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		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U121545975</id>
		<title>War Thunder Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U121545975"/>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/Special:Contributions/U121545975"/>
		<updated>2026-05-13T12:53:06Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Su-7BMK&amp;diff=113187</id>
		<title>Su-7BMK</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Su-7BMK&amp;diff=113187"/>
				<updated>2021-10-07T00:26:47Z</updated>
		
		<summary type="html">&lt;p&gt;U121545975: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Su-7 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=su-7bmk&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;Red Skies&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 11,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,166 || 2,151 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 27.5 || 28.5 || 167.8 || 159.3 || rowspan=&amp;quot;2&amp;quot; | 1,250&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,323 || 2,232 || 26.6 || 27.0 || 225.5 || 195.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,260 &amp;lt;!--{{Specs|destruction|body}}--&amp;gt; || {{Specs|destruction|gear}} || N/A || N/A || 473 || ~10 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 700 || &amp;lt; 650 || &amp;lt; 600 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Saturn AL-7F-1-250 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8,365 kg || colspan=&amp;quot;2&amp;quot; | 335 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 28m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 2,200 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 9,270 kg || 10,505 kg || 11,383 kg || 14,950 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 28m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 5,848 kgf || 8,266 kgf&lt;br /&gt;
| 0.89 || 0.79 || 0.73 || 0.55&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 6,664 kgf&amp;lt;br&amp;gt;(1,000 km/h) || 9,984 kgf&amp;lt;br&amp;gt;(1,000 km/h)&lt;br /&gt;
| 1.08 || 0.95 || 0.88 || 0.67&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The pilot is well protected from shots, with a 102 mm bulletproof glass front windscreen in the cockpit, an 8 mm steel plate in front of the instrument panel and a 5 mm steel plate above the windshield. There is also some armour protection from behind: 36 mm Aluminium Alloy plates for the seat and a 20 mm Aluminium Alloy plate for the headrest. There is no protection from shots coming from the sides.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|NR-30 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm NR-30 cannons, wing-mounted (80 rpg = 160 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-250sv (250 kg)|FAB-500M-54 (500 kg)|S-3K|S-5K|S-24}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 96 x S-5K rockets&lt;br /&gt;
* 42 x S-3K rockets&lt;br /&gt;
* 6 x 250 kg OFAB-250sv bombs (1,500 kg total)&lt;br /&gt;
* 4 x 500 kg FAB-500M-54 bombs (2,000 kg total)&lt;br /&gt;
* 4 x 500 kg FAB-500M-54 bombs + 2 x 250 kg OFAB-250sv bombs (2,500 kg total)&lt;br /&gt;
* 6 x S-24 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arcade battles&lt;br /&gt;
&lt;br /&gt;
The Su-7BMK can bomb bases, intercept bombers, and fight other fighter planes at the same time. With the awesome acceleration of the Su-7, you can easily catch up with the enemy, because of the massive and powerful engine with its afterburner. However, keep an eye on the fuel: the afterburner burns a ton of fuel when active, so the best would be to fill the fuel tank up to full. The plane also features a ballistic computer, and two 30 mm autocannons, with very good ammo selection, which can rip apart any plane you'll face in battle. The Su-7BMK can perform well in a 1-vs-1 scenario, but if it encounters multiple enemy planes, it will have problems (especially if your enemy is equipped with air-to-air missiles). The best would be to have a teammate close to you, so you will have some cover if things go wrong.&lt;br /&gt;
&lt;br /&gt;
;Realistic battles&lt;br /&gt;
&lt;br /&gt;
Dogfighting is not the greatest idea because of the poor turn rate; the enemy can out-turn you easily, and get behind you. Also because of the low ammo capacity of the guns (160 rounds), you should apply trigger discipline. The two 30 mm autocannons are awesome, and easily destroy the most armoured planes at its rank. However, they consume ammo very fast if continuously fired. Overall, the Su-7BMK should remain an interceptor, and a base bomber. With its ballistic computer, you won't have a hard time hitting ground targets and bases.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High flight speed and rate of climb&lt;br /&gt;
* Retains energy very well&lt;br /&gt;
* The 4 x 500 kg + 2 x 250 kg bombload allows for efficient bombing&lt;br /&gt;
* Its speed combined with an airspawn lets you quickly reach bomb targets and return to base for rearming before enemies can get to you&lt;br /&gt;
* High ammunition load&lt;br /&gt;
* Radar Warning Receiver standard&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Decreased manoeuvrability at high speeds&lt;br /&gt;
* Lacks guided weapons: neither AGMs or AAMs are available&lt;br /&gt;
* Wings can be ripped apart if one isn't careful when diving on bomb targets&lt;br /&gt;
* No countermeasures &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=su-7bmk Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Su-7 BMK WTWallpaper001.jpg|&lt;br /&gt;
File:Su-7 BMK WTWallpaper002.jpg|&lt;br /&gt;
File:Su-7 BMK WTWallpaper003.jpg|&lt;br /&gt;
File:Su-7 BMK WTWallpaper004.jpg|&lt;br /&gt;
File:Su-7 BMK WTWallpaper005.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7162-development-su-7bmk-from-russia-with-love-en|[Devblog] Su-7BMK: From Russia with Love]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/525888-su-7bmk/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Sukhoi}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;br /&gt;
{{USSR premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U121545975</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AV-8A&amp;diff=112970</id>
		<title>AV-8A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AV-8A&amp;diff=112970"/>
				<updated>2021-10-04T05:35:08Z</updated>
		
		<summary type="html">&lt;p&gt;U121545975: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Harrier (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=av_8a&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|StoreImage AV-8A 001.jpg}}&lt;br /&gt;
|store=9687&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} American strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;New Power&amp;quot;]]. Like all members of the [[Harrier (Family)|Harrier family]] the AV-8A is a [[VTOL]] aircraft with thrust vectoring nozzles, which allow it to take off and land vertically.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
|1,151||1,145|| rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} ||32.2||33.1||81.7||75.2|| rowspan=&amp;quot;2&amp;quot; | 550&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,164 || 1,156 || 31.7 || 32.0 || 102.7 || 87.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 828 || 556 || ~14 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 648 || &amp;lt; 950 || &amp;lt; 790 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic Mass|Mass of the aircraft with pilot, engine oil, and full water tank; but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce F402-RR-401 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5,918 kg || colspan=&amp;quot;3&amp;quot; | 439 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 34m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,687 kg || colspan=&amp;quot;2&amp;quot; | Vectored-thrust low-bypass turbofan&lt;br /&gt;
| 6,605 kg || 7,292 kg || 7,978 kg || 8,253 kg || 12,679 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 34m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 9,071 kgf || 9,625 kgf&lt;br /&gt;
| 1.46 || 1.32 || 1.21 || 1.17 || 0.76&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 9,071 kgf&amp;lt;br /&amp;gt;(0 km/h) || 9,625 kgf&amp;lt;br /&amp;gt;(0 km/h)&lt;br /&gt;
| 1.46 || 1.32 || 1.21 || 1.17 || 0.76&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Notice|The F402-RR-401 engine loses a significant amount of thrust as your speed increases}}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The AV-8A has no armour. The engine and all fuel tanks are packed in a tight cluster in the centre of the fuselage.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ADEN Mk.4 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm ADEN Mk.4 cannons, belly-mounted (200 rpg = 400 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|LDGP Mk 81 (250 lb)|LDGP Mk 82 (500 lb)|LDGP Mk 83 (1,000 lb)}}&lt;br /&gt;
{{main|AIM-9G Sidewinder|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 240 x Countermeasures&lt;br /&gt;
* 5 x 250 lb LDGP Mk 81 bombs (1,250 lb total)&lt;br /&gt;
* 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 2 x 1,000 lb LDGP Mk 83 bombs (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb LDGP Mk 83 bombs + 3 x 500 lb LDGP Mk 82 bombs (3,500 lb total)&lt;br /&gt;
* 2 x AIM-9G Sidewinder missiles + 3 x 250 lb LDGP Mk 81 bombs (750 lb total)&lt;br /&gt;
* 2 x AIM-9G Sidewinder missiles + 3 x 500 lb LDGP Mk 82 bombs (1,500 lb total)&lt;br /&gt;
* 2 x AIM-9G Sidewinder missiles + 1 x 500 lb LDGP Mk 82 bomb + 2 x 1,000 lb LDGP Mk 83 bombs (2,500 lb total)&lt;br /&gt;
* 240 x Countermeasures + 4 x 250 lb LDGP Mk 81 bombs (1,000 lb total)&lt;br /&gt;
* 240 x Countermeasures + 4 x 500 lb LDGP Mk 82 bombs (2,000 lb total)&lt;br /&gt;
* 240 x Countermeasures + 2 x 1,000 lb LDGP Mk 83 bombs (2,000 lb total)&lt;br /&gt;
* 240 x Countermeasures + 2 x 1,000 lb LDGP Mk 83 bombs + 2 x 500 lb LDGP Mk 82 bombs (3,000 lb total)&lt;br /&gt;
* 240 x Countermeasures + 2 x AIM-9G Sidewinder missiles&lt;br /&gt;
* 240 x Countermeasures + 28 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 240 x Countermeasures + 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 240 x Countermeasures + 16 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 240 x Countermeasures + 2 x AIM-9G Sidewinder missiles + 2 x 250 lb LDGP Mk 81 bombs (500 lb total)&lt;br /&gt;
* 240 x Countermeasures + 2 x AIM-9G Sidewinder missiles + 2 x 500 lb LDGP Mk 82 bombs (1,000 lb total)&lt;br /&gt;
* 240 x Countermeasures + 2 x AIM-9G Sidewinder missiles + 2 x 1,000 lb LDGP Mk 83 bombs (2,000 lb total)&lt;br /&gt;
* 240 x Countermeasures + 2 x AIM-9G Sidewinder missiles + 14 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 240 x Countermeasures + 2 x AIM-9G Sidewinder missiles + 38 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 240 x Countermeasures + 2 x AIM-9G Sidewinder missiles + 8 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The AV-8A can be considered a multirole aircraft which can focus in air-to-air combat, air-to-ground combat and air-to-sea combat. Its firepower and ordnance make it a competitive aircraft in all game modes. The roles can be divided in such:&lt;br /&gt;
&lt;br /&gt;
'''When air to air:'''&lt;br /&gt;
&lt;br /&gt;
The Harrier has access to AIM-9G Sidewinder air to air missiles capable of taking down all enemy aircraft in the game. It should be noted that the AIM-9G is a rear-aspect lock-on missile, meaning the Harrier must be behind the enemy aircraft to be able to launch the missile.&lt;br /&gt;
&lt;br /&gt;
''When facing enemy bombers:''&lt;br /&gt;
&lt;br /&gt;
Enemy bombers are the easiest targets for the Harrier both in gun strafe and when using missiles as they lack agility when dogfighting against the Harrier and countermeasures such as flares to be able to counter the missiles. It is unlikely to face enemy bombers besides the [[Vautour IIA IDF/AF (France)|Vautour IIA IDF/AF]] as most of them stay at 8.0. AI-controlled bombers are the exception.&lt;br /&gt;
&lt;br /&gt;
''When facing enemy attackers:''&lt;br /&gt;
&lt;br /&gt;
When facing player-controlled attackers (not necessarily planes labelled as attackers but planes who focus on ground striking), the pilot must stay aware that, besides the Harrier superior mobility, they can outturn you as they will often fly at lower speeds than you, meaning their turn radius compared to yours will be much smaller. Most of the enemy planes that do CAS runs will often be enemy fighters (not labelled as attackers) but with ground ordnance, meaning they can or will be heavier than you, increasing drag and reducing agility when in a dogfight, use this as an advantage.&lt;br /&gt;
&lt;br /&gt;
''As an attacker/bomber:''&lt;br /&gt;
&lt;br /&gt;
The Harrier has access to a wide variety of ground ordnance capable of destroying enemy ground units and bases. It also has [[Ballistic Computer#CCIP Usage|CCIP]] meaning the pilot has access to ground ordnance crosshairs which will increase accuracy for both rockets and bombs, as well as [[Ballistic Computer#CCRP Usage|CCRP]] allowing for guided approach to target and automatic bomb release. It is advised to fly to your bombing target at as low altitude as possible (NOE flight). This approach has multiple advantages: increased radar interference from terrain masking and terrain clutter, and reduced enemy visibility and awareness. It also makes bombing more accurate, even with the help of ballistics computer. Time fuse is essential for low level bombing, to avoid hitting yourself with shrapnel from your own bombs. Ground striking ordnance should be taken at pilot's discretion, but it is recommended to take the 2 x 1000 lb and 3 x 500lb bombs in order to take a whole base completely and still maintain high speed. It should be noted that you are unable to carry any sort of anti-air missiles with this payload.&lt;br /&gt;
&lt;br /&gt;
''*Note: radar interference is mostly irrelevant in air realistic battles as the plane will still be highlighted and enemy pilots could use eye aiming. However, it will interfere with radar homing missiles (SARH missiles such as AIM-7E, R-3R, etc carried by F-4 Phantoms and MiG-21's) and will be your main line of defence when flying in simulator battles, you will be able to fly stealthily in NOE flight.''&lt;br /&gt;
&lt;br /&gt;
'''When in combined battles (ground realistic battles):'''&lt;br /&gt;
&lt;br /&gt;
This is where the Harrier is able to shine as an attacker, primarily using VTOL and hovering mode to an advantage (will be explained more detailed later). There is multiple loadouts which can be used in order to make the Harrier a scary attacker.&lt;br /&gt;
&lt;br /&gt;
''Bomb payload:''&lt;br /&gt;
&lt;br /&gt;
This is often the most used payload for multiple reasons: has the biggest explosion radius compared to rockets, are more forgiving when missing by couple meters, can take multiple targets with a single bomb. The use of ballistics computer makes their aiming much easier than with eye aiming both in realistic and simulator battles.&lt;br /&gt;
&lt;br /&gt;
''Rocket payload:''&lt;br /&gt;
&lt;br /&gt;
This is the trickiest but most rewarding payload the Harrier can carry (rewarding as it is able to make much more kills than bombs). Tanks can be destroyed with one to three rocket salvos (launched in pairs, meaning with 2 to 6 rockets in total). This means if you take the 76 x Might Mouse rocket payload, you can get up to 12 kills if it takes you 6 rockets per tank.&lt;br /&gt;
&lt;br /&gt;
''VTOL trick:''&lt;br /&gt;
&lt;br /&gt;
Harrier can be used as a helicopter thanks to the VTOL capabilities, rockets are recommended if used like this. It is able to hide behind mountains, poke to attack and go back into cover as a helicopter would do. Handling this technique can be tricky and will require practice but is an alternate way of playing CAS.&lt;br /&gt;
&lt;br /&gt;
''*Note: AIM-9G are not recommended to be taken in GRB as most of the air to air engagements will be within a kilometre range specially since the AIM-9G turn radious is really narrow, meaning enemy planes can be taken with the 30 mm ADEN autocannons or be taken by friendly SPAA. It is not recommended to use them against enemy helicopters either as the autocannons are sufficient for them.''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* VTOL capabilities&lt;br /&gt;
** Very easy to enter VTOL and to land compared to the [[Yak-38M]].&lt;br /&gt;
** Can easily land and rearm on the helicopter bases in combined battles.&lt;br /&gt;
* AIM-9Gs have a max overload of 16G, and a very long burn time.&lt;br /&gt;
* 16 different payload options, of which many are excellent for ground pounding.&lt;br /&gt;
* Powerful 30 mm ADEN cannons with a good ammo count of 200 rpg.&lt;br /&gt;
* Has a [[HUD#410SUM1|Head-Up Display]] in the cockpit which provides flight information and accurate weapon aiming functionality.&lt;br /&gt;
* Has access to countermeasures&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Heavy airframe, loses some speed in turns.&lt;br /&gt;
* Unlike the US tree version this comes with no RWR (Radar Warning Receiver) so you will have to keep your head on a swivel&lt;br /&gt;
* Must equip the flares/chaff manually through weapon selection &lt;br /&gt;
* Only gets two anti-air missiles at most in any loadout.&lt;br /&gt;
* Limited WEP, lack of afterburner.&lt;br /&gt;
* Using thrust vectoring in combat bleeds speed and leaves you vulnerable.&lt;br /&gt;
* Dives towards the ground during ground attack missions are potentially suicide: the AV-8A stiffens up during dives and often leaves you unable to exit the dive.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The US military had been paying close attention to the development of British VTOL aircraft through the 1950s / 60s, taking part in the testing and evaluation of the Hawker Siddeley P.1127 / Kestrel FGA.1 (prototypes that would eventually develop into the Harrier) in the mid-1960s. At the 1968 Farnborough air show two United States Marine Corps (USMC) pilots, Col. Thomas H. Miller (eventually promoted to Lieutenant General) and Lt. Col. Bud Baker unexpectedly arrived at the Hawker Siddeley Aviation (HSA) chalet and announced they had been sent to test fly the new Harrier GR.1 aircraft. Within 2 weeks of the show both pilots had flown the Harrier and shortly after returned to the US with a very positive report of the aircraft.&amp;lt;ref name=&amp;quot;HarrierCaseStudy&amp;quot;&amp;gt;Fozard 1978&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Within three months of the report a team of US test pilots were in the UK evaluating the Harrier and within a further five months the US had declared its intention to buy 110 Harriers by the mid 1970s. The US congress originally insisted that the Harriers should be built in the US, leading to HSA signing a 15 year agreement with McDonnell-Douglas, where McDonnell-Douglas would build the aircraft in the US and both parties would share data and designs of any aircraft related to the Harrier.&amp;lt;ref name=&amp;quot;HarrierCaseStudy&amp;quot; /&amp;gt; However later, after realizing the cost increase that would come from shifting production to the US, it was instead decided all 110 aircraft would be built by HSA in the UK. The aircraft would be purchased as &amp;quot;off the shelf&amp;quot; products with only limited modifications made from the Harrier GR.1. The US Harriers would have the more powerful Pegasus Mk 103 engine, the ability to carry two Sidewinder missiles, and other minor changes such as US radio equipment.&amp;lt;ref name=&amp;quot;HarrierCaseStudy&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Harrier entered service with the USMC in 1971, under the designation AV-8A.&amp;lt;ref name=&amp;quot;HarrierCaseStudy&amp;quot; /&amp;gt;Marine Attack Squadron 513 (VMA-513) was the first squadron to receive its Harriers with VMA-231 and VMA-542 following. Shortly after it entered service the US decided to replace the British Ferranti FE 541 Inertial Navigation and Attack System (INAS) system with an American system known as &amp;quot;baseline&amp;quot;. The FE 541 was an advanced system, it was able to use inertial navigation to plot the Harrier's location on a moving map in the cockpit and had various weapons aiming modes to allow for accurate bombing. The US however did not like the FE 541 finding it too complicated and difficult to maintain. In addition the FE 541 required a calibration process to be carried out before use, which could not be completed onboard a ship, severely limiting it's usefulness to the USMC. The baseline system was far simpler than the FE 541 and did not provide navigation functionality; with the removal of the large moving map display the USMC took the opportunity to change the layout of the AV-8A's cockpit making it different to that in British Harriers.&amp;lt;ref name=&amp;quot;HarrierCaseStudy&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=av_8a Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6918-development-jump-jets-arrive-in-war-thunder-meet-the-harrier-en|[Devblog] Jump Jets arrive in War Thunder: Meet the Harrier]]&lt;br /&gt;
* [http://www.alternatewars.com/SAC/AV-8A_Harrier_SAC_-_November_1972.pdf Standard Aircraft Characteristics of the AV-8A]&lt;br /&gt;
&lt;br /&gt;
===Citations===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bibliography===&lt;br /&gt;
&lt;br /&gt;
* Fozard, J. (1978). The British Aerospace Harrier Case Study in Aircraft Design. American Institute of Aeronautics &amp;amp; Astronautics.&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Hawker}}&lt;br /&gt;
{{USA jet aircraft}}&lt;br /&gt;
{{USA premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U121545975</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=A-4E_Early&amp;diff=112627</id>
		<title>A-4E Early</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=A-4E_Early&amp;diff=112627"/>
				<updated>2021-09-27T16:24:37Z</updated>
		
		<summary type="html">&lt;p&gt;U121545975: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=a_4e_early&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a squadron rank {{Specs|rank}} American strike aircraft {{Battle-rating}}. It was introduced during [[Update &amp;quot;New Power&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The A-4E behaves like the A-4B, with excellent manoeuvrability at speed, aided by the automatic wing slats. However, the aircraft bleeds speed rapidly during extended turns, and will drop down to about 320 km/h (200 mph) after more than a 90 degree turn. Overall, it can turn with [[G.91 (Family)|G.91s]] and MiG-15s without issue, however extended dogfights should be avoided. If uptiered, flight performance leaves much to be desired, it can be outmanoeuvred even by the [[Yak-38 (Family)|Yak-38]] or [[F-104 (Family)|F-104]] in a dogfight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,066 || 1,057 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 37.9 || 39.0 || 29.5 || 26.7 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,096 || 1,081 || 36.5 || 37.0 || 51.4 || 40.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 592 || 562 || 410 || ~8 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 450 || &amp;lt; 700 || &amp;lt; 490 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic Mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Pratt &amp;amp; Whitney J52-P-6A || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4,679 kg || colspan=&amp;quot;3&amp;quot; | 296 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 12m fuel || 20m fuel || 30m fuel || 40m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 900 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 5,419 kg || 5,913 kg || 6,530 kg || 7,147 kg || 11,113 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 12m fuel || 20m fuel || 30m fuel || 40m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,470 kgf || N/A&lt;br /&gt;
| 0.64 || 0.59 || 0.53 || 0.49 || 0.31&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,470 kgf&amp;lt;br /&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.64 || 0.59 || 0.53 || 0.49 || 0.31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 2.54 mm steel surrounding bottom half of the pilot&lt;br /&gt;
* 50 mm bulletproof glass in front of the cockpit&lt;br /&gt;
&lt;br /&gt;
The front half of the plane holds the pilot and a self-sealing fuel tank. The wings hold non self-sealing fuel tanks, and the back half of the plane holds the engine.&lt;br /&gt;
&lt;br /&gt;
One single well-placed round from an [[ADEN (30 mm)|ADEN]] cannon can completely cripple the plane by taking out the pilot or an engine. It is completely open to attack from the side and front although it can be armed with flares. Overall, survivability is quite poor, the best armour is to not get hit.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning-Colt Mk12 Mod 0 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Browning-Colt Mk12 Mod 0 cannons, wing-mounted (100 rpg = 200 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|LDGP Mk 81 (250 lb)|LDGP Mk 82 (500 lb)|M117 cone 45 (750 lb)|LDGP Mk 83 (1,000 lb)|LDGP Mk 84 (2,000 lb)}}&lt;br /&gt;
{{main|AGM-12B Bullpup|AGM-12C Bullpup|AIM-9B Sidewinder}}&lt;br /&gt;
{{main|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP|Mk 11 mod 5 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 3 x 20 mm Mk 11 mod 5 cannons (750 rpg = 2,250 total)&lt;br /&gt;
* 20 x 250 lb LDGP Mk 81 bombs (5,000 lb total)&lt;br /&gt;
* 14 x 500 lb LDGP Mk 82 bombs (7,000 lb total)&lt;br /&gt;
* 3 x 750 lb M117 cone 45 bombs (2,250 lb total)&lt;br /&gt;
* 1 x 750 lb M117 cone 45 bomb (750 lb total) + 114 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 1 x 750 lb M117 cone 45 bomb (750 lb total) + 24 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 1 x 750 lb M117 cone 45 bomb (750 lb total) + 4 x AGM-12B Bullpup missiles&lt;br /&gt;
* 1 x 750 lb M117 cone 45 bomb (750 lb total) + 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 5 x 1,000 lb LDGP Mk 83 bombs (5,000 lb total)&lt;br /&gt;
* 1 x 2,000 lb LDGP Mk 84 bomb (2,000 lb total)&lt;br /&gt;
* 5 x AGM-12B Bullpup missiles&lt;br /&gt;
* 2 x AGM-12C Bullpup missiles&lt;br /&gt;
* 171 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 36 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 114 x FFAR Mighty Mouse rockets + 6 x 250 lb LDGP Mk 81 bombs (1,500 lb total)&lt;br /&gt;
* 114 x FFAR Mighty Mouse rockets + 6 x 500 lb LDGP Mk 82 bombs (3,000 lb total)&lt;br /&gt;
* 24 x Zuni Mk32 Mod 0 ATAP rockets + 6 x 250 lb LDGP Mk 81 bombs (1,500 lb total)&lt;br /&gt;
* 24 x Zuni Mk32 Mod 0 ATAP rockets + 6 x 500 lb LDGP Mk 82 bombs (3,000 lb total)&lt;br /&gt;
* 2 x AGM-12B Bullpup missiles + 133 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x AGM-12B Bullpup missiles + 28 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 2 x AGM-12B Bullpup missiles + 18 x 250 lb LDGP Mk 81 bombs (4,500 lb total)&lt;br /&gt;
* 2 x AGM-12B Bullpup missiles + 12 x 500 lb LDGP Mk 82 bombs (6,000 lb total)&lt;br /&gt;
* 2 x AGM-12B Bullpup missiles + 3 x 1,000 lb LDGP Mk 83 bombs (3,000 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 8 x 250 lb LDGP Mk 81 bombs (2,000 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 8 x 500 lb LDGP Mk 82 bombs (4,000 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 3 x 1,000 lb LDGP Mk 83 bombs (3,000 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 1 x 2,000 lb LDGP Mk 84 bomb (2,000 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 3 x AGM-12B Bullpup missiles&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 95 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 20 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 1 x 20 mm Mk 11 mod 5 cannon (750 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
In Air Realistic battles, one can take any combination of 3 paths due to the wide array of armament. First, one can use the attacker air spawn to your advantage with either the 2 x [[AIM-9B Sidewinder]]s, the 2 x [[AIM-9B Sidewinder|AIM-9Bs]] and the 20 mm gunpod, or a triple gunpod array. Use the air spawn to climb to anywhere between 1,000 and 5,000 meters, and either catch fighters trying to climb, or pounce on the low flying [[Vautour IIA IDF/AF (France)|Vautour]] bombers common at this BR. However, if uptiered, especially versus Britain with the [[Harrier GR.1]], this is not a good option, as you cannot climb with them, and they will bounce you. If this is the case, take either [[FFAR Mighty Mouse|FFAR]] rocket pods or [[AGM-12B Bullpup|AGM-12]] Bullpups or the [[Zuni Mk32 Mod 0 ATAP|Zuni]] pods and take out ground targets. The last option is to use the wide array of bombs, preferably the 14 x 500 lb loadout, and take out either 1 or 2 bases with them. Then, return to base and optionally respawn with [[AIM-9B Sidewinder|AIM-9s]] and pick off damaged enemies.&lt;br /&gt;
&lt;br /&gt;
In Ground RB, the only loadouts worth taking are the [[Zuni Mk32 Mod 0 ATAP|Zuni]] or [[FFAR Mighty Mouse|FFAR]] pods or the 5 x [[AGM-12B Bullpup]] loadout. These missiles are basically a precision 250 lb bomb that is guided to the target that, with practice, can kill everything. The A-4E is basically a complete line-up with the [[XM-803]], [[MBT-70]], [[XM-1 (GM)|XM-1]] GM, or the [[HSTV-L]].&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Can be armed with 5 [[AGM-12B Bullpup]] missiles&lt;br /&gt;
* Has loadouts with [[AIM-9B Sidewinder]] missiles to either defend itself or play the role of a fighter&lt;br /&gt;
* Researchable flares are a good counter to IR guided missiles it may face at its BR&lt;br /&gt;
* [[AGM-12B Bullpup]] is a tier I modification&lt;br /&gt;
* Can use its airspawn to help play the role of a fighter&lt;br /&gt;
* High roll rate&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Subsonic&lt;br /&gt;
* Mediocre climb rate compared to planes it can face&lt;br /&gt;
* Gun pods and [[AIM-9B Sidewinder]] missiles are tier IV modifications&lt;br /&gt;
* Stock armament of just 2 x 20 mm cannons with minimal ammunition makes for a hard stock grind&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The A4D-5 Skyhawk was an improved model of the A4D-2N (designated A-4C in 1962). The main improvement came in the form of the more powerful Pratt &amp;amp; Whitney J52-P-6A engine, producing 8,400 pounds of thrust. In addition to the new powerplant, the A4D-5 also received two more wing-mounted stores pylons, for a total of five. The avionics were also improved, including a new TACAN system and a toss-bombing computer. Later in their service life, many A-4E Skyhawks were upgraded with the fuselage avionics pod J52-P-8 engine (with 9,300 pounds of thrust) from the A-4F.&lt;br /&gt;
&lt;br /&gt;
The A4D-5 first flew in July 1961, and was renamed to A-4E in 1962 after the Tri-Service Aircraft Designation System came into effect. The A-4E entered production in December of 1962; a total of 499 A-4E Skyhawks would be delivered to the US Navy and Marine Corps starting in January 1963.&lt;br /&gt;
&lt;br /&gt;
The A-4E began to see combat in Vietnam after arriving in early 1965, but it did not fully replace the earlier Skyhawks such as the A-4C. After opening in June 1965, the Chu Lai Short Airfield for Tactical Support (SATS) housed Marine A-4E Skyhawks. The Skyhawks landed using arrestor wires and took off by rocket-assisted takeoff (RATO). Throughout the Vietnam War, A-4 Skyhawks were used to provide close air support (CAS) for Marine Corps ground forces, primarily using bombs and rockets. A total of 362 A-4s of all types were lost during the Vietnam War, including non combat losses. 271 were from the US Navy, and 91 were from the Marine Corps.&lt;br /&gt;
&lt;br /&gt;
During the war, many A-4Es and A-4Fs were used in the United States for training purposes. They had their armament - including external stores - removed and their slats fixed, and were used as aggressors (where they would act as enemy aircraft for training). In the aggressor role, an A-4 was called 'Mongoose'.&lt;br /&gt;
&lt;br /&gt;
Note this is also the plane Senator John McCain was flying when he was shot down over Vietnam before his internment at the hands of the NVA. &lt;br /&gt;
&lt;br /&gt;
;1965 Philippine Sea Incident&lt;br /&gt;
&lt;br /&gt;
It was December 5, 1965. This was the time of the Cold War and Vietnam War. Sailing 70 miles from the nearest island, 200 miles from Okinawa, was the USS ''Ticonderoga'', carrying Attack Squadron 56 (VA-56) consisting of A-4E attack jets that were carrying nuclear bombs. Lieutenant (Junior Grade) Douglas M. Webster, pilot of Douglas A-4E BuNo 151022 was performing a training exercise in his jet, rolling from hangar 2 to elevator 2. The jet was carrying a one megaton B43 thermonuclear bomb. An unspecified accident occurred, and the jet rolled off the deck. After a search, neither the pilot, the jet, nor the bomb was ever found, they likely sank the 16,000 ft (4,900 m) to the ocean floor. This was just one of the many &amp;quot;broken arrow&amp;quot; incidents during the Cold War.&lt;br /&gt;
&lt;br /&gt;
The incident was acknowledged in 1981, but was misleading and it was fully revealed in 1989 due to a diplomatic inquiry by Japan. Lt. Cmdr. James Culda said on May 8, 1989 that &amp;quot;the environmental impact is expected to be nil&amp;quot;, as the bomb was not armed and poses no threat at 4,900 m under the sea.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6963-development-a-4e-skyhawk-heinemann-s-hot-rod-grows-up-en|Devblog]] ===&lt;br /&gt;
The beginning of the jet era and the escalation of the Cold War forced the US naval aviation command to look for a replacement for the very successful carrier-based piston-engine AD Skyraider, with the possibility of delivering a tactical nuclear weapon in the area of ​​operation of an aircraft carrier group. With the beginning of the military campaign in Korea, the Douglas Aircraft Company began developing a carrier-based attack aircraft with an unconventional approach - instead of pursuing engine power, usually bringing weight and large size to the aircraft, Ed Heinemann's team concentrated on finding ways to lighten the construction, keeping it under 12,000 lbs.&lt;br /&gt;
&lt;br /&gt;
The projected aircraft was a fairly compact, lightweight jet fighter-attacker with a delta-shaped wing and a competently lightweight design. This is how the A-4A Skyhawk was born, one of the first jet-based carrier-based aircraft capable of carrying a nuclear bomb. The aircraft was distinguished by its simplicity of design, practical controls with excellent flight characteristics for its time. Soon, in 1956, the A-4B version appeared, capable of carrying a huge variety of mounted weapons on three suspension points, including guided missiles.&lt;br /&gt;
&lt;br /&gt;
Thus, &amp;quot;Skyhawk&amp;quot; had become a truly universal carrier-based aircraft, capable of solving the entire spectrum of tasks for US Naval Aviation. A rather noticeable drawback of the attack aircraft was still the limited range of action, also army types always wanted to increase the weapon load. In 1961, Douglas presented an improved version of the aircraft with five pylons for armament and a new engine, which compensated for a heavier combat load, and also increased the range of the attack aircraft. It was the A-4E that became one of the most massive Skyhawk modifications and formed the image of a modern carrier-based attack aircraft. The &amp;quot;E&amp;quot; version was actively involved in the Vietnam War, and later, up till the end of the 80's, was used to simulate enemy aircraft in training dogfights.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=a_4e_early Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;A-4E Early Devblog Images&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:A-4E Early WTWallpaper 001.jpg|&lt;br /&gt;
File:A-4E Early WTWallpaper 002.jpg|&lt;br /&gt;
File:A-4E Early WTWallpaper 003.jpg|&lt;br /&gt;
File:A-4E Early WTWallpaper 004.jpg|&lt;br /&gt;
File:A-4E Early WTWallpaper 005.jpg|&lt;br /&gt;
File:A-4E Early WTWallpaper 006.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|KdpicoF_WJI|'''The Scary Scooter: {{PAGENAME}} Skyhawk Review''' - ''Sako Sniper''|1Zaxu0b_Yvo|'''Wing Snapper KING! {{PAGENAME}} - USA - Review!'''  - ''Jengar''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[A-4B]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6963-development-a-4e-skyhawk-heinemann-s-hot-rod-grows-up-en|[Devblog] A-4E Skyhawk: Heinemann's Hot-Rod grows up]]&lt;br /&gt;
* [http://www.alternatewars.com/SAC/A-4E_Skyhawk_SAC_-_1_July_1967.pdf Standard Aircraft Characteristics of the A-4E]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* A-4E Skyhawk: Pacific Coast Air Museum: Navy Attack Plane. (2019, December 17). Retrieved December 12, 2020, from https://pacificcoastairmuseum.org/aircraft/a-4e-skyhawk/&lt;br /&gt;
* A-4 Skyhawk Production. (n.d.). Retrieved December 12, 2020, from http://skyhawk.org/content/douglas-4-skyhawk-production-history&lt;br /&gt;
* Standard Aircraft Characteristics Navy Model A-4E Aircraft. (n.d.). Retrieved from http://www.alternatewars.com/SAC/A-4E_Skyhawk_SAC_-_1_July_1967.pdf&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Douglas}}&lt;br /&gt;
{{USA jet aircraft}}&lt;br /&gt;
{{Squadron aircraft}}&lt;/div&gt;</summary>
		<author><name>U121545975</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M1A1&amp;diff=112583</id>
		<title>M1A1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M1A1&amp;diff=112583"/>
				<updated>2021-09-26T10:47:31Z</updated>
		
		<summary type="html">&lt;p&gt;U121545975: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American main battle tank '''{{PAGENAME}}'''&lt;br /&gt;
| other&lt;br /&gt;
| usage-1 = other vehicles of the family&lt;br /&gt;
| link-1 = M1 Abrams (Family)&lt;br /&gt;
| usage-2 = other uses&lt;br /&gt;
| link-2 = M1 (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=us_m1a1_abrams&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (shortened to '''{{Specs|pseudonym}}''') is a rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The M1A1 is essentially an [[IPM1]] armed with a 120 mm M256 gun, meaning the armour is almost identical to its tech-tree predecessor. The tank features composite armour in gun mantlet, turret cheeks, sides and lower front plate, with composite side skirts affording some protection along the frontal half of the vehicle's hull. The M1A1 retains the Abrams series' exceptional protection against chemical energy projectiles, with the turret cheeks affording some 1,200 mm RHAe against shaped charges and the hull providing around 600 mm. However, the kinetic energy protection of the tank is quite lacklustre compared to its top tier compatriots, especially against the best rounds fielded by other nations' main battle tanks; all of which can easily penetrate the Abrams frontally in practically any location. This makes the tank quite vulnerable to enemy fire. However, the M1A1 also retains the excellent survivability of the Abrams series, with a spread out crew, separate ammunition compartment and shielding for fuel tanks and the engine compartment that make the tank unlikely to die in a single shot. However, don't expect to be able to fire back if you get penetrated: most penetrating hits will knock out at least one of these components/crew members: gun breech/barrel, turret traverse/elevation, gunner or loader, track(s), engine.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=2,058|rbMinHp=1,343}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} features the same 1,500 horsepower AGT-1500 gas turbine equipped on the other Abrams tank, though the tank has gotten several tons heavier. When stock, the vehicle accelerates quite sluggishly and features a horrendously slow hull traverse. Fully upgraded however, the {{PAGENAME}} is quite nimble with decent power-to-weight ratio and traverse capability. At 68 km/h of top speed and 40 km/h in reverse, the tank is comparable to its counterparts.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M256 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
The M1A1's gun handles very well, with a very efficient stabiliser that allows accurate fire at any speed and a very fast 40 degrees per second turret traverse. The gun has good depression and elevation angles; negative 10 and positive 20 degrees respectively. An aced crew can reload the gun in just six seconds, which is comparable to the Leopard 2A5, Leclerc and T-80U, although slower than the Type 90 and Challenger 2. The penetration of the M829 APFSDS, even though is comparable if not a little better that its contemporaries, is not enough to handle most of the soviet MBTs it is going to face.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M256 (120 mm)|120 mm M256]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 40 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 38.08 || 52.71 || 64.00 || 70.80 || 75.29 || rowspan=&amp;quot;2&amp;quot; | 7.80 || rowspan=&amp;quot;2&amp;quot; | 6.90 || rowspan=&amp;quot;2&amp;quot; | 6.36 || rowspan=&amp;quot;2&amp;quot; | 6.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 23.80 || 28.00 || 34.00 || 37.60 || 40.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| M830 || HEATFS || 480 || 480 || 480 || 480 || 480 || 480&lt;br /&gt;
|-&lt;br /&gt;
| M829 || APFSDS || 491 || 488 || 481 || 473 || 464 || 454&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M830 || HEATFS || 1,140 || 13.1 || 0.05 || 0.1 || 2,360 || 65° || 72° || 77°&lt;br /&gt;
|-&lt;br /&gt;
| M829 || APFSDS || 1,670 || 3.94 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''40''' || 35&amp;amp;nbsp;''(+5)'' || 18&amp;amp;nbsp;''(+22)'' || 1&amp;amp;nbsp;''(+39)''  || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
{{Specs-Tank-Weapon|4}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|M240 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle (Commander) || 1,000 (200) || 577 || -9°/+65° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M240 (7.62 mm)|7.62 mm M240]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 10,000 (200) || 941 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle (Loader) || 1,400 (200) || 941 || -9°/+65° || -77°/+135°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--===Optics and night vision===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |{{PAGENAME}} [[Optics]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Type of optic&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Magnification&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |[[Night Vision Devices]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Image Intensifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Thermal Imager&lt;br /&gt;
Resolution&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
!Resolution&lt;br /&gt;
!Light Mult&lt;br /&gt;
!Noise Level&lt;br /&gt;
|-&lt;br /&gt;
!Gunner's Sight&lt;br /&gt;
|X3.0 - X10.0&lt;br /&gt;
|Not fitted&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|500 x 300&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Commander's View&lt;br /&gt;
|X6&lt;br /&gt;
|1600 x 1200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Not Fitted&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Driver's View&lt;br /&gt;
|X1&lt;br /&gt;
|1600 x 1200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Not Fitted&lt;br /&gt;
|&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stock Gameplay:'''&lt;br /&gt;
&lt;br /&gt;
As with any vehicle, the M1A1 finds itself at a serious disadvantage while stock. Without access to thermal imaging or the &amp;quot;powerful&amp;quot; M829 APFSDS round, users will need to play more carefully. While the M830 HEAT-FS round is powerful, it struggles against composite armour and ERA, as well as having lacklustre post-penetration effects. Generally stock M1A1 tank commanders should avoid areas with lots of foliage, as here the lack of thermals will be especially detrimental. Additionally players will have to aim more carefully to deal effective damage with the M830 HEAT round.&lt;br /&gt;
&lt;br /&gt;
'''Spaded Gameplay:'''&lt;br /&gt;
&lt;br /&gt;
The M1A1 is a 10.3 glass cannon without the cannon part most of the time. The M829 APFSDS round has plenty of penetration only against non soviet opponents, but it should be easy to destroy enemy Leo's if shooting in the lower right part of the hull, detonating the ammo. The gun, ammo, and reload rate are comparable to other 10.3 vehicles.. The turret protection on the M1A1 is not capable of stopping any of the best APFSDS rounds at it's tier. Rounds like 3BM42 Mango are able to penetrate at ranges up to 3500 meters! With this in mind, players should not rely on their armour.&lt;br /&gt;
&lt;br /&gt;
'''Close Range Engagements:'''&lt;br /&gt;
&lt;br /&gt;
The M1A1 is not a brawler. It has impressive acceleration and gun handling, giving it an edge over other vehicles, but anytime it faces the soviets, most times the rounds will not pen. The hull armour gives the M1A1 a fighting chance against HEAT rounds,even though most times it will hit the UGP and bounce right into the player's turret ring, knocking out the cannon breech, the gunner or the turret traverse. It is suggested to use its speed to get to a vantage position or a choke point and eliminate any target that gets through there.&lt;br /&gt;
&lt;br /&gt;
'''Long Range Engagements:'''&lt;br /&gt;
&lt;br /&gt;
The M1A1 is capable at long range, but is outclassed by many other vehicles. The cannon is powerful, but not especially so compared to it's adversaries. The biggest issues the M1A1 will face in regards to long range engagements are the turret armour and lack of commanders thermals. While the M829 APFSDS round will fail to penetrate the turret cheeks of vehicles like T80U and Leopard 2A5, their rounds will have no such trouble with the M1A1. The lack of commanders thermals makes it difficult to scout for enemies while in full hull down, although players can bind a button to switch to the machine gun as their main weapon. This will allow them to see through the machine gun sight with a thermal imager, giving them an elevated vantage point through the thermals.&lt;br /&gt;
&lt;br /&gt;
'''Gameplay summary:'''&lt;br /&gt;
&lt;br /&gt;
Although the M1A1 is somewhat weak when stock, it is an adequate frontline tank while spaded. The powerful round and gun give it a strong position in the U.S. top tier lineup. However M1A1 tank commanders should remember that their turret cheeks can be penetrated by some rounds. This means it does best in close to medium range fights.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Turret exceptionally well protected against chemical rounds&lt;br /&gt;
* Decent mobility when upgraded&lt;br /&gt;
* Ammunition in the turret, when detonated, generally will not spread to the crew compartment&lt;br /&gt;
* The fuel tanks and engine compartment are separated from the crew compartment by steel plates, increasing the time it takes for a fire to destroy the vehicle&lt;br /&gt;
* Reload speed of the 120 mm is decent; 6 seconds with an aced crew level&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Stock vehicle is sluggish&lt;br /&gt;
* APFSDS round for the level is one of the lowest penetrating and spalling values for the BR it sits at.  Even the Styker and IPM1 have better penetration&lt;br /&gt;
* Stock rounds are quite inadequate against many of the main battle tanks the vehicle faces&lt;br /&gt;
* Ammunition variety is limited to two choices, a HEAT-FS and APFSDS round&lt;br /&gt;
* Reload time slower than 105 mm armed predecessors&lt;br /&gt;
* Hull and turret armour less effective against kinetic rounds, plus are lacking in protection against the armaments of current Rank VII vehicles&lt;br /&gt;
* Weak turret ring armour and upper hull plate ricochets will often/sometimes lead to fatal shot traps and ammo racks.&lt;br /&gt;
* Like with most Abrams series tanks, the engine deck is slightly raised, meaning that you will not be able to depress the gun over the rear of the tank.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Almost as soon as the first production M1 Abrams MBTs began rolling off the assembly line, did American engineers begin working on an up-gunned version of the Abrams. They succeeded in this endeavour in 1981, after a prototype Abrams, designated M1E1, was successfully fitted with a 120mm Rheinmetall smoothbore cannon.&lt;br /&gt;
&lt;br /&gt;
Showing promising performance, work on the vehicle continued. At the same time, an upgraded version of the original Abrams, the IPM1, which featured improved protection and a larger turret was briefly produced between 1984 - 1986. The resulting M1A1 Abrams inherited the upgrades from the IPM1 and combined them with the M256 120 mm smoothbore cannon, a licence-built version of the German original.&lt;br /&gt;
&lt;br /&gt;
The M1A1 was adopted for service in 1984 and was produced alongside the IPM1 for a short while since 1985 until the older modification was phased out of production.&lt;br /&gt;
&lt;br /&gt;
The M1A1 saw its first use during the U.S. deployment in the Gulf War in 1991. Faced against arguably inferior Soviet-era tanks, the M1A1 had successfully proven its worth in tank-on-tank engagements but exposed new problems concerning its performance and vulnerability in urban environments. This led to further upgrades for the vehicle being developed later on.&lt;br /&gt;
&lt;br /&gt;
Production of the M1A1 seized in 1992, with over 5,800 units being produced, including Egyptian and Australian export models. The original M1A1 chassis still serves today, albeit as upgraded variants which have undergone several modernization efforts.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/6087-development-m1a1-abrams-leaping-forward-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&lt;br /&gt;
[[File:M1A1 on Alaska.png|thumb|300px|none|M1A1 Abrams on the move in [[Alaska]].]]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|SqCcFtMWLqU|'''The Shooting Range #140''' - ''Metal Beasts'' section at 00:32 discusses the M1A1 Abrams.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6087-development-m1a1-abrams-leaping-forward-en|[Devblog] M1A1 Abrams: Leaping Forward]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer GDLS}}&lt;br /&gt;
{{USA medium tanks}}&lt;/div&gt;</summary>
		<author><name>U121545975</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_93_Model_1,_Mod_2_(610_mm)&amp;diff=109963</id>
		<title>Type 93 Model 1, Mod 2 (610 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_93_Model_1,_Mod_2_(610_mm)&amp;diff=109963"/>
				<updated>2021-08-29T12:49:06Z</updated>
		
		<summary type="html">&lt;p&gt;U121545975: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Type 93 Model 1, Mod 2 (610 mm)}}&lt;br /&gt;
&lt;br /&gt;
[[File:Type93_Model1_mod2.png|thumbnail|right|x250px|The Type 93 Model 1, Mod 2 torpedo being launched.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''Type 93 Model 1, Mod 2''' is one of two versions of the 24-inch (610 mm) Type 93 torpedoes, the other being the [[Type 93 Model 3 (610 mm)|Type 93 Model 3]]. Mounted on many destroyers and cruisers in the Japanese naval tech tree, the Type 93 torpedo has one of the furthest range and is one of the largest and fastest ship-launched torpedoes in the game. This powerful torpedo can allow even light ships to remain effective against the most armoured ships in the game.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|jp_destroyer_yugumo}}&lt;br /&gt;
* {{Specs-Link|jp_destroyer_yuudachi}}&lt;br /&gt;
* {{Specs-Link|jp_cruiser_agano}}&lt;br /&gt;
* {{Specs-Link|jp_cruiser_isuzu}}&lt;br /&gt;
* {{Specs-Link|jp_cruiser_mogami_mikuma}}&lt;br /&gt;
* {{Specs-Link|jp_cruiser_mogami_suzuya}}&lt;br /&gt;
* {{Specs-Link|jp_cruiser_furutaka}}&lt;br /&gt;
* {{Specs-Link|jp_cruiser_mogami}}&lt;br /&gt;
* {{Specs-Link|jp_cruiser_tone}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!--''Tell us about the tactical and technical characteristics of the torpedo.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Type 93 Model 1, Mod 2 torpedo has a diameter of 610 mm, a length of 9 m, and weighs 2,700 kg. The Torpedo Mode modification is not available for this torpedo.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!--Describe the type of damage produced by this type of torpedo (high explosive, splash damage, etc)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Type 93 Model 1, Mod 2 torpedo carries 490 kg Type 97 warhead, which is equivalent to 627.2 kg TNT. This makes it one of the most powerful torpedoes in the game, behind only the [[Type 93 Model 3 (610 mm)|Type 93 Model 3]] and [[Mk.16|Mk.16]]. A single hit is usually enough to sink destroyers and can cripple or even sink cruisers, depending on where it hit.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!--''Give a comparative description of torpedoes that have firepower equal to this weapon.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The other version of the Type 93 torpedo in the game, [[Type 93 Model 3 (610 mm)|Type 93 Model 3]], has a considerably larger warhead, 998.4 kg TNT equivalence, though this comes at the cost of having a maximum range that is 5 km less, at 15 km. The maximum speeds of both torpedoes are the same. The Torpedo Mode modification is also not available for the Type 93 Model 3.&lt;br /&gt;
&lt;br /&gt;
Besides the Type 93 Model 3, one other torpedo has a larger warhead is the [[Mk.16 (533 mm)|Mk.16 torpedo]], which has a 915.2 kg TNT equivalent warhead. However, the Mk.16 can only travel at a maximum speed of 85 km/h for only 6.4 km. In terms of maximum range and speed, there are several notable torpedoes: the [[Seal DM2A1 (533 mm)|Seal DM2A1 torpedo]], the [[53-39 (533 mm)|53-39 torpedo]], and the [[Type 89 (533 mm)|Type 89 torpedo]]. The Seal DM2A1 torpedo matches the Type 93 Model 1, Mod 2 in range, but it can only travel at 61 km/h and only has a 250 kg TNT equivalent warhead. The 53-49 torpedo has a slightly higher maximum speed, 94 km/h, but it has a smaller warhead, 317 kg TNT equivalence, and can only travel for 4 km. Finally, the Type 89 torpedo actually surpasses the Type 93 Model 1, Mod 2 quite substantially in both maximum range and speed, 38 km and 102 km/h respectively; however, it has a smaller warhead, only 267 kg TNT equivalence.&lt;br /&gt;
&lt;br /&gt;
Compared to common torpedoes mounted on destroyers and cruisers among other nations:&lt;br /&gt;
&lt;br /&gt;
* [[Mk.15 (533 mm)]]: The Mk.15 has a lower maximum range (5.5 km), has a lower maximum speed (83 km/h), and has a smaller explosive mass (224 kg TNT eq.). With the Torpedo Mode modification installed, the Mk.15 has a lower maximum range (9.15 km) and has a lower maximum speed (62 km/h).&lt;br /&gt;
&lt;br /&gt;
* [[G7a (533 mm)]]: The G7a has a lower maximum range (6 km), has a lower maximum speed (81 km/h), and has a smaller explosive mass (358.4 kg TNT eq.). With the Torpedo Mode modification installed, the G7a has a lower maximum range (14 km) and has a lower maximum speed (56 km/h).&lt;br /&gt;
&lt;br /&gt;
* [[G7e (mod. T5a) (533 mm)]]: The G7e has a lower maximum range (8 km), has a lower maximum speed (41 km/h), and has a smaller explosive mass (256 kg TNT eq.). With the Torpedo Mode modification installed, the G7e has a lower maximum range (16 km) and has a lower maximum speed (24.3 km/h).&lt;br /&gt;
&lt;br /&gt;
* [[53-38 (533 mm)]]: The 53-38 has a lower maximum range (4 km), has a lower maximum speed (82 km/h), and has a smaller explosive mass (300 kg TNT eq.). With the Torpedo Mode modification installed, the 53-38 has a lower maximum range (10 km) and has a lower maximum speed (56 km/h).&lt;br /&gt;
&lt;br /&gt;
* [[Mk.V (533 mm)]]: The Mk.V has a lower maximum range (9.6 km), has a lower maximum speed (74 km/h), and has a smaller explosive mass (305 kg TNT eq.). With the Torpedo Mode modification installed, the Mk.V has a lower maximum range (12.35 km) and has a lower maximum speed (46 km/h).&lt;br /&gt;
&lt;br /&gt;
* [[Mk.IX (533 mm)]]: The Mk.IX has a lower maximum range (9.6 km), has a lower maximum speed (67 km/h), and has a smaller explosive mass (340 kg TNT eq.). With the Torpedo Mode modification installed, the Mk.IX has a lower maximum range (12.35 km) and has a lower maximum speed (56 km/h).&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe situations when you would utilise this torpedo in-game (vehicle, pillbox, base, etc)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One useful feature of the Type 93 Model 1, Mod 2 torpedo is that on all ships that carry them, extra torpedoes are stored on the ship, which allows the torpedo launchers to be reloaded in battle, usually enough for one full reload of the torpedo launchers. While this does limit the number of torpedoes the ship can send at once, the total amount of torpedoes is often much more than what destroyers and cruisers of other nations can carry. This is useful in [[Realistic Battles]] as a single ship can launch multiple salvos of torpedoes without having to visit a capture point to reload. In [[Arcade Battles]], this will allow the torpedoes launchers to effectively have a faster rate of fire, since the torpedo launchers will refill faster than the standard AB torpedo reload. &lt;br /&gt;
&lt;br /&gt;
Be aware though that having extra torpedoes means that the ship essentially has above-deck, unarmoured ammo racks which can destroy the entire ship if detonated. These racks are, of course, emptied as their torpedoes are used to refill the launchers, so it might be a good idea to launch off at least enough torpedoes to empty the racks right away after spawning in. Unlike other torpedoes and fortunately for the Type 93 Model 1, Mod 2, its unique combination of both a large maximum range and a fast top speed make such strategies viable. By firing a wide salvo at the beginning of the match towards areas where many enemy ships are likely to be pass through (for example, capture points or narrow passes), these sections of the map can effectively be blocked off, and, because of their range and speed, they can catch enemies off-guard who either don't expect seeing torpedoes so early in the match or don't expect seeing torpedoes in areas of the map where other torpedoes usually fail to reach. The Type 93 Model 1, Mod 2 is a particularly useful weapon in the Encounter game mode. The 20 km maximum range is more than enough to reach across the entire map, which usually spans roughly 15 km. Ships armed with the Type 93 Model 1, Mod 2 torpedoes can strike the enemy team's AI convoy immediately from spawn. &lt;br /&gt;
&lt;br /&gt;
The Type 93 Model 1, Mod 2 really shines in naval [[Enduring Confrontation]], where the much larger map sizes render many other torpedoes useless outside of close engagements. The 20 km maximum range is enough to reach halfway across the map, or more on certain maps.  However even moreso it shines in Naval AB where you can repeatedly spam torpedoes over and over making it your primary weapon for any ship equipped with Long Lance torpedoes.  &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarize and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very large explosive mass, third-largest in the game&lt;br /&gt;
* Very high top speed, one of the fastest torpedoes in the game&lt;br /&gt;
* Very long range, tied for second-highest in the game&lt;br /&gt;
* Ships that carry Type 93 Model 1, Mod 2 often carry a large amount, upwards of 16&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Ships that carry Type 93 Model 1, Mod 2 torpedoes must reload in order to access entire load&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Without the required number of capital warships, nor the industry to produce them, to match the United States in the Pacific, Japan would not be able to win a prolonged war with the US or engage them in a massive battle as there would always be more US ships than Japanese ships. To combat this disadvantage, the Imperial Japanese Navy developed a strategy in which a series of mass torpedo attacks would weaken the US fleet ahead of a major decisive battle. For this, a long-range, stealthy torpedo would be needed. Both the British Royal Navy and the IJN had experimented with oxygen torpedoes in the past. The use of oxygen as an oxidizer, while very efficient, is also extremely dangerous, and, after casualties from premature explosion, development halted. It was in the wake of the new British battleship HMS Rodney, which carried oxygen torpedoes, that interest renewed in Japan. Taking inspiration from HMS Rodney's torpedoes, development began again in 1928 for a long-range, wakeless oxygen torpedo.&lt;br /&gt;
&lt;br /&gt;
The resulting torpedo, the Type 93 Model 1, Mod 1 torpedo, referred to as Sanso Gyorai (酸素魚雷, &amp;quot;oxygen torpedo&amp;quot;), entered service in 1935. The Type 93 torpedo had a diameter of 610 mm (24 inches), was 9 meters (29 feet, 6 inches) long, weighed 2700 kg, and, being a 24-inch torpedo, was rather large compared to its contemporaries, most of which were 21-inch torpedoes. Many torpedoes of the time used combustion engines for propulsion with compressed air as the oxidizer. In contrast, the Type 93 torpedo utilized pure, compressed oxygen as its oxidizer. Air is composed of roughly 20% oxygen and 78% nitrogen, the latter of which was a waste product that manifested as long bubble trails. Using pure oxygen allowed the Type 93 torpedo to effectively quintuple its efficiency while also eliminating the nitrogen byproduct. This greatly reduced the torpedo's bubble trail and left it virtually wakeless. The use of oxygen allowed the Type 93 torpedo to carry a large explosive charge, 490 kg of Type 97 explosive, without sacrificing fast speeds or long range. &lt;br /&gt;
&lt;br /&gt;
However, this was not without its drawbacks: the torpedo was prone to early detonation. To counter this, a secondary compressed air tank was used at launch, only switching to the oxygen tank once the torpedo was a safe distance away from the launching ship. The Type 93 torpedo was also more susceptible to shrapnel and shock-induced detonation, which lead to the loss of a number of Japanese warships. Most notable is the case of the light cruiser Suzuya, which had its Type 93 torpedoes detonate from a near-miss air attack, sinking the entire ship.&lt;br /&gt;
&lt;br /&gt;
During WWII, Japanese light forces used the Type 93 torpedo in night attacks against Allied shipping, where the stealthy torpedo could often find its target before the enemy was even aware that there was a torpedo attack underway. This, combined with the extreme secrecy of the torpedo, resulted in the loss of many Allied ships and false attributions to some sinkings. After the war, the Type 93 torpedo was dubbed &amp;quot;Long Lance&amp;quot; in the west.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Type 93 Model 3 (610 mm)]]&lt;br /&gt;
* [[Type 89 (533 mm)]]&lt;br /&gt;
* [[Mk.15 (533 mm)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.navweaps.com/Weapons/WTJAP_WWII.php NavWeaps - WWII Torpedoes of Japan]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Type_93_torpedo Wikipedia - Type 93 Torpedo]&lt;br /&gt;
&lt;br /&gt;
{{Torpedoes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Naval special armaments]]&lt;/div&gt;</summary>
		<author><name>U121545975</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-34-85_(D-5T)&amp;diff=109960</id>
		<title>T-34-85 (D-5T)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-34-85_(D-5T)&amp;diff=109960"/>
				<updated>2021-08-29T12:03:26Z</updated>
		
		<summary type="html">&lt;p&gt;U121545975: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = T-34 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_t_34_85_d_5t&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet medium tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before [[Update 1.41]]. This T-34 model is introduced with the formidable [[D-5T (85 mm)|85 mm gun]] on a tank mount. With a newer, strengthened turret, it can prove to be a menace at its battle rating. Though formidable, the Soviet upgraded the 85 mm gun to the improved ZiS-S-53 variant on the [[T-34-85]] model.&lt;br /&gt;
&lt;br /&gt;
Operational and visual characteristics of the T-34-85(D-5T) are as similar and as common to previous T-34 lineage of tanks as they come, with the exception of a new turret and more powerful cannon. Players experienced in operating previous models of the T-34 in Rank II should have little to no difficulty in adjusting to this vehicle. The same can be said, unfortunately, about opposition forces facing this vehicle. The T-34-85(D-5T) inherits both its predecessors' strengths and weaknesses.&lt;br /&gt;
&lt;br /&gt;
The T34-85 works very well with other allied tanks (British and American) that it is often paired with in RB and SB. It retains high mobility and an effective main gun, allowing it to quickly get to capture points (usually following M18s, which are often first at the scene). Here the {{PAGENAME}} can capture the points and then hold them until heavier reinforcements arrive. This means that often the team will have early superiority over the capture points.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The armour scheme of the T-34 should be familiar enough now to any players researching towards the {{PAGENAME}}. Though there are minor differences in some hull armour thickness compared to previous tanks like the [[T-34 (1942)]] and [[T-34-57]], they are negligible enough that it shouldn't worry any players nor enemies facing the {{PAGENAME}}. However, the consequence is that the overall T-34 armour is now quite inadequate against pretty much any enemy tank weaponry it can face in the battle rating. Any shot to the hull, apart from high oblique angle of attacks, would more likely than not penetrate and destroy the tank's interior.&lt;br /&gt;
&lt;br /&gt;
The biggest difference of the {{PAGENAME}} compared to past variants is the much larger turret housing the 85 mm D-5T gun. However, the armour protection of the turret is also not so changed compared to the 57 mm or 76 mm turrets seen in the preceding T-34s. Though the angles are much sharper, the turret thickness of only 54 mm and of cast construction means that most shots at the turret are likely to penetrate. The number of crew in the turret is also retained, as the commander still acts as the gunner, which lowers survivability overall.&lt;br /&gt;
&lt;br /&gt;
Given the extremely packed nature of the {{PAGENAME}}'s interior with fuel, ammo, and crew; any penetrating shots will more likely than not destroy the entire {{PAGENAME}}. The best survival strategy is to not get hit, using the {{PAGENAME}}'s mobility to evade the enemy's field of fire.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret roof, cupola roof)&lt;br /&gt;
* Cast homogeneous armour (turret, cupola, driver's hatch, MG port)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 45 mm (60°) ''Front glacis'' &amp;lt;br&amp;gt; 45 mm (60°) ''Lower glacis'' &amp;lt;br&amp;gt; 75 mm (59-70°) ''Driver's hatch'' &amp;lt;br&amp;gt; 30-65 mm (30-77°) ''Machine gun port'' || 45 mm (39-40°) ''Top'' &amp;lt;br&amp;gt; 45 mm ''Bottom'' || 45 mm (47-49°) ''Top'' &amp;lt;br&amp;gt; 45 mm (46°) ''Bottom'' || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 54 mm (1-84°) ''Turret front'' &amp;lt;br&amp;gt; 90-200 mm (0-78°) ''Gun mantlet'' || 54 mm (17-22°) || 54 mm (12-13°) || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 54 mm || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspensions wheels  and tracks are 20 mm thick-&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}}'s mobility should also be quite familiar to players who have researched through the other T-34s towards this tank. The new 85 mm gun and the associated weight increase did little to affect this performance. Players can still rely on the {{PAGENAME}} to manoeuvre the battlefield easily and swiftly enough to reach our surround decisive areas to respond to enemy presence.&lt;br /&gt;
&lt;br /&gt;
Reverse speed is still lacklustre on the {{PAGENAME}}, so withdrawal tactics after attacking the enemy should be planned with care so the enemy does not get the opportunity to shoot the {{PAGENAME}} before it slides back into cover.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=775|rbMinHp=442}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|D-5T (85 mm)}}&lt;br /&gt;
&lt;br /&gt;
The new [[D-5T (85 mm)|85 mm D-5T]] cannon is wonders compared to the 76 mm and 57 mm cannons that armed preceding T-34s. Its best trait comes in the large 85 mm shell that contains a massive explosive charge. Upon any penetration on an enemy target, the 85 mm can easily cripple the interior upon exploding inside. This often leads to easy one-shots on enemy tanks when hit in the sides, easily going in and tearing apart the crew compartments.&lt;br /&gt;
&lt;br /&gt;
Though the penetration values of the 85 mm is an improvement compared to the 76 mm, it is still rather lacklustre compared to the enemies the {{PAGENAME}} will face. Tanks like Panther and Tigers have enough armour that fighting from the front will require very careful aiming. Not to mention the rather long reload makes encounters with multiple enemies at close range impractical, requiring snappy manoeuvres on the T-34's part to avoid getting shot at.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[D-5T (85 mm)|85 mm D-5T]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 55 || rowspan=&amp;quot;2&amp;quot; | -5°/+28° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 23.8 || 32.9 || 40.0 || 44.2 || 47.1 || rowspan=&amp;quot;2&amp;quot; | 10.79 || rowspan=&amp;quot;2&amp;quot; | 9.60 || rowspan=&amp;quot;2&amp;quot; | 8.80 || rowspan=&amp;quot;2&amp;quot; | 8.30&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.9 || 17.5 || 21.3 || 23.5 || 25.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| BR-365K || APHE || 148 || 143 || 126 || 106 || 90 || 77&lt;br /&gt;
|-&lt;br /&gt;
| BR-365A || APHEBC || 135 || 133 || 125 || 115 || 106 || 97&lt;br /&gt;
|-&lt;br /&gt;
| O-365K || HE || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-365K || APHE || 792 || 9.2 || 1.2 || 14 || 73.92 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| BR-365A || APHEBC || 792 || 9.2 || 1.2 || 14 || 164 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| O-365K || HE || 793 || 9.54 || 0 || 0.1 || 660 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.77.2.68''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''55''' || 52&amp;amp;nbsp;''(+3)'' || 40&amp;amp;nbsp;''(+15)'' || 38&amp;amp;nbsp;''(+17)'' || 36&amp;amp;nbsp;''(+19)'' || 31&amp;amp;nbsp;''(+24)'' || 25&amp;amp;nbsp;''(+30)'' || 19&amp;amp;nbsp;''(+36)'' || 13&amp;amp;nbsp;''(+42)'' || 7&amp;amp;nbsp;''(+48)'' || 1&amp;amp;nbsp;''(+54)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Turret and side empty: 36&amp;amp;nbsp;''(+19)'' shells.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The small calibre of the DT machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight. The clip capacity is quite poor as it relies on a magazine of 63 bullets instead of a belt like similar machine guns from other nations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,890 (63) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Although this tank is classified as a medium tank, it should still be handled with care. The vehicle's armour thickness around the hull is inherited from the previous T-34 models and remains unchanged; not considered reliably accurate to resist impacts of any weapon except for smaller calibre cannons (&amp;lt;57 mm). Angling can result in ricochets even from the most powerful armaments, such as the cannon of the Tiger H1 in some conditions. The tank does retain a high top speed and acceleration, allowing it to outmanoeuvre its more common but heavier German counterparts in its rank. The 85 mm D-5T cannon is sufficient when fighting against Tiger tanks from the front (less than 100 m away), but is accosted by a [[Panther D|Panther]] from the front, aiming for the very middle of the left or right side turret mantlet (100 mm), where the T-34's shells are guaranteed to penetrate.&lt;br /&gt;
&lt;br /&gt;
Due to the fact that the only other thing worth noting about this vehicle compared to its predecessors is its upgraded weaponry, the T-34-85 (D-5T)'s armour protection in this battle rating and rank are considered only barely sufficient when countering similar vehicle in its class. Almost all vehicles (excluding some SPAA) such as the common German Tigers, Panthers, USSR KV, IS and even other T-34 tanks will have little difficulty disabling or outright destroying this vehicle with a single shot in most conditions. When engaging the common Tiger tank and Panzer IV models, each of these vehicles retains the design flaw of 90 degree flat armour plates on the front and sides of each respective vehicle. The T-34-85 (D-5T)'s cannon should have little to no difficulty in penetrating this and destroying the opposition's vehicle in a single shot if this weakness is exploited. The Panther and occasional Tiger II models are considerably more dangerous and difficult to dispatch when encountering them head-on due to the thicker and sloped armour through which the 85 mm cannon of the T-34 cannot penetrate. In head-on engagements, operators of this vehicle should note to precisely target the right and left side turret mantlet of each respective vehicles instead. Time expended in attempting to find a penetration confirmation indication on the cross-hair (AB) when inspecting the sloped front plate is time wasted and instead, should be focused on precise targeting of the mantlet. Of note for the Panther tank is the vehicle's slow turret traverse and as such, if opportunity presents itself, the operator of the T-34-85 (D-5T) should utilize the vehicle's significant manoeuvrability advantage to out-flank and destroy the target in a single shot and prepare to switch and engage the next target, or to retreat. Other more common tanks such as opposition USSR KV, IS and T-34 models are usually less of a concern than the common Panther tank, as most of these respective tanks also inherit the weakness of somewhat slopped frontal chassis and turret armour which can be easily penetrated even from significant distances. Regardless, these vehicle's operation and design strengths and weaknesses are also inherited from vehicles of the previous ranks and battle ratings, only having their turret and weapons differing by being more powerful than their predecessors. All of which can still penetrate to critically disable to destroy the T-34-85 (D-5T) in one or two shots.&lt;br /&gt;
&lt;br /&gt;
One should always consider using the  BR-365A shell as it has a huge amount of HE filler and can penetrate most Tanks at its BR, including un-angled Tigers and Panthers. Once the shell has penetrated, the HE filler can easily destroy or disable a huge amount of tank crew or modules. especially in some of the more cramped tank interiors.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
[[Panther A]]/[[Panther D|D]], [[Tiger II (P)|Tiger II P]]:&lt;br /&gt;
&lt;br /&gt;
The Panthers are one of the most common tanks around BR 5.7, and they pose a great threat with their deadly long 75 mm cannon, thick frontal armour and adequate speed. You want to avoid engaging them at long range as the T-34 has only x3.5 scope magnification, making long range shooting super hard. Engage the Panthers within 500 m and avoid shooting their frontal hull. Their biggest weak spot is the gun mantlet, which is only 100 mm thick and has a flat part in the middle. That is where you want to aim at, the T-34's APHE has sufficient damage to instantly destroy the Panther even from its turret. The second weak spot is of course the sides, guaranteeing an instant kill. Generally APHE is enough to deal with the Panthers.&lt;br /&gt;
&lt;br /&gt;
For the Tiger II P, aim at the vertical area of the frontal turret which is also 100 mm. The best tactic is still to flank it however.&lt;br /&gt;
&lt;br /&gt;
[[Tiger H1]]/[[Tiger E|E]]:&lt;br /&gt;
&lt;br /&gt;
The Tiger's weak spots are the opposite with the Panthers. Their hull are unsloped and rather thin, while the gun mantlet is weirdly shaped and can absorb quite some shells. The best engaging range remains the same, within 500 m. If the Tiger is angling, aim at the turret ring to disable the gunner and destroy the turret traverse, or aim at the hull side below the side skirt, which is only 60 mm. If it is not angling, aim between the driver's vision port and the MG for an instant kill. Avoid shooting at these two parts as they tend to bounce/absorb shells. For the Tiger E, don't shoot at the lower glacis as there will be add-on tracks installed there, making it harder to penetrate.&lt;br /&gt;
&lt;br /&gt;
[[Ho-Ri Production|Ho-Ri]]:&lt;br /&gt;
&lt;br /&gt;
In a frontal engagement, APCR is required as the APHE shells don't have enough penetration. With APCR loaded, aim at the further sides of the fighting compartment, away from the gun, because the further from the gun, the thinner the armour gets, with the thinnest part being around 160 mm unsloped. Penetrating there will knock out its loader, gunner or commander, or detonate the ammo. Of course, the best way is still side-shooting with APHE.&lt;br /&gt;
&lt;br /&gt;
[[Panzer IV/70(V)|Panzer IV/70]], [[Jagdpanzer 38(t)]]:&lt;br /&gt;
&lt;br /&gt;
These small tank destroyers with their well angled frontal armour can be quite a problem from a distance. With APHE, you can disable their transmission by shooting at their lower glacis. Now if you can, flank them. The 85 mm APHE does a great job at penetrating sloped, thin armour, so you don't have to get to their absolute sides. For the Pz IV/70, you can also aim at the downward part of the gun mantlet since the shell might ricochet downwards into the hull, knocking out every crew member. The Jagdpanzer 38(t) doesn't have this problem, so side-shooting is required to destroy it effectively.&lt;br /&gt;
&lt;br /&gt;
[[M4A3E2]] Jumbo:&lt;br /&gt;
&lt;br /&gt;
This is another common enemy. It is recommended to use the BR-365A, the one with less pen but more explosive filler. The reason is that it is better at penetrating sloped armour, which the Jumbo has. With that shell you can easily destroy a M4A3E2 who's not angling. If it is, aim at the hull side just above the tracks, or load APCR and shoot straight at its gun mantlet. Against a 75 mm M4A3E2 you can relax a bit as it will struggle to penetrate your armour, but your cupola is a rather large weak spot and a shot through there can knock out the T-34. Be more careful with the M4A3E2 76 W, as they can easily pierce through your armour.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent firepower: adequate penetration, destructive damage and good reload rate&lt;br /&gt;
* Has two types of APHE for players to choose from: BR-365K with higher pen but less TNT, and BR-365A with less pen but plenty of TNT, either of which are enough to one-shot most tanks it faces&lt;br /&gt;
* 56 km/h top speed and great manoeuvrability allows it to reposition or flank easily&lt;br /&gt;
* Similar playstyle with the previous T-34s which is beginner-friendly&lt;br /&gt;
* Fast turret traverse to easily deal with targets from multiple directions&lt;br /&gt;
* Sloped hull and round frontal turret might bounce low-penetrating guns like the 75 mm M3 on early [[M4]] Shermans&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Armour is extremely thin, providing very limited protection against common guns (American 76 mm, British 17 pdr, German 75 mm &amp;amp; 88 mm, etc)&lt;br /&gt;
* Only 4 closely packed crew members, a well-aimed shot tends to kill them all&lt;br /&gt;
* 5 degrees gun depression is below average, limiting its capability in hilly maps&lt;br /&gt;
* Struggles to deal with tough tanks ([[M4A3E2|M4A3E2s]], [[Tiger I (Family)|Tigers]] &amp;amp; [[Panzer V Panther (Family)|Panthers]]) due to not having APCR&lt;br /&gt;
* Poor reverse speed can get the player killed&lt;br /&gt;
* Will not reach the 56 km/h in a short period of time, as most of the time you will be at 40-50 km/h&lt;br /&gt;
* Large turret profile makes it easier to get spotted and shot&lt;br /&gt;
* Awkward to place bushes on upper front hull due to the obstruction of MG port and driver's optics&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The T-34, in its introduction, was a huge shock to the German army when they invaded as they did not have the adequate anti-tank weaponry to defeat the T-34 and its heavier companion [[KV-1 (L-11)|KV-1]] tank. However, by 1943, the Germans began introducing newer tanks or upgrading their current tanks. They upgraded their [[Pz.IV G|Panzer IVs]] with the 75 mm KwK 40 gun, which could penetrate the T-34, and introduced the [[Tiger H1|Tiger I]] and [[Panther D|Panther]] tanks into their forces, which could not only destroy the T-34s easily, but can also take in the 76.2 mm shells the T-34 fires. The inferior firepower the T-34 forced the T-34 forces to close into a very close distance during the Battle of Kursk with the Tigers and Panthers in order to get to the sides and fire at the weaker armour. While the Soviets were victorious against the German offensive, the T-34s suffered high losses with this strategy.&lt;br /&gt;
&lt;br /&gt;
The T-34's slow improvement from the [[T-34 (1941)|1941 model]] was due to the decision to keep changes to the model low to keep costs low and productivity high. This worked well in the first two years against the Germans, but the Battle of Kursk showed that the newer German tanks now outgun the T-34s. Soviet High Command, once conservative on the T-34's upgrades, now opted for an increase in the T-34 armament to be able to counter the German tanks. During the development, an interim solution for the problem was the equipping of the 57 mm ZiS-4M gun onto the T-34, which has better penetration capabilities compared to the 76.2 F-34 guns. This tank, the [[T-34-57]], performed as an adequate &amp;quot;tank-hunter&amp;quot;, but the small HE shell on the 57 mm gun made it a poor tank armament so this was only an interim solution until a better design is made.&lt;br /&gt;
&lt;br /&gt;
Testings with various guns in Soviet inventory against captured German tanks showed that the most capable gun was the 85 mm 52-K anti-aircraft gun. With this discovery, the 52-K underwent development to make derivatives able to be mounted onto a tank. The cannon was able to penetrate the front of the Tiger from 500 meters out, the turret side from 600 meters away, and the hull side from 800 meters away. However, the cannon was much larger than the F-34 gun and so a much larger turret was necessary to house the gun. The solution to this was to transfer the turret from the cancelled T-43 tank program onto the T-34, this increased the turret ring diameter from the original 1,425 mm into 1,600 mm, which required a retooling in the manufacturing plants. While this delayed T-34 production, the 85 mm was finally able to be mounted onto the T-34 as the '''T-34-85'''.&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
The T-34-85, aside from the enlarged turret ring for the new turret, uses the same T-34 hull design. Armour was still about 45 mm thick, sloped at 60 degrees for a 90 mm effective thickness. The Christie suspension was retained, as well as the diesel engine. However, the biggest difference in the tank design is the three-man turret, though a turret basket is still exempt from the design. Before, the two-man turret on the older [[T-34 (1942)|T-34]] had the commander forced to do his job and the gunner's, the three-man turret on the T-34-85 separated the commander's duty by having a separate gunner to fire the gun, leaving the commander to do his job commanding the tank as a whole. The larger turret also has space for a radio (previously in the hull by the assistant driver), allowing the commander to effectively communicate between tank units. Aside from the enlarged turret ring, new turret, and the 85 mm gun, the internal specifications of the T-34 and its pros and cons were nearly identical to the older variants.&lt;br /&gt;
&lt;br /&gt;
The 85 mm gun on the T-34-85 was able to penetrate 125 mm of armour at 500 meters away at a 90 degree meet angle with normal AP rounds. The 85 mm gun was derived from the 52-K anti-aircraft gun, which was developed from Vasilliy Grabin and Fyodor Petrov's design bureaus. Petrov's bureaus produced the 85 mm D-5T gun while Grabin's design, after being taken over by A. Savin, produced the 85 mm ZiS-53 gun. During trials in the Gorokhoviesky Proving Grounds, it was found that the ZiS-53 gun was much better than the '''D-5T''' and was much simpler, which was redesignated as the ZiS-S-53 after Savin's initials. However, as the new turret was optimized with the D-5T gun, the T-34-85 started with the D-5T as the '''T-34-85 Model 1943''', which ran on from February to March 1944. After March 1944, the 85 mm ZiS-5 was used as the armament of the [[T-34-85|T-34-85 Model 1944]]. During its production life from 1943 to 1958, up to 48,950 T-34-85s were created (22,559 of which during World War II), consisting of more than half of the total 84,070 T-34 units created in its entire production life since 1940.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
From its introduction onwards, the T-34-85s were the main tank in Soviet service, with the older T-34s still being used as they are lost from combat and retribution and replaced. The T-34-85's 85 mm gun armour penetration and front turret armour nearly doubled compared to the older T-34, yet retain the same speed, mobility, and armour compared to it. The T-34-85 was vastly superior to the German's [[Pz.IV H|Panzer IVs]] and [[StuG III G|StuG IIIs]], and though it was still ineffective in protection and armour penetration to the [[Panther A|Panther]] and the [[Tiger E|Tiger I]], it gave it a better edge in firepower to compete against them due to the higher armour penetration value on the 85 mm shells. The T-34-85s maintain numerical superiority throughout the entire war due to the Soviet's industrial base and design concept of mass producing single designs, while the Germans focus on newer, better tanks such as the heavier [[Tiger II (H)|Tiger II]], which restricted productivity and made logistics a hard job to maintain. The T-34-85s were the main Soviet spearhead weapon during Operation Bagration and its future offensives up until the Battle of Berlin. After the fall of Nazi Germany, the Soviets use the T-34-85s again in their invasion of Manchuria to fulfil their promise to invade Japan after the fall of Germany. The combined-arms forces of their armoured units overran the Japanese positions in Manchuria and were pushed all the way to a distance from the Yalu River. The Japanese surrender order was given out by the emperor on August 14, which was not carried out as a cease-fire until August 17.&lt;br /&gt;
&lt;br /&gt;
After the end of World War II, the T-34-85s were given out in massive quantities to Soviet-occupied territories and their allies. The next action the T-34-85s faced was in the Korean War, in the hands of the North Koreans. The North Korean armoured forces are able to assault deep into South Korea with these tanks as South Koreans were severely under-equipped in anti-tank weaponry, only armed with US-supplied [[M24|M24 Chaffees]] and regular bazookas, which were useless against the T-34s. It wasn't until the deployment of US troops into the Korean peninsula that the tide turned against the North Koreans and their tanks. The US sent their [[M4A3 (76) W|M4A3E8 Shermans]], [[M26|M26 Pershings]], and &amp;quot;Super Bazookas&amp;quot; to arm the troops there. All these weapons are able to destroy the T-34-85s, with the M26 Pershing being able to penetrate straight through the front and back of the T-34-85 armour with HVAP rounds. The Shermans are able to go on par with the T-34-85s, but the better optic quality and crew training gave them an edge against the T-34-85s. These anti-tank weapons supplied by the coalition caused the North Koreans to suffer major tank losses and after their supply lines were cut by the US landings at Inchon, the armoured vehicles were abandoned as the North Koreans retreated. T-34-85s were still encountered once the Chinese became involved in the war, where they were accompanied with [[IS-2]]s as well. Though pure tank-to-tank battles between the two sides were scarce after 1950 due to combined-arms units used on both sides.&lt;br /&gt;
&lt;br /&gt;
Past the Korean War, the T-34-85s were clearly obsolete with the development of newer tanks being developed worldwide. Despite that, many countries still use T-34-85s as their main tank or as reserves, even the Soviets and Finnish continue using them until the late 1960s. Warsaw Pact countries used them in large quantities and were involved in many conflicts within these countries, such as the East German uprising in June 1953, Hungarian revolution in 1956, Coup by Greek junta in July 1974, and the Turkish invasion in July-August 1974. The T-34-85s also saw conflicts in the Middle East in the hands of Syrians, Egyptians, Jordanians, and Iraq; Vietnam with the North Vietnamese, and in the Bosnian War in the Bosnian Serb Army. African countries such as Somalia and Angola still use T-34-85s in their armies, and they could even be seen in the recent conflicts in Yemen and in Ukraine. Despite their age, it seems that the T-34-85 was to become a tank that will persist in the hands of smaller countries for years to come.&lt;br /&gt;
&lt;br /&gt;
During late 1944, the Soviets were already searching for a successor to the T-34s that use most of the newest tank technology found in recent years. The result was the [[T-44]] medium tank, which did not enter service in time to see widespread usage and even combat during World War II. The T-44 underwent further development and redesigning to become a tank that would surpass the T-34 in the most produced tank in existence, the [[T-54 (1949)|T-54 tank]].&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
This tank was developed based on the T-34 at factory No. 183's design bureau by installing a new three-man cast turret with the 85 mm D-5T cannon. This weapon, with a length of 51.6 calibres, was created based on an artillery cannon with improved ballistics. The cannon's armour-piercing rounds reached a muzzle velocity of 795 m/s and according to standard firing data, it was able to penetrate the Tiger's frontal armour at a range of 500-800 metres.&lt;br /&gt;
&lt;br /&gt;
The hexagonal shaped turret had an expanded traverse circle and slightly sloping sides, and its dimensions significantly exceeded those of the mass-produced T-34 turret equipped with a 76.2 mm cannon. The vehicle's commander also fulfilled the role of spotter as before, since the massive size of the weapon's breech prevented a third man from fitting into the turret. The turret's roof featured a cast command cupola with a two-leaved hatch and observation instrument, a ventilation hatch with an armoured hood, the PTK-5 surveillance device and a round loader's hatch.&lt;br /&gt;
&lt;br /&gt;
The turret's armour had been increased, so its sides, front and command cupola walls were 75 mm thick, the turret roof 20 mm thick and the cupola roof 15 mm thick.&lt;br /&gt;
&lt;br /&gt;
Its air filtering system was improved by installing the new Multicyclone air filter. Thanks to this, some motors worked for up to several hundred hours without repair, which was an almost unobtainable figure for T-34 Mod. 1941-1943 tanks.&lt;br /&gt;
&lt;br /&gt;
Production of the tank began in January 1944. In total, 255 of them were made. Of them, 5 were command tank variants and were equipped with the RSB-F radio set, while the others were equipped with the 9RS radio set.&lt;br /&gt;
&lt;br /&gt;
The vehicles began to join battle units (primarily Guards Tank Brigades) in 1944 and were used alongside the old T-34s. Tanks of this model actively participated in the liberation of Right-bank Ukraine in the spring of 1944, and in battles in Finland and Norway in battle units on the Karelian front.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=tank&amp;amp;vehicleClass=medium_tank&amp;amp;vehicle=ussr_t_34_85_d_5t Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|sWpLiNC7Fsg|'''Just another soviet T-34? Disagree, here's why... {{PAGENAME}}''' - ''HowToPlay1337''|Epll9sd4zzo|'''{{PAGENAME}} - Tank Review - Winning The World''' - ''Napalmratte''|hO2eynCzhVI|'''{{PAGENAME}}, Russian Tier-3 Medium Tank''' - ''Angry Nerd Gaming''|804dIJYarlo|'''{{PAGENAME}} Tank Review''' - ''NUSensei''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[T-34 (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same gun&lt;br /&gt;
&lt;br /&gt;
* [[KV-85]]&lt;br /&gt;
* [[IS-1]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:T-34_variants|[Wikipedia] T-34 variants]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/soviet/soviet_T34-85 &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; T-34-85]&lt;br /&gt;
&lt;br /&gt;
{{USSR medium tanks}}&lt;/div&gt;</summary>
		<author><name>U121545975</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-34-57_(1943)&amp;diff=109959</id>
		<title>T-34-57 (1943)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-34-57_(1943)&amp;diff=109959"/>
				<updated>2021-08-29T11:54:35Z</updated>
		
		<summary type="html">&lt;p&gt;U121545975: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = T-34 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_t_34_57_1943&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Soviet medium tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before [[Update 1.41]]. It features a 57 mm ZiS-4M cannon, on the body of the [[T-34 (1942)|T-34 1942 variant]].&lt;br /&gt;
&lt;br /&gt;
The 57 mm ZiS-4M gun can prove to be formidable at its battle rating, providing a noticeable improvement in penetration power, ballistics and rate of fire over the 76 mm calibre T-34s, with a sacrifice in post-penetration damage and a higher chance of ricochet on angled surfaces compared to guns of higher calibre. You will no longer have to worry about not penetrating enemies.&lt;br /&gt;
&lt;br /&gt;
Operational and visual characteristics of the T-34-57 are as similar and as common to previous 76 mm-armed T-34 lineage of tanks as they come, with the exception of a gun of smaller calibre and higher penetration power. Players experienced in operating previous models of the T-34 in rank II should have little difficulty in adjusting to this vehicle. Due to the similarities, however, the tank inevitably inherits both its predecessors' strengths and weaknesses. It is to be noted that armour is ineffective against the occasional rank III guns; usage of speed and agility to move quickly, to avoid enemy fire and moving cover-to-cover will prove advantageous.&lt;br /&gt;
&lt;br /&gt;
The T-34-57 works very well with other allied tanks (British and American) that it is often paired with in RB and SB. It retains high mobility and an effective main gun, allowing it to quickly reach capture points or tactical firing positions, usually following [[M18 GMC|M18s]] and other T-34 tanks, which are often first at the scene.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
There are quite a few differences between the T-34-57 (1943) and the regular tech tree T-34-57. The T-34-57 (1943) has the body of the regular tech tree [[T-34 (1942)|T-34 (1942)]] from a lower battle rating. The T-34-57 (1943) gets 20 mm more armour on the drivers hatch, an extra 30 mm on the hull machine gun port with an angle increase. The T-34-57 (1943)  also gets an extra 8 mm more armour and slightly less of an angle on the front (9° less angled), sides (up to 13° less angled) and rear (11°-12° less angled) of the turret when compared to the regular T-34-57. The gun mantlet also gets a small buff with up to 20° more angle in some places.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Hull, Gun mantlet, Roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Machine gun port, Driver's hatch)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 45 mm (61°) ''Front glacis'' &amp;lt;br&amp;gt; 99 mm (5-35°) ''Welded joint'' &amp;lt;br&amp;gt; 45 mm (52°) ''Lower glacis'' &amp;lt;br&amp;gt; 65 mm (1-73°) ''Machine gun port'' &amp;lt;br&amp;gt; 75 mm (60°) ''Driver port'' || 40 mm (40°) ''Top'' &amp;lt;br&amp;gt; 45 mm (0°) ''Lower'' || 40 mm (47-49°) ''Top'' &amp;lt;br&amp;gt; 40 mm (47°) ''Bottom'' || 16 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 53 mm (3-58°) ''Turret front'' &amp;lt;br&amp;gt; 45 mm (2-78°) ''Gun mantlet'' || 53 mm (21-22°) || 53 mm (18-20°) || 15 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=775|rbMinHp=442}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|ZIS-4M (57 mm)}}&lt;br /&gt;
&lt;br /&gt;
The T-34-57 (1943) and the regular tech tree T-34-57 both have similar 57 mm cannons. The tech tree T-34-57 has the regular 57 mm ZIS-4 cannon whereas the T-34-57 (1943) uses the modified ZIS-4M cannon which allows it to fire an APCR round with up to 32 mm better penetration at less than 500 m away than the other APHE and APHEBC rounds that also come with the ZIS-4.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ZIS-4M (57 mm)|57 mm ZIS-4M]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 100 || rowspan=&amp;quot;2&amp;quot; | -5°/+28° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 23.8 || 32.9 || 40.0 || 44.2 || 47.1 || rowspan=&amp;quot;2&amp;quot; | 6.50 || rowspan=&amp;quot;2&amp;quot; | 5.75 || rowspan=&amp;quot;2&amp;quot; | 5.30 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.9 || 17.5 || 21.3 || 23.5 || 25.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| BR-271 || APHEBC || 145 || 143 || 132 || 119 || 108 || 98&lt;br /&gt;
|-&lt;br /&gt;
| BR-271K || APHE || 145 || 143 || 132 || 119 || 108 || 98&lt;br /&gt;
|-&lt;br /&gt;
| O-271 || HE || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| BR-271P || APCR || 177 || 168 || 133 || 99 || 74 || 55&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-271 || APHEBC || 990 || 3.14 || 1.2 || 9 || 21.56 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| BR-271K || APHE || 990 || 3.14 || 1.2 || 9 || 27.72 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| O-271 || HE || 700 || 3.72 || 0 || 0.1 || 220 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| BR-271P || APCR || 1,270 || 1.79 || N/A || N/A || N/A || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''100''' || 95&amp;amp;nbsp;''(+5)'' || 89&amp;amp;nbsp;''(+11)'' || 83&amp;amp;nbsp;''(+17)'' || 77&amp;amp;nbsp;''(+23)'' || 1&amp;amp;nbsp;''(+99)'' || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Turret empty:'' 77&amp;amp;nbsp;''(+23)''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,890 (63) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This tank is a brawler, suitable to fight in close range combat, especially the urban map. But thanks to the high velocity of 57 mm gun (990 m/s), it is possible to snipe enemy tank easily on long-range maps.&lt;br /&gt;
&lt;br /&gt;
* As a brawler: shoot-and-scoot is its main tactic. Camp in the city, watch for the enemy tank, shoot it then reverse to hiding place. Remember to watch both sides before crossing the street (watch out for snipers in maps like Poland and Eastern Europe), ANGLE THE ARMOUR. If the armour is angled correctly without showing the sides, it could cause a lot of trouble for enemies trying to penetrate the armour.&lt;br /&gt;
* As a sniper: use binocular and range finder (check the Option =&amp;gt; tank control =&amp;gt; binocular, range finder). If the enemy shows their side or rear, shoot it. Compensate the shell drop for better accuracy.&lt;br /&gt;
&lt;br /&gt;
The T-34-57 (1943) really shines In open maps, use your good mobility to flank and catch unsuspecting enemies. Moving from cover to cover is essential, as your armour, although well sloped, will not be able to withstand most shells at this battle rating. Don't let the enemy catch you unangled, or you will be killed immediately. In urban maps, look around the streets (press and hold the button &amp;quot;c&amp;quot; to look around) before crossing. Your quick reload speed and high penetrating gun will allow you to react to surprise attacks around the corner. Although the 57 mm gun has little post-penetration damage, it makes up for this in high penetration and a quick reload speed. The 57 mm cannon has very good ballistics and penetration, and is good for medium to long range sniping.&lt;br /&gt;
&lt;br /&gt;
Pretty much any tank can be penetrated by the 57 mm gun at this tier, but there are a few enemies worth noting.&lt;br /&gt;
&lt;br /&gt;
[[Pz.IV (Family)|Panzer IV]] variants with 75 mm KwK 40 L/43 or L/48  guns - These tanks are common at this tier and they can easily take you out with their powerful 75 mm guns. However, they are easy to take out if you get the jump on them. Your high penetration 57 mm gun can slice through their armour at any range.&lt;br /&gt;
&lt;br /&gt;
[[8,8 cm Flak 37 Sfl.]] - The flak truck can destroy you at seriously long range, whilst its thin armour and large size makes it very hard to effectively damage. Your rounds may simply pass straight through and not cause any damage. The best way to take one out is by aiming for the large ammo box at the back of the vehicle, which will explode when hit. The crew members are also very exposed on the Flak.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* [[T-34 (1942)|1942]] hull and turret, taking away drivers hatch weak spot in first [[T-34-57]]&lt;br /&gt;
* Relatively high penetration for the calibre and rank&lt;br /&gt;
* High gun muzzle velocity (990 m/s), suitable for sniping&lt;br /&gt;
* Unlike its non-premium counterpart, it has APCR ammo with 185mm of penetration&lt;br /&gt;
* Good mobility and speed, just like all of the previous T-34 series&lt;br /&gt;
* Decent price of 1600GE, and will make a good addition to your Russian lineup&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Has the same hull armour as previous revisions&lt;br /&gt;
* Small gun calibre may have trouble one-shotting enemies&lt;br /&gt;
* Turret armour isn't sufficient at Rank III, due to other countries' tank high penetration&lt;br /&gt;
* Poor gun depression of only -5 degrees makes it ineffective in hilly and mountainous terrain&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
As far back as the summer of 1940, an attempt to improve the anti-tank gun inventory in Soviet service was undertaken. This was due to only having massive stocks of underpowered 45 mm anti-tank cannons available, which were becoming obsolete with the newer armour being used by the Soviet Union's adversaries. When the request for an improved anti-tank cannon was sent out, a design bureau headed by V. G. Grabin was already underway under the name ''57 mm ZiS-2 anti-tank gun''. The 57 mm was a very powerful anti-tank weapon due to its high penetration value with the high-velocity shells. The APCBC round available under the name BR-271 was able to penetrate 93 mm of armour when fired 100 meters away at a meet angle of 60 degrees. The first of the prototypes were created in the September of 1940, and it as later approved for production on June 1, 1941. However, this was stopped on December 1 due to beliefs that the high-velocity 57 mm shells would simply penetrate straight through tanks without causing damage or that it was a high-cost weapon. The production lines were then switched to produce the 76.2 mm ZiS-3 guns.&lt;br /&gt;
&lt;br /&gt;
It was during its production life before being cancelled that the 57 mm gun was attached to a T-34 as a main armament in April 1941. However, the trials on this armament showed a lack of accuracy and short barrel life. Then in July, an improved variant of the 57 mm called the ''ZiS-4'' was installed onto the T-34 and tested again. This variant turned out to be successful and the gun was recommended for installation on certain T-34 units, despite the high cost of the ZiS-4. The T-34 with the 57 mm was redesignated the '''[[T-34-57]]''' and had the purpose of being &amp;quot;tank-hunters&amp;quot; due to the higher penetration value of the 57 mm compared to the default T-34 76.2 mm armament. The 57 mm ZiS-4 gun was produced at the Artillery Factory #92 and were mounted on various T-34s. However, the stop of all 57 mm production on December 1941 also stopped the 57 mm ZiS-4 production, thus halting the T-34-57 production with only 133 ZiS-4 guns made in the production life.&lt;br /&gt;
&lt;br /&gt;
===Revitalization===&lt;br /&gt;
The 57 mm guns were revived in 1943 due to urgent needs for much better guns against the newer German tanks. The current 76.2 mm F-34 gun on the normal [[T-34 (1942)|T-34s]] were unable to defeat the newer German [[Tiger H1|Tiger I]] and [[Panther D|Panther]] tanks. In a desperate attempt to upgrade the T-34 to compete against these tanks, the 57 mm was reinstated for production and began being issued in May 1943, these models being the '''T-34-57 mod. 1943''' due to the upgraded armament. The ZiS-4 was upgraded to the ZiS-4M with simplified parts and standardization in parts from current existing artillery pieces such as the F-34 and the ZiS-2. These T-34-57s saw further action against the Axis until they were retired. In total, about less than 324 T-34-57s were made during its production life in 1941 and 1943.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The T-34-57 made in 1941 saw action during the Battle of Moscow in small quantities. The 21st Tank Brigade has 10 of such tanks in their units and were deployed on October 14. Though the brigade was able to cause massive damage to the German lines around Kalinin but ended with all of the T-34-57 destroyed by November 25. Other units using the T-34-57 were the 8th Tank Brigade on October 19. Afterwards came the deactivation of the 57 mm from the production line at the end of 1941, but the T-34-57s were revitalized again in 1943 to counter the newer German tanks. These tanks were used as &amp;quot;tank-hunters&amp;quot; and formed &amp;quot;Special Tank Company 100&amp;quot; with three T-34-57 in its first platoon to deal with German tanks. Despite their role, the company would only meet German tanks once in its life, and the first platoon was never used. Thus, the T-34-57 was never really able to prove their efficiency against active German tanks, though the unit would praise the gun's performance in practices against pillboxes, bunkers, and knocked out German tanks. All the T-34-57s were disbanded with the retirement of the 57 mm as a tank gun. This was due to its small HE shell available that made it an inadequate tank armament against softer targets, and also the introduction of the much bigger and better 85 mm tank gun on the newer [[T-34-85 (D-5T)|T-34-85]].&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
In 1943, the new PzKpfw VI Tiger German heavy tank began to see more and more use on the Eastern front. This caused the ZiS-4 cannon with its powerful penetration properties to come under consideration again. It was extremely difficult to destroy a Tiger using a standard 76 mm F-34 tank gun, and the heavy tank's frontal armour was completely impenetrable to it. So before long, the order was given to restart mass production of the T-34-57 tank destroyers.&lt;br /&gt;
&lt;br /&gt;
In May 1943, the tank was put into service again. This time, the modified ZiS-4M cannon was used, which differed from the ZiS-4 in its unified breech mechanism, simpler semi-automatic mode and modified attachment of the coupling in the weapon's cradle. A more powerful shell was also developed which could penetrate 96 mm thick armour at a range of 1000 m. However, this shell severely affected the weapon's durability, and several cases were recorded of gun barrels swelling. Soon after a small number of them were produced, they were taken out of service and withdrawn from operational use. The low quality of the 57 mm ZiS-4M tank cannon's fragmentation shells proved to be a serious drawback.&lt;br /&gt;
&lt;br /&gt;
The modernised T-34-57 tanks were not put into mass production, and after a few vehicles were produced, the decision was taken to stop manufacturing them.&lt;br /&gt;
&lt;br /&gt;
Three T-34-57s built using mass-produced T-34 Mod. 1942 tanks made by the Chelyabinsk factory were sent to the front to serve in the 100th Special Tank Division. The tanks were tested on the front from the 15th of August to the 5th of September, but did not excel in battle, so they were kept in reserve.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_t_34_57_1943 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR medium tanks}}&lt;br /&gt;
{{USSR premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U121545975</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-34-57_(1943)&amp;diff=109952</id>
		<title>T-34-57 (1943)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-34-57_(1943)&amp;diff=109952"/>
				<updated>2021-08-29T04:07:38Z</updated>
		
		<summary type="html">&lt;p&gt;U121545975: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = T-34 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_t_34_57_1943&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Soviet medium tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before [[Update 1.41]]. It features a 57 mm ZiS-4M cannon, on the body of the [[T-34 (1942)|T-34 1942 variant]].&lt;br /&gt;
&lt;br /&gt;
The 57 mm ZiS-4M gun can prove to be formidable at its battle rating, providing a noticeable improvement in penetration power, ballistics and rate of fire over the 76 mm calibre T-34s, with a sacrifice in post-penetration damage and a higher chance of ricochet on angled surfaces compared to guns of higher calibre. You will no longer have to worry about not penetrating enemies.&lt;br /&gt;
&lt;br /&gt;
Operational and visual characteristics of the T-34-57 are as similar and as common to previous 76 mm-armed T-34 lineage of tanks as they come, with the exception of a gun of smaller calibre and higher penetration power. Players experienced in operating previous models of the T-34 in rank II should have little difficulty in adjusting to this vehicle. Due to the similarities, however, the tank inevitably inherits both its predecessors' strengths and weaknesses. It is to be noted that armour is ineffective against the occasional rank III guns; usage of speed and agility to move quickly, to avoid enemy fire and moving cover-to-cover will prove advantageous.&lt;br /&gt;
&lt;br /&gt;
The T-34-57 works very well with other allied tanks (British and American) that it is often paired with in RB and SB. It retains high mobility and an effective main gun, allowing it to quickly reach capture points or tactical firing positions, usually following [[M18 GMC|M18s]] and other T-34 tanks, which are often first at the scene.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
There are quite a few differences between the T-34-57 (1943) and the regular tech tree T-34-57. The T-34-57 (1943) has the body of the regular tech tree [[T-34 (1942)|T-34 (1942)]] from a lower battle rating. The T-34-57 (1943) gets 20 mm more armour on the drivers hatch, an extra 30 mm on the hull machine gun port with an angle increase. The T-34-57 (1943)  also gets an extra 8 mm more armour and slightly less of an angle on the front (9° less angled), sides (up to 13° less angled) and rear (11°-12° less angled) of the turret when compared to the regular T-34-57. The gun mantlet also gets a small buff with up to 20° more angle in some places.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Hull, Gun mantlet, Roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Machine gun port, Driver's hatch)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 45 mm (61°) ''Front glacis'' &amp;lt;br&amp;gt; 99 mm (5-35°) ''Welded joint'' &amp;lt;br&amp;gt; 45 mm (52°) ''Lower glacis'' &amp;lt;br&amp;gt; 65 mm (1-73°) ''Machine gun port'' &amp;lt;br&amp;gt; 75 mm (60°) ''Driver port'' || 40 mm (40°) ''Top'' &amp;lt;br&amp;gt; 45 mm (0°) ''Lower'' || 40 mm (47-49°) ''Top'' &amp;lt;br&amp;gt; 40 mm (47°) ''Bottom'' || 16 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 53 mm (3-58°) ''Turret front'' &amp;lt;br&amp;gt; 45 mm (2-78°) ''Gun mantlet'' || 53 mm (21-22°) || 53 mm (18-20°) || 15 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=775|rbMinHp=442}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|ZIS-4M (57 mm)}}&lt;br /&gt;
&lt;br /&gt;
The T-34-57 (1943) and the regular tech tree T-34-57 both have similar 57 mm cannons. The tech tree T-34-57 has the regular 57 mm ZIS-4 cannon whereas the T-34-57 (1943) uses the modified ZIS-4M cannon which allows it to fire an APCR round with up to 32 mm better penetration at less than 500 m away than the other APHE and APHEBC rounds that also come with the ZIS-4.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ZIS-4M (57 mm)|57 mm ZIS-4M]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 100 || rowspan=&amp;quot;2&amp;quot; | -5°/+28° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 23.8 || 32.9 || 40.0 || 44.2 || 47.1 || rowspan=&amp;quot;2&amp;quot; | 6.50 || rowspan=&amp;quot;2&amp;quot; | 5.75 || rowspan=&amp;quot;2&amp;quot; | 5.30 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.9 || 17.5 || 21.3 || 23.5 || 25.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| BR-271 || APHEBC || 145 || 143 || 132 || 119 || 108 || 98&lt;br /&gt;
|-&lt;br /&gt;
| BR-271K || APHE || 145 || 143 || 132 || 119 || 108 || 98&lt;br /&gt;
|-&lt;br /&gt;
| O-271 || HE || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| BR-271P || APCR || 177 || 168 || 133 || 99 || 74 || 55&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-271 || APHEBC || 990 || 3.14 || 1.2 || 9 || 21.56 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| BR-271K || APHE || 990 || 3.14 || 1.2 || 9 || 27.72 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| O-271 || HE || 700 || 3.72 || 0 || 0.1 || 220 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| BR-271P || APCR || 1,270 || 1.79 || N/A || N/A || N/A || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''100''' || 95&amp;amp;nbsp;''(+5)'' || 89&amp;amp;nbsp;''(+11)'' || 83&amp;amp;nbsp;''(+17)'' || 77&amp;amp;nbsp;''(+23)'' || 1&amp;amp;nbsp;''(+99)'' || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Turret empty:'' 77&amp;amp;nbsp;''(+23)''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,890 (63) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This tank is a brawler, suitable to fight in close range combat, especially the urban map. But thanks to the high velocity of 57 mm gun (990 m/s), it is possible to snipe enemy tank easily on long-range maps.&lt;br /&gt;
&lt;br /&gt;
* As a brawler: shoot-and-scoot is its main tactic. Camp in the city, watch for the enemy tank, shoot it then reverse to hiding place. Remember to watch both sides before crossing the street (watch out for snipers in maps like Poland and Eastern Europe), ANGLE THE ARMOUR. If the armour is angled correctly without showing the sides, it could cause a lot of trouble for enemies trying to penetrate the armour.&lt;br /&gt;
* As a sniper: use binocular and range finder (check the Option =&amp;gt; tank control =&amp;gt; binocular, range finder). If the enemy shows their side or rear, shoot it. Compensate the shell drop for better accuracy.&lt;br /&gt;
&lt;br /&gt;
The T-34-57 (1943) really shines In open maps, use your good mobility to flank and catch unsuspecting enemies. Moving from cover to cover is essential, as your armour, although well sloped, will not be able to withstand most shells at this battle rating. Don't let the enemy catch you unangled, or you will be killed immediately. In urban maps, look around the streets (press and hold the button &amp;quot;c&amp;quot; to look around) before crossing. Your quick reload speed and high penetrating gun will allow you to react to surprise attacks around the corner. Although the 57 mm gun has little post-penetration damage, it makes up for this in high penetration and a quick reload speed. The 57 mm cannon has very good ballistics and penetration, and is good for medium to long range sniping.&lt;br /&gt;
&lt;br /&gt;
Pretty much any tank can be penetrated by the 57 mm gun at this tier, but there are a few enemies worth noting.&lt;br /&gt;
&lt;br /&gt;
[[M4A3E2|M4A3E2 Jumbo]] - Is easily beaten and cannot shot you back to the front&lt;br /&gt;
&lt;br /&gt;
Panzer IV variants with KwK 40 L/43/48 75 mm guns - These tanks are common at this tier and they can easily take you out with their powerful 75 mm guns. However, they are easy to take out if you get the jump on them. Your high penetration 57 mm gun can slice through their armour at any range.&lt;br /&gt;
&lt;br /&gt;
[[8,8 cm Flak 37 Sfl.]] - The flak truck can destroy you at seriously long range, whilst its thin armour and large size makes it very hard to effectively damage. Your rounds may simply pass straight through and not cause any damage. The best way to take one out is by aiming for the large ammo box at the back of the vehicle, which will explode when hit. The crew members are also very exposed on the Flak.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* [[T-34 (1942)|1942]] hull and turret, taking away drivers hatch weak spot in first [[T-34-57]]&lt;br /&gt;
* Relatively high penetration for the calibre and rank&lt;br /&gt;
* High gun muzzle velocity (990 m/s), suitable for sniping&lt;br /&gt;
* Unlike its non-premium counterpart, it has APCR ammo with 185mm of penetration&lt;br /&gt;
* Good mobility and speed, just like all of the previous T-34 series&lt;br /&gt;
* Decent price of 1600GE, and will make a good addition to your Russian lineup&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Has the same hull armour as previous revisions&lt;br /&gt;
* Small gun calibre may have trouble one-shotting enemies&lt;br /&gt;
* Turret armour isn't sufficient at Rank III, due to other countries' tank high penetration&lt;br /&gt;
* Poor gun depression of only -5 degrees makes it ineffective in hilly and mountainous terrain&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
As far back as the summer of 1940, an attempt to improve the anti-tank gun inventory in Soviet service was undertaken. This was due to only having massive stocks of underpowered 45 mm anti-tank cannons available, which were becoming obsolete with the newer armour being used by the Soviet Union's adversaries. When the request for an improved anti-tank cannon was sent out, a design bureau headed by V. G. Grabin was already underway under the name ''57 mm ZiS-2 anti-tank gun''. The 57 mm was a very powerful anti-tank weapon due to its high penetration value with the high-velocity shells. The APCBC round available under the name BR-271 was able to penetrate 93 mm of armour when fired 100 meters away at a meet angle of 60 degrees. The first of the prototypes were created in the September of 1940, and it as later approved for production on June 1, 1941. However, this was stopped on December 1 due to beliefs that the high-velocity 57 mm shells would simply penetrate straight through tanks without causing damage or that it was a high-cost weapon. The production lines were then switched to produce the 76.2 mm ZiS-3 guns.&lt;br /&gt;
&lt;br /&gt;
It was during its production life before being cancelled that the 57 mm gun was attached to a T-34 as a main armament in April 1941. However, the trials on this armament showed a lack of accuracy and short barrel life. Then in July, an improved variant of the 57 mm called the ''ZiS-4'' was installed onto the T-34 and tested again. This variant turned out to be successful and the gun was recommended for installation on certain T-34 units, despite the high cost of the ZiS-4. The T-34 with the 57 mm was redesignated the '''[[T-34-57]]''' and had the purpose of being &amp;quot;tank-hunters&amp;quot; due to the higher penetration value of the 57 mm compared to the default T-34 76.2 mm armament. The 57 mm ZiS-4 gun was produced at the Artillery Factory #92 and were mounted on various T-34s. However, the stop of all 57 mm production on December 1941 also stopped the 57 mm ZiS-4 production, thus halting the T-34-57 production with only 133 ZiS-4 guns made in the production life.&lt;br /&gt;
&lt;br /&gt;
===Revitalization===&lt;br /&gt;
The 57 mm guns were revived in 1943 due to urgent needs for much better guns against the newer German tanks. The current 76.2 mm F-34 gun on the normal [[T-34 (1942)|T-34s]] were unable to defeat the newer German [[Tiger H1|Tiger I]] and [[Panther D|Panther]] tanks. In a desperate attempt to upgrade the T-34 to compete against these tanks, the 57 mm was reinstated for production and began being issued in May 1943, these models being the '''T-34-57 mod. 1943''' due to the upgraded armament. The ZiS-4 was upgraded to the ZiS-4M with simplified parts and standardization in parts from current existing artillery pieces such as the F-34 and the ZiS-2. These T-34-57s saw further action against the Axis until they were retired. In total, about less than 324 T-34-57s were made during its production life in 1941 and 1943.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The T-34-57 made in 1941 saw action during the Battle of Moscow in small quantities. The 21st Tank Brigade has 10 of such tanks in their units and were deployed on October 14. Though the brigade was able to cause massive damage to the German lines around Kalinin but ended with all of the T-34-57 destroyed by November 25. Other units using the T-34-57 were the 8th Tank Brigade on October 19. Afterwards came the deactivation of the 57 mm from the production line at the end of 1941, but the T-34-57s were revitalized again in 1943 to counter the newer German tanks. These tanks were used as &amp;quot;tank-hunters&amp;quot; and formed &amp;quot;Special Tank Company 100&amp;quot; with three T-34-57 in its first platoon to deal with German tanks. Despite their role, the company would only meet German tanks once in its life, and the first platoon was never used. Thus, the T-34-57 was never really able to prove their efficiency against active German tanks, though the unit would praise the gun's performance in practices against pillboxes, bunkers, and knocked out German tanks. All the T-34-57s were disbanded with the retirement of the 57 mm as a tank gun. This was due to its small HE shell available that made it an inadequate tank armament against softer targets, and also the introduction of the much bigger and better 85 mm tank gun on the newer [[T-34-85 (D-5T)|T-34-85]].&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
In 1943, the new PzKpfw VI Tiger German heavy tank began to see more and more use on the Eastern front. This caused the ZiS-4 cannon with its powerful penetration properties to come under consideration again. It was extremely difficult to destroy a Tiger using a standard 76 mm F-34 tank gun, and the heavy tank's frontal armour was completely impenetrable to it. So before long, the order was given to restart mass production of the T-34-57 tank destroyers.&lt;br /&gt;
&lt;br /&gt;
In May 1943, the tank was put into service again. This time, the modified ZiS-4M cannon was used, which differed from the ZiS-4 in its unified breech mechanism, simpler semi-automatic mode and modified attachment of the coupling in the weapon's cradle. A more powerful shell was also developed which could penetrate 96 mm thick armour at a range of 1000 m. However, this shell severely affected the weapon's durability, and several cases were recorded of gun barrels swelling. Soon after a small number of them were produced, they were taken out of service and withdrawn from operational use. The low quality of the 57 mm ZiS-4M tank cannon's fragmentation shells proved to be a serious drawback.&lt;br /&gt;
&lt;br /&gt;
The modernised T-34-57 tanks were not put into mass production, and after a few vehicles were produced, the decision was taken to stop manufacturing them.&lt;br /&gt;
&lt;br /&gt;
Three T-34-57s built using mass-produced T-34 Mod. 1942 tanks made by the Chelyabinsk factory were sent to the front to serve in the 100th Special Tank Division. The tanks were tested on the front from the 15th of August to the 5th of September, but did not excel in battle, so they were kept in reserve.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR medium tanks}}&lt;br /&gt;
{{USSR premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U121545975</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ho-Ri_Prototype&amp;diff=109898</id>
		<title>Ho-Ri Prototype</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ho-Ri_Prototype&amp;diff=109898"/>
				<updated>2021-08-27T14:22:34Z</updated>
		
		<summary type="html">&lt;p&gt;U121545975: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about= premium Japanese tank destroyer '''{{PAGENAME}}'''&lt;br /&gt;
|usage= the regular version&lt;br /&gt;
|link= Ho-Ri Production&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=jp_type_5_ho_ri_prototype&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Japanese tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.71 &amp;quot;New E.R.A.&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 75 mm (70°) ''Front glacis'' &amp;lt;br&amp;gt; 75 mm (8°), 50 mm (67°) ''Lower glacis'' || 55-65 mm (16-17°) ''Top'' &amp;lt;br&amp;gt; 55 mm ''Bottom'' || 35 mm (5°) ''Top'' &amp;lt;br&amp;gt; 35 mm (10-40°) ''Bottom'' || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Casemate || 120-150 mm (5-20°) ''Turret front'' &amp;lt;br&amp;gt; 250 mm ''Gun mantlet'' &amp;lt;br&amp;gt; 50-200 mm (2-65°) ''Barrel shroud'' || 55-65 mm (17°) || 35 mm (5°) || 20-50 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and bogies are 15 mm thick while the tracks are 20 mm thick.&lt;br /&gt;
* Belly armour is 20 mm thick.&lt;br /&gt;
* Two 5 mm structural steel plates separate the engine compartment from the crew compartments.&lt;br /&gt;
* Small parts of the suspension on the hull sides give 10 mm thick protection at their area.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=781|rbMinHp=486}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Experimental High Velocity (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Experimental High Velocity (105 mm)|105 mm Experimental High Velocity]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 51 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±10° || rowspan=&amp;quot;2&amp;quot; | N/A || 5.3 || 7.3 || 8.9 || 9.8 || 10.5 || rowspan=&amp;quot;2&amp;quot; | 11.18 || rowspan=&amp;quot;2&amp;quot; | 9.89 || rowspan=&amp;quot;2&amp;quot; | 9.12 || rowspan=&amp;quot;2&amp;quot; | 8.60&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 3.6 || 4.2 || 5.1 || 5.6 || 6.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Type 2 APHE || APHE || 205 || 201 || 181 || 159 || 140 || 123&lt;br /&gt;
|-&lt;br /&gt;
| Experimental HE || HE || 30 || 30 || 30 || 30 || 30 || 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Type 2 APHE || APHE || 916 || 16 || 1.2 || 19 || 200 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| Experimental HE || HE || 920 || 16 || 0 || 0.1 || 2,520 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.0.53''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''51''' || 46&amp;amp;nbsp;''(+4)'' || 40&amp;amp;nbsp;''(+11)'' || 30&amp;amp;nbsp;''(+21)'' || 12&amp;amp;nbsp;''(+39)'' || 1&amp;amp;nbsp;''(+50)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear from the rack after having been shot or loaded.&lt;br /&gt;
* To go into battle with the flanks empty of ammo, pack 40 (+11) shells or fewer.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Ho-Ri can be used in multiple roles. Its most effective at medium range, where it's harder for the enemy to aim for the lower plate and shells have a harder time penetrating the mantlet, making it easy for you to destroy them. Another option, although risky is to sit on a road that players like to go down and use your armour to bounce and take shot and return fire on enemy tanks.  Honestly this is one of the BEST premiums in the game.  It makes good SL, RP, and can go head long into battle and kill almost any tank at it's BR with one shot to the front without much aiming.  Most premiums are falsely accused of being OP however this SPG easily fits the bill.  If you have any interest in Japan GB then this should be your first purchase.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting''':&lt;br /&gt;
&lt;br /&gt;
* [[IS-2]] / [[IS-2 (1944)]] / [[ISU-122]]: These machines carry a huge 122 mm cannon that penetrates literally anything they see, including the Ho-Ri. Their shells will go through Ho-Ri's vertical armour of the fighting compartment pretty easily, killing the crew inside or detonating the ammo. To deal with the IS-2, try get a shot at them before the notice you / when they are reloading. These tanks tend to get one-shot due to their lack of crew or the cramped interior. For IS-2 mod.1943, aim for the hull armour that curves and blends into the side, or aim at the turret cheeks. For mod.1944, only go for the turret as the hull is very thick and well sloped. For the ISU-122, aim at anywhere but the gun mantlet, as it often absorb shells or cause ricochet.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good sloping armour on the front&lt;br /&gt;
* By far one of the best premiums in the game, it can deflect most frontal attacks and can easily penetrate most enemies from the front and kill them in one shot&lt;br /&gt;
* High velocity high penetrating gun with APHE filler&lt;br /&gt;
* Rather good gun depression&lt;br /&gt;
* Not slow considering its armour and weight&lt;br /&gt;
* Spaced out crew&lt;br /&gt;
* Central engine could absorb penetrating front shots&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Armour is not 100% reliable. Fighting compartment can get penetrated by the [[IS-2 (Family)|IS-2]] easily&lt;br /&gt;
* It is barely ever going to reach its top speed (40 km/h or 25 mph)&lt;br /&gt;
* Side armour is quite bad&lt;br /&gt;
* Depressing the gun all the way will open roof for the breech, possibly exposing crew to strafing fire.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the IJA compared Russian and German tanks during 1943 and the shock of encountering the US [[M4]] Sherman, they decided to design tanks with more powerful guns to destroy tanks rather than to support infantry. Like other Japanese self-propelled guns, the Ho-Ri was not equipped any weapon to combat infantry. The design of the Ho-Ri was based on the hull of the Chi-Ri, and with a powerful 105 mm gun mounted in the casemate.&lt;br /&gt;
&lt;br /&gt;
The IJA planned to produce 5 prototypes. However, they made only one 1/5 sized mock-up model &lt;br /&gt;
&lt;br /&gt;
A prototype was completed by August 1944 and five more models were to be completed in 1945, but production was halted due to the industrial damages and resource shortage from the war effort.&amp;lt;ref name=&amp;quot;Sun Ho-Ri&amp;quot;&amp;gt;Sun, Eun Ae. ''The Ho-Ri Tank Destroyer'' SENSHA. Blogger.com, 03 Sep. 2017. Web. 28 Aug. 2020. [https://web.archive.org/web/20180208195232/http://sensha-manual.blogspot.com/2017/09/the-ho-ri-tank-destroyer.html Website (Archived)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_type_5_ho_ri_prototype Skins and Camouflages for the Ho-Ri Prototype in live.warthunder.com]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|ty1HJQ71nzI|'''Premium Vehicles: Type 5 Ho-Ri''' - ''War Thunder Wiki''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Ferdinand]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4945-development-type-5-ho-ri-mother-of-dragons-en|[Devblog] Type 5 Ho-Ri: Mother of Dragons]]&lt;br /&gt;
* [[Wikipedia:Type_5_Chi-Ri_medium_tank#Variants|[Wikipedia&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Type 5 Chi-Ri medium tank]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Japan tank destroyers}}&lt;br /&gt;
{{Japan premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U121545975</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ho-Ri_Prototype&amp;diff=109897</id>
		<title>Ho-Ri Prototype</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ho-Ri_Prototype&amp;diff=109897"/>
				<updated>2021-08-27T14:21:29Z</updated>
		
		<summary type="html">&lt;p&gt;U121545975: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about= premium Japanese tank destroyer '''{{PAGENAME}}'''&lt;br /&gt;
|usage= the regular version&lt;br /&gt;
|link= Ho-Ri Production&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=jp_type_5_ho_ri_prototype&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Japanese tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.71 &amp;quot;New E.R.A.&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 75 mm (70°) ''Front glacis'' &amp;lt;br&amp;gt; 75 mm (8°), 50 mm (67°) ''Lower glacis'' || 55-65 mm (16-17°) ''Top'' &amp;lt;br&amp;gt; 55 mm ''Bottom'' || 35 mm (5°) ''Top'' &amp;lt;br&amp;gt; 35 mm (10-40°) ''Bottom'' || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Casemate || 120-150 mm (5-20°) ''Turret front'' &amp;lt;br&amp;gt; 250 mm ''Gun mantlet'' &amp;lt;br&amp;gt; 50-200 mm (2-65°) ''Barrel shroud'' || 55-65 mm (17°) || 35 mm (5°) || 20-50 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and bogies are 15 mm thick while the tracks are 20 mm thick.&lt;br /&gt;
* Belly armour is 20 mm thick.&lt;br /&gt;
* Two 5 mm structural steel plates separate the engine compartment from the crew compartments.&lt;br /&gt;
* Small parts of the suspension on the hull sides give 10 mm thick protection at their area.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=781|rbMinHp=486}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Experimental High Velocity (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Experimental High Velocity (105 mm)|105 mm Experimental High Velocity]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 51 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±10° || rowspan=&amp;quot;2&amp;quot; | N/A || 5.3 || 7.3 || 8.9 || 9.8 || 10.5 || rowspan=&amp;quot;2&amp;quot; | 11.18 || rowspan=&amp;quot;2&amp;quot; | 9.89 || rowspan=&amp;quot;2&amp;quot; | 9.12 || rowspan=&amp;quot;2&amp;quot; | 8.60&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 3.6 || 4.2 || 5.1 || 5.6 || 6.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Type 2 APHE || APHE || 205 || 201 || 181 || 159 || 140 || 123&lt;br /&gt;
|-&lt;br /&gt;
| Experimental HE || HE || 30 || 30 || 30 || 30 || 30 || 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Type 2 APHE || APHE || 916 || 16 || 1.2 || 19 || 200 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| Experimental HE || HE || 920 || 16 || 0 || 0.1 || 2,520 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.0.53''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''51''' || 46&amp;amp;nbsp;''(+4)'' || 40&amp;amp;nbsp;''(+11)'' || 30&amp;amp;nbsp;''(+21)'' || 12&amp;amp;nbsp;''(+39)'' || 1&amp;amp;nbsp;''(+50)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear from the rack after having been shot or loaded.&lt;br /&gt;
* To go into battle with the flanks empty of ammo, pack 40 (+11) shells or fewer.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Ho-Ri can be used in multiple roles. Its most effective at medium range, where it's harder for the enemy to aim for the lower plate and shells have a harder time penetrating the mantlet, making it easy for you to destroy them. Another option, although risky is to sit on a road that players like to go down and use your armour to bounce and take shot and return fire on enemy tanks.  Honestly this is one of the BEST premiums in the game.  It makes good SL, RP, and can go head long into battle and kill almost any tank at it's BR with one shot to the front without much aiming.  Most premiums are falsely accused of being OP however this SPG easily fits the bill.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting''':&lt;br /&gt;
&lt;br /&gt;
* [[IS-2]] / [[IS-2 (1944)]] / [[ISU-122]]: These machines carry a huge 122 mm cannon that penetrates literally anything they see, including the Ho-Ri. Their shells will go through Ho-Ri's vertical armour of the fighting compartment pretty easily, killing the crew inside or detonating the ammo. To deal with the IS-2, try get a shot at them before the notice you / when they are reloading. These tanks tend to get one-shot due to their lack of crew or the cramped interior. For IS-2 mod.1943, aim for the hull armour that curves and blends into the side, or aim at the turret cheeks. For mod.1944, only go for the turret as the hull is very thick and well sloped. For the ISU-122, aim at anywhere but the gun mantlet, as it often absorb shells or cause ricochet.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good sloping armour on the front&lt;br /&gt;
* By far one of the best premiums in the game, it can deflect most frontal attacks and can easily penetrate most enemies from the front and kill them in one shot&lt;br /&gt;
* High velocity high penetrating gun with APHE filler&lt;br /&gt;
* Rather good gun depression&lt;br /&gt;
* Not slow considering its armour and weight&lt;br /&gt;
* Spaced out crew&lt;br /&gt;
* Central engine could absorb penetrating front shots&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Armour is not 100% reliable. Fighting compartment can get penetrated by the [[IS-2 (Family)|IS-2]] easily&lt;br /&gt;
* It is barely ever going to reach its top speed (40 km/h or 25 mph)&lt;br /&gt;
* Side armour is quite bad&lt;br /&gt;
* Depressing the gun all the way will open roof for the breech, possibly exposing crew to strafing fire.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the IJA compared Russian and German tanks during 1943 and the shock of encountering the US [[M4]] Sherman, they decided to design tanks with more powerful guns to destroy tanks rather than to support infantry. Like other Japanese self-propelled guns, the Ho-Ri was not equipped any weapon to combat infantry. The design of the Ho-Ri was based on the hull of the Chi-Ri, and with a powerful 105 mm gun mounted in the casemate.&lt;br /&gt;
&lt;br /&gt;
The IJA planned to produce 5 prototypes. However, they made only one 1/5 sized mock-up model &lt;br /&gt;
&lt;br /&gt;
A prototype was completed by August 1944 and five more models were to be completed in 1945, but production was halted due to the industrial damages and resource shortage from the war effort.&amp;lt;ref name=&amp;quot;Sun Ho-Ri&amp;quot;&amp;gt;Sun, Eun Ae. ''The Ho-Ri Tank Destroyer'' SENSHA. Blogger.com, 03 Sep. 2017. Web. 28 Aug. 2020. [https://web.archive.org/web/20180208195232/http://sensha-manual.blogspot.com/2017/09/the-ho-ri-tank-destroyer.html Website (Archived)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_type_5_ho_ri_prototype Skins and Camouflages for the Ho-Ri Prototype in live.warthunder.com]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|ty1HJQ71nzI|'''Premium Vehicles: Type 5 Ho-Ri''' - ''War Thunder Wiki''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Ferdinand]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4945-development-type-5-ho-ri-mother-of-dragons-en|[Devblog] Type 5 Ho-Ri: Mother of Dragons]]&lt;br /&gt;
* [[Wikipedia:Type_5_Chi-Ri_medium_tank#Variants|[Wikipedia&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Type 5 Chi-Ri medium tank]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Japan tank destroyers}}&lt;br /&gt;
{{Japan premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U121545975</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Cobra_King&amp;diff=109855</id>
		<title>Cobra King</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Cobra_King&amp;diff=109855"/>
				<updated>2021-08-26T22:09:49Z</updated>
		
		<summary type="html">&lt;p&gt;U121545975: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium American heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
| other&lt;br /&gt;
| usage-1 = other M4 Shermans&lt;br /&gt;
| link-1 = M4 Sherman (Family)&lt;br /&gt;
| usage-2 = other uses&lt;br /&gt;
| link-2 = M4 (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=us_m4a3e2_sherman_jumbo_cobra_king&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} American heavy tank {{Battle-rating}}. It was one of the first American tanks to be released with the American ground tree in [[Update 1.45 &amp;quot;Steel Generals&amp;quot;]]. A premium version of the [[M4A3E2|M4A3E2 Jumbo]]. As a side note, the nickname &amp;quot;Jumbo&amp;quot; was likely never used during WWII, as there is no record of it. However, its use both on the Wiki and in-game is still prevalent.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Cobra King&amp;quot; is in many respects the same as the regular M4A3E2 with some notable cosmetic differences. The most notable is a different shade of green on the vehicle than the standard US olive-drab green, with a more pronounced green colour than the subdued mix with brown. On vehicles that did not meddle with the decals, the large white text of &amp;quot;First in Bastogne&amp;quot; is present on the tank hull's left side, boasting about the tank's actual achievement in the US Third Army in World War II. A bit lower on the hull sides will show a decal giving the tank its name &amp;quot;Cobra King&amp;quot;. Another large difference is the presence of kit, canvas, gear, tracks, and fuel tanks on the rear of the Cobra King vehicle, those of which are absent on the regular vehicle.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Cobra King&amp;quot; still features the double layered front armour giving the vehicle its distinctive 101.6 mm total front armour. The transmission housing is also considerably beefier too from the addition of armour at the area as well. The front of the T23-style turret is also distinctive with the very blocky gun mantlet and circular barrel shroud around the rather underwhelming 75 mm gun barrel.&lt;br /&gt;
&lt;br /&gt;
The sides and suspension look like the usual game with the M4 Sherman series, but with minor differences. The flat side armour of the hull, instead of 38.1 mm thick is now 76.2 mm thick for much stronger side protection. However, the lower side hull around the bogie suspension area is still only 38.1 mm thick, vulnerable to most regular anti-tank weapons. Another minor difference is the tracks, the T48 rubber chevron tracks are equipped with extended end connectors in an effort to improve ground pressure performance for the additional weight of the armour.&lt;br /&gt;
&lt;br /&gt;
This tank is used as a breakthrough tank to attack fortified enemy positions due to its thick armour. It is a great tank when fighting Tigers as the 88mm cannons cannot penetrate the armour of the Jumbo Sherman from its sides when angled efficiently. As such it allows players to get close to Tigers and attack them from the sides, or force them to retreat. When fighting Panthers the Jumbo Sherman is less effective as the 75mm cannon on the Panther can penetrate the armour of the Jumbo Sherman from the front even when angled more than 30 degrees at 500 meters.&lt;br /&gt;
&lt;br /&gt;
The Jumbo's armour is nothing to underestimate. It can bounce 88mm shells from the Tiger 1 at point blank range when angled more than 30 degrees. And the turret is well armoured from all sides, too.&lt;br /&gt;
&lt;br /&gt;
On the downside, the gun is wimpy without M61 shot and even then it still bounces more often than not. Best to take a bit more ammo than normal to compensate for all the shots that will bounce.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
*Rolled homogeneous armour (Front, Side, Rear, Roof)&lt;br /&gt;
*Cast homogeneous armour (Turret, Transmission area)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 63.5 + 38.1 mm (47°) ''Front glacis'' &amp;lt;br&amp;gt; 114.3-139.7 mm (7-66°) ''Transmission housing'' || 76.2 mm ''Top'' &amp;lt;br&amp;gt; 38.1 mm ''Bottom'' || 38.1 mm (10°) ''Top'' &amp;lt;br&amp;gt; 38.1 mm (7-24°) ''Bottom'' || 19.5 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 152.4 mm (0-52°) ''Turret front'' &amp;lt;br&amp;gt; 177.8 mm (4-60°) ''Gun mantlet'' || 152.4 mm (4-42°) || 152.4 mm (0-79°) || 63.5 mm ''Front'' &amp;lt;br&amp;gt; 25.4 mm&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Sides !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 51 mm || 25.4 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 15 mm thick, the bogies are 10 mm thick, and tracks are 17 mm thick.&lt;br /&gt;
* Belly armour is 25.4 mm thick.&lt;br /&gt;
* Hull underside right above the tracks are 9.5 mm thick.&lt;br /&gt;
* Gun breech is 300 mm thick in structural steel.&lt;br /&gt;
&lt;br /&gt;
The M4A3E2 Jumbo presents very little frontal weak spots in an engagement. It is best to try and force the Jumbo to try and angle his vehicle towards the player or his allies. An angle more than 30 degrees can expose the much weaker lower side hull armour in the suspension that is only 38.1 mm thick. With a powerful enough gun, a round can penetrate this area and damage the crew, or even set off the ammunition all cluttered up on the bottom of the tank.&lt;br /&gt;
&lt;br /&gt;
If a frontal engagement is unavoidable and is unfortunately armed with guns unable to penetrate through the front glacis, there are only two areas that are viable. First is the machine gun port, which is one of the areas that is not layered with the extra 38.1 mm added on top of the base armour. Guns like the Panzer IV 75 mm KwK 40 guns that are unable to cleave through the front glacis can push their luck in this area, with small &amp;quot;sweet spots&amp;quot; that the round can pass through. Another way to attack the M4A3E2 in this scenario is exploiting a shot-trap in the gun mantlet. The small corner flaps on the bottom corners of the gun mantlet have a tendency to deflect rounds downwards onto the 19.5 mm hull roof armour. While this will be left to the ricochet chances, it is still possible and can be used if no other scenarios are favourable.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=646|rbMinHp=442}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M3 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M3 (75 mm)|75 mm M3]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 104 || rowspan=&amp;quot;2&amp;quot; | -10°/+25° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Vertical|up to 24 km/h}} || 19.42 || 26.88 || 32.64 || 36.10 || 38.40 || rowspan=&amp;quot;2&amp;quot; | 6.50 || rowspan=&amp;quot;2&amp;quot; | 5.75 || rowspan=&amp;quot;2&amp;quot; | 5.30 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.28 || 16.80 || 20.40 || 22.56 || 24.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| M72 shot || AP || 91 || 88 || 78 || 67 || 57 || 49&lt;br /&gt;
|-&lt;br /&gt;
| M48 shell || HE || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| M61 shot || APCBC || 104 || 101 || 90 || 78 || 68 || 59&lt;br /&gt;
|-&lt;br /&gt;
| T45 shot || APCR || 139 || 135 || 121 || 105 || 91 || 79&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M72 shot || AP || 619 || 6.3 || N/A || N/A || N/A || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| M48 shell || HE || 463 || 6.3 || 0 || 0.1 || 666 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| M61 shot || APCBC || 618 || 6.79 || 1.2 || 14 || 63.7 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| T45 shot || APCR || 868 || 3.81 || N/A || N/A || N/A || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| M89 || 259 || 3 || 13 || 5 || 20 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_M4A3E2.png|right|thumb|x250px|[[Ammo racks]] of the M4A3E2 (identical).]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.3.0.83''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''104''' || 100&amp;amp;nbsp;''(+4)'' || 50&amp;amp;nbsp;''(+54)'' || 0&amp;amp;nbsp;''(+104)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* As they are modeled by sets of 2, shells disappear from the rack only after you fire both shells in the set.&lt;br /&gt;
* Turret empty: 100&amp;amp;nbsp;''(+4)'' shells.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 600 (200) || 577 || -10°/+30° || ±60°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,000 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The M4A3E2 Jumbo is best in assaulting enemy positions with allies. Its great mobility for a heavy tank, especially with its armour, makes it a vehicle able to charge into battle and take anything head-on with confidence if the BR was lower. As it stands it will face enemies with guns that can easily penetrate it's frontal armor even with angling.  It can act as a bullet magnet against enemy tanks more worried about the M4A3E2, diverting fire that would've gone to more vulnerable teammates. Though the 75 mm gun's AP performance is not suited to the type of enemies expected at the BR, it can still harass enemies and the gun is lethal enough that enemies will be forced to show their front armour towards the Jumbo else a 75 mm penetrates their side armour. Their focus on the Jumbo can allow allies to move around and eliminate them. During all this, take care not to over-angle and show the lower side armour too much as this will allow vehicles to penetrate through down there and damage modules, even the ammunition storage if they are lucky.&lt;br /&gt;
&lt;br /&gt;
Another role the M4A3E2 is good it is as a flanker. Due to its great mobility as a heavy tank, the M4A3E2 Jumbo can manoeuvre like a medium tank around the battlefield. This is also beneficial to the 75 mm gun as it would permit the M4A3E2 a chance to attack the weaker side armours of enemy vehicles. Once flanking around and finding a prime position in a firing angle right into an enemy chokepoint, minimize exposure to anything but the front armour and the M4A3E2 can remain a formidable obstacle to all opponents. Take care not to be outflanked by enemy players aware of the M4A3E2 position.&lt;br /&gt;
&lt;br /&gt;
Due to the M4A3E2 Jumbo having a slightly higher battle-rating than the other M4 Shermans at 5.3 it will usually be up-tiered against tanks such as the [[Panther D]] and [[Tiger_H1|Tiger H1]], meaning it's 75 mm cannon starts becoming less effective. For this reason, it is advisable to take the T45 APCR ammo into battle, at least enough to take on the armoured targets the Jumbo will face.  However after the update the T45 is useless therefore recommended use is RB either corner camping&lt;br /&gt;
&lt;br /&gt;
The Soviet 85 mm can be a threat, so caution is advised when going up against tanks armed with the 85 mm, such as the [[T-34-85]], [[SU-85]], and [[IS-1]]. The [[Jagdpanzer 38(t)|Jagdpanzer 38(t)]] and [[Jagdpanzer IV]] can be tricky when facing off against them. Their frontal armour is too thick and sloped for the 75 mm M3 gun to have any effect on it. For these two targets, it is advised to target their tracks and transmission and then flank for a side shot, where the armour is much weaker. Finally, the Dicker Max wields a 105 mm that can penetrate the front plate of the M4A3E2 Jumbo, so caution is advised against those as well.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent 75 mm gun with APCR rounds&lt;br /&gt;
* High rate of fire for the main gun&lt;br /&gt;
* Excellent gun depression&lt;br /&gt;
* Very strong turret armour from all sides, very good at hull down position&lt;br /&gt;
* Excellent frontal armour, about 101 mm thick&lt;br /&gt;
* Better mobility than the Russian KV-1 and the British Churchill&lt;br /&gt;
* Equipped with gun stabilizer, making it more accurate at moving and when preparing a shot after moving&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* [[M3 (75 mm)|75 mm gun]] lacks penetration against most tanks at the BR it currently is minus side shots which is true of almost every tank at every BR&lt;br /&gt;
* Too slow for quick flanks and visibility in AB will make you a target long before you are able to sneak around&lt;br /&gt;
* APCR shot has been nerfed and no longer works as advertised&lt;br /&gt;
* Armour weak spot above the gun-mantlet (63.5 mm @ 60°)&lt;br /&gt;
* Small bottom corners on M4A3E2 gun mantlet can serve as shot traps&lt;br /&gt;
* Inability to compound angle greatly due to very weak lower side hull armour that would be penetrated&lt;br /&gt;
* Tall profile makes it a bigger target&lt;br /&gt;
* Bad off-road manoeuvrability&lt;br /&gt;
* Low top speed of 35 km/h&lt;br /&gt;
* Reverse speed is bad&lt;br /&gt;
* Hull MG is a weak spot on the front glacis&lt;br /&gt;
* Mostly in game to serve as something to shoot for Germany and USSR&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
Even before the invasion of Normandy, the Allied commanders had to figure out a method in order to breach heavily-defended fortification lines such as the Siegfried Line blocking the path from France to Germany. One of the solutions was the implementation of &amp;quot;assault tanks&amp;quot; that would enter enemy territory and root out the enemy fortifications. The initial plan was for the production of the [[M26|M26 Pershing]] tanks to fulfil this role, but setbacks in its development caused the M26 deployment to be delayed until 1945. A quick solution had to be made to fill this &amp;quot;assault tank&amp;quot; role for the invasion of Europe in 1944.&lt;br /&gt;
&lt;br /&gt;
The US Ordnance Department then took their abundant [[M4|M4 Shermans]] in stock and fixed them up for the new role they've been assigned. Although keeping the same engine, the armour was upped from around 76.2 mm initial thickness to 102 mm and angled at 47 degrees from vertical. This angle would influence later Sherman designs such as the M4A3 by changing the original 56 degrees angled glacis with protruding crew hatches to 47 degrees angled glacis without any protrusion from the crew hatches. This modified M4 Sherman's armour when angled would then be 150 mm line-of-sight (LOS) thick and 180 mm effective. The side armour was also increased to 76.2 mm thick and the turret was redesigned to provide more protection. These modified Shermans were designated as the [[M4A3E2|'''M4A3E2''']] by the Ordnance Department, whereas the nickname &amp;quot;Jumbo&amp;quot; was likely a post-war invention. At the end of the modifications, the Sherman &amp;quot;Jumbo&amp;quot; now weighed about 42 tons and moved at a lower speed of 22 miles per hour. A drawback to the increased weight of the Sherman is that the Vertical Volute Suspension System (VVSS) from the Sherman was unable to take the weight easily, so extra care was taken by the crew members to not break the suspension.&lt;br /&gt;
&lt;br /&gt;
In March of 1944, the US Army ordered 254 of these vehicles to be delivered for use in European Operations. Intended to assault the Normandy Beachhead, it was deployed in Normandy after D-Day to assist the infantry push through German defences. The M4A3E2 originally came with the 75 mm cannon to support infantry with its better HE shells compared to the planned 76 mm instalment, but the 76 mm was installed later in the campaign and called the [[M4A3E2 (76) W|M4A3E2 (76) W Jumbo]].&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The M4A3E2s was well-liked by the crew and commanders due to its protection value. Despite the weight difference and strain on the suspension, it performed reliably and could absorb damage that would otherwise destroy regular Shermans. Later in the war, when the quantity of the M4 Sherman &amp;quot;Jumbos&amp;quot; were unable to meet the demand, George S. Patton ordered the existing M4 Shermans to weld on armour plates scavenged from knocked out tanks to makeshift &amp;quot;on-the-field&amp;quot; Jumbos. This caused the newer Shermans such as the [[M4A3 (76) W|M4A3 (76) W HVSS]] to have the same protection by welding metal onto the hull. One of the Jumbo's notable participation in the war was in Patton's Third Army where it spearheaded the assault of Bastogne to relieve the pinned down 101st Paratroopers. The '''M4A3E2 &amp;quot;Cobra King&amp;quot;''' was the tank Lt Charles P. Boggess commanded to lead elements of Patton's Third Army into Bastogne on December 25, 1944. The 101st was finally relieved and reconnected with the Third Army on December 27. &amp;quot;Cobra King&amp;quot;, however, was knocked out sometime during the fighting (maybe during the Hammelburg Raid) and had its interior destroyed by an internal fire. When the tank's remnants were identified in 2008, it was shipped back to the United States to Fort Knox at the Patton museum to be restored by Len Dyer, director of the Patton Museum and the soon-to-be National Armor and Cavalry Museum. After two years of restoration work, the tank was put into the display at Fort Benning as a dedication to the Charlie Company of the 4th Armored Division's 37th Tank Battalion. It was moved in August 2017 to the future National Museum of the United States Army at Fort Belvoir, Virginia.&amp;lt;ref name=&amp;quot;WPRuaneCobraKing&amp;quot;&amp;gt;Ruane, Michael E. ''A Battered World War II Hero of Bastogne Gets a New Home, and a Museum Built around It.'' The Washington Post, WP Company, 3 Aug. 2017, [https://www.washingtonpost.com/news/retropolis/wp/2017/08/03/a-battered-world-war-ii-hero-of-bastogne-gets-a-new-home-and-museum-built-around-it/?utm_term=.7d7604b9ecab Website]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the war in the European Theater ended, the M4A3E2s were then placed stateside for the preparation for the invasion of the Japanese Home Islands. However, this was never to be fulfilled as Japan surrendered to the United States in September 1945. The M4A3E2 Shermans proved to be a very effective stop-gap solution until heavier armoured tanks such as the Pershing could come into play. In 1948, about 96 Sherman Jumbos still remained in US inventory.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
Preparations for the invasion of Europe saw a heavily armored assault tank designated M4A3E2 (76)W designed using the M4A3 base. In March 1944 the Armed Forces Committee approved a program refitting 254 tanks, some of which were equipped with 76 mm cannons. Their armor was strengthened by stacking 38 mm armor plates welded together on the front and sides of the hull. As a result, the frontal armor reached a thickness of 102 mm to go along with the 76 mm on the sides.&lt;br /&gt;
&lt;br /&gt;
The transmission was protected with a 140 mm cast cover, while the rest of the hull was not modified. The new T23 cast turret had walls 152 mm thick and was special in that it did not have a hatch from which to fire a personal weapon. The 178 mm mantlet was mounted with a 76 mm M1A1C cannon, while ammunition was stored in wet stowage.&lt;br /&gt;
&lt;br /&gt;
The thicker armor pushed the tank's weight to 38 tons, simultaneously lowering its top speed to 35 km/h.&lt;br /&gt;
&lt;br /&gt;
The exact number of M4A2E2 tanks refitted with 76 mm M1A1C cannons was never ascertained.&lt;br /&gt;
&lt;br /&gt;
The tanks were very popular as column leads, given the fact that German antitank guns could not penetrate their frontal armor.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=usa&amp;amp;vehicleType=tank&amp;amp;vehicleClass=heavy_tank&amp;amp;vehicle=us_m4a3e2_sherman_jumbo_cobra_king Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
Image:CobraKing LeftHull Bastogne.jpg|&amp;lt;small&amp;gt;Left hull side of the &amp;quot;Cobra King&amp;quot;, where the crew made a note of their achievement.&amp;lt;/small&amp;gt;&lt;br /&gt;
Image:Cobra King Bastogne.jpg|&amp;lt;small&amp;gt;Historical photo of the &amp;quot;Cobra King&amp;quot; at the Battle of the Bulge (National Archive).&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|l31USzTa5EQ|'''How to destroy the Jumbo''' - ''War Thunder Official Channel''|aWcW1dJl54s|'''{{PAGENAME}} Tank Review''' - ''NUSensei''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other M4A3E2 vehicles in the game&lt;br /&gt;
&lt;br /&gt;
* [[M4A3E2]]&lt;br /&gt;
* [[M4A3E2 (76) W]]&lt;br /&gt;
* [[M4A3E2 (France)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''News article about the tank'''&lt;br /&gt;
&lt;br /&gt;
* [http://www.stripes.com/news/vilseck-tank-confirmed-as-cobra-king-1.86612 Vilseck Tank confirmed as &amp;quot;Cobra King&amp;quot;]&lt;br /&gt;
* [http://www.americainwwii.com/articles/cobra-king-today/ &amp;quot;Cobra King&amp;quot; - Where is it today?]&lt;br /&gt;
* [http://www.army.mil/article/17393/ &amp;quot;Cobra King&amp;quot; Combat History - Army News Archive]&lt;br /&gt;
* [https://www.washingtonpost.com/news/retropolis/wp/2017/08/03/a-battered-world-war-ii-hero-of-bastogne-gets-a-new-home-and-museum-built-around-it/ Washington Post - A battered World War II hero of Bastogne gets a new home, and a museum built around it]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{USA heavy tanks}}&lt;br /&gt;
{{USA premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U121545975</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Wyvern_S4&amp;diff=109750</id>
		<title>Wyvern S4</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Wyvern_S4&amp;diff=109750"/>
				<updated>2021-08-25T18:33:18Z</updated>
		
		<summary type="html">&lt;p&gt;U121545975: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=wyvern_s4&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|store=5267&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} British strike aircraft {{Battle-rating}}. It was introduced in [[Update 1.59 &amp;quot;Flaming Arrows&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} can carry great amounts of payload due to its distinctive feature, the turboprop powerplant. This engine enables it to exceed 600 kph in level flight.&lt;br /&gt;
&lt;br /&gt;
The Wyvern is an aircraft that can carry a large payload so it can be used in the strike fighter role. One of its most popular payloads, 16 x RP-3 , enables it to destroy a large amounts of targets with medium armour like light pillboxes and up to heavy tanks. The Wyvern is also a strong fighter, below 3,000 m. As the Wyvern does not have a compressor of any sorts, engine power drops significantly above 3,000 m. Keeping altitude at 3,000 and doing Boom &amp;amp; Zoom or Boom &amp;amp; Run attacks are of the most successful fighting doctrines. Although the Boom &amp;amp; Zoom attack will most likely bleed the Wyvern's speed very quickly, employing Boom &amp;amp; Run instead of this attack is recommended when possible.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Wyvern S4, being a turboprop, is an exceptionally fast aircraft for its battle rating. Though a prop aircraft, the Wyvern functions very similar to jet aircraft in play style, due to the nature of its weight and engine. Though the Wyvern does have an above average climb rate due to its powerful engine, it functions best near sea level. At sea level, where the engine functions at maximum capacity, the Wyvern is almost uncatchable. Being able to maintain nearly 640 km/h in level flight without a payload, even enemies diving on the Wyvern will have trouble catching up, and will quickly fall behind as they lose energy.&lt;br /&gt;
&lt;br /&gt;
Though it can go incredibly fast, this is solely due to the aircraft's powerful turboprop engine. Coming in at a heavy 7 tonnes with no payload, or 9 and a half tonnes with its maximum payload, the Wyvern's speed suffers when performing any manoeuvre bar going in a straight line. Even minor adjustments will cause the fighter to bleed speed at an alarming rate, with full-out turns able to halve the aircraft's speed before it has even completed a 180. Whilst it has the speed, the Wyvern can turn very fast but as mentioned it will lose this speed in the turn very quickly. Unless absolutely necessary, avoid performing any but the most gentle of manoeuvres in this 7 tonne beast.&lt;br /&gt;
&lt;br /&gt;
This focus on simply flying straight is further amplified by the turboprop's ability, or lack thereof, to quickly react to input changes. As happens in jet aircraft, the turboprop engine found on the Wyvern will take a fairly long amount of time to react to changes to the throttle meaning the Wyvern pilot will struggle to regain speed if the throttle is dropped at any point, such as to recover from a vertical stall manoeuvre.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 635 || 620 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 33.3 || 33.6 || 21.1 || 21.1 || rowspan=&amp;quot;2&amp;quot; | 700&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 665 || 650 || 31.2 || 32.0 || 24.7 || 23.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 566 || 351 || 315 || ~10 || ~7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 482 || &amp;lt; 400 || &amp;lt; 410 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 64 mm Bulletproof glass - Armoured windscreen&lt;br /&gt;
* 12.7 mm Steel plate behind the pilot&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano Mk.V (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm Hispano Mk.V cannons, wing-mounted (300 rpg = 1,200 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G.P. Mk.IV (500 lb)|M.C. 1,000 lb Mk.I (1,000 lb)|AP Mk I|Red Angel|RP-3}}&lt;br /&gt;
{{main|18 inch Mark XV (450 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 3 x 500 lb G.P. Mk.IV bombs (1,500 lb total)&lt;br /&gt;
* 3 x 1,000 lb M.C. 1,000 lb Mk.I bombs (3,000 lb total)&lt;br /&gt;
* 8 x AP Mk I rockets&lt;br /&gt;
* 8 x RP-3 rockets&lt;br /&gt;
* 16 x AP Mk I rockets&lt;br /&gt;
* 16 x RP-3 rockets&lt;br /&gt;
* 1 x 450 mm 18 inch Mark XV torpedo&lt;br /&gt;
* 16 x RP-3 rockets + 1 x 450 mm 18 inch Mark XV torpedo&lt;br /&gt;
* 2 x Red Angel rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Speed, climb rate, and armament are the Wyvern's only real method of taking out enemy aircraft. These are the strengths that any pilot of the Wyvern should always exploit, by employing Boom &amp;amp; Run tactics on enemies. With four Mk V Hispano cannons, and a staggeringly large ammo reserve, the Wyvern is more than equipped to quickly dispatch any aircraft that end up in front of it. The pilot should only take the plane up to a maximum of a couple thousand meters, unless bomber hunting, and use the Wyvern's excellent acceleration and top speed to quickly annihilate any enemies who end up on low altitude. The Wyvern can also use this speed to bait enemies, who see the Wyvern as an easy target, down to low altitudes. This will allow allied fighters to easily establish high altitude air superiority, which can often end up in victory by itself, without the Wyvern pilot actually putting himself in any great danger.&lt;br /&gt;
&lt;br /&gt;
With its wide variety of secondary armaments, the Wyvern is one of the best aircraft available to the British at this BR. Typically, load up three 1000 lb bombs, and use them to fully destroy one bombing point. The Wyvern is taken to its maximum weight whilst carrying this payload, and will only be able to maintain around 550 km/h at sea level, so the pilot should attempt to drop the bombs as soon as he can, to regain the Wyvern's 640 km/h top speed. Using the four Mk V Hispano cannons, preferably with Air Targets ammunition loaded, employ the Wyvern as was detailed in the above section, as a boom-and-zoom aircraft at low altitude. If one had experience flying any jet aircraft in the past, use the Wyvern exactly as a jet. Do not turn for anyone, if a pass misses then continue onward until a great distance is gained, ''then'' turn around for another guns run.&lt;br /&gt;
&lt;br /&gt;
While fighting, any pilot should refrain from turn fighting and perform energy fighting whenever possible&lt;br /&gt;
&lt;br /&gt;
In Ground Forces, the pilot has the choice between using three 500 lb bombs, three 1,000 lb bombs, sixteen RP-3 rockets, or sixteen AP Mk I rockets. With such an armament, the Wyvern's distinctive engine sound can signal in the incoming doom of any tank unfortunate enough to end up in the pilot's vision.&lt;br /&gt;
&lt;br /&gt;
In Naval Battles the Wyvern is one of the best British fighter-bombers.  The 3x 1000 lb bomb load out will allow you to destroy most targets with direct hits and once free of the bomb load you are free to kill any other bombers or fighters around with relative ease.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Exceptional low-altitude engine performance (550 km/h-640km/h with payload/no payload)&lt;br /&gt;
* Powerful offensive armament, with large ammo reserves&lt;br /&gt;
* Diverse selection of secondary armament&lt;br /&gt;
* Above average manoeuvrability at high speeds&lt;br /&gt;
* Excellent dive performance&lt;br /&gt;
* Surprisingly high climb rate&lt;br /&gt;
* Reasonably capable of Boom &amp;amp; Zoom, which will allow this premium plane to make even more money&lt;br /&gt;
* One of the best Naval bombers/fighters for the British as it can destroy most targets at it's BR up to Heavy Cruisers and fight off other fighters as needed&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Exceedingly heavy (7 tonnes unloaded, 9+ tonnes with a payload)&lt;br /&gt;
* Large fuel tanks located in front of the wings&lt;br /&gt;
* Turboprop engine is more fragile than traditional piston-engines planes&lt;br /&gt;
* Very bad roll rate&lt;br /&gt;
* Below average high-altitude engine performance&lt;br /&gt;
* Poor engine response to throttle adjustment&lt;br /&gt;
* Distinctive engine sound, unlike any other aircraft&lt;br /&gt;
* Extremely loud propulsion system allows for easy detection&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Wyvern was one of the few turboprop combat aircraft ever fully developed, and entered service long after World War II had ended. The design was a relic of an era past, with jet-powered aircraft now replacing propeller aircraft. It also suffered from a long development period, beginning in 1944 as the P.10. This lead to the Wyvern seeing very little combat use and being quickly retired. The Wyvern S.4 variant contained an Armstrong Siddeley Python 3 turboprop engine, able to output 3670 horsepower, and was the first and only variant of the Wyvern to enter service with the British Royal Navy.&lt;br /&gt;
&lt;br /&gt;
The Wyvern S.4 only saw actual combat in late 1956 during the Suez Crisis, racking up 79 sorties and 2 losses. This marked the Wyvern as the only British turboprop to ever see combat.&amp;lt;ref&amp;gt;http://www.militaryfactory.com/aircraft/detail.asp?aircraft_id=1482&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The type was plagued with various engine problems during its brief period in service, and was retired soon after in 1958.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=wyvern_s4 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
Image:Westland Wyvern on the runway.jpg|&amp;lt;small&amp;gt;Westland Wyvern on the runway&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|nMwQCST13GM|'''Should You Buy The Wyvern''' - ''Sako Sniper''|Hryh-SLXmU4|'''Premium Vehicles: Wyvern S4''' - ''War Thunder Wiki''|95zYKZDSVjQ|''' Premium Review: Westland Wyvern S4''' - ''Jengar''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/3735-development-westland-wyvern-the-turboprop-dragon-en|[Devblog] Westland Wyvern: The Turboprop Dragon]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/315763-westland-wyvern-s4/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Westland}}&lt;br /&gt;
{{Britain strike aircraft}}&lt;br /&gt;
{{Britain premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U121545975</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Wyvern_S4&amp;diff=109749</id>
		<title>Wyvern S4</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Wyvern_S4&amp;diff=109749"/>
				<updated>2021-08-25T18:31:08Z</updated>
		
		<summary type="html">&lt;p&gt;U121545975: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=wyvern_s4&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|store=5267&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} British strike aircraft {{Battle-rating}}. It was introduced in [[Update 1.59 &amp;quot;Flaming Arrows&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} can carry great amounts of payload due to its distinctive feature, the turboprop powerplant. This engine enables it to exceed 600 kph in level flight.&lt;br /&gt;
&lt;br /&gt;
The Wyvern is an aircraft that can carry a large payload so it can be used in the strike fighter role. One of its most popular payloads, 16 x RP-3 , enables it to destroy a large amounts of targets with medium armour like light pillboxes and up to heavy tanks. The Wyvern is also a strong fighter, below 3,000 m. As the Wyvern does not have a compressor of any sorts, engine power drops significantly above 3,000 m. Keeping altitude at 3,000 and doing Boom &amp;amp; Zoom or Boom &amp;amp; Run attacks are of the most successful fighting doctrines. Although the Boom &amp;amp; Zoom attack will most likely bleed the Wyvern's speed very quickly, employing Boom &amp;amp; Run instead of this attack is recommended when possible.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Wyvern S4, being a turboprop, is an exceptionally fast aircraft for its battle rating. Though a prop aircraft, the Wyvern functions very similar to jet aircraft in play style, due to the nature of its weight and engine. Though the Wyvern does have an above average climb rate due to its powerful engine, it functions best near sea level. At sea level, where the engine functions at maximum capacity, the Wyvern is almost uncatchable. Being able to maintain nearly 640 km/h in level flight without a payload, even enemies diving on the Wyvern will have trouble catching up, and will quickly fall behind as they lose energy.&lt;br /&gt;
&lt;br /&gt;
Though it can go incredibly fast, this is solely due to the aircraft's powerful turboprop engine. Coming in at a heavy 7 tonnes with no payload, or 9 and a half tonnes with its maximum payload, the Wyvern's speed suffers when performing any manoeuvre bar going in a straight line. Even minor adjustments will cause the fighter to bleed speed at an alarming rate, with full-out turns able to halve the aircraft's speed before it has even completed a 180. Whilst it has the speed, the Wyvern can turn very fast but as mentioned it will lose this speed in the turn very quickly. Unless absolutely necessary, avoid performing any but the most gentle of manoeuvres in this 7 tonne beast.&lt;br /&gt;
&lt;br /&gt;
This focus on simply flying straight is further amplified by the turboprop's ability, or lack thereof, to quickly react to input changes. As happens in jet aircraft, the turboprop engine found on the Wyvern will take a fairly long amount of time to react to changes to the throttle meaning the Wyvern pilot will struggle to regain speed if the throttle is dropped at any point, such as to recover from a vertical stall manoeuvre.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 635 || 620 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 33.3 || 33.6 || 21.1 || 21.1 || rowspan=&amp;quot;2&amp;quot; | 700&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 665 || 650 || 31.2 || 32.0 || 24.7 || 23.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 566 || 351 || 315 || ~10 || ~7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 482 || &amp;lt; 400 || &amp;lt; 410 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 64 mm Bulletproof glass - Armoured windscreen&lt;br /&gt;
* 12.7 mm Steel plate behind the pilot&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano Mk.V (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm Hispano Mk.V cannons, wing-mounted (300 rpg = 1,200 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G.P. Mk.IV (500 lb)|M.C. 1,000 lb Mk.I (1,000 lb)|AP Mk I|Red Angel|RP-3}}&lt;br /&gt;
{{main|18 inch Mark XV (450 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 3 x 500 lb G.P. Mk.IV bombs (1,500 lb total)&lt;br /&gt;
* 3 x 1,000 lb M.C. 1,000 lb Mk.I bombs (3,000 lb total)&lt;br /&gt;
* 8 x AP Mk I rockets&lt;br /&gt;
* 8 x RP-3 rockets&lt;br /&gt;
* 16 x AP Mk I rockets&lt;br /&gt;
* 16 x RP-3 rockets&lt;br /&gt;
* 1 x 450 mm 18 inch Mark XV torpedo&lt;br /&gt;
* 16 x RP-3 rockets + 1 x 450 mm 18 inch Mark XV torpedo&lt;br /&gt;
* 2 x Red Angel rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Speed, climb rate, and armament are the Wyvern's only real method of taking out enemy aircraft. These are the strengths that any pilot of the Wyvern should always exploit, by employing Boom &amp;amp; Run tactics on enemies. With four Mk V Hispano cannons, and a staggeringly large ammo reserve, the Wyvern is more than equipped to quickly dispatch any aircraft that end up in front of it. The pilot should only take the plane up to a maximum of a couple thousand meters, unless bomber hunting, and use the Wyvern's excellent acceleration and top speed to quickly annihilate any enemies who end up on low altitude. The Wyvern can also use this speed to bait enemies, who see the Wyvern as an easy target, down to low altitudes. This will allow allied fighters to easily establish high altitude air superiority, which can often end up in victory by itself, without the Wyvern pilot actually putting himself in any great danger.&lt;br /&gt;
&lt;br /&gt;
With its wide variety of secondary armaments, the Wyvern is one of the best aircraft available to the British at this BR. Typically, load up three 1000 lb bombs, and use them to fully destroy one bombing point. The Wyvern is taken to its maximum weight whilst carrying this payload, and will only be able to maintain around 550 km/h at sea level, so the pilot should attempt to drop the bombs as soon as he can, to regain the Wyvern's 640 km/h top speed. Using the four Mk V Hispano cannons, preferably with Air Targets ammunition loaded, employ the Wyvern as was detailed in the above section, as a boom-and-zoom aircraft at low altitude. If one had experience flying any jet aircraft in the past, use the Wyvern exactly as a jet. Do not turn for anyone, if a pass misses then continue onward until a great distance is gained, ''then'' turn around for another guns run.&lt;br /&gt;
&lt;br /&gt;
While fighting, any pilot should refrain from turn fighting and perform energy fighting whenever possible&lt;br /&gt;
&lt;br /&gt;
In Ground Forces, the pilot has the choice between using three 500 lb bombs, three 1,000 lb bombs, sixteen RP-3 rockets, or sixteen AP Mk I rockets. With such an armament, the Wyvern's distinctive engine sound can signal in the incoming doom of any tank unfortunate enough to end up in the pilot's vision.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Exceptional low-altitude engine performance (550 km/h-640km/h with payload/no payload)&lt;br /&gt;
* Powerful offensive armament, with large ammo reserves&lt;br /&gt;
* Diverse selection of secondary armament&lt;br /&gt;
* Above average manoeuvrability at high speeds&lt;br /&gt;
* Excellent dive performance&lt;br /&gt;
* Surprisingly high climb rate&lt;br /&gt;
* Reasonably capable of Boom &amp;amp; Zoom, which will allow this premium plane to make even more money&lt;br /&gt;
* One of the best Naval bombers/fighters for the British as it can destroy most targets at it's BR up to Heavy Cruisers and fight off other fighters as needed&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Exceedingly heavy (7 tonnes unloaded, 9+ tonnes with a payload)&lt;br /&gt;
* Large fuel tanks located in front of the wings&lt;br /&gt;
* Turboprop engine is more fragile than traditional piston-engines planes&lt;br /&gt;
* Very bad roll rate&lt;br /&gt;
* Below average high-altitude engine performance&lt;br /&gt;
* Poor engine response to throttle adjustment&lt;br /&gt;
* Distinctive engine sound, unlike any other aircraft&lt;br /&gt;
* Extremely loud propulsion system allows for easy detection&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Wyvern was one of the few turboprop combat aircraft ever fully developed, and entered service long after World War II had ended. The design was a relic of an era past, with jet-powered aircraft now replacing propeller aircraft. It also suffered from a long development period, beginning in 1944 as the P.10. This lead to the Wyvern seeing very little combat use and being quickly retired. The Wyvern S.4 variant contained an Armstrong Siddeley Python 3 turboprop engine, able to output 3670 horsepower, and was the first and only variant of the Wyvern to enter service with the British Royal Navy.&lt;br /&gt;
&lt;br /&gt;
The Wyvern S.4 only saw actual combat in late 1956 during the Suez Crisis, racking up 79 sorties and 2 losses. This marked the Wyvern as the only British turboprop to ever see combat.&amp;lt;ref&amp;gt;http://www.militaryfactory.com/aircraft/detail.asp?aircraft_id=1482&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The type was plagued with various engine problems during its brief period in service, and was retired soon after in 1958.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=wyvern_s4 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
Image:Westland Wyvern on the runway.jpg|&amp;lt;small&amp;gt;Westland Wyvern on the runway&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|nMwQCST13GM|'''Should You Buy The Wyvern''' - ''Sako Sniper''|Hryh-SLXmU4|'''Premium Vehicles: Wyvern S4''' - ''War Thunder Wiki''|95zYKZDSVjQ|''' Premium Review: Westland Wyvern S4''' - ''Jengar''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/3735-development-westland-wyvern-the-turboprop-dragon-en|[Devblog] Westland Wyvern: The Turboprop Dragon]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/315763-westland-wyvern-s4/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Westland}}&lt;br /&gt;
{{Britain strike aircraft}}&lt;br /&gt;
{{Britain premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U121545975</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=A-26C-45DT&amp;diff=109748</id>
		<title>A-26C-45DT</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=A-26C-45DT&amp;diff=109748"/>
				<updated>2021-08-25T18:28:21Z</updated>
		
		<summary type="html">&lt;p&gt;U121545975: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = A-26 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=a-26c-45-dt&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} American bomber {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27. It is exclusively available on PS4 and can be obtained by purchasing a special pack.&lt;br /&gt;
&lt;br /&gt;
With speed, manoeuvrability and large hitting power, the A-26 should not be taken lightly. Although players may find the battle rating too high, this isn't the case- in fact, it may be about right. The plane has a cruise speed which all the piston engine bombers dream of and is currently unmatched in the game. Reaching a maximum speed of 568.8 kph the ''Invader'' is faster than the comparable Tu-2 by a significant 202 kph. This speed allows the A-26 to strike targets deep in enemy territory and early on better than any other aircraft (excluding the jet aircraft). It also has a 4,000 lb payload with a variety of load-out options, making it very versatile in its role, allowing it to attack many different targets with great efficiency. To add to this, it has 8 x Browning M2 .50 cal machine guns to attack soft targets and the unfortunate jet if you have the chance. Unlike the ''Mosquito'', the A-26 has defensive gunner turrets and decent ones at that. With two twin M2 machine gun remote turrets it allows for the very accurate and deadly fire.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,573 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 536 || 523 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 29.3 || 30.3 || 7.8 || 7.8 || rowspan=&amp;quot;2&amp;quot; | 700&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 607 || 569 || 27.0 || 28.0 || 19.7 || 11.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 507 || 482 || 351 || ~7 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 390 || &amp;lt; 375 || &amp;lt; 460 || &amp;gt; 350&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 457 m || 4,000 hp || 4,740 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 3,114 m || 3,200 hp || 3,792 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm M2 Browning machine guns, nose-mounted (400 rpg = 800 total)&lt;br /&gt;
* 6 x 12.7 mm M2 Browning machine guns, wing-mounted (300 rpg = 1,800 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M30A1 (100 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|AN-M66A2 (2,000 lb)|HVAR}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 14 x HVAR rockets&lt;br /&gt;
* 20 x 100 lb AN-M30A1 bombs (2,000 lb total)&lt;br /&gt;
* 10 x 500 lb AN-M64A1 bombs (5,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb AN-M65A1 bombs (4,000 lb total)&lt;br /&gt;
* 2 x 2,000 lb AN-M66A2 bombs (4,000 lb total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm M2 Browning machine guns, dorsal turret (500 rpg = 1,000 total)&lt;br /&gt;
* 2 x 12.7 mm M2 Browning machine guns, ventral turret (500 rpg = 1,000 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use the A-26 to deliver fast '''tactic based''' strikes. In the first minutes of the game plan your route and decide on your key targets, the basics you want to include are:&lt;br /&gt;
&lt;br /&gt;
* Focus on large amounts of Heavy/ medium targets&lt;br /&gt;
* Stay away from the main dogfights&lt;br /&gt;
* Follow paths that don't cross the normal enemy climb routes&lt;br /&gt;
* Utilize terrain as cover where ever possible&lt;br /&gt;
&lt;br /&gt;
The best targets to choose are the &amp;quot;heavy&amp;quot; or &amp;quot;medium&amp;quot; targets at the far sides of the map or away from the main routes taken by the enemy. This is because they have a distinctive effect on the battle but also give large rewards post-game allowing for quick research/ progression with the advantage of you being to strike more targets before the fighters arrive. On your approach you want to the air spawn to gain speed in a dive then stay low. By staying low you take advantage of the spotting system at you become harder to spot and gain a marker (because if you do, your 60% dead). It also allows you to be masked by the terrain.&lt;br /&gt;
&lt;br /&gt;
The payloads allow for attacks against many targets with great efficiency. Each bomb load has it's preferred target type to create the most damage which is noted as follows:&lt;br /&gt;
&lt;br /&gt;
* 8 x 500 lb- Best for attacking medium to heavy ground targets, destroy the easier, stationary, pillboxes where possible over tanks&lt;br /&gt;
* 4 x 1,000 lb- Best for anti-shipping, specifically cruisers and battleships (Carriers are too armoured* and destroyers or Cargo ships would be overkill, note this only applies to AI ships)&lt;br /&gt;
* 2 x 2,000 lb- Best for carriers and bombing points.  Overall best payload for Naval battles and PVP Air vs Ship kills&lt;br /&gt;
&lt;br /&gt;
The stock payload is 20 x 100 lb bombs. To make use of these, drop 2-3 bombs at a time on a medium armoured target however move onto the higher payloads when possible. A tip for bombing in the A-26 is to release half a second before the crosshairs move over the target. This is to compensate for the bomb doors opening then the bombs being released. However, you can also use these to hit soft targets if you so want to.&lt;br /&gt;
&lt;br /&gt;
* Carriers can be knocked out however accuracy is needed. Firstly take note of there the island is (the tower) while from a safe distance. Then maneuver in to a path that will be adjacent to the carrier and with the island facing you. Release two 1,000 lb bombs into the island and it should kill the carrier.&lt;br /&gt;
&lt;br /&gt;
It's true strength lies in Naval battles, as the A-26 can perform low, medium, and high level bombing it is very adaptable to any situation that may arise in Naval battles.  With the 2000 lb bombs almost all ships from Destroyer to Heavy Cruiser and with some luck even Battleships the A-26 can destroy them all with one bombload. &lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent rate of climb for a plane its size&lt;br /&gt;
* Wing mounted .50 cal machine guns allow for strafing of soft ground targets&lt;br /&gt;
* Capable of outrunning some enemy aircraft at sea level&lt;br /&gt;
* Decent at low, medium, and high level bombing&lt;br /&gt;
* Exceptional performance in Naval battles with direct hits of 2000 lb bombs usually able to destroy almost all ships at BR level&lt;br /&gt;
* Payload efficient (max 4,000 lbs) to deal with most objectives&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Gunner vulnerable to getting knocked out&lt;br /&gt;
* The wing mounted guns make it hard to hit anything outside your convergence zone&lt;br /&gt;
* Difficult to manoeuvre at high speeds&lt;br /&gt;
* Low service ceiling makes high altitude bombing discouraging&lt;br /&gt;
* Weak rudder control&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In the mid 1930s, Douglas Aircraft analysed contemporaries like the Do 17 and Blenheim, making them gamble on a fast, versatile, and manoeuvrable bomber. The resulting world leading DB-7, A-20 attacker/bomber paid off in immediate orders from France and England if not initially from USA. A great start, the pace of aircraft innovation only accelerated and Douglas knew its world leading design would soon be outdated. Work began on a new design.&lt;br /&gt;
&lt;br /&gt;
Master engineer Edward Heinemann reassembled a team of Robert Donovan and Ted R. Smith from the A-20 program. Most important was aerodynamicist Apollo M.O. Smith who chose the innovative NACA 65-215 laminar flow airfoil that promised better top speed. Laminar Flow was still a radical technology at the time, the yet unproven Mustang Mk 1 was the only production aircraft using the technology. To make this high speed wing also fly slowly for safe landing, a double-slotted flaps system was created, the first production aircraft to use what is now common in all modern jet liners. The wing also had a relatively high aspect ratio for long range performance.&lt;br /&gt;
&lt;br /&gt;
Design features from the breakthrough A-20 design were carried into the A-26. It is easy to spot the family resemblance of the nose gear, high wing, straight fuselage, and dihedral wing and tail. The easily replaceable nose unit, either a solid nose unit or the glass bombardier's unit, was also carried over, the latter used a Norden M-9 bombsight. The engines were also upgraded to the much more powerful Pratt &amp;amp; Whitney R-2800-27 Double Wasp fourteen-cylinder, double-row, radial air-cooled engines. Armaments were now standardized as the Colt-Browning AN/M2 .50 cal machine guns offensively mounted in all versions' noses. All models had space in wing for ammo belts feeding up to four dual gun pods mounted underneath the wing. Versatility was a key point and many other armament options were made, including large cannons and wing-mounted bombs and rockets. A-26's could even carry two torpedoes, however there is no evidence it was ever used operationally. Another key feature was the General Electric remote control turret top and bottom of the attacker, both controlled by a single crewman using a periscope sighting system (a year ahead of a similar system created by the Germans).&lt;br /&gt;
&lt;br /&gt;
The ХА-26 prototype made its first flight on July 10, 1942. Mass production began in September 1943. Parallel production lines started in Douglas, Long Beach (code DL) making the solid nose A-26B, and Douglas, Tulsa (code DT) making the bombardier nose A-26C (but both could be easily swapped in less than an hour). A total of 2,503 were built.&lt;br /&gt;
&lt;br /&gt;
While praised by the pilots at home, its first trial by fire in May 1944 over New Guinea was less enthusiastic mainly due to limited downward view and other issues soured the Pacific crews. Less than 4 months later, missions in Europe received a completely different response where as a low altitude level bomber it excelled at its operation and easily countered defending Luftwaffe with strong defences or high speed. Over this time, upgrades to the design came about, including a new canopy that improved pilot view with the А-26C-30-DT, and integrating six .50 machine guns into the wings starting with the А-26B-50-DL and А-26C-55-DT.&lt;br /&gt;
&lt;br /&gt;
After WW2 ended only the A-26 was kept in active service, its performance securing its usefulness, but the designation changed to B-26 (causing confusion with the name of the retired B-26 Marauder). When the Korean war started in 1950 the underappreciated attacker suddenly became vital again, heavily employed in day and night attacks against North Korean forces. Conflict did not end with Korea, so the B-26 was now needed elsewhere, but quirk of political nuance forced the name back to the original A-26 so they could be sold to Thailand.&lt;br /&gt;
&lt;br /&gt;
In short, with continuing conflicts and numerous upgrades the A-26 was actively used decades after it first flew, with the last known military mission in 1977.&lt;br /&gt;
&lt;br /&gt;
It was not done with &amp;quot;combat&amp;quot; missions then; however, being actively used to fight wildfires that ravaged parts of the US, Canada, and Australia, immortalized by the 1989 film &amp;quot;Always&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The camouflage and markings are similar to the one worn by the 17th Bomber Wing squadrons in 1953 (which was under other OrBat before then).  It is painted gloss black for night missions, with a large &amp;quot;USAF&amp;quot; and red striped roundel proclaim the independence of the USAF from the Army, which happened in 1947.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=usa&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=bomber&amp;amp;vehicle=a-26c-45-dt Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
; Video&lt;br /&gt;
{{Youtube-gallery|E1IDVFUqzrI|'''The Shooting Range #83''' - ''Pages of History'' section at 10:27 discusses the Douglas A-26 Invader.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* Douglas [[A-20G-25|A-20]] Havoc&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Bristol [[Brigand B 1|Brigand]]&lt;br /&gt;
* Junkers [[Ju 288 C|Ju 288]]&lt;br /&gt;
* North American [[B-25 (Family)|B-25]] Mitchell&lt;br /&gt;
* Tupolev [[Tu-2 (Family)|Tu-2]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/3230--en|[Vehicle Profile] Douglas A-26C]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/303473-douglas-a-26c-45/ Official data sheet - more details about the performance]&lt;br /&gt;
* [http://forum.warthunder.com/index.php?/topic/13672-a-26c-45-invader-official-thread/ [Forum&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; A-26C-45 Invader - Official Thread]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Douglas}}&lt;br /&gt;
{{USA bombers}}&lt;br /&gt;
{{USA premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U121545975</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=A-26C-45DT&amp;diff=109747</id>
		<title>A-26C-45DT</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=A-26C-45DT&amp;diff=109747"/>
				<updated>2021-08-25T18:21:56Z</updated>
		
		<summary type="html">&lt;p&gt;U121545975: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = A-26 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=a-26c-45-dt&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} American bomber {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27. It is exclusively available on PS4 and can be obtained by purchasing a special pack.&lt;br /&gt;
&lt;br /&gt;
With speed, manoeuvrability and large hitting power, the A-26 should not be taken lightly. Although players may find the battle rating too high, this isn't the case- in fact, it may be about right. The plane has a cruise speed which all the piston engine bombers dream of and is currently unmatched in the game. Reaching a maximum speed of 568.8 kph the ''Invader'' is faster than the comparable Tu-2 by a significant 202 kph. This speed allows the A-26 to strike targets deep in enemy territory and early on better than any other aircraft (excluding the jet aircraft). It also has a 4,000 lb payload with a variety of load-out options, making it very versatile in its role, allowing it to attack many different targets with great efficiency. To add to this, it has 8 x Browning M2 .50 cal machine guns to attack soft targets and the unfortunate jet if you have the chance. Unlike the ''Mosquito'', the A-26 has defensive gunner turrets and decent ones at that. With two twin M2 machine gun remote turrets it allows for the very accurate and deadly fire.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,573 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 536 || 523 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 29.3 || 30.3 || 7.8 || 7.8 || rowspan=&amp;quot;2&amp;quot; | 700&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 607 || 569 || 27.0 || 28.0 || 19.7 || 11.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 507 || 482 || 351 || ~7 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 390 || &amp;lt; 375 || &amp;lt; 460 || &amp;gt; 350&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 457 m || 4,000 hp || 4,740 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 3,114 m || 3,200 hp || 3,792 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm M2 Browning machine guns, nose-mounted (400 rpg = 800 total)&lt;br /&gt;
* 6 x 12.7 mm M2 Browning machine guns, wing-mounted (300 rpg = 1,800 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M30A1 (100 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|AN-M66A2 (2,000 lb)|HVAR}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 14 x HVAR rockets&lt;br /&gt;
* 20 x 100 lb AN-M30A1 bombs (2,000 lb total)&lt;br /&gt;
* 10 x 500 lb AN-M64A1 bombs (5,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb AN-M65A1 bombs (4,000 lb total)&lt;br /&gt;
* 2 x 2,000 lb AN-M66A2 bombs (4,000 lb total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm M2 Browning machine guns, dorsal turret (500 rpg = 1,000 total)&lt;br /&gt;
* 2 x 12.7 mm M2 Browning machine guns, ventral turret (500 rpg = 1,000 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use the A-26 to deliver fast '''tactic based''' strikes. In the first minutes of the game plan your route and decide on your key targets, the basics you want to include are:&lt;br /&gt;
&lt;br /&gt;
* Focus on large amounts of Heavy/ medium targets&lt;br /&gt;
* Stay away from the main dogfights&lt;br /&gt;
* Follow paths that don't cross the normal enemy climb routes&lt;br /&gt;
* Utilize terrain as cover where ever possible&lt;br /&gt;
&lt;br /&gt;
The best targets to choose are the &amp;quot;heavy&amp;quot; or &amp;quot;medium&amp;quot; targets at the far sides of the map or away from the main routes taken by the enemy. This is because they have a distinctive effect on the battle but also give large rewards post-game allowing for quick research/ progression with the advantage of you being to strike more targets before the fighters arrive. On your approach you want to the air spawn to gain speed in a dive then stay low. By staying low you take advantage of the spotting system at you become harder to spot and gain a marker (because if you do, your 60% dead). It also allows you to be masked by the terrain.&lt;br /&gt;
&lt;br /&gt;
The payloads allow for attacks against many targets with great efficiency. Each bomb load has it's preferred target type to create the most damage which is noted as follows:&lt;br /&gt;
&lt;br /&gt;
* 8 x 500 lb- Best for attacking medium to heavy ground targets, destroy the easier, stationary, pillboxes where possible over tanks&lt;br /&gt;
* 4 x 1,000 lb- Best for anti-shipping, specifically cruisers and battleships (Carriers are too armoured* and destroyers or Cargo ships would be overkill)&lt;br /&gt;
* 2 x 2,000 lb- Best for carriers and bombing points.&lt;br /&gt;
&lt;br /&gt;
The stock payload is 20 x 100 lb bombs. To make use of these, drop 2-3 bombs at a time on a medium armoured target however move onto the higher payloads when possible. A tip for bombing in the A-26 is to release half a second before the crosshairs move over the target. This is to compensate for the bomb doors opening then the bombs being released. However, you can also use these to hit soft targets if you so want to.&lt;br /&gt;
&lt;br /&gt;
* Carriers can be knocked out however accuracy is needed. Firstly take note of there the island is (the tower) while from a safe distance. Then maneuver in to a path that will be adjacent to the carrier and with the island facing you. Release two 1,000 lb bombs into the island and it should kill the carrier.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent rate of climb for a plane its size&lt;br /&gt;
* Wing mounted .50 cal machine guns allow for strafing of soft ground targets&lt;br /&gt;
* Capable of outrunning some enemy aircraft at sea level&lt;br /&gt;
* Decent at low, medium, and high level bombing&lt;br /&gt;
* Exceptional performance in Naval battles with direct hits of 2000 lb bombs usually able to destroy almost all ships at BR level&lt;br /&gt;
* Payload efficient (max 4,000 lbs) to deal with most objectives&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Gunner vulnerable to getting knocked out&lt;br /&gt;
* The wing mounted guns make it hard to hit anything outside your convergence zone&lt;br /&gt;
* Difficult to manoeuvre at high speeds&lt;br /&gt;
* Low service ceiling makes high altitude bombing discouraging&lt;br /&gt;
* Weak rudder control&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In the mid 1930s, Douglas Aircraft analysed contemporaries like the Do 17 and Blenheim, making them gamble on a fast, versatile, and manoeuvrable bomber. The resulting world leading DB-7, A-20 attacker/bomber paid off in immediate orders from France and England if not initially from USA. A great start, the pace of aircraft innovation only accelerated and Douglas knew its world leading design would soon be outdated. Work began on a new design.&lt;br /&gt;
&lt;br /&gt;
Master engineer Edward Heinemann reassembled a team of Robert Donovan and Ted R. Smith from the A-20 program. Most important was aerodynamicist Apollo M.O. Smith who chose the innovative NACA 65-215 laminar flow airfoil that promised better top speed. Laminar Flow was still a radical technology at the time, the yet unproven Mustang Mk 1 was the only production aircraft using the technology. To make this high speed wing also fly slowly for safe landing, a double-slotted flaps system was created, the first production aircraft to use what is now common in all modern jet liners. The wing also had a relatively high aspect ratio for long range performance.&lt;br /&gt;
&lt;br /&gt;
Design features from the breakthrough A-20 design were carried into the A-26. It is easy to spot the family resemblance of the nose gear, high wing, straight fuselage, and dihedral wing and tail. The easily replaceable nose unit, either a solid nose unit or the glass bombardier's unit, was also carried over, the latter used a Norden M-9 bombsight. The engines were also upgraded to the much more powerful Pratt &amp;amp; Whitney R-2800-27 Double Wasp fourteen-cylinder, double-row, radial air-cooled engines. Armaments were now standardized as the Colt-Browning AN/M2 .50 cal machine guns offensively mounted in all versions' noses. All models had space in wing for ammo belts feeding up to four dual gun pods mounted underneath the wing. Versatility was a key point and many other armament options were made, including large cannons and wing-mounted bombs and rockets. A-26's could even carry two torpedoes, however there is no evidence it was ever used operationally. Another key feature was the General Electric remote control turret top and bottom of the attacker, both controlled by a single crewman using a periscope sighting system (a year ahead of a similar system created by the Germans).&lt;br /&gt;
&lt;br /&gt;
The ХА-26 prototype made its first flight on July 10, 1942. Mass production began in September 1943. Parallel production lines started in Douglas, Long Beach (code DL) making the solid nose A-26B, and Douglas, Tulsa (code DT) making the bombardier nose A-26C (but both could be easily swapped in less than an hour). A total of 2,503 were built.&lt;br /&gt;
&lt;br /&gt;
While praised by the pilots at home, its first trial by fire in May 1944 over New Guinea was less enthusiastic mainly due to limited downward view and other issues soured the Pacific crews. Less than 4 months later, missions in Europe received a completely different response where as a low altitude level bomber it excelled at its operation and easily countered defending Luftwaffe with strong defences or high speed. Over this time, upgrades to the design came about, including a new canopy that improved pilot view with the А-26C-30-DT, and integrating six .50 machine guns into the wings starting with the А-26B-50-DL and А-26C-55-DT.&lt;br /&gt;
&lt;br /&gt;
After WW2 ended only the A-26 was kept in active service, its performance securing its usefulness, but the designation changed to B-26 (causing confusion with the name of the retired B-26 Marauder). When the Korean war started in 1950 the underappreciated attacker suddenly became vital again, heavily employed in day and night attacks against North Korean forces. Conflict did not end with Korea, so the B-26 was now needed elsewhere, but quirk of political nuance forced the name back to the original A-26 so they could be sold to Thailand.&lt;br /&gt;
&lt;br /&gt;
In short, with continuing conflicts and numerous upgrades the A-26 was actively used decades after it first flew, with the last known military mission in 1977.&lt;br /&gt;
&lt;br /&gt;
It was not done with &amp;quot;combat&amp;quot; missions then; however, being actively used to fight wildfires that ravaged parts of the US, Canada, and Australia, immortalized by the 1989 film &amp;quot;Always&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The camouflage and markings are similar to the one worn by the 17th Bomber Wing squadrons in 1953 (which was under other OrBat before then).  It is painted gloss black for night missions, with a large &amp;quot;USAF&amp;quot; and red striped roundel proclaim the independence of the USAF from the Army, which happened in 1947.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=usa&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=bomber&amp;amp;vehicle=a-26c-45-dt Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
; Video&lt;br /&gt;
{{Youtube-gallery|E1IDVFUqzrI|'''The Shooting Range #83''' - ''Pages of History'' section at 10:27 discusses the Douglas A-26 Invader.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* Douglas [[A-20G-25|A-20]] Havoc&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Bristol [[Brigand B 1|Brigand]]&lt;br /&gt;
* Junkers [[Ju 288 C|Ju 288]]&lt;br /&gt;
* North American [[B-25 (Family)|B-25]] Mitchell&lt;br /&gt;
* Tupolev [[Tu-2 (Family)|Tu-2]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/3230--en|[Vehicle Profile] Douglas A-26C]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/303473-douglas-a-26c-45/ Official data sheet - more details about the performance]&lt;br /&gt;
* [http://forum.warthunder.com/index.php?/topic/13672-a-26c-45-invader-official-thread/ [Forum&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; A-26C-45 Invader - Official Thread]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Douglas}}&lt;br /&gt;
{{USA bombers}}&lt;br /&gt;
{{USA premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U121545975</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=A-26B-50&amp;diff=109700</id>
		<title>A-26B-50</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=A-26B-50&amp;diff=109700"/>
				<updated>2021-08-24T19:57:10Z</updated>
		
		<summary type="html">&lt;p&gt;U121545975: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about = American strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
|usage = other uses&lt;br /&gt;
|link = A-26 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=a-26b&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American strike aircraft {{Battle-rating}}. It was introduced in [[Update 1.67 &amp;quot;Assault&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The A-26B-50 &amp;quot;Invader&amp;quot; is an excellent ground attack aircraft, with an impressive armament of 14 forward-facing M2 Browning .50 cal machine guns, as well as a potential secondary armament of up to 4,000 lbs worth of bombs (4 x 1,000 lbs) or 14 HVAR rockets. The Invader also boasts two dual-M2 Browning machine gun turrets, remote controlled by a gunner located in the rear section of the aircraft.&lt;br /&gt;
&lt;br /&gt;
The Invader's strength over many similar dual-engine aircraft is its powerful armament. The A-26B-50, compared to the [[A-26C-45DT]], has an additional 8 M2 Browning .50 cal machine guns mounted in the nose, making it a terrifying opponent to anything unfortunate enough to end up in front of it's nose.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,573 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 536 || 521 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 29.2 || 30.3 || 7.8 || 7.8 || rowspan=&amp;quot;2&amp;quot; | 700&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
|606||569||27.1||28.0||16.4||11.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 507 || 482 || 351 || ~7 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 390 || &amp;lt; 375 || &amp;lt; 460 || &amp;gt; 350&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 1,310 m || 2,000 hp || 2,440 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,572 m || 1,600 hp || 1,952 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 12.7 mm Steel - Nose plate&lt;br /&gt;
* 8 mm Steel - Under engine armor plate (each nacelle)&lt;br /&gt;
* 12.7 mm Steel - Fore/aft nacelle fuel protection plates x 2 (each nacelle)&lt;br /&gt;
* 12.7 mm Steel - Fore cockpit armor plate&lt;br /&gt;
* 9.5 mm Steel - Cockpit tub&lt;br /&gt;
* 9 mm Steel - Pilot/Co-pilot's seat backs&lt;br /&gt;
* 12.7 mm Steel - Gunner aft armor plate&lt;br /&gt;
* 12.7 mm Steel - Gunner lower armor plate&lt;br /&gt;
* 12.7 mm Steel - Aircraft tail armor plate&lt;br /&gt;
* 60 mm Bulletproof glass - Pilot&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Though speed is a factor in survival for the Invader, it should seek to first obtain its diverse payload to allow it to effectively fulfill its intended role. Start off researching the ''SBC-25'', then ''Fuselage repair''. Proceed to research ''SBC mk.I'', the ''Compressor'', and the ''Radiator''. Once you have those three, go for ''MBC mk.I'' and ''Engine''. From here-on out, it is personal preference. If you are skilled in using HVAR rockets, research ''FRC mk.5'' at this point, otherwise take ''Engine injection'' and ''Wings repair'' first. Finally, finish off ''Airframe'' and ''Cover'' then upgrade your weaponry.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 8 x 12.7 mm Browning M2 machine gun, nose-mounted (360 rpg = 2,880 total)&lt;br /&gt;
* 6 x 12.7 mm Browning M2 machine gun, wing-mounted (300 rpg = 1,800 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M30A1 (100 lb)|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|HVAR}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 16 x 100 lb AN-M30A1 bombs (1,600 lb total)&lt;br /&gt;
* 8 x 250 lb AN-M57 bombs (2,000 lb total)&lt;br /&gt;
* 6 x 500 lb AN-M64A1 bombs (3,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb AN-M65A1 bombs (4,000 lb total)&lt;br /&gt;
* 14 x HVAR rockets&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm M2 Browning machine guns, dorsal turret (500 rpg = 1,000 total)&lt;br /&gt;
* 2 x 12.7 mm M2 Browning machine guns, ventral turret (500 rpg = 1,000 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Though the Invader will suffer in combat versus more nimble single-engine fighters, it still has some tricks it can employ to eek out a victory in the skies. Due to the incredible ''14'' M2 Browning machine guns mounted within the nose and on the wings of the aircraft, the A-26B-50 is able to destroy greedy opponents in head-on engagements, even if they are armed with cannons. The A-26B-50 is a very resilient aircraft, similar to other dual-engine aircraft like the [[Beaufighter Mk 21]]. Because of this, the pilot of the Invader can allow his opponent to land some hits in exchange for coming in view of either the A-26's forward facing armaments, or of its two rear-facing turrets. Though M2 Brownings lack the stopping power of cannons such as the 23 mm NS-23 cannon, they are still capable of inflicting immense damage to enemy aircraft, lighting up fuel tanks and disabling key components like control surfaces. This can buy the pilot some breathing room, by forcing enemy fighters to return to base after coming under fire from the Invader's guns.&lt;br /&gt;
&lt;br /&gt;
As a ground attack aircraft, the pilot should seek to employ the A-26B-50's varied payload to full use to ensure his team's victory on the ground. On maps such as Ruhr or Krymsk, the pilot can choose to take out 8 250 lb bombs, or 6 500 lb bombs to take out enemy Light Pillboxes and Pillboxes, and use the numerous M2 Brownings located around the aircraft to strafe AAA emplacements or artillery batteries. When the map lacks ground targets that the Invader can destroy, namely on Norway, the pilot can instead take out the plane's full bomb load of 4 1000 lb bombs, enough to take out bombing targets normally reserved for the team's Heavy Bombers (eg. [[B-17E/L|B17E/L]])&lt;br /&gt;
&lt;br /&gt;
The final factor to note is that, whilst it is by no means the fastest at its battle rating, the A-26B-50 is quite fast for an aircraft of the attacker role. Though single-engine fighters will catch up to the Invader, it can delay this process by simply opening the throttle and flying directly away from them. This may buy time for allied aircraft to intervene, a safety that other American attackers like the [[PBJ-1J]] before it may not be able to rely on.&lt;br /&gt;
&lt;br /&gt;
Late model aircraft have the ability to intercept the fast A-26B-50, such as the Bf-109 &amp;quot;Gustav&amp;quot; series, the [[Bf 109 K-4|Bf 109 K-4]], the Fw 190 A-5, Fw 190 A-8 and any of the Focke Wulf Ta-152s. Any of these aircraft will be able to intercept, and most likely destroy the A-26B, as the majority of them sport the &amp;quot;Minengeschoß&amp;quot; rounds that will tear the aircraft apart.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Impressive forward-facing armament.&lt;br /&gt;
* Diverse secondary armament.&lt;br /&gt;
* Highly durable.&lt;br /&gt;
* Decent climb rate for an attacker.&lt;br /&gt;
* Two remote-controlled turrets.&lt;br /&gt;
* Decent energy retention.&lt;br /&gt;
* Very fast at low altitudes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Not very maneuverable.&lt;br /&gt;
* Is not mounted with any cannons.&lt;br /&gt;
* High repair cost for its battle rating.&lt;br /&gt;
* Large silhouette&lt;br /&gt;
* Gunner is easily knocked out&lt;br /&gt;
* Gunner controls both dorsal and ventral turret. Having him knocked out will result in losing control of both defensive turrets.&lt;br /&gt;
* Usually explodes pretty soon after catching fire.&lt;br /&gt;
* Lacks bombsight&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In the mid 1930s, Douglas Aircraft analysed contemporaries like the Do 17 and Blenheim, making them gamble on a fast, versatile, and manoeuvrable bomber. The resulting world leading DB-7, A-20 attacker/bomber paid off in immediate orders from France and England if not initially from USA. A great start, the pace of aircraft innovation only accelerated and Douglas knew its world leading design would soon be outdated. Work began on a new design.&lt;br /&gt;
&lt;br /&gt;
Master engineer Edward Heinemann reassembled a team of Robert Donovan and Ted R. Smith from the A-20 program. Most important was aerodynamicist Apollo M.O. Smith who chose the innovative NACA 65-215 laminar flow airfoil that promised better top speed. Laminar Flow was still a radical technology at the time, the yet unproven Mustang Mk 1 was the only production aircraft using the technology. To make this high speed wing also fly slowly for safe landing, a double-slotted flaps system was created, the first production aircraft to use what is now common in all modern jet liners. The wing also had a relatively high aspect ratio for long range performance.&lt;br /&gt;
&lt;br /&gt;
Design features from the breakthrough A-20 design were carried into the A-26. It is easy to spot the family resemblance of the nose gear, high wing, straight fuselage, and dihedral wing and tail. The easily replaceable nose unit, either a solid nose unit or the glass bombardier's unit, was also carried over, the latter used a Norden M-9 bombsight. The engines were also upgraded to the much more powerful Pratt &amp;amp; Whitney R-2800-27 Double Wasp fourteen-cylinder, double-row, radial air-cooled engines. Armaments were now standardized as the Colt-Browning AN/M2 .50 cal machine guns offensively mounted in all versions' noses. All models had space in wing for ammo belts feeding up to four dual gun pods mounted underneath the wing. Versatility was a key point and many other armament options were made, including large cannons and wing-mounted bombs and rockets. A-26's could even carry two torpedoes, however there is no evidence it was ever used operationally. Another key feature was the General Electric remote control turret top and bottom of the attacker, both controlled by a single crewman using a periscope sighting system (a year ahead of a similar system created by the Germans).&lt;br /&gt;
&lt;br /&gt;
The ХА-26 prototype made its first flight on July 10, 1942. Mass production began in September 1943. Parallel production lines started in Douglas, Long Beach (code DL) making the solid nose A-26B, and Douglas, Tulsa making the bombardier nose A-26C (but both could be easily swapped in less than an hour). A total of 2,503 were built.&lt;br /&gt;
&lt;br /&gt;
While praised by the pilots at home, its first trial by fire in May 1944 over New Guinea was less enthusiastic mainly due to limited downward view and other issues soured the Pacific crews. Less than 4 months later, missions in Europe received a completely different response where as a low altitude level bomber it excelled at its operation and easily countered defending Luftwaffe with strong defences or high speed. Over this time, upgrades to the design came about, including a new canopy that improved pilot view with the А-26C-30-DT, and integrating six .50 machine guns into the wings starting with the А-26B-50-DL and А-26C-55-DT.&lt;br /&gt;
&lt;br /&gt;
After WW2 ended only the A-26 was kept in active service, its performance securing its usefulness, but the designation changed to B-26 (causing confusion with the name of the retired B-26 Marauder). When the Korean war started in 1950 the underappreciated attacker suddenly became vital again, heavily employed in day and night attacks against North Korean forces. Conflict did not end with Korea, so the B-26 was now needed elsewhere, but quirk of political nuance forced the name back to the original A-26 so they could be sold to Thailand.&lt;br /&gt;
&lt;br /&gt;
In short, with continuing conflicts and numerous upgrades the A-26 was actively used decades after it first flew, with the last known military mission in 1977.&lt;br /&gt;
&lt;br /&gt;
It was not done with &amp;quot;combat&amp;quot; missions then; however, being actively used to fight wildfires that ravaged parts of the US, Canada, and Australia, immortalized by the 1989 film &amp;quot;Always&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=usa&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=assault&amp;amp;vehicle=a-26b Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|E1IDVFUqzrI|'''The Shooting Range #83''' - ''Pages of History'' section at 10:27 discusses the Douglas A-26 Invader.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* Douglas [[A-20G-25|A-20]] Havoc&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Bristol [[Brigand B 1|Brigand]]&lt;br /&gt;
* Junkers [[Ju 288 C|Ju 288]]&lt;br /&gt;
* North American [[B-25 (Family)|B-25]] Mitchell&lt;br /&gt;
* Tupolev [[Tu-2 (Family)|Tu-2]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/3230--en|[Vehicle Profile] Douglas A-26C]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/355504-a-26b-50-invader/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Douglas}}&lt;br /&gt;
{{USA strike aircraft}}&lt;/div&gt;</summary>
		<author><name>U121545975</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=USS_Wyoming&amp;diff=109272</id>
		<title>USS Wyoming</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=USS_Wyoming&amp;diff=109272"/>
				<updated>2021-08-20T19:41:16Z</updated>
		
		<summary type="html">&lt;p&gt;U121545975: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_battleship_wyoming_class&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American battleship {{Battle-rating}}. It was introduced in [[Update &amp;quot;Red Skies&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|12 inch/50 Mk.7 (305 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|5 inch/51 Mk.7 (127 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|3-inch/50 Mk.10 (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Impressive main battery&lt;br /&gt;
* Great secondary armament&lt;br /&gt;
* Armour is effective against guns of calibre 203 mm and lower at range&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Large target&lt;br /&gt;
* Terrible mobility&lt;br /&gt;
* Lacks coal bunkers&lt;br /&gt;
* Mediocre AA capability&lt;br /&gt;
* Long reload time&lt;br /&gt;
* Can still be one shot killed by a long lance to the sides&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_battleship_wyoming_class Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7185-development-uss-wyoming-bb-32-high-calibre-romance-en|[Devblog] USS Wyoming (BB-32): high calibre romance]]&lt;br /&gt;
&lt;br /&gt;
{{USA battleships}}&lt;/div&gt;</summary>
		<author><name>U121545975</name></author>	</entry>

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