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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BI&amp;diff=161661</id>
		<title>BI</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BI&amp;diff=161661"/>
				<updated>2023-05-02T21:59:04Z</updated>
		
		<summary type="html">&lt;p&gt;U129959151: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=bi&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=items_BI (USSR)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced during [[Update &amp;quot;Raining Fire&amp;quot;]] as a reward for the [[wt:en/news/6878-event-wargame-strategist-en|2020 Wargame &amp;quot;Strategist&amp;quot; event]], and is currently available for sale on the Marketplace.&lt;br /&gt;
&lt;br /&gt;
Nicknamed the &amp;quot;Devil's Broomstick&amp;quot;, the Bereznyak-Isayev BI was one of the world's first rocket-powered fighter aircraft. Envisaged as a short-range point interceptor, it features extremely high acceleration and climb rate, in return for extremely limited fuel.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 2,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 791 || 786 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 2 || 2 || 84.7 || 79.1 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
|807||799||22.8||23.0||116.6||100.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:BI Wiki Image 3.jpg|thumb|The BI taking off.]]&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 320 || ~9 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 400 || &amp;lt; 410 || &amp;lt; 550 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | {{Annotation|Basic Mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Isaev D-1a || 1&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | 924 kg || colspan=&amp;quot;2&amp;quot; | 233 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 0m fuel || 1m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 300 kg || colspan=&amp;quot;2&amp;quot; | Liquid-fuel rocket&lt;br /&gt;
| 1,134 kg || 1,629 kg || 1,650 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 0m fuel || 1m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,121 kgf || N/A&lt;br /&gt;
| 0.99 || 0.69 || 0.68&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 1,121 kgf&amp;lt;br /&amp;gt;(any speed) || N/A&lt;br /&gt;
| 0.99 || 0.69 || 0.68&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 5.5 mm steel behind the pilot.&lt;br /&gt;
* 5.5 mm steel plate installed in the nose.&lt;br /&gt;
* 64 mm bulletproof glass in front of pilot&lt;br /&gt;
* Self-sealing fuel tanks* (7 under the cannon barrels, 8 behind pilot, 3 in rear fuselage)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The fuel tanks are cylinder-shaped, not rectangular, like most planes' fuel tanks, allowing for more fuel tanks.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
[[File:BI Wiki Image 1.jpg|thumb|BI after using its two cannons to down a Ar 234.]]&lt;br /&gt;
&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShVAK (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm ShVAK cannons, nose-mounted (45 rpg = 90 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
====Fuel management ====&lt;br /&gt;
Managing your fuel will allow your endurance to increase from 1 minute 57 seconds to over 13 minutes, only use the fuel you need to use.&lt;br /&gt;
&lt;br /&gt;
To get the longest endurance out of its limited fuel amount, climb from the airfield at an angle of 70-80 degrees, at full throttle and as you hit 3,000 m, change the angle of the attack and throttle back to 30%. Adjust your climb angle to make sure that both speed and altitude continue increasing. This will allow you to travel to 5,000+ m without burning too much of your precious rocket fuel, you will need this for later in the battle. Once you have hit 5,000 m, throttle back to 14% and continue to climb and adjust your climb angle again to roughly 16 degrees. You can continue to climb at this angle until you see it fit not to do so.&lt;br /&gt;
&lt;br /&gt;
When you hit the altitude you like, you can throttle back to 0% and just glide, with only minor adjustments to the throttle to stay in level flight.&lt;br /&gt;
&lt;br /&gt;
==== Descending ====&lt;br /&gt;
The key to descending without locking up and crashing is to not point your nose straight down. Unlike other aircraft, the BI is able to gain a lot of speed even in a little descent. When the BI starts going over 700 km/h, pull up slowly and slow back down. When you push the nose back down, push the rudder all the way to the left or right. If you aren't losing speed fast enough, shift the plane 45 degrees to the left and right, with full rudder movements. This will slow you down.&lt;br /&gt;
&lt;br /&gt;
Due to the BI being able to go over 900 km/h with ease and locking up at Mach 0.76, descending from height from 5,000 m needs to be carefully calculated based on the battle conditions in the match. If you descend to fast, due to a high angle of attack, you will lock up and crash into the ground, because you will be unable to pull out in time.&lt;br /&gt;
&lt;br /&gt;
A high angle of attack for a descent is around -70 degrees, even using the ruder and shifting the BI to the left and right will not be enough.&lt;br /&gt;
&lt;br /&gt;
A good angle of attack to descend is around -30 to -60, the steeper the angle faster you will go.  When you descend keep your throttle at 0%, only when you are pulling out of the dive at the very end, after losing speed, they should be opened carefully.&lt;br /&gt;
&lt;br /&gt;
==== Engaging in combat ====&lt;br /&gt;
[[File:BI Wiki Image 4.jpg|thumb|Cockpit of the BI.]]&lt;br /&gt;
The BI is similar to the [[Me 163 B]] - small amounts of fuel and ammo (low flight endurance) but with astonishing performance, being able to climb 80 degrees vertically. As such it excels in the interceptor role, climbing at a extremely high rate of up to 116.4 m/s in AB and 100 m/s in RB. Able to shoot down bombers and fighter bombers before exhausting the fuel supply and landing again. Don't be fooled by its acceleration into thinking it has a high top speed - the wings and elevators will lock up at Mach 0.76, making any manoeuvres impossible. Flying full throttle at 8,000 m will see you rip your wings off in level flight.&lt;br /&gt;
&lt;br /&gt;
If engaged by an opponent, do not try to outrun them, instead use your manoeuvrability and acceleration to turn fight, your speed and small size are your greatest strengths. The BI only has 90 rounds of ammo, 45 rounds per gun. This is not a lot of ammo, so take care to make every shot count.&lt;br /&gt;
&lt;br /&gt;
=====Engaging fighters=====&lt;br /&gt;
Fighting fighters in combat, aim for the wings and tail, aiming for wings with the limited ammo which the BI has will cause the wing fuel tanks to catch on fire. Aiming for the tail, will see that the tail gets cut clean from the fuselage, unlike a bomber a fighter is smaller and has less space for fired ammo to miss critical elements.&lt;br /&gt;
&lt;br /&gt;
If the enemy fighter notices you attempting to sneak up on them, they will bank left or right, do not follow them in the turn, the BI cannot turn fight without losing its advantageous speed. Instead, disengage, throttle up, climb and come back around for another pass.&lt;br /&gt;
&lt;br /&gt;
=====Engaging Bombers=====&lt;br /&gt;
Fighting bombers, aim for the wings and engines, aiming for the fuselage is unlikely to cause any critical hits unless you can hit the flight deck. Aiming for the wings increases the odds of hitting a wing spar and seeing the wing get ripped off with a short salvo. Aiming for engines will knock them out and possibly set fires inside of the wing-installed fuel tanks. The larger area with more critical elements increase the odds of doing critical damage with the limited rounds which you have.&lt;br /&gt;
&lt;br /&gt;
Do not stay behind the enemy bomber, their gunners will hit your rocket fuel tanks and will see the BI set on fire. If this occurs, break off the attack and dive as fast as you can, this will put the fire out. Then head back to the airfield and repair, and refuel.&lt;br /&gt;
&lt;br /&gt;
==== Landing ====&lt;br /&gt;
To land the BI, you should keep about 5 to 10 seconds of fuel in case you need to go around due to a missed approach. When on approach, you will need to lose speed fast, which it can do. This is due to the BI not using the sleek low profile aerodynamic wings, as you find on other jets. However, to do this, you must reduce the speed down to under 420 km/h or your gear will be ripped off making the odds of crashing on landing very high.&lt;br /&gt;
&lt;br /&gt;
To land the BI, flip the plane on its side, use the rudder during the turns to help cause more fiction with the air, which will start reducing its speed. Due to the shape of the BI which features great glider aerodynamics, it is able to fly at high speeds and keep the momentum even without any throttle being active. As soon as the BI touches the ground, apply the breaks and turn the rudder hard left and right to help slow it down.&lt;br /&gt;
&lt;br /&gt;
Landing on short runways should be avoided or risk crashing at the end, the reason for this if you come into fast or high the BI will bounce, it will bounce to 150 m or more. Ideally you should head back to the main airfield which has the long landing strip to land on.&lt;br /&gt;
&lt;br /&gt;
[[File:BI Wiki Image 2.jpg|thumb|BI attacking an enemy jet bomber.]]&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Amazing acceleration&lt;br /&gt;
* Great roll rate&lt;br /&gt;
* Excellent manoeuvrability&lt;br /&gt;
* Incredible climb rate; can climb at a whopping 70° when spaded&lt;br /&gt;
* Very small size makes successfully hitting it troublesome&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Not very well armoured&lt;br /&gt;
* Only has landing flaps&lt;br /&gt;
* Can reach rip speed (Mach 0.81) while travelling in a straight line&lt;br /&gt;
* Very hard to pull out of a dive due to its great speed&lt;br /&gt;
* Maximum fuel load is only 1 minute and 57 seconds&lt;br /&gt;
* Very limited armament, only two ShVAK cannons with 45 rounds each&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Test Flight Log:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Date&lt;br /&gt;
!Place&lt;br /&gt;
!Pilot&lt;br /&gt;
!Issues&lt;br /&gt;
|-&lt;br /&gt;
|October, 1941&lt;br /&gt;
| Lake Bilimbay&lt;br /&gt;
|Grigory Yakovlevich Bakhchivandzhi&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|April, 1942&lt;br /&gt;
|Koltsove Airfield&lt;br /&gt;
|Grigory Yakovlevich Bakhchivandzhi&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|May 15th, 1942 19:02 (UTC)&lt;br /&gt;
|Koltsove Airfield&lt;br /&gt;
|Grigory Yakovlevich Bakhchivandzhi&lt;br /&gt;
|Aircraft was damaged because of a hard landing and the pilot was injured.&lt;br /&gt;
|-&lt;br /&gt;
|March 27th, 1943&lt;br /&gt;
|Koltsove Airfield&lt;br /&gt;
|Grigory Yakovlevich Bakhchivandzhi&lt;br /&gt;
|Aircraft crashed and was severely damaged so the test flights were discontinued.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6873-development-crafting-event-strategist-bereznyak-isayev-en|Devblog]] ===&lt;br /&gt;
In the early 1940's, the OKB-293 aircraft design bureau began working on a new rocket-propelled aircraft design. The aircraft promised excellent performance figures, although at the expense of range due to the limitations of rocket engines at the time. After the invasion of the Soviet Union in June 1941, the design was seen as a potential short-range interceptor design to protect vital Soviet land installations from air raids. Thus, the project was approved for further development work and testing.&lt;br /&gt;
&lt;br /&gt;
Development of the aircraft continued, with several prototypes being made and test flown. However, rapid advancements in aviation technology, especially the appearance of the jet engine, during the war outpaced the development of the BI. Therefore, the aircraft never left the prototype stage and didn't take part in active combat. Instead the aircraft's development served more as a testbed for Soviet rocket propulsion research, with the insights gained being later used for other projects during the Cold War.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=bi Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;BI Devblog Images&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:BI WTWallpaper 001.jpg|&lt;br /&gt;
File:BI WTWallpaper 002.jpg|&lt;br /&gt;
File:BI WTWallpaper 003.jpg|&lt;br /&gt;
File:BI WTWallpaper 004.jpg|&lt;br /&gt;
File:BI WTWallpaper 005.jpg|&lt;br /&gt;
File:BI WTWallpaper 006.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|2NgpHefq0hc|'''Rocket Planes''' discusses the {{PAGENAME}} at 00:40 - ''War Thunder Official Channel''|INb9VjLxKf0|'''Most unusual aircraft''' discusses the {{PAGENAME}} at 3:44 - ''War Thunder Official Channel''|WP9ouDTV81Q|'''A {{PAGENAME}}... to fly''' - ''Napalmratte''|llVOukVt1A4|'''The Shooting Range #218''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.|Xbo38TOUWy4|'''🅱️i video''' - ''Rulo6000''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6873-development-crafting-event-strategist-bereznyak-isayev-en|[Devblog] Crafting Event &amp;quot;Strategist&amp;quot;: Bereznyak-Isayev]]&lt;br /&gt;
* [[wikipedia:Bereznyak-Isayev_BI-1|[Wikipedia] Bereznyak-Isayev BI-1]]&lt;br /&gt;
&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U129959151</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_75_MLRS&amp;diff=161557</id>
		<title>Type 75 MLRS</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_75_MLRS&amp;diff=161557"/>
				<updated>2023-04-29T14:37:51Z</updated>
		
		<summary type="html">&lt;p&gt;U129959151: Ghihk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=jp_type_75_mlrs&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Japanese tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
While the armour is light, it provides enough frontal protection against MGs up to 12.7 mm but only frontally. The 3 crew members all sit in the front with the gunner sitting next to the engine which would protect him from MG fire from the left.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Gun steel (Rocket rack)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 20 mm (28°) ''Front glacis'' &amp;lt;br&amp;gt; 20 mm (55°) ''Lower glacis'' || 12.7 mm || 20 mm || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
| Launcher&lt;br /&gt;
!&lt;br /&gt;
| 10 mm&lt;br /&gt;
!&lt;br /&gt;
| 10 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;4&amp;quot; | 15 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Belly armour is 10 mm thick.&lt;br /&gt;
* Suspension wheels and bogies are 10 mm thick, while tracks are 15 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=426|rbMinHp=265}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Type 75 (130 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 75 (130 mm)|130 mm Type 75 rocket]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)*&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 30 || rowspan=&amp;quot;2&amp;quot; | 0°/+50° || rowspan=&amp;quot;2&amp;quot; | ±60° || rowspan=&amp;quot;2&amp;quot; | N/A || 13.21 || 18.28 || 22.20 || 24.55 || 26.12 || rowspan=&amp;quot;2&amp;quot; | 10.40 || rowspan=&amp;quot;2&amp;quot; | 9.20 || rowspan=&amp;quot;2&amp;quot; | 8.48 || rowspan=&amp;quot;2&amp;quot; | 8.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.93 || 10.50 || 12.75 || 14.10 || 15.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* The Reloading rate affects the speed at which each rocket is resupplied when standing on a friendly captured point.&lt;br /&gt;
* The primary weapon has a fire rate of 144 rounds per minute: this equals to an interval of around 0.42 seconds between each rocket fired.&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Type 75 (130 mm)/Ammunition|130 mm Type 75}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.1.16''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''30''' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Rockets deplete from right to left, top row first and then bottom row.&lt;br /&gt;
* It is not possible to select how many rockets to bring into battle.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle ||999999999&lt;br /&gt;
|999999&lt;br /&gt;
| -10°/+65° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Type 75 MLRS is best played as a support vehicle. It can be used to sneak up on the enemy from a distance and destroying them with a few rockets. The rockets detonate on contact, so beware of bushes, trees and other obstacles. The chance of missing is quite high, so it will require multiple rockets. When a teammate is in danger, you can use your rockets to effectively suppress the enemy. Try to shoot your rockets between the turret and the hull like a HE shell, causing either the enemy ammunition to explode or knocking out the entire crew by overpressure. The side armour is thin enough, that APHE shells won't detonate inside your tank and will just go through. When a tank destroyer with thick frontal armour appears frontally, try to shoot at the commander's cupola or the ground under the belly armour. Having an almost non-existent reload between rockets is a huge advantage over other vehicles. The biggest disadvantage is the non-existent gun depression. &lt;br /&gt;
&lt;br /&gt;
Since the launcher itself is also the ammunition store, it is exposed to everything. When only one of the 30 rockets gets destroyed in the rack, the entire ammo will explode, causing a knock out. When you've expended almost all rockets, stop the attack and retreat with one or two rockets left to defend yourself when necessary and drive to a captured point to reload your rack (RB).&lt;br /&gt;
&lt;br /&gt;
The frontal armour can withstand rifle-calibre machine gun fire and sometimes 12.7 mm heavy machine guns when slightly angled, but not 20 mm autocannons so do not meet enemies in close-quarters. Avoid open fields at all costs, since the armour will not withstand any strafings or bombs from any plane at all or enemy artillery.&lt;br /&gt;
&lt;br /&gt;
Open-topped vehicles or light armoured vehicles can either be destroyed by the 12.7 mm machine gun. The 12.7 mm machine gun sits on a separate commander hatch and will be helpful to destroy low-flying planes. &lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
* [[Jagdpanther]] - No turret and no commander's cupola and basically a big upper front plate with no weak spots will make it a strong enemy for the MLRS when faced frontal. There are 3 options to destroy the Jagdpanther frontally. But before you start any of these options, try to take out its main cannon. One until 3 rockets detonating near the cannon should be enough to destroy it if you don't hit the gun directly. Do not hesitate. The Jagdpanther could have enemy teammates nearby or an advanced crew to repair the cannon in a short time, so you have to destroy him quickly. Shoot on the ground, where the Jagdpanther is standing. Its belly armour is thin enough, that the explosive filler won't have any trouble penetrating it. The overpressure will do the rest and if not, shoot more rockets. But remember, that you have no depression, so wobbling your hull will be required.. Shoot at the top. Its armour on the top is visible. It may require multiple rockets, since one or more will most likely bounce off the top. A successful detonation on the top will reward you with a knock-out for the enemy crew. Shoot between tracks and hull. This option requires the most rockets. Not only will you immobilize the Jagdpanther if you shoot its tracks, but also sometimes a successful knockout. When only a bit of the side armour gets hit by 2 or 3 rockets, the crew will most likely get knocked out. All the options stay the same when an enemy [[Bfw. Jagdpanther]] appears.&lt;br /&gt;
* [[AMX-50 Foch]] - A huge cupola is the weak spot for high explosive ammunition. Type 75 MLRS rockets included. What you should be aware of is its 15 mm MG 151, which can penetrate you frontally and even when slightly angled. Taking out its main gun, then the machine gun, and then focussing on the cupola is the safest way to go.&lt;br /&gt;
* [[Strv 103A]] - A very low profile and a tiny commander's cupola can make it very challenging to destroy it frontally. Especially when the engine compartment is on the front and protects the crew more. Try to take out its cannon, and then wiggle your hull to shoot at him when close distance, and one successful hit on the small commander's cupola will usually destroy it.&lt;br /&gt;
* Vehicles with autocannons - Since your strongest armour is a 20 mm plate angled, any vehicle with an auto cannon with a caliber above 12.7 mm can easily destroy you in few seconds. When seeing contact, shoot your rockets at it as quickly as possible. Even when you have to empty your entire rack but in most cases you don't have to since in most cases one direct hit or a detonation near it will destroy it from overpressure. Do not underestimate these vehicles. If necessary, shoot your 12.7 machine gun and your rockets at the same time.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very mobile when driving on flat terrain&lt;br /&gt;
* The rockets can be continuously fired until the ammo rack is empty&lt;br /&gt;
* If a rocket hit anywhere next to the enemy tank's armour weak spots, it is very likely to knock the entire compartment out with overpressure&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* While rockets are protected by the launcher's panels to some extent and will likely just break on kinetic ammo hit, a direct hit of chemical warhead will likely detonate them, destroying the vehicle&lt;br /&gt;
* It is possible for rockets to hit obstacles next to the tank and destroy it by accident&lt;br /&gt;
* Launcher depression does not exist on this tank, fighting on uneven terrain without setup or long range will result in almost guaranteed defeat&lt;br /&gt;
* Default sights are not helpful for accurately firing rockets; requires user to install a user-made scope that provides firing solutions&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In the mid-60s, the Japanese Military Administration made the decision to boost their Self-Defense Forces' power with a mobile MLRS on a tracked chassis. As a base, it was suggested that the promising tracked armoured personnel carrier, that was at the time being developed by the Mitsubishi company, be used. The military vehicle was subsequently put into service under the designation Type 73 APC and became a base for a whole series of assault and support vehicles of the Japanese army. In order to equip their army with a modern multiple rocket launcher system, the Japanese used an APC as a base to develop the brand new Type 75 MLRS, as well as two other support vehicles – a mobile weather station and a command vehicle – to ensure the launcher's combat readiness. The Type 75 was put into service in 1975 and built up serially to 1985 inclusive. The vehicle fired at its opponents using its 130 mm rockets located on 30 launching tubes inside a rotating pod (the horizontal guidance angle was 50 degrees). The Type 75 had a three-man crew and could reach a speed of 50 km/h.&lt;br /&gt;
&lt;br /&gt;
''-From [[wt:en/news/5837-development-type-75-multiple-rocket-launcher-explosive-hailstorm-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_type_75_mlrs Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|fvSdDRBazww|'''The Shooting Range #121''' - ''War Machines'' section at 00:35 discusses the Type 75 MLRS.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5837-development-type-75-multiple-rocket-launcher-explosive-hailstorm-en|[Devblog] Type 75 Multiple Rocket Launcher: Explosive Hailstorm]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Komatsu}}&lt;br /&gt;
{{Japan tank destroyers}}&lt;br /&gt;
{{Japan premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U129959151</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_75_MLRS&amp;diff=161556</id>
		<title>Type 75 MLRS</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_75_MLRS&amp;diff=161556"/>
				<updated>2023-04-29T14:36:16Z</updated>
		
		<summary type="html">&lt;p&gt;U129959151: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=jp_type_75_mlrs&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Japanese tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
While the armour is light, it provides enough frontal protection against MGs up to 12.7 mm but only frontally. The 3 crew members all sit in the front with the gunner sitting next to the engine which would protect him from MG fire from the left.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Gun steel (Rocket rack)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 20 mm (28°) ''Front glacis'' &amp;lt;br&amp;gt; 20 mm (55°) ''Lower glacis'' || 12.7 mm || 20 mm || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
| Launcher&lt;br /&gt;
!&lt;br /&gt;
| 10 mm&lt;br /&gt;
!&lt;br /&gt;
| 10 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;4&amp;quot; | 15 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Belly armour is 10 mm thick.&lt;br /&gt;
* Suspension wheels and bogies are 10 mm thick, while tracks are 15 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=426|rbMinHp=265}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Type 75 (130 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 75 (130 mm)|130 mm Type 75 rocket]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)*&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 30 || rowspan=&amp;quot;2&amp;quot; | 0°/+50° || rowspan=&amp;quot;2&amp;quot; | ±60° || rowspan=&amp;quot;2&amp;quot; | N/A || 13.21 || 18.28 || 22.20 || 24.55 || 26.12 || rowspan=&amp;quot;2&amp;quot; | 10.40 || rowspan=&amp;quot;2&amp;quot; | 9.20 || rowspan=&amp;quot;2&amp;quot; | 8.48 || rowspan=&amp;quot;2&amp;quot; | 8.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.93 || 10.50 || 12.75 || 14.10 || 15.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* The Reloading rate affects the speed at which each rocket is resupplied when standing on a friendly captured point.&lt;br /&gt;
* The primary weapon has a fire rate of 144 rounds per minute: this equals to an interval of around 0.42 seconds between each rocket fired.&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Type 75 (130 mm)/Ammunition|130 mm Type 75}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.1.16''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''30''' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Rockets deplete from right to left, top row first and then bottom row.&lt;br /&gt;
* It is not possible to select how many rockets to bring into battle.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle ||9999999||999|| -10°/+65° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Type 75 MLRS is best played as a support vehicle. It can be used to sneak up on the enemy from a distance and destroying them with a few rockets. The rockets detonate on contact, so beware of bushes, trees and other obstacles. The chance of missing is quite high, so it will require multiple rockets. When a teammate is in d &lt;br /&gt;
&lt;br /&gt;
anger, you can use your rockets to effectively suppress the enemy. Try to shoot your rockets between the turret and the hull like a HE shell, causing either the enemy ammunition to explode or knocking out the entire crew by overpressure. The side armour is thin enough, that APHE shells won't detonate inside your tank and will just go through. When a tank destroyer with thick frontal armour appears frontally, try to shoot at the commander's cupola or the ground under the belly armour. Having an almost non-existent reload between rockets is a huge advantage over other vehicles. The biggest disadvantage is the non-existent gun depression. &lt;br /&gt;
&lt;br /&gt;
Since the launcher itself is also the ammunition store, it is exposed to everything. When only one of the 30 rockets gets destroyed in the rack, the entire ammo will explode, causing a knock out. When you've expended almost all rockets, stop the attack and retreat with one or two rockets left to defend yourself when necessary and drive to a captured point to reload your rack (RB).&lt;br /&gt;
&lt;br /&gt;
The frontal armour can withstand rifle-calibre machine gun fire and sometimes 12.7 mm heavy machine guns when slightly angled, but not 20 mm autocannons so do not meet enemies in close-quarters. Avoid open fields at all costs, since the armour will not withstand any strafings or bombs from any plane at all or enemy artillery.&lt;br /&gt;
&lt;br /&gt;
Open-topped vehicles or light armoured vehicles can either be destroyed by the 12.7 mm machine gun. The 12.7 mm machine gun sits on a separate commander hatch and will be helpful to destroy low-flying planes. &lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
* [[Jagdpanther]] - No turret and no commander's cupola and basically a big upper front plate with no weak spots will make it a strong enemy for the MLRS when faced frontal. There are 3 options to destroy the Jagdpanther frontally. But before you start any of these options, try to take out its main cannon. One until 3 rockets detonating near the cannon should be enough to destroy it if you don't hit the gun directly. Do not hesitate. The Jagdpanther could have enemy teammates nearby or an advanced crew to repair the cannon in a short time, so you have to destroy him quickly. Shoot on the ground, where the Jagdpanther is standing. Its belly armour is thin enough, that the explosive filler won't have any trouble penetrating it. The overpressure will do the rest and if not, shoot more rockets. But remember, that you have no depression, so wobbling your hull will be required.. Shoot at the top. Its armour on the top is visible. It may require multiple rockets, since one or more will most likely bounce off the top. A successful detonation on the top will reward you with a knock-out for the enemy crew. Shoot between tracks and hull. This option requires the most rockets. Not only will you immobilize the Jagdpanther if you shoot its tracks, but also sometimes a successful knockout. When only a bit of the side armour gets hit by 2 or 3 rockets, the crew will most likely get knocked out. All the options stay the same when an enemy [[Bfw. Jagdpanther]] appears.&lt;br /&gt;
* [[AMX-50 Foch]] - A huge cupola is the weak spot for high explosive ammunition. Type 75 MLRS rockets included. What you should be aware of is its 15 mm MG 151, which can penetrate you frontally and even when slightly angled. Taking out its main gun, then the machine gun, and then focussing on the cupola is the safest way to go.&lt;br /&gt;
* [[Strv 103A]] - A very low profile and a tiny commander's cupola can make it very challenging to destroy it frontally. Especially when the engine compartment is on the front and protects the crew more. Try to take out its cannon, and then wiggle your hull to shoot at him when close distance, and one successful hit on the small commander's cupola will usually destroy it.&lt;br /&gt;
* Vehicles with autocannons - Since your strongest armour is a 20 mm plate angled, any vehicle with an auto cannon with a caliber above 12.7 mm can easily destroy you in few seconds. When seeing contact, shoot your rockets at it as quickly as possible. Even when you have to empty your entire rack but in most cases you don't have to since in most cases one direct hit or a detonation near it will destroy it from overpressure. Do not underestimate these vehicles. If necessary, shoot your 12.7 machine gun and your rockets at the same time.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very mobile when driving on flat terrain&lt;br /&gt;
* The rockets can be continuously fired until the ammo rack is empty&lt;br /&gt;
* If a rocket hit anywhere next to the enemy tank's armour weak spots, it is very likely to knock the entire compartment out with overpressure&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* While rockets are protected by the launcher's panels to some extent and will likely just break on kinetic ammo hit, a direct hit of chemical warhead will likely detonate them, destroying the vehicle&lt;br /&gt;
* It is possible for rockets to hit obstacles next to the tank and destroy it by accident&lt;br /&gt;
* Launcher depression does not exist on this tank, fighting on uneven terrain without setup or long range will result in almost guaranteed defeat&lt;br /&gt;
* Default sights are not helpful for accurately firing rockets; requires user to install a user-made scope that provides firing solutions&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In the mid-60s, the Japanese Military Administration made the decision to boost their Self-Defense Forces' power with a mobile MLRS on a tracked chassis. As a base, it was suggested that the promising tracked armoured personnel carrier, that was at the time being developed by the Mitsubishi company, be used. The military vehicle was subsequently put into service under the designation Type 73 APC and became a base for a whole series of assault and support vehicles of the Japanese army. In order to equip their army with a modern multiple rocket launcher system, the Japanese used an APC as a base to develop the brand new Type 75 MLRS, as well as two other support vehicles – a mobile weather station and a command vehicle – to ensure the launcher's combat readiness. The Type 75 was put into service in 1975 and built up serially to 1985 inclusive. The vehicle fired at its opponents using its 130 mm rockets located on 30 launching tubes inside a rotating pod (the horizontal guidance angle was 50 degrees). The Type 75 had a three-man crew and could reach a speed of 50 km/h.&lt;br /&gt;
&lt;br /&gt;
''-From [[wt:en/news/5837-development-type-75-multiple-rocket-launcher-explosive-hailstorm-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_type_75_mlrs Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|fvSdDRBazww|'''The Shooting Range #121''' - ''War Machines'' section at 00:35 discusses the Type 75 MLRS.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5837-development-type-75-multiple-rocket-launcher-explosive-hailstorm-en|[Devblog] Type 75 Multiple Rocket Launcher: Explosive Hailstorm]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Komatsu}}&lt;br /&gt;
{{Japan tank destroyers}}&lt;br /&gt;
{{Japan premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U129959151</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_75_MLRS&amp;diff=161555</id>
		<title>Type 75 MLRS</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_75_MLRS&amp;diff=161555"/>
				<updated>2023-04-29T14:33:56Z</updated>
		
		<summary type="html">&lt;p&gt;U129959151: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=jp_type_75_mlrs&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Japanese tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
While the armour is light, it provides enough frontal protection against MGs up to 12.7 mm but only frontally. The 3 crew members all sit in the front with the gunner sitting next to the engine which would protect him from MG fire from the left.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Gun steel (Rocket rack)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 20 mm (28°) ''Front glacis'' &amp;lt;br&amp;gt; 20 mm (55°) ''Lower glacis'' || 12.7 mm || 20 mm || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
| Launcher&lt;br /&gt;
!&lt;br /&gt;
| 10 mm&lt;br /&gt;
!&lt;br /&gt;
| 10 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;4&amp;quot; | 15 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Belly armour is 10 mm thick.&lt;br /&gt;
* Suspension wheels and bogies are 10 mm thick, while tracks are 15 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=426|rbMinHp=265}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Type 75 (130 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 75 (130 mm)|130 mm Type 75 rocket]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)*&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 30 || rowspan=&amp;quot;2&amp;quot; | 0°/+50° || rowspan=&amp;quot;2&amp;quot; | ±60° || rowspan=&amp;quot;2&amp;quot; | N/A || 13.21 || 18.28 || 22.20 || 24.55 || 26.12 || rowspan=&amp;quot;2&amp;quot; | 10.40 || rowspan=&amp;quot;2&amp;quot; | 9.20 || rowspan=&amp;quot;2&amp;quot; | 8.48 || rowspan=&amp;quot;2&amp;quot; | 8.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.93 || 10.50 || 12.75 || 14.10 || 15.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* The Reloading rate affects the speed at which each rocket is resupplied when standing on a friendly captured point.&lt;br /&gt;
* The primary weapon has a fire rate of 144 rounds per minute: this equals to an interval of around 0.42 seconds between each rocket fired.&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Type 75 (130 mm)/Ammunition|130 mm Type 75}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.1.16''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''30''' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Rockets deplete from right to left, top row first and then bottom row.&lt;br /&gt;
* It is not possible to select how many rockets to bring into battle.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 600 (200) ||200&lt;br /&gt;
| -10°/+65° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Type 75 MLRS is best played as a support vehicle. It can be used to sneak up on the enemy from a distance and destroying them with a few rockets. The rockets detonate on contact, so beware of bushes, trees and other obstacles. The chance of missing is quite high, so it will require multiple rockets. When a teammate is in danger, you can use your rockets to effectively suppress the enemy. Try to shoot your rockets between the turret and the hull like a HE shell, causing either the enemy ammunition to explode or knocking out the entire crew by overpressure. The side armour is thin enough, that APHE shells won't detonate inside your tank and will just go through. When a tank destroyer with thick frontal armour appears frontally, try to shoot at the commander's cupola or the ground under the belly armour. Having an almost non-existent reload between rockets is a huge advantage over other vehicles. The biggest disadvantage is the non-existent gun depression. &lt;br /&gt;
&lt;br /&gt;
Since the launcher itself is also the ammunition store, it is exposed to everything. When only one of the 30 rockets gets destroyed in the rack, the entire ammo will explode, causing a knock out. When you've expended almost all rockets, stop the attack and retreat with one or two rockets left to defend yourself when necessary and drive to a captured point to reload your rack (RB).&lt;br /&gt;
&lt;br /&gt;
The frontal armour can withstand rifle-calibre machine gun fire and sometimes 12.7 mm heavy machine guns when slightly angled, but not 20 mm autocannons so do not meet enemies in close-quarters. Avoid open fields at all costs, since the armour will not withstand any strafings or bombs from any plane at all or enemy artillery.&lt;br /&gt;
&lt;br /&gt;
Open-topped vehicles or light armoured vehicles can either be destroyed by the 12.7 mm machine gun. The 12.7 mm machine gun sits on a separate commander hatch and will be helpful to destroy low-flying planes. &lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
* [[Jagdpanther]] - No turret and no commander's cupola and basically a big upper front plate with no weak spots will make it a strong enemy for the MLRS when faced frontal. There are 3 options to destroy the Jagdpanther frontally. But before you start any of these options, try to take out its main cannon. One until 3 rockets detonating near the cannon should be enough to destroy it if you don't hit the gun directly. Do not hesitate. The Jagdpanther could have enemy teammates nearby or an advanced crew to repair the cannon in a short time, so you have to destroy him quickly. Shoot on the ground, where the Jagdpanther is standing. Its belly armour is thin enough, that the explosive filler won't have any trouble penetrating it. The overpressure will do the rest and if not, shoot more rockets. But remember, that you have no depression, so wobbling your hull will be required.. Shoot at the top. Its armour on the top is visible. It may require multiple rockets, since one or more will most likely bounce off the top. A successful detonation on the top will reward you with a knock-out for the enemy crew. Shoot between tracks and hull. This option requires the most rockets. Not only will you immobilize the Jagdpanther if you shoot its tracks, but also sometimes a successful knockout. When only a bit of the side armour gets hit by 2 or 3 rockets, the crew will most likely get knocked out. All the options stay the same when an enemy [[Bfw. Jagdpanther]] appears.&lt;br /&gt;
* [[AMX-50 Foch]] - A huge cupola is the weak spot for high explosive ammunition. Type 75 MLRS rockets included. What you should be aware of is its 15 mm MG 151, which can penetrate you frontally and even when slightly angled. Taking out its main gun, then the machine gun, and then focussing on the cupola is the safest way to go.&lt;br /&gt;
* [[Strv 103A]] - A very low profile and a tiny commander's cupola can make it very challenging to destroy it frontally. Especially when the engine compartment is on the front and protects the crew more. Try to take out its cannon, and then wiggle your hull to shoot at him when close distance, and one successful hit on the small commander's cupola will usually destroy it.&lt;br /&gt;
* Vehicles with autocannons - Since your strongest armour is a 20 mm plate angled, any vehicle with an auto cannon with a caliber above 12.7 mm can easily destroy you in few seconds. When seeing contact, shoot your rockets at it as quickly as possible. Even when you have to empty your entire rack but in most cases you don't have to since in most cases one direct hit or a detonation near it will destroy it from overpressure. Do not underestimate these vehicles. If necessary, shoot your 12.7 machine gun and your rockets at the same time.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very mobile when driving on flat terrain&lt;br /&gt;
* The rockets can be continuously fired until the ammo rack is empty&lt;br /&gt;
* If a rocket hit anywhere next to the enemy tank's armour weak spots, it is very likely to knock the entire compartment out with overpressure&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* While rockets are protected by the launcher's panels to some extent and will likely just break on kinetic ammo hit, a direct hit of chemical warhead will likely detonate them, destroying the vehicle&lt;br /&gt;
* It is possible for rockets to hit obstacles next to the tank and destroy it by accident&lt;br /&gt;
* Launcher depression does not exist on this tank, fighting on uneven terrain without setup or long range will result in almost guaranteed defeat&lt;br /&gt;
* Default sights are not helpful for accurately firing rockets; requires user to install a user-made scope that provides firing solutions&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In the mid-60s, the Japanese Military Administration made the decision to boost their Self-Defense Forces' power with a mobile MLRS on a tracked chassis. As a base, it was suggested that the promising tracked armoured personnel carrier, that was at the time being developed by the Mitsubishi company, be used. The military vehicle was subsequently put into service under the designation Type 73 APC and became a base for a whole series of assault and support vehicles of the Japanese army. In order to equip their army with a modern multiple rocket launcher system, the Japanese used an APC as a base to develop the brand new Type 75 MLRS, as well as two other support vehicles – a mobile weather station and a command vehicle – to ensure the launcher's combat readiness. The Type 75 was put into service in 1975 and built up serially to 1985 inclusive. The vehicle fired at its opponents using its 130 mm rockets located on 30 launching tubes inside a rotating pod (the horizontal guidance angle was 50 degrees). The Type 75 had a three-man crew and could reach a speed of 50 km/h.&lt;br /&gt;
&lt;br /&gt;
''-From [[wt:en/news/5837-development-type-75-multiple-rocket-launcher-explosive-hailstorm-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_type_75_mlrs Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|fvSdDRBazww|'''The Shooting Range #121''' - ''War Machines'' section at 00:35 discusses the Type 75 MLRS.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5837-development-type-75-multiple-rocket-launcher-explosive-hailstorm-en|[Devblog] Type 75 Multiple Rocket Launcher: Explosive Hailstorm]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Komatsu}}&lt;br /&gt;
{{Japan tank destroyers}}&lt;br /&gt;
{{Japan premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U129959151</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_75_MLRS&amp;diff=161554</id>
		<title>Type 75 MLRS</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_75_MLRS&amp;diff=161554"/>
				<updated>2023-04-29T14:32:10Z</updated>
		
		<summary type="html">&lt;p&gt;U129959151: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=jp_type_75_mlrs&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Japanese tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
While the armour is light, it provides enough frontal protection against MGs up to 12.7 mm but only frontally. The 3 crew members all sit in the front with the gunner sitting next to the engine which would protect him from MG fire from the left.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Gun steel (Rocket rack)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 20 mm (28°) ''Front glacis'' &amp;lt;br&amp;gt; 20 mm (55°) ''Lower glacis'' || 12.7 mm || 20 mm || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
| Launcher&lt;br /&gt;
!&lt;br /&gt;
| 10 mm&lt;br /&gt;
!&lt;br /&gt;
| 10 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;4&amp;quot; | 15 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Belly armour is 10 mm thick.&lt;br /&gt;
* Suspension wheels and bogies are 10 mm thick, while tracks are 15 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=426|rbMinHp=265}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Type 75 (130 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 75 (130 mm)|130 mm Type 75 rocket]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)*&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 30 || rowspan=&amp;quot;2&amp;quot; | 0°/+50° || rowspan=&amp;quot;2&amp;quot; | ±60° || rowspan=&amp;quot;2&amp;quot; | N/A || 13.21 || 18.28 || 22.20 || 24.55 || 26.12 || rowspan=&amp;quot;2&amp;quot; | 10.40 || rowspan=&amp;quot;2&amp;quot; | 9.20 || rowspan=&amp;quot;2&amp;quot; | 8.48 || rowspan=&amp;quot;2&amp;quot; | 8.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.93 || 10.50 || 12.75 || 14.10 || 15.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* The Reloading rate affects the speed at which each rocket is resupplied when standing on a friendly captured point.&lt;br /&gt;
* The primary weapon has a fire rate of 144 rounds per minute: this equals to an interval of around 0.42 seconds between each rocket fired.&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Type 75 (130 mm)/Ammunition|130 mm Type 75}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.1.16''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''30''' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Rockets deplete from right to left, top row first and then bottom row.&lt;br /&gt;
* It is not possible to select how many rockets to bring into battle.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 600 (200) ||5000&lt;br /&gt;
| -10°/+65° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Type 75 MLRS is best played as a support vehicle. It can be used to sneak up on the enemy from a distance and destroying them with a few rockets. The rockets detonate on contact, so beware of bushes, trees and other obstacles. The chance of missing is quite high, so it will require multiple rockets. When a teammate is in danger, you can use your rockets to effectively suppress the enemy. Try to shoot your rockets between the turret and the hull like a HE shell, causing either the enemy ammunition to explode or knocking out the entire crew by overpressure. The side armour is thin enough, that APHE shells won't detonate inside your tank and will just go through. When a tank destroyer with thick frontal armour appears frontally, try to shoot at the commander's cupola or the ground under the belly armour. Having an almost non-existent reload between rockets is a huge advantage over other vehicles. The biggest disadvantage is the non-existent gun depression. &lt;br /&gt;
&lt;br /&gt;
Since the launcher itself is also the ammunition store, it is exposed to everything. When only one of the 30 rockets gets destroyed in the rack, the entire ammo will explode, causing a knock out. When you've expended almost all rockets, stop the attack and retreat with one or two rockets left to defend yourself when necessary and drive to a captured point to reload your rack (RB).&lt;br /&gt;
&lt;br /&gt;
The frontal armour can withstand rifle-calibre machine gun fire and sometimes 12.7 mm heavy machine guns when slightly angled, but not 20 mm autocannons so do not meet enemies in close-quarters. Avoid open fields at all costs, since the armour will not withstand any strafings or bombs from any plane at all or enemy artillery.&lt;br /&gt;
&lt;br /&gt;
Open-topped vehicles or light armoured vehicles can either be destroyed by the 12.7 mm machine gun. The 12.7 mm machine gun sits on a separate commander hatch and will be helpful to destroy low-flying planes. &lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
* [[Jagdpanther]] - No turret and no commander's cupola and basically a big upper front plate with no weak spots will make it a strong enemy for the MLRS when faced frontal. There are 3 options to destroy the Jagdpanther frontally. But before you start any of these options, try to take out its main cannon. One until 3 rockets detonating near the cannon should be enough to destroy it if you don't hit the gun directly. Do not hesitate. The Jagdpanther could have enemy teammates nearby or an advanced crew to repair the cannon in a short time, so you have to destroy him quickly. Shoot on the ground, where the Jagdpanther is standing. Its belly armour is thin enough, that the explosive filler won't have any trouble penetrating it. The overpressure will do the rest and if not, shoot more rockets. But remember, that you have no depression, so wobbling your hull will be required.. Shoot at the top. Its armour on the top is visible. It may require multiple rockets, since one or more will most likely bounce off the top. A successful detonation on the top will reward you with a knock-out for the enemy crew. Shoot between tracks and hull. This option requires the most rockets. Not only will you immobilize the Jagdpanther if you shoot its tracks, but also sometimes a successful knockout. When only a bit of the side armour gets hit by 2 or 3 rockets, the crew will most likely get knocked out. All the options stay the same when an enemy [[Bfw. Jagdpanther]] appears.&lt;br /&gt;
* [[AMX-50 Foch]] - A huge cupola is the weak spot for high explosive ammunition. Type 75 MLRS rockets included. What you should be aware of is its 15 mm MG 151, which can penetrate you frontally and even when slightly angled. Taking out its main gun, then the machine gun, and then focussing on the cupola is the safest way to go.&lt;br /&gt;
* [[Strv 103A]] - A very low profile and a tiny commander's cupola can make it very challenging to destroy it frontally. Especially when the engine compartment is on the front and protects the crew more. Try to take out its cannon, and then wiggle your hull to shoot at him when close distance, and one successful hit on the small commander's cupola will usually destroy it.&lt;br /&gt;
* Vehicles with autocannons - Since your strongest armour is a 20 mm plate angled, any vehicle with an auto cannon with a caliber above 12.7 mm can easily destroy you in few seconds. When seeing contact, shoot your rockets at it as quickly as possible. Even when you have to empty your entire rack but in most cases you don't have to since in most cases one direct hit or a detonation near it will destroy it from overpressure. Do not underestimate these vehicles. If necessary, shoot your 12.7 machine gun and your rockets at the same time.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very mobile when driving on flat terrain&lt;br /&gt;
* The rockets can be continuously fired until the ammo rack is empty&lt;br /&gt;
* If a rocket hit anywhere next to the enemy tank's armour weak spots, it is very likely to knock the entire compartment out with overpressure&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* While rockets are protected by the launcher's panels to some extent and will likely just break on kinetic ammo hit, a direct hit of chemical warhead will likely detonate them, destroying the vehicle&lt;br /&gt;
* It is possible for rockets to hit obstacles next to the tank and destroy it by accident&lt;br /&gt;
* Launcher depression does not exist on this tank, fighting on uneven terrain without setup or long range will result in almost guaranteed defeat&lt;br /&gt;
* Default sights are not helpful for accurately firing rockets; requires user to install a user-made scope that provides firing solutions&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In the mid-60s, the Japanese Military Administration made the decision to boost their Self-Defense Forces' power with a mobile MLRS on a tracked chassis. As a base, it was suggested that the promising tracked armoured personnel carrier, that was at the time being developed by the Mitsubishi company, be used. The military vehicle was subsequently put into service under the designation Type 73 APC and became a base for a whole series of assault and support vehicles of the Japanese army. In order to equip their army with a modern multiple rocket launcher system, the Japanese used an APC as a base to develop the brand new Type 75 MLRS, as well as two other support vehicles – a mobile weather station and a command vehicle – to ensure the launcher's combat readiness. The Type 75 was put into service in 1975 and built up serially to 1985 inclusive. The vehicle fired at its opponents using its 130 mm rockets located on 30 launching tubes inside a rotating pod (the horizontal guidance angle was 50 degrees). The Type 75 had a three-man crew and could reach a speed of 50 km/h.&lt;br /&gt;
&lt;br /&gt;
''-From [[wt:en/news/5837-development-type-75-multiple-rocket-launcher-explosive-hailstorm-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_type_75_mlrs Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|fvSdDRBazww|'''The Shooting Range #121''' - ''War Machines'' section at 00:35 discusses the Type 75 MLRS.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5837-development-type-75-multiple-rocket-launcher-explosive-hailstorm-en|[Devblog] Type 75 Multiple Rocket Launcher: Explosive Hailstorm]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Komatsu}}&lt;br /&gt;
{{Japan tank destroyers}}&lt;br /&gt;
{{Japan premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U129959151</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_75_MLRS&amp;diff=161553</id>
		<title>Type 75 MLRS</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_75_MLRS&amp;diff=161553"/>
				<updated>2023-04-29T14:31:18Z</updated>
		
		<summary type="html">&lt;p&gt;U129959151: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=jp_type_75_mlrs&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Japanese tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
While the armour is light, it provides enough frontal protection against MGs up to 12.7 mm but only frontally. The 3 crew members all sit in the front with the gunner sitting next to the engine which would protect him from MG fire from the left.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Gun steel (Rocket rack)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 20 mm (28°) ''Front glacis'' &amp;lt;br&amp;gt; 20 mm (55°) ''Lower glacis'' || 12.7 mm || 20 mm || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
| Launcher&lt;br /&gt;
!&lt;br /&gt;
| 10 mm&lt;br /&gt;
!&lt;br /&gt;
| 10 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;4&amp;quot; | 15 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Belly armour is 10 mm thick.&lt;br /&gt;
* Suspension wheels and bogies are 10 mm thick, while tracks are 15 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=426|rbMinHp=265}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Type 75 (130 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 75 (130 mm)|130 mm Type 75 rocket]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)*&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 30 || rowspan=&amp;quot;2&amp;quot; | 0°/+50° || rowspan=&amp;quot;2&amp;quot; | ±60° || rowspan=&amp;quot;2&amp;quot; | N/A || 13.21 || 18.28 || 22.20 || 24.55 || 26.12 || rowspan=&amp;quot;2&amp;quot; | 10.40 || rowspan=&amp;quot;2&amp;quot; | 9.20 || rowspan=&amp;quot;2&amp;quot; | 8.48 || rowspan=&amp;quot;2&amp;quot; | 8.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.93 || 10.50 || 12.75 || 14.10 || 15.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* The Reloading rate affects the speed at which each rocket is resupplied when standing on a friendly captured point.&lt;br /&gt;
* The primary weapon has a fire rate of 144 rounds per minute: this equals to an interval of around 0.42 seconds between each rocket fired.&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Type 75 (130 mm)/Ammunition|130 mm Type 75}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.1.16''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''30''' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Rockets deplete from right to left, top row first and then bottom row.&lt;br /&gt;
* It is not possible to select how many rockets to bring into battle.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 600 (200) ||99999&lt;br /&gt;
| -10°/+65° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Type 75 MLRS is best played as a support vehicle. It can be used to sneak up on the enemy from a distance and destroying them with a few rockets. The rockets detonate on contact, so beware of bushes, trees and other obstacles. The chance of missing is quite high, so it will require multiple rockets. When a teammate is in danger, you can use your rockets to effectively suppress the enemy. Try to shoot your rockets between the turret and the hull like a HE shell, causing either the enemy ammunition to explode or knocking out the entire crew by overpressure. The side armour is thin enough, that APHE shells won't detonate inside your tank and will just go through. When a tank destroyer with thick frontal armour appears frontally, try to shoot at the commander's cupola or the ground under the belly armour. Having an almost non-existent reload between rockets is a huge advantage over other vehicles. The biggest disadvantage is the non-existent gun depression. &lt;br /&gt;
&lt;br /&gt;
Since the launcher itself is also the ammunition store, it is exposed to everything. When only one of the 30 rockets gets destroyed in the rack, the entire ammo will explode, causing a knock out. When you've expended almost all rockets, stop the attack and retreat with one or two rockets left to defend yourself when necessary and drive to a captured point to reload your rack (RB).&lt;br /&gt;
&lt;br /&gt;
The frontal armour can withstand rifle-calibre machine gun fire and sometimes 12.7 mm heavy machine guns when slightly angled, but not 20 mm autocannons so do not meet enemies in close-quarters. Avoid open fields at all costs, since the armour will not withstand any strafings or bombs from any plane at all or enemy artillery.&lt;br /&gt;
&lt;br /&gt;
Open-topped vehicles or light armoured vehicles can either be destroyed by the 12.7 mm machine gun. The 12.7 mm machine gun sits on a separate commander hatch and will be helpful to destroy low-flying planes. &lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
* [[Jagdpanther]] - No turret and no commander's cupola and basically a big upper front plate with no weak spots will make it a strong enemy for the MLRS when faced frontal. There are 3 options to destroy the Jagdpanther frontally. But before you start any of these options, try to take out its main cannon. One until 3 rockets detonating near the cannon should be enough to destroy it if you don't hit the gun directly. Do not hesitate. The Jagdpanther could have enemy teammates nearby or an advanced crew to repair the cannon in a short time, so you have to destroy him quickly. Shoot on the ground, where the Jagdpanther is standing. Its belly armour is thin enough, that the explosive filler won't have any trouble penetrating it. The overpressure will do the rest and if not, shoot more rockets. But remember, that you have no depression, so wobbling your hull will be required.. Shoot at the top. Its armour on the top is visible. It may require multiple rockets, since one or more will most likely bounce off the top. A successful detonation on the top will reward you with a knock-out for the enemy crew. Shoot between tracks and hull. This option requires the most rockets. Not only will you immobilize the Jagdpanther if you shoot its tracks, but also sometimes a successful knockout. When only a bit of the side armour gets hit by 2 or 3 rockets, the crew will most likely get knocked out. All the options stay the same when an enemy [[Bfw. Jagdpanther]] appears.&lt;br /&gt;
* [[AMX-50 Foch]] - A huge cupola is the weak spot for high explosive ammunition. Type 75 MLRS rockets included. What you should be aware of is its 15 mm MG 151, which can penetrate you frontally and even when slightly angled. Taking out its main gun, then the machine gun, and then focussing on the cupola is the safest way to go.&lt;br /&gt;
* [[Strv 103A]] - A very low profile and a tiny commander's cupola can make it very challenging to destroy it frontally. Especially when the engine compartment is on the front and protects the crew more. Try to take out its cannon, and then wiggle your hull to shoot at him when close distance, and one successful hit on the small commander's cupola will usually destroy it.&lt;br /&gt;
* Vehicles with autocannons - Since your strongest armour is a 20 mm plate angled, any vehicle with an auto cannon with a caliber above 12.7 mm can easily destroy you in few seconds. When seeing contact, shoot your rockets at it as quickly as possible. Even when you have to empty your entire rack but in most cases you don't have to since in most cases one direct hit or a detonation near it will destroy it from overpressure. Do not underestimate these vehicles. If necessary, shoot your 12.7 machine gun and your rockets at the same time.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very mobile when driving on flat terrain&lt;br /&gt;
* The rockets can be continuously fired until the ammo rack is empty&lt;br /&gt;
* If a rocket hit anywhere next to the enemy tank's armour weak spots, it is very likely to knock the entire compartment out with overpressure&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* While rockets are protected by the launcher's panels to some extent and will likely just break on kinetic ammo hit, a direct hit of chemical warhead will likely detonate them, destroying the vehicle&lt;br /&gt;
* It is possible for rockets to hit obstacles next to the tank and destroy it by accident&lt;br /&gt;
* Launcher depression does not exist on this tank, fighting on uneven terrain without setup or long range will result in almost guaranteed defeat&lt;br /&gt;
* Default sights are not helpful for accurately firing rockets; requires user to install a user-made scope that provides firing solutions&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In the mid-60s, the Japanese Military Administration made the decision to boost their Self-Defense Forces' power with a mobile MLRS on a tracked chassis. As a base, it was suggested that the promising tracked armoured personnel carrier, that was at the time being developed by the Mitsubishi company, be used. The military vehicle was subsequently put into service under the designation Type 73 APC and became a base for a whole series of assault and support vehicles of the Japanese army. In order to equip their army with a modern multiple rocket launcher system, the Japanese used an APC as a base to develop the brand new Type 75 MLRS, as well as two other support vehicles – a mobile weather station and a command vehicle – to ensure the launcher's combat readiness. The Type 75 was put into service in 1975 and built up serially to 1985 inclusive. The vehicle fired at its opponents using its 130 mm rockets located on 30 launching tubes inside a rotating pod (the horizontal guidance angle was 50 degrees). The Type 75 had a three-man crew and could reach a speed of 50 km/h.&lt;br /&gt;
&lt;br /&gt;
''-From [[wt:en/news/5837-development-type-75-multiple-rocket-launcher-explosive-hailstorm-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_type_75_mlrs Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|fvSdDRBazww|'''The Shooting Range #121''' - ''War Machines'' section at 00:35 discusses the Type 75 MLRS.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5837-development-type-75-multiple-rocket-launcher-explosive-hailstorm-en|[Devblog] Type 75 Multiple Rocket Launcher: Explosive Hailstorm]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Komatsu}}&lt;br /&gt;
{{Japan tank destroyers}}&lt;br /&gt;
{{Japan premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U129959151</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_75_MLRS&amp;diff=161552</id>
		<title>Type 75 MLRS</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_75_MLRS&amp;diff=161552"/>
				<updated>2023-04-29T14:29:17Z</updated>
		
		<summary type="html">&lt;p&gt;U129959151: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=jp_type_75_mlrs&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Japanese tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
While the armour is light, it provides enough frontal protection against MGs up to 12.7 mm but only frontally. The 3 crew members all sit in the front with the gunner sitting next to the engine which would protect him from MG fire from the left.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Gun steel (Rocket rack)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 20 mm (28°) ''Front glacis'' &amp;lt;br&amp;gt; 20 mm (55°) ''Lower glacis'' || 12.7 mm || 20 mm || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
| Launcher&lt;br /&gt;
!&lt;br /&gt;
| 10 mm&lt;br /&gt;
!&lt;br /&gt;
| 10 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;4&amp;quot; | 15 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Belly armour is 10 mm thick.&lt;br /&gt;
* Suspension wheels and bogies are 10 mm thick, while tracks are 15 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=426|rbMinHp=265}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Type 75 (130 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 75 (130 mm)|130 mm Type 75 rocket]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)*&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 30 || rowspan=&amp;quot;2&amp;quot; | 0°/+50° || rowspan=&amp;quot;2&amp;quot; | ±60° || rowspan=&amp;quot;2&amp;quot; | N/A || 13.21 || 18.28 || 22.20 || 24.55 || 26.12 || rowspan=&amp;quot;2&amp;quot; | 10.40 || rowspan=&amp;quot;2&amp;quot; | 9.20 || rowspan=&amp;quot;2&amp;quot; | 8.48 || rowspan=&amp;quot;2&amp;quot; | 8.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.93 || 10.50 || 12.75 || 14.10 || 15.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* The Reloading rate affects the speed at which each rocket is resupplied when standing on a friendly captured point.&lt;br /&gt;
* The primary weapon has a fire rate of 144 rounds per minute: this equals to an interval of around 0.42 seconds between each rocket fired.&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Type 75 (130 mm)/Ammunition|130 mm Type 75}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.1.16''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''30''' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Rockets deplete from right to left, top row first and then bottom row.&lt;br /&gt;
* It is not possible to select how many rockets to bring into battle.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 600 (200) ||30000|| -10°/+65° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Type 75 MLRS is best played as a support vehicle. It can be used to sneak up on the enemy from a distance and destroying them with a few rockets. The rockets detonate on contact, so beware of bushes, trees and other obstacles. The chance of missing is quite high, so it will require multiple rockets. When a teammate is in danger, you can use your rockets to effectively suppress the enemy. Try to shoot your rockets between the turret and the hull like a HE shell, causing either the enemy ammunition to explode or knocking out the entire crew by overpressure. The side armour is thin enough, that APHE shells won't detonate inside your tank and will just go through. When a tank destroyer with thick frontal armour appears frontally, try to shoot at the commander's cupola or the ground under the belly armour. Having an almost non-existent reload between rockets is a huge advantage over other vehicles. The biggest disadvantage is the non-existent gun depression. &lt;br /&gt;
&lt;br /&gt;
Since the launcher itself is also the ammunition store, it is exposed to everything. When only one of the 30 rockets gets destroyed in the rack, the entire ammo will explode, causing a knock out. When you've expended almost all rockets, stop the attack and retreat with one or two rockets left to defend yourself when necessary and drive to a captured point to reload your rack (RB).&lt;br /&gt;
&lt;br /&gt;
The frontal armour can withstand rifle-calibre machine gun fire and sometimes 12.7 mm heavy machine guns when slightly angled, but not 20 mm autocannons so do not meet enemies in close-quarters. Avoid open fields at all costs, since the armour will not withstand any strafings or bombs from any plane at all or enemy artillery.&lt;br /&gt;
&lt;br /&gt;
Open-topped vehicles or light armoured vehicles can either be destroyed by the 12.7 mm machine gun. The 12.7 mm machine gun sits on a separate commander hatch and will be helpful to destroy low-flying planes. &lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
* [[Jagdpanther]] - No turret and no commander's cupola and basically a big upper front plate with no weak spots will make it a strong enemy for the MLRS when faced frontal. There are 3 options to destroy the Jagdpanther frontally. But before you start any of these options, try to take out its main cannon. One until 3 rockets detonating near the cannon should be enough to destroy it if you don't hit the gun directly. Do not hesitate. The Jagdpanther could have enemy teammates nearby or an advanced crew to repair the cannon in a short time, so you have to destroy him quickly. Shoot on the ground, where the Jagdpanther is standing. Its belly armour is thin enough, that the explosive filler won't have any trouble penetrating it. The overpressure will do the rest and if not, shoot more rockets. But remember, that you have no depression, so wobbling your hull will be required.. Shoot at the top. Its armour on the top is visible. It may require multiple rockets, since one or more will most likely bounce off the top. A successful detonation on the top will reward you with a knock-out for the enemy crew. Shoot between tracks and hull. This option requires the most rockets. Not only will you immobilize the Jagdpanther if you shoot its tracks, but also sometimes a successful knockout. When only a bit of the side armour gets hit by 2 or 3 rockets, the crew will most likely get knocked out. All the options stay the same when an enemy [[Bfw. Jagdpanther]] appears.&lt;br /&gt;
* [[AMX-50 Foch]] - A huge cupola is the weak spot for high explosive ammunition. Type 75 MLRS rockets included. What you should be aware of is its 15 mm MG 151, which can penetrate you frontally and even when slightly angled. Taking out its main gun, then the machine gun, and then focussing on the cupola is the safest way to go.&lt;br /&gt;
* [[Strv 103A]] - A very low profile and a tiny commander's cupola can make it very challenging to destroy it frontally. Especially when the engine compartment is on the front and protects the crew more. Try to take out its cannon, and then wiggle your hull to shoot at him when close distance, and one successful hit on the small commander's cupola will usually destroy it.&lt;br /&gt;
* Vehicles with autocannons - Since your strongest armour is a 20 mm plate angled, any vehicle with an auto cannon with a caliber above 12.7 mm can easily destroy you in few seconds. When seeing contact, shoot your rockets at it as quickly as possible. Even when you have to empty your entire rack but in most cases you don't have to since in most cases one direct hit or a detonation near it will destroy it from overpressure. Do not underestimate these vehicles. If necessary, shoot your 12.7 machine gun and your rockets at the same time.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very mobile when driving on flat terrain&lt;br /&gt;
* The rockets can be continuously fired until the ammo rack is empty&lt;br /&gt;
* If a rocket hit anywhere next to the enemy tank's armour weak spots, it is very likely to knock the entire compartment out with overpressure&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* While rockets are protected by the launcher's panels to some extent and will likely just break on kinetic ammo hit, a direct hit of chemical warhead will likely detonate them, destroying the vehicle&lt;br /&gt;
* It is possible for rockets to hit obstacles next to the tank and destroy it by accident&lt;br /&gt;
* Launcher depression does not exist on this tank, fighting on uneven terrain without setup or long range will result in almost guaranteed defeat&lt;br /&gt;
* Default sights are not helpful for accurately firing rockets; requires user to install a user-made scope that provides firing solutions&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In the mid-60s, the Japanese Military Administration made the decision to boost their Self-Defense Forces' power with a mobile MLRS on a tracked chassis. As a base, it was suggested that the promising tracked armoured personnel carrier, that was at the time being developed by the Mitsubishi company, be used. The military vehicle was subsequently put into service under the designation Type 73 APC and became a base for a whole series of assault and support vehicles of the Japanese army. In order to equip their army with a modern multiple rocket launcher system, the Japanese used an APC as a base to develop the brand new Type 75 MLRS, as well as two other support vehicles – a mobile weather station and a command vehicle – to ensure the launcher's combat readiness. The Type 75 was put into service in 1975 and built up serially to 1985 inclusive. The vehicle fired at its opponents using its 130 mm rockets located on 30 launching tubes inside a rotating pod (the horizontal guidance angle was 50 degrees). The Type 75 had a three-man crew and could reach a speed of 50 km/h.&lt;br /&gt;
&lt;br /&gt;
''-From [[wt:en/news/5837-development-type-75-multiple-rocket-launcher-explosive-hailstorm-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_type_75_mlrs Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|fvSdDRBazww|'''The Shooting Range #121''' - ''War Machines'' section at 00:35 discusses the Type 75 MLRS.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5837-development-type-75-multiple-rocket-launcher-explosive-hailstorm-en|[Devblog] Type 75 Multiple Rocket Launcher: Explosive Hailstorm]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Komatsu}}&lt;br /&gt;
{{Japan tank destroyers}}&lt;br /&gt;
{{Japan premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U129959151</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BI&amp;diff=161551</id>
		<title>BI</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BI&amp;diff=161551"/>
				<updated>2023-04-29T14:24:18Z</updated>
		
		<summary type="html">&lt;p&gt;U129959151: Fh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=bi&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=items_BI (USSR)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced during [[Update &amp;quot;Raining Fire&amp;quot;]] as a reward for the [[wt:en/news/6878-event-wargame-strategist-en|2020 Wargame &amp;quot;Strategist&amp;quot; event]], and is currently available for sale on the Marketplace.&lt;br /&gt;
&lt;br /&gt;
Nicknamed the &amp;quot;Devil's Broomstick&amp;quot;, the Bereznyak-Isayev BI was one of the world's first rocket-powered fighter aircraft. Envisaged as a short-range point interceptor, it features extremely high acceleration and climb rate, in return for extremely limited fuel.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 2,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 791 || 786 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 23.2 || 23.2 || 84.7 || 79.1 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
|807||799||22.8||23.0||116.6||100.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:BI Wiki Image 3.jpg|thumb|The BI taking off.]]&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 320 || ~9 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 400 || &amp;lt; 410 || &amp;lt; 550 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | {{Annotation|Basic Mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Isaev D-1a || 1&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | 924 kg || colspan=&amp;quot;2&amp;quot; | 233 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 0m fuel || 1m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 300 kg || colspan=&amp;quot;2&amp;quot; | Liquid-fuel rocket&lt;br /&gt;
| 1,134 kg || 1,629 kg || 1,650 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 0m fuel || 1m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,121 kgf || N/A&lt;br /&gt;
| 0.99 || 0.69 || 0.68&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 1,121 kgf&amp;lt;br /&amp;gt;(any speed) || N/A&lt;br /&gt;
| 0.99 || 0.69 || 0.68&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 5.5 mm steel behind the pilot.&lt;br /&gt;
* 5.5 mm steel plate installed in the nose.&lt;br /&gt;
* 64 mm bulletproof glass in front of pilot&lt;br /&gt;
* Self-sealing fuel tanks* (7 under the cannon barrels, 8 behind pilot, 3 in rear fuselage)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The fuel tanks are cylinder-shaped, not rectangular, like most planes' fuel tanks, allowing for more fuel tanks.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
[[File:BI Wiki Image 1.jpg|thumb|BI after using its two cannons to down a Ar 234.]]&lt;br /&gt;
&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShVAK (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30&lt;br /&gt;
* mm ShVAK cannons, nose-mounted (45 rpg = 90 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
====Fuel management ====&lt;br /&gt;
Managing your fuel will allow your endurance to increase from 1 minute 57 seconds to over 13 minutes, only use the fuel you need to use.&lt;br /&gt;
&lt;br /&gt;
To get the longest endurance out of its limited fuel amount, climb from the airfield at an angle of 70-80 degrees, at full throttle and as you hit 3,000 m, change the angle of the attack and throttle back to 30%. Adjust your climb angle to make sure that both speed and altitude continue increasing. This will allow you to travel to 5,000+ m without burning too much of your precious rocket fuel, you will need this for later in the battle. Once you have hit 5,000 m, throttle back to 14% and continue to climb and adjust your climb angle again to roughly 16 degrees. You can continue to climb at this angle until you see it fit not to do so.&lt;br /&gt;
&lt;br /&gt;
When you hit the altitude you like, you can throttle back to 0% and just glide, with only minor adjustments to the throttle to stay in level flight.&lt;br /&gt;
&lt;br /&gt;
==== Descending ====&lt;br /&gt;
The key to descending without locking up and crashing is to not point your nose straight down. Unlike other aircraft, the BI is able to gain a lot of speed even in a little descent. When the BI starts going over 700 km/h, pull up slowly and slow back down. When you push the nose back down, push the rudder all the way to the left or right. If you aren't losing speed fast enough, shift the plane 45 degrees to the left and right, with full rudder movements. This will slow you down.&lt;br /&gt;
&lt;br /&gt;
Due to the BI being able to go over 900 km/h with ease and locking up at Mach 0.76, descending from height from 5,000 m needs to be carefully calculated based on the battle conditions in the match. If you descend to fast, due to a high angle of attack, you will lock up and crash into the ground, because you will be unable to pull out in time.&lt;br /&gt;
&lt;br /&gt;
A high angle of attack for a descent is around -70 degrees, even using the ruder and shifting the BI to the left and right will not be enough.&lt;br /&gt;
&lt;br /&gt;
A good angle of attack to descend is around -30 to -60, the steeper the angle faster you will go.  When you descend keep your throttle at 0%, only when you are pulling out of the dive at the very end, after losing speed, they should be opened carefully.&lt;br /&gt;
&lt;br /&gt;
==== Engaging in combat ====&lt;br /&gt;
[[File:BI Wiki Image 4.jpg|thumb|Cockpit of the BI.]]&lt;br /&gt;
The BI is similar to the [[Me 163 B]] - small amounts of fuel and ammo (low flight endurance) but with astonishing performance, being able to climb 80 degrees vertically. As such it excels in the interceptor role, climbing at a extremely high rate of up to 116.4 m/s in AB and 100 m/s in RB. Able to shoot down bombers and fighter bombers before exhausting the fuel supply and landing again. Don't be fooled by its acceleration into thinking it has a high top speed - the wings and elevators will lock up at Mach 0.76, making any manoeuvres impossible. Flying full throttle at 8,000 m will see you rip your wings off in level flight.&lt;br /&gt;
&lt;br /&gt;
If engaged by an opponent, do not try to outrun them, instead use your manoeuvrability and acceleration to turn fight, your speed and small size are your greatest strengths. The BI only has 90 rounds of ammo, 45 rounds per gun. This is not a lot of ammo, so take care to make every shot count.&lt;br /&gt;
&lt;br /&gt;
=====Engaging fighters=====&lt;br /&gt;
Fighting fighters in combat, aim for the wings and tail, aiming for wings with the limited ammo which the BI has will cause the wing fuel tanks to catch on fire. Aiming for the tail, will see that the tail gets cut clean from the fuselage, unlike a bomber a fighter is smaller and has less space for fired ammo to miss critical elements.&lt;br /&gt;
&lt;br /&gt;
If the enemy fighter notices you attempting to sneak up on them, they will bank left or right, do not follow them in the turn, the BI cannot turn fight without losing its advantageous speed. Instead, disengage, throttle up, climb and come back around for another pass.&lt;br /&gt;
&lt;br /&gt;
=====Engaging Bombers=====&lt;br /&gt;
Fighting bombers, aim for the wings and engines, aiming for the fuselage is unlikely to cause any critical hits unless you can hit the flight deck. Aiming for the wings increases the odds of hitting a wing spar and seeing the wing get ripped off with a short salvo. Aiming for engines will knock them out and possibly set fires inside of the wing-installed fuel tanks. The larger area with more critical elements increase the odds of doing critical damage with the limited rounds which you have.&lt;br /&gt;
&lt;br /&gt;
Do not stay behind the enemy bomber, their gunners will hit your rocket fuel tanks and will see the BI set on fire. If this occurs, break off the attack and dive as fast as you can, this will put the fire out. Then head back to the airfield and repair, and refuel.&lt;br /&gt;
&lt;br /&gt;
==== Landing ====&lt;br /&gt;
To land the BI, you should keep about 5 to 10 seconds of fuel in case you need to go around due to a missed approach. When on approach, you will need to lose speed fast, which it can do. This is due to the BI not using the sleek low profile aerodynamic wings, as you find on other jets. However, to do this, you must reduce the speed down to under 420 km/h or your gear will be ripped off making the odds of crashing on landing very high.&lt;br /&gt;
&lt;br /&gt;
To land the BI, flip the plane on its side, use the rudder during the turns to help cause more fiction with the air, which will start reducing its speed. Due to the shape of the BI which features great glider aerodynamics, it is able to fly at high speeds and keep the momentum even without any throttle being active. As soon as the BI touches the ground, apply the breaks and turn the rudder hard left and right to help slow it down.&lt;br /&gt;
&lt;br /&gt;
Landing on short runways should be avoided or risk crashing at the end, the reason for this if you come into fast or high the BI will bounce, it will bounce to 150 m or more. Ideally you should head back to the main airfield which has the long landing strip to land on.&lt;br /&gt;
&lt;br /&gt;
[[File:BI Wiki Image 2.jpg|thumb|BI attacking an enemy jet bomber.]]&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Amazing acceleration&lt;br /&gt;
* Great roll rate&lt;br /&gt;
* Excellent manoeuvrability&lt;br /&gt;
* Incredible climb rate; can climb at a whopping 70° when spaded&lt;br /&gt;
* Very small size makes successfully hitting it troublesome&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Not very well armoured&lt;br /&gt;
* Only has landing flaps&lt;br /&gt;
* Can reach rip speed (Mach 0.81) while travelling in a straight line&lt;br /&gt;
* Very hard to pull out of a dive due to its great speed&lt;br /&gt;
* Maximum fuel load is only 1 minute and 57 seconds&lt;br /&gt;
* Very limited armament, only two ShVAK cannons with 45 rounds each&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Test Flight Log:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Date&lt;br /&gt;
!Place&lt;br /&gt;
!Pilot&lt;br /&gt;
!Issues&lt;br /&gt;
|-&lt;br /&gt;
|October, 1941&lt;br /&gt;
| Lake Bilimbay&lt;br /&gt;
|Grigory Yakovlevich Bakhchivandzhi&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|April, 1942&lt;br /&gt;
|Koltsove Airfield&lt;br /&gt;
|Grigory Yakovlevich Bakhchivandzhi&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|May 15th, 1942 19:02 (UTC)&lt;br /&gt;
|Koltsove Airfield&lt;br /&gt;
|Grigory Yakovlevich Bakhchivandzhi&lt;br /&gt;
|Aircraft was damaged because of a hard landing and the pilot was injured.&lt;br /&gt;
|-&lt;br /&gt;
|March 27th, 1943&lt;br /&gt;
|Koltsove Airfield&lt;br /&gt;
|Grigory Yakovlevich Bakhchivandzhi&lt;br /&gt;
|Aircraft crashed and was severely damaged so the test flights were discontinued.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6873-development-crafting-event-strategist-bereznyak-isayev-en|Devblog]] ===&lt;br /&gt;
In the early 1940's, the OKB-293 aircraft design bureau began working on a new rocket-propelled aircraft design. The aircraft promised excellent performance figures, although at the expense of range due to the limitations of rocket engines at the time. After the invasion of the Soviet Union in June 1941, the design was seen as a potential short-range interceptor design to protect vital Soviet land installations from air raids. Thus, the project was approved for further development work and testing.&lt;br /&gt;
&lt;br /&gt;
Development of the aircraft continued, with several prototypes being made and test flown. However, rapid advancements in aviation technology, especially the appearance of the jet engine, during the war outpaced the development of the BI. Therefore, the aircraft never left the prototype stage and didn't take part in active combat. Instead the aircraft's development served more as a testbed for Soviet rocket propulsion research, with the insights gained being later used for other projects during the Cold War.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=bi Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;BI Devblog Images&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:BI WTWallpaper 001.jpg|&lt;br /&gt;
File:BI WTWallpaper 002.jpg|&lt;br /&gt;
File:BI WTWallpaper 003.jpg|&lt;br /&gt;
File:BI WTWallpaper 004.jpg|&lt;br /&gt;
File:BI WTWallpaper 005.jpg|&lt;br /&gt;
File:BI WTWallpaper 006.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|2NgpHefq0hc|'''Rocket Planes''' discusses the {{PAGENAME}} at 00:40 - ''War Thunder Official Channel''|INb9VjLxKf0|'''Most unusual aircraft''' discusses the {{PAGENAME}} at 3:44 - ''War Thunder Official Channel''|WP9ouDTV81Q|'''A {{PAGENAME}}... to fly''' - ''Napalmratte''|llVOukVt1A4|'''The Shooting Range #218''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.|Xbo38TOUWy4|'''🅱️i video''' - ''Rulo6000''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6873-development-crafting-event-strategist-bereznyak-isayev-en|[Devblog] Crafting Event &amp;quot;Strategist&amp;quot;: Bereznyak-Isayev]]&lt;br /&gt;
* [[wikipedia:Bereznyak-Isayev_BI-1|[Wikipedia] Bereznyak-Isayev BI-1]]&lt;br /&gt;
&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U129959151</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BI&amp;diff=161550</id>
		<title>BI</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BI&amp;diff=161550"/>
				<updated>2023-04-29T14:22:25Z</updated>
		
		<summary type="html">&lt;p&gt;U129959151: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=bi&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=items_BI (USSR)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced during [[Update &amp;quot;Raining Fire&amp;quot;]] as a reward for the [[wt:en/news/6878-event-wargame-strategist-en|2020 Wargame &amp;quot;Strategist&amp;quot; event]], and is currently available for sale on the Marketplace.&lt;br /&gt;
&lt;br /&gt;
Nicknamed the &amp;quot;Devil's Broomstick&amp;quot;, the Bereznyak-Isayev BI was one of the world's first rocket-powered fighter aircraft. Envisaged as a short-range point interceptor, it features extremely high acceleration and climb rate, in return for extremely limited fuel.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 2,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 791 || 786 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 23.2 || 23.2 || 84.7 || 79.1 || rowspan=&amp;quot;2&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
|807||799||22.8||23.0||116.6||100.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:BI Wiki Image 3.jpg|thumb|The BI taking off.]]&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 320 || ~9 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 400 || &amp;lt; 410 || &amp;lt; 550 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | {{Annotation|Basic Mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Isaev D-1a || 1&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | 924 kg || colspan=&amp;quot;2&amp;quot; | 233 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 0m fuel || 1m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 300 kg || colspan=&amp;quot;2&amp;quot; | Liquid-fuel rocket&lt;br /&gt;
| 1,134 kg || 1,629 kg || 1 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 0m fuel || 1m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,121 kgf || N/A&lt;br /&gt;
| 0.99 || 0.69 || 0.68&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 1,121 kgf&amp;lt;br /&amp;gt;(any speed) || N/A&lt;br /&gt;
| 0.99 || 0.69 || 0.68&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 5.5 mm steel behind the pilot.&lt;br /&gt;
* 5.5 mm steel plate installed in the nose.&lt;br /&gt;
* 64 mm bulletproof glass in front of pilot&lt;br /&gt;
* Self-sealing fuel tanks* (7 under the cannon barrels, 8 behind pilot, 3 in rear fuselage)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The fuel tanks are cylinder-shaped, not rectangular, like most planes' fuel tanks, allowing for more fuel tanks.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
[[File:BI Wiki Image 1.jpg|thumb|BI after using its two cannons to down a Ar 234.]]&lt;br /&gt;
&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShVAK (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm ShVAK cannons, nose-mounted (45 rpg = 90 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
====Fuel management ====&lt;br /&gt;
Managing your fuel will allow your endurance to increase from 1 minute 57 seconds to over 13 minutes, only use the fuel you need to use.&lt;br /&gt;
&lt;br /&gt;
To get the longest endurance out of its limited fuel amount, climb from the airfield at an angle of 70-80 degrees, at full throttle and as you hit 3,000 m, change the angle of the attack and throttle back to 30%. Adjust your climb angle to make sure that both speed and altitude continue increasing. This will allow you to travel to 5,000+ m without burning too much of your precious rocket fuel, you will need this for later in the battle. Once you have hit 5,000 m, throttle back to 14% and continue to climb and adjust your climb angle again to roughly 16 degrees. You can continue to climb at this angle until you see it fit not to do so.&lt;br /&gt;
&lt;br /&gt;
When you hit the altitude you like, you can throttle back to 0% and just glide, with only minor adjustments to the throttle to stay in level flight.&lt;br /&gt;
&lt;br /&gt;
==== Descending ====&lt;br /&gt;
The key to descending without locking up and crashing is to not point your nose straight down. Unlike other aircraft, the BI is able to gain a lot of speed even in a little descent. When the BI starts going over 700 km/h, pull up slowly and slow back down. When you push the nose back down, push the rudder all the way to the left or right. If you aren't losing speed fast enough, shift the plane 45 degrees to the left and right, with full rudder movements. This will slow you down.&lt;br /&gt;
&lt;br /&gt;
Due to the BI being able to go over 900 km/h with ease and locking up at Mach 0.76, descending from height from 5,000 m needs to be carefully calculated based on the battle conditions in the match. If you descend to fast, due to a high angle of attack, you will lock up and crash into the ground, because you will be unable to pull out in time.&lt;br /&gt;
&lt;br /&gt;
A high angle of attack for a descent is around -70 degrees, even using the ruder and shifting the BI to the left and right will not be enough.&lt;br /&gt;
&lt;br /&gt;
A good angle of attack to descend is around -30 to -60, the steeper the angle faster you will go.  When you descend keep your throttle at 0%, only when you are pulling out of the dive at the very end, after losing speed, they should be opened carefully.&lt;br /&gt;
&lt;br /&gt;
==== Engaging in combat ====&lt;br /&gt;
[[File:BI Wiki Image 4.jpg|thumb|Cockpit of the BI.]]&lt;br /&gt;
The BI is similar to the [[Me 163 B]] - small amounts of fuel and ammo (low flight endurance) but with astonishing performance, being able to climb 80 degrees vertically. As such it excels in the interceptor role, climbing at a extremely high rate of up to 116.4 m/s in AB and 100 m/s in RB. Able to shoot down bombers and fighter bombers before exhausting the fuel supply and landing again. Don't be fooled by its acceleration into thinking it has a high top speed - the wings and elevators will lock up at Mach 0.76, making any manoeuvres impossible. Flying full throttle at 8,000 m will see you rip your wings off in level flight.&lt;br /&gt;
&lt;br /&gt;
If engaged by an opponent, do not try to outrun them, instead use your manoeuvrability and acceleration to turn fight, your speed and small size are your greatest strengths. The BI only has 90 rounds of ammo, 45 rounds per gun. This is not a lot of ammo, so take care to make every shot count.&lt;br /&gt;
&lt;br /&gt;
=====Engaging fighters=====&lt;br /&gt;
Fighting fighters in combat, aim for the wings and tail, aiming for wings with the limited ammo which the BI has will cause the wing fuel tanks to catch on fire. Aiming for the tail, will see that the tail gets cut clean from the fuselage, unlike a bomber a fighter is smaller and has less space for fired ammo to miss critical elements.&lt;br /&gt;
&lt;br /&gt;
If the enemy fighter notices you attempting to sneak up on them, they will bank left or right, do not follow them in the turn, the BI cannot turn fight without losing its advantageous speed. Instead, disengage, throttle up, climb and come back around for another pass.&lt;br /&gt;
&lt;br /&gt;
=====Engaging Bombers=====&lt;br /&gt;
Fighting bombers, aim for the wings and engines, aiming for the fuselage is unlikely to cause any critical hits unless you can hit the flight deck. Aiming for the wings increases the odds of hitting a wing spar and seeing the wing get ripped off with a short salvo. Aiming for engines will knock them out and possibly set fires inside of the wing-installed fuel tanks. The larger area with more critical elements increase the odds of doing critical damage with the limited rounds which you have.&lt;br /&gt;
&lt;br /&gt;
Do not stay behind the enemy bomber, their gunners will hit your rocket fuel tanks and will see the BI set on fire. If this occurs, break off the attack and dive as fast as you can, this will put the fire out. Then head back to the airfield and repair, and refuel.&lt;br /&gt;
&lt;br /&gt;
==== Landing ====&lt;br /&gt;
To land the BI, you should keep about 5 to 10 seconds of fuel in case you need to go around due to a missed approach. When on approach, you will need to lose speed fast, which it can do. This is due to the BI not using the sleek low profile aerodynamic wings, as you find on other jets. However, to do this, you must reduce the speed down to under 420 km/h or your gear will be ripped off making the odds of crashing on landing very high.&lt;br /&gt;
&lt;br /&gt;
To land the BI, flip the plane on its side, use the rudder during the turns to help cause more fiction with the air, which will start reducing its speed. Due to the shape of the BI which features great glider aerodynamics, it is able to fly at high speeds and keep the momentum even without any throttle being active. As soon as the BI touches the ground, apply the breaks and turn the rudder hard left and right to help slow it down.&lt;br /&gt;
&lt;br /&gt;
Landing on short runways should be avoided or risk crashing at the end, the reason for this if you come into fast or high the BI will bounce, it will bounce to 150 m or more. Ideally you should head back to the main airfield which has the long landing strip to land on.&lt;br /&gt;
&lt;br /&gt;
[[File:BI Wiki Image 2.jpg|thumb|BI attacking an enemy jet bomber.]]&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Amazing acceleration&lt;br /&gt;
* Great roll rate&lt;br /&gt;
* Excellent manoeuvrability&lt;br /&gt;
* Incredible climb rate; can climb at a whopping 70° when spaded&lt;br /&gt;
* Very small size makes successfully hitting it troublesome&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Not very well armoured&lt;br /&gt;
* Only has landing flaps&lt;br /&gt;
* Can reach rip speed (Mach 0.81) while travelling in a straight line&lt;br /&gt;
* Very hard to pull out of a dive due to its great speed&lt;br /&gt;
* Maximum fuel load is only 1 minute and 57 seconds&lt;br /&gt;
* Very limited armament, only two ShVAK cannons with 45 rounds each&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Test Flight Log:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Date&lt;br /&gt;
!Place&lt;br /&gt;
!Pilot&lt;br /&gt;
!Issues&lt;br /&gt;
|-&lt;br /&gt;
|October, 1941&lt;br /&gt;
| Lake Bilimbay&lt;br /&gt;
|Grigory Yakovlevich Bakhchivandzhi&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|April, 1942&lt;br /&gt;
|Koltsove Airfield&lt;br /&gt;
|Grigory Yakovlevich Bakhchivandzhi&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|May 15th, 1942 19:02 (UTC)&lt;br /&gt;
|Koltsove Airfield&lt;br /&gt;
|Grigory Yakovlevich Bakhchivandzhi&lt;br /&gt;
|Aircraft was damaged because of a hard landing and the pilot was injured.&lt;br /&gt;
|-&lt;br /&gt;
|March 27th, 1943&lt;br /&gt;
|Koltsove Airfield&lt;br /&gt;
|Grigory Yakovlevich Bakhchivandzhi&lt;br /&gt;
|Aircraft crashed and was severely damaged so the test flights were discontinued.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6873-development-crafting-event-strategist-bereznyak-isayev-en|Devblog]] ===&lt;br /&gt;
In the early 1940's, the OKB-293 aircraft design bureau began working on a new rocket-propelled aircraft design. The aircraft promised excellent performance figures, although at the expense of range due to the limitations of rocket engines at the time. After the invasion of the Soviet Union in June 1941, the design was seen as a potential short-range interceptor design to protect vital Soviet land installations from air raids. Thus, the project was approved for further development work and testing.&lt;br /&gt;
&lt;br /&gt;
Development of the aircraft continued, with several prototypes being made and test flown. However, rapid advancements in aviation technology, especially the appearance of the jet engine, during the war outpaced the development of the BI. Therefore, the aircraft never left the prototype stage and didn't take part in active combat. Instead the aircraft's development served more as a testbed for Soviet rocket propulsion research, with the insights gained being later used for other projects during the Cold War.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=bi Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;BI Devblog Images&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:BI WTWallpaper 001.jpg|&lt;br /&gt;
File:BI WTWallpaper 002.jpg|&lt;br /&gt;
File:BI WTWallpaper 003.jpg|&lt;br /&gt;
File:BI WTWallpaper 004.jpg|&lt;br /&gt;
File:BI WTWallpaper 005.jpg|&lt;br /&gt;
File:BI WTWallpaper 006.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|2NgpHefq0hc|'''Rocket Planes''' discusses the {{PAGENAME}} at 00:40 - ''War Thunder Official Channel''|INb9VjLxKf0|'''Most unusual aircraft''' discusses the {{PAGENAME}} at 3:44 - ''War Thunder Official Channel''|WP9ouDTV81Q|'''A {{PAGENAME}}... to fly''' - ''Napalmratte''|llVOukVt1A4|'''The Shooting Range #218''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.|Xbo38TOUWy4|'''🅱️i video''' - ''Rulo6000''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6873-development-crafting-event-strategist-bereznyak-isayev-en|[Devblog] Crafting Event &amp;quot;Strategist&amp;quot;: Bereznyak-Isayev]]&lt;br /&gt;
* [[wikipedia:Bereznyak-Isayev_BI-1|[Wikipedia] Bereznyak-Isayev BI-1]]&lt;br /&gt;
&lt;br /&gt;
{{USSR jet aircraft}}&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>U129959151</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BI&amp;diff=161549</id>
		<title>BI</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BI&amp;diff=161549"/>
				<updated>2023-04-29T14:12:47Z</updated>
		
		<summary type="html">&lt;p&gt;U129959151: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=bi&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=items_BI (USSR)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced during [[Update &amp;quot;Raining Fire&amp;quot;]] as a reward for the [[wt:en/news/6878-event-wargame-strategist-en|2020 Wargame &amp;quot;Strategist&amp;quot; event]], and is currently available for sale on the Marketplace.&lt;br /&gt;
&lt;br /&gt;
Nicknamed the &amp;quot;Devil's Broomstick&amp;quot;, the Bereznyak-Isayev BI was one of the world's first rocket-powered fighter aircraft. Envisaged as a short-range point interceptor, it features extremely high acceleration and climb rate, in return for extremely limited fuel.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 2,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 791 || 786 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 23.2 || 23.2 || 84.7 || 79.1 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
|807||799||22.8||23.0||116.6||100.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:BI Wiki Image 3.jpg|thumb|The BI taking off.]]&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 320 || ~9 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 400 || &amp;lt; 410 || &amp;lt; 550 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | {{Annotation|Basic Mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Isaev D-1a || 1&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | 924 kg || colspan=&amp;quot;2&amp;quot; | 233 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 0m fuel || 1m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 300 kg || colspan=&amp;quot;2&amp;quot; | Liquid-fuel rocket&lt;br /&gt;
| 1,134 kg || 1,629 kg ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 0m fuel || 1m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,121 kgf || N/A&lt;br /&gt;
| 0.99 || 0.69 || 0.68&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 1,121 kgf&amp;lt;br /&amp;gt;(any speed) || N/A&lt;br /&gt;
| 0.99 || 0.69 || 0.68&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 5.5 mm steel behind the pilot.&lt;br /&gt;
* 5.5 mm steel plate installed in the nose.&lt;br /&gt;
* 64 mm bulletproof glass in front of pilot&lt;br /&gt;
* Self-sealing fuel tanks* (7 under the cannon barrels, 8 behind pilot, 3 in rear fuselage)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The fuel tanks are cylinder-shaped, not rectangular, like most planes' fuel tanks, allowing for more fuel tanks.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
[[File:BI Wiki Image 1.jpg|thumb|BI after using its two cannons to down a Ar 234.]]&lt;br /&gt;
&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShVAK (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm ShVAK cannons, nose-mounted (45 rpg = 90 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
====Fuel management ====&lt;br /&gt;
Managing your fuel will allow your endurance to increase from 1 minute 57 seconds to over 13 minutes, only use the fuel you need to use.&lt;br /&gt;
&lt;br /&gt;
To get the longest endurance out of its limited fuel amount, climb from the airfield at an angle of 70-80 degrees, at full throttle and as you hit 3,000 m, change the angle of the attack and throttle back to 30%. Adjust your climb angle to make sure that both speed and altitude continue increasing. This will allow you to travel to 5,000+ m without burning too much of your precious rocket fuel, you will need this for later in the battle. Once you have hit 5,000 m, throttle back to 14% and continue to climb and adjust your climb angle again to roughly 16 degrees. You can continue to climb at this angle until you see it fit not to do so.&lt;br /&gt;
&lt;br /&gt;
When you hit the altitude you like, you can throttle back to 0% and just glide, with only minor adjustments to the throttle to stay in level flight.&lt;br /&gt;
&lt;br /&gt;
==== Descending ====&lt;br /&gt;
The key to descending without locking up and crashing is to not point your nose straight down. Unlike other aircraft, the BI is able to gain a lot of speed even in a little descent. When the BI starts going over 700 km/h, pull up slowly and slow back down. When you push the nose back down, push the rudder all the way to the left or right. If you aren't losing speed fast enough, shift the plane 45 degrees to the left and right, with full rudder movements. This will slow you down.&lt;br /&gt;
&lt;br /&gt;
Due to the BI being able to go over 900 km/h with ease and locking up at Mach 0.76, descending from height from 5,000 m needs to be carefully calculated based on the battle conditions in the match. If you descend to fast, due to a high angle of attack, you will lock up and crash into the ground, because you will be unable to pull out in time.&lt;br /&gt;
&lt;br /&gt;
A high angle of attack for a descent is around -70 degrees, even using the ruder and shifting the BI to the left and right will not be enough.&lt;br /&gt;
&lt;br /&gt;
A good angle of attack to descend is around -30 to -60, the steeper the angle faster you will go.  When you descend keep your throttle at 0%, only when you are pulling out of the dive at the very end, after losing speed, they should be opened carefully.&lt;br /&gt;
&lt;br /&gt;
==== Engaging in combat ====&lt;br /&gt;
[[File:BI Wiki Image 4.jpg|thumb|Cockpit of the BI.]]&lt;br /&gt;
The BI is similar to the [[Me 163 B]] - small amounts of fuel and ammo (low flight endurance) but with astonishing performance, being able to climb 80 degrees vertically. As such it excels in the interceptor role, climbing at a extremely high rate of up to 116.4 m/s in AB and 100 m/s in RB. Able to shoot down bombers and fighter bombers before exhausting the fuel supply and landing again. Don't be fooled by its acceleration into thinking it has a high top speed - the wings and elevators will lock up at Mach 0.76, making any manoeuvres impossible. Flying full throttle at 8,000 m will see you rip your wings off in level flight.&lt;br /&gt;
&lt;br /&gt;
If engaged by an opponent, do not try to outrun them, instead use your manoeuvrability and acceleration to turn fight, your speed and small size are your greatest strengths. The BI only has 90 rounds of ammo, 45 rounds per gun. This is not a lot of ammo, so take care to make every shot count.&lt;br /&gt;
&lt;br /&gt;
=====Engaging fighters=====&lt;br /&gt;
Fighting fighters in combat, aim for the wings and tail, aiming for wings with the limited ammo which the BI has will cause the wing fuel tanks to catch on fire. Aiming for the tail, will see that the tail gets cut clean from the fuselage, unlike a bomber a fighter is smaller and has less space for fired ammo to miss critical elements.&lt;br /&gt;
&lt;br /&gt;
If the enemy fighter notices you attempting to sneak up on them, they will bank left or right, do not follow them in the turn, the BI cannot turn fight without losing its advantageous speed. Instead, disengage, throttle up, climb and come back around for another pass.&lt;br /&gt;
&lt;br /&gt;
=====Engaging Bombers=====&lt;br /&gt;
Fighting bombers, aim for the wings and engines, aiming for the fuselage is unlikely to cause any critical hits unless you can hit the flight deck. Aiming for the wings increases the odds of hitting a wing spar and seeing the wing get ripped off with a short salvo. Aiming for engines will knock them out and possibly set fires inside of the wing-installed fuel tanks. The larger area with more critical elements increase the odds of doing critical damage with the limited rounds which you have.&lt;br /&gt;
&lt;br /&gt;
Do not stay behind the enemy bomber, their gunners will hit your rocket fuel tanks and will see the BI set on fire. If this occurs, break off the attack and dive as fast as you can, this will put the fire out. Then head back to the airfield and repair, and refuel.&lt;br /&gt;
&lt;br /&gt;
==== Landing ====&lt;br /&gt;
To land the BI, you should keep about 5 to 10 seconds of fuel in case you need to go around due to a missed approach. When on approach, you will need to lose speed fast, which it can do. This is due to the BI not using the sleek low profile aerodynamic wings, as you find on other jets. However, to do this, you must reduce the speed down to under 420 km/h or your gear will be ripped off making the odds of crashing on landing very high.&lt;br /&gt;
&lt;br /&gt;
To land the BI, flip the plane on its side, use the rudder during the turns to help cause more fiction with the air, which will start reducing its speed. Due to the shape of the BI which features great glider aerodynamics, it is able to fly at high speeds and keep the momentum even without any throttle being active. As soon as the BI touches the ground, apply the breaks and turn the rudder hard left and right to help slow it down.&lt;br /&gt;
&lt;br /&gt;
Landing on short runways should be avoided or risk crashing at the end, the reason for this if you come into fast or high the BI will bounce, it will bounce to 150 m or more. Ideally you should head back to the main airfield which has the long landing strip to land on.&lt;br /&gt;
&lt;br /&gt;
[[File:BI Wiki Image 2.jpg|thumb|BI attacking an enemy jet bomber.]]&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Amazing acceleration&lt;br /&gt;
* Great roll rate&lt;br /&gt;
* Excellent manoeuvrability&lt;br /&gt;
* Incredible climb rate; can climb at a whopping 70° when spaded&lt;br /&gt;
* Very small size makes successfully hitting it troublesome&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Not very well armoured&lt;br /&gt;
* Only has landing flaps&lt;br /&gt;
* Can reach rip speed (Mach 0.81) while travelling in a straight line&lt;br /&gt;
* Very hard to pull out of a dive due to its great speed&lt;br /&gt;
* Maximum fuel load is only 1 minute and 57 seconds&lt;br /&gt;
* Very limited armament, only two ShVAK cannons with 45 rounds each&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Test Flight Log:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Date&lt;br /&gt;
!Place&lt;br /&gt;
!Pilot&lt;br /&gt;
!Issues&lt;br /&gt;
|-&lt;br /&gt;
|October, 1941&lt;br /&gt;
| Lake Bilimbay&lt;br /&gt;
|Grigory Yakovlevich Bakhchivandzhi&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|April, 1942&lt;br /&gt;
|Koltsove Airfield&lt;br /&gt;
|Grigory Yakovlevich Bakhchivandzhi&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|May 15th, 1942 19:02 (UTC)&lt;br /&gt;
|Koltsove Airfield&lt;br /&gt;
|Grigory Yakovlevich Bakhchivandzhi&lt;br /&gt;
|Aircraft was damaged because of a hard landing and the pilot was injured.&lt;br /&gt;
|-&lt;br /&gt;
|March 27th, 1943&lt;br /&gt;
|Koltsove Airfield&lt;br /&gt;
|Grigory Yakovlevich Bakhchivandzhi&lt;br /&gt;
|Aircraft crashed and was severely damaged so the test flights were discontinued.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6873-development-crafting-event-strategist-bereznyak-isayev-en|Devblog]] ===&lt;br /&gt;
In the early 1940's, the OKB-293 aircraft design bureau began working on a new rocket-propelled aircraft design. The aircraft promised excellent performance figures, although at the expense of range due to the limitations of rocket engines at the time. After the invasion of the Soviet Union in June 1941, the design was seen as a potential short-range interceptor design to protect vital Soviet land installations from air raids. Thus, the project was approved for further development work and testing.&lt;br /&gt;
&lt;br /&gt;
Development of the aircraft continued, with several prototypes being made and test flown. However, rapid advancements in aviation technology, especially the appearance of the jet engine, during the war outpaced the development of the BI. Therefore, the aircraft never left the prototype stage and didn't take part in active combat. Instead the aircraft's development served more as a testbed for Soviet rocket propulsion research, with the insights gained being later used for other projects during the Cold War.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=bi Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;BI Devblog Images&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:BI WTWallpaper 001.jpg|&lt;br /&gt;
File:BI WTWallpaper 002.jpg|&lt;br /&gt;
File:BI WTWallpaper 003.jpg|&lt;br /&gt;
File:BI WTWallpaper 004.jpg|&lt;br /&gt;
File:BI WTWallpaper 005.jpg|&lt;br /&gt;
File:BI WTWallpaper 006.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|2NgpHefq0hc|'''Rocket Planes''' discusses the {{PAGENAME}} at 00:40 - ''War Thunder Official Channel''|INb9VjLxKf0|'''Most unusual aircraft''' discusses the {{PAGENAME}} at 3:44 - ''War Thunder Official Channel''|WP9ouDTV81Q|'''A {{PAGENAME}}... to fly''' - ''Napalmratte''|llVOukVt1A4|'''The Shooting Range #218''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.|Xbo38TOUWy4|'''🅱️i video''' - ''Rulo6000''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6873-development-crafting-event-strategist-bereznyak-isayev-en|[Devblog] Crafting Event &amp;quot;Strategist&amp;quot;: Bereznyak-Isayev]]&lt;br /&gt;
* [[wikipedia:Bereznyak-Isayev_BI-1|[Wikipedia] Bereznyak-Isayev BI-1]]&lt;br /&gt;
&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U129959151</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BI&amp;diff=161548</id>
		<title>BI</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BI&amp;diff=161548"/>
				<updated>2023-04-29T13:58:20Z</updated>
		
		<summary type="html">&lt;p&gt;U129959151: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=bi&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=items_BI (USSR)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced during [[Update &amp;quot;Raining Fire&amp;quot;]] as a reward for the [[wt:en/news/6878-event-wargame-strategist-en|2020 Wargame &amp;quot;Strategist&amp;quot; event]], and is currently available for sale on the Marketplace.&lt;br /&gt;
&lt;br /&gt;
Nicknamed the &amp;quot;Devil's Broomstick&amp;quot;, the Bereznyak-Isayev BI was one of the world's first rocket-powered fighter aircraft. Envisaged as a short-range point interceptor, it features extremely high acceleration and climb rate, in return for extremely limited fuel.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 2,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 791 || 786 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} |||||| 84.7 || 79.1 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
|807||799||||||116.6||100.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:BI Wiki Image 3.jpg|thumb|The BI taking off.]]&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 320 || ~9 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 400 || &amp;lt; 410 || &amp;lt; 550 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | {{Annotation|Basic Mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Isaev D-1a || 1&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | 924 kg || colspan=&amp;quot;2&amp;quot; | 233 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 0m fuel || 1m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 300 kg || colspan=&amp;quot;2&amp;quot; | Liquid-fuel rocket&lt;br /&gt;
| 1,134 kg || 1,629 kg || 1,650 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 0m fuel || 1m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,121 kgf || N/A&lt;br /&gt;
| 0.99 || 0.69 || 0.68&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 1,121 kgf&amp;lt;br /&amp;gt;(any speed) || N/A&lt;br /&gt;
| 0.99 || 0.69 || 0.68&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 5.5 mm steel behind the pilot.&lt;br /&gt;
* 5.5 mm steel plate installed in the nose.&lt;br /&gt;
* 64 mm bulletproof glass in front of pilot&lt;br /&gt;
* Self-sealing fuel tanks* (7 under the cannon barrels, 8 behind pilot, 3 in rear fuselage)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The fuel tanks are cylinder-shaped, not rectangular, like most planes' fuel tanks, allowing for more fuel tanks.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
[[File:BI Wiki Image 1.jpg|thumb|BI after using its two cannons to down a Ar 234.]]&lt;br /&gt;
&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShVAK (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm ShVAK cannons, nose-mounted (45 rpg = 90 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
====Fuel management ====&lt;br /&gt;
Managing your fuel will allow your endurance to increase from 1 minute 57 seconds to over 13 minutes, only use the fuel you need to use.&lt;br /&gt;
&lt;br /&gt;
To get the longest endurance out of its limited fuel amount, climb from the airfield at an angle of 70-80 degrees, at full throttle and as you hit 3,000 m, change the angle of the attack and throttle back to 30%. Adjust your climb angle to make sure that both speed and altitude continue increasing. This will allow you to travel to 5,000+ m without burning too much of your precious rocket fuel, you will need this for later in the battle. Once you have hit 5,000 m, throttle back to 14% and continue to climb and adjust your climb angle again to roughly 16 degrees. You can continue to climb at this angle until you see it fit not to do so.&lt;br /&gt;
&lt;br /&gt;
When you hit the altitude you like, you can throttle back to 0% and just glide, with only minor adjustments to the throttle to stay in level flight.&lt;br /&gt;
&lt;br /&gt;
==== Descending ====&lt;br /&gt;
The key to descending without locking up and crashing is to not point your nose straight down. Unlike other aircraft, the BI is able to gain a lot of speed even in a little descent. When the BI starts going over 700 km/h, pull up slowly and slow back down. When you push the nose back down, push the rudder all the way to the left or right. If you aren't losing speed fast enough, shift the plane 45 degrees to the left and right, with full rudder movements. This will slow you down.&lt;br /&gt;
&lt;br /&gt;
Due to the BI being able to go over 900 km/h with ease and locking up at Mach 0.76, descending from height from 5,000 m needs to be carefully calculated based on the battle conditions in the match. If you descend to fast, due to a high angle of attack, you will lock up and crash into the ground, because you will be unable to pull out in time.&lt;br /&gt;
&lt;br /&gt;
A high angle of attack for a descent is around -70 degrees, even using the ruder and shifting the BI to the left and right will not be enough.&lt;br /&gt;
&lt;br /&gt;
A good angle of attack to descend is around -30 to -60, the steeper the angle faster you will go.  When you descend keep your throttle at 0%, only when you are pulling out of the dive at the very end, after losing speed, they should be opened carefully.&lt;br /&gt;
&lt;br /&gt;
==== Engaging in combat ====&lt;br /&gt;
[[File:BI Wiki Image 4.jpg|thumb|Cockpit of the BI.]]&lt;br /&gt;
The BI is similar to the [[Me 163 B]] - small amounts of fuel and ammo (low flight endurance) but with astonishing performance, being able to climb 80 degrees vertically. As such it excels in the interceptor role, climbing at a extremely high rate of up to 116.4 m/s in AB and 100 m/s in RB. Able to shoot down bombers and fighter bombers before exhausting the fuel supply and landing again. Don't be fooled by its acceleration into thinking it has a high top speed - the wings and elevators will lock up at Mach 0.76, making any manoeuvres impossible. Flying full throttle at 8,000 m will see you rip your wings off in level flight.&lt;br /&gt;
&lt;br /&gt;
If engaged by an opponent, do not try to outrun them, instead use your manoeuvrability and acceleration to turn fight, your speed and small size are your greatest strengths. The BI only has 90 rounds of ammo, 45 rounds per gun. This is not a lot of ammo, so take care to make every shot count.&lt;br /&gt;
&lt;br /&gt;
=====Engaging fighters=====&lt;br /&gt;
Fighting fighters in combat, aim for the wings and tail, aiming for wings with the limited ammo which the BI has will cause the wing fuel tanks to catch on fire. Aiming for the tail, will see that the tail gets cut clean from the fuselage, unlike a bomber a fighter is smaller and has less space for fired ammo to miss critical elements.&lt;br /&gt;
&lt;br /&gt;
If the enemy fighter notices you attempting to sneak up on them, they will bank left or right, do not follow them in the turn, the BI cannot turn fight without losing its advantageous speed. Instead, disengage, throttle up, climb and come back around for another pass.&lt;br /&gt;
&lt;br /&gt;
=====Engaging Bombers=====&lt;br /&gt;
Fighting bombers, aim for the wings and engines, aiming for the fuselage is unlikely to cause any critical hits unless you can hit the flight deck. Aiming for the wings increases the odds of hitting a wing spar and seeing the wing get ripped off with a short salvo. Aiming for engines will knock them out and possibly set fires inside of the wing-installed fuel tanks. The larger area with more critical elements increase the odds of doing critical damage with the limited rounds which you have.&lt;br /&gt;
&lt;br /&gt;
Do not stay behind the enemy bomber, their gunners will hit your rocket fuel tanks and will see the BI set on fire. If this occurs, break off the attack and dive as fast as you can, this will put the fire out. Then head back to the airfield and repair, and refuel.&lt;br /&gt;
&lt;br /&gt;
==== Landing ====&lt;br /&gt;
To land the BI, you should keep about 5 to 10 seconds of fuel in case you need to go around due to a missed approach. When on approach, you will need to lose speed fast, which it can do. This is due to the BI not using the sleek low profile aerodynamic wings, as you find on other jets. However, to do this, you must reduce the speed down to under 420 km/h or your gear will be ripped off making the odds of crashing on landing very high.&lt;br /&gt;
&lt;br /&gt;
To land the BI, flip the plane on its side, use the rudder during the turns to help cause more fiction with the air, which will start reducing its speed. Due to the shape of the BI which features great glider aerodynamics, it is able to fly at high speeds and keep the momentum even without any throttle being active. As soon as the BI touches the ground, apply the breaks and turn the rudder hard left and right to help slow it down.&lt;br /&gt;
&lt;br /&gt;
Landing on short runways should be avoided or risk crashing at the end, the reason for this if you come into fast or high the BI will bounce, it will bounce to 150 m or more. Ideally you should head back to the main airfield which has the long landing strip to land on.&lt;br /&gt;
&lt;br /&gt;
[[File:BI Wiki Image 2.jpg|thumb|BI attacking an enemy jet bomber.]]&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Amazing acceleration&lt;br /&gt;
* Great roll rate&lt;br /&gt;
* Excellent manoeuvrability&lt;br /&gt;
* Incredible climb rate; can climb at a whopping 70° when spaded&lt;br /&gt;
* Very small size makes successfully hitting it troublesome&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Not very well armoured&lt;br /&gt;
* Only has landing flaps&lt;br /&gt;
* Can reach rip speed (Mach 0.81) while travelling in a straight line&lt;br /&gt;
* Very hard to pull out of a dive due to its great speed&lt;br /&gt;
* Maximum fuel load is only 1 minute and 57 seconds&lt;br /&gt;
* Very limited armament, only two ShVAK cannons with 45 rounds each&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Test Flight Log:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Date&lt;br /&gt;
!Place&lt;br /&gt;
!Pilot&lt;br /&gt;
!Issues&lt;br /&gt;
|-&lt;br /&gt;
|October, 1941&lt;br /&gt;
| Lake Bilimbay&lt;br /&gt;
|Grigory Yakovlevich Bakhchivandzhi&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|April, 1942&lt;br /&gt;
|Koltsove Airfield&lt;br /&gt;
|Grigory Yakovlevich Bakhchivandzhi&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|May 15th, 1942 19:02 (UTC)&lt;br /&gt;
|Koltsove Airfield&lt;br /&gt;
|Grigory Yakovlevich Bakhchivandzhi&lt;br /&gt;
|Aircraft was damaged because of a hard landing and the pilot was injured.&lt;br /&gt;
|-&lt;br /&gt;
|March 27th, 1943&lt;br /&gt;
|Koltsove Airfield&lt;br /&gt;
|Grigory Yakovlevich Bakhchivandzhi&lt;br /&gt;
|Aircraft crashed and was severely damaged so the test flights were discontinued.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6873-development-crafting-event-strategist-bereznyak-isayev-en|Devblog]] ===&lt;br /&gt;
In the early 1940's, the OKB-293 aircraft design bureau began working on a new rocket-propelled aircraft design. The aircraft promised excellent performance figures, although at the expense of range due to the limitations of rocket engines at the time. After the invasion of the Soviet Union in June 1941, the design was seen as a potential short-range interceptor design to protect vital Soviet land installations from air raids. Thus, the project was approved for further development work and testing.&lt;br /&gt;
&lt;br /&gt;
Development of the aircraft continued, with several prototypes being made and test flown. However, rapid advancements in aviation technology, especially the appearance of the jet engine, during the war outpaced the development of the BI. Therefore, the aircraft never left the prototype stage and didn't take part in active combat. Instead the aircraft's development served more as a testbed for Soviet rocket propulsion research, with the insights gained being later used for other projects during the Cold War.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=bi Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;BI Devblog Images&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:BI WTWallpaper 001.jpg|&lt;br /&gt;
File:BI WTWallpaper 002.jpg|&lt;br /&gt;
File:BI WTWallpaper 003.jpg|&lt;br /&gt;
File:BI WTWallpaper 004.jpg|&lt;br /&gt;
File:BI WTWallpaper 005.jpg|&lt;br /&gt;
File:BI WTWallpaper 006.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|2NgpHefq0hc|'''Rocket Planes''' discusses the {{PAGENAME}} at 00:40 - ''War Thunder Official Channel''|INb9VjLxKf0|'''Most unusual aircraft''' discusses the {{PAGENAME}} at 3:44 - ''War Thunder Official Channel''|WP9ouDTV81Q|'''A {{PAGENAME}}... to fly''' - ''Napalmratte''|llVOukVt1A4|'''The Shooting Range #218''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.|Xbo38TOUWy4|'''🅱️i video''' - ''Rulo6000''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6873-development-crafting-event-strategist-bereznyak-isayev-en|[Devblog] Crafting Event &amp;quot;Strategist&amp;quot;: Bereznyak-Isayev]]&lt;br /&gt;
* [[wikipedia:Bereznyak-Isayev_BI-1|[Wikipedia] Bereznyak-Isayev BI-1]]&lt;br /&gt;
&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U129959151</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BI&amp;diff=161545</id>
		<title>BI</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BI&amp;diff=161545"/>
				<updated>2023-04-29T13:47:08Z</updated>
		
		<summary type="html">&lt;p&gt;U129959151: /* Flight performance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=bi&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=items_BI (USSR)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced during [[Update &amp;quot;Raining Fire&amp;quot;]] as a reward for the [[wt:en/news/6878-event-wargame-strategist-en|2020 Wargame &amp;quot;Strategist&amp;quot; event]], and is currently available for sale on the Marketplace.&lt;br /&gt;
&lt;br /&gt;
Nicknamed the &amp;quot;Devil's Broomstick&amp;quot;, the Bereznyak-Isayev BI was one of the world's first rocket-powered fighter aircraft. Envisaged as a short-range point interceptor, it features extremely high acceleration and climb rate, in return for extremely limited fuel.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 2,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 791 || 786 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 3.2 || 3.2 || 84.7 || 79.1 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
|807||799||2.8||3.0||116.6||100.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:BI Wiki Image 3.jpg|thumb|The BI taking off.]]&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 320 || ~9 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 400 || &amp;lt; 410 || &amp;lt; 550 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | {{Annotation|Basic Mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Isaev D-1a || 1&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | 924 kg || colspan=&amp;quot;2&amp;quot; | 233 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 0m fuel || 1m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 300 kg || colspan=&amp;quot;2&amp;quot; | Liquid-fuel rocket&lt;br /&gt;
| 1,134 kg || 1,629 kg || 1,650 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 0m fuel || 1m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,121 kgf || N/A&lt;br /&gt;
| 0.99 || 0.69 || 0.68&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 1,121 kgf&amp;lt;br /&amp;gt;(any speed) || N/A&lt;br /&gt;
| 0.99 || 0.69 || 0.68&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 5.5 mm steel behind the pilot.&lt;br /&gt;
* 5.5 mm steel plate installed in the nose.&lt;br /&gt;
* 64 mm bulletproof glass in front of pilot&lt;br /&gt;
* Self-sealing fuel tanks* (7 under the cannon barrels, 8 behind pilot, 3 in rear fuselage)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The fuel tanks are cylinder-shaped, not rectangular, like most planes' fuel tanks, allowing for more fuel tanks.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
[[File:BI Wiki Image 1.jpg|thumb|BI after using its two cannons to down a Ar 234.]]&lt;br /&gt;
&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShVAK (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm ShVAK cannons, nose-mounted (45 rpg = 90 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
====Fuel management ====&lt;br /&gt;
Managing your fuel will allow your endurance to increase from 1 minute 57 seconds to over 13 minutes, only use the fuel you need to use.&lt;br /&gt;
&lt;br /&gt;
To get the longest endurance out of its limited fuel amount, climb from the airfield at an angle of 70-80 degrees, at full throttle and as you hit 3,000 m, change the angle of the attack and throttle back to 30%. Adjust your climb angle to make sure that both speed and altitude continue increasing. This will allow you to travel to 5,000+ m without burning too much of your precious rocket fuel, you will need this for later in the battle. Once you have hit 5,000 m, throttle back to 14% and continue to climb and adjust your climb angle again to roughly 16 degrees. You can continue to climb at this angle until you see it fit not to do so.&lt;br /&gt;
&lt;br /&gt;
When you hit the altitude you like, you can throttle back to 0% and just glide, with only minor adjustments to the throttle to stay in level flight.&lt;br /&gt;
&lt;br /&gt;
==== Descending ====&lt;br /&gt;
The key to descending without locking up and crashing is to not point your nose straight down. Unlike other aircraft, the BI is able to gain a lot of speed even in a little descent. When the BI starts going over 700 km/h, pull up slowly and slow back down. When you push the nose back down, push the rudder all the way to the left or right. If you aren't losing speed fast enough, shift the plane 45 degrees to the left and right, with full rudder movements. This will slow you down.&lt;br /&gt;
&lt;br /&gt;
Due to the BI being able to go over 900 km/h with ease and locking up at Mach 0.76, descending from height from 5,000 m needs to be carefully calculated based on the battle conditions in the match. If you descend to fast, due to a high angle of attack, you will lock up and crash into the ground, because you will be unable to pull out in time.&lt;br /&gt;
&lt;br /&gt;
A high angle of attack for a descent is around -70 degrees, even using the ruder and shifting the BI to the left and right will not be enough.&lt;br /&gt;
&lt;br /&gt;
A good angle of attack to descend is around -30 to -60, the steeper the angle faster you will go.  When you descend keep your throttle at 0%, only when you are pulling out of the dive at the very end, after losing speed, they should be opened carefully.&lt;br /&gt;
&lt;br /&gt;
==== Engaging in combat ====&lt;br /&gt;
[[File:BI Wiki Image 4.jpg|thumb|Cockpit of the BI.]]&lt;br /&gt;
The BI is similar to the [[Me 163 B]] - small amounts of fuel and ammo (low flight endurance) but with astonishing performance, being able to climb 80 degrees vertically. As such it excels in the interceptor role, climbing at a extremely high rate of up to 116.4 m/s in AB and 100 m/s in RB. Able to shoot down bombers and fighter bombers before exhausting the fuel supply and landing again. Don't be fooled by its acceleration into thinking it has a high top speed - the wings and elevators will lock up at Mach 0.76, making any manoeuvres impossible. Flying full throttle at 8,000 m will see you rip your wings off in level flight.&lt;br /&gt;
&lt;br /&gt;
If engaged by an opponent, do not try to outrun them, instead use your manoeuvrability and acceleration to turn fight, your speed and small size are your greatest strengths. The BI only has 90 rounds of ammo, 45 rounds per gun. This is not a lot of ammo, so take care to make every shot count.&lt;br /&gt;
&lt;br /&gt;
=====Engaging fighters=====&lt;br /&gt;
Fighting fighters in combat, aim for the wings and tail, aiming for wings with the limited ammo which the BI has will cause the wing fuel tanks to catch on fire. Aiming for the tail, will see that the tail gets cut clean from the fuselage, unlike a bomber a fighter is smaller and has less space for fired ammo to miss critical elements.&lt;br /&gt;
&lt;br /&gt;
If the enemy fighter notices you attempting to sneak up on them, they will bank left or right, do not follow them in the turn, the BI cannot turn fight without losing its advantageous speed. Instead, disengage, throttle up, climb and come back around for another pass.&lt;br /&gt;
&lt;br /&gt;
=====Engaging Bombers=====&lt;br /&gt;
Fighting bombers, aim for the wings and engines, aiming for the fuselage is unlikely to cause any critical hits unless you can hit the flight deck. Aiming for the wings increases the odds of hitting a wing spar and seeing the wing get ripped off with a short salvo. Aiming for engines will knock them out and possibly set fires inside of the wing-installed fuel tanks. The larger area with more critical elements increase the odds of doing critical damage with the limited rounds which you have.&lt;br /&gt;
&lt;br /&gt;
Do not stay behind the enemy bomber, their gunners will hit your rocket fuel tanks and will see the BI set on fire. If this occurs, break off the attack and dive as fast as you can, this will put the fire out. Then head back to the airfield and repair, and refuel.&lt;br /&gt;
&lt;br /&gt;
==== Landing ====&lt;br /&gt;
To land the BI, you should keep about 5 to 10 seconds of fuel in case you need to go around due to a missed approach. When on approach, you will need to lose speed fast, which it can do. This is due to the BI not using the sleek low profile aerodynamic wings, as you find on other jets. However, to do this, you must reduce the speed down to under 420 km/h or your gear will be ripped off making the odds of crashing on landing very high.&lt;br /&gt;
&lt;br /&gt;
To land the BI, flip the plane on its side, use the rudder during the turns to help cause more fiction with the air, which will start reducing its speed. Due to the shape of the BI which features great glider aerodynamics, it is able to fly at high speeds and keep the momentum even without any throttle being active. As soon as the BI touches the ground, apply the breaks and turn the rudder hard left and right to help slow it down.&lt;br /&gt;
&lt;br /&gt;
Landing on short runways should be avoided or risk crashing at the end, the reason for this if you come into fast or high the BI will bounce, it will bounce to 150 m or more. Ideally you should head back to the main airfield which has the long landing strip to land on.&lt;br /&gt;
&lt;br /&gt;
[[File:BI Wiki Image 2.jpg|thumb|BI attacking an enemy jet bomber.]]&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Amazing acceleration&lt;br /&gt;
* Great roll rate&lt;br /&gt;
* Excellent manoeuvrability&lt;br /&gt;
* Incredible climb rate; can climb at a whopping 70° when spaded&lt;br /&gt;
* Very small size makes successfully hitting it troublesome&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Not very well armoured&lt;br /&gt;
* Only has landing flaps&lt;br /&gt;
* Can reach rip speed (Mach 0.81) while travelling in a straight line&lt;br /&gt;
* Very hard to pull out of a dive due to its great speed&lt;br /&gt;
* Maximum fuel load is only 1 minute and 57 seconds&lt;br /&gt;
* Very limited armament, only two ShVAK cannons with 45 rounds each&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Test Flight Log:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Date&lt;br /&gt;
!Place&lt;br /&gt;
!Pilot&lt;br /&gt;
!Issues&lt;br /&gt;
|-&lt;br /&gt;
|October, 1941&lt;br /&gt;
| Lake Bilimbay&lt;br /&gt;
|Grigory Yakovlevich Bakhchivandzhi&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|April, 1942&lt;br /&gt;
|Koltsove Airfield&lt;br /&gt;
|Grigory Yakovlevich Bakhchivandzhi&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|May 15th, 1942 19:02 (UTC)&lt;br /&gt;
|Koltsove Airfield&lt;br /&gt;
|Grigory Yakovlevich Bakhchivandzhi&lt;br /&gt;
|Aircraft was damaged because of a hard landing and the pilot was injured.&lt;br /&gt;
|-&lt;br /&gt;
|March 27th, 1943&lt;br /&gt;
|Koltsove Airfield&lt;br /&gt;
|Grigory Yakovlevich Bakhchivandzhi&lt;br /&gt;
|Aircraft crashed and was severely damaged so the test flights were discontinued.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6873-development-crafting-event-strategist-bereznyak-isayev-en|Devblog]] ===&lt;br /&gt;
In the early 1940's, the OKB-293 aircraft design bureau began working on a new rocket-propelled aircraft design. The aircraft promised excellent performance figures, although at the expense of range due to the limitations of rocket engines at the time. After the invasion of the Soviet Union in June 1941, the design was seen as a potential short-range interceptor design to protect vital Soviet land installations from air raids. Thus, the project was approved for further development work and testing.&lt;br /&gt;
&lt;br /&gt;
Development of the aircraft continued, with several prototypes being made and test flown. However, rapid advancements in aviation technology, especially the appearance of the jet engine, during the war outpaced the development of the BI. Therefore, the aircraft never left the prototype stage and didn't take part in active combat. Instead the aircraft's development served more as a testbed for Soviet rocket propulsion research, with the insights gained being later used for other projects during the Cold War.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=bi Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;BI Devblog Images&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:BI WTWallpaper 001.jpg|&lt;br /&gt;
File:BI WTWallpaper 002.jpg|&lt;br /&gt;
File:BI WTWallpaper 003.jpg|&lt;br /&gt;
File:BI WTWallpaper 004.jpg|&lt;br /&gt;
File:BI WTWallpaper 005.jpg|&lt;br /&gt;
File:BI WTWallpaper 006.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|2NgpHefq0hc|'''Rocket Planes''' discusses the {{PAGENAME}} at 00:40 - ''War Thunder Official Channel''|INb9VjLxKf0|'''Most unusual aircraft''' discusses the {{PAGENAME}} at 3:44 - ''War Thunder Official Channel''|WP9ouDTV81Q|'''A {{PAGENAME}}... to fly''' - ''Napalmratte''|llVOukVt1A4|'''The Shooting Range #218''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.|Xbo38TOUWy4|'''🅱️i video''' - ''Rulo6000''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6873-development-crafting-event-strategist-bereznyak-isayev-en|[Devblog] Crafting Event &amp;quot;Strategist&amp;quot;: Bereznyak-Isayev]]&lt;br /&gt;
* [[wikipedia:Bereznyak-Isayev_BI-1|[Wikipedia] Bereznyak-Isayev BI-1]]&lt;br /&gt;
&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U129959151</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BI&amp;diff=161544</id>
		<title>BI</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BI&amp;diff=161544"/>
				<updated>2023-04-29T13:45:34Z</updated>
		
		<summary type="html">&lt;p&gt;U129959151: /* Flight performance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=bi&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=items_BI (USSR)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced during [[Update &amp;quot;Raining Fire&amp;quot;]] as a reward for the [[wt:en/news/6878-event-wargame-strategist-en|2020 Wargame &amp;quot;Strategist&amp;quot; event]], and is currently available for sale on the Marketplace.&lt;br /&gt;
&lt;br /&gt;
Nicknamed the &amp;quot;Devil's Broomstick&amp;quot;, the Bereznyak-Isayev BI was one of the world's first rocket-powered fighter aircraft. Envisaged as a short-range point interceptor, it features extremely high acceleration and climb rate, in return for extremely limited fuel.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 2,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 791 || 786 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 3.2 || 3.2 || 84.7 || 79.1 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
|807||799||22.8||23.0||116.6||100.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:BI Wiki Image 3.jpg|thumb|The BI taking off.]]&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 320 || ~9 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 400 || &amp;lt; 410 || &amp;lt; 550 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | {{Annotation|Basic Mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Isaev D-1a || 1&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | 924 kg || colspan=&amp;quot;2&amp;quot; | 233 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 0m fuel || 1m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 300 kg || colspan=&amp;quot;2&amp;quot; | Liquid-fuel rocket&lt;br /&gt;
| 1,134 kg || 1,629 kg || 1,650 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 0m fuel || 1m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,121 kgf || N/A&lt;br /&gt;
| 0.99 || 0.69 || 0.68&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 1,121 kgf&amp;lt;br /&amp;gt;(any speed) || N/A&lt;br /&gt;
| 0.99 || 0.69 || 0.68&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 5.5 mm steel behind the pilot.&lt;br /&gt;
* 5.5 mm steel plate installed in the nose.&lt;br /&gt;
* 64 mm bulletproof glass in front of pilot&lt;br /&gt;
* Self-sealing fuel tanks* (7 under the cannon barrels, 8 behind pilot, 3 in rear fuselage)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The fuel tanks are cylinder-shaped, not rectangular, like most planes' fuel tanks, allowing for more fuel tanks.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
[[File:BI Wiki Image 1.jpg|thumb|BI after using its two cannons to down a Ar 234.]]&lt;br /&gt;
&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShVAK (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm ShVAK cannons, nose-mounted (45 rpg = 90 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
====Fuel management ====&lt;br /&gt;
Managing your fuel will allow your endurance to increase from 1 minute 57 seconds to over 13 minutes, only use the fuel you need to use.&lt;br /&gt;
&lt;br /&gt;
To get the longest endurance out of its limited fuel amount, climb from the airfield at an angle of 70-80 degrees, at full throttle and as you hit 3,000 m, change the angle of the attack and throttle back to 30%. Adjust your climb angle to make sure that both speed and altitude continue increasing. This will allow you to travel to 5,000+ m without burning too much of your precious rocket fuel, you will need this for later in the battle. Once you have hit 5,000 m, throttle back to 14% and continue to climb and adjust your climb angle again to roughly 16 degrees. You can continue to climb at this angle until you see it fit not to do so.&lt;br /&gt;
&lt;br /&gt;
When you hit the altitude you like, you can throttle back to 0% and just glide, with only minor adjustments to the throttle to stay in level flight.&lt;br /&gt;
&lt;br /&gt;
==== Descending ====&lt;br /&gt;
The key to descending without locking up and crashing is to not point your nose straight down. Unlike other aircraft, the BI is able to gain a lot of speed even in a little descent. When the BI starts going over 700 km/h, pull up slowly and slow back down. When you push the nose back down, push the rudder all the way to the left or right. If you aren't losing speed fast enough, shift the plane 45 degrees to the left and right, with full rudder movements. This will slow you down.&lt;br /&gt;
&lt;br /&gt;
Due to the BI being able to go over 900 km/h with ease and locking up at Mach 0.76, descending from height from 5,000 m needs to be carefully calculated based on the battle conditions in the match. If you descend to fast, due to a high angle of attack, you will lock up and crash into the ground, because you will be unable to pull out in time.&lt;br /&gt;
&lt;br /&gt;
A high angle of attack for a descent is around -70 degrees, even using the ruder and shifting the BI to the left and right will not be enough.&lt;br /&gt;
&lt;br /&gt;
A good angle of attack to descend is around -30 to -60, the steeper the angle faster you will go.  When you descend keep your throttle at 0%, only when you are pulling out of the dive at the very end, after losing speed, they should be opened carefully.&lt;br /&gt;
&lt;br /&gt;
==== Engaging in combat ====&lt;br /&gt;
[[File:BI Wiki Image 4.jpg|thumb|Cockpit of the BI.]]&lt;br /&gt;
The BI is similar to the [[Me 163 B]] - small amounts of fuel and ammo (low flight endurance) but with astonishing performance, being able to climb 80 degrees vertically. As such it excels in the interceptor role, climbing at a extremely high rate of up to 116.4 m/s in AB and 100 m/s in RB. Able to shoot down bombers and fighter bombers before exhausting the fuel supply and landing again. Don't be fooled by its acceleration into thinking it has a high top speed - the wings and elevators will lock up at Mach 0.76, making any manoeuvres impossible. Flying full throttle at 8,000 m will see you rip your wings off in level flight.&lt;br /&gt;
&lt;br /&gt;
If engaged by an opponent, do not try to outrun them, instead use your manoeuvrability and acceleration to turn fight, your speed and small size are your greatest strengths. The BI only has 90 rounds of ammo, 45 rounds per gun. This is not a lot of ammo, so take care to make every shot count.&lt;br /&gt;
&lt;br /&gt;
=====Engaging fighters=====&lt;br /&gt;
Fighting fighters in combat, aim for the wings and tail, aiming for wings with the limited ammo which the BI has will cause the wing fuel tanks to catch on fire. Aiming for the tail, will see that the tail gets cut clean from the fuselage, unlike a bomber a fighter is smaller and has less space for fired ammo to miss critical elements.&lt;br /&gt;
&lt;br /&gt;
If the enemy fighter notices you attempting to sneak up on them, they will bank left or right, do not follow them in the turn, the BI cannot turn fight without losing its advantageous speed. Instead, disengage, throttle up, climb and come back around for another pass.&lt;br /&gt;
&lt;br /&gt;
=====Engaging Bombers=====&lt;br /&gt;
Fighting bombers, aim for the wings and engines, aiming for the fuselage is unlikely to cause any critical hits unless you can hit the flight deck. Aiming for the wings increases the odds of hitting a wing spar and seeing the wing get ripped off with a short salvo. Aiming for engines will knock them out and possibly set fires inside of the wing-installed fuel tanks. The larger area with more critical elements increase the odds of doing critical damage with the limited rounds which you have.&lt;br /&gt;
&lt;br /&gt;
Do not stay behind the enemy bomber, their gunners will hit your rocket fuel tanks and will see the BI set on fire. If this occurs, break off the attack and dive as fast as you can, this will put the fire out. Then head back to the airfield and repair, and refuel.&lt;br /&gt;
&lt;br /&gt;
==== Landing ====&lt;br /&gt;
To land the BI, you should keep about 5 to 10 seconds of fuel in case you need to go around due to a missed approach. When on approach, you will need to lose speed fast, which it can do. This is due to the BI not using the sleek low profile aerodynamic wings, as you find on other jets. However, to do this, you must reduce the speed down to under 420 km/h or your gear will be ripped off making the odds of crashing on landing very high.&lt;br /&gt;
&lt;br /&gt;
To land the BI, flip the plane on its side, use the rudder during the turns to help cause more fiction with the air, which will start reducing its speed. Due to the shape of the BI which features great glider aerodynamics, it is able to fly at high speeds and keep the momentum even without any throttle being active. As soon as the BI touches the ground, apply the breaks and turn the rudder hard left and right to help slow it down.&lt;br /&gt;
&lt;br /&gt;
Landing on short runways should be avoided or risk crashing at the end, the reason for this if you come into fast or high the BI will bounce, it will bounce to 150 m or more. Ideally you should head back to the main airfield which has the long landing strip to land on.&lt;br /&gt;
&lt;br /&gt;
[[File:BI Wiki Image 2.jpg|thumb|BI attacking an enemy jet bomber.]]&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Amazing acceleration&lt;br /&gt;
* Great roll rate&lt;br /&gt;
* Excellent manoeuvrability&lt;br /&gt;
* Incredible climb rate; can climb at a whopping 70° when spaded&lt;br /&gt;
* Very small size makes successfully hitting it troublesome&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Not very well armoured&lt;br /&gt;
* Only has landing flaps&lt;br /&gt;
* Can reach rip speed (Mach 0.81) while travelling in a straight line&lt;br /&gt;
* Very hard to pull out of a dive due to its great speed&lt;br /&gt;
* Maximum fuel load is only 1 minute and 57 seconds&lt;br /&gt;
* Very limited armament, only two ShVAK cannons with 45 rounds each&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Test Flight Log:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Date&lt;br /&gt;
!Place&lt;br /&gt;
!Pilot&lt;br /&gt;
!Issues&lt;br /&gt;
|-&lt;br /&gt;
|October, 1941&lt;br /&gt;
| Lake Bilimbay&lt;br /&gt;
|Grigory Yakovlevich Bakhchivandzhi&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|April, 1942&lt;br /&gt;
|Koltsove Airfield&lt;br /&gt;
|Grigory Yakovlevich Bakhchivandzhi&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|May 15th, 1942 19:02 (UTC)&lt;br /&gt;
|Koltsove Airfield&lt;br /&gt;
|Grigory Yakovlevich Bakhchivandzhi&lt;br /&gt;
|Aircraft was damaged because of a hard landing and the pilot was injured.&lt;br /&gt;
|-&lt;br /&gt;
|March 27th, 1943&lt;br /&gt;
|Koltsove Airfield&lt;br /&gt;
|Grigory Yakovlevich Bakhchivandzhi&lt;br /&gt;
|Aircraft crashed and was severely damaged so the test flights were discontinued.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6873-development-crafting-event-strategist-bereznyak-isayev-en|Devblog]] ===&lt;br /&gt;
In the early 1940's, the OKB-293 aircraft design bureau began working on a new rocket-propelled aircraft design. The aircraft promised excellent performance figures, although at the expense of range due to the limitations of rocket engines at the time. After the invasion of the Soviet Union in June 1941, the design was seen as a potential short-range interceptor design to protect vital Soviet land installations from air raids. Thus, the project was approved for further development work and testing.&lt;br /&gt;
&lt;br /&gt;
Development of the aircraft continued, with several prototypes being made and test flown. However, rapid advancements in aviation technology, especially the appearance of the jet engine, during the war outpaced the development of the BI. Therefore, the aircraft never left the prototype stage and didn't take part in active combat. Instead the aircraft's development served more as a testbed for Soviet rocket propulsion research, with the insights gained being later used for other projects during the Cold War.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=bi Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;BI Devblog Images&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:BI WTWallpaper 001.jpg|&lt;br /&gt;
File:BI WTWallpaper 002.jpg|&lt;br /&gt;
File:BI WTWallpaper 003.jpg|&lt;br /&gt;
File:BI WTWallpaper 004.jpg|&lt;br /&gt;
File:BI WTWallpaper 005.jpg|&lt;br /&gt;
File:BI WTWallpaper 006.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|2NgpHefq0hc|'''Rocket Planes''' discusses the {{PAGENAME}} at 00:40 - ''War Thunder Official Channel''|INb9VjLxKf0|'''Most unusual aircraft''' discusses the {{PAGENAME}} at 3:44 - ''War Thunder Official Channel''|WP9ouDTV81Q|'''A {{PAGENAME}}... to fly''' - ''Napalmratte''|llVOukVt1A4|'''The Shooting Range #218''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.|Xbo38TOUWy4|'''🅱️i video''' - ''Rulo6000''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6873-development-crafting-event-strategist-bereznyak-isayev-en|[Devblog] Crafting Event &amp;quot;Strategist&amp;quot;: Bereznyak-Isayev]]&lt;br /&gt;
* [[wikipedia:Bereznyak-Isayev_BI-1|[Wikipedia] Bereznyak-Isayev BI-1]]&lt;br /&gt;
&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U129959151</name></author>	</entry>

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