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		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U118616481</id>
		<title>War Thunder Wiki - User contributions [en]</title>
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		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/Special:Contributions/U118616481"/>
		<updated>2026-05-06T01:14:52Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_5_(30_mm)&amp;diff=175269</id>
		<title>Type 5 (30 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_5_(30_mm)&amp;diff=175269"/>
				<updated>2023-10-25T19:34:31Z</updated>
		
		<summary type="html">&lt;p&gt;U118616481: /* Pros and cons */ Fix on pros and Cons after Belts changed, no longer have Pratice shells in it and have now both AP-T and APHE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|j2m5_30mm}}&lt;br /&gt;
* {{Specs-Link|j5n1}}&lt;br /&gt;
* {{Specs-Link|j7w1}}&lt;br /&gt;
* {{Specs-Link|kitsuka}}&lt;br /&gt;
* {{Specs-Link|r2y2_v1}}&lt;br /&gt;
* {{Specs-Link|r2y2_v2}}&lt;br /&gt;
* {{Specs-Link|r2y2_kai}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!-- ''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|APHE|Armour-piercing high-explosive}}&lt;br /&gt;
* '''Universal:''' {{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|APHE|Armour-piercing high-explosive}}{{-}}{{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|HEF|High-explosive fragmentation}}&lt;br /&gt;
* '''Ground targets:''' {{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|APHE|Armour-piercing high-explosive}}&lt;br /&gt;
* '''Tracers:''' {{Annotation|HEF-T|High-explosive fragmentation tracer}}&lt;br /&gt;
* '''Stealth:''' {{Annotation|HEF|High-explosive fragmentation}}&lt;br /&gt;
&lt;br /&gt;
{{:{{PAGENAME}}/Ammunition|HEF-T, HEF-I, APHE, HEF, AP-T}}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* HE shells deal a lot of damage&lt;br /&gt;
* The cannon has good ballistics&lt;br /&gt;
* The Tracer belt is full of HEF-T shells&lt;br /&gt;
* APHE shells deal lot of damage for both Air and Ground targets&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* AP-T shells don't generate much shrapnel, needing more time on target for killing ground targets&lt;br /&gt;
* Ground Belt contain 3/5 of AP-T shells in comparison to only 1/5 APHE that deals way more damage&lt;br /&gt;
* Slow Cyclic rate, same as MK103&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
The Imperial Japanese Navy Air Service sought a replacement for their [[Oerlikon FF (20 mm)|Oerlikon FF]] based [[Type 99 Model 1 (20 mm)|Type 99]] autocannons during the war. Like the Army Air Service, the Navy's first plan was simply scale up their 20mm cannon to a 30mm design called the Type 2. However, the design was still magazine-fed which limited its utility so they developed the newer Type 5. Unlike the earlier Oerlikon based Type 2, the Type 5 uses a more powerful 30x122mm cartridge instead of the 30x92RB and uses a combined gas and recoil action instead of the Oerlikon API action. The Type 5 was planned to be the standard armament of the Imperial Japanese Navy Air Service and planned for use on the [[J7W1]] interceptor. However, it arrived too late in the war for the planned use and only saw use on a handful of aircraft such as the [[J2M5 30mm]] fighter and the P1Y2-S torpedo bomber.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Japan aircraft cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft cannons]]&lt;/div&gt;</summary>
		<author><name>U118616481</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Strf_9040C&amp;diff=169668</id>
		<title>Strf 9040C</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Strf_9040C&amp;diff=169668"/>
				<updated>2023-08-21T20:55:12Z</updated>
		
		<summary type="html">&lt;p&gt;U118616481: /* Pros and cons */  Information about the time to reload the first strage and barrel damage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Swedish light tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = CV90 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=sw_strf_90c&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a modernized version of the Strf 9040, developed by BAE Systems Hägglunds in Sweden. Compared to the A and B versions, the {{PAGENAME}} comes with a new turret with improved protection, enhancing the survivability and situational awareness of the crew. It was also equipped with air conditioning that made it more comfortable for the crew to be deployed in warmer climates and for more international usage.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} was introduced along with the initial Swedish ground tree in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]]. Having high mobility in all terrains and a fast-firing autocannon, it is an excellent nimble and hard-hitting light tank for the Swedish line-up. Compared to most IFVs found in the game, the {{PAGENAME}} is quite different to its peers. The tank has no anti-tank missiles, and sits at the highest ranks, facing vehicles other IFVs never get to experience. This is due to the design of the vehicle, as the {{PAGENAME}} features a reliable 40 mm Bofors cannon which should be familiar to most players. However, this cannon fires APFSDS, capable of shredding any opponent from the side, even frontally in some cases. This compensates for the lack of missiles, and results in a highly versatile vehicle capable of disposing of several opponents at once, as it can fire up to 24 shells in the span of 12 seconds.&lt;br /&gt;
&lt;br /&gt;
If the anti-tank capabilities weren't enough, the cannon features proximity-fused HE shells, capable of tearing apart any unsuspecting aerial opponent. This feature is incredibly useful in higher tiers, as close-range helicopters and attacking planes are incredibly common. Despite the {{PAGENAME}} lacking any form of radar equipment compared to its SPAA counterpart, the [[Lvkv 9040C]], the tank can still effectively deal with aerial targets, especially at closer ranges.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The tank has a decent amount of armour for a light Tank. The tank is nearly completely covered with composite screens effective against chemical rounds.&lt;br /&gt;
&lt;br /&gt;
The upper front hull is a heavily sloped 20 mm thick plate covered with composite screens. The lower plate is 20 mm thick and only covered on the upper half with a composite screen. In the front of the vehicle is located the engine and transmission that can absorb any round that may go through the composite screen. Between the engine and the crew compartment stands a 10 mm thick inner plate that stops most shrapnel that could come from a penetrating shell. The upper side has an outer 6 mm plate and an inner 10 mm plate, both behind a 160 mm composite screen. The lower side has only a 10 mm thick plate that is partly behind the sprocket system that adds another 30 mm and also behind an 80 mm thick composite screen. The rear of the hull is only a 20 mm thick plate.&lt;br /&gt;
&lt;br /&gt;
The turret is completely covered in 20 mm RHA plates except for the gun mantlet which is 35 mm thick. The Turret is covered from the front to 2/3 of the sides with composite screens. The turret roof is only 20 mm thick.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=852|rbMinHp=486}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|akan m/70B (40 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[akan m/70B (40 mm)|40 mm akan m/70B]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 234 || rowspan=&amp;quot;2&amp;quot; | 300 || rowspan=&amp;quot;2&amp;quot; | -8°/+27° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 33.2 || 46.0 || 55.8 || 61.7 || 65.7 || rowspan=&amp;quot;2&amp;quot; | 0.20 || rowspan=&amp;quot;2&amp;quot; | 0.20 || rowspan=&amp;quot;2&amp;quot; | 0.20 || rowspan=&amp;quot;2&amp;quot; | 0.20&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 20.8 || 24.4 || 29.7 || 32.8 || 34.9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:akan m/70B (40 mm)/Ammunition|slpprj m/90, slsgr m/90, kulsgr m/90, slpprj m/01}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.9.0.62''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''234''' || 186&amp;amp;nbsp;''(+48)'' || 138&amp;amp;nbsp;''(+96)'' || 90&amp;amp;nbsp;''(+144)'' || 72&amp;amp;nbsp;''(+162)'' || 24&amp;amp;nbsp;''(+210)'' || 0&amp;amp;nbsp;''(+234)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|ksp 58 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ksp 58 (7.62 mm)|7.62 mm ksp 58]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (250) || 600 || -8°/+20° || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Flanking or very carefully aimed shots are key as none of the 9040C's ammo types can penetrate the frontal armour of most MBTs found at the BR, but its high rate of fire means that penetrations are quickly lethal. Since the magazine carries 24 rounds, it is advisable to fire the weapon in burst of either four or eight rounds with an interval of 2 - 4 seconds in between, especially at range.&lt;br /&gt;
&lt;br /&gt;
However, the vehicle's low armour and relatively average speed mean that patience and caution will be what keep you alive long enough to actually ''get'' those kills.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Rapid-fire 40 mm gun with APFSDS&lt;br /&gt;
* Shreds enemy tanks from the sides&lt;br /&gt;
* HE-VT useful against helicopters&lt;br /&gt;
* Very mobile&lt;br /&gt;
* Low profile&lt;br /&gt;
* Deadly in flanking manoeuvres&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Susceptible to overpressure&lt;br /&gt;
* Speed is not too impressive when compared to other top-tier tanks&lt;br /&gt;
* Slpprj m/01 modification with a rather expensive ammo cost per round that will add up&lt;br /&gt;
* The First-stage ammo stowage needs 3 second to start reloading, then 3 seconds to reload the bullet, then more 3 seconds to start reloading the first-stage again taking more than 1 minute between the last shot and being full again so trigger discipline is a must&lt;br /&gt;
* Most MBT's barrels still take 3-5 shots to break completely, leaving more than enough time for the enemy to react, so you need to plan your shoots carefully&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1983, the Combat Vehicle 90 group was created by representatives from many Swedish producers for high mobility vehicles with air defence and anti-tank capabilities in mind. In 1985, the chassis saw development and the first orders for the 40 mm Bofors cannons were done. A year later, in 1986 the prototypes for the Strf 9040 and Strf 9025 were ordered. The prototypes arrived in 1988. The vehicle entered full production in 1993 and is still produced to the present day.&amp;lt;ref name=&amp;quot;fmv&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 2002 Stridsfordon 9040 &amp;quot;Ceasar&amp;quot; were deployed to the army, &amp;quot;Ceasar&amp;quot; version came with improvements by adding a new machinegun the [[Ksp 58 (7.62 mm)|Ksp 58]] compared to the previous versions that used the [[Ksp 39 C (7.62 mm)|Ksp 39]] over the machine gun the Strf 9040C also got an air conditioner built in for more international use where it could be deployed to warmer climates than used to in Sweden.&lt;br /&gt;
&lt;br /&gt;
One of the Major differences between the &amp;quot;Bertil&amp;quot; version and the &amp;quot;Ceasar&amp;quot; version is the difference in overall protection for the vehicle, &amp;quot;Bertil&amp;quot; version on its 23,1 tonnage compared to the &amp;quot;Ceasar&amp;quot; version landed on 28 tonnage, this is due to the improvements of survivability by adding mine protection under the hull, splinter protection for the crew inside, Add-on armour on the outside with modules that heightens the protection of the chassis itself. all the periscopes also got upgraded with laser filtering. Due to the additional weight of the modifications of Strf 9040C, it decreased the troop carrying capabilities limiting it from 8 to 6 soldiers only.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_strf_90c Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|2h5kFyznXKU|'''Best IFVs''' discusses the {{PAGENAME}} at 5:19 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[CV90 (Family)|Related Development]]&lt;br /&gt;
&lt;br /&gt;
* [[Strf 9040 BILL]]&lt;br /&gt;
* [[Strf 9040B]]&lt;br /&gt;
* [[Lvkv 9040C]]&lt;br /&gt;
&lt;br /&gt;
;Similar role&lt;br /&gt;
&lt;br /&gt;
* [[M3 Bradley]]&lt;br /&gt;
* [[BMP-2]]&lt;br /&gt;
* [[Warrior]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Combat_Vehicle_90|[Wikipedia] Combat Vehicle 90]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Citations&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;fmv&amp;quot;&amp;gt;https://web.archive.org/web/20131016061332/http://www.fmv.se/sv/Projekt/Stridsfordon-90/Milstolpar/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer BAE Systems AB}}&lt;br /&gt;
{{Sweden light tanks}}&lt;/div&gt;</summary>
		<author><name>U118616481</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=J32B&amp;diff=126384</id>
		<title>J32B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=J32B&amp;diff=126384"/>
				<updated>2022-04-04T04:50:51Z</updated>
		
		<summary type="html">&lt;p&gt;U118616481: /* Pros and cons */ Update the lack of tracers in recent bugfix + Wing ripping with low G manuvers in stock version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about=Swedish jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
|usage=the other version&lt;br /&gt;
|link=A32A&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=saab_j32b&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_saab_j32b.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish jet fighter {{Battle-rating}}. It was introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The '''{{PAGENAME}}''' is a Swedish subsonic interceptor, combining excellent climb-rate and devastating firepower, both in terms of suspended and offensive armaments.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The Saab {{PAGENAME}} Lansen is a powerful interceptor built for all-weather operations. Being the descendant of the earlier [[A32A]], this version focuses on air-to-air combat instead of its previous role as an air-to-ground platform. To achieve this, the {{PAGENAME}} received the new RM6A engine. This engine is a Swedish license-produced variant of the Avon 300, producing a staggering 6,810 kgf when engaged with full afterburner. This engine was originally developed for the [[Lightning F.6]]. This makes the {{PAGENAME}} a subsonic plane with a supersonic engine, resulting in incredible acceleration and energy retention. Staying fast and avoiding dogfights is the main advantage of the {{PAGENAME}}, as the airframe is relatively large and cumbersome, not really meant for aerial manoeuvres. However, a single pass is more than enough thanks to four centre-mounted Akan m/55 cannons, with a incredible 24 kg burst mass. The {{PAGENAME}} is also outfitted with four RB24 air-to-air missiles capable of killing enemies far beyond the plane's reach. This, combined with the incredible thrust, lets the '''{{PAGENAME}}''' decide when, and how to strike down opponents; a luxury most planes can only dream of.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,133 || 1,128 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 34.4 || 34.6 || 84.5 || 78.4 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,148 || 1,140 || 33.6 || 34.0 || 119.5 || 101.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 524 || 491 || 320 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 850 || &amp;lt; 650 || &amp;lt; 600 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Svenska Flygmotor RM6A || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8,882 kg || colspan=&amp;quot;3&amp;quot; | 312 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 32m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,400 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 9,711 kg || 10,602 kg || 11,462 kg || 11,644 kg || 13,500 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 32m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,727 kgf || 6,807 kgf&lt;br /&gt;
| 0.70 || 0.64 || 0.59 || 0.58 || 0.50&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 4,727 kgf&amp;lt;br&amp;gt;(0 km/h) || 7,212 kgf&amp;lt;br&amp;gt;(1,160 km/h)&lt;br /&gt;
| 0.74 || 0.68 || 0.63 || 0.62 || 0.53&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
[[File:J32B_Armor_Protection.png|thumb|right|400px|Thickness of each armour section located in the {{PAGENAME}}.]]&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 5 mm steel plate - cockpit floor and spacer plate between frontal armour.&lt;br /&gt;
* 10 mm steel plate - behind the pilot and GIB's seats&lt;br /&gt;
* 15 mm steel plate - armour plates in front of the cockpit section&lt;br /&gt;
* 50 mm bulletproof glass - armoured canopy windscreen&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} features good pilot protection. A 50 mm bulletproof screen, and plates surrounding the two pilots, reaching thickness levels of between 5 to 15 mm. These plates were originally meant to save the pilot from incoming ground-fire due to its earlier ground-attack purpose. Thanks to this excellent protection, as well as having two pilots instead of one, dying by a pilot knockout is highly unlikely in comparison to other fighters of the same rank. The {{PAGENAME}} is also survivable in terms of fuselage strength. A single pass rarely knocks it out immediately, and seems more on-par with the [[S.O.4050 Vautour IIA|Vautour IIA]] than other fighters at its rank. This strength can be attributed to the separated fuel-tanks, as well as the short engine (in relation to the fuselage). This high survivability makes the {{PAGENAME}} quite forgiving for making mistakes, as it usually isn't hard to return back to base for repairs. '''It is important, however, to avoid all damage possible''', as even the slightest fuselage damage can heavily cripple the {{PAGENAME}}&amp;lt;nowiki/&amp;gt;'s general flight performance. A badly damaged fuselage makes the {{PAGENAME}} unable to retain energy, keeping it away from its main advantage. The {{PAGENAME}} is also prone to catching fire. Although the fire is easily put out, the damage suffered is usually more than fatal.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Akan m/55 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 30 mm Akan m/55 cannons, nose-mounted (90 rpg = 360 total)&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is outfitted with four nose-mounted Akan m/55, which are Swedish-made versions of the popular ADEN cannon, found on British aircraft. Although sharing a similar mounting to the Hunter F.6, the Lansen fires almost 4 kg of extra burst mass, as the Swedish guns have a higher fire-rate. High burst-mass is generally a good thing, as it compensates for sloppier manoeuvres, where the plane gets less time on target. The {{PAGENAME}} doesn't really benefit from this upside, however, as the ammunition count is only 90 per gun, rounding the total up to a mere 360. This is almost half of what the Hunter offers, while still having a higher fire-rate. This forces the {{PAGENAME}} to be played with incredible trigger-patience, as any unnecessary moment of fire can cost half the magazine, highly limiting its match potential. This can be compensated for by equipping air-to-air missiles, which sacrifices a bit of mobility for the option to save ammunition.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|RB24|srak m/57B}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x RB24 missiles&lt;br /&gt;
* 38 x srak m/57B rockets&lt;br /&gt;
* 4 x RB24 missiles&lt;br /&gt;
* 2 x RB24 missiles + 38 x srak m/57B rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Basics'''&lt;br /&gt;
&lt;br /&gt;
Being an interceptor by nature, staying fast remains a priority above anything else. In order to achieve this, the {{PAGENAME}} likes to avoid strong aerial manoeuvres by keeping altitude and utilizing boom &amp;amp; zoom tactics. For a new pilot, especially one coming from the [[J29D]] or [[J29F]], the luxury of an afterburner shouldn't be much of a surprise. The {{PAGENAME}} keeps speed much better than the afterburning Tunnan, while still offering high firepower and vertical energy to boot. This compensates for the sluggish performance the plane shows in aerial combat. A newer pilot should stick to altitude, as the higher areas of the map are sometimes inaccessible by other enemies. It's still important to locate enemies with the same strengths as the {{PAGENAME}}. These include the [[Hunter FGA.9]], [[F-100A (China)|F-100A]], [[Shenyang F-5]], and the [[F3H-2]], among many others. These, along with all other missile-carrying fighters, will make flying the {{PAGENAME}} a pilots nightmare. The subsonic fighters at lower battle ratings are easy to fend off, requiring mostly speed and slight banking manoeuvres. But the planes placed between 9.0-9.7 pose as a strong counter to the {{PAGENAME}}, as they force it to manoeuvre. '''Do not fly straight when enemies attack you from behind'''. Flying straight ensures that anyone behind you has a chance to shoot you down. Even if the {{PAGENAME}} handles like a bus, it's always worth trying to avoid any damage possible, as it will only lower your chances of survival.&lt;br /&gt;
&lt;br /&gt;
'''Landing'''&lt;br /&gt;
&lt;br /&gt;
One of the larger difficulties with the {{PAGENAME}} is landing. The {{PAGENAME}} is very good at staying fast, even without engine thrust. With a slow turn-rate, slowing down becomes even harder. Although the air-brake on the {{PAGENAME}} isn't very large in comparison to other transonic fighters, it does still work, giving the plane some extra deceleration. When below ~500 kph, the {{PAGENAME}} can deploy its Fowler-design flaps, which cause intense drag, slowing the plane down to much more manageable speeds. The landing approach should be done at around 300 kph to prevent landing flaps from ripping. This speed should be higher if the plane is out of fuel, as staying at 300 kph has to be done with the help of some engine throttle. If the {{PAGENAME}} approaches below 300 kph without an engine, the plane won't be able to nose up before touchdown, due to the bad stall-speed of around 200 kph. When the {{PAGENAME}} has finally touched the landing strip, it's important to keep holding brakes, as the {{PAGENAME}} needs as much runway as possible. If the {{PAGENAME}} is approaching the end of the runway, the {{PAGENAME}} can emergency drift by using full rudder below 100 kph. Although this may result in a broken wing, it's usually better than overshooting the landing strip.&lt;br /&gt;
&lt;br /&gt;
'''Aggressive play-style'''&lt;br /&gt;
&lt;br /&gt;
A {{PAGENAME}} pilot comfortable with trigger patience, aerial manoeuvrability, and central awareness can slowly attempt to push the {{PAGENAME}} to its limits. The {{PAGENAME}}, especially when spaded, shows incredible and almost unmatched energy retention even at higher tiers. Combined with a weak turn radius and strong acceleration, the {{PAGENAME}} can easily throw itself into any engagement, choosing to disengage whenever it pleases. This mentality can be further enhanced by making the aircraft as light as possible, taking only 20 minutes of fuel, and sometimes disregarding suspended armaments entirely. With spaded performance and minimal weight, the {{PAGENAME}} will stay above 1100 kph no matter the aerial manoeuvre, giving it the ability to escape no matter what's behind it. This also mitigates the sidewinder issue the {{PAGENAME}} suffers from. When the {{PAGENAME}} has the ability to continuously turn without losing speed, nobody will have the ability to achieve a perfect lock-on state. A {{PAGENAME}} pilot still needs to be aware of incoming gunfire since cutting this turn can be easily achieved. This can be easily improved on by shifting direction every once in a while, making the chasing opponent lose speed in the process. When combined with some training, The {{PAGENAME}} turns into a unbeatable defensive flyer compared to the usual cannon-fodder experience. It is worth noting that this play-style is incredibly challenging for inexperienced {{PAGENAME}} pilots, as it requires incredible trigger patience and G-load awareness. Anyone looking to play this aggressive approach can always go for less drastic changes, by still taking suspended armaments, or only focusing slow opponents.&lt;br /&gt;
&lt;br /&gt;
'''Dealing with Supersonic Aircraft'''&lt;br /&gt;
&lt;br /&gt;
As the {{PAGENAME}} sits at the very edge of the transonic era, it's no surprise the vehicle faces off opponents far more advanced and powerful. When the {{PAGENAME}} is the fastest plane in a match, it's quite common to play passively and safe, as nobody has the ability to reach it. But as the {{PAGENAME}} goes head-to-head with an [[F-4E Phantom II|F-4E]], the Lansen stands no chance of getting away. The general goal becomes to avoid cannon fire and incoming missiles, which can be best achieved by staying low on the deck, cruising at maximum speed. If engaged with an enemy, the {{PAGENAME}} should go back to the primary objective of retaining speed and energy while still pulling as hard as possible. The play-style doesn't change a lot from the aggressive one, as the Rb24 missiles become even more dead weight than before, and lasting longer than 20 minutes is more of an miracle than a expectation. One overlooked detail is how the {{PAGENAME}} now turns better in comparison, as fully loaded Phantom and MiG-21's struggle to keep with it. Heavy [[F-4EJ Phantom II|F-4EJ]]'s need to dump tons of speed to even marginally cut the turning radius of the {{PAGENAME}}. This can be exploited by a veteran pilot, as this opens up opportunities to energy-trap and finish off the cumbersome phantom. the more lightweight deltas such as the MiG-21 and Mirage meet different fates, as they easily cut the turn from the start, forcing the {{PAGENAME}} to manoeuvre. However, as the {{PAGENAME}} doesn't loose energy compared to the aggressor, it can easily keep turning until the enemy runs out of speed to follow up with, allowing the {{PAGENAME}} to swoop in for a finishing blow.&lt;br /&gt;
&lt;br /&gt;
Some small advice would be to avoid other transonic / slower supersonic planes, as they will gravitate to using the same tactic as the {{PAGENAME}}, but with greater success. Planes like the [[MiG-19S (Germany)|MiG-19S]], [[MiG-19PT]], and the [[Q-5 early|Q-5]] all excel at retaining speed like the Lansen, making it impossible to shake them off. If the {{PAGENAME}} comes across a dire situation where several opponents are behind it, '''it's important to keep turning no matter what!''' Opponents behind the {{PAGENAME}} get a guaranteed kill if the plane flies directly straight, as it allows their Sidewinders to lead properly. A continuously turning {{PAGENAME}} is almost impossible to missile from directly behind.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent top speed - outruns most subsonic opponents&lt;br /&gt;
* 4 x 30 mm Akan m/55 - incredible burst mass and damage&lt;br /&gt;
* 4 x RB24 air-to-air missiles - highly potent missiles against adversaries&lt;br /&gt;
* Powerful afterburning engine - excellent acceleration &amp;amp; energy retention&lt;br /&gt;
* Integrated radar&lt;br /&gt;
* Above-average roll-rate&lt;br /&gt;
* Resistant to high-G manoeuvres (up to 10Gs)&lt;br /&gt;
* Decent pilot protection &amp;amp; airframe endurance&lt;br /&gt;
* Fowler flap design - provides excellent lift at low speeds&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Mediocre manoeuvrability, almost every opponent it faces can out-manoeuvre it&lt;br /&gt;
* Difficult to land - landing flaps rip at 300 km/h&lt;br /&gt;
* Very inefficient air-brake design - requires high angle-of-attack or aggressive banking to slow down&lt;br /&gt;
* Large target - Easy to hit&lt;br /&gt;
* High rate of fire - ammunition will deplete very quickly, trigger control required&lt;br /&gt;
* High repair cost with all modifications installed in Realistic Battles&lt;br /&gt;
* Lacks access to tracer munitions&lt;br /&gt;
* Wings rip very easily without the wing repair modification&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In the year 1948, SAAB started to develop a new type of multi purpose aircraft with capabilities such as a strike-fighter, interceptor or reconnaissance aircraft. The project was called P1150 and had the intent to replace the B18, J21A, A21R and the J30 aircraft. After some testing, a swept wing design typical for the time period was decided upon. After some testing with a Swedish jet engine design called the Dovern, it was decided that the engine lacked the desired power so a swap to the British Rolls-Royce Avon Mk.21 engine was decided upon due to its ability to produce more power without its afterburner on than the Dovern could even with the afterburner engaged. The airplane was designated the Saab 32 Lansen and flew for the first time in November 1952 with Bengt Olow as pilot.&lt;br /&gt;
&lt;br /&gt;
A total of 447 aircraft were delivered to the Swedish Air Force from 1955 until 1960. These were modified and renovated until its retirement in 1997. A total of 10 variants were in service, including the prototype P1150.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6519-development-j32-lansen-flying-lance-en|Devblog]] ===&lt;br /&gt;
Sweden has always been aware of current trends in military aviation. When all the leading military producers realized the undoubted superiority of jet engined aviation over piston aircraft, Sweden also began developing its own aircraft with a new type of engine. The project for the new combat aircraft was conceived as a replacement for light bombers and ground attackers from the WWII period, so the project started as an attack fighter. Since the production technology of proprietary engines in Sweden did not develop as fast as needed, the first aircraft of the Type 32 project were equipped with licensed copies of the British Avon engine with a Swedish afterburner. The jet strike aircraft under the A32 A designation was mass-produced in Sweden from 1955 to 1958, and was a completely modern combat aircraft of this class. The aircraft was equipped with a quick-fire battery of course weapons of four 20mm guns at the front of the fuselage. As it should be a ground attack aircraft, the A32 A Lansen featured a rich arsenal of outboard weapons distributed over 12 suspension points under the wing: various bombs (up to 600 kg each), up to 24 unguided rockets of various calibres, including 12 anti-ship APHE missiles, or a couple of anti-ship Rb04 guided missiles with an active radar homing system.&lt;br /&gt;
&lt;br /&gt;
At the same time, a fighter-interceptor version of the Lansen was being developed, the first such aircraft took to the sky in January of 1957. The J32B fighter was noticeably different from its attack aircraft sister, primarily with a more powerful engine and specific weapons. The power plant here was also a licensed copy - this time the Avon Mk.47A engine with a Swedish afterburner, which was capable of delivering 2000 kg more thrust compared to the A32 A engine. The new engine also required geometrical and design changes in the air intakes and the jet nozzle. The interceptor received more powerful course armament - four 30mm cannons, copies of the British Aden. There are only four suspension points for further armament, but there is a possibility of installing air-to-air missiles - the US made AIM-9B Sidewinder. However, to work on ground targets, a fighter could also take rockets into battle. The Swedish Air Force ordered 120 of the J32B, this model remained in service until 1973, along with more modern supersonic fighters.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=sweden&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=jet_fighter&amp;amp;vehicle=saab_j32b Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:J32B WTWallpaper 001.jpg|&lt;br /&gt;
File:J32B WTWallpaper 003.jpg|&lt;br /&gt;
File:J32B WTWallpaper 004.jpg|&lt;br /&gt;
File:J32B WTWallpaper 005.jpg|&lt;br /&gt;
File:J32B WTWallpaper 006.jpg|&lt;br /&gt;
File:J32B WTWallpaper 007.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|6yUrv5UsiXU|'''The Shooting Range #183''' - ''Metal Beasts'' section at 00:32 discusses the J.32B.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[A32A]] - Attack variant of the same aircraft&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6519-development-j32-lansen-flying-lance-en|[Devblog] J32 Lansen: Flying Lance]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/474728-j-32b-lansen/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Saab}}&lt;br /&gt;
{{Sweden jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U118616481</name></author>	</entry>

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