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		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U123536139</id>
		<title>War Thunder Wiki - User contributions [en]</title>
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		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/Special:Contributions/U123536139"/>
		<updated>2026-04-21T15:06:24Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Template:China_tank_destroyers&amp;diff=195685</id>
		<title>Template:China tank destroyers</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Template:China_tank_destroyers&amp;diff=195685"/>
				<updated>2024-11-25T17:36:14Z</updated>
		
		<summary type="html">&lt;p&gt;U123536139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation-Start|China tank destroyers}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''PLA'''}}&lt;br /&gt;
{{Navigation-Line|Gun vehicles}}{{Specs-Link|cn_plz_83}}{{-}}{{Specs-Link|cn_plz_83_130}}{{-}}{{Specs-Link|cn_plz_05}}{{-}}{{Specs-Link|cn_ptz_89}}&lt;br /&gt;
{{Navigation-Line|Missile vehicles}}{{Specs-Link|cn_hj_9}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''ROC'''}}&lt;br /&gt;
{{Navigation-Line|Missile vehicles}}{{Specs-Link|cn_cm_25}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''USA'''}}&lt;br /&gt;
{{Navigation-Line|Gun vehicles}}{{Specs-Link|cn_m8_scott}}{{-}}{{Specs-Link|cn_lvt_4_zis_2}}{{-}}{{Specs-Link|cn_m10}}{{-}}{{Specs-Link|cn_m36}}&lt;br /&gt;
{{Navigation-Line|Missile vehicles}}{{Specs-Link|cn_m113a1_tow}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''USSR'''}}&lt;br /&gt;
{{Navigation-Line|Gun vehicles}}{{Specs-Link|cn_su_76m_1943}}{{-}}{{Specs-Link|cn_isu_152}}{{-}}{{Specs-Link|cn_isu_122}}{{-}}{{Specs-Link|cn_su_100_1945}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:China vehicles]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>U123536139</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Oerlikon_KDA_(35_mm)&amp;diff=193838</id>
		<title>Oerlikon KDA (35 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Oerlikon_KDA_(35_mm)&amp;diff=193838"/>
				<updated>2024-10-22T14:02:17Z</updated>
		
		<summary type="html">&lt;p&gt;U123536139: /* Comparison with analogues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Weapon Oerlikon KDA (35 mm).png|thumb|right|x250px|The 35 mm Oerlikon KDA on the right side of [[Chieftain Marksman]] turret.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|uk_chieftain_marksman}}&lt;br /&gt;
* {{Specs-Link|germ_flakpz_I_Gepard}}&lt;br /&gt;
* {{Specs-Link|germ_flakpz_1a2_Gepard}}&lt;br /&gt;
* {{Specs-Link|jp_type_87}}&lt;br /&gt;
* {{Specs-Link|sw_itpsv_90}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!-- ''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).'' --&amp;gt;&lt;br /&gt;
* '''Default:''' {{Annotation|API-T*|Armour-piercing incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''DM11A1:''' {{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|API-T*|Armour-piercing incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''DM13:''' {{Annotation|API-T*|Armour-piercing incendiary tracer (self-destroying)}}{{-}}{{Annotation|API-T*|Armour-piercing incendiary tracer (self-destroying)}}{{-}}{{Annotation|API-T*|Armour-piercing incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''DM23:''' {{Annotation|APDS|Armour-piercing discarding sabot}}&lt;br /&gt;
&lt;br /&gt;
{{:{{PAGENAME}}/Ammunition|HEI-T*, API-T*, APDS}}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
The [[PG99-35-2 (35 mm)|PG99-35-2]] is a licensed copy of the Swiss Oerlikon KDA cannon, manufactured in the late 1980s. The two share the same design and have the same performance as the Oerlikon KDA found on different NATO SPAAGs.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
In 1952, the Swiss Oerlikon company calculated that 35 mm would be the most optimum calibre for anti-aircraft use. They decided to adapt the 20 mm post-war KAA design for the 35 mm role. The final design that became the belt-fed KDA was produced under the name Mk 323. The KDA is used on the British [[Chieftain Marksman|Marksman]] AA system, the West German [[Leopard 1 (Family)|Leopard I-based]] [[Gepard]], the Polish PT-91 main battle tank-based PZL Loara, and the Japanese [[Type 74 (Family)|Type 74-based]] [[Type 87]] vehicles, and it can be used with Super Fledermaus radar system.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain and USA anti-aircraft guns}}&lt;br /&gt;
{{Germany anti-aircraft guns}}&lt;br /&gt;
{{Japan anti-aircraft guns}}&lt;br /&gt;
{{Sweden anti-aircraft guns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Anti-aircraft guns]]&lt;/div&gt;</summary>
		<author><name>U123536139</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Template:Guided_bombs&amp;diff=193728</id>
		<title>Template:Guided bombs</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Template:Guided_bombs&amp;diff=193728"/>
				<updated>2024-10-20T15:37:06Z</updated>
		
		<summary type="html">&lt;p&gt;U123536139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation-Start|Guided bombs}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''USA'''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|{{Annotation|500 lb|226 kg}}}}[[GBU-38(V)2/B JDAM (500 lb)]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|{{Annotation|1,092 lb|495 kg}}}}[[GBU-16 Paveway II (1,092 lb)|GBU-16 Paveway II]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|505 kg}}[[AGM-62A Walleye I (505 kg)|AGM-62A Walleye I]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|510 kg}}[[AGM-62A Walleye I ER (510 kg)|AGM-62A Walleye I ER]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|{{Annotation|2,000 lb|907 kg}}}}[[GBU-8 (2,000 lb)|GBU-8]]{{-}}[[GBU-15(V)1/B (2,000 lb)|GBU-15(V)1/B]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|957 kg}}[[GBU-10 Paveway II (957 kg)|GBU-10 Paveway II]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Germany'''}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|1,400 kg}}[[PC 1400 X (1,400 kg)|PC 1400 X (Fritz X)]]*&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''USSR'''}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|50 kg}}[[KAB-50L (50 kg)|KAB-50L]]{{-}}[[KAB-50TV (50 kg)|KAB-50TV]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|500 kg}}[[KAB-500Kr (500 kg)|KAB-500Kr]]{{-}}[[KAB-500Kr-E (500 kg)|KAB-500Kr-E]]{{-}}[[KAB-500L (500 kg)|KAB-500L]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|1,500 kg}}[[KAB-1500Kr (1,500 kg)|KAB-1500Kr]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Britain'''}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|277 kg}}[[GBU-12 Paveway II (277 kg)|GBU-12 Paveway II]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|546 kg}}[[Mk.13 (546 kg)|Mk.13]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|{{Annotation|2,000 lb|907 kg}}}}[[GBU-24 Paveway III (2,000 lb)|GBU-24 Paveway III]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''China'''}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|250 kg}}[[GB250 (260 kg)|GB250]]{{-}}[[LS-6 250 (290 kg)|LS-6 250]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|500 kg}}[[GB-500J (570 kg)|GB-500J]]{{-}}[[LS-6 500 (630 kg)|LS-6 500]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|1,000 kg}}[[GB-1000J (1,090 kg)|GB-1000J]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''France'''}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|400 kg}}[[BGL-400 (400 kg)|BGL-400]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|970 kg}}[[BGL-1000 (970 kg)|BGL-1000]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|}}&amp;lt;small&amp;gt;* Armour-piercing bomb&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Navigation-Line|&amp;lt;small&amp;gt;See also&amp;lt;/small&amp;gt;}}&amp;lt;small&amp;gt;[[Template:Bombs|List of unguided bombs]]{{-}}[[Template:AP bombs|List of armour-piercing bombs]]{{-}}[[Template:Retarded bombs|List of retarded bombs]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navigation on armaments]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>U123536139</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=DIRCM&amp;diff=193637</id>
		<title>DIRCM</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=DIRCM&amp;diff=193637"/>
				<updated>2024-10-18T20:02:03Z</updated>
		
		<summary type="html">&lt;p&gt;U123536139: Redirected page to Category:Countermeasures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Category:Countermeasures]]&lt;/div&gt;</summary>
		<author><name>U123536139</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Category:Countermeasures&amp;diff=193636</id>
		<title>Category:Countermeasures</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Category:Countermeasures&amp;diff=193636"/>
				<updated>2024-10-18T20:00:08Z</updated>
		
		<summary type="html">&lt;p&gt;U123536139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Countermeasures}}&lt;br /&gt;
'''Countermeasures''' are systems that allow a vehicle to counter a threat or defeat targeting systems.&lt;br /&gt;
&lt;br /&gt;
==Types of countermeasure==&lt;br /&gt;
&lt;br /&gt;
;Flares&lt;br /&gt;
&lt;br /&gt;
* Flares are infrared countermeasures fired off by aircraft to counter infrared homing (heat-seeking) missiles. A flare is considered a decoy, depending on the material it is made from to either burn as hot or hotter than the aircraft's exhaust in an attempt to cause the missile to target it. Typically flares are fired off in multiples to increase chances of distracting the incoming missile from its intended target. Some aircraft have access to &amp;quot;large calibre&amp;quot; flares, which are individually more effective than normal flares at the expense of being able to carry fewer of them.&lt;br /&gt;
&lt;br /&gt;
;Chaff&lt;br /&gt;
&lt;br /&gt;
* Chaff refers to clouds of fibres (often metal or plastic) released by aircraft to create false radar signatures. The signals reflect off the chaff, causing new decoy signatures to appear on radar, which can cause an active radar lock to switch to tracking them instead and disguise the real target in their midst. Some aircraft have access to &amp;quot;large calibre&amp;quot; chaff, which are individually more effective than normal chaff at the expense of being able to carry fewer releases. Note that chaff is typically ineffective against pulse-Doppler radars, as it slows down extremely quickly once released and can thus be filtered out by the radar (much like ground clutter).&lt;br /&gt;
&lt;br /&gt;
;MAW&lt;br /&gt;
&lt;br /&gt;
* '''M'''issile '''A'''pproach '''W'''arning will detect a missile launch and inform you about it. Some vehicles can dispense flares or chaff automatically when the MAW detects a missile.&lt;br /&gt;
&lt;br /&gt;
;IRCM&lt;br /&gt;
&lt;br /&gt;
* '''I'''nfra'''r'''ed '''c'''ounter'''m'''easures include light energy emitted from non-coherent flashlamps and direct it towards an incoming missile in an attempt to blind the missile's infrared sensors. Low-powered infrared carrier signals emitted from the flashlamps flood the missile's infrared receivers and &amp;quot;confuse&amp;quot; the missile and cause it to follow a false target or a high-powered infrared carrier will blind the missile causing it to lose its target lock.&lt;br /&gt;
&lt;br /&gt;
;DIRCM &lt;br /&gt;
&lt;br /&gt;
* '''D'''irectional '''I'''nfra'''r'''ed '''C'''ounter'''m'''easures uses laser emitted from a gimbaled base and direct the beam at incoming infrared homing missiles to effectively disrupt their tracking. This system is much more reliable and effective than the regular IRCM systems in-game.&lt;br /&gt;
&lt;br /&gt;
;HIRSS&lt;br /&gt;
&lt;br /&gt;
* '''H'''over '''I'''nfra'''r'''ed '''S'''uppressor '''S'''ystem is a helicopter-specific modification that allows it to reduce or almost eliminate all infrared radiation emitted by exhaust gases to the surroundings, especially the helicopter body itself. &amp;quot;Hot spots&amp;quot; on a helicopter caused by the operating engine or the engine exhaust when directed onto the helicopter or helicopter body causes the infrared target of the helicopter to become larger and easier for infrared missiles to lock onto. Changes in the helicopter body to dissipate this infrared energy away from the helicopter reduces the infrared signature of the helicopter making infrared locks less effective and the usage of flares and IRCM more effective.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|uJziizNMYj8|'''The Shooting Range #164''' - ''Tactics &amp;amp; Strategy'' section at 09:26 discusses helicopter defence systems.}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7084-development-new-features-upcoming-with-the-ixwa-strike-update-en|[Devblog] New features upcoming with the &amp;quot;Ixwa Strike&amp;quot; update - Chaff (radar confusing reflectors)]]&lt;br /&gt;
* [[wt:en/news/5947-development-air-to-air-missiles-en|[Devblog] Air-to-air Missiles]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>U123536139</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=TY-90&amp;diff=188795</id>
		<title>TY-90</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=TY-90&amp;diff=188795"/>
				<updated>2024-06-24T19:06:03Z</updated>
		
		<summary type="html">&lt;p&gt;U123536139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The '''{{PAGENAME}}''' (天燕-90; Sky Swallow, also known as AKK-90) is a Chinese [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]]. It was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
Introduced in the 1990s as a product of NORINCO for surface-to-air defense system, TY-90 was also designated as the first &amp;quot;dedicated anti-rotorcraft missile&amp;quot; ever invented; thanks to its overall lightweight frame and UFO-like trajectory, this missile gives light helicopters a chance to fight back against aircraft which fly upon players and the last thing they would see is the trail of TY-90.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|z_9w}}&lt;br /&gt;
* {{Specs-Link|z_9wa}}&lt;br /&gt;
* {{Specs-Link|z_10}}&lt;br /&gt;
* {{Specs-Link|z_19}}&lt;br /&gt;
* {{Specs-Link|z_19e}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 24 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Aspect''' || All-aspects&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (rear-aspect)''' || 11 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (all-aspect)''' || 6 km&lt;br /&gt;
|-&lt;br /&gt;
| '''ECCM''' || Yes&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 6 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 2.2 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 20 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 12 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 1.5 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
TY-90, with its 1.5 kg TNT equivalent of explosive fillers, can cause blast and shrapnel damage against both aircraft and rotorcrafts.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
[[FIM-92 Stinger]]; [[9M39 Igla]]; [[Mistral]] - The trio of MANPADS-based helicopter AAMs, due to their nature of MANPADS, the overall locking range and overload are nowhere close to the TY-90, making them falls in short in this sector.&lt;br /&gt;
&lt;br /&gt;
[[Starstreak]]- Only found of British's [[AH Mk.1 Apache]] as its AAM option, the Mach 3 speed and 7 km range of Starstreak can certainly shoot down other rotorcrafts faster; However, it suffers from the lack of proximity fuse and thus requires skill players to lead the missile onto the target.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The TY-90 is an effective weapon against air targets, as it has a high overall G overload and speed that are sufficient to shoot down even jets at transonic speeds. It is especially deadly in lower-rank battles. The optimal acquisition range for the TY-90 is within 4 km, where most aerial targets can be locked by the heat seeker. If targets cannot be found, players can use the gunner sights to help search for targets and then unleash the missile. Players who do not perform enough maneuvers to evade the missile will certainly meet their demise. Helicopters equipped with the TY-90 have earned the nickname &amp;quot;flying SPAAG&amp;quot; due to its effectiveness against airborne targets.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 20G tracking overload&lt;br /&gt;
* All-aspect tracking&lt;br /&gt;
* Electric Counter Counter Measures&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow speed, can be outrun by some aircraft&lt;br /&gt;
* Relatively low explosive mass&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
In the early 1990s, the PLAGF concluded that the conversion of MANPADS into helicopter-mounted systems would not be sufficient for future battlefields where heat-suppression systems would become common. After an unknown development process, the earliest variant, DY-90, appeared in the 5th Zhuhai Airshow as a ground-based surface-to-air missile (SAM) system. Later, the TY-90 was incorporated onto wheeled chassis such as the WZ551 (known as Yitian 倚天) or various PLAGF HUMVEE-like vehicles. The navalized version, HQ-10/FN-3000, was upgraded with the seeker from the QW series MANPADS and served as CIWS missiles for the PLAN and their export vessels.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U123536139</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ZBD04A&amp;diff=185931</id>
		<title>ZBD04A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ZBD04A&amp;diff=185931"/>
				<updated>2024-05-02T17:25:08Z</updated>
		
		<summary type="html">&lt;p&gt;U123536139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=cn_zbd_04a&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}'''  (ZBD04A式步兵战车), with an industry code WZ502G, is one of the main composition of modern time PLAGF heavy composite mechanized brigades and the most advanced IFV for the army. As part of the military modernization program since 1990s, PLAGF, which had only started the deployment of [[ZBD86]] as their designated IFV on early 1990s, purchased the 2K23 turret system from Rostec after their evaluations on the [[BMP-3]] with negative impression mostly on the hull ergonomics; the new turret system and the designated chassis under the name ZBD97 (WZ502) was developed since 1997 all the way to 2003 and commissioned as the ZBD04 as the new generation PLAGF IFV. Likely due to new stages of military modernization called for revisions on IFV design philosophy, the new IFV adopted a NATO-alike hull design while retaining identical turret system from ZBD04, upgraded protection, mobility and state-of-the-art FCS for the new IFV, leading to the introduction of ZBD04A which has been spotted since 2011.&lt;br /&gt;
&lt;br /&gt;
As the very first dedicated autocannon IFV introduced to Chinese tech tree in [[Update &amp;quot;Alpha Strike&amp;quot;]], ZBD04A puts the full-stop of the embarrassing situation where both PLAGF and ROCA couldn't offer any IFV with autocannon; with the superior FCS, mobility for its size and wide variety of domestic/licensed ammunition based on the BMP-3, ZBD04A can be a fearsome flanker with its autocannon or supporting vehicle for the advancing allies - the vehicle will not disappoint players with its new capabilities, be sure to find a large enough object to be your cover in dire situations due to its rather huge size.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
If ZBD04 can be said as the Chinese interpterion of BMP-3 for better crew ergonomics (which was the deal-breaker of BMP-3 with its unique, narrow hatches), ZBD04A is the total departure of Warsaw-Pact/Russian designs with a much larger hull while retaining similar turret from ZBD04. To fit new powerpack which is part of the fruit of ZTZ99A (WZ1001) program, as well as fulfilling the protection requirements from PLAGF, ZBD04A enlarged the engine bay while revising the construction angles of the hull. The vehicle is constructed with RHA armor and covered by either composite plates (by LFP, four blocks) or harden steel plates (on the sides and front of turret), while the turret is constructed with aluminum alloy instead; oddly enough, the aluminum alloy shares identical protection coefficient to conventional RHA armor. To put the front protection in short words: anything below 25 mm caliber and without subcaliber shell is fruitless. The side can also withstand up to .50 cal bullets, thus the overall survivability is quite well for such a huge IFV.&lt;br /&gt;
&lt;br /&gt;
The crew of 3 has similar layout to NATO IFVs - instead of having all crews close to the centerline like BMP series, the driver is placed on the far left of the hull while the remaining two are in the turret (gunner on left, commander on right); while the protection is very sufficient to extend the crew's service, but once penetrated, if the crew are not disabled by higher caliber kinetic shells, hitting the carousel below the turret crews will also turn ZBD04A into a Shenzhou rocket with its turret flying sky high, let alone if the vehicle is at full-load (up to 48 projectiles and 500 30 mm shells), it's always better not being hit at all.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 18 mm (82°) UFP &lt;br /&gt;
20 mm +30 mm (43°) LFP &lt;br /&gt;
| 20 +10 mm ''Top'' &amp;lt;br&amp;gt; 20 mm ''Bottom'' || 13 mm || 13 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 40 mm + 15 mm ''Turret front'' &amp;lt;br&amp;gt;40 mm ''Gun mantlet'' || 40 mm || 40 mm || 18 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
To further increase the mobility of ZBD04A to keep up with MBTs, NORINCO installed new power pack consists of new version of 6V150 ''(same name as the one on ZBD86 but based on 12V150HB on ZTZ99 series)'' and CH400D transmission; enabling the vehicle to quickly reach vantage points or flanking enemies with its mobility, as well as retreat from danger much faster than BMP-1 variants.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|ZPL02 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
As part of the main component of ZBD04 series, China acquired the 2K23 turret system from Russia in the 1990s as the mean to quickly enhance the overall firepower of PLAGF IFVs. Both Chinese and Russian systems use identical weapons aside from the coaxial machine gun; in Chinese's case, NORINCO also developed a new autoloader for the onboard missiles thus enabling vastly higher rate of fire than BMP-3 to the equivalent of [[BMD-4]]. The ZPL02 (ZPZ02) also carries APFSDS which is lacking on any vehicles with 2A72 autocannon, making flanking much easier thanks to the high penetration.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[ZPL02 (30 mm)|30 mm ZPL02]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 500 (250) || rowspan=&amp;quot;2&amp;quot; | 330 || rowspan=&amp;quot;2&amp;quot; | -6°/+60° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}&lt;br /&gt;
* '''30 mm HE:''' {{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}&lt;br /&gt;
* '''30 mm APDS:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}&lt;br /&gt;
* '''30 mm APDS-FS:''' {{Annotation|APFSDS|Armour-piercing fin-stabilized discarding sabot}}{{-}}{{Annotation|APFSDS|Armour-piercing fin-stabilized discarding sabot}}{{-}}{{Annotation|APFSDS|Armour-piercing fin-stabilized discarding sabot}}&lt;br /&gt;
&lt;br /&gt;
{{:ZPL02 (30 mm)/Ammunition|HEF-I*, APDS, APFSDS}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ZPL04 (100 mm)}}&lt;br /&gt;
&lt;br /&gt;
Part of the composition of 2K23 system is the iconic 100 mm smoothbore, low-recoil cannon as the main weapon to demolish enemy positions or taking out enemy tanks with ATGM; in this case, PLAGF neither introduce the better 9M117M1 nor developed domestic alternative of such missile, thus affecting the odds to disable enemy MBTs with ERA or composite protection with one shot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[ZPL04 (100 mm)|100 mm ZPL04]] || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
| 50 || - || - || Two-plane || colspan=&amp;quot;4&amp;quot; | 4.0 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:ZPL04 (100 mm)/Ammunition|3OF32, 3OF70, APS03}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''50''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|QJT (5.8 mm)}}&lt;br /&gt;
&lt;br /&gt;
Like most PLAGF vehicles post-2010, instead of more conventional 7.62x39 mm caliber, ZBD04A adapted the QJT with 5.8x42 mm caliber; while it might sound nowhere threating to armored vehicles, this is not the case for exposed crews.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[QJT (5.8 mm)|5.8 mm QJT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| || ___ (___) || ___ || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extensive frontal protection with composite plates rated up to 35 mm autocannons ''(full-caliber shell)''&lt;br /&gt;
* Fast and nimble for such a huge IFV&lt;br /&gt;
* Sufficient reverse to get away from danger&lt;br /&gt;
* Improved gunnery system to some Russian equivalents&lt;br /&gt;
** Fixed 4-second reload rate for both missiles or HE shells&lt;br /&gt;
** Access to 30 mm APFSDS&lt;br /&gt;
** Tandem ATGM for taking out MBTs frontally&lt;br /&gt;
** 3rd Gen TVD for gunner and CITV with high magnification&lt;br /&gt;
** Optical target tracking system allows for anti-air capability&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Rather huge target (overall height and length equivalent to an Abrams!)&lt;br /&gt;
* Low RoF for the autocannon&lt;br /&gt;
* Less protected sides without composite screens against chemical energy weapons&lt;br /&gt;
* Lacks more powerful ATGM for higher rank MBTs&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
==== The Early Attempt - ZBD04 ====&lt;br /&gt;
For almost 4 decades since the establishment of the People's Republic, the military has yet to have any IFVs even though being observant to the Cold War changes; but thanks to the military trades since economic reform with Egypt, PLAGF eventually acquired examples of BMP-1 and reverse-engineered [[ZBD86]]. By the time ZBD86 was introduced in late-1980s, PLAGF attempted to further modernize the already obsolete chassis with NATO equipment, but incidents of the era and the unreliable subsystems of ZBD86 stalled the overall development of IFV. While NORINCO were still developing their BMP-2 equivalent as the ZBD86-I with a 25 mm ZPT90 turret (the more well-known ZBD86A was yet to be developed until circa 2003), PLAGF's modernization also called for new IFVs for the future battlefields; with domestic alternatives still under development, their laid their eyes onto the successor of the long-gone Red Giant, Russia.&lt;br /&gt;
&lt;br /&gt;
By 1993, Boris Yeltsin's new economic &amp;quot;therapy&amp;quot; has negative impacts to Russia, which also called for exports of Russian equipment as means to earn foreign exchange; Mainland China has already acquired divisions of [[J-11|Su-27SK]] and now seek for the more advanced Russian equipment as the basis to improve PLA's overall combat capabilities, leading to the Project 934 - a &amp;quot;private&amp;quot; military exhibition at Beijing Nanyuan Airport. To conclude the project, it can be said that the project became a treasure box for almost all PLA branches with new equipment ranging from [[Tor-M1|field air-defense systems]], Project 956E DDGs, Su-30MKK, modernized artillery systems and namely, the interest on BMP-3. As the escalation of cross-strait conflicts after the election of new leaderships at Taiwan, to upgrade amphibious units which at the time has no IFV for landing supports, as well as serving as makeshift anti-tank vehicle against the [[M60A3 TTS (China)|M60A3 TTS]] and [[CM-11 Brave Tiger|CM-11]] fleet in ROCA, PLAGF officials approached Rostec with the interest on the BMP-3 with the best overall firepower among IFVs of the era and waterjet propulsion; although the introduction of BMP-3 was still a viable option, but engineers and officials found a major flaw which became the deal-breaker of the introduction of BMP-3: its unique, two-piece crew hatch which requires infantry to climb then aboard from the vehicle. But the introduction of 2K22 turret system was deemed more reliable, thus the system was introduced while NORINCO would install it onto newly-developed chassis under the code WZ502; an early prototype, ZBD97 was developed in 1997 and has been kept revising until its certification in December 2003 as the ZBD04, marking the completion of Chinese interpterion of BMP-3 and new IFVs for mechanized infantry brigades.&lt;br /&gt;
&lt;br /&gt;
==== The Ultimate Solution - ZBD04A ====&lt;br /&gt;
To address a missing piece of ZBD04 - its protection, PLA issued the demand for a new IFV that retains identical turret system while vastly improving its protection. The weight and protection of the original ZBD04 also eliminated the options of applique armor or ERA packages, thus leading to the complete redesign of new IFV with a larger chassis while upgrading the protection rated for 30 mm autocannons at certain distance; amphibious capabilities was also retained but only rated for inland water bodies and rivers as the waterjet system was removed. The new IFV was first spotted in 2008 as &amp;quot;ZBD08&amp;quot; until the official statement issued in 2014's &amp;quot;Peace Mission 2014&amp;quot; exercise unrevealed the new IFV as ZBD04A.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/8776-development-zbd-04a-the-unstoppable-scout-en|Devblog]] ===&lt;br /&gt;
The ZBD-04 which has a fighting compartment from the Russian BMP-3 was developed in China in the late 1990s and began entering service in the early 2000s. The next model of this vehicle was the modernized ZBD-04A, featuring additional armor and improved electronics. This vehicle was first presented to the general public at a parade in 2015. Today, the ZBD-04A is in service with units and is the most modern vehicle of this class in the People’s Liberation Army of China.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|cJ3gKpG6x3k|'''The Shooting Range #402''' - ''Metal Beasts'' section at 00:25 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8776-development-zbd-04a-the-unstoppable-scout-en|[Devblog]  ZBD-04A: The Unstoppable Scout]]&lt;br /&gt;
&lt;br /&gt;
{{China light tanks}}&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U123536139</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ZTZ96&amp;diff=182422</id>
		<title>ZTZ96</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ZTZ96&amp;diff=182422"/>
				<updated>2024-03-04T13:58:09Z</updated>
		
		<summary type="html">&lt;p&gt;U123536139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Chinese medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = ZTZ96 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=cn_ztz_96&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (Chinese: ZTZ96式主战坦克; industry code WZ122H) is one of the MBTs in PLAGF service since late 1990s. After the introduction of ZTZ88 by early 1990s, there were plans to fuse the hull of ZTZ88 with the successful turret from Type 85-IIM exported to Pakistan with domestic FCS. The development of such tank went on successfully as the WZ122H in PLAGF service and it has humbly served the PLAGF for almost 3 decades and possibly received upgrades to current standards due to being unable to upgrade from older tanks to the new [[ZTZ96A]] in service with ERA packages.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.93 &amp;quot;Shark Attack&amp;quot;]] as the first Chinese tank in the game not directly based on or modified from a foreign design and one of the first MBT-equivalent tanks in PLAGF service, the ZTZ96 has a more distinctive appearance and introduces several features not seen in previous Chinese medium tanks. The general layout is reminiscent of the [[T-72A|Soviet T-72]], but upon closer inspection, major differences are apparent in the design of the turret and hull. The welded turret is flat and angular compared to the dome shape traditionally favoured by the Soviet Union and China. The hull is a departure from the traditional T-54 chassis, featuring smaller roadwheels, different angles, and larger overall dimensions. Composite armour is present in the turret cheeks and on the upper glacis.&lt;br /&gt;
&lt;br /&gt;
Like the T-72, the ZTZ96 features a 125 mm smoothbore cannon with an autoloader. Its shell selection is somewhat limited but the APFSDS and HE shells are excellent and can handle most ground targets. The protection and mobility are average at best, but those familiar with previous Chinese tanks will be used to these faults. ZTZ96 users can enjoy the great firepower and look forward to the succeeding [[ZTZ96A]], a modernized and much-improved variant with thermal sights and ERA protection.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The ZTZ96's armour is a significant improvement over previous Chinese tanks like the [[CM11]] and [[ZTZ59D1]] but is not especially competitive for its rank. It has a significant amount of chemical protection in the turret cheeks (~520-530 mm) and upper glacis (~460-480 mm). The turret can resist most HEAT-FS rounds fired by enemy tanks but the hull might be penetrated on occasion by 120 mm HEAT-FS as used by the [[Leopard 2K]] and [[Leopard A1A1 (L/44)]] for example. Contemporary ATGMs will usually go right through.&lt;br /&gt;
&lt;br /&gt;
Kinetic protection is decent but not spectacular, at about 390 mm for the turret cheeks and 360 mm for the hull depending on what round is used for testing. This is enough to stop early APFSDS rounds like the 105 mm DM23 fired by the [[Leopard A1A1]], but many enemies at its rank can punch through it with their top rounds like 105 mm DM33/Type 93. Due to having a battle rating, the ZTZ96 has some measure of isolation against top-tier guns. Contemporary US tanks like the [[MBT-70]] or [[XM-1 (GM)]] will struggle to penetrate its composite armour and surprisingly even the British Challenger 1 series will have some difficulties. Overall, though the ZTZ96 has similarities to the [[T-72A]], its armour protection is worse. The turret is weaker and the hull is comparable if the T-72's add-on armour upgrade is accounted for, slightly better otherwise.&lt;br /&gt;
&lt;br /&gt;
As with other modern MBTs, the gun mantlet is highly susceptible to incoming fire, which can knock out the breech or hurt the crew. The lower glacis is also a weak point and should be hidden from enemy view when possible. However, due to the design of the upper glacis (which more closely resembles the T-54), there is no driver's viewport weak spot that plagues the contemporary T-64/72/80 tanks. This might surprise enemies with weaker rounds who shoot that area out of habit.&lt;br /&gt;
&lt;br /&gt;
The post-penetration survivability leaves much to be desired. The autoloader uses the same layout as the T-72A; a penetrating shot to the lower glacis or hull side has a high likelihood of detonating the ammunition and instantly destroying the tank. Granted, this is slightly less likely to happen than in the T-64/80 since the propellant charges are stacked horizontally instead of vertically. In addition, with 3 only crew members, it is easier to knock out the tank with a good shot, particularly since the driver and gunner are lined up when the turret is facing forwards.&lt;br /&gt;
&lt;br /&gt;
While hull penetrations tend to be fatal, this is not necessarily the case for turret penetrations. It is possible to empty the turret of spare ammunition by taking fewer rounds (22 + 1 for a full autoloader carousel and one in the gun). If an enemy shoots a turret cheek, usually only one crew member will perish. This will give the player time either to retaliate or to retreat. With duplicate fire controls, the commander can take control of the cannon and fire it when the gunner is down. The autoloader ensures that the gun is loaded during this time.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret)&lt;br /&gt;
* Cast homogeneous armour (gun mantlet, commander cupola)&lt;br /&gt;
* Rubber-fabric screens (side skirts)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 20 mm (69°) ''Outer UFP'' &amp;lt;br&amp;gt; 100 mm (67°) ''Inner UFP'' &amp;lt;br&amp;gt; 60 mm (51°) ''LFP'' || 50 mm || 45 mm (52°) ''Top '' &amp;lt;br&amp;gt; 45 mm (15°) ''Bottom'' || 20-30 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 220 mm ''Turret front'' &amp;lt;br&amp;gt; 310 mm ''Gun mantlet'' || 50-80 mm || 20 mm || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; | 30 mm (cylindrical) || 30 mm (spherical)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Composite armour !! Front (Slope angle)&lt;br /&gt;
|-&lt;br /&gt;
| Hull || '''Upper glacis: &amp;lt;br&amp;gt; '''350 mm ''Kinetic'' &amp;lt;br&amp;gt; 480 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
| Turret ||'''Turret front:''' &amp;lt;br&amp;gt; 400 mm ''Kinetic'' &amp;lt;br&amp;gt; 520 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels, tracks, and torsion bars are 20 mm thick.&lt;br /&gt;
* Belly armour is 20 mm thick.&lt;br /&gt;
* Side skirts are 8 mm thick.&lt;br /&gt;
* Mudguards and storage boxes are 4 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,131|rbMinHp=646}}&lt;br /&gt;
&lt;br /&gt;
The mobility of the {{PAGENAME}} is generally unimpressive, though still an improvement over preceding Chinese MBTs. It has 17.8 hp/ton when fully upgraded, which is about the same as the [[T-64B]] and less than the [[Challenger Mk.2]]; these two tanks are already considered quite immobile for their rank. The reverse speed of -9 km/h is slow but better than the agonizing 4 km/h of the Soviet T-64/72. Do not count on being able to retreat from danger rapidly. In general the {{PAGENAME}} will be among the last to arrive on the battlefield in top rank battles, and one should plan accordingly. However, the tank is still quite manoeuvrable and agile in its hull traverse, allowing it to weave through dense forests and urban areas with relative ease and react quickly to threats.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Type 88C (125 mm)}}&lt;br /&gt;
&lt;br /&gt;
The ZTZ96 makes up for its drawbacks in protection and mobility with a superb gun. The 125 mm Type 88C smoothbore gun is capable of firing APFSDS, HE and HEAT-FS ammunition. Although the ZTZ96 uses a similar autoloader system to the T-72s with 7.1 second reload rate, which is already on the long side for its rank. The turret rotation speed is noticeably improved over the T-72, topping out at 30 degrees/sec like the [[Type 90]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 88C (125 mm)|125 mm Type 88C]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Autoloader&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 40 || rowspan=&amp;quot;2&amp;quot; | -6°/+14° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan=&amp;quot;2&amp;quot; | 7.10&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Type 88C (125 mm)/Ammunition|DTP-125, DTB-125, 125-I}}&lt;br /&gt;
&lt;br /&gt;
The DTP-125 HEATFS round is nothing particularly special. It has the same penetration and similar TNT equivalent to the standard NATO 120 mm HEATFS (e.g. 120 mm DM12) and the same ballistics as the Soviet 3BK12M used by the [[T-72A]] or [[T-64A (1971)|T-64A]]. As a stock round, it is alright. It contains enough explosive mass to trigger pressure damage occasionally against light targets and can dispatch targets with steel or spaced armour, which are still somewhat common at the ZTZ96's battle rating. However it falls short against targets with ERA or composite armour. For example, the [[XM-1 (GM)]]'s turret front can resist DTP-125. Soviet tanks tend to be tough nuts to crack outside of the T-64A, as their turrets are immune and their hulls are at least quite resistant if not outright immune as well.&lt;br /&gt;
&lt;br /&gt;
The DTB-125 HE round is of the Soviet-style, packing a whopping 5.4 kg of TNT equivalent that can deal devastating damage if aimed correctly, either through detonating ammo racks or triggering overpressure damage. Light tanks can typically be shot anywhere and the resulting overpressure damage will wipe out their crew. Against MBTs, the best targets are typically the turret ring, hull roof, or turret roof. The [[Leopard 1 (Family)|Leopard I]], [[AMX-30 (Family)|AMX-30]], [[OF-40 (Family)|OF-40]], and [[Type 74 (Family)|Type 74]] have thin hull side armour and a HE round there is usually a guaranteed knockout if one takes care to avoid hitting the tracks or side skirts. The HE round has essentially the same unimpressive ballistics as the HEATFS round and is easiest to use at closer ranges, but practice and/or use of the laser rangefinder can make it viable at medium to long range, particularly against static enemies.&lt;br /&gt;
&lt;br /&gt;
The 125-I APFSDS shell is a Tier 3 modification and the ZTZ96's only choice of kinetic ammunition. It can be considered the Chinese counterpart to the Soviet 3BM42 &amp;quot;Mango&amp;quot; round, having slightly better penetration and muzzle velocity in exchange for a lower projectile mass. For its battle rating, 125-I performs very well, offering 466 mm of flat penetration at point-blank and dropping only to 434 mm at 2 km. Its angled performance of 269 mm at 60 degrees is comparable to Western long-rod sabot rounds such as DM33. Almost all of the ZTZ96's enemies can be dispatched easily with a center mass shot to the hull. The high muzzle velocity makes it easy to use at long range even without using the laser rangefinder.&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.3.0.99''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br /&amp;gt;part&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''40''' || ''Projectiles''&amp;lt;br /&amp;gt;''Propellants'' || 40&amp;amp;nbsp;''(+0)'' &amp;lt;br&amp;gt; 39&amp;amp;nbsp;''(+1)'' || 38&amp;amp;nbsp;''(+2)'' &amp;lt;br&amp;gt; 38&amp;amp;nbsp;''(+2)'' || 37&amp;amp;nbsp;''(+3)'' &amp;lt;br&amp;gt; 37&amp;amp;nbsp;''(+3)'' || 35&amp;amp;nbsp;''(+5)'' &amp;lt;br&amp;gt; 31&amp;amp;nbsp;''(+9)'' || 32&amp;amp;nbsp;''(+8)'' &amp;lt;br&amp;gt; 27&amp;amp;nbsp;''(+13)'' || 29&amp;amp;nbsp;''(+11)'' &amp;lt;br&amp;gt; 23&amp;amp;nbsp;''(+17)'' || 24&amp;amp;nbsp;''(+16)'' &amp;lt;br&amp;gt; 39&amp;amp;nbsp;''(+1)'' || 23&amp;amp;nbsp;''(+17)'' &amp;lt;br&amp;gt; N/A || 39&amp;amp;nbsp;''(+1)'' &amp;lt;br&amp;gt; N/A || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x450px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* The 9th projectile rack and the 7th propellant rack are a mechanized first stage ammo rack. The mechanized nature indicates the tank has a fixed reload as it uses an autoloader to reload the main gun, as such the main gun cannot be reloaded when the ammo rack is empty.&lt;br /&gt;
* It takes around 25s per shell to reload the first stage ammo rack. Additionally, there is a 10s interval between the gun is fully loaded and the crew starts to reload the first stage ammo rack.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|QJC88A (12.7 mm)|Type 86 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[QJC88A (12.7 mm)|12.7 mm QJC88A]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 600 (150) || 600 || -6°/+85° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 86 (7.62 mm)|7.62 mm Type 86]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,500 (250) || 700 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like preceding Chinese MBTs, the ZTZ96 is not suited for rapid assaults due to its substandard mobility and should be played conservatively. Let speedier teammates charge first into combat while you cover them and move to good overwatch positions. Situational awareness is key since faster opponents may arrive earlier and the tank lacks thermal sights. The gun handling is a bit better than contemporary Soviet MBTs but it still has a slow vertical traverse speed. The ZTZ96's composite armour is not amazing but still enough to shrug off some incoming fire, and staying close to cover is helpful. Try to hide the lower glacis since that is the ZTZ96's most dangerous weak spot. The ZTZ96's extra two degrees of gun depression compared to previous PRC tanks are helpful for peeking over small hills. Be on the lookout for flankers since the ZTZ96 has weaker side armour than Soviet tanks and 25-30 mm IFV autocannons can penetrate it.&lt;br /&gt;
&lt;br /&gt;
Before the APFSDS is unlocked, the only ammunition options are the stock HEAT-FS and HE. Neither of these ammo types is particularly good for sniping due to their mediocre muzzle velocities, so it is best to stay at close to medium range. Once the APFSDS is unlocked, it should be effective against the majority of the tanks seen at the ZTZ96's rank and is well suited for the ZTZ96's recommended laid-back playstyle. It is still a good idea to take some HE shells due to their utility and instant-knockout capability. Light vehicles can often be sent back to the hangar with a single hit, and even heavy MBTs with strong composite armour are still vulnerable to well-placed HE shells.&lt;br /&gt;
&lt;br /&gt;
The ZTZ96 has duplicate fire control, meaning that the commander can take control of the cannon and fire in the event the gunner is knocked out, enhancing the tank's capabilities to return fire in heat of battle, even after a successful penetration on the gunner side.&lt;br /&gt;
&lt;br /&gt;
===Assault mode===&lt;br /&gt;
&lt;br /&gt;
For players grinding the APFSDS in assault mode, it is recommended to bring full ammo, with around half HEAT and half HE. As the countdown goes at the start of the match, quickly find a spot where you will not get shot from every direction and stay there until you run out of ammo or die. The HEAT is great at knocking out with a single shot weakly-armoured Cold War tanks that spawn at the early stages of the match, while the HE is capable of killing those heavily protected top tier MBT who spawn later. Given that you do not have APFSDS, therefore, lacking the ability to knock out some AI frontally, you will have to rely on assists to get scores. Firing HEAT / HE at tracks, roof-mounted MG, turret ring, cannon barrel, etc can at least immobile / disarm the AI, granting you an assist. The 7.1 second reload will be quite slow when facing a huge wave of AI so you must aim each shot carefully, but other times it is generally fast enough. The ZTZ96's armour can take quite some beating but is also prone to ammo rack explosion, or penetrating shots from the lower front plate and gun mantlet. Note that the ZTZ96 can be easily destroyed by rockets/bombs from AI planes too so it will be great to have a teammate with helicopter/SPAA covering the team.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
* [[Leopard 2A5|Leopard 2 A5]]: this is the most protected Leopard you will see in an assault, usually in Mozdok and Fulda. When facing it frontally or with slight angles, load HE and aim for its turret ring where the crosshair is green. It is very likely to destroy it instantly. When facing its side, load HEAT and aim for its central hull. Don't expect to block any of its shells as its APFSDS can easily go through the ZTZ96's frontal armour, or the AI can just target your weak spots.&lt;br /&gt;
* [[M1A2 Abrams|M1A2]]: you will see it mostly in Fulda and Ardennes. When facing it frontally or with slight angles, load HEAT and aim for its turret ring where the crosshair is green. It is very likely to destroy it instantly. HE might not work here since it cannot effectively hurt the turret crew. But HE works great when aiming at the M1's turret roof. Items like the MG and the optics will all detonate the HE, causing the downward shrapnel to kill all the crew. When facing its side, load HEAT and aim for its central hull.&lt;br /&gt;
* [[Challenger 2 (2F)|Challenger 2F]]: you will see it mostly in Sands of Sinai. It is one of the toughest AI to destroy, especially when there are waves of them. When facing it frontally or with slight angles, load HE and aim for the hull side above the tracks where the crosshair is green. It is very likely to detonate random ammo inside. When facing its side, still load HE and aim for its central hull for an ammo detonation. The Challenger 2F's sides are covered with ERA blocks thus HEAT will get absorbed.&lt;br /&gt;
* [[Type 16]], [[Centauro ROMOR]], [[Radkampfwagen 90|Radkamfwagen 90]]: Despite being armed with 105 mm guns, these tanks get access to DM33 rounds that can penetrate your turret cheeks within 400 m. In addition, their high speed means that it is incredibly easy to get flanked by them, frequently resulting in side-shots. This is only made worse by the weakened side armour of the ZTZ96 compared to its soviet counterparts, resulting in light autocannon easily being able to penetrate the ZTZ 96's side armour from afar.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful gun with access to high-penetrating APFSDS&lt;br /&gt;
* Autoloader reloads the cannon even when putting out fires or replacing crew members&lt;br /&gt;
* HE shell is currently the most powerful of any MBT, can cripple or outright destroy enemies with a good shot&lt;br /&gt;
* Low profile&lt;br /&gt;
* First Chinese tank equipped with composite armour in both turret and hull, resistant to early APFSDS rounds&lt;br /&gt;
* Roof mounted heavy machine gun is useful against aircraft and light targets&lt;br /&gt;
* Relatively-faster turret rotation speed, compared to contemporary Soviet tanks&lt;br /&gt;
* Enjoys commander takeover of cannon, which helps to fight back in the heat of battle&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Mobility is below average at its rank&lt;br /&gt;
* Composite armour's kinetic protection leaves some to be desired&lt;br /&gt;
* Sub-par armour compared to other tanks&lt;br /&gt;
* Autoloader carousel is a giant ammo rack&lt;br /&gt;
* No thermal sights, a disadvantage against other thermal-equipping tanks&lt;br /&gt;
* Poor reverse speed&lt;br /&gt;
* Below average gun depression (-6°)&lt;br /&gt;
* Only 3 crew members makes it easily destroyed&lt;br /&gt;
* No ATGM capability, unlike the T-64B and T-72B&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The People's Liberation Army relied on the [[Type 59]] as its primary main battle tank for most of the Cold War. While cheap, reliable, and quite upgradeable, its design began to shows its age over the decades. The [[Type 69]] series differed little from the Type 59 in terms of appearance and was not used in quantity by the PLA. After relations with the Western world improved at the start of the 1980s, foreign technology was purchased and used to [[ZTZ59D1|upgrade the PLA's stock of existing tanks]]. However, there was only so much that could be done to bring the Type 59 up to a competitive level and more efforts were devoted to domestic tank development.&lt;br /&gt;
&lt;br /&gt;
The new Type 80/88 tank retained the general appearance of the Type 59, but its chassis was heavily redesigned, featuring a new suspension, a licensed German engine, and other changes. The turret retained the cast dome design but a 105mm gun was installed.&lt;br /&gt;
&lt;br /&gt;
As with other PRC tank models, development continued for a long time and a large number of variants were made. The Type 85 branch featured welded turrets; the initial Type 85-1 &amp;quot;Storm&amp;quot; was intended for export and was otherwise similar to the original series, but no orders were placed from the PLA or export customers. A more radical development was the Type 85-IIM, which featured a welded turret equipped with an autoloading 125mm gun derived from the T-72. It also featured composite armour. This variant was exported to Pakistan under the designation of Type 85-IIAP.&lt;br /&gt;
&lt;br /&gt;
The Type 85-IIM was later procured for domestic use, with some changes, as the Type 88C or '''Type 96''', spurred by the poor performance of the Iraqi Army's Type 79 tanks (which featured comparable protection to the 80/88) in the Gulf War. As can be expected, this was further developed into the [[ZTZ96A|Type 96A]] and 96B variants. The 96A introduced applique &amp;quot;arrowhead&amp;quot; armour on the front turret face with provisions for ERA, improving protection significantly, and the electronics were improved to a standard approaching the top-line [[ZTZ99|Type 99 tank]], including a gunner's thermal sight and FCS upgrades. The 96A has participated in Tank Biathlons, where it scored well in gunnery but was let down by its underpowered engine. The ultimate 96B variant appeared in 2016 and features comprehensive all-round upgrades with a much more powerful 1130 hp engine. Finally, an export variant called the VT-2 has been showcased by Norinco, generally similar to the Type 96A.&lt;br /&gt;
&lt;br /&gt;
At present the Type 96 series can be considered the backbone of the PLA's tank forces, featuring good protection and firepower with a relatively low weight and cost, comparable in role to the Russian [[T-90A|T-90]] or [[T-72B3]]. Elite units are issued the more advanced and heavier [[ZTZ99|Type 99]], but cost and terrain reasons have limited its deployment. Outside of China, the Type 96 has been exported to Sudan; reportedly these tanks have destroyed several South Sudanese T-72s in combat.&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/6445-development-ztz96-top-tier-chinese-en|Devblog]]===&lt;br /&gt;
Work on the ZTZ96 began in the early 1990s, as new Chinese MBT with larger 125mm smoothbore cannon supported by an autoloading mechanism and new composite armour protection. The first prototype was built in May 1991 and underwent successful testing until January of the following year. Having received the official designation ZTZ85-IIAP, production of the vehicle commenced, with the Pakistani army receiving its first units shortly afterwards.&lt;br /&gt;
&lt;br /&gt;
Several years later, the decision was made to adopt the ZTZ85-IIAP for domestic use as a stopgap measure to equip the PLA with a capable combat vehicle. In 1996, the vehicles destined for PLA use were formally redesignated into ZTZ96 and production of the type began in 1998.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=cn_ztz_96 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:ZTZ-96 WTWallpaper 01.jpg|&lt;br /&gt;
File:ZTZ-96 WTWallpaper 02.jpg|&lt;br /&gt;
File:ZTZ-96 WTWallpaper 03.jpg|&lt;br /&gt;
File:ZTZ-96 WTWallpaper 04.jpg|&lt;br /&gt;
File:ZTZ-96 WTWallpaper 05.jpg|&lt;br /&gt;
File:ZTZ-96 WTWallpaper 06.jpg|&lt;br /&gt;
File:ZTZ-96 WTWallpaper 07.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Ftqpt1gijlA|'''Type96 &amp;quot;Not so Meta&amp;quot;''' - ''JustinPlaysYT''|D3MA3J4FGNQ|'''ZTZ96 - A High Explosive Match!''' - ''Napalmratte''|AKxlwtWIlSI|'''The Shooting Range #173''' - ''Metal Beasts'' section at 00:32 discusses the ZTZ96.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[ZTZ96A]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6445-development-ztz96-top-tier-chinese-en|[Development] ZTZ96: Top-Tier Chinese]]&lt;br /&gt;
* [[wikipedia:Type_96_tank|[Wikipedia] Type 96 tank]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/modern/China/Type-96.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; Norinco Type 96 MBT]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Norinco}}&lt;br /&gt;
{{China medium tanks}}&lt;/div&gt;</summary>
		<author><name>U123536139</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Kh-29T&amp;diff=179971</id>
		<title>Kh-29T</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Kh-29T&amp;diff=179971"/>
				<updated>2024-01-04T00:46:39Z</updated>
		
		<summary type="html">&lt;p&gt;U123536139: /* Vehicles equipped with this weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet air-to-ground missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other versions&lt;br /&gt;
| link = Kh-29 (Family)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage {{PAGENAME}}.png|thumb|left|420px|The Kh-29T missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is a Soviet TV-guided air-to-ground missile. It was introduced in [[Update &amp;quot;Direct Hit&amp;quot;]]. It is a heavy-duty Soviet air-to-ground missile, born from a similar fuselage design of the Molniya [[R-60]], a TV guidance system inherited from the Kh-59 cruise missile, and a powerful warhead. It features impressive range and destruction capabilities against a variety of surface targets, giving pilots a heavy-duty weapon capable of decimating anything in their path.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
* {{Specs-Link|jh_7a}}&lt;br /&gt;
* {{Specs-Link|mig_27k}}&lt;br /&gt;
* {{Specs-Link|mig_27m}}&lt;br /&gt;
* {{Specs-Link|su_17m4}}&lt;br /&gt;
* {{Specs-Link|su_22m4}}&lt;br /&gt;
* {{Specs-Link|su_25t}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 670 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || TV&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 1.8 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 40 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Firing range''' || 13 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 186.24 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
| '''Armour penetration''' || 87 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Kh-29T (9M721) is the biggest air-to-ground missile with its sister, the [[Kh-29L]]. It is comparable to heavy-duty utility bombs carried by various planes, making it one of the deadliest missiles in-game. It is not only able to take out multiple targets at a time but also the biggest targets such as battleships and aircraft carriers.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
The Kh-29T is the most devastating and versatile air-launched guided missile when it comes to ground pounding. The explosive mass is something to be scared of. While smaller than most bombs, this is compensated for by the accuracy of the missile. It has a maximum range of 13,000 metres (6.5 nmi) if the flight ceiling is high enough. It features the same launch crosshair as any other TV-guided weapon, such as the KAB-500r, AGM-65 Maverick, and AGM-62 Walleye. It can zoom in for better target designation. It can lock and track targets but has a similar performance to the KAB-500r. The main downside of the Kh-29T compared to the Kh-29L is the fact you cannot control it post-launch.&lt;br /&gt;
&lt;br /&gt;
While it has relatively low penetration capabilities (103 mm at any range and angle), any hit will decimate the target due to the tremendous explosive mass it features. Due to the 148.99 kg TNT equivalent explosive mass, the missile is more than capable of destroying more than one target at a time if closely packed. The warhead is also particularly useful when facing off enemy vessels, especially aircraft carriers in Simulator Enduring Confrontation battles. Due to the carriers having actual damage models in a similar style to player-controlled vessels, the use of this missile is more than capable of significantly damaging the carrier. There are multiple hit locations, but the most effective ones are the ones on the engine decks and close to the waterline.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
* '''[[Kh-29L]]''': While being the same missile, the different seeker makes the same weapon to be used differently.&lt;br /&gt;
* '''[[AS-30L Nord]]''': The Kh-29T is much better than the Nord in multiple ways, not only is it faster, has a bigger warhead, and better penetration, but it also has an increased guidance time: 40.0 seconds vs 22.0 seconds.&lt;br /&gt;
* '''[[AGM-65A]]/[[AGM-65B]]''': Between the AGM-65A and B Mavericks and the Kh-29T, there are multiple pros and cons between them. While Maverick has a much longer range, and guidance time and can be carried in sets of 3 instead of a single missile, it is much slower, smaller, and weighs less than half of the Kh-29T.&lt;br /&gt;
* '''[[AGM-65D]]''': Similar to the other Mavericks, the main advantage of the D variant is the IR seeker, which strongly improves the designation range compared to the Kh-29T.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* The biggest and most powerful air-launched missile&lt;br /&gt;
* Devastating warhead&lt;br /&gt;
* Incredible speeds for a missile its size&lt;br /&gt;
* Significant range compared to other air-to-ground missiles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Hard to designate targets due to the lack of thermals&lt;br /&gt;
* TV-seeker doesn't operate in low light engagements (night)&lt;br /&gt;
* Any disruption in the environment means the missile will no longer track the target (smoke, bushes, etc.)&lt;br /&gt;
* No post-launch control&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Kh-29 (Family)]]&lt;br /&gt;
** [[Kh-29L]] - laser-guided variant&lt;br /&gt;
** [[Kh-29T]] - TV-guided variant&lt;br /&gt;
*** [[Kh-29TE]] - enhanced range variant&lt;br /&gt;
*** [[Kh-29TD]] - modernized TV+IR-guided variant&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U123536139</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=JH-7A&amp;diff=179970</id>
		<title>JH-7A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=JH-7A&amp;diff=179970"/>
				<updated>2024-01-04T00:45:02Z</updated>
		
		<summary type="html">&lt;p&gt;U123536139: /* The taste of one's own medicine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=jh_7a&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
Due to the advent of the latest US and Russian strike aircraft projects of the time, such as the F-15E and the Su-34, China quickly realized their Q-5 fleet was technologically behind. Building a new supersonic heavy strike aircraft was no easy task, especially for China which had started the program lacking the required technological advancements to complete it. The development program began in the late 1980s as China aimed to bolster its naval aviation capabilities. This twin-engine, two-seat fighter-bomber was designed by the Nanchang Aircraft Corporation and later upgraded by the Xi'an Aircraft Corporation. The initial variant, the JH-7, first flew in 1988. It was equipped with a variety of systems, including the JL-10A radar and various electronic countermeasures, making it a versatile platform for ground attack and maritime strike missions. The JH-7 program faced many challenges, but by 1992, the first serial production variant of the JH-7, the '''JH-7A''', officially entered service, where it played a significant role in modernizing China's naval air forces and showcasing their ambitions in the world of military aviation. While not as famous as other strike aircraft of its era, the JH-7 series is a noteworthy example of China's incredible strides in defense technology.&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''' (歼轰-7A型歼击轰炸机; unified NATO reporting name: ''Flounder'') was introduced in [[Update &amp;quot;Kings of Battle&amp;quot;]]. Being a dedicated strike-fighter, the JH-7A specializes in the ground-strike role, and suffers in dedicated air-to-air combat at its battle rating, despite having access to the formidable [[PL-8]] and [[PL-5C]] all aspect missiles. As such, this aircraft can struggle in dedicated air modes, and instead shines the brightest in mixed battles thanks to its selection of precision ground ordnance and powerful targeting pod. The strong radar and all-aspect missiles can prove to be a strong form of self-defence in mixed battles if the need arises. All in all, the JH-7A serves as a major upgrade in technology and capability over its predecessors in the tech tree, namely the Q-5 family.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
At first glance, players will see some similarities between the JH-7A and Jaguar, the latter being one of the targets the JH-7 aimed for during design (the other is Tornado IDS for its great payload). Due to the need to carry heavy ordnance such as AShMs and future provisions for AGMs, the JH-7A's size is still one of the largest among domestically designed PLANAF/PLAAF jets (even the largest J-20 is shorter than JH-7A by 2 metres). To mitigate the possible problems from its sheer size, the JH-7 series are powered by two FWS-9 Qinling turbofan engines (licensed Rolls-Royce Spey RB.168 Mk.202), with the JH-7A eventually using the completely domestic version. As such, it not only provides very high acceleration at any altitude, it can also maintain manoeuvrability when it has the need for occasional dogfights; thanks to the high wing design, it does have higher instantaneous AoA when facing manoeuvring targets. The very high acceleration also helps to push the jet to up to Mach 1.6 with only AAMs. It can still fly at supersonic speeds even at full-load; this also enables JH-7A to get to enemy bases as fast as it possible with sufficient payload for 2 bases.&lt;br /&gt;
&lt;br /&gt;
However, the high wing design also brings a potentially fatal trait: poor low-speed and low-altitude manoeuvrability. This is a trait that also costed lives of PLAAF/PLANAF pilots as high wing jets will lose lift in the aforementioned scenarios, mostly during recovery from ground attacks or landing, thus players have to be more careful during such cases; if the terrain doesn't allow for a safe attack run, it's better to recover earlier and do not pull too much when doing so.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,331 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 717 || 673 || 450 || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _____ || _&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _,___ kg || colspan=&amp;quot;2&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! _m fuel || __m fuel || __m fuel&lt;br /&gt;
|-&lt;br /&gt;
| ___ kg || colspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
| _,___ kg || _,___ kg || _,___ kg || _,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (___%/WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || ___%/WEP&lt;br /&gt;
! _m fuel || __m fuel || __m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || ___ kgf || ___ kgf&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || ___ kgf&amp;lt;br&amp;gt;(_ km/h) || ___ kgf&amp;lt;br&amp;gt;(_ km/h)&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
Aside from self-sealing fuel tanks which are common for jets after the 1950s, due to the need for ground attack and potential AA threats, the cockpit is surrounded by armour plates at 10-16 mm (albeit not up front); while the front fuselage tank is also protected by an armour plate at 10 mm by the belly.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the JH-7A has 84 countermeasures installed; for most cases, these large calibre countermeasures can allow it to easily evade incoming missiles, but players will still have to plan ahead and manoeuvre to maximize the efficiency of CMs.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 23-3 (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 23 mm Type 23-3 cannon, belly-mounted (200 rpg)&lt;br /&gt;
* 84 x large calibre countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x PL-5C missiles&lt;br /&gt;
* 4 x PL-5C missiles&lt;br /&gt;
* 4 x PL-5B missiles&lt;br /&gt;
* 2 x PL-8 missiles&lt;br /&gt;
* 16 x Type 130-2 rockets&lt;br /&gt;
* 42 x Type 90-1 rockets&lt;br /&gt;
* 22 x 250 kg 250-3 bombs (5,500 kg total)&lt;br /&gt;
* 22 x 250 kg 250-4 bombs (5,500 kg total)&lt;br /&gt;
* 8 x 500 kg 500-3 bombs (4,000 kg total)&lt;br /&gt;
* 8 x 500 kg 500-4 bombs (4,000 kg total)&lt;br /&gt;
* 2 x Kh-29T missiles&lt;br /&gt;
* 4 x 260 kg GB250 bombs + 1 x K/ADC03A targeting pod (1,040 kg total)&lt;br /&gt;
* 4 x 570 kg GB500 bombs + 1 x K/ADC03A targeting pod (2,280 kg total)&lt;br /&gt;
* 4 x 1,090 kg GB1000 bombs + 1 x K/ADC03A targeting pod (4,360 kg total)&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
As a fighter-bomber modernized into a precision strike fighter, the JH-7A has a wide variety of ordnance available to it.&lt;br /&gt;
&lt;br /&gt;
Three types of air-to-air missiles are available. The familiar PL-5B returns as a highly manoeuvrable short-range IR missile with fantastic acceleration, but since it is only rear-aspect, the pilot may need to put in some manoeuvring work to get in a firing position. The PL-5C is an all-aspect variant that fixes this flaw, although it has a very sensitive seeker that is easy to spoof with flares. The PL-8 as seen on the [[J-8F]] is a heavier IR missile with a superior seeker, a higher top speed, and better manoeuvrability. However, the PL-8 is not available on the wingtip pylons. The optimal air-to-air loadout thus consists of 2 x PL-8 and 2 x PL-5C. The latter are best used in situations that can take advantage of the PL-5's acceleration and short burn time (sneak attacks or brief snapshots) and the former are general purpose.&lt;br /&gt;
&lt;br /&gt;
The two types of unguided rockets are the standard Type 90-1 HEAT and the Type 130-2 HE. The former are available on all six underwing pylons while the latter are limited to the middle and inboard pylons. At the JH-7A's battle rating, the HEAT rockets do not have enough penetration or capacity to be serious options for ground attack, but the HE rockets can still be used to blast lightly armoured ground targets when precision weapons are unavailable.&lt;br /&gt;
&lt;br /&gt;
Unguided bombs are available in 250 kg and 500 kg sizes and the JH-7A can carry them in large numbers. The 500-4 high drag bombs have the highest explosive yield (325 kg of TNT) for their weight and are the best options for ground attack from a damage potential.&lt;br /&gt;
&lt;br /&gt;
The JH-7A's signature ground attack weapons are its laser-guided bombs, available in three sizes. The 250 kg GB250 bombs return from the [[Q-5L]], and although they are not very powerful, they can be carried on all underwing pylons for a total of six. They also have an inertial guidance (IOG) capability that helps maintain their trajectory even when the laser designation is temporarily interrupted by clouds or terrain. The 500 kg GB500 bombs also return from the Q-5L and pack a bigger punch, but lack IOG and have a somewhat shorter guidance time. The real star of the show is the 1,000 kg GB1000, which boasts 537.6 kg of TNT equivalent, a very long 105 second guidance time, and IOG capability. Note that the 500 kg and 1,000 kg LGBs can only be mounted on the middle and inboard wing pylons for a maximum capacity of 4.&lt;br /&gt;
&lt;br /&gt;
The JH-7A also has access to the Soviet/Russian Kh-29T TV-guided air-to-ground missile. It is a bulky, heavy missile mounted on the inboard pylons for a maximum capacity of two. With a long flight range, a huge HE warhead, and fire-and-forget capabilities, it's a good choice for attacking SPAAs. Since it is a self-powered munition, it is not as reliant on the kinetics of the launch aircraft and is easier to use at low speeds and altitudes than LGBs. Compared to Soviet aircraft like the [[MiG-27K]] and [[MiG-29SMT]], the JH-7A enjoys having a dedicated targeting pod with thermal optics to make acquiring targets for the Kh-29T much easier.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The JH-7A vastly upgrades the arsenal of the PLAAF/PLANAF with its great selection of bombs and self-defense IR AAMs, as well as its great manoeuvrability thanks to its aerodynamic design and powerful turbofan engines. While pilots will need to be careful of the aircraft's sheer size and poor low-altitude manoeuvrability, most of the time both ground and aerial targets will have quite a bad day facing a well-piloted JH-7A.&lt;br /&gt;
&lt;br /&gt;
==== Supersonic bomb truck ====&lt;br /&gt;
The JH-7A can be said to be the one and only dedicated attacker of the PLANAF/PLAAF that fits the description of a &amp;quot;bomb truck&amp;quot;. While primarily designed to target surface warships, ground attack missions are also within its scope, boasting the highest payload of all Chinese jets (up to 22 x 250 kg unguided bombs). This high payload, combined with its speed, makes base bombing a breeze.&lt;br /&gt;
&lt;br /&gt;
However, the JH-7 is also able to operate well in its dual role as a fighter, thanks to new composite materials, FBW, and its mostly well-designed aerodynamic features. While it will often encounter more advanced fighters like the MiG-29 series and F-16 series, which pose significant threats from longer ranges, the JH-7A excels against adversaries at its tier. Despite its considerable size, it has the ability to stick on the tail of enemy jets, pulling AoA for increased firing opportunities, while having the acceleration recover or disengage when necessary. The PL-5C and PL-8 IR AAMs are both strong missiles. However, only being able to carry two PL-8, it can be recommended to reserve them for engaging longer-range targets, and using the PL-5Cs for most other scenarios. The PL-5B, a rear-aspect missile, can also be effective against careless targets thanks to its impressive thrust and range.&lt;br /&gt;
&lt;br /&gt;
To maximize the JH-7A's capabilities, it is crucial to bear in mind the manoeuvrability limitations inherent in high-wing aircraft. Pilots should exercise caution regarding altitude when engaging both ground and aerial targets, particularly during dogfights, where the JH-7A requires additional altitude for recovery.&lt;br /&gt;
&lt;br /&gt;
==== The taste of one's own medicine ====&lt;br /&gt;
In combined battles, the JH-7A presents some advantages over alternative options such as the F-16A MLU and Q-5L. It has a vast arsenal of weaponry, including up to six player-selected LGBs, scaling from 250 kg, 500 kg, and one ton-class bombs, along with up to 22 unguided bombs for numerous devastating strikes. It can also carry up to two [[Kh-29T]] AGM, which further boosts its engagement range and stand-off strike capability; lastly, 90 mm or 130 mm rocket pods remain an option as well.&lt;br /&gt;
&lt;br /&gt;
For Chinese tech-tree players, the JH-7A presents the opportunity to give enemies with more advanced multirole jets a taste of their own medicine. Equipped with the advanced K/ADC03A targeting pod with high-definition and zoom and a 2nd gen TVD for target acquisition, the JH-7A's life is made considerably easier when locating ground targets. Diving for the target and tossing bombs is effective, but for increased safety, pulling up after dropping bombs and flying sideways while maintaining a lock on the target is recommended. Depending on the quantity of enemy vehicles and their location, players can either pick six GB 250 for maximum efficiency, and precise hits within a 3 m radius of the enemy can terminate their service immediately; while bringing heavier GB 500/1000 will make sure enemies in a certain radius can face their ultimate demise, especially with GB 1000, which can be said as the ultimate solution against the toughest MBTs of its BR. Alternatively, thanks to FCS upgrades, JH-7A can also equip Russian Kh-29T; instead of HEAT warhead, Kh-29T is filled with explosives for maximum efficiency against ground targets, it is more akin to an universal missile against stationary targets and slow-moving vehicles. Make sure to check the weather of the map as TV cameras can be interfered by clouds and smog, as long as enemy targets did not take cover, a precise hit from the high ballistics of this missile can make sure it can neutralize designated targets.&lt;br /&gt;
&lt;br /&gt;
Utilizing unguided bombs from low altitudes also remains a viable strategy; be sure to know where the locations of the enemy's major forces and avoid SPAAs,  anti-air capable attack helicopters, and other jets at all costs. CCRP can aid in destroying stationary targets, provided the area is locked before bombs are released. Despite lacking long-range AGMs for the safest approach, the JH-7A can also employ unguided rockets as a little extra firepower against unaware SPAAs or light vehicles when bombs are depleted, supporting friendly jets and helicopters by eliminating potential threats.&lt;br /&gt;
&lt;br /&gt;
The JH-7A can equip its full complement of air-to-air missiles with minimal overlap with bomb and rocket pylons, allowing it to defend against menacing enemy jets. The tactics will be very similar to air battles, while also having to be wary of enemy SPAAs: sneak up on enemies to deliver the fatal blow.&lt;br /&gt;
&lt;br /&gt;
A crucial operational note for the JH-7A is to never even have the potential for close calls when evading terrain. The high-wing design necessitates additional altitude for recovery during ground assaults; it's better to abort the assault sooner rather than later, as a surviving jet can do way more damage than a jet that has slapped itself into the terrain.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent payload with varieties of bombs, AGM and rockets&lt;br /&gt;
* Great self-defense IR AAM options&lt;br /&gt;
* Great acceleration thanks to the FWS-9 turbofan engines&lt;br /&gt;
* Manoeuvrable for such a huge jet&lt;br /&gt;
* Advanced avionics&lt;br /&gt;
** KJ8602 RWR and MAWS for maximum situational awareness&lt;br /&gt;
** Digitalized cockpit with high integration for simulation battles&lt;br /&gt;
** Aerial-combat-capable multifunction Pulse-Doppler radar&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Rather huge target&lt;br /&gt;
* Needs more altitude to recover due to high wing design&lt;br /&gt;
* Long learning curve for the placement of 23 mm autocannon&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
==== What the Aviation Forces Lack ====&lt;br /&gt;
As Mainland China has already developed domestic attacker, namely the [[Q-5 (Family)|Q-5 series]] from Nanchang, there were already needs for a land-based naval aircraft for ship attacking operations i.e. Q-5Yi (强-5乙), probably the very last torpedo bomber ever designed. Soon after the Sino-Vietnamese (with RVN) conflicts of 1974, PLAN found a major piece of puzzle lacking for their South China Sea composition: an attacker capable of launching AShM for standoff operations while able to fly supersonic; while PLAAF also called for a new supersonic attacker to replace the H-5 fleet against the menacing Soviet forces. Thus Chinese military commands listed their requirements for the new attacker by 1976 where the CMC called for a new jet for both aviation forces under the same airframe and capable to defend itself from enemy interceptors while maintaining sufficiently high payload; with Chen Yijian 陈一坚 in lead, XAC was approved for the new bomber on October 1977, while the requirements were also given to SAC and NAMC respectively ''(note from editor: CAC was working on the J-9 program led by Song Wencong 宋文骢, future chief engineer of J-10)'', leading to a &amp;quot;civil-war&amp;quot; and probably the very first competition of aircrafts between Chinese manufacturers.&lt;br /&gt;
&lt;br /&gt;
==== The Winner of the trio : JH-7 ====&lt;br /&gt;
As the program for new supersonic attacker went on, there were 3 schemes for PLAAF and PLAN command: the first one was the '''H-7 (轰-7)''' led by Chen Yijian with the design of JH-7 for the time being ''(the LRIP series of JH-7 of 1990s)''; '''JH-8 (歼轰-8)''' by SAC led by Gu Songfeng ''(顾诵芬, chief designer of J-8 series)'' with the iconic side intake of what-would-become J-8II in 1984 and the ambitious '''Q-6 (强-6)''' by Lu Xiaopeng ''(陆孝鹏, designer of Q-5 and J-12)'' with side intakes and variable swept wings inspired from the MiG-23MS acquired from Egypt. As for JH-8, the design would decrease its ceiling, radius wasn't considered a good idea for an attacker; while Q-6 was way too ambitious with its powerplant and structure, which were deemed not possible for Mainland China for the era especially during economic reforms where many new technologies have to give the way for the economy. Thus, the design from XAC, H-7, eventually won the competition with lower subsonic drag than the JH-8 design.&lt;br /&gt;
&lt;br /&gt;
Due to the design philosophy differences between PLAAF and PLANAF (Side-by-side vs tandem cockpit), PLAAF eventually quit the H-7 program and PLANAF's scheme won the overall design for the new jet. The new jet would utilize the 50 imported, used RR Spey RB.168 MK.202 from Great Britain as the new powerplant ''(which was intended for the J-13 program)''; while a H-5 named &amp;quot;Eagle&amp;quot; (鹰式武器试验机) would test the Type 232H PD radar and the AShM for future aircrafts. By a certain exhibition in 1988, Ministry of Aviation Industry ''(soon AVIC)'' exhibited the B-7 prototype to the public at its 1/100th prototype; while its prototypes made it to the skies in 1990s with fatalities during test flight ''(085 prototype with the pilot duo)'', the new JH-7 joined PLANAF service by late 1990s during a certain Zhuhai Airshow as the '''FBC-1''' fighter-bomber with only provisions of 18 production aircrafts due to the engine supplies.&lt;br /&gt;
&lt;br /&gt;
==== The Ultimate Form - JH-7A ====&lt;br /&gt;
As the introduction of Su-30MKK Flanker-H to PLANAF by late 1990s, PLANAF sought for utilizing the JH-7 platform for their latest AShM as well as provisions for BVR capabilities to fulfill the abbreviation &amp;quot;J&amp;quot; ''(歼, '''interceptors''')''; as well as the testbed of JL-10A radar as the alternative to CAC's J-10 program ''(which the Type 1473 was certified)''. This was also one of the new jets to utilize the PLAAF equivalent of NATO MIL-STD-1553B main data bus, MFDs and HUD; as well as a new FBW control as the backup for J-10, these features eventually become the foundations of the new JH-7A fighter-bomber utilizing CAD design via Dassault CATID V3, new pair of tail fins, as well as removed wing fences. First flown by early 2000s, JH-7A earned both the orders from PLANAF and PLAAF, distinguished by the red numberings (PLANAF) and yellow numbering (PLAAF) thanks to its multirole missions; although incidents have caused lives of PLA pilots through its service up to this date, it has still been a humble yet effective fighter-bomber for the aviation forces of PLA and a delivery platform (under the JH-7AII upgrade) of some latest airborne AShM, AGM or ALCM ''(air-launched cruise missile)'' platforms.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/8546-development-jh-7a-the-flying-leopard-en|Devblog]] ===&lt;br /&gt;
After several years of development, China finalized the development of its own fighter-bomber, the JH-7, which ticked all of the boxes that were set out by PLA command for an aircraft to replace the outdated Q-5. In 1999, following orders from the Central Military Committee, work began on creating an improved version of the JH-7. This extensive modernization program included 303 changes, which included improving the fire control system with the introduction of a digital electronic sighting system, as well as increasing the range of its suspended weapons. This updated fighter-bomber, now designated JH-7A made its first flight in 2002, and began entering service in October 2004. JH-7A aircraft are still currently serving in the Chinese Air Force.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=jh_7a Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8546-development-jh-7a-the-flying-leopard-en|[Devblog] JH-7A: The Flying Leopard!]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Xi'an}}&lt;br /&gt;
{{China jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U123536139</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Mi-28NM&amp;diff=176231</id>
		<title>Mi-28NM</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Mi-28NM&amp;diff=176231"/>
				<updated>2023-11-04T17:43:58Z</updated>
		
		<summary type="html">&lt;p&gt;U123536139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet attack helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Mi-28 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mi_28nm&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
In 1972, shortly after the completion of the [[Mi-24 (Family)|Mi-24]] gunship variants, developement began on a unique dedicated attack helicopter with partial transport capability. The new design was to prioritize fighting enemy helicopters and tanks, with troop transport taking a backseat, as opposed to the Mi-24 gunships which had these roles priority reversed. The new helicopter, would also be built using new rotorcraft technology that was highly advanced for the time, giving it unparralleled manouverbility for its class. After the American AH-56 Cheyenne was revealed, the design of this new gunship took a massive turn, and its shape was completely reworked into a primarily attack role vehicle similar in overall design to the [[AH-64 (Family)|AH-64 Apache]] instead. The resulting design, the Mil V-28 prototype, later just called the Mi-28, took to the skies for the first time on November 10th, 1982. The new Mi-28 would then enter state acceptance trials, facing off against the equally advanced [[Ka-50]], only for both highly advanced helicopters to be selected for production together. In the end, the [[Mi-28N|Mi-28]] still had some flaws, which were ironed out in future variants, primarily the '''Mi-28NM'''.&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''' (NATO reporting name: ''Havoc'') is a Soviet attack helicopter introduced in [[Update &amp;quot;Ground Breaking&amp;quot;]]. The Mi-28NM is a further modernized version of the previous Mi-28N. While this Havoc may look more fashionable, it is meaner than ever in combat. The new sensor suite has excellent quality 3rd generation gunner thermals and the radar, MAWS, and new RWR improve situational awareness. The arsenal has been improved with the addition of two new ATGMs: the [[9K127 Vikhr]] made famous by Kamov's [[Ka-50]]/[[Ka-52|52]], and the radar-guided [[9M123 Khrizantema]] previously only seen on the ground-based [[Khrizantema-S]]. The Mi-28NM still lacks some of the flexibility of its Kamov counterparts, but it can unleash a huge amount of destruction on enemy tanks thanks to its precise and advanced ordnance, great survivability and handling, and powerful avionics.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The Mi-28NM is not so different when it comes to flight performance compared to his predecessors. It can reach high speeds with ease but severely lacks manoeuvrability and agility compared to its counterparts, particularly the EC-665 Tiger family. While it is able to quickly reach fast speeds, the Mi-28 also takes time to slow down, forcing pilots to estimate the braking distance to avoid enemy fire or crashing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 276 || 256 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 306 || 284&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
The Mi-28NM has an armoured cabin that protects all flanks of both the pilot and the gunner from small arms fire and fragmentation. It is one of the strongest armoured helicopter cabins in the game, making it able to withstand multiple hits from small machine guns. However, armour is inefficient when facing heavy calibre anti-air such as 12.7 mm machine gun fire and higher calibre autocannons; missiles are not excluded. The Mi-28NM also has access to a high quantity of countermeasures, nothing new in Russian helicopters. It has access to 128 countermeasures that are coupled to the Missile Alert Warning system. They are particularly useful when facing IR guided missiles from various threats. Carrying chaff in these pods can also be useful, although its effectiveness may be limited due to the resistance of radars to interference at this rank. However, it is also able to be used when facing SARH and ARH missiles such as the AIM-7 Sparrow and AIM-54 Phoenix. As with all helicopters, the best armour is to remain hidden and at stand-off distance, using buildings or environmental cover to protect you from radars, IRST and visual contact which will then escalate to engagement.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
It is recommended that the ATGMs are prioritized, followed by NVD and finally countermeasures. The initial Ataka missiles are useful as starter missiles but later missiles should be prioritized, especially the Vikhr ATGM. As one continues to research, protection modules are advised such as flak jacket. Flight performance modules are suggested but not a 'must have'.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|2A42 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 30 mm 2A42 cannon, chin turret (250 rpg)&lt;br /&gt;
** 1 x 30 mm 2A42 cannon + 128 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FAB-250M-62 (250 kg)|FAB-500M-62 (500 kg)|S-8KO|S-13OF|GSh-23L (23 mm)}}&lt;br /&gt;
{{main|9K127 Vikhr|9M39 Igla|9M120-1 Ataka|9M123 Khrizantema}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 8 x 9M39 Igla missiles&lt;br /&gt;
* 80 x S-8KO rockets&lt;br /&gt;
* 20 x S-13OF rockets&lt;br /&gt;
* 4 x 9M120-1 Ataka missiles&lt;br /&gt;
* 8 x 9M123 Khrizantema missiles&lt;br /&gt;
* 8 x 9M120-1 Ataka missiles&lt;br /&gt;
* 16 x 9M120-1 Ataka missiles&lt;br /&gt;
* 12 x 9K127 Vikhr missiles&lt;br /&gt;
* 4 x 250 kg FAB-250M-62 bombs (1,000 kg total)&lt;br /&gt;
* 4 x 500 kg FAB-500M-62 bombs (2,000 kg total)&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons (250 rpg = 500 total)&lt;br /&gt;
&lt;br /&gt;
The Mi-28NM has a wide selection of weaponry for a range of roles, from small-game hunting to the most armoured targets. &lt;br /&gt;
&lt;br /&gt;
Three types of ATGMs are available. The stock 9M120-1 Ataka is a mostly identical to the basic 9M120 Ataka seen on earlier Soviet helicopters, but has beam-riding guidance instead of SACLOS. 800 mm of tandem warhead penetration and 6 km of range are below average at such a high battle rating, and it is not safe to use against radar SAMs. Vikhrs are completely superior to the Atakas with 8+ km range and a proximity fuse, allowing them to engage SPAA from safer distances and shoot down incoming SAMs as an improvised active protection system. This makes them by far the most flexible option, but they also have a more limited capacity of only 6 tubes per pylon, versus 8 for the others. The Khrizantemas are heavier descendants of the Ataka, and although the range is still a short 6 km, they have 50% greater penetration and hit as hard as a [[BMP-2M]]'s Kornet, easily defeating most top-tier tanks.&lt;br /&gt;
&lt;br /&gt;
The Mi-28NM still has access to Igla missiles, making the Mi-28N a formidable anti-air platform against unaware jets or those with poor speed and maneuverability at the cost of ATGM capacity. It should be noted that the Vikhr can also be used for the anti-air role, but require the constant attention of the user instead of being fire-and-forget like the Igla.&lt;br /&gt;
&lt;br /&gt;
Amusingly, the Mi-28NM's arsenal adds back the 250 kg and 500 kg bombs that were unavailable to the previous two Russian helicopters and last seen on the [[Mi-24P]] Hind. Thus, the highly advanced Mi-28NM and the capstone of the Mil Mi line is in fact the best helicopter bomber in the game with a maximum load of 4x 500 kg = 2,000 kg. It should be obvious that helicopter bombing at top tier with the Mi-28NM is much more challenging than with the Mi-24A at 8.7, but the option does exist for bold pilots.&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;11%&amp;quot; | 1 !! width=&amp;quot;11%&amp;quot; | 2 !! width=&amp;quot;11%&amp;quot; | 3 !! width=&amp;quot;11%&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_Mi-28N.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 23 mm GSh-23L cannons (250 rpg)&lt;br /&gt;
| || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 250 kg FAB-250M-62 bombs&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! 500 kg FAB-500M-62 bombs&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! S-8KO rockets&lt;br /&gt;
| 20 || 20 || 20 || 20&lt;br /&gt;
|-&lt;br /&gt;
! S-13OF rockets&lt;br /&gt;
| 5 || 5 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
! 9K127 Vikhr missiles&lt;br /&gt;
| 6 || || || 6&lt;br /&gt;
|-&lt;br /&gt;
! 9M39 Igla missiles&lt;br /&gt;
| 4 || || || 4&lt;br /&gt;
|-&lt;br /&gt;
! 9M120-1 Ataka missiles&lt;br /&gt;
| 4, 8 || || || 4, 8&lt;br /&gt;
|-&lt;br /&gt;
! 9M123 Khrizantema missiles&lt;br /&gt;
| 4 || || || 4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Maximum permissible weight imbalance: 480 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Defensive systems ===&lt;br /&gt;
&amp;lt;!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''--&amp;gt;&lt;br /&gt;
The Mi-28NM can be outfitted with MAW (Missile Approach Warning) system and 128 countermeasures.&lt;br /&gt;
&lt;br /&gt;
* 128 countermeasures are installed on the wingtips in two pods.&lt;br /&gt;
* The Missile Approach Warning (MAW) detects any incoming missile and notifies you about it, as well as deploying the countermeasures automatically.&lt;br /&gt;
* The helicopter is equipped with a laser-based DIRCM (Directional Infrared Countermeasures) system, which shines laser beam at incoming infrared homing missiles to effectively disrupt their tracking. This system is much more reliable and effective than other IRCM systems in-game. &lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Mi-28NM is a gunship and should be used as such. It holds a very capable array of weapons for all scenarios: from column destroying to anti-ship duties. The primary role of the Mi-28NM is Close Air Support, making it a very capable platform for assisting ground allies against other ground assets with rockets and missiles. However, it can be used primarily in three ways:&lt;br /&gt;
&lt;br /&gt;
* Anti-tank role: due to the significant amount of ATGMs it can carry, the Mi-28NM is more than suited for tank busting at all ranges in all weathers. Trees, buildings, and other environmental cover should be used to ensure the survivability of the Havoc as it will protect it from detection and, in case of being spotted and engaged, a route of escape as well as solid cover against enemy missiles and anti-air cannons.&lt;br /&gt;
* Rocket launcher: the immense quantities of rockets it can carry make it a flying MLRS, able to strafe all sorts of ground targets with the vast selection of rockets. S-8KO rockets prove to be the best for taking out both armoured targets and lightly armoured but scattered targets, as the penetration and quantities of the rockets ensure you are able to cover a wider area with salvos. The S-13OF rockets are more of a heavy duty rocket where a lot of explosive power needs to be centralized in a single place, for example when taking down enemy bases and control points in Helicopter Enduring Confrontation mode.&lt;br /&gt;
* Anti-air: not only do the Vikhrs prove themselves to be a formidable anti-air weapon, but the vast amount of Iglas show that the Mi-28NM is very much capable of taking care of the airspace, as it can take a maximum of 8 targets almost simultaneously. The best way to approach this role is to stay behind cover, out of sight and engage only when an enemy aircraft is spotted, being helicopter or jet. One of the main disadvantages of facing helicopters with the Igla is that most will have MAW at top tier, which will automatically pop flares and confuse the Igla; for this reason, unsuspecting opponents should be targeted, and if possible, be strafed with the autocannon.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High max speed and decent vertical climb rate when loaded (10m/s) &lt;br /&gt;
* Arsenal of versatile weaponry against both ground and air targets&lt;br /&gt;
* Has access to 3rd gen gunner thermals and N-025 search radar&lt;br /&gt;
* Has access to Missile Approach Warning (MAW) system&lt;br /&gt;
* 30 mm 2A42 autocannon with APDS rounds that can penetrate MBTs&lt;br /&gt;
* Strong cockpit armour that can withstand 12.7 mm AP rounds&lt;br /&gt;
* Unique DIRCM system making it almost immune to IR missiles&lt;br /&gt;
* N-025 K-band radar does not trigger RWR, with MTI scan mode capable of identifying both air and ground targets&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Sluggish airframe and irresponsive pitch&lt;br /&gt;
* Tendency to roll right due to imbalanced lift in rotor during high-speed turns (300+ km/h)&lt;br /&gt;
* N-025 radar lacks the 360° scan mode like the AN/APG-78 on the Apaches&lt;br /&gt;
* Can barely stay airborne if one of its engines are damaged to or beyond orange state&lt;br /&gt;
* Autocannon dispersion is quite large beyond 1 km range&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=mi_28nm Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Mi-28 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Mil}}&lt;br /&gt;
{{USSR helicopters}}&lt;/div&gt;</summary>
		<author><name>U123536139</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ka-52&amp;diff=176230</id>
		<title>Ka-52</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ka-52&amp;diff=176230"/>
				<updated>2023-11-04T17:40:48Z</updated>
		
		<summary type="html">&lt;p&gt;U123536139: DIRCM system, existed but not mentioned in the vehicle description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ka_52&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|Ka-52 WebsiteImage 1.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
In the early 1980s, while the Ka-50 was facing off against the Mi-28 in state acceptance trials, the Kamov design team came up with a special variant of their helicopter: A dedicated &amp;quot;battlefield support&amp;quot; with more weapon hardpoints than the Ka-50, far more advanced optics and sensors, and an air-to-ground radar for surveying the battlefield. This new helicopter had so many different systems to operate, that it required a second crew member, therefore a tandem &amp;quot;side-by-side&amp;quot; cockpit was chosen for multiple reasons, one of which was to differentiate it from the Mi-24 and Mi-28 cockpit designs where the pilot sat behind the gunner. The finalized design of the new aircraft, now named the Ka-52, would receive two more wing-mounted hardpoints than its Ka-50 predecessor, in addition to a dedicated multimode A2G radar, and a day/night thermal sight (both of which the Ka-50 lacked). To keep flight performance on par with the Ka-50, the cockpit arbor and amount of ammo in the cannon was greatly reduced, and a new VK-2500 engine was developed for this helicopter. The first phase of trial testing was completed in 2008, and serial production of the Ka-52 was officially greenlit from that point as it entered service with the Russian VVS.&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}} &amp;quot;Alligator&amp;quot;''' (NATO reporting name: ''Hokum-B''), introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]], has similar weapons to the Ka-50, including the infamous [[9K127 Vikhr]] ATGMs with excellent range and proximity fuses, and superior electronics with little impact on the great flight performance. The Alligator is a well-rounded attack helicopter that can seek and destroy ground targets and still pose a considerable threat to aircraft. The Ka-52 is also armed with a powerful 2A42 cannon with strong APDS belts, and the unguided SO-13OF rockets which can almost always destroy a tank in a single hit due to their massive HE payload. All in all, the Ka-52 is one of the best helicopters in all of War Thunder, and acts as a great reward at the end of the line for players who were patient enough to research their way up to it.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
[[File:Ka-52 3.png|thumb|350px|Ka-52 in flight]]&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 315 || 289 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 320 || 310&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 44 mm Bulletproof glass - front windscreen of the helicopter&lt;br /&gt;
* 20 mm Aluminium alloy - Sides of the cockpit&lt;br /&gt;
* 20 mm Aluminium alloy - Bottom of the self-sealing fuel tanks&lt;br /&gt;
&lt;br /&gt;
The helicopter has four separate fuel tanks: three at the rear of the fuselage, and one just behind the cockpit. Engines are placed above the autocannon with the fuel tanks spaced out around it.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|2A42 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 30 mm 2A42 cannon, right fuselage-mounted (460 rpg)&lt;br /&gt;
** 1 x 30 mm 2A42 cannon + 128 x countermeasures&lt;br /&gt;
&lt;br /&gt;
The 30 mm 2A42 cannon can be equipped with a mixed (default) belt, an air targets belt, or a ground targets belt.&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}; max penetration: 63 mm at 100 metres&lt;br /&gt;
* '''Ground targets:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}; max penetration: 81 mm at 100 metres&lt;br /&gt;
* '''Air targets:''' {{Annotation|HEF-T*|High-explosive fragmentation tracer (self-destroying)}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}; max penetration: 63 mm at 100 metres&lt;br /&gt;
* '''Armoured targets:''' {{Annotation|APDS|Armour-piercing discarding sabot}}; max penetration: 81 mm at 100 metres&lt;br /&gt;
&lt;br /&gt;
The 2A42 autocannon returns from the previous Ka-29, this time mounted on the right side of the cockpit. The mount has very little horizontal traverse, so the Ka-52 must point its nose near any target it is trying to shoot. The auto-tracker is very helpful for aiming the cannon; if the target is beyond the cannon traverse limits, the cannon will hold fire, and once lined up properly the system will take care of the necessary lead. With APDS rounds, it can be a real menace to light targets from any approach angle.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-250sv (250 kg)|FAB-500M-62 (500 kg)|GSh-23L (23 mm)}}&lt;br /&gt;
{{main|9K127 Vikhr|9M39 Igla|9M120-1 Ataka|S-8KO|S-13OF}}&lt;br /&gt;
[[File:Ka-52 Armament.png|thumb|350px|Ka-52 armed with S-8KO unguided rockets]]&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 8 x 9M39 Igla missiles&lt;br /&gt;
* 80 x S-8KO rockets&lt;br /&gt;
* 20 x S-13OF rockets&lt;br /&gt;
* 4 x 9M120-1 Ataka missiles&lt;br /&gt;
* 12 x 9K127 Vikhr missiles&lt;br /&gt;
* 12 x 9M120-1 Ataka missiles&lt;br /&gt;
* 4 x 250 kg OFAB-250sv bombs (1,000 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-62 bombs (1,000 kg total)&lt;br /&gt;
* 4 x 23 mm GSh-23L cannons (250 rpg = 1,000 total)&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;7%&amp;quot; | 1 !! width=&amp;quot;7%&amp;quot; | 2 !! width=&amp;quot;7%&amp;quot; | 3 !! width=&amp;quot;7%&amp;quot; | 4 !! width=&amp;quot;7%&amp;quot; | 5 !! width=&amp;quot;7%&amp;quot; | 6&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 23 mm GSh-23L cannons (250 rpg)&lt;br /&gt;
| || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 250 kg OFAB-250sv bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 500 kg FAB-500M-62 bombs&lt;br /&gt;
| || || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! S-8KO rockets&lt;br /&gt;
| || 20 || 20 || 20 || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
! S-13OF rockets&lt;br /&gt;
| || 5 || 5 || 5 || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
! 9K127 Vikhr missiles&lt;br /&gt;
| || 6 || || || 6 ||&lt;br /&gt;
|-&lt;br /&gt;
! 9M39 Igla missiles&lt;br /&gt;
| 4 || || || || || 4&lt;br /&gt;
|-&lt;br /&gt;
! 9M120-1 Ataka missiles&lt;br /&gt;
| || 2, 6 || || || 2, 6 ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | Maximum permissible weight imbalance: 480 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Ka-52 has an impressive arsenal. It has access to two types of ATGMs: the 9K127 Vikhr with laser-beam riding guidance, and the 9M120-1 Ataka. The Vikhr should be the go-to choice: it has an excellent 10 km launch range that matches or exceeds many SAM systems, a best-in-class 610 m/s flight speed, and a proximity fuse that is effective against aircraft and even incoming missiles. This combination of anti-ground, anti-air, and active defense capabilities is a lot of utility in one missile. The only real downside is the underwhelming raw penetration of 800 mm, which can be absorbed by the frontal turret armour of many top-tier MBTs, so it is important to aim for hull armour when possible. The laser-beam guidance also requires that the Ka-52 maintain a constant line of sight to its target. As for the Ataka, it is significantly inferior to the Vikhr in range and lacks a proximity fuse, making it a straight downgrade that should only be used when stock grinding.&lt;br /&gt;
&lt;br /&gt;
In addition to the S-8KO HEAT rockets familiar to Soviet helicopter pilots, the Ka-52 has larger calibre S-13OF rockets with HE warheads that can knock out MBTs with direct hits. Both are good options for rocket rushes.&lt;br /&gt;
&lt;br /&gt;
Pilots who miss using the Mi-24 Hinds as bombers can have fun with the 250 kg and 500 kg bombs (which the later Mil Mi helicopters can no longer carry), but they are more novelties than practical options at top-tier battles given the abundance of advanced anti-air capabilities.&lt;br /&gt;
&lt;br /&gt;
A notable upgrade of the Ka-52 compared to the original Ka-50 is that it has dedicated wingtip hardpoints for the 9M39 Igla air-to-air missiles. The Iglas are all-aspect infrared MANPADS with ECCM and up to 8 can be carried, which is an impressive quantity. Unfortunately they have only 10 G of overload and are easily dodged by any aircraft that is paying attention, not even needing flares. The weak warhead with only 530 g of TNT equivalent will sometimes fail to cause critical damage even upon a successful hit. The Vikhr ATGMs are typically more effective at swatting other helicopters and low-flying aircraft, but it does not hurt to have some Iglas on hand as fire-and-forget weapons to sling at distracted CAS jets cruising at medium altitudes.&lt;br /&gt;
&lt;br /&gt;
Lastly, the ever-present GSh-23L gunpod is available, but it has little utility on the Ka-52 given that it is far weaker than the internal autocannon and cannot be guided by the auto-tracker.&lt;br /&gt;
&lt;br /&gt;
=== Defensive systems ===&lt;br /&gt;
&amp;lt;!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''--&amp;gt;&lt;br /&gt;
The Ka-52 can be outfitted with HIRSS (Hover Infrared Suppressor Subsystem), MAW (Missile Approach Warning) system, and 128 countermeasures.&lt;br /&gt;
&lt;br /&gt;
* 128 countermeasures are installed on the wingtips in two pods.&lt;br /&gt;
* HIRSS is a shield mounted on the exhaust that dissipates heat escaping from the exhaust, reducing the possibility of a successful enemy lock-on with a heat-seeking missile.&lt;br /&gt;
* The Missile Approach Warning (MAW) detects any incoming missile and notifies you about it, as well deploying the countermeasures automatically.&lt;br /&gt;
* The helicopter is equipped with a laser-based DIRCM (Directional Infrared Countermeasures) system, which shines laser beam at incoming infrared homing missiles to effectively disrupt their tracking. This system is much more reliable and effecitve than other IRCM system in-game. &lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ka-52 is a true gladiator of the sky. It excels in any type of combat scenario, mainly air-to-ground operations. It can be equipped with a wide selection of armaments. From rockets and bombs to missiles, it has 24 different armament loadouts. Its two almighty Klimov TV3-117VMA turboshaft engines provide 2,350 BHP and 2,10 kgf of thrust each, making this 10,400 kg beast dance in the sky, like a ballerina dancing on a cloud. The Ka-52 has a total of six wing hard points, with three hard points on each wing.&lt;br /&gt;
&lt;br /&gt;
===Air to Air===&lt;br /&gt;
====Ka-52 vs. Helicopters====&lt;br /&gt;
&lt;br /&gt;
The Ka-52 in helicopter engagements requires some tactics and understanding of the other enemy helicopters that will be encountered in battle.&lt;br /&gt;
&lt;br /&gt;
'''Using the 30 mm autocannon'''&lt;br /&gt;
&lt;br /&gt;
The Ka-52 is equipped with its [[2A42 (30_mm)|30 mm 2A42]] autocannon, the same cannon installed on the [[Ka-50]] and [[BMP-2]], able to destroy pillboxes, tanks, helicopters and jets with ease.&lt;br /&gt;
[[File:Ka-52 2A42.png|thumb|350px|Ka-52 firing the 30 mm 2A42 autocannon]]&lt;br /&gt;
It's important to keep your speed high, which in turn which increase your agility. The Ka-52 can achieve this easily by just pointing the noise of the helicopter towards the enemy units. However, make sure to adjust for the location of the autocannon, as it is not mounted below or on the wings, but instead on the right side of the fuselage. The 2A42 only has a limited traverse of 30 degrees instead of full traverse as seen on the [[Mi-28 (Family)]] helicopters.&lt;br /&gt;
&lt;br /&gt;
Since the Ka-52 only has 460 rounds of ammunition, it is important to always aim for critical elements of the enemy helicopter which are:&lt;br /&gt;
&lt;br /&gt;
* The engine(s)&lt;br /&gt;
* The transmission&lt;br /&gt;
* The tail&lt;br /&gt;
&lt;br /&gt;
This is important because it allows ammunition to be conserved.&lt;br /&gt;
&lt;br /&gt;
'''Using the ATGM &amp;amp; air-to-air missiles to destroy enemy helicopters'''&lt;br /&gt;
&lt;br /&gt;
Before unlocking the iconic, lethal &amp;amp; legendary [[9K127 Vikhr|9K121 Vikhr]] missiles, which have made the [[Ka-50]] a prominent &amp;amp; terrifying experience to be fighting against, [[9M120-1 Ataka]] missiles are to used before. These are the same missiles used on the [[Mi-35M]] and Mi-28 helicopters, and they offer up to 950 mm of penetration.&lt;br /&gt;
&lt;br /&gt;
To achieve the best chance of scoring a hit, it is important to position the Ka-52 well. Keep enough space in the gunner's field of view rectangle for any adjustments that may have to be made. Unlike the Ka-50, the Ka-52 has a smaller rectangle which makes tracking a target more difficult if it is moving. This will require the Ka-52 to be adjusted in flight, which can cause the missile to overshoot or miss due to corrective actions.&lt;br /&gt;
&lt;br /&gt;
'''Using the Ataka missiles'''&lt;br /&gt;
&lt;br /&gt;
The [[9M120-1 Ataka]] missiles travel at 550 m/s; they are not as fast nor do they have a proximity fuse as seen on the Vikhr missiles. The Atakas require a direct hit on the enemy; it is best to manoeuvre the Ka-52 into a position where the enemy helicopter is fully exposed and as close as possible, around 5 to 8 km. Make sure the missile is in the middle of the gunner's field of view rectangle for the tracking to follow it when it has been fired.&lt;br /&gt;
[[File:Ka-52 Atakas.png|thumb|350px|Ka-52 armed with Ataka missiles and S-8KO unguided rockets]]&lt;br /&gt;
A main challenge of using the Atakas is that if the helicopter has been engaged head-on at distance, the enemy player only has to dodge it, unlike the Vikhrs which feature a proximity fuse. This exposes your position and allows the enemy to fire back at you, possibly knocking you out of the match.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Using the Vikhr missiles'''&lt;br /&gt;
&lt;br /&gt;
The lethal [[9K127 Vikhr|9K121 Vikhr]] missiles only needs to be in a close proximity of an enemy helicopter or aircraft to destroy it. When using the Vikhrs, it is possible to lock an enemy and manually guide the missile, adjusting it for any correction or evasion tactics which are in play, to hit the target. More often, automatically locking the target with the Vikhr missile will suffice.&lt;br /&gt;
&lt;br /&gt;
Unlike the Atakas, the Vikhrs are able to knock out enemy helicopters and jets from the front even if they try to evade, as long as it is close to them. It will explode, either destroying them or scoring a critical hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Using the Igla missiles'''&lt;br /&gt;
&lt;br /&gt;
The Ka-52 carries up to four [[9M39 Igla]] missiles on top of its 12 Ataka or Vikhr loadouts. Each Igla is able to destroy an enemy helicopter with ease. With a top speed of Mach 1.7 and a max range of 5 km, with ECCM, the Iglas are a deadly weapon. It is able to down any enemy helicopter encountered. However, if the enemy is equipped with MAW or spots the missile and deploys flares, it could miss. The best position to launch an Igla is when they have either exposed their broadside or their rear. It is possible to fire it head-on, but if they deploy flares, it will reduce the chances of a missile hit.&lt;br /&gt;
&lt;br /&gt;
====Ka-52 vs. Fighters====&lt;br /&gt;
&lt;br /&gt;
A Ka-52 can be equipped with up to eight Iglas. Whether the enemies fly fixed-wing aircraft or rotary-wing aircraft, the Igla will be effective. The ideal firing position for fixed-wing aircraft is to have the enemy aircraft approaching you head-on. This allows the Ka-52 to quickly lock the target and fire the missile; once fired it is possible to see that aircraft on fire, spiraling down towards the ground.&lt;br /&gt;
&lt;br /&gt;
If the enemy has fired, the enemy missile can be evaded easily thanks to the MAW systems and IRCM on-board the helicopter, but you must also descend rapidly to the deck in an effort to stress the missile's pull. Once you have evaded the missile, lock on to the enemy aircraft and fire. In the event that the enemy aircraft evades the missile, they will most likely come back around and engage you again, so employ the same tactics as before. Remember, you have up to eight Iglas at the ready.&lt;br /&gt;
&lt;br /&gt;
===Air to Ground===&lt;br /&gt;
&lt;br /&gt;
====Ka-52 vs. SPAA====&lt;br /&gt;
&lt;br /&gt;
=====Engaging at long range:=====&lt;br /&gt;
The first target which should be always prioritised and knocked out is the enemy SPAA. Switch to thermals if unlocked and profile the battlefield for any SPAA. When located, fire one of your ATGMs and glide it on target until it hits and destroys it.&lt;br /&gt;
&lt;br /&gt;
=====Defeating and evading an enemy missile:=====&lt;br /&gt;
In the event that an enemy SPAA has spotted and fired on you, deploy flares and drop to low altitude. Fly just under 20 m above the ground; the enemy missile's proximity fuse will not activate at this altitude.&lt;br /&gt;
&lt;br /&gt;
=====Engaging at close range:=====&lt;br /&gt;
[[File:Ka-52 Rockets.png|thumb||350px|Ka-52 firing S-8KO unguided rockets]]&lt;br /&gt;
Using the autocannon, a few shots in the turret of an SPAA will destroy it. Using the rockets from the rocket pods, a well-placed shot will knock it out.&lt;br /&gt;
&lt;br /&gt;
====Ka-52 vs. Tanks====&lt;br /&gt;
When engaging tanks from the front, it is best to fire two ATGMs to knock it out, as the ERA plates and armour will reduce the explosive energy of your missiles. However, if the enemy tank is being engaged from the side, a single well-placed shot just in front of the engine and behind the turret will see it exploding like a magical firework on the legendary St. Petersburg victory day celebration.&lt;br /&gt;
&lt;br /&gt;
Additionally, the autocannon is able to destroy the enemy tanks too! The best way to do this is to approach from the rear, line up with the engine deck of the tank, and set it on fire, that will stop them in their tracks. However, do not leave them there or stop firing just yet. Keep firing and fly around them in a circle while aiming for the roof of the turret, the rounds will be able to penetrate them and knock out their crew.&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
[[File:Ka-52 Landing.png|thumb|350px|Ka-52 on the grass]]&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very fast&lt;br /&gt;
* Agile and responsive despite the size&lt;br /&gt;
* Good level of armour protection around the flight deck&lt;br /&gt;
* Low thermal signature&lt;br /&gt;
* Access to RWR, MAWS, and plentiful flare/chaff countermeasures&lt;br /&gt;
* Unique DIRCM system making it almost immune to IR missiles&lt;br /&gt;
* Six hard points with flexible loadout options&lt;br /&gt;
* Effective anti-tank capabilities with the Vikhr missiles&lt;br /&gt;
* Features the 30 mm 2A42 autocannon with an AP belt that can penetrate up to 82 mm of armour, it can go through the roofs of most vehicles&lt;br /&gt;
* Excellent optics with thermal sights and high-power magnification for easy targeting&lt;br /&gt;
* Access to search radars and ballistic computers for all weaponry&lt;br /&gt;
* Highly versatile: a true multirole helicopter&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Small area for locking on with Igla air-to-air missiles&lt;br /&gt;
* Small area for the gunner field of view&lt;br /&gt;
* Autocannon is mounted on the right-hand side of the helicopter, limiting the firing arcs&lt;br /&gt;
* High angles of attack can result in fuel starvation to the engine&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Design Basis:'' [[Ka-50#History|Ka-50]]&lt;br /&gt;
&lt;br /&gt;
'''Development'''&lt;br /&gt;
&lt;br /&gt;
While the V-80 prototype (which would later become the Ka-50 &amp;quot;Black Shark&amp;quot;) and Mi-28 attack helicopters were going through comparative tests, an idea for a dedicated battlefield reconnaissance and target designation helicopter was raised by the Kamov design team. Because of the Soviet economic downturn of the 1980s, it was decided to base the new helicopter on the Ka-50 attack helicopter. The new reconnaissance and target designation equipment required the addition of a second crew member, who would operate the new systems. A side-by-side seating arrangement was chosen in order to facilitate co-operation of the two crew members. This new helicopter was designated as the Ka-52 and it was given the nickname &amp;quot;Alligator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Design'''&lt;br /&gt;
&lt;br /&gt;
The Ka-52 features a radar dish in the nose, used for both ground and aerial targets. It also features a much more capable sight module in a spherical turret below the nose, with wider ranges of movement, both horizontally and vertically. The Ka-52 features the same side-mounted 2A42 30 mm autocannon as on the Ka-50; being limited in its rotation, it still packs a punch and is useful vs air and ground targets alike. It has six wing hardpoints (three on either wing), two more than the Ka-50, allowing for the usage of Igla AAMs without sacrificing rockets, bombs, or ATGMs.&lt;br /&gt;
&lt;br /&gt;
'''Production and Testing'''&lt;br /&gt;
&lt;br /&gt;
Construction of the first Ka-52 airframe began in 1996. Phase 1 of the testing was completed in December 2008, and phase 2 was authorized soon after. By the end of 2008, serial production had begun at the Progress Arsenyev Aviation Company plant in Arsenyev, Primorsky Krai. In 2010, eight Ka-52 helicopters were operated by the 696th Instructor and Research Helicopter Regiment, based at Torzhok Air Base. The eight helicopters were in varying states of capability and were used for testing purposes. Four more Ka-52 helicopters were delivered to the 44th Centre for Combat Training and Aircrew Conversion in December of 2010.&lt;br /&gt;
&lt;br /&gt;
The Ka-52 entered service in May 2011 after completing all of the state trials; the first operational units received their Ka-52s in the same month. The first production contract was for 2 experimental Ka-52s and 24 serial Ka-52s by 2012. In 2011 the second contract was signed, worth 120 million rubles, for 146 Ka-52 helicopters by 2020. In February 2018, the Russian Defense Ministry expressed its desire to purchase 114 new Ka-52s for the State Armament Program for the years 2018–2027.&lt;br /&gt;
&lt;br /&gt;
'''Service'''&lt;br /&gt;
&lt;br /&gt;
The first major operational usage of the Ka-52 ''Alligator'' was during the Russian military intervention in the Syrian Civil War (2015). They were claimed to be used in the defense of the Russian base in Latakia. They were also used to escort search and rescue helicopters and to support Russian special forces. They were spotted for the first time near the town of Al-Qaryatayn, which had been recaptured from ISIS in April 2016. They were also used in the 2017 Palmyra offensive. Ka-52s took part in a Syrian paratrooper reconnaissance-strike mission on 12 August 2017.&lt;br /&gt;
&lt;br /&gt;
According to some sources, a Ka-52 crashed near Mayadin due to a technical failure on 5 May 2018.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ka_52 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|M9zfP6ndAUA|'''KA-52 - Above All Else''' - ''JustinPlaysYT''|_mhSXtNN9Ko|'''The Shooting Range #200''' - ''Metal Beasts'' section at 01:04 discusses the Ka-52.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Rotorcraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[AH-64D]]&lt;br /&gt;
* [[EC-665 Tiger UHT]]&lt;br /&gt;
* [[Ka-50]]&lt;br /&gt;
* [[AH Mk.1]]&lt;br /&gt;
* [[EC-665 Tiger HAD]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Kamov_Ka-50#Ka-52_%22Alligator%22|[Wikipedia] Ka-52 &amp;quot;Alligator&amp;quot;]]&lt;br /&gt;
* [https://www.airforce-technology.com/projects/ka52-alligator-attack-helicopter-russia/ &amp;lt;nowiki&amp;gt;[Air Force Technology]&amp;lt;/nowiki&amp;gt; Ka-52 Alligator Attack Helicopter]&lt;br /&gt;
* [https://www.naval-technology.com/projects/kamovka52alligatorhe/ &amp;lt;nowiki&amp;gt;[Naval Technology]&amp;lt;/nowiki&amp;gt; Kamov Ka-52 Alligator Helicopter]&lt;br /&gt;
* [http://www.military-today.com/helicopters/ka52_hokum_b.htm &amp;lt;nowiki&amp;gt;[Military-Today]&amp;lt;/nowiki&amp;gt; Kamov Ka-52]&lt;br /&gt;
* [https://www.militaryfactory.com/aircraft/detail.asp?aircraft_id=1333 &amp;lt;nowiki&amp;gt;[MilitaryFactory]&amp;lt;/nowiki&amp;gt; Kamov Ka-52 Alligator (Hokum-B)]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Kamov}}&lt;br /&gt;
{{USSR helicopters}}&lt;/div&gt;</summary>
		<author><name>U123536139</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ka-52&amp;diff=156853</id>
		<title>Ka-52</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ka-52&amp;diff=156853"/>
				<updated>2023-03-03T22:11:40Z</updated>
		
		<summary type="html">&lt;p&gt;U123536139: /* Pros and cons */ grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ka_52&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|Ka-52 WebsiteImage 1.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (NATO Code: Hokum-B) is a rank {{Specs|rank}} Russian attack helicopter {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
[[File:Ka-52 3.png|thumb|350px|Ka-52 in flight]]&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 315 || 289 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 320 || 310&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 44 mm Bulletproof glass - front windscreen of the helicopter&lt;br /&gt;
* 20 mm Aluminium alloy - Sides of the cockpit&lt;br /&gt;
* 20 mm Aluminium alloy - Bottom of the self-sealing fuel tanks&lt;br /&gt;
&lt;br /&gt;
The helicopter has four separate fuel tanks: three at the rear of the fuselage, and one just behind the cockpit. Engines are placed above the autocannon with the fuel tanks spaced out around it.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|2A42 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 30 mm 2A42 cannon, right fuselage-mounted (460 rpg)&lt;br /&gt;
** 1 x 30 mm 2A42 cannon + 128 x countermeasures&lt;br /&gt;
&lt;br /&gt;
The 30 mm 2A42 cannon can be equipped with a mixed (default) belt, an air targets belt, or a ground targets belt.&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}; max penetration: 63 mm at 100 metres&lt;br /&gt;
* '''Ground targets:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}; max penetration: 81 mm at 100 metres&lt;br /&gt;
* '''Air targets:''' {{Annotation|HEF-T*|High-explosive fragmentation tracer (self-destroying)}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}; max penetration: 63 mm at 100 metres&lt;br /&gt;
* '''Armoured targets:''' {{Annotation|APDS|Armour-piercing discarding sabot}}; max penetration: 81 mm at 100 metres&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-250sv (250 kg)|FAB-500M-62 (500 kg)|GSh-23L (23 mm)}}&lt;br /&gt;
{{main|9K127 Vikhr|9M39 Igla|9M120-1 Ataka|S-8KO|S-13OF}}&lt;br /&gt;
[[File:Ka-52 Armament.png|thumb|350px|Ka-52 armed with S-8KO unguided rockets]]&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 8 x 9M39 Igla missiles&lt;br /&gt;
* 80 x S-8KO rockets&lt;br /&gt;
* 20 x S-13OF rockets&lt;br /&gt;
* 4 x 9M120-1 Ataka missiles&lt;br /&gt;
* 12 x 9K127 Vikhr missiles&lt;br /&gt;
* 12 x 9M120-1 Ataka missiles&lt;br /&gt;
* 4 x 250 kg OFAB-250sv bombs (1,000 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-62 bombs (1,000 kg total)&lt;br /&gt;
* 4 x 23 mm GSh-23L cannons (250 rpg = 1,000 total)&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;7%&amp;quot; | 1 !! width=&amp;quot;7%&amp;quot; | 2 !! width=&amp;quot;7%&amp;quot; | 3 !! width=&amp;quot;7%&amp;quot; | 4 !! width=&amp;quot;7%&amp;quot; | 5 !! width=&amp;quot;7%&amp;quot; | 6&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 23 mm GSh-23L cannons (250 rpg)&lt;br /&gt;
| || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 250 kg OFAB-250sv bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 500 kg FAB-500M-62 bombs&lt;br /&gt;
| || || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! S-8KO rockets&lt;br /&gt;
| || 20 || 20 || 20 || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
! S-13OF rockets&lt;br /&gt;
| || 5 || 5 || 5 || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
! 9K127 Vikhr missiles&lt;br /&gt;
| || 6 || || || 6 ||&lt;br /&gt;
|-&lt;br /&gt;
! 9M39 Igla missiles&lt;br /&gt;
| 4 || || || || || 4&lt;br /&gt;
|-&lt;br /&gt;
! 9M120-1 Ataka missiles&lt;br /&gt;
| || 2, 6 || || || 2, 6 ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | Maximum permissible weight imbalance: 480 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Defensive systems ===&lt;br /&gt;
&amp;lt;!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''--&amp;gt;&lt;br /&gt;
The Ka-52 can be outfitted with HIRSS (Hover Infrared Suppressor Subsystem), MAW (Missile Approach Warning) system, and 128 countermeasures.&lt;br /&gt;
&lt;br /&gt;
* 128 countermeasures are installed on the wingtips in two pods.&lt;br /&gt;
* HIRSS is a shield mounted on the exhaust that dissipates heat escaping from the exhaust, reducing the possibility of a successful enemy lock-on with a heat-seeking missile.&lt;br /&gt;
* The Missile Approach Warning (MAW) detects any incoming missile and notifies you about it, as well deploying the countermeasures automatically.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ka-52 is a true gladiator of the sky. It excels in any type of combat scenario, mainly air-to-ground operations. It can be equipped with a wide selection of armaments. From rockets and bombs to missiles, it has 24 different armament loadouts. Its two almighty Klimov TV3-117VMA turboshaft engines provide 2,350 BHP and 2,10 kgf of thrust each, making this 10,400 kg beast dance in the sky, like a ballerina dancing on a cloud. The Ka-52 has a total of six wing hard points, with three hard points on each wing.&lt;br /&gt;
&lt;br /&gt;
===Air to Air===&lt;br /&gt;
====Ka-52 vs. Helicopters====&lt;br /&gt;
&lt;br /&gt;
The Ka-52 in helicopter engagements requires some tactics and understanding of the other enemy helicopters that will be encountered in battle.&lt;br /&gt;
&lt;br /&gt;
'''Using the 30 mm autocannon'''&lt;br /&gt;
&lt;br /&gt;
The Ka-52 is equipped with its [[2A42 (30_mm)|30 mm 2A42]] autocannon, the same cannon installed on the [[Ka-50]] and [[BMP-2]], able to destroy pillboxes, tanks, helicopters and jets with ease.&lt;br /&gt;
[[File:Ka-52 2A42.png|thumb|350px|Ka-52 firing the 30 mm 2A42 autocannon]]&lt;br /&gt;
It's important to keep your speed high, which in turn which increase your agility. The Ka-52 can achieve this easily by just pointing the noise of the helicopter towards the enemy units. However, make sure to adjust for the location of the autocannon, as it is not mounted below or on the wings, but instead on the right side of the fuselage. The 2A42 only has a limited traverse of 30 degrees instead of full traverse as seen on the [[Mi-28 (Family)]] helicopters.&lt;br /&gt;
&lt;br /&gt;
Since the Ka-52 only has 460 rounds of ammunition, it is important to always aim for critical elements of the enemy helicopter which are:&lt;br /&gt;
&lt;br /&gt;
* The engine(s)&lt;br /&gt;
* The transmission&lt;br /&gt;
* The tail&lt;br /&gt;
&lt;br /&gt;
This is important because it allows ammunition to be conserved.&lt;br /&gt;
&lt;br /&gt;
'''Using the ATGM &amp;amp; air-to-air missiles to destroy enemy helicopters'''&lt;br /&gt;
&lt;br /&gt;
Before unlocking the iconic, lethal &amp;amp; legendary [[9K127 Vikhr|9K121 Vikhr]] missiles, which have made the [[Ka-50]] a prominent &amp;amp; terrifying experience to be fighting against, [[9M120-1 Ataka]] missiles are to used before. These are the same missiles used on the  [[Mi-35M]] and Mi-28 helicopters, and they offer up to 950 mm of penetration.&lt;br /&gt;
&lt;br /&gt;
To achieve the best chance of scoring a hit, it is important to position the Ka-52 well. Keep enough space in the gunner's field of view rectangle for any adjustments that may have to be made. Unlike the Ka-50, the Ka-52 has a smaller rectangle which makes tracking a target more difficult if it is moving. This will require the Ka-52 to be adjusted in flight, which can cause the missile to overshoot or miss due to corrective actions.&lt;br /&gt;
&lt;br /&gt;
'''Using the Ataka missiles'''&lt;br /&gt;
&lt;br /&gt;
The [[9M120-1 Ataka]] missiles travel at 550 m/s; they are not as fast nor do they have a proximity fuse as seen on the Vikhr missiles. The Atakas require a direct hit on the enemy; it is best to manoeuvre the Ka-52 into a position where the enemy helicopter is fully exposed and as close as possible, around 5 to 8 km. Make sure the missile is in the middle of the gunner's field of view rectangle for the tracking to follow it when it has been fired.&lt;br /&gt;
[[File:Ka-52 Atakas.png|thumb|350px|Ka-52 armed with Ataka missiles and S-8KO unguided rockets]]&lt;br /&gt;
A main challenge of using the Atakas is that if the helicopter has been engaged head-on at distance, the enemy player only has to dodge it, unlike the Vikhrs which feature a proximity fuse. This exposes your position and allows the enemy to fire back at you, possibly knocking you out of the match.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Using the Vikhr missiles'''&lt;br /&gt;
&lt;br /&gt;
The lethal [[9K127 Vikhr|9K121 Vikhr]] missiles only needs to be in a close proximity of an enemy helicopter or aircraft to destroy it. When using the Vikhrs, it is possible to lock an enemy and manually guide the missile, adjusting it for any correction or evasion tactics which are in play, to hit the target. More often, automatically locking the target with the Vikhr missile will suffice.&lt;br /&gt;
&lt;br /&gt;
Unlike the Atakas, the Vikhrs are able to knock out enemy helicopters and jets from the front even if they try to evade, as long as it is close to them. It will explode, either destroying them or scoring a critical hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Using the Igla missiles'''&lt;br /&gt;
&lt;br /&gt;
The Ka-52 carries up to four [[9M39 Igla]] missiles on top of its 12 Ataka or Vikhr loadouts. Each Igla is able to destroy an enemy helicopter with ease. With a top speed of Mach 1.7 and a max range of 5 km, with ECCM, the Iglas are a deadly weapon. It is able to down any enemy helicopter encountered. However, if the enemy is equipped with MAW or spots the missile and deploys flares, it could miss. The best position to launch an Igla is when they have either exposed their broadside or their rear. It is possible to fire it head-on, but if they deploy flares, it will reduce the chances of a missile hit.&lt;br /&gt;
&lt;br /&gt;
====Ka-52 vs. Fighters====&lt;br /&gt;
&lt;br /&gt;
A Ka-52 can be equipped with up to four Iglas. Whether the enemies fly fixed-wing aircraft or rotary-wing aircraft, the Igla will be effective. The ideal firing position for fixed-wing aircraft is to have the enemy aircraft approaching you head-on. This allows the Ka-52 to quickly lock the target and fire the missile; once fired it is possible to see that aircraft on fire, spiraling down towards the ground.&lt;br /&gt;
&lt;br /&gt;
If the enemy has fired, the enemy missile can be evaded easily thanks to the MAW systems and IRCM on-board the helicopter, but you must also descend rapidly to the deck in an effort to stress the missile's pull. Once you have evaded the missile, lock on to the enemy aircraft and fire. In the event that the enemy aircraft evades the missile, they will most likely come back around and engage you again, so employ the same tactics as before. Remember, you have up to four Iglas at the ready.&lt;br /&gt;
&lt;br /&gt;
===Air to Ground===&lt;br /&gt;
&lt;br /&gt;
====Ka-52 vs. SPAA====&lt;br /&gt;
&lt;br /&gt;
=====Engaging at long range:=====&lt;br /&gt;
The first target which should be always prioritised and knocked out is the enemy SPAA. Switch to thermals if unlocked and profile the battlefield for any SPAA. When located, fire one of your ATGMs and glide it on target until it hits and destroys it.&lt;br /&gt;
&lt;br /&gt;
=====Defeating and evading an enemy missile:=====&lt;br /&gt;
In the event that an enemy SPAA has spotted and fired on you, deploy flares and drop to low altitude. Fly just under 20 m above the ground; the enemy missile's proximity fuse will not activate at this altitude.&lt;br /&gt;
&lt;br /&gt;
=====Engaging at close range:=====&lt;br /&gt;
[[File:Ka-52 Rockets.png|thumb||350px|Ka-52 firing S-8KO unguided rockets]]&lt;br /&gt;
Using the autocannon, a few shots in the turret of an SPAA will destroy it. Using the rockets from the rocket pods, a well-placed shot will knock it out.&lt;br /&gt;
&lt;br /&gt;
====Ka-52 vs. Tanks====&lt;br /&gt;
When engaging tanks from the front, it is best to fire two ATGMs to knock it out, as the ERA plates and armour will reduce the explosive energy of your missiles. However, if the enemy tank is being engaged from the side, a single well-placed shot just in front of the engine and behind the turret will see it exploding like a magical firework on the legendary St. Petersburg victory day celebration.&lt;br /&gt;
&lt;br /&gt;
Additionally, the autocannon is able to destroy the enemy tanks too! The best way to do this is to approach from the rear, line up with the engine deck of the tank, and set it on fire, that will stop them in their tracks. However, do not leave them there or stop firing just yet. Keep firing and fly around them in a circle while aiming for the roof of the turret, the rounds will be able to penetrate them and knock out their crew.&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
[[File:Ka-52 Landing.png|thumb|350px|Ka-52 on the grass]]&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very fast&lt;br /&gt;
* Agile and responsive despite the size&lt;br /&gt;
* Good level of armour protection around the flight deck&lt;br /&gt;
* Low thermal signature&lt;br /&gt;
* Access to RWR, MAWS, and plentiful flare/chaff countermeasures&lt;br /&gt;
* Unique DIRCM system making it almost immune to IR missiles&lt;br /&gt;
* Six hard points with flexible loadout options&lt;br /&gt;
* Effective anti-tank capabilities with the Vikhr missiles&lt;br /&gt;
* Features the 30 mm 2A42 autocannon with an AP belt that can penetrate up to 82 mm of armour, it can go through the roofs of most vehicles&lt;br /&gt;
* Excellent optics with thermal sights and high-power magnification for easy targeting&lt;br /&gt;
* Access to search radars and ballistic computers for all weaponry&lt;br /&gt;
* Highly versatile: a true multirole helicopter&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Small area for locking on with Igla air-to-air missiles&lt;br /&gt;
* Small area for the gunner field of view&lt;br /&gt;
* Autocannon is mounted on the right-hand side of the helicopter, limiting the firing arcs&lt;br /&gt;
* High angles of attack can result in fuel starvation to the engine&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Design Basis:'' [[Ka-50#History|Ka-50]]&lt;br /&gt;
&lt;br /&gt;
'''Development'''&lt;br /&gt;
&lt;br /&gt;
While the V-80 prototype (which would later become the Ka-50 &amp;quot;Black Shark&amp;quot;) and Mi-28 attack helicopters were going through comparative tests, an idea for a dedicated battlefield reconnaissance and target designation helicopter was raised by the Kamov design team. Because of the Soviet economic downturn of the 1980s, it was decided to base the new helicopter on the Ka-50 attack helicopter. The new reconnaissance and target designation equipment required the addition of a second crew member, who would operate the new systems. A side-by-side seating arrangement was chosen in order to facilitate co-operation of the two crew members. This new helicopter was designated as the Ka-52 and it was given the name &amp;quot;Alligator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Design'''&lt;br /&gt;
&lt;br /&gt;
The Ka-52 features two radar antennas, rather than one as seen on the Ka-50. One is mounted in the nose for ground targets, and one is mounted on a mast for aerial targets. It also features two TV sighting systems; one under the nose, and one above the cockpit. The Ka-52 has the same side-mounted cannons as on the Ka-50. It has six wing hardpoints, two more than the Ka-50. To reduce weight, the Ka-52's armour and cannon ammunition was reduced. Because of this, some performance was lost. To rectify this issue, the VK-2500 powerplant was fitted. The Ka-52 is approved for day, night, and adverse weather conditions.&lt;br /&gt;
&lt;br /&gt;
'''Production and Testing'''&lt;br /&gt;
&lt;br /&gt;
Construction of the first Ka-52 airframe began in 1996. Phase 1 of the testing was completed in December 2008, and phase 2 was authorized soon after. By the end of 2008, serial production had begun at the Progress Arsenyev Aviation Company plant in Arsenyev, Primorsky Krai. In 2010, eight Ka-52 helicopters were operated by the 696th Instructor and Research Helicopter Regiment, based at Torzhok Air Base. The eight helicopters were in varying states of capability and were used for testing purposes. Four more Ka-52 helicopters were delivered to the 44th Centre for Combat Training and Aircrew Conversion in December of 2010.&lt;br /&gt;
&lt;br /&gt;
The Ka-52 entered service in May 2011 after completing all of the state trials; the first operational units received their Ka-52s in the same month. The first production contract was for 2 experimental Ka-52s and 24 serial Ka-52s by 2012. In 2011 the second contract was signed, worth 120 million rubles, for 146 Ka-52 helicopters by 2020. In February 2018, the Russian Defense Ministry expressed its desire to purchase 114 new Ka-52s for the State Armament Program for the years 2018–2027.&lt;br /&gt;
&lt;br /&gt;
'''Service'''&lt;br /&gt;
&lt;br /&gt;
The first major operational usage of the Ka-52 ''Alligator'' was during the Russian military intervention in the Syrian Civil War (2015). They were claimed to be used in the defense of the Russian base in Latakia. They were also used to escort search and rescue helicopters and to support Russian special forces. They were spotted for the first time near the town of Al-Qaryatayn, which had been recaptured from ISIS in April 2016. They were also used in the 2017 Palmyra offensive. Ka-52s took part in a Syrian paratrooper reconnaissance-strike mission on 12 August 2017.&lt;br /&gt;
&lt;br /&gt;
According to some sources, a Ka-52 crashed near Mayadin due to a technical failure on 5 May 2018.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ka_52 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|M9zfP6ndAUA|'''KA-52 - Above All Else''' - ''JustinPlaysYT''|_mhSXtNN9Ko|'''The Shooting Range #200''' - ''Metal Beasts'' section at 01:04 discusses the Ka-52.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Rotorcraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[AH-64D]]&lt;br /&gt;
* [[EC-665 Tiger UHT]]&lt;br /&gt;
* [[Ka-50]]&lt;br /&gt;
* [[AH Mk.1]]&lt;br /&gt;
* [[EC-665 Tiger HAD]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Kamov_Ka-50#Ka-52_%22Alligator%22|[Wikipedia] Ka-52 &amp;quot;Alligator&amp;quot;]]&lt;br /&gt;
* [https://www.airforce-technology.com/projects/ka52-alligator-attack-helicopter-russia/ &amp;lt;nowiki&amp;gt;[Air Force Technology]&amp;lt;/nowiki&amp;gt; Ka-52 Alligator Attack Helicopter]&lt;br /&gt;
* [https://www.naval-technology.com/projects/kamovka52alligatorhe/ &amp;lt;nowiki&amp;gt;[Naval Technology]&amp;lt;/nowiki&amp;gt; Kamov Ka-52 Alligator Helicopter]&lt;br /&gt;
* [http://www.military-today.com/helicopters/ka52_hokum_b.htm &amp;lt;nowiki&amp;gt;[Military-Today]&amp;lt;/nowiki&amp;gt; Kamov Ka-52]&lt;br /&gt;
* [https://www.militaryfactory.com/aircraft/detail.asp?aircraft_id=1333 &amp;lt;nowiki&amp;gt;[MilitaryFactory]&amp;lt;/nowiki&amp;gt; Kamov Ka-52 Alligator (Hokum-B)]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Kamov}}&lt;br /&gt;
{{USSR helicopters}}&lt;/div&gt;</summary>
		<author><name>U123536139</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ka-52&amp;diff=142294</id>
		<title>Ka-52</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ka-52&amp;diff=142294"/>
				<updated>2022-10-20T10:57:04Z</updated>
		
		<summary type="html">&lt;p&gt;U123536139: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ka_52&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|Ka-52 WebsiteImage 1.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian attack helicopter {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
[[File:Ka-52 3.png|thumb|350px|Ka-52 in flight]]&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 315 || 289 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 320 || 310&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 44 mm Bulletproof glass - front windscreen of the helicopter&lt;br /&gt;
* 20 mm Aluminium alloy - Sides of the cockpit&lt;br /&gt;
* 20 mm Aluminium alloy - Bottom of the self-sealing fuel tanks&lt;br /&gt;
&lt;br /&gt;
The helicopter has four separate fuel tanks: three at the rear of the fuselage, and one just behind the cockpit. Engines are placed above the autocannon with the fuel tanks spaced out around it.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|2A42 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 30 mm 2A42 cannon, right fuselage-mounted (460 rpg)&lt;br /&gt;
** 1 x 30 mm 2A42 cannon + 128 x countermeasures&lt;br /&gt;
&lt;br /&gt;
The 30 mm 2A42 cannon can be equipped with a mixed (default) belt, an air targets belt, or a ground targets belt.&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}; max penetration: 63 mm at 100 metres&lt;br /&gt;
* '''Ground targets:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}; max penetration: 81 mm at 100 metres&lt;br /&gt;
* '''Air targets:''' {{Annotation|HEF-T*|High-explosive fragmentation tracer (self-destroying)}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}; max penetration: 63 mm at 100 metres&lt;br /&gt;
* '''Armoured targets:''' {{Annotation|APDS|Armour-piercing discarding sabot}}; max penetration: 81 mm at 100 metres&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-250sv (250 kg)|FAB-500M-62 (500 kg)|GSh-23L (23 mm)}}&lt;br /&gt;
{{main|9K127 Vikhr|9M39 Igla|9M120-1 Ataka|S-8KO|S-13OF}}&lt;br /&gt;
[[File:Ka-52 Armament.png|thumb|350px|Ka-52 armed with S-8KO unguided rockets]]&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 8 x 9M39 Igla missiles&lt;br /&gt;
* 80 x S-8KO rockets&lt;br /&gt;
* 20 x S-13OF rockets&lt;br /&gt;
* 4 x 9M120-1 Ataka missiles&lt;br /&gt;
* 12 x 9K127 Vikhr missiles&lt;br /&gt;
* 12 x 9M120-1 Ataka missiles&lt;br /&gt;
* 4 x 250 kg OFAB-250sv bombs (1,000 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-62 bombs (1,000 kg total)&lt;br /&gt;
* 4 x 23 mm GSh-23L cannons (250 rpg = 1,000 total)&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;7%&amp;quot; | 1 !! width=&amp;quot;7%&amp;quot; | 2 !! width=&amp;quot;7%&amp;quot; | 3 !! width=&amp;quot;7%&amp;quot; | 4 !! width=&amp;quot;7%&amp;quot; | 5 !! width=&amp;quot;7%&amp;quot; | 6&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 23 mm GSh-23L cannons (250 rpg)&lt;br /&gt;
| || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 250 kg OFAB-250sv bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 500 kg FAB-500M-62 bombs&lt;br /&gt;
| || || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! S-8KO rockets&lt;br /&gt;
| || 20 || 20 || 20 || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
! S-13OF rockets&lt;br /&gt;
| || 5 || 5 || 5 || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
! 9K127 Vikhr missiles&lt;br /&gt;
| || 6 || || || 6 ||&lt;br /&gt;
|-&lt;br /&gt;
! 9M39 Igla missiles&lt;br /&gt;
| 4 || || || || || 4&lt;br /&gt;
|-&lt;br /&gt;
! 9M120-1 Ataka missiles&lt;br /&gt;
| || 2, 6 || || || 2, 6 ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | Maximum permissible weight imbalance: 480 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Defensive systems ===&lt;br /&gt;
&amp;lt;!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''--&amp;gt;&lt;br /&gt;
The Ka-52 can be outfitted with HIRSS (Hover Infrared Suppressor Subsystem), MAW (Missile Approach Warning) system, and 128 countermeasures.&lt;br /&gt;
&lt;br /&gt;
* 128 countermeasures are installed on the wingtips in two pods.&lt;br /&gt;
* HIRSS is a shield mounted on the exhaust that dissipates heat escaping from the exhaust, reducing the possibility of a successful enemy lock-on with a heat-seeking missile.&lt;br /&gt;
* The Missile Approach Warning (MAW) detects any incoming missile and notifies you about it, as well deploying the countermeasures automatically.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ka-52 is a true gladiator of the sky. It excels in any type of combat scenario, mainly air-to-ground operations. It can be equipped with a wide selection of armaments. From rockets and bombs to missiles, it has 24 different armament loadouts. Its two almighty Klimov TV3-117VMA turboshaft engines provide 2,350 BHP and 2,10 kgf of thrust each, making this 10,400 kg beast dance in the sky, like a ballerina dancing on a cloud. The Ka-52 has a total of six wing hard points, with three hard points on each wing.&lt;br /&gt;
&lt;br /&gt;
===Air to Air===&lt;br /&gt;
====Ka-52 vs. Helicopters====&lt;br /&gt;
&lt;br /&gt;
The Ka-52 in helicopter engagements requires some tactics and understanding of the other enemy helicopters that will be encountered in battle.&lt;br /&gt;
&lt;br /&gt;
'''Using the 30 mm autocannon'''&lt;br /&gt;
&lt;br /&gt;
The Ka-52 is equipped with its [[2A42 (30_mm)|30 mm 2A42]] autocannon, the same cannon installed on the [[Ka-50]] and [[BMP-2]], able to destroy pillboxes, tanks, helicopters and jets with ease.&lt;br /&gt;
[[File:Ka-52 2A42.png|thumb|350px|Ka-52 firing the 30 mm 2A42 autocannon]]&lt;br /&gt;
It's important to keep your speed high, which in turn which increase your agility. The Ka-52 can achieve this easily by just pointing the noise of the helicopter towards the enemy units. However, make sure to adjust for the location of the autocannon, as it is not mounted below or on the wings, but instead on the right side of the fuselage. The 2A42 only has a limited traverse of 30 degrees instead of full traverse as seen on the [[Mi-28 (Family)]] helicopters.&lt;br /&gt;
&lt;br /&gt;
Since the Ka-52 only has 460 rounds of ammunition, it is important to always aim for critical elements of the enemy helicopter which are:&lt;br /&gt;
&lt;br /&gt;
* The engine(s)&lt;br /&gt;
* The transmission&lt;br /&gt;
* The tail&lt;br /&gt;
&lt;br /&gt;
This is important because it allows ammunition to be conserved.&lt;br /&gt;
&lt;br /&gt;
'''Using the ATGM &amp;amp; air-to-air missiles to destroy enemy helicopters'''&lt;br /&gt;
&lt;br /&gt;
Before unlocking the iconic, lethal &amp;amp; legendary [[9K127 Vikhr|9K121 Vikhr]] missiles, which have made the [[Ka-50]] a prominent &amp;amp; terrifying experience to be fighting against, [[9M120-1 Ataka]] missiles are to used before. These are the same missiles used on the  [[Mi-35M]] and Mi-28 helicopters, and they offer up to 950 mm of penetration.&lt;br /&gt;
&lt;br /&gt;
To achieve the best chance of scoring a hit, it is important to position the Ka-52 well. Keep enough space in the gunner's field of view rectangle for any adjustments that may have to be made. Unlike the Ka-50, the Ka-52 has a smaller rectangle which makes tracking a target more difficult if it is moving. This will require the Ka-52 to be adjusted in flight, which can cause the missile to overshoot or miss due to corrective actions.&lt;br /&gt;
&lt;br /&gt;
'''Using the Ataka missiles'''&lt;br /&gt;
&lt;br /&gt;
The [[9M120-1 Ataka]] missiles travel at 550 m/s; they are not as fast nor do they have a proximity fuse as seen on the Vikhr missiles. The Atakas require a direct hit on the enemy; it is best to manoeuvre the Ka-52 into a position where the enemy helicopter is fully exposed and as close as possible, around 5 to 8 km. Make sure the missile is in the middle of the gunner's field of view rectangle for the tracking to follow it when it has been fired.&lt;br /&gt;
[[File:Ka-52 Atakas.png|thumb|350px|Ka-52 armed with Ataka missiles and S-8KO unguided rockets]]&lt;br /&gt;
A main challenge of using the Atakas is that if the helicopter has been engaged head-on at distance, the enemy player only has to dodge it, unlike the Vikhrs which feature a proximity fuse. This exposes your position and allows the enemy to fire back at you, possibly knocking you out of the match.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Using the Vikhr missiles'''&lt;br /&gt;
&lt;br /&gt;
The lethal [[9K127 Vikhr|9K121 Vikhr]] missiles only needs to be in a close proximity of an enemy helicopter or aircraft to destroy it. When using the Vikhrs, it is possible to lock an enemy and manually guide the missile, adjusting it for any correction or evasion tactics which are in play, to hit the target. More often, automatically locking the target with the Vikhr missile will suffice.&lt;br /&gt;
&lt;br /&gt;
Unlike the Atakas, the Vikhrs are able to knock out enemy helicopters and jets from the front even if they try to evade, as long as it is close to them. It will explode, either destroying them or scoring a critical hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Using the Igla missiles'''&lt;br /&gt;
&lt;br /&gt;
The Ka-52 carries up to four [[9M39 Igla]] missiles on top of its 12 Ataka or Vikhr loadouts. Each Igla is able to destroy an enemy helicopter with ease. With a top speed of Mach 1.7 and a max range of 5 km, with ECCM, the Iglas are a deadly weapon. It is able to down any enemy helicopter encountered. However, if the enemy is equipped with MAW or spots the missile and deploys flares, it could miss. The best position to launch an Igla is when they have either exposed their broadside or their rear. It is possible to fire it head-on, but if they deploy flares, it will reduce the chances of a missile hit.&lt;br /&gt;
&lt;br /&gt;
====Ka-52 vs. Fighters====&lt;br /&gt;
&lt;br /&gt;
A Ka-52 can be equipped with up to four Iglas. Whether the enemies fly fixed-wing aircraft or rotary-wing aircraft, the Igla will be effective. The ideal firing position for fixed-wing aircraft is to have the enemy aircraft approaching you head-on. This allows the Ka-52 to quickly lock the target and fire the missile; once fired it is possible to see that aircraft on fire, spiraling down towards the ground.&lt;br /&gt;
&lt;br /&gt;
If the enemy has fired, the enemy missile can be evaded easily thanks to the MAW systems and IRCM on-board the helicopter, but you must also descend rapidly to the deck in an effort to stress the missile's pull. Once you have evaded the missile, lock on to the enemy aircraft and fire. In the event that the enemy aircraft evades the missile, they will most likely come back around and engage you again, so employ the same tactics as before. Remember, you have up to four Iglas at the ready.&lt;br /&gt;
&lt;br /&gt;
===Air to Ground===&lt;br /&gt;
&lt;br /&gt;
====Ka-52 vs. SPAA====&lt;br /&gt;
&lt;br /&gt;
=====Engaging at long range:=====&lt;br /&gt;
The first target which should be always prioritised and knocked out is the enemy SPAA. Switch to thermals if unlocked and profile the battlefield for any SPAA. When located, fire one of your ATGMs and glide it on target until it hits and destroys it.&lt;br /&gt;
&lt;br /&gt;
=====Defeating and evading an enemy missile:=====&lt;br /&gt;
In the event that an enemy SPAA has spotted and fired on you, deploy flares and drop to low altitude. Fly just under 20 m above the ground; the enemy missile's proximity fuse will not activate at this altitude.&lt;br /&gt;
&lt;br /&gt;
=====Engaging at close range:=====&lt;br /&gt;
[[File:Ka-52 Rockets.png|thumb||350px|Ka-52 firing S-8KO unguided rockets]]&lt;br /&gt;
Using the autocannon, a few shots in the turret of an SPAA will destroy it. Using the rockets from the rocket pods, a well-placed shot will knock it out.&lt;br /&gt;
&lt;br /&gt;
====Ka-52 vs. Tanks====&lt;br /&gt;
When engaging tanks from the front, it is best to fire two ATGMs to knock it out, as the ERA plates and armour will reduce the explosive energy of your missiles. However, if the enemy tank is being engaged from the side, a single well-placed shot just in front of the engine and behind the turret will see it exploding like a magical firework on the legendary St. Petersburg victory day celebration.&lt;br /&gt;
&lt;br /&gt;
Additionally, the autocannon is able to destroy the enemy tanks too! The best way to do this is to approach from the rear, line up with the engine deck of the tank, and set it on fire, that will stop them in their tracks. However, do not leave them there or stop firing just yet. Keep firing and fly around them in a circle while aiming for the roof of the turret, the rounds will be able to penetrate them and knock out their crew.&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
[[File:Ka-52 Landing.png|thumb|350px|Ka-52 on the grass]]&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Highly versatile: a true multi-role helicopter&lt;br /&gt;
* Good maneuverability&lt;br /&gt;
** Very fast - up to 320 km/h&lt;br /&gt;
** Agile and responsive despite the size&lt;br /&gt;
* Good protection&lt;br /&gt;
** Good level of armour protection around the flight deck&lt;br /&gt;
** Low thermal signature&lt;br /&gt;
** Access to RWR, MAWS, and plentiful flare/chaff countermeasures&lt;br /&gt;
** Unique DIRCM system making it almost immune to IR missiles&lt;br /&gt;
* Good firepower&lt;br /&gt;
** Six hard points with flexible loadout options&lt;br /&gt;
** Effective anti-tank capabilities with the Vikhr missiles&lt;br /&gt;
** Features the 30 mm 2A42 autocannon with an AP belt that can penetrate up to 82 mm of armour, it can go through the roofs of most vehicles&lt;br /&gt;
** Excellent optics with thermal sights and high-power magnification for easy targeting&lt;br /&gt;
** Access to ballistic computers for all weaponry and search radars&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Small area for locking on with Igla air-to-air missiles&lt;br /&gt;
* Small area for the gunner field of view&lt;br /&gt;
* Autocannon is mounted on the right-hand side of the helicopter&lt;br /&gt;
* Limited auto cannon firing arcs&lt;br /&gt;
* High angles of attack can result in fuel starvation to the engine&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Design Basis:'' [[Ka-50#History|Ka-50]]&lt;br /&gt;
&lt;br /&gt;
'''Development'''&lt;br /&gt;
&lt;br /&gt;
While the V-80 prototype (which would later become the Ka-50 &amp;quot;Black Shark&amp;quot;) and Mi-28 attack helicopters were going through comparative tests, an idea for a dedicated battlefield reconnaissance and target designation helicopter was raised by the Kamov design team. Because of the Soviet economic downturn of the 1980s, it was decided to base the new helicopter on the Ka-50 attack helicopter. The new reconnaissance and target designation equipment required the addition of a second crew member, who would operate the new systems. A side-by-side seating arrangement was chosen in order to facilitate co-operation of the two crew members. This new helicopter was designated as the Ka-52 and it was given the name &amp;quot;Alligator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Design'''&lt;br /&gt;
&lt;br /&gt;
The Ka-52 features two radar antennas, rather than one as seen on the Ka-50. One is mounted in the nose for ground targets, and one is mounted on a mast for aerial targets. It also features two TV sighting systems; one under the nose, and one above the cockpit. The Ka-52 has the same side-mounted cannons as on the Ka-50. It has six wing hardpoints, two more than the Ka-50. To reduce weight, the Ka-52's armour and cannon ammunition was reduced. Because of this, some performance was lost. To rectify this issue, the VK-2500 powerplant was fitted. The Ka-52 is approved for day, night, and adverse weather conditions.&lt;br /&gt;
&lt;br /&gt;
'''Production and Testing'''&lt;br /&gt;
&lt;br /&gt;
Construction of the first Ka-52 airframe began in 1996. Phase 1 of the testing was completed in December 2008, and phase 2 was authorized soon after. By the end of 2008, serial production had begun at the Progress Arsenyev Aviation Company plant in Arsenyev, Primorsky Krai. In 2010, eight Ka-52 helicopters were operated by the 696th Instructor and Research Helicopter Regiment, based at Torzhok Air Base. The eight helicopters were in varying states of capability and were used for testing purposes. Four more Ka-52 helicopters were delivered to the 44th Centre for Combat Training and Aircrew Conversion in December of 2010.&lt;br /&gt;
&lt;br /&gt;
The Ka-52 entered service in May 2011 after completing all of the state trials; the first operational units received their Ka-52s in the same month. The first production contract was for 2 experimental Ka-52s and 24 serial Ka-52s by 2012. In 2011 the second contract was signed, worth 120 million rubles, for 146 Ka-52 helicopters by 2020. In February 2018, the Russian Defense Ministry expressed its desire to purchase 114 new Ka-52s for the State Armament Program for the years 2018–2027.&lt;br /&gt;
&lt;br /&gt;
'''Service'''&lt;br /&gt;
&lt;br /&gt;
The first major operational usage of the Ka-52 ''Alligator'' was during the Russian military intervention in the Syrian Civil War (2015). They were claimed to be used in the defense of the Russian base in Latakia. They were also used to escort search and rescue helicopters and to support Russian special forces. They were spotted for the first time near the town of Al-Qaryatayn, which had been recaptured from ISIS in April 2016. They were also used in the 2017 Palmyra offensive. Ka-52s took part in a Syrian paratrooper reconnaissance-strike mission on 12 August 2017.&lt;br /&gt;
&lt;br /&gt;
According to some sources, a Ka-52 crashed near Mayadin due to a technical failure on 5 May 2018.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ka_52 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|M9zfP6ndAUA|'''KA-52 - Above All Else''' - ''JustinPlaysYT''|_mhSXtNN9Ko|'''The Shooting Range #200''' - ''Metal Beasts'' section at 01:04 discusses the Ka-52.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Rotorcraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[AH-64D]]&lt;br /&gt;
* [[EC-665 Tiger UHT]]&lt;br /&gt;
* [[Ka-50]]&lt;br /&gt;
* [[AH Mk.1]]&lt;br /&gt;
* [[EC-665 Tiger HAD]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Kamov_Ka-50#Ka-52_%22Alligator%22|[Wikipedia] Ka-52 &amp;quot;Alligator&amp;quot;]]&lt;br /&gt;
* [https://www.airforce-technology.com/projects/ka52-alligator-attack-helicopter-russia/ &amp;lt;nowiki&amp;gt;[Air Force Technology]&amp;lt;/nowiki&amp;gt; Ka-52 Alligator Attack Helicopter]&lt;br /&gt;
* [https://www.naval-technology.com/projects/kamovka52alligatorhe/ &amp;lt;nowiki&amp;gt;[Naval Technology]&amp;lt;/nowiki&amp;gt; Kamov Ka-52 Alligator Helicopter]&lt;br /&gt;
* [http://www.military-today.com/helicopters/ka52_hokum_b.htm &amp;lt;nowiki&amp;gt;[Military-Today]&amp;lt;/nowiki&amp;gt; Kamov Ka-52]&lt;br /&gt;
* [https://www.militaryfactory.com/aircraft/detail.asp?aircraft_id=1333 &amp;lt;nowiki&amp;gt;[MilitaryFactory]&amp;lt;/nowiki&amp;gt; Kamov Ka-52 Alligator (Hokum-B)]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Kamov}}&lt;br /&gt;
{{USSR helicopters}}&lt;/div&gt;</summary>
		<author><name>U123536139</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ka-52&amp;diff=142287</id>
		<title>Ka-52</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ka-52&amp;diff=142287"/>
				<updated>2022-10-20T00:38:24Z</updated>
		
		<summary type="html">&lt;p&gt;U123536139: /* Pros and cons */ add dircm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ka_52&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|Ka-52 WebsiteImage 1.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian attack helicopter {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
[[File:Ka-52 3.png|thumb|350px|Ka-52 in flight]]&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 315 || 289 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 320 || 310&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 44 mm Bulletproof glass - front windscreen of the helicopter&lt;br /&gt;
* 20 mm Aluminium alloy - Sides of the cockpit&lt;br /&gt;
* 20 mm Aluminium alloy - Bottom of the self-sealing fuel tanks&lt;br /&gt;
&lt;br /&gt;
The helicopter has four separate fuel tanks: three at the rear of the fuselage, and one just behind the cockpit. Engines are placed above the autocannon with the fuel tanks spaced out around it.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|2A42 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 30 mm 2A42 cannon, right fuselage-mounted (460 rpg)&lt;br /&gt;
** 1 x 30 mm 2A42 cannon + 128 x countermeasures&lt;br /&gt;
&lt;br /&gt;
The 30 mm 2A42 cannon can be equipped with a mixed (default) belt, an air targets belt, or a ground targets belt.&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}; max penetration: 63 mm at 100 metres&lt;br /&gt;
* '''Ground targets:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}; max penetration: 81 mm at 100 metres&lt;br /&gt;
* '''Air targets:''' {{Annotation|HEF-T*|High-explosive fragmentation tracer (self-destroying)}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}; max penetration: 63 mm at 100 metres&lt;br /&gt;
* '''Armoured targets:''' {{Annotation|APDS|Armour-piercing discarding sabot}}; max penetration: 81 mm at 100 metres&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-250sv (250 kg)|FAB-500M-62 (500 kg)|GSh-23L (23 mm)}}&lt;br /&gt;
{{main|9K127 Vikhr|9M39 Igla|9M120-1 Ataka|S-8KO|S-13OF}}&lt;br /&gt;
[[File:Ka-52 Armament.png|thumb|350px|Ka-52 armed with S-8KO unguided rockets]]&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 8 x 9M39 Igla missiles&lt;br /&gt;
* 80 x S-8KO rockets&lt;br /&gt;
* 20 x S-13OF rockets&lt;br /&gt;
* 4 x 9M120-1 Ataka missiles&lt;br /&gt;
* 12 x 9K127 Vikhr missiles&lt;br /&gt;
* 12 x 9M120-1 Ataka missiles&lt;br /&gt;
* 4 x 250 kg OFAB-250sv bombs (1,000 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-62 bombs (1,000 kg total)&lt;br /&gt;
* 4 x 23 mm GSh-23L cannons (250 rpg = 1,000 total)&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;7%&amp;quot; | 1 !! width=&amp;quot;7%&amp;quot; | 2 !! width=&amp;quot;7%&amp;quot; | 3 !! width=&amp;quot;7%&amp;quot; | 4 !! width=&amp;quot;7%&amp;quot; | 5 !! width=&amp;quot;7%&amp;quot; | 6&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 23 mm GSh-23L cannons (250 rpg)&lt;br /&gt;
| || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 250 kg OFAB-250sv bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 500 kg FAB-500M-62 bombs&lt;br /&gt;
| || || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! S-8KO rockets&lt;br /&gt;
| || 20 || 20 || 20 || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
! S-13OF rockets&lt;br /&gt;
| || 5 || 5 || 5 || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
! 9K127 Vikhr missiles&lt;br /&gt;
| || 6 || || || 6 ||&lt;br /&gt;
|-&lt;br /&gt;
! 9M39 Igla missiles&lt;br /&gt;
| 4 || || || || || 4&lt;br /&gt;
|-&lt;br /&gt;
! 9M120-1 Ataka missiles&lt;br /&gt;
| || 2, 6 || || || 2, 6 ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | Maximum permissible weight imbalance: 480 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Defensive systems ===&lt;br /&gt;
&amp;lt;!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''--&amp;gt;&lt;br /&gt;
The Ka-52 can be outfitted with HIRSS (Hover Infrared Suppressor Subsystem), MAW (Missile Approach Warning) system, and 128 countermeasures.&lt;br /&gt;
&lt;br /&gt;
* 128 countermeasures are installed on the wingtips in two pods.&lt;br /&gt;
* HIRSS is a shield mounted on the exhaust that dissipates heat escaping from the exhaust, reducing the possibility of a successful enemy lock-on with a heat-seeking missile.&lt;br /&gt;
* The Missile Approach Warning (MAW) detects any incoming missile and notifies you about it, as well deploying the countermeasures automatically.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ka-52 is a true gladiator of the sky. It excels in any type of combat scenario, mainly air-to-ground operations. It can be equipped with a wide selection of armaments. From rockets and bombs to missiles, it has 24 different armament loadouts. Its two almighty Klimov TV3-117VMA turboshaft engines provide 2,350 BHP and 2,10 kgf of thrust each, making this 10,400 kg beast dance in the sky, like a ballerina dancing on a cloud. The Ka-52 has a total of six wing hard points, with three hard points on each wing.&lt;br /&gt;
&lt;br /&gt;
===Air to Air===&lt;br /&gt;
====Ka-52 vs. Helicopters====&lt;br /&gt;
&lt;br /&gt;
The Ka-52 in helicopter engagements requires some tactics and understanding of the other enemy helicopters that will be encountered in battle.&lt;br /&gt;
&lt;br /&gt;
'''Using the 30 mm autocannon'''&lt;br /&gt;
&lt;br /&gt;
The Ka-52 is equipped with its [[2A42 (30_mm)|30 mm 2A42]] autocannon, the same cannon installed on the [[Ka-50]] and [[BMP-2]], able to destroy pillboxes, tanks, helicopters and jets with ease.&lt;br /&gt;
[[File:Ka-52 2A42.png|thumb|350px|Ka-52 firing the 30 mm 2A42 autocannon]]&lt;br /&gt;
It's important to keep your speed high, which in turn which increase your agility. The Ka-52 can achieve this easily by just pointing the noise of the helicopter towards the enemy units. However, make sure to adjust for the location of the autocannon, as it is not mounted below or on the wings, but instead on the right side of the fuselage. The 2A42 only has a limited traverse of 30 degrees instead of full traverse as seen on the [[Mi-28 (Family)]] helicopters.&lt;br /&gt;
&lt;br /&gt;
Since the Ka-52 only has 460 rounds of ammunition, it is important to always aim for critical elements of the enemy helicopter which are:&lt;br /&gt;
&lt;br /&gt;
* The engine(s)&lt;br /&gt;
* The transmission&lt;br /&gt;
* The tail&lt;br /&gt;
&lt;br /&gt;
This is important because it allows ammunition to be conserved.&lt;br /&gt;
&lt;br /&gt;
'''Using the ATGM &amp;amp; air-to-air missiles to destroy enemy helicopters'''&lt;br /&gt;
&lt;br /&gt;
Before unlocking the iconic, lethal &amp;amp; legendary [[9K127 Vikhr|9K121 Vikhr]] missiles, which have made the [[Ka-50]] a prominent &amp;amp; terrifying experience to be fighting against, [[9M120-1 Ataka]] missiles are to used before. These are the same missiles used on the  [[Mi-35M]] and Mi-28 helicopters, and they offer up to 950 mm of penetration.&lt;br /&gt;
&lt;br /&gt;
To achieve the best chance of scoring a hit, it is important to position the Ka-52 well. Keep enough space in the gunner's field of view rectangle for any adjustments that may have to be made. Unlike the Ka-50, the Ka-52 has a smaller rectangle which makes tracking a target more difficult if it is moving. This will require the Ka-52 to be adjusted in flight, which can cause the missile to overshoot or miss due to corrective actions.&lt;br /&gt;
&lt;br /&gt;
'''Using the Ataka missiles'''&lt;br /&gt;
&lt;br /&gt;
The [[9M120-1 Ataka]] missiles travel at 550 m/s; they are not as fast nor do they have a proximity fuse as seen on the Vikhr missiles. The Atakas require a direct hit on the enemy; it is best to manoeuvre the Ka-52 into a position where the enemy helicopter is fully exposed and as close as possible, around 5 to 8 km. Make sure the missile is in the middle of the gunner's field of view rectangle for the tracking to follow it when it has been fired.&lt;br /&gt;
[[File:Ka-52 Atakas.png|thumb|350px|Ka-52 armed with Ataka missiles and S-8KO unguided rockets]]&lt;br /&gt;
A main challenge of using the Atakas is that if the helicopter has been engaged head-on at distance, the enemy player only has to dodge it, unlike the Vikhrs which feature a proximity fuse. This exposes your position and allows the enemy to fire back at you, possibly knocking you out of the match.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Using the Vikhr missiles'''&lt;br /&gt;
&lt;br /&gt;
The lethal [[9K127 Vikhr|9K121 Vikhr]] missiles only needs to be in a close proximity of an enemy helicopter or aircraft to destroy it. When using the Vikhrs, it is possible to lock an enemy and manually guide the missile, adjusting it for any correction or evasion tactics which are in play, to hit the target. More often, automatically locking the target with the Vikhr missile will suffice.&lt;br /&gt;
&lt;br /&gt;
Unlike the Atakas, the Vikhrs are able to knock out enemy helicopters and jets from the front even if they try to evade, as long as it is close to them. It will explode, either destroying them or scoring a critical hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Using the Igla missiles'''&lt;br /&gt;
&lt;br /&gt;
The Ka-52 carries up to four [[9M39 Igla]] missiles on top of its 12 Ataka or Vikhr loadouts. Each Igla is able to destroy an enemy helicopter with ease. With a top speed of Mach 1.7 and a max range of 5 km, with ECCM, the Iglas are a deadly weapon. It is able to down any enemy helicopter encountered. However, if the enemy is equipped with MAW or spots the missile and deploys flares, it could miss. The best position to launch an Igla is when they have either exposed their broadside or their rear. It is possible to fire it head-on, but if they deploy flares, it will reduce the chances of a missile hit.&lt;br /&gt;
&lt;br /&gt;
====Ka-52 vs. Fighters====&lt;br /&gt;
&lt;br /&gt;
A Ka-52 can be equipped with up to four Iglas. Whether the enemies fly fixed-wing aircraft or rotary-wing aircraft, the Igla will be effective. The ideal firing position for fixed-wing aircraft is to have the enemy aircraft approaching you head-on. This allows the Ka-52 to quickly lock the target and fire the missile; once fired it is possible to see that aircraft on fire, spiraling down towards the ground.&lt;br /&gt;
&lt;br /&gt;
If the enemy has fired, the enemy missile can be evaded easily thanks to the MAW systems and IRCM on-board the helicopter, but you must also descend rapidly to the deck in an effort to stress the missile's pull. Once you have evaded the missile, lock on to the enemy aircraft and fire. In the event that the enemy aircraft evades the missile, they will most likely come back around and engage you again, so employ the same tactics as before. Remember, you have up to four Iglas at the ready.&lt;br /&gt;
&lt;br /&gt;
===Air to Ground===&lt;br /&gt;
&lt;br /&gt;
====Ka-52 vs. SPAA====&lt;br /&gt;
&lt;br /&gt;
=====Engaging at long range:=====&lt;br /&gt;
The first target which should be always prioritised and knocked out is the enemy SPAA. Switch to thermals if unlocked and profile the battlefield for any SPAA. When located, fire one of your ATGMs and glide it on target until it hits and destroys it.&lt;br /&gt;
&lt;br /&gt;
=====Defeating and evading an enemy missile:=====&lt;br /&gt;
In the event that an enemy SPAA has spotted and fired on you, deploy flares and drop to low altitude. Fly just under 20 m above the ground; the enemy missile's proximity fuse will not activate at this altitude.&lt;br /&gt;
&lt;br /&gt;
=====Engaging at close range:=====&lt;br /&gt;
[[File:Ka-52 Rockets.png|thumb||350px|Ka-52 firing S-8KO unguided rockets]]&lt;br /&gt;
Using the autocannon, a few shots in the turret of an SPAA will destroy it. Using the rockets from the rocket pods, a well-placed shot will knock it out.&lt;br /&gt;
&lt;br /&gt;
====Ka-52 vs. Tanks====&lt;br /&gt;
When engaging tanks from the front, it is best to fire two ATGMs to knock it out, as the ERA plates and armour will reduce the explosive energy of your missiles. However, if the enemy tank is being engaged from the side, a single well-placed shot just in front of the engine and behind the turret will see it exploding like a magical firework on the legendary St. Petersburg victory day celebration.&lt;br /&gt;
&lt;br /&gt;
Additionally, the autocannon is able to destroy the enemy tanks too! The best way to do this is to approach from the rear, line up with the engine deck of the tank, and set it on fire, that will stop them in their tracks. However, do not leave them there or stop firing just yet. Keep firing and fly around them in a circle while aiming for the roof of the turret, the rounds will be able to penetrate them and knock out their crew.&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
[[File:Ka-52 Landing.png|thumb|350px|Ka-52 on the grass]]&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Highly versatile: a true multi-role helicopter&lt;br /&gt;
* Good maneuverability&lt;br /&gt;
** Very fast - up to 320 km/h&lt;br /&gt;
** Agile and responsive despite the size&lt;br /&gt;
* Good protection&lt;br /&gt;
** Good level of armour protection around the flight deck&lt;br /&gt;
** Low thermal signature&lt;br /&gt;
** Access to RWR, MAWS, and plentiful flare/chaff countermeasures&lt;br /&gt;
** Unique DIRCM system making it almost immune to IR missiles&lt;br /&gt;
* Good Firepower&lt;br /&gt;
** Six hard points with flexible loadout options&lt;br /&gt;
** Effective anti-tank capabilities with the Vikhr missiles&lt;br /&gt;
** Features the 30 mm 2A42 autocannon with an AP belt that can penetrate up to 82 mm of armour, it can go through the roofs of most vehicles&lt;br /&gt;
** Excellent optics with thermal sights and high-power magnification for easy targeting&lt;br /&gt;
** Access to ballistic computers for all weaponry and search radars&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Small area for locking on with Igla air-to-air missiles&lt;br /&gt;
* Small area for the gunner field of view&lt;br /&gt;
* Autocannon is mounted on the right-hand side of the helicopter&lt;br /&gt;
* Limited auto cannon firing arcs&lt;br /&gt;
* High angles of attack can result in fuel starvation to the engine&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Design Basis:'' [[Ka-50#History|Ka-50]]&lt;br /&gt;
&lt;br /&gt;
'''Development'''&lt;br /&gt;
&lt;br /&gt;
While the V-80 prototype (which would later become the Ka-50 &amp;quot;Black Shark&amp;quot;) and Mi-28 attack helicopters were going through comparative tests, an idea for a dedicated battlefield reconnaissance and target designation helicopter was raised by the Kamov design team. Because of the Soviet economic downturn of the 1980s, it was decided to base the new helicopter on the Ka-50 attack helicopter. The new reconnaissance and target designation equipment required the addition of a second crew member, who would operate the new systems. A side-by-side seating arrangement was chosen in order to facilitate co-operation of the two crew members. This new helicopter was designated as the Ka-52 and it was given the name &amp;quot;Alligator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Design'''&lt;br /&gt;
&lt;br /&gt;
The Ka-52 features two radar antennas, rather than one as seen on the Ka-50. One is mounted in the nose for ground targets, and one is mounted on a mast for aerial targets. It also features two TV sighting systems; one under the nose, and one above the cockpit. The Ka-52 has the same side-mounted cannons as on the Ka-50. It has six wing hardpoints, two more than the Ka-50. To reduce weight, the Ka-52's armour and cannon ammunition was reduced. Because of this, some performance was lost. To rectify this issue, the VK-2500 powerplant was fitted. The Ka-52 is approved for day, night, and adverse weather conditions.&lt;br /&gt;
&lt;br /&gt;
'''Production and Testing'''&lt;br /&gt;
&lt;br /&gt;
Construction of the first Ka-52 airframe began in 1996. Phase 1 of the testing was completed in December 2008, and phase 2 was authorized soon after. By the end of 2008, serial production had begun at the Progress Arsenyev Aviation Company plant in Arsenyev, Primorsky Krai. In 2010, eight Ka-52 helicopters were operated by the 696th Instructor and Research Helicopter Regiment, based at Torzhok Air Base. The eight helicopters were in varying states of capability and were used for testing purposes. Four more Ka-52 helicopters were delivered to the 44th Centre for Combat Training and Aircrew Conversion in December of 2010.&lt;br /&gt;
&lt;br /&gt;
The Ka-52 entered service in May 2011 after completing all of the state trials; the first operational units received their Ka-52s in the same month. The first production contract was for 2 experimental Ka-52s and 24 serial Ka-52s by 2012. In 2011 the second contract was signed, worth 120 million rubles, for 146 Ka-52 helicopters by 2020. In February 2018, the Russian Defense Ministry expressed its desire to purchase 114 new Ka-52s for the State Armament Program for the years 2018–2027.&lt;br /&gt;
&lt;br /&gt;
'''Service'''&lt;br /&gt;
&lt;br /&gt;
The first major operational usage of the Ka-52 ''Alligator'' was during the Russian military intervention in the Syrian Civil War (2015). They were claimed to be used in the defense of the Russian base in Latakia. They were also used to escort search and rescue helicopters and to support Russian special forces. They were spotted for the first time near the town of Al-Qaryatayn, which had been recaptured from ISIS in April 2016. They were also used in the 2017 Palmyra offensive. Ka-52s took part in a Syrian paratrooper reconnaissance-strike mission on 12 August 2017.&lt;br /&gt;
&lt;br /&gt;
According to some sources, a Ka-52 crashed near Mayadin due to a technical failure on 5 May 2018.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ka_52 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|M9zfP6ndAUA|'''KA-52 - Above All Else''' - ''JustinPlaysYT''|_mhSXtNN9Ko|'''The Shooting Range #200''' - ''Metal Beasts'' section at 01:04 discusses the Ka-52.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Rotorcraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[AH-64D]]&lt;br /&gt;
* [[EC-665 Tiger UHT]]&lt;br /&gt;
* [[Ka-50]]&lt;br /&gt;
* [[AH Mk.1]]&lt;br /&gt;
* [[EC-665 Tiger HAD]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Kamov_Ka-50#Ka-52_%22Alligator%22|[Wikipedia] Ka-52 &amp;quot;Alligator&amp;quot;]]&lt;br /&gt;
* [https://www.airforce-technology.com/projects/ka52-alligator-attack-helicopter-russia/ &amp;lt;nowiki&amp;gt;[Air Force Technology]&amp;lt;/nowiki&amp;gt; Ka-52 Alligator Attack Helicopter]&lt;br /&gt;
* [https://www.naval-technology.com/projects/kamovka52alligatorhe/ &amp;lt;nowiki&amp;gt;[Naval Technology]&amp;lt;/nowiki&amp;gt; Kamov Ka-52 Alligator Helicopter]&lt;br /&gt;
* [http://www.military-today.com/helicopters/ka52_hokum_b.htm &amp;lt;nowiki&amp;gt;[Military-Today]&amp;lt;/nowiki&amp;gt; Kamov Ka-52]&lt;br /&gt;
* [https://www.militaryfactory.com/aircraft/detail.asp?aircraft_id=1333 &amp;lt;nowiki&amp;gt;[MilitaryFactory]&amp;lt;/nowiki&amp;gt; Kamov Ka-52 Alligator (Hokum-B)]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Kamov}}&lt;br /&gt;
{{USSR helicopters}}&lt;/div&gt;</summary>
		<author><name>U123536139</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AH-1Z&amp;diff=139073</id>
		<title>AH-1Z</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AH-1Z&amp;diff=139073"/>
				<updated>2022-09-27T13:16:50Z</updated>
		
		<summary type="html">&lt;p&gt;U123536139: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American attack helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other variants&lt;br /&gt;
| link = AH-1 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ah_1z&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American attack helicopter {{Battle-rating}}. It was introduced in [[Update 1.81 &amp;quot;The Valkyries&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AH-1Z is a highly agile attack helicopter, with speeds up to 306 km/h in arcade and 287 km/h in realistic &amp;amp; simulator modes. With a maximum height that exceeds the capability of most other attack helicopters in this game, it can go up to 6,000 meters compared to the [[Ka-52]] (5,400 m), the [[AH-64D]] (5,400 m), and the [[EC-665 Tiger HAD]] (4,300 m).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 267 || 254 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 306 || 287&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 12 mm steel - engine&lt;br /&gt;
* 20 mm composite boron-carbide - pilot/gunner seats&lt;br /&gt;
* 12 mm steel - pilot seat&lt;br /&gt;
&lt;br /&gt;
When fighting the AH-1Z, it is always a good bet to get the &amp;quot;High Ground&amp;quot; or altitude advantage of this vehicle. Try to strafe it and get around to its blinds spot, as it can't use the tail rotor effectively when moving, and will yaw and flip when making a strong attempt to turn-on-target. Always aim for the cockpit, as one the gunner is knocked out the turret becomes unusable. When coming up against a Zulu with gun pods or secondary weapons (especially the lethal AIM-9L), know that the pilot can still fire these even if the gunner is knocked out. However, it is unlikely that a Zulu will take a gun pod over a full missile rack.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
[[File:AH-1Z Front Aspect.jpg|thumb|300px|AH-1Z displaying one of many armament options. AIM-9L Sidewinder air-to-air missiles x 2, 70mm Hydra-70 M247 rocket x 38, 7.62 mm M134 Minigun machine gun x 2]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M197 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 20 mm M197 cannon (750 rpg)&lt;br /&gt;
** 1 x 20 mm M197 cannon + 120 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AGM-114B Hellfire|AIM-9L Sidewinder|Hydra-70 M247|M134 Minigun (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 76 x Hydra-70 M247 rockets&lt;br /&gt;
* 4 x AGM-114B Hellfire missiles&lt;br /&gt;
* 8 x AGM-114B Hellfire missiles&lt;br /&gt;
* 16 x AGM-114B Hellfire missiles&lt;br /&gt;
* 2 x 7.62 mm M134 Minigun machine guns (1,500 rpg = 3,000 total)&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;7%&amp;quot; | 1 !! width=&amp;quot;7%&amp;quot; | 2 !! width=&amp;quot;7%&amp;quot; | 3 !! width=&amp;quot;7%&amp;quot; | 4 !! width=&amp;quot;7%&amp;quot; | 5 !! width=&amp;quot;7%&amp;quot; | 6&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 7.62 mm M134 Minigun machine guns (1,500 rpg)&lt;br /&gt;
| || || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! Hydra-70 M247 rockets&lt;br /&gt;
| || 19 || 19 || 19 || 19 ||&lt;br /&gt;
|-&lt;br /&gt;
! AGM-114B Hellfire missiles&lt;br /&gt;
| || 2, 4 || 2, 4 || 2, 4 || 2, 4 ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9L Sidewinder missiles&lt;br /&gt;
| 1 || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:AH-1Z Deploying Flares.jpg|thumb|300px|AH-1Z performs evasive action while deploying flare series.]]&lt;br /&gt;
&lt;br /&gt;
=== Defensive systems ===&lt;br /&gt;
&amp;lt;!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''--&amp;gt;&lt;br /&gt;
The '''''{{PAGENAME}}''''' only has the following Defensive systems installed:&lt;br /&gt;
&lt;br /&gt;
*'''Countermeasures''' - 120 countermeasures.&lt;br /&gt;
*'''MAW''' - Missile Approach Warning system.&lt;br /&gt;
*'''AIM-9L''' - two AIM-9L missiles.&lt;br /&gt;
&lt;br /&gt;
When unlocked, countermeasures are not installed - this requires the '''MAW''' module (tier I) to be researched and installed, this provides up to 120 countermeasures. The next module called '''AIM-9L''' provides two AIM-9L missiles, once installed on each wing tip along with the previous MAW system.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Using the AH-1Z Viper after the AH-1F requires learning time, the playstyle between this and the AH-1F has some unique differences such as ammunition, views and overall playstyle.&lt;br /&gt;
&lt;br /&gt;
The AH-1Z is an attack helicopter, it does this role very well, in fact, it is one of the best attack helicopters in the game, with speed up to 411 km/h (255 mph). The AH-1Z offers a large array of ordnance selections, from miniguns and rockets, to Hellfire missiles. In addition, the AH-1Z can carry a combination of missiles, rockets or miniguns together. To optimise your loadout, pick a role to specialise, air protection or ground attack, though this attack helicopter can do it all.&lt;br /&gt;
&lt;br /&gt;
To utilise the AH-1Z viper, make sure to adjust the tactics to the map, for example, on maps with rocks and hilly terrain, stay low and use cover whilst you get to into a position which will allow you to dominate the battlefield. For maps which are open and flat, climb to a high altitude and assess the situation, just make sure to scan the map and not get fixated on a location.&lt;br /&gt;
&lt;br /&gt;
The AH-1Z has three main playstyles, the playstyles of this attack helicopter are focused around dominating in the following roles: medium &amp;amp; close range, long range, and air protection/support.&lt;br /&gt;
&lt;br /&gt;
However, the AH-1Z does have one drawback, due to the increase in size changes to the centre of gravity in high pitch and tight turns, it is possible to lose control. It is advisable to always counteract by keeping the nose of the helicopter level or to lessen the turn radius. If required to do one, such as evading surface to air missiles, make sure that there is enough room to recover the helicopter in – ideally at least 1,000 feet and make sure to increase the pitch of the blades to a 100% to adjust for yawing.&lt;br /&gt;
&lt;br /&gt;
====Close/medium range====&lt;br /&gt;
The AH-1Z offers a combination of wing-mounted ordnance and ordnance packages which are available from Rocket pods, Machine guns, Hellfire missiles.&lt;br /&gt;
&lt;br /&gt;
In an nonupgraded configuration it can carry up to 76 x Hydra-70 rockets or two pods with machine guns, but taking them to the battle will reduce the amount of Hydras to 38. Using these weapons will force you to get close to the ground units and make the helicopter vulnerable to turret-mounted anti-air weapons or SPAAGs, so it is recommended to stay at very low altitude and use the high level speed to evade fire.&lt;br /&gt;
&lt;br /&gt;
Hydra rockets are not as reliable as long range AGMs, their accuracy is not great and in most cases even if the player manages to get close to the battlefield it will be able to destroy only a few units or disable their weapons and other components.&lt;br /&gt;
&lt;br /&gt;
====Long range - Hellfire missiles====&lt;br /&gt;
To utilise the long-range performance of the AH-1Z, hover outside of the combat zone. It is important that you check and make sure that there are no threats in the vicinity which could shoot you down. Once the combat zone has been declared safe from vehicles which could destroy you. Increase altitude, until you have a good visual on the objectives. Hover the helicopter, change the view to the gun camera and locate a target ground vehicle and fire! The Hellfire missiles offer up to 1,100 mm of penetration with a speed of 475 meters per second.&lt;br /&gt;
&lt;br /&gt;
Firing the Hellfire missiles, you will notice that you cannot see them. This is normal, you need to keep the laser designator on the target. On the HUD, left-hand side, you will see a countdown, it takes 10 seconds for the missile to hit the target. When the Hellfire gets close to the target you will see the rocket, this where you can adjust the missile trajectory.&lt;br /&gt;
&lt;br /&gt;
It is very important that after a few Hellfire missile launches that, you disengage the hover and relocate to another part of the battle zone. Performing this action will substantially reduce the chances of being shot down by enemy vehicles.&lt;br /&gt;
&lt;br /&gt;
One of the drawbacks of the Hellfire missiles is, at very close range they cannot engage a target, due to how the Hellfires are launched from the wing racks. The Hellfire missile drops from the wing rack then engages the rocket motor and immediately ascend in height, making it impossible to track from launch.&lt;br /&gt;
&lt;br /&gt;
{{Notice|The Hellfire missiles require time to adapt to, however once learnt they become one of the most potent missiles in the game.|!!!}}&lt;br /&gt;
&lt;br /&gt;
====Self-Defense Armament====&lt;br /&gt;
Best role armament selection: AIM-9L Sidewinder missiles and machine guns&lt;br /&gt;
&lt;br /&gt;
An AH-1Z Viper offers a unique set of capabilities compared to any other helicopter on the battlefield. It can be equipped with improved close-range Sidewinder air-to-air missiles. The Sidewinder missiles provide the capability to shoot down up to two enemy aircraft. They can shoot down other rotary-wing aircraft (helicopters) or fixed-wing aircraft (airplanes) provided an adequate missile-lock. The missiles can also be equipped with the additional payloads, such as Hellfires, machine gun pods and rocket pod configurations, providing a versatile offensive and defensive solution.&lt;br /&gt;
&lt;br /&gt;
The AH-1Z can outmanoeuvre and outperform many of its rivals in air-to-air combat. The AH-1Z has a triple rotary M197 cannon with 750 rounds. Combined with a twin 7.62 mm M134 minigun, which also has 1,500 rounds per gun. That's a total of 3,750 rounds of ammunition. Not forgetting the wing-mounted AIM-9L Sidewinder missiles. This combination of impressive weapon systems can support extended air-to-air capabilities on the battle space.&lt;br /&gt;
&lt;br /&gt;
To attack other helicopters with the Sidewinders, you will need a rear aspect shot – get a lock and fire one of the Sidewinder missiles! Bang the enemy aircraft explodes.&lt;br /&gt;
&lt;br /&gt;
To attack using the cannon and miniguns, line up with the foe, come in fast and slow down – align your angle of attack with the side of the enemy, this will yield the best chance of success since the enemy unit has exposed the largest elements of the airframe to your firepower. Aim for the critical components such as cockpit, engine, fuel tanks and rear rotor elements.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:AH-1Z sillouette.jpg|thumb|300px|AH-1Z performing an attack run with the 20 mm chin-mounted cannon]]&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Can carry up to 16 Hellfire AGMs&lt;br /&gt;
* Flares&lt;br /&gt;
* Decent close-range air-to-air missiles for self-defense&lt;br /&gt;
* Excellent ground attack capabilities&lt;br /&gt;
* Thin front-aspect profile&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak airframe: can be taken down by roof-mounted MGs from enemy tanks&lt;br /&gt;
* Poor flight performance with full payload&lt;br /&gt;
* Making strong banks causes the aircraft to flip its rotor down&lt;br /&gt;
* Extremely vulnerable to Radar SPAA and jet aircraft&lt;br /&gt;
* Lacks passive IRCM countermeasure&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In 1996, the USMC launched the H-1 program in cooperation with the Bell company. The H-1 program was a plan to upgrade and modernize the Navy's existing fleets of AH-1 and UH-1 helicopters, in order to extend their service life and lower future operating costs. This was achieved by developing a new version of each helicopter model respectively. The new AH-1Z Viper, also known as &amp;quot;ZuluCobra&amp;quot;, received upgraded avionics, fire control systems, engines and an improved four-blade rotor system, among other improvements. Furthermore, both the new Viper and UH-1Y were designed in a way to use mostly identical parts, achieving the desired reduction in operating costs and ease of maintenance as a result. The AH-1Z Viper conducted its maiden flight in December 2000, with three prototypes being built for testing in 2002. Small-scale production began in 2003 before the Viper was approved for full-scale production in November 2010. The USMC has ordered for 189 Vipers to be delivered to the fleet by 2021, with only a few dozen machines being in service today.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/5756-development-ah-1z-viper-a-lasting-legacy-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ah_1z Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
File:AH-1Z WTWallpaper001.jpg&lt;br /&gt;
File:AH-1Z WTWallpaper002.jpg&lt;br /&gt;
File:AH-1Z WTWallpaper003.jpg&lt;br /&gt;
File:AH-1Z WTWallpaper004.jpg&lt;br /&gt;
File:AH-1Z WTWallpaper005.jpg&lt;br /&gt;
File:AH-1Z WTWallpaper006.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|jqqkMMieZ54|'''The Forgotten Viper - AH-1Z''' - ''JustinPlaysYT''|YhDp-lSh7vk|'''&amp;quot;AH-1Z Viper - &amp;quot;American Thoroughbred&amp;quot; [Helicopters]''' - ''BaconGaming''|yHuUGzezChI|'''Best after-party picks''' discusses the {{PAGENAME}} at 5:35 - ''War Thunder Official Channel''|QHz4LwNtVrU|'''The Shooting Range #143''' - ''Metal Beasts'' section at 06:30 discusses the {{PAGENAME}}.|hNnQ8_7BfP4|'''{{PAGENAME}} vs Mi-35M''' - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
* Bell [[AH-1 (Family)|AH-1]] SuperCobra&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
* Agusta [[A-129 International|A129]] Mangusta&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5756-development-ah-1z-viper-a-lasting-legacy-en|[Devblog] AH-1Z Viper - A Lasting Legacy]]&lt;br /&gt;
* [[wikipedia:Bell_AH-1Z_Viper|[Wikipedia] Bell AH-1Z Viper]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Bell}}&lt;br /&gt;
{{USA helicopters}}&lt;/div&gt;</summary>
		<author><name>U123536139</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Z-10&amp;diff=138624</id>
		<title>Z-10</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Z-10&amp;diff=138624"/>
				<updated>2022-09-22T18:25:11Z</updated>
		
		<summary type="html">&lt;p&gt;U123536139: update loadout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=z_10&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese attack helicopter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 23 mm Type 23L cannon, nose turret (300 rpg)&lt;br /&gt;
** 1 x 23 mm Type 23L cannon + 48 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AKD-9|AKD-10|TY-90|FS70|Type 57-1|QJK99-12.7-1 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 4 x AKD-9 missiles&lt;br /&gt;
* 8 x AKD-9 missiles&lt;br /&gt;
* 8 x AKD-10 missiles&lt;br /&gt;
* 28 x FS70 rockets&lt;br /&gt;
* 36 x Type 57-1 rockets&lt;br /&gt;
* 8 x TY-90 missiles&lt;br /&gt;
* 2 x 12.7 mm QJK99-12.7-1 machine guns (1,000 rpg = 2,000 total)&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;9%&amp;quot; | 1 !! width=&amp;quot;9%&amp;quot; | 2 !! width=&amp;quot;9%&amp;quot; | 3 !! width=&amp;quot;9%&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 12.7 mm QJK99-12.7-1 machine guns (1,000 rpg)&lt;br /&gt;
| || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! FS70 rockets&lt;br /&gt;
| 7 || 7 || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
! Type 57-1 rockets&lt;br /&gt;
| || 18 || 18 ||&lt;br /&gt;
|-&lt;br /&gt;
! AKD-9 missiles&lt;br /&gt;
| 4 || || || 4&lt;br /&gt;
|-&lt;br /&gt;
! AKD-10 missiles&lt;br /&gt;
| 4 || || || 4&lt;br /&gt;
|-&lt;br /&gt;
! TY-90 missiles&lt;br /&gt;
| 4 || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent agility and acceleration&lt;br /&gt;
* AKD-9 and AKD-10 missiles have loft, LOAL, and salvo firing capability like Hellfires&lt;br /&gt;
* Excellent optics with thermal sights for easy targeting&lt;br /&gt;
* TY-90 AAMs are effective anti-air missiles and can be carried in very large numbers&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow top speed&lt;br /&gt;
* The fuselage is fragile&lt;br /&gt;
* Limited flare/chaff capacity compared to other helicopters&lt;br /&gt;
* The main cannon lacks penetration to deal with armoured targets&lt;br /&gt;
* Only has four wing mounts, compared to the six on the American [[AH-64D]] Longbow and Russia's [[Ka-52]] Alligator&lt;br /&gt;
* Relatively lacklustre loadout options with only 8 ATGMs compared to its contemporaries with 12 or even 16 ATGMs&lt;br /&gt;
* No radar&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Changhe}}&lt;br /&gt;
{{China helicopters}}&lt;/div&gt;</summary>
		<author><name>U123536139</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Mi-28NM&amp;diff=138623</id>
		<title>Mi-28NM</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Mi-28NM&amp;diff=138623"/>
				<updated>2022-09-22T18:22:34Z</updated>
		
		<summary type="html">&lt;p&gt;U123536139: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet attack helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Mi-28 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mi_28nm&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet attack helicopter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ground Breaking&amp;quot;]]. Also known as 'Havoc', it is the successor of the legendary [[Mi-24 (Family)|Mi-24 Hind]] in the gunship role, featuring much better combat systems for the task. It is an upgrade of the previous [[Mi-28N]] with better weapon systems, enhanced NVD and a surface-search radar.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The Mi-28NM is not so different when it comes to flight performance compared to his predecessors. It can reach high speeds with ease but severely lacks manoeuvrability and agility compared to its counterparts, particularly the EC-665 Tiger family. While it is able to quickly reach fast speeds, the Mi-28 also takes time to slow down, forcing pilots to estimate the braking distance to avoid enemy fire or crashing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 276 || 256 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
The Mi-28NM has an armoured cabin that protects all flanks of both the pilot and the gunner from small arms fire and fragmentation. It is one of the strongest armoured helicopter cabins in the game, making it able to withstand multiple hits from small machine guns. However, armour is inefficient when facing heavy calibre anti-air such as 12.7 mm machine gun fire and higher calibre autocannons; missiles are not excluded. The Mi-28NM also has access to a high quantity of countermeasures, nothing new in Russian helicopters. It has access to 128 countermeasures that are coupled to the Missile Alert Warning system. They are particularly useful when facing IR guided missiles from various threats. Carrying chaff in these pods can also be useful, although its effectiveness may be limited due to the resistance of radars to interference at this rank. However, it is also able to be used when facing SARH and ARH missiles such as the AIM-7 Sparrow and AIM-54 Phoenix. As with all helicopters, the best armour is to remain hidden and at stand-off distance, using buildings or environmental cover to protect you from radars, IRST and visual contact which will then escalate to engagement.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
It is recommended that the ATGMs are prioritized, followed by NVD and finally countermeasures. The initial Ataka missiles are useful as starter missiles but later missiles should be prioritized, especially the Vikhr ATGM. As one continues to research, protection modules are advised such as flak jacket. Flight performance modules are suggested but not a 'must have'.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|2A42 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 30 mm 2A42 cannon, chin turret (250 rpg)&lt;br /&gt;
** 1 x 30 mm 2A42 cannon + 128 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FAB-250M-62 (250 kg)|FAB-500M-62 (500 kg)|S-8KO|S-13OF|GSh-23L (23 mm)}}&lt;br /&gt;
{{main|9K127 Vikhr|9M39 Igla|9M120-1 Ataka|9M123 Khrizantema}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 8 x 9M39 Igla missiles&lt;br /&gt;
* 80 x S-8KO rockets&lt;br /&gt;
* 20 x S-13OF rockets&lt;br /&gt;
* 4 x 9M120-1 Ataka missiles&lt;br /&gt;
* 8 x 9M123 Khrizantema missiles&lt;br /&gt;
* 8 x 9M120-1 Ataka missiles&lt;br /&gt;
* 16 x 9M120-1 Ataka missiles&lt;br /&gt;
* 12 x 9K127 Vikhr missiles&lt;br /&gt;
* 4 x 250 kg FAB-250M-62 bombs (1,000 kg total)&lt;br /&gt;
* 4 x 500 kg FAB-500M-62 bombs (2,000 kg total)&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons (250 rpg = 500 total)&lt;br /&gt;
&lt;br /&gt;
The Mi-28NM has a wide selection of weaponry for a range of roles, from small-game hunting to the most armoured targets. While Vikhrs may seem the most obvious decision of missile to carry, the Ataka and Khrizantema missiles can also be useful in certain situations. Khrizantema holds the highest penetration and the highest explosive payload at the same range of the Ataka (but almost half of the range of the Vikhr), at the cost of a reduced numbers able to be carried. Vikhr holds the highest speed and range with a bigger explosive payload than Ataka but smaller than Khrizantema, it also has a proximity fuze. Depending on the needs, the missiles to be carried are set to user's discretion.&lt;br /&gt;
&lt;br /&gt;
The Mi-28NM also has access to Igla missiles, carrying the highest amount of anti-air missiles in-game (up to 8), making the Mi-28N a formidable anti-air platform. It should be noted that the Vikhr can also be used for the anti-air role, but require the constant attention of the user instead of being fire-and-forget like the Igla.&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;11%&amp;quot; | 1 !! width=&amp;quot;11%&amp;quot; | 2 !! width=&amp;quot;11%&amp;quot; | 3 !! width=&amp;quot;11%&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_Mi-28N.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 23 mm GSh-23L cannons (250 rpg)&lt;br /&gt;
| || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 250 kg FAB-250M-62 bombs&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! 500 kg FAB-500M-62 bombs&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! S-8KO rockets&lt;br /&gt;
| 20 || 20 || 20 || 20&lt;br /&gt;
|-&lt;br /&gt;
! S-13OF rockets&lt;br /&gt;
| 5 || 5 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
! 9K127 Vikhr missiles&lt;br /&gt;
| 6 || || || 6&lt;br /&gt;
|-&lt;br /&gt;
! 9M39 Igla missiles&lt;br /&gt;
| 4 || || || 4&lt;br /&gt;
|-&lt;br /&gt;
! 9M120-1 Ataka missiles&lt;br /&gt;
| 4, 8 || || || 4, 8&lt;br /&gt;
|-&lt;br /&gt;
! 9M123 Khrizantema missiles&lt;br /&gt;
| 4 || || || 4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Maximum permissible weight imbalance: 480 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Mi-28NM is a gunship and should be used as such. It holds a very capable array of weapons for all scenarios: from column destroying to anti-ship duties. The primary role of the Mi-28NM is Close Air Support, making it a very capable platform for assisting ground allies against other ground assets with rockets and missiles. However, it can be used primarily in three ways:&lt;br /&gt;
&lt;br /&gt;
* Anti-tank role: due to the significant amount of ATGMs it can carry, the Mi-28NM is more than suited for tank busting at all ranges in all weathers. Trees, buildings, and other environmental cover should be used to ensure the survivability of the Havoc as it will protect it from detection and, in case of being spotted and engaged, a route of escape as well as solid cover against enemy missiles and anti-air cannons.&lt;br /&gt;
* Rocket launcher: the immense quantities of rockets it can carry make it a flying MLRS, able to strafe all sorts of ground targets with the vast selection of rockets. S-8KO rockets prove to be the best for taking out both armoured targets and lightly armoured but scattered targets, as the penetration and quantities of the rockets ensure you are able to cover a wider area with salvos. The S-13OF rockets are more of a heavy duty rocket where a lot of explosive power needs to be centralized in a single place, for example when taking down enemy bases and control points in Helicopter Enduring Confrontation mode.&lt;br /&gt;
* Anti-air: not only do the Vikhrs prove themselves to be a formidable anti-air weapon, but the vast amount of Iglas show that the Mi-28NM is very much capable of taking care of the airspace, as it can take a maximum of 8 targets almost simultaneously. The best way to approach this role is to stay behind cover, out of sight and engage only when an enemy aircraft is spotted, being helicopter or jet. One of the main disadvantages of facing helicopters with the Igla is that most will have MAW at top tier, which will automatically pop flares and confuse the Igla; for this reason, unsuspecting opponents should be targeted, and if possible, be strafed with the autocannon.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High speed&lt;br /&gt;
* Wide variety of weaponry&lt;br /&gt;
* Access to gunner thermals and surface-search radar&lt;br /&gt;
* Gimbal 30 mm autocannon&lt;br /&gt;
* Strong cabin armour&lt;br /&gt;
* Unique DIRCM system making it almost immune to IR missiles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Sluggish and tanky&lt;br /&gt;
* Retains too much energy at speeds&lt;br /&gt;
* Triggers RWR from other aircraft and helicopters&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=mi_28nm Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
* [[Mi-28 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Mil}}&lt;br /&gt;
{{USSR helicopters}}&lt;/div&gt;</summary>
		<author><name>U123536139</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Z-19&amp;diff=138622</id>
		<title>Z-19</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Z-19&amp;diff=138622"/>
				<updated>2022-09-22T18:19:16Z</updated>
		
		<summary type="html">&lt;p&gt;U123536139: /* Armaments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Chinese attack helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the premium version&lt;br /&gt;
| link = Z-19E&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=z_19&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese attack helicopter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** Without offensive armament&lt;br /&gt;
** 48 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AKD-9|TY-90|FS70|Type 57-1|QJK99-12.7-1 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* 72 x Type 57-1 rockets&lt;br /&gt;
* 28 x FS70 rockets&lt;br /&gt;
* 8 x AKD-9 missiles&lt;br /&gt;
* 8 x TY-90 missiles&lt;br /&gt;
* 2 x 12.7 mm QJK99-12.7-1 machine guns (1,000 rpg = 2,000 total)&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;9%&amp;quot; | 1 !! width=&amp;quot;9%&amp;quot; | 2 !! width=&amp;quot;9%&amp;quot; | 3 !! width=&amp;quot;9%&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 12.7 mm QJK99-12.7-1 machine guns (1,000 rpg)&lt;br /&gt;
| || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! FS70 rockets&lt;br /&gt;
| 7 || 7 || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
! Type 57-1 rockets&lt;br /&gt;
| 18 || 18 || 18 || 18&lt;br /&gt;
|-&lt;br /&gt;
! AKD-9 missiles&lt;br /&gt;
| 4 || || || 4&lt;br /&gt;
|-&lt;br /&gt;
! TY-90 missiles&lt;br /&gt;
| || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
* Access to a radar&lt;br /&gt;
* Small and very agile&lt;br /&gt;
* AKD-9 missiles have loft, LOAL, and salvo firing capability like Hellfires&lt;br /&gt;
* Excellent optics with thermal sights for easy targeting&lt;br /&gt;
* TY-90 AAMs are very effective against air targets and can be carried in large numbers&lt;br /&gt;
* Has ballistic computer, flare/chaff countermeasures, and MAWS&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* No internal gun&lt;br /&gt;
* Very little armour&lt;br /&gt;
* Limited flare/chaff capacity compared to other helicopters&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Harbin}}&lt;br /&gt;
{{China helicopters}}&lt;/div&gt;</summary>
		<author><name>U123536139</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=EC-665_Tiger_HAD&amp;diff=138621</id>
		<title>EC-665 Tiger HAD</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=EC-665_Tiger_HAD&amp;diff=138621"/>
				<updated>2022-09-22T18:16:54Z</updated>
		
		<summary type="html">&lt;p&gt;U123536139: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = French attack helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| and&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link-1 = EC-665 Tiger HAP&lt;br /&gt;
| link-2 = EC-665 Tiger UHT&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=tiger_had_france&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French attack helicopter {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fully spaded without load this attack helicopter can fly 315 km/h in cruise speed. In reality with the most common load of 8 x Hellfire missiles and 4 x Mistrals is reaching almost 300 km/h which is still really great. Tiger itself requires skill to fly. Proper manipulation of collective pitch and understanding in what circumstances you as a pilot cannot overload the engines and how to perform aggressive manoeuvres (especially on low attitudes and against planes) will make this machine extremely deadly. Tiger feels heavy but agile at the same time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 291 || 277 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 334 || 315&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
This is one of the best-protected helicopters in the game, thanks to the composite tub around the crew and the firewall separating the 2 engines. To make use of this, when attacked by plane the best option is to face it frontally to create the smallest possible area to hit. But like every helicopter damaged near engines, main rotor or tail ([[OTOMATIC]]'s rain of explosive shells is very dangerous) can be taken down fairly quickly.&lt;br /&gt;
&lt;br /&gt;
* AMAP-AIR, Advanced Modular Armour Protection - Air: Composite martial encloses all the crew compartment - 20 mm thick&lt;br /&gt;
* Kevlar seats - 5 mm thick&lt;br /&gt;
* Single steel firewall between the engines - 8 mm thick&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GIAT M781 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 30 mm GIAT M781 cannon (450 rpg)&lt;br /&gt;
** 1 x 30 mm GIAT M781 cannon + 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
The 30 mm cannon only fires high explosive ammo (4 mm penetration), so it is advised only to use it against aircraft and light-armoured, open-topped vehicles.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AGM-114K Hellfire II|ATAS (AIM-92)|HOT-3|Mistral|SNEB type 23}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 44 x SNEB type 23 rockets&lt;br /&gt;
* 68 x SNEB type 23 rockets&lt;br /&gt;
* 4 x HOT-3 missiles&lt;br /&gt;
* 8 x HOT-3 missiles&lt;br /&gt;
* 4 x AGM-114K Hellfire II missiles&lt;br /&gt;
* 8 x AGM-114K Hellfire II missiles&lt;br /&gt;
* 4 x ATAS (AIM-92) missiles&lt;br /&gt;
* 4 x Mistral missiles&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;11%&amp;quot; | 1 !! width=&amp;quot;11%&amp;quot; | 2 !! width=&amp;quot;11%&amp;quot; | 3 !! width=&amp;quot;11%&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_EC-665_Tiger_UHT.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! SNEB type 23 rockets&lt;br /&gt;
| 12 || 22 || 22 || 12&lt;br /&gt;
|-&lt;br /&gt;
! AGM-114K Hellfire II missiles&lt;br /&gt;
| || 2, 4 || 2, 4 ||&lt;br /&gt;
|-&lt;br /&gt;
! ATAS (AIM-92) missiles&lt;br /&gt;
| 2 || || || 2&lt;br /&gt;
|-&lt;br /&gt;
! HOT-3 missiles&lt;br /&gt;
| || 2, 4 || 2, 4 ||&lt;br /&gt;
|-&lt;br /&gt;
! Mistral missiles&lt;br /&gt;
| 2 || || || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Defensive systems ===&lt;br /&gt;
&amp;lt;!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''--&amp;gt;&lt;br /&gt;
The '''''{{PAGENAME}}''''' only has the following Defensive systems installed:&lt;br /&gt;
&lt;br /&gt;
*'''Flares''' - installs 60 Flares.&lt;br /&gt;
*'''MAW''' - Missile Approach Warning system.&lt;br /&gt;
*'''ATAM'''- Air To Air Missile.&lt;br /&gt;
&lt;br /&gt;
The '''MAW''' system allows for 60 Flares to be installed, along with warnings that missiles have been launched.&lt;br /&gt;
The '''ATAM''' allows for the Mistral air-to-air missile to be installed, these are installed on each wings hard point, which means 50% of the available hard points are used by the mistral air-to-air missiles, meaning the suspended armament are reduced by half. However the Mistral missiles are one of the best missiles in the game, able to destroy anything which it locks on to.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For Realistic and Simulation Battles best tactic is to stay as low as possible and at first perform reconnaissance. If you start with the helicopter, your first goal is to find and take down enemy helicopters on flanks (don't bother on ones over the battlefield as you will most likely be destroyed by anti-aircraft fire). It is best to use flares before you think you might need them as firing them too late are a very common mistake that helicopter pilots make, as when the red launch is an indication that it already may be too late.&lt;br /&gt;
&lt;br /&gt;
The second task is to find good flank position or behind if possible (watch out for helipads anti-aircraft fire) spot to scan for potential ground enemies. Targeting sight on top of the cabin called STRIX gives the possibility to stay low and watch the area around. Use thermal vision, but don't hesitate to switch back to normal view (especially while shooting HOT-3 missiles which might cause light-bloom and obscure your view in thermal-mode). The Tiger can carry up to 8 x Hellfire missiles. The biggest advantage of AGM-114 is the fact that while shooting they do not give up and will continue to seek the enemy's helicopter position until the fuel runs out, unlike other directly shot ATGMs. In terms of effectiveness, it can be very deadly but only when know how to use it, however since Hellfire attacks from the top it might be hard to hit moving targets with it. The best way is to aim and shoot behind or before the target and in last moment re-aim on the enemy (typically around four seconds before hit-this technique requires practice). This might make your chance higher to directly hit the enemy on the move. Once again stay low, between buildings, trees, almost on the ground if necessary, listen to the sky for planes sound. Don't stay in gunner's view to long. Watch what's going on around you all the time. Eurocopter Tiger HAD has all the tools to fight with air and ground and to survive. Use all tools, bind all keys for easy access (flares, hoover mode, aim and launch AA mistrals). It's a high learning curve, high reward deadly machine.&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Tough airframe, can withstand multiple hits from [[9K127 Vikhr]] missiles&lt;br /&gt;
*Very agile and fast&lt;br /&gt;
*Great manoeuvrability at low speeds&lt;br /&gt;
*Great payload selection&lt;br /&gt;
*Mistral missiles are some of best in-game air to missiles, great range and lock-on&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Lacks the same level of defensive systems as on rival platforms from [[AH-64D| NATO AH-64D Longbow]] and [[Ka-52|Russia's Ka-52 Alligator]]&lt;br /&gt;
* Only has four wing mounts, compared to the six on the [[AH-64D|American AH-64D Longbow]] and [[Ka-52|Russia's Ka-52 Alligator]]&lt;br /&gt;
* Only 8 ATGMs compared to its contemporaries with 12 or even 16 ATGMs&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''EC-665 Tiger HAD''' is an improved model of the Tiger HAP. HAD stands for Hélicoptère d'Appui Destruction in French and Helicóptero de Apoyo y Destrucción in Spanish for &amp;quot;Support and Destruction Helicopter&amp;quot;. The Spanish Army ordered 24 Tiger HADs in 2004, while the French Army Light Aviation (ALAT) ordered 40. France also decided to upgrade their existing Tiger HAPs to the HAD standard starting in 2015.&lt;br /&gt;
&lt;br /&gt;
The Tiger HAD is mostly similar to the earlier Tiger HAP, but with more powerful Enhanced MTR390 engines with 14% more engine power. This increased the maximum takeoff weight to 6,600 kg. Additionally, the communications suite was expanded with an Up Link and Down Link satellite antenna. The ballistic protection was also increased due to a request by the Spanish Army.&lt;br /&gt;
&lt;br /&gt;
The armament consists of a 30 mm Nexter (formerly GIAT) M781 nose-mounted gun turret, and either 68 mm SNEB or 70 mm Hydra 70 rockets, Hellfire II anti-tank guided missiles (ATGMs), or Mistral air-to-air missiles in French service. Other armaments are available for the Spanish helicopters; they use the Spike-ER rather than the Hellfire II ATGMs. The EC-665 Tiger HAD can be used in the attack, escort, fire support, reconnaissance, and air-to-air combat roles.&lt;br /&gt;
&lt;br /&gt;
Spanish Tiger HADs were deployed to Afghanistan in March 2013, in order to support the Spanish ground forces that were already there. The first French combat deployment of the Tiger HAD was to Mali in November 2014, as support for the French intervention in the Mali War; they were sent to Mali after being deemed combat capable.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=tiger_had_france Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=150&amp;gt;&lt;br /&gt;
File:Eurocopter Tiger HAD WTWallpaper 001.jpg&lt;br /&gt;
File:Eurocopter Tiger HAD WTWallpaper 002.jpg&lt;br /&gt;
File:Eurocopter Tiger HAD WTWallpaper 003.jpg&lt;br /&gt;
File:Eurocopter Tiger HAD WTWallpaper 004.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|ADl4WeY-R2A|'''The Shooting Range #167''' - ''Metal Beasts'' section at 00:32 discusses the Eurocopter Tiger.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[AH-64D]]&lt;br /&gt;
* [[EC-665 Tiger UHT]]&lt;br /&gt;
* [[Mi-28N]] and [[Ka-52]]&lt;br /&gt;
* [[AH Mk.1]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6338-development-eurocopter-tiger-pouncing-on-the-prey-en|[Development] Eurocopter Tiger: Pouncing on the Prey]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Eurocopter}}&lt;br /&gt;
{{France helicopters}}&lt;/div&gt;</summary>
		<author><name>U123536139</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MEPHISTO&amp;diff=138500</id>
		<title>MEPHISTO</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MEPHISTO&amp;diff=138500"/>
				<updated>2022-09-21T12:17:33Z</updated>
		
		<summary type="html">&lt;p&gt;U123536139: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=fr_vcac_mephisto&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French tank destroyer {{Battle-rating}}. It was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
As with all French wheeled vehicles, the armour is little to none and the MEPHISTO is no an exception. The hull barely has the armour to survive hits from 12.7 mm machine guns and in some places even 7.62 mm. The armour is not to be relied on due to the fact that even artillery fragmentation can pose a significant threat to the platform. However, due to the crew spacing, the first half of the crew being at the front and the other half far behind, both pairs being separated by the engine block, makes the MEPHISTO capable of surviving more than one hit from the side as long as the shot is not placed in the center of mass with explosive filler. However, the best armour is to not be seen in the first place.&lt;br /&gt;
&lt;br /&gt;
The optics are located on top of a pole in the middle, the turret shifts and turns around it. Although the launcher itself is a bit curvy and may bounce extremely inaccurate shots, the pole isn't. The sheer size of the launcher provokes many enemies to use HE shells on it. During reload, the optics remain exposed, so the MEPHISTO requires tall cover at all the times to avoid being annihilated by chemical shells.&lt;br /&gt;
&lt;br /&gt;
The smoke launchers on the MEPHISTO fire in every direction and the grenades explode mid-air, effectively hiding it from anything immediately, allowing the operator to use them as a panic button. They can be used twice.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 8 mm (27°) ''Top''&amp;lt;br&amp;gt;8 mm (74°) ''Upper glacis''&amp;lt;br&amp;gt;8 mm (45°) ''Lower glacis'' || 8 mm (28°) ''Top'' &amp;lt;br&amp;gt; 8 mm (12°) ''Bottom'' || 8 mm (7°) || 8 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 5 mm ''Turret front''  || 5 mm || 5 mm || 5 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;4&amp;quot; | 8 mm (cylindrical)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
Mobility-wise, the MEPHISTO leaves nothing to be desired. It is a fast and agile platform with a very high top speed. However, like other wheeled vehicles, it lacks traction in muddy and snowy terrain, draining the speed significantly. While it does not lack a decent reverse speed, it is certainly not the best, it can reach up to 9 km/h. It holds a significantly amazing acceleration and an amazing turn rate as the short length and both axle turn make it capable to do a full 360° turn in ~4-8 seconds depending on terrain. The MEPHISTO is also fully amphibious, meaning it can cross and reach specific places in the maps inaccessible to other vehicles.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=312|rbMinHp=195}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|HOT}}&lt;br /&gt;
&lt;br /&gt;
The MEPHISTO ('Module Élévateur Panoramique Hot Installé Sur Tourelle Orientable', French for &amp;quot;elevated panoramic HOT launch module on rotating turret&amp;quot;) is the primary weapon mount. It is able to fire four HOT or HOT-2 missiles in a rapid succession. HOT missiles are nothing new to French commanders and they have proven to be very capable in combat. It is a similar system as the TUA ('TOW Under Armour') seen in the [[M901]] but with differences. While it is able to hold double the amount of much more capable missiles, the reload rate can be considerably slower due to the slower turret traverse and reload rate. However, the turret will start reloading immediately after launching the last ATGM (preventing it from being a liability as well), as the optics are not bound to it, so it balances out at a long range. Unfortunately, it's impossible to guide multiple missiles at once with this carrier, so it is preferable to hide the launcher behind something during combat.&lt;br /&gt;
&lt;br /&gt;
The HOT-2 is significantly stronger than missiles of light tanks when it comes to penetration, but lacks tandem charge or utility. It will likely still fail to penetrate the turrets of NERA or ERA protected tanks, unless angled into them at the last moment, but anything else has a significantly lesser chance of miraculously surviving a direct hit.&lt;br /&gt;
&lt;br /&gt;
The MEPHISTO has an advantage over some missile carriers, as the missile launcher does not have to be deployed before firing and it, as well as the optics, is two-plane stabilized, meaning it is possible to quickly brake and engage a target without the need of reacquiring the target, or to threaten enemy tank with a missile launch and to continue moving while guiding the shot, unlike with the [[AMX-30 ACRA]]. The stabilizer also proves to be beneficial when on water as the waves can make the launcher bounce.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[HOT]] missile || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 12 (4) || rowspan=&amp;quot;2&amp;quot; | ±10° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 26.4 || 36.5 || 44.4 || 49.1 || 52.2 || rowspan=&amp;quot;2&amp;quot; | 15.00 || rowspan=&amp;quot;2&amp;quot; | 15.00 || rowspan=&amp;quot;2&amp;quot; | 15.00 || rowspan=&amp;quot;2&amp;quot; | 15.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| HOT || ATGM || 700 || 700 || 700 || 700 || 700 || 700&lt;br /&gt;
|-&lt;br /&gt;
| HOT-2 || ATGM || 900 || 900 || 900 || 900 || 900 || 900&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Range&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| HOT || ATGM || 250 || 4,000 || 23 || 0.05 || 0.1 || 3,800 || 80° || 82° || 90°&lt;br /&gt;
|-&lt;br /&gt;
| HOT-2 || ATGM || 250 || 4,000 || 23 || 0.05 || 0.1 || 4,870 || 80° || 82° || 90°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''3''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The only reliable playstyle for the MEPHISTO is hull-down. In a battle, this vehicle is best played behind a rock, so that rounds won't dip and hit the main chassis. If this is not possible, try to find a ridge to hide behind or a depression in the terrain. Since your launcher is the only thing exposed, expect for your launcher to get hit and receive a 10-second repair. (Note for stock vehicles, you will still be able to fire). Some players will be smarter and will shoot HESH rounds at you, the splash damage will be enough to either overpressure or knock out the rest of the tank. Since you only have 12 missiles (4 in the launcher, 8 stowed away) you will have to be patient and skilled at using this missile. If in the right hands, it is incredibly strong and can hold an important spot and single handedly deny the enemy any chance of taking an area. This will reward you a large number of targets destroyed as well as gaining a large number of points from people shooting at the launcher.&lt;br /&gt;
&lt;br /&gt;
However, there are a couple of issues. The missile can only be fired when stationary, though the launcher remains deployed even if moving at very high speeds. The reload also requires the launcher to traverse round towards the rear of the vehicle and further lengthening the reload. One way to combat this is to have the rear end of the vehicle towards the target, therefore reducing the time taken to traverse the launcher back to the firing position.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Amazing mobility and handling&lt;br /&gt;
* Stronger than average ATGMs&lt;br /&gt;
* 4 shots per reload&lt;br /&gt;
* Gen 2 thermals&lt;br /&gt;
* Amphibious capabilities&lt;br /&gt;
* 360 degrees aerosol smoke protection with two uses&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Long reload, can only reload after spending all 4 missiles (but reloads all of them at once)&lt;br /&gt;
* Paper-thin armour, very tall and is always exposed to explosive shells&lt;br /&gt;
* Can be jammed by IRCM&lt;br /&gt;
* The HOT-2 is just a bit short of power to penetrate turrets of tanks like [[IPM1]] reliably&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|CNhW947CCPU|'''The Shooting Range #310''' - ''Metal Beasts'' section at 00:24 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[AFT09]] - a very similar missile carrier from China&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7684-development-vcac-mephisto-hell-hath-no-limits-en|[Devblog] VCAC MEPHISTO: Hell hath no limits]]&lt;br /&gt;
&lt;br /&gt;
{{France tank destroyers}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U123536139</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AFT09&amp;diff=138348</id>
		<title>AFT09</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AFT09&amp;diff=138348"/>
				<updated>2022-09-20T18:25:16Z</updated>
		
		<summary type="html">&lt;p&gt;U123536139: /* Usage in battles */ grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=cn_hj_9&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese tank destroyer {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
A 4x4 Chinese ATGM carrier from late 1990s with up to 12 HJ-9 ATGMs onboard. Thanks to the HJ-9's unrivaled penetration, sufficiency fast missile speed and good FCS, players can send even the toughest enemies straight back to the hanger from a single hit of HJ-9. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
Players of the Chinese tech tree might think that the chassis of AFT09 looks very similar to that of [[PTL02]]/[[WMA301]]- in fact this is a correct assumption as this is also a variant of the WZ551 chassis aka WZ550 with a 4x4 config; while player of [[MEPHISTO|VAB MEPHISTO]] in France will find many similarities to it. Most of the features on WZ551 are identical on both chassis other than being a 6x6 (551)/4x4(550) respectively, especially the overall protection. To sum up the overall protection in a few words, it would be: paper-thin. For the protection, other than the lower part of the chassis, the whole vehicle can only stop rifle-caliber bullets; anything that is larger than a M2HB is more than enough to tear down AFT09 and its 4 crews with ease even at long distance; so be extra careful on where should AFT09 appear.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 12 mm (31°) ''Upper'' &amp;lt;br&amp;gt;20 mm (43°) ''Lower'' &lt;br /&gt;
| 10 mm ''Top'' &amp;lt;br&amp;gt;10 mm ''Bottom'' || 8 mm || 8 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || colspan=&amp;quot;4&amp;quot; | 8 mm  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
Since AFT09 is based on the WZ551 chassis but reduced into a 4x4 instead of 6x6, WZ551 family mostly shares the same Detuz BF8L413F engine and ZF 5S-111GPA transmission; this reduction in size also means that it goes faster than its other cousins (at 95 km/h)while has a slightly better but still horrible -8 km/h reverse, so make sure to plan your route to cover; the overall mobility is also good so make sure to utilize it for getting into shooting position before enemy does.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|HJ-9}}&lt;br /&gt;
&lt;br /&gt;
The main and the only armament on AFT09 is the HJ-9 ATGMs onboard, these 12 rounds of missiles are the 2nd generation ATGM of PLAGF from late 1990s; players might found this missile looks like a longer BGM-71 TOW with an anti-ERA detonation rod, but do not underestimate the missile itself- at a top speed of 500 m/s and having an unrivaled tandem warhead with 1200 mm penetration at its tier that is more than enough to even send the infamous [[T-80BVM]] at top-tier to their kingdom come, it can be ensured that any vehicles it hit will either be destroyed instantly or severe damage from the missile itself; which is also true for light vehicles that would be overpressured by the missile itself.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[HJ-9]] missile || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 12 (4) || rowspan=&amp;quot;2&amp;quot; | ±10° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | 15.00 &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 15.00 &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 15.00 &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 15.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| HJ-9 || ATGM (tandem) || 1200 ||1200&lt;br /&gt;
|1200&lt;br /&gt;
|1200&lt;br /&gt;
|1200&lt;br /&gt;
|1200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Missile details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Range&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| HJ-9 || ATGM (tandem) || 500 ||5500||29||0.4||0.01||4030|| 80° || 82° || 90°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''3''' || 0&amp;amp;nbsp;''(+3)'' || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Note: the final 4 missiles at the internal rack clears out only when all missiles has been fired.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team, and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Players of [[MEPHISTO|VAB MEPHISTO]] will soon find themselves home as AFT09 shared a very similar config of missile launcher and chassis; both vehicles are 4×4 and have a retractable launcher with 4 missiles. AFT09 shares the same chassis with the [[PTL02]], but thanks to its relatively lighter weight, it has a higher top speed than the latter and a slightly faster reverse speed; although this might not sound like much for such a lightly-protected vehicle, the mobility itself can ensure AFT09 be fast enough to take advantage positions before enemies do, be ready to counter enemies assault or retreat as soon as the tides have turned. Do remember that the overall protection of it is only rated for rifle-caliber bullets, anything larger is like a hot knife through butter, therefore covers are the most essential element to ensure the overall survival of the vehicle. The number of smoke grenades on the vehicle might be low, but it is still enough for a quick retreat.&lt;br /&gt;
&lt;br /&gt;
AFT09 has a triumph card in hand- its HJ-9 missiles. At its current tier, there is practically no vehicle that can stop its 1200 mm penetration missile that flies at 500 m/s, this also ensures its capability even at the top tier as HJ-9 can even penetrate some of the most infamous MBTs in-game with ease. Fitted with ±10° vertical limits and a 1st generation TVD, this also ensures players can find targets at a faster rate and deliver the fatal blow to enemies; alternatively, its 5.5 km range is also threatening to hovering helicopters since most missiles at this tier can barely fly 4 km, a precise hit on them will very likely knock them out right away if they are unaware of such a huge missile.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely high 1200 mm penetration, enough to finish off any tank even at high tier (eg. [[T-72A]], Leopard 2A4, [[M1A1]])&lt;br /&gt;
* Thermal gunsight with high zoom (3-12x) allows efficient targeting in all weathers&lt;br /&gt;
* -10° gun depression makes hull-down a viable tactic&lt;br /&gt;
* Low profile, easier to conceal&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Horrible -8 km/h reverse speed, fatal for a wheeled light vehicle&lt;br /&gt;
* Sluggish mobility on soft surface&lt;br /&gt;
* Can only fire when stationary which is dangerous in a sudden encounter&lt;br /&gt;
* Thin armour all around, can get penetrated by machine guns and shrapnel easily&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
As the development of the previous generation ATGM has settled (HJ-73) and earlier HJ-8 were proved ineffective against the latest MBTs from both USSR and NATO, PLAGF was in dire for a new heavy ATGM with new guidance system as well as sporting their latest FCS. The new missile started its pre-development theorization in early 1980s and officially started its development in 1988, the result was the HJ-9 that has been finalized in 1995; the new missile was first shown in the 50th and 60th National Day Parade as the vehicles G phalanx and 14th phalanx respectively on a WZ550 chassis with different camouflage designs. In NORINCO catalogues, they also displayed a tripod variant as a standalone weapon system or onboard a open-top Iveco truck as its main weapon; the only export customer, Rwanda opted for an APC with a HJ-9A launcher on top instead.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/7826-development-hj-9-the-red-arrow-en|Devblog]] ===&lt;br /&gt;
Being based on a shortened version of the Chinese ZSL92 APC, the HJ-9 features excellent mobility, typical for most wheeled vehicles regardless of rank. Specifically, the HJ-9 can reach an excellent top speed of 95 km/h on paved roads thanks to its 290 horsepower diesel engine. On the other hand, the vehicle’s comparably low combat weight and the resulting high power-to-weight ratio enable it to cross even rougher terrain with relative ease - just be wary of boggy areas and deep snow as these considerably hamper the mobility of wheeled vehicles in general.&lt;br /&gt;
&lt;br /&gt;
In most cases, wheeled vehicles don’t feature heavy duty protection so as to not hamper their mobility. This principle also applies to the HJ-9. Engineers only equipped the HJ-9 with steel armor up to 12 mm in thickness as well as bulletproof glass for the windows. Needless to say, this makes the HJ-9 highly susceptible to everything but small arms fire and shrapnel. Aircraft in particular may prioritize the HJ-9 over other targets due to its poor protection and lack of a defensive roof-mounted machine gun. As a result, commanders are best advised to make the most use out of the HJ-9’s excellent mobility and constantly change position after each engagement to ensure they remain an elusive target on the battlefield.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
* [[MEPHISTO]]- a very similar missile carrier from France&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{China tank destroyers}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U123536139</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Z-10&amp;diff=138342</id>
		<title>Z-10</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Z-10&amp;diff=138342"/>
				<updated>2022-09-20T18:10:06Z</updated>
		
		<summary type="html">&lt;p&gt;U123536139: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=z_10&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese attack helicopter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 23 mm Type 23L cannon, nose turret (300 rpg)&lt;br /&gt;
** 1 x 23 mm Type 23L cannon + 48 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AKD-9|AKD-10|TY-90|FS70|Type 57-1|QJK99-12.7-1 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 4 x AKD-9 missiles&lt;br /&gt;
* 8 x AKD-9 missiles&lt;br /&gt;
* 8 x AKD-10 missiles&lt;br /&gt;
* 28 x FS70 rockets&lt;br /&gt;
* 36 x Type 57-1 rockets&lt;br /&gt;
* 8 x TY-90 missiles&lt;br /&gt;
* 2 x 12.7 mm QJK99-12.7-1 machine guns (1,000 rpg = 2,000 total)&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;9%&amp;quot; | 1 !! width=&amp;quot;9%&amp;quot; | 2 !! width=&amp;quot;9%&amp;quot; | 3 !! width=&amp;quot;9%&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 12.7 mm QJK99-12.7-1 machine guns (1,000 rpg)&lt;br /&gt;
| || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! FS70 rockets&lt;br /&gt;
| 7 || 7 || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
! Type 57-1 rockets&lt;br /&gt;
| || 18 || 18 ||&lt;br /&gt;
|-&lt;br /&gt;
! AKD-9 missiles&lt;br /&gt;
| 4 || || || 4&lt;br /&gt;
|-&lt;br /&gt;
! AKD-10 missiles&lt;br /&gt;
| 4 || || || 4&lt;br /&gt;
|-&lt;br /&gt;
! TY-90 missiles&lt;br /&gt;
| 4 || || || 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent agility and acceleration&lt;br /&gt;
* AKD-9 and AKD-10 missiles have loft, LOAL, and salvo firing capability like Hellfires&lt;br /&gt;
* Excellent optics with thermal sights for easy targeting&lt;br /&gt;
* TY-90 AAMs are effective anti-air missiles and can be carried in large numbers&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow top speed&lt;br /&gt;
* The fuselage is fragile&lt;br /&gt;
* Limited flare/chaff capacity compared to other helicopters&lt;br /&gt;
* The main cannon lacks penetration to deal with armoured targets&lt;br /&gt;
* Only has four wing mounts, compared to the six on the American [[AH-64D]] Longbow and Russia's [[Ka-52]] Alligator&lt;br /&gt;
* Lacklustre loadout with access to only 8 ATGMs and AAMs in total&lt;br /&gt;
* No radar&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Changhe}}&lt;br /&gt;
{{China helicopters}}&lt;/div&gt;</summary>
		<author><name>U123536139</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Template:China_medium_tanks&amp;diff=138288</id>
		<title>Template:China medium tanks</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Template:China_medium_tanks&amp;diff=138288"/>
				<updated>2022-09-20T15:02:14Z</updated>
		
		<summary type="html">&lt;p&gt;U123536139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation-Start|China medium tanks}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|{{Annotation|ZTZ59|WZ120}}}}{{Specs-Link|cn_type_59}}{{-}}{{Specs-Link|cn_ztz_59a}}{{-}}{{Specs-Link|cn_type_59d}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|{{Annotation|ZTZ69|WZ121}}}}{{Specs-Link|cn_type_69}}{{-}}{{Specs-Link|cn_type_69_2g}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|{{Annotation|ZTZ88/96|WZ122}}}}{{Specs-Link|cn_ztz_88a}}{{-}}{{Specs-Link|cn_ztz_96}}{{-}}{{Specs-Link|cn_ztz_96a}}{{-}}{{Specs-Link|cn_ztz_96a_prot}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|{{Annotation|ZTZ99|WZ123}}}}{{Specs-Link|cn_ztz_99}}{{-}}{{Specs-Link|cn_ztz_99_w}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|{{Annotation|ZTZ99A|WZ1001}}}}{{Specs-Link|cn_ztz_99a}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|ROC}}{{Specs-Link|cn_cm11}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|Other}}{{Specs-Link|cn_type_58}}{{-}}{{Specs-Link|cn_object_122tm}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Japan'''}}{{Specs-Link|cn_type_97_chi_ha}}{{-}}{{Specs-Link|cn_type_97_kai}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''USA'''}}{{Specs-Link|cn_m4a4_sherman}}{{-}}{{Specs-Link|cn_m4a4_sherman_1st_ptg}}{{-}}{{Specs-Link|cn_m4a1_76w_sherman}}{{-}}{{Specs-Link|cn_m48a1_patton_III}}{{-}}{{Specs-Link|cn_m60a3_tts}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''USSR'''}}{{Specs-Link|cn_t_34_1942}}{{-}}{{Specs-Link|cn_t_34_85_d_5t}}{{-}}{{Specs-Link|cn_t_34_85_zis_53_no215}}{{-}}{{Specs-Link|cn_t_62}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:China vehicles]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>U123536139</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=TY-90&amp;diff=138256</id>
		<title>TY-90</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=TY-90&amp;diff=138256"/>
				<updated>2022-09-20T11:08:56Z</updated>
		
		<summary type="html">&lt;p&gt;U123536139: fix grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The '''{{PAGENAME}}''' (天燕-90; Sky Swallow) is a Chinese [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]]. It was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
Introduced in the 1990s as a product of NORINCO for surface-to-air defense system, TY-90 was also designated as the first &amp;quot;dedicated anti-rotorcraft missile&amp;quot; ever invented; thanks to its overall lightweight frame and UFO-like trajectory, this missile gives light helicopters a chance to fight back against aircraft which fly upon players and the last thing they would see is the trail of TY-90.  &lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|z_9w}}&lt;br /&gt;
* {{Specs-Link|z_9wa}}&lt;br /&gt;
* {{Specs-Link|z_10}}&lt;br /&gt;
* {{Specs-Link|z_19}}&lt;br /&gt;
* {{Specs-Link|z_19e}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!--''Tell us about the tactical and technical characteristics of the missile.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 20 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Aspect''' || All-aspects&lt;br /&gt;
|-&lt;br /&gt;
| '''ECCM''' || Yes&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (rear-aspect)''' || 6 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (all-aspect)''' || 6 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 6 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 2 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 20 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 16 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 1.5 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
TY-90 with its 1.5 kg TNT equivalent of explosive fillers can cause blast and shrapnel damage against both aircraft and rotorcrafts.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
[[FIM-92 Stinger]]; [[9M39 Igla]]; [[Mistral]] - The trio of MANPADS-based helicopter AAMs, due to their nature of MANPADS, the overall locking range and overload is nowhere close to the TY-90, making them falls in short in this sector.&lt;br /&gt;
&lt;br /&gt;
[[Starstreak]]- Only found of British's [[AH Mk.1 Apache]] as its AAM option, the Mach 3 speed and 7 km range of Starstreak can certainly shoot down other rotorcrafts faster; However, it suffers from the lack of proximity fuse and thus requires skill players to lead the missile onto the target.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
Currently available to Chinese helicopters from Z-9W to Z-10, TY-90 is their best friend against air targets: the overall overload and speed are sufficient enough to even shoot down jets at transonic speed, which is especially deadly at low-tired battles. Depending on the heat signature and the range of the target, the best acquisition range for TY-90 would be within 4 km where most aerial targets would be locked by the heat seeker; in case players didn't find the target, use the gunner sights to help to search for targets, then unleash hell upon them; players who didn't do enough maneuvers will certainly meet their miserable end of being blasted by TY-90. Making helicopters with TY-90 dubbed &amp;quot;a flying SPAAG&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 20G tracking overload&lt;br /&gt;
* All-aspect tracking&lt;br /&gt;
* Electric Counter Counter Measures&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow speed, can be outrun by some aircraft&lt;br /&gt;
* Relatively low explosive mass&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
At early 1990s, PLAGF deemed that conversion of MANPADS onto helicopters would not be sufficient for future battlefields where heat-suppression system will be commonplace, after the unknown development process, the earliest variant DY-90 appeared in the 5th Zhuhai Airshow as a ground-based SAM system; where later TY-90 was incorporated onto wheeled chassis such as WZ551 (known as Yitian 倚天) or various PLAGF HUMMEV-like vehicles. The navalized version HQ-10/FN-3000 was upgraded with the seeker from QW series MANPADS and served as the CIWS missiles for PLAN and their export vessels.&lt;br /&gt;
&lt;br /&gt;
But up to present time, no records of TY-90 or DY-90 have any recorded sales. &lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U123536139</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Object_122MT_%22MC%22&amp;diff=138255</id>
		<title>Object 122MT &quot;MC&quot;</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Object_122MT_%22MC%22&amp;diff=138255"/>
				<updated>2022-09-20T11:02:10Z</updated>
		
		<summary type="html">&lt;p&gt;U123536139: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=cn_object_122tm&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a squadron rank {{Specs|rank}} Chinese medium tank {{Battle-rating}}. It was introduced during [[Update &amp;quot;Danger Zone&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
Also known to the Chinese community as the 三机样车 (&amp;quot;triple-mechanical&amp;quot; prototype; mechanical suspension, transmission and control), it was the Chinese attempt to build new MBT during the heat of Sino-Soviet conflicts with their latest technology available. This version of 122MT introduced the very first 120 mm smoothbore gun in the world as well as a new ATGM welded onto the turret for extra firepower, as well as sporting their latest FCS with laser rangefinder and new diesel engine.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
At longer distance, 122TM looks exactly like any other Warsaw Pact or Chinese tanks in early Cold War with its iconic oval shape cast turret and sloped chassis; but in 122TM's case, it has higher slope angle at 67° that gives it more protection against late APCBC shells, while the turret itself is slight thinner than T-54s/Type 59. The sides look somewhat similar to a Leopard 1 with sloped plates that gives 122TM slightly higher protection on the sides, but the lower plate is the same 80 mm flat, it could stop autocannons from a distance (around 500m and above), but do not expect it can do miracle at close quarter brawling.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 100 mm (67°) UFP &lt;br /&gt;
80 mm (60°) LFP &lt;br /&gt;
| 5 mm (49°)+ 80 mm ''Top'' &amp;lt;br&amp;gt;80 mm ''Bottom'' || 30 mm (25°) || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 214 mm ''Turret front (Volumetric)''  &lt;br /&gt;
___mm ''Gun mantlet'' &lt;br /&gt;
| 165 mm ''(Volumetric)'' || 65 mm ''(Volumetric)'' || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;4&amp;quot; | 30 mm &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;An important aspect of 122TM is the overall upgrade on mobility, therefore Weifang Diesel developed a new 8V160 engine for the tank with higher output at 650 hp; it might not sound much against NATO tanks, but its design also makes sure the overall mobility is sufficient to move around at higher acceleration against Warsaw Pact tanks- which is the main enemy proposed by the engineers.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|122TM (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
Based on the 115 mm [[U-5TS (115 mm)|U-5TS]] gun captured on [[T-62 545 (China)|Soviet T-62]], Chinese engineers up-gunned the cannon into a stabilized 120 mm smoothbore cannon with automatic ballistic solution thanks to its laser rangefinder; although the overall gun handling is similar to a WZ120 (Type 59) or a T-62, the larger cannon with varieties of shells will make sure it can make short work of enemies at its tier. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[122TM (120 mm)|120 mm 122TM]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 40 || rowspan=&amp;quot;2&amp;quot; | -6°/+18° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane ||__._&lt;br /&gt;
| __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; |12.0|| rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
|__._&lt;br /&gt;
| __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| 120-I || APFSDS || 285 || 279 || 263 || 243 || 222 || 202&lt;br /&gt;
|-&lt;br /&gt;
| 120-HE || HE ||33&lt;br /&gt;
|33&lt;br /&gt;
|33&lt;br /&gt;
|33&lt;br /&gt;
|33&lt;br /&gt;
|33&lt;br /&gt;
|-&lt;br /&gt;
| 120-II || APFSDS ||350||347||322||300||283||270&lt;br /&gt;
|-&lt;br /&gt;
| 120-HEAT || HEATFS || 440 ||440&lt;br /&gt;
|440&lt;br /&gt;
|440&lt;br /&gt;
|440&lt;br /&gt;
|440&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 120-I || APFSDS ||1610|| 4.3 || colspan=&amp;quot;3&amp;quot; | N/A || 72° || 76° || 78°&lt;br /&gt;
|-&lt;br /&gt;
| 120-HE || HE ||940||16.5||N/A&lt;br /&gt;
|0.1||2760|| 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| 120-II || APFSDS ||1610||4.3|| colspan=&amp;quot;3&amp;quot; |N/A&lt;br /&gt;
| 76° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| 120-HEAT || HEATFS ||1000||15||0.052||0.1||1750|| 65° || 72° || 77°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Thanks to its higher gun pressure and the development of new shells, 122MT also has a few varieties of shells at disposal.&lt;br /&gt;
&lt;br /&gt;
120-I is among one of the stock shells for the tank, due to the fact that it was a steel core dart and statically similar to Soviet 3BM4, although being labeled an APFSDS, it might sometimes have problem facing tanks with rounded hull such as American [[M48 Patton (Family)|M48 Patton]] series or [[Object 279]]; but in most cases it is sufficient to defeat most tanks at its tier.&lt;br /&gt;
&lt;br /&gt;
120-HE is another stock shell for it as well, although the caliber might sound tempting and does has slightly higher mass and penetration from 3OF11, but the explosive content and penetration also means that only light vehicles or SPAAG will have a bad day facing this HE shell; well-armored targets are likely immune to it unless being hit from gun ports (overpressure) while some NATO tanks also have chances of being blasted by the shell from the roof.&lt;br /&gt;
&lt;br /&gt;
The first researchable shell is the 120-II, a tungsten rod APFSDS; thanks to its tungsten core, it has higher flat penetration from its stock counterpart and performs similarly in terms of damage but also trades sloped penetration; it will have problem facing Soviet tanks at uptier.&lt;br /&gt;
&lt;br /&gt;
The final shell awaits the 120-HEAT, performs similarly to 3BK4 but at slightly higher velocity and mass; but like many HEATFS of the era, it might face ERA or composite armor and do very little on them, as well as its jet stream doesn't have as much spalling as darts. Optionally this can replace HE shells and take it as a way to defeat light vehicles.&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''40''' || 35&amp;amp;nbsp;''(+5)'' || 33&amp;amp;nbsp;''(+7)'' || 31&amp;amp;nbsp;''(+9)'' || 25&amp;amp;nbsp;''(+15)'' || 1&amp;amp;nbsp;''(+39)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|302}}&lt;br /&gt;
&lt;br /&gt;
A unique feature of 122MT is the 2 pairs of 302 ATGMs welded onto the turret; as the ancestor of the later HJ-8 missiles, although it might not have the highest penetration and speed among ATGMs at its tier, 4 ATGMs can make sure most enemies will not have the chance to retaliate or in case players do not feel confident with its gun. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[302]] ATGM&lt;br /&gt;
|-&lt;br /&gt;
! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| 4 || -6°/+25° || ±180° || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| 302 Anti-tank Missile || ATGM || 480 ||480&lt;br /&gt;
|480&lt;br /&gt;
|480&lt;br /&gt;
|480&lt;br /&gt;
|480&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Missile details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Range&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 302 Anti-tank Missile || ATGM || 250 || 3000 || 11.2 || 0.05 || 0.1 || 1960 || 80° || 82° || 90°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
{{Specs-Tank-Weapon|4}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DShK (12.7 mm)|SGMT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
Although it has a slightly different DShK (Type 54) design with an anti-aircraft reticle, the overall performance of it is identical to any other DShK which is good for gunning down light vehicles or helicopters that get too close. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DShK (12.7 mm)|12.7 mm DShK]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
|Pintle||500 (50)||600||-10°/+60°||±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[SGMT (7.62 mm)|7.62 mm SGMT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
|Coaxial||3,000 (250)||600||N/A||N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful 120mm APFSDS can frontally penetrate common foes (eg. [[M60 (Family)|M60]], [[T-54/55 (Family)|T-55]], [[Leopard 1 (Family)|Leopard 1]])&lt;br /&gt;
* 4 ATGM are a very useful backup (or primary) armament to finish off enemies&lt;br /&gt;
* Slightly better frontal protection than T-55/62, making angling a more effective tactic&lt;br /&gt;
* Low profile, harder to get spotted &amp;amp; hit&lt;br /&gt;
* Has a range of useful protective features like 12.7mm HMG and ESS. &lt;br /&gt;
* Access to laser rangefinder and 2-plane stabiliser for effective target acquisition&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Awful reverse speed of -7 km/h, can sometimes put the player in a fatal situation&lt;br /&gt;
* While cannon and missiles are powerful, they still cannot penetrate well armoured tanks like [[T-55AM-1|T-55AM]]&lt;br /&gt;
* Insufficient gun depression&lt;br /&gt;
* Long reload, can be dangerous if the player fails to one-shot target&lt;br /&gt;
* No thermal imaging, a disadvantage in night battles against more advanced tanks like [[Leopard A1A1 (L/44)|Leopard]] A1A1&lt;br /&gt;
* No ERA or composite armour, will get easily penetrated by HEAT (eg. [[M551]], [[M901]])&lt;br /&gt;
* 120-II APFSDS doesn't offer any substantial upgrade, trading worse angled penetration for a slightly more flat penetration&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7809-development-squadron-vehicles-object-122tm-en|[Devblog] Squadron vehicles: Object 122TM]]&lt;br /&gt;
&lt;br /&gt;
{{China medium tanks}}&lt;br /&gt;
{{Squadron ground vehicles}}&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U123536139</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Z-9W&amp;diff=138243</id>
		<title>Z-9W</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Z-9W&amp;diff=138243"/>
				<updated>2022-09-20T09:12:01Z</updated>
		
		<summary type="html">&lt;p&gt;U123536139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Chinese attack helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = Z-9WA&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=z_9w&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese attack helicopter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|HJ-8A|HJ-8C|TY-90}}&lt;br /&gt;
{{main|Type 57-1|Type 90-1|Type 23-1 (23 mm)|QJK99-12.7-1 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* 36 x Type 57-1 rockets&lt;br /&gt;
* 2 x 12.7 mm QJK99-12.7-1 machine guns (1,000 rpg = 2,000 total)&lt;br /&gt;
* 2 x HJ-8A missiles&lt;br /&gt;
* 14 x Type 90-1 rockets&lt;br /&gt;
* 4 x HJ-8A missiles&lt;br /&gt;
* 4 x HJ-8C missiles&lt;br /&gt;
* 4 x TY-90 missiles&lt;br /&gt;
* 2 x 23 mm Type 23-1 cannons (240 rpg = 480 total)&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;20%&amp;quot; | 1 !! width=&amp;quot;20%&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 23 mm Type 23-1 cannons (240 rpg)&lt;br /&gt;
| 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! 12.7 mm QJK99-12.7-1 machine guns (1,000 rpg)&lt;br /&gt;
| 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Type 57-1 rockets&lt;br /&gt;
| 18 || 18&lt;br /&gt;
|-&lt;br /&gt;
! Type 90-1 rockets&lt;br /&gt;
| 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
! HJ-8A missiles&lt;br /&gt;
| 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! HJ-8C missiles&lt;br /&gt;
| 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! TY-90 missiles&lt;br /&gt;
| 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
* Relatively fast top speed&lt;br /&gt;
* Decent manoeuvrability&lt;br /&gt;
* TY-90 AAMs are very effective against air targets &lt;br /&gt;
* Access to HJ-8C missiles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* No flares&lt;br /&gt;
* No internal gun&lt;br /&gt;
* No thermal optics&lt;br /&gt;
* Very little armour&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Harbin}}&lt;br /&gt;
{{China helicopters}}&lt;/div&gt;</summary>
		<author><name>U123536139</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Z-9W&amp;diff=138242</id>
		<title>Z-9W</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Z-9W&amp;diff=138242"/>
				<updated>2022-09-20T09:11:16Z</updated>
		
		<summary type="html">&lt;p&gt;U123536139: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Chinese attack helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = Z-9WA&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=z_9w&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese attack helicopter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|HJ-8A|HJ-8C|TY-90}}&lt;br /&gt;
{{main|Type 57-1|Type 90-1|Type 23-1 (23 mm)|QJK99-12.7-1 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* 36 x Type 57-1 rockets&lt;br /&gt;
* 2 x 12.7 mm QJK99-12.7-1 machine guns (1,000 rpg = 2,000 total)&lt;br /&gt;
* 2 x HJ-8A missiles&lt;br /&gt;
* 14 x Type 90-1 rockets&lt;br /&gt;
* 4 x HJ-8A missiles&lt;br /&gt;
* 4 x HJ-8C missiles&lt;br /&gt;
* 4 x TY-90 missiles&lt;br /&gt;
* 2 x 23 mm Type 23-1 cannons (240 rpg = 480 total)&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;20%&amp;quot; | 1 !! width=&amp;quot;20%&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 23 mm Type 23-1 cannons (240 rpg)&lt;br /&gt;
| 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! 12.7 mm QJK99-12.7-1 machine guns (1,000 rpg)&lt;br /&gt;
| 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Type 57-1 rockets&lt;br /&gt;
| 18 || 18&lt;br /&gt;
|-&lt;br /&gt;
! Type 90-1 rockets&lt;br /&gt;
| 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
! HJ-8A missiles&lt;br /&gt;
| 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! HJ-8C missiles&lt;br /&gt;
| 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! TY-90 missiles&lt;br /&gt;
| 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
* Good top speed&lt;br /&gt;
* Decent manoeuvrability&lt;br /&gt;
* TY-90 AAMs are very effective against air targets &lt;br /&gt;
* Access to HJ-8C missiles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* No flares&lt;br /&gt;
* No internal gun&lt;br /&gt;
* No thermal optics&lt;br /&gt;
* Very little armour&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Harbin}}&lt;br /&gt;
{{China helicopters}}&lt;/div&gt;</summary>
		<author><name>U123536139</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Template:China_helicopters&amp;diff=138241</id>
		<title>Template:China helicopters</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Template:China_helicopters&amp;diff=138241"/>
				<updated>2022-09-20T09:09:32Z</updated>
		
		<summary type="html">&lt;p&gt;U123536139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation-Start|China helicopters}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Attack/Utility'''}}{{Specs-Link|z_9w}}{{-}}{{Specs-Link|z_9wa}}{{-}}{{Specs-Link|z_10}}{{-}}{{Specs-Link|z_11wa}}{{-}}{{Specs-Link|z_19}}{{-}}{{Specs-Link|z_19e}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Utility'''}}{{Specs-Link|sa_342l_china}}*&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|}}*&amp;lt;small&amp;gt;Imported from France&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Navigation-End}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:China vehicles]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>U123536139</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=TY-90&amp;diff=138240</id>
		<title>TY-90</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=TY-90&amp;diff=138240"/>
				<updated>2022-09-20T09:08:20Z</updated>
		
		<summary type="html">&lt;p&gt;U123536139: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The '''{{PAGENAME}}''' (天燕-90; Sky Swallow) is a Chinese [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]]. It was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
Introduced in the 1990s as product of NORINCO for surface-to-air defense, TY-90 was also designated as the first &amp;quot;dedicated anti-rotorcraft missile&amp;quot; ever invented; thanks to its overall light weight yet UFO-like trajectory, this missile gives light helicopters a chance to fight back against aircrafts which fly upon players and the last thing they would see is the trail of TY-90.  &lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|z_19e}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!--''Tell us about the tactical and technical characteristics of the missile.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 20 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Aspect''' || All-aspects&lt;br /&gt;
|-&lt;br /&gt;
| '''ECCM''' || Yes&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (rear-aspect)''' || 6 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (all-aspect)''' || 6 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 6 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 2 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 20 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 16 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 1.5 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
TY-90 with its 1.5 kg TNT equivalent of explosive fillers can cause blast and shrapnel damages against both aircrafts and rotorcrafts.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
[[FIM-92 Stinger]]; [[9M39 Igla]]; [[Mistral]] - The trio of MANPADS-based helicopter AAMs, due to their nature of MANPADS, the overall locking range and overload is nowhere close to the TY-90, making them falls in short in this sector.&lt;br /&gt;
&lt;br /&gt;
[[Starstreak]]- Only found of British's [[AH Mk.1 Apache]] as its AAM option, the mach 3 speed amd 7 km range of Starstreak can certainly shoot down other rotorcrafts faster; while it suffers from the lack of proximity fuse and thus requires skill players to lead the missile onto the target.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
Currently available to Chinese helicopters from Z-9W to Z-10, TY-90 is their best friend: the overall overload and speed is sufficient enough to even shoot down jets at transonic speed, which is especially deadly at low-tired battles. Depending on the heat signature and the range of target, the best acquisition range for TY-90 would be within 4 km where most aerial targets would be locked by the heat seeker; in case players didn't find the target, use the gunner sights to help searching for targets, then unleash hell upon them; players who didn't do enough maneuvers will certainly meets their miserable end of being blasted by TY-90. Making helicopters with TY-90 dubbed &amp;quot;a flying SPAAG&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 20G tracking overload&lt;br /&gt;
* All-aspect tracking&lt;br /&gt;
* Electric Counter Counter Measures&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow speed, can be outrun by some aircraft&lt;br /&gt;
* Relatively low explosive mass&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
At early 1990s, PLAGF deemed that conversion of MANPADS onto helicopters would not be sufficient for future battlefields where heat-suppression system will be commonplace, after the unknown development process, the earliest variant DY-90 appeared in the 5th Zhuhai Airshow as a ground-based SAM system; where later TY-90 was incorporated onto wheeled chassis such as WZ551 (known as Yitian 倚天) or various PLAGF HUMMEV-like vehicles. The navalized version HQ-10/FN-3000 was upgraded with the seeker from QW series MANPADS and served as the CIWS missiles for PLAN and their export vessels.&lt;br /&gt;
&lt;br /&gt;
But up to present time, no records of TY-90 or DY-90 have any recorded sales. &lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U123536139</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Z-11WA&amp;diff=138216</id>
		<title>Z-11WA</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Z-11WA&amp;diff=138216"/>
				<updated>2022-09-19T17:06:35Z</updated>
		
		<summary type="html">&lt;p&gt;U123536139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=z_11wa&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese attack helicopter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The first Chinese helicopter in the main tech tree which has some resemblance from France's AS350 Écureuil (Squirrel), while the prototypes were back in 1990s, Z-11WA offered the only TVD camera among any 8.7 helicopters while only equipped with relatively short-range domestic ATGMs ,a pair of rocket pods or 12.7mm gun pod.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
As its unofficial (French) nickname Écureuil suggests, the Z-11WA performs like a flying squirrel. Thanks to its small yet agile airframe, it is among the fastest helicopters at its tier when unarmed (at 274 km/h spaded); while its designation of being an armed scout helicopter also ensures its limited but sufficient payload in case of harassing enemies with pairs of HJ-8A ATGMs, 12.7 mm gun pods, and rockets of different calibres. This will of course hinder its top speed - but there are helicopters at higher tiers which have even slower top speeds, so making good use of the top speed to sneak into the battlefield and leave as soon as your munitions are depleted is the key to utilising the Z-11WA.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 252 || 238 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 294 || 274&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
A very common feature of a scout helicopter like the Z-11WA is the lack of any form of armour - even rifle-calibre bullets are lethal to it. The only good news is that the fuel tank is a self-sealing tank; although it is very unlikely that it can survive sustained burning, it still gives Z-11WA the bare minimal chance to leave the battlefield.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|HJ-8A|FS70|Type 57-1|QJK99-12.7-1 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* 36 x Type 57-1 rockets&lt;br /&gt;
* 14 x FS70 rockets&lt;br /&gt;
* 2 x 12.7 mm QJK99-12.7-1 machine guns (1,000 rpg = 2,000 total)&lt;br /&gt;
* 2 x HJ-8A missiles&lt;br /&gt;
* 4 x HJ-8A missiles&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;20%&amp;quot; | 1 !! width=&amp;quot;20%&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 12.7 mm QJK99-12.7-1 machine guns (1,000 rpg)&lt;br /&gt;
| 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! FS70 rockets&lt;br /&gt;
| 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
! Type 57-1 rockets&lt;br /&gt;
| 18 || 18&lt;br /&gt;
|-&lt;br /&gt;
! HJ-8A missiles&lt;br /&gt;
| 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
As the very first helicopter of the Chinese helicopter tech tree, it already has an ace up its sleeve: since the Z-11WA was a variant from 2004, it is the only helicopter with a TVD camera at its tier ''(installed with the on the left side above the co-pilot)''. Players will also be happy to utilize the relatively high speed and agility of the Z-11WA for any assaults on enemies with its sufficient payload for a scout helicopter: ATGMs, rocket pods, and gun pods. However, it does not provide much flexibility against enemies in case of helicopter EC due to its lack of fixed machine guns onboard; while the lack of ballistic computer also means players must practice for the new FS70 rockets or its stock Type 57-1 rockets. Another flaw of is the relatively short range and slow speed of the HJ-8A ATGM, although it is sufficient to take down armoured targets at its tier, this also means that players have to risk themselves to be closer to the heat of the battlefield as it doesn't have any protection against projectiles.&lt;br /&gt;
&lt;br /&gt;
With these in mind, players of the Z-11WA can utilize it as an &amp;quot;aerial guerrilla&amp;quot; and hide behind terrain or barely above the treeline, make sure to make good use of its TVD camera with good magnification to scout for enemy targets; while the 2 pairs of ATGMs onboard can take down enemies from safer distances. As soon as enemy aircraft or SPAAGs are in business, leave the battlefield and stay alive as long as possible with its agility and small size.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Small and agile&lt;br /&gt;
* Relatively fast at its tier&lt;br /&gt;
* Fitted with thermal optics&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Unprotected airframe&lt;br /&gt;
* Lacks of any fixed machine gun&lt;br /&gt;
* Relatively lacklustre payload options&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
After the introduction of some French helicopters from Aérospatiale, including the [[SA.342L Gazelle]] and AS365 (later Z-9 after domestic production) since the 1980s, the PLAGF was in need for completely domestic helicopters. While claimed to be a domestic design, the Z-11 has a close resemblance to the AS350 Écureuil in terms of its aerodynamic design. The first prototype was flown on December 1992 and was later introduced into service in 1994 as the first domestic scout helicopter of the PLAGF. The armed version, Z-11WA, was introduced in 2004 with limited air-to-ground weapons, while the later Z-11WB in the mid-2010s were armed with more advanced missile options. Aside from its military variants, Z-11 also has civilian versions including its later variant AC311 from early 2010s.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Changhe}}&lt;br /&gt;
{{China helicopters}}&lt;/div&gt;</summary>
		<author><name>U123536139</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Z-9W&amp;diff=138215</id>
		<title>Z-9W</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Z-9W&amp;diff=138215"/>
				<updated>2022-09-19T17:05:56Z</updated>
		
		<summary type="html">&lt;p&gt;U123536139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Chinese attack helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = Z-9WA&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=z_9w&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese attack helicopter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|HJ-8A|HJ-8C|TY-90}}&lt;br /&gt;
{{main|Type 57-1|Type 90-1|Type 23-1 (23 mm)|QJK99-12.7-1 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* 36 x Type 57-1 rockets&lt;br /&gt;
* 2 x 12.7 mm QJK99-12.7-1 machine guns (1,000 rpg = 2,000 total)&lt;br /&gt;
* 2 x HJ-8A missiles&lt;br /&gt;
* 14 x Type 90-1 rockets&lt;br /&gt;
* 4 x HJ-8A missiles&lt;br /&gt;
* 4 x HJ-8C missiles&lt;br /&gt;
* 4 x TY-90 missiles&lt;br /&gt;
* 2 x 23 mm Type 23-1 cannons (240 rpg = 480 total)&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;20%&amp;quot; | 1 !! width=&amp;quot;20%&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 23 mm Type 23-1 cannons (240 rpg)&lt;br /&gt;
| 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! 12.7 mm QJK99-12.7-1 machine guns (1,000 rpg)&lt;br /&gt;
| 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Type 57-1 rockets&lt;br /&gt;
| 18 || 18&lt;br /&gt;
|-&lt;br /&gt;
! Type 90-1 rockets&lt;br /&gt;
| 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
! HJ-8A missiles&lt;br /&gt;
| 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! HJ-8C missiles&lt;br /&gt;
| 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! TY-90 missiles&lt;br /&gt;
| 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
* Decent manoeuvrability&lt;br /&gt;
* TY-90 AAMs are very effective against air targets &lt;br /&gt;
* Access to HJ-8C missiles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* No flares&lt;br /&gt;
* No internal gun&lt;br /&gt;
* No thermal optics&lt;br /&gt;
* Very little armour&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Harbin}}&lt;br /&gt;
{{China helicopters}}&lt;/div&gt;</summary>
		<author><name>U123536139</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Z-9WA&amp;diff=138214</id>
		<title>Z-9WA</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Z-9WA&amp;diff=138214"/>
				<updated>2022-09-19T17:03:37Z</updated>
		
		<summary type="html">&lt;p&gt;U123536139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Chinese attack helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = Z-9W&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=z_9wa&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese attack helicopter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** Without offensive armament&lt;br /&gt;
** 72 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|HJ-8E|HJ-8H|TY-90}}&lt;br /&gt;
{{main|Type 57-1|Type 90-1|Type 23-1 (23 mm)|QJK99-12.7-1 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* 36 x Type 57-1 rockets&lt;br /&gt;
* 2 x 12.7 mm QJK99-12.7-1 machine guns (1,000 rpg = 2,000 total)&lt;br /&gt;
* 4 x HJ-8E missiles&lt;br /&gt;
* 14 x Type 90-1 rockets&lt;br /&gt;
* 8 x HJ-8E missiles&lt;br /&gt;
* 8 x HJ-8H missiles&lt;br /&gt;
* 8 x TY-90 missiles&lt;br /&gt;
* 2 x 23 mm Type 23-1 cannons (240 rpg = 480 total)&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;20%&amp;quot; | 1 !! width=&amp;quot;20%&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 23 mm Type 23-1 cannons (240 rpg)&lt;br /&gt;
| 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! 12.7 mm QJK99-12.7-1 machine guns (1,000 rpg)&lt;br /&gt;
| 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Type 57-1 rockets&lt;br /&gt;
| 18 || 18&lt;br /&gt;
|-&lt;br /&gt;
! Type 90-1 rockets&lt;br /&gt;
| 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
! HJ-8E missiles&lt;br /&gt;
| 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
! HJ-8H missiles&lt;br /&gt;
| 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
! TY-90 missiles&lt;br /&gt;
| 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
* Decent manoeuvrability&lt;br /&gt;
* Can carry up to 8 ATGMs or AAMs&lt;br /&gt;
* Access to faster and slightly more penetrating HJ-8E and HJ-8H&lt;br /&gt;
* TY-90 AAMs are very effective against air targets&lt;br /&gt;
* Has access to flares&lt;br /&gt;
* Excellent optics with thermal sights for easy targeting&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* Slow top speed&lt;br /&gt;
* Very little armour&lt;br /&gt;
* No internal gun&lt;br /&gt;
* Limited range on its air-to-ground missiles&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Harbin}}&lt;br /&gt;
{{China helicopters}}&lt;/div&gt;</summary>
		<author><name>U123536139</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Z-9W&amp;diff=138213</id>
		<title>Z-9W</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Z-9W&amp;diff=138213"/>
				<updated>2022-09-19T17:01:06Z</updated>
		
		<summary type="html">&lt;p&gt;U123536139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Chinese attack helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = Z-9WA&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=z_9w&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese attack helicopter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|HJ-8A|HJ-8C|TY-90}}&lt;br /&gt;
{{main|Type 57-1|Type 90-1|Type 23-1 (23 mm)|QJK99-12.7-1 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* 36 x Type 57-1 rockets&lt;br /&gt;
* 2 x 12.7 mm QJK99-12.7-1 machine guns (1,000 rpg = 2,000 total)&lt;br /&gt;
* 2 x HJ-8A missiles&lt;br /&gt;
* 14 x Type 90-1 rockets&lt;br /&gt;
* 4 x HJ-8A missiles&lt;br /&gt;
* 4 x HJ-8C missiles&lt;br /&gt;
* 4 x TY-90 missiles&lt;br /&gt;
* 2 x 23 mm Type 23-1 cannons (240 rpg = 480 total)&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;20%&amp;quot; | 1 !! width=&amp;quot;20%&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 23 mm Type 23-1 cannons (240 rpg)&lt;br /&gt;
| 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! 12.7 mm QJK99-12.7-1 machine guns (1,000 rpg)&lt;br /&gt;
| 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Type 57-1 rockets&lt;br /&gt;
| 18 || 18&lt;br /&gt;
|-&lt;br /&gt;
! Type 90-1 rockets&lt;br /&gt;
| 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
! HJ-8A missiles&lt;br /&gt;
| 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! HJ-8C missiles&lt;br /&gt;
| 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! TY-90 missiles&lt;br /&gt;
| 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
* Decent manoeuvrability&lt;br /&gt;
* TY-90 AAMs are very effective against air targets &lt;br /&gt;
* Access to HJ-8C missiles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* No flares&lt;br /&gt;
* No internal gun&lt;br /&gt;
* Very little armour&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Harbin}}&lt;br /&gt;
{{China helicopters}}&lt;/div&gt;</summary>
		<author><name>U123536139</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Z-9WA&amp;diff=138212</id>
		<title>Z-9WA</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Z-9WA&amp;diff=138212"/>
				<updated>2022-09-19T16:54:59Z</updated>
		
		<summary type="html">&lt;p&gt;U123536139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Chinese attack helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = Z-9W&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=z_9wa&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese attack helicopter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** Without offensive armament&lt;br /&gt;
** 72 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|HJ-8E|HJ-8H|TY-90}}&lt;br /&gt;
{{main|Type 57-1|Type 90-1|Type 23-1 (23 mm)|QJK99-12.7-1 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* 36 x Type 57-1 rockets&lt;br /&gt;
* 2 x 12.7 mm QJK99-12.7-1 machine guns (1,000 rpg = 2,000 total)&lt;br /&gt;
* 4 x HJ-8E missiles&lt;br /&gt;
* 14 x Type 90-1 rockets&lt;br /&gt;
* 8 x HJ-8E missiles&lt;br /&gt;
* 8 x HJ-8H missiles&lt;br /&gt;
* 8 x TY-90 missiles&lt;br /&gt;
* 2 x 23 mm Type 23-1 cannons (240 rpg = 480 total)&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;20%&amp;quot; | 1 !! width=&amp;quot;20%&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 23 mm Type 23-1 cannons (240 rpg)&lt;br /&gt;
| 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! 12.7 mm QJK99-12.7-1 machine guns (1,000 rpg)&lt;br /&gt;
| 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Type 57-1 rockets&lt;br /&gt;
| 18 || 18&lt;br /&gt;
|-&lt;br /&gt;
! Type 90-1 rockets&lt;br /&gt;
| 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
! HJ-8E missiles&lt;br /&gt;
| 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
! HJ-8H missiles&lt;br /&gt;
| 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
! TY-90 missiles&lt;br /&gt;
| 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
* Decent manoeuvrability&lt;br /&gt;
* Can carry up to 8 ATGMs or AAMs&lt;br /&gt;
* TY-90 AAMs are very effective against air targets&lt;br /&gt;
* Has access to flares&lt;br /&gt;
* Excellent optics with thermal sights for easy targeting&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* Slow top speed&lt;br /&gt;
* Very little armour&lt;br /&gt;
* No internal gun&lt;br /&gt;
* Limited range on its air-to-ground missiles&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Harbin}}&lt;br /&gt;
{{China helicopters}}&lt;/div&gt;</summary>
		<author><name>U123536139</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Z-10&amp;diff=138121</id>
		<title>Z-10</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Z-10&amp;diff=138121"/>
				<updated>2022-09-19T10:46:44Z</updated>
		
		<summary type="html">&lt;p&gt;U123536139: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=z_10&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese attack helicopter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 23 mm Type 23L cannon, nose turret (300 rpg)&lt;br /&gt;
** 1 x 23 mm Type 23L cannon + 48 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent agility and speed&lt;br /&gt;
* AKD-9 and AKD-10 missiles have loft, LOAL, and salvo firing capability like Hellfires&lt;br /&gt;
* Excellent optics with thermal sights for easy targeting&lt;br /&gt;
* TY-90 AAMs are effective anti-air missiles and can be carried in large numbers&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow top speed&lt;br /&gt;
* The fuselage is fragile&lt;br /&gt;
* Limited flare/chaff capacity compared to other helicopters&lt;br /&gt;
* The main cannon lacks penetration to deal with armoured targets&lt;br /&gt;
* Only has four wing mounts, compared to the six on the American [[AH-64D]] Longbow and Russia's [[Ka-52]] Alligator&lt;br /&gt;
* Lacklustre loadout with access to only 8 ATGMs and AAMs in total&lt;br /&gt;
* No radar&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Changhe}}&lt;br /&gt;
{{China helicopters}}&lt;/div&gt;</summary>
		<author><name>U123536139</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Z-10&amp;diff=138038</id>
		<title>Z-10</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Z-10&amp;diff=138038"/>
				<updated>2022-09-18T17:17:00Z</updated>
		
		<summary type="html">&lt;p&gt;U123536139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=z_10&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese attack helicopter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 23 mm Type 23L cannon, nose turret (300 rpg)&lt;br /&gt;
** 1 x 23 mm Type 23L cannon + 48 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
* Decent agility and speed&lt;br /&gt;
* AKD-9 and AKD-10 missiles have loft, LOAL, and salvo firing capability like Hellfires&lt;br /&gt;
* Excellent optics with thermal sights for easy targeting&lt;br /&gt;
* TY-90 AAMs are one of the most effective anti-air missiles and can be carried in large numbers&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* The fuselage is fragile&lt;br /&gt;
* Limited flare/chaff capacity compared to other helicopters&lt;br /&gt;
* The main cannon lacks penetration to deal with armoured targets&lt;br /&gt;
* Only has four wing mounts, compared to the six on the [[AH-64D|American AH-64D Longbow]] and [[Ka-52|Russia's Ka-52 Alligator]]&lt;br /&gt;
* Lackluster loadout with access to only 8 ATGMs and AAMs in total&lt;br /&gt;
* No radar&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Changhe}}&lt;br /&gt;
{{China helicopters}}&lt;/div&gt;</summary>
		<author><name>U123536139</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Z-19&amp;diff=138037</id>
		<title>Z-19</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Z-19&amp;diff=138037"/>
				<updated>2022-09-18T17:14:03Z</updated>
		
		<summary type="html">&lt;p&gt;U123536139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=z_19&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese attack helicopter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** Without offensive armament&lt;br /&gt;
** 48 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
* Access radar&lt;br /&gt;
* Small and very agile&lt;br /&gt;
* AKD-9 missiles have loft, LOAL, and salvo firing capability like Hellfires&lt;br /&gt;
* Excellent optics with thermal sights for easy targeting&lt;br /&gt;
* TY-90 AAMs are very effective against air targets and can be carried in large numbers&lt;br /&gt;
* Has ballistic computer, flare/chaff countermeasures, and MAWS&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* No internal gun&lt;br /&gt;
* Very little armour&lt;br /&gt;
* Limited flare/chaff capacity compared to other helicopters&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Harbin}}&lt;br /&gt;
{{China helicopters}}&lt;/div&gt;</summary>
		<author><name>U123536139</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Z-10&amp;diff=138036</id>
		<title>Z-10</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Z-10&amp;diff=138036"/>
				<updated>2022-09-18T17:11:54Z</updated>
		
		<summary type="html">&lt;p&gt;U123536139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=z_10&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese attack helicopter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 23 mm Type 23L cannon, nose turret (300 rpg)&lt;br /&gt;
** 1 x 23 mm Type 23L cannon + 48 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
* Decent agility and speed&lt;br /&gt;
* AKD-9 and AKD-10 missiles have loft, LOAL, and salvo firing capability like Hellfires&lt;br /&gt;
* Excellent optics with thermal sights for easy targeting&lt;br /&gt;
* TY-90 AAMs are one of the most effective against anti-air missiles and can be carried in large numbers&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* The fuselage is fragile&lt;br /&gt;
* Fewer countermeasures than other contemporaries &lt;br /&gt;
* The main cannon lacks penetration to deal with armoured targets&lt;br /&gt;
* Only has four wing mounts, compared to the six on the [[AH-64D|American AH-64D Longbow]] and [[Ka-52|Russia's Ka-52 Alligator]]&lt;br /&gt;
* Lackluster loadout with access to only 8 ATGMs and AAMs in total&lt;br /&gt;
* No radar&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Changhe}}&lt;br /&gt;
{{China helicopters}}&lt;/div&gt;</summary>
		<author><name>U123536139</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ZTZ99A&amp;diff=132887</id>
		<title>ZTZ99A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ZTZ99A&amp;diff=132887"/>
				<updated>2022-07-01T14:50:27Z</updated>
		
		<summary type="html">&lt;p&gt;U123536139: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Chinese MBT '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = ZTZ99 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=cn_ztz_99a&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (ZTZ99A式主战坦克; coded WZ1001) is a rank {{Specs|rank}} Chinese medium tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The end-of-the-line PLAGF MBT and the second-newest PLAGF tank in service, the ZTZ99A ditched the Warsaw Pact-style low profile design and opted for a larger turret and a new powerpack, while retaining similar protection to the preceding [[ZTZ99-III]]. With all the new features found on ZTZ99A, players can finally make good use of the latest Chinese technologies on tanks to take out enemies with its surprisingly good mobility.&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;small&amp;gt;*Note:ZTZ99A (WZ1001) has very little technological connection to ZTZ99-II/III (WZ123)&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
Though it shares the number 99 in its name, the ZTZ99A in fact has very little technological relationship to previous ZTZ99s. The ZTZ99A has a completely new design with a higher overall profile to previous tanks comparable to NATO tanks. It features an arrow-shaped composite armour block and new FY-5 ERA with up to 250 mm KE protection covering the turret. In case of top-down missiles, the new FY-1D1 ERA covering the top of turret can mitigate some of the damage. But as for the hull, since the design requirement was for equivalent protection to previous ZTZ99s, aside from the UFP armour itself, there's only FY-4 covering the UFP as well as the sides of the turret.&lt;br /&gt;
&lt;br /&gt;
Another major difference is that the driver is moved to the right side of the hull (from the enemy's perspective), if opponents aren't able differentiate between the 99A and other 99s, it is very likely that shots hitting the UFP will prove fruitless. To say at least, aside from the headlights on the UFP, LFP and the mantlet, the ZTZ99A will have a better protection at its frontal arc than its predecessors.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The efforts of Chinese armoured vehicle designers in the first decade of 21st century have finally ripened - ZTZ99A sports a new powerpack consists of the NORINCO Shaanxi 12V150HB-1 diesel engine and CH1000 transmission. With 1500 hp power output when spaded and having a DCT transmission, it is the fastest MBT in the game at 75 km/h and has a -34 km/h reverse; unprecedented for any Warsaw Pact or Chinese tank. The new transmission also makes ZTZ99A a huge but nimble tank in terms of its turning radius, and vastly improves its reaction time to enemies or in case of a quick retreat.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=2,325|rbMinHp=1,327}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Type 99A (125 mm)}}&lt;br /&gt;
&lt;br /&gt;
The new ZPT99A gun on ZTZ99A is similar to previous ZPT98 gun, both gun share very similar characteristics with high muzzle velocity, straight ballistics, and feature an autoloader. Although the turret traverse speed hinders some of its combat capabilities, it is certainly an improvement to previous tanks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 99A (125 mm)|125 mm Type 99A]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 39 || rowspan=&amp;quot;2&amp;quot; | -5°/+13° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | 7.1 || rowspan=&amp;quot;2&amp;quot; | 7.1 || rowspan=&amp;quot;2&amp;quot; |7.1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |7.1&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| DTP-125 || HEATFS || 480 || 480 || 480 || 480 || 480 || 480&lt;br /&gt;
|-&lt;br /&gt;
| DTB-125 || HE || 45 || 45 || 45 || 45 || 45 || 45&lt;br /&gt;
|-&lt;br /&gt;
| 125-I || APFSDS || 466 || 464 || 458 || 450 || 442 || 434&lt;br /&gt;
|-&lt;br /&gt;
| DTC10-125 || APFSDS || 577 || 575 || 566 || 555 || 544 || 533&lt;br /&gt;
|-&lt;br /&gt;
| GP125 || ATGM (tandem) || 850 || 850 || 850 || 850 || 850 || 850&lt;br /&gt;
|-&lt;br /&gt;
| DTB12-125 || HE-VT* || 43 || 43 || 43 || 43 || 43 || 43&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| DTP-125 || HEATFS || 905 || 18 || 0.05 || 0.1 || 2,190 || 65° || 72° || 77°&lt;br /&gt;
|-&lt;br /&gt;
| DTB-125 || HE || 850 || 23 || 0 || 0.1 || 5,460 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| 125-I || APFSDS || 1,730 || 4.02 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| DTC10-125 || APFSDS || 1,770 || 4.85 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| DTB12-125 || HE-VT* || 850 || 23.2 || 0 || 0.1 || 5,300 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| GP125 || ATGM (tandem) || 400 || 17.2 || 0.4 || 0.01 || 4,720 || 80° || 82° || 90°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''DTP-125 HEATFS'''&lt;br /&gt;
&lt;br /&gt;
The stock DTP-125 HEAT-FS round has the typical penetration of 480 mm shared by Western MBTs with 120 mm guns, but this is not enough to deal with tanks with composite armour, which are the norm at top tiers. The post-penetration damage is also disappointing. Only use it as an interim shell before APFSDS is unlocked. With 2.19 kg of explosive mass, it is sometimes capable of knocking out light targets like SPAAs and light tanks with overpressure damage, so keep an eye out for those.&lt;br /&gt;
&lt;br /&gt;
'''DTB-125 HE-FS'''&lt;br /&gt;
&lt;br /&gt;
The stock DTB-125 HE shell is one of the strongest of any top-rank MBT. It can actually cause more damage to MBTs than the HEAT-FS round if fired at turret rings, hull roofs, and turret cupolas, due to overpressure damage. Well placed impacts have a good chance of transmitting the shockwave into the crew compartment and knocking the target out instantly, even against the toughest MBTs like the [[Strv 122A]]. It helps to keep a few HE rounds around even after APFSDS is unlocked as they excel at causing pressure damage to light targets.&lt;br /&gt;
&lt;br /&gt;
'''DTB12-125 HE-VT'''&lt;br /&gt;
&lt;br /&gt;
DTB12-125 is also available as a tier 4 modification; this is one of the few HE-VT shells available for a top-tier MBT. This shell turns ZTZ99A into a 125 mm anti-aircraft gun thanks to its generous explosive filler, any aircraft that are within its 7 m trigger radius will not have a good day. Although it has lesser explosive content, the VT fuse is not triggered by ground vehicles so it can serve as an alternative for the stock HE-FS as well&lt;br /&gt;
&lt;br /&gt;
'''125-I APFSDS'''&lt;br /&gt;
&lt;br /&gt;
The 125-I APFSDS round is a tier 1 modification. Though it first appeared on the [[ZTZ96]], it is still used by the latest ZTZ99A and eases the stock grind considerably. It has very similar flat penetration and superior angled penetration to the 3BM42 &amp;quot;Mango&amp;quot; round used by Soviet tanks and can penetrate most contemporary opponents through at least the lower front plate and gun breech.&lt;br /&gt;
&lt;br /&gt;
'''DTC10-125 APFSDS'''&lt;br /&gt;
&lt;br /&gt;
Waiting as a tier 4 modification is the DTC10-125 APFSDS round, a high mass and high velocity shell with only slightly worse performance compared to 3BM60 on the [[T-80BVM]]. This will be the go-to round for the ZTZ99A and most targets at the rank are unlikely to withstand a penetrating shot from this shell.&lt;br /&gt;
&lt;br /&gt;
'''GP125 tandem ATGM'''&lt;br /&gt;
&lt;br /&gt;
The ZTZ99A also has access to the GP125 tandem ATGM, which performs identically to its Soviet counterpart. If players find their darts are not effective against well-armoured targets, the sufficient velocity and penetration can ruin the day of such vehicles, as well as helicopters if they don't evade the incoming missile.&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;type&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''39''' || ''Projectiles&amp;lt;br&amp;gt;Propellants'' || 37 ''(+2)''&amp;lt;br&amp;gt;39 ''(+0)'' || 34 ''(+5)''&amp;lt;br&amp;gt;38 ''(+1)'' || 31 ''(+8)''&amp;lt;br&amp;gt;37 ''(+2)'' || 27 ''(+12)''&amp;lt;br&amp;gt;28 ''(+11)'' || 23 ''(+16)''&amp;lt;br&amp;gt;26 ''(+13)'' || 1 ''(+38)''&amp;lt;br&amp;gt;23 ''(+16)'' || N/A&amp;lt;br&amp;gt;1 ''(+38)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Like its predecessors, to ensure the best survivability, only bring 23 shells at your disposal (22 in autoloader and 1 preloaded shell); any more shells will have to be moved into the autoloader before being able to fire and significantly increase the risk of ammunition cook-off in case of any penetrating shots.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|QJC88A (12.7 mm)|QJT (5.8 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[QJC88A (12.7 mm)|12.7 mm QJC88A]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 500 (150) || 700 || -5°/+60° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[QJT (5.8 mm)|5.8 mm QJT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,500 (200) || 801 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
As the spearhead of the current PLAGF armoured corps, thanks to the vastly improved mobility compared to its predecessors and new technologies intergrated onto ZTZ99A, it has better handling than its predecessors and is comparable to NATO vehicles in terms of its power-to-weight ratio and top speed. The newly designed tank also has very similar protection to its predecessors while parts of its turrets are replaced by brand new FY-5 ERA blocks and the top is covered by FY-1DA ERA blocks, improving its survivability against top-down attacks. However, the mantlet is still lightly protected compared to other MBTs at its rank, a penetrating shot is now even more likely to cause a breech knockout or even lethal damage to the gun crews. In terms of the hull, although it was remarked to have the protection of a ZTZ99 and the driver has been moved to the left side, the age-old problem of a huge LPF and less protected area over the driver can certainly ruin a player's day at top tier. So it is better to keep the ZTZ99A away from heated battlefields or make sure to cover the LFP and mantlet as much as possible. In case of complicated terrains, either avoid them or quickly dig for cover with the dozer blade modification.&lt;br /&gt;
&lt;br /&gt;
In the firepower department, ZTZ99A also comes with a wide variety of shells; the darts, although having somewhat below average penetration, are overall still sufficient enough to knock-out most western vehicles aside from Strv 122; when facing Russians though, in case players are not confident in the darts, the GP125 tandem ATGM is an alternative to melt through Russian MBTs. While both HE shells seemed similar, the stock DTB-125 is still among the most hard-hitting HE shell at top tier while the new DTB12-125 is a VT shell, meaning that any aircraft that comes close to its 7 m triggering range will have a very bad day thanks to its explosive content. So bringing a variety of shells is viable to make the ZTZ99A more versatile or sometimes have the capability to deliver a last-ditch strike back.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great manoeuvrability&lt;br /&gt;
** Very high top speed for an MBT&lt;br /&gt;
** -34 km/h reverse speed, vastly improving its odds to retreat&lt;br /&gt;
** Dual-flow transmission and shorter chassis enables a tighter turning radius&lt;br /&gt;
* Powerful guns with variety of shells ranging from darts up to ATGM&lt;br /&gt;
* Very similar sturdy protection to its predecessors&lt;br /&gt;
* Faster horizontal traverse speed for the gun&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Still suffers from a huge LFP and insufficient mantlet protection&lt;br /&gt;
* Has the infamous &amp;quot;NATO hump&amp;quot; that hinders firing arc at rear angles&lt;br /&gt;
* Insufficient vertical traverse speed in case of a sudden strike&lt;br /&gt;
* Thin side armour, can be penetrated by IFVs and aircraft&lt;br /&gt;
* Relatively large profile compared to previous PLAGF tanks&lt;br /&gt;
* DTC10-125 has somewhat low penetration for a top tier shell&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
As the previous WZ123/ZTZ99 program had been certified, the Central Military Commission only deemed ZTZ99s as the placeholder before their ultimate aim - a 3rd generation MBT - was achieved. Soon after the first batches of ZTZ99-III rolled off the production line, the new designer, Mao Ming (毛明) of Institute 201 took over from his mentor Zhu Yusheng (祝榆生) and started on his new design of MBT - WZ1001.&lt;br /&gt;
&lt;br /&gt;
The earliest known prototypes consisted of 3 WZ1001s which had different designs: the first was based on a ZTZ99, installing a brand new turret and reworking the rear side of the chassis to fit a new power pack; the second one looked similar to what the certified WZ1001 would be; while the third installed an experimental 125 mm L/54 gun based on the former. These prototypes were first spotted in 2006 and their efforts for a new tank were then certified in 2010, thus named ZTZ10 then ZTZ99A due to unknown reasons.&lt;br /&gt;
&lt;br /&gt;
The earliest batches of the pre-production run ZTZ99As were spotted in the early 2010s equipping an experimental millimeter-wave IFF radar, known simply as New MBT (新型主战坦克) or by the erroneous name ZTZ99A2 (or 99大改) to observers. The debate of the name settled down when it was first shown during the 70th V-J Day Parade in Beijing as the TJ1XX column during the parade; as later batches started to be manufactured in 2016, those in 90th PLA Day Parade at Zhurihe Base (朱日和基地; a Fort Owen-like exercise ground for PLA troops) and during the 70th National Day Parade had slightly different designs with the removal of the aforementioned MMW radar.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/7722-development-ztz99a-roaring-tiger-en|Devblog]] ===&lt;br /&gt;
The ZTZ99A is a further development of the ZTZ99 MBT, already familiar to seasoned War Thunder tankers and fans of Chinese ground vehicles in the game. However, despite sharing a common chassis, the ZTZ99A can be considered a completely new vehicle thanks to a near complete overhaul of its design, particularly concerning its turret. Unlike previous variants, the ZTZ99A features a new arrow-shaped turret, fitted with state-of-the-art ERA and composite armour, capable of defeating even tandem charge chemical rounds.&lt;br /&gt;
&lt;br /&gt;
While the protection upgrade did result in the vehicle gaining roughly 4 tons in weight over its immediate predecessor, this drawback is amply compensated by the ZTZ99A receiving a new 1,500 horsepower diesel engine. As a result, the vehicle's power-to-weight ratio increases to an impressive 27.7 hp/t despite the weight increase! As a result, the ZTZ99A actually outmatches its predecessors in terms of mobility, being able to attain a top speed of 75 km/h on paved roads. Furthermore, a new transmission eliminates the poor reverse speed of the older modifications with the ZTZ99A now being capable of reaching up to 34 km/h while going in reverse. Quite a handy upgrade for intense gun fights, eh?&lt;br /&gt;
&lt;br /&gt;
Unlike its protection and mobility, the ZTZ99A's firepower however remains virtually unchanged from previous versions. The vehicle still features the familiar ZPT-98 125 mm smoothbore cannon as well as a coaxial 7.62 mm machine gun and a top-mounted high-caliber commander's machine gun. Therefore, the ZTZ99A inherits its predecessors' excellent firepower and combines it with its own upgrades to result in a potent new fighting vehicle, worthy of the top spot in the Chinese ground forces tree.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=cn_ztz_99a Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|hb-P5hQN6K0|'''The Shooting Range #308''' - ''Metal Beasts'' section at 00:24 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Norinco}}&lt;br /&gt;
{{China medium tanks}}&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U123536139</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ZLT11&amp;diff=116508</id>
		<title>ZLT11</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ZLT11&amp;diff=116508"/>
				<updated>2021-11-27T22:37:29Z</updated>
		
		<summary type="html">&lt;p&gt;U123536139: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=cn_ztl_11&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''', alternatively &amp;quot;ZTL11&amp;quot; (Simplified Chinese: ZLT11轮式突击炮; lit. wheeled assault gun), is a rank {{Specs|rank}} Chinese light tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ground Breaking&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
A member of the ZBL08 wheeled IFV chassis family from the late 2000s, the new 8x8 assault gun is the first and main component of modern PLAGF's heavy composite mechanized brigades since 2011 and it has been among the most iconic PLAGF vehicles in the 2010s. It comes with a more powerful engine that pushes it to speeds on par with NATO vehicles (up to 100 km/h) and armed with a powerful 105 mm gun with a variety of ammunitions including high penetration APFSDS and gun-launched ATGMs, as well as boasting dual-channel 2nd generation thermal sights, and the only wheeled assault gun that is amphibious that travels up to 14 km/h on water. With quite some improvements in terms of protection over its predecessor the [[PTL02]], the arrival of this assault gun finally marks a Chinese wheeled vehicle comparable to its NATO counterparts.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The good news to players that suffered from PTL02's poor protection against HMGs is that ZLT11 has much more protection than the aforementioned. At point blank range, even some 30 mm autocannon AP shells can't penetrate its frontal armour other than the vertical part of the hull, thanks to the thicker and more angled UFP and LFP. However, do not expect the sides or the rear to stop anything larger than 7.62 mm bullets with mere 10 mm plates. ZLT11 is more forgiving than PTL02 in most ways, but it is still a wheeled vehicle, so players should keep themselves away from heated battlefields.&lt;br /&gt;
&lt;br /&gt;
Since the design of ZBL08 focused on comfort for the crew as well as better survivability, the 8x8 chassis is huge (in fact, just like PTL02, it's still taller than a [[Leopard 2A6]]); some might even compare it to [[Class 3 (P)]] and [[Radkampfwagen 90]] in terms of size. Like most other wheeled vehicles, due to its size and the layout of compartments, over-penetration would be commonplace for such vehicles and this is especially true against subcalibre shells where the spalling will not cause extensive damage to the crew. And thanks to its relatively large size and improved protection, it could survive hits from overpressure by smaller calibre HEAT or rockets, but any rocket bigger than 130 mm can still ruin your day with relative ease.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ZBL08 chassis has a Deutz BF6M1015FC V6 turbocharged diesel engine mounted at the rear of the chassis, outputting up to 440 hp. Pushing ZLT11 at up to 100 km/h and with a comparable power-to-weight ratio to [[Centauro I 120]] and [[Rooikat MTTD]]. However, due to the design of the transmission, the reverse is still at a horrible -8.5 km/h for a wheeled vehicle, barely outperforming its predecessor so overextending means a quick demise if you cannot retreat to safety at once.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=697|rbMinHp=398}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|ZPL98A (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
The new and stabilized ZPT98A gun mounted on ZLT11 is a low-recoil gun based on the previous [[ZPL94 (105 mm)|ZPL94]] and [[PTP86 (100 mm)|PTP86]], which were based on the well-developed L7 family of rifled guns. It shares similar characteristics to the ZPL94 and its export cousin [[WMA301 (105 mm)|WMA301]], with on-par turret speed to his NATO counterparts yet the age-old problem of a poor depression angle still haunts ZLT11 so it can be troublesome if the terrain is complicated.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ZPL98A (105 mm)|105 mm ZPL98A]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 40 || rowspan=&amp;quot;2&amp;quot; | -5°/+18° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 24.8 || 34.3 || 41.6 || 46.0 || 48.9 || rowspan=&amp;quot;2&amp;quot; | 8.71 || rowspan=&amp;quot;2&amp;quot; | 7.70 || rowspan=&amp;quot;2&amp;quot; | 7.10 || rowspan=&amp;quot;2&amp;quot; | 6.70&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 15.5 || 18.2 || 22.1 || 24.4 || 26.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
For players who are used to [[WMA301]] or [[ZTZ59D1]], the gun has most of its shells interchangeable and performs the same on ZLT11.&lt;br /&gt;
&lt;br /&gt;
During the late 1990s, Mainland China acquired 100 mm gun-launched ATGM technologies from Russia, so the ZLT11 also comes with a powerful GP105 tandem ATGM. The statistics are identical to the 9M117M1 Bastion: good travel speed, high TNT equivalent, and a tandem warhead for bypassing ERA. Thankfully, the ZLT11 does not suffer from the BMP-3's massive reload penalty for ATGMs. The GP105's whopping 750 mm of penetration it can take down practically anything it will ever meet at its BR. This is less than the [[ZBD86]]'s HJ-73E ATGM, but still more than generous. As a beam-riding missile, the GP105 is immune to IRCM and can be guided on the move if necessary.&lt;br /&gt;
&lt;br /&gt;
The Type 83 HEAT-FS round is nothing special. At its tier, the HEAT-FS is generally obsolete and it is the stock ammo for this vehicle, the only advantages over the APFSDS is the ability to cause overpressure damage through its explosive content, but the aforementioned GP105 can perform the same role as well; in fact, GP105 has a higher TNT equivalent than HEAT-FS.&lt;br /&gt;
&lt;br /&gt;
The Type 83 APFSDS round, the first researchable kinetic round for this vehicle, is the same as found on the ZTZ59D1 and shares all its traits, which is still sufficient for its BR but it might struggle when it faces Russian MBTs with higher protection at longer ranges. For example, a fully spaded [[T-72A]] with the add-on armour can be difficult to penetrate outside of the standard Soviet weak spots of the driver's port and lower glacis.&lt;br /&gt;
&lt;br /&gt;
The DTB-1 HE-VT round, seen previously on the [[T-69 II G]] and WMA301, can be useful to deal with helicopters or low-flying aircraft in very shallow dives. However, this should be done with caution since anything that flies is the last thing the WMA301 wants to face. For anti-helicopter duties, locate the target using the ZLT11's thermal sights, lase them with the laser rangefinder, and fire the round with enough lead to catch them comfortably within the proximity fuse radius. Keep in mind that DTB-1 has a rather low muzzle velocity and it is difficult to hit helicopters that are moving unpredictably and/or staying at long range.&lt;br /&gt;
&lt;br /&gt;
The final kinetic round for this vehicle is the new DTW2 with higher velocity and nearly 150 mm more penetration than its predecessor. This is a common round which is still used by PLAGF at present with a whopping 491mm penetration at point blank range, just comes behind the infamous M900 round found on American vehicles. For its BR it can handle most enemies it might ever face, but T-72B series and later T-80U can be a very nasty enemy with their above-average protection without carefully placed shots. This will be the go-to shell for the vehicle, but bringing some HE-VT and ATGM for knocking down aircraft or higher tier MBTs is also viable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Type-83 HEAT || HEATFS || 400 || 400 || 400 || 400 || 400 || 400&lt;br /&gt;
|-&lt;br /&gt;
| Type-83 APDS || APFSDS || 337 || 335 || 330 || 322 || 314 || 306&lt;br /&gt;
|-&lt;br /&gt;
| DTW2-105 || APFSDS || 491 || 488 || 478 || 467 || 455 || 443&lt;br /&gt;
|-&lt;br /&gt;
| DTB-1 || HE-VT* || 21 || 21 || 21 || 21 || 21 || 21&lt;br /&gt;
|-&lt;br /&gt;
| GP105 || ATGM (tandem) || 750 || 750 || 750 || 750 || 750 || 750&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Type-83 HEAT || HEATFS || 1,173 || 11 || 0.05 || 0.1 || 1,270 || 65° || 72° || 77°&lt;br /&gt;
|-&lt;br /&gt;
| Type-83 APDS || APFSDS || 1,455 || 3.79 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| DTW2-105 || APFSDS || 1,530 || 3.79 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| DTB-1 || HE-VT* || 825 || 16.2 || 0 || 0.1 || 1,660 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| GP105 || ATGM (tandem) || 370 || 18.8 || 0.4 || 0.1 || 4,620 || 80° || 82° || 90°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''40''' || 28 ''(+12)'' || 12 ''(+28)'' || 1 ''(+39)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|QJC88A (12.7 mm)|QJT (5.8 mm)}}&lt;br /&gt;
&lt;br /&gt;
The turret-mounted 12.7 mm QJC88A HMG has already become the standard HMG for most PLAGF vehicles after the 1990s and this assault gun was no exception. The main usage of the HMG is to deal with lightly protected vehicles and low-flying aircraft including helicopters. It can also effectively damage gun barrels, tracks, optics, MG, and ERA to assist teammates in destroying enemies, though this may require a lot of fire. Players who dealt with the paltry 50-round belt capacity of the 12.7 mm DShK machine guns of previous PLA vehicles will be happy to know that the QJC88A has a much more generous 150-round belt capacity.&lt;br /&gt;
&lt;br /&gt;
However, instead of a traditional 7.62 mm Type 86 coaxial machine gun, ZLT11 has a 5.8 mm QJT machine gun. Although it's a smaller calibre at 5.8x42 mm, it still retains the same penetration from previous 7.62 mm machine gun. It only works well against any exposed crew of enemy vehicles and it might sometimes earn surprise kills on helicopters&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[QJC88A (12.7 mm)|12.7 mm QJC88A]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 500 (150) || 700 || -3°/+60° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[QJT (5.8 mm)|5.8 mm QJT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 800 (200) || 801 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Speed is the ZLT11's best friend, being an 8x8 chassis, and thanks to a more powerful engine and revised transmission, it can reach a top speed of 100 km/h on road; alternatively the chassis has also designed for difficult terrains so it can still reach 40-50 km/h off road, just keep in mind that mud is always the enemy. Thanks to the pair of propellers behind the wheels and its acceptable weight, this is also the only amphibious wheeled assault gun in-game so in some maps with aquatic bodies, you might be able to take a detour and strike the enemies with surprise. The protection up front is also sufficient to stop up to 30 mm autocannon APHE shells (aside from where the headlights are), which is a great improvement over PTL02.&lt;br /&gt;
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With dual-channel TVD sights, players can search for enemies with ease although it has no commander override capability for the main gun, which is a bit of a let down and sometimes fatal if the vehicle gunnery system survived but not the gunner. The gun is fairly sufficient and sometimes even overkill for its tier, the new DTW2 APFSDS has the second best performance among all 105 mm darts, just comes behind US M900, this round can safely penetrate NATO tanks with ease. Soviet/Russian tanks are by nature tougher to deal with, so either plan your shots carefully for an ensured crew kill by aiming a bit more to either side of the weakspot of Soviet MBTs, or bring some GP105 ATGMs just in case; thanks to its beam riding guidance and no reload penalty, as well as run-and-shoot capabilities, GP105 can ruin the day of most vehicles it might face. Also, just like its Soviet ancestors, this can also be used for anti-rotorcraft missions. Alternatively, the DTB HE-VT shells can also be utilized for AA missions against rotorcrafts or low-flyers with its VT-fuzed warhead.&lt;br /&gt;
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But all this comes at some cost: first, 8x8 chassis is huge compared even to the heaviest MBTs, and has a fairly big turning radius and ZLT11 is no exception due to only the front 2 pairs of wheels turn, so players of PTL02 might find the vehicle less agile over the previous vehicle, where all the 6 wheels turn; secondly, the reverse gear is still disappointing at mere -8.5 km/h, which again makes it the second slowest among fellow assault guns; and thirdly, the common problem of Warsaw Pact/Mainland China vehicles - its -5° depression angle, which can cause trouble at complicated terrains.&lt;br /&gt;
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Overall, the playstyle of ZLT11 is fairly the same as their NATO counterparts and a major upgrade from PTL02: flank the enemies, unleash hell with these good ammunitions and speed; and scout for the team at the same time.&lt;br /&gt;
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=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
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'''Pros:'''&lt;br /&gt;
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* Overall better protection over its predecessor&lt;br /&gt;
* Powerful 105 mm gun with variety of ammunition&lt;br /&gt;
* Fast forward on-road travelling speed at 100 km/h&lt;br /&gt;
* Currently the only amphibious wheeled assault gun&lt;br /&gt;
* 2nd generation TVD for both gunner and commander&lt;br /&gt;
* Spacious hull that helps migrate spalling damage and sometimes overpenetration&lt;br /&gt;
* More versatile in terms on anti-aircraft weaponry with ATGMs or HE-VT shell&lt;br /&gt;
* Has a laser warning receiver&lt;br /&gt;
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'''Cons:'''&lt;br /&gt;
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* Less agile in terms of turning radius&lt;br /&gt;
* Huge target, larger &amp;amp; taller than even Western MBTs&lt;br /&gt;
* Insufficient -5° gun depression, eliminating lots of potential engagements&lt;br /&gt;
* Can still be overpressured by larger calibre explosive weaponries&lt;br /&gt;
* Horrible reverse speed at -8.5 km/h heavily limits its agility and survivability&lt;br /&gt;
* Lack of commander override of main weapon&lt;br /&gt;
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== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Back in the 1990s, Mainland China was in need for new wheeled APC family, with either 6x6 or 8x8 chassis; among the 3 companies in competition, Factory 256 (NORINCO Chongqing Tiema) finalised their WZ551 6x6 design which was designed in the mid-1980s, and it was successfully commissioned under the name ZSL92 (and later [[PTL02]]/[[WMA301]] assault gun). While Factory 617 (NORINCO Inner Mongolia First Machinery) had themselves built a 6x6 assault gun under their factory codename BK1970 and later BK1990 with an 8x8 drivetrain, these designs didn't made it into service, but the experience gained in the process helped Factory 617 to develop a new APC with a brand new transmission system. Later, in the 2000s, the designs were accepted by PLAGF and were approved for further development.&amp;lt;ref&amp;gt;http://www.mdc.idv.tw/mdc/&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Like WZ551 which was first developed for export markets, Factory 617 also developed their new APC family in such a way; the export VN series APC has a variety of drivetrains from 4x4 up to 8x8, numbered VN-1 to VN-3. It featured a modular design for the APC and some commercially available parts to reduce the production cost, such as the licensed Deutz BF6M1015FC engine. Instead of an angular hull design like its Chongqing competitor, the VN featured a sloped and streamlined hull which helped to deflect incoming shells, and was completed with an NBC system. Although it was designed as an export product, PLAGF also bought the VN-1 8x8 APC to boost the mechanization of the army, under the designated of ZBL08 (erroneously called ZBL09 before 2015). From this chassis, PLA developed multiple variants, such as the baseline ZBL08 IFV with 30 mm ZPT99 cannon and HJ-73E missiles; ZSL10 wheeled APC with heavy machine gun; PLL09 with PL96 (D-30) howitzer; and PGL12 scout car with 35 mm rotary cannon.&lt;br /&gt;
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A major variant of the chassis is the ZLT11 assault gun, first publicly shown in the 70th anniversary of V-J Day on the 7th assault phalanx (coded TJ7xx) during the military parade; mounted with a ZPT98A low-recoil 105 mm cannon and latest electronics, as well as applique armour bolted onto the chassis. This new wheeled assault gun is now the quick response vehicle of the new composite mechanized brigades of PLAGF, and also for the PLANMC, where the amphibious capability is heavily valued in case for possible landing operations against enemies.&lt;br /&gt;
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=== [[wt:en/news/7366-development-zlt-11-rolling-punishment-en|Devblog]] ===&lt;br /&gt;
The ZLT-11 armoured combat vehicle is one of the vehicles, based on the modern Type 08 modular 8x8 wheeled chassis, currently in service with the People's Liberation Army of China. The vehicle replaced the six-wheeled PTL02, significantly surpassing it in terms of tactical and technical characteristics. The new wheelbase allows the vehicle to keep the high dynamics, while the ZLT-11 has enhanced protection from additional armour plates. Thanks to this, the vehicle is effectively protected from the fire of heavy machine guns, and even from light autocannons from the vehicle's front.&lt;br /&gt;
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The main armament of the ZLT-11 is a 105mm rifled cannon, created on the basis of the British L7 gun, that also has the ability to fire anti-tank guided missiles. The vehicle's fire control system includes a combined gunner's sight with a thermal imaging channel and a two-plane gun stabilizer. To overcome water obstacles, the machine is equipped with two propellers at the stern. In addition to the version for domestic use, an export version of the vehicle with a different composition of armament and equipment was also created on the basis of the ZLT-11. Export vehicles are mainly intended for deliveries to African countries.&lt;br /&gt;
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== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
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== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
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== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
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* [[wt:en/news/7366-development-zlt-11-rolling-punishment-en|[Devblog] ZLT-11: Rolling Punishment]]&lt;br /&gt;
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=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
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{{TankManufacturer Norinco}}&lt;br /&gt;
{{China light tanks}}&lt;br /&gt;
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[[Category:ATGM vehicles]]&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U123536139</name></author>	</entry>

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