<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U137328340</id>
		<title>War Thunder Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U137328340"/>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/Special:Contributions/U137328340"/>
		<updated>2026-04-27T01:18:54Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=XM803&amp;diff=190637</id>
		<title>XM803</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=XM803&amp;diff=190637"/>
				<updated>2024-08-03T22:04:16Z</updated>
		
		<summary type="html">&lt;p&gt;U137328340: Spelling and grammatical changes ironed out&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_xm_803&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''Tank, Combat, Full-Tracked, 152 mm Gun/Launcher XM-803''', developed from the [[MBT-70]], was part of the abandoned collaborative U.S. and West German initiative to develop a new main battle tank to replace the existing [[M60 (Family)|M60 family of MBT]] during the 1960s. The program experienced significant challenges from the start, with the United States Army and the German Bundeswehr having diverging doctrines that were not coordinated and were not resolved before the project was too far along to be modified. By the late 1960s, West Germany abandoned the project and the U.S. solely funded the project for the next few years. The MBT-70 was redesigned and designated the XM-803, as an attempt to modify the MBT-70 design into a low-cost substitution using entirely U.S.-made components, resulting in the strikingly similar XM-803 prototype. The biggest cost savings came from switching to less expensive steel armour plates. Costs were also decreased by using an engine built in the U.S. instead of West Germany. The prototype was a little heavier and a little slower compared to the original MBT-70. Despite these savings, the XM-803 design began to match the MBT-70 in sophistication as development progressed and was ultimately terminated. The XM-803 program was cancelled by Congress in December 1971, and work on a new tank program began, the XM-1, which ultimately resulted in the production-model [[M1 Abrams]] MBT.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.79 &amp;quot;Project X&amp;quot;]], the XM-803 offers players unique insights into the pathway of U.S. tank development that ultimately leads to the current-day M1 Abrams MBT. Despite the program's eventual demise, the XM-803 gives several unique capabilities for Cold War U.S. Army ground forces players, particularly the capacity to launch anti-tank guided missiles from the gun barrel, which is unusual in Western MBTs but prevalent in Soviet MBTs. The XM-803 performs very similarly to its ancestor, the MBT-70; however, it suffers from a slightly lower top speed and lacks the original 20 mm cannon mounted on the turret roof. Overall, the MBT strikes a good balance between protection, speed, and firepower, allowing players to easily engage most threats.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The XM-803's frontal armour is only effective versus full-calibre AP and APHE rounds and certain APDS rounds. Almost all large calibre (76 mm and up) sabot rounds will have no trouble slicing through it, even when hitting the frontal armour at an angle. Large calibre HEAT-FS has no problem going through it too, although the large fuel tank behind the frontal hull armour can sometimes absorb a lot of the damage. The fuel tank is also completely separate from the rest of the tank, and as a result, often burns out without damaging the rest of the vehicle. The spaced armour proves effective against HESH rounds as the spall generated upon detonation on the external armour will be soaked by the underlying layers, significantly reducing the damaging effect of the round. One big weak spot on the turret is the left turret cheek (the right from the view of the tank commander). This is because this part of the turret is not protected by spaced armour and only consists of a 177.8 mm thick CHA plate, which most chemical and kinetic energy projectiles can penetrate with ease.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Spaced armour (Hull front, Turret front)&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 38.1 mm (64°) ''Front glacis'' &amp;lt;br&amp;gt; 76 mm (63°) ''Lower glacis'' || 35 mm ''Top'' &amp;lt;br&amp;gt; 25.4 mm ''Bottom'' || 25.4 mm (12°) ''Top'' &amp;lt;br&amp;gt; 25.4 mm (67°) ''Bottom'' &amp;lt;br&amp;gt; 5 mm (13°) ''Engine exhaust'' || 25.4 mm ''Front'' &amp;lt;br&amp;gt; 5-12.7 mm ''Engine deck''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 38.1-203 mm (0-75°) || 12.7-38.1* mm (29-34°) || 12.7* mm (27-84°) || 25.4-76 mm ''Front'' &amp;lt;br&amp;gt; 12.7 mm ''Rear turret''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 25.4 mm || 25.4 mm || 25.4 mm || 25.4 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spaced armour* !! Front !! Sides !! Rear&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 250 mm ''Kinetic'' &amp;lt;br&amp;gt; 240 mm ''Chemical'' || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 270-300 mm ''Kinetic'' &amp;lt;br&amp;gt; 220-350 mm ''Chemical'' || '''38 mm sections:''' &amp;lt;br&amp;gt; 200 mm ''Kinetic'' &amp;lt;br&amp;gt; 220 mm ''Chemical'' &amp;lt;br&amp;gt; '''12.7 mm sections:''' &amp;lt;br&amp;gt; 50 mm ''Kinetic'' &amp;lt;br&amp;gt; 60 mm ''Chemical'' || 30 mm ''Kinetic'' &amp;lt;br&amp;gt; 40 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Road wheels are 20 mm thick and tracks are 30 mm thick.&lt;br /&gt;
* A 6.35 mm RHA plate separates the engine from the crew compartment&lt;br /&gt;
* The crew is protected by a 6.35mm thick turret basket&lt;br /&gt;
* Hull spaced armour configuration is 38 mm RHA + 127 mm air + 51 mm RHA.&lt;br /&gt;
* Turret spaced armour configuration is 38 mm RHA + 127 mm air + 127 mm CHA.&lt;br /&gt;
* Turret rear side spaced armour configuration is 12.7 mm RHA + 38 mm air + 25.4 mm RHA&lt;br /&gt;
* Turret rear spaced armour configuration is 12.7 mm RHA + 38 mm air + 12.7 mm RHA.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,937|rbMinHp=1,106}}&lt;br /&gt;
&lt;br /&gt;
The mobility of the {{PAGENAME}} is worse than that of the MBT-70. In its stock configuration, it has a horsepower/ton ratio of 21.39, while with all upgrades this increases to 24.08 HP/t. The top speed (both forward and reverse) is 64 km/h (40 mph) with 8 gears for both directions. The tank can reach its top speed quickly on flat roads, while on more difficult terrain the top speed drops by around 20 km/h. The tank has neutral steering and good turning ability on all terrains.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[XM150E5 (152 mm)|152 mm XM150E5]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || Reloading rate rounds (seconds) || Reloading rate ATGM (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Autoloader&lt;br /&gt;
! Autoloader&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 53 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 40.0 || 55.4 || 67.2 || 74.3 || 79.1 || rowspan=&amp;quot;2&amp;quot; | 7.50&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |10.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 25.0 || 29.4 || 35.7 || 39.5 || 42.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:XM150E5 (152 mm)/Ammunition|XM578E1, M409A1, XM410E1, MGM-51C}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.jpg|right|thumb|x200px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''53''' || 48&amp;amp;nbsp;''(+5)'' || 46&amp;amp;nbsp;''(+7)'' || 34&amp;amp;nbsp;''(+19)'' || 27&amp;amp;nbsp;''(+26)'' || 1&amp;amp;nbsp;''(+52)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Rack 5 is a first-stage ammo rack, meaning it depletes first but refills from the other racks in the order they are listed. As such, it is the last rack to deplete.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M85 (12.7 mm)|12.7 mm M85]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,080 (180) || 626 || -15°/+60° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M73 (7.62 mm)|7.62 mm M73]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 6,000 (250) || 500 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The XM-803, like the MBT-70, is a very good flanker. To get the most out of this tank, you must use its high speed and acceleration to flank the enemy or set up ambushes. Its gun and ammunition are good enough to penetrate most tanks of a lower BR with ease, although when up-tiered, you will have to resort to aiming for the weak spots of opponents. The HEAT round you get is free, and will easily penetrate tanks with plain steel armour, however its shortcomings are very apparent when fired against composite armour. The lower muzzle velocity of the shell also makes it difficult to lead shots and to account for the range whilst stock. The APFSDS round has decent penetration and will defeat most armour it faces. It also has very high muzzle velocity, almost 1,500 m/s, making aiming at longer ranges easy. The ATGM which comes stock can be very useful, especially when first unlocking the vehicle. Though it has an increased reload time of 12 seconds, it can extend your engagement distance significantly if you lack the necessary means otherwise.&lt;br /&gt;
&lt;br /&gt;
When faced with an enemy around a corner, one can attempt to bait shots by only exposing the frontal hull - opponents will often shoot this, only to find, much to their dismay, that there is nothing of value inside and you may not even have to use your fire extinguisher to put it out due to the fact that it is separate from the rest of the tank.&lt;br /&gt;
&lt;br /&gt;
While the armour may seem formidable at first, it struggles to fend off most other rounds at its battle rating, failing to stop most other APFSDS or HEAT-FS rounds. This lack-lustre protection is instead compensated by its other characteristics such as its excellent mobility and usage of an auto-loader.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good selection of ammunition types (Stock ATGM, stock HEAT shell, APFSDS)&lt;br /&gt;
* The ATGMs can be fired at any time, even when not stationary.&lt;br /&gt;
* Good mobility and acceleration, high speed both forwards and backwards&lt;br /&gt;
* Top mounted .50 cal can allow you to damage low-flying aircraft&lt;br /&gt;
* Frontal Fuel tank behind the spaced armour which can sometimes absorb enemy chemical effect rounds&lt;br /&gt;
* Steady reload time thanks to the autoloader: losing a crew member will not impact the reload speed, and it still functions when putting out a fire&lt;br /&gt;
* Has smoke grenade launchers&lt;br /&gt;
* Turret mantlet is strong, can even resist certain APFSDS rounds&lt;br /&gt;
* Features a hydropneumatic suspension which can have its clearance raised or lowered&lt;br /&gt;
* Excellent dual zoom of 8x and 12x&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The spaced armour is not composite armour and cannot provide adequate protection against most guns of its rank&lt;br /&gt;
* Frontal armour can be penetrated even by some APHE rounds&lt;br /&gt;
* Weak sides and LFP&lt;br /&gt;
* Only the clearance can be adjusted with the hydropneumatic suspension&lt;br /&gt;
* Ammo racks are large, can be easily hit, and do not have blowout panels&lt;br /&gt;
* Vulnerable to the rear due to raised engine deck&lt;br /&gt;
* Cramped interior, loss of more than one crew member more likely when penetrated&lt;br /&gt;
* Poor roof armour protection on the ammo and engine section&lt;br /&gt;
* Chemical projectiles (HEAT and ATGM) will struggle a lot at this battle rating as vehicles with ERA protection are common, especially on Soviet vehicles.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Once it became apparent that the MBT-70 project was doomed to fail in the early '70s due to high costs and reliability issues, the U.S. Congress decided to cut their losses on the project by cancelling the MBT-70, and instead, diverted funding to the development of a new project called XM803.&lt;br /&gt;
&lt;br /&gt;
The XM803 was, in essence, envisioned to be a &amp;quot;budget version&amp;quot; of the MBT-70. Although the new vehicle would heavily be based on the MBT-70, inheriting many of its design solutions, it would also try to drastically reduce production costs by using more conventional and only American-made parts. Although this meant that the XM803 had to give up some of its high-tech equipment in favour of lower production costs, it was projected that the influence of these changes on the XM803's combat performance would be minimal.&lt;br /&gt;
&lt;br /&gt;
Despite showing favourable performance and being seen as a promising design by the Army, the XM803 still remained a comparably expensive tank to produce even with the applied changes over the MBT-70. Moreover, neither the MBT-70 nor the XM803 seemed to offer any substantial increase in combat performance over the already in service M60 Patton to justify the high production cost. This ultimately led to the Congress cancelling work on the XM803 only a short while after the cancellation of the MBT-70. In the late 1970s, some funding of the two failed projects would, later on, find its way to support the development of an entirely new, but this time around, more conventional tank project. That tank, of course, being the legendary M1 Abrams itself.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/5536-development-xm803-the-second-chance-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_xm_803 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|yxrFP5uW_J8|'''The Shooting Range #104''' - ''Metal Beasts'' section at 00:32 discusses the XM-803.|ryfyneZ7390|'''The Shooting Range #106''' - ''Pages of History'' section at 12:39 discusses the XM-803.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[MBT-70]]&lt;br /&gt;
* [[KPz-70]]&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;Similar vehicles with large-calibre gun/launcher systems:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[M551]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5536-development-xm803-the-second-chance-en|[Devblog] XM803: The Second Chance]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer GM}}&lt;br /&gt;
{{USA medium tanks}}&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U137328340</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U137328340&amp;diff=190605</id>
		<title>User:U137328340</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U137328340&amp;diff=190605"/>
				<updated>2024-07-31T22:03:06Z</updated>
		
		<summary type="html">&lt;p&gt;U137328340: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
I'm really picky and annoying about grammar and proper phrasing. Please don't mind it too much.&lt;br /&gt;
&lt;br /&gt;
Mainly focused on US ground related topics.&lt;br /&gt;
&lt;br /&gt;
However, I do live in Britain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Reach out to me on discord if you are in need of something: MMike08&lt;br /&gt;
&lt;br /&gt;
You can ask me to review your grammar, phrasing and spelling as well before you post.&lt;/div&gt;</summary>
		<author><name>U137328340</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M4A1&amp;diff=190604</id>
		<title>M4A1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M4A1&amp;diff=190604"/>
				<updated>2024-07-31T22:01:23Z</updated>
		
		<summary type="html">&lt;p&gt;U137328340: Grammatical changes; changed some phrasing. Added a segment which explained breakshotting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| other&lt;br /&gt;
| usage-1 = other M4 Shermans&lt;br /&gt;
| link-1 = M4 Sherman (Family)&lt;br /&gt;
| usage-2 = other uses&lt;br /&gt;
| link-2 = M4 (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=us_m4a1_1942_sherman&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''M4A1 Sherman''' is the first variant of the early-generation [[M4 Sherman (Family)|Medium Tank M4 (Sherman) family]]. The M4 Sherman medium tank, named after the great American Civil War general William T. Sherman, was one of the Allies' most iconic fighting vehicles during World War II, and one of the most famous tanks in history. However, while this historic distinction was achieved partly owing to its inherent virtues, it was also due to the sheer quantity of them supplied, which was only topped by the Soviet Union's [[T-34 (Family)|T-34]], with a staggering 50,000 units produced. During World War II, it was by far the most commonly utilized tank in the Allies. It developed into many different variants and had a long postwar service that lasted well into the Cold War. It was frequently compared to the T-34 and had the opportunity to engage several during the Korean War. The M4A1 was the first major variant to be introduced, in February 1942. The upper hull was entirely cast and rounded. The standard M4A1 variant was produced in 6,281 units until December 1943, when it was superseded by the late-generation [[M4A1 (76) W]] variant, which received a more powerful 76 mm M1 tank gun. Until March 1945, 3,396 of these improved variants were created. This tank was nearly identical to the [[M4]] (second variant; early-generation), having the same engine, automotive systems, and weaponry. The main distinction was the cast upper hull. The upper hull was a single massive casting. This was a difficult task with the casting technique at the time and something the Germans could not have replicated since they did not possess the advanced technology and equipment required. Everything from hatches to wheels, turrets, and weapons could be swapped between the M4 and different Sherman variants.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.45 &amp;quot;Steel Generals&amp;quot;]], the M4A1 supplies the U.S. Army ground forces with the first reliable medium tank capable of engaging enemies. The M4A1 is armed with a 75 mm M3 tank gun in a fully traversable turret and can fire a variety of ammunition depending on the situation. The M4A1 variant is distinguished by its cast hull construction, which results in a curved hull shape. This results in the hull's upper front armour plate having a varied slope angle throughout the upper glacis, but it also introduces various flaws. The first is in the frontal hull and side joints, which have relatively flat angles while angling the tank, and the second is the cast construction, which reduces the overall effectiveness of the frontal hull armour. The last are the view blocks at the frontal hull's top. Nevertheless, its armour is still effective against enemy fire from smaller calibre guns. The 75 mm M3 tank gun is positioned in the M34 gun mantlet with the periscope, a smaller gun mount than the future M34A1 gun mantlet in which all future 75 mm M4 Sherman variants will be installed. This reduces the general protection of the frontal turret but also presenting a slightly greater gun depression by -2° than future M34A1 mantlet.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
*Cast homogeneous armour (hull, turret, cupola)&lt;br /&gt;
*Rolled homogeneous armour (hull side - bottom)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 19.5 mm (63-84°) ''Front glacis - Upper section'' &amp;lt;br&amp;gt;  50.8 mm (48-63°) ''Front glacis - Centre section'' &amp;lt;br&amp;gt; 34 + 25.4 mm (spherical) ''MG port'' &amp;lt;br&amp;gt;  38.1 mm (spherical) ''Front glacis - Sides'' &amp;lt;br&amp;gt; 50.8 mm (cylindrical) ''Transmission housing'' || 38.1 mm (1-24°) ''Top'' &amp;lt;br&amp;gt; 38.1 mm ''Bottom'' || 38.1 mm ''Upper plate'' &amp;lt;br&amp;gt; 38.1 mm (13°) ''Lower plate'' &amp;lt;br&amp;gt; 38.1 mm (50°) ''Lower glacis'' || 50.8 mm (27-39°) ''Front glacis'' &amp;lt;br&amp;gt; 19.5 mm (0-28°) Turret area'' &amp;lt;br&amp;gt; 19.5 mm (7°) ''Engine bay - centre'' &amp;lt;br&amp;gt; 19.5 mm (20-24°) ''Engine bay - sides&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 50.8-76.2 mm (18-71°) ''Turret front'' &amp;lt;br&amp;gt; 50.8 + 76.2 mm (cylindrical) ''Gun mantlet'' || 50.8 mm (cylindrical) || 50.8 mm (4°) || 25.4 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 50.8 mm (spherical) || 50.8 mm (spherical) ''Outer ring'' &amp;lt;br&amp;gt; 25.4 mm ''Centre''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 15 mm thick while bogies are 10 mm thick and tracks are 20 mm thick.&lt;br /&gt;
* Belly armour is 12.7 mm thick.&lt;br /&gt;
* A small patch on the turret front right side is thinner (50.8 mm) than the rest (76.2 mm).&lt;br /&gt;
* Bolt edges on the transmission housing are 101.6 mm thick.&lt;br /&gt;
&lt;br /&gt;
Taking out the M4A1 Sherman is not an incredibly difficult task. Any gun with 100+ mm of penetration will go through the front plate. Panzer III users, however, would have some trouble penetrating the sloped frontal armour, even the later Panzer III models with the 50 mm KwK39 cannon. The T-34 with the L-11 cannon can also have a difficult time penetrating the front armour. Instead, use your speed and mobility to flank the Sherman, and a shot to the 38 mm thick side armour will most likely cause an ammo detonation, destroying the Sherman. If you are forced to face a Sherman head-on, aim for the flat spot around the vision blocks at the top of the front plate. They are extremely thin and upon penetration will destroy or heavily disable the Sherman.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=620|rbMinHp=354}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
At this rank, the difference between a stock tank and an upgraded one are quite minimal as the M4 Sherman still has adequate firepower and mobility to make a difference on the front-lines. The most notable traits would be sluggishness due to the engine and general inaccuracy over long ranges.&lt;br /&gt;
&lt;br /&gt;
Focus on the survival parts, and then move on towards the M61 shot module, which will improve instant destruction upon penetration.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M3 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M3 (75 mm)|75 mm M3]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 90 || rowspan=&amp;quot;2&amp;quot; | -12°/+18° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Vertical|up to 24 km/h}} || 22.8 || 31.6 || 38.4 || 42.5 || 45.2 || rowspan=&amp;quot;2&amp;quot; | 6.50 || rowspan=&amp;quot;2&amp;quot; | 5.75 || rowspan=&amp;quot;2&amp;quot; | 5.30 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.3 || 16.8 || 20.4 || 22.6 || 24.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
When discussing {{PAGENAME}} shells, one always has to account for the fact that it's a medium tank. This means short to medium engagement range, so realistically it can benefit more from its short-range penetration figures than long-range sniping tanks would.&lt;br /&gt;
&lt;br /&gt;
* M72 shot - {{Annotation|AP|Armour-Piercing}} - Solid shot, stock shell. Acceptable penetration, poor post-penetration damage.&lt;br /&gt;
* M48 shell - {{Annotation|HE|High-Explosive fragmentation shell}} - Low-velocity shell useful against soft targets, in particular when hitting an open-topped vehicle. Harmless against any vehicle with more than 10 mm of armour.&lt;br /&gt;
* M61 shot - {{Annotation|APCBC|Armour-Piercing Capped Ballistic Capped}} - This shell has a better penetration than the M72 thanks to its ballistic cap and a good post-penetration damage thanks to its explosive filler.&lt;br /&gt;
* M89 smoke shell - Useful to blind enemy vehicles that are too remote for you to disable so that you can progress towards objectives.&lt;br /&gt;
&lt;br /&gt;
{{:M3 (75 mm)/Ammunition|M72 shot, M48 shell, M61 shot, M89}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.1.33''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''90''' || 82&amp;amp;nbsp;''(+8)'' || 75&amp;amp;nbsp;''(+15)'' || 72&amp;amp;nbsp;''(+18)'' || 70&amp;amp;nbsp;''(+20)'' || 54&amp;amp;nbsp;''(+36)'' || 38&amp;amp;nbsp;''(+52)'' || 22&amp;amp;nbsp;''(+68)'' || 1&amp;amp;nbsp;''(+89)'' || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* The visual discrepancy concerns rack 8: 28 shells are modeled but it contains only 21 shells.&lt;br /&gt;
* Racks disappear after you've fired all shells in the rack.&lt;br /&gt;
* Flanks and turret empty: 22&amp;amp;nbsp;''(+68)'' shells.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 600 (200) || 577 || -10°/+22° || ±60°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The roof-mounted M2HB .50 cal heavy machine gun is very good at knocking out tracks, punching through lightly armoured vehicles and shooting down low-flying aircraft. Use it sparsely because of its low ammo count.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,000 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The small calibre of the M1919A4 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a range-finding help or to mow down minor obstacles blocking your line of sight.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The M4A1 Sherman is a very capable medium tank. The 75 mm M3 cannon is capable of destroying nearly all armoured targets at its own battle rating. Combined with the very fast turret traverse rate, fast reload time of 6.5 seconds and a vertical gun stabilizer, this tank is suited to an aggressive playstyle due to the M4A1's ability to react quickly and fire relatively accurately without coming to a full stop. The gun depression of -12° also makes this tank excel in hull-down positions, unlike any other tank. One must take into account its very thin side armour which comes in at 38.1 mm, meaning that anti-tank weaponry of any kind  or rank will be capable of penetrating the flanks of this tank.&lt;br /&gt;
&lt;br /&gt;
Beware of this tank's very poor reverse speed as it only has one reverse gear. This affects the tank's ability to play in a defensive role. In addition, this tank is very prone to an engine fire, so the FPE is a modification that should be prioritised. Also, be sure not to let the enemy get sight of the driver and radio operators hull viewports. A single decent shot, even from 20 to 30 mm guns, can easily take the M4A1 out of the fight.&lt;br /&gt;
&lt;br /&gt;
When it comes to armour, it may save you from time to time, but should not be relied on. Do not angle this tank because the rounded edges of the upper frontal plate are very thin, causing any rounds to hit this area at an angle to successfully penetrate. It is advised to keep in mind that your biggest advantage is the combination of good mobility, capable gun, and decent armour.&lt;br /&gt;
&lt;br /&gt;
The M4A1 Sherman plays best in an aggressive role. Firing on the move is easily achievable due to the installation of a vertical stabalizer. This stabalizer also allows the tank to perform a break shot, which is when the tank breaks and comes to a sudden halt upon contact with an enemy, which quickly engages the stabalizer, snapping the gun to where the gunner's sight is pointed at.&lt;br /&gt;
&lt;br /&gt;
The  -12° of gun depression should be exploited to its maximum potential when possible by hulling down on hills or inclines in the terrain.&lt;br /&gt;
&lt;br /&gt;
The tall profile of the tank is both an advantage and disadvantage. In the context of a hull down position, it is an advantage due to the M4A1 being able to angle the turret down over the crest of a hill without having to push further up the hill. The tall profile, however, does make the M4A1 more visible, with the heightened hull making the ammunition a larger target.&lt;br /&gt;
&lt;br /&gt;
Noteworthy enemies at this rank are the Panzer IV F2, the T-34 variants with the F-34 cannon, and the British Churchill infantry tank. All these tanks have guns adequate enough to destroy the M4A1 in a single shot.&lt;br /&gt;
&lt;br /&gt;
Though possible, uptiering the M4A1 leaves its armour significantly more vulnerable to more advanced enemy cannons which can easily overcome the upper-front-plate of the tank.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
[[M4A2]] / [[M4A4 (1st PTG)|A4]] - These Sherman tanks are widely used by over 3 nations that spread across both the Allied and the Axis side, so no matter which nation you play they can be quite tough to destroy in the hands of a skilled tanker. Given the rather weak penetration of your short 75 mm gun, their hull can be almost impossible to penetrate when angled, hull down or 300 m away. For a M4A4, there are 2 apparent bulges on the upper front plate, a penetration through there can guarantee a knock out most of the times. But in case the opponent covers them up or when it's an M4A2, aim for the centre area of the gun mantlet or the turret armour not shielded by the mantlet, which allows you to disable their means of retaliation. Note that their guns are equally weak against you, so wiggle around to disrupt their aim while you reload, giving you a good chance to bounce some shells.&lt;br /&gt;
&lt;br /&gt;
[[Churchill I]], [[Churchill III]], [[Pz.Kpfw. Churchill (Germany)|Pz.Kpfw. Churchill]] - The Churchills, with their complex hulls and sturdy turrets, can be quite hard to penetrate at range. Again, manoeuvre as close to them as possible, the ideal distance being no more than 200 m. If they are angling their hull but facing their turret at you, only go for the turret. For the Mk I Churchills, aim at the near-vertical part of their rounded cheeks to ensure successful penetrations. For the Mk III and the German Churchill, also aim for their flat turret which is at most 89 mm. The shell should go in easily and knock out most, if not all of the crew. Only when you are facing their hull without any angles should you shoot the hull, otherwise shoot the turret only, as their big tracks can easily get in front of the frontal hull. The side hull have multiple layers of armour, some of which are weirdly angled and can absorb plenty of shells.&lt;br /&gt;
&lt;br /&gt;
[[Pz.IV F2]]/[[Pz.IV G|G]]/[[Pz.IV H|H]]/[[Pz.IV J|J]] - The historical nemesis of any Sherman, the Panzer IV is one of the Sherman's biggest threats at this rank. The long barrel 75 mm gun will easily penetrate the Sherman from the front. The F2 variant is admittedly easy to deal with. A single APCBC to its hull or turret should end it pretty quickly, even at long range. The other variants are slightly harder to deal with. They have thicker hull armour, at 80 mm, which will be much harder to penetrate with the APCBC over 500 m. Luckily the turret armour remains the same at 50 mm, so aim at the turret if at longer ranges.&lt;br /&gt;
&lt;br /&gt;
[[StuG III F]]/[[StuG III G|G]] - Another historical nemesis of the Sherman, and another big threat. The StuG III packs the same punch as the Panzer IV line with its long barrel 75 mm gun, whilst losing the turret, which turns out to be both an advantage and a disadvantage. Lacking a turret means that it will have to traverse the whole vehicle to target an enemy, but it also means that it has a lower profile. The StuG's armour profile is also more complex than the Panzer IV, with less flat areas. Certain areas are sloped and very bouncy. Luckily, there is a big weak spot. There are two flat plates on the front of the hull. The flat plate on the right is the drivers port. Shoot that and you are able to knock out the driver, gunner and loader in one go. This is a very efficient way to destroy this vehicle. With the F variant, you can use APCBC to instantly knock out this vehicle with a single shot. With the G variant, it is more reliable to use AP at ranges within 500 m to ensure penetration.&lt;br /&gt;
&lt;br /&gt;
[[R3 T20 FA-HS]] - This speedy wheeled vehicle can circle around you with ease and wipe out all your crew with its fast firing 20 mm autocannon. Watch out for your gun barrel, as the R3 can easily destroy it. In a close encounter, never expose your side to it, as the 20 mm will shred through the thin 38 mm plate and detonate your ammo. However, a good thing is that you can rely on your .50 cal to destroy the R3.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good 75 mm gun, with adequate damage and a decent rate of fire&lt;br /&gt;
* Frontal glacis offers good armour at its rank and tend to make rounds ricochet&lt;br /&gt;
* Very fast turret traverse speed&lt;br /&gt;
* Thick gun mantlet, and overall very good sloped turret armour&lt;br /&gt;
* Very strong when in a hull down position&lt;br /&gt;
* Excellent gun depression -12 degrees&lt;br /&gt;
* Very mobile once acceleration kicks in&lt;br /&gt;
* Pintle-mounted HMG provides an anti-aircraft defence and can shoot down lightly armoured targets&lt;br /&gt;
* Fitted with a vertical stabilizer, allowing more accurate fire on the move compared to other tanks, as well as better usage of shoot-n-scoot tactics&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Armour is not as strong against up-gunned vehicles like the [[Pz.IV F2]] and the [[T-34 (1942)]]&lt;br /&gt;
* The 38.1 mm side armour is vulnerable to even Rank I anti-tank fire and anti-aircraft guns&lt;br /&gt;
* Narrow tracks offer poor ground flotation, thus poor off-road capabilities&lt;br /&gt;
* Prone to damage by artillery barrages, tracks can be hit and the fuel supply can be ignited&lt;br /&gt;
* Ammunition storage is vulnerable to cooking off&lt;br /&gt;
* May tip over when travelling across steep inclines&lt;br /&gt;
* A shot through hull vision blocks can set off turret's ammo supply and hull sponson ammo and a lucky shot might even knock the M4A1 out&lt;br /&gt;
* Has a high profile especially when compared to other medium tanks&lt;br /&gt;
* The cast hull creates frontal weak spots with very little effective thickness, e.g. the triangles between upper front plate and the side, and the curved hull hatches&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The Battle of France in 1940 proved to America that their current tank arsenal would not be able to withstand a German assault. The only tanks in their inventory at that time was the [[M2A4|M2 Light Tanks]] and the [[M2|M2 Medium Tank]], both are inadequate against the German [[Pz.III F|Panzer IIIs]] and the [[Pz.IV F1|Panzer IVs]]. The US Army, in response, ordered for a tank armed with a 75 mm gun. While a 75 mm gun was available for use, a turret able to mount the gun was not. So while the turret and tank design underwent development, the 75 mm would be mounted on the stopgap design, the [[M3 Lee|M3 Lee]] tank in a sponson mount. This interim design put the 75 mm on a lower and limited traverse mount that restricted its firing angle, but it did give the Allies a tank with the gun, so it was issued by the thousands until a better design could be made.&lt;br /&gt;
&lt;br /&gt;
During the M3's development, the designs of the 75 mm armed vehicle were being drawn up and submitted by the Ordnance Department. Specifications on the tank design were strict, with restrictions made on the tank's height, width, and weight in order to make it able to be transported over bridges, roads, railroads, and on ships. These specifications would help the army by making the tank be very flexible on strategic, logistical, and tactical grounds. On April 1941, the Armored Force Board chose the simplest of the designs, which was a redesigned M3 hull and chassis with a turret mounting the 75 mm gun designated the ''T6'', completed in September 1941. This tank would then designated the '''Medium Tank M4''' in American service. The tank would become the most used Allied tank during World War II as it was lent out by the thousands in the Lend-Lease program to the Allied countries. The British called the M4 the &amp;quot;Sherman&amp;quot;, which coined into the tank's name '''M4 Sherman''' that it would be known as in history. The production for the Shermans began on October 1941 and would continue to be produced until the end of the war in 1945 with around 50,000 units produced, making it the second most-produced tank in World War II before the [[T-34 (1942)|T-34 tank]].&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
Many variants of the Shermans were produced, but they all followed a similar layout. The driver and bow gunner sat in the front driving compartment, the fighting compartment in the middle housed the turret its three crew member, and in the back was the engine compartment. The Sherman used many features present in previous American tank designs, the vertical volute suspension system (VVSS) and radial engine from the M2 light tanks, and the sloping armour of the M2 Medium. This became a contributing factor on the Sherman's reliability on the field, as most of the design flaws were ironed out with the previous tank designs. The tank-mounted the [[M3 (75 mm)|75 mm M3 gun]], giving the tank very good AP and HE capabilities. The Sherman's turret traverse speed was very fast, able to traverse a full 360 degrees in only 15 seconds, which is considerably faster than the traverse speed on most German tanks. Another unique feature on the Sherman was the installation of a [[Gun stabilizer|gyroscopic stabilizer]] on the gun and sight, making the Sherman one of the first produced tanks to incorporate those features. While the stabilization was only done for the vertical plane, it kept the gun stable enough to be able to shoot on the move effectively, with a study showing a 70 % hit probability on an enemy 300 to 1,200 yards away when moving at a speed of 15 mph. However, this feature was controversial among the crew and experiences with it vary.&lt;br /&gt;
&lt;br /&gt;
The '''M4A1 Sherman''' model ran on a gasoline Continental R975C-1 radial engine and was one of the first models of the Sherman developed. The model in-game features the early M38 telescopic sight in the M4 periscope with no zoom, which was later replaced with an M55 telescopic sight in the gun mantlet by recommendation from the British.&amp;lt;ref name=&amp;quot;ZalogaArmorT1&amp;quot;&amp;gt;Zaloga Steven. ''Armored Thunderbolt: The U.S. Army Sherman in World War II'' Stackpole Books, 2008, &amp;quot;Baptism Of Fire&amp;quot;&amp;lt;/ref&amp;gt; The tank's hull was fully cast, giving the tank a distinctive rounded slope front and sides. Though the rounded shape gave the frontal armour uneven angling, it provided adequate protection up to 100 mm in thickness in certain areas. Casting the hull took fewer man hours to perform, but suffered from the limited capability of most American factories and was hard to repair on the field. Thus, welding was prioritized as the primary manufacturing method in the other Sherman variants.&amp;lt;ref name=&amp;quot;ZalogaArmorT3&amp;quot;&amp;gt;Zaloga Steven. ''Armored Thunderbolt: The U.S. Army Sherman in World War II'' Stackpole Books, 2008, &amp;quot;The School of Tank Technology&amp;quot;&amp;lt;/ref&amp;gt; Nevertheless, up to 6,281 M4A1s were produced from February 1942 to December 1943, out of the 49,234 Sherman units produced in the war.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
====European theater====&lt;br /&gt;
The Shermans first saw combat in the North African Campaign in the Second Battle of El Alamein in October 1942 in the hands of the British. It was much quicker to reinforce the British armoured divisions with the more than 300 M4 Shermans sent to North Africa than it was to create new American ones. It proved much better than the German [[Pz.III F|Panzer IIIs]] and [[Pz.IV F1|Panzer IVs]], able to eliminate them at distances more than 2,000 yards away. The Americans received their first Shermans in the next month in Operation Torch. However better the Shermans were to the German tanks at the time, the Allied armoured units still suffered casualties against the German tanks and anti-tank guns, most notably in the Battle of Kasserine Pass. In Italy, the Shermans proved much more mobile than the German Panzers, able to travel cross-country on the hilly terrain with ease. However, it was at this stage that the Sherman's shortcoming began to take face in the advent of the newer German tanks, the [[Tiger H1|Tiger Is]] and [[Panther D|Panthers]]. These two tanks featured armour that proved impenetrable when fired at the front, and with guns that could take out the Shermans from farther than the Sherman's effective combat range. The Shermans have to hit the side of these tanks for penetration and at ranges that were considered suicidal. Although programs were initiated to [[M4A1 (76) W|up-gun the Sherman with a 76 mm gun]], American leaders determine that the Panther and Tigers would not be produced in large quantities and were not as great as a threat as these two vehicles could still be destroyed by the 75 mm gun and standard anti-tank equipment.&lt;br /&gt;
&lt;br /&gt;
During the Invasion of France, it was clear that the Sherman's current build with a 75 mm gun was no longer going to cut it against the German armoured forces. While the Sherman was adequate against what little Panzer III and IVs the Germans have left and against infantry and fortifications with the 75 mm gun, the Panthers and Tigers were in much large quantity than expected, and proved better in armour and firepower to the Shermans. Though in the bocage country of France, the Allies lost more tanks to hidden anti-tank guns and infantry weapons than to tanks. Despite these losses, the mass production of M4 Sherman back in the United States ensured that enough tanks were available for the Allied Forces as they spearhead through France, plus the lack of any other capable tanks meant they had to use the Shermans for the time being. The large quantities of Shermans produced during the war gave the Allied armoured units a major advantage of being fully equipped as the German panzer divisions were rarely in full strength, with some US infantry divisions having more tracked vehicles than some of the panzer divisions. Due to the high attrition rates, tank crews sometimes add [[Add-on Armor|improvised armour]] onto their Shermans in the form of sandbags and logs in hopes of increased survival, but these were determined to be ineffective from evaluations. A more effective method was to have metal armour welded on in improvisation, and an official project was made for such &amp;quot;assault tanks&amp;quot; that ended with the [[M4A3E2|M4A3E2 &amp;quot;Jumbos&amp;quot;]] with 250 made for the Battle of Normandy. During the Battle of Normandy, the first 76 mm Shermans on the M4A1 were put into combat in Operation Cobra in limited numbers. The Allies continued to primarily use the 75 mm Shermans until the Battle of the Bulge in Winter 1944, when the commanders request only 76 mm Shermans to be brought into Europe as the battle showed the intense armour disparity with the German's large numbers of [[Panther G|Panthers]] and [[Tiger II (H)|Tiger IIs]]. While new units arriving in Europe were armed exclusively with 76 mm armed-Shermans, the veteran units kept the 75 mm Shermans, to which it continued to do well against softer targets with little threat from German armour due to their extreme declining numbers.&lt;br /&gt;
&lt;br /&gt;
====Pacific theater====&lt;br /&gt;
The M4 Sherman's importance in the Pacific theatre was less than that of the European theatre due to the different tactical doctrine established from the amphibious nature of combat. Only about 20 tank battalions fielded by the US Army were sent to support the Pacific theatre of operations, compared to the total 16 armoured divisions and 70 tank battalions they have in service. The low priority in tanks was due to the following reasons. Firstly, the jungle terrain on most of the islands fought for against the Japanese were unsuitable for the deployment of large-scale armoured units, relegating armour support to light tanks such as the [[M3 Stuart|M3 Stuarts]]. Secondly, the Japanese forces' armoured units were rather inferior to the American tank forces by 1943. While the Japanese Type 95 Ha-Go tank was comparable to the M2A4 light tank, the Shermans out gun these tanks by a large margin. Such a large margin that the tank crew prefer to use high-explosive shots against the Japanese tank than regular armour-piercing as the AP rounds would penetrate straight through without causing much damage in the interior of the tank. The Japanese developed the Type 3 Chi-Nu and the Type 4 Chi-To to fight back the Shermans, but these two never saw combat as they were kept at the Japanese Homeland for the defence against the Allied invasion.&lt;br /&gt;
&lt;br /&gt;
The Shermans, when deployed, were superior to most of the Japanese anti-tank equipment and often were essential to some of the Marine's advances on some of the island assaults. In 1945, the equipping of flamethrower Shermans known as ''M4A3R3'', nicknamed &amp;quot;Zippos&amp;quot;, were a significant boost to the infantry's firepower in having a very long range of fire compared to the standard infantry-modelled flamethrowers with the benefit of being in an armoured vehicle. The Zippos are able to flush out enemy combatants from within heavily fortified bunkers and caves that would be dangerous for even flamethrower infantry to take out. The Japanese solution against the Shermans, other than with their 47 mm anti-tank guns, were often suicidal tactics ranging from placing satchel charges right onto the tank, using pole-mounted anti-tank mines to reach and destroy the tank or even simply throwing oneself underneath a tank with mine or other explosive and triggering it manually.&lt;br /&gt;
&lt;br /&gt;
====Lend-Lease====&lt;br /&gt;
The Sherman tank was given out in large numbers to American Allies during World War II under the Lend-Lease policy. While America retained about 20,361 Shermans in the Army and Marine Corps, 17,184 went to Britain (about 34% of Shermans produced and 78% of Shermans given out) and the Soviet Union obtained 4,102 Shermans.&amp;lt;ref name=&amp;quot;ZalogaArmorT2&amp;quot;&amp;gt;Zaloga Steven. ''Armored Thunderbolt: The U.S. Army Sherman in World War II'' Stackpole Books, 2008, &amp;quot;The British Sherman&amp;quot;&amp;lt;/ref&amp;gt; China obtained 812 Shermans, Brazil with 53, and New Zealand and Australia for 153 Shermans total. Other countries using the Shermans were Poland, Free France, and Czechoslovakia. The British deployed the Sherman among their armoured squadrons in such a large number to become the standard tank of their armoured forces. The increased threat of German tanks in the European theatre also provoked the British to up-gun the M4 Sherman with a more capable gun, resulting in the [[Sherman Firefly|Firefly]].&lt;br /&gt;
&lt;br /&gt;
====Post-War====&lt;br /&gt;
After the war, the Shermans continued serving America and its allies as the [[M4A3 (76) W|M4A3E8]] with a new suspension and 76 mm gun. The [[M26|M26 Pershing]] that was introduced late in World War II was phased out for the Shermans due to its unreliability, and the Sherman stayed until the [[M46|M46 Patton]] was introduced. After being phased out of American service, many other countries still used the Sherman as their main tank, mainly Israel where they up-gun the tank with the much powerful post-war French [[SA50 (75 mm)|75 mm]] and [[CN-105-F1 (105 mm)|105 mm]] gun as the [[M4A4 (SA50)|M-50]] and [[M-51]] respectively (nicknamed &amp;quot;Super Shermans&amp;quot;). These proved successful as they were able to fight against the Soviet-supplied [[T-54 (1947)|T-54 tanks]] and [[T-34-85]]s in Middle East service, proving the Sherman as a successful and adaptable design for many years to come.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
The M4A1 was an M4 medium tank with a cast hull, cast turret, and the 350 hp Continental R-975, a gas-powered radial engine. The M4A1 went into full-fledged production in February 1942, with 6,281 rolling off the lines between then and January 1944. The hull's front plate initially had viewing slits cut out, though later it was made from one piece. The front section of the gear compartment was made out of three pieces, subsequently becoming a single section. The M34 cannon mantlet was replaced with the M34A1 by 1943.&lt;br /&gt;
&lt;br /&gt;
M4A1 tanks were shipped to Great Britain as part of Lend-Lease. The Sherman's baptism by fire came in North Africa, where the British thought the new American tanks played a fairly significant role in the victory at El Alamein. M4A1s also served in Italy.&lt;br /&gt;
&lt;br /&gt;
The tank enjoyed a strong reputation in battle, quickly replacing the M3 as the Americans' main medium tank. The M4 turned out to be best for desert combat, a conclusion confirmed by post-war experience as well. The flat, wide open spaces in Africa were a perfect natural environment allowing it to exploit its reliability, high speed, comfortable interior, excellent field of view, and radio communications. The tank's range suffered, but the Allies handled that issue by streamlining their supply lines. In addition, tankers often carried along with extra fuel in canisters. A high silhouette made the M4 easy to target, and its armament was made obsolete in 1943 with the appearance of the German Pz.V and Pz.VI tanks. The M4's weaknesses were an engine, ammunition, and fuel tanks prone to fire and explosions due to its relatively light armour.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_m4a1_1942_sherman Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|WER1vaO-y8w|'''M4A1 - Tank Review''' - ''Napalmratte''|48O5JUtPqtU|'''Tank Chats #39 Sherman M4A1 &amp;quot;Michael&amp;quot;''' - ''The Tank Museum''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other M4A1 vehicles in the game&lt;br /&gt;
&lt;br /&gt;
* [[M4A1 (76) W]] - American version with a [[M1 (76 mm)|76 mm gun]]&lt;br /&gt;
* [[Sherman II]] - A version in the British tech tree&lt;br /&gt;
* [[M4A1 (France)]] - A version in the French tech tree&lt;br /&gt;
* [[M4A1 (FL10)]] - A premium version with an [[AMX-13]] turret placed on it; located in the French tech tree&lt;br /&gt;
* [[M4A1 (75) W (China)]] - A version with a T23 turret, but with a 75 mm gun, in the Chinese tech tree&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/devblog/current/711|[Devblog] Developers about M4A1]]&lt;br /&gt;
* [[wikipedia:M4_Sherman|[Wikipedia] M4 Sherman]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/US/M4_Sherman &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; Medium Tank M4 Sherman]&lt;br /&gt;
* [https://flyingheritage.org/Explore/The-Collection/United-States/M4A1-Sherman-Medium-Tank.aspx &amp;lt;nowiki&amp;gt;[Flying Heritage &amp;amp; Combat Armor Museum]&amp;lt;/nowiki&amp;gt; M4A1 Sherman Medium Tank]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{USA medium tanks}}&lt;/div&gt;</summary>
		<author><name>U137328340</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U137328340&amp;diff=190602</id>
		<title>User:U137328340</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U137328340&amp;diff=190602"/>
				<updated>2024-07-31T21:44:19Z</updated>
		
		<summary type="html">&lt;p&gt;U137328340: Created page with &amp;quot; I'm really picky and annoying about grammar and proper phrasing. Please don't mind it too much.   Reach out to me on discord if you are in need of something: MMike08&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
I'm really picky and annoying about grammar and proper phrasing. Please don't mind it too much.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Reach out to me on discord if you are in need of something: MMike08&lt;/div&gt;</summary>
		<author><name>U137328340</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M3A3_Bradley&amp;diff=190601</id>
		<title>M3A3 Bradley</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M3A3_Bradley&amp;diff=190601"/>
				<updated>2024-07-31T21:42:39Z</updated>
		
		<summary type="html">&lt;p&gt;U137328340: Hate to be like an annoying English teacher, but I've gone and fixed up a lot of the phrasing and grammar of the Gameplay Section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American light tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = M3 Bradley&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=us_m3a3_bradley&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
Since its adoption, the Bradley Fighting Vehicle (BFV) series have underwent design upgrades to accommodate new features and experiences, leading to the A1 and A2 variants that were deployed during Operation Desert Storm. As the US Army moved towards the 21st century, there was an emphasis in improving the crew's ability to obtain and transmit information as part of the overall digitization of the military. This led to the A3 variant in the late 1990s that saw introduction of new communication equipment to other vehicles, a Commander's Independent Thermal View (CITV), new fire control system, and GPS navigation. The A3 upgrade began full-rate production in 2001, which included the M3 BFV as the M3A3 BFV.&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''', introduced in [[Update &amp;quot;Ixwa Strike&amp;quot;]], features significant capability improvements over the preceding [[M3 Bradley|M3 BFV]]. The M3A3 ability to engage targets have improved with a laser rangefinder, which complements well with the new 25 mm APFSDS ammunition available. The TOW missiles available for the M3A3 are also improved with the addition of the TOW-2A and TOW-2B modifications. The M3A3 variant differs mainly from the M3 Bradley by its laser rangefinder, its APFSDS belt for the 25 mm cannon, CITV, and more powerful TOW missiles with the TOW-2 penetrating almost double of the preceding version and the TOW-2B capable of top-attack. Though the armour is slightly better than the M3 with additional armour plates around the hull and sides, the M3A3 is still vulnerable to most enemy fire from autocannon calibre and above. Due to the new additions increasing the weight, the mobility is a little slower, though still respectable enough to get around. Despite these drawbacks, the vast firepower improvements ensure that the M3A3 remains competitive against its opponents.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour on the M3A3 is significantly upgraded compared to its predecessor, with additional armour plates all around the vehicle. These armour plates make the M3A3 almost impervious to heavy machine guns such as the M2HB and the DShK. However, any weapon that is about 14.5 mm in diameter or larger (i.e. SPAA, [[Leopard 2K]], etc.) still poses a significant threat. As such, it is better to avoid taking hits when possible.&lt;br /&gt;
&lt;br /&gt;
Ammo is stored in large amounts throughout the tank, with 25 mm ammo containers lining the left side of the interior and additional BGM-71 ATGMs stowed on the right side. The loaded ammunition is stored just behind the turret crew, with a linked belt leading upwards into the breech. Penetrating hits that strike any of these ammunition stores have a high chance of setting the ammo off.&lt;br /&gt;
&lt;br /&gt;
The engine, radiator, and transmission are positioned in the front of the tank, right side of the hull. These components can occasionally absorb hits from smaller calibre weaponry.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=930|rbMinHp=531}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;big&amp;gt;Unlock order recommendations&amp;lt;/big&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
The order of modifications should be well thought out. Below is a guide of which modifications to unlock first, but it is just a recommendation and can be modified or adapted depending on the tank commander's preferences.&lt;br /&gt;
&lt;br /&gt;
'''Tier 1'''&lt;br /&gt;
&lt;br /&gt;
For tier 1, only one modification is needed to progress to the next tier so it is recommended to just stick with parts as the first modification because it allows you to repair your tank in battle and also is very cheap, allowing you to move on to tier 2 very quickly.&lt;br /&gt;
&lt;br /&gt;
'''Tier 2'''&lt;br /&gt;
&lt;br /&gt;
At tier 2, it is recommended to research NVD in order to allow for easy spotting of enemies in battle so that the M3A3 can survive longer and also get more kills (also making night battles viable). Alternatively, FPE can be researched before NVD in order to prevent the first two fires from knocking the M3A3 out of battle. After both of those modifications are unlocked one more is needed before you can progress to tier 3. Adjustment of fire is a good choice here but none of the remaining modifications (Suspension, Brake system, Airstrike) will make a huge difference so it is up to the vehicle commander.&lt;br /&gt;
&lt;br /&gt;
'''Tier 3'''&lt;br /&gt;
&lt;br /&gt;
Once tier 3 is unlocked, the priority should be either Smoke grenades or TOW-2B depending on if the commander would rather have a chance of hiding his vehicle or would rather have a better weapon. The third modification from this tier that should be unlocked is either Filters in order to improve the mobility or Crew replenishment.&lt;br /&gt;
&lt;br /&gt;
'''Tier 4'''&lt;br /&gt;
&lt;br /&gt;
Moving on to tier 4, the commander can pick either the Engine mod or the APFSDS modification depending on whether improved mobility or firepower is preferred.&lt;br /&gt;
&lt;br /&gt;
'''Finishing up'''&lt;br /&gt;
&lt;br /&gt;
After those two are unlocked, the commander can pick whatever other modifications he/she wants as the remaining mods from all tiers are more minor than the ones that were prioritized. Tracks, transmission, laser rangefinder, horizontal drive, crew replenishment/filters (whichever wasn't chosen before), and ESS are all good modifications that can make a noticeable impact on the battle. The rest - suspension, brake system, airstrike, and the APDS belts - are all minor modifications that will not make much of a difference in battle and as such should be saved for last, in the order chosen by the commander.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M242 (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[M242 (25 mm)|25 mm M242]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1,500 (300) || rowspan=&amp;quot;2&amp;quot; | 201 || rowspan=&amp;quot;2&amp;quot; | -9°/+59° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 57.1 || 79.1 || 96.0 || 106.2 || 112.9 || rowspan=&amp;quot;2&amp;quot; | 0.26 || rowspan=&amp;quot;2&amp;quot; | 0.23 || rowspan=&amp;quot;2&amp;quot; | 0.21 || rowspan=&amp;quot;2&amp;quot; | 0.20&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 35.7 || 42.0 || 51.0 || 56.4 || 60.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''M791:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''M919:''' {{Annotation|APFSDS|Armour-piercing fin-stabilized discarding sabot}}&lt;br /&gt;
&lt;br /&gt;
The belt of 25 mm APFSDS shells excels against lightly-armoured vehicles and has a more consistent performance against the sides of armoured enemy MBTs than the M3 Bradley's mixed APDS/HEI-T belt.&lt;br /&gt;
&lt;br /&gt;
{{:M242 (25 mm)/Ammunition|APDS, HEI-T*, APFSDS}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''5''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|BGM-71 TOW}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[BGM-71 TOW]] missile || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
| 12 (2) || -19°/+29° || N/A || N/A || _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:BGM-71 TOW/Ammunition|TOW-2, TOW-2B}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''6''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M240 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M240 (7.62 mm)|7.62 mm M240]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,400 (200) || 941 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The primary role of the M3A3 in battles is to be a support vehicle. Because the secondary missile launcher deploys only when the vehicle is at a slow speed, the gameplay should be slower and further away from the frontlines of the battlefield. The TOW-2B modification is highly recommended as it allows the player to easily compromise enemy sniper positions using their top-attack effect. The vehicle's scouting ability should also be used on enemies in tough positions or distant targets. A secondary use for the vehicle is in more close-quarters maps as a flanker because the 25 mm cannon can easily penetrate the sides and rear of enemy tanks. Regarding survivability, even though the M3A3 has add-on armour unlike its predecessor, the M3 Bradley still doesn't have enough armour to defend against most threats. This makes the vehicle very vulnerable, a fact which should be kept in mind at all times whilst playing the M3 Bradley.&lt;br /&gt;
&lt;br /&gt;
'''Stock grind'''&lt;br /&gt;
&lt;br /&gt;
Gameplay-wise, the Bradley's stock experience does not differ as much from its spaded form, unlike many other vehicles. Albeit, it is missing many abilities such as TOW-2B missiles, smoke grenades and ESS, or engine horsepower to name a few. But, the stock vehicle is still very deadly on the battlefield and can be useful to the team. First of all, the stock M3A3 should not be played near the frontlines as it cannot fire missiles on the move and also the APDS rounds in the stock 25 mm belt will not penetrate anything heavier than a light vehicle from the front. It should be played towards the rear behind friendly tanks, scouting and supporting them with 25 mm rounds and missiles as needed. The TOW-2 missiles that come stock are great at knocking out tanks from the front, even ones that have ERA. The goal is to not be shot by the enemy but to get assists with the 25 mm gun and kills with the missiles while scouting targets for the team. If possible, flanking routes or long range hull-down sniping are also recommended to try and prevent the tank being hit by enemy fire. In summary, a much more cautious approach should be taken to prevent destruction by enemies and gain RP by getting assists and kills by supporting teammates.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Access to a full belt of 25 mm APFSDS shells - excels against light vehicles and lightly-armoured MBTs&lt;br /&gt;
* Access to the fast travelling TOW-2B top-attack missile - capable of penetrating the weak top armour of enemy tanks, and targeting vehicles that are hiding behind cover&lt;br /&gt;
* 2nd generation thermals for the gunner, commander, and even the driver allow for excellent spotting and scouting of targets along with the scout UAV&lt;br /&gt;
* Elevated independent commander sight which allows TOW missiles to be fired and accurately guided from behind cover&lt;br /&gt;
* Good mobility and respectable reverse speed of -13 km/h&lt;br /&gt;
* Can engage enemy aerial vehicles with the main gun due to +59° of gun elevation and IRST with roughly 8 km range&lt;br /&gt;
** Does not trigger enemy RWRs when locked on&lt;br /&gt;
* -9° gun depression and a small turret mean you can effectively use hull down tactics&lt;br /&gt;
* Laser rangefinder for the main gun unlike the preceding [[M3 Bradley]]&lt;br /&gt;
* Great zoom of 4.0x - 12.0x and a good sight FOV of 18°-6°&lt;br /&gt;
* Can absorb up to 30 mm APDS (as fired by, for example, the BMP-2) in some places at range&lt;br /&gt;
* Quick gun handling like its predecessor&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slightly less mobile and less acceleration than the preceding [[M3 Bradley]], due to the increase in weight&lt;br /&gt;
* Continuously firing the main gun increases dispersion, thereby reducing accuracy&lt;br /&gt;
* Low fire rate for the main gun makes it difficult to land hits on fast moving aircraft&lt;br /&gt;
* Cannot reliably engage distant air targets due to lack of range&lt;br /&gt;
* Cannot fire missiles while moving at a speed greater than 15 km/h&lt;br /&gt;
* Missile launcher takes some time to deploy&lt;br /&gt;
* TOW-2Bs are very inconsistent in terms of damage and can be stopped by ERA&lt;br /&gt;
* Cannot reliably engage enemy MBTs from the front with 25 mm APFSDS rounds&lt;br /&gt;
* Retains the rather poor survivability of its predecessor despite the increase in armour&lt;br /&gt;
* Missiles can be detonated when hit by enemy fire, even while still in the launcher&lt;br /&gt;
* Tall profile&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
=== [[wt:en/news/7048-development-m3a3-bradley-the-upgraded-warhorse-en|Devblog]] ===&lt;br /&gt;
Following the Gulf War of the early 1990's, US engineers developed a new modification of the widely used M3 Bradley in order to incorporate improvements derived from the operational experience gained during the conflict. As such, the Bradley received numerous upgrades to its electronic systems, including a new fire control system, a laser rangefinder and thermal imaging for the commander along with other improvements to the vehicle's protection and firepower.&lt;br /&gt;
&lt;br /&gt;
The M3A3 modification of the Bradley started being shipped to the first U.S. Army units in 1998 with the first vehicles officially entering service in 2000. By late 2010, well over 3,300 Bradleys were converted to the A3 standard and the vehicle continues serving as one of the cornerstones of the U.S. armored units today.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_m3a3_bradley Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:M3A3 Bradley WTWallpaper 01.jpg|&lt;br /&gt;
File:M3A3 Bradley WTWallpaper 02.jpg|&lt;br /&gt;
File:M3A3 Bradley WTWallpaper 03.jpg|&lt;br /&gt;
File:M3A3 Bradley WTWallpaper 04.jpg|&lt;br /&gt;
File:M3A3 Bradley WTWallpaper 05.jpg|&lt;br /&gt;
File:M3A3 Bradley WTWallpaper 06.jpg|&lt;br /&gt;
File:M3A3 Bradley WTWallpaper 07.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|EqBcQom4ilU|'''M3(A3) Bradley Ultimate Review''' - ''Bob Dickinson''|klTnC5qwPX4|'''The Shooting Range #248''' - ''Metal Beasts'' section at 00:29 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Khrizantema-S]]&lt;br /&gt;
* [[Strf 9040 BILL]]&lt;br /&gt;
* [[Dardo]]&lt;br /&gt;
* [[VCC-80/30]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7048-development-m3a3-bradley-the-upgraded-warhorse-en|[Devblog] M3A3 Bradley: The Upgraded Warhorse]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer FMC}}&lt;br /&gt;
{{USA light tanks}}&lt;br /&gt;
&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U137328340</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M1A1&amp;diff=190599</id>
		<title>M1A1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M1A1&amp;diff=190599"/>
				<updated>2024-07-31T21:29:49Z</updated>
		
		<summary type="html">&lt;p&gt;U137328340: Minor grammatical and spelling errors, as well as removing some ambiguity in the Gameplay Summary section of the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American main battle tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other vehicles of the family&lt;br /&gt;
| link = M1 Abrams (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=us_m1a1_abrams&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The first [[M1 Abrams]] tank originally featured a [[M68A1 (105 mm)|105 mm M68A1 gun]] as part of cost concerns to get the Abrams into service. However, after its acceptance in 1981, the US military began looking into the more powerful [[Rh120_L/44_(120_mm)|120 mm Rheinmetall smoothbore gun]] for use in the Abrams. Following a trial period with the M1E1 prototype with the [[M256 (120 mm)|120 mm M256 gun]] installed, the vehicle was officially accepted into service in 1984 as the M1A1 Abrams, with production lasting from 1985 to 1993. The M1A1 would set the standard of the modern Abrams design, becoming the most numerous produced base version of the Abrams tank at around 5,000 units manufactured (including retrofits to older M1 and [[IPM1]] into M1A1 standards), and would most notably see combat in the US campaign in the Middle East such as the 1991 Operation Desert Storm and 2003 Operation Iraqi Freedom. The M1A1's ubiquity paved the way for various [[M1A1 HC|M1A1 upgrades]], [[M1A1 AIM|foreign sales]], as well as the improved [[M1A2 Abrams]].&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''' (shortened to '''{{Specs|pseudonym}}''') has been present in the game since [[Update 1.87 &amp;quot;Locked On&amp;quot;]] and gives the highly mobile Abrams platform the deadly 120 mm M256 gun to use against enemy tanks. The round selection is limited to APFSDS and HEAT-FS, the APFSDS rounds allow for a more even fight against opposing tanks, though may still require the M1A1 to aim at weak points against more protected opponents. The composite armour of the M1A1 retains the effective chemical protection and against downtier opponents, the protection against kinetic shells, especially those in uptiers, would force players to rely on the M1A1 mobility to avoid being hit, as well as excellent &amp;quot;soft&amp;quot; protection like the blow-out panels for the turret bustle ammo racks that can help prevent an ammunition cook-off from outright destroying the tank. The M1A1 remains an impressive vehicle for players to use and outpace their opponents with its mobility and destroy them with the 120 mm gun.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The M1A1 is essentially an [[IPM1]] armed with a 120 mm M256 gun, meaning the armour is almost identical to its tech-tree predecessor. The tank features composite armour in gun mantlet, turret cheeks, sides and lower front plate, with composite side skirts affording some protection along the frontal half of the vehicle's hull. The M1A1 retains the Abrams series' exceptional protection against chemical energy projectiles, with the turret cheeks affording some 1,200 mm RHAe against shaped charges and the hull providing around 600 mm. However, the kinetic energy protection of the tank is quite lacklustre compared to its top tier compatriots, especially against the best rounds fielded by other nations' main battle tanks; all of which can easily penetrate the Abrams frontally in practically any location. This makes the tank quite vulnerable to enemy fire. However, the M1A1 also retains the excellent survivability of the Abrams series, with a spread out crew, separate ammunition compartment and shielding for fuel tanks and the engine compartment that make the tank unlikely to die in a single shot. However, don't expect to be able to fire back if you get penetrated: most penetrating hits will knock out at least one of these components/crew members: gun breech/barrel, turret traverse/elevation, gunner or loader, track(s), engine.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=2,058|rbMinHp=1,343}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} features the same 1,500 horsepower AGT-1500 gas turbine equipped on the other Abrams tank, though the tank has gotten several tons heavier. When stock, the vehicle accelerates quite sluggishly and features a horrendously slow hull traverse. Fully upgraded however, the {{PAGENAME}} is quite nimble with decent power-to-weight ratio and traverse capability. At 68 km/h of top speed and 40 km/h in reverse, the tank is comparable to its counterparts.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M256 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
The M1A1's gun handles very well, with a very efficient stabiliser that allows accurate fire at any speed and a very fast 40 degrees per second turret traverse. The gun has good depression and elevation angles. An aced crew can reload the gun in just six seconds, which is comparable to the Leopard 2A5, Leclerc and T-80U, although slower than the Type 90 and Challenger 2. The penetration of the M829 APFSDS, even though is comparable if not a little better that its contemporaries, is not enough to handle most of the soviet MBTs it is going to face.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M256 (120 mm)|120 mm M256]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 40 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 38.08 || 52.71 || 64.00 || 70.80 || 75.29 || rowspan=&amp;quot;2&amp;quot; | 6.50 || rowspan=&amp;quot;2&amp;quot; | 5.75 || rowspan=&amp;quot;2&amp;quot; | 5.30 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 23.80 || 28.00 || 34.00 || 37.60 || 40.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:M256 (120 mm)/Ammunition|M830, M829, M830A1, M829A1, M908}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''40''' || 35&amp;amp;nbsp;''(+5)'' || 18&amp;amp;nbsp;''(+22)'' || 1&amp;amp;nbsp;''(+39)''  || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
{{Specs-Tank-Weapon|4}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|M240 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle (Commander) || 1,000 (200) || 577 || -9°/+65° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M240 (7.62 mm)|7.62 mm M240]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 10,000 (200) || 941 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle (Loader) || 1,400 (200) || 941 || -9°/+65° || -77°/+135°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stock Gameplay:'''&lt;br /&gt;
&lt;br /&gt;
As with any vehicle, the M1A1 finds itself at a serious disadvantage while stock. Without access to thermal imaging or to the M829 and M829A1 APFSDS rounds, users will need to play more carefully. While the M830 HEATFS round is powerful, it struggles against composite armour and ERA, as well as having lacklustre post-penetration effects. Generally stock M1A1 tank commanders should avoid areas with lots of foliage, as here the lack of thermals will be especially detrimental. Additionally players will have to aim more carefully to deal effective damage with the M830 HEAT round.&lt;br /&gt;
&lt;br /&gt;
'''Spaded Gameplay:'''&lt;br /&gt;
&lt;br /&gt;
The M1A1 is a glass cannon without the cannon part most of the time. The M829A1 APFSDS round has plenty of penetration against opponents. A shot to the LFP should be adequate to knock out most tanks . The gun, ammo, and reload rate are comparable to other 10.7 vehicles.. The turret protection on the M1A1 is not capable of stopping any of the best APFSDS rounds at its tier. Rounds like 3BM42 Mango are able to penetrate at ranges up to 3,500 m. With this in mind, players should not rely on their armour.&lt;br /&gt;
&lt;br /&gt;
'''Close Range Engagements:'''&lt;br /&gt;
&lt;br /&gt;
The M1A1 is not a brawler. It has impressive acceleration and gun handling, giving it an edge over other vehicles. The hull armour gives the M1A1 a fighting chance against HEAT rounds,even though most times it will hit the UFP and bounce right into the player's turret ring, knocking out the cannon breech, the gunner or the turret traverse. It is suggested to use its speed to get to a vantage position or a choke point and eliminate any target that gets through there.&lt;br /&gt;
&lt;br /&gt;
'''Long Range Engagements:'''&lt;br /&gt;
&lt;br /&gt;
The M1A1 is capable at long range, but outclasses very few tanks at its BR. The cannon is powerful, but not especially so compared to German counterparts. The biggest issues the M1A1 will face in regards to long range engagements are the turret armour and lack of commanders thermals. While the M829A1 APFSDS round will fail to penetrate the turret cheeks of vehicles like the T-80U and the Leopard 2A5, their DM53 and 3BM46 rounds will have no such trouble with the M1A1's cheeks. The lack of commander's thermals makes it difficult to scout for enemies while fully hulled down, although players can bind a button to switch to the machine gun as their main weapon. This will allow them to see through the machine gun sight with a thermal imager, giving them an elevated vantage point through the thermals as an alternative to a commander's sight.&lt;br /&gt;
&lt;br /&gt;
'''Gameplay summary:'''&lt;br /&gt;
&lt;br /&gt;
Although the M1A1 is somewhat weak when stock, it is an adequate frontline tank while spaded. The powerful round and gun give it a strong position in the U.S. top tier lineup. However M1A1 tank commanders should remember that their turret cheeks can be penetrated by some rounds. This means it excels the most in close to medium ranged fights.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Turret exceptionally well protected against chemical rounds&lt;br /&gt;
* Decent mobility when upgraded&lt;br /&gt;
* Ammunition in the turret, when detonated, generally will not spread to the crew compartment&lt;br /&gt;
* The fuel tanks and engine compartment are separated from the crew compartment by steel plates, increasing the time it takes for a fire to destroy the vehicle&lt;br /&gt;
* Reload speed of the 120 mm is great; 5 seconds with an aced crew level&lt;br /&gt;
* Very powerful M829A1 APFSDS round&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Stock vehicle is sluggish&lt;br /&gt;
* Stock rounds are quite inadequate against many of the main battle tanks the vehicle faces&lt;br /&gt;
* Hull and turret armour less effective against kinetic rounds, plus are lacking in protection against the armaments of current Rank VII vehicles&lt;br /&gt;
* Weak turret ring armour and upper hull plate ricochets will often/sometimes lead to fatal shot traps and ammo racks.&lt;br /&gt;
* Like with most Abrams series tanks, the engine deck is slightly raised, meaning that you will not be able to depress the gun over the rear of the tank.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Almost as soon as the first production M1 Abrams MBTs began rolling off the assembly line, did American engineers begin working on an up-gunned version of the Abrams. They succeeded in this endeavour in 1981, after a prototype Abrams, designated M1E1, was successfully fitted with a 120mm Rheinmetall smoothbore cannon.&lt;br /&gt;
[[File:M1A1 M2 Browning - National Archives 6458905.jpeg|x250px|right|none|thumb|An M1A1 Abrams at Fort Knox.]]&lt;br /&gt;
&lt;br /&gt;
Showing promising performance, work on the vehicle continued. At the same time, an upgraded version of the original Abrams, the IPM1, which featured improved protection and a larger turret was briefly produced between 1984 - 1986. The resulting M1A1 Abrams inherited the upgrades from the IPM1 and combined them with the M256 120 mm smoothbore cannon, a licence-built version of the German original.&lt;br /&gt;
&lt;br /&gt;
The M1A1 was adopted for service in 1984 and was produced alongside the IPM1 for a short while since 1985 until the older modification was phased out of production.&lt;br /&gt;
&lt;br /&gt;
The M1A1 saw its first use during the U.S. deployment in the Gulf War in 1991. Faced against arguably inferior Soviet-era tanks, the M1A1 had successfully proven its worth in tank-on-tank engagements but exposed new problems concerning its performance and vulnerability in urban environments. This led to further upgrades for the vehicle being developed later on.&lt;br /&gt;
&lt;br /&gt;
Production of the M1A1 seized in 1992, with over 5,800 units being produced, including Egyptian and Australian export models. The original M1A1 chassis still serves today, albeit as upgraded variants which have undergone several modernization efforts.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/6087-development-m1a1-abrams-leaping-forward-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_m1a1_abrams Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:M1A1 on Alaska.png|&amp;lt;small&amp;gt;M1A1 Abrams on the move in [[Alaska]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|SqCcFtMWLqU|'''The Shooting Range #140''' - ''Metal Beasts'' section at 00:32 discusses the M1A1 Abrams.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ␙M1A1 - &amp;lt;small&amp;gt;([[wt:en/news/6286-esport-war-thunder-youtube-cup-results-en|YouTube Cup 2019]] prize)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6087-development-m1a1-abrams-leaping-forward-en|[Devblog] M1A1 Abrams: Leaping Forward]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer GDLS}}&lt;br /&gt;
{{USA medium tanks}}&lt;/div&gt;</summary>
		<author><name>U137328340</name></author>	</entry>

	</feed>