<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U128089821</id>
		<title>War Thunder Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U128089821"/>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/Special:Contributions/U128089821"/>
		<updated>2026-04-22T23:59:24Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=L-11_(76_mm)&amp;diff=127622</id>
		<title>L-11 (76 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=L-11_(76_mm)&amp;diff=127622"/>
				<updated>2022-04-21T18:11:30Z</updated>
		
		<summary type="html">&lt;p&gt;U128089821: stuff from wikipedia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
The '''L-11 (76 mm)''' is a Soviet tank gun found on early Soviet tanks.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ussr_smk}}&lt;br /&gt;
* {{Specs-Link|ussr_t_34_1940_l_11}}&lt;br /&gt;
* {{Specs-Link|ussr_t_34_1941_l_11}}&lt;br /&gt;
* {{Specs-Link|ussr_kv_1_L_11}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!-- ''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| BR-350A (MD-5 fuze) || APHEBC || 78 || 76 || 69 || 61 || 53 || 47&lt;br /&gt;
|-&lt;br /&gt;
| BR-350SP || APBC || 93 || 91 || 83 || 74 || 66 || 58&lt;br /&gt;
|-&lt;br /&gt;
| OF-350M || HE || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Sh-354T || Shrapnel || 37 || 35 || 29 || 25 || 20 || 17&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-350A (MD-5 fuze) || APHEBC || 615 || 6.3 || 1.2 || 14.0 || 150 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| BR-350SP || APBC || 615 || 6.78 || N/A || N/A || N/A || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| OF-350M || HE || 615 || 6.2 || 0.05 || 0.1 || 621 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| Sh-354T || Shrapnel || 615 || 6.2 || 0.5 || 8.0 || 85 || 62° || 69° || 73°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.'' --&amp;gt;&lt;br /&gt;
The '''L-11 (76 mm)''' is more suitable for close to medium range combat. The penetration rate is lacking, however, the explosive mass in the '''BR-350A (MD-5 fuse)''' shell will make short work of any tank it penetrates.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Huge 150 g of explosive mass in the '''BR-350A (MD-5 fuse)''' shell, will one-shot if it penetrates the enemies' armour&lt;br /&gt;
* Medium-high shell velocity&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Struggles to penetrate heavily armoured targets&lt;br /&gt;
* APBC round only has 92 mm of penetration at point-blank range&lt;br /&gt;
* Quite long reload rate for its calibre&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The L-11 was designed in 1938 by IA Makhanov of the SKB-4 design bureau at the Kirov Plant in Leningrad. It is rumored that the L-11's design was based off that of the 76 mm air-defense gun M1914/15, however this is unconfirmed. Although inferior to many other tank guns that were available or being developed at the time, mainly the [[F-34 (76 mm)|F-34]], bureaucracy led to the earliest models of the T-34 and KV-1 being fitted with the L-11 instead. Tests however showed that the L-11 lacked the necessary power required to defeat foreign tanks, thus the L-11 became a stopgap solution until better guns for the two tanks could be produced. This came in the form of the F-34 for the T-34 and the [[F-32 (76 mm)|F-32]] for the KV-1, which began replacing the L-11 on production lines during 1941, finally providing the the two tanks with the necessary firepower required to defeat foreign tanks, although the F-32 was itself later replaced with a [[ZIS-5 (76 mm)|modified F-34]] due to it only having marginally better performance.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:L-11_76.2_mm_tank_gun|[Wikipedia] L-11 76.2 mm tank gun]]&lt;br /&gt;
&lt;br /&gt;
{{USSR tank cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tank cannons]]&lt;/div&gt;</summary>
		<author><name>U128089821</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-34_(76_mm)&amp;diff=127620</id>
		<title>F-34 (76 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-34_(76_mm)&amp;diff=127620"/>
				<updated>2022-04-21T17:41:24Z</updated>
		
		<summary type="html">&lt;p&gt;U128089821: some stuff brought over from the zis-5 page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
The '''F-34 (76mm)''' is a Soviet tank gun most commonly found on various models of the [[T-34 (Family)|T-34 family]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
'''Ground vehicles'''&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ussr_su_76d}}&lt;br /&gt;
* {{Specs-Link|ussr_t_34_1941}}&lt;br /&gt;
* {{Specs-Link|ussr_t_34_1941_cast_turret}}&lt;br /&gt;
* {{Specs-Link|ussr_t_34_1942}}&lt;br /&gt;
* {{Specs-Link|cn_t_34_1942}}&lt;br /&gt;
* {{Specs-Link|ussr_t_34E}}&lt;br /&gt;
* {{Specs-Link|ussr_t_34E_STZ}}&lt;br /&gt;
* {{Specs-Link|germ_t_34_747}}&lt;br /&gt;
&lt;br /&gt;
'''Naval vehicles'''&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ussr_mbk_161_1943}}&lt;br /&gt;
* {{Specs-Link|ussr_mbk_161_1944}}&lt;br /&gt;
* {{Specs-Link|ussr_1124_art}}&lt;br /&gt;
* {{Specs-Link|ussr_1124_ack}}&lt;br /&gt;
* {{Specs-Link|ussr_1124_rct}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!-- ''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).'' --&amp;gt;&lt;br /&gt;
'''Ground vehicles'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| BR-350A (MD-5 fuze) || APHEBC || 87 || 85 || 76 || 67 || 59 || 52&lt;br /&gt;
|-&lt;br /&gt;
| BR-350B (MD-8 fuze) || APHEBC || 94 || 92 || 83 || 73 || 65 || 57&lt;br /&gt;
|-&lt;br /&gt;
| BR-350SP || APBC || 102 || 100 || 91 || 81 || 72 || 64&lt;br /&gt;
|-&lt;br /&gt;
| BR-350P || APCR || 125 || 119 || 92 || 68 || 50 || 36&lt;br /&gt;
|-&lt;br /&gt;
| BP-350A || HEAT || 80 || 80 || 80 || 80 || 80 || 80&lt;br /&gt;
|-&lt;br /&gt;
| OF-350M || HE || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Sh-354T || Shrapnel || 37 || 35 || 29 || 25 || 20 || 17&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-350A (MD-5 fuze) || APHEBC || 662 || 6.3 || 1.2 || 14 || 150 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| BR-350B (MD-8 fuze) || APHEBC || 655 || 6.3 || 0.9 || 14 || 98.56 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| BR-350SP || APBC || 655 || 6.78 || N/A || N/A || N/A || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| BR-350P || APCR || 950 || 3.02 || N/A || N/A || N/A || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
| BP-350A || HEAT || 355 || 5.3 || 0.05 || 0.1 || 959.42 || 62° || 69° || 73°&lt;br /&gt;
|-&lt;br /&gt;
| OF-350M || HE || 680 || 6.2 || 0.05 || 0.1 || 621 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| Sh-354T || Shrapnel || 680 || 6.2 || 0.5 || 8 || 85 || 62° || 69° || 73°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| D-350A || 680 || 6.45 || 13 || 5 || 20 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Naval vehicles'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 100 m !! 1,000 m !! 2,000 m !! 3,000 m !! 4,000 m !! 5,000 m&lt;br /&gt;
|-&lt;br /&gt;
| 76 mm OF-350M || HE || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 76 mm BR-350A || APHEBC || 95 || 80 || 69 || 61 || 55 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 76 mm OF-350M || HE || 680 || 6.2 || 0 || 0.1 || 621 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| 76 mm BR-350A || APHEBC || 665 || 6.3 || 1.6 || 4 || 150 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The F-34 has somewhat inadequate penetration for its rank, and thus will often struggle when facing well armored enemies frontally. Use the mobility of tanks fitted with this gun to get into good flanking positions, where the high explosive mass of its shells often guarantees a one-hit knock-out when shooting center mass from the side.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely powerful APHEBC shells&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow reload&lt;br /&gt;
* Inadequate penetration for many tanks faced in uptiers&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The F-34 gun was designed before the outbreak of the Second World War by P. Muraviev of Vasiliy Grabin's design bureau at Factory No. 92 in Gorky. Despite being superior to its Soviet contemporaries, bureaucracy prevented the gun from being adopted until much later in the war when the Kharkov Locomotive Factory began fitting F-34 guns to T-34 tanks against orders, with the resulting praise for the gun from its crews leading to the gun being officially authorized for production. This also allowed for the adoption of the F-34 onto the KV-1 heavy tank, leading to the ZiS-5, a version of the F-34 gun designed to better fit the KV-1's turret, replacing the original [[L-11 (76 mm)|L-11]] gun found on earlier KV-1.&lt;br /&gt;
&lt;br /&gt;
By 1943 however, the F-34 and ZiS-5 became obsolete, being unable to penetrate the thick armor found on the new Tiger and Panther heavy tanks. This led to the two being replaced by the [[ZIS-S-53 (85 mm)|ZIS-S-53]] on the T-34-85, while the new IS tanks received the [[D-5T (85 mm)|D-5T]] and later the [[D-25T (122 mm)|D-25T]] guns instead.&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:76_mm_tank_gun_M1940_F-34|[Wikipedia] 76 mm tank gun M1940 F-34]]&lt;br /&gt;
&lt;br /&gt;
{{Germany tank cannons}}&lt;br /&gt;
{{USSR tank cannons}}&lt;br /&gt;
{{China tank cannons}}&lt;br /&gt;
{{USSR naval cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tank cannons]]&lt;br /&gt;
[[Category:Naval cannons]]&lt;/div&gt;</summary>
		<author><name>U128089821</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ZIS-2_(57_mm)&amp;diff=127615</id>
		<title>ZIS-2 (57 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ZIS-2_(57_mm)&amp;diff=127615"/>
				<updated>2022-04-21T10:44:10Z</updated>
		
		<summary type="html">&lt;p&gt;U128089821: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:57 mm ZIS-2 cannon}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The 57 mm ZIS-2 is a high velocity 57 mm towed anti-tank gun, which served as the basis for the [[ZIS-4 (57 mm)]] or the simplified [[ZIS-4M (57 mm)]] guns found on some [[T-34 (Family)|T-34]] tanks.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ussr_zis_30}}&lt;br /&gt;
* {{Specs-Link|us_lvt_4_zis_2}}&lt;br /&gt;
* {{Specs-Link|cn_lvt_4_zis_2}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the cannon or machine gun.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ZiS-2 has an unusually high gun velocity, one that is more akin to late war guns than the early war guns that vehicles equipped with the ZiS-2 will often face up against. This means that the ZiS-2 can often handle uptiers without issues, while its low drop makes aiming for weakspots easy.&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!-- ''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).'' --&amp;gt;'''Ammunition'''&lt;br /&gt;
&lt;br /&gt;
* '''BR-271''': A high penetration APHEBC round, however low explosive mass may require multiple shots to destroy an enemy vehicle.&lt;br /&gt;
* '''BR-271K''': A high penetration APHE round with marginally more explosive mass than the BR-271, but worse performance against angles.&lt;br /&gt;
* '''O-271:''' A HE shell useful for lightly armored or open topped vehicles, however due to its low explosive mass it is unlikely to be very useful&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| BR-271 || APHEBC || 145 || 143 || 132 || 119 || 108 || 98&lt;br /&gt;
|-&lt;br /&gt;
| BR-271K || APHE || 145 || 143 || 132 || 119 || 108 || 98&lt;br /&gt;
|-&lt;br /&gt;
| O-271 || HE || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-271 || APHEBC || 990 || 3.14 || 1.2 || 9.0 || 21.56 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| BR-271K || APHE || 990 || 3.14 || 1.2 || 9.0 || 27.72 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| O-271 || HE || 700 || 3.72 || 0.4 || 0.01 || 220 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good rate of fire&lt;br /&gt;
* High penetration for rank&lt;br /&gt;
* Low shell drop&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*Low explosive mass&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
Originally created as a standalone anti-tank gun, the ZiS-2 was developed in order to counter the possible threat of German heavy tanks after the Soviet's own use of heavy tanks during the Winter War. However, production initially stopped after only 371 units were built due to the gun's high cost, problematic manufacturing, and reports that the gun would often overpenetrate weakly armored German tanks. This led to the ZiS-2 being abandoned in favor of the [[ZIS-3 (76 mm)|ZiS-3]] and other cheaper 45 mm guns.&lt;br /&gt;
&lt;br /&gt;
Later in the war however, the arrival of the German Tiger and Panther tanks rendered the ZiS-3 and the other 45mm guns useless, and the higher penetration of the ZiS-2 was once again needed on the frontlines. This led to the ZiS-2 being reentered into service in 1943, with 9,645 units built by the end of the war in 1945. After the war, improvements in tank armor protection quickly phased out the ZiS-2 in favor of more powerful guns, however its small size and weight kept it in use within airborne troops for some time afterwards.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[ZIS-4 (57 mm)]] A version of the ZiS-2 designed for self propelled mounts&lt;br /&gt;
* [[ZIS-4M (57 mm)]] A simplified version of the ZiS-2 designed for self propelled mounts&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:57_mm_anti-tank_gun_M1943_(ZiS-2)|[Wikipedia] 57 mm anti-tank gun M1943 (ZiS-2)]]&lt;br /&gt;
&lt;br /&gt;
{{USA tank cannons}}&lt;br /&gt;
{{USSR tank cannons}}&lt;br /&gt;
{{China tank cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tank cannons]]&lt;/div&gt;</summary>
		<author><name>U128089821</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ZIS-2_(57_mm)&amp;diff=127614</id>
		<title>ZIS-2 (57 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ZIS-2_(57_mm)&amp;diff=127614"/>
				<updated>2022-04-21T10:43:07Z</updated>
		
		<summary type="html">&lt;p&gt;U128089821: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:57 mm ZIS-2 cannon}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The 57 mm ZIS-2 is a high velocity 57 mm towed anti-tank gun, which served as the basis for the [[ZIS-4 (57 mm)]] or the simplified [[ZIS-4M (57 mm)]] guns found on some [[T-34 (Family)|T-34]] tanks.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ussr_zis_30}}&lt;br /&gt;
* {{Specs-Link|us_lvt_4_zis_2}}&lt;br /&gt;
* {{Specs-Link|cn_lvt_4_zis_2}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the cannon or machine gun.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ZiS-2 has an unusually high gun velocity, one that is more akin to late war guns than the early war guns that vehicles equipped with the ZiS-2 will often face up against. This means that the ZiS-2 can often handle uptiers without issues, while its low drop makes aiming for weakspots easy.&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!-- ''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).'' --&amp;gt;'''Ammunition'''&lt;br /&gt;
&lt;br /&gt;
* '''BR-271''': A high penetration APHEBC round, however low explosive mass may require multiple shots to destroy an enemy vehicle.&lt;br /&gt;
* '''BR-271K''': A high penetration APHE round with marginally more explosive mass than the BR-271, but worse performance against angles.&lt;br /&gt;
* '''O-271:''' A HE shell useful for lightly armored or open topped vehicles, however due to its low explosive mass it is unlikely to be very useful&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| BR-271 || APHEBC || 145 || 143 || 132 || 119 || 108 || 98&lt;br /&gt;
|-&lt;br /&gt;
| BR-271K || APHE || 145 || 143 || 132 || 119 || 108 || 98&lt;br /&gt;
|-&lt;br /&gt;
| O-271 || HE || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-271 || APHEBC || 990 || 3.14 || 1.2 || 9.0 || 21.56 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| BR-271K || APHE || 990 || 3.14 || 1.2 || 9.0 || 27.72 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| O-271 || HE || 700 || 3.72 || 0.4 || 0.01 || 220 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good rate of fire&lt;br /&gt;
* High penetration for rank&lt;br /&gt;
* Low shell drop&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*Low explosive mass&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
Originally created as a standalone anti-tank gun, the ZiS-2 was developed in order to counter the possible threat of German heavy tanks after the Soviet's own use of heavy tanks during the Winter War. However, production initially stopped after only 371 units were built due to the gun's high cost, problematic manufacturing, and reports that the gun would often overpenetrate weakly armored German tanks. This led to the ZiS-2 being abandoned in favor of the [[ZIS-3 (76 mm)|ZiS-3]] and other cheaper 45 mm guns.&lt;br /&gt;
&lt;br /&gt;
Later in the war however, the arrival of the German Tiger and Panther tanks rendered the ZiS-3 and the other 45mm guns useless, and the higher penetration of the ZiS-2 was once again needed on the frontlines. This led to the ZiS-2 being reentered into service in 1943, with 9,645 units built by the end of the war in 1945. After the war, improvements in tank armor protection quickly phased out the ZiS-2 in favor of more powerful guns, however its small size and weight kept it in use within airborne troops for some time afterwards.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[ZIS-4 (57 mm)]] A version of the ZiS-2 designed for self propelled mounts&lt;br /&gt;
* [[ZIS-4M (57 mm)]] A simplified version of the ZiS02 designed for self propelled mounts&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:57_mm_anti-tank_gun_M1943_(ZiS-2)|[Wikipedia] 57 mm anti-tank gun M1943 (ZiS-2)]]&lt;br /&gt;
&lt;br /&gt;
{{USA tank cannons}}&lt;br /&gt;
{{USSR tank cannons}}&lt;br /&gt;
{{China tank cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tank cannons]]&lt;/div&gt;</summary>
		<author><name>U128089821</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ZIS-2_(57_mm)&amp;diff=127538</id>
		<title>ZIS-2 (57 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ZIS-2_(57_mm)&amp;diff=127538"/>
				<updated>2022-04-19T17:21:02Z</updated>
		
		<summary type="html">&lt;p&gt;U128089821: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:57 mm ZIS-2 cannon}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The 57 mm ZIS-2 is a high velocity 57 mm towed anti-tank gun, not to be confused with the tank adapted version [[ZIS-4 (57 mm)]], or the simplified [[ZIS-4M (57 mm)]] mounted on the [[T-34 (Family)]] of 57 mm carrying tanks.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ussr_zis_30}}&lt;br /&gt;
* {{Specs-Link|us_lvt_4_zis_2}}&lt;br /&gt;
* {{Specs-Link|cn_lvt_4_zis_2}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the cannon or machine gun.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ZiS-2 has an unusually high gun velocity, one that is more akin to late war guns than the early war guns that vehicles equipped with the ZiS-2 will often face up against. This means that the ZiS-2 can often handle uptiers without issues, while its low drop makes aiming for weakspots easy.&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!-- ''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).'' --&amp;gt;'''Ammunition'''&lt;br /&gt;
&lt;br /&gt;
'''BR-271''': A high penetration APHEBC round, however low explosive mass may require multiple shots to kill.&lt;br /&gt;
&lt;br /&gt;
'''BR-271K''': A high penetration APHE round with marginally more explosive mass than the BR-271 but worse performance against angles.&lt;br /&gt;
&lt;br /&gt;
'''O-271:''' A HE shell useful for lightly armored or open topped vehicles, however due to its low explosive mass it is unlikely to be very useful&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| BR-271 || APHEBC || 145 || 143 || 132 || 119 || 108 || 98&lt;br /&gt;
|-&lt;br /&gt;
| BR-271K || APHE || 145 || 143 || 132 || 119 || 108 || 98&lt;br /&gt;
|-&lt;br /&gt;
| O-271 || HE || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-271 || APHEBC || 990 || 3.14 || 1.2 || 9.0 || 21.56 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| BR-271K || APHE || 990 || 3.14 || 1.2 || 9.0 || 27.72 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| O-271 || HE || 700 || 3.72 || 0.4 || 0.01 || 220 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good rate of fire&lt;br /&gt;
* High penetration for rank&lt;br /&gt;
* Low shell drop&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*Low explosive mass&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
Originally created as a standalone anti-tank gun, the ZiS-2 was developed in order to counter the possible threat of German heavy tanks after the Soviet's own use of heavy tanks during the Winter War. However, production initially stopped after only 371 units were built due to the gun's high cost, problematic manufacturing, and reports that the gun would often overpenetrate weakly armored German tanks. This led to the ZiS-2 being abandoned in favor of the [[ZIS-3 (76 mm)|ZiS-3]] and other cheaper 45 mm guns.&lt;br /&gt;
&lt;br /&gt;
Later in the war however, the arrival of the German Tiger and Panther tanks rendered the ZiS-3 and the other 45mm guns useless, and the higher penetration of the ZiS-2 was once again needed on the frontlines. This led to the ZiS-2 being reentered into service in 1943, with 9,645 units built by the end of the war in 1945. After the war, improvements in tank armor protection quickly phased out the ZiS-2 in favor of more powerful guns, however its small size and weight kept it in use within airborne troops for some time afterwards.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:57_mm_anti-tank_gun_M1943_(ZiS-2)|[Wikipedia] 57 mm anti-tank gun M1943 (ZiS-2)]]&lt;br /&gt;
&lt;br /&gt;
{{USA tank cannons}}&lt;br /&gt;
{{USSR tank cannons}}&lt;br /&gt;
{{China tank cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tank cannons]]&lt;/div&gt;</summary>
		<author><name>U128089821</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ZIS-2_(57_mm)&amp;diff=127532</id>
		<title>ZIS-2 (57 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ZIS-2_(57_mm)&amp;diff=127532"/>
				<updated>2022-04-19T17:06:24Z</updated>
		
		<summary type="html">&lt;p&gt;U128089821: stuff from wikipedia and elsewhere&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:57 mm ZIS-2 cannon}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The 57 mm ZIS-2 is a high velocity 57 mm towed anti-tank gun, not to be confused with the tank adapted version [[ZIS-4 (57 mm)]], or the simplified [[ZIS-4M (57 mm)]] mounted on the [[T-34 (Family)]] of 57 mm carrying tanks.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ussr_zis_30}}&lt;br /&gt;
* {{Specs-Link|us_lvt_4_zis_2}}&lt;br /&gt;
* {{Specs-Link|cn_lvt_4_zis_2}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the cannon or machine gun.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ZiS-2 has an unusually high gun velocity, one that is more akin to late war guns than the early war guns that vehicles equipped with the ZiS-2 will often face up against. This means that the ZiS-2 can often handle uptiers without issues, while its low drop makes aiming for weakspots easy.&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!-- ''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).'' --&amp;gt;'''Ammunition'''&lt;br /&gt;
&lt;br /&gt;
'''BR-271''': A high penetration APHEBC round, however low explosive mass may require multiple shots to kill.&lt;br /&gt;
&lt;br /&gt;
'''BR-271K''': A high penetration APHE round with marginally more explosive mass than the BR-271 but worse performance against angles.&lt;br /&gt;
&lt;br /&gt;
'''O-271:''' A HE shell useful for lightly armored or open topped vehicles, however due to its low explosive mass it is unlikely to be very useful&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| BR-271 || APHEBC || 145 || 143 || 132 || 119 || 108 || 98&lt;br /&gt;
|-&lt;br /&gt;
| BR-271K || APHE || 145 || 143 || 132 || 119 || 108 || 98&lt;br /&gt;
|-&lt;br /&gt;
| O-271 || HE || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-271 || APHEBC || 990 || 3.14 || 1.2 || 9.0 || 21.56 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| BR-271K || APHE || 990 || 3.14 || 1.2 || 9.0 || 27.72 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| O-271 || HE || 700 || 3.72 || 0.4 || 0.01 || 220 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good rate of fire&lt;br /&gt;
* High penetration for rank&lt;br /&gt;
* Low shell drop&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*Low explosive mass&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
Made to counter the perceived threat of the heavily-armoured German tanks, production stopped during invasion due to the 45 mm towed gun doing the same job whilst being lighter, cheaper and easier to produce. It found new life figthing against the third generation of german heavy tanks, that the 45 mm was insufficient to defeat.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:57_mm_anti-tank_gun_M1943_(ZiS-2)|[Wikipedia] 57 mm anti-tank gun M1943 (ZiS-2)]]&lt;br /&gt;
&lt;br /&gt;
{{USA tank cannons}}&lt;br /&gt;
{{USSR tank cannons}}&lt;br /&gt;
{{China tank cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tank cannons]]&lt;/div&gt;</summary>
		<author><name>U128089821</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ZIS-5_(76_mm)&amp;diff=127530</id>
		<title>ZIS-5 (76 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ZIS-5_(76_mm)&amp;diff=127530"/>
				<updated>2022-04-19T16:52:21Z</updated>
		
		<summary type="html">&lt;p&gt;U128089821: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
The '''ZiS-5 (76 mm)''' is a modification of the Soviet F-34 tank gun, used on various KV-1 tanks.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ussr_kv_1_zis_5}}&lt;br /&gt;
* {{Specs-Link|ussr_kv_1s}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''&lt;br /&gt;
&lt;br /&gt;
=== Available shells ===&lt;br /&gt;
The available ammunition allows for engaging all types of targets:&lt;br /&gt;
&lt;br /&gt;
*'''BR-350A (MD-5 fuze)''': APHEBC; a shell with high explosive mass that will one-shot any tank it penetrates but has an average penetration power.&lt;br /&gt;
*'''BR-350P''': APCR; a composite round with the best penetration but no explosive filler and will only penetrate flat vertical surfaces.&lt;br /&gt;
*'''BR-350SP''': APBC; a solid shot with an even better penetration but no explosive filler.&lt;br /&gt;
*'''BR-350B (MD-8 fuze)''': APHEBC; same shell as the BR-350A but with increased penetration at the cost of slightly less explosive filler.&lt;br /&gt;
*'''OF-350M''': HE; useful for destroying open and lightly armoured vehicles.&lt;br /&gt;
*'''Sh-354T''': Shrapnel; useful against vehicles that are resistant to the HE shells but too thinly armoured to trigger the fuzes of AP shells.&lt;br /&gt;
*'''D-350A''': Smoke; useful to blind enemy vehicles that are too remote for you to disable so that you can progress towards objectives.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; |Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Type of&lt;br /&gt;
warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
!10 m!!100 m!!500 m!!1,000 m!!1,500 m!!2,000 m&lt;br /&gt;
|-&lt;br /&gt;
|BR-350A (MD-5 fuze)||APHEBC||87||85||76||67||59||52&lt;br /&gt;
|-&lt;br /&gt;
|BR-350P||APCR||125||119||92||68||50||36&lt;br /&gt;
|-&lt;br /&gt;
|BR-350SP||APBC||102||100||91||81||72||64&lt;br /&gt;
|-&lt;br /&gt;
|BR-350B (MD-8 fuze)||APHEBC||94||92||83||73||65||57&lt;br /&gt;
|-&lt;br /&gt;
|OF-350M||HE||10||10||10||10||10||10&lt;br /&gt;
|-&lt;br /&gt;
|Sh-354T||Shrapnel||37||35||29||25||20||17&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; |Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; |Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Type of&lt;br /&gt;
warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity&lt;br /&gt;
(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&lt;br /&gt;
Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Fuse delay&lt;br /&gt;
(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Fuse sensitivity&lt;br /&gt;
(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Explosive Mass&lt;br /&gt;
(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Ricochet&lt;br /&gt;
|-&lt;br /&gt;
!0%!!50%!!100%&lt;br /&gt;
|-&lt;br /&gt;
|BR-350A (MD-5 fuze)||APHEBC||662||6.3||1.2||14||150||48°||63°||71°&lt;br /&gt;
|-&lt;br /&gt;
|BR-350P||APCR||950||3.02||N/A||N/A||N/A||66°||70°||72°&lt;br /&gt;
|-&lt;br /&gt;
|BR-350SP||APBC||655||6.78||N/A||N/A||N/A||48°||63°||71°&lt;br /&gt;
|-&lt;br /&gt;
|BR-350B (MD-8 fuze)||APHEBC||655||6.3||0.9||14||98.56||48°||63°||71°&lt;br /&gt;
|-&lt;br /&gt;
|OF-350M||HE||680||6.2||0.05||0.1||621||79°||80°||81°&lt;br /&gt;
|-&lt;br /&gt;
|Sh-354T||Shrapnel||680||6.2||0.5||8||85||62°||69°||73°&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
!Ammunition&lt;br /&gt;
!Velocity&lt;br /&gt;
(m/s)&lt;br /&gt;
!Projectile&lt;br /&gt;
Mass (kg)&lt;br /&gt;
!Screen radius&lt;br /&gt;
(m)&lt;br /&gt;
!Screen deploy time&lt;br /&gt;
(s)&lt;br /&gt;
!Screen hold time&lt;br /&gt;
(s)&lt;br /&gt;
!Explosive Mass&lt;br /&gt;
(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
|D-350A||680||6.45||13||5||20||50&lt;br /&gt;
|}&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns, that have firepower equal to these type of weapons.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The ZiS-5 has somewhat inadequate penetration for its tier, and thus will often struggle when facing well armored enemies frontally. Therefore, despite being fitted exclusively to heavy tanks, the ZiS-5 works best when flanking, as its high explosive mass often guarantees a one hit kill when shooting center mass from the side.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely powerful APHEBC shells&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow reload&lt;br /&gt;
* Inadequate penetration for many tanks faced in uptiers&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The F-34 gun was designed before the outbreak of the second world war by P. Muraviev of Vasiliy Grabin's design bureau at Factory No. 92 in Gorky. Despite being superior to its Soviet contemporaries, bureaucracy prevented the gun from being adopted until much later in the war when the Kharkov Locomotive Factory began fitting F-34 guns to T-34 tanks against orders, with the resulting praise for the gun from its crews leading to the gun being officially authorized for production. This also allowed for the adoption of the F-34 onto the KV-1 heavy tank, leading to the ZiS-5, a version of the F-34 gun designed to better fit the KV-1's turret, replacing the original [[L-11 (76 mm)|L-11]] gun found on earlier KV-1&lt;br /&gt;
&lt;br /&gt;
By 1943 however the F-34 and ZiS-5 became obsolete, being unable to penetrate the thick armor found on the new Tiger and Panther heavy tanks. This led to the two being replaced by the [[ZIS-S-53 (85 mm)|ZIS-S-53]] on the T-34-85, while the new IS tanks received the [[D-5T (85 mm)|D-5T]] and later the [[D-25T (122 mm)|D-25T]] guns instead.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:76_mm_tank_gun_M1940_F-34|[Wikipedia] 76 mm tank gun M1940 F-34]]&lt;br /&gt;
&lt;br /&gt;
{{USSR tank cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tank cannons]]&lt;/div&gt;</summary>
		<author><name>U128089821</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ZIS-5_(76_mm)&amp;diff=127529</id>
		<title>ZIS-5 (76 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ZIS-5_(76_mm)&amp;diff=127529"/>
				<updated>2022-04-19T16:46:20Z</updated>
		
		<summary type="html">&lt;p&gt;U128089821: stuff from other pages and wikipedia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
The '''ZiS-5 (76 mm)''' is a modification of the Soviet F-34 tank gun, used on various KV-1 tanks.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ussr_kv_1_zis_5}}&lt;br /&gt;
* {{Specs-Link|ussr_kv_1s}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''&lt;br /&gt;
&lt;br /&gt;
=== Available shells ===&lt;br /&gt;
The available ammunition allows for engaging all types of targets:&lt;br /&gt;
&lt;br /&gt;
*'''BR-350A (MD-5 fuze)''': APHEBC; a shell with high explosive mass that will one-shot any tank it penetrates but has an average penetration power.&lt;br /&gt;
*'''BR-350P''': APCR; a composite round with the best penetration but no explosive filler and will only penetrate flat vertical surfaces.&lt;br /&gt;
*'''BR-350SP''': APBC; a solid shot with an even better penetration but no explosive filler.&lt;br /&gt;
*'''BR-350B (MD-8 fuze)''': APHEBC; same shell as the BR-350A but with increased penetration at the cost of slightly less explosive filler.&lt;br /&gt;
*'''OF-350M''': HE; useful for destroying open and lightly armoured vehicles.&lt;br /&gt;
*'''Sh-354T''': Shrapnel; useful against vehicles that are resistant to the HE shells but too thinly armoured to trigger the fuzes of AP shells.&lt;br /&gt;
*'''D-350A''': Smoke; useful to blind enemy vehicles that are too remote for you to disable so that you can progress towards objectives.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; |Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Type of&lt;br /&gt;
warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
!10 m!!100 m!!500 m!!1,000 m!!1,500 m!!2,000 m&lt;br /&gt;
|-&lt;br /&gt;
|BR-350A (MD-5 fuze)||APHEBC||87||85||76||67||59||52&lt;br /&gt;
|-&lt;br /&gt;
|BR-350P||APCR||125||119||92||68||50||36&lt;br /&gt;
|-&lt;br /&gt;
|BR-350SP||APBC||102||100||91||81||72||64&lt;br /&gt;
|-&lt;br /&gt;
|BR-350B (MD-8 fuze)||APHEBC||94||92||83||73||65||57&lt;br /&gt;
|-&lt;br /&gt;
|OF-350M||HE||10||10||10||10||10||10&lt;br /&gt;
|-&lt;br /&gt;
|Sh-354T||Shrapnel||37||35||29||25||20||17&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; |Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; |Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Type of&lt;br /&gt;
warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity&lt;br /&gt;
(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&lt;br /&gt;
Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Fuse delay&lt;br /&gt;
(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Fuse sensitivity&lt;br /&gt;
(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Explosive Mass&lt;br /&gt;
(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Ricochet&lt;br /&gt;
|-&lt;br /&gt;
!0%!!50%!!100%&lt;br /&gt;
|-&lt;br /&gt;
|BR-350A (MD-5 fuze)||APHEBC||662||6.3||1.2||14||150||48°||63°||71°&lt;br /&gt;
|-&lt;br /&gt;
|BR-350P||APCR||950||3.02||N/A||N/A||N/A||66°||70°||72°&lt;br /&gt;
|-&lt;br /&gt;
|BR-350SP||APBC||655||6.78||N/A||N/A||N/A||48°||63°||71°&lt;br /&gt;
|-&lt;br /&gt;
|BR-350B (MD-8 fuze)||APHEBC||655||6.3||0.9||14||98.56||48°||63°||71°&lt;br /&gt;
|-&lt;br /&gt;
|OF-350M||HE||680||6.2||0.05||0.1||621||79°||80°||81°&lt;br /&gt;
|-&lt;br /&gt;
|Sh-354T||Shrapnel||680||6.2||0.5||8||85||62°||69°||73°&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
!Ammunition&lt;br /&gt;
!Velocity&lt;br /&gt;
(m/s)&lt;br /&gt;
!Projectile&lt;br /&gt;
Mass (kg)&lt;br /&gt;
!Screen radius&lt;br /&gt;
(m)&lt;br /&gt;
!Screen deploy time&lt;br /&gt;
(s)&lt;br /&gt;
!Screen hold time&lt;br /&gt;
(s)&lt;br /&gt;
!Explosive Mass&lt;br /&gt;
(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
|D-350A||680||6.45||13||5||20||50&lt;br /&gt;
|}&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns, that have firepower equal to these type of weapons.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The ZiS-5 has somewhat inadequate penetration for its tier, and thus will often struggle when facing well armored enemies frontally. Therefore, despite being fitted exclusively to heavy tanks, the ZiS-5 works best when flanking, as its high explosive mass often guarantees a one hit kill when shooting center mass from the side.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely powerful APHEBC shells&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow reload&lt;br /&gt;
* Inadequate penetration for many tanks faced in uptiers&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The F-34 gun was designed before the outbreak of the second world war by P. Muraviev of Vasiliy Grabin's design bureau at Factory No. 92 in Gorky. Despite being superior to its Soviet contemporaries, bureaucracy prevented the gun from being adopted until much later in the war when the Kharkov Locomotive Factory began fitting F-34 guns to T-34 tanks against orders, with the resulting praise for the gun from its crews leading to the gun being officially authorized for production. This also allowed for the adoption of the F-34 onto the KV-1 heavy tank, leading to the ZiS-5, a version of the F-34 gun designed to better fit the KV-1's turret, replacing the original [[L-11 (76 mm)|L-11]] gun found on earlier KV-1&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:76_mm_tank_gun_M1940_F-34|[Wikipedia] 76 mm tank gun M1940 F-34]]&lt;br /&gt;
&lt;br /&gt;
{{USSR tank cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tank cannons]]&lt;/div&gt;</summary>
		<author><name>U128089821</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Alecto_I&amp;diff=127515</id>
		<title>Alecto I</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Alecto_I&amp;diff=127515"/>
				<updated>2022-04-19T08:43:41Z</updated>
		
		<summary type="html">&lt;p&gt;U128089821: wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_alecto_mk_1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} British tank destroyer {{Battle-rating}}. It was introduced during [[Update &amp;quot;Wind of Change&amp;quot;]] as a reward for the [[wt:en/news/7640-event-the-battle-for-arachis-en|&amp;quot;Battle for Arachis&amp;quot;]] event.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 6 mm (36°) ''Front glacis'' &amp;lt;br&amp;gt; 10 mm (7°) ''Lower glacis'' || 5 mm ''Top - Front upper plate'' &amp;lt;br&amp;gt; 6 mm (57°) ''Top - Front centre glacis'' &amp;lt;br&amp;gt; 5 mm ''Top - Front lower plate'' &amp;lt;br&amp;gt; 6 mm (33°) ''Top - Rear glacis'' &amp;lt;br&amp;gt;  10 mm (37°) ''Bottom'' || 10 mm ''Upper plate'' &amp;lt;br&amp;gt; 6 mm  (36°) ''Lower glacis''  || 4 mm ''Engine compartment''&lt;br /&gt;
|-&lt;br /&gt;
| Gun shield || 10 mm (cylindrical) ''Turret front'' &amp;lt;br&amp;gt; 10 mm ''Gun mantlet''&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and torsion bars are 20 mm thick, while tracks are 15 mm thick.&lt;br /&gt;
* Belly armour is 6 mm thick.&lt;br /&gt;
* There is a 6 mm thick plate separating the crew compartment from the engine compartment.&lt;br /&gt;
* The driver seats in a compartment surrounded with 4 mm thick plates on the front and the sides.&lt;br /&gt;
* Mudguards are 4 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=234|rbMinHp=146}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Howitzer, Tank No.1, Mk.I (95 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Howitzer, Tank No.1, Mk.I (95 mm)|95 mm Howitzer, Tank No.1, Mk.I]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 48 || rowspan=&amp;quot;2&amp;quot; | -5°/+25° || rowspan=&amp;quot;2&amp;quot; | ±15° || rowspan=&amp;quot;2&amp;quot; | N/A || 8.8 || 12.2 || 14.8 || 16.4 || 17.4 || rowspan=&amp;quot;2&amp;quot; | 11.18 || rowspan=&amp;quot;2&amp;quot; | 9.89 || rowspan=&amp;quot;2&amp;quot; | 9.12 || rowspan=&amp;quot;2&amp;quot; | 8.60&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 6.0 || 7.0 || 8.5 || 9.4 || 10.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Shell H.E./A.T. || HEAT || 110 || 110 || 110 || 110 || 110 || 110&lt;br /&gt;
|-&lt;br /&gt;
| Shell Mk.Ia || HE || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Shell H.E./A.T. || HEAT || 502 || 6.72 || 0 || 0.3 || 781.66 || 62° || 69° || 73°&lt;br /&gt;
|-&lt;br /&gt;
| Shell Mk.Ia || HE || 320 || 11.34 || 0 || 0.1 || 666 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| Shell SE Mk,I || 320 || 11.34 || 13 || 5 || 20 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.15.1.55''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''48''' || 25&amp;amp;nbsp;''(+23)'' || 1&amp;amp;nbsp;''(+47)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High penetration round for a tier 1 tank&lt;br /&gt;
* HEAT shell does not lose penetration over range&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Long reload time for a rank I vehicle&lt;br /&gt;
* Thinly armoured &amp;amp; open-topped&lt;br /&gt;
* Shell drop makes long range engagements difficult&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Alecto I is a British self propelled gun developed from the Tetrach light tank towards the end of the second world war. Fitted with a newly developed 3.75 inch howitzer in an open top casemate configuration, the Alecto only completed trials after the war had ended, leading to it serving briefly with the British Army in Germany and the Middle East without seeing any combat. &lt;br /&gt;
&lt;br /&gt;
'''[[wt:en/news/7639-development-battle-for-arachis-t-72m2-moderna-en|Devblog]]'''&lt;br /&gt;
&lt;br /&gt;
A further development of the Tetrarch light tank concept resulted in the Mk.VIII Harry Hopkins light cruiser tank, which Vickers-Armstrongs was creating to be an airborne tank. Since the mass of the vehicle by the beginning of the production exceeded the allowable for the project, and the design itself still required serious improvements, the company's engineering team decided to continue their work, turning the project into a light self-propelled unit with a 3.75”” howitzer Q.F. 95mm. The chassis engine compartment was completely unified with the Harry Hopkins, while the combat compartment and the gun were completely new for the series. The SPG is called Alecto I (or Alecto Mk. I) went to the testing in 1944 and, after implementing new changes (again with an increase in the mass of the machine), the self-propelled guns were built in a small batch by June 1945. The war had already ended by that time, and all units built were used mainly for training purposes and were decommissioned in 1955.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
Alecto_I_WTWallpaper001.jpg&lt;br /&gt;
Alecto_I_WTWallpaper002.jpg&lt;br /&gt;
Alecto_I_WTWallpaper003.jpg&lt;br /&gt;
Alecto_I_WTWallpaper004.jpg&lt;br /&gt;
Alecto_I_WTWallpaper005.jpg&lt;br /&gt;
Alecto_I_WTWallpaper006.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7636-development-battle-for-arachis-alecto-mk-i-spg-en|[Devblog] “Battle for Arachis”: Alecto Mk. I SPG]]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer Vickers-Armstrongs}}&lt;br /&gt;
{{Britain tank destroyers}}&lt;br /&gt;
{{Britain premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U128089821</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Alecto_I&amp;diff=127489</id>
		<title>Alecto I</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Alecto_I&amp;diff=127489"/>
				<updated>2022-04-18T18:13:34Z</updated>
		
		<summary type="html">&lt;p&gt;U128089821: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_alecto_mk_1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} British tank destroyer {{Battle-rating}}. It was introduced during [[Update &amp;quot;Wind of Change&amp;quot;]] as a reward for the [[wt:en/news/7640-event-the-battle-for-arachis-en|&amp;quot;Battle for Arachis&amp;quot;]] event.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 6 mm (36°) ''Front glacis'' &amp;lt;br&amp;gt; 10 mm (7°) ''Lower glacis'' || 5 mm ''Top - Front upper plate'' &amp;lt;br&amp;gt; 6 mm (57°) ''Top - Front centre glacis'' &amp;lt;br&amp;gt; 5 mm ''Top - Front lower plate'' &amp;lt;br&amp;gt; 6 mm (33°) ''Top - Rear glacis'' &amp;lt;br&amp;gt;  10 mm (37°) ''Bottom'' || 10 mm ''Upper plate'' &amp;lt;br&amp;gt; 6 mm  (36°) ''Lower glacis''  || 4 mm ''Engine compartment''&lt;br /&gt;
|-&lt;br /&gt;
| Gun shield || 10 mm (cylindrical) ''Turret front'' &amp;lt;br&amp;gt; 10 mm ''Gun mantlet''&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and torsion bars are 20 mm thick, while tracks are 15 mm thick.&lt;br /&gt;
* Belly armour is 6 mm thick.&lt;br /&gt;
* There is a 6 mm thick plate separating the crew compartment from the engine compartment.&lt;br /&gt;
* The driver seats in a compartment surrounded with 4 mm thick plates on the front and the sides.&lt;br /&gt;
* Mudguards are 4 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=234|rbMinHp=146}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Howitzer, Tank No.1, Mk.I (95 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Howitzer, Tank No.1, Mk.I (95 mm)|95 mm Howitzer, Tank No.1, Mk.I]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 48 || rowspan=&amp;quot;2&amp;quot; | -5°/+25° || rowspan=&amp;quot;2&amp;quot; | ±15° || rowspan=&amp;quot;2&amp;quot; | N/A || 8.8 || 12.2 || 14.8 || 16.4 || 17.4 || rowspan=&amp;quot;2&amp;quot; | 11.18 || rowspan=&amp;quot;2&amp;quot; | 9.89 || rowspan=&amp;quot;2&amp;quot; | 9.12 || rowspan=&amp;quot;2&amp;quot; | 8.60&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 6.0 || 7.0 || 8.5 || 9.4 || 10.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Shell H.E./A.T. || HEAT || 110 || 110 || 110 || 110 || 110 || 110&lt;br /&gt;
|-&lt;br /&gt;
| Shell Mk.Ia || HE || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Shell H.E./A.T. || HEAT || 502 || 6.72 || 0 || 0.3 || 781.66 || 62° || 69° || 73°&lt;br /&gt;
|-&lt;br /&gt;
| Shell Mk.Ia || HE || 320 || 11.34 || 0 || 0.1 || 666 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| Shell SE Mk,I || 320 || 11.34 || 13 || 5 || 20 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks Alecto I.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:Apr 19 2022''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''48''' || 25&amp;amp;nbsp;''(+23)'' || 1&amp;amp;nbsp;''(+47)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High penetration round for a tier 1 tank&lt;br /&gt;
* HEAT shell does not loose penetration over range&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely long reload for a tier 1 tank&lt;br /&gt;
* Thin armor &amp;amp; open topped&lt;br /&gt;
* Shell drop makes long range engagements difficult&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Alecto I is a British self propelled gun developed from the Tetrach light tank towards the end of the war. Fitted with a newly developed 3.75 inch howitzer in an open top casemate configuration, the Alecto only completed trials after the war had ended, leading to it only serving briefly with the British Army in Germany and the Middle East without seeing any combat. &lt;br /&gt;
&lt;br /&gt;
'''[[wt:en/news/7639-development-battle-for-arachis-t-72m2-moderna-en|Devblog]]'''&lt;br /&gt;
&lt;br /&gt;
A further development of the Tetrarch light tank concept resulted in the Mk.VIII Harry Hopkins light cruiser tank, which Vickers-Armstrongs was creating to be an airborne tank. Since the mass of the vehicle by the beginning of the production exceeded the allowable for the project, and the design itself still required serious improvements, the company's engineering team decided to continue their work, turning the project into a light self-propelled unit with a 3.75”” howitzer Q.F. 95mm. The chassis engine compartment was completely unified with the Harry Hopkins, while the combat compartment and the gun were completely new for the series. The SPG is called Alecto I (or Alecto Mk. I) went to the testing in 1944 and, after implementing new changes (again with an increase in the mass of the machine), the self-propelled guns were built in a small batch by June 1945. The war had already ended by that time, and all units built were used mainly for training purposes and were decommissioned in 1955.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
Alecto_I_WTWallpaper001.jpg&lt;br /&gt;
Alecto_I_WTWallpaper002.jpg&lt;br /&gt;
Alecto_I_WTWallpaper003.jpg&lt;br /&gt;
Alecto_I_WTWallpaper004.jpg&lt;br /&gt;
Alecto_I_WTWallpaper005.jpg&lt;br /&gt;
Alecto_I_WTWallpaper006.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7636-development-battle-for-arachis-alecto-mk-i-spg-en|[Devblog] “Battle for Arachis”: Alecto Mk. I SPG]]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer Vickers-Armstrongs}}&lt;br /&gt;
{{Britain tank destroyers}}&lt;br /&gt;
{{Britain premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U128089821</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Ammoracks_Alecto_I.png&amp;diff=127486</id>
		<title>File:Ammoracks Alecto I.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Ammoracks_Alecto_I.png&amp;diff=127486"/>
				<updated>2022-04-18T18:07:18Z</updated>
		
		<summary type="html">&lt;p&gt;U128089821: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>U128089821</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Alecto_I&amp;diff=127485</id>
		<title>Alecto I</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Alecto_I&amp;diff=127485"/>
				<updated>2022-04-18T18:03:49Z</updated>
		
		<summary type="html">&lt;p&gt;U128089821: some stuff from devblog and wikipedia, ammo racks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_alecto_mk_1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} British tank destroyer {{Battle-rating}}. It was introduced during [[Update &amp;quot;Wind of Change&amp;quot;]] as a reward for the [[wt:en/news/7640-event-the-battle-for-arachis-en|&amp;quot;Battle for Arachis&amp;quot;]] event.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 6 mm (36°) ''Front glacis'' &amp;lt;br&amp;gt; 10 mm (7°) ''Lower glacis'' || 5 mm ''Top - Front upper plate'' &amp;lt;br&amp;gt; 6 mm (57°) ''Top - Front centre glacis'' &amp;lt;br&amp;gt; 5 mm ''Top - Front lower plate'' &amp;lt;br&amp;gt; 6 mm (33°) ''Top - Rear glacis'' &amp;lt;br&amp;gt;  10 mm (37°) ''Bottom'' || 10 mm ''Upper plate'' &amp;lt;br&amp;gt; 6 mm  (36°) ''Lower glacis''  || 4 mm ''Engine compartment''&lt;br /&gt;
|-&lt;br /&gt;
| Gun shield || 10 mm (cylindrical) ''Turret front'' &amp;lt;br&amp;gt; 10 mm ''Gun mantlet''&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and torsion bars are 20 mm thick, while tracks are 15 mm thick.&lt;br /&gt;
* Belly armour is 6 mm thick.&lt;br /&gt;
* There is a 6 mm thick plate separating the crew compartment from the engine compartment.&lt;br /&gt;
* The driver seats in a compartment surrounded with 4 mm thick plates on the front and the sides.&lt;br /&gt;
* Mudguards are 4 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=234|rbMinHp=146}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Howitzer, Tank No.1, Mk.I (95 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Howitzer, Tank No.1, Mk.I (95 mm)|95 mm Howitzer, Tank No.1, Mk.I]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 48 || rowspan=&amp;quot;2&amp;quot; | -5°/+25° || rowspan=&amp;quot;2&amp;quot; | ±15° || rowspan=&amp;quot;2&amp;quot; | N/A || 8.8 || 12.2 || 14.8 || 16.4 || 17.4 || rowspan=&amp;quot;2&amp;quot; | 11.18 || rowspan=&amp;quot;2&amp;quot; | 9.89 || rowspan=&amp;quot;2&amp;quot; | 9.12 || rowspan=&amp;quot;2&amp;quot; | 8.60&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 6.0 || 7.0 || 8.5 || 9.4 || 10.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Shell H.E./A.T. || HEAT || 110 || 110 || 110 || 110 || 110 || 110&lt;br /&gt;
|-&lt;br /&gt;
| Shell Mk.Ia || HE || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Shell H.E./A.T. || HEAT || 502 || 6.72 || 0 || 0.3 || 781.66 || 62° || 69° || 73°&lt;br /&gt;
|-&lt;br /&gt;
| Shell Mk.Ia || HE || 320 || 11.34 || 0 || 0.1 || 666 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| Shell SE Mk,I || 320 || 11.34 || 13 || 5 || 20 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:Apr 19 2022''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''48''' || 25&amp;amp;nbsp;''(+23)'' || 1&amp;amp;nbsp;''(+47)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High penetration round for a tier 1 tank&lt;br /&gt;
* HEAT shell does not loose penetration over range&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely long reload for a tier 1 tank&lt;br /&gt;
* Thin armor &amp;amp; open topped&lt;br /&gt;
* Shell drop makes long range engagements difficult&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Alecto I is a British self propelled gun developed from the Tetrach light tank towards the end of the war. Fitted with a newly developed 3.75 inch howitzer in an open top casemate configuration, the Alecto only completed trials after the war had ended, leading to it only serving briefly with the British Army in Germany and the Middle East without seeing any combat. &lt;br /&gt;
&lt;br /&gt;
'''[[wt:en/news/7639-development-battle-for-arachis-t-72m2-moderna-en|Devblog]]'''&lt;br /&gt;
&lt;br /&gt;
A further development of the Tetrarch light tank concept resulted in the Mk.VIII Harry Hopkins light cruiser tank, which Vickers-Armstrongs was creating to be an airborne tank. Since the mass of the vehicle by the beginning of the production exceeded the allowable for the project, and the design itself still required serious improvements, the company's engineering team decided to continue their work, turning the project into a light self-propelled unit with a 3.75”” howitzer Q.F. 95mm. The chassis engine compartment was completely unified with the Harry Hopkins, while the combat compartment and the gun were completely new for the series. The SPG is called Alecto I (or Alecto Mk. I) went to the testing in 1944 and, after implementing new changes (again with an increase in the mass of the machine), the self-propelled guns were built in a small batch by June 1945. The war had already ended by that time, and all units built were used mainly for training purposes and were decommissioned in 1955.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
Alecto_I_WTWallpaper001.jpg&lt;br /&gt;
Alecto_I_WTWallpaper002.jpg&lt;br /&gt;
Alecto_I_WTWallpaper003.jpg&lt;br /&gt;
Alecto_I_WTWallpaper004.jpg&lt;br /&gt;
Alecto_I_WTWallpaper005.jpg&lt;br /&gt;
Alecto_I_WTWallpaper006.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7636-development-battle-for-arachis-alecto-mk-i-spg-en|[Devblog] “Battle for Arachis”: Alecto Mk. I SPG]]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer Vickers-Armstrongs}}&lt;br /&gt;
{{Britain tank destroyers}}&lt;br /&gt;
{{Britain premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U128089821</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:GarageImage_Alecto_I.jpg&amp;diff=127481</id>
		<title>File:GarageImage Alecto I.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:GarageImage_Alecto_I.jpg&amp;diff=127481"/>
				<updated>2022-04-18T17:39:17Z</updated>
		
		<summary type="html">&lt;p&gt;U128089821: U128089821 uploaded a new version of File:GarageImage Alecto I.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>U128089821</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:GarageImage_Alecto_I.jpg&amp;diff=127477</id>
		<title>File:GarageImage Alecto I.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:GarageImage_Alecto_I.jpg&amp;diff=127477"/>
				<updated>2022-04-18T17:32:13Z</updated>
		
		<summary type="html">&lt;p&gt;U128089821: U128089821 uploaded a new version of File:GarageImage Alecto I.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>U128089821</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:GarageImage_Alecto_I.jpg&amp;diff=127476</id>
		<title>File:GarageImage Alecto I.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:GarageImage_Alecto_I.jpg&amp;diff=127476"/>
				<updated>2022-04-18T17:29:53Z</updated>
		
		<summary type="html">&lt;p&gt;U128089821: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>U128089821</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=KV-1S&amp;diff=124118</id>
		<title>KV-1S</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=KV-1S&amp;diff=124118"/>
				<updated>2022-03-12T13:18:54Z</updated>
		
		<summary type="html">&lt;p&gt;U128089821: The ammo racks section was incorrect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = KV-1 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_kv_1s&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet heavy tank {{Battle-rating}}. It was introduced in [[Update 1.57 &amp;quot;Battle March&amp;quot;]]. A lightened KV-1 made to improve its manoeuvrability, the KV-1S has less overall armour than the original design but keeps its same lethality with improved speed.&lt;br /&gt;
&lt;br /&gt;
Compared to the KV-1 L-11, side and rear armour are decreased to 60 mm, lightening the vehicle and increasing its speed to maximum 43 kph. A new turret was installed, presenting a smaller profile, thicker armour, and better angling all around. The armament is also changed to the ZIS-5, the equivalent of its [[KV-1 (ZiS-5)|successor]] and the [[T-34 (1941)|T-34]]'s F-34 guns.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The KV-1S is a lighter, more mobile version of the KV-1, meaning it has thinner armour. The KV-1S features thinner hull side armour at 60 mm, thinner lower front plate at 60 mm, and a very weak gun mantlet of only ~50 mm thick. Though against opponents of lower BR the KV-1S can still utilise the angling tactic and stack the effective thickness up to 100 mm, the gun mantlet becomes a very fatal weak spot if the opponent knows it. At 50 mm unangled, even a Pz.III can frontally penetrate it and break the gun breech or knock out a few crews. But apart from the gun mantlet, the turret is overall more sturdy than the original KV-1, at 82 mm all-round. This may bounce off some poorly aimed shells if they impact the edge. Roof armour, at 30-40mm, is very reliable against strafing planes. Post-penetration survivability against common opponents is not great as the crew members are closely packed together. Overall, due to the reduction of armour thickness here and there, the KV-1S no longer grants the player a sturdy protection. Rather they must rely more on the improved mobility to not get hit.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Hull, Turret roof)&lt;br /&gt;
* Cast homogeneous armour (Turret)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 75 mm (30°) ''Front plate'' &amp;lt;br&amp;gt; 50 mm (70°) ''Front glacis'' &amp;lt;br&amp;gt; 25 + 50-60 mm (25-70°) ''Joint plate'' &amp;lt;br&amp;gt; 60 mm (26-50°) ''Lower glacis'' || 60 mm || 60 mm (35-75°) ''Top'' &amp;lt;br&amp;gt; 60 mm (2-69°) ''Bottom'' || 40 mm ''Front'' &amp;lt;br&amp;gt; 30 mm ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 82 mm (2-76°) ''Turret front'' &amp;lt;br&amp;gt; 50-75 mm (4-71°) ''Gun mantlet shield'' &amp;lt;br&amp;gt; 90 mm (0-29°) ''Gun mantlet'' || 82 mm (0-25°) || 82 mm (27-56°) &amp;lt;br&amp;gt; 75 mm (1-43°) ''Machine gun port''|| 30 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 60 mm || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick, tracks are 30 mm thick.&lt;br /&gt;
* The gun mantlet shield has varying thickness, thickest just a little above and below the centre 55 mm area.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 775|rbMinHp= 531}}&lt;br /&gt;
&lt;br /&gt;
The core of the KV-1S is its enhanced mobility over the heavier KV-1. With a powerful 600 hp engine driving a 42-ton chassis, the KV-1S is quite fast and mobile, and may even resemble the handling of a T-34 sometimes, though the acceleration is of course slower. The top speed of 45 km/h seems average, but due to the increased power-to-weight ratio the KV-1S can reach an average speed of ~35 km/h on most surfaces which is faster than common heavy tanks. It also performs significantly better on soft terrain and hills, when other heavy tanks tend to struggle to move around the KV-1S can pretty much keep up with medium tanks. The KV series tank has an impressive reverse speed topping at 17 km/h, allowing it to quickly reverse away from danger. The hull traverse speed is also good so the player can angle very fast should a flanker appears unexpectedly. Overall the KV-1S can be treated and played as a heavily armoured medium tank.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|ZIS-5 (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
The KV-1S is armed with a 76 mm ZIS-5 cannon which is quite similar to that of a SU-76M. In general, the gun has inadequate penetration at this BR but comes with a wide range of ammunition. From APHE to APCR and smoke shells, these shells can fit various scenarios. The 76 mm APHE shells have an explosive filler, allowing them to knock out most enemy tanks with a single shot if it is placed correctly. However, their mediocre penetration of ~90 mm becomes below average when facing well-armoured tanks at similar BR like the [[Pz.IV H]], [[StuG III G]] and [[T14]], especially when at a distance or when they are angling. The player have to be familiar with common foes' weak spots or else they will struggle to penetrate in most cases.&lt;br /&gt;
&lt;br /&gt;
The gun depression is of a typical Soviet style, at -5 degrees, which is inadequate for mountainous battlefields. The aiming speed can be underwhelming against fast flankers, but overall the turret rotation speed of ~10 degree/s is enough for combat. Lastly, the gunsight magnification is poor at 3.5x. But given the curved trajectory and low projectile velocity of the ZIS-5 cannon, long range battle is not a good role for the KV-1S anyways, thus this level of zoom is generally enough.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ZIS-5 (76 mm)|76 mm ZIS-5]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 114 || rowspan=&amp;quot;2&amp;quot; | -5°/+25° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 9.7 || 13.4 || 16.3 || 18.0 || 19.2 || rowspan=&amp;quot;2&amp;quot; | 8.97 || rowspan=&amp;quot;2&amp;quot; | 7.94 || rowspan=&amp;quot;2&amp;quot; | 7.31 || rowspan=&amp;quot;2&amp;quot; | 6.90&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 7.1 || 8.4 || 10.2 || 11.3 || 12.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
The available ammunition allows for engaging all types of targets:&lt;br /&gt;
&lt;br /&gt;
* '''BR-350A (MD-5 fuze)''': APHEBC; a shell with high explosive mass that will one-shot any tank it penetrates but has an average penetration power.&lt;br /&gt;
* '''BR-350P''': APCR; a composite round with the best penetration but no explosive filler and will only penetrate flat vertical surfaces.&lt;br /&gt;
* '''BR-350SP''': APBC; a solid shot with an even better penetration but no explosive filler.&lt;br /&gt;
* '''BR-350B (MD-8 fuze)''': APHEBC; same shell as the BR-350A but with increased penetration at the cost of slightly less explosive filler.&lt;br /&gt;
* '''OF-350M''': HE; useful for destroying open and lightly armoured vehicles.&lt;br /&gt;
* '''Sh-354T''': Shrapnel; useful against vehicles that are resistant to the HE shells but too thinly armoured to trigger the fuzes of AP shells.&lt;br /&gt;
* '''D-350A''': Smoke; useful to blind enemy vehicles that are too remote for you to disable so that you can progress towards objectives.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| BR-350A (MD-5 fuze) || APHEBC || 87 || 85 || 76 || 67 || 59 || 52&lt;br /&gt;
|-&lt;br /&gt;
| BR-350P || APCR || 125 || 119 || 92 || 68 || 50 || 36&lt;br /&gt;
|-&lt;br /&gt;
| BR-350SP || APBC || 102 || 100 || 91 || 81 || 72 || 64&lt;br /&gt;
|-&lt;br /&gt;
| BR-350B (MD-8 fuze) || APHEBC || 94 || 92 || 83 || 73 || 65 || 57&lt;br /&gt;
|-&lt;br /&gt;
| OF-350M || HE || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Sh-354T || Shrapnel || 37 || 35 || 29 || 25 || 20 || 17&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-350A (MD-5 fuze) || APHEBC || 662 || 6.3 || 1.2 || 14 || 150 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| BR-350P || APCR || 950 || 3.02 || N/A || N/A || N/A || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
| BR-350SP || APBC || 655 || 6.78 || N/A || N/A || N/A || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| BR-350B (MD-8 fuze) || APHEBC || 655 || 6.3 || 0.9 || 14 || 98.56 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| OF-350M || HE || 680 || 6.2 || 0.05 || 0.1 || 621 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| Sh-354T || Shrapnel || 680 || 6.2 || 0.5 || 8 || 85 || 62° || 69° || 73°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| D-350A || 680 || 6.45 || 13 || 5 || 20 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Kv-1s ammo new.jpg|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:Mar 12 2022''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''114''' || 109&amp;amp;nbsp;''(+5)'' || 13&amp;amp;nbsp;''(+101)'' || 1&amp;amp;nbsp;''(+113)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* As they are modeled by sets of 2, shells disappear from the rack only after you fire both shells in the set.&lt;br /&gt;
* Turret empty: 109&amp;amp;nbsp;''(+14)'' shells.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,087 (63) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The small calibre of the DT machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
When playing the {{PAGENAME}}, remember that you are still a heavy tank. Keep your front armour facing your enemies at all times, and preferably angled (but slightly less than [[KV-1 (L-11)]]). The turret is more durable and can deflect more shots than before, so if possible expose your turret only. Gun has no special penetration value, so try to target weak spots or areas with the least armour. Flanking attacks could end in a fiery demise. Also, this tank is still a KV-1 in its heart.&lt;br /&gt;
&lt;br /&gt;
The best tactics for this tank is: keep a low profile and stay behind the main assault. When your team has advanced to the enemy's base, the KV-1s is best used to round up straggling enemy tanks behind your lines. If these tanks aren't destroyed, they'll attack your team's rear.&lt;br /&gt;
&lt;br /&gt;
The common enemies are armed with guns that usually can penetrate the driver's hatch. Watch out for enemy T-34 (especially mod. 1941 and 1942, sometimes mods 1943 and the 57 variants), since they can flank you easily. Also, watch out for all German [[Pz.IV F2|Pz.IV]] &amp;amp; [[StuG III F|StuG]] armed with long 7.5 cm gun, as it can penetrate your front armour even if you are angled.&lt;br /&gt;
&lt;br /&gt;
This vehicle (due to its higher BR) can also meet many opponents that your armour has no chance of stopping, avoid direct confrontation with them. (Includes: [[T-34-85]], [[SU-85]], [[Dicker Max]] &amp;amp; [[Nashorn]], [[Sherman Firefly]] &amp;amp; [[Achilles]])&lt;br /&gt;
&lt;br /&gt;
Meeting other KV-1's and [[Churchill Mk VII|Churchill]] may become a stalemate as the KV-1S gun may not penetrate against their formidable armour. This leads to the hope that the APCR ammunition works, and the firing of several rounds into the target for penetration.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Faster than its [[KV-1 (L-11)|predecessor]] and [[KV-1 (ZiS-5)|successor]], meaning more flexible tactics&lt;br /&gt;
* High reverse speed and acceleration, allowing it to get back into cover quickly after firing&lt;br /&gt;
* Adequate gun with nice penetration and great damage against common foes like [[Pz.IV G]], [[Cromwell I|Cromwell]]&lt;br /&gt;
* Bouncy turret front&lt;br /&gt;
* Wide tracks make for good cross-country performance&lt;br /&gt;
* Resilient. Can remain reasonably effective, even with a lot of damage&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weakened armour is considerably more vulnerable especially against tanks with long-barreled guns (e.g. [[StuG III G]] and [[Pz.IV H]])&lt;br /&gt;
* Cramped turret puts all crew at risk of being taken out in one shot&lt;br /&gt;
* Still a heavy vehicle with poor acceleration. Cannot keep up with medium tanks like [[T-34-57|T-34]]&lt;br /&gt;
* Gun lacks penetration against heavier opponents: the [[Churchill Mk VII]]s are very hard to get through and the APCR shot is unreliable.&lt;br /&gt;
* -5° gun depression is not enough for hilly battlefields&lt;br /&gt;
* Turret rotation is slow, unable to respond to flankers quickly&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The KV-1S was an attempt by the Soviet Union (USSR) to come up with a more mobile variant of the KV-1 heavy tank. The 'S' stood for 'Skorostnoy' which means 'fast' in English.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;https://tanks-encyclopedia.com/ww2/soviet/soviet_KV-1s.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Development'''&lt;br /&gt;
&lt;br /&gt;
After the Soviet Union met Germany on the field of battle in 1941, both nations began attempts to up-armour their tanks. The Soviet efforts resulted in the KV-1 Model 1942 which thickened the armour but did not improve the engine. Soviet tank crews were pleased with the increased protection but did not appreciate the worsened mobility from increased weight. As such, a project began to design a KV-1 with greater mobility. The resulting tank was designated as the KV-1S.&lt;br /&gt;
&lt;br /&gt;
Measures taken to increase the mobility included reduction of weight by decreasing armour thickness as well as by fitting a more powerful engine.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;http://tank-photographs.s3-website-eu-west-1.amazonaws.com/russian-soviet-ww2-kv1S-fast-tank.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Design'''&lt;br /&gt;
&lt;br /&gt;
The KV-1S had a crew of five, two in the hull and three in the turret. It weighed only 42.5 tonnes compared to 47 tonnes on a KV-1B Model 1942. The KV-1S turret was a completely new, cast (rounded shape) turret that also featured a new commander's cupola with greater field of view. The armament consisted of a 76.2 mm ZiS-5 tank gun as well as three 7.62 mm DT machine guns; one coaxial to the main gun, one in the rear of the turret, and in a ball mount in the hull front.&lt;br /&gt;
&lt;br /&gt;
The powerplant used was a 600 brake horsepower V2 engine. The road wheels were made smaller and a new planetary transmission gearbox was fitted. This allowed a top speed of 40 km/h compared to 28 kph on the KV-1B Model 1942. The armour though was reduced from 20 - 130 mm to only 20 - 82 mm on the KV-1S.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Production and Service'''&lt;br /&gt;
&lt;br /&gt;
Production lasted from August 1942 until late 1943 with a total of 1,370 KV-1S tanks built. The production ended when it did due to thoughts that it was a useless vehicle due to the T-34-76 being able to do everything the KV-1S could. The mobility of the KV-1S met requirements but only with a reduction in armour, which made the mobility a moot point especially since it was also more expensive than a T-34-76.&lt;br /&gt;
&lt;br /&gt;
The KV-1S did end up serving on the front line for a while, taking part in the Battle of Kursk in 1943 under the herd Guards Heavy Tank Brigade. It's stated by some sources that the KV-1S had also taken part in the Berlin offensive but that may not be true because by then the KV-1S had been mostly removed from combat units.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_kv_1s Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|DwbexTKZA-A|'''The Shooting Range #49''' - ''Pages of History'' section at 03:09 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[MK-II &amp;quot;Matilda&amp;quot; (USSR)]]&lt;br /&gt;
* [[Churchill Mk III]]&lt;br /&gt;
* [[ARL-44 (ACL-1)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/devblog/current/868/|[Devblog] KV-1S: How's the tank?]]&lt;br /&gt;
* [[wikipedia:Kliment_Voroshilov_tank|[Wikipedia] Kliment Voroshilov tank]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/soviet/soviet_KV-1.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; KV-1]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{USSR heavy tanks}}&lt;/div&gt;</summary>
		<author><name>U128089821</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Khrizantema-S&amp;diff=123970</id>
		<title>Khrizantema-S</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Khrizantema-S&amp;diff=123970"/>
				<updated>2022-03-02T16:34:27Z</updated>
		
		<summary type="html">&lt;p&gt;U128089821: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_9p157&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced in [[Update &amp;quot;Starfighters&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is very lightly armoured and only have 2 crew members, so it will barely survive any attack stronger than 7.62 mm MG to the hull. It, however, has some RHA plates on front, which are also angled closer towards 80°, making it capable of deflecting heavy machine gun fire and, at times, 20 mm autocannon fire. They will not protect from APDS or APFSDS belts of the light tanks.&lt;br /&gt;
&lt;br /&gt;
Unlike with [[Shturm-S]], which has a virtual plate of 5 mm RHA covering the launcher hole at all the times, the Khrizantema-S has a huge gaping hole in the middle of the roof with no protection at all, which makes the tank count as open-topped. Due to this and overall bad armour thickness, any HE shell will knock out the vehicle even with an indirect hit. This means that AP-I or even HE-I anti-air belts on planes, light tanks and SPAA are not a joke, but a legitimate lethal threat, Hellfire missiles or rocket salvos will also disintegrate the carrier.&lt;br /&gt;
&lt;br /&gt;
Due to this, it requires hulldown or hills just to be able to fight, and it should avoid direct fights and artillery fire at all costs. It is optimal to have 3 firing positions which are at least 60 m apart to rotate through if {{PAGENAME}} is within artillery request range, allowing it to dodge artillery fire for as long as possible, but survival is not guaranteed regardless, as sometimes the initial correction shots are lucky enough to land straight on the roof and destroy the carrier.&lt;br /&gt;
&lt;br /&gt;
To retreat from battle or to exploit its weapon system offensively it can also use ESS together with thermal scope, creating a smoke wall behind and around itself. Unfortunately, it will not protect from tanks which also have thermal scope unlocked, which are the majority at the BR, although in AB not everyone uses it.&lt;br /&gt;
&lt;br /&gt;
The weakness of armour is further prolonged by the fact, that even in hulldown its launcher and radar are still exposed and can be hit with HE, HESH or HEAT projectiles. This means, that HE shells can be landed on top of it in such a way that it will destroy the {{PAGENAME}} via overpressure, allowing other ATGM and even SAM tanks to defeat it, if their reaction time and aim are better.&lt;br /&gt;
&lt;br /&gt;
There is no way to force the carrier to put the launcher down and close the hatch, so the tank is virtually exposed at all the times unlike with the Shturm-S. This is very unfortunate, as the hull is actually very short and could be hidden in the same manner as the predecessor otherwise.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Dozer Blade&amp;quot; upgrade allows the {{PAGENAME}} to create firing positions for itself anywhere, or to make attacking into its cover incredibly annoying and difficult, but its general weaknesses will remain the same.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Alloy ABT-102 (hull)&lt;br /&gt;
* High hardness rolled armour (appliqué armour)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 18 + 10 (81°) ''Upper glacis'' &lt;br /&gt;
60 + 10 mm (30-53°) ''Lower glacis'' &lt;br /&gt;
| 60 + 10 (0°) Top front&lt;br /&gt;
45 mm (0°) ''Top'' &amp;lt;br&amp;gt;45 mm (0°) ''Bottom''&lt;br /&gt;
&lt;br /&gt;
13 mm (0°) ''Exhaust''&lt;br /&gt;
| 43 mm (0-22°) || 15 mm&lt;br /&gt;
18 mm ''Launcher hatch''&lt;br /&gt;
&lt;br /&gt;
4 - 18 mm ''Roof accessories''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 15 mm thick and tracks are 20 mm thick.&lt;br /&gt;
* Belly armour is 10 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
{{tankMobility|abMinHp=710|rbMinHp=442}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}}'s acceleration and mobility is somewhat closer to track-using light tanks due to it's low weight, but it has rather limited maximum speed, when compared to top rank VI or VII vehicles. &lt;br /&gt;
&lt;br /&gt;
In RB, it's offroad forward speed is generally around 45 km/h. It's reverse speed is also limited, but will allow it to back out of a fight with about 15 km/h on demand. In AB, the acceleration is higher, so it is not impossible to reach 70 km/h with upgrades, but it will not outpace most medium tanks of the other nations at the rank.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}}'s climbing ability is mediocre, but it should be able to climb any hills when spaded. Overall, it's similar to the Shturm-S in that regard. The {{PAGENAME}} can swim with greatly reduced movement speed.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|9M123}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has an ATGM handle similarly to the [[Shturm-S]]. It reloads two of the missile launchers at once, and only reloads them after both were used. Since it's completely automated, it will always take tank 15 seconds to reload.&lt;br /&gt;
&lt;br /&gt;
Sniper optics and laser pointer are located on the very front-right of the hull, separately from the launchers. It must see tank's target for semi-automatic aim (mouse aim) to work.&lt;br /&gt;
&lt;br /&gt;
Since the launcher is very fragile, it is important to avoid being hit until &amp;quot;Parts&amp;quot; are researched, as if the handle or the launcher are critically hit, the field repair will fail to completely fix them and the Khrizantema-S will become useless until it finds a light tank, squadmate or friendly capture point. This can be debilitating to a point it's easier to just  bail out of the carrier rather than to try to repair.&lt;br /&gt;
&lt;br /&gt;
The handle can aim in about 160 degree sector in front of the tank, but has problems with pointing down and too high up, which makes sniper aim to be more useful in some kind of open, flat territory, where tank can fire at targets directly. If it must be used in some kind of cluttered street, it's best to approach targets carefully while being mindful of the fact, that launcher is located behind sniper scope and not just above it, to avoid misfiring and hitting tank's own cover.&lt;br /&gt;
&lt;br /&gt;
Similar issues follow radar aim as well, due to radar's limited vertical traverse, but it can guide missiles at angles far beyond capability of laser pointer.&lt;br /&gt;
&lt;br /&gt;
Much like with the Shturm-S, it is possible to swap main weapon to the launcher itself and back to the scope by swapping between &amp;quot;primary weapon&amp;quot; and &amp;quot;machine gun&amp;quot;. Unlike with the Shturm-S, it is possible to guide the first missile with the launcher in RB, which can be a very rude, but effective move. This trick also allows the tank to survive in AB, as using the radar in AB aggressively is way too dangerous, therefore using the launcher as a makeshift turret is the only viable, albeit weird, choice.&lt;br /&gt;
&lt;br /&gt;
Both missiles can be controlled at the same time, either both by laser, or the first by radar and then the second by laser.&lt;br /&gt;
&lt;br /&gt;
{{Notice|Missiles can be slaved to radar, therefore first missile launched while radar is locked on will fly straight for it and ignore user's input. It will do so even if the {{PAGENAME}}'s hull is furiously shaking while swimming and manual shot seems impossible to make. If you let the first missile reach its target before firing again, the next missile will also be guided by a radar.|!}}&lt;br /&gt;
&lt;br /&gt;
Missiles themselves seem to have high level of horizontal mobility, but significantly lower vertical mobility - they can take sharp turns into sides, but they will refuse to drop down at the last moment, so it is better to keep then on level with intended target, unless they are guided by radar, in which case you have no control over them and they generally go for the turret neck or the centre of the target. Radar has far better control over how missiles move, but it is still ill-advised to launch them way too high, as they will just slam into the ground. They, however, will likely catch any slow flying helicopter, that does not immediately perform a drop straight down to the ground (which is very bad for RB helicopters and may result in unintended crash by itself).&lt;br /&gt;
&lt;br /&gt;
Since the missiles are too bad at vertical manoeuvres, it's near impossible to use them for trick shots and for the same pseudo-hulldown tactics generally employed by the Shturm-S. Even in AB, in the sniper seat it is only possible to pull them below the sniper crosshair by about 7-12 additional degrees, even in third person view missiles fired into the sky are not guaranteed to come back down and it is difficult to force them to drop into enemy cover.&lt;br /&gt;
&lt;br /&gt;
Missiles can fly up to 6 km away before running out of fuel. It makes them useful against both ground and air, but it may fail to reach overly cautious rank VII helicopters, due to them being able to fire from 8 km away. They are not very good at catching planes which are evading direct shots, especially when guided by the radar, as it often leads them in a less than optimal way.&lt;br /&gt;
&lt;br /&gt;
9M123 is an extremely powerful tandem missile, which can potentially penetrate any NERA currently in the game on direct hit and will definitely penetrate any ERA due to it's power alone and tandem technology used to specifically breach ERA. Unlike with the missiles of [[Shturm-S]], it is extremely unlikely that the target will survive, unless it was a glancing hit.&lt;br /&gt;
&lt;br /&gt;
9M123F is the same carrier missile, but it is loaded with HE instead. In terms of penetration, they are equal to the strongest HE shells in the game. These are generally used to harass other light vehicles, which sometimes cannot be simply destroyed with HEAT payload, but, due to their high raw power, they sometimes can be launched at a main battle tank to destroy them if their turret is way too thick even for the incredibly powerful default missile or their commanders are being way too paranoid to hit directly with HEAT. Due to the extreme explosive mass, these missiles can actually cause dents in the ground which are not only visible by the eye, but slowly wear down enemy cover over time (though it will still take a very long time to do and is not very viable outside of AB).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[9M123]] missile || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 16 (2) || rowspan=&amp;quot;2&amp;quot; | -5°/+15° || rowspan=&amp;quot;2&amp;quot; | ±85° || rowspan=&amp;quot;2&amp;quot; | N/A || 35.2 || 48.8 || 59.2 || 65.5 || 69.7 || rowspan=&amp;quot;2&amp;quot; | 15.00 || rowspan=&amp;quot;2&amp;quot; | 15.00 || rowspan=&amp;quot;2&amp;quot; | 15.00 || rowspan=&amp;quot;2&amp;quot; | 15.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 23.8 || 28.0 || 34.0 || 37.6 || 40.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| 9M123 || ATGM (tandem) || 1,200 || 1,200 || 1,200 || 1,200 || 1,200 || 1,200&lt;br /&gt;
|-&lt;br /&gt;
| 9M123F || ATGM-HE || 61 || 61 || 61 || 61 || 61 || 61&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Range&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 9M123 || ATGM (tandem) || 550 || 6,000 || 46 || 0.4 || 0.01 || 6,160 || 80° || 82° || 90°&lt;br /&gt;
|-&lt;br /&gt;
| 9M123F || ATGM-HE || 550 || 6,000 || 46 || 0.2 || 0.01 || 9,240 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''8''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Radars===&lt;br /&gt;
&lt;br /&gt;
{{Notice| {{PAGENAME}} radar can not only lock onto aerial targets but also search for and lock onto ground targets, and it can also lock onto targets behind smoke and trees, and in the dark, even if user cannot see them. Keep both of these facts in mind, when using it |!}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is equipped with a single search and tracking radar, mounted to the left of missile launchers. The radar system is incapable of scanning while tracking, and can only lock on targets within a 20° arc in direction the aiming device is pointed at. This means, that if the operator switches &amp;quot;primary weapon&amp;quot; towards the launcher itself, the radar will continue scanning in the same direction, while the gunner aims elsewhere, which could be used defensively in some niche scenarios. &lt;br /&gt;
&lt;br /&gt;
Radar is following the targeting device and only scans in chosen direction. However, once locked, it can turn up to 85° degrees in either direction in front of the tank, continuing to track its target as long as the user didn't turn the laser pointer away further than 20°.&lt;br /&gt;
&lt;br /&gt;
Vertically radar also has rather limited angles at which it can lock and track, but exact angles are difficult to measure. It also seems to rely more on hull position rather than aiming device when aiming at the sky. For that reason, it is better not to rely on search mode whatsoever and try to lock onto targets manually (by pressing the lock-on button in sniper mode while aiming at the target) to see if the tank needs to be moved, or it's just the radar being picky and the carrier needs to be angled upwards.&lt;br /&gt;
&lt;br /&gt;
The radar will generally refuse to lock if the target is behind a tree or something solid, which means you will not waste a shot by just relying on it. However, it will often fail to lock on to a turret of a tank (which could be hit resulting in target destruction), so radar suggestions are not absolute and manual aim is not to be discarded.&lt;br /&gt;
&lt;br /&gt;
Sometimes, the radar can lock on and track hostile tank at very long ranges, while aiming at them almost through the ground, allowing missiles to be launched over hills with minimal tank exposure and giving the {{PAGENAME}} an unexpected advantage, particularly noticeable at longer ranges of over 1.8 km.&lt;br /&gt;
&lt;br /&gt;
It is also possible to check if enemy tank is dead or alive by locking onto it. Dead tanks are able to be locked onto by the Khrizantema-S' radar so bear this in mind if a radar signature appears on your screen&lt;br /&gt;
&lt;br /&gt;
Radar is hidden within vehicle whenever it is powered down or seriously damaged. Since radar is a valid target for explosives, sometimes it is worth turning it off on purpose in RB. Sometimes, it is possible to damage the radar even if it's hidden for some reason.&lt;br /&gt;
&lt;br /&gt;
It is definitely necessary to turn it off in AB, as it is easy to lock onto &amp;quot;selected&amp;quot; tank from sniper scope within radar scan radius even if it's offline, and the radar will only pop out for a fraction of a second if the lock was unsuccessful, instead of being a liability. The good time to turn it back on is when there are non-ESS smoke screens popped all around, so it is necessary to continuously scan the smoke in order to stay safe and fight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | ??? - Target Detection Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The range, below which, a target cannot be detected}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br/&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br/&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;relative speed|The minimum speed a target must be moving, relative to the radar, in order to be detectable by the radar}}&lt;br /&gt;
|-&lt;br /&gt;
| 8000? m || N/A || ±20°? || +40°? / -20°? || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | ??? - Target Tracking Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;target speed|The minimum speed a target must be moving, relative to the radar, in order to be tracked by the radar}}&lt;br /&gt;
|-&lt;br /&gt;
| 8000? m || N/A || ±85° || _°/_° || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Arcade mode&lt;br /&gt;
&lt;br /&gt;
Like the Shturm-S, the Khrizantema-S is an extremely flawed tank and is already outclassed by almost everything at its own BR, most noticeably when fighting proximity missile carriers. It also lost its anti-air ability, relying on the sheer speed of the missiles and, sometimes, its radar to hit aircraft. The radar is also more of a liability in AB than of help due to it being a target for explosives in a mode where all cannon-mounted tanks have aim prediction and assistance, and, unlike with the Shturm-S, this carrier will explode if hit by a chemical shell anywhere. &lt;br /&gt;
&lt;br /&gt;
However, the Khrizantema-S still have ATGMs with the highest raw damage in the game, which means that almost any tank hit directly will vaporize immediately. Unfortunately, the missiles also have poor vertical manoeuvrability, so it's impossible to imitate vertical ATGM and hulldown like with the Shturm-S and a different strategy is required.&lt;br /&gt;
&lt;br /&gt;
To decide whether to spawn this ATGM carrier or not, a few questions should be answered first:&lt;br /&gt;
&lt;br /&gt;
* Does the enemy team have an excessive amount of [[Dardo]] or [[M3A3 Bradley]]?&lt;br /&gt;
* Are there good horizontal hulldown spots on this map that you can use?&lt;br /&gt;
* Can you be easily hit to the hull in that hulldown spot (whether by ATGM or aim assisted HE/HESH/HEAT)?&lt;br /&gt;
* Can you make it to the hulldown spot before you get sniped?&lt;br /&gt;
* Is your team being steamrolled so hard that an enemy team can afford an endless air support?&lt;br /&gt;
* Is it necessary to rush something down to win, at least right now? If so, is enemy position vulnerable to the attacks of Khrizantema-S and are you comfortable enough with the weapon controls to do it?&lt;br /&gt;
* Are there close air support planes in this round? If so, are you good with hitting them without any help?&lt;br /&gt;
&lt;br /&gt;
If any of these questions are a concern to you, it is probably better to spawn a different tank. Against proximity missiles, some medium tanks with ERA on the turret might be better. In some general combat situations, even the Shturm-S might be better due to its anti-air capability and lesser vulnerability to HEAT, but it has to use HE to fight NERA tanks and has to reload more often.&lt;br /&gt;
[[File:Khrizantema-S urban hulldown AB.jpg|thumb|right|Much like M901, AB Khrizantema should use hulldown to defend a position. Unlike the M901, the Khrizantema is not limited to stand-off sniping.]]&lt;br /&gt;
It is possible, that the second question puzzled you, as there are almost no sniping spots in this game, which could be normally used by the Khrizantema-S in AB without an immediate threat of being hit by a HEAT projectile (leading to an instant explosion due to a hole in the roof). Do not worry, as by using the launcher aiming trick, it is possible to imitate the [[M901]], which can be effective.&lt;br /&gt;
&lt;br /&gt;
At the very start of the match, turn your radar off and switch towards the launcher by pressing &amp;quot;select primary weapon&amp;quot;. After this, drive straight towards your guarding post. You want to hold the line until the very last missile with minimal movement. The line might be a building block (which you will destroy to create cover and allow for direct shots), the line might be the front, which you can observe from behind an unusually big rock or a short flat hill, it could even be a plateau, as it might even allow you to use the radar. If you have a Dozer Blade modification, you can try to build or reinforce a firing position in some unusual spot. But, whatever you choose, the launcher must be able to aim straight at the enemy tank, so you are limited to only flat ground. Ideally, you want to be standing right next to your cover, as otherwise enemy might hit the hull by flinging shells, ATGM or even SAM over terrain.&lt;br /&gt;
&lt;br /&gt;
After taking the position and cleaning it up for direct missile launching, wait for the enemies to appear. It won't take long, since many players around rank VII have fast tanks. After seeing one, enter sniper scope, hold aim assist button, adjust aim, then fire. If the tank in question is some sort of ATGM light tank or SPAA, immediately double tap them from the third person view, even if you are generally sure of your aim, as to avoid being shot back into the launcher (which can be fatal if they use default belts or ATGM). Both missiles can be guided at the same time, so the second shot is not entirely wasted and can be redirected into the next tank.&lt;br /&gt;
[[File:Khrizantema-S desert hulldown AB.jpg|thumb|right|Zone other ATGM carriers and sniper tanks out, punish any assault onto a capture point, use the radar to finish off tanks behind smoke screens, as they can't see you anyway.]]&lt;br /&gt;
Holding aim assist after aiming in sniper seat is necessary to prevent the missile going after the sniper scope into your tank after aiming at the enemy tank. Even though the launcher is going to turn away, the missiles still follow your aiming reticule. Because of this, if your right mouse button is not very steady and tends to lose the lock-on grip, bind an additional keyboard key, for it is necessary.&lt;br /&gt;
&lt;br /&gt;
If possible, plan a retreat route for yourself, as it is often impossible to stop rank VII tankers from advancing. Many of them either have enough speed and game knowledge to understand that they have to annihilate you and will go full throttle towards you while you reload, or will go full throttle towards you simply because they can. However, if you have a plan B and can retreat behind the next cover, you can avoid being destroyed during the reload and deny enemy access to the area for far longer.&lt;br /&gt;
&lt;br /&gt;
If you won a battle for the capture point of your choice and nobody seems to be interested in attacking it anymore for more than two minutes, you can transition towards different sniping spot to try and blindside enemies somewhere else. It is, however, very likely that there still is at least one more enemy hiding somewhere nearby, so only move out when there are friendly aircraft in the air, to ensure that at least your immediate surroundings are safe, or that you at least know where the enemy tanks are (via radio communication skill). If you'll meet enemy tanks while out of cover and won't manage to fire before they react, you are going to be destroyed instantly.&lt;br /&gt;
&lt;br /&gt;
Unlike with the Shturm-S, there are no anti-air missile on the Khrizantema, and it is even more vulnerable to air raids, so fighting back will be difficult. &lt;br /&gt;
&lt;br /&gt;
If there are helicopters: swap weapon control back towards the guiding device, use a hill, which allows the radar to lock on to one of them, and launch first missile via radar, while you guide the second missile into another one. Remember, radar lock will break if you turn the guiding device too far away from the first target, so if they spawned in a very spread-out formation you can just fire both missiles and guide them yourself immediately. If you see any helicopter ATGMs, use ESS and continue guiding the missiles via thermal scope towards the ATGM helicopter.&lt;br /&gt;
&lt;br /&gt;
If there are planes: Forget about the radar and fire immediately. If you see a bomber spawning, immediately attack it, as they fly slower than the missiles and can't turn too much, so they are a relatively easy target. If you were able to shoot it down before they reached 1.8 km distance towards you, you are probably safe, but you can additionally move to a different cover if you saw any bombs flying off them. If there is a strike aircraft coming, you are pretty much dead, as they can easily dodge missiles and can keep throwing the plane up and down while firing off rockets, which the 9M123 will not be able to keep up with no matter what. Enemy fighters almost always come down to fire at the Khrizantema-S after fighting each other, but they are often spooked when you launch an ATGM straight at them, so when they reach 1 km distance or start directly diving onto you, fire an ATGM back at them and hope it hits or scares them away. Do not just forget about them after they passed you, as they definitely will circle around and try to hit you again.&lt;br /&gt;
&lt;br /&gt;
If the enemy is using smoke grenades, pull the radar out and scan the screen, then lock onto them and fire one missile at the locked target. Scanning and locking on can also be done manually from the sniper seat without activating the radar, but you will have to be more precise about it, and you cant let yourself to be distracted by anything else.&lt;br /&gt;
&lt;br /&gt;
If you use ESS screen to fight and do not want to rely on the radar and want to use thermal scope instead, do not forget to first swap weapon controls back towards the guidance device by resetting weapon control or by choosing the &amp;quot;machine gun&amp;quot; as a primary weapon, as otherwise it will be difficult to aim the second shot.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Destructive ATGM with an astounding 1,200 mm penetration, can penetrate most NERA screens and will obliterate most tanks on direct hit&lt;br /&gt;
* Radar can also lock onto tanks, through smokes, bushes, etc.&lt;br /&gt;
* Can fire and guide both missiles at once. It's also possible to attack two different targets at once, one via radar, one via laser&lt;br /&gt;
* Can swim and accurately snipe in water, rare for amphibious tanks&lt;br /&gt;
* Radar guided missiles can shut down any slow helicopter on their own if operator can keep the lock&lt;br /&gt;
* Has thermal optics for gunner&lt;br /&gt;
* Great mobility and acceleration&lt;br /&gt;
* Heavily sloped frontal armour with additional plating can sustain machine guns or bad 20 mm ammunition&lt;br /&gt;
* The only ATGM tank to actually benefit from AB mechanics more than it loses&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Armour is easily penetrated by any big gun and frontal penetration is almost always fatal due to fuel explosion&lt;br /&gt;
* Launcher and radar are easy to hit when hull down, allowing hostile tanks to explode the hull anyway, as it counts as open-topped&lt;br /&gt;
* Very vulnerable to assaults by strike aircraft and have no efficient way of fighting them&lt;br /&gt;
* 9M123 ATGMs have inferior speed when compared to the missiles of [[ADATS]] and SAMs, making them inferior in missile duels&lt;br /&gt;
* Launcher can be hard to aim manually&lt;br /&gt;
* Missiles have poor vertical manoeuvrability&lt;br /&gt;
* Has to follow a specific set of rules to be useful in AB, so it cannot be used on certain maps efficiently in that mode, unless it has unlocked the dozer blade&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6718-development-9p157-2-khrizantema-why-not-both-en|Devblog]] ===&lt;br /&gt;
In the eighties, the KB Mashinostroyeniya in Kolomna began work on an all-weather anti-tank missile system capable of efficiently detecting and destroying ground armoured vehicles, helicopters and other units at any time of day and any visibility level.&lt;br /&gt;
&lt;br /&gt;
The system was chosen to be mounted on the BMP-3 chassis – a highly mobile, all-terrain platform that could even navigate water. That is how the 9P157-2 Khrizantema came to be – it became a unique unit capable of simultaneously following targets on two separate channels – on its radar system and through visual contact.&lt;br /&gt;
&lt;br /&gt;
Moreover, the abovementioned radar can detect and take aim at targets at any time of day and visibility level (be it night, smoke or sandstorm).&lt;br /&gt;
&lt;br /&gt;
The system's missiles are capable of penetrating tank ERA along with over another 1,000 mm of armour beneath it. The Khrizantema was put into service by the Russian army in 2004 and has since undergone modernisation several times. The missile system has also been exported abroad and deployed by other countries.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_9p157 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Khrizantema WTWallpaper 01.jpg|&lt;br /&gt;
File:Khrizantema WTWallpaper 02.jpg|&lt;br /&gt;
File:Khrizantema WTWallpaper 03.jpg|&lt;br /&gt;
File:Khrizantema WTWallpaper 04.jpg|&lt;br /&gt;
File:Khrizantema WTWallpaper 05.jpg|&lt;br /&gt;
File:Khrizantema WTWallpaper 06.jpg|&lt;br /&gt;
File:Khrizantema WTWallpaper 07.jpg|&lt;br /&gt;
File:Khrizantema WTWallpaper 08.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6718-development-9p157-2-khrizantema-why-not-both-en|[Devblog] Khrizantema-S: why not both?]]&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U128089821</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Khrizantema-S&amp;diff=123969</id>
		<title>Khrizantema-S</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Khrizantema-S&amp;diff=123969"/>
				<updated>2022-03-02T16:33:17Z</updated>
		
		<summary type="html">&lt;p&gt;U128089821: armor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_9p157&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced in [[Update &amp;quot;Starfighters&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is very lightly armoured and only have 2 crew members, so it will barely survive any attack stronger than 7.62 mm MG to the hull. It, however, has some RHA plates on front, which are also angled closer towards 80°, making it capable of deflecting heavy machine gun fire and, at times, 20 mm autocannon fire. They will not protect from APDS or APFSDS belts of the light tanks.&lt;br /&gt;
&lt;br /&gt;
Unlike with [[Shturm-S]], which has a virtual plate of 5 mm RHA covering the launcher hole at all the times, the Khrizantema-S has a huge gaping hole in the middle of the roof with no protection at all, which makes the tank count as open-topped. Due to this and overall bad armour thickness, any HE shell will knock out the vehicle even with an indirect hit. This means that AP-I or even HE-I anti-air belts on planes, light tanks and SPAA are not a joke, but a legitimate lethal threat, Hellfire missiles or rocket salvos will also disintegrate the carrier.&lt;br /&gt;
&lt;br /&gt;
Due to this, it requires hulldown or hills just to be able to fight, and it should avoid direct fights and artillery fire at all costs. It is optimal to have 3 firing positions which are at least 60 m apart to rotate through if {{PAGENAME}} is within artillery request range, allowing it to dodge artillery fire for as long as possible, but survival is not guaranteed regardless, as sometimes the initial correction shots are lucky enough to land straight on the roof and destroy the carrier.&lt;br /&gt;
&lt;br /&gt;
To retreat from battle or to exploit its weapon system offensively it can also use ESS together with thermal scope, creating a smoke wall behind and around itself. Unfortunately, it will not protect from tanks which also have thermal scope unlocked, which are the majority at the BR, although in AB not everyone uses it.&lt;br /&gt;
&lt;br /&gt;
The weakness of armour is further prolonged by the fact, that even in hulldown its launcher and radar are still exposed and can be hit with HE, HESH or HEAT projectiles. This means, that HE shells can be landed on top of it in such a way that it will destroy the {{PAGENAME}} via overpressure, allowing other ATGM and even SAM tanks to defeat it, if their reaction time and aim are better.&lt;br /&gt;
&lt;br /&gt;
There is no way to force the carrier to put the launcher down and close the hatch, so the tank is virtually exposed at all the times unlike with the Shturm-S. This is very unfortunate, as the hull is actually very short and could be hidden in the same manner as the predecessor otherwise.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Dozer Blade&amp;quot; upgrade allows the {{PAGENAME}} to create firing positions for itself anywhere, or to make attacking into its cover incredibly annoying and difficult, but its general weaknesses will remain the same.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Alloy ABT-102 (hull)&lt;br /&gt;
* High hardness rolled armour (appliqué armour)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 18 + 10 (81°) ''Upper glacis'' &lt;br /&gt;
60 + 10 mm (30-53°) ''Lower glacis'' &lt;br /&gt;
| 60 + 10 (0°) Top front &lt;br /&gt;
45 mm (0°) ''Top'' &amp;lt;br&amp;gt;45 mm (0°) ''Bottom'' 13 mm (0°) ''Exhaust'' &lt;br /&gt;
| 43 mm (0-22°) || 15 mm&lt;br /&gt;
18 mm ''Launcher hatch''&lt;br /&gt;
&lt;br /&gt;
4 - 18 mm ''Roof accessories''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 15 mm thick and tracks are 20 mm thick.&lt;br /&gt;
* Belly armour is 10 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
{{tankMobility|abMinHp=710|rbMinHp=442}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}}'s acceleration and mobility is somewhat closer to track-using light tanks due to it's low weight, but it has rather limited maximum speed, when compared to top rank VI or VII vehicles. &lt;br /&gt;
&lt;br /&gt;
In RB, it's offroad forward speed is generally around 45 km/h. It's reverse speed is also limited, but will allow it to back out of a fight with about 15 km/h on demand. In AB, the acceleration is higher, so it is not impossible to reach 70 km/h with upgrades, but it will not outpace most medium tanks of the other nations at the rank.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}}'s climbing ability is mediocre, but it should be able to climb any hills when spaded. Overall, it's similar to the Shturm-S in that regard. The {{PAGENAME}} can swim with greatly reduced movement speed.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|9M123}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has an ATGM handle similarly to the [[Shturm-S]]. It reloads two of the missile launchers at once, and only reloads them after both were used. Since it's completely automated, it will always take tank 15 seconds to reload.&lt;br /&gt;
&lt;br /&gt;
Sniper optics and laser pointer are located on the very front-right of the hull, separately from the launchers. It must see tank's target for semi-automatic aim (mouse aim) to work.&lt;br /&gt;
&lt;br /&gt;
Since the launcher is very fragile, it is important to avoid being hit until &amp;quot;Parts&amp;quot; are researched, as if the handle or the launcher are critically hit, the field repair will fail to completely fix them and the Khrizantema-S will become useless until it finds a light tank, squadmate or friendly capture point. This can be debilitating to a point it's easier to just  bail out of the carrier rather than to try to repair.&lt;br /&gt;
&lt;br /&gt;
The handle can aim in about 160 degree sector in front of the tank, but has problems with pointing down and too high up, which makes sniper aim to be more useful in some kind of open, flat territory, where tank can fire at targets directly. If it must be used in some kind of cluttered street, it's best to approach targets carefully while being mindful of the fact, that launcher is located behind sniper scope and not just above it, to avoid misfiring and hitting tank's own cover.&lt;br /&gt;
&lt;br /&gt;
Similar issues follow radar aim as well, due to radar's limited vertical traverse, but it can guide missiles at angles far beyond capability of laser pointer.&lt;br /&gt;
&lt;br /&gt;
Much like with the Shturm-S, it is possible to swap main weapon to the launcher itself and back to the scope by swapping between &amp;quot;primary weapon&amp;quot; and &amp;quot;machine gun&amp;quot;. Unlike with the Shturm-S, it is possible to guide the first missile with the launcher in RB, which can be a very rude, but effective move. This trick also allows the tank to survive in AB, as using the radar in AB aggressively is way too dangerous, therefore using the launcher as a makeshift turret is the only viable, albeit weird, choice.&lt;br /&gt;
&lt;br /&gt;
Both missiles can be controlled at the same time, either both by laser, or the first by radar and then the second by laser.&lt;br /&gt;
&lt;br /&gt;
{{Notice|Missiles can be slaved to radar, therefore first missile launched while radar is locked on will fly straight for it and ignore user's input. It will do so even if the {{PAGENAME}}'s hull is furiously shaking while swimming and manual shot seems impossible to make. If you let the first missile reach its target before firing again, the next missile will also be guided by a radar.|!}}&lt;br /&gt;
&lt;br /&gt;
Missiles themselves seem to have high level of horizontal mobility, but significantly lower vertical mobility - they can take sharp turns into sides, but they will refuse to drop down at the last moment, so it is better to keep then on level with intended target, unless they are guided by radar, in which case you have no control over them and they generally go for the turret neck or the centre of the target. Radar has far better control over how missiles move, but it is still ill-advised to launch them way too high, as they will just slam into the ground. They, however, will likely catch any slow flying helicopter, that does not immediately perform a drop straight down to the ground (which is very bad for RB helicopters and may result in unintended crash by itself).&lt;br /&gt;
&lt;br /&gt;
Since the missiles are too bad at vertical manoeuvres, it's near impossible to use them for trick shots and for the same pseudo-hulldown tactics generally employed by the Shturm-S. Even in AB, in the sniper seat it is only possible to pull them below the sniper crosshair by about 7-12 additional degrees, even in third person view missiles fired into the sky are not guaranteed to come back down and it is difficult to force them to drop into enemy cover.&lt;br /&gt;
&lt;br /&gt;
Missiles can fly up to 6 km away before running out of fuel. It makes them useful against both ground and air, but it may fail to reach overly cautious rank VII helicopters, due to them being able to fire from 8 km away. They are not very good at catching planes which are evading direct shots, especially when guided by the radar, as it often leads them in a less than optimal way.&lt;br /&gt;
&lt;br /&gt;
9M123 is an extremely powerful tandem missile, which can potentially penetrate any NERA currently in the game on direct hit and will definitely penetrate any ERA due to it's power alone and tandem technology used to specifically breach ERA. Unlike with the missiles of [[Shturm-S]], it is extremely unlikely that the target will survive, unless it was a glancing hit.&lt;br /&gt;
&lt;br /&gt;
9M123F is the same carrier missile, but it is loaded with HE instead. In terms of penetration, they are equal to the strongest HE shells in the game. These are generally used to harass other light vehicles, which sometimes cannot be simply destroyed with HEAT payload, but, due to their high raw power, they sometimes can be launched at a main battle tank to destroy them if their turret is way too thick even for the incredibly powerful default missile or their commanders are being way too paranoid to hit directly with HEAT. Due to the extreme explosive mass, these missiles can actually cause dents in the ground which are not only visible by the eye, but slowly wear down enemy cover over time (though it will still take a very long time to do and is not very viable outside of AB).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[9M123]] missile || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 16 (2) || rowspan=&amp;quot;2&amp;quot; | -5°/+15° || rowspan=&amp;quot;2&amp;quot; | ±85° || rowspan=&amp;quot;2&amp;quot; | N/A || 35.2 || 48.8 || 59.2 || 65.5 || 69.7 || rowspan=&amp;quot;2&amp;quot; | 15.00 || rowspan=&amp;quot;2&amp;quot; | 15.00 || rowspan=&amp;quot;2&amp;quot; | 15.00 || rowspan=&amp;quot;2&amp;quot; | 15.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 23.8 || 28.0 || 34.0 || 37.6 || 40.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| 9M123 || ATGM (tandem) || 1,200 || 1,200 || 1,200 || 1,200 || 1,200 || 1,200&lt;br /&gt;
|-&lt;br /&gt;
| 9M123F || ATGM-HE || 61 || 61 || 61 || 61 || 61 || 61&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Range&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 9M123 || ATGM (tandem) || 550 || 6,000 || 46 || 0.4 || 0.01 || 6,160 || 80° || 82° || 90°&lt;br /&gt;
|-&lt;br /&gt;
| 9M123F || ATGM-HE || 550 || 6,000 || 46 || 0.2 || 0.01 || 9,240 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''8''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Radars===&lt;br /&gt;
&lt;br /&gt;
{{Notice| {{PAGENAME}} radar can not only lock onto aerial targets but also search for and lock onto ground targets, and it can also lock onto targets behind smoke and trees, and in the dark, even if user cannot see them. Keep both of these facts in mind, when using it |!}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is equipped with a single search and tracking radar, mounted to the left of missile launchers. The radar system is incapable of scanning while tracking, and can only lock on targets within a 20° arc in direction the aiming device is pointed at. This means, that if the operator switches &amp;quot;primary weapon&amp;quot; towards the launcher itself, the radar will continue scanning in the same direction, while the gunner aims elsewhere, which could be used defensively in some niche scenarios. &lt;br /&gt;
&lt;br /&gt;
Radar is following the targeting device and only scans in chosen direction. However, once locked, it can turn up to 85° degrees in either direction in front of the tank, continuing to track its target as long as the user didn't turn the laser pointer away further than 20°.&lt;br /&gt;
&lt;br /&gt;
Vertically radar also has rather limited angles at which it can lock and track, but exact angles are difficult to measure. It also seems to rely more on hull position rather than aiming device when aiming at the sky. For that reason, it is better not to rely on search mode whatsoever and try to lock onto targets manually (by pressing the lock-on button in sniper mode while aiming at the target) to see if the tank needs to be moved, or it's just the radar being picky and the carrier needs to be angled upwards.&lt;br /&gt;
&lt;br /&gt;
The radar will generally refuse to lock if the target is behind a tree or something solid, which means you will not waste a shot by just relying on it. However, it will often fail to lock on to a turret of a tank (which could be hit resulting in target destruction), so radar suggestions are not absolute and manual aim is not to be discarded.&lt;br /&gt;
&lt;br /&gt;
Sometimes, the radar can lock on and track hostile tank at very long ranges, while aiming at them almost through the ground, allowing missiles to be launched over hills with minimal tank exposure and giving the {{PAGENAME}} an unexpected advantage, particularly noticeable at longer ranges of over 1.8 km.&lt;br /&gt;
&lt;br /&gt;
It is also possible to check if enemy tank is dead or alive by locking onto it. Dead tanks are able to be locked onto by the Khrizantema-S' radar so bear this in mind if a radar signature appears on your screen&lt;br /&gt;
&lt;br /&gt;
Radar is hidden within vehicle whenever it is powered down or seriously damaged. Since radar is a valid target for explosives, sometimes it is worth turning it off on purpose in RB. Sometimes, it is possible to damage the radar even if it's hidden for some reason.&lt;br /&gt;
&lt;br /&gt;
It is definitely necessary to turn it off in AB, as it is easy to lock onto &amp;quot;selected&amp;quot; tank from sniper scope within radar scan radius even if it's offline, and the radar will only pop out for a fraction of a second if the lock was unsuccessful, instead of being a liability. The good time to turn it back on is when there are non-ESS smoke screens popped all around, so it is necessary to continuously scan the smoke in order to stay safe and fight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | ??? - Target Detection Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The range, below which, a target cannot be detected}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br/&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br/&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;relative speed|The minimum speed a target must be moving, relative to the radar, in order to be detectable by the radar}}&lt;br /&gt;
|-&lt;br /&gt;
| 8000? m || N/A || ±20°? || +40°? / -20°? || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | ??? - Target Tracking Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;target speed|The minimum speed a target must be moving, relative to the radar, in order to be tracked by the radar}}&lt;br /&gt;
|-&lt;br /&gt;
| 8000? m || N/A || ±85° || _°/_° || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Arcade mode&lt;br /&gt;
&lt;br /&gt;
Like the Shturm-S, the Khrizantema-S is an extremely flawed tank and is already outclassed by almost everything at its own BR, most noticeably when fighting proximity missile carriers. It also lost its anti-air ability, relying on the sheer speed of the missiles and, sometimes, its radar to hit aircraft. The radar is also more of a liability in AB than of help due to it being a target for explosives in a mode where all cannon-mounted tanks have aim prediction and assistance, and, unlike with the Shturm-S, this carrier will explode if hit by a chemical shell anywhere. &lt;br /&gt;
&lt;br /&gt;
However, the Khrizantema-S still have ATGMs with the highest raw damage in the game, which means that almost any tank hit directly will vaporize immediately. Unfortunately, the missiles also have poor vertical manoeuvrability, so it's impossible to imitate vertical ATGM and hulldown like with the Shturm-S and a different strategy is required.&lt;br /&gt;
&lt;br /&gt;
To decide whether to spawn this ATGM carrier or not, a few questions should be answered first:&lt;br /&gt;
&lt;br /&gt;
* Does the enemy team have an excessive amount of [[Dardo]] or [[M3A3 Bradley]]?&lt;br /&gt;
* Are there good horizontal hulldown spots on this map that you can use?&lt;br /&gt;
* Can you be easily hit to the hull in that hulldown spot (whether by ATGM or aim assisted HE/HESH/HEAT)?&lt;br /&gt;
* Can you make it to the hulldown spot before you get sniped?&lt;br /&gt;
* Is your team being steamrolled so hard that an enemy team can afford an endless air support?&lt;br /&gt;
* Is it necessary to rush something down to win, at least right now? If so, is enemy position vulnerable to the attacks of Khrizantema-S and are you comfortable enough with the weapon controls to do it?&lt;br /&gt;
* Are there close air support planes in this round? If so, are you good with hitting them without any help?&lt;br /&gt;
&lt;br /&gt;
If any of these questions are a concern to you, it is probably better to spawn a different tank. Against proximity missiles, some medium tanks with ERA on the turret might be better. In some general combat situations, even the Shturm-S might be better due to its anti-air capability and lesser vulnerability to HEAT, but it has to use HE to fight NERA tanks and has to reload more often.&lt;br /&gt;
[[File:Khrizantema-S urban hulldown AB.jpg|thumb|right|Much like M901, AB Khrizantema should use hulldown to defend a position. Unlike the M901, the Khrizantema is not limited to stand-off sniping.]]&lt;br /&gt;
It is possible, that the second question puzzled you, as there are almost no sniping spots in this game, which could be normally used by the Khrizantema-S in AB without an immediate threat of being hit by a HEAT projectile (leading to an instant explosion due to a hole in the roof). Do not worry, as by using the launcher aiming trick, it is possible to imitate the [[M901]], which can be effective.&lt;br /&gt;
&lt;br /&gt;
At the very start of the match, turn your radar off and switch towards the launcher by pressing &amp;quot;select primary weapon&amp;quot;. After this, drive straight towards your guarding post. You want to hold the line until the very last missile with minimal movement. The line might be a building block (which you will destroy to create cover and allow for direct shots), the line might be the front, which you can observe from behind an unusually big rock or a short flat hill, it could even be a plateau, as it might even allow you to use the radar. If you have a Dozer Blade modification, you can try to build or reinforce a firing position in some unusual spot. But, whatever you choose, the launcher must be able to aim straight at the enemy tank, so you are limited to only flat ground. Ideally, you want to be standing right next to your cover, as otherwise enemy might hit the hull by flinging shells, ATGM or even SAM over terrain.&lt;br /&gt;
&lt;br /&gt;
After taking the position and cleaning it up for direct missile launching, wait for the enemies to appear. It won't take long, since many players around rank VII have fast tanks. After seeing one, enter sniper scope, hold aim assist button, adjust aim, then fire. If the tank in question is some sort of ATGM light tank or SPAA, immediately double tap them from the third person view, even if you are generally sure of your aim, as to avoid being shot back into the launcher (which can be fatal if they use default belts or ATGM). Both missiles can be guided at the same time, so the second shot is not entirely wasted and can be redirected into the next tank.&lt;br /&gt;
[[File:Khrizantema-S desert hulldown AB.jpg|thumb|right|Zone other ATGM carriers and sniper tanks out, punish any assault onto a capture point, use the radar to finish off tanks behind smoke screens, as they can't see you anyway.]]&lt;br /&gt;
Holding aim assist after aiming in sniper seat is necessary to prevent the missile going after the sniper scope into your tank after aiming at the enemy tank. Even though the launcher is going to turn away, the missiles still follow your aiming reticule. Because of this, if your right mouse button is not very steady and tends to lose the lock-on grip, bind an additional keyboard key, for it is necessary.&lt;br /&gt;
&lt;br /&gt;
If possible, plan a retreat route for yourself, as it is often impossible to stop rank VII tankers from advancing. Many of them either have enough speed and game knowledge to understand that they have to annihilate you and will go full throttle towards you while you reload, or will go full throttle towards you simply because they can. However, if you have a plan B and can retreat behind the next cover, you can avoid being destroyed during the reload and deny enemy access to the area for far longer.&lt;br /&gt;
&lt;br /&gt;
If you won a battle for the capture point of your choice and nobody seems to be interested in attacking it anymore for more than two minutes, you can transition towards different sniping spot to try and blindside enemies somewhere else. It is, however, very likely that there still is at least one more enemy hiding somewhere nearby, so only move out when there are friendly aircraft in the air, to ensure that at least your immediate surroundings are safe, or that you at least know where the enemy tanks are (via radio communication skill). If you'll meet enemy tanks while out of cover and won't manage to fire before they react, you are going to be destroyed instantly.&lt;br /&gt;
&lt;br /&gt;
Unlike with the Shturm-S, there are no anti-air missile on the Khrizantema, and it is even more vulnerable to air raids, so fighting back will be difficult. &lt;br /&gt;
&lt;br /&gt;
If there are helicopters: swap weapon control back towards the guiding device, use a hill, which allows the radar to lock on to one of them, and launch first missile via radar, while you guide the second missile into another one. Remember, radar lock will break if you turn the guiding device too far away from the first target, so if they spawned in a very spread-out formation you can just fire both missiles and guide them yourself immediately. If you see any helicopter ATGMs, use ESS and continue guiding the missiles via thermal scope towards the ATGM helicopter.&lt;br /&gt;
&lt;br /&gt;
If there are planes: Forget about the radar and fire immediately. If you see a bomber spawning, immediately attack it, as they fly slower than the missiles and can't turn too much, so they are a relatively easy target. If you were able to shoot it down before they reached 1.8 km distance towards you, you are probably safe, but you can additionally move to a different cover if you saw any bombs flying off them. If there is a strike aircraft coming, you are pretty much dead, as they can easily dodge missiles and can keep throwing the plane up and down while firing off rockets, which the 9M123 will not be able to keep up with no matter what. Enemy fighters almost always come down to fire at the Khrizantema-S after fighting each other, but they are often spooked when you launch an ATGM straight at them, so when they reach 1 km distance or start directly diving onto you, fire an ATGM back at them and hope it hits or scares them away. Do not just forget about them after they passed you, as they definitely will circle around and try to hit you again.&lt;br /&gt;
&lt;br /&gt;
If the enemy is using smoke grenades, pull the radar out and scan the screen, then lock onto them and fire one missile at the locked target. Scanning and locking on can also be done manually from the sniper seat without activating the radar, but you will have to be more precise about it, and you cant let yourself to be distracted by anything else.&lt;br /&gt;
&lt;br /&gt;
If you use ESS screen to fight and do not want to rely on the radar and want to use thermal scope instead, do not forget to first swap weapon controls back towards the guidance device by resetting weapon control or by choosing the &amp;quot;machine gun&amp;quot; as a primary weapon, as otherwise it will be difficult to aim the second shot.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Destructive ATGM with an astounding 1,200 mm penetration, can penetrate most NERA screens and will obliterate most tanks on direct hit&lt;br /&gt;
* Radar can also lock onto tanks, through smokes, bushes, etc.&lt;br /&gt;
* Can fire and guide both missiles at once. It's also possible to attack two different targets at once, one via radar, one via laser&lt;br /&gt;
* Can swim and accurately snipe in water, rare for amphibious tanks&lt;br /&gt;
* Radar guided missiles can shut down any slow helicopter on their own if operator can keep the lock&lt;br /&gt;
* Has thermal optics for gunner&lt;br /&gt;
* Great mobility and acceleration&lt;br /&gt;
* Heavily sloped frontal armour with additional plating can sustain machine guns or bad 20 mm ammunition&lt;br /&gt;
* The only ATGM tank to actually benefit from AB mechanics more than it loses&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Armour is easily penetrated by any big gun and frontal penetration is almost always fatal due to fuel explosion&lt;br /&gt;
* Launcher and radar are easy to hit when hull down, allowing hostile tanks to explode the hull anyway, as it counts as open-topped&lt;br /&gt;
* Very vulnerable to assaults by strike aircraft and have no efficient way of fighting them&lt;br /&gt;
* 9M123 ATGMs have inferior speed when compared to the missiles of [[ADATS]] and SAMs, making them inferior in missile duels&lt;br /&gt;
* Launcher can be hard to aim manually&lt;br /&gt;
* Missiles have poor vertical manoeuvrability&lt;br /&gt;
* Has to follow a specific set of rules to be useful in AB, so it cannot be used on certain maps efficiently in that mode, unless it has unlocked the dozer blade&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6718-development-9p157-2-khrizantema-why-not-both-en|Devblog]] ===&lt;br /&gt;
In the eighties, the KB Mashinostroyeniya in Kolomna began work on an all-weather anti-tank missile system capable of efficiently detecting and destroying ground armoured vehicles, helicopters and other units at any time of day and any visibility level.&lt;br /&gt;
&lt;br /&gt;
The system was chosen to be mounted on the BMP-3 chassis – a highly mobile, all-terrain platform that could even navigate water. That is how the 9P157-2 Khrizantema came to be – it became a unique unit capable of simultaneously following targets on two separate channels – on its radar system and through visual contact.&lt;br /&gt;
&lt;br /&gt;
Moreover, the abovementioned radar can detect and take aim at targets at any time of day and visibility level (be it night, smoke or sandstorm).&lt;br /&gt;
&lt;br /&gt;
The system's missiles are capable of penetrating tank ERA along with over another 1,000 mm of armour beneath it. The Khrizantema was put into service by the Russian army in 2004 and has since undergone modernisation several times. The missile system has also been exported abroad and deployed by other countries.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_9p157 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Khrizantema WTWallpaper 01.jpg|&lt;br /&gt;
File:Khrizantema WTWallpaper 02.jpg|&lt;br /&gt;
File:Khrizantema WTWallpaper 03.jpg|&lt;br /&gt;
File:Khrizantema WTWallpaper 04.jpg|&lt;br /&gt;
File:Khrizantema WTWallpaper 05.jpg|&lt;br /&gt;
File:Khrizantema WTWallpaper 06.jpg|&lt;br /&gt;
File:Khrizantema WTWallpaper 07.jpg|&lt;br /&gt;
File:Khrizantema WTWallpaper 08.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6718-development-9p157-2-khrizantema-why-not-both-en|[Devblog] Khrizantema-S: why not both?]]&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U128089821</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ystervark&amp;diff=123187</id>
		<title>Ystervark</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ystervark&amp;diff=123187"/>
				<updated>2022-02-16T10:24:07Z</updated>
		
		<summary type="html">&lt;p&gt;U128089821: /* Survivability and armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_ystervark_spaa&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British SPAA {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ground Breaking&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Structural steel&lt;br /&gt;
* Rolled homogeneous armor&lt;br /&gt;
* Bulletproof glass&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 2-5 mm (12-82°) ''Grille &amp;amp; Bumpers'' &lt;br /&gt;
4 mm (12-76°) ''Drivers cabin''&lt;br /&gt;
&lt;br /&gt;
60 mm (12°) ''Windshield'' &lt;br /&gt;
| 4-5 mm (0-60°) ''Main hull'' &lt;br /&gt;
2 mm (0°) ''Fuel tank''&lt;br /&gt;
&lt;br /&gt;
60 mm (7°) ''Windshield'' &lt;br /&gt;
| 4-5 mm (2-19°) || 2 mm (88°) ''Drivers cabin''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=176|rbMinHp=110}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|GAI C01 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[GAI C01 (20 mm)|20 mm GAI C01]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 600 (75) || rowspan=&amp;quot;2&amp;quot; | 996 || rowspan=&amp;quot;2&amp;quot; | -7°/+83° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 39.6 || 54.8 || 66.6 || 73.6 || 78.4 || rowspan=&amp;quot;2&amp;quot; | 9.10 || rowspan=&amp;quot;2&amp;quot; | 8.05 || rowspan=&amp;quot;2&amp;quot; | 7.42 || rowspan=&amp;quot;2&amp;quot; | 7.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 26.8 || 31.5 || 38.3 || 42.3 || 45.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}&lt;br /&gt;
* '''M594:''' {{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}&lt;br /&gt;
* '''M601:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Default || 57 || 52 || 37 || 24 || 15 || 10&lt;br /&gt;
|-&lt;br /&gt;
| M594 || 57 || 52 || 37 || 24 || 15 || 10&lt;br /&gt;
|-&lt;br /&gt;
| M601 || 57 || 52 || 37 || 24 || 15 || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 20 mm M601 || HVAP-T || 1,100 || 0.11 || N/A || N/A || N/A || 66° || 77° || 72°&lt;br /&gt;
|-&lt;br /&gt;
| 20 mm M594 || HEF-I || 1,054 || 0.12 || 0 || 0.1 || 27.2 || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.11.0.27''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;type&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''8''' &amp;lt;br&amp;gt; '''600''' || ''Magazines'' &amp;lt;br&amp;gt; ''Rounds'' || 7&amp;amp;nbsp;''(+1)'' &amp;lt;br&amp;gt; 525&amp;amp;nbsp;''(+75)'' || 6&amp;amp;nbsp;''(+2)'' &amp;lt;br&amp;gt; 450&amp;amp;nbsp;''(+150)'' || 5&amp;amp;nbsp;''(+3)'' &amp;lt;br&amp;gt; 375&amp;amp;nbsp;''(+225)'' || 4&amp;amp;nbsp;''(+4)'' &amp;lt;br&amp;gt; 300&amp;amp;nbsp;''(+300)'' &lt;br /&gt;
|-&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| 3&amp;amp;nbsp;''(+5)'' &amp;lt;br&amp;gt; 225&amp;amp;nbsp;''(+375)'' || 2&amp;amp;nbsp;''(+6)'' &amp;lt;br&amp;gt; 150&amp;amp;nbsp;''(+450)'' || 1&amp;amp;nbsp;''(+7)'' &amp;lt;br&amp;gt; 75&amp;amp;nbsp;''(+525)'' || 0&amp;amp;nbsp;''(+8)'' &amp;lt;br&amp;gt; 0&amp;amp;nbsp;''(+600)'' || No&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Note''':&lt;br /&gt;
&lt;br /&gt;
* Ammunition is divided into 8 magazines of 75 rounds.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fast 900+ rounds/min firerate allows it easily score hits with a burst on an aircraft's flight path&lt;br /&gt;
* Small profile makes it very easy to conceal itself&lt;br /&gt;
* High top speed of 90 km/h means great agility&lt;br /&gt;
* Lack of armour means conventional cannons will struggle to one-shot it if poorly aimed&lt;br /&gt;
* 75-round belt allows it to confidentally engage targets without worrying too much about reloading&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The driving compartment can obstruct the autocannon's gun depression which might be sometimes fatal&lt;br /&gt;
* No armour protection, making it highly vulnerable to MG bullets, shrapnel, and even ramming from tanks and aircraft&lt;br /&gt;
* Is wheeled, meaning its mobility will be significantly worsened on bad road conditions&lt;br /&gt;
* Reverse speed of -13 km/h can be inadequate, especially when comparing to its counterpart [[R3 T20 FA-HS|R3 T20]]&lt;br /&gt;
* Gunsight is position far above the gun, which can be awkward to aim in simulator&lt;br /&gt;
* Complex appearance can make it hard to place bushes, decorators, and decals&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Up until the early 1980s, the SADF anti-air regiments were reliant on towed equipment. However, as the military doctrine shifted towards mobile warfare, the need for a self-propelled anti-air gun unit became clear. As a result, South African engineers began working on a respective design, which had to be rugged enough to withstand the harsh South African terrain and threat of landmines, yet light enough to ensure a high level of mobility.&lt;br /&gt;
&lt;br /&gt;
Building on the basis of a previous mine-resistant vehicle project, the engineers came up with a light SPAAG design, built on top of the Bulldog APC chassis between 1983 and 1984. Entering service almost immediately, the Ystervark was used to accompany South African mechanized battalions and to protect strategic assets, such as air bases in the southwest African region. Ystervarks were first employed operationally during Operation Thunder Chariot in 1984 - a division -scale exercise in South Africa during which the Ystervarks were first tested.&lt;br /&gt;
&lt;br /&gt;
However, the Ystervarks didn’t have to wait long for their first combat deployment. Taking part in several operations in the ongoing South African Border War from 1986, Ystervarks were used to great success as deterrents to low-flying Angolan attack aircraft and helicopters, even downing several Angolan MiGs in 1986 and 1987.  After the conclusion of the Border War in 1989, the Ystervark was gradually being phased out of service in 1991 and replaced by the SAMIL 100 Kwêvoël mine-protected SPAAG armoured truck called the Bosvark. Officially, the Ystervark was withdrawn from active service in 1997 after more than 70 units were produced.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/7390-development-ystervark-the-little-truck-that-could-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7390-development-ystervark-the-little-truck-that-could-en|[Devblog] Ystervark:The Little Truck That Could]]&lt;br /&gt;
&lt;br /&gt;
{{Britain anti-aircraft vehicles}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U128089821</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ystervark&amp;diff=123186</id>
		<title>Ystervark</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ystervark&amp;diff=123186"/>
				<updated>2022-02-16T10:20:18Z</updated>
		
		<summary type="html">&lt;p&gt;U128089821: armor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_ystervark_spaa&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British SPAA {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ground Breaking&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
* Structural steel&lt;br /&gt;
* Rolled homogeneous armor&lt;br /&gt;
* Bulletproof glass&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 2-5 mm (12-82°) ''Grille &amp;amp; Bumpers'' &lt;br /&gt;
4 mm (12-76°) ''Drivers cabin'' 60 mm (12°) ''Windshield'' &lt;br /&gt;
| 4-5 mm (0-60°) ''Main hull'' &lt;br /&gt;
2 mm (0°) ''Fuel tank'' 60 mm (7°) ''Windshield'' &lt;br /&gt;
| 4-5 mm (2-19°) || 2 mm (88°) ''Drivers cabin''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=176|rbMinHp=110}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|GAI C01 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[GAI C01 (20 mm)|20 mm GAI C01]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 600 (75) || rowspan=&amp;quot;2&amp;quot; | 996 || rowspan=&amp;quot;2&amp;quot; | -7°/+83° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 39.6 || 54.8 || 66.6 || 73.6 || 78.4 || rowspan=&amp;quot;2&amp;quot; | 9.10 || rowspan=&amp;quot;2&amp;quot; | 8.05 || rowspan=&amp;quot;2&amp;quot; | 7.42 || rowspan=&amp;quot;2&amp;quot; | 7.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 26.8 || 31.5 || 38.3 || 42.3 || 45.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}&lt;br /&gt;
* '''M594:''' {{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}&lt;br /&gt;
* '''M601:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Default || 57 || 52 || 37 || 24 || 15 || 10&lt;br /&gt;
|-&lt;br /&gt;
| M594 || 57 || 52 || 37 || 24 || 15 || 10&lt;br /&gt;
|-&lt;br /&gt;
| M601 || 57 || 52 || 37 || 24 || 15 || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 20 mm M601 || HVAP-T || 1,100 || 0.11 || N/A || N/A || N/A || 66° || 77° || 72°&lt;br /&gt;
|-&lt;br /&gt;
| 20 mm M594 || HEF-I || 1,054 || 0.12 || 0 || 0.1 || 27.2 || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.11.0.27''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;type&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''8''' &amp;lt;br&amp;gt; '''600''' || ''Magazines'' &amp;lt;br&amp;gt; ''Rounds'' || 7&amp;amp;nbsp;''(+1)'' &amp;lt;br&amp;gt; 525&amp;amp;nbsp;''(+75)'' || 6&amp;amp;nbsp;''(+2)'' &amp;lt;br&amp;gt; 450&amp;amp;nbsp;''(+150)'' || 5&amp;amp;nbsp;''(+3)'' &amp;lt;br&amp;gt; 375&amp;amp;nbsp;''(+225)'' || 4&amp;amp;nbsp;''(+4)'' &amp;lt;br&amp;gt; 300&amp;amp;nbsp;''(+300)'' &lt;br /&gt;
|-&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| 3&amp;amp;nbsp;''(+5)'' &amp;lt;br&amp;gt; 225&amp;amp;nbsp;''(+375)'' || 2&amp;amp;nbsp;''(+6)'' &amp;lt;br&amp;gt; 150&amp;amp;nbsp;''(+450)'' || 1&amp;amp;nbsp;''(+7)'' &amp;lt;br&amp;gt; 75&amp;amp;nbsp;''(+525)'' || 0&amp;amp;nbsp;''(+8)'' &amp;lt;br&amp;gt; 0&amp;amp;nbsp;''(+600)'' || No&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Note''':&lt;br /&gt;
&lt;br /&gt;
* Ammunition is divided into 8 magazines of 75 rounds.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fast 900+ rounds/min firerate allows it easily score hits with a burst on an aircraft's flight path&lt;br /&gt;
* Small profile makes it very easy to conceal itself&lt;br /&gt;
* High top speed of 90 km/h means great agility&lt;br /&gt;
* Lack of armour means conventional cannons will struggle to one-shot it if poorly aimed&lt;br /&gt;
* 75-round belt allows it to confidentally engage targets without worrying too much about reloading&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The driving compartment can obstruct the autocannon's gun depression which might be sometimes fatal&lt;br /&gt;
* No armour protection, making it highly vulnerable to MG bullets, shrapnel, and even ramming from tanks and aircraft&lt;br /&gt;
* Is wheeled, meaning its mobility will be significantly worsened on bad road conditions&lt;br /&gt;
* Reverse speed of -13 km/h can be inadequate, especially when comparing to its counterpart [[R3 T20 FA-HS|R3 T20]]&lt;br /&gt;
* Gunsight is position far above the gun, which can be awkward to aim in simulator&lt;br /&gt;
* Complex appearance can make it hard to place bushes, decorators, and decals&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Up until the early 1980s, the SADF anti-air regiments were reliant on towed equipment. However, as the military doctrine shifted towards mobile warfare, the need for a self-propelled anti-air gun unit became clear. As a result, South African engineers began working on a respective design, which had to be rugged enough to withstand the harsh South African terrain and threat of landmines, yet light enough to ensure a high level of mobility.&lt;br /&gt;
&lt;br /&gt;
Building on the basis of a previous mine-resistant vehicle project, the engineers came up with a light SPAAG design, built on top of the Bulldog APC chassis between 1983 and 1984. Entering service almost immediately, the Ystervark was used to accompany South African mechanized battalions and to protect strategic assets, such as air bases in the southwest African region. Ystervarks were first employed operationally during Operation Thunder Chariot in 1984 - a division -scale exercise in South Africa during which the Ystervarks were first tested.&lt;br /&gt;
&lt;br /&gt;
However, the Ystervarks didn’t have to wait long for their first combat deployment. Taking part in several operations in the ongoing South African Border War from 1986, Ystervarks were used to great success as deterrents to low-flying Angolan attack aircraft and helicopters, even downing several Angolan MiGs in 1986 and 1987.  After the conclusion of the Border War in 1989, the Ystervark was gradually being phased out of service in 1991 and replaced by the SAMIL 100 Kwêvoël mine-protected SPAAG armoured truck called the Bosvark. Officially, the Ystervark was withdrawn from active service in 1997 after more than 70 units were produced.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/7390-development-ystervark-the-little-truck-that-could-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7390-development-ystervark-the-little-truck-that-could-en|[Devblog] Ystervark:The Little Truck That Could]]&lt;br /&gt;
&lt;br /&gt;
{{Britain anti-aircraft vehicles}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U128089821</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BTR-152A&amp;diff=123185</id>
		<title>BTR-152A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BTR-152A&amp;diff=123185"/>
				<updated>2022-02-16T10:02:37Z</updated>
		
		<summary type="html">&lt;p&gt;U128089821: /* General info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_btr_152a&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}'''  (shortened to '''{{Specs|pseudonym}}''') is a rank {{Specs|rank}} Soviet Self-Propelled Anti-Aircraft gun {{Battle-rating}}. It was introduced in [[Update 1.71 &amp;quot;New E.R.A.&amp;quot;]]. As with any APC, it features light armour on a spacey vehicle, a good crew count, a decent gun and good mobility. Since there is no infantry to fight, the BTR is used as an AA in-game.&lt;br /&gt;
&lt;br /&gt;
The BTR-152 is an Armoured Personnel Carrier (APC) on a six-wheeled, open-topped truck chassis, meaning unlike the Soviet truck-mounted anti-aircraft vehicles, it can survive low-calibre MG fire from ground vehicles. However, anything above 30 calibre doesn't have much trouble taking this vehicle down. It features a top-mounted twin [[KPVT (14.5 mm)|KPVT]] gun mount with good traverse and elevation rate. Something to note is the presence of the two spare loaders in the back. Inexperienced players, or those who don't know the structure of the BTR-152A, tend to repeatedly shoot the cab of the truck, leaving these two crew members relatively unharmed.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While armour is nothing impressive for any BR, it is in no way rubbish or useless since it protects the crew from most light ground menaces such as machine-gun fire, most indirect artillery shrapnel, low-caliber HE shells and even some medium-range heavy machine gunfire. These light plates have some chances not detonating incoming APHE rounds, virtually turning them into pure AP shells. To maximize this effect, one should never face tanks upfront. It is recommended to always show side armour if fired at, as from the side, modules are quite spaced out. Avoid autocannons at all costs since any of them can shred this APC in no time from almost any angle. Anyways, in most scenarios, it is better recommended to '''just hit the gas''' and avoid any incoming shots/artillery fire.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 13 mm (34-64°) ''Grille'' &amp;lt;br&amp;gt; 13 mm (41°) ''Windshield'' &amp;lt;br&amp;gt; 6 mm (84°) ''Hood'' || 10 mm (0-22°) ''Main hull''&amp;lt;br&amp;gt; 6 mm (0-38°) ''Wheel wells'' || 8 mm (0°) || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 6 mm (15°) ''Magazine'' &amp;lt;br&amp;gt; 10 mm (0°) ''Gun rack'' || N/A || 6 mm (0°) || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Wheels are 2 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=156|rbMinHp=97}}&lt;br /&gt;
&lt;br /&gt;
Here is an interesting feature that can provide any wise commander with a few hits: {{PAGENAME}}'s speed. This light APC can carry itself over the road at breakneck speeds, provided it can ride a paved road. In good circumstances, it can reach over 80 km/h and keep its good speed even while turning, due to its wheeled chassis. Offroad mobility is not bad, meaning it can easily follow medium and light tanks on any terrain, making for an effective flanker. Backwards, speed tops at -20 km/h, which is enough to get out of an ugly situation if needed. With its large wheels, this truck can cross some small trenches and rivers, where its GAZ and ZiS truck counterparts would ditch. This truck's centre of mass is quite low, allowing it to turn at high speeds without rolling.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KPVT (14.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
This is where this truck shines over its predecessor and followers: it has a higher rate of fire and more ammunition while retaining a good armour penetration and having a fully rotating turret (where the 72-K trucks are unable fire directly in front). Each ammo loadout can effectively engage tanks' sides with relative ease (at close range) and easily shred even heavy planes. The guns can fire for 10 seconds before overheating, or ~150 bullets, half of their magazine.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[KPVT (14.5 mm)|14.5 mm KPVT]] (x2) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1,200 (150) || rowspan=&amp;quot;2&amp;quot; | 600 || rowspan=&amp;quot;2&amp;quot; | -5°/+89° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 40.51 || 56.07 || 68.08 || 75.29 || 80.09 || rowspan=&amp;quot;2&amp;quot; | 10.40 || rowspan=&amp;quot;2&amp;quot; | 9.20 || rowspan=&amp;quot;2&amp;quot; | 8.48 || rowspan=&amp;quot;2&amp;quot; | 8.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 27.37 || 32.20 || 39.10 || 43.24 || 46.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|IAI|Immediate-action incendiary}} - This is the default belt in usage up until unlocking the API-T belt. It can effectively engage both tanks and planes but is not as good against tanks as the API-T belt.&lt;br /&gt;
* '''API-T:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|AP-I(c)|Armour-piercing incendiary (cermet core)}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|IAI|Immediate-action incendiary}} - Once unlocked, this is the best belt for dealing with both ground and air targets. 1/4 of its bullets can rip through some side armour (close range) at this BR. Another 1/4 of this belt is specifically purposed against planes. The last 1/2 is general-purpose API-T, ''okay'' but not ''good'' against either tanks and planes.&lt;br /&gt;
* '''IAI:''' {{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}} - Specific belt for hunting planes, 1/2 of this belt is IAI ammo, which has no penetration but sets fires to planes quite easily. In emergency situations, can be used against tanks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Universal || 31 || 27 || 22 || 17 || 15 || 13&lt;br /&gt;
|-&lt;br /&gt;
| API-T || 45 || 42 || 29 || 21 || 19 || 17&lt;br /&gt;
|-&lt;br /&gt;
| IAI || 27 || 26 || 19 || 16 || 14 || 12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.jpg|right|thumb|x200px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''8''' clips || 4&amp;amp;nbsp;''(+4)'' || 4&amp;amp;nbsp;''(+4)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As an AA vehicle, this thing is deadly to CAS that gets close. The MGs have good RPM and a good spread which is important in AA. As long as you lead correctly this vehicle can be used to shield you from 250 lbs - 1,000 lbs from the Allied aircraft or the 500 kg from the Germans. If down-tiered, it should do alright against most tanks as it has quite good penetration, but if up-tiered, you need to get on the sides or rear of most tanks.&lt;br /&gt;
&lt;br /&gt;
Stick close to the middle of the pack, but not too close to anyone to avoid becoming too obvious a target for tanks or aircraft. It is a good idea to stay close to the front lines, to help protect against aircraft and spot enemy tanks. It does have somewhat poor ammo capacity, so one might benefit from staying on a point to reload while swatting planes out of the sky.&lt;br /&gt;
&lt;br /&gt;
This vehicle can easily be used as a frontline AA and skilled players can even flank with such a truck.&lt;br /&gt;
&lt;br /&gt;
'''Frontline AA'''&lt;br /&gt;
&lt;br /&gt;
Stick to allies and watch the skies. Team play is key with this SPAA since it cannot effectively destroy most ground targets from the front; it will often have to rely on ally firepower. When the battle gets hot, do not hesitate to hit the gas and reach cover while keeping an eye on the sky. Watch out for fighters since they will try to strafe this juicy open-topped target. Loading the API-T belt is recommended, as it can engage both tanks and planes (both of them can appear in sight at any moment).&lt;br /&gt;
&lt;br /&gt;
'''Flanker'''&amp;lt;br&amp;gt;&lt;br /&gt;
Be sneaky. Any tank can end this truck (or at least critically damage it) at any range. Use the road to maximize mobility and strike quickly. Take out tanks by their sides, empty your magazines and retreat to cover, and make sure to not stay in the same spot for too long. If the enemy knows your presence (turret turned towards you), abort flanking manoeuvres and return to the safety of the team.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fast rate of fire, effective anti-aircraft capacity&lt;br /&gt;
* Vertical elevation and fully-rotating turret mean very little to none anti-aircraft blind spot&lt;br /&gt;
* Small turret and high mounted guns make hull-down position extremely effective&lt;br /&gt;
* Can fire a whole 10 seconds before weapons jams due to heat&lt;br /&gt;
* Huge 150-round magazines allow continuous fire&lt;br /&gt;
* Fast turret traverse and elevation&lt;br /&gt;
* Less likely to be destroyed by ramming compared to the GAZ trucks&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Inadequate penetration against armoured ground vehicles like [[Cromwell (Family)|Cromwell]], [[M4A4 (France)|M4A4]]&lt;br /&gt;
* Long reload time between belts&lt;br /&gt;
* Continuously fire only goes through half a magazine before weapons jam&lt;br /&gt;
* Atrocious performance in deep snow and sand&lt;br /&gt;
* Weak protection, vulnerable to HMG, autocannons, strafing planes and artillery&lt;br /&gt;
* Only -5 degrees of gun depression coupled with the high turret placement can make aiming at close targets difficult&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The BTR (Russian: Бронетранспортер/Bronetransporter or &amp;quot;armoured transport&amp;quot;) was a modified design according to the ZiS-151 truck. It features a 6x6 chassis with an additional 5 tons of sloped armour. The mobility and speed were inferior to the original ZiS-151 truck, but it relied on more protection, which was vital than speed. By 1960, the model had been significantly improved in terms of characteristics.&lt;br /&gt;
&lt;br /&gt;
The BTR-152 became the main Soviet armoured personnel carrier (APC) which was then replaced by the 8x8 model BTR-60 later on. The BTR-152A was the SPAAG variant with a double ZPTU-2 or quadruple ZPTU-4 KPVT 14.5 mm heavy machine guns set up.&lt;br /&gt;
&lt;br /&gt;
In terms of aesthetics, the vehicle was influenced by US and German half-tracks, while utilising regular tires instead of tracks. The engine was at the front and the radiator was protected with armoured shutters. There were 10 fire points with pistol ports allowing protection for the crew.&lt;br /&gt;
&lt;br /&gt;
Despite being 70 years old as of March 2020, BTR-152s still see service worldwide. Most are in use by Syria at around 600 in service, followed by North Korea with 300. The BTR-152A is likely also still in service as well. One of its most notable uses was by the Ethiopian Army during the Ogaden War (1977-1978).&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_btr_152a Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:BTR-152 (ZPTU-4) at Kubinka pic1.jpg|BTR-152 at Kubinka museum&lt;br /&gt;
File:CrewSpots BTR-152A.jpeg|X-ray view showing the positions of crew members&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4901-development-btr-152a-ztpu-2-skeet-shooter-en|[Devblog] BTR-152A (ZTPU-2): Skeet Shooter]]&lt;br /&gt;
* [https://community.apan.org/wg/tradoc-g2/ace-threats-integration/m/documents/213747 &amp;lt;nowiki&amp;gt;[APAN Communities]&amp;lt;/nowiki&amp;gt; BTR Handbook - The Universal APC]&lt;br /&gt;
&lt;br /&gt;
{{USSR anti-aircraft vehicles}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U128089821</name></author>	</entry>

	</feed>