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		<updated>2026-04-21T09:40:43Z</updated>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Gepard&amp;diff=15306</id>
		<title>Gepard</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Gepard&amp;diff=15306"/>
				<updated>2019-02-17T10:58:16Z</updated>
		
		<summary type="html">&lt;p&gt;U12425637: Added text (except history)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=germ_flakpz_I_Gepard}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''The '''Flugabwehrkanonenpanzer Gepard''' (aka Flakpanzer Gepard)'' is a German rank 6 SPAA in the standard tech tree, based on the Leopard 1 chassis. It possesses 2x35mm Oerlikon KDA cannons with 340 rounds each(680 in total, in 2 continuous belts of ammunition, one for each cannon). The Gepard is equipped with a radar, allowing it to detect and track aerial targets even when they are out of range of it's armament. In real life, the Gepard can track and calculate the lead necessary to effectively engage a target, represented in game by the ability to lock onto a target and display an arcade style lead indicator on the target when they are within effective range, a trait that all radar-guided SPAAs possess.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
Common among almost all SPAAs, the Gepard's armor can only withstand heavy machine guns and aircraft cannons and such, even other SPAAs and light tanks will pose a threat. Having 30mm of armor at it's thickest point, in the game, the Gepard can be hull broken by shells of a caliber of 75mm and higher.&lt;br /&gt;
[[File:Shot 2019.02.17 12.49.23.jpg|thumb]]&lt;br /&gt;
The Gepard has a crew of 3, consisting of a gunner, a commander and a driver with the first 2 residing in the turret and the third in the hull. The ammunition is stored in it's entirety in the turret basket, below the crew; in practice, the Gepard is rarely ammo racked, and most often it is your crew that will be knocked out or the tank being burned down by chemical munitions fired from enemy aircraft that it faces, such as helicopters and jet attack aircraft which are both a threat and a tricky target.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
Having the chassis of the Leopard 1, the Gepard is almost identical in mobility to the rank 5 MBT, posessing the same engine power (734HP stock;830HP fully upgraded), making it useful at capturing zones and getting out of harm's way.&lt;br /&gt;
&lt;br /&gt;
It's top speed is 57km/h forward and 22km/h backwards, with acceleration time and neutral steering speed depending on the installed modules&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
The armament consists of 2x35mm Oerlikon KDA cannons with 340RPG with a quick, fixed fire rate and can make use of 3 types of munitions : &lt;br /&gt;
&lt;br /&gt;
* High-explosive incendiary tracer (self-destroying, note that the self-distruction range coincides with the radar's lead indicator maximum distance, making the shell inadequate at longer ranges)&lt;br /&gt;
* Armor piercing incendiary tracer, which can be used against lightly armored vehicles and enemy SPAAs, though the damage to enemy aircraft is reduced, shell can be used outside radar range since it does not self destruct&lt;br /&gt;
* High velocity armor piercing tracer (APDS), which can be used against targets mentioned above and additionally, can be used to attack the side profile of enemy MBTs with reasonable effectiveness. Use against air targets is possible but the damage output is highly reduced.   &lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
The Gepard performs best when stalking enemy aircraft, scanning the sky for a target and waiting until it gets in range of the radar, and only attacking when the radar can provide a lead estimation, thus preserving ammunition which is critical since the cannons will expend it quickly in combat situations. Helicopters will more than often chose to keep a reasonable distance, usually outside your radar's range but this can be countered by using the API-T rounds in short burst, until the range of the enemy has been deduced, it only takes a few rounds to destroy an enemy aircraft.&lt;br /&gt;
&lt;br /&gt;
Engaging ground vehicles comes with the risk of being destroyed without doing any significant damage so weigh your options carefully, unsuspecting light tanks are fair game but most tanks will pose a threat even when attacking their side without the appropriate ammunition belts.&lt;br /&gt;
&lt;br /&gt;
Capturing points is also an option thanks to the good mobility of the vehicle, although you will have to make sure the capture point is clear and there is no risk of being attacked by en enemy tank.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has the mobility of the Leopard&lt;br /&gt;
* Very fast turret rotation&lt;br /&gt;
* Mobility of the Leopard tank&lt;br /&gt;
* Good stock grind&lt;br /&gt;
* Can kill most of the tanks from the side using its default belt&lt;br /&gt;
* High penetration with DM23 belt it's also cheap&lt;br /&gt;
* Twin 35 mm cannons are very deadly against both aircraft and tanks&lt;br /&gt;
* Has stabilizer can shoot targets while on the move&lt;br /&gt;
* Good amount of ammo&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very thin armour can be easily destroyed&lt;br /&gt;
* Cannons are mounted on the sides of the turret shooting weak spots at close range almost impossible &lt;br /&gt;
* Can only take 40 x DM23s to battle&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''TBD''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
[[File:Shot 2019.02.17 12.47.41.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
&lt;br /&gt;
* [[Leopard I]] '''Similar SPAAs:'''&lt;br /&gt;
* [[ZSU-23-4]]&lt;br /&gt;
* [[Chieftain Marksman]]&lt;br /&gt;
* [[Type 87]]&lt;br /&gt;
* [[M163]]&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
* ''www.wikipedia.com''&lt;br /&gt;
* ''War Thunder''&lt;/div&gt;</summary>
		<author><name>U12425637</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:X-RayImage_TopView_Gepard.jpg&amp;diff=15305</id>
		<title>File:X-RayImage TopView Gepard.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:X-RayImage_TopView_Gepard.jpg&amp;diff=15305"/>
				<updated>2019-02-17T10:49:52Z</updated>
		
		<summary type="html">&lt;p&gt;U12425637: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FlakPz Gepard modules&lt;/div&gt;</summary>
		<author><name>U12425637</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:GarageImage_Gepard_(2).jpg&amp;diff=15304</id>
		<title>File:GarageImage Gepard (2).jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:GarageImage_Gepard_(2).jpg&amp;diff=15304"/>
				<updated>2019-02-17T10:48:33Z</updated>
		
		<summary type="html">&lt;p&gt;U12425637: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FlakPz Gepard in hangar&lt;/div&gt;</summary>
		<author><name>U12425637</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Leopard_2A4&amp;diff=15302</id>
		<title>Leopard 2A4</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Leopard_2A4&amp;diff=15302"/>
				<updated>2019-02-17T08:05:11Z</updated>
		
		<summary type="html">&lt;p&gt;U12425637: Edited all text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=germ_leopard_2a4}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage {{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} German medium tank {{Battle-rating|1}}. It was introduced in [[Update 1.79 &amp;quot;Project X&amp;quot;]]. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''The armor protection on the Leopard 2A4 can be described as &amp;quot;decent&amp;quot; with the essential areas covered but not much more. While the turret cheeks are well protected against both kinetic(~400mm equivalent, sloped) and chemical(~620mm equivalent, sloped) rounds, the upper frontal plate of the chassis will generally not stop an APDSFS(~150mm equivalent, sloped) round from any of it's competitors but will prevent most chemical rounds from penetrating(~520mm equivalent, sloped) and the lower front plate is even more vulnerable(280mm equivalent vs HEAT and , 150mm equivalent vs kinetic projectiles, both sloped). Like in the case of it's competitors, the turret ring is unprotected, and so are the sides of the hull, while the cannon breech is also lacking in protection but it is not completely absent. The 4 crew members are tightly packed with the driver, gunner and commander all forming a line on the right hand side of the tank, making them easy to eliminate in one hit, thus knocking out the tank, if the Leopard 2A4 is facing the enemy with it's hull and turret aligned towards it. The ammo rack of the tank is positioned in front, on the left hand side, and makes for an easy target though the disadvantage can be easily negated by simply using cover to engage in a hull-down position. There is also a ready-rack a the back of the turret, with blow-out panels to prevent the detonation of the ready-rack from destroying the vehicle(note that FPE must be researched in order for the ammo burnout to be put out). The armor protection is generally enough if you wish to engage in a long range style of combat as shells will deviate ever so slightly from their predicted path, giving your armor a chance of absorbing them without much damage to be received, though the same can not be said if you wish to engage in fast paced urban combat where shells will land precisely where aimed and enemies will generally attack your sides.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Add-on Armour&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 56.0 || colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | N/A || colspan=&amp;quot;1&amp;quot; | 79 (AB) &lt;br /&gt;
|-&lt;br /&gt;
|72 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|2,032&lt;br /&gt;
|____&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|1,327&lt;br /&gt;
|____&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|36.29&lt;br /&gt;
|__.__&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|23.70&lt;br /&gt;
|__.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--&amp;gt;&lt;br /&gt;
{{main|Rheinmetall L44 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Rheinmetall L44 (120 mm)|120 mm Rheinmetall L44]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 42 || -9°/+20° || ±180° || Two-plane&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 38.08 || 52.71 || 64.00 || __.__ || 75.29&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 23.8 || 28.0 || 34.0 || 37.6 || 40.0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 7.80 || 6.9 || 6.4|| __.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| DM12 || HEATFS || 650 || 650 || 650 || 650 || 650 || 650 &lt;br /&gt;
|-&lt;br /&gt;
| DM13 || APFSDS || 417 || 414 || 410 || 400 || 395 || 390 &lt;br /&gt;
|- &lt;br /&gt;
| DM23 || APFSDS || 410 || 408 || 401 || 393 || 384 || 376 &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| DM12 || HEATFS || 1,140 || 14 || 0.0 || 0.1 || 1,640 || +0° || 65° || 72° || 75°&lt;br /&gt;
|-&lt;br /&gt;
| DM13 || APFSDS || 1650 || 3 || N/A || N/A || N/A || +1.5° || 76° || 77° || 78°&lt;br /&gt;
|- &lt;br /&gt;
| DM23 || APFSDS || 1640 || 4.3 || N/A || N/A || N/A || +1.5° || 78° || 80° || 81°&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== [[Ammo racks|Ammo racks]] =====&lt;br /&gt;
[[File:Ammoracks_Leopard_2A4.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the Leopard 2A4.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''42''' || 16&amp;amp;nbsp;''(+26)'' || 1&amp;amp;nbsp;''(+41)'' || style=&amp;quot;text-align:left&amp;quot; | no &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
1st rack empty: 16&amp;amp;nbsp;''(+26)''&lt;br /&gt;
&lt;br /&gt;
2nd rack has blowout panels&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--&amp;gt;&lt;br /&gt;
{{main|MG 3A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[MG 3A1 (7.62 mm)|7.62 mm MG 3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Pintle mount ''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 2,000 (1,000) || 1,200 || -8°/+20° || ±120°&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Coaxial mount''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 4,500 (1,000) || 1,200 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
''When stock, the heat round will help you pick enemies from a distance, thus avoiding taking damage as you will have no parts nor FPE but will not be enough against some tanks like the M1 Abrams and the T-80B; T-64B when these tanks are equipped with add-on ERA, but that becomes less of a problem once you have unlocked kinetic shells. The vehicle , like most of it's own league can be played as a sniper tank due to it's excellent optics, or in an urban environment thanks to it's powerful engine, high top speed and acceleration and potent top shell which allows quick but deadly snapshots. Notable enemies are, on one hand the IPM1 and M1 Abrams which are almost completely immune to your stock HEAT round but have a weak turret ring and the russian MBTs which can equip add-on armor in order to negate the effects of an initial HEAT shell, subsequent penetration is generally possible after the ERA blocks have been detonated; ERA blocks are negated by the use of APDSFS ammunition, notably the DM23 vs T-80B while the DM13 will be enough for all of the others, given a chassis hit.''&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! Firepower	&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks&lt;br /&gt;
| Parts&lt;br /&gt;
| Horizontal drive, DM13&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension, Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
| Crew replenishment&lt;br /&gt;
| Elevation mechanism, Smoke grenade&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission, Engine&lt;br /&gt;
| &lt;br /&gt;
| Artillery support, DM23, Laser rangefinder&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful engine, high top speed and acceleration&lt;br /&gt;
* High scope magnification for long range operations&lt;br /&gt;
* Potent selection of ammunition&lt;br /&gt;
* Effective turret armor&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Hull armor leaves much to be desired&lt;br /&gt;
* Can be easily ammo racked &lt;br /&gt;
* Difficult stock grind&lt;br /&gt;
* Next to no AA capability, can not reliably eliminate attacking helicopters&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''The vehicle has a long development history, more that can be possibly fit into this article and can not be summarized without omitting details.''&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Leopard_2#History&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
[https://www.youtube.com/watch?v=F1NXlu1h6s4]&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
&lt;br /&gt;
* [[Leopard 2K]]&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
* ''www.wikipedia.com'' &lt;br /&gt;
* War Thunder &lt;br /&gt;
&lt;br /&gt;
{{Germany medium tanks}}&lt;/div&gt;</summary>
		<author><name>U12425637</name></author>	</entry>

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