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		<title>War Thunder Wiki - User contributions [en]</title>
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		<updated>2026-04-05T14:05:36Z</updated>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=IJN_Myoko&amp;diff=186898</id>
		<title>IJN Myoko</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IJN_Myoko&amp;diff=186898"/>
				<updated>2024-06-02T03:03:07Z</updated>
		
		<summary type="html">&lt;p&gt;U127728356: /* History */ Begun work on basic history of Myoko&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=jp_cruiser_myoko&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (妙高, [[Abbreviations#.28JP.29_Naval|namesake]]: Mount Myōkō) was the lead ship of the four-member Myoko-class heavy cruiser, which was first Japanese vessel exceeding the Washington Naval Treaty limits. She was launched in 1927 and commissioned in 1929. She saw action in several battles during World War II, such as the Battle of the Java Sea, the Battle of Midway, and the Battle of Leyte Gulf. In 1944, she suffered severe damage from air strikes and could not return to Japan. She remained in Singapore as a floating anti-aircraft platform with another heavy cruiser, Takao. They both survived the war, but were handed over to the Royal Navy and sunk as target practice in 1946.&lt;br /&gt;
&lt;br /&gt;
She was introduced in [[Update &amp;quot;Apex Predators&amp;quot;]]. The Myoko is a cruiser with moderate armor and crew, powerful long-range cannons, and two quick floatplanes. She can take some hits, but she is better off fighting from a distance, using her forward turrets and angling her hull to protect herself. She can also capture points and ambush enemies by utilizing her speed and cover, but she has to watch out for her slow turret traverse and weak bridge. She is a versatile ship that can support the friendly fleet in different ways.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The IJN Myoko features respectable armor for a heavy crusier, especially compared to its other 5.7 Japanese counterparts such as the [[IJN Aoba]]. The Main belt features 102mm of steel with the bulkheads and ammo elevators being 76mm thick. Contrary to other ships, the Myoko's frontal magazines are only protected by 76mm of steel whilst the rear magazines are protected by 102mm of steel. Both the magazines are housed below the waterline making magazine detonations fairly uncommon unless taking fire from guns larger than 8&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The crew complement of 970 people is respectable but does not allow you to take extensive gunfire, especially from various high explosive shells which pose a great threat to your turrets which are protected by a only 25mm of steel. While your turrets only feature minimal protection they will not be disabled too often unless they take a near or direct hit. The 76mm ammo elevators are a major improvement over other Japanese cruisers and greatly help the ship maintain her rate of fire even under moderate gunfire. &lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|20 cm/50 3rd year type No.2 (203 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
{{:20 cm/50 3rd year type No.2 (203 mm)/Ammunition|20.3 cm Type 0 HE, 20.3 cm Type 91 AP, 20.3 cm Type 0 HE-TF}}&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|5 inch/40 Type 89 (127 mm)}}&lt;br /&gt;
&lt;br /&gt;
The ship is fitted with four turrets of dual 5 inch/40 (127 mm) Type 89 cannons capable of long range AA work and anti patrol boat duties.&lt;br /&gt;
&lt;br /&gt;
'''Ammunition:'''&lt;br /&gt;
&lt;br /&gt;
* 127 mm HE: maximum penetration: 25 mm; 1.96 kg of TNT equivalent explosive filler.&lt;br /&gt;
* 127 mm Type 1 HE-TF: maximum penetration: 28 mm; 2.31 kg of TNT equivalent explosive filler.&lt;br /&gt;
&lt;br /&gt;
{{:5 inch/40 Type 89 (127 mm)/Ammunition|127 mm HE, 127 mm HE-TF}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|25 mm/60 Type 96 (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Type 93 Model 1, Mod 2 (610 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scout plane ===&lt;br /&gt;
{{Specs-Fleet-Plane}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Due to the Myoko's moderate crew complement and armor she is able to take some damage when needed. However, as the powerful 203mm cannons provide great long range firepower and the floatplanes limit your rear turrets' ability's to engage targets in front of you, the Myoko excels in long range combat. In order to maximize your protection you can sail the ship away from your enemies utilizing the great firing arcs of your forward turrets to keep all guns on target while being heavily angled. This tactic will also mitigate the fact that your bridge features no armor by making it harder to hit and place your most armored sections of the ship in the line of fire. &lt;br /&gt;
&lt;br /&gt;
It is also viable to utilize the speed of the Myoko to capture points and take an offensive role especially on maps which feature alot of cover enabling you to ambush other cruisers and destroyers. This tactic pairs well with your access to two quick floatplanes enabling you to provide your team with a potentially decisive advantage in tickets. However, captains will need to remain aware of their surroundings if pressing the offensive as the Myoko's main turrets only traverse at 4.0 degrees per second. This is only 1 degree faster than that of many battleships such as the [[SMS Bayern]] with many other cruisers featuring traverse rates around 6-8 degrees per second. If you are ambushed by a target with fast firing guns they may be able to disable most of your turrets before you can react leading to your destruction.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting'''&lt;br /&gt;
&lt;br /&gt;
* [[Brooklyn (Family)|Brooklyn-class]] - The ships of this class feature 15 6&amp;quot; guns which can fire HE and HE base fuse ammunition. Their rapid fire rate combine with a large explosive filler can devastate your crew and main turrets. While ships of this class feature shell rooms beneath each turret which can be detonated with your powerful guns; it usually requires multiple detonations to completely sink the ship or finishing off the remaining crew to prevent them from stopping the flooding. When engaging them ensure you actually kill them and did not just temporarily disable them.&lt;br /&gt;
* [[Porter (Family)|Porter-class]] - While the Moffett &amp;amp; class is an easy target to kill especially when aiming for the rear magazines, they can pose a great threat due to her rate of fire and powerful 5&amp;quot; high explosive rounds which can set fires and disable your guns. When engaging Moffetts or other US destroyers range can shift the advantage into your favor by minimizing the accuracy of their gunfire and preventing your turrets from being knocked out. However due to their small size and agility if they choose to take defensive actions it may be difficult to accurately hit them at range and it may be best to utilize smoke and disengage in search of more cooperative targets.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Ten 203 mm guns provided heavy broadside firepower&lt;br /&gt;
* All but the X turret have good firing arc&lt;br /&gt;
* Generally survivable, especially when angled&lt;br /&gt;
* Good top speed for a heavy cruiser&lt;br /&gt;
* Equipped with 16 Long Lance torpedoes for area denial and close range engagements&lt;br /&gt;
* Access to two floatplanes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Wide hull, somewhat sluggish to manoeuvre&lt;br /&gt;
* Average anti-air defense&lt;br /&gt;
* Fairly weak armour around the frontal magazines, highly vulnerable to shots at the bulkheads&lt;br /&gt;
* The turrets and elevators were poorly-protected&lt;br /&gt;
* X turret's firing arc is obstructed by seaplane catapults, forcing the ship to show the vulnerable sides to use it&lt;br /&gt;
* Long Lance torpedo storage can be detonated and cause severe damage to the ship&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Myoko was the lead ship of her class, and the first built under the IJN's &amp;quot;Fleet Modernization Program&amp;quot;.  This program saw the Japanese navy building heavy cruisers that fell within the 10,000 ton displacement limit that was part of the Washington Naval Treaty. (Though, by the time of the start of World War II, the Myoko-class had an average displacement of 13,500 tons.)  Laid down at the Yokosuka Naval Arsenal in October of 1924, she was launched in April of 1927 and formally commissioned in July of 1929. &lt;br /&gt;
&lt;br /&gt;
Prior to the commencement of World War II she served in several roles, including as the flagship of Sentai-9 of the IJN's Fifth Fleet.  At the start of World War II she was part of Sentai-5 of the Third Fleet and took part in &amp;quot;Operation M&amp;quot;, which was the invasion of the southern Philippine Islands. &amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/Japanese_cruiser_My%C5%8Dk%C5%8D&amp;lt;/ref&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_cruiser_myoko Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|w9aNy0MJ914|'''IJN Myoko - The Ultimate Guide to Myoko-Class Cruisers''' - ''Cmdr. Tyrael''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Yokosuka Naval Arsenal}}&lt;br /&gt;
{{Japan heavy cruisers}}&lt;br /&gt;
{{Japan premium ships}}&lt;/div&gt;</summary>
		<author><name>U127728356</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=IJN_Nenohi&amp;diff=181366</id>
		<title>IJN Nenohi</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IJN_Nenohi&amp;diff=181366"/>
				<updated>2024-02-06T03:25:11Z</updated>
		
		<summary type="html">&lt;p&gt;U127728356: /* Survivability and armour */ Rewritten to improve readability.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=jp_destroyer_nenohi&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (子日, [[Abbreviations#.28JP.29_Naval|namesake]]: New Year Day) is the second ship of her class and appears in a refit after the realization of the top-heavy design being a crucial vulnerability. Unlike [[Hatsuharu]] in her pre-commission fit, Nenohi's armament layout is more like conventional Japanese destroyers. Nenohi saw early service in the invasion of French Indochina as a radio post and took part in the Aleutian campaign in the Pacific theatre.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update &amp;quot;Sky Guardians&amp;quot;]]. Being a later refit of the [[Hatsuharu]], her layout is more conventional to the Japanese norm and exchanges frontal firepower and total torpedo count for the better [[Type 93 (610 mm) (Family)|Type 93 oxygen torpedoes]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
Nenohi represents the post-Tomozuru and post-typhoon version of the Hatsuharu class.  She's slightly longer than the Hatsuharu, displaces more tonnage (1,981 t → 2,229 t), and carries more crew than the Hatsuharu.  As part of the refits, the armor thickness is reduced while armor effectiveness remains unchanged.  The bridge is slightly further from the first funnel decreasing the chance of both funnel and bridge being taken out in the same salvo.&lt;br /&gt;
&lt;br /&gt;
The change of armament layout also benefits the survivability of Nenohi over [[Hatsuharu]], with the frontal single mount turret being moved to the stern of the ship, so there is only one forward barbette with ready rack ammo above the waterline, and the decrease of total torpedoes loaded onboard is less of an exploding vulnerability.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
Nenohi being slightly longer than her initial design, her total displacement increased from 1,981 t to 2,229 t, this without change in propulsion makes her slightly less manoeuvrable and slower than Hatsuharu.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|127 mm/50 3rd Year Type (127 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
{{:127 mm/50 3rd Year Type (127 mm)/Ammunition|127 mm Type 1 HE, 127 mm HE-TF}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|25 mm/60 Type 96 (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|HEF-T*|High-explosive fragmentation tracer (self-destroying)}}{{-}}{{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEI|High-explosive incendiary}}&lt;br /&gt;
* '''25 mm APT belt:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF|High-explosive fragmentation}}&lt;br /&gt;
* '''25 mm HEIT belts:''' {{Annotation|HEF-T*|High-explosive fragmentation tracer (self-destroying)}}{{-}}{{Annotation|HEI|High-explosive incendiary}}{{-}}{{Annotation|HEI|High-explosive incendiary}}{{-}}{{Annotation|HEI|High-explosive incendiary}}&lt;br /&gt;
&lt;br /&gt;
{{:25 mm/60 Type 96 (25 mm)/Ammunition|HEF-T*, HEI, HEF, AP-T}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Type 93 Model 1, Mod 2 (610 mm)|Type 95 depth charge}}&lt;br /&gt;
&lt;br /&gt;
As a 1942 ship, her 610 mm torpedo tubes are loaded with Japan's state-of-the-art Type 93 oxygen torpedoes which can cause a lot of damage and havoc in the waters she and other Japanese ships sail. Just like most Japanese ships and the torpedo doctrine of the Japanese navy, she offers two turrets with 3 tubes totalling 6 tubes, which can be reloaded once.&lt;br /&gt;
&lt;br /&gt;
Additionally, Nenohi can be equipped with Type 95 depth charges, which in War Thunder can only really be used in extreme occasions when patrol boats pass through the 25 mm firing arc and sit at the stern of Nenohi, being able to defend herself by dropping the charges.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Playing like any Japanese destroyer, the main selling point is the torpedo arsenal. She carries the very deadly and fast Type 93 oxygen torpedo which can beat ships 20x her size. At the lower ranks and downtiers Nenohi can face, her 12.7 cm cannons can cause plenty of damage against other destroyers and lighter vessels. Once Nenohi starts facing bigger targets, the best tactic in arcade battles is to sail away from combat range and utilize torpedoes as the primary weapon, while leaving the 12.7 cm's for close-range self-defence. In realistic battles, torpedoes should be preserved for hits that are 100% certain to hit, as reloading torpedoes on objectives is a lengthy process and not very practical.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Possesses the Type 93 oxygen torpedo&lt;br /&gt;
* Decently hitting 12.7 cm cannons at her tier&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Fairly weak anti-air defence of only 2 dual mount 25 mm's&lt;br /&gt;
* Lacks armour-piercing shells for the 12.7 cm&lt;br /&gt;
* Slow turret traverse&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{main|Hatsuharu (Family)|l1=History of the Hatsuharu class}}&lt;br /&gt;
=== Operational history ===&lt;br /&gt;
&lt;br /&gt;
;Early Service&lt;br /&gt;
&lt;br /&gt;
Commissioned in September 1933, the second ship of the Hatsuharu-class Nenohi was quickly returned together with Hatsuharu to the dockyard after the &amp;quot;Tomozuru Incident&amp;quot; to fix the flaw in top-heavy design. After the refit, she and her class were assigned to the 1st Fleet, training up her crew as a new ship until 1940, reassigned to the 2nd Expeditionary Fleet and patrolling and escorting Japanese troops landing in French Indochina. During the initial stage of the invasion, she was docked in Hanoi and served as an ad-hoc radio station to coordinate wireless communications, later she would be rebased in Haiphong while maintaining her role there.&lt;br /&gt;
&lt;br /&gt;
;Pacific Service&lt;br /&gt;
&lt;br /&gt;
[[File:Nenohi Historical.jpg|right|thumb|250px|Nenohi photographed by US intellegence]]&lt;br /&gt;
&lt;br /&gt;
At the start of the Pacific war with the attack on Pearl Harbour, Nenohi was assigned as flagship of the 21st Destroyer Division under the 1st Fleet again and remained in Japanese home waters on ASW patrol. In late January 1942, she was deployed with the invasion force of the Dutch East Indies, covering landing operations at Kendari on Sulawesi, Bali and Lombok as part of &amp;quot;Operation H&amp;quot;. She returned to Sasebo Naval Arsenal at the end of March for maintenance.&lt;br /&gt;
&lt;br /&gt;
From May 1942, she was reassigned to northern operations and partook in &amp;quot;Operation AL&amp;quot; in support of the Aleutians campaign, patrolling around Attu, Kiska, and Amchitka Island. On the 21st of May, while refuelling from the Fuji Maru, the crew spotted a submarine at 800 m at the stern of the Nenohi, attacked it with Type 95 depth charges and reported it sunk. Upon receiving the report, the 5th Fleet ordered the confirmation, identification, and any documents on the submarine. The search party was abandoned on the 3rd of July without any trace of the submarine.&lt;br /&gt;
&lt;br /&gt;
;Sinking&lt;br /&gt;
&lt;br /&gt;
During the escort of the seaplane tender Kamikawa Maru in the afternoon of 5th of July, sailing at 9 knots (16 km/h) in a dense fog with less than 2 km visibility range, Nenohi was torpedoed by USS Triton southeast of Attu, near Agattu Island at 12:50. The ship was hit by a single torpedo starboard amidships, splitting her hull and sinking. The surviving crew and captain from the initial hit climbed the side of the capsized ship in 2 minutes to stay above water, chanting 「子ノ日万歳 (Neno-Hi Banzai)」 until disappearing in the cold water 5 minutes later. Even though it was summer, the Aleutian waters were very cold and with the fog being too thick, any kind of help came too late for 188 crew members including the captain. The next day the seaplane force suspended operations for the day at Kiska island and dispatched the destroyer Inazuma to find any remaining survivors, 38 who drifted their way onto land on Cape Sabak of Agattu Island survived and were rescued. On 31 July 1942, Nenohi was scrapped from the navy list.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Hatsuharu (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8096-development-ijn-nenohi-lightweight-battler-en|[Devblog] IJN Nenohi: Lightweight Battler]]&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Uraga Dock Company}}&lt;br /&gt;
{{Japan destroyers}}&lt;br /&gt;
{{Japan premium ships}}&lt;/div&gt;</summary>
		<author><name>U127728356</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M26&amp;diff=170546</id>
		<title>M26</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M26&amp;diff=170546"/>
				<updated>2023-09-02T03:46:39Z</updated>
		
		<summary type="html">&lt;p&gt;U127728356: Description rewritten to flow better&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = M26 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=us_m26_pershing&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
Though the [[M4|M4 Sherman]] is ubiquitous among the Allied forces of World War II, the Americans began to seek out a potential replacement. The start of the search began in the [[T20]] medium tank. As the war raged, the technological arms race introduced newer requirements from the tank, such as the request for more firepower and armour over the M4. The culmination of the design work led to the T26E3 heavy tank, which featured thicker sloped armour, a 90 mm gun, and torsion bar suspension. The T26E3 would be adopted as the M26 Pershing, but arrived in early 1945, too late to significantly impact the course of World War II. After being reclassified as a medium tank in the post-war period, the M26 continued to see service in the Korean War before being retired.&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''' was added alongside the American ground tree in [[Update 1.45 &amp;quot;Steel Generals&amp;quot;]]. The play style is a considerable departure from the more mobile and lighter M4 Shermans that players would be used to now.  At the same time, its specifications are fairly middle-of-the-road. The M26 lacks speed to be a quick responder.  Armor is improved over the M4, but many of the higher-velocity cannons employed by other tanks at its rank can penetrate its armor. The 90 mm damage can be devastating, especially the post-penetration damage of the 90 mm M82 round, but the penetration is such that it may not penetration the front glacis of most vehicles it faces. The M26 requires a skilled player to make the most of its strength and limitations, but can provide very promising gameplay in the right hands and situations.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Cast homogeneous armour (Front, turret)&lt;br /&gt;
* Rolled homogeneous armour (Side, Rear, Roof)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 101.6 mm (42-46°) ''Front Glacis'' &amp;lt;br&amp;gt; 162.5 mm (25-60°) ''Upper front glacis'' &amp;lt;br&amp;gt; 76.2 mm (28-53°) ''Lower Glacis'' || 76.2 mm (0-1°) ''Front'' &amp;lt;br&amp;gt; 50.8 mm (0-3°) ''Rear'' || 50.8 mm (7°) ''Top'' &amp;lt;br&amp;gt; 22.2 mm (71°) ''Bottom'' || 22.2 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 101.6 mm (1-55°) ''Turret front'' &amp;lt;br&amp;gt; 114.3 mm (1-84°) ''Gun mantlet''|| 76.2 mm (2-54°) || 76.2 mm (0-79°) || 25.4 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 76.2 mm || 76.2 mm || 76.2 mm || 25.4 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick.&lt;br /&gt;
* Belly armour is 25.4 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=775|rbMinHp=442}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
The best thing to do for this tank is getting &amp;quot;Parts&amp;quot;, &amp;quot;FPE&amp;quot;, &amp;quot;M82 Shot&amp;quot;, and &amp;quot;M304 Shot&amp;quot; as fast as you can. With M304 shot you'll be a lot stronger on the field as you'll be able to penetrate relatively any medium and most heavies. However, you are subject to get hit in the side or front many times and will need the FPE and parts to repair on the field or you'll become burnt toast. After you've unlocked these modules, it's best to work down by putting manoeuvrability as a priority.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M3 (90 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M3 (90 mm)|90 mm M3]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 70 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 20.0 || 27.7 || 33.6 || 37.2 || 39.5 || rowspan=&amp;quot;2&amp;quot; | 9.75 || rowspan=&amp;quot;2&amp;quot; | 8.63 || rowspan=&amp;quot;2&amp;quot; | 7.95 || rowspan=&amp;quot;2&amp;quot; | 7.50&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 12.5 || 14.7 || 17.9 || 19.7 || 21.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:M3 (90 mm)/Ammunition|T33 shot, M82 shot (M26), M304 shot, M71 shell, M313}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.13.0.44''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''70''' || 65&amp;amp;nbsp;''(+5)'' || 56&amp;amp;nbsp;''(+14)'' || 48&amp;amp;nbsp;''(+22)'' || 40&amp;amp;nbsp;''(+30)'' || 32&amp;amp;nbsp;''(+38)'' || 24&amp;amp;nbsp;''(+46)'' || 17&amp;amp;nbsp;''(+53)'' || 11&amp;amp;nbsp;''(+59)'' || 1&amp;amp;nbsp;''(+69)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* 1 shell from rack 7 is fired after rack 1 is emptied. For the purpose of clarity, it is counted as belonging to rack 2 in the table above.&lt;br /&gt;
* Rack 9 is a first stage ammo rack. It totals 10 shells and gets filled first when loading up the tank.&lt;br /&gt;
* This rack is also emptied early: the rack depletion order at full capacity is: 9 - 1 - 2 - etc. until 8.&lt;br /&gt;
* If you pack 17&amp;amp;nbsp;''(+53)'' shells, it will keep most of the hull empty of ammo.&lt;br /&gt;
* Full reload speed will be realized as long as shells are available in the ready rack 9. If the ready rack is empty, a penalty to reload speed will occur.&lt;br /&gt;
* Simply not firing when the gun is loaded will move ammo from racks 1-8 into rack 9. Firing will interrupt the restocking of the ready rack.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 600 (200) || 577 || -10°/+50° || ±120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The roof-mounted M2HB .50 cal heavy machine gun is very good at knocking out tracks, punching through lightly armoured vehicles and shooting down low-flying aircraft. Use it sparingly because of its low ammo count.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 5,000 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The small calibre of the M1919A4 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Combat tactics&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} can perform in many different roles in battle. It can be used for supporting heavy tanks with long reload time as [[IS-2]] or [[T32]] or it can take part in flanking manoeuvres: your speed and agility are not brilliant but sufficient for that role. It can also be successful in sniping and ambushing situations. Use the lower profile of the Pershing compared to the Shermans to navigate through. Your depression angle allows you to shoot from upper positions without exposing too much yourself. That's an advantage compared to most Soviet vehicles which have close to no gun depression angle.&lt;br /&gt;
&lt;br /&gt;
The 90 mm M3 gun owns a wide selection of ammunition to be used. The M82 APCBC with an explosive filler is extremely deadly; commonly, a successful penetration with this shell can lead to a single-shot knock-out on a vehicle. The downside of M82 is that it has below average penetration for the rank this vehicle sits at, but it still has enough penetration to penetrate many of the vehicles found at its BR. The M26 also has access to the M304 APCR shot, which has 287 mm of penetration on flat armour. The M304 quickly loses its penetration against angled armour, so despite the high flat penetration, in practice it feels like only a minor increase in penetration compared to M82. In addition, the post-penetration damage of M304 is very limited. This means you need to target crew positions or modules and aim at (almost) vertical armour. Against a [[Tiger II (H)]], this means aiming for the turret right side if he is looking directly at you on the gunner side. However, the M304 has some good uses; more heavily-armoured spots such as the Tiger I and II (H)'s turret front, and even the flat frontal armor of the Ferdinand and Jagdtiger, can be penetrated fairly reliably. Thus it is advised to take at least some M304 rounds for these more heavily-armoured targets. &lt;br /&gt;
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Although you are moderately armoured for your class, most enemies can easily destroy you at this rank if you expose your tank too much. To reduce direct impacts in frontal engagements angle the Pershing, the V-shape frontal armour can deflect some shots. The M26's armour is decent enough for angling tactics, and against weaker guns the armor will hold. Your lower glacis is a weak spot, so try to keep it hidden from the enemy.&lt;br /&gt;
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One downside to the Pershing is the engine: the power-to-weight ratio is poor (it uses the same engine as the late series M4 Sherman tanks while being nearly 8 tons heavier) and does not allow for very quick manoeuvring. Being slightly underpowered, the {{PAGENAME}} has a hard time climbing hills. &lt;br /&gt;
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Urban maps (Poland, Eastern Europe, Hürtgen Forest, Cologne) are perfect for ambushing, use your moderate speed to catch off-guard heavier enemy tanks. Drop arty in front of suspected enemy positions if you need to cross a street and relocate, the smoke screen will cover you.&lt;br /&gt;
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If you've been able to flank an enemy, your first shot is decisive. Always shoot to disable the gun first (gunner or breech). The M304 APCR generally has a better chance of penetration compared to the M82 APCBC, though with a side shot the M82 round is sufficient to reliably penetrate and will guarantee heavy damage upon successful penetration. Considering the 90 mm M3's subpar reload, care should be taken not to miss. If you have a side shot on a turretless tank destroyer such as a Jagdpanther or Ferdinand, just aim at the engine and you will have the time to finish it without retaliatory fire.&lt;br /&gt;
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;Arcade Battles&lt;br /&gt;
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In arcade battles, it is much harder to flank and ambush enemy tanks because of the tag system (player name). However, the tank is still very playable and you can do different tactics depending on the situation. For urban environments, it's best to move with the team and only poke your head out when you have a good shot and the enemy tank isn't aimed at you. In open terrain, you will still be able to use the hills to your advantage and side-shot / pot-shot enemy tanks. The main rule here is don't show your sides and stay low.&lt;br /&gt;
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;Realistic/Simulator Battles&lt;br /&gt;
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In realistic and simulator battles, The {{PAGENAME}} shouldn't be in the toughest part of the match facing very heavily armoured enemies. It's better to stay behind front lines supporting or try a flanking manoeuvre, you can't be spotted in the mini-map. The high battle rating means you can be up-tiered and fight Cold War era tanks in simulator mode. The compression and matchmaking can put you into situations where enemies are especially hard to penetrate, even from the sides.&lt;br /&gt;
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=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
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'''Pros:'''&lt;br /&gt;
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* Side armour is adequate enough for angling tactics&lt;br /&gt;
* Generally adequate all-round armour resists weaker guns and may stop stronger guns&lt;br /&gt;
* Good top armour resists aircraft gun strafes&lt;br /&gt;
* Low profile, excels at a hull down position&lt;br /&gt;
* Good high speed handling&lt;br /&gt;
* Fast reverse speed&lt;br /&gt;
* Very fast turret rotation&lt;br /&gt;
* The M82 shot has a high chance of knocking out most tanks in one shot &lt;br /&gt;
* Top-mounted .50 cal machine gun is useful against aircraft and open-topped or lightly-armoured vehicles&lt;br /&gt;
* M304 APCR round has very high penetration power against flat surfaces&lt;br /&gt;
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'''Cons:'''&lt;br /&gt;
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* While its armour is decent, it can still be penetrated frontally by more powerful cannons and should not be fully relied upon &lt;br /&gt;
* Lower glacis and hull machine gun are weak spots&lt;br /&gt;
* Slow acceleration; rarely able to reach its top speed &lt;br /&gt;
* Sluggish handling at low speed&lt;br /&gt;
* 90 mm gun has a long reload time&lt;br /&gt;
* 90 mm gun has some difficulty penetrating better-armoured foes&lt;br /&gt;
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== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The development of this tank can be traced to the number of tank prototypes produced in the Spring of 1942 as a replacement for the [[M4]] Shermans then in use.&amp;lt;ref name=&amp;quot;PershingHunnicutt&amp;quot;&amp;gt;Hunnicutt, R.P. ''Pershing: A History of the Medium Tank T20 Series'' U.S.A.: Feist Publications, 1971&amp;lt;/ref&amp;gt; One of these prototypes was the [[T20]] medium tank, which was more heavily armoured than the Sherman. This eventually developed to the T22 and T23 designs with different transmissions, all of which were in the rear of the vehicle instead of the front like the Shermans. These designs were comparable to a [[T-34-85]], but these were not quickly adopted over the M4 as the M4 performed fabulously in combat in Africa and Italy.&lt;br /&gt;
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Development continued with different interests in 1944, starting around the concept to mount a 90 mm cannon to fight the heavily armoured German tanks and fortifications in Europe. The first was the [[T25]] series, which was an up-gunned T23 with a 90 mm gun, but they also designed a bigger and more armoured design T26.&amp;lt;ref name=&amp;quot;PershingHunnicutt&amp;quot;&amp;gt;Hunnicutt, R.P. ''Pershing: A History of the Medium Tank T20 Series'' U.S.A.: Feist Publications, 1971&amp;lt;/ref&amp;gt; The design held the 90 mm cannon and a front armour thickness of 102 mm thick and sloped. However, the design has a weight of about 40 tons, which decreased its mobility and durability as it still uses the old Sherman engine. Though starting with an electric drive, the design proved too complicated for field use and was replaced by a torqmatic transmission in the T26E1. The designs were eventually finalized as the T26E3, which would be the production version of the T26E1. Production started in November 1944, with 10 being produced by the end of the month, 30 by December, 70 in January 1945, and 132 by February.&amp;lt;ref name=&amp;quot;PershingHunnicutt&amp;quot; /&amp;gt; It would take a few months for even the T26E3s built in November to get to Europe, hence why the first models did not appear in Europe until January 1945. The T26E3 would be adopted by the US Army as the Heavy Tank M26 Pershing with a total of 2,212 units produced.&lt;br /&gt;
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The reasons why the M26 Pershing was delayed since its time as the T20 series brought much controversy. Today it is agreed that the reasons why the Pershings did not get into combat faster were the combination of the Tank Destroyer Doctrine, logistics, and complacency. The TD doctrine dictated that tank destroyers were the primary anti-tank force while the armoured forces were a support and exploitation force, so tank firepower against other tanks was not prioritized, leading to much opposition when Ordnance attempts to develop heavy tanks with the 90 mm cannons. Logistics for supplying a battlefield more than 3,000 miles away from the factories would prove more difficult if the M26 Pershing and its ammo must be supplied as well when the more common Sherman could be easily supplied. Complacency in the Army Ground Forces brought by the overwhelming performance of the Sherman in the opening stages of World War II set the belief that the M4 and their 75/76 mm cannons would be adequate in future combat, which resulted in it becoming outgunned by newer and better German tanks.&lt;br /&gt;
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===Combat usage===&lt;br /&gt;
====Zebra mission====&lt;br /&gt;
The deployment of the M26 Pershings (still called T26E3s at the time as they are not formally adopted) in Europe was made under the Zebra Mission headed by General Barnes. The Zebra Mission was a form of combat evaluation of the M26 tanks in Europe. In January 1945, the shipment of M26 tanks deployed in December 1944 arrived at Antwerp with only 20 tanks. The tanks first arrived at Paris in February 1945 with General Barnes and a few high-ranking officers from the Tank Automotive Command, Army Ground Forces, and Aberdeen Proving Grounds. Two civilians also arrived from Fisher Tank Arsenal and Aberdeen Proving Ground, the latter an expert on the 90 mm guns. These men helped expedite the training and equipping of the 20 M26 tanks into the units. General Eisenhower assigned the M26 in the 12th Army Group under General Omar Bradley, who sent them to First Army and split them among the 3rd and 9th Armored Divisions. The officers and the new tank crew members spend the period from 11 February to the 23rd training in the new tanks for familiarization.&amp;lt;ref name=&amp;quot;PershingHunnicutt&amp;quot; /&amp;gt;&lt;br /&gt;
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The M26 tanks underwent their first combat mission on February 25th. 3rd Armored Division attacked across the Roer River, with the 9th following three days later. On the 26th, the first M26 Pershing knocked out in combat was reported at Elsdorf. The Pershing named &amp;quot;Fireball&amp;quot; in F Company, 33rd Armored regiment was penetrated by a German [[Tiger I (Family)|Tiger I]] tank through the gun mantlet; this killed the gunner and loader instantly. After firing two more shots that damaged the components of &amp;quot;Fireball&amp;quot;, the Tiger itself tried to reverse away from the position and disabled itself on debris. The captured loader of the Tiger crew confirmed the kill, as well as photographic evidence. &amp;quot;Fireball&amp;quot; was sent back for repairs and was ready for action again on March 7th. On the same day of &amp;quot;Fireball's&amp;quot; loss, an M26 in E Company at Eldsorf managed to destroy a Tiger I and two [[Pz.IV_J|Panzer IV]]s. The Tiger I was hit approximately 900 m out with an HVAP round, with a second T33 AP shot causing a catastrophic explosion, the two Panzer IVs were also knocked out with the AP rounds. The same crew killed another Panzer IV as they drove towards Cologne. Another Pershing was disabled on March 1st by artillery fire, killing the tank commander Sergeant Kay and causing massive damage to components of the M26, forcing it back to be repaired for several weeks. Other Pershing breakdowns include engine failures and components breaking, but these were all fixed easily in a few days.&amp;lt;ref name=&amp;quot;PershingHunnicutt&amp;quot; /&amp;gt;&lt;br /&gt;
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Around March 6th, a Pershing led by a Captain Gray was ambushed by a [[Nashorn]] that penetrated the front armour at a range of 300 m. The crew all survived, but their Pershing became the only one of the original 20 that arrived to not make it through the war. The same day in Cologne, a Pershing from E Company, 32nd Armored Regiment headed by Sergeant Earley destroyed a [[Panther G|Panther tank]] in front of the Cologne Cathedral, which was famously captured on film by Jim Bates from Signal Corps. Around the same time, a Pershing from D Company destroyed a Tiger I with two AP rounds, and another Pershing from G Company took out a Panzer IV with three M82 APCBC rounds. Other resistance faced at Cologne and the approach to the Rhine River were emplaced anti-aircraft guns, but the high explosive payload in the 90 mm proved very effective in destroying them. A platoon of five Pershings led by Lt. Grimball in March 7th and 8th assisted in the taking of the Ludendorff Bridge in the Battle of Remagen. The bridge was damaged during the battle, but was still intact, though the M26 Pershings were unable to cross it compared to the M4 Shermans and tank destroyers due to their heavier weight and width, an indication on how the M26 Pershings are not logistically sound in Europe's infrastructure. It would not be until March 12th when ferries are made available to transport the Pershings across the Rhine. In March 25th, additional shipping of M26s arrived at Europe, a total of 40 tanks, 22 going to 2nd Armored Division and 18 going to the 5th. Additional Pershings came in from then until the end of the war on VE Day at 8 May 1945; by that time, a total of 310 Pershings have made it to Europe, 200 in combat units, and only the first 20 ever seeing action against the enemy.&amp;lt;ref name=&amp;quot;PershingHunnicutt&amp;quot; /&amp;gt;&lt;br /&gt;
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The end of the war in Europe shifted attention to the Pacific Theater, where the Battle of Okinawa was still underway. The increasing US armoured losses due to the Japanese 47 mm anti-tank guns and the demands for a better tank by US tankers caused Ordnance to send a mission similar to the Zebra Mission to reinforce the US troops at Okinawa. The ship carrying the Pershings left on May 31st and was expected to reach Okinawa at June 30th, but constant stops due to transport priorities caused the tanks to arrive July 21st, at which point hostilities ended a month ago. Nevertheless, the Pershings were still unloaded via landing crafts tanks (LCT) on July 30th. Only 4 of the 12 Pershings were unloaded before the rest was diverted to Naha due to typhoon warnings. The Pershings on Okinawa were to be allocated to the 193rd and 711th Tank Battalion with familiarization starting on August 10th. However, training stopped when Japan surrendered on August 15th, 1945, ending the Pershing's combat life during World War II.&amp;lt;ref name=&amp;quot;PershingHunnicutt&amp;quot; /&amp;gt;&lt;br /&gt;
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====Post World War II====&lt;br /&gt;
After World War II, the M26 Pershing was reclassified as the Medium Tank M26 Pershing to fill the army's tank needs, but its specifications were not satisfactory for the role of it due to low mobility and heavyweight. Despite that, the M26 Pershings became urgently needed when the North Korea People's Army suddenly attack South Korea, armed with the Soviet-supplied [[T-34-85]]s. South Korea and the US Forces stationed there had no armour except the [[M24]] light tank and no adequate anti-tank weaponry to fight off the T-34 onslaught. A search for any suitable armour commenced in Japan and the US Army was able to procure three M26 Pershings at Ordnance storage. Though in a poor state, they were quickly refurbished and landed in Korea on 16 July 1950, the only medium tanks available in Korea. These three tanks moved to the front line on July 28 and fought with North Korean forces on the 31st, but were lost when the engines overheated due to lack of fan belts.&amp;lt;ref name=&amp;quot;PershingHunnicutt&amp;quot; /&amp;gt;&lt;br /&gt;
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Following this event, more medium tanks were sent from the United States to Korea, mainly the 6th, 70th, and 73rd Tank Battalions armed with [[M4A3 (76) W|M4A3]] Shermans, Pershings, and [[M46]] Pattons. The 8072nd Tank Battalion from Japan was also sent, redesignated the 89th when it arrived to Korea. All the Tank Battalions arrive at Korea around August 8th. The first combat mission with the Pershings in this group was at the north of Taegu, a location known as the &amp;quot;Bowling Alley&amp;quot;. It was here that the Pershings faced off against three T-34-85s and managed to destroy them.&amp;lt;ref name=&amp;quot;PershingHunnicutt&amp;quot; /&amp;gt; The M26 proved to be more than a match against the T-34-85s as it could penetrate through the T-34-85 front and back when using HVAP ammo, while the T-34-85 couldn't even penetrate the front of the Pershing.&amp;lt;ref name=&amp;quot;ZalogaM26vsT-34&amp;quot;&amp;gt;Zaloga Steven. ''T-34-85 vs M26 Pershing: Korea 1950'' Great Britain: Osprey Publishing Ltd., 2010&amp;lt;/ref&amp;gt; After November 1950, the lack of enemy tanks and the mechanical deficiency the Pershing has compared to the Shermans caused many of them to be shipped back to the states in 1951 and were replaced by the improved [[M46]] Patton tanks, which were upgraded M26 Pershings made to be more reliable. The Patton series of tanks would basically be based off the M26 Pershing's design.&lt;br /&gt;
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The M26 served its last few years in the American occupation zone in Europe and were supplied to America's Allies during the Cold War. Belgium received 426 units of this tank, and France and Italy received Pershings as well, though later replaced by the [[M47]] Pattons.&lt;br /&gt;
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{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
The M26 Pershing heavy tank was a development of the T26, in turn one of the M6's prototype descendants. Its story began in 1942, when U.S. Army Ordnance received the go-ahead to begin working on the M20 medium tank. It did not turn out to be particularly successful, though it boasted potential for modernization.&lt;br /&gt;
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In 1943 and 1944 several T22 and T23 prototypes and experimental models were built. However, their weapon calibre had fallen behind current requirements and in 1944 priorities shifted to a program developing T25 and T26 tanks with 90 mm cannons. The T26 appeared to be the more promising option. It was equipped with a Torquematic hydraulic transmission, torsion bar suspension, and cast hull, while its significantly increased weight and sized resulted in a move to the heavy tank category.&lt;br /&gt;
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At the beginning of 1945 several pre-production T26E3 models were released, 20 of which were sent to Europe for combat trials. Tankers reported that the T26E3 was a match for the Pz.V and Pz.VI, even somewhat outperforming them in manoeuvrability. One 1945 battle saw a T26E3 taking out two Pz.IV medium tanks and one Pz.VI heavy tank.&lt;br /&gt;
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By the summer of 1945 the T26E3 was officially accepted as the M26 Pershing, with a total of 2,222 produced. The M26 did not have a chance to fully prove itself, though it was shown to be a capable weapon against heavy armour.&lt;br /&gt;
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The M26 really only saw combat during the Korean War in 1950-1953, where it was up against Soviet T-34s and 85s. The American heavy tanks outgunned the T-34 and were better armoured, though they were much less manoeuvrable and reliable. The M26's running gear had much more trouble in the mountainous conditions as opposed to its experience in Europe, and it had practically no advantages over Soviet medium tanks in close combat.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
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== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_m26_pershing Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|-ieHq6BW0xc|'''{{PAGENAME}} Pershing - Midrange American Might!''' - ''JustinPlaysYT''|89z2_0CHr8o|'''Why does no one play this? {{PAGENAME}} Pershing''' - ''Virus''|Fqb9Y27QMNU|'''{{PAGENAME}} Pershing- The Brute''' - ''Oxy''|AqqbAwSGSvM|'''Tank Chats #90 {{!}} M26 Pershing''' - ''The Tank Museum''}}&lt;br /&gt;
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== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[T20]]&lt;br /&gt;
* [[T25]]&lt;br /&gt;
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== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/3085/current/|[Vehicle Profile] M26 Pershing [Decal Included]]]&lt;br /&gt;
* [[wt:en/news/3638-profile-m26-pershing-a-medium-heavy-tank-en|[Vehicle Profile] M26 Pershing: A Medium Heavy Tank]]&lt;br /&gt;
* [[wikipedia:M26_Pershing|[Wikipedia] M26 Pershing]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/US/M26_Pershing.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; Medium/Heavy Tank M26 Pershing]&lt;br /&gt;
* [https://www.militaryfactory.com/armor/detail.asp?armor_id=64 &amp;lt;nowiki&amp;gt;[Military Factory]&amp;lt;/nowiki&amp;gt; M26 Pershing]&lt;br /&gt;
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=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
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{{TankManufacturer Ordnance Department}}&lt;br /&gt;
{{USA medium tanks}}&lt;/div&gt;</summary>
		<author><name>U127728356</name></author>	</entry>

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