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		<id>https://old-wiki.warthunder.com/index.php?title=Object_906&amp;diff=163512</id>
		<title>Object 906</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Object_906&amp;diff=163512"/>
				<updated>2023-06-01T10:49:46Z</updated>
		
		<summary type="html">&lt;p&gt;U116370254: wording in description was weird so i fixed it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_object_906&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet light tank {{Battle-rating}}. It was introduced in [[Update 1.65 &amp;quot;Way of the Samurai&amp;quot;]]. Combining a gun similar gun those who have played the [[ASU-85]] on a turret, and the mobility from the [[PT-76B]], Object 906 is the perfect flanker.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Alloy ABT-101 (Hull)&lt;br /&gt;
* Rolled homogeneous armour (Turret)&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 20 mm (77-79°) ''Front glacis'' &amp;lt;br&amp;gt; 30 mm (54-69°) ''Lower glacis'' &amp;lt;br&amp;gt; 20 mm (41-43°) ''Driver's port'' || 30 mm ''Top'' &amp;lt;br&amp;gt; 25 mm ''Bottom'' || 20 mm ''Top'' &amp;lt;br&amp;gt; 12 mm (40-67°) ''Bottom'' || 12 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 15 mm (4-50°) ''Turret front'' &amp;lt;br&amp;gt; 25 mm (0-80°) ''Gun mantlet'' || 15 mm (41-49°) ''Front'' &amp;lt;br&amp;gt; 8 mm (22-39°) ''Rear'' || 8 mm (19°) &amp;lt;br&amp;gt; 8 mm (64-83°) ''Turret underside'' || 8 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 10 mm thick while tracks are 15 mm thick.&lt;br /&gt;
* Belly armour and hull underside above the tracks are 8 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=465|rbMinHp=265}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|D-58 (85 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[D-58 (85 mm)|85 mm D-58]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 40 || rowspan=&amp;quot;2&amp;quot; | -5°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 19.0 || 26.4 || 32.0 || 35.4 || 37.7 || rowspan=&amp;quot;2&amp;quot; | 4.30 || rowspan=&amp;quot;2&amp;quot; | 4.30 || rowspan=&amp;quot;2&amp;quot; | 4.30 || rowspan=&amp;quot;2&amp;quot; | 4.30&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 11.9 || 14.0 || 17.0 || 18.8 || 20.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:D-58 (85 mm)/Ammunition|BR-372, 3BK7, OF-372}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:2.17.0.126''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''40''' || 36&amp;amp;nbsp;''(+4)'' || 33&amp;amp;nbsp;''(+7)'' || 28&amp;amp;nbsp;''(+12)'' || 22&amp;amp;nbsp;''(+18)'' || 16&amp;amp;nbsp;''(+24)'' || 1&amp;amp;nbsp;''(+39)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Rack 6* (autoloader magazine) is a first stage ammo rack. It totals 15 shells.&lt;br /&gt;
** This rack gets filled first when loading up the tank and is also emptied first.&lt;br /&gt;
** As the {{PAGENAME}} is equipped with an autoloader, manual reloading of the gun is not possible.&lt;br /&gt;
** Once the autoloader magazine has been depleted, you can't shoot until the loader has restocked the autoloader with at least 1 shell.&lt;br /&gt;
** The restocking time is much longer than the normal reload time of the gun. Take this into account when playing.&lt;br /&gt;
** Simply not firing when the gun is loaded will move ammo from racks 1 to 5 into rack 7* then 6*. Firing will interrupt the restocking of the ready racks.&lt;br /&gt;
* Pack 16&amp;amp;nbsp;''(+24)'' shells to keep the hull empty of ammo.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|SGMT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[SGMT (7.62 mm)|7.62 mm SGMT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,000 (250) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
As with every other light tank, this vehicle should be handled with caution on the battlefield since any enemy the 906 encounters can penetrate it. Use its awesome mobility and good, stabilized gun to provide a nasty surprise to the enemy from unexpected spots. Whether by river, lake, ocean, the 906 can navigate through all bodies of water within the limit of the battlefield. This tank is best used as a flanker, shooting on the move, reloading in the dark, popping up behind another hill to take another moving shot, this is a ninja tank.&lt;br /&gt;
&lt;br /&gt;
;Combat tactics&lt;br /&gt;
&lt;br /&gt;
'''Flanker'''&lt;br /&gt;
&lt;br /&gt;
Never fight an enemy head-on since the 906 will have to aim for the enemy's weak spots before firing while they don't have to worry about the same precision. Surprise is the 906's greatest advantage. Use the Object 906's great speed to take strange, curvy, distant paths to snipe the enemy from the rear/side early in the game. Do not forget to change cover often (every 2-3 shots) since those enemies can respawn and go straight towards the original firing position with its front armour towards it, resulting in much more difficult shots. In this case, use the 906's speed to fall back behind much more armoured allies and look at the map to see where allies may need help/where an enemy has been holding out for long.&lt;br /&gt;
&lt;br /&gt;
When flanking, unlike many other tanks: show the side armour. Since the armour cannot block any shot at this BR, speed is the Object 906's best option, just evade the shots and slow down solely to shoot at the enemy. In the occurrence, the tank gets hit, keep in mind that this lengthy vehicle makes APDS and HEAT rounds ineffective since they often pass straight through, such shot from the front could incapacitate all three crew members. Taking shots from the sides &amp;quot;isolates&amp;quot; each module for non-HE shells in such a way that they will only incapacitate one part of the tank at the time: the driver, the gunner or the engine. If the engine or driver gets shot, the inertia will often drag the 906 out of sights from the enemy. If the gunner gets shot, the 906 can still move behind cover to hide, the lack of gunner would then prevent the player from exposing the tank in an area the enemy knows is there. Just like a ninja, after taking a shot: hide, repair, reevaluate the situation, then move out to cause more havoc from unsuspecting locations.&lt;br /&gt;
&lt;br /&gt;
If an aircraft is aware of your presence search cover or hide in a treeline, '''Do not''' give away your exact location to the aircraft by firing at it. Putting bushes on top of your tank is a good idea.&lt;br /&gt;
&lt;br /&gt;
'''Rush'''&lt;br /&gt;
&lt;br /&gt;
One may be tempted to charge and capture the point for the team at the beginning of a game. When capturing the point, turn the engine deck towards the enemy. This tactic can actually save the 906 from hasty shots to the hull without hindering the gun arc, though this will cause engine fires which can lead to a burning end if not handled quickly. In this case, take a shot at the now vulnerable foe and then use the FPE item to extinguish the fire. However, higher powered APFSDS will be able to go straight through the engine, killing your crew. If the point gets swarmed by enemies, you have two options. The first is falling back. Using the good reverse gear, and enabling ESS, one can easily retreat back to friendly lines. However, if there are swarms of unaware enemies, the Object 906 can be an absolute menace. Using the 4.3 second reload, you can easily eliminate half the enemy team, if they are unaware. &lt;br /&gt;
&lt;br /&gt;
'''Decoy'''&lt;br /&gt;
&lt;br /&gt;
Another unusual tactic is to attract enemy players' focus to the Object 906's location. Use the amphibious capability and other great mobility features to put the Object 906 in a tricky position to reach for a non-floating/non-flying enemy (often down a cliff, beside/in the water) in such a way that some players will fall into the trap of trying to reach the 906 through methods that expose their sides to allies or falling into the water. This tactic is very situational and is not a method that should be prioritized over any other tactics. It may not win battles, but it could destroy a few enemies, reducing the number of enemies threatening the overall allied team.&lt;br /&gt;
&lt;br /&gt;
;'''Tank Assault'''&lt;br /&gt;
&lt;br /&gt;
The Object 906 is a very capable tank in Tank Assault gamemode, largely due to its very fast reload rate, and extremely low cost (almost 4 times cheaper than MBTs / medium tanks). Since the AIs in Tank Assault don't try to angle their armour or present their front, their sides are very often exposed, which allows the Object 906 to quickly rack up kills. You should aim to take a position where you are covered from most sides except the direction where you are shooting, but you shouldn't worry about dying, at all.&lt;br /&gt;
&lt;br /&gt;
Generally, your role should be taken as the set-up/clean-up tank. You will often track or set enemies on fire, which makes them easy to pick-off for your team. If the AI are lighter targets, APHE shell will cleanly knock out the tank with a single shot. With that shell, you can also clear out any stationary AIs, even if they are at a slight angle. Remember that top-tier vehicle (Abrams, Challengers etc.) have almost no lower side armour, and you can often penetrate and kill those tanks from the side at angles up to (almost) 60°.&lt;br /&gt;
&lt;br /&gt;
;Notable enemies&lt;br /&gt;
&lt;br /&gt;
Any tank is a threat that should be avoided, flanked, and destroyed. However, some tanks are impervious to these tactics:&lt;br /&gt;
&lt;br /&gt;
The [[Maus]] has thick flanks at nearly 200 mm that can absorb any shots if angled properly. Only fire if the Maus is unaware and showing it's flat, unangled side, and at close range. The APHE on the Object 906 has just enough penetration to punch through the side armor. If one is facing it head on, beware the secondary cannon; it is advised to use ESS and retreat. However, if one is defending a critical location and cannot retreat, one can use the HEAT-FS shell. It has over 400 millimeters of penetration. Shoot the Maus on the right side of it's turret face, as that will kill the gunner. You will have to kill each crew member separately. Watch out for other enemy vehicles. &lt;br /&gt;
&lt;br /&gt;
[[T95]] (otherwise known as &amp;quot;Doom turtle&amp;quot;) should not be engaged. Its good all-around bouncy armour will defeat most shots even from the Object 906 will take on the move. To defeat it, take some height at its flank and aim carefully, otherwise, it will just drag its attention. This worthy opponent has a very fast hull turning rate, turning it into an impervious wall even towards any adversary, including the 906 if it notices it. Engage only if necessary.&lt;br /&gt;
&lt;br /&gt;
With the [[Tortoise]], the same caution is advised but it is way easier to flank since its side armour is flat.&lt;br /&gt;
&lt;br /&gt;
Be cautious while aiming at [[IS-3]], [[IS-4M]] and [[T-10M]] since their sides can bounce the 85 mm shots. Aim at the flat side of the hull, between the roadwheels and the mudguard. That will have the best chance of knocking it out. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Tank has the fastest gun reload in the rank, tied with [[JaPz.K_A2]]&lt;br /&gt;
* Has an autoloader, meaning that&lt;br /&gt;
** A high &amp;quot;Weapon Reload&amp;quot; skill on its crew isn't needed&lt;br /&gt;
** The gun will be reloaded while extinguishing a fire&lt;br /&gt;
** Injured crew won't slow its reload rate&lt;br /&gt;
* Very hard-hitting 85 mm, even for Rank V matches&lt;br /&gt;
** Comes with an APHE as a standard shot - easily capable of knocking out tanks from the side&lt;br /&gt;
** The unlockable HEATFS shell lets the Object 906 comfortably fight heavier tanks&lt;br /&gt;
* Two-plane stabilized gun allows to fire on the move and while braking on almost any terrain&lt;br /&gt;
* Amphibious capability lets you move around maps with bodies of water more easily - rivers can also be easily crossed&lt;br /&gt;
* Very fast reverse speed, about -45 km/h, with fast acceleration towards -70 km/h &lt;br /&gt;
* Has neutral steering&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Virtually no armour&lt;br /&gt;
* Only 3 crewmen limits the survivability&lt;br /&gt;
* Turret bustle is protected by only 8 mm, heavy machine guns can easily penetrate and detonate the ammunition in the autoloader&lt;br /&gt;
* Turret front is vulnerable to HMG at short distances&lt;br /&gt;
* Prone to destruction by overpressure&lt;br /&gt;
* Stock experience is quite poor&lt;br /&gt;
** Mobility and accuracy are bad until relevant upgrades are researched and bought&lt;br /&gt;
* Awful gun depression of -5°&lt;br /&gt;
* Two-plane stabilizer becomes ineffective at speeds above 35-40 km/h, especially on rough terrain&lt;br /&gt;
* When firing from the water, can accidentally sink itself&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The success of the [[PT-76 (Family)|PT-76]] amphibious tank prompted the development of a successor with improved characteristics on the battlefield. The project was in development since 1960 by {{Annotation|VgTZ|Volgograd Tractor Plant}} under the leadership of I. V. Gavalov. The main purpose of this project was to create a floating tank with a more powerful main cannon than the PT-76B. The vehicle was given the project name '''Object 906''' with the lead designer being Yu. V. Sharin. In total, six prototypes were manufactured at VgTZ, two of which were tested at the {{Annotation|NIIBT|Research and Testing Institute of Armored Vehicles}} test site from January to August 1963. The tank was to receive the name PT-85 if it had been adopted for service, however it failed to do so.&lt;br /&gt;
&lt;br /&gt;
The tank had a classic layout scheme with a longitudinal engine located in the hull, a crew of three people and a stabilized {{Annotation|85mm D-58|85mm 2A22, D-58}} cannon with a loading mechanism which was paired with a {{Annotation|7.62 mm SGMT|7.62 mm 56-P-428MT, SGMT}}. The tank was equipped with a TVN-2B night vision device for the driver, a TKN-2 day-night viewing device alongside with two TNP viewports for the commander and two TNP-165 prismatic viewports for the gunner. The stabilizer used named Zvezda provided a horizontal rotation speed of 0.05 deg/s to 20 deg/s and a vertical rotation speed of 0.05 deg/s to 4.5 deg/s. For firing the main cannon during daytime, a TSh2B-8A telescopic sight was used, and for night-time, a TPN-1 sight was used alongside a L-2A1 infrared illuminator. The loading mechanism of the gun was designed for 15 shots and used a special control panel to operate, allowing the tank to reach a maximum rate of fire of 14 rounds/min and a minimum rate of fire of 9 rounds/min. The total ammunition stored was 40 rounds with an usual load of 8 armour-piercing and 32 high-explosive shells.&lt;br /&gt;
&lt;br /&gt;
The armour protection of the tank consisted of anti-fragmentation welded aluminium alloy ABT-101 plates with a thickness of 8, 12, 20, 25, and 30 mm. The frontal armour consisted of three armour plates, upper plate with a thickness of 20 mm at 77 degrees, middle plate with a thickness of 30 mm at 55 degrees and lower plate with a thickness of 20 mm at 70 degrees and it provided protection against 14.5 mm B-32 rounds from 100 m. In terms of protection in the event of a nuclear war, the tank was equipped with a DP-3 radiometer, devices that close all possible holes to protect the crew from a nuclear explosion shockwave and ventilation necessary to filter out radioactive dust in case the tank was fully sealed.&lt;br /&gt;
&lt;br /&gt;
There were two engines used on this project, the first tank produced with an 8D-6M {{Annotation|221 kW|300 hp}} engine and the subsequent tanks with a {{Annotation|221 kW|300 hp}} UTD-20 engine with a redesigned engine bay, both of which allowed the vehicle to reach a top speed of 75 km/h while only weighing 15 tons. The transmission of the tank allowed joint and separate operation of the tracks and jet propellers, this allowed the tank to enter and exit the water in any gear, unlike the PT-76B which had to use a low gear.&lt;br /&gt;
&lt;br /&gt;
The variant on display in the Kubinka museum is the Object 906 with the 8D-6M engine.&amp;lt;ref&amp;gt;Отечественные Бронированные Машины 1945-1965 гг. - Часть 1 - Легкие, средние и тяжелые танки, М. В. Павлов, И. В. Павлов (&amp;lt;nowiki&amp;gt;ISBN 978-5-85905-623-1&amp;lt;/nowiki&amp;gt;)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_object_906 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Fjh-tTr6TPs|'''Best Combo #2''' discusses the {{PAGENAME}} at 4:27 - ''War Thunder Official Channel''|SJoW-2_6J6o|'''Amphibious tanks''' discusses the {{PAGENAME}} at 4:38 - ''War Thunder Official Channel''|CNyryM-9g7g|'''Object 906 - Tank Review - Frantic Biting''' - ''Napalmratte''|UDvzWT2BSg4|'''The Shooting Range #28''' - ''Metal Beasts'' section at 00:44 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[PT-76 (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Object 685]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4351-development-object-906-river-mosquito-en|[Devblog] Object 906: River Mosquito]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{USSR light tanks}}&lt;/div&gt;</summary>
		<author><name>U116370254</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Object_906&amp;diff=163511</id>
		<title>Object 906</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Object_906&amp;diff=163511"/>
				<updated>2023-06-01T10:47:42Z</updated>
		
		<summary type="html">&lt;p&gt;U116370254: i played it a bit and added the fact that it has a HEAT shell when fighting the maus. also misc spelling and sentence structure fixes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_object_906&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet light tank {{Battle-rating}}. It was introduced in [[Update 1.65 &amp;quot;Way of the Samurai&amp;quot;]]. Combining a similar gun to the [[ASU-85]] on a turreted device and mobility from the [[PT-76B]], Object 906 is a perfect flanker.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Alloy ABT-101 (Hull)&lt;br /&gt;
* Rolled homogeneous armour (Turret)&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 20 mm (77-79°) ''Front glacis'' &amp;lt;br&amp;gt; 30 mm (54-69°) ''Lower glacis'' &amp;lt;br&amp;gt; 20 mm (41-43°) ''Driver's port'' || 30 mm ''Top'' &amp;lt;br&amp;gt; 25 mm ''Bottom'' || 20 mm ''Top'' &amp;lt;br&amp;gt; 12 mm (40-67°) ''Bottom'' || 12 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 15 mm (4-50°) ''Turret front'' &amp;lt;br&amp;gt; 25 mm (0-80°) ''Gun mantlet'' || 15 mm (41-49°) ''Front'' &amp;lt;br&amp;gt; 8 mm (22-39°) ''Rear'' || 8 mm (19°) &amp;lt;br&amp;gt; 8 mm (64-83°) ''Turret underside'' || 8 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 10 mm thick while tracks are 15 mm thick.&lt;br /&gt;
* Belly armour and hull underside above the tracks are 8 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=465|rbMinHp=265}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|D-58 (85 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[D-58 (85 mm)|85 mm D-58]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 40 || rowspan=&amp;quot;2&amp;quot; | -5°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 19.0 || 26.4 || 32.0 || 35.4 || 37.7 || rowspan=&amp;quot;2&amp;quot; | 4.30 || rowspan=&amp;quot;2&amp;quot; | 4.30 || rowspan=&amp;quot;2&amp;quot; | 4.30 || rowspan=&amp;quot;2&amp;quot; | 4.30&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 11.9 || 14.0 || 17.0 || 18.8 || 20.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:D-58 (85 mm)/Ammunition|BR-372, 3BK7, OF-372}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:2.17.0.126''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''40''' || 36&amp;amp;nbsp;''(+4)'' || 33&amp;amp;nbsp;''(+7)'' || 28&amp;amp;nbsp;''(+12)'' || 22&amp;amp;nbsp;''(+18)'' || 16&amp;amp;nbsp;''(+24)'' || 1&amp;amp;nbsp;''(+39)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Rack 6* (autoloader magazine) is a first stage ammo rack. It totals 15 shells.&lt;br /&gt;
** This rack gets filled first when loading up the tank and is also emptied first.&lt;br /&gt;
** As the {{PAGENAME}} is equipped with an autoloader, manual reloading of the gun is not possible.&lt;br /&gt;
** Once the autoloader magazine has been depleted, you can't shoot until the loader has restocked the autoloader with at least 1 shell.&lt;br /&gt;
** The restocking time is much longer than the normal reload time of the gun. Take this into account when playing.&lt;br /&gt;
** Simply not firing when the gun is loaded will move ammo from racks 1 to 5 into rack 7* then 6*. Firing will interrupt the restocking of the ready racks.&lt;br /&gt;
* Pack 16&amp;amp;nbsp;''(+24)'' shells to keep the hull empty of ammo.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|SGMT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[SGMT (7.62 mm)|7.62 mm SGMT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,000 (250) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
As with every other light tank, this vehicle should be handled with caution on the battlefield since any enemy the 906 encounters can penetrate it. Use its awesome mobility and good, stabilized gun to provide a nasty surprise to the enemy from unexpected spots. Whether by river, lake, ocean, the 906 can navigate through all bodies of water within the limit of the battlefield. This tank is best used as a flanker, shooting on the move, reloading in the dark, popping up behind another hill to take another moving shot, this is a ninja tank.&lt;br /&gt;
&lt;br /&gt;
;Combat tactics&lt;br /&gt;
&lt;br /&gt;
'''Flanker'''&lt;br /&gt;
&lt;br /&gt;
Never fight an enemy head-on since the 906 will have to aim for the enemy's weak spots before firing while they don't have to worry about the same precision. Surprise is the 906's greatest advantage. Use the Object 906's great speed to take strange, curvy, distant paths to snipe the enemy from the rear/side early in the game. Do not forget to change cover often (every 2-3 shots) since those enemies can respawn and go straight towards the original firing position with its front armour towards it, resulting in much more difficult shots. In this case, use the 906's speed to fall back behind much more armoured allies and look at the map to see where allies may need help/where an enemy has been holding out for long.&lt;br /&gt;
&lt;br /&gt;
When flanking, unlike many other tanks: show the side armour. Since the armour cannot block any shot at this BR, speed is the Object 906's best option, just evade the shots and slow down solely to shoot at the enemy. In the occurrence, the tank gets hit, keep in mind that this lengthy vehicle makes APDS and HEAT rounds ineffective since they often pass straight through, such shot from the front could incapacitate all three crew members. Taking shots from the sides &amp;quot;isolates&amp;quot; each module for non-HE shells in such a way that they will only incapacitate one part of the tank at the time: the driver, the gunner or the engine. If the engine or driver gets shot, the inertia will often drag the 906 out of sights from the enemy. If the gunner gets shot, the 906 can still move behind cover to hide, the lack of gunner would then prevent the player from exposing the tank in an area the enemy knows is there. Just like a ninja, after taking a shot: hide, repair, reevaluate the situation, then move out to cause more havoc from unsuspecting locations.&lt;br /&gt;
&lt;br /&gt;
If an aircraft is aware of your presence search cover or hide in a treeline, '''Do not''' give away your exact location to the aircraft by firing at it. Putting bushes on top of your tank is a good idea.&lt;br /&gt;
&lt;br /&gt;
'''Rush'''&lt;br /&gt;
&lt;br /&gt;
One may be tempted to charge and capture the point for the team at the beginning of a game. When capturing the point, turn the engine deck towards the enemy. This tactic can actually save the 906 from hasty shots to the hull without hindering the gun arc, though this will cause engine fires which can lead to a burning end if not handled quickly. In this case, take a shot at the now vulnerable foe and then use the FPE item to extinguish the fire. However, higher powered APFSDS will be able to go straight through the engine, killing your crew. If the point gets swarmed by enemies, you have two options. The first is falling back. Using the good reverse gear, and enabling ESS, one can easily retreat back to friendly lines. However, if there are swarms of unaware enemies, the Object 906 can be an absolute menace. Using the 4.3 second reload, you can easily eliminate half the enemy team, if they are unaware. &lt;br /&gt;
&lt;br /&gt;
'''Decoy'''&lt;br /&gt;
&lt;br /&gt;
Another unusual tactic is to attract enemy players' focus to the Object 906's location. Use the amphibious capability and other great mobility features to put the Object 906 in a tricky position to reach for a non-floating/non-flying enemy (often down a cliff, beside/in the water) in such a way that some players will fall into the trap of trying to reach the 906 through methods that expose their sides to allies or falling into the water. This tactic is very situational and is not a method that should be prioritized over any other tactics. It may not win battles, but it could destroy a few enemies, reducing the number of enemies threatening the overall allied team.&lt;br /&gt;
&lt;br /&gt;
;'''Tank Assault'''&lt;br /&gt;
&lt;br /&gt;
The Object 906 is a very capable tank in Tank Assault gamemode, largely due to its very fast reload rate, and extremely low cost (almost 4 times cheaper than MBTs / medium tanks). Since the AIs in Tank Assault don't try to angle their armour or present their front, their sides are very often exposed, which allows the Object 906 to quickly rack up kills. You should aim to take a position where you are covered from most sides except the direction where you are shooting, but you shouldn't worry about dying, at all.&lt;br /&gt;
&lt;br /&gt;
Generally, your role should be taken as the set-up/clean-up tank. You will often track or set enemies on fire, which makes them easy to pick-off for your team. If the AI are lighter targets, APHE shell will cleanly knock out the tank with a single shot. With that shell, you can also clear out any stationary AIs, even if they are at a slight angle. Remember that top-tier vehicle (Abrams, Challengers etc.) have almost no lower side armour, and you can often penetrate and kill those tanks from the side at angles up to (almost) 60°.&lt;br /&gt;
&lt;br /&gt;
;Notable enemies&lt;br /&gt;
&lt;br /&gt;
Any tank is a threat that should be avoided, flanked, and destroyed. However, some tanks are impervious to these tactics:&lt;br /&gt;
&lt;br /&gt;
The [[Maus]] has thick flanks at nearly 200 mm that can absorb any shots if angled properly. Only fire if the Maus is unaware and showing it's flat, unangled side, and at close range. The APHE on the Object 906 has just enough penetration to punch through the side armor. If one is facing it head on, beware the secondary cannon; it is advised to use ESS and retreat. However, if one is defending a critical location and cannot retreat, one can use the HEAT-FS shell. It has over 400 millimeters of penetration. Shoot the Maus on the right side of it's turret face, as that will kill the gunner. You will have to kill each crew member separately. Watch out for other enemy vehicles. &lt;br /&gt;
&lt;br /&gt;
[[T95]] (otherwise known as &amp;quot;Doom turtle&amp;quot;) should not be engaged. Its good all-around bouncy armour will defeat most shots even from the Object 906 will take on the move. To defeat it, take some height at its flank and aim carefully, otherwise, it will just drag its attention. This worthy opponent has a very fast hull turning rate, turning it into an impervious wall even towards any adversary, including the 906 if it notices it. Engage only if necessary.&lt;br /&gt;
&lt;br /&gt;
With the [[Tortoise]], the same caution is advised but it is way easier to flank since its side armour is flat.&lt;br /&gt;
&lt;br /&gt;
Be cautious while aiming at [[IS-3]], [[IS-4M]] and [[T-10M]] since their sides can bounce the 85 mm shots. Aim at the flat side of the hull, between the roadwheels and the mudguard. That will have the best chance of knocking it out. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Tank has the fastest gun reload in the rank, tied with [[JaPz.K_A2]]&lt;br /&gt;
* Has an autoloader, meaning that&lt;br /&gt;
** A high &amp;quot;Weapon Reload&amp;quot; skill on its crew isn't needed&lt;br /&gt;
** The gun will be reloaded while extinguishing a fire&lt;br /&gt;
** Injured crew won't slow its reload rate&lt;br /&gt;
* Very hard-hitting 85 mm, even for Rank V matches&lt;br /&gt;
** Comes with an APHE as a standard shot - easily capable of knocking out tanks from the side&lt;br /&gt;
** The unlockable HEATFS shell lets the Object 906 comfortably fight heavier tanks&lt;br /&gt;
* Two-plane stabilized gun allows to fire on the move and while braking on almost any terrain&lt;br /&gt;
* Amphibious capability lets you move around maps with bodies of water more easily - rivers can also be easily crossed&lt;br /&gt;
* Very fast reverse speed, about -45 km/h, with fast acceleration towards -70 km/h &lt;br /&gt;
* Has neutral steering&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Virtually no armour&lt;br /&gt;
* Only 3 crewmen limits the survivability&lt;br /&gt;
* Turret bustle is protected by only 8 mm, heavy machine guns can easily penetrate and detonate the ammunition in the autoloader&lt;br /&gt;
* Turret front is vulnerable to HMG at short distances&lt;br /&gt;
* Prone to destruction by overpressure&lt;br /&gt;
* Stock experience is quite poor&lt;br /&gt;
** Mobility and accuracy are bad until relevant upgrades are researched and bought&lt;br /&gt;
* Awful gun depression of -5°&lt;br /&gt;
* Two-plane stabilizer becomes ineffective at speeds above 35-40 km/h, especially on rough terrain&lt;br /&gt;
* When firing from the water, can accidentally sink itself&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The success of the [[PT-76 (Family)|PT-76]] amphibious tank prompted the development of a successor with improved characteristics on the battlefield. The project was in development since 1960 by {{Annotation|VgTZ|Volgograd Tractor Plant}} under the leadership of I. V. Gavalov. The main purpose of this project was to create a floating tank with a more powerful main cannon than the PT-76B. The vehicle was given the project name '''Object 906''' with the lead designer being Yu. V. Sharin. In total, six prototypes were manufactured at VgTZ, two of which were tested at the {{Annotation|NIIBT|Research and Testing Institute of Armored Vehicles}} test site from January to August 1963. The tank was to receive the name PT-85 if it had been adopted for service, however it failed to do so.&lt;br /&gt;
&lt;br /&gt;
The tank had a classic layout scheme with a longitudinal engine located in the hull, a crew of three people and a stabilized {{Annotation|85mm D-58|85mm 2A22, D-58}} cannon with a loading mechanism which was paired with a {{Annotation|7.62 mm SGMT|7.62 mm 56-P-428MT, SGMT}}. The tank was equipped with a TVN-2B night vision device for the driver, a TKN-2 day-night viewing device alongside with two TNP viewports for the commander and two TNP-165 prismatic viewports for the gunner. The stabilizer used named Zvezda provided a horizontal rotation speed of 0.05 deg/s to 20 deg/s and a vertical rotation speed of 0.05 deg/s to 4.5 deg/s. For firing the main cannon during daytime, a TSh2B-8A telescopic sight was used, and for night-time, a TPN-1 sight was used alongside a L-2A1 infrared illuminator. The loading mechanism of the gun was designed for 15 shots and used a special control panel to operate, allowing the tank to reach a maximum rate of fire of 14 rounds/min and a minimum rate of fire of 9 rounds/min. The total ammunition stored was 40 rounds with an usual load of 8 armour-piercing and 32 high-explosive shells.&lt;br /&gt;
&lt;br /&gt;
The armour protection of the tank consisted of anti-fragmentation welded aluminium alloy ABT-101 plates with a thickness of 8, 12, 20, 25, and 30 mm. The frontal armour consisted of three armour plates, upper plate with a thickness of 20 mm at 77 degrees, middle plate with a thickness of 30 mm at 55 degrees and lower plate with a thickness of 20 mm at 70 degrees and it provided protection against 14.5 mm B-32 rounds from 100 m. In terms of protection in the event of a nuclear war, the tank was equipped with a DP-3 radiometer, devices that close all possible holes to protect the crew from a nuclear explosion shockwave and ventilation necessary to filter out radioactive dust in case the tank was fully sealed.&lt;br /&gt;
&lt;br /&gt;
There were two engines used on this project, the first tank produced with an 8D-6M {{Annotation|221 kW|300 hp}} engine and the subsequent tanks with a {{Annotation|221 kW|300 hp}} UTD-20 engine with a redesigned engine bay, both of which allowed the vehicle to reach a top speed of 75 km/h while only weighing 15 tons. The transmission of the tank allowed joint and separate operation of the tracks and jet propellers, this allowed the tank to enter and exit the water in any gear, unlike the PT-76B which had to use a low gear.&lt;br /&gt;
&lt;br /&gt;
The variant on display in the Kubinka museum is the Object 906 with the 8D-6M engine.&amp;lt;ref&amp;gt;Отечественные Бронированные Машины 1945-1965 гг. - Часть 1 - Легкие, средние и тяжелые танки, М. В. Павлов, И. В. Павлов (&amp;lt;nowiki&amp;gt;ISBN 978-5-85905-623-1&amp;lt;/nowiki&amp;gt;)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_object_906 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Fjh-tTr6TPs|'''Best Combo #2''' discusses the {{PAGENAME}} at 4:27 - ''War Thunder Official Channel''|SJoW-2_6J6o|'''Amphibious tanks''' discusses the {{PAGENAME}} at 4:38 - ''War Thunder Official Channel''|CNyryM-9g7g|'''Object 906 - Tank Review - Frantic Biting''' - ''Napalmratte''|UDvzWT2BSg4|'''The Shooting Range #28''' - ''Metal Beasts'' section at 00:44 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[PT-76 (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Object 685]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4351-development-object-906-river-mosquito-en|[Devblog] Object 906: River Mosquito]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{USSR light tanks}}&lt;/div&gt;</summary>
		<author><name>U116370254</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-55A&amp;diff=163508</id>
		<title>T-55A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-55A&amp;diff=163508"/>
				<updated>2023-06-01T10:32:49Z</updated>
		
		<summary type="html">&lt;p&gt;U116370254: fixed stuff i dunno what to call this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = T-54/55 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_t_55a&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet medium tank {{Battle-rating}}. It was introduced in [[Update 1.69 &amp;quot;Regia Aeronautica&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
After active development of nuclear weapons, the [[T-54/55 (Family)|T-54]] was tested against nuclear charges. It was evaluated that the crew could survive only at distances of over 700 m, so it was decided to create a new tank that would have a nuclear, biological and chemical (NBC) protection system, or ''Protivoatomnaya Zashchita'' (PAZ). The initial designs for this tank were completed in 1956, however, that was without additional NBC protection. In 1961, the development of an NBC system began, and it was introduced in the new T-55A variant. Among other upgrades, the T-55 had an increased ammunition supply with 18 more rounds being stored in the fuel tanks.&lt;br /&gt;
&lt;br /&gt;
The T-55 became a replacement for Soviet heavy tanks (IS series and the [[T-10M|T-10]]). Armour was sacrificed for better mobility and a better gun. Currently, the T-55A is one of the only vehicles at its rank to still have an AP shell with explosive filler, which can easily knock out most vehicles in a single shot from the sides and some from the front (notably, Leopard 1s). Unfortunately, the T-55A is relatively slow compared to other medium tanks at its battle rating.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
[[File:T-55A XRay Side.png|thumb|left|X-Ray view of the T-55A when viewed from the side. Note how packed the tank interior is of critical components, ammunition, and crew.]]&lt;br /&gt;
&lt;br /&gt;
The T-55A has moderate frontal protection, with 100 mm plates for upper front plate (UFP) and lower front plate (LFP) placed at angles 59° and 56° respectively; effective thickness frontally comes up to ~180 mm and ~200 mm, respectively. At a perfect angle, the {{PAGENAME}} can bring its frontal effective thickness to ~200 mm and ~220 mm for the UFP and LFP, while having ~250 mm of protection at the angled sides. However, the additional 20 mm of armour will rarely save the tank from APFSDS, or even APDS, shells that are flying around at this rank.&lt;br /&gt;
&lt;br /&gt;
As for the turret, the T-55A has slightly less protection than the T-62 and combined with a generally larger turret, it is easier for opponents to hit and penetrate the turret. The thinnest spots are right next to the cannon breech, at 200 mm, which rather slowly becomes over 300 mm when moving further away from the breech.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}}'s weakest area to be attacked at is the port side; or when looking directly at the {{PAGENAME}}, its right side. This is because three of the four crew members are neatly lined up into a row. A well placed APFSDS shot to this area through the UFP will one-shot the T-55A.&lt;br /&gt;
&lt;br /&gt;
Despite this vulnerability, it will do well for the {{PAGENAME}}'s overall survival if it does not get hit at all during its lifespan on the battlefield. Due to how packed the interior is, any penetrating shot is sure to cripple or outright destroy the tank.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Hull, Turret roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 100 mm (59-77°) ''Front glacis'' &amp;lt;br&amp;gt;100 mm (56-59°) ''Lower glacis'' || 80 mm || 20 mm (61°) ''Upper'' &amp;lt;br&amp;gt;45 mm (16°) ''Middle''&amp;lt;br&amp;gt; 20 mm (71°) ''Lower'' || 30 mm ''General'' &amp;lt;br&amp;gt; 45 mm ''Engine grille''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 130-200 mm (14-39°) ''Turret front'' || 100-160 mm (15-73°) || 66-110 mm (4-41°) || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspensions wheels and tracks are 20 mm thick&lt;br /&gt;
* Belly armour is 20 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=899|rbMinHp=513}}&lt;br /&gt;
&lt;br /&gt;
The maximum speed that the T-55A can reach is listed as 56 km/h (AB) and 50 km/h (RB/SB). That is ~15 km/h slower than the [[Leopard A1A1]]. However, the amount of firepower that the T-55A brings to the battlefield, coupled together with the ability to withstand shots sometimes, that speed is decent. Backwards, the T-55A can go at up to -7 km/h, which won't let you back out of tricky situations often.&lt;br /&gt;
&lt;br /&gt;
The T-55A cannot turn in neutral gear, which makes it difficult to maneuver in close-quarter encounters, which often occur in urban environments. The acceleration is good, the T-55A can get to 25 km/h from a standstill on flat, rough terrain in a few seconds, and turning is decent on flat ground.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
With a default APDS round available, the T-55A is somewhat viable in a downtier to assist going through the modification research. Aside from getting the survivability upgrades in the &amp;quot;Parts&amp;quot; and &amp;quot;FPE&amp;quot; modules, unlocking better ammunition choices should be prioritised in order to access the more potent APFSDS round and the HEAT-FS shell in the &amp;quot;3BM25&amp;quot; and &amp;quot;3BK17M&amp;quot; modules respectively. The &amp;quot;NVD&amp;quot; module should also be researched early in order to survive the possibility of the next ground battle being at night time.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The T-55A houses a 100 mm D-10T2S rifled anti-tank gun, which is equipped with an ejector and two-plane stabilizer arms. In-game, the T-55A has a 10.3 s reload rate, which is similar to its successor, the T-62. This rate of fire doesn't allow the T-55A to rush into battle and fend off waves of Leopards or [[M48 Patton (Family)|M48]]s and [[M60 (Family)|M60]]s, but it is sufficient to defeat one or two opponents in quick succession with good shot placements, granted you shoot first.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[D-10T2S (100 mm)|100 mm D-10T2S]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 43 || rowspan=&amp;quot;2&amp;quot; | -5°/+18° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 14.3 || 19.8 || 24.0 || 26.5 || 28.2 || rowspan=&amp;quot;2&amp;quot; | 11.05 || rowspan=&amp;quot;2&amp;quot; | 9.78 || rowspan=&amp;quot;2&amp;quot; | 9.01 || rowspan=&amp;quot;2&amp;quot; | 8.50&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.9 || 10.5 || 12.8 || 14.1 || 15.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
The stock round (3BM-8, APDS) allows the T-55A to penetrate [[MBT-70]] and [[KPz-70]] frontally, as well as deal with all other major threats, notably the [[Leopard I|Leopards]] (which you can penetrate anywhere), and [[Chieftain Mk 3|Chieftains]] (LFP, or UFP/LFP with the APFSDS round). One of the major advantages that the T-55A has over the majority of rank VI vehicles is its APCBC shell, which has the potential to knock out any opponent it penetrates in a single shot. It is advised to flank your enemies and when given the opportunity, easily destroy oncoming enemies with this round.&lt;br /&gt;
&lt;br /&gt;
{{:D-10T2S (100 mm)/Ammunition|3BM-8, 3D3, BR-412D, 3BM25, 3BK17M, OF-412}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.13.0.180''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''43''' || 42&amp;amp;nbsp;''(+1)'' || 37&amp;amp;nbsp;''(+6)'' || 33&amp;amp;nbsp;''(+10)'' || 21&amp;amp;nbsp;''(+22)'' || 19&amp;amp;nbsp;''(+24)'' || 1&amp;amp;nbsp;''(+42)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* If you pack 19&amp;amp;nbsp;''(+24)'' shells, it will fill only the frontal wet stowage ready rack.&lt;br /&gt;
* Rack 6 is a first stage ammo rack. It totals 18 shells and gets filled first when loading up the tank.&lt;br /&gt;
** This rack is also emptied early: the depletion order at full capacity is: 6 - 1 - 2 - etc. until 5.&lt;br /&gt;
** Simply not firing when the gun is loaded will move ammo from racks 1-5 into rack 6. Firing will interrupt the restocking of the ready racks.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The T-55A has a roof-mounted 12.7 mm DShK machine gun, which allows it to fight low-flying aircraft or helicopters. However, it is not effective against jets. It is recommended to use this machine gun against lightly armoured ground targets and to check whether or not a tank is alive or not, by shooting its tracks (which can also be done with the coaxial machine gun).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DShK (12.7 mm)|12.7 mm DShK]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 350 (50) || 600 || -10°/+60° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[SGMT (7.62 mm)|7.62 mm SGMT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,500 (250) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The T-55A usage in battle is very similar to the T-54 tanks prior to it. Aside from some minor design differences, the general armour layout of the T-55A is similar to that of the preceding [[T-54 (1951)]]. The mobility is slightly better due to a more powerful engine, enabling a higher hp-to-ton ratio despite the small weight increase. The firepower of the T-55A compared to its predecessor is what makes it stand out, with access to the 3BM25 APFSDS ammunition that can penetrate 335 mm at point-blank range (compared to the T-54 (1951)'s point-blank penetration of 299 mm with the 3BM-8 APDS and 380 mm with the 3BK-5 HEATFS shell). The high-velocity and penetrating APFSDS shell allow the T-55A to more easily reach out and destroy long-range enemies. The option to use the BR-412D APCBC shell is also available to use in order to cause devastating post-penetration damages, especially against the [[Leopard 1 (Family)|Leopard 1]] tanks that the APCBC shell can penetrate frontally. However, the presence of other tanks with enough armour to protect against the APCBC shell mean it is only situationally useful. Other helpful differences the T-55A has over the T-54 (1951) is a faster turret traverse rate and stabilizer, the latter of which is very useful when reacting to enemy targets on the move.&lt;br /&gt;
&lt;br /&gt;
The T-55A is suited for a variety of roles and actions when assaulting or defending a point. In these roles, the firepower and mobility is sufficient, but the armour may not stand up against the enemy due to the prevalence of HEATFS and APFSDS ammo at this battle rating. As such, all these tactics should emphasize avoiding being seen and destroyed by the enemy.&lt;br /&gt;
&lt;br /&gt;
[[File:T-55A Weakspot.png|thumb|right|A weak spot of the T-55A's is a shot through the upper front plate, which can knock out three of the four crew members easily.]]&lt;br /&gt;
&lt;br /&gt;
;Assaulting&lt;br /&gt;
&lt;br /&gt;
The T-55A should use its mobility to advance with its allies towards the point. Unless in a downtiered match, try not to take point in the attack to avoid catching a shell right into the upper front plate, which could potentially knock the T-55A out. Avoid hilly terrain (due to the poor gun depression) and close quarter battle in urban terrain as the tank's reload and traverse speed are not sufficient to react to surprise enemy encounters, and the T-55A's rather poor reverse mobility makes retreat difficult, especially in an enclosed area.&lt;br /&gt;
&lt;br /&gt;
The open plain is perhaps one of the better terrain to use the T-55A. The APFSDS dart can allow the T-55A to reach out at enemies that attempt to snipe from a distance. The low profile of the T-55A can even make use of the plain's depression and hills as cover and concealment as it moves closer to the enemies for a better shot.&lt;br /&gt;
&lt;br /&gt;
The T-55A has enough mobility (when upgraded) to try larger flanking manoeuvres against the enemy on more open-spaced maps. Use the T-55A's profile to conceal its advance with the terrain. Use this to get the jump on enemy when they start receiving APFSDS shots from a direction they didn't expect the T-55A to be. Do note however that the T-55A can also encounter enemy flankers like the Leopards, which are faster and have enough firepower to end a T-55A should there be an unexpected encounter during this manoeuvre.&lt;br /&gt;
&lt;br /&gt;
;Defending&lt;br /&gt;
&lt;br /&gt;
The T-55A has a turret traverse that can cover an angle of fire rather quickly, and the APFSDS means it can reach out and hit enemies from a long way before the enemy could get a good visual of the T-55A's position. Establish a zone for the T-55A to cover, preferably one with a choke point that enemies have to funnel through. Coordinate with allies to try and cover all necessary sectors against enemy advances onto a point as while the T-55A can deal with one or so tanks sporadically appearing in its zone, a coordinated attack by the enemy could very quickly overwhelm the T-55A's capacity to defend itself and the point. &lt;br /&gt;
&lt;br /&gt;
;Specific enemies worth noting&lt;br /&gt;
&lt;br /&gt;
Although the T-55A can make short work of most enemies with its APFSDS round, some enemy vehicle in an uptier can be quite difficult to handle:&lt;br /&gt;
&lt;br /&gt;
* [[XM-803]]/[[Leopard 1A5]]: These tanks are highly mobile and have a sufficiently large enough gun to take out the T-55A. As such, these are enemies to expect to encounter on the T-55A's flanks or when the T-55A is flanking. Although, their armour configuration are thin enough that an APFSDS round can still take them out, so try and spot these tanks first before they could spot the T-55A&lt;br /&gt;
* [[Chieftain (Family)|Chieftain]]: The armour configuration on a Chieftain requires more precise aiming than just a general &amp;quot;aim-at-center-mass&amp;quot; attitude. The largest weak point for the Chieftain tanks are their lower front plate, but this could be easily obscured if the Chieftain is acting in a hull-down position. Given their [[Ordnance BL Tk. L11 (120 mm)|120 mm]] guns can reach farther and faster than the T-55A's 100 mm, they can deny a much larger zone from tank travel, making it difficult for the T-55A to approach them when they're defending.&lt;br /&gt;
* [[T-64A (1971)|T-64]]: Although this is only encountered in mixed battles, these tanks feature armour array on their hull and turrets that can easily resist the T-55A's gun. Try and take them by surprise with a side shot.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good mobility&lt;br /&gt;
* Good gun with a wide ammo choices (APDS, APFSDS, APCBC, HEATFS and smoke)&lt;br /&gt;
* Roof-mounted machine gun for anti-air defence&lt;br /&gt;
* Comes with a stabiliser, unlike its older series the T-54&lt;br /&gt;
* Armour provide full protection to autocannons frontally, the relatively thick side armour of 80mm can protect from many autocannons side on.&lt;br /&gt;
* Engine smoke system can aid survivability&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Cramped crew layout makes the vehicle easy to knock out in one shot&lt;br /&gt;
* Ready rack placed in fuel tanks provides a deadly weakspot&lt;br /&gt;
* Stock performance is quite lacklustre&lt;br /&gt;
* No rangefinder&lt;br /&gt;
* Engine smoke system can only be used to help retreat and can be negated by vehicles with thermals&lt;br /&gt;
* The armour doesn't hold up against sabot or HEAT ammunition&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The T-55A is a variant of the extremely-popular T-55 main battle tank produced by the USSR after the Second World War. Along with the earlier T-54 main battle tanks, the T-54/T-55 MBT family is the most-produced tank series in history. The T-55 MBT design featured numerous improvements over the prior T-54s, including additional NBC (Nuclear, Biological &amp;amp; Chemical) protection systems, a new heavier turret, more ammunition, and improved equipment. The T-55A was a late modification of the earlier T-55 MBT, including improved NBC systems.&lt;br /&gt;
&lt;br /&gt;
The T-54/T-55 family of main battle tanks were among the first main battle tanks to be introduced. The tanks were designed as a follow-up to the T-34 and T-44 medium tanks. Notably, the new T-54/T-55 tanks were fitted with a 100 mm rifled gun that was capable of penetrating the most heavily-armoured western tanks of the time but had a faster reload compared to the 122 mm guns used on the IS-series of heavy tanks.&lt;br /&gt;
&lt;br /&gt;
The T-55 was designed as an evolutionary development of the T-54 MBT and included numerous changes compared to the previous tank model. Notably, the T-55 received NBC protection equipment designed to protect against tactical nuclear weapons. The T-55A further improved on the T-55's NBC protection system by introducing a full chemical weapon filtration system along with an anti-radiation lining inside the tank. These improvements greatly increased the crew's survivability against nuclear or chemical warfare. Compared to the T-54, the T-55 had its total shell capacity increased from 34 to 45; the T-55A was able to carry six more shells, through the removal of the hull machine gun.&lt;br /&gt;
&lt;br /&gt;
The T-55A began production in 1963 and continued until 1977; numerous improvements were developed, including the T-55AM, a modified version of the T-55A featuring composite armour. The T-55 family served extensively with countries of the Warsaw Pact and was exported to many other countries. The T-55 family was retired from the Russian army in 2012 with remaining vehicles sold off to other countries; variants of the tank remain in service with numerous countries.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_t_55a Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|B6ZsuPjSuNo|'''T-54/T-55 family''' discusses the {{PAGENAME}} at 1:39 - ''War Thunder Official Channel''|pvIlsWO9aqk|'''T-55A - The Russian Cannon Fodder''' - ''JustinPlaysYT''|PlF7IJ4Z1rA|'''T-55A - Awesome Gunfood''' - ''Napalmratte''|3zJsVor0TRA|'''T-55A versus M60A1 RISE (P)''' - ''War Thunder Official Channel''|k15BSV4Xx9w|'''The Shooting Range #46''' - ''Metal Beasts'' section at 05:06 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[T-62 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4706-development-t-55a-the-eastern-menace-en|[Devblog] T-55A - The Eastern Menace]]&lt;br /&gt;
&lt;br /&gt;
{{USSR medium tanks}}&lt;/div&gt;</summary>
		<author><name>U116370254</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Battle_Pass_Seasons&amp;diff=163507</id>
		<title>Battle Pass Seasons</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Battle_Pass_Seasons&amp;diff=163507"/>
				<updated>2023-06-01T10:29:58Z</updated>
		
		<summary type="html">&lt;p&gt;U116370254: fixed wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Frame-card&lt;br /&gt;
|img=File:BP main.png&lt;br /&gt;
|text='''Battle Pass''' is an event during which you will earn progress points and use them to open new levels. Each opened level brings you a valuable reward, from Silver Lions and boosters to exclusive season prizes: decorations, profile icons and premium vehicles.&lt;br /&gt;
&lt;br /&gt;
You can join the Battle Pass seasons immediately after purchase of any researchable vehicle of rank II of any gaming nation.&lt;br /&gt;
You can access the “Battle Pass” window through the promo block on the right side in the hangar screen. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Battle Pass ==&lt;br /&gt;
[[File:BP awards.jpg|thumb|Examples of awards]]&lt;br /&gt;
Battle pass allows you to pick up awards from all already opened season levels. It can be purchased for Golden Eagles in the game at any time and pick up all awards from already opened levels.&lt;br /&gt;
&lt;br /&gt;
You can also open levels and receive awards with the mark “Free” without the “Battle Pass”.&lt;br /&gt;
&lt;br /&gt;
=== Other benefits from Golden Eagles ===&lt;br /&gt;
Improved battle pass - works like a normal battle pass but its purchase opens 15 season levels and prizes from them can be picked up immediately.&lt;br /&gt;
&lt;br /&gt;
Battle Pass season levels can be opened for Golden Eagles but this option is only available after the purchase of a Battle Pass or an improved Battle Pass. &lt;br /&gt;
&lt;br /&gt;
The cost of level purchasing for Golden Eagles increases according to the number of levels purchased previously.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Already purchased levels&amp;lt;br&amp;gt;(including levels from an improved Battle Pass) !! Level cost&lt;br /&gt;
|-&lt;br /&gt;
| Until 15 || 75&lt;br /&gt;
|-&lt;br /&gt;
| 16 – 25 || 125&lt;br /&gt;
|-&lt;br /&gt;
| 26 – 35 || 175&lt;br /&gt;
|-&lt;br /&gt;
| 36 and higher || 250&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
|In terms of Golden Eagles, buying levels as part of an improved Battle Pass may be more profitable than buying levels individually. For 15 levels it will be 500 Golden Eagles.&lt;br /&gt;
|+&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
During the first four weeks of the season you can purchase 15 levels (but not more than 150 progress points). The levels purchased as part of the improved Battle Pass or the purchase of separate levels will be taken into account. The opportunity to purchase the remaining levels of the Battle Pass will be opened from the 29th day of the season.&lt;br /&gt;
&lt;br /&gt;
== Season ==&lt;br /&gt;
Each Battle Pass season lasts a minimum of 13 weeks. The level lineup is endless and after receiving all exclusive awards you can continue to participate in the “Battle Pass” season and receive new awards. &lt;br /&gt;
&lt;br /&gt;
Seasons have exclusive awards and their duration can be adjusted to suit other game events.&lt;br /&gt;
&lt;br /&gt;
* [[Battle Pass: Season XI, &amp;quot;Her Majesty's Hussar&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season X, &amp;quot;Royal Guard&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season IX, &amp;quot;Smell of Victory&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season VIII, &amp;quot;Field Testing&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season VII, &amp;quot;Armoured Elephant&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season VI, &amp;quot;Firepower&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season V, &amp;quot;River Hunter&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season IV, &amp;quot;Fearless Voltigeur&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season III, &amp;quot;Strength athletics&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season II, &amp;quot;Steel Centurion&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season I, 75th Anniversary of the Great Victory]]&lt;br /&gt;
&lt;br /&gt;
== Progress points ==&lt;br /&gt;
Progress points are required to open each season's levels. Each level opens for 10 progress points. Points will be awarded for entering the game daily, completing Battle tasks and Season tasks.&lt;br /&gt;
&lt;br /&gt;
=== Entering the game ===&lt;br /&gt;
Progress points will be awarded together with daily entry rewards. The more often you visit the game during the season (only one login daily), the more progress points you will receive for the next entrances.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Days logged into the game !! Award in progress points&lt;br /&gt;
|-&lt;br /&gt;
| 1 – 21 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 22 – 42 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 43 – 63 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 64 – 77 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 78 – 91 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
|The progress points counter will work independently of the daily login counter and will not be reset if you don’t attend the game regularly. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Battle Tasks ===&lt;br /&gt;
Completing Battle Tasks brings you Progress points!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Task complexity !! Award in progress points&lt;br /&gt;
|-&lt;br /&gt;
| Easy task || 2&lt;br /&gt;
|-&lt;br /&gt;
| Medium task || 3&lt;br /&gt;
|-&lt;br /&gt;
| Special task || 5 + “Battle trophy” award&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Special tasks must first be purchased in the [[Warbonds]] shop. You can do this if you have a special permit. Special permits are issued when you complete a battle task of medium complexity. Please note that you have to complete the current special task before purchasing a new one. &lt;br /&gt;
Permits will be collected during the season and can be used when convenient. When the season ends, unused permits and unperformed battle tasks will disappear.&lt;br /&gt;
&lt;br /&gt;
=== Season Challenges ===&lt;br /&gt;
Season tasks are tasks of high complexity which can be performed in battles in the main game modes. Task completion will be awarded with 30 Progress points. Completion of all 14 tasks will be awarded with an additional prize of 45 Progress points. &lt;br /&gt;
&lt;br /&gt;
Season tasks are listed on the additional “Tasks” tab in the main “Battle Pass” window. &lt;br /&gt;
&lt;br /&gt;
There are 14 tasks available in one single season. They are not immediately available:&lt;br /&gt;
&lt;br /&gt;
* At the season start, you will have 1 task.&lt;br /&gt;
* Each week, you will be issued one new task.&lt;br /&gt;
* 3 tasks can be received among the prizes for opened levels.&lt;br /&gt;
&lt;br /&gt;
== F.A.Q. ==&lt;br /&gt;
&lt;br /&gt;
* ''Can I earn progress points and receive prizes after a season ends?''&lt;br /&gt;
&lt;br /&gt;
: No, after the season ends any earning of progress points will be disabled until the start of a new season. Please note also that all earned in the current season permissions for performing (Special) tasks will be reset. So you will not be able to “stockpile” them between seasons.&lt;br /&gt;
&lt;br /&gt;
* ''Will it be possible to use the rewards after a season ends?''&lt;br /&gt;
&lt;br /&gt;
: Yes, all rewards will remain with you after a season ends. Some of the prizes are exclusive and can be received only during the season, but you can use them without any restrictions.&lt;br /&gt;
&lt;br /&gt;
* ''How do I purchase a “Battle Pass”?''&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;Battle Pass&amp;quot; and &amp;quot;Improved Battle Pass&amp;quot; can be purchased for Golden Eagles on the special in-game page. You can also purchase “Battle Pass” levels for Golden Eagles.&lt;br /&gt;
&lt;br /&gt;
* ''What will happen if I purchase a “Battle Pass” after a season has started, in the middle or at the end of the season?''&lt;br /&gt;
&lt;br /&gt;
: You will receive all the rewards you have earned, both exclusive and free, up to your current “Battle Pass'' level at the end of the event. Taking into account that the speed of earning progress points is not reliant on the purchase of a “Battle Pass” nor is it necessary to purchase a “Battle Pass” immediately. However it is not advisable to delay its purchase as a late receipt of the part of the “Battle Pass” rewards may deprive you of your well-deserved competitive advantage in the peak season.     ''&lt;br /&gt;
&lt;br /&gt;
* ''Why is it preferable to purchase the “Improved Battle Pass”? Does it give any special prize?''&lt;br /&gt;
&lt;br /&gt;
: An “Improved Battle Pass” doesn't give access to any special new prizes. Instead, it allows you to instantly unlock the next 15 levels of the “battle Pass” immediately. This is 20% of the entire prize table; giving you a good boost. &lt;br /&gt;
&lt;br /&gt;
* ''Do I have to purchase a &amp;quot;Battle Pass&amp;quot;? Is it possible to receive rewards for free?''&lt;br /&gt;
&lt;br /&gt;
: It is not necessary to purchase a “Battle Pass”. In any season, a significant part of the prize fund is free, including one of the exclusive premium vehicles. Additionally, all and any Warbonds within the main prize table are free.&lt;br /&gt;
&lt;br /&gt;
* ''Can I earn progress points on any vehicles and in any game modes?''&lt;br /&gt;
&lt;br /&gt;
: The process of earning progress points is universal in terms of awards for entering the game. Earning the Daily Battle Tasks are traditionally connected with random battles with restrictions on low rank vehicles. Accordingly, earning on Season Сhallenges of the “Battle Pass” is made by analogy with daily tasks and are also connected to random battles and has restrictions on the Battle Rating of the vehicles. On some vehicle types there are no restrictions at all: you can earn progress points in all vehicle types; aircraft, ground vehicles, naval vessels and helicopters.&lt;br /&gt;
&lt;br /&gt;
* ''As the known number of Warbonds that you can collect is limited. What will happen if my prize in the Warbonds exceeds this limit? Will it just “expire” to nowhere?''&lt;br /&gt;
&lt;br /&gt;
: No, earned Warbonds will not “expire”. The awarding of a prize will just be postponed until you have spent an amount of Warbonds to fit the limit for the selected prize.&lt;br /&gt;
&lt;br /&gt;
* ''Will I be able to trade received coupons on the market?''&lt;br /&gt;
&lt;br /&gt;
: Yes. However, not immediately. You must first make the coupon tradable with the Coupon Upgrade prize item, then wait until the resulting tradable coupon becomes available for sale on the Gaijin Marketplace. The date the coupon becomes tradable may vary per season, but will not be less than 75 days after the upgrade.    [[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>U116370254</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=IS-2_No.321&amp;diff=131871</id>
		<title>IS-2 No.321</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IS-2_No.321&amp;diff=131871"/>
				<updated>2022-06-21T03:00:05Z</updated>
		
		<summary type="html">&lt;p&gt;U116370254: pasted data from is-2 (1944)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_is_2_1944_321&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Soviet heavy tank {{Battle-rating}}. It was introduced during [[Update &amp;quot;Wind of Change&amp;quot;]] as a reward for the [[wt:en/news/7676-event-legend-of-victory-is-2-321-en|Legend of Victory]] event.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
[[File:IS-2 1944 Screenshot 1.jpg|thumb|IS-2 (1944) on [[Finland]].]]&lt;br /&gt;
The armour, while having a nigh-impenetrable front plate and a decent turret, has many weak spots.&lt;br /&gt;
Additional logs on the side of the tank provide some protection against low power HEAT shells.&lt;br /&gt;
&lt;br /&gt;
First, there is the right part of the turret because while on the left side the gun mantlet is connected to the turret armour, there is no mantlet on the right-hand side, so it has just half the thickness of the left side.&lt;br /&gt;
&lt;br /&gt;
Next, we have the lower glacis, which is a very prominent target, with very little armour for its BR (~130 mm effective thickness). Shots of a German 88 mm or an American 90 mm will wreak your IS-2 (1944).&lt;br /&gt;
&lt;br /&gt;
Last but not least, we have the driver's hatch. While not as prominent as the first two mentioned, many experienced players will go for a shot right here, when you are hull-down. With around 120 mm effective thickness, it is really easy to penetrate even with small guns such as the American 76 mm and has a devastating effect on your tank.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 671|rbMinHp= 460|AoAweight= 0.15}}&lt;br /&gt;
&lt;br /&gt;
The forward and reverse acceleration on the {{PAGENAME}} is quite superb even when stock. However, the {{PAGENAME}} suffers especially when attempting to turn. Speed will bleed out very quickly when turning, this can lead to difficulty when attempting to turn at low speed and so will require the tank to move forwards until it reaches a good speed to turn adequately to respond to any targets not at the direct hull front.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
When researching the first modifications, it's a priority to research Parts and FPE (you may want to activate several universal back-ups to be able to respawn twice in one match if you really wish to upgrade this vehicle quickly).&lt;br /&gt;
&lt;br /&gt;
General stock advice:&lt;br /&gt;
* Don't show your rear to any enemies, because a single fire will be your death.&lt;br /&gt;
* Your gun is still very effective, so don't be afraid to attack enemies frontally, just make sure to aim for weak spots if possible.&lt;br /&gt;
** Shooting at planes in Arcade with your machine gun (or main gun) and scoring some hits can often award you a kill if the plane crashes, which grants points.&lt;br /&gt;
* Play as a support tank - push with your team and let them take fire, then poke out and take your shots, then retreat back into cover.&lt;br /&gt;
* Try to push into objectives with your team to gain those points as well.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=671|rbMinHp=460}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|D-25T (122 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[D-25T (122 mm)|122 mm D-25T]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 28 || rowspan=&amp;quot;2&amp;quot; | -3°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 11.3 || 15.7 || 19.0 || 21.1 || 22.4 || rowspan=&amp;quot;2&amp;quot; | 27.04 || rowspan=&amp;quot;2&amp;quot; | 23.92 || rowspan=&amp;quot;2&amp;quot; | 22.05 || rowspan=&amp;quot;2&amp;quot; | 20.80&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.3 || 9.8 || 11.9 || 13.2 || 14.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| BR-471 || APHE || 205 || 201 || 183 || 162 || 144 || 128&lt;br /&gt;
|-&lt;br /&gt;
| BR-471B || APHEBC || 205 || 203 || 191 || 178 || 166 || 155&lt;br /&gt;
|-&lt;br /&gt;
| OF-471 || HE || 37 || 37 || 37 || 37 || 37 || 37&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-471 || APHE || 795 || 25 || 1.2 || 19 || 246.4 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| BR-471B || APHEBC || 795 || 25 || 1.2 || 19 || 246.4 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| OF-471 || HE || 800 || 25 || 0 || 0.1 || 3,600 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks IS-2.png|thumb|[[Ammo racks]] of the IS-2]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.5.1.85''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;part&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''28''' || ''Projectiles'' &amp;lt;br&amp;gt; ''Propellants'' || 13&amp;amp;nbsp;''(+15)'' &amp;lt;br&amp;gt; 27&amp;amp;nbsp;''(+1)'' || 1&amp;amp;nbsp;''(+27)'' &amp;lt;br&amp;gt; 24&amp;amp;nbsp;''(+4)'' || N/A &amp;lt;br&amp;gt; 21&amp;amp;nbsp;''(+7)'' || N/A &amp;lt;br&amp;gt; 11&amp;amp;nbsp;''(+17)'' || N/A &amp;lt;br&amp;gt; 6&amp;amp;nbsp;''(+22)'' || N/A &amp;lt;br&amp;gt; 1&amp;amp;nbsp;''(+27)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
*The {{PAGENAME}} uses two-piece ammunition, composed of projectiles (yellow) and propellant bags (orange). Both have separate racks.&lt;br /&gt;
*Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
*Centre floor rack emptied: 11&amp;amp;nbsp;''(+17)'' shells.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DShK (12.7 mm)|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DShK (12.7 mm)|12.7 mm DShK]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 250 (50) || 600 || -10°/+60° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,890 (63) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful 122 mm gun with enough explosive filler to knock out a tank with a single penetrating shot.&lt;br /&gt;
* Large calibre gives round good overmatching mechanics against most front armour of medium tanks.&lt;br /&gt;
* Upper hull plate is thickly armored and angled, able to resist most shells with the exception of HEAT or APDS.&lt;br /&gt;
* Relatively good mobility and top speed for a heavy tank, with a faster reverse speed as well to withdraw quickly.&lt;br /&gt;
* Roof mounted machine gun can help defend against lightly-armoured vehicles or low-flying aircraft. &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Long reload speed makes follow-up shots slow&lt;br /&gt;
* Has front armour weak points in the turret and lower glacis.&lt;br /&gt;
* Hull armour construction makes angling difficult due to weaker hull sides and cheeks&lt;br /&gt;
* Cramped interior compartment can likely knock out entire crew or ignite ammunition in a single shot.&lt;br /&gt;
* Poor -3 degree depression prohibits the usage of many hull-down fighting positions&lt;br /&gt;
* No add-on spaced armour compared to the original [[IS-2 (1944)]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7676-event-legend-of-victory-is-2-321-en|[Devblog] Legend of Victory: IS-2 №321]]&lt;br /&gt;
&lt;br /&gt;
{{USSR heavy tanks}}&lt;/div&gt;</summary>
		<author><name>U116370254</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Awards&amp;diff=131870</id>
		<title>Awards</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Awards&amp;diff=131870"/>
				<updated>2022-06-21T02:56:28Z</updated>
		
		<summary type="html">&lt;p&gt;U116370254: added the fact that scout assists dont count towards on hand&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Match awards''' are like mini-achievements, resetting at the end of each game and can be earned anew in the next match. Each one of these will provide a silver lions {{sl}} reward after the match end. Some awards are needed to complete [[Daily missions]].&lt;br /&gt;
&lt;br /&gt;
'''Streaks''' are earned for continuous, successive acts during a match. The player is rewarded for his ongoing efforts with silver lions {{sl}}.&lt;br /&gt;
&lt;br /&gt;
=== Match Awards ===&lt;br /&gt;
In alphabetical order.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-accordingtointelligence.png]]||'''According to Intelligence'''&amp;lt;br&amp;gt;Reward for destroying an enemy vehicle marked by an ally.&lt;br /&gt;
|- *&lt;br /&gt;
|[[File:Award-adamant.png]]||'''Adamant '''&amp;lt;br&amp;gt;Take some hits, stay alive*.&amp;lt;br&amp;gt; ''*Awarded for receiving non-critical damage .''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-antimech.png]]||'''Antimech'''&amp;lt;br&amp;gt;Destroyed the most AI ground units. If several players have equal number of destroyed targets, the award is given to the one with bigger score. Can't be more than 17 ground units. Multiplier: RB (x2), SB (x3).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-avenger.png]]||'''Avenger'''&amp;lt;br&amp;gt;Destroy an enemy who has destroyed your teammate's vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-balancer.png]]||'''Balancer'''&amp;lt;br&amp;gt;Destroyed the most vehicles of one rank higher. If several players have equal number of destroyed targets, the award is given to the one with bigger score. Can't be more than 4 vehicles. No multiplier.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-BaseDefender.png]]||'''Base defender'''&amp;lt;br&amp;gt;Reward for interrupting of base capturing by destruction of an enemy unit.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-bomberhunter.png]]||'''Bomber Hunter'''&amp;lt;br&amp;gt;Destroyed at least 5 bombers or assault planes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-bomberrescuer.png]]||'''Bomber Rescuer'''&amp;lt;br&amp;gt; Defended* a friendly bomber.  &amp;lt;br&amp;gt; ''*Destroy an enemy player that recently dealt critical damage to a friendly bomber.''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-bombersnightmare.png]]||'''Bombers' Nightmare'''&amp;lt;br&amp;gt;Destroyed at least 10 bombers or assault planes. Multiplier: RB (x2), SB (x3).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-bulletproof.png]]||'''Bulletproof'''&amp;lt;br&amp;gt;Didn't lose any vehicle and destroyed more targets than all other players who didn't lose any vehicle. If several players have equal number of destroyed targets, the award is given to the one with bigger score. Can't be more than 4 targets destroyed. No multiplier.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-doomsday.png]]||'''Doomsday!''' &amp;lt;br&amp;gt; Made a nuclear strike and ended the mission with a victory.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-eyeforeye.png]]||'''Eye for Eye'''&amp;lt;br&amp;gt;Destroy an enemy who has destroyed your vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-fighterhunter.png]]||'''Fighter Hunter'''&amp;lt;br&amp;gt;Destroyed at least 5 fighter planes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-fighterrescuer.png]]||'''Fighter Rescuer'''&amp;lt;br&amp;gt;Defended* a friendly fighter. &amp;lt;br&amp;gt; ''*Destroy an enemy player that recently dealt critical damage to a friendly fighter.''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-fightersnightmare.png]]||'''Fighters' Nightmare'''&amp;lt;br&amp;gt;Destroyed at least 10 fighter planes. Multiplier: RB (x2), SB (x3).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-unguided.png]]||'''Fire Arrows''' &amp;lt;br&amp;gt;Destroyed an enemy plane with rockets.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-firefighter.png]]||'''Firefighter'''&amp;lt;br&amp;gt;Reward for extinguishing a fire on an allied vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-firststrike.png]]||'''First strike!'''&amp;lt;br&amp;gt;Delivered a first strike.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-finalblow.png]]||'''Final blow!'''&amp;lt;br&amp;gt;Delivered the final blow*.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-godmode.png]]||'''God Mode!''' &amp;lt;br&amp;gt;Destroyed a vehicle 5 or more BR ranks higher.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-groundforcerescuer.png]]||'''Ground Force Rescuer''' &amp;lt;br&amp;gt;Defended friendly ground/water troops.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-heavymetalfury.png]]||'''Heavy Metal Fury''' &amp;lt;br&amp;gt;Destroyed the most ground vehicles of other players. If several players have equal number of destroyed targets, the award is given to the one with bigger score. Can't be more than 11 ground vehicles. Multiplier: RB (x2), SB (x2).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-heavymetalhero.png]]||'''Heavy Metal Hero''' &amp;lt;br&amp;gt;Destroyed the most ground vehicles of other players (not fewer than 12 enemy ground vehicles). Multiplier: RB (x2), SB (x2).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-HelpWithRepairing.png]]||'''Help with Repairing''' &amp;lt;br&amp;gt;Reward for helping an ally with vehicle repairing.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-heroofthesky.png]]||'''Hero of the Sky''' &amp;lt;br&amp;gt;Destroyed the most aircraft in Air Battles (not fewer than 12 enemy aircraft). Multiplier: RB (x2), SB (x3).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-intelligence.png]]||'''Intelligence''' &amp;lt;br&amp;gt;Ally destroyed an enemy vehicle marked by you.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-missionmaker.png]]||'''Mission Maker'''&amp;lt;br&amp;gt;Delivered both &amp;quot;First strike&amp;quot; and &amp;quot;Final blow&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-onhand.png]]||'''On Hand''' &amp;lt;br&amp;gt;Having the most assists in destroying enemy vehicles. If several players have equal number of assists, the award is given to the one with bigger score. Can't be more than 7 assists. Scout assists don't count. No Multiplier.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-punisher.png]]||'''Punisher''' &amp;lt;br&amp;gt;Destroyed the most vehicles of one rank higher. Can't be fewer than 5 vehicles. No Multiplier.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-rankdoesnotmatter.png]]||'''Rank does not matter''' &amp;lt;br&amp;gt;Destroyed a vehicle 1-2 BR ranks higher.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-roguewave.png]]||'''Rogue Wave''' &amp;lt;br&amp;gt;Destroyed the most AI ship units. If several players have equal number of destroyed targets, the award is given to the one with the biggest score. Can't be more than 17 AI units. Multiplier: RB (x2), SB (x3).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-SafeAndSound-Bomber.png]]||'''Safe and Sound: Bomber''' &amp;lt;br&amp;gt;Reward for preserving a bomber plane at the end of an aerial battle in Ground AB.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-SafeAndSound-Attacker.png]]||'''Safe and Sound: Attacker''' &amp;lt;br&amp;gt;Reward for preserving an attacker plane at the end of an aerial battle in Ground AB.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-SafeAndSound-Fighter.png]]||'''Safe and Sound: Fighter''' &amp;lt;br&amp;gt;Reward for preserving a fighter plane at the end of an aerial battle in Ground AB.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-skillmatters.png]]||'''Skill matters''' &amp;lt;br&amp;gt;Destroyed a vehicle 2-5 BR ranks higher.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-sniper.png]]||'''Sniper''' &amp;lt;br&amp;gt;Destroy an enemy vehicle from a long distance.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-softlanding.png]]||'''Soft Landing''' &amp;lt;br&amp;gt;Landed a critically damaged aircraft.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-supportingfire.png]]||'''Supporting Fire''' &amp;lt;br&amp;gt;The award for assist to a squadmate in destroying an enemy unit.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-surprise.png]]||'''Surprise!''' &amp;lt;br&amp;gt;Destroyed an enemy plane with bombs.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-survivor.png]]||'''Survivor''' &amp;lt;br&amp;gt;Hasn't lost a single vehicle (whether aircraft, tank or ship) whilst destroying more enemy vehicles than any other players of both teams (should be at least 5 enemies destroyed). No multiplier.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-tankrescuer.png]]||'''Tank Rescuer''' &amp;lt;br&amp;gt;Defended* friendly ground unit. &amp;lt;br&amp;gt;''*Destroy an enemy player that recently dealt critical damage to a friendly ground unit.''&lt;br /&gt;
|-&lt;br /&gt;
| NO IMAGE ||'''Tanks Hunter''' &amp;lt;br&amp;gt;Destroyed at least 5 tanks or tank destroyers.&lt;br /&gt;
|-&lt;br /&gt;
| NO IMAGE ||'''Tanks' Nightmare''' &amp;lt;br&amp;gt;Destroyed at least 10 tanks or tank destroyers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-teamwork.png]]||'''Teamwork''' &amp;lt;br&amp;gt;The award for destroying enemy vehicles by any member of a squad. It is given to all members of the squad who were near the squadmate that destroyed an enemy unit. The distance between squad members shouldn't be greater than 1000 m for two aircraft, or 3000 m for an aircraft and a tank, and not greater than 100 m for squad members on tanks.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-terror of the ocean.png]]||'''Terror of the Ocean''' &amp;lt;br&amp;gt;Destroyed the most ships in Naval Battles. Can't be more than 11 ships. Multiplier: RB (x2), SB (x3).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-terror of the sea.png]]||'''Terror of the Sea''' &amp;lt;br&amp;gt;Destroyed the most ships in Naval Battles. Can't be fewer than 12 ships. Multiplier: RB (x2), SB (x3).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-terrorofthesky.png]]||'''Terror of the Sky''' &amp;lt;br&amp;gt;Destroyed the most aircraft in Air Battles. If several players have equal number of destroyed targets, the award is given to the one with bigger score. Can't be more than 11 aircraft. Multiplier: RB (x2), SB (x3).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-thebestsquad.png]]||'''The Best Squad''' &amp;lt;br&amp;gt;It is given to the squad that earned more squad streaks during the match than the other teams.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-thelastmanstanding.png]]||'''The last man standing!''' &amp;lt;br&amp;gt;The last player remaining in the mission.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-thunderer.png]]||'''Thunderer''' &amp;lt;br&amp;gt;Destroyed more AI ground targets than any other player in the mission. The number of destroyed ground targets must be at least 18 or more than any other player in both teams (Ships and any other naval targets will not be taken into account). Can't be fewer than 18 AI targets. Multiplier: RB (x2), SB (x3).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-tsunami.png]]||'''Tsunami''' &amp;lt;br&amp;gt;Destroyed the most AI water units. Can't be fewer than 18 AI units. Multiplier: RB (x2), SB (x3).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-WaterTroopsRescuer.png]]||'''Water Troops Rescuer''' &amp;lt;br&amp;gt;Defended friendly water troops.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-wingbreaker.png]]||'''Wing Breaker''' &amp;lt;br&amp;gt;Destroyed the most air targets in tank battles (at least 5 enemy aircraft have been shot down whilst driving ground vehicles). No multiplier.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-wingman.png]]||'''Wingman''' &amp;lt;br&amp;gt;Having the most assists in destroying enemy vehicles (8 or more). If several players have equal number of assists, the award is given to the one with bigger score. Can't be fewer than 8 assists. Multiplier: RB (x2), SB (x3).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Streaks ===&lt;br /&gt;
Can be obtained several times per match.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-DoubleStrike.png]]||'''Double strike!''' &amp;lt;br&amp;gt;Destroyed vehicles of 2 players in a row.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-TripleStrike.png]]||'''Triple strike!''' &amp;lt;br&amp;gt;Destroyed vehicles of 3 players in a row.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-MultiStrike.png]]||'''Multi strike ×X!''' &amp;lt;br&amp;gt;Destroyed vehicles of 4 players or more in a row.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-GroundTripleStrike.png]]||'''Triple strike! (ground)''' &amp;lt;br&amp;gt;Destroyed 3 ground units in a row.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-GroundMultiStrike.png]]||'''Multi strike ×X! (ground)''' &amp;lt;br&amp;gt;Destroyed 4 ground units or more in a row.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-WaterDoubleStrike.png]]||'''Double strike! (naval)''' &amp;lt;br&amp;gt;Wrecked 2 ships in a row.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-WaterTripleStrike.png]]||'''Triple strike! (naval)''' &amp;lt;br&amp;gt;Wrecked 3 ships in a row.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-WaterMultiStrike.png]]||'''Multi strike ×X! (naval)''' &amp;lt;br&amp;gt;Wrecked 4 ships or more in a row.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-AssistsStreak.png]]||'''Assist streak: ×X!''' &amp;lt;br&amp;gt;Assisted allies in destroying enemy vehicles X times in a row.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-BaseCapturerStreak.png]]||'''Base capturer streak: ×X!''' &amp;lt;br&amp;gt;Reward for capturing base X times in a row.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-ShadowStrikeStreak.png]]||'''Shadow strike streak: ×X!''' &amp;lt;br&amp;gt;Reward for destroying an enemy vehicle without getting yourself hit X times in a row.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-professional.png]]||'''Professional: xN''' &amp;lt;br&amp;gt;Reward for destroying 5 vehicles in a single match. Each kill after the 5th, rewards the player with another Professional Award (i.e. 7 kills would reward the player with 3 Professional Awards.)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-oneshot.png]]||'''Without a miss''' &amp;lt;br&amp;gt;Reward for destroying your enemies' vehicles without a miss.* &amp;lt;br&amp;gt; ''*Destroy 3 enemy players without a miss with primary, secondary, or tertiary armaments. Additional award with each subsequent enemies destroyed without missing.''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Achievements]]&lt;/div&gt;</summary>
		<author><name>U116370254</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M64&amp;diff=127653</id>
		<title>M64</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M64&amp;diff=127653"/>
				<updated>2022-04-22T11:35:52Z</updated>
		
		<summary type="html">&lt;p&gt;U116370254: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=cn_type_64&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png|ArtImage2_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Chinese light tank {{Battle-rating}}. It was introduced during [[Update &amp;quot;Winged Lions&amp;quot;]] as a reward for [[Battle Pass: Season VI, &amp;quot;Firepower&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
An attempt by the ROCA to build a new tank from spare [[M18 (China)|M18]] turrets and [[M42 (China)|M42 Duster]] hulls in the mid-1970s, the M64 served as a &amp;quot;domestic&amp;quot; alternative to their fleets of US tanks. Despite being heavier than the M18, the more powerful power plant allows the M64 to retain similar mobility.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The very first thing players will notice is the chassis — instead of the original Buick M18 GMC chassis, it has an M42 Duster one, a variant of [[M41A1|M41 Walker Bulldog]]. While the overall design is small, this also means that any part of this tank other than the mantlet would be an easy target for vehicles with firepower heavier than .50 cal HMGs, let alone autocannon-calibre rounds with even more penetration; so the M64 should never, ever be used for direct engagements. &lt;br /&gt;
&lt;br /&gt;
The larger, yet thinner, chassis might sometimes deflect larger calibre rounds, but do not rely on it, as HMG rounds will still penetrate more often than not.&lt;br /&gt;
&lt;br /&gt;
The lower front plate is 25.4 mm thick, twice as thick as that of the M18. The advantage is that this thicker plate is now able to block more damage (to a limited extent) from nearby HE and bomb explosions, thus better protecting the driver and the machine gunner. It is also more effective against large-calibre MG bullets and non-HVAP autocannon shells. The downside however is that this thickness is above the fuse sensitivity of many shells (19 mm) allowing the shells to properly detonate once penetrated, as opposed to over-penetrating on the M18 (12.7 mm). This is bad news when facing tanks that primarily use high-explosive shells.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret)&lt;br /&gt;
* Cast homogeneous armour (gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 12.7 mm (34°) ''Top'' &amp;lt;br&amp;gt; 25.4 mm (42°) ''Bottom'' || 12.7 mm || 12.7 mm (57°) ''Top'' &amp;lt;br&amp;gt; 19 mm (38°) ''Bottom'' || 12.7 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 25.4 mm ''Turret front'' &amp;lt;br&amp;gt; 19 mm ''Gun mantlet'' || 12.7 mm || 12.7 mm || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels, tracks, and torsion bars are 15 mm thick.&lt;br /&gt;
* Belly armour is 12.7 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=775|rbMinHp=442}}&lt;br /&gt;
&lt;br /&gt;
M64 was a tank assembled as a hybrid of the M18's turret on a M42 Duster chassis, which is again an M41 Walker Bulldog variant with the very same powerplant and transmission — an AOS 895-3 diesel engine and CD-500 transmission. Thanks to the introduction of the original M42 chassis in 1952, this gives the M64 an overall higher power output at 500 hp while retaining the ability to neutral steer, making it more nimble in an urban environment than the original M18 albeit with a heavier weight.&lt;br /&gt;
&lt;br /&gt;
The increased weight does slow the tank down. The M64's acceleration is noticeably slower than that of the M18 especially when driving off-road. As a result, it takes much longer to reach top speed. The reverse speed is also slower, at -19 km/h. However, this is still a relatively rapid speed compared to most other vehicles at its tier. &lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M1 (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M1 (76 mm)|76 mm M1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 25 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 22.8 || 31.6 || 38.4 || 42.5 || 45.2 || rowspan=&amp;quot;2&amp;quot; | 7.93 || rowspan=&amp;quot;2&amp;quot; | 7.02 || rowspan=&amp;quot;2&amp;quot; | 6.47 || rowspan=&amp;quot;2&amp;quot; | 6.10&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.3 || 16.8 || 20.4 || 22.6 || 24.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| M62 shell || APCBC || 149 || 146 || 133 || 119 || 106 || 94&lt;br /&gt;
|-&lt;br /&gt;
| M42A1 shell || HE || 7 || 7 || 7 || 7 || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
| M79 shot || AP || 134 || 132 || 121 || 109 || 99 || 89&lt;br /&gt;
|-&lt;br /&gt;
| M93 shot || APCR || 190 || 186 || 167 || 146 || 128 || 112&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M62 shell || APCBC || 792 || 7 || 1.2 || 14 || 63.7 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| M42A1 shell || HE || 800 || 5.84 || 0 || 0.1 || 390 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| M79 shot || AP || 792 || 6.8 || N/A || N/A || N/A || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| M93 shot || APCR || 1,036 || 4.22 || N/A || N/A || N/A || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| M88 || 274 || 3.44 || 13 || 5 || 20 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The ammunition found on the M64 is identical to that of the American [[M18 GMC|M18]] and [[M18 &amp;quot;Black Cat&amp;quot;]], with access to the M93 APCR round that other nation's M18 GMCs do not have.&lt;br /&gt;
&lt;br /&gt;
* '''M62, APCBC:''' The stock shell, common for a 76 mm M1 gun, is the go-to ammunition for the M64, possessing sufficient penetration capabilities for its rank. A well-placed center mass shot in the sides or rear of an enemy vehicle can reliably destroy it, or at the very least keep it from retaliating as you reposition yourself for a follow-up shot. &lt;br /&gt;
* '''M42A1, HE:''' the other stock round, an HE shell, is next to useless against any vehicle with more than half 12.7 mm (an inch) of armour, but it can be effective against open-topped vehicles where overpressure can knock out the crew.&lt;br /&gt;
* '''M79, AP:''' The M79 shot is just an AP shell without any explosive filler and even has less penetration than its stock counterpart. This round can be ignored as it is only a downgrade over the stock shell. &lt;br /&gt;
* '''M93, APCR:''' The M93 shot, while having much more penetration than all the previous rounds used on M64, is still an APCR round and thus has poor post-penetration damage, as well as bad performance against sloped armour plates; but it is still suggested to bring a few APCR in case of heavier vehicles with some flat surfaces the M64 could meet when up-tiered, such as the Tiger II (H).&lt;br /&gt;
&lt;br /&gt;
* '''M88, Smoke:''' If you need to harass distant enemies or cover yourself or your teammates, the M64 still comes with M88 smoke shells at your disposal.&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.13.0.133''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''25''' || 16&amp;amp;nbsp;''(+9)'' || 14&amp;amp;nbsp;''(+11)'' || 12&amp;amp;nbsp;''(+13)'' || 5&amp;amp;nbsp;''(+20)'' || 1&amp;amp;nbsp;''(+24)'' || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* As they are modeled by sets of 2, shells disappear from the rack only after you fire both shells in the set.&lt;br /&gt;
* The visual discrepancy concerns racks 4 &amp;amp; 5.&lt;br /&gt;
** While modeled as 8 rounds, rack 4 is empty after 7 rounds have been expended.&lt;br /&gt;
** While modeled as 8 rounds, rack 5 is empty after 4 rounds have been expended.&lt;br /&gt;
* Turret empty: 16&amp;amp;nbsp;''(+9)'' shells.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 800 (200) || 577 || -10°/+70° || -60°/+20°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 300 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
While the M64 retained the M2HB from M18, ROCA welded a coaxial mount and installed an M1919A4 machine gun; both good for gunning down exposed crew and lightly armoured targets (for M2HB), and sometimes strafing aircraft.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Thanks to the fusing of M18's turret onto an M42 Duster's chassis, the M64 retains the same firepower of an M18 while having the mobility of an M41. While it has higher horsepower than an M18 and comes with neutral steering capabilities, it is also 50% heavier than M18 so it might have slightly slower speed, but in most cases this is enough for flanking enemies or rushing for vantage points. Another thing that is worth mentioning is that the change of chassis also reduced the wobbling effect on the gun when coming to a full stop, allowing for quicker aim and accurate shooting after stopping from top speed.&lt;br /&gt;
&lt;br /&gt;
The change of chassis also comes at a cost, however — its protection. The M42 chassis has only 12.7 mm of armour all-around, which only stops rifle calibre bullets at most. Anything larger can tear it apart with ease; only the mantle and turret front could stop HMG fire. &lt;br /&gt;
&lt;br /&gt;
To utilize the M64 to its greatest extent, use your speed and flank enemies that are fixated on your allies. This is the most viable way to play, as its low armor means it won't survive a direct engagement. The reload rate and the performance of its stock M62 shells can do short work against most enemies it might face, while HVAP doesn't have the best performance, it can still be of use in case the M64 encounters tanks with flat surfaces, giving the ability to fight back in dire moments.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good mobility thanks to the M42 chassis&lt;br /&gt;
* Neutral steering improves its tactical agility&lt;br /&gt;
* Reduced gun wobbling when coming to a stop, giving players a shorter reaction time&lt;br /&gt;
* Strong firepower with a quick reload and variety of shells&lt;br /&gt;
* Additional coaxial MG as a spare weapon or range-finding&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Thin armour with poor sloping, vulnerable to HMGs and explosives&lt;br /&gt;
* Sluggish compared to the M18 Hellcat&lt;br /&gt;
* Tall profile, easier to get spotted and hit&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
After retreating to the island of Taiwan after their defeat in the Chinese Civil War, the ROCA was in dire need of new tanks to supplement the heavy losses of armoured vehicles; newer vehicles such as [[M24 (China)|M24 Chaffee]] and M18 GMC were among the new tanks purchased in the early 1950s. M42 Dusters were purchased later in 1958 as military aid from the United States. &lt;br /&gt;
&lt;br /&gt;
While the M18 GMC proved its capability in WWII's European Theater, in the late 1960s, the ageing chassis and lack of spare parts for the Wright 975 C4 radial engine became a major problem for logistics; the M42 on the other hand was not efficient against supersonic jets. Thus the idea of fusing a turret from M18 with spare M42 chassis came into the mind of the '''Combined Service Forces (聯合勤務總司令部；aka 聯勤)'''. In ROC Year 64 (1975), they assembled one such tank and dubbed it the '''Type 64 Light Tank ([國造]六四式輕戰車)''' which was later approved by the Commander of the ROCA for serial modifications. Some 42 M64s were assembled over the next 3 years, first seen deployed in northern Taiwan at Hsinchu and then redeployed at Penghu for defence.&lt;br /&gt;
&lt;br /&gt;
As the tensions of the Taiwan Strait Crisis passed, these M64s were soon decommissioned in 1981; the only two known examples of M64 are now displayed at Armor Training Command (陸軍裝甲兵訓練指揮部) at Hukou, Hsinchu and Camp Chenggongling (成功嶺營區) at Wu'ri, Taichung City.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/7521-development-battle-pass-vehicles-m64-en|Devblog]] ===&lt;br /&gt;
In the early 1950s, armed forces on Taiwan obtained a large number of armored fighting vehicles from the U.S. and South Korea, mainly consisting of M18 Hellcat and M24 Chaffee tanks as well as a few dozen Shermans. In October 1958, they also managed to obtain a number of American M41 Walker Bulldog light tanks. However, despite more advanced vehicles becoming available, the military retained even the older vehicles in active service, leading to some vehicles even exceeding the service life of their original design. By 1969 however, the military decommissioned and scrapped several dozen M18 Hellcats. This in turn, created a gap in the fighting strength and a stopgap solution had to be formulated.&lt;br /&gt;
&lt;br /&gt;
The solution came in the form of the M64 light tank, developed in 1975. It was conceived on the basis of the M42 Duster chassis which were obtained alongside the M41 Walker Bulldogs in the late 1950s. Engineers then combined the chassis with the turret of the previously decommissioned M18 Hellcats to form a new highly mobile light tank, designated the M64. Entering service in 1975, around 53 M64 light tanks were built. These vehicles didn’t see any combat use and were retired from active service in 1981.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=cn_type_64 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|WlS7yspnciI|'''Battle Pass: Firepower''' discusses the {{PAGENAME}} at 02:14 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7521-development-battle-pass-vehicles-m64-en|[Devblog] Battle Pass vehicles: M64]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Ordnance Research Development Center}}&lt;br /&gt;
{{China light tanks}}&lt;br /&gt;
{{China premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U116370254</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M64&amp;diff=127616</id>
		<title>M64</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M64&amp;diff=127616"/>
				<updated>2022-04-21T13:19:31Z</updated>
		
		<summary type="html">&lt;p&gt;U116370254: fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=cn_type_64&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png|ArtImage2_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Chinese light tank {{Battle-rating}}. It was introduced during [[Update &amp;quot;Winged Lions&amp;quot;]] as a reward for [[Battle Pass: Season VI, &amp;quot;Firepower&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
An attempt by the ROCA to build a new tank from spare [[M18 (China)|M18]] turrets and [[M42 (China)|M42 Duster]] hulls in the mid-1970s, the M64 served as a &amp;quot;domestic&amp;quot; alternative to their fleets of US tanks. Despite being heavier than the M18, the more powerful power plant allows the M64 to retain similar mobility.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The very first thing players will notice is the chassis — instead of the original Buick M18 GMC chassis, it has an M42 Duster one, a variant of [[M41A1|M41 Walker Bulldog]]. While the overall design is small, this also means that any part of this tank other than the mantlet would be an easy target for vehicles with firepower heavier than .50 cal HMGs, let alone autocannon-calibre rounds with even more penetration; so the M64 should never, ever be used for direct engagements. &lt;br /&gt;
&lt;br /&gt;
The larger, yet thinner, chassis might sometimes deflect larger calibre rounds, but do not rely on it, as HMG rounds will still penetrate more often than not.&lt;br /&gt;
&lt;br /&gt;
The lower front plate is 25.4 mm thick, twice as thick as that of the M18. The advantage is that this thicker plate is now able to block more damage (to a limited extent) from nearby HE and bomb explosions, thus better protecting the driver and the machine gunner. It is also more effective against large-calibre MG bullets and non-HVAP autocannon shells. The downside however is that this thickness is above the fuse sensitivity of many shells (19 mm) allowing the shells to properly detonate once penetrated, as opposed to over-penetrating on the M18 (12.7 mm). This is bad news when facing tanks that primarily use high-explosive shells.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret)&lt;br /&gt;
* Cast homogeneous armour (gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 12.7 mm (34°) ''Top'' &amp;lt;br&amp;gt; 25.4 mm (42°) ''Bottom'' || 12.7 mm || 12.7 mm (57°) ''Top'' &amp;lt;br&amp;gt; 19 mm (38°) ''Bottom'' || 12.7 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 25.4 mm ''Turret front'' &amp;lt;br&amp;gt; 19 mm ''Gun mantlet'' || 12.7 mm || 12.7 mm || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels, tracks, and torsion bars are 15 mm thick.&lt;br /&gt;
* Belly armour is 12.7 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=775|rbMinHp=442}}&lt;br /&gt;
&lt;br /&gt;
M64 was a tank assembled as a hybrid of the M18's turret on a M42 Duster chassis, which is again an M41 Walker Bulldog variant with the very same powerplant and transmission — an AOS 895-3 diesel engine and CD-500 transmission. Thanks to the introduction of the original M42 chassis in 1952, this gives the M64 an overall higher power output at 500 hp while retaining the ability to neutral steer, making it more nimble in an urban environment than the original M18 albeit with a heavier weight.&lt;br /&gt;
&lt;br /&gt;
The increased weight does slow the tank down. The M64's acceleration is noticeably slower than that of the M18 especially when driving off-road. As a result, it takes much longer to reach top speed. The reverse speed is also slower, at -19 km/h. However, this is still a relatively rapid speed compared to most other vehicles at its tier. &lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M1 (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M1 (76 mm)|76 mm M1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 25 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 22.8 || 31.6 || 38.4 || 42.5 || 45.2 || rowspan=&amp;quot;2&amp;quot; | 7.93 || rowspan=&amp;quot;2&amp;quot; | 7.02 || rowspan=&amp;quot;2&amp;quot; | 6.47 || rowspan=&amp;quot;2&amp;quot; | 6.10&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.3 || 16.8 || 20.4 || 22.6 || 24.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| M62 shell || APCBC || 149 || 146 || 133 || 119 || 106 || 94&lt;br /&gt;
|-&lt;br /&gt;
| M42A1 shell || HE || 7 || 7 || 7 || 7 || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
| M79 shot || AP || 134 || 132 || 121 || 109 || 99 || 89&lt;br /&gt;
|-&lt;br /&gt;
| M93 shot || APCR || 190 || 186 || 167 || 146 || 128 || 112&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M62 shell || APCBC || 792 || 7 || 1.2 || 14 || 63.7 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| M42A1 shell || HE || 800 || 5.84 || 0 || 0.1 || 390 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| M79 shot || AP || 792 || 6.8 || N/A || N/A || N/A || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| M93 shot || APCR || 1,036 || 4.22 || N/A || N/A || N/A || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| M88 || 274 || 3.44 || 13 || 5 || 20 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The ammunition found on the M64 is identical to that of the American [[M18 GMC|M18]] and [[M18 &amp;quot;Black Cat&amp;quot;]], with access to the M93 APCR round that other nation's M18 GMCs do not have.&lt;br /&gt;
&lt;br /&gt;
* '''M62, APCBC:''' The stock shell, common for a 76 mm M1 gun, is the go-to ammunition for the M64, possessing sufficient penetration capabilities for its rank. A well-placed center mass shot in the sides or rear of an enemy vehicle can reliably destroy it, or at the very least keep it from retaliating as you reposition yourself for a follow-up shot. &lt;br /&gt;
* '''M42A1, HE:''' the other stock round, an HE shell, is next to useless against any vehicle with more than half 12.7 mm (an inch) of armour, but it can be effective against open-topped vehicles where overpressure can knock out the crew.&lt;br /&gt;
* '''M79, AP:''' The M79 shot is just an AP shell without any explosive filler and even has less penetration than its stock counterpart. This round can be ignored as it is only a downgrade over the stock shell. &lt;br /&gt;
* '''M93, APCR:''' The M93 shot, while having much more penetration than all the previous rounds used on M64, is still an APCR round and thus has poor post-penetration damage, as well as bad performance against sloped armour plates; but it is still suggested to bring a few APCR in case of heavier vehicles with some flat surfaces the M64 could meet when up-tiered, such as the Tiger II (H).&lt;br /&gt;
&lt;br /&gt;
* '''M88, Smoke:''' If you need to harass distant enemies or cover yourself or your teammates, the M64 still comes with M88 smoke shells at your disposal.&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.13.0.133''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''25''' || 16&amp;amp;nbsp;''(+9)'' || 14&amp;amp;nbsp;''(+11)'' || 12&amp;amp;nbsp;''(+13)'' || 5&amp;amp;nbsp;''(+20)'' || 1&amp;amp;nbsp;''(+24)'' || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* As they are modeled by sets of 2, shells disappear from the rack only after you fire both shells in the set.&lt;br /&gt;
* The visual discrepancy concerns racks 4 &amp;amp; 5.&lt;br /&gt;
** While modeled as 8 rounds, rack 4 is empty after 7 rounds have been expended.&lt;br /&gt;
** While modeled as 8 rounds, rack 5 is empty after 4 rounds have been expended.&lt;br /&gt;
* Turret empty: 16&amp;amp;nbsp;''(+9)'' shells.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 800 (200) || 577 || -10°/+70° || -60°/+20°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 300 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
While the M64 retained the M2HB from M18, ROCA welded a coaxial mount and installed an M1919A4 machine gun; both good for gunning down exposed crew and lightly armoured targets (for M2HB), and sometimes strafing aircraft.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Thanks to the fusing of M18's turret onto an M42 Duster's chassis, the M64 retains the same firepower of an M18 while having the mobility of an M41. While it has higher horsepower than an M18 and comes with neutral steering capabilities, it is also 50% heavier than M18 so it might have slightly slower speed, but in most cases this is enough for flanking enemies or rushing for vantage points. Another thing that is worth mentioning is that the change of chassis also reduced the wobbling effect on the gun when coming to a full stop, allowing for quicker aim and accurate shooting after stopping from top speed.&lt;br /&gt;
&lt;br /&gt;
The change of chassis also comes at a cost, however — its protection. The M42 chassis has only 12.7 mm of armour all-around, which only stops rifle calibre bullets at most. Anything larger can tear it apart with ease; only the mantle and turret front could stop HMG fire. &lt;br /&gt;
&lt;br /&gt;
To utilize the M64 to its greatest extent, use your speed and flank enemies that are fixated on your allies. This is the most viable way to play, as its low armor means it won't survive a direct engagement. The reload rate and the performance of its stock M62 shells can do short work against most enemies it might face, while HVAP doesn't have the best performance, it can still be of use in case the M64 encounters tanks with flat surfaces, giving the ability to fight back in dire moments.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good mobility thanks to the M42 chassis&lt;br /&gt;
* Neutral steering improves its tactical agility&lt;br /&gt;
* Reduced gun wobbling when coming to a stop, giving players a shorter reaction time&lt;br /&gt;
* Strong firepower with a quick reload and variety of shells&lt;br /&gt;
* Additional coaxial MG as a spare weapon or range-finding&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Thin armour with poor sloping, vulnerable to HMGs and explosives&lt;br /&gt;
* Sluggish&lt;br /&gt;
* Tall profile, easier to get spotted and hit&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
After retreating to the island of Taiwan after their defeat in the Chinese Civil War, the ROCA was in dire need of new tanks to supplement the heavy losses of armoured vehicles; newer vehicles such as [[M24 (China)|M24 Chaffee]] and M18 GMC were among the new tanks purchased in the early 1950s. M42 Dusters were purchased later in 1958 as military aid from the United States. &lt;br /&gt;
&lt;br /&gt;
While the M18 GMC proved its capability in WWII's European Theater, in the late 1960s, the ageing chassis and lack of spare parts for the Wright 975 C4 radial engine became a major problem for logistics; the M42 on the other hand was not efficient against supersonic jets. Thus the idea of fusing a turret from M18 with spare M42 chassis came into the mind of the '''Combined Service Forces (聯合勤務總司令部；aka 聯勤)'''. In ROC Year 64 (1975), they assembled one such tank and dubbed it the '''Type 64 Light Tank ([國造]六四式輕戰車)''' which was later approved by the Commander of the ROCA for serial modifications. Some 42 M64s were assembled over the next 3 years, first seen deployed in northern Taiwan at Hsinchu and then redeployed at Penghu for defence.&lt;br /&gt;
&lt;br /&gt;
As the tensions of the Taiwan Strait Crisis passed, these M64s were soon decommissioned in 1981; the only two known examples of M64 are now displayed at Armor Training Command (陸軍裝甲兵訓練指揮部) at Hukou, Hsinchu and Camp Chenggongling (成功嶺營區) at Wu'ri, Taichung City.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/7521-development-battle-pass-vehicles-m64-en|Devblog]] ===&lt;br /&gt;
In the early 1950s, armed forces on Taiwan obtained a large number of armored fighting vehicles from the U.S. and South Korea, mainly consisting of M18 Hellcat and M24 Chaffee tanks as well as a few dozen Shermans. In October 1958, they also managed to obtain a number of American M41 Walker Bulldog light tanks. However, despite more advanced vehicles becoming available, the military retained even the older vehicles in active service, leading to some vehicles even exceeding the service life of their original design. By 1969 however, the military decommissioned and scrapped several dozen M18 Hellcats. This in turn, created a gap in the fighting strength and a stopgap solution had to be formulated.&lt;br /&gt;
&lt;br /&gt;
The solution came in the form of the M64 light tank, developed in 1975. It was conceived on the basis of the M42 Duster chassis which were obtained alongside the M41 Walker Bulldogs in the late 1950s. Engineers then combined the chassis with the turret of the previously decommissioned M18 Hellcats to form a new highly mobile light tank, designated the M64. Entering service in 1975, around 53 M64 light tanks were built. These vehicles didn’t see any combat use and were retired from active service in 1981.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=cn_type_64 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|WlS7yspnciI|'''Battle Pass: Firepower''' discusses the {{PAGENAME}} at 02:14 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7521-development-battle-pass-vehicles-m64-en|[Devblog] Battle Pass vehicles: M64]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Ordnance Research Development Center}}&lt;br /&gt;
{{China light tanks}}&lt;br /&gt;
{{China premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U116370254</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Su-6_(M-71F)&amp;diff=127500</id>
		<title>Su-6 (M-71F)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Su-6_(M-71F)&amp;diff=127500"/>
				<updated>2022-04-19T01:48:53Z</updated>
		
		<summary type="html">&lt;p&gt;U116370254: added line of text that says its nearly the same as Su-6 (AM-42) but slightly less armored&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Su-6 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=su-6_m71&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet strike aircraft {{Battle-rating}}. It was introduced in [[Update 1.63 &amp;quot;Desert Hunters&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
It is nearly identical to it's other counterpart, the '''Su-6 (AM-42)''', with the only notable difference being that it is slightly less armored.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,400 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 493 || 476 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 27.2 || 28.2 || 8.4 || 8.4 || rowspan=&amp;quot;2&amp;quot; | 800&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 536 || 514 || 24.9 || 26.0 || 14.7 || 10.9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 458 || 431 || 290 || ~10 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 350 || &amp;lt; 380 || &amp;lt; 395 || &amp;gt; 341&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&lt;br /&gt;
* 4 mm steel on both sides of the nose&lt;br /&gt;
* 4 mm steel on both sides of gunner&lt;br /&gt;
* 6 mm steel in propeller spinner&lt;br /&gt;
* 6 mm steel surrounding wing-mounted oil cooling systems&lt;br /&gt;
* 6 mm steel on top of pilot&lt;br /&gt;
* 6 mm steel on both sides of pilot&lt;br /&gt;
* 6 mm steel in front of and below windshield&lt;br /&gt;
* 6 mm steel at an angle in front of gunner*&lt;br /&gt;
* 10 mm steel behind gunner&lt;br /&gt;
* 10-12 mm steel in front of gunner*&lt;br /&gt;
* 64 mm bulletproof glass in front of pilot&lt;br /&gt;
* 64 mm bulletproof glass in front of gunner*&lt;br /&gt;
* Self-sealing fuel tanks, with neutral gas pressurization system (1 under pilot)&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|NS-37 (37 mm)|ShKAS (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 37 mm NS-37 cannons, wing-mounted (45 rpg = 90 total)&lt;br /&gt;
* 2 x 7.62 mm ShKAS machine guns, wing-mounted (750 rpg = 1,500 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AO-25M-1 (25 kg)|FAB-50 (50 kg)|FAB-100 (100 kg)|FAB-250M43 (250 kg)}}&lt;br /&gt;
{{main|RS-82|RBS-82|RS-132|RBS-132}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 16 x 25 kg AO-25M-1 bombs (400 kg total)&lt;br /&gt;
* 6 x 50 kg FAB-50 bombs (300 kg total)&lt;br /&gt;
* 6 x 100 kg FAB-100 bombs (600 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M43 bombs (500 kg total)&lt;br /&gt;
* 6 x 50 kg FAB-50 bombs + 10 x RS-82 rockets (300 kg total)&lt;br /&gt;
* 6 x 50 kg FAB-50 bombs + 10 x RBS-82 rockets (300 kg total)&lt;br /&gt;
* 16 x 25 kg AO-25M-1 bombs + 10 x RS-82 rockets (400 kg total)&lt;br /&gt;
* 16 x 25 kg AO-25M-1 bombs + 10 x RBS-82 rockets (400 kg total)&lt;br /&gt;
* 10 x RS-132 rockets&lt;br /&gt;
* 10 x RBS-132 rockets&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Berezin UB (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 12.7 mm Berezin UB machine gun, dorsal turret (196 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful 37 mm cannons&lt;br /&gt;
* Reasonably well-armoured&lt;br /&gt;
* Good ordnance options&lt;br /&gt;
* High ammo count&lt;br /&gt;
* Only 1 fuel tank, making it hard to hit&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Bad manoeuvrability&lt;br /&gt;
* Slow&lt;br /&gt;
* Defensive MG firing arc is heavily restricted&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|VSCwCJOW4-Q|'''The Shooting Range #117''' - ''Pages of History'' section at 04:42 discusses the Su-6.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/330720-su-6/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Sukhoi}}&lt;br /&gt;
{{USSR attackers}}&lt;/div&gt;</summary>
		<author><name>U116370254</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ASU-57&amp;diff=127265</id>
		<title>ASU-57</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ASU-57&amp;diff=127265"/>
				<updated>2022-04-15T13:05:14Z</updated>
		
		<summary type="html">&lt;p&gt;U116370254: added a video to youtube gallery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_asu_57&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.59 &amp;quot;Flaming Arrows&amp;quot;]]. It was designed as an airborne self-propelled gun to provide fire support and anti-tank capability for the VDV (''Vozdushno-Desantnye Voyska''), the Soviet airborne forces.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
Due to the weight restrictions necessary for air portability, the ASU-57 has nearly no armour to speak of, and the side armour can be penetrated by even rifle-calibre machine guns. It has no armoured roof, and is thus extremely vulnerable to strafing runs by aircraft.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear (Slope angle) !! Roof !! Belly&lt;br /&gt;
|-&lt;br /&gt;
| Body || 6 mm (21-65°) ''Front Plate'' &amp;lt;br&amp;gt; 6 mm (38°) ''Lower glacis'' || 4 mm || 6 mm (9°) || 5 mm || 6 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 10 mm thick, tracks are 15 mm thick&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=78|rbMinHp=49}}&lt;br /&gt;
&lt;br /&gt;
While the ASU-57 has a top speed below 50 km/h, it has an excellent power/weight ratio that allows the vehicle to accelerate very quickly to reach its top speed. It is thus very mobile and turns very quickly. However, it has a poor reverse speed of only 5 km/h, which makes it hard to back up into cover or away from a threat.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Ch-51M (57 mm)}}&lt;br /&gt;
&lt;br /&gt;
The ASU-57 is armed with the 57 mm Ch-51M, a derivative of the 57 mm ZiS-2 anti-tank gun encountered previously on the [[ZiS-30]]. The mounting has a very limited amount of gun depression and traverse due to the small size of the ASU-57. The gun itself has a fairly fast reload, which is a good thing since it is not uncommon for the first penetrating hit to not completely destroy the target.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ch-51M (57 mm)|57 mm Ch-51M]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 30 || rowspan=&amp;quot;2&amp;quot; | -5°/+12° || rowspan=&amp;quot;2&amp;quot; | ±8° || rowspan=&amp;quot;2&amp;quot; | N/A || 10.57 || 14.63 || 17.76 || 19.64 || 20.89 || rowspan=&amp;quot;2&amp;quot; | 6.50 || rowspan=&amp;quot;2&amp;quot; | 5.75 || rowspan=&amp;quot;2&amp;quot; | 5.30 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 7.14 || 8.40 || 10.20 || 11.28 || 12.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''BR-271SP''': APBC; a solid shot with a good penetration but no explosive filler. It is your stock shell, use it until you unlock BR-271M.&lt;br /&gt;
* '''BR-271M''': APCBC; an armour-piercing round with ballistic cap and explosive filler. It will punch through most targets frontally and its explosive filler will take out most targets in a single shot. This should be your main shell once you unlock it.&lt;br /&gt;
* '''BR-271N''': APCR; a composite round with a slightly increased penetration but no explosive filler and will only penetrate flat vertical surfaces. The small added penetration (a few mm) does not make a viable ammo choice to deal with heavily armoured targets.&lt;br /&gt;
* '''O-271''': HE; a slow round with a high explosive mass useful for taking out the crew of open-topped vehicles. As it won't consistently kill SPAAGs due to the small calibre and low explosive mass, don't try to hunt these vehicles as they will kill you much faster than you will.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| BR-271SP || APBC || 142 || 139 || 126 || 111 || 98 || 87&lt;br /&gt;
|-&lt;br /&gt;
| BR-271M || APCBC || 155 || 151 || 135 || 118 || 102 || 89&lt;br /&gt;
|-&lt;br /&gt;
| O-271 || HE || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| BR-271N || APCR || 159 || 155 || 140 || 123 || 108 || 94&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-271SP || APBC || 975 || 3.14 || N/A || N/A || N/A || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| BR-271M || APCBC || 1,020 || 2.8 || 1.2 || 9 || 20.02 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| O-271 || HE || 695 || 3.72 || 0 || 0.1 || 220 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| BR-271N || APCR || 1,125 || 2.4 || N/A || N/A || N/A || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''30''' || 25&amp;amp;nbsp;''(+5)'' || 19&amp;amp;nbsp;''(+11)'' || 1&amp;amp;nbsp;''(+29)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Note''':&lt;br /&gt;
&lt;br /&gt;
* Right side empty: 19&amp;amp;nbsp;''(+11)'' shells.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the smallest tracked vehicles in the game, weighing only 3.3 tons, the ASU-57's complete lack of armour makes it extremely vulnerable. Its only defense is its small size, making it extremely difficult to notice, let alone hit. It accelerates quickly and is very nimble for a turretless tank destroyer.&lt;br /&gt;
&lt;br /&gt;
The ASU-57 is very difficult but can be very rewarding and fun to play. It is not recommended for arcade battles, as its primary advantage, stealth, is lost. The ASU-57 is a master of stealth, famed and beloved by the community for its ability to sneak up on tanks using its extremely small size. When using the ASU-57, objects that other tanks would ignore or simply drive over are capable of completely hiding the vehicle, making ambushes and surprise attacks the specialty of the ASU-57. This size comes at a cost, however, as the ASU-57 is extremely vulnerable to almost anything that can shoot at it. Aircraft are especially dangerous due to the open crew compartment.&lt;br /&gt;
&lt;br /&gt;
The ASU-57 is best used as an ambusher/flanker, executing surprise attacks from unexpected locations other vehicles would struggle or be unable to reach. The ASU-57 is incredibly short, and by driving up next to an enemy it can render the enemy tank completely helpless, as almost no vehicle has enough gun depression to reach it. For this reason, it is recommended to only go after isolated vehicles, as an enemy teammate will be able to assist their ally by destroying the ASU-57. For the maximum efficiency of this tactic, knock out the driver of the enemy vehicle, then rush up to their side before they can bring their gun to bear.&lt;br /&gt;
&lt;br /&gt;
Sniping can also be a very good tactic, thanks to the amazing velocity of BR-271M (over 1,000 m/s) and consequently penetration, also thanks to your very low profile you are very hard to spot/hit at far range. Be careful though when engaging American vehicles as they can just spray their .50 cals at you, knocking your crew out even at long range.&lt;br /&gt;
&lt;br /&gt;
Note that the ASU-57 is the lowest ranked vehicle in the game with access to night vision devices, a useful feature in night battles.&lt;br /&gt;
&lt;br /&gt;
;Enemies worth noting:&lt;br /&gt;
&lt;br /&gt;
As the ASU-57 can be easily knocked out by most enemies, it does not makes sense to list all opponents. However, some foes are more dangerous than others as they may survive your shots.&lt;br /&gt;
&lt;br /&gt;
* [[Panther D]], [[Tiger H1]]: in uptiers you can see those two big cats. The Panther's UFP is immune to all your rounds, so better aim for the left side (right when facing it) of the gun mantlet, this will usually knock out gunner, commander and with some luck the gun breech. For the Tiger, aim for the front hull if it is not angled as you can punch right through. If it is angled, in this situation it is better to just retreat and relocate. The best is still to get a side shot on both of them.  An important note is that with their enormous size and your rounds small explosive mass, you can and will struggle to destroy them; actually a shot to the middle of the Tiger's UFP wont take out a single crew member, only damage them.&lt;br /&gt;
* KV-1B/C (germany). Those can be really tricky even side shots can non-pen, treat similarly as a Tiger, the armour layout is very similar, especially on the hull.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Tiny size, can easily hide in unexpected places, making it difficult to spot and hit&lt;br /&gt;
* Smallest of bushes are able to hide the tank&lt;br /&gt;
* Armour is too thin to trigger APHE fuses&lt;br /&gt;
* Excellent mobility&lt;br /&gt;
* Most powerful 57 mm gun in the game&lt;br /&gt;
* Lowest ranked vehicle that has access to NVDs&lt;br /&gt;
* Given the abilities of a light tank (scouting, help repair)&lt;br /&gt;
* Very short profile, most tanks can't kill it with their main gun up close&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Virtually no armour: can be destroyed by overpressure, 12.7 mm will chew right through it and even 7.62 mm machine guns can penetrate the armour at close range.&lt;br /&gt;
* Open-topped, extremely vulnerable to aircraft&lt;br /&gt;
* Low ammunition capacity&lt;br /&gt;
* 57 mm gun rarely destroys vehicles with one shot&lt;br /&gt;
* Zero stabilisation and extremely bouncy suspension, making quick shoot and scoots difficult&lt;br /&gt;
* Poor gun depression and horizontal traverse&lt;br /&gt;
* Gun located at the bottom of the vehicle, meaning in order to fire the whole tank must be exposed&lt;br /&gt;
* NVDs are only available in 3rd person or in the Commander's view&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
In mid-1940s, sometime either late in World War II or post-war, a proposal was made to develop a vehicle for the airborne troops. The vehicle was to be a lightweight assault gun able to support the paratroopers by being transportable by air. The task was given to two design bureaus, OKB-40 headed by Nikolaj Astrov in Mytischi and the other to Anatoly Karvtsev in Moscow. Astrov designed his vehicle as the ''ASU-76'', armed with a 76 mm D-56T gun. The design ended up being too heavy and its armour way too thin for adequate protection and was cancelled. Kartsev's project was the ''K-73'' which was amphibious and used a 57 mm Ch-51 anti-tank gun as its armament. This was even more thinly armoured than the ASU-76 and was also cancelled.&lt;br /&gt;
&lt;br /&gt;
In 1949, Astrov was able to continue work on his design, but with specifications that the vehicle be made lighter and use the 57 mm Ch-51 gun instead due to its anti-tank performances. The redesigned vehicle was labeled ''Object 572'' and passed the test phases in 1949. It was formally accepted for service as the '''ASU-57''' in 1951 and production lasted from 1950 to 1952 with amounts produced up to a thousand.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
The ASU-57, as an airborne vehicle, was made to be air-dropped from planes and land via a rocket-assisted parachute. It was then crewed by its airborne crew and support the airborne troops in their operation. Each airborne division had 54 vehicles at its disposal. It proved successful despite its weak armour and small caliber as this type of vehicle was invaluable in the hands of airborne troops, able to use a mobile artillery vehicle behind enemy lines. The ASU-57 stayed in service in the Soviet Airborne Forces for around 20 years before being replaced by the [[ASU-85]].&lt;br /&gt;
&lt;br /&gt;
The ASU-57 was also given out to the Soviet Union's allies from 1960s to 70s. Such included Egypt, East Germany, North Korea, Poland, Sahrawi Republic, Vietnam, Yugoslavia, and Ethiopia.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_asu_57 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|YuBjyMQLRy0|'''Airmobile tanks''' discusses the {{PAGENAME}} at 1:18 - ''War Thunder Official Channel''|W1VPU4wqfkI|'''{{PAGENAME}} Tank Review''' - ''NUSensei''|i-V5rB5UOgA|'''ASU-57 Soviet Airborne Tank Destroyer''' - ''yolkhere''|7.=E7jcqkER668|8.=''How to ASU-57''' - ''SpaceCat''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[SU-57B]]&lt;br /&gt;
* [[ASU-85]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/3724-development-asu-57-air-delivery-en/|[Devblog] ASU-57: Air Delivery]]&lt;br /&gt;
* [[Wikipedia:ASU-57|[Wikipedia] ASU-57]]&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U116370254</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Battle_Pass_Seasons&amp;diff=127261</id>
		<title>Battle Pass Seasons</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Battle_Pass_Seasons&amp;diff=127261"/>
				<updated>2022-04-15T12:04:23Z</updated>
		
		<summary type="html">&lt;p&gt;U116370254: updated faq&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Frame-card&lt;br /&gt;
|img=File:BP main.png&lt;br /&gt;
|text='''Battle Pass''' is an event during which you will earn progress points and use them to open new levels. Each opened level brings you a valuable reward, from Silver Lions and boosters to exclusive season prizes: decorations, profile icons and premium vehicles.&lt;br /&gt;
&lt;br /&gt;
You can join the Battle Pass seasons immediately after purchase of any researchable vehicle of rank II of any gaming nation.&lt;br /&gt;
You can access the “Battle Pass” window through the promo block on the right side in the hangar screen. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Battle Pass ==&lt;br /&gt;
[[File:BP awards.jpg|thumb|Examples of awards]]&lt;br /&gt;
Battle pass allows you to pick up awards from all already opened season levels. It can be purchased for Golden Eagles in the game at any time and pick up all awards from already opened levels.&lt;br /&gt;
&lt;br /&gt;
You can also open levels and receive awards with the mark “Free” without the “Battle Pass”.&lt;br /&gt;
&lt;br /&gt;
=== Other benefits from Golden Eagles ===&lt;br /&gt;
Improved battle pass - works like a normal battle pass but its purchase opens 15 season levels and prizes from them can be picked up immediately.&lt;br /&gt;
&lt;br /&gt;
Battle Pass season levels can be opened for Golden Eagles but this option is only available after the purchase of a Battle Pass or an improved Battle Pass. &lt;br /&gt;
&lt;br /&gt;
The cost of level purchasing for Golden Eagles increases according to the number of levels purchased previously.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Already purchased levels&amp;lt;br&amp;gt;(including levels from an improved Battle Pass) !! Level cost&lt;br /&gt;
|-&lt;br /&gt;
| Until 14 || 75&lt;br /&gt;
|-&lt;br /&gt;
| 15 – 24 || 125&lt;br /&gt;
|-&lt;br /&gt;
| 25 – 34 || 175&lt;br /&gt;
|-&lt;br /&gt;
| 35 and higher || 250&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
|In terms of Golden Eagles, buying levels as part of an improved Battle Pass may be more profitable than buying levels individually. For 15 levels it will be 500 Golden Eagles.&lt;br /&gt;
|+&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
During the first four weeks of the season you can purchase 15 levels (but not more than 150 progress points). The levels purchased as part of the improved Battle Pass or the purchase of separate levels will be taken into account. The opportunity to purchase the remaining levels of the Battle Pass will be opened from the 29th day of the season.&lt;br /&gt;
&lt;br /&gt;
== Season ==&lt;br /&gt;
Each Battle Pass season lasts a minimum of 13 weeks. The level lineup is endless and after receiving all exclusive awards you can continue to participate in the “Battle Pass” season and receive new awards. &lt;br /&gt;
&lt;br /&gt;
Seasons have exclusive awards and their duration can be adjusted to suit other game events.&lt;br /&gt;
&lt;br /&gt;
* [[Battle Pass: Season VI, &amp;quot;Firepower&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season V, &amp;quot;River Hunter&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season IV, &amp;quot;Fearless Voltigeur&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season III, &amp;quot;Strength athletics&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season II, &amp;quot;Steel Centurion&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season I, 75th Anniversary of the Great Victory]]&lt;br /&gt;
&lt;br /&gt;
== Progress points ==&lt;br /&gt;
Progress points are required to open each season's levels. Each level opens for 10 progress points. Points will be awarded for entering the game daily, completing Battle tasks and Season tasks.&lt;br /&gt;
&lt;br /&gt;
=== Entering the game ===&lt;br /&gt;
Progress points will be awarded together with daily entry rewards. The more often you visit the game during the season (only one login daily), the more progress points you will receive for the next entrances.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Days logged into the game !! Award in progress points&lt;br /&gt;
|-&lt;br /&gt;
| 1 – 21 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 22 – 42 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 43 – 63 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 64 – 77 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 78 – 91 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
|The progress points counter will work independently of the daily login counter and will not be reset if you don’t attend the game regularly. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Battle Tasks ===&lt;br /&gt;
Completing Battle Tasks brings you Progress points!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Task complexity !! Award in progress points&lt;br /&gt;
|-&lt;br /&gt;
| Easy task || 2&lt;br /&gt;
|-&lt;br /&gt;
| Medium task || 3&lt;br /&gt;
|-&lt;br /&gt;
| Special task || 5 + “Battle trophy” award&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Special tasks must first be purchased in the [[Warbonds]] shop. You can do this if you have a special permit that will be issued together with an award for performing a battle task of medium complexity. &lt;br /&gt;
Permits will be collected during the season and can be used when convenient. When the season ends, unused permits and unperformed battle tasks will disappear.&lt;br /&gt;
&lt;br /&gt;
=== Season Challenges ===&lt;br /&gt;
Season tasks are tasks of high complexity which can be performed in battles in the main game modes. Task completion will be awarded with 30 Progress points. Completion of all 14 tasks will be awarded with an additional prize of 45 Progress points. &lt;br /&gt;
&lt;br /&gt;
Season tasks are listed on the additional “Tasks” tab in the main “Battle Pass” window. &lt;br /&gt;
&lt;br /&gt;
There are 14 tasks available in one single season. They are not immediately available:&lt;br /&gt;
&lt;br /&gt;
* At the season start, you will have 1 task.&lt;br /&gt;
* Each week, you will be issued one new task.&lt;br /&gt;
* 3 tasks can be received among the prizes for opened levels.&lt;br /&gt;
&lt;br /&gt;
== F.A.Q. ==&lt;br /&gt;
&lt;br /&gt;
* ''Can I earn progress points and receive prizes after a season ends?''&lt;br /&gt;
&lt;br /&gt;
: No, after the season ends any earning of progress points will be disabled until the start of a new season. Please note also that all earned in the current season permissions for performing (Special) tasks will be reset. So you will not be able to “stockpile” them between seasons.&lt;br /&gt;
&lt;br /&gt;
* ''Will it be possible to use the rewards after a season ends?''&lt;br /&gt;
&lt;br /&gt;
: Yes, all rewards will remain with you after a season ends. Some of the prizes are exclusive and can be received only during the season, but you can use them without any restrictions.&lt;br /&gt;
&lt;br /&gt;
* ''How do I purchase a “Battle Pass”?''&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;Battle Pass&amp;quot; and &amp;quot;Improved Battle Pass&amp;quot; can be purchased for Golden Eagles on the special in-game page. You can also purchase “Battle Pass” levels for Golden Eagles.&lt;br /&gt;
&lt;br /&gt;
* ''What will happen if I purchase a “Battle Pass” after a season has started, in the middle or at the end of the season?''&lt;br /&gt;
&lt;br /&gt;
: You will receive all the rewards you have earned, both exclusive and free, up to your current “Battle Pass'' level at the end of the event. Taking into account that the speed of earning progress points is not reliant on the purchase of a “Battle Pass” nor is it necessary to purchase a “Battle Pass” immediately. However it is not advisable to delay its purchase as a late receipt of the part of the “Battle Pass” rewards may deprive you of your well-deserved competitive advantage in the peak season.     ''&lt;br /&gt;
&lt;br /&gt;
* ''Why is it preferable to purchase the “Improved Battle Pass”? Does it give any special prize?''&lt;br /&gt;
&lt;br /&gt;
: An “Improved Battle Pass” doesn't give access to any special new prizes, but it does open 15 levels of the “battle Pass” immediately, which is 20% of the entire basic prize table. &lt;br /&gt;
&lt;br /&gt;
* ''Do I have to purchase a &amp;quot;Battle Pass&amp;quot;? Is it possible to receive rewards for free?''&lt;br /&gt;
&lt;br /&gt;
: It isn’t necessary to purchase a “Battle Pass”. In any season, a significant part of the prize fund is free, including one out of the four exclusive premium vehicles. Additionally, the Warbonds within the main part of the prize table are free.&lt;br /&gt;
&lt;br /&gt;
* ''Can I earn progress points on any vehicles and in any game modes?''&lt;br /&gt;
&lt;br /&gt;
: The process of earning progress points is universal in terms of awards for entering the game. Earning the Daily Battle Tasks are traditionally connected with random battles with restrictions on low rank vehicles. Accordingly, earning on Season Сhallenges of the “Battle Pass” is made by analogy with daily tasks and are also connected to random battles and has restrictions on the Battle Rating of the vehicles. On some vehicle types there are no restrictions at all: you can earn progress points in all vehicle types; aircraft, ground vehicles, naval vessels and helicopters.&lt;br /&gt;
&lt;br /&gt;
* ''As the known number of Warbonds that you can collect is limited. What will happen if my prize in the Warbonds exceeds this limit? Will it just “expire” to nowhere?''&lt;br /&gt;
&lt;br /&gt;
: No, earned Warbonds will not “expire”. The awarding of a prize will just be postponed until you have spent an amount of Warbonds to fit the limit for the selected prize.&lt;br /&gt;
&lt;br /&gt;
* ''Will I be able to trade received coupons on the market?''&lt;br /&gt;
&lt;br /&gt;
: Yes, after the coupon becomes tradable. You must make the coupon tradable with the Coupon Upgrade prize item, then wait until the resulting tradable coupon becomes available for sale. The date the coupon becomes tradable may vary per season, but will not be less than 75 days after upgrade.    [[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>U116370254</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Battle_Pass_Seasons&amp;diff=127260</id>
		<title>Battle Pass Seasons</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Battle_Pass_Seasons&amp;diff=127260"/>
				<updated>2022-04-15T11:55:50Z</updated>
		
		<summary type="html">&lt;p&gt;U116370254: /* F.A.Q. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Frame-card&lt;br /&gt;
|img=File:BP main.png&lt;br /&gt;
|text='''Battle Pass''' is an event during which you will earn progress points and use them to open new levels. Each opened level brings you a valuable reward, from Silver Lions and boosters to exclusive season prizes: decorations, profile icons and premium vehicles.&lt;br /&gt;
&lt;br /&gt;
You can join the Battle Pass seasons immediately after purchase of any researchable vehicle of rank II of any gaming nation.&lt;br /&gt;
You can access the “Battle Pass” window through the promo block on the right side in the hangar screen. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Battle Pass ==&lt;br /&gt;
[[File:BP awards.jpg|thumb|Examples of awards]]&lt;br /&gt;
Battle pass allows you to pick up awards from all already opened season levels. It can be purchased for Golden Eagles in the game at any time and pick up all awards from already opened levels.&lt;br /&gt;
&lt;br /&gt;
You can also open levels and receive awards with the mark “Free” without the “Battle Pass”.&lt;br /&gt;
&lt;br /&gt;
=== Other benefits from Golden Eagles ===&lt;br /&gt;
Improved battle pass - works like a normal battle pass but its purchase opens 15 season levels and prizes from them can be picked up immediately.&lt;br /&gt;
&lt;br /&gt;
Battle Pass season levels can be opened for Golden Eagles but this option is only available after the purchase of a Battle Pass or an improved Battle Pass. &lt;br /&gt;
&lt;br /&gt;
The cost of level purchasing for Golden Eagles increases according to the number of levels purchased previously.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Already purchased levels&amp;lt;br&amp;gt;(including levels from an improved Battle Pass) !! Level cost&lt;br /&gt;
|-&lt;br /&gt;
| Until 14 || 75&lt;br /&gt;
|-&lt;br /&gt;
| 15 – 24 || 125&lt;br /&gt;
|-&lt;br /&gt;
| 25 – 34 || 175&lt;br /&gt;
|-&lt;br /&gt;
| 35 and higher || 250&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
|In terms of Golden Eagles, buying levels as part of an improved Battle Pass may be more profitable than buying levels individually. For 15 levels it will be 500 Golden Eagles.&lt;br /&gt;
|+&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
During the first four weeks of the season you can purchase 15 levels (but not more than 150 progress points). The levels purchased as part of the improved Battle Pass or the purchase of separate levels will be taken into account. The opportunity to purchase the remaining levels of the Battle Pass will be opened from the 29th day of the season.&lt;br /&gt;
&lt;br /&gt;
== Season ==&lt;br /&gt;
Each Battle Pass season lasts a minimum of 13 weeks. The level lineup is endless and after receiving all exclusive awards you can continue to participate in the “Battle Pass” season and receive new awards. &lt;br /&gt;
&lt;br /&gt;
Seasons have exclusive awards and their duration can be adjusted to suit other game events.&lt;br /&gt;
&lt;br /&gt;
* [[Battle Pass: Season VI, &amp;quot;Firepower&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season V, &amp;quot;River Hunter&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season IV, &amp;quot;Fearless Voltigeur&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season III, &amp;quot;Strength athletics&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season II, &amp;quot;Steel Centurion&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season I, 75th Anniversary of the Great Victory]]&lt;br /&gt;
&lt;br /&gt;
== Progress points ==&lt;br /&gt;
Progress points are required to open each season's levels. Each level opens for 10 progress points. Points will be awarded for entering the game daily, completing Battle tasks and Season tasks.&lt;br /&gt;
&lt;br /&gt;
=== Entering the game ===&lt;br /&gt;
Progress points will be awarded together with daily entry rewards. The more often you visit the game during the season (only one login daily), the more progress points you will receive for the next entrances.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Days logged into the game !! Award in progress points&lt;br /&gt;
|-&lt;br /&gt;
| 1 – 21 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 22 – 42 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 43 – 63 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 64 – 77 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 78 – 91 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
|The progress points counter will work independently of the daily login counter and will not be reset if you don’t attend the game regularly. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Battle Tasks ===&lt;br /&gt;
Completing Battle Tasks brings you Progress points!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Task complexity !! Award in progress points&lt;br /&gt;
|-&lt;br /&gt;
| Easy task || 2&lt;br /&gt;
|-&lt;br /&gt;
| Medium task || 3&lt;br /&gt;
|-&lt;br /&gt;
| Special task || 5 + “Battle trophy” award&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Special tasks must first be purchased in the [[Warbonds]] shop. You can do this if you have a special permit that will be issued together with an award for performing a battle task of medium complexity. &lt;br /&gt;
Permits will be collected during the season and can be used when convenient. When the season ends, unused permits and unperformed battle tasks will disappear.&lt;br /&gt;
&lt;br /&gt;
=== Season Challenges ===&lt;br /&gt;
Season tasks are tasks of high complexity which can be performed in battles in the main game modes. Task completion will be awarded with 30 Progress points. Completion of all 14 tasks will be awarded with an additional prize of 45 Progress points. &lt;br /&gt;
&lt;br /&gt;
Season tasks are listed on the additional “Tasks” tab in the main “Battle Pass” window. &lt;br /&gt;
&lt;br /&gt;
There are 14 tasks available in one single season. They are not immediately available:&lt;br /&gt;
&lt;br /&gt;
* At the season start, you will have 1 task.&lt;br /&gt;
* Each week, you will be issued one new task.&lt;br /&gt;
* 3 tasks can be received among the prizes for opened levels.&lt;br /&gt;
&lt;br /&gt;
== F.A.Q. ==&lt;br /&gt;
&lt;br /&gt;
* ''Can I earn progress points and receive prizes after a season ends?''&lt;br /&gt;
&lt;br /&gt;
: No, after the season ends any earning of progress points will be disabled until the start of a new season. Please note also that all earned in the current season permissions for performing (Special) tasks will be reset. So you will not be able to “stockpile” them between seasons.&lt;br /&gt;
&lt;br /&gt;
* ''Will it be possible to use the rewards after a season ends?''&lt;br /&gt;
&lt;br /&gt;
: Yes, all rewards will remain with you after a season ends. Some of the prizes are exclusive and can be received only during the season, but you can use them without any restrictions.&lt;br /&gt;
&lt;br /&gt;
* ''How do I purchase a “Battle Pass”?''&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;Battle Pass&amp;quot; and &amp;quot;Improved Battle Pass&amp;quot; can be purchased for Golden Eagles on the special in-game page. You can also purchase “Battle Pass” levels for Golden Eagles.&lt;br /&gt;
&lt;br /&gt;
* ''What will happen if I purchase a “Battle Pass” after a season has started, in the middle or at the end of the season?''&lt;br /&gt;
&lt;br /&gt;
: You will receive all the rewards you have earned, both exclusive and free, up to your current “Battle Pass'' level at the end of the event. Taking into account that the speed of earning progress points is not reliant on the purchase of a “Battle Pass” nor is it necessary to purchase a “Battle Pass” immediately. However it is not advisable to delay its purchase as a late receipt of the part of the “Battle Pass” rewards may deprive you of your well-deserved competitive advantage in the peak season.     ''&lt;br /&gt;
&lt;br /&gt;
* ''Why is it preferable to purchase the “Improved Battle Pass”? Does it give any special prize?''&lt;br /&gt;
&lt;br /&gt;
: An “Improved Battle Pass” doesn't give access to any special new prizes, but it does open 15 levels of the “battle Pass” immediately, which is 20% of the entire basic prize table. &lt;br /&gt;
&lt;br /&gt;
* ''Do I have to purchase a &amp;quot;Battle Pass&amp;quot;? Is it possible to receive rewards for free?''&lt;br /&gt;
&lt;br /&gt;
: It isn’t necessary to purchase a “Battle Pass”. In any season, a significant part of the prize fund is free, including one of the exclusive premium vehicles. Also all the Warbonds within the main part of the prize table are free.&lt;br /&gt;
&lt;br /&gt;
* ''Can I earn progress points on any vehicles and in any game modes?''&lt;br /&gt;
&lt;br /&gt;
: The process of earning progress points is universal in terms of awards for entering the game. Earning the Daily Battle Tasks are traditionally connected with random battles with restrictions on low rank vehicles. Accordingly, earning on Season Сhallenges of the “Battle Pass” is made by analogy with daily tasks and are also connected to random battles and has restrictions on the Battle Rating of the vehicles. On some vehicle types there are no restrictions at all: you can earn progress points in all vehicle types; aircraft, ground vehicles, naval vessels and helicopters.&lt;br /&gt;
&lt;br /&gt;
* ''As the known number of Warbonds that you can collect is limited. What will happen if my prize in the Warbonds exceeds this limit? Will it just “expire” to nowhere?''&lt;br /&gt;
&lt;br /&gt;
: No, earned Warbonds will not “expire”. The awarding of a prize will just be postponed until you have spent an amount of Warbonds to fit the limit for the selected prize.&lt;br /&gt;
&lt;br /&gt;
* ''Will I be able to trade received coupons on the market?''&lt;br /&gt;
&lt;br /&gt;
: Yes, after the coupon becomes tradable. You must make the coupon tradable with the Coupon Upgrade prize item, then wait until the resulting tradable coupon becomes available for sale. The date the coupon becomes tradable may vary per season, but will not be less than 75 days after upgrade.   [[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>U116370254</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Pe-8&amp;diff=126926</id>
		<title>Pe-8</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Pe-8&amp;diff=126926"/>
				<updated>2022-04-11T12:50:37Z</updated>
		
		<summary type="html">&lt;p&gt;U116370254: /* Suspended armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=pe-8_m82&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet heavy bomber {{Battle-rating}}. It was introduced in [[Update 1.53 &amp;quot;Firestorm&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Petlyakov {{PAGENAME}} was an early design Soviet heavy bomber which debuted in 1936. This monster of a bomber was the only four-engine bomber produced by the Soviet Union during World War II. Though impressive as it was, it was only produced in limited numbers and was reserved for special occasions called &amp;quot;morale raids&amp;quot; to encourage and raise the spirits of the Soviet population by hitting important German targets deep behind enemy lines to include bombing Berlin in mid-1941. Other prime targets included the nighttime bombing of factories, German airfields and rail yards. As such an important aircraft to the Soviet people, it became a priority target for the German Luftwaffe pilots to go after. By 1944 all remaining {{PAGENAME}}s were removed from service but were retrofitted for other jobs such as VIP transport and operations up into the arctic circle.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} though a large and tempting target, it is not without its merits. The huge bomber has a nose gunner, tail gunner, rear-facing dorsal turret and two rear-facing underwing gun pods. Attacking this aircraft especially from the rear whether above, below or directly from the rear is a bad choice as, like with the [[BV 238]], there are many defensive guns which can hit and hit hard. These defensive weapons are critical to protecting the bomber against inbound enemy fighter especially because of the bomb payload which it can carry. Options can range between 2,000 and 5,000 kg bomb loads with as many as 40 x 50 kg or 100 kg bombs, or fewer but heavier bombs such as 6 x 500 kg bombs or a single massive 5,000 kg FAB-5000 bomb.&lt;br /&gt;
&lt;br /&gt;
It is easy to see why the {{PAGENAME}} would be a prime target to eliminate as if left unchecked, it could easily wipe out the enemy bases without flinching and move onto the next. Other payload options are useful for carpet bombing areas where clusters of lighter vehicles or fixed anti-aircraft targets may sit. Fleet vessels are not to discount this bomber as it has the means to destroy ships with its accurate bomb site, pending the pilot slowing the aircraft down enough to let the bombardier line up the target and release the necessary ordnance. For the pilot of the {{PAGENAME}}, fly high and drop as much as you can on the targets, as a fighter trying to take out the {{PAGENAME}} set up your run so that in the event you lose control of your aircraft, it has a good chance of ramming the bomber causing it to crash as this aircraft has a good propensity to soak up bullets.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Pe-8 has poor flight characteristics: the plane is very heavy for its engines and thus is slow. This limits its top speed as well as its climb rate. The wings being massive, the turn radius is large and the bomber's manoeuvrability is mediocre. Combined with a short tail, this creates instability and causes the Pe-8 to wobble when changing directions. The bomber usually compresses and wobbles after doing sharp turns, which can be very lethal at low altitude. It can take the pilot a certain time to regain control of the bomber. When engaged in a steep dive, the same phenomenon (compressing and wobbling) takes place, restricting it only to a level bombing role.&lt;br /&gt;
&lt;br /&gt;
Note for new Pe-8 pilots - Since this plane's control surfaces are huge and rotate very slowly, they will have lots of inertia: after you release a keyboard button for rolling, the ailerons will keep deflecting for a second or two before stopping, which is unlike the controls of smaller aircraft where the control surfaces stop deflecting immediately as soon as you release the button. Therefore it is a good practice to release the button a second before the Pe-8 is at an optimal position, as the control surfaces' inertia will do the job after letting go the keyboard input.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,900 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 402 || 387 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 36.9 || 37.6 || 4.9 || 4.9 || rowspan=&amp;quot;2&amp;quot; | 1,500&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 445 || 422 || 35.1 || 36.0 || 10.2 || 7.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
[[File:Pe-8 lunarrainbow 001.jpg|450px|thumb|right|]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 460 || 434 || 280 || ~4 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 320 || &amp;lt; 350 || &amp;lt; 380 || &amp;gt; 341&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Pe-8 has a durable airframe, meaning the bomber can take some damage, still complete its mission and make it home. Even if its fuel tanks are self-sealing, fires tend to be devastating for the structural integrity of the wings.&lt;br /&gt;
&lt;br /&gt;
;Armour plates&lt;br /&gt;
&lt;br /&gt;
* 8 mm Steel - Plate behind pilot's seat&lt;br /&gt;
* 8 mm Steel - Plate behind copilot's seat&lt;br /&gt;
* 8 mm Steel - Plate for underwing nacelle gunners x 2&lt;br /&gt;
* No armour glazing&lt;br /&gt;
&lt;br /&gt;
;Critical components&lt;br /&gt;
&lt;br /&gt;
* The pilot and the controls are located in front of the aircraft&lt;br /&gt;
* Engines and fuel tanks located throughout the wings&lt;br /&gt;
* Fuel tanks are self-sealing&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
[[File:Pe-8 *jermster 91 001.jpg|450px|thumb|right|]]&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FAB-50sv (50 kg)|FAB-100sv (100 kg)|FAB-250sv (250 kg)|FAB-500sv (500 kg)|FAB-1000 (1,000 kg)}}&lt;br /&gt;
{{main|FAB-5000 (5,000 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 40 x 50 kg FAB-50sv bombs (2,000 kg total)&lt;br /&gt;
* 40 x 100 kg FAB-100sv bombs (4,000 kg total)&lt;br /&gt;
* 12 x 250 kg FAB-250sv bombs (3,000 kg total)&lt;br /&gt;
* 6 x 500 kg FAB-500sv bombs (3,000 kg total)&lt;br /&gt;
* 4 x 1,000 kg FAB-1000 bombs (4,000 kg total)&lt;br /&gt;
* 1 x 5,000 kg FAB-5000 bomb (5,000 kg total)&lt;br /&gt;
&lt;br /&gt;
The Pe-8 can carry the FAB-5000 bomb, the largest bomb in-game, with over 5 tons of TNT equivalent, which proves extremely deadly in ground RB and naval battles. The 40 x 100 kg bombs loadout is suitable for carpet bombing against columns of vehicles and occasionally base bombing while the 4 x 1000 kg bombs loadout is best suited for destroying bases and airfields, and 2 bombs are required for destroy a base. The stock payload of 40 x 50 kg bombs has very little efficiency against ground targets due to lack of explosive power and is ill-suited for base bombing.&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShVAK (20 mm)|Berezin UB (12.7 mm)|ShKAS (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm ShVAK cannon, dorsal turret (200 rpg)&lt;br /&gt;
* 1 x 20 mm ShVAK cannon, tail turret (230 rpg)&lt;br /&gt;
* 1 x 12.7 mm Berezin UB machine gun, 2 x engine nacelle turrets (200 rpg)&lt;br /&gt;
* 2 x 7.62 mm ShKAS machine guns, nose turret (750 rpg = 1,500 total)&lt;br /&gt;
&lt;br /&gt;
The rear-facing 20 mm ShVAK cannon turrets are quite accurate and easy to aim, they will deal with any enemy fighter daring to come close. The 12.7 mm Berezin MGs in the engine nacelle turrets provide extra coverage from behind. While the defensive armament can be powerful, it is still ridden with weaknesses: the turrets lack any kind of armour, so your gunners can be knocked out easily and each turret has a low ammo count, resulting in frequent reloads that essentially leave you defenceless. The frontal 7.62 mm ShKAS MGs lack power to deal with fighters flying towards the Pe-8 head-on. Aircraft coming from high altitude can also avoid defensive firepower by exploiting their dead angles.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
[[File:Pe-8 the interceptor 002.jpg|450px|thumb|right|]]&lt;br /&gt;
&lt;br /&gt;
The Pe-8, as mentioned earlier, is in essence a Soviet Death Star (a.k.a Tu-4 at a lower tier). It both boasts a very effective cannon armament and a high bomb load, able to kill two bases in one pass. Its 5,000-kilo bomb is especially useful in Ground Battles as a &amp;quot;tactical nuke&amp;quot; of sorts, able to wipe out large concentrations of enemy tanks.&lt;br /&gt;
&lt;br /&gt;
However, the FAB-5000's practicality ends there. In Air Battles, the FAB-5000 is woefully overpowered against most targets and makes it inferior to most of the plane's other bomb loadout combinations. In addition, it peculiarly does less damage against an airfield than the 4 x 1,000 kg payload, further decreasing its usefulness. Instead, use the other payloads. The stock payload of 40 x 100 kg bombs, while difficult to aim, can still be used to base bomb, simply drop 12 on a base to destroy it (remember that the first 16 are pylon mounted meaning they drop in pairs, so the first base will require only 6 presses of the bomb release button). Keep using this payload for base bombing until you unlock the 4 x 1,000 kg modification, as all the other payloads yield less damage. You can use your bombs to destroy ground targets as well, however, be sure to be high enough or use a timer so that the bomb's splash damage doesn't kill you.&lt;br /&gt;
&lt;br /&gt;
Try to side climb around the main battle when going after bases, though your defensive armament is powerful, you will be an easy target for experienced players, heavy fighters, and groups of fighters that encounter you. If you see an enemy, always turn the plane to make sure the rear cannon-armed guns face the pursuer so you can focus as much of your defensive firepower on them as possible while also increasing the time you can put your guns on the target. Make sure to fire in bursts as your guns will jam if fired for too long.&lt;br /&gt;
&lt;br /&gt;
===Ground RB===&lt;br /&gt;
In Ground Realistic mode, the Pe-8 can be used as a CAS aircraft to a devastating effect. If there are no fighter aircraft or few SPAA, try to find the largest group of enemies and drop the FAB-5000 as fast as you can. This usually results in 1-2 kills, but can easily net many more. Try to spawn early game, as there will be less fighter aircraft and SPAA. Let it be noted that there is a certain terror from seeing a FAB-5000 slam into the ground next to your tank that is not easily replicated elsewhere in War Thunder.&lt;br /&gt;
&lt;br /&gt;
===Naval Battles===&lt;br /&gt;
In Naval Battles, the Pe-8's FAB-5000 is capable of destroying any ship. Due to its huge explosive mass, the FAB-5000 is able to create a massive shockwave from underwater explosion that can cause an ammunition detonation to nearby ships (~ 50 m from explosion radius), this means it does not require a direct hit to deal a crippling blow to the enemy.&lt;br /&gt;
&lt;br /&gt;
However, delivering the FAB-5000 to the targets can be a bit tricky as anti-aircraft fire in Naval battles is much more accurate, hard-hitting, and plentiful. One would try to compensate for this by flying high up, but you will find that it is hard to aim the FAB-5000 from these altitudes. Thus, it is more effective to bring the Pe-8 to higher-tier battles with less manoeuvrable, usually slower ships.&lt;br /&gt;
&lt;br /&gt;
To drop the bomb accurately, start by set the bomb fuse to 1 second to ensure that the enemy will not get away from the explosion radius, then fly up to an altitude of at least 1,800 m to avoid most of short range AA barrages (around 2,500-3,000 m is a suitable altitude for accurate and relatively safe drop), select an isolated or a slow target which has a few escorts, then approach them. Make sure to watch the long range flak barrages while flying to ensure that they will not hit you, while getting close. Take a look at the water trail left behind the target to get an idea of their trajectory and speed. Then aim the bomb sight, make a compensation and drop the bomb. You can use the bomb tracking camera to see where the bomb dropped and adjust your aim for the next drop in case the shockwave wasn't able to kill the target.&lt;br /&gt;
&lt;br /&gt;
====Counter-tactics====&lt;br /&gt;
&amp;lt;!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)--&amp;gt;&lt;br /&gt;
When pursuing the Pe-8, try to go for a head-on - nearly all the time there is critical damage and &amp;quot;pilot snipes&amp;quot; to down the aircraft - with the added bonus that the front is the least defended area of the Pe-8. Use your mobility to do so. When in a not so optimal position, try to come up at a angle above the Pe-8 - with a sharp enough angle, you will stop the 12.7 mm MGs from reaching you, and with a bit of luck, you will make it past the single 20 defending the plane.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
[[File:Pe-8 the interceptor 001.jpg|450px|thumb|right|Inbound bogie as seen by the nose gunner somewhere over the Eastern Front.]]&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good payload options for various mission types, including a massive 5,000 kg bomb&lt;br /&gt;
* Powerful defensive armament&lt;br /&gt;
* Durable airframe, can take some damage and make it home&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor flight performance&lt;br /&gt;
** Large, heavy, and slow&lt;br /&gt;
** Poor climb rate, top speed and manoeuvrability (large turn radius, wobbling effect)&lt;br /&gt;
* Prone to devastating fires&lt;br /&gt;
* Stock payload is mediocre&lt;br /&gt;
* Defensive armament is poorly protected&lt;br /&gt;
* Almost no defensive capability against enemy planes attacking from the front or right from above&lt;br /&gt;
* In combined ground battles, the very large blast radius of the FAB-5000 bomb can easily cause accidental teamkills&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=pe-8_m82 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
Image:Pe-8 hammer 91 001.jpg&lt;br /&gt;
Image:Pe-8 *jermster 91 002.jpg&lt;br /&gt;
Image:Pe-8 hammer 91 002.jpg&lt;br /&gt;
Image:Pe-8 the interceptor 003.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|ZRRbMZ12LHQ|'''The Shooting Range #241''' - ''Pages of History'' section at 03:34 discusses the Pe-8.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Boeing [[B-17 (Family)|B-17]] Flying Fortress&lt;br /&gt;
* Messerschmit [[Me 264]]&lt;br /&gt;
* Short [[Stirling B Mk I|Stirling]]&lt;br /&gt;
* Nakajima [[G5N1|G5N]]&lt;br /&gt;
* Piaggio [[P.108B serie 1|P.108]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/272434-petlyakov-pe-8-m-82a/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Petlyakov}}&lt;br /&gt;
{{USSR bombers}}&lt;/div&gt;</summary>
		<author><name>U116370254</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Sound_modifications&amp;diff=126924</id>
		<title>Sound modifications</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Sound_modifications&amp;diff=126924"/>
				<updated>2022-04-11T12:46:21Z</updated>
		
		<summary type="html">&lt;p&gt;U116370254: this is a minor edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice&lt;br /&gt;
|&lt;br /&gt;
In update 1.99.1.39, the original game sound files have been changed. Download the [https://github.com/GaijinEntertainment/fmod_studio_warthunder_for_modders repository], to update your sound mod for War Thunder!&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Notice&lt;br /&gt;
|Be careful! Sound modifications, if not executed perfectly, are capable of leading to problems operating the game and may even corrupt game files!&lt;br /&gt;
&lt;br /&gt;
Any individual that creates custom sound modifications, modifies the game’s audio files, or makes use of sound modification files created by any other person, does so at their own risk, and we (Gaijin) will take no responsibility for their, or anyone else’s, use of those modifications.|!&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
== How to implement sound modifications ==&lt;br /&gt;
[[File:Sound modifications - config.blk.png|thumb|400x400px]]&lt;br /&gt;
Visit the sound modifications section on [https://live.warthunder.com/feed/sounds/ War Thunder LIVE]&lt;br /&gt;
&lt;br /&gt;
# Choose and download your chosen modification files, (make sure you trust the source before doing so).&lt;br /&gt;
# Open the game’s config.blk, which is located in the War Thunder game folder, using any text editor and add the line: &amp;lt;code&amp;gt;enable_mod:b=yes&amp;lt;/code&amp;gt; to the sound block, pictured below.&lt;br /&gt;
# Some mods require  the following variables and values ​​to be added to the sound {} block of the config.blk file.&lt;br /&gt;
#* &amp;lt;code&amp;gt;useLoopsForGunSound:b=yes&amp;lt;/code&amp;gt; - enables support for the sounds of rapid-fire aircraft guns, implemented by the method of loops (looped pre-rendered sounds of gun bursts). The need to add a line is indicated by the author of the modification.&lt;br /&gt;
#* &amp;lt;code&amp;gt;useLoopsForGunSound:b=no&amp;lt;/code&amp;gt; - default value (no need to specify in the config.blk). In this case, the sounds of rapid-fire aircraft guns also play using the loop method, but the sound of the queue starts when the on_shot parameter is set to &amp;quot;1&amp;quot;. Returning to &amp;quot;0&amp;quot; ends the queue sound.&lt;br /&gt;
#* &amp;lt;code&amp;gt;useLoopsForGMGunSound:b=no&amp;lt;/code&amp;gt; - in this case, sound of ground and naval vehicles plays in the oneshot mode, i.e. every shot requires on_shot parameter set to 1.&lt;br /&gt;
#* &amp;lt;code&amp;gt;useLoopsForGMGunSound:b=yes&amp;lt;/code&amp;gt; - default value (no need to specify in the config.blk). In this case, the sounds of rapid-fireground and naval guns also play using the loop method, but the sound of the queue starts when the on_shot parameter is set to &amp;quot;1&amp;quot;. Returning to &amp;quot;0&amp;quot; ends the queue sound.&lt;br /&gt;
# Save the changes made to the file.&lt;br /&gt;
# Find the “sound” folder located in the War Thunder game folder, and within it, create a new folder named “mod”.&lt;br /&gt;
# Extract the modification files to the newly created ‘mod’ folder.&lt;br /&gt;
&lt;br /&gt;
War Thunder will now use the new modified sounds.&lt;br /&gt;
&lt;br /&gt;
Note: If the modifications have not been created or implemented correctly, the game may exhibit errors!&lt;br /&gt;
&lt;br /&gt;
== How to rollback sound modification changes ==&lt;br /&gt;
If the game becomes unstable following the implementation of a sound modification, or you decide you don’t like the result of the modification, you can rollback the changes. To do this, just change the line “enable_mod:b=yes” to “enable_mod:b=no” in the config.blk or just delete this line entirely. Also, be sure to delete the mod folder with all content from the sound folder.&lt;br /&gt;
&lt;br /&gt;
Following these steps, War Thunder will start using the standard sound effects once again.&lt;br /&gt;
&lt;br /&gt;
== How to create sound modifications ==&lt;br /&gt;
The creation of custom sound modifications is possible with the [https://www.fmod.com/ Fmod Studio] (you will need to register on the relevant page and download the software).&lt;br /&gt;
&lt;br /&gt;
# Download or clone the sound project [https://github.com/GaijinEntertainment/fmod_studio_warthunder_for_modders from the official repository]. &lt;br /&gt;
# Open the sound project in the current version of Fmod Studio.&lt;br /&gt;
# The current version of the Fmod Studio for War Thunder can be found on the sound project page on Github in the readme file.&lt;br /&gt;
# Make changes to the sound events without changing the names of the files, the location of the files, or the structure/hierarchy of the folder.&lt;br /&gt;
# Please note that if you want to implement sounds of rapid-fire guns via loops (looped pre-rendered sounds of the gun bursts) you will need to add the following line to the block &amp;lt;code&amp;gt;sound{}&amp;lt;/code&amp;gt; of the config.blk file: &amp;lt;code&amp;gt;useLoopsForGunSound:b=yes&amp;lt;/code&amp;gt; - Also don’t forget to notify the users of your mod about this.&lt;br /&gt;
# Assemble the data banks where change events are located without amending the names of the data banks or the composition of events in them.&lt;br /&gt;
&lt;br /&gt;
Check your saved project before sharing it with other players!&lt;br /&gt;
&lt;br /&gt;
[[Category:War Thunder CDK]]&lt;/div&gt;</summary>
		<author><name>U116370254</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-V_(USSR)&amp;diff=126922</id>
		<title>T-V (USSR)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-V_(USSR)&amp;diff=126922"/>
				<updated>2022-04-11T12:42:46Z</updated>
		
		<summary type="html">&lt;p&gt;U116370254: overhauled it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about = Russian '''«Panther»'''&lt;br /&gt;
|other&lt;br /&gt;
|usage-1 = other uses&lt;br /&gt;
|link-1 = Panther (Disambiguation)&lt;br /&gt;
|usage-2 = other vehicles of the family&lt;br /&gt;
|link-2 = Panther tank (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_pzkpfw_V&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=T-V&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{specs|pseudonym}}''' (also seen as '''{{specs|name}}''' in-game) is a premium gift rank {{Specs|rank}} Soviet medium tank {{Battle-rating}}. It was available as a prize during the [[wt:en/news/3480--en|2015 Thunder League]] eSports tournament, first as a giveaway prize for watching the Twitch stream, but then every Dog-Tag owner for the tournament earned one when the tournament prize pool reached its $50,000 goal. Though it has the external looks and automotive performance of a [[Panther A|Panther Ausf. A]], it does not have access to APCR, unlike it's German counterpart.  As a premium Panther tank in-game, it is a deadly opponent in the battlefield.&lt;br /&gt;
&lt;br /&gt;
Like any Panther, the T-V features a broad, sloping upper glacis, and the curved gun mantlet. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
*Rolled homogeneous armour&lt;br /&gt;
*Cast homogeneous armour (Gun mantlet, Cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides (Slope angle) !! Rear (Slope angle) !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 80 mm (55°) ''Front glacis'' &amp;lt;br&amp;gt; 60 mm (56°) ''Lower glacis'' || 40 mm (40°) ''Top'' &amp;lt;br&amp;gt; 40 + 5 mm ''Lower'' || 40 mm (29-31°) || 16 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 100 mm (11°) ''Turret front'' &amp;lt;br&amp;gt; 60-100 (7-80°) + 10 mm ''Gun mantlet''|| 45 mm (24-25°) || 45 mm (20-30°) || 16 mm&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Sides !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 80 mm (15-61°) || 16 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick. The interleaved suspension system allows the wheel to stack up, giving around 20 + 20 mm at places.&lt;br /&gt;
* Unlike German Panthers, the T-V's lower side hull ''Schürzen'' plates are mostly missing. At the locations they exist on, they provide a 5 mm thick armour plate.&lt;br /&gt;
* Rear parts of the upper side hull armour have tracks attached to it, adding additional 20 mm of armour.&lt;br /&gt;
* Belly armour is 16 mm thick.&lt;br /&gt;
* A 30 mm RHA plate separates the engine compartment from the crew compartment.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,085|rbMinHp=619}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KwK42 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[KwK42 (75 mm)|75 mm KwK42]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 79 || rowspan=&amp;quot;2&amp;quot; | -8°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 22.85 || 31.62 || 38.40 || 42.47 || 45.18 || rowspan=&amp;quot;2&amp;quot; | 9.62 || rowspan=&amp;quot;2&amp;quot; | 8.51 || rowspan=&amp;quot;2&amp;quot; | 7.84 || rowspan=&amp;quot;2&amp;quot; | 7.40&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.28 || 16.80 || 20.40 || 22.56 || 24.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/42 || APCBC || 192 || 188 || 173 || 156 || 140 || 126&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. 42 || HE || 11 || 11 || 11 || 11 || 11 || 11&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/42 || APCBC || 935 || 6.8 || 1.2 || 14 || 28.9 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. 42 || HE || 700 || 5.74 || 0 || 0.1 || 725 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks Panther D.png|thumb|317x317px|[[Ammo racks|Ammo racks]] of the Panther D.]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''79''' || 77&amp;amp;nbsp;''(+2)'' || 71&amp;amp;nbsp;''(+8)'' || 62&amp;amp;nbsp;''(+17)'' || 53&amp;amp;nbsp;''(+24)'' || 44&amp;amp;nbsp;''(+33)'' || 35&amp;amp;nbsp;''(+42)'' || 31&amp;amp;nbsp;''(+46)'' || 16&amp;amp;nbsp;''(+61)'' ||4&amp;amp;nbsp;''(+73)'' || 1&amp;amp;nbsp;''(+78)'' || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Turret and large sides empty: 31 ''(+48)''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG34 (7.92 mm)|7.92 mm MG34]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,700 (150) || 900 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The T-V is a Soviet captured [[Panther A]]. It offers good speed and handling, along with a amazing [[KwK42_(75_mm)|75 mm KwK42 cannon]]. The cannon is able to one shot any tank it faces, as it is one of the best guns in the game.  One of it's best shells is the PzGr 39/42, as this round offers 28.9 grams of explosive filler. When in combat, do not expose your sides or the sides and rear of your turret, as an enemy round will easily be able to penetrate your tank. &lt;br /&gt;
&lt;br /&gt;
The T-V has a good reload of up to 7.8 seconds. The T-V lacks any anti-aircraft protection, as it does not offer any roof mounted machine guns that can help deter enemy attackers.&lt;br /&gt;
&lt;br /&gt;
In order to stay alive, use the terrain and objects on the map to hide and keep your presence reduced.  This will allow for the enemy rounds to bounce off, mitigating the chances of a penetration. If an enemy round does indeed penetrate the front, either the driver and transmission will be knocked out, or the ammunition in the front storage bins will be destroyed and possibly ammo racking the tank.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent cannon with great stock AP for common targets (eg. [[Tiger H1]], [[Pz.IV H]] and [[M4A3E2]]) and HE for light vehicles. Great accuracy and velocity allows easy long-range sniping. Plenty of ammo capacity means flexible ammo setups.&lt;br /&gt;
* Heavily armored frontal hull is immune to most guns at 5.7 like the 75 mm Kwk 40, 88 mm L/56 and 76 mm M1.&lt;br /&gt;
* Fast top speed and good hull traverse. Can get to positions in time.&lt;br /&gt;
* Adequate gun depression of -8° adapts most terrains well.&lt;br /&gt;
* Has RP and SL bonus due to it being premium.&lt;br /&gt;
* Good turret traverse.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Gun mantlet is only 100 mm, and it is a huge and '''well-known''' weakspot to shoot at.  Due to it only being a 100 mm thick, it is &lt;br /&gt;
* Side ammo racks are prone to detonation when hit.&lt;br /&gt;
* Terrible reverse speed of only -4 km/h.&lt;br /&gt;
* No access to APCR.&lt;br /&gt;
* Identical appearance to the German Panthers will get it team-killed a lot in sim.&lt;br /&gt;
* Weak side armor, as such, it is not recommended to angle the tank.&lt;br /&gt;
* Weak lower glacis.&lt;br /&gt;
* High profile for a medium tank makes it harder to hide.&lt;br /&gt;
* Roof armor of 16 mm is vulnerable to [[M2 Browning (12.7 mm)|M2 Brownings]].&lt;br /&gt;
* Although heavily armored, it is still vulnerable to tanks such as the [[Sherman Firefly]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Captured equipment===&lt;br /&gt;
In World War II on the Eastern Front, the Soviets captured a lot of equipment from the German army that was either left behind or repaired after being damaged in combat. The Soviets then utilized this captured equipment against their former users in the war. This practice is not exclusive to the Soviets, as the German military also used a variety of captured equipment such as [[M4 748 (a) (Germany)|Shermans]] and multiple [[KV I C 756 (r) (Germany)|Soviet tanks]].&lt;br /&gt;
&lt;br /&gt;
The types of equipment the Soviet captured were guns, clothing, material, and armoured vehicles. Some of the tanks the Soviets captured were [[Pz.III J|Panzer IIIs]], [[StuG III F|StuG IIIs]], [[Pz.IV F2|Panzer IVs]], [[Panther A|Panthers]], and even the [[Tiger H1|Tiger I]] and [[Tiger II (H)|II]] heavy tanks. The Soviets employed some of the captured tanks in their own combat ranks, such as the Panzer IIIs as the [[T-III (USSR)|T-III]], and even the Panthers under the designation '''T-V''' (or '''T-5''').&amp;lt;ref name=&amp;quot;FTRecordSovietPanther&amp;quot;&amp;gt;EnsignExpendable. &amp;quot;Soviet Panthers.&amp;quot; For the Record. WordPress, 9 Oct. 2013. Web. 22 Jan. 2017. [http://ftr.wot-news.com/2013/10/09/soviet-panthers/ Website]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The Soviets usage of the Panthers in their ranks is actually quite rare due to a few reasons, the Panthers were difficult to maintain and with a lack of logistics from the Soviet industry, there would be a shortage in spare parts, ammunition, and fuel. Several commanders of the 4th Tank Army had a low opinion of employing enemy tanks, due to these reasons. They suggested that if necessary, they should make use of the Panzer IVs (T-4) instead for the same role. Nevertheless, the 4th Tank Army ended up using the Panther tank in their own ranks, the only recorded usage of Panthers in a Soviet tank unit.&lt;br /&gt;
&lt;br /&gt;
The Panthers were given to most notably the 62nd Guards Heavy Tank Regiment and the 51st Independent Motorcycle Regiment. The units were only given intact Panthers which were to be used until they broke down, at wich point the Panthers would be abandoned and the unit refitted with better, more reliable tanks. The units using the Panthers were very aware of the Panther's defects, especially its weak final drive which is the tanks most common mechanical issue. Despite that, one incident reported that a Panther unit was able to travel 600 km through unfavorable terrain and battle before breaking down with an engine fire (with Panther's final drive's life expectancy only being 150 km). The units did not suffer fuel deficiency due to their usage of other gasoline-run Lend-Lease vehicles, giving them more gasoline than a typical Soviet tank unit. The unit also solved their spare parts issue, by simply scavenging a second, worn-down Panther for parts to fix a more intact one.&amp;lt;ref name=&amp;quot;FTRecordSovietPanther&amp;quot; /&amp;gt; There was an attempt to ease the ammo issue by adapting the turret to hold the 85 mm D-5 gun on the Soviet's [[T-34-85]], but this did not go through, possibly due to the inevitable end of the war.&amp;lt;ref name=&amp;quot;TankArchivesGermanRearm&amp;quot;&amp;gt;Tank Archives. &amp;quot;Re-arming German Tanks.&amp;quot; Archive Awareness. Blogger.com, 20 May 2013. Web. 22 Jan. 2017. [http://tankarchives.blogspot.ca/2013/05/re-arming-german-tanks.html Website]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the battlefield, the Panthers were repainted with very prominent paint jobs and Soviet emblems to avoid being targeted by friendly units with more common Soviet tanks such as the T-34. The Panthers were used by the Soviets all the way, up to early 1945. After which the remaining Panthers are either stored away at collection points or sent to the scrap yard. Romania received 13 Panther tanks from the Soviet Union in May 1946 which served until 1950.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=tank&amp;amp;vehicleClass=medium_tank&amp;amp;vehicle=ussr_pzkpfw_V Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Sights&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&lt;br /&gt;
[[File:Soviet Captured Panthers T-V.jpg|thumb|none|300px|Historical photo of the Soviet-captured Panthers. Note that the very left one is the one seen in-game.]]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|B_F4yir0fYQ|'''The Best Tier 3 Russian tank: the {{PAGENAME}}''' - ''Ash''|l3VrdskJtpA|'''{{PAGENAME}} Tank Review''' - ''NUSensei''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other members of the [[Panther tank (Family)|Panther tank family]]&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Panther D]]&lt;br /&gt;
* [[Panther A]]&lt;br /&gt;
* [[Panther G]]&lt;br /&gt;
* [[Panther F]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{USSR medium tanks}}&lt;br /&gt;
{{USSR premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U116370254</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User_talk:U12017485&amp;diff=126120</id>
		<title>User talk:U12017485</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User_talk:U12017485&amp;diff=126120"/>
				<updated>2022-04-01T12:29:11Z</updated>
		
		<summary type="html">&lt;p&gt;U116370254: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;sorry for putting the post in the talk page, didn't realize that i had selected the talk page&lt;br /&gt;
sorry&lt;br /&gt;
&lt;br /&gt;
== Image source/copyright status ==&lt;br /&gt;
Hello, thank you for your hard work and contributions. Would you happen to have a source or copyright status for [[Media:Mutsuki 1924.jpg]]? We can't host copyrighted material on the wiki, so if you are unable to provide a source it may have to be taken down. Many thanks, [[User:U38088265|U38088265]] ([[User talk:U38088265|talk]]) 16:12, 8 March 2020 (UTC)&lt;br /&gt;
::It's an image originally published by Imperial Japanese Navy, no source online other than perhaps [http://japanese-warship.com/photo/mutsuki-photo/ 大日本帝国陸海軍　兵器].  [[User:U12017485|U12017485]] ([[User talk:U12017485|talk]]) 16:32, 8 March 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Important: Forum PM ==&lt;br /&gt;
&lt;br /&gt;
Hello, &lt;br /&gt;
&lt;br /&gt;
Could you please see your war thunder forum PM, o7  &lt;br /&gt;
&lt;br /&gt;
Kindest Regards &lt;br /&gt;
- --[[User:U1619975|U1619975]] ([[User talk:U1619975|talk]]) 23:09, 25 March 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== B6N.gif ==&lt;br /&gt;
===1st Message===&lt;br /&gt;
A Very Nice Visual Comparison Of The B6N Variants But Will You Do This For All Family Pages? I Could Help Out If You Wanted.&lt;br /&gt;
Just Wanted To Know Which Vehicles You Have In The Works And How Exactly You Compose It To A GIF.&lt;br /&gt;
&lt;br /&gt;
Also Regarding To The [[B6N (Family)]] Page, If You Want You Can Re-upscale The Image, As You Simply Forgot To Add A &amp;quot;Break&amp;quot; To The Edit.&lt;br /&gt;
&lt;br /&gt;
--[[User:U17577377|U17577377]] ([[User talk:U17577377|talk]]) 09:21, 30 November 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
===2nd Message===&lt;br /&gt;
{{main|User_talk:U17577377#B6N.gif|l1=Reply On 1st Message}}&lt;br /&gt;
Fully Understandable That You Do It For Your Interesting Vehicles And How The Upscaling Would Simply Mess Up The Page Regardless Of Adding A &amp;quot;''Break''&amp;quot;, But 1 Question Remains Unanswered, Can / Do I Need To Help? And If I Do So, Which Programs Do You Use For It?&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
--[[User:U17577377|U17577377]] ([[User talk:U17577377|talk]]) 12:40, 7 December 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>U116370254</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Worm_Thunder:_Children_of_Arachis&amp;diff=126119</id>
		<title>Worm Thunder: Children of Arachis</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Worm_Thunder:_Children_of_Arachis&amp;diff=126119"/>
				<updated>2022-04-01T12:24:56Z</updated>
		
		<summary type="html">&lt;p&gt;U116370254: so yeah i put it in the talk page by mistake, sorry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Worm Thunder: Children of Arachis''' is an [[April Fool's Day]] event that takes place 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; - 25&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; April 2022.&lt;br /&gt;
{{Youtube|url=iogmu4F8NPM|size=530px|align=right}}&lt;br /&gt;
&lt;br /&gt;
== Event introduction ==&lt;br /&gt;
Engage in the battle for resources on the desert planet, populated by giant sandworms! Fantastic combat machines of the future, bright new location and awesome prizes will make your eyes glow!&lt;br /&gt;
== The Vehicles ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Map ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Children_of_arachis_help_menu.png|thumb|Help Menu]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [[wt:en/news/news/7632-event-children-of-arachis-desert-cinnamon-and-giant-worms-en|[Event] “Worm Thunder: Children of Arachis” - a new milestone in the development of the game!]]&lt;br /&gt;
&lt;br /&gt;
[[Category:April fool's day]]&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>U116370254</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Children_of_arachis_help_menu.png&amp;diff=126117</id>
		<title>File:Children of arachis help menu.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Children_of_arachis_help_menu.png&amp;diff=126117"/>
				<updated>2022-04-01T12:19:37Z</updated>
		
		<summary type="html">&lt;p&gt;U116370254: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>U116370254</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Talk:Worm_Thunder:_Children_of_Arachis&amp;diff=126116</id>
		<title>Talk:Worm Thunder: Children of Arachis</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Talk:Worm_Thunder:_Children_of_Arachis&amp;diff=126116"/>
				<updated>2022-04-01T12:16:28Z</updated>
		
		<summary type="html">&lt;p&gt;U116370254: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Worm Thunder: Children of Arachis''' is an [[April Fool's Day]] event that takes place 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; - 25&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; April 2022.&lt;br /&gt;
{{Youtube|url=iogmu4F8NPM|size=530px|align=right}}&lt;br /&gt;
&lt;br /&gt;
== Event introduction ==&lt;br /&gt;
Engage in the battle for resources on the desert planet, populated by giant sandworms! Fantastic combat machines of the future, bright new location and awesome prizes will make your eyes glow!&lt;br /&gt;
== The Vehicles ==&lt;br /&gt;
placeholder, somebody grind the event and take screenshots and all that&lt;br /&gt;
&lt;br /&gt;
== The Map ==&lt;br /&gt;
placeholder&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [[wt:en/news/news/7632-event-children-of-arachis-desert-cinnamon-and-giant-worms-en|[Event] “Worm Thunder: Children of Arachis” - a new milestone in the development of the game!]]&lt;br /&gt;
&lt;br /&gt;
[[Category:April fool's day]]&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>U116370254</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Talk:Worm_Thunder:_Children_of_Arachis&amp;diff=126115</id>
		<title>Talk:Worm Thunder: Children of Arachis</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Talk:Worm_Thunder:_Children_of_Arachis&amp;diff=126115"/>
				<updated>2022-04-01T12:15:48Z</updated>
		
		<summary type="html">&lt;p&gt;U116370254: Created page with &amp;quot;'''Worm Thunder: Children of Arachis''' is an April Fool's Day event that takes place 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; - 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; April 2022. {{Youtube|url=iogmu4F8NPM|size=530px|alig...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Worm Thunder: Children of Arachis''' is an [[April Fool's Day]] event that takes place 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; - 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; April 2022.&lt;br /&gt;
{{Youtube|url=iogmu4F8NPM|size=530px|align=right}}&lt;br /&gt;
&lt;br /&gt;
== Event introduction ==&lt;br /&gt;
Engage in the battle for resources on the desert planet, populated by giant sandworms! Fantastic combat machines of the future, bright new location and awesome prizes will make your eyes glow!&lt;br /&gt;
== The Vehicles ==&lt;br /&gt;
placeholder, somebody grind the event and take screenshots and all that&lt;br /&gt;
&lt;br /&gt;
== The Map ==&lt;br /&gt;
placeholder&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [[wt:en/news/news/7632-event-children-of-arachis-desert-cinnamon-and-giant-worms-en|[Event] “Worm Thunder: Children of Arachis” - a new milestone in the development of the game!]]&lt;br /&gt;
&lt;br /&gt;
[[Category:April fool's day]]&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>U116370254</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Worm_Thunder:_Children_of_Arachis&amp;diff=126075</id>
		<title>Worm Thunder: Children of Arachis</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Worm_Thunder:_Children_of_Arachis&amp;diff=126075"/>
				<updated>2022-04-01T09:01:11Z</updated>
		
		<summary type="html">&lt;p&gt;U116370254: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Children of Arachis''' was an [[April Fool's Day]] event taking place 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; - 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; April 2022. The event featured &amp;lt;placeholder&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{Youtube|url=iogmu4F8NPM|size=530px|align=right}}&lt;br /&gt;
&lt;br /&gt;
== Event introduction ==&lt;br /&gt;
&lt;br /&gt;
Engage in the battle for resources on the desert planet, populated by giant sandworms! Fantastic combat machines of the future, bright new location and awesome prizes will make your eyes glow!&lt;br /&gt;
&lt;br /&gt;
== The Map ==&lt;br /&gt;
&lt;br /&gt;
placeholder&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
[[Category:April fool's day]]&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>U116370254</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Worm_Thunder:_Children_of_Arachis&amp;diff=126073</id>
		<title>Worm Thunder: Children of Arachis</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Worm_Thunder:_Children_of_Arachis&amp;diff=126073"/>
				<updated>2022-04-01T09:00:11Z</updated>
		
		<summary type="html">&lt;p&gt;U116370254: Created page with &amp;quot;'''Children of Arachis''' was an April Fool's Day event taking place 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; - 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; April 2022. The event featured &amp;lt;placeholder&amp;gt;.  {{Youtube|url=iogmu4F8N...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Children of Arachis''' was an [[April Fool's Day]] event taking place 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; - 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; April 2022. The event featured &amp;lt;placeholder&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{Youtube|url=iogmu4F8NPM|size=530px|align=right}}&lt;br /&gt;
&lt;br /&gt;
== Event introduction ==&lt;br /&gt;
&lt;br /&gt;
Engage in the battle for resources on the desert planet, populated by giant sandworms! Fantastic combat machines of the future, bright new location and awesome prizes will make your eyes glow!&lt;br /&gt;
&lt;br /&gt;
== The Map ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
[[Category:April fool's day]]&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>U116370254</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=April_Fool%27s_Day&amp;diff=126071</id>
		<title>April Fool's Day</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=April_Fool%27s_Day&amp;diff=126071"/>
				<updated>2022-04-01T08:56:31Z</updated>
		
		<summary type="html">&lt;p&gt;U116370254: /* Pranks pulled by Gaijin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every year on the 1st April since 2013, War Thunder has held special one time only events. From Giant Japanese Snails and Flying Ponies to Russian Mechs and Inflatable tanks, players could be faced with absolutely anything on this day!&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
&lt;br /&gt;
::''April Fools' Day (sometimes called All Fools' Day) is celebrated every year on April 1 by playing practical jokes and spreading hoaxes. '' —excerpt from [[wikipedia:April_Fools%27_Day|Wikipedia]]&lt;br /&gt;
&lt;br /&gt;
April Fool's Day is a day full of jokes, hoaxes, and other cruel teases that plays at the victim's willing to believe. Gaijin Entertainment decided to join that bandwagon of mischievous in 2013. Their events are introduced as an authentic and permanent addition of the game, with varying details to back up their statements such as elaborate pre-constructed tech trees or releasing events that conform to previously confirmed information. The reveal that the event is an April Fool's Event is either announced the next day or called out by sceptical people who are aware of what time of the year it is. &lt;br /&gt;
&lt;br /&gt;
Gaijin Entertainment keeps the events around for at least a week before removing them from the game. Some are sometimes brought back for a short time under the form of a [[wt:en/news/6917-event-the-phantom-menace-en|mini-event]].&lt;br /&gt;
&lt;br /&gt;
==Pranks pulled by Gaijin==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Year&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | ''April Fool's Day Event(s)''&lt;br /&gt;
|-&lt;br /&gt;
|'''2022'''&lt;br /&gt;
|[[File:Children_of_Arachis.png|frameless]]&lt;br /&gt;
'''Children of Arachis'''&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''2021'''&lt;br /&gt;
| [[File:TailSpin Wallpaper.jpg|300px|link=TailSpin]]&amp;lt;center&amp;gt;'''[[TailSpin]]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| [[File:Warfare 2077 Wallpaper.jpg|300px|link=Warfare 2077]]&amp;lt;center&amp;gt;'''[[Warfare 2077]]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''2020'''&lt;br /&gt;
| [[File:Space Thunder Wallpaper.jpg|300px|link=Space Thunder]]&amp;lt;center&amp;gt;'''[[Space Thunder]]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| '''2019'''&lt;br /&gt;
| [[File:Earth Thunder Wallpaper.jpg|300px|link=Earth Thunder: We are not their playthings!]]&amp;lt;center&amp;gt;'''[[Earth Thunder: We are not their playthings!]]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| '''2018'''&lt;br /&gt;
| [[File:Silent Thunder Wallpaper.jpg|300px|link=Silent Thunder]]&amp;lt;center&amp;gt;'''[[Silent Thunder]]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| [[File:Hats Off Wallpaper.png|300px|link=wt:en/news/5426-event-hats-off-to-you-en]]&amp;lt;center&amp;gt;'''[[wt:en/news/5426-event-hats-off-to-you-en|Hats off to You]]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''2017'''&lt;br /&gt;
| [[File:AprilFools Wallpaper Rank IX.jpeg|300px|link=Rank IX]]&amp;lt;center&amp;gt;'''[[Rank IX]]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| '''2016'''&lt;br /&gt;
| [[File:Events SailingFleetWallpaper.jpg|300px|link=Sailing fleet in War Thunder!]]&amp;lt;center&amp;gt;'''[[Sailing fleet in War Thunder!]]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| '''2015'''&lt;br /&gt;
| [[File:Events MarchToVictoryWallpaper.jpg|300px|link=March to Victory!]]&amp;lt;center&amp;gt;'''[[March to Victory!]]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| [[File:Events UnrealisticBattlesWallpaper.jpg|300px|link=Unrealistic Battles]]&amp;lt;center&amp;gt;'''[[Unrealistic Battles]]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''2014'''&lt;br /&gt;
| [[File:GAIJILLA poster.png|300px|link=GAIJILLA]]&amp;lt;center&amp;gt;'''[[GAIJILLA]]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| '''2013'''&lt;br /&gt;
| [[File:Pony Beta Wallpaper.jpg|300px|link=Little Ponies in the Sky]]&amp;lt;center&amp;gt;'''[[Little Ponies in the Sky]]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[April_Fool%27s_Day-Wiki|Pranks pulled by War Thunder Wiki]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;br /&gt;
[[Category:April fool's day]]&lt;/div&gt;</summary>
		<author><name>U116370254</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=April_Fool%27s_Day&amp;diff=126070</id>
		<title>April Fool's Day</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=April_Fool%27s_Day&amp;diff=126070"/>
				<updated>2022-04-01T08:56:14Z</updated>
		
		<summary type="html">&lt;p&gt;U116370254: /* Pranks pulled by Gaijin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every year on the 1st April since 2013, War Thunder has held special one time only events. From Giant Japanese Snails and Flying Ponies to Russian Mechs and Inflatable tanks, players could be faced with absolutely anything on this day!&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
&lt;br /&gt;
::''April Fools' Day (sometimes called All Fools' Day) is celebrated every year on April 1 by playing practical jokes and spreading hoaxes. '' —excerpt from [[wikipedia:April_Fools%27_Day|Wikipedia]]&lt;br /&gt;
&lt;br /&gt;
April Fool's Day is a day full of jokes, hoaxes, and other cruel teases that plays at the victim's willing to believe. Gaijin Entertainment decided to join that bandwagon of mischievous in 2013. Their events are introduced as an authentic and permanent addition of the game, with varying details to back up their statements such as elaborate pre-constructed tech trees or releasing events that conform to previously confirmed information. The reveal that the event is an April Fool's Event is either announced the next day or called out by sceptical people who are aware of what time of the year it is. &lt;br /&gt;
&lt;br /&gt;
Gaijin Entertainment keeps the events around for at least a week before removing them from the game. Some are sometimes brought back for a short time under the form of a [[wt:en/news/6917-event-the-phantom-menace-en|mini-event]].&lt;br /&gt;
&lt;br /&gt;
==Pranks pulled by Gaijin==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Year&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | ''April Fool's Day Event(s)''&lt;br /&gt;
|-&lt;br /&gt;
|'''2022'''&lt;br /&gt;
|[[File:Children_of_Arachis.png|frameless]]'''Children of Arachis'''&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''2021'''&lt;br /&gt;
| [[File:TailSpin Wallpaper.jpg|300px|link=TailSpin]]&amp;lt;center&amp;gt;'''[[TailSpin]]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| [[File:Warfare 2077 Wallpaper.jpg|300px|link=Warfare 2077]]&amp;lt;center&amp;gt;'''[[Warfare 2077]]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''2020'''&lt;br /&gt;
| [[File:Space Thunder Wallpaper.jpg|300px|link=Space Thunder]]&amp;lt;center&amp;gt;'''[[Space Thunder]]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| '''2019'''&lt;br /&gt;
| [[File:Earth Thunder Wallpaper.jpg|300px|link=Earth Thunder: We are not their playthings!]]&amp;lt;center&amp;gt;'''[[Earth Thunder: We are not their playthings!]]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| '''2018'''&lt;br /&gt;
| [[File:Silent Thunder Wallpaper.jpg|300px|link=Silent Thunder]]&amp;lt;center&amp;gt;'''[[Silent Thunder]]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| [[File:Hats Off Wallpaper.png|300px|link=wt:en/news/5426-event-hats-off-to-you-en]]&amp;lt;center&amp;gt;'''[[wt:en/news/5426-event-hats-off-to-you-en|Hats off to You]]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''2017'''&lt;br /&gt;
| [[File:AprilFools Wallpaper Rank IX.jpeg|300px|link=Rank IX]]&amp;lt;center&amp;gt;'''[[Rank IX]]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| '''2016'''&lt;br /&gt;
| [[File:Events SailingFleetWallpaper.jpg|300px|link=Sailing fleet in War Thunder!]]&amp;lt;center&amp;gt;'''[[Sailing fleet in War Thunder!]]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| '''2015'''&lt;br /&gt;
| [[File:Events MarchToVictoryWallpaper.jpg|300px|link=March to Victory!]]&amp;lt;center&amp;gt;'''[[March to Victory!]]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| [[File:Events UnrealisticBattlesWallpaper.jpg|300px|link=Unrealistic Battles]]&amp;lt;center&amp;gt;'''[[Unrealistic Battles]]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''2014'''&lt;br /&gt;
| [[File:GAIJILLA poster.png|300px|link=GAIJILLA]]&amp;lt;center&amp;gt;'''[[GAIJILLA]]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| '''2013'''&lt;br /&gt;
| [[File:Pony Beta Wallpaper.jpg|300px|link=Little Ponies in the Sky]]&amp;lt;center&amp;gt;'''[[Little Ponies in the Sky]]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[April_Fool%27s_Day-Wiki|Pranks pulled by War Thunder Wiki]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;br /&gt;
[[Category:April fool's day]]&lt;/div&gt;</summary>
		<author><name>U116370254</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=April_Fool%27s_Day&amp;diff=126069</id>
		<title>April Fool's Day</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=April_Fool%27s_Day&amp;diff=126069"/>
				<updated>2022-04-01T08:55:47Z</updated>
		
		<summary type="html">&lt;p&gt;U116370254: /* Pranks pulled by Gaijin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every year on the 1st April since 2013, War Thunder has held special one time only events. From Giant Japanese Snails and Flying Ponies to Russian Mechs and Inflatable tanks, players could be faced with absolutely anything on this day!&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
&lt;br /&gt;
::''April Fools' Day (sometimes called All Fools' Day) is celebrated every year on April 1 by playing practical jokes and spreading hoaxes. '' —excerpt from [[wikipedia:April_Fools%27_Day|Wikipedia]]&lt;br /&gt;
&lt;br /&gt;
April Fool's Day is a day full of jokes, hoaxes, and other cruel teases that plays at the victim's willing to believe. Gaijin Entertainment decided to join that bandwagon of mischievous in 2013. Their events are introduced as an authentic and permanent addition of the game, with varying details to back up their statements such as elaborate pre-constructed tech trees or releasing events that conform to previously confirmed information. The reveal that the event is an April Fool's Event is either announced the next day or called out by sceptical people who are aware of what time of the year it is. &lt;br /&gt;
&lt;br /&gt;
Gaijin Entertainment keeps the events around for at least a week before removing them from the game. Some are sometimes brought back for a short time under the form of a [[wt:en/news/6917-event-the-phantom-menace-en|mini-event]].&lt;br /&gt;
&lt;br /&gt;
==Pranks pulled by Gaijin==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Year&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | ''April Fool's Day Event(s)''&lt;br /&gt;
|-&lt;br /&gt;
|'''2022'''&lt;br /&gt;
|[[File:Children of Arachis.png|thumb]]'''Children of Arachis'''&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''2021'''&lt;br /&gt;
| [[File:TailSpin Wallpaper.jpg|300px|link=TailSpin]]&amp;lt;center&amp;gt;'''[[TailSpin]]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| [[File:Warfare 2077 Wallpaper.jpg|300px|link=Warfare 2077]]&amp;lt;center&amp;gt;'''[[Warfare 2077]]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''2020'''&lt;br /&gt;
| [[File:Space Thunder Wallpaper.jpg|300px|link=Space Thunder]]&amp;lt;center&amp;gt;'''[[Space Thunder]]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| '''2019'''&lt;br /&gt;
| [[File:Earth Thunder Wallpaper.jpg|300px|link=Earth Thunder: We are not their playthings!]]&amp;lt;center&amp;gt;'''[[Earth Thunder: We are not their playthings!]]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| '''2018'''&lt;br /&gt;
| [[File:Silent Thunder Wallpaper.jpg|300px|link=Silent Thunder]]&amp;lt;center&amp;gt;'''[[Silent Thunder]]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| [[File:Hats Off Wallpaper.png|300px|link=wt:en/news/5426-event-hats-off-to-you-en]]&amp;lt;center&amp;gt;'''[[wt:en/news/5426-event-hats-off-to-you-en|Hats off to You]]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''2017'''&lt;br /&gt;
| [[File:AprilFools Wallpaper Rank IX.jpeg|300px|link=Rank IX]]&amp;lt;center&amp;gt;'''[[Rank IX]]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| '''2016'''&lt;br /&gt;
| [[File:Events SailingFleetWallpaper.jpg|300px|link=Sailing fleet in War Thunder!]]&amp;lt;center&amp;gt;'''[[Sailing fleet in War Thunder!]]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| '''2015'''&lt;br /&gt;
| [[File:Events MarchToVictoryWallpaper.jpg|300px|link=March to Victory!]]&amp;lt;center&amp;gt;'''[[March to Victory!]]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| [[File:Events UnrealisticBattlesWallpaper.jpg|300px|link=Unrealistic Battles]]&amp;lt;center&amp;gt;'''[[Unrealistic Battles]]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''2014'''&lt;br /&gt;
| [[File:GAIJILLA poster.png|300px|link=GAIJILLA]]&amp;lt;center&amp;gt;'''[[GAIJILLA]]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| '''2013'''&lt;br /&gt;
| [[File:Pony Beta Wallpaper.jpg|300px|link=Little Ponies in the Sky]]&amp;lt;center&amp;gt;'''[[Little Ponies in the Sky]]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[April_Fool%27s_Day-Wiki|Pranks pulled by War Thunder Wiki]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;br /&gt;
[[Category:April fool's day]]&lt;/div&gt;</summary>
		<author><name>U116370254</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Children_of_Arachis.png&amp;diff=126068</id>
		<title>File:Children of Arachis.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Children_of_Arachis.png&amp;diff=126068"/>
				<updated>2022-04-01T08:55:17Z</updated>
		
		<summary type="html">&lt;p&gt;U116370254: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Children of Arachis&lt;/div&gt;</summary>
		<author><name>U116370254</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=IS-2&amp;diff=125113</id>
		<title>IS-2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IS-2&amp;diff=125113"/>
				<updated>2022-03-26T10:30:53Z</updated>
		
		<summary type="html">&lt;p&gt;U116370254: further elaborated on how to stay alive in the IS-2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = IS-2 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_is_2_1943&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet heavy tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before [[Update 1.41]]. The IS-2 introduces the heavy-hitting 122 mm D-25T gun as a tank armament, presenting massive firepower with a devastating post-damage effect. Its effect on the battlefield should not be underestimated.&lt;br /&gt;
&lt;br /&gt;
Operational and visual characteristics of the IS-2, as its design and name suggest, is visually similar to its previous sister-tank, the [[IS-1]] but with operational characteristics of a Tank Destroyer in its Rank and Battle-Rating. Players experienced in operating previous models of the KV series tanks, in particular, the [[KV-2 (1939)|KV-2]] and SU-line of Tank Destroyers should have little to no difficulty in adjusting to this vehicle.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
[[File:IS-2 scheme of armour.jpg|right|thumbnail|300px|The historical armour layout of the IS-2 for the 1943 and 44 models]]&lt;br /&gt;
The IS-2 has sufficient armour, but will not protect from the guns of its rank. The frontal plate has 120 mm of armour plating, which will not stop anything the IS-2 faces, making slight angle adjustments paramount survivability essential. However, due to a tendency for the driver's view port to literally absorb the round, most players will not aim here. The LFP has a value of 100 mm angled at 27 degrees, and will not bounce any shots. Since behind the LFP is the driver and the 2 main fuel tanks, a penetrating round will have catastrophic results for the {{PAGENAME}}. The side armour is 90 mm, and observing the front of the tank, it has a noticeable curvature to it. When viewed from the front, the 90 mm of armour will deflect or absorb a high number of shots contrary to the 120 mm plate. Angling with large adjustments will cause the {{PAGENAME}} to render this part useless and make the tank extremely vulnerable. The frontal turret armour is 100 mm with a distinctive &amp;quot;cheek&amp;quot; construction. As with any &amp;quot;cheek&amp;quot; construction, the lower part may act as a shot trap and the middle may absorb shots, but it is more than likely to fail against high-penetration guns.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Cast homogeneous armour (Hull front and side, turret)&lt;br /&gt;
* Rolled homogeneous armour (hull roof, engine compartment side &amp;amp; rear, turret and cupola roof, gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 120 mm (27-34°) ''Driver viewport'' &amp;lt;br&amp;gt; 60 mm (74°) ''Front glacis'' &amp;lt;br&amp;gt; 100 mm (28-36°) ''Lower glacis'' || 90 - 100 mm (9-25°) ''Top'' &amp;lt;br&amp;gt; 90 mm ''Bottom''|| 60 mm (49-50°) ''Top'' &amp;lt;br&amp;gt; 60 mm (38°) ''Bottom'' || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 100 mm (7-72°) ''Turret front'' &amp;lt;br&amp;gt; 100 mm (5-60°) ''Gun mantlet'' || 100 mm (12-22°) || 100 mm (5-35°) || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 90 mm (cylindrical) ''Base'' &amp;lt;br&amp;gt; 90 mm (spherical) ''Upper part'' || 90 mm ''Outer ring'' &amp;lt;br&amp;gt; 30 mm ''Centre''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and bogies are 20 mm thick while tracks are 30 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 671|rbMinHp= 460}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|D-25T (122 mm)}}&lt;br /&gt;
&lt;br /&gt;
Many players find it hard to get used to similar Soviet cannons mainly due to their absurdly long reload. This can be caused by inaccurate aiming, resulting in the shell missing or not penetrating, so the player have to wait for half a minute to reload, which is of course frustrating. Players can overcome this by practising shooting and getting used to the ballistics, to make most if not every shell count. Once one is able to consistently one-shot opponents, the reload will not seem as long, since it generally takes quite a few minutes before the next target shows up.&lt;br /&gt;
&lt;br /&gt;
Ammunition-wise, the best ammo is of course the BR-471B. The added ballistic cap can really make a difference when shooting angled armour. For example shooting at the UFP of an angling M4A3E2 with BR-471 might not penetrate, however with a BR-471B it will decrease the compound angle at which the shell impacts the armour for quite a bit, therefore easily pierce through. This can be the difference between getting a kill or getting killed. If you want to save silver lions, you can bring a mix of the two shells. The BR-471 works great as well.&lt;br /&gt;
&lt;br /&gt;
The last aspect to overcome is the painful gun depression. Make sure to fight on flat ground so you do not have to aim down. Even if you fight in an urban environment, be careful in the streets, since some curbsides lift up one of your tracks and may prevent you from aiming at an opponent.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[D-25T (122 mm)|122 mm D-25T]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 28 || rowspan=&amp;quot;2&amp;quot; | -3°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 11.3 || 15.7 || 19.0 || 21.1 || 22.4 || rowspan=&amp;quot;2&amp;quot; | 27.04 || rowspan=&amp;quot;2&amp;quot; | 23.92 || rowspan=&amp;quot;2&amp;quot; | 22.05 || rowspan=&amp;quot;2&amp;quot; | 20.80&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.3 || 9.8 || 11.9 || 13.2 || 14.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| BR-471 || APHE || 205 || 201 || 183 || 162 || 144 || 128&lt;br /&gt;
|-&lt;br /&gt;
| BR-471B || APHEBC || 205 || 203 || 191 || 178 || 166 || 155&lt;br /&gt;
|-&lt;br /&gt;
| OF-471 || HE || 37 || 37 || 37 || 37 || 37 || 37&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-471 || APHE || 795 || 25 || 1.2 || 19 || 246.4 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| BR-471B || APHEBC || 795 || 25 || 1.2 || 19 || 246.4 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| OF-471 || HE || 800 || 25 || 0 || 0.1 || 3,600 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.5.1.85''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;part&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''28''' || ''Projectiles'' &amp;lt;br&amp;gt; ''Propellants'' || 13&amp;amp;nbsp;''(+15)'' &amp;lt;br&amp;gt; 27&amp;amp;nbsp;''(+1)'' || 1&amp;amp;nbsp;''(+27)'' &amp;lt;br&amp;gt; 24&amp;amp;nbsp;''(+4)'' || N/A &amp;lt;br&amp;gt; 21&amp;amp;nbsp;''(+7)'' || N/A &amp;lt;br&amp;gt; 11&amp;amp;nbsp;''(+17)'' || N/A &amp;lt;br&amp;gt; 6&amp;amp;nbsp;''(+22)'' || N/A &amp;lt;br&amp;gt; 1&amp;amp;nbsp;''(+27)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* The {{PAGENAME}} uses two-piece ammunition, composed of projectiles (yellow) and propellant bags (orange). Both have separate racks.&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Centre floor rack emptied: 11&amp;amp;nbsp;''(+17)'' shells.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,890 (63) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
As the tank's design purpose suggests, the IS-2 is a heavy tank built with an emphasis on engaging hostile armoured vehicles as well as a breakthrough tank. The tanks heavy armour retains the similar properties of its [[IS-1]] and previous KV line of battle-tanks but introduces some sloped armour on the front plate and turret mantlet. Differing from its IS-1 predecessor, the IS-2 comes equipped with the large 122 mm D-25T gun and a slightly more armoured but elongated turret. Although powerful, the D-25T main cannon of the IS-2 is encumbered by a slow reload time, mimicking that of the Soviet Tank-Destroyer line of vehicles at around the mid-20 seconds. Nevertheless, this vehicle with its powerful cannon and shell will commonly destroy almost all but the most heavily armoured vehicles with a single shot, behaving similarly to the older KV-2 predecessor, albeit with half the time required for reloading. In the tank's Battle-Rating and Rank, the armour of the IS-2 no longer stands up to much punishment with the advent of opponents with more powerful weaponry, and caution should be taken. Close-quarters combat and brawling against more than one target at a time is highly discouraged due to the long reload speed unless the tank operator is trapped and situation requires this as an absolute necessity. Alternatively, if escorted and accompanied by other friendly tanks, the IS-2 can be supplemented and perform better in dire close-quarters situations.&lt;br /&gt;
&lt;br /&gt;
If you are to apply bushes onto the IS-2, consider putting most of them on upper frontal hull and the curved sides next to it. This is because that quite some opponents will automatically target the curved armour, knowing that area is a common weak spot when the IS is angling. By covering up the hull front and the curves, the IS's frontal hull will now look flatter, somewhat resembling the hull of an IS-2 1944. This will cause some confusion and delay the enemy's reaction &amp;amp; aiming time, as they now cannot directly see where your curved armour is, gifting you a few precious seconds before they open fire. For any leftover bushes, the turret front and the lower front plate are also good spots to put them on.&lt;br /&gt;
&lt;br /&gt;
One method is of staying alive for a long time is to go in reverse.  This is due to the engine and transmission absorbing all rounds.  However, you should always keep 1 FPE charge for emergencies.  While your engine and transmission is able to block all shells, your turret is still rather weak.  To further increase your survivability, you should keep moving your turret.  However, do not angle the turret too much, as this will allow them to shoot the weak sides of the turret.  This can sometimes buy you enough time to reload or a teammate to help you. &lt;br /&gt;
&lt;br /&gt;
=== General Gameplay ===&lt;br /&gt;
&lt;br /&gt;
==== Arcade Battles ====&lt;br /&gt;
In Arcade, the IS-2 proves to be quite mobile when fully upgraded. This can be used effectively to get into superior positions to engage enemies early in the match when they haven't yet set-up camp in well-covered positions and/or presented their strongest armour. Thus, it's easy to gain a kill at the start of the match, if you are comfortable with the 122 mm gun.&lt;br /&gt;
&lt;br /&gt;
Close quarters combat proves even more deadly in Arcade Battles because all opposing vehicles will be able to easily overrun a single IS-2, especially after it has shot and is now waiting through its long reload (&amp;gt; the 20s). Hence why it's advised to use your improved reverse speed to quickly disengage after shooting and retreating towards your teammates, who will likely be able to return fire. If the map forces you to fight in close quarters, attempt to get into a position where your teammates can cover your sides, while you can face forwards and clear the road. If the map allows, you can try taking 5 rounds of ammunition and camp at a capture point (usually one that's given to your team) to snipe all enemies that enter your line of sight while reducing your chances of blowing up at the first incoming shot.&lt;br /&gt;
&lt;br /&gt;
In rare cases, it's possible to rush with the IS-2 and surprise lighter vehicles at a contested capture point in the early stages of a game. This strategy relies on the capture point being unpopular and being lucky to face only one enemy vehicle at a time. Some light tanks are unable to penetrate the IS-2 frontally, especially if they are from a much lower rank (e.g. [[BT-7]], the [[Sd.Kfz.234/2|Puma]] or the [[R3 T20 FA-HS|R3]]), so that's an added benefit of being a decently mobile heavy tank. If successful, the IS-2 can then flank to other objectives or advance to the enemy spawn to destroy another enemy or two. You shouldn't expect a lot of easy targets with this strategy, because it exposes your tank to potentially a lot of enemy fire.&lt;br /&gt;
&lt;br /&gt;
==== Realistic Battles ====&lt;br /&gt;
In Realistic, the IS-2 begins to feel like a heavy tank. Its mobility is heavily reduced and its speed is outmatched by practically everything, mostly due to poor acceleration off-roads. However, this should be used as an advantage to gauge where the enemies are set-up, by looking where your teammates are killed from. You can then decide to return fire, although sometimes opponents don't show themselves until later in the match, in which case you should stay passive and try to remain behind your team's front lines.&lt;br /&gt;
&lt;br /&gt;
Due to generally increased map size in Realistic, you will have to get comfortable with the bullet drop. There is an added benefit to that because the following [[IS-3]] and [[IS-4M]] mount the same gun (as does [[T-44-122]] and [[KV-122]], if you have them), and [[T-10M]] has similar bullet drop. Now, the IS-2 performs decently well at longer ranges, but it will cost you a lot if you miss or don't penetrate, because the reload is so long. Often, you will need to rely on the rangefinder, the teammates or map knowledge to gauge how high you need to shoot, so it might be a great idea to take out another vehicle first (such as the [[T-44]] or [[T-34-85]]) remember the distance and then take the IS-2 out. However, on larger maps, it is generally a better idea to take out other vehicles.&lt;br /&gt;
&lt;br /&gt;
A more reliable strategy for the IS-2 is to camp nearby an objective and pick off any enemies who pose a threat. Just make sure to find a flat spot with cover, because your poor gun depression and long reload will be your death in hilly or open areas. It's also a good idea to target heavy enemies, because they are easier to hit, and also will likely pose a larger threat to your general team (e.g the [[Ferdinand]], the [[Ho-Ri Production|Ho-Ri]] or the [[Tiger II (H)]]).&lt;br /&gt;
&lt;br /&gt;
====General Tactics====&lt;br /&gt;
&amp;lt;!--Specific methods of play in different situations, label the methods with pros and cons (if possible) based on vehicle's performances (i.e. Using the M22 Locust and getting close to the target so gun depression cannot reach it.)--&amp;gt;&lt;br /&gt;
Although classified as a heavy tank and an upgraded improved design over the KV predecessor, the IS-2's armour will no longer hold up to its more common and heavier opponents of its Battle-Rating and Rank. Compared with other vehicles such as the new German Tiger II, American heavy T-series tanks; most of which can easily deflect even the most powerful shots of the IS-2 unless targeted specifically and known weak-spots. Because of this, it is recommended to always travel and fight in groups of two or more vehicles. The slow and difficult in the manoeuvring of the vehicle (especially in confined spaces) will more than once place the IS-2 in significant danger. It is recommended to field the IS-2 into a fire-support role, peeking over the shoulder of friendly, more heavier vehicles and firing a shot against the opposition in tandem.&lt;br /&gt;
&lt;br /&gt;
Another significant note of this vehicle is the IS-2's considerably fast reverse rate, the highest of its Rank and Battle-Rating for the nation's faction inherited from its IS-1 predecessor, topping at 17 km/h. During situations where engagement is expected, an unorthodox strategy can be utilized where the operator of the IS-2 tank re-positions the vehicle 90 degrees and drive in reverse with the rear-facing towards the enemy. By driving in reverse this way, the engine blocks make a crude yet somewhat effective shield to protect the more delicate crew members. As the fuel tanks are mostly stored at the front on the left and right side of the driver's station, the risk of fire and fuel-tank explosion is reduced significantly (but not completely eliminated) and thus, the tank is able to resist even the most powerful of shots. Be aware that more experienced players may attempt to instead fire at the more exposed turret of the IS tank and instantly knocking out the crew with a common APHE penetrating shell in this way.&lt;br /&gt;
&lt;br /&gt;
Despite the overall below-average protection for a heavy tank, the IS-2 can actually act as a shell magnet without being penetrated. The IS-2 can take advantage of the tactic of &amp;quot;side-scraping&amp;quot; thanks to its sturdily thick side armour and fast reverse speed. First find some solid cover and hide the entirety of the tank's front behind it, then point the rear hull outside a bit so you can reverse and peek the back half of the hull side out at an extremely tiny angle from the direction of incoming shots. Now what the enemy should see is a part of your hull side forming a very small angle of incidence. Due to the fact that not a lot tankers know this tactic, they will take the bait and fire at your side armour. The shell will either hit the side armour and ricochet away, or damage the track but not break it. This way, you can safely lure the enemy to fire first, then poke out and finish them with your powerful cannon. However, do note that in an uptier, there will be vehicles equipped with HEAT/HEATFS shells (eg. [[ST-A1]], [[M56]], [[T114]], [[Type 60 SPRG (C)|Type 60]]) that can easily penetrate you regardless of how hard you angle. So if you know they are present, do not use this tactic. Your engine/fuel tank will get damaged. Rather, wait until they fire at a teammate or are distracted. Another factor to take into account is the curved armour connecting the front and the side, it will increase the incidence angle of enemy shells, resulting in you being penetrated, so do not expose too much of the side.&lt;br /&gt;
&lt;br /&gt;
In regards to shells, the D-25T cannon is also equipped with powerful High Explosive (HE) Shells which should not go ignored. Firing a HE shell with precise aim directly underneath the chassis of enemy vehicles were the armour, like on the top of the vehicle if thinnest, can cripple or instantly destroy said enemy vehicles. In rare instances, the HE shell of the D-25T is so powerful to the point two or more medium or heavy tanks close to each other can be destroyed with a single exploding HE Shell.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=orjvoBexPd4&amp;lt;/ref&amp;gt; Alternatively, the powerful armour-piercing capability of the D-25T cannon's APHE rounds has also been documented to pierce two or three light-armoured targets without exploding, claiming hull-break wins. &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=EpXjG9ORxTI&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Against the IS-2 ====&lt;br /&gt;
'''Light tank/SPAA''': the nations that fight Russia the most are the US and Germany. Their light tanks (eg. [[M24 (Family)|M24]], [[Sd.Kfz.234/2]]) are usually armed with a rather powerful cannon that can destroy an IS-2 by targeting certain weakspots. Be careful though, only peek out to shoot when you are sure that you will not get hit, the IS-2 will easily one-shot you. For tanks like the M24, the commander's cupola is a great weakness as it is 90 mm thick without any slopes. The short 75 mm's shell will go straight through and explode right at the other side, sending a shower of shrapnel down to every crew in the turret, destroying the IS-2. Other than this, the IS-2 is frontally immune to the M24's short 75 mm. The Puma, on the other hand, can consistently penetrate not only the cupola, but also the lower front plate and the turret cheeks. Avoid the gun mantlet, driver's port and the shot trap between them. The IS-2's side is of course vulnerable to any gun, a penetrating shell through the side of the hull below the turret will knock out all the crew easily. SPAA can use their autocannons and break the IS-2's large gun barrel or tracks, and call for teammates of an artillery strike.&lt;br /&gt;
&lt;br /&gt;
'''Medium tank''': the weak spots for medium tanks are not limited to the cupola, lower front plate and turret cheeks. Now the driver's port and side armour all become vulnerable to common medium tanks such as the [[Comet I|Comet]], [[Panther A|Panther]] and [[M4A2 (76) W|M4A2]]/[[M4A3 (76) W|3 (76) W]]. Explosive-filled shells will one-shot the IS-2, while solid shots might need a few more penetrations. Still you want to avoid the gun mantlet as volumetric shells are very likely to scratch the barrel before hitting the mantlet, and it will lose lots of penetration that way. Be more careful, as medium tanks lose the advantage of manoeuvrability and small profile, meaning the IS-2 is more likely to see and shoot you.&lt;br /&gt;
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'''Heavy tank''': heavy tank commanders should not be any less careful when fighting an IS-2, due to its destructive 122 mm cannon that can frontally penetrate all tanks around its BR. Because that heavy tanks usually have longer reload, you want to make every shell count. In front of a common heavy tank, the IS-2 is no longer protective and you can penetrate it almost anywhere, however there are still spots that you should definitely avoid shooting at. The frontal glacis joining the driver's port and the lower front plate is quite thick, at 60 mm with a slope angle of 74°, drastically increasing its effective thickness to ~210 mm. The side armour, when angled, is very strong too, so if an IS-2 tries to lure you into shooting at its angled side, do not. The shell will certainly bounce.&lt;br /&gt;
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'''Tank destroyer''': for tank destroyers around the IS-2's BR, its weak spots remain overall the same, and you should still be careful when hunting down an IS-2. But for late-war tank destroyers with absurd armour and huge cannons, like [[T28]], [[Jagdtiger]], [[Ho-Ri Production|Ho-Ri]], the player can be more confident. Sit in front of the IS-2 at a comfortable distance and it will simply not penetrate your armour. If you gunsight magnification is high enough it is better to force the IS-2 into a long range battle. Its gunsight zoom is really poor and the gun is not beginner friendly, meaning that most IS-2 players will miss their shots. Still, its strong points are there to bounce/absorb the most powerful kinetic shells so aim carefully away from the front glacis, gun mantlet and the turret ring.&lt;br /&gt;
&lt;br /&gt;
====Specific enemies worth noting====&lt;br /&gt;
&amp;lt;!--Some concerning vehicles to worry about if playing this tank and how to fight them in an encounter. (i.e. Tiger II - shoot the turret cheeks)--&amp;gt;&lt;br /&gt;
German Tiger IIs, Panthers will be common encounters at the IS-2's Battle-Rating and Rank, combined with the more threatening and heavier American T-Series tanks such as the T34 and M26. At this Battle Rating and Rank, more powerful British Tanks such as the Centurions will be encountered. As previously specified above, The IS-2 no longer retains its armour advantage in this Battle-Rating and Rank un-likes its IS-1 predecessor and thus, it is important to identify and fire on targets first before they do. In this rank, Tanks such as the Panthers, Tiger II and similar vehicles will be present with sloped armour, strong enough to even withstand the might of the 122mm Shells of the D-25T gun. A common design flaw, however, is the turret of said vehicles, commonly being mostly blunt and flat and easy to penetrate. A patient and well placed aim and shot against these surfaces will destroy the target with no more than a single shot. Be aware that most opposition vehicles at this rank have the lower calibre and puncturing power than the D-25T of the IS-2, but come with an improved reload speed, a reload speed commonly faster than the IS-2. Japanese line of tanks at the same rank as the IS-2 is of little concern; their poor armour and armaments at the same rank will render them relatively easy to destroy.&lt;br /&gt;
[[File:Wsp volumetric shell diagram.png|thumb|Differences between non-volumetric shells and volumetric shells hitting a Tiger I]]&lt;br /&gt;
An important note when engaging tanks, especially Tiger I's, is that, with the implementation of volumetric shells, you can no longer expect your shells to pierce through small openings or right past an obstacle. The large 122 mm calibre of your shells will result in it catching on an armour plate's edge very often, losing all of its penetration. For example, a Tiger I has some edges that can absorb your shell unexpectedly, despite having flat armour. Thus you must always make sure that where you are aiming at is absolutely free of obstruction, or it may result in a non-penetration or a ricochet. This can be seen in the diagram to the right.&lt;br /&gt;
&lt;br /&gt;
Another specific enemy vehicle worth noting is the German [[Ferdinand]] tank destroyer. Most new players in Rank IV battles fielding the IS-2 may commonly mistake the front armour of the Ferdinand as appearing as thin as similar-looking tank destroyers such the [[Nashorn]] and are commonly caught unaware that almost the entire front of the Ferdinand consists entirely of heavy 100 mm and 200 mm plate armour, the largest being the fighting compartment located behind the driving compartment. Due to it being such a large target, many players including both IS-2 users and other vehicle type users alike will be tempted into firing at that portion expecting easy wins, only for almost all shots to be absorbed, even the powerful shells of the D-25T. It is recommended to avoid engaging the Ferdinand or ignore it entirely. If the opportunity arises, Ferdinand's weaker side and rear armour should be targeted (80mm).&lt;br /&gt;
&lt;br /&gt;
=== The Stock Grind ===&lt;br /&gt;
When grinding the first modifications, Arcade Battles might be more fun, because of faster-paced gameplay and the ability to see all threats. Now, it's '''a priority to research Parts and FPE''' (you may want to activate 3-5 universal vehicle back-ups to be able to respawn twice in one match if you really wish to upgrade this vehicle quickly).&lt;br /&gt;
&lt;br /&gt;
General stock grind advice:&lt;br /&gt;
&lt;br /&gt;
* Don't show your rear to any enemies, because a single fire will be your death.&lt;br /&gt;
* Your gun is still very effective, so don't be afraid to attack enemies frontally, just make sure to aim for weak-spots if possible.&lt;br /&gt;
** Shooting at planes in Arcade with your machine gun (or main gun) and scoring some hits can often award you a kill if the plane crashes, which grants points.&lt;br /&gt;
* Play as a support tank - push with your team and let them take fire, then poke out and take your shots, then retreat back into cover.&lt;br /&gt;
** Try to push into objectives with your team to gain those points as well.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent firepower with nearly unmatched one-shot potential&lt;br /&gt;
* Considerably good speed for a heavy tank: around 40 km/h on road&lt;br /&gt;
* Very fast reverse speed at 15 km/h&lt;br /&gt;
* Repositioning of fuel tanks reduces chances of fires&lt;br /&gt;
* Players proficient with the KV-2 and Soviet heavy tank destroyers will feel comfortable with the IS-2&lt;br /&gt;
* Has quite a low profile for a heavy tank&lt;br /&gt;
&lt;br /&gt;
''' Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely poor gun depression (as most Russian tankers will be accustomed to)&lt;br /&gt;
* Very low rate of fire demanding every shot to count&lt;br /&gt;
* Sub-par armour for a heavy tank, inherited from the IS-1&lt;br /&gt;
* Poor manoeuvrability, very bad hull traverse speed, often needing forward acceleration before turning&lt;br /&gt;
* Slow turret traverse speed&lt;br /&gt;
* Big weak spots that directly lead to the driver or an ammo rack&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The effort began on another heavy tank after the [[IS-1]]'s 85 mm gun no longer had a firepower advantage after the standard [[T-34 (1942)|T-34]] medium tank was upgraded with the same gun into the [[T-34-85]]. Due to that, the IS-1 was discontinued in January 1944 with about 107 units produced.&amp;lt;ref name=&amp;quot;ISZaloga&amp;quot;&amp;gt;Zaloga, Steven J. ''IS-2 Heavy Tank 1944-73'' Great Britain: Osprey Publishing Ltd., 1994&amp;lt;/ref&amp;gt; Those in storage still awaited upgrade to become a more powerful heavy tank.&lt;br /&gt;
&lt;br /&gt;
In late 1943, the upgrade of the IS tank began and the choices available were rounded down to two weapons, the 122 mm A-19 gun and the 100 mm D-10 gun. Both guns had their advantages and disadvantages in their specifications, the 100 mm D-10 had a much better armour penetration capabilities and uses a single-piece ammunition, the 122 mm A-19 has a better high-explosive round and used a two-piece ammunition In the end, the 122 mm A-19 (adopted as the D-25T) gun was chosen as the gun of the new IS tank due to larger supply of the gun available for use (the D-10 was a newly produced gun) and the better high-explosive round available. The better high-explosive round is due to the heavy tank's specification as a &amp;quot;breakthrough&amp;quot; tank than an anti-tank role, so it was meant to fight fortifications more than against armour. Nevertheless, against armour, the 122 mm gun proved a very lethal cannon against armour, having the capacity to knock out any German tanks fielded in the war, even the [[Tiger II (H)|Tiger II]], though the ease of knocking them out vary from their armour protection.&lt;br /&gt;
&lt;br /&gt;
The 122 mm gun's two-piece ammunition was perhaps the gun's worst drawback, this along with the heavy shells and charges that it uses causes reloading speed to only be one and a half rounds per minute maximum. Even after some modernization to the gun including a semi-automatic breech, the firing rate only increased to two to three rounds per minute. Another drawback of the gun was the size of the ammunition that the 122 mm gun uses, the IS tank interior could only hold 28 of such ammunition, which restricts the time the IS could last in battle before requiring a resupply. In battle, the usual distribution of the shells is 20 high-explosive and 8 armour-piercing rounds.&lt;br /&gt;
&lt;br /&gt;
The finished IS tank with the 122 mm gun, first called the ''IS-122'', was finally approved and renamed the '''IS-2''' heavy tank, some were rearmed IS-1s from the factory with the 122 mm gun. The IS-2 tank, like the IS-1, was superior to the previous [[KV-1 (ZiS-5)|KV-1]] tanks used in the Red Army. Production of the IS-2 started in October or November 1943 and by the end of World War II when production ended, a total of 3,854 units were produced.&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
The IS-2 tank hull was similar to the IS-1 tank, but the turret was modified to accommodate the larger 122 mm D-25T gun. The suspension was a torsion-bar suspension system and the tank was powered by a diesel V2-IC engine. The drivetrain and the engine were taken from the KV-1 tank, yet was considerably more mobile. The armour on the IS-2 was a 120 mm thick front plate sloped at 60 degrees with a small step in the front for the driver's hatch. This '''&amp;quot;early version&amp;quot;''', developed from the KV-13 design, was produced from the initial production lines until some time in late 1944, where a '''[[IS-2 (1944)|IS-2 mod. 1944]]''' version was modified with the front plate now a single sloped 120 mm plate at 60 degrees with no interruptions in order to eliminate shot traps and weaknesses in the armour design. Other design changes when the IS-2 was upgraded to the 1944 model was a stronger gun mount, wider mantlet, and an addition of a Dshk machine gun on the turret. The formidable armour of the IS-2 is able to withstand the 88 mm shells from the [[Tiger H1|Tiger I]] at 1,000 meters out, yet the whole tank weighs less than the Panther at only 46 tons. Despite its construction, the IS-2 was still quite crude in quality and can have signs of being hastily built from the factories. This did not affect its battlefield performance greatly and the crude construction is merely a side effect of the fast production of the tanks to fill battlefield demands.&lt;br /&gt;
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===Combat usage===&lt;br /&gt;
The IS-2 first saw action in early 1944. The IS-2 was organized in heavy tank regiments, each with 21 tanks. Their role was to spearhead the offensives launched at each sector, breaking through enemy emplacements and supporting the infantry by destroying enemy fortifications, they were not meant to exploit breakthroughs and this role was given to the lighter [[T-34-85|T-34]] tanks. Their first reported action was in April 1944 in the 11th Special Guards Heavy Tank Regiment near Tarnopol, Ukraine. The IS-2 presented such a surprise to the Germans as no Soviet tanks before could engage with accurate fire from more than 3 kilometres away. A bigger shock was when they found out the 88 mm of the Tiger I couldn't adequately penetrate their armour. The IS-2 initial combat experience was limited due to the inexperienced crew and organization, but more and more IS-2 started to come in to reinforce the Soviet forces.&amp;lt;ref name=&amp;quot;ISZaloga&amp;quot;&amp;gt;Zaloga, Steven J. ''IS-2 Heavy Tank 1944-73'' Great Britain: Osprey Publishing Ltd., 1994&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The IS-2's next great effort was in Operation Bagration in July 1944. By this time period, the heavy tank regiments were allocated to one for each tank corps. During Operation Bagration, the IS-2 combat effort contributed to the decimation of the German Army Group Center. The IS-2 was able to deal with the troublesome German Panther and Tiger I tanks with ease. By December 1944, enough IS-2 was produced that the Soviets began outfitting them to Guards heavy tank brigades, consisting of 65 IS-2 tanks with other vehicles for support. Though the number of these brigades were still limited, they proved valuable in breaking through German lines, as used in January 1945 against the German in the Oder Offensive. It should be noted that despite having a role similar to the Tiger heavy tank battalions in the German service, they are produced in far greater numbers to enforce every tank corp with one heavy tank regiment that allowed even the IS-2 to overwhelm German defences. The IS-2 continued to see combat service for the Red Army all the way to the Battle of Berlin and the end of World War II.&amp;lt;ref name=&amp;quot;ISZaloga&amp;quot;&amp;gt;Zaloga, Steven J. ''IS-2 Heavy Tank 1944-73'' Great Britain: Osprey Publishing Ltd., 1994&amp;lt;/ref&amp;gt; T&lt;br /&gt;
&lt;br /&gt;
After World War II, the IS-2 production was replaced by the more heavily armoured [[IS-3]], but the IS-2 stayed in service up until 1982 due to modernization efforts on the IS-2. This modernized IS-2 was named the ''IS-2M'' and were done in the mid-1950s. These modernization efforts added external fuel tanks and stowage bins onto the hull and protective skirts on the edges of the tracks. The IS-2 was finally placed into storage in the 1990s and were kept in reserves or sold out as scrap metal.&lt;br /&gt;
&lt;br /&gt;
Like most of Soviet Union's military hardware, the IS-2 was given out to the Warsaw Pact nations as supplies. The IS-2 was thus lent out to Poland, Czechoslovakia, Hungary, China, North Vietnam, and maybe North Korea. Later in 1960, a shipment of IS-2 was also sent to Cuba, these were converted into bunkers and coastal defences as spare parts for the tank never made it to Cuba due to the US blockade imposed in 1962.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The most powerful tank deployed in combat in World War II. The Iosif Stalin IS-2 was developed in the summer of 1943 at the same time as the IS-1 heavy tank armed with an 85 mm cannon. Thanks to its thick armour and high firepower, the IS-2 was a worthy opponent to German heavy tanks. The vehicle's basic armament consisted of the powerful 122 mm D-25T cannon with separate shell loading. The 122 mm weapon's penetration and firing accuracy were quite high. The standard-issue BR-471 sharp-nosed armour-piercing shells allowed it to penetrate the frontal armour of all German tanks.&lt;br /&gt;
&lt;br /&gt;
The tank's layout was standard, with the transmission in the rear. The tank's hull was a fully welded armoured box made of cast and rolled armour.&lt;br /&gt;
&lt;br /&gt;
The hull's nose and the under turret box were made of cast pieces. It's base, sides, rear and roof were rolled steel. The turret had a streamlined shape and was cast steel. Its sides contained small hatches with armoured covers for shooting through with small arms.&lt;br /&gt;
&lt;br /&gt;
Around 450 of them were made between December 1943 and May 1944.&lt;br /&gt;
&lt;br /&gt;
Tanks of this model played a large role in the battles of 1944-1945, particularly excelling in storming cities.&lt;br /&gt;
&lt;br /&gt;
The IS-2's flaws limiting its anti-tank capabilities included its small ammunition supply consisting of 28 shots and its cannon's separate loading, which decreased its rate of fire. Its first battles revealed that the tank's frontal hull armour was insufficient.&lt;br /&gt;
&lt;br /&gt;
The new heavy tanks were provided to Czechoslovakian units and the Polish Army, which participated in the final stage of the Great Patriotic War.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_is_2_1943 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|z3pEoHfHxlw|'''Famous, Feared and very Soviet! {{PAGENAME}}''' - ''HowToPlay1337''|wDxhzDnCnHY|'''The Shooting Range #111''' - ''Pages of History'' section at 09:49 discusses Alexandra Boiko, IS-2 tank commander.|MhjI_h5FhG4|'''IS-2 vs Tiger E''' - ''War Thunder Official Channel''|eqLe-I0FRwQ|'''The Shooting Range #72''' - ''Pages of History'' section at 03:43 discusses the {{PAGENAME}}.|7cOGY93rbps|'''{{PAGENAME}} Tank Review''' - ''NUSensei''|0tRz1s5AL2M|'''IS-2: When 85mm is not enough''' - ''Military History Visualized''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/2673/current|[Vehicle Profile] Iosif Stalin 2]]&lt;br /&gt;
* [[wikipedia:IS-2|[Wikipedia] IS-2]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/soviet/soviet_IS-II.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; IS-2]&lt;br /&gt;
* [https://www.militaryfactory.com/armor/detail.asp?armor_id=357 &amp;lt;nowiki&amp;gt;[Military Factory]&amp;lt;/nowiki&amp;gt; IS-2 / JS-2 (Josef Stalin)]&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{USSR heavy tanks}}&lt;/div&gt;</summary>
		<author><name>U116370254</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-44&amp;diff=125112</id>
		<title>T-44</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-44&amp;diff=125112"/>
				<updated>2022-03-26T10:15:10Z</updated>
		
		<summary type="html">&lt;p&gt;U116370254: improved wording and update the BR 6.3&amp;gt;6.7&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_t_44&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet medium tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. A vastly improved tank over the T-34 series, the T-44 features similar mobility with much better frontal armour protection.&lt;br /&gt;
&lt;br /&gt;
As a direct successor of the [[T-34-85]], the T-44 truly was a pioneering tank construction, paving the way for many modern Soviet tanks. It provides great mobility and a good degree of armour protection. Veteran players with the T-34-85 will instantly recognize the turret and the gun, as the T-44 is armed with the same ZiS-S-53 85 mm gun as the T-34-85, but there are no more further similarities between the two. The T-44 expresses a different and more modern-looking layout of the tank compared to the T-34, with the turret now in the middle of the hull, and the tank is noticeably lower to the ground, with an extremely sloped frontal armour plate. The resulting silhouette is nearly half of the T-34-85, making the T-44 a much smaller target. These changes were made possible mainly by one important aspect of the construction - the relocation of the engine, a V-44 V12 diesel engine producing 500 horsepower, to a position perpendicular to the axis of the tank. This change, along with the removal of hull sponsons, allowed the crew compartment to be built with more space, and subsequently more comfortable for the crew even for a smaller tank.&lt;br /&gt;
&lt;br /&gt;
Off-road performance and mobility drops compared to the T-34-85 due to the T-44's increased weight. However, the T-44 inherits a great degree of mobility from the T-34 thanks to its wide tracks. On paved surfaces, the T-44 reaches a top speed up to 60 kph, has very good acceleration and, with a trained driver, is pleasantly agile as well. Combine this with the mentioned low profile and the T-44 can zip around the map and reach a desirable firing position quickly. Use its speed and impressive agility to worm into unexpected places and fire on the enemies' sides. However, be careful when engaging enemies frontally, particularly heavy opponents, as the ZiS-S-53 is no longer a powerful armament at 6.7. This makes it difficult, if not impossible, to penetrate more heavily-armoured opponents frontally.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Hull, Turret roof, Gun mantlet)&lt;br /&gt;
* Cast homogeneous armour (Turret)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 90 mm (64°) ''Front glacis'' &amp;lt;br&amp;gt; 90 mm (44°) ''Lower glacis'' || 75 mm || 45 mm (19°) ''Upper'' &amp;lt;br&amp;gt; 15 mm (73°) ''Lower'' || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 120 mm (1-79°) ''Turret front'' &amp;lt;br&amp;gt; 120 mm (3-69°) ''Gun mantlet'' || 100 mm (14-21°)|| 75 mm (7°) || 15 mm&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Sides !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 120 mm || 15 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspensions wheels and tracks are 20 mm thick&lt;br /&gt;
* Tracks covering the hull of the tank gives an additional 18 mm of protection at their locations&lt;br /&gt;
* Belly armour is 15 mm thick&lt;br /&gt;
* The left side of the turret has a small protrusion around the gunner area&lt;br /&gt;
&lt;br /&gt;
The T-44 sports a 90 mm thick frontal plate sloped under at 64°. Compared to the 45 mm thick armour of the T-34, the T-44 offers twice as much effective frontal armour thickness, and even surpasses the frontal hull armour protection of the equally ranked Centurion Mk.3 or the Panther Ausf. F tanks. We also should not forget the low profile, which allows the tank to use the terrain to either provide hardcover or to conceal the T-44's movement. However, the lower profile of Soviet tanks came at a cost of poor gun depression, and the T-44 is no exception, limiting possible hull-down positions considerably.&lt;br /&gt;
&lt;br /&gt;
The frontal armour is, however, far from invincible! The frontal glacis is very bouncy, but can still be penetrated by some guns and, as the fuel tank is located directly beneath the frontal plate, frontal penetration will likely result in fuel fire or even detonation of the fuel tank. The front of the turret is only 120 mm thick and despite it being oblique, it will be still penetrated by nearly any tank gun at the given BR spread, with some being able to penetrate the turret even at long range. Here, it is suggested to lower the ammunition load to empty the ready rack, located at turret's rear - this will prevent ammunition detonation in case of turret penetration.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=775|rbMinHp=442}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Research ''Parts'' and ''FPE'' first. Follow this with various gun upgrades, especially the BR-367, since it eases combat and allows one, in combination with BR-367P, to combat the [[Tiger II (H)]] effectively. Useful Performance modules are all located in tier III and IV; all three provide more horsepower, and henceforth improved acceleration and agility.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|ZIS-S-53 (85 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ZIS-S-53 (85 mm)|85 mm ZIS-S-53]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 58 || rowspan=&amp;quot;2&amp;quot; | -5°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 23.8 || 32.9 || 40.0 || 44.2 || 47.1 || rowspan=&amp;quot;2&amp;quot; | 9.62 || rowspan=&amp;quot;2&amp;quot; | 8.51 || rowspan=&amp;quot;2&amp;quot; | 7.84 || rowspan=&amp;quot;2&amp;quot; | 7.40&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.9 || 17.5 || 21.3 || 23.5 || 25.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The armament of the T-44 is identical to the [[T-34-85]]. The ZiS-S-53 85 mm tank gun offers up to 142 mm of penetration with the basic BR-365A APHEBC ammunition, while the top BR-367 APCBC post-war round offers up to 159 mm of penetration. While this is an improvement over the BR-365A APHE round (aka the top round of the T-34-85), it is still overshadowed by other medium tank guns at the given BR spread, such as the KwK 42 L/70 on the Panther, the 90mm M3 gun on the T25, or the British OQF 20-pounder gun on the Centurion Mk.3. Interestingly, the BR-365A shell actually sports significantly more HE filler and better-sloped performance, making it a better round in general. Penetration can be boosted up to 230 mm by using BR-367P APCR rounds, but against sloped armour, this round will struggle to penetrate like any APCR round in the game. That said, it is obvious the firepower is not exactly the strongest trait of the T-44. In fact, it was this very problem which in real life that led Soviet engineers to develop upgunned T-44-100 and T-44-122 prototypes, armed with 100 mm and 122 guns respectively.&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| BR-365K || APHE || 148 || 143 || 126 || 106 || 90 || 77&lt;br /&gt;
|-&lt;br /&gt;
| BR-365A || APHEBC || 135 || 133 || 125 || 115 || 106 || 97&lt;br /&gt;
|-&lt;br /&gt;
| BR-365P || APCR || 195 || 187 || 154 || 120 || 94 || 74&lt;br /&gt;
|-&lt;br /&gt;
| BR-367 || APCBC || 164 || 162 || 154 || 145 || 136 || 127&lt;br /&gt;
|-&lt;br /&gt;
| BR-367P || APCR || 208 || 203 || 183 || 160 || 140 || 123&lt;br /&gt;
|-&lt;br /&gt;
| O-365K || HE || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-365K || APHE || 792 || 9.2 || 1.2 || 14 || 73.92 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| BR-365A || APHEBC || 792 || 9.2 || 1.2 || 14 || 164 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| BR-365P || APCR || 1,050 || 4.99 || N/A || N/A || N/A || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
| BR-367 || APCBC || 792 || 9.2 || 1.2 || 14 || 67.76 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| BR-367P || APCR || 1,020 || 5.3 || N/A || N/A || N/A || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
| O-365K || HE || 793 || 9.54 || 0 || 0.1 || 660 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''58''' || 57&amp;amp;nbsp;''(+1)'' || 41&amp;amp;nbsp;''(+17)'' || 38&amp;amp;nbsp;''(+20)'' || 36&amp;amp;nbsp;''(+22)'' || 31&amp;amp;nbsp;''(+27)'' || 1&amp;amp;nbsp;''(+57)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Turret empty: 41&amp;amp;nbsp;''(+17)''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,890 (63) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The T-44 is a tank that has great mobility and agility, somewhat bouncy but not impenetrable armour, and an 85 mm cannon. This cannon may be effective at around [[BR]] 5.7, but will struggle at BR 6.7. All of these traits produce a recipe for a good flanker. In tight city maps such as Cologne or Stalingrad, the T-44 is great at out-circling lumbering heavies and placing shots in their flanks, as well as in capping target zones in Domination and Break modes. On large open maps such as Mozdok or Kursk, the T-44 can be used to outflank the enemy and either cap the enemy's base (when playing Battle mode), or rush into the enemy rear and surprise any enemy tanks by shooting them from behind! Stay mobile as much as possible and engage only when penetration is assured - the T-44 is simply not sturdy enough to survive head-on shootouts with enemy heavy tanks and tank destroyers. Used properly, the T-44 will serve well as a highly mobile effective medium tank. Experiences earned with this tank is also easily transferable, as the next few Soviet tanks, the [[T-44-100]] and [[T-54 (1947)]], are played nearly the same way, except with a much stronger gun on the former, and better armour on the latter.&lt;br /&gt;
&lt;br /&gt;
For Realistic Battles and head-on engagements:&lt;br /&gt;
&lt;br /&gt;
* [[Tiger II (H)|Tiger II H]], [[Tiger II (10.5 cm Kw.K)|105]] and [[Tiger II (H) Sla.16|Sla.16]]: Load APCR with 230 mm of penetration and shoot at the right turret cheek to knock out the gunner, then load APHE and shot at the flat part below the turret to set of ammo racks.&lt;br /&gt;
* All Panther models: Aim for the turret cheeks, against model [[Panther D|D]], [[Panther A|A]] and [[Panther G|G]] the shot trap can be used. Additionally, the amazing angle performance of Soviet APHE shells allows you to make some shots that would be otherwise impossible with other shells. &lt;br /&gt;
* [[Jagdpanther]]: Lower front plate, Upper front plate might be penetrated, but is prone to ricochets.&lt;br /&gt;
* [[Ferdinand]]: Lower front plate with the Upgraded APHE shell (159 mm of penetration) works ''sometimes''. Shooting the part with the gun with APCR is more reliable though, aim for the right side.&lt;br /&gt;
* [[Jagdtiger]]: Head-on encounters should be avoided at all times. The only part which MIGHT be penetrated is the machine gun port at close range with the upgraded APHE shell with no angling, flanking is highly advised.&lt;br /&gt;
* [[T25]]: LFP with upgraded APHE, UFP and machine gun port.&lt;br /&gt;
* [[M26]] and [[M46]]: LFP sometimes, machine gun port, UFP.&lt;br /&gt;
* [[M47]]: LFP with upgraded APHE and machine gun port.&lt;br /&gt;
* [[T32]]: LFP sometimes with upgraded APHE and machine gun port.&lt;br /&gt;
* [[T34]]: Some parts of the LFP and machine gun port.&lt;br /&gt;
* [[T26E1-1]]: Bounces a lot of shells. Aim for the machine gun port.&lt;br /&gt;
* [[T95]]: Hit the cupola.&lt;br /&gt;
* [[Caernarvon]]: Hit the lower front plate.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 90 mm upper glacis is invulnerable to most enemy shells due to its ~60° slope&lt;br /&gt;
* High acceleration and top speed for a medium tank&lt;br /&gt;
* Proper positioning, if angled correctly will cause many incoming shots to harmlessly bounce off the armour&lt;br /&gt;
* Sides of the turret are 90 mm at 77°, making it effectively 440 mm front the front&lt;br /&gt;
* Small profile&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The heavy slope of the frontal glacis is invulnerable to enemy AP and APHE rounds, but HEAT and Sabot rounds will still be able to penetrate your upper hull&lt;br /&gt;
* Gun may prove insufficient until more powerful APHE shells are researched&lt;br /&gt;
* Limited gun depression of -5°&lt;br /&gt;
* Gun mantlet and turret cheeks are only 120 mm thick and are able to be easily penetrated by any tank at its rank&lt;br /&gt;
* Fuel tank and ammo storage in the front of the hull may prove fatal in case of a frontal penetration&lt;br /&gt;
* 4 crew members and cramped interior can lead to one-hit knockouts from a penetration&lt;br /&gt;
* Bouncy suspension leads to unstable hull movement, hindering accuracy when moving and stopping&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Predecessors===&lt;br /&gt;
The Soviet Union tank [[T-34 (1940)|T-34]] began production at the end of 1940, but there were already plans to upgrade the T-34 design as early as 1941 by incorporating modern technology.&amp;lt;ref name=&amp;quot;ZalogaModernSoviets&amp;quot;&amp;gt;Zaloga Steven. ''Modern Soviet Combat Tanks'' Great Britain: Osprey Publishing Ltd., 1984&amp;lt;/ref&amp;gt; The first of these projects was the ''T-34M'', which would have thicker armour, a three-man turret, torsion bar suspension, road wheels with shock absorbers, increased fuel capacity, and more ammo storage. The design also had the driver and assistant driver spots switched, but still retaining the large driver hatch on the front glacis. Four return rollers were also added and a 12-cylinder diesel engine producing 600 horsepower was used along with an 8-speed transmission system. The design used a traverse engine placement, making the design smaller than the original T-34, yet giving the crew more workspace in the tank. While the development underway to constructing armour plates, the project was placed on hold with Nazi Germany's invasion in Operation Barbarossa and all production facilities were mass-producing the T-34s to counter the invasion.&lt;br /&gt;
&lt;br /&gt;
Despite the initial success with the T-34s against the Geman tanks, it was determined that a new medium tank was needed with better protection, yet staying around the same weight range. This program was the ''T-43'' and featured a new turret, shorter suspension, better gun, and more armour. However, logistics took over and the priority in mass-producing the already proven [[T-34 (1942)|T-34]] overruled the new development of a new tank. The T-43 was cancelled, but the turret was adapted onto the T-34 design to mount the 85 mm gun in the designated [[T-34-85]] tanks, fulfilling a specification to give more firepower to the armoured corps.&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
In the autumn of 1943 at the Stalin Ural Tank Factory No. 183, the designers started working on a vehicle under orders of Stalin to have major improvements over the initial T-34s. The mobility of the T-34 medium tank was to be similar, but with more armour on it. In November, chief designer A. A. Morozov presented a design and model, and it was designated the '''T-44''' (Object 136). Compared to the T-34-85, the T-44 had the same road wheels, engine, and turret; but the suspension was replaced with a torsion bar suspension and a simpler hull shape for a smaller profile. The first prototype was completed on January the next year and two more in February. The first two prototypes are armed with the 85 mm D-5T gun with the designation T-44-85, while the last had a 122 mm D-25-44T cannon similar to the one on the [[IS-2]] tank (Though differing from one-piece ammunition and better muzzle brake) designated the [[T-44-122]]. Innovative design on the T-44 was the placement of the engine perpendicular to the axis of the tank. Mounting the engine sideways allows for reducing the overall hull length by maximizing the hull width to fit the engine. This allowed the hull to be made without sponsons, gave the crew a much bigger fighting compartment, had the turret placed on the centre of the vehicle and reduced the vehicle's overall length. However, the ammo stored on the left side of the tank was easily hit and could detonate, destroying the tank. The armour on the design featured 75 mm thick plate on the front, 90 mm on the turret mantlet, side armour is 45 mm thick with the capability of mounting an additional 30 mm of armour. These prototypes had a V-2IS diesel engine delivering 500 horsepower. The tank provided many advantages over the T-34 design, the gun accuracy on the T-44 design was arguably better, and the turret ring was more reliable. It presented more than double frontal armour without significantly affecting weight distribution. The increased fighting compartment meant that the turret floor ammunition storage on the T-34 could be removed. Tank height comparison, the T-44 was 300 mm lower than the T-34, and the driver's vision from his hatch is much better than on the T-34.&lt;br /&gt;
&lt;br /&gt;
Trials with the first prototypes began in February 1944. One of the competition was against the German [[Panther G|Panther tank]]. The results indicated that the T-44 with the 122 mm gun was impractical and was discontinued while the T-44 with the 85 mm gun went on to further development after a few faults were discovered. By May, the next batch of prototypes arrived with improvements. The driver's position was moved slightly back so the hatch is now partly on the hull roof, and the vision flap on the hatch was simplified. Two prototypes were made, one with a splashboard on the glacis plate and the other with a smooth plate. One of these passed trials on June and July 1944, it weighed 31.3 tons, had an 85 mm cannon, and had an armour thickness of 115 mm effective on the front and 75 mm thick on the hull sides. The prototype went through improvements again and was designated the ''T-44A'', which had the front armour thickness increased to 90 mm and turret front armour increased to 120 mm, yet had a weight reduction to 30.7 tons. The vehicle had a new engine that delivers 520 hp and could travel at 60.5 km/h. The driver's hatch was also now entirely moved to the hull top with a vision slot cut on the glacis. The vehicle still retained the 85 mm cannon. The T-44 finally entered service on November 23, 1944, after a few more upgrades (upping the weight to 32 tons), but did not actually see any World War II service. Production started in 1944 at Factory No. 75 and continued building until 1947 with about 1,823 units produced.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
Though the T-44 did not see combat in World War II, it was issued to tank brigades for training purposes. The Cold War that ensued after the end of World War II prompted the Soviets to keep the T-44 a secret, never shown publicly until the secrecy dropped in the 1960s, though some have been reported to be seen when the Soviet invaded Hungary in 1956. Some T-44 were upgraded with parts from the [[T-54 (1947)|T-54 main battle tank]] and was called the ''T-44M''. Some T-44s were reconfigured to other roles during its service life, such as armour recovery vehicles, command tanks, and engineer vehicles. The Soviets kept the T-44s around up until the end of the 1970s when it is retired. The T-44 was never exported to other countries in the Warsaw Pact, unusual behaviour for the Soviet Union.&lt;br /&gt;
&lt;br /&gt;
The T-44 was an innovative new tank for the Soviet Armoured Forces, but it proved lacking in the coming age of tank technology. This was evident by its usage of an 85 mm gun, whereas the army requested a mounting of the more powerful 100 mm D-10 gun seen on the [[SU-100]]. An attempt to mount the 100 mm on the T-44 produced a vehicle designated ''[[T-44-100|T-44B]]'', which was also modified with thicker armour, different driver's hatch and vision slot, and a larger turret ring diameter, along with the 100 mm D-10TK gun. The weight was increased to 35.5 tons, which had the road speed reduced to 43.5 km/h. The trials proved positive and the decision was made to drastically modernize the tank before establishing production, as the larger turret ring diameter would require enlarging the hull so a redesign had to be made. The development of this project would eventually bring about the most-produced Soviet tank of all time, the [[T-54 (1947)|T-54 main battle tank]].&lt;br /&gt;
&lt;br /&gt;
===Survivors===&lt;br /&gt;
Some T-44 models when they were unveiled from secrecy or when they were retired were given to various military museums in Russia. One went to Brest in Belarus, another to the Museum of the Great Patriotic War in Moscow, another in Poklonnaya Hill Victory Park, and some to the Kubinka Tank Museum, including one of the two T-44 prototypes mounting the 100 mm D-10 cannon.&lt;br /&gt;
&lt;br /&gt;
One T-44 in the Kubinka Tank Museum, with sponsorship from Gaijin Entertainment, has been restored to full, running condition in six months and painted in a parade camouflage style of the 29th Tank Corps of the 5th Guards Mechanized Army.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
This tank was created in 1943-1944 by UZTM's design bureau and was designed to replace the T-34 as the Red Army's main tank. The new 500 hp B-44 engine was installed crosswise in the hull with modified water and oil pump positioning. This meant the tank's hull height and width were 300 mm smaller in comparison to the T-34, reducing its weight, which allowed its armour to be increased and a turret housing an 85 mm cannon to be placed on the centre of the hull. This allowed the hull's frontal armour to be increased to 90 mm thickness without overloading the front road wheels. The thickness of the side and rear hull armour plates was also increased. The turret's front was 120 mm thick, and its rear 70-75 mm thick. In order to increase the thickness of the frontal hull plate, the driver's hatch was moved to the hull roof and the bow machine gun's ball mount was removed. The undercarriage's reliability was increased owing to the use of torsion-bar suspension on the road wheels.&lt;br /&gt;
&lt;br /&gt;
The tank received all the newest achievements in fire control - an improved sight, an electric trigger button for the gun and machine gun, and combined manual and motor drive for turning the turret. All the tank's components and mechanisms were significantly improved. The tank's crew was reduced by a gunner/radio officer, as the tank's commander operated the radio. The bow machine gun was rigidly fixed to the frontal armour and operated by the driver. The space previously occupied by the gunner/radio officer was used for a fuel tank.&lt;br /&gt;
&lt;br /&gt;
This tank came into service in 1944. By 1947, a total of 1,823 of these tanks were made, including 655 made during the war.&lt;br /&gt;
&lt;br /&gt;
The T-44's appearance led to the creation of the entirely new T-54 combat vehicle.&lt;br /&gt;
&lt;br /&gt;
The only armed conflict the T-44 took part in was the Hungarian Uprising of 1956.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|-ndHK-sKUkw|Running T-44 at Kubinka on Warthunder Channel|FiEXsMxd5rc|'''The Shooting Range #56''' - ''Pages of History'' section at 02:57 discusses the T-44.|fyRkpUAoH5k|'''The Shooting Range #187''' - ''Metal Beasts'' section at 00:27 discusses the T-44.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/3533/current/|[Vehicle Profile] Successor of a Legend: the T-44]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{USSR medium tanks}}&lt;/div&gt;</summary>
		<author><name>U116370254</name></author>	</entry>

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