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		<updated>2026-05-12T01:30:45Z</updated>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=FlaRakRad&amp;diff=195079</id>
		<title>FlaRakRad</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=FlaRakRad&amp;diff=195079"/>
				<updated>2024-11-19T11:10:20Z</updated>
		
		<summary type="html">&lt;p&gt;U125227490: /* Countering Vikhr-equipped helicopters */ changed &amp;quot;Vikr&amp;quot; back to the correct &amp;quot;Vikhr&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_flarakrad&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German SPAA {{Battle-rating}}. It was introduced in [[Update &amp;quot;New Power&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
[[File:FlaRakRad internal armor.png|thumb|Internal armour of the FlaRakRad (5 mm)]]&lt;br /&gt;
As the FlaRakRad is the largest ground vehicle in game, and an SPAA, it is not hard for one to guess how the protection situation is. As there is no armour to speak of, the best bet for protecting this vehicle is not to be seen. Try hiding behind large hills, buildings near spawn, and other large obstacles. The non retractable search radar makes it hard to find spots tall enough to hide the FlaRakRad's immense size. However, due to the size of this vehicle, it can take ATGMs from helis occasionally, and can sometimes even eat APFSDS. However, any shot is very likely to cripple you, as the transmission is huge and easily hit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull ||5 mm||5 mm||5 mm||5 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret ||15 mm||15 mm||15 mm||10 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* The chassis is 30 mm thick.&lt;br /&gt;
* The windows in the cab have no armour.&lt;br /&gt;
* The tracking radar is 15 mm thick.&lt;br /&gt;
* There are 5 mm plates inside the rear compartment (see image).&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=511|rbMinHp=318}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Roland}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Roland|Roland SAM]] (x2) || colspan=&amp;quot;4&amp;quot; | Turret rotation speed (°/s) || Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced!!Autoloader&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 10 (2) || rowspan=&amp;quot;2&amp;quot; | -10°/+80° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 74.9 || 103.6 || 125.8 || 139.1 || 148.0 || rowspan=&amp;quot;2&amp;quot; | 5.00 &lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 50.6 || 59.5 || 72.3 || 79.9 || 85.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Roland/Ammunition|VT1}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''5''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
It is recommended to change the radar range from 10 to 20 km, find a concealed spot near spawn and memorize where the helicopters' airfield is. Helicopters are easy prey for the FlaRakRad; but be careful to take them out quickly or you'll find you have a 9M127 Vikhr headed right at you. Be careful to not radar lock helicopters, as they usually have RWR and will detect you if you lock them. Try instead to hand guide the missiles. This isn't as hard as it seems, as helicopters mostly hover and without the RWR won't know where the missile is coming from. Once the VT1 missile is unlocked, this allows the FlaRakRad to be able to finally engage aircraft with any hint of reliability. Still, one must exercise discipline when choosing when to engage aircraft, as the VT1 can still be dodged. As for the VT1 against helicopters, it just allows the FlaRakRad to kill enemy helicopters quicker, giving them less time to react. All in all, the FlaRakRad is a competent SPAA once one unlocks the missile and has the flexibility to engage aircraft as well as helis. Keep in mind that after firing the second missile, the FlaRakRad will not begin reloading until the second missile hits a target or reaches its max range and self-destructs. This means if you miss the second missile, you are vulnerable to air attack while waiting to reload. Take care not to be hit, and you'll have a good time.&lt;br /&gt;
&lt;br /&gt;
=== Countering [[9K127_Vikhr|Vikhr]]-equipped helicopters ===&lt;br /&gt;
Experienced [[Ka-50]]/[[Ka-52|52]] players will often fire multiple Vikhr missiles at you, hoping that the first two of them will neutralize your missiles or they will have loaded rockets that will explode after a fixed distance and will try to shoot your VT1 missiles. You can make their life hard if you circle the target by moving the aiming reticle around the target in small circles, causing your missile to change direction really fast and making it nearly impossible to counter if done right. Remember that you do not need to hit the target directly due to the missile's proximity fuse.&lt;br /&gt;
&lt;br /&gt;
=== Countering advanced planes ===&lt;br /&gt;
Experienced pilots will try to side-climb outside your range and will try to attack from the top where your radar will not show the incoming plane. In order to prevent this from happening, set the range of the radar to 20 km instead of 10 km to detect any side-climbing planes to prioritize before they climb above the maximum radar elevation range.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High speed missile with long range&lt;br /&gt;
* 1st generation gunner thermals allow the FlaRakRad to track targets without the use of radar easier&lt;br /&gt;
* Missile has enough explosive to destroy lightly-armoured vehicles, and even tanks via overpressure through the turret roof or hull belly.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The single biggest ground vehicle in the game, longer and taller than a Maus - finding proper concealment is nigh impossible&lt;br /&gt;
* Every single gun in the game, MGs included, poses a threat&lt;br /&gt;
* No reliable defence against any ground vehicles&lt;br /&gt;
* Lack of guns means it cannot defend itself from close aircraft should missiles miss or run out&lt;br /&gt;
* No survivability from attacks from the ground or air&lt;br /&gt;
* Due to the low power-to-weight ratio, gaining speed takes ages even on flat ground and most hills will slow the vehicle to a crawl&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
=== [[wt:en/news/6902-development-flarakrad-protective-sphere-en|Devblog]] ===&lt;br /&gt;
The FlaRakRad self-propelled anti-aircraft missile system with the Roland 3 surface-to-air missile system became the most advanced modification of the Roland, Franco-German anti-aircraft missile. While the army version of the FlaRakPz 1 self-propelled air defense system was equipped with a tracked chassis, the air defense services and the German naval forces settled on wheeled chassis for AA systems for airfield protection. At the end of the 90s, a MAN 6x6 truck was chosen as a chassis for the Roland 2 complex, but soon a unified command vehicle on the chassis of the MAN 15t mil gl KAT I A1 (8×8) truck was adopted, which served as the basis for further development of the Roland family.&lt;br /&gt;
&lt;br /&gt;
One of the latest modernization programs for the complex for the needs of the German army assumed the possibility of launching not only Roland 2 and Roland 3 missiles, but also promising long-range VT1 missiles, but the program was not completed and by 2003 Germany refused to further modernize the Roland complex in favor of more modern systems.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_flarakrad Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;FlaRakRad Devblog Images&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:FlaRakRad WTWallpaper 001.jpg|&lt;br /&gt;
File:FlaRakRad WTWallpaper 002.jpg|&lt;br /&gt;
File:FlaRakRad WTWallpaper 003.jpg|&lt;br /&gt;
File:FlaRakRad WTWallpaper 004.jpg|&lt;br /&gt;
File:FlaRakRad WTWallpaper 005.jpg|&lt;br /&gt;
File:FlaRakRad WTWallpaper 006.jpg|&lt;br /&gt;
File:FlaRakRad WTWallpaper 007.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6902-development-flarakrad-protective-sphere-en|[Devblog] FlaRakRad: Protective Sphere]]&lt;br /&gt;
&lt;br /&gt;
{{Germany anti-aircraft vehicles}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U125227490</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-54A_Phoenix&amp;diff=191248</id>
		<title>AIM-54A Phoenix</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-54A_Phoenix&amp;diff=191248"/>
				<updated>2024-08-22T10:14:34Z</updated>
		
		<summary type="html">&lt;p&gt;U125227490: /* Effective damage */ &amp;quot;capably&amp;quot; to &amp;quot;capable&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''--&amp;gt;&lt;br /&gt;
The '''{{PAGENAME}}''' is an American active radar homing missile. It was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]]. The {{PAGENAME}} is the first active-radar homing missile introduced in War Thunder.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|f_14a_early}}&lt;br /&gt;
* {{Specs-Link|f_14b}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!--''Tell us about the tactical and technical characteristics of the missile.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 443.61 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || ARH+IOG+DL&lt;br /&gt;
|-&lt;br /&gt;
| '''Signal''' || CW&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range''' || 16 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 150 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 4.3 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 17 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 160 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 60.54 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The Phoenix is a missile specialized for long-range engagements and therefore has a very long range. However, it has a slow acceleration and a 17G manoeuvring limit, impeding its manoeuvrability.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
The AIM-54 is equipped with a 60 kg TNT warhead, capable of destroying targets with wide proximity fuse.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Phoenix has a very long range, much longer than the [[AIM-7F Sparrow]]. Due to the slow acceleration and 17G manoeuvring limit, the [[AIM-7F Sparrow]] and R-24s thoroughly outclass the Phoenix when the target is under 20 km range.&lt;br /&gt;
&lt;br /&gt;
Compared to the AIM-7E-2 and Skyflash, the Phoenix has a much, much longer range, but the Sparrow retains the manoeuvrability advantage.&lt;br /&gt;
&lt;br /&gt;
When compared to other radar-guided missiles in the game, the Phoenix stands alone as a dedicated long-range weapon, and excels at the job that no other missile can do. While only able to pull 17G, the missile remains a menace for targets even 60 km away from the launching aircraft.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
'''Air RB:'''&lt;br /&gt;
&lt;br /&gt;
The AIM-54 is best used in long-range engagements at high altitudes. This comes from its low acceleration and very long burn time when compared to missiles like the AIM-7 or R-27 series. Generally speaking, the higher and faster the launch aircraft is going, the higher the probability of kill of the missile. In Air RB, it is recommended to take 0, 1, or 2 Phoenixes, depending on your playstyle. 3 or more is not recommended due to taking up spots for other, more useful missiles and weighing down the already-heavy F-14 Tomcat.&lt;br /&gt;
[[File:F-14A Launching AIM54APhoenix.jpg|x200px|right|thumb|The [[F-14A Early|F-14A]] launching a {{PAGENAME}}. Note the visible trailing smoke.]]&lt;br /&gt;
As the AIM-54 is an active-radar-homing missile, the launching aircraft is not required to Single Target Track (STT), more commonly known as a &amp;quot;hard lock,&amp;quot; the target of the missile. Instead, it is recommended to select a target using manual radar target selection in the Track-While-Scan (TWS) mode of the Tomcat's radar. Once a target is selected in TWS, the missile may be cued and launched at distances sometimes exceeding 40 km on top tier maps. TWS also allows for missiles to be launched at multiple enemies, by selecting a different target in TWS. TWS will provide updates to launched missiles as long as the target they were launched on is being picked up by the radar.&lt;br /&gt;
&lt;br /&gt;
It is recommended to climb to at least 5 km altitude, with 8, 9, or even 10-11 km not being out of the question depending on the map, and accelerate to at least Mach 0.9 before launching a Phoenix, which allows the missile to already have 1/4 of its maximum speed and fly in thinner air, therefore going farther and faster.&lt;br /&gt;
&lt;br /&gt;
While the maximum range of the AIM-54 is advertised as 100 miles, the practical range is far shorter, as the described range can only be achieved with both targets flying high-Mach towards each other at closing speeds exceeding Mach 4. In War Thunder, in a situation where two aircraft are flying head-on at normal combat speeds, the best launch distances are 20-50 km, with 60 km or even 70 km shots being barely possible in exceedingly rare circumstances. Below 20 km, you are better off using the AIM-7F, as the benefits of the AIM-54 are practically eliminated once the range is that short.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has an active radar homing (ARH) seeker, which gives it fire-and-forget capability&lt;br /&gt;
* Can reach ranges that no other weapon system in the game can reach; if high enough in altitude can hit targets beyond 50 km&lt;br /&gt;
* Extremely fast at high altitudes after ramp-up acceleration&lt;br /&gt;
* Can be launched in TWS, which gives the target no radar lock notification until the missile goes pitbull&lt;br /&gt;
* Large proximity fuse and warhead means it can still deal significant damage if it is somewhat close to the enemy (e.g. upon a near miss) &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Can only pull 17 Gs, making it easily dodgeable &lt;br /&gt;
* Accelerates slowly, taking a lot of time to reach top speed &lt;br /&gt;
* Heavy and large; equipping it impacts flight performance &lt;br /&gt;
*Fire and forget capability means you cannot stop it if it accidentally locks on to a friendly aircraft&lt;br /&gt;
* May lose track right after the launch if TWS lock is lost&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''--&amp;gt;&lt;br /&gt;
[[File:AIM-54A_first_test_A-3A_NAN11-66.jpg|right|thumb|x200px|A Douglas A-3A Skywarrior equipped with a AWG-9 radar test-fires a Phoenix missile in 1966.]]&lt;br /&gt;
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===Development===&lt;br /&gt;
Development of an American long-range air-to-air missile trace back to 1958, when Hughes was awarded a contract by the United States Air Force for the ''GAR-9'' missile (designated in 1962 as the ''AIM-47''). The GAR-9 which was to have a range of 160 km (100 mi) and a 45 kg (100 lb) warhead. Due to the long distances required, the missile was given an active radar seeker in order to attack their target. The US Navy, seeking a fleet-defense weapon since the late 1950s, took interest in the GAR-9 design as a potential candidate and contracted Hughes in 1962 to develop a new long-range air-to-air missile, designated ''AAM-N-11'', for their fleet interceptor. AAM-N-11 would be later designated in June 1963 as the '''AIM-54A ''Phoenix'''''.&amp;lt;ref name=&amp;quot;AirVector&amp;quot;&amp;gt;Goebel 2021&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Compared to the preceding AIM-47, Hughes' AIM-54 featured an AN/DSQ-26 semi-active radar homing seeker for cruising while receiving updates on the target position. The missile switches over to active radar homing for the terminal attack around 18 km (~11 mi) from the interception point. The AIM-54 featured a Rocketdyne Mk47 or Aerojet Mk60 rocket motor that helped propelled the missile more than Mach 4. The missile maintain the range specification of 160 km and was to be able to attack both aircraft and cruise missiles. The warhead is a 60 kg (132 lb) MK 82 blast-fragmentation warhead that was trigger by a fuse system consisting of radar proximity, IR proximity, and an impact fuse.&amp;lt;ref name=&amp;quot;DS_Phoenix&amp;quot;&amp;gt;Parsch 2004&amp;lt;/ref&amp;gt;&lt;br /&gt;
[[File:YAIM-54A Phoenix missile with F-14A Tomcat in 1973.jpg|left|thumb|x200px|A YAIM-54A being evaluated with a F-14 in 1973.]]&lt;br /&gt;
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Flight tests of the prototype (''XAIM-54A'') started in 1965, with the first interception tests taking place on 08 September 1966 at the Navy Pacific Missile Range, fired from a Douglas A-3A Skywarrior.&amp;lt;ref name=&amp;quot;USN&amp;quot;&amp;gt;Naval Air Systems Command 2017&amp;lt;/ref&amp;gt; The aircraft platform for the AIM-54 Phoenix was originally the F-111B, an aircraft intended to have commonality with the US Air Force's F-111 ''Aardvark'', but the F-111B was cancelled in 1968. The US Navy set to work building a new fleet-defense fighter to their specifications on 03 February 1969, which produced the [[F-14A Early|F-14A ''Tomcat'']]. The F-14A can carry six AIM-54 missiles linked with its AN/AWG-9 radar, allowing the aircraft to fire all six AIM-54 missiles simultaneously at separate targets.&amp;lt;ref name=&amp;quot;AirVector&amp;quot; /&amp;gt;&lt;br /&gt;
[[File:F-14 VF-111 launching Phoenix 1991.jpg|right|thumb|x200px|A F-14A from VF-111 launching a AIM-54C Phoenix missile.]]&lt;br /&gt;
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Hughes received a production contract for the AIM-54 missile in December 1970 as more tests with the missiles continue to show its capabilities. During November 1973, the missile passes its technical evaluation and is slated to be ready for deployment with the F-14A. The F-14A's capability with the AIM-54 was shown during an exercise on 21 November 1973, where a F-14A fired six AIM-54 missiles within 38 seconds towards six different targets up to 50 miles (~80.5 km) away, with four missiles hitting their targets. The missile was officially adopted into the US Navy service the same year and ready to be operationally deployed with the F-14A in November 1974. At the time, the missile costed $477,131 USD, which is roughly $3 million USD in 2022 adjusted for inflation.&amp;lt;ref name=&amp;quot;USN&amp;quot; /&amp;gt;&lt;br /&gt;
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Other variants of the AIM-54A developed, primarily for training purposes, were the ''ATM-54A'' with an inert warhead for firing exercises, the ''CATM-54A'' as a non-launching missile for target acquisition practice, the ''DATM-54A'' for ground-handling training, and the ''AEM-54A'' that contained telemetry electronics for test and evaluation purposes.&amp;lt;ref name=&amp;quot;DS_Phoenix&amp;quot; /&amp;gt;&lt;br /&gt;
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The AIM-54A would continue production until 18 November 1980 with a total of 2,505 units as it was replaced by the improved ''AIM-54C Phoenix'' missile.&amp;lt;ref name=&amp;quot;USN&amp;quot; /&amp;gt;&lt;br /&gt;
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===Iranian service===&lt;br /&gt;
The AIM-54A Phoenix would never be used in combat in F-14As piloted by American crew. Instead, most of the AIM-54A aerial victories were scored by the nation Iran.&lt;br /&gt;
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Iran, under the Shah, made a signed contract in January 1974 for 30 F-14A ''Tomcats'' and includes 424 AIM-54As, with another 50 F-14As and 290 AIM-54A missiles in June the same year. However, only 274 Phoenixes and 10 training missiles would be delivered prior to the Iranian Revolution.&amp;lt;ref name=&amp;quot;TC_F14IranIntro&amp;quot;&amp;gt;Cooper and Bishop 2004, 13-14, 27&amp;lt;/ref&amp;gt;&lt;br /&gt;
[[File:Iran_F-14_Tomcats_missle_assortment.jpg|left|thumb|x200px|Two Iranian F-14As flying, with the right F-14 holding four AIM-54A in its center pylons and the left F-14 holding one AIM-54A on the left outboard pylon.]]&lt;br /&gt;
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The new Islamic Republic of Iran Air Force (IRIAF) would use the procured F-14A and AIM-54A Phoenix missiles in the Iran-Iraq War that launched in 1980. The first air victory credited to the AIM-54A Phoenix occurred on 13 September 1980 when a patrolling Iranian F-14A of 81st Tactical Fighter Squadron (TFS) from Tactical Fighter Base 8 (TFB 8) shot down a [[MiG-23M|MIG-23MS]].&amp;lt;ref name=&amp;quot;TC_F14IranWar&amp;quot;&amp;gt;Cooper and Bishop 2004, 38&amp;lt;/ref&amp;gt; On 07 January 1981, two Iranian F-14A from TFB 8 spotted four [[MiG-23BN_(Germany)|MiG-23BN]] flying in a tight formation and launched a AIM-54A from a distance of 50 km. The missile detonated on the lead MiG, but the explosion, debris, and tight formation the MiGs were flying in led to two other MiG-23s crashing. This is currently the only known case of a single anti-aircraft missile downing three aircraft.&amp;lt;ref name=&amp;quot;TC_F14Iran3&amp;quot;&amp;gt;Cooper and Bishop 2004, 68&amp;lt;/ref&amp;gt;&lt;br /&gt;
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The IRIAF continued to use the AIM-54A Phoenixes throughout the Iran-Iraq War, even as the stocks of Phoenix missiles began to ran dry due to usage and inability to maintain AIM-54s due to the exigency of war and the lack of spare parts such as thermal batteries. The Iranians received spare parts and service-life extension kits known as Phase 1M54ALE for the AIM-54 Phoenixes as part of the Iran-Contra affair, but the stocks of AIM-54 fell below 50 working missiles by November 1987.&amp;lt;ref name=&amp;quot;TC_F14Mainteannce&amp;quot;&amp;gt;Cooper and Bishop 2004, 125, 156&amp;lt;/ref&amp;gt; By the time a ceasefire is held on 07 July 1988 to begin ending the Iran-Iraq War, the IRIAF was credited with 62 victories with the use of AIM-54 Phoenixes.&amp;lt;ref name=&amp;quot;CSBA&amp;quot;&amp;gt;Stillion 2015, 22&amp;lt;/ref&amp;gt;&lt;br /&gt;
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With the US retirement of the AIM-54 on 30 September 2004, the IRIAF remains the only user of the AIM-54 Phoenix missiles.&amp;lt;ref name=&amp;quot;DS_Phoenix&amp;quot; /&amp;gt; In an attempt to supplement their dwindling quantity of AIM-54, Iran developed a domestic production version of the missile, the ''Fakour-90'', which was unveiled in 2013. The Fakour-90 is suspected to be derived from reverse-engineering the US MIM-23 Hawk surface-to-air missile.&amp;lt;ref name=&amp;quot;Fakour&amp;quot;&amp;gt;Cenciotti 2013&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
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== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
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== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
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===References===&lt;br /&gt;
&lt;br /&gt;
;Citations:&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography:&lt;br /&gt;
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* Cencioti, David. 2013. &amp;quot;Iranian F-14 Tomcat’s “new” indigenous air-to-air missile is actually an (improved?) AIM-54 Phoenix replica.&amp;quot; Last modified September 26, 2013. [https://theaviationist.com/2013/09/26/farouk-missile/ Website] ([https://web.archive.org/web/20220724200115/https://theaviationist.com/2013/09/26/farouk-missile/ Archive]).&lt;br /&gt;
* Cooper, Tom and Farzad Bishop. 2004. ''Iranian F-14 Tomcat Units In Combat.'' Great Britain: Osprey Publishing. Kindle.&lt;br /&gt;
* Goebel, Greg. 2021. &amp;quot;[1.0] Falcon &amp;amp; Sidewinder.&amp;quot; Air Vectors. Last modified July 01, 2021. [http://www.airvectors.net/avusaam_1.html Website] ([https://web.archive.org/web/20220107173258/http://www.airvectors.net/avusaam_1.html Archive]).&lt;br /&gt;
* Naval Air Systems Command. 2017. &amp;quot;AIM-54 Phoenix Missile.&amp;quot; United States Navy. Last modified March 10, 2017. [https://www.navy.mil/DesktopModules/ArticleCS/Print.aspx?PortalId=1&amp;amp;ModuleId=724&amp;amp;Article=2168381 Website] ([https://web.archive.org/web/20220722043513/https://www.navy.mil/DesktopModules/ArticleCS/Print.aspx?PortalId=1&amp;amp;ModuleId=724&amp;amp;Article=2168381 Archive]).&lt;br /&gt;
* Parsch, Andreas. 2004. &amp;quot;AIM-54.&amp;quot; Directory of U.S. Military Rockets and Missiles. Last modified October 08, 2004. [https://www.designation-systems.net/dusrm/m-54.html Website] ([https://web.archive.org/web/20220722043903/https://www.designation-systems.net/dusrm/m-54.html Archive])&lt;br /&gt;
* Stillion, John. 2015. ''Trends in Air-to-Air Combat: Implications for Future Air Superiority.'' Washington, DC: Center for Strategic and Budgetary Assessments. CSBA Online.&lt;br /&gt;
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{{Missiles}}&lt;br /&gt;
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[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U125227490</name></author>	</entry>

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