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		<updated>2026-04-23T13:11:00Z</updated>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=TOG_II&amp;diff=177619</id>
		<title>TOG II</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=TOG_II&amp;diff=177619"/>
				<updated>2023-11-28T08:52:01Z</updated>
		
		<summary type="html">&lt;p&gt;U132149638: edited my edit a bit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_tog_2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png|ArtImage2_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} British heavy tank {{Battle-rating}}. It was introduced during [[Update &amp;quot;Kings of Battle&amp;quot;]] as the reward for the [[wt:en/news/8566-development-dreams-come-true-tog-ii-the-old-gangs-land-battleship-en|&amp;quot;Dreams Come True&amp;quot; 11th Anniversary event]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;[[File:Tog II Front Armor Potential Weakspts.png|alt=With the GWP modification enabled, the potential weakspots are highlighted in red|thumb|Potential Weak spots Highlighted in Red with GWP modification Installed]]&lt;br /&gt;
Now while the TOG II's armor may seem sufficient, in reality you are going to have to angle to increase your survivability. In terms of weak spots, the TOG II is nearly devoid of any such weak spots, besides the turret cheeks. which are 38mm thinner than the middle of the turret face. If you decide to equip the TOG II GWP modification, than you gain a extra two weak spots and a extra vulnerability. This is of course the two sponsons on the sides, and the smoke launcher. Despite the sponsons having the same thickness as the side armor, it is big weak spot when angling effectively ruling angling as a option. It is Highly recommended to keep the GWP modification uninstalled, for the highest chance of surviving a encounter&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=775|rbMinHp=531|AoAweight=5|weight=77.5}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|28pdr OQF (94 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[28pdr OQF (94 mm)|94 mm 28pdr OQF]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 68 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | - || 26.7 || 37.0 || 44.9 || 49.6 || 52.8 || rowspan=&amp;quot;2&amp;quot; | 7.80 || rowspan=&amp;quot;2&amp;quot; | 6.90 || rowspan=&amp;quot;2&amp;quot; | 6.36 || rowspan=&amp;quot;2&amp;quot; | 6.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 19.6 || 23.1 || 28.1 || 31.0 || 33.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:28pdr OQF (94 mm)/Ammunition|Shot Mk.1, Shell Mk.1}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''68''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OQF 3-inch Howitzer Mk I (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[OQF 3-inch Howitzer Mk I (76 mm)|76 mm OQF 3-inch Howitzer Mk I]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 45 || rowspan=&amp;quot;2&amp;quot; | ±3° || rowspan=&amp;quot;2&amp;quot; | ±4° || rowspan=&amp;quot;2&amp;quot; | - || 12 || 17 || 20 || 23 || 24 || rowspan=&amp;quot;2&amp;quot; | 8.1 || rowspan=&amp;quot;2&amp;quot; | 7.2 || rowspan=&amp;quot;2&amp;quot; | 6.6 || rowspan=&amp;quot;2&amp;quot; | 6.2&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.9 || 11 || 13 || 14 || 15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:OQF 3-inch Howitzer Mk I (76 mm)/Ammunition|3-inch Smoke}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''45''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|BESA (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[BESA (7.92 mm)|7.92 mm BESA]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,950 (225) || 600 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
'''Play style:'''                                                                                                                                                                                                                                                                              In In general you should play this tank like any other land ship: slowly make your way to the front line, kill everything, and make sure you have backup just in case. Despite having a slow speed, you have a reverse gear box, enabling you to &amp;quot;swiftly&amp;quot; retreat if you must. A important thing to keep in mind is that you should try not to over extend,  doing so will likely end your game with you becoming surrounded and unable to retreat. And with that huge weak spot being the side armor, all someone has to do is to shoot that the frontal third to the side and your entire crew being blown to smithereens, most of the time. While it is viable to show your back part of the tank, because of the size of the engine, and transmission. It is up to you, with the only downside being vastly reduced depression. It is recommended to uninstall the GWP modification.   &lt;br /&gt;
&lt;br /&gt;
'''Ammunition:'''                                                                                                                                                                                                                                                                   One important thing to keep in mind is that your tank is given two shells: HE and solid shot. It is recommended to bring  26 shells, as this will put all your ammunition under your turret crew. This will greatly improve your survivablility. Despite being solid shot, you will see one shots, quite often due to the sheer size of the shell itself. It is highly recommended to uninstall the GWP modification, as it fills your front with ammunition with out your consent, at the moment.&lt;br /&gt;
&lt;br /&gt;
'''Defensive Capabilities:'''                                                                                                                                                                                                                                                With a fast turret traverse, it will be quite easy to react to incoming threats. Even though your crew are all bunched up, it is surprisingly easy to avoid too many losses due to the sheer size of the tank itself. As a side note, you are defenseless against CAS due to your size and speed so expect to be bombed.&lt;br /&gt;
&lt;br /&gt;
'''Notable Enemies:'''&lt;br /&gt;
&lt;br /&gt;
* ISU-122: Big gun and notable armor. It is recommended to try to ambush it or attack when it is distracted or reloading.&lt;br /&gt;
* SU-85m: Gun able to pen you at close and medium range, notable armor. Try to shoot first.&lt;br /&gt;
* Waffentrager: Able to pen you anywhere, with devastating post pen damage. Try to hit it's ammo.&lt;br /&gt;
* Tiger I: Big gun, good armor when it's angling. Try to shoot first.&lt;br /&gt;
* M4/T26: Can pen you almost anywhere. Shoot the ammo rack.&lt;br /&gt;
* m36 GMC: Good gun, shoot at it's ammo rack.&lt;br /&gt;
* M4A4(SA50): Good gun, but it's a sherman so you can just shoot centre mass.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good survivability when driving with the rear part forwards.&lt;br /&gt;
* The AP shell has quite good penetration for its battle rating.&lt;br /&gt;
* The tank has a reverse gear box, giving it the same speed in both directions.&lt;br /&gt;
* The turret and track traverse speeds are surprisingly good, especially for the size of the vehicle.&lt;br /&gt;
* The side of the vehicle has decent armor values, making armor angling and side scraping a viable tactic to improve the vehicles survivability.&lt;br /&gt;
* Has 8 crew members.&lt;br /&gt;
* Fast reload for a gun of this calibre&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* One of the slowest vehicles in the game.&lt;br /&gt;
* The TOG II GWP modification also gives the vehicle side sponsons, which create a big weak spot to its side armor, making side scraping an unusable tactic.&lt;br /&gt;
* The cannon only has 1 anti armor shell, an AP round, which means you rarely oneshot vehicles.&lt;br /&gt;
* The turret armor is not very thick, and isnt angled, which makes it a big weakspot.&lt;br /&gt;
* The vehicles is absolutely huge.&lt;br /&gt;
* Due to its huge size and low speed, the tank is an easy prey for aircraft.&lt;br /&gt;
* Even though the tank is huge, the crew is all very close together in the front under the turrest, which means the tank can be knocked out by one well aimed APHE shell.&lt;br /&gt;
* Huge engine and transmission, making them easy targets.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain heavy tanks}}&lt;br /&gt;
{{Britain premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U132149638</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=TOG_II&amp;diff=177436</id>
		<title>TOG II</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=TOG_II&amp;diff=177436"/>
				<updated>2023-11-24T17:34:16Z</updated>
		
		<summary type="html">&lt;p&gt;U132149638: I have add infomation on the following sections: Survivability and armour, Usage in battles, and Pros and cons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_tog_2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png|ArtImage2_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} British heavy tank {{Battle-rating}}. It was introduced during [[Update &amp;quot;Kings of Battle&amp;quot;]] as the reward for the [[wt:en/news/8566-development-dreams-come-true-tog-ii-the-old-gangs-land-battleship-en|&amp;quot;Dreams Come True&amp;quot; 11th Anniversary event]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;[[File:Tog II Front Armor Potential Weakspts.png|alt=With the GWP modification enabled, the potential weakspots are highlighted in red|thumb|Potential Weak spots Highlighted in Red with GWP modification Installed]]&lt;br /&gt;
Now while the TOG II's armor may seem sufficient, in reality you are going to have to angle to increase your survivability. In terms of weak spots, the TOG II is nearly devoid of any such weak spots, besides the turret cheeks. which are 38mm thinner than the middle of the turret face. If you decide to equip the TOG II GWP modification, than you gain a extra two weak spots and a extra vulnerability. This is of course the two sponsons on the sides, and the smoke launcher. Despite the sponsons having the same thickness as the side armor, it is big weak spot when angling effectively ruling angling as a option. It is Highly recommended to keep the GWP modification uninstalled, for the highest chance of surviving a encounter&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=775|rbMinHp=531|AoAweight=5|weight=77.5}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|28pdr OQF (94 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[28pdr OQF (94 mm)|94 mm 28pdr OQF]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 68 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | - || 26.7 || 37.0 || 44.9 || 49.6 || 52.8 || rowspan=&amp;quot;2&amp;quot; | 7.80 || rowspan=&amp;quot;2&amp;quot; | 6.90 || rowspan=&amp;quot;2&amp;quot; | 6.36 || rowspan=&amp;quot;2&amp;quot; | 6.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 19.6 || 23.1 || 28.1 || 31.0 || 33.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:28pdr OQF (94 mm)/Ammunition|Shot Mk.1, Shell Mk.1}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''68''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OQF 3-inch Howitzer Mk I (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[OQF 3-inch Howitzer Mk I (76 mm)|76 mm OQF 3-inch Howitzer Mk I]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 45 || rowspan=&amp;quot;2&amp;quot; | ±3° || rowspan=&amp;quot;2&amp;quot; | ±4° || rowspan=&amp;quot;2&amp;quot; | - || 12 || 17 || 20 || 23 || 24 || rowspan=&amp;quot;2&amp;quot; | 8.1 || rowspan=&amp;quot;2&amp;quot; | 7.2 || rowspan=&amp;quot;2&amp;quot; | 6.6 || rowspan=&amp;quot;2&amp;quot; | 6.2&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.9 || 11 || 13 || 14 || 15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:OQF 3-inch Howitzer Mk I (76 mm)/Ammunition|3-inch Smoke}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''45''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|BESA (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[BESA (7.92 mm)|7.92 mm BESA]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,950 (225) || 600 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
'''Play style:'''                                                                                                                                                                                                                                                                              In In general you should play this tank like any other land ship: slowly make your way to the front line, kill everything, and make sure you have backup just in case. Despite having a slow speed, you have a reverse gear box, enabling you to &amp;quot;swiftly&amp;quot; retreat if you must. A important thing to keep in mind is that you should try not to over extend,  doing so will likely end your game with you becoming surrounded and unable to retreat. And with that huge weak spot being the side armor, all someone has to do is to shoot that the frontal third to the side and your entire crew being blown to smithereens, most of the time. While it is viable to show your back part of the tank, because of the size of the engine, and transmission. It is up to you, with the only downside being vastly reduced depression. It is recommended to uninstall the GWP modification.   &lt;br /&gt;
&lt;br /&gt;
'''Ammunition:'''                                                                                                                                                                                                                                                                   One important thing to keep in mind is that your tank is given two shells: HE and solid shot. It is recommended to bring  26 shells, as this will put all your ammunition under your turret crew. This will greatly improve your survivablility. Despite being solid shot, you will see one shots, quite often due to the sheer size of the shell itself. It is highly recommended to uninstall the GWP modification, as it fills your front with ammunition with out your consent, at the moment.&lt;br /&gt;
&lt;br /&gt;
'''Defensive Capabilities:'''                                                                                                                                                                                                                                                With a fast turret traverse, it will be quite easy to react to incoming threats. Even though your crew are all bunched up, it is surprisingly easy to avoid too many losses due to the sheer size of the tank itself. As a side note, you are defenseless against CAS due to your size and speed so expect to be bombed.&lt;br /&gt;
&lt;br /&gt;
'''Notable Enemies:'''&lt;br /&gt;
&lt;br /&gt;
* ISU-122: Big gun and notable armor. It is recommended to try to ambush it or attack when it is distracted or reloading.&lt;br /&gt;
* SU-85m: Gun able to pen you at close and medium range, notable armor. Try to shoot first.&lt;br /&gt;
* Waffentrager: Able to pen you anywhere, with devastating post pen damage. Try to hit it's ammo.&lt;br /&gt;
* Tiger I: Big gun, good armor when it's angling. Try to shoot first.&lt;br /&gt;
* M4/T26: Can pen you almost anywhere. Shoot the ammo rack.&lt;br /&gt;
* m36 GMC: Good gun, shoot at it's ammo rack.&lt;br /&gt;
* M4A4(SA50): Good gun, but it's a sherman so you can just shoot centre mass.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good survivability when driving with the rear part forwards.&lt;br /&gt;
* The AP shell has quite good penetration for its battle rating.&lt;br /&gt;
* The tank has a reverse gear box, giving it the same speed in both directions.&lt;br /&gt;
* The turret and track traverse speeds are surprisingly good, especially for the size of the vehicle.&lt;br /&gt;
* The side of the vehicle has decent armor values, making armor angling and side scraping a viable tactic to improve the vehicles survivability.&lt;br /&gt;
* Has 8 crew members.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* One of the slowest vehicles in the game.&lt;br /&gt;
* The TOG II GWP modification also gives the vehicle side sponsons, which create a big weak spot to its side armor, making side scraping an unusable tactic.&lt;br /&gt;
* The cannon only has 1 anti armor shell, an AP round, which means you rarely oneshot vehicles.&lt;br /&gt;
* The turret armor is not very thick, and isnt angled, which makes it a big weakspot.&lt;br /&gt;
* The vehicles is absolutely huge.&lt;br /&gt;
* Due to its huge size and low speed, the tank is an easy prey for aircraft.&lt;br /&gt;
* Even though the tank is huge, the crew is all very close together in the front under the turrest, which means the tank can be knocked out by one well aimed APHE shell.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain heavy tanks}}&lt;br /&gt;
{{Britain premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U132149638</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Tog_II_Front_Armor_Potential_Weakspts.png&amp;diff=177432</id>
		<title>File:Tog II Front Armor Potential Weakspts.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Tog_II_Front_Armor_Potential_Weakspts.png&amp;diff=177432"/>
				<updated>2023-11-24T16:42:47Z</updated>
		
		<summary type="html">&lt;p&gt;U132149638: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Potential weakspots in the TOG II's frontal armor highlighted with the TOG II GWP modification enabled&lt;/div&gt;</summary>
		<author><name>U132149638</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=K2&amp;diff=173483</id>
		<title>K2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=K2&amp;diff=173483"/>
				<updated>2023-09-27T12:56:10Z</updated>
		
		<summary type="html">&lt;p&gt;U132149638: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_kanonenboot_k2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German frigate {{Battle-rating}}. It was introduced in [[Update 1.79 &amp;quot;Project X&amp;quot;]] as part of the fleet closed beta test.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the K2 is a frigate, it's important to note that it is not fast with a top speed of 34 km/h (AB:47 km/h) which makes it as fast as a Killer whale. Indeed, the K2, could be compared to a Killer whale!&lt;br /&gt;
It's not very fast, it can't manoeuvre very fast, it can't evade torpedoes at close range. However, it's very strong, with armour plates providing up to 60 mm of protection, and its Herculean size compared to other gunboats, it makes it look and feel very opposing. It packs a very almighty bite! With its two turrets carrying 2 x 120 mm L45 cannons, 2 x four-barrel Flakvierling 38 automatic cannons, 2 x 2 cm C/38 (20 mm) automatic cannons and 2 x 3.7 cm (37 mm) SK C/30 automatic cannons.&lt;br /&gt;
&lt;br /&gt;
The storage for its ammunition is stored below the waterline, they are also encased by the fuel tanks which wrap around the sides behind the 60 mm thick armour plates, making torpedo strikes less likely to sink the ship, however, it is not impossible to be sunk by a single well-placed strike.&lt;br /&gt;
When playing this Herculean motorboat, sail towards the capture zone, do not head out to sea like a lone killer whale, because the K2 will be sunk, by enemy destroyers which prey on large slow ships, like this, for easy targets.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility&lt;br /&gt;
|SpeedForwardStockAB = 30&lt;br /&gt;
|SpeedBackStockAB = 21&lt;br /&gt;
|TurnTimeStockAB = 146.017&lt;br /&gt;
|TurnSpeedStockAB = 21&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Its top speed of 34 km/h can be achieved within 18 seconds, which is very a great time to be under full-steam. Its top speed in arcade battles of 47 km/h can also be achieved within 18 seconds, not bad for a ship that displaces over 1,420 tons of water.&lt;br /&gt;
&lt;br /&gt;
The manoeuvrability of the ship is like a killer whale, it's good, but it's not the best - it can make short sudden movements to dodge torpedoes only if they are coming towards the stern of the ship. Turning requires a large area to be completed, it's one of these ships where it's better suited to go in a straight line and stay in capture zones.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|L45 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
The primary armament consists of four 120 mm L45 cannons mounted in two turrets, one front, and one rear. The turrets can turn 360 degrees, making changing broadsides easier. The shell selection is not a selection. You only have at your disposal a high-explosive round with 2.7 kg of TNT. The guns traverse at an average rate, but have a slow reload.&lt;br /&gt;
&lt;br /&gt;
{{:L45 (120 mm)/Ammunition|120 mm HE}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|SK C/30 (37 mm)}}&lt;br /&gt;
&lt;br /&gt;
The secondary armament consists of four 3.7 cm cannons, in two turrets, one front and one rear. They reload fast, at 30 rounds per minute. In terms of shells, you get a HE and an APCBC. APCBC should always be used, as it has both a higher explosive power, and higher penetration power. It is possible to hit and detonate the enemy ammo racks with these, especially the unprotected ammoracks most ships have for their rear turrets, above the waterline.&lt;br /&gt;
&lt;br /&gt;
{{:SK C/30 (37 mm)/Ammunition|37 mm Spgr L/4.1 Lh 37, 37 mm Psgr L'spur Zerl}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|2 cm/65 C/38 (20 mm)|2 cm/65 Flakvierling 38 (20 mm)|Hotchkiss (13.2 mm)}}&lt;br /&gt;
&lt;br /&gt;
The AA guns are very good for a ship of it's size and tier. A total of 12 2 cm autocannons and 2 13.2 machineguns will provide very effective cover from enemy planes.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|WBD depth charge|WBG depth charge}}&lt;br /&gt;
&lt;br /&gt;
There are depth charges and grenade launchers, which are somewhat needless, but provide a hazard of being detonated by enemy shots. It is best to not carry them.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The K2 excels in close-range combat, its L45 cannons rip apart enemy ships with well-placed shots, smaller lighter ships can easily be knocked out with a single hit directly on them. The Herculean size and armour of the ship allows it to  dish out blows and take some more, without much damage.&lt;br /&gt;
&lt;br /&gt;
Critical hits will most likely cripple the ship, with areas not well armoured such as under and to the left of the stern, and the bow turret. HE rounds could cause the ammunition to detonate. The armour belt also extends just above the waterline, which means that sailors can be knocked out easily with AP or HE rounds. Along with this, if the turrets are knocked out, you'll most likely be easy picking for torpedo boats and other warships.&lt;br /&gt;
&lt;br /&gt;
Another thing to keep in mind when playing the K2 is to avoid long-range engagements, as the poor manoeuvrability and low speed can make you get picked off early in the match. This is why it's important to stay focused on what threats are appearing in the combat zone. Some notable threats to it are bombers, destroyers, torpedo boats and light cruisers. To stay combat effective for as long as possible, be sure to make use of the game's A.I. system to make the AA independent so that it can engage small surface ships and air targets.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Dual-mounted 120 mm cannon located in each turret, you can land more shells and with more accuracy&lt;br /&gt;
* 120 mm rounds shreds all ships at it's BR, but will have some trouble with enemy frigates&lt;br /&gt;
* Heavily armoured, below the belt&lt;br /&gt;
* Good anti-air capabilities&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low rate of fire, long reload times with the fastest reload time being only 6.3 seconds&lt;br /&gt;
* Only has two turrets, and conscious enemies will focus on knocking these out first&lt;br /&gt;
* L45 cannons only have HE rounds, No AP or other rounds possible&lt;br /&gt;
* The armour is only located around and on the: belt, bridge &amp;amp; turrets&lt;br /&gt;
* Slow 24 km/h, (15 mph) stock, increases the vulnerability of being hit by torpedoes or bombs&lt;br /&gt;
* Outclassed by other vehicles close to its battle rating, such as [[SKR-7]] or [[Ognevoy]]&lt;br /&gt;
* It is regularly pitted against much faster and larger destroyers&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The K-class gunboats were ordered as a replacement to the outdated Dutch Brinio-class gunboats that preceded them. Originally, seven ships of the class were planned to be constructed, three of which were ordered and laid down right away. However, the German occupation of the Netherlands in 1940 abruptly ended the construction of the already laid down ships, with pending orders for the remaining ships getting cancelled. Following the occupation, all three uncompleted warships were captured after falling into German hands.&lt;br /&gt;
&lt;br /&gt;
The Kriegsmarine decided to continue construction and to complete all three of the captured warships for use in the German war effort. Thus, the K-1, K-2 and K-3 were all subsequently completed by 1940/41 and were put into commission with the German navy by 1942. The three gunboats primarily saw service in Norwegian and German waters, performing patrols and other low-profile missions. K-1, the lead ship of the class, was sunk right at the end of WW2 in 1945 off the coast of Denmark. The К-2's back of the deck was damaged by a torpedo during another air attack of the allies. The vessel had been towed back to Germany but was never repaired till the end of the war. After the war she was towed to the Netherlands where it sunk for unknown reasons, it was raised from the seabed and scrapped in 1946.K-3 was the sole survivor of the class, being recommissioned into Dutch service after WW2 under the name &amp;quot;Van Speijk&amp;quot;. K-3 remained in Dutch service until 1960, after which she was sold for scrap.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/5612-fleet-development-kanonenboot-k-2-the-dutch-conscript-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_kanonenboot_k2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5612-fleet-development-kanonenboot-k-2-the-dutch-conscript-en|[Devblog] Kanonenboot K-2: The Dutch Conscript]]&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Gusto}}&lt;br /&gt;
{{Germany frigates}}&lt;/div&gt;</summary>
		<author><name>U132149638</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=S-38b&amp;diff=173482</id>
		<title>S-38b</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=S-38b&amp;diff=173482"/>
				<updated>2023-09-27T12:39:41Z</updated>
		
		<summary type="html">&lt;p&gt;U132149638: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_s38b&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German motor torpedo boat {{Battle-rating}}. It was introduced in [[Update 1.79 &amp;quot;Project X&amp;quot;]] as part of the fleet closed beta test.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The S-38b is nearly identical to the [[S-38]] in terms of survivability. The S-38b has the same hull construction and composition, yet the bridge is constructed of 10 mm thick anti-fragmentation armour. This means the bridge is more resilient to damage on the S-38b than S-38.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
The S-38b is quick and agile.. It is also nearly identical to the [[S-38]] in terms of mobility: the difference is that the S-38b is slightly quicker forwards at 106 km/h (66 mph).&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|2 cm/65 C/30 (20 mm)|2 cm/65 C/38 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
While good but not excellent, the 20 mm cannons are capable guns for shredding lightly armoured boats and low-flying aircraft. However, the short clip capacity tends to be an issue. While using this guns, the aiming must be really accurate. Being lightweight guns, the turning speed and aiming speed are very fast and accurate. This should be used as an advantage as this reduces the risk of being flanked and surprised attacked by enemy boats and aircraft.&lt;br /&gt;
&lt;br /&gt;
There are three ammunition types available:&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF|High-explosive fragmentation}}&lt;br /&gt;
* '''20 mm APT magazines:''' {{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|HEF|High-explosive fragmentation}}&lt;br /&gt;
* '''20 mm HET magazines:''' {{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|AP|Armour-piercing}}&lt;br /&gt;
&lt;br /&gt;
{{:2 cm/65 C/30 (20 mm)/Ammunition|HEF-T, AP, AP-T, HEF}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The main difference between the S-38 and the S-38b is the presence of MG34 machine guns. These machine guns are more suited towards firing upon aircraft instead of ships; citing their meagre calibre. The machine guns are mounted behind the bridge and are initially aimed upwards. The location of these machine guns allows them to fire on either side of the ship, and fire upon aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|G7a (533 mm)|WBD depth charge}}&lt;br /&gt;
&lt;br /&gt;
The S-38b is armed with two torpedoes that have a max range of 6 km (14 km with torpedo mode). They can be used almost at point-blank, the torpedoes must travel 50 m at minimum to be armed (most of the time &amp;quot;point blank&amp;quot; engagements will be between 100-500 m). Depending on the map, game mode and captain's discretion, the torpedo depth can be adjusted in order to target specific ships.&lt;br /&gt;
&lt;br /&gt;
'''1 meter depth:'''&lt;br /&gt;
&lt;br /&gt;
This is the most universal depth used for all types of engagements, being in deep water or at shallow waters. This depth is capable of hitting all sorts of vessels, including PT boats. The main downside is that enemy ships can see the water trail made by the torpedo which can make enemy vessels evade or fire at the torpedo.&lt;br /&gt;
&lt;br /&gt;
'''4 meter depth:'''&lt;br /&gt;
&lt;br /&gt;
This is the recommended depth when trying to perform long range sneaky engagements of large ships in deep waters. This is one of the riskier techniques as there is no way to launch them in shallow waters (most shallow water maps have water depth of 2-3 m). Only the captain and the team will be able to see the torpedo symbol while travelling close to them, and it will not leave any visible water trail compared to the 1-meter depth torpedo.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; |'''Torpedo Characteristics'''&lt;br /&gt;
|-&lt;br /&gt;
! Torpedo Mode !! Mass (kg) !! Maximum speed in water (km/h) !! Travel distance (km) !! Depth stroke (m) !! Arming distance (m) !! Explosive type !! Explosive mass (kg) !! TNT equivalent (kg)&lt;br /&gt;
|-&lt;br /&gt;
| {{Annotation|No|'Torpedo Mode' modification uninstalled}} || 1528 || 81 || 6.00 || 1 || 50 || SW39a || 280 || 358.4&lt;br /&gt;
|-&lt;br /&gt;
| {{Annotation|Yes|'Torpedo Mode' modification installed}} || 1528 || 55.8 || 14.00 || 1 || 50 || SW39a || 280 || 358.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The S-38b can be armed with WBD depth charges. It is not recommended to load them in the ship as they do not have any practical use in-game besides being a last resort weapon.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The S-38b has a similar playstyle to the S-38: a fast, agile, lightly-armoured but well-armed craft. The main purpose of this vessel is to rush capture points and support other boats. This ship should never face enemies alone due to its light armour that can be easily penetrated by the guns seen at the battle rating, specially the 3-in guns mounted on American and British sub-chasers. Instead, the S-38b should travel with other ships, essentially making the enemy engage in a single target while being engaged by 2-3 or more.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very close to the S-38, one can switch from the S-38 with no special learning required&lt;br /&gt;
* Very mobile&lt;br /&gt;
* Cannons offer effective stopping power for single target engagements&lt;br /&gt;
* Torpedoes are very viable in combat, as they are mounted conveniently and deal significant damage&lt;br /&gt;
* Inexpensive to operate&lt;br /&gt;
* Good crew size&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Hull offers minimal protection&lt;br /&gt;
* Key components are close together (ammo is near engines, radio room is near the bridge)&lt;br /&gt;
* Cannons have limited capacity per magazine&lt;br /&gt;
* Does not do well in numerical inferiority&lt;br /&gt;
* Even with additional MG 34s, anti-air coverage is minimal&lt;br /&gt;
* The speed is not very fast&lt;br /&gt;
* Due to the size, do not expect to survive long when spotted by enemy ships&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
S-38b was a subclass of [[S-38]] class Schnellboots (S-boots), these being later production ships. The S-38b class added an armoured bridge to the design due to the lack of protection for the bridge on the original S-38 class. It was known as the Kalotte (Eng: skull cap) because of its round shape. The S-38b class was eventually equipped with more powerful Daimler Benz MB 501 diesel engines, increasing the maximum speed.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_s38b Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[S-38]]&lt;br /&gt;
* [[S-100]]&lt;br /&gt;
* [[S-100 (1944)]]&lt;br /&gt;
* [[S-204 Lang]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Lürssen}}&lt;br /&gt;
{{Germany boats}}&lt;/div&gt;</summary>
		<author><name>U132149638</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=S-38b&amp;diff=173481</id>
		<title>S-38b</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=S-38b&amp;diff=173481"/>
				<updated>2023-09-27T12:29:52Z</updated>
		
		<summary type="html">&lt;p&gt;U132149638: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_s38b&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German motor torpedo boat {{Battle-rating}}. It was introduced in [[Update 1.79 &amp;quot;Project X&amp;quot;]] as part of the fleet closed beta test.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The S-38b is nearly identical to the [[S-38]] in terms of survivability. The S-38b has the same hull construction and composition, yet the bridge is constructed of 10 mm thick anti-fragmentation armour. This means the bridge is more resilient to damage on the S-38b than S-38.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
The S-38b is quick and agile.. It is also nearly identical to the [[S-38]] in terms of mobility: the difference is that the S-38b is slightly quicker forwards at 106 km/h (66 mph).&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|2 cm/65 C/30 (20 mm)|2 cm/65 C/38 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
While good but not excellent, the 20 mm cannons are capable guns for shredding lightly armored boats and low-flying aircraft. However, the short clip capacity tends to be an issue. While using these guns, it is important to note that because of the boat's size, the guns are aimed relatively easily, due to the stability imbued by the length. Being lightweight guns, the turning speed and aiming speed are fast and accurate. This should be used as an advantage as this reduces the risk of being flanked and surprised attacked by enemy boats and aircraft. &lt;br /&gt;
&lt;br /&gt;
There are three ammunition types available:&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF|High-explosive fragmentation}}&lt;br /&gt;
* '''20 mm APT magazines:''' {{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|HEF|High-explosive fragmentation}}&lt;br /&gt;
* '''20 mm HET magazines:''' {{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|AP|Armour-piercing}}&lt;br /&gt;
&lt;br /&gt;
{{:2 cm/65 C/30 (20 mm)/Ammunition|HEF-T, AP, AP-T, HEF}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The main difference between the S-38 and the S-38b is the presence of MG34 machine guns. These machine guns are more suited towards firing upon aircraft instead of ships; citing their meagre calibre. The machine guns are mounted behind the bridge and are initially aimed upwards. The location of these machine guns allows them to fire on either side of the ship, and fire upon aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|G7a (533 mm)|WBD depth charge}}&lt;br /&gt;
&lt;br /&gt;
The S-38b is armed with two torpedoes that have a max range of 6 km (14 km with torpedo mode). They can be used almost at point-blank, the torpedoes must travel 50 m at minimum to be armed (most of the time &amp;quot;point blank&amp;quot; engagements will be between 100-500 m). Depending on the map, game mode and captain's discretion, the torpedo depth can be adjusted in order to target specific ships.&lt;br /&gt;
&lt;br /&gt;
'''1 meter depth:'''&lt;br /&gt;
&lt;br /&gt;
This is the depth when you want your torpedos to be able to hit enemy PT boats or other small vessels, one of the disadvantages is the fact that it will leave a very visible trail, and it wont do as much damage to destroyers, as it is less likely to hit the fuel reserves, or ammunition, which are often stored at the bottom or 2m below the waterline.&lt;br /&gt;
&lt;br /&gt;
'''4 meter depth:'''&lt;br /&gt;
&lt;br /&gt;
This is the recommended depth when trying to deal with heavier ships like destroyers. This is one of the riskier techniques as there is no way to launch them in shallow waters (most shallow water maps have water depth of 2-3 m), and because of the fact that it probably wont be able to hit enemy PT boats. Only the captain and the team will be able to see the torpedo symbol while traveling close to them, and it will not leave any visible water trail compared to the 1-meter depth torpedo.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; |'''Torpedo Characteristics'''&lt;br /&gt;
|-&lt;br /&gt;
! Torpedo Mode !! Mass (kg) !! Maximum speed in water (km/h) !! Travel distance (km) !! Depth stroke (m) !! Arming distance (m) !! Explosive type !! Explosive mass (kg) !! TNT equivalent (kg)&lt;br /&gt;
|-&lt;br /&gt;
| {{Annotation|No|'Torpedo Mode' modification uninstalled}} || 1528 || 81 || 6.00 || 1 || 50 || SW39a || 280 || 358.4&lt;br /&gt;
|-&lt;br /&gt;
| {{Annotation|Yes|'Torpedo Mode' modification installed}} || 1528 || 55.8 || 14.00 || 1 || 50 || SW39a || 280 || 358.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The S-38b can be armed with WBD depth charges. you can use these to destroy destroyers or frigates. If you're close enough, you can cause catastrophic damage often ending with a kill. it is recommended that you place a 3 sec fuse, as the fuse starts as soon as you press that button, and by the time it has hit the water 1-1.5 seconds would already have passed. But if you are short on time, and you havent sneak attacked the destroyer, you may want to choosed the 5-7 sec fuse, if this happens often, or you are on a open map with little cover. But most of the time you will want to sneak attack destroyers in order to get close enough to let loose, or to lead ahead with a 5-7 sec fuse so they run into it ( in which case it does more damage if the WBD charges are under the ship, not next to it).&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The S-38b has a similar play style to the S-38: a fast, agile, lightly-armored but well-armed craft. The main purpose of this vessel is to rush capture points, support other boats, and to try to ambush other ships and destroyers. This ship should never face enemies alone due to its light armour that can be easily penetrated by the guns seen at the battle rating, specially the 3-in guns mounted on American and British sub-chasers. Instead, the S-38b should travel with other ships, essentially making the enemy engage in a single target while being engaged by 2-3 or more. If you are talented enough you can try to solo it and ambush enemy ships. It is NOT essential that you travel with others, because lets face it, 40% of the time you are alone, and you have enough armament to destroy enemy ships, but if a duo or above is engaging you, it is recommended to retreat or try to finish your objective as fast as possible.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very close to the S-38, one can switch from the S-38 with no special learning required&lt;br /&gt;
* Very mobile&lt;br /&gt;
* Cannons offer effective stopping power for single target engagements&lt;br /&gt;
* Torpedoes are very viable in combat, as they are mounted conveniently and deal significant damage&lt;br /&gt;
* Inexpensive to operate&lt;br /&gt;
* Good crew size&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Hull offers minimal protection&lt;br /&gt;
* Key components are close together (ammo is near engines, radio room is near the bridge)&lt;br /&gt;
* Cannons have limited capacity per magazine&lt;br /&gt;
* Does not do well in numerical inferiority&lt;br /&gt;
* Even with additional MG 34s, anti-air coverage is minimal&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
S-38b was a subclass of [[S-38]] class Schnellboots (S-boots), these being later production ships. The S-38b class added an armoured bridge to the design due to the lack of protection for the bridge on the original S-38 class. It was known as the Kalotte (Eng: skull cap) because of its round shape. The S-38b class was eventually equipped with more powerful Daimler Benz MB 501 diesel engines, increasing the maximum speed.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_s38b Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[S-38]]&lt;br /&gt;
* [[S-100]]&lt;br /&gt;
* [[S-100 (1944)]]&lt;br /&gt;
* [[S-204 Lang]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Lürssen}}&lt;br /&gt;
{{Germany boats}}&lt;/div&gt;</summary>
		<author><name>U132149638</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=S-38b&amp;diff=173480</id>
		<title>S-38b</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=S-38b&amp;diff=173480"/>
				<updated>2023-09-27T12:26:02Z</updated>
		
		<summary type="html">&lt;p&gt;U132149638: /* Additional armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_s38b&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German motor torpedo boat {{Battle-rating}}. It was introduced in [[Update 1.79 &amp;quot;Project X&amp;quot;]] as part of the fleet closed beta test.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The S-38b is nearly identical to the [[S-38]] in terms of survivability. The S-38b has the same hull construction and composition, yet the bridge is constructed of 10 mm thick anti-fragmentation armour. This means the bridge is more resilient to damage on the S-38b than S-38.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
The S-38b is quick and agile.. It is also nearly identical to the [[S-38]] in terms of mobility: the difference is that the S-38b is slightly quicker forwards at 106 km/h (66 mph).&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|2 cm/65 C/30 (20 mm)|2 cm/65 C/38 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
While good but not excellent, the 20 mm cannons are capable guns for shredding lightly armored boats and low-flying aircraft. However, the short clip capacity tends to be an issue. While using these guns, it is important to note that because of the boat's size, the guns are aimed relatively easily, due to the stability imbued by the length. Being lightweight guns, the turning speed and aiming speed are fast and accurate. This should be used as an advantage as this reduces the risk of being flanked and surprised attacked by enemy boats and aircraft. &lt;br /&gt;
&lt;br /&gt;
There are three ammunition types available:&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF|High-explosive fragmentation}}&lt;br /&gt;
* '''20 mm APT magazines:''' {{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|HEF|High-explosive fragmentation}}&lt;br /&gt;
* '''20 mm HET magazines:''' {{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|AP|Armour-piercing}}&lt;br /&gt;
&lt;br /&gt;
{{:2 cm/65 C/30 (20 mm)/Ammunition|HEF-T, AP, AP-T, HEF}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The main difference between the S-38 and the S-38b is the presence of MG34 machine guns. These machine guns are more suited towards firing upon aircraft instead of ships; citing their meagre calibre. The machine guns are mounted behind the bridge and are initially aimed upwards. The location of these machine guns allows them to fire on either side of the ship, and fire upon aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|G7a (533 mm)|WBD depth charge}}&lt;br /&gt;
&lt;br /&gt;
The S-38b is armed with two torpedoes that have a max range of 6 km (14 km with torpedo mode). They can be used almost at point-blank, the torpedoes must travel 50 m at minimum to be armed (most of the time &amp;quot;point blank&amp;quot; engagements will be between 100-500 m). Depending on the map, game mode and captain's discretion, the torpedo depth can be adjusted in order to target specific ships.&lt;br /&gt;
&lt;br /&gt;
'''1 meter depth:'''&lt;br /&gt;
&lt;br /&gt;
This is the depth when you want your torpedos to be able to hit enemy PT boats or other small vessels, one of the disadvantages is the fact that it will leave a very visible trail, and it wont do as much damage to destroyers, as it is less likely to hit the fuel reserves, or ammunition, which are often stored at the bottom or 2m below the waterline.&lt;br /&gt;
&lt;br /&gt;
'''4 meter depth:'''&lt;br /&gt;
&lt;br /&gt;
This is the recommended depth when trying to deal with heavier ships like destroyers. This is one of the riskier techniques as there is no way to launch them in shallow waters (most shallow water maps have water depth of 2-3 m), and because of the fact that it probably wont be able to hit enemy PT boats. Only the captain and the team will be able to see the torpedo symbol while traveling close to them, and it will not leave any visible water trail compared to the 1-meter depth torpedo.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; |'''Torpedo Characteristics'''&lt;br /&gt;
|-&lt;br /&gt;
! Torpedo Mode !! Mass (kg) !! Maximum speed in water (km/h) !! Travel distance (km) !! Depth stroke (m) !! Arming distance (m) !! Explosive type !! Explosive mass (kg) !! TNT equivalent (kg)&lt;br /&gt;
|-&lt;br /&gt;
| {{Annotation|No|'Torpedo Mode' modification uninstalled}} || 1528 || 81 || 6.00 || 1 || 50 || SW39a || 280 || 358.4&lt;br /&gt;
|-&lt;br /&gt;
| {{Annotation|Yes|'Torpedo Mode' modification installed}} || 1528 || 55.8 || 14.00 || 1 || 50 || SW39a || 280 || 358.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The S-38b can be armed with WBD depth charges. you can use these to destroy destroyers or frigates. If you're close enough, you can cause catastrophic damage often ending with a kill. it is recommended that you place a 3 sec fuse, as the fuse starts as soon as you press that button, and by the time it has hit the water 1-1.5 seconds would already have passed. But if you are short on time, and you havent sneak attacked the destroyer, you may want to choosed the 5-7 sec fuse, if this happens often, or you are on a open map with little cover. But most of the time you will want to sneak attack destroyers in order to get close enough to let loose, or to lead ahead with a 5-7 sec fuse so they run into it ( in which case it does more damage if the WBD charges are under the ship, not next to it).&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The S-38b has a similar playstyle to the S-38: a fast, agile, lightly-armoured but well-armed craft. The main purpose of this vessel is to rush capture points and support other boats. This ship should never face enemies alone due to its light armour that can be easily penetrated by the guns seen at the battle rating, specially the 3-in guns mounted on American and British sub-chasers. Instead, the S-38b should travel with other ships, essentially making the enemy engage in a single target while being engaged by 2-3 or more.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very close to the S-38, one can switch from the S-38 with no special learning required&lt;br /&gt;
* Very mobile&lt;br /&gt;
* Cannons offer effective stopping power for single target engagements&lt;br /&gt;
* Torpedoes are very viable in combat, as they are mounted conveniently and deal significant damage&lt;br /&gt;
* Inexpensive to operate&lt;br /&gt;
* Good crew size&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Hull offers minimal protection&lt;br /&gt;
* Key components are close together (ammo is near engines, radio room is near the bridge)&lt;br /&gt;
* Cannons have limited capacity per magazine&lt;br /&gt;
* Does not do well in numerical inferiority&lt;br /&gt;
* Even with additional MG 34s, anti-air coverage is minimal&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
S-38b was a subclass of [[S-38]] class Schnellboots (S-boots), these being later production ships. The S-38b class added an armoured bridge to the design due to the lack of protection for the bridge on the original S-38 class. It was known as the Kalotte (Eng: skull cap) because of its round shape. The S-38b class was eventually equipped with more powerful Daimler Benz MB 501 diesel engines, increasing the maximum speed.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_s38b Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[S-38]]&lt;br /&gt;
* [[S-100]]&lt;br /&gt;
* [[S-100 (1944)]]&lt;br /&gt;
* [[S-204 Lang]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Lürssen}}&lt;br /&gt;
{{Germany boats}}&lt;/div&gt;</summary>
		<author><name>U132149638</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=S-38b&amp;diff=173479</id>
		<title>S-38b</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=S-38b&amp;diff=173479"/>
				<updated>2023-09-27T12:13:44Z</updated>
		
		<summary type="html">&lt;p&gt;U132149638: /* Primary armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_s38b&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German motor torpedo boat {{Battle-rating}}. It was introduced in [[Update 1.79 &amp;quot;Project X&amp;quot;]] as part of the fleet closed beta test.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The S-38b is nearly identical to the [[S-38]] in terms of survivability. The S-38b has the same hull construction and composition, yet the bridge is constructed of 10 mm thick anti-fragmentation armour. This means the bridge is more resilient to damage on the S-38b than S-38.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
The S-38b is quick and agile.. It is also nearly identical to the [[S-38]] in terms of mobility: the difference is that the S-38b is slightly quicker forwards at 106 km/h (66 mph).&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|2 cm/65 C/30 (20 mm)|2 cm/65 C/38 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
While good but not excellent, the 20 mm cannons are capable guns for shredding lightly armored boats and low-flying aircraft. However, the short clip capacity tends to be an issue. While using these guns, it is important to note that because of the boat's size, the guns are aimed relatively easily, due to the stability imbued by the length. Being lightweight guns, the turning speed and aiming speed are fast and accurate. This should be used as an advantage as this reduces the risk of being flanked and surprised attacked by enemy boats and aircraft. &lt;br /&gt;
&lt;br /&gt;
There are three ammunition types available:&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF|High-explosive fragmentation}}&lt;br /&gt;
* '''20 mm APT magazines:''' {{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|HEF|High-explosive fragmentation}}&lt;br /&gt;
* '''20 mm HET magazines:''' {{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|AP|Armour-piercing}}&lt;br /&gt;
&lt;br /&gt;
{{:2 cm/65 C/30 (20 mm)/Ammunition|HEF-T, AP, AP-T, HEF}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The main difference between the S-38 and the S-38b is the presence of MG34 machine guns. These machine guns are more suited towards firing upon aircraft instead of ships; citing their meagre calibre. The machine guns are mounted behind the bridge and are initially aimed upwards. The location of these machine guns allows them to fire on either side of the ship, and fire upon aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|G7a (533 mm)|WBD depth charge}}&lt;br /&gt;
&lt;br /&gt;
The S-38b is armed with two torpedoes that have a max range of 6 km (14 km with torpedo mode). They can be used almost at point-blank, the torpedoes must travel 50 m at minimum to be armed (most of the time &amp;quot;point blank&amp;quot; engagements will be between 100-500 m). Depending on the map, game mode and captain's discretion, the torpedo depth can be adjusted in order to target specific ships.&lt;br /&gt;
&lt;br /&gt;
'''1 meter depth:'''&lt;br /&gt;
&lt;br /&gt;
This is the most universal depth used for all types of engagements, being in deep water or at shallow waters. This depth is capable of hitting all sorts of vessels, including PT boats. The main downside is that enemy ships can see the water trail made by the torpedo which can make enemy vessels evade or fire at the torpedo.&lt;br /&gt;
&lt;br /&gt;
'''4 meter depth:'''&lt;br /&gt;
&lt;br /&gt;
This is the recommended depth when trying to perform long range sneaky engagements of large ships in deep waters. This is one of the riskier techniques as there is no way to launch them in shallow waters (most shallow water maps have water depth of 2-3 m). Only the captain and the team will be able to see the torpedo symbol while travelling close to them, and it will not leave any visible water trail compared to the 1-meter depth torpedo.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; |'''Torpedo Characteristics'''&lt;br /&gt;
|-&lt;br /&gt;
! Torpedo Mode !! Mass (kg) !! Maximum speed in water (km/h) !! Travel distance (km) !! Depth stroke (m) !! Arming distance (m) !! Explosive type !! Explosive mass (kg) !! TNT equivalent (kg)&lt;br /&gt;
|-&lt;br /&gt;
| {{Annotation|No|'Torpedo Mode' modification uninstalled}} || 1528 || 81 || 6.00 || 1 || 50 || SW39a || 280 || 358.4&lt;br /&gt;
|-&lt;br /&gt;
| {{Annotation|Yes|'Torpedo Mode' modification installed}} || 1528 || 55.8 || 14.00 || 1 || 50 || SW39a || 280 || 358.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The S-38b can be armed with WBD depth charges. It is not recommended to load them in the ship as they do not have any practical use in-game besides being a last resort weapon.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The S-38b has a similar playstyle to the S-38: a fast, agile, lightly-armoured but well-armed craft. The main purpose of this vessel is to rush capture points and support other boats. This ship should never face enemies alone due to its light armour that can be easily penetrated by the guns seen at the battle rating, specially the 3-in guns mounted on American and British sub-chasers. Instead, the S-38b should travel with other ships, essentially making the enemy engage in a single target while being engaged by 2-3 or more.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very close to the S-38, one can switch from the S-38 with no special learning required&lt;br /&gt;
* Very mobile&lt;br /&gt;
* Cannons offer effective stopping power for single target engagements&lt;br /&gt;
* Torpedoes are very viable in combat, as they are mounted conveniently and deal significant damage&lt;br /&gt;
* Inexpensive to operate&lt;br /&gt;
* Good crew size&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Hull offers minimal protection&lt;br /&gt;
* Key components are close together (ammo is near engines, radio room is near the bridge)&lt;br /&gt;
* Cannons have limited capacity per magazine&lt;br /&gt;
* Does not do well in numerical inferiority&lt;br /&gt;
* Even with additional MG 34s, anti-air coverage is minimal&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
S-38b was a subclass of [[S-38]] class Schnellboots (S-boots), these being later production ships. The S-38b class added an armoured bridge to the design due to the lack of protection for the bridge on the original S-38 class. It was known as the Kalotte (Eng: skull cap) because of its round shape. The S-38b class was eventually equipped with more powerful Daimler Benz MB 501 diesel engines, increasing the maximum speed.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_s38b Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[S-38]]&lt;br /&gt;
* [[S-100]]&lt;br /&gt;
* [[S-100 (1944)]]&lt;br /&gt;
* [[S-204 Lang]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Lürssen}}&lt;br /&gt;
{{Germany boats}}&lt;/div&gt;</summary>
		<author><name>U132149638</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Spitfire_Mk_Ia&amp;diff=145993</id>
		<title>Spitfire Mk Ia</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Spitfire_Mk_Ia&amp;diff=145993"/>
				<updated>2022-11-17T10:12:41Z</updated>
		
		<summary type="html">&lt;p&gt;U132149638: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Spitfire (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=spitfire_mk1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
The Spitfire Mk Ia is one of the first monoplane fighter designs in the British tree, alongside the [[Hurricane (Family)|Hurricanes]]. The Spitfire is distinctive with its sleek and thin elliptical wing design, a characteristic seen in most future Spitfire variants. The wing on the Spitfire is a Type A, which contained four .303 machine guns per wing for a total of eight machine guns.&lt;br /&gt;
&lt;br /&gt;
Its default paint coat consists of a green and tan two-tone colouring, with a white undercoat. The Spitfire Mk Ia possess the Royal Air Force Type A.1 roundel on the fuselage with a yellow outer ring, followed by blue, white, and then a red centre. On the wings, the Type B roundels are painted with a simple blue outer ring and a red centre. The red, white, blue fin flap exists on the tail vertical stabilizer.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle. --&amp;gt;&lt;br /&gt;
The Spitfire Mk Ia has an excellent climb rate and a high top speed of 460 km/h when flying in a straight line. The plane has a decently high wing-rip speed, which should not come into play in controlled dives.&lt;br /&gt;
&lt;br /&gt;
It also possesses a very quick turning ability, although in some situations this can mean that manoeuvring energy retention is worse than one might expect. Roll rate is good at low speeds, but suffers about ~300 km/h.&lt;br /&gt;
&lt;br /&gt;
In general, the Spitfire performs best at low and medium altitudes: below 4,500 m. Above this altitude, engine power and manoeuvrability suffer.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,267 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 527 || 507 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 16.7 || 17.7 || 10.7 || 10.7 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 617 || 584 || 14.6 || 15.0 || 26.2 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 230 || ~11 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 275 || &amp;lt; 400 || &amp;lt; 350 || &amp;gt; 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,900 m || 1,020 hp || 1,357 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass - Armoured windscreen&lt;br /&gt;
* 4 mm Steel - Armour plate in pilot's seat&lt;br /&gt;
* 6-7 mm Steel -Armour plate behind the pilot&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 8 x 7.7 mm Browning machine guns, wing-mounted (350 rpg = 2,800 total)&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* 153 rounds per second total output (1150 rpm x 8 / 60).&lt;br /&gt;
* Muzzle velocity 810 m/s (2,660 feet/second). &amp;lt;ref&amp;gt;http://www.aviation-history.com/guns/303.htm&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The .303 was a rifle round, accurate but fairly ineffective in air combat unless in skilled hands. The calibre was chosen over the .50 as it was lighter, had a higher rate of fire and was less susceptible to jamming. However, it required an average 4,500 rounds to disable an enemy aircraft &amp;lt;ref&amp;gt;Flying Guns: World War II by Anthony G Williams, Emmanuel Gustin (2003), p95&amp;lt;/ref&amp;gt;, of which 250 rounds needed to hit (i.e. a full 2-second burst). The accurate placing of the shot was essential, as it lacked sufficient energy to cause structural damage.&lt;br /&gt;
* The design used an open bolt mechanism to allow air to flow through the barrel and prevent overheating. This worked well at lower altitudes but caused icing at high altitude. The red canvas wing-port covering kept the gun clean and warm; later marks also ducted hot air from the engine to regulate the gun's breech temperature. &amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/Supermarine_Spitfire#Armament&amp;lt;/ref&amp;gt;&lt;br /&gt;
* RAF recommended convergence in 1939 was 365 m (400 yards) in contrast to the Luftwaffe, with experience from the Spanish Civil War, using 200 m (which the RAF adopted by mid-1940). Although many high scoring pilots reduced this, close to 137 m (150 yards) or less for an accurate kill, others ignored convergence altogether or went to a box-shot where paired guns were set to different convergences.&lt;br /&gt;
* Choice of ammunition is essential as AP and ball rounds rely on kinetic energy to cause damage, which is lost quickly in small calibre rounds. The API round will also transfer chemical energy into the target and so will be more effective on lightly armoured targets, particularly if they hit something flammable. Pure tracer rounds help to target, especially in combat manoeuvres where lead varies, but have little penetration on contact. &amp;lt;ref&amp;gt;http://users.skynet.be/Emmanuel.Gustin/fgun/fgun-fi.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Climbing&lt;br /&gt;
&lt;br /&gt;
It is recommended to climb at the start of the match, using the Spitfire Mk Ia's excellent climb rate. This can be done efficiently in two ways depending on the preference of the pilot. If you want to get to high altitudes quickly without having covered much distance you can start off with a 26 degree climb until around 4 km (circa 13,000 ft), after which the nose of the aircraft can be lowered down to a 20 degree climb. If you want to get to a higher altitude at a more moderate tempo and cover more distance, the preference is then to climb steadily the entire way up at 20 degrees. The advantage of the first strategy is that you are going to be the highest altitude fighter in the game. The advantage of the second strategy is that you will be ahead of your bases and at the altitude of enemy bombers so that you can take easy head-on passes at them. In those situations, the bombers can be easy kills (if you fail a head-on against a bomber it is not recommended to turn around and attempt to finish off the bomber as the tail, ventral, dorsal and beam gunners would then have the advantage of you flying into their bullets).&lt;br /&gt;
&lt;br /&gt;
;Speed&lt;br /&gt;
&lt;br /&gt;
The Spitfire is fast, with a top speed of around 600 km/h, although in a straight line it normally only reaches around 460 km/h (which can be higher if you're using MEC). For its BR, the Spitfire Mk Ia's speed is above average overall, being able to reliably outrun aircraft that can outturn it and outturn aircraft that can outrun it. Utilizing its great climb rate, you can dive on faster, heavier aircraft to prevent then from extending away.&lt;br /&gt;
&lt;br /&gt;
;Engaging Enemy Aircraft&lt;br /&gt;
&lt;br /&gt;
The Spitfire is disadvantaged in head-ons due to the lack of armament in the center of the plane, which means you will have to rely on your convergence settings. In a Spitfire, it is highly recommended to initiate turnfight-only engagements. It is possible to fake a head-on (by pulling away once your enemy starts firing) if you're forced to do so by an enemy plane, but it is highly recommended to never commit to a head-on engagement with a dedicated monoplane fighter. A skilled opponent will try to energy fight you, which can catch a Spitfire pilot by suprise. You can lose your energy faster than you realize, and when you do, you've most likely been baited and can be an easy target for the enemy.&lt;br /&gt;
&lt;br /&gt;
The Spitfire has a relatively good ammo count. The 4-digit ammo can will most likely not be deceiving, since there are 8 guns on the aircraft, making around 400 rpg. It is recommended to use the guns at around 400 m to have the most devastating effect. If aimed correctly, your enemy is going to have a bad day. The guns can also be used to attack light or unarmoured ground targets, usually with Stealth or Omnipurpose belts, but dedicated gun-platforms with additional suspended armaments like the [[Hurricane Mk I/L]] and [[Hellcat Mk II (Great Britain)|Hellcat]] can perform the job more efficiently than the Spitfire.&lt;br /&gt;
&lt;br /&gt;
When in a fight with an enemy plane which is not Japanese, it is recommended to entice them into a turnfight by waiting until they get close enough and then veering into them, forcing a turning fight.&lt;br /&gt;
&lt;br /&gt;
The Spitfire Mk Ia is a plane known for its manoeuvrability. It is faster than Japanese planes, so if attacked by one, a Rolling Scissors technique or straight dash can be used to evade them. If in a good position, Boom &amp;amp; Zoom can be used: repeatedly strafing and then proceeding to either climb high and energy trap it, or extending away maintaining as much energy as possible.&lt;br /&gt;
&lt;br /&gt;
====Specific enemies worth noting====&lt;br /&gt;
&amp;lt;!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The [[Bf 109 (Family)|Bf 109 Friedrich (F) series]] are planes players should watch out for. They can do tremendous amounts of damage to a Spitfire if they get on your tail. They also can have very good turning performance, given the pilot flying the 109 knows what he's doing, which could catch you by surprise. The energy performance of the Bf 109 also greatly exceeds the Spitfire's.&lt;br /&gt;
* [[:Category:Japan aircraft|Japanese aircraft]] - Fighter planes like the [[Ki-43 (Family)|Ki-43]] and [[A6M (Family)|A6M]] will turn all over the Spitfire. As such, the Spitfire's famous turning ability is actually considered wide and sluggish against a Japanese opponent. Instead, the Merlin engine power on the Spitfire can be used to try and outrun the Japanese plane. When attacking a Japanese plane, Boom &amp;amp; Zoom tactics are recommended, rather than turning, to keep an energy advantage over the opponent.&lt;br /&gt;
* Biplanes - Biplanes like the [[Ki-10 (Family)|Ki-10]], [[I-15 (Family)|I-15]], and [[CR.32 (Family)|CR.32]] may be slow, but they are among some of the most manoeuvrable aircraft in War Thunder. It is highly recommended not to turn-fight them and to use Boom &amp;amp; Zoom tactics instead. Luckily, most biplanes are fragile and your eight machine guns will tear them apart.&lt;br /&gt;
* [[:Category:Bombers|Large bombers]] - Although you have eight machine guns, they are only 7.7 mm caliber. With larger aircraft, you may find yourself expending all of your ammunition and not even coming away with a kill. The Spitfire is also quite fragile, so you should be careful of defensive turrets. Even light machine guns can take out your engine, kill your pilot and destroy important combat surfaces.&lt;br /&gt;
* The [[I-180S]] premium Soviet fighter is extremely manoeuvrable and has great energy retention which can sometimes even out-turn Spitfires at higher speeds, thus it is recommended to be very careful when engaging these planes, making sure you have an energy advantage, or it will be a difficult battle.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
[[File:Radar chart Spitfire Mk Ia.png|thumb|Fighter abilities of the Spitfire Mk.Ia]]&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Outstanding turn radius, very good at turnfighting&lt;br /&gt;
* Adequate roll rate at low speed&lt;br /&gt;
* Good performance at altitudes below 4.5 km&lt;br /&gt;
* Excellent climb rate&lt;br /&gt;
* Decent armour: frontal 38 mm glass and rear 4-7 mm steel plates&lt;br /&gt;
* &amp;quot;100 octane fuel&amp;quot; modification provides roughly 15% increase in engine power&lt;br /&gt;
* Good anti-fighter armament of eight machine guns&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor high-altitude performance&lt;br /&gt;
* Roll rate stiffens dramatically at ~300 km/h&lt;br /&gt;
* Below average energy retention: momentum is lost after pulling a few sharp turns&lt;br /&gt;
* Fragile construction: damage to the airframe, control surfaces, or engine can cripple the plane&lt;br /&gt;
* Negative Gs and inverted flight causes the Float Carburettor to fail, momentarily cutting the engine&lt;br /&gt;
* Engine prone to overheating&lt;br /&gt;
* Machine guns are effective only if the target is hit repeatedly at close ranges&lt;br /&gt;
* No suspended armaments or heavy guns for ground attack&lt;br /&gt;
* Pulling back hard on the joystick can cause dangerous flat-spins in Simulator mode&lt;br /&gt;
* Poor simulator cockpit visibility&lt;br /&gt;
* only 2,800 ammo so shoot carefully &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
Despite the British Air Ministry's preference for biplane fighters in the early 1930s, Supermarine designer RJ Mitchell began work on an all-metal construction, single-engine, single-seat monoplane fighter with an enclosed cockpit and retractable landing gear. The Spitfire (Prototype K5054) made its first flight on March 5th 1936, and after demonstrating superb handling qualities, was ordered into mass production for the RAF. The first Spitfires entered service with No.19 Squadron at RAF Duxford in August 1938.&lt;br /&gt;
&lt;br /&gt;
Initially, the Mk I variant was equipped with type A wings and four wing-mounted Colt-Browning Mk II .303 (7.7mm) machine guns, although this was soon increased to eight. Further upgrades included the use of a Rolls-Royce Merlin III engine instead of the original 1,030 HP Merlin II; the original two blade fixed pitch wooden propeller was also replaced with a metal, variable pitch three bladed propeller of either Rotol or De Havilland design. A bulged canopy, bullet proof windscreen, armour plating and hydraulics to operate the gear and flaps were also introduced, partly as a result of the combat experience gained by Hurricane squadrons during the Battle of France.&lt;br /&gt;
&lt;br /&gt;
The first Spitfires had a basic targeting system consisting of a ringed sight, but by July of 1939 a more sophisticated collimator sight, the GM2 Mk II, began to be used; machines already in service were retrofitted with the new sights.&lt;br /&gt;
&lt;br /&gt;
In 1940, 30 aircraft were delivered to front line service for Operational Trials with the new Type B wing; the Spitfire Mk IB was armed with two 20 mm Hispano cannon and four 0.303 Browning machine guns, and the older eight gun fighters were re-designated the Mk IA. However, the drum feed for the 20 mm cannon proved to be very unreliable and prone to jamming, so the Mk IB was withdrawn from service.&lt;br /&gt;
&lt;br /&gt;
At the time of its introduction, right through the Battle of Britain in the summer of 1940, the Spitfire Mk I was considered by many to be the greatest fighter aircraft in the world. By the time the Spitfire Mk II began to replace it, 1,566 Mk Is had been built.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
=== Aces ===&lt;br /&gt;
The Spitfire Mk.1A was the iconic British aircraft of the Battle of Britain. Leading Spitfire aces of this battle were: &amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/The_Few&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Nationality !! Squadron&lt;br /&gt;
|-&lt;br /&gt;
| Pilot Officer Eric Lock || British || 41&lt;br /&gt;
|-&lt;br /&gt;
| Flying Officer Brian Carbury || New Zealand || 603&lt;br /&gt;
|-&lt;br /&gt;
| Pilot Officer Colin Gray || New Zealand || 54&lt;br /&gt;
|-&lt;br /&gt;
| Pilot Officer Bob Doe || British || 234&lt;br /&gt;
|-&lt;br /&gt;
| Flight Lieutenant Paterson Hughes || Australia || 234&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notable pilots ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Douglas_Bader_profile.jpg|thumb|none|220px|User:U64962917#Bader,_Douglas_R.S.B.|The '''{{PAGENAME}}''' was the first Spitfire in which [[User:U64962917#Bader,_Douglas_R.S.B.|Douglas Bader]] flew. As it was he crashed the first one during take off, however immediately jumped into another and took to the air.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=spitfire_mk1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|9_txEPailKc|'''The Shooting Range #92''' - ''Metal Beasts'' section at 01:54 discusses the Spitfire Mk Ia.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/275318-supermarine-spitfire-mk-ia/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Supermarine}}&lt;br /&gt;
{{Britain fighters}}&lt;/div&gt;</summary>
		<author><name>U132149638</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Spitfire_Mk_Ia&amp;diff=145992</id>
		<title>Spitfire Mk Ia</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Spitfire_Mk_Ia&amp;diff=145992"/>
				<updated>2022-11-17T10:10:51Z</updated>
		
		<summary type="html">&lt;p&gt;U132149638: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Spitfire (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=spitfire_mk1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
The Spitfire Mk Ia is one of the first monoplane fighter designs in the British tree, alongside the [[Hurricane (Family)|Hurricanes]]. The Spitfire is distinctive with its sleek and thin elliptical wing design, a characteristic seen in most future Spitfire variants. The wing on the Spitfire is a Type A, which contained four .303 machine guns per wing for a total of eight machine guns.&lt;br /&gt;
&lt;br /&gt;
Its default paint coat consists of a green and tan two-tone colouring, with a white undercoat. The Spitfire Mk Ia possess the Royal Air Force Type A.1 roundel on the fuselage with a yellow outer ring, followed by blue, white, and then a red centre. On the wings, the Type B roundels are painted with a simple blue outer ring and a red centre. The red, white, blue fin flap exists on the tail vertical stabilizer.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle. --&amp;gt;&lt;br /&gt;
The Spitfire Mk Ia has an excellent climb rate and a high top speed of 460 km/h when flying in a straight line. The plane has a decently high wing-rip speed, which should not come into play in controlled dives.&lt;br /&gt;
&lt;br /&gt;
It also possesses a very quick turning ability, although in some situations this can mean that manoeuvring energy retention is worse than one might expect. Roll rate is good at low speeds, but suffers about ~300 km/h.&lt;br /&gt;
&lt;br /&gt;
In general, the Spitfire performs best at low and medium altitudes: below 4,500 m. Above this altitude, engine power and manoeuvrability suffer.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,267 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 527 || 507 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 16.7 || 17.7 || 10.7 || 10.7 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 617 || 584 || 14.6 || 15.0 || 26.2 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 230 || ~11 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 275 || &amp;lt; 400 || &amp;lt; 350 || &amp;gt; 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,900 m || 1,020 hp || 1,357 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass - Armoured windscreen&lt;br /&gt;
* 4 mm Steel - Armour plate in pilot's seat&lt;br /&gt;
* 6-7 mm Steel -Armour plate behind the pilot&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 8 x 7.7 mm Browning machine guns, wing-mounted (350 rpg = 2,800 total)&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* 153 rounds per second total output (1150 rpm x 8 / 60).&lt;br /&gt;
* Muzzle velocity 810 m/s (2,660 feet/second). &amp;lt;ref&amp;gt;http://www.aviation-history.com/guns/303.htm&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The .303 was a rifle round, accurate but fairly ineffective in air combat unless in skilled hands. The calibre was chosen over the .50 as it was lighter, had a higher rate of fire and was less susceptible to jamming. However, it required an average 4,500 rounds to disable an enemy aircraft &amp;lt;ref&amp;gt;Flying Guns: World War II by Anthony G Williams, Emmanuel Gustin (2003), p95&amp;lt;/ref&amp;gt;, of which 250 rounds needed to hit (i.e. a full 2-second burst). The accurate placing of the shot was essential, as it lacked sufficient energy to cause structural damage.&lt;br /&gt;
* The design used an open bolt mechanism to allow air to flow through the barrel and prevent overheating. This worked well at lower altitudes but caused icing at high altitude. The red canvas wing-port covering kept the gun clean and warm; later marks also ducted hot air from the engine to regulate the gun's breech temperature. &amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/Supermarine_Spitfire#Armament&amp;lt;/ref&amp;gt;&lt;br /&gt;
* RAF recommended convergence in 1939 was 365 m (400 yards) in contrast to the Luftwaffe, with experience from the Spanish Civil War, using 200 m (which the RAF adopted by mid-1940). Although many high scoring pilots reduced this, close to 137 m (150 yards) or less for an accurate kill, others ignored convergence altogether or went to a box-shot where paired guns were set to different convergences.&lt;br /&gt;
* Choice of ammunition is essential as AP and ball rounds rely on kinetic energy to cause damage, which is lost quickly in small calibre rounds. The API round will also transfer chemical energy into the target and so will be more effective on lightly armoured targets, particularly if they hit something flammable. Pure tracer rounds help to target, especially in combat manoeuvres where lead varies, but have little penetration on contact. &amp;lt;ref&amp;gt;http://users.skynet.be/Emmanuel.Gustin/fgun/fgun-fi.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Climbing&lt;br /&gt;
&lt;br /&gt;
It is recommended to climb at the start of the match, using the Spitfire Mk Ia's excellent climb rate. This can be done efficiently in two ways depending on the preference of the pilot. If you want to get to high altitudes quickly without having covered much distance you can start off with a 26 degree climb until around 4 km (circa 13,000 ft), after which the nose of the aircraft can be lowered down to a 20 degree climb. If you want to get to a higher altitude at a more moderate tempo and cover more distance, the preference is then to climb steadily the entire way up at 20 degrees. The advantage of the first strategy is that you are going to be the highest altitude fighter in the game. The advantage of the second strategy is that you will be ahead of your bases and at the altitude of enemy bombers so that you can take easy head-on passes at them. In those situations, the bombers can be easy kills (if you fail a head-on against a bomber it is not recommended to turn around and attempt to finish off the bomber as the tail, ventral, dorsal and beam gunners would then have the advantage of you flying into their bullets).&lt;br /&gt;
&lt;br /&gt;
;Speed&lt;br /&gt;
&lt;br /&gt;
The Spitfire is fast, with a top speed of around 600 km/h, although in a straight line it normally only reaches around 460 km/h (which can be higher if you're using MEC). For its BR, the Spitfire Mk Ia's speed is above average overall, being able to reliably outrun aircraft that can outturn it and outturn aircraft that can outrun it. Utilizing its great climb rate, you can dive on faster, heavier aircraft to prevent then from extending away.&lt;br /&gt;
&lt;br /&gt;
;Engaging Enemy Aircraft&lt;br /&gt;
&lt;br /&gt;
The Spitfire is disadvantaged in head-ons due to the lack of armament in the center of the plane, which means you will have to rely on your convergence settings. In a Spitfire, it is highly recommended to initiate turnfight-only engagements. It is possible to fake a head-on (by pulling away once your enemy starts firing) if you're forced to do so by an enemy plane, but it is highly recommended to never commit to a head-on engagement with a dedicated monoplane fighter. A skilled opponent will try to energy fight you, which can catch a Spitfire pilot by suprise. You can lose your energy faster than you realize, and when you do, you've most likely been baited and can be an easy target for the enemy.&lt;br /&gt;
&lt;br /&gt;
The Spitfire has a relatively good ammo count. The 4-digit ammo can will most likely not be deceiving, since there are 8 guns on the aircraft, making around 400 rpg. It is recommended to use the guns at around 400 m to have the most devastating effect. If aimed correctly, your enemy is going to have a bad day. The guns can also be used to attack light or unarmoured ground targets, usually with Stealth or Omnipurpose belts, but dedicated gun-platforms with additional suspended armaments like the [[Hurricane Mk I/L]] and [[Hellcat Mk II (Great Britain)|Hellcat]] can perform the job more efficiently than the Spitfire.&lt;br /&gt;
&lt;br /&gt;
When in a fight with an enemy plane which is not Japanese, it is recommended to entice them into a turnfight by waiting until they get close enough and then veering into them, forcing a turning fight.&lt;br /&gt;
&lt;br /&gt;
The Spitfire Mk Ia is a plane known for its manoeuvrability. It is faster than Japanese planes, so if attacked by one, a Rolling Scissors technique or straight dash can be used to evade them. If in a good position, Boom &amp;amp; Zoom can be used: repeatedly strafing and then proceeding to either climb high and energy trap it, or extending away maintaining as much energy as possible.&lt;br /&gt;
&lt;br /&gt;
====Specific enemies worth noting====&lt;br /&gt;
&amp;lt;!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The [[Bf 109 (Family)|Bf 109 Friedrich (F) series]] are planes players should watch out for. They can do tremendous amounts of damage to a Spitfire if they get on your tail. They also can have very good turning performance, given the pilot flying the 109 knows what he's doing, which could catch you by surprise. The energy performance of the Bf 109 also greatly exceeds the Spitfire's.&lt;br /&gt;
* [[:Category:Japan aircraft|Japanese aircraft]] - Fighter planes like the [[Ki-43 (Family)|Ki-43]] and [[A6M (Family)|A6M]] will turn all over the Spitfire. As such, the Spitfire's famous turning ability is actually considered wide and sluggish against a Japanese opponent. Instead, the Merlin engine power on the Spitfire can be used to try and outrun the Japanese plane. When attacking a Japanese plane, Boom &amp;amp; Zoom tactics are recommended, rather than turning, to keep an energy advantage over the opponent.&lt;br /&gt;
* Biplanes - Biplanes like the [[Ki-10 (Family)|Ki-10]], [[I-15 (Family)|I-15]], and [[CR.32 (Family)|CR.32]] may be slow, but they are among some of the most manoeuvrable aircraft in War Thunder. It is highly recommended not to turn-fight them and to use Boom &amp;amp; Zoom tactics instead. Luckily, most biplanes are fragile and your eight machine guns will tear them apart.&lt;br /&gt;
* [[:Category:Bombers|Large bombers]] - Although you have eight machine guns, they are only 7.7 mm caliber. With larger aircraft, you may find yourself expending all of your ammunition and not even coming away with a kill. The Spitfire is also quite fragile, so you should be careful of defensive turrets. Even light machine guns can take out your engine, kill your pilot and destroy important combat surfaces.&lt;br /&gt;
* The [[I-180S]] premium Soviet fighter is extremely manoeuvrable and has great energy retention which can sometimes even out-turn Spitfires at higher speeds, thus it is recommended to be very careful when engaging these planes, making sure you have an energy advantage, or it will be a difficult battle.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
[[File:Radar chart Spitfire Mk Ia.png|thumb|Fighter abilities of the Spitfire Mk.Ia]]&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Outstanding turn radius, very good at turnfighting&lt;br /&gt;
* Adequate roll rate at low speed&lt;br /&gt;
* Good performance at altitudes below 4.5 km&lt;br /&gt;
* Excellent climb rate&lt;br /&gt;
* Decent armour: frontal 38 mm glass and rear 4-7 mm steel plates&lt;br /&gt;
* &amp;quot;100 octane fuel&amp;quot; modification provides roughly 15% increase in engine power&lt;br /&gt;
* Good anti-fighter armament of eight machine guns&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor high-altitude performance&lt;br /&gt;
* Roll rate stiffens dramatically at ~300 km/h&lt;br /&gt;
* Below average energy retention: momentum is lost after pulling a few sharp turns&lt;br /&gt;
* Fragile construction: damage to the airframe, control surfaces, or engine can cripple the plane&lt;br /&gt;
* Negative Gs and inverted flight causes the Float Carburettor to fail, momentarily cutting the engine&lt;br /&gt;
* Engine prone to overheating&lt;br /&gt;
* Machine guns are effective only if the target is hit repeatedly at close ranges&lt;br /&gt;
* No suspended armaments or heavy guns for ground attack&lt;br /&gt;
* Pulling back hard on the joystick can cause dangerous flat-spins in Simulator mode&lt;br /&gt;
* Poor simulator cockpit visibility&lt;br /&gt;
* only 2800 ammo so shoot carefully&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
Despite the British Air Ministry's preference for biplane fighters in the early 1930s, Supermarine designer RJ Mitchell began work on an all-metal construction, single-engine, single-seat monoplane fighter with an enclosed cockpit and retractable landing gear. The Spitfire (Prototype K5054) made its first flight on March 5th 1936, and after demonstrating superb handling qualities, was ordered into mass production for the RAF. The first Spitfires entered service with No.19 Squadron at RAF Duxford in August 1938.&lt;br /&gt;
&lt;br /&gt;
Initially, the Mk I variant was equipped with type A wings and four wing-mounted Colt-Browning Mk II .303 (7.7mm) machine guns, although this was soon increased to eight. Further upgrades included the use of a Rolls-Royce Merlin III engine instead of the original 1,030 HP Merlin II; the original two blade fixed pitch wooden propeller was also replaced with a metal, variable pitch three bladed propeller of either Rotol or De Havilland design. A bulged canopy, bullet proof windscreen, armour plating and hydraulics to operate the gear and flaps were also introduced, partly as a result of the combat experience gained by Hurricane squadrons during the Battle of France.&lt;br /&gt;
&lt;br /&gt;
The first Spitfires had a basic targeting system consisting of a ringed sight, but by July of 1939 a more sophisticated collimator sight, the GM2 Mk II, began to be used; machines already in service were retrofitted with the new sights.&lt;br /&gt;
&lt;br /&gt;
In 1940, 30 aircraft were delivered to front line service for Operational Trials with the new Type B wing; the Spitfire Mk IB was armed with two 20 mm Hispano cannon and four 0.303 Browning machine guns, and the older eight gun fighters were re-designated the Mk IA. However, the drum feed for the 20 mm cannon proved to be very unreliable and prone to jamming, so the Mk IB was withdrawn from service.&lt;br /&gt;
&lt;br /&gt;
At the time of its introduction, right through the Battle of Britain in the summer of 1940, the Spitfire Mk I was considered by many to be the greatest fighter aircraft in the world. By the time the Spitfire Mk II began to replace it, 1,566 Mk Is had been built.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
=== Aces ===&lt;br /&gt;
The Spitfire Mk.1A was the iconic British aircraft of the Battle of Britain. Leading Spitfire aces of this battle were: &amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/The_Few&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Nationality !! Squadron&lt;br /&gt;
|-&lt;br /&gt;
| Pilot Officer Eric Lock || British || 41&lt;br /&gt;
|-&lt;br /&gt;
| Flying Officer Brian Carbury || New Zealand || 603&lt;br /&gt;
|-&lt;br /&gt;
| Pilot Officer Colin Gray || New Zealand || 54&lt;br /&gt;
|-&lt;br /&gt;
| Pilot Officer Bob Doe || British || 234&lt;br /&gt;
|-&lt;br /&gt;
| Flight Lieutenant Paterson Hughes || Australia || 234&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notable pilots ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Douglas_Bader_profile.jpg|thumb|none|220px|User:U64962917#Bader,_Douglas_R.S.B.|The '''{{PAGENAME}}''' was the first Spitfire in which [[User:U64962917#Bader,_Douglas_R.S.B.|Douglas Bader]] flew. As it was he crashed the first one during take off, however immediately jumped into another and took to the air.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=spitfire_mk1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|9_txEPailKc|'''The Shooting Range #92''' - ''Metal Beasts'' section at 01:54 discusses the Spitfire Mk Ia.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/275318-supermarine-spitfire-mk-ia/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Supermarine}}&lt;br /&gt;
{{Britain fighters}}&lt;/div&gt;</summary>
		<author><name>U132149638</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Spitfire_Mk_Ia&amp;diff=145990</id>
		<title>Spitfire Mk Ia</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Spitfire_Mk_Ia&amp;diff=145990"/>
				<updated>2022-11-17T10:09:14Z</updated>
		
		<summary type="html">&lt;p&gt;U132149638: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Spitfire (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=spitfire_mk1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
The Spitfire Mk Ia is one of the first monoplane fighter designs in the British tree, alongside the [[Hurricane (Family)|Hurricanes]]. The Spitfire is distinctive with its sleek and thin elliptical wing design, a characteristic seen in most future Spitfire variants. The wing on the Spitfire is a Type A, which contained four .303 machine guns per wing for a total of eight machine guns.&lt;br /&gt;
&lt;br /&gt;
Its default paint coat consists of a green and tan two-tone colouring, with a white undercoat. The Spitfire Mk Ia possess the Royal Air Force Type A.1 roundel on the fuselage with a yellow outer ring, followed by blue, white, and then a red centre. On the wings, the Type B roundels are painted with a simple blue outer ring and a red centre. The red, white, blue fin flap exists on the tail vertical stabilizer.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle. --&amp;gt;&lt;br /&gt;
The Spitfire Mk Ia has an excellent climb rate and a high top speed of 460 km/h when flying in a straight line. The plane has a decently high wing-rip speed, which should not come into play in controlled dives.&lt;br /&gt;
&lt;br /&gt;
It also possesses a very quick turning ability, although in some situations this can mean that manoeuvring energy retention is worse than one might expect. Roll rate is good at low speeds, but suffers about ~300 km/h.&lt;br /&gt;
&lt;br /&gt;
In general, the Spitfire performs best at low and medium altitudes: below 4,500 m. Above this altitude, engine power and manoeuvrability suffer.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,267 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 527 || 507 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 16.7 || 17.7 || 10.7 || 10.7 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 617 || 584 || 14.6 || 15.0 || 26.2 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 230 || ~11 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 275 || &amp;lt; 400 || &amp;lt; 350 || &amp;gt; 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,900 m || 1,020 hp || 1,357 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass - Armoured windscreen&lt;br /&gt;
* 4 mm Steel - Armour plate in pilot's seat&lt;br /&gt;
* 6-7 mm Steel -Armour plate behind the pilot&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 8 x 7.7 mm Browning machine guns, wing-mounted (350 rpg = 2,800 total)&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* 153 rounds per second total output (1150 rpm x 8 / 60).&lt;br /&gt;
* Muzzle velocity 810 m/s (2,660 feet/second). &amp;lt;ref&amp;gt;http://www.aviation-history.com/guns/303.htm&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The .303 was a rifle round, accurate but fairly ineffective in air combat unless in skilled hands. The calibre was chosen over the .50 as it was lighter, had a higher rate of fire and was less susceptible to jamming. However, it required an average 4,500 rounds to disable an enemy aircraft &amp;lt;ref&amp;gt;Flying Guns: World War II by Anthony G Williams, Emmanuel Gustin (2003), p95&amp;lt;/ref&amp;gt;, of which 250 rounds needed to hit (i.e. a full 2-second burst). The accurate placing of the shot was essential, as it lacked sufficient energy to cause structural damage.&lt;br /&gt;
* The design used an open bolt mechanism to allow air to flow through the barrel and prevent overheating. This worked well at lower altitudes but caused icing at high altitude. The red canvas wing-port covering kept the gun clean and warm; later marks also ducted hot air from the engine to regulate the gun's breech temperature. &amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/Supermarine_Spitfire#Armament&amp;lt;/ref&amp;gt;&lt;br /&gt;
* RAF recommended convergence in 1939 was 365 m (400 yards) in contrast to the Luftwaffe, with experience from the Spanish Civil War, using 200 m (which the RAF adopted by mid-1940). Although many high scoring pilots reduced this, close to 137 m (150 yards) or less for an accurate kill, others ignored convergence altogether or went to a box-shot where paired guns were set to different convergences.&lt;br /&gt;
* Choice of ammunition is essential as AP and ball rounds rely on kinetic energy to cause damage, which is lost quickly in small calibre rounds. The API round will also transfer chemical energy into the target and so will be more effective on lightly armoured targets, particularly if they hit something flammable. Pure tracer rounds help to target, especially in combat manoeuvres where lead varies, but have little penetration on contact. &amp;lt;ref&amp;gt;http://users.skynet.be/Emmanuel.Gustin/fgun/fgun-fi.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Climbing&lt;br /&gt;
&lt;br /&gt;
It is recommended to climb at the start of the match, using the Spitfire Mk Ia's excellent climb rate. This can be done efficiently in two ways depending on the preference of the pilot. If you want to get to high altitudes quickly without having covered much distance you can start off with a 26 degree climb until around 4 km (circa 13,000 ft), after which the nose of the aircraft can be lowered down to a 20 degree climb. If you want to get to a higher altitude at a more moderate tempo and cover more distance, the preference is then to climb steadily the entire way up at 20 degrees. The advantage of the first strategy is that you are going to be the highest altitude fighter in the game. The advantage of the second strategy is that you will be ahead of your bases and at the altitude of enemy bombers so that you can take easy head-on passes at them. In those situations, the bombers can be easy kills (if you fail a head-on against a bomber it is not recommended to turn around and attempt to finish off the bomber as the tail, ventral, dorsal and beam gunners would then have the advantage of you flying into their bullets).&lt;br /&gt;
&lt;br /&gt;
;Speed&lt;br /&gt;
&lt;br /&gt;
The Spitfire is fast, with a top speed of around 600 km/h, although in a straight line it normally only reaches around 460 km/h (which can be higher if you're using MEC). For its BR, the Spitfire Mk Ia's speed is above average overall, being able to reliably outrun aircraft that can outturn it and outturn aircraft that can outrun it. Utilizing its great climb rate, you can dive on faster, heavier aircraft to prevent then from extending away.&lt;br /&gt;
&lt;br /&gt;
;Engaging Enemy Aircraft&lt;br /&gt;
&lt;br /&gt;
The Spitfire is disadvantaged in head-ons due to the lack of armament in the center of the plane, which means you will have to rely on your convergence settings. In a Spitfire, it is highly recommended to initiate turnfight-only engagements. It is possible to fake a head-on (by pulling away once your enemy starts firing) if you're forced to do so by an enemy plane, but it is highly recommended to never commit to a head-on engagement with a dedicated monoplane fighter. A skilled opponent will try to energy fight you, which can catch a Spitfire pilot by suprise. You can lose your energy faster than you realize, and when you do, you've most likely been baited and can be an easy target for the enemy.&lt;br /&gt;
&lt;br /&gt;
The Spitfire has a relatively good ammo count. The 4-digit ammo can will most likely not be deceiving, since there are 8 guns on the aircraft, making around 400 rpg. It is recommended to use the guns at around 400 m to have the most devastating effect. If aimed correctly, your enemy is going to have a bad day. The guns can also be used to attack light or unarmoured ground targets, usually with Stealth or Omnipurpose belts, but dedicated gun-platforms with additional suspended armaments like the [[Hurricane Mk I/L]] and [[Hellcat Mk II (Great Britain)|Hellcat]] can perform the job more efficiently than the Spitfire.&lt;br /&gt;
&lt;br /&gt;
When in a fight with an enemy plane which is not Japanese, it is recommended to entice them into a turnfight by waiting until they get close enough and then veering into them, forcing a turning fight.&lt;br /&gt;
&lt;br /&gt;
The Spitfire Mk Ia is a plane known for its manoeuvrability. It is faster than Japanese planes, so if attacked by one, a Rolling Scissors technique or straight dash can be used to evade them. If in a good position, Boom &amp;amp; Zoom can be used: repeatedly strafing and then proceeding to either climb high and energy trap it, or extending away maintaining as much energy as possible.&lt;br /&gt;
&lt;br /&gt;
====Specific enemies worth noting====&lt;br /&gt;
&amp;lt;!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The [[Bf 109 (Family)|Bf 109 Friedrich (F) series]] are planes players should watch out for. They can do tremendous amounts of damage to a Spitfire if they get on your tail. They also can have very good turning performance, given the pilot flying the 109 knows what he's doing, which could catch you by surprise. The energy performance of the Bf 109 also greatly exceeds the Spitfire's.&lt;br /&gt;
* [[:Category:Japan aircraft|Japanese aircraft]] - Fighter planes like the [[Ki-43 (Family)|Ki-43]] and [[A6M (Family)|A6M]] will turn all over the Spitfire. As such, the Spitfire's famous turning ability is actually considered wide and sluggish against a Japanese opponent. Instead, the Merlin engine power on the Spitfire can be used to try and outrun the Japanese plane. When attacking a Japanese plane, Boom &amp;amp; Zoom tactics are recommended, rather than turning, to keep an energy advantage over the opponent.&lt;br /&gt;
* Biplanes - Biplanes like the [[Ki-10 (Family)|Ki-10]], [[I-15 (Family)|I-15]], and [[CR.32 (Family)|CR.32]] may be slow, but they are among some of the most manoeuvrable aircraft in War Thunder. It is highly recommended not to turn-fight them and to use Boom &amp;amp; Zoom tactics instead. Luckily, most biplanes are fragile and your eight machine guns will tear them apart.&lt;br /&gt;
* [[:Category:Bombers|Large bombers]] - Although you have eight machine guns, they are only 7.7 mm caliber. With larger aircraft, you may find yourself expending all of your ammunition and not even coming away with a kill. The Spitfire is also quite fragile, so you should be careful of defensive turrets. Even light machine guns can take out your engine, kill your pilot and destroy important combat surfaces.&lt;br /&gt;
* The [[I-180S]] premium Soviet fighter is extremely manoeuvrable and has great energy retention which can sometimes even out-turn Spitfires at higher speeds, thus it is recommended to be very careful when engaging these planes, making sure you have an energy advantage, or it will be a difficult battle.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
[[File:Radar chart Spitfire Mk Ia.png|thumb|Fighter abilities of the Spitfire Mk.Ia]]&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Outstanding turn radius, very good at turnfighting&lt;br /&gt;
* Adequate roll rate at low speed&lt;br /&gt;
* Good performance at altitudes below 4.5 km&lt;br /&gt;
* Excellent climb rate&lt;br /&gt;
* Decent armour: frontal 38 mm glass and rear 4-7 mm steel plates&lt;br /&gt;
* &amp;quot;100 octane fuel&amp;quot; modification provides roughly 15% increase in engine power&lt;br /&gt;
* Good anti-fighter armament of eight machine guns&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor high-altitude performance&lt;br /&gt;
* Roll rate stiffens dramatically at ~300 km/h&lt;br /&gt;
* Below average energy retention: momentum is lost after pulling a few sharp turns&lt;br /&gt;
* Fragile construction: damage to the airframe, control surfaces, or engine can cripple the plane&lt;br /&gt;
* Negative Gs and inverted flight causes the Float Carburettor to fail, momentarily cutting the engine&lt;br /&gt;
* Engine prone to overheating&lt;br /&gt;
* Machine guns are effective only if the target is hit repeatedly at close ranges&lt;br /&gt;
* No suspended armaments or heavy guns for ground attack&lt;br /&gt;
* Pulling back hard on the joystick can cause dangerous flat-spins in Simulator mode&lt;br /&gt;
* Poor simulator cockpit visibility&lt;br /&gt;
* around 2000 ammo&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
Despite the British Air Ministry's preference for biplane fighters in the early 1930s, Supermarine designer RJ Mitchell began work on an all-metal construction, single-engine, single-seat monoplane fighter with an enclosed cockpit and retractable landing gear. The Spitfire (Prototype K5054) made its first flight on March 5th 1936, and after demonstrating superb handling qualities, was ordered into mass production for the RAF. The first Spitfires entered service with No.19 Squadron at RAF Duxford in August 1938.&lt;br /&gt;
&lt;br /&gt;
Initially, the Mk I variant was equipped with type A wings and four wing-mounted Colt-Browning Mk II .303 (7.7mm) machine guns, although this was soon increased to eight. Further upgrades included the use of a Rolls-Royce Merlin III engine instead of the original 1,030 HP Merlin II; the original two blade fixed pitch wooden propeller was also replaced with a metal, variable pitch three bladed propeller of either Rotol or De Havilland design. A bulged canopy, bullet proof windscreen, armour plating and hydraulics to operate the gear and flaps were also introduced, partly as a result of the combat experience gained by Hurricane squadrons during the Battle of France.&lt;br /&gt;
&lt;br /&gt;
The first Spitfires had a basic targeting system consisting of a ringed sight, but by July of 1939 a more sophisticated collimator sight, the GM2 Mk II, began to be used; machines already in service were retrofitted with the new sights.&lt;br /&gt;
&lt;br /&gt;
In 1940, 30 aircraft were delivered to front line service for Operational Trials with the new Type B wing; the Spitfire Mk IB was armed with two 20 mm Hispano cannon and four 0.303 Browning machine guns, and the older eight gun fighters were re-designated the Mk IA. However, the drum feed for the 20 mm cannon proved to be very unreliable and prone to jamming, so the Mk IB was withdrawn from service.&lt;br /&gt;
&lt;br /&gt;
At the time of its introduction, right through the Battle of Britain in the summer of 1940, the Spitfire Mk I was considered by many to be the greatest fighter aircraft in the world. By the time the Spitfire Mk II began to replace it, 1,566 Mk Is had been built.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
=== Aces ===&lt;br /&gt;
The Spitfire Mk.1A was the iconic British aircraft of the Battle of Britain. Leading Spitfire aces of this battle were: &amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/The_Few&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Nationality !! Squadron&lt;br /&gt;
|-&lt;br /&gt;
| Pilot Officer Eric Lock || British || 41&lt;br /&gt;
|-&lt;br /&gt;
| Flying Officer Brian Carbury || New Zealand || 603&lt;br /&gt;
|-&lt;br /&gt;
| Pilot Officer Colin Gray || New Zealand || 54&lt;br /&gt;
|-&lt;br /&gt;
| Pilot Officer Bob Doe || British || 234&lt;br /&gt;
|-&lt;br /&gt;
| Flight Lieutenant Paterson Hughes || Australia || 234&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notable pilots ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Douglas_Bader_profile.jpg|thumb|none|220px|User:U64962917#Bader,_Douglas_R.S.B.|The '''{{PAGENAME}}''' was the first Spitfire in which [[User:U64962917#Bader,_Douglas_R.S.B.|Douglas Bader]] flew. As it was he crashed the first one during take off, however immediately jumped into another and took to the air.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=spitfire_mk1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|9_txEPailKc|'''The Shooting Range #92''' - ''Metal Beasts'' section at 01:54 discusses the Spitfire Mk Ia.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/275318-supermarine-spitfire-mk-ia/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Supermarine}}&lt;br /&gt;
{{Britain fighters}}&lt;/div&gt;</summary>
		<author><name>U132149638</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Fw_190_A-4&amp;diff=145579</id>
		<title>Fw 190 A-4</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Fw_190_A-4&amp;diff=145579"/>
				<updated>2022-11-11T09:37:38Z</updated>
		
		<summary type="html">&lt;p&gt;U132149638: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Fw 190 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=fw-190a-4&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. It was introduced in [[Update 1.43]].&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Würger&amp;quot;'' is the German nickname of this beast of a plane, or in English, Shrike. It can also be translated as ''slayer'', ''choker'', or ''strangler''. In that regard fits the English designation well too: ''&amp;quot;Butcher-bird&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,800 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 619 || 603 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 23.4 || 24.0 || 10.6 || 10.6 || rowspan=&amp;quot;2&amp;quot; | 420&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 675 || 648 || 20.9 || 22.0 || 18.4 || 14.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 700 || 310 || ~13 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 420 || &amp;lt; 300 || &amp;lt; 550 || &amp;gt; 320&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 1,500 m || 1,520 hp || 1,727 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 5,300 m || 1,420 hp || 1,613 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 3 mm Steel - Fore engine cowling&lt;br /&gt;
* 5 mm Steel - Secondary engine cowling&lt;br /&gt;
* 6 mm Steel - Lower engine plate&lt;br /&gt;
* 8 mm Steel - Lower cockpit/fuel tank plate&lt;br /&gt;
* 5 mm Steel - Rear fuel tank plate&lt;br /&gt;
* 6 mm Steel - Pilot seat back (first plate)&lt;br /&gt;
* 8 mm Steel - Pilot seat back (second plate)&lt;br /&gt;
* 12 mm Steel - Headrest&lt;br /&gt;
* 57 mm Bulletproof glass&lt;br /&gt;
* Self-sealing fuel tanks (1 underneath pilot's feet, 1 below and behind pilot)&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 151 (20 mm)|MG FF/M (20 mm)|MG 17 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm MG 151 cannons, wing-mounted (250 rpg = 500 total)&lt;br /&gt;
* 2 x 20 mm MG FF/M cannons, wing-mounted (90 rpg = 180 total)&lt;br /&gt;
* 2 x 7.92 mm MG 17 machine guns, nose-mounted (900 rpg = 1,800 total)&lt;br /&gt;
&lt;br /&gt;
Pilots who are really experienced with the aiming and hitting of the MG151/20 might want to use stealth belts on the MGs and cannons, to avoid being spotted by tracers. Using stealth belts on the machine guns only is also useful for aiming the cannon more easily without the distraction provided by the light machine gun tracers.&lt;br /&gt;
&lt;br /&gt;
The best belts for the 7.92 mm MG 17, depending on your intended target:&lt;br /&gt;
&lt;br /&gt;
* Air targets: Universal (AP-T/AP/AI/AP-I)&lt;br /&gt;
* Ground targets: Tracer (AP-T)&lt;br /&gt;
&lt;br /&gt;
The best ammunition available for use with machine guns is Universal.  Universal utilizes armour-piercing tracer rounds, armour-piercing rounds, adjustment incendiary rounds, and armour-piercing incendiary rounds.&lt;br /&gt;
&lt;br /&gt;
The best belts for the 20 mm MG 151, depending on your intended target are:&lt;br /&gt;
&lt;br /&gt;
* Air targets: Air targets (AP-I/HEI/HEI/HEI/HEI/IT) - Consisting of 2/3 Minengeschoß rounds, this belt is very effective against any aircraft.&lt;br /&gt;
* Ground targets: Armoured targets (APHE/APHE/APHE/IT)&lt;br /&gt;
&lt;br /&gt;
The best ammo to use for both cannons is the Air Target belts. They will destroy fighters and bombers faster than tracers. They are different for both cannons, however. For the MG 151s they have a high explosive incendiary shell, armour-piercing shell, and incendiary tracer shell. The MG FF/Ms have high explosive incendiary shell, Fragmentation incendiary tracer shell (self-destroying) and armour piercing high explosive shell.&lt;br /&gt;
&lt;br /&gt;
The best belts for the 20 mm MG FF/M are:&lt;br /&gt;
&lt;br /&gt;
*Air Targets (FI-T*/HEI/HEI/FI-T*/HEI/HEI/APHE)&lt;br /&gt;
*Stealth (APHE/HEI/HEI/HEI/AP-I)&lt;br /&gt;
&lt;br /&gt;
The Minengeschoß (HEI) round is the star performer for this gun, so the belts that maximize that round are usually the best.&lt;br /&gt;
&lt;br /&gt;
In the Modifications menu, both cannon are only listed as &amp;quot;Offensive 20 mm&amp;quot;; the MG 151 is on the left and the MG FF/M is on the right.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The A-4 is a punishing Boom &amp;amp; Zoom fighter. The armament is fantastic and dive speed/top-speed is very good. Use this to your advantage. As should be familiar now with the previous Focke-Wulf (and future models), the turning capabilities of this plane are very poor. Dogfighting is not recommended with the Fw 190.&lt;br /&gt;
&lt;br /&gt;
This should not discourage you from seizing opportunities, however. A Fw 190 A-4 in a balanced furball can be devastating when acting as a wingman, keeping other fighters from attacking your teammates. These opponents are less focused on evading you, as they are busy trying to attack your allies, giving you the time to line up the shot. As soon as the fight begins to tip in the enemies' favour, it's time for you to make a quick disappearance, as enemies actively trying to get on your tail will almost always succeed.&lt;br /&gt;
&lt;br /&gt;
The 190-A4's weapon set is fantastic, too. Four 20 mm cannons are more than enough to rip any plane to shreds and the backup MGs, while not particularly damaging against other fighters at this tier, are great for strafing light ground targets like AA guns. Your firepower is only rivalled by the Airacobras and the twin-engine heavy fighters.&lt;br /&gt;
&lt;br /&gt;
The Fw 190 A-4, as all the planes in this line, are some of the best Boom &amp;amp; Zoomers in the game and should be flown exclusively in this style. But like the [[Fw 190 A-1]], it is one of the more manoeuvrable Focke-Wulfs. The performance at high speeds is excellent, as is it's dive and climb characteristics. Do not ever engage this aircraft in a turn fight as this will usually end badly. Instead, fight primarily in the vertical. Always try to have an altitude or speed advantage over your opponents (climb off to the side at the start of the battle and then enter the highest battle you come across).&lt;br /&gt;
&lt;br /&gt;
In the defensive, as in the previous plane, you can often just dive away from most planes at high speed. In a dive, the 190 can, due to its short wings, pull quite some stunts to lose your attacker or even cause him to lose his wings! Again, be sure to regain your energy and altitude after a fight.&lt;br /&gt;
&lt;br /&gt;
The best tactic for this plane is Boom and Zoom tactics, although careful energy-fighting works well too at higher speeds. There are generally two types of Boom &amp;amp; Zoom strategies: Tailing Boom &amp;amp; Zoom or Burst Boom &amp;amp; Zoom:&lt;br /&gt;
&lt;br /&gt;
A '''Tailing Boom &amp;amp; Zoom''' is when the pilot sweeps in behind a target and follows (or &amp;quot;tails&amp;quot;) him for a few seconds before breaking away. The benefit of doing this is that the attacker has a longer time to aim and take down the target. This comes at the cost of having less energy to climb back up afterwards, and you are a fairly easy target for other nearby enemies.&lt;br /&gt;
&lt;br /&gt;
If you remain behind your target for too long, you will lose too much energy and won't be able to climb back up to safety. Any turning involved makes your situation worse, though remember that smart foes in more agile planes will often try to counter this tactic by baiting you into a turn. Keeping their plane just out of your sights entices you to keep following them for just another second more until they've drained your speed and then you will be a slow, easy target.&lt;br /&gt;
&lt;br /&gt;
'''Burst Boom &amp;amp; Zoom''' is when a pilot dives down directly onto an enemy, fires a 1-2 second burst at close range, and immediately zooms back up to a safe altitude. The benefits of this tactic, as opposed to the former, is you have far more speed to climb back up and you will be safer from return fire, as you will have spent less time in the enemy's &amp;quot;zone&amp;quot;. The problem with this is that you have far less time to shoot, and may not even damage the enemy if your aim is off even by a little.&lt;br /&gt;
&lt;br /&gt;
===Specific enemies worth noting===&lt;br /&gt;
&amp;lt;!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--&amp;gt;&lt;br /&gt;
Some planes, you might see which are very deadly opponents are the: [[Spitfire_F_Mk_IX|Spitfires]], [[Typhoon_Mk_Ib/L|Typhoons]], [[Beaufighter_Mk_21|Beaufighters]], [[P-51D-5|Mustangs]], [[Yak-9U|Yakovlevs]], [[B-17E/L|B-17s]], XP-50's and the [[Wellington_Mk_Ic/L|Wellingtons]] These planes should not be underestimated, they can all fight this aircraft extremely well.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent firepower&lt;br /&gt;
* Excellent roll rate for defensive manoeuvres&lt;br /&gt;
* Great energy retention and great acceleration in dives&lt;br /&gt;
* Good climb rate&lt;br /&gt;
* Good top speed&lt;br /&gt;
* Good supply of cannon ammo for MG 151&lt;br /&gt;
* Engine almost never overheats even on WEP&lt;br /&gt;
* Excellent flaps&lt;br /&gt;
* Good frontal protection for the pilot&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Loses power above 5,000 m (16,400 ft) steadily&lt;br /&gt;
* Stalls quickly, and is difficult to control once stalled&lt;br /&gt;
* Very bad turn rate, as a trade-off for the high dive speed&lt;br /&gt;
* Terrible stock grind&lt;br /&gt;
* Only 90 rounds per gun for MG FF/M&lt;br /&gt;
* Sluggish at lower speeds (around &amp;lt;350 km/h)&lt;br /&gt;
* Engine is prone to catch fire in head-ons&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{main|Fw_190_A-1#History|l1=History of the Fw 190 A-1}}&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
After shortcomings of the A-1 were identified, the Fw 190 was continuously improved. This led to the following variants:&lt;br /&gt;
&lt;br /&gt;
* Fw 190 A-2: first introduced in October 1941, it saw the introduction of the improved engine BMW 801 C-2 and two 20 mm MG 151/20 cannons replacing both wing-mounted 7.92 mm MGs,&lt;br /&gt;
* Fw 190 A-3: it saw an increase in power to 1,700 PS with the BMW 801 D-2 engine. It retained the same weaponry as the A-2. The FuG 7 HF radio was switched to the FuG 16 VHF radio, giving it a longer range.&lt;br /&gt;
* Fw 190 A-4: introduced in July 1942, the A-4 was the same aircraft as the A-3. The main improvement was the water-methanol power boost system &amp;quot;MW 50&amp;quot; for the BMW 801 engine. The system injected for a short period of time a water-methanol mix into the cylinders to raise the engine's power limit. The methanol was intended as anti-freeze. The {{PAGENAME}} went into production in late 1942 and 975 units were produced in 1942 and 1943.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The {{PAGENAME}} saw combat extensively on all fronts:&lt;br /&gt;
&lt;br /&gt;
* It was the first Fw 190 to see combat on the Eastern front in 1942 thanks to its water-methanol power boost system.&lt;br /&gt;
* The tropical variant of the A-4 was sent in Libya to support the Afrika Korps in 1942.&lt;br /&gt;
* The first unit created to intercept USAF and RAF bomber formations in 1943 was equipped with Fw 190 A-4s.&lt;br /&gt;
* Fighter squadrons stationed in France also received the A-4 in 1943 and used its dual role as fighter-bomber to harass English coastal towns.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=fw-190a-4 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|t3xD7JpnHeI|'''Best aircraft for Boom &amp;amp; Zoom''' discusses the {{PAGENAME}} at 2:27 - ''War Thunder Official Channel''|F-fGJt6dVoU|'''Realistic: {{PAGENAME}}''' - ''Jengar''|pNNDfnXOMSo|'''{{PAGENAME}} Defensive Techniques Tutorial I''' - ''Green Fury''|_xdMVz4-XP8|'''{{PAGENAME}} Defensive Techniques VS Spitfires Tutorial II''' - ''Green Fury''|vtCKzvbLfNg|'''The Shooting Range #18''' - ''Pages of History'' section at 03:03 discusses the Fw 190A.|7u73BAg9k9Y|'''{{PAGENAME}}  - Fear No-One''' - ''tx141T''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Fw 190 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.ru/index.php?/topic/116454-fw-190-a-4/ Official data sheet - more details about the performance (Russian Forum)]&lt;br /&gt;
* [[wikipedia:Focke-Wulf_Fw_190|[Wikipedia] Focke-Wulf Fw 190]]&lt;br /&gt;
* [http://www.airvectors.net/avfw190.html &amp;lt;nowiki&amp;gt;[Air Vectors]&amp;lt;/nowiki&amp;gt; The Focke-Wulf Fw 190]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Focke-Wulf}}&lt;br /&gt;
{{Germany fighters}}&lt;/div&gt;</summary>
		<author><name>U132149638</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Fw_190_A-4&amp;diff=145578</id>
		<title>Fw 190 A-4</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Fw_190_A-4&amp;diff=145578"/>
				<updated>2022-11-11T09:36:03Z</updated>
		
		<summary type="html">&lt;p&gt;U132149638: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Fw 190 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=fw-190a-4&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. It was introduced in [[Update 1.43]].&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Würger&amp;quot;'' is the German nickname of this beast of a plane, or in English, Shrike. It can also be translated as ''slayer'', ''choker'', or ''strangler''. In that regard fits the English designation well too: ''&amp;quot;Butcher-bird&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,800 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 619 || 603 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 23.4 || 24.0 || 10.6 || 10.6 || rowspan=&amp;quot;2&amp;quot; | 420&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 675 || 648 || 20.9 || 22.0 || 18.4 || 14.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 700 || 310 || ~13 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 420 || &amp;lt; 300 || &amp;lt; 550 || &amp;gt; 320&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 1,500 m || 1,520 hp || 1,727 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 5,300 m || 1,420 hp || 1,613 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 3 mm Steel - Fore engine cowling&lt;br /&gt;
* 5 mm Steel - Secondary engine cowling&lt;br /&gt;
* 6 mm Steel - Lower engine plate&lt;br /&gt;
* 8 mm Steel - Lower cockpit/fuel tank plate&lt;br /&gt;
* 5 mm Steel - Rear fuel tank plate&lt;br /&gt;
* 6 mm Steel - Pilot seat back (first plate)&lt;br /&gt;
* 8 mm Steel - Pilot seat back (second plate)&lt;br /&gt;
* 12 mm Steel - Headrest&lt;br /&gt;
* 57 mm Bulletproof glass&lt;br /&gt;
* Self-sealing fuel tanks (1 underneath pilot's feet, 1 below and behind pilot)&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 151 (20 mm)|MG FF/M (20 mm)|MG 17 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm MG 151 cannons, wing-mounted (250 rpg = 500 total)&lt;br /&gt;
* 2 x 20 mm MG FF/M cannons, wing-mounted (90 rpg = 180 total)&lt;br /&gt;
* 2 x 7.92 mm MG 17 machine guns, nose-mounted (900 rpg = 1,800 total)&lt;br /&gt;
&lt;br /&gt;
Pilots who are really experienced with the aiming and hitting of the MG151/20 might want to use stealth belts on the MGs and cannons, to avoid being spotted by tracers. Using stealth belts on the machine guns only is also useful for aiming the cannon more easily without the distraction provided by the light machine gun tracers.&lt;br /&gt;
&lt;br /&gt;
The best belts for the 7.92 mm MG 17, depending on your intended target:&lt;br /&gt;
&lt;br /&gt;
* Air targets: Universal (AP-T/AP/AI/AP-I)&lt;br /&gt;
* Ground targets: Tracer (AP-T)&lt;br /&gt;
&lt;br /&gt;
The best ammunition available for use with machine guns is Universal.  Universal utilizes armour-piercing tracer rounds, armour-piercing rounds, adjustment incendiary rounds, and armour-piercing incendiary rounds.&lt;br /&gt;
&lt;br /&gt;
The best belts for the 20 mm MG 151, depending on your intended target are:&lt;br /&gt;
&lt;br /&gt;
* Air targets: Air targets (AP-I/HEI/HEI/HEI/HEI/IT) - Consisting of 2/3 Minengeschoß rounds, this belt is very effective against any aircraft.&lt;br /&gt;
* Ground targets: Armoured targets (APHE/APHE/APHE/IT)&lt;br /&gt;
&lt;br /&gt;
The best ammo to use for both cannons is the Air Target belts. They will destroy fighters and bombers faster than tracers. They are different for both cannons, however. For the MG 151s they have a high explosive incendiary shell, armour-piercing shell, and incendiary tracer shell. The MG FF/Ms have high explosive incendiary shell, Fragmentation incendiary tracer shell (self-destroying) and armour piercing high explosive shell.&lt;br /&gt;
&lt;br /&gt;
The best belts for the 20 mm MG FF/M are:&lt;br /&gt;
&lt;br /&gt;
*Air Targets (FI-T*/HEI/HEI/FI-T*/HEI/HEI/APHE)&lt;br /&gt;
*Stealth (APHE/HEI/HEI/HEI/AP-I)&lt;br /&gt;
&lt;br /&gt;
The Minengeschoß (HEI) round is the star performer for this gun, so the belts that maximize that round are usually the best.&lt;br /&gt;
&lt;br /&gt;
In the Modifications menu, both cannon are only listed as &amp;quot;Offensive 20 mm&amp;quot;; the MG 151 is on the left and the MG FF/M is on the right.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The A-4 is a punishing Boom &amp;amp; Zoom fighter. The armament is fantastic and dive speed/top-speed is very good. Use this to your advantage. As should be familiar now with the previous Focke-Wulf (and future models), the turning capabilities of this plane are very poor. Dogfighting is not recommended with the Fw 190.&lt;br /&gt;
&lt;br /&gt;
This should not discourage you from seizing opportunities, however. A Fw 190 A-4 in a balanced furball can be devastating when acting as a wingman, keeping other fighters from attacking your teammates. These opponents are less focused on evading you, as they are busy trying to attack your allies, giving you the time to line up the shot. As soon as the fight begins to tip in the enemies' favour, it's time for you to make a quick disappearance, as enemies actively trying to get on your tail will almost always succeed.&lt;br /&gt;
&lt;br /&gt;
The 190-A4's weapon set is fantastic, too. Four 20 mm cannons are more than enough to rip any plane to shreds and the backup MGs, while not particularly damaging against other fighters at this tier, are great for strafing light ground targets like AA guns. Your firepower is only rivalled by the Airacobras and the twin-engine heavy fighters.&lt;br /&gt;
&lt;br /&gt;
The Fw 190 A-4, as all the planes in this line, are some of the best Boom &amp;amp; Zoomers in the game and should be flown exclusively in this style. But like the [[Fw 190 A-1]], it is one of the more manoeuvrable Focke-Wulfs. The performance at high speeds is excellent, as is it's dive and climb characteristics. Do not ever engage this aircraft in a turn fight as this will usually end badly. Instead, fight primarily in the vertical. Always try to have an altitude or speed advantage over your opponents (climb off to the side at the start of the battle and then enter the highest battle you come across).&lt;br /&gt;
&lt;br /&gt;
In the defensive, as in the previous plane, you can often just dive away from most planes at high speed. In a dive, the 190 can, due to its short wings, pull quite some stunts to lose your attacker or even cause him to lose his wings! Again, be sure to regain your energy and altitude after a fight.&lt;br /&gt;
&lt;br /&gt;
The best tactic for this plane is Boom and Zoom tactics, although careful energy-fighting works well too at higher speeds. There are generally two types of Boom &amp;amp; Zoom strategies: Tailing Boom &amp;amp; Zoom or Burst Boom &amp;amp; Zoom:&lt;br /&gt;
&lt;br /&gt;
A '''Tailing Boom &amp;amp; Zoom''' is when the pilot sweeps in behind a target and follows (or &amp;quot;tails&amp;quot;) him for a few seconds before breaking away. The benefit of doing this is that the attacker has a longer time to aim and take down the target. This comes at the cost of having less energy to climb back up afterwards, and you are a fairly easy target for other nearby enemies.&lt;br /&gt;
&lt;br /&gt;
If you remain behind your target for too long, you will lose too much energy and won't be able to climb back up to safety. Any turning involved makes your situation worse, though remember that smart foes in more agile planes will often try to counter this tactic by baiting you into a turn. Keeping their plane just out of your sights entices you to keep following them for just another second more until they've drained your speed and then you will be a slow, easy target.&lt;br /&gt;
&lt;br /&gt;
'''Burst Boom &amp;amp; Zoom''' is when a pilot dives down directly onto an enemy, fires a 1-2 second burst at close range, and immediately zooms back up to a safe altitude. The benefits of this tactic, as opposed to the former, is you have far more speed to climb back up and you will be safer from return fire, as you will have spent less time in the enemy's &amp;quot;zone&amp;quot;. The problem with this is that you have far less time to shoot, and may not even damage the enemy if your aim is off even by a little.&lt;br /&gt;
&lt;br /&gt;
===Specific enemies worth noting===&lt;br /&gt;
&amp;lt;!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--&amp;gt;&lt;br /&gt;
Some planes, you might see which are very deadly opponents are the: [[Spitfire_F_Mk_IX|Spitfires]], [[Typhoon_Mk_Ib/L|Typhoons]], [[Beaufighter_Mk_21|Beaufighters]], [[P-51D-5|Mustangs]], [[Yak-9U|Yakovlevs]], [[B-17E/L|B-17s]], XP-50's and the [[Wellington_Mk_Ic/L|Wellingtons]] These planes should not be underestimated, they can all fight this aircraft extremely well.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent firepower&lt;br /&gt;
* Excellent roll rate for defensive manoeuvres&lt;br /&gt;
* Great energy retention and great acceleration in dives&lt;br /&gt;
* Good climb rate&lt;br /&gt;
* Good top speed&lt;br /&gt;
* Good supply of cannon ammo for MG 151&lt;br /&gt;
* Engine almost never overheats even on WEP&lt;br /&gt;
* Excellent flaps&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Loses power above 5,000 m (16,400 ft) steadily&lt;br /&gt;
* Stalls quickly, and is difficult to control once stalled&lt;br /&gt;
* Very bad turn rate, as a trade-off for the high dive speed&lt;br /&gt;
* Terrible stock grind&lt;br /&gt;
* Only 90 rounds per gun for MG FF/M&lt;br /&gt;
* Sluggish at lower speeds (around &amp;lt;350 km/h)&lt;br /&gt;
* Engine is prone to catch fire in head-ons&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{main|Fw_190_A-1#History|l1=History of the Fw 190 A-1}}&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
After shortcomings of the A-1 were identified, the Fw 190 was continuously improved. This led to the following variants:&lt;br /&gt;
&lt;br /&gt;
* Fw 190 A-2: first introduced in October 1941, it saw the introduction of the improved engine BMW 801 C-2 and two 20 mm MG 151/20 cannons replacing both wing-mounted 7.92 mm MGs,&lt;br /&gt;
* Fw 190 A-3: it saw an increase in power to 1,700 PS with the BMW 801 D-2 engine. It retained the same weaponry as the A-2. The FuG 7 HF radio was switched to the FuG 16 VHF radio, giving it a longer range.&lt;br /&gt;
* Fw 190 A-4: introduced in July 1942, the A-4 was the same aircraft as the A-3. The main improvement was the water-methanol power boost system &amp;quot;MW 50&amp;quot; for the BMW 801 engine. The system injected for a short period of time a water-methanol mix into the cylinders to raise the engine's power limit. The methanol was intended as anti-freeze. The {{PAGENAME}} went into production in late 1942 and 975 units were produced in 1942 and 1943.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The {{PAGENAME}} saw combat extensively on all fronts:&lt;br /&gt;
&lt;br /&gt;
* It was the first Fw 190 to see combat on the Eastern front in 1942 thanks to its water-methanol power boost system.&lt;br /&gt;
* The tropical variant of the A-4 was sent in Libya to support the Afrika Korps in 1942.&lt;br /&gt;
* The first unit created to intercept USAF and RAF bomber formations in 1943 was equipped with Fw 190 A-4s.&lt;br /&gt;
* Fighter squadrons stationed in France also received the A-4 in 1943 and used its dual role as fighter-bomber to harass English coastal towns.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=fw-190a-4 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|t3xD7JpnHeI|'''Best aircraft for Boom &amp;amp; Zoom''' discusses the {{PAGENAME}} at 2:27 - ''War Thunder Official Channel''|F-fGJt6dVoU|'''Realistic: {{PAGENAME}}''' - ''Jengar''|pNNDfnXOMSo|'''{{PAGENAME}} Defensive Techniques Tutorial I''' - ''Green Fury''|_xdMVz4-XP8|'''{{PAGENAME}} Defensive Techniques VS Spitfires Tutorial II''' - ''Green Fury''|vtCKzvbLfNg|'''The Shooting Range #18''' - ''Pages of History'' section at 03:03 discusses the Fw 190A.|7u73BAg9k9Y|'''{{PAGENAME}}  - Fear No-One''' - ''tx141T''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Fw 190 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.ru/index.php?/topic/116454-fw-190-a-4/ Official data sheet - more details about the performance (Russian Forum)]&lt;br /&gt;
* [[wikipedia:Focke-Wulf_Fw_190|[Wikipedia] Focke-Wulf Fw 190]]&lt;br /&gt;
* [http://www.airvectors.net/avfw190.html &amp;lt;nowiki&amp;gt;[Air Vectors]&amp;lt;/nowiki&amp;gt; The Focke-Wulf Fw 190]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Focke-Wulf}}&lt;br /&gt;
{{Germany fighters}}&lt;/div&gt;</summary>
		<author><name>U132149638</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Fw_190_A-4&amp;diff=145577</id>
		<title>Fw 190 A-4</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Fw_190_A-4&amp;diff=145577"/>
				<updated>2022-11-11T09:33:49Z</updated>
		
		<summary type="html">&lt;p&gt;U132149638: /* Specific enemies worth noting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Fw 190 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=fw-190a-4&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. It was introduced in [[Update 1.43]].&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Würger&amp;quot;'' is the German nickname of this beast of a plane, or in English, Shrike. It can also be translated as ''slayer'', ''choker'', or ''strangler''. In that regard fits the English designation well too: ''&amp;quot;Butcher-bird&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,800 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 619 || 603 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 23.4 || 24.0 || 10.6 || 10.6 || rowspan=&amp;quot;2&amp;quot; | 420&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 675 || 648 || 20.9 || 22.0 || 18.4 || 14.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 700 || 310 || ~13 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 420 || &amp;lt; 300 || &amp;lt; 550 || &amp;gt; 320&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 1,500 m || 1,520 hp || 1,727 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 5,300 m || 1,420 hp || 1,613 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 3 mm Steel - Fore engine cowling&lt;br /&gt;
* 5 mm Steel - Secondary engine cowling&lt;br /&gt;
* 6 mm Steel - Lower engine plate&lt;br /&gt;
* 8 mm Steel - Lower cockpit/fuel tank plate&lt;br /&gt;
* 5 mm Steel - Rear fuel tank plate&lt;br /&gt;
* 6 mm Steel - Pilot seat back (first plate)&lt;br /&gt;
* 8 mm Steel - Pilot seat back (second plate)&lt;br /&gt;
* 12 mm Steel - Headrest&lt;br /&gt;
* 57 mm Bulletproof glass&lt;br /&gt;
* Self-sealing fuel tanks (1 underneath pilot's feet, 1 below and behind pilot)&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 151 (20 mm)|MG FF/M (20 mm)|MG 17 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm MG 151 cannons, wing-mounted (250 rpg = 500 total)&lt;br /&gt;
* 2 x 20 mm MG FF/M cannons, wing-mounted (90 rpg = 180 total)&lt;br /&gt;
* 2 x 7.92 mm MG 17 machine guns, nose-mounted (900 rpg = 1,800 total)&lt;br /&gt;
&lt;br /&gt;
Pilots who are really experienced with the aiming and hitting of the MG151/20 might want to use stealth belts on the MGs and cannons, to avoid being spotted by tracers. Using stealth belts on the machine guns only is also useful for aiming the cannon more easily without the distraction provided by the light machine gun tracers.&lt;br /&gt;
&lt;br /&gt;
The best belts for the 7.92 mm MG 17, depending on your intended target:&lt;br /&gt;
&lt;br /&gt;
* Air targets: Universal (AP-T/AP/AI/AP-I)&lt;br /&gt;
* Ground targets: Tracer (AP-T)&lt;br /&gt;
&lt;br /&gt;
The best ammunition available for use with machine guns is Universal.  Universal utilizes armour-piercing tracer rounds, armour-piercing rounds, adjustment incendiary rounds, and armour-piercing incendiary rounds.&lt;br /&gt;
&lt;br /&gt;
The best belts for the 20 mm MG 151, depending on your intended target are:&lt;br /&gt;
&lt;br /&gt;
* Air targets: Air targets (AP-I/HEI/HEI/HEI/HEI/IT) - Consisting of 2/3 Minengeschoß rounds, this belt is very effective against any aircraft.&lt;br /&gt;
* Ground targets: Armoured targets (APHE/APHE/APHE/IT)&lt;br /&gt;
&lt;br /&gt;
The best ammo to use for both cannons is the Air Target belts. They will destroy fighters and bombers faster than tracers. They are different for both cannons, however. For the MG 151s they have a high explosive incendiary shell, armour-piercing shell, and incendiary tracer shell. The MG FF/Ms have high explosive incendiary shell, Fragmentation incendiary tracer shell (self-destroying) and armour piercing high explosive shell.&lt;br /&gt;
&lt;br /&gt;
The best belts for the 20 mm MG FF/M are:&lt;br /&gt;
&lt;br /&gt;
*Air Targets (FI-T*/HEI/HEI/FI-T*/HEI/HEI/APHE)&lt;br /&gt;
*Stealth (APHE/HEI/HEI/HEI/AP-I)&lt;br /&gt;
&lt;br /&gt;
The Minengeschoß (HEI) round is the star performer for this gun, so the belts that maximize that round are usually the best.&lt;br /&gt;
&lt;br /&gt;
In the Modifications menu, both cannon are only listed as &amp;quot;Offensive 20 mm&amp;quot;; the MG 151 is on the left and the MG FF/M is on the right.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The A-4 is a punishing Boom &amp;amp; Zoom fighter. The armament is fantastic and dive speed/top-speed is very good. Use this to your advantage. As should be familiar now with the previous Focke-Wulf (and future models), the turning capabilities of this plane are very poor. Dogfighting is not recommended with the Fw 190.&lt;br /&gt;
&lt;br /&gt;
This should not discourage you from seizing opportunities, however. A Fw 190 A-4 in a balanced furball can be devastating when acting as a wingman, keeping other fighters from attacking your teammates. These opponents are less focused on evading you, as they are busy trying to attack your allies, giving you the time to line up the shot. As soon as the fight begins to tip in the enemies' favour, it's time for you to make a quick disappearance, as enemies actively trying to get on your tail will almost always succeed.&lt;br /&gt;
&lt;br /&gt;
The 190-A4's weapon set is fantastic, too. Four 20 mm cannons are more than enough to rip any plane to shreds and the backup MGs, while not particularly damaging against other fighters at this tier, are great for strafing light ground targets like AA guns. Your firepower is only rivalled by the Airacobras and the twin-engine heavy fighters.&lt;br /&gt;
&lt;br /&gt;
The Fw 190 A-4, as all the planes in this line, are some of the best Boom &amp;amp; Zoomers in the game and should be flown exclusively in this style. But like the [[Fw 190 A-1]], it is one of the more manoeuvrable Focke-Wulfs. The performance at high speeds is excellent, as is it's dive and climb characteristics. Do not ever engage this aircraft in a turn fight as this will usually end badly. Instead, fight primarily in the vertical. Always try to have an altitude or speed advantage over your opponents (climb off to the side at the start of the battle and then enter the highest battle you come across).&lt;br /&gt;
&lt;br /&gt;
In the defensive, as in the previous plane, you can often just dive away from most planes at high speed. In a dive, the 190 can, due to its short wings, pull quite some stunts to lose your attacker or even cause him to lose his wings! Again, be sure to regain your energy and altitude after a fight.&lt;br /&gt;
&lt;br /&gt;
The best tactic for this plane is Boom and Zoom tactics, although careful energy-fighting works well too at higher speeds. There are generally two types of Boom &amp;amp; Zoom strategies: Tailing Boom &amp;amp; Zoom or Burst Boom &amp;amp; Zoom:&lt;br /&gt;
&lt;br /&gt;
A '''Tailing Boom &amp;amp; Zoom''' is when the pilot sweeps in behind a target and follows (or &amp;quot;tails&amp;quot;) him for a few seconds before breaking away. The benefit of doing this is that the attacker has a longer time to aim and take down the target. This comes at the cost of having less energy to climb back up afterwards, and you are a fairly easy target for other nearby enemies.&lt;br /&gt;
&lt;br /&gt;
If you remain behind your target for too long, you will lose too much energy and won't be able to climb back up to safety. Any turning involved makes your situation worse, though remember that smart foes in more agile planes will often try to counter this tactic by baiting you into a turn. Keeping their plane just out of your sights entices you to keep following them for just another second more until they've drained your speed and then you will be a slow, easy target.&lt;br /&gt;
&lt;br /&gt;
'''Burst Boom &amp;amp; Zoom''' is when a pilot dives down directly onto an enemy, fires a 1-2 second burst at close range, and immediately zooms back up to a safe altitude. The benefits of this tactic, as opposed to the former, is you have far more speed to climb back up and you will be safer from return fire, as you will have spent less time in the enemy's &amp;quot;zone&amp;quot;. The problem with this is that you have far less time to shoot, and may not even damage the enemy if your aim is off even by a little.&lt;br /&gt;
&lt;br /&gt;
===Specific enemies worth noting===&lt;br /&gt;
&amp;lt;!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--&amp;gt;&lt;br /&gt;
Some planes, you might see which are very deadly opponents are the: [[Spitfire_F_Mk_IX|Spitfires]], [[Typhoon_Mk_Ib/L|Typhoons]], [[Beaufighter_Mk_21|Beaufighters]], [[P-51D-5|Mustangs]], [[Yak-9U|Yakovlevs]], [[B-17E/L|B-17s]], XP-50's and the [[Wellington_Mk_Ic/L|Wellingtons]] These planes should not be underestimated, they can all fight this aircraft extremely well.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent firepower&lt;br /&gt;
* Excellent roll rate for defensive manoeuvres&lt;br /&gt;
* Great energy retention and great acceleration in dives&lt;br /&gt;
* Good climb rate&lt;br /&gt;
* Good top speed&lt;br /&gt;
* Good supply of cannon ammo for MG 151&lt;br /&gt;
* Engine almost never overheats even on WEP&lt;br /&gt;
* Excellent flaps&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Loses power above 5,000 m (16,400 ft) steadily&lt;br /&gt;
* Stalls quickly, and is difficult to control once stalled&lt;br /&gt;
* Very bad turn rate, as a trade-off for the high dive speed&lt;br /&gt;
* Terrible stock grind&lt;br /&gt;
* Only 90 rounds per gun for MG FF/M&lt;br /&gt;
* Sluggish at lower speeds (around &amp;lt;350 km/h)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{main|Fw_190_A-1#History|l1=History of the Fw 190 A-1}}&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
After shortcomings of the A-1 were identified, the Fw 190 was continuously improved. This led to the following variants:&lt;br /&gt;
&lt;br /&gt;
* Fw 190 A-2: first introduced in October 1941, it saw the introduction of the improved engine BMW 801 C-2 and two 20 mm MG 151/20 cannons replacing both wing-mounted 7.92 mm MGs,&lt;br /&gt;
* Fw 190 A-3: it saw an increase in power to 1,700 PS with the BMW 801 D-2 engine. It retained the same weaponry as the A-2. The FuG 7 HF radio was switched to the FuG 16 VHF radio, giving it a longer range.&lt;br /&gt;
* Fw 190 A-4: introduced in July 1942, the A-4 was the same aircraft as the A-3. The main improvement was the water-methanol power boost system &amp;quot;MW 50&amp;quot; for the BMW 801 engine. The system injected for a short period of time a water-methanol mix into the cylinders to raise the engine's power limit. The methanol was intended as anti-freeze. The {{PAGENAME}} went into production in late 1942 and 975 units were produced in 1942 and 1943.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The {{PAGENAME}} saw combat extensively on all fronts:&lt;br /&gt;
&lt;br /&gt;
* It was the first Fw 190 to see combat on the Eastern front in 1942 thanks to its water-methanol power boost system.&lt;br /&gt;
* The tropical variant of the A-4 was sent in Libya to support the Afrika Korps in 1942.&lt;br /&gt;
* The first unit created to intercept USAF and RAF bomber formations in 1943 was equipped with Fw 190 A-4s.&lt;br /&gt;
* Fighter squadrons stationed in France also received the A-4 in 1943 and used its dual role as fighter-bomber to harass English coastal towns.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=fw-190a-4 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|t3xD7JpnHeI|'''Best aircraft for Boom &amp;amp; Zoom''' discusses the {{PAGENAME}} at 2:27 - ''War Thunder Official Channel''|F-fGJt6dVoU|'''Realistic: {{PAGENAME}}''' - ''Jengar''|pNNDfnXOMSo|'''{{PAGENAME}} Defensive Techniques Tutorial I''' - ''Green Fury''|_xdMVz4-XP8|'''{{PAGENAME}} Defensive Techniques VS Spitfires Tutorial II''' - ''Green Fury''|vtCKzvbLfNg|'''The Shooting Range #18''' - ''Pages of History'' section at 03:03 discusses the Fw 190A.|7u73BAg9k9Y|'''{{PAGENAME}}  - Fear No-One''' - ''tx141T''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Fw 190 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.ru/index.php?/topic/116454-fw-190-a-4/ Official data sheet - more details about the performance (Russian Forum)]&lt;br /&gt;
* [[wikipedia:Focke-Wulf_Fw_190|[Wikipedia] Focke-Wulf Fw 190]]&lt;br /&gt;
* [http://www.airvectors.net/avfw190.html &amp;lt;nowiki&amp;gt;[Air Vectors]&amp;lt;/nowiki&amp;gt; The Focke-Wulf Fw 190]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Focke-Wulf}}&lt;br /&gt;
{{Germany fighters}}&lt;/div&gt;</summary>
		<author><name>U132149638</name></author>	</entry>

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