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		<id>https://old-wiki.warthunder.com/index.php?title=Ki-87&amp;diff=185515</id>
		<title>Ki-87</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ki-87&amp;diff=185515"/>
				<updated>2024-04-22T15:49:48Z</updated>
		
		<summary type="html">&lt;p&gt;U136299852: Minor grammar fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ki_87&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|cockpit=cockpit_ki_87.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was a high-altitude fighter-interceptor designed to counter the American B-29 Superfortress raids on Japan. It was powered by a Nakajima Ha-44-12 radial engine with an exhaust-driven turbo-supercharger, which gave it a high performance at altitudes above 10,000 meters. The Ki-87 had a pressurized cockpit, a four-bladed propeller, and a rearward folding undercarriage. It was armed with two 30 mm and two 20 mm cannons, and could carry a 250 kg bomb under the fuselage. The Ki-87 was developed from 1942, but faced delays due to technical problems and material shortages. Only one prototype was completed and flown in April 1945, but no production aircraft were built before the end of the war.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update 1.63 &amp;quot;Desert Hunters&amp;quot;]] as a pack vehicle. The Ki-87 is a Japanese super prop with a powerful armament and a turbo-supercharger. It performs poorly in sharp turns, rolls slowly, and overheats on WEP. Manual engine control is needed to optimize its performance. The Ki-87 excels at high altitude combat, where it can outperform many planes and dive at high speeds. The cannons are very effective and can destroy bombers easily. The Ki-87 has a fair climb-rate and is able to maintain energy after a dive to regain altitude. The recommended settings are minimum fuel, 500 m gun convergence, vertical targeting, tracer belts for 30 mm and universal belts for 20 mm.&lt;br /&gt;
&lt;br /&gt;
The Ki-87 was discontinued from the store after the [[wt:en/news/5611-shop-summer-sale-independence-day-en|2018 Independence Day Sale]], but was brought back for [[wt:en/news/6442-special-war-thunder-reaches-its-7th-year-en|War Thunder's 7th Anniversary]] as a premium purchasable in-game for 6,090 Golden Eagles {{ge}}.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
[[File:Ki87 turbocharger.png|thumb|The Ki-87's turbocharger, used at high altitudes to intercept bombers.]]&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The flight performance feels slow and sluggish, yet powerful. The turning and energy retention is not good either. This plane also has overheating issues. to solve performance issues, it's always best to go for a side climb, especially when in uptiers! The plane dives insanely well. The turbo supercharger will keep the plane's performance up while at altitudes above 5,000 metres.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 684 || 664 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 23.1 || 23.9 || 11.6 || 11.6 || rowspan=&amp;quot;2&amp;quot; | 370&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 739 || 707 || 21.6 || 22.0 || 23.0 || 15.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 457 || 428 || 280 || ~13 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 450 || &amp;lt; 450 || &amp;lt; 460 || &amp;gt; 324&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
[[File:Ki87 insidelooping.png|thumb|Ki-87 chases down an allied fighter]]&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 70 mm (63°) Bulletproof glass in cockpit front.&lt;br /&gt;
* 16 mm (12°) Steel plate behind the pilot.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
[[File:Ki87 firesguns.png|thumb|The Ki-87's powerful armament consists of 2 x 20 mm cannons by the engine and 2 x 30 mm mounted in the wings]]&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Ho-155 (30 mm)|Ho-5 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm Ho-155 cannons, wing-mounted (150 rpg = 300 total)&lt;br /&gt;
* 2 x 20 mm Ho-5 cannons, wing-mounted (150 rpg = 300 total)&lt;br /&gt;
&lt;br /&gt;
Japanese rank IV aircraft are typically armed with a respectable array of guns, and the Ki-87 is no exception. Although the 20 mm Ho-5s are nothing to write home about, the 30 mm cannons are some of the most feared, respected and deadly weapons in the entire game. When armed with the Tracer belt, the Japanese 30 mm cannons have a muzzle velocity that surpasses even the M2 and M3 Browning .50 cal HMGs at a staggering 920 m/s, and when combined with the high explosive filler and large calibre, these beasts will make short work of any aircraft that's unfortunate enough to end up in their crosshairs.&lt;br /&gt;
&lt;br /&gt;
The usual issue with 30 mm cannons on WW2-era propeller planes - that being their lack of sufficient ammunition capacity - is notably absent on the Ki-87, which mounts 150 round per gun instead of the usual 60 seen on other aircraft like the [[Ki-84 hei]] and [[J7W1]]. Although this increased ammunition capacity is indeed wonderful, the pilot should still take care not to be too trigger happy, as the exceptional ballistics of the cannons will prevent the need to waste copious amounts of bullets on a single target, increasing the endurance of the aircraft in the hands of a patient pilot.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
[[File:Ki87 incoming.png|thumb|The guns on the Ki-87 do quite some damage to soft ground targets. The Ki-87 can also carry an additional 250 kg bomb]]&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{main|Army Type 94 GPHE (50 kg)|Army Type 92 GPHE (250 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 1 x 50 kg Army Type 94 GPHE bomb (50 kg total)&lt;br /&gt;
* 1 x 250 kg Army Type 92 GPHE bomb (250 kg total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
[[File:Ki87 side view.png|thumb|The majestic and hard to master Ki-87]]&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Unlike the usual Japanese low-altitude and highly manoeuvrable fighter aircraft, the Ki-87 is a high-altitude bomber interceptor with mediocre speed and climb rate but less impressive agility. Featuring something relatively new for a Japanese fighter, the Ki-87 has a notably visible turbo-supercharger to boost its high-altitude performance at the cost of aircraft weight and size. As such, it cannot be played like most other aircraft from the Japanese tree, but rather as a reserved Boom-&amp;amp;-Zoom that can abuse its brutal acceleration in a dive to pick off unwary victims.&lt;br /&gt;
&lt;br /&gt;
For engaging the enemy, The Ki-87 is best at boom-and-zoom tactics. Sideclimb to around 6,000 m and fly over enemy formations, once in position roll the plane to target, maintain coordinated control and correct the rudder as at that altitude it is very easy to stall. Descend fast but not so much that the controls get sluggish. Once lined up and in range fire a short burst, the very heavy armament will rip the enemy plane apart; even evasive countermeasures will be insufficient for a properly executed Boom &amp;amp; Zoom.&lt;br /&gt;
&lt;br /&gt;
If no bombers are present, then highly cautiously engage with enemy fighters. The Ki-87 can only do a 21 m/s climb at 17°, which makes it vulnerable to being outclimbed by nearly everything. As such, side climb and then engage from the side. Do not try to turn with anything.&lt;br /&gt;
&lt;br /&gt;
Against heavily armed aircraft such as the B-17, B-24, and B-29, and other heavy bombers, climb at least 600 m above them using the slashing boom and zoom tactic firing short bursts, once the bullets hit the target, fire longer bursts then jump back up. Ideally, aim for large critical parts such as the wings and tailplane. The cannons on the Ki-87 will make short work of essential components and being substantial offer the best chance of hitting. Never attack behind and at nearly the same speed as the aircraft becomes a perfect target for multiple weapons. The Ki-87's fuel tanks are somewhat easy to ignite, and the plane won't last long if they do.&lt;br /&gt;
&lt;br /&gt;
=== Tactics to Win With ===&lt;br /&gt;
[[File:Ki87 gunview.png|thumb|Ki-87 Boom and Zooms a Bearcat]]&lt;br /&gt;
&lt;br /&gt;
* '''Maintain altitude''': The pilot must prioritize speed and altitude, avoiding engaging ground targets at all costs as the Ki-87 becomes an easy target for enemy fighters when flying low and slow. The primary role of the Ki-87 is to hunt bombers, necessitating a climb to high altitudes. The plane's suboptimal climbing ability requires side-climbing to reach an optimal altitude without risking interception at a lower level. Even in the absence of bombers, climbing to high altitudes is crucial, as it serves as the Ki-87's primary advantage against other high-altitude fighters and interceptors. Maintaining high speed and altitude is essential while remaining vigilant about the surroundings and enemy positions.&lt;br /&gt;
&lt;br /&gt;
* '''B&amp;amp;Z''': Due to the lack of air spawn, the pilot must spend 7-9 minutes side climbing until they're higher than all enemy fighters. Avoid being spotted during this climbing phase; if targeted, it will waste precious time evading enemies, particularly those flying planes adapted for high altitudes. Upon reaching an advantageous position above the target, adjust MEC settings (Radiator 10%, Prop Pitch 75%) and execute a dive attack. Avoid overcommitting and ensure the target is eliminated before the dive speed reaches 700 km/h IAS to prevent elevator compression. Maintain an altitude of at least 3000m to retain performance advantages over lower altitudes. Only pursue targets to lower altitudes when certain no other enemies are at the current altitude, as the Ki-87's energy retention diminishes with increasing air density.&lt;br /&gt;
&lt;br /&gt;
* '''&amp;quot;Opportunity-Fighter&amp;quot;''': Operate at high altitudes (5500 m and above) and search for isolated targets. Steer clear of enemy groups, even pairs, and capitalize on mistakes made by opposing players over time. The Ki-87's capability as a fighter is very limited, so seize every opportunity cautiously. Opt for a 20-30 minute fuel load and refrain from using WEP upon reaching desired altitudes, as its usage is limited. Safeguard the altitude to prevent enemies from climbing freely towards the Ki-87, especially vulnerable planes like Spitfires during climbs. Preserve energy as much as possible, as there is no favourable matchmaking for the Ki-87; even 4.7 fighters outclass it. &lt;br /&gt;
&lt;br /&gt;
* '''Force head-ons''': The Ki-87 can't energy fight or turn-fight with any props (save [[Ta 152 C-3]] and [[P-47M-1-RE]]). It will be outclassed. The only time it should ever turn-fight is if the enemy aircraft is crippled or in a low-energy state. To deal with fighters that are at a higher altitude, the most forward tactic is to step up and force a head-on. Most likely, The enemy pilot will take the head-on. The guns' good velocity should be enough to destroy them in a good burst. Remember to pull off early after releasing a burst, as even a retaliatory burst can critically damage the Ki-87. If the enemy is higher and appears to engage, dive down. The enemy will most likely level out to maintain altitude. Keep speed high, as this will allow the Ki-87's pilot to pull up and engage in vertical head-ons. This is the pilot's last chance to score the kill, as the enemy will now be at a major advantage.&lt;br /&gt;
&lt;br /&gt;
* '''Tactical Adaptation''': Exercise caution and restraint, acknowledging your bravery in selecting the Ki-87 for battle without feeling ashamed; retreat when necessary and adopt a passive approach as required. Best of luck and fight with honour. (Remember, if overwhelmed by enemy numbers with no viable path to victory, return to the main airfield, repair, and J-out to avoid penalties)&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Auto controlled&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
While climbing at steeper angles, progressively adjust the prop pitch between 80-85-90 %, increasing with altitude. However, avoid prolonged use of any radiator setting other than 100 %, as it significantly impacts energy retention and speed, leading to engine overheating.&lt;br /&gt;
&lt;br /&gt;
When travelling above 700 km/h, reduce propeller pitch to 75 % to maintain optimal performance.&lt;br /&gt;
&lt;br /&gt;
Upon reaching the desired altitude and preparing to dive or level out (at angles between 15 - 10°), switch propeller pitch to 75 % and radiator to 10 % to conserve energy effectively.&lt;br /&gt;
&lt;br /&gt;
In vertical or stall fights, revert prop pitch to 100%, but only after the airspeed drops below 350 km/h.&lt;br /&gt;
&lt;br /&gt;
For optimal performance in level flight, gradually increase prop pitch (between 5 - 10°) with increasing altitude. This ensures maximum efficiency and performance throughout the flight.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
[[File:Ki87 bluedive.png|thumb|The Ki-87 pulls out of a steep dive]]&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excels in high-altitude bomber intercepting.&lt;br /&gt;
* Decent gun velocity, you can engage bombers from 1 km away.&lt;br /&gt;
* Powerful armament consisting of 2 x 30 mm cannons and 2 x 20 mm cannons.&lt;br /&gt;
* No wing-mounted fuel tanks.&lt;br /&gt;
* 30 mm cannons have a huge amount of ammo.&lt;br /&gt;
* High red-line speed of 840 km/h.&lt;br /&gt;
* Fast at diving.&lt;br /&gt;
* Can equip bombs, although it will affect the aircraft's speed and turning time.&lt;br /&gt;
* Sturdier than your typical Japanese fighter (yet still fragile compared to other nations).&lt;br /&gt;
* Competitive horsepower output at 8000m thanks to turbocharger (Can runaway from planes that were not adapted to fight at high altitudes, while maintaining shallow climb angle).&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Manual Engine Controls are required to play plane competitively. Auto settings greatly hinder plane (already limited) performance.&lt;br /&gt;
* Not as manoeuvrable as other aircraft, it's very sluggish.&lt;br /&gt;
* Really bad energy retention without MEC, especially when coming out of a dive.&lt;br /&gt;
* The fuselage fuel tank is susceptible to fire.&lt;br /&gt;
* Mediocre climb rate (19m/s).&lt;br /&gt;
* No interceptor spawn, has to spend 8 minutes on side climbing.&lt;br /&gt;
* 30 mm HEF-T has only a maximum penetration of 2 mm.&lt;br /&gt;
* 30 mm HEF round fuze will not trigger unless it hits some aircraft component (wing spar, fuel tank, crew member).&lt;br /&gt;
* Begins to lock up at around 700 km/h (435 mph).&lt;br /&gt;
* Can engage fighters only when it is in a higher energy state than its enemy. Any other 1v1 engagement will lead to death.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Improved metallurgy and engineering in the 1930s saw a massive leap in aircraft performance, especially the once bulky, boxy, lumbering bombers reborn as sleek and sexy machines that left old-fashioned wooden fighters in their vapour trail. It was not long before those flying rag fighters were also updated with gleaming aluminium and once again surpassed the bombers' top speed. Yet bombers still had a trick up their sleeves, altitude.&lt;br /&gt;
&lt;br /&gt;
Flying above 9,000 m (29,500 ft) in super cold thin air and rarefied oxygen was both a technical and physiological challenge. The long wings and large interiors of bombers offered space needed for extremely high altitude flight, for example, the Ju 86P/R bomber which flew above 12,000 m (40,000 ft) with impunity over England, beyond the RAFs reach for months. The B-17 and B-24 could also operate at altitudes the Bf 109 and Fw 190 had difficulty reaching.&lt;br /&gt;
&lt;br /&gt;
Predicting the same for Japan, the military wisely ordered research into high-altitude single-engine fighters as early as 1942 and by 1943 work was underway on the future Nakajima Ki-87 and the alternate Tachikawa Ki-94. At 12,000 m the air density is about 1/4 that of sea level necessitating a huge supercharged engine, but its internal &amp;quot;blower&amp;quot; needed an additional boost so a &amp;quot;turbo-supercharger&amp;quot; was added, powered by high velocity exhaust gas. This combination is exactly like the P-47 Thunderbolt has, except this time the turbo was mounted on the right side of the nose on the prototypes and not in the rear fuselage. High aspect-ratio wings were chosen for the thin air (compare Fw 190 with Ta 152), but with limited space to mount the dual pair of 30 mm and 20 mm cannons in an unusual step Nakajima chose a landing gear retraction like on P-40 Kittyhawk. High-altitude flight is also extremely uncomfortable for the pilot so the cockpit was partially pressurized and extra tanks of oxygen installed. Pilot armour, thick bulletproof glass, self-sealing fuel tanks, and hard points for bombs were also added. Finally enough fuel for at least 2 hours flight resulted in a massive aircraft for the Japanese, well over twice the weight of the A6M2 Zero.&lt;br /&gt;
&lt;br /&gt;
It was an enormous technical challenge for Japanese industry taking a long time to overcome teething issues. Japanese aircraft rarely utilized turbo-superchargers in their planes, so experience in operation was limited, and although the 90° retracting gear was a favourite design, it took Nakajima months to get it to operate correctly.&lt;br /&gt;
&lt;br /&gt;
The prototype flew for the first time in April 1945 at a time when the anticipated B-29 bomber was pounding Japan, but by then it was too late. Disruption by bombing and dwindling resources prevented the second prototype from flying and attrition of what little fighter defence Japan had. Ironically, with such weak home defence, the B-29s flew much lower so they could bomb more accurately, negating the purpose of the high altitude Ki-87.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ki_87 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Ki87 inflight.png|Ki-87 over the Pacific&lt;br /&gt;
Ki87 blueairfield.png|A Ki-87 sporting a blue camouflage&lt;br /&gt;
Ki87 port.png|Ki-87 at cargo port&lt;br /&gt;
Ki87 fromtruck.png|Ki-87 from viewed from a truck at Cargo Port&lt;br /&gt;
Ki87 scenic.png|Ki-87's guns do work on an enemy Bearcat&lt;br /&gt;
Ki87 onairfieldd.png|The Ki-87 on an airfield at Midway&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|4vA1mwpSG2Q|'''{{PAGENAME}} - Mr Spark Ruins The Bomber Hunting Party''' - ''Napalmratte''|xklKT8qdvPo|'''The Shooting Range #20''' - ''Metal Beasts'' section at 00:42 discusses the Ki-87.|eaefVIIZo78|'''Premium Review: {{PAGENAME}} [Headon Monster]''' - ''Jengar''|khGg-GvfWLo|'''Japanese Thunderbolt - {{PAGENAME}} Review - 1.63''' - ''MikeGoesBoom''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Japanese:&lt;br /&gt;
** [[Ki-94-II]]&lt;br /&gt;
** [[J2M (Family)|J2M ''Raiden'']]&lt;br /&gt;
** [[J7W1|J7W ''Shinden'']]&lt;br /&gt;
* Other:&lt;br /&gt;
** [[Ta 152 H-1]]&lt;br /&gt;
** [[P-47 (Family)|P-47M/N]]&lt;br /&gt;
** [[I-225]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/330718-ki-87/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Nakajima}}&lt;br /&gt;
{{Japan fighters}}&lt;br /&gt;
{{Japan premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U136299852</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Rooivalk_Mk1F_CSH&amp;diff=174294</id>
		<title>Rooivalk Mk1F CSH</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Rooivalk_Mk1F_CSH&amp;diff=174294"/>
				<updated>2023-10-11T07:56:08Z</updated>
		
		<summary type="html">&lt;p&gt;U136299852: Incorrect spelling of &amp;quot;Africaans&amp;quot; changed to &amp;quot;Afrikaans&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ah_2_rooivalk&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|StoreImage_{{PAGENAME}}_003.jpg}}&lt;br /&gt;
|store=11446&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
In the early 1980s, the South African Defence Force realised the need during the South African Border War for a dedicated attack helicopter to conduct strike missions against armour and anti-air positions, and escort helicopter transports. However, under a UN arms embargo at the time, South Africa had to look to domestic designers to fulfil these requirements. Thus, in 1984, development of the Denel Rooivalk began, from the basis of the Aérospatiale SA 330 Puma. While it would have its first flight in 1990, budget limitations and desires for increasingly advanced capabilities would mean that it would only enter service in 2011. Originally also planned for export, new development was ceased after the design lost to the Italian [[T129|A129 Mangusta]] in Turkey in 2007. 11 helicopters are presently operated by the South African Air Force, flown by 16 Squadron from AFB Bloemspruit, Bloemfontein. They have seen service in a number of UN operations, including in the Democratic Republic of the Congo.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Drone Age&amp;quot;]], the Rooivalk provides a fearsome attack helicopter addition to the British tech tree. Equipped with armaments and systems that rival the vaunted Apache helicopter family, with considerable air-to-air defensive capabilities and hard-hitting ground attack loadouts, the Roovialk Mk1F CSH can be a devastating asset available to employ by British helicopter pilots. Equipped with laser warning systems, MAWS systems, and NVG/thermal vision, pilots can focus on delivering hard-hitting ordnance without having to have their heads on a constant swivel. The deadly Mokopa ATGMs with tandem warheads provide an efficient means of dispatching enemy ground targets, while Mistral AAMs pose a serious threat to enemy aircraft within the Rooivalk's airspace, providing all-aspect IR missiles replete with ECCM features. Last but not least, a fast firing and reliable 20 mm gun mounted under the nose can be used to deal with softer targets and slow-moving enemy aircraft.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Rooivalk handles well for a helicopter, with competitive forward speed and suitable agility to enable the aircraft to deliver its payload and evade incoming ordnance. While it lacks the superb agility of the Lynx helicopters also fielded in the British tech tree, it can certainly hold up to what is required of it on the battlefield and perform aerobatics like rolling to dump altitude.&lt;br /&gt;
&lt;br /&gt;
In forward flight, pushing the collective and dumping altitude will allow you to push the aircraft up to around 315 km/h. It is advisable that pushing the Rooivalk to such speeds will cause the tail rotor to struggle and lock up the aircraft similar to compression seen in planes. Making any sort of emergency manoeuvre will often result in pitching the aircraft down into the ground or nearby objects if flying low.&lt;br /&gt;
&lt;br /&gt;
Keeping a low collective when performing manoeuvres will reward the pilot with enough agility to get the job done when employing masking strategies, even while carrying a full load of munitions.&lt;br /&gt;
&lt;br /&gt;
The Rooivalk is able to lift off and maintain stable flight with a full fuel tank and a full load of munitions on both wings should more fuel than minimum ever be required.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 265 || 249 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 307 || 285&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Rooivalk possesses no armour except for armoured Kevlar boron carbide panelling behind and under the pilot seats. These will provide modest protection against ground fire up to around 12.7 mm and possibly 20 mm at higher ranges but only insofar as keeping the pilots alive.&lt;br /&gt;
&lt;br /&gt;
The aircraft contains all of its fuel in three self-sealing fuel tanks within the centre of the helicopter's main body, with its engines and transmission just above those tanks. Much of the aircraft is empty space and players will often find themselves taking ground fire and seeing their damage display light up while no actual considerable damage is done to essential systems. The engines are both relatively small for the airframe and harder to hit, and in the event that they are, the Rooivalk possesses an EFS (Engine Fire System) that can be used to douse these fires and maintain flight.&lt;br /&gt;
&lt;br /&gt;
It is possible for the Rooivalk to limp back to an airfield on a single engine, however it is advisable to dump munition pylons if need be to reduce the strain on the remaining engine.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
As a premium aircraft all modifications are unlocked upon purchase.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GI2 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 20 mm GI2 cannon, nose turret (700 rpg)&lt;br /&gt;
** 1 x 20 mm GI2 cannon + 170 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Mistral|ZT-6 Mokopa|FZ49}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* 76 x FZ49 rockets&lt;br /&gt;
* 4 x Mistral missiles&lt;br /&gt;
* 4 x Mistral missiles + 76 x FZ49 rockets&lt;br /&gt;
* 16 x ZT-6 Mokopa missiles&lt;br /&gt;
* 16 x ZT-6 Mokopa missiles + 4 x Mistral missiles&lt;br /&gt;
* 8 x ZT-6 Mokopa missiles + 4 x Mistral missiles + 38 x FZ49 rockets&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;7%&amp;quot; | 1 !! width=&amp;quot;7%&amp;quot; | 2 !! width=&amp;quot;7%&amp;quot; | 3 !! width=&amp;quot;7%&amp;quot; | 4 !! width=&amp;quot;7%&amp;quot; | 5 !! width=&amp;quot;7%&amp;quot; | 6&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! FZ49 rockets&lt;br /&gt;
| || 19 || 19 || 19 || 19 ||&lt;br /&gt;
|-&lt;br /&gt;
! Mistral missiles&lt;br /&gt;
| 2 || || || || || 2&lt;br /&gt;
|-&lt;br /&gt;
! ZT-6 Mokopa missiles&lt;br /&gt;
| || 4 || 4 || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Rooivalk does not have the agility of many of its peers like the Apache, so while it is possible it is not advisable to rely or focus on using this aircraft for rocket pod strikes. However in argument to this point; the Rooivalk can take a beating and may survive enough to deploy its rocket pods so pilots may take both into consideration when deciding upon a loadout. The Rooivalk can find itself being most devastating when serving as a ranged ATGM platform, able to take a full load of up to 16 Mokopa missiles with effective ranges of 10 km, allowing the Rooivalk to sit at the fringe of most SPAAs' retaliation ranges and rain havoc.&lt;br /&gt;
&lt;br /&gt;
It is recommended to employ 'masking' tactics with the Rooivalk, finding a suitable piece of terrain to act as cover and peeking just over to loose a missile at a target. The Mokopa are not Fire and Forget (FAF) but they do have In-ordnance Guidance (IOG) which means they will continue to track to their last designated position if the laser is cut. However, if the target moves they will not follow as they cannot acquire their own locks and a warning will flash up on gunner sights to 'enable laser now' to re-designate the target for the missile to resume tracking. So there is a brief window to duck down behind cover if engaged and then still successfully deliver the missile. Alternatively, the missiles can be used as makeshift FAF if you are confident the target will not move and the missile can be abandoned to guide itself to the last designated point. The Mokopa missile possess a tandem warhead and enough penetration to pierce the armour of anything encountered on the ground, with careful aiming tanks can be dispatched by puncturing through traditionally reinforced areas and to the very vital spots that reinforcement was put in place for.&lt;br /&gt;
&lt;br /&gt;
For self defence, the Rooivalk sports an LWS, MAWS, and Mistral AAMs. The LWS is effective for detecting rangefinders from vehicles with VT munitions such as the Russian 2S38 which poses a very common and often overlooked threat at the Battle Rating. The MAWS system will automatically deploy chaff and flares upon a detected missile launch. But as most SPAA use a radar for purely detecting and guide their munitions by laser it is advisable to keep the countermeasures mix as primarily or entirely flares. Be aware the MAWS system looks for the IR flare of a launched missile, so even friendly missiles being launched in proximity of the Rooivalk will elicit a MAWS response. An option to toggle the MAWS on and off can be hotkeyed.&lt;br /&gt;
&lt;br /&gt;
The Mistral AAMs are reliable when it comes to engaging enemy aircraft, primarily jets due to their tendency to generate a lot of heat. The Mistrals are all aspect and can acquire locks up to as far as 6 km away also possessing ECCM for some flare resistance. However they can only manoeuvre up to 12Gs so any competent pilot will be able to shrug off the missiles.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Effective anti-tank options; Mokopa missiles are fast and sport tandem warheads for defeating ERA and over 1000 mm of armour.&lt;br /&gt;
* Powerful engines allow evasive flight with full combat loads&lt;br /&gt;
* LWS and MAWS allow for detection and action against IRST-based SPAA systems and IR launches more effectively&lt;br /&gt;
* Gen 3 thermal imaging in gunner sights&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Not as agile as some of its contemporaries&lt;br /&gt;
* Short range air-to-air capabilities for its BR. Unlikely to win an engagement with another helicopter such as a KA-50 with Vikhrs which will be its most commonly encountered opponent.&lt;br /&gt;
* 20 mm cannon can be inaccurate and doesn't have access to ammunition sufficient to penetrate even the tops of most MBTs at its BR.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The combat experience gained by the SAAF during the conventional phase of the South African Border War revealed the need for a dedicated attack helicopter designed specifically to destroy enemy tanks.&lt;br /&gt;
&lt;br /&gt;
The NATO arms embargo forced South Africa to start its own research programs to create this type of helicopter, along with its own helicopter industry as a whole. Two parallel programs were initiated to develop helicopter production technologies - one based on the SA 326B Alouette III (airframe, engine, propeller), the second - based on the SA 330J Puma (avionics, weapons).&lt;br /&gt;
&lt;br /&gt;
In 1990, after four years of development and testing, the first experimental prototype of the attack helicopter Rooivalk (Afrikaans &amp;quot;red kestrel&amp;quot;) took to the skies - a completely domestic South African attack helicopter with avionics, electronics, sighting system and world-class weapons. An advanced prototype, modified to the requirements of the US Army with perspectives for possible export, was presented to the public at an air show in Dubai in 1993, and a year later, the helicopter was bidding for the British Ministry of Defence tender.&lt;br /&gt;
&lt;br /&gt;
As for the internal needs of South Africa, an ordered series of 12 aircraft began entering service in 1998. During this time, continuous research and technological improvements were applied. A large-scale upgrade was undertaken as the Rooivalk Mk1 program, which included 130 improvements during the construction stage of the first six helicopters. Of the 12 Rooivalk Mk1 CSH (Combat Support Helicopter) units produced, 11 are currently in service with the SAAF 16th Squadron in Bloemfontein.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/7863-development-rooivalk-mk1f-csh-heavy-accent-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ah_2_rooivalk Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Ah9gpdy7IPI|'''The Shooting Range #333''' - ''Metal Beasts'' section at 00:27 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7863-development-rooivalk-mk1f-csh-heavy-accent-en|[Devblog] Rooivalk Mk1F CSH: Heavy Accent]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Denel Aviation}}&lt;br /&gt;
{{Britain helicopters}}&lt;/div&gt;</summary>
		<author><name>U136299852</name></author>	</entry>

	</feed>