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		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U11852831</id>
		<title>War Thunder Wiki - User contributions [en]</title>
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		<updated>2026-04-17T16:15:42Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-16_(Family)&amp;diff=194489</id>
		<title>F-16 (Family)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-16_(Family)&amp;diff=194489"/>
				<updated>2024-11-04T17:32:54Z</updated>
		
		<summary type="html">&lt;p&gt;U11852831: added F-16C israel to the list, specified D variant is 2 seater.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
The General Dynamics '''F-16 ''Fighting Falcon''''' is a single-engine multirole fighter aircraft originally developed by General Dynamics for the United States Air Force (USAF).&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
===Rank VIII===&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|f_16a_block_10}} - &amp;lt;small&amp;gt;Block 10 variant with ground attack capability&amp;lt;/small&amp;gt;&lt;br /&gt;
* F-16A &amp;quot;{{Specs-Link|f_16a_block_10_iaf}}&amp;quot; - &amp;lt;small&amp;gt;Israeli Block 10 variant with ground attack capability&amp;lt;/small&amp;gt;&lt;br /&gt;
* {{Specs-Link|f_16a_block_15_adf}} - &amp;lt;small&amp;gt;Block 15 (Air Defense Fighter) of US Air National Guard&amp;lt;/small&amp;gt;&lt;br /&gt;
* {{Specs-Link|f_16a_block_15_adf_italy}} - &amp;lt;small&amp;gt;Block 15 (Air Defense Fighter) of US Air National Guard leased to Italy&amp;lt;/small&amp;gt;&lt;br /&gt;
* {{Specs-Link|f_16a_block_15_belgium}} - &amp;lt;small&amp;gt;Block 15 of the Belgian Air Component&amp;lt;/small&amp;gt;&lt;br /&gt;
* {{Specs-Link|f_16am_block_15_mlu_belgium}} - &amp;lt;small&amp;gt;Block 15 (Mid-life Update) of the Belgian Air Component&amp;lt;/small&amp;gt;&lt;br /&gt;
* {{Specs-Link|f_16a_block_20_mlu}} - &amp;lt;small&amp;gt;Block 20 (Mid-life Update) dedicated to ROCAF with both aerial combat and ground attack capabilities&amp;lt;/small&amp;gt;&lt;br /&gt;
* {{Specs-Link|f_16aj}} - &amp;lt;small&amp;gt;Export model planned for Japan but never acquired&amp;lt;/small&amp;gt;&lt;br /&gt;
* {{Specs-Link|f_16c_block_50}} - &amp;lt;small&amp;gt;Block 50 variant&amp;lt;/small&amp;gt;&lt;br /&gt;
* F-16C &amp;quot;[[F-16C Barak II]]&amp;quot; - &amp;lt;small&amp;gt;Block 40 variant&amp;lt;/small&amp;gt;&lt;br /&gt;
* F-16D &amp;quot;{{Specs-Link|f_16d_block_40_barak_2}}&amp;quot; - &amp;lt;small&amp;gt;Block 40, 2 seater variant.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|9ZA722l1aG8|'''The Shooting Range #383''' - ''Arsenal'' section at 06:54 discusses the F-16 family.|VdGjMM7YDWQ|'''F-16As Compared: What Are The Differences? - F-16A, ADF, MLU, AJ, Netz''' - ''Jaek_''}}&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer General Dynamics}}&lt;br /&gt;
{{AirManufacturer SABCA}}&lt;br /&gt;
[[Category:Family pages]]&lt;/div&gt;</summary>
		<author><name>U11852831</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-16_(Family)&amp;diff=194488</id>
		<title>F-16 (Family)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-16_(Family)&amp;diff=194488"/>
				<updated>2024-11-04T17:31:02Z</updated>
		
		<summary type="html">&lt;p&gt;U11852831: added F16C israel variant to the list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
The General Dynamics '''F-16 ''Fighting Falcon''''' is a single-engine multirole fighter aircraft originally developed by General Dynamics for the United States Air Force (USAF).&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
===Rank VIII===&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|f_16a_block_10}} - Block 10 variant with ground attack capability&lt;br /&gt;
* F-16A &amp;quot;{{Specs-Link|f_16a_block_10_iaf}}&amp;quot; - Israeli Block 10 variant with ground attack capability&lt;br /&gt;
* {{Specs-Link|f_16a_block_15_adf}} - Block 15 (Air Defense Fighter) of US Air National Guard&lt;br /&gt;
* {{Specs-Link|f_16a_block_15_adf_italy}} - Block 15 (Air Defense Fighter) of US Air National Guard leased to Italy&lt;br /&gt;
* {{Specs-Link|f_16a_block_15_belgium}} - Block 15 of the Belgian Air Component&lt;br /&gt;
* {{Specs-Link|f_16am_block_15_mlu_belgium}} - Block 15 (Mid-life Update) of the Belgian Air Component&lt;br /&gt;
* {{Specs-Link|f_16a_block_20_mlu}} - Block 20 (Mid-life Update) dedicated to ROCAF with both aerial combat and ground attack capabilities&lt;br /&gt;
* {{Specs-Link|f_16aj}} - Export model planned for Japan but never acquired&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|f_16c_block_50}} - Block 50 variant&lt;br /&gt;
&lt;br /&gt;
* F-16C &amp;quot;{{Https://wiki.warthunder.com/F-16C Barak II}}&amp;quot; - Block 40 variant&lt;br /&gt;
&lt;br /&gt;
* F-16D &amp;quot;{{Specs-Link|f_16d_block_40_barak_2}}&amp;quot; - Block 40 variant&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|9ZA722l1aG8|'''The Shooting Range #383''' - ''Arsenal'' section at 06:54 discusses the F-16 family.|VdGjMM7YDWQ|'''F-16As Compared: What Are The Differences? - F-16A, ADF, MLU, AJ, Netz''' - ''Jaek_''}}&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer General Dynamics}}&lt;br /&gt;
{{AirManufacturer SABCA}}&lt;br /&gt;
[[Category:Family pages]]&lt;/div&gt;</summary>
		<author><name>U11852831</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Mirage_4000&amp;diff=182514</id>
		<title>Mirage 4000</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Mirage_4000&amp;diff=182514"/>
				<updated>2024-03-07T02:05:17Z</updated>
		
		<summary type="html">&lt;p&gt;U11852831: /* History */ removed history from my paragraph, which included usage in battles and pros and cons, this way all that is good can already be up, without the parts that need editing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=mirage_4000&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
During the 1970s, after the French evaluation of the [[F-15A]] fell through, Dassault took part in a private venture to build a &amp;quot;heavy fighter-interceptor&amp;quot; of similar magnitude as the F-15, primarily for the French Air Force and export to close French allies. By the end of the decade, they had completed the '''Mirage 4000''', which at first glance appeared to be a scaled-up [[Mirage 2000 (Family)|Mirage 2000]] with canards and double the engines. The Mirage 4000 however was more than meets the eye, being armed with a large amount of air-to-air missiles for its interception role, and with powerful SNECMA M53 engines to give it unrivaled thrust for its time, the Mirage 4000 was better than the early F-15As in most ways. However, the French Air Force found the aircraft too expensive to field and decided to pursue further upgrades of the [[Mirage 2000C-S5|Mirage 2000]] instead. As for the export customers, most either bought the F-15A instead due to political pressure, or in the case of Iran, had a revolution which severed the alliance with France and prevented them from buying the Mirage 4000. In the end, only one Mirage 4000 was built, which made 300+ test flights and airshow demonstrations, before being moved to its final resting place at the Musée de l'air et de l'espace (Paris Air and Space Museum) in November 1992. Much of the technology and experience gained from the Mirage 4000 would be used in the Dassault Rafale shortly after.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Air Superiority&amp;quot;]], the Mirage 4000 is a direct development of the older Mirage 2000, and the ultimate culmination of the Mirage family. The aircraft can serve a true multipurpose role, having incredible dogfighting performance and up to 8 x [[Matra R550 Magic 2|R.550 Magic 2]] all-aspect missiles for close-in dogfighting, up to four [[Matra Super 530D|Super 530D]] missiles and a powerful radar for BVR combat, and even the ATLIS targeting pod and a respectable amount of laser-guided bombs and AGMs for heavy CAS duty. All in all, the Mirage 4000 serves as a true reward at the end of the French ranks, building upon the playstyles learned from the previous [[Mirage 2000 (Family)|Mirage 2000s]] and the [[F-8E(FN) (France)|F-8E (FN)]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || 2510 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,555 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || - || - || - || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 920 || &amp;lt; 750 || &amp;lt; 650 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | SNECMA M53-P2 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 13,000 kg || colspan=&amp;quot;3&amp;quot; | 303 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 13m fuel || 20m fuel || 30m fuel || 40m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,515 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 15,640 kg || 17,343 kg || 19,515 kg || 21,800 kg || 31,854 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 13m fuel || 20m fuel || 30m fuel || 40m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 6,250 kgf || 9,745 kgf&lt;br /&gt;
| 1.25 || 1.12 || 1.00 || 0.89 || 0.61&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 7,194 kgf&amp;lt;br&amp;gt;(1,555 km/h) || 13,713 kgf&amp;lt;br&amp;gt;(1,555 km/h)&lt;br /&gt;
| 1.75 || 1.58 || 1.41 || 1.26 || 0.86&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Just like most other top rank jets, it is very vulnerable to gunfire and missiles alike, meaning it is most important to avoid getting hit at all in the first place. An upside however is that it can stay in the air even with just one engine left and the large airframe makes hits to non-critical components more likely than with tight packed aircraft like the F-16 series for example. Keep in mind that even hits that don't outright destroy you will still make a very noticeable impact on maximum speed and flight performance, rendering a retreat to the airfield the best option in many cases.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! Lead indicator&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|DEFA 554 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm DEFA 554 cannons, wing root-mounted (125 rpg = 250 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;4%&amp;quot; | 1 !! width=&amp;quot;4%&amp;quot; | 2 !! width=&amp;quot;4%&amp;quot; | 3 !! width=&amp;quot;4%&amp;quot; | 4 !! width=&amp;quot;4%&amp;quot; | 5 !! width=&amp;quot;4%&amp;quot; | 6 !! width=&amp;quot;4%&amp;quot; | 7 !! width=&amp;quot;4%&amp;quot; | 8 !! width=&amp;quot;4%&amp;quot; | 9 !! width=&amp;quot;4%&amp;quot; | 10 !! width=&amp;quot;4%&amp;quot; | 11&lt;br /&gt;
| rowspan=&amp;quot;16&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[SAMP Type 25 (250 kg)|250 kg SAMP Type 25]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 9 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[SAMP Type 25 200 (250 kg)|250 kg SAMP Type 25 200]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 9 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[SAMP Mk 83 (1,000 lb)|1,000 lb SAMP Mk 83]] bombs&lt;br /&gt;
| || 1 || 1 || || || 2 || || || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[SAMP Mk 84 (2,000 lb)|2,000 lb SAMP Mk 84]] bombs&lt;br /&gt;
| || 1 || 1 || || || 2 || || || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BGL-1000 (970 kg)|970 kg BGL-1000]] bombs&lt;br /&gt;
| || || || || || 2&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[SNEB type 23]] rockets&lt;br /&gt;
| || 18 || 18 || || || || || || 18 || 18 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AS-30L Nord]] missiles&lt;br /&gt;
| || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || || || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Matra R550 Magic 2]] missiles&lt;br /&gt;
| 1 || 1 || 1, 2* || || || || || || 1, 2* || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Matra Super 530D]] missiles&lt;br /&gt;
| || 1 || 1 || || || || || || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Matra Super 530F]] missiles&lt;br /&gt;
| || 1 || 1 || || || || || || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! Large calibre countermeasures&lt;br /&gt;
| || || || 56 || || || || 56 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! ATLIS II targeting pod&lt;br /&gt;
| || || || || || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! 500 l drop tanks&lt;br /&gt;
| || || 1* || || || || || || 1* || ||&lt;br /&gt;
|-&lt;br /&gt;
! 2,500 l drop tanks&lt;br /&gt;
| || || 1 || || || || || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | Maximum permissible weight imbalance: 1,500 kg&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | * 500 litre drop tanks can only be equipped with dual Magic 2 missiles on the same hardpoint &amp;lt;br&amp;gt; &amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; ATLIS II pod must be equipped when equipping guided air-to-ground ordnance&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 2 x 2,500 l drop tanks&lt;br /&gt;
* 2 x Matra R550 Magic 2 missiles&lt;br /&gt;
* 6 x Matra R550 Magic 2 missiles&lt;br /&gt;
* 8 x Matra R550 Magic 2 missiles&lt;br /&gt;
* 8 x Matra R550 Magic 2 missiles + 2 x 500 l drop tanks&lt;br /&gt;
* 72 x SNEB type 23 rockets&lt;br /&gt;
* 4 x AS-30L Nord missiles&lt;br /&gt;
* 4 x Matra Super 530F missiles&lt;br /&gt;
* 4 x Matra Super 530D missiles&lt;br /&gt;
* 17 x 250 kg SAMP Type 25 bombs (4,250 kg total)&lt;br /&gt;
* 17 x 250 kg SAMP Type 25 200 bombs (4,250 kg total)&lt;br /&gt;
* 6 x 1,000 lb SAMP Mk 83 bombs (6,000 lb total)&lt;br /&gt;
* 6 x 2,000 lb SAMP Mk 84 bombs (12,000 lb total)&lt;br /&gt;
* 2 x 970 kg BGL-1000 bombs (1,940 kg total)&lt;br /&gt;
* 112 x large calibre countermeasures&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The &amp;quot;Super&amp;quot; Mirage 4000 is certainly an interesting plane. It is the bigger and stronger brother of the Mirage 2000, that might not have as many aces up it's sleeve compared to the Mirage 2000-5F with it's HMD and PD radar, but it more than makes up for it Thrust, Armament and Agility.&lt;br /&gt;
&lt;br /&gt;
While it would seem that the Mirage 4000 is a heavier and therefore less manoeuvrable than the Mirage 2000, The addition of the canards and the extra power of the engines make it one of the best turning jets in game, falling behind only to the F-16A in raw manoeuvrability. It however remains a plane that is almost twice as heavy as it's little brother, meaning that while it has great thrust, great turning capability and does not lose speed as fast as a Mirage 2000, you will feel that it is way less responsive, especially at lower speeds. &lt;br /&gt;
&lt;br /&gt;
Overall, the Mirage 4000 is like having 2 Mirage 2000s glued together. twice the weight, twice the engine power, twice the missiles, twice the carrying capacity, twice the &amp;quot;wings&amp;quot; (if you want to count the canards).&lt;br /&gt;
&lt;br /&gt;
All of this means that the Mirage 4000, while being from the same Mirage family and a very similar plane to the rest of the Mirage 2000's, It is a whole different aircraft, with a similar playstyle.&lt;br /&gt;
&lt;br /&gt;
In Air Realistic Battles&lt;br /&gt;
&lt;br /&gt;
* The Mirage 4000 can be used in multiple roles, Including being a Missile bus, Support aircraft and even somewhat of a Dogfighter. &lt;br /&gt;
* The best way to use the Mirage 4000 in ARB is to use your high speed to get into a flanking position possibly bombing one base and then firing missiles at unsuspecting enemies. Afterwards, there are multiple possibilities. Either getting away in order to reposition and gain energy, or going straight into the &amp;quot;furball&amp;quot;. Both options are possible due to the Mirage's Superior speed, Thrust, Energy retention and agility. &lt;br /&gt;
* The Mirage 4000 is a jack of all trades, being able to fill any role, but not being the best at any of them. You should always keep a good awareness of your surroundings and keep your energy up. Do not get stuck in extended turn fights. &lt;br /&gt;
&lt;br /&gt;
ARB Notes:&lt;br /&gt;
&lt;br /&gt;
* This plane is as fuel efficient as the Mirage 2000, meaning that 20 minutes is enough if you do not afterburn all the way to the battle. 30 minutes ensures you better endurance, while 40 minutes can extend your endurance further. &lt;br /&gt;
* The Mirage 4000 has multiple options of fuel tanks. Either 2x Large drop tanks, with a total of 19:42 minutes of fuel.&lt;br /&gt;
* 2x Smaller fuel tanks, carrying 3:55 minutes of fuel can also be installed. These fuel tanks Cannot be dropped, are installed on the innermost Armament pylons, but can however hold 2x Magic II missiles each. In practice, this means that if you wish to take 8x Total missiles, you have to take these fuel tanks, which make the plane slightly heavier. If you wish to take 4x Super Magic 530D's, You will be limiting yourself to 6x Total missiles.&lt;br /&gt;
* The most well rounded loadout for the Mirage 4k would be the 2x small fuel tanks, each carrying 2x Matra Magic II Missiles, 2x Super 530D's along with the outer-most pylon Magic II's, bringing you to a total of 6x IR missiles and 2x Radar missiles. &lt;br /&gt;
* A payload of 11x250kg bombs can be taken on the pylons under the fuselage, letting you destroy one base. &lt;br /&gt;
&lt;br /&gt;
In Ground Realistic Battles&lt;br /&gt;
&lt;br /&gt;
* The Mirage 4000 is a very scary plane. It can carry a good amount of Ordinance. While the ordinance is not Fire and Forget, it packs a punch. A big downside is that the Mirage 4K only gets access to an ALTIS II Targetting pod, which does not have any thermal capability. In practice, this means that the Mirage 4000 is useless at ground pounding if the weather conditions are cloudy, foggy or in low light conditions. Spotting targets is also harder, however the zoom of the ALTIS II is better than on the DAMOCLES Targetting pod of the Mirage 2000-5F.&lt;br /&gt;
* The Most effective loadout for Ground RB is 4x AS-30L Missiles, which are very lethal with a direct hit, and 2x BGL-1000 Guided bombs. &lt;br /&gt;
* The first thing you should do after spawning in is searching for enemy SPAA. If you have not identified SPAA in around 5 seconds after spawning in, you should dive and put distance, objects or terrain between you and the battlefield as soon as possible, in order to avoid any possible missiles coming at you. Do keep in mind that a missile can be guided to you even if noone is hard locking you. SPAA's at this tier have IRST and even TWS, making it especially hard to know a missile is fired at you unless you clearly see the launch.&lt;br /&gt;
* When the threat (SPAA) is eliminated, you can finally start getting close and destroying ground targets. You should constantly keep your eyes on the RWR in case any plane spawns in. &lt;br /&gt;
* Try not to turn a lot. The Mirage 4k becomes very vulnerable once it lost all of it's speed. You should do passes and bombing runs rather than staying right above the battlefield and dropping ordinance. &lt;br /&gt;
&lt;br /&gt;
Overall, the &amp;quot;Super&amp;quot; Mirage 4000 is a truly capable Multirole Aircraft, that is more than capable at dealing with any situation one might throw at it. This however does not mean that the plane is clearly superior to anything else it might fight, quite the opposite. It just lets the pilot do some things other planes do not. It can be a scary and formidable foe to fight against.&lt;br /&gt;
&lt;br /&gt;
It is a plane which you can play in your own playstyle, rather than forcing you into a playstyle of it's own.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent flight performance in all situations&lt;br /&gt;
* Magic 2 missiles are very effective and it carries up to 8 of them&lt;br /&gt;
* Has access to R530D radar missiles&lt;br /&gt;
* Wide variety of air-to-ground weapons, like various (guided) bombs, guided missiles and rockets&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* R530D missiles lag behind contemporaries like R-27ER and AIM-7M at short range&lt;br /&gt;
* Easy to bleed speed in extended turns, at which point it becomes vulnerable to faster foes&lt;br /&gt;
* Lack of an HMD&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|YpAvtM4iUWo|'''The Shooting Range #390''' - ''Arsenal'' section at 07:08 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Dassault}}&lt;br /&gt;
{{France jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U11852831</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=JAS39C_(Great_Britain)&amp;diff=181882</id>
		<title>JAS39C (Great Britain)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=JAS39C_(Great_Britain)&amp;diff=181882"/>
				<updated>2024-02-20T03:46:56Z</updated>
		
		<summary type="html">&lt;p&gt;U11852831: /* Pros and cons */ edited pros/cons due to in game change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = JAS39A&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=saab_jas39c_south_africa&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
During the early 1980s, the South African Air Force (SAAF) was looking for a replacement for its aging Cheetah fleet, which was a locally upgraded version of the French [[Mirage III (Family)|Mirage III]]. The Cheetahs were subject to an arms embargo due to the apartheid regime, which limited their availability and effectiveness. In 1999, after a long and controversial procurement process, South Africa signed a contract with Saab for 26 Gripens (17 JAS39C and 9 JAS39D), becoming the first export customer of the type. The delivery of the South African Gripens started in 2008 and was completed in 2012. Since then, the South African Gripens have been involved in several operations, both at home and abroad. In 2010, they secured the airspace during the FIFA World Cup hosted by South Africa. In 2013, they provided air support for South African peacekeepers in the Democratic Republic of Congo, and also participated in the funeral of Nelson Mandela, the former president and anti-apartheid leader. However, the South African Gripens have faced some challenges in their service, such as budget constraints, maintenance issues, and political controversies. Due to the high cost of operating the jets, the SAAF has limited their flying hours and reduced their operational readiness. The SAAF has also struggled to maintain the jets' spare parts and technical support, which have been affected by the corruption allegations against Saab. Furthermore, the Gripen deal has been criticized by some sectors of society as unnecessary and wasteful, especially in light of the country's social and economic problems. These issues became more evident when South Africa had to ground its fleet of Gripens in September 2021 due to budget cuts and maintenance problems, which led to concerns about the country's air defense capabilities.&lt;br /&gt;
&lt;br /&gt;
The {{Specs|name}} was introduced in [[Update &amp;quot;Air Superiority&amp;quot;]]. As the first South African jet in the tree, it proves worthy of its place due to its exceptional flight performance and loadout capabilities. It has a high-performance engine and a high thrust-to-weight ratio, which gives it excellent acceleration and climb rate, as well as superb agility and energy retention. It can also carry a variety of weapons, including guided bombs, AGM-65 Mavericks, and AIM-9M Sidewinders. However, its main drawback is its Skyflash radar missiles, which are inferior to other top-tier missiles in terms of range, speed, and manoeuvrability.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,470 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || - || - || - || ~12 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 519 || &amp;lt; 700 || &amp;lt; 1,470 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Svenska Flygmotor RM12 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6,865 kg || colspan=&amp;quot;3&amp;quot; | 307 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 32m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,054 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 7,567 kg || 8,308 kg || 9,032 kg || 9,205 kg || 13,906 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 32m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 5,100 kgf || 7,528 kgf&lt;br /&gt;
| 0.99 || 0.91 || 0.83 || 0.82 || 0.54&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,100 kgf&amp;lt;br&amp;gt;(0 km/h) || 10,918 kgf&amp;lt;br&amp;gt;(1,250 km/h)&lt;br /&gt;
| 1.44 || 1.31 || 1.21 || 1.19 || 0.79&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! Lead indicator&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Akan m/85 (27 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 27 mm Akan m/85 cannon, belly-mounted (120 rpg)&lt;br /&gt;
* 92 x large calibre countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;5%&amp;quot; | 1 !! width=&amp;quot;5%&amp;quot; | 2 !! width=&amp;quot;5%&amp;quot; | 3 !! width=&amp;quot;5%&amp;quot; | 4 !! width=&amp;quot;5%&amp;quot; | 5 !! width=&amp;quot;5%&amp;quot; | 6 !! width=&amp;quot;5%&amp;quot; | 7 !! width=&amp;quot;5%&amp;quot; | 8&lt;br /&gt;
| rowspan=&amp;quot;16&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_JAS39A.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[GBU-12 Paveway II (277 kg)|277 kg GBU-12 Paveway II]] bombs&lt;br /&gt;
| || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| || 2 || 2 || || || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 82 Snakeye (500 lb)|500 lb Mk 82 Snakeye]] bombs&lt;br /&gt;
| || 2 || 2 || || || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[GBU-10 Paveway II (957 kg)|957 kg GBU-10 Paveway II]] bombs&lt;br /&gt;
| || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 83 (1,000 lb)|1,000 lb LDGP Mk 83]] bombs&lt;br /&gt;
| || 1 || 1 || || || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[GBU-16 Paveway II (1,092 lb)|1,092 lb GBU-16 Paveway II]] bombs&lt;br /&gt;
| || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
! [[GBU-24 Paveway III (2,000 lb)|2,000 lb GBU-24 Paveway III]] bombs&lt;br /&gt;
| || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AGM-65B]] missiles&lt;br /&gt;
| || 1 || 1 || || || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9L Sidewinder]] missiles&lt;br /&gt;
| 1 || 1* || 1* || || || 1* || 1* || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9M Sidewinder]] missiles&lt;br /&gt;
| 1 || 1* || 1* || || || 1* || 1* || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Skyflash]] missiles&lt;br /&gt;
| || 1 || 1 || || || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! Countermeasures&lt;br /&gt;
| || 160* || 160* || || || 160* || 160* ||&lt;br /&gt;
|-&lt;br /&gt;
! LITENING II targeting pod&lt;br /&gt;
| || || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! 1,100 l drop tanks&lt;br /&gt;
| || || || || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | Maximum permissible weight imbalance: 1,250 kg&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | * Countermeasures can be equipped with AIM-9L/-9M missiles on the same hardpoint &amp;lt;br&amp;gt; &amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; LITENING II pod must be equipped when equipping guided bombs&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 1 x 1,100 l drop tank&lt;br /&gt;
* 2 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 6 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 6 x AIM-9L Sidewinder missiles + 640 x countermeasures&lt;br /&gt;
* 6 x AIM-9M Sidewinder missiles&lt;br /&gt;
* 6 x AIM-9M Sidewinder missiles + 640 x countermeasures&lt;br /&gt;
* 4 x Skyflash missiles&lt;br /&gt;
* 640 x countermeasures&lt;br /&gt;
* 8 x 500 lb LDGP Mk 82 bombs (4,000 lb total)&lt;br /&gt;
* 8 x 500 lb Mk 82 Snakeye bombs (4,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb LDGP Mk 83 bombs (4,000 lb total)&lt;br /&gt;
* 4 x AGM-65B missiles&lt;br /&gt;
* 4 x 277 kg GBU-12 Paveway II bombs (1,108 kg total)&lt;br /&gt;
* 4 x 1,092 lb GBU-16 Paveway II bombs (4,368 lb total)&lt;br /&gt;
* 2 x 2,000 lb GBU-24 Paveway III bombs (4,000 lb total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The {{PAGENAME}} is the crown jewel of the British Aviation tech tree, sitting at one whole Battle Rating above any and all other planes. It is the most capable fighter, ground striker, dogfighter and interceptor out of the British tree, and one of the most capable planes in game, thanks to its amazing manoeuvrability, low speed flight characteristics and suite of ordinance. While it can use a combination of IR missiles, radar missiles, guided bombs and AGMs, it does not feature more than 4 fully customizable hardpoints, along with the 2x AIM-9Ms from the wingtips. this means that you can have one radar missile, one IR missile with Countermeasures pod, one guided bomb and one AGM, ontop of fuel and a LITENING II targetting pod. The ability to take such custom loadouts makes this plane very versatile and suitable for a large number of roles in Air-to-Air combat and Air-to-Ground combat.&lt;br /&gt;
&lt;br /&gt;
;Air Realistic battles:&lt;br /&gt;
&lt;br /&gt;
This plane should carry 6 missiles. Two wingtip AIM-9M which should always be carried. On the remaining 4 hardpoints, the {{PAGENAME}} can take any combination of AIM-9M, AIM-9M on Countermeasure pods (which is strongly preferred over the AIM-9M with no countermeasure pods), and Skyflash Radar missiles. Do note that the Skyflash missiles, while capable when used correctly, are not as good as the competition. Each AI&amp;lt;-9M is increasing the number of small countermeasures by x160 with each pylon. therefore, you should always include at least one Aim-9M with a CM pod on the 4 pylons, so you can more than double the amount of countermeasures. The best combination is decided by the user. However you should always include at least one AIM-9M or one Skyflash, so you can have a good number of countermeasures, and be able to engage targets further than the AIM-9M can. &lt;br /&gt;
&lt;br /&gt;
The Gripen is a very fuel efficient plane. You can fly it extra light at minimum fuel (9 minutes) along with the fuel pod if you do not plan to afterburn all the way to the middle of the map. This fuel loadout ensures you are the lightest possible, while giving you enough fighting time. You can always drop the fuel tank to become insanely nimble, however you should not drop below 2 minutes of fuel. You can get back to base with around 1 minute if you climb, keep your speed and start from high speed from the middle of the map, however 2 minutes insures you can also defend yourself in case anyone chases you. You can take any combination of fuel + fuel pod, however you should not have more than 30 minutes of total fuel. Flight performance suffers with more than 25 minutes of total fuel.&lt;br /&gt;
&lt;br /&gt;
It should be noted that the Gripen, as a very small fighter with an efficient engine is a very cold target compared to dual-engine fighters that can fight against it, giving enemies a very hard time locking IR missiles on it, and making it very easy to defend against IR missiles.&lt;br /&gt;
&lt;br /&gt;
The Gripen can be used in multiple ways:&lt;br /&gt;
&lt;br /&gt;
* Furball Fighter - Taking a full load of 6x AIM-9M missiles and countermeasures. Periodic flares can be used this way along with the relatively cold engine of the Gripen, making you almost invulnerable to IR missiles. This however means than you want to be as light as possible, so taking minimum fuel and dropping the fuel pod as you enter the fight is very crucial. You should then target enemies that are not spamming flares. If the AIM-9M has at least 2-3 seconds of flight without seeing one flare, it is pretty much a guaranteed to hit. You can also take one Skyflash missile to guarantee you a hit head-on if used at the right time. Using your HMD is crucial in this situation.&lt;br /&gt;
* Interceptor - This involves taking one to three Skyflash missiles and trying to pick off targets in headons, or climbing targets at a maximum of 8-11 km range depending on altitudes. It is a very strong a well rounded loadout. You should keep your speed with this loadout, and try to play in more of a support role. &lt;br /&gt;
&lt;br /&gt;
The Gripen is one of, if not the best, Air Realistic Planes due to its low heat signature, low fuel consumption, HMD, and strong IR missiles, However this does not mean it is not as good in:&lt;br /&gt;
&lt;br /&gt;
;Ground Realistic Battles:&lt;br /&gt;
&lt;br /&gt;
The Gripen has access to a good variety of guided munitions. You can chose between using GBU-12s, GBU-16s and GBU-24s (only on the inner-most pylons) and AGM-65B's which can all be guided with the LITENING II targetting pod. One of the best Targetting pods in war thunder, with good thermal sight resolution. This gives the Gripen the ability to take out any ground target effectively, and still be able to engage enemy Air due to its wingtip AIM-9M missiles, which effectiveness is much greater in ground battles due to the AIM-9M's smokeless motors, meaning it is effectively invisible as it approaches the target so the enemy may not be able to pop countermeasures soon enough to wave it off.&lt;br /&gt;
&lt;br /&gt;
When using this plane in GRB, taking one to two AGM's is a good idea, in order to take out enemy SPAA as quickly as possible. AGMs are preferred over GBUs due to their fire and forget nature, and higher speed.&lt;br /&gt;
&lt;br /&gt;
Taking out enemy SPAA's such as the Pantsir-S1 is the first thing you should do when you spawn in. The AGMs should be fired from a maximum of 8 km, and if possible 6 km. If more than 5-10 seconds pass and you have not fired an AGM at an enemy SPAA, you should instantly dive while turning the other way. After going outside of the enemy SPAA range (18km max) you should sideclimb and get to a comfortable altitude. Try to take out the the enemy SPAA again with the AGMs. do note that they have higher range if fired from higher altitude. &lt;br /&gt;
&lt;br /&gt;
After dealing with SPAA, You can start dropping GBU's, but you need to keep in mind that another SPAA can spawn in at any moment and lock you in the IRST mode, so you should always look at the ground, and always fly defensively if possible, putting objects or terrain between you and the enemy ground spawns, keeping your speed up or not flying into straight lines for too long.&lt;br /&gt;
&lt;br /&gt;
;Simulator Battles:&lt;br /&gt;
&lt;br /&gt;
The Gripen is a very strong plane to use in simulator battles. It gets access to a lot of countermeasures, smokeless missiles, making them quite invisible even if enemies look at you when you fire in the right conditions. You get access to a good HUD that gives good information, the HMD which is amazing in SIM, a targetting pod on it's own hardpoint, which is good for spotting, and a pretty good radar, with good search sectors, range and modes. TWS should be used rather than PD simple PD. &lt;br /&gt;
&lt;br /&gt;
The only downside is that the gripen has a black line running in the middle of the glass canopy, effectively cutting your visibility when in a dogfight, and the fact that it only has access to 6 missiles.&lt;br /&gt;
&lt;br /&gt;
It is one of the best SIM planes due to its very stable canard design, smokeless motors and HMD. Flight performance is a bonus.&lt;br /&gt;
&lt;br /&gt;
The British variant of the Gripen is identical to the Swedish Gripen, other than name and camouflages, and is one of if not the best plane in War Thunder As of the Update &amp;quot;Air Superiority&amp;quot; due to its insanely good flight performance, good ordinance variety, strong Air-to-Air IR missiles and large amount of countermeasures on top of other smaller strengths. It is a plane that has very high potential and can win any situation. This is not a plane that will limit the one who is piloting it.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Missiles - Very capable AIM-9M missiles, which include a seeker shutoff IRCCM and smokeless motor.&lt;br /&gt;
* Flight performance - Extremely nimble and capable plane, which can pull off one-of-a-kind manoeuvers.&lt;br /&gt;
* Ordinance - High variety of ordinance including GBUs, AGMs, Countermeasure pods and a good Targetting Pod.&lt;br /&gt;
* Engine - High performance, Low temperature, Efficient Engine making it hard to lock you, giving you long flight time and enough thrust.&lt;br /&gt;
* Avionics - Access to HMD, a good radar, lots of countermeasures, 19km ACM Radar range.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Can only take a maximum of 6 missiles. &lt;br /&gt;
* AGMs are B variant.&lt;br /&gt;
* Flight performance suffers greatly if damaged&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In the late 1990s, South Africa found a need to replace its aging fleet of Mirage and Cheetah fighter jets. Looking to modernize their fleet for not only national defense, but for a better standing for their defense modernization and strategic autonomy in the global stage, South Africa sought options in the market under the Advanced Light Fighter Aircraft (ALFA) program. The decision was made and announced in November 1998 that the Swedish-made Gripen has been chosen to fulfill the program's need, with 28 Gripens to be purchased at a price of 1.5 billion USD in 1999 (this would be changed to 26 Gripens in 2005). Alongside the purchase deal was South Africa's involvement with Saab's Industrial Participation programme, which enabled South Africa's local industries to help produce and maintain Gripen parts, such as Denel Aviation producing the rear fuselage sections of the Gripen.&lt;br /&gt;
&lt;br /&gt;
South Africa received their first Gripen in 2006. The aircraft, a two-seater Gripen-D, was sent to the Test Flight Development Centre in the Southern Cape for full testing and integration of South African avionics and weapons for the country. Once fully tested and handed over to the South African Air Force (SAAF) in 2008, deliveries of Gripens directly to the South African Air Force began in the same year. By 2011, 17 Gripen-Cs and 9 Gripen-Ds have been delivered to the SAAF and equipped the 2 Squadron, located at AFB Makhado in the Limpopo province.&lt;br /&gt;
&lt;br /&gt;
Although the Gripens have not yet been involved with any heavy fighting in South Africa, they have been integral to maintaining the country's air superiority. Gripens were deployed during several high-profile events in South Africa, such as during the 2010 FIFA World Cup to maintain airspace security and protection and in 2013 to escort Nelson Mandela's remains to his funeral processions and maintain no-fly zones during the funeral. &lt;br /&gt;
&lt;br /&gt;
However, financial constraints have cast a shadow over the fleet's operational sustainability, leading to a notable incident in September 2021 when the Gripens were grounded due to lack of funding and maintenance and support contracts not being renewed in time. This would be resolved by September 2022, enabling the Gripens to fly again, though concerns remain on the pilot readiness after a year of grounding.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|YpAvtM4iUWo|'''The Shooting Range #390''' - ''Metal Beasts'' section at 00:25 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Saab}}&lt;br /&gt;
{{Britain jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U11852831</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Meteor_F_Mk.8_G.41K&amp;diff=181811</id>
		<title>Meteor F Mk.8 G.41K</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Meteor_F_Mk.8_G.41K&amp;diff=181811"/>
				<updated>2024-02-18T14:26:58Z</updated>
		
		<summary type="html">&lt;p&gt;U11852831: rewrote description to fit more the what is required.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about=British jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
|usage=other versions&lt;br /&gt;
|link=Meteor (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=meteor_fmk8&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The Meteor F Mk 8 G.41K, an illustrious British fighter, marked a significant evolution in the Meteor series with its introduction in the late 1940s. Designed to rectify the limitations of its predecessors, it boasted a reinforced airframe to withstand the rigors of high-speed flight and upgraded Derwent 8 engines, offering enhanced performance and reliability. This variant saw extensive service with the Royal Air Force and other allied forces, playing crucial roles from air defense to ground support across various theatres of the Cold War. &lt;br /&gt;
&lt;br /&gt;
Distinct from earlier Meteors, the F Mk 8 G.41K was enhanced with better aerodynamic features, aligning with the era's strategic demands. Its service history is marked by adaptation to diverse combat roles, evidencing the versatility and technological advancement of British aerospace engineering at the time. In combat, pilots lauded its improved rate of climb and top speed, making it a formidable adversary against the threats it faces.&lt;br /&gt;
&lt;br /&gt;
In-game, the '''{{Specs|name}}''' is a rank {{Specs|rank}} British jet fighter that stands as a testament to British jet development's zenith. Sitting at a battle rating of {{Battle-rating}}and being the highest performance Variant of the Meteor family, It is a plane with extremely good flight performance, especially at it's Battle Rating. It is Armed with 4x 20mm Hispano V cannons, and can also take RP-3, HVAR rockets or 2x 1000lbs bombs. While it looks impressive on paper, it is a plane that hates high speed. It compresses heavily above 700km/h, and takes a very long time accelerating past 800km/h.&lt;br /&gt;
&lt;br /&gt;
Overall a very comfortable, easy to use and fun plane, that was introduced in [[Update 1.29]]. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 100 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 920 || 897 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 24.1 || 24.7 || 33.6 || 31.7 || rowspan=&amp;quot;2&amp;quot; | 325&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 976 || 962 || 22.2 || 23.0 || 47.4 || 40.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 999 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 495 || 462 || 290 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 560 || &amp;lt; 600 || &amp;lt; 620 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce Derwent 8 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5,496 kg || colspan=&amp;quot;2&amp;quot; | 216 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 7m fuel || 20m fuel || 23m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 443 kg || colspan=&amp;quot;2&amp;quot; | Centrifugal-flow turbojet&lt;br /&gt;
| 5,953 kg || 6,796 kg || 7,020 kg || 8,061 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 7m fuel || 20m fuel || 23m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,633 kgf || N/A&lt;br /&gt;
| 0.55 || 0.48 || 0.47 || 0.41&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 1,633 kgf&amp;lt;br&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.55 || 0.48 || 0.47 || 0.41&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass in cockpit front.&lt;br /&gt;
* 12.7 mm Steel plate in the nose.&lt;br /&gt;
* 12.7 mm Steel plate behind the pilot.&lt;br /&gt;
* Critical components located at the front and wings of the aircraft (fuel, pilot, engine, controls)&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano Mk.V (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm Hispano Mk.V cannon, nose-mounted (200 rpg top + 190 rpg bottom = 780 total)&lt;br /&gt;
&lt;br /&gt;
At 8.0, the stock Hispano Mk V's are terrible since they are highly inaccurate and generally inconsistent, which is made worse by the fact that in most games aircraft will fly much faster than you, forcing firing ranges to be higher and reducing the window of time in which a shot can be made.&lt;br /&gt;
&lt;br /&gt;
When they are upgraded, they are all round good guns for the BR sporting a good ammunition capacity and a decent velocity. The damage can be quite inconsistent however.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|H.E. M.C. Mk.13 (1,000 lb)|HVAR|RP-3}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 1,000 lb H.E. M.C. Mk.13 bombs (2,000 lb total)&lt;br /&gt;
* 8 x HVAR rockets&lt;br /&gt;
* 8 x RP-3 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Meteor F Mk 8 G.41K is a versatile platform for multiple tasks both in ground and air battles, featuring a competitive armament in air battles and tremendous firepower in ground battles. It is capable of dominating the air in air and ground battles.&lt;br /&gt;
&lt;br /&gt;
'''When in air battles:'''&lt;br /&gt;
&lt;br /&gt;
The Meteor has primarily 3 roles when it comes to air battles: fighter, attacker, bomber. At its br, the Meteor is one of the competitive jet section, not over exceeding in one side but not underperforming either.&lt;br /&gt;
&lt;br /&gt;
'''''As a fighter:'''''&lt;br /&gt;
&lt;br /&gt;
The Meteor is capable of being on par with many planes at its battle rating. Different from most other British fighters, but the same as the other Meteors and similar to the [[Swift F.1]], it has a Boom and Zoom role when it comes to fighting as it will not be able to turn fight like the [[Vampire FB 5]] or the [[Venom FB.4]]. It should be noted that the Meteor will not outrun most of the enemy jets encountered at its br unlike the Swift F.1. The pilot should maintain energy at all times since the acceleration is not great. When engaging heavier and bigger planes (like enemy attackers and bombers both player and AI) the pilot should always try to maintain either higher altitude than them to make Boom and Zoom or stay under their belly to take advantage of their weakspots ([[Tu-4]] and [[B-29A-BN|B-29]] are the exceptions for belly attacks as they have ventral turrets).&lt;br /&gt;
&lt;br /&gt;
'''As an attacker:'''&lt;br /&gt;
&lt;br /&gt;
The ordnance the Meteor carries is enough to do some ground striking, destroying pillboxes, enemy tanks, artillery outposts, anti air emplacements, etc. There is no rule on which armament the attacker should use, it all depends on the pilot's discretion, map, battle rating, etc. It is recommended to use ground targets belts due to the AP ammunition but universal belts may be enough to deal with light armoured vehicles and light pillboxes, leaving the ordnance for heavier and more armoured threats.&lt;br /&gt;
&lt;br /&gt;
'''As a bomber:'''&lt;br /&gt;
&lt;br /&gt;
Due to being a jet, it is able to be a lighting strike bomber. This means to fly the Meteor at a really low altitude (also known as lawn-mowing) with bombs (1,000 lb H.E. M.C. Mk.13 bombs are recommended for base bombing) with a 2-4 second time fuse. When the Meteor is on a base, the pilot should drop the bombs really low to the ground to ensure accuracy as no bombsight is able to be used. It may require practice on how and when to drop the bombs. The 2-4 second fuse makes the plane be able to move to a safe zone away from the blast zone. When no time fuse is set, the Meteor will be forced to drop the bombs at a higher altitude or be prompt to be killed in the blast zone with assault fuse.&lt;br /&gt;
&lt;br /&gt;
'''When in ground battles:'''&lt;br /&gt;
&lt;br /&gt;
The Meteor has only 1 role in ground battles primarily (superiority fighter can be used but it is not recommended to do so), Close Air Support (CAS). The variety of ordnance is enough to be used in all situations depending on the pilot's discretion. RP-3 are launched in pairs (or in salvo depending on the pilots discretion and rocket settings) and will disable or destroy even the heaviest armour encountered with a couple of rockets. The con of rockets is that they are hard to aim, practice will be required. Bombs, on the other hand, are more forgiving when it comes to accuracy as the blast zone is bigger and are able to destroy one or more targets at a time, disable modules (tracks, barrel, engine, etc) or just mark them with fragmentation. The con of bombs is that a fuse might have to be added depending on the way the pilot wants to drop them (lighting strike, dive-bombing, etc), they are also heavier than the rockets, making the attacker more vulnerable to anti-air fire and dogfighting.&lt;br /&gt;
&lt;br /&gt;
When it comes to just the 20 mm cannons, it should be noted that most vehicles the Meteor will encounter ([[Leopard 1 (Family)|Leopard 1]], [[XM-1 (GM)|XM-1]], [[BMP-2]], etc) will have a poorly armoured roof which the armour-piercing shells will penetrate. Heavier targets ([[ZTZ59D1|ZTZ-59D1]], [[T-62]], [[T-10M]]) will only be able to be killed with suspended ordnance as they will not be able to penetrate the roof.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Engines are a massive improvement over previous models, with high speed and acceleration rates compared&lt;br /&gt;
* Great at turning below 650 km/h&lt;br /&gt;
* Good climb rate&lt;br /&gt;
* Controllable roll rate&lt;br /&gt;
* Able to carry suspended payloads (unlike other Meteors)&lt;br /&gt;
* The flight performance is still good when carrying bombs&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Compression&lt;br /&gt;
* Hispano Mk V cannons have poor accuracy, and are borderline unusable when stock&lt;br /&gt;
* Wing controls tend to lose control ability at higher speeds&lt;br /&gt;
* Poor energy retention, struggles to keep up with some aircraft&lt;br /&gt;
* Limited visibility out of the rear of the cockpit&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
Faced with an increasing quality in the standard of potential adversaries by the late 1940s, Gloster designers embarked on developing a new version of their Meteor fighter, designated the Gloster Meteor F.Mk.8 (Type G.41K).&lt;br /&gt;
&lt;br /&gt;
The first prototype F.Mk.8 was converted from a production F.Mk.4, before a full prototype flew on October 12th 1948. Production began in 1949 and, after the RAF stood up its first operational squadrons in 1950, export versions were then produced.&lt;br /&gt;
&lt;br /&gt;
The F.Mk.8 differed in a number of key areas from the F.Mk.4 on which it was based; the F.Mk.8 had an elongated fuselage and the tail assembly was changed, both features incorporated to increase stability. An extra 432-litre fuel tank was also added and a blown cockpit canopy was mounted to increase visibility.&lt;br /&gt;
&lt;br /&gt;
The F.Mk.8 was powered by Rolls-Royce Derwent Mk.8 turbojet engines producing 1,630 kg of thrust. The diameter of the engine's air intakes was increased, adding approximately 100 kg of thrust to each engine, bringing the aircraft's maximum speed to 950 km/h. The wing structure was significantly reinforced, with additional alloy steels being used in the framework. The nacelle structure was changed yet again to improve access.&lt;br /&gt;
&lt;br /&gt;
The F.Mk.8 had the F.Mk.4's 20mm British Hispano Mk.II cannons replaced by Hispano Mk.V cannons of the same calibre but with a higher rate of fire, reliability and ballistic characteristics. A standard mount to suspend HVAR missiles was provided under the wing panels. The F.Mk.8 was the first Meteor to be fitted with a Martin Baker ejection seat; the pilot's chances of survival in an emergency were significantly increased, but the large headrest impaired his rear view.&lt;br /&gt;
&lt;br /&gt;
747 Gloster Meteor F.Mk.8 fighters were produced by April 1954 and were (at various times) in service with over 40 RAF squadrons. From 1950 to 1955, the Meteor F.Mk.8 was the mainstay of RAF Fighter Command.&lt;br /&gt;
&lt;br /&gt;
The F.Mk.8 aircraft were also accepted for service with the Air Forces of Australia, Belgium, Brazil, Denmark, Israel, the Netherlands and Syria. Meteors of the RAAF (Royal Australian Air Force) took part in the Korean War although they were outmatched by the more modern MiG 15; although several MiG 15s were destroyed by pilots of 77 Squadron RAAF, losses were heavier and the Meteor was re-roled to ground attack.&lt;br /&gt;
&lt;br /&gt;
Experience in the Korean War highlighted the fact that, even with significant upgrades to its original design, the Meteor was now outclassed by more modern fighters. Different Gloster Meteor versions were flown in training and auxiliary units until the last Meteor trainers were phased out of service with the RAF in 1965.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=meteor_fmk8 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/264949-gloster-meteor-f-mk8-g41k/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Gloster}}&lt;br /&gt;
{{Britain jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U11852831</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Mistral&amp;diff=181769</id>
		<title>Mistral</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Mistral&amp;diff=181769"/>
				<updated>2024-02-16T20:08:51Z</updated>
		
		<summary type="html">&lt;p&gt;U11852831: compressed information in the description and in the history pages. overall shorter and easier to real, with less filler words.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage Mistral.png|thumb|left|420px|The Mistral missile with fins folded and deployed (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{PAGENAME}}''', developed by the French company Matra, is a French [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]] and represents a pinnacle in short-range air defense technology. This infrared homing surface-to-air missile is lauded for its precision and versatility. Compact and man-portable, it empowers a single soldier with formidable anti-air capabilities. With a range of 6 kilometers and an operational ceiling of 3,000 meters, the Mistral can effectively neutralize a variety of aerial threats, from jets to nimble helicopters. The Mistral is not only lethal but also adaptable, finding use in multiple military branches by being deployable on ground vehicles, ships, and as a stationary unit.&lt;br /&gt;
&lt;br /&gt;
Internationally, the Mistral's prowess is recognized, with over 30 countries incorporating it into their arsenals. Its combat effectiveness has been proven in various global conflicts, cementing its status as a top-tier air defense solution. Continuous upgrades have kept the Mistral relevant, enhancing its countermeasure resistance and integrating it with modern digital battlefield systems. In essence, the Mistral missile is a compact yet powerful guardian of the skies, blending agility, power, and technological sophistication.&lt;br /&gt;
&lt;br /&gt;
it was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]], and is a reliable Air to Air weapon that can be found on All High tier French helicopters along with the Italian [[A129CBT|A-129]] and [[AH-129D|AH-129]] helicopters, and the British [[Rooivalk Mk1F CSH|Rooivalk]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|a_129_cbt}}&lt;br /&gt;
* {{Specs-Link|a_129_d}}&lt;br /&gt;
* {{Specs-Link|tiger_had_france}}&lt;br /&gt;
* {{Specs-Link|tiger_had_block2_france|EC-665 Tiger HAD Block 2}}&lt;br /&gt;
* {{Specs-Link|tiger_hap_france}}&lt;br /&gt;
* {{Specs-Link|ah_2_rooivalk}}&lt;br /&gt;
* {{Specs-Link|sa_341f}}&lt;br /&gt;
* {{Specs-Link|sa_342m}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!--''Tell us about the tactical and technical characteristics of the missile.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 18 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Aspect''' || All-Aspects&lt;br /&gt;
|-&lt;br /&gt;
| '''ECCM''' || Yes&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range in all-aspect''' || 6 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 6.5 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 2.5 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 12 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 20 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 1.78 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
The Mistral being a MANPADS type missile means that it is very light in nature (only 11.5kg without fuel), which does not allow for high explosive mass. &lt;br /&gt;
&lt;br /&gt;
While this missile is usually really good at taking down helicopters in one shot, some planes like the SU-25 are often able to withstand one or even multiple hits from the Mistral before being crippled.&lt;br /&gt;
&lt;br /&gt;
The Mistral however has higher explosive mass than it's competition, a higher fuze range of 1.5m, and has slightly better manoeuvrability, making it easier to hit an &lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
The mistral has 3 missiles which it can be compared with. &lt;br /&gt;
&lt;br /&gt;
* [[ATAS (AIM-92)|AIM-92A ATAS]] - The ATAS features better range, lower Manoeuvrability and lacks a proximity fuze.&lt;br /&gt;
* [[9M39 Igla]] - The Igla Is almost identical to the ATAS, but however features a 0.5m proximity fuze. It is overall less reliable than the Mistral, but can hit targets at slightly further ranges.&lt;br /&gt;
&lt;br /&gt;
* [[TY-90]] - the TY-90 Is in another class. It is the heaviest of all Helicopter AAMs. It features longer range than the mistral, similar to the other MANPADS. It has 20G overloading making it almost impossible to dodge knetically. It also features a 4m Proximity fuze. This missile is purely superior to all other MANPADS, making it almost impossible to dodge under any circumstance. &lt;br /&gt;
&lt;br /&gt;
The Mistral Has the worst seeker out of all the missiles, however due to its FoV+ Seeker shutoff IRCCM of the missile, this difference can not be felt and the missile will feel exactly like the other Heli AAMs.&lt;br /&gt;
&lt;br /&gt;
The Mistral however has the lowest seeker warm-up timer of only 2 seconds compared to the 4-5 seconds of it's competition, making it a slightly better choice at defending from enemy planes at close range.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The Air to Air Mistral can only be found on helicopters, making it only usable in a limited amount of modes.&lt;br /&gt;
&lt;br /&gt;
In Ground Realistic battles, the Mistral should be used as an offensive weapon rather than defensive. If fired at unsuspecting planes that are not dogfighting or turning, it generally has a very high hit chance. However if the enemy plane knows about your existance, and sees the Mistral incoming, the Mistral will have a hard time hitting the enemy. The mistral should be fired from cover at around 4km maximum to ensure the best chance of hitting.&lt;br /&gt;
&lt;br /&gt;
In Arcade Assault or Heli Arcade EC, the Mistral can only be fired against bots. It has a very easy time taking down enemy AI planes in both modes. One mistral should be fired at one Target. It is best to be fired from head on and from as long range as possible. &lt;br /&gt;
&lt;br /&gt;
The Mistral is quite a reliable weapon if used in the right way.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 16G Statcard Overload&lt;br /&gt;
* Very good seeker, able to lock from 6km in front aspect, and 11km in rear aspect.&lt;br /&gt;
* Highest explosive mass compared to other MANPADS-type missiles.&lt;br /&gt;
* Very strong IRCCM, consisting of FoV gating and seeker shutoff, making it almost impossible to flare from in any situation.&lt;br /&gt;
* Very low seeker warm-up time of only 2 seconds&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Lowest kinetical energy compared to competitors, making it slightly worse than it's competition at longer ranges. &lt;br /&gt;
* Can easly miss enemy manoeuvering planes.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Mistral is a versatile and highly effective man-portable air-defense system (MANPADS) developed by the French company Matra, now part of MBDA. Its development and operational history span several decades, reflecting significant advancements in both technology and tactical deployment in modern warfare.&lt;br /&gt;
&lt;br /&gt;
=== Development History ===&lt;br /&gt;
The development of the Mistral missile began in the 1970s. France, recognizing the need for an effective short-range air defense system, initiated the project to replace older systems and to offer a more reliable and accurate solution against a wide range of targets, from fixed-wing aircraft and helicopters to UAVs and cruise missiles.. The Mistral was designed with a very specific goal in mind: to provide a highly portable, easy-to-operate, and extremely accurate missile system for use by ground troops.&lt;br /&gt;
&lt;br /&gt;
One of the key features of the Mistral is its infrared homing guidance system. Unlike older MANPADS that relied on simpler guidance mechanisms, the Mistral uses an advanced infrared seeker. This allows for greater accuracy and reduces the chances of missing the target due to operator error or evasive maneuvers by the enemy aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Combat Usage ===&lt;br /&gt;
The combat history of the Mistral is extensive. It's success led to its wide export, and it is now in service with over 30 countries worldwide, and is/was used in different conflicts and exercises around the world. This widespread adoption is a testament to its effectiveness and reliability. The system has also been adapted for use on ships and vehicles, further extending its operational versatility. &lt;br /&gt;
&lt;br /&gt;
=== Conclusion ===&lt;br /&gt;
The Mistral MANPADS is a prime example of a military technology that has adapted and evolved over time, maintaining its relevance in the ever-changing landscape of modern warfare. Its development, technical sophistication, and combat history underscore its significant role in global military strategy.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U11852831</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Mirage_4000&amp;diff=181768</id>
		<title>Mirage 4000</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Mirage_4000&amp;diff=181768"/>
				<updated>2024-02-16T19:58:57Z</updated>
		
		<summary type="html">&lt;p&gt;U11852831: Added detailed usage in battles, slightly modified pros and cons, added history.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=mirage_4000&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
During the 1970s, after the French evaluation of the [[F-15A]] fell through, Dassault took part in a private venture to build a &amp;quot;heavy fighter-interceptor&amp;quot; of similar magnitude as the F-15, primarily for the French Air Force and export to close French allies. By the end of the decade, they had completed the '''Mirage 4000''', which at first glance appeared to be a scaled-up [[Mirage 2000 (Family)|Mirage 2000]] with canards and double the engines. The Mirage 4000 however was more than meets the eye, being armed with a large amount of air-to-air missiles for its interception role, and with powerful SNECMA M53 engines to give it unrivaled thrust for its time, the Mirage 4000 was better than the early F-15As in most ways. However, the French Air Force found the aircraft too expensive to field and decided to pursue further upgrades of the [[Mirage 2000C-S5|Mirage 2000]] instead. As for the export customers, most either bought the F-15A instead due to political pressure, or in the case of Iran, had a revolution which severed the alliance with France and prevented them from buying the Mirage 4000. In the end, only one Mirage 4000 was built, which made 300+ test flights and airshow demonstrations, before being moved to its final resting place at the Musée de l'air et de l'espace (Paris Air and Space Museum) in November 1992. Much of the technology and experience gained from the Mirage 4000 would be used in the Dassault Rafale shortly after.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Air Superiority&amp;quot;]], the Mirage 4000 is a direct development of the older Mirage 2000, and the ultimate culmination of the Mirage family. The aircraft can serve a true multipurpose role, having incredible dogfighting performance and up to 8 x [[Matra R550 Magic 2|R.550 Magic 2]] all-aspect missiles for close-in dogfighting, up to four [[Matra Super 530D|Super 530D]] missiles and a powerful radar for BVR combat, and even the ATLIS targeting pod and a respectable amount of laser-guided bombs and AGMs for heavy CAS duty. All in all, the Mirage 4000 serves as a true reward at the end of the French ranks, building upon the playstyles learned from the previous [[Mirage 2000 (Family)|Mirage 2000s]] and the [[F-8E(FN) (France)|F-8E (FN)]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || 2510 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,555 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || - || - || - || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 920 || &amp;lt; 750 || &amp;lt; 650 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | SNECMA M53-P2 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 13,000 kg || colspan=&amp;quot;3&amp;quot; | 303 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 13m fuel || 20m fuel || 30m fuel || 40m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,515 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 15,640 kg || 17,343 kg || 19,515 kg || 21,800 kg || 31,854 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 13m fuel || 20m fuel || 30m fuel || 40m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 6,250 kgf || 9,745 kgf&lt;br /&gt;
| 1.25 || 1.12 || 1.00 || 0.89 || 0.61&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 7,194 kgf&amp;lt;br&amp;gt;(1,555 km/h) || 13,713 kgf&amp;lt;br&amp;gt;(1,555 km/h)&lt;br /&gt;
| 1.75 || 1.58 || 1.41 || 1.26 || 0.86&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Just like most other top rank jets, it is very vulnerable to gunfire and missiles alike, meaning it is most important to avoid getting hit at all in the first place. An upside however is that it can stay in the air even with just one engine left and the large airframe makes hits to non-critical components more likely than with tight packed aircraft like the F-16 series for example. Keep in mind that even hits that don't outright destroy you will still make a very noticeable impact on maximum speed and flight performance, rendering a retreat to the airfield the best option in many cases.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! Lead indicator&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|DEFA 554 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm DEFA 554 cannons, wing root-mounted (125 rpg = 250 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;4%&amp;quot; | 1 !! width=&amp;quot;4%&amp;quot; | 2 !! width=&amp;quot;4%&amp;quot; | 3 !! width=&amp;quot;4%&amp;quot; | 4 !! width=&amp;quot;4%&amp;quot; | 5 !! width=&amp;quot;4%&amp;quot; | 6 !! width=&amp;quot;4%&amp;quot; | 7 !! width=&amp;quot;4%&amp;quot; | 8 !! width=&amp;quot;4%&amp;quot; | 9 !! width=&amp;quot;4%&amp;quot; | 10 !! width=&amp;quot;4%&amp;quot; | 11&lt;br /&gt;
| rowspan=&amp;quot;16&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[SAMP Type 25 (250 kg)|250 kg SAMP Type 25]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 9 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[SAMP Type 25 200 (250 kg)|250 kg SAMP Type 25 200]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 9 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[SAMP Mk 83 (1,000 lb)|1,000 lb SAMP Mk 83]] bombs&lt;br /&gt;
| || 1 || 1 || || || 2 || || || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[SAMP Mk 84 (2,000 lb)|2,000 lb SAMP Mk 84]] bombs&lt;br /&gt;
| || 1 || 1 || || || 2 || || || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BGL-1000 (970 kg)|970 kg BGL-1000]] bombs&lt;br /&gt;
| || || || || || 2&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[SNEB type 23]] rockets&lt;br /&gt;
| || 18 || 18 || || || || || || 18 || 18 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AS-30L Nord]] missiles&lt;br /&gt;
| || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || || || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Matra R550 Magic 2]] missiles&lt;br /&gt;
| 1 || 1 || 1, 2* || || || || || || 1, 2* || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Matra Super 530D]] missiles&lt;br /&gt;
| || 1 || 1 || || || || || || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Matra Super 530F]] missiles&lt;br /&gt;
| || 1 || 1 || || || || || || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! Large calibre countermeasures&lt;br /&gt;
| || || || 56 || || || || 56 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! ATLIS II targeting pod&lt;br /&gt;
| || || || || || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! 500 l drop tanks&lt;br /&gt;
| || || 1* || || || || || || 1* || ||&lt;br /&gt;
|-&lt;br /&gt;
! 2,500 l drop tanks&lt;br /&gt;
| || || 1 || || || || || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | Maximum permissible weight imbalance: 1,500 kg&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | * 500 litre drop tanks can only be equipped with dual Magic 2 missiles on the same hardpoint &amp;lt;br&amp;gt; &amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; ATLIS II pod must be equipped when equipping guided air-to-ground ordnance&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 2 x 2,500 l drop tanks&lt;br /&gt;
* 2 x Matra R550 Magic 2 missiles&lt;br /&gt;
* 6 x Matra R550 Magic 2 missiles&lt;br /&gt;
* 8 x Matra R550 Magic 2 missiles&lt;br /&gt;
* 8 x Matra R550 Magic 2 missiles + 2 x 500 l drop tanks&lt;br /&gt;
* 72 x SNEB type 23 rockets&lt;br /&gt;
* 4 x AS-30L Nord missiles&lt;br /&gt;
* 4 x Matra Super 530F missiles&lt;br /&gt;
* 4 x Matra Super 530D missiles&lt;br /&gt;
* 17 x 250 kg SAMP Type 25 bombs (4,250 kg total)&lt;br /&gt;
* 17 x 250 kg SAMP Type 25 200 bombs (4,250 kg total)&lt;br /&gt;
* 6 x 1,000 lb SAMP Mk 83 bombs (6,000 lb total)&lt;br /&gt;
* 6 x 2,000 lb SAMP Mk 84 bombs (12,000 lb total)&lt;br /&gt;
* 2 x 970 kg BGL-1000 bombs (1,940 kg total)&lt;br /&gt;
* 112 x large calibre countermeasures&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The &amp;quot;Super&amp;quot; Mirage 4000 is certainly an interesting plane. It is the bigger and stronger brother of the Mirage 2000, that might not have as many aces up it's sleeve compared to the Mirage 2000-5F with it's HMD and PD radar, but it more than makes up for it Thrust, Armament and Agility.&lt;br /&gt;
&lt;br /&gt;
While it would seem that the Mirage 4000 is a heavier and therefore less manoeuvrable than the Mirage 2000, The addition of the canards and the extra power of the engines make it one of the best turning jets in game, falling behind only to the F-16A in raw manoeuvrability. It however remains a plane that is almost twice as heavy as it's little brother, meaning that while it has great thrust, great turning capability and does not lose speed as fast as a Mirage 2000, you will feel that it is way less responsive, especially at lower speeds. &lt;br /&gt;
&lt;br /&gt;
Overall, the Mirage 4000 is like having 2 Mirage 2000s glued together. twice the weight, twice the engine power, twice the missiles, twice the carrying capacity, twice the &amp;quot;wings&amp;quot; (if you want to count the canards).&lt;br /&gt;
&lt;br /&gt;
All of this means that the Mirage 4000, while being from the same Mirage family and a very similar plane to the rest of the Mirage 2000's, It is a whole different aircraft, with a similar playstyle.&lt;br /&gt;
&lt;br /&gt;
In Air Realistic Battles&lt;br /&gt;
&lt;br /&gt;
* The Mirage 4000 can be used in multiple roles, Including being a Missile bus, Support aircraft and even somewhat of a Dogfighter. &lt;br /&gt;
* The best way to use the Mirage 4000 in ARB is to use your high speed to get into a flanking position possibly bombing one base and then firing missiles at unsuspecting enemies. Afterwards, there are multiple possibilities. Either getting away in order to reposition and gain energy, or going straight into the &amp;quot;furball&amp;quot;. Both options are possible due to the Mirage's Superior speed, Thrust, Energy retention and agility. &lt;br /&gt;
* The Mirage 4000 is a jack of all trades, being able to fill any role, but not being the best at any of them. You should always keep a good awareness of your surroundings and keep your energy up. Do not get stuck in extended turn fights. &lt;br /&gt;
&lt;br /&gt;
ARB Notes:&lt;br /&gt;
&lt;br /&gt;
* This plane is as fuel efficient as the Mirage 2000, meaning that 20 minutes is enough if you do not afterburn all the way to the battle. 30 minutes ensures you better endurance, while 40 minutes can extend your endurance further. &lt;br /&gt;
* The Mirage 4000 has multiple options of fuel tanks. Either 2x Large drop tanks, with a total of 19:42 minutes of fuel.&lt;br /&gt;
* 2x Smaller fuel tanks, carrying 3:55 minutes of fuel can also be installed. These fuel tanks Cannot be dropped, are installed on the innermost Armament pylons, but can however hold 2x Magic II missiles each. In practice, this means that if you wish to take 8x Total missiles, you have to take these fuel tanks, which make the plane slightly heavier. If you wish to take 4x Super Magic 530D's, You will be limiting yourself to 6x Total missiles.&lt;br /&gt;
* The most well rounded loadout for the Mirage 4k would be the 2x small fuel tanks, each carrying 2x Matra Magic II Missiles, 2x Super 530D's along with the outer-most pylon Magic II's, bringing you to a total of 6x IR missiles and 2x Radar missiles. &lt;br /&gt;
* A payload of 11x250kg bombs can be taken on the pylons under the fuselage, letting you destroy one base. &lt;br /&gt;
&lt;br /&gt;
In Ground Realistic Battles&lt;br /&gt;
&lt;br /&gt;
* The Mirage 4000 is a very scary plane. It can carry a good amount of Ordinance. While the ordinance is not Fire and Forget, it packs a punch. A big downside is that the Mirage 4K only gets access to an ALTIS II Targetting pod, which does not have any thermal capability. In practice, this means that the Mirage 4000 is useless at ground pounding if the weather conditions are cloudy, foggy or in low light conditions. Spotting targets is also harder, however the zoom of the ALTIS II is better than on the DAMOCLES Targetting pod of the Mirage 2000-5F.&lt;br /&gt;
* The Most effective loadout for Ground RB is 4x AS-30L Missiles, which are very lethal with a direct hit, and 2x BGL-1000 Guided bombs. &lt;br /&gt;
* The first thing you should do after spawning in is searching for enemy SPAA. If you have not identified SPAA in around 5 seconds after spawning in, you should dive and put distance, objects or terrain between you and the battlefield as soon as possible, in order to avoid any possible missiles coming at you. Do keep in mind that a missile can be guided to you even if noone is hard locking you. SPAA's at this tier have IRST and even TWS, making it especially hard to know a missile is fired at you unless you clearly see the launch.&lt;br /&gt;
* When the threat (SPAA) is eliminated, you can finally start getting close and destroying ground targets. You should constantly keep your eyes on the RWR in case any plane spawns in. &lt;br /&gt;
* Try not to turn a lot. The Mirage 4k becomes very vulnerable once it lost all of it's speed. You should do passes and bombing runs rather than staying right above the battlefield and dropping ordinance. &lt;br /&gt;
&lt;br /&gt;
Overall, the &amp;quot;Super&amp;quot; Mirage 4000 is a truly capable Multirole Aircraft, that is more than capable at dealing with any situation one might throw at it. This however does not mean that the plane is clearly superior to anything else it might fight, quite the opposite. It just lets the pilot do some things other planes do not. It can be a scary and formidable foe to fight against.&lt;br /&gt;
&lt;br /&gt;
It is a plane which you can play in your own playstyle, rather than forcing you into a playstyle of it's own.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent flight performance in all situations&lt;br /&gt;
* Magic 2 missiles are very effective and it carries up to 8 of them&lt;br /&gt;
* Has access to R530D radar missiles&lt;br /&gt;
* Wide variety of air-to-ground weapons, like various (guided) bombs, guided missiles and rockets&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* R530D missiles lag behind contemporaries like R-27ER and AIM-7M at short range&lt;br /&gt;
* Easy to bleed speed in extended turns, at which point it becomes vulnerable to faster foes&lt;br /&gt;
* Lack of an HMD&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In the waning years of the 1970s, the French aerospace landscape was marked by an ambitious endeavor from Dassault Aviation: the creation of the Mirage 4000, also affectionately known as the Super Mirage 4000. This aircraft was the brainchild of Dassault's forward-thinking strategy, a leap towards developing a fighter that would not only surpass its predecessors in capability but also offer a versatile solution to both the French Air Force and potential international clients. The Mirage 4000 was conceived as a grander, more potent variant of its cousin, the Mirage 2000, distinguished by its twin-engine design nestled within a sleek delta-wing configuration—a signature of Dassault's engineering philosophy.&lt;br /&gt;
&lt;br /&gt;
The genesis of the Mirage 4000 was a bold move by Dassault, undertaken without a formal prompt from the French military or government. This initiative was driven by the company's vision to proactively propose advanced military aircraft, positioning itself as a pioneer in the aerospace domain. The Mirage 4000 was designed to be a multi-role fighter, adept at a broad spectrum of missions from air superiority to ground attack and reconnaissance, signaling a significant leap in aerial warfare capabilities.&lt;br /&gt;
&lt;br /&gt;
On the 9th of March, 1979, the Mirage 4000 took to the skies for its maiden flight, showcasing its remarkable performance. The aircraft was a testament to Dassault's legacy of innovation, featuring cutting-edge avionics, a robust radar system, and the capacity to carry an extensive array of weaponry. Its design drew heavily on the lineage of the Mirage III and Mirage 2000, yet set itself apart with a larger airframe to accommodate the additional engine, thereby enhancing its range and payload capacity.&lt;br /&gt;
&lt;br /&gt;
Despite these promising attributes, the Mirage 4000's journey was one of potential unfulfilled. It never transitioned beyond the prototype stage to taste combat or be adorned in the livery of any air force. The French Air Force, constrained by budgetary limits and strategic decisions, opted not to adopt the Mirage 4000, favoring instead the single-engine Mirage 2000 as its workhorse. The Mirage 4000's story is a poignant chapter in the annals of military aviation, a tale of technological ambition and the harsh realities of defense economics, leaving the aircraft as a remarkable &amp;quot;what could have been&amp;quot; in the history of aerial combat.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|YpAvtM4iUWo|'''The Shooting Range #390''' - ''Arsenal'' section at 07:08 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Dassault}}&lt;br /&gt;
{{France jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U11852831</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Meteor_F_Mk.8_G.41K&amp;diff=181727</id>
		<title>Meteor F Mk.8 G.41K</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Meteor_F_Mk.8_G.41K&amp;diff=181727"/>
				<updated>2024-02-15T15:55:33Z</updated>
		
		<summary type="html">&lt;p&gt;U11852831: Expanded description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about=British jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
|usage=other versions&lt;br /&gt;
|link=Meteor (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=meteor_fmk8&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The Gloster Meteor F Mk 8 G.41K represents a notable chapter in the evolution of jet-powered flight, particularly within the context of British aviation history. Developed from earlier iterations of the Gloster Meteor, which was the Allies' first operational jet fighter during World War II, the Mk 8 variant featured improvements such as a lengthened fuselage and more powerful Rolls-Royce Derwent 8 engines, enhancing its speed, maneuverability, and combat capabilities. &lt;br /&gt;
&lt;br /&gt;
Serving primarily with the Royal Air Force, the Meteor F Mk 8 was deployed in a variety of roles, including interceptor and fighter-bomber, during the early Cold War period. Although it saw limited combat, its versatility allowed for effective use in ground-attack missions and minor skirmishes.&lt;br /&gt;
&lt;br /&gt;
The Meteor F Mk 8 had a top speed of over 600 mph and could reach altitudes around 43,000 feet. It remained in RAF service into the late 1950s, marking the transition to more advanced jet fighters. Its legacy continues in aviation museums, celebrating its role in the jet age's development.&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British jet fighter {{Battle-rating}}that was introduced in [[Update 1.29]]. It is one of the old top tier planes, that is still very capable in the current game due to it's flight performance, armament and position in the tech tree. Only older player and tech tree completitionists tend to have this plane since it is sitting at the bottom of a 4 plane &amp;quot;folder&amp;quot; inside the tech tree. This means that 3 planes need to be researched before being able to research this plane. &lt;br /&gt;
&lt;br /&gt;
Even though it is a first generation jet fighter, It is very capable at 1v1s fights even against F-16s and Mig-29s, however this does not mean it should be taken into such Battle Ratings, as it lacks countermeasures, and is effectively a sitting duck. At it's own Battle Rating, the only missiles it faces are Aim-9Bs and R-3S, which are very easy to kinetically dodge. &lt;br /&gt;
&lt;br /&gt;
The guns however are lacking in damage, making it very hard to kill enemy planes even if you damage them multiple times. It remains a decent and beloved plane by many older players, which is an absolute joy to fly, however it is not the beast that it was before.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 100 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 920 || 897 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 24.1 || 24.7 || 33.6 || 31.7 || rowspan=&amp;quot;2&amp;quot; | 325&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 976 || 962 || 22.2 || 23.0 || 47.4 || 40.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 999 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 495 || 462 || 290 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 560 || &amp;lt; 600 || &amp;lt; 620 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce Derwent 8 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5,496 kg || colspan=&amp;quot;2&amp;quot; | 216 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 7m fuel || 20m fuel || 23m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 443 kg || colspan=&amp;quot;2&amp;quot; | Centrifugal-flow turbojet&lt;br /&gt;
| 5,953 kg || 6,796 kg || 7,020 kg || 8,061 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 7m fuel || 20m fuel || 23m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,633 kgf || N/A&lt;br /&gt;
| 0.55 || 0.48 || 0.47 || 0.41&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 1,633 kgf&amp;lt;br&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.55 || 0.48 || 0.47 || 0.41&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass in cockpit front.&lt;br /&gt;
* 12.7 mm Steel plate in the nose.&lt;br /&gt;
* 12.7 mm Steel plate behind the pilot.&lt;br /&gt;
* Critical components located at the front and wings of the aircraft (fuel, pilot, engine, controls)&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano Mk.V (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm Hispano Mk.V cannon, nose-mounted (200 rpg top + 190 rpg bottom = 780 total)&lt;br /&gt;
&lt;br /&gt;
At 8.0, the stock Hispano Mk V's are terrible since they are highly inaccurate and generally inconsistent, which is made worse by the fact that in most games aircraft will fly much faster than you, forcing firing ranges to be higher and reducing the window of time in which a shot can be made.&lt;br /&gt;
&lt;br /&gt;
When they are upgraded, they are all round good guns for the BR sporting a good ammunition capacity and a decent velocity. The damage can be quite inconsistent however.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|H.E. M.C. Mk.13 (1,000 lb)|HVAR|RP-3}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 1,000 lb H.E. M.C. Mk.13 bombs (2,000 lb total)&lt;br /&gt;
* 8 x HVAR rockets&lt;br /&gt;
* 8 x RP-3 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Meteor F Mk 8 G.41K is a versatile platform for multiple tasks both in ground and air battles, featuring a competitive armament in air battles and tremendous firepower in ground battles. It is capable of dominating the air in air and ground battles.&lt;br /&gt;
&lt;br /&gt;
'''When in air battles:'''&lt;br /&gt;
&lt;br /&gt;
The Meteor has primarily 3 roles when it comes to air battles: fighter, attacker, bomber. At its br, the Meteor is one of the competitive jet section, not over exceeding in one side but not underperforming either.&lt;br /&gt;
&lt;br /&gt;
'''''As a fighter:'''''&lt;br /&gt;
&lt;br /&gt;
The Meteor is capable of being on par with many planes at its battle rating. Different from most other British fighters, but the same as the other Meteors and similar to the [[Swift F.1]], it has a Boom and Zoom role when it comes to fighting as it will not be able to turn fight like the [[Vampire FB 5]] or the [[Venom FB.4]]. It should be noted that the Meteor will not outrun most of the enemy jets encountered at its br unlike the Swift F.1. The pilot should maintain energy at all times since the acceleration is not great. When engaging heavier and bigger planes (like enemy attackers and bombers both player and AI) the pilot should always try to maintain either higher altitude than them to make Boom and Zoom or stay under their belly to take advantage of their weakspots ([[Tu-4]] and [[B-29A-BN|B-29]] are the exceptions for belly attacks as they have ventral turrets).&lt;br /&gt;
&lt;br /&gt;
'''As an attacker:'''&lt;br /&gt;
&lt;br /&gt;
The ordnance the Meteor carries is enough to do some ground striking, destroying pillboxes, enemy tanks, artillery outposts, anti air emplacements, etc. There is no rule on which armament the attacker should use, it all depends on the pilot's discretion, map, battle rating, etc. It is recommended to use ground targets belts due to the AP ammunition but universal belts may be enough to deal with light armoured vehicles and light pillboxes, leaving the ordnance for heavier and more armoured threats.&lt;br /&gt;
&lt;br /&gt;
'''As a bomber:'''&lt;br /&gt;
&lt;br /&gt;
Due to being a jet, it is able to be a lighting strike bomber. This means to fly the Meteor at a really low altitude (also known as lawn-mowing) with bombs (1,000 lb H.E. M.C. Mk.13 bombs are recommended for base bombing) with a 2-4 second time fuse. When the Meteor is on a base, the pilot should drop the bombs really low to the ground to ensure accuracy as no bombsight is able to be used. It may require practice on how and when to drop the bombs. The 2-4 second fuse makes the plane be able to move to a safe zone away from the blast zone. When no time fuse is set, the Meteor will be forced to drop the bombs at a higher altitude or be prompt to be killed in the blast zone with assault fuse.&lt;br /&gt;
&lt;br /&gt;
'''When in ground battles:'''&lt;br /&gt;
&lt;br /&gt;
The Meteor has only 1 role in ground battles primarily (superiority fighter can be used but it is not recommended to do so), Close Air Support (CAS). The variety of ordnance is enough to be used in all situations depending on the pilot's discretion. RP-3 are launched in pairs (or in salvo depending on the pilots discretion and rocket settings) and will disable or destroy even the heaviest armour encountered with a couple of rockets. The con of rockets is that they are hard to aim, practice will be required. Bombs, on the other hand, are more forgiving when it comes to accuracy as the blast zone is bigger and are able to destroy one or more targets at a time, disable modules (tracks, barrel, engine, etc) or just mark them with fragmentation. The con of bombs is that a fuse might have to be added depending on the way the pilot wants to drop them (lighting strike, dive-bombing, etc), they are also heavier than the rockets, making the attacker more vulnerable to anti-air fire and dogfighting.&lt;br /&gt;
&lt;br /&gt;
When it comes to just the 20 mm cannons, it should be noted that most vehicles the Meteor will encounter ([[Leopard 1 (Family)|Leopard 1]], [[XM-1 (GM)|XM-1]], [[BMP-2]], etc) will have a poorly armoured roof which the armour-piercing shells will penetrate. Heavier targets ([[ZTZ59D1|ZTZ-59D1]], [[T-62]], [[T-10M]]) will only be able to be killed with suspended ordnance as they will not be able to penetrate the roof.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Engines are a massive improvement over previous models, with high speed and acceleration rates compared&lt;br /&gt;
* Great at turning below 650 km/h&lt;br /&gt;
* Good climb rate&lt;br /&gt;
* Controllable roll rate&lt;br /&gt;
* Able to carry suspended payloads (unlike other Meteors)&lt;br /&gt;
* The flight performance is still good when carrying bombs&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Compression&lt;br /&gt;
* Hispano Mk V cannons have poor accuracy, and are borderline unusable when stock&lt;br /&gt;
* Wing controls tend to lose control ability at higher speeds&lt;br /&gt;
* Poor energy retention, struggles to keep up with some aircraft&lt;br /&gt;
* Limited visibility out of the rear of the cockpit&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
Faced with an increasing quality in the standard of potential adversaries by the late 1940s, Gloster designers embarked on developing a new version of their Meteor fighter, designated the Gloster Meteor F.Mk.8 (Type G.41K).&lt;br /&gt;
&lt;br /&gt;
The first prototype F.Mk.8 was converted from a production F.Mk.4, before a full prototype flew on October 12th 1948. Production began in 1949 and, after the RAF stood up its first operational squadrons in 1950, export versions were then produced.&lt;br /&gt;
&lt;br /&gt;
The F.Mk.8 differed in a number of key areas from the F.Mk.4 on which it was based; the F.Mk.8 had an elongated fuselage and the tail assembly was changed, both features incorporated to increase stability. An extra 432-litre fuel tank was also added and a blown cockpit canopy was mounted to increase visibility.&lt;br /&gt;
&lt;br /&gt;
The F.Mk.8 was powered by Rolls-Royce Derwent Mk.8 turbojet engines producing 1,630 kg of thrust. The diameter of the engine's air intakes was increased, adding approximately 100 kg of thrust to each engine, bringing the aircraft's maximum speed to 950 km/h. The wing structure was significantly reinforced, with additional alloy steels being used in the framework. The nacelle structure was changed yet again to improve access.&lt;br /&gt;
&lt;br /&gt;
The F.Mk.8 had the F.Mk.4's 20mm British Hispano Mk.II cannons replaced by Hispano Mk.V cannons of the same calibre but with a higher rate of fire, reliability and ballistic characteristics. A standard mount to suspend HVAR missiles was provided under the wing panels. The F.Mk.8 was the first Meteor to be fitted with a Martin Baker ejection seat; the pilot's chances of survival in an emergency were significantly increased, but the large headrest impaired his rear view.&lt;br /&gt;
&lt;br /&gt;
747 Gloster Meteor F.Mk.8 fighters were produced by April 1954 and were (at various times) in service with over 40 RAF squadrons. From 1950 to 1955, the Meteor F.Mk.8 was the mainstay of RAF Fighter Command.&lt;br /&gt;
&lt;br /&gt;
The F.Mk.8 aircraft were also accepted for service with the Air Forces of Australia, Belgium, Brazil, Denmark, Israel, the Netherlands and Syria. Meteors of the RAAF (Royal Australian Air Force) took part in the Korean War although they were outmatched by the more modern MiG 15; although several MiG 15s were destroyed by pilots of 77 Squadron RAAF, losses were heavier and the Meteor was re-roled to ground attack.&lt;br /&gt;
&lt;br /&gt;
Experience in the Korean War highlighted the fact that, even with significant upgrades to its original design, the Meteor was now outclassed by more modern fighters. Different Gloster Meteor versions were flown in training and auxiliary units until the last Meteor trainers were phased out of service with the RAF in 1965.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=meteor_fmk8 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/264949-gloster-meteor-f-mk8-g41k/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Gloster}}&lt;br /&gt;
{{Britain jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U11852831</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=JAS39C_(Great_Britain)&amp;diff=181726</id>
		<title>JAS39C (Great Britain)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=JAS39C_(Great_Britain)&amp;diff=181726"/>
				<updated>2024-02-15T15:29:12Z</updated>
		
		<summary type="html">&lt;p&gt;U11852831: Added History, Pros and cons, also written usage in battles based on spading the plane and using it alot.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = JAS39A&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=saab_jas39c_south_africa&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
During the early 1980s, the South African Air Force (SAAF) was looking for a replacement for its aging Cheetah fleet, which was a locally upgraded version of the French [[Mirage III (Family)|Mirage III]]. The Cheetahs were subject to an arms embargo due to the apartheid regime, which limited their availability and effectiveness. In 1999, after a long and controversial procurement process, South Africa signed a contract with Saab for 26 Gripens (17 JAS39C and 9 JAS39D), becoming the first export customer of the type. The delivery of the South African Gripens started in 2008 and was completed in 2012. Since then, the South African Gripens have been involved in several operations, both at home and abroad. In 2010, they secured the airspace during the FIFA World Cup hosted by South Africa. In 2013, they provided air support for South African peacekeepers in the Democratic Republic of Congo, and also participated in the funeral of Nelson Mandela, the former president and anti-apartheid leader. However, the South African Gripens have faced some challenges in their service, such as budget constraints, maintenance issues, and political controversies. Due to the high cost of operating the jets, the SAAF has limited their flying hours and reduced their operational readiness. The SAAF has also struggled to maintain the jets' spare parts and technical support, which have been affected by the corruption allegations against Saab. Furthermore, the Gripen deal has been criticized by some sectors of society as unnecessary and wasteful, especially in light of the country's social and economic problems. These issues became more evident when South Africa had to ground its fleet of Gripens in September 2021 due to budget cuts and maintenance problems, which led to concerns about the country's air defense capabilities.&lt;br /&gt;
&lt;br /&gt;
The {{Specs|name}} was introduced in [[Update &amp;quot;Air Superiority&amp;quot;]]. As the first South African jet in the tree, it proves worthy of its place due to its exceptional flight performance and loadout capabilities. It has a high-performance engine and a high thrust-to-weight ratio, which gives it excellent acceleration and climb rate, as well as superb agility and energy retention. It can also carry a variety of weapons, including guided bombs, AGM-65 Mavericks, and AIM-9M Sidewinders. However, its main drawback is its Skyflash radar missiles, which are inferior to other top-tier missiles in terms of range, speed, and manoeuvrability.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,470 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || - || - || - || ~12 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 519 || &amp;lt; 700 || &amp;lt; 1,470 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Svenska Flygmotor RM12 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6,865 kg || colspan=&amp;quot;3&amp;quot; | 307 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 32m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,054 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 7,567 kg || 8,308 kg || 9,032 kg || 9,205 kg || 13,906 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 32m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 5,100 kgf || 7,528 kgf&lt;br /&gt;
| 0.99 || 0.91 || 0.83 || 0.82 || 0.54&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,100 kgf&amp;lt;br&amp;gt;(0 km/h) || 10,918 kgf&amp;lt;br&amp;gt;(1,250 km/h)&lt;br /&gt;
| 1.44 || 1.31 || 1.21 || 1.19 || 0.79&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! Lead indicator&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Akan m/85 (27 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 27 mm Akan m/85 cannon, belly-mounted (120 rpg)&lt;br /&gt;
* 92 x large calibre countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;5%&amp;quot; | 1 !! width=&amp;quot;5%&amp;quot; | 2 !! width=&amp;quot;5%&amp;quot; | 3 !! width=&amp;quot;5%&amp;quot; | 4 !! width=&amp;quot;5%&amp;quot; | 5 !! width=&amp;quot;5%&amp;quot; | 6 !! width=&amp;quot;5%&amp;quot; | 7 !! width=&amp;quot;5%&amp;quot; | 8&lt;br /&gt;
| rowspan=&amp;quot;16&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_JAS39A.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[GBU-12 Paveway II (277 kg)|277 kg GBU-12 Paveway II]] bombs&lt;br /&gt;
| || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| || 2 || 2 || || || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 82 Snakeye (500 lb)|500 lb Mk 82 Snakeye]] bombs&lt;br /&gt;
| || 2 || 2 || || || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[GBU-10 Paveway II (957 kg)|957 kg GBU-10 Paveway II]] bombs&lt;br /&gt;
| || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 83 (1,000 lb)|1,000 lb LDGP Mk 83]] bombs&lt;br /&gt;
| || 1 || 1 || || || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[GBU-16 Paveway II (1,092 lb)|1,092 lb GBU-16 Paveway II]] bombs&lt;br /&gt;
| || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
! [[GBU-24 Paveway III (2,000 lb)|2,000 lb GBU-24 Paveway III]] bombs&lt;br /&gt;
| || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AGM-65B]] missiles&lt;br /&gt;
| || 1 || 1 || || || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9L Sidewinder]] missiles&lt;br /&gt;
| 1 || 1* || 1* || || || 1* || 1* || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9M Sidewinder]] missiles&lt;br /&gt;
| 1 || 1* || 1* || || || 1* || 1* || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Skyflash]] missiles&lt;br /&gt;
| || 1 || 1 || || || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! Countermeasures&lt;br /&gt;
| || 160* || 160* || || || 160* || 160* ||&lt;br /&gt;
|-&lt;br /&gt;
! LITENING II targeting pod&lt;br /&gt;
| || || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! 1,100 l drop tanks&lt;br /&gt;
| || || || || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | Maximum permissible weight imbalance: 1,250 kg&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | * Countermeasures can be equipped with AIM-9L/-9M missiles on the same hardpoint &amp;lt;br&amp;gt; &amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; LITENING II pod must be equipped when equipping guided bombs&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 1 x 1,100 l drop tank&lt;br /&gt;
* 2 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 6 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 6 x AIM-9L Sidewinder missiles + 640 x countermeasures&lt;br /&gt;
* 6 x AIM-9M Sidewinder missiles&lt;br /&gt;
* 6 x AIM-9M Sidewinder missiles + 640 x countermeasures&lt;br /&gt;
* 4 x Skyflash missiles&lt;br /&gt;
* 640 x countermeasures&lt;br /&gt;
* 8 x 500 lb LDGP Mk 82 bombs (4,000 lb total)&lt;br /&gt;
* 8 x 500 lb Mk 82 Snakeye bombs (4,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb LDGP Mk 83 bombs (4,000 lb total)&lt;br /&gt;
* 4 x AGM-65B missiles&lt;br /&gt;
* 4 x 277 kg GBU-12 Paveway II bombs (1,108 kg total)&lt;br /&gt;
* 4 x 1,092 lb GBU-16 Paveway II bombs (4,368 lb total)&lt;br /&gt;
* 2 x 2,000 lb GBU-24 Paveway III bombs (4,000 lb total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Jas-39C is the crown jewel of the British Aviation tech tree, sitting at one whole Battle Rating above any and all other planes. It is the most capable fighter, ground striker, dogfighter and interceptor out of the British tree, and one of the most capable planes in game, thanks to its amazing manoeuvrability, low speed flight characteristics and suite of ordinance. While it can use a combination of IR missiles, radar missiles, guided bombs and AGMs, it does not feature more than 4 fully customizable hardpoints, along with the 2x Aim-9Ms from the wingtips. this means that you can have one radar missile, one IR missile with Countermeasures pod, one guided bomb and one AGM, ontop of fuel and a LITENING II targetting pod. The ability to take such custom loadouts makes this plane very versatile and suitable for a large number of roles in Air to Air combat and Air to Ground combat.&lt;br /&gt;
&lt;br /&gt;
--Air Realistic battles:&lt;br /&gt;
&lt;br /&gt;
This plane should carry 6 missiles. 2x Wingtip Aim-9M which should always be carried. on the remaining 4 hardpoints the Jas39 can take any combination of Aim-9M, Aim-9M on Countermeasure pods (which is strongly preferred over the Aim-9M with no countermeasure pods), and Skyflash Radar missiles. do note that the Skyflash missiles, while capable when used correctly, are not as good as the competition. Each Aim-9M is increasing the number of small countermeasures by x160 with each pylon. therefore, you should always include atleast one Aim-9M with a CM pod on the 4 pylons, so you can more than double the amount of countermeasures. The best combination is decided by the user. However you should always include Atleast one Aim-9M or one Skyflash, so you can have a good number of countermeasures, and be able to engage targets further than the Aim-9M can. &lt;br /&gt;
&lt;br /&gt;
The Gripen is a very fuel efficient plane. You can fly it extra light at minimum fuel (9 minutes) along with the fuel pod if you do not plan to afterburn all the way to the middle of the map. This fuel loadout ensures you are the lightest possible, while giving you enough fighting time. you can always drop the fuel tank to become insanely nimble, however you should not drop below 2 minutes of fuel. You can get back to base with around 1 minute if you climb, keep your speed and start from high speed from the middle of the map, however 2 minutes insures you can also defend yourself in case anyone chases you. You can take any combination of fuel + fuel pod, however you should not have more than 30 minutes of total fuel. Flight performance suffers with more than 25minutes of total fuel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;It should be noted that the Gripen, as a very small fighter with an efficient engine is a very cold target compared to dual engine fighters that can fight against it, giving enemies a very hard time locking IR missiles on it, and making it very easy to defend against IR missiles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;fuel pod has a total of 14minutes and 32 seconds of fuel. &lt;br /&gt;
&lt;br /&gt;
The Gripen, then can be used in multiple ways.&lt;br /&gt;
&lt;br /&gt;
* Furball Fighter - Taking a full load of 6x Aim-9M missiles and countermeasures. periodic flares can be used this way along with the relatively cold engine of the Gripen, making you almost invulnerable to IR missiles. This however means than you want to be as light as possible, so taking minimum fuel and dropping the fuel pod as you enter the fight is very crucial. You should then target enemies that are not spamming flares. if the Aim-9M has atleast 2-3 seconds of flight without seing one flare, it is pretty much a guaranteed to hit.You can also take one Skyflash missile to guarantee you a headon kill if used at the right time. Using your HMD is crucial in this situation.&lt;br /&gt;
* Interceptor - This involves taking one to three Skyflash missiles and trying to pick off targets in headons, or climbing targets at a maximum of 8-11km range depending on altitudes. It is a very strong a well rounded loadout. You should keep your speed with this loadout, and try to play in more of a support role. &lt;br /&gt;
&lt;br /&gt;
The gripen is one of if not the best Air Realistic Planes due to it's low head signature, low fuel consumption, HMD, and strong IR missiles, However this does not mean it is not as good in;&lt;br /&gt;
&lt;br /&gt;
--Ground Realistic Battles:&lt;br /&gt;
&lt;br /&gt;
The Gripen has access to a good variety of guided munitions. You can chose between using GBU-12s, GBU-16s and GBU-24s (only on the inner-most pylons) and AGM-65B's which can all be guided with the LITENING II targetting pod. One of the best Targetting pods in war thunder, with good Thermal sight resolution. This gives the gripen the ability to take out any ground target effectively, and still be able to engage enemy Air due to it's 2x Wingtip missiles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Do note that the Aim-9M has a smokeless motor, and There are no missile indicators in GRB, making the Aim-9M effectively invisible and extremely lethal.&lt;br /&gt;
&lt;br /&gt;
When using this plane in GRB, taking one to two AGM's is a good idea, in order to take out enemy SPAA as quickly as possible. AGM's are preferred over GBU's due to their fire and forget nature, and higher speed.&lt;br /&gt;
&lt;br /&gt;
Taking out enemy SPAA's such as the Pantsir-S1 is the first thing you should do when you spawn in. The AGM's should be fired from a maximum of 8km, and if possible 6km. If More than 5-10 seconds pass and you have not fired an AGM at an enemy SPAA, you should instanly dive while turning the other way. After going outside of the enemy SPAA range (18km max) you should sideclimb and get to a comfortable altitude. Try to take out the the enemy SPAA again with the AGMs. do note that they have higher range if fired from higher altitude. &lt;br /&gt;
&lt;br /&gt;
After dealing with SPAA, You can start dropping GBU's, but you need to keep in mind that another SPAA can spawn in at any moment and lock you in the IRST mode, so you should always look at the ground, and always fly defensively if possible, putting objects or terrain between you and the enemy ground spawns, keeping your speed up or not flying into straight lines for too long.&lt;br /&gt;
&lt;br /&gt;
--Simulator Battles:&lt;br /&gt;
&lt;br /&gt;
The Gripen is a very strong SIM plane. Tt gets access to a lot of countermeasures, smokeless missiles, making them quite invisible even if enemies look at you when you fire in the right conditions. You get access to a good HUD that gives good information, the HMD which is amazing in SIM, a targetting pod on it's own hardpoint, which is good for spotting, and a pretty good radar, with good search sectors, range and modes. TWS should be used rather than PD simple PD. &lt;br /&gt;
&lt;br /&gt;
The only downside is that the gripen has a black line running in the middle of the glass canopy, effectively cutting your visibility when in a dogfight, and the fact that it only has access to 6 missiles.&lt;br /&gt;
&lt;br /&gt;
It is one of the best SIM planes due to it's very stable canard design, Smokeless motors and HMD. Flight performance is a bonus.&lt;br /&gt;
&lt;br /&gt;
The British variant of the Gripen is Identical to the Swedish Gripen, other than name and camos, and is one of if not the best plane in War Thunder As of the Update &amp;quot;Air Superiority&amp;quot; due to It's insanely good flight performance, good ordinance variety, strong Air to Air IR missiles and larget amount of countermeasures ontop of other smaller strenghts. It is a plane that has very high potential and can win any situation. This is not a plane that will limit the one who is piloting it.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
Overall an Insanely good plane, that more than makes up for it's Cons with It's sheer number of Pros.&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Missiles - Very capable Aim-9M missiles, which include a seeker shutoff IRCCM and smokeless motor.&lt;br /&gt;
* Flight performance - Extremely Nimble and capable plane, which can pull of one-of-a-kind manoeuvers.&lt;br /&gt;
* Ordinance - High variety of ordinance including GBUs, AGMs, Countermeasure pods and a good Targetting Pod.&lt;br /&gt;
* Engine - High performance, Low temperature, Efficient Engine making it hard to lock you, giving you long flight time and enough thrust.&lt;br /&gt;
* Avionics - Access to HMD, a good radar, LOTS of countermeasures.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Can take a maximum of 6 Missiles. &lt;br /&gt;
* AGM's are B variant.&lt;br /&gt;
* Flight performance suffers Greatly if damaged&lt;br /&gt;
* Radar ACM range of only 9km&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In the waning years of the 20th century, South Africa embarked on a transformative journey to rejuvenate its Air Force, leading to the pivotal acquisition of the JAS-39C Gripen fighter aircraft. This chapter in South African military aviation history is marked by strategic decisions, sophisticated technology, and the challenges of modern warfare, woven together in a narrative that underscores the nation's defense ambitions.&lt;br /&gt;
&lt;br /&gt;
The backdrop to this story begins in the late 1990s, as South Africa found itself at a crossroads, needing to replace its aging fleet of Mirage and Cheetah fighter jets. The quest for a new multi-role fighter was not just about enhancing military capabilities but also about making a statement on the global stage regarding the country's defense modernization and strategic autonomy. After a comprehensive evaluation process, the South African government, in 1999, unveiled its choice—the Swedish-made Gripen, a decision that was as much about the aircraft's cutting-edge capabilities as it was about fostering a long-term partnership with Sweden.&lt;br /&gt;
&lt;br /&gt;
The Gripen deal, nestled within the larger Strategic Defence Package, promised to catapult the South African Air Force (SAAF) into a new era. The contract initially secured 26 of these state-of-the-art fighters, including both the single-seat JAS-39C and the two-seat JAS-39D variants. The introduction of the Gripen signified a significant leap forward, offering superior range, payload, and avionics compared to the aircraft they were set to replace.&lt;br /&gt;
&lt;br /&gt;
The journey from contract to combat readiness was marked by anticipation and meticulous planning. The first of these formidable fighters touched South African soil in April 2008, earmarked for the 2 Squadron at Air Force Base Makhado. By 2012, the full fleet had been delivered, marking the completion of a critical phase in the SAAF's modernization efforts.&lt;br /&gt;
&lt;br /&gt;
Operational deployment of the Gripen fleet encapsulates a blend of routine readiness and strategic deterrence. These aircraft have been integral in a variety of missions, from air superiority and ground attack to reconnaissance and maritime patrol. However, their operational story is also one of challenges, notably the budgetary constraints that have limited flying hours and affected deployment extents. Despite these hurdles, the Gripens have showcased their capabilities in numerous exercises and security operations, notably securing South African airspace during the 2010 FIFA World Cup, among other high-profile events.&lt;br /&gt;
&lt;br /&gt;
Yet, the tale of the Gripen in South Africa is not without its trials. Financial constraints have cast a shadow over the fleet's operational sustainability, sparking debates over the future path—whether through upgrades, additional acquisitions, or downsizing the fleet to better match fiscal realities.&lt;br /&gt;
&lt;br /&gt;
In the grand narrative of South African military aviation, the Gripen stands as a testament to the country's aspirations and the pragmatic challenges of modern defense. It represents a bridge between the legacy of the past and the possibilities of the future, embodying the SAAF's commitment to maintaining a capable and responsive air force. As the story unfolds, the Gripen fleet continues to be a cornerstone of South Africa's defense posture, ready to adapt and serve in an ever-evolving security landscape.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|YpAvtM4iUWo|'''The Shooting Range #390''' - ''Metal Beasts'' section at 00:25 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Saab}}&lt;br /&gt;
{{Britain jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U11852831</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Harrier_GR.7&amp;diff=179229</id>
		<title>Harrier GR.7</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Harrier_GR.7&amp;diff=179229"/>
				<updated>2023-12-22T16:07:11Z</updated>
		
		<summary type="html">&lt;p&gt;U11852831: /* Usage in battles */ updated usage in battles, pros and cons and modifications for Aim9M. it was only written for aim9L before. overall page is unchanged.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Harrier (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=harrier_gr7&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The Harrier GR.7 indelibly shaped the Royal Air Force from its inception in the late 1980s through its operational tenure until the mid-2000s. This iconic aircraft played a pivotal role during historic events such as the Gulf War in the early 1990s, where its unique vertical and short takeoff and landing (V/STOL) capability enabled rapid deployment from makeshift airfields in the desert theatre. The GR.7's versatile armament, including precision-guided munitions, showcased its adaptability during NATO's intervention in the Kosovo conflict in the late 1990s, as it executed surgical strikes and ground attack missions with exceptional accuracy. Its service extended into the early 2000s, proving crucial in coalition operations in Afghanistan, where its sophisticated targeting systems facilitated precise close air support in challenging terrain. The Harrier GR.7's historical significance stems not only from its operational versatility from previous platforms but also from its embodiment of the RAF's commitment to innovative tactics and strategic air power projection.&lt;br /&gt;
&lt;br /&gt;
The Harrier GR.7 was introduced in [[Update &amp;quot;Drone Age&amp;quot;]]. This versatile aircraft assumes the role of a multi-role fighter, effortlessly engaging ground and air targets across a spectrum of scenarios. Its versatile armament offers a pragmatic solution to an array of targets, from fortified ground positions to swift-moving airborne adversaries. Unseen and underestimated, the Harrier GR.7 becomes a potent ground adversary, launching precision strikes from a safe distance, particularly disquieting for unsuspecting SPAA units. Designed to appeal to pilots who appreciate multifunctional capabilities and diverse weapon options, the Harrier GR.7 thrives on the patient and the skillful, revealing a landscape where challenge and accomplishment intermingle, ultimately rewarding adept aviators with impactful results.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,116 || 1,110 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 30.4 || 30.9 || 70.8 || 70.8 || rowspan=&amp;quot;2&amp;quot; | 550&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,133 || 1,125 || 29.6 || 30.0 || 111.4 || 90.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,137 &amp;lt;!--{{Specs|destruction|body}}--&amp;gt; || {{Specs|destruction|gear}} || N/A || 829 || 556 || ~15 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 648 || &amp;lt; 950 || &amp;lt; 790 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce Pegasus Mk.105 || 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 6,057 kg || colspan=&amp;quot;3&amp;quot; | 453 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 14m fuel || 20m fuel || 30m fuel || 45m fuel || 49m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,710 kg || colspan=&amp;quot;2&amp;quot; | Vectored-thrust low-bypass turbofan&lt;br /&gt;
| 7,113 kg || 7,467 kg || 8,173 kg || 9,230 kg || 9,577 kg || 14,567 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 14m fuel || 20m fuel || 30m fuel || 45m fuel || 49m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 9,198 kgf || 9,945 kgf&lt;br /&gt;
| 1.40 || 1.33 || 1.22 || 1.08 || 1.04 || 0.68&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 9,198 kgf&amp;lt;br&amp;gt;(0 km/h) || 9,945 kgf&amp;lt;br&amp;gt;(0 km/h)&lt;br /&gt;
| 1.40 || 1.33 || 1.22 || 1.08 || 1.04 || 0.68&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
With its agile and adaptable nature, this aircraft excels in evasive manoeuvres, allowing it to swiftly navigate through volatile airspaces and evade incoming threats. Its advanced glass MFD/HUD cockpit and access to RWR enhance situational awareness, enabling pilots to make informed decisions in the heat of battle. The Harrier GR.7 stands fortified with an arsenal of defensive measures. Its automatic Engine Fire Suppression (EFS), coupled with the 700 countermeasures constitutes a formidable shield against hostile missiles. While the Harrier GR.7 may lack armour plating, the GR.7's low-profile silhouette further augments its safety measures, reducing its radar cross-section and making it a more elusive target in the chaotic theater of aerial combat, where agility becomes its most potent form of defense. The Harrier GR.7's open cockpit design offers pilots an exceptional vantage point, granting unobstructed visibility that enhances situational awareness during flight. This clear line of sight empowers pilots to quickly scan the surrounding airspace and terrain, allowing them to detect potential threats and opportunities with ease. Complementing this inherent advantage, the aircraft's HUD further amplifies situational awareness by seamlessly integrating critical flight data and targeting information directly into the pilot's field of view. This real-time data projection eliminates the need to divert attention to cockpit instruments, enabling pilots to maintain focus on the external environment. The combination of the open cockpit layout and the HUD's intuitive display contributes to the Harrier GR.7's heightened safety and operational effectiveness, enabling pilots to respond swiftly and decisively to changing circumstances.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
A prudent approach would be to focus on obtaining additional countermeasures and air-to-air missiles as promptly as possible. This strategic choice gains even more significance considering the Harrier GR.7's provision of 4 x AIM-9M missiles and an impressive stockpile of 700 countermeasures. This advantageous combination not only offers a heightened capacity to effectively neutralize incoming missile hazards but also affords the aircraft a formidable offensive potential. With this array of resources at your disposal, the Harrier GR.7 can seamlessly navigate the complex dynamics of aerial combat, ensuring a robust defense against missile threats while equipping you with a sufficiently potent arsenal to engage and dispatch enemy aircraft with a commendable level of efficiency.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;4%&amp;quot; | 1 !! width=&amp;quot;4%&amp;quot; | 2 !! width=&amp;quot;4%&amp;quot; | 3 !! width=&amp;quot;4%&amp;quot; | 4 !! width=&amp;quot;4%&amp;quot; | 5 !! width=&amp;quot;4%&amp;quot; | 6 !! width=&amp;quot;4%&amp;quot; | 7 !! width=&amp;quot;4%&amp;quot; | 8 !! width=&amp;quot;4%&amp;quot; | 9 !! width=&amp;quot;4%&amp;quot; | 10 !! width=&amp;quot;4%&amp;quot; | 11&lt;br /&gt;
| rowspan=&amp;quot;16&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[ADEN 25 (25 mm)|25 mm ADEN 25]] cannons (100 rpg)&lt;br /&gt;
| || || || || 1 || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk.M2 (540 lb)|540 lb Mk.M2]] bombs&lt;br /&gt;
| 1 || || || || || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[H.E. M.C. Mk.13 (1,000 lb)|1,000 lb H.E. M.C. Mk.13]] bombs&lt;br /&gt;
| || 1 || || 1 || || 1 || || 1 || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[H.E. M.C. Mk.13 No.117 (1,000 lb)|1,000 lb H.E. M.C. Mk.13 No.117]] bombs&lt;br /&gt;
| || 1 || || 1 || || 1 || || 1 || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[GBU-12 Paveway II (277 kg)|277 kg GBU-12 Paveway II]] bombs&lt;br /&gt;
| 1* || 1* || || 1* || || || || 1* || || 1* || 1*&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk.13 (546 kg)|546 kg Mk.13]] bombs&lt;br /&gt;
| || 1* || || 1* || || || || 1* || || 1* ||&lt;br /&gt;
|-&lt;br /&gt;
! [[GBU-24 Paveway III (2,000 lb)|2,000 lb GBU-24 Paveway III]] bombs&lt;br /&gt;
| || || || 1* || || || || 1* || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[CRV7 M247]] rockets&lt;br /&gt;
| 19 || 19 || || 19 || || || || 19 || || 19 || 19&lt;br /&gt;
|-&lt;br /&gt;
! [[SNEB type 23]] rockets&lt;br /&gt;
| 18 || 18 || || 18 || || || || 18 || || 18 || 18&lt;br /&gt;
|-&lt;br /&gt;
! [[AGM-65D]] missiles&lt;br /&gt;
| || 1 || || 1 || || || || 1 || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9L Sidewinder]] missiles&lt;br /&gt;
| 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || || || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[AIM-9M Sidewinder]] missiles&lt;br /&gt;
|1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Countermeasures&lt;br /&gt;
| 160&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || 160&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || || || || 160&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || 160&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! TIALD targeting pod&lt;br /&gt;
| || || || || || || 1* || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | Maximum permissible weight imbalance: 1,400 kg&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | * The TIALD targeting pod must be carried when equipping guided bombs &amp;lt;br&amp;gt; &amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;AIM-9L Sidewinder missiles can be carried in conjunction with countermeasure pods on the same hardpoint&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 2 x 25 mm ADEN 25 cannons (100 rpg = 200 total)&lt;br /&gt;
* 2 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9L Sidewinder missiles&lt;br /&gt;
&lt;br /&gt;
* 4 x AIM-9L Sidewinder missiles + 640 x countermeasures&lt;br /&gt;
&lt;br /&gt;
* 4 x AIM-9M Sidewinder missiles&lt;br /&gt;
&lt;br /&gt;
* 4 x AIM-9M Sidewinder missiles + 640 x countermeasures&lt;br /&gt;
* 108 x SNEB type 23 rockets&lt;br /&gt;
* 114 x CRV7 M247 rockets&lt;br /&gt;
* 2 x 540 lb Mk.M2 bombs (1,080 lb total)&lt;br /&gt;
* 5 x 1,000 lb H.E. M.C. Mk.13 bombs (5,000 lb total)&lt;br /&gt;
* 5 x 1,000 lb H.E. M.C. Mk.13 No.117 bombs (5,000 lb total)&lt;br /&gt;
* 6 x 277 kg GBU-12 Paveway II bombs (1,662 kg total)&lt;br /&gt;
* 4 x 546 kg Mk.13 bombs (2,184 kg total)&lt;br /&gt;
* 2 x 2,000 lb GBU-24 Paveway III bombs (4,000 lb total)&lt;br /&gt;
* 4 x AGM-65D missiles&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
'''As a fighter:'''&lt;br /&gt;
&lt;br /&gt;
The Harrier is a subsonic fighter fighting against a mostly supersonic opposition. However, as a weapons platform, it has access to some features that make it able to compete:&lt;br /&gt;
&lt;br /&gt;
You can carry up to 4 AIM-9M missiles that are all-aspect, feature a Seeker Shut-off IRCCM, have a maximum overload of 30 G, and a maximum launch range of 18 km. In realistic terms, that means that if you have an altitude advantage of 1-2 km over someone running away from you you are still able to lock them and fire at a distance of up to 5-6 km and the missile still has a good chance of reaching them. The AIM-9Ms are almost impossible to dodge from side and rear aspects due to it's IRCCM. However, you should avoid firing them in a frontal aspect as just a few flares will be able to decoy them.&lt;br /&gt;
&lt;br /&gt;
You will receive access to 60 countermeasures with the first countermeasure modification and with the second you unlock the option to carry 160 countermeasures on each of the Sidewinder pylons, totalling 4 x 160 + 60 = 700 countermeasures. It is highly recommended to run them mixed (both flares and chaff). This allows you to use the periodic countermeasures dispense function when you are in situations where your situational awareness will be limited, to prevent a missile from hitting the plane.&lt;br /&gt;
&lt;br /&gt;
You also receive an RWR, which is a useful tool for roughly finding the location of enemies and warning you when you are locked on radar.&lt;br /&gt;
&lt;br /&gt;
At the beginning of the match, you can climb to the side along the same flight path as the rest of your team. Try keeping a speed of above 800 km/h while climbing to maybe 5,000 to 7,000 m altitude. However, this playstyle leaves you open to some BVR misses being fired by enemies like the F-14. If you pick up a warning on your RWR and see a semi-active or active radar-guided missile, you will want to fly perpendicularly to the source of the enemy radar whilst deploying chaff.&lt;br /&gt;
&lt;br /&gt;
The general playstyle would be to wait for the proper opportunity to target vulnerable opponents. You are not the plane that will carry the match, you are a support aircraft. Almost all matches inevitably turn into a furball fight where enemies and allies will be located in a tight area. You can dive down from above on them and fire your AIM-9Ms on unsuspecting targets. Be careful not to fire your missiles when allies are very close to the enemy, as you can easily hit a teammate by mistake.&lt;br /&gt;
&lt;br /&gt;
Another playstyle is to fly close to the ground, either along hills or other terrain. This allows you to approach from the side and engage from the side aspect, where the AIM-9Ms are almost un-flareable. Flying close to the ground also leaves you less vulnerable to BVR missiles, although not immune.&lt;br /&gt;
&lt;br /&gt;
When surrounded by enemies, turn on the automatic countermeasure dispenser and focus on the enemies' positions and who you can target and to where you can disengage. Try to avoid turning with enemies as even with the VTOL controls you will probably be outmatched. A turnfight should be your last resort.&lt;br /&gt;
&lt;br /&gt;
'''When in combined battles (ground realistic battles):'''&lt;br /&gt;
&lt;br /&gt;
The Harrier GR.7 has an excellent selection of air-to-ground munitions available for use for ground attack which can be configured using the Weapon loadout customization menu.&lt;br /&gt;
&lt;br /&gt;
'''TIALD'''&lt;br /&gt;
[[File:Harrier GR.7 TIALD Display.png|thumb|As seen in picture, TIALD shares similarities with the helicopter gunner sights.]]&lt;br /&gt;
The TIALD (Thermal Imaging Airborne Laser Designator) has access to thermal vision making target acquisition an easy task. While in use, it acts very similarly to helicopter gunner sights for modern helicopters, utilizing almost the exact same functions. Range is not displayed in the HUD as seen in helicopters. However, this is not a crucial aspect of accurate bombing as the range is fully dependent on the aircraft's attitude (altitude, speed, angle of attack, etc.). If the user is familiar with helicopter HUD, you will be familiar with the indicators to the left of the reticle.&lt;br /&gt;
[[File:TIALD info.png|left|thumb|TIALD indicators]]&lt;br /&gt;
These indicators signal the following: THR (throttle), IAS (indicated air speed), SPD (speed at sea level), ALT (altitude). These indicators will stay fixed to the sight regardless of the loadout. The lower indicators will vary according to the loadout carried at the time, in this case: GBU ([[GBU-24 Paveway III (2,000 lb)]] guided bombs) FLR (amount of flares remaining) and CHFF (amount of chaff remaining). The TIALD has a double functionality, not only working as the laser designator for GBUs but can work as an additional scouting tool for better situational awareness, both for air-to-ground and air-to-air. Functionalities of the TIALD will be explained further below.&lt;br /&gt;
&lt;br /&gt;
Something to keep in mind is that while the TIALD pod can look backwards it cannot look directly downwards, this means that if you have the pod locked to a target and you fly directly over the target, the pod can lose its lock on the target when it hits the downwards limit. If you allow this to happen, it is likely the bomb will miss the target before you are able to get the targeting pod pointed at it again. In order to avoid this, you can fly slightly off to the side of your target (rather than passing straight over it) so that the pod can keep pointed at the target by swivelling sideways, rather than straight down like it would have to if you flew directly over it.&lt;br /&gt;
&lt;br /&gt;
'''AGM-65D'''&lt;br /&gt;
&lt;br /&gt;
The AGM-65D air-to-ground missile, when working in conjunction with the TIALD targeting pod, can be an effective combination for knocking out enemy tanks from far away. It is recommended to also bring a couple of AIM-9L missiles for self-defence against enemy fighters. As the AGM-65D utilises thermal imaging for guidance, you should have no problem spotting enemy vehicles in day or night battles.&lt;br /&gt;
&lt;br /&gt;
To successfully use this weapon in ground battles, you will first need to stay well away from the battlefield and begin climbing in order to bring yourself above the view of enemy SPAA radar. Once an altitude of 5,000 - 6,000 m is reached, begin heading towards the battlefield while maintaining a shallow climb. Once you have positioned yourself near or over the battlefield, you can use your TIALD targeting pod to search for enemy vehicles and watch for friendly scout markers. After acquiring a lock on an enemy position, point the nose of the aircraft roughly in the direction of the enemy vehicle and then press your &amp;quot;fire air-to-ground missile&amp;quot; key once to activate the missile seeker and once more to fire the missile. As the AGM-65D is a fire-and-forget weapon, you do not need to maintain lock for the duration of the missile's flight and can immediately begin searching for new targets. It is advised to try to target enemy SPAA first as even though they cannot see you on radar (provided you are still far above them), they can still manually look up and try to find you once they notice you eliminating their teammates in the battle log.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* It has a very large count of countermeasures (700 if all four BOL rails are equipped)&lt;br /&gt;
* Even if only two BOL rails are equipped the amount of countermeasures is still very impressive at 380&lt;br /&gt;
* Can carry up to four very effective [[AIM-9M Sidewinder]] missiles&lt;br /&gt;
* Dedicated missile pylons ensure you can always carry at least two AIM-9Ms without sacrificing any ground attack ordnance&lt;br /&gt;
* Has built-in target tracker and FLIR even without targeting pod&lt;br /&gt;
* Has pilot night vision&lt;br /&gt;
* ADEN 25 cannons have very high rate of fire and velocity&lt;br /&gt;
* Access to a very diverse range of ground attack ordnance including 610 lb, 1,200 lb and 2,000 lb laser-guided bombs and [[AGM-65D|AGM-65D Mavericks]]&lt;br /&gt;
* Can carry six laser-guided bombs at the same time&lt;br /&gt;
* TIALD pod (which has far better zoom and resolution than the missile seeker) can be used to lock [[AGM-65D|AGM-65Ds]] onto targets.&lt;br /&gt;
* It is very hard to rip the wings due to excessive speed or G overload, thanks to the very high G overload limit and the wing rip speed being above what the aircraft can typically achieve&lt;br /&gt;
* CR7V M247 rockets are very effective at destroying SPAAs from range due to very high speed and explosive mass being much better than SNEB rockets&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The exceptional rate of fire and low ammo count of the gun pods gives you very limited trigger time before running out of ammo&lt;br /&gt;
* 25 mm belts have no tracer rounds, making it hard to learn the unique ballistics of the ADEN cannon&lt;br /&gt;
* No radar&lt;br /&gt;
* Subsonic&lt;br /&gt;
* Engine overheats if used at 100% or WEP - about 90-95% throttle is the most you can use for extended periods of time (depending on map temperature)&lt;br /&gt;
* Limited WEP time&lt;br /&gt;
* Lower top speed than first-generation Harriers&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{main|Harrier_GR.1#History|l1=History of the Harrier GR.1}}&lt;br /&gt;
&lt;br /&gt;
The Hawker Siddeley Harrier was the first V/STOL fixed-wing jet aircraft to enter military service, and it was very successful not only domestically, but in the foreign market, with immense international interest in the project.&lt;br /&gt;
&lt;br /&gt;
One such nation was the United States of America, who bought the rights to domestically manufacture and cooperate on the design of the aircraft. The contract was granted to McDonnell Douglas and British Aerospace (the conglomerate successor to Hawker Siddeley), and eventually developed a successor aircraft, the AV-8B Harrier II. This design proved extremely capable in US tests, and so the British Ministry of Defence sought to adopt an iteration of this redesign.&lt;br /&gt;
&lt;br /&gt;
The contract defaulted on British Aerospace and McDonnell Douglas due to their extensive experience with the programme, and by 1990, it began to enter service with the Royal Air Force and the Fleet Air Arm.&lt;br /&gt;
&lt;br /&gt;
Originally designated &amp;quot;GR.5&amp;quot;, later upgrades led to designations &amp;quot;'''GR.7'''&amp;quot; and &amp;quot;GR.9&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
McDonnell Douglas was later merged into Boeing, and British Aerospace was merged with Marconi Electronic Systems to form BAE Systems, who continued to manufacture the Harrier II until it was retired from service in 2011 due to budget constraints. It saw service in the Gulf War, Operation Deliberate Force, Operation Allied Force, the Iraq War (2003-2011) and the War in Afghanistan (2001-2020).&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=harrier_gr7 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|viGPHQQScKo|'''The Shooting Range #322''' - ''Metal Beasts'' section at 00:27 discusses the {{PAGENAME}}.|-9BZqM1MqpM|'''Harrier GR.7 : A Basic Review''' - ''Tims Variety''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Harrier (Family)|Related development]]&lt;br /&gt;
&lt;br /&gt;
* [[Harrier GR.1]]&lt;br /&gt;
* [[Harrier GR.3]]&lt;br /&gt;
* [[AV-8A]]&lt;br /&gt;
* [[AV-8C]]&lt;br /&gt;
&lt;br /&gt;
;Similar aircraft&lt;br /&gt;
&lt;br /&gt;
* [[A-7D]]&lt;br /&gt;
* [[A-7E]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7865-development-harrier-gr-7-next-gen-jump-jet-en|[Devblog] Harrier GR.7: Next Gen Jump Jet]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer BAe}}&lt;br /&gt;
{{Britain jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U11852831</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Matra_R550_Magic_2&amp;diff=179228</id>
		<title>Matra R550 Magic 2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Matra_R550_Magic_2&amp;diff=179228"/>
				<updated>2023-12-22T15:53:57Z</updated>
		
		<summary type="html">&lt;p&gt;U11852831: Added/expanded desciption, rewrote and heavly expanded history section,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = French air-to-air missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = Matra R550 Magic 1&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The '''{{PAGENAME}}''' is a French short-range, air-to-air missile developed by Matra [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]]. It is an advanced version of the original R550 Magic. Designed primarily for the French Air Force and Navy, this missile is renowned for its infrared homing guidance system, which is highly effective against heat-emitting targets, typically jet engines. The Magic 2 stands out for its improved countermeasures against electronic jamming and decoys like flares, making it more resistant to enemy defenses. It features an enhanced off-boresight capability, allowing pilots to engage targets that are not directly in front of their aircraft, thus offering greater tactical flexibility in dogfight scenarios. Initially deployed in various Mirage fighter jets, the Magic 2 has seen action in numerous conflicts, showcasing its reliability and combat effectiveness. Despite being surpassed by newer technologies, the Magic 2 remains a significant development in the history of air-to-air missile technology.&lt;br /&gt;
&lt;br /&gt;
In game The Matra R550 Magic 2 missile is the best IR missile of the French Air tree, featuring very good manoeuvrability and a very strong IRCCM. It was was [[wt:en/game/changelog/current/1358|introduced]] during [[Update &amp;quot;Wind of Change&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mirage_f1c}}&lt;br /&gt;
* {{Specs-Link|mirage_f1ct}}&lt;br /&gt;
* {{Specs-Link|mirage_f1c_200}}&lt;br /&gt;
* {{Specs-Link|mirage_2000c_s5}}&lt;br /&gt;
* {{Specs-Link|mirage_2000d_r1}}&lt;br /&gt;
* {{Specs-Link|mirage_2000_5f}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 89 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Aspect''' || All-aspects&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (rear-aspect)''' || 6 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (all-aspect)''' || 3 km&lt;br /&gt;
|-&lt;br /&gt;
|'''ECCM'''&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 10 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 3 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 35 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 25 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass (TNT eq.)''' || 9.6 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
Highest Explosive mass out of all short range missiles, making it quite good at dealing damage and reliably crippling and destroying enemies.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
Compared to competitors such as the [[R-60M]] or [[AIM-9L]], the Magic 2 exerts a huge amount of force on itself due to the incredibly high thrust applied by its booster, thus meaning it has acceleration on par with missiles such as the [[PL-5B]], a missile renowned for excellent flight performance.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The Matra R550 Magic 2 works incredibly effectively as a short-range [[Air-to-air missiles|air-to-air missile]], capable of pulling hard turns in very small distances.&lt;br /&gt;
&lt;br /&gt;
At sea level, the Matra R550 Magic 2 is capable of destroying targets within 150 m to 2,500 m (assuming they're travelling directly away from your aircraft). This range is only attainable if the enemy aircraft does not manoeuvre - due to the Magic 2's G overload of 35G, it can pull incredibly high angle of attack (AoA) manoeuvres at the cost of its energy. Therefore, if an enemy performs a gentle turn the Matra R550 Magic 2 will burn a substantial proportion of its energy. Therefore, for a guaranteed kill, launching within 1.7 km of your target at sea level is recommended.&lt;br /&gt;
&lt;br /&gt;
Of course at higher altitudes the Magic 2 performs substantially better. Because there is less air resistance at higher altitudes, missiles are capable of travelling substantially further than they can at sea level. At altitudes around 5,000 m, you can safely launch your Magic at an enemy plane travelling away from you at 3.5 km, assuming that plane is travelling at an almost identical speed to you. If they are travelling slower, then obviously you can launch at higher distances - this also applies to engagements at sea level. As well as this, due to planes struggling to be able to perform high G manoeuvres at higher altitudes (due to smaller amounts of air flow under the wings), the Magic 2 will always manage to out perform an enemy aircraft in turning performance so, if you're fighting a Mirage F1 at high altitudes, do not turn - cut your afterburner and drop a substantial amount of flares before turning to the left, right or down (do not go up, this only bleeds your energy further).&lt;br /&gt;
&lt;br /&gt;
This also leads on nicely to another great feature of the Magic 2 - Infrared Counter-Countermeasures. Once fired, the FoV of the seeker will get substantially smaller, making the missile less susceptible at detecting Flares deployed by the target. Overall, it is very reliable when shot from side and rear aspects, and fired from as close as possible. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very high overload factor&lt;br /&gt;
* Very high initial acceleration&lt;br /&gt;
* All-aspect missile, making it possible to shoot planes coming at you, and has an easier time locking enemies from the sides from further away&lt;br /&gt;
* IRCCM&lt;br /&gt;
* Low motor burn time, meaning the enemy will only have 2 seconds to see the missile and react to it after it was fired. It then becomes invisible after the motor burnt out.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low motor burn time of 2 seconds, meaning it has a hard time hitting targets above 1.5 km when chasing&lt;br /&gt;
* Prone to flares when not in rear-aspect&lt;br /&gt;
* Loses energy quite fast once the motor finishes burning&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Magic 2 missile, an evolution of the R550 Magic, stands as a significant chapter in the history of aerial combat technology. Its journey from inception to combat usage mirrors the evolving challenges and demands of modern air warfare.&lt;br /&gt;
&lt;br /&gt;
In the realm of missile technology, the Magic 2's story begins with its predecessor, the R550 Magic, developed by Matra, now part of MBDA. The original Magic, emerging in the early 1970s, was France's response to the American AIM-9 Sidewinder, designed as a short-range, infrared-guided missile adept at engaging enemy aircraft from various angles. However, as the landscape of aerial combat evolved, so too did the requirements for more advanced weaponry. This led to the development of the Magic 2 in the 1980s, a missile that embodied significant enhancements over its predecessor, particularly in its infrared homing capabilities and resistance to electronic countermeasures and decoys such as flares.&lt;br /&gt;
&lt;br /&gt;
Technologically, the Magic 2 marked a leap forward. It featured a more advanced infrared seeker and boasted a wider-angle off-boresight capability, enabling pilots to target enemies not directly in front of their aircraft. This provided a substantial tactical advantage, offering greater flexibility and response options in combat scenarios.&lt;br /&gt;
&lt;br /&gt;
In terms of combat deployment, the Magic 2 first found its place with the French Air Force and Navy, notably enhancing the capabilities of their Mirage fighter jets. Its operational reach extended through exports to various nations, cementing its role in global air defense systems. The missile's combat prowess was notably demonstrated in several conflicts, including the Gulf War, where French and Qatari Mirage fighters employed it with notable success. In these high-pressure environments, the Magic 2 proved its mettle, showcasing its reliability and effectiveness.&lt;br /&gt;
&lt;br /&gt;
Yet, like any missile system, the Magic 2 had its limitations, particularly when faced with advanced electronic countermeasures and newer generation fighter aircraft. It was often compared with contemporaries like the American AIM-9 Sidewinder and the Russian R-73, with each system exhibiting unique strengths and weaknesses. Nevertheless, the Magic 2 maintained a competitive edge in off-boresight capability and counter-countermeasure technology.&lt;br /&gt;
&lt;br /&gt;
The Magic 2's story doesn't end with its combat achievements. The rapid advancements in missile technology soon ushered in newer systems, but the groundwork laid by the Magic 2 in infrared missile guidance and ECCM capabilities significantly influenced future developments. As more advanced missiles like the MBDA MICA and the Meteor entered service, the role of the Magic 2 began to wane. However, its influence persists in the ongoing evolution of air-to-air missile technology.&lt;br /&gt;
&lt;br /&gt;
Looking back, the R550 Magic 2 missile represents a pivotal phase in the transition of air-to-air missile technology. It bridged the gap between early infrared missiles and today's sophisticated systems. Its deployment and usage in combat significantly advanced the understanding of aerial warfare tactics and missile guidance technology, cementing its legacy as a key player in the history of military aviation.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U11852831</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Mistral&amp;diff=179227</id>
		<title>Mistral</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Mistral&amp;diff=179227"/>
				<updated>2023-12-22T15:44:32Z</updated>
		
		<summary type="html">&lt;p&gt;U11852831: Completely rewrote the Mistral (heli) page, adding description, usage in battles, expanding pros and cons, reviewing effective damage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage Mistral.png|thumb|left|420px|The Mistral missile with fins folded and deployed (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{PAGENAME}}''', developed by the French company Matra, is a French [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]] and represents a pinnacle in short-range air defense technology. This infrared homing surface-to-air missile is lauded for its precision and versatility. Compact and man-portable, it empowers a single soldier with formidable anti-air capabilities. With a range of 6 kilometers and an operational ceiling of 3,000 meters, the Mistral can effectively neutralize a variety of aerial threats, from fast jets to nimble helicopters.&lt;br /&gt;
&lt;br /&gt;
At the heart of the Mistral's efficiency is its advanced infrared guidance system, enabling it to lock onto targets with high accuracy. This system significantly boosts its hit probability, making it a reliable tool in diverse combat environments. Armed with a potent high-explosive warhead, the Mistral is not only lethal but also adaptable, finding use in multiple military branches by being deployable on ground vehicles, ships, and as a stationary unit.&lt;br /&gt;
&lt;br /&gt;
Internationally, the Mistral's prowess is recognized, with over 30 countries incorporating it into their arsenals. Its combat effectiveness has been proven in various global conflicts, cementing its status as a top-tier air defense solution. Continuous upgrades have kept the Mistral relevant, enhancing its countermeasure resistance and integrating it with modern digital battlefield systems. In essence, the Mistral missile is a compact yet powerful guardian of the skies, blending agility, power, and technological sophistication.&lt;br /&gt;
&lt;br /&gt;
it was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]], and is a reliable Air to Air weapon that can be found on All High tier French helicopters along with the Italian [[A129CBT|A-129]] and [[AH-129D|AH-129]] helicopters, and the British [[Rooivalk Mk1F CSH|Rooivalk]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|a_129_cbt}}&lt;br /&gt;
* {{Specs-Link|a_129_d}}&lt;br /&gt;
* {{Specs-Link|tiger_had_france}}&lt;br /&gt;
* {{Specs-Link|tiger_had_block2_france|EC-665 Tiger HAD Block 2}}&lt;br /&gt;
* {{Specs-Link|tiger_hap_france}}&lt;br /&gt;
* {{Specs-Link|ah_2_rooivalk}}&lt;br /&gt;
* {{Specs-Link|sa_341f}}&lt;br /&gt;
* {{Specs-Link|sa_342m}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!--''Tell us about the tactical and technical characteristics of the missile.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 18 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Aspect''' || All-Aspects&lt;br /&gt;
|-&lt;br /&gt;
| '''ECCM''' || Yes&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range in all-aspect''' || 6 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 6.5 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 2.5 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 12 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 20 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 1.78 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
The Mistral being a MANPADS type missile means that it is very light in nature (only 11.5kg without fuel), which does not allow for high explosive mass. &lt;br /&gt;
&lt;br /&gt;
While this missile is usually really good at taking down helicopters in one shot, some planes like the SU-25 are often able to withstand one or even multiple hits from the Mistral before being crippled.&lt;br /&gt;
&lt;br /&gt;
The Mistral however has higher explosive mass than it's competition, a higher fuze range of 1.5m, and has slightly better manoeuvrability, making it easier to hit an &lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
The mistral has 3 missiles which it can be compared with. &lt;br /&gt;
&lt;br /&gt;
* [[ATAS (AIM-92)|AIM-92A ATAS]] - The ATAS features better range, lower Manoeuvrability and lacks a proximity fuze.&lt;br /&gt;
* [[9M39 Igla]] - The Igla Is almost identical to the ATAS, but however features a 0.5m proximity fuze. It is overall less reliable than the Mistral, but can hit targets at slightly further ranges.&lt;br /&gt;
&lt;br /&gt;
* [[TY-90]] - the TY-90 Is in another class. It is the heaviest of all Helicopter AAMs. It features longer range than the mistral, similar to the other MANPADS. It has 20G overloading making it almost impossible to dodge knetically. It also features a 4m Proximity fuze. This missile is purely superior to all other MANPADS, making it almost impossible to dodge under any circumstance. &lt;br /&gt;
&lt;br /&gt;
The Mistral Has the worst seeker out of all the missiles, however due to its FoV+ Seeker shutoff IRCCM of the missile, this difference can not be felt and the missile will feel exactly like the other Heli AAMs.&lt;br /&gt;
&lt;br /&gt;
The Mistral however has the lowest seeker warm-up timer of only 2 seconds compared to the 4-5 seconds of it's competition, making it a slightly better choice at defending from enemy planes at close range.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The Air to Air Mistral can only be found on helicopters, making it only usable in a limited amount of modes.&lt;br /&gt;
&lt;br /&gt;
In Ground Realistic battles, the Mistral should be used as an offensive weapon rather than defensive. If fired at unsuspecting planes that are not dogfighting or turning, it generally has a very high hit chance. However if the enemy plane knows about your existance, and sees the Mistral incoming, the Mistral will have a hard time hitting the enemy. The mistral should be fired from cover at around 4km maximum to ensure the best chance of hitting.&lt;br /&gt;
&lt;br /&gt;
In Arcade Assault or Heli Arcade EC, the Mistral can only be fired against bots. It has a very easy time taking down enemy AI planes in both modes. One mistral should be fired at one Target. It is best to be fired from head on and from as long range as possible. &lt;br /&gt;
&lt;br /&gt;
The Mistral is quite a reliable weapon if used in the right way.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 16G Statcard Overload&lt;br /&gt;
* Very good seeker, able to lock from 6km in front aspect, and 11km in rear aspect.&lt;br /&gt;
* Highest explosive mass compared to other MANPADS-type missiles.&lt;br /&gt;
* Very strong IRCCM, consisting of FoV gating and seeker shutoff, making it almost impossible to flare from in any situation.&lt;br /&gt;
* Very low seeker warm-up time of only 2 seconds&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Lowest kinetical energy compared to competitors, making it slightly worse than it's competition at longer ranges. &lt;br /&gt;
* Can easly miss enemy manoeuvering planes.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Mistral is a versatile and highly effective man-portable air-defense system (MANPADS) developed by the French company Matra, now part of MBDA. Its development and operational history span several decades, reflecting significant advancements in both technology and tactical deployment in modern warfare.&lt;br /&gt;
&lt;br /&gt;
=== Development History ===&lt;br /&gt;
The development of the Mistral missile began in the 1970s. France, recognizing the need for an effective short-range air defense system, initiated the project to replace older systems and to offer a more reliable and accurate solution against fast-moving aircraft and helicopters. The Mistral was designed with a very specific goal in mind: to provide a highly portable, easy-to-operate, and extremely accurate missile system for use by ground troops.&lt;br /&gt;
&lt;br /&gt;
One of the key features of the Mistral is its infrared homing guidance system. Unlike older MANPADS that relied on simpler guidance mechanisms, the Mistral uses advanced infrared seekers to lock onto the heat signatures of targets. This allows for greater accuracy and reduces the chances of missing the target due to operator error or evasive maneuvers by the enemy aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Technical Specifications ===&lt;br /&gt;
The Mistral missile is lightweight and can be operated by a single soldier. It has a range of approximately 6 kilometers and can reach altitudes of up to 3,000 meters. The missile is capable of engaging a wide range of targets, from fixed-wing aircraft and helicopters to UAVs and cruise missiles. Its high explosive warhead ensures the effectiveness against these targets.&lt;br /&gt;
&lt;br /&gt;
=== Combat Usage ===&lt;br /&gt;
The combat history of the Mistral is extensive. It has been used by various countries and in different conflicts around the world.&lt;br /&gt;
&lt;br /&gt;
# '''Middle Eastern Conflicts''': The Mistral saw action in several Middle Eastern conflicts. Its ease of use and effectiveness made it a preferred choice for ground forces needing to counter enemy air threats.&lt;br /&gt;
# '''African Conflicts''': In Africa, the Mistral was deployed in various conflicts, where its reliability in harsh environments proved invaluable.&lt;br /&gt;
# '''European Deployments''': Several European nations adopted the Mistral for their armed forces, utilizing it in various NATO-led missions and exercises.&lt;br /&gt;
&lt;br /&gt;
=== Export and Global Presence ===&lt;br /&gt;
The Mistral's success led to its wide export, and it is now in service with over 30 countries worldwide. This widespread adoption is a testament to its effectiveness and reliability. The system has also been adapted for use on ships and vehicles, further extending its operational versatility.&lt;br /&gt;
&lt;br /&gt;
=== Modern Upgrades and Future ===&lt;br /&gt;
Over the years, the Mistral has undergone several upgrades to enhance its capabilities. These upgrades include improved guidance systems, better countermeasure resistance, and integration with modern digital battlefield systems. As technology advances, the Mistral continues to evolve, ensuring it remains relevant in a world where aerial threats are becoming more sophisticated.&lt;br /&gt;
&lt;br /&gt;
In conclusion, the Mistral MANPADS is a prime example of a military technology that has adapted and evolved over time, maintaining its relevance in the ever-changing landscape of modern warfare. Its development, technical sophistication, and combat history underscore its significant role in global military strategy.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U11852831</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AAM-3&amp;diff=178990</id>
		<title>AAM-3</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AAM-3&amp;diff=178990"/>
				<updated>2023-12-18T17:27:11Z</updated>
		
		<summary type="html">&lt;p&gt;U11852831: added description, general info, usage, history, pros and cons.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
The AAM-3 missile represents a significant milestone in Japan's post-World War II military advancements, particularly in the realm of air defense. Developed primarily for the Japan Air Self-Defense Force (JASDF), the AAM-3's journey from conception to operational deployment mirrors Japan's strategic shift towards indigenous defense technologies, underpinned by a constitutional commitment to self-defense.&lt;br /&gt;
&lt;br /&gt;
Initiated in the 1980s, the development of the AAM-3 was driven by Japan's need to modernize and enhance its air defense capabilities. This period in Japan's defense history was marked by an increasing move towards developing homegrown military technology, moving away from reliance on foreign equipment. The AAM-3, in this context, was envisioned to surpass the performance of existing air-to-air missiles like the American AIM-9 Sidewinder. The design and testing phase was comprehensive, focusing on ensuring that the missile would be compatible with Japan's mainstay fighter aircraft, such as the F-15J and the Mitsubishi F-2.&lt;br /&gt;
&lt;br /&gt;
The missile's operational deployment began in the early 1990s, positioning it as a pivotal component in Japan's air defense strategy. The AAM-3, however, has a limited combat record, primarily due to Japan's post-war policy of non-aggression. While not tested extensively in actual combat, the missile's presence in Japan's arsenal serves as a significant deterrent and plays a vital role in training and defense exercises.&lt;br /&gt;
&lt;br /&gt;
In terms of features, the AAM-3 is distinguished by its design and capabilities. As a short-range, infrared homing missile, it is characterized by its lightweight build and high maneuverability, key attributes for air-to-air engagements. The missile employs an infrared seeker for guidance, adept at locking onto the heat signatures of enemy aircraft, thereby enhancing its accuracy and reliability in intercepting fast-moving targets. Additionally, the AAM-3's design ensures compatibility with various Japanese fighter aircraft, allowing for seamless integration into their weapon systems.&lt;br /&gt;
&lt;br /&gt;
Overall, the AAM-3 missile stands as a symbol of Japan's advanced military technology and its strategic focus on robust air defense. While its direct combat usage remains limited due to Japan's defensive posture, the missile's role in reinforcing the nation's air defense capabilities is undisputed.&lt;br /&gt;
&lt;br /&gt;
In game this translates to one of the best missiles which is very reliable, and almost impossible to dodge in some scenarios. It can simply be described as an [[AIM-9M Sidewinder|Aim-9M]] with better manoeuvrability, which can only be found on the [[F-15J]],the crown jewel of the Japanese Air tree.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|f_15j}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
The AAM-3 has a 4.864kg Warhead with a 6m proximity radius, compared to the 5m proximity radius of the Aim-9 family of missiles, making it slightly more dangerous. The fuse only activates after 1.5 seconds of flight time, compared to the 1.8 seconds of the Aim-9 family of missiles. &lt;br /&gt;
&lt;br /&gt;
The long fuse timer makes this missile very bad in head-on engagements, as the missile will not have time to activate the fuse before reaching the enemy plane.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
This missile can be compared to the [[AIM-9M Sidewinder|Aim-9M]]. They have an identical seeker shutoff IRCCM, along with comparable booster power and booster durations, giving this missile similar kinetic performance to the Aim-9M. &lt;br /&gt;
&lt;br /&gt;
The AAM-3 however has better manouvrability. it's fins can turn some additional degrees compared to an Aim-9M's fins. it also has higher gimbal limit, making it possible to lead more, and higher track rate. this makes the missile be able to lead better, and not lose the enemy plane in side aspect shots.&lt;br /&gt;
&lt;br /&gt;
The AAM-3 it has slightly smaller wings, making it slightly worse when gliding over long distances, however this might only be noticeable when the missile is in flight for above 8-10 seconds, for when the missile is at its kinetical range limit.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The AAM-3 is one of the absolute best missiles in game. The missile is almost impossible to avoid in some cases. This missile along with the Aim-9M become exponentially easier to use against enemies with low flare counts, and exponentially harder to use against enemies with high flare counts.&lt;br /&gt;
&lt;br /&gt;
When firing at enemies: &lt;br /&gt;
&lt;br /&gt;
* This missile best works on unsuspecting enemies in side and rear aspect, almost guaranteeing a hit.&lt;br /&gt;
* If the enemy is aware of your presence, avoid to fire this missile from front aspect and from directly behind an enemy. It has almost no chance of hitting an enemy who flares in head on, and only has slightly higher chances of hitting from rear aspect. A good player will be able to avoid this missile from both front and rear aspect reliably, but they will have a hard time dodging the AAM-3 if shot from side aspect.&lt;br /&gt;
&lt;br /&gt;
When fired at you:&lt;br /&gt;
&lt;br /&gt;
* When this missile is fired at you, you should instantly start flaring, and making your plane change it's vector. The AAM-3 does not see you while you flare due to it's seeker IRCCM type. As long as the enemy sees flares, the seeker will be shut off, making the missile effectively a dumb &amp;quot;bomb&amp;quot; for as long as it sees flares.&lt;br /&gt;
* Once you start flaring, if the missile is fired from rear aspect, turn the opposite way you were pulling. &lt;br /&gt;
* If the missile is fired from side aspect, flare as much as you can and try to pull perpendicular to the missile. If it is fired at you from the left, you should flare and pull either up or down. pulling towards or away from it will not help. &lt;br /&gt;
* The missile is easiest to flare in front aspect. One flare and a slight mouse movement in all 4 directions is generally enough. however if you keep flying straight the missile has high chances to hit you.&lt;br /&gt;
&lt;br /&gt;
The AAM-3 is very potent in Simulation battles as it has a smokeless engine, which is very hard to see without the AB and RB markers.&lt;br /&gt;
&lt;br /&gt;
The AAM-3 missile has very similar performance to the Aim-9M. This means that if you are familiar with the Aim-9M, the AAM-3 will feel very similar and familiar to use. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Long burning motor allowing the AAM-3 to reach longer ranges than most other short range IR missiles.&lt;br /&gt;
* Seeker Shutoff IRCCM: Makes the AAM-3 extremely hard to dodge in side aspects and against enemies who do not know how the IRCCM works.&lt;br /&gt;
* 40G statcard G-load. This missile is the most most manoeuvrable non thrust vectoring missile.&lt;br /&gt;
* Very reliable missile, guaranteeing a hit if fired under the right circumstances.&lt;br /&gt;
* It has a smokeless motor making the enemy practically invisible in SIM battles and also quite hard to see if you do not see it as it is fired.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Can be hard to use against enemies who know what they are doing, or enemies who have high flare counts.&lt;br /&gt;
* Sometimes might re-acquire friendly players after being fired at enemy players, so caution should be advised when fired.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The development and operational history of Japan's AAM-3 missile is a fascinating chapter in the broader narrative of Japan's post-World War II military technology evolution. This air-to-air missile, while not as extensively documented as its Western counterparts, reflects Japan's strategic shift towards self-reliance in defense technology, particularly under the constraints of its post-war defense policy.&lt;br /&gt;
&lt;br /&gt;
=== Development and Creation ===&lt;br /&gt;
The genesis of the AAM-3 missile in the 1980s was set against a backdrop of Japan's increasing focus on indigenous defense capabilities. This period marked a deliberate pivot from dependence on foreign military technology to fostering a homegrown defense industry. The motivation for developing the AAM-3 was twofold: firstly, to replace or augment older air-to-air missiles like the American AIM-9 Sidewinder, and secondly, to respond to the changing security dynamics in the Asia-Pacific region.&lt;br /&gt;
&lt;br /&gt;
The design and testing phase of the AAM-3 was a testament to Japan's meticulous approach to military technology. Engineers aimed to create a missile that boasted superior maneuverability, speed, and tracking capabilities compared to its predecessors. The rigorous testing process ensured that the missile would seamlessly integrate with Japan's frontline fighter jets, such as the F-15J and the Mitsubishi F-2. This phase underscored Japan's emphasis on developing a missile that was adept in interception roles, aligning with the nation's strategic air defense needs.&lt;br /&gt;
&lt;br /&gt;
=== Combat Usage ===&lt;br /&gt;
Upon its deployment in the 1990s, the AAM-3 was primarily positioned for air defense roles within the Japan Air Self-Defense Force. The missile was seen as a critical element in bolstering Japan's capabilities in intercepting hostile aircraft and missiles, fitting seamlessly into the country's overarching defense strategy.&lt;br /&gt;
&lt;br /&gt;
However, the combat record of the AAM-3 remains largely uncharted, primarily due to Japan's defensive military stance post-World War II. Japan's engagement in international conflicts has been minimal, and its military policy has heavily leaned towards deterrence rather than aggression. As a result, the AAM-3, like much of Japan's military hardware, has been utilized more as a deterrent tool in defense exercises rather than in active combat situations.&lt;br /&gt;
&lt;br /&gt;
=== Technological Features ===&lt;br /&gt;
In terms of maneuverability and range, the AAM-3 is tailored for short-range engagements. Its agility and responsiveness are critical in close-quarters combat, often encountered in dogfight situations. Furthermore, the missile's compatibility with various aircraft in the JASDF, like the F-15J and the Mitsubishi F-2, highlights its integration into Japan's broader air defense system.&lt;br /&gt;
&lt;br /&gt;
In conclusion, the AAM-3 missile encapsulates Japan's focus on defensive capabilities and technological self-reliance in the realm of military hardware. While its combat use has been limited, the missile's presence in Japan's arsenal serves as a significant component of the nation's air defense strategy, with its technological attributes tailored to enhance Japan's air-to-air interception capabilities.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U11852831</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-15J&amp;diff=178654</id>
		<title>F-15J</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-15J&amp;diff=178654"/>
				<updated>2023-12-16T11:03:26Z</updated>
		
		<summary type="html">&lt;p&gt;U11852831: rewrote the description closer to the requirements of history+gameplay&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f_15j&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}'''  &lt;br /&gt;
&lt;br /&gt;
is a variant of the American F-15 Eagle, customized for the Japan Air Self-Defense Force and produced under a licensing agreement with the United States, with Mitsubishi Heavy Industries taking the lead in manufacturing. The F-15J, which entered service in the early 1980s, was designed to replace Japan's aging fleet of F-104J Starfighters and F-4EJ Phantoms. This twin-engine, all-weather air superiority fighter features advanced radar and avionics for long-range engagement. The aircraft's design emphasizes air-to-air combat capabilities, featuring a mix of short and medium-range missiles, such as the AIM-9 Sidewinder and AIM-7 Sparrow, respectively on top of the domestic [[AAM-3]] missile.&lt;br /&gt;
&lt;br /&gt;
In game the F-15J is the crown jewel of the Japanese Air Tree. This translates to a very fast dedicated Air Superiority fighter, that is suprisingly nimble for such a heavy machine. It remains a very capable jet even when compared to it's competition like the SU-27 and the JAS39 Gripen. It is also the only plane featuring the AAM-3 domestic japanese missile in game.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update &amp;quot;Air Superiority&amp;quot;]] and is the most advanced aircraft of the japanese Air tree, sitting at a battle rating of 12.3 (AB/RB/SB).&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The F-15J is a heavy aircraft, that is quite nimble for it's size. It can pull surprisingly well for it's weight and size. It can also rip between mach 1.0 and 1.1 with a combination of elevator, rudder and ailerons. &lt;br /&gt;
&lt;br /&gt;
It also wants to pull very hard around 800km/h IAS.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| _ || _ || _ || _ || _ || _     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _____ || _&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _,___ kg || colspan=&amp;quot;2&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! _m fuel || __m fuel || __m fuel&lt;br /&gt;
|-&lt;br /&gt;
| ___ kg || colspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
| _,___ kg || _,___ kg || _,___ kg || _,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (___%/WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || ___%/WEP&lt;br /&gt;
! _m fuel || __m fuel || __m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || ___ kgf || ___ kgf&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || ___ kgf&amp;lt;br&amp;gt;(_ km/h) || ___ kgf&amp;lt;br&amp;gt;(_ km/h)&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The F-15 was designed with a focus on survivability. In real life this very jet landed without a wing. the pilots did not know the wing was missing until after they landed. &lt;br /&gt;
&lt;br /&gt;
In game this plane is a tank compared to other jets. the F-15 can often survive non direct missile hits and still be operational enough to land, compared to an F-16 or a Mirage 2000 that will not like flying if they have damaged wings. The F-15 has no armor protection, but the high amount of countermeasures (x240) helps with decoying incoming missiles.&lt;br /&gt;
&lt;br /&gt;
Overall, the F-15 is one of the most survivable aircraft of top tier, being able to withstand more damage than other jets.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! Lead indicator&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|JM61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm JM61A1 cannon, wing root-mounted (940 rpg)&lt;br /&gt;
* 240 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
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!610 gal drop tanks&lt;br /&gt;
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![[Mk 82 Snakeye (500 lb)|500 lb Mk 82 Snakeye]] bombs&lt;br /&gt;
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![[BLU-27/B incendiary|BLU-27/B]] incendiary bombs &lt;br /&gt;
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![[LDGP Mk 84 (2,000 lb)|2,000 lb LDGP Mk 84]] bombs&lt;br /&gt;
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| colspan=&amp;quot;10&amp;quot; |Maximum permissible weight imbalance: - kg&lt;br /&gt;
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|}The F-15J has very basic armament loadouts. It gets access to some of the best IR missiles in game being the AAM-3, which are in game feel like an improved version of the famous [[AIM-9M Sidewinder|Aim-9m]]. In terms of SARH missiles, the [[AIM-7M Sparrow|Aim-7M]] are the only possible missiles. &lt;br /&gt;
&lt;br /&gt;
In terms of Air to Ground missiles, the F-15J has 3x hardpoints that can carry up to 3x 2000LBS bombs, up to 18x 500LBS bombs or up to 9x BLU-27/B incendiary bombs. &lt;br /&gt;
&lt;br /&gt;
The F-15J also has access to up to 3x Drop tanks.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The F-15J is a top tier aircraft that that can punch above it's weight. It is a big and heavy aircraft, that has all of the features a top tier competitive jet needs for Air to Air combat. It gets access to 8x Air to Air missiles total, a good amount of flares and has a good flight model.&lt;br /&gt;
&lt;br /&gt;
One might think the F-15J would be bad at dogfighting, however due to it's design it can fight surprisingly well for such a big plane. It can have a hard time against planes that can pull a lot of AOA (Angle of Attack) like the [[Su-27|SU-27]], or the [[JAS39A|JAS-39]], however due to the powerful engines of the F-15J, such enemies will have a hard time keeping up with the Eagle in the long run.&lt;br /&gt;
&lt;br /&gt;
The F-15 flight model can be compared to a combination of an F-4 and an F-16. It is a brick, like the F-4, however it turns extremely well under the right circumstances, like an F-16. &lt;br /&gt;
&lt;br /&gt;
* The F-15J does not have a lot of playstyles due to it's limitations. It should be used as a &amp;quot;boom and zoom&amp;quot; plane. the F-15J should never be inside the &amp;quot;furball&amp;quot; that forms in the first minutes of the match, however the pilot of the F-15 should be ready to at any moment after the formation of the &amp;quot;furball&amp;quot; be ready to speed towards it in order to fire some AAM-3 missiles and maybe Aim-7M missiles. After passing through the furball and dodging incoming missiles, the pilot should keep it's energy up, and go back again to try and destroy some more targets.   It is also possible to grab 12x 500LBS bombs in order to destroy one base for some extra RP and SL, and then proceed to fight the enemy planes.   Generally 40 minutes of total fuel is enough for a match of Air Realistic battles. Each drop tank has around 11 minutes of fuel.&lt;br /&gt;
* The F-15J should can be a good Interceptor in Ground Realistic battles, however the F-16AJ outclasses the F-15J due to it's [[AGM-65B]].&lt;br /&gt;
&lt;br /&gt;
The F-15J is quite a specialized Aircraft, tailor made for Air Superiority due to it's armament. It is a competitive Jet that has it's own quirks and few compromises, but it is very scary in the hands of a good pilot. Overall an aircraft with a lot of potential.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
The F-15J is a slightly niche Aircraft, that specializes in Air Superiority.&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very high thrust-to-weight ratio, allowing very high acceleration, rapid climbing and dogfight endurange&lt;br /&gt;
* High amount of countermeasures (x240) allowing it to decoy missiles reliably&lt;br /&gt;
* AAM-3 missiles. The AAM-3 can be described as an improved AIM-9M with better turning capability.&lt;br /&gt;
* High amount of fuel, making it possible to afterburn for longer than the average air RB match. (~18minutes)&lt;br /&gt;
* Good manoeuvrability for such a big and heavy jet fighter. It has the capability of out-manoeuvering lighter or more nimble opponents.&lt;br /&gt;
* High Ammo Count. 940x Rounds.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Heavy weight. The F-15J remains a very heavy plane, that in some cases does not want to do what the pilot wants it to.&lt;br /&gt;
* No Guided Air to Ground Armament&lt;br /&gt;
* Tends to Compress at speeds above mach 1.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The F-15J Eagle, a cornerstone of Japan's air defense, represents a pivotal chapter in the Japan Air Self-Defense Force's (JASDF) history. This twin-engine, all-weather air superiority fighter, a variant of the American McDonnell Douglas F-15 Eagle, emerged from Japan's strategic need to modernize its air capabilities in the 1970s. During this period, Japan was in the process of phasing out its aging fleet of F-104J Starfighters and F-4EJ Phantoms. After a thorough evaluation of various options, including the F-14 Tomcat and F-16 Fighting Falcon, the JASDF settled on the F-15 Eagle, primarily for its unmatched air superiority.&lt;br /&gt;
&lt;br /&gt;
The journey of the F-15J began with a landmark agreement in 1978 between Japan and the United States, allowing Japan to produce the fighter under license. This decision was more than a mere procurement choice; it was a strategic maneuver aimed at bolstering Japan’s domestic aerospace industry. Mitsubishi Heavy Industries was entrusted with the manufacturing, marking a significant step in Japan's post-war industrial and defense capabilities. The initial batch of F-15Js was assembled in the United States and then shipped to Japan for final assembly, but subsequent units were wholly constructed in Japan, showcasing the country's growing technical prowess.&lt;br /&gt;
&lt;br /&gt;
The F-15J was tailored to meet specific Japanese requirements. It incorporated indigenous electronic warfare systems, radar, and other avionics, distinguishing it from its American counterpart. However, in line with Japan's defense-oriented policy, certain features like in-flight refueling were initially left out.&lt;br /&gt;
&lt;br /&gt;
Inducted into service in 1982, the F-15J swiftly became the backbone of Japan's air superiority. Over the years, it underwent several upgrades, enhancing its radar, avionics, and weapon systems to keep pace with global technological advancements. The F-15J's role extended beyond mere hardware; it was integral in joint training exercises with the United States and other allies, honing the JASDF's tactical capabilities and ensuring interoperability.&lt;br /&gt;
&lt;br /&gt;
A key aspect of the F-15J's operational history is its role in air defense. Tasked with safeguarding Japan's airspace, it has been routinely scrambled to intercept foreign military aircraft, particularly Russian and Chinese, near Japanese territory. However, in alignment with Japan's post-World War II pacifist constitution, the F-15J has not been engaged in active combat. Its use has been strictly limited to defensive and deterrence missions.&lt;br /&gt;
&lt;br /&gt;
Looking to the future, Japan has initiated an ambitious modernization program for its F-15J fleet. This program aims to equip the fighters with advanced electronics, radar systems, and the ability to carry more sophisticated weaponry. Yet, as the defense landscape evolves, discussions about the F-15J's role in Japan's future air defense strategy continue, with potential transitions to newer platforms like the F-35 Lightning II being considered.&lt;br /&gt;
&lt;br /&gt;
In summary, the F-15J Eagle stands as a testament to Japan's strategic defense evolution, symbolizing the nation's commitment to maintaining a robust air defense capability while adhering to its foundational principles of self-defense and regional stability.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*https://forum.warthunder.com/t/mitsubishi-f-15j/2526&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer McDonnell}}&lt;br /&gt;
{{Japan jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U11852831</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-15J&amp;diff=178407</id>
		<title>F-15J</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-15J&amp;diff=178407"/>
				<updated>2023-12-15T01:15:17Z</updated>
		
		<summary type="html">&lt;p&gt;U11852831: Completed most of the page including description, history, usage in battles, pros and cons and smaller sections. numbers like weight, wing limits etc are to be added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f_15j&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a variant of the American F-15 Eagle, customized for the Japan Air Self-Defense Force. It is currently sitting at a battle rating of 12.3 (AB/RB/SB). This twin-engine, all-weather air superiority fighter features advanced radar and avionics for long-range engagement. It's capable of speeds over Mach 2.5. The aircraft's design emphasizes air-to-air combat capabilities, featuring a mix of short and medium-range missiles, such as the AIM-9 Sidewinder and AIM-7 Sparrow, respectively on top of the domestic [[AAM-3]] missile. White it is designed for air to air combat, it also supports multi-role missions. The F-15J's frame is reinforced to withstand the rigors of high-speed maneuvers and combat operations. It has been operational since the 1980s and has received updates to maintain its combat effectiveness. It was introduced in [[Update &amp;quot;Air Superiority&amp;quot;]] and is the most advanced aircraft of the japanese Air tree. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The F-15J is a heavy aircraft, that is quite nimble for it's size. It can pull surprisingly well for it's weight and size. It can also rip between mach 1.0 and 1.1 with a combination of elevator, rudder and ailerons. &lt;br /&gt;
&lt;br /&gt;
It also wants to pull very hard around 800km/h IAS.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| _ || _ || _ || _ || _ || _     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _____ || _&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _,___ kg || colspan=&amp;quot;2&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! _m fuel || __m fuel || __m fuel&lt;br /&gt;
|-&lt;br /&gt;
| ___ kg || colspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
| _,___ kg || _,___ kg || _,___ kg || _,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (___%/WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || ___%/WEP&lt;br /&gt;
! _m fuel || __m fuel || __m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || ___ kgf || ___ kgf&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || ___ kgf&amp;lt;br&amp;gt;(_ km/h) || ___ kgf&amp;lt;br&amp;gt;(_ km/h)&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The F-15 was designed with a focus on survivability. In real life this very jet landed without a wing. the pilots did not know the wing was missing until after they landed. &lt;br /&gt;
&lt;br /&gt;
In game this plane is a tank compared to other jets. the F-15 can often survive non direct missile hits and still be operational enough to land, compared to an F-16 or a Mirage 2000 that will not like flying if they have damaged wings. The F-15 has no armor protection, but the high amount of countermeasures (x240) helps with decoying incoming missiles.&lt;br /&gt;
&lt;br /&gt;
Overall, the F-15 is one of the most survivable aircraft of top tier, being able to withstand more damage than other jets.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! Lead indicator&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|JM61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm JM61A1 cannon, wing root-mounted (940 rpg)&lt;br /&gt;
* 240 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
The F-15J has very basic armament loadouts. It gets access to some of the best IR missiles in game being the AAM-3, which are in game feel like an improved version of the famous [[AIM-9M Sidewinder|Aim-9m]]. In terms of SARH missiles, the [[AIM-7M Sparrow|Aim-7M]] are the only possible missiles. &lt;br /&gt;
&lt;br /&gt;
In terms of Air to Ground missiles, the F-15J has 3x hardpoints that can carry up to 3x 2000LBS bombs, up to 18x 500LBS bombs or up to 9x BLU-27/B incendiary bombs. &lt;br /&gt;
&lt;br /&gt;
The F-15J also has access to up to 3x Drop tanks.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The F-15J is a top tier aircraft that that can punch above it's weight. It is a big and heavy aircraft, that has all of the features a top tier competitive jet needs for Air to Air combat. It gets access to 8x Air to Air missiles total, a good amount of flares and has a good flight model.&lt;br /&gt;
&lt;br /&gt;
One might think the F-15J would be bad at dogfighting, however due to it's design it can fight surprisingly well for such a big plane. It can have a hard time against planes that can pull a lot of AOA (Angle of Attack) like the [[Su-27|SU-27]], or the [[JAS39A|JAS-39]], however due to the powerful engines of the F-15J, such enemies will have a hard time keeping up with the Eagle in the long run.&lt;br /&gt;
&lt;br /&gt;
The F-15 flight model can be compared to a combination of an F-4 and an F-16. It is a brick, like the F-4, however it turns extremely well under the right circumstances, like an F-16. &lt;br /&gt;
&lt;br /&gt;
* The F-15J does not have a lot of playstyles due to it's limitations. It should be used as a &amp;quot;boom and zoom&amp;quot; plane. the F-15J should never be inside the &amp;quot;furball&amp;quot; that forms in the first minutes of the match, however the pilot of the F-15 should be ready to at any moment after the formation of the &amp;quot;furball&amp;quot; be ready to speed towards it in order to fire some AAM-3 missiles and maybe Aim-7M missiles. After passing through the furball and dodging incoming missiles, the pilot should keep it's energy up, and go back again to try and destroy some more targets.   It is also possible to grab 12x 500LBS bombs in order to destroy one base for some extra RP and SL, and then proceed to fight the enemy planes.   Generally 40 minutes of total fuel is enough for a match of Air Realistic battles. Each drop tank has around 11 minutes of fuel.&lt;br /&gt;
* The F-15J should can be a good Interceptor in Ground Realistic battles, however the F-16AJ outclasses the F-15J due to it's [[AGM-65B]].&lt;br /&gt;
&lt;br /&gt;
The F-15J is quite a specialized Aircraft, tailor made for Air Superiority due to it's armament. It is a competitive Jet that has it's own quirks and few compromises, but it is very scary in the hands of a good pilot. Overall an aircraft with a lot of potential.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
The F-15J is a slightly niche Aircraft, that specializes in Air Superiority.&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very high thrust-to-weight ratio, allowing very high acceleration, rapid climbing and dogfight endurange&lt;br /&gt;
* High amount of countermeasures (x240) allowing it to decoy missiles reliably&lt;br /&gt;
* AAM-3 missiles. The AAM-3 can be described as an improved AIM-9M with better turning capability.&lt;br /&gt;
* High amount of fuel, making it possible to afterburn for longer than the average air RB match. (~18minutes)&lt;br /&gt;
* Good manoeuvrability for such a big and heavy jet fighter. It has the capability of out-manoeuvering lighter or more nimble opponents.&lt;br /&gt;
* High Ammo Count. 940x Rounds.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Heavy weight. The F-15J remains a very heavy plane, that in some cases does not want to do what the pilot wants it to.&lt;br /&gt;
* No Guided Air to Ground Armament&lt;br /&gt;
* Tends to Compress at speeds above mach 1.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The F-15J Eagle, a cornerstone of Japan's air defense, represents a pivotal chapter in the Japan Air Self-Defense Force's (JASDF) history. This twin-engine, all-weather air superiority fighter, a variant of the American McDonnell Douglas F-15 Eagle, emerged from Japan's strategic need to modernize its air capabilities in the 1970s. During this period, Japan was in the process of phasing out its aging fleet of F-104J Starfighters and F-4EJ Phantoms. After a thorough evaluation of various options, including the F-14 Tomcat and F-16 Fighting Falcon, the JASDF settled on the F-15 Eagle, primarily for its unmatched air superiority.&lt;br /&gt;
&lt;br /&gt;
The journey of the F-15J began with a landmark agreement in 1978 between Japan and the United States, allowing Japan to produce the fighter under license. This decision was more than a mere procurement choice; it was a strategic maneuver aimed at bolstering Japan’s domestic aerospace industry. Mitsubishi Heavy Industries was entrusted with the manufacturing, marking a significant step in Japan's post-war industrial and defense capabilities. The initial batch of F-15Js was assembled in the United States and then shipped to Japan for final assembly, but subsequent units were wholly constructed in Japan, showcasing the country's growing technical prowess.&lt;br /&gt;
&lt;br /&gt;
The F-15J was tailored to meet specific Japanese requirements. It incorporated indigenous electronic warfare systems, radar, and other avionics, distinguishing it from its American counterpart. However, in line with Japan's defense-oriented policy, certain features like in-flight refueling were initially left out.&lt;br /&gt;
&lt;br /&gt;
Inducted into service in 1982, the F-15J swiftly became the backbone of Japan's air superiority. Over the years, it underwent several upgrades, enhancing its radar, avionics, and weapon systems to keep pace with global technological advancements. The F-15J's role extended beyond mere hardware; it was integral in joint training exercises with the United States and other allies, honing the JASDF's tactical capabilities and ensuring interoperability.&lt;br /&gt;
&lt;br /&gt;
A key aspect of the F-15J's operational history is its role in air defense. Tasked with safeguarding Japan's airspace, it has been routinely scrambled to intercept foreign military aircraft, particularly Russian and Chinese, near Japanese territory. However, in alignment with Japan's post-World War II pacifist constitution, the F-15J has not been engaged in active combat. Its use has been strictly limited to defensive and deterrence missions.&lt;br /&gt;
&lt;br /&gt;
Looking to the future, Japan has initiated an ambitious modernization program for its F-15J fleet. This program aims to equip the fighters with advanced electronics, radar systems, and the ability to carry more sophisticated weaponry. Yet, as the defense landscape evolves, discussions about the F-15J's role in Japan's future air defense strategy continue, with potential transitions to newer platforms like the F-35 Lightning II being considered.&lt;br /&gt;
&lt;br /&gt;
In summary, the F-15J Eagle stands as a testament to Japan's strategic defense evolution, symbolizing the nation's commitment to maintaining a robust air defense capability while adhering to its foundational principles of self-defense and regional stability.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
https://forum.warthunder.com/t/mitsubishi-f-15j/2526&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
{{Japan jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U11852831</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U11852831&amp;diff=176923</id>
		<title>User:U11852831</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U11852831&amp;diff=176923"/>
				<updated>2023-11-18T05:27:55Z</updated>
		
		<summary type="html">&lt;p&gt;U11852831: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hello. I am CooKieZ. A pretty old player that started way back in 2013, during patch 1.37. ==&lt;br /&gt;
&lt;br /&gt;
I've put quite a lot of hours into this game thus far, into the thousands, so i am pretty familiar with how a major portion of the game works in terms of mechanics, strategy, and everything really.&lt;br /&gt;
&lt;br /&gt;
I won't brag much more. I am here to help write in the wiki. Fill in the empty pages i find when i scour the wiki for obscure knowledge.&lt;/div&gt;</summary>
		<author><name>U11852831</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Tiger_HAD_Block_2&amp;diff=176922</id>
		<title>Tiger HAD Block 2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Tiger_HAD_Block_2&amp;diff=176922"/>
				<updated>2023-11-18T05:26:51Z</updated>
		
		<summary type="html">&lt;p&gt;U11852831: /* History */ added history&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=tiger_had_block2_france&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French attack helicopter {{Battle-rating}}. The Block 2, an advanced version of the EC-665 Tiger HAD, was introduced in [[Update &amp;quot;Kings of Battle&amp;quot;]]. It was purely made to increase the ground-attack and anti-tank capability of the Tiger HAD, by adding Spike ER Fire-and-Forget missiles. &lt;br /&gt;
&lt;br /&gt;
Primarily designed for air-to-ground combat, the EC 665 Tiger is a result of European defense collaboration between France and Germany, initiated during the Cold War era to counter ground threats, especially tanks. Born out of the 1975 agreement and developed by Eurocopter (now Airbus Helicopters), this attack helicopter combined stealth technology, advanced avionics, and potent firepower, making it highly agile and versatile.&lt;br /&gt;
&lt;br /&gt;
This variant however remains identical in game (at least in game) to the Tiger HAD with the exception of its camouflage and Spike ER missiles, making it more potent than the German Tiger UHT which has slightly shorter range on its missiles.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GIAT M781 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 30 mm GIAT M781 cannon, nose turret (450 rpg)&lt;br /&gt;
* 64 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 44 x SNEB type 23 rockets&lt;br /&gt;
* 68 x SNEB type 23 rockets&lt;br /&gt;
* 4 x AGM-114K Hellfire II missiles&lt;br /&gt;
* 8 x AGM-114K Hellfire II missiles&lt;br /&gt;
* 4 x Spike ER missiles&lt;br /&gt;
* 8 x Spike ER missiles&lt;br /&gt;
* 4 x ATAS (AIM-92) missiles&lt;br /&gt;
* 4 x Mistral missiles&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The EC-665 Tiger HAD Block 2 represents a significant evolution in the storied lineage of the Tiger helicopter program, a collaborative venture between France and Germany that began in the 1980s. The inception of this program was driven by a pressing need for a modern, versatile combat helicopter capable of operating across various European theaters. Airbus Helicopters, formerly known as Eurocopter, was at the forefront of this ambitious project, undertaking the design and production of the Tiger. The maiden flight of the first prototype in 1991 marked a new era in military aviation, heralding the arrival of a machine that was designed to be agile, survivable, and multifaceted in its combat roles.&lt;br /&gt;
&lt;br /&gt;
As the Tiger evolved, several variants emerged, each tailored to specific military needs. Among these, the HAD (Hélicoptère d’Appui Destruction) variant stood out for its focus on multi-role attack missions, combining ground-attack prowess with robust defensive capabilities. The Tiger HAD Block 2 is an advanced iteration of this variant, distinguished by significant upgrades in avionics, weapon systems, and engine performance. These enhancements were not merely incremental but transformative, equipping the helicopter with cutting-edge targeting systems, sophisticated navigation and communication tools, and an overall capability to operate in more challenging environments.&lt;br /&gt;
&lt;br /&gt;
While the Tiger series has been a prominent fixture in various combat operations since the early 2000s, the specific combat exploits and deployment details of the Tiger HAD Block 2 remain less documented, partly due to its recent introduction and possibly also because of the secretive nature of military operations. Earlier variants have demonstrated their mettle in diverse conflict zones, from the rugged terrains of Afghanistan to the turbulent skies over Libya. They have been lauded for their effectiveness in reconnaissance, fire support, and anti-tank missions. The Tiger HAD Block 2, with its state-of-the-art upgrades, is expected to surpass these already impressive benchmarks.&lt;br /&gt;
&lt;br /&gt;
In the international arena, the Tiger, inclusive of its advanced HAD Block 2 variant, has garnered considerable interest, a testament to its perceived effectiveness and adaptability. This interest reflects the global recognition of the Tiger as a symbol of modern military aviation's prowess.&lt;br /&gt;
&lt;br /&gt;
In essence, the story of the Tiger HAD Block 2 is not just about technological advancements; it's a narrative of continuous adaptation and evolution in response to the ever-changing landscape of modern warfare. As the latest addition to the Tiger family, the HAD Block 2 stands as a beacon of military innovation, embodying the culmination of decades of expertise and a relentless pursuit of excellence in the field of combat helicopter design.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Eurocopter}}&lt;br /&gt;
{{France helicopters}}&lt;/div&gt;</summary>
		<author><name>U11852831</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Tornado_F.3&amp;diff=176653</id>
		<title>Tornado F.3</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Tornado_F.3&amp;diff=176653"/>
				<updated>2023-11-10T23:52:17Z</updated>
		
		<summary type="html">&lt;p&gt;U11852831: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Tornado (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=tornado_f3&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The introduction of the Panavia Tornado F.3 marked an enduring chapter in the annals of the Royal Air Force, leaving an indelible impact from its debut in the late 1970s through its operational legacy well into the new millennium. The Tornado F.3's sophisticated air-to-air weaponry and radar systems were prominently showcased, exemplifying its adaptability during its role as a vital guardian of British airspace during the Gulf War and beyond. As the new millennium dawned, the Tornado F.3 continued to play a crucial part in coalition endeavours, most notably supporting various NATO missions and contributing to peacekeeping efforts in the Balkans. Its legacy stretches beyond its operational significance, serving as a testament to the RAF's unwavering dedication to advanced aerial tactics and strategic air power projection throughout its service history.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update &amp;quot;Sky Guardians&amp;quot;]]. Diverging from the [[Tornado GR.1|GR.1]] variant, the Panavia Tornado assumes the role of a fighter-interceptor in its F.3 version. Designed with a focus on air-superiority, this aircraft boasts an array of impressive missile capabilities, positioning itself as a formidable adversary against airborne threats. Equipped with advanced missile systems including the AIM-9L Sidewinder and Skyflash SuperTEMP, the Tornado F.3 is primed to excel in modern aerial combat scenarios. The AIM-9L Sidewinder enhances its close-range combat capabilities, providing a potent tool for engaging agile opponents at short distances. Meanwhile, the Skyflash SuperTEMP missile system elevates its long-range engagement potential, enabling the Tornado F.3 to neutralize even the most sophisticated and distant enemy aircraft with precision and efficacy. With these sophisticated missile technologies at its disposal, the Tornado F.3 confidently stands as a vigilant guardian of the skies, ready to swiftly and effectively counter any potential airborne intrusion.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Tornado is a variable wing sweep plane, meaning it can adapt the wings to the current speed to avoid structural failure or extreme performance loss. Wing sweep is controlled automatically, unless the pilot forces manual controls. Flaps can only be used in wide wing sweep mode (on automatic controls up to ~760 km/h, on manual they can sustain about 1,100 km/h) and will automatically fold when the wings are swept back (meaning you don't have to think about doing it yourself). Flying the plane in manual mode outside of combat is not recommended as it is easy to forget about the wing angle when it's not a focus of pilot's attention, resulting in wing damage.&lt;br /&gt;
&lt;br /&gt;
The roll rate without improved boosters is not very fast, but serviceable. Installation of improved boosters also improves roll on this plane, but removes safety restrictions and may allow the pilot to casually snap the wings by pulling and rolling simultaneously, so it is up to the user if they want to deal with this or not. The plane in general dislikes rolling and the wings will eventually snap if it continues to spin for prolonged periods of time, especially when also turning or suddenly doing negative G.&lt;br /&gt;
&lt;br /&gt;
The afterburner is extremely inefficient and will easily consume 45 minutes of fuel where other planes could get away with 15. Fortunately, 45 minutes is enough to reach enemy on most maps, deal with them, and then fly back without afterburner with about 6 minutes left. Plane does not overheat from prolonged afterburner flight, at least not until it runs out of normal fuel load.&lt;br /&gt;
&lt;br /&gt;
This Tornado version is often mildly faster than the bomber versions due to not carrying an additional cannon and is more stable than the German Tornados. It also does not pose such a high risk of snapping wings due to missiles having negligible weight compared to bombs.&lt;br /&gt;
&lt;br /&gt;
Maximum speed at ground level in folded wing mode is 1,500 km/h, at which point the plane will start to shake and might break up, but to reach such speed the plane generally must dive from at least 4 km altitude, and have afterburner on to retain it. Without the help of gravity, the plane can fly at around 1,300 km/h with afterburner on until upgraded. Even then, minor flight direction corrections will reduce average speed. Without afterburner, the plane generally tends to unfold itself and flies at around 1,100 km/h or less.&lt;br /&gt;
&lt;br /&gt;
It is ill-advised to commit to prolonged turnfights with enemies even in a wide wing mode, unless you know what you are doing, as the plane has poor acceleration rate. It may outturn some fighters, at least temporarily, but both planes would have to stall so hard that literally anyone else can take them out.&lt;br /&gt;
&lt;br /&gt;
In a case of an emergency, pilot can manually order the wings to unsweep at about 1,100 km/h and immediately use combat flaps while they are still transitioning to turn into the enemy. This will sacrifice all of the plane's speed, allowing it to do one deadly attack if the pilot doesn't pass out from excessive Gs. The main and obvious downside is that lot of inputs are required to do all these actions and they need to be done near simultaneously. Any control mistake or even speed miscalculation will cause the plane to self-destruct as the wing rip speed is much lower than the one of the flaps.&lt;br /&gt;
&lt;br /&gt;
Minimal speed is 330 km/h, at which the plane will glide forward with minimal height and speed loss. This can be exploited to minimize pulse-Doppler interference on radar or to survive for as long as feasible with engines off when swarmed by IR missiles. This also implies that the plane can glide over significant distances even without engines. The engines turn on in about 10 seconds and it takes a while for engine thrust to overtake gravity, so it must be turned on before the plane is about to crash due to loss of all energy, not as it already happens.&lt;br /&gt;
&lt;br /&gt;
As a gimmick, the Tornado also has the option of reverse thrust. It allows to use engine output to slow the plane down instead of having to shut it off. This can be used both in air combat (together with or instead of brakes) and during landing (instead of the drag chute which the plane lacks). Upon landing, the engines can be simply shut off to prevent the plane from beginning to accelerate backwards.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 11,582 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,280 || 2,269 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 28.4 || 28.6 || 167.3 || 163.4 || rowspan=&amp;quot;2&amp;quot; | 800&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,340 || 2,308 || 27.6 || 28.0 || 216.7 || 191.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Limits&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
! Min sweep&lt;br /&gt;
| 972 || rowspan=&amp;quot;2&amp;quot; | {{Specs|destruction|gear}} || 1,166 || 552 || 440 || ~8 || ~3&lt;br /&gt;
|-&lt;br /&gt;
! Max sweep&lt;br /&gt;
| 1,555 || - || - || - || ~9 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 670 || &amp;lt; 650 || &amp;lt; 700 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full internal fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Turbo-Union RB199-34R Mk.104 || 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 14,659 kg || colspan=&amp;quot;3&amp;quot; | 742 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with internal fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 16m fuel || 20m fuel || 30m fuel || 45m fuel || 56m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 968 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 16,186 kg || 16,463 kg || 17,365 kg || 18,718 kg || 19,749 kg || 23,512 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 16m fuel || 20m fuel || 30m fuel || 45m fuel || 56m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,756 kgf || 7,309 kgf&lt;br /&gt;
| 0.90 || 0.89 || 0.84 || 0.78 || 0.74 || 0.62&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 4,169 kgf&amp;lt;br&amp;gt;(1,400 km/h) || 8,173 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 1.01 || 0.99 || 0.94 || 0.87 || 0.83 || 0.70&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Tornado's fuselage inherits the general sturdiness of the Jaguar, so it can take a rough landing at 700 km/h and will in general sustain damage without falling apart. Occasionally, the plane will survive explosions of small missiles, though this will severely reduce flight performance and should be avoided.&lt;br /&gt;
&lt;br /&gt;
The wings tend to snap after taking a direct hit with explosives. Depending on severity of overall wing damage, the plane might still continue to fly with half a wing or lose all semblance of control and spiral into the ground. Loss of the tail is fatal and recovery after that is impossible.&lt;br /&gt;
&lt;br /&gt;
The engines are tightly packed and tend to be destroyed together, but sometimes one of them remains functional.&lt;br /&gt;
&lt;br /&gt;
The Tornado F.3 does not have any armour plates within the plane, most of the plane's central fuselage contains self-sealing fuel tanks. Having too much fuel fills the wings with fuel as well. This means the Tornado F.3 is very likely to catch fire if hit by enemy rounds or missiles, especially in the engine area. EFS is available that could potentially save the aircraft in the case of an engine fire.&lt;br /&gt;
&lt;br /&gt;
Tornado F.3 can carry a lot of countermeasures on its wings and it has several large countermeasures as a last resort on its hull. Unfortunately, it is impossible to separate loadouts and controls for either countermeasure type, the large ones are used last after the small ones run out. The Tornado's afterburners run rather hot, so it is always recommended to briefly drop back to military power when attempting to flare off incoming IR missiles. The large quantity of countermeasures also allows periodic flares to be used for a while when entering a hectic airspace, allowing missiles from surprise enemy aircraft to be &amp;quot;pre-flared&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Another use for the excessive countermeasure count is to become semi-immune to ARH missiles by spamming chaff every 5 seconds while flying high in the sky, if pilot does not want to go down to the ground or to think about this threat at all. This seriously messes with missiles such as the Phoenix, though the periodic chaff release must be kept on through the entire flight, and it is not recommended to fly directly at them, otherwise the missile can reacquire the lock again. This does not do anything to CW SARH missiles guided by pulse-Doppler radars, and any actual missile lock alerts are not to be ignored.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! Lead indicator&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Cross}} || {{Cross}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Mauser BK27 (27 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 27 mm Mauser BK27 cannon, chin-mounted (180 rpg)&lt;br /&gt;
* 32 x large calibre countermeasures&lt;br /&gt;
&lt;br /&gt;
The main cannon is filled with APHE as main ammunition in all loadouts, so it is good at causing plane fires and destroying lightly armoured targets, including light pillboxes or tanks. The gun can destroy howitzers in 3-4 hits from 3 km away, which is decent considering the low ammunition count.&lt;br /&gt;
&lt;br /&gt;
The gun can receive gun radar assist at about 1.5 km range. In this mode, the gun pointer demonstrates what the shells will intercept, all pilot has to do is to fire and &amp;quot;slice&amp;quot; enemy plane hull with the gun pointer while doing so. Accuracy of the gun radar is about 80% and it is very reliable even against wiggling enemy planes within ground interference and despite low fire rate of a gun, making it superior to radar missiles during ground level fights.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;9%&amp;quot; | 1 !! width=&amp;quot;9%&amp;quot; | 2 !! width=&amp;quot;9%&amp;quot; | 3 !! width=&amp;quot;9%&amp;quot; | 4 !! width=&amp;quot;9%&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9L Sidewinder]] missiles&lt;br /&gt;
| 1, 2 *|| || || || 1, 2 *&lt;br /&gt;
|-&lt;br /&gt;
! [[Skyflash]] missiles&lt;br /&gt;
| || || 4 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Skyflash SuperTEMP]] missiles&lt;br /&gt;
| || || 4 || ||&lt;br /&gt;
|-&lt;br /&gt;
! Countermeasures&lt;br /&gt;
| 160 * || || || || 160 *&lt;br /&gt;
|-&lt;br /&gt;
! 330 gal drop tanks&lt;br /&gt;
| || 1 || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | * Countermeasures can be carried with Sidewinder missiles on the same hardpoint&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 2 x 330 gal drop tanks&lt;br /&gt;
* 2 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9L Sidewinder missiles + 320 x countermeasures&lt;br /&gt;
* 4 x Skyflash missiles&lt;br /&gt;
* 4 x Skyflash SuperTEMP missiles&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
The Tornado F.3 only gets to carry missiles as weapons, and the choice is rather straight forward, as they come in separate groups with direct upgrades.&lt;br /&gt;
&lt;br /&gt;
AIM-9L can be utilized as a &amp;quot;parry&amp;quot; missile, as it gets agitated by any enemy missiles and will try to hit them instead of enemy plane if they fire anything. Otherwise it is sometimes useful against similar variable wing planes, in attacks from behind, or if the enemy is unaware or forgets to flare (quite uncommon at rank VII). Tornado F.3 can utilize &amp;quot;TWS&amp;quot; radar mode to slave and fire the 9L at multiple planes without changing flight direction.&lt;br /&gt;
&lt;br /&gt;
The Skyflashes are the same as those used on Phantom FGR.2 and FG.1. The main advantage is that they can be launched at ridiculous angles and still manage to acquire the lock, then they turn towards the enemy right after launch without wasting time. This combines well with the &amp;quot;look up&amp;quot; and &amp;quot;wide&amp;quot; ACM radar mode, as the plane is often forced to ground level without even being able to pull the nose up by other radar missiles. In general, these missiles can acquire anything within 30 degrees of the plane nose, better if the target is below the plane (radar scope can be checked to see how many degrees above or below the nose is the selected target).&lt;br /&gt;
&lt;br /&gt;
Skyflash SuperTEMP modification is slightly better than normal Skyflash in every regard, but the most notable difference is that upgraded missiles are far less prone to randomly lose track of the target (and then self-destruct as a result) when launched to the side. While SuperTEMP doesn't reach [[SRAAM]] level of reliability and can be outstalled in a SARH duel, it can casually intercept planes at 2.5 to 8 km ranges if they dare to leave the ground protection.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Tornado F.3 is outclassed by higher tier aircraft, and is heavily dependent on its weaponry and avionics to be competitive.&lt;br /&gt;
&lt;br /&gt;
During the early grind, AIM-9Ls and the radar assisted gun are the only options, meaning that you have to stay at ground level (about 20-30 m above ground) to avoid being instantly obliterated by SARH missiles. Try to stick to the flat ground, and if that is impossible, try to &amp;quot;dive&amp;quot; into the openings instead of going over them, as you will momentarily lose ground echo protection.&lt;br /&gt;
&lt;br /&gt;
This makes early Tornado F.3 gameplay that of a &amp;quot;first encounter&amp;quot; plane - simply be there first and cause as much chaos as you can before enemy gets you, so your team can finish them off, or flank enemy team from the side and hope they did not notice you approaching. The gun scope does not care about &amp;quot;ground echo&amp;quot; that completely destroys radar missiles, so you can easily snipe your opponents in a head-on. Even if all you do is cause some fires, this will spell doom for the enemy plane, as they can be easily cleaned up by teammates.&lt;br /&gt;
&lt;br /&gt;
A lot of planes that stick to the ground carry AIM-9Ls or R-60 variants, so turn afterburner off before actually engaging enemy planes and fire some flares while you go at them, especially at 900 m range and when pulling over hills.&lt;br /&gt;
&lt;br /&gt;
In general, while grinding upgrades, try to learn how the plane radar operates. It is much more tolerant to speed differences than the &amp;quot;Phantom&amp;quot; radar and has more utility modes. Every normal mode marks allies as allies on your radar display and tries to skip them to avoid friendly fire. It has 4 standard modes and 3 ACM modes.&lt;br /&gt;
&lt;br /&gt;
Normal modes are:&lt;br /&gt;
&lt;br /&gt;
* Pulse-Doppler range-based mode is the default and is the least useful to Tornado F.3 mode in terms of additional information. Pulse-Doppler is immune to chaff. Used when locking on by default.&lt;br /&gt;
* TWS, which is a pulse-Doppler mode that allows to continuously scan a certain direction without actually locking onto it. This is the most useful scout mode, as you can set radar range to 96 km while taking off and it will immediately soft-lock and &amp;quot;stick&amp;quot; itself to enemy players that are just taking off from their airfield, so you know where they went. Upon reaching 50 km range you can use TWS to guess if enemy fired any long range missiles yet (they are quite visible in 39 km mode, usually it is a faint dot next to originating plane with a much longer &amp;quot;speed&amp;quot; line, flying at 1,100 m/s when selected). Tends to be inaccurate until actual lock is enforced, but can be used to fire AIM-9L through &amp;quot;selecting&amp;quot; targets without actually locking onto them (high level players spam flares upon receiving radar lock just to be safe).&lt;br /&gt;
* Pulse-Doppler speed based mode - alternate radar mode that shows relative speed of enemy planes instead of range. Also demonstrates the dead zone of the pulse-Doppler, allowing you to gauge if it will be easy for current target to lose your radar lock and counter a Skyflash that way.&lt;br /&gt;
* Search - basic radar mode. Tends to wiggle and lock onto everyone around current target, not immune to chaff and is often bad (though not useless) at and especially against low altitudes. Does not have a speed dead zone unlike pulse-Doppler. Locking while using it will use &amp;quot;normal&amp;quot; lock as well.&lt;br /&gt;
&lt;br /&gt;
ACM does not have IFF and will lock onto everything and anything that goes into the radar scope. You can swap between &amp;quot;pulse-doppler&amp;quot; and &amp;quot;normal&amp;quot; ACM if one or another does not work on your current target, but upon lock loss the PD mode will be activated again by default. There are 3 scope types to choose from:&lt;br /&gt;
&lt;br /&gt;
* Normal small square - same as with every plane, primarily used when going into intense fight with teammates involved, as otherwise it is very easy to attack wrong target.&lt;br /&gt;
* Wide square - general use scope for ground level fights, allows you to lock onto anything that you can realistically target with a gun, with some additional reach above and below you for missiles.&lt;br /&gt;
* Look-up - mode that specifically looks in a thin line 31-60 degrees above you. Can be used both at ground level and in the sky by rolling the plane, if you want to target something on the side or below.&lt;br /&gt;
&lt;br /&gt;
One of the most important features of the Tornado F.3's radar is that, even while locked on, you can swap between pulse-doppler and normal lock without breaking it. Even if your target &amp;quot;notches&amp;quot; (goes perpendicular to you), you can temporarily swap to normal tracking mode to continue guiding the Skyflash. You can even save the lock that is already &amp;quot;blinking&amp;quot; if you are fast enough. Remember to swap back to pulse-Doppler after the dead-zone window had passed, as normal search mode tends to throw the missile around, which reduces its speed severely.&lt;br /&gt;
&lt;br /&gt;
The Skyflash SuperTEMPs are very potent but not on par with the [[AIM-7F Sparrow]]s. They accelerate faster and will outpace the AIM-7F within 4-6 km in a straight line, but refrain from trying to BVR duel with more modern Phantom variants. The Skyflash will hang at around the same speed as the AIM-7F at BVR ranges. Due to how long the AIM-7F/M burns it will eventually outpace the Skyflash at longer ranges. The Skyflash is not an effective weapon against the [[R-27ER]] or the [[Matra Super 530D]]. Your prime targets are unsuspecting targets 4-9 km away heading generally towards you. You can also use it from behind at targets that try to pull away at ranges of 1.5 km or so, due to the high tolerance of Tornado pulse-Doppler radar, which is ironically reinforced through simultaneously amazing and poor energy retention of the plane itself. The slower Tornado goes, the harder it is to lose pulse-Doppler lock by flying away from it and the plane is extremely unlikely to crash even when stalled to the minimum speed, while also being very likely to be in this situation due to how poorly it turns sometimes.&lt;br /&gt;
&lt;br /&gt;
If not hanging at ground level, avoid entering and staying in the furball as then you will likely have many missiles shot at you, combined with the Tornado's poor manoeuvrability that means almost certain death. Instead, lock up head-on targets using ACM mode then fire off a Skyflash at your enemy, if they also launch a missile at you, start to notch their radar as fast as you can while releasing flares and chaff, or immediately drop to the ground (lower than 30 metres). If the enemy starts to notch your radar, switch the radar mode from PD HDN to standard search as it'll be immune to notching, though it may not work if you are above or in front of a mountain (due to general ground clutter) or enemy is spamming chaff. Another option is to lock up the enemy with radar but fire off an AIM-9L instead, then continue to behave as if you fired radar missile. Sometimes this will confuse the enemy into not releasing flares as they will believe that you fired a Skyflash instead of a AIM-9L, though at long range most people will try to flare at least once before starting to panic.&lt;br /&gt;
&lt;br /&gt;
Don't dogfight. You have no workable advantages against your opponent unless they are already badly crippled with large sections of their wings/tail missing. If you are chased, get a teammate to cover your back or run back to the airfield. Try and fly in a straight line given your speed bleed in any sort of turn manoeuvre, but also keep an eye out for potential IR missiles.&lt;br /&gt;
&lt;br /&gt;
The Tornado F.3 likes to fly predictable, straight paths and makes very predictable manoeuvres. Any enemy with an ounce of situational awareness will easily be able to keep tabs on you with no effort whatsoever. You can't really make unpredictable manoeuvres and sneak up on people given your overall lack of mobility in any direction other than forward. This makes it hard to employ your AIM-9Ls or your guns, given it is very difficult to stick to an opponent's tail for a good rear aspect shot. Although you will still find the AIM-9L to be a very consistent weapon and a good close to mid range missile.&lt;br /&gt;
&lt;br /&gt;
At lower BRs, you can outrange pretty much anyone at your own BR with Skyflash missiles. Your biggest challenge will be F-4J/S with their AIM-7Fs and PDV radars. You have a fair chance of spotting and locking them first given your superior radar. However this doesn't mean you have the advantage as the AIM-7F will out-speed the Skyflash SuperTEMP. If a missile joust must be started, try to delay the launch of the enemy missile until a close distance (lower than around 8 km) as in those ranges the Skyflash will out-speed the AIM-7F.&lt;br /&gt;
&lt;br /&gt;
Avoid pulling negative Gs in the Tornado F.3. As with most British planes and many top tier planes, the negative G performance of the Tornado is poor. Unlike the British [[Phantom FGR.2|Phantoms]], your wings are not sturdy enough to sustain negative Gs even for a few seconds, often snapping as soon as you put your nose down if you equipped &amp;quot;new boosters&amp;quot;. The Tornado is generally an unstable aircraft and prone to flat spinning as soon as the wing falls off, so don't expect to get back to base once you've lost a wing. Rolling with boosters can easily make the Tornado snap its wings. When in a turn, refrain from rolling in a -2G+ turn or else there is a good chance you may loose one or both wings. You may not have the controllability to recover and you may go into an uncontrollable spin depending on how violently you were rolling.&lt;br /&gt;
&lt;br /&gt;
==== Countering common radar missiles ====&lt;br /&gt;
&lt;br /&gt;
* [[AIM-7F Sparrow|AIM-7F]]/[[AIM-7M Sparrow|M]]. Your Skyflash SuperTEMP will be faster than these missiles when under 6-8 km, above that distance, the AIM-7F/M will be faster.&lt;br /&gt;
* [[R-27ER]]/[[R-27ER1|ER1]]. This missile will outperform the Skyflash SuperTEMP in every way, the only possible way to shoot down a MiG-29 or Yak-141 in the missile joust is to fire first, attempt to parry their missile with 9L before attacking, or try to go into their radar blind spot by notching, going next to the ground or at least going below the enemy plane, because their radars have worse tracking angles below (45° versus 60° of the Tornado F.3)&lt;br /&gt;
* [[Matra Super 530D]]. At close range, the Skyflash SuperTEMP has better acceleration and will eventually out range the Matra Super 530D.&lt;br /&gt;
* [[Aspide-1A]]. Very fast missile, but the carriers of these missiles either have weak flight performance (F-104S.ASA) or a weak radar (J-8B). The Skyflash SuperTEMP will also outrange the Aspide-1A.&lt;br /&gt;
* [[AIM-54A Phoenix]]. These missiles have a lot of range, generally produce no missile alerts and are self-sufficient, however it's very easy to notice the incoming missile on TWS radar display and simply notch it. Long range launch can be countered by periodic chaff release (once in 5 seconds should work).&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High top speed at low altitudes&lt;br /&gt;
* Has a lot of countermeasures, including large-calibre ones&lt;br /&gt;
* Can carry 8 air-to-air missiles at once&lt;br /&gt;
** [[Skyflash SuperTEMP]] are effective SARH missiles in a BVR role&lt;br /&gt;
** Potent all-aspect heat-seeking [[AIM-9L Sidewinder|AIM-9L]] missiles, though everyone is aware of it&lt;br /&gt;
* Has radar gunsight that is immune to ground echo interference&lt;br /&gt;
* Advanced radar for its BR&lt;br /&gt;
** Includes TWS that indicates direction of enemy&lt;br /&gt;
** PD radar has IFF mode&lt;br /&gt;
** Higher PD speed threshold than all rank VII and many rank VIII planes&lt;br /&gt;
* Can carry drop tanks to extend range to compensate for its intense fuel consumption&lt;br /&gt;
* Has reverse thrust to reduce landing distance and to stall midair&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor turning performance in any wing mode&lt;br /&gt;
** Very difficult to kinetically dodge SARH missiles&lt;br /&gt;
* Mediocre acceleration&lt;br /&gt;
* Equipping &amp;quot;new boosters&amp;quot; will allow it to snap its own wings if not handled carefully&lt;br /&gt;
* Other BVR missiles have a longer range in an uptier, has to stay low on ground&lt;br /&gt;
* Limited 19 km ACM range, may be too short in uptier.&lt;br /&gt;
* The 27 mm cannon has a low rate of fire, low ammunition count, and mediocre damage if it didn't set target on fire&lt;br /&gt;
* If engine was destroyed and hard landing is not an option, landing will take a long time as there is no drag chute&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Panavia Tornado F3, a pivotal aircraft in the annals of military aviation, emerged from the geopolitical tensions of the Cold War. This aircraft was not just a machine of war; it was a symbol of multinational collaboration and technological advancement in the face of a rapidly evolving global threat landscape.&lt;br /&gt;
&lt;br /&gt;
The genesis of the Tornado F3 can be traced back to the late 1960s when the need for a sophisticated multi-role combat aircraft became evident among NATO allies. Europe, caught in the throes of the Cold War, was in dire need of an effective defense against the possibility of Soviet incursions, particularly from the air. The response to this necessity was a remarkable collaboration between three nations: the United Kingdom, West Germany, and Italy. These countries formed the Panavia Aircraft GmbH consortium, pooling their resources and expertise to create a platform that could adapt to various combat roles. The outcome of this collaboration was the Panavia Tornado, an aircraft family that would include the formidable Tornado F3 interceptor.&lt;br /&gt;
&lt;br /&gt;
Originally designed as a multi-role combat aircraft, the Tornado's versatility was its hallmark. While it had variants like the GR1 for strike/attack missions and the ECR for electronic combat/reconnaissance, the evolving geopolitical landscape necessitated a dedicated air defense variant. This led to the development of the Tornado F3, a variant that specialized in the interception and neutralization of airborne threats. Distinct from its siblings, the Tornado F3 featured a longer fuselage to accommodate additional fuel, enhancing its endurance — a critical attribute for an interceptor. Equipped with the sophisticated Foxhunter radar and armed with air-to-air missiles such as the AIM-9 Sidewinder and the Skyflash, the F3 was a formidable opponent in the skies.&lt;br /&gt;
&lt;br /&gt;
Entering service with the Royal Air Force in the mid-1980s, the Tornado F3 became a cornerstone of Britain’s air defense. It replaced aging aircraft like the English Electric Lightning and the F-4 Phantom II, embodying a new era of air defense capabilities. Throughout the latter stages of the Cold War, the F3 was a sentinel in the skies, regularly conducting patrols and intercepts of unidentified or potentially hostile aircraft near UK airspace. Though it never engaged in high-intensity dogfights, its presence acted as a significant deterrent.&lt;br /&gt;
&lt;br /&gt;
The Tornado F3's combat history, while not marked by prolific aerial battles, nonetheless encompasses critical deployments. During the Gulf War in 1990-91, the F3s were deployed primarily in air defense roles, safeguarding coalition forces against the Iraqi aerial threat, which, as it turned out, was minimal. In the Balkans conflicts of the 1990s, the F3 again played a key role, focusing on air defense and patrol duties.&lt;br /&gt;
&lt;br /&gt;
As the 21st century dawned, the technological landscape of aerial warfare continued to evolve, and with it, the requirements for air defense. The Tornado F3 began to give way to more advanced aircraft like the Eurofighter Typhoon. By 2011, the RAF had fully retired its fleet of Tornado F3s, marking the end of an era. The Italian Air Force, which had also operated a number of F3s, transitioned to other platforms.&lt;br /&gt;
&lt;br /&gt;
The story of the Tornado F3 is not just one of technological innovation and military might; it is a narrative about the response to a global challenge through international cooperation. As an integral part of NATO's air defense strategy during the final decades of the Cold War, the Tornado F3 represented a harmonious blend of strategic foresight, engineering excellence, and operational effectiveness. Even though it never engaged in the intense aerial combat for which it was designed, its role as a deterrent and protector during a pivotal period in modern history cements its legacy in the annals of military aviation.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=tornado_f3 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|8q2mDrbxOT8|'''The Shooting Range #350''' - ''Metal Beasts'' section at 00:25 discusses the {{PAGENAME}}.|Kk-ag2B2ZqU|'''Tornado F.3: A Basic Review''' - ''Tims Variety''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Tornado (Family)]] , [[Tornado ADV]] is essentially identical.&lt;br /&gt;
* [[MiG-23MLD]] - similar plane of the Soviet, variations of which are commonly seen in battle.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Panavia}}&lt;br /&gt;
{{Britain jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U11852831</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Kfir_Canard&amp;diff=176652</id>
		<title>Kfir Canard</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Kfir_Canard&amp;diff=176652"/>
				<updated>2023-11-10T23:50:14Z</updated>
		
		<summary type="html">&lt;p&gt;U11852831: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium Israeli jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Mirage 5 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=kfir_canard&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|store=11812&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''', also known as the Kfir Gderot (&amp;quot;Fenced Kfir&amp;quot;), was an intermediate improvement of the initial IAI Kfir (Lion Cub). After the domestic production of Nesher (Mirage 5) by IAI, there were further plans to upgrade Nesher's underpowered engine with a GE J79 engine with much higher thrust, as well as some aerodynamic changes to fit the engine and for better overall capabilities. The new Kfir made its maiden flight in 1973 and soon joined IAF by the next year as one of the frontline fighters of the IAF against neighbouring Arabic countries. However, pilots often complained about the poor manoeuvrability of the aircraft compared to the [[Shahak|Mirage III]], and thus the aircraft were retrofitted with short canards on the air intakes, creating the Kfir Gderot variant. Alongside their service in Israeli forces, mainly as ground attackers, these aircraft were also rented by the USN and USMC (redesignated F-21A) as their aggressor squadron's jet to simulate combat against MiG-23s.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Apex Predators&amp;quot;]], the Kfir Canard looks very similar to its technological predecessor, the [[Nesher]]; based on the Dassault [[Mirage 5 (Family)|Mirage 5]], but with a pair of fixed canards bolted onto the the sides of the air intake. It might somehow make it look like the later Mirage 2000, but it has an air-to-air armament inferior to its enemies and the combat limitations of delta-wing jets. For ground attack, the Kfir Canard still offers varieties of US bombs and rocket pods that make it effective against grouped targets.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
At first glance, the jet looks very similar to the French Mirage series and players might start to think about the tech-tree predecessor Nesher. However, closer inspection shows the major differences of the Kfir Canard over the Mirage 5/Nesher: a pitot tube, enlarged air intakes, a pair of canards on the intakes, a vertical stabilizer with a longer &amp;quot;spine&amp;quot; as well as a shorter tail. For players already used to the Nesher or Mirage IIICJ, they will quickly feel familiar to the Kfir. For new comers who are flying a delta-wing jet for the first time, they will have to keep in mind the traits of delta wing: high rate of climb, severely energy bleed under manoeuvre and rather high stall speed. But a good news for the Kfir series is the engine, due to the upgrade of engine from a SNECMA Atar into a GE J79-GE-17 with higher thrust, the overall acceleration and manoeuvring ability in sustained turns is better than its predecessors (the fixed canard performs inferior to later variants with larger control-canards when pulling high AoA). Always remember the traits of delta-wings and stick to boom-and-zoom attacks rather than turnfights (unless in dire or 1-vs-1).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 10,668 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,304 || 2,254 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 28.5 || 29.0 || 166.6 || 155.1 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,444 || 2,376 || 25.6 || 27.0 || 246.4 || 205.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,460 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || - || - || - || ~11 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 920 || &amp;lt; 750 || &amp;lt; 1,460 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | General Electric J79-GE-17 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 7,300 kg || colspan=&amp;quot;2&amp;quot; | 285 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 27m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,750 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 8,055 kg || 9,082 kg || 9,818 kg || 13,893 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 27m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 5,200 kgf || 8,154 kgf&lt;br /&gt;
| 1.01 || 0.89 || 0.83 || 0.58&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,366 kgf&amp;lt;br&amp;gt;(1,460 km/h) || 10,978 kgf&amp;lt;br&amp;gt;(1,200 - 1,400 km/h)&lt;br /&gt;
| 1.36 || 1.20 || 1.12 || 0.79&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Kfir Canard relies upon not being hit to be effective, largely achieved through its phenomenal acceleration, sharp but brief manoeuvring capability, and level flight speed. The Kfir Canard features no armour protection for the pilot or otherwise. While the aircraft is quite small, the fuel tanks are positioned above the engine and in the wings with the control surfaces meaning that any hits to your airframe will likely result in either a fuel fire (which cannot be manually extinguished as the Kfir Canard lacks extinguishers) or the destruction of a control surface tractor. The Kfir Canard does not respond to even slight damage well and it is advised to return to the airfield if damage is taken, even if still airworthy. This is primarily because the Kfir Canard's main strengths - acceleration, speed, and temporarily exceptional manoeuvrability - are substantially mitigated when damage is taken in general, but even more so if endured by the wings or tail.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|DEFA 552A (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 2 x 30 mm DEFA 552A cannons, belly-mounted (140 rpg = 280 total)&lt;br /&gt;
** 2 x 30 mm DEFA 552A cannons + 36 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;6%&amp;quot; | 1 !! width=&amp;quot;6%&amp;quot; | 2 !! width=&amp;quot;6%&amp;quot; | 3 !! width=&amp;quot;6%&amp;quot; | 4 !! width=&amp;quot;6%&amp;quot; | 5 !! width=&amp;quot;6%&amp;quot; | 6 !! width=&amp;quot;6%&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_Kfir_C.2.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[GAU-4 (20 mm)|20 mm GAU-4]] cannons (1,200 rpg)&lt;br /&gt;
| || 1 || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| || 2, 3 || 1 || 5 || 1 || 2, 3 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[SAMP Mk 82 250 Snakeye (500 lb)|500 lb SAMP Mk 82 250 Snakeye]] bombs&lt;br /&gt;
| || 3 || 1 || 5 || 1 || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[M117 cone 45 (750 lb)|750 lb M117 cone 45]] bombs&lt;br /&gt;
| || 2, 2 || 1 || || 1 || 2, 2 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 83 (1,000 lb)|1,000 lb LDGP Mk 83]] bombs&lt;br /&gt;
| || 2 || 1 || || 1 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 84 (2,000 lb)|2,000 lb LDGP Mk 84]] bombs&lt;br /&gt;
| || 1 || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FFAR Mighty Mouse]] rockets&lt;br /&gt;
| || 38 || || || || 38 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Zuni Mk32 Mod 0 ATAP]] rockets&lt;br /&gt;
| || 8 || || || || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9D Sidewinder]] missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9G Sidewinder]] missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Shafrir 2]] missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9D Sidewinder missiles&lt;br /&gt;
* 2 x Shafrir 2 missiles&lt;br /&gt;
* 2 x AIM-9G Sidewinder missiles&lt;br /&gt;
* 11 x 500 lb LDGP Mk 82 bombs (5,500 lb total)&lt;br /&gt;
* 13 x 500 lb SAMP Mk 82 250 Snakeye bombs (6,500 lb total)&lt;br /&gt;
* 6 x 1,000 lb LDGP Mk 83 bombs (6,000 lb total)&lt;br /&gt;
* 6 x 1,000 lb LDGP Mk 83 bombs + 2 x AIM-9G Sidewinder missiles (6,000 lb total)&lt;br /&gt;
* 6 x 750 lb M117 cone 45 bombs (4,500 lb total)&lt;br /&gt;
* 6 x 750 lb M117 cone 45 bombs + 2 x AIM-9G Sidewinder missiles (4,500 lb total)&lt;br /&gt;
* 2 x 2,000 lb LDGP Mk 84 bombs (4,000 lb total)&lt;br /&gt;
* 2 x 2,000 lb LDGP Mk 84 bombs + 2 x AIM-9G Sidewinder missiles (4,000 lb total)&lt;br /&gt;
* 2 x 20 mm GAU-4 cannons (1,200 rpg = 2,400 total)&lt;br /&gt;
* 16 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 7 x 500 lb LDGP Mk 82 bombs + 2 x AIM-9G Sidewinder missiles + 16 x Zuni Mk32 Mod 0 ATAP rockets (3,500 lb total)&lt;br /&gt;
* 7 x 500 lb LDGP Mk 82 bombs + 2 x AIM-9G Sidewinder missiles + 76 x FFAR Mighty Mouse rockets (3,500 lb total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Kfir Canard, like all other Kfirs in the Israeli tech tree, possesses a uniquely powerful motor relative to its size and weight, decent guns (when the Air targets belt is selected), mediocre if not situationally-acceptable missiles, and an ability to make sharp angular manoeuvres in a split second.&lt;br /&gt;
&lt;br /&gt;
The Kfir Canard should be ideally played as a support fighter, using your powerful engine, light airframe, and superb though brief high angle-of-attack manoeuvring characteristics to benefit. Only housing a proximity radar to gauge distance to target (max range of 5 km), the Kfir Canard suffers immensely when pitted at long ranges against aircraft with radar missile capability. It is advised not to engage or present yourself as an easily-acquirable target when jets like the F-4s, F-14s, F-16s, and various MiG-23s and MiG-29s in particular have advanced radar missiles which will make quick work of the Kfir Canard. This is especially true when caught at altitude, given the Kfir Canards's reliance on IAS (indicated air speed, essentially the relative flow of air over the jet's wings useful for manoeuvring) for making sharp adjustments to dodge/engage targets. The Kfir Canard is a nimble jet (though very fragile on account of the wing configuration, as any damage to the wings will be very noticeable) and flies very similarly to a MiG-21, though in a slightly more extreme form.&lt;br /&gt;
&lt;br /&gt;
The engine, essentially a singular copy-paste of the [[F-4 Phantom II (Family)|F-4 Phantom]]'s in the US tree, offers strong flight characteristics in a straight line with exceptionally strong post-manoeuvre acceleration. However, the Kfir Canard's inability to hold energy when making even slight corrections necessitates a very calculated and metered approach to combat engagements. Unlike a Phantom or a heavier, more traditionally-configured aircraft, the Kfir Canard bleeds energy rapidly due to the delta wing configuration and doing so will leave you effectively defenseless against missiles commonly encountered at the BR range. Given the low number of flares (which depending on your flare selection, can either be launched in sets of 2 or 4, though selecting &amp;quot;Flares Reinforced&amp;quot; will drain your flare count very quickly in 9 uses), they should be used sparingly; only called upon when turning off the afterburner temporarily, pulling hard in 1-2 flight axis, and dropping flares in bursts. The J79 engine chews through fuel remarkable quickly, so it is advised that pilots take the full tank (26 mins), as even a full tank will last a very short time if afterburner is kept active throughout the flight. The Kfir Canard is extremely fast for its size, able to reach Mach 2 at high altitude in a brief time and able to accelerate to around Mach 1.15 - Mach 1.25 (at maximum, though not safely) on the deck, atmospheric conditions permitting.&lt;br /&gt;
&lt;br /&gt;
The armament is slightly lacking however. While the 2 x 30 mm DEFA 552As have a decent amount of ammunition, acceptable ballistics, and consistent enough damage, the missiles leave a lot to be desired. With a maximum loadout of just 2 AIM-9Gs and no radar missiles (the plane lacks true radar to begin with), the Kfir Canard will not win many awards for missile performance, only really effective when dealing with unsuspecting enemies. With only 18Gs of overload and no real-front aspect capability, missile manoeuvrability remains mediocre compared to common counterparts. The AIM-9Gs can generally see through 1-2 sets of flares but can still easily be defeated with a few careful manoeuvres and flares. However, there are 2 semi-redeeming qualities the missiles have - long burn and tracking time (60 seconds) and a large missile locking circle. Additionally, players can choose to mount 2 x 20 mm M61 (GAU-4) gunpods, one under each wing, to augment the Kfir Canard's frontal fire saturation. This is a fairly viable tactic given the Kfir Canard's small (frontal) profile, and is effective against unsuspecting opponents who underestimate the head-on capability of a Kfir augmented in this way. There are various bombloads to be chosen from, though the most effective at taking out bases is the 6 x 1000 lb bomb loadout. Using this configuration, there are a total of 4 drops with the first and third presses of the bomb release. Only one pass on a base is needed with the 6 x 1000 lb bomb option to destroy it, although they must be dropped at Mach 1 or below, making you temporarily vulnerable. Various rocket, 2000lb bomb, 750lb bomb, 500lb bomb, and missile options exist, though they are limited in effectiveness in an Air RB setting.&lt;br /&gt;
&lt;br /&gt;
Given the Kfir Canard's ability to carry bombs, it can be used with some success as a fighter bomber. Taking the 6 x 1000lb loadout with 2 x AIM-9Gs and bombing a base, then proceeding to engage preoccupied targets with your missiles and manoeuvring when needed is a viable strategy.&lt;br /&gt;
&lt;br /&gt;
However, the Kfir Canard can also be used as a support fighter, engaging unsuspecting targets from above and behind when fighting jets that lack look-up radar capability. It is recommended to simply select the 2 x AIM-Gs for this purpose. After accelerating to Mach 1 off the runway, climbing at a 30-40 degree angle until ~8,000+ m and getting to speed will usually place you above the enemy team where you can then utilize the high altitude in combination with the thinner air and long missile burn time to destroy preoccupied enemies below. After netting a kill or two, moving in to engage singular targets is preferable to take advantage of the Kfir Canard's ridiculous ability to pull brief, high-G turns in getting the DEFAs on target.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fantastic acceleration and top straight-line speed, can outrun most aircraft at its BR on the deck&lt;br /&gt;
* Ability to pull insanely high angle-of-attack manoeuvres for brief periods&lt;br /&gt;
* Decent and reliable cannons with good ammo count and options&lt;br /&gt;
* Good/great climb rate&lt;br /&gt;
* Versatile payload options&lt;br /&gt;
* Long missile burn time&lt;br /&gt;
* Very strong when paired with a coordinated team&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No outstanding missiles&lt;br /&gt;
* Extremely fragile&lt;br /&gt;
* Bleeds speed and energy rapidly upon sustaining turning manoeuvres&lt;br /&gt;
* Limited flares/chaff (36)&lt;br /&gt;
* No access to tracking/search radar&lt;br /&gt;
* Low fuel amount&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In the mid-1960s, as the requirements of Israel Air Force for a dedicated cost-reduction variant of Mirage III arose, Dassault Aviation designed Mirage 5 for their needs on defense against neighbouring countries. But after the complications of the late-1960s, Israeli also managed to built their own version of Mirage 5 known as the Nesher (&amp;quot;vulture&amp;quot;) and they were built from September 1969 until 1974.&lt;br /&gt;
&lt;br /&gt;
What replaced their production was a heavily-modified variant of Nesher with some aerodynamic changes on the tail and intake; although still being a delta-wing fighter, the new Kfir (&amp;quot;lion cub&amp;quot;) based on a &amp;quot;technologist&amp;quot; prototype in October 1970. Then, later, the prototype model known as Ra'am B (Thunder B) powered by a licensed GE J79 engine made its maiden flight in June 1973. Serial production started in April 1975 and they was first seen in the Independence Day's parade in 14th May. Although the timespan of their production was rather short due to the introduction of the F-15A, later Kfir series have been the selected fighters of different countries such as Ecuador, Sri Lanka and oddly enough, the United States in USN/USMC service. As the need for fast adversary jets for the Navy arose, 25 Kfir, known as F-21A in US service were leased from Israel in 1985 for such purpose which fitted the need for an adversary of MiG-23 (NATO: Flogger) due to its rather impressive acceleration yet subpar manoeuvrability. As the replacement for adversary jets of F-5Es came into service, they were then sent back to Israel in 1989 and examples of them can still be found in different places in Israel, as well as US Mainland.&lt;br /&gt;
&lt;br /&gt;
The default livery in-game represents the No. 703 of the 109th &amp;quot;Valley&amp;quot; Squadron of Israel Air Force (delivered as F-21 No.999703 of USN and returned to Israel in 1988&amp;lt;ref&amp;gt;https://abpic.co.uk/pictures/view/1148469&amp;lt;/ref&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:StoreImage Kfir Canard 004.jpg|&amp;lt;small&amp;gt;Kfir Canard in flight&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=kfir_canard Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Mirage 5 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8004-shop-pre-order-new-rank-vii-premium-jet-fighters-part-1-en|[Shop] Pre-order: new rank VII Premium jet fighters (part 1)]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer IAI}}&lt;br /&gt;
{{Israel jet aircraft}}&lt;br /&gt;
{{Israel premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U11852831</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-16AJ&amp;diff=176651</id>
		<title>F-16AJ</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-16AJ&amp;diff=176651"/>
				<updated>2023-11-10T23:48:36Z</updated>
		
		<summary type="html">&lt;p&gt;U11852831: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F-16 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f_16aj&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' represents the proposed introduction of an F-16 closely resembling a YF-16 into JASDF service, as suggested by General Dynamics. The JASDF had plans to select a winner from 13 candidates proposed by different aircraft companies as part of a program to replace its ageing fleet of F-104Js and to serve alongside their F-4EJ aircraft. Ultimately, the program came down to a choice between the F-14, F-15, and F-16 where the F-15 emerged as the victor, becoming the F-15J.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Sky Guardians&amp;quot;]], the F-16AJ is currently one of only two truly multirole F-16s in the game, alongside the ROCAF's [[F-16A MLU (China)|F-16A MLU]]. The F-16AJ also marks the introduction of the AGM-65 series into JASDF service, providing much-anticipated precision air-to-ground weaponry for Japanese pilots. With one of the latest airborne radars in the game and weapon systems mostly identical to other F-16 variants, the F-16AJ now presents a good option for players who require both air interception and ground attack capabilities. Its available payloads will not disappoint players.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 10,973 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,103 || 2,072 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 20.0 || 20.2 || 262.9 || 250.8 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,209 || 2,156 || 19.0 || 19.5 || 350.9 || 305.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,555 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || - || 470 || 463 || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || &amp;gt; ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full internal fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Pratt &amp;amp; Whitney F100-PW-220 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 7,690 kg || colspan=&amp;quot;2&amp;quot; | 392 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with internal fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 29m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,470 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 8,662 kg || 9,913 kg || 10,930 kg || 16,848 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 29m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 6,490 kgf || 8,985 kgf&lt;br /&gt;
| 1.04 || 0.90 || 0.82 || 0.53&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 7,434 kgf&amp;lt;br&amp;gt;(1,555 km/h) || 15,225 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 1.76 || 1.53 || 1.39 || 0.90&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
As a result of its role as a light fighter aircraft, the F-16AJ lacks any armour protection at all. In addition to this, a significant portion of the F-16AJ's internal volume is occupied by self-sealing fuel tanks, making the aircraft prone to being set on fire when hit. Generally, the F-16AJ will suffer a significant hit to its performance when critically damaged to the point where the aircraft can irrecoverably spin out of control if turning too hard with asymmetrical damage. Finally, the F-16AJ only has one engine, meaning that engine damage is critical. The F-16AJ's smaller overall size and superb mid speed manoeuvrability lends well to it being able to get out of the way of enemy gunfire in close range dogfights.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! Lead indicator&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|JM61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm JM61A1 cannon, port wing root-mounted (512 rpg)&lt;br /&gt;
* 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;5%&amp;quot; | 1 !! width=&amp;quot;5%&amp;quot; | 2 !! width=&amp;quot;5%&amp;quot; | 3 !! width=&amp;quot;5%&amp;quot; | 4 !! width=&amp;quot;5%&amp;quot; | 5 !! width=&amp;quot;5%&amp;quot; | 6 !! width=&amp;quot;5%&amp;quot; | 7 !! width=&amp;quot;5%&amp;quot; | 8 !! width=&amp;quot;5%&amp;quot; | 9&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-16A.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| || || 3 || 3, 6 || 1 || 3, 6 || 3 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 82 Snakeye (500 lb)|500 lb Mk 82 Snakeye]] bombs&lt;br /&gt;
| || || 3 || 3, 6 || 1 || 3, 6 || 3 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 84 (2,000 lb)|2,000 lb LDGP Mk 84]] bombs&lt;br /&gt;
| || || 1 || 1 || || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FFAR Mighty Mouse]] rockets&lt;br /&gt;
| || || 57 || || || || 57 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AGM-65B]] missiles&lt;br /&gt;
| || || 1, 3 || || || || 1, 3 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-7F Sparrow]] missiles&lt;br /&gt;
| || || 1 || || || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9L Sidewinder]] missiles&lt;br /&gt;
| 1 || 1 || 1 || || || || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9P Sidewinder]] missiles&lt;br /&gt;
| 1 || 1 || 1 || || || || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! 300 gal drop tanks&lt;br /&gt;
| || || || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | Maximum permissible weight imbalance: 2,000 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 1 x 300 gal drop tank&lt;br /&gt;
* 2 x AIM-9P Sidewinder missiles&lt;br /&gt;
* 6 x AIM-9P Sidewinder missiles&lt;br /&gt;
* 6 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 2 x AIM-7F Sparrow missiles&lt;br /&gt;
* 19 x 500 lb LDGP Mk 82 bombs (9,500 lb total)&lt;br /&gt;
* 19 x 500 lb Mk 82 Snakeye bombs (9,500 lb total)&lt;br /&gt;
* 4 x 2,000 lb LDGP Mk 84 bombs (8,000 lb total)&lt;br /&gt;
* 114 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 6 x AGM-65B missiles&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The F-16AJ is one hell of a fighter. It is not as good as the [[F-16C]] but is still a Block 10 variant, which is very light, making it exceptional at dogfighting. It can be called the best dogfighter along with the [[Netz]] and [[F-16A]] due to their very low weight and excessive power.&lt;br /&gt;
&lt;br /&gt;
In Air Realistic Battles, it can be used in multiple ways, making it a versatile fighter which you can't get bored of easly.&lt;br /&gt;
&lt;br /&gt;
* Air Superiority - The F-16AJ can be used in a pure Dogfighing role. You should take 2x Aim-7F and 4x Aim-9L in order to be able to engage targets at multiple distances and in multiple circumstances reliably. For this playstyle or role, you should take 30min Internal fuel. The addition of the 10min drop tank is a good idea if you want to be the first in the battle area. However this might not be the best of choices. Either way, it is always better to have 30+10 minutes rather than taking the 41minutes of fuel it can hold internally. You can always drop the drop tank, making you lighter whenever you need.  Using the powerful radar, you can search for enemies and lock them reliably for your Aim-7F missiles. they are best used for enemies coming straight at you, and it is best to fire them between 11km and 3.5km. However you are almost guaranteed to kill the enemy if you fire between 8km and 4.5km.   The Aim-9L missiles are very reliable, often ignoring flares at ranges below 1km. They should only be used on targets that do not know you are looking at them.&lt;br /&gt;
* Multirole - This playstyle is a slight variation of the Air Superiority playstyle, which is supposed to give you extra rewards. It consists of taking the following loadout: 2x Aim-7F, 4x Aim-9L, 12x 500lbs bombs, the Drop tank along with 41min of fuel. You are to afterburn all the way to a base, and drop your bombs on it. after that, you should go back to Air Superiority, engaging air targets. It can be a fun way to spice things up or grind. &lt;br /&gt;
&lt;br /&gt;
* In Ground Realistic Battles, the F-16AJ remains the only japanese plane with guided munitions. This however does not mean it is a good plane for attacking ground targets, since it lacks any sort of Targetting pod, making you rely on the AGM-65B's camera to find and lock enemies. Other than that, you can carry 6x AGM-65B's on top of 2x 2000lbs bombs, making you quite a scary fighter in Ground RB. you should try to find and fire an AGM-65B on enemy SPAA as soon as you spawn in, however if you have failed to identify any SPAA and fire an AGM within less than 10 seconds of spawning, you should immediately turn away, and go low to the ground. This is very important if you are facing russia, as the Pantsir SPAA can easly outrange you and kill you before you even find it.&lt;br /&gt;
&lt;br /&gt;
Overall the F-16AJ remains a very strong fighter, that can fill multiple roles, and be very fun to play, even though it does not get the fanciest features like an HMD, or missiles with IRCCM. It does however remain one if not the best dogfighter in War Thunder, along with the other Block 10 variants.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent acceleration and climb rate at any speed and highly manoeuvrable at low to medium speeds&lt;br /&gt;
* Excellent 20 mm Vulcan cannon, with high precision, fire rate, and damage&lt;br /&gt;
* Able to carry a drop tank to increase flight time&lt;br /&gt;
* Can carry 6 powerful air-to-air missiles, such as 6 x [[AIM-9L Sidewinder]] or 4 x [[AIM-9L Sidewinder]] with 2 x [[AIM-7F Sparrow|AIM-7F]]&lt;br /&gt;
* 360° unobstructed bubble canopy perfect for simulator battles&lt;br /&gt;
* Capable of carrying an extremely diverse wide range of bombs, rockets and AGM-65Bs&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Internal M61 cannon has a low ammo pool and trigger time&lt;br /&gt;
* No thermal imaging pod for ground attack purposes&lt;br /&gt;
* Control surfaces compress above 850 km/h, greatly decreasing the manoeuvrability above this speed&lt;br /&gt;
* Very high fuel consumption with afterburner on, and high engine temperature&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Historically, the JASDF was not a user of the F-16 series (though USINDOPACOM operates the F-16C in Japanese airbases). In the 1970s, the Japanese government was seeking to replace its outdated fleet of F-104J Starfighters in response to advances in the aircraft technology of neighbouring countries. As such, they launched a program and eventually got 13 proposals from different aircraft companies, including the Grumman F-14, McDonnell Douglas F-15, and General Dynamics F-16. After much consideration and testing, the program was narrowed down to just the F-14, F-15, and F-16. Discussion and flight tests continued and the F-15 prevailed as the winner of the competition, shattering any hopes for the F-16AJ, and ultimately any F-16 to see service with the JASDF.&lt;br /&gt;
&lt;br /&gt;
Even though the F-16 proposal failed, a derivative of the F-16 was chosen by Japan in order to serve as a multirole aircraft for the FS-X program. This aircraft ultimately became known as the Mitsubishi F-2, which is still in service with the JASDF today.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f_16aj Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
{{Skin-gallery |market|ugcitem_1001426|F-16AJ Representing the 501st Squadron.jpg|Camo &amp;quot;Representing the 501st Squadron&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[F-16 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8121-development-f-16aj-cover-boy-en|[Devblog] F-16AJ: Cover-boy]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer General Dynamics}}&lt;br /&gt;
{{Japan jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U11852831</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Tiger_HAD_Block_2&amp;diff=176650</id>
		<title>Tiger HAD Block 2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Tiger_HAD_Block_2&amp;diff=176650"/>
				<updated>2023-11-10T23:21:57Z</updated>
		
		<summary type="html">&lt;p&gt;U11852831: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=tiger_had_block2_france&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French attack helicopter {{Battle-rating}}. The Block 2, an advanced version of the EC-665 Tiger HAD was introduced in [[Update &amp;quot;Kings of Battle&amp;quot;]]. It is purely made to increase the ground attack and anti tank capability of the Tiger HAD, by adding Spike ER Fire and Forget missiles. &lt;br /&gt;
&lt;br /&gt;
Primarily designed for air-to-ground combat, the EC 665 Tiger is a result of European defense collaboration between France and Germany, initiated during the Cold War era to counter ground threats, especially tanks. Born out of the 1975 agreement and developed by Eurocopter (now Airbus Helicopters), this attack helicopter combined stealth technology, advanced avionics, and potent firepower, making it highly agile and versatile.&lt;br /&gt;
&lt;br /&gt;
This variant however remains identical in game (atleast in game) to the Tiger HAD with the exception of it's camouflage and Spike ER missiles, making it more potent than the german Tiger UHT which has slightly shorter range on it's missiles.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GIAT M781 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 30 mm GIAT M781 cannon, nose turret (450 rpg)&lt;br /&gt;
* 64 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 44 x SNEB type 23 rockets&lt;br /&gt;
* 68 x SNEB type 23 rockets&lt;br /&gt;
* 4 x AGM-114K Hellfire II missiles&lt;br /&gt;
* 8 x AGM-114K Hellfire II missiles&lt;br /&gt;
* 4 x Spike ER missiles&lt;br /&gt;
* 8 x Spike ER missiles&lt;br /&gt;
* 4 x ATAS (AIM-92) missiles&lt;br /&gt;
* 4 x Mistral missiles&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Eurocopter}}&lt;br /&gt;
{{France helicopters}}&lt;/div&gt;</summary>
		<author><name>U11852831</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-29G_(Germany)&amp;diff=176649</id>
		<title>MiG-29G (Germany)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-29G_(Germany)&amp;diff=176649"/>
				<updated>2023-11-10T23:07:55Z</updated>
		
		<summary type="html">&lt;p&gt;U11852831: /* Usage in battles and History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=mig_29_9_12g&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
After the re-unification of Germany, the Luftwaffe liquidated or scrapped almost all of the Soviet-made NVA aircraft they had inherited. The notable exception was the MiG-29s, which not only were a valuable asset for NATO in dissimilar combat training, but as testing shortly afterwards showed, were superior to most fighters in service with NATO at the time. As such, it was decided to keep the MiG-29s in Luftwaffe service, and to extend their life by replacing parts and upgrading avionics to meet NATO standards and certifications. The resulting project was the MiG-29G. To integrate these aircraft into NATO operations, The MiG-29G had been upgraded with NATO-compatible communication and navigation systems, making it fully interoperable with NATO forces. The MiG-29G was also equipped with Western avionics. The aircraft was designed to operate in a multi-role capacity, capable of both air-to-air and air-to-ground missions. This German MiG-29 variant, with its blend of Eastern airframe prowess and Western technology, represented a unique fusion of capabilities that set it apart from its older Soviet counterparts and made it a valuable asset for NATO.&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''', introduced in [[Update &amp;quot;Kings of Battle&amp;quot;]], is a major step in advancement from its counterparts in War Thunder. The main upgrade in this variant is the availability of the [[R-27ET1]] and [[R-73E]] missiles which its older predecessor, the [[MiG-29 (Germany)|MiG-29 (9.12)]] lacked. The true advantage in this model lies in its airframe type; while the older East German MiG-29 and its Soviet counterpart, the [[MiG-29|MiG-29 (9.13)]] lack the advanced R-73 and R-27ET missiles in-game, the MiG-29G acts as a &amp;quot;next generation&amp;quot; equivalent (and direct sidegrade) to the Russian [[MiG-29SMT]]. While the MiG-29G lacks the upgraded ground ordnance, increased countermeasure count, expanded fuel capacity, and new radar system of the MiG-29SMT, it also lacks the main drawback of the SMT: the massive increase in weight turning the SMT into a &amp;quot;missile bus&amp;quot; compared to previous MiG-29s. The MiG-29G as such is essentially just the older 9.12 that players are already familiar with, but now with new and upgraded missiles to enhance its lethality in aerial combat.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| _ || _ || _ || _ || _ || _     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _____ || _&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _,___ kg || colspan=&amp;quot;2&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! _m fuel || __m fuel || __m fuel&lt;br /&gt;
|-&lt;br /&gt;
| ___ kg || colspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
| _,___ kg || _,___ kg || _,___ kg || _,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (___%/WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || ___%/WEP&lt;br /&gt;
! _m fuel || __m fuel || __m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || ___ kgf || ___ kgf&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || ___ kgf&amp;lt;br&amp;gt;(_ km/h) || ___ kgf&amp;lt;br&amp;gt;(_ km/h)&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GSh-30-1 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 30 mm GSh-30-1 cannon, cheek-mounted (150 rpg)&lt;br /&gt;
* 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 1 x 1,520 l drop tank&lt;br /&gt;
* 2 x R-73E missiles&lt;br /&gt;
* 6 x R-73E missiles&lt;br /&gt;
* 2 x R-27ER1 missiles&lt;br /&gt;
* 2 x R-27ET1 missiles&lt;br /&gt;
* 2 x R-27R1 missiles&lt;br /&gt;
* 2 x R-27T1 missiles&lt;br /&gt;
* 80 x S-8KO rockets&lt;br /&gt;
* 4 x S-24B rockets&lt;br /&gt;
* 16 x 100 kg OFAB-100 bombs (1,600 kg total)&lt;br /&gt;
* 4 x 250 kg FAB-250M-54 bombs (1,000 kg total)&lt;br /&gt;
* 8 x 250 kg FAB-250M-54 bombs (2,000 kg total)&lt;br /&gt;
* 4 x 250 kg FAB-250M-62 bombs (1,000 kg total)&lt;br /&gt;
* 8 x 250 kg FAB-250M-62 bombs (2,000 kg total)&lt;br /&gt;
* 8 x 250 kg OFAB-250Sh bombs (2,000 kg total)&lt;br /&gt;
* 4 x 500 kg FAB-500M-54 bombs (2,000 kg total) &amp;lt;small&amp;gt;across 2 pylons&amp;lt;/small&amp;gt;&lt;br /&gt;
* 4 x 500 kg FAB-500M-54 bombs (2,000 kg total) &amp;lt;small&amp;gt;across 4 pylons&amp;lt;/small&amp;gt;&lt;br /&gt;
* 4 x 500 kg FAB-500M-62 bombs (2,000 kg total) &amp;lt;small&amp;gt;across 2 pylons&amp;lt;/small&amp;gt;&lt;br /&gt;
* 4 x 500 kg FAB-500M-62 bombs (2,000 kg total) &amp;lt;small&amp;gt;across 4 pylons&amp;lt;/small&amp;gt;&lt;br /&gt;
* 6 x 500 kg FAB-500Sh bombs (3,000 kg total)&lt;br /&gt;
* 4 x ZB-500 incendiary bombs&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The MiG-29G is a very efficient air superiority plane. It is based on the MiG-29A variants. One can say it is the same plane. The main difference between it and the early A variants is the addition of the R-73E and R-27ET missiles. The export R-73E is just an export of the R-73 with a few extra degrees of offbore, and the R-27ET is the longer range variant of the R-27T, similar to how the R-27ER is to the R-27R. It is a direct upgrade, comprised of the best of all worlds. &lt;br /&gt;
&lt;br /&gt;
In Air Realistic Battles, the MiG-29G has multiple possible playstyles, which it can easly fit into due to its overall versatility. It is not the best in Ground RB due to it's non existent guided munitions. However it can be used as a superiority fighter in GRB, where the Stealth and Close range playstyles that are described below would work best, due to the nature of GRB where there are no markers.&lt;br /&gt;
&lt;br /&gt;
* Long Range BVR - This playstyle uses the famous R-27ER missile, capable of hitting enemies at up to 40km, and 30-35km reliably in Air RB matches. This playstyle can also work identically on MiG-29A's due to their similar weight, thrust, radar and armament.  If you want to play like this, you need to climb as much as you can during a match, and use your radar to find enemies high up and then fire the R-27ER upwards, so it gains more speed. The MiG-29SMT would technically be better at this due to its radar, which can look directly left and right, meaning you can notch while guiding missiles, but the additional weight of the SMT makes it arguably worse, since it can't climb as high and as fast as the MiG-29A or G, limiting the range and speed of the R-27ER, or how early you can fire them.  In general, this playstyle is quite hard to nail down, because for example, an enemy F-14B has powerful engines, and can launch AGM-54s before you can even see him on the MiG-29's radar. not to forget they can also guide onto you without the F-14 locking you.  After you have fired your R-27ER slightly upwards, you should start pulling to one side, so the enemy missiles start turning, and after around 5-10 seconds, you should pull the complete other direction, to further bleed the energy of enemy missiles coming at you. You need to do this while '''ensuring''' that the enemy remains locked. if you lose lock, it will be hard to re acquire lock due to the slightly primitive nature of the MiG-29G's radar. After you kill or miss, you should change direction again, and then continuing your match however you wish.&lt;br /&gt;
* Close quarters - This playstyle is quite simple. It means taking 6x R-73E missiles, going straight into the &amp;quot;furball&amp;quot; and shooting missiles at enemies. There is not much theory or many tips about this one.   You should always try to lead the R-73E's even though they have thrust vectoring. You should always fire them from the sides or rear aspects only to maximize your chance of scoring a hit. Front Aspect can work at extreme close range, but in general above 500m one flare in front aspect is too much for the R-73E's IRCCM. it works best at below 1km in side aspect and 1.5km in rear aspect, where the missiles becomes nearly un-flareable. You should always check your surroundings and keep good situational awareness to survive in the furball.   The amazing manoeuvrability of the MiG-29G also makes gun kills quite easy. You should always try to use your gun wherever you can rather than missiles. the R-73's will have a very hard time hitting below 500m at low speed, during manoeuvering.&lt;br /&gt;
* Another variation of the Close quarters playstyle - Taking 2x R-27ER missiles, and 4x R-73E missiles. You still don't need to have the radar on alerting enemies of your existance, but you should keep it on the &amp;quot;HMD&amp;quot; setting, letting you lock players without using &amp;quot;SRC&amp;quot;.   Firing the R-27ER missiles at targets coming at you, which are not hugging the ground are generally free kills. just remember you should fire the R-27ER between 4.5km and 8km so the enemy has no chance to escape. If used correctly this can grant you 2 free kills.&lt;br /&gt;
* Stealth - This is more of a &amp;quot;fun&amp;quot; playstyle, which increases the difficulty of getting kills. It involves using 2x R-27ET, along with the standard 4x R-73E missiles. In this playstyle you should only use the IRST of the MiG-29. Searching and Locking enemies with the IRST does not alert them, therefore you can find and sneak up on players who are flanking or are not paying attention.   This &amp;quot;playstyle&amp;quot; involves flanking while using the IRST to find enemies before they find you on the flanks. staying low ensures you won't be targeted by the enemies trying to do BVR (they can see you, but you are just not a good target. If they fire at you, staying low also ensures the proxi of the enemy missile won't detonate due to being too close to the ground). Due to how spotting works in this game, enemies can see you at around 6.84km for a lvl 75 expert pilot. Your IRST can see enemies in front aspect at a maximum range between 5km and 12km. 5km for a non afterburning target with low engine temperature, and about 12 for very hot targets, that are also afterburning. it becomes up to 35km in rear aspect.   After flanking the furball, you can climb to around 6km, and start firing R-27ET's from above enemies that are not fighting. This ensures they are unlikely to look directly up at you, unlikely to drop flares (the IRCCM of the R-27ET is good, but is useless at long range due to the FOV nature if it). The missile is also unlikely to lock onto a friendly players that passes to close aswell. keep in mind the R-27ET has the same flight performance of the R-27ER, it's range is limited by the seeker.  This playstyle is generally for when you are bored of firing easy missiles and want a bit of a switch, requiring a more interesting approach. This is not efficient or recommender if you want to spade the plane, or want to get as much RP as possible.&lt;br /&gt;
&lt;br /&gt;
The MiG-29G remains one very efficient and scary plane to face. It has a good arsenal of reliable weapons, along with good flight performance, an HMD, and IRST. It is a very fun plane to fly and a real apex predator that can fill most if not all air superiority roles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The MiG-29G is the only MiG-29 in game that has the english voice &amp;quot;Betty&amp;quot;. There are situations where Betty can tell you of an approaching enemy, missile, or is telling you useful things, which can help you in battle, so it might be a good idea to keep the RWR voice enabled.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Light Airframe - it has the same flight performance of the early MiG-29's&lt;br /&gt;
* R-73E missiles - they are very superior and reliable. Best dogfighting and close range missile in game.&lt;br /&gt;
* R-27 missiles - ER is very reliable at long range&lt;br /&gt;
* Manoeuvrability - Easly one of the most manoeuvrable planes, which allow you to throw it in the air in ways other planes can't handle.&lt;br /&gt;
* Engine power - Extremely powerful engines that allow you to climb fast, and stay in doghfights for however long you need.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Missiles - R-73E is not good at long range due to how it's IRCCM works. R-27ET can very easly go for flares or friendly targets when fired from long range.&lt;br /&gt;
* Fuel - Very very fuel hungry. You need to use a drop tank if you wish to use the afterburner often, or if you want endurance.&lt;br /&gt;
* Pilot - A low level pilot with low G-tolerance and stamina will severely handicap the MiG-29, making it hard to sustain turns at high speeds.&lt;br /&gt;
* Radar - You don't have a radar that can compete with the Western fighters in range, features and SRC/ACM &amp;quot;zones&amp;quot;.&lt;br /&gt;
* Countermeasures - You are limited to 60 countermeasures total, which is very few when compared to other top tier planes.&lt;br /&gt;
* RWR - Primitive RWR. Works with &amp;quot;zones&amp;quot; and doesn't tell you what is locking you, like western RWR's.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Mikoyan MiG-29G, a variant of the famed MiG-29 fighter jet, has a rich history marked by its development, deployment, and combat use, reflecting the evolving landscape of military aviation and geopolitical dynamics.&lt;br /&gt;
&lt;br /&gt;
The MiG-29, developed by the Soviet Union's Mikoyan Design Bureau in the 1970s, was a direct response to the American F-15 and F-16 fighters. It was designed to be a highly maneuverable air superiority fighter, boasting advanced avionics and weapons systems for its time. With a twin-engine setup and a distinctive leading-edge root extension (LERX), the MiG-29 quickly became known for its agility and speed.&lt;br /&gt;
&lt;br /&gt;
The MiG-29G variant emerged in a unique context. After the reunification of Germany in 1990, the Luftwaffe inherited several MiG-29s from the East German Air Force. These aircraft, which were originally the MiG-29A variant, underwent substantial modifications to meet NATO standards, resulting in the designation MiG-29G. This transition symbolized a significant moment in military aviation history, as it marked the integration of a quintessentially Soviet fighter jet into a Western military alliance.&lt;br /&gt;
&lt;br /&gt;
The modifications included upgrading avionics, communication systems, and the integration of NATO-compatible Identification Friend or Foe (IFF) systems. These changes not only enhanced the aircraft's operational capabilities but also facilitated interoperability with NATO forces, a crucial aspect during joint exercises and missions.&lt;br /&gt;
&lt;br /&gt;
In terms of combat usage, the MiG-29G's legacy is less about direct engagement in warfare and more about its role in fostering post-Cold War military collaboration. The aircraft participated in numerous NATO exercises, serving as a valuable tool for Western pilots to train against a platform that was once an adversary's frontline fighter. These exercises provided NATO pilots with a rare opportunity to understand the capabilities and limitations of Soviet-era aircraft, contributing immensely to tactical knowledge and combat preparedness.&lt;br /&gt;
&lt;br /&gt;
Moreover, the MiG-29G played a significant role in diplomatic and defense relations, symbolizing a bridge between former rivals. The jet's presence in NATO air forces represented a tangible outcome of the political thaw following the Cold War, showcasing how erstwhile adversaries could collaborate in a new world order.&lt;br /&gt;
&lt;br /&gt;
In conclusion, the story of the MiG-29G is not just about a fighter jet's technical evolution; it's a narrative that intertwines with the broader historical context of the late 20th century. It reflects the transition from Cold War tensions to an era of cooperation and mutual understanding, illustrating how military technology can transcend its original intent and become a symbol of changing times.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{Germany jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U11852831</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Mirage_F1CT&amp;diff=175580</id>
		<title>Mirage F1CT</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Mirage_F1CT&amp;diff=175580"/>
				<updated>2023-10-30T01:37:04Z</updated>
		
		<summary type="html">&lt;p&gt;U11852831: added history.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = French jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Mirage F1 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mirage_f1ct&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Mirage F1CT is a ground-attack version of the Mirage F1, a French-made fighter jet developed by Dassault Aviation. Originally designed as an air-superiority aircraft, the Mirage F1CT variant was adapted for ground-attack missions after the Mirage F1s were replaced in the air-to-air role by more modern aircraft. The F1CT is equipped with advanced avionics, navigation systems, and weapon systems tailored for close air support and interdiction missions. Its armament includes a mix of rockets, guided bombs, and missiles. Although no longer at the forefront of the French Air Force's fleet, the Mirage F1CT has seen action in various conflicts and is known for its reliability and adaptability.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 12,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,156 || 2,118 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 28.3 || 28.8 || 128.6 || 122.6 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,300 || 2,228 || 26.2 || 27.0 || 183.9 || 155.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,457 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 575 || 549 || 416 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 800 || &amp;lt; 900 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | SNECMA Atar 9K-50 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8,036 kg || colspan=&amp;quot;3&amp;quot; | 458 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 13m fuel || 20m fuel || 30m fuel || 44m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,590 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 9,058 kg || 9,581 kg || 10,354 kg || 11,443 kg || 16,635 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 13m fuel || 20m fuel || 30m fuel || 44m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,890 kgf || 6,801 kgf&lt;br /&gt;
| 0.75 || 0.71 || 0.66 || 0.59 || 0.41&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,917 kgf&amp;lt;br&amp;gt;(1,200 - 1,400 km/h) || 9,875 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 1.09 || 1.03 || 0.95 || 0.86 || 0.59&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|DEFA 553 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 30 mm DEFA 553 cannon, belly-mounted (135 rpg)&lt;br /&gt;
** 1 x 30 mm DEFA 553 cannon + 252 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;6%&amp;quot; | 1 !! width=&amp;quot;6%&amp;quot; | 2 !! width=&amp;quot;6%&amp;quot; | 3 !! width=&amp;quot;6%&amp;quot; | 4 !! width=&amp;quot;6%&amp;quot; | 5 !! width=&amp;quot;6%&amp;quot; | 6 !! width=&amp;quot;6%&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_Mirage_F1C.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[SAMP Mk 82 (500 lb)|500 lb SAMP Mk 82]] bombs&lt;br /&gt;
| || 1 || 1, 2 || 1, 4 || 1, 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[SAMP Type 25 (250 kg)|250 kg SAMP Type 25]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[SAMP Type 25 200 (250 kg)|250 kg SAMP Type 25 200]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[SAMP Type 21 (400 kg)|400 kg SAMP Type 21]] bombs&lt;br /&gt;
| || 1 || 1 || 1, 4 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[SAMP Type 21 200 (400 kg)|400 kg SAMP Type 21 200]] bombs&lt;br /&gt;
| || 1 || 1 || 1, 4 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[SAMP Mk 83 (1,000 lb)|1,000 lb SAMP Mk 83]] bombs&lt;br /&gt;
| || 1 || 1 || 1, 2 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[SAMP Mk 84 (2,000 lb)|2,000 lb SAMP Mk 84]] bombs&lt;br /&gt;
| || || 1 || 1, 2 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[SNEB type 23]] rockets&lt;br /&gt;
| || 18, 36 || 18, 36 || || 18, 36 || 18, 36 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Matra R530]] missiles&lt;br /&gt;
| || || 1 || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Matra R530E]] missiles&lt;br /&gt;
| || || 1 || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Matra R550 Magic 2]] missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Matra Super 530F]] missiles&lt;br /&gt;
| || || 1 || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | Maximum permissible weight imbalance: 950 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 72 x SNEB type 23 rockets&lt;br /&gt;
* 144 x SNEB type 23 rockets&lt;br /&gt;
* 10 x 500 lb SAMP Mk 82 bombs (5,000 lb total)&lt;br /&gt;
* 5 x 250 kg SAMP Type 25 200 bombs (1,250 kg total)&lt;br /&gt;
* 8 x 400 kg SAMP Type 21 bombs (3,200 kg total)&lt;br /&gt;
* 8 x 400 kg SAMP Type 21 200 bombs (3,200 kg total)&lt;br /&gt;
* 6 x 1,000 lb SAMP Mk 83 bombs (6,000 lb total)&lt;br /&gt;
* 3 x 2,000 lb SAMP Mk 84 bombs (6,000 lb total)&lt;br /&gt;
* 2 x Matra R550 Magic 2 missiles&lt;br /&gt;
* 2 x Matra R530E missiles&lt;br /&gt;
* 2 x Matra R530 missiles&lt;br /&gt;
* 2 x Matra Super 530F missiles&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Stock Magic 2 missiles&lt;br /&gt;
* Super 530F missiles&lt;br /&gt;
* Great manoeuvrability&lt;br /&gt;
* 252 countermeasures&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Only one DEFA 553 cannon&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''The Mirage F1, a product of Dassault Aviation's innovation in the 1960s, emerged as a versatile and robust aircraft, complementing the capabilities of the delta-winged Mirage III. Opting for a traditional swept wing design, the Mirage F1 showcased improved range and performance at low altitudes, making its maiden flight in 1966. The aircraft was engineered for simplicity and ruggedness, able to conduct both air-to-air and ground-attack missions with efficiency.''&lt;br /&gt;
&lt;br /&gt;
''The Mirage F1’s combat debut occurred in the mid-1970s during the Western Sahara War, where French support was provided to Mauritania and Morocco against the Polisario Front rebels. The aircraft’s versatility was further highlighted in the 1980s during the Chad-Libya conflict, where the French Air Force utilized it in ground-attack operations.''&lt;br /&gt;
&lt;br /&gt;
''The Mirage F1 also played a significant role in the Iran-Iraq War of the 1980s, being extensively employed by the Iraqi Air Force. It demonstrated its capabilities in both air-to-air combat and ground-attack missions, with Iraqi pilots claiming air-to-air victories against Iranian aircraft. However, the Gulf War in 1991 presented a challenging scenario for the Iraqi Mirage F1s, as they faced the overwhelming air superiority of the Coalition forces.''&lt;br /&gt;
&lt;br /&gt;
''The Balkans conflict in the 1990s saw the Mirage F1s of the French Air Force in action once again, conducting reconnaissance and ground-attack missions. It was around this time that the need for a dedicated ground-attack variant became apparent, leading to the development of the Mirage F1CT. This variant was equipped with updated avionics and weapon systems tailored for ground-attack roles, and it participated in NATO operations over the former Yugoslavia.''&lt;br /&gt;
&lt;br /&gt;
''By the dawn of the 21st century, the Mirage F1 was gradually phased out of frontline service in the French Air Force, with more advanced aircraft like the Rafale taking its place. Nevertheless, the aircraft found new life in other countries and in the private sector, where some were utilized as aggressor aircraft for training purposes. The Mirage F1’s extensive service record across various global conflicts stands as a testament to its adaptability and enduring capabilities.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=mirage_f1ct Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Mirage F1C]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Dassault}}&lt;br /&gt;
{{France jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U11852831</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Mirage_F1CT&amp;diff=173872</id>
		<title>Mirage F1CT</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Mirage_F1CT&amp;diff=173872"/>
				<updated>2023-10-03T10:16:32Z</updated>
		
		<summary type="html">&lt;p&gt;U11852831: expanded description, added history&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium French jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Mirage F1 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mirage_f1ct&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The Mirage F1CT is a ground-attack version of the Mirage F1, a French-made fighter jet developed by Dassault Aviation. Originally designed as an air-superiority aircraft, the Mirage F1CT variant was adapted for ground-attack missions after the Mirage F1s were replaced in the air-to-air role by more modern aircraft. The F1CT is equipped with advanced avionics, navigation systems, and weapon systems tailored for close air support and interdiction missions. Its armament includes a mix of rockets, guided bombs, and missiles. Although no longer at the forefront of the French Air Force's fleet, the Mirage F1CT has seen action in various conflicts and is known for its reliability and adaptability.&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 12,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,156 || 2,118 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 28.3 || 28.8 || 128.6 || 122.6 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,300 || 2,228 || 26.2 || 27.0 || 183.9 || 155.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,457 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 555 || 549 || 416 || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 800 || &amp;lt; 900 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | SNECMA Atar 9K-50 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8,036 kg || colspan=&amp;quot;3&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 13m fuel || 20m fuel || 30m fuel || 44m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,590 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 9,058 kg || 9,581 kg || 10,354 kg || 11,443 kg || 16,635 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 13m fuel || 20m fuel || 30m fuel || 44m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,890 kgf || 6,801 kgf&lt;br /&gt;
| 0.75 || 0.71 || 0.66 || 0.59 || 0.41&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,917 kgf&amp;lt;br&amp;gt;(1,200 - 1,400 km/h) || 9,875 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 1.09 || 1.03 || 0.95 || 0.86 || 0.59&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|DEFA 553 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 30 mm DEFA 553 cannon, belly-mounted (135 rpg)&lt;br /&gt;
** 1 x 30 mm DEFA 553 cannon + 252 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;6%&amp;quot; | 1 !! width=&amp;quot;6%&amp;quot; | 2 !! width=&amp;quot;6%&amp;quot; | 3 !! width=&amp;quot;6%&amp;quot; | 4 !! width=&amp;quot;6%&amp;quot; | 5 !! width=&amp;quot;6%&amp;quot; | 6 !! width=&amp;quot;6%&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_Mirage_F1C.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[SAMP Mk 82 (500 lb)|500 lb SAMP Mk 82]] bombs&lt;br /&gt;
| || 1 || 1, 2 || 1, 4 || 1, 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[SAMP Type 25 (250 kg)|250 kg SAMP Type 25]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[SAMP Type 25 200 (250 kg)|250 kg SAMP Type 25 200]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[SAMP Type 21 (400 kg)|400 kg SAMP Type 21]] bombs&lt;br /&gt;
| || 1 || 1 || 1, 4 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[SAMP Type 21 200 (400 kg)|400 kg SAMP Type 21 200]] bombs&lt;br /&gt;
| || 1 || 1 || 1, 4 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[SAMP Mk 83 (1,000 lb)|1,000 lb SAMP Mk 83]] bombs&lt;br /&gt;
| || 1 || 1 || 1, 2 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[SAMP Mk 84 (2,000 lb)|2,000 lb SAMP Mk 84]] bombs&lt;br /&gt;
| || || 1 || 1, 2 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[SNEB type 23]] rockets&lt;br /&gt;
| || 18, 36 || 18, 36 || || 18, 36 || 18, 36 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Matra R530]] missiles&lt;br /&gt;
| || || 1 || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Matra R530E]] missiles&lt;br /&gt;
| || || 1 || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Matra R550 Magic 2]] missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Matra Super 530F]] missiles&lt;br /&gt;
| || || 1 || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | Maximum permissible weight imbalance: 950 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 72 x SNEB type 23 rockets&lt;br /&gt;
* 144 x SNEB type 23 rockets&lt;br /&gt;
* 10 x 500 lb SAMP Mk 82 bombs (5,000 lb total)&lt;br /&gt;
* 5 x 250 kg SAMP Type 25 200 bombs (1,250 kg total)&lt;br /&gt;
* 8 x 400 kg SAMP Type 21 bombs (3,200 kg total)&lt;br /&gt;
* 8 x 400 kg SAMP Type 21 200 bombs (3,200 kg total)&lt;br /&gt;
* 6 x 1,000 lb SAMP Mk 83 bombs (6,000 lb total)&lt;br /&gt;
* 3 x 2,000 lb SAMP Mk 84 bombs (6,000 lb total)&lt;br /&gt;
* 2 x Matra R550 Magic 2 missiles&lt;br /&gt;
* 2 x Matra R530E missiles&lt;br /&gt;
* 2 x Matra R530 missiles&lt;br /&gt;
* 2 x Matra Super 530F missiles&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Stock Magic 2 missiles&lt;br /&gt;
* Super 530F missiles&lt;br /&gt;
* Great manoeuvrability&lt;br /&gt;
* 252 countermeasures&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Only one DEFA 553 cannon&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
'''''Mirage F1: History and Combat Usage'''''&lt;br /&gt;
&lt;br /&gt;
'''''Creation:''' The Mirage F1 was born out of Dassault Aviation's efforts in the 1960s to develop an aircraft that could serve as a complement to their iconic delta-winged Mirage III. Instead of the delta wing design, the F1 adopted a traditional swept wing. This design choice made the aircraft more versatile in terms of range and low-altitude performance.''&lt;br /&gt;
&lt;br /&gt;
''The Mirage F1's maiden flight took place in 1966. Its design was focused on simplicity, ruggedness, and efficiency. Compared to its predecessor, the Mirage F1 had a superior range, better low-altitude flying capabilities, and could achieve higher speeds at low altitudes. Its versatility meant that it could perform both air-to-air and ground-attack missions.''&lt;br /&gt;
&lt;br /&gt;
'''''Combat Usage:''' The Mirage F1 saw extensive service with the French Air Force and was exported to many countries, seeing action in various conflicts.''&lt;br /&gt;
&lt;br /&gt;
# '''''Western Sahara:''' The Mirage F1 saw its first combat action in the mid-1970s during the Western Sahara War. The French supported Mauritania and Morocco against Polisario Front rebels.''&lt;br /&gt;
# '''''Chad-Libya conflict:''' In the 1980s, Mirage F1s of the French Air Force saw action in Chad during the conflict with Libya, where they were used in the ground-attack role.''&lt;br /&gt;
# '''''Iran-Iraq War:''' The Mirage F1 was also extensively used by Iraq during the Iran-Iraq war in the 1980s. The aircraft saw action in both air-to-air combat and ground-attack missions. Iraqi Mirage F1s even claimed several air-to-air victories against Iranian aircraft.''&lt;br /&gt;
# '''''Gulf War:''' During the 1991 Gulf War, Iraq's Mirage F1s were deployed in defense against Coalition forces, though with limited success due to the overwhelming air superiority of the Coalition.''&lt;br /&gt;
# '''''Balkans:''' The French deployed the Mirage F1 in the Balkans during the 1990s conflicts, where they performed reconnaissance and ground-attack missions.''&lt;br /&gt;
# '''''Mirage F1CT:''' As the need for a dedicated ground-attack version of the Mirage F1 became apparent, the Mirage F1CT was developed. This variant was equipped with updated avionics and weapon systems to better suit ground-attack roles. The Mirage F1CT was also involved in NATO operations over the former Yugoslavia.''&lt;br /&gt;
&lt;br /&gt;
'''''Retirement and Further Usage:''' By the 21st century, the Mirage F1 was beginning to show its age. More advanced aircraft like the Rafale began replacing it in frontline service in the French Air Force. However, the Mirage F1 did not disappear entirely. Some were sold to other countries, while others found a second life in the private sector as aggressor aircraft for training purposes.''&lt;br /&gt;
&lt;br /&gt;
''In summary, the Mirage F1 has had a long and distinguished service record. Over its operational life, it has been involved in various conflicts around the world, testifying to its capabilities and adaptability.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=mirage_f1ct Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Mirage F1C]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Dassault}}&lt;br /&gt;
{{France jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U11852831</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Super_Etendard&amp;diff=173868</id>
		<title>Super Etendard</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Super_Etendard&amp;diff=173868"/>
				<updated>2023-10-03T10:10:31Z</updated>
		
		<summary type="html">&lt;p&gt;U11852831: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=super_etendard_97&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The Super Étendard, a French naval fighter aircraft, boasts a storied legacy in aviation history due to its impressive capabilities and distinguished service record. Its inception in the 1970s marked the beginning of an era where this sleek and agile aircraft played a pivotal role within the French Navy and numerous other countries across the globe. Recognized for its adaptability and exceptional combat performance, the Super Étendard has remained an iconic representation of precision strike capabilities and carrier-based operations, etching an enduring legacy within the realm of military aviation.&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;Sons of Attila&amp;quot;]]. It is a competitive aircraft with good air to air and air to ground capability.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The Super Étendard is quite a manoeuvrable plane. It features good manoeuvring energy retention even at high speeds, it does not compress easily, and due to its new engine compared to the original Étendard IVM, it has a much higher thrust-to-weight ratio, allowing it to climb extremely well, and making it able to reach supersonic speeds, even though it does not have an afterburner. Overall a fun plane to fly, although it may feel quite unstable during certain manoeuvres.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| _ || _ || _ || _ || _ || _     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _____ || _&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _,___ kg || colspan=&amp;quot;2&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! _m fuel || __m fuel || __m fuel&lt;br /&gt;
|-&lt;br /&gt;
| ___ kg || colspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
| _,___ kg || _,___ kg || _,___ kg || _,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (___%/WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || ___%/WEP&lt;br /&gt;
! _m fuel || __m fuel || __m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || ___ kgf || ___ kgf&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || ___ kgf&amp;lt;br&amp;gt;(_ km/h) || ___ kgf&amp;lt;br&amp;gt;(_ km/h)&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Super Étendard relies heavily on the pilots positioning and defensive flying capability to survive. Its high thrust to weight ratio, good manoeuvring energy retention and the fact that it doesn't compress easily makes it quite an easy plane to fly defensively, as it can take advantage of enemies weaknesses. However due to its flight model, it does not like to lose energy or rather speed, which means that making an enemy overshoot is quite harder to achieve than with a delta wing.&lt;br /&gt;
&lt;br /&gt;
It also features a total of 180 countermeasures. It is easy to flare off incoming missiles due to its lack of an afterburner, and high amount of countermeasures.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|DEFA 553 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm DEFA 553 cannons, belly-mounted (125 rpg = 250 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 180 x countermeasures&lt;br /&gt;
* 2 x Matra R550 Magic 1 missiles&lt;br /&gt;
* 72 x SNEB type 23 rockets&lt;br /&gt;
* 16 x TBA Multi-Dart 100 AB rockets&lt;br /&gt;
* 16 x TBA ECC rockets&lt;br /&gt;
* 6 x 250 lb LDGP Mk 81 bombs (1,500 lb total)&lt;br /&gt;
* 6 x 250 lb Mk 81 Snakeye bombs (1,500 lb total)&lt;br /&gt;
* 6 x 500 lb LDGP Mk 82 bombs (3,000 lb total)&lt;br /&gt;
* 6 x 500 lb Mk 82 Snakeye bombs (3,000 lb total)&lt;br /&gt;
* 6 x 250 kg SAMP Type 25 bombs (1,500 kg total)&lt;br /&gt;
* 6 x 250 kg SAMP Type 25 200 bombs (1,500 kg total)&lt;br /&gt;
* 6 x 400 kg SAMP Type 21 bombs (2,400 kg total)&lt;br /&gt;
* 6 x 400 kg SAMP Type 21 200 bombs (2,400 kg total)&lt;br /&gt;
* 1 x ATLIS II targeting pod + 4 x 277 kg GBU-12 Paveway II bombs (1,108 kg total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
The Super Étendard features really good armament for engaging air targets as well as ground targets. It can take 180 countermeasures, 2 x R550 Magic 1 missiles, as well as 4 x guided bombs at the same time, making it extremely competitive in ground battles, as well as in air battles when used as a multirole aircraft.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Super Étendard feels like a true modern multirole fighter, but at a lower BR.&lt;br /&gt;
&lt;br /&gt;
In ARB matches, it should be used with mixed or reinforced flares, and 2 x R550 Magic 1 missiles, along with 10 minutes of fuel (20 min if you are not aggressive, or if you play on a big map). This makes you the most efficient at keeping your own plane alive, while being able to get some quite easy kills. The Super Étendard is a reliable Boom and Zoom plane, but can hold its own quite well in Energy Fighting due to its high thrust-to-weight ratio.&lt;br /&gt;
&lt;br /&gt;
In GRB matches, you should keep your distance, and listen well to your RWR. Once you find a target that is not moving fast or is stationary, you should get very high, drop a bomb while lasing your chosen target, and after dropping, you should keep the altitude.&lt;br /&gt;
&lt;br /&gt;
You should always destroy all other air superiority fighters before engaging in close air support.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Lots of flares&lt;br /&gt;
* Easy to flare missiles due to lack of afterburner&lt;br /&gt;
* Forgivable airframe. It can be thrown into a lot of situations and still come out on top even against more manoeuvrable targets&lt;br /&gt;
* Can use countermeasures, AAMs, and AGMs at the same time.&lt;br /&gt;
* Modern Avionics. Full Digital RWR, and gets access to modern HUD in the cockpit, helping players hit their target WAY easier in first person.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Lack of afterburner, making it a trans-sonic plane at most.&lt;br /&gt;
* Slightly unstable airframe due to flight model, making it wobbly in certain manoeuvres.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Super Étendard's history began in the late 1960s when France sought a replacement for its aging Étendard IV aircraft. Dassault Aviation designed the Super Étendard, introduced in the 1970s, as a carrier-based strike fighter. It featured a compact, agile airframe, advanced avionics, and a SNECMA Atar 8K-50 turbojet engine.&lt;br /&gt;
&lt;br /&gt;
In 1982, during the Falklands War, the Super Étendard gained international recognition when it successfully hit the British destroyer HMS Sheffield with an Exocet missile, showcasing its maritime strike capabilities.&lt;br /&gt;
&lt;br /&gt;
Exported to nations like Iraq and Argentina, it participated in various conflicts, serving roles from anti-ship strikes to ground attacks. The aircraft underwent upgrades over time but was eventually retired by France in 2016, making way for the Rafale M.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Dassault}}&lt;br /&gt;
{{France jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U11852831</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Matra_Super_530D&amp;diff=173866</id>
		<title>Matra Super 530D</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Matra_Super_530D&amp;diff=173866"/>
				<updated>2023-10-03T10:02:05Z</updated>
		
		<summary type="html">&lt;p&gt;U11852831: /* History */ added history&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = French air-to-air missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = Matra Super 530F&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The French Matra Super 530D is the latest and greatest of the M.530 family. It is an interception Semi-Active Radar Homing missile that was introduced in 1987 specifically for the Mirage 2000 family of jet fighters. At the time of its introduction, it was capable of flying faster than most, if not all, other missiles of its kind. This missile was made to hit even maneuvering targets, hence the ~30 g overload limit, which is impressive when taking into account its 10 kg warhead, and 270 kg total weight.&lt;br /&gt;
&lt;br /&gt;
In War Thunder, this missile is competitive. it is not as manoeuvrable as an [[AIM-7F Sparrow]] at close range, and it does not possess the range or acceleration of the [[R-27ER]]. However when fired at targets between 4 km and 15 km, this missile is very lethal. It takes its sweet time to accelerate, but makes up for it in top speed and agility once it gets to speed. Overall a very balanced missile that feels different from its American and Russian counterparts. The only downside of this missile is that you can only take 2 of them at most on the Mirage 2000-5F and Mirage 2000C-S5, while some American planes can install up to 6 SARH missiles on top of other armament.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mirage_2000c_s5}}&lt;br /&gt;
* {{Specs-Link|mirage_2000_5f}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 270 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || SARH&lt;br /&gt;
|-&lt;br /&gt;
| '''Signal''' || CW&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range''' || 30 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 40 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 5 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 30 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 60 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 10.37 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!--''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Matra Super 530D has only a 10 kg warhead in War Thunder. This means that the 530D needs a near direct hit to cripple the target. If the 530D finds itself at a low energy state where it cannot get itself as close to the plane as possible, it might explode and deal minor damage.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!--''Give a comparative description of missiles that have firepower equal to this weapon.''--&amp;gt;&lt;br /&gt;
The 530D is a Doppler version of the [[Matra_Super_530F|Super 530F]], its closest brother. The closest missiles in terms of competitiveness, usage and stats are the American AIM-7F, [[R-24R|Russian R-24R]] and the British [[Skyflash_SuperTEMP|Skyflash superTEMPs]]. They all feature similar range, similar manoeuvrability and even similar usage.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The Super 530D is a very capable missile that should mostly be used for head-on situations and high altitude interceptions. It can also be used at closer range if the enemy is at a low energy state, and not further than 3 km. &lt;br /&gt;
&lt;br /&gt;
This missile features very high potential speed, however it has sub-par acceleration. It has a small guidance delay when it leaves the rail, unlike the AIM-7F which can start tracking and pulling as soon as it leaves the rail, making it worse than a 7F at close quarters. The 7F will also be able to pull harder before the 530D due to its higher acceleration. &lt;br /&gt;
&lt;br /&gt;
The R-27ER will outclass the 530D in most situations, so it's hard to compare them. &lt;br /&gt;
&lt;br /&gt;
While the 530D is identical on both Air Superiority variants of the Mirage 2000, the -5F version has a PD mode, opposed to the PD HDN (head-on) of the C-S5 variant. This might not seem like a big deal, however the PD mode of the -5F gives you a way higher hit potential against a maneuvering target. Your radar will have an easier time tracking notching targets and cold flying (flying away from you) targets, making the 530D an even bigger monster on the Mirage 2000-5F. &lt;br /&gt;
&lt;br /&gt;
Another quirk of the 530D is that it seems to accelerate better when flying above supersonic. It is always best to fire missiles from a higher speed, because they will have alot more energy, however this can really be felt with the 530D as opposed to the R-27ER for example.&lt;br /&gt;
&lt;br /&gt;
Overall the 530D is not that different from the other SARH missiles, however it has its quirks and should be used to its strenghts. As with all other missiles, the &amp;quot;thing&amp;quot; making the missile very lethal is the pilot. Firing it from the right range, at the right altitude, at the right time, in the right situation will give you the most chances of securing a hit on an enemy. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent speed.&lt;br /&gt;
* Excellent Maximum overload of 30G to hit manoeuvreing targets.&lt;br /&gt;
* Good tracking, making it harder to dodge kinetically.&lt;br /&gt;
* Very reliable compared to other missiles.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow acceleration, it's best not to fire from too close range.&lt;br /&gt;
* Can only be found in a pair at most.&lt;br /&gt;
* Does not like to turn at all when at low energy.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
'''''Creation:'''''&lt;br /&gt;
&lt;br /&gt;
# '''''Origins:''' Matra began developing the Super 530 series in the late 1960s as a successor to its earlier R.530 missile. The Super 530 series was intended to provide the French Air Force with a more capable missile system in the context of modern aerial warfare.''&lt;br /&gt;
# '''''Design:''' The Super 530D had semi-active radar homing as its guidance system. Its radar seeker had the ability to lock onto targets at longer ranges and was more resistant to jamming than its predecessor.''&lt;br /&gt;
# '''''Advancements:''' The Super 530D featured improvements in range, accuracy, and overall performance compared to its predecessor. Its range was extended to over 40 km and it was faster as well.''&lt;br /&gt;
&lt;br /&gt;
'''''Combat Usage:'''''&lt;br /&gt;
&lt;br /&gt;
# '''''French Air Force:''' The primary user of the Super 530D was the French Air Force. The missile was typically paired with the Mirage F1 and Mirage 2000 fighters. These aircraft were equipped to use the Super 530D in combination with shorter-range air-to-air missiles, thus giving them a more diverse set of weapons to engage with potential threats.''&lt;br /&gt;
# '''''Export:''' Beyond France, several countries imported or were offered the Super 530D, broadening its potential operational theaters.''&lt;br /&gt;
# '''''Combat Records:''' Specific combat records of the Super 530D might not be as well-publicized or as numerous as some other missile systems. However, it's worth noting that any missile's effectiveness is often influenced by the training of the pilots, the electronic warfare environment, and the circumstances of the engagement.''&lt;br /&gt;
# '''''Retirement:''' With advancements in missile technology and the emergence of newer air-to-air missiles, the Super 530D eventually became less prominent in the inventories of its users. By the early 21st century, more advanced missiles like the MICA and Meteor had begun to supersede older systems like the Super 530D.''&lt;br /&gt;
&lt;br /&gt;
''In summary, the Matra Super 530D was a step forward in air-to-air missile technology for the French Air Force during its time, offering longer ranges and improved capabilities compared to its predecessor. While its specific combat record might be limited in terms of well-documented engagements, it served as an important component of the French aerial arsenal for several decades.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&lt;br /&gt;
[[File:530D.png|thumb|A screenshot of the Super 530D on a Mirage 2000|left]]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|jR3sgPSLM7c|'''War Thunder Mirage 2000C and R530D Tips and cool clips''' - ''FlxDrv''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[AIM-7E-2 Sparrow|AIM-7E-2]]&lt;br /&gt;
* [[AIM-7F Sparrow|AIM-7F]]&lt;br /&gt;
* [[R-24R]]&lt;br /&gt;
* [[Skyflash]]&lt;br /&gt;
* [[Aspide-1A]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.redstar.gr/index.php?option=com_content&amp;amp;view=article&amp;amp;id=3274:matra-super-530d-short-to-medium-range-air-to-air-missile&amp;amp;catid=542&amp;amp;lang=en&amp;amp;Itemid=552 [&amp;lt;nowiki&amp;gt;RedStar]&amp;lt;/nowiki&amp;gt; Matra Super 530D Short to medium-range air-to-air missile]&lt;br /&gt;
* [http://tomcat85.free.fr/Super530D.php [&amp;lt;nowiki&amp;gt;Avions De Combat]&amp;lt;/nowiki&amp;gt; Super 530D: Matra Missile]&lt;br /&gt;
* [https://aviationsmilitaires.net/v3/kb/externalload/show/1402/matra-super-530d [&amp;lt;nowiki&amp;gt;AviationsMilitaires.net]&amp;lt;/nowiki&amp;gt; Matra Super 530D]&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U11852831</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Tornado_F.3&amp;diff=173865</id>
		<title>Tornado F.3</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Tornado_F.3&amp;diff=173865"/>
				<updated>2023-10-03T10:00:16Z</updated>
		
		<summary type="html">&lt;p&gt;U11852831: /* History */ and one photo in media.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Tornado (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=tornado_f3&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The introduction of the Panavia Tornado F.3 marked an enduring chapter in the annals of the Royal Air Force, leaving an indelible impact from its debut in the late 1970s through its operational legacy well into the new millennium. The Tornado F.3's sophisticated air-to-air weaponry and radar systems were prominently showcased, exemplifying its adaptability during its role as a vital guardian of British airspace during the Gulf War and beyond. As the new millennium dawned, the Tornado F.3 continued to play a crucial part in coalition endeavours, most notably supporting various NATO missions and contributing to peacekeeping efforts in the Balkans. Its legacy stretches beyond its operational significance, serving as a testament to the RAF's unwavering dedication to advanced aerial tactics and strategic air power projection throughout its service history.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update &amp;quot;Sky Guardians&amp;quot;]]. Diverging from the [[Tornado GR.1|GR.1]] variant, the Panavia Tornado assumes the role of a fighter-interceptor in its F.3 version. Designed with a focus on air-superiority, this aircraft boasts an array of impressive missile capabilities, positioning itself as a formidable adversary against airborne threats. Equipped with advanced missile systems including the AIM-9L Sidewinder and Skyflash SuperTEMP, the Tornado F.3 is primed to excel in modern aerial combat scenarios. The AIM-9L Sidewinder enhances its close-range combat capabilities, providing a potent tool for engaging agile opponents at short distances. Meanwhile, the Skyflash SuperTEMP missile system elevates its long-range engagement potential, enabling the Tornado F.3 to neutralize even the most sophisticated and distant enemy aircraft with precision and efficacy. With these sophisticated missile technologies at its disposal, the Tornado F.3 confidently stands as a vigilant guardian of the skies, ready to swiftly and effectively counter any potential airborne intrusion.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Tornado is a variable wing sweep plane, meaning it can adapt the wings to the current speed to avoid structural failure or extreme performance loss. Wing sweep is controlled automatically, unless the pilot forces manual controls. Flaps can only be used in wide wing sweep mode (on automatic controls up to ~760 km/h, on manual they can sustain about 1,100 km/h) and will automatically fold when the wings are swept back (meaning you don't have to think about doing it yourself). Flying the plane in manual mode outside of combat is not recommended as it is easy to forget about the wing angle when it's not a focus of pilot's attention, resulting in wing damage.&lt;br /&gt;
&lt;br /&gt;
The roll rate without improved boosters is not very fast, but serviceable. Installation of improved boosters also improves roll on this plane, but removes safety restrictions and may allow the pilot to casually snap the wings by pulling and rolling simultaneously, so it is up to the user if they want to deal with this or not. The plane in general dislikes rolling and the wings will eventually snap if it continues to spin for prolonged periods of time, especially when also turning or suddenly doing negative G.&lt;br /&gt;
&lt;br /&gt;
The afterburner is extremely inefficient and will easily consume 45 minutes of fuel where other planes could get away with 15. Fortunately, 45 minutes is enough to reach enemy on most maps, deal with them, and then fly back without afterburner with about 6 minutes left. Plane does not overheat from prolonged afterburner flight, at least not until it runs out of normal fuel load.&lt;br /&gt;
&lt;br /&gt;
This Tornado version is often mildly faster than the bomber versions due to not carrying an additional cannon and is more stable than the German Tornados. It also does not pose such a high risk of snapping wings due to missiles having negligible weight compared to bombs.&lt;br /&gt;
&lt;br /&gt;
Maximum speed at ground level in folded wing mode is 1,500 km/h, at which point the plane will start to shake and might break up, but to reach such speed the plane generally must dive from at least 4 km altitude, and have afterburner on to retain it. Without the help of gravity, the plane can fly at around 1,300 km/h with afterburner on until upgraded. Even then, minor flight direction corrections will reduce average speed. Without afterburner, the plane generally tends to unfold itself and flies at around 1,100 km/h or less.&lt;br /&gt;
&lt;br /&gt;
It is ill-advised to commit to prolonged turnfights with enemies even in a wide wing mode, unless you know what you are doing, as the plane has poor acceleration rate. It may outturn some fighters, at least temporarily, but both planes would have to stall so hard that literally anyone else can take them out.&lt;br /&gt;
&lt;br /&gt;
In a case of an emergency, pilot can manually order the wings to unsweep at about 1,100 km/h and immediately use combat flaps while they are still transitioning to turn into the enemy. This will sacrifice all of the plane's speed, allowing it to do one deadly attack if the pilot doesn't pass out from excessive Gs. The main and obvious downside is that lot of inputs are required to do all these actions and they need to be done near simultaneously. Any control mistake or even speed miscalculation will cause the plane to self-destruct as the wing rip speed is much lower than the one of the flaps.&lt;br /&gt;
&lt;br /&gt;
Minimal speed is 330 km/h, at which the plane will glide forward with minimal height and speed loss. This can be exploited to minimize pulse-Doppler interference on radar or to survive for as long as feasible with engines off when swarmed by IR missiles. This also implies that the plane can glide over significant distances even without engines. The engines turn on in about 10 seconds and it takes a while for engine thrust to overtake gravity, so it must be turned on before the plane is about to crash due to loss of all energy, not as it already happens.&lt;br /&gt;
&lt;br /&gt;
As a gimmick, the Tornado also has the option of reverse thrust. It allows to use engine output to slow the plane down instead of having to shut it off. This can be used both in air combat (together with or instead of brakes) and during landing (instead of the drag chute which the plane lacks). Upon landing, the engines can be simply shut off to prevent the plane from beginning to accelerate backwards.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 11,582 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,280 || 2,269 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 28.4 || 28.6 || 167.3 || 163.4 || rowspan=&amp;quot;2&amp;quot; | 800&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,340 || 2,308 || 27.6 || 28.0 || 216.7 || 191.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Limits&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
! Min sweep&lt;br /&gt;
| 972 || rowspan=&amp;quot;2&amp;quot; | {{Specs|destruction|gear}} || 1,166 || 552 || 440 || ~8 || ~3&lt;br /&gt;
|-&lt;br /&gt;
! Max sweep&lt;br /&gt;
| 1,555 || - || - || - || ~9 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 670 || &amp;lt; 650 || &amp;lt; 700 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full internal fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Turbo-Union RB199-34R Mk.104 || 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 14,659 kg || colspan=&amp;quot;3&amp;quot; | 742 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with internal fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 16m fuel || 20m fuel || 30m fuel || 45m fuel || 56m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 968 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 16,186 kg || 16,463 kg || 17,365 kg || 18,718 kg || 19,749 kg || 23,512 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 16m fuel || 20m fuel || 30m fuel || 45m fuel || 56m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,756 kgf || 7,309 kgf&lt;br /&gt;
| 0.90 || 0.89 || 0.84 || 0.78 || 0.74 || 0.62&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 4,169 kgf&amp;lt;br&amp;gt;(1,400 km/h) || 8,173 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 1.01 || 0.99 || 0.94 || 0.87 || 0.83 || 0.70&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Tornado's fuselage inherits the general sturdiness of the Jaguar, so it can take a rough landing at 700 km/h and will in general sustain damage without falling apart. Occasionally, the plane will survive explosions of small missiles, though this will severely reduce flight performance and should be avoided.&lt;br /&gt;
&lt;br /&gt;
The wings tend to snap after taking a direct hit with explosives. Depending on severity of overall wing damage, the plane might still continue to fly with half a wing or lose all semblance of control and spiral into the ground. Loss of the tail is fatal and recovery after that is impossible.&lt;br /&gt;
&lt;br /&gt;
The engines are tightly packed and tend to be destroyed together, but sometimes one of them remains functional.&lt;br /&gt;
&lt;br /&gt;
The Tornado F.3 does not have any armour plates within the plane, most of the plane's central fuselage contains self-sealing fuel tanks. Having too much fuel fills the wings with fuel as well. This means the Tornado F.3 is very likely to catch fire if hit by enemy rounds or missiles, especially in the engine area. EFS is available that could potentially save the aircraft in the case of an engine fire.&lt;br /&gt;
&lt;br /&gt;
Tornado F.3 can carry a lot of countermeasures on its wings and it has several large countermeasures as a last resort on its hull. Unfortunately, it is impossible to separate loadouts and controls for either countermeasure type, the large ones are used last after the small ones run out. The Tornado's afterburners run rather hot, so it is always recommended to briefly drop back to military power when attempting to flare off incoming IR missiles. The large quantity of countermeasures also allows periodic flares to be used for a while when entering a hectic airspace, allowing missiles from surprise enemy aircraft to be &amp;quot;pre-flared&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Another use for the excessive countermeasure count is to become semi-immune to ARH missiles by spamming chaff every 5 seconds while flying high in the sky, if pilot does not want to go down to the ground or to think about this threat at all. This seriously messes with missiles such as the Phoenix, though the periodic chaff release must be kept on through the entire flight, and it is not recommended to fly directly at them, otherwise the missile can reacquire the lock again. This does not do anything to CW SARH missiles guided by pulse-Doppler radars, and any actual missile lock alerts are not to be ignored.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! Lead indicator&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Cross}} || {{Cross}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Mauser BK27 (27 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 27 mm Mauser BK27 cannon, chin-mounted (180 rpg)&lt;br /&gt;
* 32 x large calibre countermeasures&lt;br /&gt;
&lt;br /&gt;
The main cannon is filled with APHE as main ammunition in all loadouts, so it is good at causing plane fires and destroying lightly armoured targets, including light pillboxes or tanks. The gun can destroy howitzers in 3-4 hits from 3 km away, which is decent considering the low ammunition count.&lt;br /&gt;
&lt;br /&gt;
The gun can receive gun radar assist at about 1.5 km range. In this mode, the gun pointer demonstrates where the shells will fly, all pilot has to do is to fire and &amp;quot;slice&amp;quot; enemy plane hull with the gun pointer while doing so. Accuracy of the gun radar is about 80% and it is very reliable even against wiggling enemy planes within ground interference and despite low fire rate of a gun, making it superior to radar missiles during ground level fights.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;9%&amp;quot; | 1 !! width=&amp;quot;9%&amp;quot; | 2 !! width=&amp;quot;9%&amp;quot; | 3 !! width=&amp;quot;9%&amp;quot; | 4 !! width=&amp;quot;9%&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9L Sidewinder]] missiles&lt;br /&gt;
| 1, 2 *|| || || || 1, 2 *&lt;br /&gt;
|-&lt;br /&gt;
! [[Skyflash]] missiles&lt;br /&gt;
| || || 4 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Skyflash SuperTEMP]] missiles&lt;br /&gt;
| || || 4 || ||&lt;br /&gt;
|-&lt;br /&gt;
! Countermeasures&lt;br /&gt;
| 160 * || || || || 160 *&lt;br /&gt;
|-&lt;br /&gt;
! 330 gal drop tanks&lt;br /&gt;
| || 1 || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | * Countermeasures can be carried with Sidewinder missiles on the same hardpoint&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 2 x 330 gal drop tanks&lt;br /&gt;
* 2 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9L Sidewinder missiles + 320 x countermeasures&lt;br /&gt;
* 4 x Skyflash missiles&lt;br /&gt;
* 4 x Skyflash SuperTEMP missiles&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
The Tornado F.3 only gets to carry missiles as weapons, and the choice is rather straight forward, as they come in separate groups with direct upgrades.&lt;br /&gt;
&lt;br /&gt;
AIM-9L can be utilized as a &amp;quot;parry&amp;quot; missile, as it gets agitated by any enemy missiles and will try to hit them instead of enemy plane if they fire anything. Otherwise it is sometimes useful against similar variable wing planes, in attacks from behind, or if the enemy is unaware or forgets to flare (quite uncommon at rank VII). Tornado F.3 can utilize &amp;quot;TWS&amp;quot; radar mode to slave and fire the 9L at multiple planes without changing flight direction.&lt;br /&gt;
&lt;br /&gt;
The Skyflashes are the same as those used on Phantom FGR.2 and FG.1. The main advantage is that they can be launched at ridiculous angles and still manage to acquire the lock, then they turn towards the enemy right after launch without wasting time. This combines well with the &amp;quot;look up&amp;quot; and &amp;quot;wide&amp;quot; ACM radar mode, as the plane is often forced to ground level without even being able to pull the nose up by other radar missiles. In general, these missiles can acquire anything within 30 degrees of the plane nose, better if the target is below the plane (radar scope can be checked to see how many degrees above or below the nose is the selected target).&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Tornado F.3 is outclassed by higher tier aircraft, and is heavily dependent on its weaponry and avionics to be competitive.&lt;br /&gt;
&lt;br /&gt;
During the early grind, AIM-9Ls and the radar assisted gun are the only options, meaning that you have to stay at ground level (about 20-30 m above ground) to avoid being instantly obliterated by SARH missiles. Try to stick to the flat ground, and if that is impossible, try to &amp;quot;dive&amp;quot; into the openings instead of going over them, as you will momentarily lose ground echo protection.&lt;br /&gt;
&lt;br /&gt;
This makes early Tornado F.3 gameplay that of a &amp;quot;first encounter&amp;quot; plane - simply be there first and cause as much chaos as you can before enemy gets you, so your team can finish them off, or flank enemy team from the side and hope they did not notice you approaching. The gun scope does not care about &amp;quot;ground echo&amp;quot; that completely destroys radar missiles, so you can easily snipe your opponents in a head-on. Even if all you do is cause some fires, this will spell doom for the enemy plane, as they can be easily cleaned up by teammates.&lt;br /&gt;
&lt;br /&gt;
A lot of planes that stick to the ground carry AIM-9Ls or R-60 variants, so turn afterburner off before actually engaging enemy planes and fire some flares while you go at them, especially at 900 m range and when pulling over hills.&lt;br /&gt;
&lt;br /&gt;
In general, while grinding upgrades, try to learn how the plane radar operates. It is much more tolerant to speed differences than the &amp;quot;Phantom&amp;quot; radar and has more utility modes. Every normal mode marks allies as allies on your radar display and tries to skip them to avoid friendly fire. It has 4 standard modes and 3 ACM modes.&lt;br /&gt;
&lt;br /&gt;
Normal modes are:&lt;br /&gt;
&lt;br /&gt;
* Pulse-Doppler range-based mode is the default and is the least useful to Tornado F.3 mode in terms of additional information. Pulse-Doppler is immune to chaff. Used when locking on by default.&lt;br /&gt;
* TWS, which is a pulse-Doppler mode that allows to continuously scan a certain direction without actually locking onto it. This is the most useful scout mode, as you can set radar range to 96 km while taking off and it will immediately soft-lock and &amp;quot;stick&amp;quot; itself to enemy players that are just taking off from their airfield, so you know where they went. Upon reaching 50 km range you can use TWS to guess if enemy fired any long range missiles yet (they are quite visible in 39 km mode, usually it is a faint dot next to originating plane with a much longer &amp;quot;speed&amp;quot; line, flying at 1,100 m/s when selected). Tends to be inaccurate until actual lock is enforced, but can be used to fire AIM-9L through &amp;quot;selecting&amp;quot; targets without actually locking onto them (high level players spam flares upon receiving radar lock just to be safe).&lt;br /&gt;
* Pulse-Doppler speed based mode - alternate radar mode that shows relative speed of enemy planes instead of range. Also demonstrates the dead zone of the pulse-Doppler, allowing you to gauge if it will be easy for current target to lose your radar lock and counter a Skyflash that way.&lt;br /&gt;
* Search - basic radar mode. Tends to wiggle and lock onto everyone around current target, not immune to chaff and is often bad (though not useless) at and especially against low altitudes. Does not have a speed dead zone unlike pulse-Doppler. Locking while using it will use &amp;quot;normal&amp;quot; lock as well.&lt;br /&gt;
&lt;br /&gt;
ACM does not have IFF and will lock onto everything and anything that goes into the radar scope. You can swap between &amp;quot;pulse-doppler&amp;quot; and &amp;quot;normal&amp;quot; ACM if one or another does not work on your current target, but upon lock loss the PD mode will be activated again by default. There are 3 scope types to choose from:&lt;br /&gt;
&lt;br /&gt;
* Normal small square - same as with every plane, primarily used when going into intense fight with teammates involved, as otherwise it is very easy to attack wrong target.&lt;br /&gt;
* Wide square - general use scope for ground level fights, allows you to lock onto anything that you can realistically target with a gun, with some additional reach above and below you for missiles.&lt;br /&gt;
* Look-up - mode that specifically looks in a thin line 31-60 degrees above you. Can be used both at ground level and in the sky by rolling the plane, if you want to target something on the side or below.&lt;br /&gt;
&lt;br /&gt;
One of the most important features of the Tornado F.3's radar is that, even while locked on, you can swap between pulse-doppler and normal lock without breaking it. Even if your target &amp;quot;notches&amp;quot; (goes perpendicular to you), you can temporarily swap to normal tracking mode to continue guiding the Skyflash. You can even save the lock that is already &amp;quot;blinking&amp;quot; if you are fast enough. Remember to swap back to pulse-Doppler after the dead-zone window had passed, as normal search mode tends to throw the missile around, which reduces its speed severely.&lt;br /&gt;
&lt;br /&gt;
The Skyflash SuperTEMPs are very potent but not on par with the [[AIM-7F Sparrow]]s. They accelerate faster and will outpace the AIM-7F within 4-6 km in a straight line, but refrain from trying to BVR duel with more modern Phantom variants. The Skyflash will hang at around the same speed as the AIM-7F at BVR ranges. Due to how long the AIM-7F/M burns it will eventually outpace the Skyflash at longer ranges. The Skyflash is not an effective weapon against the [[R-27ER]] or the [[Matra Super 530D]]. Your prime targets are unsuspecting targets 4-9 km away heading generally towards you. You can also use it from behind at targets that try to pull away at ranges of 1.5 km or so, due to the high tolerance of Tornado pulse-Doppler radar, which is ironically reinforced through simultaneously amazing and poor energy retention of the plane itself. The slower Tornado goes, the harder it is to lose pulse-Doppler lock by flying away from it and the plane is extremely unlikely to crash even when stalled to the minimum speed, while also being very likely to be in this situation due to how poorly it turns sometimes.&lt;br /&gt;
&lt;br /&gt;
If not hanging at ground level, avoid entering and staying in the furball as then you will likely have many missiles shot at you, combined with the Tornado's poor manoeuvrability that means almost certain death. Instead, lock up head-on targets using ACM mode then fire off a Skyflash at your enemy, if they also launch a missile at you, start to notch their radar as fast as you can while releasing flares and chaff, or immediately drop to the ground (lower than 30 metres). If the enemy starts to notch your radar, switch the radar mode from PD HDN to standard search as it'll be immune to notching, though it may not work if you are above or in front of a mountain (due to general ground clutter) or enemy is spamming chaff. Another option is to lock up the enemy with radar but fire off an AIM-9L instead, then continue to behave as if you fired radar missile. Sometimes this will confuse the enemy into not releasing flares as they will believe that you fired a Skyflash instead of a AIM-9L, though at long range most people will try to flare at least once before starting to panic.&lt;br /&gt;
&lt;br /&gt;
Don't dogfight. You have no workable advantages against your opponent unless they are already badly crippled with large sections of their wings/tail missing. If you are chased, get a teammate to cover your back or run back to the airfield. Try and fly in a straight line given your speed bleed in any sort of turn manoeuvre, but also keep an eye out for potential IR missiles.&lt;br /&gt;
&lt;br /&gt;
The Tornado F.3 likes to fly predictable, straight paths and makes very predictable manoeuvres. Any enemy with an ounce of situational awareness will easily be able to keep tabs on you with no effort whatsoever. You can't really make unpredictable manoeuvres and sneak up on people given your overall lack of mobility in any direction other than forward. This makes it hard to employ your AIM-9Ls or your guns, given it is very difficult to stick to an opponent's tail for a good rear aspect shot. Although you will still find the AIM-9L to be a very consistent weapon and a good close to mid range missile.&lt;br /&gt;
&lt;br /&gt;
At lower BRs, you can outrange pretty much anyone at your own BR with Skyflash missiles. Your biggest challenge will be F-4J/S with their AIM-7Fs and PDV radars. You have a fair chance of spotting and locking them first given your superior radar. However this doesn't mean you have the advantage as the AIM-7F will out-speed the Skyflash SuperTEMP. If a missile joust must be started, try to delay the launch of the enemy missile until a close distance (lower than around 8 km) as in those ranges the Skyflash will out-speed the AIM-7F.&lt;br /&gt;
&lt;br /&gt;
Avoid pulling negative Gs in the Tornado F.3. As with most British planes and many top tier planes, the negative G performance of the Tornado is poor. Unlike the British [[Phantom FGR.2|Phantoms]], your wings are not sturdy enough to sustain negative Gs even for a few seconds, often snapping as soon as you put your nose down if you equipped &amp;quot;new boosters&amp;quot;. The Tornado is generally an unstable aircraft and prone to flat spinning as soon as the wing falls off, so don't expect to get back to base once you've lost a wing. Rolling with boosters can easily make the Tornado snap its wings. When in a turn, refrain from rolling in a -2G+ turn or else there is a good chance you may loose one or both wings. You may not have the controllability to recover and you may go into an uncontrollable spin depending on how violently you were rolling.&lt;br /&gt;
&lt;br /&gt;
==== Countering common radar missiles ====&lt;br /&gt;
&lt;br /&gt;
* [[AIM-7F Sparrow|AIM-7F]]/[[AIM-7M Sparrow|M]]. Your Skyflash SuperTEMP will be faster than these missiles when under 6-8 km, above that distance, the AIM-7F/M will be faster.&lt;br /&gt;
* [[R-27ER]]/[[R-27ER1|ER1]]. This missile will outperform the Skyflash SuperTEMP in every way, the only possible way to shoot down a MiG-29 or Yak-141 in the missile joust is to fire first, attempt to parry their missile with 9L before attacking, or try to go into their radar blind spot by notching, going next to the ground or at least going below the enemy plane, because their radars have worse tracking angles below (45° versus 60° of the Tornado F.3)&lt;br /&gt;
* [[Matra Super 530D]]. At close range, the Skyflash SuperTEMP has better acceleration and will eventually out range the Matra Super 530D.&lt;br /&gt;
* [[Aspide-1A]]. Very fast missile, but the carriers of these missiles either have weak flight performance (F-104S.ASA) or a weak radar (J-8B). The Skyflash SuperTEMP will also outrange the Aspide-1A.&lt;br /&gt;
* [[AIM-54A Phoenix]]. These missiles have a lot of range, generally produce no missile alerts and are self-sufficient, however it's very easy to notice the incoming missile on TWS radar display and simply notch it. Long range launch can be countered by periodic chaff release (once in 5 seconds should work).&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High top speed at low altitudes&lt;br /&gt;
* Has a lot of countermeasures, including large-calibre ones&lt;br /&gt;
* Can carry 8 air-to-air missiles at once&lt;br /&gt;
** [[Skyflash SuperTEMP]] are effective SARH missiles in a BVR role&lt;br /&gt;
** Potent all-aspect heat-seeking [[AIM-9L Sidewinder|AIM-9L]] missiles, though everyone is aware of it&lt;br /&gt;
* Has radar gunsight that is immune to ground echo interference&lt;br /&gt;
* Advanced radar for its BR&lt;br /&gt;
** Includes TWS that indicates direction of enemy&lt;br /&gt;
** PD radar has IFF mode&lt;br /&gt;
** Higher PD speed threshold than all rank VII and many rank VIII planes&lt;br /&gt;
* Can carry drop tanks to extend range to compensate for its intense fuel consumption&lt;br /&gt;
* Has reverse thrust to reduce landing distance and to stall midair&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor turning performance in any wing mode&lt;br /&gt;
** Very difficult to kinetically dodge SARH missiles&lt;br /&gt;
* Mediocre acceleration&lt;br /&gt;
* Equipping &amp;quot;new boosters&amp;quot; will allow it to snap its own wings if not handled carefully&lt;br /&gt;
* Other BVR missiles have a longer range in an uptier, has to stay low on ground&lt;br /&gt;
* Limited 19 km ACM range, may be too short in uptier.&lt;br /&gt;
* The 27 mm cannon has a low rate of fire, low ammunition count, and mediocre damage if it didn't set target on fire&lt;br /&gt;
* If engine was destroyed and hard landing is not an option, landing will take a long time as there is no drag chute&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The Panavia Tornado F3, often just called the &amp;quot;Tornado F3,&amp;quot; was a twin-engine, two-seat interceptor derivative of the Panavia Tornado combat aircraft. Designed as a Cold War-era interceptor, it primarily served in the air defense role for the Royal Air Force (RAF) and the Italian Air Force. Below is a brief outline of its history, creation, and combat usage:''&lt;br /&gt;
&lt;br /&gt;
=== ''History and Creation:'' ===&lt;br /&gt;
&lt;br /&gt;
# '''''Background''': During the Cold War, NATO nations recognized the need for a new generation of combat aircraft to counter the evolving threat from the Warsaw Pact countries. Among these requirements was a modern interceptor to defend Western Europe from Soviet bombers.''&lt;br /&gt;
# '''''Panavia Consortium''': The Panavia Tornado was a result of a collaboration between three major NATO countries: the UK, West Germany, and Italy. They formed the Panavia Aircraft GmbH consortium in 1969 to jointly develop the Tornado.''&lt;br /&gt;
# '''''Multi-Role''': The original Tornado was designed to be a multi-role combat aircraft, with variants fulfilling roles from strike/attack (Tornado GR1) to electronic combat/reconnaissance (Tornado ECR). As the requirement for a dedicated air defense interceptor grew, a variant focusing on this role was developed, which became the Tornado F3.''&lt;br /&gt;
# '''''Design''': The Tornado F3 had a longer fuselage than the original Tornado, which allowed for additional fuel, increasing its endurance – a key attribute for an interceptor. It was equipped with the Foxhunter radar (formally known as AI.24) and was armed with air-to-air missiles like the AIM-9 Sidewinder and the Skyflash (a British derivative of the American AIM-7 Sparrow).''&lt;br /&gt;
&lt;br /&gt;
=== ''Combat Usage:'' ===&lt;br /&gt;
&lt;br /&gt;
# '''''Operational Service''': The Tornado F3 entered service with the RAF in the mid-1980s. It became the mainstay of Britain's air defense for several years, replacing aircraft like the English Electric Lightning and the F-4 Phantom II in the interceptor role.''&lt;br /&gt;
# '''''Cold War Intercepts''': While the Tornado F3 did not participate in high-intensity combat during its service life, it frequently performed air patrols and intercepted unidentified or potentially hostile aircraft approaching UK airspace during the Cold War.''&lt;br /&gt;
# '''''Gulf War''': Tornado F3s were deployed during the Gulf War in 1990-91, primarily in the air defense role to protect coalition forces and assets from potential aerial threats. However, the aerial threat from Iraq was minimal during the conflict.''&lt;br /&gt;
# '''''Balkans''': The Tornado F3 saw deployments during the Balkans conflicts in the 1990s, again mainly focusing on air defense and patrol duties.''&lt;br /&gt;
# '''''Transition and Replacement''': As technology advanced and threats evolved, the need for a more modern interceptor grew. The Eurofighter Typhoon began to replace the Tornado F3 in the RAF's air defense role in the early 2000s. The last Tornado F3s were retired from RAF service in 2011.''&lt;br /&gt;
# '''''Italian Service''': The Italian Air Force also operated a number of Tornado F3s for a brief period before transitioning to other aircraft.''&lt;br /&gt;
&lt;br /&gt;
''In summary, the Tornado F3 was a crucial asset for the RAF and played a significant role in NATO's air defense strategy during the final decades of the Cold War. While it did not see intense aerial combat, it was a deterrent force and was involved in various operations and patrols during its service life.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
[[File:TornadoF3.png|thumb|A Fully loaded Tornado F.3. Missiles, Fuel and Flare pods.]]&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=tornado_f3 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|8q2mDrbxOT8|'''The Shooting Range #350''' - ''Metal Beasts'' section at 00:25 discusses the {{PAGENAME}}.|Kk-ag2B2ZqU|'''Tornado F.3: A Basic Review''' - ''Tims Variety''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Tornado (Family)]] , [[Tornado ADV]] is essentially identical.&lt;br /&gt;
* [[MiG-23MLD]] - similar plane of the Soviet, variations of which are commonly seen in battle.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Panavia}}&lt;br /&gt;
{{Britain jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U11852831</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:TornadoF3.png&amp;diff=173864</id>
		<title>File:TornadoF3.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:TornadoF3.png&amp;diff=173864"/>
				<updated>2023-10-03T09:58:55Z</updated>
		
		<summary type="html">&lt;p&gt;U11852831: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Tornado F3 fully loaded with missiles and Fuel Pods.&lt;/div&gt;</summary>
		<author><name>U11852831</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-29_(Germany)&amp;diff=173863</id>
		<title>MiG-29 (Germany)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-29_(Germany)&amp;diff=173863"/>
				<updated>2023-10-03T09:49:01Z</updated>
		
		<summary type="html">&lt;p&gt;U11852831: added description, added history&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about = jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
|usage = the other version&lt;br /&gt;
|link = MiG-29&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mig_29_9_12_germany&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The MiG-29 9-12A, known as the &amp;quot;Fulcrum&amp;quot; in NATO terms, is a fourth-generation jet fighter originally from the Soviet Union. After German reunification in 1990, the Luftwaffe inherited these aircraft from East Germany. Adapted to German specifications, they served in air defense roles. However, with the introduction of newer aircraft like the Eurofighter Typhoon, the MiG-29s were eventually phased out by the early 2000s, with some transferred to Poland.&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Sky Guardians&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 14,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,363 || 2,313 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 19.9 || 20.1 || 273.4 || 259.7 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
|2,552||2,452||19.0|| 19.4 ||370.5||320.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,575 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || - || 532 || 463 || ~12 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 680 || &amp;lt; 750 || &amp;lt; 700 || &amp;gt; ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Klimov RD-33 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10,670 kg || colspan=&amp;quot;2&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 28m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,050 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 11,661 kg || 13,017 kg || 13,973 kg || 17,185 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 28m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,920 kgf || 6,816 kgf&lt;br /&gt;
| 1.17 || 1.05 || 0.98 || 0.79&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,430 kgf&amp;lt;br&amp;gt;(1,575 km/h) || 12,445 kgf&amp;lt;br&amp;gt;(1,575 km/h)&lt;br /&gt;
| 2.13 || 1.91 || 1.78 || 1.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! Lead indicator&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GSh-30-1 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 30 mm GSh-30-1 cannon, wing root-mounted (150 rpg)&lt;br /&gt;
** 1 x 30 mm GSh-30-1 cannon + 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;6%&amp;quot; | 1 !! width=&amp;quot;6%&amp;quot; | 2 !! width=&amp;quot;6%&amp;quot; | 3 !! width=&amp;quot;6%&amp;quot; | 4 !! width=&amp;quot;6%&amp;quot; | 5 !! width=&amp;quot;6%&amp;quot; | 6 !! width=&amp;quot;6%&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;18&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_MiG-29.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[OFAB-100 (100 kg)|100 kg OFAB-100]] bombs&lt;br /&gt;
| || 4 || 4 || || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-250M-54 (250 kg)|250 kg FAB-250M-54]] bombs&lt;br /&gt;
| || 1, 2 || 1, 2 || || 1, 2 || 1, 2 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-250M-62 (250 kg)|250 kg FAB-250M-62]] bombs&lt;br /&gt;
| || 1, 2 || 1, 2 || || 1, 2 || 1, 2 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[OFAB-250Sh (250 kg)|250 kg OFAB-250Sh]] bombs&lt;br /&gt;
| || 1, 2 || 1, 2 || || 1, 2 || 1, 2 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-500M-54 (500 kg)|500 kg FAB-500M-54]] bombs&lt;br /&gt;
| || 1 || 1, 2 || || 1, 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-500M-62 (500 kg)|500 kg FAB-500M-62]] bombs&lt;br /&gt;
| || 1 || 1, 2 || || 1, 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-500Sh (500 kg)|500 kg FAB-500Sh]] bombs&lt;br /&gt;
| || 1 || 1, 2 || || 1, 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[ZB-500 incendiary]] bombs&lt;br /&gt;
| || 1 || 1 || || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[S-8KO]] rockets&lt;br /&gt;
| || 20 || 20 || || 20 || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[S-24B]] rockets&lt;br /&gt;
| || 1 || 1 || || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[R-27ER1]] missiles&lt;br /&gt;
| || || 1 || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[R-27R1]] missiles&lt;br /&gt;
| || || 1 || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[R-27T1]] missiles&lt;br /&gt;
| || || 1 || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[R-60]] missiles&lt;br /&gt;
| 1 || 1 || 1 || || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[R-60MK]] missiles&lt;br /&gt;
| 1 || 1 || 1 || || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! 1,500 l drop tanks&lt;br /&gt;
| || || || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | Maximum permissible loadout weight: 3,050 kg&amp;lt;br&amp;gt;Maximum permissible wing load: 1,525 kg&amp;lt;br&amp;gt;Maximum permissible weight imbalance: 1,200 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x R-60MK missiles&lt;br /&gt;
* 6 x R-60MK missiles&lt;br /&gt;
* 6 x R-60 missiles&lt;br /&gt;
* 2 x R-27T1 missiles&lt;br /&gt;
* 2 x R-27R1 missiles&lt;br /&gt;
* 2 x R-27ER1 missiles&lt;br /&gt;
* 80 x S-8KO rockets&lt;br /&gt;
* 4 x S-24B rockets&lt;br /&gt;
* 16 x 100 kg OFAB-100 bombs (1,600 kg total)&lt;br /&gt;
* 4 x 250 kg FAB-250M-54 bombs (1,000 kg total)&lt;br /&gt;
* 8 x 250 kg FAB-250M-54 bombs (2,000 kg total)&lt;br /&gt;
* 4 x 250 kg FAB-250M-62 bombs (1,000 kg total)&lt;br /&gt;
* 8 x 250 kg FAB-250M-62 bombs (2,000 kg total)&lt;br /&gt;
* 8 x 250 kg OFAB-250Sh bombs (2,000 kg total)&lt;br /&gt;
* 4 x 500 kg FAB-500M-54 bombs (inner hardpoints) (2,000 kg total)&lt;br /&gt;
* 4 x 500 kg FAB-500M-54 bombs (2,000 kg total)&lt;br /&gt;
* 4 x 500 kg FAB-500M-62 bombs (inner hardpoints) (2,000 kg total)&lt;br /&gt;
* 4 x 500 kg FAB-500M-62 bombs (2,000 kg total)&lt;br /&gt;
* 6 x 500 kg FAB-500Sh bombs (3,000 kg total)&lt;br /&gt;
* 4 x ZB-500 incendiary bombs&lt;br /&gt;
* 1 x 1,500 l drop tank&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The MiG-29 has a unique flight character, its engines consume a lot of fuel thus the external fuel tank, getting rid of the external fuel tank will reduce drag and improve the performance of the aircraft, this is mostly done before engaging a target. But the engines also provide excellent thrust at a very wide range of speeds giving you enough power to engage in long-lasting dogfights. The aircraft is not equipped with variable wing sweep, which is not very noticeable. Only when flying at high speeds at lower altitudes will you begin to notice that the wings produce much lift. The MiG-29 has decent manoeuvrability at high and low speeds, the energy retention is not something to complain about either. The 30 mm guns have a high velocity, making it easy to aim at targets, and are much better than earlier Soviet aircraft. The missiles which are the most effective are the R-60MK and R-27ER1. The R-60MK are very easy to flare off, and at its BR many people will dodge these missiles in a head-on fairly easily. But the R-27ER1 has some very effective performance, with an improved radar system this missile will rock the battlefield.&lt;br /&gt;
&lt;br /&gt;
'''Air combat'''&lt;br /&gt;
&lt;br /&gt;
At the start of a match, take all the fuel you can and make sure your custom loadout has drop tank equipped in it. Equip air target belts, 4 R-60MK's and 2 R-27ER1/R1 or 2 R-27T1 (depending on what you prefer). Take off and start going into a flank position, your goal here is to pick off alone flying jets. The MiG-29 excels at solo fighting and performs the best when engaging single targets. Make sure to stick near the ground until you have found yourself a target. Once you got yourself a target, start engaging it and keep your speed up. If the target is high altitude or long distance, make use of your R-27 missiles to take care of it from a distance. But when players decided to hunt down enemy jets with SARH missiles, the enemies will do the same and here comes a flaw to the electronics of the jet: the SPO-15 RWR; although claimed to be all-aspect, the system is in fact divided into 8 smaller sectors at the front-aspect while having only 2 sectors at the rear-aspect, this can be a major problem when multiple targets have a lock on MiG-29 - the pilots have to make a guess on where exactly the source comes from, especially when enemy jets is chasing MiG-29. This can be a major problem in SB battles with only cockpit view. When in close range make use of your R-60MK, but beware of enemy targets that might join the fight. It should be noted to stay away from flock of enemies, the MiG-29 performs poor when under pressure from multiple targets and will become a easy elimination to the enemy. The suggested radar modes for basic users to use are: SRC PD and HMD PD (for close range). During close range dog fighting the MiG-29 can make use of both the radar and IRST to get a lead indicator when locked on target, which is extremely useful and makes eliminating by gun easier. Lastly: keep a eye on your fuel, because this Jet consumes it so fast that in important dog fights you might run out of fuel mid-battle.&lt;br /&gt;
&lt;br /&gt;
'''Guide on R-27R1/ER1'''&lt;br /&gt;
&lt;br /&gt;
To use the radar variants of the R-27 to the fullest make sure to firstly enable &amp;quot;Use rectangular radar indicator&amp;quot;, disable &amp;quot;Target cycles switching of aircraft radar&amp;quot; in the settings and set up keybinds for &amp;quot;Horizontal Radar/IRST target cue control axis&amp;quot; and &amp;quot;Vertical Radar/IRST target cue control axis&amp;quot;. By doing all of this you have now full control over your radar which will allow you to maximize your potential. Once taken off, make sure to either have TWS or TWS HDN as selected radar mode, this will allow you to see in third person where the selected (not radar locked) target is and where it is heading. Change the scope scale to 100 km to be able to see where the flock of enemies is going, and with that information adjust your trajectory into a flank. Your goal here is to pick off individual high-flying targets, so with use of your horizontal and vertical cue control go over incoming radar pings and sort out which target is most likely to remain at high altitude. Start flanking the target and getting closer to it. When at a range of 15-20 km, lock on to the target and fire away your radar-guided missile. The enemy will not have enough time to break the radar lock and will get destroyed by the fast incoming R-27R1/ER1. If the targets are getting below 10 km range, prepare yourself to swap into HMD PD (within visual range combat radar mode). This will allow you to make use of the helmet-mounted display to lock on to any target you look at. This will allow you to lock on to jets who are not near the ground, and once the missile is fired away the target will have little chance evading it. When fired below 3 km, the enemies might be able to evade/dodge the missile due to the sheer launch speed it has.&lt;br /&gt;
&lt;br /&gt;
'''CAS'''&lt;br /&gt;
&lt;br /&gt;
The MiG-29 can be used as a fast interceptor of enemy targets in Ground Realistic. Equip your MiG-29 with 6 x FAB-500SH, add 2 R-60MKs optionally. Start heading to the battle area and go for a behind approach of the enemy spawn, this will allow you to take care of SPAAs or any other targets with a surprise. Once you found yourself a target, prepare to slow down to near Mach 1 and align your CCIP with the target, drop all or half of all the retarded bombs with a 0 second fuse (the bombs slowly fall on the target, allowing you to escape the blast while also instantly eliminating the target). Once the bombs have been dropped, either start speeding off back to the airfield for more bombs, or make use of your R-60MKs to take care of any enemy air targets. Furthermore, make sure to swap your radar into IRST mode, as you do not carry any radar missiles and it will make you more stealthy to face off enemy jets. It is suggested to also take a mixed countermeasures loadout, it can help you dodge surface-to-air missiles and break their lock on.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting'''&lt;br /&gt;
&lt;br /&gt;
[[F-16 (Family)|F-16 series]] : The F-16's are considered the top opponent against the MiG-29, having a equal amount of power and ability to combat you. Singularly you might have an upper hand in skill and abilities thanks to the R-27 and R-60 missiles, but beware. The moment a F-16 teams up with one another, they become a formidable and dangerous group. The more F-16's are flying as a flock the more dangerous they become. In comparison with the MiG-29: the F-16 performs better in groups, and it is that what you have to look out for. It's best to avoid engaging into a flock of F-16's, but to rather engage it from a distance (with use of R-27 missiles) or wait for the flock to fall apart. This will give you again a upper hand over the F-16 and give you the ability to combat it 1-on-1. Further than that make sure to keep an eye out for their missiles, they have an excellent medium range and can retain a IR lock very well. In addition, at high speed the F-16 is much less maneuverable than the MiG-29. When in a 1-on-1 with an F-16 it is advisable to keep your speed up - the more speed you and your opponent lose, the more maneuverable the F-16 becomes. Do not try to engage in a turning engagement with a slow F-16, as it is likely they will out turn you with its superior low-speed turn rate.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great top speed at all altitudes; with a wing rip speed of Mach 1.3 at sea level&lt;br /&gt;
* High turning performance and agility, especially at low to medium speed&lt;br /&gt;
* The GSh-30-1 cannon is well suited for air combat, possessing effective damage and ballistics&lt;br /&gt;
* Highly effective radar system, has TWS along with PD and Head-Down modes&lt;br /&gt;
* Possesses the R-27ER1 SARH missile, with strong speed, acceleration, and tracking&lt;br /&gt;
* Has a potent IRST for slaving IR missiles&lt;br /&gt;
* Helmet Mounted Display (HMD) allows for fine pointing of Radar and IRST&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* High fuel consumption on afterburner; as little as 4 minutes without a drop tank&lt;br /&gt;
* The twin engines burn hot, producing a large signature for enemy IR missiles&lt;br /&gt;
* R-60MK IR missiles have a rather short range&lt;br /&gt;
* Can easily G-LOC due to high manoeuvrability&lt;br /&gt;
* Relatively narrow radar search width of 30°, inferior to the 120°+ found on F-14s and F-16s&lt;br /&gt;
* The SPO-15 RWR is pseudo-all-aspect where the detections are divided into different sectors instead of showing the exact direction&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
'''''Creation''': Developed in the 1970s by the Soviet Union's Mikoyan bureau, the MiG-29 was designed as an air superiority fighter to counter U.S. F-15 and F-16 jets. It first flew in 1977, boasting advanced radar, infrared systems, and missile capabilities for its time.''&lt;br /&gt;
&lt;br /&gt;
'''''Combat Usage''':''&lt;br /&gt;
&lt;br /&gt;
# '''''Ethiopian-Eritrean War (1998-2000)''': MiG-29s from both nations clashed in dogfights.''&lt;br /&gt;
# '''''Yugoslav Wars (1991-2001)''': Yugoslav MiG-29s saw limited action, with several downed by NATO during the 1999 intervention.''&lt;br /&gt;
# '''''Russian Intervention in Syria (from 2015)''': Deployed primarily for air-to-air roles.''&lt;br /&gt;
# '''''Conflict in Ukraine (from 2014)''': Limited direct engagements between Ukrainian and Russian MiG-29s.''&lt;br /&gt;
&lt;br /&gt;
''The MiG-29's effectiveness often depends heavly on pilot skill and support infrastructure.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=mig_29_9_12_germany Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|UGoN9tYXYSY|'''It Just Keeps Getting Better (So High) - MiG-29 Germany''' - ''DEFYN''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[MiG-29]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{Germany jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U11852831</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-9M_Sidewinder&amp;diff=173862</id>
		<title>AIM-9M Sidewinder</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-9M_Sidewinder&amp;diff=173862"/>
				<updated>2023-10-03T09:43:07Z</updated>
		
		<summary type="html">&lt;p&gt;U11852831: completed most of the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''The AIM-9 Sidewinder is a renowned family of short-range air-to-air missiles used by global air forces. Among its iterations, the AIM-9M, introduced in the 1980s, stands out. This version was tailored to offer enhanced resistance to infrared countermeasures, making it harder for enemy aircraft to elude or deceive. The AIM-9M also features a reduced-smoke rocket motor, minimizing the risk of the launching aircraft being spotted. Its deployment in various conflicts has cemented its reputation as a formidable air-to-air weapon.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ah_1z}}&lt;br /&gt;
* {{Specs-Link|av_8b_plus_italy}}&lt;br /&gt;
* {{Specs-Link|f_16d_block_40_barak_2}}&lt;br /&gt;
* {{Specs-Link|f_16c_block_50}}&lt;br /&gt;
* {{Specs-Link|harrier_gr7}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The most Notable characteristics are:&lt;br /&gt;
&lt;br /&gt;
# '''Resistance to Countermeasures''': The AIM-9M's guidance system was improved to provide enhanced resistance to infrared countermeasures. This feature makes it harder for adversary aircraft to deploy flares or other means to deceive or divert the missile.&lt;br /&gt;
# '''Reduced-smoke Rocket Motor''': The AIM-9M comes with a motor that produces less visible smoke. This characteristic is vital tactically, as it reduces the chances of the missile giving away the position of the launching aircraft.&lt;br /&gt;
# '''Reliability''': Over the years and through various upgrades, the Sidewinder family has developed a reputation for reliability, and the AIM-9M embodies this trait.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
4.6kg warhead, making at average but still reliable at crippling enemy planes with its splash.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
In terms of flight characteristics, the missile is identical to the [[AIM-9L Sidewinder]]&lt;br /&gt;
&lt;br /&gt;
The IRCCM this missile uses (FoV shutoff) can only be found on helicopter AAMs, which are a different kind of missile.&lt;br /&gt;
&lt;br /&gt;
The other comparable missiles of this generation are the [[Matra R550 Magic 2]] and [[r-73]]. Both also have IRCCM, however they use an FOV type IRCCM, where once it is fired, the inner FOV of the seeker, becomes way smaller.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The Aim-9M should be used to target enemy fighters. It's potential of destroying a target becomes exponentially higher when firing at a clueless or unsuspecting enemy, such as AFK players or those who don't know you are coming.&lt;br /&gt;
&lt;br /&gt;
When an enemy is flaring, or ready to flare the missile, shooting it from side aspect is generally most reliable, with rear aspect being fairly reliable and front aspect not being reliable at all.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Seeker shutoff IRCCM: Knowledge about how this type of IRCCM works is required to have a chance at evading this missile; meaning:  Very easy to score kills&lt;br /&gt;
* Long range. Can reliably be fired from 2.5km when chasing a supersonic target at low altitude. up to 4.5km when at altitude, and even 6-7km if conditions allow for it.&lt;br /&gt;
* Very maneuverable, it will not miss kinetically a target that is not flaring.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Seeker shutoff IRCCM: Knowledge about how this type of IRCCM works is required to have a chance at evading this missile; meaning:  Very hard to dodge&lt;br /&gt;
* It becomes &amp;quot;dumb&amp;quot; if the target keeps flaring, trying to hit the enemy based on right before seeker shut off due to flares.&lt;br /&gt;
* As useless an an Aim9L against targets with alot of flares that know an aim9M is coming.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
# '''''Origins''': Conceived in the early 1950s at the U.S. Navy's Naval Ordnance Test Station in China Lake, California, the Sidewinder was designed as an affordable and reliable infrared-homing missile.''&lt;br /&gt;
# '''''Evolution''': Over the years, several variants emerged. The AIM-9M, debuting in the 1980s, improved upon the AIM-9L, especially in counter-countermeasures capabilities.''&lt;br /&gt;
&lt;br /&gt;
'''''Combat Usage:'''''&lt;br /&gt;
&lt;br /&gt;
# '''''Taiwan Strait Crisis (1958)''': First combat use, with Chinese Nationalist F-86s scoring kills against Chinese Communist MiG fighters.''&lt;br /&gt;
# '''''Vietnam War''': Became the primary short-range air-to-air missile for U.S. aircraft, facing initial issues but seeing later improvement.''&lt;br /&gt;
# '''''Middle East''': Used by multiple nations, notably by Israel during the 1973 Yom Kippur War against Egyptian and Syrian aircraft.''&lt;br /&gt;
# '''''Falklands War (1982)''': British Harriers deployed Sidewinders effectively against Argentine aircraft.''&lt;br /&gt;
# '''''Operation Desert Storm (1991)''': The AIM-9M showcased its enhanced capabilities, contributing to air superiority against Iraqi aircraft.''&lt;br /&gt;
&lt;br /&gt;
''Throughout its lifespan, the Sidewinder, especially the AIM-9M, has evolved to meet the demands of modern aerial warfare, seeing widespread use in numerous global conflicts.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U11852831</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AS-30L_Nord&amp;diff=173861</id>
		<title>AS-30L Nord</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AS-30L_Nord&amp;diff=173861"/>
				<updated>2023-10-03T09:20:48Z</updated>
		
		<summary type="html">&lt;p&gt;U11852831: added usage in battles, history, pros and cons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = French air-to-ground missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = AS-30 Nord&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage {{PAGENAME}}.png|thumb|left|420px|The AS-30L missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is a French air-to-surface missile used primarily by the French Air Force. Developed during the 1970s, it is laser-guided and designed for precision strikes against ground targets. With a range of around 3 to 11 kilometers, it was typically launched from combat aircraft to engage fortified positions, vehicles, or other high-value targets. It was introduced in [[Update &amp;quot;Ground Breaking&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|jaguar_a}}&lt;br /&gt;
* {{Specs-Link|jaguar_e}}&lt;br /&gt;
* {{Specs-Link|mirage_2000d_r1}} &lt;br /&gt;
* {{Specs-Link|mirage_2000_5f}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!--''Tell us about the tactical and technical characteristics of the missile.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Missile&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Maximum speed (m/s)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Missile guidance &amp;lt;br&amp;gt; time (s)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (kg)&lt;br /&gt;
|-&lt;br /&gt;
| AS-30L Nord || 520 || Laser || 370 || 22 || 115.28&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!--''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''--&amp;gt;&lt;br /&gt;
The AS-30L Nord has the capability of penetrating 81 mm of armour from any distance and angle of attack.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Distance&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Angle of attack&lt;br /&gt;
|-&lt;br /&gt;
! 0° !! 30° !! 60°&lt;br /&gt;
|-&lt;br /&gt;
|'''10 m''' || 81 mm || 81 mm || 81 mm&lt;br /&gt;
|-&lt;br /&gt;
|'''100 m''' || 81 mm || 81 mm || 81 mm&lt;br /&gt;
|-&lt;br /&gt;
|'''500 m''' || 81 mm || 81 mm || 81 mm&lt;br /&gt;
|-&lt;br /&gt;
|'''1,000 m''' || 81 mm || 81 mm || 81 mm&lt;br /&gt;
|-&lt;br /&gt;
|'''1,500 m''' || 81 mm || 81 mm || 81 mm&lt;br /&gt;
|-&lt;br /&gt;
|'''2,000 m''' || 81 mm || 81 mm || 81 mm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The AS-30L should be used at killing players due to the fact you can only take limited numbers of it. in Ground Battles its use is pretty self explanatory. However in Air Battles, it can be used in multiple ways. You can use it for its intended purpose, shooting a pillbox or a heavily armored target (they generally give more reward than artillery or AAA), it can be used as a decoy, where you shoot it at enemy planes with the help of your targeting pod which should be locked on enemy planes (it can semi reliably kill big and slow targets, when they are not maneuvering from medium range, but its not worth taking just for this purpose because of its weight and drag). The last and most situational use of it can be when going to kill an enemy on their airfield. Due to it being a high explosive missile, it will easily destroy a plane that is on or close to the ground with its splash damage. So it can be used to shoot planes landing, repairing and taking off. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
Long range. In GRB it can reliably shoot SPAAs from about 8-10km&lt;br /&gt;
&lt;br /&gt;
Can be fired from way longer range than a guided bomb can be dropped from, making its engaging distance way higher.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
Sometimes unreliable due to low warhead.&lt;br /&gt;
&lt;br /&gt;
Faces SPAA that easly outranges it, making it a hard weapon system to use in some scenarios.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
'''''AS-30L: Brief History and Combat Usage'''''&lt;br /&gt;
&lt;br /&gt;
'''''Development:''' The AS-30L, a laser-guided evolution of the earlier AS-30 missile, was developed by French firms Aerospatiale and Matra in the 1970s. Designed for precision strikes, it used semi-active laser homing, requiring a designator to paint the target.''&lt;br /&gt;
&lt;br /&gt;
'''''Operational History:'''''&lt;br /&gt;
&lt;br /&gt;
# '''''Chad-Libya Conflicts (1980s):''' Used by French Mirage F1s against Libyan armored units and fortifications.''&lt;br /&gt;
# '''''Gulf War (1991):''' Deployed against Iraqi targets like bunkers and command centers.''&lt;br /&gt;
# '''''Bosnian War (1992-1995):''' Utilized against fixed targets in the Balkans.''&lt;br /&gt;
&lt;br /&gt;
'''''Succession:''' By the 2000s, the AS-30L was being replaced by newer missiles, such as the SCALP EG, with longer ranges and enhanced capabilities.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AS-30 Nord]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U11852831</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=EC-665_Tiger_HAP&amp;diff=173858</id>
		<title>EC-665 Tiger HAP</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=EC-665_Tiger_HAP&amp;diff=173858"/>
				<updated>2023-10-03T09:08:48Z</updated>
		
		<summary type="html">&lt;p&gt;U11852831: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium French attack helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| and&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link-1 = EC-665 Tiger HAD&lt;br /&gt;
| link-2 = EC-665 Tiger UHT&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=tiger_hap_france&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The EC 665 Tiger HAP is a result of European defense collaboration between France and Germany, initiated during the Cold War era to counter ground threats, especially tanks. Born out of the 1975 agreement and developed by Eurocopter (now Airbus Helicopters), this attack helicopter combined stealth technology, advanced avionics, and potent firepower, making it highly agile and versatile. Primarily designed for air-to-air combat, the Tiger HAP's capabilities were recognized and adopted by nations beyond its Franco-German origin, including Spain and Australia. Beyond its military prowess, the Tiger HAP stands as a beacon of European cooperation and engineering excellence.&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} French attack helicopter {{Battle-rating}}. It was introduced as a [[wt:en/news/6338-development-eurocopter-tiger-pouncing-on-the-prey-en|premium pack]] in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]]. It was removed from the store after the [[wt:en/news/6924-shop-war-thunder-birthday-sale-in-gaijin-net-store-en|8th Anniversary Sale]], and was reintroduced in [[Update &amp;quot;Hot Tracks&amp;quot;]] as a premium vehicle purchasable with Golden Eagles {{ge}}.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The Tiger HAP has some of the best agility and flight performance characteristics compared to other helicopters: it is able to do barrel rolls metres from the ground. Despite not having the best top speed (Russian helicopters excel at that part), it is able to perform &amp;quot;unique&amp;quot; tricks mid-air for helicopters. It is not the best strike helicopter when you want to do lightning strikes (fast attacks with the minimum exposure time) but it is able to &amp;quot;peek-a-boo&amp;quot; with enemies, specially since the collective pitch on the EC-665 can be increased and decreased really fast.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 278 || 263 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 319 || 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As with most helicopters in the game, it easily takes damage from even 7.62 mm machine gun fire. However, the crew is inside what looks like an &amp;quot;armoured bathtub&amp;quot;. The crew is protected by AMAP-AIR (Advanced Modular Armour Plating Air) which is able to protect the crew from fragmentation only. It is not able to withstand machine gun fire without being damaged badly. However, the EC-665's best armour is to not be seen at all. This is something the Tiger excels at. Thanks to the GPS (Gunner Primary Sight) displacement, if the real life combat usage is followed (staying behind trees and mountains and poking just the rotor), the survivability of the EC-665 can be tremendously improved, thanks to this, it is not detected by anti-aircraft at all and will be hard to spot unless thermals are being used.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GIAT M781 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 30 mm GIAT M781 cannon (450 rpg)&lt;br /&gt;
** 1 x 30 mm GIAT M781 cannon + 64 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ATAS (AIM-92)|HOT-3|Mistral|SNEB type 23}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 44 x SNEB type 23 rockets&lt;br /&gt;
* 68 x SNEB type 23 rockets&lt;br /&gt;
* 4 x HOT-3 missiles&lt;br /&gt;
* 8 x HOT-3 missiles&lt;br /&gt;
* 4 x ATAS (AIM-92) missiles&lt;br /&gt;
* 4 x Mistral missiles&lt;br /&gt;
* 4 x Mistral missiles + 8 x HOT-3 missiles&lt;br /&gt;
* 8 x HOT-3 missiles + 24 x SNEB type 23 rockets&lt;br /&gt;
* 44 x SNEB type 23 rockets + 4 x ATAS (AIM-92) missiles&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;11%&amp;quot; | 1 !! width=&amp;quot;11%&amp;quot; | 2 !! width=&amp;quot;11%&amp;quot; | 3 !! width=&amp;quot;11%&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_EC-665_Tiger_UHT.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! SNEB type 23 rockets&lt;br /&gt;
| 12 || 22 || 22 || 12&lt;br /&gt;
|-&lt;br /&gt;
! ATAS (AIM-92) missiles&lt;br /&gt;
| 2 || || || 2&lt;br /&gt;
|-&lt;br /&gt;
! HOT-3 missiles&lt;br /&gt;
| || 2, 4 || 2, 4 ||&lt;br /&gt;
|-&lt;br /&gt;
! Mistral missiles&lt;br /&gt;
| 2 || || || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The EC-665 Tiger HAP can be considered to be the second best reliable attack helicopter when it comes to all tasks in the battlefield, the EC-665 Tiger HAD being the first. The mobility, small profile, manoeuvrability and movement capabilities while carrying full ordnance loads make this one of the best helicopters. For this same reason, the EC-665 Tiger HAP can have multiple roles depending on the map. Despite not having as much ordnance as other helicopters ([[Ka-50]]/[[Ka-52|52]], AH-64, etc) it has just the right amount to make it a beast in both air-to-air and air-to-ground combat.&lt;br /&gt;
&lt;br /&gt;
The HAP version has a wide variety of payloads for all types of players, for those who want to be fast and engage bases or ground targets as quickly as possible, and for those who want to carry out as much destruction as possible. The only drawback is that the helicopter is not able to carry Hellfires like the HAD. The recommended payload for a fair trade in speed, firepower, and defensive capabilities is the &amp;quot;Hot-3 x8, Mistral x4&amp;quot; payload. Enough AGMs to take out 8 ground targets and 4 AAMs to provide anti-air defence against both jets and helicopters. If aimed correctly (depending on the target and where it is aimed), only one AGM is needed per tank. If the player wants to play a more aggressive close-combat payload, then a rocket payload should be carried. More than enough rockets to destroy 11 tanks (considering you take 6 rockets per tank). In Enduring Confrontation maps, any payload is recommended as EC is more forgiving payload-wise as multiple strikes can be done to a base, ground units, and enemy helicopters.&lt;br /&gt;
&lt;br /&gt;
=== The use of HOT-3 ===&lt;br /&gt;
The HOT-3 ATGM is a reliable anti-tank missile with a high penetration due to its tandem warhead. It should be noted that it is really slow and will take at least 10 seconds to arrive to target (240 m/s). This is an interesting ATGM as, since it is SACLOS guided, it will not trigger LWR compared to missiles like Hellfires. However, it is jammable by soft-kill APS such as EIREL APS (seen in [[AMX-30B2 BRENUS]]) and Shtora-1 (seen in [[T-90A]]) if spotted. 90% of the time, all the tanks engaged will not face towards the heli unless the attack is made in a 60° frontal arc LoS (Line-of-Sight). This is the biggest pro as, most of the time, T-90A will not face at you but the possibility is still there.&lt;br /&gt;
&lt;br /&gt;
;Aiming the HOT-3&lt;br /&gt;
&lt;br /&gt;
This can be tricky considering the flight speed and the obstacles between you and your target. However, it is not too hard to aim, it just requires practice. The main downside when firing the HOT-3 are obstacles (trees, houses, etc). They will cause big issues when it comes to the guidance. The HAP FCS (fire control system) has a laser targetting which locks into targets and follows them as long as they have a clear LoS with the GPS (gunner's primary sight). The use of this laser lock is optional. Some players decide not to use it at all as it may be easier to aim it manually, some may not. However, since the HOT-3 is a beam-rider (follows a radio-beam between the GPS and the missile) and the laser is bound to the GPS crosshair, the laser lock may lock into the HOT-3 for this reason. This is the main downside of laser lock when using SACLOS guided missiles (this does not happen with laser guided missiles such as Hellfires as the flight path is different).&lt;br /&gt;
&lt;br /&gt;
When aiming to specific places of a tank to destroy it, there are many possibilities depending on your current position, enemy tank current position, type of tank and the tank itself. For example, no matter the allegiance, all SPAA will be taken out with a single HOT-3 thanks to hull-break. However this may not be the case for MBTs. A guideline is shown below:&lt;br /&gt;
&lt;br /&gt;
'''NATO allegiance (Leopard, Abrams, Leclerc, etc)''':&lt;br /&gt;
&lt;br /&gt;
* When in a 60° frontal arc:&lt;br /&gt;
** Missile should be aimed at upper frontal plate (in case of Leclerc, Ariete and Type 90, directly to the turret)&lt;br /&gt;
** If the azimuth between you and the enemy tank is above 30°, aim for bustle ammo rack&lt;br /&gt;
&lt;br /&gt;
* When in a 60+° arc:&lt;br /&gt;
** Missile should be aimed at centre of mass (enough penetration to penetrate turret sides)&lt;br /&gt;
** If the arc between you and the enemy is in a range of 120°-180°, aim exclusively at turret bustle ammo rack&lt;br /&gt;
&lt;br /&gt;
'''CSTO allegiance (T-80, T-90, ZTZ-99, etc)'''&lt;br /&gt;
&lt;br /&gt;
* When in a 60° frontal arc:&lt;br /&gt;
** Missiles should be aimed at upper frontal plate as tandem warhead will take care of K5 ERA (in case of T-90A this may vary as Shtora-1 may be able to jam your missile)&lt;br /&gt;
** If the azimuth between you and the enemy tank is above 30°, keep aiming for a centre of mass shot at the upper frontal plate&lt;br /&gt;
&lt;br /&gt;
* When in a 60+° arc:&lt;br /&gt;
** Missiles should be aimed at hull centre of mass for an ammo rack explosion&lt;br /&gt;
** If the arc between you and the enemy is in a range of 120°-180°, aim exclusively at turret back for crew. Engine deck is not worth as it will stop all the shrapnel.&lt;br /&gt;
&lt;br /&gt;
=== The use of Mistral ===&lt;br /&gt;
This is one of the best AAM seen in game when it comes to &amp;quot;general purposes&amp;quot;. It is able to lock and engage any target in a 6 km range from a rear-aspect lock and 4 km in all-aspects lock. This is one of the most useful missile when it comes to all anti-aircraft engagements, against helicopters and enemy jets. As expected, most of the enemy helicopters will have MAW and flares which will trigger automatically at the moment you fire a missile. When it comes to jets, this does not happen. The Mistral should be used when the enemy aircraft is flying as straight as possible as, since it needs speed to turn, any hard turn will completely evade the missile.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent agility compared to its counterparts&lt;br /&gt;
* Pretty fast helicopter&lt;br /&gt;
* Decent crew protection&lt;br /&gt;
* The main gun has a good rate of fire and is effective against air targets&lt;br /&gt;
* Can carry up to 8 HOT-3 AGM which can penetrate up to 1,250 mm of armour&lt;br /&gt;
* Can carry up to 68 TDA Rockets&lt;br /&gt;
* Have access to Mistral AAM fitted with ECCM&lt;br /&gt;
* Have access to missile approach warning system, thermal vision and flares (60 of them)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The fuselage is rather fragile&lt;br /&gt;
* Mistral AAM are not effective against jet fighters and fast flying aircraft&lt;br /&gt;
* The main cannon lacks penetration to deal with armoured targets&lt;br /&gt;
* HOT-3 AGM are very slow (only 240 m/s) and have a short range (4.30 km)&lt;br /&gt;
* Lacks a radar&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The development of the EC-665 Tiger started in 1984 by France and West Germany to fill the need of an anti-tank helicopter in the case of a possible Soviet tank invasion across Europe. After the collapse of the USSR and the project exceeding the funds limits, the project was reorganized, changing the Tiger from an anti-tank platform to a multi-role attack helicopter. The Tiger first entered service in 2003, and is still in use in multiple countries.&lt;br /&gt;
&lt;br /&gt;
The HAP variant, standing for ''Hélicoptère d'Appui Protection'' (Support and Protection/Escort Helicopter) was one of the first variant produced, developed for the French army for air-to-air and fire support duties. It's equipped with a chin-mounted 30mm turret autocannon, and capable of carrying rockets, ATGM, gunpods and missiles.&lt;br /&gt;
&lt;br /&gt;
The Tiger HAP first saw combat in Afghanistan in 2009 employed by the French army, also being the first combat use of the EC-665 Tiger. The helicopter role was as said by a French officer, &amp;quot;find, attack, suppress, seize, raid, and support&amp;quot;. It also saw combat service in Libya and Mali.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=tiger_hap_france Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Eurocopter Tiger HAP WTWallpaper 001.jpg&lt;br /&gt;
File:Eurocopter Tiger HAP WTWallpaper 002.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6338-development-eurocopter-tiger-pouncing-on-the-prey-en|[Development] Eurocopter Tiger: Pouncing on the Prey]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Eurocopter}}&lt;br /&gt;
{{France helicopters}}&lt;/div&gt;</summary>
		<author><name>U11852831</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M.D.450B_Barougan&amp;diff=173857</id>
		<title>M.D.450B Barougan</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M.D.450B_Barougan&amp;diff=173857"/>
				<updated>2023-10-03T09:03:01Z</updated>
		
		<summary type="html">&lt;p&gt;U11852831: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = French jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the &amp;quot;Ouragan&amp;quot;&lt;br /&gt;
| link = M.D.450B Ouragan&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=md_450b_barougan&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The Barougan (“battle” in Arabic),  was a very minor off-shoot of the M.D.450B Ouragan. The main difference was the new gear design that would allow the Barougan to take off from undeveloped runways. The nose gear stayed the same; however, the main gear in the center of the aircraft was very different. The Barougan had four wheels in the center to help absorb the load from grass runways and it proved to be a good design. A tail parachute was also added to decrease the landing distance and make it more viable. Unfortunately for the Barougan, the program was cut short due to budget constraints and was reconverted back to its original configuration. &lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.73 &amp;quot;Vive la France&amp;quot;]], the '''{{Specs|name}}''' is a decent early jet fighter. It has four chin-mounted 20 mm cannons and access to bombs as well as SNEB type 23 rockets. Although it has four cannons, the ammo belts are less than desirable and greatly hinder the effectiveness of the guns. The Rolls-Royce engine is decent; although if players choose higher fuel settings, the Barougan will greatly struggle with accelerating quickly and overall energy retention will diminish. Overall, the Barougan is a decent aircraft for players progressing through the French tech tree and serves as a good indicator of upcoming native French jets. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 898 || 871 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 25.4 || 25.9 || 23.1 || 21.9 || rowspan=&amp;quot;2&amp;quot; | 700&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 963 || 942 || 23.0 || 24.0 || 33.5 || 28.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 627 || 598 || 450 || ~10 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 600 || &amp;lt; 700 || &amp;lt; 680 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce Nene-Mk.104 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4,800 kg || colspan=&amp;quot;3&amp;quot; | 252 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 33m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 930 kg || colspan=&amp;quot;2&amp;quot; | Centrifugal-flow turbojet&lt;br /&gt;
| 5,159 kg || 5,518 kg || 5,876 kg || 5,984 kg || 8,420 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 33m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 2,079 kgf || N/A&lt;br /&gt;
| 0.40 || 0.38 || 0.35 || 0.35 || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,079 kgf&amp;lt;br /&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.40 || 0.38 || 0.35 || 0.35 || 0.25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 40 mm Bulletproof glass in front of pilot.&lt;br /&gt;
* 13.5 mm Steel plate in the nose.&lt;br /&gt;
* 13.5 mm Steel plates behind pilot.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M50 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm M50 cannons, chin-mounted (125 rpg = 500 total)&lt;br /&gt;
&lt;br /&gt;
The four 20mm cannons are clustered on the underside of the fuselage, directly below the pilot. Each is armed with the same amount of ammunition, which means that all guns will fire with each other until empty. An advantage of this chin mounted arrangement is that gun convergence does not play a factor unlike wing-mounted guns.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|SNEB type 23|T10 140|T10 151}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 500 lb AN-M64A1 bombs (1,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 16 x T10 140 rockets&lt;br /&gt;
* 16 x T10 151 rockets&lt;br /&gt;
* 38 x SNEB type 23 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
This aircraft is usually seen as a bad aircraft, however it has alot of potential. &lt;br /&gt;
&lt;br /&gt;
in Air Battles, it can be played in 2 main playstyles. It can either be used as a boom and zoom aircraft, where you should be 1-2km above a low energy target, diving on them, shooting then if you missed your opportunity of taking them down, climb back up and try again, or the energy fighting role.&lt;br /&gt;
&lt;br /&gt;
Energy fighting is managing your energy correctly while being agressive with an enemy. You are trying to stay alive, while pushing the enemy into making a mistake, For example you could take them into an energy trap spiral, making them overshoot, making them stall. Energy fighting is quite harder to explain and to successfully play as a playstyle, however it feels most rewarding. &lt;br /&gt;
&lt;br /&gt;
in Ground Battles, the Barougan is okay. you have 38x SNEB rockets, along with 8x T10 rockets, which if used correctly can land you 2-3 ground kills. Due to there being no markers on planes in GRB, you can use this plane in a reverse Boom and Zoom role after you killed ground targets. It implies staying low to the ground, looking up above you for unsuspecting planes. You should be nearly invisible against the ground since there is no marker on you for enemy players to see.&lt;br /&gt;
&lt;br /&gt;
Overall an average jet compared to its competitors, does not shine in any particular area, but it can do alot of things. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has stronger landing gear than the Ouragan&lt;br /&gt;
* Has a drogue chute for stopping quicker&lt;br /&gt;
* Can carry a decent amount of rockets for its BR.&lt;br /&gt;
* Is on the faster side of early jets, topping at around 940km/h, putting it close to the F84,&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Worse than average roll rate&lt;br /&gt;
* Compresses heavily at higher speeds&lt;br /&gt;
* 20mm tends to be unreliable, similar to 20mm Hispano MK.V&lt;br /&gt;
* Engine can feel underwhelming at times&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The prevalence of makeshift airfields created a need for jet aircraft that could comfortably take off and land on them. The Ouragan, which was relegated to properly developed runways, was selected by Dassault to pursue this need. Serial number 140 was selected to experiment with the use of a new gear that would be able to meet this requirement. Instead of the normal three-wheel landing gear, the plane was fitted with a normal nose gear and four “low pressure” wheels in the center. A tail parachute was also fitted to help reduce the landing distance. The Barougan as it would be called (which stands for battle in Arabic), was able to take off from grass airfields and was a decent competitor to SNCASE’s Barouder. Unfortunately, budget cuts ended the program and the Barougan was reconverted back to its normal Ouragan configuration. &lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=md_450b_barougan Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/385701-md450b-ouragan/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Dassault}}&lt;br /&gt;
{{France jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U11852831</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Mirage_2000-5F&amp;diff=173228</id>
		<title>Mirage 2000-5F</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Mirage_2000-5F&amp;diff=173228"/>
				<updated>2023-09-24T18:29:51Z</updated>
		
		<summary type="html">&lt;p&gt;U11852831: /* History */ added history&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = French jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Mirage 2000 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mirage_2000_5f&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''', an advanced variant of the Mirage 2000 series, represents a pinnacle of French aviation technology. Developed by Dassault Aviation, this fighter jet first took its maiden flight in 1991, marking a significant milestone in the country's aerial capabilities. Equipped with state-of-the-art avionics and weapon systems, the Mirage 2000-5F played a pivotal role in various historical conflicts. Notably, during the Kosovo War in 1999, these aircraft showcased their precision and versatility by carrying out crucial ground attack and air-to-air missions. Armed with a range of sophisticated weapons, including Magic 2 air-to-air missiles and laser-guided bombs, the Mirage 2000-5F demonstrated its adaptability and effectiveness in both aerial combat and ground support roles. Over the years, this fighter jet has solidified its reputation as a cornerstone of the French Air Force's fleet, embodying a harmonious blend of cutting-edge technology and combat-proven performance.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update &amp;quot;La Royale&amp;quot;]]. The Mirage 2000-5F showcases impressive air-to-air combat capabilities, notably highlighted by its utilization of the Matra Magic 2 missile system. Armed with the Matra Magic 2, an advanced short-range infrared-guided missile, the aircraft excels in engaging close-range airborne targets. The Matra Magic 2 missile's infrared seeker technology enables it to home in on heat sources emitted by enemy aircraft, ensuring accurate target tracking and engagement even in challenging scenarios.&lt;br /&gt;
&lt;br /&gt;
Complementing its missile armament, the Mirage 2000-5F's radar, the Thales RDY (Radar Doppler Multi-target), plays a pivotal role in target detection and tracking. This radar system facilitates rapid target acquisition, enhancing the aircraft's effectiveness in engaging multiple adversaries simultaneously. The Mirage 2000-5F's agility is another critical aspect of its air-to-air prowess, allowing pilots to outmanoeuvre opponents and gain advantageous positions during dogfighting encounters.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 12,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,246 || 2,174 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.2 || 26.6 || 155.7 || 144.8 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,453 || 2,351 || 23.9 || 25.0 || 238.1 || 195.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || ✓ || X || ✓*     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Installing countermeasures blocks the deployment of the chute.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,512 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || - || - || - || ~13 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 920 || &amp;lt; 750 || &amp;lt; 650 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | SNECMA M53-P2 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 7,550 kg || colspan=&amp;quot;3&amp;quot; | 267 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 34m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,515 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 8,552 kg || 9,513 kg || 10,494 kg || 10,889 kg || 14,105 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 34m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 6,200 kgf || 9,688 kgf&lt;br /&gt;
| 1.13 || 1.02 || 0.92 || 0.89 || 0.69&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 7,083 kgf&amp;lt;br&amp;gt;(1,512 km/h) || 13,406 kgf&amp;lt;br&amp;gt;(1,512 km/h)&lt;br /&gt;
| 1.57 || 1.41 || 1.28 || 1.23 || 0.95&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Mirage 2000-5F exhibits commendable survivability through a combination of advanced features that enhance its chances of evading threats and successfully completing tasks. One key aspect is its electronic warfare suite, which includes radar warning receivers, chaff and flare dispensers as jamming capabilities. These systems collectively enable the aircraft to detect, identify, and counter incoming threats such as radar-guided missiles and hostile radars. Additionally, the Mirage 2000-5F's advanced avionics and sensors, including the Thales RDY radar and DAMOCLES targeting pod, contribute to its situational awareness, allowing pilots to monitor and respond to potential threats effectively. The aircraft's agility and high-speed capabilities provide pilots with the means to maneuver out of danger swiftly. In terms of design, the Mirage 2000-5F's aerodynamic structure is optimized to reduce its radar cross-section, minimizing its vulnerability to enemy radar systems. This feature, coupled with its electronic warfare systems, helps enhance its overall survivability in contested environments. The Mirage 2000-5F also boasts an impeccably designed and advanced cockpit that significantly enhances its combat capabilities. The cockpit's streamlined layout not only enhances pilot comfort and ergonomics but also contributes to reduced clutter, allowing pilots to focus on mission-critical tasks with heightened efficiency. The cockpit's intuitive arrangement of displays and instruments empowers pilots to swiftly access crucial information and swiftly make informed decisions during high-stress situations. Furthermore, the cockpit's advanced Heads-Up Display (HUD) system projects essential flight data directly onto the pilot's line of sight, eliminating the need for frequent glances down at instruments. This enhances the pilot's ability to maintain spatial awareness and engage targets without diverting their attention from the external environment.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! Lead indicator&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|DEFA 554 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 2 x 30 mm DEFA 554 cannons, belly-mounted (125 rpg = 250 total) + 36 x countermeasures&lt;br /&gt;
** 2 x 30 mm DEFA 554 cannons + 90 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;5%&amp;quot; | 1 !! width=&amp;quot;5%&amp;quot; | 2 !! width=&amp;quot;5%&amp;quot; | 3 !! width=&amp;quot;5%&amp;quot; | 4 !! width=&amp;quot;5%&amp;quot; | 5 !! width=&amp;quot;5%&amp;quot; | 6 !! width=&amp;quot;5%&amp;quot; | 7 !! width=&amp;quot;5%&amp;quot; | 8 !! width=&amp;quot;5%&amp;quot; | 9&lt;br /&gt;
| rowspan=&amp;quot;19&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_Mirage_2000C-S5.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[DEFA 554 (30 mm)|30 mm DEFA 554]] cannons (300 rpg)&lt;br /&gt;
| || || || || 2&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1, 2 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[SAMP Mk 82 250 Snakeye (500 lb)|500 lb SAMP Mk 82 250 Snakeye]] bombs&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1, 2 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[SAMP Type 25 (250 kg)|250 kg SAMP Type 25]] bombs&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[SAMP Type 25 200 (250 kg)|250 kg SAMP Type 25 200]] bombs&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[BGL-1000 (970 kg)|970 kg BGL-1000]] bombs&lt;br /&gt;
| || || || || 1* || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[GBU-12 Paveway II (277 kg)|277 kg GBU-12 Paveway II]] bombs&lt;br /&gt;
| || 1* || || || 2* || 1* || || 1* ||&lt;br /&gt;
|-&lt;br /&gt;
! [[GBU-16 Paveway II (1,092 lb)|1,092 lb GBU-16 Paveway II]] bombs&lt;br /&gt;
| || || || || 1* || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[GBU-24 Paveway III (2,000 lb)|2,000 lb GBU-24 Paveway III]] bombs&lt;br /&gt;
| || || || || 1* || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[PGM 500 (404 kg)|404 kg PGM 500]] bombs&lt;br /&gt;
| || 1* || || || 1*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || 1* ||&lt;br /&gt;
|-&lt;br /&gt;
! [[PGM 2000 (1,060 kg)|1,060 kg PGM 2000]] bombs&lt;br /&gt;
| || || || || 1*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[SNEB type 23]] rockets&lt;br /&gt;
| 18 || 18 || || || || || || 18 || 18&lt;br /&gt;
|-&lt;br /&gt;
! [[AS-30L Nord]] missiles&lt;br /&gt;
| || 1* || || || || || || 1* ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Matra R550 Magic 2]] missiles&lt;br /&gt;
| 1 || 1 || || || || || || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Matra Super 530D]] missiles&lt;br /&gt;
| || 1 || || || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Matra Super 530F]] missiles&lt;br /&gt;
| || 1 || || || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! DAMOCLES targeting pod&lt;br /&gt;
| || || || 1 || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! 1,300 l drop tanks&lt;br /&gt;
| || || || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | * PGM guided bombs cannot be equipped in conjunction with other guided air-to-ground ordnance &amp;lt;br&amp;gt; &amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; PGM 500 bombs on hardpoint 6 cannot be carried in conjunction with marked ordnance on hardpoint 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 1 x 1,300 l drop tank&lt;br /&gt;
* 2 x 30 mm DEFA 554 cannon (600 rpg)&lt;br /&gt;
* 2 x Matra R550 Magic 2 missiles&lt;br /&gt;
* 4 x Matra R550 Magic 2 missiles&lt;br /&gt;
* 2 x Matra Super 530F missiles&lt;br /&gt;
* 2 x Matra Super 530D missiles&lt;br /&gt;
* 10 x 500 lb LDGP Mk 82 bombs (5,000 lb total)&lt;br /&gt;
* 10 x 500 lb SAMP Mk 82 250 Snakeye bombs (5,000 lb total)&lt;br /&gt;
* 9 x 250 kg SAMP Type 25 bombs (2,250 kg total)&lt;br /&gt;
* 9 x 250 kg SAMP Type 25 200 bombs (2,250 kg total)&lt;br /&gt;
* 72 x SNEB type 23 rockets&lt;br /&gt;
* 1 x DAMOCLES targeting pod + 5 x 277 kg GBU-12 Paveway II bombs (1,385 kg total)&lt;br /&gt;
* 1 x DAMOCLES targeting pod + 1 x 1,092 lb GBU-16 Paveway II bomb (1,092 lb total)&lt;br /&gt;
* 1 x DAMOCLES targeting pod + 1 x 2,000 lb GBU-24 Paveway III bomb (2,000 lb total)&lt;br /&gt;
* 1 x DAMOCLES targeting pod + 1 x 970 kg BGL-1000 bomb (970 kg total)&lt;br /&gt;
* 1 x DAMOCLES targeting pod + 2 x AS-30L Nord missiles&lt;br /&gt;
* 3 x 404 kg PGM 500 bombs (1,212 kg total)&lt;br /&gt;
* 1 x 1,060 kg PGM 2000 bomb (1,060 kg total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
In air-to-air combat scenarios, the Mirage 2000-5F's strengths lie in its exceptional agility and advanced avionics. Employing the Matra Magic 2 short-range infrared-guided missiles and benefiting from the Thales RDY radar, the aircraft can excel in dogfights and engage opponents in close-range encounters. Its advanced radar systems provide pilots with crucial situational awareness, granting them a significant advantage in these high-stakes aerial engagements.&lt;br /&gt;
&lt;br /&gt;
When transitioning to air-to-ground missions, the Mirage 2000-5F demonstrates remarkable versatility. Armed with an array of guided weaponry such as the BGL-1000, PGM-500, PGM-2000, GBU-16, and GBU-12, the aircraft becomes a precise and lethal platform for striking ground targets with pinpoint accuracy. The integration of the DAMOCLES targeting pod significantly enhances the aircraft's ability to deliver laser-guided ordnance, including the AS-30L missile. This pod provides sophisticated targeting capabilities, allowing pilots to designate and guide laser-guided bombs and the AS-30L missile with exceptional precision. The Mirage 2000-5F truly shines when combining its air-to-air and air-to-ground capabilities. This synergy is evident in scenarios where the aircraft engages in both roles within a single mission. For instance, in a close air support mission, the aircraft can effectively neutralize enemy ground threats with laser-guided bombs like the GBU-12 or GBU-16, or launch AS-30L missiles at high-value targets, while still retaining the capability to defend itself against potential aerial threats using its Matra Magic 2 missiles and advanced radar systems. This dual-purpose adaptability underscores the Mirage 2000-5F's value as a truly multirole fighter. The Mirage 2000-5F also possesses significant anti-shipping capabilities, bolstered by the use of the PGM-2000, a potent weapon in its arsenal. With its advanced guidance and armour-penetrating capability of up to 111mm, the PGM-2000 is a formidable threat against heavily armoured ships, including aircraft carriers. In War Thunder, aircraft carriers hold strategic importance as power projection platforms in Enduring Confrontation missions. The Mirage 2000-5F's ability to engage and potentially sink these carriers with precision strikes using the PGM-2000 underscores its role, disrupting enemy naval capabilities and potentially reducing the possibility of a mobile spawn point. This multirole versatility reinforces the Mirage 2000-5F's adaptability across various scenarios, making it a crucial asset in shaping battle dynamics.&lt;br /&gt;
&lt;br /&gt;
In summary, the Mirage 2000-5F is a versatile and potent asset that can excel in air-to-air combat, air-to-ground strikes, and combined missions. Its use of guided weaponry, including the BGL-1000, PGM-500, PGM-2000, GBU-16, GBU-12, and AS-30L missile, coupled with the DAMOCLES targeting pod, empowers the aircraft with precise targeting and engagement capabilities. This multirole prowess, combined with its agility and advanced avionics, makes the Mirage 2000-5F a formidable platform capable of adapting to a wide range of operational requirements.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Upgraded radar (RDY radar) with excellent capabilities&lt;br /&gt;
* Good ground capability with access to long range AGM&lt;br /&gt;
* Good acceleration&lt;br /&gt;
* Great manoeuvrability&lt;br /&gt;
* DEFA 554 deal heavy damage&lt;br /&gt;
* Powerful targeting pod (Damocles) with a 3rd gen thermal imagery and a strong magnifier&lt;br /&gt;
* Access to Magic 2 missiles stock&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor energy retention&lt;br /&gt;
* Magic 2 has limited range&lt;br /&gt;
* Carries a maximum of only 4 air-to-air missiles&lt;br /&gt;
* DEFA 554 has slow muzzle velocity (820 m/s)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''The Mirage 2000 is a highly versatile and successful French fighter aircraft with a rich history in both its creation and combat usage.''&lt;br /&gt;
&lt;br /&gt;
'''''Creation and Development:'''''&lt;br /&gt;
&lt;br /&gt;
# '''''Origins:''' The Mirage 2000 was developed by Dassault Aviation as a successor to the Mirage III and Mirage F1 series of aircraft. Its development began in the late 1970s as part of a broader effort to modernize France's fighter jet fleet.''&lt;br /&gt;
# '''''Technology and Innovation:''' The Mirage 2000 incorporated several advanced technologies, including a modern radar system, fly-by-wire flight control system, and a versatile airframe. It was designed to be adaptable for various roles, including air superiority, ground attack, and reconnaissance.''&lt;br /&gt;
# '''''Variants:''' Over the years, different variants of the Mirage 2000 were developed to meet the specific needs of various air forces. These variants included the Mirage 2000C for air defense, Mirage 2000D for ground attack, Mirage 2000-5 for multi-role capabilities, and Mirage 2000-9 for export markets, among others.''&lt;br /&gt;
&lt;br /&gt;
'''''Combat Usage:'''''&lt;br /&gt;
&lt;br /&gt;
# '''''Gulf War:''' The Mirage 2000 saw its first significant combat usage during the Gulf War in 1991. French Mirage 2000 aircraft were deployed in the coalition forces and played a crucial role in air-to-air combat and ground attack missions. They achieved air superiority over Iraqi aircraft and contributed to the destruction of key enemy infrastructure.''&lt;br /&gt;
# '''''Kosovo Conflict:''' Mirage 2000 aircraft were also involved in the Kosovo Conflict in 1999 as part of NATO's operations. They conducted airstrikes against Serbian military targets and played a pivotal role in the conflict.''&lt;br /&gt;
# '''''Continued Service:''' The Mirage 2000 has remained in service with the French Air Force and several other countries for several decades. It has been involved in various conflicts and peacekeeping missions around the world, showcasing its versatility and effectiveness in different operational scenarios.''&lt;br /&gt;
# '''''Upgrades:''' The Mirage 2000 has undergone several upgrade programs to enhance its capabilities. These upgrades have included improved avionics, weaponry, and overall performance, allowing the aircraft to remain competitive in modern air combat.''&lt;br /&gt;
&lt;br /&gt;
''In summary, the Mirage 2000 is a highly successful and adaptable fighter aircraft that has played significant roles in various conflicts, most notably during the Gulf War and the Kosovo Conflict. Its continued service and upgrades have ensured its relevance in modern air forces, making it one of the iconic aircraft in the history of aviation.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=mirage_2000_5f Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|1_Ikp4Zbjp8|'''The Shooting Range #362''' - ''Metal Beasts'' section at 00:25 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Mirage 2000 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Dassault}}&lt;br /&gt;
{{France jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U11852831</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Matra_R550_Magic_2&amp;diff=173226</id>
		<title>Matra R550 Magic 2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Matra_R550_Magic_2&amp;diff=173226"/>
				<updated>2023-09-24T18:28:16Z</updated>
		
		<summary type="html">&lt;p&gt;U11852831: updated the usage, pros and cons because of IRCCM addition, added HISTORY section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = French air-to-air missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = Matra R550 Magic 1&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The '''{{PAGENAME}}''' is a French [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]] and was [[wt:en/game/changelog/current/1358|introduced]] during [[Update &amp;quot;Wind of Change&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mirage_f1c}}&lt;br /&gt;
* {{Specs-Link|mirage_f1ct}}&lt;br /&gt;
* {{Specs-Link|mirage_f1c_200}}&lt;br /&gt;
* {{Specs-Link|mirage_2000c_s5}}&lt;br /&gt;
* {{Specs-Link|mirage_2000d_r1}}&lt;br /&gt;
* {{Specs-Link|mirage_2000_5f}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 89 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Aspect''' || All-aspects&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (rear-aspect)''' || 6 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (all-aspect)''' || 3 km&lt;br /&gt;
|-&lt;br /&gt;
|'''ECCM'''&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 10 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 3 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 35 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 25 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass (TNT eq.)''' || 9.6 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
Highest Explosive mass out of all short range missiles, making it quite good at dealing damage and reliably crippling and destroying enemies.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
Compared to competitors such as the [[R-60M]] or [[AIM-9L]], the Magic 2 exerts a huge amount of force on itself due to the incredibly high thrust applied by its booster, thus meaning it has acceleration on par with missiles such as the [[PL-5B]], a missile renowned for excellent flight performance.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The Matra R550 Magic 2 works incredibly effectively as a short-range [[Air-to-air missiles|air-to-air missile]], capable of pulling hard turns in very small distances.&lt;br /&gt;
&lt;br /&gt;
At sea level, the Matra R550 Magic 2 is capable of destroying targets within 150 m to 2,500 m (assuming they're travelling directly away from your aircraft). This range is only attainable if the enemy aircraft does not manoeuvre - due to the Magic 2's G overload of 35G, it can pull incredibly high angle of attack (AoA) manoeuvres at the cost of its energy. Therefore, if an enemy performs a gentle turn the Matra R550 Magic 2 will burn a substantial proportion of its energy. Therefore, for a guaranteed kill, launching within 1.7 km of your target at sea level is recommended.&lt;br /&gt;
&lt;br /&gt;
Of course at higher altitudes the Magic 2 performs substantially better. Because there is less air resistance at higher altitudes, missiles are capable of travelling substantially further than they can at sea level. At altitudes around 5,000 m, you can safely launch your Magic at an enemy plane travelling away from you at 3.5 km, assuming that plane is travelling at an almost identical speed to you. If they are travelling slower, then obviously you can launch at higher distances - this also applies to engagements at sea level. As well as this, due to planes struggling to be able to perform high G manoeuvres at higher altitudes (due to smaller amounts of air flow under the wings), the Magic 2 will always manage to out perform an enemy aircraft in turning performance so, if you're fighting a Mirage F1 at high altitudes, do not turn - cut your afterburner and drop a substantial amount of flares before turning to the left, right or down (do not go up, this only bleeds your energy further).&lt;br /&gt;
&lt;br /&gt;
This also leads on nicely to another great feature of the Magic 2 - Infrared Counter-Countermeasures. Once fired, the FoV of the seeker will get substantially smaller, making the missile less susceptible at detecting Flares deployed by the target. Overall, it is very reliable when shot from side and rear aspects, and fired from as close as possible. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very high overload factor&lt;br /&gt;
* Very high initial acceleration&lt;br /&gt;
* All-aspect missile, making it possible to shoot planes coming at you, and has an easier time locking enemies from the sides from further away&lt;br /&gt;
* IRCCM&lt;br /&gt;
* Low motor burn time, meaning the enemy will only have 2 seconds to see the missile and react to it after it was fired. It then becomes invisible after the motor burnt out.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low motor burn time of 2 seconds, meaning it has a hard time hitting targets above 1.5 km when chasing&lt;br /&gt;
* Prone to flares when not in rear-aspect&lt;br /&gt;
* Loses energy quite fast once the motor finishes burning&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The R550 Matra Magic 2, a French short-range air-to-air missile, was developed in the late 1970s with advanced infrared homing and improved maneuverability. It first saw combat in the Falklands War in 1982, used by Argentine aircraft. While it gained international use in subsequent conflicts, it has since been replaced by more modern missiles due to advancing technology.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U11852831</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Super_Etendard&amp;diff=173224</id>
		<title>Super Etendard</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Super_Etendard&amp;diff=173224"/>
				<updated>2023-09-24T18:20:36Z</updated>
		
		<summary type="html">&lt;p&gt;U11852831: /* Description */ Super Étendard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=super_etendard_97&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The Super Étendard, a French naval fighter aircraft, boasts a storied legacy in aviation history due to its impressive capabilities and distinguished service record. Its inception in the 1970s marked the beginning of an era where this sleek and agile aircraft played a pivotal role within the French Navy and numerous other countries across the globe. Recognized for its adaptability and exceptional combat performance, the Super Étendard has remained an iconic representation of precision strike capabilities and carrier-based operations, etching an enduring legacy within the realm of military aviation. In this introduction, we'll delve deeper into the captivating story of the Super Étendard, exploring its origins, features, and its influential role in shaping modern naval warfare.&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;Sons of Attila&amp;quot;]]. It is a competitive aircraft with good air to air and air to ground capability.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The Super Étendard is quite a manoeuvrable plane. It features good maneuvering energy retention even at high speeds, it does not compress easly, and due to its new engine compared to the original Étendard IVM, it has way thrust to weight ratio, allowing it to climb extremely well, and making it able to reach supersonic speeds, even though it does not have an afterburner. Overall a fun plane to fly, although it may feel quite unstable during certain manoveuvers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| _ || _ || _ || _ || _ || _     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _____ || _&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _,___ kg || colspan=&amp;quot;2&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! _m fuel || __m fuel || __m fuel&lt;br /&gt;
|-&lt;br /&gt;
| ___ kg || colspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
| _,___ kg || _,___ kg || _,___ kg || _,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (___%/WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || ___%/WEP&lt;br /&gt;
! _m fuel || __m fuel || __m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || ___ kgf || ___ kgf&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || ___ kgf&amp;lt;br&amp;gt;(_ km/h) || ___ kgf&amp;lt;br&amp;gt;(_ km/h)&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The super Étendard, like all planes relies on the pilots positionning and defensive flying capability to survive. It's high thrust to weight ratio, good maneuvering energy retention and the fact that it doesn't compress easly makes it quite an easy plane to fly defensively, as it can take advantage of enemies weaknesses.&lt;br /&gt;
&lt;br /&gt;
However due to its flight model, it does not like to lose energy or rather speed, which means that making an enemy overshoot is quite harder to achieve than with a delta wing.&lt;br /&gt;
&lt;br /&gt;
It features a total of 180x countermeasures! It makes it easy to flare off incoming missiles due to its lack of an afterburner, and high amount of countermeasures.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|DEFA 553 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm DEFA 553 cannons, belly-mounted (125 rpg = 250 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
The super Étendard features really good armament for engaging air targets as well as ground targets. It can take 180 countermeasures, 2x R550 Magic 1 missiles as well as 4x guided bombs at the same time, making it extremely competitive in ground battles, as well as in air battles when used as a multirole aircraft.{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 180 x countermeasures&lt;br /&gt;
* 2 x Matra R550 Magic 1 missiles&lt;br /&gt;
* 72 x SNEB type 23 rockets&lt;br /&gt;
* 16 x TBA Multi-Dart 100 AB rockets&lt;br /&gt;
* 16 x TBA ECC rockets&lt;br /&gt;
* 6 x 250 lb LDGP Mk 81 bombs (1,500 lb total)&lt;br /&gt;
* 6 x 250 lb Mk 81 Snakeye bombs (1,500 lb total)&lt;br /&gt;
* 6 x 500 lb LDGP Mk 82 bombs (3,000 lb total)&lt;br /&gt;
* 6 x 500 lb Mk 82 Snakeye bombs (3,000 lb total)&lt;br /&gt;
* 6 x 250 kg SAMP Type 25 bombs (1,500 kg total)&lt;br /&gt;
* 6 x 250 kg SAMP Type 25 200 bombs (1,500 kg total)&lt;br /&gt;
* 6 x 400 kg SAMP Type 21 bombs (2,400 kg total)&lt;br /&gt;
* 6 x 400 kg SAMP Type 21 200 bombs (2,400 kg total)&lt;br /&gt;
* 1 x ATLIS II targeting pod + 4 x 277 kg GBU-12 Paveway II bombs (1,108 kg total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The super Étendard feels like a true modern multirole fighter, but at a lower BR. &lt;br /&gt;
&lt;br /&gt;
in ARB matches, it should be used with mixed or reinforced flares, and 2x R550 Magic 1 missiles, along with 10 minutes of fuel (20min if you are not aggressive, or if you play on a big map). This makes you the most efficient at keeping your own plane alive, while being able to get some quite easy kills. The super Étendard is a reliable Boom and Zoom plane, but can hold its own quite well in Energy Fighting due to its high Thrust to Weight ratio. Do not turnfight the F-5Cs! (the F-5C is the plane you will face the most in the Super Étendard)&lt;br /&gt;
&lt;br /&gt;
in GRB matches, You should keep your distance, and listen well to your RWR. Once you find a target that is not moving fast or is stationary, you should get very high, drop a bomb while Lasing your chosen target, and after dropping, you should keep the altitude. &lt;br /&gt;
&lt;br /&gt;
You should always destroy all other Air Superiority fighters before engaging in Close Air Support. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Lots of flares for a 10.0 plane&lt;br /&gt;
* Easy to flare missiles due to lack of afterburner&lt;br /&gt;
* Forgivable airframe. It can be thrown into alot of situations and still come out ontop even against more manoeuvrable targets&lt;br /&gt;
* Can use countermeasures, AAMs, and AGMs at the same time.&lt;br /&gt;
* Modern Avionics. Full Digital RWR, and gets access to modern HUD in the cockpit, helping players hit their target WAY easier in first person.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Lack of afterburner, making it a trans-sonic plane at most.&lt;br /&gt;
* Slightly unstable airframe due to flight model, making it wobbly in certain manoeuvers. &lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''The Super Étendard's history began in the late 1960s when France sought a replacement for its aging Étendard IV aircraft. Dassault Aviation designed the Super Étendard, introduced in the 1970s, as a carrier-based strike fighter. It featured a compact, agile airframe, advanced avionics, and a SNECMA Atar 8K-50 turbojet engine.''&lt;br /&gt;
&lt;br /&gt;
''In 1982, during the Falklands War, the Super Étendard gained international recognition when it successfully hit the British destroyer HMS Sheffield with an Exocet missile, showcasing its maritime strike capabilities.''&lt;br /&gt;
&lt;br /&gt;
''Exported to nations like Iraq and Argentina, it participated in various conflicts, serving roles from anti-ship strikes to ground attacks. The aircraft underwent upgrades over time but was eventually retired by France in 2016, making way for the Rafale M.''&lt;br /&gt;
&lt;br /&gt;
''The Super Étendard's legacy endures as a symbol of naval aviation excellence and precision strike capabilities, notably demonstrated during the Falklands War.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Dassault}}&lt;br /&gt;
{{France jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U11852831</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Matra_Super_530D&amp;diff=169978</id>
		<title>Matra Super 530D</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Matra_Super_530D&amp;diff=169978"/>
				<updated>2023-08-26T11:21:05Z</updated>
		
		<summary type="html">&lt;p&gt;U11852831: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = French air-to-air missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = Matra Super 530F&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
The French Matra Super530D is the latest and greatest of the M.530 family. It's an interception Semi-Active Radar Homing missile, that was introduced in 1987 specifically for the Mirage 2000 family of jet fighters. At the time of it's introduction, it was capable of flying faster than most if not all other missiles of it's kind. This missile was made to hit even maneuvering targets, hence the ~30g overload limit, which is impressive when taking into account its 30kg warhead, and 270kg total weight.&lt;br /&gt;
&lt;br /&gt;
In War Thunder, this missile is competitive. it is not as manoeuvrable as an [https://wiki.warthunder.com/AIM-7F_Sparrow Aim-7F] at close range, and it does not possess the range or acceleration of the [https://wiki.warthunder.com/R-27ER R-27ER]. However when fired at targets between 4km and 15km, this missile is very lethal. It takes it's sweet time to accelerate, but makes up for it in top speed and agility once it gets to speed. Overall a very balanced missile that feels different from its American and Russian counterparts. The only downside of this missile is that you can only take 2 of them at most on the M2K-5F and M2KC-S5, while some American planes can install up to 6 SARH missiles on top of other armament.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mirage_2000c_s5}}&lt;br /&gt;
* {{Specs-Link|mirage_2000_5f}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 270 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || SARH&lt;br /&gt;
|-&lt;br /&gt;
| '''Signal''' || CW&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range''' || 30 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 40 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 5 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 30 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 60 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 10.37 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
The Matra Super 530D has only a 10kg warhead in war thunder. This means that the 530D needs a near direct hit to cripple the target. If the 530D finds itself at a low energy state, where it cannot get itself as close to the plane as possible, it might explode and deal minor damage.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
The 530D is a Doppler version of the [https://wiki.warthunder.com/Matra_Super_530F Super 530F], it's closest brother. The closest missiles in terms of competitiveness, usage and stats are the American Aim-7F, [https://wiki.warthunder.com/R-24R Russian R-24R] and the British [https://wiki.warthunder.com/Skyflash_SuperTEMP Skyflash superTEMPs]. they all feature similar range, similar manoeuvrability and even similar usage.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The Super 530D is a very capable missile that should mostly be used for Head-On situations and high altitude interceptions. it can also be used at closer range if the enemy is at a low energy state, and not further than 3km. &lt;br /&gt;
&lt;br /&gt;
This missile features very high potential speed, however it has sub-par acceleration. It has a small guidance delay when it leaves the rail, unlike the Aim-7F which can start tracking and pulling as soon as it leaves the rail, making it worse than a 7F at close quarters. The 7F will also be able to pull harder before the 530D due to its higher acceleration. &lt;br /&gt;
&lt;br /&gt;
The R-27ER will outclass the 530D in most situations, so it's hard to compare them. &lt;br /&gt;
&lt;br /&gt;
While the 530D is identical on both Air Superiority variants of the Mirage 2000, the -5F version has a PD mode, opposed to the PD HDN (head-on) of the C-S5 variant. This might not seem like a big deal, however the PD mode of the -5F gives you a way higher killing potential against a maneuvering target. Your radar will have an easier time tracking notching targets and cold flying (flying away from you) targets, making the 530D an even bigger monster on the Mirage 2000-5F. &lt;br /&gt;
&lt;br /&gt;
Another quirk of the 530D is that it seems to accelerate better when flying above supersonic. It is always best to fire missiles from a higher speed, because they will have alot more energy, however this can really be felt with the 530D as opposed to the R-27ER for example.&lt;br /&gt;
&lt;br /&gt;
Overall the 530D is not that different from the other SARH missiles, however it has it's quirks and should be used to it's strenghts. As with all other missiles, the &amp;quot;thing&amp;quot; making the missile very lethal is the pilot. Firing it from the right Range, at the right Altitude, at the right Time, in the right Situation will give you the most chances of securing a Hit on an enemy. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent speed. In the right situations it can outpace longer range missiles.&lt;br /&gt;
* Excellent Maximum overload of 30G. It will hit the target provided it has enough energy to manoeuver.&lt;br /&gt;
* Good tracking. It pulls Enough to lead targets even at lower energy, making it harder to dodge kinetically.&lt;br /&gt;
* Very reliable compared to other missiles.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow acceleration. It takes time to get to speed, it's best not to fire from too close range.&lt;br /&gt;
* Can only be found in a pair at most. If you miss once, you only get 1 more chance.&lt;br /&gt;
* Does not like to turn at all when at low energy.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
[[File:530D.png|thumb|A screenshot of the Super 530D on a Mirage 2000]]&lt;br /&gt;
''A video showing some interesting quirks and some tips on the 530D:''&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=jR3sgPSLM7c&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[AIM-7E-2 Sparrow|AIM-7E-2]]&lt;br /&gt;
* [[AIM-7F Sparrow|AIM-7F]]&lt;br /&gt;
* [[R-24R]]&lt;br /&gt;
* [[Skyflash]]&lt;br /&gt;
* [[Aspide-1A]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* https://www.redstar.gr/index.php?option=com_content&amp;amp;view=article&amp;amp;id=3274:matra-super-530d-short-to-medium-range-air-to-air-missile&amp;amp;catid=542&amp;amp;lang=en&amp;amp;Itemid=552&lt;br /&gt;
* http://tomcat85.free.fr/Super530D.php&lt;br /&gt;
* https://en.wikipedia.org/wiki/R.530&lt;br /&gt;
* https://aviationsmilitaires.net/v3/kb/externalload/show/1402/matra-super-530d&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U11852831</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:530D.png&amp;diff=169977</id>
		<title>File:530D.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:530D.png&amp;diff=169977"/>
				<updated>2023-08-26T11:17:47Z</updated>
		
		<summary type="html">&lt;p&gt;U11852831: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of the 530D&lt;/div&gt;</summary>
		<author><name>U11852831</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=DF105&amp;diff=169163</id>
		<title>DF105</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=DF105&amp;diff=169163"/>
				<updated>2023-08-16T13:47:52Z</updated>
		
		<summary type="html">&lt;p&gt;U11852831: /* Main armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_marder_df_105&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The DF105 is a French-German tank destroyer/support tank design from the mid-80s, sister to the SK-105 series of tanks. It uses the German Marder IFV hull, with a French FL-15 turret. &lt;br /&gt;
&lt;br /&gt;
It is very lightly armored, only having 40mm of Armor at most, but decent mobility having a 720hp engine for its 30t weight. Its Armament is where it shines. Its a CN-105-57 french cannon, with it’s main ammo being 400mm pen HEAT. The shell it fires might not be the best, however it makes up by having only a 5 second reload in a 12+1 first stage ammo rack.&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Winged Lions&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
The DF105 has very low armor. It can be penetrated in the sides by .50cals quite easily. &lt;br /&gt;
&lt;br /&gt;
This however does not mean it is not survivable. the tank is very spacious inside, making it quite survivable against the APFSDS which is the most common ammunition you will be shot at with. &lt;br /&gt;
&lt;br /&gt;
HE, HESH and HEAT rounds are devastating against this vehicle. its simple geometry and quite big size means its pretty easy to kill with explosive-type munitions.{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (entire hull, turret sides, turret roof, turret back)&lt;br /&gt;
* Cast homogeneous armour (front turret, lower side turret, cupola)&lt;br /&gt;
* Rubber-fabric screens (side skirts)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 11 mm (76°) ''Upper glacis'' &amp;lt;br&amp;gt; 32 mm (22°) ''Lower plate'' &amp;lt;br&amp;gt; 32 mm (48°-57°) ''Lower glacis'' || 15 mm (30°) ''Top'' &amp;lt;br&amp;gt; 15+5 mm ''Bottom'' || 10 - 11 mm (21°) || 11 mm (14°) ''Front glacis'' &amp;lt;br&amp;gt; 10 - 11 mm ''Crew compartment''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 40 mm (36°-44°) ''Turret front'' &amp;lt;br&amp;gt; 40 mm (cylindrical) ''Gun mantlet'' || 15 - 20 mm || 20 mm ''Bustle'' &amp;lt;br&amp;gt; 20 mm (spherical) ''Underside'' || 10 mm &amp;lt;br&amp;gt; 50 mm ''Cupola area''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 20 mm (spherical) '' Outer ring'' &amp;lt;br&amp;gt; 50 mm (spherical) ''Dome''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Tracks, suspension wheels, and torsion bars are 20 mm thick.&lt;br /&gt;
* There is 5 mm internal RHA plating separating engine compartment from the crew compartment.&lt;br /&gt;
* Mudguards and storage boxes are 4 mm thick&lt;br /&gt;
* Belly armour is 11 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
The mobility is quite alright. It allows for getting fast to a capture point and also shines when you need to flank someone. &lt;br /&gt;
&lt;br /&gt;
It is historically powered by a 720hp MB-833 Ka-500 engine just like the TAM. It could reach around 75km/h or 46mph in real life. However in War Thunder it is limited to 70km/h even though other vehicles in game on the same platform can reach 75km/h&lt;br /&gt;
&lt;br /&gt;
Its transmission has 7 gears forwards and 4 in reverse, giving it up to 40km/h in reverse which is extremely for close quarters fights, and for when a risky flank might be needed. &lt;br /&gt;
&lt;br /&gt;
It is overall very nimble, and it's mobility will not let you down.{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1116|rbMinHp=637}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
The DF105 is quite okay when stock. it comes stock with its best and only shell that can deal with armored targets. &lt;br /&gt;
&lt;br /&gt;
When Spading this vehicle, Parts and FPE are always the most important things to have. &amp;quot;Artillery support&amp;quot;, &amp;quot;Smoke grenade&amp;quot; and &amp;quot;Crew replenishment&amp;quot; are Modifications that are generally important, so a balance between those &amp;quot;support&amp;quot; modifications along with your &amp;quot;main&amp;quot; modification is needed.&lt;br /&gt;
&lt;br /&gt;
Depending on your playstyle, you might prefer to play this as a scout so &amp;quot;Airstrike&amp;quot;, &amp;quot;Improved Optics&amp;quot;, &amp;quot;Artillery Support&amp;quot; and &amp;quot;Crew Replenisment&amp;quot; is what you would want, along with &amp;quot;Engine&amp;quot;, &amp;quot;Transmission&amp;quot;, &amp;quot;Filters&amp;quot; and &amp;quot;Tracks&amp;quot; to increase its overall mobility, helping it reach places first.&lt;br /&gt;
&lt;br /&gt;
You can also use this tank as a Support tank, where mobility and firepower counts most. If you prefer to play like this, prioritising &amp;quot;Adjustment of Fire&amp;quot;, &amp;quot;Horizontal Drive&amp;quot; and &amp;quot;Elevation mechanism&amp;quot; would be your top priority, followed closely by &amp;quot;Engine&amp;quot;, &amp;quot;Transmission&amp;quot;, &amp;quot;Filters&amp;quot; and &amp;quot;Tracks&amp;quot; and &amp;quot;Smoke grenade&amp;quot; for getting out of tricky situations&lt;br /&gt;
&lt;br /&gt;
Overall an enjoyable vehicle to Spade.{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
The CN-105-57 that the DF105 sports, is a pretty powerful cannon due to its very low reloading time. You sometimes have enough time to shoot the enemy a 2nd time before they get their guns on you in case you missed your first shot, or you did not disable their ability to shoot.&lt;br /&gt;
&lt;br /&gt;
The only con of this gun is the fact that it shoots HEAT. At this BR, it is a very good shell, being able to deal with all targets, and dealing devastating damage to most vehicles you will face (which are very low armored vehicles). But you do have enough punching power to Penetrate virtually any vehicle you face from the front.&lt;br /&gt;
&lt;br /&gt;
The shell is quite slow at 800m/s, giving it quite some drop compared to more conventional ammo. &lt;br /&gt;
&lt;br /&gt;
The turret rotation is decent and its Vertical guidance is somewhat lacking due to its oscillating turret design. This means that when you come to a stop, your turret has a tendency to go up and down more times and more aggressively than a conventional design. Significant disadvantage compared to Stabilized platforms.&lt;br /&gt;
&lt;br /&gt;
You also get access to a smoke shell and an HE shell. Both of which have their own uses, but should only be brought in small numbers, as they are nowhere nearly as effective as the main HEAT round.{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|CN105-57 (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[CN105-57 (105 mm)|105 mm CN105-57]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 38 || rowspan=&amp;quot;2&amp;quot; | -6°/+13° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan=&amp;quot;2&amp;quot; | 5.00 || rowspan=&amp;quot;2&amp;quot; | 5.00 || rowspan=&amp;quot;2&amp;quot; | 5.00 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:CN105-57 (105 mm)/Ammunition|OCC 105 F1, OE 105 F1 Mle.60, OFPH 105 F1}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.13.0.27''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''38''' || 34&amp;amp;nbsp;''(+4)'' || 13&amp;amp;nbsp;''(+25)'' || 7&amp;amp;nbsp;''(+31)'' || 1&amp;amp;nbsp;''(+37)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Rack 3* and 4* (autoloader magazines) are first stage ammo racks. They total 12 shells.&lt;br /&gt;
** These racks get filled first when loading up the tank and are also emptied first.&lt;br /&gt;
** As the {{PAGENAME}} is equipped with an autoloader, manual reloading of the gun is not possible.&lt;br /&gt;
** Once the autoloader magazines have been depleted, you can't shoot until the loader has restocked the autoloader. The restocking time is longer than the normal reload time of the gun.&lt;br /&gt;
** Simply not firing when the gun is loaded will move ammo from racks 1 to 2 into rack 4 then 3. Firing will interrupt the restocking of the ready racks.&lt;br /&gt;
** The depletion order at full capacity is: 3 - 4 - 1 - 2.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|FN MAG 60-40 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[FN MAG 60-40 (7.62 mm)|7.62 mm FN MAG 60-40]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,000 (200) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Due to its high mobility, high penetration HEAT round, and autoloader, the tank offers great potential for flanking around the frontline and picking off enemy vehicles from a variety of angles. The HEAT round allows the player to destroy nearly every vehicle they might encounter (except for tanks featuring composite armour) at every range. However, the high drop, the low velocity of the ammo, and the lack of a rangefinder make hitting the first shot at longer ranges difficult. Thus, it is best used at around 800 m or in a squad with vehicles featuring rangefinders. The greatest danger to the tank, when in a flanking role, would be other light tanks (especially those outfitted with autocannons), which remain operational after the first shot. Aircraft also pose a high risk to the tank, since the roof armour is only 10 mm thick.&lt;br /&gt;
&lt;br /&gt;
The tank is also very useful at suppressing enemies, since the autoloader and relatively high turret traverse enable the tank to fire at multiple targets in a short time. It can also be used to engage medium/heavy tanks in close proximity and on urban maps. However, one should try to destroy the enemies' cannon first, since return fire can be expected prior to the second shot. Using the tank for such tactics comes at a relative risk, since shots from cannons can often disable the tank. Another risk of this strategy is the swift destruction one may face when encountering light tanks with autocannons or anti-air vehicles.&lt;br /&gt;
&lt;br /&gt;
Regardless of strategy, the tank works best when using cover. While it has a small turret, leaving it exposed is not favourable, since it not only houses two of the three crew members, but also up to 12 shots of ammunition. Baiting enemy tanks to push you by firing a shot is also a good idea. However, whilst the autoloader is fast, one has to remember that is not instantaneous, and that taking hits is a bad idea in the DF105.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good mobility&lt;br /&gt;
* Powerful HEAT shell&lt;br /&gt;
* Autoloader grants a short and steady reload time&lt;br /&gt;
* Small Turret Profile. It is possible to peek over hills at long range with lower chance of getting hit&lt;br /&gt;
* Very spacious interior leading to non explosive shells dealing little to no damage unless they hit critical components.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Little to no armour. Explosive-type ammunition and .50cals will have an easy time to go through you.&lt;br /&gt;
* Lacks a gun stabilizer leads to a bouncy gun sight when moving and slowing to a stop&lt;br /&gt;
* Quite big in size. Might be a disadvantage in close quarters fights.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The '''Combat Tank DF 105''' was built by Thyssen-Henschel as a Franco-German cooperation in the arms sector initially built for the German Bundeswehr, but shifted towards export instead. It used the hull of the [[Marder IFV (Family)|Marder I]], with a oscillating turret housing the [[CN105-57 (105 mm)]] which was meant for the [[AMX-13 (Family)|AMX-13 series]]. While it was built as a support light tank, it could still carry up to 5 infantry in the back of the tank thanks to the crew compartment the Marder's hull provides, this space could otherwise be used to store up to 50 rounds of 105 mm ammunition.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_marder_df_105 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Marder A1-]]&lt;br /&gt;
* [[Marder 1A3]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Thyssen-Henschel}}&lt;br /&gt;
{{Germany light tanks}}&lt;/div&gt;</summary>
		<author><name>U11852831</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=DF105&amp;diff=169162</id>
		<title>DF105</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=DF105&amp;diff=169162"/>
				<updated>2023-08-16T13:47:20Z</updated>
		
		<summary type="html">&lt;p&gt;U11852831: /* Description */ DF105 Firepower, Armor, Mobility, Strenghts and Weaknesses.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_marder_df_105&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The DF105 is a French-German tank destroyer/support tank design from the mid-80s, sister to the SK-105 series of tanks. It uses the German Marder IFV hull, with a French FL-15 turret. &lt;br /&gt;
&lt;br /&gt;
It is very lightly armored, only having 40mm of Armor at most, but decent mobility having a 720hp engine for its 30t weight. Its Armament is where it shines. Its a CN-105-57 french cannon, with it’s main ammo being 400mm pen HEAT. The shell it fires might not be the best, however it makes up by having only a 5 second reload in a 12+1 first stage ammo rack.&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Winged Lions&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
The DF105 has very low armor. It can be penetrated in the sides by .50cals quite easily. &lt;br /&gt;
&lt;br /&gt;
This however does not mean it is not survivable. the tank is very spacious inside, making it quite survivable against the APFSDS which is the most common ammunition you will be shot at with. &lt;br /&gt;
&lt;br /&gt;
HE, HESH and HEAT rounds are devastating against this vehicle. its simple geometry and quite big size means its pretty easy to kill with explosive-type munitions.{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (entire hull, turret sides, turret roof, turret back)&lt;br /&gt;
* Cast homogeneous armour (front turret, lower side turret, cupola)&lt;br /&gt;
* Rubber-fabric screens (side skirts)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 11 mm (76°) ''Upper glacis'' &amp;lt;br&amp;gt; 32 mm (22°) ''Lower plate'' &amp;lt;br&amp;gt; 32 mm (48°-57°) ''Lower glacis'' || 15 mm (30°) ''Top'' &amp;lt;br&amp;gt; 15+5 mm ''Bottom'' || 10 - 11 mm (21°) || 11 mm (14°) ''Front glacis'' &amp;lt;br&amp;gt; 10 - 11 mm ''Crew compartment''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 40 mm (36°-44°) ''Turret front'' &amp;lt;br&amp;gt; 40 mm (cylindrical) ''Gun mantlet'' || 15 - 20 mm || 20 mm ''Bustle'' &amp;lt;br&amp;gt; 20 mm (spherical) ''Underside'' || 10 mm &amp;lt;br&amp;gt; 50 mm ''Cupola area''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 20 mm (spherical) '' Outer ring'' &amp;lt;br&amp;gt; 50 mm (spherical) ''Dome''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Tracks, suspension wheels, and torsion bars are 20 mm thick.&lt;br /&gt;
* There is 5 mm internal RHA plating separating engine compartment from the crew compartment.&lt;br /&gt;
* Mudguards and storage boxes are 4 mm thick&lt;br /&gt;
* Belly armour is 11 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
The mobility is quite alright. It allows for getting fast to a capture point and also shines when you need to flank someone. &lt;br /&gt;
&lt;br /&gt;
It is historically powered by a 720hp MB-833 Ka-500 engine just like the TAM. It could reach around 75km/h or 46mph in real life. However in War Thunder it is limited to 70km/h even though other vehicles in game on the same platform can reach 75km/h&lt;br /&gt;
&lt;br /&gt;
Its transmission has 7 gears forwards and 4 in reverse, giving it up to 40km/h in reverse which is extremely for close quarters fights, and for when a risky flank might be needed. &lt;br /&gt;
&lt;br /&gt;
It is overall very nimble, and it's mobility will not let you down.{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1116|rbMinHp=637}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
The DF105 is quite okay when stock. it comes stock with its best and only shell that can deal with armored targets. &lt;br /&gt;
&lt;br /&gt;
When Spading this vehicle, Parts and FPE are always the most important things to have. &amp;quot;Artillery support&amp;quot;, &amp;quot;Smoke grenade&amp;quot; and &amp;quot;Crew replenishment&amp;quot; are Modifications that are generally important, so a balance between those &amp;quot;support&amp;quot; modifications along with your &amp;quot;main&amp;quot; modification is needed.&lt;br /&gt;
&lt;br /&gt;
Depending on your playstyle, you might prefer to play this as a scout so &amp;quot;Airstrike&amp;quot;, &amp;quot;Improved Optics&amp;quot;, &amp;quot;Artillery Support&amp;quot; and &amp;quot;Crew Replenisment&amp;quot; is what you would want, along with &amp;quot;Engine&amp;quot;, &amp;quot;Transmission&amp;quot;, &amp;quot;Filters&amp;quot; and &amp;quot;Tracks&amp;quot; to increase its overall mobility, helping it reach places first.&lt;br /&gt;
&lt;br /&gt;
You can also use this tank as a Support tank, where mobility and firepower counts most. If you prefer to play like this, prioritising &amp;quot;Adjustment of Fire&amp;quot;, &amp;quot;Horizontal Drive&amp;quot; and &amp;quot;Elevation mechanism&amp;quot; would be your top priority, followed closely by &amp;quot;Engine&amp;quot;, &amp;quot;Transmission&amp;quot;, &amp;quot;Filters&amp;quot; and &amp;quot;Tracks&amp;quot; and &amp;quot;Smoke grenade&amp;quot; for getting out of tricky situations&lt;br /&gt;
&lt;br /&gt;
Overall an enjoyable vehicle to Spade.{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
The ''&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|CN-105-57}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;''CN-105-57 that the DF105 sports, is a pretty powerful cannon due to its very low reloading time. You sometimes have enough time to shoot the enemy a 2nd time before they get their guns on you in case you missed your first shot, or you did not disable their ability to shoot.&lt;br /&gt;
&lt;br /&gt;
The only con of this gun is the fact that it shoots HEAT. At this BR, it is a very good shell, being able to deal with all targets, and dealing devastating damage to most vehicles you will face (which are very low armored vehicles). But you do have enough punching power to Penetrate virtually any vehicle you face from the front.&lt;br /&gt;
&lt;br /&gt;
The shell is quite slow at 800m/s, giving it quite some drop compared to more conventional ammo. &lt;br /&gt;
&lt;br /&gt;
The turret rotation is decent and its Vertical guidance is somewhat lacking due to its oscillating turret design. This means that when you come to a stop, your turret has a tendency to go up and down more times and more aggressively than a conventional design. Significant disadvantage compared to Stabilized platforms.&lt;br /&gt;
&lt;br /&gt;
You also get access to a smoke shell and an HE shell. Both of which have their own uses, but should only be brought in small numbers, as they are nowhere nearly as effective as the main HEAT round.{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|CN105-57 (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[CN105-57 (105 mm)|105 mm CN105-57]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 38 || rowspan=&amp;quot;2&amp;quot; | -6°/+13° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan=&amp;quot;2&amp;quot; | 5.00 || rowspan=&amp;quot;2&amp;quot; | 5.00 || rowspan=&amp;quot;2&amp;quot; | 5.00 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:CN105-57 (105 mm)/Ammunition|OCC 105 F1, OE 105 F1 Mle.60, OFPH 105 F1}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.13.0.27''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''38''' || 34&amp;amp;nbsp;''(+4)'' || 13&amp;amp;nbsp;''(+25)'' || 7&amp;amp;nbsp;''(+31)'' || 1&amp;amp;nbsp;''(+37)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Rack 3* and 4* (autoloader magazines) are first stage ammo racks. They total 12 shells.&lt;br /&gt;
** These racks get filled first when loading up the tank and are also emptied first.&lt;br /&gt;
** As the {{PAGENAME}} is equipped with an autoloader, manual reloading of the gun is not possible.&lt;br /&gt;
** Once the autoloader magazines have been depleted, you can't shoot until the loader has restocked the autoloader. The restocking time is longer than the normal reload time of the gun.&lt;br /&gt;
** Simply not firing when the gun is loaded will move ammo from racks 1 to 2 into rack 4 then 3. Firing will interrupt the restocking of the ready racks.&lt;br /&gt;
** The depletion order at full capacity is: 3 - 4 - 1 - 2.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|FN MAG 60-40 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[FN MAG 60-40 (7.62 mm)|7.62 mm FN MAG 60-40]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,000 (200) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Due to its high mobility, high penetration HEAT round, and autoloader, the tank offers great potential for flanking around the frontline and picking off enemy vehicles from a variety of angles. The HEAT round allows the player to destroy nearly every vehicle they might encounter (except for tanks featuring composite armour) at every range. However, the high drop, the low velocity of the ammo, and the lack of a rangefinder make hitting the first shot at longer ranges difficult. Thus, it is best used at around 800 m or in a squad with vehicles featuring rangefinders. The greatest danger to the tank, when in a flanking role, would be other light tanks (especially those outfitted with autocannons), which remain operational after the first shot. Aircraft also pose a high risk to the tank, since the roof armour is only 10 mm thick.&lt;br /&gt;
&lt;br /&gt;
The tank is also very useful at suppressing enemies, since the autoloader and relatively high turret traverse enable the tank to fire at multiple targets in a short time. It can also be used to engage medium/heavy tanks in close proximity and on urban maps. However, one should try to destroy the enemies' cannon first, since return fire can be expected prior to the second shot. Using the tank for such tactics comes at a relative risk, since shots from cannons can often disable the tank. Another risk of this strategy is the swift destruction one may face when encountering light tanks with autocannons or anti-air vehicles.&lt;br /&gt;
&lt;br /&gt;
Regardless of strategy, the tank works best when using cover. While it has a small turret, leaving it exposed is not favourable, since it not only houses two of the three crew members, but also up to 12 shots of ammunition. Baiting enemy tanks to push you by firing a shot is also a good idea. However, whilst the autoloader is fast, one has to remember that is not instantaneous, and that taking hits is a bad idea in the DF105.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good mobility&lt;br /&gt;
* Powerful HEAT shell&lt;br /&gt;
* Autoloader grants a short and steady reload time&lt;br /&gt;
* Small Turret Profile. It is possible to peek over hills at long range with lower chance of getting hit&lt;br /&gt;
* Very spacious interior leading to non explosive shells dealing little to no damage unless they hit critical components.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Little to no armour. Explosive-type ammunition and .50cals will have an easy time to go through you.&lt;br /&gt;
* Lacks a gun stabilizer leads to a bouncy gun sight when moving and slowing to a stop&lt;br /&gt;
* Quite big in size. Might be a disadvantage in close quarters fights.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The '''Combat Tank DF 105''' was built by Thyssen-Henschel as a Franco-German cooperation in the arms sector initially built for the German Bundeswehr, but shifted towards export instead. It used the hull of the [[Marder IFV (Family)|Marder I]], with a oscillating turret housing the [[CN105-57 (105 mm)]] which was meant for the [[AMX-13 (Family)|AMX-13 series]]. While it was built as a support light tank, it could still carry up to 5 infantry in the back of the tank thanks to the crew compartment the Marder's hull provides, this space could otherwise be used to store up to 50 rounds of 105 mm ammunition.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_marder_df_105 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Marder A1-]]&lt;br /&gt;
* [[Marder 1A3]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Thyssen-Henschel}}&lt;br /&gt;
{{Germany light tanks}}&lt;/div&gt;</summary>
		<author><name>U11852831</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U11852831&amp;diff=168593</id>
		<title>User:U11852831</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U11852831&amp;diff=168593"/>
				<updated>2023-08-08T11:19:37Z</updated>
		
		<summary type="html">&lt;p&gt;U11852831: Old Guard Player, Now WT Wiki Editor!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hello. I am CooKieZ. A pretty old player that started way back in 2013, during patch 1.37. ==&lt;br /&gt;
&lt;br /&gt;
==== I've put quite a lot of hours into this game thus far, into the thousands, so i am pretty familiar with how a major portion of the game works in terms of mechanics, strategy, and everything really. ====&lt;br /&gt;
&lt;br /&gt;
==== I won't brag much more. I am here to help write in the wiki. Fill in the empty pages i find when i scour the wiki for obscure knowledge. ====&lt;/div&gt;</summary>
		<author><name>U11852831</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Matra_R550_Magic_2&amp;diff=161655</id>
		<title>Matra R550 Magic 2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Matra_R550_Magic_2&amp;diff=161655"/>
				<updated>2023-05-02T17:13:11Z</updated>
		
		<summary type="html">&lt;p&gt;U11852831: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = French air-to-air missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = Matra R550 Magic 1&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The '''{{PAGENAME}}''' is a French [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]] and was [[wt:en/game/changelog/current/1358|introduced]] during [[Update &amp;quot;Wind of Change&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mirage_f1c}}&lt;br /&gt;
* {{Specs-Link|mirage_f1ct}}&lt;br /&gt;
* {{Specs-Link|mirage_f1c_200}}&lt;br /&gt;
* {{Specs-Link|mirage_2000c_s5}}&lt;br /&gt;
* {{Specs-Link|mirage_2000d_r1}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 89 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Aspect''' || All-aspects&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (rear-aspect)''' || 6 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (all-aspect)''' || 3 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 10 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 3 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 35 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 25 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass (TNT eq.)''' || 9.6 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
Compared to competitors such as the [[R-60M]] or [[AIM-9L]], the Magic 2 exerts a huge amount of force on itself due to the incredibly high thrust applied by its booster, thus meaning it has acceleration on par with missiles such as the [[PL-5B]], a missile renowned for excellent flight performance.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The Matra R550 Magic 2 works incredibly effectively as a short-range [[Air-to-air missiles|air-to-air missile]], capable of pulling hard turns in very small distances.&lt;br /&gt;
&lt;br /&gt;
At sea level, the Matra R550 Magic 2 is capable of destroying targets within 150 m to 2,500 m (assuming they're travelling directly away from your aircraft). This range is only attainable if the enemy aircraft does not manoeuvre - due to the Magic 2's G overload of 35G, it can pull incredibly high angle of attack (AoA) manoeuvres at the cost of its energy. Therefore, if an enemy performs a gentle turn the Matra R550 Magic 2 will burn a substantial proportion of its energy. Therefore, for a guaranteed kill, launching within 1.7 km of your target at sea level is recommended.&lt;br /&gt;
&lt;br /&gt;
Of course at higher altitudes the Magic 2 performs substantially better. Because there is less air resistance at higher altitudes, missiles are capable of travelling substantially further than they can at sea level. At altitudes around 5,000 m, you can safely launch your Magic at an enemy plane travelling away from you at 3.5 km, assuming that plane is travelling at an almost identical speed to you. If they are travelling slower, then obviously you can launch at higher distances - this also applies to engagements at sea level. As well as this, due to planes struggling to be able to perform high G manoeuvres at higher altitudes (due to smaller amounts of air flow under the wings), the Magic 2 will always manage to out perform an enemy aircraft in turning performance so, if you're fighting a Mirage F1 at high altitudes, do not turn - cut your afterburner and drop a substantial amount of flares before turning to the left, right or down (do not go up, this only bleeds your energy further).&lt;br /&gt;
&lt;br /&gt;
This also leads on nicely to another great feature of the Magic 2 - Infrared Counter-Countermeasures. In real life, the Magic 2's IRCCM's were substantially better and whilst they aren't fully reflected in War Thunder, they do have substantially better flare resistance to other top tier IR missiles (even beating the R-24T). What this means is that, in order to evade a Magic 2 with flares, you have to follow the proper procedure - cut afterburner, drop flares and then evade left, right, up or down. A small drop of flares will not make this missile miss, and that is why the Magic 2 is one of the most potent and feared air-to-air missiles at War Thunder's top tier.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very high overloading of 35G&lt;br /&gt;
* Very high initial acceleration.&lt;br /&gt;
* All-aspect missile, making it possible to shoot planes coming at you, and has an easier time locking enemies from the sides from further away.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low motor burn time of 2 seconds, meaning it has a hard time hitting targets above 1.5km when chasing.&lt;br /&gt;
* Prone to flares when not in Rear-aspect&lt;br /&gt;
* Loses energy quite fast once the motor finishes burning.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U11852831</name></author>	</entry>

	</feed>