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		<updated>2026-04-16T16:19:56Z</updated>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M%C3%B6rk%C3%B6-Morane&amp;diff=183603</id>
		<title>Mörkö-Morane</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M%C3%B6rk%C3%B6-Morane&amp;diff=183603"/>
				<updated>2024-03-17T10:06:37Z</updated>
		
		<summary type="html">&lt;p&gt;U12635407: /* Description */ Changed information regarding the engines. Despite in-game being marked as inline the Hispano-Suiza 12Y and Klimov VK-105 are both V12 engines and not inline engines. This can be fact checked from Wikipedia if someone really wants to.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=morko_morane&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_morko_morane.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was a Finnish modification of the French Morane-Saulnier M.S.406. 30 Morane-Saulnier M.S.406 fighters were delivered by France in February 1940 and these fighters saw little to no combat during the Winter War. Germany later delivered more M.S.406 and M.S.410 fighters captured from the French. The '''{{Specs|name}}''' was the result of a series of modifications applied to all 41 M.S.406 in service, with captured Soviet Klimov VK-105P 12-cylinder engines and more available armament. The result was a much more improved M.S.406, however, deliveries were slow and the first example arrived in 1944. The aircraft still performed decently during the Continuation War, thanks in part to superior tactics used by the Finnish pilots. &lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]], this aircraft is a Finnish modification of the French Morane-Saulnier M.S.406, as shown by the camouflage and markings.  The main differences between the original M.S.406 and the Mörkö-Morane are the engine and nose-mounted weapon. The [[M.S.406C1]], which is featured in the game, has a Hispano-Suiza 12Y-31 12-cylinder V12 engine and a 20 mm Hispano 404 cannon with 60 rounds of ammunition. In contrast, the Finnish Mörkö-Morane has a Soviet Klimov VK-105P 12-cylinder V12 engine and a choice between either a 12.7 mm Berezin UB heavy machine gun with 230 rounds of ammunition, or a 20 mm MG 151 cannon with 120 rounds and access to the notorious &amp;quot;minengeschoβ&amp;quot; rounds. Other airframe improvements include a more aerodynamic engine cowling (the nose is rounded instead of being squared-off like many French aircraft) and a [[Bf 109 (Family)|Bf 109]]-style oil cooler. The new engine provides the Mörkö-Morane with over 300 more hp than the M.S.406C1, making it an excellent energy fighter. While the armament is rather light, it's adequate for the battle rating. Fans of Finnish aviation and those looking for a low-tier Swedish premium will greatly enjoy this Franken-aircraft.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The {{Specs|name}} has significantly better performance than the original M.S.406, which was historically considered a substandard aircraft. The main improvements result from the new engine. The VK-105P scavenged from crashed Soviet [[LaGG-3 (Family)|LaGG-3s]] is not particularly powerful, but it's a huge improvement over the underpowered HS 12Y. When mounted in such a small and light aircraft, the result is like the [[Yak-3]]: nice handling and excellent power-to-weight. Amusingly, the VK-105 was heavily based the HS 12Y, which likely made the conversion easier. In a roundabout way, the Soviets fixed a French fighter!&lt;br /&gt;
&lt;br /&gt;
The 527 km/h top speed is comparable to the [[Hurricane Mk I/L]]. This is much faster than all biplanes and most early monoplanes, so the {{Specs|name}} will rarely have issues outrunning its opponents. The acceleration and climb rate are incredible at low altitudes. The turning capability is on par with the [[Yak-1]], which means that it can keep up with most enemy fighters in dogfights if uptiered, but low-rank aircraft will often outturn it. If played as an energy fighter, almost no contemporaries can match the {{Specs|name}}.&lt;br /&gt;
&lt;br /&gt;
However, the original M.S.406 airframe was not designed to handle the kind of speeds that the {{Specs|name}} regularly reaches. The turning and roll performance will begin to compress early on, and during extended dives the handling can get quite brick-like. The actual wing rip speed of 756 km/h IAS is high for its rank and will not be a problem, but be sure to manage the airspeed for optimal shooting and manoeuvring.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that the Soviet engine is tuned for low altitude performance. Stay under 3,000 m for optimal speed, climb, and acceleration. Though most early fighters perform poorly at high altitudes anyway, being caught by a [[MiG-3 (Family)|MiG-3]] at 5,000 m might not end well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
|502||489|| rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} ||18.8||19.6||13.1||13.1|| rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 553 || 525 || 17.4 || 18.0 || 21.1 || 16.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 270 || ~13 || ~9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 310 || &amp;lt; 320 || &amp;lt; 400 || &amp;gt; 323&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Mörkö-Morane has no armour protection (armour plates or armoured glass) for the pilot nor the critical components of the aircraft, this is a recurring theme at its BR and on different variations of Morane-Saulnier-designed aircraft. But thanks to the shape and size of the sturdy fuselage the pilot dies rarely from direct hits. Catastrophic fuel tank fires are also semi-rare due to the good positioning of the fuel tank (between the pilot and the engine). Though if the Mörkö-Morane does catch fire it usually breaks the engine or kills the pilot rather quickly.&lt;br /&gt;
&lt;br /&gt;
The Russian Klimov VK-105P inline engine can take a surprisingly large amount of punishment, from the enemies and the pilot as well. It has quite a long WEP time which is limited by oxygen deprivation at higher altitudes, meaning that the WEP cannot be used after a certain altitude. The engine and its cooling systems can usually keep going long enough to get the plane and pilot back to the airfield on most maps after being hit, provided the engine doesn't catch fire.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 151 (20 mm)|Berezin UB (12.7 mm)|MAC 1934 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 12.7 mm Berezin UB machine gun, nose-mounted (230 rpg) + 2 x 7.5 mm MAC 1934 machine guns, wing-mounted (300 rpg = 600 total)&lt;br /&gt;
** 1 x 20 mm MG 151 cannon, nose-mounted (120 rpg) + 2 x 7.5 mm MAC 1934 machine guns, wing-mounted (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
The single 12.7 mm Berezin UB machine gun firing through the propeller hub is the Mörkö-Morane's primary weapon when stock. While it does not have much burst mass by itself, it works fine against the fragile fighters commonly seen at its rank. The Air targets belt will easily set opponents ablaze and is the best choice overall. The Ground targets belt has powerful cermet-core rounds and might be useful against lightly-armoured vehicles. 230 rounds is a decent supply but still try to conserve your ammunition. When attacking larger aircraft, try to aim for fuel tanks, cockpits, and engines for quick and efficient kills.&lt;br /&gt;
&lt;br /&gt;
A 20 mm MG 151 cannon can be equipped instead of the 12.7 mm MG. The cannon can be loaded with Minengeschoß rounds that are devastating to enemy airframes.&lt;br /&gt;
&lt;br /&gt;
The twin 7.5 mm MAC 1934 machine guns are decent as far as rifle-calibre MGs go, but they play second fiddle to the Berezin UB. They have a high rate of fire and shoot relatively small bullets that tend to spark upon glancing hits. The wing mounting makes convergence an issue and the ammo supply is rather low. Use them at close range and try the Universal or Tracers belts to set your enemies on fire.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --&amp;gt;&lt;br /&gt;
The Mörkö-Morane is an excellent fighter in Air Realistic battles, where its flight characteristics and weaponry make it very capable against both biplanes and monoplane fighters. Firstly, the Mörkö-Morane possesses a very good rate of climb. It is able to outclimb every biplane and practically every monoplane plane that it might face; the only exceptions are bombers that receive an air-spawn (such as the [[Ju 87 (Family)|Ju 87]]) and early [[Bf 109 (Family)|Bf 109s]]. Against every other plane, the Mörkö-Morane can have a great altitude advantage and choose exactly when it wants to engage. On that topic, deciding when to attack is a vital skill when flying this plane. Often, attacking bombers isn't worth it, since they can easily do more damage to you than you can do to them. As for fighters, it will very often be the case that if you leave the area for a minute or so, enemy fighters at or above your altitude will dive on your allies lower down. Then, you will have the altitude advantage and a more favourable position.&lt;br /&gt;
&lt;br /&gt;
When the Mörkö Morane pilot does decide to dive on an enemy, they must do so carefully. The plane accelerates very quickly in a dive; so much that it rapidly loses control authority, especially in the roll axis. Not only does this made it very hard to get guns on target but it also increases the risk of not being able to pull up in time. To avoid this, it is often helpful to cut the throttle during dives and make gradual spirals downwards rather than a straight-down dive.&lt;br /&gt;
&lt;br /&gt;
After the initial dive, it is very important to not engage in an extended turnfight. Against some opponents, this may work in your favour (this vehicle actually has an average turning rate), but most planes are able to outturn the Mörkö Morane in an extended battle. Biplanes especially are incredibly manoeuvrable, and no monoplane should ever attempt to turn with them in a dogfight. Instead, use the speed gained from diving to zoom climb back to altitude; there is no need to throw away the Mörkö-Morane's energy advantage by dogfighting. Instead, continue to boom and zoom the enemy until they are destroyed.&lt;br /&gt;
&lt;br /&gt;
The Mörkö Morane has decent armament, but in high-speed passes there is sometimes not enough time on target for the guns to do their work. So, multiple boom and zoom attempts may be necessary, especially when attacking sturdier monoplanes. Biplanes will usually be destroyed quickly. This vehicle's guns can be used to effectively destroy unarmoured ground targets in Air Realistic battles. The 12.7 mm machine gun, which is by a considerable margin the most powerful gun on this plane, has less ammunition than the 7.5 mm guns. Trigger discipline is necessary if the pilot wants their ammunition load to last the round. If running low on 12.7 mm ammunition, it can be advisable to fire the 7.5 mm guns independently of it so that the more potent ammunition is preserved.&lt;br /&gt;
&lt;br /&gt;
If the pilot finds that there is an enemy fighter on their tail, the best thing to do is to fly in a straight line. Unless the enemy is diving with a massive energy advantage, the Mörkö Morane will be able to pull away thanks to its amazing top speed. Then, the pilot can choose to re-engage the enemy on their own terms.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|}&lt;br /&gt;
Note: you can't use WEP while using supercharger gear 2&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very good top speed&lt;br /&gt;
* Great rate of climb&lt;br /&gt;
* Effective weaponry for its BR&lt;br /&gt;
* Good survivability&lt;br /&gt;
* Long WEP time at low to medium altitudes&lt;br /&gt;
* A 20 mm MG 151 cannon can be installed, along with powerful Minengeschoß rounds&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low ammo count&lt;br /&gt;
* No armour protection for pilot or critical components&lt;br /&gt;
* Rarely survives catching fire&lt;br /&gt;
* Control surfaces (especially ailerons) compress in dives&lt;br /&gt;
* WEP cannot be used at high altitudes&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Soviet invasion of Finland in late 1939 marked the beginning of the Winter War. The Finnish Air Force was under-equipped, only having Bristol Blenheim bombers, Fokker D.XXI monoplanes, and Bristol Bulldog biplanes. New aircraft were needed to better resist the Soviet Air Force, which was much larger in number though largely equipped with older Polikarpov [[I-15 (Family)|I-15]] and [[I-16 (Family)|I-16]] fighters. Finnish units ended up performing excellently with these older aircraft owing to their better tactics, but the Finnish government continued to obtain whatever fighters were available from a wide variety of sources.&lt;br /&gt;
&lt;br /&gt;
30 Morane-Saulnier M.S.406 fighters were delivered by France in February 1940. They likely saw little combat since the Winter War ended a month later. Germany's attack on the Soviet Union restarted combat between Finland and the Soviet Union, and at the start of the Continuation War in June 1941, the Finnish Air Force had a more modern and formidable selection of fighters. Germany delivered additional M.S.406 and M.S.410 fighters from captured French stocks to Finland over the next few years. At this point the M.S.406, already an unimpressive design, was in need of upgrades to better compete with modern Soviet aircraft. Aircraft designer Aarne Lakomaa devised a series of improvements to the M.S.406 using captured Soviet engines, airframe modifications, and improved armament. The result was the '''{{Specs|name}}''', which first flew in early 1943. The performance was far better than the M.S.406 and it was decided to apply this upgrade to all 41 Finnish examples of the French fighter.&lt;br /&gt;
&lt;br /&gt;
However, the conversion process was slow and the first operational example was only delivered in mid 1944. The Continuation War ended shortly afterwards, at which point only 3 were produced. They managed to shoot down 3 Soviet aircraft when piloted by Lars Hattinen in their brief service. After negotiating a peace agreement with the Soviet Union, Finland declared war on Germany in September 1944, beginning the Lapland War. The {{Specs|name}}s were used for ground attack and reconnaissance. After the end of World War 2, the conversions were completed and the {{Specs|name}}s were used as advanced trainers until their retirement in 1952. They were scrapped and none are known to survive today.&lt;br /&gt;
&lt;br /&gt;
There is some debate over the {{Specs|name}}'s armament. It is agreed that the initial plan was to arm them with a German MG151/20 cannon firing through the propeller hub. Some sources claim that the Soviet Berezin UB heavy machine gun was mounted instead on several examples since Finland did not have many MG151s in stock. Others claim that multiple armaments were tested, Berezin UB included, but ultimately all operational {{Specs|name}}s were equipped with the MG151/20.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=morko_morane Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|s9Sjnr0weSc|'''Energy BEAST from the NORTH! {{PAGENAME}}!&amp;quot;'''  - ''Jengar''|MsgMGZxVMPw|'''{{PAGENAME}} Review. A Finnish Monster''' - ''Joseph 2000''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/479189-morko-morane/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer VL}}&lt;br /&gt;
{{Sweden fighters}}&lt;br /&gt;
{{Sweden premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U12635407</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BM-13N&amp;diff=128373</id>
		<title>BM-13N</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BM-13N&amp;diff=128373"/>
				<updated>2022-05-08T05:29:12Z</updated>
		
		<summary type="html">&lt;p&gt;U12635407: Changed the description of how the vehicle was obtained to correct tense. Also clarified the requirement of how it was unlocked.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_bm_13n&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png|ArtImage2_{{PAGENAME}}.png}}&lt;br /&gt;
|market=items_BM-13N (USSR)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}} also known as &amp;quot;Katyusha&amp;quot;. It was introduced during [[Update 1.67 &amp;quot;Assault&amp;quot;]] as part of the [[wt:en/news/4687-vday-bm-13n-say-hello-from-katyusha-en|2017 Victory Day Event]]. The vehicle was unlocked during the event by destroying five vehicles using the [[BM-8-24]] in a single battle. It later returned as part of the [[wt:en/news/7007-market-trophies-with-a-user-created-hot-tracks-camouflage-en|Hot Tracks trophy]] and is currently only obtainable from different trophies or the [[War Thunder Market|marketplace]] via a coupon.&lt;br /&gt;
&lt;br /&gt;
One of the most unusual vehicle in game, to say the least. Not only is its truck-based configuration not the most common, it also uses 16 x 132 mm M13 rockets as its main armament, has limited traverse, has only 2 crew members, and a gun depression of +8°. The last is somewhat compensated by its ability to lean forwards with a [[hydropneumatic suspension|hydropneumatic suspension system]] usually found on Rank 5 vehicles and up. Its gameplay is somewhat comparable to other rocket-armed premium machines such as the T34 [[Calliope]] or [[15 cm Pz.W.42|Panzerwerfer 42]], but remains a rather unique experience.&lt;br /&gt;
&lt;br /&gt;
The Katyusha is an artillery piece, belonging more in an artillery formation than in a tank battle. One should stay at a distance from the enemy since its rockets have a blind zone of about 250 m in front of the truck when moving on a flat surface. This is best used as it was back in the days: to support allies.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With next to no armour, the BM-13N is not designed for armour-vs-armour engagements. Being a simple truck, even rifle-calibre machine gun can penetrate the vehicle and knock out the two crew members. Therefore, the vehicle is extremely vulnerable to overpressure (HE shells, rockets, bombs and artillery strikes) as well as strafing aircraft. It is best to play at a distance from the frontline and with some cover nearby to retreat behind once the enemy presence increases, as your mobility isn't great either.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Roof)&lt;br /&gt;
* Structural steel (Chassis and driver's cabin)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Chassis || 5 mm || 5 mm || 5 mm || 5 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cabin || 1 mm (77-86°) ''Hood'' &amp;lt;br&amp;gt; 4 mm (38°) ''Driver's windows'' || 1 mm (1-8°) || 4 mm (86°) || 4 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Wheels are 2 mm thick.&lt;br /&gt;
* No armour in front grille, simple 7.62 mm machine gun rounds can enter and damage the engine.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 134|rbMinHp= 83}}&lt;br /&gt;
&lt;br /&gt;
Being a wheeled vehicle with a rather high ground pressure, the BM-13N has issues traversing soft and uneven terrain (sand, snow, mud, hills), as expected from a truck. On hard terrain (roads, concrete, etc.), it can reach 70 km/h but the acceleration to get to those speeds is poor. The brakes are not powerful so you'll have to anticipate the braking phases to stop in time. The turn radius is also quite large: you won't be able to change directions easily.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M13}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M13|132 mm M13 rockets]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 16 || rowspan=&amp;quot;2&amp;quot; | +8°/+45° || rowspan=&amp;quot;2&amp;quot; | ±10° || rowspan=&amp;quot;2&amp;quot; | N/A || 6.2 || 8.5 || 10.4 || 11.5 || 12.2 || rowspan=&amp;quot;2&amp;quot; | 10.40 || rowspan=&amp;quot;2&amp;quot; | 9.20 || rowspan=&amp;quot;2&amp;quot; | 8.48 || rowspan=&amp;quot;2&amp;quot; | 8.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.2 || 4.9 || 6.0 || 6.6 || 7.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| M-13 || Rocket || 40 || 40 || 40 || 40 || 40 || 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M-13 || Rocket || 355 || 42.36 || 0 || 0.1 || 4,900 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''16''' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Rockets deplete right to left, columns first&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two main ways to use the Katyusha:&lt;br /&gt;
&lt;br /&gt;
'''Artillery'''&lt;br /&gt;
&lt;br /&gt;
This truck is a real killer in an open field, provided it could hit its target before it is noticed. One should estimate the correct angle, shoot a rocket, watch where it lands, adjust fire, and retry it as many time as needed. Do not take too much time with this method of rangefinding since a single retaliatory shot can end your day. Once the correct sight distance is found, unleash hell on your enemies, blinding them with dust lifting up from the ground, detonating ammo racks and blasting off tracks. This is basically an intelligent artillery barrage. Once all rockets are fired, fall back behind allied lines, find a captured objective to reload at, and repeat.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that firing the M-13 rockets is in no way quiet, and will alert enemies all around that there is a Katyusha somewhere. You can use the method of &amp;quot;shoot-n-scoot&amp;quot; to prevent being destroyed. This is finding a position, firing a couple rockets, and then moving to a different position to repeat. Rocket launcher vehicles are a rare and high-priority target, so watch out for enemy tanks as well as aircraft. There is little a Katyusha can do against enemy aircraft, which can kill the vehicle with as little as a half-second machine gun burst or a relatively close detonation of a bomb or rocket. Try not to get caught out in the open, and hide under trees or behind buildings. You can also have a friendly SPAA tag along, but note that once either of you start firing, your position is compromised.&lt;br /&gt;
&lt;br /&gt;
'''Ambusher'''&lt;br /&gt;
&lt;br /&gt;
Best used in an urban combat scenario, when your team is losing and the enemies are pushing towards your spawn. In these times, enemies often rush the base/objectives without watching corners very well. This is your chance: find yourself a pile of rubble and lift the rear of the truck on it in such a way that you can fire right in front of you just past the corner. When an enemy passes by, spray it with rockets until it dies, using your high rate of fire. This tactic is often a last resort when you're cornered and encircled. You may kill one or more enemies if you're lucky, but you will eventually be caught or run out of rockets.&lt;br /&gt;
&lt;br /&gt;
When firing, try to aim for these:&lt;br /&gt;
&lt;br /&gt;
* Tank's bellies: Since very few tanks have more than 40 mm of armour underneath, rocket detonations on or right under the floor of a tank can go up and into the fighting compartment, damaging essential components and crewmembers, or detonating ammo racks. &lt;br /&gt;
* Tracks: To immobilize your foes, you can knock out the tracks of the enemy vehicle. This can be to stop it from escaping your sights, or to give your allies a chance to finish them off. This is particularly deadly for casemate tank destroyers like the [[StuG III F]] or the [[Gun Carrier (3-in)]]. Some tanks store ammo over the tracks, it can detonate them. &lt;br /&gt;
* Gun barrel: Blasting off your enemy's gun barrel will incapacitate it from firing back at you and your allies. Beware other weapons and coaxial and roof machine guns however, as even though the main gun may be incapacitated, the enemy could still fire back. An extreme example of this is the [[M6A1]] which has one main cannon, one coaxial cannon, a roof machine gun, and two bow machine guns. Completely disabling the M6A1 from firing back would require, at minimum, five well-placed rockets.&lt;br /&gt;
* Engine deck: Can disable a tank's engine to prevent it from moving. Has a decent chance of igniting it.&lt;br /&gt;
* Turret front/Commander's hatch/Turret roof: Many tanks have weak roof armour. Rocket detonations on or right on top of the roof of a tank can go down and into the fighting compartment, damaging essential components and crewmembers, or detonating ammo racks.&lt;br /&gt;
* Hull roofs: Same as with turrets the hull top armour is usually weak, an easy way to knock out the driver and immobilize your target.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful 132 mm rockets with a high explosive mass. Able to take out most, if not all, lightly armoured vehicle and open topped vehicles in just a few shots.&lt;br /&gt;
* High rate of fire&lt;br /&gt;
* High-velocity rockets&lt;br /&gt;
* Adjustable suspension&lt;br /&gt;
* Can be used in deceptions: a similar model is used as decorations on some maps, without rockets and with the add-on armour plate lifted. This may allow the player to hide in plain sight. Works better when in groups of 2 Katyushas or more.&lt;br /&gt;
* Relatively rare vehicle to see on the battlefield, thus it has a certain element of surprise.&lt;br /&gt;
* Launcher sight helps with aiming to play as an indirect fire weapon&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor survivability&lt;br /&gt;
* Has issues traversing rough and muddy terrains, to be expected from a wheeled vehicle&lt;br /&gt;
* Poor horizontal launcher traverse&lt;br /&gt;
* Low ammunition supply of 16 rockets&lt;br /&gt;
* Loud and distinguishable firing sound&lt;br /&gt;
* Lacks other armaments beside rockets&lt;br /&gt;
* Large dead zone in front of vehicle up to 250 m (launcher depression of +8°)&lt;br /&gt;
* Vehicle cannot move properly while suspension is adjusted&lt;br /&gt;
* In RB &amp;amp; SB, cannot reload unless on allied capture point and can only reload one rocket at a time.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The concept of a multiple rocket launcher system came about in June 1938, when the Soviet Jet Propulsion Research Institute was authorized by the Main Artillery Directorate to develop such system for the RS-132 rocket in use on their aircraft. A prototype by I. Gvay in Chelyabinsk was tried and fired M-132 rockets on ZiS-5 trucks, though these were unstable and were revised on the proposals of V.N. Galkovskiy to mount the launching rails longitudinally. Testing for the newly made prototype began at the end of 1938, firing 233 rounds in a couple of salvos. The rockets were found to be able to hit up to 5,500 meters out, but the system was not looked fondly upon by the artillery branch. It took 50 minutes to load 24 rockets onto the launching rail, while a regular artillery cannon and howitzer can fire about a hundred in the same time at a sustained rate.&lt;br /&gt;
&lt;br /&gt;
Testing continued up until 1940 and with a prototype of a truck with the launch rails on the back. The design was approved for production before Germany invaded the Soviet Union in June 1941, and mass-production began after the first month of the war, where the multiple rocket launchers proved very successful. During the war, the launchers were taken with much secrecy and operated by specialized troops such as the NKVD who do not even know its true name. Through the presence of a &amp;quot;K&amp;quot; on the vehicles from the Komintern Factory, the soldiers operating decided to nickname these launchers &amp;quot;Katyusha&amp;quot; after a popular wartime song of the same name. Up to 3,237 of all types of Katyusha launchers were produced from 1941 to the end of 1942, and more than 10,000 were made by the end of the war.&lt;br /&gt;
&lt;br /&gt;
===Advantages and disadvantages===&lt;br /&gt;
Compared to the contemporary artillery systems of the time, the multiple rocket launcher system presented a different kind of artillery barrages used in the field. Advantages the multiple rocket launcher was that they were simple, extremely effective in saturation bombardment, fires lots of ordnance in a small time span, and were usually attached to mobile vehicles that can permit a quick retreat after firing to prevent counter-battery firing. Disadvantages with the system was that the rockets took a long time to reload, less accurate than regular artillery guns, and cannot sustain fire for a long period of time. However, in the battlefield, the multiple rocket launcher induces a greater psychological effect onto the targets on the receiving end due to the heavy amount of explosives able to be delivered in a short time. A battery of only four launchers could deliver their salvos of about 4.35 tons of explosives in a span of no longer than 10 seconds at a 400,000 square meter area.&lt;br /&gt;
&lt;br /&gt;
===Designations===&lt;br /&gt;
Multiple variants of the multiple rocket launcher system were made in the course of the war as the design is simply the attachment of launch rails onto a variety of vehicles. Each vehicle has different names that follows a template to distinguish their types.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;BM-x-y&amp;quot; indicates a ground vehicle.&lt;br /&gt;
* &amp;quot;M-x-y&amp;quot; indicates a towed variant.&lt;br /&gt;
* &amp;quot;y-M-x&amp;quot; indicates a naval variant.&lt;br /&gt;
&lt;br /&gt;
and &amp;quot;x&amp;quot; stands for the missile model while &amp;quot;y&amp;quot; stands for the number of launch rails available for the launcher variant. For example, the BM-8-24 indicates a ground vehicle firing M-8 rockets with 24 rails available to mount on.&lt;br /&gt;
&lt;br /&gt;
Vehicles using the Katyusha launchers range from trucks, cars, and tanks. The production started with trucks such as the ZiS-6, then moving on to STZ-5 artillery tractors, then on Allied Lend-Lease vehicles. The 82 mm M-8 rockets, which saw service in August 1941, was the most popular rocket variant and saw use on the trucks and even tanks, which would make the BM-8-24 rocket launcher tank mounted on the [[T-60]] light tank. Another attempt with tank mounting was with a [[KV-1 (Family)|KV-1]] heavy tank as the KV-1K, but as a waste of heavy armour, this was scrapped.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The Katyusha rocket launchers first saw service during the opening of Operation Barbarossa against Germany. On July 14, 1941, under the experimental battery commanded by Captain Ivan Flyorov, seven launchers were used in Rudnya and were able to cause massive destruction to the Germans in the town before they fled in panic. This success prompted the Red Army to build up more Katyushas in their inventory and raise more batteries and regiments for the vehicle. All these units were under NKVD control for secrecy until the Germans reveal their own multiple rocket launcher system, the Nebelwerfer. The Germans nicknamed the Katyusha launchers &amp;quot;Stalin's Orgel&amp;quot;, literally &amp;quot;Stalin's Organ&amp;quot; after Joseph Stalin and how the launchers are organized in a way which looks like a church organ. This German nickname became widely known in other areas in Western Europe. By the end of 1941, eight regiments and 37 independent battalions were available with a count of 554 Katyushas total.&lt;br /&gt;
&lt;br /&gt;
The rocket launchers continue to become more integrated into the rest of the army as the war continued. Heavy mortar battalions were armed with the newer M-30 rocket launchers with heavy 300 mm M-30 rockets in June 1942. In July, a battalion of rocket launchers was added to the tank corps. The organization and equipment of these mortar battalions equipped with the Katyusha continue to increase and by the end of the war in 57 regiments, about 518 batteries of Katyusha launchers were available.&lt;br /&gt;
&lt;br /&gt;
===Legacy===&lt;br /&gt;
The Katyusha launchers, issued in large numbers in the Eastern Front, was largely successful in the strategic effect of the war, granting the Soviet Union the ability to lay down a very heavy and shocking bombardment very quickly. The success of the system prompted many other countries to pursuit such a system as well, such as the modified [[Calliope|T34 Calliope]] based off the Sherman and the Germans [[Panzerwerfer 42]]s. Today, the multiple rocket launcher system is still widespread with the implementation of newer technology, rockets, and missiles that makes the rocket launcher system a very potent weapon to anyone on the receiving end.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_bm_13n Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;x200px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Wallpaper BM-13NKatyusha.jpg|&amp;lt;small&amp;gt;War Thunder event announcement image&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|OR18NRGT7uw|'''The Shooting Range #254''' - ''Challenge'' section at 06:50 discusses the Katyusha vs MBTs.|ifSt7zyLw8o|'''The Shooting Range #47''' - ''Metal Beasts'' section at 03:28 discusses the BM-13N.|0bWt81vhIyY|'''Katyusha Rocket Artillery''' (sound warning) - ''Colonel Thyran''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Calliope]]&lt;br /&gt;
* [[Panzerwerfer 42]]&lt;br /&gt;
* [[BM-8-24]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4687-vday-bm-13n-say-hello-from-katyusha-en|[Event] BM-13N: Say Hello from Katyusha!]]&lt;br /&gt;
* [[Wikipedia:Katyusha_rocket_launcher|[Wikipedia] Katyusha rocket launcher]]&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;br /&gt;
{{USSR premium ground vehicles}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U12635407</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T_34_747_(r)_(Germany)&amp;diff=112158</id>
		<title>T 34 747 (r) (Germany)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T_34_747_(r)_(Germany)&amp;diff=112158"/>
				<updated>2021-09-15T15:22:00Z</updated>
		
		<summary type="html">&lt;p&gt;U12635407: Updated an outdated point regarding camouflages.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about=premium German medium tank '''{{PAGENAME}}'''&lt;br /&gt;
|usage=other versions&lt;br /&gt;
|link=T-34 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=germ_t_34_747&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced in [[Update 1.59 &amp;quot;Flaming Arrows&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
This captured version of [[T-34 (1942)|T-34-76 modification 1942]], is one of the best premiums in the German tech tree. This Soviet T-34 was modified with additional applique armour on the front and removed forward mudguards. There are few cosmetic changes to the turret; the significant improvement is the commander's cupola and few minor changes, but it still plays the same as the Soviet T-34-76 mod.42. The &amp;quot;(r)&amp;quot; in the designation stands for &amp;quot;russisch&amp;quot;, indicating a Soviet-captured vehicle.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''--&amp;gt;&lt;br /&gt;
The T 34 747 (r) has an armour profile that is a combination of the [[T-34 (1942)]] and the [[T-34E STZ]], due to the hexagonal turret's 53 mm thickness and the added-on 15 mm plate to the front hull plate. The addition of 20 mm track armour on the side hull also provide significant side protection against glancing incoming shots.&lt;br /&gt;
&lt;br /&gt;
Beyond the armour profile however, the ability of the T 34 747 (r) to survive a penetrating AP round is rather low. With the ammunition, fuel, and the crew condensed to the front half of the tank, a penetrating shot will likely cripple or outright destroy the tank.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Hull, Gun mantlet, Turret roof, Cupola)&lt;br /&gt;
* Cast homogenous armour (Turret, Machine gun port, Driver port&lt;br /&gt;
* Tracks&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 45 + 15 mm (60°) ''Front glacis'' &amp;lt;br&amp;gt; 99 mm (13-53°) ''Armour joint'' &amp;lt;br&amp;gt; 45 + 15 mm (60°) ''Lower glacis'' || 40 + 20 mm (39-41°) ''Top'' &amp;lt;br&amp;gt; 45 mm (0-2°) ''Bottom'' || 40 mm (7-48°) ''Top''&amp;lt;br&amp;gt; 40 mm (11-45°) ''Bottom'' || 16 mm &amp;lt;br&amp;gt; 10 mm ''Engine grille cover''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 53 mm (2-28°) ''Turret front'' &amp;lt;br&amp;gt; 45 mm (0-65°) ''Gun mantlet'' || 53 mm (0-21°) || 53 mm (19-29°) || 15 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 53 mm (9°) || 53 mm (9°) || 53 mm (9°) || 15 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Tracks and suspension wheels has a stated thickness of 20 mm.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=775|rbMinHp=442}}&lt;br /&gt;
&lt;br /&gt;
The T 34 747 (r) is not much slower than the [[T-34 (1942)]], nor much faster than the armour-ladened [[T-34E STZ]]. As such, the handling of the T 34 747 (r) should be familiar to users of the 76 mm armed T-34 tanks.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|F-34 (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[F-34 (76 mm)|76 mm F-34]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 100 || rowspan=&amp;quot;2&amp;quot; | -5°/+30° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 23.80 || 32.94 || 40.00 || 44.24 || 47.06 || rowspan=&amp;quot;2&amp;quot; | 8.45 || rowspan=&amp;quot;2&amp;quot; | 7.48 || rowspan=&amp;quot;2&amp;quot; | 6.89 || rowspan=&amp;quot;2&amp;quot; | 6.50&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.88 || 17.50 || 21.25 || 23.50 || 25.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| BR-350A (MD-5 fuze) || APHEBC || 87 || 85 || 76 || 67 || 59 || 52&lt;br /&gt;
|-&lt;br /&gt;
| BR-350B (MD-8 fuze) || APHEBC || 94 || 92 || 83 || 73 || 65 || 57&lt;br /&gt;
|-&lt;br /&gt;
| BR-350SP || APBC || 102 || 100 || 91 || 81 || 72 || 64&lt;br /&gt;
|-&lt;br /&gt;
| BR-350P || APCR || 125 || 119 || 92 || 68 || 50 || 36&lt;br /&gt;
|-&lt;br /&gt;
| BP-350A || HEAT || 80 || 80 || 80 || 80 || 80 || 80&lt;br /&gt;
|-&lt;br /&gt;
| OF-350M || HE || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Sh-354T || Shrapnel || 37 || 35 || 29 || 25 || 20 || 17&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-350A (MD-5 fuze) || APHEBC || 662 || 6.3 || 1.2 || 14 || 150 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| BR-350B (MD-8 fuze) || APHEBC || 655 || 6.3 || 0.9 || 14 || 98.56 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| BR-350SP || APBC || 655 || 6.78 || N/A || N/A || N/A || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| BR-350P || APCR || 950 || 3.02 || N/A || N/A || N/A || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
| BP-350A || HEAT || 355 || 5.3 || 0 || 0.1 || 959.42 || 62° || 69° || 73°&lt;br /&gt;
|-&lt;br /&gt;
| OF-350M || HE || 680 || 6.2 || 0.05 || 0.1 || 621 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| Sh-354T || Shrapnel || 680 || 6.2 || 0.5 || 8 || 85 || 62° || 69° || 73°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.1.16''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''100''' || 97&amp;amp;nbsp;''(+3)'' || 93&amp;amp;nbsp;''(+7)'' || 89&amp;amp;nbsp;''(+11)'' || 69&amp;amp;nbsp;''(+31)'' || 45&amp;amp;nbsp;''(+55)'' || 25&amp;amp;nbsp;''(+75)'' || 1&amp;amp;nbsp;''(+99)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* As they are modeled by sets of 2, shells disappear from the rack only after you fire both shells in the set.&lt;br /&gt;
* Taking 89&amp;amp;nbsp;''(+11)'' rounds will leave only the ammunition racks at the bottom of the hull, decreasing the risk of ammunition detonation if penetrated.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,898 (63) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
While it is a heavier beast (due to its applique armour on the front) than its [[T-34 (1942)|mod.42 in-tree Soviet counterpart]], it presents a slightly different playstyle, because the player will face the original T-34s. As a captured vehicle, the player will have to apply the same strategies as he would play a normal T-34. The player will reap success against other T-34 users, due to the F-34 cannon's ability to punch through hull weak spots and wreck them from the inside with the high amount of explosive filler in each shell. Hitting the turret ring is also a viable option, but it will struggle to go through the gun mantlet. Applique armour on the front, if unangled, can also stop the occasional shell. It is always recommended to angle the front if facing any opponent listed below. The tank doesn't possess an add-on armour option, but the spare tracks cover both sides providing a few additional millimetres of armour when angling. It is not much, but it is there. The tank also has its front mudguards removed, which leaves your tracks exposed and will be a problem in any engagement. Cover your sides, engage at the medium to close range, and you will reap the rewards.&lt;br /&gt;
&lt;br /&gt;
;Notable opponents&lt;br /&gt;
&lt;br /&gt;
* '''[[M4|Medium Tank M4]], [[M4A2]]:''' The T-34's 76 mm gun cannot penetrate the welded hull M4/M4A2 reliably from the front, while the 75 mm gun on the M4/M4A2 can penetrate the T-34's turret and disable or cripple it. They have fragile lower side hull armour (only 38 mm) that can be overmatched by the 76 mm APHEBC round if exposed. The flat areas on the turret can also be penetrated fairly reliably if they can be hit. Generally, avoid head-on engagements, especially if the M4 is hull-down.&lt;br /&gt;
* '''[[M4A1|Medium Tank M4A1]], [[Sherman II]]:''' This is similar to the M4/M4A2, except that the cast hull is weaker than the welded hull M4/M4A2, and can be penetrated frontally. Otherwise, the same advice applies.&lt;br /&gt;
* '''[[Pz.IV F2|Pz.Kpfw. IV Ausf. F2]], [[Pz.IV G|G]], [[Pz.IV H|H]], [[Pz.IV J|J]] (Arcade):''' The Ausf. F2 variant is the first Panzer IV to mount a long-barreled 75 mm gun. This gun is one of the most lethal mounted on any tank within the T-34's BR range, and it is easily capable of penetrating the T-34 at most ranges. The Ausf. F2 has fragile armour, however, and is something of a glass cannon. The Ausf. G, H, and J have up-armoured hulls that are quite difficult to penetrate, but their turrets are as weak as those on the F2. The Ausf. J, in particular, has manual turret traverse and is very vulnerable to being flanked. Avoid long-range duels with them.&lt;br /&gt;
* '''[[Chi-Nu II]]:''' Essentially the Japanese counterpart to the German Panzer IV Ausf. F2.&lt;br /&gt;
* '''[[Churchill Mk III]]:''' The 6-pounder gun on the Churchill will be hard-pressed to penetrate the sloped T-34 hull, but it can easily penetrate the turret and disable the turret crew. It isn't easy to penetrate the frontal armour of the Churchill at long ranges. However, it is a slow, cumbersome heavy tank, and is easy to outflank and dispatch with shots to the side armour.&lt;br /&gt;
* '''[[Churchill Mk VII]]:''' The Churchill VII is virtually immune to the T-34 from the front, while its 75 mm gun can penetrate the T-34's turret reasonably easily. Even from the side, it has 95 mm of armour that cannot be penetrated by the BR-350B APHEBC round except at very close range, and even slight angling will render it all but immune. It is even slower than the Churchill III, however, and thus easy to avoid and outflank.&lt;br /&gt;
* '''[[M10 GMC]]/[[Achilles]]''': With the powerfull 76 mm gun, they can easily penetrate the frontal armour of the T-34 in close to medium range combat. The turret is a shell sponge, as the breech is prone to 'absorbing' shells and shrapnel. However, the hull is only 30 mm thick on the front and will be easily penetrated. An HE shell to the pintle-mounted HMG can also knock out the turret crew.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* The 76 mm cannon can penetrate and one shot all tanks it faces&lt;br /&gt;
* Good optics&lt;br /&gt;
* Very fast and manoeuvrable&lt;br /&gt;
* Fast turret rotation&lt;br /&gt;
* Can easily flank the enemy team&lt;br /&gt;
* Among all the T-34s in the game it has the best armour (most armoured hull with well protected and bouncy turret)&lt;br /&gt;
* It doesn't face German 75mm cannons (RB/SB) and other nations except for Japan and can hardly penetrate the tanks front armour&lt;br /&gt;
* The turret and hull both have a high chance of deflecting shots&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The cannon still can't penetrate tanks effectively from long ranges&lt;br /&gt;
* The armour is very good but still penetrable&lt;br /&gt;
* The turrets ring is easily penetrated by any tank&lt;br /&gt;
* No unlockable non -yellow or white camos. Although some are sold in the marketplace&lt;br /&gt;
* It still has the Russian tanks terrible gun depression of -5 degree&lt;br /&gt;
* 4 Crew members in the tank are cramped, any shot that penetrates has a high chance of knocking them out&lt;br /&gt;
* Awkward to place bushes on upper front hull due to the obstruction of MG port and driver's optics&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
T-34s were the bread and butter of the Red Army, just like IL-2s were for the Air force. But as Germans pushed on Moscow, many tank depots, repair stations and some factories were captured by the Germans, who took the abandoned T-34 and played with them. During the testing, Germans realized that T-34 has few problems, which they tried to correct, and were somewhat successful. Few modifications were made, including the installation of the proper radio equipment since most of the tanks were lacking it (only command variants had a radio) and add-on armour, which increased protection, but Germans still didn't like them as much, due to poor view range and visibility, which was corrected by installing a German commander's cupola. Germans also had to paint them with large crosses and markings, so they don't get attack by friendly aircraft. These T-34s in German service were designated as &amp;quot;Panzerkampfwagen T 34 - 747(r)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
T-34s in German service were used mostly in front-line service, a strange role for a Beutepanzer, as most of them were used in police or anti-partisan duties. The &amp;quot;T 34&amp;quot; was considered too useless for offensive actions, due to the poor visibility inside the tank and poor tank-to-tank communication, but proved to be quite good at the defensive role as a ''Panzerjäger'' and infantry support, according to the ''Panzerjäger-Abteilung 128'''s experience.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;Vollert, J. (2013). ''Panzerkampfwagen T 34 - 747(r): The Soviet T-34 Tank as Beutepanzer and Panzerattrappe in German Wehrmacht Service 1941–45''. Tankograd.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some T-34s were produced under German management by the ''SS-Panzerwerk Charkow'' in the Spring of 1943, which were handed to the ''SS-Panzer-Jäger-Abteilung 2''. However, it was not a massive batch, but rather a completion of the remaining unfinished vehicles with the available parts.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Another interesting and rare modification of the captured T-34, was its conversion into the Anti-Air variant, sporting quad [http://beutepanzer.ru/Beutepanzer/su/t-34/t-34flak/t-34-flak.htm Flakvierling 38].&lt;br /&gt;
&lt;br /&gt;
;References:&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Germany medium tanks}}&lt;br /&gt;
{{Germany premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U12635407</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Yak-9K&amp;diff=108271</id>
		<title>Yak-9K</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Yak-9K&amp;diff=108271"/>
				<updated>2021-08-04T17:58:44Z</updated>
		
		<summary type="html">&lt;p&gt;U12635407: Fiddled with the pros &amp;amp; cons section. One con was practically written twice and one pro needed some tinkering&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Russian fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = Yak-9 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=yak-9k&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet fighter {{Battle-rating}}. It was introduced in [[Update 1.33]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The configuration of the {{PAGENAME}}'s engine is for excellent low altitude performance and manoeuvrability, though, without necessary turbo or superchargers, the aircraft's performance at high altitude suffers.  The Immelmann speed of the {{PAGENAME}} is superior to the majority of comparable fighters at the same battle rating making it a capable dogfighter. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 576 || 562 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 18.8 || 19.5 || 13.7 || 13.5 || rowspan=&amp;quot;2&amp;quot; | 366&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 609 || 593 || 17.2 || 18.0 || 18.5 || 16.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 280 || ~12 || ~9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 380 || &amp;lt; 420 || &amp;lt; 490 || &amp;gt; 340&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Compressor&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
! Setting 1&lt;br /&gt;
| 700 m || 1,260 hp || N/A&lt;br /&gt;
|-&lt;br /&gt;
! Setting 2&lt;br /&gt;
| 2,900 m || 1,175 hp || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
A {{PAGENAME}} offers good pilot protection, it is unlikely that a pilot snipe should occur.  Due to strengthened structure and centralising of the critical components, it is a real possibility for a skilled pilot to clip an enemies plane with a wingtip and remain unscathed, either slicing the enemy's wing or disabling a propeller. Though the {{PAGENAME}} does have self sealing fuel tanks located in the wing, that does not preclude them from catching on fire.&lt;br /&gt;
&lt;br /&gt;
* 64 mm Bulletproof glass in cockpit front&lt;br /&gt;
* 64 mm Bulletproof glass pilot's headrest&lt;br /&gt;
* 8 mm Steel plate in the pilot's seat&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|NS-45 (45 mm)|Berezin UB (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 45 mm NS-45 cannon, nose-mounted (29 rpg)&lt;br /&gt;
* 1 x 12.7 mm Berezin UB machine gun, nose-mounted (200 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Engaging fighters &amp;amp; bombers ====&lt;br /&gt;
Most enemy fighters will be between 3000 and 3800 meters, with bombers being around 4000 to 5000 meters. It's important to use your height advantage, drop down from your height and and get behind the enemy. Once behind the fighter or bomber, do not engage until you are close enough to see their tails in your crosshairs. Aim forward and fire only a single shot or a short bust which is no longer than two seconds. If you miss and they turn, pending how sharp the turn is follow them. If it's a very sharp turn do not turn with them, instead open the throttle and climb back up to gain a height advantage. Then either try it again or find a new bandit to knock out.    &lt;br /&gt;
&lt;br /&gt;
====Ground &amp;amp; Naval Battles====&lt;br /&gt;
In ground and naval battles, the Yak-9K is able to destroy armoured targets with ease. It does not have any secondary armaments such as bombs or rockets. However, its 45 mm cannon is able to destroy heavy tanks. To do this, aim for the roof and dive straight down upon them like an angel that is fighting a demon. In ship combat, the 45 mm cannon is able to penetrate the decks of many heavily armoured ships, but you must aim for roof or sides of the ships. When handling smaller ships such as Patrol boats, do not fly in a straight line. Instead, zip up and down, left to right, then suddenly turn and shoot them. A single well placed shot will destroy their ammo racks and set the ship to visit Davy Jones' locker!       &lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* The 45mm cannon is very good at bomber hunting, although climbing to those altitudes takes some time.&lt;br /&gt;
* 45 mm cannon is good for plane, tank &amp;amp; ship busting, thus making the plane a great choice for close air support in ground &amp;amp; naval realistic battles.&lt;br /&gt;
* 45 mm cannon is able to rip apart any plane with one well placed shot.&lt;br /&gt;
* Good climb rate. &lt;br /&gt;
* Great low-altitude performance.&lt;br /&gt;
* Solid manoeuvrability at low altitudes.&lt;br /&gt;
* Great top speed.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* 45 mm cannon is hard to aim, especially apparent when stock.. &lt;br /&gt;
* Guns jam relatively quickly, trigger discipline is required &lt;br /&gt;
* Secondary weapons have limited ammo, compared to other aircraft.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The Yak-9 was a Soviet single-engine fighter of the WWII era. It was the first combat aircraft designed by Alexander Yakovlev's construction bureau. The most mass-produced Soviet fighter of the war, it remained in production from October 1942 to December 1948, with a total of 16,769 built.&lt;br /&gt;
&lt;br /&gt;
The Yak-9 was a further modification of the Yak-1 and Yak-7. In its core design, it was a redesign of the Yak-7. With few external differences, Yak-9 was at the same time much more advanced internally. This is not unexpected, as almost two years of design and combat experience of the Yak series went into the Yak-9. Also, at the time aluminium was in much greater supply than it had been two years previously at the start of the war. Amongst other things, the use of metal allowed the plane's weight to be significantly reduced, meaning that more fuel could be stored and that the aircraft could be equipped with more powerful armament and more specialized equipment.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=fighter&amp;amp;vehicle=yak-9k Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|aQDGo7bXdeg|'''Russian Intercontinental Fridge Launcher: {{PAGENAME}}''' - ''Slick Plays''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/109520-yakovlev-yak-9k/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Yakovlev}}&lt;br /&gt;
{{USSR fighters}}&lt;/div&gt;</summary>
		<author><name>U12635407</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Bf_109_G-6_(Sweden)&amp;diff=105603</id>
		<title>Bf 109 G-6 (Sweden)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Bf_109_G-6_(Sweden)&amp;diff=105603"/>
				<updated>2021-06-09T06:07:50Z</updated>
		
		<summary type="html">&lt;p&gt;U12635407: Changed some wordings on Usage in Battles section and tinkered with Description, also added a pro to the Pros &amp;amp; Cons section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=bf-109g-6_finland&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Swedish fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Red Skies&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Finnish Messerschmitt is one of the 159 units of German Bf 109s that arrived for the Finnish air force to use during the Continuation War; out of those 159 units, 109 were G-6 models. The model in-game carries the designation number MT-422.&lt;br /&gt;
&lt;br /&gt;
The performance is virtually identical to the [[Bf 109 G-6]] in the German tech tree; the difference between the two is that the Finnish G-6 has a tropical air filter and a Finnish paintjob. These differences do not affect the performance, they are purely visual.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,500 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 636 || 616 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 21.3 || 22.1 || 14.0 || 14.0 || rowspan=&amp;quot;2&amp;quot; | 343&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 705 || 668 || 19.3 || 20.0 || 27.6 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 437 || 408 || 260 || ~13 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 450 || &amp;lt; 390 || &amp;lt; 450 || &amp;gt; 715&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 60 mm Bulletproof glass in front and rear of the cockpit.&lt;br /&gt;
* 4-8 mm Steel plates on pilot seat.&lt;br /&gt;
* 10 mm Steel plates around pilot's head.&lt;br /&gt;
* 21 mm Steel plate on the rear of the fuel tank, with 4 mm plates surrounding it on other sides.&lt;br /&gt;
* Self-sealing fuel tanks (1 large one behind pilot)&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MK 108 (30 mm)|MG 151 (20 mm)|MG 131 (13 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 20 mm MG 151 cannon, nose-mounted (200 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)&lt;br /&gt;
** 1 x 30 mm MK 108 cannon, nose-mounted (65 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
The two machine guns are located just forward of the pilot firing out of the nose of the aircraft. The cannon (either 20 mm or 30 mm) is mounted in the propeller shaft and will fire through the propeller hub. The 30 mm cannon can only be installed once the corresponding module at tier III is unlocked. The best 20 mm belt is &amp;quot;Air Targets&amp;quot;, the best 13 mm belt is &amp;quot;IAI&amp;quot; or &amp;quot;Stealth&amp;quot; and the best 30 mm belt is the &amp;quot;Universal&amp;quot; or &amp;quot;Stealth&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|SC50JA (50 kg)|SC250JA (250 kg)|Wfr.Gr.21|MK 108 (30 mm)|MG 151 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 4 x 50 kg SC50JA bombs (200 kg total)&lt;br /&gt;
* 1 x 250 kg SC250JA bomb (250 kg total)&lt;br /&gt;
* 2 x 30 mm MK 108 cannons (35 rpg = 70 total)&lt;br /&gt;
* 2 x 20 mm MG 151 cannons (135 rpg = 270 total)&lt;br /&gt;
* 2 x Wfr.Gr.21 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You should side climb and enter combat with a superior altitude before engaging. Your enemies will render you ineffective if you don't have the height advantage. However, side-climbing should generally get you either at the same altitude or above the opponent. WEP is very effective, so use it to get to an effective altitude in the least amount of time. The engine overheats quite fast, but it also cools down rapidly. Don't be afraid to use WEP even if your temperature is yellow or red.&lt;br /&gt;
&lt;br /&gt;
If you're engaging an enemy while you have an energy advantage, you should do everything in your power to keep or regain this advantage while depleting his. The Bf 109 can achieve this through the use of energy traps like rope-a-dopes, and to disengage when a foe avoids your boom. When neither you or the enemy has an advantage, you should avoid head-ons with the least amount of energy waste. Most of the time the enemy tries to get back on your 6 o clock, which drains his energy much more than yours. This gives you the opportunity to extend, climb, or bait him into an energy trap. Should you, however, face an enemy with superior altitude or speed, attempt to evade his booms on you or force him to overshoot.&lt;br /&gt;
&lt;br /&gt;
When it comes to armament you have the choice of a 20 or 30 mm cannon in the engine, and gun pods of the same calibre. The 20 mm gun has good gun characteristics with decent damage and a good ammo count, while the 30 mm deals devastating damage but has a low ammo capacity and a very slow shell velocity. The gun pods aren't recommended in realistic battles as they dramatically decrease the plane's performance.&lt;br /&gt;
&lt;br /&gt;
In Simulator, the Bf 109 G-6 is quite a friendly fighter that can perform many tasks. It offers great flight performance with its smooth handling, adequate speed, and impressive climb rate and turn rate. Its nose-mounted guns do not require any convergence setting, making it very easy to aim. The nose gently slopes down from the windscreen, offering great over-the-nose visibility. The late G models also have an improved canopy side with less frames, and the solid armour headset is replaced by a transparent bulletproof glass, allowing some rear views which is better over the F models. Said bulletproof glass, however, has a thick metal frame, thus you can only see through the middle at a small portion of the tail. Still this is better than not being able to see anything behind at all. There are bombs of 50kg/250kg to choose from which are beneficial for ground-pounding or base-bombing, although these are not its primary objectives. However, the Bf 109 G does have pretty limited cockpit view obstructed by its numerous canopy frames and handles. The inclusion of two 13mm MG131 creates two large, visible bulges on the nose, just in front of the windscreen, obstructing the pilot's downward view. The plane also behaves poorly during takeoffs due to its torquey engine.&lt;br /&gt;
&lt;br /&gt;
Bring at least 30 minutes of fuel for prolonged patrolling and fighting. The convergence does not really matter, it might be anywhere between 250-600 m. Depending on the task you wish to complete (eg destroy enemy attackers), gunpods are helpful for this task. Although they slightly worsen the flight performance, that extra burst mass can be the difference between a &amp;quot;Hit&amp;quot; and &amp;quot;Aircraft destroyed&amp;quot;. Finally, you can set keys for vertical head movement, as lifting up your head a little helps improving the over-the-nose visibility which helps you to track target.&lt;br /&gt;
&lt;br /&gt;
Taking off in a late Bf 109 is harder than other aircraft, so one should familiarise themselves with the earlier 109s. When taking off, the Bf 109 will shift severely to the left side due to the huge torque, so consider setting keybinds for left and right brakes, as they are more effective at directional control than the rudder while on the ground. As the plane just lifts off the ground it will automatically roll to the left again due to the torque, so you must immediately roll a little right to keep it level, or the left wingtip will strike the ground.&lt;br /&gt;
&lt;br /&gt;
Dogfighting in SB involves everyday RB tactics and manoeuvres such as Immelmann, Split-S, scissor, barrel roll, etc. Note: the Bf 109 handles very sluggishly in the roll axis at low speed, so take this into account if dogfighting at low speed/altitude. You can even pull the elevator fully for maximum agility, but only if you pull gently and gradually will the 109 manoeuvre as you wish. If the stick is pulled harshly and suddenly, the plane will start swaying around and enter a flat spin. The aircraft can quite easily recover from a flat spin by fully deflecting elevators downward and rudder to the opposite side of which the plane is spinning, and wait until it starts a dive and gather some speed to pull up.&lt;br /&gt;
&lt;br /&gt;
* If you want to engage bombers, consider bring gunpods to maximise your damage output. Against late-war heavy bombers like B-17, relying solely on the one central cannon might also work, but that requires more professional evading and longer aiming which is considerably more dangerous, as the bombers you see will be better armed. Choosing between the 30 mm and 20 mm gunpods is up to you. The extra two Mk 108 will significantly boost your one-second burst mass and damage which can be very destructive for experienced pilots doing deflection shots, however the pathetic 35 rounds each gun will not last long in, for example, &amp;quot;destroy enemy bombers&amp;quot; mission where there are ~10 aircraft to down. The pair of MG151 is more balanced in terms of ammo and velocity, although they do not pack as much punch in a short firing window. With the powerful mineshells, 1-3 passes are enough to destroy any aircraft. In fact gunpods can also be helpful in dogfights against fighters, as the slight decrease in performance does not matter a lot in simulator, rather the ability to cripple/destroy the target as soon as you get a chance to is way more important.&lt;br /&gt;
* Landing may need practice for some. It is easy at first: decelerate and descent towards the runway, deploy combat, takeoff, landing flaps and gears in such order, fly at ~210 km/h before touchdown. Now note that you must align the plane with the airstrip correctly prior to touchdown and do not yaw/break one side too much when breaking, as the undercarriages are so close together that they cannot support such lateral force, causing the plane to wobble on the tires dangerously or even tilt towards one side, striking a wingtip into the ground. At last, you can break until the plane reaches a full stop and not worry about propeller strike.&lt;br /&gt;
&lt;br /&gt;
==== Specific enemies worth noting ====&lt;br /&gt;
Your worst enemies in the Bf-109 G-6 are the [[Spitfire (Family)|Spitfires]] and the [[P-47 (Family)|P-47D/N/M Thunderbolts]]. The Spitfire can out-turn you at almost all altitudes below 4,000 meters. You have to be really careful when engaging a P-47 with an altitude advantage against you. The best thing you can do in that case is to turn away and keep climbing. If the Thunderbolt dives on you, turn into the head-on, fire a few rounds then use your superior roll rate to do a split-S. If a Spitfire engages you DO NOT try to turn with it! If you try, you will have fallen into their trap, your best defence is similar to the tactics employed against the Thunderbolt, split-S and use your roll rate.&lt;br /&gt;
&lt;br /&gt;
==== Counter-tactics ====&lt;br /&gt;
If you're facing this plane, try to deplete its energy and force the plane either low or high. At higher altitudes, the engine performance is poor at best, and at lower ones, the plane loses energy quickly with no fast means to regain it. Avoid head-ons, as the enemy aircraft can potentially carry up to 3 x 30 mm guns.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely good climb rate, even at high altitudes&lt;br /&gt;
* Very good energy retention&lt;br /&gt;
* Great for stalling out enemies, as the stall control is excellent&lt;br /&gt;
* Good low speed manoeuvrability without gunpods: you'll outurn planes like the P-47s and the early P-51s at low speeds&lt;br /&gt;
* Can install 2 types of gunpods for greatly increased firepower&lt;br /&gt;
* The plane is overall very durable, with armour plates covering the only fuel tank&lt;br /&gt;
* Very powerful engine when using WEP&lt;br /&gt;
* More agile than the [[Fw 190 (Family)|Fw 190s]]&lt;br /&gt;
* Very good radiators for being a late war 109, they're responsive and will keep the engine cooler for way longer than the G-2's&lt;br /&gt;
* More economical to fly than the German G-6, although this is compensated by decreased SL multiplier&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Engine produces less horsepower on 100% throttle than the Bf 109 G-2, while being about 200 kg heavier&lt;br /&gt;
* Poor armament: unless using gunpods, head-ons should be avoided at all costs&lt;br /&gt;
* Outdated airframe means compression speed and rip speed are lower than most enemies you'll face&lt;br /&gt;
* Engine still overheats, although not that often as the F or the G-2 model&lt;br /&gt;
* Mounted weaponry/payloads will reduce flight performance significantly&lt;br /&gt;
* 30 mm MK 108 cannons have low ammo count&lt;br /&gt;
* Flaps are very sluggish to deploy and they rip at low speed&lt;br /&gt;
* 13 mm machine guns don't hit very hard&lt;br /&gt;
* For Sim, the numerous canopy frames and razorback greatly limit the all-round view, and huge engine torque causes severe turning when taking off&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/316100-messerschmitt-bf-109-g-6/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{Sweden fighters}}&lt;br /&gt;
{{Sweden premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U12635407</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Bf_109_G-6_(Sweden)&amp;diff=105590</id>
		<title>Bf 109 G-6 (Sweden)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Bf_109_G-6_(Sweden)&amp;diff=105590"/>
				<updated>2021-06-08T17:49:03Z</updated>
		
		<summary type="html">&lt;p&gt;U12635407: Changed the wording a little bit and edited the con points about secondary armaments.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=bf-109g-6_finland&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Swedish fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Red Skies&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Finnish Messerschmitt is one of the 159 units of German Bf 109s that arrived for the Finnish air force to use during the Continuation War; out of those 159 units, 109 were G-6 models. The model in-game carries the designation number MT-422.&lt;br /&gt;
&lt;br /&gt;
The performance is virtually identical to the [[Bf 109 G-6]] in the German tech tree; visually, the difference between the two is that the Finnish G-6 has a tropical air filter. It does not affect performance.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,500 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 636 || 616 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 21.3 || 22.1 || 14.0 || 14.0 || rowspan=&amp;quot;2&amp;quot; | 343&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 705 || 668 || 19.3 || 20.0 || 27.6 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 437 || 408 || 260 || ~13 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 450 || &amp;lt; 390 || &amp;lt; 450 || &amp;gt; 715&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 60 mm Bulletproof glass in front and rear of the cockpit.&lt;br /&gt;
* 4-8 mm Steel plates on pilot seat.&lt;br /&gt;
* 10 mm Steel plates around pilot's head.&lt;br /&gt;
* 21 mm Steel plate on the rear of the fuel tank, with 4 mm plates surrounding it on other sides.&lt;br /&gt;
* Self-sealing fuel tanks (1 large one behind pilot)&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MK 108 (30 mm)|MG 151 (20 mm)|MG 131 (13 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 20 mm MG 151 cannon, nose-mounted (200 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)&lt;br /&gt;
** 1 x 30 mm MK 108 cannon, nose-mounted (65 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
The two machine guns are located just forward of the pilot firing out of the nose of the aircraft. The cannon (either 20 mm or 30 mm) is mounted in the propeller shaft and will fire through the propeller hub. The 30 mm cannon can only be installed once the corresponding module at tier III is unlocked. The best 20 mm belt is &amp;quot;Air Targets&amp;quot;, the best 13 mm belt is &amp;quot;IAI&amp;quot; or &amp;quot;Stealth&amp;quot; and the best 30 mm belt is the &amp;quot;Universal&amp;quot; or &amp;quot;Stealth&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|SC50JA (50 kg)|SC250JA (250 kg)|Wfr.Gr.21|MK 108 (30 mm)|MG 151 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 4 x 50 kg SC50JA bombs (200 kg total)&lt;br /&gt;
* 1 x 250 kg SC250JA bomb (250 kg total)&lt;br /&gt;
* 2 x 30 mm MK 108 cannons (35 rpg = 70 total)&lt;br /&gt;
* 2 x 20 mm MG 151 cannons (135 rpg = 270 total)&lt;br /&gt;
* 2 x Wfr.Gr.21 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When stock, you should side climb and enter combat with a superior altitude before engaging. Your enemies will render you ineffective if you don't have the height advantage. However, when it's fully upgraded you might omit side-climbing as the plane should generally get you either at the same altitude or above the opponent. WEP is very effective, so use it to get to an effective altitude in the least amount of time. The engine overheats quite fast, but it also cools down rapidly. Don't be afraid to use WEP even if your temperature is yellow or red.&lt;br /&gt;
&lt;br /&gt;
If you're engaging an enemy while you have an energy advantage, you should do everything in your power to keep or regain this advantage while depleting his. The Bf 109 can achieve this through the use of energy traps like rope-a-dopes, and to disengage when a foe avoids your boom. When neither you or the enemy has an advantage, you should avoid head-ons with the least amount of energy waste. Most of the time the enemy tries to get back on your 6 o clock, which drains his energy much more than yours. This gives you the opportunity to extend, climb, or bait him into an energy trap. Should you, however, face an enemy with superior altitude or speed, attempt to evade his booms on you or force him to overshoot.&lt;br /&gt;
&lt;br /&gt;
When it comes to armament you have the choice of a 20 or 30 mm cannon in the engine, and gun pods of the same calibre. The 20 mm gun has good gun characteristics with decent damage and a good ammo count, while the 30 mm deals devastating damage but has a low ammo capacity and a very slow shell velocity. The gun pods aren't recommended in realistic battles as they dramatically decrease the plane's performance.&lt;br /&gt;
&lt;br /&gt;
In Simulator, the Bf 109 G-6 is quite a friendly fighter that can perform many tasks. It offers great flight performance with its smooth handling, adequate speed, and impressive climb rate and turn rate. Its nose-mounted guns do not require any convergence setting, making it very easy to aim. The nose gently slopes down from the windscreen, offering great over-the-nose visibility. The late G models also have an improved canopy side with less frames, and the solid armour headset is replaced by a transparent bulletproof glass, allowing some rear views which is better over the F models. Said bulletproof glass, however, has a thick metal frame, thus you can only see through the middle at a small portion of the tail. Still this is better than not being able to see anything behind at all. There are bombs of 50kg/250kg to choose from which are beneficial for ground-pounding or base-bombing, although these are not its primary objectives. However, the Bf 109 G does have pretty limited cockpit view obstructed by its numerous canopy frames and handles. The inclusion of two 13mm MG131 creates two large, visible bulges on the nose, just in front of the windscreen, obstructing the pilot's downward view. The plane also behaves poorly during takeoffs due to its torquey engine.&lt;br /&gt;
&lt;br /&gt;
Bring at least 30 minutes of fuel for prolonged patrolling and fighting. The convergence does not really matter, it might be anywhere between 250-600 m. Depending on the task you wish to complete (eg destroy enemy attackers), gunpods can be helpful, if available. Although they slightly worsen the flight performance, that extra burst mass can be the difference between a &amp;quot;Hit&amp;quot; and &amp;quot;Aircraft destroyed&amp;quot;. Finally, you can set keys for vertical head movement, as lifting up your head a little helps improving the over-the-nose visibility which helps you to track target.&lt;br /&gt;
&lt;br /&gt;
Taking off in a late Bf 109 is harder than other aircraft, so one should familiarise themselves with the earlier 109s. When taking off, the Bf 109 will shift severely to the left side due to the huge torque, so consider setting keybinds for left and right brakes, as they are more effective at directional control than the rudder while on the ground. As the plane just lifts off the ground it will automatically roll to the left again due to the torque, so you must immediately roll a little right to keep it level, or the left wingtip will strike the ground.&lt;br /&gt;
&lt;br /&gt;
Dogfighting in SB involves everyday RB tactics and manoeuvres such as Immelmann, Split-S, scissor, barrel roll, etc. Note: the Bf 109 handles very sluggishly in the roll axis at low speed, so take this into account if dogfighting at low speed/altitude. You can even pull the elevator fully for maximum agility, but only if you pull gently and gradually will the 109 manoeuvre as you wish. If the stick is pulled harshly and suddenly, the plane will start swaying around and enter a flat spin. The aircraft can quite easily recover from a flat spin by fully deflecting elevators downward and rudder to the opposite side of which the plane is spinning, and wait until it starts a dive and gather some speed to pull up.&lt;br /&gt;
&lt;br /&gt;
* If you want to engage bombers, consider bring gunpods to maximise your damage output. Against late-war heavy bombers like B-17, relying solely on the one central cannon might also work, but that requires more professional evading and longer aiming which is considerably more dangerous, as the bombers you see will be better armed. Choosing between the 30 mm and 20 mm gunpods is up to you. The extra two Mk 108 will significantly boost your one-second burst mass and damage which can be very destructive for experienced pilots doing deflection shots, however the pathetic 35 rounds each gun will not last long in, for example, &amp;quot;destroy enemy bombers&amp;quot; mission where there are ~10 aircraft to down. The pair of MG151 is more balanced in terms of ammo and velocity, although they do not pack as much punch in a short firing window. With the powerful mineshells, 1-3 passes are enough to destroy any aircraft. In fact gunpods can also be helpful in dogfights against fighters, as the slight decrease in performance does not matter a lot in simulator, rather the ability to cripple/destroy the target as soon as you get a chance to is way more important.&lt;br /&gt;
* Landing may need practice for some. It is easy at first: decelerate and descent towards the runway, deploy combat, takeoff, landing flaps and gears in such order, fly at ~210 km/h before touchdown. Now note that you must align the plane with the airstrip correctly prior to touchdown and do not yaw/break one side too much when breaking, as the undercarriages are so close together that they cannot support such lateral force, causing the plane to wobble on the tires dangerously or even tilt towards one side, striking a wingtip into the ground. At last, you can break until the plane reaches a full stop and not worry about propeller strike.&lt;br /&gt;
&lt;br /&gt;
==== Specific enemies worth noting ====&lt;br /&gt;
Your worst enemies in the Bf-109 G-6 are the [[Spitfire (Family)|Spitfires]] and the [[P-47 (Family)|P-47D/N/M Thunderbolts]]. The Spitfire can out-turn you at almost all altitudes below 4,000 meters. You have to be really careful when engaging a P-47 with an altitude advantage against you. The best thing you can do in that case is to turn away and keep climbing. If the Thunderbolt dives on you, turn into the head-on, fire a few rounds then use your superior roll rate to do a split-S. If a Spitfire engages you DO NOT try to turn with it! If you try, you will have fallen into their trap, your best defence is similar to the tactics employed against the Thunderbolt, split-S and use your roll rate.&lt;br /&gt;
&lt;br /&gt;
==== Counter-tactics ====&lt;br /&gt;
If you're facing this plane, try to deplete its energy and force the plane either low or high. At higher altitudes, the engine performance is poor at best, and at lower ones, the plane loses energy quickly with no fast means to regain it. Avoid head-ons, as the enemy aircraft can potentially carry up to 3 x 30 mm guns.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely good climb rate, even at high altitudes&lt;br /&gt;
* Very good energy retention&lt;br /&gt;
* Great for stalling out enemies, as the stall control is excellent&lt;br /&gt;
* Good low speed manoeuvrability without gunpods: you'll outurn planes like the P-47s and the early P-51s at low speeds&lt;br /&gt;
* Can install 2 types of gun pods for greatly increased firepower&lt;br /&gt;
&lt;br /&gt;
* The plane is overall very durable, with armour plates covering the only fuel tank&lt;br /&gt;
* Very powerful engine when using WEP&lt;br /&gt;
* More agile than the [[Fw 190 (Family)|Fw 190s]]&lt;br /&gt;
* Very good radiators for being a late war 109, they're responsive and will keep the engine cooler for way longer than the G-2's&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Engine produces less horsepower on 100% throttle than the Bf 109 G-2, while being about 200 kg heavier&lt;br /&gt;
* Poor armament: unless using gunpods, head-ons should be avoided at all costs&lt;br /&gt;
* Outdated airframe means compression speed and rip speed are lower than most enemies you'll face&lt;br /&gt;
* Engine still overheats, although not that often as the F or the G-2 model&lt;br /&gt;
* Mounted weaponry/payloads will reduce flight performance significantly&lt;br /&gt;
* Low ammo count when using nose mounted MK 108, unless paired with gunpods; which sacrifice flight performance&lt;br /&gt;
* 30 mm MK 108 cannons have low ammo count, gun pods 35 rpg and nose mounted 65 rpg &lt;br /&gt;
&lt;br /&gt;
* Flaps are very sluggish to deploy and they rip at low speed&lt;br /&gt;
* 13 mm machine guns don't hit very hard&lt;br /&gt;
* For Sim, the numerous canopy frames and razorback greatly limit the all-round view, and huge engine torque causes severe turning when taking off&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/316100-messerschmitt-bf-109-g-6/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{Sweden fighters}}&lt;br /&gt;
{{Sweden premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U12635407</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Bf_109_G-6_(Sweden)&amp;diff=105449</id>
		<title>Bf 109 G-6 (Sweden)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Bf_109_G-6_(Sweden)&amp;diff=105449"/>
				<updated>2021-06-06T20:20:12Z</updated>
		
		<summary type="html">&lt;p&gt;U12635407: Removed &amp;quot;undergunned and underpowered when stock&amp;quot; point from Pros &amp;amp; Cons section, premium vehicles come with all modifications and upgrades researched so this point seemed unecessary.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=bf-109g-6_finland&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Swedish fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Red Skies&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Finnish Messerschmitt is one of the 159 units of German Bf 109s that arrived for the Finnish air force to use during the Continuation War; out of those 159 units, 109 were G-6 models. The model in-game carries the designation number MT-422.&lt;br /&gt;
&lt;br /&gt;
The performance is virtually identical to the [[Bf 109 G-6]] in the German tech tree; visually, the difference between the two is that the Finnish G-6 has a tropical air filter. It does not affect performance.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,500 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 636 || 616 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 21.3 || 22.1 || 14.0 || 14.0 || rowspan=&amp;quot;2&amp;quot; | 343&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 705 || 668 || 19.3 || 20.0 || 27.6 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 437 || 408 || 260 || ~13 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 450 || &amp;lt; 390 || &amp;lt; 450 || &amp;gt; 715&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 60 mm Bulletproof glass in front and rear of the cockpit.&lt;br /&gt;
* 4-8 mm Steel plates on pilot seat.&lt;br /&gt;
* 10 mm Steel plates around pilot's head.&lt;br /&gt;
* 21 mm Steel plate on the rear of the fuel tank, with 4 mm plates surrounding it on other sides.&lt;br /&gt;
* Self-sealing fuel tanks (1 large one behind pilot)&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MK 108 (30 mm)|MG 151 (20 mm)|MG 131 (13 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 20 mm MG 151 cannon, nose-mounted (200 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)&lt;br /&gt;
** 1 x 30 mm MK 108 cannon, nose-mounted (65 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
The two machine guns are located just forward of the pilot firing out of the nose of the aircraft. The cannon (either 20 mm or 30 mm) is mounted in the propeller shaft and will fire through the propeller hub. The 30 mm cannon can only be installed once the corresponding module at tier III is unlocked. The best 20 mm belt is &amp;quot;Air Targets&amp;quot;, the best 13 mm belt is &amp;quot;IAI&amp;quot; or &amp;quot;Stealth&amp;quot; and the best 30 mm belt is the &amp;quot;Universal&amp;quot; or &amp;quot;Stealth&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|SC50JA (50 kg)|SC250JA (250 kg)|Wfr.Gr.21|MK 108 (30 mm)|MG 151 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 4 x 50 kg SC50JA bombs (200 kg total)&lt;br /&gt;
* 1 x 250 kg SC250JA bomb (250 kg total)&lt;br /&gt;
* 2 x 30 mm MK 108 cannons (35 rpg = 70 total)&lt;br /&gt;
* 2 x 20 mm MG 151 cannons (135 rpg = 270 total)&lt;br /&gt;
* 2 x Wfr.Gr.21 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When stock, you should side climb and enter combat with a superior altitude before engaging. Your enemies will render you ineffective if you don't have the height advantage. However, when it's fully upgraded you might omit side-climbing as the plane should generally get you either at the same altitude or above the opponent. WEP is very effective, so use it to get to an effective altitude in the least amount of time. The engine overheats quite fast, but it also cools down rapidly. Don't be afraid to use WEP even if your temperature is yellow or red.&lt;br /&gt;
&lt;br /&gt;
If you're engaging an enemy while you have an energy advantage, you should do everything in your power to keep or regain this advantage while depleting his. The Bf 109 can achieve this through the use of energy traps like rope-a-dopes, and to disengage when a foe avoids your boom. When neither you or the enemy has an advantage, you should avoid head-ons with the least amount of energy waste. Most of the time the enemy tries to get back on your 6 o clock, which drains his energy much more than yours. This gives you the opportunity to extend, climb, or bait him into an energy trap. Should you, however, face an enemy with superior altitude or speed, attempt to evade his booms on you or force him to overshoot.&lt;br /&gt;
&lt;br /&gt;
When it comes to armament you have the choice of a 20 or 30 mm cannon in the engine, and gun pods of the same calibre. The 20 mm gun has good gun characteristics with decent damage and a good ammo count, while the 30 mm deals devastating damage but has a low ammo capacity and a very slow shell velocity. The gun pods aren't recommended in realistic battles as they dramatically decrease the plane's performance.&lt;br /&gt;
&lt;br /&gt;
In Simulator, the Bf 109 G-6 is quite a friendly fighter that can perform many tasks. It offers great flight performance with its smooth handling, adequate speed, and impressive climb rate and turn rate. Its nose-mounted guns do not require any convergence setting, making it very easy to aim. The nose gently slopes down from the windscreen, offering great over-the-nose visibility. The late G models also have an improved canopy side with less frames, and the solid armour headset is replaced by a transparent bulletproof glass, allowing some rear views which is better over the F models. Said bulletproof glass, however, has a thick metal frame, thus you can only see through the middle at a small portion of the tail. Still this is better than not being able to see anything behind at all. There are bombs of 50kg/250kg to choose from which are beneficial for ground-pounding or base-bombing, although these are not its primary objectives. However, the Bf 109 G does have pretty limited cockpit view obstructed by its numerous canopy frames and handles. The inclusion of two 13mm MG131 creates two large, visible bulges on the nose, just in front of the windscreen, obstructing the pilot's downward view. The plane also behaves poorly during takeoffs due to its torquey engine.&lt;br /&gt;
&lt;br /&gt;
Bring at least 30 minutes of fuel for prolonged patrolling and fighting. The convergence does not really matter, it might be anywhere between 250-600 m. Depending on the task you wish to complete (eg destroy enemy attackers), gunpods can be helpful, if available. Although they slightly worsen the flight performance, that extra burst mass can be the difference between a &amp;quot;Hit&amp;quot; and &amp;quot;Aircraft destroyed&amp;quot;. Finally, you can set keys for vertical head movement, as lifting up your head a little helps improving the over-the-nose visibility which helps you to track target.&lt;br /&gt;
&lt;br /&gt;
Taking off in a late Bf 109 is harder than other aircraft, so one should familiarise themselves with the earlier 109s. When taking off, the Bf 109 will shift severely to the left side due to the huge torque, so consider setting keybinds for left and right brakes, as they are more effective at directional control than the rudder while on the ground. As the plane just lifts off the ground it will automatically roll to the left again due to the torque, so you must immediately roll a little right to keep it level, or the left wingtip will strike the ground.&lt;br /&gt;
&lt;br /&gt;
Dogfighting in SB involves everyday RB tactics and manoeuvres such as Immelmann, Split-S, scissor, barrel roll, etc. Note: the Bf 109 handles very sluggishly in the roll axis at low speed, so take this into account if dogfighting at low speed/altitude. You can even pull the elevator fully for maximum agility, but only if you pull gently and gradually will the 109 manoeuvre as you wish. If the stick is pulled harshly and suddenly, the plane will start swaying around and enter a flat spin. The aircraft can quite easily recover from a flat spin by fully deflecting elevators downward and rudder to the opposite side of which the plane is spinning, and wait until it starts a dive and gather some speed to pull up.&lt;br /&gt;
&lt;br /&gt;
* If you want to engage bombers, consider bring gunpods to maximise your damage output. Against late-war heavy bombers like B-17, relying solely on the one central cannon might also work, but that requires more professional evading and longer aiming which is considerably more dangerous, as the bombers you see will be better armed. Choosing between the 30 mm and 20 mm gunpods is up to you. The extra two Mk 108 will significantly boost your one-second burst mass and damage which can be very destructive for experienced pilots doing deflection shots, however the pathetic 35 rounds each gun will not last long in, for example, &amp;quot;destroy enemy bombers&amp;quot; mission where there are ~10 aircraft to down. The pair of MG151 is more balanced in terms of ammo and velocity, although they do not pack as much punch in a short firing window. With the powerful mineshells, 1-3 passes are enough to destroy any aircraft. In fact gunpods can also be helpful in dogfights against fighters, as the slight decrease in performance does not matter a lot in simulator, rather the ability to cripple/destroy the target as soon as you get a chance to is way more important.&lt;br /&gt;
* Landing may need practice for some. It is easy at first: decelerate and descent towards the runway, deploy combat, takeoff, landing flaps and gears in such order, fly at ~210 km/h before touchdown. Now note that you must align the plane with the airstrip correctly prior to touchdown and do not yaw/break one side too much when breaking, as the undercarriages are so close together that they cannot support such lateral force, causing the plane to wobble on the tires dangerously or even tilt towards one side, striking a wingtip into the ground. At last, you can break until the plane reaches a full stop and not worry about propeller strike.&lt;br /&gt;
&lt;br /&gt;
==== Specific enemies worth noting ====&lt;br /&gt;
Your worst enemies in the Bf-109 G-6 are the [[Spitfire (Family)|Spitfires]] and the [[P-47 (Family)|P-47D/N/M Thunderbolts]]. The Spitfire can out-turn you at almost all altitudes below 4,000 meters. You have to be really careful when engaging a P-47 with an altitude advantage against you. The best thing you can do in that case is to turn away and keep climbing. If the Thunderbolt dives on you, turn into the head-on, fire a few rounds then use your superior roll rate to do a split-S. If a Spitfire engages you DO NOT try to turn with it! If you try, you will have fallen into their trap, your best defence is similar to the tactics employed against the Thunderbolt, split-S and use your roll rate.&lt;br /&gt;
&lt;br /&gt;
==== Counter-tactics ====&lt;br /&gt;
If you're facing this plane, try to deplete its energy and force the plane either low or high. At higher altitudes, the engine performance is poor at best, and at lower ones, the plane loses energy quickly with no fast means to regain it. Avoid head-ons, as the enemy aircraft can potentially carry up to 3 x 30 mm guns.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely good climb rate, even at high altitudes&lt;br /&gt;
* Very good energy retention&lt;br /&gt;
* Great for stalling out enemies, as the stall control is excellent&lt;br /&gt;
* Good low speed manoeuvrability without gunpods: you'll outurn planes like the P-47s and the early P-51s at low speeds&lt;br /&gt;
* Can research 2 types of gun pods for greatly increased firepower&lt;br /&gt;
* The plane is overall very durable, with armour plates covering the only fuel tank&lt;br /&gt;
* Very powerful engine when using WEP&lt;br /&gt;
* More agile than the [[Fw 190 (Family)|Fw 190s]]&lt;br /&gt;
* Very good radiators for being a late war 109, they're responsive and will keep the engine cooler for way longer than the G-2's&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Engine produces less horsepower on 100% throttle than the Bf 109 G-2, while being about 200 kg heavier&lt;br /&gt;
* Poor armament: unless using gunpods, head-ons should be avoided at all costs&lt;br /&gt;
* Outdated airframe means compression speed and rip speed are lower than most enemies you'll face&lt;br /&gt;
* Engine still overheats, although not that often as the F or the G-2 model&lt;br /&gt;
* Mounted weaponry/payloads will reduce flight performance significantly&lt;br /&gt;
* Low ammo count, unless using gunpods; which sacrifice flight performance&lt;br /&gt;
* 30 mm MK 108 cannons have too little ammo (35 rpg) to be an effective weapon in a battle&lt;br /&gt;
* Flaps are very sluggish to deploy and they rip at low speed&lt;br /&gt;
* 13 mm machine guns don't hit very hard&lt;br /&gt;
* For Sim, the numerous canopy frames and razorback greatly limit the all-round view, and huge engine torque causes severe turning when taking off&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/316100-messerschmitt-bf-109-g-6/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{Sweden fighters}}&lt;br /&gt;
{{Sweden premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U12635407</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Bf_109_G-6_(Sweden)&amp;diff=104987</id>
		<title>Bf 109 G-6 (Sweden)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Bf_109_G-6_(Sweden)&amp;diff=104987"/>
				<updated>2021-06-03T11:29:06Z</updated>
		
		<summary type="html">&lt;p&gt;U12635407: Added a mention regarding the tropical air filter to description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=bf-109g-6_finland&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Swedish fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Red Skies&amp;quot;]]. The performance is virtually identical to the other Bf 109 G-6 in the German tech tree, visually the difference between the two is that the Finnish G-6 has a tropical air filter.&lt;br /&gt;
&lt;br /&gt;
The Finnish Messerschmitt is one of the 159 units of German Bf 109s that arrived for the Finnish air force to use during the Continuation War; out of those 159 units, 109 were G-6 models. The model in-game carries the designation number MT-422.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| _ || _ || _ || _ || _     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || &amp;gt; ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MK 108 (30 mm)|MG 151 (20 mm)|MG 131 (13 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 20 mm MG 151 cannon, nose-mounted (200 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)&lt;br /&gt;
** 1 x 30 mm MK 108 cannon, nose-mounted (65 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|SC50JA (50 kg)|SC250JA (250 kg)|Wfr.Gr.21|MK 108 (30 mm)|MG 151 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 4 x 50 kg SC50JA bombs (200 kg total)&lt;br /&gt;
* 1 x 250 kg SC250JA bomb (250 kg total)&lt;br /&gt;
* 2 x 30 mm MK 108 cannons (35 rpg = 70 total)&lt;br /&gt;
* 2 x 20 mm MG 151 cannons (135 rpg = 270 total)&lt;br /&gt;
* 2 x Wfr.Gr.21 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Sweden fighters}}&lt;br /&gt;
{{Sweden premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U12635407</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Bf_109_G-6&amp;diff=104963</id>
		<title>Bf 109 G-6</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Bf_109_G-6&amp;diff=104963"/>
				<updated>2021-06-03T10:49:23Z</updated>
		
		<summary type="html">&lt;p&gt;U12635407: Fixed minor typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Bf 109 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=bf-109g-6&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
The Bf 109 G-6 is a difficult plane to fly when it is in stock configuration. Once upgraded, it performs well enough to even the playing field and allows an enjoyable experience. This variant is played much like its predecessors, by using energy fighting. Because of its poor performance, it's imperative to keep your energy state high at all times.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,500 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 636 || 616 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 21.3 || 22.1 || 14.0 || 14.0 || rowspan=&amp;quot;2&amp;quot; | 343&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 705 || 668 || 19.3 || 20.0 || 27.6 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 437 || 408 || 260 || ~13 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 450 || &amp;lt; 390 || &amp;lt; 450 || &amp;gt; 715&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 5,700 m || 1,270 hp || 1,778 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 60 mm Bulletproof glass in front and rear of the cockpit.&lt;br /&gt;
* 4-8 mm Steel plates on pilot seat.&lt;br /&gt;
* 10 mm Steel plates around pilot's head.&lt;br /&gt;
* 21 mm Steel plate on the rear of the fuel tank, with 4 mm plates surrounding it on other sides.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
The Bf 109 G-6 performs badly in stock conditions with an armament that is vastly inferior to other fighters. This changes drastically with upgrades. They are listed in the order in which they should be acquired.&lt;br /&gt;
&lt;br /&gt;
* ''Offensive 13 mm'' (for removing the tracers and getting an idea of where your cannon rounds land)&lt;br /&gt;
* ''Radiator''&lt;br /&gt;
* ''Compressor''&lt;br /&gt;
* ''Offensive 20 mm'' (the stock belts are abhorrent with only 25% of glorious minengeschosse)&lt;br /&gt;
* ''Engine''&lt;br /&gt;
* ''U4 modification'' (do not equip it now, the single 30 mm is a bit inconsistent)&lt;br /&gt;
* ''Offensive 30 mm'' (for later use)&lt;br /&gt;
* ''Engine injection''&lt;br /&gt;
* ''Gunpods'' (depending on which you like more take the 30s (R5) or 20s (R6), though generally, the 30s are more sensible since when engaging fighters gun pods are more of a hindrance and the 30s are very useful against bombers)&lt;br /&gt;
&lt;br /&gt;
Afterwards, get all the cannon and machine gun upgrades and the remaining ones for better flight characteristics. Bombs and rockets should be ignored until you have researched everything else since they are not very useful.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MK 108 (30 mm)|MG 151 (20 mm)|MG 131 (13 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 20 mm MG 151 cannon, nose-mounted (200 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)&lt;br /&gt;
** 1 x 30 mm MK 108 cannon, nose-mounted (65 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
The two machine guns are located just forward of the pilot firing out of the nose of the aircraft. The cannon (either 20 mm or 30 mm) is mounted in the propeller shaft and will fire through the propeller hub. The 30 mm cannon can only be installed once the corresponding module at tier III is unlocked. The best 20 mm belt is &amp;quot;Air Targets&amp;quot;, the best 13 mm belt is &amp;quot;IAI&amp;quot; or &amp;quot;Stealth&amp;quot; and the best 30 mm belt is the &amp;quot;Universal&amp;quot; or &amp;quot;Stealth&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|SC50JA (50 kg)|SC250JA (250 kg)|Wfr.Gr.21|MK 108 (30 mm)|MG 151 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 4 x 50 kg SC50JA bombs (200 kg total)&lt;br /&gt;
* 1 x 250 kg SC250JA bomb (250 kg total)&lt;br /&gt;
* 2 x 30 mm MK 108 cannons, gunpods (wing-mounted) (35 rpg = 70 total)&lt;br /&gt;
* 2 x 20 mm MG 151 cannons, gunpods (wing-mounted) (135 rpg = 270 total)&lt;br /&gt;
* 2 x Wfr.Gr.21 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
When stock, you should side climb and enter combat with a superior altitude before engaging. Your enemies will render you ineffective if you don't have the height advantage. However, when it's fully upgraded you might omit side-climbing as the plane should generally get you either at the same altitude or above the opponent. WEP is very effective, so use it to get to an effective altitude in the least amount of time. The engine overheats quite fast, but it also cools down rapidly. Don't be afraid to use WEP even if your temperature is yellow or red.&lt;br /&gt;
&lt;br /&gt;
If you're engaging an enemy while you have an energy advantage, you should do everything in your power to keep or regain this advantage while depleting his. The Bf 109 can achieve this through the use of energy traps like rope-a-dopes, and to disengage when a foe avoids your boom. When neither you or the enemy has an advantage, you should avoid head-ons with the least amount of energy waste. Most of the time the enemy tries to get back on your 6 o clock, which drains his energy much more than yours. This gives you the opportunity to extend, climb, or bait him into an energy trap. Should you, however, face an enemy with superior altitude or speed, attempt to evade his booms on you or force him to overshoot.&lt;br /&gt;
&lt;br /&gt;
When it comes to armament you have the choice of a 20 or 30 mm cannon in the engine, and gun pods of the same calibre. The 20 mm gun has good gun characteristics with decent damage and a good ammo count, while the 30 mm deals devastating damage but has a low ammo capacity and a very slow shell velocity. The gun pods aren't recommended in realistic battles as they dramatically decrease the plane's performance.&lt;br /&gt;
&lt;br /&gt;
In Simulator, the Bf 109 G-6 is quite a friendly fighter that can perform many tasks. It offers great flight performance with its smooth handling, adequate speed, and impressive climb rate and turn rate. Its nose-mounted guns do not require any convergence setting, making it very easy to aim. The nose gently slopes down from the windscreen, offering great over-the-nose visibility. The late G models also have an improved canopy side with less frames, and the solid armour headset is replaced by a transparent bulletproof glass, allowing some rear views which is better over the F models. Said bulletproof glass, however, has a thick metal frame, thus you can only see through the middle at a small portion of the tail. Still this is better than not being able to see anything behind at all. There are bombs of 50kg/250kg to choose from which are beneficial for ground-pounding or base-bombing, although these are not its primary objectives. However, the Bf 109 G does have pretty limited cockpit view obstructed by its numerous canopy frames and handles. The inclusion of two 13mm MG131 creates two large, visible bulges on the nose, just in front of the windscreen, obstructing the pilot's downward view. The plane also behaves poorly during takeoffs due to its torquey engine. &lt;br /&gt;
&lt;br /&gt;
Bring at least 30 minutes of fuel for prolonged patrolling and fighting. The convergence does not really matter, it might be anywhere between 250-600 m. Depending on the task you wish to complete (eg destroy enemy attackers), gunpods can be helpful, if available. Although they slightly worsen the flight performance, that extra burst mass can be the difference between a &amp;quot;Hit&amp;quot; and &amp;quot;Aircraft destroyed&amp;quot;. Finally, you can set keys for vertical head movement, as lifting up your head a little helps improving the over-the-nose visibility which helps you to track target.&lt;br /&gt;
&lt;br /&gt;
Taking off in a late Bf 109 is harder than other aircraft, so one should familiarise themselves with the earlier 109s. When taking off, the Bf 109 will shift severely to the left side due to the huge torque, so consider setting keybinds for left and right brakes, as they are more effective at directional control than the rudder while on the ground. As the plane just lifts off the ground it will automatically roll to the left again due to the torque, so you must immediately roll a little right to keep it level, or the left wingtip will strike the ground. &lt;br /&gt;
&lt;br /&gt;
Dogfighting in SB involves everyday RB tactics and manoeuvres such as Immelmann, Split-S, scissor, barrel roll, etc. Note: the Bf 109 handles very sluggishly in the roll axis at low speed, so take this into account if dogfighting at low speed/altitude. You can even pull the elevator fully for maximum agility, but only if you pull gently and gradually will the 109 manoeuvre as you wish. If the stick is pulled harshly and suddenly, the plane will start swaying around and enter a flat spin. The aircraft can quite easily recover from a flat spin by fully deflecting elevators downward and rudder to the opposite side of which the plane is spinning, and wait until it starts a dive and gather some speed to pull up. &lt;br /&gt;
&lt;br /&gt;
* If you want to engage bombers, consider bring gunpods to maximise your damage output. Against late-war heavy bombers like B-17, relying solely on the one central cannon might also work, but that requires more professional evading and longer aiming which is considerably more dangerous, as the bombers you see will be better armed. Choosing between the 30 mm and 20 mm gunpods is up to you. The extra two Mk 108 will significantly boost your one-second burst mass and damage which can be very destructive for experienced pilots doing deflection shots, however the pathetic 35 rounds each gun will not last long in, for example, &amp;quot;destroy enemy bombers&amp;quot; mission where there are ~10 aircraft to down. The pair of MG151 is more balanced in terms of ammo and velocity, although they do not pack as much punch in a short firing window. With the powerful mineshells, 1-3 passes are enough to destroy any aircraft. In fact gunpods can also be helpful in dogfights against fighters, as the slight decrease in performance does not matter a lot in simulator, rather the ability to cripple/destroy the target as soon as you get a chance to is way more important.&lt;br /&gt;
* Landing may need practice for some. It is easy at first: decelerate and descent towards the runway, deploy combat, takeoff, landing flaps and gears in such order, fly at ~210 km/h before touchdown. Now note that you must align the plane with the airstrip correctly prior to touchdown and do not yaw/break one side too much when breaking, as the undercarriages are so close together that they cannot support such lateral force, causing the plane to wobble on the tires dangerously or even tilt towards one side, striking a wingtip into the ground. At last, you can break until the plane reaches a full stop and not worry about propeller strike.&lt;br /&gt;
&lt;br /&gt;
====Specific enemies worth noting====&lt;br /&gt;
&amp;lt;!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--&amp;gt;&lt;br /&gt;
Your worst enemies in the Bf-109 G-6 are the [[Spitfire (Family)|Spitfires]] and the [[P-47 (Family)|P-47D/N/M Thunderbolts]]. The Spitfire can out-turn you at almost all altitudes below 4,000 meters. You have to be really careful when engaging a P-47 with an altitude advantage against you. The best thing you can do in that case is to turn away and keep climbing. If the Thunderbolt dives on you, turn into the head-on, fire a few rounds then use your superior roll rate to do a split-S. If a Spitfire engages you DO NOT try to turn with it! If you try, you will have fallen into their trap, your best defence is similar to the tactics employed against the Thunderbolt, split-S and use your roll rate.&lt;br /&gt;
&lt;br /&gt;
====Counter-tactics====&lt;br /&gt;
&amp;lt;!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)--&amp;gt;&lt;br /&gt;
If you're facing this plane, try to deplete its energy and force the plane either low or high. At higher altitudes, the engine performance is poor at best, and at lower ones, the plane loses energy quickly with no fast means to regain it. Avoid head-ons, as the enemy aircraft can potentially carry up to 3 x 30 mm guns.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely good climb rate, even at high altitudes&lt;br /&gt;
* Very good energy retention&lt;br /&gt;
* Great for stalling out enemies, as the stall control is excellent&lt;br /&gt;
* Good low speed manoeuvrability without gunpods: you'll outurn planes like the P-47s and the early P-51s at low speeds&lt;br /&gt;
* Can research 2 types of gun pods for greatly increased firepower&lt;br /&gt;
* The plane is overall very durable, with armour plates covering the only fuel tank&lt;br /&gt;
* Very powerful engine when using WEP&lt;br /&gt;
* Feels more agile than the [[Fw 190 (Family)|Fw 190s]]&lt;br /&gt;
* Very good radiators for being a late war 109, they're responsive and will keep the engine cooler for way longer than the G-2's&lt;br /&gt;
* Can feature a pair of Br.21 rockets, enabling it to take out even heavy tanks like the US T29 and Soviet IS-2 in tank realistic battles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Engine produces less horsepower on 100% throttle than the Bf 109 G-2, while being about 200 kg heavier&lt;br /&gt;
* Poor armament: unless using gunpods, head-ons should be avoided at all costs&lt;br /&gt;
* Outdated airframe means compression speed and rip speed are lower than most enemies you'll face&lt;br /&gt;
* Undergunned and underpowered when stock&lt;br /&gt;
* Engine still overheats, although not that often as the F or the G-2 model&lt;br /&gt;
* Mounted weaponry/payloads will reduce flight performance significantly&lt;br /&gt;
* Low ammo count, unless using gunpods; which sacrifice flight performance&lt;br /&gt;
* 30 mm MK 108 cannons have too little ammo (35 rpg) to be an effective weapon in a battle&lt;br /&gt;
* Flaps are very sluggish to deploy and they rip at low speed&lt;br /&gt;
* 13 mm machine guns don't hit very hard&lt;br /&gt;
* For Sim, the numerous canopy frames and razorback greatly limit the all-round view, and huge engine torque causes severe turning when taking off&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The Messerschmitt Bf 109 was a single-seat monoplane fighter used by the Luftwaffe before and during WWII. It was used as a fighter, interceptor, high-altitude interceptor, fighter-bomber and reconnaissance aircraft.&lt;br /&gt;
&lt;br /&gt;
The Bf 109 G-6 &amp;quot;Gustav&amp;quot; was the most mass-produced variant of the Gustav series. It entered production in the late Autumn of 1942, and was initially designed as a universal platform which could be quickly converted to various roles as needed in field conditions. The G-6 was also equipped with improved engines, either with MW 50 methanol-water injection, or the high-altitude GM-1 nitrous oxide injection. The DB 605AS engine, which used 96-octane fuel, as opposed to 87-octane, could reach over 2,000 HP at 500 m and 1,800 HP at 5,000 m. These variants were designated Bf 109G-6/AS. The armoured seat had a transparent seat back, which significantly improved visibility. A total of 700 /AS aircraft were produced.&lt;br /&gt;
&lt;br /&gt;
In addition to those changes, the G-6 was also the first to house the 30mm MK 108 cannon, which had 60 specially designed incendiary shells. A single hit was usually enough to destroy a single-seat fighter, most bombers needing no more than 4 or 5 hits.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* Skin and Camouflages for the [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=fighter&amp;amp;vehicle=bf-109g-6 {{PAGENAME}}] in Warthunder Live.&lt;br /&gt;
&lt;br /&gt;
[[File:Bf 109 G-6 Erica Hartmann.mp4|thumb|&amp;quot;Erica Hartmann&amp;quot; collaboration camouflage|none]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* North American [[P-51 (Family)|P-51]] Mustang&lt;br /&gt;
* Grumman [[F6F (Family)|F6F]] Hellcat&lt;br /&gt;
* Focke-Wulf [[Fw 190 (Family)|Fw 190]]&lt;br /&gt;
* Kawasaki [[Ki-61 (Family)|Ki-61]]&lt;br /&gt;
* Fiat [[G.55 serie 1|G.55]]&lt;br /&gt;
* Macchi [[C.205N2|C.205]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/316100-messerschmitt-bf-109-g-6/ Official data sheet - more details about the performance]&lt;br /&gt;
* [[wt:en/news/3202--en|[Warrior Profile] Ace of the Month - July - Captain Alexandru Şerbănescu]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer BFW}}&lt;br /&gt;
{{Germany fighters}}&lt;/div&gt;</summary>
		<author><name>U12635407</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Bf_109_G-6_(Sweden)&amp;diff=104573</id>
		<title>Bf 109 G-6 (Sweden)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Bf_109_G-6_(Sweden)&amp;diff=104573"/>
				<updated>2021-06-03T05:56:29Z</updated>
		
		<summary type="html">&lt;p&gt;U12635407: Made a start for the description and for the pros &amp;amp; cons section. General info etc. are still heavily work in progress.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=bf-109g-6_finland&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Swedish fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Red Skies&amp;quot;]]. The performance is virtually identical to the other Bf 109 G-6 in the German tech tree. Main differences between the 2 are repair cost, price and camouflage.&lt;br /&gt;
&lt;br /&gt;
The Finnish Messerschmitt is one of the 159 units of German Bf 109s that arrived to the use of the Finnish air force during the continuation war, out of those 159 units 109 were G-6 models. The model in-game carries the designation number MT-422.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| _ || _ || _ || _ || _     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || &amp;gt; ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MK 108 (30 mm)|MG 151 (20 mm)|MG 131 (13 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 20 mm MG 151 cannon, nose-mounted (200 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)&lt;br /&gt;
** 1 x 30 mm MK 108 cannon, nose-mounted (65 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|SC50JA (50 kg)|SC250JA (250 kg)|Wfr.Gr.21|MK 108 (30 mm)|MG 151 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 4 x 50 kg SC50JA bombs (200 kg total)&lt;br /&gt;
* 1 x 250 kg SC250JA bomb (250 kg total)&lt;br /&gt;
* 2 x 30 mm MK 108 cannons (35 rpg = 70 total)&lt;br /&gt;
* 2 x 20 mm MG 151 cannons (135 rpg = 270 total)&lt;br /&gt;
* 2 x Wfr.Gr.21 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Better repair cost then its counterpart in the German tech tree&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Sweden fighters}}&lt;br /&gt;
{{Sweden premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U12635407</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BM-13N&amp;diff=103666</id>
		<title>BM-13N</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BM-13N&amp;diff=103666"/>
				<updated>2021-05-25T12:56:06Z</updated>
		
		<summary type="html">&lt;p&gt;U12635407: Added a point to P&amp;amp;C and Usage in battles sections. The BR should also be updated (no idea how to do that myself), it was lowered from 3.7 to 3.3 AB/RB/SB&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_bm_13n&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=items_BM-13N (USSR)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''--&amp;gt;&lt;br /&gt;
The '''{{specs|name}}''' is a premium gift Rank {{specs|rank}} Soviet tank destroyer {{Battle-rating}} also known as &amp;quot;Katyusha&amp;quot;. It was introduced during [[Update 1.67 &amp;quot;Assault&amp;quot;]] as part of the [[wt:en/news/4687-vday-bm-13n-say-hello-from-katyusha-en|2017 Victory Day Event]]. The vehicle is unlocked during the event by destroying five vehicles using the [[BM-8-24]]. It later returned as part of the [[wt:en/news/7007-market-trophies-with-a-user-created-hot-tracks-camouflage-en|Hot Tracks trophy]] and is currently only obtainable from different trophies or the [[War Thunder Market|marketplace]] via a coupon.&lt;br /&gt;
&lt;br /&gt;
One of the most unusual vehicle in game, to say the least. Not only is its truck-based configuration not the most common, it also uses 16 x 132 mm M13 rockets as a main armament, has limited traverse, only 2 crew member, and a gun depression of +8°. The last is somewhat compensated by its ability to lean forwards with a [[hydropneumatic suspension|hydropneumatic suspension system]] found on some Rank 5 vehicles. Its gameplay is somewhat comparable to other unique premium machines such as the [[Calliope|T34 ''Calliope'']] or [[Panzerwerfer 42]], but remains a rather unique experience. &lt;br /&gt;
&lt;br /&gt;
The Katyusha is an artillery piece, belonging more in an artillery formation than in a tank battle. One should stay at a distance from the enemy since its rockets have a blind zone of about 250 meters in front of the truck when moving on a flat surface. This is best used as it was back in the days: to support allies. Best used in RB, it is a nasty surprise.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Roof)&lt;br /&gt;
* Structural steel (Chassis and driver's cabin)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Chassis || 5 mm || 5 mm || 5 mm || 5 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cabin || 1 mm (77-86°) ''Hood'' &amp;lt;br&amp;gt; 4 mm (38°) ''Driver's windows'' || 1 mm (1-8°) || 4 mm (86°) || 4 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Wheels are 2 mm thick.&lt;br /&gt;
* No armour in front grille, simple 7.62 mm machine gun rounds can enter and damage the engine.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 134|rbMinHp= 83}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M13}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M13|132 mm M13 rockets]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 16 || rowspan=&amp;quot;2&amp;quot; | +8°/+45° || rowspan=&amp;quot;2&amp;quot; | ±10° || rowspan=&amp;quot;2&amp;quot; | N/A || 4.2 || 5.8 || 10.4 || 11.5 || 12.2 || rowspan=&amp;quot;2&amp;quot; | 10.4 || rowspan=&amp;quot;2&amp;quot; | 9.2 || rowspan=&amp;quot;2&amp;quot; | 8.5 || rowspan=&amp;quot;2&amp;quot; | 8.0&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.2 || 4.9 || 6.0 || 6.6 || 7.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| M-13 || Rocket || 40 || 40 || 40 || 40 || 40 || 40&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M-13 || Rocket || 355 || 42 || 0.0 || 0.1 || 4,900 || 79° || 80° || 81°&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''16''' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Rockets deplete right to left, columns first&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two main ways to use the Katyusha:&lt;br /&gt;
&lt;br /&gt;
'''''Artillery'''''&amp;lt;br&amp;gt;&lt;br /&gt;
This truck is a real killer in an open field, provided it could hit its target before it is noticed. Since its main sight lack ranging marks, one should estimate the correct angle, shoot a rocket, watch where it lands, adjust fire, retry it as many time as it needs. Do not take too much time at range finding since a single shot can end your day. Once the correct angle is found, '''unleash hell''' on your enemies, blinding them with dust lifting up from the ground, detonating ammo racks and blasting off tracks. This is basically an intelligent artillery barrage. Once all rockets are fired, fall back behind ally lines, find a captured objective to reload at, repeat.&lt;br /&gt;
&lt;br /&gt;
'''''Ambusher'''''&amp;lt;br&amp;gt;&lt;br /&gt;
Best used in an urban combat scenario, when your team is losing. In these kind of times, enemies often rush the base/objectives without watching corners very well. This is your chance: find yourself a pile of rubble and lift the rear of the truck on it in such a way that you can fire right in front of you, past the corner. When an enemy passes by, spread it with rockets until it dies, using your good rate of fire. This tactic is often a last resort since you're cornered and encircled, you may kill 1 or more enemy if you're lucky but you will eventually be spotted or run out of rockets.&lt;br /&gt;
&lt;br /&gt;
When firing, try to aim for these:&lt;br /&gt;
&lt;br /&gt;
* '''Tank's bellies''': since almost no tank has more than 40 mm of armour underneat, it can disable them.&lt;br /&gt;
* '''Tracks''': To immobilize your foes, providing your allies a chance to finish them off. Some tanks store ammo over the tracks, it can detonate them.&lt;br /&gt;
* '''Gun barrel''': Blasting off your ennemy's gun barrell will incapacitate it from effectively firing back at your allies.&lt;br /&gt;
* '''Engine deck''': Can disable a tank's engine, in the best case scenario igniting it.&lt;br /&gt;
* '''Turret front'''/ '''Commander's hatch''': Many tanks have weak top armour, use it to your advantage.&lt;br /&gt;
* '''Hull roofs''': Same as with turrets the hull top armor is usually weak, an easy way to knock out the driver and immobilize your target.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful 132 mm rockets that can pierce 40 mm of steel&lt;br /&gt;
* High fire rate&lt;br /&gt;
* Moderate speed&lt;br /&gt;
* High velocity rockets&lt;br /&gt;
* Adjustable suspension&lt;br /&gt;
* Can be used in deceptions: A similar model is used as decorations on some maps, without rockets and add-on armour plate is lifted, which may allow the player to hide. Works better when in group of 2 or more.&lt;br /&gt;
* Relatively rare vehicle to see on the battlefield, thus it has a certain element of surprise.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Horribly protected against artillery and planes, team kills are frequent due to this&lt;br /&gt;
* Distinguishable firing signature&lt;br /&gt;
* Lacks of other armaments beside rockets&lt;br /&gt;
* Bad gun traverse&lt;br /&gt;
* Low rocket supply of 16&lt;br /&gt;
* Technically has the worst gun depression in game of +8°&lt;br /&gt;
* Large dead zone in front of vehicle up to 250 meters on default suspension adjustment&lt;br /&gt;
* The only 2 crew members are barely protected&lt;br /&gt;
* Little to no armour, as expected from a truck&lt;br /&gt;
* Has issues traversing rough terrains, to be expected from a wheeled vehicle&lt;br /&gt;
&lt;br /&gt;
* Effectively built and intended as an indirect fire weapon, but no game mechanics exist in War thunder currently to support this playstyle.&lt;br /&gt;
* No additional camouflages available&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The concept of a multiple rocket launcher system came about in June 1938, when the Soviet Jet Propulsion Research Institute was authorized by the Main Artillery Directorate to develop such system for the RS-132 rocket in use on their aircraft. A prototype by I. Gvay in Chelyabinsk was tried and fired M-132 rockets on ZiS-5 trucks, though these were unstable and were revised on the proposals of V.N. Galkovskiy to mount the launching rails longitudinally. Testing for the newly made prototype began at the end of 1938, firing 233 rounds in a couple of salvos. The rockets were found to be able to hit up to 5,500 meters out, but the system was not looked fondly upon by the artillery branch. It took 50 minutes to load 24 rockets onto the launching rail, while a regular artillery cannon and howitzer can fire about a hundred in the same time at a sustained rate. &lt;br /&gt;
&lt;br /&gt;
Testing continued up until 1940 and with a prototype of a truck with the launch rails on the back. The design was approved for production before Germany invaded the Soviet Union in June 1941, and mass-production began after the first month of the war, where the multiple rocket launchers proved very successful. During the war, the launchers were taken with much secrecy and operated by specialized troops such as the NKVD who do not even know its true name. Through the presence of a &amp;quot;K&amp;quot; on the vehicles from the Komintern Factory, the soldiers operating decided to nickname these launchers ''&amp;quot;Katyusha&amp;quot;'' after a popular wartime song of the same name. Up to 3,237 of all types of Katyusha launchers were produced from 1941 to the end of 1942, and more than 10,000 were made by the end of the war.&lt;br /&gt;
&lt;br /&gt;
===Advantages and disadvantages===&lt;br /&gt;
Compared to the contemporary artillery systems of the time, the multiple rocket launcher system presented a different kind of artillery barrages used in the field. Advantages the multiple rocket launcher was that they were simple, extremely effective in saturation bombardment, fires lots of ordnance in a small time span, and were usually attached to mobile vehicles that can permit a quick retreat after firing to prevent counter-battery firing. Disadvantages with the system was that the rockets took a long time to reload, less accurate than regular artillery guns, and cannot sustain fire for a long period of time. However, in the battlefield, the multiple rocket launcher induces a greater psychological effect onto the targets on the receiving end due to the heavy amount of explosives able to be delivered in a short time. A battery of only four launchers could deliver their salvos of about 4.35 tons of explosives in a span of no longer than 10 seconds at a 400,000 square meter area.&lt;br /&gt;
&lt;br /&gt;
===Designations===&lt;br /&gt;
Multiple variants of the multiple rocket launcher system were made in the course of the war as the design is simply the attachment of launch rails onto a variety of vehicles. Each vehicle has different names that follows a template to distinguish their types. &lt;br /&gt;
&lt;br /&gt;
* &amp;quot;BM-x-y&amp;quot; indicates a ground vehicle.&lt;br /&gt;
* &amp;quot;M-x-y&amp;quot; indicates a towed variant.&lt;br /&gt;
* &amp;quot;y-M-x&amp;quot; indicates a naval variant.&lt;br /&gt;
&lt;br /&gt;
and &amp;quot;x&amp;quot; stands for the missile model while &amp;quot;y&amp;quot; stands for the number of launch rails available for the launcher variant. For example, the BM-8-24 indicates a ground vehicle firing M-8 rockets with 24 rails available to mount on.&lt;br /&gt;
&lt;br /&gt;
Vehicles using the Katyusha launchers range from trucks, cars, and tanks. The production started with trucks such as the ZiS-6, then moving on to STZ-5 artillery tractors, then on Allied Lend-Lease vehicles. The 82 mm M-8 rockets, which saw service in August 1941, was the most popular rocket variant and saw use on the trucks and even tanks, which would make the '''BM-8-24''' rocket launcher tank mounted on the [[T-60]] light tank. Another attempt with tank mounting was with a [[KV-1 (Family)|KV-1]] heavy tank as the ''KV-1K'', but as a waste of heavy armour, this was scrapped.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The Katyusha rocket launchers first saw service during the opening of Operation Barbarossa against Germany. On July 14, 1941, under the experimental battery commanded by Captain Ivan Flyorov, seven launchers were used in Rudnya and were able to cause massive destruction to the Germans in the town before they fled in panic. This success prompted the Red Army to build up more Katyushas in their inventory and raise more batteries and regiments for the vehicle. All these units were under NKVD control for secrecy until the Germans reveal their own multiple rocket launcher system, the Nebelwerfer. The Germans nicknamed the Katyusha launchers ''&amp;quot;Stalin's Orgel&amp;quot;'', literally &amp;quot;Stalin's Organ&amp;quot; after Joseph Stalin and how the launchers are organized in a way which looks like a church organ. This German nickname became widely known in other areas in Western Europe. By the end of 1941, eight regiments and 37 independent battalions were available with a count of 554 Katyushas total.&lt;br /&gt;
&lt;br /&gt;
The rocket launchers continue to become more integrated into the rest of the army as the war continued. Heavy mortar battalions were armed with the newer M-30 rocket launchers with heavy 300 mm M-30 rockets in June 1942. In July, a battalion of rocket launchers was added to the tank corps. The organization and equipment of these mortar battalions equipped with the Katyusha continue to increase and by the end of the war in 57 regiments, about 518 batteries of Katyusha launchers were available.&lt;br /&gt;
&lt;br /&gt;
===Legacy===&lt;br /&gt;
The Katyusha launchers, issued in large numbers in the Eastern Front, was largely successful in the strategic effect of the war, granting the Soviet Union the ability to lay down a very heavy and shocking bombardment very quickly. The success of the system prompted many other countries to pursuit such a system as well, such as the modified [[Calliope|T34 Calliope]] based off the Sherman and the Germans [[Panzerwerfer 42]]s. Today, the multiple rocket launcher system is still widespread with the implementation of newer technology, rockets, and missiles that makes the rocket launcher system a very potent weapon to anyone on the receiving end.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=tank&amp;amp;vehicleClass=tank_destroyer&amp;amp;vehicle=ussr_bm_13n Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Wallpaper BM-13NKatyusha.jpg|300px|none|War Thunder event announcement image]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|ifSt7zyLw8o|'''The Shooting Range #47''' - ''Metal Beasts'' section at 03:28 discusses the BM-13N.|0bWt81vhIyY|'''Katyusha Rocket Artillery''' (sound warning) - ''Colonel Thyran''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Calliope]]&lt;br /&gt;
* [[Panzerwerfer 42]]&lt;br /&gt;
* [[BM-8-24]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4687-vday-bm-13n-say-hello-from-katyusha-en|[Event] BM-13N: Say Hello from Katyusha!]]&lt;br /&gt;
* [[Wikipedia:Katyusha_rocket_launcher|[Wikipedia] Katyusha rocket launcher]]&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;br /&gt;
{{USSR premium ground vehicles}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U12635407</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=I-153P&amp;diff=100247</id>
		<title>I-153P</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=I-153P&amp;diff=100247"/>
				<updated>2021-04-09T04:58:09Z</updated>
		
		<summary type="html">&lt;p&gt;U12635407: Added a pro regarding the speed &amp;amp; suspended armaments into the Pros &amp;amp; Cons section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium Soviet biplane '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = I-15 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=i-153p&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_i-153p.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Soviet fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
There is one thing you need to know about the I-153; you will out turn everything it fights. Not a single plane the Chaika fights will win against the I-153P in a turn fight. At a BR of 3.0, however, the Chaika's once moderate speed is now very bad. Nearly every plane will be faster; especially due to how the Chaika locks up at high speed, making it extremely difficult to manoeuvre at high speed. However, plenty of people underestimate the lowly Chaika, and attempt to turn with it. If you notice someone is trying to turn fight you, simply out turn them and light them up with 2 x 20 mm. However, bear in mind the Chaika is also more fragile than most planes in the game; a single 20 mm shot on it is almost always death.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,850 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 425 || 411 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 13.7 || 14.4 || 11.4 || 11.4 || rowspan=&amp;quot;2&amp;quot; | 274&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 466 || 444 || 13.1 || 13.3 || 19.7 || 15.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~13 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 180 || &amp;lt; 240 || &amp;lt; 380 || &amp;gt; 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 8 mm Steel - Plating behind pilot's seat&lt;br /&gt;
* No armour glazing&lt;br /&gt;
* Critical components located at front of aircraft (fuel, pilot, engine, controls)&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShVAK (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm ShVAK cannons, nose-mounted (150 rpg = 300 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FAB-50sv (50 kg)|RS-82|RBS-82}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 4 x 50 kg FAB-50sv bombs (200 kg total)&lt;br /&gt;
* 8 x RS-82 rockets&lt;br /&gt;
* 8 x RBS-82 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Unlike other I-15 that are armed with 7.62 mm machine guns, the {{PAGENAME}} with its 20 mm calibre has comparatively few shells in the gun's magazine, so while the 20 mm can be used to easily destroy enemies, it will require good shot accuracy to make the most of the limited ammunition.&lt;br /&gt;
&lt;br /&gt;
The I-153 can be used in turnfighting, bomber intercepting and ground pounding. Like in AB and RB, it is excellent in turning tightly and continuously, and it has lovely low-speed handling and low stall speeds (unlike its successor I-16), making it a great starter plane for Sim. However it does have its drawbacks: the rather large nose blocks the visibility a lot, offering very poor over-the-nose visibility which is a disadvantage in a turn fight, because when leading a shot the enemy will always get obstructed by the engine, forcing the player to guess the shot. Also its upper wings will get in the way when you look aside.&lt;br /&gt;
&lt;br /&gt;
Note: it is recommended to set the convergence within 300 m, with vertical convergence on, because the majority of turnfights happen at that range or closer.&lt;br /&gt;
&lt;br /&gt;
Before engaging a fight, it is better to have an altitude advantage first. When approaching the fight try to figure out which is your teammate and which is the enemy, to avoid going for a second pass, as the energy retention of the I-153 is rather slow. Also pick your target carefully. For easier aiming, you want to go for those unmanoeuvrable twin engine aircraft like [[Ju 88 (Family)|Ju 88]] or [[Ki-45 (Family)|Ki-45]], or bombers if there are any. Given the bad forward visibility of the I-153, these are the best options as they are quite slow and sluggish, and are a bigger target to hit. However getting hits on them doesn't mean good damage, so you must be patient. When dealing with fighters, it is way harder to aim. The elevator control of the I-153 is extremely sensitive, giving it good manoeuvrability, but at the same time, bad handling. The I-153 will respond in a very fast turn upon moving your stick/mouse by a little bit, which makes tracking nimble planes quite hard. But once you get used to it, try to lure every enemy into a turnfight, as that is where the I-153 shines. A few hits with the ShVAK will be enough to critically damage the enemy. If you find an enemy at your six, utilise your great roll rate to do defensive manoeuvres like scissors to make them overshoot. Or you can simply do tight turns, most monoplanes won't be able to cut inside your turn and they might disengage.&lt;br /&gt;
&lt;br /&gt;
If you are not very experienced in Sim, you can also go for even bigger targets (bombers) for easier aiming. However you want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. DO NOT follow behind a bomber's six unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself stationary for the tail gunners, and you will be showered with bullets. Your big radial engine will usually get damaged. Instead, before attacking, get an altitude advantage over the bomber by flying around 2 km above it. The best position for an attack is from the bomber's high six so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window might seem inadequate to do anything, but with an accurate burst on the engine the twin ShVAK can damage it badly. With an engine damaged most bombers cannot go far. Remember that it also has 8 x RS82 rockets, and when fired in a volley at a bomber, one of them is bound to make impact. All it takes is one to bring down even the mighty [[BV 238]].&lt;br /&gt;
&lt;br /&gt;
Ground pounding ability is average as there is only light bombs and rockets. The 8 rockets, with accurate aiming, can destroy 4 targets, whether they be tanks or pillboxes. The small 50 kg bombs can be used on light pillboxes. Once the suspended armaments are gone, the 4 MGs are good for killing soft targets like trucks, artillery and AA cars.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
[[Ki-27 otsu|Ki-27]], [[N1K1]], [[He 51 (Family)|He 51]], [[Gladiator (Family)|Gladiator]], etc:&lt;br /&gt;
&lt;br /&gt;
Those commonly seen planes are equally good at turnfights and will be a hard target to down since they are very small and agile. To deal with them you need to practice leading and deflection shots, plus manoeuvres like barrel rolls and scissors. Fortunately they can be damaged easily by your ShVAK.&lt;br /&gt;
&lt;br /&gt;
[[Do 17 Z-2|Do 17 Z]]:&lt;br /&gt;
&lt;br /&gt;
This early twin engine plane always shows up as an AI controlled recon aircraft that you have to down, which is good news as AI won't manoeuvre aggressively. However this plane is extremely durable even for the twin ShVAK. When it shows up as an AI, deflection shots are not recommended as the small shooting windows really does nothing. Instead, try disabling its 2 gunners first, then just sit behind it and burst on its wings and engines. When attacking the gunners try to not get your engine damaged by pulling evasive manoeuvres as soon as the bullets come close, since the Do 17 can outrun the I-153 in a level flight.&lt;br /&gt;
&lt;br /&gt;
[[He 111 H-6]]:&lt;br /&gt;
&lt;br /&gt;
This bomber is not only quite durable, but also pretty fast. In level flight it can outrun the I-153 rather easily. Avoid being on its six as it will have at least 2 x 7.92 mm MG facing its tail, and their rapid firerate and good penetration is a big threat. Either go for a head-on or use deflection shooting and aim for its engines. If you cannot keep up with it, disengage. If it flies far higher than you, change your target.&lt;br /&gt;
&lt;br /&gt;
[[Sunderland Mk IIIa|Sunderland]]:&lt;br /&gt;
&lt;br /&gt;
This flying boat is like a low-tier [[Be-6]]. Its huge fuselage is very spacious and can absorb lots of bullets and shells. It also has lethal defensive firepower: two 7.7 mm in the nose, four forward-facing, two on the top and four at the tail, so attacking from behind, in front or above aren't the best options. Dive under it and suddenly pull up to shoot its defenceless underpart. Aim at the large wings and engines, avoid shooting the fuselage.&lt;br /&gt;
&lt;br /&gt;
[[He 100 D-1|He 100]], [[Bf 109 E-1|Bf 109 E]]/[[Bf 109 F-1|F]], [[A6M2]]:&lt;br /&gt;
&lt;br /&gt;
These planes might not be able to out-turn the I-153, but they can easily outrun it as the I-153 is slower. These fighters will usually BnZ you, so you must constantly look above and behind you. If they are diving on you, do what you do in realistic: use your roll rate and dodge under their negative G areas. Most players will try to follow up, if not immediately losing track of you. Several dodges might make them impatient and if they really start to turn with you, they are already dead.&lt;br /&gt;
&lt;br /&gt;
====Counter-tactics====&lt;br /&gt;
&amp;lt;!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)--&amp;gt;&lt;br /&gt;
Should you be facing an I-153P, whatever you do, do not attempt to engage in a turn fight. The little biplane is more than capable of out turning even the A6M2 Reisen. Calmly deploy Boom &amp;amp; Zoom tactics against it; fly in from above, light it up, and fly away. Try not to keep yourself level for too long, as there is a chance it will be able to hit you if you speed away. It has a moderate climbrate too and will climb after you with relative effectiveness if you fly back up after the &amp;quot;zoom&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Low stall speed&lt;br /&gt;
* Good roll rate&lt;br /&gt;
* Great turn speed&lt;br /&gt;
* Great armament consisting of 2 x 20 mm cannons&lt;br /&gt;
* Easily underestimated&lt;br /&gt;
* Thanks to great agility and suspended armaments the Chaika can work as very nimble CAS&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow&lt;br /&gt;
* Very vulnerable against enemy guns it faces&lt;br /&gt;
* Poor energy retention&lt;br /&gt;
* Good climb rate against biplanes, but not against advanced monoplanes&lt;br /&gt;
* Less effective belts for ShVAKs (An issue shared by I-16s type 27 and 28.)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The I-153P Chaika (Seagull) was a Soviet biplane fighter of the 1930s and 1940s. It was created by the Polikarpov Design Bureau in 1938. It is a modification (3rd variant) of the earlier I-15 fighter, as shown in the designation. The Chaika was considered to be the fastest biplane in the world. However, at the start of hostilities between the Soviet Union and Germany, the I-153 could not compete on equal terms with the German Messerschmitt Bf-109 and therefore was mainly used in ground attack roles.&lt;br /&gt;
&lt;br /&gt;
For many years, Soviet pilots considered the I-16 to be the most dangerous aircraft in a spin. Therefore, when flight testing the I-153 with the M-25 engine in March and April of 1939, the VVS Command paid special attention to its spin characteristics. Initially, the matter remained unresolved. However, in the summer of 1939, when the new aircraft saw action against the Japanese in Mongolia, NII VVS returned to this crucial point. Test results were disappointing. By the third full rotation the I-153 would go into a flat spin; the engine would cease by the fifth formation, after which spin recovery would become extremely difficult. Lowering the landing gear in order to shift the center of gravity did not help. The Chaika still took a significant amount of time to recover.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=fighter&amp;amp;vehicle=i-153p Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|1WIdbHr_adc|'''Premium Series. {{PAGENAME}}. Quick Defeat!''' - ''Joseph 2000''|7d-Kop_sGt8|'''The Shooting Range #162''' - ''Pages of History'' section at 04:44 discusses the I-153.|diDr1Delr-E|'''Premium Review: {{PAGENAME}}'''  - ''Jengar''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[I-15 (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[I-16 type 17 (China)]]&lt;br /&gt;
* [[I-16 type 27]]&lt;br /&gt;
* [[I-16 type 28]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/2768/current|[Vehicle Profile] Polikarpov I-153]]&lt;br /&gt;
* [[wikipedia:Polikarpov_I-153|[Wikipedia] Polikarpov I-153]]&lt;br /&gt;
* [https://www.airvectors.net/avpkpv.html#m2 &amp;lt;nowiki&amp;gt;[Air Vectors]&amp;lt;/nowiki&amp;gt; Polikarpov Fighters - I-15 / I-152 / I-153]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Polikarpov}}&lt;br /&gt;
{{USSR fighters}}&lt;br /&gt;
{{USSR premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U12635407</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ITP_(M-1)&amp;diff=99673</id>
		<title>ITP (M-1)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ITP_(M-1)&amp;diff=99673"/>
				<updated>2021-03-31T19:14:02Z</updated>
		
		<summary type="html">&lt;p&gt;U12635407: Added a point about the high repair cost to the Cons section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=itp_m1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet fighter {{Battle-rating}}. It was introduced during [[Update &amp;quot;Hot Tracks&amp;quot;]] as a reward for [[Battle Pass: Season II, &amp;quot;Steel Centurion&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,100 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 658 || 639 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 21.9 || 22.6 || 12.6 || 12.4 || rowspan=&amp;quot;2&amp;quot; | 395&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 695 || 676 || 20.2 || 21.0 || 17.8 || 15.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 365 || 345 || 260 || ~13 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 320 || &amp;lt; 250 || &amp;lt; 500 || &amp;gt; 320&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 13 mm steel seat&lt;br /&gt;
* Self-sealing fuel tanks (1 under pilot, 1 under 37 mm cannon breech, 1 in each wing)&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|SH-37 (37 mm)|ShVAK (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 37 mm SH-37 cannon, nose-mounted (50 rpg)&lt;br /&gt;
* 2 x 20 mm ShVAK cannons, nose-mounted (200 rpg = 400 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FAB-50sv (50 kg)|FAB-100sv (100 kg)|RBS-82|RS-82}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 100 kg FAB-100sv bombs (200 kg total)&lt;br /&gt;
* 4 x 50 kg FAB-50sv bombs (200 kg total)&lt;br /&gt;
* 8 x RS-82 rockets&lt;br /&gt;
* 8 x RBS-82 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful armament, can destroy even the most armoured air targets with just a small burst&lt;br /&gt;
* Quite manoeuvrable&lt;br /&gt;
* As a premium aircraft, has better SL and RP multipliers&lt;br /&gt;
* ShVAKS have a high rate of fire&lt;br /&gt;
* 37 mm cannon has a rather generous amount of ammo (50 rounds)&lt;br /&gt;
* 37 mm cannon can load Armored targets belts, capable of penetrating up to 60 mm of armour&lt;br /&gt;
* In addition to the 37 mm cannon, can carry bombs and rockets, allowing to to be useful in ground battles&lt;br /&gt;
* Minimum fuel load is 30 minutes&lt;br /&gt;
* Great climb rate, can manage 30 degrees with WEP&lt;br /&gt;
* From a distance, can be mistaken for a MiG-3, allowing you to take the upper hand&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Liquid cooling system is located in the wings, allowing it to easily be hit&lt;br /&gt;
* Only one 13 mm steel plate protecting the pilot, can easily be pilot sniped&lt;br /&gt;
* Forward acceleration isn't very good compared to other aircraft of a similar BR&lt;br /&gt;
* Engine overheats at 100% throttle&lt;br /&gt;
&lt;br /&gt;
* 37 mm cannon is inaccurate, making it hard to use&lt;br /&gt;
&lt;br /&gt;
* 37 mm cannon overheats after just 6 shots&lt;br /&gt;
* High repair cost penalizes for careless flying&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
=== [[wt:en/news/7061-development-battle-pass-vehicles-itp-m-1-en|Devblog]] ===&lt;br /&gt;
At the end of 1940, the aircraft designer Nikolai Polikarpov came up with the initiative to create a fundamentally new combat aircraft for Soviet aviation - a fighter with heavy cannon armament, that could fulfill tasks typical for heavy fighters and attack aircraft, while possessing the flight characteristics of a light single-engine monoplane fighter. The military accepted Polikarpov's idea with interest, formulating tasks for the future aircraft, such as effective air combat, including the destruction of bombers, aerial destruction of tanks and armored vehicles, as well as escort missions. The assembly of the first prototype began in May of 1941, however, due to the rapid offensive from the enemy towards Moscow, production had to be evacuated to Novosibirsk, Siberia, where the test unit was completed. &lt;br /&gt;
&lt;br /&gt;
ITP (M-1) (ITP is for “heavy cannon fighter”) was a monoplane fighter with a 1,650 hp M-107P engine, the armament of the aircraft consisted of a 37mm Sh-37 motor-mounted gun and a pair of 20mm ShVAK cannons. Flight tests began in February 1942, but were not fully completed due to engine problems. A little later, versions with the M-107A and the AM-37 engines were tested, on the second prototype, the 37mm cannon was replaced with another ShVAK cannon. Work on the ITP project was interrupted due to the untimely death of the Soviet &amp;quot;king of fighters&amp;quot; in 1944.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;175&amp;quot;&amp;gt;&lt;br /&gt;
File:ITP (M-1) WTWallpaper 01.jpg|&lt;br /&gt;
File:ITP (M-1) WTWallpaper 02.jpg|&lt;br /&gt;
File:ITP (M-1) WTWallpaper 03.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|9ffyPCaxp9k|'''Battle Pass Vehicles''' discusses the {{PAGENAME}} at 03:20 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Polikarpov}}&lt;br /&gt;
{{USSR fighters}}&lt;br /&gt;
{{USSR premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U12635407</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BM-13N&amp;diff=96290</id>
		<title>BM-13N</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BM-13N&amp;diff=96290"/>
				<updated>2021-03-09T09:04:15Z</updated>
		
		<summary type="html">&lt;p&gt;U12635407: /* Pros and cons */ Added a point about the sight.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_bm_13n&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=items_BM-13N (USSR)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''--&amp;gt;&lt;br /&gt;
The '''{{specs|name}}''' is a premium gift Rank {{specs|rank}} Soviet tank destroyer {{Battle-rating}} also known as &amp;quot;Katyusha&amp;quot;. It was introduced during [[Update 1.67 &amp;quot;Assault&amp;quot;]] as part of the [[wt:en/news/4687-vday-bm-13n-say-hello-from-katyusha-en|2017 Victory Day Event]]. The vehicle is unlocked during the event by destroying five vehicles using the [[BM-8-24]]. It later returned as part of the [[wt:en/news/7007-market-trophies-with-a-user-created-hot-tracks-camouflage-en|Hot Tracks trophy]] and is currently only obtainable from different trophies or the [[War Thunder Market|marketplace]] via a coupon.&lt;br /&gt;
&lt;br /&gt;
One of the most unusual vehicle in game, to say the least. Not only is its truck-based configuration not the most common, it also uses 16 x 132 mm M13 rockets as a main armament, has limited traverse, only 2 crew member, and a gun depression of +8°. The last is somewhat compensated by its ability to lean forwards with a [[hydropneumatic suspension|hydropneumatic suspension system]] found on some Rank 5 vehicles. Its gameplay is somewhat comparable to other unique premium machines such as the [[Calliope|T34 ''Calliope'']] or [[Panzerwerfer 42]], but remains a rather unique experience. &lt;br /&gt;
&lt;br /&gt;
The Katyusha is an artillery piece, belonging more in an artillery formation than in a tank battle. One should stay at a distance from the enemy since its rockets have a blind zone of about 250 meters in front of the truck when moving on a flat surface. This is best used as it was back in the days: to support allies. Best used in RB, it is a nasty surprise.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Roof)&lt;br /&gt;
* Structural steel (Chassis and driver's cabin)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Chassis || 5 mm || 5 mm || 5 mm || 5 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cabin || 1 mm (77-86°) ''Hood'' &amp;lt;br&amp;gt; 4 mm (38°) ''Driver's windows'' || 1 mm (1-8°) || 4 mm (86°) || 4 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Wheels are 2 mm thick.&lt;br /&gt;
* No armour in front grille, simple 7.62 mm machine gun rounds can enter and damage the engine.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 134|rbMinHp= 83}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M13}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M13|132 mm M13 rockets]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 16 || rowspan=&amp;quot;2&amp;quot; | +8°/+45° || rowspan=&amp;quot;2&amp;quot; | ±10° || rowspan=&amp;quot;2&amp;quot; | N/A || 4.2 || 5.8 || 10.4 || 11.5 || 12.2 || rowspan=&amp;quot;2&amp;quot; | 10.4 || rowspan=&amp;quot;2&amp;quot; | 9.2 || rowspan=&amp;quot;2&amp;quot; | 8.5 || rowspan=&amp;quot;2&amp;quot; | 8.0&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.2 || 4.9 || 6.0 || 6.6 || 7.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| M-13 || Rocket || 40 || 40 || 40 || 40 || 40 || 40&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M-13 || Rocket || 355 || 42 || 0.0 || 0.1 || 4,900 || 79° || 80° || 81°&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''16''' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Rockets deplete right to left, columns first&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two main ways to use the Katyusha:&lt;br /&gt;
&lt;br /&gt;
'''''Artillery'''''&amp;lt;br&amp;gt;&lt;br /&gt;
This truck is a real killer in an open field, provided it could hit its target before it is noticed. Since its main sight lack ranging marks, one should estimate the correct angle, shoot a rocket, watch where it lands, adjust fire, retry it as many time as it needs. Do not take too much time at range finding since a single shot can end your day. Once the correct angle is found, '''unleash hell''' on your enemies, blinding them with dust lifting up from the ground, detonating ammo racks and blasting off tracks. This is basically an intelligent artillery barrage. Once all rockets are fired, fall back behind ally lines, find a captured objective to reload at, repeat.&lt;br /&gt;
&lt;br /&gt;
'''''Ambusher'''''&amp;lt;br&amp;gt;&lt;br /&gt;
Best used in an urban combat scenario, when your team is losing. In these kind of times, enemies often rush the base/objectives without watching corners very well. This is your chance: find yourself a pile of rubble and lift the rear of the truck on it in such a way that you can fire right in front of you, past the corner. When an enemy passes by, spread it with rockets until it dies, using your good rate of fire. This tactic is often a last resort since you're cornered and encircled, you may kill 1 or more enemy if you're lucky but you will eventually be spotted or run out of rockets.&lt;br /&gt;
&lt;br /&gt;
When firing, try to aim for these:&lt;br /&gt;
&lt;br /&gt;
* '''Tank's bellies''': since almost no tank has more than 40 mm of armour underneat, it can disable them.&lt;br /&gt;
* '''Tracks''': To immobilize your foes, providing your allies a chance to finish them off. Some tanks store ammo over the tracks, it can detonate them.&lt;br /&gt;
* '''Gun barrel''': Blasting off your ennemy's gun barrell will incapacitate it from effectively firing back at your allies.&lt;br /&gt;
* '''Engine deck''': Can disable a tank's engine, in the best case scenario igniting it.&lt;br /&gt;
* '''Turret front'''/ '''Commander's hatch''': Many tanks have weak top armour, use it to your advantage.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful 132 mm rockets that can pierce 40 mm of steel&lt;br /&gt;
* High fire rate&lt;br /&gt;
* Moderate speed&lt;br /&gt;
* High velocity rockets&lt;br /&gt;
* Adjustable suspension&lt;br /&gt;
* Can be used in deceptions: A similar model is used as decorations on some maps, without rockets and add-on armour plate is lifted, which may allow the player to hide. Works better when in group of 2 or more.&lt;br /&gt;
* Relatively rare vehicle to see on the battlefield, thus it has a certain element of surprise.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Horribly protected against artillery and planes, team kills are frequent due to this&lt;br /&gt;
* Distinguishable firing signature&lt;br /&gt;
* Lacks of other armaments beside rockets&lt;br /&gt;
* Bad gun traverse&lt;br /&gt;
* Low rocket supply of 16&lt;br /&gt;
* Technically has the worst gun depression in game of +8°&lt;br /&gt;
* Large dead zone in front of vehicle up to 250 meters on default suspension adjustment&lt;br /&gt;
* The only 2 crew members are barely protected&lt;br /&gt;
* Little to no armour, as expected from a truck&lt;br /&gt;
* Effectively built and intended as an indirect fire weapon, but no game mechanics exist in War thunder currently to support this playstyle.&lt;br /&gt;
* No additional camouflages available&lt;br /&gt;
* Default sight does not have distance lines for aiming the rockets, can be fixed with a custom sight&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The concept of a multiple rocket launcher system came about in June 1938, when the Soviet Jet Propulsion Research Institute was authorized by the Main Artillery Directorate to develop such system for the RS-132 rocket in use on their aircraft. A prototype by I. Gvay in Chelyabinsk was tried and fired M-132 rockets on ZiS-5 trucks, though these were unstable and were revised on the proposals of V.N. Galkovskiy to mount the launching rails longitudinally. Testing for the newly made prototype began at the end of 1938, firing 233 rounds in a couple of salvos. The rockets were found to be able to hit up to 5,500 meters out, but the system was not looked fondly upon by the artillery branch. It took 50 minutes to load 24 rockets onto the launching rail, while a regular artillery cannon and howitzer can fire about a hundred in the same time at a sustained rate. &lt;br /&gt;
&lt;br /&gt;
Testing continued up until 1940 and with a prototype of a truck with the launch rails on the back. The design was approved for production before Germany invaded the Soviet Union in June 1941, and mass-production began after the first month of the war, where the multiple rocket launchers proved very successful. During the war, the launchers were taken with much secrecy and operated by specialized troops such as the NKVD who do not even know its true name. Through the presence of a &amp;quot;K&amp;quot; on the vehicles from the Komintern Factory, the soldiers operating decided to nickname these launchers ''&amp;quot;Katyusha&amp;quot;'' after a popular wartime song of the same name. Up to 3,237 of all types of Katyusha launchers were produced from 1941 to the end of 1942, and more than 10,000 were made by the end of the war.&lt;br /&gt;
&lt;br /&gt;
===Advantages and disadvantages===&lt;br /&gt;
Compared to the contemporary artillery systems of the time, the multiple rocket launcher system presented a different kind of artillery barrages used in the field. Advantages the multiple rocket launcher was that they were simple, extremely effective in saturation bombardment, fires lots of ordnance in a small time span, and were usually attached to mobile vehicles that can permit a quick retreat after firing to prevent counter-battery firing. Disadvantages with the system was that the rockets took a long time to reload, less accurate than regular artillery guns, and cannot sustain fire for a long period of time. However, in the battlefield, the multiple rocket launcher induces a greater psychological effect onto the targets on the receiving end due to the heavy amount of explosives able to be delivered in a short time. A battery of only four launchers could deliver their salvos of about 4.35 tons of explosives in a span of no longer than 10 seconds at a 400,000 square meter area.&lt;br /&gt;
&lt;br /&gt;
===Designations===&lt;br /&gt;
Multiple variants of the multiple rocket launcher system were made in the course of the war as the design is simply the attachment of launch rails onto a variety of vehicles. Each vehicle has different names that follows a template to distinguish their types. &lt;br /&gt;
&lt;br /&gt;
* &amp;quot;BM-x-y&amp;quot; indicates a ground vehicle.&lt;br /&gt;
* &amp;quot;M-x-y&amp;quot; indicates a towed variant.&lt;br /&gt;
* &amp;quot;y-M-x&amp;quot; indicates a naval variant.&lt;br /&gt;
&lt;br /&gt;
and &amp;quot;x&amp;quot; stands for the missile model while &amp;quot;y&amp;quot; stands for the number of launch rails available for the launcher variant. For example, the BM-8-24 indicates a ground vehicle firing M-8 rockets with 24 rails available to mount on.&lt;br /&gt;
&lt;br /&gt;
Vehicles using the Katyusha launchers range from trucks, cars, and tanks. The production started with trucks such as the ZiS-6, then moving on to STZ-5 artillery tractors, then on Allied Lend-Lease vehicles. The 82 mm M-8 rockets, which saw service in August 1941, was the most popular rocket variant and saw use on the trucks and even tanks, which would make the '''BM-8-24''' rocket launcher tank mounted on the [[T-60]] light tank. Another attempt with tank mounting was with a [[KV-1 (Family)|KV-1]] heavy tank as the ''KV-1K'', but as a waste of heavy armour, this was scrapped.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The Katyusha rocket launchers first saw service during the opening of Operation Barbarossa against Germany. On July 14, 1941, under the experimental battery commanded by Captain Ivan Flyorov, seven launchers were used in Rudnya and were able to cause massive destruction to the Germans in the town before they fled in panic. This success prompted the Red Army to build up more Katyushas in their inventory and raise more batteries and regiments for the vehicle. All these units were under NKVD control for secrecy until the Germans reveal their own multiple rocket launcher system, the Nebelwerfer. The Germans nicknamed the Katyusha launchers ''&amp;quot;Stalin's Orgel&amp;quot;'', literally &amp;quot;Stalin's Organ&amp;quot; after Joseph Stalin and how the launchers are organized in a way which looks like a church organ. This German nickname became widely known in other areas in Western Europe. By the end of 1941, eight regiments and 37 independent battalions were available with a count of 554 Katyushas total.&lt;br /&gt;
&lt;br /&gt;
The rocket launchers continue to become more integrated into the rest of the army as the war continued. Heavy mortar battalions were armed with the newer M-30 rocket launchers with heavy 300 mm M-30 rockets in June 1942. In July, a battalion of rocket launchers was added to the tank corps. The organization and equipment of these mortar battalions equipped with the Katyusha continue to increase and by the end of the war in 57 regiments, about 518 batteries of Katyusha launchers were available.&lt;br /&gt;
&lt;br /&gt;
===Legacy===&lt;br /&gt;
The Katyusha launchers, issued in large numbers in the Eastern Front, was largely successful in the strategic effect of the war, granting the Soviet Union the ability to lay down a very heavy and shocking bombardment very quickly. The success of the system prompted many other countries to pursuit such a system as well, such as the modified [[Calliope|T34 Calliope]] based off the Sherman and the Germans [[Panzerwerfer 42]]s. Today, the multiple rocket launcher system is still widespread with the implementation of newer technology, rockets, and missiles that makes the rocket launcher system a very potent weapon to anyone on the receiving end.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=tank&amp;amp;vehicleClass=tank_destroyer&amp;amp;vehicle=ussr_bm_13n Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Wallpaper BM-13NKatyusha.jpg|300px|none|War Thunder event announcement image]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|ifSt7zyLw8o|'''The Shooting Range #47''' - ''Metal Beasts'' section at 03:28 discusses the BM-13N.|0bWt81vhIyY|'''Katyusha Rocket Artillery''' (sound warning) - ''Colonel Thyran''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Calliope]]&lt;br /&gt;
* [[Panzerwerfer 42]]&lt;br /&gt;
* [[BM-8-24]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4687-vday-bm-13n-say-hello-from-katyusha-en|[Event] BM-13N: Say Hello from Katyusha!]]&lt;br /&gt;
* [[Wikipedia:Katyusha_rocket_launcher|[Wikipedia] Katyusha rocket launcher]]&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;br /&gt;
{{USSR premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U12635407</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Titles&amp;diff=94911</id>
		<title>Titles</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Titles&amp;diff=94911"/>
				<updated>2021-02-18T20:26:38Z</updated>
		
		<summary type="html">&lt;p&gt;U12635407: /* Victory Day - May 5th until May 10th, 2017 */ Fixed wrong info: the title was awarded to those who redeemed the code &amp;quot;Katyusha&amp;quot; for limited time use for BM-8-24, not just for participating in the event.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Titles''' are tags that players can unlock after doing specific tasks. They are similar to achievements by the fact that a player has them unlocked to begin with and works on them. But unlike achievements, after a title challenge has been completed the player can display it to the public. Once a player has a title unlocked, the player can go to their player card and, from a drop-box, select which title the player would like people to see. Once the title is selected, other players will see said title below the player's name while in battle.&lt;br /&gt;
&lt;br /&gt;
==Achievement Titles==&lt;br /&gt;
===Air Forces===&lt;br /&gt;
&lt;br /&gt;
* '''Rammer''': Get 66 air collisions.&lt;br /&gt;
* '''Pilot''': Destroy 100 air vehicles in any fighter.&lt;br /&gt;
* '''Fighter''': Destroy 5,000 air vehicles in any fighter.&lt;br /&gt;
* '''Ace''': Destroy 10,000 air vehicles in any fighter.&lt;br /&gt;
* '''Demolition Man''': Bomb 1,000 ground targets in any bomber or attacker.&lt;br /&gt;
* '''Destroyer''': Bomb 4,000 ground targets in any bomber or attacker.&lt;br /&gt;
* '''Thunderer''': Bomb 7,000 ground targets in any bomber or attacker.&lt;br /&gt;
* '''Sea hunter''': Destroy 500 ships using a torpedo.&lt;br /&gt;
* '''Sea dog''': Destroy 3,000 ships using a torpedo.&lt;br /&gt;
* '''Unapproachable''': Shoot down 1,000 enemy aircraft in defensive gunner view.&lt;br /&gt;
* '''Nine Lives''': Land and repair a critically damaged plane a total of 9 times.&lt;br /&gt;
* '''Virtual Pilot''': Win 200 Simulator battles with a battle activity of 50% or higher.&lt;br /&gt;
* '''Virtual Ace''': Win 2,000 Simulator battles with a battle activity of 50% or higher.&lt;br /&gt;
* '''Blaster''': Destroy 100 air vehicles with rockets.&lt;br /&gt;
* '''Jet-Powered''': Obtain a rank 5 aircraft.&lt;br /&gt;
* '''Hero of Stalingrad''': While in Stalingrad, win 200 missions with a battle activity of 50% or higher.&lt;br /&gt;
* '''Hero of Dover''': While in Britain, win 200 missions with a battle activity of 50% or higher.&lt;br /&gt;
* '''Hero of Midway''': While in Midway, win 200 missions with a battle activity of 50% or higher.&lt;br /&gt;
* '''Cannon Fodder''': Crashes from being shot down by other players 666 times. ''(Note: this title is no longer available to unlock).''&lt;br /&gt;
&lt;br /&gt;
===Ground Forces===&lt;br /&gt;
&lt;br /&gt;
* '''Tankman''': While in a ground vehicle, destroy 100 ground vehicles.&lt;br /&gt;
* '''Armored Officer''': While in a ground vehicle, destroy 5,000 ground vehicles.&lt;br /&gt;
* '''Tank Destroyer''': While in a ground vehicle, destroy 10,000 ground vehicles.&lt;br /&gt;
* '''Anti-Aircraft''': While in a ground vehicle, destroy 100 air vehicles.&lt;br /&gt;
* '''Greasemonkey''': While in a ground vehicle, win 500 missions in Simulator mode with a battle activity of 50% or higher.&lt;br /&gt;
* '''Hero of Kursk''': While in Kursk, win 200 missions in a ground vehicle with a battle activity of 50% or higher.&lt;br /&gt;
* '''Pyromaniac''': While in a ground vehicle, set 1,000 ground vehicles on fire.&lt;br /&gt;
&lt;br /&gt;
===Medals===&lt;br /&gt;
&lt;br /&gt;
* '''Chevalier of the Legion of Honor''': While playing France, defeat 15000 players (Multiplier: SB x3, RB 2x)&lt;br /&gt;
* '''Cavalier of the Order of Liberation''': While playing France, defeat 20000 players (Multiplier: SB x3, RB 2x)&lt;br /&gt;
* '''Chevalier of the National Order of Merit''': While playing France, finish 5000 missions (Multiplier: SB x3, RB 2x) with activity not lower than 60% and being placed 1-3 in the team&lt;br /&gt;
* '''Cavalier of the Order of Savoy''': While playing Italy, finish 20000 missions (Multiplier: SB x3, RB 2x)&lt;br /&gt;
* '''Cavalier of the Order of the Crown of Italy''': While playing Italy, finish 10000 missions (Multiplier: SB x3, RB 2x) with activity not lower than 60% and being placed 1-3 in the team&lt;br /&gt;
* '''Cavalier of the Cross of Merit of War''': While playing Italy, defeat 20000 players (Multiplier: SB x3, RB 2x)&lt;br /&gt;
* '''Cavalier of the German Cross in Gold''' : While playing Germany, finish 10000 missions (Multiplier: SB x3, RB 2x) with activity not lower than 60% and being placed 1-3 in the team&lt;br /&gt;
* '''Cavalier of the Knights Cross''': While playing Germany, defeat 20000 players (Multiplier: SB x3, RB 2x)&lt;br /&gt;
* '''Cavalier of the Order of the Rising Sun''': While playing Japan, defeat 20000 players (Multiplier: SB x3, RB 2x)&lt;br /&gt;
* '''Cavalier of the Order of the Golden Kite''': While playing Japan, defeat 5000 players (Multiplier: SB x3, RB 2x)&lt;br /&gt;
* '''Cavalier of the Order of the Sacred Treasure''': While playing Japan, finish 10000 missions (Multiplier: SB x3, RB 2x) with activity not lower than 60% and being placed 1-3 in the team&lt;br /&gt;
* '''Cavalier of the Victoria Cross''': While playing Britain, defeat 20000 players (Multiplier: SB x3, RB 2x)&lt;br /&gt;
* '''Cavalier of the Distinguished Service Cross''': While playing Britain, finish 5000 missions (Multiplier: SB x3, RB 2x) with activity not lower than 60% and being placed 1-3 in the team&lt;br /&gt;
* '''Cavalier of the Distinguished Service Order''': While playing Britain, defeat 15000 players (Multiplier: SB x3, RB 2x)&lt;br /&gt;
* '''Cavalier of the Medal of Honor''': While playing USA, finish 30000 missions (10000 for ships, 10000 for ground vehicles, 10000 for air vehicles) (Multiplier: SB x3, RB 2x) with activity not lower than 60% and being placed 1-3 in the team&lt;br /&gt;
* '''Cavalier of the Order of Glory''': While playing USSR, finish 10000 missions (Multiplier: SB x3, RB 2x)&lt;br /&gt;
* '''Cavalier of the Order of the Patriotic War''': While playing USSR, finish 20000 missions (Multiplier: SB x3, RB 2x)&lt;br /&gt;
* '''Cavalier of the Order of the Red Banner''': While playing USSR, defeat 20000 players (Multiplier: SB x3, RB 2x)&lt;br /&gt;
* '''Cavalier of the Order of the Red Star''': While playing USSR, defeat 10000 players (Multiplier: SB x3, RB 2x)&lt;br /&gt;
* '''Cavalier of the Order of Precious Tripod''': While playing China, finish 10000 missions (Multiplier: SB x3, RB 2x) with activity not lower than 60% and being placed 1-3 in the team&lt;br /&gt;
* '''Cavalier of the Order of the Cloud and Banner''': While playing China, defeat 20000 players (Multiplier: SB x3, RB 2x)&lt;br /&gt;
* '''Cavalier of the Grand Sword Cross''': While playing Sweden, defeat 20000 players (Multiplier: SB x3, RB 2x)&lt;br /&gt;
* '''Cavalier of the Order of the Sword Sword Cross''': While playing Sweden,  defeat 15000 players (Multiplier: SB x3, RB 2x)&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
* '''God of War''': Defeat 100,000 players in any game mode.&lt;br /&gt;
* '''Champion''': Win 1,000 missions with a battle activity of 50% or higher.&lt;br /&gt;
* '''Conqueror''': Win 4,000 missions with a battle activity of 50% or higher.&lt;br /&gt;
* '''Master of Disguise''': Unlock 100 camouflages.&lt;br /&gt;
* '''Fine Art Expert''': Earn 150 decals.&lt;br /&gt;
* '''Elite Commander''': Obtain the &amp;quot;Elite Squadron&amp;quot; achievement.&lt;br /&gt;
* '''Superior''': While leading your team in score, win 200 missions while having a battle activity of 50% or higher.&lt;br /&gt;
* '''Superhero''': Complete the &amp;quot;Hero of the Sky&amp;quot;, &amp;quot;Survivor&amp;quot;, &amp;quot;Wingman&amp;quot;, &amp;quot;Thunderer&amp;quot; and &amp;quot;Punisher&amp;quot; challenges.&lt;br /&gt;
* '''High Roller''': Collect 50,000 chips at The Officers' Club.&lt;br /&gt;
&lt;br /&gt;
==Event Titles==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
* '''Brother of the Brush'''&lt;br /&gt;
* '''Bzzzzzzz'''&lt;br /&gt;
* '''Chameleon'''&lt;br /&gt;
* '''Enlisted'''&lt;br /&gt;
* '''Explorer'''&lt;br /&gt;
* '''Five Minutes of Fame''': Win a spot in the [https://warthunder.com/en/news/?tags=Glorious5 Glorious5 event series].&lt;br /&gt;
* '''Universiade Fighter'''&lt;br /&gt;
* '''World Warrior''': Take part in the World War Mode Closed Beta Test.&lt;br /&gt;
&lt;br /&gt;
===Tournaments===&lt;br /&gt;
&lt;br /&gt;
* '''1v1 Duelist'''&lt;br /&gt;
* '''1v1 Master-Duelist'''&lt;br /&gt;
* '''1v1 Racer'''&lt;br /&gt;
* '''2v2 Duelist'''&lt;br /&gt;
* '''2v2 Master-Duelist'''&lt;br /&gt;
* '''Air Tournaments Hero'''&lt;br /&gt;
* '''American Tank Expert'''&lt;br /&gt;
* '''Arcade eSports Fan'''&lt;br /&gt;
* '''Armor of Victory'''&lt;br /&gt;
* '''British Tank Expert'''&lt;br /&gt;
* '''Combat master 4x4'''&lt;br /&gt;
* '''Combined Tournaments Hero'''&lt;br /&gt;
* '''Dislike Team Fan'''&lt;br /&gt;
* '''Duelist-hero'''&lt;br /&gt;
* '''eSports Master'''&lt;br /&gt;
* '''Fire Front 4x4'''&lt;br /&gt;
* '''First Striker'''&lt;br /&gt;
* '''Flaming Arrow'''&lt;br /&gt;
* '''Football Fan'''&lt;br /&gt;
* '''French Tank Expert'''&lt;br /&gt;
* '''German Tank Expert'''&lt;br /&gt;
* '''Gladiators 2x2'''&lt;br /&gt;
* '''Gladiators 4v4'''&lt;br /&gt;
* '''Grandmaster'''&lt;br /&gt;
* '''Golden Legion'''&lt;br /&gt;
* '''Hero of the Colosseum'''&lt;br /&gt;
* '''Hero of the Olympus'''&lt;br /&gt;
* '''Iron Warrior'''&lt;br /&gt;
* '''Japanese Tank Expert'''&lt;br /&gt;
* '''Moustached'''&lt;br /&gt;
* '''Normandy Ace'''&lt;br /&gt;
* '''Racing Tournaments Hero'''&lt;br /&gt;
* '''Sea Wolf'''&lt;br /&gt;
* '''Soviet Tank Expert'''&lt;br /&gt;
* '''Steel Legion'''&lt;br /&gt;
* '''Superheavy'''&lt;br /&gt;
* '''Survivor'''&lt;br /&gt;
* '''Tank Tournaments Hero'''&lt;br /&gt;
* '''Teutonic Giant'''&lt;br /&gt;
* '''Top Racer'''&lt;br /&gt;
* '''Verve Team Fan'''&lt;br /&gt;
* '''War Thunder League Champion'''&lt;br /&gt;
* '''War Thunder League Winner'''&lt;br /&gt;
* '''Wings of Victory'''&lt;br /&gt;
* '''YouTube Cup Champion'''&lt;br /&gt;
&lt;br /&gt;
===Alpha Test - 2011===&lt;br /&gt;
&lt;br /&gt;
* '''Alpha Tester''': Particpate in the alpha test.&lt;br /&gt;
* '''Alpha Test Veteran'''&lt;br /&gt;
&lt;br /&gt;
===[https://forum.warthunder.com/index.php?/topic/201963-winter-holiday-specials/ Winter Holiday Specials - Dec 24th 2014 until Jan 11th 2015]===&lt;br /&gt;
&lt;br /&gt;
* '''Santa's Little Helper''': Destroy 10 ground units using bombs in a bomber.&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/2981--en|Throwing a Boomerang - April 3rd until April 6th, 2015]]===&lt;br /&gt;
&lt;br /&gt;
* '''True Australian''': Obtain all achievements in the &amp;quot;Throwing a Boomerang&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/2987--en|WW2 Chronicles - Apr 8th until May 12th, 2015]]===&lt;br /&gt;
&lt;br /&gt;
* '''Champion of War''': Achieve 225 victories.&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/3249/current|Summertime Madness - Aug 6th until Aug 17th, 2015]]===&lt;br /&gt;
&lt;br /&gt;
* '''Madman!''': Complete all 20 tasks both in the skies and on the ground.&lt;br /&gt;
&lt;br /&gt;
===[https://forum.warthunder.com/index.php?/topic/268313-target-for-tonight-34bomber-brothers34/ Target For Tonight - &amp;quot;Bomber Brothers&amp;quot;]===&lt;br /&gt;
&lt;br /&gt;
* '''Target for Tonight''': Be a target in the &amp;quot;Target for Tonight&amp;quot; event series.&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/3397/current|War Thunder 3rd Anniversary - Oct 30th until Nov 2nd, 2015]]===&lt;br /&gt;
&lt;br /&gt;
* '''--- III ---''': Log in during the 3 year anniversary.&lt;br /&gt;
* '''▃ Cowboy ▃''': Own any Rank V aircraft or ground vehicle of the USA.&lt;br /&gt;
* '''▀ Eagle ▀''': Own any Rank V aircraft or ground vehicle of Germany.&lt;br /&gt;
* '''▄ Knight ▄''': Own any Rank V aircraft of Britain.&lt;br /&gt;
* '''▅ Samurai ▅''': Own any Rank V aircraft of Japan.&lt;br /&gt;
* '''▂ Falcon ▂''': Own any Rank V aircraft or ground vehicle of the USSR.&lt;br /&gt;
* '''▂▀▄▅▃''': Own any Rank V aircraft or ground vehicle of ALL nations.&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/3647-news-the-british-tank-tree-is-now-available-en|British Ground Forces Test - 2016]]===&lt;br /&gt;
&lt;br /&gt;
* '''Royal Guard''': Participate in the British Ground Forces beta test.&lt;br /&gt;
&lt;br /&gt;
===[http://web.archive.org/web/20160219224932/http://warthunder.pro/en/league Thunder League - 2016]===&lt;br /&gt;
&lt;br /&gt;
* '''Thunder League''': Given to players who bought dog tags, for successfully hitting the $10,000 Thunder League milestone.&lt;br /&gt;
* '''Stormer''': Given to players who bought dog tags, for successfully hitting the $10,000 Thunder League milestone.&lt;br /&gt;
&lt;br /&gt;
===April Fool's - 2016===&lt;br /&gt;
&lt;br /&gt;
* '''Master of Russian Bias''': Own ​[[T-34-100]], [[T-44-122]] and [[Yak-3 (VK-107)]]. Destroy 50 player vehicles using any Soviet vehicle of Ranks IV to V.&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/4246-special-battle-of-britain-en/|Battle of Britain - Sept 16th until Sept 19th, 2016]]===&lt;br /&gt;
&lt;br /&gt;
* '''Defender of the Realm''': Complete three tasks with Britain and Germany.&lt;br /&gt;
&lt;br /&gt;
===[https://warthunder.ru/ru/news/12480-war-thunder-osada-pervaya-nastolnaya-igra-vo-vselennoj-war-thunder-ru War Thunder: Siege board game - Sept 26th 2016] ===&lt;br /&gt;
&lt;br /&gt;
* '''Siege Master''': Purchase the &amp;quot;War Thunder: Siege&amp;quot; board game.&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/4304-war-thunder-four-years-and-still-going-strong-en|War Thunder 4th Anniversary - Oct 28th until Nov 2nd, 2016]]===&lt;br /&gt;
&lt;br /&gt;
* '''One for All''': Win the PvE event &amp;quot;The last stand&amp;quot; on the location Mozdok.&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/4412-war-thunder-is-now-released-en|War Thunder Official Release - Dec 21st 2016 to Present]]===&lt;br /&gt;
&lt;br /&gt;
* '''The Old Guard''': Obtain achievement &amp;quot;Joined the game in 2013 or earlier&amp;quot;.&lt;br /&gt;
* '''Faithful Warrior''': Obtain achievement &amp;quot;Joined the game in 2014 or earlier&amp;quot;.&lt;br /&gt;
* '''Combat Proven''': Obtain achievement &amp;quot;Joined the game in 2015 or earlier&amp;quot;.&lt;br /&gt;
* '''Brother in Arms''': Obtain achievement &amp;quot;Joined the game in 2016 or earlier&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/4600-competition-custom-user-missions-competition-over-en|Custom user missions competition - 2017]]===&lt;br /&gt;
&lt;br /&gt;
* '''Creating the Game''': Awarded to the top 5 competitors.&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/4684-vday-victory-day-discounts-en/|Victory Day - May 5th until May 10th, 2017]]===&lt;br /&gt;
&lt;br /&gt;
* '''Victorious''': Purchase any of the special bundles from the store (&amp;quot;Wings of Victory&amp;quot;, &amp;quot;Tracks of Victory&amp;quot;, &amp;quot;Royal Guard&amp;quot;).&lt;br /&gt;
* '''Incinerator''': Redeem a gift code for limited time use for BM-8-24 in &amp;quot;Rocket Launch&amp;quot; event.&amp;lt;ref&amp;gt;https://warthunder.com/en/news/4687-vday-bm-13n-say-hello-from-katyusha-updated-en&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/4868-marathon-operation-s-u-m-m-e-r-awards-together-en|Operation S.U.M.M.E.R. - Jul 28th until Aug 28th, 2017]]===&lt;br /&gt;
&lt;br /&gt;
* '''Follow me, comrades!''': For achieving 2 Marks of Distinction in the &amp;quot;Operation S.U.M.M.E.R&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/4920-gamescom-war-thunder-quiz-en|War Thunder Quiz - Aug 22nd until Aug 24th, 2017]]===&lt;br /&gt;
&lt;br /&gt;
* '''War Thunder Mastermind''': Answer 7/10 questions correctly in any one of the three Gamescom Quizzes on Facebook.&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/5020-special-friday-the-13th-true-slasher-en|Friday the 13th: True Slasher, Oct 13th until Oct 16th, 2017]]===&lt;br /&gt;
&lt;br /&gt;
* '''Slasher''': Complete all achievements in the &amp;quot;Friday the 13th&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/5224-special-festive-quest-en|Festive Quest - Dec 22nd 2017 until Jan 22nd 2018]]===&lt;br /&gt;
&lt;br /&gt;
* '''Perfectionist''': Complete 16 air challenges or ground challenges from &amp;quot;Lighting Up the Christmas Tree&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/5438-raf-100-royal-air-force-centenary-en/|Royal Air Force Centenary - Apr 6th until Apr 9th, 2018]]===&lt;br /&gt;
&lt;br /&gt;
* '''His Majesty's Finest''': Purchase a special bundle in the store (&amp;quot;Bundle &amp;quot;His Majesty's Finest&amp;quot;&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/5452-weekend-special-friday-the-13th-chainsaw-massacre-en|Friday the 13th: Chainsaw Massacre - Apr 13th until Apr 16th, 2018]]===&lt;br /&gt;
&lt;br /&gt;
* '''Chainsaw Killer''': Complete all 13 achievements.&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/5490-shop-victory-day-allied-bundles-and-discounts-en|Victory Day - May 4th until May 10th, 2018]]===&lt;br /&gt;
&lt;br /&gt;
* '''Triumphant''': Purchase one of five special bundles from the store (&amp;quot;Royal Guard bundle&amp;quot;, &amp;quot;Allied Armored bundle&amp;quot;, &amp;quot;Allied Air Bundle&amp;quot;, &amp;quot;Tracks of Victory&amp;quot;, &amp;quot;Wings of Victory&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===[http://warthunder.dmm.com/strike-witches_collabo/ Strike Witches x War Thunder collaboration event (DMM-exclusive) - Jul 5th until Aug 1st, 2018]===&lt;br /&gt;
&lt;br /&gt;
* '''Strike Witcher''': Collect all personal marks.&lt;br /&gt;
* '''Elite Strike Witcher''': Collect all roundels.&lt;br /&gt;
* '''Dark Strike Witcher''': Collect all Neuroi skins.&lt;br /&gt;
* '''Sky Piercing Strike Witcher''': Collect all the above.&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/5638-event-friday-july-13th-bad-turn-en|Friday the 13th: Bad Turn - Jul 13th until Jul 16th, 2018]]===&lt;br /&gt;
&lt;br /&gt;
* '''Tridactyl''': Complete all 13 achievements.&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/5797-shop-german-unity-day-bundles-en|German Unity Day Bundles - Oct 3rd until Oct 8th, 2018]]===&lt;br /&gt;
&lt;br /&gt;
* '''Wall Breaker''': Purchase a special bundle from the store (&amp;quot;German Unity Day 2018&amp;quot; Bundle).&lt;br /&gt;
* '''Grasping''': Purchase a special bundle from the store (&amp;quot;Spoils of War - Army&amp;quot; Bundle).&lt;br /&gt;
* '''Vigilant''': Purchase a special bundle from the store (&amp;quot;Spoils of War - Air&amp;quot; Bundle).&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/5827-fleet-reset-of-research-progress-for-fleet-awards-for-cbt-participants-en|Naval Forces CBT]]===&lt;br /&gt;
&lt;br /&gt;
* '''Sea Master''': For participants of the naval forces closed beta test.&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/5962-special-festive-quest-en|Festive Quest - Dec 21st 2018 until Jan 14th 2019]]===&lt;br /&gt;
&lt;br /&gt;
* '''Deck the Halls''': Complete 12 &amp;quot;Christmas lights&amp;quot; tasks for pilots or tankers.&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/6127-shop-april-fools-bundles-en|April Fools' - Apr 1st until Apr 3rd, 2019]]===&lt;br /&gt;
&lt;br /&gt;
* '''Aye of the Tigor''': Purchase a special bundle from the store (&amp;quot;Aye of the Tigor Bundle&amp;quot;).&lt;br /&gt;
* '''@realFreeAbrams''': Purchase a special bundle from the store (&amp;quot;The Real Free Abrams Pack&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===[http://warthunder.dmm.com/news/detail/5117 Spring Air Festival (DMM-exclusive) - Apr 27th until May 12th, 2019]===&lt;br /&gt;
&lt;br /&gt;
* '''God Thunder Corps''': Collect all 13 limited decals.&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/6232-event-d-day-75th-anniversary-normandy-landings-en|D-Day 75th Anniversary - Jun 6th until Jun 10th, 2019]]===&lt;br /&gt;
&lt;br /&gt;
* '''First in Deed''': Purchase a special bundle from the store (&amp;quot;&amp;quot;First in deed&amp;quot; bundle&amp;quot;).&lt;br /&gt;
* '''Sledgehammer''': Purchase a special bundle from the store (&amp;quot;&amp;quot;Sledgehammer&amp;quot; bundle&amp;quot;).&lt;br /&gt;
* '''Overlord''': Purchase a special bundle from the store (&amp;quot;&amp;quot;Overlord&amp;quot; bundle&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/6237-wiki-war-thunder-wiki-short-guides-competition-en|Wiki Short Guides Competition - Jun 7th until Jun 30th, 2019]]===&lt;br /&gt;
&lt;br /&gt;
* '''Educator''': Be one of the winners.&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/6565-event-world-war-season-attack-from-the-sea-en|World War: season &amp;quot;Attack from the Sea&amp;quot; - Jan 28th until Feb 11th, 2020]]===&lt;br /&gt;
&lt;br /&gt;
* '''🌍 Veteran of the season: Attack from the sea''': Obtain all 8 World War stars.&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/6588-event-defender-of-the-fatherland-en|Defenders of the Fatherland Day - Feb 21st until Feb 25th, 2020]]===&lt;br /&gt;
&lt;br /&gt;
* '''Defender of the Fatherland''': Rank 4th or higher in the special Fire Front RB 5x5 or Gladiators RB tournaments.&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/6650-shop-stay-home-and-stay-safe-offer-en|Stay Home and Stay Safe - Mar 19th until Mar 23rd, 2020]]===&lt;br /&gt;
&lt;br /&gt;
* '''My castle''': Purchase a special bundle from the store (&amp;quot;My castle pack&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/6666-shop-special-stalinium-bundle-en|April Fools' - Apr 1st until Apr 6th, 2020]]===&lt;br /&gt;
&lt;br /&gt;
* '''The Wolf of Snail Street''': Purchase a special bundle from the store (&amp;quot;&amp;quot;Stalinium&amp;quot; bundle&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/6675-special-award-for-record-breakers-en|Record-breaking online numbers/Cosmonautics Day - Apr 8th until Apr 15th, 2020]]===&lt;br /&gt;
&lt;br /&gt;
* '''Let's go!''': Log in during the event period.&lt;br /&gt;
&lt;br /&gt;
===[http://warthunder.dmm.com/news/detail/6639?page=2 Spring Air Festival (DMM-exclusive) - May 2nd until May 17th, 2020]===&lt;br /&gt;
&lt;br /&gt;
* '''The key to victory in the sky is technology''': Collect all 29 decals.&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/6759-special-d-day-en|D-Day - Jun 5th until Jun 8th, 2020]]===&lt;br /&gt;
&lt;br /&gt;
* '''Beachhead Gold''': Purchase a special bundle from the store (&amp;quot;British &amp;quot;D-Day&amp;quot; bundle&amp;quot; or &amp;quot;Complete &amp;quot;D-Day&amp;quot; bundle&amp;quot;).&lt;br /&gt;
* '''Beachhead Omaha''': Purchase a special bundle from the store (&amp;quot;US &amp;quot;D-Day&amp;quot; bundle&amp;quot; or &amp;quot;Complete &amp;quot;D-Day&amp;quot; bundle&amp;quot;).&lt;br /&gt;
* '''Neptune''': Purchase a special bundle from the store (&amp;quot;Complete &amp;quot;D-Day&amp;quot; bundle&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/6782-event-world-war-season-road-to-the-west-en|World War: season &amp;quot;Road to the West&amp;quot; - Jul 1st until Jul 20th, 2020]]===&lt;br /&gt;
&lt;br /&gt;
* '''🌍 Veteran of the season: Road to the West''': Obtain all 10 World War stars.&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/6800/current|Russian Navy Day - Jul 24th until Jul 28th, 2020]]===&lt;br /&gt;
&lt;br /&gt;
* '''Chief mate''': Purchase a special bundle from the store (&amp;quot;Chief mate Bundle&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/6800/current|German Unity Day - Oct 2nd until Oct 5th, 2020]]===&lt;br /&gt;
&lt;br /&gt;
* '''Wind of Change''': Puchase a special bundle from the store (&amp;quot;German Unity Day 30 bundle&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===[http://warthunder.dmm.com/news/detail/7300 New Power Campaign (DMM-exclusive) - Nov 20th, 2020 until Mar 31, 2021]===&lt;br /&gt;
&lt;br /&gt;
* '''Imperial Japanese Navy''': While playing Japanese vessels, win 1 mission with activity not lower than 60%.&lt;br /&gt;
&lt;br /&gt;
==Promo Titles==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
* '''Under the Wire''': Become a War Thunder Media Partner. &amp;lt;ref&amp;gt;https://warthunder.com/en/media/partnership/&amp;lt;/ref&amp;gt;&lt;br /&gt;
* '''Swimming with Sharks''': Purchase a special bundle from the store.&lt;br /&gt;
* '''I've got a cruiser!''': Purchase a special bundle from the store (&amp;quot;Thunder Stream Pack&amp;quot;).&lt;br /&gt;
* '''Down!''': Purchase a special bundle from the store (&amp;quot;War Thunder - Stream Pack &amp;quot;DOWN!&amp;quot;&amp;quot;).&lt;br /&gt;
* '''I'm here to stay''': Purchase a special bundle from the store (&amp;quot;Long Term Assignment Pack&amp;quot;).&lt;br /&gt;
* '''On Full Alert''': Purchase a special bundle from the Microsoft store (&amp;quot;Full Alert Pack&amp;quot;). &amp;lt;ref&amp;gt;https://www.microsoft.com/en-us/p/war-thunder-full-alert-pack/9ncvzw84mjvp&amp;lt;/ref&amp;gt;&lt;br /&gt;
* '''One In A Phillion''': Purchase a special bundle from the store (&amp;quot;PhlyDaily's Million Celebration Pack&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/356/current/|Ground Forces Beta Pre-Order]]===&lt;br /&gt;
&lt;br /&gt;
* '''First on the Track''': For participation in War Thunder Ground Forces CBT.&lt;br /&gt;
* '''Tank Pioneer''': Purchase a special bundle from the store (&amp;quot;T-34 and M4A2 Sherman Advanced Pack&amp;quot;).&lt;br /&gt;
* '''T-34 Test Engineer''': Purchase a special bundle from the store (&amp;quot;T-34 Advanced Pack&amp;quot;).&lt;br /&gt;
* '''Sherman Hunter''': Purchase a special bundle from the store (&amp;quot;M4A2 Sherman Advanced Pack&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/4189-shop-naval-battle-packs-30-off-offer-is-over-en|Naval Forces Beta Pre-Order - Aug 13th until Aug 22nd, 2016]]===&lt;br /&gt;
&lt;br /&gt;
* '''Lookout''': Purchase a special Naval Forces CBT bundle from the store.&lt;br /&gt;
&lt;br /&gt;
===[https://forum.warthunder.com/index.php?/topic/354483-development-is-6-the-soviet-hammer-pre-order-now/ 1.67 &amp;quot;Assault&amp;quot; Pre-Order]===&lt;br /&gt;
&lt;br /&gt;
* '''Soviet Hammer''': Purchase a special bundle from the store (&amp;quot;[[IS-6]] Advanced Pack&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/4671-italian-aircraft-in-war-thunder-update-1-69-regia-aeronautica-en|1.69 &amp;quot;Regia Aeronautica&amp;quot; Pre-Order]]===&lt;br /&gt;
&lt;br /&gt;
* '''Legionnaire''': Purchase a special bundle from the store (&amp;quot;[[CR.32 bis|Fiat CR.32 bis]] Starter Pack&amp;quot;).&lt;br /&gt;
* '''Centurion''': Purchase a special bundle from the store (&amp;quot;[[G.55S|Fiat G.55S]] Advanced Pack&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/4798-shop-summer-sale-ended-en|Summer Sale - Jun 22nd until Jul 5th, 2017]]===&lt;br /&gt;
&lt;br /&gt;
* '''Vengeance From Above''': Purchase a special bundle from the store (&amp;quot;Vengeance from above Bundle&amp;quot;).&lt;br /&gt;
* '''Baptized by Fire''': Purchase a special bundle from the store (&amp;quot;Thirty-Four Bundle&amp;quot;).&lt;br /&gt;
* '''Stiff Upperlipped''': Purchase a special bundle from the store (&amp;quot;Stiff Upperlipped&amp;quot;).&lt;br /&gt;
* '''Fangs of Steel''': Purchase a special bundle from the store (&amp;quot;Fangs of Steel Bundle&amp;quot;).&lt;br /&gt;
* '''Die Hard''': Purchase a special bundle from the store (&amp;quot;Die hard Bundle&amp;quot;).&lt;br /&gt;
* '''Horrendous''': Purchase a special bundle from the store (&amp;quot;Horrendous Bundle&amp;quot;).&lt;br /&gt;
* '''Daredevil''': Purchase a special bundle from the store (&amp;quot;Daredevil Bundle&amp;quot;).&lt;br /&gt;
* '''Thick-Skinned''': Purchase a special bundle from the store (&amp;quot;Thick-skinned Bundle&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/4976-shop-the-new-e-r-a-bundles-en|1.71 &amp;quot;New E.R.A&amp;quot; Pre-Order]]===&lt;br /&gt;
&lt;br /&gt;
* '''Battering Ram''': Purchase a special bundle from the store (&amp;quot;Object 120 Advanced Pack&amp;quot;).&amp;lt;ref&amp;gt;https://warthunder.com/en/news/4976-shop-the-new-e-r-a-bundles-en&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/5008-news-french-aircraft-in-update-1-73-en|1.73 &amp;quot;Vive la France&amp;quot; Pre-Order]]===&lt;br /&gt;
&lt;br /&gt;
* '''Beyond Reproach''': Purchase a special bundle from the store (&amp;quot;Dewoitine D.371 H.S.9 Starter Pack&amp;quot;).&lt;br /&gt;
* '''Hot Shot''': Purchase a special bundle from the store (&amp;quot;Narval Advanced Pack&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/5150-shop-french-ground-vehicles-in-1-75-la-résistance-en|1.75 &amp;quot;La Résistance&amp;quot; Pre-Order]]===&lt;br /&gt;
&lt;br /&gt;
* '''Musketeer''': Purchase a special bundle from the store (&amp;quot;B1 ter Starter Pack&amp;quot;).&lt;br /&gt;
* '''Desert Wolf''': Purchase a special bundle from the store (&amp;quot;M4/FL-10 Starter Pack&amp;quot;).&lt;br /&gt;
* '''Bite Hard''': Purchase a special bundle from the store (&amp;quot;AMX-13 (SS.11) Starter Pack&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/5232-shop-winter-sales-special-bundle-and-gift-certificates-en|Winter Sale - Dec 28th, 2017 until Jan 10th, 2018]]===&lt;br /&gt;
&lt;br /&gt;
* '''The Battle Hero''': Purchase a special bundle from the store (&amp;quot;The Battle Hero Bundle&amp;quot;).&lt;br /&gt;
* '''Impetuous''': Purchase a special bundle from the store (&amp;quot;The Impetuous Bundle&amp;quot;).&lt;br /&gt;
* '''Loyal''': Purchase a special bundle from the store (&amp;quot;Loyal bundle&amp;quot;).&lt;br /&gt;
* '''Merciless''': Purchase a special bundle from the store (&amp;quot;The Merciless Bundle&amp;quot;).&lt;br /&gt;
* '''Triple Ace''': Purchase a special bundle from the store (&amp;quot;Triple Ace Bundle&amp;quot;).&lt;br /&gt;
* '''Terminator''': Purchase a special bundle from the store (&amp;quot;The T-bundle&amp;quot;).&lt;br /&gt;
* '''Gallant''': Purchase a special bundle from the store (&amp;quot;Britannia Bundle&amp;quot;).&lt;br /&gt;
* '''Possessed''': Purchase a special bundle from the store (&amp;quot;Possessed Bundle&amp;quot;).&lt;br /&gt;
* '''Diavolo Rosso''': Purchase a special bundle from the store (&amp;quot;Diavolo Rosso Bundle&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/5336-shop-update-1-77-pre-orders-en|1.77 &amp;quot;Advancing Storm&amp;quot; Pre-Order]]===&lt;br /&gt;
&lt;br /&gt;
* '''Griffin''': Purchase a special bundle from the store (&amp;quot;M.B.5 Pack&amp;quot;).&lt;br /&gt;
* '''Fire-Breathing''': Purchase a special bundle from the store (&amp;quot;AMX-30 Pack&amp;quot;).&lt;br /&gt;
* '''Rattlesnake''': Purchase a special bundle from the store (&amp;quot;Magach 3 Pack&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===1.79 &amp;quot;Project X&amp;quot; Pre-Order===&lt;br /&gt;
&lt;br /&gt;
* '''Doppelganger''': Purchase a special bundle from the store (&amp;quot;Bf 109Z Zwilling Pack&amp;quot;).&amp;lt;ref&amp;gt;https://forum.warthunder.com/index.php?/topic/413061-messerschmitt-bf-109z-the-teutonic-twin-boom-terror/&amp;lt;/ref&amp;gt;&lt;br /&gt;
* '''Whispering Death''': Purchase a special bundle from the store (&amp;quot;XM-1 General Motors Pack&amp;quot;).&amp;lt;ref&amp;gt;https://forum.warthunder.com/index.php?/topic/412220-development-xm-1-c-and-xm-1-gm-ancestors-of-the-abrams-updated/&amp;lt;/ref&amp;gt;&lt;br /&gt;
* '''Royal Engineer''': Purchase a special bundle from the store (&amp;quot;Centurion Mk 5 AVRE Pack&amp;quot;).&amp;lt;ref&amp;gt;https://warthunder.com/en/news/5518-development-centurion-avre-engineer-at-war-en&amp;lt;/ref&amp;gt;&lt;br /&gt;
* '''Hammerhead''': Purchase a special bundle from the store (&amp;quot;Naval Pack USS Cowell DD-547&amp;quot;).&amp;lt;ref&amp;gt;https://warthunder.com/en/news/5547-fleet-development-uss-cowell-dd-547-vulture-hunter-en&amp;lt;/ref&amp;gt;&lt;br /&gt;
* '''Sea Sword''': Purchase a special bundle from the store (&amp;quot;Naval Pack Z-20 Karl Galster&amp;quot;).&amp;lt;ref&amp;gt;https://warthunder.com/en/news/5546-fleet-development-z20-karl-galster-en&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/5591-early-release-for-xbox-one-en|Xbox Early Access release - 2018]]===&lt;br /&gt;
&lt;br /&gt;
* '''Steel General''': Purchase one of the early-access bundles (&amp;quot;Early Access Starter Bundle&amp;quot;, &amp;quot;Early Access Advanced Bundle&amp;quot;, &amp;quot;Early Access Elite Bundle&amp;quot;).&lt;br /&gt;
* '''Whispering Death''': Purchase one of the early-access bundles (&amp;quot;Early Access Advanced Bundle&amp;quot;, &amp;quot;Early Access Elite Bundle&amp;quot;).&lt;br /&gt;
* '''Sea Robber''': Purchase one of the early-access bundles (&amp;quot;Early Access Advanced Bundle&amp;quot;, &amp;quot;Early Access Elite Bundle&amp;quot;).&lt;br /&gt;
* '''Kraken''': Purchase one of the early-access bundles (&amp;quot;Early Access Elite Bundle&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/5608-shop-summer-sale-independence-day-en|Summer Sale - Jun 28th until Jul 5th, 2018]]===&lt;br /&gt;
&lt;br /&gt;
* '''Revolutionary''': Purchase one of three special bundles from the store (&amp;quot;Revolutionary Air Bundle&amp;quot;, &amp;quot;Revolutionary Armored Bundle&amp;quot;, &amp;quot;Fiery Revolutionary Bundle&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/5749-shop-update-1-81-the-valkyries-bundles-en|1.81 &amp;quot;The Valkyries&amp;quot; Pre-Order]]===&lt;br /&gt;
&lt;br /&gt;
* '''Sharp-Toothed''': Purchase a special bundle from the store (&amp;quot;Hind Pack&amp;quot;).&lt;br /&gt;
* '''Pathfinder''': Purchase a special bundle from the store (&amp;quot;Huey Hog Pack&amp;quot;).&lt;br /&gt;
* '''Undefeated''': Purchase a special bundle from the store (&amp;quot;T-55AM Pack&amp;quot;).&lt;br /&gt;
* '''Predator''': Purchase a special bundle from the store (&amp;quot;Leopard Pack&amp;quot;).&amp;lt;ref&amp;gt;https://warthunder.com/en/news/5724-development-leopard-1-with-the-rheinmetall-120mm-l44-en&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/5810-fleet-news-what-awaits-us-in-update-1-83-masters-of-the-sea-en|1.83 &amp;quot;Masters of the Sea&amp;quot; Pre-Order]]===&lt;br /&gt;
&lt;br /&gt;
* '''Fightingest''': Purchase a special bundle from the store (&amp;quot;Naval Pack HMCS Haida&amp;quot;).&lt;br /&gt;
* '''Watchdog''': Purchase a special bundle from the store (&amp;quot;MTB Fairmile D Pack&amp;quot;).&lt;br /&gt;
* '''Stinger''': Purchase a special bundle from the store (&amp;quot;BO 105 CB-2 Pack&amp;quot;).&amp;lt;ref&amp;gt;https://warthunder.com/en/news/5824-development-bo-105-attack-helicopters-en&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/5924-development-shop-jet-packs-en|1.85 &amp;quot;Supersonic&amp;quot; Pre-Order]]===&lt;br /&gt;
&lt;br /&gt;
* '''Skyblazer''': Purchase a special bundle from the store (&amp;quot;Sabre Pack&amp;quot;).&lt;br /&gt;
* '''Reaper''': Purchase a special bundle from the store (&amp;quot;Reaper Pack&amp;quot;).&lt;br /&gt;
* '''Fire-Raiser''': Purchase a special bundle from the store (&amp;quot;MiG-15 ISh Pack&amp;quot;).&lt;br /&gt;
* '''Scourge''': Purchase a special bundle from the store (&amp;quot;Sho't Kal Dalet Pack&amp;quot;).&amp;lt;ref&amp;gt;https://forum.warthunder.com/index.php?/topic/434387-development-sho%E2%80%99t-kal-dalet-conquering-the-desert/&amp;lt;/ref&amp;gt;&lt;br /&gt;
* '''Triarius''': Purchase a special bundle from the store (&amp;quot;Semovente 105/25 Pack&amp;quot;).&amp;lt;ref name=&amp;quot;itGroundPre&amp;quot;&amp;gt;https://forum.warthunder.com/index.php?/topic/436202-italian-ground-vehicles-research-tree/&amp;lt;/ref&amp;gt;&lt;br /&gt;
* '''Sentinel''': Purchase a special bundle from the store (&amp;quot;M60A1 Ariete Pack&amp;quot;).&amp;lt;ref name=&amp;quot;itGroundPre&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/5976-special-shop-war-thunder-winter-sale-en|Winter Sale - Dec 27th, 2018 until Jan 3rd, 2019]]===&lt;br /&gt;
&lt;br /&gt;
* '''Tough Guy''': Purchase a special bundle from the store (&amp;quot;The Tough Guy Bundle&amp;quot;).&lt;br /&gt;
* '''Crusher''': Purchase a special bundle from the store (&amp;quot;The Crusher Bundle&amp;quot;).&lt;br /&gt;
* '''Lionhearted''': Purchase a special bundle from the store (&amp;quot;The Lionhearted bundle&amp;quot;).&lt;br /&gt;
* '''Valiant''': Purchase a special bundle from the store (&amp;quot;Teutonic Bundle&amp;quot;).&lt;br /&gt;
* '''Devastator''': Purchase a special bundle from the store (&amp;quot;Devastator Bundle&amp;quot;).&lt;br /&gt;
* '''Poseidon''': Purchase a special bundle from the store (&amp;quot;Poseidon Bundle&amp;quot;).&lt;br /&gt;
* '''Strategist''': Purchase a special bundle from the store (&amp;quot;Strategist Bundle&amp;quot;).&lt;br /&gt;
* '''Ruthless''': Purchase a special bundle from the store (&amp;quot;Ruthless Bundle&amp;quot;).&lt;br /&gt;
* '''Ronin''': Purchase a special bundle from the store (&amp;quot;Ronin Bundle&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/6072-shop-update-1-87-pre-orders-en|1.87 &amp;quot;Locked On&amp;quot; Pre-Order]]===&lt;br /&gt;
&lt;br /&gt;
* '''Fuji School Brigade''': Purchase a special bundle from the store (&amp;quot;Type 74 mod G/Kai Pack&amp;quot;).&lt;br /&gt;
* '''Sky Dragon''': Purchase a special bundle from the store (&amp;quot;JASDF Sabre Pack&amp;quot;).&lt;br /&gt;
* '''Storm Petrel''': Purchase a special bundle from the store (&amp;quot;Sea Hawk Pack&amp;quot;).&lt;br /&gt;
* '''Knight of the North''': Purchase a special bundle from the store (&amp;quot;Vautour IIA Pack&amp;quot;).&lt;br /&gt;
* '''Skylark''': Purchase a special bundle from the store (&amp;quot;IAR 316B Pack&amp;quot;).&lt;br /&gt;
* '''Venomous''': Purchase a special bundle from the store (&amp;quot;Fiat G.91 R/4 Pack&amp;quot;).&amp;lt;ref&amp;gt;https://forum.warthunder.com/index.php?/topic/444836-development-g91ys-turning-and-burning/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[https://forum.warthunder.com/index.php?/topic/451177-development-the-japanese-fleet-in-war-thunder-pre-orders-for-the-pg-02-and-kiyoshimo/ 1.89 &amp;quot;Imperial Navy&amp;quot; Pre-Order]===&lt;br /&gt;
&lt;br /&gt;
* '''Risky''': Purchase a special bundle from the store (&amp;quot;PG 02 pack&amp;quot;).&lt;br /&gt;
* '''Long Lance''': Purchase a special bundle from the store (&amp;quot;Kiyoshimo pack&amp;quot;).&lt;br /&gt;
* '''Nomad''': Purchase a special bundle from the store (&amp;quot;OF-40 Mk.2 (MTCA) Pre-Order Pack&amp;quot;).&amp;lt;ref&amp;gt;https://warthunder.com/en/news/6201-shop-of-40-mk-2-mtca-pre-order-en&amp;lt;/ref&amp;gt;&lt;br /&gt;
* '''Bedouin''': Purchase a special bundle from the store (&amp;quot;Super AMX-30 Pack&amp;quot;).&amp;lt;ref&amp;gt;https://warthunder.com/en/news/6198-development-super-amx-30-the-stabilizer-is-ready-to-go-en&amp;lt;/ref&amp;gt;&lt;br /&gt;
* '''Orochi''': Purchase one of two special bundles from the store (&amp;quot;AH-1S Cobra Pack&amp;quot;, &amp;quot;&amp;quot;Type 74 mod G/Kai and AH-1S Cobra&amp;quot; Bundle&amp;quot;).&amp;lt;ref&amp;gt;https://warthunder.com/en/news/6223-shop-the-japanese-cobra-available-for-purchase-en&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/6263-shop-war-thunder-summer-sale-en|Summer Sale - Jul 2nd until Jul 9th, 2019]]===&lt;br /&gt;
&lt;br /&gt;
* '''Hotshot''': Purchase a special bundle from the store (&amp;quot;The US Summer Bundle&amp;quot;).&lt;br /&gt;
* '''Comrade''': Purchase a special bundle from the store (&amp;quot;The USSR Summer Bundle&amp;quot;).&lt;br /&gt;
* '''Meister''': Purchase a special bundle from the store (&amp;quot;The German Summer Bundle&amp;quot;).&lt;br /&gt;
* '''Dab Hand''': Purchase a special bundle from the store (&amp;quot;The British Summer Bundle&amp;quot;).&lt;br /&gt;
* '''Meijin''': Purchase a special bundle from the store (&amp;quot;The Japanese Summer Bundle&amp;quot;).&lt;br /&gt;
* '''Virtuoso''': Purchase a special bundle from the store (&amp;quot;The French Summer Bundle&amp;quot;).&lt;br /&gt;
* '''Maestro''': Purchase a special bundle from the store (&amp;quot;The Italian Summer Bundle&amp;quot;).&lt;br /&gt;
* '''The Lightning''': Purchase a special bundle from the store (&amp;quot;&amp;quot;The Lightning&amp;quot; bundle&amp;quot;).&lt;br /&gt;
* '''Snail Lord''': Collect all &amp;quot;Jet Snails&amp;quot; decals from the Summer Bundles above.&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/6353-development-new-war-thunder-nation-china-en|1.91 &amp;quot;Night Vision&amp;quot; Pre-Order]]===&lt;br /&gt;
&lt;br /&gt;
* '''The Red Dragon''': Purchase a special bundle from the store (&amp;quot;Shenyang F-5 Pack&amp;quot;).&lt;br /&gt;
* '''Guardian of Empire''': Purchase a special bundle from the store (&amp;quot;T-62 Pack&amp;quot;).&lt;br /&gt;
* '''Flying Tiger''': Purchase a special bundle from the store (&amp;quot;Tomahawk Pack&amp;quot;).&lt;br /&gt;
* '''Jungle Warrior''': Purchase a special bundle from the store (&amp;quot;M4A4 Sherman Pack&amp;quot;).&lt;br /&gt;
* '''Silver Cat''': Purchase a special bundle from the store (&amp;quot;G-Lynx Pack&amp;quot;).&amp;lt;ref&amp;gt;https://warthunder.com/en/news/6320-development-britain-s-top-lynx-ah-mk-1-and-premium-g-lynx-en&amp;lt;/ref&amp;gt;&lt;br /&gt;
* '''Golden Eye''': Purchase a special bundle from the store (&amp;quot;EC-665 Tiger HAP Pack&amp;quot;).&amp;lt;ref&amp;gt;https://warthunder.com/en/news/6338-development-eurocopter-tiger-pouncing-on-the-prey-en&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===1.93 &amp;quot;Shark Attack&amp;quot; Pre-Order===&lt;br /&gt;
&lt;br /&gt;
* '''Black shark''': Purchase a special bundle from the store (&amp;quot;Black Shark Pack&amp;quot;).&amp;lt;ref&amp;gt;https://warthunder.com/en/news/6422-development-ka-50-black-shark-en&amp;lt;/ref&amp;gt;&lt;br /&gt;
* '''Fearless''': Purchase a special bundle from the store (&amp;quot;Mangusta Pack&amp;quot;).&amp;lt;ref&amp;gt;https://warthunder.com/en/news/6439-development-a129-mangusta-en&amp;lt;/ref&amp;gt;&lt;br /&gt;
* '''Viking''': Purchase a special bundle from the store (&amp;quot;Saab J-29D Pack&amp;quot;).&amp;lt;ref&amp;gt;https://warthunder.com/en/news/6444-development-swedish-aircraft-in-war-thunder-saab-j29d-jet-powered-fighter-en&amp;lt;/ref&amp;gt;&lt;br /&gt;
* '''Tornado''': Purchase a special bundle from the store (&amp;quot;Pyorremyrsky Pack&amp;quot;).&amp;lt;ref&amp;gt;https://warthunder.com/en/news/6448-development-py%C3%B6rremyrsky-the-baltic-whirlwind-en&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===1.95 &amp;quot;Northern Wind&amp;quot; Pre-Order===&lt;br /&gt;
&lt;br /&gt;
* '''Royal Blood''': Purchase a special bundle from the store (&amp;quot;Prinz Eugen Pack&amp;quot;).&amp;lt;ref&amp;gt;https://warthunder.com/en/news/6498-development-prinz-eugen-steaming-into-the-atomic-age-en&amp;lt;/ref&amp;gt;&lt;br /&gt;
* '''God of Thunder''': Purchase a special bundle from the store (&amp;quot;Strv-103-0 Pack&amp;quot;).&amp;lt;ref&amp;gt;https://warthunder.com/en/news/6505-development-strv-103-0-last-man-standing-en&amp;lt;/ref&amp;gt;&lt;br /&gt;
* '''Sleipnir''': Purchase a special bundle from the store (&amp;quot;SAV 20.12.48 Pack&amp;quot;).&amp;lt;ref&amp;gt;https://warthunder.com/en/news/6510-development-sav-20-12-48-nordic-sledgehammer-en&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/6542-shop-the-new-year-sale-en|New Year's Sale - Dec 26th, 2019 until Jan 2nd, 2020]]===&lt;br /&gt;
&lt;br /&gt;
* '''The Saloon Frequenter''': Purchase a special bundle from the store (&amp;quot;The US Winter Holidays Bundle&amp;quot;).&lt;br /&gt;
* '''The Brandenburg Merrymaker''': Purchase a special bundle from the store (&amp;quot;The German Winter Holidays Bundle&amp;quot;).&lt;br /&gt;
* '''The Grape Chief''': Purchase a special bundle from the store (&amp;quot;The French Winter Holidays Bundle&amp;quot;).&lt;br /&gt;
* '''The Pub Crawler''': Purchase a special bundle from the store (&amp;quot;The British Winter Holidays Bundle&amp;quot;).&lt;br /&gt;
* '''The Last One Standing''': Purchase a special bundle from the store (&amp;quot;The USSR Winter Holidays Bundle&amp;quot;).&lt;br /&gt;
* '''The Leaning Hero''': Purchase a special bundle from the store (&amp;quot;The Italian Winter Holidays Bundle&amp;quot;).&lt;br /&gt;
* '''The Party Samurai''': Purchase a special bundle from the store (&amp;quot;The Japanese Winter Holidays Bundle&amp;quot;).&lt;br /&gt;
* '''The Fireworks Expert''': Purchase a special bundle from the store (&amp;quot;The Chinese Winter Holidays Bundle&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/6562-shop-the-lunar-new-year-2020-en|Lunar New Year Sale - Jan 23rd until Jan 27th, 2020]]===&lt;br /&gt;
&lt;br /&gt;
* '''Dancing dragon''': Purchase a special bundle from the store (&amp;quot;'The Lunar New Year' Bundle&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===1.97 &amp;quot;Viking Fury&amp;quot; Pre-Order===&lt;br /&gt;
&lt;br /&gt;
* '''Iron Claw''': Purchase a special bundle from the store (&amp;quot;Rooikat 105 Pack&amp;quot;).&amp;lt;ref&amp;gt;https://warthunder.com/en/news/6602-development-rooikat-105-the-cat-with-bigger-claws-en&amp;lt;/ref&amp;gt;&lt;br /&gt;
* '''Berserker''':Purchase a special bundle from the store (&amp;quot;CV 90105 TML Pack&amp;quot;).&amp;lt;ref&amp;gt;https://warthunder.com/en/news/6617-development-cv-90105-tml-with-pre-order-bonuses-en&amp;lt;/ref&amp;gt;&lt;br /&gt;
* '''Apache''': Purchase a special bundle from the store (&amp;quot;Apache Pack&amp;quot;).&amp;lt;ref&amp;gt;https://warthunder.com/en/news/6634-news-meet-major-update-viking-fury-en/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/6694-shop-may-sale-in-war-thunder-en|May Sale - May 7th until May 11th, 2020]]===&lt;br /&gt;
&lt;br /&gt;
* '''Armed to the Teeth''': Purchase a special bundle from the store (&amp;quot;Weapons of Victory bundle&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/6690-development-italian-fleet-early-access-packs-en|&amp;quot;Starfighters&amp;quot; Pre-Order]]===&lt;br /&gt;
&lt;br /&gt;
* '''Sapper''': Purchase a special bundle from the store (&amp;quot;Geniere Pack&amp;quot;).&lt;br /&gt;
* '''Sea Hawk''': Purchase a special bundle from the store (&amp;quot;P 420 Sparviero Pack&amp;quot;).&lt;br /&gt;
* '''Bengal tiger''': Purchase a special bundle from the store (&amp;quot;Type 69-IIG Pack&amp;quot;).&amp;lt;ref&amp;gt;https://warthunder.com/en/news/6723-development-type-69-iig-asian-armadillo-en&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/6772-shop-summer-sale-en|Summer Sale - Jun 19th until Jun 25th, 2020]]===&lt;br /&gt;
&lt;br /&gt;
* '''Hovering Threat''': Purchase all helicopter special bundles from the store.&lt;br /&gt;
* '''Diving Threat''': Purchase all aircraft special bundles from the store.&lt;br /&gt;
* '''Air Superiority''': Purchase all special bundles from the store.&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/6825-development-somua-sm-heavy-weight-fighter-en|&amp;quot;Raining Fire&amp;quot; Pre-Order]]===&lt;br /&gt;
&lt;br /&gt;
* '''Savate Master''': Purchase a special bundle from the store (&amp;quot;Somua SM Pack&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/6910-development-t-72av-turms-t-syrian-guard-en|&amp;quot;New Power&amp;quot; Pre-Order]]===&lt;br /&gt;
&lt;br /&gt;
* '''Desert Lion''': Purchase a special bundle from the store (&amp;quot;Т-72AV (TURMS-T) Pack&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Staff and Team Titles==&lt;br /&gt;
&lt;br /&gt;
* '''Chat Moderator'''&lt;br /&gt;
* '''Community Helper'''&lt;br /&gt;
* '''Community Manager'''&lt;br /&gt;
* '''Council Member'''&lt;br /&gt;
* '''Developer'''&lt;br /&gt;
* '''Flight Model Designer'''&lt;br /&gt;
* '''Forum Helper'''&lt;br /&gt;
* '''Forum Moderator'''&lt;br /&gt;
* '''Gaijin Administrator'''&lt;br /&gt;
* '''Game Master'''&lt;br /&gt;
* '''Live Moderator'''&lt;br /&gt;
* '''National Coordinator'''&lt;br /&gt;
* '''Research Pilot'''&lt;br /&gt;
* '''Senior Flight Model Designer'''&lt;br /&gt;
* '''Senior Research Pilot'''&lt;br /&gt;
* '''Steam Moderator'''&lt;br /&gt;
* '''Suggestion Helper'''&lt;br /&gt;
* '''Technical Moderator'''&lt;br /&gt;
* '''Wiki Team'''&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Achievements]]&lt;/div&gt;</summary>
		<author><name>U12635407</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=P-39K-1_(USSR)&amp;diff=94314</id>
		<title>P-39K-1 (USSR)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=P-39K-1_(USSR)&amp;diff=94314"/>
				<updated>2021-02-17T08:02:30Z</updated>
		
		<summary type="html">&lt;p&gt;U12635407: Added a point about how excellent the plane is for grinding Soviet air tech tree.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium Russian fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = P-39 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=p-39k_1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_p-39k_1.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Soviet fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27. It costs 1,000 Golden Eagles.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,900 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 563 || 546 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 21.2 || 22.0 || 8.7 || 8.7 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 622 || 590 || 19.5 || 20.0 || 18.8 || 12.9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 420 || 340 || 233 || ~12 || ~9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 360 || &amp;lt; 380 || &amp;lt; 450 || &amp;gt; 312&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,000 m || 1,150 hp || 1,479 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 6 mm steel behind oil cooling system&lt;br /&gt;
* 6 mm steel behind pilot&lt;br /&gt;
* 15.87 mm steel in front of pilot&lt;br /&gt;
* 15.87 mm ring immediately behind propeller hub&lt;br /&gt;
* 38 mm bulletproof glass in front of pilot&lt;br /&gt;
* 64 mm bulletproof glass behind pilot&lt;br /&gt;
* Self sealing fuel tanks (one in each wing)&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M4 (37 mm)|M2 Browning (12.7 mm)|Browning (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 37 mm M4 cannon, nose-mounted (30 rpg)&lt;br /&gt;
* 2 x 12.7 mm M2 Browning machine guns, nose-mounted (200 rpg = 400 total)&lt;br /&gt;
* 4 x 7.62 mm Browning machine guns, wing-mounted (300 rpg = 1,200 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good fire power&lt;br /&gt;
* Well armoured&lt;br /&gt;
* Cockpit has good visibility&lt;br /&gt;
* Powerful engine&lt;br /&gt;
&lt;br /&gt;
* Bonuses of being a premium plane, great for grinding the Soviet tech tree&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* 37 mm M4 cannon isn't very accurate&lt;br /&gt;
* No suspended ordnance options&lt;br /&gt;
* The engine is centrally mounted, taking engine damage while being chased is common&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
In developing this aircraft, the Bell designers came up against two global problems. The first was that the P-39 was intended for export, and there was no way around this. The impossibility of fitting a turbo compressor to the low-altitude Allison engine (for fully explicable reasons) was one reason why the aircraft was never able to achieve a worthy place in the US air forces. The nature of air combat, both in Europe and the Far East, prevented the P-39 from making use of its advantages, while it was not possible to rectify its main drawback - its poor high-speed performance - because of the ban on exporting turbo compressors outside the USA.&lt;br /&gt;
&lt;br /&gt;
The second global problem was connected to a technical failure in the production of the 20 mm Hispano-Suiza AN-M1/M2C cannon by the Bendix company. This was the first problem the Bell specialists tried to tackle. The Bell specialists initially tried to solve this problem themselves. The virtually unusable 20 mm cannon was replaced by the old, heavy but more reliable Colt-Browning M4. The cannon had a lot of faults, mainly its low rate of fire and extremely inadequate stock of ammunition - only 30 shells. On the other hand, in spite of its weight, it could easily be fitted in the front part of the Cobra's fuselage; furthermore, it has one incomparable advantage over the Bendix product - it actually fired.&lt;br /&gt;
&lt;br /&gt;
It must be noted that the M1 cannon was not always fitted onto the first series of the P-39, you could find the M4 here and there. Only the Model 26 (P-39G) carried the M4 as standard equipment. However, it did not go into production, but became the founder of a whole number of virtually identical series from P-39K to P-39Q. The main units were borrowed from the quite promising P-39D-2 series.&lt;br /&gt;
&lt;br /&gt;
The P39K differed from the earlier models in its engine, the Allison V-1710-63, which was successfully tested in that same D-2. It was fitted with an afterburner system. It developed a nominal power of 1352 h.p. and 1550 h.p. in WEP (War Emergency Power) mode. The K series was the only one fitted with such an engine along with a three-bladed Aeroprop propeller. It was a full 360 kg heavier than the D-2, although externally, apart from the propeller, there was no visible difference. In fact, the extra weight was due to additional armor plating, which was used beginning with the K and on all subsequent series.&lt;br /&gt;
&lt;br /&gt;
Altogether, by August 1941, 210 examples of the series K-1-BE, K-2-BE and K-5-BE, which were virtually identical, were built. Forty of them were sent to the USSR.&lt;br /&gt;
&lt;br /&gt;
=== Notable pilots ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Alexander_Pokryshkin_profile.jpg|thumb|none|200px|link=User:U64962917#Pokryshkin,_Alexander_I.|[[User:U64962917#Pokryshkin,_Alexander_I.|Alexander Pokryshkin]] flew the '''{{Specs|name}}''' during the battle of Kuban starting his 47 kill-streak with the [[P-39 (Family)|P-39]] series lend-lease aircraft.]] &amp;lt;/li&amp;gt;&amp;lt;!--&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:X.jpg|thumb|none|200px|&amp;quot;Image Description&amp;quot;]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:X.jpg|thumb|none|200px|&amp;quot;Image Description&amp;quot;]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:X.jpg|thumb|none|250px|&amp;quot;Image Description&amp;quot;]] &amp;lt;/li&amp;gt;--&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|k0xWIrlYSr4|'''The Shooting Range #55''' - ''Pages of History'' section at 03:35 discusses the Soviet P-39.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/86399-bell-p-39k-1/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Bell}}&lt;br /&gt;
{{USSR fighters}}&lt;br /&gt;
{{USSR premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U12635407</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BM-13N&amp;diff=93884</id>
		<title>BM-13N</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BM-13N&amp;diff=93884"/>
				<updated>2021-02-14T20:10:18Z</updated>
		
		<summary type="html">&lt;p&gt;U12635407: Tinkered a bit with the description and pros &amp;amp; cons section. Minor changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_bm_13n&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=items_BM-13N (USSR)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''--&amp;gt;&lt;br /&gt;
The '''{{specs|name}}''' is a premium gift Rank {{specs|rank}} Soviet tank destroyer {{Battle-rating}} also known as &amp;quot;Katyusha&amp;quot;. It was introduced during [[Update 1.67 &amp;quot;Assault&amp;quot;]] as part of the [[wt:en/news/4687-vday-bm-13n-say-hello-from-katyusha-en|2017 Victory Day Event]]. The vehicle is unlocked during the event by destroying five vehicles using the [[BM-8-24]]. It later returned as part of the [[wt:en/news/7007-market-trophies-with-a-user-created-hot-tracks-camouflage-en|Hot Tracks trophy]] and is currently only obtainable from different trophies or the [https://trade.gaijin.net/ Gaijin Marketplace] via a coupon.&lt;br /&gt;
&lt;br /&gt;
One of the most unusual vehicle in game, to say the least. Not only is its truck-based configuration not the most common, it also uses 16 x 132 mm M13 rockets as a main armament, has limited traverse, only 2 crew member, and a gun depression of +8°. The last is somewhat compensated by its ability to lean forwards with a [[hydropneumatic suspension|hydropneumatic suspension system]] found on some Rank 5 vehicles. Its gameplay is somewhat comparable to other unique premium machines such as the [[Calliope|T34 ''Calliope'']] or [[Panzerwerfer 42]], but remains a rather unique experience. &lt;br /&gt;
&lt;br /&gt;
The Katyusha is an artillery piece, belonging more in an artillery formation than in a tank battle. One should stay at a distance from the enemy since its rockets have a blind zone of about 250 meters in front of the truck when moving on a flat surface. This is best used as it was back in the days: to support allies. Best used in RB, it is a nasty surprise.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Roof)&lt;br /&gt;
* Structural steel (Chassis and driver's cabin)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Chassis || 5 mm || 5 mm || 5 mm || 5 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cabin || 1 mm (77-86°) ''Hood'' &amp;lt;br&amp;gt; 4 mm (38°) ''Driver's windows'' || 1 mm (1-8°) || 4 mm (86°) || 4 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Wheels are 2 mm thick.&lt;br /&gt;
* No armour in front grille, simple 7.62 mm machine gun rounds can enter and damage the engine.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 134|rbMinHp= 83}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M13}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M13|132 mm M13 rockets]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 16 || rowspan=&amp;quot;2&amp;quot; | +8°/+45° || rowspan=&amp;quot;2&amp;quot; | ±10° || rowspan=&amp;quot;2&amp;quot; | N/A || 4.2 || 5.8 || 10.4 || 11.5 || 12.2 || rowspan=&amp;quot;2&amp;quot; | 10.4 || rowspan=&amp;quot;2&amp;quot; | 9.2 || rowspan=&amp;quot;2&amp;quot; | 8.5 || rowspan=&amp;quot;2&amp;quot; | 8.0&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.2 || 4.9 || 6.0 || 6.6 || 7.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| M-13 || Rocket || 40 || 40 || 40 || 40 || 40 || 40&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M-13 || Rocket || 355 || 42 || 0.0 || 0.1 || 4,900 || 79° || 80° || 81°&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''16''' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Rockets deplete right to left, columns first&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two main ways to use the Katyusha:&lt;br /&gt;
&lt;br /&gt;
'''''Artillery'''''&amp;lt;br&amp;gt;&lt;br /&gt;
This truck is a real killer in an open field, provided it could hit its target before it is noticed. Since its main sight lack ranging marks, one should estimate the correct angle, shoot a rocket, watch where it lands, adjust fire, retry it as many time as it needs. Do not take too much time at range finding since a single shot can end your day. Once the correct angle is found, '''unleash hell''' on your enemies, blinding them with dust lifting up from the ground, detonating ammo racks and blasting off tracks. This is basically an intelligent artillery barrage. Once all rockets are fired, fall back behind ally lines, find a captured objective to reload at, repeat.&lt;br /&gt;
&lt;br /&gt;
'''''Ambusher'''''&amp;lt;br&amp;gt;&lt;br /&gt;
Best used in an urban combat scenario, when your team is losing. In these kind of times, enemies often rush the base/objectives without watching corners very well. This is your chance: find yourself a pile of rubble and lift the rear of the truck on it in such a way that you can fire right in front of you, past the corner. When an enemy passes by, spread it with rockets until it dies, using your good rate of fire. This tactic is often a last resort since you're cornered and encircled, you may kill 1 or more enemy if you're lucky but you will eventually be spotted or run out of rockets.&lt;br /&gt;
&lt;br /&gt;
When firing, try to aim for these:&lt;br /&gt;
&lt;br /&gt;
* '''Tank's bellies''': since almost no tank has more than 40 mm of armour underneat, it can disable them.&lt;br /&gt;
* '''Tracks''': To immobilize your foes, providing your allies a chance to finish them off. Some tanks store ammo over the tracks, it can detonate them.&lt;br /&gt;
* '''Gun barrel''': Blasting off your ennemy's gun barrell will incapacitate it from effectively firing back at your allies.&lt;br /&gt;
* '''Engine deck''': Can disable a tank's engine, in the best case scenario igniting it.&lt;br /&gt;
* '''Turret front'''/ '''Commander's hatch''': Many tanks have weak top armour, use it to your advantage.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful 132 mm rockets that can pierce 40 mm of steel&lt;br /&gt;
* High fire rate&lt;br /&gt;
* Moderate speed&lt;br /&gt;
* High velocity rockets&lt;br /&gt;
* Adjustable suspension&lt;br /&gt;
* Can be used in deceptions: A similar model is used as decorations on some maps, without rockets and add-on armour plate is lifted, which may allow the player to hide. Works better when in group of 2 or more.&lt;br /&gt;
* Relatively rare vehicle to see on the battlefield, thus it has a certain element of surprise.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Horribly protected against artillery and planes, team kills are frequent due to this&lt;br /&gt;
* Distinguishable firing signature&lt;br /&gt;
* Lacks of other armaments beside rockets&lt;br /&gt;
* Bad gun traverse&lt;br /&gt;
* Low rocket supply of 16&lt;br /&gt;
* Technically has the worst gun depression in game of +8°&lt;br /&gt;
* Large dead zone in front of vehicle up to 250 meters on default suspension adjustment&lt;br /&gt;
* The only 2 crew members are barely protected&lt;br /&gt;
* Little to no armour, as expected from a truck&lt;br /&gt;
* Effectively built and intended as an indirect fire weapon, but no game mechanics exist in War thunder currently to support this playstyle.&lt;br /&gt;
* No additional camouflages available&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The concept of a multiple rocket launcher system came about in June 1938, when the Soviet Jet Propulsion Research Institute was authorized by the Main Artillery Directorate to develop such system for the RS-132 rocket in use on their aircraft. A prototype by I. Gvay in Chelyabinsk was tried and fired M-132 rockets on ZiS-5 trucks, though these were unstable and were revised on the proposals of V.N. Galkovskiy to mount the launching rails longitudinally. Testing for the newly made prototype began at the end of 1938, firing 233 rounds in a couple of salvos. The rockets were found to be able to hit up to 5,500 meters out, but the system was not looked fondly upon by the artillery branch. It took 50 minutes to load 24 rockets onto the launching rail, while a regular artillery cannon and howitzer can fire about a hundred in the same time at a sustained rate. &lt;br /&gt;
&lt;br /&gt;
Testing continued up until 1940 and with a prototype of a truck with the launch rails on the back. The design was approved for production before Germany invaded the Soviet Union in June 1941, and mass-production began after the first month of the war, where the multiple rocket launchers proved very successful. During the war, the launchers were taken with much secrecy and operated by specialized troops such as the NKVD who do not even know its true name. Through the presence of a &amp;quot;K&amp;quot; on the vehicles from the Komintern Factory, the soldiers operating decided to nickname these launchers ''&amp;quot;Katyusha&amp;quot;'' after a popular wartime song of the same name. Up to 3,237 of all types of Katyusha launchers were produced from 1941 to the end of 1942, and more than 10,000 were made by the end of the war.&lt;br /&gt;
&lt;br /&gt;
===Advantages and disadvantages===&lt;br /&gt;
Compared to the contemporary artillery systems of the time, the multiple rocket launcher system presented a different kind of artillery barrages used in the field. Advantages the multiple rocket launcher was that they were simple, extremely effective in saturation bombardment, fires lots of ordnance in a small time span, and were usually attached to mobile vehicles that can permit a quick retreat after firing to prevent counter-battery firing. Disadvantages with the system was that the rockets took a long time to reload, less accurate than regular artillery guns, and cannot sustain fire for a long period of time. However, in the battlefield, the multiple rocket launcher induces a greater psychological effect onto the targets on the receiving end due to the heavy amount of explosives able to be delivered in a short time. A battery of only four launchers could deliver their salvos of about 4.35 tons of explosives in a span of no longer than 10 seconds at a 400,000 square meter area.&lt;br /&gt;
&lt;br /&gt;
===Designations===&lt;br /&gt;
Multiple variants of the multiple rocket launcher system were made in the course of the war as the design is simply the attachment of launch rails onto a variety of vehicles. Each vehicle has different names that follows a template to distinguish their types. &lt;br /&gt;
&lt;br /&gt;
* &amp;quot;BM-x-y&amp;quot; indicates a ground vehicle.&lt;br /&gt;
* &amp;quot;M-x-y&amp;quot; indicates a towed variant.&lt;br /&gt;
* &amp;quot;y-M-x&amp;quot; indicates a naval variant.&lt;br /&gt;
&lt;br /&gt;
and &amp;quot;x&amp;quot; stands for the missile model while &amp;quot;y&amp;quot; stands for the number of launch rails available for the launcher variant. For example, the BM-8-24 indicates a ground vehicle firing M-8 rockets with 24 rails available to mount on.&lt;br /&gt;
&lt;br /&gt;
Vehicles using the Katyusha launchers range from trucks, cars, and tanks. The production started with trucks such as the ZiS-6, then moving on to STZ-5 artillery tractors, then on Allied Lend-Lease vehicles. The 82 mm M-8 rockets, which saw service in August 1941, was the most popular rocket variant and saw use on the trucks and even tanks, which would make the '''BM-8-24''' rocket launcher tank mounted on the [[T-60]] light tank. Another attempt with tank mounting was with a [[KV-1 (Family)|KV-1]] heavy tank as the ''KV-1K'', but as a waste of heavy armour, this was scrapped.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The Katyusha rocket launchers first saw service during the opening of Operation Barbarossa against Germany. On July 14, 1941, under the experimental battery commanded by Captain Ivan Flyorov, seven launchers were used in Rudnya and were able to cause massive destruction to the Germans in the town before they fled in panic. This success prompted the Red Army to build up more Katyushas in their inventory and raise more batteries and regiments for the vehicle. All these units were under NKVD control for secrecy until the Germans reveal their own multiple rocket launcher system, the Nebelwerfer. The Germans nicknamed the Katyusha launchers ''&amp;quot;Stalin's Orgel&amp;quot;'', literally &amp;quot;Stalin's Organ&amp;quot; after Joseph Stalin and how the launchers are organized in a way which looks like a church organ. This German nickname became widely known in other areas in Western Europe. By the end of 1941, eight regiments and 37 independent battalions were available with a count of 554 Katyushas total.&lt;br /&gt;
&lt;br /&gt;
The rocket launchers continue to become more integrated into the rest of the army as the war continued. Heavy mortar battalions were armed with the newer M-30 rocket launchers with heavy 300 mm M-30 rockets in June 1942. In July, a battalion of rocket launchers was added to the tank corps. The organization and equipment of these mortar battalions equipped with the Katyusha continue to increase and by the end of the war in 57 regiments, about 518 batteries of Katyusha launchers were available.&lt;br /&gt;
&lt;br /&gt;
===Legacy===&lt;br /&gt;
The Katyusha launchers, issued in large numbers in the Eastern Front, was largely successful in the strategic effect of the war, granting the Soviet Union the ability to lay down a very heavy and shocking bombardment very quickly. The success of the system prompted many other countries to pursuit such a system as well, such as the modified [[Calliope|T34 Calliope]] based off the Sherman and the Germans [[Panzerwerfer 42]]s. Today, the multiple rocket launcher system is still widespread with the implementation of newer technology, rockets, and missiles that makes the rocket launcher system a very potent weapon to anyone on the receiving end.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=tank&amp;amp;vehicleClass=tank_destroyer&amp;amp;vehicle=ussr_bm_13n Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Wallpaper BM-13NKatyusha.jpg|300px|none|War Thunder event announcement image]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|ifSt7zyLw8o|'''The Shooting Range #47''' - ''Metal Beasts'' section at 03:28 discusses the BM-13N.|0bWt81vhIyY|'''Katyusha Rocket Artillery''' (sound warning) - ''Colonel Thyran''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Calliope]]&lt;br /&gt;
* [[Panzerwerfer 42]]&lt;br /&gt;
* [[BM-8-24]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4687-vday-bm-13n-say-hello-from-katyusha-en|[Event] BM-13N: Say Hello from Katyusha!]]&lt;br /&gt;
* [[Wikipedia:Katyusha_rocket_launcher|[Wikipedia] Katyusha rocket launcher]]&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;br /&gt;
{{USSR premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U12635407</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=KV-1E&amp;diff=92725</id>
		<title>KV-1E</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=KV-1E&amp;diff=92725"/>
				<updated>2021-02-02T07:30:53Z</updated>
		
		<summary type="html">&lt;p&gt;U12635407: Corrected the tier on the Pros &amp;amp; Cons section, it said rank II even though KV-1E is a rank III vehicle.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = KV-1 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_kv_1e&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
The '''{{specs|name}}''' is a gift rank {{specs|rank}} Soviet heavy tank {{Battle-rating}}. It was introduced in [[Update_1.41#19.06.2014_-_1.41.27.12|Update 1.41.27]]. Its basis is that of the [[KV-1 (L-11)|original KV-1 model]], but up-armoured with bolted appliqué armour on the front and side of the hull and turret. The tank was initially purchasable as part of [[wt:en/news/668--en|premiums packs]] in the Gaijin store but was removed in [[wt:en/news/5232-shop-winter-sales-special-bundle-and-gift-certificates-en|January 2018]]. The KV-1E has been since made available for purchase in-game ({{GE}}) for specific Soviet/Russian mini-events like the [[wt:en/news/6048-event-defender-of-the-fatherland-en|2019 &amp;quot;Defender of the Fatherland&amp;quot;]] event or the [[wt:en/news/6862/current/|2020 &amp;quot;Tankers' Day&amp;quot;]] event.&lt;br /&gt;
&lt;br /&gt;
In the game this tank possesses great armour and a mostly adequate gun, however, it sometimes will not be able to destroy an enemy from the front and will require very close distance or a flank shot. The defining characteristic of this tank is its armour and it can be a tough tank to destroy, most of the weak spots from its predecessors have been armoured and the only frontal weak spot is the centre of the upper hull. When using this tank do not be afraid to advance towards the enemy, especially against tanks such as the 75 mm M4s and T-34s since they will find it very difficult to penetrate your armour. This tank can also be used for long-range support since when the armour is properly angled almost no tank that it faces can pierce its armour.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?&lt;br /&gt;
&lt;br /&gt;
If necessary use a visual template to indicate the most secure and weak zones of the armour.--&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Barrel shroud)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 75 + 25 mm (30-31°) ''Front plate'' &amp;lt;br&amp;gt; 40 mm (72°) ''Front glacis'' &amp;lt;br&amp;gt; 25 + 40-75 mm (7-71°) ''Joint plate'' &amp;lt;br&amp;gt; 75 mm + 25 mm (26-51°) ''Lower glacis'' || 75 + 25 mm || 60 mm (13-89°) ''Top'' &amp;lt;br /&amp;gt; 70 mm (14-57°) ''Bottom'' || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 75 + 30 mm (14°) ''Turret front'' &amp;lt;br&amp;gt; 90 mm (0-62°) ''Gun mantlet shield'' &amp;lt;br&amp;gt; 75 mm (4-36°) ''Gun mantlet'' || 75 + 30 mm (14-15°) || 75 mm (15-16°) || 40 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick, tracks are 30 mm thick.&lt;br /&gt;
* Roof armour is quite excellent. 30 - 40 mm is nothing to ignore, even for heavy fighters. It will reliably protect from most autocannons. Although aircraft with good drive-ability and +30 mm arms may still pierce it. More importantly, it makes the vehicle quite resilient against rocket strikes from vehicles such as the [[Calliope]].&lt;br /&gt;
* The lower glacis, unlike most other tanks, is not a weak spot! it is including your own turrets height significantly better angled than the upper frontal plate. Further, neither the MG port nor the drivers view slit are weak points. Discard them as targets if aiming for them.&lt;br /&gt;
* Gun mantlet is an extra 75 mm bolted on to the turret, with some parts with an extra 90 mm added instead. This results in a spaced overlapped part with ~150 mm. Only the cheeks left and right of the mantlet bulges should be shot! However, these areas are quite small and easily missed, if the turret is traversed.&lt;br /&gt;
* Extra armour indicated by the addition to the armour is not placed all over the tank, thus revealing some weaker areas on the front hull and sides.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 775|rbMinHp= 531}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{main|F-32 (76 mm)}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[F-32_(76_mm)|F-32 (76 mm)]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 111 || rowspan=&amp;quot;2&amp;quot; | -5°/+25° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A ||9.7||13.4||16.3||18.0||19.2|| rowspan=&amp;quot;2&amp;quot; |8.1|| rowspan=&amp;quot;2&amp;quot; |7.2|| rowspan=&amp;quot;2&amp;quot; |6.6|| rowspan=&amp;quot;2&amp;quot; |6.3&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
|7.1||8.4||10.2||11.3||12.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 90°'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| BR-350A || APHEBC ||78||76||69||61||53||47&lt;br /&gt;
|-&lt;br /&gt;
| BR-350B || APHEBC ||86||84||76||67||59||52&lt;br /&gt;
|-&lt;br /&gt;
| OF-350M || HE ||10||10||10||10||10||10&lt;br /&gt;
|-&lt;br /&gt;
| Sh-354T || Shrapnel || 37 || 35 || 29 || 25 || 20 || 17&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-350A || APHEBC || 615 || 6.3 || 0.15 || 10.0 || 150 || +4° || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| BR-350B || APHEBC || 615 || 6.8 || 0.9 || 15 || 108.8 || +4° || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| OF-350M ||HE|| 615 || 6.2 || 0.05 || 0.1 || 621 || +0° || 79° || 80°&lt;br /&gt;
|81°&lt;br /&gt;
|-&lt;br /&gt;
| Sh-354T || Shrapnel || 615 || 6.2 || 0.5 || 8.0 || 85 || +0° || 62° || 69° || 73°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! ''Screen radius &amp;lt;br /&amp;gt; in m''&lt;br /&gt;
! ''Screen time &amp;lt;br /&amp;gt; in s''&lt;br /&gt;
! ''Screen hold time &amp;lt;br /&amp;gt; in s:''&lt;br /&gt;
! ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
|-&lt;br /&gt;
| D-350A || 615 || 6.5 || 13 || 5 || 20 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_KV-1 (L-11).png|right|thumbnail|x250px|Ammo racks of the KV-1 (L-11) (identical to {{PAGENAME}}).]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.0.61''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''111''' || 107&amp;amp;nbsp;''(+4)'' || 102&amp;amp;nbsp;''(+9)'' || 79&amp;amp;nbsp;''(+32)'' || 1&amp;amp;nbsp;''(+110)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Racks are modeled by sets of 5 shells (+ 1 set of 3 &amp;amp; 2 sets of 4) and sets disappear from the rack once all shells in the set have been loaded/fired.&lt;br /&gt;
* Turret empty: 102&amp;amp;nbsp;''(+9)'' shells.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{main|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,890 (63) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The small caliber of the DT machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help. The clip capacity of the machine gun is quite poor, as it relies on a magazine of 63 bullets instead of a belt like similar machine guns from other nations.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In game, this tank is possesses great armour and an adequate gun. However, it may not be able to destroy the enemy from the front at times. As such, the tank may require being at a very close distance or a flank shot to disable certain targets. The defining characteristic of this tank is its armour. It can be a tough tank to destroy, given that most of the weak spots from the predecessor have been armoured and, from the front, the only weak spot is the centre of the upper hull. When using this tank, do not be afraid to advance towards the enemy, especially against tanks such as the 75 mm M4s and T-34s since they will find it very difficult to penetrate your thick armour. This tank can also be used for long-range support, since when the armour is properly angled, almost no tank that it faces can pierce its armour.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
'''''Urban environment'''''&amp;lt;br&amp;gt;&lt;br /&gt;
Urban areas tend to result in very close range engagements. At this range, the armour of this tank can no longer offer the degree of protection that it does at range. With this being said, urban can also present nice medium range opportunities, such as open-air squares and long streets in which this tank can utilise its armour. Urban fighting presents the largest challenge for this tank, as close range flank shots can easily pierce its mighty armour. As such, here are some tactics to use in a city setting:&lt;br /&gt;
&lt;br /&gt;
* Hold down a street - set up in a way that minimizes the chance to be flanked while allowing for the largest angle fire. This will allow the KV-1B to fire at the enemy while minimizing the chance of getting knocked out by a close-range flank shot&lt;br /&gt;
* Move with a group of tanks - try to stay in the middle of a group as this will minimize the chances of a close-range flank shot. At this range, the cannon of the tank can penetrate most tanks and has a decent rate of fire, allowing it to quickly engage multiple targets.&lt;br /&gt;
* Never blindly drive through an intersection - always check both ways before crossing, as this presents the largest opportunity for danger for this tank.&lt;br /&gt;
&lt;br /&gt;
'''''Open country'''''&amp;lt;br&amp;gt;&lt;br /&gt;
The armour of this tank allows it to engage in the long-range fighting that defines an open country. However, the gun on this tank does not allow it to engage targets at range. This means that in while playing in open country, it is a good idea to get into a good overwatch position or to charge the enemy until the KV-1B is capable of engaging at the optimal range for the 76 mm weapon. While the armour on this tank is among the best for the enemies it faces, there are still certain tanks to worry about. The main tanks to work about are those with the American 76 mm, German 75 mm L/48, Russian 57 mm and 85 mm, and of course all the large calibre guns such as the KV-2. These weapons are capable of piercing through the KV-1B armour at range, though this requires a lucky hit on an un-angled plate. Here are some tips when fighting in open country:&lt;br /&gt;
&lt;br /&gt;
* Always angle the tank - the unangled armour is good, but it is nearly impossible to pierce when properly angled.&lt;br /&gt;
* Don't be afraid to expose the tank - use the armour to give a degree of freedom in finding the targets.&lt;br /&gt;
* Advance - take the point or lead the charge, the KV-1B has the armour to break through enemy lines.&lt;br /&gt;
&lt;br /&gt;
'''''Hill country'''''&amp;lt;br&amp;gt;&lt;br /&gt;
This is the type of terrain that this tank excels in. The average range of engagements allows for both the armour and gun to shine. This type of terrain also makes flanking hard, since going over a hill exposes a tank to fire from multiple directions. Even with this, don't forget to check your surroundings. Here are some tips and tactics for fighting in this environment:&lt;br /&gt;
&lt;br /&gt;
* Move through the area between hills - this will allow a degree of control on where the enemy will come from and angle the armour in accordance.&lt;br /&gt;
** Going over large hills can be dangerous as it exposes the KV-1B to fire from all directions and also exposes the bottom of the tank to fire.&lt;br /&gt;
* Check your surroundings - while it is dangerous to go over hills, many newer player will attempt to do this and will sometimes manage to flank the tank.&lt;br /&gt;
&lt;br /&gt;
'''''Long range'''''&amp;lt;br&amp;gt;&lt;br /&gt;
This tank does not excel here due to the low penetration of the gun. However, the armour of this tank makes it almost invulnerable to enemy fire at long ranges. Due to this, it is possible to safely attack enemies with little fear of penetrating return fire. Just remember to properly angle the tank in order to maximize its armour. While long range combat is not the best option for this tank, it can use its armour to sit in positions that no other tank could do safely. When using this tank from long range, the first piece of advice would be to close in on the enemy, though this is sometimes not possible. When one finds that long-range combat is necessary or is a preferred strategy, one can place this tank in a highly visible position to draw enemy fire. This will allow teammates to find the enemy and eliminate them. This will also allow for one to choose their target, since its gun necessitates shooting at weakly armoured targets or the sides and rear of tanks.&lt;br /&gt;
&lt;br /&gt;
'''''Medium range'''''&amp;lt;br&amp;gt;&lt;br /&gt;
This tank excels in medium range combat due to great armour. Many tanks it faces will find penetrating this tank almost impossible even from the side due to the additional armour.&lt;br /&gt;
&lt;br /&gt;
'''''Close range'''''&amp;lt;br&amp;gt;&lt;br /&gt;
This tank does not excel here due to bad mobility, and the greatest strength of this tank, its great armour, is no longer as potent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Generally, it is a good idea to avoid engaging the enemy armoured vehicles mentioned below frontally if possible, as they can reliably harm you and vice versa.&lt;br /&gt;
&lt;br /&gt;
* - '''[[Pz.IV F2]] / [[Pz.IV G|G]] / [[Pz.IV H|H]] / [[Pz.IV J|J]]''' - Lethal at short ranges, shoot first.&lt;br /&gt;
* - '''[[M4A3E2]] Jumbo / [[M4A3E2 (France)]]''' - Shoot at sides/rear or the armour weak spot above the gun-mantlet or Hull MG.&lt;br /&gt;
* - '''[[T14]]''' - Shoot at the hull MG port + sides/rear.&lt;br /&gt;
* - '''[[Churchill III]] / [[Churchill VII]]''' - Hull at the MG port + sides/rear.&lt;br /&gt;
* - '''[[ARL-44 (ACL-1)]]''' - Difficult to engage frontally, shoot sides/rear.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great armour protection on all sides&lt;br /&gt;
* Weak spots like the flat sides are much better protected&lt;br /&gt;
* Acceleration is good on flat terrain&lt;br /&gt;
* Angling your hull makes the frontal armour immune to most guns it faces&lt;br /&gt;
* Gun does a lot of damage upon penetration&lt;br /&gt;
* Heavily armoured for a Rank III tank, even compared to [[KV-1 (L-11)|original KV-1]]&lt;br /&gt;
* Crew of five allow for higher survivability&lt;br /&gt;
* Reload rate is decent for the cannon&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor overall top speed&lt;br /&gt;
* Additional weight hampers the tanks already poor performance&lt;br /&gt;
* F-32 gun is same as L-11 in penetration, very bad for dealing with other vehicles it may face&lt;br /&gt;
* Slow turret traverse, if you need to change target quickly you must rotate both the turret and the hull&lt;br /&gt;
* Making turns will decrease your speed dramatically&lt;br /&gt;
* Climbing hills is very sluggish for the tank&lt;br /&gt;
* Can encounter other armoured fighting vehicles that are able to easily penetrate its armour, such as the [[Pz.IV F2|Panzer IV F2]]&lt;br /&gt;
* Large fuel tanks lined up on the side&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The start of the KV-1 heavy tanks began after the heavy tank [[T-35]] flaws came to light. Designers were ordered to draw up new designs to become the basis of a breakthrough heavy tank needed for the Soviet doctrine. This made for a tank that was heavily armoured, but not very mobile as it was to be for siege warfare. The designs offered all had heavy armour, wide tracks, and used the torsion-bar suspension. The designs were the [[SMK]], T-100, and what would be the '''KV tank''', which was named after the then Soviet Defense Commissar '''K'''liment '''V'''oroshilov.&lt;br /&gt;
&lt;br /&gt;
During the developmental progress, the prototypes of all these heavy tanks were made and the Winter War with Finland was on its way. The Soviets sent these tanks into Finland for combat testing, to which the KV design outperform in every way with its superior armour and firepower. The armour on the KV tank was impenetrable by a tank cannon in service and most anti-tank guns as well, the 76.2 cannon also gave it a huge firepower boost compared to the usual 37 mm in use by other countries. However, the design was found to be difficult to steer, the transmission was unreliable, ergonomics was poor and vision was limited, plus with its 45-ton weight, it was a very heavy tank for its time. In truth, while formidable in power and protection, courageous crew member willing to curse the name would speak out about the trouble the KV tank really was. The main variant of production before World War II broke out was the '''KV-1''' model.&lt;br /&gt;
&lt;br /&gt;
===KV-1E===&lt;br /&gt;
The initial production in 1939 had the KV-1 equipped with an [[KV-1 (L-11)|L-11 cannon]], this was upgraded to the F-32 in 1940. The Model 1940 production was the main KV-1 variant that was available during the German invasion in Operation Barbarossa. During the German invasion, it was found that the KV-1s, while invulnerable to even the German [[Pz.III J|Panzer IIIs]] and [[Pz.IV F1|Panzer IVs]], was easily taken out by the German 88 mm FlaK cannon used in anti-tank roles. This caused the KV-1 production model to be up-armoured for increased survivability with applique armour bolted onto the tank. Though it varies on how much extra armour is bolted on, some KV-1s have overall armour width of 100 mm thick. These up-armoured Model 1940 KV-1s were called '''KV-1E''', with &amp;quot;E&amp;quot; standing for ''&amp;quot;ekranami &amp;quot;'', which means &amp;quot;with shields&amp;quot;. This up-armouring of the tank caused the weight to be increased from its original 45 tons to 50 tons, further straining the drive system of the tank.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The main bulk of these up-armoured tanks was sent to the Northwestern and Leningrad fronts. Some of these tanks were captured intact and used by German forces against their former users. Nevertheless, the KV-1 continued to serve until the end of the war, though in dwindling numbers as they are lost due to mechanical failures or combat. Some 1941-built KV-1s still saw service in 1944 at the Leningrad front before being replaced by [[IS-2]] tanks, then they saw service in Manchuria in 1945.&lt;br /&gt;
&lt;br /&gt;
===Survivors===&lt;br /&gt;
Several KV-1s survive after the war, most as monuments, but also in museums. Only one genuine KV-1 was restored to running condition in Russia after it was found in the bottom of the Neva River. One KV-1B can also be found at the Bovington Tank Museum at England.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
After receiving the first reports from the front about the heavy tanks' deployment in battle, the LKZ factory began to work on strengthening the KV's armour. The only weapon capable of penetrating the Soviet tank's frontal armour was the 88 mm 8.8 Flak 18 anti-aircraft cannon. Its anti-aircraft rounds, even without an armour-piercing steel core, had an 810 m/s muzzle velocity and could penetrate an 80 mm thick armour plate set at a 30 degree angle from a range of 1,000 metres. As a rule, it disabled the KV-1 with 2-3 hits to its turret and hull.&lt;br /&gt;
&lt;br /&gt;
Specialists at the Leningrad Kirovsk factory developed a simple but effective up-armouring design previously used on the T-28 tank. The tank's turret and hull sides were fitted with 25 mm add-on armour plates, increasing the overall armour width to 100 mm. Furthermore, a small gap was left between the turret and the add-on armour. This improved the tank's defences when under fire from shaped high explosive shells. These modifications increased the tank's combat-loaded weight to 50 tonnes. Tanks modified in such a way could be discerned by the huge heads of the bolts used to attach the add-on armour plates.&lt;br /&gt;
&lt;br /&gt;
The main bulk of these up-armoured tanks was sent to the Northwestern and Leningrad fronts. Some of these tanks were captured intact and used by German forces.&lt;br /&gt;
The stationary nature of combat encounters did not allow the KV to truly come into its own. Apart from that, tank units constantly complained about the vehicle's high weight, which didn't just lead to technical problems. All it took was a few KV tanks driving along a road to make it difficult to negotiate for other vehicles, even tracked ones. The heavy tank's mobility on loose ground or boggy terrain was unsatisfactory.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=tank&amp;amp;vehicleClass=heavy_tank&amp;amp;vehicle=ussr_kv_1e Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|KwF-bx-XDeA|'''EASTERN BLOC - {{PAGENAME}} in War Thunder''' - ''OddBawZ''|JXrXoU8v-Z4|'''{{PAGENAME}} Tank Review''' - ''NUSensei''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[KV-1 (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same gun&lt;br /&gt;
&lt;br /&gt;
* [[BT-7 (F-32)]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Churchill III]]&lt;br /&gt;
* [[ARL-44 (ACL-1)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/792--en|[Historical] Zinovy Kolobanov's feat of arms]]&lt;br /&gt;
* [[wikipedia:Kliment_Voroshilov_tank|[Wikipedia] Kliment Voroshilov tank]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/soviet/soviet_KV-1.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; KV-1]&lt;br /&gt;
&lt;br /&gt;
{{USSR heavy tanks}}&lt;br /&gt;
{{USSR premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U12635407</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BM-8-24&amp;diff=91846</id>
		<title>BM-8-24</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BM-8-24&amp;diff=91846"/>
				<updated>2021-01-25T18:56:26Z</updated>
		
		<summary type="html">&lt;p&gt;U12635407: Added a bit of stuff to Pros &amp;amp; Cons section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_bm_8_24&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''--&amp;gt;&lt;br /&gt;
The '''{{specs|name}}''' is premium rank {{specs|rank}} Soviet tank destroyer {{Battle-rating}}. The tank was added in [[Update 1.53 &amp;quot;Firestorm&amp;quot;]]. It is a [[T-60]] chassis carrying Katyusha rocket launcher that can fire 24 rockets towards the enemy. It was also the vehicle that had to be used to unlock the BM-13N in the 2017 Victory Day Event.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 15 mm (73°) ''Front glacis'' &amp;lt;br&amp;gt; 35 mm (24°) ''Lower glacis'' &amp;lt;br&amp;gt; 35 mm (22-30°) ''Driver's port'' || 15 mm || 10 mm (65-70°) ''Top'' &amp;lt;br&amp;gt; 25 mm (28°) ''Bottom'' || 13 mm&lt;br /&gt;
|-&lt;br /&gt;
| Rocket Pad || 25 mm (1-2°) || 25 mm (0-1°) || 25 mm (2-11°) || 25 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 35 mm (34°) || 15 mm (8-11°) || 10 mm (26°) || 13 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 10 mm thick, tracks are 15 mm thick&lt;br /&gt;
* Belly armour is 10 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 108|rbMinHp= 67|&amp;lt;!--AoAweight=(optional) --&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--&amp;gt;&lt;br /&gt;
{{main|M-8 (82 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M-8 (82 mm)|82 mm M-8 rockets]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 24 || rowspan=&amp;quot;2&amp;quot; | -3°/+40° || rowspan=&amp;quot;2&amp;quot; | ±13° || rowspan=&amp;quot;2&amp;quot; | N/A ||13.2||18.3|| 22.2 || 24.6 || 26.1 || rowspan=&amp;quot;2&amp;quot; | 10.40 || rowspan=&amp;quot;2&amp;quot; | 9.20 || rowspan=&amp;quot;2&amp;quot; | 8.48 || rowspan=&amp;quot;2&amp;quot; | 8.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
|8.9|| 10.5 || 12.8 || 14.1 || 15.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| M-8 || Rocket || 24 || 24 || 24 || 24 || 24 || 24 &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M-8 || Rocket || 260 || 7.84 || 0.0 || 0.1 || N/A || 79° || 80° || 81°&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.0.75''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''24''' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Rockets deplete from left to right, top row first and then bottom row.&lt;br /&gt;
* It is not possible to select how many rockets to bring into battle.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The BM-8-24 only offers 24 rockets as it's main armament, the ideal playstyle is use the terrain to hide from the enemies and wait for them to pass you by before you strike. A BM-8-24 is able to cause havoc on the battlefield, even with it's limited main armament. The rockets work best when they are fired in volley, it takes one well placed hit to knock out an enemy tank. &lt;br /&gt;
&lt;br /&gt;
To do this, get close as you can and aim for the sides, you want to aim for biggest surface you can see. The rockets are not accurate  as with any rocket tank, so aiming for sides offer your biggest chance to successfully hit the target. You only need one hit to penetrate and detonate inside of the enemy tank knocking it and awarding you the credit for it.     &lt;br /&gt;
&lt;br /&gt;
The BM-8-24 is weak, a single HE or APCBC round, in simple terms any round with HE filler which hits the ammo rack which contains all 24 rockets will see the tank explode, like a firework. Even shrapnel or machine gun fire hitting the rockets will destroy them, they may not detonate with some machine gun hits but the rocket will be destroyed, reducing the effective amount. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Rocket launcher vehicle&lt;br /&gt;
* Smallest rocket launcher profile&lt;br /&gt;
* High-velocity rockets. (Good for medium-long range.)&lt;br /&gt;
* Small and agile, allows for quick re-positioning on the battlefield&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No other armaments except rocket launchers&lt;br /&gt;
* Rockets can only face forwards&lt;br /&gt;
* Armour of a [[T-60]] (Very low)&lt;br /&gt;
&lt;br /&gt;
* Extremely long reload time. Even with maximum reload rate it still takes 3.2 minutes to reload all rockets.&lt;br /&gt;
&lt;br /&gt;
* Small rocket supply of only 24&lt;br /&gt;
* Very poor depression can cause it to be problematic to hit low targets at close ranges.&lt;br /&gt;
* Limited penetration of rockets even on direct hits, being only able to damage open SPG's and very lightly armoured tanks and SPAA's&lt;br /&gt;
* Non-adjustable gun sights. Aiming in almost purely by guessing. (Can be fixed via setting up a custom sight.)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The concept of a multiple rocket launcher system came about in June 1938, when the Soviet Jet Propulsion Research Institute was authorized by the Main Artillery Directorate to develop such system for the RS-132 rocket in use on their aircraft. A prototype by I. Gvay in Chelyabinsk was tried and fired M-132 rockets on ZiS-5 trucks, though these were unstable and were revised on the proposals of V.N. Galkovskiy to mount the launching rails longitudinally. Testing for the newly made prototype began at the end of 1938, firing 233 rounds in a couple of salvos. The rockets were found to be able to hit up to 5,500 meters out, but the system was not looked fondly upon by the artillery branch. It took 50 minutes to load 24 rockets onto the launching rail, while a regular artillery cannon and howitzer can fire about a hundred in the same time at a sustained rate. &lt;br /&gt;
&lt;br /&gt;
Testing continued up until 1940 and with a prototype of a truck with the launch rails on the back. The design was approved for production before Germany invaded the Soviet Union in June 1941, and mass-production began after the first month of the war, where the multiple rocket launchers proved very successful. During the war, the launchers were taken with much secrecy and operated by specialized troops such as the NKVD who do not even know its true name. Through the presence of a &amp;quot;K&amp;quot; on the vehicles from the Komintern Factory, the soldiers operating decided to nickname these launchers ''&amp;quot;Katyusha&amp;quot;'' after a popular wartime song of the same name. Up to 3,237 of all types of Katyusha launchers were produced from 1941 to the end of 1942, and more than 10,000 were made by the end of the war.&lt;br /&gt;
&lt;br /&gt;
===Advantages and disadvantages===&lt;br /&gt;
Compared to the contemporary artillery systems of the time, the multiple rocket launcher system presented a different kind of artillery barrages used in the field. Advantages the multiple rocket launcher was that they were simple, extremely effective in saturation bombardment, fires lots of ordnance in a small time span, and were usually attached to mobile vehicles that can permit a quick retreat after firing to prevent counter-battery firing. Disadvantages with the system were that the rockets took a long time to reload, less accurate than regular artillery guns, and cannot sustain fire for a long period of time. However, in the battlefield, the multiple rocket launcher induces a greater psychological effect onto the targets on the receiving end due to the heavy amount of explosives able to be delivered in a short time. A battery of only four launchers could deliver their salvos of about 4.35 tons of explosives in a span of no longer than 10 seconds at a 400,000 square meter area.&lt;br /&gt;
&lt;br /&gt;
===Designations===&lt;br /&gt;
Multiple variants of the multiple rocket launcher systems were made in the course of the war as the design is simply the attachment of launch rails onto a variety of vehicles. Each vehicle has different names that follow a template to distinguish their types. &lt;br /&gt;
&lt;br /&gt;
* &amp;quot;BM-x-y&amp;quot; indicates a ground vehicle.&lt;br /&gt;
* &amp;quot;M-x-y&amp;quot; indicates a towed variant.&lt;br /&gt;
* &amp;quot;y-M-x&amp;quot; indicates a naval variant.&lt;br /&gt;
&lt;br /&gt;
and &amp;quot;x&amp;quot; stands for the missile model while &amp;quot;y&amp;quot; stands for the number of launch rails available for the launcher variant. For example, the BM-8-16 indicates a ground vehicle firing M-8 rockets with 16 rails available to mount on.&lt;br /&gt;
&lt;br /&gt;
Vehicles using the Katyusha launchers range from trucks, cars, and tanks. The production started with trucks such as the ZiS-6, then moving on to STZ-5 artillery tractors, then on Allied Lend-Lease vehicles. The 82 mm M-8 rockets, which saw service in August 1941, was the most popular rocket variant and saw use on the trucks and even tanks, which would make the '''BM-8-24''' rocket launcher tank mounted on the [[T-60]] light tank. Another attempt with tank mounting was with a [[KV-1 (L-11)|KV-1]] heavy tank as the ''KV-1K'', but as a waste of heavy armour, this was scrapped.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The Katyusha rocket launchers first saw service during the opening of Operation Barbarossa against Germany. On July 14, 1941, under the experimental battery commanded by Captain Ivan Flyorov, seven launchers were used in Rudnya and were able to cause massive destruction to the Germans in the town before they fled in panic. This success prompted the Red Army to build up more Katyushas in their inventory and raise more batteries and regiments for the vehicle. All these units were under NKVD control for secrecy until the Germans reveal their own multiple rocket launcher systems, the Nebelwerfer. The Germans nicknamed the Katyusha launchers as the ''&amp;quot;Stalin's Organ&amp;quot;'' after Joseph Stalin and how the launchers are organized in a way to look like a church organ. This German nickname became widely known in other areas in Western Europe. By the end of 1941, eight regiments and 37 independent battalions were available with a count of 554 Katyushas total.&lt;br /&gt;
&lt;br /&gt;
The rocket launchers continue to become more integrated into the rest of the army as the war continued. Heavy mortar battalions were armed with the newer M-30 rocket launchers with heavy 300 mm M-30 rockets on June 1942. In July, a battalion of rocket launchers was added into the tank corps. The organization and equipment of these mortar battalions equipped with the Katyusha continue to increase and by the end of the war in 57 regiments, about 518 batteries of Katyusha launchers were available.&lt;br /&gt;
&lt;br /&gt;
===Legacy===&lt;br /&gt;
The Katyusha launchers, issued in large numbers in the Eastern Front, was largely successful in the strategic effect of the war, granting the Soviet Union the ability to lay down a very heavy and shocking bombardment very quickly. The success of the system prompted many other countries to pursue such a system as well, such as the modified [[Calliope|T34 Calliope]] based off the Sherman and the Germans [[15 cm Pz.W.42|Panzerwerfer 42]]s. Today, the multiple rocket launcher system is still widespread with the implementation of newer technology, rockets, and missiles that make the rocket launcher system a very potent weapon to anyone on the receiving end.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
Based on the T-60 light tank, the first BM-8-24-class self-propelled mount featuring a jet-based volley-fire system on a tank chassis was built in 1941. At first the self-propelled mount was released on the basis of the T-40 light tank, but it was later replaced on the assembly line by the T-60 tank, and production continued on this basis.&lt;br /&gt;
&lt;br /&gt;
The jet-based artillery subdivision of which the BM-8-24 MRLS SPG was a member was subordinate to Supreme Command. Jet-based artillery divisions were assigned to divisions and added to long-range (LR) divisions.&lt;br /&gt;
&lt;br /&gt;
A total of 44 T-40 tanks were re-equipped as volley-fire installations.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=tank&amp;amp;vehicleClass=tank_destroyer&amp;amp;vehicle=ussr_bm_8_24 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|M7phB-Xlm0k|'''{{PAGENAME}} Tank Review''' - ''NUSensei''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Calliope]]&lt;br /&gt;
* [[Panzerwerfer 42]]&lt;br /&gt;
* [[BM-13N]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/devblog/current/810/ [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; BМ-8-24 Rocket Artillery - with developer's answers]&lt;br /&gt;
* [[Wikipedia:Katyusha_rocket_launcher|[Wikipedia&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Katyusha rocket launcher]]&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;br /&gt;
{{USSR premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U12635407</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=RBT-5&amp;diff=91828</id>
		<title>RBT-5</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=RBT-5&amp;diff=91828"/>
				<updated>2021-01-25T17:31:29Z</updated>
		
		<summary type="html">&lt;p&gt;U12635407: The first rocket to be fired is not the right one its the left one. Viewed from behind the turret (The POV that it is seen while playing.)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_rbt_5&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=RBT-5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet light tank {{Battle-rating}}. It was available as a prize during the 2016 &amp;quot;Thunder League&amp;quot; eSports tournament as a giveaway prize for watching the Twitch stream, later every Dog-Tag owner who voted for Team ''Dislike'' earned one due to the &amp;quot;Champion&amp;quot; prize. It is currently available through the [https://trade.gaijin.net/ Gaijin store] for individual sale or through the 'Project-X' trophy.&lt;br /&gt;
&lt;br /&gt;
The RBT-5 is a regular [[BT-5]] with the mounts to hold two 250 kg TT-250 torpedoes modified as rockets. The large calibre rockets prove hard to aim, but a real dealer to anything it hits.&lt;br /&gt;
&lt;br /&gt;
This tank is quite unique. It has virtually no armour, weights only 11,5 tons and has a massive 400 HP engine (442 HP fully upgraded), giving it up to 38 HP/Ton ratio. This paired with excellent Christie suspension allows it to drive like a race car among tanks. Gun is an adequate 45mm 20-K cannon with decent penetration and quick reload.&lt;br /&gt;
&lt;br /&gt;
Do remember - the RBT-5's two rockets are quite apart from each other, and that should be taken into account when aiming. The first rocket to be fired is the one on the left side of the turret.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 13 mm (62°) ''Front glacis''&amp;lt;br&amp;gt; 20 mm (18°) ''Driver port'' &amp;lt;br&amp;gt; 30 mm (62°) ''Lower glacis'' &amp;lt;br&amp;gt; 40 mm (13°) ''Plate joint''|| 15 mm (1°) || 13 mm (0-59°)|| 10 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 20 mm (11-43°) ''Gun mantlet'' &amp;lt;br&amp;gt; 15 mm ''Turret front'' || 15 + 15 mm || 15 mm || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes'''&lt;br /&gt;
&lt;br /&gt;
* Tracks and suspension wheel are both 15 mm thick.&lt;br /&gt;
* Rocket mounts provide additional spaced armour of 15 mm on the turret sides.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=566|rbMinHp=323}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|20-K (45 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[20-K (45 mm)|45 mm 20-K]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 86 || rowspan=&amp;quot;2&amp;quot; | -8°/+25° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 15.2 || 21.1 || 25.6 || 28.3 || 30.1 || rowspan=&amp;quot;2&amp;quot; | 3.77 || rowspan=&amp;quot;2&amp;quot; | 3.33 || rowspan=&amp;quot;2&amp;quot; | 3.07 || rowspan=&amp;quot;2&amp;quot; | 2.90&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 9.5 || 11.2 || 13.6 || 15.0 || 16.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| BR-240 || APHEBC || 70 || 68 || 59 || 50 || 42 || 35&lt;br /&gt;
|-&lt;br /&gt;
| BR-240SP || AP || 73 || 71 || 62 || 52 || 44 || 37&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-240 || APHEBC || 760 || 1.43 || 1.2 || 9 || 29.26 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| BR-240SP || AP || 757 || 1.43 || N/A || N/A || N/A || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_BT-5.png|right|thumb|x250px|[[Ammo racks]] of the BT-5]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''86''' || 72 ''(+14)''|| 57 ''(+29)'' || 43 ''(+43)'' || 29 ''(+57)'' || 15 ''(+71)''|| 1 ''(+85)''|| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Turret empty: 29 ''(+57)''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|TT-250}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[TT-250]] tank torpedo&lt;br /&gt;
|-&lt;br /&gt;
! Capacity !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +9°/+50° || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| TT-250 || Rocket || 150 || 150 || 150 || 150 || 150 || 150&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Range&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| TT-250 || Rocket || 260 || 6,500 || 250 || 0 || 0.1 || 0 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,890 (63) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The RBT-5 is really flexible when it comes to the usage, as it has great mobility and firepower, which is pretty much all you need for a good tank. Given its great 53 km/h top speed, it is good to use the RBT-5 as a point-capping tank at the start of the match. It is better to travel on-road to fully utilise its speed to get to the point before the enemies do. Another good tactic is to manoeuvre to the flank of the frontline / point and attack from the side. Its speed makes it possible to go the furthest with the shortest time, surprising the enemies.&lt;br /&gt;
&lt;br /&gt;
Once capped, the player can either quickly ambush behind a nearby cover waiting for the enemy to re-cap it, or just drive around the battlefield and help the teammates. Its 70 mm penetration and 29 g TNT will one-shot pretty much anything around its BR. If not, the 3 second reload allows it to finish them off easily. A sudden, close encounter is a hard test to the player's skills because the RBT-5 isn't very good at turning as its tracks are quite long and narrow. Its turret traverse of around 11 deg/sec is certainly not the best. Thus those two factors can sometimes cause the death to the RBT-5 so the player must respond fast and accurate.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
* [[Pz.II (Disambiguation)|Pz.IIs]]: Although not as fast as the RBT-5, the Pz.IIs still have an average speed of around 40km/h. Also they are equipped with a deadly 20mm autocannon that will punch holes on the RBT-5 with ease, and their rate of fire can quickly kill multiple crew. The RBT-5 has thin armour protecting only 3 crew, making it extremely vulnerable to those autocannons.&lt;br /&gt;
&lt;br /&gt;
* [[Sd.Kfz.234/2|Sd.Kfz.234 series]]: These wheeled vehicles all have scary on-road speed of more than 60 km/h, so in any map with roads connecting to the points they can always get there first and set up an ambush. However, these vehicles are wheeled meaning they cannot turn in place, they are rather sluggish when trying to turn, and they have either slow turret traverse or no turret at all so the player can use this to their advantage. Wiggle / circle around them to avoid their guns and force then to turn, then aim carefully and immobile them. Note that the DT machine gun on the RBT-5 only has 10 mm penetration at most, making it almost impossible to go through their armour and kill any crew, so don't think of destroying these wheeled tanks with the MG.&lt;br /&gt;
&lt;br /&gt;
* [[M8 Greyhound]], [[M3 Stuart (Family)|M3 Stuarts]]: These vehicles are equally fast, and the M8 can outrun the RBT-5 if it's travelling on road, allowing them to get to the point before the RBT-5 does. Therefore if America is on the other side the player might want to change their tactic and not to rush the point since low tier battles are always filled with fast tanks. The M8 has a roof-mounted .50 cal MG which easily tears the RBT-5's armour apart and kills the crew inside. Also most of them have a vertical stabiliser that works at low speed, so avoid firing on the move with them.&lt;br /&gt;
&lt;br /&gt;
* [[B1 bis]]: A heavily armoured tank for its BR, but do not panic when you see it. Don't fire at a distance unless you are directly aiming at its side armour. The best option is to try and get as close to it as possible (point-blank range is ideal) and shoot straight at its side. However sometimes due to a variety of reasons the player might be unable to flank it and has to face it frontally. If that is the case, shoot the rather vertical driver's compartment and there's a great chance of penetration, killing the driver and the commander (which is also the gunner for the turret). Or, shoot between the two guns on the turret to kill the commander / gunner. Or, shoot at the near-vertical part of the curved gun mantlet of the big gun.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 45mm 20-K gun offers great penetration&lt;br /&gt;
* 20-K gun offers a good rate of fire&lt;br /&gt;
* The BR-240 APHEBC rounds deals the best damage and spalling at its rank, allowing for impressive post-penetration damage&lt;br /&gt;
* One of the fastest tanks in the game, the best acceleration and overall mobility&lt;br /&gt;
* Front armour, although very thin, may bounce shells thanks to the decent sloping of the glacis&lt;br /&gt;
* Sometimes used in high rank matches as scout/distraction/intruder - spawning does not account to a total of 3 spawns&lt;br /&gt;
* Excellent turning radius, allows the vehicle exploit enemy vehicles' turret traverse speed&lt;br /&gt;
* Very powerful rockets, can even instantly destroy a Maus, allowing the RBT-5 to handle even formidable foes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Equipped with only 2 rockets&lt;br /&gt;
* Rockets are set at a fixed angle which further complicates aiming, does not allow for zeroing targets&lt;br /&gt;
* Armour can only cope with rifle caliber rounds, could also deflect a few heavy machine gun rounds&lt;br /&gt;
* Very vulnerable to quick-firing automatic cannons like the German 20mm cannons or the TShN&lt;br /&gt;
* Terrible crew arrangement, a well-placed, penetrating shot will automatically take out the crew&lt;br /&gt;
* Rockets may overshoot at close range, due to the affixed nature of the mounting&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The '''BT''', or ''Bystrokhodny tank'', was the forerunner to the [[T-34 (1941)|T-34]]. The tank's name translates to &amp;quot;high-speed tank&amp;quot; and it lived up to that expectation. The BT series of tank's origin lays with an American Racing enthusiast named Walter Christie, also a prolific automotive designer. When the U.S. Army Ordnance Bureau repeatedly declined to produce Christie's designs, he becomes so frustrated with them for turning their interests away from a tracked vehicle able to go 60 miles per hour, so he turned to other countries such as Great Britain, Poland, and the Soviet Union. The Soviet's were eager to purchase his designs and were able to receive two M1931 turret-less examples that were labeled as &amp;quot;agricultural tractors&amp;quot;, as well as the license to build more of their own variants. The Soviets quickly produced working prototypes of Christie's tanks and made various changes and improvements at the KhPZ factory in Kharkov. The development of the Christie suspension on the tank would become the BT-2 light tank. Further development would improve the BT-2 design as the BT-5, released sometime in 1935.&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
The Christie design was based on the concept of &amp;quot;convertible tanks&amp;quot; which was to reduce the wear of tank tracks as they were quite unreliable at the time. The tracks could be removed and instead the vehicle would run on a chain drive to allow the tank to reach high-speed on roads with just the wheels that could be steered by pivoting the front road wheels. The conversion took about 30 minutes to complete. The Soviets saw the &amp;quot;convertible tank&amp;quot; feature of the Christie design to be of little use due to the lack of paved road in the Soviet Union, which was necessary for the use of the wheel conversion. The conversion also added unnecessary complexity and weight, so this was removed from later Soviet tank designs.&lt;br /&gt;
&lt;br /&gt;
The primary changes from the BT-2 to the '''[[BT-5|BT-5]]''' was its new larger cylindrical shaped turret and more powerful 45 mm 20-K cannon. The new turret was capable of housing radio equipment and gave crew more freedom to move around. The BT-5 was slightly heavier then the BT-2, but the armour was left unchanged. The 12 cylinder M5 power-plant that was based off an American Liberty aircraft engine that was adapted for use with the BT series. It allowed the tank to travel up to impressive speeds. Several variants of the BT-5 were constructed that included features such as flamethrowers, 76.2mm cannon, and a snorkel to aid in fording waterways. Projects in extending the BT's role in other jobs also took place, such as the '''RBT-5''', which is a rocket launcher artillery variant that mounts two large 420 mm tank torpedoes on the turret, but this did not past prototypes. During its development, it was also slowly replaced by the improved [[BT-7]] model being produced form 1935 onward. A reported 1,884 BT-5 light tanks were produced from 1932 to 1941.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The BT tanks were meant to be a cavalry tank, and at the time of their introduction they were considered some of the finest tanks against other countries' tanks. They had great mobility of all available tanks, and its 45 mm gun could perform very well in combat. The only drawbacks of the design was its light armour and its gasoline engine, which caused the design to be rather flammable to improvised incendiary weapons. The BT-5's most notable combat service came against the Japanese at Khalkhin Gol. The tactics of Soviet Marshal Georgi Zhukov and the performance of his BT-5 and BT-7 tanks led to a decisive victory. It was during this battle that the BT tendency to catch fire was found, but its performance was positive against the inferior Japanese armoured forces.&lt;br /&gt;
&lt;br /&gt;
During the Spanish civil war, a force of BT-5s fought with the Republican forces and performed quite well against its inferior German and Italian opponents, whom deployed lightly armoured tanks with machine guns as their armament. With the outbreak of World War II, the BT-5 was deployed against Poland and aided in the defense of Russia from the invading German army in Operation Barbarossa, though was of little use against the better German [[Pz.III F|Panzer IIIs]] and [[Pz.IV F1|Panzer IVs]]. The BT-5 saw service through to the end of the war, where it participated alongside BT-7s and more modern Soviet tanks against Japanese-controlled Manchuria in August 1945.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
[http://live.warthunder.com/feed/camouflages/?q=%23rbt5 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|ly9JS6errQQ|'''Best secondary armaments''' discusses the {{PAGENAME}} at 2:24 - ''War Thunder Official Channel''|EJwluuEto-A|'''War Thunder RBT-5 on his game''' - ''Qwizler''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://warthunder.pro/en/league Thunder League Tournament]&lt;br /&gt;
&lt;br /&gt;
{{USSR light tanks}}&lt;br /&gt;
{{USSR premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U12635407</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BT-7_TD&amp;diff=90252</id>
		<title>BT-7 TD</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BT-7_TD&amp;diff=90252"/>
				<updated>2021-01-16T08:33:22Z</updated>
		
		<summary type="html">&lt;p&gt;U12635407: Fixed a small thought error I had when originally writing. The T-26 (1st Gv.T.Br.) is at 1.0 instead of 1.3, but its now corrected. (From &amp;quot;same Battle Rating&amp;quot; to &amp;quot;0.3 lower Battle Rating.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_bt_7_1937_td&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Soviet light tank {{Battle-rating}}. It was introduced during [[Update &amp;quot;Hot Tracks&amp;quot;]] as reward for [[wt:en/news/7020-special-twitch-drops-watch-enlisted-streams-and-get-rewards-en|watching Enlisted streams on Twitch.tv]]. The BT-7 TD is identical to the [[BT-7]] in every way except for the exclusive camouflage. This camouflage is similar to the one in T-26 (1st Gv.T.Br.) sitting at 0.3 lower Battle Rating.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=620|rbMinHp=354}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|20-K (45 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[20-K (45 mm)|45 mm 20-K]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 188 || rowspan=&amp;quot;2&amp;quot; | -6°/+25° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 15.2 || 21.1 || 25.6 || 28.3 || 30.1 || rowspan=&amp;quot;2&amp;quot; | 3.77 || rowspan=&amp;quot;2&amp;quot; | 3.34 || rowspan=&amp;quot;2&amp;quot; | 3.07 || rowspan=&amp;quot;2&amp;quot; | 2.90&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 9.5 || 11.2 || 13.6 || 15.0 || 16.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| BR-240 || APHEBC || 70 || 68 || 59 || 50 || 42 || 35&lt;br /&gt;
|-&lt;br /&gt;
| BR-240SP || AP || 73 || 71 || 62 || 52 || 44 || 37&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-240 || APHEBC || 760 || 1.43 || 1.2 || 9 || 29.26 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| BR-240SP || AP || 757 || 1.43 || N/A || N/A || N/A || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''188''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,890 (63) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Deadly firepower at its BR: high penetration of up to 70 mm, with the 29 g TNT it can frontally one-shot most tanks like [[Pz.II (Disambiguation)|Pz.II]], [[Chi-Ha (Family)|Chi-Ha]] or [[M3 Stuart (Family)|M3 Stuart]]; its firepower is effective even in high tier battles, if aiming at the right spot&lt;br /&gt;
* One of the fastest tanks in the game, great acceleration and overall mobility makes it a nice point-capper, flanker and climber - can outrun the commonly seen M3 Stuart on road&lt;br /&gt;
* 3-4 second reload time is quick enough to destroy opponents it cannot one-shot, like [[Pz.IV C]] and [[LVT(A)(1)|LVT(A)]] series&lt;br /&gt;
* Adequate reverse speed of -10 km/h allows it to quickly retreat from danger when there is no time to turn around&lt;br /&gt;
* Small and low profile allows it to easily hide behind cover or bushes&lt;br /&gt;
* Winter camouflage comes as the standard camouflage, excellent on winter maps but may cause some issues in other climates&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor survivability: non-existent armour on all sides plus the closely packed crew makes it vulnerable to autocannons ([[Pz.II (Disambiguation)|Pz.II]], [[Flakpanzer I]]), heavy MG ([[M13 MGMC]]) and even solid shells&lt;br /&gt;
* Turret and hull traverse is rather slow, meaning it may not be able to keep track of fast targets- this is also a disadvantage in a close quarters duel, as other light tanks like [[M3/M5 Stuart (Family)|M3]] can turn way faster&lt;br /&gt;
* Although fast, it is still slower than the [[Sd.Kfz.234/1|Sd.Kfz.234]] series on road.&lt;br /&gt;
* Gun depression of only -6 degrees (worse than previous BT-5) means it cannot effectively fight in hills&lt;br /&gt;
* Fuel tanks and ammo are scattered inside and are prone to detonation upon being hit&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|QDW3hT8z9t0|Showcase of the BT sires of tanks (Mostly The BT-7 TD)}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR light tanks}}&lt;/div&gt;</summary>
		<author><name>U12635407</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BT-7_TD&amp;diff=90194</id>
		<title>BT-7 TD</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BT-7_TD&amp;diff=90194"/>
				<updated>2021-01-15T19:58:21Z</updated>
		
		<summary type="html">&lt;p&gt;U12635407: Added a few points regarding the camouflage, one to pros &amp;amp; cons and other to description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_bt_7_1937_td&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Soviet light tank {{Battle-rating}}. It was introduced during [[Update &amp;quot;Hot Tracks&amp;quot;]] as reward for [[wt:en/news/7020-special-twitch-drops-watch-enlisted-streams-and-get-rewards-en|watching Enlisted streams on Twitch.tv]]. The BT-7 TD is identical to the [[BT-7]] in every way except for the exclusive camouflage. This camouflage is similar to the one in T-26 (1st Gb.T.Br.) sitting at the same Battle Rating.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=620|rbMinHp=354}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|20-K (45 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[20-K (45 mm)|45 mm 20-K]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 188 || rowspan=&amp;quot;2&amp;quot; | -6°/+25° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 15.2 || 21.1 || 25.6 || 28.3 || 30.1 || rowspan=&amp;quot;2&amp;quot; | 3.77 || rowspan=&amp;quot;2&amp;quot; | 3.34 || rowspan=&amp;quot;2&amp;quot; | 3.07 || rowspan=&amp;quot;2&amp;quot; | 2.90&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 9.5 || 11.2 || 13.6 || 15.0 || 16.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| BR-240 || APHEBC || 70 || 68 || 59 || 50 || 42 || 35&lt;br /&gt;
|-&lt;br /&gt;
| BR-240SP || AP || 73 || 71 || 62 || 52 || 44 || 37&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-240 || APHEBC || 760 || 1.43 || 1.2 || 9 || 29.26 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| BR-240SP || AP || 757 || 1.43 || N/A || N/A || N/A || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''188''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,890 (63) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Deadly firepower at its BR: high penetration of up to 70 mm, with the 29 g TNT it can frontally one-shot most tanks like [[Pz.II (Disambiguation)|Pz.II]], [[Chi-Ha (Family)|Chi-Ha]] or [[M3 Stuart (Family)|M3 Stuart]]; its firepower is effective even in high tier battles, if aiming at the right spot&lt;br /&gt;
* One of the fastest tanks in the game, great acceleration and overall mobility makes it a nice point-capper, flanker and climber - can outrun the commonly seen M3 Stuart on road&lt;br /&gt;
* 3-4 second reload time is quick enough to destroy opponents it cannot one-shot, like [[Pz.IV C]] and [[LVT(A)(1)|LVT(A)]] series&lt;br /&gt;
* Adequate reverse speed of -10 km/h allows it to quickly retreat from danger when there is no time to turn around&lt;br /&gt;
* Small and low profile allows it to easily hide behind cover or bushes&lt;br /&gt;
* Winter camouflage comes as the standard camouflage, excelent in winter maps does cause issues in non-snowy ones.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor survivability: non-existent armour on all sides plus the closely packed crew makes it vulnerable to autocannons ([[Pz.II (Disambiguation)|Pz.II]], [[Flakpanzer I]]), heavy MG ([[M13 MGMC]]) and even solid shells&lt;br /&gt;
* Turret and hull traverse is rather slow, meaning it may not be able to keep track of fast targets- this is also a disadvantage in a close quarters duel, as other light tanks like [[M3/M5 Stuart (Family)|M3]] can turn way faster&lt;br /&gt;
* Although fast, it is still slower than the [[Sd.Kfz.234/1|Sd.Kfz.234]] series on road.&lt;br /&gt;
* Gun depression of only -6 degrees (worse than previous BT-5) means it cannot effectively fight in hills&lt;br /&gt;
* Fuel tanks and ammo are scattered inside and are prone to detonation upon being hit&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|QDW3hT8z9t0|Showcase of the BT sires of tanks (Mostly The BT-7 TD)}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR light tanks}}&lt;/div&gt;</summary>
		<author><name>U12635407</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BM-13N&amp;diff=84514</id>
		<title>BM-13N</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BM-13N&amp;diff=84514"/>
				<updated>2020-12-25T14:09:20Z</updated>
		
		<summary type="html">&lt;p&gt;U12635407: Added a bit more about obtaining the vehicle.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_bm_13n}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{specs|name}}''' is a premium gift Rank {{specs|rank}} Soviet tank destroyer {{Battle-rating}} also known as &amp;quot;Katyusha&amp;quot;. It was introduced during [[Update 1.67 &amp;quot;Assault&amp;quot;]] as part of the [[wt:en/news/4687-vday-bm-13n-say-hello-from-katyusha-en|2017 Victory Day Event]]. The vehicle is unlocked during the event by destroying five vehicles using the [[BM-8-24]]. This was the only way to unlock the BM-13N until the end of 2020 when it made a return, and now it can be unlocked via the Hot Tracks pack or be bought as a coupon through the marketplace. Those seeking to get it should note that they need to be either extremely lucky or be prepared to pay a pretty penny - due to low amount of BM-13Ns flowing to the market and high demand its price has skyrocketed.&lt;br /&gt;
&lt;br /&gt;
One of the most unusual vehicle in game, to say the least. Not only is its truck-based configuration not the most common, it also uses 16 x 132 mm M13 rockets as a main armament, has limited traverse, only 2 crew member, and a gun depression of +8°. The last is somewhat compensated by its ability to lean forwards with a [[hydropneumatic suspension|hydropneumatic suspension system]] found on some Rank 5 vehicles. Its gameplay is somewhat comparable to other unique premium machines such as the [[Calliope|T34 ''Calliope'']] or [[Panzerwerfer 42]], but remains a rather unique experience. &lt;br /&gt;
&lt;br /&gt;
The Katyusha is an artillery piece, belonging more in an artillery formation than in a tank battle. One should stay at a distance from the enemy since its rockets have a blind zone of about 250 meters in front of the truck when moving on a flat surface. This is best used as it was back in the days: to support allies. Best used in RB, it is a nasty surprise.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Roof)&lt;br /&gt;
* Structural steel (Chassis and driver's cabin)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Chassis || 5 mm || 5 mm || 5 mm || 5 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cabin || 1 mm (77-86°) ''Hood'' &amp;lt;br&amp;gt; 4 mm (38°) ''Driver's windows'' || 1 mm (1-8°) || 4 mm (86°) || 4 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Wheels are 2 mm thick.&lt;br /&gt;
* No armour in front grille, simple 7.62 mm machine gun rounds can enter and damage the engine.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 134|rbMinHp= 83}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M13}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M13|132 mm M13 rockets]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 16 || rowspan=&amp;quot;2&amp;quot; | +8°/+45° || rowspan=&amp;quot;2&amp;quot; | ±10° || rowspan=&amp;quot;2&amp;quot; | N/A || 4.2 || 5.8 || 10.4 || 11.5 || 12.2 || rowspan=&amp;quot;2&amp;quot; | 10.4 || rowspan=&amp;quot;2&amp;quot; | 9.2 || rowspan=&amp;quot;2&amp;quot; | 8.5 || rowspan=&amp;quot;2&amp;quot; | 8.0&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.2 || 4.9 || 6.0 || 6.6 || 7.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| M-13 || Rocket || 40 || 40 || 40 || 40 || 40 || 40&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M-13 || Rocket || 355 || 42 || 0.0 || 0.1 || 4,900 || 79° || 80° || 81°&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''16''' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Rockets deplete right to left, columns first&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two main ways to use the Katyusha:&lt;br /&gt;
&lt;br /&gt;
'''''Artillery'''''&amp;lt;br&amp;gt;&lt;br /&gt;
This truck is a real killer in an open field, provided it could hit its target before it is noticed. Since its main sight lack ranging marks, one should estimate the correct angle, shoot a rocket, watch where it lands, adjust fire, retry it as many time as it needs. Do not take too much time at range finding since a single shot can end your day. Once the correct angle is found, '''unleash hell'' on your enemies, blinding them with dust lifting up from the ground, detonating ammo racks and blasting off tracks. This is basically an intelligent artillery barrage. Once all rockets are fired, fall back behind ally lines, find a captured objective to reload at, repeat.&lt;br /&gt;
&lt;br /&gt;
'''''Ambusher'''''&amp;lt;br&amp;gt;&lt;br /&gt;
Best used in an urban combat scenario, when your team is losing. In these kind of times, enemies often rush the base/objectives without watching corners very well. This is your chance: find yourself a pile of rubble and lift the rear of the truck on it in such a way that you can fire right in front of you, past the corner. When an enemy passes by, spread it with rockets until it dies, using your good rate of fire. This tactic is often a last resort since you're cornered and encircled, you may kill 1 or more enemy if you're lucky but you will eventually be spotted or run out of rockets.&lt;br /&gt;
&lt;br /&gt;
When firing, try to aim for these:&lt;br /&gt;
&lt;br /&gt;
* '''Tank's bellies''': since almost no tank has more than 40 mm of armour underneat, it can disable them.&lt;br /&gt;
* '''Tracks''': To immobilize your foes, providing your allies a chance to finish them off. Some tanks store ammo over the tracks, it can detonate them.&lt;br /&gt;
* '''Gun barrel''': Blasting off your ennemy's gun barrell will incapacitate it from effectively firing back at your allies.&lt;br /&gt;
* '''Engine deck''': Can disable a tank's engine, in the best case scenario igniting it.&lt;br /&gt;
* '''Turret front'''/ '''Commander's hatch''': Many tanks have weak top armour, use it to your advantage.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tires&lt;br /&gt;
|&lt;br /&gt;
| Parts&lt;br /&gt;
| Horizontal Drive &lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension  &lt;br /&gt;
| Brake System &lt;br /&gt;
| FPE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment &lt;br /&gt;
| Elevation Mechanism &lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
|&lt;br /&gt;
| Engine &lt;br /&gt;
|&lt;br /&gt;
| Artillery Support &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | This is a premium vehicle: all modifications are unlocked on purchase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful 132 mm rockets that can pierce 40 mm of steel&lt;br /&gt;
* High fire rate&lt;br /&gt;
* Moderate speed&lt;br /&gt;
* High velocity rockets&lt;br /&gt;
* Adjustable suspension&lt;br /&gt;
* Can be used in deceptions: A similar model is used as decorations on some maps, without rockets and add-on armour, which may allow the player to hide. Works better when in group of 2 or more.&lt;br /&gt;
* Relatively rare vehicle to see on the battlefield, thus it has a certain element of surprise.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Horribly protected against artillery and planes, Team kills are frequent due to this&lt;br /&gt;
* Distinguishable firing signature&lt;br /&gt;
* Lacks of other armaments beside rockets&lt;br /&gt;
* Bad gun traverse&lt;br /&gt;
* Low rocket supply of 16&lt;br /&gt;
* Technically has the worst gun depression in game of +8°&lt;br /&gt;
* Large dead zone in front of vehicle up to 250 meters on default suspension adjustment&lt;br /&gt;
* The only 2 crew members are barely protected&lt;br /&gt;
* Little to no armour, as expected from a truck&lt;br /&gt;
* Effectively built and intended as an indirect fire weapon, but no game mechanics exist in War thunder currently to support this playstyle.&lt;br /&gt;
* No additional camouflages available&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The concept of a multiple rocket launcher system came about in June 1938, when the Soviet Jet Propulsion Research Institute was authorized by the Main Artillery Directorate to develop such system for the RS-132 rocket in use on their aircraft. A prototype by I. Gvay in Chelyabinsk was tried and fired M-132 rockets on ZiS-5 trucks, though these were unstable and were revised on the proposals of V.N. Galkovskiy to mount the launching rails longitudinally. Testing for the newly made prototype began at the end of 1938, firing 233 rounds in a couple of salvos. The rockets were found to be able to hit up to 5,500 meters out, but the system was not looked fondly upon by the artillery branch. It took 50 minutes to load 24 rockets onto the launching rail, while a regular artillery cannon and howitzer can fire about a hundred in the same time at a sustained rate. &lt;br /&gt;
&lt;br /&gt;
Testing continued up until 1940 and with a prototype of a truck with the launch rails on the back. The design was approved for production before Germany invaded the Soviet Union in June 1941, and mass-production began after the first month of the war, where the multiple rocket launchers proved very successful. During the war, the launchers were taken with much secrecy and operated by specialized troops such as the NKVD who do not even know its true name. Through the presence of a &amp;quot;K&amp;quot; on the vehicles from the Komintern Factory, the soldiers operating decided to nickname these launchers ''&amp;quot;Katyusha&amp;quot;'' after a popular wartime song of the same name. Up to 3,237 of all types of Katyusha launchers were produced from 1941 to the end of 1942, and more than 10,000 were made by the end of the war.&lt;br /&gt;
&lt;br /&gt;
===Advantages and disadvantages===&lt;br /&gt;
Compared to the contemporary artillery systems of the time, the multiple rocket launcher system presented a different kind of artillery barrages used in the field. Advantages the multiple rocket launcher was that they were simple, extremely effective in saturation bombardment, fires lots of ordnance in a small time span, and were usually attached to mobile vehicles that can permit a quick retreat after firing to prevent counter-battery firing. Disadvantages with the system was that the rockets took a long time to reload, less accurate than regular artillery guns, and cannot sustain fire for a long period of time. However, in the battlefield, the multiple rocket launcher induces a greater psychological effect onto the targets on the receiving end due to the heavy amount of explosives able to be delivered in a short time. A battery of only four launchers could deliver their salvos of about 4.35 tons of explosives in a span of no longer than 10 seconds at a 400,000 square meter area.&lt;br /&gt;
&lt;br /&gt;
===Designations===&lt;br /&gt;
Multiple variants of the multiple rocket launcher system were made in the course of the war as the design is simply the attachment of launch rails onto a variety of vehicles. Each vehicle has different names that follows a template to distinguish their types. &lt;br /&gt;
&lt;br /&gt;
* &amp;quot;BM-x-y&amp;quot; indicates a ground vehicle.&lt;br /&gt;
* &amp;quot;M-x-y&amp;quot; indicates a towed variant.&lt;br /&gt;
* &amp;quot;y-M-x&amp;quot; indicates a naval variant.&lt;br /&gt;
&lt;br /&gt;
and &amp;quot;x&amp;quot; stands for the missile model while &amp;quot;y&amp;quot; stands for the number of launch rails available for the launcher variant. For example, the BM-8-24 indicates a ground vehicle firing M-8 rockets with 24 rails available to mount on.&lt;br /&gt;
&lt;br /&gt;
Vehicles using the Katyusha launchers range from trucks, cars, and tanks. The production started with trucks such as the ZiS-6, then moving on to STZ-5 artillery tractors, then on Allied Lend-Lease vehicles. The 82 mm M-8 rockets, which saw service in August 1941, was the most popular rocket variant and saw use on the trucks and even tanks, which would make the '''BM-8-24''' rocket launcher tank mounted on the [[T-60]] light tank. Another attempt with tank mounting was with a [[KV-1 (Family)|KV-1]] heavy tank as the ''KV-1K'', but as a waste of heavy armour, this was scrapped.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The Katyusha rocket launchers first saw service during the opening of Operation Barbarossa against Germany. On July 14, 1941, under the experimental battery commanded by Captain Ivan Flyorov, seven launchers were used in Rudnya and were able to cause massive destruction to the Germans in the town before they fled in panic. This success prompted the Red Army to build up more Katyushas in their inventory and raise more batteries and regiments for the vehicle. All these units were under NKVD control for secrecy until the Germans reveal their own multiple rocket launcher system, the Nebelwerfer. The Germans nicknamed the Katyusha launchers ''&amp;quot;Stalin's Orgel&amp;quot;'', literally &amp;quot;Stalin's Organ&amp;quot; after Joseph Stalin and how the launchers are organized in a way which looks like a church organ. This German nickname became widely known in other areas in Western Europe. By the end of 1941, eight regiments and 37 independent battalions were available with a count of 554 Katyushas total.&lt;br /&gt;
&lt;br /&gt;
The rocket launchers continue to become more integrated into the rest of the army as the war continued. Heavy mortar battalions were armed with the newer M-30 rocket launchers with heavy 300 mm M-30 rockets in June 1942. In July, a battalion of rocket launchers was added to the tank corps. The organization and equipment of these mortar battalions equipped with the Katyusha continue to increase and by the end of the war in 57 regiments, about 518 batteries of Katyusha launchers were available.&lt;br /&gt;
&lt;br /&gt;
===Legacy===&lt;br /&gt;
The Katyusha launchers, issued in large numbers in the Eastern Front, was largely successful in the strategic effect of the war, granting the Soviet Union the ability to lay down a very heavy and shocking bombardment very quickly. The success of the system prompted many other countries to pursuit such a system as well, such as the modified [[Calliope|T34 Calliope]] based off the Sherman and the Germans [[Panzerwerfer 42]]s. Today, the multiple rocket launcher system is still widespread with the implementation of newer technology, rockets, and missiles that makes the rocket launcher system a very potent weapon to anyone on the receiving end.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=tank&amp;amp;vehicleClass=tank_destroyer&amp;amp;vehicle=ussr_bm_13n Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Wallpaper BM-13NKatyusha.jpg|300px|none|War Thunder event announcement image]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|ifSt7zyLw8o|'''The Shooting Range #47''' - ''Metal Beasts'' section at 03:28 discusses the BM-13N.|0bWt81vhIyY|'''Katyusha Rocket Artillery''' (sound warning) - ''Colonel Thyran''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Calliope]]&lt;br /&gt;
* [[Panzerwerfer 42]]&lt;br /&gt;
* [[BM-8-24]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4687-vday-bm-13n-say-hello-from-katyusha-en|[Event] BM-13N: Say Hello from Katyusha!]]&lt;br /&gt;
* [[Wikipedia:Katyusha_rocket_launcher|[Wikipedia] Katyusha rocket launcher]]&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;br /&gt;
{{USSR premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U12635407</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BM-13N&amp;diff=83224</id>
		<title>BM-13N</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BM-13N&amp;diff=83224"/>
				<updated>2020-12-23T19:46:57Z</updated>
		
		<summary type="html">&lt;p&gt;U12635407: Added a small part to the description section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_bm_13n}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{specs|name}}''' is a premium gift Rank {{specs|rank}} Soviet tank destroyer {{Battle-rating}} also known as &amp;quot;Katyusha&amp;quot;. It was introduced during [[Update 1.67 &amp;quot;Assault&amp;quot;]] as part of the [[wt:en/news/4687-vday-bm-13n-say-hello-from-katyusha-en|2017 Victory Day Event]]. The vehicle is unlocked during the event by destroying five vehicles using the [[BM-8-24]]. This was the only way to unlock the BM-13N until the end of 2020 when it made a return, and now it can be unlocked via the Hot Tracks pack or be bought as a coupon through the marketplace.&lt;br /&gt;
&lt;br /&gt;
One of the most unusual vehicle in game, to say the least. Not only is its truck-based configuration not the most common, it also uses 16 x 132 mm M13 rockets as a main armament, has limited traverse, only 2 crew member, and a gun depression of +8°. The last is somewhat compensated by its ability to lean forwards with a [[hydropneumatic suspension|hydropneumatic suspension system]] found on some Rank 5 vehicles. Its gameplay is somewhat comparable to other unique premium machines such as the [[Calliope|T34 ''Calliope'']] or [[Panzerwerfer 42]], but remains a rather unique experience. &lt;br /&gt;
&lt;br /&gt;
The Katyusha is an artillery piece, belonging more in an artillery formation than in a tank battle. One should stay at a distance from the enemy since its rockets have a blind zone of about 250 meters in front of the truck when moving on a flat surface. This is best used as it was back in the days: to support allies. Best used in RB, it is a nasty surprise.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Roof)&lt;br /&gt;
* Structural steel (Chassis and driver's cabin)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Chassis || 5 mm || 5 mm || 5 mm || 5 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cabin || 1 mm (77-86°) ''Hood'' &amp;lt;br&amp;gt; 4 mm (38°) ''Driver's windows'' || 1 mm (1-8°) || 4 mm (86°) || 4 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Wheels are 2 mm thick.&lt;br /&gt;
* No armour in front grille, simple 7.62 mm machine gun rounds can enter and damage the engine.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 134|rbMinHp= 83}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M13}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M13|132 mm M13 rockets]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 16 || rowspan=&amp;quot;2&amp;quot; | +8°/+45° || rowspan=&amp;quot;2&amp;quot; | ±10° || rowspan=&amp;quot;2&amp;quot; | N/A || 4.2 || 5.8 || 10.4 || 11.5 || 12.2 || rowspan=&amp;quot;2&amp;quot; | 10.4 || rowspan=&amp;quot;2&amp;quot; | 9.2 || rowspan=&amp;quot;2&amp;quot; | 8.5 || rowspan=&amp;quot;2&amp;quot; | 8.0&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.2 || 4.9 || 6.0 || 6.6 || 7.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| M-13 || Rocket || 40 || 40 || 40 || 40 || 40 || 40&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M-13 || Rocket || 355 || 42 || 0.0 || 0.1 || 4,900 || 79° || 80° || 81°&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''16''' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Rockets deplete right to left, columns first&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two main ways to use the Katyusha:&lt;br /&gt;
&lt;br /&gt;
'''''Artillery'''''&amp;lt;br&amp;gt;&lt;br /&gt;
This truck is a real killer in an open field, provided it could hit its target before it is noticed. Since its main sight lack ranging marks, one should estimate the correct angle, shoot a rocket, watch where it lands, adjust fire, retry it as many time as it needs. Do not take too much time at range finding since a single shot can end your day. Once the correct angle is found, '''unleash hell'' on your enemies, blinding them with dust lifting up from the ground, detonating ammo racks and blasting off tracks. This is basically an intelligent artillery barrage. Once all rockets are fired, fall back behind ally lines, find a captured objective to reload at, repeat.&lt;br /&gt;
&lt;br /&gt;
'''''Ambusher'''''&amp;lt;br&amp;gt;&lt;br /&gt;
Best used in an urban combat scenario, when your team is losing. In these kind of times, enemies often rush the base/objectives without watching corners very well. This is your chance: find yourself a pile of rubble and lift the rear of the truck on it in such a way that you can fire right in front of you, past the corner. When an enemy passes by, spread it with rockets until it dies, using your good rate of fire. This tactic is often a last resort since you're cornered and encircled, you may kill 1 or more enemy if you're lucky but you will eventually be spotted or run out of rockets.&lt;br /&gt;
&lt;br /&gt;
When firing, try to aim for these:&lt;br /&gt;
&lt;br /&gt;
* '''Tank's bellies''': since almost no tank has more than 40 mm of armour underneat, it can disable them.&lt;br /&gt;
* '''Tracks''': To immobilize your foes, providing your allies a chance to finish them off. Some tanks store ammo over the tracks, it can detonate them.&lt;br /&gt;
* '''Gun barrel''': Blasting off your ennemy's gun barrell will incapacitate it from effectively firing back at your allies.&lt;br /&gt;
* '''Engine deck''': Can disable a tank's engine, in the best case scenario igniting it.&lt;br /&gt;
* '''Turret front'''/ '''Commander's hatch''': Many tanks have weak top armour, use it to your advantage.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tires&lt;br /&gt;
|&lt;br /&gt;
| Parts&lt;br /&gt;
| Horizontal Drive &lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension  &lt;br /&gt;
| Brake System &lt;br /&gt;
| FPE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment &lt;br /&gt;
| Elevation Mechanism &lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
|&lt;br /&gt;
| Engine &lt;br /&gt;
|&lt;br /&gt;
| Artillery Support &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | This is a premium vehicle: all modifications are unlocked on purchase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful 132 mm rockets that can pierce 40 mm of steel&lt;br /&gt;
* High fire rate&lt;br /&gt;
* Moderate speed&lt;br /&gt;
* High velocity rockets&lt;br /&gt;
* Adjustable suspension&lt;br /&gt;
* Can be used in deceptions: A similar model is used as decorations on some maps, without rockets and add-on armour, which may allow the player to hide. Works better when in group of 2 or more.&lt;br /&gt;
* Relatively rare vehicle to see on the battlefield, thus it has a certain element of surprise.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Horribly protected against artillery and planes, Team kills are frequent due to this&lt;br /&gt;
* Distinguishable firing signature&lt;br /&gt;
* Lacks of other armaments beside rockets&lt;br /&gt;
* Bad gun traverse&lt;br /&gt;
* Low rocket supply of 16&lt;br /&gt;
* Technically has the worst gun depression in game of +8°&lt;br /&gt;
* Large dead zone in front of vehicle up to 250 meters on default suspension adjustment&lt;br /&gt;
* The only 2 crew members are barely protected&lt;br /&gt;
* Little to no armour, as expected from a truck&lt;br /&gt;
* Effectively built and intended as an indirect fire weapon, but no game mechanics exist in War thunder currently to support this playstyle.&lt;br /&gt;
* No additional camouflages available&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The concept of a multiple rocket launcher system came about in June 1938, when the Soviet Jet Propulsion Research Institute was authorized by the Main Artillery Directorate to develop such system for the RS-132 rocket in use on their aircraft. A prototype by I. Gvay in Chelyabinsk was tried and fired M-132 rockets on ZiS-5 trucks, though these were unstable and were revised on the proposals of V.N. Galkovskiy to mount the launching rails longitudinally. Testing for the newly made prototype began at the end of 1938, firing 233 rounds in a couple of salvos. The rockets were found to be able to hit up to 5,500 meters out, but the system was not looked fondly upon by the artillery branch. It took 50 minutes to load 24 rockets onto the launching rail, while a regular artillery cannon and howitzer can fire about a hundred in the same time at a sustained rate. &lt;br /&gt;
&lt;br /&gt;
Testing continued up until 1940 and with a prototype of a truck with the launch rails on the back. The design was approved for production before Germany invaded the Soviet Union in June 1941, and mass-production began after the first month of the war, where the multiple rocket launchers proved very successful. During the war, the launchers were taken with much secrecy and operated by specialized troops such as the NKVD who do not even know its true name. Through the presence of a &amp;quot;K&amp;quot; on the vehicles from the Komintern Factory, the soldiers operating decided to nickname these launchers ''&amp;quot;Katyusha&amp;quot;'' after a popular wartime song of the same name. Up to 3,237 of all types of Katyusha launchers were produced from 1941 to the end of 1942, and more than 10,000 were made by the end of the war.&lt;br /&gt;
&lt;br /&gt;
===Advantages and disadvantages===&lt;br /&gt;
Compared to the contemporary artillery systems of the time, the multiple rocket launcher system presented a different kind of artillery barrages used in the field. Advantages the multiple rocket launcher was that they were simple, extremely effective in saturation bombardment, fires lots of ordnance in a small time span, and were usually attached to mobile vehicles that can permit a quick retreat after firing to prevent counter-battery firing. Disadvantages with the system was that the rockets took a long time to reload, less accurate than regular artillery guns, and cannot sustain fire for a long period of time. However, in the battlefield, the multiple rocket launcher induces a greater psychological effect onto the targets on the receiving end due to the heavy amount of explosives able to be delivered in a short time. A battery of only four launchers could deliver their salvos of about 4.35 tons of explosives in a span of no longer than 10 seconds at a 400,000 square meter area.&lt;br /&gt;
&lt;br /&gt;
===Designations===&lt;br /&gt;
Multiple variants of the multiple rocket launcher system were made in the course of the war as the design is simply the attachment of launch rails onto a variety of vehicles. Each vehicle has different names that follows a template to distinguish their types. &lt;br /&gt;
&lt;br /&gt;
* &amp;quot;BM-x-y&amp;quot; indicates a ground vehicle.&lt;br /&gt;
* &amp;quot;M-x-y&amp;quot; indicates a towed variant.&lt;br /&gt;
* &amp;quot;y-M-x&amp;quot; indicates a naval variant.&lt;br /&gt;
&lt;br /&gt;
and &amp;quot;x&amp;quot; stands for the missile model while &amp;quot;y&amp;quot; stands for the number of launch rails available for the launcher variant. For example, the BM-8-24 indicates a ground vehicle firing M-8 rockets with 24 rails available to mount on.&lt;br /&gt;
&lt;br /&gt;
Vehicles using the Katyusha launchers range from trucks, cars, and tanks. The production started with trucks such as the ZiS-6, then moving on to STZ-5 artillery tractors, then on Allied Lend-Lease vehicles. The 82 mm M-8 rockets, which saw service in August 1941, was the most popular rocket variant and saw use on the trucks and even tanks, which would make the '''BM-8-24''' rocket launcher tank mounted on the [[T-60]] light tank. Another attempt with tank mounting was with a [[KV-1 (Family)|KV-1]] heavy tank as the ''KV-1K'', but as a waste of heavy armour, this was scrapped.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The Katyusha rocket launchers first saw service during the opening of Operation Barbarossa against Germany. On July 14, 1941, under the experimental battery commanded by Captain Ivan Flyorov, seven launchers were used in Rudnya and were able to cause massive destruction to the Germans in the town before they fled in panic. This success prompted the Red Army to build up more Katyushas in their inventory and raise more batteries and regiments for the vehicle. All these units were under NKVD control for secrecy until the Germans reveal their own multiple rocket launcher system, the Nebelwerfer. The Germans nicknamed the Katyusha launchers ''&amp;quot;Stalin's Orgel&amp;quot;'', literally &amp;quot;Stalin's Organ&amp;quot; after Joseph Stalin and how the launchers are organized in a way which looks like a church organ. This German nickname became widely known in other areas in Western Europe. By the end of 1941, eight regiments and 37 independent battalions were available with a count of 554 Katyushas total.&lt;br /&gt;
&lt;br /&gt;
The rocket launchers continue to become more integrated into the rest of the army as the war continued. Heavy mortar battalions were armed with the newer M-30 rocket launchers with heavy 300 mm M-30 rockets in June 1942. In July, a battalion of rocket launchers was added to the tank corps. The organization and equipment of these mortar battalions equipped with the Katyusha continue to increase and by the end of the war in 57 regiments, about 518 batteries of Katyusha launchers were available.&lt;br /&gt;
&lt;br /&gt;
===Legacy===&lt;br /&gt;
The Katyusha launchers, issued in large numbers in the Eastern Front, was largely successful in the strategic effect of the war, granting the Soviet Union the ability to lay down a very heavy and shocking bombardment very quickly. The success of the system prompted many other countries to pursuit such a system as well, such as the modified [[Calliope|T34 Calliope]] based off the Sherman and the Germans [[Panzerwerfer 42]]s. Today, the multiple rocket launcher system is still widespread with the implementation of newer technology, rockets, and missiles that makes the rocket launcher system a very potent weapon to anyone on the receiving end.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=tank&amp;amp;vehicleClass=tank_destroyer&amp;amp;vehicle=ussr_bm_13n Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Wallpaper BM-13NKatyusha.jpg|300px|none|War Thunder event announcement image]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|ifSt7zyLw8o|'''The Shooting Range #47''' - ''Metal Beasts'' section at 03:28 discusses the BM-13N.|0bWt81vhIyY|'''Katyusha Rocket Artillery''' (sound warning) - ''Colonel Thyran''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Calliope]]&lt;br /&gt;
* [[Panzerwerfer 42]]&lt;br /&gt;
* [[BM-8-24]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4687-vday-bm-13n-say-hello-from-katyusha-en|[Event] BM-13N: Say Hello from Katyusha!]]&lt;br /&gt;
* [[Wikipedia:Katyusha_rocket_launcher|[Wikipedia] Katyusha rocket launcher]]&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;br /&gt;
{{USSR premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U12635407</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=I-16_type_28&amp;diff=80011</id>
		<title>I-16 type 28</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=I-16_type_28&amp;diff=80011"/>
				<updated>2020-12-04T12:57:41Z</updated>
		
		<summary type="html">&lt;p&gt;U12635407: Added a negative on Pros &amp;amp; Cons regarding the ammunition belts of 20mm cannons.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=i-16_type28}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Russian fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = I-16 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Soviet fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 2,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | 272&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 490 || 463 || 15.6 || 16.5 || 22.9 || 18.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 420 || 320 || 260 || ~13 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 300 || &amp;lt; 240 || &amp;lt; 280 || &amp;gt; 190&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShVAK (20 mm)|ShKAS (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm ShVAK cannons, wing-mounted (150 rpg = 300 total)&lt;br /&gt;
* 2 x 7.62 mm ShKAS machine guns, nose-mounted (650 rpg = 1,300 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FAB-50 (50 kg)|FAB-100 (100 kg)|RBS-82|RS-82}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 100 kg FAB-100 bombs (200 kg total)&lt;br /&gt;
* 2 x 50 kg FAB-50 bombs (100 kg total)&lt;br /&gt;
* 6 x RS-82 rockets&lt;br /&gt;
* 6 x RBS-82 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Simulator:'''&lt;br /&gt;
&lt;br /&gt;
The I-16 can be used in turnfighting, bomber intercepting and ground pounding. However in this mode, its characteristics appear to be quite conflicting. It is excellent in turning tightly and continuously, yet when maneuvering it easily gets into uncontrollable spins which isn't beginner friendly. Also the rather big nose blocks the visibility a lot, offering very poor over-the-nose visibility which is a disadvantage in a turn fight, because when leading a shot the enemy will always get obstructed by the engine, making the player guess the shot. More ever, there is no trim control available in a sim battle and the I-16 always pitch up and down. Although not a lot, it is still annoying when trying to get a precise aim.&lt;br /&gt;
&lt;br /&gt;
It is recommended to set the convergence within 300m, with vertical convergence on, because the majority of turnfights happen at that range or closer.&lt;br /&gt;
&lt;br /&gt;
Unlike realistic, sim requires long-range flying so discard the habit of bringing the least fuel. Bring at least 30 minutes of fuel, although it decreases the plane's performance a bit, it prevents constant refueling which saves time for patrolling and fighting.&lt;br /&gt;
&lt;br /&gt;
As your I-16 roars down the runway, you will notice that it shifts severely to the side, and the nose will tip down. If you don't correct it the propeller will eventually strike the ground, causing a failed takeoff. Thus you must put rudder input as opposed to the side it's shifting towards, and apply positive pitch to keep the propeller off the ground. You do not want to use flaps anywhere except takeoff and landing, since they are very weak and will rip at more than 260 km/h, while the average speed during a battle tends to be around 300 km/h. Once one or both flaps are gone it creates an imbalance in the roll axis, making spins more common. It also makes landing harder.&lt;br /&gt;
&lt;br /&gt;
Before engaging a fight, it is better to have an altitude advantage first. When approaching the fight try to figure out which is your teammate and which is the enemy, to avoid going for a second pass, as the energy retention of the I-16 is rather slow. Also pick your target carefully. For easier aiming, you want to go for those unmaneuverble twin engine aircraft like [[Ju 88 (Family)|Ju 88]] or [[Ki-45 (Family)|Ki-45]], or bombers if there are any. Given the bad forward visibility of the I-16, these are the best options as they are quite slow and sluggish, and are a bigger target to hit. When dealing with fighters, it is way harder to aim. The elevator control of the I-16 is extremely sensitive, giving it good maneuverbility, but at the same time, bad handling. The I-16 will respond in a very fast turn upon moving your stick / mouse by a little bit, which makes tracking nimble planes quite hard. But once you get used to it, try to lure every enemy into a turnfight, as that is where the I-16 shines. Several hits with the ShVAK cannon will effectively damage the enemy. If you find an enemy at your 6, utilise your great roll rate to do defensive maneuvers like scissors to make them overshoot. Or you can simply do tight turns, most monoplanes won't be able to cut inside your turn and they might disengage. Important note: DO NOT put too much rolling and pitching input at once, as aforementioned the I-16 tend to enter spins easily.&lt;br /&gt;
&lt;br /&gt;
If you are not very experienced in sim, you can also go for even bigger targets (bombers) for easier aiming. However you want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. DO NOT follow behind a bomber's 6 unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself stationary for the tail gunners, and you will be showered with bullets. Your big radial engine will usually get damaged. Instead, before attacking, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high 6 so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window might seem inadequate to do anything, but with a accurate burst on the engine the twin ShVAK can deal quite a bit of damage. Without an engine most bombers cannot go far.&lt;br /&gt;
&lt;br /&gt;
Although ground pounding ability is limited, there are still bombs and rockets to choose from. The 2 bombs can effectively destroy pillboxes or tanks while the rockets, with accurate aiming, can destroy 3 targets. Once the suspended armaments are gone, use the 2 MG for soft targets like trucks, artillery and AA cars. Save the ammo for the ShVAK in case of an unwanted dogfight.&lt;br /&gt;
&lt;br /&gt;
Just like the SB 2M, the I-16 can still fly when it's extremely slow, causing it to bounce up during landing which can lead to a fatal crash. The trick is similar: slow it down more than other aircraft. Make sure you are around 1 km from the start of the runway and is no more than 300m high. When the runway fills up your gunsight, drop speed to around 210 kph and deploy landing flaps. The good thing is, the I-16 will not pitch up drastically upon using its flaps so you don't need to counter the extra lift. Make sure that you extend landing gears early as they move very slow (takes around 15 seconds to deploy). When you are about to touch down you should be flying at around 140 kph. You must control your rate of descent (I-16's gears are fragile) and make sure that you are slightly pitching upwards with the nose obstructing the horizon. This way the I-16 should land gently without having to brake for too long. Once you are sliding on the ground, fully deflect your elevators upwards to counter the momentum that can push the nose into the ground. You must release brakes once every 4 seconds, because if you only release them as the nose dips down, it's too late.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
[[Ki-27 otsu|Ki-27]], [[N1K1]], [[He 51 (Family)|He 51]], [[Gladiator (Family)|Gladiator]], etc;&lt;br /&gt;
&lt;br /&gt;
Those commonly seen planes are equally good at turnfights and will be a hard target to down since they are very small and agile. To deal with them you need to practice leading and deflection shots, plus maneuvers like barrel rolls and scissors. They are easily damaged by your ShVAK.&lt;br /&gt;
&lt;br /&gt;
[[He 111 H-6]]:&lt;br /&gt;
&lt;br /&gt;
This bomber is not only quite durable, but also pretty fast. In level flight it can outrun the I-16 rather easily. Avoid being on its 6 as it will have at least 2x 7.92mm MG facing its tail, and their rapid firerate and good penetration is a big threat. Either go for a head-on or use deflection shooting and aim for its engines. If you cannot keep up with it, disengage. If it flies way higher than you, change your target.&lt;br /&gt;
&lt;br /&gt;
[[Sunderland Mk IIIa|Sunderland]]:&lt;br /&gt;
&lt;br /&gt;
This flying boat is like a low-tier [[Be-6]]. Its huge fuselage is very spacious and can absorb lots of bullets and shells. It also has lethal defensive firepower: two 7.7mm in the nose, four forward-facing, two on the top and four at the tail, so attacking from behind, in front or above aren't the best options. Dive under it and suddenly pull up to shoot its defenseless underpart. Aim at the large wings and engines, avoid shooting the fuselage. &lt;br /&gt;
&lt;br /&gt;
[[He 100 D-1|He 100]], [[Bf 109 E-1|Bf 109 E]] / F, [[A6M2]]:&lt;br /&gt;
&lt;br /&gt;
These planes might not be able to out-turn the I-16, but they can easily outrun it as the I-16 is very slow. These fighters will usually BnZ you, so you must constantly look above and behind you. If they are diving on you, do what you do in realistic: use your roll rate and dodge under their negative G areas. Most players will try to follow up, if not immediately losing track of you. Several dodges might make them impatient and if they really start to turn with you, they are already dead.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 7 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 7 mm MGs&lt;br /&gt;
| DZ-40&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
| RO-82&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |This is a premium vehicle: all modifications are unlocked on purchase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent turning ability- with combat flaps deployed it can out-turn any Bf 109, Fw 190 A and even turn-fighters like the [[Spitfire (Family)|Spitfire]]&lt;br /&gt;
* Extreme roll rate allows it to do offensive / defensive scissors easily, which is an advantage over Bf 109 and [[Spitfire (Family)|Spitfire]] as their roll rates aren't as good.&lt;br /&gt;
* Powerful twin ShVAK cannons with good fire rate, adequate velocity and accuracy, and 150 RPG capacity allows for reasonably long engagements&lt;br /&gt;
* Suspended armament provides rockets and bombs which, to an extent, allows some ground attack ability&lt;br /&gt;
* Is a very short and small plane, offering the enemy a harder target to hit&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely poor level speed, climb rate, dive acceleration and energy retention- will get outran, out-climbed and out-dived easily by Bf 109 E / F, Fw 190 A or [[A6M2]]&lt;br /&gt;
* Engine tends to overheat when diving at more than 500 km/h&lt;br /&gt;
* Control surfaces are unresponsive over 450 km/h&lt;br /&gt;
* Flaps are very weak and will break over 250 km/h, severely limiting its sharp-turning potential at higher speeds&lt;br /&gt;
* Hard to fly in SB -- very unstable in pitch, no manual trim controls, poor over-the-nose visibility and is prone to enter flat spins&lt;br /&gt;
* Although manoeuvrable, it can still get out-turned by some Japanese turn-fighters&lt;br /&gt;
* The 20mm cannons get belts less effective belts, a problem shared by the type 27 and I-153P&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The I-16 was a Soviet single-engine monoplane fighter designed in the 1930s by the Polikarpov Design Bureau. As early as 1939, few remained unconvinced that the era of the I-16 was ending. Even the installation of the more powerful M-62 and M-63 engines did not allow serial examples to exceed 500 km/h. For some time, it was believed that better performance could be achieved with the use of the M-64 engine, rated at 1,200 to 1,300 HP. Designers expected the M-64 (there was also an M-65) to be ready by 1941; however, this nine-cylinder radial engine was never adequately completed. Nikolai Polikarpov, the lead designer, attempted to improve the I-16’s aerodynamics by replacing its canvas outer skin with plywood. In the summer of 1939, a prototype with upper wing surfaces covered with 2.5mm thick plywood was tested; at the same time, an I-16 Type 28 with plywood surfaces was submitted for state trials. The latter achieved 489 km/h, which was slightly better than other variants. However, the achievement was chalked up to the new M-63 engine.&lt;br /&gt;
&lt;br /&gt;
While the plywood surface was recommended for production, it was in fact never used on serial production aircraft. Further flight testing of the I-16 in 1939 proved that subsequent modifications were not cost-effective. One of the proposed modifications was to address the tuck-under phenomenon in high speed dives which took place when deflecting the elevator to a positive angle of attack. Several fatal crashes led to further research into the issue. As it turned out, the I-16 was highly sensitive to angle of attack changes of the elevator.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Polikarpov}}&lt;br /&gt;
{{USSR fighters}}&lt;br /&gt;
{{USSR premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U12635407</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MBR-2-M-34&amp;diff=79225</id>
		<title>MBR-2-M-34</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MBR-2-M-34&amp;diff=79225"/>
				<updated>2020-11-30T15:51:08Z</updated>
		
		<summary type="html">&lt;p&gt;U12635407: Made a start for Survivability &amp;amp; armour section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=mbr-2&lt;br /&gt;
|market=MBR-2-M-34&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet bomber {{Battle-rating}}. It was introduced during [[Update 1.57 &amp;quot;Battle March&amp;quot;]] and was obtainable during the 2016 &amp;quot;Chronicles of World War II&amp;quot; after completing 15 &amp;quot;Aircraft Tasks&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 270 || 265 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 18.5 || 19.1 || 3.0 || 3.0 || rowspan=&amp;quot;2&amp;quot; | 450&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 280 || 275 || 17.5 || 18.0 || 4.5 || 3.8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 520 || 520 || 320 || ~7 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 220 || &amp;lt; 220 || &amp;lt; 230 || &amp;gt; 322&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
The MBR-2 has a surprisingly good survivability taking into account that it has no armour protection. It's main weak point is the engine, it is very exposed and prone to taking hits - something to be expected for a top mounted engine. But if you don't sustain critical damage to the engine or catch fire, the sturdy fuselage and wings often tank out most light machine gun fire which it faces.&lt;br /&gt;
&lt;br /&gt;
Landings are also of course a risk for the MBR. For landings on solid ground it is recommended to lower your speed to under 200 km/h, that way you don't damage the fuselage and have less of a risk of ripping your wing or wing pontoons. Same applies for water landings which are substantially better for the plane since it's what its designed for.&lt;br /&gt;
&lt;br /&gt;
In short your engine is vulnerable, fires usually burn through your wooden fuselage and landings should be done at slow speeds.&lt;br /&gt;
&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FAB-50 (50 kg)|FAB-100 (100 kg)|FAB-250M43 (250 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 8 x 50 kg FAB-50 bombs (400 kg total)&lt;br /&gt;
* 2 x 100 kg FAB-100 bombs + 6 x 50 kg FAB-50 bombs (500 kg total)&lt;br /&gt;
* 4 x 100 kg FAB-100 bombs (400 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M43 bombs (500 kg total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShKAS (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.62 mm ShKAS machine gun, nose turret (1,000 rpg)&lt;br /&gt;
* 1 x 7.62 mm ShKAS machine gun, dorsal turret (1,500 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Turret 7 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 7 mm MGs (turret)&lt;br /&gt;
| DER-33&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |This is a premium vehicle: all modifications are unlocked on purchase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Surprisingly manoeuvrable, especially with its combat flaps&lt;br /&gt;
* Ability to land on water (Rivers, lakes, oceans and so on.)&lt;br /&gt;
* Purchasable winter camo helps to hide in snowy maps&lt;br /&gt;
* Decent amount of ammunition for gunners&lt;br /&gt;
* Thanks to sturdy construction the plane is quite forgiving when landing&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No armour protection for crew or critical components&lt;br /&gt;
* Large unprotected non-self sealing fuel tanks&lt;br /&gt;
* Large exposed top mounted engine&lt;br /&gt;
* Engine limits the targeting angles of the gunners&lt;br /&gt;
&lt;br /&gt;
* Very vulnerable from attacks coming from below&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The MBR-2 was a Soviet multi-purpose (including reconnaissance) flying boat. It entered service in the Soviet Navy in 1935 and 1,365 were built, in 6 versions. Some were used by foreign countries, including Finland and North Korea. In the Soviet Union, it sometimes carried the nickname of &amp;quot;Kорова&amp;quot; (cow) and &amp;quot;Амбар&amp;quot; (barn). After the Second World war, the plane was used to watch over fishing areas.&lt;br /&gt;
&lt;br /&gt;
It saw extensive service during the Soviet-Finnish winter war between 1939 and 1940, and against Germany from June 1941. It demonstrated reliability and robustness throughout these conflicts. Several MBR-2s returned safely to missions after receiving enemy fire. The MBR-2 was able to be equipped with wheels or skis, thus adapting to many areas of operation. Faced with the shortage of aircraft in flight, its armament was adopted in June 1941 by the Soviet authorities to carry out night bombardments, then diurnal. It's very slow speed made it very useful for submarine hunting.&lt;br /&gt;
&lt;br /&gt;
The in-game MBR-2 is the MBR-2bis (also known as MBR-2AM-34). It was developed in 1935 as an improved version, powered by the Mikulin AM-34N engine, and fitted with an enclosed cockpit, a dorsal gun-turret and enlarged vertical tail. The machine remained in production until 1941 with this configuration.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Mbr2m34.png|thumb|none|250px|The MBR-2-M-34 at the hangar with FAB-250 bombs payload, in standard delivery. The camo is black and green with white on the belly.]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Mbr2m34-winter.png|thumb|none|250px|The MBR-2-M-34 at the hangar with FAB-250 bombs payload, in winter delivery (purchasable for 200 GEs). The camo is all-white, with the classic soviet red stars.]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|H0UFZBE2yh0|'''Review: MBR-2'''  - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ''Biplans, triplans et hydravions 1914/1939'', Elcy,  2013, &amp;lt;nowiki&amp;gt;ISBN 2753205337&amp;lt;/nowiki&amp;gt; (French)&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Beriev}}&lt;br /&gt;
{{USSR bombers}}&lt;br /&gt;
{{USSR premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U12635407</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M%C3%B6rk%C3%B6-Morane&amp;diff=79062</id>
		<title>Mörkö-Morane</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M%C3%B6rk%C3%B6-Morane&amp;diff=79062"/>
				<updated>2020-11-29T17:36:14Z</updated>
		
		<summary type="html">&lt;p&gt;U12635407: Added 2 points to the Pros &amp;amp; Cons section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=morko_morane&lt;br /&gt;
|cockpit=cockpit_morko_morane.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Swedish fighter {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]]. &lt;br /&gt;
&lt;br /&gt;
This aircraft is a Finnish modification of the French Morane-Saulnier M.S.406, as shown by the camouflage and markings. The name roughly translates as &amp;quot;Bogeyman-Morane&amp;quot; or &amp;quot;Monster-Morane&amp;quot;, reflecting its unusual construction.  The main differences between the original M.S.406 and the Mörkö-Morane are the engine and nose mounted weapon. The [[M.S.406C1]], which is featured in the game, has a Hispano-Suiza 12Y-31 12-cylinder inline engine and a 20 mm Hispano 404 cannon with 60 rounds of ammunition. In contrast, the Finnish Mörkö-Morane has a Soviet Klimov VK-105P 12-cylinder inline engine and a 12.7 mm Berezin UB heavy machine gun with 230 rounds of ammunition. Other airframe improvements include a more aerodynamic engine cowling (the nose is rounded instead of being squared-off like many French aircraft) and a [[Bf 109 (Family)|Bf 109]]-style oil cooler.&lt;br /&gt;
&lt;br /&gt;
The new engine provides the Mörkö-Morane with over 300 more hp than the M.S.406C1, making it an excellent energy fighter. While the armament is rather light, it's adequate for the battle rating. Fans of Finnish aviation and those looking for a low-tier Swedish premium will greatly enjoy this Franken-aircraft.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The {{Specs|name}} has significantly better performance than the original M.S.406, which was historically considered a substandard aircraft. The main improvements result from the new engine. The VK-105P scavenged from crashed Soviet [[LaGG-3 (Family)|LaGG-3s]] is not particularly powerful, but it's a huge improvement over the underpowered HS 12Y. When mounted in such a small and light aircraft, the result is like the [[Yak-3]]: nice handling and excellent power-to-weight. Amusingly, the VK-105 was heavily based the HS 12Y, which likely made the conversion easier. In a roundabout way, the Soviets fixed a French fighter!&lt;br /&gt;
&lt;br /&gt;
The 527 km/h top speed is comparable to the [[Hurricane Mk I/L]]. This is much faster than all biplanes and most early monoplanes, so the {{Specs|name}} will rarely have issues outrunning its opponents. The acceleration and climb rate are incredible at low altitudes. The turning capability is on par with the [[Yak-1]], which means that it can keep up with most enemy fighters in dogfights if uptiered, but low-rank aircraft will often outturn it. If played as an energy fighter, almost no contemporaries can match the {{Specs|name}}.&lt;br /&gt;
&lt;br /&gt;
However, the original M.S.406 airframe was not designed to handle the kind of speeds that the {{Specs|name}} regularly reaches. The turning and roll performance will begin to compress early on, and during extended dives the handling can get quite brick-like. The actual wing rip speed of 756 km/h IAS is high for its rank and will not be a problem, but be sure to manage the airspeed for optimal shooting and maneuvering.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that the Soviet engine is tuned for low altitude performance. Stay under 3000 meters for optimal speed, climb, and acceleration. Though most early fighters perform poorly at high altitudes anyway, being caught by a [[MiG-3 (Family)|MiG-3]] at 5000 meters might not end well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
|502||489|| rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} ||18.8||19.6||13.1||13.1|| rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 553 || 525 || 17.4 || 18.0 || 21.1 || 16.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 270 || ~12 || ~8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 310 || &amp;lt; 320 || &amp;lt; 400 || &amp;gt; 323&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Mörkö-Morane has no armour protection (armour plates or armoured glass) for the pilot nor the critical components of the aircraft, this is a recurring theme at its BR and on different variations of Morane-Saulnier-designed aircraft. But thanks to the shape and size of the sturdy fuselage the pilot dies rarely from direct hits. Catastrophic fuel tank fires are also semi-rare due to the good positioning of the fuel tank (between the pilot and the engine). Though if the Mörkö does catch fire it usually breaks the engine or kills the pilot rather quickly.&lt;br /&gt;
&lt;br /&gt;
The Russian Klimov VK-105P inline engine can take a surprisingly large amount of punishment, from the enemies and the pilot as well. It has quite a long WEP time which is limited by oxygen deprivation at higher altitudes, meaning that the WEP cannot be used after a certain altitude. The engine and its cooling systems can usually keep going long enough to get the plane and pilot back to the airfield on most maps after being hit, provided the engine doesn't catch fire.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Berezin UB (12.7 mm)|MAC 1934 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 12.7 mm Berezin UB machine gun, nose-mounted (230 rpg)&lt;br /&gt;
* 2 x 7.5 mm MAC 1934 machine guns, wing-mounted (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
The single Berezin UB firing through the propeller hub is the {{Specs|name}}'s primary weapon. While it does not have much burst mass by itself, it works fine against the fragile fighters commonly seen at its rank. The Air targets belt will easily set opponents ablaze and is the best choice overall. The Ground targets belt has powerful cermet-core rounds and might be useful against lightly armored vehicles. 230 rounds is a decent supply but still try to conserve your ammunition. When attacking larger aircraft, try to aim for fuel tanks, cockpits, and engines for quick and efficient kills.&lt;br /&gt;
&lt;br /&gt;
The twin MAC 1934s are decent as far as rifle-caliber MGs go, but they play second fiddle to the Berezin UB. They have a high rate of fire and shoot relatively small bullets that tend to spark upon glancing hits. The wing mounting makes convergence an issue and the ammo supply is rather low. Use them at close range and try the Universal or Tracers belts to set your enemies on fire.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --&amp;gt;&lt;br /&gt;
The Mörkö Morane is an excellent fighter in Air Realistic battles, where its flight characteristics and weaponry make it very capable against both biplanes and monowing fighters. Firstly, the Mörkö Morane possesses a very good rate of climb. It is able to outclimb every biplane and practically every monowing plane that it might face; the only exceptions are bombers that receive an air-spawn (such as the [[Ju 87 (Family)|Ju 87]]) and early [[Bf 109 (Family)|Bf 109s]]. Against every other plane, the Mörkö Morane can have a great altitude advantage and choose exactly when it wants to engage. On that topic, deciding when to attack is a vital skill when flying this plane. Often, attacking bombers isn't worth it, since they can easily do more damage to you than you can do to them. As for fighters, it will very often be the case that if you leave the area for a minute or so, enemy fighters at or above your altitude will dive on your allies lower down. Then, you will have the altitude advantage and a more favourable position.&lt;br /&gt;
&lt;br /&gt;
When the Mörkö Morane pilot does decide to dive on an enemy, they must do so carefully. The plane accelerates very quickly in a dive; so much that it rapidly loses control authority, especially in the roll axis. Not only does this made it very hard to get guns on target but it also increases the risk of not being able to pull up in time. To avoid this, it is often helpful to cut the throttle during dives and make gradual spirals downwards rather than a straight-down dive.&lt;br /&gt;
&lt;br /&gt;
After the initial dive, it is very important to not engage in an extended turnfight. Against some opponents, this may work in your favour (this vehicle actually has an average turning rate), but most planes are able to outturn the Mörkö Morane in an extended battle. Biplanes especially are incredibly manoeuverable, and no monoplane should ever attempt to turn with them in a dogfight. Instead, use the speed gained from diving to zoom climb back to altitude; there is no need to throw away the Mörkö Morane's energy advantage by dogfighting. Instead, continue to boom and zoom the enemy until they are destroyed.&lt;br /&gt;
&lt;br /&gt;
The Mörkö Morane has decent armament, but in high-speed passes there is sometimes not enough time on target for the guns to do their work. So, multiple boom and zoom attempts may be necessary, especially when attacking sturdier monoplanes. Biplanes will usually be destroyed quickly. This vehicle's guns can be used to effectively destroy unarmoured ground targets in Air Realistic battles. The 12.7 mm machine gun, which is by a considerable margin the most powerful gun on this plane, has less ammunition than the 7.5 mm guns. Trigger discipline is necessary if the pilot wants their ammunition load to last the round. If running low on 12.7 mm ammunition, it can be advisable to fire the 7.5 mm guns independently of it so that the more potent ammunition is preserved.&lt;br /&gt;
&lt;br /&gt;
If the pilot finds that there is an enemy fighter on their tail, the best thing to do is to fly in a straight line. Unless the enemy is diving with a massive energy advantage, the Mörkö Morane will be able to pull away thanks to its amazing top speed. Then, the pilot can choose to re-engage the enemy on their own terms.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 7 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 7 mm MGs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| New 12 mm MGs&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | This is a premium vehicle: all modifications are unlocked on purchase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very good top speed&lt;br /&gt;
* Great rate of climb&lt;br /&gt;
* Effective weaponry for its BR&lt;br /&gt;
* Good survivability&lt;br /&gt;
* Long WEP time at low to medium altitudes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low ammo count&lt;br /&gt;
* No armour protection for pilot or critical components&lt;br /&gt;
* Rarely survives catching fire&lt;br /&gt;
* Control surfaces (especially ailerons) compress in dives&lt;br /&gt;
* WEP cannot be used at high altitudes&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Soviet invasion of Finland in late 1939 marked the beginning of the Winter War. The Finnish Air Force was under-equipped, only having Bristol Blenheim bombers, Fokker D.XXI monoplanes, and Bristol Bulldog biplanes. New aircraft were needed to better resist the Soviet Air Force, which was much larger in number though largely equipped with older Polikarpov [[I-15 (Family)|I-15]] and [[I-16 (Family)|I-16]] fighters. Finnish units ended up performing excellently with these older aircraft owing to their better tactics, but the Finnish government continued to obtain whatever fighters were available from a wide variety of sources.&lt;br /&gt;
&lt;br /&gt;
30 Morane-Saulnier M.S.406 fighters were delivered by France in February 1940. They likely saw little combat since the Winter War ended a month later. Germany's attack on the Soviet Union restarted combat between Finland and the Soviet Union, and at the start of the Continuation War in June 1941, the Finnish Air Force had a more modern and formidable selection of fighters. Germany delivered additional M.S.406 and M.S.410 fighters from captured French stocks to Finland over the next few years. At this point the M.S.406, already an unimpressive design, was in need of upgrades to better compete with modern Soviet aircraft. Aircraft designer Aarne Lakomaa devised a series of improvements to the M.S.406 using captured Soviet engines, airframe modifications, and improved armament. The result was the '''{{Specs|name}}''', which first flew in early 1943. The performance was far better than the M.S.406 and it was decided to apply this upgrade to all 41 Finnish examples of the French fighter.&lt;br /&gt;
&lt;br /&gt;
However, the conversion process was slow and the first operational example was only delivered in mid 1944. The Continuation War ended shortly afterwards, at which point only 3 were produced. They managed to shoot down 3 Soviet aircraft when piloted by Lars Hattinen in their brief service. After negotiating a peace agreement with the Sovet Union, Finland declared war on Germany in September 1944, beginning the Lapland War. The {{Specs|name}}s were used for ground attack and reconnaisance. After the end of World War 2, the conversions were completed and the {{Specs|name}}s were used as advanced trainers until their retirement in 1952. They were scrapped and none are known to survive today.&lt;br /&gt;
&lt;br /&gt;
There is some debate over the {{Specs|name}}'s armament. It is agreed that the initial plan was to arm them with a German MG151/20 cannon firing through the propeller hub. Some sources claim that the Soviet Berezin UB heavy machine gun was mounted instead on several examples since Finland did not have many MG151s in stock. Others claim that multiple armaments were tested, Berezin UB included, but ultimately all operational {{Specs|name}}s were equipped with the MG151/20.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=sweden&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=fighter&amp;amp;vehicle=morko_morane Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|s9Sjnr0weSc|'''Energy BEAST from the NORTH! {{PAGENAME}}!&amp;quot;'''  - ''Jengar''|MsgMGZxVMPw|'''{{PAGENAME}} Review. A Finnish Monster''' - ''Joseph 2000''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MS}}&lt;br /&gt;
{{Sweden fighters}}&lt;br /&gt;
{{Sweden premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U12635407</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MBR-2-M-34&amp;diff=78875</id>
		<title>MBR-2-M-34</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MBR-2-M-34&amp;diff=78875"/>
				<updated>2020-11-28T09:01:00Z</updated>
		
		<summary type="html">&lt;p&gt;U12635407: Added an extra pro for Pros &amp;amp; Cons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=mbr-2&lt;br /&gt;
|market=MBR-2-M-34&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet bomber {{Battle-rating}}. It was introduced during [[Update 1.57 &amp;quot;Battle March&amp;quot;]] and was obtainable during the 2016 &amp;quot;Chronicles of World War II&amp;quot; after completing 15 &amp;quot;Aircraft Tasks&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 270 || 265 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 18.5 || 19.1 || 3.0 || 3.0 || rowspan=&amp;quot;2&amp;quot; | 450&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 280 || 275 || 17.5 || 18.0 || 4.5 || 3.8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 520 || 520 || 320 || ~7 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 220 || &amp;lt; 220 || &amp;lt; 230 || &amp;gt; 322&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FAB-50 (50 kg)|FAB-100 (100 kg)|FAB-250M43 (250 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 8 x 50 kg FAB-50 bombs (400 kg total)&lt;br /&gt;
* 2 x 100 kg FAB-100 bombs + 6 x 50 kg FAB-50 bombs (500 kg total)&lt;br /&gt;
* 4 x 100 kg FAB-100 bombs (400 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M43 bombs (500 kg total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShKAS (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.62 mm ShKAS machine gun, nose turret (1,000 rpg)&lt;br /&gt;
* 1 x 7.62 mm ShKAS machine gun, dorsal turret (1,500 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Turret 7 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 7 mm MGs (turret)&lt;br /&gt;
| DER-33&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |This is a premium vehicle: all modifications are unlocked on purchase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Surprisingly manoeuvrable, especially with its combat flaps&lt;br /&gt;
* Ability to land on water (Rivers, lakes, oceans and so on.)&lt;br /&gt;
* Purchasable winter camo helps to hide in snowy maps&lt;br /&gt;
* Decent amount of ammunition for gunners&lt;br /&gt;
* Thanks to sturdy construction the plane is quite forgiving when landing&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No armour protection for crew or critical components&lt;br /&gt;
* Large unprotected non-self sealing fuel tanks&lt;br /&gt;
* Large exposed top mounted engine&lt;br /&gt;
* Engine limits the targeting angles of the gunners&lt;br /&gt;
&lt;br /&gt;
* Very vulnerable from attacks coming from below&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The MBR-2 was a Soviet multi-purpose (including reconnaissance) flying boat. It entered service in the Soviet Navy in 1935 and 1,365 were built, in 6 versions. Some were used by foreign countries, including Finland and North Korea. In the Soviet Union, it sometimes carried the nickname of &amp;quot;Kорова&amp;quot; (cow) and &amp;quot;Амбар&amp;quot; (barn). After the Second World war, the plane was used to watch over fishing areas.&lt;br /&gt;
&lt;br /&gt;
It saw extensive service during the Soviet-Finnish winter war between 1939 and 1940, and against Germany from June 1941. It demonstrated reliability and robustness throughout these conflicts. Several MBR-2s returned safely to missions after receiving enemy fire. The MBR-2 was able to be equipped with wheels or skis, thus adapting to many areas of operation. Faced with the shortage of aircraft in flight, its armament was adopted in June 1941 by the Soviet authorities to carry out night bombardments, then diurnal. It's very slow speed made it very useful for submarine hunting.&lt;br /&gt;
&lt;br /&gt;
The in-game MBR-2 is the MBR-2bis (also known as MBR-2AM-34). It was developed in 1935 as an improved version, powered by the Mikulin AM-34N engine, and fitted with an enclosed cockpit, a dorsal gun-turret and enlarged vertical tail. The machine remained in production until 1941 with this configuration.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Mbr2m34.png|thumb|none|250px|The MBR-2-M-34 at the hangar with FAB-250 bombs payload, in standard delivery. The camo is black and green with white on the belly.]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Mbr2m34-winter.png|thumb|none|250px|The MBR-2-M-34 at the hangar with FAB-250 bombs payload, in winter delivery (purchasable for 200 GEs). The camo is all-white, with the classic soviet red stars.]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|H0UFZBE2yh0|'''Review: MBR-2'''  - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ''Biplans, triplans et hydravions 1914/1939'', Elcy,  2013, &amp;lt;nowiki&amp;gt;ISBN 2753205337&amp;lt;/nowiki&amp;gt; (French)&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Beriev}}&lt;br /&gt;
{{USSR bombers}}&lt;br /&gt;
{{USSR premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U12635407</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MBR-2-M-34&amp;diff=76786</id>
		<title>MBR-2-M-34</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MBR-2-M-34&amp;diff=76786"/>
				<updated>2020-11-17T17:12:25Z</updated>
		
		<summary type="html">&lt;p&gt;U12635407: Added some more stuff to Pros &amp;amp; Cons section again.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=mbr-2&lt;br /&gt;
|market=MBR-2-M-34&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet bomber {{Battle-rating}}. It was introduced during [[Update 1.57 &amp;quot;Battle March&amp;quot;]] and was obtainable during the 2016 &amp;quot;Chronicles of World War II&amp;quot; after completing 15 &amp;quot;Aircraft Tasks&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 270 || 265 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 18.5 || 19.1 || 3.0 || 3.0 || rowspan=&amp;quot;2&amp;quot; | 450&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 280 || 275 || 17.5 || 18.0 || 4.5 || 3.8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 520 || 520 || 320 || ~7 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 220 || &amp;lt; 220 || &amp;lt; 230 || &amp;gt; 322&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FAB-50 (50 kg)|FAB-100 (100 kg)|FAB-250M43 (250 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 8 x 50 kg FAB-50 bombs (400 kg total)&lt;br /&gt;
* 2 x 100 kg FAB-100 bombs + 6 x 50 kg FAB-50 bombs (500 kg total)&lt;br /&gt;
* 4 x 100 kg FAB-100 bombs (400 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M43 bombs (500 kg total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShKAS (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.62 mm ShKAS machine gun, nose turret (1,000 rpg)&lt;br /&gt;
* 1 x 7.62 mm ShKAS machine gun, dorsal turret (1,500 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Turret 7 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 7 mm MGs (turret)&lt;br /&gt;
| DER-33&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |This is a premium vehicle: all modifications are unlocked on purchase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Surprisingly manoeuvrable, especially with its combat flaps&lt;br /&gt;
* Ability to land on water (Rivers, lakes, oceans and so on.)&lt;br /&gt;
* Purchasable winter camo helps to hide in snowy maps&lt;br /&gt;
* Decent amount of ammunition for gunners&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No armour protection for crew or critical components&lt;br /&gt;
* Large unprotected non-self sealing fuel tanks&lt;br /&gt;
* Large exposed top mounted engine&lt;br /&gt;
* Engine limits the killzone of the gunners&lt;br /&gt;
&lt;br /&gt;
* Very vulnerable from attacks coming from below&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The MBR-2 was a Soviet multi-purpose (including reconnaissance) flying boat. It entered service in the Soviet Navy in 1935 and 1,365 were built, in 6 versions. Some were used by foreign countries, including Finland and North Korea. In the Soviet Union, it sometimes carried the nickname of &amp;quot;Kорова&amp;quot; (cow) and &amp;quot;Амбар&amp;quot; (barn). After the Second World war, the plane was used to watch over fishing areas.&lt;br /&gt;
&lt;br /&gt;
It saw extensive service during the Soviet-Finnish winter war between 1939 and 1940, and against Germany from June 1941. It demonstrated reliability and robustness throughout these conflicts. Several MBR-2s returned safely to missions after receiving enemy fire. The MBR-2 was able to be equipped with wheels or skis, thus adapting to many areas of operation. Faced with the shortage of aircraft in flight, its armament was adopted in June 1941 by the Soviet authorities to carry out night bombardments, then diurnal. It's very slow speed made it very useful for submarine hunting.&lt;br /&gt;
&lt;br /&gt;
The in-game MBR-2 is the MBR-2bis (also known as MBR-2AM-34). It was developed in 1935 as an improved version, powered by the Mikulin AM-34N engine, and fitted with an enclosed cockpit, a dorsal gun-turret and enlarged vertical tail. The machine remained in production until 1941 with this configuration.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Mbr2m34.png|thumb|none|250px|The MBR-2-M-34 at the hangar with FAB-250 bombs payload, in standard delivery. The camo is black and green with white on the belly.]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Mbr2m34-winter.png|thumb|none|250px|The MBR-2-M-34 at the hangar with FAB-250 bombs payload, in winter delivery (purchasable for 200 GEs). The camo is all-white, with the classic soviet red stars.]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|H0UFZBE2yh0|'''Review: MBR-2'''  - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ''Biplans, triplans et hydravions 1914/1939'', Elcy,  2013, &amp;lt;nowiki&amp;gt;ISBN 2753205337&amp;lt;/nowiki&amp;gt; (French)&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Beriev}}&lt;br /&gt;
{{USSR bombers}}&lt;br /&gt;
{{USSR premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U12635407</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=LaGG-3-34&amp;diff=76042</id>
		<title>LaGG-3-34</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=LaGG-3-34&amp;diff=76042"/>
				<updated>2020-11-13T21:34:18Z</updated>
		
		<summary type="html">&lt;p&gt;U12635407: Added stuff to the Pros and cons section. Also added to some already made points.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=lagg-3-34&lt;br /&gt;
|market=LaGG-3-34 (USSR)&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Soviet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = LaGG-3 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet fighter {{Battle-rating}}. It was introduced in [[Update_1.41#19.06.2014_-_1.41.27.12|Update 1.41.27]]. This vehicle is currently only available via the Gaijin Marketplace.&lt;br /&gt;
&lt;br /&gt;
This fighter is equipped with a very effective 37 mm gun. As such, it can fight late biplanes and early fighters and will suffer in low altitude engagements due to its weight. However, if used as a heavy fighter (maintaining energy, using altitude and avoiding furballs), the LaGG-3-34 is extraordinarily effective in dealing with planes and tanks.&lt;br /&gt;
&lt;br /&gt;
The LaGG-3-34 is a modification of the LaGG-3 with a nose mounted 37 mm NS-37 auto-cannon that can be equipped with a variety of belts, including AP. It performs decently for a Soviet fighter, though it should be used as a bomber-hunter or anti-tank CAS plane. With 36 rounds for a 37 mm NS-37 mounted through the nose, and a single 12.7 Berezin UB with 200 rounds, the LaGG-3-34 is highly effective after you have mastered this aircraft. It operates well as a bomber interceptor, even though the climb rate may not be the best in its class.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,700 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 542 || 527 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 24.1 || 25.0 || 11.5 || 11.4 || rowspan=&amp;quot;2&amp;quot; | 450&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 579 || 560 || 22.0 || 23.0 || 16.3 || 13.8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 460 || 460 || 280 || ~11 || ~8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|NS-37 (37 mm)|Berezin UB (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 37 mm NS-37 cannon, nose-mounted (36 rpg)&lt;br /&gt;
* 1 x 12.7 mm Berezin UB machine gun, nose-mounted (200 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The LaGG-3-34 is very powerful against attacker/bomber aircraft, and though the NS-37 isn't the most accurate, they are large targets you can usually take them out with relative ease. As such it is best to stay at high altitudes in order to dive on enemy bombers. The NS-37 is the same cannon as in the Yak-9T, so players experienced with that aircraft will feel right at home in this aircraft. The LaGG-3-34 can also provide ground support when equipped with AP rounds, although the slight inaccuracy with the cannon can make it difficult at long ranges against tanks.&lt;br /&gt;
&lt;br /&gt;
The Berezin 12.7 mm machine should really always have Air target rounds since it's not very useful when attacking ground targets. Even then it's best used to line up shots for the NS-37: fire a few bursts with just the 12.7 mm until you hit the target, then shoot one or two rounds of 37 mm. This should be all you need to bring down an aircraft at your battle rating.&lt;br /&gt;
&lt;br /&gt;
One interesting effect of this plane is that many enemies will try to head-on you since they will not recognize the aircraft tag and confuse it with a LaGG-3-35. These battles are easily winnable with the 37 mm cannon, as it has the ability to one-shot enemy fighters.&lt;br /&gt;
&lt;br /&gt;
====Specific enemies worth noting====&lt;br /&gt;
&amp;lt;!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--&amp;gt;&lt;br /&gt;
Due to the added weight of the large cannon, this plane has excellent energy retention in the vertical but quickly bleeds it while turn fighting. It struggles to keep pace after it loses speed, so players must be wary of any engagements that take place in the horizontal. Many American aircraft at this tier have the ability to out-turn you with flaps, so remain vigilant and do not be lulled into lower altitudes. German and Italian fighters will outperform you at altitude, so it is best to engage them at some distance with the 37 mm.&lt;br /&gt;
&lt;br /&gt;
====Counter-tactics====&lt;br /&gt;
&amp;lt;!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)--&amp;gt;&lt;br /&gt;
Many people will head-on this aircraft if you use it as a fighter instead of an interceptor. Fire off a few shots with the 37 at .6 km, and then pull up or down to avoid their fire. Any damage to your engine can be fatal, as the glide characteristics of this modification of the LaGG are not very good. Bombers are weary of all aircraft approaching them. As such, coming from directly behind is not advisable. Blasting a wingtip off of a bomber from above is an excellent way to avoid being hit by most gunners.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 12 mm MGs&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Offensive 37 mm&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Cover&lt;br /&gt;
| New 37 mm cannons&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |This is a premium vehicle: all modifications are unlocked on purchase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very large and powerful nose mounted gun for rank II&lt;br /&gt;
&lt;br /&gt;
* NS-37 gets HEFI-T* rounds which can take out enemy planes with a single hit&lt;br /&gt;
&lt;br /&gt;
* Good maneuverability at its average speeds&lt;br /&gt;
* Has access to 36 shells for the 37 mm gun (6 more than the Yak-9T)&lt;br /&gt;
* Semi-rare variation of LaGG-3 to see in the battles, a nasty surprise to the enemy&lt;br /&gt;
* Heavy weight allows for excellent speed gain in dives, be careful with lock up&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* NS-37 isn't very accurate when firing long bursts&lt;br /&gt;
* Low ammo count for the Berezin UB 12.7 mm heavy machine gun&lt;br /&gt;
&lt;br /&gt;
* Poor cockpit rear view, a recurring problem with LaGG-3s&lt;br /&gt;
&lt;br /&gt;
* Easily outmaneuvered by British and Japanese fighters of same rank&lt;br /&gt;
* Poor maneuverability at low speeds and suffers some locking up at high speeds&lt;br /&gt;
* Due to the weight it has some issues with energy retention&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
These planes were used during the battle of Stalingrad with great success against enemy bombers. However, recoil and centre of gravity issues plagued the plane, and the extra weight caused them to suffer from worse performance than other LaGG-3s, which were already somewhat underpowered. The fact that the Il-2s were considered just as effective against ground targets, and the test flight of the Yak-9T which proved a much better platform for the NS-37 gun, spelt the end to this variant of the LaGG-3 with only 40 being produced.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
In as early as 1940, M.I. Gudkov had the idea of installing large-caliber cannons on the LaGG-3 in order to combat enemy armored vehicles. In the spring of 1941, Y.G. Taubin and B.G. Shpitalny began to develop a model of the fighter equipped with 37 mm cannons.&lt;br /&gt;
&lt;br /&gt;
But development was put toward an anti-tank model of the LaGG-3 (the series 34) with the Nudelman-Suranov NS-37 engine-mounted 37 mm cannon. The NS-37 cannon was installed in the cavity between the engine cylinders instead of the 20 mm ShVAK cannon. The NS-37 cannon's barrel extended significantly beyond the propeller spinner, and was installed in place of the propeller's lengthened hollow shaft with a ratchet.&lt;br /&gt;
&lt;br /&gt;
This meant that the plane's armament consisted of a 37 mm Nudelman-Suranov NS-37 cannon with 12 shells and a 12.7 mm synchronized Berezina UBS machine gun with 200 rounds, installed in the nose section of the fuselage above the engine and to the left.&lt;br /&gt;
&lt;br /&gt;
Wing-mounted bomb racks were not installed. Automatic slats were installed on the wing panels to improve the plane's runway characteristics and maneuverability at low flight speeds.&lt;br /&gt;
&lt;br /&gt;
The anti-tank LaGG-3 with its NS-37 cannon successfully passed state testing, but it took until 30 December 1942 for the military to adopt the cannon itself. Nonetheless, aircraft plant No. 31 in Tbilisi produced the LaGG-3 Series 34 in the autumn of 1942. According to various estimates, between 40 and 65 LaGG-3 Series 34 planes were built.&lt;br /&gt;
&lt;br /&gt;
Planes of this model saw successful use in combat at Stalingrad. Firing from the 37 mm cannon did not shake the plane, and accordingly, did not affect firing accuracy, which was particularly important in battles against armored vehicles.&lt;br /&gt;
&lt;br /&gt;
But the 37 mm NS-37 cannon significantly increased the plane's weight and affected its center of gravity, which seriously reduced its flight characteristics. In addition, the plane's structure poorly withstood the cannon's strong recoil. Further production of this model was stopped in connection with the unacceptable drop in its flight characteristics.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://web.archive.org/web/20161217121809/http://mig3.sovietwarplanes.com/lagg3/lagg3-37/lagg3-37.htm [sovietwarplanes.com&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; LaGG-3s with 37 mm guns]&lt;br /&gt;
* [http://wio.ru/tacftr/lag.htm [wio.ru&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Lavochkin piston fighters]&lt;br /&gt;
&lt;br /&gt;
===Obtainable events===&lt;br /&gt;
&lt;br /&gt;
* The LaGG-3-34 was obtainable via a pack from the Gaijin Store but has been removed as of recent, making the LaGG-3-34 unobtainable to new players.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Lavochkin}}&lt;br /&gt;
{{USSR fighters}}&lt;br /&gt;
{{USSR premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U12635407</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=KW_II_754_(r)_(Germany)&amp;diff=75449</id>
		<title>KW II 754 (r) (Germany)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=KW_II_754_(r)_(Germany)&amp;diff=75449"/>
				<updated>2020-11-10T20:24:03Z</updated>
		
		<summary type="html">&lt;p&gt;U12635407: Added some info to Pros &amp;amp; Cons section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=germ_kv_2_754r}}&lt;br /&gt;
{{About&lt;br /&gt;
|about=heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
|usage=other uses&lt;br /&gt;
|link=KV-2 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_KV-II754(r)(Germany).jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} German heavy tank {{Battle-rating}}. It was introduced in [[Update 1.59 &amp;quot;Flaming Arrows&amp;quot;]]. A captured [[KV-2 (1940)|KV-2]] in German service, several modifications were done for the Germans' convenience. It costs 2,980 GE.&lt;br /&gt;
&lt;br /&gt;
The KV-II presents itself as one of the behemoth vehicles of the Rank III German tank line. With a 152 mm gun, it presents most of the pros and cons of the original Soviet [[KV-2 (1939)|KV-2]] in the game.&lt;br /&gt;
&lt;br /&gt;
Its armament allows the vehicle to dispatch any ground vehicles in one hit. The HE and AP shells, each carrying more than 5,000 grams of explosive filler, all have the capacity to destroy a tank upon penetration or contact. However, because of the KV-II's high profile, and now added with the German commander cupola on top, the vehicle is easily targeted and attacked from a distance. The best way to take advantage of this tank is through peek-a-boom tactics and staying behind others. Roll forward, take your shot, and then pull back for the over half-minute reload time, and then repeat.&lt;br /&gt;
&lt;br /&gt;
The KV-II is distinguishable by its ''Dunkelgelb'' yellow coat, instead of the green coat the Russians use on their tanks. If yellow coat is covered with a different camouflage skin, other features to look out for is the German cupola on top that looks like its from a Panzer IV. There are also a large collection of the German &amp;quot;jerry&amp;quot; fuel cans on the right rear hull, on top of the tracks. The front hull is also absent of a headlamp, though the vehicle horn is still present. Finally, there is an empty bustle rack on the rear of the tank that is not present on other KV-2 variants.&lt;br /&gt;
&lt;br /&gt;
The gun on this tank is what makes it special, the 152mm howitzer is capable of destroying any tank in the game (OF-530), and many with a single hit. Most times even if a shot does not destroy the target, it will damage it enough to force the foe to disengage. High Explosive is the preferred shell able to destroy almost any tank in a single shot. In order to accomplish this aim for the roof of a tank or under it and let the fragment penetrate the roof/floor. The shockwave is powerful enough to rip through up to 75mm of armour, and has a huge blast radius. You can, and will, destroy tanks such as [[Tiger H1|Tigers]] and [[IS-1]]s with the KV-2. Again: The greatest weakness of this tank is it extremely long reload time leaving you a sitting duck for long periods of time. Basically, the strategy is to come out aim carefully at closest target and fire, and then pull back behind cover or friendly tanks. This cannot be said enough. Albeit being a heavy tank, it must rely on cover by other threats to scare the enemy away or force them to shoot another target.&lt;br /&gt;
&lt;br /&gt;
Mobility is that of a KV-1 powerplant, but with six more tons added. This causes the KV-2 to feel sluggish, especially in turns as a prolonged turn radius would sap the speed of the vehicle. This means hull-turns are not reliable and combined with the turret's low traverse speed, equals a poor reaction to an unexpected enemy at the flanks. Armour on the KV-II is not as reliable as the earlier KV-1 vehicles as the new BR causes it to meet Rank III vehicles with stronger guns able to penetrate through the front hull and turret armour of the KV-II. Though the relatively unsloped front hull presents a large target, the KV-II's usage of the [[KV-2 (1940)|mod. 1940]] turret design presents an even larger target above the front hull, as right under the gun mantlet holding the 152 mm gun is a very flat 75 mm plate for the turret front armour, easily penetrated by even Rank II vehicles. As for the profile of the vehicle, the KV-II is just tall and will always expose itself heavily when bringing its gun to aim. However, this profile is worsen by the addition of a German cupola to the top, which is even more weakly armoured than the turret and could cause exploding shots to reach in and severely damage the turret crew.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 75 mm (30°) ''Front plate'' &amp;lt;br&amp;gt; 70 mm (70°) ''Front glacis'' &amp;lt;br&amp;gt; 75 mm (26-58°) ''Lower glacis'' || 75 mm || 60 mm (3-86°) ''Top'' &amp;lt;br /&amp;gt; 70 mm (11-58°) ''Bottom'' || 35 mm ''Front'' &amp;lt;br&amp;gt; 30 mm ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 75 mm ''Front turret'' &amp;lt;br /&amp;gt; 75 mm (2-41°) ''Gun mantlet'' || 75 mm || 75 mm &amp;lt;br&amp;gt; 45 mm (2-49°) ''Machine gun port'' || 40 mm&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Sides !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 50 mm || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick, torsion bars are 20 mm thick, and tracks are 30 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=775|rbMinHp=531}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M-10T (152 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M-10T (152 mm)|152 mm M-10T]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 36 || rowspan=&amp;quot;2&amp;quot; | -5°/+12° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 4.86 || 6.72 || 8.16 || 9.02 || 9.60 || rowspan=&amp;quot;2&amp;quot; | 43.29 || rowspan=&amp;quot;2&amp;quot; | 38.30 || rowspan=&amp;quot;2&amp;quot; | 35.30 || rowspan=&amp;quot;2&amp;quot; | 33.30&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 3.57 || 4.20 || 5.10 || 5.64 || 6.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''G-530''' (AC)&amp;lt;br&amp;gt; The &amp;quot;Anti-Concrete&amp;quot; round has the same speed as the HE shell with decent amount of penetration for nearly all [[:Category:Third rank ground vehicles|rank III]] tanks. In ranges greater than 1000m, the OF-530 shell should be loaded to effectively deal with any vehicle including heavy tanks. Compared to the PB-35, it has much greater speed, improving long range accuracy.&lt;br /&gt;
* '''OF-530''' (HE)&amp;lt;br&amp;gt;The &amp;quot;High-explosive&amp;quot; shell requires careful aim as despite its infamous power, a solid hit on the front of an enemy tank would not necessarily defeat the enemy. One must preferably aim beneath tanks or below the gun mantlets to sneak into thinly armoured portions such as the roof or belly armour.&lt;br /&gt;
* '''PB-35''' (APCBC)&amp;lt;br&amp;gt; The shell with the most penetration on all ranges and the one with the worst accuracy, given due its abysmal slow velocity of 436 m/s (975 mph). Thus it is not advised to be used, except in close range combat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| G-530 || AC || 95 || 94 || 89 || 83 || 78 || 73&lt;br /&gt;
|-&lt;br /&gt;
| OF-530 || HE || 48 || 48 || 48 || 48 || 48 || 48&lt;br /&gt;
|-&lt;br /&gt;
| PB-35 || APCBC || 95 || 94 || 90 || 86 || 81 || 77&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| G-530 || AC || 530 || 40 || 1.2 || 19 || 5,100 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| OF-530 || HE || 530 || 40 || 0.1 || 0.5 || 5,830 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| PB-35 || APCBC || 436 || 51.06 || 1.2 || 19 || 4,850 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_KV-2(1939).png|right|thumb|x250px|[[Ammo racks]] of the [[KV-2 (1939)]] (identical to the {{PAGENAME}})]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''36''' || 32&amp;amp;nbsp;''(+4)'' || 27&amp;amp;nbsp;''(+9)'' || 20&amp;amp;nbsp;''(+16)'' || 1&amp;amp;nbsp;''(+35)'' || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Turret empty: 27 (+9)&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,890 (63) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Make sure to plan your route ahead of time make sure to avoid large distances in the open, this is a slow moving tank with a large profile making it an easy target for long barreled guns. Mobility is not a strength of this tank with slow acceleration coupled with a low hull traverse and gun elevation/depression, these aspects of the tank make close range brawling a bad idea. As for top speed in a straight line on flat ground this tank can achieve 30kph. The KV-2 is best used in medium to long range, or in close combat with a second squad mate, where if you fail to destroy a target you can seek cover to reload. It's almost always advisable to be with friendly tanks when taking out the KV-2, because of it's long reload. As for the armour you can bounce shots but don't rely on your armour to save you, since the enemy its faces can pierce its armour even at range. Don't forget that in the  half-minute period between your shots enemy tanks can shot you 2 or more times.&lt;br /&gt;
&lt;br /&gt;
The KV-II, while able to destroy most enemies in one hit, is very vulnerable to return fire as its armour is easily penetrable by its enemies at the BR. The 76 mm in the Americans, the long 75 mm and 88 mm in the Germans, the 85 mm in the Russians, and the Type 5 guns in the Japanese are able to blast through the front, unsloped armour of the vehicle to deal a mortal blow. That said, even fast vehicles with weaker guns could travel faster than the KV-2's 152 mm turret traverse and even the gun depression in close range to be immune and free to plink away at the KV-II.&lt;br /&gt;
&lt;br /&gt;
===Arcade battles===&lt;br /&gt;
The target lead indicator make the slow, but long range penetrating PB-35 a destructive force to be afraid of. On more open maps like Karelia and Carpathians, the KV-II can hang back (mostly due its speed) and snipe of unsuspecting targets while being itself mostly immune to return fire. Smaller maps benefit the low shell velocity due to closer engagement distances, but also empowers the enemy medium tanks who will have it much easier to get juicy shots into your side. Situational awareness is the key to victory or rather ''survival''.&lt;br /&gt;
&lt;br /&gt;
===Realistic/Simulator battles===&lt;br /&gt;
The KV-II's best friend are the binoculars. Keep the turret in a well angled position while scouting for targets with your glasses or normal eyesight. Unfortunately, in this mode the PB-35 is practically useless as the usual fighting ranges exceed 600m and without aim assistance getting hits with this howitzer are rare. Exceptions are town fights, but CQC is nothing a lone KV-2 should indulge in. A case could be made to focus on the OF-530 HE shell on long ranges. Not to destroy the enemy, but to track them and then sent a nice and juicy G-530 AC shell afterwards. Do not forget: G-530 and OF-530 share the same ballistics, if one hits the other one is likely to hit in the same ''wide'' area.&lt;br /&gt;
&lt;br /&gt;
===Counter-tactics===&lt;br /&gt;
'''Getting close''': Probably the most difficult part, if spotted a 40 kg shell with your name and address is coming for you. Thus sneaking up, or attacking from outside the KV-2's field of view is advised. Of course after the HE-trash-can has left the barrel a window of opportunity and hope will open up for you. With moving up and aiming two shots can be placed on the moving Soviet tower tank. An attack route from the side or rear is preferable, not only are you hidden, but the turret traverse is so awful on the KV-2 that it will not have the time to react fast enough. Just make sure to hit, or you are in a world of pain as soon&amp;amp;#8482; as it tank gets its chassis traverse to speed.&lt;br /&gt;
&lt;br /&gt;
[[File:Where to shoot KV-2 side and rear.jpg|right|thumb|350px|Blue = bad,  Red = Shoot me!]]&lt;br /&gt;
&lt;br /&gt;
'''Shooting''': Targets should be the gunner (right side) to stop the loading process (yes, weird mechanic) and the loader (left and right) to reduce loading time. If shooting HE filled AP shells two penetrating hits will often take out the gun breech as well, stopping reload and return fire ability entirely. The easiest way of performing these hits is via the turret ring which will always not be angled at certain parts from the front. If APHE shells hit below the side hull, it will possibly detonate the main storage of ammunition, resulting in an ammo rack detonation. If that is not the case the gunner, commander, cannon breech, loader, and ammunition  and turret ring will be damaged or wounded.&lt;br /&gt;
&lt;br /&gt;
Shooting a KV-2 from the side is much easier, just one massive turret reaching into the sky. But do not shoot anywhere! The tracks will often eat shots and most KV-2 drivers are by now smart enough to not fully load up their KV-2, leaving the rear turret empty of shells.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks&lt;br /&gt;
|&lt;br /&gt;
| Parts&lt;br /&gt;
| Horizontal Drive&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension&lt;br /&gt;
| Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
| PB-35&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | This is a premium vehicle: all modifications are unlocked on purchase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Huge howitzer, dealing high damage with incredible force&lt;br /&gt;
* Fear factor, the sight of this behemoth tends to send smaller tanks fleeing in terror&lt;br /&gt;
* Acceptable armour, especially for its rank&lt;br /&gt;
* Able to destroy higher rank tanks (although not advised)&lt;br /&gt;
* Bouncy hull and turret, the chassis may effectively absorb shots as well&lt;br /&gt;
* Many experienced tank drivers would dread the characteristic, map-echoing sound of the 152 mm howitzer being fired&lt;br /&gt;
* As is the case with all russian 152mm armed tanks, the kv2 can one shot any tank or tank destroyer in the game with a single HE shell to the turret or rear hull&lt;br /&gt;
* Has the armour of the KV-1 which will stop most Pz.III and Pre T-34-57 shots&lt;br /&gt;
* Has premium RP and SL rewards&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Long reload, resulting in difficult 1-on-1 fights since missing gives the enemy an opportunity to destroy the KV-II&lt;br /&gt;
* Slow rotation speed of the turret means that flank attacks are difficult to respond to&lt;br /&gt;
* Tall turret is very vulnerable from the side and difficult to hide&lt;br /&gt;
* Turret has a lot of flat areas which are easy to punch through if not angled &lt;br /&gt;
* If more than 19 rounds loaded ammo racks in the side of the turret means that most penetrating shots to the side of the turret are lethal&lt;br /&gt;
* A characteristic trait of Soviet tanks, the KV-2 has terrible gun depression, worse when compared to other Soviet tanks&lt;br /&gt;
* Driver's viewport is a juicy weak spot, easily exploitable by experienced players&lt;br /&gt;
* Has a tendency, although a rare but dreaded occurrence, to overshoot targets at close range when using the sights&lt;br /&gt;
* Large easily recognizable silhouette.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The start of the KV heavy tanks began after the heavy tank [[T-35]] flaws came to light. Designers were ordered to draw up new designs to become the basis of a breakthrough heavy tank needed for the Soviet doctrine. This made for a tank that was heavily armoured, but not very mobile as it was to be for siege warfare. The designs offered all had heavy armour, wide tracks, and used the torsion-bar suspension. The designs were the [[SMK]], T-100, and what would be the '''KV-1 tank''', which was named after the then Soviet Defense Commissar '''K'''liment '''V'''oroshilov.&lt;br /&gt;
&lt;br /&gt;
During the developmental progress, the prototypes of all these heavy tanks were made and the Winter War with Finland was on its way. The Soviets sent these tanks into Finland for combat testing, to which the KV design outperform in every way with its superior armour and firepower. The armour on the KV tank was impenetrable by an tank cannon in service and most anti-tank guns as well, the 76.2 cannon also gave it a huge firepower boost compared to the usual 37 mm in use by other countries. However, the design was found to be difficult to steer, the transmission was unreliable, ergonomics was poor and vision was limited, plus with its 45 ton weight, it was a very heavy tank for its time. In truth, while formidable in power and protection, courageous crew member willing to curse the name would speak out about the trouble the KV tank really was. The main variant of production before World War II broke out was the '''[[KV-1 (ZiS-5)|KV-1]]''' model.&lt;br /&gt;
&lt;br /&gt;
===KV-2===&lt;br /&gt;
Despite its superiority on the battlefield, some observed that the KV-1's armament was not enough to destroy some of the Finnish fortifications that they encountered. For this, a request to mount a 152 mm howitzer on the KV-1 was made, and resulted in the '''KV-2''' with its extremely large turret and an increased weight of 52 tons. The KV-2 suffered from a very high profile, low speed, and was too turret heavy. Compared to the KV-1 height of about 9 feet, the KV-2 was at 11 ft. tall. The increased weight of the tank slowed it down drastically, and the very heavy turret mixed with a low-powered traverse speed meant that the KV-2 can only traverse on level ground, as a slope would cause the turret to start turning with gravity. The combat ineffectiveness and flaws of the KV-2 came to light, and was only put on limited production due to them, resulting in only about 334 units being produced from 1939 to 1941.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
During the opening stages of Operation Barbarossa, the KV tanks came as a huge surprise from the Germans as they had no prior intel about these tanks, resulting in a lack of capable anti-tank weapons that could destroy these tanks aside from 88 mm Flak guns. The KV-2 served alongside the KV-1 in stalling the German Offensive to Moscow. During the Battle of Raseiniai, in Lithuania, a single KV-2 was able to hold up the entire 6th Panzer Divison for a full day by firing at them from a concealed location before it ran out of ammunition, ending with about two dozen tanks destroyed.&lt;br /&gt;
&lt;br /&gt;
Due to the low quantity of KV-2 produced, they didn't see much service past the opening stages of the war due to loss from attrition or mechanical failures, however 10 were still in service with the Voronezh Front on 4 July 1943 for the Battle of Kursk.  These were transferred to the 3rd Mech Corps on 9 July, and by 18 July only 1 was left serviceable - 5 were destroyed on 12 July, and 4 are recorded as being in repair from 13 July.  &amp;lt;ref name=&amp;quot;3rdMechKursk&amp;quot;&amp;gt;[http://www.dtic.mil/cgi-bin/GetTRDoc?AD=ADA360311 Link, open at your own discression!] Source provided by‎ user Stalins Organ. US Army Center for Strategy and Force Evaluation - detailed day-day analysis of formation strengths at Kursk - both sides.  12MB PDF download &amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Survivors===&lt;br /&gt;
Only one KV-2 is left intact as a survivor of the war, it is housed at the Central Armed Forces Museum in Moscow.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?q=%23kv2_754r Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|G2TbmCTp6Zo|'''{{PAGENAME}} Tank Review''' - ''NUSensei''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[KV-2 (Family)]] / [[KV-1 (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[SU-152]]&lt;br /&gt;
* [[Brummbar|Brummbär]]&lt;br /&gt;
* [[Lorraine 155 Mle.50]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/3698-development-new-additions-to-the-kv-2-series-en|[Devblog] New additions to the KV-2 series]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Germany heavy tanks}}&lt;br /&gt;
{{Germany premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U12635407</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=I-153P&amp;diff=74134</id>
		<title>I-153P</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=I-153P&amp;diff=74134"/>
				<updated>2020-10-29T16:01:28Z</updated>
		
		<summary type="html">&lt;p&gt;U12635407: Added some Cons for the vehicle (regarding its ammunition belts.)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=i-153p&lt;br /&gt;
|cockpit=cockpit_i-153p.jpg&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = premium Soviet biplane '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = I-15 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_I153PChaika.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is a premium rank {{Specs|rank}} Soviet biplane {{Battle-rating}}. This fighter has been in the game since the start of the Open Beta Test prior to Update 1.29.&lt;br /&gt;
&lt;br /&gt;
There is one thing you need to know about the I-153; you will out turn everything it fights. Not a single plane the Chaika fights will win against the I-153P in a turn fight. At a BR of 3.0, however, the Chaika's once moderate speed is now very bad. Nearly every plane will be faster; especially due to how the Chaika locks up at high speed, making it extremely difficult to maneuver at high speed. However, plenty of people underestimate the lowly Chaika, and attempt to turn with it. If you notice someone is trying to turn fight you, simply out turn them and light them up with 2 x 20 mm. However, bear in mind the Chaika is also more fragile than most planes in the game; a single 20 mm shot on it is almost always death.&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,850 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 420 || 408 || 10,500 || 14.1 || 14.4 || 8.9 || 11.1 || 274&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,850 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 465 || 465 || 10,500 || 13.0 || 13.0 || 24.1 || 24.1 || 274&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| 570 || 570 || ??? || ~14 || ~14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 300 || &amp;lt; 340 || &amp;lt; 340 || &amp;gt; 220&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 2,500 m || 930 hp || 1,116 hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 5,000 m || 880 hp || 1,056 hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 8 mm Steel - Plating behind pilot's seat&lt;br /&gt;
* No armour glazing&lt;br /&gt;
* Critical components located at front of aircraft (fuel, pilot, engine, controls)&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
{{main|ShVAK (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm ShVAK cannon, nose-mounted (150 rpg = 300 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--&amp;gt;&lt;br /&gt;
{{main|FAB-50 (50 kg)|RS-82|RBS-82}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted externally with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 50 kg FAB-50 bombs (200 kg total)&lt;br /&gt;
* 8 x 82 mm RS-82 rockets&lt;br /&gt;
* 8 x 82 mm RBS-82 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Unlike other I-15 that are armed with 7.62 mm machine guns, the {{PAGENAME}} with its 20 mm calibre has comparatively few shells in the gun's magazine, so while the 20 mm can be used to easily destroy enemies, it will require good shot accuracy to make the most of the limited ammunition.&lt;br /&gt;
&lt;br /&gt;
'''Simulator:'''&lt;br /&gt;
&lt;br /&gt;
The I-153 can be used in turnfighting, bomber intercepting and ground pounding. Like in AB and RB, it is excellent in turning tightly and continuously, and it has lovely low-speed handling and low stall speeds (unlike its successor I-16), making it a great starter plane for Sim. However it does have its drawbacks: the rather large nose blocks the visibility a lot, offering very poor over-the-nose visibility which is a disadvantage in a turn fight, because when leading a shot the enemy will always get obstructed by the engine, forcing the player to guess the shot. Also its upper wings will get in the way when you look aside.&lt;br /&gt;
&lt;br /&gt;
Note: it is recommended to set the convergence within 300 m, with vertical convergence on, because the majority of turnfights happen at that range or closer.&lt;br /&gt;
&lt;br /&gt;
Before engaging a fight, it is better to have an altitude advantage first. When approaching the fight try to figure out which is your teammate and which is the enemy, to avoid going for a second pass, as the energy retention of the I-153 is rather slow. Also pick your target carefully. For easier aiming, you want to go for those unmanoeuvrable twin engine aircraft like [[Ju 88 (Family)|Ju 88]] or [[Ki-45 (Family)|Ki-45]], or bombers if there are any. Given the bad forward visibility of the I-153, these are the best options as they are quite slow and sluggish, and are a bigger target to hit. However getting hits on them doesn't mean good damage, so you must be patient. When dealing with fighters, it is way harder to aim. The elevator control of the I-153 is extremely sensitive, giving it good manoeuvrability, but at the same time, bad handling. The I-153 will respond in a very fast turn upon moving your stick/mouse by a little bit, which makes tracking nimble planes quite hard. But once you get used to it, try to lure every enemy into a turnfight, as that is where the I-153 shines. A few hits with the ShVAK will be enough to critically damage the enemy. If you find an enemy at your six, utilise your great roll rate to do defensive manoeuvres like scissors to make them overshoot. Or you can simply do tight turns, most monoplanes won't be able to cut inside your turn and they might disengage.&lt;br /&gt;
&lt;br /&gt;
If you are not very experienced in Sim, you can also go for even bigger targets (bombers) for easier aiming. However you want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. DO NOT follow behind a bomber's six unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself stationary for the tail gunners, and you will be showered with bullets. Your big radial engine will usually get damaged. Instead, before attacking, get an altitude advantage over the bomber by flying around 2 km above it. The best position for an attack is from the bomber's high six so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window might seem inadequate to do anything, but with an accurate burst on the engine the twin ShVAK can damage it badly. With an engine damaged most bombers cannot go far. Remember that it also has 8 x RS82 rockets, and when fired in a volley at a bomber, one of them is bound to make impact. All it takes is one to bring down even the mighty [[BV 238]].&lt;br /&gt;
&lt;br /&gt;
Ground pounding ability is average as there is only light bombs and rockets. The 8 rockets, with accurate aiming, can destroy 4 targets, whether they be tanks or pillboxes. The small 50 kg bombs can be used on light pillboxes. Once the suspended armaments are gone, the 4 MGs are good for killing soft targets like trucks, artillery and AA cars.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
[[Ki-27 otsu|Ki-27]], [[N1K1]], [[He 51 (Family)|He 51]], [[Gladiator (Family)|Gladiator]], etc:&lt;br /&gt;
&lt;br /&gt;
Those commonly seen planes are equally good at turnfights and will be a hard target to down since they are very small and agile. To deal with them you need to practice leading and deflection shots, plus manoeuvres like barrel rolls and scissors. Fortunately they can be damaged easily by your ShVAK.&lt;br /&gt;
&lt;br /&gt;
[[Do 17 Z-2|Do 17 Z]]:&lt;br /&gt;
&lt;br /&gt;
This early twin engine plane always shows up as an AI controlled recon aircraft that you have to down, which is good news as AI won't manoeuvre aggressively. However this plane is extremely durable even for the twin ShVAK. When it shows up as an AI, deflection shots are not recommended as the small shooting windows really does nothing. Instead, try disabling its 2 gunners first, then just sit behind it and burst on its wings and engines. When attacking the gunners try to not get your engine damaged by pulling evasive manoeuvres as soon as the bullets come close, since the Do 17 can outrun the I-153 in a level flight.&lt;br /&gt;
&lt;br /&gt;
[[He 111 H-6]]:&lt;br /&gt;
&lt;br /&gt;
This bomber is not only quite durable, but also pretty fast. In level flight it can outrun the I-153 rather easily. Avoid being on its six as it will have at least 2 x 7.92 mm MG facing its tail, and their rapid firerate and good penetration is a big threat. Either go for a head-on or use deflection shooting and aim for its engines. If you cannot keep up with it, disengage. If it flies far higher than you, change your target.&lt;br /&gt;
&lt;br /&gt;
[[Sunderland Mk IIIa|Sunderland]]:&lt;br /&gt;
&lt;br /&gt;
This flying boat is like a low-tier [[Be-6]]. Its huge fuselage is very spacious and can absorb lots of bullets and shells. It also has lethal defensive firepower: two 7.7 mm in the nose, four forward-facing, two on the top and four at the tail, so attacking from behind, in front or above aren't the best options. Dive under it and suddenly pull up to shoot its defenceless underpart. Aim at the large wings and engines, avoid shooting the fuselage. &lt;br /&gt;
&lt;br /&gt;
[[He 100 D-1|He 100]], [[Bf 109 E-1|Bf 109 E]]/[[Bf 109 F-1|F]], [[A6M2]]:&lt;br /&gt;
&lt;br /&gt;
These planes might not be able to out-turn the I-153, but they can easily outrun it as the I-153 is slower. These fighters will usually BnZ you, so you must constantly look above and behind you. If they are diving on you, do what you do in realistic: use your roll rate and dodge under their negative G areas. Most players will try to follow up, if not immediately losing track of you. Several dodges might make them impatient and if they really start to turn with you, they are already dead.&lt;br /&gt;
&lt;br /&gt;
====Counter-tactics====&lt;br /&gt;
&amp;lt;!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)--&amp;gt;&lt;br /&gt;
Should you be facing an I-153P, whatever you do, do not attempt to engage in a turn fight. The little biplane is more than capable of out turning even the A6M2 Reisen. Calmly deploy Boom &amp;amp; Zoom tactics against it; fly in from above, light it up, and fly away. Try not to keep yourself level for too long, as there is a chance it will be able to hit you if you speed away. It has a moderate climbrate too and will climb after you with relative effectiveness if you fly back up after the &amp;quot;zoom&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
| Cover&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| DZ-40&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| RO-82&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | This is a premium vehicle: all modifications are unlocked on purchase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Low stall speed&lt;br /&gt;
* Good roll rate&lt;br /&gt;
* Great turn speed&lt;br /&gt;
* Great armament consisting of 2 x 20 mm cannons&lt;br /&gt;
* Easily underestimated&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow&lt;br /&gt;
* Very vulnerable against enemy guns it faces&lt;br /&gt;
* Poor energy retention&lt;br /&gt;
* Good climb rate against biplanes, but not against advanced monoplanes&lt;br /&gt;
* Less effective belts for ShVAKs (An issue shared by I-16s type 27 and 28.)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The I-153P Chaika (Seagull) was a Soviet biplane fighter of the 1930s and 1940s. It was created by the Polikarpov Design Bureau in 1938. It is a modification (3rd variant) of the earlier I-15 fighter, as shown in the designation. The Chaika was considered to be the fastest biplane in the world. However, at the start of hostilities between the Soviet Union and Germany, the I-153 could not compete on equal terms with the German Messerschmitt Bf-109 and therefore was mainly used in ground attack roles. &lt;br /&gt;
&lt;br /&gt;
For many years, Soviet pilots considered the I-16 to be the most dangerous aircraft in a spin. Therefore, when flight testing the I-153 with the M-25 engine in March and April of 1939, the VVS Command paid special attention to its spin characteristics. Initially, the matter remained unresolved. However, in the summer of 1939, when the new aircraft saw action against the Japanese in Mongolia, NII VVS returned to this crucial point. Test results were disappointing. By the third full rotation the I-153 would go into a flat spin; the engine would cease by the fifth formation, after which spin recovery would become extremely difficult. Lowering the landing gear in order to shift the center [sic] of gravity did not help. The Chaika still took a significant amount of time to recover.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Skins'''&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=i-153p Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
'''Videos'''&lt;br /&gt;
{{Youtube-gallery|7d-Kop_sGt8|'''The Shooting Range #162''' - ''Pages of History'' section at 04:44 discusses the I-153.}}&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&amp;lt;!--''ETC.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''page on aircraft encyclopedia;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Polikarpov}}&lt;br /&gt;
{{USSR fighters}}&lt;br /&gt;
{{USSR premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U12635407</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-26E&amp;diff=73679</id>
		<title>T-26E</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-26E&amp;diff=73679"/>
				<updated>2020-10-23T14:56:35Z</updated>
		
		<summary type="html">&lt;p&gt;U12635407: Added a slight bit of more info to the Description, also added new and edited old stuff in the Pros and Cons section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_t_26E&lt;br /&gt;
|market=T-26E (USSR)&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Soviet light tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other variants&lt;br /&gt;
| link = T-26 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet light tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before [[Update 1.41]]. An up-armoured version of the [[T-26]], it stands a better chance deflecting enemy shells off its front armour when angled correctly.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 30 + 15 mm (22°) ''Front plate'' &amp;lt;br&amp;gt; 7 mm (64-80°) ''Front glacis'' &amp;lt;br&amp;gt; 15 mm (6-52°) ''Lower glacis'' || 30 + 15 mm (24-25°) ''Top'' &amp;lt;br&amp;gt; 15 mm (0°) ''Bottom'' || 30 + 15 mm (1°) ''Top'' &amp;lt;br&amp;gt; 30 + 15 mm (12°) ''Bottom'' || 6 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 30 + 15 mm (12-33°) ''Turret front'' &amp;lt;br&amp;gt; 30 + 15 mm (5-44°) ''Gun mantlet'' || 30 + 15 mm (17-19°) || 30 + 15 mm (17°) || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheel are 10 mm thick while tracks are 15 mm thick.&lt;br /&gt;
* The 30 mm applique armour does not cover the entire area on the hull, so there are exposed areas vulnerable to enemy fire.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=141|rbMinHp=80}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|20-K (45 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[20-K (45 mm)|45 mm 20-K]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 205 || rowspan=&amp;quot;2&amp;quot; | -6°/+22° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 15.23 || 21.08 || 25.60 || 28.31 || 30.12 || rowspan=&amp;quot;2&amp;quot; | 3.77 || rowspan=&amp;quot;2&amp;quot; | 3.34 || rowspan=&amp;quot;2&amp;quot; | 3.07 || rowspan=&amp;quot;2&amp;quot; | 2.90&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 9.52 || 11.20 || 13.60 || 15.04 || 16.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| BR-240 || APHEBC || 70 || 68 || 59 || 50 || 42 || 35&lt;br /&gt;
|-&lt;br /&gt;
| BR-240SP || AP || 73 || 71 || 62 || 52 || 44 || 37&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-240 || APHEBC || 760 || 1.43 || 1.2 || 9 || 29.26 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| BR-240SP || AP || 757 || 1.43 || N/A || N/A || N/A || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 11th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 12th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 13th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''205''' || 202&amp;amp;nbsp;''(+3)'' || 197&amp;amp;nbsp;''(+8)'' || 187&amp;amp;nbsp;''(+18)'' || 177&amp;amp;nbsp;''(+28)'' || 167&amp;amp;nbsp;''(+38)'' || 157&amp;amp;nbsp;''(+48)'' || 139&amp;amp;nbsp;''(+66)'' || 121&amp;amp;nbsp;''(+84)'' || 103&amp;amp;nbsp;''(+102)'' || 79&amp;amp;nbsp;''(+126)'' || 61&amp;amp;nbsp;''(+144)'' || 29&amp;amp;nbsp;''(+176)'' || 1&amp;amp;nbsp;''(+204)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ammoracks_T-26.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&lt;br /&gt;
Turret empty: 157&amp;amp;nbsp;''(+48)''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,890 (63) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The main purpose of the tank is a diversion. In battle, when a close friendly player is attacked by an enemy, go behind a rock that has the size of the tank's hull, then shoot the target.&lt;br /&gt;
&lt;br /&gt;
* When it's a tank destroyer, shoot its tracks to make it immobile&lt;br /&gt;
* When it's a medium tank (like the [[T-28]] ), shoot its horizontal turret drive (The ring below its turret), then shoot the tracks, to make it defenceless.&lt;br /&gt;
&lt;br /&gt;
In summary, it is a good tank, it is friendly to new players, but it is not recommended to players above Rank II.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks&lt;br /&gt;
|&lt;br /&gt;
| Parts&lt;br /&gt;
| Horizontal Drive&lt;br /&gt;
| BR-240SP&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension&lt;br /&gt;
| Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Artillery Support&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | This is a premium vehicle: all modifications are unlocked on purchase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High rate of fire&lt;br /&gt;
* High turret armour&lt;br /&gt;
* Good for gathering SL in low ranks&lt;br /&gt;
* Its penetration is effective against almost all enemies in rank 1 and II, there are exceptions like [[StuG III A]]&lt;br /&gt;
* Bonuses of a premium vehicle&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low hull armour&lt;br /&gt;
* A weak spot in the hull box, the driver's hatch - keep this away from enemy fire&lt;br /&gt;
* Slow for a scout, but agile&lt;br /&gt;
* Somewhat usable at Rank II but useless in Rank III or higher&lt;br /&gt;
* Easily distinguishable Standard camouflage &amp;amp; shape&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
The [[T-26]] light tank in Soviet service, while making up a major part of the Soviet armoured forces, proved quite under-armoured when against newer anti-tank weapons as it was an old 1931 design. The Spanish Civil War showed some of these defects in the T-26, but it wasn't until the Winter War against Finland that proved that the majority of light anti-tank weapons could destroy the T-26.&lt;br /&gt;
&lt;br /&gt;
In order to remedy this, Factory No. 174 in Leningrad designed a new variant for the T-26 utilizing applique armour on the hull and turret. This variant was dubbed the '''T-26E''' (''E'' for ekranirovanny or &amp;quot;screened&amp;quot;), which added 30-40 mm of armour to the original armour plates via bolting and welding. All of the single-turreted T-26 models made during the Winter War period was given this modification and testings proved that the additional armour made the T-26 much more resilient against light anti-tank weapons. A total of 89 T-26Es were made during and after the Winter War, with 27 single-turret models made from the factory, 27 more as flamethrower-models, and 15 single-turret models were made in workshops near the front-line. After the war, 20 more single-turret variants were made and delivered for tank units. Many more modified T-26s were made during the course of World War II.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
These '''T-26E'''s were used in the Winter War against Finland and the extra armour over the normal T-26 variants made it impenetrable to Finnish light anti-tank weapons. However, the extra armour added to the T-26 raised the weight from 9.6 tons to 12 tons, thus a larger strain on the chassis, engine, and suspension so the driver was advised to drive the tank in low gear and must take extra care to not overload these systems.&lt;br /&gt;
&lt;br /&gt;
During World War II, applique armour of varying thickness from 15–40 mm was added onto many different T-26s in large quantities ranging to hundreds in the front-lines to fight back the German invasion. Such areas where these modifications took place in Leningrad, Odessa, Moscow, and Sevastopol in the period of 1941–1942 during battles and sieges taking place in or near these cities. However, compared to the modifications made during the Winter War, the World War II '''T-26E'''s were more crude and rough that the gun mask on the tank was unable to move, and the applique armour was only added on the front.&lt;br /&gt;
&lt;br /&gt;
No known combat records exist for these modified T-26s in World War II and may have been simply been added as performances done by regular T-26s, but due to the obsolesce of the T-26 models compared to the German [[Pz.III J|Panzer III]] and [[Pz.IV F1|Panzer IV]], many can be presumed to be lost in combat if not due to mechanical failures.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The Spanish Civil War showed that the T-26 tank's armour no longer protected it from new low-calibre anti-tank weapons. So in 1937-1938, strengthening the tank's armour became an immediate concern. Designers at factory No. 174 decided to simply introduce a conical-shaped turret and to slope the armour plates on the underturret box. The armour's thickness remained unchanged, as the undercarriage structure, already pushed to its limits as it was, prevented the tank's mass from being increased. The issue of increasing the light tank's armour became a prominent concern again by the Winter War beginning on 30 November 1939.&lt;br /&gt;
&lt;br /&gt;
The first battles showed that Finland's anti-tank weapons easily destroyed the tanks. On the 20th of December, work began on up-armouring T-26 tanks with 30-40 mm thick armour plates at factory No. 174. On 30 December 1939, firing tests were carried out on the first up-armoured T-26 at the factory's ballistic range, with positive results. The vehicle withstood fire from a 45 mm anti-tank cannon at a distance of 400-500 m.&lt;br /&gt;
&lt;br /&gt;
Having successfully passed testing, the up-armoured design was accepted as a success and the Leningrad Kirovsk factory equipped around 70 tanks with the additional armour. The additional armour was attached to the turret, underturret box, side and front of the tank with screw rivets and electric arc welds. The gun mantlet was also up-armoured. The tank's mass increased to 12 tonnes, which meant the engine and suspension were overloaded. The tank could now only move in low gear and had an increased risk of breaking down.&lt;br /&gt;
&lt;br /&gt;
T-26Es were used at the beginning of the Great Patriotic War. Several vehicles remained in service on the Leningrad front until 1943. Captured light tanks of this type were used by the Wehrmacht and Waffen SS in 1941-1942.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR light tanks}}&lt;br /&gt;
{{USSR premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U12635407</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MBR-2-M-34&amp;diff=72721</id>
		<title>MBR-2-M-34</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MBR-2-M-34&amp;diff=72721"/>
				<updated>2020-10-12T16:34:47Z</updated>
		
		<summary type="html">&lt;p&gt;U12635407: Added some pros and cons to the Pros &amp;amp; Cons section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=mbr-2&lt;br /&gt;
|market=MBR-2-M-34&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet bomber {{Battle-rating}}. It was introduced during [[Update 1.57 &amp;quot;Battle March&amp;quot;]] and was obtainable during the 2016 &amp;quot;Chronicles of World War II&amp;quot; after completing 15 &amp;quot;Aircraft Tasks&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 270 || 265 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 18.5 || 19.1 || 3.0 || 3.0 || rowspan=&amp;quot;2&amp;quot; | 450&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 280 || 275 || 17.5 || 18.0 || 4.5 || 3.8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 520 || 520 || 320 || ~7 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 220 || &amp;lt; 220 || &amp;lt; 230 || &amp;gt; 322&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FAB-50 (50 kg)|FAB-100 (100 kg)|FAB-250M43 (250 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 8 x 50 kg FAB-50 bombs (400 kg total)&lt;br /&gt;
* 2 x 100 kg FAB-100 bombs + 6 x 50 kg FAB-50 bombs (500 kg total)&lt;br /&gt;
* 4 x 100 kg FAB-100 bombs (400 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M43 bombs (500 kg total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShKAS (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.62 mm ShKAS machine gun, nose turret (1,000 rpg)&lt;br /&gt;
* 1 x 7.62 mm ShKAS machine gun, dorsal turret (1,500 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Turret 7 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 7 mm MGs (turret)&lt;br /&gt;
| DER-33&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |This is a premium vehicle: all modifications are unlocked on purchase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Surprisingly manoeuvrable&lt;br /&gt;
* Decent defensive gunner weaponry&lt;br /&gt;
* Decent payloads&lt;br /&gt;
* Ability to land on water (Rivers, lakes, oceans and so on.)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No armour&lt;br /&gt;
* Large unprotected non-self sealing fuel tanks&lt;br /&gt;
* Large exposed top mounted engine&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The MBR-2 was a Soviet multi-purpose (including reconnaissance) flying boat. It entered service in the Soviet Navy in 1935 and 1,365 were built, in 6 versions. Some were used by foreign countries, including Finland and North Korea. In the Soviet Union, it sometimes carried the nickname of &amp;quot;Kорова&amp;quot; (cow) and &amp;quot;Амбар&amp;quot; (barn). After the Second World war, the plane was used to watch over fishing areas.&lt;br /&gt;
&lt;br /&gt;
It saw extensive service during the Soviet-Finnish winter war between 1939 and 1940, and against Germany from June 1941. It demonstrated reliability and robustness throughout these conflicts. Several MBR-2s returned safely to missions after receiving enemy fire. The MBR-2 was able to be equipped with wheels or skis, thus adapting to many areas of operation. Faced with the shortage of aircraft in flight, its armament was adopted in June 1941 by the Soviet authorities to carry out night bombardments, then diurnal. It's very slow speed made it very useful for submarine hunting.&lt;br /&gt;
&lt;br /&gt;
The in-game MBR-2 is the MBR-2bis (also known as MBR-2AM-34). It was developed in 1935 as an improved version, powered by the Mikulin AM-34N engine, and fitted with an enclosed cockpit, a dorsal gun-turret and enlarged vertical tail. The machine remained in production until 1941 with this configuration.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Mbr2m34.png|thumb|none|250px|The MBR-2-M-34 at the hangar with FAB-250 bombs payload, in standard delivery. The camo is black and green with white on the belly.]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Mbr2m34-winter.png|thumb|none|250px|The MBR-2-M-34 at the hangar with FAB-250 bombs payload, in winter delivery (purchasable for 200 GEs). The camo is all-white, with the classic soviet red stars.]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|H0UFZBE2yh0|'''Review: MBR-2'''  - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ''Biplans, triplans et hydravions 1914/1939'', Elcy,  2013, &amp;lt;nowiki&amp;gt;ISBN 2753205337&amp;lt;/nowiki&amp;gt; (French)&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Beriev}}&lt;br /&gt;
{{USSR bombers}}&lt;br /&gt;
{{USSR premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U12635407</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BM-13N&amp;diff=71570</id>
		<title>BM-13N</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BM-13N&amp;diff=71570"/>
				<updated>2020-09-22T15:24:55Z</updated>
		
		<summary type="html">&lt;p&gt;U12635407: /* Pros and cons */ Corrected a small bit of expired information  and added some new.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_bm_13n}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{specs|name}}''' is a premium gift Rank {{specs|rank}} Soviet tank destroyer {{Battle-rating}} also known as &amp;quot;Katyusha&amp;quot;. It was introduced during [[Update 1.67 &amp;quot;Assault&amp;quot;]] as part of the [[wt:en/news/4687-vday-bm-13n-say-hello-from-katyusha-en|2017 Victory Day Event]]. The vehicle is unlocked during the event by destroying five vehicles using the [[BM-8-24]].&lt;br /&gt;
&lt;br /&gt;
One of the most unusual vehicle in game, to say the least. Not only is its truck-based configuration not the most common, it also uses 16 x 132 mm M13 rockets as a main armament, has limited traverse, only 2 crew member, and a gun depression of +8°. The last is somewhat compensated by its ability to lean forwards with a [[hydropneumatic suspension|hydropneumatic suspension system]] found on some Rank 5 vehicles. Its gameplay is somewhat comparable to other unique premium machines such as the [[Calliope|T34 ''Calliope'']] or [[Panzerwerfer 42]], but remains a rather unique experience. &lt;br /&gt;
&lt;br /&gt;
The Katyusha is an artillery piece, belonging more in an artillery formation than in a tank battle. One should stay at a distance from the enemy since its rockets have a blind zone of about 250 meters in front of the truck when moving on a flat surface. This is best used as it was back in the days: to support allies. Best used in RB, it is a nasty surprise.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Roof)&lt;br /&gt;
* Structural steel (Chassis and driver's cabin)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Chassis || 5 mm || 5 mm || 5 mm || 5 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cabin || 1 mm (77-86°) ''Hood'' &amp;lt;br&amp;gt; 4 mm (38°) ''Driver's windows'' || 1 mm (1-8°) || 4 mm (86°) || 4 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Wheels are 2 mm thick.&lt;br /&gt;
* No armour in front grille, simple 7.62 mm machine gun rounds can enter and damage the engine.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 134|rbMinHp= 83}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M13}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M13|132 mm M13 rockets]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 16 || rowspan=&amp;quot;2&amp;quot; | +8°/+45° || rowspan=&amp;quot;2&amp;quot; | ±10° || rowspan=&amp;quot;2&amp;quot; | N/A || 4.2 || 5.8 || 10.4 || 11.5 || 12.2 || rowspan=&amp;quot;2&amp;quot; | 10.4 || rowspan=&amp;quot;2&amp;quot; | 9.2 || rowspan=&amp;quot;2&amp;quot; | 8.5 || rowspan=&amp;quot;2&amp;quot; | 8.0&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.2 || 4.9 || 6.0 || 6.6 || 7.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| M-13 || Rocket || 40 || 40 || 40 || 40 || 40 || 40&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M-13 || Rocket || 355 || 42 || 0.0 || 0.1 || 4,900 || 79° || 80° || 81°&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''16''' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Rockets deplete right to left, columns first&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two main ways to use the Katyusha:&lt;br /&gt;
&lt;br /&gt;
'''''Artillery'''''&amp;lt;br&amp;gt;&lt;br /&gt;
This truck is a real killer in an open field, provided it could hit its target before it is noticed. Since its main sight lack ranging marks, one should estimate the correct angle, shoot a rocket, watch where it lands, adjust fire, retry it as many time as it needs. Do not take too much time at range finding since a single shot can end your day. Once the correct angle is found, '''unleash hell'' on your enemies, blinding them with dust lifting up from the ground, detonating ammo racks and blasting off tracks. This is basically an intelligent artillery barrage. Once all rockets are fired, fall back behind ally lines, find a captured objective to reload at, repeat.&lt;br /&gt;
&lt;br /&gt;
'''''Ambusher'''''&amp;lt;br&amp;gt;&lt;br /&gt;
Best used in an urban combat scenario, when your team is losing. In these kind of times, enemies often rush the base/objectives without watching corners very well. This is your chance: find yourself a pile of rubble and lift the rear of the truck on it in such a way that you can fire right in front of you, past the corner. When an enemy passes by, spread it with rockets until it dies, using your good rate of fire. This tactic is often a last resort since you're cornered and encircled, you may kill 1 or more enemy if you're lucky but you will eventually be spotted or run out of rockets.&lt;br /&gt;
&lt;br /&gt;
When firing, try to aim for these:&lt;br /&gt;
&lt;br /&gt;
* '''Tank's bellies''': since almost no tank has more than 40 mm of armour underneat, it can disable them.&lt;br /&gt;
* '''Tracks''': To immobilize your foes, providing your allies a chance to finish them off. Some tanks store ammo over the tracks, it can detonate them.&lt;br /&gt;
* '''Gun barrel''': Blasting off your ennemy's gun barrell will incapacitate it from effectively firing back at your allies.&lt;br /&gt;
* '''Engine deck''': Can disable a tank's engine, in the best case scenario igniting it.&lt;br /&gt;
* '''Turret front'''/ '''Commander's hatch''': Many tanks have weak top armour, use it to your advantage.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tires&lt;br /&gt;
|&lt;br /&gt;
| Parts&lt;br /&gt;
| Horizontal Drive &lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension  &lt;br /&gt;
| Brake System &lt;br /&gt;
| FPE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment &lt;br /&gt;
| Elevation Mechanism &lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
|&lt;br /&gt;
| Engine &lt;br /&gt;
|&lt;br /&gt;
| Artillery Support &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | This is a premium vehicle: all modifications are unlocked on purchase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful 132 mm rockets that can pierce 40 mm of steel&lt;br /&gt;
* High fire rate&lt;br /&gt;
* Moderate speed&lt;br /&gt;
* High velocity rockets&lt;br /&gt;
* Adjustable suspension&lt;br /&gt;
* Can be used in deceptions: A similar model is used as decorations on some maps, without rockets and add-on armour, which may allow the player to hide. Works better when in group of 2 or more.&lt;br /&gt;
* Relatively rare vehicle to see on the battlefield, thus it has a certain element of surprise.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Horribly protected against artillery and planes, Team kills are frequent due to this&lt;br /&gt;
* Distinguishable firing signature&lt;br /&gt;
* Lacks of other armaments beside rockets&lt;br /&gt;
* Bad gun traverse&lt;br /&gt;
* Low rocket supply of 16&lt;br /&gt;
* Technically has the worst gun depression in game of +8°&lt;br /&gt;
* Large dead zone in front of vehicle up to 250 meters on default suspension adjustment&lt;br /&gt;
* The only 2 crew members are barely protected&lt;br /&gt;
* Little to no armour, as expected from a truck&lt;br /&gt;
* Effectively built and intended as an indirect fire weapon, but no game mechanics exist in War thunder currently to support this playstyle.&lt;br /&gt;
&lt;br /&gt;
* No additional camouflages available&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The concept of a multiple rocket launcher system came about in June 1938, when the Soviet Jet Propulsion Research Institute was authorized by the Main Artillery Directorate to develop such system for the RS-132 rocket in use on their aircraft. A prototype by I. Gvay in Chelyabinsk was tried and fired M-132 rockets on ZiS-5 trucks, though these were unstable and were revised on the proposals of V.N. Galkovskiy to mount the launching rails longitudinally. Testing for the newly made prototype began at the end of 1938, firing 233 rounds in a couple of salvos. The rockets were found to be able to hit up to 5,500 meters out, but the system was not looked fondly upon by the artillery branch. It took 50 minutes to load 24 rockets onto the launching rail, while a regular artillery cannon and howitzer can fire about a hundred in the same time at a sustained rate. &lt;br /&gt;
&lt;br /&gt;
Testing continued up until 1940 and with a prototype of a truck with the launch rails on the back. The design was approved for production before Germany invaded the Soviet Union in June 1941, and mass-production began after the first month of the war, where the multiple rocket launchers proved very successful. During the war, the launchers were taken with much secrecy and operated by specialized troops such as the NKVD who do not even know its true name. Through the presence of a &amp;quot;K&amp;quot; on the vehicles from the Komintern Factory, the soldiers operating decided to nickname these launchers ''&amp;quot;Katyusha&amp;quot;'' after a popular wartime song of the same name. Up to 3,237 of all types of Katyusha launchers were produced from 1941 to the end of 1942, and more than 10,000 were made by the end of the war.&lt;br /&gt;
&lt;br /&gt;
===Advantages and disadvantages===&lt;br /&gt;
Compared to the contemporary artillery systems of the time, the multiple rocket launcher system presented a different kind of artillery barrages used in the field. Advantages the multiple rocket launcher was that they were simple, extremely effective in saturation bombardment, fires lots of ordnance in a small time span, and were usually attached to mobile vehicles that can permit a quick retreat after firing to prevent counter-battery firing. Disadvantages with the system was that the rockets took a long time to reload, less accurate than regular artillery guns, and cannot sustain fire for a long period of time. However, in the battlefield, the multiple rocket launcher induces a greater psychological effect onto the targets on the receiving end due to the heavy amount of explosives able to be delivered in a short time. A battery of only four launchers could deliver their salvos of about 4.35 tons of explosives in a span of no longer than 10 seconds at a 400,000 square meter area.&lt;br /&gt;
&lt;br /&gt;
===Designations===&lt;br /&gt;
Multiple variants of the multiple rocket launcher system were made in the course of the war as the design is simply the attachment of launch rails onto a variety of vehicles. Each vehicle has different names that follows a template to distinguish their types. &lt;br /&gt;
&lt;br /&gt;
* &amp;quot;BM-x-y&amp;quot; indicates a ground vehicle.&lt;br /&gt;
* &amp;quot;M-x-y&amp;quot; indicates a towed variant.&lt;br /&gt;
* &amp;quot;y-M-x&amp;quot; indicates a naval variant.&lt;br /&gt;
&lt;br /&gt;
and &amp;quot;x&amp;quot; stands for the missile model while &amp;quot;y&amp;quot; stands for the number of launch rails available for the launcher variant. For example, the BM-8-24 indicates a ground vehicle firing M-8 rockets with 24 rails available to mount on.&lt;br /&gt;
&lt;br /&gt;
Vehicles using the Katyusha launchers range from trucks, cars, and tanks. The production started with trucks such as the ZiS-6, then moving on to STZ-5 artillery tractors, then on Allied Lend-Lease vehicles. The 82 mm M-8 rockets, which saw service in August 1941, was the most popular rocket variant and saw use on the trucks and even tanks, which would make the '''BM-8-24''' rocket launcher tank mounted on the [[T-60]] light tank. Another attempt with tank mounting was with a [[KV-1 (Family)|KV-1]] heavy tank as the ''KV-1K'', but as a waste of heavy armour, this was scrapped.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The Katyusha rocket launchers first saw service during the opening of Operation Barbarossa against Germany. On July 14, 1941, under the experimental battery commanded by Captain Ivan Flyorov, seven launchers were used in Rudnya and were able to cause massive destruction to the Germans in the town before they fled in panic. This success prompted the Red Army to build up more Katyushas in their inventory and raise more batteries and regiments for the vehicle. All these units were under NKVD control for secrecy until the Germans reveal their own multiple rocket launcher system, the Nebelwerfer. The Germans nicknamed the Katyusha launchers ''&amp;quot;Stalin's Orgel&amp;quot;'', literally &amp;quot;Stalin's Organ&amp;quot; after Joseph Stalin and how the launchers are organized in a way which looks like a church organ. This German nickname became widely known in other areas in Western Europe. By the end of 1941, eight regiments and 37 independent battalions were available with a count of 554 Katyushas total.&lt;br /&gt;
&lt;br /&gt;
The rocket launchers continue to become more integrated into the rest of the army as the war continued. Heavy mortar battalions were armed with the newer M-30 rocket launchers with heavy 300 mm M-30 rockets in June 1942. In July, a battalion of rocket launchers was added to the tank corps. The organization and equipment of these mortar battalions equipped with the Katyusha continue to increase and by the end of the war in 57 regiments, about 518 batteries of Katyusha launchers were available.&lt;br /&gt;
&lt;br /&gt;
===Legacy===&lt;br /&gt;
The Katyusha launchers, issued in large numbers in the Eastern Front, was largely successful in the strategic effect of the war, granting the Soviet Union the ability to lay down a very heavy and shocking bombardment very quickly. The success of the system prompted many other countries to pursuit such a system as well, such as the modified [[Calliope|T34 Calliope]] based off the Sherman and the Germans [[Panzerwerfer 42]]s. Today, the multiple rocket launcher system is still widespread with the implementation of newer technology, rockets, and missiles that makes the rocket launcher system a very potent weapon to anyone on the receiving end.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=tank&amp;amp;vehicleClass=tank_destroyer&amp;amp;vehicle=ussr_bm_13n Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Wallpaper BM-13NKatyusha.jpg|300px|none|War Thunder event announcement image]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|ifSt7zyLw8o|'''The Shooting Range #47''' - ''Metal Beasts'' section at 03:28 discusses the BM-13N.|0bWt81vhIyY|'''Katyusha Rocket Artillery''' (sound warning) - ''Colonel Thyran''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Calliope]]&lt;br /&gt;
* [[Panzerwerfer 42]]&lt;br /&gt;
* [[BM-8-24]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4687-vday-bm-13n-say-hello-from-katyusha-en|[Event] BM-13N: Say Hello from Katyusha!]]&lt;br /&gt;
* [[Wikipedia:Katyusha_rocket_launcher|[Wikipedia] Katyusha rocket launcher]]&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;br /&gt;
{{USSR premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U12635407</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BM-8-24&amp;diff=71464</id>
		<title>BM-8-24</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BM-8-24&amp;diff=71464"/>
				<updated>2020-09-21T14:48:05Z</updated>
		
		<summary type="html">&lt;p&gt;U12635407: Added a small bit of extra information regarding the BM-8-24's usage in events. Someone more capable could add links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_bm_8_24}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{specs|name}}''' is premium rank {{specs|rank}} Soviet tank destroyer {{Battle-rating}}. The tank was added in [[Update 1.53 &amp;quot;Firestorm&amp;quot;]]. It is a [[T-60]] chassis carrying Katyusha rocket launcher that can fire 24 rockets towards the enemy. It was also the vehicle that had to be used to unlock the BM-13N in the 2017 Victory Day Event.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 15 mm (73°) ''Front glacis'' &amp;lt;br&amp;gt; 35 mm (24°) ''Lower glacis'' &amp;lt;br&amp;gt; 35 mm (22-30°) ''Driver's port'' || 15 mm || 10 mm (65-70°) ''Top'' &amp;lt;br&amp;gt; 25 mm (28°) ''Bottom'' || 13 mm&lt;br /&gt;
|-&lt;br /&gt;
| Rocket Pad || 25 mm (1-2°) || 25 mm (0-1°) || 25 mm (2-11°) || 25 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 35 mm (34°) || 15 mm (8-11°) || 10 mm (26°) || 13 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 10 mm thick, tracks are 15 mm thick&lt;br /&gt;
* Belly armour is 10 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 108|rbMinHp= 67|&amp;lt;!--AoAweight=(optional) --&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--&amp;gt;&lt;br /&gt;
{{main|M-8 (82 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[M-8 (82 mm)|82 mm M-8 rockets]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 24 || -3°/+40° || ±13° || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 8.9 || 12.4 || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 8.9 || 10.5 || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 10.4 || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| M-8 || SSM || 24 || 24 || 24 || 24 || 24 || 24 &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M-8 || SM || 260 || 7.8 || 0.0 || 0.1 || Unknown || +0° || 79° || 80° || 81°&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== [[Ammo racks|Ammo racks]] =====&lt;br /&gt;
[[File:Ammoracks_BM-8-24.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the BM-8-24.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; width=&amp;quot;10%&amp;quot; |Comments&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''24''' || 1&amp;amp;nbsp;''(+23)'' || style=&amp;quot;text-align:left&amp;quot; | No &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Rockets deplete right to left from bottom to top, but ammo rack don't change until empty.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Mobility&lt;br /&gt;
!Protection&lt;br /&gt;
!Firepower&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|Tracks&lt;br /&gt;
|&lt;br /&gt;
|Parts&lt;br /&gt;
|Horizontal Drive &lt;br /&gt;
|-&lt;br /&gt;
|II&lt;br /&gt;
|Suspension  &lt;br /&gt;
|Brake System &lt;br /&gt;
|FPE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|III&lt;br /&gt;
|Filters&lt;br /&gt;
|&lt;br /&gt;
|Crew Replenishment &lt;br /&gt;
|Elevation Mechanism &lt;br /&gt;
|-&lt;br /&gt;
|IV&lt;br /&gt;
|Transmission&lt;br /&gt;
||Engine &lt;br /&gt;
|&lt;br /&gt;
|Artillery Support &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |This is a premium vehicle: all modifications are unlocked on purchase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Rocket launcher vehicle&lt;br /&gt;
* Smallest rocket launcher profile&lt;br /&gt;
* High-velocity rockets. (Good for medium-long range.)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No other armaments except rocket launchers&lt;br /&gt;
* Rockets can only face forwards&lt;br /&gt;
* Armour of a [[T-60]] (Very low)&lt;br /&gt;
* Extremely long reload time.&lt;br /&gt;
* Small rocket supply of only 24&lt;br /&gt;
* Very poor depression can cause it to be problematic to hit low targets at close ranges.&lt;br /&gt;
* Limited penetration of rockets even on direct hits, being only able to damage open SPG's and very lightly armoured tanks and SPAA's&lt;br /&gt;
* Non-adjustable gun sights. Aiming in almost purely by guessing.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The concept of a multiple rocket launcher system came about in June 1938, when the Soviet Jet Propulsion Research Institute was authorized by the Main Artillery Directorate to develop such system for the RS-132 rocket in use on their aircraft. A prototype by I. Gvay in Chelyabinsk was tried and fired M-132 rockets on ZiS-5 trucks, though these were unstable and were revised on the proposals of V.N. Galkovskiy to mount the launching rails longitudinally. Testing for the newly made prototype began at the end of 1938, firing 233 rounds in a couple of salvos. The rockets were found to be able to hit up to 5,500 meters out, but the system was not looked fondly upon by the artillery branch. It took 50 minutes to load 24 rockets onto the launching rail, while a regular artillery cannon and howitzer can fire about a hundred in the same time at a sustained rate. &lt;br /&gt;
&lt;br /&gt;
Testing continued up until 1940 and with a prototype of a truck with the launch rails on the back. The design was approved for production before Germany invaded the Soviet Union in June 1941, and mass-production began after the first month of the war, where the multiple rocket launchers proved very successful. During the war, the launchers were taken with much secrecy and operated by specialized troops such as the NKVD who do not even know its true name. Through the presence of a &amp;quot;K&amp;quot; on the vehicles from the Komintern Factory, the soldiers operating decided to nickname these launchers ''&amp;quot;Katyusha&amp;quot;'' after a popular wartime song of the same name. Up to 3,237 of all types of Katyusha launchers were produced from 1941 to the end of 1942, and more than 10,000 were made by the end of the war.&lt;br /&gt;
&lt;br /&gt;
===Advantages and disadvantages===&lt;br /&gt;
Compared to the contemporary artillery systems of the time, the multiple rocket launcher system presented a different kind of artillery barrages used in the field. Advantages the multiple rocket launcher was that they were simple, extremely effective in saturation bombardment, fires lots of ordnance in a small time span, and were usually attached to mobile vehicles that can permit a quick retreat after firing to prevent counter-battery firing. Disadvantages with the system were that the rockets took a long time to reload, less accurate than regular artillery guns, and cannot sustain fire for a long period of time. However, in the battlefield, the multiple rocket launcher induces a greater psychological effect onto the targets on the receiving end due to the heavy amount of explosives able to be delivered in a short time. A battery of only four launchers could deliver their salvos of about 4.35 tons of explosives in a span of no longer than 10 seconds at a 400,000 square meter area.&lt;br /&gt;
&lt;br /&gt;
===Designations===&lt;br /&gt;
Multiple variants of the multiple rocket launcher systems were made in the course of the war as the design is simply the attachment of launch rails onto a variety of vehicles. Each vehicle has different names that follow a template to distinguish their types. &lt;br /&gt;
&lt;br /&gt;
* &amp;quot;BM-x-y&amp;quot; indicates a ground vehicle.&lt;br /&gt;
* &amp;quot;M-x-y&amp;quot; indicates a towed variant.&lt;br /&gt;
* &amp;quot;y-M-x&amp;quot; indicates a naval variant.&lt;br /&gt;
&lt;br /&gt;
and &amp;quot;x&amp;quot; stands for the missile model while &amp;quot;y&amp;quot; stands for the number of launch rails available for the launcher variant. For example, the BM-8-16 indicates a ground vehicle firing M-8 rockets with 16 rails available to mount on.&lt;br /&gt;
&lt;br /&gt;
Vehicles using the Katyusha launchers range from trucks, cars, and tanks. The production started with trucks such as the ZiS-6, then moving on to STZ-5 artillery tractors, then on Allied Lend-Lease vehicles. The 82 mm M-8 rockets, which saw service in August 1941, was the most popular rocket variant and saw use on the trucks and even tanks, which would make the '''BM-8-24''' rocket launcher tank mounted on the [[T-60]] light tank. Another attempt with tank mounting was with a [[KV-1 (L-11)|KV-1]] heavy tank as the ''KV-1K'', but as a waste of heavy armour, this was scrapped.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The Katyusha rocket launchers first saw service during the opening of Operation Barbarossa against Germany. On July 14, 1941, under the experimental battery commanded by Captain Ivan Flyorov, seven launchers were used in Rudnya and were able to cause massive destruction to the Germans in the town before they fled in panic. This success prompted the Red Army to build up more Katyushas in their inventory and raise more batteries and regiments for the vehicle. All these units were under NKVD control for secrecy until the Germans reveal their own multiple rocket launcher systems, the Nebelwerfer. The Germans nicknamed the Katyusha launchers as the ''&amp;quot;Stalin's Organ&amp;quot;'' after Joseph Stalin and how the launchers are organized in a way to look like a church organ. This German nickname became widely known in other areas in Western Europe. By the end of 1941, eight regiments and 37 independent battalions were available with a count of 554 Katyushas total.&lt;br /&gt;
&lt;br /&gt;
The rocket launchers continue to become more integrated into the rest of the army as the war continued. Heavy mortar battalions were armed with the newer M-30 rocket launchers with heavy 300 mm M-30 rockets on June 1942. In July, a battalion of rocket launchers was added into the tank corps. The organization and equipment of these mortar battalions equipped with the Katyusha continue to increase and by the end of the war in 57 regiments, about 518 batteries of Katyusha launchers were available.&lt;br /&gt;
&lt;br /&gt;
===Legacy===&lt;br /&gt;
The Katyusha launchers, issued in large numbers in the Eastern Front, was largely successful in the strategic effect of the war, granting the Soviet Union the ability to lay down a very heavy and shocking bombardment very quickly. The success of the system prompted many other countries to pursue such a system as well, such as the modified [[Calliope|T34 Calliope]] based off the Sherman and the Germans [[15 cm Pz.W.42|Panzerwerfer 42]]s. Today, the multiple rocket launcher system is still widespread with the implementation of newer technology, rockets, and missiles that make the rocket launcher system a very potent weapon to anyone on the receiving end.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
Based on the T-60 light tank, the first BM-8-24-class self-propelled mount featuring a jet-based volley-fire system on a tank chassis was built in 1941. At first the self-propelled mount was released on the basis of the T-40 light tank, but it was later replaced on the assembly line by the T-60 tank, and production continued on this basis.&lt;br /&gt;
&lt;br /&gt;
The jet-based artillery subdivision of which the BM-8-24 MRLS SPG was a member was subordinate to Supreme Command. Jet-based artillery divisions were assigned to divisions and added to long-range (LR) divisions.&lt;br /&gt;
&lt;br /&gt;
A total of 44 T-40 tanks were re-equipped as volley-fire installations.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''--&amp;gt;&lt;br /&gt;
Skin and Camouflages for the [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=tank&amp;amp;vehicleClass=tank_destroyer&amp;amp;vehicle=ussr_bm_8_24 BM-8-24] in Warthunder Live.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/devblog/current/810/ [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; BМ-8-24 Rocket Artillery - with developer's answers]&lt;br /&gt;
* [[Wikipedia:Katyusha_rocket_launcher|[Wikipedia&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Katyusha rocket launcher]]&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;br /&gt;
{{USSR premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U12635407</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M%C3%B6rk%C3%B6-Morane&amp;diff=64035</id>
		<title>Mörkö-Morane</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M%C3%B6rk%C3%B6-Morane&amp;diff=64035"/>
				<updated>2020-07-20T05:14:20Z</updated>
		
		<summary type="html">&lt;p&gt;U12635407: Added just a small detail.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=morko_morane&lt;br /&gt;
|cockpit=cockpit_morko_morane.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Swedish fighter {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]]. The {{Specs|name}} is a license-built copy of the M.S.406 for Finland, as shown with its Finnish camouflage and markings.&lt;br /&gt;
&lt;br /&gt;
Main differences between the original M.S.406 and the Mörkö-Morane is the engine and nose mounted weapon. The [[M.S.406C1]], which is featured in the game, has a Hispano-Suiza 12Y-31 12-cylinder inline engine and a 20 mm Hispano 404 cannon with 60 rounds of ammunition. In contrast, the Finnish Mörkö-Morane has a Russian Klimov VK-105P 12-cylinder inline engine and a 12.7 mm Berezin UB heavy machine gun with 230 rounds of ammunition. The new engine provides the Mörkö-Morane with over 300 more hp than the M.S.406C1, this number can vary if the M.S. 406C1 is spaded.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This plane is the one of the best anyone could ask for, a 525 km/h top speed (at 5,000 m), a max altitude of 12,000 m, a turn time of 18.0 seconds, and a climb rate of 16.6 m/s, it even has lovely guns and amazing manoeuvrability.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 553 || 525 || 17.4 || 18.0 || 21.1 || 16.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 270 || ~12 || ~8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 310 || &amp;lt; 320 || &amp;lt; 400 || &amp;gt; 323&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Mörkö-Morane has no armour protection (armour plates or armoured glass) for the pilot nor the critical components of the aircraft, this is a recurring theme at its BR and on different variations of Morane-Saulnier-designed aircraft. But thanks to the shape and size of the sturdy fuselage the pilot dies rarely from direct hits. Catastrophic fuel tank fires are also semi-rare due to the good positioning of the fuel tank (between the pilot and the engine). Though if the Mörkö does catch fire it usually breaks the engine or kills the pilot rather quickly.&lt;br /&gt;
&lt;br /&gt;
The Russian Klimov VK-105P inline engine can take a surprisingly large amount of punishment, from the enemies and the pilot as well. It has quite a long WEP time which is limited by oxygen deprivation at higher altitudes, meaning that the WEP cannot be used after a certain altitude. The engine and its cooling systems can usually keep going long enough to get the plane and pilot back to the airfield on most maps after being hit, provided the engine doesn't catch fire.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Berezin UB (12.7 mm)|MAC 1934 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 12.7 mm Berezin UB machine gun, nose-mounted (230 rpg)&lt;br /&gt;
* 2 x 7.5 mm MAC 1934 machine guns, wing-mounted (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 7 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 7 mm MGs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| New 12 mm MGs&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | This is a premium vehicle: all modifications are unlocked on purchase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good speed for its BR&lt;br /&gt;
* Good turn time&lt;br /&gt;
* Benefits from premium reward multiplier&lt;br /&gt;
* Effective weaponry for its BR&lt;br /&gt;
* Good survivability&lt;br /&gt;
* Not very prone to catching fire&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low ammo count&lt;br /&gt;
* No armour protection for pilot or critical components&lt;br /&gt;
* Rarely survives catching fire&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MS}}&lt;br /&gt;
{{Sweden fighters}}&lt;br /&gt;
{{Sweden premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U12635407</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M%C3%B6rk%C3%B6-Morane&amp;diff=63687</id>
		<title>Mörkö-Morane</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M%C3%B6rk%C3%B6-Morane&amp;diff=63687"/>
				<updated>2020-07-15T14:58:38Z</updated>
		
		<summary type="html">&lt;p&gt;U12635407: Added stuff to Pros and cons section and made a good start to the Survivability and armour section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=morko_morane&lt;br /&gt;
|cockpit=cockpit_morko_morane.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Swedish fighter {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]]. The {{Specs|name}} is a license-built copy of the M.S.406 for Finland, as shown with its Finnish camouflage and markings. &lt;br /&gt;
&lt;br /&gt;
Main differences between the original M.S.406 and the Mörkö-Morane is the engine and nose mounted weapon. The [[M.S.406C1]], which is featured in the game, has a Hispano-Suiza 12Y-31 12-cylinder inline engine and a 20 mm Hispano 404 cannon with 60 rounds of ammunition. In contrast, the Finnish Mörkö-Morane has a Russian Klimov VK-105P 12-cylinder inline engine and a 12.7 mm Berezin UB heavy machine gun with 230 rounds of ammunition. The new engine provides the Mörkö-Morane with over 300 more hp than the M.S.406C1.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This plane is the one of the best planes anyone could ask for, a 525 km/h top speed (At 5000 m) a max altitude of 12,000 meters a turn time of 18.0 seconds and could clime at 16.6 meters per second, it even has lovely guns and amazing maneuverability all at B.R 1.7.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 553 || 525 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 17.4 || 18.0 || 21.1 || 16.6 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 553 || 525 || 17.4 || 18.0 || 21.1 || 16.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 270 || ~12 || ~8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 310 || &amp;lt; 320 || &amp;lt; 400 || &amp;gt; 323&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
The Mörkö-Morane has no armour protection (armor plates or armor glass) for the pilot nor the critical components of the aircraft, this is a recurring theme at its BR and on different variations of Morane Saulniers. But thanks to the shape and size of the sturdy fuselage the pilot dies rarely from direct hits. Catastrophic fuel tank fires are also semi-rare due to the good positioning of the fuel tank (between the pilot and the engine). Though if the Mörkö does catche fire it usually breaks the engine or kills the pilot rather quickly.&lt;br /&gt;
&lt;br /&gt;
The Russian Klimonov VK-105P inline engine can take a surprisingly large amount of punishment, from the enemies and the pilot as well. It has quite a long WEP time which is limited by oxygen deprivation at higher altitudes, meaning that the WEP cannot be used after a certain altitude. The engine and its cooling systems can usually keep going long enough to get the plane and pilot back to the airfield on most maps after being hit. Provided the engine doesn't catch fire.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Berezin UB (12.7 mm)|MAC 1934 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 12.7 mm Berezin UB machine gun, nose-mounted (230 rpg)&lt;br /&gt;
* 2 x 7.5 mm MAC 1934 machine guns, wing-mounted (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 7 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 7 mm MGs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| Mew 12 mm MGs&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |This is a premium vehicle: all modifications are unlocked on purchase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good speed for its BR&lt;br /&gt;
* Good turn time&lt;br /&gt;
* Benefits from premium reward multiplier&lt;br /&gt;
* Effective weaponry for its BR&lt;br /&gt;
* Good survivability&lt;br /&gt;
* Not very prone to catching fire&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low ammo count&lt;br /&gt;
* No armour protection for pilot or critical components&lt;br /&gt;
* Rarely survives catching fire&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MS}}&lt;br /&gt;
{{Sweden fighters}}&lt;br /&gt;
{{Sweden premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U12635407</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M%C3%B6rk%C3%B6-Morane&amp;diff=63359</id>
		<title>Mörkö-Morane</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M%C3%B6rk%C3%B6-Morane&amp;diff=63359"/>
				<updated>2020-07-11T09:36:43Z</updated>
		
		<summary type="html">&lt;p&gt;U12635407: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=morko_morane&lt;br /&gt;
|cockpit=cockpit_morko_morane.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Swedish fighter {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]]. The {{Specs|name}} is a license-built copy of the M.S. 406 for Finland, as shown with it's Finnish camouflage and markings. &lt;br /&gt;
&lt;br /&gt;
Main differences between the original M.S. 406 and the Mörkö-Morane is the engine and nose mounted weapon. The M.S. 406C1, which is featured in the game, has a Hispano-Suiza 12Y-31 12-cylinder inline engine and a 20mm Hispano 404 cannon with 60 rounds of ammunition. The Finnish Mörkö-Morane again has a Russian Klimonov VK-105P 12-cylinder inline engine and a 12.7mm Berezin UB heavy machine gun with 230 rounds of ammunition. The new engine provides the Mörkö-Morane with over 300 hp more than the M.S. 406C1.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This plane is the one of the best planes anyone could ask for, a 525 km/h top speed (At 5000 m) a max altitude of 12,000 meters a turn time of 18.0 seconds and could clime at 16.6 meters per second, it even has lovely guns and amazing maneuverability all at B.R 1.7.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 553 || 525 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 17.4 || 18.0 || 21.1 || 16.6 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 553 || 525 || 17.4 || 18.0 || 21.1 || 16.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 270 || ~12 || ~8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 310 || &amp;lt; 320 || &amp;lt; 400 || &amp;gt; 323&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Berezin UB (12.7 mm)|MAC 1934 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 12.7 mm Berezin UB machine gun, nose-mounted (230 rpg)&lt;br /&gt;
* 2 x 7.5 mm MAC 1934 machine guns, wing-mounted (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 7 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 7 mm MGs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| Mew 12 mm MGs&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |This is a premium vehicle: all modifications are unlocked on purchase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good speed for its BR&lt;br /&gt;
* Good turn time&lt;br /&gt;
* Benefits from premium reward multiplier&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low ammo count&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MS}}&lt;br /&gt;
{{Sweden fighters}}&lt;br /&gt;
{{Sweden premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U12635407</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M%C3%B6rk%C3%B6-Morane&amp;diff=63358</id>
		<title>Mörkö-Morane</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M%C3%B6rk%C3%B6-Morane&amp;diff=63358"/>
				<updated>2020-07-11T09:35:57Z</updated>
		
		<summary type="html">&lt;p&gt;U12635407: Added additional information about the aircraft to the Description section. Some main differences between the Mörkö-Morane and the M.S. 406C1 (engine and nose mounted weaponry).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=morko_morane&lt;br /&gt;
|cockpit=cockpit_morko_morane.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Swedish fighter {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]]. The {{Specs|name}} is a license-built copy of the M.S. 406 for Finland, as shown with it's Finnish camouflage and markings. &lt;br /&gt;
&lt;br /&gt;
Main differences between the original M.S. 406 and the Mörkö-Morane is the engine and nose mounted weapon. The M.S. 406C1, which is featured in the game, has a Hispano-Suiza 12Y-31 12-cylinder inline engine and a 20mm Hispano 404 cannon with 60 rounds of ammunition. The Finnish Mörkö-Morane again has a Russian Klimonov VK-105P 12-cylinder inline engine and a 12.7mm Berezin UB heavy machine gun with 230 rounds of ammunition. The new engine provides the Mörkö-Morane with over 300 hp when compared to the M.S. 406C1.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This plane is the one of the best planes anyone could ask for, a 525 km/h top speed (At 5000 m) a max altitude of 12,000 meters a turn time of 18.0 seconds and could clime at 16.6 meters per second, it even has lovely guns and amazing maneuverability all at B.R 1.7.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 553 || 525 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 17.4 || 18.0 || 21.1 || 16.6 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 553 || 525 || 17.4 || 18.0 || 21.1 || 16.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 270 || ~12 || ~8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 310 || &amp;lt; 320 || &amp;lt; 400 || &amp;gt; 323&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Berezin UB (12.7 mm)|MAC 1934 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 12.7 mm Berezin UB machine gun, nose-mounted (230 rpg)&lt;br /&gt;
* 2 x 7.5 mm MAC 1934 machine guns, wing-mounted (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 7 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 7 mm MGs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| Mew 12 mm MGs&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |This is a premium vehicle: all modifications are unlocked on purchase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good speed for its BR&lt;br /&gt;
* Good turn time&lt;br /&gt;
* Benefits from premium reward multiplier&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low ammo count&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MS}}&lt;br /&gt;
{{Sweden fighters}}&lt;br /&gt;
{{Sweden premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U12635407</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M%C3%B6rk%C3%B6-Morane&amp;diff=63084</id>
		<title>Mörkö-Morane</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M%C3%B6rk%C3%B6-Morane&amp;diff=63084"/>
				<updated>2020-07-08T07:07:32Z</updated>
		
		<summary type="html">&lt;p&gt;U12635407: Corrected wrongful information, the standard of the Wiki shouldn't be blatantly incorrect information. It should be correct information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=morko_morane&lt;br /&gt;
|cockpit=cockpit_morko_morane.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Finnish fighter {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]]. The {{Specs|name}} is a license-built copy of the M.S. 406 for Finland. It is located at the Swedish tech tree.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This plane is the one of the best planes anyone could ask for, a 525 km/h top speed (At 5000 m) a max altitude of 12,000 meters a turn time of 18.0 seconds and could clime at 16.6 meters per second, it even has lovely guns and amazing maneuverability all at B.R 1.7.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 553 || 525 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 17.4 || 18.0 || 21.1 || 16.6 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 553 || 525 || 17.4 || 18.0 || 21.1 || 16.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 270 || ~12 || ~8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 310 || &amp;lt; 320 || &amp;lt; 400 || &amp;gt; 323&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Berezin UB (12.7 mm)|MAC 1934 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 12.7 mm Berezin UB machine gun, nose-mounted (230 rpg)&lt;br /&gt;
* 2 x 7.5 mm MAC 1934 machine guns, wing-mounted (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 7 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 7 mm MGs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| Mew 12 mm MGs&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As a premium aircraft, this vehicle comes with all modifications unlocked when purchased.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good speed for its BR&lt;br /&gt;
* Good turn time&lt;br /&gt;
* Benefits from premium reward multiplier&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low ammo count&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MS}}&lt;br /&gt;
{{Sweden fighters}}&lt;br /&gt;
{{Sweden premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U12635407</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M%C3%B6rk%C3%B6-Morane&amp;diff=62933</id>
		<title>Mörkö-Morane</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M%C3%B6rk%C3%B6-Morane&amp;diff=62933"/>
				<updated>2020-07-06T15:39:10Z</updated>
		
		<summary type="html">&lt;p&gt;U12635407: Re-corrected blatantly wrong information yet again, the first sentence reflects in-game classifications. Simply because Mörkö-Morane is still not a Swedish fighter but a Finnish fighter located at the Swedish tech tree.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=morko_morane&lt;br /&gt;
|cockpit=cockpit_morko_morane.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Finnish fighter in the Swedish tech tree {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]]. The {{Specs|name}} is a license-built copy of the M.S. 406 for Finland.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This plane is the one of the best planes anyone could ask for, a 525 km/h top speed (At 5000 m) a max altitude of 12,000 meters a turn time of 18.0 seconds and could clime at 16.6 meters per second, it even has lovely guns and amazing maneuverability all at B.R 1.7.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 553 || 525 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 17.4 || 18.0 || 21.1 || 16.6 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 553 || 525 || 17.4 || 18.0 || 21.1 || 16.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 270 || ~12 || ~8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 310 || &amp;lt; 320 || &amp;lt; 400 || &amp;gt; 323&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Berezin UB (12.7 mm)|MAC 1934 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 12.7 mm Berezin UB machine gun, nose-mounted (230 rpg)&lt;br /&gt;
* 2 x 7.5 mm MAC 1934 machine guns, wing-mounted (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 7 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 7 mm MGs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| Mew 12 mm MGs&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As a premium aircraft, this vehicle comes with all modifications unlocked when purchased.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good speed for its BR&lt;br /&gt;
* Good turn time&lt;br /&gt;
* Benefits from premium reward multiplier&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low ammo count&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MS}}&lt;br /&gt;
{{Sweden fighters}}&lt;br /&gt;
{{Sweden premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U12635407</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M%C3%B6rk%C3%B6-Morane&amp;diff=62842</id>
		<title>Mörkö-Morane</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M%C3%B6rk%C3%B6-Morane&amp;diff=62842"/>
				<updated>2020-07-05T14:21:31Z</updated>
		
		<summary type="html">&lt;p&gt;U12635407: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=morko_morane&lt;br /&gt;
|cockpit=cockpit_morko_morane.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Finnish fighter plane and is located at the Swedish tech  {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]]. The {{Specs|name}} is a license-built copy of the M.S. 406 for Finland.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This plane is the one of the best planes anyone could ask for, a 525 km/h top speed (At 5000 m) a max altitude of 12,000 meters a turn time of 18.0 seconds and could clime at 16.6 meters per second, it even has lovely guns and amazing maneuverability all at B.R 1.7.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 553 || 525 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 17.4 || 18.0 || 21.1 || 16.6 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 553 || 525 || 17.4 || 18.0 || 21.1 || 16.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 270 || ~12 || ~8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 310 || &amp;lt; 320 || &amp;lt; 400 || &amp;gt; 323&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Berezin UB (12.7 mm)|MAC 1934 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 12.7 mm Berezin UB machine gun, nose-mounted (230 rpg)&lt;br /&gt;
* 2 x 7.5 mm MAC 1934 machine guns, wing-mounted (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 7 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 7 mm MGs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| Mew 12 mm MGs&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As a premium aircraft, this vehicle comes with all modifications unlocked when purchased.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good speed for its BR&lt;br /&gt;
* Good turn time&lt;br /&gt;
* Benefits from premium reward multiplier&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low ammo count&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MS}}&lt;br /&gt;
{{Sweden fighters}}&lt;br /&gt;
{{Sweden premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U12635407</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M%C3%B6rk%C3%B6-Morane&amp;diff=62841</id>
		<title>Mörkö-Morane</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M%C3%B6rk%C3%B6-Morane&amp;diff=62841"/>
				<updated>2020-07-05T14:20:34Z</updated>
		
		<summary type="html">&lt;p&gt;U12635407: Re-corrected the blatantly wrong information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=morko_morane&lt;br /&gt;
|cockpit=cockpit_morko_morane.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Finnish fighter plane and is located at the Swedish tech with the battle-rating of {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]]. The {{Specs|name}} is a license-built copy of the M.S. 406 for Finland.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This plane is the one of the best planes anyone could ask for, a 525 km/h top speed (At 5000 m) a max altitude of 12,000 meters a turn time of 18.0 seconds and could clime at 16.6 meters per second, it even has lovely guns and amazing maneuverability all at B.R 1.7.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 553 || 525 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 17.4 || 18.0 || 21.1 || 16.6 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 553 || 525 || 17.4 || 18.0 || 21.1 || 16.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 270 || ~12 || ~8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 310 || &amp;lt; 320 || &amp;lt; 400 || &amp;gt; 323&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Berezin UB (12.7 mm)|MAC 1934 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 12.7 mm Berezin UB machine gun, nose-mounted (230 rpg)&lt;br /&gt;
* 2 x 7.5 mm MAC 1934 machine guns, wing-mounted (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 7 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 7 mm MGs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| Mew 12 mm MGs&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As a premium aircraft, this vehicle comes with all modifications unlocked when purchased.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good speed for its BR&lt;br /&gt;
* Good turn time&lt;br /&gt;
* Benefits from premium reward multiplier&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low ammo count&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MS}}&lt;br /&gt;
{{Sweden fighters}}&lt;br /&gt;
{{Sweden premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U12635407</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M%C3%B6rk%C3%B6-Morane&amp;diff=60912</id>
		<title>Mörkö-Morane</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M%C3%B6rk%C3%B6-Morane&amp;diff=60912"/>
				<updated>2020-06-13T21:34:55Z</updated>
		
		<summary type="html">&lt;p&gt;U12635407: I corrected the wrong information, Mörkö-Morane is not a Swedish fighter - It is a Finnish fighter located at the Swedish tech tree.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=morko_morane&lt;br /&gt;
|cockpit=cockpit_morko_morane.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Finnish fighter located at the Swedish tech tree {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This plane is the one of the best planes anyone could ask for, a 525 km/h top speed (At 5000 m) a max altitude of 12,000 meters a turn time of 18.0 seconds and could clime at 16.6 meters per second, it even has lovely guns and amazing maneuverability all at B.R 1.7.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 553 || 525 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 17.4 || 18.0 || 21.1 || 16.6 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 553 || 525 || 17.4 || 18.0 || 21.1 || 16.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 270 || ~12 || ~8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 310 || &amp;lt; 320 || &amp;lt; 400 || &amp;gt; 323&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Berezin UB (12.7 mm)|MAC 1934 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 12.7 mm Berezin UB machine gun, nose-mounted (230 rpg)&lt;br /&gt;
* 2 x 7.5 mm MAC 1934 machine guns, wing-mounted (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 7 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 7 mm MGs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| Mew 12 mm MGs&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As a premium aircraft, this vehicle comes with all modifications unlocked when purchased.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good speed for its BR&lt;br /&gt;
* Good turn time&lt;br /&gt;
* Benefits from premium reward multiplier&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low ammo count&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MS}}&lt;br /&gt;
{{Sweden fighters}}&lt;br /&gt;
{{Sweden premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U12635407</name></author>	</entry>

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