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		<id>https://old-wiki.warthunder.com/index.php?title=F8F-1B&amp;diff=173380</id>
		<title>F8F-1B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F8F-1B&amp;diff=173380"/>
				<updated>2023-09-25T18:24:01Z</updated>
		
		<summary type="html">&lt;p&gt;U120559972: Undo revision 173045 by U120559972 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American naval fighter '''{{PAGENAME}}'''&lt;br /&gt;
| and&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link-1 = F8F-1&lt;br /&gt;
| link-2 = F8F-1B (France)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f8f1b&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|cockpit=cockpit_f8f1b.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American naval fighter {{Battle-rating}}. It was introduced in [[Update 1.33]].&lt;br /&gt;
&lt;br /&gt;
The F8F-1B is truly a worthy aircraft to end the single engine fighter line of the USN branch. Nimble, fast, and with great acceleration, it is sight of fear for the foe's eye. Most of its enemies will be jets and they will shiver as the Bearcat faces them with a 2 km altitude  and (sometimes with) speed advantage. With WEP running (War Emergency Power), includes ADI (Water-Methanol Injection) for the big and hungry 2,300 horsepower Pratt &amp;amp; Whitney R-2800 Double Wasp) and modules maximized, the climb rate is well over 35 m/s. However, its main weakness is the Bearcat's very power source: the hot-running R-2800 Double Wasp.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,268 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 672 || 647 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 20.1 || 20.8 || 19.3 || 19.3 || rowspan=&amp;quot;2&amp;quot; | 220&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 752 || 708 || 18.0 || 19.0 || 32.8 || 24.8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 616 || 585 || 427 || ~10 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 465 || &amp;lt; 466 || &amp;lt; 600 || &amp;gt; 460&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 8.5 mm Steel - Under cowling engine armour plate&lt;br /&gt;
* 8.5 mm Steel - Fore cockpit protection plate&lt;br /&gt;
* 9.5 mm Steel - Pilots seat and headrest&lt;br /&gt;
* 60 mm Bulletproof glass - Windshield&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
The stock ammo belt for the M3 is great. So don't waste research here. Biggest problem early on is the sluggish behaviour and gun jamming. The latter can be resolved with spending crew points in Weapon Maintenance, which by now in Rank 4 should be already at a decent level. If you're trigger happy, there is bad news: &amp;quot;New 20 mm cannons&amp;quot; are a tier 4 upgrade. Instead focus on the engine upgrades. Especially &amp;quot;Engine Injection&amp;quot; which gives the plane a great boost of performance and turns it into a true bear. The new 20 mm cannons turn the weapons from a shotgun-like spread to significantly more accurate grouping. It is worthwhile to skip the 20 mm belt upgrade and focus on engine improvements until unlocking the new 20 mm cannons upgrade, as the default belts are nearly as devastating as stealth ammo, but with a tracer round added into the mix.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M3 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm M3 cannon, wing-mounted (188 rpg outer + 225 rpg inner each wing = 826 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|HVAR|Tiny Tim|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 4 x 12.7 mm M2 Browning machine guns, wing-mounted (gunpods) (340 rpg = 1,360 total)&lt;br /&gt;
* 2 x Tiny Tim rockets&lt;br /&gt;
* 4 x HVAR rockets&lt;br /&gt;
* 1 x 1,000 lb AN-M65A1 bomb + 4 x HVAR rockets (1,000 lb total)&lt;br /&gt;
* 1 x 1,000 lb AN-M65A1 bomb (1,000 lb total)&lt;br /&gt;
* 1 x 1,000 lb AN-M65A1 bomb + 2 x 500 lb AN-M64A1 bombs (2,000 lb total)&lt;br /&gt;
* 3 x 1,000 lb AN-M65A1 bombs (3,000 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
In Arcade battles the F8F-1B can perform at its prime, which is, accordingly, remarkably. Due to the lack of damage due to overheating and such, the F8F-1B can easily outstrip any piston-engine fighter in a climb once upgraded.&lt;br /&gt;
&lt;br /&gt;
Prior to the &amp;quot;engine injection&amp;quot; upgrade, the 1B performs very well, but not as sublimely as it does with the modification. Thus, climbing and Boom &amp;amp; Zoom match perfectly with the F8F-1B in AB due to its astounding climb rate, speed, acceleration, and weaponry.&lt;br /&gt;
&lt;br /&gt;
Regarding weaponry, fire in very short bursts with the M3 20 mm because they will jam rather quickly. The most ideal belt is &amp;quot;Air targets&amp;quot;, as the belt has the most HEF-I shells (together with the stealth belt, but the Air targets belt has an API-T shell instead of a practice shell).&lt;br /&gt;
[[File:FighterImage_F8F1.jpg|thumbnail|left|A Bearcat dives towards a formation of [[Kikka]] fighter-bombers.]]&lt;br /&gt;
In Realistic Battles, the F8F-1B possesses flight performance, armament, and engine power that are top of its class. However, the F8F-1B's engine tends to overheat after ~2-2.5 minutes of continuous WEP. These poor thermals force the Bearcat to be played more carefully, avoiding long dogfights with enemy aircraft to preserve the engine as much as possible. Another caveat to take note of is the rudder control. Past 680-700 km/h (422-435 mph/367-377 kt), the rudder controls become very stiff and unresponsive. This necessitates careful management of speed, or carefully setting up targets so the rudder's usage is mitigated.&lt;br /&gt;
&lt;br /&gt;
With Air Combat Manoeuvres in mind, the F8F-1B is a surprisingly responsive aircraft. Much like its historical predecessor, the [[F6F-5]], the F8F-1B maintains a competitive turn rate at most speeds below 700 km/h (435 mph/377 kt). That being said, sustained turning engagements are not advised in this aircraft due to the poor elevator response below 350 km/h (217 mph/189 kt). The most ideal tactics to use in Air Realistic battles are Boom and Zoom, combined with wide energy saving manoeuvres in order to pull the opponent into an energy trap.&lt;br /&gt;
&lt;br /&gt;
The F8F-1B will be commonly fighting a range of aircraft from the German aviation tree, which require different methods of engagement to be successful.&lt;br /&gt;
&lt;br /&gt;
Firstly, the [[Ju 288 C]] is a frontline bomber with potent defensive armament consisting of four rear-facing MG 131 machine guns in one dorsal and one belly turret, two front-facing MG 131s in a chin-mounted turret, and a single MG 151/20 mounted in a barbette in the tail. Engaging this bomber is best done with head-on attacks at the start of the match, or high speed passes from above - thus minimizing your exposure to the Ju 288 C's gunners.&lt;br /&gt;
&lt;br /&gt;
Against the Focke Wulf [[Fw 190 (Family)|Fw 190 D family]], the most ideal method of engaging these enemies is to take advantage of the F8F-1B's superior energy retention, combined with superior turn radius at most speeds to bait the Fw 190 D into energy traps. Do not attempt head-on attacks against these, or any other German fighter you see. This is because of the high damage output of their MG 151/20 or Mk 108 autocannons. Though the M3 cannon does have superior ballistics, it is much better to not put your aircraft at unnecessary risk.&lt;br /&gt;
&lt;br /&gt;
To engage the Focke Wulf [[Ta 152 C-3]], it is best to take advantage of the aircraft's largely inferior rudder and elevator response when compared to the F8F-1B. The Ta 152C-3 is able to match the F8F-1B's speed in straight line engagements with ease due to its powerful DB 603 engine, but the German aircraft accelerates more slowly than the F8F-1B despite its good energy retention thus, being easily baited into an unwinnable situation against the F8F-1B. The [[Ta 152 H-1]] requires a similar method to the Ta 152 C-3. However, this variant turns much better than its cousin, at the expense of roll rate, though the issue of poor rudder response remains with this aircraft, as well as worse energy retention due to the much larger wings.&lt;br /&gt;
&lt;br /&gt;
When engaging any of the Messerschmitt [[Bf 109 (Family)|Bf 109 G/K]] variants that face the F8F-1B, it is best to bait them into higher speed energy fights, this is due to the Bearcat's superior control response between 450-700 km/h (280-435 mph/242-377 kt), much more powerful radial engine, and superior power-to-weight ratio. These advantages make vertical engagements against the Bf 109 family the most desirable, as the German aircraft will lose more energy attempting to stay in steep climbs with the Bearcat. However, engaging in sustained turning engagements that go below 450 km/h (280 mph/242 kt) is not advised. This is because the Messerschmitt's leading edge slats allow the aircraft to pull higher angles of attack than the F8F-1B at those speeds and thus turn inside of it.&lt;br /&gt;
&lt;br /&gt;
Engaging the Dornier [[Do 335 B-2]] is arguably the most straightforward. The Do 335 B-2 is a far inferior aircraft to the F8F-1B in every respect, only really being a danger to the American fighter in direct head-on engagements. This is because the Do 335 B-2 is unable to match the flight performance of the Bearcat and is thus will be a sitting duck in most situations.&lt;br /&gt;
&lt;br /&gt;
Engaging the [[He 162 A-2]] and [[Ar 234 B-2]] require different methodologies however. The tactics against them will become far more prevalent when facing later jets in uptiers. The Bearcat faces little danger from the Arado, as it has no offensive or defensive armaments, however can only catch it in an extended chase at low altitude, or in a head-on pass. Be careful of being caught in its bombs' explosive splash range at low altitudes. To engage the He 162, it is advisable to bait the aircraft into a low energy state, due to the poor acceleration and throttle response from early jet-powered aircraft. It is not advisable to run from the Heinkel either, as the He 162s can catch the F8F-1B in an extended straight line engagement.&lt;br /&gt;
&lt;br /&gt;
Soviet and Chinese aircraft can also be commonly seen in battles.&lt;br /&gt;
&lt;br /&gt;
The [[Yak-3U]] and [[Yak-3 (VK-107)]] can pose significant threat to the F8F-1B. These aircraft are incredibly manoeuvrable, and retain energy as well as the F8F-1B, so are easily able to match it in any engagement that doesn't involve straight-line speed. However, their major weakness is their low redline speed, which allows the F8F-1B to dictate the engagement, and escape if need be. The [[Yak-9UT]] is similar to the Yak-3s listed, however it is less manoeuvrable and more heavily armed. The [[Yak-15]] is essentially a Yak-3 VK-107 in regards to performance and redline.&lt;br /&gt;
&lt;br /&gt;
The Mikoyan I-225 is less capable than the F8F-1B by far, and is best engaged in a similar manner to engaging the Bf 109 family. This aircraft is more manoeuvrable than the Bf 109, and has incredibly good high altitude performance, so is best engaged below 5,000 metres (16,400 feet).&lt;br /&gt;
&lt;br /&gt;
Engaging the Tupolev [[Tu-2S]] and [[Tu-1]] is best done in a similar manner to engaging the Ju 288 C, with the addition of avoiding direct head-on passes due to their powerful frontal armaments.&lt;br /&gt;
&lt;br /&gt;
Commonly seen Japanese and Italian aircraft are largely similar to the previously mentioned aircraft, with one major exception: the A7M2.&lt;br /&gt;
&lt;br /&gt;
The Mitsubishi [[A7M2]] is much slower than any other aircraft mentioned but is extremely manoeuvrable. It has a great power to weight ratio and is able to turn inside of the F8F-1B at any speed. Engaging this aircraft is a matter of speed management.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent dive speed&lt;br /&gt;
* Excellent manoeuvrability in moderate to high speeds&lt;br /&gt;
* Fast acceleration&lt;br /&gt;
* High rate of fire&lt;br /&gt;
* High ammo count&lt;br /&gt;
* Can support high G's in sharp turns and has a G-suit upgrade available&lt;br /&gt;
* Combat flaps can't break, the wings will break first&lt;br /&gt;
* Double the burst mass of the first [[F8F-1|F8F-1 Bearcat]] and in general powerful armament&lt;br /&gt;
* Great roll rate compared to planes such as the BF-109&lt;br /&gt;
* Respectable climb rate up to 5 km&lt;br /&gt;
* Excellent bomb capacity&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Engine overheats quickly&lt;br /&gt;
* With the unbreakable combat flaps deployed, wings can rip in a high speed turn&lt;br /&gt;
* M3 cannons jam in barely three seconds unless they are upgraded&lt;br /&gt;
* Not the fastest plane, so lots of planes can catch up&lt;br /&gt;
* Ground loops if landing with full brakes&lt;br /&gt;
* Sluggish controls at speeds less than 300 km/h&lt;br /&gt;
* Dumps velocity in high-G turns&lt;br /&gt;
* Rudder compresses to the point of uselessness over 600 km/h&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The first idea for the creation of the Grumman [[F8F-1|F8F Bearcat]] was pitched after the Battle of Midway. Many pilots who took part in it remarked that one of the most important parts of naval air warfare was an aircraft's rate of climb. This of course meant that an increase in power was necessary. In 1943 the design work on the new aircraft began. The outline called for a fighter-interceptor, capable of operating even from small escort carriers. While the engine – the Pratt &amp;amp; Whitney R-2800 radial – was the same model used on the earlier [[F6F-5|F6F Hellcat]], the new fighter would be lighter which also meant an increase in speed and climb rate. The concession was limiting the range of the new aircraft. The F8F would also feature a bubble canopy for better all around visibility. The first prototype, the XF8F-1, first took to the skies on the 21st August 1944. Further tests proved the aircraft's reliability and ruggedness, and the F8F was accepted into mass production. The first serial models rolled off the assembly line in February 1945 and were delivered to VF-19 fighter squadron, which began operating flights with the Bearcats in May 1945.&lt;br /&gt;
&lt;br /&gt;
The new fighter, was, however, too late for any combat in World War II. After the war the situation of this propeller aircraft got even more complicated thanks to the introduction of naval jet aircraft. Even though the F8F was one of the fastest propeller-driven aircraft of its time, it was clear that the jet age was dawning. The F8F was replaced in US Navy and USMC service by the F9F Panther and the [[F2H-2|F2H Banshee]] jet aircraft. Some Bearcats saw combat service with the French in French Indochina in 1951, when they were used in the CAS role against the Viet Minh troops. Thailand also received a shipment of Bearcats which were then operated by the Thai Air Force. The F8F found a new life – thanks to its speed and acceleration - it was and still is widely used as a racing aircraft. One of the most famous racing Bearcats is the Rare Bear – a specially modified F8F, which holds many propeller aircraft speed and climb records.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f8f1b Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|eRBzLn1se_Y|'''The Shooting Range #239''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.|4v3fxupuZPA|'''Last piston fighters''' discusses the {{PAGENAME}} at 5:28 - ''War Thunder Official Channel''|PNkoJ-MFERc|'''Best naval fighters''' discusses the {{PAGENAME}} at 2:24 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.wwiiaircraftperformance.org/F8F/F8F-1_Standard_Aircraft_Characteristics.pdf Standard Aircraft Characteristics of the F8F-1]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Grumman}}&lt;br /&gt;
{{USA fighters}}&lt;/div&gt;</summary>
		<author><name>U120559972</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MG13_Dreyse_(7.92_mm)&amp;diff=173379</id>
		<title>MG13 Dreyse (7.92 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MG13_Dreyse_(7.92_mm)&amp;diff=173379"/>
				<updated>2023-09-25T18:23:11Z</updated>
		
		<summary type="html">&lt;p&gt;U120559972: /* History */ added external links/sources&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
The MG13 Dreyser is a german light machine gun chambered in 7.92x57mm Mauser. It was developed by converting the Dreyser Model 1918 heavy water-cooled machine gun into an air-cooled version and was re-desginated as the MG13 Dreyser, later replaced by the MG 34 and the MG 42. In the game, the weapon is only present as a coaxial machine gun on the German Nb.Fz, and the Chinese Sd.Kfz.222.&lt;br /&gt;
[[File:Weapon MG 13 Dreyse (7.92 mm).png|350px|thumb|left|The {{PAGENAME}} on Nb.Fz.]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|germ_nbfz_VI}}&lt;br /&gt;
* {{Specs-Link|cn_sdkfz_222_early}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The MG13 is an air-cooled German light machine gun designed in 1928 as a modified Dreyser Model 1918. It's chambered in 7.92x57mm Mauser and fires at a rate of 600 rounds per minute with a velocity of 905 meters per second on both belts (AP-T &amp;amp; AP-I). It can be loaded with either a 25-round box magazine, a 75-round saddle drum, or a 5-round stripper clip.&lt;br /&gt;
&lt;br /&gt;
In-game, it's found as a coaxial machine gun on the Nb.Fz. in the German Techtree and on the Sd.Kfz.222. in the Chinese techtree.&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
Since it is a secondary coaxial machine gun, it has no optional belts and comes with an armor-piercing incendiary belt (AP-I) and an armor-piercing tracer belt (AP-T). &lt;br /&gt;
&lt;br /&gt;
AP-T has a penetration value of 9mm at 0m/0'''°''' at 905 m/s&lt;br /&gt;
&lt;br /&gt;
AP-I has a penetration value of 8mm at 0m/0'''°''' at 905 m/s&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The MG13 has a relatively low fire rate but a big ammo capacity, with 1980 rounds each on both MG13s in the Nb.Fz. and 900 rounds in the Sd.Kfz.222.&lt;br /&gt;
&lt;br /&gt;
Due to its small caliber, it can't penetrate vehicles with more than 9mm of armor. But it works against open-top vehicles where the crew members are exposed with no armor.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* high ammo capacity&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low penetration even against light armored vehicles &lt;br /&gt;
* Mediocre fire rate&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The MG13 Dreyser is a modified Dreyser Model 1918 to be an air-cooled version instead of water-cooled. It entered service in 1930 as a light machine gun until 1935, when it was later replaced with the MG34 and MG42. It fires 7.92x57mm Mauser ammunition at a rate of 600 rounds per minute. &lt;br /&gt;
&lt;br /&gt;
One of its unique features was the double-crescent trigger, which provided select-fire capability without the need for a fire mode selector. Pressing the upper part of the trigger produced semi-automatic, and pressing the lower part of the trigger produced full-auto.&lt;br /&gt;
&lt;br /&gt;
The MG13 was also sold to Spain, where they kept the designation MG13, and was also sold to Portugal, which used the MG13 in the late 1940s as the Metralhadora 7,92mm m/1938 Dreyser&lt;br /&gt;
&lt;br /&gt;
The MG13s that were placed into storage saw use later in World War II by the second-line German units because they were easy to reload and handle.&lt;br /&gt;
&lt;br /&gt;
The Chinese  Nationalist Government imported MG13s with the Panzer I AusF. A tanks from germany in 1936. It was used against the Japanese Imperial Army during the Second Sino-Japanese War.&lt;br /&gt;
&lt;br /&gt;
Portugal used it in the Portuguese Colonial War (1961–1974) under the designation m/1938. &lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
[[File:MG13 Sd.Kfz222.png|thumb|MG13 on the chinese Sd.Kfz.222.]]&lt;br /&gt;
[[File:MG13 Nb.Fz..png|thumb|MG13 on the german premium Nb.Fz.]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* https://en.wikipedia.org/wiki/MG_13&lt;br /&gt;
* https://hmn.wiki/de/MG_13&lt;br /&gt;
* https://www.rwm-depesche.de/waffen/selbstladebuechsen-sammler-sammlerwaffen-mg-maschinengewehr-mp-maschinenpistole/447-rwm-10-reichswehr-mg-13-maschinengewehr-geschichte-kinematik&lt;br /&gt;
&lt;br /&gt;
{{Tank machine guns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tank machine guns]]&lt;/div&gt;</summary>
		<author><name>U120559972</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:MG13_Nb.Fz..png&amp;diff=173375</id>
		<title>File:MG13 Nb.Fz..png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:MG13_Nb.Fz..png&amp;diff=173375"/>
				<updated>2023-09-25T18:20:48Z</updated>
		
		<summary type="html">&lt;p&gt;U120559972: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MG13 on the german premium Nb.Fz.&lt;/div&gt;</summary>
		<author><name>U120559972</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:MG13_Sd.Kfz222.png&amp;diff=173374</id>
		<title>File:MG13 Sd.Kfz222.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:MG13_Sd.Kfz222.png&amp;diff=173374"/>
				<updated>2023-09-25T18:19:22Z</updated>
		
		<summary type="html">&lt;p&gt;U120559972: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MG13 on the chinese Sd.Kfz.222.&lt;/div&gt;</summary>
		<author><name>U120559972</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MG13_Dreyse_(7.92_mm)&amp;diff=173373</id>
		<title>MG13 Dreyse (7.92 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MG13_Dreyse_(7.92_mm)&amp;diff=173373"/>
				<updated>2023-09-25T18:17:57Z</updated>
		
		<summary type="html">&lt;p&gt;U120559972: /* History */ added a history&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
The MG13 Dreyser is a german light machine gun chambered in 7.92x57mm Mauser. It was developed by converting the Dreyser Model 1918 heavy water-cooled machine gun into an air-cooled version and was re-desginated as the MG13 Dreyser, later replaced by the MG 34 and the MG 42. In the game, the weapon is only present as a coaxial machine gun on the German Nb.Fz, and the Chinese Sd.Kfz.222.&lt;br /&gt;
[[File:Weapon MG 13 Dreyse (7.92 mm).png|350px|thumb|left|The {{PAGENAME}} on Nb.Fz.]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|germ_nbfz_VI}}&lt;br /&gt;
* {{Specs-Link|cn_sdkfz_222_early}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The MG13 is an air-cooled German light machine gun designed in 1928 as a modified Dreyser Model 1918. It's chambered in 7.92x57mm Mauser and fires at a rate of 600 rounds per minute with a velocity of 905 meters per second on both belts (AP-T &amp;amp; AP-I). It can be loaded with either a 25-round box magazine, a 75-round saddle drum, or a 5-round stripper clip.&lt;br /&gt;
&lt;br /&gt;
In-game, it's found as a coaxial machine gun on the Nb.Fz. in the German Techtree and on the Sd.Kfz.222. in the Chinese techtree.&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
Since it is a secondary coaxial machine gun, it has no optional belts and comes with an armor-piercing incendiary belt (AP-I) and an armor-piercing tracer belt (AP-T). &lt;br /&gt;
&lt;br /&gt;
AP-T has a penetration value of 9mm at 0m/0'''°''' at 905 m/s&lt;br /&gt;
&lt;br /&gt;
AP-I has a penetration value of 8mm at 0m/0'''°''' at 905 m/s&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The MG13 has a relatively low fire rate but a big ammo capacity, with 1980 rounds each on both MG13s in the Nb.Fz. and 900 rounds in the Sd.Kfz.222.&lt;br /&gt;
&lt;br /&gt;
Due to its small caliber, it can't penetrate vehicles with more than 9mm of armor. But it works against open-top vehicles where the crew members are exposed with no armor.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* high ammo capacity &lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low penetration even against light armored vehicles &lt;br /&gt;
* Mediocre fire rate&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The MG13 Dreyser is a modified Dreyser Model 1918 to be an air-cooled version instead of water-cooled. It entered service in 1930 as a light machine gun until 1935, when it was later replaced with the MG34 and MG42. It fires 7.92x57mm Mauser ammunition at a rate of 600 rounds per minute. &lt;br /&gt;
&lt;br /&gt;
One of its unique features was the double-crescent trigger, which provided select-fire capability without the need for a fire mode selector. Pressing the upper part of the trigger produced semi-automatic, and pressing the lower part of the trigger produced full-auto.&lt;br /&gt;
&lt;br /&gt;
The MG13 was also sold to Spain, where they kept the designation MG13, and was also sold to Portugal, which used the MG13 in the late 1940s as the Metralhadora 7,92mm m/1938 Dreyser&lt;br /&gt;
&lt;br /&gt;
The MG13s that were placed into storage saw use later in World War II by the second-line German units because they were easy to reload and handle.&lt;br /&gt;
&lt;br /&gt;
The Chinese  Nationalist Government imported MG13s with the Panzer I AusF. A tanks from germany in 1936. It was used against the Japanese Imperial Army during the Second Sino-Japanese War.&lt;br /&gt;
&lt;br /&gt;
Portugal used it in the Portuguese Colonial War (1961–1974) under the designation m/1938. &lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Tank machine guns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tank machine guns]]&lt;/div&gt;</summary>
		<author><name>U120559972</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MG13_Dreyse_(7.92_mm)&amp;diff=173372</id>
		<title>MG13 Dreyse (7.92 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MG13_Dreyse_(7.92_mm)&amp;diff=173372"/>
				<updated>2023-09-25T18:16:48Z</updated>
		
		<summary type="html">&lt;p&gt;U120559972: /* Pros and cons */  added pros and cons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
The MG13 Dreyser is a german light machine gun chambered in 7.92x57mm Mauser. It was developed by converting the Dreyser Model 1918 heavy water-cooled machine gun into an air-cooled version and was re-desginated as the MG13 Dreyser, later replaced by the MG 34 and the MG 42. In the game, the weapon is only present as a coaxial machine gun on the German Nb.Fz, and the Chinese Sd.Kfz.222.&lt;br /&gt;
[[File:Weapon MG 13 Dreyse (7.92 mm).png|350px|thumb|left|The {{PAGENAME}} on Nb.Fz.]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|germ_nbfz_VI}}&lt;br /&gt;
* {{Specs-Link|cn_sdkfz_222_early}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The MG13 is an air-cooled German light machine gun designed in 1928 as a modified Dreyser Model 1918. It's chambered in 7.92x57mm Mauser and fires at a rate of 600 rounds per minute with a velocity of 905 meters per second on both belts (AP-T &amp;amp; AP-I). It can be loaded with either a 25-round box magazine, a 75-round saddle drum, or a 5-round stripper clip.&lt;br /&gt;
&lt;br /&gt;
In-game, it's found as a coaxial machine gun on the Nb.Fz. in the German Techtree and on the Sd.Kfz.222. in the Chinese techtree.&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
Since it is a secondary coaxial machine gun, it has no optional belts and comes with an armor-piercing incendiary belt (AP-I) and an armor-piercing tracer belt (AP-T). &lt;br /&gt;
&lt;br /&gt;
AP-T has a penetration value of 9mm at 0m/0'''°''' at 905 m/s&lt;br /&gt;
&lt;br /&gt;
AP-I has a penetration value of 8mm at 0m/0'''°''' at 905 m/s&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The MG13 has a relatively low fire rate but a big ammo capacity, with 1980 rounds each on both MG13s in the Nb.Fz. and 900 rounds in the Sd.Kfz.222.&lt;br /&gt;
&lt;br /&gt;
Due to its small caliber, it can't penetrate vehicles with more than 9mm of armor. But it works against open-top vehicles where the crew members are exposed with no armor.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* high ammo capacity &lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low penetration even against light armored vehicles &lt;br /&gt;
* Mediocre fire rate&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Tank machine guns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tank machine guns]]&lt;/div&gt;</summary>
		<author><name>U120559972</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MG13_Dreyse_(7.92_mm)&amp;diff=173371</id>
		<title>MG13 Dreyse (7.92 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MG13_Dreyse_(7.92_mm)&amp;diff=173371"/>
				<updated>2023-09-25T18:15:12Z</updated>
		
		<summary type="html">&lt;p&gt;U120559972: /* Usage in battles */ added Usage in battles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
The MG13 Dreyser is a german light machine gun chambered in 7.92x57mm Mauser. It was developed by converting the Dreyser Model 1918 heavy water-cooled machine gun into an air-cooled version and was re-desginated as the MG13 Dreyser, later replaced by the MG 34 and the MG 42. In the game, the weapon is only present as a coaxial machine gun on the German Nb.Fz, and the Chinese Sd.Kfz.222.&lt;br /&gt;
[[File:Weapon MG 13 Dreyse (7.92 mm).png|350px|thumb|left|The {{PAGENAME}} on Nb.Fz.]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|germ_nbfz_VI}}&lt;br /&gt;
* {{Specs-Link|cn_sdkfz_222_early}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The MG13 is an air-cooled German light machine gun designed in 1928 as a modified Dreyser Model 1918. It's chambered in 7.92x57mm Mauser and fires at a rate of 600 rounds per minute with a velocity of 905 meters per second on both belts (AP-T &amp;amp; AP-I). It can be loaded with either a 25-round box magazine, a 75-round saddle drum, or a 5-round stripper clip.&lt;br /&gt;
&lt;br /&gt;
In-game, it's found as a coaxial machine gun on the Nb.Fz. in the German Techtree and on the Sd.Kfz.222. in the Chinese techtree.&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
Since it is a secondary coaxial machine gun, it has no optional belts and comes with an armor-piercing incendiary belt (AP-I) and an armor-piercing tracer belt (AP-T). &lt;br /&gt;
&lt;br /&gt;
AP-T has a penetration value of 9mm at 0m/0'''°''' at 905 m/s&lt;br /&gt;
&lt;br /&gt;
AP-I has a penetration value of 8mm at 0m/0'''°''' at 905 m/s&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The MG13 has a relatively low fire rate but a big ammo capacity, with 1980 rounds each on both MG13s in the Nb.Fz. and 900 rounds in the Sd.Kfz.222.&lt;br /&gt;
&lt;br /&gt;
Due to its small caliber, it can't penetrate vehicles with more than 9mm of armor. But it works against open-top vehicles where the crew members are exposed with no armor.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Tank machine guns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tank machine guns]]&lt;/div&gt;</summary>
		<author><name>U120559972</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MG13_Dreyse_(7.92_mm)&amp;diff=173370</id>
		<title>MG13 Dreyse (7.92 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MG13_Dreyse_(7.92_mm)&amp;diff=173370"/>
				<updated>2023-09-25T18:14:51Z</updated>
		
		<summary type="html">&lt;p&gt;U120559972: /* Available ammunition */ added Available ammunition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
The MG13 Dreyser is a german light machine gun chambered in 7.92x57mm Mauser. It was developed by converting the Dreyser Model 1918 heavy water-cooled machine gun into an air-cooled version and was re-desginated as the MG13 Dreyser, later replaced by the MG 34 and the MG 42. In the game, the weapon is only present as a coaxial machine gun on the German Nb.Fz, and the Chinese Sd.Kfz.222.&lt;br /&gt;
[[File:Weapon MG 13 Dreyse (7.92 mm).png|350px|thumb|left|The {{PAGENAME}} on Nb.Fz.]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|germ_nbfz_VI}}&lt;br /&gt;
* {{Specs-Link|cn_sdkfz_222_early}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The MG13 is an air-cooled German light machine gun designed in 1928 as a modified Dreyser Model 1918. It's chambered in 7.92x57mm Mauser and fires at a rate of 600 rounds per minute with a velocity of 905 meters per second on both belts (AP-T &amp;amp; AP-I). It can be loaded with either a 25-round box magazine, a 75-round saddle drum, or a 5-round stripper clip.&lt;br /&gt;
&lt;br /&gt;
In-game, it's found as a coaxial machine gun on the Nb.Fz. in the German Techtree and on the Sd.Kfz.222. in the Chinese techtree.&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
Since it is a secondary coaxial machine gun, it has no optional belts and comes with an armor-piercing incendiary belt (AP-I) and an armor-piercing tracer belt (AP-T). &lt;br /&gt;
&lt;br /&gt;
AP-T has a penetration value of 9mm at 0m/0'''°''' at 905 m/s&lt;br /&gt;
&lt;br /&gt;
AP-I has a penetration value of 8mm at 0m/0'''°''' at 905 m/s&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Tank machine guns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tank machine guns]]&lt;/div&gt;</summary>
		<author><name>U120559972</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MG13_Dreyse_(7.92_mm)&amp;diff=173368</id>
		<title>MG13 Dreyse (7.92 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MG13_Dreyse_(7.92_mm)&amp;diff=173368"/>
				<updated>2023-09-25T18:12:01Z</updated>
		
		<summary type="html">&lt;p&gt;U120559972: /* General info */ added a General Info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
The MG13 Dreyser is a german light machine gun chambered in 7.92x57mm Mauser. It was developed by converting the Dreyser Model 1918 heavy water-cooled machine gun into an air-cooled version and was re-desginated as the MG13 Dreyser, later replaced by the MG 34 and the MG 42. In the game, the weapon is only present as a coaxial machine gun on the German Nb.Fz, and the Chinese Sd.Kfz.222.&lt;br /&gt;
[[File:Weapon MG 13 Dreyse (7.92 mm).png|350px|thumb|left|The {{PAGENAME}} on Nb.Fz.]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|germ_nbfz_VI}}&lt;br /&gt;
* {{Specs-Link|cn_sdkfz_222_early}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The MG13 is an air-cooled German light machine gun designed in 1928 as a modified Dreyser Model 1918. It's chambered in 7.92x57mm Mauser and fires at a rate of 600 rounds per minute with a velocity of 905 meters per second on both belts (AP-T &amp;amp; AP-I). It can be loaded with either a 25-round box magazine, a 75-round saddle drum, or a 5-round stripper clip.&lt;br /&gt;
&lt;br /&gt;
In-game, it's found as a coaxial machine gun on the Nb.Fz. in the German Techtree and on the Sd.Kfz.222. in the Chinese techtree.&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Tank machine guns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tank machine guns]]&lt;/div&gt;</summary>
		<author><name>U120559972</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MG13_Dreyse_(7.92_mm)&amp;diff=173367</id>
		<title>MG13 Dreyse (7.92 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MG13_Dreyse_(7.92_mm)&amp;diff=173367"/>
				<updated>2023-09-25T18:11:33Z</updated>
		
		<summary type="html">&lt;p&gt;U120559972: /* Description */ Added a descripton&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
The MG13 Dreyser is a german light machine gun chambered in 7.92x57mm Mauser. It was developed by converting the Dreyser Model 1918 heavy water-cooled machine gun into an air-cooled version and was re-desginated as the MG13 Dreyser, later replaced by the MG 34 and the MG 42. In the game, the weapon is only present as a coaxial machine gun on the German Nb.Fz, and the Chinese Sd.Kfz.222.&lt;br /&gt;
[[File:Weapon MG 13 Dreyse (7.92 mm).png|350px|thumb|left|The {{PAGENAME}} on Nb.Fz.]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|germ_nbfz_VI}}&lt;br /&gt;
* {{Specs-Link|cn_sdkfz_222_early}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Tank machine guns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tank machine guns]]&lt;/div&gt;</summary>
		<author><name>U120559972</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-29&amp;diff=173358</id>
		<title>MiG-29</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-29&amp;diff=173358"/>
				<updated>2023-09-25T16:21:46Z</updated>
		
		<summary type="html">&lt;p&gt;U120559972: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about = Soviet jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
|usage = the other version&lt;br /&gt;
|link = MiG-29 (Germany)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mig_29_9_13&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (NATO Code: Fulcrum-C; Izdeliye [Product] 9.13) is a rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Apex Predators&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The first revision of the famous ''Strizhi'' (Swifts; nickname in Russian) family jet fighters, the MiG-29 offers a completely new style of combat, especially when the overall flight performance is vastly superior to the preceding MiG-23s with its light airframe and powerful jet engines, as well as new BVR missiles at its disposal.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 14,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,360 || 2,314 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 20.3 || 20.5 || 272.2 || 258.6 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,544 || 2,448 || 19.2 || 19.7 || 367.7 || 318.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,575&amp;lt;!--{{Specs|destruction|body}}--&amp;gt; || {{Specs|destruction|gear}} || - || 532 || 463 || ~10 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 680 || &amp;lt; 750 || &amp;lt; 700 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Klimov RD-33 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10,895 kg || colspan=&amp;quot;2&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons and fuel load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 28m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,050 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 11,901 kg || 13,241 kg || 14,248 kg || 18,408 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 28m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,920 kgf || 6,816 kgf&lt;br /&gt;
| 1.15 || 1.03 || 0.96 || 0.74&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,430 kgf&amp;lt;br&amp;gt;(1,575 km/h) || 12,445 kgf&amp;lt;br&amp;gt;(1,575 km/h)&lt;br /&gt;
| 2.09 || 1.88 || 1.75 || 1.35&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
Aside from the airframe and the alloy skin themselves, the MiG-29 offers no extra protection to pilots or vital components; although the size is not the biggest among jets of its tier. Hits from cannon or missiles will very likely damage the jet beyond repair or taking down the pilot straight away. In case of a fire onboard, the Engine Fire System can save the jet and leave some thrust for a retreat or revenge kill.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! Lead indicator&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GSh-30-1 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 30 mm GSh-30-1 cannon, cheek-mounted (150 rpg)&lt;br /&gt;
** 1 x 30 mm GSh-30-1 cannon + 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;6%&amp;quot; | 1 !! width=&amp;quot;6%&amp;quot; | 2 !! width=&amp;quot;6%&amp;quot; | 3 !! width=&amp;quot;6%&amp;quot; | 4 !! width=&amp;quot;6%&amp;quot; | 5 !! width=&amp;quot;6%&amp;quot; | 6 !! width=&amp;quot;6%&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;18&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[OFAB-100 (100 kg)|100 kg OFAB-100]] bombs&lt;br /&gt;
| || 4 || 4 || || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-250M-54 (250 kg)|250 kg FAB-250M-54]] bombs&lt;br /&gt;
| || 1, 2 || 1, 2 || || 1, 2 || 1, 2 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-250M-62 (250 kg)|250 kg FAB-250M-62]] bombs&lt;br /&gt;
| || 1, 2 || 1, 2 || || 1, 2 || 1, 2 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[OFAB-250Sh (250 kg)|250 kg OFAB-250Sh]] bombs&lt;br /&gt;
| || 1, 2 || 1, 2 || || 1, 2 || 1, 2 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-500M-54 (500 kg)|500 kg FAB-500M-54]] bombs&lt;br /&gt;
| || 1 || 1, 2 || || 1, 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-500M-62 (500 kg)|500 kg FAB-500M-62]] bombs&lt;br /&gt;
| || 1 || 1, 2 || || 1, 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-500Sh (500 kg)|500 kg FAB-500Sh]] bombs&lt;br /&gt;
| || 1 || 1, 2 || || 1, 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[ZB-500 incendiary]] bombs&lt;br /&gt;
| || 1 || 1 || || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[S-8KO]] rockets&lt;br /&gt;
| || 20 || 20 || || 20 || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[S-24B]] rockets&lt;br /&gt;
| || 1 || 1 || || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[R-27ER]] missiles&lt;br /&gt;
| || || 1 || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[R-27R]] missiles&lt;br /&gt;
| || || 1 || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[R-27T]] missiles&lt;br /&gt;
| || || 1 || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[R-60]] missiles&lt;br /&gt;
| 1 || 1 || 1 || || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[R-60M]] missiles&lt;br /&gt;
| 1 || 1 || 1 || || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! 1,500 l drop tanks&lt;br /&gt;
| || || || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | Maximum permissible loadout weight: 3,050 kg&amp;lt;br&amp;gt;Maximum permissible wing load: 1,525 kg&amp;lt;br&amp;gt;Maximum permissible weight imbalance: 1,200 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 1 x 1,500 l drop tank&lt;br /&gt;
* 2 x R-60M missiles&lt;br /&gt;
* 6 x R-60M missiles&lt;br /&gt;
* 6 x R-60 missiles&lt;br /&gt;
* 2 x R-27T missiles&lt;br /&gt;
* 2 x R-27R missiles&lt;br /&gt;
* 2 x R-27ER missiles&lt;br /&gt;
* 80 x S-8KO rockets&lt;br /&gt;
* 4 x S-24B rockets&lt;br /&gt;
* 16 x 100 kg OFAB-100 bombs (1,600 kg total)&lt;br /&gt;
* 4 x 250 kg FAB-250M-54 bombs (1,000 kg total)&lt;br /&gt;
* 8 x 250 kg FAB-250M-54 bombs (2,000 kg total)&lt;br /&gt;
* 4 x 250 kg FAB-250M-62 bombs (1,000 kg total)&lt;br /&gt;
* 8 x 250 kg FAB-250M-62 bombs (2,000 kg total)&lt;br /&gt;
* 4 x 500 kg FAB-500M-62 bombs (2,000 kg total) &amp;lt;small&amp;gt;across 2 pylons&amp;lt;/small&amp;gt;&lt;br /&gt;
* 4 x 500 kg FAB-500M-62 bombs (2,000 kg total) &amp;lt;small&amp;gt;across 4 pylons&amp;lt;/small&amp;gt;&lt;br /&gt;
* 4 x 500 kg FAB-500M-54 bombs (2,000 kg total) &amp;lt;small&amp;gt;across 2 pylons&amp;lt;/small&amp;gt;&lt;br /&gt;
* 4 x 500 kg FAB-500M-54 bombs (2,000 kg total) &amp;lt;small&amp;gt;across 4 pylons&amp;lt;/small&amp;gt;&lt;br /&gt;
* 8 x 250 kg OFAB-250Sh bombs (2,000 kg total)&lt;br /&gt;
* 6 x 500 kg FAB-500Sh bombs (3,000 kg total)&lt;br /&gt;
* 4 x ZB-500 incendiary bombs&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The MiG-29 has a unique flight character, its engines consume a lot of fuel thus the external fuel tank, getting rid of the external fuel tank will reduce drag and improve the performance of the aircraft, this is mostly done before engaging a target. But the engines also provide excellent thrust at a very wide range of speeds giving you enough power to engage in long-lasting dogfights. The aircraft is not equipped with variable wing sweep, which is not very noticeable. Only when flying at high speeds at lower altitudes will you begin to notice that the wings produce much lift. The MiG-29 has decent manoeuvrability at high and low speeds, the energy retention is not something to complain about either. The 30 mm guns have a high velocity, making it easy to aim at targets, and are much better than earlier Soviet aircraft. The missiles which are the most effective are the R-60M and R-27ER. The R-60M are very easy to flare off, and at its BR many people will dodge these missiles in a head-on fairly easily. But the R-27ER has some very effective performance, with an improved radar system this missile will rock the battlefield.&lt;br /&gt;
&lt;br /&gt;
'''Air combat'''&lt;br /&gt;
&lt;br /&gt;
At the start of a match, take all the fuel you can and make sure your custom loadout has drop tank equipped in it. Equip air target belts, 4 R-60M's and 2 R-27ER/R or 2 R-27T (depending on what you prefer). Take off and start going into a flank position, your goal here is to pick off alone flying jets. The MiG-29 excels at solo fighting and performs the best when engaging single targets. Make sure to stick near the ground until you have found yourself a target. Once you got yourself a target, start engaging it and keep your speed up. If the target is high altitude or long distance, make use of your R-27 missiles to take care of it from a distance. But when players decided to hunt down enemy jets with SARH missiles, the enemies will do the same and here comes a flaw to the electronics of the jet: the SPO-15 RWR; although claimed to be all-aspect, the system is in fact divided into 8 smaller sectors at the front-aspect while having only 2 sectors at the rear-aspect, this can be a major problem when multiple targets have a lock on MiG-29 - the pilots have to make a guess on where exactly the source comes from, especially when enemy jets is chasing MiG-29. This can be a major problem in SB battles with only cockpit view. When in close range make use of your R-60M, but beware of enemy targets that might join the fight. It should be noted to stay away from flock of enemies, the MiG-29 performs poor when under pressure from multiple targets and will become a easy elimination to the enemy. The suggested radar modes for basic users to use are: SRC PD and HMD PD (for close range). During close range dog fighting the MiG-29 can make use of both the radar and IRST to get a lead indicator when locked on target, which is extremely useful and makes eliminating by gun easier. Lastly: keep a eye on your fuel,  because this Jet consumes it so fast that in important dog fights you might run out of fuel mid-battle.&lt;br /&gt;
&lt;br /&gt;
'''Guide on R-27R/ER'''&lt;br /&gt;
&lt;br /&gt;
To use the radar variants of the R-27 to the fullest make sure to firstly enable &amp;quot;Use rectangular radar indicator&amp;quot;, disable &amp;quot;Target cycles switching of aircraft radar&amp;quot; in the settings and set up keybinds for &amp;quot;Horizontal Radar/IRST target cue control axis&amp;quot; and &amp;quot;Vertical Radar/IRST target cue control axis&amp;quot;. By doing all of this you have now full control over your radar which will allow you to maximize your potential. Once taken off, make sure to either have TWS or TWS HDN as selected radar mode, this will allow you to see in third person where the selected (not radar locked) target is and where it is heading. Change the scope scale to 100 km to be able to see where the flock of enemies is going, and with that information adjust your trajectory into a flank. Your goal here is to pick off individual high-flying targets, so with use of your horizontal and vertical cue control go over incoming radar pings and sort out which target is most likely to remain at high altitude. Start flanking the target and getting closer to it. When at a range of 15-20 km, lock on to the target and fire away your radar-guided missile. The enemy will not have enough time to break the radar lock and will get destroyed by the fast incoming R-27R/ER. If the targets are getting below 10 km range, prepare yourself to swap into HMD PD (within visual range combat radar mode). This will allow you to make use of the helmet-mounted display to lock on to any target you look at. This will allow you to lock on to jets who are not near the ground, and once the missile is fired away the target will have little chance evading it. When fired below 3 km, the enemies might be able to evade/dodge the missile due to the sheer launch speed it has.&lt;br /&gt;
&lt;br /&gt;
'''CAS'''&lt;br /&gt;
&lt;br /&gt;
The MiG-29 can be used as a fast interceptor of enemy targets in Ground Realistic. Equip your MiG-29 with 6 x FAB-500SH, add 2 R-60Ms optionally. Start heading to the battle area and go for a behind approach of the enemy spawn, this will allow you to take care of SPAAs or any other targets with a surprise. Once you found yourself a target, prepare to slow down to near Mach 1 and align your CCIP with the target, drop all or half of all the retarded bombs with a 0 second fuse (the bombs slowly fall on the target, allowing you to escape the blast while also instantly eliminating the target). Once the bombs have been dropped, either start speeding off back to the airfield for more bombs, or make use of your R-60Ms to take care of any enemy air targets. Furthermore, make sure to swap your radar into IRST mode, as you do not carry any radar missiles and it will make you more stealthy to face off enemy jets. It is suggested to also take a mixed countermeasures loadout, it can help you dodge surface-to-air missiles and break their lock on.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting'''&lt;br /&gt;
&lt;br /&gt;
[[F-16 (Family)|F-16 series]] : The F-16's are considered the top opponent against the MiG-29, having a equal amount of power and ability to combat you. Singularly you might have a upper hand in skill and abilities thanks to the R-27 and R-60 missiles, but beware. The moment a F-16 teams up with one another, they become a formidable and dangerous group. The more F-16's are flying as a flock the more dangerous they become. In comparison with the MiG-29: the F-16 performs better in groups, and it is that what you have to look out for. It's best to avoid engaging into a flock of F-16's, but to rather engage it from a distance (with use of R-27 missiles) or wait for the flock to fall apart. This will give you again a upper hand over the F-16 and give you the ability to combat it 1 on 1. Further than that make sure to keep a eye out for their missiles, they have a excellent medium range and can retain a IR lock very well.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Highest top speed at sea-level with ~ 1570kph / 975mph &lt;br /&gt;
* Very good acceleration at all altitudes &lt;br /&gt;
* Good manoeuvrability at low to medium speed&lt;br /&gt;
* Effective gun with suitable ammunition load and lethal effect on air targets&lt;br /&gt;
* Good radar system able to use Pulse-Doppler and Track-While-Scan to search for targets&lt;br /&gt;
* Good radar-guided missiles, particularly the R-27ER&lt;br /&gt;
* Helmet-Mounted Display (HMD) sights allows more flexibility with both radar and IRST to target enemy planes off the MiG-29's nose&lt;br /&gt;
* Has IRST to search and track enemies, as well as slave IR weaponry, without alerting their Radar Warning Receiver (RWR)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Manoeuvrability drops at higher speed due to pilot pulling more G's, which can make it difficult to turn quickly without G-LOCing the pilot, such as evading a radar missile fired at close range&lt;br /&gt;
* The SPO-15 RWR is pseudo-all-aspect where the detections are divided into different sectors instead of showing the exact direction&lt;br /&gt;
* Lackluster IR-Missiles (R-60Ms) compared to other planes at the BR&lt;br /&gt;
* Radar mechanics may have larger margin of error against very long-range (greater than 30 km) and very low altitude planes, even if enemy are within radar missile's weapon envelope&lt;br /&gt;
* Very limited supply of ammo (150 rounds)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
As proxy wars between the Soviet Union and the USA went on in different battlefields where the latest jets of the era could have been shot down by first generation jets like the MiG-17 (J-5) or the MiG-19 (J-6) in Vietnam, the USAF started their development on the new F-X program to ensure the air superiority in future combats (resulting in the F-15 Eagle). To counter the possible superiority of the new jet, the Soviet Union also started their ''Perspektivnyy Frontovoy Istrebitel'' (lit. &amp;quot;Advanced Frontline Fighter&amp;quot;), a program for an equivalent to the F-X in 1969. But after some development between Soviet firms TsAGI and Sukhoi, since the need for another lightweight jet to counter USAF's Lightweight Fighter program and its resulting product [[F-16A|F-16]] Fighting Falcon in 1971 arose, VVS also called for an ''Perspektivnyy Lyogkiy Frontovoy Istrebitel (lit. &amp;quot;Advanced Lightweight Frontline Fighter&amp;quot;)'' where the new jets would become the cornerstones at a 1:2 ratio. After the intensive developments in 1970s, Sukhoi came up with the famous Su-27 Flanker while Mikoyan came with the other famous jet in Warsaw Pact service: the MiG-29 Fulcrum.&lt;br /&gt;
&lt;br /&gt;
Compared to its Sukhoi rival, the MiG-29 traded the advanced flight control system and range of Flankers (until the introduction of the MiG-29S and MiG-29SMT with additional fuel tanks) with its infamous agility over NATO jets. When they were first publicly shown in different occasions through the 1980s, they had already become the new export fighter of choice for Warsaw Pact countries and allied customers over most continents of this planet such as Peru, Libya, Eritrea, India etc. Most of the MiG-29s didn't join conflicts during the Cold War aside from Iraqi ones, where they had to fight Iranian jet fighters, then later the coalition of NATO forces. These jets were then seen in many conflicts up to this date, sometimes even facing other Soviet jets, including the MiG-29's &amp;quot;higher-end&amp;quot; rival: the Su-27 (Eritrea vs. Ethiopia).&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=mig_29_9_13 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|EEdjVf5IDOM|'''The Shooting Range #336''' - ''Metal Beasts'' section at 00:27 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[MiG-29 (Germany)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8006-development-mig-29-9-13-the-fulcrum-en|[Devblog] MiG-29 (9-13): the Fulcrum]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U120559972</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-29&amp;diff=173357</id>
		<title>MiG-29</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-29&amp;diff=173357"/>
				<updated>2023-09-25T16:19:09Z</updated>
		
		<summary type="html">&lt;p&gt;U120559972: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about = Soviet jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
|usage = the other version&lt;br /&gt;
|link = MiG-29 (Germany)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mig_29_9_13&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (NATO Code: Fulcrum-C; Izdeliye [Product] 9.13) is a rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Apex Predators&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The first revision of the famous ''Strizhi'' (Swifts; nickname in Russian) family jet fighters, the MiG-29 offers a completely new style of combat, especially when the overall flight performance is vastly superior to the preceding MiG-23s with its light airframe and powerful jet engines, as well as new BVR missiles at its disposal.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 14,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,360 || 2,314 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 20.3 || 20.5 || 272.2 || 258.6 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,544 || 2,448 || 19.2 || 19.7 || 367.7 || 318.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,575&amp;lt;!--{{Specs|destruction|body}}--&amp;gt; || {{Specs|destruction|gear}} || - || 532 || 463 || ~10 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 680 || &amp;lt; 750 || &amp;lt; 700 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Klimov RD-33 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10,895 kg || colspan=&amp;quot;2&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons and fuel load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 28m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,050 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 11,901 kg || 13,241 kg || 14,248 kg || 18,408 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 28m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,920 kgf || 6,816 kgf&lt;br /&gt;
| 1.15 || 1.03 || 0.96 || 0.74&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,430 kgf&amp;lt;br&amp;gt;(1,575 km/h) || 12,445 kgf&amp;lt;br&amp;gt;(1,575 km/h)&lt;br /&gt;
| 2.09 || 1.88 || 1.75 || 1.35&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
Aside from the airframe and the alloy skin themselves, the MiG-29 offers no extra protection to pilots or vital components; although the size is not the biggest among jets of its tier. Hits from cannon or missiles will very likely damage the jet beyond repair or taking down the pilot straight away. In case of a fire onboard, the Engine Fire System can save the jet and leave some thrust for a retreat or revenge kill.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! Lead indicator&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GSh-30-1 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 30 mm GSh-30-1 cannon, cheek-mounted (150 rpg)&lt;br /&gt;
** 1 x 30 mm GSh-30-1 cannon + 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;6%&amp;quot; | 1 !! width=&amp;quot;6%&amp;quot; | 2 !! width=&amp;quot;6%&amp;quot; | 3 !! width=&amp;quot;6%&amp;quot; | 4 !! width=&amp;quot;6%&amp;quot; | 5 !! width=&amp;quot;6%&amp;quot; | 6 !! width=&amp;quot;6%&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;18&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[OFAB-100 (100 kg)|100 kg OFAB-100]] bombs&lt;br /&gt;
| || 4 || 4 || || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-250M-54 (250 kg)|250 kg FAB-250M-54]] bombs&lt;br /&gt;
| || 1, 2 || 1, 2 || || 1, 2 || 1, 2 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-250M-62 (250 kg)|250 kg FAB-250M-62]] bombs&lt;br /&gt;
| || 1, 2 || 1, 2 || || 1, 2 || 1, 2 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[OFAB-250Sh (250 kg)|250 kg OFAB-250Sh]] bombs&lt;br /&gt;
| || 1, 2 || 1, 2 || || 1, 2 || 1, 2 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-500M-54 (500 kg)|500 kg FAB-500M-54]] bombs&lt;br /&gt;
| || 1 || 1, 2 || || 1, 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-500M-62 (500 kg)|500 kg FAB-500M-62]] bombs&lt;br /&gt;
| || 1 || 1, 2 || || 1, 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-500Sh (500 kg)|500 kg FAB-500Sh]] bombs&lt;br /&gt;
| || 1 || 1, 2 || || 1, 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[ZB-500 incendiary]] bombs&lt;br /&gt;
| || 1 || 1 || || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[S-8KO]] rockets&lt;br /&gt;
| || 20 || 20 || || 20 || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[S-24B]] rockets&lt;br /&gt;
| || 1 || 1 || || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[R-27ER]] missiles&lt;br /&gt;
| || || 1 || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[R-27R]] missiles&lt;br /&gt;
| || || 1 || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[R-27T]] missiles&lt;br /&gt;
| || || 1 || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[R-60]] missiles&lt;br /&gt;
| 1 || 1 || 1 || || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[R-60M]] missiles&lt;br /&gt;
| 1 || 1 || 1 || || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! 1,500 l drop tanks&lt;br /&gt;
| || || || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | Maximum permissible loadout weight: 3,050 kg&amp;lt;br&amp;gt;Maximum permissible wing load: 1,525 kg&amp;lt;br&amp;gt;Maximum permissible weight imbalance: 1,200 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 1 x 1,500 l drop tank&lt;br /&gt;
* 2 x R-60M missiles&lt;br /&gt;
* 6 x R-60M missiles&lt;br /&gt;
* 6 x R-60 missiles&lt;br /&gt;
* 2 x R-27T missiles&lt;br /&gt;
* 2 x R-27R missiles&lt;br /&gt;
* 2 x R-27ER missiles&lt;br /&gt;
* 80 x S-8KO rockets&lt;br /&gt;
* 4 x S-24B rockets&lt;br /&gt;
* 16 x 100 kg OFAB-100 bombs (1,600 kg total)&lt;br /&gt;
* 4 x 250 kg FAB-250M-54 bombs (1,000 kg total)&lt;br /&gt;
* 8 x 250 kg FAB-250M-54 bombs (2,000 kg total)&lt;br /&gt;
* 4 x 250 kg FAB-250M-62 bombs (1,000 kg total)&lt;br /&gt;
* 8 x 250 kg FAB-250M-62 bombs (2,000 kg total)&lt;br /&gt;
* 4 x 500 kg FAB-500M-62 bombs (2,000 kg total) &amp;lt;small&amp;gt;across 2 pylons&amp;lt;/small&amp;gt;&lt;br /&gt;
* 4 x 500 kg FAB-500M-62 bombs (2,000 kg total) &amp;lt;small&amp;gt;across 4 pylons&amp;lt;/small&amp;gt;&lt;br /&gt;
* 4 x 500 kg FAB-500M-54 bombs (2,000 kg total) &amp;lt;small&amp;gt;across 2 pylons&amp;lt;/small&amp;gt;&lt;br /&gt;
* 4 x 500 kg FAB-500M-54 bombs (2,000 kg total) &amp;lt;small&amp;gt;across 4 pylons&amp;lt;/small&amp;gt;&lt;br /&gt;
* 8 x 250 kg OFAB-250Sh bombs (2,000 kg total)&lt;br /&gt;
* 6 x 500 kg FAB-500Sh bombs (3,000 kg total)&lt;br /&gt;
* 4 x ZB-500 incendiary bombs&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The MiG-29 has a unique flight character, its engines consume a lot of fuel thus the external fuel tank, getting rid of the external fuel tank will reduce drag and improve the performance of the aircraft, this is mostly done before engaging a target. But the engines also provide excellent thrust at a very wide range of speeds giving you enough power to engage in long-lasting dogfights. The aircraft is not equipped with variable wing sweep, which is not very noticeable. Only when flying at high speeds at lower altitudes will you begin to notice that the wings produce much lift. The MiG-29 has decent manoeuvrability at high and low speeds, the energy retention is not something to complain about either. The 30 mm guns have a high velocity, making it easy to aim at targets, and are much better than earlier Soviet aircraft. The missiles which are the most effective are the R-60M and R-27ER. The R-60M are very easy to flare off, and at its BR many people will dodge these missiles in a head-on fairly easily. But the R-27ER has some very effective performance, with an improved radar system this missile will rock the battlefield.&lt;br /&gt;
&lt;br /&gt;
'''Air combat'''&lt;br /&gt;
&lt;br /&gt;
At the start of a match, take all the fuel you can and make sure your custom loadout has drop tank equipped in it. Equip air target belts, 4 R-60M's and 2 R-27ER/R or 2 R-27T (depending on what you prefer). Take off and start going into a flank position, your goal here is to pick off alone flying jets. The MiG-29 excels at solo fighting and performs the best when engaging single targets. Make sure to stick near the ground until you have found yourself a target. Once you got yourself a target, start engaging it and keep your speed up. If the target is high altitude or long distance, make use of your R-27 missiles to take care of it from a distance. But when players decided to hunt down enemy jets with SARH missiles, the enemies will do the same and here comes a flaw to the electronics of the jet: the SPO-15 RWR; although claimed to be all-aspect, the system is in fact divided into 8 smaller sectors at the front-aspect while having only 2 sectors at the rear-aspect, this can be a major problem when multiple targets have a lock on MiG-29 - the pilots have to make a guess on where exactly the source comes from, especially when enemy jets is chasing MiG-29. This can be a major problem in SB battles with only cockpit view. When in close range make use of your R-60M, but beware of enemy targets that might join the fight. It should be noted to stay away from flock of enemies, the MiG-29 performs poor when under pressure from multiple targets and will become a easy elimination to the enemy. The suggested radar modes for basic users to use are: SRC PD and HMD PD (for close range). During close range dog fighting the MiG-29 can make use of both the radar and IRST to get a lead indicator when locked on target, which is extremely useful and makes eliminating by gun easier. Lastly: keep a eye on your fuel,  because this Jet consumes it so fast that in important dog fights you might run out of fuel mid-battle.&lt;br /&gt;
&lt;br /&gt;
'''Guide on R-27R/ER'''&lt;br /&gt;
&lt;br /&gt;
To use the radar variants of the R-27 to the fullest make sure to firstly enable &amp;quot;Use rectangular radar indicator&amp;quot;, disable &amp;quot;Target cycles switching of aircraft radar&amp;quot; in the settings and set up keybinds for &amp;quot;Horizontal Radar/IRST target cue control axis&amp;quot; and &amp;quot;Vertical Radar/IRST target cue control axis&amp;quot;. By doing all of this you have now full control over your radar which will allow you to maximize your potential. Once taken off, make sure to either have TWS or TWS HDN as selected radar mode, this will allow you to see in third person where the selected (not radar locked) target is and where it is heading. Change the scope scale to 100 km to be able to see where the flock of enemies is going, and with that information adjust your trajectory into a flank. Your goal here is to pick off individual high-flying targets, so with use of your horizontal and vertical cue control go over incoming radar pings and sort out which target is most likely to remain at high altitude. Start flanking the target and getting closer to it. When at a range of 15-20 km, lock on to the target and fire away your radar-guided missile. The enemy will not have enough time to break the radar lock and will get destroyed by the fast incoming R-27R/ER. If the targets are getting below 10 km range, prepare yourself to swap into HMD PD (within visual range combat radar mode). This will allow you to make use of the helmet-mounted display to lock on to any target you look at. This will allow you to lock on to jets who are not near the ground, and once the missile is fired away the target will have little chance evading it. When fired below 3 km, the enemies might be able to evade/dodge the missile due to the sheer launch speed it has.&lt;br /&gt;
&lt;br /&gt;
'''CAS'''&lt;br /&gt;
&lt;br /&gt;
The MiG-29 can be used as a fast interceptor of enemy targets in Ground Realistic. Equip your MiG-29 with 6 x FAB-500SH, add 2 R-60Ms optionally. Start heading to the battle area and go for a behind approach of the enemy spawn, this will allow you to take care of SPAAs or any other targets with a surprise. Once you found yourself a target, prepare to slow down to near Mach 1 and align your CCIP with the target, drop all or half of all the retarded bombs with a 0 second fuse (the bombs slowly fall on the target, allowing you to escape the blast while also instantly eliminating the target). Once the bombs have been dropped, either start speeding off back to the airfield for more bombs, or make use of your R-60Ms to take care of any enemy air targets. Furthermore, make sure to swap your radar into IRST mode, as you do not carry any radar missiles and it will make you more stealthy to face off enemy jets. It is suggested to also take a mixed countermeasures loadout, it can help you dodge surface-to-air missiles and break their lock on.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting'''&lt;br /&gt;
&lt;br /&gt;
[[F-16 (Family)|F-16 series]] : The F-16's are considered the top opponent against the MiG-29, having a equal amount of power and ability to combat you. Singularly you might have a upper hand in skill and abilities thanks to the R-27 and R-60 missiles, but beware. The moment a F-16 teams up with one another, they become a formidable and dangerous group. The more F-16's are flying as a flock the more dangerous they become. In comparison with the MiG-29: the F-16 performs better in groups, and it is that what you have to look out for. It's best to avoid engaging into a flock of F-16's, but to rather engage it from a distance (with use of R-27 missiles) or wait for the flock to fall apart. This will give you again a upper hand over the F-16 and give you the ability to combat it 1 on 1. Further than that make sure to keep a eye out for their missiles, they have a excellent medium range and can retain a IR lock very well.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Highest top speed at sea-level with ~ 1570kph / 975mph &lt;br /&gt;
* Very good acceleration at all altitudes &lt;br /&gt;
* Good manoeuvrability at low to medium speed&lt;br /&gt;
* Effective gun with suitable ammunition load and lethal effect on air targets&lt;br /&gt;
* Good radar system able to use Pulse-Doppler and Track-While-Scan to search for targets&lt;br /&gt;
* Good radar-guided missiles, particularly the R-27ER&lt;br /&gt;
* Helmet-Mounted Display (HMD) sights allows more flexibility with both radar and IRST to target enemy planes off the MiG-29's nose&lt;br /&gt;
* Has IRST to search and track enemies, as well as slave IR weaponry, without alerting their Radar Warning Receiver (RWR)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Manoeuvrability drops at higher speed due to pilot pulling more G's, which can make it difficult to turn quickly without G-LOCing the pilot, such as evading a radar missile fired at close range&lt;br /&gt;
* The SPO-15 RWR is pseudo-all-aspect where the detections are divided into different sectors instead of showing the exact direction&lt;br /&gt;
* Lackluster IR-Missiles (R-60Ms) compared to the planes at the same BR.&lt;br /&gt;
* Radar mechanics may have larger margin of error against very long-range (greater than 30 km) and very low altitude planes, even if enemy are within radar missile's weapon envelope&lt;br /&gt;
* Very limited supply of ammo (150 rounds)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
As proxy wars between the Soviet Union and the USA went on in different battlefields where the latest jets of the era could have been shot down by first generation jets like the MiG-17 (J-5) or the MiG-19 (J-6) in Vietnam, the USAF started their development on the new F-X program to ensure the air superiority in future combats (resulting in the F-15 Eagle). To counter the possible superiority of the new jet, the Soviet Union also started their ''Perspektivnyy Frontovoy Istrebitel'' (lit. &amp;quot;Advanced Frontline Fighter&amp;quot;), a program for an equivalent to the F-X in 1969. But after some development between Soviet firms TsAGI and Sukhoi, since the need for another lightweight jet to counter USAF's Lightweight Fighter program and its resulting product [[F-16A|F-16]] Fighting Falcon in 1971 arose, VVS also called for an ''Perspektivnyy Lyogkiy Frontovoy Istrebitel (lit. &amp;quot;Advanced Lightweight Frontline Fighter&amp;quot;)'' where the new jets would become the cornerstones at a 1:2 ratio. After the intensive developments in 1970s, Sukhoi came up with the famous Su-27 Flanker while Mikoyan came with the other famous jet in Warsaw Pact service: the MiG-29 Fulcrum.&lt;br /&gt;
&lt;br /&gt;
Compared to its Sukhoi rival, the MiG-29 traded the advanced flight control system and range of Flankers (until the introduction of the MiG-29S and MiG-29SMT with additional fuel tanks) with its infamous agility over NATO jets. When they were first publicly shown in different occasions through the 1980s, they had already become the new export fighter of choice for Warsaw Pact countries and allied customers over most continents of this planet such as Peru, Libya, Eritrea, India etc. Most of the MiG-29s didn't join conflicts during the Cold War aside from Iraqi ones, where they had to fight Iranian jet fighters, then later the coalition of NATO forces. These jets were then seen in many conflicts up to this date, sometimes even facing other Soviet jets, including the MiG-29's &amp;quot;higher-end&amp;quot; rival: the Su-27 (Eritrea vs. Ethiopia).&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=mig_29_9_13 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|EEdjVf5IDOM|'''The Shooting Range #336''' - ''Metal Beasts'' section at 00:27 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[MiG-29 (Germany)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8006-development-mig-29-9-13-the-fulcrum-en|[Devblog] MiG-29 (9-13): the Fulcrum]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U120559972</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Leopard_2K&amp;diff=173356</id>
		<title>Leopard 2K</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Leopard_2K&amp;diff=173356"/>
				<updated>2023-09-25T16:17:57Z</updated>
		
		<summary type="html">&lt;p&gt;U120559972: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Leopard 2 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=germ_leopard_2k&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced in [[Update 1.77 &amp;quot;Advancing Storm&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Armour!!Front (Slope angle)!!Sides!!Rear!!Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 160 mm ''Upper'' &amp;lt;br&amp;gt; 120 mm ''Lower'' || 65 / 95 mm* ''Top'' &amp;lt;br&amp;gt; 35 / 110 mm* ''Bottom'' || 38 / 48 mm* || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 160-350 / 220-500 mm* ''Turret front'' || 60 / 90 mm* || 46 / 96 mm* || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Kinetic / Chemical&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 15 mm thick, tracks are 20 mm thick, and torsion bars are 10 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=2,032|rbMinHp=1,327}}&lt;br /&gt;
&lt;br /&gt;
The mobility of the {{PAGENAME}} is astonishing, making it one of the most agile MBTs at its BR, able to reach a speed of 70 km/h (RB) on road.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Rh120 L/44 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Leopard 2K's gun is a 120 mm Rheinmetall L44. It can be found on the later models of the tank, such as the [[Leopard 2A4]] and [[Leopard 2A5]]. The rounds that the Leopard 2K gets are DM12 HEATFS, DM13 APFSDS, and DM23 APFSDS just like the [[Leopard 2A4]]. Being fitted with a 120 mm Rheinmetall gun it is effective at all ranges, capable of penetrating tanks even 1,000 m away&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Rh120 L/44 (120 mm)|120 mm Rh120 L/44]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 41 || rowspan=&amp;quot;2&amp;quot; | -9°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 38.1 || 52.7 || 64.0 || 70.8 || 75.3 || rowspan=&amp;quot;2&amp;quot; | 8.71 || rowspan=&amp;quot;2&amp;quot; | 7.71 || rowspan=&amp;quot;2&amp;quot; | 7.10 || rowspan=&amp;quot;2&amp;quot; | 6.70&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 23.8 || 28.0 || 34.0 || 37.6 || 40.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Rh120 L/44 (120 mm)/Ammunition|DM12, DM13, DM23}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''41''' || 11&amp;amp;nbsp;''(+30)'' || 1&amp;amp;nbsp;''(+40)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Note''':&lt;br /&gt;
&lt;br /&gt;
* The 2nd ammo rack is a first-stage ammo stowage and will refill from the 1st rack.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Rh202 (20 mm)|MG3A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The tank has a 20 mm anti-aircraft gun situated on top of the turret which can fire over cover and be used to knock out gun barrels and tracks, light tanks, helicopters and planes. The belts are alternating HEFI-T/HVAP-T, with 57 mm of penetration at 0 degrees at 10 m. The 20 mm has quite good elevation, and rotates independently from the turret, able to surprise light tanks attempting to flank following turret ring immobilization.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Rh202 (20 mm)|20 mm Rh202]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 750 (750) || 900 || -9°/+45° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG3A1 (7.62 mm)|7.62 mm MG3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,000 (1,000) || 1,200 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
'''Stock gameplay:'''&lt;br /&gt;
&lt;br /&gt;
As with any vehicle, the Leopard 2K finds itself at a serious disadvantage while stock. Without access to the APFSDS rounds, users will need to play more carefully. While the DM12 HEATFS round is powerful, it struggles against composite armour and ERA, as well as having lacklustre post-penetration effects. Players will have to aim more carefully to deal effective damage with the DM12 HEAT round.&lt;br /&gt;
&lt;br /&gt;
'''Spaded gameplay:'''&lt;br /&gt;
&lt;br /&gt;
The Leopard 2K is a powerful tank. The DM23 APFSDS round has adequate penetration, and it should be easy to destroy most enemy vehicles. The gun, ammo, and reload rate are comparable to other main battle tanks of the battle rating. The Leopard 2K does however struggle in some regards against top of the line tanks such as the [[Leopard 2A5]] and [[M1A2 Abrams]]. The armour on the Leopard 2K is rather limited, only effective against autocannon fire. Additionally, the lack of thermals means that it will be difficult for Leopard 2K players to spot enemy tanks before they are spotted. The biggest advantage is the speed of the 2K.&lt;br /&gt;
&lt;br /&gt;
'''Long range engagements:'''&lt;br /&gt;
&lt;br /&gt;
The Leopard 2K is capable at long range, but is outclassed by many other vehicles. The cannon is powerful, but not especially so compared to its adversaries. The biggest issues the Leopard 2K will face in regards to long range engagements are the thin turret armour and lack of thermals. While the DM13 APFSDS round will fail to penetrate the turret cheeks of vehicles like the [[Challenger Mk.2]] and [[T-64B]], their rounds will have no such trouble with the Leopard 2K. The lack of thermals makes it difficult to scout for enemies through foliage, meaning trying to snipe is not an effective strategy against any enemies equipped with thermals, as they will almost certainly spot you first.&lt;br /&gt;
&lt;br /&gt;
'''Gameplay summary:'''&lt;br /&gt;
&lt;br /&gt;
Although the Leopard 2K is somewhat weak when stock, it is an adequate frontline tank while spaded. The good APFSDS round and 20 mm give it a strong position in the German high tier lineup. However, Leopard 2K tank commanders should play to mitigate their disadvantages in thin armour and lack of thermals. The Leopard 2K does best in close to medium range fights.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 120 mm gun with effective rounds&lt;br /&gt;
* Most manoeuvrable Leopard model&lt;br /&gt;
* Very high torque&lt;br /&gt;
* Very fast even cross country, even faster on roads.&lt;br /&gt;
* Can actually reach top speed on flat grounds&lt;br /&gt;
* Can move in reverse as fast as it can move forward&lt;br /&gt;
* Has the best optics of all tanks in game with 8x-16x zoom level&lt;br /&gt;
* Full stabilized cannons (L/44 / Rh202)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Thin armour overall&lt;br /&gt;
* Reload is slower than other Leopard 2 models&lt;br /&gt;
* Very high profile, the 20 mm gun always sticks out behind cover&lt;br /&gt;
* Stock HEATFS round struggles against some enemy vehicles' armour, especially those with ERA or composite armour&lt;br /&gt;
* Doesn't have access to thermal imaging system&lt;br /&gt;
* Limited ammo selection&lt;br /&gt;
* Requires skill to fully utilize its potential&lt;br /&gt;
* You need to invest some skill points on the driver to actually benefit from its mobility&lt;br /&gt;
* The 20mm has very sluggish penetration, often failing to penetrate light tanks&lt;br /&gt;
* The 20 mm has HVAP-T(APCR) as ammo, thus it has very poor post-penetration damage&lt;br /&gt;
* Other contemporary MBTs can be faster or almost as fast as the Leopard 2k&lt;br /&gt;
* Lack of thermal sights limits the sniping capability of the tank&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In the 1960s, Germany and the United States were jointly-developing the MBT-70, and Germany was contractually prevented from developing any new MBTs independently until the joint project with the US was completed.&lt;br /&gt;
&lt;br /&gt;
But development problems plagued the MBT-70 project, and it appeared that the vehicle would not be finished within an acceptable time frame—so Germany found a way to bypass contractual limitations for the MBT-70 development.&lt;br /&gt;
&lt;br /&gt;
Instead of ordering the development of a new tank, the German government issued an order to the Porsche company to research ways to improve the Leopard I tank already in service with the German army. This enabled Germany to research a more advanced fighting vehicle without breaching the contract signed with the US.&lt;br /&gt;
&lt;br /&gt;
Porsche's first study of the Leopard I revealed a lot of room for improvement, and second study focusing on upgrading the Leopard I to match the MBT-70's firepower was launched almost immediately. This eventually resulted in the construction of two prototype vehicles: one in 1969, and one in 1970 nicknamed Keiler (tusker).&lt;br /&gt;
&lt;br /&gt;
In the early 1970s, Germany was able to back out of the MBT-70 project due to spiraling development costs. Instead, they continued work on the development of the Keiler, which was renamed to Leopard 2.&lt;br /&gt;
&lt;br /&gt;
The Leopard 2 project was expected to yield two versions: the Leopard 2K armed with a cannon, and the Leopard 2FK armed with a gun/launcher similar to the MBT-70. In 1971, ten prototypes were ordered, and seven more orders followed shortly thereafter.&lt;br /&gt;
&lt;br /&gt;
To get the most out of their prototypes, German engineers equipped each one with different components to determine what worked best. Some Leopard 2 versions were equipped with a 105 mm smoothbore cannon, whereas others were fitted with 120 mm smoothbore cannons. Some prototypes received a hydraulic suspension while others didn't, and there was even a version equipped with the 20 mm anti-air mount on the turret (similar to the one found on the Kpz-70).&lt;br /&gt;
&lt;br /&gt;
Sixteen out of seventeen Leopard 2 prototypes were built and tested, yielding many refinements to the Leopard 2 design. Subsequent models further increased the Leopard 2's capabilities, with each variant making it more powerful—and ultimately into the Leopard 2 known today.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/5309-development-leopard-2k-a-legend-in-the-making-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_leopard_2k Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|WMxQNdaqA7E|'''You Need To Play This Tank Again: Leopard 2K''' - ''Virus''|gyrbSUvCj-8|'''Leopard 2K: the Original German Ingenuity''' - ''JustinPlaysYT''|p6cWlyUnJQA|'''Top 7 off-road beasts''' discusses the {{PAGENAME}} at 4:00 - ''War Thunder Official Channel''|WA3jQgZLjAg|'''The Shooting Range #94''' - ''Metal Beasts'' section at 00:29 discusses the Leopard 2K.|vF02GuEIww0|'''Leopard 2K Tank Review''' - ''Napalmratte''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5309-development-leopard-2k-a-legend-in-the-making-en|[Devblog] Leopard 2K: A Legend In The Making]]&lt;br /&gt;
&lt;br /&gt;
{{Germany medium tanks}}&lt;/div&gt;</summary>
		<author><name>U120559972</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Leopard_2K&amp;diff=173301</id>
		<title>Leopard 2K</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Leopard_2K&amp;diff=173301"/>
				<updated>2023-09-25T06:29:52Z</updated>
		
		<summary type="html">&lt;p&gt;U120559972: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Leopard 2 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=germ_leopard_2k&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced in [[Update 1.77 &amp;quot;Advancing Storm&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Armour!!Front (Slope angle)!!Sides!!Rear!!Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 160 mm ''Upper'' &amp;lt;br&amp;gt; 120 mm ''Lower'' || 65 / 95 mm* ''Top'' &amp;lt;br&amp;gt; 35 / 110 mm* ''Bottom'' || 38 / 48 mm* || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 160-350 / 220-500 mm* ''Turret front'' || 60 / 90 mm* || 46 / 96 mm* || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Kinetic / Chemical&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 15 mm thick, tracks are 20 mm thick, and torsion bars are 10 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=2,032|rbMinHp=1,327}}&lt;br /&gt;
&lt;br /&gt;
The mobility of the {{PAGENAME}} is astonishing, making it one of the most agile MBTs at its BR, able to reach a speed of 70 km/h (RB) on road.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Rh120 L/44 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Leopard 2K's gun is a 120 mm Rheinmetall L44. It can be found on the later models of the tank, such as the [[Leopard 2A4]] and [[Leopard 2A5]]. The rounds that the Leopard 2K gets are DM12 HEATFS, DM13 APFSDS, and DM23 APFSDS just like the [[Leopard 2A4]]. Being fitted with a 120 mm Rheinmetall gun it is effective at all ranges, capable of penetrating tanks even 1,000 m away&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Rh120 L/44 (120 mm)|120 mm Rh120 L/44]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 41 || rowspan=&amp;quot;2&amp;quot; | -9°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 38.1 || 52.7 || 64.0 || 70.8 || 75.3 || rowspan=&amp;quot;2&amp;quot; | 8.71 || rowspan=&amp;quot;2&amp;quot; | 7.71 || rowspan=&amp;quot;2&amp;quot; | 7.10 || rowspan=&amp;quot;2&amp;quot; | 6.70&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 23.8 || 28.0 || 34.0 || 37.6 || 40.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Rh120 L/44 (120 mm)/Ammunition|DM12, DM13, DM23}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''41''' || 11&amp;amp;nbsp;''(+30)'' || 1&amp;amp;nbsp;''(+40)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Note''':&lt;br /&gt;
&lt;br /&gt;
* The 2nd ammo rack is a first-stage ammo stowage and will refill from the 1st rack.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Rh202 (20 mm)|MG3A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The tank has a 20 mm anti-aircraft gun situated on top of the turret which can fire over cover and be used to knock out gun barrels and tracks, light tanks, helicopters and planes. The belts are alternating HEFI-T/HVAP-T, with 57 mm of penetration at 0 degrees at 10 m. The 20 mm has quite good elevation, and rotates independently from the turret, able to surprise light tanks attempting to flank following turret ring immobilization.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Rh202 (20 mm)|20 mm Rh202]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 750 (750) || 900 || -9°/+45° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG3A1 (7.62 mm)|7.62 mm MG3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,000 (1,000) || 1,200 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
'''Stock gameplay:'''&lt;br /&gt;
&lt;br /&gt;
As with any vehicle, the Leopard 2K finds itself at a serious disadvantage while stock. Without access to the APFSDS rounds, users will need to play more carefully. While the DM12 HEATFS round is powerful, it struggles against composite armour and ERA, as well as having lacklustre post-penetration effects. Players will have to aim more carefully to deal effective damage with the DM12 HEAT round.&lt;br /&gt;
&lt;br /&gt;
'''Spaded gameplay:'''&lt;br /&gt;
&lt;br /&gt;
The Leopard 2K is a powerful tank. The DM23 APFSDS round has adequate penetration, and it should be easy to destroy most enemy vehicles. The gun, ammo, and reload rate are comparable to other main battle tanks of the battle rating. The Leopard 2K does however struggle in some regards against top of the line tanks such as the [[Leopard 2A5]] and [[M1A2 Abrams]]. The armour on the Leopard 2K is rather limited, only effective against autocannon fire. Additionally, the lack of thermals means that it will be difficult for Leopard 2K players to spot enemy tanks before they are spotted. The biggest advantage is the speed of the 2K.&lt;br /&gt;
&lt;br /&gt;
'''Long range engagements:'''&lt;br /&gt;
&lt;br /&gt;
The Leopard 2K is capable at long range, but is outclassed by many other vehicles. The cannon is powerful, but not especially so compared to its adversaries. The biggest issues the Leopard 2K will face in regards to long range engagements are the thin turret armour and lack of thermals. While the DM13 APFSDS round will fail to penetrate the turret cheeks of vehicles like the [[Challenger Mk.2]] and [[T-64B]], their rounds will have no such trouble with the Leopard 2K. The lack of thermals makes it difficult to scout for enemies through foliage, meaning trying to snipe is not an effective strategy against any enemies equipped with thermals, as they will almost certainly spot you first.&lt;br /&gt;
&lt;br /&gt;
'''Gameplay summary:'''&lt;br /&gt;
&lt;br /&gt;
Although the Leopard 2K is somewhat weak when stock, it is an adequate frontline tank while spaded. The good APFSDS round and 20 mm give it a strong position in the German high tier lineup. However, Leopard 2K tank commanders should play to mitigate their disadvantages in thin armour and lack of thermals. The Leopard 2K does best in close to medium range fights.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 120 mm gun with effective rounds&lt;br /&gt;
* Most manoeuvrable Leopard model&lt;br /&gt;
* Very high torque&lt;br /&gt;
* Very fast even cross country, even faster on roads.&lt;br /&gt;
* Can actually reach top speed on flat grounds&lt;br /&gt;
* Can move in reverse as fast as it can move forward&lt;br /&gt;
* Has the best optics of all tanks in game with 8x-16x zoom level&lt;br /&gt;
* Full stabilized cannons (L/44 / Rh202)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Thin armour overall&lt;br /&gt;
* Reload is slower than other Leopard 2 models&lt;br /&gt;
* Very high profile, the 20 mm gun always sticks out behind cover&lt;br /&gt;
* Stock HEATFS round struggles against some enemy vehicles' armour, especially those with ERA or composite armour&lt;br /&gt;
* Doesn't have access to thermal imaging system&lt;br /&gt;
* Limited ammo selection&lt;br /&gt;
* Requires skill to fully utilize its potential&lt;br /&gt;
* You need to invest some skill points on the driver to actually benefit from its mobility&lt;br /&gt;
* The 20mm has very sluggish penetration, often failing to penetrate light tanks&lt;br /&gt;
* The 20 mm is unstabilized, and has poor turning rates&lt;br /&gt;
* The 20 mm has HVAP-T(APCR) as ammo, thus it has very poor post-penetration damage&lt;br /&gt;
* Other contemporary MBTs can be faster or almost as fast as the Leopard 2k&lt;br /&gt;
* Lack of thermal sights limits the sniping capability of the tank&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In the 1960s, Germany and the United States were jointly-developing the MBT-70, and Germany was contractually prevented from developing any new MBTs independently until the joint project with the US was completed.&lt;br /&gt;
&lt;br /&gt;
But development problems plagued the MBT-70 project, and it appeared that the vehicle would not be finished within an acceptable time frame—so Germany found a way to bypass contractual limitations for the MBT-70 development.&lt;br /&gt;
&lt;br /&gt;
Instead of ordering the development of a new tank, the German government issued an order to the Porsche company to research ways to improve the Leopard I tank already in service with the German army. This enabled Germany to research a more advanced fighting vehicle without breaching the contract signed with the US.&lt;br /&gt;
&lt;br /&gt;
Porsche's first study of the Leopard I revealed a lot of room for improvement, and second study focusing on upgrading the Leopard I to match the MBT-70's firepower was launched almost immediately. This eventually resulted in the construction of two prototype vehicles: one in 1969, and one in 1970 nicknamed Keiler (tusker).&lt;br /&gt;
&lt;br /&gt;
In the early 1970s, Germany was able to back out of the MBT-70 project due to spiraling development costs. Instead, they continued work on the development of the Keiler, which was renamed to Leopard 2.&lt;br /&gt;
&lt;br /&gt;
The Leopard 2 project was expected to yield two versions: the Leopard 2K armed with a cannon, and the Leopard 2FK armed with a gun/launcher similar to the MBT-70. In 1971, ten prototypes were ordered, and seven more orders followed shortly thereafter.&lt;br /&gt;
&lt;br /&gt;
To get the most out of their prototypes, German engineers equipped each one with different components to determine what worked best. Some Leopard 2 versions were equipped with a 105 mm smoothbore cannon, whereas others were fitted with 120 mm smoothbore cannons. Some prototypes received a hydraulic suspension while others didn't, and there was even a version equipped with the 20 mm anti-air mount on the turret (similar to the one found on the Kpz-70).&lt;br /&gt;
&lt;br /&gt;
Sixteen out of seventeen Leopard 2 prototypes were built and tested, yielding many refinements to the Leopard 2 design. Subsequent models further increased the Leopard 2's capabilities, with each variant making it more powerful—and ultimately into the Leopard 2 known today.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/5309-development-leopard-2k-a-legend-in-the-making-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_leopard_2k Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|WMxQNdaqA7E|'''You Need To Play This Tank Again: Leopard 2K''' - ''Virus''|gyrbSUvCj-8|'''Leopard 2K: the Original German Ingenuity''' - ''JustinPlaysYT''|p6cWlyUnJQA|'''Top 7 off-road beasts''' discusses the {{PAGENAME}} at 4:00 - ''War Thunder Official Channel''|WA3jQgZLjAg|'''The Shooting Range #94''' - ''Metal Beasts'' section at 00:29 discusses the Leopard 2K.|vF02GuEIww0|'''Leopard 2K Tank Review''' - ''Napalmratte''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5309-development-leopard-2k-a-legend-in-the-making-en|[Devblog] Leopard 2K: A Legend In The Making]]&lt;br /&gt;
&lt;br /&gt;
{{Germany medium tanks}}&lt;/div&gt;</summary>
		<author><name>U120559972</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=J2M2&amp;diff=173275</id>
		<title>J2M2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=J2M2&amp;diff=173275"/>
				<updated>2023-09-25T04:06:00Z</updated>
		
		<summary type="html">&lt;p&gt;U120559972: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = J2M (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=j2m2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''J2M2 Model 11''', designated as '''Raiden Mod.11 ({{Annotation|雷電一一型|Lightning Bolt, Model 11}})''', was the first production model of the [[J2M (Family)|J2M 'Raiden' family]]. It was developed as a land-based defense interceptor to protect Japanese Navy bases from (high-altitude) bombers. The Navy requested this project in 1939, but only Mitsubishi responded and assigned Jiro Horikoshi and his team to work on it after the A6M production was secured. The first prototypes of the J2M were built in 1942, but it faced several technical issues, such as excessive engine vibrations and unreliable landing gear, which delayed its development and production. The Navy had high expectations for the J2M, considering it a potential replacement for the A6M, but due to its troubled development and production, the Raiden was only used as a stop-gap interceptor with limited success until the more promising [[N1K (Family)|N1K-J 'Shiden']] was available.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update 1.49 &amp;quot;Weapons of Victory&amp;quot;]]. Equipped with 2 machine guns and 2 cannons, the Raiden will primarily rely on its heavy-hitting cannon armament as it should be primarily used in Boom-N-Zoom tactics due to its excellent climb rate and diving speeds. It has average manoeuvrability at low-medium speeds but will be severely limited once it reaches its high diving speeds.&lt;br /&gt;
&lt;br /&gt;
;Nicknames:&lt;br /&gt;
&lt;br /&gt;
* [[Abbreviations#.28IJN.29_Official_name_designation|Official Designation]]: ''雷電 (Raiden, &amp;quot;Lightning Bolt&amp;quot;)''&lt;br /&gt;
* Allied reporting name: Jack&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The J2M2 Raiden is an interceptor that excels in the Boom &amp;amp; Zoom play style. Once off the ground, the aircraft becomes an absolute monster, with a ludicrous climb rate, exceeding 20 meters per second, or close to 4,000 feet per minute of climb. This climb rate can be used to gain altitude and height over the enemy, and when they engage your slower, but much more manoeuvrable comrades flying Zeros, you swoop in and attack, which can be finished with quick bursts of the wing-mounted 20 mm cannons. Although half of your belt is next to useless when stock, a solid burst with upgraded belts has a good chance to critically damage, if not outright down, an enemy aircraft. The ammo load of 200 rounds is not large but provides enough to keep you fighting if one does not spray too much.&lt;br /&gt;
&lt;br /&gt;
If one is unable to down an enemy quickly enough, the good energy retention in the vertical allows the craft to zoom back up to altitude for another attack. The aircraft does have some deficiencies, however. Its turning circle is closer to that of a P-51 or Fw-190, and in a sustained turn fight, it will lose energy and become a sitting duck. Compression becomes an issue at high speeds, and although faster than the majority of Japanese fighter aircraft, it still struggles to catch faster opponents, such as P-51s or P-47s. This can be countered by climbing at a high angle when in pursuit and then using that accumulated energy to close the gap and open fire.&lt;br /&gt;
&lt;br /&gt;
The aircraft shares the same characteristics as the future J2M3 and M5 and can be a demo of what is there to come in the Japanese tree.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,500 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 569 || 551 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 19.7 || 20.4 || 16 || 16 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 626 || 596 || 18.8 || 19.0 || 28.3 || 21.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 488 || 454 || 280 || ~13 || ~10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 430 || &amp;lt; 460 || &amp;lt; 400 || &amp;gt; 324&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike other Japanese fighters, the J2M2 has some decent armour. There is a 70 mm bulletproof glass plate in front of the pilot. There is also a tiny triangular section of steel that is 8 mm behind the pilots head. Another thing the J2M2 has that other Japanese planes don't have near rank 3, is self-sealing fuel tanks. There is however no armour around the engine so the engine is very prone to bullets striking and damaging it.&lt;br /&gt;
[[File:J2M2 - Bulletproof glass 70 mm.png|none|thumb|Picture displaying the 70 mm bulletproof glass plate in front of the pilot. ]]&lt;br /&gt;
&lt;br /&gt;
[[File:J2M2 - Steel 8 mm.png|none|thumb|303x303px|Picture showing the 8 mm steel plate behind the pilots head.]]&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 99 Model 2 (20 mm)|Type 97 navy (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Type 99 Model 2 cannons, wing-mounted (100 rpg = 200 total)&lt;br /&gt;
* 2 x 7.7 mm Type 97 navy machine guns, nose-mounted (550 rpg = 1,100 total)&lt;br /&gt;
&lt;br /&gt;
The two 7.7 mm machine guns are mounted in the cowling of the aircraft serve as good backups if the cannons run dry, or if there is a need to poke a fleeing enemy into a manoeuvre, lest they are felled by a thousand strings of rifle fire.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Navy Type 97 Number 6 (60 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total)&lt;br /&gt;
&lt;br /&gt;
The two 60 kg bombs are enough to destroy light pillboxes in a pinch, or if your bombing skills are exceptional, you can use these bombs for precise targeting against tanks in ground RB, although the J2M2's lacklustre turn rate will be exacerbated by the low manoeuvring required in the game mode.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the start of a match, you'll want to use your best advantage, climbing. The J2M2 has an incredible rate of climb for its BR. This will almost always guarantee you an altitude advantage, and from there, you should pick out your targets one-by-one. The J2M2 does not have the best offensive guns so make sure to never head-on. If you are diving on an opponent and they are trying to head-on, break off and do a spiral climb. Your opponent (if he's greedy enough) will stay on you and lose all of his energy. Once you see him about to go into a stall, quickly dive down to him and shoot him down.  Another advantage of the J2M2 is the top speed. The J2M2 can go very fast for its BR and you should use it to your advantage. One way you can use this is by doing Boom n' Zooms, but make sure to watch your speed. You don't want to go too fast to where you'll start to &amp;quot;lock-up&amp;quot; and have almost no authority of the controls.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent climb rate&lt;br /&gt;
* Easily outperforms other allied aircraft it usually faces&lt;br /&gt;
* Outturns most allied planes except for the Spitfire&lt;br /&gt;
* Small size&lt;br /&gt;
* Excellent dive characteristic, able to BnZ&lt;br /&gt;
* Great energy/speed retentions in turns&lt;br /&gt;
* More ammo for the 20 mm than the early Zero models&lt;br /&gt;
* Comes with the ability to carry bombs when stock&lt;br /&gt;
* 20 mm does a lot of HE damage&lt;br /&gt;
* Has armour and self-sealing fuel tanks&lt;br /&gt;
* Very capable plane at almost any situations&lt;br /&gt;
* Incredibly favourable matchmaking in Arcade Battles for such a capable plane&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Requires proper knowledge of the game to use its advantage&lt;br /&gt;
* Mediocre Topspeed compared to its adversarys it will face&lt;br /&gt;
* Airframe compresses at speeds above 700 kph/434 mph&lt;br /&gt;
* 7.7 mm machine guns are quite ineffective at its battle rating, lowering your combat capability once cannon ammo runs out&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{main|J2M (Family)|l1=History of the J2M}}&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
During the China Incident (Sino-Japanese war) the Navy had sustained some damage from Chinese bomber groups as they didn't have any dedicated interceptors at the time, for this reason the Navy put out multiple specifications for planes to deal with threats which the Chinese made clear to the Navy. For bombers specifically they specified for a strictly local-defense interceptor known as the {{Annotation|14-Shi|14th year of the Showa reign, 1939}} Interceptor.&lt;br /&gt;
&lt;br /&gt;
The designer behind the [[A6M (Family)|A6M]], Jiro Horikoshi and his team started development on this specification. But due the harsh unrealistic specifications for mainly engine output required for the team to use a strong engine which wasn't available yet and with the oversized engine required for the task resulted in a sleek but stubby plane.&lt;br /&gt;
&lt;br /&gt;
After the initial J2M1 prototypes outfitted with the {{Annotation|1,044 kW|1,400 hp}} Mitsubishi MK4C Kasei 13 14-cylinder air-cooled radial engine and didn't come near the specification requirements, engine vibrations coming from the cooling system and a troublesome undercarriage design held it back from being used as a production model.&lt;br /&gt;
&lt;br /&gt;
The [[J2M2|J2M2 Model 11]] was outfitted with {{Annotation|1,379 kW|1,850 hp}} Mitsubishi MK4R-A Kasei 23a 14-cylinder radial engine which somewhat overcame the teething problems but still didn't reach the requirements, overburdened with engine problems and electrical malfunctions in the landing gear remained.&lt;br /&gt;
&lt;br /&gt;
Mitsubishi wanted to make the best of it and get out the J2Ms into combat service before it was officially adopted in the Navy. Engine problems and performance were only further resolved in further modifications.&lt;br /&gt;
===Combat History===&lt;br /&gt;
The first few produced [[J2M2]]s were delivered to the development units in December 1942 but the troublesome amount of engine problems still held it back from mass production. Troubleshooting almost took a year and the first batch of the serial built [[J2M2|J2M2 Model 11]] could be delivered to 381st Kōkūtai in December of 1943.&lt;br /&gt;
&lt;br /&gt;
Furthermore, the [[J2M2]] saw limited action in the Philippines, although it was largely ineffective due to the limited initial production batch and design flaws.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=j2m2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
{{Skin-gallery|market|J2M2, IJNAS Prototype|J2M2 IJNAS Prototype.png|Camo &amp;quot;IJNAS Prototype&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&lt;br /&gt;
[[File:J2M2.png|thumb|J2M2 in hangar w/ decals.|none]]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|KqLoa0NIpzE|'''The Shooting Range #178''' - ''Pages of History'' section at 04:36 discusses the J2M &amp;quot;Raiden&amp;quot;.|9rpm13C84M0|'''IN THE NAME OF THUNDER!''' - ''Raiden'' section at 01:53 discusses the J2M's.|t3xD7JpnHeI|'''Best aircraft for Boom &amp;amp; Zoom''' discusses the {{PAGENAME}} at 1:48 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/234529-mitsubishi-j2m2/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Mitsubishi}}&lt;br /&gt;
{{Japan fighters}}&lt;/div&gt;</summary>
		<author><name>U120559972</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Leopard_2_PL&amp;diff=173222</id>
		<title>Leopard 2 PL</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Leopard_2_PL&amp;diff=173222"/>
				<updated>2023-09-24T18:09:51Z</updated>
		
		<summary type="html">&lt;p&gt;U120559972: /* Pros and cons */ changed the wording of some points and added the better apfsds dm43 as a Pro&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Leopard 2 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=germ_leopard_2pl&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''Leopard 2PL''' is a Polish heavy modification of the [[Leopard 2A4]], which is the fifth variant of the [[Leopard 2 (Family)|Leopard 2 main battle tank family]]. Poland initially received the Leopard 2A4 in the 2000s after purchasing it from Germany. Modernization is underway in collaboration with Rheinmetall and the Polish Armaments Group. The need for modernization became apparent as soon as the Polish Army received the first Leopard 2A4 tanks from the German Army (Bundeswehr) in 2002; nevertheless, the initial efforts to create its plan and scope did not begin until mid-2012. Leopard 2PL incorporated several significant upgrades. The fundamental upgrades involved the installation of an electric turret drive and gun stabilization (rather than a hydraulic one), the installation of an auxiliary power unit (APU), the installation of new thermal imaging equipment, the modernization of the driver's seat, and the installation of a new anti-explosion system, fire and mine protection package. A BMS combat management system, remote-controlled weapon stations on the tank's turret, new types of ammunition, air conditioning systems in the driver and combat compartment, and modernization of the electronics cooling system were also installed. The most notable difference is the increased ballistic resistance of the turret, which exceeds that of the [[Leopard 2A5|Leopard 2A5 variant]]. Around the vehicle turret, additional external composite armour modules are added. However, it was not decided to reinforce the hull and vehicle chassis since this would result in a large increase in vehicle weight and budget limitations as well. Inside the vehicle, special anti-splinter liners have been placed to shield the crew in case of successful enemy ammunition penetration.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Ixwa Strike&amp;quot;]] as a squadron vehicle, the Leopard 2PL is a significantly modified Leopard 2A4, much like the [[C2A1|Leopard C2A1 MEXAS]] ideology. The major purpose of the modernisation is to keep the Polish Army Leopard 2A4 up to date with modern combat environments and improve tank protection due to more advanced tank ammunition developed by various nations across the world. The addition of a commander's independent sight provides the tank commander with an independent sight outfitted with thermal imaging equipment, introducing hunter-killer capabilities. Overall, it feels remarkably comparable to the regular Leopard 2A4, with the exception that mobility is substantially decreased due to the additional exterior composite armour modules fitted around the vehicle turret, which resulted in increased weight.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;The Leopard 2PL features the strongest turret for the Leopard 2 series in game so far due to the turret armor package, negating the issues the 2A4's turret face may have had in a full uptier to 11.3. Unlike the [[Strv 122A]] and the [[Strv 122B PLSS]] however, it still retains the mediocre hull armor of the Leopard 2 and Improved series, being unable to stop most shells at its BR. Unlike the Leopard 2 Improved however,  the 2PL does not have a redesigned turret face, meaning that it retains the same turret weakspots as the Leopard 2A4, such as the Gunner Primary Sight and the gun mantlet. However, unlike the 2A4, due to the additional composite screen, the gun mantlet is no longer an issue against chemical projectiles such as 3BK18M, but is still penetrable by most APFSDS found at this BR.&lt;br /&gt;
&lt;br /&gt;
The 2PL is also able to withstand more than one hit from CL3143, DM53 and 9M119 to the turret face. As opposed to Leopard 2 Improved models (2A5, 2A6, 122), which can typically only withstand a high powered shell to the turret since the additional composite wedge is likely to have been blown off. This changes with the 2PL. Due to the additional armor package being modeled as a permanent part of the tank, the turret face is able to withstand multiple hits from 9M119 and CL3143 and DM53 at any ranges. Moving to turret's add-on side armour, it is able to withstand hits from chemical penetrators up to 400mms, gradually increasing as we move towards the turret front, where a additional wedge from the Leopard 2 Improved can be found mounted on top of the add-on armor over the gunner's position and cannon breech, resulting in around 1500mms of protection against chemical projectiles and 1000mms of protection against kinetic penetrators in some areas, even being able to negate some top tier APFSDS such as 3BM60.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || {{Annotation|Composite Armour|35 mm High hardness rolled armour + 520 mm External composite armour with NERA elements + 45 mm Rolled homogeneous armour}} ''Upper Glacis'' &amp;lt;br&amp;gt; 35 mm (53°) || 20 mm ''Top'' &amp;lt;br&amp;gt;35 mm ''Bottom'' || 20 mm || 20 - 35 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 35 mm ''Turret front'' &amp;lt;br&amp;gt; 35 mm ''Gun mantlet'' &amp;lt;br&amp;gt; Variable thickness add-on armour || 15 - 35 mm &amp;lt;br&amp;gt; 300 mm Composite Screen Variable thickness add-on armour || 25 mm || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Composite armour !! Front !! Sides&lt;br /&gt;
|-&lt;br /&gt;
| Hull || '''''Upper+Lower glacis''''' &amp;lt;br&amp;gt; 400 mm ''Kinetic'' &amp;lt;br&amp;gt; 600 mm ''Chemical''|| N/A&lt;br /&gt;
|-&lt;br /&gt;
|Turret || '''''Turret cheeks''''' &amp;lt;br&amp;gt; 1010 mm ''Kinetic'' &amp;lt;br&amp;gt; 1,520 mm ''Chemical'' &amp;lt;br&amp;gt; '''''Gun mantlet (Center)''''' &amp;lt;br&amp;gt; 478 - 615 mm ''Kinetic'' &amp;lt;br&amp;gt; 730- 1,400 mm ''Chemical'' &amp;lt;br&amp;gt; '''''Gun mantlet (Outer)''''' &amp;lt;br&amp;gt; 524 - 915 mm ''Kinetic'' &amp;lt;br&amp;gt; 535 - 1,520 mm ''Chemical'' || '''''Side armour''''' &amp;lt;br&amp;gt; 260 mm ''Kinetic'' &amp;lt;br&amp;gt; 230 - 600 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Upper hull and Lower rear hull overlap (10 + 20 mm thick)&lt;br /&gt;
* Upper mantlet add-on and Mantlet armour overlap (30 + 400 mm thick)&lt;br /&gt;
* Holes in the engine deck are covered by 8 mm of mesh&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Leopard 2PL features identical mobility to the rest of the Leopard 2 series (with exception to Leopard 2 prototypes).&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=2,032|rbMinHp=1,327}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Leopard 2PL is fitted with the powerful Rh120 L/44 120 mm, a gun that has been utilized since the Leopard 2K. DM33 features the same ballistics of those found on the 2A5 and is similar to the 2A6. However, the 2PL is also equipped with the nonexistent DM43, being able to penetrate only up to 530mms of armor as opposed to the DM53 round found on the 2A5/6, which is able to penetrate over 600mms of rolled homogenous armor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Rh120 L/44 (120 mm)|120 mm Rh120 L/44]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 42 || rowspan=&amp;quot;2&amp;quot; | -9°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 38.1 || 52.7 || 64.0 || 70.8 || 75.3 || rowspan=&amp;quot;2&amp;quot; | 7.80 || rowspan=&amp;quot;2&amp;quot; | 6.90 || rowspan=&amp;quot;2&amp;quot; | 6.36 || rowspan=&amp;quot;2&amp;quot; | 6.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 23.8 || 28.0 || 34.0 || 37.6 || 40.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
The 2PL has access to all the ammunition seen in the Leopard 2 Improved series except DM53. It also has access to a unique time fused HE not found on other Leopard series.&lt;br /&gt;
&lt;br /&gt;
'''DM12A1; HEATFS''' - The DM12A1 is the first round the 2PL has access to, and is considered a mediocre round, as it's unable to reliably penetrate certain tanks equipped with ERA at its BR. However, it is quite useful when used against lightly armoured vehicles such as IFVs or SPAAs. As a hollow charge, it is prone to detonating mid air due to trees, bushes and fences.&lt;br /&gt;
&lt;br /&gt;
'''DM33 &amp;amp; DM43; APFSDS''' - The 2PL has access to 2 types of APFSDS: DM33 and DM43, both of which perform similarly against tanks at its BR, since most tanks don't have exactly 55mms more frontal armor that can be penetrated by the latter but not the former.&lt;br /&gt;
&lt;br /&gt;
'''DM11; HE''' - DM11 is a new HE-TF shell found on the Rheinmetall L/44. Which can be deadly to low flying helicopters in certain situations due to the timed fuse. &lt;br /&gt;
&lt;br /&gt;
{{:Rh120 L/44 (120 mm)/Ammunition|DM12A1, DM11, DM33, DM43}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.5.0.30''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''42''' || 16&amp;amp;nbsp;''(+26)'' || 1&amp;amp;nbsp;''(+41)'' || No&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been loaded.&lt;br /&gt;
* Rack 2 is a first stage ammo rack. It totals 15 shells and gets filled first when loading up the tank.&lt;br /&gt;
* This rack is also emptied early: the rack depletion order at full capacity is 2 - 1.&lt;br /&gt;
* If you pack 16&amp;amp;nbsp;''(+26)'' shells, it will keep the frontal hull rack empty.&lt;br /&gt;
* Simply not firing when the gun is loaded will move ammo from rack 1 into rack 2. Firing will interrupt the restocking of the ready racks.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG3A1 (7.62 mm)|7.62 mm MG3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,500 (1,000) || 1,200 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (1,000) || 1,200 || -8°/+20° || ±120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The 2PL playstyle is identical to the 2A4 and subsequent German MBTs. However, the 2PL may be able to utilize hull down tactics more effectively due to the additional turret armor. In terms of armament, the 2PL has the powerful Rh120 L/44 which German tankers are already familiar with.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
*[[M1 Abrams (Family)|M1 Abrams]]: Good turret protection, but dead in the water if you fire anything at the UFP.&lt;br /&gt;
*[[Strv 121]]: Hull and turret face can be penetrated by DM33.&lt;br /&gt;
*[[Strv 122A]]/[[Strv 122B PLSS]]: Hull front impenetrable by DM33 unless MEXAS armour package is destroyed. Turret can be penetrated if additional composite screens are blown off&lt;br /&gt;
*[[Leclerc]]/[[Leclerc S2]]: Literally penetrable anywhere by APFSDS.&lt;br /&gt;
*[[Challenger 2]]: LFP, breech, and driver's port.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good turret armour&lt;br /&gt;
* Effective gun&lt;br /&gt;
* Better APFSDS Shell (DM43) then the other leopard 2A4s&lt;br /&gt;
* Good mobility&lt;br /&gt;
* Has access to 2nd generation thermals for both the gunner and commander&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Same turret weaknesses as the 2A4, minus the gun mantlet specifically against chemical penetrators.&lt;br /&gt;
* Unreliable hull armor.&lt;br /&gt;
* The Leopard 2A4 typical gunner-sight optic is still present. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
=== [[wt:en/news/7071-development-squadron-vehicles-leopard-2pl-polish-cavalry-en|Devblog]] ===&lt;br /&gt;
The Leopard 2PL is an ongoing joint project for the modernization of the Leopard 2A4 tanks in service with the Polish army, currently being carried out by the German company Rheinmetall AG and the Polish state-owned Polska Grupa Zbrojeniowa. The aim of the program is to improve the combat efficiency of the elderly Leopards to 3rd generation plus level main battle tanks.&lt;br /&gt;
&lt;br /&gt;
The main areas of modernization are improving the tank's protection and firepower. The Leopard 2PL has additional modular turret armour (forehead and sides), enhanced protection of the gun mantlet. On the turret's rear, massive boxes appeared, which under some circumstances can work as spaced armour for protection against HEAT shells. The L44 cannon remains the same, but the upgraded fire control system has modern thermal imaging equipment and is adapted for firing more powerful rounds. Since the power plant and chassis of the Leopard 2A4 remained unchanged, the additional protection of the hull had to be abandoned, as the weight of the tank approached 60 tons. In total, 128 Leopard 2A4's in service are to be upgraded under the Leopard 2PL program.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_leopard_2pl Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Leopard 2 PL WTWallpaper 01.jpg|&lt;br /&gt;
File:Leopard 2 PL WTWallpaper 02.jpg|&lt;br /&gt;
File:Leopard 2 PL WTWallpaper 03.jpg|&lt;br /&gt;
File:Leopard 2 PL WTWallpaper 04.jpg|&lt;br /&gt;
File:Leopard 2 PL WTWallpaper 05.jpg|&lt;br /&gt;
File:Leopard 2 PL WTWallpaper 06.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Leopard 2 (Family)|Related development]]&lt;br /&gt;
&lt;br /&gt;
* [[Leopard 2A4]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7071-development-squadron-vehicles-leopard-2pl-polish-cavalry-en|[Development] Squadron vehicles: Leopard 2PL: Polish cavalry]]&lt;br /&gt;
* [https://www.defence24.com/leopard-2pl-programme-showcased-modernization-package-for-the-polish-main-battle-tanks [Defence24&amp;lt;nowiki&amp;gt;.com]&amp;lt;/nowiki&amp;gt; Leopard 2PL Programme Showcased. Modernization Package For The Polish Main Battle Tanks.]&lt;br /&gt;
&lt;br /&gt;
{{Germany medium tanks}}&lt;br /&gt;
{{Squadron ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U120559972</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=EC-665_Tiger_UHT&amp;diff=173056</id>
		<title>EC-665 Tiger UHT</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=EC-665_Tiger_UHT&amp;diff=173056"/>
				<updated>2023-09-23T12:54:11Z</updated>
		
		<summary type="html">&lt;p&gt;U120559972: /* Pros and cons */  added &amp;quot;high zoom on the optics&amp;quot; as a Pro, change ATGMs to PARS-3 LR on Pros&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German attack helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| and&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link-1 = EC-665 Tiger HAD&lt;br /&gt;
| link-2 = EC-665 Tiger HAP&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=tiger_uht&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German attack helicopter {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
As a Eurocopter, it has the best agility and flight performance compared to other helicopters as the rest of the EC-665 seen in game. It is able to do barrel rolls metres from the ground. Despite not having the best top speed (Russian helicopters excel at that part) it is able to perform &amp;quot;unique&amp;quot; tricks mid-air for helicopters. It is not the best strike helicopter when you want to do lighting strikes (fast attacks with minimal exposure time) but it is able to &amp;quot;peek-a-boo&amp;quot; with enemies, specially since the collective pitch on the EC-665 can be increased and decreased very quickly. One of the pros, at least for flight performance, of the UHT compared to other EC-665s is the lack of the 30 mm autocannon. This reduces the weight of the helicopter, increasing speed, manoeuvrability and agility overall.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 268 || 256 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 309 || 290&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As with most helicopters in the game, the Tiger UHT can be shot down easily by even 7.62 mm machine gun fire. However, the EC-665 crew is inside what looks like an &amp;quot;armoured bathtub&amp;quot;. The crew is protected by AMAP-AIR (Advanced Modular Armour Plating Air) which is able to protect the crew from fragmentation only. It is not able to withstand machine gun fire without being damaged badly. However, the EC-665's best armour is to not be seen at all. This is something the Tiger excels at. Thanks to the GPS (Gunner Primary Sight) displacement, if the real life combat usage is followed (staying behind trees and mountains and poke just the rotor), the survivability of the EC-665 can be tremendously improved, thanks to this, it is not detected by anti-aircraft at all and will be hard to spot unless thermals are being used.&lt;br /&gt;
&lt;br /&gt;
The fuel and transmission sit in the middle of the aircraft, between the gunner and the engine. There is no armour protection for the transmission and fuel, and their placement in the middle of the helicopter make them vulnerable to enemy fire.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** Without offensive armament&lt;br /&gt;
** 64 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|APKWS II (M151)|APKWS II (M282)|ATAS (AIM-92)|HOT-3|PARS 3 LR}}&lt;br /&gt;
{{main|FFAR Mighty Mouse|FN M3P (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* 38 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 14 x APKWS II (M151) missiles&lt;br /&gt;
* 14 x APKWS II (M282) missiles&lt;br /&gt;
* 4 x HOT-3 missiles&lt;br /&gt;
* 8 x HOT-3 missiles&lt;br /&gt;
* 8 x PARS 3 LR missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns (250 rpg = 500 total)&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 4 x ATAS (AIM-92) missiles&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;11%&amp;quot; | 1 !! width=&amp;quot;11%&amp;quot; | 2 !! width=&amp;quot;11%&amp;quot; | 3 !! width=&amp;quot;11%&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 12.7 mm FN M3P machine guns (250 rpg)&lt;br /&gt;
| || 1* || 1* ||&lt;br /&gt;
|-&lt;br /&gt;
! FFAR Mighty Mouse rockets&lt;br /&gt;
| || 3*, 19 || 3*, 19 ||&lt;br /&gt;
|-&lt;br /&gt;
! APKWS II (M151) missiles&lt;br /&gt;
| || 7 || 7 ||&lt;br /&gt;
|-&lt;br /&gt;
! APKWS II (M282) missiles&lt;br /&gt;
| || 7 || 7 ||&lt;br /&gt;
|-&lt;br /&gt;
! ATAS (AIM-92) missiles&lt;br /&gt;
| 2 || || || 2&lt;br /&gt;
|-&lt;br /&gt;
! HOT-3 missiles&lt;br /&gt;
| || 2, 4 || 2, 4 ||&lt;br /&gt;
|-&lt;br /&gt;
! PARS 3 LR missiles&lt;br /&gt;
| || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | * Gunpods can be carried concurrently with triple FFAR rockets on the same hardpoint&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Overview&lt;br /&gt;
&lt;br /&gt;
The EC-665 Tiger UHT is a great tank hunting helicopter, enabled through the help of its superb avionics, electronics, optronics and one-of-a-kind PARS 3 LR anti-tank guided missiles. Although the playstyle is similar to its predecessors, the Tiger UHT is quite unlike other helicopters previously found in its tech tree. With the addition of all-new MAW, thermal optics, air-to-air missiles and unique heat-seeking anti-tank guided missiles, the EC-665 Tiger UHT presents the leading edge of anti-tank helicopters. With support from friendly fighters occupying hostile aircraft and helicopters, the Tiger UHT can singlehandedly wipe out entire teams on the ground, even the latest anti-air vehicles have great difficulty taking out a Tiger UHT when piloted accordingly.&lt;br /&gt;
&lt;br /&gt;
;Air-to-air combat&lt;br /&gt;
&lt;br /&gt;
Although possible, the Tiger UHT should avoid actively hunting other helicopters and especially aircraft(unless unavoidable), as it is far more important to prioritize hunting ground targets instead. If required, the Tiger UHT is equipped with 4 Stinger heat-seeking missiles that work best against slow-flying targets within 750m-5km with 2km being the optimal launch distance. With an all aspect locking seeker, the missile can engage aircraft directly coming towards it, however, this is limited to a maximum distance of roughly 4km.&lt;br /&gt;
&lt;br /&gt;
;Short-range anti tank combat&lt;br /&gt;
&lt;br /&gt;
Just like air combat, close-range anti-tank combat is not a very viable option, the 38 Mighty Mouse rockets or 12.7 mm gun pods don't present a great tool to destroy anything that isn't soft targets. If rockets are used, the ballistics computer will assist with landing precise hits.&lt;br /&gt;
&lt;br /&gt;
;Long-range anti-tank combat&lt;br /&gt;
&lt;br /&gt;
For the Tiger UHT, there are 2 choices of anti-tank guided missiles: HOT-3 and PARS 3 LR. Although HOT-3 has the highest penetration of any armament in-game, it does not perform well due to its very lacking 4.3 km range. PARS 3 LR however is the highlight of the Tiger UHT, with its unique ability to home-in on the target on its own after launch, allowing the pilot to seek cover immediately after firing the missile. The only disadvantage to the missile is the requirement to lock the target beforehand, which isn't too important due to the short 1-second warm-up timer. This also allows all 8 missiles to be fired within 10 seconds at either the same or 8 different targets at once.&lt;br /&gt;
&lt;br /&gt;
;Engaging ground targets with PARS 3 LR&lt;br /&gt;
&lt;br /&gt;
[[File:Pars_3_LR_demonstration.mp4|right|thumb|x300px|Engagement of multiple tank targets using PARS 3 LR]]&lt;br /&gt;
When picking out targets to engage, there are a few criteria to be checked to ensure a good hit. Targets that are moving towards cover such as buildings, terrain, or smoke, or sitting behind bushes (not bushes as 3D decorations). The task of finding targets is greatly improved through the optics being mounted above the main rotor overseeing the entire helicopter and being equipped with thermal/night vision systems. This allows for great viewing angles of over -60° to 60° in the horizontal plane, and -40° to 10° in elevation.&lt;br /&gt;
&lt;br /&gt;
An important feature about PARS 3 LR is the infrared seeker, being able to engage aircraft and especially helicopters too. Although not reliable due to the lack of a proximity fuse, this can be a live saver when fighting at ranges that exceed the range of Stinger.&lt;br /&gt;
&lt;br /&gt;
;Altitude is key - Fighting against and around anti-air&lt;br /&gt;
&lt;br /&gt;
In almost all cases, the Tiger UHT will face anti-air vehicles, especially missile-based systems. For these kinds of threats, there are multiple layers of protection against these types of threats. The first one being the radar warning receiver, informing about any radar pings or locks from hostile as well as friendly anti-air. For best results, it is highly advised to differentiate how many pings are picked up, and how many friendly radar-equipped anti-air units are present so that one can prepare for possible attacks. Although a radar lock can be a giveaway if anti-aircraft is active, a missile warning system is installed in addition to the radar warning system. It will inform you if any type of missile has been launched at the Tiger UHT, either ground or air-based missiles. Following the missile warning, multiple ways of evasion and countermeasures can be deployed and used, commonly being flares, quickly lowering altitude, changing the direction of flight, bringing hard cover between the helicopter and launch direction.&lt;br /&gt;
&lt;br /&gt;
The most important part about defending against missile systems is altitude, in cases when the missile is below 25 metres over the ground, which will disable the proximity fuse until it reaches above 25 metres again, greatly limiting its effectiveness against low flying/hovering helicopters. This can be used to reliably evade missiles when no hard cover such as a hill is available.&lt;br /&gt;
&lt;br /&gt;
;Conclusion&lt;br /&gt;
&lt;br /&gt;
When deployed properly, the Tiger UHT is a great addition to any line-up. What it lacks against aircraft, it will quickly make up against any ground targets or helicopters.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Optic is mounted above the rotor, has the ability to only expose the optic and fire on enemies&lt;br /&gt;
* Wide viewing angles on the Optics allow for instant target acquisition and engagement&lt;br /&gt;
* Fire-and-forget PARS-3 LR Missiles&lt;br /&gt;
* Very manoeuvrable&lt;br /&gt;
* Has RWR and MAW&lt;br /&gt;
* Low thermal signature&lt;br /&gt;
* Thermal sight&lt;br /&gt;
* Very high Zoom on the optics &lt;br /&gt;
* PARS-3 can be used against aircraft&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* With the optic mounted above the rotor looking down you will see the rotor spinning&lt;br /&gt;
* Only hardpoint mounted machine guns&lt;br /&gt;
* No radar&lt;br /&gt;
* IR missiles will lose lock through smoke and obstacles&lt;br /&gt;
* Stinger is not effective against fast moving targets greatly limiting self-defence against aircraft&lt;br /&gt;
* Only 8 ATGMs compared to its contemporaries with 12 or even 16 ATGMs&lt;br /&gt;
* PARS-3 missiles are relatively slow&lt;br /&gt;
* Lacks IRCM to counter incoming AAM&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=tiger_uht Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Eurocopter Tiger UHT WTWallpaper 001.jpg&lt;br /&gt;
File:Eurocopter Tiger UHT WTWallpaper 002.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|ADl4WeY-R2A|'''The Shooting Range #167''' - ''Metal Beasts'' section at 00:32 discusses the Eurocopter Tiger.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6338-development-eurocopter-tiger-pouncing-on-the-prey-en|[Development] Eurocopter Tiger: Pouncing on the Prey]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Eurocopter}}&lt;br /&gt;
{{Germany helicopters}}&lt;/div&gt;</summary>
		<author><name>U120559972</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Leopard_2A6&amp;diff=173051</id>
		<title>Leopard 2A6</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Leopard_2A6&amp;diff=173051"/>
				<updated>2023-09-23T12:49:00Z</updated>
		
		<summary type="html">&lt;p&gt;U120559972: /* Pros and cons */ added Con that gunner has gen 1 thermal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Leopard 2 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=germ_leopard_2a6&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''Leopard 2A6''' is the seventh variant of the [[Leopard 2 (Family)|Leopard 2 main battle tank family]]. It is commonly referred to as the &amp;quot;long&amp;quot; Leopard 2A5 since it is nearly identical to the [[Leopard 2A5|Leopard 2A5 variant]] but incorporates the new longer-barrelled 120 mm Rheinmetall L/55 tank gun. This version not only allows for heavier and newer ammunition to be fired, but it also results in greater muzzle velocity, range, and precision. Otherwise, only slight improvements are introduced compared to the previous Leopard 2A5 variant. Several subvariants were developed, including the Leopard 2A6A1, a command variant derived from the KWS I program. Additional radios (depending on the level of command) are installed in the vehicle to accommodate communications for section, platoon, troop, company, squadron, or battalion leaders. Another well-known subvariant is the Leopard 2A6M, a Leopard 2A6 with improved mine protection beneath the hull chassis and internal improvements to improve crew survivability. Canada borrowed 20 Leopard A6Ms from Germany in the summer of 2007 for deployment to Afghanistan.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;New Power&amp;quot;]], the Leopard 2A6 seeks to give superior firepower to combat increasingly strong adversaries in future battlefields, and it is equipped with cutting-edge technology. The Leopard 2A6 can fire the latest armour piercing fin stabilised discarding sabot (APFSDS) with the new 120 mm Rheinmetall L/55 tank gun, allowing players to engage the most modern opponents with ease. The tank layouts are nearly identical to the Leopard 2A5, with the same crew placements and overall layouts.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
[[File:Leopard 2A5 armour scheme.png|thumb|The frontal KE protection of the {{PAGENAME}} against 3BM42 at 500 m.]]&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} retains the same excellent armour than its predecessor, the hull remains well protected and the turret cheeks are just as impenetrable. Add-on hull armour  boosts the ability to protect against HEAT-FS and early APFSDS rounds. The wedges on the front of the turret are able to be blown off if a round with enough energy hits it. This isn't an issue since the armour underneath has ~710 mm of KE protection.  The gunner's optic is also moved into the roof to eliminate the weak spot which was easily penetrated by any tank.&lt;br /&gt;
&lt;br /&gt;
[[File:Leopard 2A5 CE armour scheme.png|thumb|The frontal CE protection of the {{PAGENAME}} against MIM-146.]]&lt;br /&gt;
Be aware of High Explosive rounds and ATGMs though. If these land on your commander's cupola, the fragments can knock out 3/4 crew members inside the turret.  A hit to the lower part of the V shaped turret cheeks with an ATGM will most likely send fragments into your hull, penetrate and either detonate your ammo or incapacitate several crew members. Don't get hit by an ATGM-&lt;br /&gt;
&lt;br /&gt;
The frontal hull can be penetrated by all APFSDS rounds and ATGM warheads at its Battle Rating  - if possible, hiding it by hulldowning properly is recommended. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 35 mm (53-82°) ''Upper glacis'' &amp;lt;br&amp;gt; 40 mm (50-51°) ''Lower glacis'' || 10 mm (5°) ''Upper hull'' &amp;lt;br&amp;gt; 35 mm (0°) ''Lower forward hull'' &amp;lt;br&amp;gt; 20 mm (0°) ''Lower rear hull'' || 20 mm (12-50°) ''All rear'' || 20 mm (0-8°) ''Hull roof incl. engine deck''&lt;br /&gt;
|-&lt;br /&gt;
|Turret || 80 mm (57-59°) ''Right cheek add-on'' &amp;lt;br&amp;gt; 80 mm (55-58°) ''Left cheek add-on'' &amp;lt;br&amp;gt; 30 mm (63°) ''Upper mantlet add-on'' &amp;lt;br&amp;gt; 400 mm (1°) ''Mantlet armour''&amp;lt;br&amp;gt;250 mm (9°) ''Mantlet shroud'' || 80 mm (20-22°) ''Right add-on'' &amp;lt;br&amp;gt; 80 mm (22°) ''Left add-on''&amp;lt;br&amp;gt;35 mm (0°) ''Forward''&amp;lt;br&amp;gt;15 mm (0°) ''Rear'' || 20 mm (10°) ''Basket'' &amp;lt;br&amp;gt; 20 mm (70°) ''Turret underside'' || 35 - 40 mm (80-89°) ''Forehead Armour''&amp;lt;br&amp;gt;14 mm (68-82°) ''Forward sides'' &amp;lt;br&amp;gt; 20 mm (89°) ''Rear turret''&amp;lt;br&amp;gt;20 mm (83°) ''Basket''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Composite armour !! Front !! Sides&lt;br /&gt;
|-&lt;br /&gt;
| Hull || '''Upper+Lower glacis''' &amp;lt;br&amp;gt; 440 - 480 mm ''Kinetic'' &amp;lt;br&amp;gt; 600 mm ''Chemical'' || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Turret || '''Cheeks''' &amp;lt;br&amp;gt; 850 - 950 mm ''Kinetic'' &amp;lt;br&amp;gt; 1200 mm ''Chemical'' &amp;lt;br&amp;gt; '''Gun mantlet (Centre)''' &amp;lt;br&amp;gt; 260 - 325 mm ''Kinetic'' &amp;lt;br&amp;gt; 600 - 690 mm ''Chemical'' &amp;lt;br&amp;gt; '''Gun mantlet (Outer)''' &amp;lt;br&amp;gt; 425 - 460 mm ''Kinetic'' &amp;lt;br&amp;gt; 825 - 905 ''Chemical'' || '''Side armour'''&amp;lt;br&amp;gt; 260 mm ''Kinetic''&amp;lt;br&amp;gt;230 - 285 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Upper hull and Lower rear hull overlap (10 + 20 mm thick)&lt;br /&gt;
* Upper mantlet add-on and Mantlet armour overlap (30 + 400 mm thick)&lt;br /&gt;
* Holes in the engine deck are covered by 8 mm of mesh&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=2,032|rbMinHp=1,327}}&lt;br /&gt;
&lt;br /&gt;
The only drawback compared to the previous model would be the {{PAGENAME}}'s mobility since, despite the half ton increase in weight, the engine remains the same, so the {{PAGENAME}} retains the rather average mobility at its BR like the [[Leopard 2A5]]. Although, this difference is negligible and it is by no means a slow vehicle. &lt;br /&gt;
The engine is, as with all Leopard 2 variants, the MTU MB 873 Ka-501 engine which produces 1,500 hp (1,100 KW) at 2,600 RPM.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Rh120 L/55 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has access to the DM53 APFSDS, a high penetrating APFSDS shell. Such shell is able to penetrate [[M1A2 Abrams]], [[Challenger 2]] and [[T-80U]] more easily than its predecessor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Rh120 L/55 (120 mm)|120 mm Rh120 L/55]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 42 || rowspan=&amp;quot;2&amp;quot; | -9°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 38.1 || 52.7 || 64.0 || 70.8 || 75.3 || rowspan=&amp;quot;2&amp;quot; | 7.80 || rowspan=&amp;quot;2&amp;quot; | 6.90 || rowspan=&amp;quot;2&amp;quot; | 6.36 || rowspan=&amp;quot;2&amp;quot; | 6.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 23.8 || 28.0 || 34.0 || 37.6 || 40.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Rh120 L/55 (120 mm)/Ammunition|DM12A1, DM33, DM53}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.1.0.46''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''42''' || 16&amp;amp;nbsp;''(+26)'' || 1&amp;amp;nbsp;''(+41)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Rack 2 is a first stage ammo rack. It totals 15 shells and gets filled first when loading up the tank.&lt;br /&gt;
* This rack is also emptied early: the rack depletion order at full capacity is: 2 - 1.&lt;br /&gt;
* Simply not firing when the gun is loaded will move ammo from rack 1 into rack 2. Firing will interrupt the restocking of the ready rack.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG3A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG3A1 (7.62 mm)|7.62 mm MG3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,500 (1,000) || 1,200 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (1,000) || 1,200 || -8°/+20° || ±120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} retains almost the same mobility and exactly the same armour as Leopard 2A5. It does have a better gun with a better round. Yet, its playstyle remains the same.&lt;br /&gt;
&lt;br /&gt;
;Hull-Down Long Distance Combat&lt;br /&gt;
&lt;br /&gt;
* The Leopard 2A6's turret is one of the hardest in the game to penetrate. But, it shares the same weak spot as any other vehicle at its BR - the mantlet area. It can also be destroyed by a well-aimed shot with an ATGM.&lt;br /&gt;
* To eliminate the risk of getting penetrated in the gun mantlet, the use of commander's thermals which are at the roof are recommended for scouting the area without exposing the turret itself at all. Make sure to always enable Commander's fire control, so the turret itself rotates with the sight. When you spot a target, you can use the laser rangefinder whilst still being in commander's view, then switch to gunner's sight, quickly peek, eliminate the target and quickly reverse back behind cover. Your turret will be exposed for only around 2 seconds, giving your target very slim chances to retaliate.&lt;br /&gt;
* Stay still only when taking a shot at the target, never any longer, since the longer you stay exposed, the higher the risk that your gun, along with some crew members is going to get taken out.&lt;br /&gt;
* This strategy makes you more or less immortal. You can fight and win against multiple opponents at a distance. CAS and flankers can still defeat you though. Watch your flanks.&lt;br /&gt;
&lt;br /&gt;
;Close-Quarters Combat&lt;br /&gt;
&lt;br /&gt;
*Use 3rd person view in close quarters, always. This gives you a much better situational awareness than 10 degrees of FoV in gunner's sight. Night battles are an exception, you can use commander's thermals at medium ranges, which have a better FoV than the gunner's sight. Rotate your camera around all the time.&lt;br /&gt;
*Have your headphones on and watch out for engine sounds. They can give you a heads up against an enemy coming close that you don't see yet.&lt;br /&gt;
*In close quarters, any vehicle at your BR can penetrate you and so can you. Don't rush around mindlessly and pay attention to your surroundings.&lt;br /&gt;
*Sticking around your teammates can improve your lifespan.&lt;br /&gt;
*Since you can get penetrated easily from the front, you always have to shoot first to win. You need to be especially careful against Swedish Leopards and all Russian T-series tanks at your BR, since you have to aim for their weak spots more precisely than they need to aim at yours. If they manage to shoot you anywhere in the hull or the mantlet area, you have a problem. Meanwhile, you have to aim at the driver's hatch of T-series or the mantlet from the front and in the case of Strv 122s, only the mantlet is a reliable way of disabling them from the front.&lt;br /&gt;
*Never, ever peek around a corner if the enemy behind it is aiming at the corner. Your chances of shooting first are slim to none and you will most likely die.&lt;br /&gt;
*If uneven terrain such as a hill separates you and there is an enemy vehicle that is aware of you and aiming at you, you can peek first, provided you do it properly - don't use gunner's sight. Use 3rd person view and aim with the center of the outer crosshair circle directly at their mantlet area. Then, peek as fast as you can and as soon as you see the inner crosshair circle connect with what you are aiming at, take the shot immediately. When you learn to do this quickly enough, you will always win in this situation against any vehicle you face.&lt;br /&gt;
*If an enemy vehicle is rushing at you and going to peek around a corner, let them. You can easily shoot faster than they do.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Incredibly powerful DM53 APFSDS round (650 mm of penetration at 100 m)&lt;br /&gt;
* Great all-round turret armor&lt;br /&gt;
** The add-on wedge armour makes the turret cheeks impenetrable (average of 850 mm against APFSDS and 1,450 mm against HEAT)&lt;br /&gt;
** Small mantlet weak spot &lt;br /&gt;
** Side turret covered by add-on armour can bounce early APFSDS shells and newer ones too if you get lucky&lt;br /&gt;
* Commander's camera with 2nd generation thermal imager; this is similar to binoculars, but with thermals&lt;br /&gt;
* Good armour on the UFP (430 mm against APFSDS) makes it immune to older shells, though all vehicles at its BR except some SPAAs can reliably penetrate it &lt;br /&gt;
* Extremely good gun handling for an MBT: 40°/s for both turret rotation and gun elevation speed (with Ace crew) and -9°/+20° of maximum vertical guidance&lt;br /&gt;
* Gunner optics are now mounted on top of the turret, removing the annoying weak spot present on the Leopard 2A4&lt;br /&gt;
* Cannon barrel and cannon breech can absorb impact rounds which may otherwise penetrate the turret and injure crew members&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Lower glacis (~250 mm of KE protection against APFSDS) can still be penetrated by most shells, similar to most MBTs&lt;br /&gt;
* 16 shells in the ready-rack may be insufficient when playing in Arcade Battles; be prepared to fall back and wait for a minute for the rack to replenish&lt;br /&gt;
* Huge hull ammo-rack if more than 16 shells are carried makes the tank vulnerable to HE shells and presents an annoying hull weak spot&lt;br /&gt;
* Hull penetrations are likely fatal; a penetrating shot on the left side of the hull will most likely knock out the driver, gunner and commander, while a penetrating shell on the right side of the hull will most likely hit the ammo-rack, in both cases destroying the tank&lt;br /&gt;
* The wedges can be shot off with several hits, though the turret cheeks alone provide 710 mm against KE&lt;br /&gt;
* Despite all the added armour, the turret ring and the mantlet are both easily penetrated, and the enemy will most likely aim at these two spots to disable or destroy the tank&lt;br /&gt;
* 1st Gen Thermals for the Gunner&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Following the rollout of the Leopard 2A5 modification with enhanced protection, German engineers, in cooperation with international partners, immediately began working on improving the MBTs firepower.&lt;br /&gt;
&lt;br /&gt;
This was achieved by, among other minor modifications, lengthening the Rh 120 L44 cannon by 1,320 mm, thus creating the Rh 120 L55. As a result, the Leopard 2A6's firing range was extended in addition to other ballistic properties being improved.&lt;br /&gt;
&lt;br /&gt;
Production of the vehicle began in the early 2000s by converting older Leopard 2A4 and A5 models to the new standard. Initially, around 225 Leopard 2A6s were produced for the German Bundeswehr. Apart from domestic use, the Leopard 2A6 also sees service with Dutch, Canadian, Greek and Portuguese forces, among others. In particular, the Leopard 2A6 was deployed with Canadian forces to Afghanistan in 2007, marking its first operational use.&lt;br /&gt;
&lt;br /&gt;
The Leopard 2A6 is still in service today and, along with other variants, forms the spearhead of the armoured units of the German Bundeswehr.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/6927-development-leopard-2a6-deadlier-than-ever-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_leopard_2a6 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;Leopard 2A6 Devblog Images&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Leopard 2A6 WTWallpaper 001.jpg|&lt;br /&gt;
File:Leopard 2A6 WTWallpaper 002.jpg|&lt;br /&gt;
File:Leopard 2A6 WTWallpaper 003.jpg|&lt;br /&gt;
File:Leopard 2A6 WTWallpaper 004.jpg|&lt;br /&gt;
File:Leopard 2A6 WTWallpaper 005.jpg|&lt;br /&gt;
File:Leopard 2A6 WTWallpaper 006.jpg|&lt;br /&gt;
File:Leopard 2A6 WTWallpaper 007.jpg|&lt;br /&gt;
File:Leopard 2A6 WTWallpaper 008.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|zesNf8kYsKg|'''The Shooting Range #229''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.|BkompiilVQw|'''Should You Grind The {{PAGENAME}}?''' - ''Sako Sniper''|nUJ9BpfFxNA|'''{{PAGENAME}} Tank Review''' - ''Napalmratte''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6927-development-leopard-2a6-deadlier-than-ever-en|[Devblog] Leopard 2A6: Deadlier than ever]]&lt;br /&gt;
&lt;br /&gt;
{{Germany medium tanks}}&lt;/div&gt;</summary>
		<author><name>U120559972</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Leopard_2K&amp;diff=173050</id>
		<title>Leopard 2K</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Leopard_2K&amp;diff=173050"/>
				<updated>2023-09-23T12:47:01Z</updated>
		
		<summary type="html">&lt;p&gt;U120559972: Pros and Cons: added the Pro that the 20mm and 120mm cannons are fully stabilized&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Leopard 2 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=germ_leopard_2k&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced in [[Update 1.77 &amp;quot;Advancing Storm&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Armour!!Front (Slope angle)!!Sides!!Rear!!Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 160 mm ''Upper'' &amp;lt;br&amp;gt; 120 mm ''Lower'' || 65 / 95 mm* ''Top'' &amp;lt;br&amp;gt; 35 / 110 mm* ''Bottom'' || 38 / 48 mm* || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 160-350 / 220-500 mm* ''Turret front'' || 60 / 90 mm* || 46 / 96 mm* || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Kinetic / Chemical&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 15 mm thick, tracks are 20 mm thick, and torsion bars are 10 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=2,032|rbMinHp=1,327}}&lt;br /&gt;
&lt;br /&gt;
The mobility of the {{PAGENAME}} is astonishing, making it one of the most agile MBTs at its BR, able to reach a speed of 70 km/h (RB) on road.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Rh120 L/44 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Leopard 2K's gun is a 120 mm Rheinmetall L44. It can be found on the later models of the tank, such as the [[Leopard 2A4]] and [[Leopard 2A5]]. The rounds that the Leopard 2K gets are DM12 HEATFS, DM13 APFSDS, and DM23 APFSDS just like the [[Leopard 2A4]]. Being fitted with a 120 mm Rheinmetall gun it is effective at all ranges, capable of penetrating tanks even 1,000 m away&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Rh120 L/44 (120 mm)|120 mm Rh120 L/44]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 41 || rowspan=&amp;quot;2&amp;quot; | -9°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 38.1 || 52.7 || 64.0 || 70.8 || 75.3 || rowspan=&amp;quot;2&amp;quot; | 8.71 || rowspan=&amp;quot;2&amp;quot; | 7.71 || rowspan=&amp;quot;2&amp;quot; | 7.10 || rowspan=&amp;quot;2&amp;quot; | 6.70&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 23.8 || 28.0 || 34.0 || 37.6 || 40.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Rh120 L/44 (120 mm)/Ammunition|DM12, DM13, DM23}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''41''' || 11&amp;amp;nbsp;''(+30)'' || 1&amp;amp;nbsp;''(+40)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Note''':&lt;br /&gt;
&lt;br /&gt;
* The 2nd ammo rack is a first-stage ammo stowage and will refill from the 1st rack.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Rh202 (20 mm)|MG3A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The tank has a 20 mm anti-aircraft gun situated on top of the turret which can fire over cover and be used to knock out gun barrels and tracks, light tanks, helicopters and planes. The belts are alternating HEFI-T/HVAP-T, with 57 mm of penetration at 0 degrees at 10 m. The 20 mm has quite good elevation, and rotates independently from the turret, able to surprise light tanks attempting to flank following turret ring immobilization.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Rh202 (20 mm)|20 mm Rh202]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 750 (750) || 900 || -9°/+45° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG3A1 (7.62 mm)|7.62 mm MG3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,000 (1,000) || 1,200 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
'''Stock gameplay:'''&lt;br /&gt;
&lt;br /&gt;
As with any vehicle, the Leopard 2K finds itself at a serious disadvantage while stock. Without access to the APFSDS rounds, users will need to play more carefully. While the DM12 HEATFS round is powerful, it struggles against composite armour and ERA, as well as having lacklustre post-penetration effects. Players will have to aim more carefully to deal effective damage with the DM12 HEAT round.&lt;br /&gt;
&lt;br /&gt;
'''Spaded gameplay:'''&lt;br /&gt;
&lt;br /&gt;
The Leopard 2K is a powerful tank. The DM23 APFSDS round has adequate penetration, and it should be easy to destroy most enemy vehicles. The gun, ammo, and reload rate are comparable to other main battle tanks of the battle rating. The Leopard 2K does however struggle in some regards against top of the line tanks such as the [[Leopard 2A5]] and [[M1A2 Abrams]]. The armour on the Leopard 2K is rather limited, only effective against autocannon fire. Additionally, the lack of thermals means that it will be difficult for Leopard 2K players to spot enemy tanks before they are spotted. The biggest advantage is the speed of the 2K.&lt;br /&gt;
&lt;br /&gt;
'''Long range engagements:'''&lt;br /&gt;
&lt;br /&gt;
The Leopard 2K is capable at long range, but is outclassed by many other vehicles. The cannon is powerful, but not especially so compared to its adversaries. The biggest issues the Leopard 2K will face in regards to long range engagements are the thin turret armour and lack of thermals. While the DM13 APFSDS round will fail to penetrate the turret cheeks of vehicles like the [[Challenger Mk.2]] and [[T-64B]], their rounds will have no such trouble with the Leopard 2K. The lack of thermals makes it difficult to scout for enemies through foliage, meaning trying to snipe is not an effective strategy against any enemies equipped with thermals, as they will almost certainly spot you first.&lt;br /&gt;
&lt;br /&gt;
'''Gameplay summary:'''&lt;br /&gt;
&lt;br /&gt;
Although the Leopard 2K is somewhat weak when stock, it is an adequate frontline tank while spaded. The good APFSDS round and 20 mm give it a strong position in the German high tier lineup. However, Leopard 2K tank commanders should play to mitigate their disadvantages in thin armour and lack of thermals. The Leopard 2K does best in close to medium range fights.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 120 mm gun with effective rounds&lt;br /&gt;
* Most manoeuvrable Leopard model&lt;br /&gt;
* Very high torque&lt;br /&gt;
* Very fast even cross country, even faster on roads.&lt;br /&gt;
* Can actually reach top speed on flat grounds&lt;br /&gt;
* Can move in reverse as fast as it can move forward&lt;br /&gt;
* Has the best optics of all tanks in game with 8x-16x zoom level&lt;br /&gt;
* Full stabilized cannnons (L/44 / Rh202)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Thin armour overall&lt;br /&gt;
* Reload is slower than other Leopard 2 models&lt;br /&gt;
* Very high profile, the 20 mm gun always sticks out behind cover&lt;br /&gt;
* Stock HEATFS round struggles against some enemy vehicles' armour, especially those with ERA or composite armour&lt;br /&gt;
* Doesn't have access to thermal imaging system&lt;br /&gt;
* Limited ammo selection&lt;br /&gt;
* Requires skill to fully utilize its potential&lt;br /&gt;
* You need to invest some skill points on the driver to actually benefit from its mobility&lt;br /&gt;
* The 20mm has very sluggish penetration, often failing to penetrate light tanks&lt;br /&gt;
* The 20 mm is unstabilized, and has poor turning rates&lt;br /&gt;
* The 20 mm has HVAP-T(APCR) as ammo, thus it has very poor post-penetration damage&lt;br /&gt;
* Other contemporary MBTs can be faster or almost as fast as the Leopard 2k&lt;br /&gt;
* Lack of thermal sights limits the sniping capability of the tank&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In the 1960s, Germany and the United States were jointly-developing the MBT-70, and Germany was contractually prevented from developing any new MBTs independently until the joint project with the US was completed.&lt;br /&gt;
&lt;br /&gt;
But development problems plagued the MBT-70 project, and it appeared that the vehicle would not be finished within an acceptable time frame—so Germany found a way to bypass contractual limitations for the MBT-70 development.&lt;br /&gt;
&lt;br /&gt;
Instead of ordering the development of a new tank, the German government issued an order to the Porsche company to research ways to improve the Leopard I tank already in service with the German army. This enabled Germany to research a more advanced fighting vehicle without breaching the contract signed with the US.&lt;br /&gt;
&lt;br /&gt;
Porsche's first study of the Leopard I revealed a lot of room for improvement, and second study focusing on upgrading the Leopard I to match the MBT-70's firepower was launched almost immediately. This eventually resulted in the construction of two prototype vehicles: one in 1969, and one in 1970 nicknamed Keiler (tusker).&lt;br /&gt;
&lt;br /&gt;
In the early 1970s, Germany was able to back out of the MBT-70 project due to spiraling development costs. Instead, they continued work on the development of the Keiler, which was renamed to Leopard 2.&lt;br /&gt;
&lt;br /&gt;
The Leopard 2 project was expected to yield two versions: the Leopard 2K armed with a cannon, and the Leopard 2FK armed with a gun/launcher similar to the MBT-70. In 1971, ten prototypes were ordered, and seven more orders followed shortly thereafter.&lt;br /&gt;
&lt;br /&gt;
To get the most out of their prototypes, German engineers equipped each one with different components to determine what worked best. Some Leopard 2 versions were equipped with a 105 mm smoothbore cannon, whereas others were fitted with 120 mm smoothbore cannons. Some prototypes received a hydraulic suspension while others didn't, and there was even a version equipped with the 20 mm anti-air mount on the turret (similar to the one found on the Kpz-70).&lt;br /&gt;
&lt;br /&gt;
Sixteen out of seventeen Leopard 2 prototypes were built and tested, yielding many refinements to the Leopard 2 design. Subsequent models further increased the Leopard 2's capabilities, with each variant making it more powerful—and ultimately into the Leopard 2 known today.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/5309-development-leopard-2k-a-legend-in-the-making-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_leopard_2k Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|WMxQNdaqA7E|'''You Need To Play This Tank Again: Leopard 2K''' - ''Virus''|gyrbSUvCj-8|'''Leopard 2K: the Original German Ingenuity''' - ''JustinPlaysYT''|p6cWlyUnJQA|'''Top 7 off-road beasts''' discusses the {{PAGENAME}} at 4:00 - ''War Thunder Official Channel''|WA3jQgZLjAg|'''The Shooting Range #94''' - ''Metal Beasts'' section at 00:29 discusses the Leopard 2K.|vF02GuEIww0|'''Leopard 2K Tank Review''' - ''Napalmratte''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5309-development-leopard-2k-a-legend-in-the-making-en|[Devblog] Leopard 2K: A Legend In The Making]]&lt;br /&gt;
&lt;br /&gt;
{{Germany medium tanks}}&lt;/div&gt;</summary>
		<author><name>U120559972</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=J2M2&amp;diff=173047</id>
		<title>J2M2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=J2M2&amp;diff=173047"/>
				<updated>2023-09-23T12:43:49Z</updated>
		
		<summary type="html">&lt;p&gt;U120559972: /* Pros and cons */  added speed retention behaivor and adjusted topspeed Characteristics and added compressing of the plane at high speeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = J2M (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=j2m2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''J2M2 Model 11''', designated as '''Raiden Mod.11 ({{Annotation|雷電一一型|Lightning Bolt, Model 11}})''', was the first production model of the [[J2M (Family)|J2M 'Raiden' family]]. It was developed as a land-based defense interceptor to protect Japanese Navy bases from (high-altitude) bombers. The Navy requested this project in 1939, but only Mitsubishi responded and assigned Jiro Horikoshi and his team to work on it after the A6M production was secured. The first prototypes of the J2M were built in 1942, but it faced several technical issues, such as excessive engine vibrations and unreliable landing gear, which delayed its development and production. The Navy had high expectations for the J2M, considering it a potential replacement for the A6M, but due to its troubled development and production, the Raiden was only used as a stop-gap interceptor with limited success until the more promising [[N1K (Family)|N1K-J 'Shiden']] was available.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update 1.49 &amp;quot;Weapons of Victory&amp;quot;]]. Equipped with 2 machine guns and 2 cannons, the Raiden will primarily rely on its heavy-hitting cannon armament as it should be primarily used in Boom-N-Zoom tactics due to its excellent climb rate and diving speeds. It has average manoeuvrability at low-medium speeds but will be severely limited once it reaches its high diving speeds.&lt;br /&gt;
&lt;br /&gt;
;Nicknames:&lt;br /&gt;
&lt;br /&gt;
* [[Abbreviations#.28IJN.29_Official_name_designation|Official Designation]]: ''雷電 (Raiden, &amp;quot;Lightning Bolt&amp;quot;)''&lt;br /&gt;
* Allied reporting name: Jack&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The J2M2 Raiden is an interceptor that excels in the Boom &amp;amp; Zoom play style. Once off the ground, the aircraft becomes an absolute monster, with a ludicrous climb rate, exceeding 20 meters per second, or close to 4,000 feet per minute of climb. This climb rate can be used to gain altitude and height over the enemy, and when they engage your slower, but much more manoeuvrable comrades flying Zeros, you swoop in and attack, which can be finished with quick bursts of the wing-mounted 20 mm cannons. Although half of your belt is next to useless when stock, a solid burst with upgraded belts has a good chance to critically damage, if not outright down, an enemy aircraft. The ammo load of 200 rounds is not large but provides enough to keep you fighting if one does not spray too much.&lt;br /&gt;
&lt;br /&gt;
If one is unable to down an enemy quickly enough, the good energy retention in the vertical allows the craft to zoom back up to altitude for another attack. The aircraft does have some deficiencies, however. Its turning circle is closer to that of a P-51 or Fw-190, and in a sustained turn fight, it will lose energy and become a sitting duck. Compression becomes an issue at high speeds, and although faster than the majority of Japanese fighter aircraft, it still struggles to catch faster opponents, such as P-51s or P-47s. This can be countered by climbing at a high angle when in pursuit and then using that accumulated energy to close the gap and open fire.&lt;br /&gt;
&lt;br /&gt;
The aircraft shares the same characteristics as the future J2M3 and M5 and can be a demo of what is there to come in the Japanese tree.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,500 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 569 || 551 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 19.7 || 20.4 || 16 || 16 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 626 || 596 || 18.8 || 19.0 || 28.3 || 21.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 488 || 454 || 280 || ~13 || ~10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 430 || &amp;lt; 460 || &amp;lt; 400 || &amp;gt; 324&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike other Japanese fighters, the J2M2 has some decent armour. There is a 70 mm bulletproof glass plate in front of the pilot. There is also a tiny triangular section of steel that is 8 mm behind the pilots head. Another thing the J2M2 has that other Japanese planes don't have near rank 3, is self-sealing fuel tanks. There is however no armour around the engine so the engine is very prone to bullets striking and damaging it.&lt;br /&gt;
[[File:J2M2 - Bulletproof glass 70 mm.png|none|thumb|Picture displaying the 70 mm bulletproof glass plate in front of the pilot. ]]&lt;br /&gt;
&lt;br /&gt;
[[File:J2M2 - Steel 8 mm.png|none|thumb|303x303px|Picture showing the 8 mm steel plate behind the pilots head.]]&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 99 Model 2 (20 mm)|Type 97 navy (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Type 99 Model 2 cannons, wing-mounted (100 rpg = 200 total)&lt;br /&gt;
* 2 x 7.7 mm Type 97 navy machine guns, nose-mounted (550 rpg = 1,100 total)&lt;br /&gt;
&lt;br /&gt;
The two 7.7 mm machine guns are mounted in the cowling of the aircraft serve as good backups if the cannons run dry, or if there is a need to poke a fleeing enemy into a manoeuvre, lest they are felled by a thousand strings of rifle fire.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Navy Type 97 Number 6 (60 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total)&lt;br /&gt;
&lt;br /&gt;
The two 60 kg bombs are enough to destroy light pillboxes in a pinch, or if your bombing skills are exceptional, you can use these bombs for precise targeting against tanks in ground RB, although the J2M2's lacklustre turn rate will be exacerbated by the low manoeuvring required in the game mode.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the start of a match, you'll want to use your best advantage, climbing. The J2M2 has an incredible rate of climb for its BR. This will almost always guarantee you an altitude advantage, and from there, you should pick out your targets one-by-one. The J2M2 does not have the best offensive guns so make sure to never head-on. If you are diving on an opponent and they are trying to head-on, break off and do a spiral climb. Your opponent (if he's greedy enough) will stay on you and lose all of his energy. Once you see him about to go into a stall, quickly dive down to him and shoot him down.  Another advantage of the J2M2 is the top speed. The J2M2 can go very fast for its BR and you should use it to your advantage. One way you can use this is by doing Boom n' Zooms, but make sure to watch your speed. You don't want to go too fast to where you'll start to &amp;quot;lock-up&amp;quot; and have almost no authority of the controls.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent climb rate&lt;br /&gt;
* Easily outperforms other allied aircraft it usually faces&lt;br /&gt;
* Outturns most allied planes except for the Spitfire&lt;br /&gt;
* Small size&lt;br /&gt;
* Excellent dive characteristic, able to BnZ&lt;br /&gt;
* Great energy/speed retentions in turns&lt;br /&gt;
* More ammo for the 20 mm than the early Zero models&lt;br /&gt;
* Comes with the ability to carry bombs when stock&lt;br /&gt;
* 20 mm does a lot of HE damage&lt;br /&gt;
* Has armour and self-sealing fuel tanks&lt;br /&gt;
* Very capable plane at almost any situations&lt;br /&gt;
* Incredibly favourable matchmaking in Arcade Battles for such a capable plane&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Requires proper knowledge of the game to use its advantage&lt;br /&gt;
* Mediocre Topseed compared to its adversarys it will face&lt;br /&gt;
* Airframe compresses at speeds above 700 kph/434 mph&lt;br /&gt;
* 7.7 mm machine guns are quite ineffective at its battle rating, lowering your combat capability once cannon ammo runs out&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{main|J2M (Family)|l1=History of the J2M}}&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
During the China Incident (Sino-Japanese war) the Navy had sustained some damage from Chinese bomber groups as they didn't have any dedicated interceptors at the time, for this reason the Navy put out multiple specifications for planes to deal with threats which the Chinese made clear to the Navy. For bombers specifically they specified for a strictly local-defense interceptor known as the {{Annotation|14-Shi|14th year of the Showa reign, 1939}} Interceptor.&lt;br /&gt;
&lt;br /&gt;
The designer behind the [[A6M (Family)|A6M]], Jiro Horikoshi and his team started development on this specification. But due the harsh unrealistic specifications for mainly engine output required for the team to use a strong engine which wasn't available yet and with the oversized engine required for the task resulted in a sleek but stubby plane.&lt;br /&gt;
&lt;br /&gt;
After the initial J2M1 prototypes outfitted with the {{Annotation|1,044 kW|1,400 hp}} Mitsubishi MK4C Kasei 13 14-cylinder air-cooled radial engine and didn't come near the specification requirements, engine vibrations coming from the cooling system and a troublesome undercarriage design held it back from being used as a production model.&lt;br /&gt;
&lt;br /&gt;
The [[J2M2|J2M2 Model 11]] was outfitted with {{Annotation|1,379 kW|1,850 hp}} Mitsubishi MK4R-A Kasei 23a 14-cylinder radial engine which somewhat overcame the teething problems but still didn't reach the requirements, overburdened with engine problems and electrical malfunctions in the landing gear remained.&lt;br /&gt;
&lt;br /&gt;
Mitsubishi wanted to make the best of it and get out the J2Ms into combat service before it was officially adopted in the Navy. Engine problems and performance were only further resolved in further modifications.&lt;br /&gt;
===Combat History===&lt;br /&gt;
The first few produced [[J2M2]]s were delivered to the development units in December 1942 but the troublesome amount of engine problems still held it back from mass production. Troubleshooting almost took a year and the first batch of the serial built [[J2M2|J2M2 Model 11]] could be delivered to 381st Kōkūtai in December of 1943.&lt;br /&gt;
&lt;br /&gt;
Furthermore, the [[J2M2]] saw limited action in the Philippines, although it was largely ineffective due to the limited initial production batch and design flaws.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=j2m2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
{{Skin-gallery|market|J2M2, IJNAS Prototype|J2M2 IJNAS Prototype.png|Camo &amp;quot;IJNAS Prototype&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&lt;br /&gt;
[[File:J2M2.png|thumb|J2M2 in hangar w/ decals.|none]]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|KqLoa0NIpzE|'''The Shooting Range #178''' - ''Pages of History'' section at 04:36 discusses the J2M &amp;quot;Raiden&amp;quot;.|9rpm13C84M0|'''IN THE NAME OF THUNDER!''' - ''Raiden'' section at 01:53 discusses the J2M's.|t3xD7JpnHeI|'''Best aircraft for Boom &amp;amp; Zoom''' discusses the {{PAGENAME}} at 1:48 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/234529-mitsubishi-j2m2/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Mitsubishi}}&lt;br /&gt;
{{Japan fighters}}&lt;/div&gt;</summary>
		<author><name>U120559972</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F8F-1B&amp;diff=173045</id>
		<title>F8F-1B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F8F-1B&amp;diff=173045"/>
				<updated>2023-09-23T12:37:38Z</updated>
		
		<summary type="html">&lt;p&gt;U120559972: /* Pros and cons */  adjusted/added the Pros of the armament and added the high speed bleed in turns&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American naval fighter '''{{PAGENAME}}'''&lt;br /&gt;
| and&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link-1 = F8F-1&lt;br /&gt;
| link-2 = F8F-1B (France)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f8f1b&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|cockpit=cockpit_f8f1b.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American naval fighter {{Battle-rating}}. It was introduced in [[Update 1.33]].&lt;br /&gt;
&lt;br /&gt;
The F8F-1B is truly a worthy aircraft to end the single engine fighter line of the USN branch. Nimble, fast, and with great acceleration, it is sight of fear for the foe's eye. Most of its enemies will be jets and they will shiver as the Bearcat faces them with a 2 km altitude  and (sometimes with) speed advantage. With WEP running (War Emergency Power), includes ADI (Water-Methanol Injection) for the big and hungry 2,300 horsepower Pratt &amp;amp; Whitney R-2800 Double Wasp) and modules maximized, the climb rate is well over 35 m/s. However, its main weakness is the Bearcat's very power source: the hot-running R-2800 Double Wasp.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,268 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 672 || 647 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 20.1 || 20.8 || 19.3 || 19.3 || rowspan=&amp;quot;2&amp;quot; | 220&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 752 || 708 || 18.0 || 19.0 || 32.8 || 24.8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 616 || 585 || 427 || ~10 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 465 || &amp;lt; 466 || &amp;lt; 600 || &amp;gt; 460&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 8.5 mm Steel - Under cowling engine armour plate&lt;br /&gt;
* 8.5 mm Steel - Fore cockpit protection plate&lt;br /&gt;
* 9.5 mm Steel - Pilots seat and headrest&lt;br /&gt;
* 60 mm Bulletproof glass - Windshield&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
The stock ammo belt for the M3 is great. So don't waste research here. Biggest problem early on is the sluggish behaviour and gun jamming. The latter can be resolved with spending crew points in Weapon Maintenance, which by now in Rank 4 should be already at a decent level. If you're trigger happy, there is bad news: &amp;quot;New 20 mm cannons&amp;quot; are a tier 4 upgrade. Instead focus on the engine upgrades. Especially &amp;quot;Engine Injection&amp;quot; which gives the plane a great boost of performance and turns it into a true bear. The new 20 mm cannons turn the weapons from a shotgun-like spread to significantly more accurate grouping. It is worthwhile to skip the 20 mm belt upgrade and focus on engine improvements until unlocking the new 20 mm cannons upgrade, as the default belts are nearly as devastating as stealth ammo, but with a tracer round added into the mix.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M3 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm M3 cannon, wing-mounted (188 rpg outer + 225 rpg inner each wing = 826 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|HVAR|Tiny Tim|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 4 x 12.7 mm M2 Browning machine guns, wing-mounted (gunpods) (340 rpg = 1,360 total)&lt;br /&gt;
* 2 x Tiny Tim rockets&lt;br /&gt;
* 4 x HVAR rockets&lt;br /&gt;
* 1 x 1,000 lb AN-M65A1 bomb + 4 x HVAR rockets (1,000 lb total)&lt;br /&gt;
* 1 x 1,000 lb AN-M65A1 bomb (1,000 lb total)&lt;br /&gt;
* 1 x 1,000 lb AN-M65A1 bomb + 2 x 500 lb AN-M64A1 bombs (2,000 lb total)&lt;br /&gt;
* 3 x 1,000 lb AN-M65A1 bombs (3,000 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
In Arcade battles the F8F-1B can perform at its prime, which is, accordingly, remarkably. Due to the lack of damage due to overheating and such, the F8F-1B can easily outstrip any piston-engine fighter in a climb once upgraded.&lt;br /&gt;
&lt;br /&gt;
Prior to the &amp;quot;engine injection&amp;quot; upgrade, the 1B performs very well, but not as sublimely as it does with the modification. Thus, climbing and Boom &amp;amp; Zoom match perfectly with the F8F-1B in AB due to its astounding climb rate, speed, acceleration, and weaponry.&lt;br /&gt;
&lt;br /&gt;
Regarding weaponry, fire in very short bursts with the M3 20 mm because they will jam rather quickly. The most ideal belt is &amp;quot;Air targets&amp;quot;, as the belt has the most HEF-I shells (together with the stealth belt, but the Air targets belt has an API-T shell instead of a practice shell).&lt;br /&gt;
[[File:FighterImage_F8F1.jpg|thumbnail|left|A Bearcat dives towards a formation of [[Kikka]] fighter-bombers.]]&lt;br /&gt;
In Realistic Battles, the F8F-1B possesses flight performance, armament, and engine power that are top of its class. However, the F8F-1B's engine tends to overheat after ~2-2.5 minutes of continuous WEP. These poor thermals force the Bearcat to be played more carefully, avoiding long dogfights with enemy aircraft to preserve the engine as much as possible. Another caveat to take note of is the rudder control. Past 680-700 km/h (422-435 mph/367-377 kt), the rudder controls become very stiff and unresponsive. This necessitates careful management of speed, or carefully setting up targets so the rudder's usage is mitigated.&lt;br /&gt;
&lt;br /&gt;
With Air Combat Manoeuvres in mind, the F8F-1B is a surprisingly responsive aircraft. Much like its historical predecessor, the [[F6F-5]], the F8F-1B maintains a competitive turn rate at most speeds below 700 km/h (435 mph/377 kt). That being said, sustained turning engagements are not advised in this aircraft due to the poor elevator response below 350 km/h (217 mph/189 kt). The most ideal tactics to use in Air Realistic battles are Boom and Zoom, combined with wide energy saving manoeuvres in order to pull the opponent into an energy trap.&lt;br /&gt;
&lt;br /&gt;
The F8F-1B will be commonly fighting a range of aircraft from the German aviation tree, which require different methods of engagement to be successful.&lt;br /&gt;
&lt;br /&gt;
Firstly, the [[Ju 288 C]] is a frontline bomber with potent defensive armament consisting of four rear-facing MG 131 machine guns in one dorsal and one belly turret, two front-facing MG 131s in a chin-mounted turret, and a single MG 151/20 mounted in a barbette in the tail. Engaging this bomber is best done with head-on attacks at the start of the match, or high speed passes from above - thus minimizing your exposure to the Ju 288 C's gunners.&lt;br /&gt;
&lt;br /&gt;
Against the Focke Wulf [[Fw 190 (Family)|Fw 190 D family]], the most ideal method of engaging these enemies is to take advantage of the F8F-1B's superior energy retention, combined with superior turn radius at most speeds to bait the Fw 190 D into energy traps. Do not attempt head-on attacks against these, or any other German fighter you see. This is because of the high damage output of their MG 151/20 or Mk 108 autocannons. Though the M3 cannon does have superior ballistics, it is much better to not put your aircraft at unnecessary risk.&lt;br /&gt;
&lt;br /&gt;
To engage the Focke Wulf [[Ta 152 C-3]], it is best to take advantage of the aircraft's largely inferior rudder and elevator response when compared to the F8F-1B. The Ta 152C-3 is able to match the F8F-1B's speed in straight line engagements with ease due to its powerful DB 603 engine, but the German aircraft accelerates more slowly than the F8F-1B despite its good energy retention thus, being easily baited into an unwinnable situation against the F8F-1B. The [[Ta 152 H-1]] requires a similar method to the Ta 152 C-3. However, this variant turns much better than its cousin, at the expense of roll rate, though the issue of poor rudder response remains with this aircraft, as well as worse energy retention due to the much larger wings.&lt;br /&gt;
&lt;br /&gt;
When engaging any of the Messerschmitt [[Bf 109 (Family)|Bf 109 G/K]] variants that face the F8F-1B, it is best to bait them into higher speed energy fights, this is due to the Bearcat's superior control response between 450-700 km/h (280-435 mph/242-377 kt), much more powerful radial engine, and superior power-to-weight ratio. These advantages make vertical engagements against the Bf 109 family the most desirable, as the German aircraft will lose more energy attempting to stay in steep climbs with the Bearcat. However, engaging in sustained turning engagements that go below 450 km/h (280 mph/242 kt) is not advised. This is because the Messerschmitt's leading edge slats allow the aircraft to pull higher angles of attack than the F8F-1B at those speeds and thus turn inside of it.&lt;br /&gt;
&lt;br /&gt;
Engaging the Dornier [[Do 335 B-2]] is arguably the most straightforward. The Do 335 B-2 is a far inferior aircraft to the F8F-1B in every respect, only really being a danger to the American fighter in direct head-on engagements. This is because the Do 335 B-2 is unable to match the flight performance of the Bearcat and is thus will be a sitting duck in most situations.&lt;br /&gt;
&lt;br /&gt;
Engaging the [[He 162 A-2]] and [[Ar 234 B-2]] require different methodologies however. The tactics against them will become far more prevalent when facing later jets in uptiers. The Bearcat faces little danger from the Arado, as it has no offensive or defensive armaments, however can only catch it in an extended chase at low altitude, or in a head-on pass. Be careful of being caught in its bombs' explosive splash range at low altitudes. To engage the He 162, it is advisable to bait the aircraft into a low energy state, due to the poor acceleration and throttle response from early jet-powered aircraft. It is not advisable to run from the Heinkel either, as the He 162s can catch the F8F-1B in an extended straight line engagement.&lt;br /&gt;
&lt;br /&gt;
Soviet and Chinese aircraft can also be commonly seen in battles.&lt;br /&gt;
&lt;br /&gt;
The [[Yak-3U]] and [[Yak-3 (VK-107)]] can pose significant threat to the F8F-1B. These aircraft are incredibly manoeuvrable, and retain energy as well as the F8F-1B, so are easily able to match it in any engagement that doesn't involve straight-line speed. However, their major weakness is their low redline speed, which allows the F8F-1B to dictate the engagement, and escape if need be. The [[Yak-9UT]] is similar to the Yak-3s listed, however it is less manoeuvrable and more heavily armed. The [[Yak-15]] is essentially a Yak-3 VK-107 in regards to performance and redline.&lt;br /&gt;
&lt;br /&gt;
The Mikoyan I-225 is less capable than the F8F-1B by far, and is best engaged in a similar manner to engaging the Bf 109 family. This aircraft is more manoeuvrable than the Bf 109, and has incredibly good high altitude performance, so is best engaged below 5,000 metres (16,400 feet).&lt;br /&gt;
&lt;br /&gt;
Engaging the Tupolev [[Tu-2S]] and [[Tu-1]] is best done in a similar manner to engaging the Ju 288 C, with the addition of avoiding direct head-on passes due to their powerful frontal armaments.&lt;br /&gt;
&lt;br /&gt;
Commonly seen Japanese and Italian aircraft are largely similar to the previously mentioned aircraft, with one major exception: the A7M2.&lt;br /&gt;
&lt;br /&gt;
The Mitsubishi [[A7M2]] is much slower than any other aircraft mentioned but is extremely manoeuvrable. It has a great power to weight ratio and is able to turn inside of the F8F-1B at any speed. Engaging this aircraft is a matter of speed management.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent dive speed&lt;br /&gt;
* Excellent manoeuvrability in moderate to high speeds&lt;br /&gt;
* Fast acceleration&lt;br /&gt;
* High rate of fire&lt;br /&gt;
* High ammo count&lt;br /&gt;
* Great guns with big damage output on Targets&lt;br /&gt;
* Can support high G's in sharp turns and has a G-suit upgrade available&lt;br /&gt;
* Combat flaps can't break, the wings will break first&lt;br /&gt;
* Double the burst mass of the first [[F8F-1|F8F-1 Bearcat]] and in general powerful armament&lt;br /&gt;
* Great roll rate compared to planes such as the BF-109&lt;br /&gt;
* Respectable climb rate up to 5 km&lt;br /&gt;
* Excellent bomb capacity&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Engine overheats quickly&lt;br /&gt;
* With the unbreakable combat flaps deployed, wings can rip in a high speed turn&lt;br /&gt;
* M3 cannons jam in barely three seconds unless they are upgraded&lt;br /&gt;
* Not the fastest plane, so lots of planes can catch up&lt;br /&gt;
* Ground loops if landing with full brakes&lt;br /&gt;
* Sluggish controls at speeds less than 300 km/h&lt;br /&gt;
* Bleeds alot of speed in turns&lt;br /&gt;
* Rudder compresses to the point of uselessness over 600 km/h&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The first idea for the creation of the Grumman [[F8F-1|F8F Bearcat]] was pitched after the Battle of Midway. Many pilots who took part in it remarked that one of the most important parts of naval air warfare was an aircraft's rate of climb. This of course meant that an increase in power was necessary. In 1943 the design work on the new aircraft began. The outline called for a fighter-interceptor, capable of operating even from small escort carriers. While the engine – the Pratt &amp;amp; Whitney R-2800 radial – was the same model used on the earlier [[F6F-5|F6F Hellcat]], the new fighter would be lighter which also meant an increase in speed and climb rate. The concession was limiting the range of the new aircraft. The F8F would also feature a bubble canopy for better all around visibility. The first prototype, the XF8F-1, first took to the skies on the 21st August 1944. Further tests proved the aircraft's reliability and ruggedness, and the F8F was accepted into mass production. The first serial models rolled off the assembly line in February 1945 and were delivered to VF-19 fighter squadron, which began operating flights with the Bearcats in May 1945.&lt;br /&gt;
&lt;br /&gt;
The new fighter, was, however, too late for any combat in World War II. After the war the situation of this propeller aircraft got even more complicated thanks to the introduction of naval jet aircraft. Even though the F8F was one of the fastest propeller-driven aircraft of its time, it was clear that the jet age was dawning. The F8F was replaced in US Navy and USMC service by the F9F Panther and the [[F2H-2|F2H Banshee]] jet aircraft. Some Bearcats saw combat service with the French in French Indochina in 1951, when they were used in the CAS role against the Viet Minh troops. Thailand also received a shipment of Bearcats which were then operated by the Thai Air Force. The F8F found a new life – thanks to its speed and acceleration - it was and still is widely used as a racing aircraft. One of the most famous racing Bearcats is the Rare Bear – a specially modified F8F, which holds many propeller aircraft speed and climb records.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f8f1b Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|eRBzLn1se_Y|'''The Shooting Range #239''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.|4v3fxupuZPA|'''Last piston fighters''' discusses the {{PAGENAME}} at 5:28 - ''War Thunder Official Channel''|PNkoJ-MFERc|'''Best naval fighters''' discusses the {{PAGENAME}} at 2:24 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.wwiiaircraftperformance.org/F8F/F8F-1_Standard_Aircraft_Characteristics.pdf Standard Aircraft Characteristics of the F8F-1]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Grumman}}&lt;br /&gt;
{{USA fighters}}&lt;/div&gt;</summary>
		<author><name>U120559972</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-29&amp;diff=173032</id>
		<title>MiG-29</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-29&amp;diff=173032"/>
				<updated>2023-09-23T11:52:02Z</updated>
		
		<summary type="html">&lt;p&gt;U120559972: /* Pros and cons */ Made the Speed performance more precise and adjusted the Cons of lackluster IR missiles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about = Soviet jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
|usage = the other version&lt;br /&gt;
|link = MiG-29 (Germany)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mig_29_9_13&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (NATO Code: Fulcrum-C; Izdeliye [Product] 9.13) is a rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Apex Predators&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The first revision of the famous ''Strizhi'' (Swifts; nickname in Russian) family jet fighters, the MiG-29 offers a completely new style of combat, especially when the overall flight performance is vastly superior to the preceding MiG-23s with its light airframe and powerful jet engines, as well as new BVR missiles at its disposal.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 14,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,360 || 2,314 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 20.3 || 20.5 || 272.2 || 258.6 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,544 || 2,448 || 19.2 || 19.7 || 367.7 || 318.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,575&amp;lt;!--{{Specs|destruction|body}}--&amp;gt; || {{Specs|destruction|gear}} || - || 532 || 463 || ~10 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 680 || &amp;lt; 750 || &amp;lt; 700 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Klimov RD-33 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10,895 kg || colspan=&amp;quot;2&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons and fuel load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 28m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,050 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 11,901 kg || 13,241 kg || 14,248 kg || 18,408 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 28m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,920 kgf || 6,816 kgf&lt;br /&gt;
| 1.15 || 1.03 || 0.96 || 0.74&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,430 kgf&amp;lt;br&amp;gt;(1,575 km/h) || 12,445 kgf&amp;lt;br&amp;gt;(1,575 km/h)&lt;br /&gt;
| 2.09 || 1.88 || 1.75 || 1.35&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
Aside from the airframe and the alloy skin themselves, the MiG-29 offers no extra protection to pilots or vital components; although the size is not the biggest among jets of its tier. Hits from cannon or missiles will very likely damage the jet beyond repair or taking down the pilot straight away. In case of a fire onboard, the Engine Fire System can save the jet and leave some thrust for a retreat or revenge kill.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! Lead indicator&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GSh-30-1 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 30 mm GSh-30-1 cannon, cheek-mounted (150 rpg)&lt;br /&gt;
** 1 x 30 mm GSh-30-1 cannon + 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;6%&amp;quot; | 1 !! width=&amp;quot;6%&amp;quot; | 2 !! width=&amp;quot;6%&amp;quot; | 3 !! width=&amp;quot;6%&amp;quot; | 4 !! width=&amp;quot;6%&amp;quot; | 5 !! width=&amp;quot;6%&amp;quot; | 6 !! width=&amp;quot;6%&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;18&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[OFAB-100 (100 kg)|100 kg OFAB-100]] bombs&lt;br /&gt;
| || 4 || 4 || || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-250M-54 (250 kg)|250 kg FAB-250M-54]] bombs&lt;br /&gt;
| || 1, 2 || 1, 2 || || 1, 2 || 1, 2 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-250M-62 (250 kg)|250 kg FAB-250M-62]] bombs&lt;br /&gt;
| || 1, 2 || 1, 2 || || 1, 2 || 1, 2 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[OFAB-250Sh (250 kg)|250 kg OFAB-250Sh]] bombs&lt;br /&gt;
| || 1, 2 || 1, 2 || || 1, 2 || 1, 2 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-500M-54 (500 kg)|500 kg FAB-500M-54]] bombs&lt;br /&gt;
| || 1 || 1, 2 || || 1, 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-500M-62 (500 kg)|500 kg FAB-500M-62]] bombs&lt;br /&gt;
| || 1 || 1, 2 || || 1, 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-500Sh (500 kg)|500 kg FAB-500Sh]] bombs&lt;br /&gt;
| || 1 || 1, 2 || || 1, 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[ZB-500 incendiary]] bombs&lt;br /&gt;
| || 1 || 1 || || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[S-8KO]] rockets&lt;br /&gt;
| || 20 || 20 || || 20 || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[S-24B]] rockets&lt;br /&gt;
| || 1 || 1 || || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[R-27ER]] missiles&lt;br /&gt;
| || || 1 || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[R-27R]] missiles&lt;br /&gt;
| || || 1 || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[R-27T]] missiles&lt;br /&gt;
| || || 1 || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[R-60]] missiles&lt;br /&gt;
| 1 || 1 || 1 || || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[R-60M]] missiles&lt;br /&gt;
| 1 || 1 || 1 || || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! 1,500 l drop tanks&lt;br /&gt;
| || || || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | Maximum permissible loadout weight: 3,050 kg&amp;lt;br&amp;gt;Maximum permissible wing load: 1,525 kg&amp;lt;br&amp;gt;Maximum permissible weight imbalance: 1,200 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 1 x 1,500 l drop tank&lt;br /&gt;
* 2 x R-60M missiles&lt;br /&gt;
* 6 x R-60M missiles&lt;br /&gt;
* 6 x R-60 missiles&lt;br /&gt;
* 2 x R-27T missiles&lt;br /&gt;
* 2 x R-27R missiles&lt;br /&gt;
* 2 x R-27ER missiles&lt;br /&gt;
* 80 x S-8KO rockets&lt;br /&gt;
* 4 x S-24B rockets&lt;br /&gt;
* 16 x 100 kg OFAB-100 bombs (1,600 kg total)&lt;br /&gt;
* 4 x 250 kg FAB-250M-54 bombs (1,000 kg total)&lt;br /&gt;
* 8 x 250 kg FAB-250M-54 bombs (2,000 kg total)&lt;br /&gt;
* 4 x 250 kg FAB-250M-62 bombs (1,000 kg total)&lt;br /&gt;
* 8 x 250 kg FAB-250M-62 bombs (2,000 kg total)&lt;br /&gt;
* 4 x 500 kg FAB-500M-62 bombs (2,000 kg total) &amp;lt;small&amp;gt;across 2 pylons&amp;lt;/small&amp;gt;&lt;br /&gt;
* 4 x 500 kg FAB-500M-62 bombs (2,000 kg total) &amp;lt;small&amp;gt;across 4 pylons&amp;lt;/small&amp;gt;&lt;br /&gt;
* 4 x 500 kg FAB-500M-54 bombs (2,000 kg total) &amp;lt;small&amp;gt;across 2 pylons&amp;lt;/small&amp;gt;&lt;br /&gt;
* 4 x 500 kg FAB-500M-54 bombs (2,000 kg total) &amp;lt;small&amp;gt;across 4 pylons&amp;lt;/small&amp;gt;&lt;br /&gt;
* 8 x 250 kg OFAB-250Sh bombs (2,000 kg total)&lt;br /&gt;
* 6 x 500 kg FAB-500Sh bombs (3,000 kg total)&lt;br /&gt;
* 4 x ZB-500 incendiary bombs&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The MiG-29 has a unique flight character, its engines consume a lot of fuel thus the external fuel tank, getting rid of the external fuel tank will reduce drag and improve the performance of the aircraft, this is mostly done before engaging a target. But the engines also provide excellent thrust at a very wide range of speeds giving you enough power to engage in long-lasting dogfights. The aircraft is not equipped with variable wing sweep, which is not very noticeable. Only when flying at high speeds at lower altitudes will you begin to notice that the wings produce much lift. The MiG-29 has decent manoeuvrability at high and low speeds, the energy retention is not something to complain about either. The 30 mm guns have a high velocity, making it easy to aim at targets, and are much better than earlier Soviet aircraft. The missiles which are the most effective are the R-60M and R-27ER. The R-60M are very easy to flare off, and at its BR many people will dodge these missiles in a head-on fairly easily. But the R-27ER has some very effective performance, with an improved radar system this missile will rock the battlefield.&lt;br /&gt;
&lt;br /&gt;
'''Air combat'''&lt;br /&gt;
&lt;br /&gt;
At the start of a match, take all the fuel you can and make sure your custom loadout has drop tank equipped in it. Equip air target belts, 4 R-60M's and 2 R-27ER/R or 2 R-27T (depending on what you prefer). Take off and start going into a flank position, your goal here is to pick off alone flying jets. The MiG-29 excels at solo fighting and performs the best when engaging single targets. Make sure to stick near the ground until you have found yourself a target. Once you got yourself a target, start engaging it and keep your speed up. If the target is high altitude or long distance, make use of your R-27 missiles to take care of it from a distance. But when players decided to hunt down enemy jets with SARH missiles, the enemies will do the same and here comes a flaw to the electronics of the jet: the SPO-15 RWR; although claimed to be all-aspect, the system is in fact divided into 8 smaller sectors at the front-aspect while having only 2 sectors at the rear-aspect, this can be a major problem when multiple targets have a lock on MiG-29 - the pilots have to make a guess on where exactly the source comes from, especially when enemy jets is chasing MiG-29. This can be a major problem in SB battles with only cockpit view. When in close range make use of your R-60M, but beware of enemy targets that might join the fight. It should be noted to stay away from flock of enemies, the MiG-29 performs poor when under pressure from multiple targets and will become a easy elimination to the enemy. The suggested radar modes for basic users to use are: SRC PD and HMD PD (for close range). During close range dog fighting the MiG-29 can make use of both the radar and IRST to get a lead indicator when locked on target, which is extremely useful and makes eliminating by gun easier. Lastly: keep a eye on your fuel,  because this Jet consumes it so fast that in important dog fights you might run out of fuel mid-battle.&lt;br /&gt;
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'''Guide on R-27R/ER'''&lt;br /&gt;
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To use the radar variants of the R-27 to the fullest make sure to firstly enable &amp;quot;Use rectangular radar indicator&amp;quot;, disable &amp;quot;Target cycles switching of aircraft radar&amp;quot; in the settings and set up keybinds for &amp;quot;Horizontal Radar/IRST target cue control axis&amp;quot; and &amp;quot;Vertical Radar/IRST target cue control axis&amp;quot;. By doing all of this you have now full control over your radar which will allow you to maximize your potential. Once taken off, make sure to either have TWS or TWS HDN as selected radar mode, this will allow you to see in third person where the selected (not radar locked) target is and where it is heading. Change the scope scale to 100 km to be able to see where the flock of enemies is going, and with that information adjust your trajectory into a flank. Your goal here is to pick off individual high-flying targets, so with use of your horizontal and vertical cue control go over incoming radar pings and sort out which target is most likely to remain at high altitude. Start flanking the target and getting closer to it. When at a range of 15-20 km, lock on to the target and fire away your radar-guided missile. The enemy will not have enough time to break the radar lock and will get destroyed by the fast incoming R-27R/ER. If the targets are getting below 10 km range, prepare yourself to swap into HMD PD (within visual range combat radar mode). This will allow you to make use of the helmet-mounted display to lock on to any target you look at. This will allow you to lock on to jets who are not near the ground, and once the missile is fired away the target will have little chance evading it. When fired below 3 km, the enemies might be able to evade/dodge the missile due to the sheer launch speed it has.&lt;br /&gt;
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'''CAS'''&lt;br /&gt;
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The MiG-29 can be used as a fast interceptor of enemy targets in Ground Realistic. Equip your MiG-29 with 6 x FAB-500SH, add 2 R-60Ms optionally. Start heading to the battle area and go for a behind approach of the enemy spawn, this will allow you to take care of SPAAs or any other targets with a surprise. Once you found yourself a target, prepare to slow down to near Mach 1 and align your CCIP with the target, drop all or half of all the retarded bombs with a 0 second fuse (the bombs slowly fall on the target, allowing you to escape the blast while also instantly eliminating the target). Once the bombs have been dropped, either start speeding off back to the airfield for more bombs, or make use of your R-60Ms to take care of any enemy air targets. Furthermore, make sure to swap your radar into IRST mode, as you do not carry any radar missiles and it will make you more stealthy to face off enemy jets. It is suggested to also take a mixed countermeasures loadout, it can help you dodge surface-to-air missiles and break their lock on.&lt;br /&gt;
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'''Enemies worth noting'''&lt;br /&gt;
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[[F-16 (Family)|F-16 series]] : The F-16's are considered the top opponent against the MiG-29, having a equal amount of power and ability to combat you. Singularly you might have a upper hand in skill and abilities thanks to the R-27 and R-60 missiles, but beware. The moment a F-16 teams up with one another, they become a formidable and dangerous group. The more F-16's are flying as a flock the more dangerous they become. In comparison with the MiG-29: the F-16 performs better in groups, and it is that what you have to look out for. It's best to avoid engaging into a flock of F-16's, but to rather engage it from a distance (with use of R-27 missiles) or wait for the flock to fall apart. This will give you again a upper hand over the F-16 and give you the ability to combat it 1 on 1. Further than that make sure to keep a eye out for their missiles, they have a excellent medium range and can retain a IR lock very well.&lt;br /&gt;
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=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
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'''Pros:'''&lt;br /&gt;
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* Highest Topspeed at Sea-level with ~ 1570kph / 975mph &lt;br /&gt;
* Very good Acceleration at all Altitudes &lt;br /&gt;
* Good manoeuvrability at low to medium speed&lt;br /&gt;
* Effective gun with suitable ammunition load and lethal effect on air targets&lt;br /&gt;
* Good radar system able to use Pulse-Doppler and Track-While-Scan to search for targets&lt;br /&gt;
* Good radar-guided missiles, particularly the R-27ER&lt;br /&gt;
* Helmet-Mounted Display (HMD) sights allows more flexibility with both radar and IRST to target enemy planes off the MiG-29's nose&lt;br /&gt;
* Has IRST to search and track enemies, as well as slave IR weaponry, without alerting their Radar Warning Receiver (RWR)&lt;br /&gt;
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'''Cons:'''&lt;br /&gt;
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* Manoeuvrability drops at higher speed due to pilot pulling more G's, which can make it difficult to turn quickly without G-LOCing the pilot, such as evading a radar missile fired at close range&lt;br /&gt;
* The SPO-15 RWR is pseudo-all-aspect where the detections are divided into different sectors instead of showing the exact direction&lt;br /&gt;
* Lackluster IR-Missiles (R-60Ms) compared to the Planes you will gonna Face &lt;br /&gt;
* Radar mechanics may have larger margin of error against very long-range (greater than 30 km) and very low altitude planes, even if enemy are within radar missile's weapon envelope&lt;br /&gt;
* Very limited supply of ammo (150 rounds)&lt;br /&gt;
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== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
As proxy wars between the Soviet Union and the USA went on in different battlefields where the latest jets of the era could have been shot down by first generation jets like the MiG-17 (J-5) or the MiG-19 (J-6) in Vietnam, the USAF started their development on the new F-X program to ensure the air superiority in future combats (resulting in the F-15 Eagle). To counter the possible superiority of the new jet, the Soviet Union also started their ''Perspektivnyy Frontovoy Istrebitel'' (lit. &amp;quot;Advanced Frontline Fighter&amp;quot;), a program for an equivalent to the F-X in 1969. But after some development between Soviet firms TsAGI and Sukhoi, since the need for another lightweight jet to counter USAF's Lightweight Fighter program and its resulting product [[F-16A|F-16]] Fighting Falcon in 1971 arose, VVS also called for an ''Perspektivnyy Lyogkiy Frontovoy Istrebitel (lit. &amp;quot;Advanced Lightweight Frontline Fighter&amp;quot;)'' where the new jets would become the cornerstones at a 1:2 ratio. After the intensive developments in 1970s, Sukhoi came up with the famous Su-27 Flanker while Mikoyan came with the other famous jet in Warsaw Pact service: the MiG-29 Fulcrum.&lt;br /&gt;
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Compared to its Sukhoi rival, the MiG-29 traded the advanced flight control system and range of Flankers (until the introduction of the MiG-29S and MiG-29SMT with additional fuel tanks) with its infamous agility over NATO jets. When they were first publicly shown in different occasions through the 1980s, they had already become the new export fighter of choice for Warsaw Pact countries and allied customers over most continents of this planet such as Peru, Libya, Eritrea, India etc. Most of the MiG-29s didn't join conflicts during the Cold War aside from Iraqi ones, where they had to fight Iranian jet fighters, then later the coalition of NATO forces. These jets were then seen in many conflicts up to this date, sometimes even facing other Soviet jets, including the MiG-29's &amp;quot;higher-end&amp;quot; rival: the Su-27 (Eritrea vs. Ethiopia).&lt;br /&gt;
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== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=mig_29_9_13 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|EEdjVf5IDOM|'''The Shooting Range #336''' - ''Metal Beasts'' section at 00:27 discusses the {{PAGENAME}}.}}&lt;br /&gt;
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== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[MiG-29 (Germany)]]&lt;br /&gt;
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== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8006-development-mig-29-9-13-the-fulcrum-en|[Devblog] MiG-29 (9-13): the Fulcrum]]&lt;br /&gt;
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{{AirManufacturer MiG}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U120559972</name></author>	</entry>

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