<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U123541939</id>
		<title>War Thunder Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U123541939"/>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/Special:Contributions/U123541939"/>
		<updated>2026-05-14T11:32:03Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AV-8C&amp;diff=143674</id>
		<title>AV-8C</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AV-8C&amp;diff=143674"/>
				<updated>2022-10-27T01:54:37Z</updated>
		
		<summary type="html">&lt;p&gt;U123541939: removed countermeasures from custom loadouts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Harrier (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=av_8c&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;New Power&amp;quot;]]. Like all members of the [[Harrier (Family)|Harrier family]], the AV-8C is a [[VTOL]] aircraft with thrust vectoring nozzles, which allow it to take off and land vertically.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,143 || 1,137 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 32.5 || 33.7 || 69.5 || 67.8 || rowspan=&amp;quot;2&amp;quot; | 550&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,161 || 1,152 || 31.5 || 32.0 || 106.1 || 87.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 828 || 556 || ~14 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 648 || &amp;lt; 950 || &amp;lt; 790 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic Mass|Mass of the aircraft with pilot, engine oil, and full water tank; but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce F402-RR-402 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5,918 kg || colspan=&amp;quot;3&amp;quot; | 439 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 34m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,687 kg || colspan=&amp;quot;2&amp;quot; | Vectored-thrust low-bypass turbofan&lt;br /&gt;
| 6,605 kg || 7,292 kg || 7,978 kg || 8,253 kg || 12,679 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 34m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 9,071 kgf || 9,625 kgf&lt;br /&gt;
| 1.46 || 1.32 || 1.21 || 1.17 || 0.76&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 9,071 kgf&amp;lt;br /&amp;gt;(0 km/h) || 9,625 kgf&amp;lt;br /&amp;gt;(0 km/h)&lt;br /&gt;
| 1.46 || 1.32 || 1.21 || 1.17 || 0.76&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Notice|The F402-RR-402 engine loses a significant amount of thrust as your speed increases}}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The AV-8C has no armour. The engine and all fuel tanks are packed in a tight cluster in the centre of the fuselage.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ADEN Mk.4 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 2 x 30 mm ADEN Mk.4 cannons, belly-mounted (130 rpg = 260 total)&lt;br /&gt;
** 2 x 30 mm ADEN Mk.4 cannons + 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|LDGP Mk 81 (250 lb)|LDGP Mk 82 (500 lb)|LDGP Mk 83 (1,000 lb)}}&lt;br /&gt;
{{main|AIM-9G Sidewinder|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 5 x 250 lb LDGP Mk 81 bombs (1,250 lb total)&lt;br /&gt;
* 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 2 x 1,000 lb LDGP Mk 83 bombs (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb LDGP Mk 83 bombs + 3 x 500 lb LDGP Mk 82 bombs (3,500 lb total)&lt;br /&gt;
* 2 x AIM-9G Sidewinder missiles&lt;br /&gt;
* 28 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 16 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 2 x AIM-9G Sidewinder missiles + 3 x 250 lb LDGP Mk 81 bombs (750 lb total)&lt;br /&gt;
* 2 x AIM-9G Sidewinder missiles + 3 x 500 lb LDGP Mk 82 bombs (1,500 lb total)&lt;br /&gt;
* 2 x AIM-9G Sidewinder missiles + 2 x 1,000 lb LDGP Mk 83 bombs (2,000 lb total)&lt;br /&gt;
* 2 x AIM-9G Sidewinder missiles + 2 x 1,000 lb LDGP Mk 83 bombs + 1 x 500 lb LDGP Mk 82 bomb (2,500 lb total)&lt;br /&gt;
* 2 x AIM-9G Sidewinder missiles + 14 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x AIM-9G Sidewinder missiles + 38 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x AIM-9G Sidewinder missiles + 8 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
&lt;br /&gt;
'''Custom Loadout Options'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
|-&lt;br /&gt;
!AIM-9G&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!250 lb Mk 81 bomb&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!500 lb Mk 82 bomb&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!1000 lb Mk 83 bomb&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!FFAR Mighty Mouse Rockets&lt;br /&gt;
|7, 19&lt;br /&gt;
|7, 19&lt;br /&gt;
|&lt;br /&gt;
|7, 19&lt;br /&gt;
|7, 19&lt;br /&gt;
|-&lt;br /&gt;
!Zuni Mk 32 Mod 0 ATAP rockets&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The AV-8C can be considered a multirole aircraft which can focus in air-to-air combat, air to ground combat and air to sea combat. Its firepower and ordnance make it a competitive aircraft in all game modes. The roles can be divided in such:&lt;br /&gt;
&lt;br /&gt;
'''When air to air:'''&lt;br /&gt;
&lt;br /&gt;
The Harrier has access to AIM-9G Sidewinder air to air missiles capable of taking down all enemy aircraft in the game. It should be noted that the AIM-9G is a rear-aspect lock-on missile, meaning the Harrier must be behind the enemy aircraft to be able to launch the missile.&lt;br /&gt;
&lt;br /&gt;
'''When facing enemy bombers:'''&lt;br /&gt;
&lt;br /&gt;
Enemy bombers are the easiest targets for the Harrier both in gun strafe and when using missiles as they lack agility when dogfighting against the Harrier and countermeasures such as flares to be able to counter the missiles. It is unlikely to face enemy bombers besides the [[Vautour IIA IDF/AF (France)|Vautour IIA IDF/AF]] as most of them stay at 8.0. AI-controlled bombers are the exception.&lt;br /&gt;
&lt;br /&gt;
'''When facing enemy attackers:'''&lt;br /&gt;
&lt;br /&gt;
When facing player-controlled attackers (not neccesarily planes labelled as attackers but planes who focus on ground striking), the pilot must stay aware that, besides the Harrier superior mobility, they can outturn you as they will often fly at lower speeds than you, meaning their turn radius compared to yours will be much smaller. Most of the enemy planes that do CAS runs will often be enemy fighters (not labelled as attackers) but with ground ordnance, meaning they can or will be heavier than you, increasing drag and reducing agility when in a dogfight, use this as an advantage.&lt;br /&gt;
&lt;br /&gt;
'''As an attacker/bomber:'''&lt;br /&gt;
&lt;br /&gt;
The Harrier has access to a wide variety of ground ordnance capable of destroying enemy ground units and bases. It also has access to CCIP ballistics computer (refer to [[Ballistic Computer]] for explanation) meaning the pilot has access to ground ordnance crosshairs which will increase ordnance accuracy, both rockets and bombs. It is not recommended to fly as a bomber (in terms of altitude) but fly as a tree cutter (as close to the ground as possible). This is recommended to achieve multiple things: radar interference, max speed, reduce enemy visibility and awareness. It also makes bombing easier without the need of ballistics computer (although it is recommended to use it since it will not require any practice). Time fuze MUST BE ADDED to avoid assault fuze explosion, risking your plane to be hit by the explosion causing a death. Ground striking ordnance should be taken at pilot's discretion, but it is recommended to take the 2 x 1000 lb and 3 x 500lb bombs in order to take a whole base completely and still maintain high speeds. You are unable to carry any sort of anti-air missiles with this payload.&lt;br /&gt;
&lt;br /&gt;
*Note: radar interference is mostly irrelevant in air realistic battles as the plane will still be highlighted and enemy pilots could use eye aiming. However, it will interfere with radar homing missiles (SARH missiles such as AIM-7E, R-3R, etc carried by F-4 Phantoms and MiG-21's) and will be your main line of defence when flying in simulator battles, you will be able to fly stealthily if flying in tree cutting tactic.&lt;br /&gt;
&lt;br /&gt;
'''When in combined battles (ground realistic battles):'''&lt;br /&gt;
&lt;br /&gt;
This is where the Harrier is able to shine as an attacker, primarily using VTOL and hovering mode to an advantage (will be explained more detailed later). There is multiple loadouts which can be used in order to make the Harrier a scary attacker.&lt;br /&gt;
&lt;br /&gt;
'''Bomb payload:'''&lt;br /&gt;
&lt;br /&gt;
This is often the most used payload for multiple reasons: has the biggest explosion radius compared to rockets, are more forgiving when missing by couple meters, can take multiple targets with a single bomb. The use of ballistics computer makes their aiming much easier than with eye aiming both in realistic and simulator battles. The x4 1000lb bombs are recommended as, if aimed correctly, will destroy one or multiple enemy targets with a single bomb, meaning you are able to get at least 2 kills (as bombs drop in pair)&lt;br /&gt;
&lt;br /&gt;
'''Rocket payload:'''&lt;br /&gt;
&lt;br /&gt;
This is the trickiest but most rewarding payload the Harrier can carry (rewarding as it is able to make much more kills than bombs). Tanks can be taken with one to three rocket salvos (launched in pairs, meaning with 2 to 6 rockets in total). This means you are able to get 12 kills (considering you take 6 rockets per tank) if you take the 76 x Might Mouse rocket payload.&lt;br /&gt;
&lt;br /&gt;
'''VTOL trick:'''&lt;br /&gt;
&lt;br /&gt;
Harrier can be used as a helicopter thanks to the VTOL capabilities, rockets are recommended if used like this. It is able to hide behind mountains, poke to attack and go back into cover as a helicopter would do. Handling this technique can be tricky and will require practice but is an alternate way of playing CAS.&lt;br /&gt;
&lt;br /&gt;
*Note: AIM-9G are not recommended to be taken in GRB as most of the air to air engagements will be within a kilometre range specially since the AIM-9G turn radius is really narrow, meaning enemy planes can be taken with the 30 mm ADEN autocannons or be taken by friendly SPAA. It is not recommended to use them against enemy helicopters either as the autocannons are sufficient for them.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Thrust vectoring capabilities, helpful in low-speed dogfights&lt;br /&gt;
* Insane thrust-to-weight ratio; superb acceleration and climb rate, and can sustain Mach 0.88 in level flight with just 50% throttle &lt;br /&gt;
* Excellent roll rate&lt;br /&gt;
* Strong flaps &lt;br /&gt;
* Versatile secondary weapons consisting of air-to-air missiles, rockets, and bombs&lt;br /&gt;
* AIM-9G sidewinders are good long range missiles &lt;br /&gt;
* Has a ballistic computer for precision strikes&lt;br /&gt;
* 30 mm ADEN cannons do high damage &lt;br /&gt;
* High ammo count for the cannons&lt;br /&gt;
* Has a [[HUD#410SUM1|Head-Up Display]] in the cockpit which provides flight information and weapon-aiming functionality&lt;br /&gt;
* Has a radar warning receiver and countermeasures&lt;br /&gt;
* Equipped with an engine fire extinguisher&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Below average top speed (subsonic)&lt;br /&gt;
* The engine has an insane overheating problem; running at 91% throttle is recommended to avoid overheating the engine&lt;br /&gt;
* Limited maximum payload compared to conventional strike aircraft&lt;br /&gt;
* Very poor energy retention; massive energy losses when turning&lt;br /&gt;
* Below average turn rate&lt;br /&gt;
* ADEN cannons have a low muzzle velocity and are belly-mounted, making some shots difficult&lt;br /&gt;
* Guns are highly inaccurate when stock&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Predecessor: AV-8A Harrier'''&lt;br /&gt;
&lt;br /&gt;
The AV-8A Harrier was an American version of the British Harrier GR.1 that entered service with the Marine Corps. Congress approved the purchase of 114 Harriers in 1970. Marine Attack Squadron 513 (VMA-513) was the first squadron to receive its Harriers, with the delivery taking place in March 1971; VMA-231 and VMA-542 received their AV-8As next.&lt;br /&gt;
&lt;br /&gt;
It was mostly similar to the Harrier GR.1, but had a number of changes. All magnesium components were replaced in order to prevent corrosion. American identification friend or foe (IFF) systems and radio equipment were fitted. The British GR.1 was fitted with the Ferranti FE541 inertial navigation/attack suite, but these were replaced in the USMC Harriers by a simpler Interface/Weapon Aiming Computer.&lt;br /&gt;
&lt;br /&gt;
The outer wing pylons were modified to allow the carrying of AIM-9 Sidewinder air-to-air missiles (AAMs). The AV-8A also utilized a more powerful version of the Rolls-Royce Pegasus than on the GR.1, the Mk 103 (called F402-RR-402 by the Americans).&lt;br /&gt;
&lt;br /&gt;
'''AV-8C Harrier'''&lt;br /&gt;
&lt;br /&gt;
47 AV-8A Harriers were upgraded to the AV-8C standard starting in 1979. Inertial navigation system equipment was added and the Lift Improvement Devices were also improved. Various components were also restored or replaced to increase the service life of the aircraft. The ECM capability was bolstered with the addition of the ALR-45F/APR-43 radar warning receiver and ALE-39 countermeasures dispenser. An AN/ALE-37 chaff-dispenser pod could be carried on a hardpoint.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=av_8c Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AV-8A]]&lt;br /&gt;
* [[Harrier GR.1]]&lt;br /&gt;
* [[Harrier GR.3]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6918-development-jump-jets-arrive-in-war-thunder-meet-the-harrier-en|[Devblog] Jump Jets arrive in War Thunder: Meet the Harrier]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Hawker}}&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U123541939</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AV-8C&amp;diff=143673</id>
		<title>AV-8C</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AV-8C&amp;diff=143673"/>
				<updated>2022-10-27T01:53:46Z</updated>
		
		<summary type="html">&lt;p&gt;U123541939: added custom loadouts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Harrier (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=av_8c&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;New Power&amp;quot;]]. Like all members of the [[Harrier (Family)|Harrier family]], the AV-8C is a [[VTOL]] aircraft with thrust vectoring nozzles, which allow it to take off and land vertically.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,143 || 1,137 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 32.5 || 33.7 || 69.5 || 67.8 || rowspan=&amp;quot;2&amp;quot; | 550&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,161 || 1,152 || 31.5 || 32.0 || 106.1 || 87.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 828 || 556 || ~14 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 648 || &amp;lt; 950 || &amp;lt; 790 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic Mass|Mass of the aircraft with pilot, engine oil, and full water tank; but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce F402-RR-402 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5,918 kg || colspan=&amp;quot;3&amp;quot; | 439 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 34m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,687 kg || colspan=&amp;quot;2&amp;quot; | Vectored-thrust low-bypass turbofan&lt;br /&gt;
| 6,605 kg || 7,292 kg || 7,978 kg || 8,253 kg || 12,679 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 34m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 9,071 kgf || 9,625 kgf&lt;br /&gt;
| 1.46 || 1.32 || 1.21 || 1.17 || 0.76&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 9,071 kgf&amp;lt;br /&amp;gt;(0 km/h) || 9,625 kgf&amp;lt;br /&amp;gt;(0 km/h)&lt;br /&gt;
| 1.46 || 1.32 || 1.21 || 1.17 || 0.76&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Notice|The F402-RR-402 engine loses a significant amount of thrust as your speed increases}}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The AV-8C has no armour. The engine and all fuel tanks are packed in a tight cluster in the centre of the fuselage.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ADEN Mk.4 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 2 x 30 mm ADEN Mk.4 cannons, belly-mounted (130 rpg = 260 total)&lt;br /&gt;
** 2 x 30 mm ADEN Mk.4 cannons + 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|LDGP Mk 81 (250 lb)|LDGP Mk 82 (500 lb)|LDGP Mk 83 (1,000 lb)}}&lt;br /&gt;
{{main|AIM-9G Sidewinder|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 5 x 250 lb LDGP Mk 81 bombs (1,250 lb total)&lt;br /&gt;
* 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 2 x 1,000 lb LDGP Mk 83 bombs (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb LDGP Mk 83 bombs + 3 x 500 lb LDGP Mk 82 bombs (3,500 lb total)&lt;br /&gt;
* 2 x AIM-9G Sidewinder missiles&lt;br /&gt;
* 28 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 16 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 2 x AIM-9G Sidewinder missiles + 3 x 250 lb LDGP Mk 81 bombs (750 lb total)&lt;br /&gt;
* 2 x AIM-9G Sidewinder missiles + 3 x 500 lb LDGP Mk 82 bombs (1,500 lb total)&lt;br /&gt;
* 2 x AIM-9G Sidewinder missiles + 2 x 1,000 lb LDGP Mk 83 bombs (2,000 lb total)&lt;br /&gt;
* 2 x AIM-9G Sidewinder missiles + 2 x 1,000 lb LDGP Mk 83 bombs + 1 x 500 lb LDGP Mk 82 bomb (2,500 lb total)&lt;br /&gt;
* 2 x AIM-9G Sidewinder missiles + 14 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x AIM-9G Sidewinder missiles + 38 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x AIM-9G Sidewinder missiles + 8 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
&lt;br /&gt;
'''Custom Loadout Options'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
|-&lt;br /&gt;
!AIM-9G&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!Countermeasures&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|240&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!250 lb Mk 81 bomb&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!500 lb Mk 82 bomb&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!1000 lb Mk 83 bomb&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!FFAR Mighty Mouse Rockets&lt;br /&gt;
|7, 19&lt;br /&gt;
|7, 19&lt;br /&gt;
|&lt;br /&gt;
|7, 19&lt;br /&gt;
|7, 19&lt;br /&gt;
|-&lt;br /&gt;
!Zuni Mk 32 Mod 0 ATAP rockets&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The AV-8C can be considered a multirole aircraft which can focus in air-to-air combat, air to ground combat and air to sea combat. Its firepower and ordnance make it a competitive aircraft in all game modes. The roles can be divided in such:&lt;br /&gt;
&lt;br /&gt;
'''When air to air:'''&lt;br /&gt;
&lt;br /&gt;
The Harrier has access to AIM-9G Sidewinder air to air missiles capable of taking down all enemy aircraft in the game. It should be noted that the AIM-9G is a rear-aspect lock-on missile, meaning the Harrier must be behind the enemy aircraft to be able to launch the missile.&lt;br /&gt;
&lt;br /&gt;
'''When facing enemy bombers:'''&lt;br /&gt;
&lt;br /&gt;
Enemy bombers are the easiest targets for the Harrier both in gun strafe and when using missiles as they lack agility when dogfighting against the Harrier and countermeasures such as flares to be able to counter the missiles. It is unlikely to face enemy bombers besides the [[Vautour IIA IDF/AF (France)|Vautour IIA IDF/AF]] as most of them stay at 8.0. AI-controlled bombers are the exception.&lt;br /&gt;
&lt;br /&gt;
'''When facing enemy attackers:'''&lt;br /&gt;
&lt;br /&gt;
When facing player-controlled attackers (not neccesarily planes labelled as attackers but planes who focus on ground striking), the pilot must stay aware that, besides the Harrier superior mobility, they can outturn you as they will often fly at lower speeds than you, meaning their turn radius compared to yours will be much smaller. Most of the enemy planes that do CAS runs will often be enemy fighters (not labelled as attackers) but with ground ordnance, meaning they can or will be heavier than you, increasing drag and reducing agility when in a dogfight, use this as an advantage.&lt;br /&gt;
&lt;br /&gt;
'''As an attacker/bomber:'''&lt;br /&gt;
&lt;br /&gt;
The Harrier has access to a wide variety of ground ordnance capable of destroying enemy ground units and bases. It also has access to CCIP ballistics computer (refer to [[Ballistic Computer]] for explanation) meaning the pilot has access to ground ordnance crosshairs which will increase ordnance accuracy, both rockets and bombs. It is not recommended to fly as a bomber (in terms of altitude) but fly as a tree cutter (as close to the ground as possible). This is recommended to achieve multiple things: radar interference, max speed, reduce enemy visibility and awareness. It also makes bombing easier without the need of ballistics computer (although it is recommended to use it since it will not require any practice). Time fuze MUST BE ADDED to avoid assault fuze explosion, risking your plane to be hit by the explosion causing a death. Ground striking ordnance should be taken at pilot's discretion, but it is recommended to take the 2 x 1000 lb and 3 x 500lb bombs in order to take a whole base completely and still maintain high speeds. You are unable to carry any sort of anti-air missiles with this payload.&lt;br /&gt;
&lt;br /&gt;
*Note: radar interference is mostly irrelevant in air realistic battles as the plane will still be highlighted and enemy pilots could use eye aiming. However, it will interfere with radar homing missiles (SARH missiles such as AIM-7E, R-3R, etc carried by F-4 Phantoms and MiG-21's) and will be your main line of defence when flying in simulator battles, you will be able to fly stealthily if flying in tree cutting tactic.&lt;br /&gt;
&lt;br /&gt;
'''When in combined battles (ground realistic battles):'''&lt;br /&gt;
&lt;br /&gt;
This is where the Harrier is able to shine as an attacker, primarily using VTOL and hovering mode to an advantage (will be explained more detailed later). There is multiple loadouts which can be used in order to make the Harrier a scary attacker.&lt;br /&gt;
&lt;br /&gt;
'''Bomb payload:'''&lt;br /&gt;
&lt;br /&gt;
This is often the most used payload for multiple reasons: has the biggest explosion radius compared to rockets, are more forgiving when missing by couple meters, can take multiple targets with a single bomb. The use of ballistics computer makes their aiming much easier than with eye aiming both in realistic and simulator battles. The x4 1000lb bombs are recommended as, if aimed correctly, will destroy one or multiple enemy targets with a single bomb, meaning you are able to get at least 2 kills (as bombs drop in pair)&lt;br /&gt;
&lt;br /&gt;
'''Rocket payload:'''&lt;br /&gt;
&lt;br /&gt;
This is the trickiest but most rewarding payload the Harrier can carry (rewarding as it is able to make much more kills than bombs). Tanks can be taken with one to three rocket salvos (launched in pairs, meaning with 2 to 6 rockets in total). This means you are able to get 12 kills (considering you take 6 rockets per tank) if you take the 76 x Might Mouse rocket payload.&lt;br /&gt;
&lt;br /&gt;
'''VTOL trick:'''&lt;br /&gt;
&lt;br /&gt;
Harrier can be used as a helicopter thanks to the VTOL capabilities, rockets are recommended if used like this. It is able to hide behind mountains, poke to attack and go back into cover as a helicopter would do. Handling this technique can be tricky and will require practice but is an alternate way of playing CAS.&lt;br /&gt;
&lt;br /&gt;
*Note: AIM-9G are not recommended to be taken in GRB as most of the air to air engagements will be within a kilometre range specially since the AIM-9G turn radius is really narrow, meaning enemy planes can be taken with the 30 mm ADEN autocannons or be taken by friendly SPAA. It is not recommended to use them against enemy helicopters either as the autocannons are sufficient for them.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Thrust vectoring capabilities, helpful in low-speed dogfights&lt;br /&gt;
* Insane thrust-to-weight ratio; superb acceleration and climb rate, and can sustain Mach 0.88 in level flight with just 50% throttle &lt;br /&gt;
* Excellent roll rate&lt;br /&gt;
* Strong flaps &lt;br /&gt;
* Versatile secondary weapons consisting of air-to-air missiles, rockets, and bombs&lt;br /&gt;
* AIM-9G sidewinders are good long range missiles &lt;br /&gt;
* Has a ballistic computer for precision strikes&lt;br /&gt;
* 30 mm ADEN cannons do high damage &lt;br /&gt;
* High ammo count for the cannons&lt;br /&gt;
* Has a [[HUD#410SUM1|Head-Up Display]] in the cockpit which provides flight information and weapon-aiming functionality&lt;br /&gt;
* Has a radar warning receiver and countermeasures&lt;br /&gt;
* Equipped with an engine fire extinguisher&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Below average top speed (subsonic)&lt;br /&gt;
* The engine has an insane overheating problem; running at 91% throttle is recommended to avoid overheating the engine&lt;br /&gt;
* Limited maximum payload compared to conventional strike aircraft&lt;br /&gt;
* Very poor energy retention; massive energy losses when turning&lt;br /&gt;
* Below average turn rate&lt;br /&gt;
* ADEN cannons have a low muzzle velocity and are belly-mounted, making some shots difficult&lt;br /&gt;
* Guns are highly inaccurate when stock&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Predecessor: AV-8A Harrier'''&lt;br /&gt;
&lt;br /&gt;
The AV-8A Harrier was an American version of the British Harrier GR.1 that entered service with the Marine Corps. Congress approved the purchase of 114 Harriers in 1970. Marine Attack Squadron 513 (VMA-513) was the first squadron to receive its Harriers, with the delivery taking place in March 1971; VMA-231 and VMA-542 received their AV-8As next.&lt;br /&gt;
&lt;br /&gt;
It was mostly similar to the Harrier GR.1, but had a number of changes. All magnesium components were replaced in order to prevent corrosion. American identification friend or foe (IFF) systems and radio equipment were fitted. The British GR.1 was fitted with the Ferranti FE541 inertial navigation/attack suite, but these were replaced in the USMC Harriers by a simpler Interface/Weapon Aiming Computer.&lt;br /&gt;
&lt;br /&gt;
The outer wing pylons were modified to allow the carrying of AIM-9 Sidewinder air-to-air missiles (AAMs). The AV-8A also utilized a more powerful version of the Rolls-Royce Pegasus than on the GR.1, the Mk 103 (called F402-RR-402 by the Americans).&lt;br /&gt;
&lt;br /&gt;
'''AV-8C Harrier'''&lt;br /&gt;
&lt;br /&gt;
47 AV-8A Harriers were upgraded to the AV-8C standard starting in 1979. Inertial navigation system equipment was added and the Lift Improvement Devices were also improved. Various components were also restored or replaced to increase the service life of the aircraft. The ECM capability was bolstered with the addition of the ALR-45F/APR-43 radar warning receiver and ALE-39 countermeasures dispenser. An AN/ALE-37 chaff-dispenser pod could be carried on a hardpoint.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=av_8c Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AV-8A]]&lt;br /&gt;
* [[Harrier GR.1]]&lt;br /&gt;
* [[Harrier GR.3]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6918-development-jump-jets-arrive-in-war-thunder-meet-the-harrier-en|[Devblog] Jump Jets arrive in War Thunder: Meet the Harrier]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Hawker}}&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U123541939</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AV-8A&amp;diff=143672</id>
		<title>AV-8A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AV-8A&amp;diff=143672"/>
				<updated>2022-10-27T01:48:55Z</updated>
		
		<summary type="html">&lt;p&gt;U123541939: Custom Loadouts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Harrier (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=av_8a&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|StoreImage AV-8A 001.jpg}}&lt;br /&gt;
|store=9687&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} American strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;New Power&amp;quot;]]. Like all members of the [[Harrier (Family)|Harrier family]] the AV-8A is a [[VTOL]] aircraft with thrust vectoring nozzles, which allow it to take off and land vertically, in addition to enhancing its manoeuvrability. Among the [[Harrier (Family)]], it has a higher powered engine than the [[Harrier GR.1]], but it has the same engine as the others ([[Harrier GR.3]] and [[AV-8C]]).&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,151 || 1,145 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 32.2 || 33.1 || 81.7 || 75.2 || rowspan=&amp;quot;2&amp;quot; | 550&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,164 || 1,156 || 31.7 || 32.0 || 102.7 || 87.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 828 || 556 || ~14 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 648 || &amp;lt; 950 || &amp;lt; 790 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot, engine oil, and full water tank; but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce F402-RR-401 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5,918 kg || colspan=&amp;quot;3&amp;quot; | 439 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 34m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,687 kg || colspan=&amp;quot;2&amp;quot; | Vectored-thrust low-bypass turbofan&lt;br /&gt;
| 6,605 kg || 7,292 kg || 7,978 kg || 8,253 kg || 12,679 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 34m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 9,071 kgf || 9,625 kgf&lt;br /&gt;
| 1.46 || 1.32 || 1.21 || 1.17 || 0.76&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 9,071 kgf&amp;lt;br&amp;gt;(0 km/h) || 9,625 kgf&amp;lt;br&amp;gt;(0 km/h)&lt;br /&gt;
| 1.46 || 1.32 || 1.21 || 1.17 || 0.76&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Notice|The F402-RR-401 engine loses a significant amount of thrust as your speed increases}}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The AV-8A has no armour. The engine and all fuel tanks are packed in a tight cluster in the centre of the fuselage, which makes it quite vulnerable, as a few well-placed shots can cause major damage.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ADEN Mk.4 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm ADEN Mk.4 cannons, belly-mounted (130 rpg = 260 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|LDGP Mk 81 (250 lb)|LDGP Mk 82 (500 lb)|LDGP Mk 83 (1,000 lb)}}&lt;br /&gt;
{{main|AIM-9G Sidewinder|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 240 x countermeasures&lt;br /&gt;
* 5 x 250 lb LDGP Mk 81 bombs (1,250 lb total)&lt;br /&gt;
* 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 2 x 1,000 lb LDGP Mk 83 bombs (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb LDGP Mk 83 bombs + 3 x 500 lb LDGP Mk 82 bombs (3,500 lb total)&lt;br /&gt;
* 2 x AIM-9G Sidewinder missiles + 3 x 250 lb LDGP Mk 81 bombs (750 lb total)&lt;br /&gt;
* 2 x AIM-9G Sidewinder missiles + 3 x 500 lb LDGP Mk 82 bombs (1,500 lb total)&lt;br /&gt;
* 2 x AIM-9G Sidewinder missiles + 1 x 500 lb LDGP Mk 82 bomb + 2 x 1,000 lb LDGP Mk 83 bombs (2,500 lb total)&lt;br /&gt;
* 240 x countermeasures + 4 x 250 lb LDGP Mk 81 bombs (1,000 lb total)&lt;br /&gt;
* 240 x countermeasures + 4 x 500 lb LDGP Mk 82 bombs (2,000 lb total)&lt;br /&gt;
* 240 x countermeasures + 2 x 1,000 lb LDGP Mk 83 bombs (2,000 lb total)&lt;br /&gt;
* 240 x countermeasures + 2 x 1,000 lb LDGP Mk 83 bombs + 2 x 500 lb LDGP Mk 82 bombs (3,000 lb total)&lt;br /&gt;
* 240 x countermeasures + 2 x AIM-9G Sidewinder missiles&lt;br /&gt;
* 240 x countermeasures + 28 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 240 x countermeasures + 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 240 x countermeasures + 16 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 240 x countermeasures + 2 x AIM-9G Sidewinder missiles + 2 x 250 lb LDGP Mk 81 bombs (500 lb total)&lt;br /&gt;
* 240 x countermeasures + 2 x AIM-9G Sidewinder missiles + 2 x 500 lb LDGP Mk 82 bombs (1,000 lb total)&lt;br /&gt;
* 240 x countermeasures + 2 x AIM-9G Sidewinder missiles + 2 x 1,000 lb LDGP Mk 83 bombs (2,000 lb total)&lt;br /&gt;
* 240 x countermeasures + 2 x AIM-9G Sidewinder missiles + 14 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 240 x countermeasures + 2 x AIM-9G Sidewinder missiles + 38 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 240 x countermeasures + 2 x AIM-9G Sidewinder missiles + 8 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
&lt;br /&gt;
'''Custom Loadout Options'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
|-&lt;br /&gt;
!AIM-9G&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!Countermeasures&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|240&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!250 lb Mk 81 bomb&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!500 lb Mk 82 bomb&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!1000 lb Mk 83 bomb&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!FFAR Mighty Mouse Rockets&lt;br /&gt;
|7, 19&lt;br /&gt;
|7, 19&lt;br /&gt;
|&lt;br /&gt;
|7, 19&lt;br /&gt;
|7, 19&lt;br /&gt;
|-&lt;br /&gt;
!Zuni Mk 32 Mod 0 ATAP rockets&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The AV-8A can be considered a multirole aircraft which can focus in air-to-air combat, air-to-ground combat and air-to-sea combat. Its firepower and ordnance make it a competitive aircraft in all game modes. The roles can be divided in such:&lt;br /&gt;
&lt;br /&gt;
'''In air-to-air combat:'''&lt;br /&gt;
&lt;br /&gt;
The Harrier has access to AIM-9G Sidewinder air to air missiles capable of taking down all enemy aircraft in the game. The AIM-9G is a rear-aspect lock-on missile, meaning the Harrier must be behind the enemy aircraft to be able to launch the missile.&lt;br /&gt;
&lt;br /&gt;
'''When facing enemy bombers:'''&lt;br /&gt;
&lt;br /&gt;
Enemy bombers are the easiest targets for the Harrier both in gun strafe and when using missiles as they lack agility when dogfighting against the Harrier and countermeasures such as flares to be able to counter the missiles. However, it is unlikely to face enemy bombers besides the [[Vautour (Family)|Vautours]]. AI-controlled bombers are the exception.&lt;br /&gt;
&lt;br /&gt;
'''When facing enemy attackers:'''&lt;br /&gt;
&lt;br /&gt;
When facing player-controlled attackers (not necessarily planes labelled as attackers but planes who focus on ground striking), the pilot must stay aware that, besides the Harrier superior mobility, they can outturn you as they will often fly at lower speeds than you, meaning their turn radius compared to yours will be much smaller. Most of the enemy planes that do CAS runs will often be enemy fighters (not labelled as attackers) but with ground ordnance, meaning they can or will be heavier than you, increasing drag and reducing agility when in a dogfight, use this as an advantage.&lt;br /&gt;
&lt;br /&gt;
'''As an attacker/bomber:'''&lt;br /&gt;
&lt;br /&gt;
The Harrier has access to a wide variety of ground ordnance capable of destroying enemy ground units and bases. It also has [[Ballistic Computer#CCIP Usage|CCIP]] meaning the pilot has access to ground ordnance crosshairs which will increase accuracy for both rockets and bombs, as well as [[Ballistic Computer#CCRP Usage|CCRP]] allowing for guided approach to target and automatic bomb release. It is advised to fly to your bombing target at as low altitude as possible (NOE flight). This approach has multiple advantages: increased radar interference from terrain masking and terrain clutter, and reduced enemy visibility and awareness. It also makes bombing more accurate, even with the help of ballistics computer. Time fuse is essential for low level bombing, to avoid hitting yourself with shrapnel from your own bombs. Ground striking ordnance should be taken at pilot's discretion, but it is recommended to take the 2 x 1,000 lb and 3 x 500 lb bombs in order to take a whole base completely and still maintain high speed. You are unable to carry any sort of anti-air missiles with this payload.&lt;br /&gt;
&lt;br /&gt;
Radar interference is mostly irrelevant in air realistic battles as the plane will still be highlighted and enemy pilots could use eye aiming. However, it will interfere with radar homing missiles (SARH missiles such as AIM-7E, R-3R, etc. carried by F-4 Phantoms and MiG-21s) and will be your main line of defence when flying in simulator battles, you will be able to fly stealthily in NOE flight.&lt;br /&gt;
&lt;br /&gt;
'''When in combined battles (ground realistic battles):'''&lt;br /&gt;
&lt;br /&gt;
This is where the Harrier is able to shine as an attacker, primarily using VTOL and hovering mode to an advantage. There is multiple loadouts which can be used in order to make the Harrier a scary attacker.&lt;br /&gt;
&lt;br /&gt;
'''Bomb payload''' - This is often the most used payload for multiple reasons: has the biggest explosion radius compared to rockets, are more forgiving when missing by couple metres, can take multiple targets with a single bomb. The use of ballistics computer makes their aiming much easier than with eye aiming both in realistic and simulator battles.&lt;br /&gt;
&lt;br /&gt;
'''Rocket payload'''- This is the trickiest but most rewarding payload the Harrier can carry (rewarding as it is able to make much more kills than bombs). Tanks can be destroyed with one to three rocket salvos (launched in pairs, meaning with 2 to 6 rockets in total). This means if you take the 76 x Might Mouse rocket payload, you can get up to 12 kills if it takes you 6 rockets per tank.&lt;br /&gt;
&lt;br /&gt;
'''VTOL trick''' - The Harrier can be used as a helicopter thanks to the VTOL capabilities, rockets are recommended if used like this. It is able to hide behind mountains, poke to attack and go back into cover as a helicopter would do. Handling this technique can be tricky and will require practice but is an alternate way of playing CAS.&lt;br /&gt;
&lt;br /&gt;
AIM-9G are not recommended to be taken in Ground Realistic Battles as most of the air to air engagements will be within a kilometre range specially since the AIM-9G's turn radius is fairly narrow, meaning enemy planes can be engaged with the 30 mm ADEN autocannons or be taken by friendly SPAA. It is not recommended to use them against enemy helicopters either as the autocannons are sufficient for them.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Thrust vectoring capabilities&lt;br /&gt;
** Can be used during combat to temporarily boost turn rate &lt;br /&gt;
** Can land and rearm on the helicopter bases in combined battles&lt;br /&gt;
* AIM-9Gs are potent missiles, having a max overload of 18G and a very long burn time&lt;br /&gt;
* 22 different payload options, many of which are great for bombing&lt;br /&gt;
* Powerful 30 mm ADEN cannons with a generous ammo count of 260 rounds (130 per gun)&lt;br /&gt;
* Has a [[HUD#410SUM1|Head-Up Display]] in the cockpit which provides flight information and accurate weapon aiming functionality and is useful in Simulator battles&lt;br /&gt;
* Large supply of 240 countermeasures&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Heavy airframe loses significant speed in turns&lt;br /&gt;
* No Radar Warning Receiver&lt;br /&gt;
* Only gets two air-to-air missiles at most&lt;br /&gt;
* ADEN cannons have low velocity &lt;br /&gt;
* Limited WEP and lack of afterburner&lt;br /&gt;
* Engine overheats very quickly above 90% throttle&lt;br /&gt;
* Using thrust vectoring in combat bleeds speed and leaves you vulnerable&lt;br /&gt;
* Stiffens up in dives; this can be fatal during ground attack missions &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The US military had been paying close attention to the development of British VTOL aircraft through the 1950s / 60s, taking part in the testing and evaluation of the Hawker Siddeley P.1127 / Kestrel FGA.1 (prototypes that would eventually develop into the Harrier) in the mid-1960s. At the 1968 Farnborough air show two United States Marine Corps (USMC) pilots, Col. Thomas H. Miller (eventually promoted to Lieutenant General) and Lt. Col. Bud Baker unexpectedly arrived at the Hawker Siddeley Aviation (HSA) chalet and announced they had been sent to test fly the new Harrier GR.1 aircraft. Within 2 weeks of the show both pilots had flown the Harrier and shortly after returned to the US with a very positive report of the aircraft.&amp;lt;ref name=&amp;quot;HarrierCaseStudy&amp;quot;&amp;gt;Fozard 1978&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Within three months of the report a team of US test pilots were in the UK evaluating the Harrier and within a further five months the US had declared its intention to buy 110 Harriers by the mid 1970s. The US congress originally insisted that the Harriers should be built in the US, leading to HSA signing a 15 year agreement with McDonnell-Douglas, where McDonnell-Douglas would build the aircraft in the US and both parties would share data and designs of any aircraft related to the Harrier.&amp;lt;ref name=&amp;quot;HarrierCaseStudy&amp;quot; /&amp;gt; However later, after realizing the cost increase that would come from shifting production to the US, it was instead decided all 110 aircraft would be built by HSA in the UK. The aircraft would be purchased as &amp;quot;off the shelf&amp;quot; products with only limited modifications made from the Harrier GR.1. The US Harriers would have the more powerful Pegasus Mk 103 engine, the ability to carry two Sidewinder missiles, and other minor changes such as US radio equipment.&amp;lt;ref name=&amp;quot;HarrierCaseStudy&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Harrier entered service with the USMC in 1971, under the designation AV-8A.&amp;lt;ref name=&amp;quot;HarrierCaseStudy&amp;quot; /&amp;gt;Marine Attack Squadron 513 (VMA-513) was the first squadron to receive its Harriers with VMA-231 and VMA-542 following. Shortly after it entered service the US decided to replace the British Ferranti FE 541 Inertial Navigation and Attack System (INAS) system with an American system known as &amp;quot;baseline&amp;quot;. The FE 541 was an advanced system, it was able to use inertial navigation to plot the Harrier's location on a moving map in the cockpit and had various weapons aiming modes to allow for accurate bombing. The US however did not like the FE 541 finding it too complicated and difficult to maintain. In addition the FE 541 required a calibration process to be carried out before use, which could not be completed onboard a ship, severely limiting it's usefulness to the USMC. The baseline system was far simpler than the FE 541 and did not provide navigation functionality; with the removal of the large moving map display the USMC took the opportunity to change the layout of the AV-8A's cockpit making it different to that in British Harriers.&amp;lt;ref name=&amp;quot;HarrierCaseStudy&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=av_8a Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6918-development-jump-jets-arrive-in-war-thunder-meet-the-harrier-en|[Devblog] Jump Jets arrive in War Thunder: Meet the Harrier]]&lt;br /&gt;
* [http://www.alternatewars.com/SAC/AV-8A_Harrier_SAC_-_November_1972.pdf Standard Aircraft Characteristics of the AV-8A]&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
&lt;br /&gt;
;Citations&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* Fozard, J. (1978). The British Aerospace Harrier Case Study in Aircraft Design. American Institute of Aeronautics &amp;amp; Astronautics.&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Hawker}}&lt;br /&gt;
{{USA jet aircraft}}&lt;br /&gt;
{{USA premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U123541939</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=A-4B&amp;diff=143671</id>
		<title>A-4B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=A-4B&amp;diff=143671"/>
				<updated>2022-10-27T01:33:21Z</updated>
		
		<summary type="html">&lt;p&gt;U123541939: Custom Loadout options&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = A-4 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=a_4b&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American strike aircraft {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is an excellent aircraft for pilots who like to perform multiple roles without having to switch up aircraft. Possessing options to carry up to 5,000 lbs in bombs, 133 unguided rockets or five 20 mm autocannons with a total of 2,350 rounds of ammunition in what is effectively a &amp;quot;hot rod&amp;quot; of the jet world allows pilots to maximize their playstyle.&lt;br /&gt;
&lt;br /&gt;
[[File:A-4B an trn 26 006.png|350px|thumb|left|A view of the suspended ordnance racks. Just one of the many options for the {{PAGENAME}}.]]&lt;br /&gt;
&lt;br /&gt;
Though the manoeuvrability suffers when fully loaded, this jet attacker operates well at mid and lower altitudes, especially when unloading bombs and rockets on ground-based targets. The Skyhawk's air-to-air capabilities are not forgotten; however, as in actual usage, the missiles and internal 20 mm autocannons were more for defensive purposes or for taking out targets of opportunity. With the sheer amount of rockets when loaded, especially the Mighty Mouse variants, it is best to fire them off in salvos to ensure maximum damage inflicted.&lt;br /&gt;
&lt;br /&gt;
This aircraft's nickname is &amp;quot;Scooter&amp;quot; for a reason, though not the fastest aircraft in the battle, with its petite size and massive payload, it is not uncommon for the {{PAGENAME}} to scoot behind enemy lines and rain down destruction on ground targets before anyone realizes what is going on. Though small in size, the Skyhawk should not be underestimated and considered a significant threat.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The A-4B is a carrier-based light attack aircraft. Its powerplant is the Wright J65-W-16A engine that can produce up to 3,200 kgf of thrust giving it good thrust to weight ratio. At sea level it can reach up to 1063 km/h, that puts it on par with the planes like a MiG-15 and M.D.452, while other planes like a G.91 or Swift F.1 are faster by up to 20 km/h. Its structural speed is over 100 km/h higher, however it does not remain controllable near that speed anymore.&lt;br /&gt;
Its climb rate is decent, getting to 6,000 m will take about 3 minutes, slightly worse than the F-86F-25 and other dedicated interceptors, for example the MiG-15. The plane accelerates very well, the thrust to weight ratio is 0.47 with full fuel tanks and can be increased to 0.59 after loading 20 minutes of fuel, that means it can outaccelerate a F-86F or F9F-8 at low and medium speed. The engine does not overheat so fast: it can operate for 30 minutes on maximum power and up to one hour at 96%.&lt;br /&gt;
&lt;br /&gt;
The A-4B has a low mounted delta wing with slats, it gives the plane decent manoeuvrability and allows it to fly at higher angle of attack than the other planes like the Sabre series, MiG-15 or British Supermarine Swift F.1. Since its wing loading is not so high, its turn rate at low speed is mediocre and it is easy to pull the A-4B too much, make it reach a very high angle of attack and then bleed lots of speed.&lt;br /&gt;
In the higher speed range, from medium to high it can give a hard time to many jet fighters including the MiG-17, or G.91 thanks to its very good instantaneous turn rate. However its sustained turn rate compared to these planes is worse, any longer fight will decrease the chance of winning the fight. When turning too tight at high speed there is a risk of breaking a wing, their G limit is very low, with full fuel tanks it can pull up to 8G. The pitch authority is good up to ~1000 km/h, then after that the high speed compression is starting to get noticeable.&lt;br /&gt;
The rolling performance is excellent, at 300 km/h IAS it gets close to 200°/s, then increases to almost 300°/s at 500 km/h IAS and reaches 230°/s at 900 km/h, the only planes that can rival it is the Sabre or G.91.&lt;br /&gt;
Its airbrake has very similar effectiveness to the one used by the Sabre, so can significantly reduce the speed after being deployed. The flaps can be used up too 600 km/h in the combat position, but cannot be extended above 390 km/h due to a mechanism that blocks them above that speed and makes them extend automatically below it (after setting them to combat or lower positions), however after extending them they will not retract automatically.&lt;br /&gt;
&lt;br /&gt;
In simulator battles it can be a challenging plane to fly due to low G limits, its stall characteristics also might cause a few issues, especially with extended flaps, the speed will keep dropping and it will start rolling to one side after reaching critical angle of attack. Another problem can be its energy retention, it is very easy to pull it too much and unintentionally lose lots of speed.&lt;br /&gt;
The plane will need up 8% of positive pitch trimming to keep it in level flight at 900 km/h and lower.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,050 || 1,040 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 37.7 || 39.0 || 30.8 || 28.3 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,079 || 1,065 || 36.5 || 37.0 || 54.1 || 42.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 592 || 562 || 410 || ~8 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 450 || &amp;lt; 700 || &amp;lt; 870 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel, no boosters)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Wright J65-W-16A || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4,540 kg || colspan=&amp;quot;3&amp;quot; | 290 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load, no boosters) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 13m fuel || 20m fuel || 30m fuel || 45m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,270 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 5,280 kg || 5,620 kg || 6,160 kg || 7,008 kg || 10,206 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (100%, no boosters)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 13m fuel || 20m fuel || 30m fuel || 45m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,178 kgf || N/A&lt;br /&gt;
| 0.60 || 0.57 || 0.52 || 0.45 || 0.31&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,213 kgf&amp;lt;br&amp;gt;(200 km/h) || N/A&lt;br /&gt;
| 0.61 || 0.57 || 0.52 || 0.46 || 0.31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}}, designed to be a light-weight attack aircraft was half the weight of the Navy's design spec requirements. This initial weight savings meant that the plane did not have to skimp on pilot protection. Since the primary role of the aircraft is as an attacker, the pilot protection from the front and the underside is critical. From the front, the windshield portion of the canopy contains 50 mm bulletproof glass. Protective armour from the ground or naval based targets comes in the form of a 2.54 mm steel &amp;quot;tub&amp;quot; which the pilot's seat is situated in. The protective shield surrounds the pilot on all four sides (front, back, left and right) and makes up for most of the floor panelling, leaving room for the controls to go through. While the pilot is not invulnerable, the armour will provide a buffer for lighter calibre fire or shrapnel effects from missiles. The pilot does remain vulnerable to fighter aircraft approaching from above the cockpit.&lt;br /&gt;
&lt;br /&gt;
There are three fuel tanks in the aircraft of which the two in the wings are non-self-sealing and pose a fire hazard if they catch on fire, however, the fuel tank situation directly behind the pilot is self-sealing.&lt;br /&gt;
&lt;br /&gt;
* 50 mm bulletproof glass&lt;br /&gt;
* 2.54 mm Steel-plated &amp;quot;tub&amp;quot;&lt;br /&gt;
* Self-sealing fuel tank behind the pilot&lt;br /&gt;
* Non-self-sealing fuel tanks in the wings&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning-Colt Mk12 Mod 0 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Browning-Colt Mk12 Mod 0 cannons, wing-mounted (100 rpg = 200 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
[[File:A-4B an trn 26 007.png|400px|thumb|right|An '''{{PAGENAME}}''' set up for air-to-air combat with its suspended centerline gunpod and AIM-9B Sidewinders.]]&lt;br /&gt;
[[File:A-4B an trn 26 003.png|400px|thumb|right|The 133 FFAR Mighty Mouse rockets effectively turns into a 70 mm autocannon which will not jam or overheat when fired as a salvo.]]&lt;br /&gt;
{{main|LDGP Mk 81 (250 lb)|LDGP Mk 82 (500 lb)|LDGP Mk 83 (1,000 lb)|LDGP Mk 84 (2,000 lb)|MK 77 Mod 4 incendiary}}&lt;br /&gt;
{{main|AGM-12B Bullpup|AIM-9B Sidewinder|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP|Mk 11 mod 5 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can choose from a wide assortment of suspended armament combinations:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 18 x 250 lb LDGP Mk 81 bombs (4,500 lb total)&lt;br /&gt;
* 9 x 500 lb LDGP Mk 82 bombs (4,500 lb total)&lt;br /&gt;
* 5 x 1,000 lb LDGP Mk 83 bombs (5,000 lb total)&lt;br /&gt;
* 1 x 2,000 lb LDGP Mk 84 bomb (2,000 lb total)&lt;br /&gt;
* 3 x AGM-12B Bullpup missiles&lt;br /&gt;
* 133 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 28 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets + 6 x 250 lb LDGP Mk 81 bombs (1,500 lb total)&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets + 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 16 x Zuni Mk32 Mod 0 ATAP rockets + 6 x 250 lb LDGP Mk 81 bombs (1,500 lb total)&lt;br /&gt;
* 16 x Zuni Mk32 Mod 0 ATAP rockets + 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 6 x 250 lb LDGP Mk 81 bombs (1,500 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 3 x 1,000 lb LDGP Mk 83 bombs (3,000 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 1 x 2,000 lb LDGP Mk 84 bomb (2,000 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 1 x AGM-12B Bullpup missile&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 57 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 12 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 3 x 20 mm Mk 11 mod 5 cannons (750 rpg = 2,250 total)&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 9 x MK 77 Mod 4 incendiary bombs&lt;br /&gt;
* 5 x MK 77 Mod 4 incendiary bombs + 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
&lt;br /&gt;
'''Custom Loadout Options'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
|-&lt;br /&gt;
!AIM-9B&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!250 lb Mk 81 Bomb&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
!500 lb Mk 82 bomb&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
!1000 lb Mk 83 bomb&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!2000 lb Mk 84&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Mk 77 mod 4 Incendiary bomb&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
!AGM-12B Bullpup&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!FFAR Mighty Mouse Rockets&lt;br /&gt;
|38&lt;br /&gt;
|57&lt;br /&gt;
|38&lt;br /&gt;
|-&lt;br /&gt;
!Zuni Mk32 mod 0 ATAP rockets&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
!20mm Mk 11 mod 5 cannon&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Maximum Permissible weight: 1335 kg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} while designated by the U.S. Navy as an attacker can work as a multi-role aircraft. Though the variety of armament leans heavily to the attacker side, this aircraft also has a fighter side which can feel more like a hotrod compared to some of the other fighters out there such as the [[F-4C Phantom II|F-4]] coming in at 14-tonnes more massive.&lt;br /&gt;
&lt;br /&gt;
;Attacker&lt;br /&gt;
&lt;br /&gt;
[[File:A-4B an trn 26 004.png|400px|thumb|right|Zuni rockets streaking towards their target.]]&lt;br /&gt;
The Douglas Aircraft Company built the {{PAGENAME}} from the ground up to be a small, fast and effective as an attack aircraft. While conventional wisdom would dictate that a larger aircraft would be necessary to carry enough suspended ordnance into battle to be effective, the Skyhawk shatters that myth. With only three hardpoints to attach ordnance to, specialized racks can extend the number of suspended weapons which the aircraft can carry. For instance, if using this aircraft to take out a mobile vehicle or anti-aircraft artillery, strapping on 18 x 250 lb bombs provides an opportunity to hit targets which may spread out or to divide ordnance between different clusters of targets. When attacking more heavily armoured targets or bases, the {{PAGENAME}} can choose to load up on 5 x 1,000 lb bombs or a single 2,000 lb bomb which creates considerable damage against ground targets.&lt;br /&gt;
&lt;br /&gt;
Though bombs do a considerable amount of damage where they land, they are not the end-all answer to ground attack. Unguided rockets provide another option to the attacker-role of the aircraft. This aircraft has the option of loading up on 133 FFAR Mighty Mouse or 28 Zuni unguided rockets. When the pilot selects to fire these rockets in salvo mode, they have effectively turned their rockets into a large calibre autocannon which will not overhead or jam and continue to fire off rockets until the rocket tubes deplete of their ordnance. A salvo of Mighty Mouse rockets can also be extremely effective against aircraft or helicopters which may have a hard time getting out of the way when fired at from shorter distances. On domination maps, a salvo of rockets can make quick work of aircraft attempting to capture a runway. Bullpup rockets are another option; however, with only three loaded at a time, it is essential to be selective with the targets. To help with stabilizing the {{PAGENAME}} in a dive and while lining up targets, fuselage-mounted airbrakes can assist in preventing speed build up and stabilize the aircraft, however, once exiting an attack point, it is important to retract the airbrakes to allow for the aircraft to gain speed.&lt;br /&gt;
&lt;br /&gt;
;Fighter&lt;br /&gt;
&lt;br /&gt;
Typically the {{PAGENAME}} was not used as a fighter; however, it carried armament which allowed it to defend itself or take on targets of opportunity. Always at its disposal is two 20 mm autocannons each with 100 rounds, however, these won't last too long in an extended engagement. Other options which allow the aircraft to flex its offensive muscles include AIM-9B Sidewinder missiles or suspended 20 mm gun pods. The AIM-9B provides the Skyhawk with a bit more reach allowing it to hit aircraft which may be faster or out of range of the guns. Typically, when launched from less than a mile away, the missile does not track to the target and instead fly off. For those pilots who enjoy fighting with aircraft guns, then the option to attach gun pods may be the way to go. Whether it is a single centerline gun pod or the addition of two more on each of the wing pylons, each suspended gun pod each contain 750 rounds of 20 mm ammunition.&lt;br /&gt;
&lt;br /&gt;
Due to the diversity of weapons options afforded to the {{PAGENAME}} and their various configurations, pilots can customize their payloads to meet both their playstyle and missions. For those who want to unload the maximum damage against ground targets can choose solely to load up on bombs or rockets, while those opting for air-to-air can choose missiles and guns. Some pilots may want to take a smaller ground-attack load while affording some air-to-air protection with missiles. There is no right or wrong selection; it all depends on the fighting style of the pilot.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Small aircraft profile&lt;br /&gt;
* Wide variety armament options for air-to-ground, air-to-air or a mix of both&lt;br /&gt;
* Pilot protection with cockpit armour and bullet-proof windscreen&lt;br /&gt;
* Very manoeuvrable with minimal suspended ordnance (or after ordnance has been expended)&lt;br /&gt;
* 20 mm autocannons mounted in the wing roots, convergence adjustment may come into play for extreme distance shots&lt;br /&gt;
* Can research Bullpup AGMs as a rank I modification.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Air-to-ground ordnance mounted under the wings negatively affect roll rate&lt;br /&gt;
* Fully loaded with ordnance makes it difficult to evade if necessary&lt;br /&gt;
* Average speed, can reach Mach 1 in an extended dive&lt;br /&gt;
* High stall speed&lt;br /&gt;
* Limited ammo for wing-root mounted 20mm autocannons&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:A-4B an trn 26 002.png|400px|thumb|right|]]&lt;br /&gt;
At a time when military aircraft were becoming more substantial in size to hold larger engines, more weapons, essential fuel and new technology, Douglas Aircraft's concept of the A-4 Skyhawk seemed counter-intuitive. The A-1 Skyraider, while a potent aircraft was starting to age out of the service as faster jets began to supplant the propeller-driven attacker. In the early 1950s, the U.S. Navy began its search for the next generation attacker and put out a requirement for an attacker with a maximum cost of $1 million and a maximum empty weight of 20,000 lbs (9,071 kg) and could carry enough ammunition to at least compete with the older but beefy A-1.&lt;br /&gt;
&lt;br /&gt;
Ed Heinemann, a designer at Douglas Aircraft Company, responded with the XA4D-1 attack aircraft. Contrary to conventional wisdom, Heinemann's design focused on an attack aircraft which would be minimal in size and weight along with being a simple aircraft to maintain. Douglas Aircraft succeeded in winning the contract and what became known by nicknames such as &amp;quot;Scooter&amp;quot; or &amp;quot;Bantam Bomber&amp;quot;, the XA4D-1 (later changed to A-4) was a winning solution to the Navy's needs. The resulting attack aircraft came in at just over $850,000 each while weighing half of what was the Navy's original specification, owing to weight savings with the wings, being as short as they were, there was no need for them to fold to save space while stowed on an aircraft carrier. &amp;quot;Scooter&amp;quot; was an appropriate nickname for the A-4 as its original prototype set a world speed record in 1955 with a speed of 695.163 mph (1,118.756 km/h).&lt;br /&gt;
&lt;br /&gt;
The A-4 though small in size, did not differ much in design from other military aircraft of the day. The wing was a low-mounted delta shape which had single forge spars which spanned to both wingtips for extra strength. Tricycle configuration for the landing gear allowed the nose to remain relatively low for excellent pilot visibility mainly when operating on the deck of an aircraft carrier. A single turbo-jet engine mounted at the rear of the aircraft was fed by two air intakes located just behind the cockpit on each side of the fuselage. Offensive weapons for this aircraft consisted of two 20 mm Browning-Colt Mk12 Mod 3 autocannons, each one located in a wing root. Only 100 rounds are available for each gun. Still, a single fuselage centerline hardpoint and a hardpoint under each wing allow for utilisation of a wide variety of missiles, rockets, bombs and gun pods.&lt;br /&gt;
&lt;br /&gt;
At the start of the Vietnam War, the A-4 Skyhawk was the primary light bomber for the Navy. A total of 542 A-4Bs were built and delivered to the Navy. Upgrades over the A-4A consisted of improved navigation equipment and flight control systems. AGM-12 Bullpup missiles were also a new weapon for this aircraft. The Skyhawk also utilised the AIM-9B Sidewinder missiles; however, these were mostly used as a defensive weapon and rarely for offensive purposes.&lt;br /&gt;
&lt;br /&gt;
The A-4 is a rugged little attack aircraft which remained in service with both the U.S. Navy and Marine Corps for over 20 years before being retired. However, more than sixty years after initial operations began, some variants of the Skyhawk remain in service to this day with the Brazilian Navy and Argentine Air Force.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6597-development-douglas-a-4b-skyhawk-a-story-of-simplicity-en|Devblog]] ===&lt;br /&gt;
Development of the A-4 Skyhawk began in the early 1950s, after the U.S. Navy issued a set of specifications for a potential successor to the AD Skyraider. Douglas, being the manufacturer of the proven Skyraider, received the order to come up with a new jet-powered replacement, also capable of carrying nuclear ordnance.&lt;br /&gt;
&lt;br /&gt;
Taking up the task, Douglas developed the requested replacement within 2 years of the order coming in, and by doing so, developed an aircraft that was well under the allocated budget for the project and went well above the minimum requirements set out by specifications. The first prototype of the Skyhawk took to the skies in June 1954.&lt;br /&gt;
&lt;br /&gt;
Highly impressed by the aircraft's capabilities, relative simplicity and cost-effectiveness, the U.S. Navy officials didn't wait long to sign the first production orders. As a result, the first A-4 Skyhawk production models rolled off the assembly lines in 1956 and entered official service with the U.S. Navy and USMC.&lt;br /&gt;
&lt;br /&gt;
Already by the time the first production units were being completed, Douglas finished work on an improved variant of the Skyhawk - the A-4B. Among other changes and improvements, the B model of the Skyhawk allowed the aircraft to carry more sophisticated weapon systems, such as the AIM-9B Sidewinder AAMs as well as the AGM-12 Bullpup missiles.&lt;br /&gt;
&lt;br /&gt;
In total, close to 3,000 A-4 Skyhawks were produced, participating in numerous conflicts, such as the Lebanese Crisis of 1958, the Vietnam War during the 1960s as well as in the Falklands War in 1982 under Argentine colors. The Skyhawks served for nearly five decades before being retired from U.S. service in the late 1990s and early 2000s, although the A-4 is still in limited use, being used as a mock aircraft, mimicking the MiG-17, for example.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=a_4b Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:A-4B WTWallpaper 001.jpg&lt;br /&gt;
File:A-4B WTWallpaper 002.jpg&lt;br /&gt;
File:A-4B WTWallpaper 003.jpg&lt;br /&gt;
File:A-4B WTWallpaper 004.jpg&lt;br /&gt;
File:A-4B WTWallpaper 005.jpg&lt;br /&gt;
File:A-4B WTWallpaper 006.jpg&lt;br /&gt;
File:A-4B WTWallpaper 007.jpg&lt;br /&gt;
File:A-4B WTWallpaper 008.jpg&lt;br /&gt;
File:A-4B an trn 26 001.png&lt;br /&gt;
File:A-4B an trn 26 005.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|lIgoj8bT0H4|'''The Shooting Range #196''' - ''Metal Beasts'' section at 00:33 discusses the A-4B.|2-a9gkeZNc0|'''Maximum Rush /// A-4B Skyhawk''' - ''DEFYN''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[A2D-1]]&lt;br /&gt;
* [[FJ-4B]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6597-development-douglas-a-4b-skyhawk-a-story-of-simplicity-en|[Devblog] Douglas A-4B Skyhawk: A Story of Simplicity]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/479187-a-4b-a4d-2-skyhawk/ Official data sheet - more details about the performance]&lt;br /&gt;
* [[wikipedia:Douglas_A-4_Skyhawk|[Wikipedia] Douglas A-4 Skyhawk]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Douglas}}&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U123541939</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Update_%22Ground_Breaking%22&amp;diff=133509</id>
		<title>Update &quot;Ground Breaking&quot;</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Update_%22Ground_Breaking%22&amp;diff=133509"/>
				<updated>2022-07-19T03:00:07Z</updated>
		
		<summary type="html">&lt;p&gt;U123541939: /* Germany */ changed &amp;quot;MiG-21-SPS-K (Premium)&amp;quot; to &amp;quot;MiG-21-SPS-K (Pack)&amp;quot; to match the other pack vehicles on the page, (A-4E Skyhawk and Spitfire LF Mk.IX Weizman's) which have &amp;quot;(Pack)&amp;quot; at the end.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wallpaper UpdateGroundBreaking.jpg|x300px|border|right]]&lt;br /&gt;
&lt;br /&gt;
[[wt:en/news/7400-news-meet-major-update-ground-breaking-en|Update &amp;quot;Ground Breaking&amp;quot;]] ([[wt:en/game/changelog/current/1311|changelog]]) was introduced on 28 October 2021. This update is notable for the introduction of physically deformable terrain and the first Israeli aircraft.&lt;br /&gt;
&lt;br /&gt;
{{Notice|Though the update numbering has been dropped since [[Update &amp;quot;Starfighters&amp;quot;]], the game version is still present in-game to indicate the update as 2.11}}&lt;br /&gt;
&lt;br /&gt;
= New vehicles =&lt;br /&gt;
== Aircraft ==&lt;br /&gt;
=== USA ===&lt;br /&gt;
&lt;br /&gt;
* [[A-7E]]&lt;br /&gt;
&lt;br /&gt;
=== Germany ===&lt;br /&gt;
&lt;br /&gt;
* [[MiG-21bis-SAU|MiG-21bis SAU]]&lt;br /&gt;
* [[MiG-21 SPS-K]] (Pack)&lt;br /&gt;
&lt;br /&gt;
=== USSR ===&lt;br /&gt;
&lt;br /&gt;
* [[MiG-23MLD|МiG-23MLD]]&lt;br /&gt;
&lt;br /&gt;
=== Britain ===&lt;br /&gt;
&lt;br /&gt;
* [[Jaguar GR.1A]]&lt;br /&gt;
&lt;br /&gt;
=== China ===&lt;br /&gt;
&lt;br /&gt;
* [[V-12D]]&lt;br /&gt;
&lt;br /&gt;
=== France ===&lt;br /&gt;
&lt;br /&gt;
* [[AD-4NA (France)|AD-4NA]] (premium)&lt;br /&gt;
&lt;br /&gt;
=== Sweden ===&lt;br /&gt;
&lt;br /&gt;
* [[AJ37|AJ37 Viggen]]&lt;br /&gt;
&lt;br /&gt;
=== Israel ===&lt;br /&gt;
&lt;br /&gt;
* [[Spitfire LF Mk.IX Weizman's (Israel)|Spitfire LF Mk.IX Weizman's]] (pack)&lt;br /&gt;
* [[A-4E (Israel)|A-4E Skyhawk]] (pack)&lt;br /&gt;
&lt;br /&gt;
== Ground vehicles ==&lt;br /&gt;
=== USA ===&lt;br /&gt;
&lt;br /&gt;
* [[T26E5]]&lt;br /&gt;
&lt;br /&gt;
=== Germany ===&lt;br /&gt;
&lt;br /&gt;
* [[Wiesel 1A4]]&lt;br /&gt;
* [[Wiesel 1A2]]&lt;br /&gt;
* [[Ozelot]]&lt;br /&gt;
&lt;br /&gt;
=== USSR ===&lt;br /&gt;
&lt;br /&gt;
* [[2S25M]]&lt;br /&gt;
&lt;br /&gt;
=== Britain ===&lt;br /&gt;
&lt;br /&gt;
* [[Ystervark]]&lt;br /&gt;
&lt;br /&gt;
=== China ===&lt;br /&gt;
&lt;br /&gt;
* [[ZLT11|ZLT-11]]&lt;br /&gt;
* [[ZTZ59A]]&lt;br /&gt;
&lt;br /&gt;
=== Italy ===&lt;br /&gt;
&lt;br /&gt;
* [[VCC-80/30]]&lt;br /&gt;
&lt;br /&gt;
=== France ===&lt;br /&gt;
&lt;br /&gt;
* [[E.B.R. (1951)|EBR (1951)]]&lt;br /&gt;
&lt;br /&gt;
=== Sweden ===&lt;br /&gt;
&lt;br /&gt;
* [[Strf 9040B]]&lt;br /&gt;
&lt;br /&gt;
== Naval fleet ==&lt;br /&gt;
=== USA ===&lt;br /&gt;
&lt;br /&gt;
* [[PT-174]]&lt;br /&gt;
* [[USS Mitscher]]&lt;br /&gt;
&lt;br /&gt;
=== USSR ===&lt;br /&gt;
&lt;br /&gt;
* [[MPK Pr.201M|МPK Pr.201М]]&lt;br /&gt;
&lt;br /&gt;
=== Great Britain ===&lt;br /&gt;
&lt;br /&gt;
* [[HMS Marlborough]]&lt;br /&gt;
&lt;br /&gt;
=== Italy ===&lt;br /&gt;
&lt;br /&gt;
* [[RN Tigre]]&lt;br /&gt;
&lt;br /&gt;
== Helicopters ==&lt;br /&gt;
=== USSR ===&lt;br /&gt;
&lt;br /&gt;
* [[Mi-28NM]]&lt;br /&gt;
&lt;br /&gt;
= New locations and missions =&lt;br /&gt;
&lt;br /&gt;
* New location for naval battles &amp;quot;Vyborg Bay&amp;quot;.&lt;br /&gt;
* New location for air battles &amp;quot;Bourbon Island&amp;quot;, including two missions: &amp;quot;Ground Strike&amp;quot; and &amp;quot;Operation&amp;quot;.&lt;br /&gt;
* New location ‘Aral Sea' for ground vehicle battles.&lt;br /&gt;
* New missions &amp;quot;Operation: Afghanistan&amp;quot; and &amp;quot;Operation: Vietnam&amp;quot;, based on the Enduring Confrontation logic. The missions' size are 128x128 km.&lt;br /&gt;
&lt;br /&gt;
= Location and mission updates =&lt;br /&gt;
&lt;br /&gt;
* Models of buildings in the aircraft locations &amp;quot;Ruhr&amp;quot;, &amp;quot;Berlin&amp;quot; and &amp;quot;Stalingrad&amp;quot; have been improved.&lt;br /&gt;
* Models of buildings on airfields have been improved.&lt;br /&gt;
&lt;br /&gt;
= Ground Vehicle model, damage model, characteristic and weaponry changes: =&lt;br /&gt;
&lt;br /&gt;
* BMP-3 — sight magnification after researching the &amp;quot;Sodema&amp;quot; module has been corrected.&lt;br /&gt;
* IS-7 — turret armour has been converted to volumetric armour.&lt;br /&gt;
* Tiger II (H), Tiger II (H) Sla. 16, Tiger II (10.5 cm KwK) — gun mantlet and the turret front have been converted to the volumetric armour.&lt;br /&gt;
* Type-16 — magnification of the gunner and commander sights have been specified.&lt;br /&gt;
* Type-62, Type-62(USSR) — smoke grenades have been added.&lt;br /&gt;
* 2C25 — Lower frontal armour plate has been divided into lower and middle parts. THe thicknesses have been clarified - 30mm-&amp;gt;23mm and 30mm-&amp;gt;40mm for lower and middle parts respectively.&lt;br /&gt;
* &amp;quot;Dozer blade&amp;quot; modification has been added for the following vehicles:&lt;br /&gt;
** Type 74 E&lt;br /&gt;
** Type 90&lt;br /&gt;
** Chieftain Mk.3&lt;br /&gt;
** M1A1 HC&lt;br /&gt;
** Leopard 2A4&lt;br /&gt;
** Strv 121&lt;br /&gt;
** Leopard 1A5&lt;br /&gt;
** Leopard 1A5 (Italy)&lt;br /&gt;
** Centurion Mk.5 AVRE&lt;br /&gt;
** T-72A, Т-72AV (TURMS-T), T72B, T-72B (1989), T-72B3 (2011)&lt;br /&gt;
** T-90A&lt;br /&gt;
** T-64B&lt;br /&gt;
** T-80B, T-80U, T-80BVM&lt;br /&gt;
** BMP-3&lt;br /&gt;
** 9P157&lt;br /&gt;
** AMX-40&lt;br /&gt;
** PTZ-89&lt;br /&gt;
** Strv 103C&lt;br /&gt;
* Priming of the HESH fuse has been corrected to an equivalent of 4mm armour (report).&lt;br /&gt;
* Physically correct tracks have been added for:&lt;br /&gt;
** USSR&lt;br /&gt;
*** PT-76B&lt;br /&gt;
*** PT-76-57&lt;br /&gt;
*** Т-60&lt;br /&gt;
*** Т-70&lt;br /&gt;
*** T-80&lt;br /&gt;
*** ZUT-37&lt;br /&gt;
*** BМ-8-24&lt;br /&gt;
*** ASU-85&lt;br /&gt;
** China&lt;br /&gt;
*** PT-76&lt;br /&gt;
*** Type 63-I&lt;br /&gt;
&lt;br /&gt;
= Aircraft and helicopter model, damage model, characteristic and weaponry changes: =&lt;br /&gt;
=== Weaponry ===&lt;br /&gt;
&lt;br /&gt;
* AV-8A, AV-8C, Harrier GR.1, harrier GR.3 — ammo capacity of the 30mm ADEN Mk.4 guns has been reduced from 200 to 130 rounds ([https://forum.warthunder.com/index.php?/topic/528160-30-07-2021-av-8a-av-8c-harrier-gr1-harrier-gr3-incorrect-ammo-capacity/ report]).&lt;br /&gt;
* F7F-1, F7F-3 — .50 Browning M2 belt combinations have been changed from early to late variants ([https://forum.warthunder.com/index.php?/topic/474046-1612020-f7f-1f7f-3-tigercat-127mm-belt-choice/ report]).&lt;br /&gt;
* P-38J, P-38L, P-38K — .50 Browning M2 belt combinations have been changed from early to late variants.&lt;br /&gt;
* I-185(М-82), I-185(М-71) — separate bomb drop for 100kg bombs, and separate rocket launch for RS-82 and RBS-82 rockets have been introduced .&lt;br /&gt;
* 30mm NR-30 gun — belt combinations have been changed from early to 1974 variants.&lt;br /&gt;
* F-4E - AGM-62A Walleye I guided bomb has been added. Mk.82 modification has been removed, now weapon presets containing Mk.82 bombs require modification Mk.117. Modifications Mk.117/83/84 have been moved one tier up, to tiers I, II, and III respectively.&lt;br /&gt;
* F-8E(FN) — added modifications required for presets containing R530 and R530E missiles.&lt;br /&gt;
* A-4E Early — AGM-62A Walleye I guided bomb has been added.&lt;br /&gt;
* MiG-23M — flares and chaff have been changed to larger calibre, with increased brightness and chaff dispersion.&lt;br /&gt;
* МiG-27М — flares and chaff have been changed to a larger calibre, with increased brightness and chaff dispersion.&lt;br /&gt;
* Jaguar A — AS-30L missile and the pods with guided bombs BGL-400 and BGL-1000 have been added, with corresponding modifications to research. &amp;quot;Framework&amp;quot; module has been moved to tier I. ATLIS II laser/electro-optical targeting pod has been introduced to weapon presets.&lt;br /&gt;
* Optical seekers on air-to-surface missiles and guided bombs are now able to lock on to both ground units, and an area on the surface.&lt;br /&gt;
* AGM-65A, AGM-65B — lock on distance has been specified. For tanks like the M60, the distance is now ~3 and ~6 km respectively.&lt;br /&gt;
* AGM-114B, AGM-114K - launch from 3rd person view without target designation is now possible. The missiles will begin tracking the target only after designation by laser.&lt;br /&gt;
* Kh-29T — now able to lock on to ground targets.&lt;br /&gt;
* AIM-9B, R-3S, PL-2, Rb.24 - seekers are now 2.5 times more sensitive to flares.&lt;br /&gt;
* AIM-9D/E/J/P, R-13M/M1, R-60, Magic-1, PL-5B, Firestreak, Red Top, R.530, Rb.24J - seekers are now 2 times more sensitive to flares.&lt;br /&gt;
* AIM-9L, R-60М, R-23Т, AIM-92, Mistral, Type 91, Igla - seekers are now slightly more sensitive to flares.&lt;br /&gt;
* AIM-7C/D, R.530 - missile autopilot increases its lateral capability slowly after the launch so it finally reaches 15G&lt;br /&gt;
* AIM-7E - missile autopilot increases its lateral capability slowly after the launch so it finally reaches 25G&lt;br /&gt;
* R-23R - missile autopilot increases its lateral capability slowly after the launch so it finally reaches 20G&lt;br /&gt;
* AH-64D — the preset of 4хAGM-114K Hellfire II and 38хHydra-70 M247 no longer require modification research and are available from stock.&lt;br /&gt;
* AH-1Z — the preset of 4хAGM-114K Hellfire II and 38хHydra-70 M247 no longer require modification research and are available from stock.&lt;br /&gt;
* EC-665 Tiger UHT — new stock preset of 4хHOT-3 missiles has been added.&lt;br /&gt;
* Мi-28N — new stock preset of 4х9M120-1 Ataka missiles and 40xS-8KO rockets has been added.&lt;br /&gt;
* Kа-52 — new stock preset of 4х9M120-1 Ataka missiles and 40xS-8KO rockets has been added.&lt;br /&gt;
* AH Mk.1 Apache — the preset of 4хAGM-114K Hellfire II and 38хHydra-70 M247 no longer require modifications research and are available from stock.&lt;br /&gt;
* AH-64DJP — the preset of 4хAGM-114K Hellfire II and 38хHydra-70 M247 no longer require modification research and are available from stock.&lt;br /&gt;
* A129CBT — the preset of 4хBGM-71C ITOW and 14х FFAR Mighty Mouse no longer require modification research and are available from stock.&lt;br /&gt;
* EC-665 Tiger HAD — new stock preset of 4х HOT-3 missiles and 12х SNEB type 23 rockets has been added.&lt;br /&gt;
* F-100D (all series) — radar warning system modification has been added.&lt;br /&gt;
* F8U-2 — radar warning system modification has been added.&lt;br /&gt;
* AS-30 — smoke trail has been changed.&lt;br /&gt;
* AN-M65A 1,000lbs bomb - explosives weight and type have been changed from 240 kg of amatol to 269 kg of tritonal.&lt;br /&gt;
* J28B — Naming has been changed to A28B.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
* B-48 Firecrest, B18A, B18B, T18B-1, T18B-2 — a bug has been fixed where parts of the flaps may remain when the flaps are detached.&lt;br /&gt;
* MiG-15bis ISh — a bug has been where parts of the pylons may remain when the wings are detached.&lt;br /&gt;
* NVD has been removed from the helicopter night vision sight selector, it now only incorporates the thermal imager. Night vision mode is inferior to thermal imagers in terms of quality of picture and affects the visibility in daytime battle for a short period of time.&lt;br /&gt;
&lt;br /&gt;
= Flight Model changes =&lt;br /&gt;
&lt;br /&gt;
* F-82E — A bug that caused the engines to stop at speeds close to maximum allowable has been fixed.&lt;br /&gt;
* Boomerang M.k.I/II — Flight model has been updated. Engine working modes have been clarified. Fuel distribution by fuel tanks has been corrected. Polars of wings, fuselage, fin and propeller blades have been recalculated and refined. Aircraft behavior when mechanization or landing gear are released has been improved. Behavior during dive at high angles has been improved.&lt;br /&gt;
* V-11g — Flight model has been updated. Roll control for all control types have been improved. Aircraft behavior depending on refueling and bomb load has been improved.&lt;br /&gt;
* Ki-100-2 — Fuel distribution system by tanks has been implemented.&lt;br /&gt;
* Super Mystere B2 — A bug causing the brake parachute to deploy incorrectly has been fixed.&lt;br /&gt;
* Mitsubishi T2 / F1 — Aircraft stabilization systems have been added (SAS mode).&lt;br /&gt;
* F-4C, F-4K (FGR.1), F-4M (FGR.2) — Weight of the suspended cannon is no longer included in the weight of an empty aircraft.&lt;br /&gt;
* Mi-28N — Engine throttle response has been increased. The operation of the throttle device as well as the high and slide adjusters in hovering mode have been improved.&lt;br /&gt;
* F-8E,F-8E(FN) — Sticking in gliding during turns in the AB with mouse control has been fixed.&lt;br /&gt;
* Jaguar GR.1, Jaguar A — Insufficient engine thrust has been fixed.&lt;br /&gt;
* CW-21 - Aircraft weight has been adjusted. Aileron control at very low speeds has been improved. Influence of engine thrust on aircraft balancing (instability on full thrust will be insignificantly increased) has been implemented.&lt;br /&gt;
&lt;br /&gt;
= Naval fleet model, damage model, characteristic and weaponry changes: =&lt;br /&gt;
=== Naval weaponry: ===&lt;br /&gt;
&lt;br /&gt;
* PT-200, PT-314, PT-656, PT-556 — ammo capacity of the 12.7mm Browning and 20mm Oerlikon guns has been increased.&lt;br /&gt;
* RBU-1200, RBU-2500, RBU-6000 — Flight speed of the depth bombs has been specified.&lt;br /&gt;
&lt;br /&gt;
=== Naval characteristics, physics and damage model: ===&lt;br /&gt;
&lt;br /&gt;
* Damage from fires and fire damage model have been fixed — conditions of occurrence, damage and spreading of fires have been reworked and corrected:&lt;br /&gt;
** Fires with main calibre turrets, elevators and shell rooms — dynamics and damage from fire when it spreads down from turrets and elevators to the shell rooms. Now the player has time to quickly extinguish it before the fire begins to damage the elevator or shell room. If the fire is not extinguished, it will go out on its own after 30-45 seconds, but at the end of the burning time, with a certain probability, it can cause detonation of the cellars.&lt;br /&gt;
** Internal fires — spread of fires to the adjacent rooms has been fixed. Now, if a module with a crew is separated from the neighbouring modules by armour or ship structure. The fire won't spread. The fire will cease over time, inflicting some damage to the module.&lt;br /&gt;
** Effect of fire on torpedoes, sea mines, and depth charges — chance of detonation when affected by fire has been corrected. Every second of the inflicted damage, the chance of detonation now equals 1-3%.&lt;br /&gt;
* Water surface detonation of HE shells with direct fuzes has been fixed — all HE shells with direct action fuzes now detonate when hitting the water's surface.&lt;br /&gt;
* USS Wyoming — thickness of the stern traverse has been increased.&lt;br /&gt;
* HMS Invincible —thickness of the rear armour plate of the main bridge has been fixed.&lt;br /&gt;
* USS Trenton, USS Raleigh, USS Detroit — model of fuel tanks and elevators have been corrected. The position of the main calibre ammo stowage has been corrected.&lt;br /&gt;
* USS Aylwin — position of the elevators has been fixed in the damage model.&lt;br /&gt;
* HMS York — armouring of the shell rooms, tiller compartment and traverses has been fixed. The shell room of the auxiliary calibre and the central artillery post have been repositioned.&lt;br /&gt;
* IJN Suzuya — seaplanes and their positions have been changed. They have been removed from catapults and mounted on the deck storage. One Kawanishi E7K remains. Three Nakajima E8N have been added.&lt;br /&gt;
* IJN Mogami — seaplanes and their positions have been changed. They have been removed from catapults mounted on the deck storage. One of three Aichi E13A has been changed to the Kawanishi E7K.&lt;br /&gt;
* Emden, K2, Z15 Erich Steinbrink, Z20 Karl Galster — armour shields on the 20-40mm turrets have been separated from guns to become independent parts.&lt;br /&gt;
* HMS Norfolk — size of the shell room armour has been corrected. Armouring of elevators for the main calibre guns has been added in the area of top armour plates of the shell rooms.&lt;br /&gt;
* HMS Dreadnought - roof and deck armouring in the conning towers have been increased. Deck armouring has been increased in the areas of the 1st and 4th main calibre turrets&lt;br /&gt;
* HMS Colossus — armouring on the ship's funnels and bow traverse have been fixed. The thickness of the bow armoured deck and bow armoured belt has been corrected. The armoured conning tower communication tube has been added. Armour thickness on the conning room has been corrected&lt;br /&gt;
&lt;br /&gt;
=== Naval Visual models and visual parts: ===&lt;br /&gt;
&lt;br /&gt;
* HMS Hawkins — armour plates for the second main calibre turret have been corrected in accordance to the model.&lt;br /&gt;
* IJN Sendai — position of the fire control tower has been fixed in xray mode.&lt;br /&gt;
* IJN Furutaka — graphic artefact has been removed from the upper part of the stern fuel tank.&lt;br /&gt;
* HMS Mohawk, HMS Eskimo, HMCS Haida — a bug with the missing effect of smoke funnel destruction has been fixed.&lt;br /&gt;
* Kirov, Maxim Gorky, Voroshilov - boats mounted near the aft main calibre turret are now removed during battle, consequently, aiming angles in the main caliber turrets have been increased.&lt;br /&gt;
* USS Helena — The animation for the fire control tower array rotation has been fixed.&lt;br /&gt;
&lt;br /&gt;
=== Interface ===&lt;br /&gt;
&lt;br /&gt;
* Tooltips in X-Ray view for a cannon's fire rate will now be displayed without rounding to whole numbers. For example 3.8 rounds/min instead of 4 rounds/min.&lt;br /&gt;
&lt;br /&gt;
= Economy and research =&lt;br /&gt;
&lt;br /&gt;
* The difference in rewards in SL and RP for the destruction of ground vehicles of different classes - light/medium tank, heavy tank, SPG, Anti-Aircraft (for other types of vehicles, the division of rewards by class will not be used) has been removed.&lt;br /&gt;
* Type 93 - BR in all gaming modes has been reduced from 9.7 to 9.0&lt;br /&gt;
* Pbil m/40 - BR in all gaming modes has been increased from 1.3 to 1.7.&lt;br /&gt;
* Crusader AA Mk.I - BR in the Arcade mode has been reduced from 4.7 to 4.3. The vehicle has been moved from rank IV to rank III&lt;br /&gt;
* S.O.4050 Vautour IIB — BR in AB has been changed from 9.7 to 10.0.&lt;br /&gt;
* B-17G-60-VE — BR in SB has been changed from 6.7 to 6.3.&lt;br /&gt;
* G8N1 — BR in SB has been changed from 6.7 to 6.3.&lt;br /&gt;
* F6F-5 (France) — BR in RB has been changed from 3.7 to 3.3, similar to the BR of the F6F-5 in the US research tree.&lt;br /&gt;
* The terms of the referral program have been changed, now the reward is not given &amp;quot;for the invitee who has reached rank N&amp;quot;, but &amp;quot;for the invitee who has acquired one unit of equipment at rank N (including premium)&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= Customization =&lt;br /&gt;
&lt;br /&gt;
* M247 — Standard camouflage has been corrected to the late camouflage.&lt;br /&gt;
&lt;br /&gt;
= Interface =&lt;br /&gt;
&lt;br /&gt;
* Detailed information about the amount of score awarded for each type of action in battle has been added to the game statistics. Information is displayed in the tooltip for a total score in the statistics and is available for each player during battle, in the after battle statistics window and in replay.&lt;br /&gt;
* In test drives for Premium vehicles, the vehicle modifications are now set to &amp;quot;Reference&amp;quot; by default.&lt;br /&gt;
&lt;br /&gt;
= Game mechanics =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Terramorphing mechanics has been added. Terrains and soils now interact with caterpillars and dozer blades of tanks, bombs and rockets explosions leave craters of the terrain surfaces.&lt;br /&gt;
&lt;br /&gt;
* Rules for aircraft respawn costs in SP (spawn points) have been recalculated for ground RB mode. The below mentioned changes affect all aircraft and all mounted weaponry available, but the minimal (with no secondary armament at the lower limit of the session's BR) and maximal (with the most devastating preset available) spawn costs remain pretty much the same. For example, La-7 (BR 4.7) without secondary armament previously required 480 SP, now it take the same 480 SP; MiG-27M (BR 11.0) with 7xFAB-500M-62 bombs in BR 11.0 session previously required 750 SP (600 SP for the aircraft + 150 SP for the armament), and now it requires 739 SP (540 SP for the aircraft + 199 SP for the armament). Detailed description of the changes are below:&lt;br /&gt;
** The influence of the session's Battle Rating has been reduced for basic aircraft costs (without mounted weapons) from 20% to 10% while maintaining the same minimum cost. For example, for fighters, the base cost is now 480-540, instead of 480-600 RP;&lt;br /&gt;
** The parameters in the influence of devastation power of selected secondary weaponry on its cost have been changed. In general, more powerful weapons have received a higher cost, and vice versa. For example, for a 500 kg bomb the cost will be 9% of the host's cost instead of the previous 13%, and for a 2,000 kg bomb - 37% instead of 25%;&lt;br /&gt;
** Mounted weaponry costs have been introduced, instead of fixed costs for spawning into battle. Basic cost is now 520-580 RP (depending on the session's BR), and the mounted weapons costs are between 3-37% of the host's costs;&lt;br /&gt;
** The above mentioned changes afftect all aircraft and all mounted weaponry available, but the minimal (with no secondary armament at the lower limit of the session's BR) and maximal (with the most devaststing preset available) spawn costs remain pretty much the same.&lt;br /&gt;
* Rules for aircraft respawn costs in SP (spawn points) have been recalculated for ground SB mode:&lt;br /&gt;
** Mounted weaponry costs have been introduced for bombers, instead of fixed costs for spawning into battle. Basic cost is now 300 SP instead of 450 SP as with fighters and strike aircraft, and the mounted weapons costs are between 9-111 SP.&lt;br /&gt;
** The parameters in the influence of devastation power of selected secondary weapons on its cost have been changed. In general, more powerful weapons have received a higher cost, and vice versa. For example, for a 500 kg bomb the cost will be 39 SP instead of previous 27, and for a 2,000 kg bomb - 111 SP instead of 75;&lt;br /&gt;
** SP costs for armour-piercing ammo belts and mounted ATGM weapons have been increased.&lt;br /&gt;
&lt;br /&gt;
'''Please note!''' The changes listed below relate to the stat points where players are sorted in the respective in-game menus, and '''do not affect Silver Lions and / or Research Points''' earnings for the mentioned actions.&lt;br /&gt;
&lt;br /&gt;
* Dependence on score awarded in the difference between the player's Battle Rating and the target in case of critical damage, destruction and assistance in the destruction of the enemy has been added. The multiplier will be calculated by the quadratic dependence (1 - 0.014 * (difference of BR) ^ 2) and can not be more than 1.0 and less than 0.1. For example if you destroy a vehicle with a BR of 8.7 using a vehicle of BR 9.7 (3 BR steps difference) the multiplier will be (1 - 0.014 * 3 ^ 2) = 0.874.&lt;br /&gt;
* The accrual of score for a loss of vehicles in the amount of 30% of the points awarded to the enemy for destruction (for all types of vehicles) has been added. At the same time the number of points awarded upon receiving damage has been changed: for ground vehicles from 30 to 5, for fleet from 5 to 1. This mechanic hasn't been used for aircraft.&lt;br /&gt;
* The basic number of score (with zero difference in BR) accrued for the destruction of ground vehicles has been changed and now doesn't depend on the type of target:&lt;br /&gt;
** Light and medium tank: 126 → 150;&lt;br /&gt;
** Heavy tank: 180 → 150;&lt;br /&gt;
** Anti-aircraft: 90 → 150;&lt;br /&gt;
** SPG: 144 → 150.&lt;br /&gt;
* In Naval Battles, score coefficients for damaging or destroying enemies, hits to enemies and destruction assistance have been recalculated, so that the greater contribution to the destruction of the enemy (more damage done) brings more score. The number of score awarded for damaging enemy ships has been increased from 0.1 to 0.15 for each unit of damage. At the same time, points for destruction of the enemy have been reduced from 75 to 40, for assistance in the destruction of the enemy from 20 to 15 and for hitting the enemy from 3 to 2.&lt;br /&gt;
* The accrual of score when being close to the enemy (relevant for all types of vehicles) has been removed.&lt;br /&gt;
* The accrual of points when playing in ground vehicles while being in line of sight of enemy players has been removed.&lt;br /&gt;
* A mounted armament reward multiplier (in Silver Lions) has been introduced for the scored points when damaging or destroying enemy bases, in order to reduce the difference of the statistics points between aircraft of the same rank with different bomb load. This multiplier was previously used only in the economy to calculate the total award, which made it possible to equalize the earnings of these aircraft, but at the same time they still received a very different number of points in statistics.&lt;br /&gt;
* The number of points earned for damaging and destroying enemy bases has been increased by 10% to 70% for aircraft of ranks I-III.&lt;br /&gt;
* The number of points earned for destroying AI-controlled ground vehicles and ships in air RB mode has been reduced by 40%.&lt;br /&gt;
* Using radars no longer allows players to visually see enemy aircraft when out of visual range.&lt;br /&gt;
* Automatic laser designation and automatic target lock before ATGM launch can be disabled in game options. This helps using laser-guided missiles in locking-on after launch mode, when the laser designator is activated after launch.&lt;br /&gt;
&lt;br /&gt;
= Graphics =&lt;br /&gt;
&lt;br /&gt;
* Fire effects and explosions on ground vehicles have been reworked. The muzzle fire effect with an open breech has been added.&lt;br /&gt;
&lt;br /&gt;
= Sound =&lt;br /&gt;
&lt;br /&gt;
* Sound events for shell bursts on different surfaces have been separated for HE shells and shells without explosive mass (or with a small amount of explosive mass). New corresponding sound events have been created.&lt;br /&gt;
* New sound events for shell bursts of a calibre of 205mm and above have been added.&lt;br /&gt;
* For ships weighing 6,000 tonnes or above, new power plant sounds have been introduced, as well as for the water displaced by the ship's hull while in motion.&lt;br /&gt;
&lt;br /&gt;
= Smaller updates that came afterwards =&lt;br /&gt;
== [[wt:en/game/changelog/current/1312|29.10.2021]] (Server update) ==&lt;br /&gt;
&lt;br /&gt;
* A bug has been fixed where an aircraft respawn point in tank RB was distanced 15 km away from the battlefield at all Battle Ratings. Distanced respawns will be only used for high rank battles with a BR of 7.7 or above with distanced airfields. Previously, these airfields were used for battles at BR 6.7 or above. Please note, a session's BR is the highest available BR for players in the current session.&lt;br /&gt;
&lt;br /&gt;
'''Aircraft'''&lt;br /&gt;
&lt;br /&gt;
* '''AH-1S''' - a bug has been fixed with the gunner sight being obstructed by a texture.&lt;br /&gt;
* '''Jaguar A''' - icons of the BGL-400 guided bombs have been corrected on the secondary armament menu.&lt;br /&gt;
* '''A-4E Early''' — a bug has been fixed with replacing the forward-firing guns with 30mm guns when installing the flares/chaff module.&lt;br /&gt;
* '''A-4E (all versions)''' — search radar has been removed, in accordance with the Flight Manual Navy Model A-4E Aircraft.&lt;br /&gt;
* '''A-7D/E''' — the lead marker has been removed when locking on target with the radar.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1314|02.11.2021]] (2.11.0.38) ==&lt;br /&gt;
&lt;br /&gt;
* On consoles a &amp;quot;protection map&amp;quot; has been added to the protection analysis menu. It creates and displays a projection of the protection by analyzing and highlighting the armour of the selected vehicle in different colours. The specified shells, distances and player's camera angle are taken into account.&lt;br /&gt;
* A bug has been fixed where in the &amp;quot;Front Line&amp;quot; missions in AB aviation may lack some AI vehicles, bunkers, and machine guns.&lt;br /&gt;
* A bug has been fixed where the selection of ammo belts in test flight for premium non-purchased aircraft, the &amp;quot;reference&amp;quot; modification can not be applied.&lt;br /&gt;
* '''Yak-28B''' — the drag chute no longer released too early at high speed.&lt;br /&gt;
* '''ASRAD-R''' — a bug with a shifted horizontal scan indicator has been fixed.&lt;br /&gt;
* A bug has been fixed where at certain angles of view, vegetation type decorations and armour screens could not be displayed.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1315|03.11.2021]] (2.11.0.41 (2.11.0.38 — Xbox, Playstation 5)) ==&lt;br /&gt;
'''Ground vehicles'''&lt;br /&gt;
&lt;br /&gt;
* A bug on several vehicles where a tank sight couldn't be used in SB game mode because it was covered with textures has been fixed.&lt;br /&gt;
* A bug with the possible re-appearance of grass with repeated entrenchment has been fixed.&lt;br /&gt;
* A bug where after entrenching, some objects in the location design like stones, boards etc might remain hanging in the air has been fixed.&lt;br /&gt;
* '''Strv 103С''' — the possibility of entrenching with a blade not connecting to the ground has been fixed.&lt;br /&gt;
* '''ZLT-11''' - the gun depression angle has been increased from -4.5 to -5 degrees. Armour penetration has been increased and the ballistics have been recalculated for the DTW-2-105 round (previously it used the values of the DM63 shell). The modification &amp;quot;Laser rangefinder&amp;quot; has been updated to &amp;quot;LWS/LR&amp;quot;, since this vehicle had a laser warning system.&lt;br /&gt;
* '''T26E5''' - magnification of the gunner sight has been changed from the fixed multiplier x5 to a variable multiplier 4x-8x. [https://forum.warthunder.com/index.php?/topic/539198-2021-11-01-211026-t26e5-wrong-lower-front-plate-inclination/ Source]. The thickness of the central bulge on the upper front plate has been increased from 162 to 242mm. [https://forum.warthunder.com/index.php?/topic/539173-2021-10-31-211022-t26e5-ufp-bulge-armor/&amp;amp;tab=comments#comment-9158245 Source]. The &amp;quot;Artillery strike&amp;quot; modification has been removed, since the vehicle is classified as a heavy tank.&lt;br /&gt;
* The ability to use the night vision channel from the gunner view with the AA machine gun sight has been revoked for all vehicles, except for those with NVD for an AA machine gun: '''XM-803, MBT-70, KPz-70, Leopard-2K, 2S25M, Challenger 2 (2F).'''&lt;br /&gt;
&lt;br /&gt;
'''Aircraft'''&lt;br /&gt;
&lt;br /&gt;
* A bug that caused the RWR (radar warning system) on aircraft to not respond to radar detection has been fixed.&lt;br /&gt;
* A bug with the disappearance of the HUD on helicopters in some instances has been fixed.&lt;br /&gt;
* The night vision mode toggle has been fixed for seeker cameras on guided bombs when used with surveillance and targeting pods.&lt;br /&gt;
* '''Harrier GR.3''' — ammo capacity of the 30mm ADEN cannons in the preset with the chaff/flares pod has been corrected.&lt;br /&gt;
* '''F4U-4''' — separate bomb drop has been added for the 2x1,000 lbs preset.&lt;br /&gt;
* '''Hunter F.6''' — a bug with the display of the SRAAM rocket protective caps in the preset with no secondary armament has been corrected.&lt;br /&gt;
* F7F-1 / 3— separate bomb drop has been added.&lt;br /&gt;
* AIM-9L - explosive weight and type have been specified from 3.54kg of HBX to 3.175 kg of the PBXN-102 ([https://forum.warthunder.com/index.php?/topic/480453-aim-9l-wrong-type-of-explosive-filler/ report])&lt;br /&gt;
* R-23T - the cyclogram of the missile reaching maximum overload has been specified.&lt;br /&gt;
* A bug where defensive turrets on some aircraft were not able to rotate has been fixed.&lt;br /&gt;
&lt;br /&gt;
'''Naval:'''&lt;br /&gt;
&lt;br /&gt;
* '''Thunderbolt (PT-556)''' - the ability to toggle ammo types on the auxiliary calibre (37 mm) has been introduced.&lt;br /&gt;
* '''USS Mitscher''' - flooding dynamics have been corrected. A bug where masts were seen above the water surface after the ship was sunk has been fixed.&lt;br /&gt;
&lt;br /&gt;
'''Other'''&lt;br /&gt;
&lt;br /&gt;
* A bug where some textures might disappear has been fixed.&lt;br /&gt;
&lt;br /&gt;
== 10.11.2021 ==&lt;br /&gt;
=== [[wt:en/game/changelog/current/1316|First update]] (2.11.0.52 (2.11.0.48 — Xbox, Playstation 5)) ===&lt;br /&gt;
&lt;br /&gt;
* A bug has been fixed where a nearby bomb might fall below ground level during tank self-entrenching.&lt;br /&gt;
* The incorrect display of broken tracks on AI vehicles has been fixed.&lt;br /&gt;
* A bug has been fixed where a ground vehicle may catch fire after drowning.&lt;br /&gt;
&lt;br /&gt;
'''Ground vehicles'''&lt;br /&gt;
&lt;br /&gt;
* '''Т26Е5''' - armouring has been specified:&lt;br /&gt;
** Hull top and bottom;&lt;br /&gt;
** Lower front armour plate - angle has been changed in the damage model. Visual correction will be implemented later.&lt;br /&gt;
** Central area of the upper front plate has become voluminous.&lt;br /&gt;
** Gun mantlet has become voluminous, with thickness values specified.&lt;br /&gt;
* '''MGM-51B/C''' - a bug has been fixed that prevented overpressure damage. ([https://forum.warthunder.com/index.php?/topic/536913-03112021-mgm-51c-shillelagh-cannot-overpressure/ report])&lt;br /&gt;
&lt;br /&gt;
'''Aviation'''&lt;br /&gt;
&lt;br /&gt;
* '''Me 410 B-6/R3''' - The FuG-202 radar has been changed to FuG-200 ([https://forum.warthunder.com/index.php?/topic/449159-me-410-b-6r3-radar-is-special-fug200/ report])&lt;br /&gt;
* '''Su-6 (all series)''' - separate bomb drop and rocket launch has been introduced.&lt;br /&gt;
* '''A-7D, A-7E, F-8E''' - test flight is now from a carrier's deck&lt;br /&gt;
* '''A-7D''' - 250lbs Mk 81 bombs have been added to the default armament.&lt;br /&gt;
* '''B3C''' — rear turret armament suspended in the air near the tail has been fixed.&lt;br /&gt;
* A bug has been fixed where destroyed vehicles at the bottom of a bomb crater might be displayed with artefacts when observed from a gunner's sight.&lt;br /&gt;
&lt;br /&gt;
'''Naval'''&lt;br /&gt;
&lt;br /&gt;
* '''USS Mitscher''' - the display of detonation in the stern gun shell rooms has been fixed.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/game/changelog/current/1317|Second update]] (Server update) ===&lt;br /&gt;
'''Changes to the scoring with statistics points'''&lt;br /&gt;
&lt;br /&gt;
* In the &amp;quot;Ground Breaking&amp;quot; update we seriously reworked many mechanics for the mission scoring, as well as rebalancing values and multipliers for actions in different vehicles in different game modes. Now, based on the statistics gathered,we're ready to change certain values and multipliers to bring the accrual of mission score to the target indicators that will help bring activity to the desired level (already present for most of the vehicle types before the &amp;quot;Ground Breaking&amp;quot; update released).&lt;br /&gt;
* '''Ground vehicles, in all ground vehicle gaming modes:'''&lt;br /&gt;
** Basic mission score for destruction of an enemy ground vehicle (with zero difference in BR) has been increased: 150 → 180&lt;br /&gt;
** The mission score added in the score pool for capturing points for each additional capturer has been increased: 100 → 200 (i.e. the full capture of the enemy point by two players previously granted by (300 + 100) / 2 = 200 points for each, now increased to (300 + 200) / 2 = 250 points for each).&lt;br /&gt;
** The mission score awarded for successful active scouting: 3 → 5&lt;br /&gt;
** The mission score awarded to a scout vehicle for critical hit of a scouted enemy vehicle has been increased: 15 → 20&lt;br /&gt;
** The mission score awarded to a scout vehicle for the destruction of a scouted enemy vehicle has been increased: 45 → 60&lt;br /&gt;
** The mission score awarded to a scout vehicle for the destruction of an enemy vehicle after another scout's intelligence has been increased: 15 → 20&lt;br /&gt;
* '''Ships and boats, in all naval gaming modes:'''&lt;br /&gt;
** The mission score awarded for every point of damage inflicted to the enemy has been increased: 0.15 → 0.18 (i.e., destruction of a boat is now awarded with 216 points instead of 180, and the destruction of a destroyer — 396 instead of 330)&lt;br /&gt;
** The mission score awarded for a captured point has been increased: 175 → 200&lt;br /&gt;
** The mission score added to the score pool for capturing points for each additional capturer has been increased: 58 → 67 (i.e. the full capture of the enemy point by two players previously granted by (175+58)/2 points to each, now increased to (200+67)/2 points)&lt;br /&gt;
** The minimum mission score awarded for a captured point has been increased: 58 → 67&lt;br /&gt;
** The mission score awarded for destruction of an enemy has been reduced: 40 → 30&lt;br /&gt;
** The mission score awarded for assist has been reducedу: 15 → 10&lt;br /&gt;
* '''For aircraft in air AB:'''&lt;br /&gt;
** Mission score multipliers for damage and base destruction depending on vehicle rank have been changed:&lt;br /&gt;
*** Rank I: 1.7 → 2.5&lt;br /&gt;
*** Rank II: 1.6 → 2.1&lt;br /&gt;
*** Rank III: 1.2 → 1.4&lt;br /&gt;
*** Rank IV: 1.0 → 0.85&lt;br /&gt;
*** Rank V: 1.0 → 0.7&lt;br /&gt;
*** Rank VI: 1.0 → 0.65&lt;br /&gt;
*** Rank VII: 1.0 → 0.6&lt;br /&gt;
* '''For aircraft in air RB:'''&lt;br /&gt;
** Mission score multipliers for damage and base destruction depending on vehicle rank have been changed:&lt;br /&gt;
*** Rank I: 1.3 → 1.7&lt;br /&gt;
*** Rank II: 1.1 → 1.2&lt;br /&gt;
*** Rank III: 1.0 → 1.1&lt;br /&gt;
*** Rank IV: 1.0 → 1.0&lt;br /&gt;
*** Rank V: 1.0 → 0.85&lt;br /&gt;
*** Rank VI: 1.0 → 0.75&lt;br /&gt;
*** Rank VII: 1.0 → 0.65&lt;br /&gt;
** The mission score awarded for the destruction of ground vehicles and fleet under AI control has been reduced by 25%.&lt;br /&gt;
* '''For aircraft in air SB:'''&lt;br /&gt;
** Mission score multipliers for damage and base destruction depending on vehicle rank have been changed:&lt;br /&gt;
*** Rank I: 1.7 → 2.2&lt;br /&gt;
*** Rank II: 1.4 → 1.6&lt;br /&gt;
*** Rank III: 1.0 → 1.3&lt;br /&gt;
*** Rank IV: 1.0 → 1.0&lt;br /&gt;
*** Rank V: 1.0 → 0.9&lt;br /&gt;
*** Rank VI: 1.0 → 0.85&lt;br /&gt;
*** Rank VII: 1.0 → 0.8&lt;br /&gt;
** Base (at zero BR difference) mission score awarded for enemy destruction has been increased: 360 → 450&lt;br /&gt;
** Base (at zero BR difference) mission score awarded for assisting in enemy destruction has been increased: 240 → 300&lt;br /&gt;
** Base (at zero BR difference) mission score awarded for critical enemy damage has been increased: 120 → 150&lt;br /&gt;
** The mission score awarded for the destruction of ground vehicles and fleet under AI control has been reduced by 25%.&lt;br /&gt;
** A bug that caused helicopters to receive 2.5 times more mission score for actions against AI controlled vehicles with the release of the &amp;quot;Ground Breaking&amp;quot; update has been corrected.&lt;br /&gt;
&lt;br /&gt;
'''Other'''&lt;br /&gt;
&lt;br /&gt;
* The respawn cost for each of the two Beaufighter Mk 1 (40mm) armour piercing belts has been halved.&lt;br /&gt;
* A bug that caused some belts with armour piercing less than 40mm at 500m for the Type 99 Model 1 cannon to require respawn points similar to armour piercing belts has been fixed.&lt;br /&gt;
* A bug where some belts with armour piercing 40mm and at greater than 500m for some cannons (NR-30, GSh-6-30, Type 30-1, MK 103, GAU-13/A) didn't require additional respawn points has been fixed.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1318|15.11.2021]] (2.11.0.61) ==&lt;br /&gt;
&lt;br /&gt;
* A bug which caused a player's crosshair to twitch while self-entrenching in tanks has been fixed.&lt;br /&gt;
* A bug which would cause ground vehicles to twitch while on the edge of a bomb crater has been fixed.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1319|17.11.2021]] (2.11.0.75 (2.11.0.69 — Xbox, Playstation)) ==&lt;br /&gt;
'''Ground vehicles'''&lt;br /&gt;
&lt;br /&gt;
* A bug that allowed the thermal imager to operate from 3rd person view has been fixed.&lt;br /&gt;
* A bug has been fixed where the operation of a third-person view thermal imager in client and server replays didn't correspond to enabling/disabling in any current battle.&lt;br /&gt;
* '''TOW-2B missile and RB 56 BILL II round''' — the incorrect damage effect on armour penetration or explosion over the vehicle's turret in the hit camera have been fixed.&lt;br /&gt;
* '''Strv 103-0, Strv 103A, Strv 103C''' — the erroneous interruption of the reloading by the auto loader during fire has been fixed.&lt;br /&gt;
* '''BMP-3''' — a display of the gunner's optics in xray mode without the &amp;quot;Sodema&amp;quot; modification has been corrected.&lt;br /&gt;
* '''Ystervark''' — a bug has been fixed with reduced speed of manual aiming drives when the batteries are discharged.&lt;br /&gt;
* '''Vickers Mk.7''' — a bug with overestimated durability of the upper front armour plate has been fixed. Armour durability has been set in accordance with the data of the [https://docs.google.com/spreadsheets/d/e/2PACX-1vTyOX-h8GOOis7y2Z1o3TVw-_Sh7x03paaeh-qVO6t72UQZEW981FgBetgmaEo6m8J6Nx3Kb-dLLxgh/pubhtml MBT combined protection spreadsheet].&lt;br /&gt;
* '''Strv 103A, Chieftain Mk.5, M60A1 Ariete''' — a bug has been fixed where it was possible to enable the NVD in the AA machine-gun sight.&lt;br /&gt;
&lt;br /&gt;
'''Aviation'''&lt;br /&gt;
&lt;br /&gt;
* '''GSh-23L gun''' - a bug has been fixed with a tracer round in the stealth ammo belt.&lt;br /&gt;
* '''G.91 R/3''' - a bug has been fixed where after mounting the 4х AS-20 Nord preset, 30mm DEFA 552 guns were displayed in the xray mode.&lt;br /&gt;
* '''He 219 A-7''' - armouring of the radiators and engine has been corrected. armouring of the radiators increased from 8 to 15 mm, armouring of the engine increased from 8 to 10 mm.&lt;br /&gt;
* '''DEFA, ADEN, AKAN guns''' - explosive weight and type for the HE round has been changed from 27g of RDX to 56g of Torpex ([https://forum.warthunder.com/index.php?/topic/512172-2020-01-26-23076-aden-he-round-incorrect-he-filler/#comment-8839151 report]).&lt;br /&gt;
* '''V-12D''' - gunner crosshair position has been corrected.&lt;br /&gt;
* '''UH-1B''' - display of ammo has been corrected for the 7.62m М134 Minigun.&lt;br /&gt;
* A bug which deactivated the radar warning system on the player's aircraft when changing the countermeasures type has been fixed.&lt;br /&gt;
&lt;br /&gt;
'''Naval'''&lt;br /&gt;
&lt;br /&gt;
* '''Freccia P-493, Saetta P-494''' - the ability of locking on surface targets has been disabled.&lt;br /&gt;
&lt;br /&gt;
'''Changes in the calculation of the statistic points'''&lt;br /&gt;
&lt;br /&gt;
* Ground vehicles in all ground gaming modes:&lt;br /&gt;
** The number of points for hitting the enemy has been increased: 10 → 15;&lt;br /&gt;
** The number of points for taking damage has been increased: 5 → 7.&lt;br /&gt;
* Ships and boats in all naval gaming modes:&lt;br /&gt;
** The number of statistic points for every damage point inflicted on enemies has been increased: 0.18 → 0.2.&lt;br /&gt;
&lt;br /&gt;
'''Other'''&lt;br /&gt;
&lt;br /&gt;
* Airfield AA guns have been standardized for ground missions. Now, each airfield has 4 large-calibre and 6 mid-calibre AA guns.&lt;br /&gt;
* Settings for AA guns on helipads have been corrected, now they have an equalized rate of fire, instead of short bursts, which were able to deal heavy damage in a short period of time. Warning fire has been added for distances twice as distant as effective firing range. Target refresh rate has been increased to reduce fire time on a target that has left the firing area.&lt;br /&gt;
* A bug has been fixed where there was FPS drop on PS5 consoles when the grass display option was turned on.&lt;br /&gt;
* Game crash while watching a replay has been fixed.&lt;br /&gt;
* Collision with concrete obstacles has been corrected in certain ground locations.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1321|24.11.2021]] (2.11.0.85 (2.11.0.83 — Xbox, Playstation)) ==&lt;br /&gt;
'''Ground vehicles'''&lt;br /&gt;
&lt;br /&gt;
* '''Strv 103A, Strv 103С''' — a bug has been fixed with incorrect display for the commander's camera while hull aiming.&lt;br /&gt;
* Self-entrenching equipment parameters have been changed. Activation of a dozer blade now takes 3 seconds instead of 5; max reverse speed (within vehicle limits) with an activated blade has been increased from 7 to 12 km/h; the thickness of a soil layer cut on each pass has been increased from 20 to 25 cm.&lt;br /&gt;
&lt;br /&gt;
'''Aviation'''&lt;br /&gt;
&lt;br /&gt;
* '''12.7mm Breda-SAFAT, 12.7mm Ho-103 and 13.2mm Type 3 machine guns'''  — a bug has been fixed with missing explosives in the  HE rounds. 0.8g of PETN explosives has been added ([https://forum.warthunder.com/index.php?/topic/496675-same-breda-safat-127mm-guns-bullets-have-different-performance-in-ships-and-aircrafts/ report])&lt;br /&gt;
* '''20mm MG 151 cannon''' - explosive type of the HE-I round has been changed to HA 41 ([https://forum.warthunder.com/index.php?/topic/526884-30-07-2021-27025-incorrect-explosive-filler-type-for-20mm-hei-mg-15120/ report])&lt;br /&gt;
* '''AGM-114B, AGM-114K, PARS 3 LR missiles''' - &amp;quot;Launch distance&amp;quot; and &amp;quot;Guaranteed launch distance&amp;quot; parameters have been added to the info card.&lt;br /&gt;
* '''1,600 lbs AP AN MK1 bomb''' - explosive type has been changed to Dunnite (Explosive D)  ([https://forum.warthunder.com/index.php?/topic/526301-30-07-2021-27018-wrong-explosive-type-in-the-1600lb-an-mk1-bomb/ report])&lt;br /&gt;
* '''A28B''' - a bug has been fixed where the lod  at distance on aircraft was displayed with the old name J28B.&lt;br /&gt;
&lt;br /&gt;
'''Naval'''&lt;br /&gt;
&lt;br /&gt;
* '''USS Pittsburgh''' — modification of the 127mm semi AP round has been added.&lt;br /&gt;
* '''PT-658, PT-200''' - 114mm M8 rockets have been changed to 127mm M7.&lt;br /&gt;
* '''PT-658, PT-200''' - a bug has been fixed where rockets flew over the target.&lt;br /&gt;
* '''PT-658''' - a bug has been fixed where the boat was unable to reload rockets in Arcade battles.&lt;br /&gt;
* '''PT-658''' - a bug has been fixed that resulted in torpedo launch while firing artillery.&lt;br /&gt;
&lt;br /&gt;
'''Other'''&lt;br /&gt;
&lt;br /&gt;
* A bug has been fixed where available aircraft from a player's setup were coloured red in the mission editor.&lt;br /&gt;
* A bug has been fixed where the name of a player in a squad was not marked with the corresponding colour in the statistics tab and on the player vehicle marker.&lt;br /&gt;
* A bug has been fixed where a squadron mate in the enemy team was displayed as an ally (green, in the default color scheme) in Custom battles.&lt;br /&gt;
* A bug has been fixed where two players might be selected at once in the team list while watching a replay.&lt;br /&gt;
* The respawn delay from the moment of losing the previous vehicle in RB and SB has been reduced. The delay is now 5 seconds, as in AB mode, instead of 15 seconds.&lt;br /&gt;
* The operation of radio fuzes has been specified. The radio fuze now explodes at a distance equal to collision with target. Radio fuze explosion distance has been specified for the following rounds:&lt;br /&gt;
** 40mm kulsgr m/90 (15 m → 4 m);&lt;br /&gt;
** 40mm slsgr m/484 (15 m → 4 m);&lt;br /&gt;
** 40mm M822 (15 m → 4 m);&lt;br /&gt;
** 57mm DKY-1 (15 m → 6 m);&lt;br /&gt;
** 57mm HE-VT (15 m → 6 m);&lt;br /&gt;
** 76mm MOM-HE (15 m → 8 m).&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1322|29.11.2021]] (2.11.0.92) ==&lt;br /&gt;
&lt;br /&gt;
* A bug which would occur when activating &amp;quot;Target lock&amp;quot; or &amp;quot;Sight stabilization&amp;quot; on aircraft, which could then lead to the display of distant ground vehicles for a short period of time, has been fixed.&lt;br /&gt;
* A bug which would cause naval AI gunners to potentially shoot at vehicle compartments which were already destroyed has been fixed.&lt;br /&gt;
* A rare client crash which would occur in air Arcade battles when selecting a vehicle after the player's aircraft was lost has been fixed.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1323|01.12.2021]] (2.11.0.100 (2.11.0.98 — Xbox, Playstation)) ==&lt;br /&gt;
'''Ground vehicles'''&lt;br /&gt;
&lt;br /&gt;
* '''M901, FlaRakPz 1, FlaRakRad, Roland 1''' — a bug has been fixed where the turret automatically moved to the reload position after launching the last missile (despite the fact that there was nothing to load).&lt;br /&gt;
* '''ZPRK 2S6''' — incorrect ammo capacity on 30mm guns after installing the 2S6M1 modification has been fixed.&lt;br /&gt;
&lt;br /&gt;
'''Aircraft'''&lt;br /&gt;
&lt;br /&gt;
* '''A-4E Early''' — cockpit view on the seeker camera and the sight camera have been changed from colour to monochrome.&lt;br /&gt;
* '''A32A''' — a bug has been fixed that permitted disabling the &amp;quot;Chaff&amp;quot; modification resulting in a disabling of the presets containing chaff. The number of bombs in the presets containing chaff has been corrected for the secondary weapon menu.&lt;br /&gt;
* '''Ka-29''' — the number of displayed ammunition has been corrected for the 8x9M114 Sturm preset .&lt;br /&gt;
* '''AH-1G''' — zooming in the third-person view camera has been corrected for better aiming.&lt;br /&gt;
* '''AH Mk.1''' — preliminary self-destruction of the HVM Starstreak missiles have been fixed ([https://forum.warthunder.com/index.php?/topic/528648-ah-mk1-atask-self-destruct/ report]).&lt;br /&gt;
&lt;br /&gt;
'''Naval'''&lt;br /&gt;
&lt;br /&gt;
* '''MPK Pr.201M''' — minimum vertical aiming limits of the RBU-1200 launcher have been reduced in the preset including mines.&lt;br /&gt;
* '''HMS Blackpool''' camera angle required to fire the Limbo mortar has been changed.&lt;br /&gt;
&lt;br /&gt;
'''Changes to the calculation of the statistics points'''&lt;br /&gt;
&lt;br /&gt;
* Ground vehicles in all ground gaming modes:&lt;br /&gt;
** The basic (with zero BR difference) number of points for destruction of the enemy has been increased: 180 → 200;&lt;br /&gt;
** The number of point for hitting the enemy has been increased: 15 → 20;&lt;br /&gt;
** The number of points for taking damage has been increased: 7 → 10;&lt;br /&gt;
** The minimum value of the multiplier of accrued points from the difference of BR of the player and the target by making critical damage, assist in the destruction and the destruction of the aircraft by using ground vehicles has been increased:&lt;br /&gt;
*** For aircraft: 0.1 → 0.5;&lt;br /&gt;
*** For helicopters: 0.1 → 0.3.&lt;br /&gt;
&lt;br /&gt;
'''Other'''&lt;br /&gt;
&lt;br /&gt;
* Spawn points in ground battles now have sorting of player position by distance to nearest capture point. Positions will be assigned to players in accordance with the order they clicked the &amp;quot;To Battle!&amp;quot; button in the respawn window: first consecutively to last who will spawn behind them.&lt;br /&gt;
* The mechanics of counting active players that will be used to complete the mission when there are no players in one or both teams has been changed. Now players in aircraft that are not in the air will not be counted as active. It means that if there is only one player in the team in aircraft or helicopters that isn't in the air so the timer will start after which their team loses due to lack of active players. At the same time the waiting time (timer) for active players in other modes has been increased:&lt;br /&gt;
** Air RB: 20 → 90 sec;&lt;br /&gt;
** Air SB: 20 → 300 sec;&lt;br /&gt;
** Helicopter battles: 20 → 120 sec.&lt;br /&gt;
* Xbox Live Gold subscribers will be getting a monthly +40% RP booster for 10 battles, +75% SL booster for 10 battles, and 5 universal backups.&lt;br /&gt;
* An issue with artifacts in aircraft battles on the Xbox Series has been fixed.&lt;br /&gt;
* A bug that might cause texture quality to drop on Xbox after a few battles has been fixed.&lt;br /&gt;
* A bug that might cause vehicle decals to shift on Xbox after a few battles has been fixed.&lt;br /&gt;
* Noticeable FPS drops or game crashes during battle on some maps ([Front Line] Mozdok, [Front Line] Ladoga and Drowned City) on the PlayStation 5 have been fixed.&lt;br /&gt;
* The critical game crash caused by selecting the wrong drivers in the system when running on Linux has been fixed.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1324|02.12.2021]] (Server update) ==&lt;br /&gt;
&lt;br /&gt;
* Battle Rating changes  have been implemented ([https://docs.google.com/spreadsheets/d/e/2PACX-1vSswfjBfAAAp92_oGpq9VW1sM4nOU8orT2o2WPXk2n5NNXHimFKtgbq-T7v-ScjT36gOCHh8zUJ6Crg/pubhtml open the full table]).&lt;br /&gt;
&lt;br /&gt;
We raise the BR bar to 11.3 for the extremely effective '''MiG-23MLD''' and '''F-4EJ Kai''' aircraft to avoid or reduce the possibility of encountering aircraft of the lower BRs.&lt;br /&gt;
&lt;br /&gt;
We also are considering a BR rise to 11.3 for certain combat helicopters, such as the Ka-52, Mi-28NM, and EC-665 Tiger UHT to exclude them from BR 10.0 battles.&lt;br /&gt;
&lt;br /&gt;
'''Other changes'''&lt;br /&gt;
&lt;br /&gt;
Balance changes in the fire rate (shots per minute)&lt;br /&gt;
&lt;br /&gt;
* '''Ikv 103:''' 6 → 7.5&lt;br /&gt;
* '''SU-57B:''' 12 → 14&lt;br /&gt;
* '''ASU-85:''' 7 → 8.4&lt;br /&gt;
* '''Sturmpanzer II:''' 4 → 4.5&lt;br /&gt;
* '''Marder III:''' 8,4 → 10&lt;br /&gt;
* '''SU-5-1:''' 12 → 14&lt;br /&gt;
* '''Ho-Ro:''' 3 → 4.5&lt;br /&gt;
* '''Chi-Nu II:''' 7.8 → 10.2&lt;br /&gt;
&lt;br /&gt;
New ammunition added&lt;br /&gt;
&lt;br /&gt;
* '''T-90A''' — 3BМ60&lt;br /&gt;
* '''M1A2''' — M829A2&lt;br /&gt;
* '''Leopard 2A5''' — DM53&lt;br /&gt;
* '''Strf 90B''' — kulsgr m/90&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1325|06.12.2021]] (Server update) ==&lt;br /&gt;
'''Aviation'''&lt;br /&gt;
&lt;br /&gt;
* Display range has been doubled with ground targets when using targeting pods, as well as other aviation electro-optical means.&lt;br /&gt;
&lt;br /&gt;
'''Other changes'''&lt;br /&gt;
&lt;br /&gt;
* Flight physics of the SACLOS/MCLOS missiles has been specified in accordance with the announced changes ([[wt:en/news/7445-development-improving-the-flight-physics-of-the-saclos-mclos-missiles-en|link]]).&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1326|07.12.2021]] (2.11.0.112) ==&lt;br /&gt;
&lt;br /&gt;
* A bug has been fixed that resulted in the crosshair shifting while leaving the sniper mode with the zoom enabled.&lt;br /&gt;
* Damage from the explosions of the destructible objects on the locations has been specified.&lt;br /&gt;
* The ability to free all the vehicle slots has been added for gaming nations that do not have reserve vehicles. Now you're able to put a vehicle in another slot to train the crew.&lt;br /&gt;
&lt;br /&gt;
'''Sound'''&lt;br /&gt;
&lt;br /&gt;
* A sound of tracks from the tanks standing on the fire range or passing by in the hangar has been removed.&lt;br /&gt;
* Sounds of knocks and other impacts on ground vehicle's suspension have been added.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1327|08.12.2021]] (2.11.0.116) ==&lt;br /&gt;
&lt;br /&gt;
* A bug has been fixed with unnaturally square puddles in the locations &amp;quot;Poland&amp;quot; and &amp;quot;Eastern Europe.&lt;br /&gt;
* A bug has been fixed where in some areas of locations from certain angles the sea was not displayed, with &amp;quot;Minimal&amp;quot; graphic settings with &amp;quot;Water quality&amp;quot; set to &amp;quot;Low&amp;quot;.&lt;br /&gt;
* A bug with missing shadows from decorations on ground vehicles in the hangar has been fixed.&lt;br /&gt;
* In the info cards of vehicles obtained in special events, the name of the event has been added. These events are summer and winter marathons, WWII chronicles, crafting events and Battle Pass seasons.&lt;br /&gt;
&lt;br /&gt;
'''Ground vehicles'''&lt;br /&gt;
&lt;br /&gt;
* '''Starstreak HVM''' — maneuverability at middle distances has been improved.&lt;br /&gt;
&lt;br /&gt;
'''Aircraft'''&lt;br /&gt;
&lt;br /&gt;
* '''Jaguar GR.1A''' — a bug has been fixed with a missing distance multiplier of enemy ground vehicles while using the targeting pod.&lt;br /&gt;
&lt;br /&gt;
'''Naval'''&lt;br /&gt;
&lt;br /&gt;
* Soldati class destroyers '''(RN Aviere, RN Geneire, RN Corazziere)''' — speed performance has been corrected, max speed has been increased to 38 knots.&lt;br /&gt;
* '''IJN Aoba''' — a bug has been fixed where  AI-controlled single mount 25mm guns did not shoot at enemy aircraft ([https://forum.warthunder.com/index.php?/topic/535869-29083-ijn-aobas-gunners-of-single-mount-25-mm-type-96-dont-react-to-aircraft/ report]).&lt;br /&gt;
&lt;br /&gt;
'''Xbox'''&lt;br /&gt;
&lt;br /&gt;
* A bug with low texture quality on Xbox One and Xbox One S, which was observed immediately after launching the game has been fixed ([https://forum.warthunder.com/index.php?/topic/538627-graphic-issues/&amp;amp;tab=comments#comment-9184526 report]).&lt;br /&gt;
&lt;br /&gt;
{{Updates}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>U123541939</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-14A_Early&amp;diff=131120</id>
		<title>F-14A Early</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-14A_Early&amp;diff=131120"/>
				<updated>2022-06-16T21:25:58Z</updated>
		
		<summary type="html">&lt;p&gt;U123541939: added the pre-existing weapon loadouts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f_14a_early&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| _ || _ || _ || _ || _ || _     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _____ || _&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _,___ kg || colspan=&amp;quot;2&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! _m fuel || __m fuel || __m fuel&lt;br /&gt;
|-&lt;br /&gt;
| ___ kg || colspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
| _,___ kg || _,___ kg || _,___ kg || _,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (___%/WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || ___%/WEP&lt;br /&gt;
! _m fuel || __m fuel || __m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || ___ kgf || ___ kgf&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || ___ kgf&amp;lt;br&amp;gt;(_ km/h) || ___ kgf&amp;lt;br&amp;gt;(_ km/h)&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 20 mm M61A1 cannon, cheek-mounted (676 rpg)&lt;br /&gt;
** 1 x 20 mm M61A1 cannon + 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
* 2000 lb x 4&lt;br /&gt;
* 1000 lb x 4&lt;br /&gt;
* 500 lb x 14&lt;br /&gt;
* 250 lb x 14&lt;br /&gt;
* Zuni Mk32 x 16&lt;br /&gt;
* AIM-9D x 2&lt;br /&gt;
* AIM-9D x 4&lt;br /&gt;
* AIM-9G x 4&lt;br /&gt;
* AIM-9H x 4&lt;br /&gt;
* AIM-54A x 6&lt;br /&gt;
* AIM-7F x 6&lt;br /&gt;
* AIM-7E x 6&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U123541939</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Milan&amp;diff=131108</id>
		<title>Milan</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Milan&amp;diff=131108"/>
				<updated>2022-06-16T21:18:30Z</updated>
		
		<summary type="html">&lt;p&gt;U123541939: Added pylon layout photo to chart&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium French jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the ATGM&lt;br /&gt;
| link = MILAN&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mirage_milan&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} French jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| _ || _ || _ || _ || _ || _     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _____ || _&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _,___ kg || colspan=&amp;quot;2&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! _m fuel || __m fuel || __m fuel&lt;br /&gt;
|-&lt;br /&gt;
| ___ kg || colspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
| _,___ kg || _,___ kg || _,___ kg || _,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (___%/WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || ___%/WEP&lt;br /&gt;
! _m fuel || __m fuel || __m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || ___ kgf || ___ kgf&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || ___ kgf&amp;lt;br&amp;gt;(_ km/h) || ___ kgf&amp;lt;br&amp;gt;(_ km/h)&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|DEFA 552A (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons, belly-mounted (125 rpg = 250 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 500-kg x 5&lt;br /&gt;
* SAMP 400 Kg Type 21 x 6&lt;br /&gt;
* 250-kg x 10&lt;br /&gt;
* 250 Kg Type 25 x 10&lt;br /&gt;
* AS-30 Nord&lt;br /&gt;
* SNEB type 23 rocket x 36&lt;br /&gt;
* SNEB type 23 rocket x 72&lt;br /&gt;
* AIM-9B x 2&lt;br /&gt;
* AIM-9B x 2 + 250 Kg Type 25 x 10 + SNEB type 23 rocket x 72&lt;br /&gt;
* AS-30 Nord + AIM-9B + 500-kg x 4&lt;br /&gt;
&lt;br /&gt;
==== Custom Loadout Options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |[[File:Milan Pylon Layout.jpg|thumb|Position of pylons on the Milan]]&lt;br /&gt;
|-&lt;br /&gt;
!AIM-9B Sidewinder air to air missiles&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!250 kg SAMP Mk 82 bomb&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!250 kg SAMP Type 25 bomb&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!400 kg SAMP Type 21 bomb&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!500 kg SAMP Mk 83 bomb&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!SNEB type 23 rocket&lt;br /&gt;
|&lt;br /&gt;
|18, 36&lt;br /&gt;
|&lt;br /&gt;
|18, 36&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!AS-30 Nord&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{France jet aircraft}}&lt;br /&gt;
{{France premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U123541939</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Milan&amp;diff=130975</id>
		<title>Milan</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Milan&amp;diff=130975"/>
				<updated>2022-06-16T16:25:27Z</updated>
		
		<summary type="html">&lt;p&gt;U123541939: /* Offensive armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=mirage_milan&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} French jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| _ || _ || _ || _ || _ || _     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _____ || _&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _,___ kg || colspan=&amp;quot;2&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! _m fuel || __m fuel || __m fuel&lt;br /&gt;
|-&lt;br /&gt;
| ___ kg || colspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
| _,___ kg || _,___ kg || _,___ kg || _,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (___%/WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || ___%/WEP&lt;br /&gt;
! _m fuel || __m fuel || __m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || ___ kgf || ___ kgf&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || ___ kgf&amp;lt;br&amp;gt;(_ km/h) || ___ kgf&amp;lt;br&amp;gt;(_ km/h)&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|DEFA 552A (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons, belly-mounted (125 rpg = 250 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
* 500-kg x 5&lt;br /&gt;
* SAMP 400 Kg Type 21 x 6&lt;br /&gt;
* 250-kg x 10&lt;br /&gt;
* 250 Kg Type 25 x 10&lt;br /&gt;
* AS-30 Nord&lt;br /&gt;
* SNEB type 23 rocket x 36&lt;br /&gt;
* SNEB type 23 rocket x 72&lt;br /&gt;
* AIM-9B x 2&lt;br /&gt;
* AIM-9B x 2 + 250 Kg Type 25 x 10 + SNEB type 23 rocket x 72&lt;br /&gt;
* AS-30 Nord + AIM-9B + 500-kg x 4&lt;br /&gt;
&lt;br /&gt;
==== Custom Loadout Options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
|-&lt;br /&gt;
!AIM-9B Sidewinder air to air missiles&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!250 kg SAMP Mk 82 bomb&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!250 kg SAMP Type 25 bomb&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!400 kg SAMP Type 21 bomb&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!500 kg SAMP Mk 83 bomb&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!SNEB type 23 rocket&lt;br /&gt;
|&lt;br /&gt;
|18, 36&lt;br /&gt;
|&lt;br /&gt;
|18, 36&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!AS-30 Nord&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{France jet aircraft}}&lt;br /&gt;
{{France premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U123541939</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-23MF_(Germany)&amp;diff=130854</id>
		<title>MiG-23MF (Germany)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-23MF_(Germany)&amp;diff=130854"/>
				<updated>2022-06-15T19:27:37Z</updated>
		
		<summary type="html">&lt;p&gt;U123541939: Added custom loadouts /* Suspended armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = MiG-23 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mig_23mf_germany&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|cockpit=cockpit_mig_23mf_germany.jpg&lt;br /&gt;
|market=id50161_mig_23mf_germany&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} German jet fighter {{Battle-rating}}. It was introduced during [[Update &amp;quot;Winged Lions&amp;quot;]] as a reward for the [[wt:en/news/7469-event-operation-w-i-n-t-e-r-en|2021 Operation W.I.N.T.E.R.]] event.&lt;br /&gt;
&lt;br /&gt;
The MiG-23MF is an export modification of the Soviet [[MiG-23M]]. In this modification, the avionics were changed in favour of more budgetary and somewhat simplified systems. The MiG-23MF was delivered to all the main countries of the Warsaw Pact, as well as to the Arab states of the Middle East, Africa, India and Cuba.&lt;br /&gt;
&lt;br /&gt;
The MIG-23MF inherits all the main characteristics from the original - good top speed, a very good climb rate, a variable sweep wing and a large array of weaponry. The disadvantages also remained: a limited number of countermeasures, a limited number of weapon suspension nodes and rather mediocre manoeuvrability at transonic speeds.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 13,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,339 || 2,329 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 35.6 || 35.6 || 147.4 || 140.4 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,380 || 2,358 || 34.5 || 35.0 || 194.4 || 170.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1470 &amp;lt;!--{{Specs|destruction|body}}--&amp;gt; || {{Specs|destruction|gear}} || N/A || 508 || 473 || ~12 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 665 || &amp;lt; 650 || &amp;lt; 700 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Tumansky R-29-300 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 11,155 kg || colspan=&amp;quot;3&amp;quot; | 395 - 445 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 35m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,780 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 12,367 kg || 13,462 kg || 14,615 kg || 15,195 kg || 18,400 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 35m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 7,950 kgf || 10,494 kgf&lt;br /&gt;
| 0.85 || 0.78 || 0.72 || 0.69 || 0.57&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 8,268 kgf&amp;lt;br&amp;gt;(1,400 km/h) || 12,987 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 1.05 || 0.96 || 0.89 || 0.85 || 0.71&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GSh-23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 23 mm GSh-23L cannon, belly-mounted (200 rpg)&lt;br /&gt;
** 1 x 23 mm GSh-23L cannon + 12 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-100 (100 kg)|FAB-250M-62 (250 kg)|FAB-500M-62 (500 kg)}}&lt;br /&gt;
{{main|R-3S|R-13M1|R-23R|R-23T|R-60MK}}&lt;br /&gt;
{{main|Kh-23M|S-5K|S-24B}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x R-13M1 missiles&lt;br /&gt;
* 16 x 100 kg OFAB-100 bombs (1,600 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x 250 kg FAB-250M-62 bombs (1,300 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-3S missiles (800 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-13M1 missiles (800 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-60MK missiles (800 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-23R missiles (800 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-23T missiles (800 kg total)&lt;br /&gt;
* 4 x 250 kg FAB-250M-62 bombs (1,000 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-3S missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-13M1 missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-60MK missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-23R missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-23T missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 64 x S-5K rockets (500 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-62 bombs (1,000 kg total)&lt;br /&gt;
* 4 x R-3S missiles&lt;br /&gt;
* 2 x R-3S missiles + 2 x R-13M1 missiles&lt;br /&gt;
* 4 x R-60MK missiles + 2 x R-13M1 missiles&lt;br /&gt;
* 4 x R-60MK missiles + 2 x R-23R missiles&lt;br /&gt;
* 4 x R-60MK missiles + 2 x R-23T missiles&lt;br /&gt;
* 4 x R-13M1 missiles&lt;br /&gt;
* 2 x R-13M1 missiles + 2 x R-23R missiles&lt;br /&gt;
* 2 x R-13M1 missiles + 2 x R-23T missiles&lt;br /&gt;
* 6 x R-60MK missiles&lt;br /&gt;
* 2 x R-23R missiles&lt;br /&gt;
* 2 x R-23T missiles&lt;br /&gt;
* 64 x S-5K rockets&lt;br /&gt;
* 64 x S-5K rockets&lt;br /&gt;
* 96 x S-5K rockets&lt;br /&gt;
* 4 x S-24B rockets&lt;br /&gt;
* 2 x Kh-23M missiles&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|'''Maximum'''&lt;br /&gt;
|-&lt;br /&gt;
|Kh-23M rockets&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|'''2'''&lt;br /&gt;
|-&lt;br /&gt;
|R-13M1 air-to-air missiles&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|'''4'''&lt;br /&gt;
|-&lt;br /&gt;
|R-60MK air-to-air missiles&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|'''6'''&lt;br /&gt;
|-&lt;br /&gt;
|R-23R air-to-air missiles&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|'''2'''&lt;br /&gt;
|-&lt;br /&gt;
|R-23T air-to-air missiles&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|'''2'''&lt;br /&gt;
|-&lt;br /&gt;
|R-3S air-to-air missiles&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|'''4'''&lt;br /&gt;
|-&lt;br /&gt;
|100 kg OFAB-100 bomb&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|'''16'''&lt;br /&gt;
|-&lt;br /&gt;
|250 kg FAB-250M-62 bomb&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|'''4'''&lt;br /&gt;
|-&lt;br /&gt;
|500 kg FAB-500M-62 bomb&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|'''2'''&lt;br /&gt;
|-&lt;br /&gt;
|ZB-500 Incendiary bomb&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|'''2'''&lt;br /&gt;
|-&lt;br /&gt;
|S-5K rockets&lt;br /&gt;
|16, 32&lt;br /&gt;
|16&lt;br /&gt;
|16&lt;br /&gt;
|16, 32&lt;br /&gt;
|'''96'''&lt;br /&gt;
|-&lt;br /&gt;
|S-24B rockets&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|'''4'''&lt;br /&gt;
|-&lt;br /&gt;
|Targeting Delta-NG pod&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''1'''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |Maximum permissible weight imbalance: unknown (you can’t put enough ordinance on to cause a significant imbalance)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Air battles'''&lt;br /&gt;
&lt;br /&gt;
Low altitude, high speed, side of the map. Try to get as much speed as possible maintaining a very low altitude and go to the right if you want a more head-on engagement or to the left if you want a side/back of the enemy attack position (in a majority of maps players go to their left). Better used with a squadron, the MiG-23MF can eliminate several enemy aircraft if played right with 3 teammates and using the all-aspect IR-guided R-23T missile.&lt;br /&gt;
&lt;br /&gt;
High altitude, high speed, together with your team, BVR. Fly along with your team, maintain a high altitude until all enemy aircraft are below you, then make surprise attacks on enemies that are busy, normally use the R-23R to destroy the high-altitude F-4s or F-104s with BVR missiles.&lt;br /&gt;
&lt;br /&gt;
No matter which tactic you choose, it is recommended to engage your enemy from their front hemisphere, since you can carry all-aspect IR missiles. This way it leaves your enemy less time to react and dodge the missiles. Also, since both the R-60Ms and the R-23Ts have a relatively wide FOV, it is recommended to lock the enemy using your IRST before engaging the missile lock to slave the missile, and better utilise their wide FOV. Only use the R-60Ms at close range, around 1.5 km. They perform best under such range, and it also gives your enemy less reaction time to release the countermeasures, since R-60Ms are easily tricked by flares.&lt;br /&gt;
&lt;br /&gt;
When in a 1-vs-1 situation, try to use your great low-speed performance to trick the enemy into low speeds, especially when against Phantoms. When your speed drops below 400 km/h, manually control the wing to the most frontal position to improve your manoeuvrability.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Relatively high cruising and top speeds&lt;br /&gt;
* Extremely good climb rate&lt;br /&gt;
* Manoeuvres better than most of its opponents (such as the Phantoms and other MiG-23s/27s)&lt;br /&gt;
* Excellent air-to-air payload, having a wide array of missiles for almost all situations&lt;br /&gt;
* Decent air-to-ground payload available&lt;br /&gt;
* Large calibre countermeasures are very effective, one to two salvos will be required to evade any missile&lt;br /&gt;
* Stock payload includes 2 [[R-13M1]] AAMs&lt;br /&gt;
* Can use its radar ballistic computer to hit targets with the cannon beyond the aim assist range (770 m)&lt;br /&gt;
* CCIP for rockets allows to deliver quick and very accurate rocket bursts at designated targets, especially in mixed battles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Underwhelming instantaneous turn rate, cannot pull some extreme manoeuvres easily&lt;br /&gt;
* Somewhat prone to stalling, especially after getting hit in one of the wings&lt;br /&gt;
* Loses quite a lot of speed in turns&lt;br /&gt;
* Bleeds a large amount of energy with its wings swept&lt;br /&gt;
* Relatively low countermeasures count (12)&lt;br /&gt;
* Low ammunition count and low muzzle velocity for the GSh-23L cannon&lt;br /&gt;
* Negative-G manoeuvres at high speeds could cause a wing rip, even for a few seconds&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|nFooO9QHp1I|'''MiG-23MF (German): A Basic Review''' - ''Tims Variety''}}&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=mig_23mf_germany Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7476/current|[Devblog] Winter marathon vehicles: MiG-23MF (Germany)]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{Germany jet aircraft}}&lt;br /&gt;
{{Winter Event}}&lt;/div&gt;</summary>
		<author><name>U123541939</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=A-4B&amp;diff=130852</id>
		<title>A-4B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=A-4B&amp;diff=130852"/>
				<updated>2022-06-15T18:53:26Z</updated>
		
		<summary type="html">&lt;p&gt;U123541939: capitalization /* Suspended armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about =  American strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = A-4 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=a_4b&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American strike aircraft {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is an excellent aircraft for pilots who like to perform multiple roles without having to switch up aircraft. Possessing options to carry up to 5,000 lbs in bombs, 133 unguided rockets or five 20 mm autocannons with a total of 2,350 rounds of ammunition in what is effectively a &amp;quot;hot rod&amp;quot; of the jet world allows pilots to maximize their playstyle.&lt;br /&gt;
&lt;br /&gt;
[[File:A-4B an trn 26 006.png|350px|thumb|left|A view of the suspended ordnance racks. Just one of the many options for the {{PAGENAME}}.]]&lt;br /&gt;
&lt;br /&gt;
Though the manoeuvrability suffers when fully loaded, this jet attacker operates well at mid and lower altitudes, especially when unloading bombs and rockets on ground-based targets. The Skyhawk's air-to-air capabilities are not forgotten; however, as in actual usage, the missiles and internal 20 mm autocannons were more for defensive purposes or for taking out targets of opportunity. With the sheer amount of rockets when loaded, especially the Mighty Mouse variants, it is best to fire them off in salvos to ensure maximum damage inflicted.&lt;br /&gt;
&lt;br /&gt;
This aircraft's nickname is &amp;quot;Scooter&amp;quot; for a reason, though not the fastest aircraft in the battle, with its petite size and massive payload, it is not uncommon for the {{PAGENAME}} to scoot behind enemy lines and rain down destruction on ground targets before anyone realizes what is going on. Though small in size, the Skyhawk should not be underestimated and considered a significant threat.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The A-4B is a carrier-based light attack aircraft. Its powerplant is the Wright J65-W-16A engine that can produce up to 3,200 kgf of thrust giving it good  thrust to weight ratio. At sea level it can reach up to 1063 km/h, that puts it on par with the planes like a MiG-15 and M.D.452, while other planes like a G.91 or Swift F.1 are faster by up to 20 km/h. Its structural speed is over 100 km/h higher, however it does not remain controllable near that speed anymore.&lt;br /&gt;
Its climb rate is decent, getting to 6,000 m will take about 3 minutes, slightly worse than the F-86F-25 and other dedicated interceptors, for example the MiG-15. The plane accelerates very well, the thrust to weight ratio is 0.47 with full fuel tanks and can be increased to 0.59 after loading 20 minutes of fuel, that means it can outaccelerate a F-86F or F9F-8 at low and medium speed. The engine does not overheat so fast: it can operate for 30 minutes on maximum power and up to one hour at 96%.&lt;br /&gt;
&lt;br /&gt;
The A-4B has a low mounted delta wing with slats, it gives the plane decent manoeuvrability and allows it to fly at higher angle of attack than the other planes like the Sabre series, MiG-15 or British Supermarine Swift F.1. Since its wing loading is not so high, its turn rate at low speed is mediocre and it is easy to pull the A-4B too much, make it reach a very high angle of attack and then bleed lots of speed.&lt;br /&gt;
In the higher speed range, from medium to high it can give a hard time to many jet fighters including the MiG-17, or G.91 thanks to its very good instantaneous turn rate. However its sustained turn rate compared to these planes is worse, any longer fight will decrease the chance of winning the fight. When turning too tight at high speed there is a risk of breaking a wing, their G limit is very low, with full fuel tanks it can pull up to 8G. The pitch authority is good up to ~1000 km/h, then after that the high speed compression is starting to get noticeable.&lt;br /&gt;
The rolling performance is excellent, at 300 km/h IAS it gets close to 200°/s, then increases to almost 300°/s at 500 km/h IAS and reaches 230°/s at 900 km/h, the only planes that can rival it is the Sabre or G.91.&lt;br /&gt;
Its airbrake has very similar effectiveness to the one used by the Sabre, so can significantly reduce the speed after being deployed. The flaps can be used up too 600 km/h in the combat position, but cannot be extended above 390 km/h due to a mechanism that blocks them above that speed and makes them extend automatically below it (after setting them to combat or lower positions), however after extending them they will not retract automatically.&lt;br /&gt;
&lt;br /&gt;
In simulator battles it can be a challenging plane to fly due to low G limits, its stall characteristics also might cause a few issues, especially with extended flaps, the speed will keep dropping and it will start rolling to one side after reaching critical angle of attack. Another problem can be its energy retention, it is very easy to pull it too much and unintentionally lose lots of speed.&lt;br /&gt;
The plane will need up 8% of positive pitch trimming to keep it in level flight at 900 km/h and lower.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,050 || 1,040 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 37.7 || 39.0 || 30.8 || 28.3 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,079 || 1,065 || 36.5 || 37.0 || 54.1 || 42.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 592 || 562 || 410 || ~8 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 450 || &amp;lt; 700 || &amp;lt; 870 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel, no boosters)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Wright J65-W-16A || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4,540 kg || colspan=&amp;quot;3&amp;quot; | 290 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load, no boosters) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 13m fuel || 20m fuel || 30m fuel || 45m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,270 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 5,280 kg || 5,620 kg || 6,160 kg || 7,008 kg || 10,206 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (100%, no boosters)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 13m fuel || 20m fuel || 30m fuel || 45m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,178 kgf || N/A&lt;br /&gt;
| 0.60 || 0.57 || 0.52 || 0.45 || 0.31&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,213 kgf&amp;lt;br&amp;gt;(200 km/h) || N/A&lt;br /&gt;
| 0.61 || 0.57 || 0.52 || 0.46 || 0.31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}}, designed to be a light-weight attack aircraft was half the weight of the Navy's design spec requirements. This initial weight savings meant that the plane did not have to skimp on pilot protection. Since the primary role of the aircraft is as an attacker, the pilot protection from the front and the underside is critical. From the front, the windshield portion of the canopy contains 50 mm bulletproof glass. Protective armour from the ground or naval based targets comes in the form of a 2.54 mm steel &amp;quot;tub&amp;quot; which the pilot's seat is situated in. The protective shield surrounds the pilot on all four sides (front, back, left and right) and makes up for most of the floor panelling, leaving room for the controls to go through. While the pilot is not invulnerable, the armour will provide a buffer for lighter calibre fire or shrapnel effects from missiles. The pilot does remain vulnerable to fighter aircraft approaching from above the cockpit.&lt;br /&gt;
&lt;br /&gt;
There are three fuel tanks in the aircraft of which the two in the wings are non-self-sealing and pose a fire hazard if they catch on fire, however, the fuel tank situation directly behind the pilot is self-sealing.&lt;br /&gt;
&lt;br /&gt;
* 50 mm bulletproof glass&lt;br /&gt;
* 2.54 mm Steel-plated &amp;quot;tub&amp;quot;&lt;br /&gt;
* Self-sealing fuel tank behind the pilot&lt;br /&gt;
* Non-self-sealing fuel tanks in the wings&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning-Colt Mk12 Mod 0 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Browning-Colt Mk12 Mod 0 cannons, wing-mounted (100 rpg = 200 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
[[File:A-4B an trn 26 007.png|400px|thumb|right|A '''{{PAGENAME}}''' set up for air-to-air combat with its suspended centerline gunpod and AIM-9B Sidewinders.]]&lt;br /&gt;
[[File:A-4B an trn 26 003.png|400px|thumb|right|The 133 FFAR Mighty Mouse rockets effectively turns into a 70 mm autocannon which will not jam or overheat when fired as a salvo.]]&lt;br /&gt;
{{main|LDGP Mk 81 (250 lb)|LDGP Mk 82 (500 lb)|LDGP Mk 83 (1,000 lb)|LDGP Mk 84 (2,000 lb)}}&lt;br /&gt;
{{main|AGM-12B Bullpup|AIM-9B Sidewinder|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP|Mk 11 mod 5 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can choose from a wide assortment of suspended armament combinations:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 18 x 250 lb LDGP Mk 81 bombs (4,500 lb total)&lt;br /&gt;
* 9 x 500 lb LDGP Mk 82 bombs (4,500 lb total)&lt;br /&gt;
* 5 x 1,000 lb LDGP Mk 83 bombs (5,000 lb total)&lt;br /&gt;
* 1 x 2,000 lb LDGP Mk 84 bomb (2,000 lb total)&lt;br /&gt;
* Mk 77 Mod 4 x 9&lt;br /&gt;
* 3 x AGM-12B Bullpup missiles&lt;br /&gt;
* 133 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 28 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets + 6 x 250 lb LDGP Mk 81 bombs (1,500 lb total)&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets + 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 16 x Zuni Mk32 Mod 0 ATAP rockets + 6 x 250 lb LDGP Mk 81 bombs (1,500 lb total)&lt;br /&gt;
* 16 x Zuni Mk32 Mod 0 ATAP rockets + 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + Mk 77 Mod 4 x 5&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 6 x 250 lb LDGP Mk 81 bombs (1,500 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 3 x 1,000 lb LDGP Mk 83 bombs (3,000 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 1 x 2,000 lb LDGP Mk 84 bomb (2,000 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 1 x AGM-12B Bullpup missile&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 57 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 12 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 3 x 20 mm Mk 11 mod 5 cannons (750 rpg = 2,250 total)&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon (750 rpg) + 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} while designated by the U.S. Navy as an attacker can work as a multi-role aircraft. Though the variety of armament leans heavily to the attacker side, this aircraft also has a fighter side which can feel more like a hotrod compared to some of the other fighters out there such as the [[F-4C Phantom II|F-4]] coming in at 14-tonnes more massive.&lt;br /&gt;
&lt;br /&gt;
;Attacker&lt;br /&gt;
&lt;br /&gt;
[[File:A-4B an trn 26 004.png|400px|thumb|right|Zuni rockets streaking towards their target.]]&lt;br /&gt;
The Douglas Aircraft Company built the {{PAGENAME}} from the ground up to be a small, fast and effective as an attack aircraft. While conventional wisdom would dictate that a larger aircraft would be necessary to carry enough suspended ordnance into battle to be effective, the Skyhawk shatters that myth. With only three hardpoints to attach ordnance to, specialized racks can extend the number of suspended weapons which the aircraft can carry. For instance, if using this aircraft to take out a mobile vehicle or anti-aircraft artillery, strapping on 18 x 250 lb bombs provides an opportunity to hit targets which may spread out or to divide ordnance between different clusters of targets. When attacking more heavily armoured targets or bases, the {{PAGENAME}} can choose to load up on 5 x 1,000 lb bombs or a single 2,000 lb bomb which creates considerable damage against ground targets.&lt;br /&gt;
&lt;br /&gt;
Though bombs do a considerable amount of damage where they land, they are not the end-all answer to ground attack. Unguided rockets provide another option to the attacker-role of the aircraft. This aircraft has the option of loading up on 133 FFAR Mighty Mouse or 28 Zuni unguided rockets. When the pilot selects to fire these rockets in salvo mode, they have effectively turned their rockets into a large calibre autocannon which will not overhead or jam and continue to fire off rockets until the rocket tubes deplete of their ordnance. A salvo of Mighty Mouse rockets can also be extremely effective against aircraft or helicopters which may have a hard time getting out of the way when fired at from shorter distances. On domination maps, a salvo of rockets can make quick work of aircraft attempting to capture a runway.  Bullpup rockets are another option; however, with only three loaded at a time, it is essential to be selective with the targets.  To help with stabilizing the {{PAGENAME}} in a dive and while lining up targets, fuselage-mounted airbrakes can assist in preventing speed build up and stabilize the aircraft, however, once exiting an attack point, it is important to retract the airbrakes to allow for the aircraft to gain speed.&lt;br /&gt;
&lt;br /&gt;
;Fighter&lt;br /&gt;
&lt;br /&gt;
Typically the {{PAGENAME}} was not used as a fighter; however, it carried armament which allowed it to defend itself or take on targets of opportunity. Always at its disposal is two 20 mm autocannons each with 100 rounds, however, these won't last too long in an extended engagement. Other options which allow the aircraft to flex its offensive muscles include AIM-9B Sidewinder missiles or suspended 20 mm gun pods. The AIM-9B provides the Skyhawk with a bit more reach allowing it to hit aircraft which may be faster or out of range of the guns. Typically, when launched from less than a mile away, the missile does not track to the target and instead fly off.  For those pilots who enjoy fighting with aircraft guns, then the option to attach gun pods may be the way to go. Whether it is a single centerline gun pod or the addition of two more on each of the wing pylons, each suspended gun pod each contain 750 rounds of 20 mm ammunition.&lt;br /&gt;
&lt;br /&gt;
Due to the diversity of weapons options afforded to the {{PAGENAME}} and their various configurations, pilots can customize their payloads to meet both their playstyle and missions. For those who want to unload the maximum damage against ground targets can choose solely to load up on bombs or rockets, while those opting for air-to-air can choose missiles and guns. Some pilots may want to take a smaller ground-attack load while affording some air-to-air protection with missiles. There is no right or wrong selection; it all depends on the fighting style of the pilot.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Small aircraft profile&lt;br /&gt;
* Wide variety armament options for air-to-ground, air-to-air or a mix of both&lt;br /&gt;
* Pilot protection with cockpit armour and bullet-proof windscreen&lt;br /&gt;
* Very manoeuvrable with minimal suspended ordnance (or after ordnance has been expended)&lt;br /&gt;
* 20 mm autocannons mounted in the wing roots, convergence adjustment may come into play for extreme distance shots&lt;br /&gt;
* Can research Bullpup AGMs as a rank I modification.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Air-to-ground ordnance mounted under the wings negatively affect roll rate&lt;br /&gt;
* Fully loaded with ordnance makes it difficult to evade if necessary&lt;br /&gt;
* Average speed, can reach Mach 1 in an extended dive&lt;br /&gt;
* High stall speed&lt;br /&gt;
* Limited ammo for wing-root mounted 20mm autocannons&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:A-4B an trn 26 002.png|400px|thumb|right|]]&lt;br /&gt;
At a time when military aircraft were becoming more substantial in size to hold larger engines, more weapons, essential fuel and new technology, Douglas Aircraft's concept of the A-4 Skyhawk seemed counter-intuitive. The A-1 Skyraider, while a potent aircraft was starting to age out of the service as faster jets began to supplant the propeller-driven attacker. In the early 1950s, the U.S. Navy began its search for the next generation attacker and put out a requirement for an attacker with a maximum cost of $1 million and a maximum empty weight of 20,000 lbs (9,071 kg) and could carry enough ammunition to at least compete with the older but beefy A-1.&lt;br /&gt;
&lt;br /&gt;
Ed Heinemann, a designer at Douglas Aircraft Company, responded with the XA4D-1 attack aircraft. Contrary to conventional wisdom, Heinemann's design focused on an attack aircraft which would be minimal in size and weight along with being a simple aircraft to maintain. Douglas Aircraft succeeded in winning the contract and what became known by nicknames such as &amp;quot;Scooter&amp;quot; or &amp;quot;Bantam Bomber&amp;quot;, the XA4D-1 (later changed to A-4) was a winning solution to the Navy's needs. The resulting attack aircraft came in at just over $850,000 each while weighing half of what was the Navy's original specification, owing to weight savings with the wings, being as short as they were, there was no need for them to fold to save space while stowed on an aircraft carrier. &amp;quot;Scooter&amp;quot; was an appropriate nickname for the A-4 as its original prototype set a world speed record in 1955 with a speed of 695.163 mph (1,118.756 km/h).&lt;br /&gt;
&lt;br /&gt;
The A-4 though small in size, did not differ much in design from other military aircraft of the day. The wing was a low-mounted delta shape which had single forge spars which spanned to both wingtips for extra strength. Tricycle configuration for the landing gear allowed the nose to remain relatively low for excellent pilot visibility mainly when operating on the deck of an aircraft carrier. A single turbo-jet engine mounted at the rear of the aircraft was fed by two air intakes located just behind the cockpit on each side of the fuselage. Offensive weapons for this aircraft consisted of two 20 mm Browning-Colt Mk12 Mod 3 autocannons, each one located in a wing root. Only 100 rounds are available for each gun. Still, a single fuselage centerline hardpoint and a hardpoint under each wing allow for utilisation of a wide variety of missiles, rockets, bombs and gun pods.&lt;br /&gt;
&lt;br /&gt;
At the start of the Vietnam War, the A-4 Skyhawk was the primary light bomber for the Navy. A total of 542 A-4Bs were built and delivered to the Navy. Upgrades over the A-4A consisted of improved navigation equipment and flight control systems. AGM-12 Bullpup missiles were also a new weapon for this aircraft. The Skyhawk also utilised the AIM-9B Sidewinder missiles; however, these were mostly used as a defensive weapon and rarely for offensive purposes.&lt;br /&gt;
&lt;br /&gt;
The A-4 is a rugged little attack aircraft which remained in service with both the U.S. Navy and Marine Corps for over 20 years before being retired. However, more than sixty years after initial operations began, some variants of the Skyhawk remain in service to this day with the Brazilian Navy and Argentine Air Force.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6597-development-douglas-a-4b-skyhawk-a-story-of-simplicity-en|Devblog]] ===&lt;br /&gt;
Development of the A-4 Skyhawk began in the early 1950s, after the U.S. Navy issued a set of specifications for a potential successor to the AD Skyraider. Douglas, being the manufacturer of the proven Skyraider, received the order to come up with a new jet-powered replacement, also capable of carrying nuclear ordnance.&lt;br /&gt;
&lt;br /&gt;
Taking up the task, Douglas developed the requested replacement within 2 years of the order coming in, and by doing so, developed an aircraft that was well under the allocated budget for the project and went well above the minimum requirements set out by specifications. The first prototype of the Skyhawk took to the skies in June 1954.&lt;br /&gt;
&lt;br /&gt;
Highly impressed by the aircraft's capabilities, relative simplicity and cost-effectiveness, the U.S. Navy officials didn't wait long to sign the first production orders. As a result, the first A-4 Skyhawk production models rolled off the assembly lines in 1956 and entered official service with the U.S. Navy and USMC.&lt;br /&gt;
&lt;br /&gt;
Already by the time the first production units were being completed, Douglas finished work on an improved variant of the Skyhawk - the A-4B. Among other changes and improvements, the B model of the Skyhawk allowed the aircraft to carry more sophisticated weapon systems, such as the AIM-9B Sidewinder AAMs as well as the AGM-12 Bullpup missiles.&lt;br /&gt;
&lt;br /&gt;
In total, close to 3,000 A-4 Skyhawks were produced, participating in numerous conflicts, such as the Lebanese Crisis of 1958, the Vietnam War during the 1960s as well as in the Falklands War in 1982 under Argentine colors. The Skyhawks served for nearly five decades before being retired from U.S. service in the late 1990s and early 2000s, although the A-4 is still in limited use, being used as a mock aircraft, mimicking the MiG-17, for example.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=a_4b Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:A-4B WTWallpaper 001.jpg&lt;br /&gt;
File:A-4B WTWallpaper 002.jpg&lt;br /&gt;
File:A-4B WTWallpaper 003.jpg&lt;br /&gt;
File:A-4B WTWallpaper 004.jpg&lt;br /&gt;
File:A-4B WTWallpaper 005.jpg&lt;br /&gt;
File:A-4B WTWallpaper 006.jpg&lt;br /&gt;
File:A-4B WTWallpaper 007.jpg&lt;br /&gt;
File:A-4B WTWallpaper 008.jpg&lt;br /&gt;
File:A-4B an trn 26 001.png&lt;br /&gt;
File:A-4B an trn 26 005.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|lIgoj8bT0H4|'''The Shooting Range #196''' - ''Metal Beasts'' section at 00:33 discusses the A-4B.|2-a9gkeZNc0|'''Maximum Rush /// A-4B Skyhawk''' - ''DEFYN''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[A2D-1]]&lt;br /&gt;
* [[FJ-4B]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6597-development-douglas-a-4b-skyhawk-a-story-of-simplicity-en|[Devblog] Douglas A-4B Skyhawk: A Story of Simplicity]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/479187-a-4b-a4d-2-skyhawk/ Official data sheet - more details about the performance]&lt;br /&gt;
* [[wikipedia:Douglas_A-4_Skyhawk|[Wikipedia] Douglas A-4 Skyhawk]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Douglas}}&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U123541939</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=A-4B&amp;diff=130851</id>
		<title>A-4B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=A-4B&amp;diff=130851"/>
				<updated>2022-06-15T18:52:03Z</updated>
		
		<summary type="html">&lt;p&gt;U123541939: added MK 77 Mod 4 presets /* Suspended armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about =  American strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = A-4 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=a_4b&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American strike aircraft {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is an excellent aircraft for pilots who like to perform multiple roles without having to switch up aircraft. Possessing options to carry up to 5,000 lbs in bombs, 133 unguided rockets or five 20 mm autocannons with a total of 2,350 rounds of ammunition in what is effectively a &amp;quot;hot rod&amp;quot; of the jet world allows pilots to maximize their playstyle.&lt;br /&gt;
&lt;br /&gt;
[[File:A-4B an trn 26 006.png|350px|thumb|left|A view of the suspended ordnance racks. Just one of the many options for the {{PAGENAME}}.]]&lt;br /&gt;
&lt;br /&gt;
Though the manoeuvrability suffers when fully loaded, this jet attacker operates well at mid and lower altitudes, especially when unloading bombs and rockets on ground-based targets. The Skyhawk's air-to-air capabilities are not forgotten; however, as in actual usage, the missiles and internal 20 mm autocannons were more for defensive purposes or for taking out targets of opportunity. With the sheer amount of rockets when loaded, especially the Mighty Mouse variants, it is best to fire them off in salvos to ensure maximum damage inflicted.&lt;br /&gt;
&lt;br /&gt;
This aircraft's nickname is &amp;quot;Scooter&amp;quot; for a reason, though not the fastest aircraft in the battle, with its petite size and massive payload, it is not uncommon for the {{PAGENAME}} to scoot behind enemy lines and rain down destruction on ground targets before anyone realizes what is going on. Though small in size, the Skyhawk should not be underestimated and considered a significant threat.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The A-4B is a carrier-based light attack aircraft. Its powerplant is the Wright J65-W-16A engine that can produce up to 3,200 kgf of thrust giving it good  thrust to weight ratio. At sea level it can reach up to 1063 km/h, that puts it on par with the planes like a MiG-15 and M.D.452, while other planes like a G.91 or Swift F.1 are faster by up to 20 km/h. Its structural speed is over 100 km/h higher, however it does not remain controllable near that speed anymore.&lt;br /&gt;
Its climb rate is decent, getting to 6,000 m will take about 3 minutes, slightly worse than the F-86F-25 and other dedicated interceptors, for example the MiG-15. The plane accelerates very well, the thrust to weight ratio is 0.47 with full fuel tanks and can be increased to 0.59 after loading 20 minutes of fuel, that means it can outaccelerate a F-86F or F9F-8 at low and medium speed. The engine does not overheat so fast: it can operate for 30 minutes on maximum power and up to one hour at 96%.&lt;br /&gt;
&lt;br /&gt;
The A-4B has a low mounted delta wing with slats, it gives the plane decent manoeuvrability and allows it to fly at higher angle of attack than the other planes like the Sabre series, MiG-15 or British Supermarine Swift F.1. Since its wing loading is not so high, its turn rate at low speed is mediocre and it is easy to pull the A-4B too much, make it reach a very high angle of attack and then bleed lots of speed.&lt;br /&gt;
In the higher speed range, from medium to high it can give a hard time to many jet fighters including the MiG-17, or G.91 thanks to its very good instantaneous turn rate. However its sustained turn rate compared to these planes is worse, any longer fight will decrease the chance of winning the fight. When turning too tight at high speed there is a risk of breaking a wing, their G limit is very low, with full fuel tanks it can pull up to 8G. The pitch authority is good up to ~1000 km/h, then after that the high speed compression is starting to get noticeable.&lt;br /&gt;
The rolling performance is excellent, at 300 km/h IAS it gets close to 200°/s, then increases to almost 300°/s at 500 km/h IAS and reaches 230°/s at 900 km/h, the only planes that can rival it is the Sabre or G.91.&lt;br /&gt;
Its airbrake has very similar effectiveness to the one used by the Sabre, so can significantly reduce the speed after being deployed. The flaps can be used up too 600 km/h in the combat position, but cannot be extended above 390 km/h due to a mechanism that blocks them above that speed and makes them extend automatically below it (after setting them to combat or lower positions), however after extending them they will not retract automatically.&lt;br /&gt;
&lt;br /&gt;
In simulator battles it can be a challenging plane to fly due to low G limits, its stall characteristics also might cause a few issues, especially with extended flaps, the speed will keep dropping and it will start rolling to one side after reaching critical angle of attack. Another problem can be its energy retention, it is very easy to pull it too much and unintentionally lose lots of speed.&lt;br /&gt;
The plane will need up 8% of positive pitch trimming to keep it in level flight at 900 km/h and lower.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,050 || 1,040 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 37.7 || 39.0 || 30.8 || 28.3 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,079 || 1,065 || 36.5 || 37.0 || 54.1 || 42.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 592 || 562 || 410 || ~8 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 450 || &amp;lt; 700 || &amp;lt; 870 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel, no boosters)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Wright J65-W-16A || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4,540 kg || colspan=&amp;quot;3&amp;quot; | 290 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load, no boosters) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 13m fuel || 20m fuel || 30m fuel || 45m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,270 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 5,280 kg || 5,620 kg || 6,160 kg || 7,008 kg || 10,206 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (100%, no boosters)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 13m fuel || 20m fuel || 30m fuel || 45m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,178 kgf || N/A&lt;br /&gt;
| 0.60 || 0.57 || 0.52 || 0.45 || 0.31&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,213 kgf&amp;lt;br&amp;gt;(200 km/h) || N/A&lt;br /&gt;
| 0.61 || 0.57 || 0.52 || 0.46 || 0.31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}}, designed to be a light-weight attack aircraft was half the weight of the Navy's design spec requirements. This initial weight savings meant that the plane did not have to skimp on pilot protection. Since the primary role of the aircraft is as an attacker, the pilot protection from the front and the underside is critical. From the front, the windshield portion of the canopy contains 50 mm bulletproof glass. Protective armour from the ground or naval based targets comes in the form of a 2.54 mm steel &amp;quot;tub&amp;quot; which the pilot's seat is situated in. The protective shield surrounds the pilot on all four sides (front, back, left and right) and makes up for most of the floor panelling, leaving room for the controls to go through. While the pilot is not invulnerable, the armour will provide a buffer for lighter calibre fire or shrapnel effects from missiles. The pilot does remain vulnerable to fighter aircraft approaching from above the cockpit.&lt;br /&gt;
&lt;br /&gt;
There are three fuel tanks in the aircraft of which the two in the wings are non-self-sealing and pose a fire hazard if they catch on fire, however, the fuel tank situation directly behind the pilot is self-sealing.&lt;br /&gt;
&lt;br /&gt;
* 50 mm bulletproof glass&lt;br /&gt;
* 2.54 mm Steel-plated &amp;quot;tub&amp;quot;&lt;br /&gt;
* Self-sealing fuel tank behind the pilot&lt;br /&gt;
* Non-self-sealing fuel tanks in the wings&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning-Colt Mk12 Mod 0 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Browning-Colt Mk12 Mod 0 cannons, wing-mounted (100 rpg = 200 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
[[File:A-4B an trn 26 007.png|400px|thumb|right|A '''{{PAGENAME}}''' set up for air-to-air combat with its suspended centerline gunpod and AIM-9B Sidewinders.]]&lt;br /&gt;
[[File:A-4B an trn 26 003.png|400px|thumb|right|The 133 FFAR Mighty Mouse rockets effectively turns into a 70 mm autocannon which will not jam or overheat when fired as a salvo.]]&lt;br /&gt;
{{main|LDGP Mk 81 (250 lb)|LDGP Mk 82 (500 lb)|LDGP Mk 83 (1,000 lb)|LDGP Mk 84 (2,000 lb)}}&lt;br /&gt;
{{main|AGM-12B Bullpup|AIM-9B Sidewinder|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP|Mk 11 mod 5 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can choose from a wide assortment of suspended armament combinations:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 18 x 250 lb LDGP Mk 81 bombs (4,500 lb total)&lt;br /&gt;
* 9 x 500 lb LDGP Mk 82 bombs (4,500 lb total)&lt;br /&gt;
* 5 x 1,000 lb LDGP Mk 83 bombs (5,000 lb total)&lt;br /&gt;
* 1 x 2,000 lb LDGP Mk 84 bomb (2,000 lb total)&lt;br /&gt;
* MK 77 Mod 4 x 9&lt;br /&gt;
* 3 x AGM-12B Bullpup missiles&lt;br /&gt;
* 133 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 28 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets + 6 x 250 lb LDGP Mk 81 bombs (1,500 lb total)&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets + 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 16 x Zuni Mk32 Mod 0 ATAP rockets + 6 x 250 lb LDGP Mk 81 bombs (1,500 lb total)&lt;br /&gt;
* 16 x Zuni Mk32 Mod 0 ATAP rockets + 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + MK 77 Mod 4 x 5&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 6 x 250 lb LDGP Mk 81 bombs (1,500 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 3 x 1,000 lb LDGP Mk 83 bombs (3,000 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 1 x 2,000 lb LDGP Mk 84 bomb (2,000 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 1 x AGM-12B Bullpup missile&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 57 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 12 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 3 x 20 mm Mk 11 mod 5 cannons (750 rpg = 2,250 total)&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon (750 rpg) + 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} while designated by the U.S. Navy as an attacker can work as a multi-role aircraft. Though the variety of armament leans heavily to the attacker side, this aircraft also has a fighter side which can feel more like a hotrod compared to some of the other fighters out there such as the [[F-4C Phantom II|F-4]] coming in at 14-tonnes more massive.&lt;br /&gt;
&lt;br /&gt;
;Attacker&lt;br /&gt;
&lt;br /&gt;
[[File:A-4B an trn 26 004.png|400px|thumb|right|Zuni rockets streaking towards their target.]]&lt;br /&gt;
The Douglas Aircraft Company built the {{PAGENAME}} from the ground up to be a small, fast and effective as an attack aircraft. While conventional wisdom would dictate that a larger aircraft would be necessary to carry enough suspended ordnance into battle to be effective, the Skyhawk shatters that myth. With only three hardpoints to attach ordnance to, specialized racks can extend the number of suspended weapons which the aircraft can carry. For instance, if using this aircraft to take out a mobile vehicle or anti-aircraft artillery, strapping on 18 x 250 lb bombs provides an opportunity to hit targets which may spread out or to divide ordnance between different clusters of targets. When attacking more heavily armoured targets or bases, the {{PAGENAME}} can choose to load up on 5 x 1,000 lb bombs or a single 2,000 lb bomb which creates considerable damage against ground targets.&lt;br /&gt;
&lt;br /&gt;
Though bombs do a considerable amount of damage where they land, they are not the end-all answer to ground attack. Unguided rockets provide another option to the attacker-role of the aircraft. This aircraft has the option of loading up on 133 FFAR Mighty Mouse or 28 Zuni unguided rockets. When the pilot selects to fire these rockets in salvo mode, they have effectively turned their rockets into a large calibre autocannon which will not overhead or jam and continue to fire off rockets until the rocket tubes deplete of their ordnance. A salvo of Mighty Mouse rockets can also be extremely effective against aircraft or helicopters which may have a hard time getting out of the way when fired at from shorter distances. On domination maps, a salvo of rockets can make quick work of aircraft attempting to capture a runway.  Bullpup rockets are another option; however, with only three loaded at a time, it is essential to be selective with the targets.  To help with stabilizing the {{PAGENAME}} in a dive and while lining up targets, fuselage-mounted airbrakes can assist in preventing speed build up and stabilize the aircraft, however, once exiting an attack point, it is important to retract the airbrakes to allow for the aircraft to gain speed.&lt;br /&gt;
&lt;br /&gt;
;Fighter&lt;br /&gt;
&lt;br /&gt;
Typically the {{PAGENAME}} was not used as a fighter; however, it carried armament which allowed it to defend itself or take on targets of opportunity. Always at its disposal is two 20 mm autocannons each with 100 rounds, however, these won't last too long in an extended engagement. Other options which allow the aircraft to flex its offensive muscles include AIM-9B Sidewinder missiles or suspended 20 mm gun pods. The AIM-9B provides the Skyhawk with a bit more reach allowing it to hit aircraft which may be faster or out of range of the guns. Typically, when launched from less than a mile away, the missile does not track to the target and instead fly off.  For those pilots who enjoy fighting with aircraft guns, then the option to attach gun pods may be the way to go. Whether it is a single centerline gun pod or the addition of two more on each of the wing pylons, each suspended gun pod each contain 750 rounds of 20 mm ammunition.&lt;br /&gt;
&lt;br /&gt;
Due to the diversity of weapons options afforded to the {{PAGENAME}} and their various configurations, pilots can customize their payloads to meet both their playstyle and missions. For those who want to unload the maximum damage against ground targets can choose solely to load up on bombs or rockets, while those opting for air-to-air can choose missiles and guns. Some pilots may want to take a smaller ground-attack load while affording some air-to-air protection with missiles. There is no right or wrong selection; it all depends on the fighting style of the pilot.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Small aircraft profile&lt;br /&gt;
* Wide variety armament options for air-to-ground, air-to-air or a mix of both&lt;br /&gt;
* Pilot protection with cockpit armour and bullet-proof windscreen&lt;br /&gt;
* Very manoeuvrable with minimal suspended ordnance (or after ordnance has been expended)&lt;br /&gt;
* 20 mm autocannons mounted in the wing roots, convergence adjustment may come into play for extreme distance shots&lt;br /&gt;
* Can research Bullpup AGMs as a rank I modification.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Air-to-ground ordnance mounted under the wings negatively affect roll rate&lt;br /&gt;
* Fully loaded with ordnance makes it difficult to evade if necessary&lt;br /&gt;
* Average speed, can reach Mach 1 in an extended dive&lt;br /&gt;
* High stall speed&lt;br /&gt;
* Limited ammo for wing-root mounted 20mm autocannons&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:A-4B an trn 26 002.png|400px|thumb|right|]]&lt;br /&gt;
At a time when military aircraft were becoming more substantial in size to hold larger engines, more weapons, essential fuel and new technology, Douglas Aircraft's concept of the A-4 Skyhawk seemed counter-intuitive. The A-1 Skyraider, while a potent aircraft was starting to age out of the service as faster jets began to supplant the propeller-driven attacker. In the early 1950s, the U.S. Navy began its search for the next generation attacker and put out a requirement for an attacker with a maximum cost of $1 million and a maximum empty weight of 20,000 lbs (9,071 kg) and could carry enough ammunition to at least compete with the older but beefy A-1.&lt;br /&gt;
&lt;br /&gt;
Ed Heinemann, a designer at Douglas Aircraft Company, responded with the XA4D-1 attack aircraft. Contrary to conventional wisdom, Heinemann's design focused on an attack aircraft which would be minimal in size and weight along with being a simple aircraft to maintain. Douglas Aircraft succeeded in winning the contract and what became known by nicknames such as &amp;quot;Scooter&amp;quot; or &amp;quot;Bantam Bomber&amp;quot;, the XA4D-1 (later changed to A-4) was a winning solution to the Navy's needs. The resulting attack aircraft came in at just over $850,000 each while weighing half of what was the Navy's original specification, owing to weight savings with the wings, being as short as they were, there was no need for them to fold to save space while stowed on an aircraft carrier. &amp;quot;Scooter&amp;quot; was an appropriate nickname for the A-4 as its original prototype set a world speed record in 1955 with a speed of 695.163 mph (1,118.756 km/h).&lt;br /&gt;
&lt;br /&gt;
The A-4 though small in size, did not differ much in design from other military aircraft of the day. The wing was a low-mounted delta shape which had single forge spars which spanned to both wingtips for extra strength. Tricycle configuration for the landing gear allowed the nose to remain relatively low for excellent pilot visibility mainly when operating on the deck of an aircraft carrier. A single turbo-jet engine mounted at the rear of the aircraft was fed by two air intakes located just behind the cockpit on each side of the fuselage. Offensive weapons for this aircraft consisted of two 20 mm Browning-Colt Mk12 Mod 3 autocannons, each one located in a wing root. Only 100 rounds are available for each gun. Still, a single fuselage centerline hardpoint and a hardpoint under each wing allow for utilisation of a wide variety of missiles, rockets, bombs and gun pods.&lt;br /&gt;
&lt;br /&gt;
At the start of the Vietnam War, the A-4 Skyhawk was the primary light bomber for the Navy. A total of 542 A-4Bs were built and delivered to the Navy. Upgrades over the A-4A consisted of improved navigation equipment and flight control systems. AGM-12 Bullpup missiles were also a new weapon for this aircraft. The Skyhawk also utilised the AIM-9B Sidewinder missiles; however, these were mostly used as a defensive weapon and rarely for offensive purposes.&lt;br /&gt;
&lt;br /&gt;
The A-4 is a rugged little attack aircraft which remained in service with both the U.S. Navy and Marine Corps for over 20 years before being retired. However, more than sixty years after initial operations began, some variants of the Skyhawk remain in service to this day with the Brazilian Navy and Argentine Air Force.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6597-development-douglas-a-4b-skyhawk-a-story-of-simplicity-en|Devblog]] ===&lt;br /&gt;
Development of the A-4 Skyhawk began in the early 1950s, after the U.S. Navy issued a set of specifications for a potential successor to the AD Skyraider. Douglas, being the manufacturer of the proven Skyraider, received the order to come up with a new jet-powered replacement, also capable of carrying nuclear ordnance.&lt;br /&gt;
&lt;br /&gt;
Taking up the task, Douglas developed the requested replacement within 2 years of the order coming in, and by doing so, developed an aircraft that was well under the allocated budget for the project and went well above the minimum requirements set out by specifications. The first prototype of the Skyhawk took to the skies in June 1954.&lt;br /&gt;
&lt;br /&gt;
Highly impressed by the aircraft's capabilities, relative simplicity and cost-effectiveness, the U.S. Navy officials didn't wait long to sign the first production orders. As a result, the first A-4 Skyhawk production models rolled off the assembly lines in 1956 and entered official service with the U.S. Navy and USMC.&lt;br /&gt;
&lt;br /&gt;
Already by the time the first production units were being completed, Douglas finished work on an improved variant of the Skyhawk - the A-4B. Among other changes and improvements, the B model of the Skyhawk allowed the aircraft to carry more sophisticated weapon systems, such as the AIM-9B Sidewinder AAMs as well as the AGM-12 Bullpup missiles.&lt;br /&gt;
&lt;br /&gt;
In total, close to 3,000 A-4 Skyhawks were produced, participating in numerous conflicts, such as the Lebanese Crisis of 1958, the Vietnam War during the 1960s as well as in the Falklands War in 1982 under Argentine colors. The Skyhawks served for nearly five decades before being retired from U.S. service in the late 1990s and early 2000s, although the A-4 is still in limited use, being used as a mock aircraft, mimicking the MiG-17, for example.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=a_4b Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:A-4B WTWallpaper 001.jpg&lt;br /&gt;
File:A-4B WTWallpaper 002.jpg&lt;br /&gt;
File:A-4B WTWallpaper 003.jpg&lt;br /&gt;
File:A-4B WTWallpaper 004.jpg&lt;br /&gt;
File:A-4B WTWallpaper 005.jpg&lt;br /&gt;
File:A-4B WTWallpaper 006.jpg&lt;br /&gt;
File:A-4B WTWallpaper 007.jpg&lt;br /&gt;
File:A-4B WTWallpaper 008.jpg&lt;br /&gt;
File:A-4B an trn 26 001.png&lt;br /&gt;
File:A-4B an trn 26 005.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|lIgoj8bT0H4|'''The Shooting Range #196''' - ''Metal Beasts'' section at 00:33 discusses the A-4B.|2-a9gkeZNc0|'''Maximum Rush /// A-4B Skyhawk''' - ''DEFYN''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[A2D-1]]&lt;br /&gt;
* [[FJ-4B]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6597-development-douglas-a-4b-skyhawk-a-story-of-simplicity-en|[Devblog] Douglas A-4B Skyhawk: A Story of Simplicity]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/479187-a-4b-a4d-2-skyhawk/ Official data sheet - more details about the performance]&lt;br /&gt;
* [[wikipedia:Douglas_A-4_Skyhawk|[Wikipedia] Douglas A-4 Skyhawk]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Douglas}}&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U123541939</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Milan&amp;diff=130844</id>
		<title>Milan</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Milan&amp;diff=130844"/>
				<updated>2022-06-15T18:22:46Z</updated>
		
		<summary type="html">&lt;p&gt;U123541939: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=Milan&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The Milan is a rank [[Category:Sixth rank aircraft|VI]] Premium [[Category:France_aircraft|French]] [[Category:Jet_aircraft|Jet Fighter]] with a [[Matchmaker|battle rating]] of 9.7. It was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]].&lt;/div&gt;</summary>
		<author><name>U123541939</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Milan&amp;diff=130843</id>
		<title>Milan</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Milan&amp;diff=130843"/>
				<updated>2022-06-15T18:21:59Z</updated>
		
		<summary type="html">&lt;p&gt;U123541939: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = French Jet Fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage =&lt;br /&gt;
| link =&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=Milan&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The Milan is a rank [[Category:Sixth rank aircraft|VI]] Premium [[Category:France_aircraft|French]] [[Category:Jet_aircraft|Jet Fighter]] with a [[Matchmaker|battle rating]] of 9.7. It was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]].&lt;/div&gt;</summary>
		<author><name>U123541939</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Milan&amp;diff=130841</id>
		<title>Milan</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Milan&amp;diff=130841"/>
				<updated>2022-06-15T18:15:12Z</updated>
		
		<summary type="html">&lt;p&gt;U123541939: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = French Jet Fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage =&lt;br /&gt;
| link =&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=Milan&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The Milan is a rank VI Premium French Jet Fighter with a battle rating of 9.7. It was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]].&lt;/div&gt;</summary>
		<author><name>U123541939</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Milan&amp;diff=130836</id>
		<title>Milan</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Milan&amp;diff=130836"/>
				<updated>2022-06-15T18:00:06Z</updated>
		
		<summary type="html">&lt;p&gt;U123541939: Created page with &amp;quot;{{About | about = French Jet Fighter '''{{PAGENAME}}''' | usage = the premium version | link = A-10A }} {{Specs-Card |code=a_10a_late |images={{Specs-Card-Image|GarageImage_{{...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = French Jet Fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the premium version&lt;br /&gt;
| link = A-10A&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=a_10a_late&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;Wind of Change&amp;quot;]].&lt;/div&gt;</summary>
		<author><name>U123541939</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=A-10A_Late&amp;diff=130835</id>
		<title>A-10A Late</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=A-10A_Late&amp;diff=130835"/>
				<updated>2022-06-15T17:59:46Z</updated>
		
		<summary type="html">&lt;p&gt;U123541939: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = French jet fighter Milan&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The Milan is a rank VI French Jet Fighter with a battle rating of 9.7. It was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]].&lt;/div&gt;</summary>
		<author><name>U123541939</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-4E_Phantom_II&amp;diff=130829</id>
		<title>F-4E Phantom II</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-4E_Phantom_II&amp;diff=130829"/>
				<updated>2022-06-15T17:30:16Z</updated>
		
		<summary type="html">&lt;p&gt;U123541939: Added custom loadout table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F-4 Phantom II (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-4e&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American jet fighter {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The mighty F-4E Phantom II is a famous US aircraft from the Vietnam War era and a reliable workhorse of many militaries around the world. Powered by two General Electric J79-GE-17 jets, each producing an incredible 8,010 kgf on maximum afterburner, the F-4E boasts high speed and a solid climb rate. Leading-edge &amp;quot;Agile Eagle&amp;quot; slats increase its turning capability and somewhat mitigate the reputation of the Phantom family as flying bricks. In the weapons department, the F-4E has access to AIM-7E-2 Sparrows for medium-to-long range combat, AIM-9J Sidewinders for close-in work, and an enormous array of ground attack ordnance including AGM-65 Maverick air-to-ground missiles and AGM-62 Walleye glide bombs. This multi-role vehicle is a supremely capable ground attacker and a competitive fighter, though in air combat pilots must account for its lack of a pulse-Doppler radar.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 12,192 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,097 || 2,074 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.5 || 27.5 || 160.8 || 151.2 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,202 || 2,140 || 25.5 || 26.0 || 221.6 || 190.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
[[File:F-4E Phantom II deploying drogue chute.png|right|thumb|420x420px|A ROKAF F-4E Phantom II from to 153th Combat Squadron deploying its drogue chute for landing]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 607 || 584 || 463 || ~11 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 810 || &amp;lt; 750 || &amp;lt; 700 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | General Electric J79-GE-17 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 14,205 kg || colspan=&amp;quot;2&amp;quot; | 408 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,750 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 15,964 kg || 18,027 kg || 20,069 kg || 24,000 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 5,200 kgf || 8,010 kgf&lt;br /&gt;
| 1.00 || 0.89 || 0.80 || 0.67&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,200 kgf&amp;lt;br&amp;gt;(0 km/h) || 10,170 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 1.27 || 1.13 || 1.01 || 0.85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The survivability features of the {{PAGENAME}} have grown compared to its [[F-4C Phantom II|predecessor]] with an armour plate and missile countermeasures attached.&lt;br /&gt;
&lt;br /&gt;
By this stage in the high-rank battles, all the fuel tanks are self-sealing. While this will assist with any fuel tank punctures from machine gun calibre weapons, the presence of fast-firing autocannons and missiles mean that these self-sealing tanks are only an accessory to the overall survival of the aircraft.&lt;br /&gt;
&lt;br /&gt;
The addition of an armour plate is a minor benefit as it is only an 8.5 mm steel plate just below the forward fuel tank in the fuselage. This is only thick enough to block a glancing shot to the fuselage. Its most effective use seems to when the {{PAGENAME}} as it is pulling up from an attack run, as it is in that angle where the armour plate can potentially block any shot threatening the fuselage fuel tanks and engine. However, considering the small size it is made up of and the large plane overall, this armour plate should not be relied upon for the overall survival of the aircraft.&lt;br /&gt;
&lt;br /&gt;
The biggest change from previous version is the countermeasure flares, which are greatly useful at deterring incoming infrared-homing missiles like the [[AIM-9J Sidewinder|Sidewinders]] or [[R-60|R-60s]]. To utilise the flares, one must turn off their engine afterburners to eliminate that as a significant source of heat, deploy the flares in a suitable manner, then bank away from the flares to that the missile lock onto the remaining heat source rather than the plane's engine.&lt;br /&gt;
&lt;br /&gt;
A survivability feature shared with its predecessor is the Radar Warning Receiver (RWR). The RWR will ping the player in the source of any incoming radar scans, and will also notify if the radar source have achieved a lock-on with the player. Keep an eye on this as it may signify to the player that an enemy semi-active radar homing missile may be launched soon and evasive actions should be taken.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M61 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 20 mm M61 cannon, chin-mounted (640 rpg)&lt;br /&gt;
** 1 x 20 mm M61 cannon (640 rpg) + 90 x countermeasures&lt;br /&gt;
&lt;br /&gt;
Due to this cannon's high rate of fire, trigger discipline is a must.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|LDGP Mk 82 (500 lb)|M117 cone 45 (750 lb)|LDGP Mk 83 (1,000 lb)|LDGP Mk 84 (2,000 lb)}}&lt;br /&gt;
{{main|AIM-7E Sparrow|AIM-7E-2 Sparrow|AIM-9E Sidewinder|AIM-9J Sidewinder}}&lt;br /&gt;
{{main|AGM-12C Bullpup|AGM-62A Walleye I (505 kg)|AGM-65B|GBU-15(V)1/B (2,000 lb)}}&lt;br /&gt;
{{main|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP|M61 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 3 x 20 mm M61 cannons (1,200 rpg = 3,600 total)&lt;br /&gt;
* 24 x 500 lb LDGP Mk 82 bombs (12,000 lb total)&lt;br /&gt;
* 16 x 750 lb M117 cone 45 bombs (12,000 lb total)&lt;br /&gt;
* 11 x 1,000 lb LDGP Mk 83 bombs (11,000 lb total)&lt;br /&gt;
* 3 x 2,000 lb LDGP Mk 84 bombs (6,000 lb total)&lt;br /&gt;
* 2 x AGM-12C Bullpup missiles&lt;br /&gt;
* 285 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 60 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 4 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9J Sidewinder missiles&lt;br /&gt;
* 18 x 500 lb LDGP Mk 82 bombs + 4 x AIM-9E Sidewinder missiles (9,000 lb total)&lt;br /&gt;
* 18 x 500 lb LDGP Mk 82 bombs + 4 x AIM-9J Sidewinder missiles (9,000 lb total)&lt;br /&gt;
* 10 x 750 lb M117 cone 45 bombs + 4 x AIM-9E Sidewinder missiles (7,500 lb total)&lt;br /&gt;
* 10 x 750 lb M117 cone 45 bombs + 4 x AIM-9J Sidewinder missiles (7,500 lb total)&lt;br /&gt;
* 7 x 1,000 lb LDGP Mk 83 bombs + 4 x AIM-9E Sidewinder missiles (7,000 lb total)&lt;br /&gt;
* 7 x 1,000 lb LDGP Mk 83 bombs + 4 x AIM-9J Sidewinder missiles (7,000 lb total)&lt;br /&gt;
* 3 x 2,000 lb LDGP Mk 84 bombs + 4 x AIM-9E Sidewinder missiles (6,000 lb total)&lt;br /&gt;
* 3 x 2,000 lb LDGP Mk 84 bombs + 4 x AIM-9J Sidewinder missiles (6,000 lb total)&lt;br /&gt;
* 171 x FFAR Mighty Mouse rockets + 4 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 171 x FFAR Mighty Mouse rockets + 4 x AIM-9J Sidewinder missiles&lt;br /&gt;
* 36 x Zuni Mk32 Mod 0 ATAP rockets + 4 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 36 x Zuni Mk32 Mod 0 ATAP rockets + 4 x AIM-9J Sidewinder missiles&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 1 x 20 mm M61 cannon (1,200 rpg)&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 4 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 4 x AIM-9J Sidewinder missiles&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 24 x 500 lb LDGP Mk 82 bombs (12,000 lb total)&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 16 x 750 lb M117 cone 45 bombs (12,000 lb total)&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 11 x 1,000 lb LDGP Mk 83 bombs (11,000 lb total)&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 18 x 500 lb LDGP Mk 82 bombs + 4 x AIM-9E Sidewinder missiles (9,000 lb total)&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 18 x 500 lb LDGP Mk 82 bombs + 4 x AIM-9J Sidewinder missiles (9,000 lb total)&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 10 x 750 lb M117 cone 45 bombs + 4 x AIM-9E Sidewinder missiles (7,500 lb total)&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 10 x 750 lb M117 cone 45 bombs + 4 x AIM-9J Sidewinder missiles (7,500 lb total)&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 7 x 1,000 lb LDGP Mk 83 bombs + 4 x AIM-9E Sidewinder missiles (7,000 lb total)&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 7 x 1,000 lb LDGP Mk 83 bombs + 4 x AIM-9J Sidewinder missiles (7,000 lb total)&lt;br /&gt;
* 4 x AGM-65B missiles&lt;br /&gt;
* 2 x AGM-65B missiles + 4 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 2 x AGM-65B missiles + 4 x AIM-9J Sidewinder missiles&lt;br /&gt;
* 4 x 505 kg AGM-62A Walleye I bombs (2,020 kg total)&lt;br /&gt;
* 4 x 505 kg AGM-62A Walleye I bombs + 4 x AIM-7E Sparrow missiles (2,020 kg total)&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 4 x 505 kg AGM-62A Walleye I bombs (2,020 kg total)&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 1 x 20 mm M61 cannon (1,200 rpg)&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 4 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 4 x AIM-9J Sidewinder missiles&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 24 x 500 lb LDGP Mk 82 bombs (12,000 lb total)&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 16 x 750 lb M117 cone 45 bombs (12,000 lb total)&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 11 x 1,000 lb LDGP Mk 83 bombs (11,000 lb total)&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 18 x 500 lb LDGP Mk 82 bombs + 4 x AIM-9E Sidewinder missiles (9,000 lb total)&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 18 x 500 lb LDGP Mk 82 bombs + 4 x AIM-9J Sidewinder missiles (9,000 lb total)&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 10 x 750 lb M117 cone 45 bombs + 4 x AIM-9E Sidewinder missiles (7,500 lb total)&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 10 x 750 lb M117 cone 45 bombs + 4 x AIM-9J Sidewinder missiles (7,500 lb total)&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 7 x 1,000 lb LDGP Mk 83 bombs + 4 x AIM-9E Sidewinder missiles (7,000 lb total)&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 7 x 1,000 lb LDGP Mk 83 bombs + 4 x AIM-9J Sidewinder missiles (7,000 lb total)&lt;br /&gt;
* 2 x 2,000 lb GBU-15(V)1/B bombs (4,000 lb total)&lt;br /&gt;
* 2 x 2,000 lb GBU-15(V)1/B bombs + 4 x AIM-7E Sparrow missiles (4,000 lb total)&lt;br /&gt;
* 2 x 2,000 lb GBU-15(V)1/B bombs + 4 x AIM-7E-2 Sparrow missiles (4,000 lb total)&lt;br /&gt;
&lt;br /&gt;
==== Custom Loadout Options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|(pylons listed left to right)&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|AIM-9J&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|AIM-9E&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1,2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1,2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|AIM-7E-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|AIM-7E&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GAU-4&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|250 lb LDGP Mk 81 bomb&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|500 lb LDGP Mk 82 bomb&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|750 lb M117 cone 45 bomb&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|BLU-27/B Incendiary Bomb&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|1000 lb LDGP Mk 83 bomb&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|2000 lb LDGP Mk 84 bomb&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|FFAR Mighty Mouse Rockets&lt;br /&gt;
|57&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|57&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|57&lt;br /&gt;
|57&lt;br /&gt;
|-&lt;br /&gt;
|Zuni Mk 32 Mod 0 ATAP rockets&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|GBU-8&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|AGM-62A Walleye I Guided Bomb&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|GBU-15(V)1/B&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; |Maximum permissible weight imbalance: 1,500 kg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The F-4E Phantom II is well-suited for any in-game situation. For attacking ground targets, the plane is armed with an assortment of bombs and rockets, and against air targets, players may employ the vehicle's deadly air-to-air missiles and frontal cannon. If desired, three externally-mounted gunpods may be equipped, but note that these may not be useful in certain situations. Although they will undoubtedly increase the vehicle's destructive capabilities, they also appreciably hinder flight performance through induced drag. In many situations, one front-facing cannon is all that is required to dispatch an opponent aircraft. As for the missiles, the ones used by this plane are among the best in the game, comparable to the [[R-60]] missiles equipped by the [[MiG-21MF (Germany)]] and the [[MiG-21SMT]]. The AIM-9J missiles are most effective when fired from between 1 to 3 km away from the target. Any closer and they will struggle to track and likely veer off target for a miss.&lt;br /&gt;
&lt;br /&gt;
The F-4E has one of the highest rates of climb out of any vehicle in the game. This is however where most of its performance advantages end. Due to its weight, the Phantom has rather mediocre acceleration, and not the best top speed. It is not advised to dogfight anything other than Starfighters and other Phantom variants, as the F-4 has a very poor turn rate. Although the aircraft has better energy retention than most of its opponents, it still bleeds considerable amounts of speed while turning, which can't be regained very quickly due to the aircraft's heavy weight. It also performs quite poorly at low speeds, which is also caused by its weight.&lt;br /&gt;
&lt;br /&gt;
In air realistic battles, it is recommended to take a balanced fuel load of 20 or 30 minutes, depending on how aggressive you fly. The most useful Air RB armament for the F-4E are the 4 AIM-9Js and 4 AIM-7Es. The best strategy is to accelerate to a speed of roughly 900-1100km/h and then zoom climb to altitude (5km or higher), where the pilot should accelerate to the highest speed possible.  Lock on to targets with your radar and use your Sparrows to shoot down enemy aircraft when in range. Sparrows should ideally be launched above Mach 1 to take maximum advantage of their range and manoeuvrability. After using up all your sparrows, start using your AIM-9J's at targets below you. The missile will have much easier time following a target which is below it, simply due to gravity helping the missile keep its speed. It is important to note that because of its poor flight characteristics, the Phantom will struggle in one-on-one fights, making it vital to keep your teammates around. The Phantom should target enemies turnfighting its friendlies, as not only the enemy may be distracted and slow, but it provides you a chance to save your teammate, who in turn may down another enemy chasing you later in the match.&lt;br /&gt;
&lt;br /&gt;
Dogfighting should be avoided as much as possible. The Phantom was designed around missiles, so they will naturally be your main way of getting kills, with the gun being a backup weapon for opportune targets. Try to avoid getting into dogfights with MiGs, since most of them will easily be able to outturn and out accelerate you.&lt;br /&gt;
&lt;br /&gt;
;Notable Air RB enemies include:&lt;br /&gt;
&lt;br /&gt;
* [[MiG-21bis]]: the most advanced Soviet MiG-21, with amazing acceleration that can catch up to the F-4E quite easily and evade missiles with flares. The German [[MiG-21bis-SAU]] has access to all-aspect R-60MK missiles as well. Neither has competitive radar-guided missiles however.&lt;br /&gt;
* [[JA37C|JA37C Viggen]]: a Swedish powerhouse that boasts high low-altitude speed, good turning performance, similar weapons to the F-4E, and a Pulse-Doppler radar.&lt;br /&gt;
* [[Mirage IIIC]]/[[Mirage IIIE|IIIE]]: armed with two of the best infrared missiles in the game, the R.550 Magic, and a long-range radar-guided missile with similar performance to the AIM-7. Strong short-term turning capabilities make them dangerous in snapshots. The former does not have countermeasures, however.&lt;br /&gt;
* [[Phantom FGR.2]]/[[Phantom FG.1|FG.1]]: British Phantoms with more powerful engines, can out accelerate and outrun the F-4E. They also have pulse-Doppler radars and are superior in BVR.&lt;br /&gt;
* [[F-4EJ Kai Phantom II|F-4EJ Kai]]: Japanese Phantom with an excellent pulse-Doppler radar and the same armament as the F-4E.&lt;br /&gt;
* [[MiG-23M]]/[[MiG-23MF (Germany)|MF]]/[[MiG-23MLD|MLD]]: swing-wing fighters with potent missiles, good avionics, and superior agility to the F-4E on lower sweep settings. Avoid dogfighting and keep an eye out for sneak attacks with the R-23T/24T missiles. The MiG-23M and MiG-23MF have very limited countermeasures, which the F-4E can exploit with its large missile capacity. The MiG-23MLD has excellent speed and climb performance that can match or exceed the F-4E.&lt;br /&gt;
* [[J-7E]]: a light and nimble Chinese fighter with exceptional agility but no radar-guided missiles. Avoid dogfighting whenever possible.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Can carry up to eight great air-to-air missiles, with up to four AIM-9Js and four AIM-7E-2s (good against manoeuvring aircraft and good for medium to close range head-on engagements, respectively)&lt;br /&gt;
* Equipped with flares and chaff for evading enemy missiles&lt;br /&gt;
* A wide range of suspended armaments, suitable for any play-style&lt;br /&gt;
* Deadly frontal armament with high burst mass is practically guaranteed to critically damage an enemy aircraft if hit&lt;br /&gt;
* Has a ballistic computer for assisting in the aim of cannons, rockets, and bombs&lt;br /&gt;
* Better manoeuvrability than most other Phantoms due to slats&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Susceptible to wing rip, especially when doing negative G manoeuvres or rolls&lt;br /&gt;
* Limited ammunition in the frontally-mounted cannon&lt;br /&gt;
* Large target for aircraft and AA alike&lt;br /&gt;
* Still a heavy aircraft, will struggle in dogfights versus lighter fighters&lt;br /&gt;
* Two engines make for a large heat signature, making it harder to dodge missiles&lt;br /&gt;
* Rate of climb suffers immensely when carrying large amounts of ordnance&lt;br /&gt;
* Radar lacks pulse-Doppler or look-down capabilities, difficult to lock and engage enemies below the horizon and/or at low altitudes&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:F-4E Phantom.jpg|thumb|400x400px|An F-4E of Holloman Air Force base.]]&lt;br /&gt;
The F-4E was initially designed as an incremental upgrade to the standard F-4C airframe used by the US Air Force. The aircraft carried a new radar in a redesigned radome, and more importantly, an internal M61 cannon mounted in the nose. As well, later-production aircraft featured the Agile Eagle upgrade, which gave the Phantom leading edge slats which improved manoeuvrability at the expense of top speed. The addition of an internal cannon was a highly anticipated upgrade, as it fixed a problem that F-4C squadrons faced when operating over Vietnam.&lt;br /&gt;
&lt;br /&gt;
The first F-4Es entered service in the 1960s and were dispatched to serve in Vietnam, where they complemented the existing inventories of F-4C and D variant aircraft. The aircraft type was credited with 21 kills in Vietnam, most of which were achieved using the AIM-7E-2 'Dogfight Sparrow'. Several pilots achieved Ace status while flying the F-4 in Vietnam, including Charles B. DeBellevue, who was the highest-scoring American ace in Vietnam. The F-4 went on to form the backbone of the US fighter force for the bulk of the 1960s and 70s. As well, F-4E was flown by the USAF Thunderbirds Demonstration Team between 1969 and 1974. The large, noisy Phantom performed around the world until 1974, when rising fuel costs forced the Thunderbirds to convert to the smaller T-38 Talon.&lt;br /&gt;
&lt;br /&gt;
The F-4E was exported to a variety of countries. Israel was the largest foreign user of the F-4 Phantom, having purchased 124 F-4 Phantoms from the United States betwen 1971 and 1974; the Israelis were credited with at least 115 kills using the F-4 Phantom during various conflicts. As well, Germany and Japan both procured modified versions of the F-4E, being the F-4F and F-4EJ, respectively. Other notable foreign users of the F-4E include Australia (24 aircraft), Egypt (35 aircraft), Greece (34 aircraft), and Turkey (40 aircraft).&lt;br /&gt;
&lt;br /&gt;
During service, the Phantom gained a number of nicknames, including &amp;quot;Rhino&amp;quot; (referencing its titanium construction and long nose), &amp;quot;Double-Ugly&amp;quot;, and even &amp;quot;The world's largest distributor of MiG Parts&amp;quot;, referencing the 277 MiGs downed by the Phantom during various conflicts. The USAF retired the aircraft in 1996, and the aircraft was used as a target drone until 2016. The aircraft remains in service with Iran, Japan, South Korea, Greece and Turkey, 62 years after its maiden flight.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=usa&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=fighter&amp;amp;vehicle=f-4e Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|TWT-ETcU_No|'''The Shooting Range #198''' - ''Metal Beasts'' section at 00:33 discusses the F-4E Phantom II.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[F-4 Phantom II (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Mikoyan-Gurevich [[MiG-21 (Family)]]&lt;br /&gt;
* SAAB [[J35D]] ''Draken''&lt;br /&gt;
* Dassault [[Mirage IIIC]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/479889-f-4e/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer McDonnell}}&lt;br /&gt;
{{USA jet aircraft}}&lt;br /&gt;
[[ru:F-4E Phantom II]]&lt;/div&gt;</summary>
		<author><name>U123541939</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-4E_Phantom_II&amp;diff=129796</id>
		<title>F-4E Phantom II</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-4E_Phantom_II&amp;diff=129796"/>
				<updated>2022-06-01T00:40:27Z</updated>
		
		<summary type="html">&lt;p&gt;U123541939: /* Flight performance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F-4 Phantom II (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-4e&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American jet fighter {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The mighty F-4E Phantom II is a famous US aircraft from the Vietnam War era and a reliable workhorse of many militaries around the world. Powered by two General Electric J79-GE-17 jets, each producing an incredible 8,010 kgf on maximum afterburner, the F-4E boasts high speed and a solid climb rate. Leading-edge &amp;quot;Agile Eagle&amp;quot; slats increase its turning capability and somewhat mitigate the reputation of the Phantom family as flying bricks. In the weapons department, the F-4E has access to AIM-7E-2 Sparrows for medium-to-long range combat, AIM-9J Sidewinders for close-in work, and an enormous array of ground attack ordnance including AGM-65 Maverick air-to-ground missiles and AGM-62 Walleye glide bombs. This multi-role vehicle is a supremely capable ground attacker and a competitive fighter, though in air combat pilots must account for its lack of a pulse-Doppler radar.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 12,192 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,097 || 2,074 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.5 || 27.5 || 160.8 || 151.2 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,202 || 2,140 || 25.5 || 26.0 || 221.6 || 190.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
[[File:F-4E Phantom II deploying drogue chute.png|right|thumb|420x420px|A ROKAF F-4E Phantom II from to 153th Combat Squadron deploying its drogue chute for landing]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1456{{Specs|destruction|body}} || 560{{Specs|destruction|gear}} || 607 || 584 || 463 || ~11 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 810 || &amp;lt; 750 || &amp;lt; 700 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | General Electric J79-GE-17 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 14,205 kg || colspan=&amp;quot;2&amp;quot; | 408 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,750 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 15,964 kg || 18,027 kg || 20,069 kg || 24,000 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 5,200 kgf || 8,010 kgf&lt;br /&gt;
| 1.00 || 0.89 || 0.80 || 0.67&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,200 kgf&amp;lt;br&amp;gt;(0 km/h) || 10,170 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 1.27 || 1.13 || 1.01 || 0.85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The survivability features of the {{PAGENAME}} have grown compared to its [[F-4C Phantom II|predecessor]] with an armour plate and missile countermeasures attached.&lt;br /&gt;
&lt;br /&gt;
By this stage in the high-rank battles, all the fuel tanks are self-sealing. While this will assist with any fuel tank punctures from machine gun calibre weapons, the presence of fast-firing autocannons and missiles mean that these self-sealing tanks are only an accessory to the overall survival of the aircraft.&lt;br /&gt;
&lt;br /&gt;
The addition of an armour plate is a minor benefit as it is only an 8.5 mm steel plate just below the forward fuel tank in the fuselage. This is only thick enough to block a glancing shot to the fuselage. Its most effective use seems to when the {{PAGENAME}} as it is pulling up from an attack run, as it is in that angle where the armour plate can potentially block any shot threatening the fuselage fuel tanks and engine. However, considering the small size it is made up of and the large plane overall, this armour plate should not be relied upon for the overall survival of the aircraft.&lt;br /&gt;
&lt;br /&gt;
The biggest change from previous version is the countermeasure flares, which are greatly useful at deterring incoming infrared-homing missiles like the [[AIM-9J Sidewinder|Sidewinders]] or [[R-60|R-60s]]. To utilise the flares, one must turn off their engine afterburners to eliminate that as a significant source of heat, deploy the flares in a suitable manner, then bank away from the flares to that the missile lock onto the remaining heat source rather than the plane's engine.&lt;br /&gt;
&lt;br /&gt;
A survivability feature shared with its predecessor is the Radar Warning Receiver (RWR). The RWR will ping the player in the source of any incoming radar scans, and will also notify if the radar source have achieved a lock-on with the player. Keep an eye on this as it may signify to the player that an enemy semi-active radar homing missile may be launched soon and evasive actions should be taken.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M61 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 20 mm M61 cannon, chin-mounted (640 rpg)&lt;br /&gt;
** 1 x 20 mm M61 cannon (640 rpg) + 90 x countermeasures&lt;br /&gt;
&lt;br /&gt;
Due to this cannon's high rate of fire, trigger discipline is a must.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|LDGP Mk 82 (500 lb)|M117 cone 45 (750 lb)|LDGP Mk 83 (1,000 lb)|LDGP Mk 84 (2,000 lb)}}&lt;br /&gt;
{{main|AIM-7E Sparrow|AIM-7E-2 Sparrow|AIM-9E Sidewinder|AIM-9J Sidewinder}}&lt;br /&gt;
{{main|AGM-12C Bullpup|AGM-62A Walleye I (505 kg)|AGM-65B|GBU-15(V)1/B (2,000 lb)}}&lt;br /&gt;
{{main|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP|M61 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 3 x 20 mm M61 cannons (1,200 rpg = 3,600 total)&lt;br /&gt;
* 24 x 500 lb LDGP Mk 82 bombs (12,000 lb total)&lt;br /&gt;
* 16 x 750 lb M117 cone 45 bombs (12,000 lb total)&lt;br /&gt;
* 11 x 1,000 lb LDGP Mk 83 bombs (11,000 lb total)&lt;br /&gt;
* 3 x 2,000 lb LDGP Mk 84 bombs (6,000 lb total)&lt;br /&gt;
* 2 x AGM-12C Bullpup missiles&lt;br /&gt;
* 285 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 60 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 4 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9J Sidewinder missiles&lt;br /&gt;
* 18 x 500 lb LDGP Mk 82 bombs + 4 x AIM-9E Sidewinder missiles (9,000 lb total)&lt;br /&gt;
* 18 x 500 lb LDGP Mk 82 bombs + 4 x AIM-9J Sidewinder missiles (9,000 lb total)&lt;br /&gt;
* 10 x 750 lb M117 cone 45 bombs + 4 x AIM-9E Sidewinder missiles (7,500 lb total)&lt;br /&gt;
* 10 x 750 lb M117 cone 45 bombs + 4 x AIM-9J Sidewinder missiles (7,500 lb total)&lt;br /&gt;
* 7 x 1,000 lb LDGP Mk 83 bombs + 4 x AIM-9E Sidewinder missiles (7,000 lb total)&lt;br /&gt;
* 7 x 1,000 lb LDGP Mk 83 bombs + 4 x AIM-9J Sidewinder missiles (7,000 lb total)&lt;br /&gt;
* 3 x 2,000 lb LDGP Mk 84 bombs + 4 x AIM-9E Sidewinder missiles (6,000 lb total)&lt;br /&gt;
* 3 x 2,000 lb LDGP Mk 84 bombs + 4 x AIM-9J Sidewinder missiles (6,000 lb total)&lt;br /&gt;
* 171 x FFAR Mighty Mouse rockets + 4 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 171 x FFAR Mighty Mouse rockets + 4 x AIM-9J Sidewinder missiles&lt;br /&gt;
* 36 x Zuni Mk32 Mod 0 ATAP rockets + 4 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 36 x Zuni Mk32 Mod 0 ATAP rockets + 4 x AIM-9J Sidewinder missiles&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 1 x 20 mm M61 cannon (1,200 rpg)&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 4 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 4 x AIM-9J Sidewinder missiles&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 24 x 500 lb LDGP Mk 82 bombs (12,000 lb total)&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 16 x 750 lb M117 cone 45 bombs (12,000 lb total)&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 11 x 1,000 lb LDGP Mk 83 bombs (11,000 lb total)&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 18 x 500 lb LDGP Mk 82 bombs + 4 x AIM-9E Sidewinder missiles (9,000 lb total)&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 18 x 500 lb LDGP Mk 82 bombs + 4 x AIM-9J Sidewinder missiles (9,000 lb total)&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 10 x 750 lb M117 cone 45 bombs + 4 x AIM-9E Sidewinder missiles (7,500 lb total)&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 10 x 750 lb M117 cone 45 bombs + 4 x AIM-9J Sidewinder missiles (7,500 lb total)&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 7 x 1,000 lb LDGP Mk 83 bombs + 4 x AIM-9E Sidewinder missiles (7,000 lb total)&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 7 x 1,000 lb LDGP Mk 83 bombs + 4 x AIM-9J Sidewinder missiles (7,000 lb total)&lt;br /&gt;
* 4 x AGM-65B missiles&lt;br /&gt;
* 2 x AGM-65B missiles + 4 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 2 x AGM-65B missiles + 4 x AIM-9J Sidewinder missiles&lt;br /&gt;
* 4 x 505 kg AGM-62A Walleye I bombs (2,020 kg total)&lt;br /&gt;
* 4 x 505 kg AGM-62A Walleye I bombs + 4 x AIM-7E Sparrow missiles (2,020 kg total)&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 4 x 505 kg AGM-62A Walleye I bombs (2,020 kg total)&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 1 x 20 mm M61 cannon (1,200 rpg)&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 4 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 4 x AIM-9J Sidewinder missiles&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 24 x 500 lb LDGP Mk 82 bombs (12,000 lb total)&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 16 x 750 lb M117 cone 45 bombs (12,000 lb total)&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 11 x 1,000 lb LDGP Mk 83 bombs (11,000 lb total)&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 18 x 500 lb LDGP Mk 82 bombs + 4 x AIM-9E Sidewinder missiles (9,000 lb total)&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 18 x 500 lb LDGP Mk 82 bombs + 4 x AIM-9J Sidewinder missiles (9,000 lb total)&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 10 x 750 lb M117 cone 45 bombs + 4 x AIM-9E Sidewinder missiles (7,500 lb total)&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 10 x 750 lb M117 cone 45 bombs + 4 x AIM-9J Sidewinder missiles (7,500 lb total)&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 7 x 1,000 lb LDGP Mk 83 bombs + 4 x AIM-9E Sidewinder missiles (7,000 lb total)&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 7 x 1,000 lb LDGP Mk 83 bombs + 4 x AIM-9J Sidewinder missiles (7,000 lb total)&lt;br /&gt;
* 2 x 2,000 lb GBU-15(V)1/B bombs (4,000 lb total)&lt;br /&gt;
* 2 x 2,000 lb GBU-15(V)1/B bombs + 4 x AIM-7E Sparrow missiles (4,000 lb total)&lt;br /&gt;
* 2 x 2,000 lb GBU-15(V)1/B bombs + 4 x AIM-7E-2 Sparrow missiles (4,000 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The F-4E Phantom II is well-suited for any in-game situation. For attacking ground targets, the plane is armed with an assortment of bombs and rockets, and against air targets, players may employ the vehicle's deadly air-to-air missiles and frontal cannon. If desired, three externally-mounted gunpods may be equipped, but note that these may not be useful in certain situations. Although they will undoubtedly increase the vehicle's destructive capabilities, they also appreciably hinder flight performance through induced drag. In many situations, one front-facing cannon is all that is required to dispatch an opponent aircraft. As for the missiles, the ones used by this plane are among the best in the game, comparable to the [[R-60]] missiles equipped by the [[MiG-21MF (Germany)]] and the [[MiG-21SMT]]. The AIM-9J missiles are most effective when fired from between 1 to 3 km away from the target. Any closer and they will struggle to track and likely veer off target for a miss.&lt;br /&gt;
&lt;br /&gt;
The F-4E has one of the highest rates of climb out of any vehicle in the game. This is however where most of its performance advantages end. Due to its weight, the Phantom has rather mediocre acceleration, and not the best top speed. It is not advised to dogfight anything other than Starfighters and other Phantom variants, as the F-4 has a very poor turn rate. Although the aircraft has better energy retention than most of its opponents, it still bleeds considerable amounts of speed while turning, which can't be regained very quickly due to the aircraft's heavy weight. It also performs quite poorly at low speeds, which is also caused by its weight.&lt;br /&gt;
&lt;br /&gt;
In air realistic battles, it is recommended to take a balanced fuel load of 20 or 30 minutes, depending on how aggressive you fly. The most useful Air RB armament for the F-4E are the 4 AIM-9Js and 4 AIM-7Es. The best strategy is to accelerate to a speed of roughly 900-1100km/h and then zoom climb to altitude (5km or higher), where the pilot should accelerate to the highest speed possible.  Lock on to targets with your radar and use your Sparrows to shoot down enemy aircraft when in range. Sparrows should ideally be launched above Mach 1 to take maximum advantage of their range and manoeuvrability. After using up all your sparrows, start using your AIM-9J's at targets below you. The missile will have much easier time following a target which is below it, simply due to gravity helping the missile keep its speed. It is important to note that because of its poor flight characteristics, the Phantom will struggle in one-on-one fights, making it vital to keep your teammates around. The Phantom should target enemies turnfighting its friendlies, as not only the enemy may be distracted and slow, but it provides you a chance to save your teammate, who in turn may down another enemy chasing you later in the match.&lt;br /&gt;
&lt;br /&gt;
Dogfighting should be avoided as much as possible. The Phantom was designed around missiles, so they will naturally be your main way of getting kills, with the gun being a backup weapon for opportune targets. Try to avoid getting into dogfights with MiGs, since most of them will easily be able to outturn and out accelerate you.&lt;br /&gt;
&lt;br /&gt;
;Notable Air RB enemies include:&lt;br /&gt;
&lt;br /&gt;
* [[MiG-21bis]]: the most advanced Soviet MiG-21, with amazing acceleration that can catch up to the F-4E quite easily and evade missiles with flares. The German [[MiG-21bis-SAU]] has access to all-aspect R-60MK missiles as well. Neither has competitive radar-guided missiles however.&lt;br /&gt;
* [[JA37C|JA37C Viggen]]: a Swedish powerhouse that boasts high low-altitude speed, good turning performance, similar weapons to the F-4E, and a Pulse-Doppler radar.&lt;br /&gt;
* [[Mirage IIIC]]/[[Mirage IIIE|IIIE]]: armed with two of the best infrared missiles in the game, the R.550 Magic, and a long-range radar-guided missile with similar performance to the AIM-7. Strong short-term turning capabilities make them dangerous in snapshots. The former does not have countermeasures, however.&lt;br /&gt;
* [[Phantom FGR.2]]/[[Phantom FG.1|FG.1]]: British Phantoms with more powerful engines, can out accelerate and outrun the F-4E. They also have pulse-Doppler radars and are superior in BVR.&lt;br /&gt;
* [[F-4EJ Kai Phantom II|F-4EJ Kai]]: Japanese Phantom with an excellent pulse-Doppler radar and the same armament as the F-4E.&lt;br /&gt;
* [[MiG-23M]]/[[MiG-23MF (Germany)|MF]]/[[MiG-23MLD|MLD]]: swing-wing fighters with potent missiles, good avionics, and superior agility to the F-4E on lower sweep settings. Avoid dogfighting and keep an eye out for sneak attacks with the R-23T/24T missiles. The MiG-23M and MiG-23MF have very limited countermeasures, which the F-4E can exploit with its large missile capacity. The MiG-23MLD has excellent speed and climb performance that can match or exceed the F-4E.&lt;br /&gt;
* [[J-7E]]: a light and nimble Chinese fighter with exceptional agility but no radar-guided missiles. Avoid dogfighting whenever possible.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Can carry up to eight great air-to-air missiles, with up to four AIM-9Js and four AIM-7E-2s (good against manoeuvring aircraft and good for medium to close range head-on engagements, respectively)&lt;br /&gt;
* Equipped with flares and chaff for evading enemy missiles&lt;br /&gt;
* A wide range of suspended armaments, suitable for any play-style&lt;br /&gt;
* Deadly frontal armament with high burst mass is practically guaranteed to critically damage an enemy aircraft if hit&lt;br /&gt;
* Has a ballistic computer for assisting in the aim of cannons, rockets, and bombs&lt;br /&gt;
* Better manoeuvrability than most other Phantoms due to slats&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Susceptible to wing rip, especially when doing negative G manoeuvres or rolls&lt;br /&gt;
* Limited ammunition in the frontally-mounted cannon&lt;br /&gt;
* Large target for aircraft and AA alike&lt;br /&gt;
* Still a heavy aircraft, will struggle in dogfights versus lighter fighters&lt;br /&gt;
* Two engines make for a large heat signature, making it harder to dodge missiles&lt;br /&gt;
* Rate of climb suffers immensely when carrying large amounts of ordnance&lt;br /&gt;
* Radar lacks pulse-Doppler or look-down capabilities, difficult to lock and engage enemies below the horizon and/or at low altitudes&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:F-4E Phantom.jpg|thumb|400x400px|An F-4E of Holloman Air Force base.]]&lt;br /&gt;
The F-4E was initially designed as an incremental upgrade to the standard F-4C airframe used by the US Air Force. The aircraft carried a new radar in a redesigned radome, and more importantly, an internal M61 cannon mounted in the nose. As well, later-production aircraft featured the Agile Eagle upgrade, which gave the Phantom leading edge slats which improved manoeuvrability at the expense of top speed. The addition of an internal cannon was a highly anticipated upgrade, as it fixed a problem that F-4C squadrons faced when operating over Vietnam.&lt;br /&gt;
&lt;br /&gt;
The first F-4Es entered service in the 1960s and were dispatched to serve in Vietnam, where they complemented the existing inventories of F-4C and D variant aircraft. The aircraft type was credited with 21 kills in Vietnam, most of which were achieved using the AIM-7E-2 'Dogfight Sparrow'. Several pilots achieved Ace status while flying the F-4 in Vietnam, including Charles B. DeBellevue, who was the highest-scoring American ace in Vietnam. The F-4 went on to form the backbone of the US fighter force for the bulk of the 1960s and 70s. As well, F-4E was flown by the USAF Thunderbirds Demonstration Team between 1969 and 1974. The large, noisy Phantom performed around the world until 1974, when rising fuel costs forced the Thunderbirds to convert to the smaller T-38 Talon.&lt;br /&gt;
&lt;br /&gt;
The F-4E was exported to a variety of countries. Israel was the largest foreign user of the F-4 Phantom, having purchased 124 F-4 Phantoms from the United States betwen 1971 and 1974; the Israelis were credited with at least 115 kills using the F-4 Phantom during various conflicts. As well, Germany and Japan both procured modified versions of the F-4E, being the F-4F and F-4EJ, respectively. Other notable foreign users of the F-4E include Australia (24 aircraft), Egypt (35 aircraft), Greece (34 aircraft), and Turkey (40 aircraft).&lt;br /&gt;
&lt;br /&gt;
During service, the Phantom gained a number of nicknames, including &amp;quot;Rhino&amp;quot; (referencing its titanium construction and long nose), &amp;quot;Double-Ugly&amp;quot;, and even &amp;quot;The world's largest distributor of MiG Parts&amp;quot;, referencing the 277 MiGs downed by the Phantom during various conflicts. The USAF retired the aircraft in 1996, and the aircraft was used as a target drone until 2016. The aircraft remains in service with Iran, Japan, South Korea, Greece and Turkey, 62 years after its maiden flight.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=usa&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=fighter&amp;amp;vehicle=f-4e Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|TWT-ETcU_No|'''The Shooting Range #198''' - ''Metal Beasts'' section at 00:33 discusses the F-4E Phantom II.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[F-4 Phantom II (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Mikoyan-Gurevich [[MiG-21 (Family)]]&lt;br /&gt;
* SAAB [[J35D]] ''Draken''&lt;br /&gt;
* Dassault [[Mirage IIIC]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/479889-f-4e/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer McDonnell}}&lt;br /&gt;
{{USA jet aircraft}}&lt;br /&gt;
[[ru:F-4E Phantom II]]&lt;/div&gt;</summary>
		<author><name>U123541939</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-9B_FGW.2_Sidewinder&amp;diff=129795</id>
		<title>AIM-9B FGW.2 Sidewinder</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-9B_FGW.2_Sidewinder&amp;diff=129795"/>
				<updated>2022-06-01T00:26:44Z</updated>
		
		<summary type="html">&lt;p&gt;U123541939: added F-4F to the list of aircraft in the introduction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''--&amp;gt;&lt;br /&gt;
[[File:WeaponImage AIM-9B Sidewinder.png|thumb|left|420px|The AIM-9B Sidewinder missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The AIM-9B FGW.2 Sidewinder is an [[Air-to-air missiles#Infrared homing .28heat-seeking.29 missiles|infrared homing air-to-air missile]], introduced in [[Update &amp;quot;Starfighters&amp;quot;|Update 1.99]] &amp;quot;Starfighters.&amp;quot; Found only on the German [[F-104G]], [[F-4F Early]], and [[F-4F]] it currently exists as an exact copy of the [[AIM-9B Sidewinder]] in performance and usage. &lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|f-4f}}&lt;br /&gt;
* {{Specs-Link|f-4f_late}}&lt;br /&gt;
* {{Specs-Link|f-104g}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!--''Tell us about the tactical and technical characteristics of the missile.''--&amp;gt;&lt;br /&gt;
With similar performances to the AIM-9B, the FGW.2 should be treated the same way. The missile's performance is generally sub-par in comparison to other missiles found around 9.0 to 10.7, thanks to the FGW.2 basing having stats of a missile designed in 1954-6. With only 10G's of overload and a tracking rate of 11°/s, it performs terribly in high-G dogfights. The 4 seconds of warm-up time also limits its effectiveness, so don't expect to be throwing these around.&lt;br /&gt;
&lt;br /&gt;
The AIM-9B FGW.2 is known also as the AIM-9F, an upgrade to the AIM-9B. The differences between the E and F Variants are a different design philosophy including a slightly different sensor window, solid state electronics instead of vacuum tubes, and a new cooling system.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!--''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For being relatively bad to other missiles, the FGW.2 does not disappoint in the damage department. Like every other AAM, if this missile connects, it will one-shot or at least deal critical damage to any aircraft. Obviously, it can't be used against ground targets, unless you count parked and active aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!--''Give a comparative description of missiles that have firepower equal to this weapon.''--&amp;gt;&lt;br /&gt;
Its performance is identical to the [[AIM-9B Sidewinder|AIM-9B]] and [[R-3S|R-3]] missiles, but is massively outperformed by mid-tier missiles like the [[AIM-9D Sidewinder|AIM-9D]], [[AIM-9E Sidewinder|E]], [[R-60]], and [[Matra R550 Magic 1|R550]]. Its lack of a movable seeker-head, higher G-pulling, range, and sensitivity make it subpar if not for having four missiles on a platform that is capable of traveling at Mach 2.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This missile's best usage comes in three situations, low energy, roll-rate spamming and compressed enemies:&lt;br /&gt;
&lt;br /&gt;
* Enemies at low energy can't dodge this missile, as their planes won't be able to manoeuvre above 10Gs.&lt;br /&gt;
* Enemies that constantly roll in order to dodge your guns will find the missile to be much more accurate, as their aileron rolls put them in a situation where they can't run.&lt;br /&gt;
* Enemies that have high compression speeds will find your missiles hard to dodge as well. The [[Vautour IIA IDF/AF (France)|French Vautour bombers]], high speed [[MiG-15 (Family)|MiG-15]]'s and [[Yak-38]]/[[Yak-38M|38M]], and [[F11F-1]]'s won't be able to outturn the missile's seeker at high speeds, and will be forced to either bleed enough speed to manoeuvre or get hit by the warhead. It has a top speed of around Mach 1.7, so the planes that can outrun this missile with low manoeuvrability are other [[F-104 (Family)|F-104]]'s.&lt;br /&gt;
&lt;br /&gt;
Forcing enemies to bleed speed is more of this missile's job, but speed isn't a big deal for the F-104, so it's kind of redundant.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Effective against low-energy targets&lt;br /&gt;
* Decent at longer ranges in a straight line&lt;br /&gt;
* Effective against aircraft with low manoeuvrability&lt;br /&gt;
* Effective against aircraft in their high-speed compression ranges&lt;br /&gt;
* Only available on a platform that benefits from its more passive role&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Small seeker area&lt;br /&gt;
* Short range relative to other AAMs&lt;br /&gt;
* Poor manoeuvrability limits its capability in top-rank dogfights&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.--&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The missile's history starts at the Naval Ordnance Test Station (NOTS) at China Lake in 1947.&amp;lt;ref name=&amp;quot;Goebel2019&amp;quot;&amp;gt;Goebel 2019&amp;lt;/ref&amp;gt; Under William B. McLean, the missile conception sprang from mating lead-sulfide proximity fuzes that were sensitive to infrared radiation with a guidance system to home onto the infrared source.&amp;lt;ref name=&amp;quot;HollwayFOX2&amp;quot;&amp;gt;Hollway&amp;lt;/ref&amp;gt; Initially his own private project, McLean eventually received approval by Admiral William S. Parsons for development.&amp;lt;ref name=&amp;quot;Goebel2019&amp;quot; /&amp;gt;These missiles were first test fired in 1951, with the first air-to-air hit was made on 11 September 1953 on a drone.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot;&amp;gt;Parsch 2008&amp;lt;/ref&amp;gt; This experimental missile would be designated as the ''XAAM-N-7''. The missile would also earn the name &amp;quot;Sidewinder&amp;quot; by the development team, named after the desert rattlesnake that senses its prey's heat and moves in a winding motion.&amp;lt;ref name=&amp;quot;Goebel2019&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;HollwayFOX2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Initially a US Navy project, the US Air Force was urged into participating by Howard Wilcox, the next project lead after McLean was promoted to upper management at NOTS in 1954.&amp;lt;ref name=&amp;quot;Goebel2019&amp;quot; /&amp;gt; This culminated in a shoot-off in June 1955 between the Navy's Sidewinder against the Air Force's GAR-2 Falcon missile. The Sidewinder's performance in this event resulted in the US Air Force putting their support in the Sidewinder.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt; By May 1956, the missile was officially adopted as the ''AAM-N-7'' for the US Navy and the ''GAR-8'' for the US Air Force.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GervasiArsenal&amp;quot;&amp;gt;Gervasi 1984, p.256&amp;lt;/ref&amp;gt; These designation would remain until 27 June 1963, when the Sidewinder's designations were standardised across all armed services as the '''AIM-9'''.&amp;lt;ref name=&amp;quot;ParschDesignation&amp;quot;&amp;gt;Parsch 2020&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===AIM-9B FGW.2===&lt;br /&gt;
The '''AIM-9B''' (pre-1963 Navy designation ''AAM-N-7 Sidewinder IA'') was the initial production version of the Sidewinder.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt; More than 80,000 units of the AIM-9B Sidewinder would be produced.&amp;lt;ref name=&amp;quot;GervasiArsenal&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Sidewinder was also acquired by NATO forces for their air forces. The AIM-9B licensed production was distributed to West Germany, who would produce 15,000 units.&amp;lt;ref name=&amp;quot;GervasiArsenal&amp;quot; /&amp;gt; Like the US Navy and US Air Force, the manufacturer sought to improve the AIM-9B design. These improvements modernized the components with solid-state technology, added a carbon dioxide cooling for the seeker, developed a new nose dome and implemented better optical filtering.&amp;lt;ref name=&amp;quot;KoppAUSAIM9&amp;quot;&amp;gt;Kopp 2014&amp;lt;/ref&amp;gt; The culminations of these improvements developed into the '''AIM-9B FGW.2''', which is also known as the ''AIM-9F'' in US nomenclature.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt; These missiles would see service in 1969, with conversions being done on European AIM-9B with the FGW.2 upgrade.&amp;lt;ref name=&amp;quot;GervasiArsenal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:AIM-9B FGW.2 Image 1.jpg|F-104G mid-flight with 3 AIM-9B FGW.2 Sidewinders (1 Fired)&lt;br /&gt;
File:F-104G Image 3.jpg|F-104G going supersonic mid-flight with 3 AIM-9B FGW.2 Sidewinders (1 Fired)&lt;br /&gt;
File:On the runway.jpg|F-104G on the runway with 4 AIM-9B FGW.2 Sidewinders&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[AIM-9B Sidewinder]]&lt;br /&gt;
* [[AIM-9E Sidewinder]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [http://www.military-today.com/missiles/aim_9f_sidewinder.htm &amp;lt;nowiki&amp;gt;[Military Today]&amp;lt;/nowiki&amp;gt; AIM-9F Sidewinder]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* Gervasi, Tom. ''America's War Machine: the Pursuit of Global Dominance: Arsenal of Democracy III''. Grove Press, Inc., 1984.&lt;br /&gt;
* Goebel, Greg. &amp;quot;The Falcon &amp;amp; Sidewinder Air-To-Air Missiles.&amp;quot; ''Air Vectors'', 01 Apr. 2019, [http://www.airvectors.net/avsdaam.html#m5 Website].&lt;br /&gt;
* Hollway, Don. &amp;quot;The AIM-9 Sidewinder: Fox Two!&amp;quot; ''HistoryNet'', [https://www.historynet.com/fox-two.htm Website].&lt;br /&gt;
* Kopp, Carlo. &amp;quot;The Sidewinder Story: The Evolution of the AIM-9 Missile.&amp;quot; ''Air Power Australia'', 27 Jan 2014, [http://www.ausairpower.net/TE-Sidewinder-94.html Website].&lt;br /&gt;
* Parsch, Andreas. &amp;quot;AIM-9.&amp;quot; ''Directory of U.S. Military Rockets and Missiles'', Designation-Systems.Net, 09 July 2008, [http://www.designation-systems.info/dusrm/m-9.html Website].&lt;br /&gt;
* Parsch, Andreas. &amp;quot;Current Designations of U.S. Unmanned Military Aerospace Vehicles.&amp;quot; ''U.S. Military Aviation Designation Systems'', Designation-Systems.Net, 30 March 2020, [http://www.designation-systems.net/usmilav/missiles.html Website].&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U123541939</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=A-10A_Late&amp;diff=126195</id>
		<title>A-10A Late</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=A-10A_Late&amp;diff=126195"/>
				<updated>2022-04-01T21:11:05Z</updated>
		
		<summary type="html">&lt;p&gt;U123541939: /* Engine performance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the premium version&lt;br /&gt;
| link = A-10A&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=a_10a_late&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;Wind of Change&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The single biggest downside with the A-10 is its top speed. At 642 km/h at sea level, the A-10A is the slowest aircraft at its BR. Not enough emphasis can be put on how much of a disadvantage the A-10's speed is, especially at a battle rating of 10.0, where apart from another A-10, every single aircraft it faces will have at least a 400km/h faster top speed.&lt;br /&gt;
&lt;br /&gt;
Despite how crippling the A-10's speed is, there are a handful of advantages to being so slow. First, while it is slow, it still is manoeuvrable at those low speeds, even with a heavy weapon loadout. It also means that its turn time is tight and quick compared to supersonic aircraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 624 || 609 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 30.2 || 30.8 || 21.0 || 19.9 || rowspan=&amp;quot;2&amp;quot; | 700&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 662 || 642 || 28.5 || 29.0 || 30.3 || 25.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| _ || _ || _ || _ || _ || _     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | General Electric TF34-GE-100A || _&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _,___ kg || colspan=&amp;quot;2&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! _m fuel || __m fuel || __m fuel&lt;br /&gt;
|-&lt;br /&gt;
| ___ kg || colspan=&amp;quot;2&amp;quot; | Jet&lt;br /&gt;
| _,___ kg || _,___ kg || _,___ kg || _,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (___%/WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || ___%/WEP&lt;br /&gt;
! _m fuel || __m fuel || __m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || ___ kgf || ___ kgf&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || ___ kgf&amp;lt;br&amp;gt;(_ km/h) || ___ kgf&amp;lt;br&amp;gt;(_ km/h)&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The A-10A has substantial armour around the cockpit, fuel tanks, and transmission. This armour is mostly effective toward autocannons up to 25 mm calibre.   &lt;br /&gt;
&lt;br /&gt;
* 38 mm titanium alloy - &amp;quot;bathtub&amp;quot; around the bottom of the cockpit&lt;br /&gt;
* 44 mm bulletproof glass (54°) - windshield in front of the pilot&lt;br /&gt;
&lt;br /&gt;
The A-10A is equipped with a whooping 480 countermeasures. This gives an extended and effective protection against even the most potent heat-seeking missiles it will face. However, while the pilot has ample armour protection, the other parts of the plane, such as the wing, tail and especially the unarmoured and exposed engines, will easily be destroyed by any short cannon burst.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GAU-8/A (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 30 mm GAU-8/A cannon, chin-mounted (1,174 rpg)&lt;br /&gt;
** 1 x 30 mm GAU-8/A cannon + 480 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|LDGP Mk 82 (500 lb)|LDGP Mk 84 (2,000 lb)|AGM-65D|AIM-9L Sidewinder|Hydra-70 M247}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 42 x Hydra-70 M247 rockets&lt;br /&gt;
* 84 x Hydra-70 M247 rockets&lt;br /&gt;
* 84 x Hydra-70 M247 rockets + 4 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 10 x 500 lb LDGP Mk 82 bombs (5,000 lb total)&lt;br /&gt;
* 12 x 500 lb LDGP Mk 82 bombs (6,000 lb total)&lt;br /&gt;
* 12 x 500 lb LDGP Mk 82 bombs + 4 x AIM-9L Sidewinder missiles (6,000 lb total)&lt;br /&gt;
* 6 x 2,000 lb LDGP Mk 84 bombs (12,000 lb total)&lt;br /&gt;
* 6 x 2,000 lb LDGP Mk 84 bombs + 4 x AIM-9L Sidewinder missiles (12,000 lb total)&lt;br /&gt;
* 6 x AGM-65D missiles&lt;br /&gt;
* 6 x AGM-65D missiles + 4 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9L Sidewinder missiles&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The A-10A Late is specifically designed to attack ground targets. The AGM-65Ds and Mk 84s provide substantial firepower against armoured ground units. When within range, the 30 mm GAU-8 cannon can be used: the gun may lack penetration power against armour, but is excellent at destroying exterior modules and inflicting damage by overpressure.&lt;br /&gt;
&lt;br /&gt;
The A-10's low speed makes it difficult to reach enemy ground units and bases without being intercepted, and also makes the A-10 especially vulnerable to both attacking aircraft and SAMs. Another problem with being so slow is that it is very easy to get energy trapped. This means that any common enemy aircraft can simply fly above the A-10, and with its slow speed, it simply has no chance to follow and get in range to use its gun. After the A-10 inevitably pitches back down (or stalls), the enemy aircraft will dive down on the slow and vulnerable A-10. While the A-10 can utilize its all-aspect AIM-9Ls to potentially dispatch aircraft lacking flares before they can initiate an energy trap, flare-equipped aircraft (which can easily flare an AIM-9L) should never be engaged unless absolutely necessary as it will likely result in the A-10's destruction. This speed also disadvantages the A-10 in high-speed head-ons. While it does arguably have the most powerful gun in the game, the A-10 will have trouble dodging the rounds of an enemy aircraft because its low speed prevents it from quickly getting out of the way. Meanwhile, the enemy aircraft, which is likely going much faster than the A-10, won't have too much of a problem dodging the A-10's rounds provided they begin evading at an ample range. &lt;br /&gt;
&lt;br /&gt;
However, the slow speed allows the A-10 much more time to aim its weapons at ground targets than if it were, say, a supersonic aircraft that is unmanoeuvrable at low speeds. Due to this, the A-10 can farm ground targets quicker than most other planes; with its 1,174 rounds of 30 mm, a single A-10 left unchecked to freely attack ground targets can reduce an enemy team's ticket count by half or more. As stated before, the A-10 has very little chance in a vertical dogfight. However, the A-10's slow speed and good low speed manoeuvrability gives it the advantage in a horizontal scissors dogfight, as the likely faster enemy aircraft will quickly pass in front of the A-10's devastating gun. In a prolonged horizontal low speed scissors dogfight, the enemy aircraft would have likely bled much of their speed, again giving the A-10 an advantage with its good low speed manoeuvrability. If the enemy attempts to run away, the A-10 can exploit their low speed to launch an AIM-9L. When flying the A-10, if you notice an attacking aircraft may be unaware of the A-10's speed weakness (or unaware of how to exploit it), attempt to force it into a horizontal scissors where you will have the advantage.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good manoeuvrability&lt;br /&gt;
* Good armour protection around the cockpit area that will protect the pilot&lt;br /&gt;
* 480 countermeasures are extremely effective against common heat-seeking missiles&lt;br /&gt;
* Devastating cannon with a large ammo pool&lt;br /&gt;
* Great payload options for ground attack&lt;br /&gt;
* Access to four all-aspect AIM-9L Sidewinder air-to-air missiles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely poor top speed makes it an easy prey&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|ty5x8xhle84|'''The Shooting Range #295''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7590-development-a-10a-thunderbolt-ii-the-warthog-arrives-in-war-thunder-en|[Devblog] A-10A Thunderbolt II: The ‘Warthog’ Arrives in War Thunder!]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Fairchild}}&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U123541939</name></author>	</entry>

	</feed>