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		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U124853887</id>
		<title>War Thunder Wiki - User contributions [en]</title>
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		<id>https://old-wiki.warthunder.com/index.php?title=User_talk:U44629479&amp;diff=136464</id>
		<title>User talk:U44629479</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User_talk:U44629479&amp;diff=136464"/>
				<updated>2022-09-06T12:08:34Z</updated>
		
		<summary type="html">&lt;p&gt;U124853887: Spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Archive: [[User talk Colok76286/Archive]]&lt;br /&gt;
&lt;br /&gt;
== Creating pages ==&lt;br /&gt;
Sorry to bother you but I have noticed there is no page for the Dover Strait map so I wanted to create one, I was wondering If I was allowed to do this&lt;br /&gt;
or not.  --[[User:U104303422|U104303422]] ([[User talk:U104303422|talk]]) 18:46, 1 February 2022 (UTC)&lt;br /&gt;
: There are currently no pages for air maps but you can create one if you want to. You can get inspiration from a ground map page like [[Sweden (Ground Forces)]]. The wisest would be to start the project on your userpage and create the page later once it is finalised. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 14:04, 2 February 2022 (UTC)&lt;br /&gt;
::This is an air map, right? [[Britain]] --[[User:U104303422|U104303422]] ([[User talk:U104303422|talk]]) 16:01, 2 February 2022 (UTC)&lt;br /&gt;
:::Yes, you can use the information in it to build your own page but don't copy that structure: it is an older page format no longer used. That's why I linked you the newer format. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 16:03, 2 February 2022 (UTC)&lt;br /&gt;
::::Thank you, you have been a big help. I totally would have copied the Britain map, thanks again. --[[User:U104303422|U104303422]] ([[User talk:U104303422|talk]]) 16:14, 2 February 2022 (UTC)&lt;br /&gt;
::::What should I do about the different battle modes? --[[User:U104303422|U104303422]] ([[User talk:U104303422|talk]]) 17:00, 2 February 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Text ===&lt;br /&gt;
* ''Citation from 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; source''&amp;lt;ref group=&amp;quot;J-8&amp;quot; name=&amp;quot;1st&amp;quot;&amp;gt;1st source cited&amp;lt;/ref&amp;gt;&lt;br /&gt;
* ''Citation from 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; source''&amp;lt;ref group=&amp;quot;J-8&amp;quot; name=&amp;quot;2nd&amp;quot;&amp;gt;2nd source cited&amp;lt;/ref&amp;gt;&lt;br /&gt;
* ''Citation from 3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; source''&amp;lt;ref group=&amp;quot;MiG-21&amp;quot; name=&amp;quot;1st&amp;quot;&amp;gt;3rd source cited&amp;lt;/ref&amp;gt;&lt;br /&gt;
* ''Citation from 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; source''&amp;lt;ref group=&amp;quot;MiG-21&amp;quot; name=&amp;quot;2nd&amp;quot;&amp;gt;4th source cited&amp;lt;/ref&amp;gt;&lt;br /&gt;
=== J-8 ===&lt;br /&gt;
&amp;lt;references group=&amp;quot;J-8&amp;quot;/&amp;gt;&lt;br /&gt;
=== MiG-21 ===&lt;br /&gt;
&amp;lt;references group=&amp;quot;MiG-21&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Map page names ==&lt;br /&gt;
&lt;br /&gt;
Hi there,&lt;br /&gt;
I had an inquiry about the standardization of ground forces map pages: some of them (e.g. [[Port Novorossiysk]]) are titled as they appear in-game, while others (e.g. [[Abandoned Factory (Ground Forces)]] have &amp;quot;Ground Forces&amp;quot; added in parenthesis even though there is no other page with that name. Is there a standard for this? I would think that the parenthetical addition is only necessary for maps whose names are the same as some other element as the game, e.g. Stalingrad (both an air and ground map) or Japan (both a nation and ground map). --[[User:U36070063|U36070063]] ([[User talk:U36070063|talk]]) 02:21, 30 March 2022 (UTC)&lt;br /&gt;
: Yes, it was used to disambiguate between both maps carrying the same name. There is no defined standard at the moment. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 18:44, 31 March 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How to add my image to the T-72M2 Moderna's page ==&lt;br /&gt;
&lt;br /&gt;
Hey, I saw you've been editing the page, even protecting and I believe, implementing some of my historical addition.&lt;br /&gt;
&lt;br /&gt;
I was wondering how I can put this image, https://wiki.warthunder.com/File:T-72M2_Moderna.png, into the page as the flagship image, for the &amp;quot;garage&amp;quot; view? I haven't been able to figure it out. - [[User:U118804652|U118804652]] ([[User talk:U118804652|talk]]) 22:55, 7 April 2022 (UTC)&lt;br /&gt;
:I did it for you. To add a garage image, You have to name it according to the expected filename (GarageImage_Vehiclename.jpg/png) in the Specs-card. You can read the code when using the &amp;quot;Edit source&amp;quot; button. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 23:06, 7 April 2022 (UTC)&lt;br /&gt;
::Thank you, I appreciate it. I'm new so I wasn't sure what to name it, I tried tinkering with it, the source on the specs-card, to get the image in, but to no avail. I just decided I'd wait for someone to take care of it. I just made my talk page, I used the templates you had on yours, I hope that's alright, but if you'd like to take a look at it and do anything, I'm not sure if there is a norm of if the contents are automatic, please feel free to improve it!&lt;br /&gt;
:::There is no standard to follow for userpages, you can do as you wish. Just don't post personal information for your own safety. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 23:21, 7 April 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sound files on wiki and RWR ==&lt;br /&gt;
&lt;br /&gt;
Hello.&lt;br /&gt;
&lt;br /&gt;
There was a request on forum to add some RWR aviation lists to the wiki some months ago (https://forum.warthunder.com/index.php?/topic/541328-rwr-list-suggestion/), I may or may not actually make one since I have some time to kill, but I wanted to dump it somewhere into https://wiki.warthunder.com/Category:Countermeasures and add some fluff to it if possible. &lt;br /&gt;
&lt;br /&gt;
By fluff I mean a picture of it working and some noise examples. (I know devs rework noises every other month but internal noises stayed the same for the most part (I think so anyway?)&lt;br /&gt;
&lt;br /&gt;
Is that okay and is there a policy on sound files on wiki anyway? --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 17:11, 29 April 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:After deliberation, you can create a page [[Radar warning receivers]] about RWR containing the infos you mentioned (name, planes, sound files). There is no specific policy about sound files on the wiki, given how few there are. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 22:57, 2 May 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fury Mk I article. ==&lt;br /&gt;
&lt;br /&gt;
When you do not like the article, it is better to write why, but not to delete it! Why didn’t you deserve my addition to the article?&lt;br /&gt;
:I answered on the forum. Check your private messages. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 09:18, 15 June 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reverting changes to a page and then making changes with the majority of those changes yourself? ==&lt;br /&gt;
&lt;br /&gt;
This seems like rather scummy behavior. Yes, you're a moderator, good for you. However, A) leaving template comments on the page after it's no longer a TEMPLATE and is filled out is just against general wiki etiquette, which apparently you seem very fond of. B) Reverting changes rather than simply removing what you dislike or disagree with is okay in EXTREME or cases of obvious abuse or when something is just blatantly and objectively wrong, but even then, it's still bad wiki etiquette to just reverse them whole-cloth and then, even worse, copy someone else's work as your own edit, making it seem as though you yourself have made those changes. &lt;br /&gt;
&lt;br /&gt;
Additionally, just because you are a mod should not mean you have carte blanche to just remove someone's work because you disagree with it. In particular, the portion on the [[Kh-23M]] page where it says Effective Damage is far more suitable for &amp;quot;Battle Usage&amp;quot;, which is what the paragraph under &amp;quot;Effective Damage&amp;quot; describes. I suppose there is an ''argument'' one could make, but even so, it's not clear-cut enough to just unilaterally remove someone's work, move it back, and then effectively plagiarize what they wrote to make yourself look better. &lt;br /&gt;
&lt;br /&gt;
It genuinely seems like you want to control the entire site by yourself. Actions like you've done in this instance seriously discourage people (and based on your talk page alone, this is '''NOT''' an isolated incident, either) from wanting to bother spending their time contributing, when one uppity mod might come along and without any discussion in the talk page, not only change it but revert it completely then use the changes that person made as if they were their own, ensuring that YOUR change history far outweighs anyone else's. Frankly, it's disgusting behavior. --[[User:U86844506|U86844506]] ([[User talk:U86844506|talk]]) 19:30, 4 September 2022 (UTC)&lt;br /&gt;
:I whole heartedly agree. I am fairly new and sometimes inactive but of my edits which I thought were fairly good were removed with no explanation except… updated since my last vist —-[[User:U124853887|U124853887]] ([[User talk:U124853887|talk]]) 12:07, 6 September 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>U124853887</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User_talk:U44629479&amp;diff=136463</id>
		<title>User talk:U44629479</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User_talk:U44629479&amp;diff=136463"/>
				<updated>2022-09-06T12:07:00Z</updated>
		
		<summary type="html">&lt;p&gt;U124853887: /* Reverting changes to a page and then making changes with the majority of those changes yourself? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Archive: [[User talk Colok76286/Archive]]&lt;br /&gt;
&lt;br /&gt;
== Creating pages ==&lt;br /&gt;
Sorry to bother you but I have noticed there is no page for the Dover Strait map so I wanted to create one, I was wondering If I was allowed to do this&lt;br /&gt;
or not.  --[[User:U104303422|U104303422]] ([[User talk:U104303422|talk]]) 18:46, 1 February 2022 (UTC)&lt;br /&gt;
: There are currently no pages for air maps but you can create one if you want to. You can get inspiration from a ground map page like [[Sweden (Ground Forces)]]. The wisest would be to start the project on your userpage and create the page later once it is finalised. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 14:04, 2 February 2022 (UTC)&lt;br /&gt;
::This is an air map, right? [[Britain]] --[[User:U104303422|U104303422]] ([[User talk:U104303422|talk]]) 16:01, 2 February 2022 (UTC)&lt;br /&gt;
:::Yes, you can use the information in it to build your own page but don't copy that structure: it is an older page format no longer used. That's why I linked you the newer format. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 16:03, 2 February 2022 (UTC)&lt;br /&gt;
::::Thank you, you have been a big help. I totally would have copied the Britain map, thanks again. --[[User:U104303422|U104303422]] ([[User talk:U104303422|talk]]) 16:14, 2 February 2022 (UTC)&lt;br /&gt;
::::What should I do about the different battle modes? --[[User:U104303422|U104303422]] ([[User talk:U104303422|talk]]) 17:00, 2 February 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Text ===&lt;br /&gt;
* ''Citation from 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; source''&amp;lt;ref group=&amp;quot;J-8&amp;quot; name=&amp;quot;1st&amp;quot;&amp;gt;1st source cited&amp;lt;/ref&amp;gt;&lt;br /&gt;
* ''Citation from 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; source''&amp;lt;ref group=&amp;quot;J-8&amp;quot; name=&amp;quot;2nd&amp;quot;&amp;gt;2nd source cited&amp;lt;/ref&amp;gt;&lt;br /&gt;
* ''Citation from 3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; source''&amp;lt;ref group=&amp;quot;MiG-21&amp;quot; name=&amp;quot;1st&amp;quot;&amp;gt;3rd source cited&amp;lt;/ref&amp;gt;&lt;br /&gt;
* ''Citation from 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; source''&amp;lt;ref group=&amp;quot;MiG-21&amp;quot; name=&amp;quot;2nd&amp;quot;&amp;gt;4th source cited&amp;lt;/ref&amp;gt;&lt;br /&gt;
=== J-8 ===&lt;br /&gt;
&amp;lt;references group=&amp;quot;J-8&amp;quot;/&amp;gt;&lt;br /&gt;
=== MiG-21 ===&lt;br /&gt;
&amp;lt;references group=&amp;quot;MiG-21&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Map page names ==&lt;br /&gt;
&lt;br /&gt;
Hi there,&lt;br /&gt;
I had an inquiry about the standardization of ground forces map pages: some of them (e.g. [[Port Novorossiysk]]) are titled as they appear in-game, while others (e.g. [[Abandoned Factory (Ground Forces)]] have &amp;quot;Ground Forces&amp;quot; added in parenthesis even though there is no other page with that name. Is there a standard for this? I would think that the parenthetical addition is only necessary for maps whose names are the same as some other element as the game, e.g. Stalingrad (both an air and ground map) or Japan (both a nation and ground map). --[[User:U36070063|U36070063]] ([[User talk:U36070063|talk]]) 02:21, 30 March 2022 (UTC)&lt;br /&gt;
: Yes, it was used to disambiguate between both maps carrying the same name. There is no defined standard at the moment. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 18:44, 31 March 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How to add my image to the T-72M2 Moderna's page ==&lt;br /&gt;
&lt;br /&gt;
Hey, I saw you've been editing the page, even protecting and I believe, implementing some of my historical addition.&lt;br /&gt;
&lt;br /&gt;
I was wondering how I can put this image, https://wiki.warthunder.com/File:T-72M2_Moderna.png, into the page as the flagship image, for the &amp;quot;garage&amp;quot; view? I haven't been able to figure it out. - [[User:U118804652|U118804652]] ([[User talk:U118804652|talk]]) 22:55, 7 April 2022 (UTC)&lt;br /&gt;
:I did it for you. To add a garage image, You have to name it according to the expected filename (GarageImage_Vehiclename.jpg/png) in the Specs-card. You can read the code when using the &amp;quot;Edit source&amp;quot; button. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 23:06, 7 April 2022 (UTC)&lt;br /&gt;
::Thank you, I appreciate it. I'm new so I wasn't sure what to name it, I tried tinkering with it, the source on the specs-card, to get the image in, but to no avail. I just decided I'd wait for someone to take care of it. I just made my talk page, I used the templates you had on yours, I hope that's alright, but if you'd like to take a look at it and do anything, I'm not sure if there is a norm of if the contents are automatic, please feel free to improve it!&lt;br /&gt;
:::There is no standard to follow for userpages, you can do as you wish. Just don't post personal information for your own safety. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 23:21, 7 April 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sound files on wiki and RWR ==&lt;br /&gt;
&lt;br /&gt;
Hello.&lt;br /&gt;
&lt;br /&gt;
There was a request on forum to add some RWR aviation lists to the wiki some months ago (https://forum.warthunder.com/index.php?/topic/541328-rwr-list-suggestion/), I may or may not actually make one since I have some time to kill, but I wanted to dump it somewhere into https://wiki.warthunder.com/Category:Countermeasures and add some fluff to it if possible. &lt;br /&gt;
&lt;br /&gt;
By fluff I mean a picture of it working and some noise examples. (I know devs rework noises every other month but internal noises stayed the same for the most part (I think so anyway?)&lt;br /&gt;
&lt;br /&gt;
Is that okay and is there a policy on sound files on wiki anyway? --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 17:11, 29 April 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:After deliberation, you can create a page [[Radar warning receivers]] about RWR containing the infos you mentioned (name, planes, sound files). There is no specific policy about sound files on the wiki, given how few there are. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 22:57, 2 May 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fury Mk I article. ==&lt;br /&gt;
&lt;br /&gt;
When you do not like the article, it is better to write why, but not to delete it! Why didn’t you deserve my addition to the article?&lt;br /&gt;
:I answered on the forum. Check your private messages. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 09:18, 15 June 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reverting changes to a page and then making changes with the majority of those changes yourself? ==&lt;br /&gt;
&lt;br /&gt;
This seems like rather scummy behavior. Yes, you're a moderator, good for you. However, A) leaving template comments on the page after it's no longer a TEMPLATE and is filled out is just against general wiki etiquette, which apparently you seem very fond of. B) Reverting changes rather than simply removing what you dislike or disagree with is okay in EXTREME or cases of obvious abuse or when something is just blatantly and objectively wrong, but even then, it's still bad wiki etiquette to just reverse them whole-cloth and then, even worse, copy someone else's work as your own edit, making it seem as though you yourself have made those changes. &lt;br /&gt;
&lt;br /&gt;
Additionally, just because you are a mod should not mean you have carte blanche to just remove someone's work because you disagree with it. In particular, the portion on the [[Kh-23M]] page where it says Effective Damage is far more suitable for &amp;quot;Battle Usage&amp;quot;, which is what the paragraph under &amp;quot;Effective Damage&amp;quot; describes. I suppose there is an ''argument'' one could make, but even so, it's not clear-cut enough to just unilaterally remove someone's work, move it back, and then effectively plagiarize what they wrote to make yourself look better. &lt;br /&gt;
&lt;br /&gt;
It genuinely seems like you want to control the entire site by yourself. Actions like you've done in this instance seriously discourage people (and based on your talk page alone, this is '''NOT''' an isolated incident, either) from wanting to bother spending their time contributing, when one uppity mod might come along and without any discussion in the talk page, not only change it but revert it completely then use the changes that person made as if they were their own, ensuring that YOUR change history far outweighs anyone else's. Frankly, it's disgusting behavior. --[[User:U86844506|U86844506]] ([[User talk:U86844506|talk]]) 19:30, 4 September 2022 (UTC)&lt;br /&gt;
:I whole heartedly agree. I am fairly new and sometimes inactive but of my edits which I thought were fairly good with no explanation except… updated since my last vist —-[[User:U124853887|U124853887]] ([[User talk:U124853887|talk]]) 12:07, 6 September 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>U124853887</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User_talk:U44629479&amp;diff=136462</id>
		<title>User talk:U44629479</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User_talk:U44629479&amp;diff=136462"/>
				<updated>2022-09-06T12:06:03Z</updated>
		
		<summary type="html">&lt;p&gt;U124853887: /* Reverting changes to a page and then making changes with the majority of those changes yourself? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Archive: [[User talk Colok76286/Archive]]&lt;br /&gt;
&lt;br /&gt;
== Creating pages ==&lt;br /&gt;
Sorry to bother you but I have noticed there is no page for the Dover Strait map so I wanted to create one, I was wondering If I was allowed to do this&lt;br /&gt;
or not.  --[[User:U104303422|U104303422]] ([[User talk:U104303422|talk]]) 18:46, 1 February 2022 (UTC)&lt;br /&gt;
: There are currently no pages for air maps but you can create one if you want to. You can get inspiration from a ground map page like [[Sweden (Ground Forces)]]. The wisest would be to start the project on your userpage and create the page later once it is finalised. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 14:04, 2 February 2022 (UTC)&lt;br /&gt;
::This is an air map, right? [[Britain]] --[[User:U104303422|U104303422]] ([[User talk:U104303422|talk]]) 16:01, 2 February 2022 (UTC)&lt;br /&gt;
:::Yes, you can use the information in it to build your own page but don't copy that structure: it is an older page format no longer used. That's why I linked you the newer format. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 16:03, 2 February 2022 (UTC)&lt;br /&gt;
::::Thank you, you have been a big help. I totally would have copied the Britain map, thanks again. --[[User:U104303422|U104303422]] ([[User talk:U104303422|talk]]) 16:14, 2 February 2022 (UTC)&lt;br /&gt;
::::What should I do about the different battle modes? --[[User:U104303422|U104303422]] ([[User talk:U104303422|talk]]) 17:00, 2 February 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Text ===&lt;br /&gt;
* ''Citation from 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; source''&amp;lt;ref group=&amp;quot;J-8&amp;quot; name=&amp;quot;1st&amp;quot;&amp;gt;1st source cited&amp;lt;/ref&amp;gt;&lt;br /&gt;
* ''Citation from 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; source''&amp;lt;ref group=&amp;quot;J-8&amp;quot; name=&amp;quot;2nd&amp;quot;&amp;gt;2nd source cited&amp;lt;/ref&amp;gt;&lt;br /&gt;
* ''Citation from 3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; source''&amp;lt;ref group=&amp;quot;MiG-21&amp;quot; name=&amp;quot;1st&amp;quot;&amp;gt;3rd source cited&amp;lt;/ref&amp;gt;&lt;br /&gt;
* ''Citation from 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; source''&amp;lt;ref group=&amp;quot;MiG-21&amp;quot; name=&amp;quot;2nd&amp;quot;&amp;gt;4th source cited&amp;lt;/ref&amp;gt;&lt;br /&gt;
=== J-8 ===&lt;br /&gt;
&amp;lt;references group=&amp;quot;J-8&amp;quot;/&amp;gt;&lt;br /&gt;
=== MiG-21 ===&lt;br /&gt;
&amp;lt;references group=&amp;quot;MiG-21&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Map page names ==&lt;br /&gt;
&lt;br /&gt;
Hi there,&lt;br /&gt;
I had an inquiry about the standardization of ground forces map pages: some of them (e.g. [[Port Novorossiysk]]) are titled as they appear in-game, while others (e.g. [[Abandoned Factory (Ground Forces)]] have &amp;quot;Ground Forces&amp;quot; added in parenthesis even though there is no other page with that name. Is there a standard for this? I would think that the parenthetical addition is only necessary for maps whose names are the same as some other element as the game, e.g. Stalingrad (both an air and ground map) or Japan (both a nation and ground map). --[[User:U36070063|U36070063]] ([[User talk:U36070063|talk]]) 02:21, 30 March 2022 (UTC)&lt;br /&gt;
: Yes, it was used to disambiguate between both maps carrying the same name. There is no defined standard at the moment. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 18:44, 31 March 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How to add my image to the T-72M2 Moderna's page ==&lt;br /&gt;
&lt;br /&gt;
Hey, I saw you've been editing the page, even protecting and I believe, implementing some of my historical addition.&lt;br /&gt;
&lt;br /&gt;
I was wondering how I can put this image, https://wiki.warthunder.com/File:T-72M2_Moderna.png, into the page as the flagship image, for the &amp;quot;garage&amp;quot; view? I haven't been able to figure it out. - [[User:U118804652|U118804652]] ([[User talk:U118804652|talk]]) 22:55, 7 April 2022 (UTC)&lt;br /&gt;
:I did it for you. To add a garage image, You have to name it according to the expected filename (GarageImage_Vehiclename.jpg/png) in the Specs-card. You can read the code when using the &amp;quot;Edit source&amp;quot; button. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 23:06, 7 April 2022 (UTC)&lt;br /&gt;
::Thank you, I appreciate it. I'm new so I wasn't sure what to name it, I tried tinkering with it, the source on the specs-card, to get the image in, but to no avail. I just decided I'd wait for someone to take care of it. I just made my talk page, I used the templates you had on yours, I hope that's alright, but if you'd like to take a look at it and do anything, I'm not sure if there is a norm of if the contents are automatic, please feel free to improve it!&lt;br /&gt;
:::There is no standard to follow for userpages, you can do as you wish. Just don't post personal information for your own safety. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 23:21, 7 April 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sound files on wiki and RWR ==&lt;br /&gt;
&lt;br /&gt;
Hello.&lt;br /&gt;
&lt;br /&gt;
There was a request on forum to add some RWR aviation lists to the wiki some months ago (https://forum.warthunder.com/index.php?/topic/541328-rwr-list-suggestion/), I may or may not actually make one since I have some time to kill, but I wanted to dump it somewhere into https://wiki.warthunder.com/Category:Countermeasures and add some fluff to it if possible. &lt;br /&gt;
&lt;br /&gt;
By fluff I mean a picture of it working and some noise examples. (I know devs rework noises every other month but internal noises stayed the same for the most part (I think so anyway?)&lt;br /&gt;
&lt;br /&gt;
Is that okay and is there a policy on sound files on wiki anyway? --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 17:11, 29 April 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:After deliberation, you can create a page [[Radar warning receivers]] about RWR containing the infos you mentioned (name, planes, sound files). There is no specific policy about sound files on the wiki, given how few there are. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 22:57, 2 May 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fury Mk I article. ==&lt;br /&gt;
&lt;br /&gt;
When you do not like the article, it is better to write why, but not to delete it! Why didn’t you deserve my addition to the article?&lt;br /&gt;
:I answered on the forum. Check your private messages. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 09:18, 15 June 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reverting changes to a page and then making changes with the majority of those changes yourself? ==&lt;br /&gt;
&lt;br /&gt;
This seems like rather scummy behavior. Yes, you're a moderator, good for you. However, A) leaving template comments on the page after it's no longer a TEMPLATE and is filled out is just against general wiki etiquette, which apparently you seem very fond of. B) Reverting changes rather than simply removing what you dislike or disagree with is okay in EXTREME or cases of obvious abuse or when something is just blatantly and objectively wrong, but even then, it's still bad wiki etiquette to just reverse them whole-cloth and then, even worse, copy someone else's work as your own edit, making it seem as though you yourself have made those changes. &lt;br /&gt;
&lt;br /&gt;
Additionally, just because you are a mod should not mean you have carte blanche to just remove someone's work because you disagree with it. In particular, the portion on the [[Kh-23M]] page where it says Effective Damage is far more suitable for &amp;quot;Battle Usage&amp;quot;, which is what the paragraph under &amp;quot;Effective Damage&amp;quot; describes. I suppose there is an ''argument'' one could make, but even so, it's not clear-cut enough to just unilaterally remove someone's work, move it back, and then effectively plagiarize what they wrote to make yourself look better. &lt;br /&gt;
&lt;br /&gt;
It genuinely seems like you want to control the entire site by yourself. Actions like you've done in this instance seriously discourage people (and based on your talk page alone, this is '''NOT''' an isolated incident, either) from wanting to bother spending their time contributing, when one uppity mod might come along and without any discussion in the talk page, not only change it but revert it completely then use the changes that person made as if they were their own, ensuring that YOUR change history far outweighs anyone else's. Frankly, it's disgusting behavior. --[[User:U86844506|U86844506]] ([[User talk:U86844506|talk]]) 19:30, 4 September 2022 (UTC)&lt;br /&gt;
:I whole heartedly agree. I am fairly new and sometimes inactive but of my edits which I thought were fairly good with no explanation except… updated since my last vist —~~&lt;/div&gt;</summary>
		<author><name>U124853887</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SU-76M&amp;diff=136457</id>
		<title>SU-76M</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SU-76M&amp;diff=136457"/>
				<updated>2022-09-06T09:58:26Z</updated>
		
		<summary type="html">&lt;p&gt;U124853887: This page incorrectly indicated that the ZIS 30 was a predecessor and not a successor to this vehicle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet tank destroyer '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = SU-76M (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_su_76m_1943&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. It is based on the modified chassis of the obsolescent [[T-70|T-70M]] light tank, designed primarily as an infantry support weapon with a secondary anti-tank role.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The SU-76M shares a similar hull armour profile with the T-70 light tank on which it is based. The hull, with a large, well-angled 25 mm upper front plate, might bounce some shells when the hull is angled, but high-penetrating guns such as 5 cm KwK39 can still penetrate it easily. Once penetrated the driver will get knocked out, or the transmission/engine will be broken, immobilising the tank. On the back of the hull, the SU-76M has a lightly armoured open-topped superstructure to accommodate the 76 mm gun. With a maximum thickness of only 25 mm and poor angling, the superstructure will not stop much more than heavy machine gun fire. Common tanks such as Pz.II, M3A3, AB 41, etc are all able to penetrate the front of the fighting compartment with ease, and knock out any crew in the shell path. The crews are quite cramped together too, further decreasing the survivability against explosive-filled rounds. It is only able to resist rifle-calibre rounds or heavy machine gun fire from far away. The open-topped design also makes the SU-76M very vulnerable to aircraft strafing runs.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 25 mm (60°) ''Front glacis'' &amp;lt;br&amp;gt; 30 mm (30°) ''Lower glacis'' &amp;lt;br&amp;gt; 25 mm (35-89°) ''Driver's hatch'' || 15 mm || 15 mm (1°) ''Top'' &amp;lt;br&amp;gt; 15 mm (32°) ''Lower'' || 7 mm&lt;br /&gt;
|-&lt;br /&gt;
| Superstructure || 25 mm (27°) || 10 mm (21-24°) ''Left'' &amp;lt;br&amp;gt; 10 mm (18-19°) ''Right'' || 15 mm (1°) || N/A&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 10 mm thick while tracks are 15 mm thick.&lt;br /&gt;
* Belly armour is 7 mm thick.&lt;br /&gt;
* The rear superstructure does not cover the entire crew compartment.&lt;br /&gt;
* A 25 mm plate of armour separates the driver's and engine compartment to the rear fighting compartment.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=199|rbMinHp=124}}&lt;br /&gt;
&lt;br /&gt;
The SU-76M has a very low top speed of only about 30 km/h, considering how lightly armoured it is. It also has a poor reverse speed of only 5 km/h. It does have a good power/weight ratio, however, and accelerates and turns fairly quickly.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|ZIS-3 (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ZIS-3 (76 mm)|76 mm ZIS-3]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 60 || rowspan=&amp;quot;2&amp;quot; | -5°/+15° || rowspan=&amp;quot;2&amp;quot; | ±15° || rowspan=&amp;quot;2&amp;quot; | N/A || 6.2 || 8.5 || 10.4 || 11.4 || 12.2 || rowspan=&amp;quot;2&amp;quot; | 7.80 || rowspan=&amp;quot;2&amp;quot; | 6.90 || rowspan=&amp;quot;2&amp;quot; | 6.36 || rowspan=&amp;quot;2&amp;quot; | 6.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.2 || 4.9 || 6.0 || 6.6 || 7.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The ZiS-3 field gun is a versatile artillery piece that is also capable of performing in the anti-tank role. It has a decent rate of fire and a wide traverse arc, but the mounting has very poor gun depression due to the rearward placement of the superstructure. It has a very wide-selection of ammunition, though only a few are worth using regularly.&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
The stock '''BR-350A''' APHEBC shell is adequate enough for most purposes, although it will struggle against heavy tanks like the [[Churchill (Family)|Churchill]] at long ranges. The '''BR-350B''' APHEBC shell is arguably the best all-round projectile available, combining decent penetration with excellent lethality. Against particularly heavy armour, the '''BR-354P''' APCR shot is available, though its poor lethality and performance against sloped armour will tend to disappoint. The BR-350SP APBC shot is a solid shot round with no filler, but it creates more spalling than the APCR and is somewhat more lethal. The '''BP-353A''' HEAT round is occasionally useful for long-range fighting since it does not lose penetration with distance, but the Soviet 76 mm guns generally do not perform very well at long range, and work better at medium to close range. It also has some utility for breaking the hulls of lightly armoured vehicles, while not being completely useless against heavier opposition like the HE round. The '''Sh-354T''' shrapnel round creates a lot of fragments when it penetrates, but is only effective against lighter vehicles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| BR-350A (MD-5 fuze) || APHEBC || 87 || 85 || 76 || 67 || 59 || 52&lt;br /&gt;
|-&lt;br /&gt;
| BR-350SP || APBC || 102 || 100 || 91 || 81 || 72 || 64&lt;br /&gt;
|-&lt;br /&gt;
| BR-354P || APCR || 125 || 119 || 92 || 68 || 50 || 36&lt;br /&gt;
|-&lt;br /&gt;
| BP-353A || HEAT || 80 || 80 || 80 || 80 || 80 || 80&lt;br /&gt;
|-&lt;br /&gt;
| BR-350B (MD-8 fuze) || APHEBC || 94 || 92 || 83 || 73 || 65 || 57&lt;br /&gt;
|-&lt;br /&gt;
| OF-350M || HE || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Sh-354T || Shrapnel || 37 || 35 || 29 || 25 || 20 || 17&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-350A (MD-5 fuze) || APHEBC || 662 || 6.3 || 1.2 || 14 || 150 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| BR-350SP || APBC || 655 || 6.78 || N/A || N/A || N/A || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| BR-354P || APCR || 950 || 3.02 || N/A || N/A || N/A || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
| BP-353A || HEAT || 355 || 5.3 || 0.05 || 0.1 || 959.42 || 62° || 69° || 73°&lt;br /&gt;
|-&lt;br /&gt;
| BR-350B (MD-8 fuze) || APHEBC || 655 || 6.3 || 0.9 || 14 || 98.56 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| OF-350M || HE || 680 || 6.2 || 0.05 || 0.1 || 621 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| Sh-354T || Shrapnel || 680 || 6.2 || 0.5 || 8 || 85 || 62° || 69° || 73°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| D-350A || 680 || 6.45 || 13 || 5 || 20 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''60''' || 44&amp;amp;nbsp;''(+16)'' || 37&amp;amp;nbsp;''(+23)'' || 30&amp;amp;nbsp;''(+30)'' || 1&amp;amp;nbsp;''(+59)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The SU-76M offers an interesting alternative to its successor, the [[ZiS-30]]. While the ZiS-30 is more mobile and has substantially higher penetration with its powerful 57 mm gun, the SU-76M trades some mobility and penetration for a much more lethal gun and somewhat better survivability for the crew.&lt;br /&gt;
&lt;br /&gt;
Like most turretless tank destroyers, the SU-76M needs to be handled with care. Not only does it not have a rotating turret, it is also lightly armoured, has an open top, and practically no protection from behind. The crew is quite exposed to air, artillery, and rear attacks, which can disable them with even machine gun fire. The frontal glacis is capable of bouncing autocannons or small anti-tank guns, but the superstructure is still quite vulnerable. In a full uptier, the vehicle effectively has no armour. If forced to take a hit, the front-mounted engine and internal armour plate can absorb shots if angled correctly, thus buying some extra time to get another shot off at the risk of losing the engine.&lt;br /&gt;
&lt;br /&gt;
The SU-76M lacks the speed to perform daring flanking manoeuvres or quickly take control of key locations. Unlike the high penetration 57 mm ZiS-2 gun on the succeeding [[ZiS-30]], the 76 mm ZiS-3 tends to struggle at long range against heavier armour such as that on the [[M4A1]] and the [[Churchill Mk I]].&lt;br /&gt;
&lt;br /&gt;
However, it far outclasses the 57 mm gun in terms of lethality when using the APHEBC rounds, often taking out opponents in a single shot upon successful penetration. Furthermore, the poor gun depression and rearward placement of the gun restricts hull down opportunities using terrain. This combination of characteristics tends to favour more close/medium range, ambush-oriented playstyles. The wide gun traverse arc and relatively small profile are also very useful for this.&lt;br /&gt;
&lt;br /&gt;
The SU-76M is particularly well-suited for setting up ambushes or flanking shots in urban combat, which tends to occur at short ranges and where the poor gun depression is less of an issue. The ready availability of hard cover also helps to offset the poor armour of the SU-76M, although its poor reverse speed is a distinct drawback. In more open maps, the SU-76M is very dependent on concealment using trees and bushes, as the armour is generally not reliable and the open crew compartment makes it a very common target for aircraft strafing runs if it is spotted.&lt;br /&gt;
&lt;br /&gt;
Not only does it not have a rotating turret, it has an open top and practically no protection from behind. Therefore, when an engagement's complexity evolves and the Su-76 is surrounded, there is little that can be done to survive. One well placed hit to its rear will knock out a good part of the exposed crew, even machine guns can do the job of eliminating both loader and gunner.&lt;br /&gt;
&lt;br /&gt;
It is crucial to remain at a distance from the enemy, perhaps even seek the cover of trees for protection against low-level attack aircraft, and to only ever give the front side to an enemy. The fact that this vehicle does not have a turret not only means that it is not effective when fighting more mobile enemies attempting to flank, it also means that placing the armour at an angle is not a viable strategy to increase relative armour thickness and stay more protected, since the gun's limits for horizontal traverse mean that any significant angle of the hull towards an enemy will make make it harder to keep the enemy in sight. What can be done is to fire a shot and, immediately after, angle the hull whilst reloading, to then return to facing the enemy to fire another shot. However, hiding whilst reloading is the most sensible choice.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the SU-76 has low mobility, handling, and a vastly different gun when compared to its smaller and more mobile cousin, the ZiS-30. However, the gun on the SU-76 is definitely more powerful than the ZiS-30's 57 mm. The sheer force of the 76 mm shells will cause huge amounts of trauma to a target upon penetration. The SU-76 is also more well armoured than the ZiS-30 and provides much more protection to the gunner crew, especially from smaller calibre rounds (Unless fired from the rear). Given its poor gun depression and velocity, the SU-76 should be used as a mobile brawler and ambusher. It is well suited to performing ambushes in urban areas. The high HE filler of the 76 mm shell makes it capable of knocking out nearly all enemy armour at its BR with a single shot. A minor issue with the SU-76 is that it has no defensive machine gun, meaning that responding quickly to SPAA is difficult.&lt;br /&gt;
&lt;br /&gt;
The gun in itself is what makes the SU-76M a good vehicle, all its other characteristics are less than impressive. The variety of ammunition is a definite pro for this SPG, its APCR and HEAT shells being effective even at higher ranks, giving this humble tank destroyer the ability to defeat higher-ranking tanks like the [[Tiger H1]]. Recently, the much more effective late-war BR-350B ammunition has been added to the SU-76M's ammunition options. It features noticeably more penetration and a better fuze in exchange for somewhat less explosive mass. Despite this, the SU-76M will often destroy most enemies in one shot when the shells penetrate. Once unlocked, the SU-76 is quite capable of dealing with any tank it is likely to see from the front, though there may be a need to swap ammunition often to deal with different targets.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
[[M4A3 (105)]]: This low-rank Sherman posts a huge threat to every of its opponents due to its superior armour and destructive firepower. Its armour is overall quite tough to penetrate with your short 76 mm gun, but it can be solved by careful aiming. If the M4 is within 200 m, use default APHE to shoot at the vertical part of its gun mantlet or its side if exposed. If it's hull down within 100 m, only target the gun mantlet with either APHE or APCR to disarm it. When the M4 is further than 400 m away, all of your shells will perform poorly at penetrating its armour, so disengage or wait until it gets closer. Remember to not get hit by it, its HE or HEAT is likely to knock the SU-76 out with ease.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent horizontal gun traverse of 30 degrees&lt;br /&gt;
* Great cannon, its deadly APHEBC packs a heavy blow for common opponents like the Pz.IIIs, Crusaders and Stuarts&lt;br /&gt;
* Offers a wide range of ammo to deal with various opponents: APHEBC for normal targets, HE/shrapnel for soft targets and APCR for the hard ones&lt;br /&gt;
* Small profile makes it easy to hide and set up ambushes&lt;br /&gt;
* Adequate acceleration and hull traverse&lt;br /&gt;
* Carries up to 60 rounds of ammo which is plenty even for a long battle&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Open-topped, very vulnerable to strafing aircraft.&lt;br /&gt;
* Thin armour struggles to protect the crew from even .50 cal&lt;br /&gt;
* -5 degrees of gun depression isn't enough for hill combat, and this flaw is sometimes fatal&lt;br /&gt;
* Lacks a machine gun, making it rather ineffective against vehicles with light armour/exposed crew, for example SPAAs&lt;br /&gt;
* Poor reverse speed of only 5 km/h might get the player killed&lt;br /&gt;
* Cannon penetrates poorly at more than 700 m. Will struggle to penetrate hard targets like the Matildas, Churchill Mk I or even the early Shermans&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
During the interwar years, the development of self-propelled artillery was practically nonexistent in the Soviet Union. Those few projects, based on the chassis of [[T-26|T-26 light tank]], such as SU-1, AT-1 or SU-26, were eventually cancelled, and the Red Army entered the Second World War entirely without a dedicated self-propelled gun.&lt;br /&gt;
&lt;br /&gt;
The situation changed after the German invasion in 1941, and vehicles such as the [[SU-152]] or [[SU-122]], based on the [[KV-1 (ZiS-5)|KV-1]] and [[T-34 (1941)|T-34]] tanks respectively, were developed. In November 1942, the State Defense Committee then ordered the production of a light self-propelled gun, built on the chassis of a light tank and armed with a 76.2 mm gun. The [[T-70|T-70 light tank]] chassis was chosen, as the other light tanks, the [[T-50]] and [[T-60]], was already out of production. The chassis had to be modified for this role, so it was lengthened and had one additional pair of road wheels added to the design. The armament, the 76.2 mm divisional M1942 gun (also designated ZiS-3), was mounted in a fully enclosed casemate. The gun was positioned at the rear, with the transmission being mounted frontally. The vehicle was designated '''SU-76''' (Samokhodnaya Ustanovka, &amp;quot;Self-Propelled Gun&amp;quot;), and the production was issued to the No.38 Factory in Kirov and started in December 1942. However, after only a couple of hundred vehicles were produced, the production was halted due to serious mechanical problems and other issues. The power train consisted of two GAZ-202 automobile engines, with each powering one track. However, there was no synchronization gear, so the driver has to control both engines simultaneously, which was an extremely difficult task. This arrangement also caused strong vibrations, which were the cause of frequent engine and transmission failures. The second biggest issue was the enclosed crew compartment, as it was very cramped and offered only a little space for crew members to work properly. The vehicle thus had to be modified, firstly the roof of the crew compartment was removed, improving the access to the gun. The power train was also changed, receiving the more powerful GAZ-203 engines, each producing 85 horsepower, which was now mounted in tandem on the right side of the vehicle, propelling a single drive-shaft. The modified vehicle was designated '''SU-76M''', and its production was resumed in early 1943. More than 14,000 SU-76M's were produced between 1942-1945, making it the second most produced armoured vehicle in the Soviet Union after the T-34 tank.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
In its intended role, the SU-76M replaced earlier infantry support tanks and was very welcome to Soviet infantry units as it provided them with a light and mobile universal support weapon. The vehicle was meant to be part of three battlefield roles - a light assault gun, a mobile tank destroyer, or a mobile artillery gun as the weapon could be fired indirectly at a range of 17 km. The vehicle was fairly lightweight and produced low ground pressure, enabling it to pass through terrain unsuitable for heavier vehicles. Its gun could utilize a multitude of ammunition types, aside from standard high explosive ammunition, it could use fragmentation, shrapnel, incendiary and smoke rounds. As a tank destroyer, the gun was sufficient against German light and medium tanks such as [[Pz.III F|Panzer III]] or [[Pz.IV F1|Panzer IV]]. The introduction of the APCR and HEAT rounds then enabled SU-76M units to engage even heavier [[Panther D|Panther]] and [[Tiger H1|Tiger tanks]] with some success, though crew manuals instructed the gunner to try to hit the tracks or gun barrels before these rounds were made.&lt;br /&gt;
&lt;br /&gt;
The vehicle also proved itself effective in an urban environment, where it was used as an assault gun for direct fire against enemy strong points and fortifications. The open-topped casemate made the crew vulnerable to snipers and hand grenades, but it also made the communication between vehicle commander and any accompanying infantry easier. Plus, it was found that the open compartment actually helps against the German infantry anti-tank weapon Panzerfaust, where a closed space would ensure the death of the crew members from the blast concussion amplified in the closed space. The SU-76M's low ground pressure from its weight made it one of the only Soviet vehicles able to operate in swampy terrain, which was extremely helpful during the Belarus Campaign in 1944, allowing the vehicle to attack through swamps in raids. This allowed the Soviets to bypass German defensive areas on more suitable terrain with support of an assault gun accompanying the light infantry. One famous SU-76M user was Rem Nikolaevich Ulanov, who was famous World War II veteran and his crew called their SU-76 the &amp;quot;Columbina&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
After the end of World War II, the SU-76M was phased out of production, but many of them were exported to other countries, such as China, Cuba, North Korea, North Vietnam or Czechoslovakia, where they would be used in conflicts such as the Korean and Vietnam War against the US and their allies.&lt;br /&gt;
&lt;br /&gt;
===Survivors===&lt;br /&gt;
Due to the large quantity produced and usage after World War II, many are found in intact conditions today in various locations around the world. Some could even be found as war monuments for the Soviet and German memorials.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The SU-76M was created based on the T-70M light tank as a mobile infantry escort. In the front of the vehicle, the driver was seated on the left and the engine compartment was on the right. The fighting compartment was in the rear of the vehicle, in a cabin open at the top and partially open at the rear. The vehicle's crew consisted of 4 people. The vehicle's commander and loader sat on the right of the armoured cabin, and the gunner sat to the left of the cannon.&lt;br /&gt;
&lt;br /&gt;
The SPG was armed with a 76.2 mm ZiS-3 cannon. Placing the cannon in an armoured cabin simplified the production of these SPGs in comparison to manufacturing tanks, and allowed for them to be produced in a higher overall quantity. In 1944, when armoured vehicle production in the Soviet Union reached its height, around 25% of the overall number of full-track combat vehicles manufactured were SU-76Ms.&lt;br /&gt;
&lt;br /&gt;
The No. 38, No. 40 and GAZ factories mass-produced these vehicles. By 1945, these factories had produced 13,932 SU-76Ms in total. Consequently, the SU-76M became the most prolific Soviet SPG in World War II.&lt;br /&gt;
&lt;br /&gt;
Vehicles of this type were widely used in combat operations both as infantry support vehicles and as tank destroyers against enemy light tanks, medium tanks and SPGs. With different types of ammunition at hand, they were able to overwhelm infantry, artillery and armoured targets alike. A subcalibre round from the vehicle could penetrate 100 mm armour from a distance of 500 metres.&lt;br /&gt;
&lt;br /&gt;
These SPGs gained an excellent reputation in battle. As a vehicle of its class, the SU-76M was practically equal in all regards to its foreign counterparts.&lt;br /&gt;
&lt;br /&gt;
After the war, the vehicles served in the Soviet Army until the beginning of the 50s, and in the DPRK army throughout the 50s.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_su_76m_1943 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|JNHtex9B9ew|'''{{PAGENAME}} Tank Review''' - ''NUSensei''|wZar3Fv4drE|'''SU-76M: Soviet Artillery Spam''' - ''Military History Visualized''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
* [[Ikv 72]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/3291/current|[Vehicle Profile] SU-76]]&lt;br /&gt;
* [[wikipedia:SU-76|[Wikipedia] SU-76]]&lt;br /&gt;
* [https://www.tanks-encyclopedia.com/ww2/soviet/soviet_SU-76.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; SU-76]&lt;br /&gt;
* [https://www.militaryfactory.com/armor/detail.asp?armor_id=284 &amp;lt;nowiki&amp;gt;[Military Factory]&amp;lt;/nowiki&amp;gt; Su-76 (Suchka)]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer GAZ}}&lt;br /&gt;
{{USSR tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U124853887</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SU-122&amp;diff=136449</id>
		<title>SU-122</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SU-122&amp;diff=136449"/>
				<updated>2022-09-06T05:37:25Z</updated>
		
		<summary type="html">&lt;p&gt;U124853887: /* Usage in battles */  added note about vulnerability to Sd.Kfz.234/2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_su_122&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. This vehicle was created on T-34 chassis and carries a fearsome 122 mm M-30 howitzer.&lt;br /&gt;
&lt;br /&gt;
The main feature of this SPG is a powerful gun, but you have to make a good use of the first shot. It also has a very strong frontal armour which will deflect most kinetic shells at its BR.&lt;br /&gt;
&lt;br /&gt;
It is very hard for it to hit targets from over 500 m in Realistic and Simulator battles, so its users often resort to rushing an enemy tank and shooting it at point-blank range, but this only works if there are no other enemy tanks because with an untrained crew it can take anywhere from 20 to 33 seconds before the {{PAGENAME}} has reloaded.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The front glacis of the tank is very strong against tanks of similar BR. Sloped at about 50° with 45 mm of steel, and an even stronger lower glacis reaching up to 100 mm of armour with an angle about 20-70°. This allows it to face most enemies with lighter armament frontally and &amp;quot;tank&amp;quot; their shells.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, its side armour will fail to stop most shells fired directly at it, so angling should be minimal as to avoid being obliterated by a patient sniper.&lt;br /&gt;
&lt;br /&gt;
Due to frontal armour being nigh impenetrable for many light and medium tanks until BR 3.0, most players will aim at your gun mantlet and very likely penetrate it, breaking the gun breech. Note that if you lose your gun and/or tracks, you're losing all means of fighting back or retreating. Having 5 crew members is not spectacular, but it still gives you a fighting chance if 1 or 2 crew members are knocked out.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet, Driver's hatch)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 45 mm (49-50°) ''Front glacis'' &amp;lt;br&amp;gt; 45-100 mm (21-69°) ''Lower glacis'' || 45 mm (17-41°) ''Top'' &amp;lt;br&amp;gt; 45 mm ''Bottom'' || 45 mm (47-48°) ''Top'' &amp;lt;br&amp;gt; 45 mm (48°) ''Bottom'' || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Superstructure || 45 mm (49-50°) || 45 mm (17-18°) || 45 mm (12°) || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 45 mm || 45 mm || 45 mm || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=710|rbMinHp=442}}&lt;br /&gt;
&lt;br /&gt;
The mobility of the SU-122 is excellent for a vehicle with such protection and firepower. On hard and/or flat surfaces it can easily reach 50 km/h after some acceleration which is comparable to even some light tanks. Thus it is able to rush to required locations in urban maps quickly. For off-road environments, the speed will drop considerably, although still satisfactory. The hull traverse is usable, but it may only be barely enough to keep up with a small, fast tank (eg. [[M3 Stuart (Family)|M3 Stuart]]) circling you in close proximity. The reverse speed is extremely slow and will not get you out of a dangerous situation quickly, although your armour might save you.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M-30 (122 mm)}}&lt;br /&gt;
&lt;br /&gt;
The SU-122 uses two types of shells: the HE and the HEAT.&lt;br /&gt;
&lt;br /&gt;
The HE shell isn't the strongest at the BR, but it is strong enough to defeat most tanks roofs and destroy them via overpressure. It doesn't necessarily have to be turret roof, as even hull roof penetration generally leads to the tank's demise. Unfortunately, the HE shell requires some extra time to aim, as quite often hits to the frontal armour of enemy tanks does nothing, particularly in an up-tier. Avoid firing directly at tanks cannons, as it might reduce the splash damage from the shell and let them survive the shot. Nonetheless, it is a very strong tool against teams made of light or medium tanks.&lt;br /&gt;
&lt;br /&gt;
The HEAT shell can penetrate pretty much anything the SU-122 can face, but has a very focused shape of damage, therefore it is likely that the enemy tank will survive the attack if it is wide enough. The shell also has very low muzzle velocity and is very difficult to aim at medium to long range without aim assist or rangefinding crew skill (which normally players do not have yet). It is very practical to use in urban combat, where you do not have any time to think about where to aim and there is no telling what you will face after cutting a corner.&lt;br /&gt;
&lt;br /&gt;
Either shell will obliterate open-topped tanks if they land on them due to overpressure damage.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, since the SU-122 does not have a machine gun and has a low profile, it must first ram any foliage and fences or allow its opponent to fire at it first in order to attack tanks hiding behind them, as otherwise the shell fuse will react to them and explode. Extra care should be taken, if your current position has a forest or a transparent fence.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M-30 (122 mm)|122 mm M-30]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 40 || rowspan=&amp;quot;2&amp;quot; | -3°/+25° || rowspan=&amp;quot;2&amp;quot; | ±10° || rowspan=&amp;quot;2&amp;quot; | N/A || 13.21 || 18.28 || 22.25 || 24.55 || 26.12 || rowspan=&amp;quot;2&amp;quot; | 23.66 || rowspan=&amp;quot;2&amp;quot; | 20.93 || rowspan=&amp;quot;2&amp;quot; | 19.29 || rowspan=&amp;quot;2&amp;quot; | 18.20&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.93 || 10.50 || 12.75 || 14.10 || 15.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| OF-462 || HE || 37 || 37 || 37 || 37 || 37 || 37&lt;br /&gt;
|-&lt;br /&gt;
| BP-460A || HEAT || 160 || 160 || 160 || 160 || 160 || 160&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| OF-462 || HE || 515 || 21.76 || 0 || 0.1 || 3,670 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| BP-460A || HEAT || 335 || 13.4 || 0.05 || 0.1 || 3,360 || 62° || 69° || 73°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| D-462A || 515 || 23.3 || 20 || 5 || 25 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;part&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''40''' || style=&amp;quot;text-align:right&amp;quot; | ''Projectiles''&amp;lt;br&amp;gt;''Propellants'' || 29&amp;amp;nbsp;''(+11)''&amp;lt;br&amp;gt;29&amp;amp;nbsp;''(+11)'' || 17&amp;amp;nbsp;''(+23)''&amp;lt;br&amp;gt;17&amp;amp;nbsp;''(+23)'' || 8&amp;amp;nbsp;''(+32)''&amp;lt;br&amp;gt;8&amp;amp;nbsp;''(+32)'' || 1&amp;amp;nbsp;''(+39)''&amp;lt;br&amp;gt;1&amp;amp;nbsp;''(+39)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* The {{PAGENAME}} uses two-piece ammunition, composed of projectiles (yellow) and propellant bags (orange). Both have separate racks.&lt;br /&gt;
* Racks disappear after all shells in the rack have been loaded or fired.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The main feature of this SPG is a powerful gun, but make good use of the first shot. It is very hard to hit targets from over 500 m in realistic and simulator battles since shell velocity is slow and shell drop is significant. The cannon's HEAT shell has excellent destructive power and higher penetration than its HE shell (and in fact can penetrate almost anything it will face), but it also has a slower shell velocity than the HE shell. Practice makes aiming at long distances easier, but it is still recommended to stay at close to medium range when possible. One tactic would be to rush an enemy tank and shoot it at point-blank range, but this only works if there are no other enemy tanks nearby because with an untrained crew it can take up to 33 seconds before the SU-122 has reloaded.&lt;br /&gt;
&lt;br /&gt;
This slow reload rate also means that the SU-122 cannot effectively deal with multiple enemies at the same time. Therefore, team play is almost a necessity. If you do not have a squad to play with and you do not trust your teammates, try to keep hostile tanks on your front and avoid overextending into the enemy territory, where your teammates will be unable to keep enemies off your sides by just being there. This is especially important since, of course, the SU-122 is a case-mate tank destroyer without a traversable turret. The vehicle's sides are flat and thus incredibly vulnerable to enemy flankers, and although the side armour itself can stop glancing hits with small-calibre rounds, they will not stop shells from enemy medium tanks or SPG. It is particularly important to keep a constant lookout for enemy flankers when fighting at closer ranges where the enemy can sneak up without you noticing.&lt;br /&gt;
&lt;br /&gt;
When the loader(s) is wounded or knocked out, the long reload time will become even longer, and playing effectively with the SU-122 then becomes very difficult. So, avoid exposing the loader to enemy fire when possible. Thankfully, the SU-122 has a decent armour layout. Its front armour, while not invincible, can still protect against some low-rank guns, and the gun mantlet is very strong. The tank also has a fairly small silhouette. Nevertheless, the frontal armour is not sufficient against high-rank guns, like ones used by [[Sd.Kfz.234/2]] or [[Pz.III L]] or SPG cannons in general, and, due to the crew layout within the tank, a shot to the left side can knock out three of the five crew members--including the driver and the gunner. This is a debilitating hit and will often result in the SU-122's outright destruction. If possible, position your tank so that it is difficult for the enemy to hit this left side of your vehicle.&lt;br /&gt;
&lt;br /&gt;
The SU-122 plays well has a hull-down tank destroyer: this is where its powerful gun shines and where the issues caused by its long reload are minimized. If choosing this playstyle, the player should remember that the SU-122 suffers at long ranges due to its slow shell velocity. Therefore, choose hull-down positions so that the enemy will appear at close or medium ranges. Also be aware that the SU-122 has bad gun depression, which can make shooting over ridgelines very difficult.&lt;br /&gt;
&lt;br /&gt;
Another possible playstyle is close range brawling. In this playstyle, it is important to work with teammates, since the lack of a turret means that the SU-122 can be easily ambushed and can only deal with enemies from the front. It is aided by good mobility and great acceleration, which are both useful qualities to have in close-range fighting, as, if necessary, it can ram enemy tanks and cling onto them, rendering them unable to fight properly or to run away (unless someone else saves them).&lt;br /&gt;
&lt;br /&gt;
'''Against the SU-122'''&lt;br /&gt;
&lt;br /&gt;
An experienced SU-122 commander can maximise its armour and firepower, making it not any less fearsome than a B1 ter. So it is important for players to know the weaknesses of the SU-122.&lt;br /&gt;
&lt;br /&gt;
* Light tanks &amp;amp; SPAAS ([[M3 Stuart (Family)|M3]]/[[M5 Stuart (Family)|M5]], [[Crusader (Family)|Crusader]], [[AB 43]], etc): these vehicles are poorly armoured but have great mobility. Use their speed and agility to your advantage: do not expose yourself face to face against a SU-122 unless it is reloading/disarmed, its HE shell can easily destroy you with overpressure. If you must fight it frontally, either destroy both of its tracks so it cannot move or damage its gun barrel/breech (this is considerably harder as the gun will be constantly aiming around, and the target is small). Multiple shots might be needed if your calibre is small, in the mean time conceal yourself if it starts aiming at you. You can try scraping behind a cover and exposing a small part of your tank to trick it into firing, and if you manoeuvre/dodge properly it is likely to miss. Once it is immobile, disarmed or reloading, flank to its side/rear. The side is generally a better choice as there is a flat armour right above the track to shoot at, while the hull rear is sloped and can resist some small-calibre shells, meaning only the rear of the fighting compartment is vulnerable. If you do not have lots of penetration (eg. [[Flakpanzer 38]], [[M3 Stuart (Family)|M3 Stuart]], etc), target said flat side armour and knock out either the driver or the engine first to make sure it cannot move in the following seconds. Then take your time and knock out the remaining crew members.&lt;br /&gt;
* Medium tanks ([[Pz.III J]], [[Chi-Ha Kai]], [[M3 Lee]], etc): medium tanks receive better firepower at the price of worse mobility, and this may make it harder to kill a SU-122. Since you do not have the great speed light tanks sport to freely manoeuvre around the target, you must get used to quick and precise targeting to aim at whichever weak spot is presented to you. In a frontal encounter, although you have a more powerful cannon, it is still not likely to go through the SU-122's frontal armour, but you need fewer shots to break its tracks, gun barrel or gun breech. Remember to conceal yourself properly if you think it will fire first. Do not expose an angled part of your tank hoping to &amp;quot;side-scrape&amp;quot; to lure its shots, your crew/modules will likely get destroyed by overpressure. When you are at its side, you can target the larger slightly-angled armour of the fighting compartment to knock out its closely-packed crew, if you have explosive shells. If not, again target driver/engine first.&lt;br /&gt;
* Heavy tanks/ tank destroyers ([[Matilda (Family)|Matilda]], [[M4A3 (105)]], [[Marder III]], etc): these tanks either have the armour to take some hits, or the firepower to wipe out almost all opponents, making them easier to deal with a SU-122. Nevertheless, care should be taken as its HE shell is still a huge threat. Since heavy tanks have thicker armour, there is a chance that the SU-122 fires at them where overpressure doesn't work. If that is the case, break its tracks or cannon during its reload, and flank to its side for the kill. Tank destroyers at this BR can frontally penetrate the T-34 chassis even from a distance, but they are usually weakly protected. The best tactic is to keep your distance and destroy the SU-122 once it reveals itself, as it has slow muzzle velocity and curved trajectory making it bad at distant shots. But do cover yourself if you cannot shoot immediately, you cannot take its blow either.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great firepower, capable of destroying tanks with a single shot when user takes time to aim&lt;br /&gt;
* Sloped front glacis, while not outstanding, is still capable of bouncing shells from most low-rank guns&lt;br /&gt;
* Mantlet is very strong and shells can bounce off it&lt;br /&gt;
* Good mobility and acceleration (T-34 chassis and engine)&lt;br /&gt;
* Somewhat low silhouette&lt;br /&gt;
* Two respawns in [[Simulator Battles|SB mode]]&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very long reload time, increased if the loader is wounded&lt;br /&gt;
* Ineffective armour against high-rank guns&lt;br /&gt;
* Enemies often aim for the gun breech since it is often the only thing they can penetrate, and damage resets the reload timer&lt;br /&gt;
* Gun mantlet can limit the view when in sniper mode only when in SB Mode&lt;br /&gt;
* Limited horizontal gun traverse&lt;br /&gt;
* Poor gun depression&lt;br /&gt;
* Poor shell ballistics (low projectile velocity and early projectile drop) makes it near-impossible to hit moving targets and targets beyond 500 m&lt;br /&gt;
* Slow reverse speed, can be fatal&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The success of the Germans [[StuG III F|StuG III]] and other self-propelled assault gun took the Soviet High Command's interest on the concept. Self-propelled guns were generally considered cheaper and more easily produced compared to regular tanks due to the lack of turret, plus it could be made with a large fighting compartment and bigger guns than those that could be mounted on turrets, the only drawbacks to the designs were limited traverse of the gun so it would do poorly in close-quarters situations.&lt;br /&gt;
&lt;br /&gt;
On the 15th April, 1942, the Soviets asked design bureaus to begin development of assault guns using a wide selection of armament ranging from their 76.2 mm ZiS-3 field guns, 122 mm M-30, and 152 mm ML-20 howitzers. The prototype assault gun was armed with the 122 mm and was quite similar to the StuG III's design, designated the SG-122, of which only 10 were made due to reliability issues. The next step was to take the standard issued Soviet tank, the [[T-34 (1941)|T-34]], and convert that into the assault gun. The prototype, U-34, was created in summer of 1942 in the Uralsky Machine Building factory by N. W. Kurin and G. F. Ksjunin. It initially had the same armament of 76.2 mm, but it was 70 cm lower than the regular T-34 and had more armour at a lighter weight, this did not enter production. Another work was done to combine the U-34 features with the SG-122, this was completed in around late summer of 1942 and featured the U-34 chassis with the 122 mm armament placed on with the least modifications possible to keep the design affordable and easy to produce. This new design, now the U-35, was created on November 25, 1942, and was sent for evaluations. There were faults discovered in the elevation mechanism, loading system, and ventilation for the crew. Despite these flaws, the vehicle was accepted into service first as the SU-35 but then renamed the '''SU-122'''. Several modifications were made to the vehicle during production, such as simplifications to the design, modified interior layout, removed vision slots, and added a commander's periscope. The production began in December 1942 and continue on until summer of 1944 with 1,150 total unit produced.&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
The vehicle was based off the T-34 chassis, so it uses the same running gear, engine, suspension, and tracks as the T-34. This is consistent with the concept of utilizing the chassis of proven vehicles and converting them into other uses. The design mounted the 122 mm M-30 howitzer, which was made for infantry support in a role similar to the StuG III in German usage. The M-30S howitzer could be elevated or depressed between −3° and +26° and had 10° of the traverse. The design had no armour advantage over the standard T-34 with 45 mm thick frontal armour to keep production simple. The design had a crew of five: a driver, a gunner, a commander and two loaders to load the 122 mm shells.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The first few SU-122s created were sent to training centres and to two combat units, the 1433rd and 1434th self-propelled artillery regiments. Each regiment was intended to have two batteries of four SU-122s and four batteries of four [[SU-76M|SU-76s]]. Thirty of such self-propelled artillery regiments were planned to be raised in the armour and mechanized corps. In January 1943, the 1433 and 1434 regiments were sent to Leningrad near the Volkhov Front to support the 54th Army. These regiments and their self-propelled guns first saw action on January 14 in the Smierdny region. Combat experience showed that the best deployment of the SU-122s was about 400 to 600 meters behind advancing tank units, to which it was sometimes reduced to just 200 meters minimum distance. The mixed deployment of the SU-76 and the SU-122 was a failure and the organization was changed. The new system had two batteries of SU-76 and three batteries of SU-122s for 20 vehicles, this was changed again in April for separate regiments for SU-76s and SU-122s (called &amp;quot;light&amp;quot; and &amp;quot;medium&amp;quot; respectively). The medium self-propelled artillery regiments had four batteries of four SU-122s each for 16 vehicles. An additional SU-122 or T-34 was added as a commander for the regiment, along with a BA-64 armoured car for reconnaissance duties. This organization of the self-propelled artillery regiments stayed until the beginning of 1944 as newer and better self-propelled guns such as the [[SU-85]], [[ISU-122]], and [[ISU-152]] were being produced, when the SU-122 was beginning to be phased out as well.&lt;br /&gt;
&lt;br /&gt;
The SU-122 in combat proved very effective in its role as direct fire support on strongholds. The high-power high-explosive rounds create a massive concussion blast on impact and may be powerful enough to even knock the turret off a [[Tiger H1|Tiger I]] tank. Until May 1943, only the HE rounds were available for the 122 mm gun, but the BP-460A HEAT rounds were introduced on that month that could theoretically penetrate any armour the German have on their tanks, but the HEAT round's primitive design and fuse, adding the gun's inaccuracy, caused the SU-122 to not be an effective tank destroyer.&lt;br /&gt;
&lt;br /&gt;
The SU-122 was never mass-produced in multiple variants, however, some were converted into prototypes. The ''SU-122M'' had a larger compartment and newer D-11 gun, and the ''SU-122-III'' had an even lighter gun than the D-11, but was unsuccessful due to unreliability. Both of these were cancelled when production priorities went to the [[SU-85]] design.&lt;br /&gt;
&lt;br /&gt;
===Survivors===&lt;br /&gt;
Only a small number of SU-122s survived the war, with only one known example on display at the Kubinka Tank Museum.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
This SPG armed with a 122 mm M-30 Mod. 1938 howitzer was developed in October-November 1942 to support and escort tanks. In December of the same year, it entered production and was put into service.&lt;br /&gt;
&lt;br /&gt;
The SPG was built on a T-34 chassis with an armoured cabin containing the driving compartment and the fighting compartment. To protect the howitzer's recoil mechanism, a large forward-extending armoured mantlet was used which swung with the weapon. The gunnery equipment could be used to fire both directly and from cover. The howitzer's ammunition load of 40 shots included high-explosive fragmentation shells and hollow-charge projectiles. The vehicle's undercarriage differed from the T-34 in the strengthened head assembly of its suspension. A 9R radio set was mounted on the SPG, along with the TPU-3-BisF intercom.&lt;br /&gt;
&lt;br /&gt;
The vehicle was produced throughout 1942-1943, with 638 manufactured in total. Throughout its production, a large number of modifications were implemented with the aim of improving the vehicle's quality and simplifying its manufacturing. Work performed on perfecting the manufacturing and assembly technologies involved reduced the labour costs of its production by 15%.&lt;br /&gt;
&lt;br /&gt;
The SU-122 was put into service in SPG regiments in quantities of up to 16 vehicles per regiment.&lt;br /&gt;
&lt;br /&gt;
Its flaws were: its small horizontal firing angle and complex aiming; long barrel length complicating manoeuvring on rough terrain and in urban areas; low rate of fire in combat; relatively small on-board ammunition capacity; and lack of a machine gun for self-defence. In spite of these flaws, the SU-122's high firepower, manoeuvrability and defensive capabilities made it a dangerous opponent in battle.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_su_122 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|0rxJKNEBLQU|'''{{PAGENAME}} Tank Review''' - ''NUSensei''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/2644--en|[Ace Tanker] Vasily Krysov]]&lt;br /&gt;
* [[wikipedia:SU-122|[Wikipedia] SU-122]]&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U124853887</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ZiS-12_(94-KM)&amp;diff=134264</id>
		<title>ZiS-12 (94-KM)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ZiS-12_(94-KM)&amp;diff=134264"/>
				<updated>2022-08-02T09:04:49Z</updated>
		
		<summary type="html">&lt;p&gt;U124853887: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_zis_12_94KM_1945&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (94-KM gun mount on a ZIS-12 truck) is a rank {{Specs|rank}} Soviet self-propelled anti-aircraft vehicle {{Battle-rating}}. It was introduced in [[Update 1.57 &amp;quot;Battle March&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The 94-KM is an improvement over the [[GAZ-MM (72-K)]] with its dual-mounted 25 mm cannons, increasing its rate of fire and area of saturation for anti-aircraft duties.&lt;br /&gt;
&lt;br /&gt;
This SPAA is commonly referred to as the &amp;quot;Milk Truck&amp;quot; by the community.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour of the ZiS-12 (as seen in prior models) is inexistent even for shrapnel. Thus, the commander should always avoid or shoot to kill whatever enemy he sees. Not only for the fact the main gun is able to destroy the SPAA in a single shot but also because even low calibre machine gun fire is able to destroy the vehicle, specially on the vehicle turret as it is open. All aircraft will be able to get easy kills with this if the commander is unaware of aircraft existence. Being an open vehicle with milimetrical thickness armour and no gun shield invites all enemy players to use machine guns to kill it.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Structural steel&lt;br /&gt;
* Wood (Truck bed)&lt;br /&gt;
* Rolled homogeneous armour (Gun mount)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Driver's cabin || 1 mm || 1 mm || 1 mm || 1 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cargo bed || 15 mm || 15 mm || 15 mm || 15 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* The wheels are 2 mm thick.&lt;br /&gt;
* The truck bed is 15 mm of wood, which will probably not offer as much protection as the truck cab.&lt;br /&gt;
* The radiator housing is unarmoured.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=99|rbMinHp=62}}&lt;br /&gt;
&lt;br /&gt;
The mobility of the ZiS-12 is not exactly the fastest but is not mediocre either. When used on roads, top speeds are really high and is able to reach speeds of 80km/h. When off-road, the ZiS-12 will struggle, not much but speed will be drastically reduced compared to roads. Mud, water, sand and snow are the worst enemies of tires, mainly for the treaction for said environments. When in maps in which sand or snow are inevitable (Sands of Sinai for example) always stay on or close to a road.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
The most important module for this anti-air vehicle is arguably the OZR-132 full-HE ammo belt, which greatly improves the cannon's anti-air abilities. Since the vehicle has practically no armour, it usually finds little success in an anti-tank role, so the BR-132 modification is not as useful, even though it gives the vehicle high-penetrating rounds. Similarly, mobility upgrades are not a top priority when it comes to modules for the ZiS-12.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|72-K (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
The ZiS-12 (94-KM) is armed with dual 25 mm autocannons, devastating for all armoured vehicles seen at the battle rating. The calibre and penetration is not the most fearful characteristic of this weapons, the fire rate and RPM is. Due to being dual mount, the RPM is elevated to 480. At first sight this may not be seen as a threat but depending on the ammunition used, the ZiS-12 is able to either play anti-tank or anti-air role. The RPM helps not only in scaring enemy planes but also to redirect fire upon missed shots. A single hit to an aircraft with this weapons will be fatal, even with the AP belt.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[72-K (25 mm)|25 mm 72-K]] (x2) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 560 (7) || rowspan=&amp;quot;2&amp;quot; | 240 || rowspan=&amp;quot;2&amp;quot; | -10°/+85° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 30.8 || 42.7 || 51.8 || 57.3 || 60.9 || rowspan=&amp;quot;2&amp;quot; | 0.26 || rowspan=&amp;quot;2&amp;quot; | 0.23 || rowspan=&amp;quot;2&amp;quot; | 0.21 || rowspan=&amp;quot;2&amp;quot; | 0.20&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 20.8 || 24.5 || 29.8 || 32.9 || 35.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|FI-T*|Fragmentation incendiary tracer (self-destroying)}} - These belts can fulfill both roles until the others are researched but with a lesser effectiveness.&lt;br /&gt;
* '''OZR-132:''' {{Annotation|FI-T*|Fragmentation incendiary tracer (self-destroying)}} - These are suited to the AA role but useless against ground vehicles.&lt;br /&gt;
* '''BR-132:''' {{Annotation|AP-T|Armour-piercing tracer}} - These are best against lightly armoured tanks at close range and still do good damage to planes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Default || 55 || 52 || 42 || 32 || 25 || 19&lt;br /&gt;
|-&lt;br /&gt;
| OZR-132 || 2 || 2 || 2 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| BR-132 || 55 || 52 || 42 || 32 || 25 || 19&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Belt details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| OZR-132 || FI-T* || 910 || 0.29 || 0 || 0.1 || 13 || 47° || 56° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| BR-132 || AP-T || 900 || 0.28 || N/A || N/A || N/A || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.9.0.33''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''80''' || 42&amp;amp;nbsp;''(+38)'' || 2&amp;amp;nbsp;''(+78)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Note:&lt;br /&gt;
&lt;br /&gt;
* The ammunition is modeled as 2 racks, each containing half the clips.&lt;br /&gt;
* The ammunition is composed of 80 clips of 7 rounds.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
This anti-aircraft gun is used similarly as the 72-K GAZ MM and is armed with not one, but two 25 mm cannons that dish out twice the damage, traded for the gun shield of the former. Get to a good vantage point using the vehicle's speed, and then use the cannons to shoot down aircraft that threaten the team. Beware of any tanks or aircraft, as even machine guns can destroy the vehicle. If faced with light tanks, try to run away with the high speed of the vehicle, or try to destroy it using the cannons. The 25 mm's will offer enough penetration to go through most of a light tank's armour. A good strategy might be to flank the enemy team or an individual and attack it from the side. Caution should be paid to what tank you are shooting at, although the AP clip is effective against the side armour of most tanks this vehicle will be up against. Heavy tanks should be avoided, unless the ZiS-12 is serving as a distraction for the team or you are sure that you can pen their armour. Again, being shot by anything will often result in your vehicle being destroyed or put out of action. Although this vehicle is speedy, speed alone will not be enough to avoid enemy shots and machine-gun fire. One way to help mitigate the damage your vehicle might take in an engagement is by reversing up a hill, depressing your barrels over the ridge, only exposing two of your four crew members. Even if you do get shot, the driver and commander will usually survive, allowing you to escape.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Similar play style to its predecessor [[GAZ-MM (72-K)]]&lt;br /&gt;
* 25 mm Armour Piercing offers decent penetration&lt;br /&gt;
* Dual mounted cannons offers twice the rate of fire compared to the GAZ-MM (72-K)&lt;br /&gt;
* Extremely low reload time allows the guns to fire nearly continuously&lt;br /&gt;
* Good engine and transmission will enable it to accelerate and drive at high speeds and stop in a reasonable distance&lt;br /&gt;
* Lightly armoured enemies are easy to penetrate with AP rounds&lt;br /&gt;
* Air targets belt almost guarantees shooting down a plane on a direct hit&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Highly vulnerable to artillery&lt;br /&gt;
* Vulnerable to flipping at high speeds&lt;br /&gt;
* High Explosive rounds can quickly destroy the vehicle&lt;br /&gt;
* Cannot shoot straight ahead due to driving compartment&lt;br /&gt;
* No armour or protection whatsoever&lt;br /&gt;
* Only a marginal ammo count increase from the GAZ-MM (72-K), meaning that ammo runs out quite fast if used recklessly&lt;br /&gt;
* Any aircraft can quickly destroy the ZiS-12 with machine guns and cannons rounds&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Soviet mobile anti-aircraft defences in World War II was quite lacking in comparison to other nation's. Their self-propelled anti-aircraft guns are mainly improvised truck beds mounting a light anti-aircraft gun, such as Maxim machine guns on the [[GAZ-AAA (4M)]] and a single 25 mm autocannon in the [[GAZ-MM (72-K)]]. By the end of 1943, the design bureau at Plant no.88 wanted to mount two 25 mm 72-K guns onto a truck bed. The guidance system on the new design was derived from the 37 mm 61-K gun. The gun system was mounted onto the back of a ZIS-12 truck bed, which was derived from the ZIS-5 truck. In 1944, the weapon system was accepted for testing and later approved as the '''94-KM ZIS-12'''. Plant no.88 produced the 94-KM from 1944 to 1945 before stopping at either production number 225 or 237, possibly due to the introduction of the better [[ZSU-37]] anti-aircraft system.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=tank&amp;amp;vehicleClass=spaa&amp;amp;vehicle=ussr_zis_12_94KM_1945 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|CwL60msiuos|'''{{PAGENAME}} Tank Review''' - ''NUSensei''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same gun&lt;br /&gt;
&lt;br /&gt;
* [[GAZ-MM (72-K)]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Sd.Kfz. 6/2]]&lt;br /&gt;
* [[CCKW 353 AA]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/devblog/current/888|[Devblog] 94-KM SPAAG]]&lt;br /&gt;
&lt;br /&gt;
{{USSR anti-aircraft vehicles}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U124853887</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=GAZ-MM_(72-K)&amp;diff=134230</id>
		<title>GAZ-MM (72-K)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=GAZ-MM_(72-K)&amp;diff=134230"/>
				<updated>2022-08-01T11:32:33Z</updated>
		
		<summary type="html">&lt;p&gt;U124853887: Added a tactical suggestion against enemy amour&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_gaz_mm_72k&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (72-K gun mount on a GAZ-MM truck) is a rank {{Specs|rank}} Soviet self-propelled anti-aircraft vehicle {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41.&lt;br /&gt;
&lt;br /&gt;
The 72-K is an autocannon, bringing a better gun to the playing field. Granted, it is still mounted on an unarmoured truck chassis, and the gun shield will only protect from light machine gun rounds.&lt;br /&gt;
&lt;br /&gt;
The main purpose of this vehicle is to destroy enemy aircraft, mostly it is used to defend friendly tanks from air attack. However, if used correctly, it can damage or even destroy tanks. The fact that the gun has to elevate to fire forward means that one should never face an enemy head-on in this truck. Whilst a player can still shoot aircraft while aiming the turret forwards, against low-flying attackers the task will be more complicated. Whenever possible, one side of this vehicle should have cover - if no targets are to the right of the truck, for instance, it would be senseless to leave the right flank exposed for nothing.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour of the GAZ-MM (as seen in prior models) is non-existent even for shrapnel. Thus, the commander should always avoid or shoot to kill whatever enemy he sees. Not only for the fact that any main gun is able to destroy the SPAA in a single shot but also because even low calibre machine gun fire is able to destroy the vehicle, specially on the vehicle turret as it is open. All aircraft will be able to get easy kills with this if the commander is unaware of aircraft existence. Being an open vehicle with a few millimetres thick armour invites all enemy players to use machine guns to kill it.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Structural steel&lt;br /&gt;
* Wood (Truck bed)&lt;br /&gt;
* Rolled homogeneous armour (Gun platform)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Driver's cabin || 1 mm (2°) || 1 mm (1-6°) || 1 mm (2-3°) || 1 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cargo bed || 15 mm (2°)|| 15 mm || 15 mm (2°) || 15 mm&lt;br /&gt;
|-&lt;br /&gt;
| Gun platform || 7 mm (11-20°) || 7 mm (2°) || N/A || N/A&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Wheels are 2 mm thick while the chassis is 5 mm thick.&lt;br /&gt;
* The truck bed is 15 mm of wood, which will probably not offer as much protection as the truck cab.&lt;br /&gt;
* The radiator housing is unarmoured.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The mobility of the GAZ-MM is not exactly the fastest but is not mediocre either. When used on roads, top speeds are really high and is able to reach speeds of 80 km/h. When off-road, the GAZ-MM will struggle, not much but speed will be drastically reduced compared to roads. Mud, water, sand, and snow are the worst enemies of tires, mainly for the traction for said environments. When in maps in which sand or snow are inevitable (Sands of Sinai for example) always stay on or close to a road.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=81|rbMinHp=50}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
It is recommended to research the OZR-132 belts as soon as possible. These give the player access to a full HE ammo belt for destroying air targets. Since this vehicle has extremely poor survivability, the Parts and FPE modules are not as important as they are for other vehicles - often the GAZ-MM will be destroyed in one hit anyways.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|72-K (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
The GAZ-MM is armed with a single shielded 25 mm autocannon. The calibre and penetration is not the most fearful characteristic of this weapons, the fire rate is. At first sight this may not be seen as a threat but depending on the ammunition used, the GAZ-MM is able to either play anti-tank or anti-air role. The RPM helps not only in scaring enemy planes but also to redirect fire upon missed shots. A single hit to an aircraft with this weapon will be fatal, even with the AP belt.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[72-K (25 mm)|25 mm 72-K]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 399 (7) || rowspan=&amp;quot;2&amp;quot; | 240 || rowspan=&amp;quot;2&amp;quot; | -10°/+85° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 30.8 || 42.7 || 51.8 || 57.3 || 60.9 || rowspan=&amp;quot;2&amp;quot; | 0.26 || rowspan=&amp;quot;2&amp;quot; | 0.23 || rowspan=&amp;quot;2&amp;quot; | 0.21 || rowspan=&amp;quot;2&amp;quot; | 0.20&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 20.8 || 24.5 || 29.8 || 32.9 || 35.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|FI-T*|Fragmentation incendiary tracer (self-destroying)}} - These belts can fulfill both roles until the others are researched but with a lesser effectiveness.&lt;br /&gt;
* '''OZR-132:''' {{Annotation|FI-T*|Fragmentation incendiary tracer (self-destroying)}} - These are suited to the AA role but useless against ground vehicles.&lt;br /&gt;
* '''BR-132:''' {{Annotation|AP-T|Armour-piercing tracer}} - These are best against lightly armoured tanks at close range and still do good damage to planes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Default || 55 || 52 || 42 || 32 || 25 || 19&lt;br /&gt;
|-&lt;br /&gt;
| OZR-132 || 2 || 2 || 2 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| BR-132 || 55 || 52 || 42 || 32 || 25 || 19&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Belt details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| OZR-132 || FI-T* || 910 || 0.29 || 0 || 0.1 || 13 || 47° || 56° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| BR-132 || AP-T || 900 || 0.28 || N/A || N/A || N/A || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.2.67''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;type&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''57''' &amp;lt;br&amp;gt; '''399''' || ''Clips'' &amp;lt;br&amp;gt; ''Rounds'' || 1&amp;amp;nbsp;''(+56)'' &amp;lt;br&amp;gt; 7&amp;amp;nbsp;''(+392)''|| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* The ammunition is modeled as 57 clips of 7 rounds&lt;br /&gt;
* The ammo rack is a single rack containing all clips.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
While it is equipped with a 25 mm cannon, playing this vehicle in an anti-tank role should be situational only and not by design. It is a SPAA and should be used as such. With a sluggish mobility off-road and a paper-thin armour, it is recommended to always stay close to cover to protect the vehicle from enemy aircraft strafing runs. Only expose the truck's platform with the gun ideally when facing aircraft and engage them with OZR-132 belt. All belts contain tracers so be aware that once you fire, enemies will know your position. Wait until the enemy aircraft is close enough to engage (below 700 m) so that it has a reduced chance to evade fire. The most difficult part is leading the target to make a successful hit, as it depends on the plane's distance and speed. The tracer bullets are helpful for that purpose. Fire short bursts of 3 to 4 rounds and correct your aim based on the visual feedback.&lt;br /&gt;
&lt;br /&gt;
You can carry some armour-piercing ammunition if you risk encountering enemy ground vehicles (packing 14 AP belts should be enough). When facing ground vehicles, retreating should be the preferred course of action since your whole crew can be knocked out even with a rifle-calibre machine gun. If you can't escape in time and are forced to engage, you can hinder the enemy's mobility by targeting its tracks or wheels. Shooting the cannon barrel or the breech can be a valid tactic but is more risky since this means they already have you in their sight.&lt;br /&gt;
&lt;br /&gt;
While you have a quick-firing weapon, do not waste your shots by saturating the enemy vehicle with fire. You must know where the vehicle's weak spots are (sides, rear, etc.) and target them accurately. Light tanks and open-topped tank destroyers are usually easier to take out since their protection is weaker.&lt;br /&gt;
&lt;br /&gt;
Another tactic to taking on enemy armor is rushing to the side of them allowing you to fire sideways at their flank. This works best against Panzers.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good shell velocity.&lt;br /&gt;
* High rate of fire.&lt;br /&gt;
* Very short reload time.&lt;br /&gt;
* Decent turret rotation and elevation.&lt;br /&gt;
* Good acceleration, that allows it to flank slower tanks/vehicles when encountered at close-quarters.&lt;br /&gt;
* AP rounds with enough penetration to kill light and medium tanks that it may encounter.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Highly vulnerable to any HE rounds.&lt;br /&gt;
* Cannot shoot straight ahead due to the driver's compartment.&lt;br /&gt;
* No armour protection whatsoever.&lt;br /&gt;
* Highly vulnerable to artillery fire.&lt;br /&gt;
* Vulnerable to machine gun fire, aircraft strafing, and collision damage.&lt;br /&gt;
* Poor vehicle stability, very easy to flip upside down when driving in rough terrain.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The 25 mm automatic air defence gun M1940 (72-K) (Russian: 25-мм автоматическая зенитная пушка образца 1940 года (72-К)), developed in 1939-1940, was a very common anti-aircraft weapon in the Soviet Union, leading to about 4,860 units produced. It occupies an intermediate position between large-calibre anti-aircraft machine guns of the ANC and the more powerful [[ZSU-37|37 mm anti-aircraft guns of the 61-K]], this vehicle was designed for an Infantry Regiment level air defence. The gun was created at the beginning of 1940 at 8th Kalinin Artillery Plant under the guidance of its Chief Designer Mikhail Loginov.&lt;br /&gt;
&lt;br /&gt;
To increase mobility in the second half of 1941, the 72-K anti-aircraft machine was installed on the chassis of the GAZ-MM. GAZ–MM is a truck with a maximum usable weight of 1.5 ton. It was produced at the end of the 1930s and at the first part of the 1940s by GAZ in the Soviet Union. It is a simplified version of the Ford Model AA's Soviet licence version. At the beginning of World War II, more than 150,000 were in use by the Red Army. Tests showed the success of the design and the gun mount so it was put into serial production, called the '''GAZ MM (72-K)'''. However, only 200 units were produced, as the manufacturer's factory, Kolomna Locomotive Works, was evacuated. Subsequently, the GAZ MM (72-K) was no longer produced.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
Before the Great Patriotic War began, the question of creating so-called anti-aircraft tanks was under consideration. Among projects in an early stage of development was an anti-aircraft tank with a turret-mounted 25 mm 72-K anti-aircraft gun placed on a T-50 light tank. Due to the beginning of the war, all work on this vehicle, dubbed the T-50-2, was halted.&lt;br /&gt;
&lt;br /&gt;
In the second half of 1941, tests were conducted on the 25 mm 72-K Mod. 1940 cannon mounted on the back of a 4 × 2 GAZ-MM truck made by the Gorky automobile factory. The tests were successful, and this improvised SPAAG was put into mass production at the Kolomna Locomotive Works. Additional motivation to produce these vehicles came from the fact that installing 72-K cannons in these trucks did not require carriages, which were seriously problematic to manufacture. Due to the evacuation of the facility they were built in, mass production of the SPAAG ceased in December 1941 after around 200 were produced.&lt;br /&gt;
&lt;br /&gt;
The anti-aircraft vehicle's crew consisted of 6 people. The primary task of the new SPAAG was to fire on air targets at a range of up to 2.4 km and a height of up to 2 km. If necessary, the cannon could also be used successfully to fire on ground targets, including light tanks and armoured vehicles.&lt;br /&gt;
&lt;br /&gt;
The vehicle's advantages lay in its high mobility and ease of manufacturing. The SPAAG's disadvantages included insufficient manoeuvrability, particularly off-road, and its lack of armour plating or any kind of armour protection for the crew.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_gaz_mm_72k Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|3rPzG7PQ_1E|'''Penetration + Rate of Fire : GAZ-MM (72-K)''' - ''HowToPlay1337''|Lip3RZnROig|'''72-K GAZ MM Tank Review''' - ''NUSensei''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
* [[Sd.Kfz. 6/2]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:GAZ–MM|[Wikipedia] GAZ–MM]]&lt;br /&gt;
&lt;br /&gt;
{{USSR anti-aircraft vehicles}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U124853887</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User_talk:U124853887&amp;diff=116370</id>
		<title>User talk:U124853887</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User_talk:U124853887&amp;diff=116370"/>
				<updated>2021-11-26T06:01:12Z</updated>
		
		<summary type="html">&lt;p&gt;U124853887: Created page with &amp;quot;Welcome&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome&lt;/div&gt;</summary>
		<author><name>U124853887</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ISU-122&amp;diff=116369</id>
		<title>ISU-122</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ISU-122&amp;diff=116369"/>
				<updated>2021-11-26T05:26:59Z</updated>
		
		<summary type="html">&lt;p&gt;U124853887: /* Pros and cons */  Added Large breach absorbs shrapnel as a pro&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about=Soviet tank destroyer '''{{PAGENAME}}'''&lt;br /&gt;
|usage=the version equipped with a D-25S cannon&lt;br /&gt;
|link=ISU-122S&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_isu_122&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, superstructure/casemate, roof)&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 60 mm (75°) ''Front glacis'' &amp;lt;br&amp;gt; 90 mm (31°) ''Lower glacis'' || 90 mm || 60 mm (50°) ''Top'' &amp;lt;br&amp;gt; 60 mm (39°) ''Bottom'' || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
| Superstructure || 90 mm (30°) ''Front glacis'' &amp;lt;br&amp;gt; 65 mm (7-69°) ''Gun mantlet case'' &amp;lt;br&amp;gt; 100 mm ''Gun mantlet'' (0-45°) || 75 mm (14-15°) || 60 mm || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.&lt;br /&gt;
* Being rather vertical, the casemate walls provide little chance for ricochet in a close range engagement.&lt;br /&gt;
* The gun is installed at mid-height in the casemate, meaning you will have to expose 2/3 of your superstructure to get your gun on a target.&lt;br /&gt;
* Maximize the distance between you and your opponents by profiting of the good performance of the gun to increase your survivability.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=739|rbMinHp=460}}&lt;br /&gt;
Based off the IS-2, the {{PAGENAME}} has its robust chassis, wide tracks and powerful engine. It benefits thus from the same good mobility all while being a heavy vehicle. The acceleration is good and reaching the maximum speed takes only a dozen seconds.&lt;br /&gt;
&lt;br /&gt;
The very high reverse speed is a positive aspect, that will help you get out of enemy sight quickly once you've fired or once spotted. The wide tracks give it a good handling and performance on soft terrain.&lt;br /&gt;
&lt;br /&gt;
A negative aspect of the {{PAGENAME}} is that it is sluggish in stock condition, especially when turning on the spot. And because of its weight, it is slow when going uphill.&lt;br /&gt;
&lt;br /&gt;
If you have to turn quickly on the spot, privilege using your reverse gear because it has more torque.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|A-19 (122 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[A-19 (122 mm)|122 mm A-19]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 30 || rowspan=&amp;quot;2&amp;quot; | -3°/+22° || rowspan=&amp;quot;2&amp;quot; | -3°/+7° || rowspan=&amp;quot;2&amp;quot; | N/A || 6.16 || 8.53 ||10.40||11.50|| 12.19 || rowspan=&amp;quot;2&amp;quot; | 26.00 || rowspan=&amp;quot;2&amp;quot; |23.00|| rowspan=&amp;quot;2&amp;quot; |21.20|| rowspan=&amp;quot;2&amp;quot; | 20.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.17 || 4.90 ||6.00||6.60|| 7.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The ISU-122, like the ISU-152, is a vehicle created by adapting an artillery field gun design on an armoured vehicle. The A-19 gun has the same good ballistic characteristics  as the 122 mm on the IS-2 (flat trajectory, high muzzle velocity, accuracy at long range) and the same available ammunition choice.&lt;br /&gt;
&lt;br /&gt;
The gun stays reliably accurate until 1,300 m distance. Beyond 1,000 m your optics will limit your accuracy as your magnification is poor (unless you fire at huge targets like Ferdinand, Jadgtiger, Tiger II, etc.). The high muzzle velocity of your shells grants you pretty flat firing trajectories and thus helps fire at moving targets from a distance. In that regard, using the &amp;quot;sight distance control&amp;quot; feature can increase your chances of successfully hitting enemy tanks.&lt;br /&gt;
&lt;br /&gt;
The gun has a limited traverse on the horizontal axis. That displacement is asymmetrical due to the commander's position limiting rotation towards the left side. This can make the tracking of a target difficult as the gun quickly reaches a stop. You should take that constraint into account when positioning your hull at a firing spot.&lt;br /&gt;
&lt;br /&gt;
Additionally, the rotation speed is very slow compared to other tanks at the same rank or battle rating who can aim their gun in average 2 to 3 times faster than you do. Which means your targeting process will be longer than for other tanks if you aim to be accurate. Any enemy appearing outside of the area your gun covers will require hull movement and will make you restart your targeting process from 0.&lt;br /&gt;
&lt;br /&gt;
Being originally an artillery field gun, the gun uses two-piece ammunition with projectiles and propellant bags. The breech mechanism was not designed to be operated by a limited crew inside a casemate, which explains the very long reload time (between 19 and 26 seconds, which is on average 3 times longer than other vehicles' at the same BR).&lt;br /&gt;
&lt;br /&gt;
Your recoil is important but not powerful enough to throw your gun off target after firing: the damping cylinders on the gun are too weak to absorb most of the recoil power and the suspension will absorb much of it. Your reload time being very long, the recoil is not as much of a handicap as it could be.&lt;br /&gt;
&lt;br /&gt;
Targeting weak spots on heavily armoured tanks with the large 122 mm volumetric shell can be difficult as these are often small areas and if the shell does not precisely hit the spot, it can ricochet or fail to penetrate. The same can happen when engaging targets at long range too but you have the advantage of being at a distance, giving you time to get out of sight before they can retaliate.&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
The available choice of ammunition focuses on heavily armoured targets:&lt;br /&gt;
&lt;br /&gt;
* '''BR-471''': APHE; an armour-piercing shell with high explosive mass and high muzzle velocity that will one-shot any tank that it penetrates.&lt;br /&gt;
* '''BR-471B''': APHEBC; the same as the BR-471 but with increased penetration thanks to the ballistic cap. This shell can reliably penetrate the frontal glacis of a Panther from over 700m.&lt;br /&gt;
* '''OF-471''': HE; for destroying open and lightly armoured vehicles. While it is a standard shell for a Soviet vehicle, prioritize using your heavy machine gun to deal with lightly armoured targets because of the long reload time of the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| BR-471 || APHE || 205 || 201 || 183 || 162 || 144 || 128&lt;br /&gt;
|-&lt;br /&gt;
| BR-471B || APHEBC || 205 || 203 || 191 || 178 || 166 || 155&lt;br /&gt;
|-&lt;br /&gt;
| OF-471 || HE || 37 || 37 || 37 || 37 || 37 || 37&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-471 || APHE || 795 || 25.00 || 1.2 || 19.0 || 246.4 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| BR-471B || APHEBC || 795 || 25.00 || 1.2 || 19.0 || 246.4 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| OF-471 || HE || 800 || 25.00 || 0.1 || 0.1 || 3,600 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;type&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''30''' || ''Projectiles'' &amp;lt;br&amp;gt; ''Propellants'' || 25&amp;amp;nbsp;''(+5)''&amp;lt;br&amp;gt; 25&amp;amp;nbsp;''(+5)'' || 19&amp;amp;nbsp;''(+11)'' &amp;lt;br&amp;gt; 19&amp;amp;nbsp;''(+11)'' || 13&amp;amp;nbsp;''(+17)''&amp;lt;br&amp;gt; 17&amp;amp;nbsp;''(+13)'' || 7&amp;amp;nbsp;''(+23)''&amp;lt;br&amp;gt; 9&amp;amp;nbsp;''(+21)'' || 1&amp;amp;nbsp;''(+29)''&amp;lt;br&amp;gt; 1&amp;amp;nbsp;''(+29)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* The {{PAGENAME}} uses two-piece ammunition, composed of propellant bags (orange) and projectiles (yellow). Both have separate racks.&lt;br /&gt;
* To go into battle with the right flank depleted of propellant bags (racks 1 to 3), pack 17&amp;amp;nbsp;''(+13)'' shells.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DShK (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 12.7 mm DShK heavy machine gun is located on a pintle mount and can act as both an offensive and anti-aircraft machine gun on the {{PAGENAME}}, giving it protection against aircraft and lightly armoured vehicles. Best use is within 500 m against lightly armoured vehicles. The 360° movement allows you to point quickly your MG in any given direction. However, the position of the MG high on the casemate and the poor depression angle make it difficult to shoot a low-profile tank when it is close.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DShK (12.7 mm)|12.7 mm DShK]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 250 (50) || 600 || -5°/+85° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Offensive role&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} should be played as a long range sniper, taking advantage of the APHEBC shell's high penetration values, high gun accuracy and good reverse speed. Find a shooting spot and engage targets from at least 1,000 m away to prevent enemy progress towards the objectives. You will also suppress enemy fire to prevent your team from being pinned down by enemy snipers attempting the same in return. Because of your high profile (casemate) and weak frontal armour, always stay away from the frontline to avoid being flanked or swarmed. While your gun is very powerful, your in-game performance will highly be dependent on the map you're playing. Open maps like Fire Arc, Kursk or Maginot Line will allow to play at the full extent or your capability whereas urban environments like Advance to the Rhine will be detrimental to your playstle. In case you are playing a mixed map, privilege open spaces.&lt;br /&gt;
&lt;br /&gt;
;Defensive role&lt;br /&gt;
&lt;br /&gt;
In case of an enemy breakthrough, your role is to contain the enemy advance by pinning them down. The enemy will be moving the front line, so engagements will take place at a closer range than you're comfortable with. You should identify and target in priority choke points, narrow passages and corridors of the map that the enemy will be forced to take. Your limited gun traverse only allows you to monitor an area spanning 175 m at 1,000 m distance without having to reposition your hull. Position the left side of your casemate behind an obstacle to let only your gun exposed.&lt;br /&gt;
&lt;br /&gt;
;Other roles&lt;br /&gt;
&lt;br /&gt;
If you try to use the {{PAGENAME}} in a different role on the battlefield, you will be confronted with the following:&lt;br /&gt;
&lt;br /&gt;
* If you try to play as a front-line tank, you will be quickly disabled by any type of fire coming from enemy tanks. Your frontal armour is pretty thin for a tank at close range and a successful penetrating shot from the front will greatly handicap your crew sitting in line. Your gun traverse is very limited and your turning speed is also too poor to manoeuvre quickly enough in close combat.&lt;br /&gt;
&lt;br /&gt;
* If you attempt to play support tank, your high profile will make it difficult to stay hidden behind obstacles without taking fire. Your good reverse speed can be an advantage but the enemy will flush you out with artillery strike (which can be accurate enough from middle ranges to disable you). Even with an escape route planned and cover to hide behind, your chances of survival are meagre. You will also be at risk of being flanked by light tanks or armoured cars, especially if they swarm you. Anyone who manages to get behind you has a very high chance to destroy you. In that role, an undetected flanking enemy, artillery strikes or CAS will be great threats to the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
;Notable enemies:&lt;br /&gt;
&lt;br /&gt;
* Any tank will disable you with little effort in a close range encounter because of your weak and vertical casemate armour.&lt;br /&gt;
* For long range engagements, the cannons able to penetrate an {{PAGENAME}} from 1,000 m are:&lt;br /&gt;
** USA: M4 tanks equipped with a long 76 mm gun, M36 GMC&lt;br /&gt;
** Germany: any vehicle equipped with a 75, 88 or 128 mm gun like Panthers. Tigers I, Sturer Emil, etc.&lt;br /&gt;
** USSR: any vehicle equipped with a 85, 122 or 152 mm gun like the IS-2, T-34-85, ISU-152, etc.&lt;br /&gt;
** Great Britain: any vehicle equipped with APDS like the Comet, Challenger, Centurion &amp;amp; Charioteer&lt;br /&gt;
** Japan: Chi-Ri II &amp;amp; US tank imports&lt;br /&gt;
** China: vehicles similar to US and USSR ones&lt;br /&gt;
** France: ARL-44&lt;br /&gt;
** Sweden: Ikv 103 &amp;amp; Strv 74&lt;br /&gt;
&lt;br /&gt;
[[File:Wsp volumetric shell diagram.png|thumb|Differences between non-volumetric shells and volumetric shells hitting a Tiger I]]&lt;br /&gt;
An important note when engaging tanks, especially Tiger I's, is that, with the implementation of volumetric shells, you can no longer expect your shells to pierce through small openings or right past an obstacle. The large 122 mm calibre of your shells will result in it catching on an armour plate's edge very often, losing all of its penetration. For example, a Tiger I has some edges that can absorb your shell unexpectedly, despite having flat armour. Thus you must always make sure that where you are aiming at is absolutely free of obstruction, or it may result in a non-penetration or a ricochet. This can be seen in the diagram to the right.&lt;br /&gt;
&lt;br /&gt;
;Defeating an {{PAGENAME}}&lt;br /&gt;
&lt;br /&gt;
* Wait for {{PAGENAME}} to shoot before engaging it: its long reloading time is a big weakness as it is defenseless for at least 15 seconds like an IS-2. It can however retreat quickly thanks to its good reverse speed. Be careful not to get baited into open field trying to follow your prey.&lt;br /&gt;
* The {{PAGENAME}} has a rather thin armour when compared to tanks at the same BR: iIf you have a very high penetrating power, aim for the casemate. &lt;br /&gt;
* In a frontal encounter, the right side of the frontal armour plate is the biggest weak spot. A successful penetration will most likely knock out 3 out of 4 crew members because they sit in line along that axis.&lt;br /&gt;
* In a flanking manoeuvre, the center of the casemate is the place to shoot to knock most crew members out.&lt;br /&gt;
* From behind, the left side of the casemate is the best spot to disable the {{PAGENAME}}.&lt;br /&gt;
* If you are alone, flanking a {{PAGENAME}} undetected remains your best chance to destroy it. But it is difficult because the {{PAGENAME}} ideally positions itself very far from the frontline.&lt;br /&gt;
* Force it out of position with indirect fire (artillery strikes) if you're at relative close range.&lt;br /&gt;
* In case of a frontal attack (choke point/corridor), try blinding the {{PAGENAME}} with smoke and then swarm it with several tanks to saturate its defensive capacities.&lt;br /&gt;
* Engage the {{PAGENAME}} while it is moving: it takes a long time to brake, turn, bring the gun to a stable position and target precisely. With a reload time over 15 seconds, no player will take a shot that has little chance to hit.&lt;br /&gt;
* Do not take pot shots or shoot on the move, aim precisely at the weak spots (casemate walls). Your chance of ricochet is increased at long range as your penetration power decreases and the {{PAGENAME}} can angle its hull in a defensive manoeuvre.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful cannon, can penetrate the majority of enemies it faces&lt;br /&gt;
* Great post-penetration damage&lt;br /&gt;
* No armour weak spots&lt;br /&gt;
* Good acceleration in reverse allows you to hide quickly&lt;br /&gt;
* Large gun breach absorbs shrapnel&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very long reload time&lt;br /&gt;
* Armour cannot stop most common cannons and penetrations are often lethal&lt;br /&gt;
* Like most Tank Destroyers, it lacks a turret and so its firing angles are restricted&lt;br /&gt;
* The gun's horizontal traverse angle is very limited&lt;br /&gt;
* Breech gets damaged often&lt;br /&gt;
* Slow traverse means flanking attacks are lethal&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
When the [[ISU-152]] began production in 1943 with the large 152 mm ML-20S gun, production of the chassis and hull soon exceeded the supply of the ML-20S gun, which caused a decrease in the production of self-propelled guns for the Soviet military. It was determined to speed up self-propelled gun production, the ISU chassis were to be mounted with the 122 mm A-19S gun.  Work on this mounting already began before the supply issue in December 1943 at the Chelyabinsk Kirov Plant (ChKZ), which had a design team simply take the ISU-152 chassis and hull and only changing out the armament with the 122 mm gun, but this prototype - ''Object 242'' - was not immediately put into production despite successful testings. When the supply issue arose, the prototype was then adopted by the Soviet Defense Committee for increased production and also that the 122 mm gun had better accuracy against tanks than the 152 mm gun. The ISU armed with the 122 mm gun, designated the '''ISU-122''', began production in April 1944.&lt;br /&gt;
&lt;br /&gt;
===Upgrade===&lt;br /&gt;
The original '''[[ISU-122]]''' is equipped with the 122 mm A-19S gun, which had a firing rate of 1.5 to 2.5 shots per minute due to its manual-piston breech. An attempt to fix this was a modernized A-19 gun called the D-25. The D-25 didn't see instalment onto the ISU-122 for a while due to prioritization on the IS-2 tanks, but it was available for use on self-propelled mounts after September 1944 as the D-25S. The ISU-122 prototype mounting the D-25 gun was called ''Object 249'' which was successfully tested and an improvement over the A-19 gun with an increased firing rate of 2 to 3 shots per minute with one loader and up to 4 shots per minute with an additional loader in the crew. The D-25 also exploited the use of a muzzle brake in order to reduce the recoil forces on the gun, so the recoil buffer on the D-25 was much smaller than the A-19, which helped reduce the size of the gun and improved crew workspace in the self-propelled gun. ''Object 249'' was then adopted as the '''[[ISU-122S]]''', which entered production side by side with the ISU-122 u and both were produced up until the end of 1945. ChKZ produced both vehicles during the war and manufactured 1,735 ISU-122s (April 1944 - December 1945) and 675 ISU-122Ss (September 1944 - December 1945).&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The ISU-122 were organized in units in a similar fashion as the [[ISU-152]]. The focus was made to not mix the two vehicles in the same regiments or brigades due to logistical reasons with ammunition and ballistic differences in indirect fire, but some units were equipped with both vehicles anyways. Like the ISU-152, the ISU-122 proved to be a very powerful multi-purpose vehicle as an assault gun, self-propelled artillery, and tank destroyer. The 122 mm gun on the ISU-122 allowed it to engage armour and fortifications with heavy armour-piercing round and a large high-explosive round. The primary role of the ISU-122 was as a tank destroyer due to the gun's superior ballistics compared to the ISU-152's, which large calibre size more suited its role as an assault gun. The ISU-122 did participate as an assault gun role in urban combat to support the infantry, but the lack of rotating turret and long barrel length restricted its manoeuvring and ability to engage all enemies in a large angle. Nevertheless, commanders found the ISU-122 as a very good assault gun. Usage of the ISU-122 in an indirect firing role as a howitzer is rare, but when used could fire up to 14 kilometres away. Usage as an artillery piece is more likely during a rapid offensive where towed artillery behind the lines is unable to keep up with the advancing infantry lines.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The ISU-122 SPG was created in 1943 based on the IS-1 with the 122 mm A-19 Mod. 1937 field cannon's tipping unit installed in its cabin. The cannon was mounted with an offset to the right from the hull's central axis. The driver's compartment was placed to the left of it. The weapon had a relatively low rate of fire, amounting to around 2.2 shots per minute. The barrel's length came to 46.3 calibres. Its armour-piercing round weighed 25 kg and had an 800 m/s muzzle velocity. Its ammunition load consisted of separately loaded shots. Its direct firing range came to 5,000 m, and its maximum range was 14,300 m.&lt;br /&gt;
&lt;br /&gt;
The fighting compartment was also equipped with two 7.62 mm PPSh and PPS submachine guns with 1,491 rounds and 25 F-1 hand grenades. Starting from October 1944, a 12.7 mm DShK anti-aircraft machine gun was mounted on a bracket next to the commander's hatch. The machine gun had a 250 round ammunition complement. The crew consisted of four to five men. The crew housing in this vehicle was the same as in the ISU-152. Its armour protection was also the same as on the ISU-152. The cannon's gun mantlet had 100 mm thick armour.&lt;br /&gt;
&lt;br /&gt;
The vehicle was mass-produced from April 1944 to September 1945 at the ChKZ factory in Chelyabinsk. In total, 1,735 of them were made.&lt;br /&gt;
&lt;br /&gt;
The new SPGs were widely used in battles as tank destroyers and assault weapons in the final stage of the Great Patriotic War.&lt;br /&gt;
&lt;br /&gt;
The long barrel length of the A-19 cannon installed in the fore of the armoured cabin limited the vehicle's manoeuvrability.&lt;br /&gt;
&lt;br /&gt;
A small number of ISU-122s were modernised in 1958. Only their sights and radio sets underwent modernisation. At the beginning of the 1960s, the SPGs were removed from service in the Soviet Army.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=tank&amp;amp;vehicleClass=tank_destroyer&amp;amp;vehicle=ussr_isu_122 Skin and Camouflages for the {{PAGENAME}} on live.warthunder.com].&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|3nhMiYrqdu0|'''ISU-122 Tank Review''' - ''NUSensei''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[ISU-122 (China)]]&lt;br /&gt;
* [[ISU-122S]]&lt;br /&gt;
* [[IS-2 (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Similar Soviet vehicles&lt;br /&gt;
&lt;br /&gt;
* [[SU-57B]]&lt;br /&gt;
* [[SU-85]]&lt;br /&gt;
* [[SU-152]]&lt;br /&gt;
* [[ISU-152]] &amp;amp; [[ISU-152 (China)]]&lt;br /&gt;
* [[SU-85M]]&lt;br /&gt;
* [[SU-100]] &amp;amp; [[SU-100 (China)]]&lt;br /&gt;
* [[SU-122-54]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Panzer IV/70(A)]]&lt;br /&gt;
* [[Panzer IV/70(V)]]&lt;br /&gt;
* [[Jagdpanther]]&lt;br /&gt;
* [[Ho-Ri Prototype]]&lt;br /&gt;
* [[CA Lorraine]]&lt;br /&gt;
* [[Ikv 103]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Wikipedia:ISU-122|[Wikipedia] ISU-122]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/soviet/ISU-122.php Tanks Encyclopedia - ISU-122 &amp;amp; 122S]&lt;br /&gt;
* [[Wikipedia:122 mm gun M1931/37 (A-19)|[Wikipedia] 122 mm gun M1931/37 (A-19)]]&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U124853887</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SU-122&amp;diff=115649</id>
		<title>SU-122</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SU-122&amp;diff=115649"/>
				<updated>2021-11-11T10:12:40Z</updated>
		
		<summary type="html">&lt;p&gt;U124853887: /* Usage in battles */ Suggested that player uses gun breach as a fragment absorbing module if penetration is eminent.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_su_122&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. This vehicle was created on T-34 chassis and carries a fearsome 122 mm M-30 howitzer.&lt;br /&gt;
&lt;br /&gt;
The main feature of this SPG is a powerful gun, but you have to make a good use of the first shot. It also has a very strong frontal armour which will deflect most kinetic shells at its BR.&lt;br /&gt;
&lt;br /&gt;
It is very hard for it to hit targets from over 500 m in Realistic and Simulator battles, so its users often resort to rushing an enemy tank and shooting it at point-blank range, but this only works if there are no other enemy tanks because with an untrained crew it can take anywhere from 20 to 33 seconds before the {{PAGENAME}} has reloaded.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The front glacis of the tank is very strong against tanks of similar BR. Sloped at about 50° with 45 mm of steel, and an even stronger lower glacis reaching up to 100 mm of armour with an angle about 20-70°. This allows it to face most enemies with lighter armament frontally and &amp;quot;tank&amp;quot; their shells.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, its side armour will fail to stop most shells fired directly at it, so angling should be minimal as to avoid being obliterated by a patient sniper.&lt;br /&gt;
&lt;br /&gt;
Due to frontal armour being nigh impenetrable for many light and medium tanks until BR 3.0, most players will aim at your gun mantlet and very likely penetrate it, breaking the gun breech. Note that if you lose your gun and/or tracks, you're losing all means of fighting back or retreating. Having 5 crew members is not spectacular, but it still gives you a fighting chance if 1 or 2 crew members are knocked out.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet, Driver's hatch)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 45 mm (49-50°) ''Front glacis'' &amp;lt;br&amp;gt; 45-100 mm (21-69°) ''Lower glacis'' || 45 mm (17-41°) ''Top'' &amp;lt;br&amp;gt; 45 mm ''Bottom'' || 45 mm (47-48°) ''Top'' &amp;lt;br&amp;gt; 45 mm (48°) ''Bottom'' || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Superstructure || 45 mm (49-50°) || 45 mm (17-18°) || 45 mm (12°) || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 45 mm || 45 mm || 45 mm || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=710|rbMinHp=442}}&lt;br /&gt;
&lt;br /&gt;
The mobility of the SU-122 is excellent for a vehicle with such protection and firepower. On hard and/or flat surfaces it can easily reach 50 km/h after some acceleration which is comparable to even some light tanks. Thus it is able to rush to required locations in urban maps quickly. For off-road environments, the speed will drop considerably, although still satisfactory. The hull traverse is usable, but it may only be barely enough to keep up with a small, fast tank (eg. [[M3 Stuart (Family)|M3 Stuart]]) circling you in close proximity. The reverse speed is extremely slow and will not get you out of a dangerous situation quickly, although your armour might save you.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M-30 (122 mm)}}&lt;br /&gt;
&lt;br /&gt;
The SU-122 uses two types of shells: the HE and the HEAT.&lt;br /&gt;
&lt;br /&gt;
The HE shell isn't the strongest at the BR, but it is strong enough to defeat most tanks roofs and destroy them via overpressure. It doesn't necessarily have to be turret roof, as even hull roof penetration generally leads to the tank's demise. Unfortunately, the HE shell requires some extra time to aim, as quite often hits to the frontal armour of enemy tanks does nothing, particularly in an up-tier. Avoid firing directly at tanks cannons, as it might reduce the splash damage from the shell and let them survive the shot. Nonetheless, it is a very strong tool against teams made of light or medium tanks.&lt;br /&gt;
&lt;br /&gt;
The HEAT shell can penetrate pretty much anything the SU-122 can face, but has a very focused shape of damage, therefore it is likely that the enemy tank will survive the attack if it is wide enough. The shell also has very low muzzle velocity and is very difficult to aim at medium to long range without aim assist or rangefinding crew skill (which normally players do not have yet). It is very practical to use in urban combat, where you do not have any time to think about where to aim and there is no telling what you will face after cutting a corner.&lt;br /&gt;
&lt;br /&gt;
Either shell will obliterate open-topped tanks if they land on them due to overpressure damage.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, since the SU-122 does not have a machine gun and has a low profile, it must first ram any foliage and fences or allow its opponent to fire at it first in order to attack tanks hiding behind them, as otherwise the shell fuse will react to them and explode. Extra care should be taken, if your current position has a forest or a transparent fence.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M-30 (122 mm)|122 mm M-30]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 40 || rowspan=&amp;quot;2&amp;quot; | -3°/+25° || rowspan=&amp;quot;2&amp;quot; | ±10° || rowspan=&amp;quot;2&amp;quot; | N/A || 13.21 || 18.28 || 22.25 || 24.55 || 26.12 || rowspan=&amp;quot;2&amp;quot; | 23.66 || rowspan=&amp;quot;2&amp;quot; | 20.93 || rowspan=&amp;quot;2&amp;quot; | 19.29 || rowspan=&amp;quot;2&amp;quot; | 18.20&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.93 || 10.50 || 12.75 || 14.10 || 15.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| OF-462 || HE || 37 || 37 || 37 || 37 || 37 || 37&lt;br /&gt;
|-&lt;br /&gt;
| BP-460A || HEAT || 160 || 160 || 160 || 160 || 160 || 160&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| OF-462 || HE || 515 || 21.76 || 0 || 0.1 || 3,670 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| BP-460A || HEAT || 335 || 13.4 || 0.05 || 0.1 || 3,360 || 62° || 69° || 73°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| D-462A || 515 || 23.3 || 20 || 5 || 25 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;part&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''40''' || style=&amp;quot;text-align:right&amp;quot; | ''Projectiles''&amp;lt;br&amp;gt;''Propellants'' || 29&amp;amp;nbsp;''(+11)''&amp;lt;br&amp;gt;29&amp;amp;nbsp;''(+11)'' || 17&amp;amp;nbsp;''(+23)''&amp;lt;br&amp;gt;17&amp;amp;nbsp;''(+23)'' || 8&amp;amp;nbsp;''(+32)''&amp;lt;br&amp;gt;8&amp;amp;nbsp;''(+32)'' || 1&amp;amp;nbsp;''(+39)''&amp;lt;br&amp;gt;1&amp;amp;nbsp;''(+39)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* The {{PAGENAME}} uses two-piece ammunition, composed of projectiles (yellow) and propellant bags (orange). Both have separate racks.&lt;br /&gt;
* Racks disappear after all shells in the rack have been loaded or fired.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The main feature of this SPG is a powerful gun, but make good use of the first shot. It is very hard to hit targets from over 500 m in realistic and simulator battles since shell velocity is slow and shell drop is significant. The cannon's HEAT shell has excellent destructive power and higher penetration than its HE shell (and in fact can penetrate almost anything it will face), but it also has a slower shell velocity than the HE shell. Practice makes aiming at long distances easier, but it is still recommended to stay at close to medium range when possible. One tactic would be to rush an enemy tank and shoot it at point-blank range, but this only works if there are no other enemy tanks nearby because with an untrained crew it can take up to 33 seconds before the SU-122 has reloaded.&lt;br /&gt;
&lt;br /&gt;
This slow reload rate also means that the SU-122 cannot effectively deal with multiple enemies at the same time. Therefore, team play is almost a necessity. If you do not have a squad to play with and you do not trust your teammates, try to keep hostile tanks on your front and avoid overextending into the enemy territory, where your teammates will be unable to keep enemies off your sides by just being there. This is especially important since, of course, the SU-122 is a case-mate tank destroyer without a traversable turret. The vehicle's sides are flat and thus incredibly vulnerable to enemy flankers, and although the side armour itself can stop glancing hits with small-calibre rounds, they will not stop shells from enemy medium tanks or SPG. It is particularly important to keep a constant lookout for enemy flankers when fighting at closer ranges where the enemy can sneak up without you noticing.&lt;br /&gt;
&lt;br /&gt;
When the loader(s) is wounded or knocked out, the long reload time will become even longer, and playing effectively with the SU-122 then becomes very difficult. So, avoid exposing the loader to enemy fire when possible. Thankfully, the SU-122 has a decent armour layout. Its front armour, while not invincible, can still protect against some low-rank guns, and the gun mantlet is very strong. The tank also has a fairly small silhouette. Nevertheless, the frontal armour is not sufficient against high-rank guns, like ones used by [[Pz.III L]] or SPG cannons in general, and, due to the crew layout within the tank, a shot to the left side can knock out three of the five crew members--including the driver and the gunner. This is a debilitating hit and will often result in the SU-122's outright destruction. If possible, position your tank so that it is difficult for the enemy to hit this left side of your vehicle. This way the gun breach absorbs most fragments.&lt;br /&gt;
&lt;br /&gt;
The SU-122 plays well has a hull-down tank destroyer: this is where its powerful gun shines and where the issues caused by its long reload are minimized. If choosing this playstyle, the player should remember that the SU-122 suffers at long ranges due to its slow shell velocity. Therefore, choose hull-down positions so that the enemy will appear at close or medium ranges. Also be aware that the SU-122 has bad gun depression, which can make shooting over ridgelines very difficult.&lt;br /&gt;
&lt;br /&gt;
Another possible playstyle is close range brawling. In this playstyle, it is important to work with teammates, since the lack of a turret means that the SU-122 can be easily ambushed and can only deal with enemies from the front. It is aided by good mobility and great acceleration, which are both useful qualities to have in close-range fighting, as, if necessary, it can ram enemy tanks and cling onto them, rendering them unable to fight properly or to run away (unless someone else saves them).&lt;br /&gt;
&lt;br /&gt;
'''Against the SU-122'''&lt;br /&gt;
&lt;br /&gt;
An experienced SU-122 commander can maximise its armour and firepower, making it not any less fearsome than a B1 ter. So it is important for players to know the weaknesses of the SU-122.&lt;br /&gt;
&lt;br /&gt;
* Light tanks &amp;amp; SPAAS ([[M3 Stuart (Family)|M3]]/[[M5 Stuart (Family)|M5]], [[Crusader (Family)|Crusader]], [[AB 43]], etc): these vehicles are poorly armoured but have great mobility. Use their speed and agility to your advantage: do not expose yourself face to face against a SU-122 unless it is reloading/disarmed, its HE shell can easily destroy you with overpressure. If you must fight it frontally, either destroy both of its tracks so it cannot move or damage its gun barrel/breech (this is considerably harder as the gun will be constantly aiming around, and the target is small). Multiple shots might be needed if your calibre is small, in the mean time conceal yourself if it starts aiming at you. You can try scraping behind a cover and exposing a small part of your tank to trick it into firing, and if you manoeuvre/dodge properly it is likely to miss. Once it is immobile, disarmed or reloading, flank to its side/rear. The side is generally a better choice as there is a flat armour right above the track to shoot at, while the hull rear is sloped and can resist some small-calibre shells, meaning only the rear of the fighting compartment is vulnerable. If you do not have lots of penetration (eg. [[Flakpanzer 38]], [[M3 Stuart (Family)|M3 Stuart]], etc), target said flat side armour and knock out either the driver or the engine first to make sure it cannot move in the following seconds. Then take your time and knock out the remaining crew members.&lt;br /&gt;
* Medium tanks ([[Pz.III J]], [[Chi-Ha Kai]], [[M3 Lee]], etc): medium tanks receive better firepower at the price of worse mobility, and this may make it harder to kill a SU-122. Since you do not have the great speed light tanks sport to freely manoeuvre around the target, you must get used to quick and precise targeting to aim at whichever weak spot is presented to you. In a frontal encounter, although you have a more powerful cannon, it is still not likely to go through the SU-122's frontal armour, but you need fewer shots to break its tracks, gun barrel or gun breech. Remember to conceal yourself properly if you think it will fire first. Do not expose an angled part of your tank hoping to &amp;quot;side-scrape&amp;quot; to lure its shots, your crew/modules will likely get destroyed by overpressure. When you are at its side, you can target the larger slightly-angled armour of the fighting compartment to knock out its closely-packed crew, if you have explosive shells. If not, again target driver/engine first.&lt;br /&gt;
* Heavy tanks/ tank destroyers ([[Matilda (Family)|Matilda]], [[M4A3 (105)]], [[Marder III]], etc): these tanks either have the armour to take some hits, or the firepower to wipe out almost all opponents, making them easier to deal with a SU-122. Nevertheless, care should be taken as its HE shell is still a huge threat. Since heavy tanks have thicker armour, there is a chance that the SU-122 fires at them where overpressure doesn't work. If that is the case, break its tracks or cannon during its reload, and flank to its side for the kill. Tank destroyers at this BR can frontally penetrate the T-34 chassis even from a distance, but they are usually weakly protected. The best tactic is to keep your distance and destroy the SU-122 once it reveals itself, as it has slow muzzle velocity and curved trajectory making it bad at distant shots. But do cover yourself if you cannot shoot immediately, you cannot take its blow either.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great firepower, capable of destroying tanks with a single shot when user takes time to aim&lt;br /&gt;
* Sloped front glacis, while not outstanding, is still capable of bouncing shells from most low-rank guns&lt;br /&gt;
* Mantlet is very strong and shells can bounce off it&lt;br /&gt;
* Good mobility and acceleration (T-34 chassis and engine)&lt;br /&gt;
* Somewhat low silhouette&lt;br /&gt;
* Two respawns in [[Simulator Battles|SB mode]]&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very long reload time, increased if the loader is wounded&lt;br /&gt;
* Ineffective armour against high-rank guns&lt;br /&gt;
* Enemies often aim for the gun breech since it is often the only thing they can penetrate, and damage resets the reload timer&lt;br /&gt;
* Gun mantlet can limit the view when in sniper mode only when in SB Mode&lt;br /&gt;
* Limited horizontal gun traverse&lt;br /&gt;
* Poor gun depression&lt;br /&gt;
* Poor shell ballistics (low projectile velocity and early projectile drop) makes it near-impossible to hit moving targets and targets beyond 500 m&lt;br /&gt;
* Slow reverse speed, can be fatal&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The success of the Germans [[StuG III F|StuG III]] and other self-propelled assault gun took the Soviet High Command's interest on the concept. Self-propelled guns were generally considered cheaper and more easily produced compared to regular tanks due to the lack of turret, plus it could be made with a large fighting compartment and bigger guns than those that could be mounted on turrets, the only drawbacks to the designs were limited traverse of the gun so it would do poorly in close-quarters situations.&lt;br /&gt;
&lt;br /&gt;
On the 15th April, 1942, the Soviets asked design bureaus to begin development of assault guns using a wide selection of armament ranging from their 76.2 mm ZiS-3 field guns, 122 mm M-30, and 152 mm ML-20 howitzers. The prototype assault gun was armed with the 122 mm and was quite similar to the StuG III's design, designated the SG-122, of which only 10 were made due to reliability issues. The next step was to take the standard issued Soviet tank, the [[T-34 (1941)|T-34]], and convert that into the assault gun. The prototype, U-34, was created in summer of 1942 in the Uralsky Machine Building factory by N. W. Kurin and G. F. Ksjunin. It initially had the same armament of 76.2 mm, but it was 70 cm lower than the regular T-34 and had more armour at a lighter weight, this did not enter production. Another work was done to combine the U-34 features with the SG-122, this was completed in around late summer of 1942 and featured the U-34 chassis with the 122 mm armament placed on with the least modifications possible to keep the design affordable and easy to produce. This new design, now the U-35, was created on November 25, 1942, and was sent for evaluations. There were faults discovered in the elevation mechanism, loading system, and ventilation for the crew. Despite these flaws, the vehicle was accepted into service first as the SU-35 but then renamed the '''SU-122'''. Several modifications were made to the vehicle during production, such as simplifications to the design, modified interior layout, removed vision slots, and added a commander's periscope. The production began in December 1942 and continue on until summer of 1944 with 1,150 total unit produced.&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
The vehicle was based off the T-34 chassis, so it uses the same running gear, engine, suspension, and tracks as the T-34. This is consistent with the concept of utilizing the chassis of proven vehicles and converting them into other uses. The design mounted the 122 mm M-30 howitzer, which was made for infantry support in a role similar to the StuG III in German usage. The M-30S howitzer could be elevated or depressed between −3° and +26° and had 10° of the traverse. The design had no armour advantage over the standard T-34 with 45 mm thick frontal armour to keep production simple. The design had a crew of five: a driver, a gunner, a commander and two loaders to load the 122 mm shells.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The first few SU-122s created were sent to training centres and to two combat units, the 1433rd and 1434th self-propelled artillery regiments. Each regiment was intended to have two batteries of four SU-122s and four batteries of four [[SU-76M|SU-76s]]. Thirty of such self-propelled artillery regiments were planned to be raised in the armour and mechanized corps. In January 1943, the 1433 and 1434 regiments were sent to Leningrad near the Volkhov Front to support the 54th Army. These regiments and their self-propelled guns first saw action on January 14 in the Smierdny region. Combat experience showed that the best deployment of the SU-122s was about 400 to 600 meters behind advancing tank units, to which it was sometimes reduced to just 200 meters minimum distance. The mixed deployment of the SU-76 and the SU-122 was a failure and the organization was changed. The new system had two batteries of SU-76 and three batteries of SU-122s for 20 vehicles, this was changed again in April for separate regiments for SU-76s and SU-122s (called &amp;quot;light&amp;quot; and &amp;quot;medium&amp;quot; respectively). The medium self-propelled artillery regiments had four batteries of four SU-122s each for 16 vehicles. An additional SU-122 or T-34 was added as a commander for the regiment, along with a BA-64 armoured car for reconnaissance duties. This organization of the self-propelled artillery regiments stayed until the beginning of 1944 as newer and better self-propelled guns such as the [[SU-85]], [[ISU-122]], and [[ISU-152]] were being produced, when the SU-122 was beginning to be phased out as well.&lt;br /&gt;
&lt;br /&gt;
The SU-122 in combat proved very effective in its role as direct fire support on strongholds. The high-power high-explosive rounds create a massive concussion blast on impact and may be powerful enough to even knock the turret off a [[Tiger H1|Tiger I]] tank. Until May 1943, only the HE rounds were available for the 122 mm gun, but the BP-460A HEAT rounds were introduced on that month that could theoretically penetrate any armour the German have on their tanks, but the HEAT round's primitive design and fuse, adding the gun's inaccuracy, caused the SU-122 to not be an effective tank destroyer.&lt;br /&gt;
&lt;br /&gt;
The SU-122 was never mass-produced in multiple variants, however, some were converted into prototypes. The ''SU-122M'' had a larger compartment and newer D-11 gun, and the ''SU-122-III'' had an even lighter gun than the D-11, but was unsuccessful due to unreliability. Both of these were cancelled when production priorities went to the [[SU-85]] design.&lt;br /&gt;
&lt;br /&gt;
===Survivors===&lt;br /&gt;
Only a small number of SU-122s survived the war, with only one known example on display at the Kubinka Tank Museum.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
This SPG armed with a 122 mm M-30 Mod. 1938 howitzer was developed in October-November 1942 to support and escort tanks. In December of the same year, it entered production and was put into service.&lt;br /&gt;
&lt;br /&gt;
The SPG was built on a T-34 chassis with an armoured cabin containing the driving compartment and the fighting compartment. To protect the howitzer's recoil mechanism, a large forward-extending armoured mantlet was used which swung with the weapon. The gunnery equipment could be used to fire both directly and from cover. The howitzer's ammunition load of 40 shots included high-explosive fragmentation shells and hollow-charge projectiles. The vehicle's undercarriage differed from the T-34 in the strengthened head assembly of its suspension. A 9R radio set was mounted on the SPG, along with the TPU-3-BisF intercom.&lt;br /&gt;
&lt;br /&gt;
The vehicle was produced throughout 1942-1943, with 638 manufactured in total. Throughout its production, a large number of modifications were implemented with the aim of improving the vehicle's quality and simplifying its manufacturing. Work performed on perfecting the manufacturing and assembly technologies involved reduced the labour costs of its production by 15%.&lt;br /&gt;
&lt;br /&gt;
The SU-122 was put into service in SPG regiments in quantities of up to 16 vehicles per regiment.&lt;br /&gt;
&lt;br /&gt;
Its flaws were: its small horizontal firing angle and complex aiming; long barrel length complicating manoeuvring on rough terrain and in urban areas; low rate of fire in combat; relatively small on-board ammunition capacity; and lack of a machine gun for self-defence. In spite of these flaws, the SU-122's high firepower, manoeuvrability and defensive capabilities made it a dangerous opponent in battle.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_su_122 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|0rxJKNEBLQU|'''{{PAGENAME}} Tank Review''' - ''NUSensei''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/2644--en|[Ace Tanker] Vasily Krysov]]&lt;br /&gt;
* [[wikipedia:SU-122|[Wikipedia] SU-122]]&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U124853887</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=GAZ-MM_(72-K)&amp;diff=115647</id>
		<title>GAZ-MM (72-K)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=GAZ-MM_(72-K)&amp;diff=115647"/>
				<updated>2021-11-11T09:52:00Z</updated>
		
		<summary type="html">&lt;p&gt;U124853887: Made Pros and cons bold&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_gaz_mm_72k&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (72-K gun mount on a GAZ-MM truck) is a rank {{Specs|rank}} Soviet self-propelled anti-aircraft vehicle {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41.&lt;br /&gt;
&lt;br /&gt;
The 72-K is an autocannon, bringing a better gun to the playing field. Granted, it is still mounted on an unarmoured truck chassis, and the gun shield will only protect from light machine-gun rounds.&lt;br /&gt;
&lt;br /&gt;
The main purpose of this vehicle is to destroy enemy aircraft, mostly it is used to defend friendly tanks from air attack. However, if used correctly, it can damage or even destroy tanks. The fact that the gun has to elevate to fire forward means that one should never face an enemy head-on in this truck. Whilst a player can still shoot aircraft while aiming the turret forwards, against low-flying attackers the task will be more complicated. Whenever possible, one side of this vehicle should have cover - if no targets are to the right of the truck, for instance, it would be senseless to leave the right flank exposed for nothing.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour of the GAZ-MM (as seen in prior models) is inexistent even for shrapnel. Thus, the commander should always avoid or shoot to kill whatever enemy he sees. Not only for the fact the main gun is able to destroy the SPAA in a single shot but also because even low calibre machine gun fire is able to destroy the vehicle, specially on the vehicle turret as it is open. All aircraft will be able to get easy kills with this if the commander is unaware of aircraft existence. Being an open vehicle with milimetrical thickness armour invites all enemy players to use machine guns to kill it.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Structural steel&lt;br /&gt;
* Wood (Truck bed)&lt;br /&gt;
* Rolled homogeneous armour (Gun platform)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Driver's cabin || 1 mm (2°) || 1 mm (1-6°) || 1 mm (2-3°) || 1 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cargo bed || 15 mm (2°)|| 15 mm || 15 mm (2°) || 15 mm&lt;br /&gt;
|-&lt;br /&gt;
| Gun platform || 7 mm (11-20°) || 7 mm (2°) || N/A || N/A&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Wheels are 2 mm thick while the chassis is 5 mm thick.&lt;br /&gt;
* The truck bed is 15 mm of wood, which will probably not offer as much protection as the truck cab.&lt;br /&gt;
* The radiator housing is unarmoured.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The mobility of the GAZ-MM is not exactly the fastest but is not mediocre either. When used on roads, top speeds are really high and is able to reach speeds of 80 km/h. When off-road, the GAZ-MM will struggle, not much but speed will be drastically reduced compared to roads. Mud, water, sand, and snow are the worst enemies of tires, mainly for the traction for said environments. When in maps in which sand or snow are inevitable (Sands of Sinai for example) always stay on or close to a road.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=81|rbMinHp=50}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
It is recommended to research the OZR-132 belts as soon as possible. These give the player access to a full HE ammo belt for destroying air targets. Since this vehicle has extremely poor survivability, the Parts and FPE modules are not as important as they are for other vehicles - often the GAZ-MM will be destroyed in one hit anyways.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|72-K (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
The GAZ-MM is armed with single shielded 25 mm autocannons, devastating for all armoured vehicles seen at the battle rating. The calibre and penetration is not the most fearful characteristic of this weapons, the fire rate is. At first sight this may not be seen as a threat but depending on the ammunition used, the GAZ-MM is able to either play anti-tank or anti-air role. The RPM helps not only in scaring enemy planes but also to redirect fire upon missed shots. A single hit to an aircraft with this weapons will be fatal, even with the AP belt.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[72-K (25 mm)|25 mm 72-K]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 399 (7) || rowspan=&amp;quot;2&amp;quot; | 240 || rowspan=&amp;quot;2&amp;quot; | -10°/+85° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 30.8 || 42.7 || 51.8 || 57.3 || 60.9 || rowspan=&amp;quot;2&amp;quot; | 0.26 || rowspan=&amp;quot;2&amp;quot; | 0.23 || rowspan=&amp;quot;2&amp;quot; | 0.21 || rowspan=&amp;quot;2&amp;quot; | 0.20&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 20.8 || 24.5 || 29.8 || 32.9 || 35.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|FI-T*|Fragmentation incendiary tracer (self-destroying)}} - These belts can fulfill both roles until the others are researched but with a lesser effectiveness.&lt;br /&gt;
* '''OZR-132:''' {{Annotation|FI-T*|Fragmentation incendiary tracer (self-destroying)}} - These are suited to the AA role but useless against ground vehicles.&lt;br /&gt;
* '''BR-132:''' {{Annotation|AP-T|Armour-piercing tracer}} - These are best against lightly armoured tanks at close range and still do good damage to planes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Default || 55 || 52 || 42 || 32 || 25 || 19&lt;br /&gt;
|-&lt;br /&gt;
| OZR-132 || 2 || 2 || 2 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| BR-132 || 55 || 52 || 42 || 32 || 25 || 19&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Belt details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| OZR-132 || FI-T* || 910 || 0.29 || 0 || 0.1 || 13 || 47° || 56° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| BR-132 || AP-T || 900 || 0.28 || N/A || N/A || N/A || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.2.67''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''57''' || 1&amp;amp;nbsp;''(+56)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Note:&lt;br /&gt;
&lt;br /&gt;
* The ammunition is modeled as a single rack containing all clips.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Depending on your skill level there are 2 tactics when playing. For the more experienced, load up on AP and HE in a 5:3 ratio. Move towards a capture point keeping a look out for enemies. If you encounter a plane try encourage them into a strafing run, show them your side (to space out compartments and give you a better firing arc) and unload on them with the HE belt. If you meet a tank switch to AP and shoot for the turret first, then move onto the main body of the tanks.&lt;br /&gt;
&lt;br /&gt;
For people new to this SPAA play in a more reserved manner. When it comes to fighting tanks, one should have a hit-and-run mentality, since, once discovered, this vehicle is an incredibly easy target. The exception in this case is self-propelled guns with an open top, like the [[Marder III]], the [[Kugelblitz]] or the [[M18 GMC|M18]], as these are very vulnerable to any quick-firing weapon, and can be taken down easily if surprised by a volley of 25 mm shells. However, many of these have either fast-firing main guns (in the case of AA vehicles) or machine guns that can devastate the unarmoured 72-K GAZ-MM in seconds if still operating. If you are new to the vehicle you should station this vehicle in a safe area away from the main battle area but close enough to defend your comrades. &lt;br /&gt;
&lt;br /&gt;
This vehicle's gun can not aim effectively in the front (as the front of the vehicle stops it.) so you might want to point the back or side to the enemy. Also, you have to consider that the tracers you fire can be easily tracked by enemy tanks so it is wise to change position once in a while. Enemy aircraft will most likely be visible from your spawn. &lt;br /&gt;
&lt;br /&gt;
'''Pros and cons'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good shell velocity.&lt;br /&gt;
* High rate of fire.&lt;br /&gt;
* Very short reload time.&lt;br /&gt;
* Decent turret rotation and elevation.&lt;br /&gt;
* Good acceleration, that allows it to flank slower tanks/vehicles when encountered at close-quarters.&lt;br /&gt;
* AP rounds with enough penetration to kill light and medium tanks that it may encounter.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Highly vulnerable to any HE rounds.&lt;br /&gt;
* Cannot shoot straight ahead due to the driver's compartment.&lt;br /&gt;
* No armour protection whatsoever.&lt;br /&gt;
* Highly vulnerable to artillery fire.&lt;br /&gt;
* Vulnerable to machine gun fire, aircraft strafing, and collision damage.&lt;br /&gt;
* Poor vehicle stability, very easy to flip upside down when driving in rough terrain.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The 25 mm automatic air defence gun M1940 (72-K) (Russian: 25-мм автоматическая зенитная пушка образца 1940 года (72-К)), developed in 1939-1940, was a very common anti-aircraft weapon in the Soviet Union, leading to about 4,860 units produced. It occupies an intermediate position between large-calibre anti-aircraft machine guns of the ANC and the more powerful [[ZSU-37|37mm anti-aircraft guns of the 61-K]], this vehicle was designed for an Infantry Regiment level air defence. The gun was created at the beginning of 1940 at 8th Kalinin Artillery Plant under the guidance of its Chief Designer Mikhail Loginov.&lt;br /&gt;
&lt;br /&gt;
To increase mobility in the second half of 1941, the 72-K anti-aircraft machine was installed on the chassis of the GAZ-MM. GAZ–MM is a truck with a maximum usable weight of 1.5 ton. It was produced at the end of the 1930s and at the first part of the 1940s by GAZ in the Soviet Union. It is a simplified version of the Ford Model AA's Soviet licence version. At the beginning of World War II, more than 150,000 were in use by the Red Army. Tests showed the success of the design and the gun mount so it was put into serial production, called the '''GAZ MM (72-K)'''. However, only 200 units were produced, as the manufacturer's factory, Kolomna Locomotive Works, was evacuated. Subsequently, the GAZ MM (72-K) was no longer produced.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
Before the Great Patriotic War began, the question of creating so-called anti-aircraft tanks was under consideration. Among projects in an early stage of development was an anti-aircraft tank with a turret-mounted 25 mm 72-K anti-aircraft gun placed on a T-50 light tank. Due to the beginning of the war, all work on this vehicle, dubbed the T-50-2, was halted.&lt;br /&gt;
&lt;br /&gt;
In the second half of 1941, tests were conducted on the 25 mm 72-K Mod. 1940 cannon mounted on the back of a 4 × 2 GAZ-MM truck made by the Gorky automobile factory. The tests were successful, and this improvised SPAAG was put into mass production at the Kolomna Locomotive Works. Additional motivation to produce these vehicles came from the fact that installing 72-K cannons in these trucks did not require carriages, which were seriously problematic to manufacture. Due to the evacuation of the facility they were built in, mass production of the SPAAG ceased in December 1941 after around 200 were produced.&lt;br /&gt;
&lt;br /&gt;
The anti-aircraft vehicle's crew consisted of 6 people. The primary task of the new SPAAG was to fire on air targets at a range of up to 2.4 km and a height of up to 2 km. If necessary, the cannon could also be used successfully to fire on ground targets, including light tanks and armoured vehicles.&lt;br /&gt;
&lt;br /&gt;
The vehicle's advantages lay in its high mobility and ease of manufacturing. The SPAAG's disadvantages included insufficient manoeuvrability, particularly off-road, and its lack of armour plating or any kind of armour protection for the crew.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=tank&amp;amp;vehicleClass=spaa&amp;amp;vehicle=ussr_gaz_mm_72k Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|3rPzG7PQ_1E|'''Penetration + Rate of Fire : {{PAGENAME}}''' - ''HowToPlay1337''|Lip3RZnROig|'''{{PAGENAME}} Tank Review''' - ''NUSensei''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same gun&lt;br /&gt;
&lt;br /&gt;
* [[ZiS-12 (94-KM)]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Sd.Kfz. 6/2]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:GAZ–MM|[Wikipedia] GAZ–MM]]&lt;br /&gt;
&lt;br /&gt;
{{USSR anti-aircraft vehicles}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U124853887</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=GAZ-MM_(72-K)&amp;diff=115646</id>
		<title>GAZ-MM (72-K)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=GAZ-MM_(72-K)&amp;diff=115646"/>
				<updated>2021-11-11T09:50:33Z</updated>
		
		<summary type="html">&lt;p&gt;U124853887: Rewrote most of Usage in battles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_gaz_mm_72k&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (72-K gun mount on a GAZ-MM truck) is a rank {{Specs|rank}} Soviet self-propelled anti-aircraft vehicle {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41.&lt;br /&gt;
&lt;br /&gt;
The 72-K is an autocannon, bringing a better gun to the playing field. Granted, it is still mounted on an unarmoured truck chassis, and the gun shield will only protect from light machine-gun rounds.&lt;br /&gt;
&lt;br /&gt;
The main purpose of this vehicle is to destroy enemy aircraft, mostly it is used to defend friendly tanks from air attack. However, if used correctly, it can damage or even destroy tanks. The fact that the gun has to elevate to fire forward means that one should never face an enemy head-on in this truck. Whilst a player can still shoot aircraft while aiming the turret forwards, against low-flying attackers the task will be more complicated. Whenever possible, one side of this vehicle should have cover - if no targets are to the right of the truck, for instance, it would be senseless to leave the right flank exposed for nothing.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour of the GAZ-MM (as seen in prior models) is inexistent even for shrapnel. Thus, the commander should always avoid or shoot to kill whatever enemy he sees. Not only for the fact the main gun is able to destroy the SPAA in a single shot but also because even low calibre machine gun fire is able to destroy the vehicle, specially on the vehicle turret as it is open. All aircraft will be able to get easy kills with this if the commander is unaware of aircraft existence. Being an open vehicle with milimetrical thickness armour invites all enemy players to use machine guns to kill it.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Structural steel&lt;br /&gt;
* Wood (Truck bed)&lt;br /&gt;
* Rolled homogeneous armour (Gun platform)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Driver's cabin || 1 mm (2°) || 1 mm (1-6°) || 1 mm (2-3°) || 1 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cargo bed || 15 mm (2°)|| 15 mm || 15 mm (2°) || 15 mm&lt;br /&gt;
|-&lt;br /&gt;
| Gun platform || 7 mm (11-20°) || 7 mm (2°) || N/A || N/A&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Wheels are 2 mm thick while the chassis is 5 mm thick.&lt;br /&gt;
* The truck bed is 15 mm of wood, which will probably not offer as much protection as the truck cab.&lt;br /&gt;
* The radiator housing is unarmoured.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The mobility of the GAZ-MM is not exactly the fastest but is not mediocre either. When used on roads, top speeds are really high and is able to reach speeds of 80 km/h. When off-road, the GAZ-MM will struggle, not much but speed will be drastically reduced compared to roads. Mud, water, sand, and snow are the worst enemies of tires, mainly for the traction for said environments. When in maps in which sand or snow are inevitable (Sands of Sinai for example) always stay on or close to a road.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=81|rbMinHp=50}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
It is recommended to research the OZR-132 belts as soon as possible. These give the player access to a full HE ammo belt for destroying air targets. Since this vehicle has extremely poor survivability, the Parts and FPE modules are not as important as they are for other vehicles - often the GAZ-MM will be destroyed in one hit anyways.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|72-K (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
The GAZ-MM is armed with single shielded 25 mm autocannons, devastating for all armoured vehicles seen at the battle rating. The calibre and penetration is not the most fearful characteristic of this weapons, the fire rate is. At first sight this may not be seen as a threat but depending on the ammunition used, the GAZ-MM is able to either play anti-tank or anti-air role. The RPM helps not only in scaring enemy planes but also to redirect fire upon missed shots. A single hit to an aircraft with this weapons will be fatal, even with the AP belt.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[72-K (25 mm)|25 mm 72-K]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 399 (7) || rowspan=&amp;quot;2&amp;quot; | 240 || rowspan=&amp;quot;2&amp;quot; | -10°/+85° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 30.8 || 42.7 || 51.8 || 57.3 || 60.9 || rowspan=&amp;quot;2&amp;quot; | 0.26 || rowspan=&amp;quot;2&amp;quot; | 0.23 || rowspan=&amp;quot;2&amp;quot; | 0.21 || rowspan=&amp;quot;2&amp;quot; | 0.20&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 20.8 || 24.5 || 29.8 || 32.9 || 35.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|FI-T*|Fragmentation incendiary tracer (self-destroying)}} - These belts can fulfill both roles until the others are researched but with a lesser effectiveness.&lt;br /&gt;
* '''OZR-132:''' {{Annotation|FI-T*|Fragmentation incendiary tracer (self-destroying)}} - These are suited to the AA role but useless against ground vehicles.&lt;br /&gt;
* '''BR-132:''' {{Annotation|AP-T|Armour-piercing tracer}} - These are best against lightly armoured tanks at close range and still do good damage to planes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Default || 55 || 52 || 42 || 32 || 25 || 19&lt;br /&gt;
|-&lt;br /&gt;
| OZR-132 || 2 || 2 || 2 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| BR-132 || 55 || 52 || 42 || 32 || 25 || 19&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Belt details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| OZR-132 || FI-T* || 910 || 0.29 || 0 || 0.1 || 13 || 47° || 56° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| BR-132 || AP-T || 900 || 0.28 || N/A || N/A || N/A || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.2.67''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''57''' || 1&amp;amp;nbsp;''(+56)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Note:&lt;br /&gt;
&lt;br /&gt;
* The ammunition is modeled as a single rack containing all clips.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Depending on your skill level there are 2 tactics when playing. For the more experienced, load up on AP and HE in a 5:3 ratio. Move towards a capture point keeping a look out for enemies. If you encounter a plane try encourage them into a strafing run, show them your side (to space out compartments and give you a better firing arc) and unload on them with the HE belt. If you meet a tank switch to AP and shoot for the turret first, then move onto the main body of the tanks.&lt;br /&gt;
&lt;br /&gt;
For people new to this SPAA play in a more reserved manner. When it comes to fighting tanks, one should have a hit-and-run mentality, since, once discovered, this vehicle is an incredibly easy target. The exception in this case is self-propelled guns with an open top, like the [[Marder III]], the [[Kugelblitz]] or the [[M18 GMC|M18]], as these are very vulnerable to any quick-firing weapon, and can be taken down easily if surprised by a volley of 25 mm shells. However, many of these have either fast-firing main guns (in the case of AA vehicles) or machine guns that can devastate the unarmoured 72-K GAZ-MM in seconds if still operating. If you are new to the vehicle you should station this vehicle in a safe area away from the main battle area but close enough to defend your comrades. &lt;br /&gt;
&lt;br /&gt;
This vehicle's gun can not aim effectively in the front (as the front of the vehicle stops it.) so you might want to point the back or side to the enemy. Also, you have to consider that the tracers you fire can be easily tracked by enemy tanks so it is wise to change position once in a while. Enemy aircraft will most likely be visible from your spawn. &lt;br /&gt;
&lt;br /&gt;
‘’’Pros and cons’’’&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good shell velocity.&lt;br /&gt;
* High rate of fire.&lt;br /&gt;
* Very short reload time.&lt;br /&gt;
* Decent turret rotation and elevation.&lt;br /&gt;
* Good acceleration, that allows it to flank slower tanks/vehicles when encountered at close-quarters.&lt;br /&gt;
* AP rounds with enough penetration to kill light and medium tanks that it may encounter.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Highly vulnerable to any HE rounds.&lt;br /&gt;
* Cannot shoot straight ahead due to the driver's compartment.&lt;br /&gt;
* No armour protection whatsoever.&lt;br /&gt;
* Highly vulnerable to artillery fire.&lt;br /&gt;
* Vulnerable to machine gun fire, aircraft strafing, and collision damage.&lt;br /&gt;
* Poor vehicle stability, very easy to flip upside down when driving in rough terrain.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The 25 mm automatic air defence gun M1940 (72-K) (Russian: 25-мм автоматическая зенитная пушка образца 1940 года (72-К)), developed in 1939-1940, was a very common anti-aircraft weapon in the Soviet Union, leading to about 4,860 units produced. It occupies an intermediate position between large-calibre anti-aircraft machine guns of the ANC and the more powerful [[ZSU-37|37mm anti-aircraft guns of the 61-K]], this vehicle was designed for an Infantry Regiment level air defence. The gun was created at the beginning of 1940 at 8th Kalinin Artillery Plant under the guidance of its Chief Designer Mikhail Loginov.&lt;br /&gt;
&lt;br /&gt;
To increase mobility in the second half of 1941, the 72-K anti-aircraft machine was installed on the chassis of the GAZ-MM. GAZ–MM is a truck with a maximum usable weight of 1.5 ton. It was produced at the end of the 1930s and at the first part of the 1940s by GAZ in the Soviet Union. It is a simplified version of the Ford Model AA's Soviet licence version. At the beginning of World War II, more than 150,000 were in use by the Red Army. Tests showed the success of the design and the gun mount so it was put into serial production, called the '''GAZ MM (72-K)'''. However, only 200 units were produced, as the manufacturer's factory, Kolomna Locomotive Works, was evacuated. Subsequently, the GAZ MM (72-K) was no longer produced.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
Before the Great Patriotic War began, the question of creating so-called anti-aircraft tanks was under consideration. Among projects in an early stage of development was an anti-aircraft tank with a turret-mounted 25 mm 72-K anti-aircraft gun placed on a T-50 light tank. Due to the beginning of the war, all work on this vehicle, dubbed the T-50-2, was halted.&lt;br /&gt;
&lt;br /&gt;
In the second half of 1941, tests were conducted on the 25 mm 72-K Mod. 1940 cannon mounted on the back of a 4 × 2 GAZ-MM truck made by the Gorky automobile factory. The tests were successful, and this improvised SPAAG was put into mass production at the Kolomna Locomotive Works. Additional motivation to produce these vehicles came from the fact that installing 72-K cannons in these trucks did not require carriages, which were seriously problematic to manufacture. Due to the evacuation of the facility they were built in, mass production of the SPAAG ceased in December 1941 after around 200 were produced.&lt;br /&gt;
&lt;br /&gt;
The anti-aircraft vehicle's crew consisted of 6 people. The primary task of the new SPAAG was to fire on air targets at a range of up to 2.4 km and a height of up to 2 km. If necessary, the cannon could also be used successfully to fire on ground targets, including light tanks and armoured vehicles.&lt;br /&gt;
&lt;br /&gt;
The vehicle's advantages lay in its high mobility and ease of manufacturing. The SPAAG's disadvantages included insufficient manoeuvrability, particularly off-road, and its lack of armour plating or any kind of armour protection for the crew.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=tank&amp;amp;vehicleClass=spaa&amp;amp;vehicle=ussr_gaz_mm_72k Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|3rPzG7PQ_1E|'''Penetration + Rate of Fire : {{PAGENAME}}''' - ''HowToPlay1337''|Lip3RZnROig|'''{{PAGENAME}} Tank Review''' - ''NUSensei''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same gun&lt;br /&gt;
&lt;br /&gt;
* [[ZiS-12 (94-KM)]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Sd.Kfz. 6/2]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:GAZ–MM|[Wikipedia] GAZ–MM]]&lt;br /&gt;
&lt;br /&gt;
{{USSR anti-aircraft vehicles}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U124853887</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=GAZ-AAA_(4M)&amp;diff=115643</id>
		<title>GAZ-AAA (4M)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=GAZ-AAA_(4M)&amp;diff=115643"/>
				<updated>2021-11-11T09:27:31Z</updated>
		
		<summary type="html">&lt;p&gt;U124853887: Spelling corrected and reading made easier&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet SPAA '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the version equipped with a 12.7 mm DShK&lt;br /&gt;
| link = GAZ-AAA (DShK)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_gaz_4m&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (4M gun mount on a GAZ-AAA truck), or the '''4M GAZ-AAA''', is a rank {{Specs|rank}} Soviet self-propelled anti-aircraft vehicle {{Battle-rating}}. It was introduced in [[Update 1.49 &amp;quot;Weapons of Victory&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The first of the Soviet SPAAs, it presented a crude set-up of bolting a 4M quadruple Maxim MG mount to a 6x4 GAZ-AAA truck chassis. This Soviet improvisation would lead to the Soviet SPAA trend of attaching anti-aircraft weaponry to trucks, [[ZiS-43|half-tracks]], and [[BTR-152A|cars]] in the game.&lt;br /&gt;
&lt;br /&gt;
Better suited for hauling potatoes on the Russian steppes than rolling into the battlefield, the GAZ chassis of this vehicle has non-existent armour and is armed with surplus WWI-era machine guns. Besides not being suited for the rigours of ground combat (due to lack of armour), it cannot penetrate even the lightest of armour, so charging into battle is very unadvised (unless the aim is for attracting attention). Its quad 7.62 Maxim machine guns are well suited for the vehicle's job as mobile AA, most aircraft at its rank is easily swatted out of the sky by its high fire-rate and the massive amount of rounds it puts out, even without any particularly skilful aiming. The 4000 rounds of rifle calibre rounds mean there is little haste in aiming, so be quite generous in dishing out those rounds.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
This vehicle has extremely poor survivability.  The gunner is completely exposed, and the rest of the 3-man crew is protected only by 1 mm of steel.  Any machine gun can destroy the vehicle with ease, as can nearby artillery, rocket, or bomb strikes.&lt;br /&gt;
&lt;br /&gt;
However, the vehicle's extremely thin armour does mean that it is possible for APHE rounds to overpenetrate, and pass through the vehicle without detonating and causing catastrophic damage.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Structural steel&lt;br /&gt;
* Wood (Truck bed)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Driver's cabin || 1 mm (1°) || 1 mm (1-2°) || 1 mm || 1 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cargo bed || 15 mm (1°) || 15 mm (1°) || 15 mm || 15 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Road wheels are 2 mm thick while the chassis was 5 mm thick.&lt;br /&gt;
* The truck bed is 15 mm of wood, which will probably not offer as much protection as the truck cab&lt;br /&gt;
* The radiator housing is unarmoured.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=81|rbMinHp=50}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Maxim's (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The main armament of the GAZ-AAA (4M) is 4 x 7.62 mm machine guns. For anti-air duty, these little guns do the job pretty well against biplanes and early monoplanes. The fire density given by the quad 7.62 mm MGs is good enough to damage a plane's critical components such as engine, cooling system, and fuel tank. They also have a huge amount of ammunition each gun, so one does not have to worry about constant reloads. Lastly, the guns have a depression of -10 degrees, something pretty rare for Soviet vehicles. The low projectile mass, however, will result in it not being able to hurt planes at a distance, and any armour plates inside the plane is likely to stop the bullet.&lt;br /&gt;
&lt;br /&gt;
However, the biggest drawback of the armaments is the poor penetration of 10 mm at most, meaning that the GAZ-AAA (4M) simply cannot engage tanks when needed. It can only damage lightly armoured vehicles such as [[Flakpanzer I]], [[AS 42]], and [[P.7.T AA]]. The disadvantaged anti-tank capacity therefore greatly reduces this SPAA's effectiveness at anti tank missions, making itself very vulnerable when being hunted by tanks.&lt;br /&gt;
&lt;br /&gt;
The recommended belts are APIT or API. APIT is great for new players to learn the trajectory of a weapon as this belt composes entirely of tracer bullets. Familiarising with the trajectory is crucial especially for the GAZ-AAA (4M) since it needs lots of bullets to down an aircraft, so tracers will help one to get used to the lead. When one is used to the trajectory, API might be a good choice as it has a bit less tracer, which helps to conceal the SPAA's position a bit. It also has an extra 1mm of penetration which might become handy against certain vehicles like M13 MGMC, whose armour is right around 10 mm.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Maxim's (7.62 mm)|7.62 mm Maxim's]] (x4) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 8,000 (500) || rowspan=&amp;quot;2&amp;quot; | 600 || rowspan=&amp;quot;2&amp;quot; | -10°/+50° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 52.8 || 73.1 || 88.8 || 98.2 || 104.5 || rowspan=&amp;quot;2&amp;quot; | 7.80 || rowspan=&amp;quot;2&amp;quot; | 6.90 || rowspan=&amp;quot;2&amp;quot; | 6.36 || rowspan=&amp;quot;2&amp;quot; | 6.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 35.7 || 42.0 || 51.0 || 56.4 || 60.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|AI|Adjustment incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|T|Tracer}}&lt;br /&gt;
* '''Universal:''' {{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|T|Tracer}}&lt;br /&gt;
* '''API:''' {{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}&lt;br /&gt;
* '''APIT:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Default || 10 || 9 || 7 || 4 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Universal || 10 || 9 || 7 || 4 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| API || 10 || 9 || 7 || 4 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| APIT || 9 || 8 || 6 || 3 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.9.0.33''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''16''' || 8&amp;amp;nbsp;''(+8)'' || 4&amp;amp;nbsp;''(+12)'' || 0&amp;amp;nbsp;''(+16)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The 4M GAZ-AAA is highly vulnerable to any vehicle, from tanks to planes. An encounter will most likely end with the GAZ-AAA destroyed. Prioritize enemy aircraft, as you are significantly vulnerable to strafing and bombing due to the lack of armour.&lt;br /&gt;
&lt;br /&gt;
Stay back from the front lines yet don't be too far away from it, because most planes might go strafing the cap points, and if you are far away the low kenetic energy of your bullets will result in even weaker damage. So stay between a cap point and a friendly spawn point. You can find a hard cover and position yourself sideways, with the driver's cabin behind cover and the gunner exposed. This way the two crews at the fornt can be effectively protected.&lt;br /&gt;
&lt;br /&gt;
When enemy planes spawn, shoot shurt bursts into their general direction to get their attention. Most planes will go head on with an SPAA, knowing that early SPAAs all have weak firepower and protection. If a plane dives on you, fire off a burst (remember to aim higher, as the bullet drop at head-on distance is more than you think) towards the plane and before it returns fire, quickly withdraw back to cover, as you cannot sustain much damage. As the plane flies by and climbs for another run, start firing long bursts at it. The 4x 7.62mm MGs have plenty of ammo per magazine and they do not overheat, so prolonged bursts will be your main method of damaging planes. Generally, shoot when they fly right past you, and avoid head-ons, as your firepower is not potent enough to destroy a plane in a second.&lt;br /&gt;
&lt;br /&gt;
If a tank comes up to you, don't try to fight it as the tanks are built to be resistant to the rifle calibre rounds the Maxim fires. Withdraw to safety if encountering any thing more than a lightly armoured ground vehicle.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
[[Ju 87 (Family)|Ju 87]]: the Stuka has a durable airframe against the 4x 7.62mm MGs, so you need to put enough bullets into it to effectively damage it. The main threat comes from its bombs, an early Stuka can carry either 4x 50kg + 1x 250kg, or a huge 500kg bomb, both of which are more than enough to destroy the GAZ-AAA with shrapnel. If you see a Stuka diving at you, move sideways to avoid the bombs.&lt;br /&gt;
&lt;br /&gt;
[[Pz.II]], [[M3/M5 Stuart (Family)|M3]]A1, etc: these tanks, although designated as &amp;quot;light&amp;quot; tanks, are literally heavy tanks for the GAZ-AAA's weak guns, therefore impossible to get destroyed. They also have superior mobility and firepower, so if you see them it is best to leave them to your teammates. If it is safe enough you can shoot a few shots at their tracks, barrel, etc to show them on minimap.&lt;br /&gt;
&lt;br /&gt;
[[M13 MGMC|M13]]: this is a commonly seen SPAA with armour enough to resist rifle-caliber bullets and firepower enough to vaporise poorly protected crews. Target its quad .50 cal mount to disable its gunner first, then you can just shoot at the gun mount as its elevation drive, guns, ammo, etc are all exposed. The armoured cabin can only be penetrated if you two are face to face, a distance of more than 200m will render your bullets useless.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent anti-aircraft capabilities afforded by the armament, can do satisfactory damage to aircraft of its rank&lt;br /&gt;
* Turns in a tight radius like a conventional truck&lt;br /&gt;
* Large amount of &amp;quot;ready&amp;quot; ammunition, 4000 rounds&lt;br /&gt;
* Able to reasonably damage lightly armoured vehicles of its kind such as [[M13 MGMC]] or [[M3 GMC]]&lt;br /&gt;
* More of a threat to small, nimble aircraft than the M13 or [[T17E2]]&lt;br /&gt;
* 6x4 truck design is sturdier and heavier than the 4 x 2 design of the [[GAZ-MM (72-K)]]&lt;br /&gt;
* Has a great rate of fire thanks to the four fast firing maxim guns&lt;br /&gt;
* Aircraft at early ranks are very common, meaning there will be plenty of aircraft for to be picked off&lt;br /&gt;
* Good at setting aircraft on fire&lt;br /&gt;
* Unique ability to fire tracer-less rounds. This allows you to pick off enemy planes without them even realizing that they are being shot at&lt;br /&gt;
* The fact that you cannot kill tanks will mean that you focus on enemy aircraft rather than stray and hunt tanks&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Non-existent armour/protection, anything will penetrate and damage the vehicle&lt;br /&gt;
* An average car has the same amount of protection as this vehicle, like a VW Beetle&lt;br /&gt;
* Very lightweight, prone to being destroyed by ramming or being overturned by other vehicles&lt;br /&gt;
* Crew is not afforded much protection, owing to the improvised design&lt;br /&gt;
* No reserve ammunition, you will only get 4,000 rounds&lt;br /&gt;
* Low speed of 27 MPH (43 km/h), even slower cross-country&lt;br /&gt;
* Gunner is exposed to all the sundry, and can easily be knocked out from a stray bullet&lt;br /&gt;
* Cannot be used effectively against anything other than trucks or aircraft due to its machine gun armament&lt;br /&gt;
* Outclassed by other AA vehicles in the same rank&lt;br /&gt;
* Vulnerable to strafing by enemy aircraft, especially to kamikaze attacks&lt;br /&gt;
* Can easily be tipped over in tight turns&lt;br /&gt;
* Machine guns are useless against armoured targets except for other GAZ trucks&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Around the late 1920s, the Soviet Union was undergoing a mechanization revolution and realized that no purpose-built motor vehicles were available for them to help move cargo and materiel back and forth from point one to point two. The result was the GAZ-AAA truck, which was a truck based on the Ford Model AAA 6 x 4 truck. These trucks entered production in 1932 and were used in multiple roles in the civilian world and in the military.&lt;br /&gt;
&lt;br /&gt;
In the military, the GAZ trucks were used as tractors for gun systems, fuel tankers, radio system, and even armoured cars. By 1931, an anti-aircraft version was created as well, in order to give the Soviet Union a mobile anti-aircraft system to work with. The design had four Maxim Model 1910/30 machine guns installed on a mount on the truck. This configuration was called the '''4M GAZ-AAA''' and served as a low-altitude air defence system after being adopted in 1931.&lt;br /&gt;
&lt;br /&gt;
The 4M GAZ-AAA was a crude weapon. It was simply a truck with a gun mount on the back that connected to four 7.62 mm machine guns. These machine guns could all be simultaneously fired by one operator. The operator had no protection whatsoever as he had to stand in order to fire the gun, there were also no gun shields to protect him from any incoming fire. Despite that, it served as a part of the Soviet defence against the German invasion in 1941, where it was also used in an infantry-support role by laying down a large volume of fire onto the enemy. Many were seen destroyed in German newsreels, covering the roads as German troops advanced deeper into the Soviet Union.&lt;br /&gt;
&lt;br /&gt;
The vehicle was unsatisfactory for the battlefield, and even ineffective against planes due to its low calibre. A new anti-aircraft system had to be devised for the role of mobile anti-aircraft system. This led to the development of the [[GAZ-MM (72-K)|GAZ-MM (72-K)]], which while still truck-mounted weaponry, had a noticeable increase in firepower with a 25 mm auto-cannon.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
This self-propelled anti-air mount based on the GAZ-AAA truck with four Maxim machine guns installed on its body was added to the arsenal in the mid-1930s and was the heaviest Soviet mount of the pre-war period. However, by the time WWII began it was no longer effective against airplanes.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
[[File:4MM GAZ AAA- truck hiding behind the hay, awaiting the enemy..jpg|thumb|none|{{PAGENAME}}&amp;lt;ref&amp;gt;http://www.wio.ru/galgrnd/flak/spflak.htm&amp;lt;/ref&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
* [http://live.warthunder.com/feed/camouflages/?q=%234mgaz '''Skins and camouflages''' for the 4M GAZ-AAA from live.warthunder]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/devblog/current/776/|[Devblog] M2A2 / 4M GAZ-AAA / BF109B-1]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{USSR anti-aircraft vehicles}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U124853887</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-10M&amp;diff=115637</id>
		<title>T-10M</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-10M&amp;diff=115637"/>
				<updated>2021-11-11T07:09:10Z</updated>
		
		<summary type="html">&lt;p&gt;U124853887: /* Machine guns */  Spelling Error fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_t_10m&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet heavy tank {{Battle-rating}}. It was introduced in [[Update 1.51 &amp;quot;Cold Steel&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The T-10 is a Soviet heavy tank from the Cold War that is the last of the IS series. It was originally named the IS-10, but after Iosif Stalin's death in 1953 and the general sentiment surrounding that event, it was renamed to simply T-10. The T-10 was in production between 1953 and 1966, which allowed the Soviet Union to put out just under 1,500 of them.&lt;br /&gt;
&lt;br /&gt;
The T-10 was better than its predecessors in almost every way: firepower, speed, armour and efficiency. It was a very promising breakthrough, that came too late. In the game, the T-10 plays like a medium tank with just below-average mobility, although it can easily reach speeds of up to 40 km/h. Arguably, its only disadvantage is the sluggish reload speed.&lt;br /&gt;
&lt;br /&gt;
However, in the 1960s, the Soviets have realized that the concept of the main battle tank (MBT), was much more efficient. Guns of similar firepower, as well as reasonable armour,  could be placed on a medium tank, which would be much more mobile than a heavy tank. That suited the Soviets because MBTs could be used in many more types of operations than the T-10, or a similar tank.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
From being one of the most feared tanks in the game, the T-10M is now very often overlooked. Its armour is called out-of-date, easily over-matched by new APFSDS rounds even when at an angle.&lt;br /&gt;
&lt;br /&gt;
Frontally, the T-10M's armour ranges from 200 mm (LFP) to 250 mm (peak of the pike) to over 300 mm around the turret. That is not bad, especially for hull-down positions where the T-10M can present only its turret. When compared to the Chieftains ([[Chieftain Mk 3|Mk 3]] and [[Chieftain Mk 5|Mk 5]], without [[Chieftain Mk 10|composite armour]]), the T-10M has more hull armour, and even a more evenly protected turret (Chieftains have a weaker side on the left when facing one frontally).&lt;br /&gt;
&lt;br /&gt;
Angling your hull is not effective, it's detrimental. For instance, the stock round on the [[Leopard A1A1]] (DM13, APDS round) cannot penetrate your upper pike or your turret, only the LFP. However, if you present your side, it negated the angling of the pike and allows the Leopard to get through, usually hitting your driver and the ammunition. The story is the same with almost every vehicle - you shouldn't angle.&lt;br /&gt;
&lt;br /&gt;
Lastly, mind that you have 3 crew members sitting in line on your left side when looking from the T-10M, that presents a one-shot opportunity for any opponents that can penetrate your pike. Although, your driver almost always dies, which means that you can't reverse into cover, so try not to get shot.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Hull, Turret roof)&lt;br /&gt;
* Cast homogeneous armour (Turret)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 120 mm (57°) ''Front glacis'' &amp;lt;br&amp;gt; 120 mm (49°) ''Lower glacis'' &amp;lt;br&amp;gt; 40,60 mm (78-79°) ''Driver's port'' || 120 mm (50°) ''Top'' &amp;lt;br&amp;gt; 80 mm (0-64°) ''Middle'' &amp;lt;br&amp;gt; 30 mm (60°) ''Bottom'' || 50 mm (53°) ''Top'' &amp;lt;br /&amp;gt; 60 mm (21°) ''Bottom'' || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 120-250 mm (26-60°) ''Turret front'' &amp;lt;br&amp;gt; 100 + 250 mm (0-75°) ''Gun mantlet'' || 130-190 mm (3-55°) || 102 mm (21-47°) || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 40 mm || 40 mm&lt;br /&gt;
|30 mm&lt;br /&gt;
|30 mm&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.&lt;br /&gt;
* Turret side armour is not equally thick, ranging from 130 mm to 190 mm in some areas.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The {{PAGENAME}} is surprisingly agile. Its top speed of 50 km/h is on par with MBTs; however, it is rarely reached. Its acceleration is great, enabling you to reach strategic locations relatively quickly.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=968|rbMinHp=663}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M-62-T2S (122 mm)}}&lt;br /&gt;
&lt;br /&gt;
The T-10M features a powerful gun which is able to one-shot all the tanks it faces with the diverse ammunition it gets. The main gun is capable of defeating almost all vehicles frontally at the br it sits at (with exception of the [[Maus]] and [[E-100]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M-62-T2S (122 mm)|122 mm M-62-T2S]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 30 || rowspan=&amp;quot;2&amp;quot; | -4°/+15° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 13.8 || 19.0 || 23.1 || 25.6 || 27.2 || rowspan=&amp;quot;2&amp;quot; | 20.0 || rowspan=&amp;quot;2&amp;quot; | 17.2 || rowspan=&amp;quot;2&amp;quot; | 15.9 || rowspan=&amp;quot;2&amp;quot; | 15.0&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 10.1 || 11.9 || 14.5 || 16.0 || 17.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
'''BR-472 APCBC''' - This is the first ammunition the T-10M has access to which is considered as the &amp;quot;weak&amp;quot; ammunition. Despite having a &amp;quot;low&amp;quot; penetration (has 295 mm at 10 m at 0°) it should not be underestimated. It should be your main ammunition in almost all sorts of engagements. It has the penetration to deal with all heavy tanks frontally (with exception of Maus, E-100) as well as enough fuse sensitivity to explode inside lightly armoured vehicles which will be the main enemies at the battle rating (Leopard 1, AMX-30, Centurions, etc). This round is a 99% confirmed one shot kill due to its tremendous explosive power if aimed correctly(184.5 g of TNT equivalent). BR472 should not be underestimated.&lt;br /&gt;
&lt;br /&gt;
'''3BM-11 APDS''' - This is the most reliable round to use at distances when speed is crucial (1,620 m/s). It has enough penetration to deal the with everything but Maus glacis but, due to being a solid shot subcalibre round, it has no explosive power. This means the APDS relies on spalling created by the armour penetration which can sometimes be crucial if killing the enemy vehicle has to be done as soon as possible. This does not mean the APDS cannot to one shot kills if aimed at ammunition or center of mass. Most tanks will be destroyed with a single shot at the glacis if the shot is made right at the middle of the glacis. This round should be mostly be used as a secondary round for heavily armoured targets or at far ranges in which a high velocity round is preferable.&lt;br /&gt;
&lt;br /&gt;
'''3BK-9 HEATFS'''- This is the round with the most consistent penetration due to being chemical energy, on par with 7.7 and 8.7 HEATFS. This round can be considered the most reliable round for all sorts of engagements both at close range or at distance if one shot kills are not planned. It has a great explosive power (2.61 kg of TNT equivalent) but, due to being a hollow charge, the spalling is focused in a cone shape rather than a star shape as the APCBC. Similar to APDS, this round has to be aimed at center of mass to damage as most modules and crew members as possible due to the tightly packed spalling created. It should be noted that this round requires a clear flight path to the target as trees, bushes, fences and any obstruction will detonate it due to the fuse sensitivity. Keep this in mind.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| BR-472 || APCBC || 295 || 292 || 275 || 265 || 239 || 222&lt;br /&gt;
|-&lt;br /&gt;
| 3BM-11 || APDS || 361 || 360 || 358 || 353 || 338 || 320&lt;br /&gt;
|-&lt;br /&gt;
| 3BK-9 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400&lt;br /&gt;
|-&lt;br /&gt;
| OF-472 || HE || 35 || 35 || 35 || 35 || 35 || 35&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-472 || APCBC || 950 || 25.1 || 1.2 || 19 || 184.8 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| 3BM-11 || APDS || 1,620 || 5.4 || N/A || N/A || N/A || 75° || 78° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| 3BK-9 || HEATFS || 920 || 18.4 || 0.05 || 0.1 || 2,610 || 65° || 72° || 77°&lt;br /&gt;
|-&lt;br /&gt;
| OF-472 || HE || 865 || 27.2 || 0 || 0.1 || 3,000 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;part&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 11th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 12th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''30''' || ''Projectiles''&amp;lt;br&amp;gt;''Propellants'' || 27&amp;amp;nbsp;''(+3)''&amp;lt;br&amp;gt;27&amp;amp;nbsp;''(+3)'' || 24&amp;amp;nbsp;''(+6)''&amp;lt;br&amp;gt;24&amp;amp;nbsp;''(+6)'' || 20&amp;amp;nbsp;''(+10)''&amp;lt;br&amp;gt;20&amp;amp;nbsp;''(+10)'' || 17&amp;amp;nbsp;''(+13)''&amp;lt;br&amp;gt;17&amp;amp;nbsp;''(+13)'' || 14&amp;amp;nbsp;''(+16)''&amp;lt;br&amp;gt;14&amp;amp;nbsp;''(+16)'' || 11&amp;amp;nbsp;''(+19)''&amp;lt;br&amp;gt;11&amp;amp;nbsp;''(+19)'' || 10&amp;amp;nbsp;''(+20)''&amp;lt;br&amp;gt;10&amp;amp;nbsp;''(+20)'' || 9&amp;amp;nbsp;''(+21)''&amp;lt;br&amp;gt;9&amp;amp;nbsp;''(+21)'' || 7&amp;amp;nbsp;''(+23)''&amp;lt;br&amp;gt;7&amp;amp;nbsp;''(+23)'' || 5&amp;amp;nbsp;''(+25)''&amp;lt;br&amp;gt;5&amp;amp;nbsp;''(+25)'' || 3&amp;amp;nbsp;''(+27)''&amp;lt;br&amp;gt;3&amp;amp;nbsp;''(+27)'' || 1&amp;amp;nbsp;''(+29)''&amp;lt;br&amp;gt;1&amp;amp;nbsp;''(+29)''|| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|KPVT (14.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
The KPVT can be considered as the most reliable HMG (Heavy Machine Gun) in game due to multiple factors: ammunition capacity, ammunition speed and penetration, stopping power and rate of fire. It is a Jack-of-all-Trades when it comes to ground battles, it has a faster muzzle velocity than 20 mm cannons but has more destructive power than the 12.7 mm (.50 cal) machine gun, but does not get the fire rate of the 15 mm MG 151 HMG (HMG mounted on the [[AMX-50 Foch]]). The KPVT are exclusive to Russian tanks and are able of doing multiple things:&lt;br /&gt;
&lt;br /&gt;
* Immediate ground defence: this machine guns are able to damage and destroyed external components of all tanks (tracks, gun barrels, etc), destroy lightly armoured vehicles (with armour thinner than 45 mm), obstruction removal (fences, walls, etc) and spotting.&lt;br /&gt;
* Immediate air defence: due to having a roof mounted KPVT with a 360° rotation and a 40° elevation, it is able to critically damage low-flying aircraft. This belts have AP-I round which can cause fatal damage on all low flying aircraft (it often lights them on fire or damages engine).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[KPVT (14.5 mm)|14.5 mm KPVT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 250 (50) || 600 || -5°/+60° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 500 (50) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite being a heavy tank, the T-10M is only able to stop full caliber shells in which, at the battle rating, there is none but in some cases at 7.3 and 7.7. Due to this, the T-10M is far from being a frontline tank, meaning it has to stay away from the enemy LoS (line of sight) due to the long reload and weak armour. This does not mean it should be taken all the way through the outskirts of a map to get into position (can be done but not recommended on all maps). It should be used as a sniper in long range maps and a support vehicle in the rest. It is able to defend itself pretty well if a good defensive position is found or set. All CQC (close quarters combat) should be avoided as the extremely long reload speed invites enemy tanks to flank you from all sides. Some places in CQC environments (urban areas, city ravines, etc) can be used as stroke point (holding a full street waiting for someone to push if that street is the only access point) due to its powerful gun and decent armour. This tank faces almost nothing that can be a hard cookie to crack.&lt;br /&gt;
&lt;br /&gt;
'''List of opponents important notes when facing frontally:'''&lt;br /&gt;
&lt;br /&gt;
* [[Panzer V Panther (Family)|Panther]]/[[M48 Patton (Family)|M48]]/[[M26 (Family)|Pershing]]: all front can be penetrated with BR472 and higher penetration rounds. Do not use 3BK-9&lt;br /&gt;
* [[M60 (Family)|M60]]: gun mantlet can be penetrated by BR472, hull has to be penetrated by 3BM-11 or 3BK-9&lt;br /&gt;
* [[Centurion (Family)|Centurion]]: all front can be penetrated with BR472 and higher penetration rounds&lt;br /&gt;
* [[M103]]: hull has to be penetrated by 3BM-11 or 3BK-9, center of mass shot has to be done frontally as the hull and turret are curvy, hull is impenetrable by all BR472&lt;br /&gt;
* [[Maus]]/[[E-100]]: gun mantlet can be penetrated by all rounds, hull is impenetrable by all rounds. Side shots are safe to be done with all rounds&lt;br /&gt;
* [[Leopard 1 (Family)|Leopard 1]]/[[AMX-30 (Family)|AMX-30]]: all front can be penetrated with BR472 and higher penetration rounds&lt;br /&gt;
* [[T95]]: gun mantlet and hull can be penetrated by BR472&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent acceleration and top speed for a heavy tank&lt;br /&gt;
* Good reverse speed, as with many late Russian heavy tanks&lt;br /&gt;
* Stock round has a lot of explosive filler, thus often one shots&lt;br /&gt;
* 14.5mm machine guns are effective at deterring strafing aircraft and can shred lightly-armored vehicles.&lt;br /&gt;
* Has a two-plane Stabilizer&lt;br /&gt;
* Unlockable APDS and HEATFS can take on most vehicles frontally&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Has ammunition at the rear of the turret; a shell strike there can end your game if you get flanked&lt;br /&gt;
* Due to the &amp;quot;pike&amp;quot; of the frontal armour, angling is not a good idea, especially against enemies with HEAT or Sabot rounds&lt;br /&gt;
* Armour has a hard time dealing with modern ammo types and ATGMs&lt;br /&gt;
* Stock round will struggle against a lot of enemies from the front due to its lack of penetration&lt;br /&gt;
* The unlockable APDS and HEAT-FS shells has minimal spalling effects, must aim for ammo or important crew members such as the gunner&lt;br /&gt;
* Slow turret rotation speed when stock and not spaded&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
=== Development ===&lt;br /&gt;
The desire for the successor of the [[IS-3]] heavy tank with a more lenient weight and cost requirement brought forth a start in development in 1948. The tank labelled the IS-8, used many characteristics from the previous experimental heavy tanks, with the engine of the [[IS-4M|IS-4]] and [[IS-6]], road wheels and tracks of the IS-4, the turret traverse mechanism and suspension system from the IS-7. The IS-8 also used an improved 122 mm gun from the IS-2 and IS-3 models. The armour on the IS-8 and IS-3 were quite similar in format but was thickened on the IS-8 for improved protection. The hull was extended to make room for an engine cooling system, necessitating another road wheelset on the suspension. The IS-8 was deemed ready for production between late 1950 to early 1951, with production to begin at the Chelyabinsk Tractor Plant (ChTZ), with reports that some IS-8 tanks were also produced at a tank plant in Omsk as well.&amp;lt;ref name=&amp;quot;ZalogaIS&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stalin's death in 1953 brought forth a political situation of destalinization to eradicate the influence of the late Soviet leader. Due to this, the IS-8 heavy tanks that take its first two letters from the name of Joseph (Iosef) Stalin was renamed to the T-10. Production of the tank continued, but with implemented improvements. The T-10A model introduced a newer 122 mm D-25TS gun with a vertical stabilization system and a bore evacuator, with a rammer implemented inside the tank to ease with the loading process by helping the loaders push the rounds into the breech. The T-10's sole telescopic sight was replaced with two new sights, one periscopic and one telescopic. There was also a night-vision device and gyrocompass installed for the gunner. The next upgrade was the T-10B in the mid-1950s, which introduced a two-axis stabilization for the gun and new fire control sight inside with little changes outside. The final revision was with the T-10M in 1957, with the most notable difference being the new M-62-TS gun, which was longer than its previous iterations and presents a very unique multi-slotted muzzle brake and bore evacuator along with having a stabilization system. DShK heavy machine guns were also replaced with the newer KPVT machine guns, which benefited by being similar in ballistic characteristics with the M-62-TS gun to double as a range-finder. Another change in the T-10M was the improved 750 hp engine. The last reported change to the T-10 design was in the 1960s when the tanks went through a rebuild with a new transmission and main clutch.&amp;lt;ref name=&amp;quot;ZalogaIS&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By the time the T-10's production ended in 1962, a total of 8,000 of all types of T-10 heavy tanks had been manufactured, making the T-10 the most numerous Soviet heavy tank produced.&amp;lt;ref name=&amp;quot;ZalogaIS&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
The T-10s were organized in heavy tank regiments in the same way as the IS-3s. When first introduced, the Soviet heavy tank regiments were a composite unit organized in 1947 that was made of between 44-46 heavy tanks bolstered by 21 heavy assault guns. In between 1958 and 1959, the heavy tank regiments were reorganized to consist of only heavy tanks, 100 IS-3 or T-10 tanks that made the formation quite powerful. These regiments would help make up heavy tank divisions, which would consist of two heavy tank regiments and one medium tank regiment. These heavy tank divisions, intended to drive an offensive operation, were stationed along the borders of the Soviet Union against the Western forces.&amp;lt;ref name=&amp;quot;ZalogaIS&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The T-10, like the IS-3, was a concern to the Western forces whose only response were the heavy [[M103]] and [[Conqueror]] heavy tanks. The T-10 never saw combat against a Western force but was deemed invulnerable in frontal engagements against medium tanks of the time like the [[M48A1|M48 Pattons]], even when they used HEAT rounds. However, in a contest against the heavy tanks, the M103 and Conqueror presented better fire-control systems and range-finders that would benefit a well-trained and emplaced crew against an offensive force. The contest between the two sides with their heavy tanks reached a disparity with the introduction of newer tanks like the [[M60]] and [[Chieftain Mk 3|Chieftain]], both which have guns able to penetrate straight through the T-10's front armour at standard ranges.&amp;lt;ref name=&amp;quot;ZalogaIS&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Decline and discontinuation===&lt;br /&gt;
Though the T-10 and the Soviet heavy tank family gave a formidable opponent to the Western forces, their fame and glory became short-lived in the 1960s. The new premier of the Soviet Union, Nikita Khrushchev, began cutbacks in the military with a new strategic goal of missiles and nuclear armament rather than with conventional forces. The heavy tanks, considered outdated, was ordered to have their production halted in 1960 by Khrushchev.&amp;lt;ref name=&amp;quot;ZalogaIS&amp;quot; /&amp;gt; His orders are not without reason, heavy tanks are difficult to maintain and transport across the huge Soviet Union, which also did not have many bridges that could support a heavy tank. Another reason was the changing anti-tank technology that made tank armour extremely vulnerable, especially against the new anti-tank missiles that are becoming more and more efficient at their task in destroying tanks. Still, the order did not mean the dissolution of heavy tank units as by 1978, there were still up to 2,300 heavy tanks in the Far East. To this day, many heavy tanks are still either in inactive reserves or dug in as pillboxes along the borders of the Soviet Union. The heavy tank's place in the Soviet Union's military was replaced by the main battle tanks (MBT) like the [[T-64A (1971)|T-64]], which presented a much better firepower, armour, and mobility for only a weight of 35 tons, a technological sign on the rising prevalence of the MBT.&amp;lt;ref name=&amp;quot;ZalogaIS&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The T-10M was an upgraded version of the T-10 heavy tank.  The new vehicle's main distinction was the installation of new weaponry. The new M-62-T2S 122mm cannon was installed on the tank. The new gun was significantly more powerful than the previous one and had greater initial projectile speed and improved armor penetration. The cannon was also equipped with a two-plane stabilizer, which allowed the tank's crew to fire effectively while it was in motion.&lt;br /&gt;
&lt;br /&gt;
A significant increase in the tank's combat capabilities was also achieved by installing equipment for firing and driving at night. The field of vision provided by the new T-2S-29-14 periscope sight with two-plane stabilizer allowed the gun to be fired accurately both directly and from cover.&lt;br /&gt;
&lt;br /&gt;
The installed TPN-1 night-vision sight also made it possible to fire accurately at night at a range of up to 1,150 meters (3,773 feet). The testing of the new tank was completed in December, 1956, and in September, 1957 the tank was added to the arsenal.&lt;br /&gt;
&lt;br /&gt;
The tank was produced at the Chelyabinsk Kirov Factory and the Leningrad Kirov Factory until 1965. According to published data, 979 vehicles were produced with this modification.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_t_10m Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|OR18NRGT7uw|'''The Shooting Range #254''' - ''Pages of History'' section at 03:03 discusses the T-10.|JEsCY06C7yM|'''T-10M - The Last Soviet Heavy''' - ''JustinPlaysYT''|lEvG8qm5FL4|'''What you get when tank designs from past and present collides? - T-10M''' - ''HowToPlay1337''|f9z2xsVRhh0|'''{{PAGENAME}} Tank Review''' - ''NUSensei''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[T-10A]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/devblog/current/801|[Devblog] Heavy Tank T-10M]]&lt;br /&gt;
* [[wikipedia:T-10_tank|[Wikipedia] T-10 tank]]&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;ZalogaIS&amp;quot;&amp;gt;Zaloga, Steven. ''IS-2 Heavy Tank 1944-73'' Great Britain: Osprey Publishing Ltd., 1994&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{USSR heavy tanks}}&lt;/div&gt;</summary>
		<author><name>U124853887</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-28&amp;diff=115636</id>
		<title>T-28</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-28&amp;diff=115636"/>
				<updated>2021-11-11T04:41:34Z</updated>
		
		<summary type="html">&lt;p&gt;U124853887: /* Usage in battles */ Added how to use as makeshift SPAA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = T-28 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_t_28&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet medium tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. An unorthodox medium tank with three turrets, it is quite mobile and armed with a 76 mm gun to defend itself against its contemporaries. It may look big, but the T-28 is surprisingly agile and the roomy inside will turn many small calibre APHE shells into hot-air.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
[[File:T-28 Screenshot 2.jpg|thumb|T-28 driving over Ice on &amp;quot;[[Finland]]&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Despite being a medium tank the T-28 is somewhat lightly armoured for its BR, alongside than the crew is closely packed and surrounded by ammo racks that will be prone to detonation if hit, this leads to it having somewhat weak survivability, however angling the vehicle will increase the effectiveness of the armour and aid in your survivability.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Case homogeneous armour (Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 30 mm (22°) ''Driver's port'' &amp;lt;br&amp;gt; 15 mm (65°) ''Front glacis'' &amp;lt;br&amp;gt; 30 mm (23-25°) ''Lower glacis'' || 20 mm ''Top'' &amp;lt;br&amp;gt; 20 + 10 mm ''Bottom'' || 15 mm (68°) ''Top'' &amp;lt;br&amp;gt; 20 mm (6-37°) ''Bottom'' || 15 mm&lt;br /&gt;
|-&lt;br /&gt;
| Main Turret || 20 mm ''Turret front'' &amp;lt;br&amp;gt; 20 mm (0-49°) ''Gun mantlet'' || 20 mm (0-23°) || 30 mm || 15 mm&lt;br /&gt;
|-&lt;br /&gt;
| Secondary Turrets || 22 mm || 20 mm || 20 mm || 10 mm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 10 mm thick while tracks are 20 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=775|rbMinHp=442}}&lt;br /&gt;
&lt;br /&gt;
Despite its fair weight the T-28 has decent mobility, the vehicle can easily move around the map to capture points or to attack enemy positions, the vehicle weighs 25.4 tons with an engine producing 500 hp giving the T-28 19.6 hp per ton.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
# '''Parts''' - Mandatory first upgrade, then whatever else.&lt;br /&gt;
# '''BR-350A Ammo!''' - Without it, the T-28 won't be able to defeat the armour of half the tanks it'll meet&lt;br /&gt;
# '''Adjustment of Fire''' AND '''Fire Extinguisher''' - to improve accuracy, or have the ability to put out fires&lt;br /&gt;
# '''Anything else''', but upgrades that improve mobility are advised&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
[[File:T-28 Screenshot 1.jpg|thumb|A T-28 fires its main cannon]]&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|L-10 (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Main armament of the T-28 is the [[L-10 (76 mm)|76mm L-10]] cannon, this is a rifled gun that can fire 3 types of ammunition: High explosive (HE)(OF-350M), Armour-Piercing High Explosive Ballistic Capped (APHEBC)(BR-350A) &amp;amp; a Shrapnel round (Sh-354T), The most common anti tank would be the APHEBC, however the Shrapnel and HE can be used against lightly or unarmoured vehicles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L-10 (76 mm)|76 mm L-10]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 69 || rowspan=&amp;quot;2&amp;quot; | -5°/+25° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 14.28 || 19.76 || 24.00 || 26.54 || 28.24 || rowspan=&amp;quot;2&amp;quot; | 6.50 || rowspan=&amp;quot;2&amp;quot; | 5.75 || rowspan=&amp;quot;2&amp;quot; | 5.30 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.92 || 10.50 || 12.75 || 14.10 || 15.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Sh-354T || Shrapnel || 34 || 33 || 30 || 24 || 20 || 10&lt;br /&gt;
|-&lt;br /&gt;
| BR-350A (MD-5 fuze) || APHEBC || 67 || 66 || 59 || 52 || 46 || 41&lt;br /&gt;
|-&lt;br /&gt;
| OF-350M || HE || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Sh-354T || Shrapnel || 560 || 6.2 || 0.5 || 8.0 || 85 || 62° || 69° || 73°&lt;br /&gt;
|-&lt;br /&gt;
| BR-350A (MD-5 fuze) || APHEBC || 555 || 6.3 || 1.2 || 14 || 150 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| OF-350M || HE || 560 || 6.2 || 0.05 || 0.1 || 621 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''69''' || 64&amp;amp;nbsp;''(+5)'' || 58&amp;amp;nbsp;''(+11)'' || 50&amp;amp;nbsp;''(+19)'' || 47&amp;amp;nbsp;''(+22)'' || 45&amp;amp;nbsp;''(+24)'' || 42&amp;amp;nbsp;''(+27)'' || 39&amp;amp;nbsp;''(+30)'' || 29&amp;amp;nbsp;''(+40)''&lt;br /&gt;
|-&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 11th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 12th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 13th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 14th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 15th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| 19&amp;amp;nbsp;''(+50)'' || 16&amp;amp;nbsp;''(+53)'' || 13&amp;amp;nbsp;''(+56)'' || 10&amp;amp;nbsp;''(+59)'' || 7&amp;amp;nbsp;''(+62)'' || 4&amp;amp;nbsp;''(+65)'' || 1&amp;amp;nbsp;''(+68)'' || No&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|500px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
Here is how to read the table above:&lt;br /&gt;
&lt;br /&gt;
* Ammo racks are listed by order of depletion: n°1 is emptied first, then n°2, etc.&lt;br /&gt;
* Let's consider ammo rack n°1: 64 (+5). If you want the 1st rack to be empty, pack 64 shells in the battle menu. (+5) is the number of unused shells.&lt;br /&gt;
* You noticed that ammo rack n°1 is 6 shells total. The one shell difference with (+5) is the shell already loaded in the gun at the start of the game.&lt;br /&gt;
* If you pack a mix of different shells, it is simpler to use the number of unused shells (+5) than the total number of shells (64). That way, you don't have to recalculate the total number of shells.&lt;br /&gt;
* To go into battle with the turret basket and the turret flanks empty of ammo, pack 45&amp;amp;nbsp;''(+24)'' shells (Racks 1 to 5 empty).&lt;br /&gt;
* An even more conservative approach is to pack 19&amp;amp;nbsp;''(+50)'' shells (Racks 1 to 9 empty), so that racks 8 &amp;amp; 9 are left empty.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,646 (63) || 600 || ±15° || ±15°&lt;br /&gt;
|-&lt;br /&gt;
| Left turret || 2,646 (63) || 600 || -5°/+28° || -155°/+5°&lt;br /&gt;
|-&lt;br /&gt;
| Right turret || 2,646 (63) || 600 || -5°/+28° || -33°/+145°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The powerful, yet accurate gun, paired with thin armour and a large profile makes the T-28 look ideal for long-range encounters, yet its low penetration, slow shell velocity and no real gun depression to exploit terrain discourages this kind of gameplay. However, due to the crew/equipment spacing that helps soak damage and keep it fighting, its highly versatile and powerful main gun make this tank quite capable in close range encounters. Hit &amp;amp; run tactics work pretty well (if the &amp;quot;run&amp;quot; aspect of it is ever needed).&lt;br /&gt;
&lt;br /&gt;
If against a larger or more powerful tank, the T-28 will often be forced to stay and fight, as the large profile of the tank makes it easy to hit while retreating. Use the gun's accuracy to an advantage. Aim for weak points like the driver's hatch or gunner's port. If unable to shoot against such a small target, attempt to cripple the tank's offensive armament to take some pressure off.&lt;br /&gt;
&lt;br /&gt;
Is able to defend against strafing runs by enemy fighters. Turn towards the plane and take advantage of the three machine guns at your disposal.&lt;br /&gt;
&lt;br /&gt;
Avoid T-34s, especially the later modifications. Their APHE ammo is devastatingly explosive, especially against such a large easy-to-hit tank with no real armour like the T-28. One shot almost anywhere into the tank and that's the end. At the same time, the T-34's own armour is basically invulnerable to the T-28 shells, except when on their sides, where the 76 mm can penetrate the turret, and possibly the side hull armour (Only with AP ammo). Keep in mind that T-34s can turn both their hull and turret very fast, so if the first shot misses, there won't be another chance.&lt;br /&gt;
&lt;br /&gt;
Light tanks that can flank around the side or back of the T-28 can prove catastrophic as well.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
[[File:T-28 Screenshot 4.jpg|thumb|T-28 driving on &amp;quot;[[Finland]]&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* The cannon is accurate and is able to do large amounts of damage on penetration&lt;br /&gt;
* Crew of six&lt;br /&gt;
* Fast and versatile for such a big medium tank&lt;br /&gt;
* Machine gun turrets and complicated multi-layer side armour often absorb projectiles&lt;br /&gt;
* It has Shrapnel as standard ammunition, which is effective against light tanks and AA vehicles&lt;br /&gt;
* Total of 3 machine guns can make short work of any unarmoured AA vehicles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Large silhouette&lt;br /&gt;
* Generally thin armour&lt;br /&gt;
* Slow reload time&lt;br /&gt;
* Poor gun depression&lt;br /&gt;
* Bad penetration with all types of ammo&lt;br /&gt;
* Stock ammo types can't penetrate heavy tanks&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
Prerequisites set up in 1929 called for infantry support and breakthrough tank that are able to exploit breakthroughs and handle infantry fortifications. The development of this tank under Chief engineer S.Ginsburg may have been inspired by the British Vickers A1E1 Independent tank as the final design took some elements of it. The end result was a multi-turreted medium tank with a 76.2 mm L-10 main gun and two 7.62 mm machine gun turrets in front. The design was satisfactory that Stalin himself ordered a heavier variant of the tank that can suit the breakthrough role, which would be the [[T-35]]. The first multi-turreted was designated the '''T-28''' and was considered revolutionary for the time as it was the first medium tank of its kind and would establish the concept of such tanks. The first prototype of the T-28 was created sometime in 1931, its design was considered revolutionary for the time as it was one of the first medium tanks in the world. Production of this tank began in the Kirov Factory in Leningrad sometime in 1932, and it was accepted into service on August 11, 1933. Though in service for eight years from 1933 to 1941, only 503 units were produced.&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
The T-28 was relatively slow for its weight at 28 tons, but as an infantry tank, this disadvantage was mitigated by its role and its heavier armour. The front two turrets with machine guns are installed in front of the main turret, which was considerably higher. The main turret was a shared feature from the T-35 in order to standardize parts in production. The tank was initially to be armed with a 45 mm gun like the [[BT-7|BT]] and [[T-26]] light tanks, but the larger 76.2 mm howitzer was chosen instead for added explosive power. The turret had a turret basket and a rear-facing machine gun. A later upgrade had a commander's cupola added onto the turret plus the capability to mount another machine gun on top for anti-aircraft purposes. The tank had a crew of six (driver, two machine gunners, loader, gunner, commander) and ran on a V12 M17 air-cooled engine that can deliver 500 horsepower. Though providing enough power to propel the T-28 at a speed of about 37 km/h (22 mph), the gasoline fuel it used was flammable and rare in Soviet usage. The armour on the tank was 30 mm maximum on the front and side glacis, which was sufficient enough to stop most anti-tank armament at the time. The suspension on the tank was a bogie system with plunger springs and usually has a 20 mm thick side skirt protecting the sides. Transmission and engine compartment is at the very rear under a canopy for easy access. At its introduction in 1933, the T-28 was one of the most effective tanks in the world and had a few innovations. Other countries only had WWI-era Renaults and the Germans had no tanks of their own at its development. The T-28 was also the first to have radios and anti-aircraft gun mounts.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The standard organization of the T-28 tanks in 1939 was 136 T-28s and 47 [[BT-7]] in one heavy armoured brigade. The T-28s were first deployed on the eastern borders during the border clashes with Japan in 1939. The first large scale action was in September 1939 when the Soviet Union invades Poland with its front line fleet of T-28s. Though the Polish tanks and anti-tank guns were able to take out a few T-28s, it is not known how many were lost. The next conflict the T-28 served in was the Winter War against Finland. These tanks were used against Finnish fortifications, but the conflict also showed the inadequate armour on the T-28, where Finnish anti-tank guns were able to reliably penetrate the tanks. Though over 200 T-28s were knocked out in the conflict, only 20 were totally lost due to the system of armour recovery and repairs the Soviet had and the conflict's close proximity to the Kirov Factory, some tanks were repaired more than five times and sent back to the front. The Finnish were able to capture seven of these (two in the Winter War, 5 in Continuation War)and used them against their users. The Finnish came about to nicknaming them ''Postivaunu'' (&amp;quot;mail coach&amp;quot;) after an incident where a T-28 commander was captured carrying the salary and mail for the 91st Tank Battalion and ''Kivitalo'' (&amp;quot;stone building&amp;quot;) for its large size. The heavy weight of the tank caused the Finnish to be unable to tow some of the knocked out T-28s for capture, so those unable to be recovered were stripped of their equipment.&lt;br /&gt;
&lt;br /&gt;
After Finland, the T-28's inadequate armour was showcased to the Soviets and an attempt at up-armouring the design was made in 1940 with the welding of additional armour plating to increase the 30 mm armour to 80 mm of armour in thickness. This increase in armour made the tank now weigh 32 tons. This up armouring of the tank was designated the '''[[T-28E]]'''.&lt;br /&gt;
&lt;br /&gt;
During the German invasion in Operation Barbarossa in mid-1941, the Soviets had about 411 T-28s in their inventory. Many were lost not due to battle, but actually from mechanical breakdowns due to lack of spare parts and low maintenance, causing them to be abandoned by the crew. The Germans were able to capture at least two of these tanks and may have used these against the Soviets as the ''T-28 746(r)''. The T-28s that were not lost during the first few months of Operation Barbarossa took part in winter defence of Leningrad and Moscow. Though still in inventory, by 1942 they were rare in Soviet service and declared obsolete as better tanks like the [[T-34 (1941)|T-34]] was taking over its role and is more heavily gunned, more armoured, and faster. The tanks still in one piece were dismantled for spare parts or sent to training facilities.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The T-28 was put into service in the Red Army in August 1933 and produced by the Leningrad Kirovsk factory right up until 1940. Over 550 of them were built in total.&lt;br /&gt;
&lt;br /&gt;
A main feature of the tank was its three armed rotating turrets. The main turret in the middle of the tank was equipped with a 76.2 mm KT-28 cannon and two DT machine guns. The turret could turn 360° and was equipped with electric drive. Two smaller turrets armed with machine guns were located in front of the main turret. Each of these turrets could fire across a 220° arc. Starting from 1938, the tank began to be equipped with a 76 mm L-10 cannon.&lt;br /&gt;
&lt;br /&gt;
Combat experience with the tank in the war with Finland led to its armour being strengthened by laying additional armour plates on its base armour and to manufacturing the vehicle with conical turrets, providing better protection against the enemy's weapons. Some late production vehicles were equipped with a DT anti-aircraft machine gun.&lt;br /&gt;
&lt;br /&gt;
In spite of its relatively large mass at 27.8 tonnes, the tank had good mobility due to its reduced ground pressure. Its small-diameter road wheels were covered by add-on armour plates.&lt;br /&gt;
&lt;br /&gt;
With all its primary combat characteristics put together, the T-28 was the strongest medium tank in the world in the 1930s. At the beginning of its production, it had practically no equal among mass-produced tanks. At the same time, the tank was a very complex vehicle with an outdated armament layout. It had serious flaws in its engine and transmission system. The undercarriage wore out rapidly: the springs snapped, parts of the suspension failed, and the hub drive cogs broke.&lt;br /&gt;
&lt;br /&gt;
Vehicles of this type were used in combat operations at the beginning of the Great Patriotic War. The tanks were used in separate battle units on the Leningrad front until 1943.&lt;br /&gt;
&lt;br /&gt;
A Finnish tank brigade captured and operated 7 of these tanks right up until 1945.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|W6WWooehhFw|'''The Shooting Range #145''' - ''Pages of History'' section at 05:00 recounts the exploits of a lone T-28 in Minsk.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:T-28|[Wikipedia] T-28]]&lt;br /&gt;
&lt;br /&gt;
{{USSR medium tanks}}&lt;/div&gt;</summary>
		<author><name>U124853887</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-80&amp;diff=115635</id>
		<title>T-80</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-80&amp;diff=115635"/>
				<updated>2021-11-11T04:37:05Z</updated>
		
		<summary type="html">&lt;p&gt;U124853887: /* Pros and cons */ added machine gun cons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet light tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the T-80 MBT&lt;br /&gt;
| link = T-80 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_t_80&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet light tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. An upgrade over the [[T-70]], the {{PAGENAME}} introduces better armour and an extra crew member to increase the tank's survivability in the battlefield.&lt;br /&gt;
&lt;br /&gt;
Just like the previous [[T-70]], the {{PAGENAME}} boasts strong frontal armour and high mobility in a compact package. However, several notable upgrades are present. These upgrades include an increased crew count, fire rate, and cannon traverse range.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 35 mm (62°) ''Front glacis'' &amp;lt;br&amp;gt; 35 mm (33-71°) ''Driver's port'' &amp;lt;br&amp;gt; 45 mm (31°) ''Lower glacis''|| 25 mm || 15 mm (70°) ''Top'' &amp;lt;br&amp;gt; 25 mm (43°) ''Bottom'' || 15 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 35 mm (4-67°) ''Turret front'' &amp;lt;br&amp;gt; 45 mm (12-59°) ''Gun mantlet''  || 35 mm (6-23°) || 35 mm (28°) || 15 mm&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 10 mm thick while tracks are 15 mm thick.&lt;br /&gt;
&lt;br /&gt;
While the front glacis offers a good sloped armour, the turret has several weak spots: it is bulkier, making it easier to hit, it has less protection than the previous T-70 turret and the turret ring can be a large shot trap all around the turret.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 263|rbMinHp= 150}}&lt;br /&gt;
The acceleration and top speed of the {{PAGENAME}} are good enough for it to perform in its combat role on all types of terrain.&lt;br /&gt;
The reverse speed is a bit lacking: it won't get you out of a dangerous situation quickly enough but it isn't a handicap either.&lt;br /&gt;
The {{PAGENAME}} reaches 16 km/h when fording and 12 km/h when driving uphill.&lt;br /&gt;
The lack of neutral steering makes turning on the spot difficult: make sure to build a little speed before turning.&lt;br /&gt;
Light and medium obstacles (metallic fences, wooden/concrete posts, bushes and small trees) are not a problem for the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is damaged very easily, and as such, having the &amp;quot;Parts&amp;quot; modification should be the first priority. After that, researching AP and APCR rounds is very useful, since it allows the tanker to be much more of a threat to well-armoured opponents, being much more versatile.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|20-K (45 mm)}}&lt;br /&gt;
The {{PAGENAME}} has an adequate cannon for its BR. Stock round BR-240 has a maximum penetration of 70 mm. Combined with the 29 g of TNT filler, it is almost certain that the {{PAGENAME}} will one-shot most tank upon penetration. Even at more than 500 m away from the target, it still has 40-50 mm of penetration which is still enough to go through a lot of light tanks' armour. The 3.3 seconds reload (stock) is one of the fastest reload time for non-automatic guns, allowing the player to quickly fire more shells if the first shot didn't kill. The turret rotation speed is extremely slow however, as it is manually operated. It can be a real handicap in case your hull is immobilised. The gun has 8 degrees of depression which is enough for most terrain. At its BR, facing heavily armoured tanks becomes a common thing, so the player should get comfortable with using the BR-240P APCR which penetrates more but lacks damage. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[20-K (45 mm)|45 mm 20-K]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 94 || rowspan=&amp;quot;2&amp;quot; | -8°/+65° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 5.71 || 7.91 || 9.60 || 10.62 || 11.29 || rowspan=&amp;quot;2&amp;quot; | 3.25 || rowspan=&amp;quot;2&amp;quot; | 2.87 || rowspan=&amp;quot;2&amp;quot; | 2.65 || rowspan=&amp;quot;2&amp;quot; | 2.5&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 3.57 || 4.2 || 5.10 || 5.64 || 6.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
The available choice of ammunition offers a complete range to engage all types of targets:&lt;br /&gt;
&lt;br /&gt;
* '''BR-240''': APHEBC; a shell with explosive filler that will one-shot any tank that is penetrates but has an average penetration power.&lt;br /&gt;
* '''BR-240SP''': AP; a solid shot with a better penetration but no explosive filler.&lt;br /&gt;
* '''BR-240P''': APCR; a composite round with the best penetration but no explosive filler and that will only penetrate flat vertical surfaces. Has a very narrow margin between 50% chance and 100% chance of ricochet.&lt;br /&gt;
* '''O-243''': HE; useful for destroying open and lightly armoured vehicles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| BR-240 || APHEBC || 70 || 68 || 59 || 50 || 42 || 35&lt;br /&gt;
|-&lt;br /&gt;
| BR-240SP || AP || 73 || 71 || 62 || 52 || 44 || 37&lt;br /&gt;
|-&lt;br /&gt;
| BR-240P || APCR || 106 || 99 || 72 || 49 || 33 || 23&lt;br /&gt;
|-&lt;br /&gt;
| O-243 || HE || 4 || 4 || 4 || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-240 || APHEBC || 760 || 1.43 || 1.2 || 9.0 || 29.26 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| BR-240SP || AP || 757 || 1.43 || N/A || N/A || N/A || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| BR-240P || APCR || 1,070 || 0.85 || N/A || N/A || N/A || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
| O-243 || HE || 343 || 2.15 || 0.4 || 0.3 || 118 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''94''' || 85&amp;amp;nbsp;''(+9)'' || 75&amp;amp;nbsp;''(+19)'' || 63&amp;amp;nbsp;''(+31)'' || 51&amp;amp;nbsp;''(+43)'' || 39&amp;amp;nbsp;''(+55)'' || 27&amp;amp;nbsp;''(+67)'' || 15&amp;amp;nbsp;''(+79)'' || 1&amp;amp;nbsp;''(+93)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* To go into battle with the turret empty of ammo, pack 75&amp;amp;nbsp;''(+19)'' shells (racks 1 and 2 emptied).&lt;br /&gt;
* Racks disappear after you've fired all shells in the rack.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,071 (63) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The small calibre of the DT machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help. The clip capacity of the machine gun is quite poor, as it relies on a magazine of 63 bullets instead of a belt like similar machine guns from other nations.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The {{PAGENAME}} is a little different from most light tanks. Like all light tanks, it has excellent speed and mobility. Unlike most light tanks it has great, sloped frontal armour and good turret armour, making it highly resistant to most tier 1 gun. Pair this with its fast firing 45 mm gun and it becomes an excellent vehicle for hunting lightly armoured foes. The addition of APCR allows you to fight more heavily armoured vehicles. You may come across Matilda and Valentine tanks, which are highly resistant to the APHEBC round but can be more easily penetrated by the APCR (at the expense of less damage).&lt;br /&gt;
&lt;br /&gt;
In order to take full advantage of this tank's strengths, you should aim to use one of two distinct tactical options. Option one is to operate as a frontline tank in urban combat. Your frontal armour is of great use here. However, this strategy should be avoided if you are not near or at the top of this tank's matchmaking range. The other option is to work as a flanking tank. Your gun is more than capable in this role, and unlike most flanking role tanks, the surprise isn't always necessary for survival. Thanks to your strong frontal armour, you can do well under incoming fire if your attempt at flanking is discovered, or if your opponent is determined to survive and providing stiff resistance. Few tanks offer the level of flexibility in terms of combat approach that is granted to the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
While targeting low-flying aircraft, turn the hull for any large corrections as the turret can struggle to traverse at an adequate speed.&lt;br /&gt;
&lt;br /&gt;
When taking the tank into battle, a mix of APHEBC and APCR is favourable. The BR-240 AP shells against flanked opponents and structural weaknesses (e.g. [[Pz.IV E]] turret), while the BR-240P APCR role is for close range combat (&amp;lt;400m, due blunt nose cone) and engaging heavy armoured box tanks, especially the [[M3 Lee]], [[StuG III A|StuG]] and up-armoured [[T-28E]]. As usual, having a few rounds of pure HE is great against any [[:Category:Anti-aircraft_vehicles|SPAAG]].&lt;br /&gt;
&lt;br /&gt;
In battle, you must beware of some of the high calibre guns found at the tier. Tank destroyers such as the [[Panzerjager I|Panzerjäger I]], [[M3 GMC]] and the Japanese [[Ho-Ni III]] will all be able to take the {{PAGENAME}} out easily. SPGs armed with howitzer type guns like the Type 4 [[Ho-Ro]] also pose a high threat. Also, beware German vehicles armed with the long barreled 50 mm gun, like the [[Pz.III J]] and [[Sd.Kfz.234/2]] Puma. The best way to play the {{PAGENAME}} is to use it as a light tank. Do not be overconfident. Avoid direct combat and assume that enemy tanks will be able to penetrate you. Attacking from an advantageous position will allow your tanks great armour and gun to shine.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fastest reload speed in the game for a non-automated cannon&lt;br /&gt;
* Small target&lt;br /&gt;
* Co-axial MG suitable against unarmoured vehicles&lt;br /&gt;
* Capability to shoot APCR rounds&lt;br /&gt;
* Frontal turret and hull armour is surprisingly good, and can easily bounce shots from same Br opponents&lt;br /&gt;
* First Soviet light tank to feature more than two crew, meaning you can now afford to lose a crew member&lt;br /&gt;
* Awesome vertical traverse limit of 65°, allows for some anti-air potential, though it is unreliable in this role&lt;br /&gt;
* Some guns will really struggle to penetrate your armour at this tier. Japanese 37/57 mm and other 45 mm guns (without APCR) pose very little threat.&lt;br /&gt;
* Often underestimated. Many players will aim poorly and their shells will ricochet&lt;br /&gt;
* Ability to scout in low rank&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very slow traverse speed for turret (hand cranked)&lt;br /&gt;
* Slow gun elevation speed&lt;br /&gt;
* Front shot trap, although decently protected, is a serious weak point&lt;br /&gt;
* Low calibre gun&lt;br /&gt;
* Only one machine gun&lt;br /&gt;
* Machine gun has low belt capacity &lt;br /&gt;
* Easily damaged by careless driving&lt;br /&gt;
* Gun is inaccurate at long range&lt;br /&gt;
* Tank wobbles when you stop, meaning you will have to wait a few seconds before you can fire accurately.&lt;br /&gt;
* Easily one-shot due to the small crew number&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The '''T-80''' light tank was a redesign of the [[T-70]] light tank in an attempt to make the design relevant again.&lt;br /&gt;
&lt;br /&gt;
During World War II, the concept of the light tank was deemed obsolete, they were too lightly armoured, too lightly armed, and sometimes don't go that much faster than the 1940s medium tank designs which had better armour and guns. Plus, the smaller profile of the tank meant that the crew are not necessarily given enough comfort room and the constraint would force turret design to be a one or two-man turret, restricting the commander to perform other duties as well.&lt;br /&gt;
&lt;br /&gt;
The T-80 tried to remedy this by giving the tank more armour and a two-man turret so the commander could coordinate more efficiently than the one-man turret on the T-70. However, the role of the light tank in the Soviet Union could be fulfilled by the incoming supplies of Lend-Lease equipment available from Britain and America in the form of [[M3 Stuart]]s and [[Valentine Mk I|Valentine]] tanks, which are better than the T-70 and T-80 designs. In October of 1943, the light tank production were all cancelled, resulting in only 120 T-80s being produced in its brief production life.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
This tank was created based on the T-70M, with the aim of eliminating its main flaws.&lt;br /&gt;
&lt;br /&gt;
An analysis of the use of this tank in battle showed that a tank equipped with a cannon needs more than two crew members: the tank commander had to fulfill the role of both a driver and a loader, which negatively affected the tank's manoeuvrability and firing rate in battle. In addition, the constantly developing array of anti-tank weapons meant that stronger armour was required. So in 1943, the GAZ design bureau developed the new T-80 light tank with stronger armour and a three-man crew. One of the tank's key elements was its 45 mm cannon's high angle of fire. To allow for high-angle firing, e.g. during battles in urban conditions, the tank was equipped with a K-8T collimator sight. This sight provided the ability to fire at both air and ground targets.&lt;br /&gt;
&lt;br /&gt;
By September 1943, factory No. 40 in the town of Mytishchi had produced 81 vehicles of this type in total.&lt;br /&gt;
&lt;br /&gt;
The T-80 tank had an assembly typical of Soviet-produced light tanks. The transmission compartment was located at the front, and the engine at the back. This caused increased vulnerability, since it was the front of the tank that was most often subjected to fire from the enemy. The T-80's fuel tanks were located outside of the fighting compartment in an armoured partition, which reduced the risk of a hit starting a fire. This arrangement increased the survivability of the tank's crew.&lt;br /&gt;
&lt;br /&gt;
The tank's effectivity in combat was reduced by the unreliability of its high-powered engines and its low mobility due to its increased weight.&lt;br /&gt;
&lt;br /&gt;
The new vehicles entered service in self-propelled artillery regiments as command tanks and were used until 1945.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_t_80 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|EEZYLCusQo8|'''T-80 Tank Review''' - ''NUSensei''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[T-70]]&lt;br /&gt;
* [[ZUT-37]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR light tanks}}&lt;/div&gt;</summary>
		<author><name>U124853887</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-80&amp;diff=115603</id>
		<title>T-80</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-80&amp;diff=115603"/>
				<updated>2021-11-10T16:03:09Z</updated>
		
		<summary type="html">&lt;p&gt;U124853887: Added more detail.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet light tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the Main Battle Tank with similar designation&lt;br /&gt;
| link = T-80 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_t_80&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet light tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. An upgrade over the [[T-70]], the {{PAGENAME}} introduces better armour and an extra crew member to increase the tank's survivability in the battlefield.&lt;br /&gt;
&lt;br /&gt;
Just like the previous [[T-70]], the {{PAGENAME}} boasts strong frontal armour and high mobility in a compact package. However, several notable upgrades are present. These upgrades include an increased crew count, fire rate, and cannon traverse range.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 35 mm (62°) ''Front glacis'' &amp;lt;br&amp;gt; 35 mm (33-71°) ''Driver's port'' &amp;lt;br&amp;gt; 45 mm (31°) ''Lower glacis''|| 25 mm || 15 mm (70°) ''Top'' &amp;lt;br&amp;gt; 25 mm (43°) ''Bottom'' || 15 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 35 mm (4-67°) ''Turret front'' &amp;lt;br&amp;gt; 45 mm (12-59°) ''Gun mantlet''  || 35 mm (6-23°) || 35 mm (28°) || 15 mm&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 10 mm thick while tracks are 15 mm thick.&lt;br /&gt;
&lt;br /&gt;
While the front glacis offers a good sloped armour, the turret has several weak spots: it is bulkier, making it easier to hit, it has less protection than the previous T-70 turret and the turret ring can be a large shot trap all around the turret.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 263|rbMinHp= 150}}&lt;br /&gt;
The acceleration and top speed of the {{PAGENAME}} are good enough for it to perform in its combat role on all types of terrain.&lt;br /&gt;
The reverse speed is a bit lacking: it won't get you out of a dangerous situation quickly enough but it isn't a handicap either.&lt;br /&gt;
The {{PAGENAME}} reaches 16 km/h when fording and 12 km/h when driving uphill.&lt;br /&gt;
The lack of neutral steering makes turning on the spot difficult: make sure to build a little speed before turning.&lt;br /&gt;
Light and medium obstacles (metallic fences, wooden/concrete posts, bushes and small trees) are not a problem for the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is damaged very easily, and as such, having the &amp;quot;Parts&amp;quot; modification should be the first priority. After that, researching AP and APCR rounds is very useful, since it allows the tanker to be much more of a threat to well-armoured opponents, being much more versatile.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|20-K (45 mm)}}&lt;br /&gt;
The {{PAGENAME}} has an adequate cannon for its BR. Stock round BR-240 has a maximum penetration of 70 mm. Combined with the 29 g of TNT filler, it is almost certain that the {{PAGENAME}} will one-shot most tank upon penetration. Even at more than 500 m away from the target, it still has 40-50 mm of penetration which is still enough to go through a lot of light tanks' armour. The 3.3 seconds reload (stock) is one of the fastest reload time for non-automatic guns, allowing the player to quickly fire more shells if the first shot didn't kill. The turret rotation speed is extremely slow however, as it is manually operated. It can be a real handicap in case your hull is immobilised. However it also means that having no battery power is not a problem. The gun has 8 degrees of depression which is enough for most terrain. At 2.3 BR, facing heavily armored tanks becomes a common thing, so the player should get comfortable with using the BR-240P APCR which penetrates more but lacks damage. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[20-K (45 mm)|45 mm 20-K]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 94 || rowspan=&amp;quot;2&amp;quot; | -8°/+65° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A ||5.71||7.91||9.60||10.62||11.29|| rowspan=&amp;quot;2&amp;quot; |3.25|| rowspan=&amp;quot;2&amp;quot; |2.87|| rowspan=&amp;quot;2&amp;quot; |2.65|| rowspan=&amp;quot;2&amp;quot; |2.5&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
|3.57||4.2||5.10||5.64||6.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
The available choice of ammunition offers a complete range to engage all types of targets:&lt;br /&gt;
&lt;br /&gt;
* '''BR-240''': APHEBC; a shell with explosive filler that will one-shot any tank that is penetrates but has an average penetration power.&lt;br /&gt;
* '''BR-240SP''': AP; a solid shot with a better penetration but no explosive filler.&lt;br /&gt;
* '''BR-240P''': APCR; a composite round with the best penetration but no explosive filler and that will only penetrate flat vertical surfaces. Has a very narrow margin between 50% chance and 100% chance of ricochet.&lt;br /&gt;
* '''O-243''': HE; useful for destroying open and lightly armoured vehicles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| BR-240 || APHEBC || 70 || 68 || 59 || 50 || 42 || 35&lt;br /&gt;
|-&lt;br /&gt;
| BR-240SP || AP || 73 || 71 || 62 || 52 || 44 || 37&lt;br /&gt;
|-&lt;br /&gt;
| BR-240P || APCR || 106 || 99 || 72 || 49 || 33 || 23&lt;br /&gt;
|-&lt;br /&gt;
| O-243 || HE || 4 || 4 || 4 || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-240 || APHEBC || 760 || 1.43 || 1.2 || 9.0 || 29.26 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| BR-240SP || AP || 757 || 1.43 || N/A || N/A || N/A || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| BR-240P || APCR || 1,070 || 0.85 || N/A || N/A || N/A || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
| O-243 || HE || 343 || 2.15 || 0.4 || 0.3 || 118 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''94''' || 85&amp;amp;nbsp;''(+9)'' || 75&amp;amp;nbsp;''(+19)'' || 63&amp;amp;nbsp;''(+31)'' || 51&amp;amp;nbsp;''(+43)'' || 39&amp;amp;nbsp;''(+55)'' || 27&amp;amp;nbsp;''(+67)'' || 15&amp;amp;nbsp;''(+79)'' || 1&amp;amp;nbsp;''(+93)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* To go into battle with the turret empty of ammo, pack 75&amp;amp;nbsp;''(+19)'' shells (racks 1 and 2 emptied).&lt;br /&gt;
* Racks disappear after you've fired all shells in the rack.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount&lt;br /&gt;
! Capacity&amp;lt;br&amp;gt;(Belt capacity)&lt;br /&gt;
! Rate of fire&amp;lt;br&amp;gt;(shots/minute)&lt;br /&gt;
! Vertical&amp;lt;br&amp;gt;guidance&lt;br /&gt;
! Horizontal&amp;lt;br&amp;gt;guidance&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,071 (63) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The small caliber of the DT machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help. The clip capacity of the machine gun is quite poor, as it relies on a magazine of 63 bullets instead of a belt like similar machine guns from other nations.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The {{PAGENAME}} is a little different from most light tanks. Like all light tanks, it has excellent speed and mobility. Unlike most light tanks it has great, sloped frontal armour and good turret armour, making it highly resistant to most tier 1 gun. Pair this with its fast firing 45 mm gun and it becomes an excellent vehicle for hunting lightly armoured foes. The addition of APCR allows you to fight more heavily armoured vehicles. You may come across Matilda and Valentine tanks, which are highly resistant to the APHEBC round but can be more easily penetrated by the APCR (at the expense of less damage).&lt;br /&gt;
&lt;br /&gt;
In order to take full advantage of this tank's strengths, you should aim to use one of two distinct tactical options. Option one is to operate as a frontline tank in urban combat. Your frontal armour is of great use here. However, this strategy should be avoided if you are not near or at the top of this tank's matchmaking range. The other option is to work as a flanking tank. Your gun is more than capable in this role, and unlike most flanking role tanks, the surprise isn't always necessary for survival. Thanks to your strong frontal armour, you can do well under incoming fire if your attempt at flanking is discovered, or if your opponent is determined to survive and providing stiff resistance. Few tanks offer the level of flexibility in terms of combat approach that is granted to the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
While hunting aircraft turn the hull for any large corrections as the turret can struggle to traverse at an adequate speed.&lt;br /&gt;
&lt;br /&gt;
When taking the tank into battle, a mix of APHEBC and APCR is favourable. The BR-240 AP shells against flanked opponents and structural weaknesses (e.g. [[Pz.IV E]] turret), while the BR-240P APCR role is for close range combat (&amp;lt;400m, due blunt nose cone) and engaging heavy armoured box tanks, especially the [[M3 Lee]], [[StuG III A|StuG]] and up-armoured [[T-28E]]. As usual, having a few rounds of pure HE is great against any [[:Category:Anti-aircraft_vehicles|SPAAG]].&lt;br /&gt;
&lt;br /&gt;
In battle, you must beware of some of the high calibre guns found at the tier. Tank destroyers such as the [[Panzerjager I|Panzerjäger I]], [[M3 GMC]] and the Japanese [[Ho-Ni III]] will all be able to take the {{PAGENAME}} out easily. SPGs armed with howitzer type guns like the Type 4 [[Ho-Ro]] also pose a high threat. Also, beware German vehicles armed with the long barreled 50 mm gun, like the [[Pz.III J]] and [[Sd.Kfz.234/2]] Puma. The best way to play the {{PAGENAME}} is to use it as a light tank. Do not be overconfident. Avoid direct combat and assume that enemy tanks will be able to penetrate you. Attacking from an advantageous position will allow your tanks great armour and gun to shine.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fastest reload speed in the game for a non-automated cannon&lt;br /&gt;
* Small target&lt;br /&gt;
* Co-axial MG suitable against unarmoured vehicles&lt;br /&gt;
* Capability to shoot APCR rounds&lt;br /&gt;
* Frontal turret and hull armour is surprisingly good, and can easily bounce shots from same Br opponents&lt;br /&gt;
* First Soviet light tank to feature more than two crew, meaning you can now afford to lose a crew member&lt;br /&gt;
* Awesome vertical traverse limit of 65°, allows for some anti-air potential, though it is unreliable in this role&lt;br /&gt;
* Some guns will really struggle to penetrate your armour at this tier. Japanese 37/57 mm and other 45 mm guns (without APCR) pose very little threat.&lt;br /&gt;
* Often underestimated. Many players will aim poorly and their shells will ricochet&lt;br /&gt;
* Ability to scout in low rank&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very slow traverse speed for turret (hand cranked)&lt;br /&gt;
* Slow gun elevation speed&lt;br /&gt;
* Front shot trap, although decently protected, is a serious weak point&lt;br /&gt;
* Low calibre gun&lt;br /&gt;
* Easily damaged by careless driving&lt;br /&gt;
* Gun is inaccurate at long range.&lt;br /&gt;
* Tank wobbles when you stop, meaning you will have to wait a few seconds before you can fire accurately.&lt;br /&gt;
* Easily one-shot due to the small crew number&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The '''T-80''' light tank was a redesign of the [[T-70]] light tank in an attempt to make the design relevant again.&lt;br /&gt;
&lt;br /&gt;
During World War II, the concept of the light tank was deemed obsolete, they were too lightly armoured, too lightly armed, and sometimes don't go that much faster than the 1940s medium tank designs which had better armour and guns. Plus, the smaller profile of the tank meant that the crew are not necessarily given enough comfort room and the constraint would force turret design to be a one or two-man turret, restricting the commander to perform other duties as well.&lt;br /&gt;
&lt;br /&gt;
The T-80 tried to remedy this by giving the tank more armour and a two-man turret so the commander could coordinate more efficiently than the one-man turret on the T-70. However, the role of the light tank in the Soviet Union could be fulfilled by the incoming supplies of Lend-Lease equipment available from Britain and America in the form of [[M3 Stuart]]s and [[Valentine Mk I|Valentine]] tanks, which are better than the T-70 and T-80 designs. In October of 1943, the light tank production were all cancelled, resulting in only 120 T-80s being produced in its brief production life.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
This tank was created based on the T-70M, with the aim of eliminating its main flaws.&lt;br /&gt;
&lt;br /&gt;
An analysis of the use of this tank in battle showed that a tank equipped with a cannon needs more than two crew members: the tank commander had to fulfill the role of both a driver and a loader, which negatively affected the tank's manoeuvrability and firing rate in battle. In addition, the constantly developing array of anti-tank weapons meant that stronger armour was required. So in 1943, the GAZ design bureau developed the new T-80 light tank with stronger armour and a three-man crew. One of the tank's key elements was its 45 mm cannon's high angle of fire. To allow for high-angle firing, e.g. during battles in urban conditions, the tank was equipped with a K-8T collimator sight. This sight provided the ability to fire at both air and ground targets.&lt;br /&gt;
&lt;br /&gt;
By September 1943, factory No. 40 in the town of Mytishchi had produced 81 vehicles of this type in total.&lt;br /&gt;
&lt;br /&gt;
The T-80 tank had an assembly typical of Soviet-produced light tanks. The transmission compartment was located at the front, and the engine at the back. This caused increased vulnerability, since it was the front of the tank that was most often subjected to fire from the enemy. The T-80's fuel tanks were located outside of the fighting compartment in an armoured partition, which reduced the risk of a hit starting a fire. This arrangement increased the survivability of the tank's crew.&lt;br /&gt;
&lt;br /&gt;
The tank's effectivity in combat was reduced by the unreliability of its high-powered engines and its low mobility due to its increased weight.&lt;br /&gt;
&lt;br /&gt;
The new vehicles entered service in self-propelled artillery regiments as command tanks and were used until 1945.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=tank&amp;amp;vehicleClass=light_tank&amp;amp;vehicle=ussr_t_80 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|EEZYLCusQo8|'''T-80 Tank Review''' - ''NUSensei''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[T-70]]&lt;br /&gt;
* [[ZUT-37]]&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same gun&lt;br /&gt;
&lt;br /&gt;
* [[T-26 (Family)]]&lt;br /&gt;
* [[BT-5]] / [[BT-7]]&lt;br /&gt;
* [[T-50]] / [[T-126]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR light tanks}}&lt;/div&gt;</summary>
		<author><name>U124853887</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=DB-3B&amp;diff=115552</id>
		<title>DB-3B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=DB-3B&amp;diff=115552"/>
				<updated>2021-11-10T06:46:51Z</updated>
		
		<summary type="html">&lt;p&gt;U124853887: /* Usage in battles */ Added bomb characteristics and fact that this plane carries a torpedo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other version&lt;br /&gt;
| link = DB-3A (China)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=db_3b&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet bomber {{Battle-rating}}. It was introduced in [[Update 1.67 &amp;quot;Assault&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,250 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 389 || 374 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 35.0 || 35.8 || 7.1 || 7.1 || rowspan=&amp;quot;2&amp;quot; | 326&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 429 || 410 || 33.0 || 33.8 || 12.5 || 9.8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 280 || ~6 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 280 || &amp;lt; 240 || &amp;lt; 300 || &amp;gt; 270&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 6 mm steel behind pilot&lt;br /&gt;
* Self-sealing fuel tanks (2 in each wing)&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FAB-50sv (50 kg)|FAB-100sv (100 kg)|FAB-250sv (250 kg)|FAB-500sv (500 kg)|FAB-1000 (1,000 kg)}}&lt;br /&gt;
{{main|45-36AN (450 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 10 x 50 kg FAB-50sv bombs (500 kg total)&lt;br /&gt;
* 10 x 100 kg FAB-100sv bombs (1,000 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250sv bombs (500 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250sv bombs + 10 x 100 kg FAB-100sv bombs (1,500 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500sv bombs (1,000 kg total)&lt;br /&gt;
* 1 x 1,000 kg FAB-1000 bomb (1,000 kg total)&lt;br /&gt;
* 1 x 1,000 kg FAB-1000 bomb + 2 x 500 kg FAB-500sv bombs (2,000 kg total)&lt;br /&gt;
* 1 x 450 mm 45-36AN torpedo&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShKAS (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.62 mm ShKAS machine gun, nose turret (1,000 rpg)&lt;br /&gt;
* 1 x 7.62 mm ShKAS machine gun, dorsal turret (1,000 rpg)&lt;br /&gt;
* 1 x 7.62 mm ShKAS machine gun, ventral turret (500 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Simulator, the DB-3 has distinct pros and cons. It is a brilliant base / airfield-bombing plane with a maximum bombload of 1x 1,000 kg + 2x 500 kg bombs, allowing it to easily finish a base or cripple airfield modules in one run. The bombs drop one by one, allowing flexible targeting. (Note that the 1,000 kg bomb drops slightly in-front of the 500 kg bombs.) It is also one of the few USSR planes with torpedoes. It has greatly improved handling and stability comparing with the previous SB 2M, making flying a lot easier. However the DB-3 is quite slow, making it an easy target to pick on. It also has next to no defensive firepower: only 3 x 7.62 mm MGs in total; the one in the nose has great coverage, however most opponents are not likely to take head-ons. The top turret cannot even aim horizontally nor directly at the tail, meaning that the seemingly suicidal tactic of tailing a bomber can actually destroy a DB-3. The belly gun has good negative angle but its horizontal guidance is too limited. Therefore you can only target opponents at your front, upper half and lower rear.&lt;br /&gt;
&lt;br /&gt;
When taking off, the DB-3 will shift to the right, so it is best to set separate keybind for left and right brakes to counter the torque. Given your weak guns, you can only survive if the room is rather empty or if the opponent also has weak firepower. If you are bombing a base, fly at treetop level to force any attacker to engage you from above so you can fight back. Bombing airfield is more dangerous, as you are not only exposed to AAA fire, but also attackers hiding in your gunner's deadzones. Climb to at least 2,000 m before approaching the airfield, then target the modules of fuel sector (surrounded by 4 towers), residential area (a bunch of tents) and hangar (6 giant houses). Bombing the airstrip is the easiest but it seems to give less rewards. If you see an attacker trying to shoot at you, you will have to nudge the plane so that the target is within your gunner's guidance which is very awful. The bullets will not do lots of damage as the target might constantly get into your deadzones. Most of the times against maneuvering or heavily armed / armoured attackers, you will not survive long.&lt;br /&gt;
&lt;br /&gt;
Landing is easy and similar to the style of the SB 2M. Line up with the airstrip when it occupies around 1/3 of your windscreen and descent to treetop level. Cut throttle to around 0-40% to drop speed to 200 km/h, and deploy landing flaps and gears. Control the throttle so that the touchdown speed is around 140km/h. Like the SB 2M, if you don't slow down enough the DB-3 will bounce off again and again which might lead to a crash. Once you have landed, you can keep braking as the nose will not dip down and cause a propeller strike.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great maximum bombload of 2 x 500 kg + 1 x 1,000 kg bombs allows you to finish a base in one go, or even have spare bombs for other targets&lt;br /&gt;
* Has a wide range of bomb combinations, meaning that you can choose between large and small targets&lt;br /&gt;
* Can break continuously until full stop, its nose will never strike the ground&lt;br /&gt;
* Nose turret has wide coverage&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely weak defensive firepower: terrible gun coverage at the rear/bottom, you cannot aim at planes on your side, tail, or underside, gunners are unprotected, and the 7.62 mm MGs lack damage&lt;br /&gt;
* Quite slow and large, making it an easy target&lt;br /&gt;
* Below average climb rate&lt;br /&gt;
* Only has landing flaps&lt;br /&gt;
* Negative deflection of elevator will not pitch the plane down at &amp;gt;390 km/h&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=db_3b Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|h3i18ARAn4M|'''War Thunder Realistic: DB-3B [Solid Little Bugger]''' - ''Jengar''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[SB 2M (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/355500-db-3/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Ilyushin}}&lt;br /&gt;
{{USSR bombers}}&lt;/div&gt;</summary>
		<author><name>U124853887</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Su-2_(M-82)&amp;diff=115459</id>
		<title>Su-2 (M-82)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Su-2_(M-82)&amp;diff=115459"/>
				<updated>2021-11-09T11:47:08Z</updated>
		
		<summary type="html">&lt;p&gt;U124853887: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Su-2 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=su-2_m82&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet strike aircraft {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The Su-2 (M-82) is similar to other single-engined strike aircraft and bombers of the battle rating in terms of climb rate and top speed. But the long wings and incredibly powerful M-82 engine gives it one of the best manoeuvring energy retentions at the battle rating, which combined with really good acceleration makes it feel worlds more nimble than other similar aircraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,850 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 464 || 446 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.9 || 27.7 || 6.8 || 6.8 || rowspan=&amp;quot;2&amp;quot; | 380&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 516 || 486 || 25.6 || 26.0 || 13.3 || 9.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 394 || 340 || 340 || ~8 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 280 || &amp;lt; 240 || &amp;lt; 500 || &amp;gt; 350&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 4 mm steel under dorsal gunner&lt;br /&gt;
* 8.5 mm steel behind pilot&lt;br /&gt;
* 10 mm steel in front of dorsal gunner's hands&lt;br /&gt;
* 10 mm steel beside dorsal gunner's legs&lt;br /&gt;
* 10 mm steel in front of ventral gunner (note that the ventral gunner is facing the rear of the aircraft)&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShKAS (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 7.62 mm ShKAS machine guns, wing-mounted (850 rpg = 3,400 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FAB-50sv (50 kg)|FAB-100sv (100 kg)|FAB-250sv (250 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 4 x 50 kg FAB-50sv bombs (200 kg total)&lt;br /&gt;
* 12 x 50 kg FAB-50sv bombs (600 kg total)&lt;br /&gt;
* 4 x 100 kg FAB-100sv bombs (400 kg total)&lt;br /&gt;
* 6 x 100 kg FAB-100sv bombs (600 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250sv bombs (500 kg total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShKAS (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.62 mm ShKAS machine gun, dorsal turret (900 rpg)&lt;br /&gt;
* 1 x 7.62 mm ShKAS machine gun, ventral turret (900 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
This plane is the best of the {{Specs|Ranks=}}strike aircraft. It has decent armour that can stop anything with less power than a 7.62 amour piercing round. The powerful offensive armament pours bullets at targets and are great at taking down planes and destroying SPAA’s in mixed battles. This plane doesn’t need air superiority to be effective however it is suggested as you can take more time in destroying ground targets using equipped ordinance.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has armour, unlike its [[Su-2 (Family)|predecessors]]&lt;br /&gt;
* Has a ventral gunner (better protected)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
Sukhoi Su-2 Short-Range Bomber with M-82 Engine&lt;br /&gt;
&lt;br /&gt;
Development of the Su-2 continued after the start of World War II. Special attention was given to improving the aircraft's combat characteristics. The production model had its electric trigger control upgraded, four ShKAS machine guns were once again mounted in the wings, and the LU (MV-2) lower turret, with a 7.62mm ShKAS machine gun and a 500-round magazine capacity, was restored. The MV-5m turret (modified, with a larger continuous belt) was used as an dorsal defensive weapon. The magazine capacity was increased to 1000 rounds.&lt;br /&gt;
&lt;br /&gt;
Clusters of KMB-Su-2 bomblets were introduced for this series, allowing the bomber to prepare more quickly and easily for departure and allowing bomb bay space to be used more efficiently.&lt;br /&gt;
&lt;br /&gt;
Eight unguided RS-82 or RS-132 rockets could be suspended under the Su-2, four on guide rails under each wing, even if bombs were also carried. At maximum load, the aircraft could take off with up to 8 FAB-100 bombs in the bomb bay and 2 FAB-250 bombs under the wings. Protective armor for the crew was also increased, especially for the navigator.&lt;br /&gt;
&lt;br /&gt;
So that the flight characteristics of the aircraft would not suffer, the final production model Su-2 used a Shvetsov M-82 fourteen-cylinder double-row radial air-cooled engine with a maximum take-off power of 1700 hp.&lt;br /&gt;
&lt;br /&gt;
From the start of the war, the Su-2 was used on the front lines as a day bomber, a ground-attack aircraft, and a scout plane. Military units armed with the Su-2 fought in the Battle of Stalingrad in the autumn of 1942 and for the Kuban region in the spring of 1943.&lt;br /&gt;
&lt;br /&gt;
Virtually all pilots who flew the Su-2 spoke of it very fondly. According to them, it was an undemanding, reliable warrior of the skies. Many times the planes returned with bullet holes or even parts of fins or rudders missing, but the maintenance personnel were able to repair them and send them into battle again a few days later.&lt;br /&gt;
&lt;br /&gt;
Of those pilots who flew the Su-2 aircraft during World War II, 27 were awarded the title of Hero of the Soviet Union. Mikhail P. Odintsov and Grigory F. Sivkov were awarded it twice.&lt;br /&gt;
&lt;br /&gt;
The Su-2 bomber was used relatively little for a number of reasons. The Ilyushin Il-2 ground-attack aircraft was coming into operation and became the most popular multi-purpose aircraft of the Air Forces of the Workers' and Peasants' Red Army. It replaced many functions of the Su-2 and was widely used in most military operations during the war.&lt;br /&gt;
&lt;br /&gt;
Production of the Su-2 was discontinued in April 1942, and the plane had ceased to participate in combat units by the end of 1943. In all, 877 Su-2 aircraft were produced, including all variants.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|UDvzWT2BSg4|'''The Shooting Range #28''' - ''Pages of History'' section at 03:22 discusses the Sukhoi Su-2.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Sukhoi}}&lt;br /&gt;
{{USSR strike aircraft}}&lt;/div&gt;</summary>
		<author><name>U124853887</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U124853887&amp;diff=115458</id>
		<title>User:U124853887</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U124853887&amp;diff=115458"/>
				<updated>2021-11-09T11:37:13Z</updated>
		
		<summary type="html">&lt;p&gt;U124853887: Updated profile.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Please Help ==&lt;br /&gt;
Hello. I am a new user. Please help me.&lt;br /&gt;
&lt;br /&gt;
I am trying to get a spot in the WSP. I have played war thunder for 2 years and am still active. I joined the wiki after about 3 months of clicking on links and just getting a blank template.&lt;br /&gt;
&lt;br /&gt;
I am currently grinding the soviets and am focusing on this tech tree when I am editing pages as here is where I have the most knowledge.&lt;/div&gt;</summary>
		<author><name>U124853887</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=G-5&amp;diff=115456</id>
		<title>G-5</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=G-5&amp;diff=115456"/>
				<updated>2021-11-09T11:27:25Z</updated>
		
		<summary type="html">&lt;p&gt;U124853887: Made easier to read and edited cons.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_g5_mtb&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a reserve rank {{Specs|rank}} Soviet motor torpedo boat {{Battle-rating}}. It was introduced during [[Update 1.79 &amp;quot;Project X&amp;quot;]] when the Soviet fleet was implemented into the game. It has a single 12.7 mm DShK machine gun and carries two torpedoes&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:X-RayImage StarboardView G-5.png|thumb|Profile shot of the G-5. The two engines sit at the bow and ammunition storage is tucked behind the bridge where the turret is.]]&lt;br /&gt;
The G-5 has no armour in its overall design, to the point where the only armour is the armoured glass, which provides 5mm of protection! located on the windows of the bridge. As such, any small arms armament can penetrate and destroy, critical modules and knock out crew members. The G-5 carries a crew complement of six, which are all located around the conning tower of the ship. Meaning any well placed shots with high explosive rounds or concentration of fire on this area, can see all the crew members knocked out and the ship destroyed!&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
In Arcade battles the ship can reach its top speed of 132 km/h within 14.9 seconds and in Realistic &amp;amp; Simulator it can reach up to 94 km/h within 14.3 Seconds.&lt;br /&gt;
The Reverse speeds can reach up to an impressive 62 km/h! Its small size, combined with its very fast speed, manoeuvrability creates a highly agile ship.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|DShK (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The only gun on the G-5 is a single 12.7 mm DShK machine gun. It can destroy any motor torpedo boats and some larger boats if your lucky. Being located in the centre of the vessel it does have 360 degrees of aiming but is somewhat restricted in depression when pointed towards the bow due to structural designs meaning it can only be reliably fired at other vessels when aimed at the sides or rear of the ship. You can research two different ammo belts for the 12.7 mm, the high explosive incendiary (HEI) and armour piercing incendiary tracer (APIT) rounds.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|53-38 (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
The G-5 carries two 533 mm 53-38 torpedoes. They have a range of 4 km at a speed of 82 km/h. With the Torpedo Mode module installed, they can reach 10 km at a reduced speed of 75 km/h. As both torpedoes sit in the aft pointing towards the bow, they are accurate and easy to aim with.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The G-5 is a fast and manoeuvrable ship, with speeds up to 122 km/h in Arcade and 94 km/h in Realistic &amp;amp; Simulator Battles. The G-5 also offers excellent manoeuvrability, at high speeds compared to it competitors such as the PT, LS and others. The G-5 is one of the fastest vessels in the game, almost twice as fast as other similar vessels in its class.&lt;br /&gt;
&lt;br /&gt;
As such it is best utilised to capture points early, providing cover to allies with smokescreen, and sneaking around enemies and ambushing them with hit-and-run tactics with its slightly faster and accurate torpedoes.&lt;br /&gt;
&lt;br /&gt;
When playing the G-5 in Arcade battles, it is important to be aware of your team mates - since most vessels travel at high speed it is not impossible for your team mates to accidentally collide into you. When this happens, the G-5 is a small and lightweight vessel, it is possible when they collide in the heat of battle, that they can flip you over and you drown.&lt;br /&gt;
&lt;br /&gt;
In battle, the G-5 can be compared to a piranha, its small size, high agility, resilience and being very fast makes it unstoppable in the hands of a skilled player. When engaging enemy ships, turn the G-5 into them, keeping G-5 profile, very small and hard to hit. Using the great high speed manoeuvrability offered, bring the ship close, turn broad side and blast them with the 12.7 mm machine gun.&lt;br /&gt;
&lt;br /&gt;
It is important to make every shot count, do not aim for open spaces, aim for areas such the bridge and engine room where the rounds from the G-5 will be able to cause alot of damage to critical parts and knocking out sailors on the enemy vessel.&lt;br /&gt;
&lt;br /&gt;
Using the G-5 torpedoes, are more suited to bigger, slower and less manoeuvrable ships such as the following the class of ships: [[BMO]], [[165 ft PC-451]],[[SF40 Leichte]], [[Isles_class_(T-285)|Isles class]], [[Type K-3 / No.1 Class]] and other types which are similar to these. However, it is not impossible to use the torpedoes on smaller &amp;amp; manoeuvrable targets, one of the ways is to out manoeuvre the opponent, and turn into them and launch it allowing the rival to sail into it.&lt;br /&gt;
&lt;br /&gt;
If targeting aircraft: Slow down, get to cover and use the high explosive incendiary (HEI) rounds.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Machine gun can carry a surplus of ammunition&lt;br /&gt;
* Two torpedoes facing forwards, can help lead to incoming enemies&lt;br /&gt;
* Small profile can make it hard to hit from a distance, especially against large-calibre weapons that have a slow fire rate&lt;br /&gt;
* Speedy&lt;br /&gt;
* Long range torpedoes (10 km)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Basically no armour&lt;br /&gt;
* Only one gun.&lt;br /&gt;
* Armament cannot fire towards the front except at high elevations&lt;br /&gt;
* Machine gun armament has small belt of 50 rounds before reloading&lt;br /&gt;
* Front is filled with engines, center filled with other important parts and crew, enemies can easily prioritize targeting for elimination&lt;br /&gt;
* Gunner is somewhat exposed due to the lack of a gun shield.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The G-5 motor torpedo boat, produced from 1933 until 1941, was developed from the Sh-4 class of motor torpedo boats. The unarmed prototype model of the G-5, designed in 1932, used imported Italian engines as no satisfactory Russian engines were yet available. The production model, however, used an adapted Mikulin AM-34 aircraft engine, designated as GAM-34. Its torpedo release system was based off of British WWI-era coastal torpedo boats that were captured during the Russian Civil War. It was also armed with a 7.62mm machine gun, however, later models were instead fitted with a 12.7mm machine gun, and it is this iteration of the G-5 that is available as a reserve boat in the USSR naval tech tree. Other variants that were produced included ships that possessed two 12.7mm machine guns instead of one, and ships that were additionally mounted with ROFS-82 or ROFS-132 rocket launchers. Some even had both (Such as the G-5 TKA 106, available in the USSR's premium naval tech tree). Still others replaced the 12.7mm machine gun entirely with a 20mm ShVAK cannon (Such as the G-5 (ShVAK), also available in the USSR's premium naval tech tree). Including all variants, an approximate 300 G-5s were built. Despite their classification, they are not known to have been used to torpedo enemy ships very often, instead being relegated for the most part to more standard assignments such as landing units, transports, escorts, and the like. Four were exported to the Spanish Republican Navy for use in the Spanish Civil War, and an additional unknown number to North Korea. They remained in Soviet service until the 1950s.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR boats}}&lt;/div&gt;</summary>
		<author><name>U124853887</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MPK-163&amp;diff=115454</id>
		<title>MPK-163</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MPK-163&amp;diff=115454"/>
				<updated>2021-11-09T10:30:41Z</updated>
		
		<summary type="html">&lt;p&gt;U124853887: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_mpk_163&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet sub-chaser {{Battle-rating}}. It was introduced during [[Update 1.79 &amp;quot;Project X&amp;quot;]] along with the initial Soviet naval tree.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MPK-163 has the following structural layout:&lt;br /&gt;
&lt;br /&gt;
* Hull: 8 mm, steel&lt;br /&gt;
* Superstructure: 4 mm, steel&lt;br /&gt;
&lt;br /&gt;
Armour on this ship is largely non-existent. The only armour to be found is on the gun turrets, and maxes out at 12 mm, meaning anything larger than 7.7 mm in calibre will punch through at nearly any range. The crew is thankfully plentiful and well-spaced throughout the ship, meaning you can tank a couple of hits before a total crew loss is observed. Engines are easily damaged and have a tendency to lead to fires aboard the ship. Ammunition stowage is decently protected, though remains vulnerable.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Straight-line speed is excellent when spaded; this vessel is capable of reaching 71 km/h in Arcade Battles, easily capable of outrunning stock S-boats. For its size, the boat is extremely fast and somewhat manoeuvrable, however like its predecessor, the length of the boat makes it difficult to navigate in shallow waters or tight corridors, and stopping distance is also an issue.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
{{main|90-K (85 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|37 mm/67 70-K (37 mm)}}&lt;br /&gt;
&lt;br /&gt;
The secondary gun is a 37 mm 70-K gun with a high rate of fire for its calibre and is most effective as an AA gun, and should be left as one unless pesky patrol boats manage to surpass your large primary, then switch to this gun to take care of them quickly, as this gun has an exquisite firing arc on your boat and a good turn rate. It really isn't effective against other sub-chasers of your size.&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
{{main|DShK (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
{{main|BB-1 depth charge|RBM mortar}}&lt;br /&gt;
&lt;br /&gt;
''This ship can be equipped with 32 RBM motar’s (unlocked in “Bomb Motar”) and Depth Charges.'' &lt;br /&gt;
&lt;br /&gt;
Between 2 and 14 BB 1 Large Depth Charges. The “Motars” launch explosive projectiles about 0.036km or 36m in the direction of launch if the ship is stationary. These explode on contact.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fast for a ship of its size&lt;br /&gt;
* Effective cannon&lt;br /&gt;
* Good secondaries and AA guns for its battle rating&lt;br /&gt;
* Lots of spaced-out crew&lt;br /&gt;
* Surprisingly good flanker with its heavy weapons and decent speed&lt;br /&gt;
* Has Depth Charges&lt;br /&gt;
* Has RBM motars&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Reload on the main cannon is mediocre at best&lt;br /&gt;
* Large target&lt;br /&gt;
* Poor steering&lt;br /&gt;
* Has a habit of igniting easily&lt;br /&gt;
* The RBM motars have limited firing opportunities.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;, as well as adding them at the end of the article with &amp;lt;references /&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable). --&amp;gt;&lt;br /&gt;
The Pr. 122bis, MPK-163 was a ship of the [[MPK Pr.122bis|Pr. 122bis]] class (NATO designation: Kronshtadt class) with modified main armament. Commissioned in the 1950s, the Kronshtadt class served as border patrol vessels and were also capable of anti-submarine duties. MPK-163 was a unique member of the Pr. 122bis class armed with one less 37 mm 70-K autocannon - her counterpart, the Pr. 122bis, can be found in the Soviet coastal forces tech tree as a gift premium vessel.&lt;br /&gt;
&lt;br /&gt;
In the late 1940s, the Pr. 122bis or Kronshtadt class were developed as a 300-ton displacement small submarine chaser class for the Soviet Union’s fleet, though they were substantially larger than wartime ship classes such as the MO-4 and OD-200 classes. The ships displaced 325 tons full load and had a crew of 50, though the MPK-163 had two more crew members and displaced 380 tons full load. Standard vessels were powered by three 1200 hp diesel engines, though the MPK-163 had the centre diesel engine exchanged for a 1000 hp gas turbine engine. This addition resulted in the fitting of a second funnel behind the first one, giving the ship it’s unique appearance compared to other vessels of its class.&lt;br /&gt;
&lt;br /&gt;
The MPK-163 was also equipped with an 85 mm main cannon and three dual DShK heavy machine gun mounts. It also equipped a single 37 mm 70-K anti-aircraft cannon, which differed from the other ships of the class as the Pr. 122bis ships carried two 70-K AA guns. As a submarine chaser, the MPK-163 was capable of fitting depth charges or naval mines. In total, 236 Pr. 122bis vessels were produced, though the MPK-163 is a unique vessel among the Pr. 122bis class. The MPK-163 entered service in December of 1955 as the last ship in the Pr. 122 class with hull number 673; after 14 years of service, it was retired in April of 1970.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Kronshtadt-class_submarine_chaser|[Wikipedia] Kronshtadt-class submarine chaser]]&lt;br /&gt;
&lt;br /&gt;
{{USSR sub-chasers}}&lt;/div&gt;</summary>
		<author><name>U124853887</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MPK-163&amp;diff=115453</id>
		<title>MPK-163</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MPK-163&amp;diff=115453"/>
				<updated>2021-11-09T10:30:06Z</updated>
		
		<summary type="html">&lt;p&gt;U124853887: Described Additional armament and updated pros and cons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_mpk_163&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet sub-chaser {{Battle-rating}}. It was introduced during [[Update 1.79 &amp;quot;Project X&amp;quot;]] along with the initial Soviet naval tree.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MPK-163 has the following structural layout:&lt;br /&gt;
&lt;br /&gt;
* Hull: 8 mm, steel&lt;br /&gt;
* Superstructure: 4 mm, steel&lt;br /&gt;
&lt;br /&gt;
Armour on this ship is largely non-existent. The only armour to be found is on the gun turrets, and maxes out at 12 mm, meaning anything larger than 7.7 mm in calibre will punch through at nearly any range. The crew is thankfully plentiful and well-spaced throughout the ship, meaning you can tank a couple of hits before a total crew loss is observed. Engines are easily damaged and have a tendency to lead to fires aboard the ship. Ammunition stowage is decently protected, though remains vulnerable.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Straight-line speed is excellent when spaded; this vessel is capable of reaching 71 km/h in Arcade Battles, easily capable of outrunning stock S-boats. For its size, the boat is extremely fast and somewhat manoeuvrable, however like its predecessor, the length of the boat makes it difficult to navigate in shallow waters or tight corridors, and stopping distance is also an issue.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
{{main|90-K (85 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|37 mm/67 70-K (37 mm)}}&lt;br /&gt;
&lt;br /&gt;
The secondary gun is a 37 mm 70-K gun with a high rate of fire for its calibre and is most effective as an AA gun, and should be left as one unless pesky patrol boats manage to surpass your large primary, then switch to this gun to take care of them quickly, as this gun has an exquisite firing arc on your boat and a good turn rate. It really isn't effective against other sub-chasers of your size.&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
{{main|DShK (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
{{main|BB-1 depth charge|RBM mortar}}&lt;br /&gt;
&lt;br /&gt;
''This ship can be equipped with 32 RBM motar’s (unlocked in “Bomb Motar”) and Depth Charges.'' Between 2 and 14 BB 1 Large Depth Charges. The “Motars” launch explosive projectiles about 0.036km or 36m in the direction of launch if the ship is stationary. These explode on contact.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fast for a ship of its size&lt;br /&gt;
* Effective cannon&lt;br /&gt;
* Good secondaries and AA guns for its battle rating&lt;br /&gt;
* Lots of spaced-out crew&lt;br /&gt;
* Surprisingly good flanker with its heavy weapons and decent speed&lt;br /&gt;
* Has Depth Charges&lt;br /&gt;
* Has RBM motars&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Reload on the main cannon is mediocre at best&lt;br /&gt;
* Large target&lt;br /&gt;
* Poor steering&lt;br /&gt;
* Has a habit of igniting easily&lt;br /&gt;
* The RBM motars have limited firing opportunities.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;, as well as adding them at the end of the article with &amp;lt;references /&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable). --&amp;gt;&lt;br /&gt;
The Pr. 122bis, MPK-163 was a ship of the [[MPK Pr.122bis|Pr. 122bis]] class (NATO designation: Kronshtadt class) with modified main armament. Commissioned in the 1950s, the Kronshtadt class served as border patrol vessels and were also capable of anti-submarine duties. MPK-163 was a unique member of the Pr. 122bis class armed with one less 37 mm 70-K autocannon - her counterpart, the Pr. 122bis, can be found in the Soviet coastal forces tech tree as a gift premium vessel.&lt;br /&gt;
&lt;br /&gt;
In the late 1940s, the Pr. 122bis or Kronshtadt class were developed as a 300-ton displacement small submarine chaser class for the Soviet Union’s fleet, though they were substantially larger than wartime ship classes such as the MO-4 and OD-200 classes. The ships displaced 325 tons full load and had a crew of 50, though the MPK-163 had two more crew members and displaced 380 tons full load. Standard vessels were powered by three 1200 hp diesel engines, though the MPK-163 had the centre diesel engine exchanged for a 1000 hp gas turbine engine. This addition resulted in the fitting of a second funnel behind the first one, giving the ship it’s unique appearance compared to other vessels of its class.&lt;br /&gt;
&lt;br /&gt;
The MPK-163 was also equipped with an 85 mm main cannon and three dual DShK heavy machine gun mounts. It also equipped a single 37 mm 70-K anti-aircraft cannon, which differed from the other ships of the class as the Pr. 122bis ships carried two 70-K AA guns. As a submarine chaser, the MPK-163 was capable of fitting depth charges or naval mines. In total, 236 Pr. 122bis vessels were produced, though the MPK-163 is a unique vessel among the Pr. 122bis class. The MPK-163 entered service in December of 1955 as the last ship in the Pr. 122 class with hull number 673; after 14 years of service, it was retired in April of 1970.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Kronshtadt-class_submarine_chaser|[Wikipedia] Kronshtadt-class submarine chaser]]&lt;br /&gt;
&lt;br /&gt;
{{USSR sub-chasers}}&lt;/div&gt;</summary>
		<author><name>U124853887</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U124853887&amp;diff=115450</id>
		<title>User:U124853887</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U124853887&amp;diff=115450"/>
				<updated>2021-11-09T10:14:40Z</updated>
		
		<summary type="html">&lt;p&gt;U124853887: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Please Help ==&lt;br /&gt;
Hello. I am a new user. Please help me.&lt;/div&gt;</summary>
		<author><name>U124853887</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U124853887&amp;diff=115449</id>
		<title>User:U124853887</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U124853887&amp;diff=115449"/>
				<updated>2021-11-09T10:11:40Z</updated>
		
		<summary type="html">&lt;p&gt;U124853887: Added page and description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello. I am a new user. Please help me.&lt;/div&gt;</summary>
		<author><name>U124853887</name></author>	</entry>

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