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		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U133974474</id>
		<title>War Thunder Wiki - User contributions [en]</title>
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		<updated>2026-04-25T19:14:34Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SAV_20.12.48&amp;diff=186823</id>
		<title>SAV 20.12.48</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SAV_20.12.48&amp;diff=186823"/>
				<updated>2024-05-29T14:31:07Z</updated>
		
		<summary type="html">&lt;p&gt;U133974474: /* Description */ Added another opportunity for Buying the sav&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=sw_sav_fm48&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:SAV 20.12.48 firing POV.png|thumb|300px|A SAV 20.12.48 firing]]&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} was a private venture by Bofors to design a next generation assault gun for both export purposes and indigenous use following WWII. The main goal was to make a light and manoeuvrable armoured vehicle with a 12 cm autocannon, capable of dealing with both soft targets and enemy tanks. A prototype was built during the late 1940s but no one was willing to buy it in a world that was littered in cheap surplus military vehicles and the project was scrapped.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]] as a [[wt:en/news/6510-development-sav-20-12-48-nordic-sledgehammer-en|premium pack]] in the Gaijin store, the '''{{Specs|name}}''' is a very fast vehicle with a low silhouette that can easily manoeuvre around the map and flank enemies. It is armed with the aforementioned 12 cm autocannon of Bofors design and has a fire rate of 50 rounds per minute, meaning a reload speed of 1.2 seconds between shots, which is the highest in the game for its calibre. The gun's velocity however is subpar and requires good aim and close quarters combat to be effective. Another result of the low velocity is subpar penetration, but because of the vehicle's high mobility, coupled with the gun's high rate of fire and powerful ammunition, it has no trouble taking on any type of vehicle that it may come across during conventional matches.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} was removed from sale after the [[wt:en/news/7674-shop-may-sale-en|2022 May sale]]. It was briefly made available for purchase with Golden Eagles {{ge}} during the [[wt:en/news/8056-special-swedish-armed-forces-day-en|2023 &amp;quot;Swedish Armed Forces Day&amp;quot;]], [[wt:en/news/8274-special-legendary-spg-for-the-swedish-home-guard-day-en|2023 &amp;quot;Swedish Home Guards Day&amp;quot;]] mini-events, and was brought back as a GE Premium in the [[wt:en/news/8691-special-swedish-armed-forces-day-the-sav-201248-and-a-decal-en|2024 &amp;quot;Swedish Armed Forces Day&amp;quot;]] mini-event and the [[wt:en/news/8909-special-the-sav-201248-and-a-decal-are-available-for-swedish-national-security-forces-day-en|2024 &amp;quot;Swedish National Security Forces Day&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
[[File:Destroyed SAV 20.12.48.png|thumb|300px|A destroyed SAV 20.12.48]]&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The SAV 20.12.48 is very lightly armoured, sacrificing protection for mobility. The highly sloped glacis is 30 mm thick, and can sometimes cause rounds to ricochet, but it is not reliable in any sense of the word. The rest of the tank is vulnerable to even heavy machine guns, and the open top is extremely vulnerable to strafing aircraft. Ammunition is stored in two primary deposits at the back of the crew compartment and is easily hit if the vehicle is penetrated.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
[[File:SAV 20.12.48 moving.png|thumb|300px|A SAV 20.12.48 on its way]]&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=568|rbMinHp=354}}&lt;br /&gt;
&lt;br /&gt;
The SAV 20.12.48 has excellent mobility for a tank destroyer, featuring a high top speed as well as a fast reverse. The result is a highly agile tank destroyer that is capable of taking positions or retreating into cover quickly.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
[[File:SAV 20.12.48 top view.png|thumb|300px|Top view of the SAV 20.12.48]]&lt;br /&gt;
&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|automatkanon (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 120 mm automatkanon is a potentially devastating weapon. It is fitted with an automatic loader that is fed by a six-round clip, for a total of seven shots ready to go once fully loaded (including one in the gun barrel). The autoloader has an extremely fast reload of only 1.2 s, allowing the SAV 20.12.48 to engage up to seven targets in under 10 s. Once the clip has been expended, a new round must be loaded into the clip before the autoloader may be cycled and the gun made ready to fire. However, this process only takes a few seconds. The gun also has a good amount of gun depression, allowing the Sav 20.12.48 to abuse hills when combined with the high reverse speed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[automatkanon (120 mm)|120 mm automatkanon]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
!Autoloader&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 62 || rowspan=&amp;quot;2&amp;quot; | -10°/+25° || rowspan=&amp;quot;2&amp;quot; | ±15° || rowspan=&amp;quot;2&amp;quot; | N/A || 13.2 || 18.3 || 22.2 || 24.6 || 26.1 || rowspan=&amp;quot;2&amp;quot; | 1.20 &lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.9 || 10.5 || 12.8 || 14.1 || 15.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
The primary shell is the '''hpgr m/50''' APCBC round. With nearly 1 kg of explosive filler, it is extremely deadly and almost guaranteed to knock out anything with a single shot if it penetrates the crew compartment. Its penetration is quite respectable; although not quite enough to frontally penetrate everything the Sav 20.12.48 can encounter, it has more than enough penetration to kill most tanks from the side. It has a relatively low muzzle velocity, however, and is thus hard to hit with at long range.&lt;br /&gt;
&lt;br /&gt;
The SAV 20.12.48 also has a capable HE shell;  '''sgr M/50Z''', with over 2 kg of explosive filler. This shell is capable of penetrating and overpressuring the roofs of most of the vehicles and is a great alternative if the APCBC doesn't cut it. It is especially effective at taking out hull-down opponents who attempt to hide their hull's weak spots.&lt;br /&gt;
&lt;br /&gt;
{{:automatkanon (120 mm)/Ammunition|hpgr M/50, sgr M/50Z}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.17.0.44''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''62''' || 35&amp;amp;nbsp;''(+27)'' || 7&amp;amp;nbsp;''(+55)'' || 1&amp;amp;nbsp;''(+61)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
[[File:SAV 20.12.48 ambush.png|thumb|300px|A SAV 20.12.48 ready to ambush]]&lt;br /&gt;
The combination of high mobility, powerful explosive filler APCBC shells, and autoloader make the Sav 20.12.48 an extremely dangerous tank destroyer to face. It is fast enough to quickly setup ambush positions near where the enemy team is likely to pass by, and a careless team can quickly find itself losing up to seven tanks in less than 10 s to the Sav 20.12.48 lying in ambush. Ideally, the Sav 20.12.48 would also be in a hull down position, where most of the tank can be hidden since the gun is mounted near the top of the vehicle and the high reverse speed allows it to back into cover quickly.&lt;br /&gt;
&lt;br /&gt;
The vehicle itself is very fragile, however, and if it is caught out of position it is very easily destroyed. It is also very vulnerable to aircraft due to the open top, and has no means of defending itself from aircraft.&lt;br /&gt;
&lt;br /&gt;
It can also be very tempting to fire off all seven rounds at once, but as with all autoloaders, trigger discipline is a very important skill to develop in order to use the vehicle to its full potential.&lt;br /&gt;
&lt;br /&gt;
Most of the heavy tanks that the SAV 20.12.48 is able to face are largely resistant to your shells, especially if they're angled. If you see a KV-1 or Churchill, disengage and let your allies with better firepower take these out.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Highly lethal APCBC explosive filler shells&lt;br /&gt;
* Good mobility and high reverse speed&lt;br /&gt;
* Can fire seven rounds within 9 s using the autoloader&lt;br /&gt;
* Excellent gun depression&lt;br /&gt;
* Small silhouette, especially when hull down&lt;br /&gt;
* High hp/ton ratio - not many enemy or allied vehicles are as quick to accelerate or able to reach high speeds as quickly&lt;br /&gt;
* Penetration usually is a one-shot due to the high amount of explosive filler in the APCBC shells&lt;br /&gt;
* Extremely effective in an ambush role - an SAV 20.12.48 left unchecked can destroy an entire flank in rapid succession&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very thin armour&lt;br /&gt;
* Open crew compartment, highly vulnerable to strafing aircraft&lt;br /&gt;
* Must reload at least one round into clip before the gun can be fired&lt;br /&gt;
* Low shell velocity&lt;br /&gt;
* Sustained firing decreases accuracy&lt;br /&gt;
* Struggles to penetrate heavy tanks like the KV-1 and Churchill series of tanks, even at close range or from the sides&lt;br /&gt;
* Magazine can quickly be depleted - replenishing the entire magazine takes up a lot of time&lt;br /&gt;
* Only 3 crew members - low survivability&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:SAV 20.12.48 firing.png|thumb|300px|A SAV 20.12.48 firing]]&lt;br /&gt;
=== [[wt:en/news/6510-development-sav-20-12-48-nordic-sledgehammer-en|Devblog]] ===&lt;br /&gt;
In 1948, Bofors began work on developing a new self-propelled gun as part of a private venture in an effort to realize a long-lasting goal of establishing itself as a manufacturer of armoured fighting vehicles, alongside its already proven reputation in arms production.&lt;br /&gt;
&lt;br /&gt;
To do so, Bofors came up with a design for a new SPG, which incorporated a 12cm cannon, whose design was heavily inspired by those used on destroyer vessels, along with a highly effective autoloading mechanism. The design was ready by the end of 1948 and a single prototype was constructed in the following year.&lt;br /&gt;
&lt;br /&gt;
However, while test results didn't seem to impress the Swedish military enough to consider placing an order for the vehicle, the factor that certainly sealed the vehicle's fate for good was its price. Namely, being developed with the use of its own funding, Bofors had to demand a high production price for the vehicle, a price deemed too high by the Swedish military considering the vehicle's most probable role being an infantry support vehicle.&lt;br /&gt;
&lt;br /&gt;
As a result of the lacking interest, the SAV 20.12.48 never went into production. Despite its failure, the project wasn't a complete loss for Bofors, as some of the experiences gained during its development later found application in other vehicles, such as the far more successful Strv 103.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_sav_fm48 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:SAV 20.12.48 WTWallpaper 01.jpg|&lt;br /&gt;
File:SAV 20.12.48 WTWallpaper 02.jpg|&lt;br /&gt;
File:SAV 20.12.48 WTWallpaper 03.jpg|&lt;br /&gt;
File:SAV 20.12.48 WTWallpaper 04.jpg|&lt;br /&gt;
File:SAV 20.12.48 WTWallpaper 05.jpg|&lt;br /&gt;
File:SAV 20.12.48 WTWallpaper 06.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|1Wx-xUnIqyI|'''The Shooting Range #182''' - ''Metal Beasts'' section at 00:32 discusses the {{PAGENAME}}.|xF4-TcnyWw0|'''Best tank destroyers''' discusses the {{PAGENAME}} at 5:17 - ''War Thunder Official Channel''|PosWOnOGkSo|'''Best experimental vehicles''' discusses the {{PAGENAME}} at 7:08 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6510-development-sav-20-12-48-nordic-sledgehammer-en|[Devblog] SAV 20.12.48: Nordic Sledgehammer]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer AB Bofors}}&lt;br /&gt;
{{Sweden tank destroyers}}&lt;br /&gt;
{{Sweden premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U133974474</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=RBT-5&amp;diff=179650</id>
		<title>RBT-5</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=RBT-5&amp;diff=179650"/>
				<updated>2023-12-30T01:16:16Z</updated>
		
		<summary type="html">&lt;p&gt;U133974474: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = gift Soviet light tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the regular version&lt;br /&gt;
| link = BT-5&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_rbt_5&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=RBT-5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was a Soviet light tank prototype with rocket launchers. It used the BT-5 chassis equipped with so-called tank torpedoes (TT-250), which were 420 mm in caliber and weighed 250 kg each. They could blast enemy forts and heavy tanks within 1800 m. The {{Annotation|NIAP|Scientific Research Institute of Artillery}} developed the rockets in 1931-1932. The RBT-5 tested them in 1932 near Leningrad, but they were inaccurate and unstable. The tank also lost speed and agility due to its weight. The RBT-5 project ended in 1933 after a few prototypes. The tank torpedoes were later towed or fixed for use in the Winter War and World War II.&lt;br /&gt;
&lt;br /&gt;
It was available as a prize during the [[wt:en/news/3480--en|2015 Thunder League]] as a giveaway prize for watching the Twitch stream, later every Dog-Tag owner who voted for Team Dislike earned one due to the &amp;quot;Champion&amp;quot; prize. It can now only be obtained via the [[War Thunder Market]]. The RBT-5 is a remarkable tank. It has almost no armour and weighs only 11.5 tons, but it has a powerful engine that gives it a high power-to-weight ratio. It also has an excellent Christie suspension that makes it very agile and fast. The gun is an adequate 45 mm 20-K cannon with decent penetration and quick reload. The RBT-5 also has two rockets on the sides of the turret, but they are not aligned and require careful aiming. The left rocket is the first one to fire.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 13 mm (62°) ''Front glacis''&amp;lt;br&amp;gt; 20 mm (18°) ''Driver port'' &amp;lt;br&amp;gt; 30 mm (62°) ''Lower glacis'' &amp;lt;br&amp;gt; 40 mm (13°) ''Plate joint''|| 15 mm (1°) || 13 mm (0-59°)|| 10 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 20 mm (11-43°) ''Gun mantlet'' &amp;lt;br&amp;gt; 15 mm ''Turret front'' || 15 + 15 mm || 15 mm || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes'''&lt;br /&gt;
&lt;br /&gt;
* Tracks and suspension wheel are both 15 mm thick.&lt;br /&gt;
* Rocket mounts provide additional spaced armour of 15 mm on the turret sides.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=566|rbMinHp=323}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|20-K (45 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[20-K (45 mm)|45 mm 20-K]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 86 || rowspan=&amp;quot;2&amp;quot; | -8°/+25° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 15.2 || 21.1 || 25.6 || 28.3 || 30.1 || rowspan=&amp;quot;2&amp;quot; | 3.77 || rowspan=&amp;quot;2&amp;quot; | 3.33 || rowspan=&amp;quot;2&amp;quot; | 3.07 || rowspan=&amp;quot;2&amp;quot; | 2.90&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 9.5 || 11.2 || 13.6 || 15.0 || 16.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:20-K (45 mm)/Ammunition|BR-240, BR-240SP}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_BT-5.png|right|thumb|x250px|[[Ammo racks]] of the BT-5]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''86''' || 72 ''(+14)''|| 57 ''(+29)'' || 43 ''(+43)'' || 29 ''(+57)'' || 15 ''(+71)''|| 1 ''(+85)''|| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Note''':&lt;br /&gt;
&lt;br /&gt;
* Turret empty: 29 ''(+57)'' shells&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|TT-250}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[TT-250]] tank torpedo&lt;br /&gt;
|-&lt;br /&gt;
! Capacity !! Vertical !! Horizontal !! Range&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +9°/+50° || N/A || 350  - 1,800 m&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:TT-250/Ammunition|TT-250}}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,890 (63) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The RBT-5 is really flexible when it comes to usage, as it has great mobility and firepower, which is pretty much all you need for a good tank. Given its great 53 km/h top speed, it is good to use the RBT-5 as a point-capturing tank at the start of the match. It is better to travel on-road to fully utilise its speed to get to the point before the enemies do. Another good tactic is to manoeuvre to the flank of the frontline/point and attack from the side. Its speed makes it possible to go the furthest with the shortest time, surprising the enemies.&lt;br /&gt;
&lt;br /&gt;
Once the point is captured, the player can either quickly ambush behind a nearby cover waiting for the enemy to recapture it, or just drive around the battlefield and help the teammates. Its 70 mm penetration and 29 g TNT will knock out pretty much anything around its BR with a single shot. If not, the 3 seconds reload allows it to finish them off easily. A sudden, close encounter is a hard test to the player's skills because the RBT-5 isn't very good at turning as its tracks are quite long and narrow. Its turret traverse of around 11 deg/sec is certainly not the best. Thus those two factors can sometimes cause the death of the RBT-5 so the player must respond fast and accurate.&lt;br /&gt;
&lt;br /&gt;
'''TT-250 usage:'''&lt;br /&gt;
&lt;br /&gt;
The RBT-5 carries two tank torpedos that are powerful enough to destroy any vehicle it lands a hit on or even near some medium, light or SPAA tanks. However, aiming them is pretty difficult and requires great precision. In order to be as accurate as possible, always rely on your rangefinder because getting precise measurements will ensure a hit to eliminate the enemy. With the use of the sight distance control feature, the player will be able to keep their eyes on the target to make necessary aim corrections. Due to the starting angle of 9°, the closest distance the TT-250 can fire on is 350 m, relegating any vehicles closer than that to the RBT-5's 45 mm cannon. There are several ways to use the TT-250:&lt;br /&gt;
&lt;br /&gt;
# Sniping at still targets: The TT-250 has a astounding effective fire range of 1,800 m, which is more than enough to neutralize targets in the Rank I and II range. If you have spotted a target, start range-finding right away to get its approximate range. Fire the first torpedo to confirm the range, if spot-on, the torpedo will annihilate the target. If it misses, make the necessary corrections with the second torpedo and, hopefully with the target still in its place, fire the second one to finish the job, either by a direct hit or by overpressure damage.&lt;br /&gt;
# Harassing capture Points: At a known distance from a spot like the capture point (or even the spawn!), you can use the RBT-5 to act as an impromptu artillery piece to lob the TT-250s at the enemy. Set the distance to the range that is displayed on the capture point and fire away. If there are enemies on the point, the landing rockets can sometimes destroy a vehicle or two, or at the very least take down the enemies tracks.&lt;br /&gt;
# Close-range fighting: There are ways to aim at targets closer than 350 m, the first is by angling your tank on an incline, and the second by driving the RBT-5 against a wall backwards. This will align the RBT-5 enough to gain the ability to shoot right in front of you. This can be especially useful if you try to destroy a enemy by surprise if they drive by, and it's especially handy in top-rank battles.&lt;br /&gt;
&lt;br /&gt;
It is suggested to stay near a captured point so you may resupply your torpedos for more usage, the resupply takes 15 seconds each.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
* [[Pz.II (Family)|Pz.IIs]] - Although not as fast as the RBT-5, the Pz.IIs still have an average speed of around 40 km/h. Also, they are equipped with a deadly 20 mm autocannon that will punch holes on the RBT-5 with ease, and their rate of fire can quickly knock out multiple crew. The RBT-5 has thin armour protecting only 3 crew, making it extremely vulnerable to those autocannons.&lt;br /&gt;
&lt;br /&gt;
* [[Sd.Kfz.234 (Family)|Sd.Kfz.234 series]] - These wheeled vehicles all have scary on-road speeds of more than 60 km/h, so in any map, with roads connecting to the points they can always get there first and set up an ambush. However, these vehicles are wheeled meaning they cannot turn in place, they are rather sluggish when trying to turn, and they have either slow turret traverse or no turret at all so the player can use this to their advantage. Wiggle/circle around them to avoid their guns and force them to turn, then aim carefully and immobile them. Note that the DT machine gun on the RBT-5 only has 10 mm penetration at most, making it almost impossible to go through their armour and knock out any crew, so don't think of destroying these wheeled tanks with the MG.&lt;br /&gt;
&lt;br /&gt;
* [[M8 LAC (Family)|M8 LAC]], [[M3 Stuart (Family)|M3 Stuarts]] - These vehicles are equally fast, and the M8 can outrun the RBT-5 if it's travelling on road, allowing them to get to the point before the RBT-5 does. Therefore if America is on the other side the player might want to change their tactic and not to rush the point since low tier battles are always filled with fast tanks. The M8 has a roof-mounted .50 cal MG which easily tears the RBT-5's armour apart and incapacitate the crew inside. Also, most of them have a vertical stabiliser that works at low speed, so avoid firing on the move with them.&lt;br /&gt;
&lt;br /&gt;
* [[Ho-Ro]] - A lightly-armoured tank destroyer with a huge 150 mm howitzer. The tank's armour is not an issue for the RBT-5, but the howitzer is as the Type 4 Ho-Ro along with other artillery-based tanks if they are not seen, or responded to they can result in you getting destroyed from far away. It is also much quicker and easier for the Ho-Ro to aim its howitzer than it is to aim your TT-250s, so it is best rely on you main cannon.&lt;br /&gt;
&lt;br /&gt;
* [[B1 bis]] - A heavily armoured tank for its BR, but do not panic when you see it. Don't fire at a distance unless you are directly aiming at its side armour. The best option is to try and get as close to it as possible (point-blank range is ideal) and shoot straight at its side. However sometimes due to a variety of reasons the player might be unable to flank it and has to face it frontally. If that is the case, shoot the rather vertical driver's compartment and there's a great chance of penetration, knocking out the driver and the commander (which is also the gunner for the turret). Or, shoot between the two guns on the turret to incapacitate the commander/gunner. Or, shoot at the near-vertical part of the curved gun mantlet of the big gun.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 45 mm 20-K gun offers great penetration&lt;br /&gt;
* 20-K gun offers a good rate of fire&lt;br /&gt;
* The BR-240 APHEBC rounds deal the best damage and spalling at its rank, allowing for impressive post-penetration damage&lt;br /&gt;
* Fast tank, with good acceleration and good overall mobility&lt;br /&gt;
* Front armour, although very thin, may bounce shells thanks to the decent sloping of the glacis&lt;br /&gt;
* Very powerful rockets, can even instantly destroy a Maus, allowing the RBT-5 to handle even formidable foes&lt;br /&gt;
* Even without the rockets, it's still a BT-5, which is very good in its own right&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Equipped with only 2 rockets&lt;br /&gt;
* Rockets are set at a fixed angle which further complicates aiming, does not allow for zeroing targets&lt;br /&gt;
* Armour can only cope with rifle calibre rounds, could also deflect a few heavy machine gun rounds&lt;br /&gt;
* Very vulnerable to quick-firing autocannons like the German 20 mm or the TNSh&lt;br /&gt;
* Terrible crew arrangement, a well-placed, penetrating shot will automatically take out the crew&lt;br /&gt;
* Rockets may overshoot at close range, due to the affixed nature of the mounting&lt;br /&gt;
* If the rockets get shot it can cause your tank to ammunition explode&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{main|BT-5#History|l1=History of the BT-5}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_rbt_5 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|ly9JS6errQQ|'''Best secondary armaments''' discusses the {{PAGENAME}} at 2:24 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Morozov}}&lt;br /&gt;
{{USSR light tanks}}&lt;br /&gt;
{{USSR premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U133974474</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ZiS-12_(94-KM)&amp;diff=172682</id>
		<title>ZiS-12 (94-KM)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ZiS-12_(94-KM)&amp;diff=172682"/>
				<updated>2023-09-21T13:21:09Z</updated>
		
		<summary type="html">&lt;p&gt;U133974474: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_zis_12_94KM_1945&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (94-KM gun mount on a ZIS-12 truck) is a rank {{Specs|rank}} Soviet self-propelled anti-aircraft vehicle {{Battle-rating}}. It was introduced in [[Update 1.57 &amp;quot;Battle March&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The 94-KM is an improvement over the [[GAZ-MM (72-K)]] with its dual-mounted 25 mm cannons, increasing its rate of fire and area of saturation for anti-aircraft duties.&lt;br /&gt;
&lt;br /&gt;
This SPAA is commonly referred to as the &amp;quot;Milk Truck&amp;quot; by the community.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour of the ZiS-12 (as seen in prior models) is inexistent even for shrapnel. Thus, the commander should always avoid or shoot to kill whatever enemy he sees. Not only for the fact the main gun is able to destroy the SPAA in a single shot but also because even low calibre machine gun fire is able to destroy the vehicle, specially on the vehicle turret as it is open. All aircraft will be able to get easy kills with this if the commander is unaware of aircraft existence. Being an open vehicle with milimetrical thickness armour and no gun shield invites all enemy players to use machine guns to kill it.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Structural steel&lt;br /&gt;
* Wood (Truck bed)&lt;br /&gt;
* Rolled homogeneous armour (Gun mount)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Driver's cabin || 1 mm || 1 mm || 1 mm || 1 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cargo bed || 15 mm || 15 mm || 15 mm || 15 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* The wheels are 2 mm thick.&lt;br /&gt;
* The truck bed is 15 mm of wood, which will probably not offer as much protection as the truck cab.&lt;br /&gt;
* The radiator housing is unarmoured.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=99|rbMinHp=62}}&lt;br /&gt;
&lt;br /&gt;
The mobility of the ZiS-12 is not exactly the fastest but is not mediocre either. When used on roads, top speeds are really high and is able to reach speeds of 80km/h. When off-road, the ZiS-12 will struggle, not much but speed will be drastically reduced compared to roads. Mud, water, sand and snow are the worst enemies of tires, mainly for the treaction for said environments. When in maps in which sand or snow are inevitable (Sands of Sinai for example) always stay on or close to a road.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
The most important module for this anti-air vehicle is arguably the OZR-132 full-HE ammo belt, which greatly improves the cannon's anti-air abilities. Since the vehicle has practically no armour, it usually finds little success in an anti-tank role, so the BR-132 modification is not as useful, even though it gives the vehicle high-penetrating rounds. Similarly, mobility upgrades are not a top priority when it comes to modules for the ZiS-12.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|72-K (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
The ZiS-12 (94-KM) is armed with dual 25 mm autocannons, devastating for all armoured vehicles seen at the battle rating. The calibre and penetration is not the most fearful characteristic of this weapons, the fire rate and RPM is. Due to being dual mount, the RPM is elevated to 480. At first sight this may not be seen as a threat but depending on the ammunition used, the ZiS-12 is able to either play anti-tank or anti-air role. The RPM helps not only in scaring enemy planes but also to redirect fire upon missed shots. A single hit to an aircraft with this weapons will be fatal, even with the AP belt.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[72-K (25 mm)|25 mm 72-K]] (x2) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 560 (7) || rowspan=&amp;quot;2&amp;quot; | 240 || rowspan=&amp;quot;2&amp;quot; | -10°/+85° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 30.8 || 42.7 || 51.8 || 57.3 || 60.9 || rowspan=&amp;quot;2&amp;quot; | 0.26 || rowspan=&amp;quot;2&amp;quot; | 0.23 || rowspan=&amp;quot;2&amp;quot; | 0.21 || rowspan=&amp;quot;2&amp;quot; | 0.20&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 20.8 || 24.5 || 29.8 || 32.9 || 35.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|FI-T*|Fragmentation incendiary tracer (self-destroying)}} - These belts can fulfill both roles until the others are researched but with a lesser effectiveness.&lt;br /&gt;
* '''OZR-132:''' {{Annotation|FI-T*|Fragmentation incendiary tracer (self-destroying)}} - These are suited to the AA role but useless against ground vehicles.&lt;br /&gt;
* '''BR-132:''' {{Annotation|AP-T|Armour-piercing tracer}} - These are best against lightly armoured tanks at close range and still do good damage to planes.&lt;br /&gt;
&lt;br /&gt;
{{:72-K (25 mm)/Ammunition|FI-T*, AP-T}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.9.0.33''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''80''' || 42&amp;amp;nbsp;''(+38)'' || 2&amp;amp;nbsp;''(+78)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Note:&lt;br /&gt;
&lt;br /&gt;
* The ammunition is modeled as 2 racks, each containing half the clips.&lt;br /&gt;
* The ammunition is composed of 80 clips of 7 rounds.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
This anti-aircraft gun is used similarly as the GAZ-MM (72-K) and is armed with not one, but two 25 mm cannons that dish out twice the damage, traded for the gun shield of the former. Get to a good vantage point using the vehicle's speed, and then use the cannons to shoot down aircraft that threaten the team. Beware of any tanks or aircraft, as even machine guns can destroy the vehicle. If faced with light tanks, try to run away with the high speed of the vehicle, or try to destroy it using the cannons. The 25 mm's will offer enough penetration to go through most of a light tank's armour. A good strategy might be to flank the enemy team or an individual and attack it from the side. Caution should be paid to what tank you are shooting at, although the AP clip is effective against the side armour of most tanks this vehicle will be up against. Heavy tanks should be avoided, unless the ZiS-12 is serving as a distraction for the team or you are sure that you can penetrate their armour. Again, being shot by anything will often result in your vehicle being destroyed or put out of action. Although this vehicle is speedy, speed alone will not be enough to avoid enemy shots and machine-gun fire. One way to help mitigate the damage your vehicle might take in an engagement is by reversing up a hill, depressing your barrels over the ridge, only exposing two of your four crew members. Even if you do get shot, the driver and commander will usually survive, allowing you to escape.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Lightly-armoured enemies are easy to penetrate with AP rounds&lt;br /&gt;
* Dual-mounted cannons have a high rate of fire&lt;br /&gt;
* Extremely low reload time allows the guns to fire nearly continuously&lt;br /&gt;
* Good engine and transmission will enable it to accelerate and drive at high speeds and stop in a reasonable distance&lt;br /&gt;
* Air targets belt almost guarantees shooting down a plane on a direct hit&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No armour or protection whatsoever&lt;br /&gt;
* Second noisiest vehicle in the game, even if you find a hiding place enemies will find you easily.&lt;br /&gt;
* Very high recoil, making it hard to shoot at the same weak spot twice.&lt;br /&gt;
* Ground vehicles and planes can quickly destroy the vehicle with a mere machine gun&lt;br /&gt;
* Highly vulnerable to overpressure (artillery, chemical shells, bombs, rockets)&lt;br /&gt;
* Vulnerable to flipping at high speeds&lt;br /&gt;
* Cannot shoot straight ahead due to driving compartment&lt;br /&gt;
* Limited ammo count, meaning that ammo runs out quite fast if used recklessly&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Soviet mobile anti-aircraft defences in World War II was quite lacking in comparison to other nation's. Their self-propelled anti-aircraft guns are mainly improvised truck beds mounting a light anti-aircraft gun, such as Maxim machine guns on the [[GAZ-AAA (4M)]] and a single 25 mm autocannon in the [[GAZ-MM (72-K)]]. By the end of 1943, the design bureau at Plant no.88 wanted to mount two 25 mm 72-K guns onto a truck bed. The guidance system on the new design was derived from the 37 mm 61-K gun. The gun system was mounted onto the back of a ZIS-12 truck bed, which was derived from the ZIS-5 truck. In 1944, the weapon system was accepted for testing and later approved as the '''94-KM ZIS-12'''. Plant no.88 produced the 94-KM from 1944 to 1945 before stopping at either production number 225 or 237, possibly due to the introduction of the better [[ZSU-37]] anti-aircraft system.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_zis_12_94KM_1945 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[GAZ-MM (72-K)]]&lt;br /&gt;
* [[Sd.Kfz. 6/2]]&lt;br /&gt;
* [[CCKW 353 AA]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/devblog/current/888|[Devblog] 94-KM SPAAG]]&lt;br /&gt;
&lt;br /&gt;
{{USSR anti-aircraft vehicles}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U133974474</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ZiS-12_(94-KM)&amp;diff=172679</id>
		<title>ZiS-12 (94-KM)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ZiS-12_(94-KM)&amp;diff=172679"/>
				<updated>2023-09-21T13:19:58Z</updated>
		
		<summary type="html">&lt;p&gt;U133974474: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_zis_12_94KM_1945&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (94-KM gun mount on a ZIS-12 truck) is a rank {{Specs|rank}} Soviet self-propelled anti-aircraft vehicle {{Battle-rating}}. It was introduced in [[Update 1.57 &amp;quot;Battle March&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The 94-KM is an improvement over the [[GAZ-MM (72-K)]] with its dual-mounted 25 mm cannons, increasing its rate of fire and area of saturation for anti-aircraft duties.&lt;br /&gt;
&lt;br /&gt;
This SPAA is commonly referred to as the &amp;quot;Milk Truck&amp;quot; by the community.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour of the ZiS-12 (as seen in prior models) is inexistent even for shrapnel. Thus, the commander should always avoid or shoot to kill whatever enemy he sees. Not only for the fact the main gun is able to destroy the SPAA in a single shot but also because even low calibre machine gun fire is able to destroy the vehicle, specially on the vehicle turret as it is open. All aircraft will be able to get easy kills with this if the commander is unaware of aircraft existence. Being an open vehicle with milimetrical thickness armour and no gun shield invites all enemy players to use machine guns to kill it.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Structural steel&lt;br /&gt;
* Wood (Truck bed)&lt;br /&gt;
* Rolled homogeneous armour (Gun mount)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Driver's cabin || 1 mm || 1 mm || 1 mm || 1 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cargo bed || 15 mm || 15 mm || 15 mm || 15 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* The wheels are 2 mm thick.&lt;br /&gt;
* The truck bed is 15 mm of wood, which will probably not offer as much protection as the truck cab.&lt;br /&gt;
* The radiator housing is unarmoured.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=99|rbMinHp=62}}&lt;br /&gt;
&lt;br /&gt;
The mobility of the ZiS-12 is not exactly the fastest but is not mediocre either. When used on roads, top speeds are really high and is able to reach speeds of 80km/h. When off-road, the ZiS-12 will struggle, not much but speed will be drastically reduced compared to roads. Mud, water, sand and snow are the worst enemies of tires, mainly for the treaction for said environments. When in maps in which sand or snow are inevitable (Sands of Sinai for example) always stay on or close to a road.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
The most important module for this anti-air vehicle is arguably the OZR-132 full-HE ammo belt, which greatly improves the cannon's anti-air abilities. Since the vehicle has practically no armour, it usually finds little success in an anti-tank role, so the BR-132 modification is not as useful, even though it gives the vehicle high-penetrating rounds. Similarly, mobility upgrades are not a top priority when it comes to modules for the ZiS-12.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|72-K (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
The ZiS-12 (94-KM) is armed with dual 25 mm autocannons, devastating for all armoured vehicles seen at the battle rating. The calibre and penetration is not the most fearful characteristic of this weapons, the fire rate and RPM is. Due to being dual mount, the RPM is elevated to 480. At first sight this may not be seen as a threat but depending on the ammunition used, the ZiS-12 is able to either play anti-tank or anti-air role. The RPM helps not only in scaring enemy planes but also to redirect fire upon missed shots. A single hit to an aircraft with this weapons will be fatal, even with the AP belt.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[72-K (25 mm)|25 mm 72-K]] (x2) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 560 (7) || rowspan=&amp;quot;2&amp;quot; | 240 || rowspan=&amp;quot;2&amp;quot; | -10°/+85° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 30.8 || 42.7 || 51.8 || 57.3 || 60.9 || rowspan=&amp;quot;2&amp;quot; | 0.26 || rowspan=&amp;quot;2&amp;quot; | 0.23 || rowspan=&amp;quot;2&amp;quot; | 0.21 || rowspan=&amp;quot;2&amp;quot; | 0.20&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 20.8 || 24.5 || 29.8 || 32.9 || 35.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|FI-T*|Fragmentation incendiary tracer (self-destroying)}} - These belts can fulfill both roles until the others are researched but with a lesser effectiveness.&lt;br /&gt;
* '''OZR-132:''' {{Annotation|FI-T*|Fragmentation incendiary tracer (self-destroying)}} - These are suited to the AA role but useless against ground vehicles.&lt;br /&gt;
* '''BR-132:''' {{Annotation|AP-T|Armour-piercing tracer}} - These are best against lightly armoured tanks at close range and still do good damage to planes.&lt;br /&gt;
&lt;br /&gt;
{{:72-K (25 mm)/Ammunition|FI-T*, AP-T}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.9.0.33''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''80''' || 42&amp;amp;nbsp;''(+38)'' || 2&amp;amp;nbsp;''(+78)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Note:&lt;br /&gt;
&lt;br /&gt;
* The ammunition is modeled as 2 racks, each containing half the clips.&lt;br /&gt;
* The ammunition is composed of 80 clips of 7 rounds.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
This anti-aircraft gun is used similarly as the GAZ-MM (72-K) and is armed with not one, but two 25 mm cannons that dish out twice the damage, traded for the gun shield of the former. Get to a good vantage point using the vehicle's speed, and then use the cannons to shoot down aircraft that threaten the team. Beware of any tanks or aircraft, as even machine guns can destroy the vehicle. If faced with light tanks, try to run away with the high speed of the vehicle, or try to destroy it using the cannons. The 25 mm's will offer enough penetration to go through most of a light tank's armour. A good strategy might be to flank the enemy team or an individual and attack it from the side. Caution should be paid to what tank you are shooting at, although the AP clip is effective against the side armour of most tanks this vehicle will be up against. Heavy tanks should be avoided, unless the ZiS-12 is serving as a distraction for the team or you are sure that you can penetrate their armour. Again, being shot by anything will often result in your vehicle being destroyed or put out of action. Although this vehicle is speedy, speed alone will not be enough to avoid enemy shots and machine-gun fire. One way to help mitigate the damage your vehicle might take in an engagement is by reversing up a hill, depressing your barrels over the ridge, only exposing two of your four crew members. Even if you do get shot, the driver and commander will usually survive, allowing you to escape.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Lightly-armoured enemies are easy to penetrate with AP rounds&lt;br /&gt;
* Dual-mounted cannons have a high rate of fire&lt;br /&gt;
* Extremely low reload time allows the guns to fire nearly continuously&lt;br /&gt;
* Good engine and transmission will enable it to accelerate and drive at high speeds and stop in a reasonable distance&lt;br /&gt;
* Air targets belt almost guarantees shooting down a plane on a direct hit&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No armour or protection whatsoever&lt;br /&gt;
* Second noisiest vehicle in the game, even if you find a hiding place enemies will find you easily.&lt;br /&gt;
* Ground vehicles and planes can quickly destroy the vehicle with a mere machine gun&lt;br /&gt;
* Highly vulnerable to overpressure (artillery, chemical shells, bombs, rockets)&lt;br /&gt;
* Vulnerable to flipping at high speeds&lt;br /&gt;
* Cannot shoot straight ahead due to driving compartment&lt;br /&gt;
* Limited ammo count, meaning that ammo runs out quite fast if used recklessly&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Soviet mobile anti-aircraft defences in World War II was quite lacking in comparison to other nation's. Their self-propelled anti-aircraft guns are mainly improvised truck beds mounting a light anti-aircraft gun, such as Maxim machine guns on the [[GAZ-AAA (4M)]] and a single 25 mm autocannon in the [[GAZ-MM (72-K)]]. By the end of 1943, the design bureau at Plant no.88 wanted to mount two 25 mm 72-K guns onto a truck bed. The guidance system on the new design was derived from the 37 mm 61-K gun. The gun system was mounted onto the back of a ZIS-12 truck bed, which was derived from the ZIS-5 truck. In 1944, the weapon system was accepted for testing and later approved as the '''94-KM ZIS-12'''. Plant no.88 produced the 94-KM from 1944 to 1945 before stopping at either production number 225 or 237, possibly due to the introduction of the better [[ZSU-37]] anti-aircraft system.&lt;br /&gt;
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== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_zis_12_94KM_1945 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
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== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[GAZ-MM (72-K)]]&lt;br /&gt;
* [[Sd.Kfz. 6/2]]&lt;br /&gt;
* [[CCKW 353 AA]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/devblog/current/888|[Devblog] 94-KM SPAAG]]&lt;br /&gt;
&lt;br /&gt;
{{USSR anti-aircraft vehicles}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U133974474</name></author>	</entry>

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