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		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U124710774</id>
		<title>War Thunder Wiki - User contributions [en]</title>
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		<updated>2026-05-13T23:55:29Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=KAB-500Kr_(500_kg)&amp;diff=173575</id>
		<title>KAB-500Kr (500 kg)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=KAB-500Kr_(500_kg)&amp;diff=173575"/>
				<updated>2023-09-28T22:15:11Z</updated>
		
		<summary type="html">&lt;p&gt;U124710774: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage {{PAGENAME}}.png|thumb|left|420px|The KAB-500 guided bomb (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mig_27k}}&lt;br /&gt;
* {{Specs-Link|mig_27m}}&lt;br /&gt;
* {{Specs-Link|su_25_558arz}}&lt;br /&gt;
* {{Specs-Link|su_25t}}&lt;br /&gt;
* {{Specs-Link|su_25tm}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the bomb.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bomb characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass'''&lt;br /&gt;
| 520 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance'''&lt;br /&gt;
| TV&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time'''&lt;br /&gt;
| 40.0 seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive type'''&lt;br /&gt;
| TGAF-5&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass'''&lt;br /&gt;
| 100 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''TNT equivalent'''&lt;br /&gt;
| 160 kg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of bomb (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of bombs that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
The KAB-500 only has about half the TNT equivalent mass (160 kg TNTeq) of the unguided FAB-500 (340 kg TNTeq).&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this bomb in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Can be dropped from further away than conventional bombs&lt;br /&gt;
* No need for dive bombing&lt;br /&gt;
* Fire and forget&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Can get unstable while flying when dropped too short&lt;br /&gt;
* cant be used in rough weather &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Guided bombs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U124710774</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=9M39_Igla&amp;diff=173572</id>
		<title>9M39 Igla</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=9M39_Igla&amp;diff=173572"/>
				<updated>2023-09-28T22:04:06Z</updated>
		
		<summary type="html">&lt;p&gt;U124710774: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage 9M39 Igla.png|thumb|left|420px|The 9M39 Igla missile with fins folded and deployed (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''9M39 Igla''' is a Soviet [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]], it was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ka_50}}&lt;br /&gt;
* {{Specs-Link|ka_52}}&lt;br /&gt;
* {{Specs-Link|mi_28n}}&lt;br /&gt;
* {{Specs-Link|mi_28nm}}&lt;br /&gt;
* {{Specs-Link|mi_35m}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 10 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Aspect''' || All-aspects&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (rear-aspect)''' || 6 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (all-aspect)''' || 6 km&lt;br /&gt;
|-&lt;br /&gt;
| '''ECCM''' || Yes&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 5 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 1.7 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 10 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 14 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 530 g TNTe&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
The missile is identical in many points to the American [[AIM-92 Stinger]]. Its top speed is slower, and it only has a slightly shorter guidance time and a slightly lighter explosive mass.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Average max overload of 10G&lt;br /&gt;
* Decent explosive mass compared to other MANPADS-type missiles&lt;br /&gt;
* All-aspect&lt;br /&gt;
* Flare resistant &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Lowest lock-on range of all missiles of its class&lt;br /&gt;
* Slowest speed of all MANPADS-type missiles although this can be an advantage&lt;br /&gt;
* Caged seeker&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U124710774</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M1128_Wolfpack&amp;diff=160345</id>
		<title>M1128 Wolfpack</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M1128_Wolfpack&amp;diff=160345"/>
				<updated>2023-04-09T06:34:59Z</updated>
		
		<summary type="html">&lt;p&gt;U124710774: pros and cons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_m1128_wolfpack&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} American light tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Apex Predators&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M68A1E8 (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M68A1E8 (105 mm)|105 mm M68A1E8]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 18 || rowspan=&amp;quot;2&amp;quot; | -5°/+15° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:M68A1E8 (105 mm)/Ammunition|M456A2, M774, M833}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''18''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|M240 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-	&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 400 (200) || 577 || -5°/+40° || -5°/+70°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M240 (7.62 mm)|7.62 mm M240]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,400 (200) || 941 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* '''Low profile turret'''&lt;br /&gt;
* High resolution thermal sights&lt;br /&gt;
* high forward mobility&lt;br /&gt;
* Premiuim rewards&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low survivability &lt;br /&gt;
* no acces to top tier ammunition&lt;br /&gt;
* Tall profile&lt;br /&gt;
* Bad gun depression and elevation&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_m1128_wolfpack Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USA light tanks}}&lt;br /&gt;
{{USA premium ground vehicles}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U124710774</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-80UK&amp;diff=147929</id>
		<title>T-80UK</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-80UK&amp;diff=147929"/>
				<updated>2022-12-20T12:24:20Z</updated>
		
		<summary type="html">&lt;p&gt;U124710774: pros and cons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = T-80 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_t_80uk&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a squadron rank {{Specs|rank}} Soviet medium tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,937|rbMinHp=1,106}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|2A46M-1 (125 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[2A46M-1 (125 mm)|125 mm 2A46M-1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 39 || rowspan=&amp;quot;2&amp;quot; | -5°/+15° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| 3BK18M || HEATFS || 550 || 550 || 550 || 550 || 550 || 550&lt;br /&gt;
|-&lt;br /&gt;
| 3OF26 EDKV || HE-TF || 42 || 42 || 42 || 42 || 42 || 42&lt;br /&gt;
|-&lt;br /&gt;
| 3BM42 || APFSDS || 457 || 454 || 445 || 431 || 419 || 406&lt;br /&gt;
|-&lt;br /&gt;
| 9M119 || ATGM || 700 || 700 || 700 || 700 || 700 || 700&lt;br /&gt;
|-&lt;br /&gt;
| 3BM46 || APFSDS || 532 || 531 || 526 || 520 || 513 || 507&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 3BK18M || HEATFS || 905 || 19 || 0.05 || 0.1 || 2,790 || 65° || 72° || 77°&lt;br /&gt;
|-&lt;br /&gt;
| 3OF26 EDKV || HE-TF || 850 || 23 || 0 || 0.1 || 5,240 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| 3BM42 || APFSDS || 1,700 || 4.85 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| 3BM46 || APFSDS || 1,700 || 4.85 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Missile details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Range&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 9M119 || ATGM || 400 || 5,000 || 16.5 || 0.05 || 0.1 || 5,540 || 80° || 82° || 90°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''39''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|NSVT (12.7 mm)|PKT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[NSVT (12.7 mm)|12.7 mm NSVT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 500 (100) || 700 || -5/+60° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[PKT (7.62 mm)|7.62 mm PKT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 750 (250) || 700 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Softkill active protection system&lt;br /&gt;
* overall good frontal armor&lt;br /&gt;
* better speed then T72 and T64's&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* autoloader is easier to get hit then T72 series&lt;br /&gt;
* drivers postion is weak&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_t_80uk Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7841-development-squadron-vehicles-t-80uk-en|[Devblog] Squadron vehicles:T-80UK]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Kirov}}&lt;br /&gt;
{{USSR medium tanks}}&lt;br /&gt;
{{Squadron ground vehicles}}&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U124710774</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=He_51_B-2/H&amp;diff=144770</id>
		<title>He 51 B-2/H</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=He_51_B-2/H&amp;diff=144770"/>
				<updated>2022-11-01T11:11:35Z</updated>
		
		<summary type="html">&lt;p&gt;U124710774: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German hydroplane '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = He 51 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=he51b_2w&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_He_51_B-2_H.jpg}}&lt;br /&gt;
|market=He 51 B-2/H&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} German hydroplane fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27. It was a reward for the [[wt:en/news/2598--en|2014 War Thunder's birthday]] and the [[wt:en/news/3348--en|2015 Day of German Unity]]. It was later reintroduced in [[wt:en/news/6120-news-how-can-you-get-premium-vehicles-warbonds-en|April 2019]] as a battle trophy vehicle in the [[Warbonds]] shop.&lt;br /&gt;
&lt;br /&gt;
When paired up against other reserve fighters in the game, the He 51 can hold its own, though it will not win any speed records, nor will its machine guns out fire some of the early Soviet fighters, however, there is a place for the {{PAGENAME}}. Diving straight into a cluster of fighters rolling around with each other is not the best tactic, it is better to pick a target and go after it, however, if cornered, the slower speed and manoeuvrability of the He 51 can get it out of tight spaces and potentially down a few enemy aircraft in the process. With two 7 mm machine guns, tracer rounds work best against early aircraft, especially those which are fabric covered and have non-sealing fuel tanks. Though the pilot may find themselves up-tiered against mono-wing aircraft of faster speeds, the {{PAGENAME}} can quickly turn the tables and put the faster enemy fighter on the receiving end of a stream of bullets, and only a few hits are enough to hobble the enemy aircraft allowing the Heinkel to catch up and finish the job.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 306 || 291 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 16.6 || 17.2 || 14.9 || 14.8 || rowspan=&amp;quot;2&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 327 || 315 || 15.5 || 16.0 || 19.6 || 17.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 500 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 498 || 469 || 320 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 180 || &amp;lt; 300 || &amp;lt; 300 || &amp;gt; 190&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* No armour plating&lt;br /&gt;
* No armour glazing&lt;br /&gt;
* All critical components located in front of aircraft (fuel, pilot, engine, controls)&lt;br /&gt;
&lt;br /&gt;
Like many biplanes before and contemporaries of the {{PAGENAME}}, armour was not an option, survival was based on the pilot's grit. Armour added weight, weight the early biplanes could not afford to carry and still be a viable fighter. Flying in open cockpit and fabric-covered aircraft, the only protection the pilot had was to place his engine between him and his enemy, otherwise, the pilot was vulnerable. Typically aircraft like this have the engine at the nose of the aircraft, followed by the fuel tank and then the cockpit, all three critical components relatively crammed together. The pilot's toolbox had to contain situational awareness as he needed to know where the enemy was around him. Tracer rounds could easily ignite the fabric-covered aircraft or large fuel tanks, so it was imperative the pilot was the attacker, not the one being attacked and knowing where the enemies are at can help avoid getting shot at.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 17 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 7.92 mm MG 17 machine guns, nose-mounted (500 rpg = 1,000 total)&lt;br /&gt;
&lt;br /&gt;
When comparing offensive armament between reserve aircraft, the {{PAGENAME}} is on par with most nations, however, it lacks when compared to aircraft from France, Great Britain or the Soviet Union and to some extent the United States and their use of a heavy machine gun. The He 51 found itself between two great wars and to some extent was a fossil in regards to its armament. For a light biplane fighter, the {{PAGENAME}} only sported two 7.92 mm machine guns with a few options of ammunition types available for use.&lt;br /&gt;
&lt;br /&gt;
Some of the reserve aircraft the {{PAGENAME}} will face utilise a heavy machine gun, up to 4 x 7 mm machine guns and a couple of premium versions even pack on a massive (massive for a reserve aircraft) 20 mm autocannon. Though coming in at a severe weapons disadvantage in some instances, the {{PAGENAME}} can still dominate a match and come out the king of the hill. While the two 7.92 mm MG 17 machine guns may seem insufficient, they do a job and they do it well, though it may take a bit of practice to land the bullets where they will do the most damage.&lt;br /&gt;
&lt;br /&gt;
Default ammunition what every pilot starts out with, though not the best it will cause critical hits and down enemy aircraft, though it may take a bit more patience and a few more rounds. When available to upgrade the ammunition belt modules, two other choices come into play which will allow the pilot to change tactics and fight more on their terms. Tracer ammunition is a fantastic choice for use against early biplane and monoplane fighters, especially since most of these aircraft are covered in fabric (as opposed to later aircraft covered in metal skin) and most if not all of the early fuel tanks are not self-sealing or do not vent exhaust gasses into the fuel tanks to stave off potential fireballs.&lt;br /&gt;
&lt;br /&gt;
Tracer rounds, though do little impact damage, their powerful punch comes from igniting aircraft on fire causing the enemy to fall to the earth in a flaming heap. One huge disadvantage to the tracer rounds is that it lets everyone know where you are with the bright coloured rounds flying through the air. To combat this, some pilots will switch stealth rounds, which just means that this belt is without any tracer rounds. Two advantages here are first, the removal of the tracer round adds in another damage round and secondly, there are no tracer rounds to give away your position, especially if your first shots don't land where you want them to, enemy pilots will need to spend precious seconds looking around to find where the shots came from before reacting or they may react blindly and to your advantage. One challenge with stealth rounds is they are more difficult to tell where they are landing especially with distance shots and will take practice to know where they are hitting, though when used in close, they are easier to track and pack in a surprise for the enemy pilot they may not be able to recover from.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|SD10C (10 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 6 x 10 kg SD10C bombs (60 kg total)&lt;br /&gt;
&lt;br /&gt;
Early versions of the He 51 were not outfitted with bombs, it wasn't later in the aircraft's service it was deemed unacceptable as a fighter and was repurposed as a close support aircraft, not only able to use its machine guns to destroy ground targets but also being outfitted with six 10 kg bomb. At first one might think this is the equivalent of just throwing hand grenades out the cockpit, but this isn't so. While these are not 50 kg or 100 kg bombs which will do significantly more damage against ground targets, the {{PAGENAME}} can still find success in bombing light targets, especially open-top trucks and anti-aircraft artillery. The first and second pass can be used for dropping the bombs on target and subsequent passes can utilise the machine guns to clean up. The {{PAGENAME}} has had a successful history of close support, even with a significant loss of aircraft in this role, tactics derived from its missions later became Luftwaffe doctrine for close-air-support and dive-bombing roles during World War II.&lt;br /&gt;
&lt;br /&gt;
While hunting ground targets, it can become really easy for the pilot to have tunnel vision, only focusing on what is one the ground and destroying it. The pilot must also pay attention to their surroundings in the air to ensure an enemy fighter does not sneak into the air space and pounce on the ground pounder, if necessary the {{PAGENAME}} can covert from ground attack to air defence and attack, if successfully neutralizing the enemy fighter, the {{PAGENAME}} can then return to picking off ground targets.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Simulator, the He 51 is overall not an ideal plane to fly. Its advantages include the pair of fast-firing 7.92 mm MGs, allowing you to put enough bullets into the opponent when led correctly. It also has very stable handling (will not spin out as much) and great side and rear views with nothing at all to obstruct your view. You can even see your whole tail. At last, the He 51 has good rate of climb in comparison to most other equivalent battle rating aircraft allowing it to play the energy tactic well. This is good because the He 51 is a slow bird and has trouble catching virtually any other plane in level flight, but given its slow speed, it also sports an exceptional turn radius allowing it to turn a death-spiral into a turkey shoot. However, its disadvantages are that the front view offers an extremely restricted panorama and it is difficult to anticipate targets with a thick wing in your face, which will very often cause you to lose track of your target. As with all biplanes, this characteristic tends to dissuade its use in SB. Its good manoeuvrability is also countered by every other reserve aircraft as they can turn equally well. In addition it can get quite wobbly when manoeuvring at low speeds which can cause you to miss the shot. The MGs also have a really low one second burst mass, so to effectively damage an opponent you need to constantly lead correctly, which is not always possible. Therefore, the He 51 can only perform dogfights with other biplanes, and ground pounding. Bring at least 30 minutes of fuel for prolonged patrolling and fighting, and set the convergence to around 300 m.&lt;br /&gt;
&lt;br /&gt;
For dogfighting, it is crucial to know what the target is. If the opponent is a biplane, combine your turn rate, combat/takeoff flaps and decent climb rate to gradually get an advantage and get onto its tail. Now you want to be more careful to not lose track of it as your upper wing is very annoying. Smooth the aim to extend your firing window as much as possible, to utilise the great rate of fire and avoid the low burst mass. Most biplanes cannot survive too many hits. However if it is a monoplane, try to lure it into a turnfight. If an energy fighter (e.g. Yak-1) uses BnZ tactic on you, do what you do in Arcade/Realistic: roll to one side and pull under it to avoid the dive and to dodge under its belly. Now average Sim players tend to struggle to trace you, if not immediately losing track of you. Repeat this until they lose patience and start to turn with you. However, if you see a plane with an I-15's short and fat fuselage, a flat radial engine and triangular stabilisers located right after the low-mounted mono wings, consider disengaging. The I-16 is faster than you, turns equally well and can cripple your fragile He 51 even with 2 x MGs. If an I-16 is on your tail, a tactic to counter it is to utilise your stableness. Deflect both your ailerons and elevators for around 70% to get into a barrel roll. If the I-16 is to follow and cut inside your roll, it is super likely to enter a flatspin due to its instability in manoeuvres. Perform the barrel roll tighter and tighter until the I-16 loses control and spins, then turn around and shoot. Or, do simple flat turns but turn tightly, a tight-turning I-16 is also prone to enter flatspins, however this is at risk of getting shot before it loses control.&lt;br /&gt;
&lt;br /&gt;
For ground pounding with bombs, your targets are trucks, AAA and howitzers, since the small bombs cannot effectively destroy harder targets. Due to the small blast radius and varying bomb-dropping skills of individuals, you might use up all 6 bombs on one target. Dive at the target at a rather shallow angle, and release the bombs when the target fills out half of the gunsight, with the gunsight right above it. This seems dangerously close but it is better to get close to drop accurately, the He 51 is able to pull up quickly. Your targets remain the same when only using the MGs. First you need some separation between you and the target so you have enough time to stabilise the plane. The He 51 can get quite wobbly. Dive at it and first stabilise the plane so the gunsight stays overall still at the target. Then, once the target fills out around 1/6 of the gunsight, open fire. If your aim is accurate you can destroy one target in a single pass. However, each MG only has 500 rounds and their rate of fire is pretty fast, so control the trigger to save some ammo for any unexpected dogfights.&lt;br /&gt;
&lt;br /&gt;
Landing is easy thanks to the low stall speed and lovely handling. Line up and approach the airstrip at treetop, decrease speed to at most 200 km/h and deploy combat, takeoff and landing flaps in order. The touchdown speed should be no more than 140 km/h to avoid bouncing up. Release brakes immediately as soon as the nose starts dipping down to avoid propeller strike.&lt;br /&gt;
&lt;br /&gt;
;Enemies worth noting:&lt;br /&gt;
&lt;br /&gt;
* [[Su-2 (Family)]]: given your weak firepower, even an average attacker will appear to be super robust. The Su-2 has tough airframes that will not easily get damaged by your MGs and a rear facing, rapid-firing ShKAS that can easily cripple you. Think twice before engaging. Its appearance is quite common, the most noticeable features can be the cockpit &amp;amp; turret that roughly resemble a TBF's, a protruding chin, olive green camo and a large and tipped spinner.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very maneuverable&lt;br /&gt;
* Bomb load option allows for ground attack&lt;br /&gt;
* Often underestimated by enemy pilots, allowing you to take them by surprise&lt;br /&gt;
* Improved fuel capacity over predecessors&lt;br /&gt;
* Good speed for1 biplane standards&lt;br /&gt;
* Has floats, can capture the base in Naval battles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Susceptible to tracer fire, fabric-covered and non-sealing fuel tanks&lt;br /&gt;
* Slow in comparison to other low rank aircraft&lt;br /&gt;
* Open exposed cockpit&lt;br /&gt;
* Carrying bombs reduce roll rate speed&lt;br /&gt;
* Poor forward visibility (Simulator battles)&lt;br /&gt;
* Has a tendency to tip over while landing at a speed higher than 120 km/h.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
=== History and development ===&lt;br /&gt;
&lt;br /&gt;
In the early 1930s, the most advanced biplane aircraft in Germany was the Arado Ar 65, though it was quickly becoming obsolete. The German Luftwaffe, operating in secrecy against resolutions set after World War I, did not want to fall behind in technology. Though military aircraft and vehicles could not be built, trainer and transport aircraft were designed and built but had a hidden dual purpose which would allow them to easily be converted into fighters and bombers. Heinkel Flugzeugwerke was one such aircraft manufacturer which was designing what was to be the Ar 65's replacement. Günter brothers, Walter and Siegfried were the lead designers on a new biplane design in 1931 which labelled as an &amp;quot;advanced trainer&amp;quot;, would easily be converted into a fighter when necessary. Early prototypes were designated He 49 with several variants resultant of modifications and upgrades performed to address shortcomings found during testing.&lt;br /&gt;
&lt;br /&gt;
In 1933, the Luftwaffe ordered the He 49 (now designated He 51) into pre-production. The design of the aircraft is relatively simple, all-metal frame construction with a fabric covering. Like many early aircraft, it was powered by a v-12 engine, this one a glycol-cooled (ram air radiator) BMW VI engine and two 7.92 mm machine guns mounted in the upper fuselage/cowl of the aircraft allowing the pilot to point the aircraft where he wanted to shoot and then fire without having to make any considerations for convergence, with the exception of bullet drop over longer distances, however, when fired up close, the guns did considerable damage.&lt;br /&gt;
&lt;br /&gt;
By the time the aircraft was rolling off the production lines in 1935, the He 51 A was already considered outdated which goes to show how fast technology was developing during these years. Modifications were made to the aircraft and the next in line production variant the He 51 B was produced in greater numbers and enjoyed early air superiority in the Spanish Civil War, only until modern Soviet fighters and bombers showed up.&lt;br /&gt;
&lt;br /&gt;
Seeing that the He 51 B was no longer a capable fighter even as a short stint as a night fighter, it was quickly modified and the final production variant, the He 51 C rolled out as a dedicated ground-attack variant. The He 51 C was a very capable ground-attack fighter, coupled with its extreme manoeuvrability and slow loiter speed, the aircraft could attack a ground target and within a few seconds could have the plane turned around and be attacking again before any ground defences had the chance to regroup and retaliate. Towards the end of the Spanish Civil War, losses of the He 51 were starting to mount up as anti-air technology was catching up and more and more of the slower biplane were picked off from ground weapons.&lt;br /&gt;
&lt;br /&gt;
It was during this time when World War I ace pilot Wolfram von Richthofen flew the He 51 in a ground attack role, through this process, he refined and honed his skills as a close support fighter. The tactics he learned through trial and error became invaluable later on during World War II when as a Field Marshal, he passed on these tactics and how to effectively dive bomb with aircraft. Though only 55 aircraft survived front-line service through 1938, they continued to be of use through the first few years of World War II as the aircraft they were originally designed to be, advanced trainers.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
Heinkel He 51 B-2 single-engine floatplane fighter&lt;br /&gt;
&lt;br /&gt;
In March 1935, Germany officially refused to comply with the Treaty of Versailles clause that restricted the country's military power. And although June 18, 1935 saw the signing of a naval treaty between Germany and Great Britain which stated that the number of Kriegsmarine ships could not exceed 35% of the Royal Navy's combined strength, the path to the German fleet's quick growth was open. An adequate buildup of naval aviation was immediately required. So, E. Heinkel's suggestion to create a floatplane fighter based on the He 51 was received with favour at the Kriegsmarine Headquarters. It was planned that, if necessary, seaplane tenders could be equipped with such fighters to provide air cover for Kriegsmarine ships at sea and at unfitted anchoring positions.&lt;br /&gt;
&lt;br /&gt;
The Heinkel Flugzeugwerke designers had already laid considerable groundwork for the He 49 V2 floatplane fighter, so the He 51's assembly progressed very quickly. The second prototype fighter was mounted on two single-step, all-metal floats and was designated the He 51w. One production He 51 A-1 fighter was converted into the second prototype He 51 floatplane. After it was equipped with floats, it was designated the He 51 A-2. Its armament and airborne equipment were similar to the land version.&lt;br /&gt;
&lt;br /&gt;
The floatplane fighter passed its tests quickly and showed no problems. The Heinkel company received an order for eight hydroplanes, and a second order for 30 machines followed. By that time, only aircraft of the &amp;quot;B&amp;quot; version were being released, so production floatplane fighters came to be designated as He 51 B-2. Planes of this variant were equipped with underwing bomb racks to suspend six 10 kg fragmentation bombs.&lt;br /&gt;
&lt;br /&gt;
1.Ku.J.St./136, the only Navy fighter squadron that still had a dozen rather obsolete HD 38d aircraft in service, was rearmed with He 51 B-2s in the first half of 1936 and expanded into the I./JG136 Fighter Wing, comprising three squadrons. A combined total of 38 He 51B-2 floatplane fighters entered service with the 1st and 2nd squadrons of Coastal Fighter Group (Kustenjagdgruppe) 136, based in Kiel-Holtenau and Jever.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=he51b_2w Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|rpp-GqXiaKg|'''The Shooting Range #214''' - ''Air Triathlon'' section at 09:59 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Polikarpov [[I-15 (Family)|I-15]]&lt;br /&gt;
* Gloster [[Gladiator (Family)|Gladiator]]&lt;br /&gt;
* Kawasaki [[Ki-10 (Family)|Ki-10]]&lt;br /&gt;
* Fiat [[CR.32 (Family)|CR.32]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/297228-heinkel-he-51-b-2/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Heinkel}}&lt;br /&gt;
{{Germany fighters}}&lt;br /&gt;
{{Germany premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U124710774</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ZIS-4M_(57_mm)&amp;diff=136278</id>
		<title>ZIS-4M (57 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ZIS-4M_(57_mm)&amp;diff=136278"/>
				<updated>2022-09-03T07:34:19Z</updated>
		
		<summary type="html">&lt;p&gt;U124710774: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Make an air or ground vehicles list on which this weapon is installed in our game.'' --&amp;gt;&lt;br /&gt;
The '''57 mm ZIS-4M''' is a Soviet tank cannon.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ussr_t_34_57_1943}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''&lt;br /&gt;
&lt;br /&gt;
=== Available shells ===&lt;br /&gt;
''Describe the shells that are available for the cannon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| BR-271 || APHEBC || 145 || 143 || 132 || 119 || 108 || 98&lt;br /&gt;
|-&lt;br /&gt;
| BR-271K || APHE || 145 || 143 || 132 || 119 || 108 || 98&lt;br /&gt;
|-&lt;br /&gt;
| O-271 || HE || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| BR-271P || APCR || 185 || 183 || 147 || 111 || 84 || 64 &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-271 || APHEBC || 990 || 3.14 || 1.2 || 15 || 21.56 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| BR-271K || APHE || 990 || 3.14 || 0.6 || 20 || 27.72 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| O-271 || HE || 700 || 3.72 || 0.4 || 0.01 || 220 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| BR-271P || APCR || 1270 || 1.79 || N/A || N/A || N/A || 66° || 70° || 72°&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of cannons/machine guns, that have firepower equal to these type of weapons.'' --&amp;gt;&lt;br /&gt;
The ZIS-4M's characteristics are identical to the following cannons:&lt;br /&gt;
&lt;br /&gt;
* [[ZIS-2 (57 mm)]]&lt;br /&gt;
* [[ZIS-4 (57 mm)]]&lt;br /&gt;
&lt;br /&gt;
The only difference is that the ZIS-4M can fire an APCR shot.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''The 57mm cannon has good penetration and velocity making it good for sniping'' &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High penetration power&lt;br /&gt;
* Good Rate of fire&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Small calibre gives it poorer post-penetration damage than 75 mm cannons&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of this weapon. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR tank cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tank cannons]]&lt;/div&gt;</summary>
		<author><name>U124710774</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BK_3.7_(37_mm)&amp;diff=135477</id>
		<title>BK 3.7 (37 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BK_3.7_(37_mm)&amp;diff=135477"/>
				<updated>2022-08-24T10:11:00Z</updated>
		
		<summary type="html">&lt;p&gt;U124710774: added description and some other for the gun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''The BK 3.7 is a 37mm autocannon that was used by the German Luftwaffe during World War II. It was mounted on a variety of aircraft, including the HS-129and the Junkers Ju 87. The BK 3.7 was also used by the Soviet Union, who captured a number of the guns from the Germans.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|bf-110g-2}}&amp;amp;nbsp;(Suspended)&lt;br /&gt;
* {{Specs-Link|hs-129b-2}}&amp;amp;nbsp;(Suspended)&lt;br /&gt;
* {{Specs-Link|hs-129b-2_romania}}&amp;amp;nbsp;(Suspended)&lt;br /&gt;
* {{Specs-Link|hs-129b-2_romania_italy|▄Hs 129 B-2 (Romania)}}&amp;amp;nbsp;(Suspended)&lt;br /&gt;
* {{Specs-Link|ju-87g_1}}&lt;br /&gt;
* {{Specs-Link|ju-87g_2}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!-- ''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}&lt;br /&gt;
* '''Armored targets:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}&lt;br /&gt;
* '''Air targets:''' {{Annotation|HEF-T|High-explosive fragmentation tracer}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Default || 108 || 101 || 75 || 51 || 35 || 24&lt;br /&gt;
|-&lt;br /&gt;
| Armored targets || 108 || 101 || 75 || 51 || 35 || 24&lt;br /&gt;
|-&lt;br /&gt;
| Air targets || 10 || 10 || 8 || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Belt details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Armored targets || HVAP-T || 1,150 || 0.41 || N/A || N/A || N/A || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
| Air targets || HEF-T || 914 || 0.55 || 1 || 0.5 || 108 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''The 37mm cannon are as of Update danger zone only used on aircrafts so it should be used to fire at the roof or sides of medium tanks and light tanks. At higher BR it should be used to knock out engine, tracks or other important modules of other tanks as the 37mm would not have sufficient pen to kill some medium and heavy tanks''  &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* HVAP-T shells have excellent penetration against armour&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Packs a small amount of ammo in all but the Bf 110 G-2 gun pod&lt;br /&gt;
* HEF-T shell doesn't have as much effect as Minengeschoss from 30 mm&lt;br /&gt;
* Too slow rate of fire to be practical in a dogfight&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:BK_3,7|[Wikipedia] Bordkanone 3,7 (BK 3,7)]]&lt;br /&gt;
&lt;br /&gt;
{{Germany aircraft cannons}}&lt;br /&gt;
{{Italy aircraft cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft cannons]]&lt;/div&gt;</summary>
		<author><name>U124710774</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Tiger_II_(P)&amp;diff=135475</id>
		<title>Tiger II (P)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Tiger_II_(P)&amp;diff=135475"/>
				<updated>2022-08-24T09:57:19Z</updated>
		
		<summary type="html">&lt;p&gt;U124710774: added the early turret as that was the real name of the ausf b tiger in game source:https://www.youtube.com/watch?v=wne2AUKseuA&amp;amp;t=232s        (at around 3min 20 sec)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other variants&lt;br /&gt;
| link = Tiger II (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=germ_pzkpfw_VI_ausf_b_tiger_IIp&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (or '''Tiger II (P)''') is a rank {{Specs|rank}} German heavy tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41.&lt;br /&gt;
&lt;br /&gt;
The Tiger II (P) remains one of the more potent foes a player could face in the Rank IV battles.&lt;br /&gt;
&lt;br /&gt;
The Tiger II's cannon can maintain a very nice penetration even at long ranges (1,200 m-1,800 m) while American and Soviet cannons usually cannot keep such high penetration over distance, so they prefer 700 m or less engagements where their guns will most likely destroy you in the first hit, so get used to long range engagements. Being comfortable with kilometre long shots is a must in this tank. At 800 m you should still be within a safe distance (depending on what you are facing) but going under that is getting into the Allied guns' effective range.&lt;br /&gt;
&lt;br /&gt;
'''Difference between the [[Tiger II (H)|Henschel (H)]] and the [[Tiger II (P)|Porsche (P)]] turrets'''&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;Henschel&amp;quot; turret is slightly more resistant since it has a flat but thick plate in the front and a more effective gun mantlet. The &amp;quot;Porsche&amp;quot; turret is less armoured, has an exposed turret ring and a shot trap that can and will deflect shells to the weaker upper plate of the chassis. Commander's cupola on the &amp;quot;Henschel&amp;quot; turret is also thicker (150 mm, opposed to 100 mm on &amp;quot;Porsche&amp;quot; turret). Other than that both tanks are identical, but for obvious reasons the &amp;quot;Henschel&amp;quot; turret is more popular than the &amp;quot;Porsche&amp;quot; turret. The initial design is often misleadingly called the &amp;quot;Porsche&amp;quot; turret due to the belief that it was designed by Porsche for their prototype; in fact it was the initial Krupp design for both prototypes and the earlier turret is named early turret not Porsche turret.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet, Cupola, Turret front)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides (Slope angle) !! Rear (Slope angle) !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 150 mm (49°) ''Front glacis'' &amp;lt;br /&amp;gt; 100 mm (49°) ''Lower glacis''|| 80 mm (26°) ''Top'' &amp;lt;br&amp;gt; 80 + 5 mm ''Bottom''|| 80 mm (28°) || 40 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 100 mm (17-57°) ''Turret front'' &amp;lt;br&amp;gt; 120 mm ''Gun mantlet'' || 82 mm (28-29°) || 80 mm (30°) &amp;lt;br&amp;gt; 25 mm ''Turret underside'' || 40 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 100 mm || 100 mm || 100 mm || 40 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Turret front armour is only 100 mm thick, but it is rounded, with varying angles (between 0-55°). Middle part is unangled and is the weakest part of the turret.&lt;br /&gt;
* Turret has some major flaws, like a shot trap, and exposed, vulnerable turret ring (80-100 mm thick and no angle at all).&lt;br /&gt;
* Commander's cupola on top of the turret is 100 mm thick, but quite well angled.&lt;br /&gt;
* Lower glacis is only 100 mm thick, but it is not a weak spot (over 200 mm effective angled).&lt;br /&gt;
* Machine gun port could be marked as close-range weak spot. Although most of it is still 150 mm thick, the angling is much worse. But targeting the turret is preferable.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=904|rbMinHp=619|AoAweight=|abMaxHp=1113}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KwK43 (88 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[KwK43 (88 mm)|88 mm KwK43]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 70 || rowspan=&amp;quot;2&amp;quot; | -8°/+15° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 15.4 || 21.3 || 25.8 || 28.6 || 30.4 || rowspan=&amp;quot;2&amp;quot; | 9.75 || rowspan=&amp;quot;2&amp;quot; | 8.63 || rowspan=&amp;quot;2&amp;quot; | 7.95 || rowspan=&amp;quot;2&amp;quot; | 7.50&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 11.3 || 13.3 || 16.1 || 17.9 || 19.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/43 || APCBC || 237 || 234 || 222 || 207 || 194 || 181&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 40/43 || APCR || 279 || 273 || 252 || 227 || 205 || 185&lt;br /&gt;
|-&lt;br /&gt;
| Hl.Gr 39 || HEAT || 110 || 110 || 110 || 110 || 110 || 110&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr.43 || HE || 14 || 14 || 14 || 14 || 14 || 14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/43 || APCBC || 1,000 || 10.16 || 1.2 || 14 || 108.8 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 40/43 || APCR || 1,130 || 7.3 || N/A || N/A || N/A || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
| Hl.Gr 39 || HEAT || 600 || 7.64 || 0 || 0.3 || 1,100 || 62° || 69° || 73°&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr.43 || HE || 820 || 9.4 || 0 || 0.1 || 1,000 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''70''' || 65&amp;amp;nbsp;''(+5)'' || 59&amp;amp;nbsp;''(+11)'' || 48&amp;amp;nbsp;''(+22)'' || 37&amp;amp;nbsp;''(+33)'' || 30&amp;amp;nbsp;''(+40)'' || 23&amp;amp;nbsp;''(+47)'' || 12&amp;amp;nbsp;''(+58)'' || 1&amp;amp;nbsp;''(+69)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Recommended ammo load is 23 to keep the hull empty and both ready racks full.&lt;br /&gt;
* Ammo racks 7 and 8 are ready racks, and takes priority in being filled at the beginning of the battle, then fills 1 through 6 in that order.&lt;br /&gt;
* Full reload speed will be realized as long as ammo exists in either ready rack. If both ready racks are empty, a penalty to reload speed will occur.&lt;br /&gt;
* Simply not firing the main gun when it is loaded will load ammo from racks 1-6 into 8 then 7, as long as there is ammo in racks 1-6. Firing the main gun will interrupt the loading of the ready racks.&lt;br /&gt;
* Thanks to the ready rack feature found on this tank, the first and second ammo racks found in the back of the turret will always be full of ammo, making it the prime target for enemy tankers who are looking to detonate your ammo rack. Even solid shots like APCR and APDS that commonly pierce your front turret can make their way to the rear of the turret, potentially hitting the ready rack and can cause a critical hit to become a deadly one.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG34 (7.92 mm)|7.92 mm MG34]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,000 (150) || 900 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (150) || 900 || -10°/+25° || -55°/+160°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
====General playstyle====&lt;br /&gt;
&amp;lt;!--Explain the general role of the tank. (i.e. Archer should be held in rear waiting for enemy vs. M18 Hellcat should speed and reposition every shot)--&amp;gt;&lt;br /&gt;
The Tiger II is best used as a sniper (mainly due to its powerful gun); but when needed it can provide direct support for advancing units.&lt;br /&gt;
&lt;br /&gt;
When used as a sniper, it is best that you find a position with a good overview of the battlefield. Keep your tank positioned directly towards the enemy and keep an eye out for any medium tanks trying to flank you (Tiger II has great frontal armour, do not be afraid to use it. However, keep in mind that the lower plate offers less protection and penetrations can easily cause fires due to the positioning of mechanical parts). It is best that you find cover behind a solid object and slightly rotate your vehicle e.g.: rotate your tank about 10-15 degrees from the enemy (your turret too). Positioning, combined with distance, can easily give you effective armour greater than 300 mm. When &amp;quot;sniping&amp;quot; it is best to wait for the enemy to expose their weak points, fire a steady, accurate shot and retreat to a safe position. Wait for your reload to be completed and slowly show your frontal plate (most of the players will engage even though the chances of penetration are low); once the enemy has fired, you can take your time and engage the tank while they reload.&lt;br /&gt;
&lt;br /&gt;
Using the Tiger II to advance and to support the front line can be rather tricky. While this tank offers great firepower and superior frontal armour, you'll notice that it is hard to fight in urban areas. In situations like this, you will quickly realize that the high weight and sheer size of the tank can cause major problems. Almost any tank that is faster will easily outmanoeuvre the Tiger II and destroy it. To avoid this, it is best to stay in the back (not too far from your team), keeping your tank positioned at an angle and using &amp;quot;peek-a-boo&amp;quot; techniques. You should always look for a position that can protect you during the assault of small tanks, such as &amp;quot;U&amp;quot; shaped buildings where you can easily retreat and protect your weak points.&lt;br /&gt;
&lt;br /&gt;
You have to find a tactic that suits your playstyle best; these are simple tips that should help you get started.&lt;br /&gt;
&lt;br /&gt;
'''It is not a medium tank nor a tank destroyer:'''&amp;lt;br&amp;gt;&lt;br /&gt;
This is a very heavy tank with an engine meant for a tank half its weight, so it moves slow and turns slow. It is not as reliable for close range combat as a medium tank and if you try brawl with it more than necessary you will find yourself quickly flanked by faster, more agile tanks and destroyed with side/rear shots. Also, soviet 122 mm guns don't have the best penetration but if that shell gets into your tank you will not survive, and under 500 m, it is going to get in.&lt;br /&gt;
&lt;br /&gt;
This does not mean you should stay put in a single spot, or camp a location like a tank destroyer (which are designed to camp): you have mobility, so keep moving or you will attract a lot of attention, only to find out too late that someone took his sweet time to travel 1.5km to your position to deliver you a shell to the side.&lt;br /&gt;
====Tactics====&lt;br /&gt;
====== Know the specs======&lt;br /&gt;
'''Know the gun and ammo:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Knowing what your gun and ammunition are capable of is very important; this translates into knowing what kind of ammo to use in every situation against any enemy tank.&lt;br /&gt;
&lt;br /&gt;
Like most German tanks, the stock APCBC (PzGr 39/43) is a good all-around shell, effective at close and long range with good penetration and good fragmentation, it will be the one you will be using the most. For close range combat with very heavily armoured tanks you will need APCR shells (PzGr 40/43), its high penetration value at close range can be a threat even to tanks in an uptier, but remember it is a solid shell with no explosive charge, so you will need to aim carefully for crew and vital components which means you will need to know where these are located exactly.&lt;br /&gt;
&lt;br /&gt;
The recommended ammo ratio is 2/3 (two thirds) of APCBC and 1/3 (one third) of APCR.&lt;br /&gt;
&lt;br /&gt;
In arcade battles ranging is quite easy since the game does it for you, in [[Realistic Battles|realistic]] and [[Simulator Battles|simulator]] however you do not have this advantage. Trying to &amp;quot;eyeball it&amp;quot; after 800 m can be incredibly tricky in these game modes, but something you might not know is that your sights provide you with all the tools you need to land a shot on your first try on a target that can be as far as 2,800 m (2.8km). You just need to follow the formula: Target size in metres / mil number x 1,000 = target range&lt;br /&gt;
&lt;br /&gt;
Your &amp;quot;target size&amp;quot; is the length or the width (depending on what side you are facing) of your target, the mils are displayed in your sights on the horizontal axis, you divide these 2 numbers and multiply the result by 1,000 and you will get the exact distance in metres. Then you just have to adjust your aim using the vertical axis of your sights (that displays the bullet drop) and take the shot. If your numbers were correct, you will land the shot dead on.&lt;br /&gt;
&lt;br /&gt;
'''Know your enemy and know yourself:'''&amp;lt;br&amp;gt;&lt;br /&gt;
This applies to all tanks in all honesty, you need to spend some time looking at the armour of any tank you might encounter and learning where possible weak spots are located and under what conditions (angle, distance) you can actually score a good hit; yes, the gun is extremely good, but don't expect miracles, aim it right and it will serve you right.&lt;br /&gt;
&lt;br /&gt;
Learning your enemies' reload rates, vital components and crew locations is also very important; if you learn where their ammunition is stored, you will be creating fireworks during the whole game.&lt;br /&gt;
&lt;br /&gt;
Take care of reading about your enemy's different ammo options, remember that just looking at the penetration values under the short description is not enough, since most tanks will have better options when it comes to ammunition. Learn under what conditions (angle, distance) your tank is safe from all the available ammo for these certain tanks, then take measures to protect yourself.&lt;br /&gt;
&lt;br /&gt;
====== Positioning ======&lt;br /&gt;
'''Hide your noble parts:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Taking cover is very important for the Tiger II; if you happen to find a position where a piece of rubble covers your lower frontal hull plate you have just made yourself near indestructible from the front. You can also use some low profile friendly tank destroyers, however having enough clearance to shoot is important, so not all tank destroyers are suitable cover.&lt;br /&gt;
&lt;br /&gt;
If you try to move ahead in the face of an enemy you will end with a dead transmission, a fire and possibly some knocked out crew members, or just destroyed. &amp;lt;br&amp;gt;&lt;br /&gt;
Explore the map, find places where craters, depressions in the ground, soft hills, rubble, rocks or artificial obstacles (such as trenches) will cover you while letting you shoot over it; the Tiger II has very nice gun depression, use it to your advantage.&amp;lt;br&amp;gt;&lt;br /&gt;
Remember that destructible environmental objects (like brick walls, fences, and even trees) will protect you from a single HEAT or HE shell hit, but nothing else, and you should not rely on it to cover your sides or as anything else than visual cover.&amp;lt;br&amp;gt;&lt;br /&gt;
Taking cover behind large rocks, hills, buildings or even ally heavy tanks while you perform repairs or reload can be very useful.&lt;br /&gt;
&lt;br /&gt;
======Long range combat ======&lt;br /&gt;
'''Tiger II+long distance =/= immortal:'''&amp;lt;br&amp;gt;&lt;br /&gt;
An enemy that knows what he's doing will not engage you at distance with regular armour penetrating rounds, high calibre HEAT and HE rounds will very likely end your existence with a big boom if it manages to hit you.&lt;br /&gt;
&lt;br /&gt;
A KV-2 or an ISU-152 shooting a 152 mm HE shell will most likely destroy you on the first hit, the sheer size of the shell makes it extremely harmful to your tank at all distances, the vehicles capable of destroying your tank with HE rounds are however, most of the time, not very well armoured; Not armoured enough for your gun, at the very least, so you should be able to take them out at ease if you manage to shoot first. Large-calibre HEAT ammo is also unaffected by distance and if it penetrates it can cause heavy damage to your tank.&lt;br /&gt;
&lt;br /&gt;
Remember a 122 mm HE round hit can also cause you heavy damage or complete destruction.&lt;br /&gt;
&lt;br /&gt;
======Teamplay======&lt;br /&gt;
'''Don't be an easy-going loner, be a paranoid team-player:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Lone heavy tanks are dead heavy tanks, while on a game make sure to have some medium/light tank support to cover your sides and rear, you will be the one absorbing shots they cannot take and they will mop up whatever tries to come from the side (that will be, most of the time, medium or light tanks) and even if they can not take it out, they will warn you about it and you will be able to respond in time. If you can't get medium/light tank support, get yourself another heavy tank to support you, you know what's scarier than a Tiger II? Two of them.&lt;br /&gt;
&lt;br /&gt;
Having support will give you peace of mind while shooting and let you concentrate on your target instead of being looking around you every 5 seconds like a paranoid, but then again, being paranoid is not a bad thing while driving this tank.&lt;br /&gt;
&lt;br /&gt;
If you saw something rolling around and don't know what it is, assume the worst and act accordingly, if it happened to be an A.I T-26 you can laugh about it, but if you ignore it and it happened to be an enemy flanking wave you will regret it, since it will not only cost you your tank, it might cost you the game.&lt;br /&gt;
&lt;br /&gt;
======Close quarters combat======&lt;br /&gt;
'''While in close range, play it smart and always angle your tank. But not your turret:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Sometimes you have to get in close to the combat zone for many reasons, one of them being Urban combat where the abundance of cover denies you of very long range shooting. If you see yourself forced to close quarters combat (that is under 700 m) you need to play smart, be mobile but take your time to wait for the enemy where they might be coming from, communicate enemy positions to your allies and have them communicate any enemy contacts back so you can set up ambushes and flanking manoeuvres.&lt;br /&gt;
&lt;br /&gt;
While in urban combat, long straight roads are a bane to the Tiger's health, look both sides before crossing and remember that your tank is capable of being the one delivering a penetrating blow, this allow for some long range shooting at certain locations. You might also find yourself suddenly in front of an enemy tank while turning around a corner, in this case a Tiger I would angle itself to maximize its effective armour thickness since it has flat armour, the Tiger II has the heavy armour of a Tiger I and the sloped armour of a Panther, so angling is usually unnecessary, but at this close range you will be easily destroyed from the front so you want to angle a bit so you have an increase in your effective armour thickness and this might save you from a shot in the lower frontal hull plate.&lt;br /&gt;
&lt;br /&gt;
Do not angle your turret, your turret is not specially strong from the front, in fact the front of the turret is an all times favorite target for everyone and you'll get shot there a lot but it is far better to face the enemy directly since the plates on the side of the turret are very thin.&lt;br /&gt;
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Being a fast and accurate shooter also helps while in close range, at this rank anything hitting you from under 500 m will most likely destroy you, but you will also be able to penetrate anything so make sure to be the first one to shoot and make sure it lands where it hurts.&lt;br /&gt;
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=====The stock Tiger II guide=====&lt;br /&gt;
Driving a recently unlocked tank is always difficult; the gun accuracy is terrible and the inability to repair in combat is extremely frustrating... but nothing is worse than the feeling impotence when watching your tank burn away even after defeating the enemy that caused the fire. In general the vehicle will underperform when stock, so don't say &amp;quot;I hate it&amp;quot; before you unlock all the modifications.&lt;br /&gt;
&lt;br /&gt;
Only true effort can unlock the necessary modifications to remedy this or by utilising golden eagles. But let's assume you have more important things to buy with your golden eagles.&lt;br /&gt;
&lt;br /&gt;
Remember three very important points:&lt;br /&gt;
&lt;br /&gt;
#You can not repair anything else than your tracks.&lt;br /&gt;
#Once you catch a fire, it is game over.&lt;br /&gt;
#All your research points should be prioritized into the Parts modifications. This modifications is number one priority.&lt;br /&gt;
&lt;br /&gt;
Before entering the game make sure that you are researching parts and not Tracks or anything else, the ability to repair in combat is essential and will make your life far easier. But hey, if you don't have that modification yet, here are a few tips:&lt;br /&gt;
&lt;br /&gt;
# Stay in or close by the capture circles.&lt;br /&gt;
#:Did you know that you can repair and replenish your ammo storage at the capture circles? No? Well, now you know it. Use this knowledge to your advantage.&lt;br /&gt;
#:If you get your gunshot, you can repair without the Parts modification by stopping your tank inside the capture zone. If you get your transmission or engine shot, and somehow you don't catch fire and happen to be near a capture zone, you can ask one of your allies to tow you to the capture zone. Remember that you must press the acceleration key (default: W) when someone is towing you, you won't move but it will unlock your brakes making you easy to move.&lt;br /&gt;
# Don't catch fire.&lt;br /&gt;
#:Don't, just don't. If you do it is game over, make sure to make as much damage as possible if you happen to catch fire.&lt;br /&gt;
# Sniping will depend largely on luck.&lt;br /&gt;
#:With a stock tank your accuracy will be terrible, so you will be forced to close quarters most of the time. Unlocking the modules that improve your accuracy will allow you to achieve 2,000 m long shots at ease so they should be your number 3 priority after Parts and FPE.&lt;br /&gt;
# Play smart.&lt;br /&gt;
#:If you use your tank in a smart way, take precautions and take advantage of its capabilities while keeping its limits in mind, you should not need to repair during a game at all&lt;br /&gt;
# Be helpful and merciful to your allies&lt;br /&gt;
#:Saw someone flip their tank? It reminds you of a turtle upside down struggling to set itself right, doesn't it? Funny, huh? Did you know that in nature, If a turtle flips and cannot right itself it dies slowly in desperation, an agony that can take several days? Not so funny anymore, huh?&lt;br /&gt;
#:Laugh out load, if you want when you see it, yes it is funny, but don't abandon the poor turtle to its fate, if you happen to be nearby, by all means please help the person in need for a friendly tow. The lesson here is: if you want help, be helpful.&lt;br /&gt;
#:If you want people to flip you over when you are upside down or pull you out of a trench, or pull your transmission-less self to a capture point so you can repair, do the same for others.&lt;br /&gt;
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=====Performance in a 0.0 to 10.0 scale:=====&lt;br /&gt;
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*3.0/10 Rusher: Trying to get to the cap point before a T-44 or a Panther? Keep dreaming. This is a slow slumbering beast that will struggle to achieve 40 km/h even on a flat road, struggle to achieve 30 km/h on flat cross country, struggle to achieve 20 km/h on rough cross country and struggle to achieve 8km/h up a steep hill (that is, if you can climb it at all). Its engine was meant for a tank half its weight and size, so expect a slow tank.&lt;br /&gt;
*4.5/10 brawler: Its heavyweight, limited acceleration and high profile make it unsuitable for highly mobile close quarter battles, if the tank is on its own it will get easily flanked and destroyed by faster medium/light tanks better suited for these battles and most Allied tanks prefer close quarters while engaging the Tiger II, so it quickly becomes a turkey hunt. However, its great gun and heavy frontal armour add to its survivability and if the operator has medium tank support it can become a foothold for the team.&lt;br /&gt;
*6.0/10 flanker: Again, its high profile and low acceleration don't make it the best tank to flank and a medium tank is better suited for this, but it has a fairly good top speed (even if it takes a long time and a flat road to achieve it), it's comparatively fast for a heavy tank, its heavy armour gives it extra survivability in case of a counter attack and if it manages to position itself on the enemy's flank, it can quickly destroy them.&lt;br /&gt;
*7.4/10 Adamant: Its heavy frontal armour will often serve as a shield to your lighter allies, you will be capable of taking heavy hits and shrug off impacts that most medium tanks cannot take, it has some flaws and weak spots in the frontal armour that the enemy will take advantage of, but with some angling and planning this can be mitigated. Its side armour is, however, very weak.&lt;br /&gt;
*7.6/10 Sniper: Distance is this tank's friend, its gun has a very long effective range and its armour becomes impervious to most enemy weapons at long ranges, but not all of them and it is not by any means a tank destroyer which will have the upper hand over the Tiger II at very long ranges.&lt;br /&gt;
*9.0/10 Ambusher: Be it sitting still at the end of a street or waiting in the river while the enemy approaches the bridge, this tank will shoot 3 times or more before the enemy even realize what hit them, but you need to be accurate to be deathly and having support and/or a place to fall back to or a hull-down position is essential for an ambush.&lt;br /&gt;
&lt;br /&gt;
====Specific enemies worth noting====&lt;br /&gt;
&amp;lt;!--Some concerning vehicles to worry about if playing this tank and how to fight them in an encounter. (i.e. Tiger II - shoot the turret cheeks)--&amp;gt;&lt;br /&gt;
===== US Army vehicles =====&lt;br /&gt;
The Tigers' common enemies are going to be the [[M26]] Pershing, an agile american medium tank with a 90 mm gun that can pierce some holes in your frontal armour from a medium range and can get in your flank in no time, but however has relatively low armour; the [[T32]], a heavier version of the Pershing with an impenetrable mantlet and night invulnerable upper glacis, and a far nastier version of that 90 mm gun; the premium T28, american tank destroyer with incredibly strong frontal armour and a gun far superior to the Tiger II's (shoot the cupolas), the premium [[M26E1]] and the premium [[M46 &amp;quot;Tiger&amp;quot;]] American tanks which have very similar guns to the Tiger II.&lt;br /&gt;
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A further nuisance is the [[M41A1|M41A1 Bulldog]]. While it will mostly only fire sub-calibre shells, these are a danger up to 1,000 m to the frontal turret armour. Experienced light tank drivers will try to flank the Tiger to get shots into the exposed hull ammo racks, the APDS shot usually setting these off with one shot, unlike the APCR the Bulldog also carries. If you are stuck in close quarters, try to get a shot off as fast as possible in order to immobilise or destroy it.&lt;br /&gt;
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[[T95]]: Use your tank to either outflank this enemy or put a few well aimed shots into the cupolas. Watch out for its traverse speed, as the Doom-turtle is shockingly fast to turn on the spot.&lt;br /&gt;
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[[T29]]: Very good gun, penetrations are very deadly. Surprisingly resistant despite its weak hull armour, multiple shots will be necessary if you don't have a lucky shot. From the front, if you have the patience and finesse, a shot into the turret front to the right of the gun mantle will most likely result in an ammo rack.&lt;br /&gt;
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===== Red Army vehicles =====&lt;br /&gt;
The [[IS-2 (1944)]] is a Soviet heavy tank with a large 122 mm cannon which you want to avoid. Both HE and APHE shells of the 122 mm cannon pose a threat and the turret armour can be quite trollish, often either bouncing shots or sometimes eating them up.&lt;br /&gt;
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Succeeding the [[T-34-85]] is the [[T-44]], a sneakier and more armoured version of the former. It retains the excellent mobility while gaining better manoeuvrability and hull armour. Luckily it retains the 85 mm, which however is quite enough to reliably deal with the Tiger's sides. Deal with them quickly before you need to turn the turret and expose you tank's weak side to the enemy. Like with the IS-2 the best place to shoot the T-44 is the turret and lower glacis, the T-44 also inheriting the bouncy turret, so aim well!&lt;br /&gt;
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[[SU-100]]: Fast, mobile and armed with a gun rivaling that of your own tank, this tank destroyer is not to be underestimated. It can punch holes through your turret with ease. Fortunately they have little yet well angled armour, thus SU-100 drivers will often angle their armour to create areas of high angle equivalent to auto-bounce zones. In such cases aim for the less angled portion, side or front.&lt;br /&gt;
&lt;br /&gt;
All three variants of the ISU series are big boxy targets with very nasty guns, yet are sluggish and have no angled armour. Look and sneeze at them, however often enough they will wait in ambush situations, so be prepared!&lt;br /&gt;
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[[T-54_(1951)|T-54]] is rare but will still pop up in matches. If you have the time against them at close range, shoot at the turret front. At medium distances, you will need APCR or a very lucky shot.&lt;br /&gt;
&lt;br /&gt;
===== British vehicles =====&lt;br /&gt;
British vehicles are some of the first to get APDS (The first being the [[Comet_I|A34 Comet]] at BR 5.3), and are therefore very dangerous due to their high penetration. The Tiger II will commonly face tanks like the [[FV4202]], [[Caernarvon]] and the [[Centurion Mk 3]], all of which have the [[Ordnance_QF_20-pounder_Mk.I_(84_mm)|84 mm 20-pdr gun]]. They can punch straight through your turret cheeks at long range with great accuracy. They also have sloped armour, which may bounce some of your shells if you aim poorly. You may also face tanks like the A39 [[Tortoise]], which is a very difficult penetrate from the front. It has thick, sloped armour and a high penetrating [[Ordnance_QF_32-pounder_(94_mm)|94 mm 32-pdr gun]]. At long range even your powerful 88 mm will struggle to take one out. You may also face tanks armed with the [[L7A1_(105_mm)|105 mm L7A1 gun]], like the [[Centurion Mk 10]]. Tanks with this gun have massive penetration (over 300 mm) and so you will be an easy target for them. Luckily, most British tanks do not have explosive filler in their rounds. They will easily be able to take out your gunners/commander, but will struggle to incapacitate the driver from the front. This will give you the chance to use the tanks decent reverse speed to make your escape.&lt;br /&gt;
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=====The worst enemy is yourself=====&lt;br /&gt;
This is true in a literal and figurative way if you keep telling yourself that you can't do it you won't do it. This tank is not easy to operate and it can be frustrating at times but it is a very good tank once you start using it properly and keep its limits and weaknesses in mind.&lt;br /&gt;
&lt;br /&gt;
In the literal way, yes, your worst possible enemy is another Panzerkampfwagen Tiger Ausf. B. They know the tank from the inside out just like you, long range and even taking cover wont help you since they have that same amazing gun and they know exactly where to hit, besides, when talking about distance: if you can hurt it, it can hurt you, and if it can't hurt you, you can't hurt it.&lt;br /&gt;
&lt;br /&gt;
A Tiger II vs Tiger II fight usually ends in less than 25 seconds, sometimes lasting as little as 2 seconds using 2 shells or less to achieve the destruction of one of them. Sometimes you will find yourself exchanging shells for a whole game.&lt;br /&gt;
&lt;br /&gt;
The only effective way to face a Tiger II with a Tiger II is to hit first and making sure the hit has a crippling effect on its firing capability (hitting the turret from the front for example, taking out the gunner and commander and possibly hitting ammo). If you happen to get hit like this from a Tiger II your only hope is to get to cover in less than 10 seconds (weapon reload time with an expert crew, maxed out loader and commander is 10.6 seconds) and run away to a safe location to repair since these hits will most likely destroy your turret ring and cannon breech.&lt;br /&gt;
&lt;br /&gt;
You will be engaging the Tiger II with your Tiger II in arcade games for the most part, but also in realistic/simulator squadron battles where it is a very popular tank. Remember to read &amp;quot;how to destroy a Tiger II&amp;quot; below, there are more tips available on this topic there.&lt;br /&gt;
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====Counter-tactics====&lt;br /&gt;
&amp;lt;!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. Just flank)--&amp;gt;&lt;br /&gt;
[[File:Tiger II Shooting Guide.jpg|400px|left|thumb|Colour-frames showing the viability of targets on the Königstiger.]]&lt;br /&gt;
&lt;br /&gt;
A Tiger II is a formidable enemy when it's used correctly by its operator, but it's by no means indestructible under any conditions.&lt;br /&gt;
&lt;br /&gt;
The first thing you want to do is deny the Tiger II of the advantage of its gun by getting as close as possible while keeping clear of its cannon (the closer you get, the better the penetration values for you and the Tiger II) most Tiger II operators will avoid getting flanked at all costs so you might find yourself forced to face one from the front. The biggest weak spot is the lower frontal hull plate, it's sloped but only 100 mm thick and behind it lies the transmission that likes to catch fire and create nasty shrapnel when destroyed, the shrapnel will fly inwards and if your shell is large enough they will take out the entire crew. However, this shot will most likely only leave the Tiger II unable to move for a minute and make his operator quite angry (at you) while his gun remains perfectly operational and before you have a chance reload you will most likely receive a very accurate shot from an irritated Tiger II operator.&lt;br /&gt;
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The lower frontal plate is a good place to hit but it should be a second option, with this tank, you need to disable that gun as soon as possible, the turret is a very reliable target at close range, even with HEAT ammo you should be able to deliver a shot that will disable its firing capability for long enough for you to reload and shoot again. Using your best AP round for this is recommended since the frontal turret has a fairly thick (but flat) plate, if nothing else works try APCR.&lt;br /&gt;
&lt;br /&gt;
Using high calibre HE rounds is also effective. The cupola is probably the best place to hit with a HE shell, since the explosion will deflect into the thin upper plate and destroy everything inside. It is not easy to hit, but if you manage to hit the cupola it's very unlikely it survives.&lt;br /&gt;
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The Tiger II is very vulnerable to &amp;quot;Circling attacks&amp;quot;, that means, running around it in circles and harass it with side shots. Its turret can turn quite fast (especially in arcade mode) but most medium tanks are fast enough to outrun it.&lt;br /&gt;
&lt;br /&gt;
If you somehow manage to see an enemy Tiger II from the side, try to land a shot in the middle of the hull, near of the turret (not on the turret, the upper part of the hull), there's a good chance there will be ammo there, and if there isn't, you will either knock out the tank by taking out many crew members or cripple it heavily&lt;br /&gt;
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=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Upper glacis plate is extraordinarily tough. Don't expect anything but APDS or HEAT to get through it&lt;br /&gt;
* With its very high muzzle velocity, accuracy, penetration, post penetration damage, and fire rate, the 88 mm KwK43 cannon loaded with PzGr 39/43 is arguably the best gun at Rank IV&lt;br /&gt;
* One can argue that the KwK43 is in fact a better overall cannon than the 105 mm cannon on the 10.5 Tiger II. While it doesn't have the post penetration damage of the 105, the KwK43 has nearly double the rate of fire, nearly the same penetration, and is still an APHE round&lt;br /&gt;
* PzGr 40/43 shells have extremely high muzzle velocity and armour penetration values at all ranges&lt;br /&gt;
* Turret is highly sloped and can cause some shots to bounce&lt;br /&gt;
* Good tank for one to master the Tiger II(H) while grinding its modules&lt;br /&gt;
* Despite its massive weight of 68 tons, the Tiger II P actually has a high top speed. You'll be right behind the medium tanks when when going into battle&lt;br /&gt;
* Provides a good learning curve for later German heavy tanks&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* While being sloped, the turret is this tanks biggest weakness. The armour thickness is underwhelming at best. There are even some Rank 2 tanks whose cannon are powerful enough to go right through the front of the turret face&lt;br /&gt;
* Unlike most tanks in the game, going hull down is not a valid tactic in this tank.&lt;br /&gt;
* If the tank is loaded with anything more than 48 rounds, the back of the turret will have ammunition in it. This can prove to be a fatal mistake&lt;br /&gt;
* Angling the turret doesn't always work&lt;br /&gt;
* This is a massive heavy tank. So unless you're going at the tanks top speed, don't expect to pull of any quick U-turns to deal with an unexpected threat&lt;br /&gt;
* Large fuel tanks can cause frequent fires&lt;br /&gt;
* With the very low damage and penetration of the HEAT shells, they are essentially pointless to ever take into battle&lt;br /&gt;
* Tanks with APDS and HEAT/HEAT-FS, which are becoming increasingly common at its rank, can penetrate the frontal mantlet most of the time, only lower calibre guns can be stopped&lt;br /&gt;
* Rarely, if a shell strikes the lower portion of where the barrel and gun mantlet meet, the shell or shell fragments can ricochet off through the turret ring into the crew compartment, crippling or even destroying the vehicle.&lt;br /&gt;
* Turret cheeks are very weak and will rarely bounce shots&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
Just before the [[Tiger H1|Tiger I]] entered service in 1942, work has already begun for its successor. In 1937, Henschel was ordered to develop a heavy tank design, with Porsche following suit in 1939. Porsche developed their new heavy tank off of the failed [[VK 45.01 (P)|VK 4501 (P)]], churning out two models designated VK 4502 (P) named Type 180 and 181. The Type 180 had its turret mounted centrally while 181 had the turret mounted on the rear with the engine in the center (akin to the [[Ferdinand|Ferdinand tank destroyer]] layout). Both designs used the same components of the VK 4501 (P) and both designs were visually similar except for the turret locations and some mechanical parts, but these two designs never passed wooden prototypes.&lt;br /&gt;
&lt;br /&gt;
Henschel, on the other hand, used a more conventional design in their tank layout, but the end result look no way similar to their previous heavy tank design [[Tiger E|Tiger I]]. The VK 4503 (H) as designated by them resembled a [[Panther G|Panther]] tank layout, with the transmission in the front along with the driving compartment, the turret in the center, and the engine in the rear. The design used many components from the Panther and the [[Panther II|Panther II]] in order to standardize production. The suspension system was also different from anything produced at the time, though still using a torsion-bar suspension, the wheels were arranged only in the overlapping method, no interleaving. This new ''Schachtellaufwerk'' design simplified maintenance and increased production by using less wheels than interleaved (only 9 each side) and with full-steel wheels that the later Tiger I models used to save rubber. The first wooden mock-up of the design was presented on October 20, 1943 to Hitler, to which it was approved for further development as the '''Panzerkampfwagen Tiger Ausf. B''', or just '''Tiger II''' and '''Tiger B''' for short. The Henschel variant was more advantageous than the Porsche variant for being developed faster and has a faster production rate, thus it was destined to be approved for service. The Henschel design began production in the Henschel plant at Kassal and the first 3 working prototypes were churned out in December 1943. Full-scale production began on January 1944 and continued all the way until March 1945. Due to the late introduction and the amount of resources needed to construct the heavy tanks, only about 482 production models were produced in this time period, considerably less than its predecessor, Tiger I.&lt;br /&gt;
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===Design===&lt;br /&gt;
The Tiger II is just massive in size. Weighing in at 68.5 tons, it is the heaviest tank to see service in World War II, beaten out as heaviest serving vehicle by the [[Jagdtiger]], which weighs 71.7 tons. The Tiger II front armour is 150 mm thick, and this is without sloping, with which it would be more than 200 mm thick effective. The thick front glacis armour was never penetrated by any Allied tank throughout the entire war. The side and rear armour is still 80 mm, which presents a weaker target, but still very well armoured at longer ranges. The gun on the Tiger II was the famous 8.8 cm KwK 43, which could defeat all Allied armour in World War II. The gun is sighted by the gunner with a &amp;quot;Turmzielfernrohr 9b/1&amp;quot; monocular sight that allows two magnifications, 2.5x and 5x. In practice, the gun is able to hit a target under 1 km away 100% of the time.&lt;br /&gt;
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The turret on this Tiger II is the prototype turret model by Krupp, colloquially known as the &amp;quot;Porsche&amp;quot; turret (hence the &amp;quot;P&amp;quot; in the name). This turret model presented some design flaws: the curved front of the turret was not as thick as the rest of the hull and thus was penetrable and the curved form created a shot trap deflecting incoming shells into the hull's roof. The commander's cupola was also protruding.&lt;br /&gt;
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The turret is powered and could rotate under two settings, high and low. In low, the turret could be rotated a full 360 degrees in 60 seconds, and the same in 19 seconds at high. Though the engine could allow the turret to traverse in 10 seconds in full power, but this was not recommended to avoid straining the engine. The turret traverse is powered by pedals or a lever by the gunner and is fine enough with these methods that small adjustments with the manual traverse hand wheels are not necessary.&lt;br /&gt;
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The Tiger II was still propelled by the V-12 Maybach HL230 gasoline engine, which powered the lighter [[Panther G|Panther]] and [[Tiger E|Tiger I]]. The increased weight of the tank made the engine underpowered, requiring extra care to make sure the engine does not fail. Despite that, the tank was capable of reaching a maximum speed of 41.5 km/h, making the Tiger II quite agile for its weight. However, the Tiger II consumes exorbitant amount of fuel and requires extensive maintenance to keep running, which impedes its combat effectiveness in the whole strategic viewpoint as it only had an operational range of about 120 km on cross country terrain. The heavyweight also causes multiple mechanical issues in the tank, the drive train is overburdened as it was intended for a lighter vehicle and multiple breakdowns were experienced in early Tiger II models. Though, these issues were ironed out over time with improvements, but still persist due to lack of supplies to maintain the tanks.&lt;br /&gt;
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===Combat usage===&lt;br /&gt;
The Tiger II is organized into heavy tank battalions (''Schwere Panzer Abteilungen'') in the Wehrmacht and SS units, who first received them by February 1944. A standard battalion would have 45 Tiger IIs, with three in command and 14 in each of the three companies. A total of 14 battalions were employed during World War II in the Heer and SS, 11 assigned to the Heers and 3 to the SS. The original role of heavy tank battalions was to engage, breakthrough and destroy enemy armour on the offensive, but the changing war situation saw their role relegated to the defensive. The Tiger II's first recorded combat action was in the 1st Company of 503rd Heavy Panzer Battalion in Normandy in July 1944, fighting back the Canadians during their offensive in Operation Atlantic, three Tiger IIs were lost, two from combat and one from becoming irrecoverable after falling into a bomb crater. However, by the end of the Normandy Campaign, all of the Tiger IIs in the 503rd were lost. The 501st Heavy Panzer Battalion had the Tiger II see first action in the Eastern Front on August 1944, where it resisted the Soviet Lvov-Sandomierz Offensive. It was here on the road to Oględów in August 12, 1944 that an ambush by a few [[T-34-85]]s destroyed three Tiger IIs easily and some more disabled. The destroyed Tiger IIs were attributed to ammunition explosions. Due to this incident, it was ordered that the crew do not store the cannon ammunition in the turret, though the enforcement of this order varies between units. Still, 16 Tiger IIs in the 501st became disabled or destroyed in a span of more than two weeks.&lt;br /&gt;
&lt;br /&gt;
The Tiger II also played a part in Operation Panzerfaust, where the 503rd Battalion was stationed in Hungary to ensure it stayed in the Axis Alliance. These tanks stayed for 166 days and claimed a large number of Soviet vehicle kills for the loss of 25 Tiger IIs. The Tiger II continued to see action in most of the offensive and defensive actions in the last few months of World War II, such as in the Ardennes Offensive in December 1944, the Soviet Vistula-Oder and East Prussian Offensives in January 1945, and the German Lake Balaton Offensive in March 1945, Battle of the Seelow Heights in April 1945, and the Battle of Berlin that lasted until VE Day.&lt;br /&gt;
&lt;br /&gt;
Tiger II's performance in battle was quite favourable in firepower and achieved a disproportionate kill-loss ratio. The 503rd SS Battalion claimed 500 kills for the loss of 45 Tiger IIs in the time span of January to April 1945. However, most of the Tiger II's losses were due to mechanical breakdowns or lack of fuel, so the crew abandoned these tanks and destroyed them to avoid enemy capture. Ultimately, however, while these tanks proved a menace in the battlefield, its overall strategic effect to the war is negligible like its predecessor due to the low number available.&lt;br /&gt;
&lt;br /&gt;
===Survivors===&lt;br /&gt;
Today, there are 10 Tiger IIs in varying conditions left in the world. The most well known is the one at Musée des Blindés museum at Samur, France. This Tiger II is the only working version left in the world, this variant has the &amp;quot;Henschel&amp;quot; turret attached. Other notable places around the world that have the Tiger II is at the Bovington Tank Museum at England (which has a Porsche and a Henschel variant), Kubinka Tank Museum at Russia, and the (future) National Armor and Cavalry Museum in America.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
In August 1942, the companies Nibelungenwerke, led by Ferdinand Porsche, and Henschel &amp;amp; Sohn AG, under the direction of Erwin Aders, received technical specifications for a tank with thicker armour than the Tiger I, placed at the same large angles of inclination as that on the T-34.&lt;br /&gt;
&lt;br /&gt;
After testing, Porsche's prototype was rejected. However, by this point, 50 turrets had already been produced for the model. It was decided that these turrets would be used to equip the first 50 tanks with Henschel's hull design, which had equipment for underwater traversing. Porsche's turrets had a streamlined shape, and the commander's cupola was accommodated by a curved bulge on the turret's side. The turret's frontal armour had a thickness of 107 mm. All Tiger II(P) tanks had anti-magnetic Zimmerit paste applied on their vertical surfaces.&lt;br /&gt;
&lt;br /&gt;
The first set of tanks, new vehicles with the Porsche turrets received on March 14, 1944, became the 316th company of the Panzer Lehr. Five tanks fought with the Panzer Lehr on the Western Front. The remaining tanks were received by the 503rd heavy tank battalion, which fought on the Western Front until 1944. After this, the two still-intact Tiger II(P) tanks fought in the battalion's battles on the Eastern Front during the autumn and winter of 1944–1945.&lt;br /&gt;
&lt;br /&gt;
Thick armour plates, positioned at high angles of inclination, provided the tank very high protection against the majority of the anti-tank weapons of the time. However, the vehicle's high weight and lack of engine power caused the Tiger II to have low ride quality and overall low reliability. A serious drawback of the Porsche turret was its streamlined front, which was prone to making projectiles ricochet into the roof of the tank's hull.&lt;br /&gt;
&lt;br /&gt;
The major opponent of the Tiger II(P) on the Western Front was enemy aircraft. Also, many vehicles were lost as a result of mechanical failure.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_pzkpfw_VI_ausf_b_tiger_IIp Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Sights&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|l1DTj5x40CY|'''The Shooting Range #57''' - ''Pages of History'' section at 07:03 discusses the two turrets of the Tiger II.|MOFu6PoiseE|'''Crouching Tiger, Hidden...OH TITS! Fun &amp;amp; Intense Tank Battle!''' - ''BaronVonGamez''|yn2q0E5vxqk|'''Sound Recording: Tiger II''' - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Tiger II (H)]]&lt;br /&gt;
* [[IS-2 (1944)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Text of this page was written for the [https://forum.warthunder.com/index.php?/topic/232511-competition-wt-wiki-combat-training-closed/ Wiki competition &amp;quot;Combat training&amp;quot;] by [https://forum.warthunder.com/index.php?/user/559224-remiak/ Remiak] [https://forum.warthunder.com/index.php?/topic/233326-wikicontest-panzerkampfwagen-tiger-ausf-b/ Link to original contest entry article.]&lt;br /&gt;
*[http://www.tankmuseum.org/museum-online/vehicles/object-e1952-33 Page of the Bovington Tank Museum on the &amp;quot;Sd Kfz 182 Panzerkampfwagen VI Ausf B (E1952.33)&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
{{Germany heavy tanks}}&lt;/div&gt;</summary>
		<author><name>U124710774</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ju_87_G-1&amp;diff=135300</id>
		<title>Ju 87 G-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ju_87_G-1&amp;diff=135300"/>
				<updated>2022-08-21T11:17:07Z</updated>
		
		<summary type="html">&lt;p&gt;U124710774: new pro&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Ju 87 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ju-87g_1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German strike aircraft {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
The difference between the G-1 and G-2 variants is the type of wing utilized. The G-1 employs the same wing type as the [[Ju 87 D-3]] while the G-2 instead utilizes the same wing area as the [[Ju 87 D-5]] variant.&lt;br /&gt;
&lt;br /&gt;
Regarded highly by famed German ace Hans-Ulrich Rudel, the Ju 87 G is one of the deadliest ground attack aircraft in War Thunder. Building upon the classic &amp;quot;Stuka&amp;quot; design, German engineers fitted a pair of Bordkanone 37 mm cannons to early Ju 87 D models, creating a beast. Instead of bombs, this aircraft utilizes its twin synchronized 37 mm anti-tank cannons to demolish any armour it faces. Able to fire the German 37 mm high-velocity armour piercing round, the Ju 87 G is more than a force to be reckoned with. Unfortunately, each cannon only holds 12 rounds of ammunition each, for a total of 12 individual shots. This puts a cap on how much total damage the Ju 87 G can do.&lt;br /&gt;
&lt;br /&gt;
The Ju 87 G's armament, a pair of Bordkanone BK 3,7 cannons, are deadly in all regards. They are able to destroy most ground units and aircraft with a single press of the trigger. Equip air targets or armoured targets belt depending on what your target is. The armoured targets belt is fairly ineffective against aircraft and the air targets belt does next to nothing to armoured ground units.&lt;br /&gt;
&lt;br /&gt;
The Ju 87 G-1 differs from its later counterpart, the [[Ju 87 G-2]] in that it utilizes the earlier D models such as the [[Ju 87 D-3]]. The G-2 model uses the later [[Ju 87 D-5]] model.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 363 || 352 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 33.8 || 36.0 || 9.0 || 8.9 || rowspan=&amp;quot;2&amp;quot; | 513&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 398 || 380 || 30.4 || 32.0 || 14.8 || 11.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 454 || 320 || ~10 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 270 || &amp;lt; 350 || &amp;lt; 380 || &amp;gt; 325&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,000 m || 1,180 hp || 1,390 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 4 mm Steel - Under engine plate&lt;br /&gt;
* 4 mm Steel - Cockpit tub&lt;br /&gt;
* 4 mm Steel - Rear gunner plate&lt;br /&gt;
* 4 mm Steel - Rear glass plates&lt;br /&gt;
* 8 mm Steel - Behind pilot's chair&lt;br /&gt;
* 8 mm Steel - Headrest&lt;br /&gt;
* 50 mm Bulletproof Glass&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Unlocking the 37 mm belts is a must for this aircraft. The default belt is a mix of HE and AP rounds, resulting in only half of the trigger pull hitting what you want. Instead of staggering the rounds one trigger pull is HE one trigger pull is AP, it is mixed. After that, it matters not which way the Stuka pilot researches his or her modules.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|BK 3.7 (37 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 37 mm BK 3.7 cannons, wing-mounted (12 rpg = 24 total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 81 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 2 x 7.92 mm MG 81 machine gun, dorsal turret (1,000 rpg = 2,000 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Stuka has always been famous for its ground strike capabilities. The Stuka G-1 is no exception; with twin 37 mm Bordkanone, destructive power is at your command. However, the Stuka G-1 cannot be used to hunt bombers or fighters: you can try, but the results will be disappointing.&lt;br /&gt;
&lt;br /&gt;
(The guns have a convergence range of 700 m with vertical targeting on)&lt;br /&gt;
&lt;br /&gt;
In simulator battles, before delving into basic attacking procedure, it is recommended to trim the aircraft before anything else (once after taking off). This is to ensure the ease of aiming the turret gun, as that is your only 'offensive' weaponry. (Elevation -10%, Rudder around -1 ~ -2%?)&lt;br /&gt;
&lt;br /&gt;
After taking off and trimming, fly to around 600 m above ground and lower throttle to around 80% ~ 90%. Avoid any AAA zones as much as possible, as your plane is no IL-2. Use your slow speed to your advantage to spot any possible ground targets.&lt;br /&gt;
&lt;br /&gt;
Once a potential target is spotted, increase throttle to 95%. It is best that the angle of attack is shallow and maintain a speed 300km/h and above. When climbing after an attack, it is recommended to shallow climb, as it increases the distance between the Stuka and the target, allowing better readjustments and maintaining high energy to turn. Coming in at a shallow angle of attack is important because the AI tanks may bounce shells at high angles, so coming in at a shallow angle of attack reduce the chances of these ricochets from occurring.&lt;br /&gt;
&lt;br /&gt;
When attacking, always have your Stuka fly towards the direction that is in path of the ground target. It is not recommended to 'chase' the target as that will bleed energy. Unlike the Hs. 129, the Stuka G-1 does not have forward firing light machine guns to help guide your shots, so it is best to practice a lot in custom battles on tank missions with AI tanks.&lt;br /&gt;
&lt;br /&gt;
For beginners, it is best to make a habit of &amp;quot;one shot per run&amp;quot;, as firing multiple times to make a hit are wasteful and risky. Remember, the plane essentially have two anti-tank guns that fires at the same time, meaning firing multiple times will reduce energy and increase risk of stall. So, if a pair of shots miss, control your urge: let go, pull up, WEP, climb, level, build energy, and try again.&lt;br /&gt;
&lt;br /&gt;
The greater threat is not the ground AAs nor the enemy plane: it is the lack of patience. Have composure, memorize the mistakes, and adapt.&lt;br /&gt;
&lt;br /&gt;
If an enemy plane comes towards the area of operation, ignore the enemy. Completing the Stuka's job as the objective is more important. Try your very best to squeeze in a few more grounded targets with a clear mind, as it will contribute with your Spawn Points and economy. Dealing with the enemy should be done after the objective is completed or the ammunition runs out.&lt;br /&gt;
&lt;br /&gt;
It is understandable that many players want to start flying their desired fighters, but a sloppy job will contributes nothing to your team and yourself. The plane is also rewarding on good runs, so try your best. The plane may be cheap, but repeating the process is very taxing on motivation.&lt;br /&gt;
&lt;br /&gt;
All planes armed with high calibre tank guns requires one virtue to be effective and this plane is no exception to it: patience.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Impressive turn rate at high speeds&lt;br /&gt;
* Armour plates around the pilot, gunner, and engine&lt;br /&gt;
* Powerful cannons, light pillboxes and medium, light, and heavy tanks can be destroyed with a few shells&lt;br /&gt;
* The &amp;quot;Armoured targets&amp;quot; belt has a high muzzle velocity, you don't have to lead targets as much&lt;br /&gt;
* Good defensive turret&lt;br /&gt;
* Two or sometimes even one well placed hit to an enemy fighter is usually enough to destroy them, or cause them to crash&lt;br /&gt;
* Can be used as a makeshift interceptor due to the powerful armament and spawn points&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Bad high altitude performance&lt;br /&gt;
* Very slow&lt;br /&gt;
* Incredibly slow roll rate, especially at high speeds&lt;br /&gt;
* Lacks any fast-firing offensive armament, making engagements with a fighter difficult&lt;br /&gt;
* Cannons are mounted under the wing which makes it hard to aim&lt;br /&gt;
* Very little cannon ammunition&lt;br /&gt;
* Inability to equip bombs or rockets&lt;br /&gt;
* Cannons have a tendancy to shake the entire aircraft when fired rapidly, making it difficult to hit targets precisely&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
By 1942, the need for a new ground attack aircraft was ever present. The ageing Ju 87 was proving to be obsolete, and the new Henschel Hs 129 was underpowered and ill-protected. Hans-Ulrich Rudel, a Stuka ace, proposed a pair of 37 mm cannons be added to a Ju 87 D. Thus, the &amp;quot;Kanonenvogel&amp;quot; or &amp;quot;cannon-bird&amp;quot; was born. The Ju 87 G was most famously piloted by Rudel himself, who destroyed a countless amount of Soviet equipment with it. Hans-Ulrich Rudel was the only person to be awarded the Knight's Cross of the Iron Cross with Golden Oak Leaves, Swords and Diamonds, one of Germany's highest awards. The highest-scoring ace of World War II, Erich Hartmann, also held the Knight's Cross of the Iron Cross with Oak Leaves, Swords and Diamonds – but his Oak Leaves were not gold. Rudel survived the war and his input was used to create the A-10 Thunderbolt attack aircraft.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
By early 1943 the Luftwaffe, or rather the whole German army at the Eastern Front, faced a critical problem fighting Soviet armoured forces. The equipment intended to stop the &amp;quot;Soviet steam roller&amp;quot; included a special anti-tank version of the Stuka that appeared in late 1942.&lt;br /&gt;
&lt;br /&gt;
The first anti-tank variant, the Ju 87 G-1, was based on the Ju 87 D-3 variant. The main distinction of the G-1 was that it had two containers fitted under the wings to house 37 mm Bordkanone BK 3.7 cannons (an airborne version of the Rheinmetall Flak 18 anti-aircraft gun), with 6 rounds each. The shells were kept in magazines protruding beyond the sides of the container. The long-barrelled anti-aircraft gun brought the tungsten-core sabots to an initial velocity of 1,170 m/s, allowing the gun to be fired at a distance of about 800 m. This was quite sufficient to pierce the rear or upper plating of the T-34 tank.&lt;br /&gt;
&lt;br /&gt;
When D-3s were converted to G-1s, the wing-mounted machine guns and the bomb racks were removed. The aircraft's armour was weakened. Unlike those on the standard Ju 87 D-3, the radio operator/gunner's station, the fuel tanks in the centre wing section, and the radiator were not armoured on the anti-aircraft Stuka.&lt;br /&gt;
&lt;br /&gt;
Tests showed that the Ju 87 G-1's speed was reduced by 30-40 km/h and its manoeuvrability was noticeably impaired, which, in addition to its weakened armour and poor defensive armament, made the machine almost a perfect target for fighter attacks. Due to the aircraft's poor longitudinal stability, it was difficult to aim. The BK 3.7 cannon had quite a low rate of fire and a low reliability as far as its automatic equipment was concerned. In fact, for a Ju 87 G, success on the battlefield was possible only if it was flown by an experienced pilot and only if enemy anti-aircraft gunners and fighters provided little opposition.&lt;br /&gt;
&lt;br /&gt;
However, if operated by an experienced gunner, the Gustav was able to hit the tank's most vulnerable parts, such as its engines, fuel tanks, and ammunition stowage bins. This was the reason why the Ju 87 G-1's tests were considered successful, and the military came to the conclusion that the prospect of its use in combat was reasonable, since the situation was hopeless otherwise, as there were no other aircraft anywhere near suitable for fighting tanks.&lt;br /&gt;
&lt;br /&gt;
Production Ju 87 D-3s were converted to G-1s on site by the troops. For this conversion, the cannon-housing containers could be easily removed and replaced with standard bomb racks. None of the aircraft had dive flaps, but the brackets to fit them remained. A total of about 40 machines were converted in this fashion.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ju-87g_1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|owYlJZ4LgyA|'''The Shooting Range #36''' - ''Pages of History'' section at 06:02 discusses the Ju 87 Stuka.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Similar aircraft sporting large-calibre anti-tank guns&lt;br /&gt;
&lt;br /&gt;
* [[Ju 87 G-2]]&lt;br /&gt;
* [[IL-2-37]]&lt;br /&gt;
* [[Tempest Mk V (Vickers P)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/161910-junkers-ju-87-g-1/ Official data sheet - more details about the performance]&lt;br /&gt;
* [[wikipedia:Junkers_Ju_87#Ju_87G|[Wikipedia] Junkers Ju 87 G]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Junkers}}&lt;br /&gt;
{{Germany strike aircraft}}&lt;/div&gt;</summary>
		<author><name>U124710774</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=JPz_4-5&amp;diff=135299</id>
		<title>JPz 4-5</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=JPz_4-5&amp;diff=135299"/>
				<updated>2022-08-21T11:09:52Z</updated>
		
		<summary type="html">&lt;p&gt;U124710774: changed some stuff in pro and added a pro&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_kanonenjagdpanzer&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' or ''Kanonenjagdpanzer'' is a rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.53 &amp;quot;Firestorm&amp;quot;]]. Built on the [[Ru 251]] chassis, the {{PAGENAME}} takes the design of the World War II [[Jagdpanzer IV]] to have a low profile in order to perform ambush duties against enemy tanks.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The 50 mm thick frontal plate protects the crew against heavy machine gun fire and some small calibre cannons. Care must be taken in regards to strafing planes since .50 cal rounds can penetrate your roof armour with ease, usually resulting in 1-2 crew loss and potential engine fire.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull Superstructure|| 50 mm (51°) ''Front glacis'' &amp;lt;br&amp;gt; 50 mm (54°) ''Lower glacis''|| 30 mm (35°) ''Top'' &amp;lt;br&amp;gt; 30 mm ''Bottom'' || 30 mm (44°) ''Top'' &amp;lt;br&amp;gt; 30 mm (41°) ''Bottom'' || 10 mm ''General area'' &amp;lt;br&amp;gt; 20 mm ''Front part''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 10 mm || 10 mm || 10 mm || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 15 mm thick while tracks are 20 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=710|rbMinHp=442}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is quite mobile for a tank destroyer due to its light weight, which means it can get into a sniping position early in the game and quickly change locations if spotted.&lt;br /&gt;
The reverse speed is very good, cruising at -30/-20 km/h (AB/RB) in a heartbeat, and tops out around -51/-43 km/h.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|BK90 (90 mm)}}&lt;br /&gt;
&lt;br /&gt;
The JPz 4-5 is equipped with a Rheinmetall 90 mm BK 90/L40 anti-tank gun. When the Soviets began deploying their [[T-64A (1971)|T-64]] and [[T-72A|T-72]] main battle tanks, the 90 mm gun was not capable of engaging them in long-range combat and at that point the Kanonenjagdpanzer 90 mm became obsolete, despite the claims from manufacturers that the JPz 4-5 could be rearmed with a 105 mm gun. Once you unlock the HEATFS round, the JPz 4-5's ability to take out enemies will greatly improve.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[BK90 (90 mm)|90 mm BK90]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 51 || rowspan=&amp;quot;2&amp;quot; | -8°/+15° || rowspan=&amp;quot;2&amp;quot; | ±15° || rowspan=&amp;quot;2&amp;quot; | N/A || 7.04 || 9.75 || 11.84 || 13.10 || 13.93 || rowspan=&amp;quot;2&amp;quot; | 7.28 || rowspan=&amp;quot;2&amp;quot; | 6.44 || rowspan=&amp;quot;2&amp;quot; | 5.94 || rowspan=&amp;quot;2&amp;quot; | 5.60&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.76 || 5.60 || 6.80 || 7.52 || 8.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| DM502 || HESH || 102 || 102 || 102 || 102 || 102 || 102&lt;br /&gt;
|-&lt;br /&gt;
| M71 || HE || 13 || 13 || 13 || 13 || 13 || 13&lt;br /&gt;
|-&lt;br /&gt;
| M431 || HEATFS || 320 || 320 || 320 || 320 || 320 || 320&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| DM502 || HESH || 853 || 10.6 || 0.1 || 4 || 3,050 || 73° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| M71  || HE || 823 || 10.55 || 0 || 0.1 || 925 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| M431 || HEATFS || 1,216 || 5.8 || 0.05 || 0.1 || 712.64 || 65° || 72° || 77°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.0.44''' --&amp;gt;&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''51''' || 4&amp;amp;nbsp;''(+47)'' || 1&amp;amp;nbsp;''(+50)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* The massive first rack depletes from right to left (when seen from behind).&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG3A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG3A1 (7.62 mm)|7.62 mm MG3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,500 (1,000) || 1,200 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,500 (1,000) || 1,200 || -5°/+25° || ±45°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Jagdpanzer 4-5 is a very hard tank destroyer to master. It shines with excellent mobility and in rate of fire but has some serious downsides as well, such as the lack of a turret and really poor armour all around. The thin armour of this tank leaves little space for mistakes. Know the map and flank your enemies making use your excellent mobility, but don't get too carried away. Use your great mobility to get a great sniping spot early game, rather than just rushing into a capture point, because if you do, you're most likely going to be in a close-combat fight with another tank at the capture point, and the JPz 4-5 isn't great in close quarters combat. When you first spawn, drive and find a flanking position that allows you to quickly drive into cover with your fast reverse gear if you make a mistake. Scan the environment for enemies and take them out one by one, but don't get too carried away with it, once you kill 2 or 3 enemy tanks get out of that area and find a different spot, because most players will be looking for you when they respawn in another tank or aircraft. In case of getting spotted get in cover as fast as possible and reposition or wait until your enemy makes a mistake, like driving out into the open or getting bored and pushing or firing their cannon.&lt;br /&gt;
&lt;br /&gt;
The best way to engage the enemy in this tank is to &amp;quot;shoot and scoot&amp;quot; since this vehicle is literally a glass cannon, concealment and cover are the JPz 4-5's best friends. Don't just play the JPz 4-5 like an MBT and rush into the middle of the map, sure it's fun and you might get 1 or 2 kills but you won't survive very long. Play the JPz 4-5 like the M41 before it, use your speed to get a sniping spot and move from there.&lt;br /&gt;
&lt;br /&gt;
Play it in a way that you're never spotted by the enemy, because if you're seen by the enemy you are already dead.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Low profile, meaning enemy will have a hard time searching for your silhouette&lt;br /&gt;
* Fast firing gun&lt;br /&gt;
* Fast speed and mobility&lt;br /&gt;
* HEATFS can reliably penetrate Soviet sloped armour&lt;br /&gt;
* Great sniper (if you like this playstyle)&lt;br /&gt;
* Full night vision (for the driver, the commander, and the gunner)&lt;br /&gt;
* somewhat trollish gun  mantlet&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Glass cannon, your armour is bad all around with it only able to stop small caliber autocannon from the front and mg from the side&lt;br /&gt;
* Small calibre for a fifth rank tank destroyer&lt;br /&gt;
* Stock shell is HESH, meaning its harder than usual to research modifications&lt;br /&gt;
* Low versatility, meaning it's only good at sniping&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{main|Kanonenjagdpanzer (History)}}&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
In the Cold War, the Bundeswehr, West Germany's defence forces, envisaged a tactical doctrine of a mobile defence system. This system would require the use of traditional tank destroyers as they were during World War II. Their role would be to provide infantry support against an armoured target with their powerful guns.&lt;br /&gt;
&lt;br /&gt;
Hanomag and Henschel of Germany, along with MOWAG from Switzerland, developed a prototype of a vehicle able to hold the 90 mm gun commonly used in the [[M47|M47 Patton]]. The first prototype was made in 1960 and these vehicles were produced until 1967. The vehicle was known as the '''Kanonenjagdpanzer 4-5''', or shortened to '''Kanonenjagdpanzer'''. 770 were built for the Bundeswehr, West Germany's defence forces, and 80 of these produced models were also given to Belgium in April 1975.&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
The Kanonenjagdpanzer takes a huge design similarity to the [[Jagdpanzer IV]] design, with a very low profile to present itself less of a target. However, the armour is only 50 mm thick sloping, which itself is the very thing for the era the vehicle was introduced. The vehicle carries a crew of four people to perform its functions. The 90 mm gun is fixed on a casemate structure, thus it has limited traverse like traditional tank destroyer designs. Inside the vehicle, there are provisions for holding 51 rounds for the main gun, plus about 4,000 machine gun rounds for the coaxial. Aside from that, additional protection the vehicle protects is NBC protection to combat against weapons of mass destruction.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
The Kanonenjagdpanzer saw use in tank destroyer companies within mechanized and mountain infantry brigades of the Bundeswehr. However, the newer Soviet second-generation main battle tanks, the T-64 and the T-72, were more than capable of taking on the 90 mm gun the Kanonenjagdpanzer is equipped with, and so the Kanonenjagdpanzer was declared obsolete. The producers tried to lengthen its service life by claiming that the [[L7A1 (105 mm)|105 mm L7 gun]] can be adapted into the design, but this proved fruitless.&lt;br /&gt;
&lt;br /&gt;
The Kanonenjagdpanzer, due to its obsolete status, saw more usage in specialized roles. Between 1983 and 1985, about 163 Kanonenjagdpanzer were converted into Raketenjagdpanzer Jaguar 2 (not to be confused with the [[RakJPz 2|Raketenjagdpanzer 2]]), a vehicle with a [[BGM-71B TOW]] [[Anti-tank_guided_missiles|anti-tank guided missile]] on the roof. Others were converted to artillery observation vehicle named Beobachtungspanzer and served in mortar units to direct fire.&lt;br /&gt;
&lt;br /&gt;
The Kanonenjagdpanzer design stayed with the Bundeswehr up until 1990, when they were formally retired from service.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The project to develop the self-propelled antitank mount was begun in the mid-1950s by specialists from the companies Hanomag (Hannoversche Maschinenbau AG)  and Henschel (Rheinstahl Henschel AG). The base selected for the new vehicle was the Schützenpanzer Lang HS.30 armoured transporter. The first prototype of the SPG with the designation Kanonenjagdpanzer 1-3 was assembled in 1959. The tests revealed significant flaws in the vehicle. As a result, more work was done to refine it. The decision was made to arm the new SPG with a 90 mm antitank cannon similar to the one installed on the American M47 Patton II.&lt;br /&gt;
&lt;br /&gt;
By 1961 each development company had built its own experimental model. Both models were presented for testing. After comparative testing, as well as the merger of the two companies, the decision was made to combine the efforts of the specialists from both companies in order to build a single experimental model. Work on the creation and testing of the new model continued until 1965.&lt;br /&gt;
&lt;br /&gt;
After all testing was complete in 1966 the new vehicle was accepted as part of the arsenal under the designation JPz 4-5. The SPG was built serially from 1966 to 1967. During its production the companies Hanomag and Henschel each built 385 vehicles.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_kanonenjagdpanzer Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|T4oE2ImpIf8|'''{{PAGENAME}} Tank Review''' - ''NUSensei''|jmxOQgwtw4A|'''Jagdpanzer Kanone - KaJaPa''' - ''Olaf Kievit''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Ru 251]]&lt;br /&gt;
* [[RakJPz 2]]&lt;br /&gt;
* [[RakJPz 2 (HOT)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/devblog/current/831|[Devblog] Jagdpanzer 4-5 with developer's answers]]&lt;br /&gt;
* [[Wikipedia:Kanonenjagdpanzer|[Wikipedia] Kanonenjagdpanzer]]&lt;br /&gt;
&lt;br /&gt;
{{Germany tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U124710774</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Wellington_Mk_Ic_(Germany)&amp;diff=135298</id>
		<title>Wellington Mk Ic (Germany)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Wellington_Mk_Ic_(Germany)&amp;diff=135298"/>
				<updated>2022-08-21T11:06:31Z</updated>
		
		<summary type="html">&lt;p&gt;U124710774: added premium bonus as a pro&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = bomber '''{{PAGENAME}}'''&lt;br /&gt;
| other&lt;br /&gt;
| usage-1 = the regular British version&lt;br /&gt;
| link-1 = Wellington Mk Ic&lt;br /&gt;
| usage-2 = other versions&lt;br /&gt;
| link-2 = Wellington (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=wellington_mk1c_luftwaffe&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} German bomber {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27. It is on sale for 1,000 Golden Eagles.&lt;br /&gt;
&lt;br /&gt;
The [[Wellington Mk Ic|British Wellington]] and German Mk I's are identical. With its versatility, the captured Wellington is an excellent alternative to the [[He 111 H-6]].&lt;br /&gt;
&lt;br /&gt;
Wellingtons are great 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; rank turret platforms with wide arcs and stable flight. If your flight controls are shot out, adjustment of engine power will allow stable flight and more opportunities to fight back. Just remember it has only 7.7 mm (.303 in) machine guns so it is more luck to earn kills with them.&lt;br /&gt;
&lt;br /&gt;
As with all bombers, crew training with at least ''Expert Qualification'' is important for profitable missions.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,572 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 366 || 352 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 36.0 || 37.2 || 4.2 || 4.1 || rowspan=&amp;quot;2&amp;quot; | 877&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 391 || 378 || 34.1 || 35.0 || 6.5 || 5.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 315 || 264 || 223 || ~5 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 275 || &amp;lt; 275 || &amp;lt; 310 || &amp;gt; 320&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 900 m || 1,005 hp || 1,005 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 3,920 m || 890 hp || 890 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G.P. Mk.IV (250 lb)|G.P. Mk.IV (500 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 18 x 250 lb G.P. Mk.IV bombs (4,500 lb total)&lt;br /&gt;
* 9 x 500 lb G.P. Mk.IV bombs (4,500 lb total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning (7.7 mm)|Vickers K (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 2 x 7.7 mm Browning machine guns, nose turret (1,200 rpg = 2,400 total)&lt;br /&gt;
* 2 x 7.7 mm Browning machine guns, tail turret (2,000 rpg = 4,000 total)&lt;br /&gt;
* 1 x 7.7 mm Vickers K machine gun, 2 x beam turrets (483 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
If you are playing Arcade battles, the key tactic is to climb, as in Arcade battles the Wellington will not have trouble getting over 5,000 m (16,500 ft). From there you can take out the enemy bases from &amp;quot;Orbit&amp;quot;. Once the bases are dead the main airfield can be killed if you have a good escort and fellow bombers.&lt;br /&gt;
&lt;br /&gt;
In Realistic Battles, you can use the Wellington's diving speed to take out ground targets such as Light Pillboxes or Tanks. The 18 x 250 lb bombs will be able to get through Light Pillboxes if direct hits are made, and area damage on AAA, Artillery, or Vehicles. The 9 x 500 lb bombs can be used to kill heavy pillboxes on direct hits, destroyers on direct hits or they could be used to destroy an enemy bombing point/airfield.&lt;br /&gt;
The Wellington, although sturdy in form and able to take a hit, will still be destroyed if the enemy gets cannons or enough machine guns on you. Having a teammate you can count on when you fall back after bombing to save you from enemy fighters is something that can ensure your survival.&lt;br /&gt;
&lt;br /&gt;
If you are defending the Wellington from enemy fighters, ensure you keep them in your sights. The Wellington has amazing gun coverage horizontally, especially on the tail and sides. If an enemy fighter pulls alongside your plane, you have not only the single side turret but also the nose and tail turrets that turn more than 180 Degrees.&lt;br /&gt;
Another nice thing about the Wellington's turrets is that if there is a clear sky, they can be used to strafe light ground targets with ease.&lt;br /&gt;
&lt;br /&gt;
The key point with this Wellington is that if you push yourself and your plane too far, you will die. It's a great frontline bomber, but without team support, you become nothing better than bait or a free kill for the enemy.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good payload&lt;br /&gt;
* Durable&lt;br /&gt;
* Can research up to tier 3 with no penalty &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Defensive armament is poor&lt;br /&gt;
* Slow speed&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Performance wise the Willington was not notably remarkable, its strength lay on the inside. Devised by one of the greatest innovative thinkers in history, Sir Barnes Neville Wallis devised a geodesic structure resulting in an exceptionally strong airframe. Together with Reginald Kirshaw &amp;quot;Rex&amp;quot; Pierson, they designed their record making ''Vickers Wellesley'' opening the way for the ''Wellington'' and larger ''Warwick''. With high aspect ratio wing and spacious fuselage, it proved capable of handling a myriad of missions including early airborne radar and robust enough to absorb severe damage and fly home. Although the bomb bay configuration limited bomb size its payload was slightly more than the Heinkel He 111 H-3 and with greater range. It is also one of the first aircraft to have a powered turret in the extreme tail with a very wide arc; however, it still was inadequate to defend itself against attacking fighters and early models lacked self-sealing fuel tanks. Still, this aircraft was admired by crews and affectionately called ''Wimpy'' after Popeye's hamburger loving friend and sidekick who's full name is J. Wellington Wimpy. Over 11,000 made, it equipped many RAF squadrons including those comprised of foreign crews like the Polish (4 squadrons), New Zealand (No. 75), and Czech (No, 311) one of which was captured by Germans who used it for intelligence and training. ''Viking'', a passenger transport variant, became the world's first pure jet transport prototype aircraft in 1948.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
Vickers Wellington Mk.IC twin-engine medium bomber (Luftwaffe)&lt;br /&gt;
&lt;br /&gt;
The Vickers Wellington was the most widely produced British bomber, with a total of 11,461 machines built. Wellingtons were used from September 1939 on as long-distance scouts and day/night bombers. Beginning in early 1940, due to their low effectiveness, they were used only at night. From 1942-43, the Wellington was the main aircraft used by the Royal Air Force's Bomber Command.&lt;br /&gt;
&lt;br /&gt;
A Wellington Mk.IC bomber became a German trophy in the winter of 1941. On the night of February 6, 1941, the Wellington Mk.IC (No. RAF L7842) belonging to No. 311 (Czechoslovakian) Squadron RAF flew a sortie to bomb a target in the area of Boulogne, France. During the sortie, the aircraft had to perform a forced landing (either due to an accident or under the compulsion of the Germans) and thus passed undamaged to the enemy. The whole Czechoslovakian crew was taken prisoner.&lt;br /&gt;
&lt;br /&gt;
The bomber was ferried from the landing site to the Luftwaffe's Test Facility at Rechlin, where it underwent a full series of flight tests. The aircraft then obtained the German code T+KX and was operated in 1941 with 2./Versuchsverband OKL, where various captured aircraft were in service.&lt;br /&gt;
&lt;br /&gt;
One of the members of the Wellington Mk.IC (L7842) crew, Flight Lieutenant Ernst Valenta, took part in the so-called &amp;quot;Great Escape&amp;quot; made by Allied Air Force pilots from Stalag Luft III, a German prisoner-of-war camp in Poland, on March 24, 1944. He was captured by the Germans and executed by shooting on March 31, 1944.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=bomber&amp;amp;vehicle=wellington_mk1c_luftwaffe Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
* Skins are interchangeable with the British [[Wellington Mk Ic]].&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|SeNrEV7lMuQ|'''Premium Review. German Wellington Mk 1C. Absolute Garbage''' - ''Joseph 2000''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Vickers}}&lt;br /&gt;
{{Germany bombers}}&lt;br /&gt;
{{Germany premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U124710774</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BK90_(90_mm)&amp;diff=135208</id>
		<title>BK90 (90 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BK90_(90_mm)&amp;diff=135208"/>
				<updated>2022-08-20T07:47:39Z</updated>
		
		<summary type="html">&lt;p&gt;U124710774: some changes like removing apcr as it dont have that anymore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The BK90 is a German modification of the American 90 mm gun M1/M2/M3 taken from old M47s. It has access to HEATFS, HE, and HESH which is the only new round.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|germ_kanonenjagdpanzer}}&lt;br /&gt;
* {{Specs-Link|germ_ru251}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the cannon or machine gun.'' --&amp;gt;&lt;br /&gt;
The gun's HEATFS shell has amazing penetration at long range for the BR combined with a short reload time. The gun its great for ambushing and sniping,however not having access to kinetic energy shells makes even trees a obstacle.&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!-- ''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| DM502 || HESH || 102 || 102 || 102 || 102 || 102 || 102&lt;br /&gt;
|-&lt;br /&gt;
| M71 shell || HE || 13 || 13 || 13 || 13 || 13 || 13&lt;br /&gt;
|-&lt;br /&gt;
| M431 shell || HEATFS || 320 || 320 || 320 || 320 || 320 || 320&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| DM502 || HESH || 853 || 10.6 || 0.1 || 4 || 3,050 || 73° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| M71 shell || HE || 823 || 10.55 || 0 || 0.1 || 925 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| M431 shell || HEATFS || 1,216 || 5.8 || 0.05 || 0.1 || 712.64 || 65° || 72° || 77°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[M36 (90 mm)]] - American variant of the cannon, which the BK90 was derived from. Though it does not have the BK90's HESH round, it has a large variety of AP rounds for use.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.'' --&amp;gt;&lt;br /&gt;
The BK90 with HEATFS is a formidable opponent on the battlefield that can penetrate every 6.7 tank's frontal armour at any range. It is best used in hit-n-run types of attack due to the vehicles it is mounted on.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Access to HEATFS that can penetrate every tank that it typically has to face&lt;br /&gt;
* Pretty good reload time &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No kinetic ammunition&lt;br /&gt;
* Of the chemical rounds available, only the HEATFS round is of noteworthy use&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Hanomag-Henschel JPz 4-5 in game with decorations and a Bundeswehr Cross.png|The BK90 cannon on a Hanomag-Henschel JPz 4-5&lt;br /&gt;
File:Ru 251.png|Ru 251 with BK90&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[M48 Patton (Family)|M48 Patton]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:90_mm_gun_M1/M2/M3|[Wikipedia] 90 mm gun M1/M2/M3]]&lt;br /&gt;
&lt;br /&gt;
{{Germany tank cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tank cannons]]&lt;/div&gt;</summary>
		<author><name>U124710774</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BK90_(90_mm)&amp;diff=134999</id>
		<title>BK90 (90 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BK90_(90_mm)&amp;diff=134999"/>
				<updated>2022-08-15T12:29:26Z</updated>
		
		<summary type="html">&lt;p&gt;U124710774: /* General info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The BK90 is a German modification of the American 90 mm gun M1/M2/M3 taken from old M47s. It has access to HEATFS, HE, and HESH which is the only new round.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|germ_kanonenjagdpanzer}}&lt;br /&gt;
* {{Specs-Link|germ_ru251}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''The gun's HEAT-FS shell has amazing pen at long range for the BR that this gun is seen at combine that with a short reload time the gun its great for ambush and sniping.''&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!-- ''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| DM502 || HESH || 102 || 102 || 102 || 102 || 102 || 102&lt;br /&gt;
|-&lt;br /&gt;
| M71 shell || HE || 13 || 13 || 13 || 13 || 13 || 13&lt;br /&gt;
|-&lt;br /&gt;
| M431 shell || HEATFS || 320 || 320 || 320 || 320 || 320 || 320&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| DM502 || HESH || 853 || 10.6 || 0.1 || 4 || 3,050 || 73° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| M71 shell || HE || 823 || 10.55 || 0 || 0.1 || 925 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| M431 shell || HEATFS || 1,216 || 5.8 || 0.05 || 0.1 || 712.64 || 65° || 72° || 77°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[M36 (90 mm)]] - American variant of the cannon, which the BK90 was derived from. Though it does not have the BK90's HESH round, it has a large variety of AP rounds for use.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.'' --&amp;gt;&lt;br /&gt;
The BK90 with HEAT-FS is a formidable opponent on the battlefield that can penetrate every 6.7 tank's frontal armour at any range. It is best used in hit-n-run types of attack due to the vehicles it is mounted on.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Access to HEATFS that can penetrate every tank that it typically has to face&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Limited kinetic ammunition variety - the only kinetic ammunition is APCR&lt;br /&gt;
* Of the chemical rounds available, only the HEAT-FS round is of noteworthy use&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Hanomag-Henschel JPz 4-5 in game with decorations and a Bundeswehr Cross.png|The BK90 cannon on a Hanomag-Henschel JPz 4-5&lt;br /&gt;
File:Ru 251.png|Ru 251 with BK90&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[M48 Patton (Family)|M48 Patton]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:90_mm_gun_M1/M2/M3|[Wikipedia] 90 mm gun M1/M2/M3]]&lt;br /&gt;
&lt;br /&gt;
{{Germany tank cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tank cannons]]&lt;/div&gt;</summary>
		<author><name>U124710774</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=JPz_4-5&amp;diff=134998</id>
		<title>JPz 4-5</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=JPz_4-5&amp;diff=134998"/>
				<updated>2022-08-15T12:22:57Z</updated>
		
		<summary type="html">&lt;p&gt;U124710774: added nvg as a pro for the tank&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_kanonenjagdpanzer&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' or ''Kanonenjagdpanzer'' is a rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.53 &amp;quot;Firestorm&amp;quot;]]. Built on the [[Ru 251]] chassis, the {{PAGENAME}} takes the design of the World War II [[Jagdpanzer IV]] to have a low profile in order to perform ambush duties against enemy tanks.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The 50 mm thick frontal plate protects the crew against heavy machine gun fire and some small calibre cannons. Care must be taken in regards to strafing planes since .50 cal rounds can penetrate your roof armour with ease, usually resulting in 1-2 crew loss and potential engine fire.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull Superstructure|| 50 mm (51°) ''Front glacis'' &amp;lt;br&amp;gt; 50 mm (54°) ''Lower glacis''|| 30 mm (35°) ''Top'' &amp;lt;br&amp;gt; 30 mm ''Bottom'' || 30 mm (44°) ''Top'' &amp;lt;br&amp;gt; 30 mm (41°) ''Bottom'' || 10 mm ''General area'' &amp;lt;br&amp;gt; 20 mm ''Front part''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 10 mm || 10 mm || 10 mm || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 15 mm thick while tracks are 20 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=710|rbMinHp=442}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is quite mobile for a tank destroyer due to its light weight, which means it can get into a sniping position early in the game and quickly change locations if spotted.&lt;br /&gt;
The reverse speed is very good, cruising at -30/-20 km/h (AB/RB) in a heartbeat, and tops out around -51/-43 km/h.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|BK90 (90 mm)}}&lt;br /&gt;
&lt;br /&gt;
The JPz 4-5 is equipped with a Rheinmetall 90 mm BK 90/L40 anti-tank gun. When the Soviets began deploying their [[T-64A (1971)|T-64]] and [[T-72A|T-72]] main battle tanks, the 90 mm gun was not capable of engaging them in long-range combat and at that point the Kanonenjagdpanzer 90 mm became obsolete, despite the claims from manufacturers that the JPz 4-5 could be rearmed with a 105 mm gun. Once you unlock the HEATFS round, the JPz 4-5's ability to take out enemies will greatly improve.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[BK90 (90 mm)|90 mm BK90]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 51 || rowspan=&amp;quot;2&amp;quot; | -8°/+15° || rowspan=&amp;quot;2&amp;quot; | ±15° || rowspan=&amp;quot;2&amp;quot; | N/A || 7.04 || 9.75 || 11.84 || 13.10 || 13.93 || rowspan=&amp;quot;2&amp;quot; | 7.28 || rowspan=&amp;quot;2&amp;quot; | 6.44 || rowspan=&amp;quot;2&amp;quot; | 5.94 || rowspan=&amp;quot;2&amp;quot; | 5.60&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.76 || 5.60 || 6.80 || 7.52 || 8.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| DM502 || HESH || 102 || 102 || 102 || 102 || 102 || 102&lt;br /&gt;
|-&lt;br /&gt;
| M71 || HE || 13 || 13 || 13 || 13 || 13 || 13&lt;br /&gt;
|-&lt;br /&gt;
| M431 || HEATFS || 320 || 320 || 320 || 320 || 320 || 320&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| DM502 || HESH || 853 || 10.6 || 0.1 || 4 || 3,050 || 73° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| M71  || HE || 823 || 10.55 || 0 || 0.1 || 925 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| M431 || HEATFS || 1,216 || 5.8 || 0.05 || 0.1 || 712.64 || 65° || 72° || 77°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.0.44''' --&amp;gt;&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''51''' || 4&amp;amp;nbsp;''(+47)'' || 1&amp;amp;nbsp;''(+50)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* The massive first rack depletes from right to left (when seen from behind).&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG3A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG3A1 (7.62 mm)|7.62 mm MG3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,500 (1,000) || 1,200 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,500 (1,000) || 1,200 || -5°/+25° || ±45°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Jagdpanzer 4-5 is a very hard tank destroyer to master. It shines with excellent mobility and in rate of fire but has some serious downsides as well, such as the lack of a turret and really poor armour all around. The thin armour of this tank leaves little space for mistakes. Know the map and flank your enemies making use your excellent mobility, but don't get too carried away. Use your great mobility to get a great sniping spot early game, rather than just rushing into a capture point, because if you do, you're most likely going to be in a close-combat fight with another tank at the capture point, and the JPz isn't great in close quarters combat. When you first spawn, drive and find a flanking position that allows you to quickly drive into cover with your fast reverse gear if you make a mistake. Scan the environment for enemies and take them out one by one, but don't get too carried away with it, once you kill 2 or 3 enemy tanks get out of that area and find a different spot, because most players will be looking for you when they respawn in another tank or aircraft. In case of getting spotted get in cover as fast as possible and reposition or wait until your enemy makes a mistake, like driving out into the open or getting bored and pushing or firing their cannon.&lt;br /&gt;
&lt;br /&gt;
The best way to engage the enemy in this tank is to &amp;quot;shoot and scoot&amp;quot; since this vehicle is literally a glass cannon, concealment and cover are the JPz 4-5's best friends. Don't just play the JPz like an MBT and rush into the middle of the map, sure it's fun and you might get 1 or 2 kills but you won't survive very long. Play the JPz like the M41 before it, use your speed to get a sniping spot and move from there.&lt;br /&gt;
&lt;br /&gt;
Play it in a way that you're never spotted by the enemy, because if you're seen by the enemy you are already dead.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Low profile, meaning enemy will have a hard time searching for your silhouette&lt;br /&gt;
* Fast firing gun&lt;br /&gt;
* Fast speed and mobility&lt;br /&gt;
* HEAT-FS can reliably penetrate Russian sloped armour&lt;br /&gt;
* Great sniper (if you like this play style)&lt;br /&gt;
* Full night vision (for driver,commander and gunner) at 6.3&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Glass cannon, your armour is bad all around&lt;br /&gt;
* Small calibre for a fifth rank tank destroyer&lt;br /&gt;
* Stock shell is HESH, meaning its harder than usual to research modifications&lt;br /&gt;
* Low versatility, meaning its only good at sniping&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{main|Kanonenjagdpanzer (History)}}&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
In the Cold War, the Bundeswehr, West Germany's defence forces, envisaged a tactical doctrine of a mobile defence system. This system would require the use of traditional tank destroyers as they were during World War II. Their role would be to provide infantry support against an armoured target with their powerful guns.&lt;br /&gt;
&lt;br /&gt;
Hanomag and Henschel of Germany, along with MOWAG from Switzerland, developed a prototype of a vehicle able to hold the 90 mm gun commonly used in the [[M47|M47 Patton]]. The first prototype was made in 1960 and these vehicles were produced until 1967. The vehicle was known as the '''Kanonenjagdpanzer 4-5''', or shortened to '''Kanonenjagdpanzer'''. 770 were built for the Bundeswehr, West Germany's defence forces, and 80 of these produced models were also given to Belgium in April 1975.&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
The Kanonenjagdpanzer takes a huge design similarity to the [[Jagdpanzer IV]] design, with a very low profile to present itself less of a target. However, the armour is only 50 mm thick sloping, which itself is the very thing for the era the vehicle was introduced. The vehicle carries a crew of four people to perform its functions. The 90 mm gun is fixed on a casemate structure, thus it has limited traverse like traditional tank destroyer designs. Inside the vehicle, there are provisions for holding 51 rounds for the main gun, plus about 4,000 machine gun rounds for the coaxial. Aside from that, additional protection the vehicle protects is NBC protection to combat against weapons of mass destruction.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
The Kanonenjagdpanzer saw use in tank destroyer companies within mechanized and mountain infantry brigades of the Bundeswehr. However, the newer Soviet second-generation main battle tanks, the T-64 and the T-72, were more than capable of taking on the 90 mm gun the Kanonenjagdpanzer is equipped with, and so the Kanonenjagdpanzer was declared obsolete. The producers tried to lengthen its service life by claiming that the [[L7A1 (105 mm)|105 mm L7 gun]] can be adapted into the design, but this proved fruitless.&lt;br /&gt;
&lt;br /&gt;
The Kanonenjagdpanzer, due to its obsolete status, saw more usage in specialized roles. Between 1983 and 1985, about 163 Kanonenjagdpanzer were converted into ''Raketenjagdpanzer Jaguar 2'' (not to be confused with the ''[[RakJPz 2|Raketenjagdpanzer 2]]''), a vehicle with a [[BGM-71B_TOW|TOW]] [[Anti-tank_guided_missiles|anti-tank guided missile]] on the roof. Others were converted to artillery observation vehicle named ''Beobachtungspanzer'' and served in mortar units to direct fire.&lt;br /&gt;
&lt;br /&gt;
The Kanonenjagdpanzer design stayed with the Bundeswehr up until 1990, when they were formally retired from service.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The project to develop the self-propelled antitank mount was begun in the mid-1950s by specialists from the companies Hanomag (Hannoversche Maschinenbau AG)  and Henschel (Rheinstahl Henschel AG). The base selected for the new vehicle was the Schützenpanzer Lang HS.30 armoured transporter. The first prototype of the SPG with the designation Kanonenjagdpanzer 1-3 was assembled in 1959. The tests revealed significant flaws in the vehicle. As a result, more work was done to refine it. The decision was made to arm the new SPG with a 90mm antitank cannon similar to the one installed on the American M47 Patton II.&lt;br /&gt;
&lt;br /&gt;
By 1961 each development company had built its own experimental model. Both models were presented for testing. After comparative testing, as well as the merger of the two companies, the decision was made to combine the efforts of the specialists from both companies in order to build a single experimental model. Work on the creation and testing of the new model continued until 1965.&lt;br /&gt;
&lt;br /&gt;
After all testing was complete in 1966 the new vehicle was accepted as part of the arsenal under the designation JPz 4-5. The SPG was built serially from 1966 to 1967. During its production the companies Hanomag and Henschel each built 385 vehicles.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_kanonenjagdpanzer Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|T4oE2ImpIf8|'''{{PAGENAME}} Tank Review''' - ''NUSensei''|jmxOQgwtw4A|'''Jagdpanzer Kanone - KaJaPa''' - ''Olaf Kievit''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Ru 251]]&lt;br /&gt;
* [[RakJPz 2]]&lt;br /&gt;
* [[RakJPz 2 (HOT)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/devblog/current/831|[Devblog] Jagdpanzer 4-5 with developer's answers]]&lt;br /&gt;
* [[Wikipedia:Kanonenjagdpanzer|[Wikipedia] Kanonenjagdpanzer]]&lt;br /&gt;
&lt;br /&gt;
{{Germany tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U124710774</name></author>	</entry>

	</feed>