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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AMX-13_DCA_40&amp;diff=187290</id>
		<title>AMX-13 DCA 40</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AMX-13_DCA_40&amp;diff=187290"/>
				<updated>2024-06-18T12:47:44Z</updated>
		
		<summary type="html">&lt;p&gt;U115682487: /* Ammo racks */ Perfection of the table plus a little usefull note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = French SPAA '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AMX-13 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=fr_amx_13_dca_40&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''--&amp;gt;&lt;br /&gt;
The '''AMX-13 Défense Contre Avions (DCA) canon de 40 mm''' is the fourth variant of the [[AMX-13 (Family)|AMX-13 light tank family]]. Due to a scarcity of self-propelled anti-air (SPAA) vehicles in France following World War II, attempts were undertaken in the 1950s to repurpose existing tank chassis for anti-air tasks. The main weapon of the prototype is a 40 mm Mle51 T1 cannon based on the 40 mm Bofors L/70 cannon. The resulting vehicle is called the AMX-13 Défense Contre Avions (DCA) canon de 40 mm, and it is comprised of an [[AMX-13|AMX-13/75 FL10]] chassis with a rear-mounted armoured SAMM S-980 turret that allows firing at 90° elevation. With its sloped sides and full 360° traverse, the turret provided adequate overall protection.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.75 &amp;quot;La Résistance&amp;quot;]], the AMX-13 DCA canon de 40 mm is extremely versatile, as it can effectively execute both anti-air and anti-tank duties. It possesses an autocannon with a decent firing rate and accuracy that can easily knock down enemy aircraft. This, combined with the deadly firepower it has access to, makes it an extremely dangerous vehicle. Furthermore, its mobility can be used to flank across the battlefields and engage poorly armoured vehicles in the enemy team early in the battle. Its interchangeable ammunition belts enable this vehicle to quickly convert between different types of ammunition. This vehicle is a tremendous beast in the right hands, easily capable of destroying many tanks in battle.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This tank has 20 mm of armour, all around, barely angled but for the UFP, this won't protect it from antitank rounds nor from autocannon fire but it can certainly deflect poorly-aimed HMG bursts, but not for too long. If taking too long bursts (or if the enemy gets too close), some bullets may find their way through the two ''large holes'' in the turret front, near the gun area (there is also two smaller holes in the turret's back). In sum, this tank's armour is not to be trusted, but it will save you from stray bullets and medium to long range MG/HMG fire.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 20 mm (66°) ''Upper Glacis''&amp;lt;br&amp;gt; 40 mm (cylindrical) ''Transmission housing'' &amp;lt;br&amp;gt; 20 mm (51°) ''Lower Glacis'' || 20 mm ''Sides'' &amp;lt;br&amp;gt; 20 mm (13-15°) ''Turret base'' || 15 mm ''upper plate'' &amp;lt;br&amp;gt; 15 mm (58°) ''Lower glacis'' || 20 mm (24°) ''Front glacis'' &amp;lt;br&amp;gt; 10 mm ''Centre and rear''&amp;lt;br&amp;gt; 5mm ''Vents''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 20 mm (24-54°) ''Gun shield'' || 20 mm (14-15°) ||  20 mm (conical) ''Top'' &amp;lt;br&amp;gt; 20 mm (cylindrical) ''Bottom'' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&amp;lt;br&amp;gt;&lt;br /&gt;
''Turret:''&lt;br /&gt;
&lt;br /&gt;
* Turret frontal armour is split in two for gun clearance.&lt;br /&gt;
* Round hole below gun hole in front of the turret.&lt;br /&gt;
* Two small holes in the turret's back armour&lt;br /&gt;
* Turret ring is 30 mm thick.&lt;br /&gt;
* Gun breech is 150 mm thick.&lt;br /&gt;
* Turret basket is 5 mm thick.&lt;br /&gt;
&lt;br /&gt;
''Hull:''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 15 mm thick.&lt;br /&gt;
* Storage boxes are 4 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 302|rbMinHp= 239}}&lt;br /&gt;
&lt;br /&gt;
French ground forces players should be used to the AMX-13 chassis as it is the basis for most French light tanks. With its turret being a little bit heavier and its engine 31 hp less powerful, this tank is slower than the usual [[AMX-13]]. It can still carry its user wherever it wants, as long as the situation does not require fast escape manoeuvres: with only -6 km/h backwards, it is difficult to quickly get out of an unwanted situation.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Mle51 T1 (40 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Mle51 T1 (40 mm)|40 mm Mle51 T1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Autoloader&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 404 (4) || rowspan=&amp;quot;2&amp;quot; | 240 || rowspan=&amp;quot;2&amp;quot; | -5°/+85° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | - || 79.2 || 109.7 || 133.2 || 147.3 || 156.7 || rowspan=&amp;quot;2&amp;quot; | 0.50&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 53.5 || 63.0 || 76.5 || 84.6 || 90.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The gun is this vehicle's main appeal. Being twice as fast-firing as its predecessor makes it easier to get planes down, but you will still have to aim. As for engaging tanks, with up to 94 mm max penetration, you will start to struggle firing at most enemies since their frontal armour is strong enough to block incoming 40 mm rounds, though with some precision, medium tanks and even heavy tanks can fall victim to your gun. Lightly armoured tanks and SPAAs are easy targets with your 4-rounds bursts.&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}} - The standard belt can fulfill both roles (anti-air and lightly armoured vehicles) but with a lower rate of fire.&lt;br /&gt;
* '''40 mm HE-T:''' {{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}} - This belt is adapted for targeting aircraft with its high-explosive shells.&lt;br /&gt;
* '''40 mm AP-T:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}} - This belt is adapted for targeting lightly armoured vehicles with its armour-piercing rounds.&lt;br /&gt;
&lt;br /&gt;
{{:Mle51 T1 (40 mm)/Ammunition|HEFI-T*, AP-T}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.1.33''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
!6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
!7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
!8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
!9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
!Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''101''' || 93&amp;amp;nbsp;''(+8)'' || 85&amp;amp;nbsp;''(+16)'' || 77&amp;amp;nbsp;''(+24)'' || 57&amp;amp;nbsp;''(+44)'' || 41&amp;amp;nbsp;''(+60)''&lt;br /&gt;
|21&amp;amp;nbsp;''(+80)''&lt;br /&gt;
|13&amp;amp;nbsp;''(+88)''&lt;br /&gt;
|9&amp;amp;nbsp;''(+92)''&lt;br /&gt;
|1&amp;amp;nbsp;''(+100)''&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Ammunition is organized in clips of 4 rounds.&lt;br /&gt;
* Racks are subdivided in sets of 4 clips.&lt;br /&gt;
* Clips disappear when all clips in the set have been shot or loaded.&lt;br /&gt;
* The actual layout of the racks is not as perfect as shown in the image, but the table is correct yet but it will eat a little onto the next rack.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
This SPAA is quite versatile as it can take down both tanks and planes with mitigated efficiency. It has an autocannon that does not fire fast enough to engage planes efficiently, nor does it penetrate enough to shred tanks. As it is, this SPAA is good for front-line use: providing cover for incoming ground attackers to its allies while also securing flanks from fast-movers.&lt;br /&gt;
&lt;br /&gt;
Good at engaging both tanks and planes, its versatile belts allow this vehicle to switch roles in a split second. In the right hands, in a downtier, this SPAA is an absolute monster, easily capable of ace matches against tanks.&lt;br /&gt;
&lt;br /&gt;
'''SPAA use:'''&lt;br /&gt;
&lt;br /&gt;
It is easier to aim at targets coming towards you: stay with your team and fire when the plane is ~500 m away: an hitting round will shred it in no time. Any other SPAA tactics apply normally to this vehicle.&lt;br /&gt;
&lt;br /&gt;
'''Front-line use:'''&lt;br /&gt;
&lt;br /&gt;
Do not engage tanks frontally: prefer lateral engagements, to surprise your foes. If it happens that the enemy team is composed of medium/light tanks, there is a great chance that you can knock some of them out, but be sure to have an escape route as any tank noticing you counters those flanking manoeuvres. Heavy tanks at this BR are usually very hard to get trough, even from the side, engage at your own risk.&lt;br /&gt;
&lt;br /&gt;
Even though your gun has SPAA - Level Penetration, It can go through pretty much any tank side that it faces. Even the Tiger II. And it's from this that the DCA 40 gets it's charm tactic:&lt;br /&gt;
&lt;br /&gt;
# Take out the gun&lt;br /&gt;
# Take out the track&lt;br /&gt;
# Take out the machine gun&lt;br /&gt;
# Take out the tank&lt;br /&gt;
&lt;br /&gt;
Knowing this, you can win battles against Panthers, Tigers (I and II), and many tanks you might find in an uptier at medium range, even when taking this tank into a higher tier than it could face.&lt;br /&gt;
&lt;br /&gt;
Taking out the gun is fairly easy, your centre-mounted Bofors just needs to be aimed at the gun, and can take it out with 2 or 3 shots.&lt;br /&gt;
&lt;br /&gt;
Once you've taken out the gun, go for the track or transmission. doing this will render any tank immobile for at least 20 seconds, which is more than enough.&lt;br /&gt;
&lt;br /&gt;
93 mm of penetration can go through almost any tank's side armour and rear armour in the game. Except for the Maus, of course, your gun can shred enemy tanks from the side.&lt;br /&gt;
&lt;br /&gt;
It's worth mentioning that in a downtier against axis powers, you can penetrate every vehicle you see from the front except for some German casemates. In an uptier, if you must engage a heavily-armoured tank from the front, several well-placed shots to the cannon barrel will knock it out, and enable you to flank at your leisure and feast on their side armour. A more conservative way to play is to stay a few metres behind the front-line and spot flanking tanks while also watching the skies.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good top speed, and decent agility&lt;br /&gt;
* Fast reload (unnoticeable reload)&lt;br /&gt;
* Fires twice as fast as its predecessor (240 rpm)&lt;br /&gt;
* Shells have a higher velocity compared to the standard Bofors 40 mm, making it easier to find hits&lt;br /&gt;
* Shells have amazing penetration&lt;br /&gt;
* Fast elevation speed&lt;br /&gt;
* +85° elevation angle&lt;br /&gt;
* UFP sloped at 67° may bounce some shots&lt;br /&gt;
* 5 mm thick turret basket act as leg protection for the crew (from HMG fire)&lt;br /&gt;
* Often knocks out planes with a single shot&lt;br /&gt;
* Each belt has both HE-T and AP-T ammo inside (great for multipurpose roles)&lt;br /&gt;
* Decent reverse speed&lt;br /&gt;
* Gun is hard to overheat&lt;br /&gt;
* If only loading approximately 50% ammo, shots to the right side of the turret will knock out one crew member and do no other damage&lt;br /&gt;
* Tons of ammo&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Turret is literally an ammo rack&lt;br /&gt;
* Bad gun depression&lt;br /&gt;
* Loader is exposed to MG fire&lt;br /&gt;
* Struggles to reach its top speed&lt;br /&gt;
* Vulnerable to HMG fire&lt;br /&gt;
* Most enemies that it faces are no longer vulnerable to side shots&lt;br /&gt;
* Turret prone to ammo-racking from strafing planes&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{main|AMX-13#History|l1=History of the AMX-13}}&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
The need for a SPAAG emerged in the 1950s for the French Army when the only AA vehicles left over from WW2 (M16 half-tracks mainly) became underpowered and thus obsolete. Several projects were launched using Bofors guns. Among them was the AMX-13 DCA canon de 40 mm using the hull of the AMX-13 on which was installed a specially designed SAMM S 980 turret housing the 40 mm Bofors L/70 gun. The turret offered good protection for the crew, 360° traverse and a 90° elevation angle. The Mle51 T1 gun fired 240 rounds per minute at 993 m/s.&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
The development of the SAMM S 980 turret was stopped in 1957 and the Bofors gun production stopped in 1958. The experience gathered from similar single-gun SPAAG projects put the stress on numerous shortcomings when compared to twin-gun designs.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The {{PAGENAME}} never saw service or combat action in the French Army.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_amx_13_dca_40 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|PosWOnOGkSo|'''Best experimental vehicles''' discusses the {{PAGENAME}} at 7:28 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[AMX-13 (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Lvkv 42]]&lt;br /&gt;
* [[ZSU-37]]&lt;br /&gt;
* [[LVT-4/40]]&lt;br /&gt;
* [[Crusader AA Mk I]]&lt;br /&gt;
* [[Ostwind]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5269-vehicle-amx-13-dca-40-anti-air-tank-en|[Vehicle] {{PAGENAME}}: Anti-Air Tank]]&lt;br /&gt;
* [[wikipedia:AMX-13|[Wikipedia] AMX-13]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/coldwar/France/AMX-13-DCA.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; AMX-13 DCA]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer AMX}}&lt;br /&gt;
{{France anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U115682487</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M4A4_(SA50)&amp;diff=187287</id>
		<title>M4A4 (SA50)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M4A4_(SA50)&amp;diff=187287"/>
				<updated>2024-06-18T10:06:22Z</updated>
		
		<summary type="html">&lt;p&gt;U115682487: /* Ammo racks */ Correction of the number of ammo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = French medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| other&lt;br /&gt;
| usage-1 = other M4 Shermans&lt;br /&gt;
| link-1 = M4 Sherman (Family)&lt;br /&gt;
| usage-2 = other uses&lt;br /&gt;
| link-2 = M4 (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=fr_m4a4_cn_75_50&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''M4A4 (SA50) Sherman''' is an up-gunned modification of the [[M4A4 (France)|M4A4]], which is the fifth variant of the early-generation [[M4 Sherman (Family)|Medium Tank M4 (Sherman) family]]. The M4A4 (SA50) is the result of a joint Israeli-French program in 1954 to enhance Israel's existing M4 Shermans with more firepower to confront the growing threat from neighbouring countries in the 1950s. An Israeli military delegation visited France in 1953 to see the then-new AMX-13/75 light tank, which was armed with the 75 mm SA50 L/57 tank gun. While the tank's main gun was assessed as adequate, its armour was deemed insufficient. The AMX-13 was eventually purchased by Israel, but in a parallel development, it was decided that the high-velocity 75 mm SA50 L/57 tank gun of the AMX-13s Israel purchased would be transferred to the more familiar and better-armoured hull of its M4 Sherman fleet, which was the standard tank family of the Israel Defense Force armoured units during the early 1950s. This project began in 1954, and an AMX-13 turret was transferred from France to Israel in 1955. In March 1956, Israeli Ordnance Corps military facilities began modifying their first 50 tanks of the [[M4A4 (France)|M4A4 variant]] to be equipped with high-velocity 75 mm SA50 L/57 tank guns. The high-velocity 75 mm SA50 L/57 tank gun was known as the M-50 in Israel; hence, the up-gunned Sherman was dubbed the Sherman M-50 (but M4A4 (SA50) as the official designation).&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.75 &amp;quot;La Résistance&amp;quot;]], the M4A4 (SA50) has been significantly modified to provide far more firepower than the standard M4A4. The salvaged components of the 75 mm Kampfwagenkanone (KwK) 42 L/70 tank gun from destroyed German [[Panzer V Panther (Family)|Panther medium tanks]] during the German conquest of France inspired the high-velocity 75 mm SA50 L/57 tank gun. However, when compared to the [[M4A1 (FL10)|M4A1 (FL-10)]], another tank prototype constructed by the French for Egypt, which had an autoloader, the M4A4 (SA50) lacks an autoloader and consequently reloads much slower than the M4A1 (FL-10). Nonetheless, players are sure to appreciate this modification, and there will be few opponents on the battlefield that can withstand the high-velocity shots fired by the M4A4 (SA50). At this rank, however, the M4A4 hull protection is barely adequate; therefore, rather than playing aggressively, it is vital to choose strategic areas early in the battle to set an ambush for the enemies.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
With its sloped frontal armour, many low-calibre shells will just bounce off the Sherman, though any actual anti-tank gun you will face at this BR will easily go through this relatively thin armour at medium range. Keep in mind not to linger too long in front of SPAAs as there are two very convenient flat plates in front of the driver and machine gunner which can possibly be penetrated by AA's of the BR. As for the turret, some angles may deflect shots but don't count on it. Side and rear armour plates are vulnerable to anything bigger than HMG rounds since they are only 38 mm thick. In conclusion, this armour is there to provide occasional protection from poorly aimed shots and autocannon fire, but nothing more.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull)&lt;br /&gt;
* Cast homogeneous armour (turret, gun mantlet, cupola, transmission carter, MG port)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 50.8 mm (56°) ''Front glacis'' &amp;lt;br&amp;gt; 50.8 mm (8-17°) ''Viewports'' &amp;lt;br&amp;gt;  34 + 25.4 mm (spherical) ''MG port'' &amp;lt;br&amp;gt;  50.8 mm (3°) ''Radio antenna bulge'' &amp;lt;br&amp;gt; 50.8 mm (cylindrical) ''Transmission housing'' || 38.1 mm &amp;lt;br&amp;gt;  38.1 + 25.4 mm ''Ammo racks'' || 38.1 mm (21°) ''Top'' &amp;lt;br&amp;gt; 38.1 mm ''Bottom'' || 50.8 mm (34°) ''Front glacis'' &amp;lt;br&amp;gt; 19.5 mm ''Centre'' &amp;lt;br&amp;gt; 25.4 mm ''Centre - Turret base''&amp;lt;br&amp;gt; 25.4 mm (7°) ''Engine bay - centre'' &amp;lt;br&amp;gt; 19.5 mm (23°) ''Engine bay - sides''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 76 mm (7-65°) ''Turret front'' &amp;lt;br&amp;gt; 63-100 mm (0-62°) ''Gun mantlet'' &amp;lt;br&amp;gt; 51 mm (0-80°) ''Protruding gun mantlet'' || 51 mm (0-68°) || 51 mm (3-68°) || 25.4 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 63.5 mm (conical) || 63.5 mm ''Outer ring'' &amp;lt;br&amp;gt; 25.4 mm ''Centre''&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 15 mm thick, while bogies are 10 mm thick and tracks are 20 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Sherman chassis, with all its good and bad attributes carries this tank around on the battlefield. It will carry its user wherever it likes but it takes some time to do so; don't count on it for hasty retreats as both reverse speed and hull turning are slow when this tank is stopped. As long as it is not required to do back-flips and drifting, this chassis does it's job fairly well.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=620|rbMinHp=354}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|SA50 L/57 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[SA50 L/57 (75 mm)|75 mm SA50 L/57]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 62 || rowspan=&amp;quot;2&amp;quot; | -10°/+25° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 22.9 || 31.6 || 38.4 || 42.5 || 45.2 || rowspan=&amp;quot;2&amp;quot; | 9.75 || rowspan=&amp;quot;2&amp;quot; | 8.62 || rowspan=&amp;quot;2&amp;quot; | 7.95 || rowspan=&amp;quot;2&amp;quot; | 7.50&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.3 || 16.8 || 20.4 || 22.6 || 24.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The Sherman's turret was not made for such a huge gun. This is why this tank has an elongated mantlet: to provide space for the long SA50 L/57 cannon. Originally, this tank was provided with a vertical stabiliser but it was disabled with this new gun mount as the strain was too great for this piece. Thus, unlike most Shermans, the French M4A4 SA50 does not have a stabilized gun; this however is more than made up for by the egregious penetration rates of the high-velocity cannon. This main armament performs a bit better than its British counterpart, the [[Ordnance QF 17-pounder (76 mm)|QF 17-pounder]], as it has superior penetration rates at all ranges. With such a gun, sniping is an easy task as only [[Panther D|early Panthers]] will be able to bounce an incoming round (they still have weak spots, though).&lt;br /&gt;
&lt;br /&gt;
With this great amount of firepower come some downsides however: it is not stabilized which makes target acquisition quite slow and the lack of explosive filler means that you will have to aim each shot to make it count. This specific Sherman's main weakness however is its lack of top-mounted MG, leaving it mostly vulnerable to strafing planes.&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:SA50 L/57 (75 mm)/Ammunition|POT-51A, OE Mle 1951, PCOT-51P}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.jpg|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.35.1.125''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''62''' || 56&amp;amp;nbsp;''(+6)'' || 50&amp;amp;nbsp;''(+12)'' || 41&amp;amp;nbsp;''(+21)'' || 32&amp;amp;nbsp;''(+30)'' || 16&amp;amp;nbsp;''(+46)'' || 0&amp;amp;nbsp;''(+62)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Flank racks empty: 32&amp;amp;nbsp;(+30) shells.&lt;br /&gt;
* As they are modeled by sets of 3 or 4, shells disappear from the rack only after you've fired all shells in the set.&lt;br /&gt;
* The top rows of all 4 floor racks deplete successively, followed by all bottom rows.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M1919A4 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The small calibre of the M1919A4 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,000 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Experienced Sherman commanders will like this tank as it drastically increases this old boy's lethality. This tank is a very good representative of the medium tank line, with average mobility, sufficient armour and enjoyable firepower. Get into position, manage to avoid shots doing so and play any role an average tank can fit into: sniper, brawler, flanker, etc.&lt;br /&gt;
&lt;br /&gt;
With good overall characteristics, this vehicle can play many roles on the battlefield. Here are some of them:&lt;br /&gt;
&lt;br /&gt;
'''Brawler:'''&lt;br /&gt;
&lt;br /&gt;
This tank has bad armour for the BR and the tank gives that away very clearly. Using its good turret traverse rate and close-quarter penetration rates, it should blast through almost anything it looks at. This tactic is very efficient in urban combat, where long range precision shots are not required. Do note that only reaction time and situation awareness can save you, as any main gun will make short work of you. Make sure to surprise your enemies while you avoid being targeted yourself. This tactic can deliver you some points if executed well. The most important thing about this tactic is to know when to hold back, as enemies will be aware of a rampaging Sherman in the area and will take advantage of it as soon as they get the opportunity. This is a high risk/high reward type of playstyle.&lt;br /&gt;
&lt;br /&gt;
'''Sniper:'''&lt;br /&gt;
&lt;br /&gt;
This scenario is the most advantagious for the M4A4 (SA50) because the vehicle is very suited to open maps. It can easily dominate the field (especially against tanks of a lower BR) when you employ the right tactics; keep a good distance from your enemy and use your own cannon to penetrate them from any range. Even if your armour is not the best, it should block most incoming rounds which will have lost most of their penetration power at those ranges. Make sure to reposition your vehicle after every 2-3 shots as you may get spotted by a tank destroyer, which is one of the few dangerous foes even on longer ranges. This tactic is even more effective when you are in a hull-down position: unlike Soviet vehicles, this tank has -10° of depression which you can make good use of.&lt;br /&gt;
&lt;br /&gt;
Use your imagination: any tactic that doesn't rely on your armour is effective with the M4A4 (SA50). Supporting your teammates, ambushing oblivious enemies, many tactics are effective with this versatile tank.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent 75 mm gun, arguably better than the legendary 17-pounder due to the penetration and accuracy of the gun&lt;br /&gt;
* Outstanding penetration on the default APCBC at all ranges&lt;br /&gt;
* Unlike the Sherman Firefly, the SA50 gets 10 degrees of gun depression. Makes cresting ridgelines a good tactic&lt;br /&gt;
* Set of optics with 7.5x magnification&lt;br /&gt;
* The gun mantlet is both large and V-shaped. Can reliably stop or bounce incoming fire&lt;br /&gt;
* Due to all the pros listed above, the SA50 is one of the best pound-for-pound snipers and ridgeline shooters in the game&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Bad overall armour layout: doesn't have any add-on tracks lining the sides like the Firefly&lt;br /&gt;
* Doesn't have access to any shells with explosive filler&lt;br /&gt;
* Higher-than-average reload time for the battle rating&lt;br /&gt;
* No roof mounted .50 cal HMG like on other Shermans at the same BR&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Israeli M4 Shermans===&lt;br /&gt;
During the Cold War, the Israelis received stocks of [[M4|M4 Sherman]] tanks to equip their armoured force. They were obtained from the British, French, and scrap yards across Europe.&amp;lt;ref name=&amp;quot;ZalogaIsraeli&amp;quot;&amp;gt;Zaloga 2008, &amp;quot;Chapter 11: Cold War Sherman&amp;quot;&amp;lt;/ref&amp;gt; Their designations on the Shermans were based on their armaments, leading to names such as the ''Sherman M-1'' with the [[M1 (76 mm)|76 mm M1 gun]], the ''Sherman M-3'' with the [[M3 (75 mm)|75 mm M3 gun]], and the ''Sherman M-4'' with the [[M4 (105 mm)|105 mm M4 howitzer]], regardless of Sherman hull and engine model types. Sherman tanks equipped with the horizontal volute suspension system (HVSS) were given the added name &amp;quot;Super&amp;quot; in the designation.&amp;lt;ref name=&amp;quot;ShermanTankIsraeli&amp;quot;&amp;gt;Jeeps_Guns_Tanks 2015, ''#34''&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The M4 Shermans were seen as adequate in the early 1950s conflicts, but the Soviet arms trade with the neighboring Arab countries in the 1950s caused the Israelis to focus on uparming their existing Sherman inventory. Their program was a 1954 joint venture with France to arm the Sherman with the 75 mm SA50 gun from the [[AMX-13]] light tank. The modifications to hold the 75 mm SA50 gun required the extension of the Sherman turret front and rear to make room for the gun and add a counterweight for the heavier front weight. With the success of this modification, the Israelis chose the 75 mm SA50 gun to be the new armament for the M4 Sherman inventory. The first fifty tanks with the 75 mm SA50 guns were added into a M4A4 Sherman hull converted to use a R975 radial engine by the French, these tanks designated as the '''M-50 Sherman''' by Israel. These used a vertical-volute suspension system (VVSS), but the added weight of the gun inhibited the M-50's flotation and mobility, so this was shifted to use the HVSS and the Cummins diesel engine. These two variants are distinguished by engine type as the ''M-50 Continental'' and the ''M-50 Cummins.'' Other hulls outside the M4A4 were also used in the conversions.&amp;lt;ref name=&amp;quot;ShermanTankIsraeli&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The M-50 Sherman was used by Israeli during the 1956 Suez Crisis and the 1967 Six-Day War. The 1956 Suez Crisis against Egypt was a curious case as the Egyptians also send their M4 Sherman inventory through a similar uparm program by adding the [[M4A1 (FL10)|AMX-13 turret onto their M4 Shermans]], giving them their own usage of the 75 mm SA50 gun on the M4 Sherman tanks.&amp;lt;ref name=&amp;quot;ZalogaIsraeli&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Its use in the 1967 war was interleaved with the more powerful M-51 Sherman, a similar upgun program with the French 105 mm Modèle F1 from the [[AMX-30 (1972)|AMX-30]] tank.&amp;lt;ref name=&amp;quot;ShermanTankIsraeli&amp;quot; /&amp;gt; Though the early M-50 Continentals were retired by 1972, the&lt;br /&gt;
the M-50 Cummins and M-51 served together up until the early 1980s, having to fight more modern Soviet tanks such as the [[T-55A|T-54/55]] tanks in the 1973 Yom-Kippur War. The Israeli gave away several of the M-50 Shermans to Lebanon to aid supporting militia groups in the Lebanese Civil War, in this conflict two were captured by Palestine, which they used against during the 1982 Lebanon War.&amp;lt;ref name=&amp;quot;ChadM-50&amp;quot;&amp;gt;Chad 2011&amp;lt;/ref&amp;gt; About 50 M-50 were given to Chile in late 1980s, rearmed with an IMI-OTO 60 mm Hyper Velocity Medium Support gun, which they used until 1999 when they replaced them with the [[Leopard I|Leopard 1]] tanks. The Israelis cleared their stocks of M-50 and M-51 by this time, sold to collections, used as range targets, or repurposed to other usage such as engineer vehicles.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_m4a4_cn_75_50 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|OoKX7cxoQbM|'''M4A4 (SA50), French, Tier-3, Medium Tank / Israeli M50 Mk.I''' - ''Angry Nerd Gaming''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[M4 Sherman (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5186-development-m4a4-sa50-the-desert-warrior-en|[Devblog] M4A4 (SA50) - The Desert Warrior]]&lt;br /&gt;
* [[wikipedia:Super_Sherman|[Wikipedia] Super Sherman]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/coldwar/israel/m50-51_super-sherman.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; M-50]&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
&lt;br /&gt;
;Citations&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* Chad. &amp;quot;Palestinian Armor.&amp;quot; Military In the Middle East. WordPress, 12 Jan. 2011. Web. 30 Dec. 2017. [https://milinme.wordpress.com/2011/01/12/palestinian-armor/ Website] ([https://web.archive.org/web/20220511010339/https://milinme.wordpress.com/2011/01/12/palestinian-armor/ Archive]).&lt;br /&gt;
* Jeeps_Guns_Tanks. &amp;quot;#34 Israeli Shermans: The Most Powerful Shermans Ever To See Action.&amp;quot; The Sherman Tank Site. WordPress, 20 Dec. 2015. Web. 30 Dec. 2017. [http://www.theshermantank.com/m50/israeli-shermans-the-most-powerful-shermans-ever-to-see-action/ Website] ([https://web.archive.org/web/20220511010517/http://www.theshermantank.com/m50/israeli-shermans-the-most-powerful-shermans-ever-to-see-action/ Archive]).&lt;br /&gt;
* Zaloga Steven. Armored Thunderbolt: The U.S. Army Sherman in World War II Stackpole Books, 2008&lt;br /&gt;
&lt;br /&gt;
{{France medium tanks}}&lt;/div&gt;</summary>
		<author><name>U115682487</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=TPK_6.41&amp;diff=185963</id>
		<title>TPK 6.41</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=TPK_6.41&amp;diff=185963"/>
				<updated>2024-05-04T12:43:14Z</updated>
		
		<summary type="html">&lt;p&gt;U115682487: /* General info */ Two new info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=fr_tpk_641_vpc&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French SPAA {{Battle-rating}}. It was introduced in [[Update &amp;quot;Air Superiority&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The turret has 1 crew, and the hull has 5 crewmembers. The gunner is in a turret at the back of the vehicle, far from the rest of the crew.&lt;br /&gt;
&lt;br /&gt;
You are not immune to light machine gun fire, and any exposure to machine gun fire will knock out all your crew out. However thanks to the 6 person crew and the absence of armor, hits by solid shot will not be deadly most of the time.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Structural steel (hull, turret)&lt;br /&gt;
* Cast homogenous armor (thin and narrow shield in front of the gunner, on the turret)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 3 mm || 3 mm || 3 mm || 3 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 5-10 mm ''Shield'' || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=227|rbMinHp=142|AoAweight=}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Oerlikon KAD (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Oerlikon KAD (20 mm)|20 mm Oerlikon KAD]] (x2) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1,200 (120) || rowspan=&amp;quot;2&amp;quot; | 996 || rowspan=&amp;quot;2&amp;quot; | -3°/+81° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | - || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}&lt;br /&gt;
* '''HE, 20 mm:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}&lt;br /&gt;
* '''AP, 20 mm:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:Oerlikon KAD (20 mm)/Ammunition|HVAP-T, HEFI-T}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''10''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High top speed&lt;br /&gt;
* Excellent firepower against planes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No armor&lt;br /&gt;
* High recoil&lt;br /&gt;
* Minimal gun depression&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_tpk_641_vpc Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{France anti-aircraft vehicles}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U115682487</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Airborne_radars&amp;diff=185891</id>
		<title>Airborne radars</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Airborne_radars&amp;diff=185891"/>
				<updated>2024-05-01T09:23:05Z</updated>
		
		<summary type="html">&lt;p&gt;U115682487: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Radar Engagement.jpg|x400px|border|right]]&lt;br /&gt;
==Overview==&lt;br /&gt;
'''Airborne Radars''' were added to the game in [[Update 1.87 &amp;quot;Locked On&amp;quot;]]. Airborne radars are found on aircraft at both low and high ranks, if an aircraft is equipped with radar then a radar display will be present in the right portion of a player's screen, as well as a compass displaying the player's current heading and the directions to detected targets at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
There are two main types of airborne radar in the game, target detection (search) radars and target tracking radars. Target detection radars will detect aircraft (both friendly and hostile) and display them as a &amp;quot;blip&amp;quot; on the radar display, it will also place a triangle on the compass showing what direction the detected aircraft is in. Target tracking radars are more advanced; they allow the player to &amp;quot;lock-on&amp;quot; to a target. Once a target has been locked on to, a box will appear around it on the HUD and a read-out will provide the distance to the target and the closing speed between the player's aircraft and the target. Depending on the aircraft being flown tracking radars may also be able to provide an accurate firing lead indicator, once the player closes to within approximately 0.7 km.&lt;br /&gt;
&lt;br /&gt;
==Airborne radar controls==&lt;br /&gt;
{{Notice|For information about [[IRST]] see the corresponding article.}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Airborne Radar Controls&lt;br /&gt;
|-&lt;br /&gt;
! Control name&lt;br /&gt;
! Default Keybind&amp;lt;br /&amp;gt;(PC keyboard &amp;amp; mouse)&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Switch Radar/IRST search on/off || Alt + R || Turns the vehicle's search radar on or off&lt;br /&gt;
|-&lt;br /&gt;
| Change Radar/IRST mode || Unbound || Switches the radar between search mode and tracking mode for multi-mode radars, or normal and pulse-doppler mode for applicable radars&lt;br /&gt;
|-&lt;br /&gt;
| Change Radar/IRST search mode || Unbound || Toggles between the radar's search modes e.g. narrow scan or wide scan&lt;br /&gt;
|-&lt;br /&gt;
| Change Radar/IRST scope scale || Unbound || Changes the range scale of the radar display&lt;br /&gt;
|-&lt;br /&gt;
| Select Radar/IRST target to lock || Alt + T || Selects which target on the display to lock on to&lt;br /&gt;
|-&lt;br /&gt;
| Lock Radar/IRST target on || Alt + F || Locks onto the selected or nearest target on radar display or turns tracking radar on&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Airborne radars user interface==&lt;br /&gt;
===Basic user interface===&lt;br /&gt;
[[File:Aircraft_Radar_HUD_Labelled.jpg|thumb|400px|right|The HUD for aircraft equipped with Radar]]&lt;br /&gt;
As previously mentioned, aircraft equipped with radars can be identified by the presence of the radar display and compass on the HUD (see image to the right).&lt;br /&gt;
&lt;br /&gt;
Below the compass rose is a small arrow which displays the aircraft's current heading. Targets detected by the radar will also have their bearing displayed on the compass as a triangle.&lt;br /&gt;
&lt;br /&gt;
One or two radar scopes will be present in the right hand portion of the screen; they are discussed in detail later in the article. If the radar is experiencing surface clutter interference then an icon (visible in the image to the right) will be present next to the power indicator, consisting of two arrows and a series of bars. The number of bars illuminated indicates how severe surface clutter is (one bar means minor interference, four bars means major interference); if the aircraft has two radars activated then each one will have its own surface clutter indicator.&lt;br /&gt;
&lt;br /&gt;
If the radar has been deactivated, a separate icon will be displayed instead of the radar display.&lt;br /&gt;
&lt;br /&gt;
There are several different types of radar target which can appear on the radar display and compass. A basic radar target will appear as a bar on the radar display and a triangle on the compass. The radar target which is selected will appear with a vertical line either side of it; and the radar target which is locked on to will appear with a box around it. Some radars are fitted with Identification Friend or Foe (IFF) systems, these radars will display friendly radar targets with a horizontal line above them.&lt;br /&gt;
&lt;br /&gt;
[[File:Radar_Target_Types.png|thumb|600px|left|The different types of targets.]]{{break}}&lt;br /&gt;
&lt;br /&gt;
===Radar display types===&lt;br /&gt;
====Plan Position Indicator (PPI)====&lt;br /&gt;
[[File:Radar PPI Labelled.jpg|thumb|400px|right|The plan position indicator radar display]]&lt;br /&gt;
The default display is a &amp;quot;Plan Position Indicator&amp;quot; (PPI) type display. It is in the shape of a sector and represents a top-down view of the area in front of the aircraft. The radar is located in the bottom centre of the display; the distance a target is from the centre point shows how far away it is, while its angle from the centre line shows its azimuth.&lt;br /&gt;
&lt;br /&gt;
{{Notice|The PPI can display the range and azimuth of a target, but not its elevation}}&lt;br /&gt;
&lt;br /&gt;
When the radar is turned on, a bar representing the current scan angle sweeps back and forth, radially, about the centre point. A series of four concentric range rings can be used to determine how far away the detected targets are (to get the distance between rings divide the range scale by 4), and a series of bars (at 15-degree angles) help tell the azimuth of detected targets. If a radar has an azimuth scan angle of less than 180 degrees then the display is still a semicircle.&lt;br /&gt;
&lt;br /&gt;
The readout to the left of the scope shows the azimuth and elevation scan angles, while the readout to the right shows the currently selected range scale.&lt;br /&gt;
&lt;br /&gt;
In the image to the right there are three targets, all approximately 4.5 km away from the player. One target is at an azimuth of 0° (directly in front of the player) while one is at an azimuth of approximately -30° (30° to the left of the player), and one is at an azimuth of approximately +30° (30° to the right of the player). It is not possible to tell the target's elevation difference from the player using only the PPI.&lt;br /&gt;
&lt;br /&gt;
====C-scope====&lt;br /&gt;
[[File:Radar C-Scope Labelled.jpg|thumb|400px|right|The C-scope radar display]]&lt;br /&gt;
In addition to the PPI some aircraft have access to a C-scope type display (positioned underneath the PPI). The C-scope displays the same radar targets as the PPI, but in a different format. Whereas a PPI is a top-down view, the C-scope is forwards-looking. It is a rectangular display where how far from the azimuth centre line a target is shows its azimuth and how far from the elevation centre line a target is shows its elevation.&lt;br /&gt;
&lt;br /&gt;
{{Notice|The C-scope can display the azimuth and elevation of a target, but not its range}}&lt;br /&gt;
&lt;br /&gt;
In addition to the azimuth and elevation centre lines there are two other horizontal lines on the display, these show the minimum and maximum elevation scan angles of the radar. It should be noted that the degree values shown to the right of the C-scope are the minimum and maximum elevation angles of the scope, not the radar.&lt;br /&gt;
&lt;br /&gt;
In the image to the right there are three targets, all slightly below the player (they are below the elevation centre line). One target is at an azimuth of 0° (directly in front of the player) while one is at an azimuth of approximately -30° (30° to the left of the player), and one is at an azimuth of approximately +30° (30° to the right of the player). It is not possible to tell the target's range from the player using only the PPI.&lt;br /&gt;
&lt;br /&gt;
By using a combination of the PPI and C-scope you can work out the range, azimuth and elevation of individual targets.&lt;br /&gt;
&lt;br /&gt;
====B-Scope====&lt;br /&gt;
[[File:Radar B-Scope Labelled.jpg|thumb|300px|right|The B-scope radar display]]&lt;br /&gt;
&lt;br /&gt;
An alternative radar display (instead of the PPI) is available in the form of a &amp;quot;B-Scope&amp;quot; type display. It can be enabled via the &amp;quot;Use rectangular radar indicator&amp;quot; setting. It is a square display providing a 2-D &amp;quot;top-down&amp;quot; representation of space, the vertical axis represents the range to the target and the horizontal axis represents the azimuth (angle) of the target. The maximum and minimum azimuth scan angles are displayed in the top corners of the display, as is the range setting. A series of four range bars can be used to determine how far away detected targets are, and vertical bars can be used to determine what direction the target is in. When the radar is turned on a vertical bar representing the current scan angle moves horizontally, back and forth, across the display.&lt;br /&gt;
&lt;br /&gt;
==Radar operation==&lt;br /&gt;
===Basic radar operation===&lt;br /&gt;
[[File:Aircraft_Radar_Angles_Diagram.jpg|thumb|400px|right|Diagram showing the scan angles of a radar]]&lt;br /&gt;
When turned on, radars will scan a pyramid or cone-shaped area in front of the player's aircraft (illustrated in the image to the right). Radars can only detect targets which fall within their scanning area, the size and shape of which varies depending on the model of radar. Each radar has a maximum and minimum azimuth scan angle (how far to each side it will scan); and a maximum and minimum elevation scan angle (how far up and down it will scan). Radars also have a minimum detection range (typically 150 - 300 m), below which targets will not be detected (not that you should need a radar to see an aircraft that close).&lt;br /&gt;
&lt;br /&gt;
As with other characteristics, the maximum detection range varies greatly between radars (from as little as 4 km, to in excess of 40 km). Targets are not guaranteed to be detected at the radar's maximum detection range. The range at which a target is detected will depend on how much radar energy it reflects back to the radar, which is in turn determined by its Radar Cross-Section (RCS). Generally larger aircraft have a larger RCS so will be detected at greater ranges; for example the [[AI Mk. X]] radar (fitted to the [[Sea Venom FAW 20]]) can detect the large [[G5N1]] bomber at its maximum detection range of 14 km, however, can only detect the much smaller [[He 162 A-1]] at approximately 9 - 9.5 km.&lt;br /&gt;
&lt;br /&gt;
When a radar detects a target, it appears as a &amp;quot;blip&amp;quot; on the radar display. Its position will not be updated until the radar detects it again (usually on the next scan, as indicated by the sweeping bar). When the target is re-detected, its old blip is removed and a new one plotted at the location it was re-detected at. If enough time elapses without a target being re-detected (either due to the target now being outside of the radar's scanning area, or simply the radar not scanning fast enough) then the target's blip will fade and disappear from the radar display. Likewise after a period of not being detected a target which has been locked onto will be lost.&lt;br /&gt;
&lt;br /&gt;
===Radar modes===&lt;br /&gt;
====SRC====&lt;br /&gt;
The Search (SRC) mode is the basic search radar mode. It is prone to ground clutter, or clouds cluttering it. This means if behind the enemy is something that reflects radar waves, the enemy will be hidden from your radar. So if you are looking downwards its not recommended to use this mode, but if you are looking upwards and there are no clouds in view you should can use this mode if no better is available.&lt;br /&gt;
&lt;br /&gt;
====SRC PD====&lt;br /&gt;
The Pulse-Doppler (PD) mode uses a signal processing filter, which eliminates out returns that have closure rate of your planes speed. So the ground will be filtered out, but also objects moving perpendicular towards your plane (so called notching). It also may have different blind spots resulting from the frequencies used in the radar, so that when chasing a target you might fail to get a lock on. Use fast IR missiles like the [[R-27ET]] then.&lt;br /&gt;
&lt;br /&gt;
====SRC PD HDN====&lt;br /&gt;
It works like SRC PDN but is made for head-on engagements. Some radars will completely filter out targets that dont move towards you in this mode.&lt;br /&gt;
&lt;br /&gt;
====SRC PDV HDN====&lt;br /&gt;
The display shows the targets not sorted by distance but by velocity. This makes it easier to select the target coming towards you at the fastest speed.&lt;br /&gt;
&lt;br /&gt;
====SRC MTI====&lt;br /&gt;
MTI stands for moving target indication. It allows look-down capability, which means it filters out ground clutter. It is harder to notch than SRC PD but has a smaller range. Also even when the radar is able to maintain lock the missiles seeker might be not able to follow the target in a notching situation.&lt;br /&gt;
&lt;br /&gt;
====SRC IR====&lt;br /&gt;
Not actually a radar but optical tracking. See [[IRST]].&lt;br /&gt;
&lt;br /&gt;
====TWS====&lt;br /&gt;
See below for Track-while-scan mode.&lt;br /&gt;
&lt;br /&gt;
====TWS HDN====&lt;br /&gt;
Works like TWS mode but shows only targets that fly towards you.&lt;br /&gt;
&lt;br /&gt;
===Radar range scale===&lt;br /&gt;
Some radars allow for the range scale of the radar scope to be changed, in order to change the range scale a key needs to be bound to the &amp;quot;Change radar scope scale&amp;quot; control. The currently selected range scale is shown on the radar display, if the range scale is changed then the display will stay the same size, but the targets will be placed on the display according to the new scale. '''It is worth noting that the default range scale may be less than the radar's maximum detection range''', so you may need to increase the range scale in order to make full use of your radar. Some radars can be set to a range scale far in excess of the radar's maximum detection range; targets will not be detected outside of a radar's maximum detection range, regardless of range scale setting.&lt;br /&gt;
&lt;br /&gt;
===Radar search mode===&lt;br /&gt;
Some radars allow for different search modes to be activated. The default search mode on radars usually (although not always) makes use of the radar's full scanning area. While this is useful for detecting targets in a wide area this can come with the drawback of each scan taking longer to complete (as the radar has to scan a larger area), meaning that targets are updated less frequently on the radar display. Some radars allow the operator to change the search mode so that the radar only scans a smaller area, this means that targets can be updated on the radar more often, but has the drawback of targets only being detectable in a more narrow area in front of the player's aircraft. This ability is primarily useful for keeping track of fast moving or manoeuvring targets, where the slower scan time associated with a full scan, would make tracking the movement of such a target difficult. When the radar mode is changed the PPI will remain the same size / shape, but two hard lines will appear indicating the new scanning limits; rang rings and azimuth bars will not be drawn outside of the lines. In order to change radar scanning mode, a key needs to be bound to the &amp;quot;Change radar search mode&amp;quot; control (located under the &amp;quot;Weaponry&amp;quot; heading of the aircraft controls menu).&lt;br /&gt;
&lt;br /&gt;
{{Notice|The modes available vary depending on the specific radar. Some radars change the azimuth scanning angles, while others change the elevation scanning angles.}}&lt;br /&gt;
&lt;br /&gt;
===Detecting/tracking ground targets===&lt;br /&gt;
Some search radars and tracking radars are capable of detecting and locking on to ground targets. For these radars ground targets appear on the PPI the same as air targets, and can be locked on to the same way. This functionality is not massively useful, but can come in handy when trying to find player controlled tanks to kill. Ground clutter also limits how effective these radars are at finding ground targets. See individual radar pages to find out if they can detect ground targets.&lt;br /&gt;
&lt;br /&gt;
===Air Combat Maneuvering (ACM)===&lt;br /&gt;
Some radars feature a so called Air Combat Maneuvering Mode which will scan for a target in a narrow cone and a reduced range. If a target is found, the radar will switch automatically to Tracking Mode and lock on the target which was just found. The radar on the F-14A features three ACM modes which have different search rectangles for different situations.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:ACM cone.jpg|ACM mode with a centered small rectangle search area.&lt;br /&gt;
File:ACM vertical centered.jpg|ACM mode with avertical centered search area.&lt;br /&gt;
File:ACM Mode vertical high.jpg|ACM mode with a vertical upwards looking search area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====ACM HMD====&lt;br /&gt;
Some planes have a so called head mounted display (HMD), which allows the pilot to select targets by looking into their direction. Switch the radar into ACM HMD mode and use your look around button to align the square with the target you want to lock on. Then push &amp;quot;select target&amp;quot; to confirm and the radar tries to lock.&lt;br /&gt;
&lt;br /&gt;
==Radar scan patterns==&lt;br /&gt;
{{Notice|This topic is included for those who want a better understanding of how different radars scan for targets, it is not essential knowledge, but may be useful.}}&lt;br /&gt;
===Raster Scan===&lt;br /&gt;
[[File:Radar_Raster_Scan.jpg|thumb|400px|right|A 4 bar, one-way, bi-directional raster scan pattern; the green square represents the radar beam.]]&lt;br /&gt;
Most search radars in the game use what is known as a bi-directional raster scan (see image to the right). The radar beam starts in the top corner of the scanning area and moves horizontally until it reaches the other side of the scanning area; it then drops down and moves horizontally in the other direction until it reaches the original side of the scanning area. The process repeats until the radar beam has reached the bottom corner of the scanning area. At this point the beam will do one of two things; if the radar uses a one-way raster scan then the beam will move directly upwards from its finishing position until it reaches the top corner of the scanning area, where it starts the process again. If it is a two-way raster scan then when the beam reaches the bottom corner its movement will reverse and it will work its way back up to the top of the scanning area, following the path it just took in reverse.&lt;br /&gt;
&lt;br /&gt;
The raster scan pattern allows the radar to identify targets on different elevations. Each sweep the radar makes on a different elevation is known as a bar; for example the scan pattern shown in the image to the right has 4 bars as the radar completes 4 scans in the process of covering the scan area. The number of bars in the scan, and the height of each bar (measured in degrees) width of the scan in the elevation axis; the width of the scan in the azimuth axis is determined by how far to each side the radar scans.&lt;br /&gt;
&lt;br /&gt;
{{Notice|The PPI shows the radar sweeping over each bar, so on a 4 bar scan a target on the PPI may only be refreshed once every 4 sweeps (due to the radar sweeping over a bar the target is not located in).}}&lt;br /&gt;
&lt;br /&gt;
If you know the number of bars in the radar's scan pattern, the height of each bar, and the vertical offset (more on this later) then you can calculate the minimum and maximum elevation scanning angles of the radar (how far up and down the radar see). You start by calculating the elevation width of the radar as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;elevation width = number of bars * height of each bar&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At this point it is tempting to just divide the elevation width by 2 and conclude that the resulting number is how far off the elevation centre line in each direction the radar can see (e.g. for a elevation width of 30° the radar can see 15° up and 15° down), however this is not always the case. Some radars have more bars above the elevation centre line than below it (or vice versa), that is to say they can look further up than they can down or vice versa. This gives rise to the concept of a &amp;quot;vertical offset&amp;quot; (measured in degrees), i.e. how far upwards (or downwards) the bars are shifted from being evenly distributed either side of the elevation centre line.&lt;br /&gt;
&lt;br /&gt;
When this is factored in we get the following equations for working out the minimum and maximum elevation limits of the radar:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
maximum elevation angle = (elevation width / 2) + vertical offset&lt;br /&gt;
&lt;br /&gt;
minimum elevation angle = (-1 * (elevation width / 2)) + vertical offset&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example if we take the [[AN/APS-21]] radar. Its scan pattern uses 15 bars, each 2° in height, giving us an elevation width of 30°; with a vertical offset of +5°. If we put this into the equations above we get the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
maximum elevation angle = (30 / 2) + 5 = '''20°'''&lt;br /&gt;
&lt;br /&gt;
minimum elevation angle = (-1 *(30 / 2)) + 5 = '''-10°'''&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This means the AN/APS-21 radar can detect targets up to 20° above the player and 10° below the player.&lt;br /&gt;
&lt;br /&gt;
===Conical Scan===&lt;br /&gt;
[[File:Radar_Conical_Scan.jpg|thumb|400px|right|A conical scan pattern; the green circle represents the radar beam.]]&lt;br /&gt;
Tracking radars in the game use what is known as a conical scan, instead of a raster scan. In a conical scan the radar beam rotates around a central axis, with a few degrees offset from the centre. The result of this is that the radar scans a narrow cone shaped area in front of the aircraft. The rotation of the beam also means the radar to tell where the target is within the cone, allowing the radar to effectively track the target.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Continuously updating radars===&lt;br /&gt;
[[File:Aircraft_Radar_Constantly_Updated_Radar.jpg|thumb|250px|right|An example of a non-scanning radar, notice how the whole scan area is illuminated at once]]&lt;br /&gt;
The German Lichtenstein family of radars (the radars found on German WW2 planes) are unique compared to other radars currently in the game, in that they do not scan for targets. Instead, they constantly emit a cone of radar energy and detect the return. This gives them the advantage of having the radar constantly updating (instead of updating only when the radar scans over a target). However, as a trade-off, these radars have a poor range (only 4 or 5 km) and a narrow scanning area. When these radars are active, instead of seeing a sweeping line the entire scanning area of the radar is illuminated and radar blips update continuously. An example of this can be seen in the image to the right.&lt;br /&gt;
&lt;br /&gt;
==Types of airborne radars==&lt;br /&gt;
The two main types of radar are target detection radars and target tracking radars. Target detection radars are found on vehicles from rank 1, however, the more advanced target tracking radars are reserved for high-rank vehicles. Vehicles are typically equipped with target tracking radars in addition to target detection radars, with the two working in tandem.&lt;br /&gt;
&lt;br /&gt;
===Target detection radars===&lt;br /&gt;
Target detection radars, also known as search radars, have no tracking ability and simply display detected targets on the radar display and compass. The basic operation of target detection radars has been discussed previously in this article. Target detection radars are available from rank 1, radars found at higher ranks have much better characteristics (larger scanning area, better range, etc.).&lt;br /&gt;
&lt;br /&gt;
===Target tracking radars===&lt;br /&gt;
[[File:Aircraft_Radars_Target_Tracking_Labelled.jpg|thumb|400px|right|The HUD when a target is being tracked. '''Note:''' Lead indicator is no longer available for the Javelin.]]&lt;br /&gt;
Target tracking radars are fitted to some aircraft in addition to target detection radars. They typically have a short range compared to the aircraft's search radar (hence a search radar is equipped to find targets at long ranges), however, they have the ability to track and &amp;quot;lock-on&amp;quot; to targets. Tracking radars typically have different scanning areas than the search radar equipped to the aircraft; when an aircraft is equipped with a tracking radar, its tracking area is shown as a darker area within the radar display (as seen in the image to the right).&lt;br /&gt;
&lt;br /&gt;
A target can only be locked onto if it is within the tracking radars maximum range and search area (the dark section of the radar display). Once a target is locked on to, a box will appear around it, as well as around its icon on the radar display and compass (to differentiate the locked target from other radar targets). An accurate distance to the target will be displayed next to the locked target on the HUD, as well as an accurate closing speed (speed will read negative if the target is moving away from you). If your aircraft supports a lead indicator, then an accurate firing lead indicator will appear once you close to within 500-700 m of the target.&lt;br /&gt;
&lt;br /&gt;
In order to maintain a lock on the target, you need to keep it within the tracking radars maximum range and tracking area; if the target is not detected by the tracking radar in too long the lock will be lost.&lt;br /&gt;
&lt;br /&gt;
=====Obtaining and maintaining a radar lock=====&lt;br /&gt;
[[File:Radar_Lockon_Box.jpg|thumb|400px|right|The &amp;quot;lock-on box&amp;quot;]]&lt;br /&gt;
There are two ways to lock on to a target when using a tracking radar. When a search radar has detected targets which are within the tracking radar's tracking area one of them will be selected (have a vertical line either side of it). You can change the selected target by pressing the &amp;quot;Select radar target to lock on&amp;quot; key, when the &amp;quot;Lock radar target on&amp;quot; key is pressed it will turn on the tracking radar and automatically attempt to lock on to the selected target. Alternatively you can press the &amp;quot;Lock radar target on&amp;quot; or &amp;quot;Change radar mode&amp;quot; key (depending on radar type) to turn on (or switch to) the tracking radar. When this happens the tracking radar will begin a conical scan pointing directly forwards; a flashing green square will appear on the screen (image to the right). If you place the box over an aircraft then the tracking radar will try to lock on to it; note that surface clutter and other factors may inhibit the radar from locking on. The target you want to lock on to using this method should be within the range limits listed to the right of the box.&lt;br /&gt;
&lt;br /&gt;
Like with real radars, multiple targets in close proximity to each other can confuse the tracker. If a target is locked and another aircraft flies past it, it is possible for the tracker to lose the lock on the target, or even transition the lock onto the other aircraft (something which also happens to real radar systems). In the previously described scenarios (or depending on how the target is moving relative to the player's aircraft), it is also possible for the target lead indicator to become temporarily inaccurate.&lt;br /&gt;
&lt;br /&gt;
In order for a radar lock to be maintained, the target needs to be kept within the tracking radar's tracking area. If the target leaves this area for more than a short period of time, the lock will be lost. Try to use the whole width of the possible tracking area, which often is beyond the pilots field of view, so you don't have to fly directly towards your target (also see &amp;quot;crank maneouvre&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===Multi-mode radars===&lt;br /&gt;
Some radars such as the AN/APQ-100 (found on the [[F-4 Phantom II (Family)|F-4 Phantom II]]) are what are known as multi-mode radars, the same radar antenna functions as both a search and tracking radar, although not at the same time. These radars can be toggled between search and tracking mode by pressing the &amp;quot;Change radar mode&amp;quot; key. Overall they function pretty much the same as aircraft with independent search and tracking radars, however as the antenna is being used for both searching and tracking it cannot do both at the same time. If you are tracking a target then you will lose search functionality.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The [[RP-5]] does not count as a multi-mode radar as although it is responsible for both searching and tracking it does so using two separate antennas.&lt;br /&gt;
&lt;br /&gt;
===Track While Scan (TWS)===&lt;br /&gt;
Some modern radars such as the AN/AWG-9 (found on the [[F-14A Early]]) and PS-46/A (fitted to the [[JA37C]]) feature a &amp;quot;Track While Scan&amp;quot; (TWS) mode, in which targets can be tracked while the radar simultaneously scans for other targets. One big advantage of such a radar is that tracking while in TWS mode doesn't trigger a spike in the enemies' radar warning receivers, because the radar intensity is lower. It can track multiple targets at the same time, making it a very powerful tool in conjunction with other systems such as [[Air-to-air_missiles#Active_Radar_Homing_.28ARH.29_missiles|active radar-homing]] and [[Air-to-air_missiles#Slaving_the_seeker_to_an_aircraft_tracking_radar|radar-slavable]] missiles. However, a hard lock is still required to be able to use [[Air-to-air_missiles#Semi-Active_Radar_Homing_.28SARH.29_missiles|semi-active radar-homing missiles]].&lt;br /&gt;
&lt;br /&gt;
===Radar gunsights===&lt;br /&gt;
[[File:Radar_Gunsight.jpg|thumb|200px|right|The indicator present when a radar gunsight is fitted]]&lt;br /&gt;
Radar gunsights are fitted to a number of aircraft in the game. If there is no real radar, these aircraft can be identified by the presence of the radar gunsight indicator (see image to the right). A radar gunsight is very similar to a regular gyroscopic gunsight, however whereas on a regular gunsight the pilot would have to manually dial in a range, radar gunsights use a small ranging radar to automatically input the range for the target the pilot is pointing his guns at.&lt;br /&gt;
&lt;br /&gt;
In game radar gunsights will automatically adjust the aircraft's gyroscopic gunsight in the cockpit view, making it more accurate. Modern planes also get a radar gunsight in 3rd person view for the locked target if you come close enough.&lt;br /&gt;
&lt;br /&gt;
You can turn the radar gunsight on and off by pressing the &amp;quot;Lock radar target on&amp;quot; key. Often there is only a short range in which it will work like 200 - 500m distance. &lt;br /&gt;
&lt;br /&gt;
[[File:F-16 ADF Radar gunsight.jpg|thumb|F-16 ADF: Line up the big circle in the right with the locked target to hit it with your gun. Distance must be less than 500m.]]&lt;br /&gt;
{{Youtube&lt;br /&gt;
 |url = 0AbkWMi0ZJ4&lt;br /&gt;
 |caption = Radar gunsight tutorial by TeaRex&lt;br /&gt;
 |align = left&lt;br /&gt;
 |size = 300&lt;br /&gt;
}}&lt;br /&gt;
{{break}}&lt;br /&gt;
&lt;br /&gt;
==Factors affecting radar performance==&lt;br /&gt;
There are a number of factors which affect the performance of airborne radars. The details of different radars can be found on their individual pages, this section explains what the performance characteristics mean and what their significance is.&lt;br /&gt;
&lt;br /&gt;
===Search radars===&lt;br /&gt;
====Maximum detection range====&lt;br /&gt;
The maximum range of the radar is the maximum theoretically possible distance at which a search radar can detect a target. It is unlikely however that aircraft will be detected until they are much closer than this range. The range at which a target will actually be detected depends on its radar cross section (in basic terms how big it is), and other factors such as surface clutter.&lt;br /&gt;
&lt;br /&gt;
====Base detection range====&lt;br /&gt;
This is the range at which a target can be detected regardless of how small its radar cross section is '''before taking into account surface clutter and other factors'''. If the radar is not being affected by surface clutter or you are playing arcade battles (where surface clutter is not modelled) then this is effectively the range at which you are guaranteed to detect a target aircraft, no matter how small it is; larger aircraft may be detected further away than this range.&lt;br /&gt;
&lt;br /&gt;
{{Notice|In Realistic and Simulator Battles where surface clutter is modelled, targets may not be detected until they are much closer than this range|!}}&lt;br /&gt;
&lt;br /&gt;
====Minimum detection range====&lt;br /&gt;
Radars have a minimum range, at which they can function, targets closer than the minimum range cannot be detected by the radar.&lt;br /&gt;
&lt;br /&gt;
====Azimuth scan limits====&lt;br /&gt;
The azimuth scan limits are how far to each side the radar can scan. For example, scan angles of ±75° means that the radar can see targets up to 75° to the left and 75° to the right.&lt;br /&gt;
&lt;br /&gt;
====Elevation scan limits====&lt;br /&gt;
The elevation scan limits are how far to up and down in total, the radar might take multiple scans to cover its entire elevation range, see the [[#Raster Scan|raster scan section]] for more information.&lt;br /&gt;
&lt;br /&gt;
====Period====&lt;br /&gt;
The period of the radar is how long it takes to complete one scan of its entire scanning area. This will take multiple individual sweeps, if the scan pattern has more than one raster bar.&lt;br /&gt;
&lt;br /&gt;
===Tracking radars===&lt;br /&gt;
====Maximum tracking range====&lt;br /&gt;
The maximum tracking range is the maximum range at which a radar can maintain a track on a target.&lt;br /&gt;
&lt;br /&gt;
====Minimum tracking range====&lt;br /&gt;
Tracking radars have a minimum range, below which they are unable to track targets. You cannot initiate tracks on targets closer than the minimum range, and if a tracked target comes closer than the minimum range the track will be lost.&lt;br /&gt;
&lt;br /&gt;
====Azimuth tracking limits====&lt;br /&gt;
The azimuth tracking limits determine how far to each side the radar can track targets.&lt;br /&gt;
&lt;br /&gt;
====Elevation tracking limits====&lt;br /&gt;
The elevation tracking limits determine how far up and down the radar can track targets.&lt;br /&gt;
&lt;br /&gt;
===Clutter===&lt;br /&gt;
{{Notice|Surface clutter is not present in Arcade Battles.}}&lt;br /&gt;
Radars operate by emitting radio waves which then reflect off of targets and return to the radar. Unfortunately the radio waves also reflect off the ground, and other objects, leading to unwanted returns known as clutter. The type of clutter modelled in War Thunder is surface clutter (radar returns from the ground or sea).&lt;br /&gt;
&lt;br /&gt;
In-game surface clutter is modelled as a green haze covering areas of the PPI, the more severe the ground clutter the more intense the haze gets. Anything more than mild surface clutter is usually enough to prevent the radar from picking up actual targets in the area the clutter is affecting. Likewise clutter can prevent tracking radars from effectively tracking targets.&lt;br /&gt;
&lt;br /&gt;
As surface clutter is caused by reflections from the ground it is more pronounced when the radar is pointing downwards, and as such can prevent you from detecting targets which are below you in some situations. Different radars are affected by ground clutter to different extents, usually more modern radars are affected less than earlier ones.&lt;br /&gt;
&lt;br /&gt;
===Side lobes===&lt;br /&gt;
[[File:Radar sidelobes.jpg|thumb|Visualization of radar sidelobes.]]&lt;br /&gt;
A radar is not a perfect flashlight, but emits so called &amp;quot;side lobes&amp;quot;. These are much weaker than the main radar beam but close to ground they will confuse the radar aswell. They are also the reason why your [[RWR]] is triggered when you are flying close to a friendly aircraft.&lt;br /&gt;
&lt;br /&gt;
==Airborne radars tips and ticks==&lt;br /&gt;
Useful information to know about airborne radars:&lt;br /&gt;
&lt;br /&gt;
* If your radar is damaged (by gunfire or otherwise) you will not be able to turn it on until it is repaired&lt;br /&gt;
* Left and right, up and down, on the radar display are relative to your aircraft, so if you roll the aircraft it can affect where targets are drawn on the radar display.&lt;br /&gt;
* Consider changing the default target locking key from Ctrl+ F to stop yourself from accidentally breaking your flaps if you mis-press the key combo.&lt;br /&gt;
* Due to the raster scan pattern, targets may not be updated on every radar sweep, if you need more rapid updates try narrowing the search area.&lt;br /&gt;
&lt;br /&gt;
=== Notching a Pulse-Doppler radar ===&lt;br /&gt;
[[File:Notching2.jpg|thumb|Top down view of a player getting notched by their target. The radar lock will break.]]&lt;br /&gt;
Some radars have the ability to operate in &amp;quot;pulse-Doppler&amp;quot; mode, which analyses the [[wikipedia:Doppler_effect|Doppler effect]] on returned radar pulses to determine an object's velocity, and thus identify and track targets. In order for the radar to lock a target, it needs to have a significant Doppler shift (difference in velocity compared to the surroundings). This, however, cannot happen when the target is moving perpendicularly to the radar, as the target is not moving towards or away from the radar with a meaningful difference in speed. This perpendicular movement is called &amp;quot;notching&amp;quot; and is the main way to defeat a pulse-Doppler radar. The simplest way to do this is to put the direction where the enemy is coming from to your 3/9 o'clock position, which makes your aircraft 90 degrees in relation to their radar. Keep in mind that notching will have minimal effect on a radar not operating in pulse-Doppler mode, and you should instead dive to take advantage of [[#Clutter|ground clutter]].&lt;br /&gt;
&lt;br /&gt;
==Aircraft equipped with radars==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; | Aircraft with radars&lt;br /&gt;
|-&lt;br /&gt;
! !! Aircraft !! Rank !! [[#Radar gunsights|Radar gunsight]] !! [[#Target detection radars|Search radar]] !! [[#Target tracking radars|Tracking radar]] !! Band !! {{Annotation|Separate&amp;lt;br&amp;gt;antennas|Radars with separate search and track antennas are able to perform both actions at the same time, leading to pseudo-TWS capabilities}} !! {{Annotation|IRST|Infrared search and track}} !! {{Annotation|MTI|Moving target indication}} !! {{Annotation|PD|Pulse-Doppler}} !! {{Annotation|[[#Track While Scan (TWS)|TWS]]|Track-while-Scan}}&lt;br /&gt;
!{{Annotation|IFF|Identify Friend or Foe - This does not work if using ACM mode, or in IRST.}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA_flag.png|40px|link=]] || {{Specs-Link|a2d}} || 5 || - || [[AN/APS-19]] || [[AN/APS-19]] || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sweden_flag.png|40px|link=]] || {{Specs-Link|saab_a32a}} || 6 || - || [[PS-42 TA]] || [[PS-42 TT]] || I || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sweden_flag.png|40px|link=]] || {{Specs-Link|saab_a32a_red_adam}} || 6 || - || [[PS-42 TA]] || [[PS-42 TT]] || I || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Britain_flag.png|40px|link=]] || {{Specs-Link|ah_mk1}} || 7 || - || [[AN/APG-78]] || - || K || - || - || {{Tick}} || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA_flag.png|40px|link=]] || {{Specs-Link|ah_64d}} || 7 || - || [[AN/APG-78]] || - || K || - || - || {{Tick}} || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Japan_flag.png|40px|link=]] || {{Specs-Link|ah_64d_japan}} || 7 || - || [[AN/APG-78]] || - || K || - || - || {{Tick}} || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sweden_flag.png|40px|link=]] || {{Specs-Link|saab_aj37}} || 7 || - || [[PS-37A]] || [[PS-37A]] || I || - || - || - || {{Tick}} || {{Tick}}&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sweden_flag.png|40px|link=]] || {{Specs-Link|saab_ajs37}} || 7 || - || [[PS-37A]] || [[PS-37A]] || I || - || - || - || {{Tick}} || {{Tick}}&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Italy_flag.png|40px|link=]]&lt;br /&gt;
|{{Specs-Link|amx}}&lt;br /&gt;
|7&lt;br /&gt;
|[[ELTA EL/M-2001B]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|I&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Italy_flag.png|40px|link=]] || {{Specs-Link|av_8b_plus_italy}} || 8 || - || [[AN/APG-65Q]] || [[AN/APG-65Q]] || I || - || - || - || {{Tick}} || {{Tick}}&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Israel_flag.png|40px|link=]] || {{Specs-Link|f_16d_block_40_barak_2}} || 8 || - || [[AN/APG-68(V)5]] || [[AN/APG-68(V)5]] || I || - || - || - || {{Tick}} || {{Tick}}&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Israel_flag.png|40px|link=]]&lt;br /&gt;
|{{Specs-Link|f_15a_iaf}}&lt;br /&gt;
|8&lt;br /&gt;
| -&lt;br /&gt;
|[[AN/APG-68(V)5]]&lt;br /&gt;
|[[AN/APG-68(V)5]]&lt;br /&gt;
|I&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Germany_flag.png|40px|link=]] || {{Specs-Link|bf_110g_4}} || 3 || - || [[FuG-220]] || - || B || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Italy_flag.png|40px|link=]] || {{Specs-Link|bf_110g_4_hungary}} || 3 || - || [[FuG-220]] || - || B || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Italy_flag.png|40px|link=]] || {{Specs-Link|f-86_cl_13_mk4_italy}} || 5 || [[AN/APG-30]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Germany_flag.png|40px|link=]] || {{Specs-Link|f-86_canadair_german}} || 6 || [[AN/APG-30]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Germany_flag.png|40px|link=]] || {{Specs-Link|f-86_cl_13b_mk6}} || 6 || [[AN/APG-30]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Germany_flag.png|40px|link=]] || {{Specs-Link|do_217j_2}} || 1 || - || [[FuG-202]] || - || B || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Germany_flag.png|40px|link=]] || {{Specs-Link|do_217n_1}} || 2 || - || [[FuG-202]] || - || B || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Germany_flag.png|40px|link=]] || {{Specs-Link|do_217n_2}} || 2 || - || [[FuG-220]] || - || B || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:France_flag.png|40px|link=]] || {{Specs-Link|etndard_4m}} || 6 || - || [[DRAA 3D AIDA]] || [[DRAA 3D AIDA]] || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA_flag.png|40px|link=]] || {{Specs-Link|f2h-2}} || 5 || [[AN/APG-30]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA_flag.png|40px|link=]] || {{Specs-Link|f3d_1}} || 5 || - || [[AN/APS-21]] || [[AN/APG-26]] || I || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA_flag.png|40px|link=]] || {{Specs-Link|f3h-2}} || 6 || - || [[AN/APQ-51]] || [[AN/APQ-51]] || I || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA_flag.png|40px|link=]] || {{Specs-Link|f4d_1}} || 6 || - || [[AN/APQ-50]] || [[AN/APQ-50]] || I || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA_flag.png|40px|link=]] || {{Specs-Link|f6f-5n}} || 3 || - || [[AN/APS-6]] || [[AN/APS-6]] || I || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:France_flag.png|40px|link=]] || {{Specs-Link|f6f-5n_france}} || 4 || - || [[AN/APS-6]] || [[AN/APS-6]] || I || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA_flag.png|40px|link=]] || {{Specs-Link|f8u-2}} || 6 || - || [[AN/APS-67]] || - || I || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA_flag.png|40px|link=]] || {{Specs-Link|f9f-5}} || 5 || [[AN/APG-30]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA_flag.png|40px|link=]] || {{Specs-Link|f9f-8}} || 5 || [[AN/APG-30]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA_flag.png|40px|link=]] || {{Specs-Link|f11f_1_late}} || 6 || [[AN/APG-30]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Japan_flag.png|40px|link=]] || {{Specs-Link|f1}} || 6 || - || [[J/AWG-12]] || [[J/AWG-12]] || I || - || - || - || {{Tick}} || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA_flag.png|40px|link=]] || {{Specs-Link|f-4c}} || 7 || - || [[AN/APQ-100]] || [[AN/APQ-100]] || I || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA_flag.png|40px|link=]] || {{Specs-Link|f-4e}} || 7 || - || [[AN/APQ-120]] || [[AN/APQ-120]] || I || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Japan_flag.png|40px|link=]] || {{Specs-Link|f-4ej_adtw}} || 7 || - || [[AN/APQ-120]] || [[AN/APQ-120]] || I || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Japan_flag.png|40px|link=]] || {{Specs-Link|f-4ej_kai}} || 8 || - || [[AN/APG-66J]] || [[AN/APG-66J]] || I || - || - || - || {{Tick}} || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Japan_flag.png|40px|link=]] || {{Specs-Link|f-4ej}} || 7 || - || [[AN/APQ-120]] || [[AN/APQ-120]] || I || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Germany_flag.png|40px|link=]] || {{Specs-Link|f-4f_late}} || 7 || - || [[AN/APQ-120]] || [[AN/APQ-120]] || I || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Germany_flag.png|40px|link=]] || {{Specs-Link|f-4f}} || 7 || - || [[AN/APQ-120]] || [[AN/APQ-120]] || I || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA_flag.png|40px|link=]] || {{Specs-Link|f-4j}} || 7 || - || [[AN/APG-59]] || [[AN/APG-59]] || I || - || - || - || {{Tick}} || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Britain_flag.png|40px|link=]] || {{Specs-Link|f-4jk}} || 7 || - || [[AN/APG-59]] || [[AN/APG-59]] || I || - || - || - || {{Tick}} || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA_flag.png|40px|link=]] || {{Specs-Link|f-4s}} || 7 || - || [[AN/APG-59]] || [[AN/APG-59]] || I || - || - || - || {{Tick}} || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA_flag.png|40px|link=]] || {{Specs-Link|f-5e}} || 7 || - || [[AN/APQ-159]] || [[AN/APQ-159]] || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:China_flag.png|40px|link=]] || {{Specs-Link|f-5e_aidc}} || 7 || - || [[AN/APQ-159]] || [[AN/APQ-159]] || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA_flag.png|40px|link=]] || {{Specs-Link|f-8e}} || 7 || - || [[AN/APQ-94]] || - || I || - || {{Tick}} || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:France_flag.png|40px|link=]] || {{Specs-Link|f-8e_fn}} || 7 || - || [[AN/APQ-104]] || [[AN/APQ-104]] || I || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA_flag.png|40px|link=]] || {{Specs-Link|f_14a_early}} || 8 || - || [[AN/AWG-9]] || [[AN/AWG-9]] || I || - || - || - || {{Tick}} || {{Tick}}&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA_flag.png|40px|link=]] || {{Specs-Link|f_14b}} || 8 || - || [[AN/AWG-9 / AN/AXX-1 TCS]] || [[AN/AWG-9 / AN/AXX-1 TCS]] || I || - || - || - || {{Tick}} || {{Tick}}&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:USA_flag.png|40px|link=]]&lt;br /&gt;
|{{Specs-Link|f_15a}}&lt;br /&gt;
|8&lt;br /&gt;
| -&lt;br /&gt;
|[[AN/APG-63]]&lt;br /&gt;
|[[AN/APG-63]]&lt;br /&gt;
|I&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Japan_flag.png|40px|link=]]&lt;br /&gt;
|{{Specs-Link|f_15j}}&lt;br /&gt;
|8&lt;br /&gt;
| -&lt;br /&gt;
|[[AN/APG-63]]&lt;br /&gt;
|[[AN/APG-63]]&lt;br /&gt;
|I&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA_flag.png|40px|link=]] || {{Specs-Link|f_16a_block_10}} || 8 || - || [[AN/APG-66]] || [[AN/APG-66]] || I || - || - || - || {{Tick}} || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA_flag.png|40px|link=]] || {{Specs-Link|f_16a_block_15_adf}} || 8 || - || [[AN/APG-66(V)1]] || [[AN/APG-66(V)1]] || I || - || - || - || {{Tick}} || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Italy_flag.png|40px|link=]] || {{Specs-Link|f_16a_block_15_adf_italy}} || 8 || - || [[AN/APG-66(V)1]] || [[AN/APG-66(V)1]] || I || - || - || - || {{Tick}} || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:China_flag.png|40px|link=]] || {{Specs-Link|f_16a_block_20_mlu}} || 8 || - || [[AN/APG-66(V)3]] || [[AN/APG-66(V)3]] || I || - || - || - || {{Tick}} || {{Tick}}&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Japan_flag.png|40px|link=]] || {{Specs-Link|f_16aj}} || 8 || - || [[AN/APG-66(V)1]] || [[AN/APG-66(V)1]] || I || - || - || - || {{Tick}} || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA_flag.png|40px|link=]] || {{Specs-Link|f_16c_block_50}} || 8 || - || [[AN/APG-68(V)7]] || [[AN/APG-68(V)7]] || I || - || - || - || {{Tick}} || {{Tick}}&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA_flag.png|40px|link=]] || {{Specs-Link|f-84f}} || 5 || [[AN/APG-30]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:France_flag.png|40px|link=]] || {{Specs-Link|f-84f_france}} || 6 || [[AN/APG-30]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Germany_flag.png|40px|link=]] || {{Specs-Link|f-84f_germany}} || 6 || [[AN/APG-30]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Israel_flag.png|40px|link=]] || {{Specs-Link|f-84f_israel_iaf}} || 6 || [[AN/APG-30]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Italy_flag.png|40px|link=]] || {{Specs-Link|f-84f_italy}} || 6 || [[AN/APG-30]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:France_flag.png|40px|link=]] || {{Specs-Link|f-84f_iaf}} || 6 || [[AN/APG-30]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA_flag.png|40px|link=]] || {{Specs-Link|f-84g}} || 5 || [[AN/APG-30]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:China_flag.png|40px|link=]] || {{Specs-Link|f-84g_china}} || 5 || [[AN/APG-30]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Italy_flag.png|40px|link=]] || {{Specs-Link|f-84g_italy}} || 5 || [[AN/APG-30]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:China_flag.png|40px|link=]] || {{Specs-Link|f-84g-31-re_china}} || 5 || [[AN/APG-30]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA_flag.png|40px|link=]] || {{Specs-Link|f-86f-2}} || 6 || [[AN/APG-30]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA_flag.png|40px|link=]] || {{Specs-Link|f-86f-25}} || 5 || [[AN/APG-30]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:China_flag.png|40px|link=]] || {{Specs-Link|f-86f-30_china}} || 5 || [[AN/APG-30]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Japan_flag.png|40px|link=]] || {{Specs-Link|f-86f-30_japan}} || 5 || [[AN/APG-30]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA_flag.png|40px|link=]] || {{Specs-Link|f-86f-35}} || 5 || [[AN/APG-30]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:China_flag.png|40px|link=]] || {{Specs-Link|f-86f-40_china}} || 5 || [[AN/APG-30]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Japan_flag.png|40px|link=]] || {{Specs-Link|f-86f-40_japan}} || 5 || [[AN/APG-30]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Japan_flag.png|40px|link=]] || {{Specs-Link|f-86f-40_japan_blue_impulse}} || 5 || [[AN/APG-30]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:France_flag.png|40px|link=]] || {{Specs-Link|f-86k_late}} || 6 || - || [[AN/APS-21]] || - || I || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Germany_flag.png|40px|link=]] || {{Specs-Link|f-86k_late_german}} || 6 || - || [[AN/APS-21]] || - || I || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Italy_flag.png|40px|link=]] || {{Specs-Link|f-86k_late_italy}} || 6 || - || [[AN/APS-21]] || - || I || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA_flag.png|40px|link=]] || {{Specs-Link|f-89b}} || 5 || - || - || [[AN/APG-33]] || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA_flag.png|40px|link=]] || {{Specs-Link|f-89d}} || 5 || - || - || [[AN/APG-33]] || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:China_flag.png|40px|link=]] || {{Specs-Link|f-100a_china}} || 6 || [[AN/APG-30]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA_flag.png|40px|link=]] || {{Specs-Link|f-100d}} || 6 || [[AN/APG-30]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:France_flag.png|40px|link=]] || {{Specs-Link|f-100d_france}} || 6 || [[AN/APG-30]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:China_flag.png|40px|link=]] || {{Specs-Link|f_100f_china}} || 6 || [[AN/APG-30A]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA_flag.png|40px|link=]] || {{Specs-Link|f-104a}} || 6 || - || [[AN/ASG-14]] || [[AN/ASG-14]] || I || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:China_flag.png|40px|link=]] || {{Specs-Link|f-104a_china}} || 6 || - || [[AN/ASG-14]] || [[AN/ASG-14]] || I || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA_flag.png|40px|link=]] || {{Specs-Link|f-104c}} || 6 || - || [[AN/ASG-14]] || [[AN/ASG-14]] || I || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Germany_flag.png|40px|link=]] || {{Specs-Link|f-104g}} || 7 || - || [[NASARR]] || [[NASARR]] || I || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:China_flag.png|40px|link=]] || {{Specs-Link|f-104g_china}} || 7 || - || [[PS-03]] || [[PS-03]] || I || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Italy_flag.png|40px|link=]] || {{Specs-Link|f-104g_italy}} || 6 || - || [[NASARR]] || [[NASARR]] || I || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Japan_flag.png|40px|link=]] || {{Specs-Link|f-104j}} || 6 || - || [[NASARR]] || [[NASARR]] || I || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Italy_flag.png|40px|link=]] || {{Specs-Link|f-104s}} || 7 || - || [[NASARR]] || [[NASARR]] || I || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Italy_flag.png|40px|link=]] || {{Specs-Link|f-104s_asa}} || 7 || - || [[US R21G M1]] || [[US R21G M1]] || I || - || - || {{Tick}} || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Italy_flag.png|40px|link=]] || {{Specs-Link|f-104s_cb}} || 7 || - || [[NASARR]] || [[NASARR]] || I || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA_flag.png|40px|link=]] || {{Specs-Link|f-105d}} || 7 || - || [[AN/ASG-19]] || [[AN/ASG-19]] || I || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA_flag.png|40px|link=]] || {{Specs-Link|fj_4b}} || 6 || [[AN/APG-30]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA_flag.png|40px|link=]] || {{Specs-Link|fj_4b_agm_12b}} || 6 || [[AN/APG-30]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Germany_flag.png|40px|link=]] || {{Specs-Link|he_219a_7}} || 4 || - || [[FuG-220]] || - || B || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Britain_flag.png|40px|link=]] || {{Specs-Link|hunter_f1}} || 6 || [[ARI.5820]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Britain_flag.png|40px|link=]] || {{Specs-Link|hunter_f6}} || 6 || [[AN/APG-30]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Germany_flag.png|40px|link=]] || {{Specs-Link|hunter_f58_switzerland}} || 6 || [[AN/APG-30]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Britain_flag.png|40px|link=]] || {{Specs-Link|hunter_f9_rhodesia}} || 6 || [[AN/APG-30]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sweden_flag.png|40px|link=]] || {{Specs-Link|saab_j32b}} || 6 || - || [[PS-42 TA]] || [[PS-42 TT]] || I || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sweden_flag.png|40px|link=]] || {{Specs-Link|hunter_f50_sweden}} || 6 || [[AN/APG-30]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sweden_flag.png|40px|link=]] || {{Specs-Link|saab_j35a}} || 6 || - || [[PS-03]] || [[PS-03]] || I || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sweden_flag.png|40px|link=]] || {{Specs-Link|saab_j35d}} || 7 || - || [[PS-03]] || [[PS-03]] || I || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:China_flag.png|40px|link=]] || {{Specs-Link|mig-19j_6a}} || 6 || - || [[RP-5]] || [[RP-5]] || I || {{Tick}} || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:China_flag.png|40px|link=]] || {{Specs-Link|j_7d}} || 7 || - || [[JL-7A]] || [[JL-7A]] || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:China_flag.png|40px|link=]] || {{Specs-Link|j_7e}} || 7 || [[Marconi Type 226]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:China_flag.png|40px|link=]] || {{Specs-Link|j_7_mk2}} || 6 || [[SRD-5]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:China_flag.png|40px|link=]] || {{Specs-Link|j_8b}} || 7 || - || [[Type 208a]] || [[Type 208a]] || I || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:China_flag.png|40px|link=]] || {{Specs-Link|j_8f}} || 8 || - || [[Type 1492]] || [[Type 1492]] || I || - || - || - || {{Tick}} || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:China_flag.png|40px|link=]]&lt;br /&gt;
|{{Specs-Link|j_11}}&lt;br /&gt;
|8&lt;br /&gt;
| -&lt;br /&gt;
|[[N001]]&lt;br /&gt;
|[[N001]]&lt;br /&gt;
|I&lt;br /&gt;
| -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
| -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sweden_flag.png|40px|link=]] || {{Specs-Link|saab_ja37}} || 7 || - || [[PS-46/A]] || [[PS-46/A]] || I || - || - || - || {{Tick}} || {{Tick}}&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sweden_flag.png|40px|link=]] || {{Specs-Link|saab_ja37d}} || 8 || - || [[PS-46/A]] || [[PS-46/A]] || I || - || - || - || {{Tick}} || {{Tick}}&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sweden_flag.png|40px|link=]]&lt;br /&gt;
|{{Specs-Link|saab_jas39a}}&lt;br /&gt;
|8&lt;br /&gt;
| -&lt;br /&gt;
|[[PS-05A]]&lt;br /&gt;
|[[PS-05A]]&lt;br /&gt;
|I&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Britain_flag.png|40px|link=]]&lt;br /&gt;
|{{Specs-Link|saab_jas39c_south_africa}}&lt;br /&gt;
|8&lt;br /&gt;
| -&lt;br /&gt;
|[[PS-05A]]&lt;br /&gt;
|[[PS-05A]]&lt;br /&gt;
|I&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Britain_flag.png|40px|link=]] || {{Specs-Link|javelin_fmk9}} || 6 || - || [[AN/APS-21]] || [[AN/APG-26]] || I || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Germany_flag.png|40px|link=]] || {{Specs-Link|ju-388j}} || 4 || - || [[FuG-202]] || - || B || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USSR_flag.png|40px|link=]] || {{Specs-Link|ka_52}} || 7 || - || [[RN-01 Crossbow]] || - || K || - || - || {{Tick}} || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Israel_flag.png|40px|link=]] || {{Specs-Link|kfir_c2}} || 7 || [[ELTA EL/M-2001B]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Israel_flag.png|40px|link=]] || {{Specs-Link|kfir_c7}} || 7 || [[ELTA EL/M-2001B]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Israel_flag.png|40px|link=]] || {{Specs-Link|kfir_canard}} || 7 || [[ELTA EL/M-2001B]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Israel_flag.png|40px|link=]] || {{Specs-Link|f-4e_iaf}} || 7 || - || [[AN/APQ-120]] || [[AN/APQ-120]] || I || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Israel_flag.png|40px|link=]] || {{Specs-Link|f-4e_kurnass_2000}} || 8 || - || [[AN/APG-76]] || [[AN/APG-76]] || J || - || - || - || {{Tick}} || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USSR_flag.png|40px|link=]] || {{Specs-Link|la_200_toriy}} || 5 || - || [[Thorium]] || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Britain_flag.png|40px|link=]] || {{Specs-Link|lightning_f6}} || 6 || - || [[AI Mk.23]] || [[AI Mk.23]] || I || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Britain_flag.png|40px|link=]] || {{Specs-Link|lightning_f53}} || 6 || - || [[AI Mk.23]] || [[AI Mk.23]] || I || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Germany_flag.png|40px|link=]] || {{Specs-Link|mig-17p_lim_5p}} || 6 || - || [[RP-5]] || [[RP-5]] || I || {{Tick}} || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Germany_flag.png|40px|link=]] || {{Specs-Link|me-410b-6_r3}} || 4 || - || [[FuG-200]] || - || C || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Israel_flag.png|40px|link=]] || {{Specs-Link|meteor_nfmk13}} || 5 || - || [[Mk.X]] || - || F || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USSR_flag.png|40px|link=]] || {{Specs-Link|mi_28nm}} || 7 || - || [[N-025]] || - || K || - || - || {{Tick}} || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USSR_flag.png|40px|link=]] || {{Specs-Link|mig-19pt}} || 6 || - || [[RP-5]] || [[RP-5]] || I || {{Tick}} || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Germany_flag.png|40px|link=]] || {{Specs-Link|mig-19s}} || 6 || [[SRD-1]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Germany_flag.png|40px|link=]] || {{Specs-Link|mig-21_bis_lazur}} || 7 || - || [[Sapphire-21]] || [[Sapphire-21]] || J || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Germany_flag.png|40px|link=]] || {{Specs-Link|mig-21_sps_k}} || 6 || - || [[Sapphire-21]] || [[Sapphire-21]] || J || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USSR_flag.png|40px|link=]] || {{Specs-Link|mig-21_bis}} || 7 || - || [[Sapphire-21]] || [[Sapphire-21]] || J || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sweden_flag.png|40px|link=]] || {{Specs-Link|mig_21_bis_finland}} || 7 || - || [[Sapphire-21]] || [[Sapphire-21]] || J || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Germany_flag.png|40px|link=]] || {{Specs-Link|mig-21_bis_sau}} || 7 || - || [[Sapphire-21]] || [[Sapphire-21]] || J || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USSR_flag.png|40px|link=]] || {{Specs-Link|mig-21_f13}} || 6 || [[SRD-5]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Germany_flag.png|40px|link=]] || {{Specs-Link|mig-21_mf}} || 7 || - || [[Sapphire-21]] || [[Sapphire-21]] || J || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USSR_flag.png|40px|link=]] || {{Specs-Link|mig-21_pfm}} || 6 || - || [[Sapphire-21]] || [[Sapphire-21]] || J || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USSR_flag.png|40px|link=]] || {{Specs-Link|mig-21_s}} || 6 || - || [[Sapphire-21]] || [[Sapphire-21]] || J || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USSR_flag.png|40px|link=]] || {{Specs-Link|mig-21_smt}} || 7 || - || [[Sapphire-21]] || [[Sapphire-21]] || J || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USSR_flag.png|40px|link=]] || {{Specs-Link|mig_23m}} || 7 || - || [[Sapphire-23D/TP-23]] || [[Sapphire-23D/TP-23]] || J || - || {{Tick}} || {{Tick}} || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Germany_flag.png|40px|link=]] || {{Specs-Link|mig_23mf_germany}} || 7 || - || [[Sapphire-23D/TP-23]] || [[Sapphire-23D/TP-23]] || J || - || {{Tick}} || {{Tick}} || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USSR_flag.png|40px|link=]] || {{Specs-Link|mig_23ml}} || 7 || - || [[Sapphire-23ML/TP-23M]] || [[Sapphire-23ML/TP-23M]] || J || - || {{Tick}} || {{Tick}} || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Germany_flag.png|40px|link=]] || {{Specs-Link|mig_23mla}} || 7 || - || [[Sapphire-23MLA/TP-23M]] || [[Sapphire-23MLA/TP-23M]] || J || - || {{Tick}} || {{Tick}} || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USSR_flag.png|40px|link=]] || {{Specs-Link|mig_23mld}} || 7 || - || [[Sapphire-23MLA-2/TP-23M]] || [[Sapphire-23MLA-2/TP-23M]] || J || - || {{Tick}} || {{Tick}} || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Germany_flag.png|40px|link=]] || {{Specs-Link|mig_29_9_12_germany}} || 8 || - || [[N019E/OEPS-29E]] || [[N019E/OEPS-29E]] || I || - || {{Tick}} || - || {{Tick}} ||{{Tick}}&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USSR_flag.png|40px|link=]] || {{Specs-Link|mig_29_9_13}} || 8 || - || [[N019/OEPS-29]] || [[N019/OEPS-29]] || I || - || {{Tick}} || - || {{Tick}} ||{{Tick}}&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Germany_flag.png|40px|link=]]&lt;br /&gt;
|{{Specs-Link|mig_29_9_12g}}&lt;br /&gt;
|8&lt;br /&gt;
| -&lt;br /&gt;
|[[N019E/OEPS-29E]]&lt;br /&gt;
|[[N019E/OEPS-29E]]&lt;br /&gt;
|I&lt;br /&gt;
| -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
| -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USSR_flag.png|40px|link=]] || {{Specs-Link|mig_29smt_9_19}} || 8 || - || [[N010M Zhuk-M]] || [[N010M Zhuk-M]] || I || - || {{Tick}} || - || {{Tick}} || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:France_flag.png|40px|link=]] || {{Specs-Link|mirage_milan}} || 6 || [[Aida II]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:France_flag.png|40px|link=]] || {{Specs-Link|mirage_2000_5f}} || 8 || - || [[Thales RDY]] || [[Thales RDY]] || I || - || - || - || {{Tick}} || {{Tick}}&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:France_flag.png|40px|link=]] || {{Specs-Link|mirage_2000c_s5}} || 8 || - || [[Thomson-CSF RDI]] || [[Thomson-CSF RDI]] || I || - || - || - || {{Tick}} || {{Tick}}&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:France_flag.png|40px|link=]] || {{Specs-Link|mirage_2000d_r1}} || 8 || - || [[Thomson-CSF RDI]] || [[Thomson-CSF RDI]] || I || - || - || - || {{Tick}} || {{Tick}}&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:France_flag.png|40px|link=]]&lt;br /&gt;
|{{Specs-Link|mirage_4000}}&lt;br /&gt;
|8&lt;br /&gt;
| -&lt;br /&gt;
|[[Thomson-CSF RDM-3]]&lt;br /&gt;
|[[Thomson-CSF RDM-3]]&lt;br /&gt;
|I&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:France_flag.png|40px|link=]] || {{Specs-Link|mirage_f1c}} || 7 || - || [[Cyrano-IV]] || [[Cyrano-IV]] || I || - || - || {{Tick}} || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:France_flag.png|40px|link=]] || {{Specs-Link|mirage_f1c_200}} || 7 || - || [[Cyrano-IV]] || [[Cyrano-IV]] || I || - || - || {{Tick}} || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:France_flag.png|40px|link=]] || {{Specs-Link|mirage_f1ct}} || 7 || - || [[Cyrano-IVMR]] || [[Cyrano-IVMR]] || I || - || - || {{Tick}} || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:France_flag.png|40px|link=]] || {{Specs-Link|mirage_3c}} || 7 || - || [[Cyrano Ibis]] || [[Cyrano Ibis]] || I || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:France_flag.png|40px|link=]] || {{Specs-Link|mirage_3e}} || 7 || - || [[Cyrano II]] || [[Cyrano II]] || I || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:France_flag.png|40px|link=]] || {{Specs-Link|md_454_mystere_4a}} || 6 || [[AN/APG-30]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Israel_flag.png|40px|link=]] || {{Specs-Link|md_454_mystere_4a_iaf}} || 6 || [[AN/APG-30]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Israel_flag.png|40px|link=]] || {{Specs-Link|nesher}} || 7 || [[ELTA EL/M-2001B]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Israel_flag.png|40px|link=]] || {{Specs-Link|f_16a_block_10_iaf}} || 8 || - || [[AN/APG-66]] || [[AN/APG-66]] || I || - || - || - || {{Tick}} || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA_flag.png|40px|link=]] || {{Specs-Link|p-61a_1}} || 3 || - || [[Mk.X]] || - || F || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA_flag.png|40px|link=]] || {{Specs-Link|p-61c_1}} || 3 || - || [[Mk.X]] || - || F || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Britain_flag.png|40px|link=]] || {{Specs-Link|f-4k}} || 7 || - || [[AN/APG-59]] || [[AN/APG-59]] || I || - || - || - || {{Tick}} || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Britain_flag.png|40px|link=]] || {{Specs-Link|f-4m_fgr2}} || 7 || - || [[AN/APG-59]] || [[AN/APG-59]] || I || - || - || - || {{Tick}} || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:France_flag.png|40px|link=]] || {{Specs-Link|so_4050_vautour_2n}} || 6 || - || [[DRAC-25A]] || [[DRAC-25A]] || I || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:France_flag.png|40px|link=]] || {{Specs-Link|so_4050_vautour_2n_late}} || 5 || - || [[DRAC-32A]] || [[DRAC-32A]] || I || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Israel_flag.png|40px|link=]] || {{Specs-Link|md_460_saar}} || 6 || [[AN/APG-30]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sweden_flag.png|40px|link=]] || {{Specs-Link|saab_j35xs}} || 7 || - || [[PS-011/A 71H(IR)]] || [[PS-011/A 71H(IR)]] || I || - || {{Tick}} || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Israel_flag.png|40px|link=]] || {{Specs-Link|md_460_sambad}} || 6 || [[AN/APG-30]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Israel_flag.png|40px|link=]] || {{Specs-Link|ah_64d_i_saraph}} || 7 || - || [[AN/APG-78]] || - || K || - || - || {{Tick}} || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Britain_flag.png|40px|link=]] || {{Specs-Link|scimitar_f1}} || 6 || [[AN/APG-30]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Britain_flag.png|40px|link=]] || {{Specs-Link|harrier_frs1}} || 7 || - || [[Ferranti Blue Fox]] || [[Ferranti Blue Fox]] || I || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Britain_flag.png|40px|link=]] || {{Specs-Link|harrier_frs1_early}} || 7 || - || [[Ferranti Blue Fox]] || [[Ferranti Blue Fox]] || I || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Britain_flag.png|40px|link=]] || {{Specs-Link|sea_venom_faw20}} || 5 || - || [[Mk.X]] || - || F || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Britain_flag.png|40px|link=]] || {{Specs-Link|dh_110_sea_vixen}} || 5 || - || [[AI Mk.18]] || [[AI Mk.18]] || I || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Israel_flag.png|40px|link=]] || {{Specs-Link|mirage_3cj}} || 7 || - || [[Cyrano Ibis]] || [[Cyrano Ibis]] || I || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USSR_flag.png|40px|link=]] || {{Specs-Link|su-7b}} || 6 || [[SRD-5]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USSR_flag.png|40px|link=]] || {{Specs-Link|su-7bkl}} || 6 || [[SRD-5]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USSR_flag.png|40px|link=]] || {{Specs-Link|su-7bmk}} || 6 || [[SRD-5]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USSR_flag.png|40px|link=]] || {{Specs-Link|su_17m2}} || 7 || [[SRD-5]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USSR_flag.png|40px|link=]] || {{Specs-Link|su_17m4}} || 7 || [[SRD-5]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USSR_flag.png|40px|link=]] || {{Specs-Link|su_22m3}} || 7 || [[SRD-5]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Germany_flag.png|40px|link=]] || {{Specs-Link|su_22m4}} || 7 || [[SRD-5]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Germany_flag.png|40px|link=]] || {{Specs-Link|su_22um3k}} || 7 || [[SRD-5]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[File:USSR_flag.png|40px|link=]]&lt;br /&gt;
|{{Specs-Link|su_27}}&lt;br /&gt;
|8&lt;br /&gt;
| -&lt;br /&gt;
|[[N001]]&lt;br /&gt;
|[[N001]]&lt;br /&gt;
|I&lt;br /&gt;
| -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
| -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:France_flag.png|40px|link=]] || {{Specs-Link|super_etendard_97}} || 7 || - || [[Anemone]] || [[Anemone]] || J || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:France_flag.png|40px|link=]] || {{Specs-Link|md_460}} || 6 || [[AN/APG-30]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:France_flag.png|40px|link=]] || {{Specs-Link|md_460_yt_cup_2019}} || 6 || [[AN/APG-30]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Britain_flag.png|40px|link=]] || {{Specs-Link|swift_f1}} || 5 || [[ARI.5857]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Britain_flag.png|40px|link=]] || {{Specs-Link|swift_f7}} || 5 || [[AN/APG-30]] || - || - || I || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Japan_flag.png|40px|link=]] || {{Specs-Link|t2}} || 6 || - || [[J/AWG-11]] || [[J/AWG-11]] || I || - || - || - || {{Tick}} || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Japan_flag.png|40px|link=]] || {{Specs-Link|t2_early}} || 6 || - || [[J/AWG-11]] || [[J/AWG-11]] || I || - || - || - || {{Tick}} || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Italy_flag.png|40px|link=]] || {{Specs-Link|tornado_adv}} || 8 || - || [[GEC-Marconi Avionics AI.24 Foxhunter Stage 2G]] || [[GEC-Marconi Avionics AI.24 Foxhunter Stage 2G]] || I || - || - || - || {{Tick}} || {{Tick}}&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Britain_flag.png|40px|link=]] || {{Specs-Link|tornado_f3}} || 8 || - || [[GEC-Marconi Avionics AI.24 Foxhunter Stage 2G]] || [[GEC-Marconi Avionics AI.24 Foxhunter Stage 2G]] || I || - || - || - || {{Tick}} || {{Tick}}&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Britain_flag.png|40px|link=]] || {{Specs-Link|tornado_gr1}} || 8 || - || - || [[ARI 23274]] || J || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Germany_flag.png|40px|link=]] || {{Specs-Link|tornado_ids_de_mfg}} || 8 || - || [[ARI 23274]] || [[ARI 23274]] || J || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Germany_flag.png|40px|link=]]&lt;br /&gt;
|{{Specs-Link|tornado_ids_de_wtd61}}&lt;br /&gt;
|7&lt;br /&gt;
| -&lt;br /&gt;
|[[ARI 23274]]&lt;br /&gt;
|[[ARI 23274]]&lt;br /&gt;
|J&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Italy_flag.png|40px|link=]] || {{Specs-Link|tornado_ids_it_mod95}} || 8 || - || - || [[ARI 23274]] || J || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Germany_flag.png|40px|link=]] || {{Specs-Link|tornado_ids_de_assta1}} || 8 || - || - || [[ARI 23274]] || J || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USSR_flag.png|40px|link=]] || {{Specs-Link|tu-1}} || 4 || - || [[GNEYS-5S]] || - || A || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Israel_flag.png|40px|link=]] || {{Specs-Link|so_4050_vautour_2n_iaf}} || 6 || - || [[DRAC-25A]] || [[DRAC-25A]] || I || - || - || - || - || -&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USSR_flag.png|40px|link=]] || {{Specs-Link|yak_141}} || 8 || - || [[N010]] || [[N010]] || I || - || {{Tick}} || - || {{Tick}} || {{Tick}}&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:China_flag.png|40px|link=]] || {{Specs-Link|z_19}} || 6 || - || [[RN-01-II]] || - || K || - || - || - || - || -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|n78r6klLlEQ|'''Aircraft Radar: The Complete Guide (Current 2023)''' - ''Tims Variety''|bsBtBghAkyc|'''Complete Guide - Radar 101''' - ''DEFYN''|2NZVMgMpZSU|'''Boot Camp: Radar Systems''' - ''War Thunder Official Channel''.|tQhEl042QE8|'''The Shooting Range #275''' - ''Tactics &amp;amp; Strategy'' section at 07:55 discusses aircraft radar systems.|tcIeR_s6fp8|'''The Shooting Range #204''' - ''Tactics &amp;amp; Strategy'' section at 09:23 discusses the radars.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the type of technology;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Air-to-air missiles]]&lt;br /&gt;
* [[Air-to-ground missiles]]&lt;br /&gt;
* [[:Category:Countermeasures]]&lt;br /&gt;
* [[SPAA radars]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6064-development-radar-station-new-opportunities-in-the-game-en|[Devblog] Radar Station: New opportunities in the game]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Radars]]&lt;/div&gt;</summary>
		<author><name>U115682487</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=VTT_DCA&amp;diff=185049</id>
		<title>VTT DCA</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=VTT_DCA&amp;diff=185049"/>
				<updated>2024-04-14T20:08:20Z</updated>
		
		<summary type="html">&lt;p&gt;U115682487: /* Main armament */ It's the first time I've done this, and I used my calculator to try and understand how the levels work. In fact, the table doesn't mention whether the 10% of Leadership skills are taken into account. I've rounded the values for turret&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=fr_amx_vtt_dca&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French SPAA {{Battle-rating}}. It was introduced in [[Update &amp;quot;Alpha Strike&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The ATV's DCA armour is weak and will only withstand the MG. Unlike the [[CCKW 353 AA]], its crew is not in the open air but protected by armour, however thin it may be. It is rather small and will hide easily in bushes. &lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Rolled homogeneous armour (Hull, Turret)&lt;br /&gt;
*Cast homogeneous armour (Transmission area)&lt;br /&gt;
*Structural steel (Tracks, Additional Armour of 4 mm)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 20 mm (31°)  ''Upper Glacis - Cheeks'' &amp;lt;br&amp;gt; 20 mm (27°) ''Upper Glacis - Top'' &amp;lt;br&amp;gt; 20 mm (66°) ''Upper Glacis - Bottom''  &amp;lt;br&amp;gt; 40 mm (6-40°) ''Lower Glacis - Transmission'' &amp;lt;Br&amp;gt; 15 mm (84°) ''Lower Glacis - Bottom'' &lt;br /&gt;
| 20 mm (0-40°) ''Top'' &amp;lt;br&amp;gt; 20 mm ''Bottom'' &lt;br /&gt;
| 10 mm ''Rear side of center hull'' &amp;lt;br&amp;gt; 15 mm ''Rear plate'' &lt;br /&gt;
| 10 mm ''Around the turret'' &amp;lt;br&amp;gt; 10 mm ''Floor under the turret'' &amp;lt;br&amp;gt; 10 mm ''(40-90°) Rear'' &amp;lt;br&amp;gt; 15 mm (65°) ''Lower Glacis'' ''in rear''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 6.35 mm (spherical) ''Turret front'' || 6.35 mm + 6.35 mm ''Turret structure'' || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Turret is 6.35 mm thick and tracks are 15 mm thick.&lt;br /&gt;
* There are two 10 mm (87°) plates inside the tank, on the edges.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=384|rbMinHp=239|AoAweight=}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]] (x4) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 3,200 (200) || rowspan=&amp;quot;2&amp;quot; | 575 || rowspan=&amp;quot;2&amp;quot; | -10°/+90° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | - || 53 || 73 || 86 || 94 || 104 || rowspan=&amp;quot;2&amp;quot; | 18.2 || rowspan=&amp;quot;2&amp;quot; | 16.52 || rowspan=&amp;quot;2&amp;quot; | 15.26 || rowspan=&amp;quot;2&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 36 || 42 || 49 || 55 || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Common:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}}{{-}}{{Annotation|I|M1 incendiary}}{{-}}{{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|API-T|M20 armour-piercing incendiary tracer}}&lt;br /&gt;
* '''API:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}}{{-}}{{Annotation|AP-I|M8 armour-piercing incendiary}}{{-}}{{Annotation|API-T|M20 armour-piercing incendiary tracer}}&lt;br /&gt;
* '''AP:''' {{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|API-T|M20 armour-piercing incendiary tracer}}&lt;br /&gt;
* '''APIT:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:M2HB (12.7 mm)/Ammunition|I, API-T, AP, AP-I}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&amp;lt;!-- '''Last updated: 2.35.0.56''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''16''' || 12&amp;amp;nbsp;''(+4)'' || 8&amp;amp;nbsp;''(+8)'' || 4&amp;amp;nbsp;''(+12)'' || 0&amp;amp;nbsp;''(+16)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Since there are four .50 M2HB machine guns, each reload will load 4 ammo boxes onto the guns with each box containing 200 rounds.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/8759-development-vtt-dca-french-meat-chopper-en|Devblog]] ===&lt;br /&gt;
Based on the AMX-13 light tank, the VTT armored personnel carrier was developed and launched into mass production in 1957. As this chassis was widely produced it became quite a suitable platform for numerous experimental variants, a notable example being the AMX-13 VTT / DCA (Véhicule de Transport de Troupe/Défense Contre Avions). It was armed with an American M45 .50 caliber quadmount, the same found on the iconic M16 Half-track. Unlike the M16 however, the VTT DCA was only a single prototype and didn’t reach mass production.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8759-development-vtt-dca-french-meat-chopper-en|[Devblog] VTT DCA: French Meat Chopper!]]&lt;br /&gt;
&lt;br /&gt;
{{France anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U115682487</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=VTT_DCA&amp;diff=184593</id>
		<title>VTT DCA</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=VTT_DCA&amp;diff=184593"/>
				<updated>2024-04-01T13:08:11Z</updated>
		
		<summary type="html">&lt;p&gt;U115682487: /* Survivability and armour */ Make this section, precisely on all armour of the VTT DCA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=fr_amx_vtt_dca&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French SPAA {{Battle-rating}}. It was introduced in [[Update &amp;quot;Alpha Strike&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The ATV's DCA armour is weak and will only withstand the MG. Unlike the [[CCKW 353 AA]], its crew is not in the open air but protected by armour, however thin it may be. It is rather small and will hide easily in bushes. &lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
*Rolled homogeneous armour (Hull, Turret)&lt;br /&gt;
*Cast homogeneous armour (Transmission area)&lt;br /&gt;
*Structural steel (Tracks, Additional Armour of 4 mm)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 20 mm (31°)  ''Upper Glacis - Cheeks'' &lt;br /&gt;
20 mm (27°) ''Upper Glacis - Top'' 20 mm (66°) ''Upper Glacis - Bottom'' &lt;br /&gt;
&lt;br /&gt;
40 mm (6-40°) ''Lower Glacis - Transmission'' 15 mm (84°) ''Lower Glacis - Bottom'' &lt;br /&gt;
| 20 mm (0-40°) ''Top'' &lt;br /&gt;
20 mm ''Bottom'' &lt;br /&gt;
| 10 mm ''Rear side of center hull'' &lt;br /&gt;
15 mm ''Rear plate'' &lt;br /&gt;
| 10 mm ''Around the turret''&lt;br /&gt;
10 mm ''Floor under the turret''&lt;br /&gt;
&lt;br /&gt;
10 mm ''(40-90°) Rear''&lt;br /&gt;
&lt;br /&gt;
15 mm (65°) ''Lower Glacis'' ''in rear''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 6.35 mm (spherical) ''Turret front'' || 6.35 mm + 6.35 mm ''Turret structure'' || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
* Turret is 6.35 mm thick and tracks are 15 mm thick.&lt;br /&gt;
* There are two 10 mm (87°) plates inside the tank, on the edges.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=384|rbMinHp=239|AoAweight=}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]] (x4) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 3,200 (200) || rowspan=&amp;quot;2&amp;quot; | 575 || rowspan=&amp;quot;2&amp;quot; | -10°/+90° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | - || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Common:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}}{{-}}{{Annotation|I|M1 incendiary}}{{-}}{{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|API-T|M20 armour-piercing incendiary tracer}}&lt;br /&gt;
* '''API:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}}{{-}}{{Annotation|AP-I|M8 armour-piercing incendiary}}{{-}}{{Annotation|API-T|M20 armour-piercing incendiary tracer}}&lt;br /&gt;
* '''AP:''' {{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|API-T|M20 armour-piercing incendiary tracer}}&lt;br /&gt;
* '''APIT:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:M2HB (12.7 mm)/Ammunition|I, API-T, AP, AP-I}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&amp;lt;!-- '''Last updated: 2.35.0.56''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''16''' || 12&amp;amp;nbsp;''(+4)'' || 8&amp;amp;nbsp;''(+8)'' || 4&amp;amp;nbsp;''(+12)'' || 0&amp;amp;nbsp;''(+16)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Since there are four .50 M2HB machine guns, each reload will load 4 ammo boxes onto the guns with each box containing 200 rounds.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/8759-development-vtt-dca-french-meat-chopper-en|Devblog]] ===&lt;br /&gt;
Based on the AMX-13 light tank, the VTT armored personnel carrier was developed and launched into mass production in 1957. As this chassis was widely produced it became quite a suitable platform for numerous experimental variants, a notable example being the AMX-13 VTT / DCA (Véhicule de Transport de Troupe/Défense Contre Avions). It was armed with an American M45 .50 caliber quadmount, the same found on the iconic M16 Half-track. Unlike the M16 however, the VTT DCA was only a single prototype and didn’t reach mass production.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8759-development-vtt-dca-french-meat-chopper-en|[Devblog] VTT DCA: French Meat Chopper!]]&lt;br /&gt;
&lt;br /&gt;
{{France anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U115682487</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M3A3_Stuart_(France)&amp;diff=184585</id>
		<title>M3A3 Stuart (France)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M3A3_Stuart_(France)&amp;diff=184585"/>
				<updated>2024-04-01T11:18:14Z</updated>
		
		<summary type="html">&lt;p&gt;U115682487: /* Survivability and armour */ Review angle of Roof&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = light tank '''{{PAGENAME}}'''&lt;br /&gt;
| other&lt;br /&gt;
| usage-1 = other versions&lt;br /&gt;
| link-1 = M3 Stuart (Family)&lt;br /&gt;
| usage-2 = other uses&lt;br /&gt;
| link-2 = M3 (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=fr_m3a3_stuart&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
France operated a large number of M3A3s leased from the United States, part of the 651 light tanks operated by Free France. The 2nd Armored Division was the largest user of this tanks, meanwhile the 1st and 5th divisions operated a mix of M3A3s and M5A1s. The tanks were usually designated for recon roles and sometimes infantry support, although regular Shermans or self propelled howitzers were preferred for this. The units were kept available in Recon Armored units at the battalion level. The tanks were operated from D-Day to the end of World War II.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]]. The M3A3 offers a good platform with a mediocre firepower for its BR. Being a Stuart, it has a very good mobility, but it has a lacklustre cannon, while the penetration is not usually a problem the tank does suffer from mediocre ammunition, and the Stuart's high speed makes it hard to aim with the stabilizer, since this stops working at high speeds. The tank however is very fast and nimble, and because of its small size, it is able to evade danger in most situations.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret)&lt;br /&gt;
* Cast homogeneous armour (gun mantlet, MG port, transmission carter)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 25.4 mm (40°) ''Upper Glacis - Cheeks'' &amp;lt;br&amp;gt;25 mm (44-50°) ''Upper Glacis - Top'' &amp;lt;br&amp;gt;20 mm (spherical) ''MG port'' &amp;lt;br&amp;gt;50 mm (23-29°) ''Upper Glacis - joint plate'' &amp;lt;br&amp;gt;50 mm (44-46°) ''Upper Glacis - Bottom'' &amp;lt;br&amp;gt;44.4 mm (25-43°) ''Lower Glacis'' || 25.4 mm (20°) ''Top'' &amp;lt;br&amp;gt;25.4 mm ''Bottom'' || 12.7 mm (40-59°) + 4 mm ''Upper glacis'' &amp;lt;br&amp;gt;25.4 mm (cylindrical) + 4 mm ''Upper plate'' &amp;lt;br&amp;gt;25.4 mm (8°) ''Upper plate - Cheeks'' &amp;lt;br&amp;gt;25.4 mm (21°) ''Lower glacis'' || 12.7 mm (59°) ''Centre and rear''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 38.1 mm (12-14°) ''Turret front''  &lt;br /&gt;
50.8 mm (spherical) + 38.1 mm (12-14°) ''Gun mantlet'' &lt;br /&gt;
| 31.75 mm &amp;lt;br&amp;gt;15 mm ''Add-on tracks'' || 31.75 mm || 12.7 mm (73°) ''Front'' &amp;lt;br&amp;gt;12.7 mm ''Centre'' &amp;lt;br&amp;gt;12.7 mm (73°) ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels, tracks and bogies are 15 mm thick.&lt;br /&gt;
* Mudguards and the rear storage box are 4 mm thick.&lt;br /&gt;
&lt;br /&gt;
The frontal armour on the {{Specs|pseudonym}} is pretty tough for a light tank with 25 mm on the front &amp;amp; sides of the hull, and a large, 50 mm thick gun mantlet covering up most of its frontal turret. When angled correctly it can bounce off quite a few shots. However it can still be easily penetrated by average guns at its battle rating. From the front, the 4 crew members are sitting pretty close together, making it highly possible to get all knocked out at once by a shell with explosive filler like the Soviet 45 mm AP or the German short 75 mm APHE. The transmission and the engine are all quite small and low, and the ammunition stowage racks are also small, reducing the chance of being immobile or suffering ammo rack detonation. There is also an empty area under the turret servants and in front of the driving compartment, which will absorb those shells with weak damage.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=406|rbMinHp=232}}&lt;br /&gt;
&lt;br /&gt;
One of the best aspects of the {{Specs|pseudonym}} is its superior mobility. It has a top speed of 58 km/h and doesn't lose too much speed on soft terrains as it's tracked, making it one of the fastest tanks at the BR alongside with the famous BT series tanks. The turning ability is also amazing, since the hull is short and wide enough, allowing it to turn agilely. However, when trying to stop the tank while it is travelling at full speed, the brakes tend to be inefficient, giving it a long braking distance and making it very sluggish when stopping.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M6 (37 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M6 (37 mm)|37 mm M6]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 174 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Vertical|up to 16 km/h}} || 19.0 || 26.4 || 32.0 || 35.4 || 37.7 || rowspan=&amp;quot;2&amp;quot; | 3.77 || rowspan=&amp;quot;2&amp;quot; | 3.34 || rowspan=&amp;quot;2&amp;quot; | 3.07 || rowspan=&amp;quot;2&amp;quot; | 2.90&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 11.9 || 14.0 || 17.0 || 18.8 || 20.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The {{Specs|pseudonym}} is armed with an [[M6 (37 mm)|37 mm M6]] cannon as its main armament, the gun still packs a fierce punch if aiming at the correct area and firing at the correct distance. It is a small calibre fast-firing gun with a maximum penetration of 84 mm at 100 m (M51B1 shell), being able to penetrate most of the opponents it will face. While it lacks the post-penetration damage to knock out most enemy tanks, it can quickly finish them off with its fast reload. The penetration and trajectory drop significantly beyond 500 m. Note that the gun has a vertical stabiliser, giving the player a huge advantage in some cases, but keep in mind that the stabiliser only works when the tank is slower than 10 km/h.&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:M6 (37 mm)/Ammunition|M74B1, M51B1}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.1.0.94''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''174''' || 131&amp;amp;nbsp;''(+43)'' || 87&amp;amp;nbsp;''(+87)'' || 44&amp;amp;nbsp;''(+130)'' || 1&amp;amp;nbsp;''(+173)'' || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Racks disappear after you've fired all shells in the rack.&lt;br /&gt;
* The visual discrepancy concerns the total number of shells as well as the number of shells per rack:&lt;br /&gt;
** 144 shells are modeled but you can pack 174 shells.&lt;br /&gt;
** Rack 1 is modeled as 3 shells but contains 43 shells.&lt;br /&gt;
** Rack 2 is modeled as 52 shells but contains 44 shells.&lt;br /&gt;
** Rack 3 is modeled as 24 shells but contains 43 shells.&lt;br /&gt;
** Rack 4 is modeled as 55 shells but contains 44 shells.&lt;br /&gt;
* To go into battle with the turret and the flanks empty of ammo, pack 44&amp;amp;nbsp;''(+130)'' shells (racks 1 to 3 emptied).&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M1919A4 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 4,500 (250) || 500 || -10°/+70° || -60°/+15°&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,250 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The M3A3 has two M1919A4 machine guns, one being coaxial to the main gun and the other roof-mounted. The two machine guns can quickly incapacitate the exposed crews on some vehicles or do some serious damage to those low-flying aircraft. The machine gun will only destroy poorly protected vehicles such as AS 42, FlakPanzer I and GAZ-AAA. The penetration of around 10 mm is not enough to go through the frontal armour of those light armoured tank destroyers like SU-5-1, Panzerjager 1 or 15cm sIG 33 B Sfl.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The M3A3 Stuart is best used as a point-capper and a hit-n-run tank. Its extreme mobility gives the player uncountable ways to play with the enemy. At the start of a battle, it can quickly cap a nearby point first, but note that some wheeled vehicles, like the [[Sd.Kfz.234/2|Sd.Kfz.234]] series in a mixed battle can still outrun the M3A3 on-road, therefore posing a great threat. Or it can get to an ambush position near the point and wait until the prey comes. With its reliable gun, the M3A3 should be able to destroy the first wave of enemies easily and quickly.&lt;br /&gt;
&lt;br /&gt;
In the middle stages of a battle, the M3A3 can utilise its excellent mobility and get to wherever needs help while carefully looking around. If the M3A3 unexpectedly encounter an enemy in its path, don't panic! Circle around the enemy and try to force it to turn, this way it usually cannot aim at the M3A3 accurately, then reduce the M3A3's speed down under 10 km/h and keep moving. Now the M3A3's stabiliser will give the tank a great chance to hit while on the move as it stabilises the gun when the tank is under 10 km/h, making it easier time to put the gun on target while moving compared to the enemy.&lt;br /&gt;
&lt;br /&gt;
The frontal armour of this tank is also quite good at a distance. Find a building or a big rock as cover and angle the hull for about 40 degrees. When ready to fire, go out of cover and stop once the 37 mm gun is exposed, don't go out too much or the thin side armour will be exposed to be hit. Keep in mind that with this tactic the player should only engage the low-penetrating enemies at more than 400 m, as their penetration will drop significantly at that distance while the M3A3 can still penetrate 73 mm of armour, which is enough to go through most of its opponents like the [[T-50]], [[SU-76M]] or [[Crusader Mk III]].&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
Specific enemy vehicles that bear mentioning are firstly any Germans with the [[KwK38 (20 mm)|20 mm KwK/FlaK38]] cannon, this gun might be small but can have up to 64 mm of penetration, which is enough to go through the M3A3 almost anywhere. These guns can also fire 10 rounds at 280 rounds/min before having to reload the clip, meaning that they will very easily take out your crew before you have a chance to respond. To counter, the best chance you have is to angle your frontal armour which can make it difficult for the PzGr 40 rounds to penetrate. The Russian [[T-50]] and [[T-126]] are vehicles you will also see commonly, these have fairly thick and angled frontal armour that will prevent you from easily getting through. These tanks can also carry an APHEBC round that will destroy you in one shot with little difficulty, to counter you should use your speed to attempt to get a side shot into either the turret or engine. If the T-50 cannot move you can outrun its turret and finish it without much difficulty.&lt;br /&gt;
&lt;br /&gt;
It is likely that the M3A3 will encounter some rough heavies, like the [[Matilda III]] and the [[B1 bis]]. The best tactic against these types of targets is to use the M3A3's fast speed, get within 200 m from them and attack, with shooting at point-blank range being the most effective way. Before conducting an attack, check the M3A3's and the enemy's surroundings to make sure no one will ambush the M3A3. While charging, use the M3A3's quick turns to suddenly change direction to avoid being shot if they are aiming and firing at the M3A3. Once the tank is at the ideal distance, manoeuvre so that the gun is perpendicular to their armour. Do not shoot if the enemy is angling! The small calibre 37 mm gun is very likely to bounce off or not penetrate against sloped armour.&lt;br /&gt;
&lt;br /&gt;
For the Matilda III, shoot at the middle of the near-vertical frontal plate to knock out the driver first, since the 37 mm shell is not enough to knock out the gunner after penetrating. Once it is immobile, go to its side and finish it by shooting its hull sides. Or, shoot the right side of the gun mantlet to disable its gunner. For the best chance of penetration, do not shoot its turret side.&lt;br /&gt;
&lt;br /&gt;
For the B1, either aim for the near-vertical frontal armour plate at the right side of the hull, or the turret ring to incapacitate the commander/gunner, or simply move to its side and knock out the crews one by one by hitting its flat side armour.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great firepower: cannon has good penetration, excellent rate of fire and gun depression of -10 degrees, allowing the M3 to manoeuvre to any terrain and adapt to it well&lt;br /&gt;
* Excellent acceleration, top speed and turning ability on all terrains; easily outruns common opponents like the [[Pz.III (Disambiguation)|Pz.III]] and Crusader&lt;br /&gt;
* Access to a vertical stabiliser which most tanks don't have, giving it an advantage in a sudden encounter&lt;br /&gt;
* Respectable sloped armour that, if angled, might bounce some shells from a distance, such as the 37 mm M6 on other M3 Stuarts&lt;br /&gt;
* Small turret profile makes it harder to get hit&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak armour against high-penetration shells like the 76 mm F-34/ZIS-5&lt;br /&gt;
* Its shells do not have explosive filler, severely limiting the post-penetration effect especially against spacious tanks like the [[LVT(A)(1)]]&lt;br /&gt;
* Inefficient brakes when trying to stop the tank at full speed&lt;br /&gt;
* Hull is fairly tall for a light tank and the crews are closely packed, reducing its survivability&lt;br /&gt;
* While fast, it is still slower than the Sd.Kfz.234 series on the road&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The US lend-leased a total of 651 light tanks to the Free French forces, including 273 M3A3s, delivered prior to D-Day. All the light tanks of 2nd French Armoured Div. were M3A3s during the 1944 fighting in France. 1st and 5th Divisions had a mix of M3A3 and M5A1. Three of the five armoured recon battalions integral to the Free French infantry divisions also had a mixed fleet, while the 2 non-divisional armoured recon battalions, the 1st and 2nd Spahis Algeriens, were entirely M3A3-equipped. They would continue in service from D-Day until the end of the war in Europe.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_m3a3_stuart Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|mz1ZXHAN9D0|'''The M3A3 Stuart (France) Light Tank''' - ''Orangefan''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[M5 Stuart (Family)]]&lt;br /&gt;
* [[M8 General Scott (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[A13 Mk II 1939]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:M3_Stuart|[Wikipedia] M3 Stuart]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/US/M3_stuart.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; Light Tank M3 Stuart]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Ordnance Department}}&lt;br /&gt;
{{France light tanks}}&lt;/div&gt;</summary>
		<author><name>U115682487</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User_talk:U28580205&amp;diff=184510</id>
		<title>User talk:U28580205</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User_talk:U28580205&amp;diff=184510"/>
				<updated>2024-03-31T19:12:21Z</updated>
		
		<summary type="html">&lt;p&gt;U115682487: /* New Topic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Archive==&lt;br /&gt;
[[User_talk:U28580205/Archive|Archive]]&lt;br /&gt;
&lt;br /&gt;
== Ozelot's BR should be 9.3 (RB) ==&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
&lt;br /&gt;
I do not know how to edit the specs card. Maybe you could help me out by editing the specs or telling me how to do it? The Ozelot's BR for realistic battles has changed from 9.0 to 9.3 recently (along the Wiesel 1A2). --[[User:U52143303|U52143303]] ([[User talk:U52143303|talk]]) 16:44, 4 December 2021‎  (UTC)&lt;br /&gt;
: Hello. The spec cards are uneditable. Battle ratings will be automatically updated shortly. Please be patient as it may take a few days to roll out. --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 13:05, 5 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Image source ==&lt;br /&gt;
&lt;br /&gt;
Greetings Inceptor57!&lt;br /&gt;
Thank you for the message you sent me regarding the copyright status. &lt;br /&gt;
I will look into photographs that are free to use without copyright. &lt;br /&gt;
Thanks for clearing this up and have a great rest of your day/night.&lt;br /&gt;
Kind regards --[[User:U101799908|U101799908]] ([[User talk:U101799908|talk]]) 20:57, 30 December 2021‎  (UTC)&lt;br /&gt;
: Hello. Your welcome. Please don't hesitate to ask any other questions. The eligible photos are those relevant to the wiki content and are either public domain or are under copyright with shareable terms (i.e. Creative Commons). --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 21:42, 30 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Economy stats ==&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
&lt;br /&gt;
I've got a question about vehicle stats (be it price or economy): where does the wiki get the data from? For example the economy: there is the template Specs-Economy, which then uses #unit:#var:me to get the data from. But I do not get how this exactly works and where that data is ultimately stored. My guess unit:var:me means that the unit is variable and the term &amp;quot;me&amp;quot; is refererring to the page name.&lt;br /&gt;
&lt;br /&gt;
I am considering making a side project for WT which would require getting all SL/RP/GE costs for all vehicles ... and typing that by hand is a bit much for ~ 2,000 vehicles, especially if one would have to redo this everytime Gaijin makes a major update or tweaks the economy. So I was wondering is there is here somewhere a comprehensive list of this, or at least if I would be able to compile one if I'd understand how this works. -- [[User:U50113119|U50113119]] ([[User talk:U50113119|talk]]) 20:27, 29 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== About the 2S38 hatches &amp;amp; question ==&lt;br /&gt;
&lt;br /&gt;
Hello ! &lt;br /&gt;
First of all, thanks for correcting and approving some of my edits, I'm fairly new and still need some practice. &lt;br /&gt;
About the 2S38 hatches, you modified my edit from &amp;quot;18 mm + 20 mm&amp;quot; to &amp;quot;18 mm or 20 mm&amp;quot;, which I think is incorrect; in the armor indicator you can see first an 18mm layer of anti-radiation liner, and then 20mm of ABT-102 alloy under it.&lt;br /&gt;
&lt;br /&gt;
Also, a user by the name of Larsofd completely deleted the edits I had made on the AMX-32 (105), concerning it's armour and machine guns. Did I do something wrong ? By looking at it's contributions, it's the only one he has ever made, so could you look into it please? &lt;br /&gt;
Thanks. -- [[User:U134256117|U134256117]] ([[User talk:U134256117|talk]]) 19:30, 28 January 2023 (UTC)&lt;br /&gt;
: Greetings. Yes, you are correct about the 2S38 hatches. My mistake. One of my colleagues have made the corrections. Regarding the AMX-32 (105) edits, I believe it is simply a quirk of the wiki system if a user edits an older revision of the page. So the user may have unknowingly saved their edits onto an older page revision, which would have overridden the current page revision that your edit made. Otherwise from the looks of it, there does not appear to be anything inherently wrong with your edits.  --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 16:38, 29 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ammo Layouts ==&lt;br /&gt;
&lt;br /&gt;
Hi there.  I wish I'd found your &amp;quot;How to add Ammo Rack information to vehicle pages&amp;quot; page before now.  It's hard to get started as an editor here.  Documentation exists but is fragmented and inconsistent, and there's no real feedback on the edits.&lt;br /&gt;
&lt;br /&gt;
I've now added ammo info for two vehicles, the SARC Mk IV and the Turán I.  You mention that the ammo rack images should be categorized, but I'm not quite clear on how to do that in the editor.&lt;br /&gt;
&lt;br /&gt;
Actually it seems that I didn't read far enough.  &amp;quot;Upload Summary&amp;quot; seems to be the correct answer.  I'll keep that in mind in the future.&lt;br /&gt;
&lt;br /&gt;
[[User:U120610831|U120610831]] ([[User talk:U120610831|talk]]) 04:17, 26 September 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ammo Guide and beyond ==&lt;br /&gt;
&lt;br /&gt;
Hi Inceptor57,&lt;br /&gt;
I wanted to tell you that the guide &amp;quot;How to add Ammo Rack information to vehicle pages&amp;quot; has been very useful for beginner editors and I would find it great if there were more like it, to fill the Help category, for example to make a guide on &amp;quot;How to add Armour information to vehicle pages&amp;quot;.&lt;br /&gt;
I've had a look at the &amp;quot;root&amp;quot; pages like the Wiki Map, the special pages and the Help category and I think they should be better identified as the most important pages in the Wiki for new editors, pages that lead to other important pages.&lt;br /&gt;
&lt;br /&gt;
In short, there should be something like a Starter Pack for new editors that would be like the Help category, leading to all the information about how Templates work, standards, etc.&lt;br /&gt;
&lt;br /&gt;
Thank you for your work, and I hope that the Wiki can develop to be even more useful to new readers.&lt;br /&gt;
[[User:U115682487|DrSnip3r]] ([[User talk:U115682487|talk]]) 19:11, 31 March 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>U115682487</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User_talk:U28580205&amp;diff=184509</id>
		<title>User talk:U28580205</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User_talk:U28580205&amp;diff=184509"/>
				<updated>2024-03-31T19:11:28Z</updated>
		
		<summary type="html">&lt;p&gt;U115682487: /* New Topic */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Archive==&lt;br /&gt;
[[User_talk:U28580205/Archive|Archive]]&lt;br /&gt;
&lt;br /&gt;
== Ozelot's BR should be 9.3 (RB) ==&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
&lt;br /&gt;
I do not know how to edit the specs card. Maybe you could help me out by editing the specs or telling me how to do it? The Ozelot's BR for realistic battles has changed from 9.0 to 9.3 recently (along the Wiesel 1A2). --[[User:U52143303|U52143303]] ([[User talk:U52143303|talk]]) 16:44, 4 December 2021‎  (UTC)&lt;br /&gt;
: Hello. The spec cards are uneditable. Battle ratings will be automatically updated shortly. Please be patient as it may take a few days to roll out. --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 13:05, 5 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Image source ==&lt;br /&gt;
&lt;br /&gt;
Greetings Inceptor57!&lt;br /&gt;
Thank you for the message you sent me regarding the copyright status. &lt;br /&gt;
I will look into photographs that are free to use without copyright. &lt;br /&gt;
Thanks for clearing this up and have a great rest of your day/night.&lt;br /&gt;
Kind regards --[[User:U101799908|U101799908]] ([[User talk:U101799908|talk]]) 20:57, 30 December 2021‎  (UTC)&lt;br /&gt;
: Hello. Your welcome. Please don't hesitate to ask any other questions. The eligible photos are those relevant to the wiki content and are either public domain or are under copyright with shareable terms (i.e. Creative Commons). --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 21:42, 30 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Economy stats ==&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
&lt;br /&gt;
I've got a question about vehicle stats (be it price or economy): where does the wiki get the data from? For example the economy: there is the template Specs-Economy, which then uses #unit:#var:me to get the data from. But I do not get how this exactly works and where that data is ultimately stored. My guess unit:var:me means that the unit is variable and the term &amp;quot;me&amp;quot; is refererring to the page name.&lt;br /&gt;
&lt;br /&gt;
I am considering making a side project for WT which would require getting all SL/RP/GE costs for all vehicles ... and typing that by hand is a bit much for ~ 2,000 vehicles, especially if one would have to redo this everytime Gaijin makes a major update or tweaks the economy. So I was wondering is there is here somewhere a comprehensive list of this, or at least if I would be able to compile one if I'd understand how this works. -- [[User:U50113119|U50113119]] ([[User talk:U50113119|talk]]) 20:27, 29 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== About the 2S38 hatches &amp;amp; question ==&lt;br /&gt;
&lt;br /&gt;
Hello ! &lt;br /&gt;
First of all, thanks for correcting and approving some of my edits, I'm fairly new and still need some practice. &lt;br /&gt;
About the 2S38 hatches, you modified my edit from &amp;quot;18 mm + 20 mm&amp;quot; to &amp;quot;18 mm or 20 mm&amp;quot;, which I think is incorrect; in the armor indicator you can see first an 18mm layer of anti-radiation liner, and then 20mm of ABT-102 alloy under it.&lt;br /&gt;
&lt;br /&gt;
Also, a user by the name of Larsofd completely deleted the edits I had made on the AMX-32 (105), concerning it's armour and machine guns. Did I do something wrong ? By looking at it's contributions, it's the only one he has ever made, so could you look into it please? &lt;br /&gt;
Thanks. -- [[User:U134256117|U134256117]] ([[User talk:U134256117|talk]]) 19:30, 28 January 2023 (UTC)&lt;br /&gt;
: Greetings. Yes, you are correct about the 2S38 hatches. My mistake. One of my colleagues have made the corrections. Regarding the AMX-32 (105) edits, I believe it is simply a quirk of the wiki system if a user edits an older revision of the page. So the user may have unknowingly saved their edits onto an older page revision, which would have overridden the current page revision that your edit made. Otherwise from the looks of it, there does not appear to be anything inherently wrong with your edits.  --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 16:38, 29 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ammo Layouts ==&lt;br /&gt;
&lt;br /&gt;
Hi there.  I wish I'd found your &amp;quot;How to add Ammo Rack information to vehicle pages&amp;quot; page before now.  It's hard to get started as an editor here.  Documentation exists but is fragmented and inconsistent, and there's no real feedback on the edits.&lt;br /&gt;
&lt;br /&gt;
I've now added ammo info for two vehicles, the SARC Mk IV and the Turán I.  You mention that the ammo rack images should be categorized, but I'm not quite clear on how to do that in the editor.&lt;br /&gt;
&lt;br /&gt;
Actually it seems that I didn't read far enough.  &amp;quot;Upload Summary&amp;quot; seems to be the correct answer.  I'll keep that in mind in the future.&lt;br /&gt;
&lt;br /&gt;
[[User:U120610831|U120610831]] ([[User talk:U120610831|talk]]) 04:17, 26 September 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Topic ==&lt;br /&gt;
&lt;br /&gt;
Hi Inceptor57,&lt;br /&gt;
I wanted to tell you that the guide &amp;quot;How to add Ammo Rack information to vehicle pages&amp;quot; has been very useful for beginner editors and I would find it great if there were more like it, to fill the Help category, for example to make a guide on &amp;quot;How to add Armour information to vehicle pages&amp;quot;.&lt;br /&gt;
I've had a look at the &amp;quot;root&amp;quot; pages like the Wiki Map, the special pages and the Help category and I think they should be better identified as the most important pages in the Wiki for new editors, pages that lead to other important pages.&lt;br /&gt;
&lt;br /&gt;
In short, there should be something like a Starter Pack for new editors that would be like the Help category, leading to all the information about how Templates work, standards, etc.&lt;br /&gt;
&lt;br /&gt;
Thank you for your work, and I hope that the Wiki can develop to be even more useful to new readers.&lt;br /&gt;
[[User:U115682487|U115682487]] ([[User talk:U115682487|talk]]) 19:11, 31 March 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>U115682487</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U115682487&amp;diff=184491</id>
		<title>User:U115682487</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U115682487&amp;diff=184491"/>
				<updated>2024-03-31T17:04:37Z</updated>
		
		<summary type="html">&lt;p&gt;U115682487: Created page with &amp;quot;It's me !&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It's me !&lt;/div&gt;</summary>
		<author><name>U115682487</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=VTT_DCA&amp;diff=184397</id>
		<title>VTT DCA</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=VTT_DCA&amp;diff=184397"/>
				<updated>2024-03-30T18:02:14Z</updated>
		
		<summary type="html">&lt;p&gt;U115682487: Fill the Ammo Racks section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=fr_amx_vtt_dca&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French SPAA {{Battle-rating}}. It was introduced in [[Update &amp;quot;Alpha Strike&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]] (x4) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 3,200 (200) || rowspan=&amp;quot;2&amp;quot; | 575 || rowspan=&amp;quot;2&amp;quot; | -10°/+90° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | - || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Common:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}}{{-}}{{Annotation|I|M1 incendiary}}{{-}}{{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|API-T|M20 armour-piercing incendiary tracer}}&lt;br /&gt;
* '''API:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}}{{-}}{{Annotation|AP-I|M8 armour-piercing incendiary}}{{-}}{{Annotation|API-T|M20 armour-piercing incendiary tracer}}&lt;br /&gt;
* '''AP:''' {{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|API-T|M20 armour-piercing incendiary tracer}}&lt;br /&gt;
* '''APIT:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:M2HB (12.7 mm)/Ammunition|I, API-T, AP, AP-I}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&amp;lt;!-- '''Last updated: 2.35.0.56''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''16''' || 12&amp;amp;nbsp;''(+4)'' || 8&amp;amp;nbsp;''(+8)'' || 4&amp;amp;nbsp;''(+12)'' || 0&amp;amp;nbsp;''(+16)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Since there are four .50 M2HB machine guns, each reload will load 4 ammo boxes onto the guns with each box containing 200 rounds.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/8759-development-vtt-dca-french-meat-chopper-en|Devblog]] ===&lt;br /&gt;
Based on the AMX-13 light tank, the VTT armored personnel carrier was developed and launched into mass production in 1957. As this chassis was widely produced it became quite a suitable platform for numerous experimental variants, a notable example being the AMX-13 VTT / DCA (Véhicule de Transport de Troupe/Défense Contre Avions). It was armed with an American M45 .50 caliber quadmount, the same found on the iconic M16 Half-track. Unlike the M16 however, the VTT DCA was only a single prototype and didn’t reach mass production.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8759-development-vtt-dca-french-meat-chopper-en|[Devblog] VTT DCA: French Meat Chopper!]]&lt;br /&gt;
&lt;br /&gt;
{{France anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U115682487</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Ammoracks_VTT_DCA.png&amp;diff=184371</id>
		<title>File:Ammoracks VTT DCA.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Ammoracks_VTT_DCA.png&amp;diff=184371"/>
				<updated>2024-03-30T15:00:48Z</updated>
		
		<summary type="html">&lt;p&gt;U115682487: U115682487 uploaded a new version of File:Ammoracks VTT DCA.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ammo racks]]&lt;/div&gt;</summary>
		<author><name>U115682487</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Ammoracks_VTT_DCA.png&amp;diff=184370</id>
		<title>File:Ammoracks VTT DCA.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Ammoracks_VTT_DCA.png&amp;diff=184370"/>
				<updated>2024-03-30T14:29:08Z</updated>
		
		<summary type="html">&lt;p&gt;U115682487: Category:Ammo racks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ammo racks]]&lt;/div&gt;</summary>
		<author><name>U115682487</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ARL-44_(ACL-1)&amp;diff=184369</id>
		<title>ARL-44 (ACL-1)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ARL-44_(ACL-1)&amp;diff=184369"/>
				<updated>2024-03-30T13:50:11Z</updated>
		
		<summary type="html">&lt;p&gt;U115682487: Redesign of the &amp;quot;Ammorack&amp;quot; sub-section, my first major Wiki change! I'm so happy!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about=heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
|usage=the tank destroyer version&lt;br /&gt;
|link=ARL-44&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=fr_arl_44_acl1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The ARL-44 (ACL-1) bears very distinctive characteristics, with a WWI-style track system (similar to the Churchill) which runs across the whole side of its chassis. This tank is a mix of different inspirations, mainly late-war German tank technology such as the [[Panther D|Panther series]] or the [[Tiger II (H)|Tiger II]], from which it takes its sloped frontal armour and tall profile. As France was reviving from WW2, its engineers were hard at work to catch up with tank technology, the ARL-44 series was a training ground for them. This is why this tank has rather weird design choices, coming from both experience and experimentation. Originally armed with a 75 mm cannon, an ACL-1 turret, and a 60 mm sloped front plate in 1944, the design was deemed to weak, and many considered that it would quickly be outdated. It was later improved with a 90 mm SA45 gun with 37 rounds, a 120 mm front plate and a redesigned sloped turret ([[ARL-44]]).&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update 1.75 &amp;quot;La Résistance&amp;quot;]]. The ARL-44 (ACL-1) is a well-rounded vehicle more suited for a medium tank role than an heavy one due to lacking armour (which is still decent). It distinguishes from previous French heavy tanks for having a potent gun. The vehicle features an adequate cannon (although with a limited ammo selection), good frontal and side armour that allows for limited angling, and -10 degrees of gun depression. However, the tank does have a very large profile and the turret ammo storage is very exposed and lightly armoured.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Hull)&lt;br /&gt;
* Cast homogeneous armour (Turret, gun mantlet, MG port)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 60 mm (48°) ''Front glacis'' &amp;lt;br&amp;gt; 100 mm (spherical) ''MG port'' &amp;lt;br&amp;gt; 50 mm ''Hull compartment between the tracks'' &amp;lt;br&amp;gt; 50 mm (63°) ''Lower glacis'' || 50 mm &amp;lt;br&amp;gt; 25 mm ''Tracks cover'' || 35 mm (32°) ''Rear glacis'' &amp;lt;br&amp;gt; 35 mm (20°) ''Hull compartment between the tracks'' || 20 mm &amp;lt;br&amp;gt; 5 mm ''Radiator vents'' &amp;lt;br&amp;gt; 5 mm (18°) ''Engine access panel''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 100 mm (0-44°) ''Turret front'' &amp;lt;br&amp;gt; 80-100 + 30 mm (spherical) ''Gun mantlet'' || 60 mm (3°) || 30 mm &amp;lt;br&amp;gt; 20 mm ''Rear hatch'' &amp;lt;br&amp;gt; 60 mm (52°) ''Turret overhang'' || 20 mm (13-15°)&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 60 mm || 20 mm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 15 mm thick while tracks are 20 mm thick and bogies are 10 mm thick.&lt;br /&gt;
* 25 mm RHA plate separates the engine from the crew compartment.&lt;br /&gt;
* The Turret ring is 55 mm thick, with an additional 20 mm of armour behind it.&lt;br /&gt;
&lt;br /&gt;
The armour on this version of the ARL-44 is average as the frontal glacis plate can be penetrated by most foes it encounters up close from the front: with 60 mm at 48°, it is similar to a [[M4A3 (105)]]. With that in mind, this tank should be kept a fair distance from the frontline. In order to put this &amp;quot;Heavy Tank&amp;quot; to good use, it should be angled at about 25° facing towards the enemy. An even better way to maximise its armour is by keeping a hull-down position, using its -10° depression. Turret armour is ~100 mm thick, with a lot of overlapping armour profiles around the mantlet area. With a bit of distance and angle, most rounds will not penetrate, except from tank destroyers with high penetration.&lt;br /&gt;
&lt;br /&gt;
Another thing to consider is this tank's large elevation mechanism, a penetrating shot to the tank's center of mass may damage or disable it, making it very hard to return fire.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 775|rbMinHp= 531}}&lt;br /&gt;
&lt;br /&gt;
At 47 tons, this is not a light tank, even more so that its tracks have bad ground traction. What saves this vehicle from feeling too slow is its {{Annotation|600 HP|Realistic}} engine, capable of maintaining its top speed even when climbing slight hills. Do not expect too much, as this tank is still heavy and sluggish, especially in highly inclined and soft terrains. Don't forget its reverse speed of &amp;quot;only&amp;quot; -7.5 km/h, it won't get you out quickly of the situations so don't over-extend.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|SA44 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[SA44 (75 mm)|75 mm SA44]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 37 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 12.1 || 16.8 || 20.4 || 22.6 || 24.0 || rowspan=&amp;quot;2&amp;quot; | 9.75 || rowspan=&amp;quot;2&amp;quot; | 8.63 || rowspan=&amp;quot;2&amp;quot; | 7.95 || rowspan=&amp;quot;2&amp;quot; | 7.50&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.9 || 10.5 || 12.8 || 14.1 || 15.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Penetration chance at 500m when shooting at KV-1 (L-11), not angled..jpg|thumb|Example shot at a [[KV-1 (L-11)]] from a distance of 500 m when not angled.]]&lt;br /&gt;
When compared to other Medium or Heavy tanks at the same battle rating, the gun is somewhere in the middle of the group. The standard shell has enough penetration to penetrate all up to the heaviest armour from the front at a distance of 500 m and less when the enemy is not angled. The most notable disadvantage is the lack of an AP shell with an explosive filler meaning it is often needed to shoot and penetrate more than once to destroy a target. The post-penetration damage while quite deadly, can be quite lacklustre if the armour of the target is just thick enough. This will prevent enough shrapnel from being created to critically damage and/or knock out the crew inside an enemy tank.&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:SA44 (75 mm)/Ammunition|75 mm OR Mle.44, 75 mm OE Mle.28}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.35.0.56''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
!1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
!2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''37''' || 25&amp;amp;nbsp;''(+12)'' &lt;br /&gt;
|1 ''(+36)''|| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Rack 2 is a first-stage ammo rack. It totals 24 shells will get replenished over time when not interrupted by firing.&lt;br /&gt;
** The restocking time is longer than the normal reload time of the gun (about 19 seconds). Take this into account when playing.&lt;br /&gt;
* Shells are modelled individually and disappear after having being fired or loaded.&lt;br /&gt;
* Hull empty: 25&amp;amp;nbsp;(+12) shells&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MAC 31 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MAC 31 (7.5 mm)|7.5 mm MAC 31]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 5,100 (150) || 551 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The small calibre of the MAC 31 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Combat tactics&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is a relatively well armoured vehicle and but should still be played as a support tank. From a distance, take advantage of your armour to shrug enemy fire off while answering with well placed shots. Your frontal glacis and turret armour are strong enough to resist most enemy guns beyond 500 m. But there are weak spots your opponents will prioritize: the front glacis (if not properly angled) and the turret cupola. Refrain from rushing towards the frontline: your sides are weak and your turret traverse speed is slow so avoid close combat. Staying at a distance from the frontline will also prevent from being taken in a pincer move.&lt;br /&gt;
Your gun has a good penetration power allowing you to stay at a distance but the lack of explosive filler is detrimental to your performance as you'll need two to three shells to take down enemies. Your reload time is a bit longer than most opponents, so aim precisely and make every shot count.&lt;br /&gt;
Your mobility is rather poor, with a rigid suspension, outdated tracks and a long and cumbersome chassis. Terrain irregularities will make you slow down and hinder your progress. Position your hull carefully when getting to a shooting spot to avoid hull twitching that will impact your targeting process.&lt;br /&gt;
&lt;br /&gt;
;Notable enemies:&lt;br /&gt;
&lt;br /&gt;
* Tank destroyers with powerful guns that can penetrate you from afar: M10, StuG III F, YaG-10 (29-K), ASU-57, SU-85A, Achilles, Na-To, 90/53 M41M, Breda 501, Pvkv II and Pvkv m/43 (1946). You can add the Pz.IV F2, the Pz.IV G/J to the list as they sport powerful cannons too.&lt;br /&gt;
* Tanks firing HEAT shells that can defeat your frontal glacis: 75/34 M43, P40,&lt;br /&gt;
* Tanks whose cannon is powerful enough when in close proximity: any M24, any Sherman (M4, M4A1, M4A2, M4A4, M4A5), any T-34 (1941, 1942, 1943, E STz), any KV-2 (1939, 1940, 754), the Chi-Nu and the AMX-13 (FL11).&lt;br /&gt;
* Heavy tank able to resist your fire and get close enough to damage you: KV-1S, MK-II &amp;quot;Matilda&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:ARL-44 weakspot picture.png|thumb|This piece of armour will detonate the shell, leading to the knock out of at least 1 crew member]]&lt;br /&gt;
&lt;br /&gt;
;How to defeat {{PAGENAME}}&lt;br /&gt;
&lt;br /&gt;
* One might assume that the ARL's side armour is also very thick, complex, and hard to penetrate at an angle but the ARL can actually get penetrated frontally even with 3.7 tanks despite the fact that the tracks and hull sides somewhat resemble the structure of a Churchill heavy tank. Behind the track and front sprocket wheel lays an unangled armour of only 50 mm thickness. The effective thickness of all these components combined are no more than 100 mm when aiming from the front. Therefore even a 3.7 tank can shoot at the track and the shell will most certainly go through the frontmost wheel, then penetrate the 50 mm armour, sending shrapnel into the crew compartment with its explosion. Of course, solid shots will not work as good since you are shooting at the very edge of the tank after all, you need explosive filler to knock out the crew who are beside the point of penetration. This weak spot remains small and requires close proximity.&lt;br /&gt;
&lt;br /&gt;
[[File:ARL-44 (ACL-1) weakspot picture.png|thumb|As seen through protection analysis, this weak spot only has an effective thickness of less than 100 mm, meaning almost any tank can reliably penetrate there]]&lt;br /&gt;
&lt;br /&gt;
* Do not attack the {{PAGENAME}} frontally unless you have enough armour to afford it.&lt;br /&gt;
* Sneak around it and target the turret from the back or the side. The {{PAGENAME}} has a slow turret traverse and flat side and rear armour, making it especially vulnerable to flanking.&lt;br /&gt;
* If you have no other option than to attack it frontally, blind it with smoke before closing the gap. Target either the turret cupola or the lower part of the front glacis when the {{PAGENAME}} is not angling as they are weak spots.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Thick side armour enables strong angling&lt;br /&gt;
* Complex side armour can negate HEAT round effectiveness&lt;br /&gt;
* 5 crew members increase the survivability&lt;br /&gt;
* Good mobility for a heavy tank, suited with a powerful engine&lt;br /&gt;
* Hull turning is fast due to wide hull&lt;br /&gt;
* Potent gun for the battle rating&lt;br /&gt;
* -10° of gun depression angle&lt;br /&gt;
* By taking 25 rounds of ammunition, the hull is completely empty of shells, increasing survivability.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Large silhouette makes it a priority target&lt;br /&gt;
* Many tanks can reliably penetrate its frontal glacis&lt;br /&gt;
* Thin roof armour&lt;br /&gt;
* Weak 20 mm plate in turret back protects one of the main ammo racks&lt;br /&gt;
* Many weak spots in the armour, including shot traps&lt;br /&gt;
* Track traction is subpar (pre-war track pattern)&lt;br /&gt;
* Slow reverse speed&lt;br /&gt;
* No explosive filler in available shells&lt;br /&gt;
* Limited ammunition choice&lt;br /&gt;
* Longer reload time compared with tanks of the same battle rating&lt;br /&gt;
* Large elevation mechanism, often get damaged&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{main|ARL-44#History|l1=History of the ARL-44}}&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
The {{PAGENAME}} was the initial variant of the ARL-44 in 1944, with a 75 mm SA 44 gun, a 60 mm sloped front plate and an ACL1 turret designed by the shipyard &amp;quot;Ateliers et Chantiers de la Loire&amp;quot;. Isolated from the latest evolutions of tank design, the tank was deemed too weak and sent back to the drawing board to equip the tank with better armour and firepower. The design evolved towards the known version of the ARL-44: a 90 mm gun, a Schneider turret and a 120 mm sloped front plate. While 60 ACL1 turrets were ordered, the {{PAGENAME}} never made it past the prototype stage.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The  {{PAGENAME}} saw no service or combat action.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_arl_44_acl1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|fdfFS8z1jsU|'''ARL-44 (ACL-1), French, Tier-3, Heavy Tank''' - ''Angry Nerd Gaming''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[ARL-44]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Churchill III]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:ARL_44|[Wikipedia] ARL 44]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/coldwar/France/ARL-44.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; ARL-44]&lt;br /&gt;
* [https://www.militaryfactory.com/armor/detail.asp?armor_id=531 &amp;lt;nowiki&amp;gt;[Military Factory]&amp;lt;/nowiki&amp;gt; ARL 44 Heavy Tank]&lt;br /&gt;
&lt;br /&gt;
{{France heavy tanks}}&lt;/div&gt;</summary>
		<author><name>U115682487</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Ammoracks_ARL-44_(ACL-1).png&amp;diff=184368</id>
		<title>File:Ammoracks ARL-44 (ACL-1).png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Ammoracks_ARL-44_(ACL-1).png&amp;diff=184368"/>
				<updated>2024-03-30T13:47:34Z</updated>
		
		<summary type="html">&lt;p&gt;U115682487: U115682487 uploaded a new version of File:Ammoracks ARL-44 (ACL-1).png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;2.1.0.110&lt;br /&gt;
[[Category:Ammo racks]]&lt;/div&gt;</summary>
		<author><name>U115682487</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Talk:Tank_ammunition&amp;diff=166308</id>
		<title>Talk:Tank ammunition</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Talk:Tank_ammunition&amp;diff=166308"/>
				<updated>2023-07-03T09:59:41Z</updated>
		
		<summary type="html">&lt;p&gt;U115682487: /* Where are SAPs ammo ? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Anyone know where to source a shrapnel round image to match the rest in the page? I tried screenshotting it in-game but it didn't come out great. --[[User:U11670196|U11670196]] ([[User talk:U11670196|talk]]) 03:46, 25 October 2019 (UTC)&lt;br /&gt;
:Looks like the other ones are just screenshots from the game. By comparison here is the clean image of a shrapnel round [[File:Icon Shrapnel Shot.jpg]]. Maybe worth a debate if we want to update the other ones in the article to be like that one I just uploaded, or if we want to update the image I uploaded to match the other ones (a screenshot). I would be inclined to say go with a screenshot as it shows the penetration effect. --[[User:U13682523|U13682523]] ([[User talk:U13682523|talk]]) 11:01, 27 October 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Regarding shell descriptions==&lt;br /&gt;
&lt;br /&gt;
I have a few points to make with page as it is right now, mainly in two ways:&lt;br /&gt;
&lt;br /&gt;
1) The explanation is made in very &amp;quot;main faction&amp;quot; way, as in US, GE, USSR, with a speck of French, while most of them mention WW2 period. Would probably be nice to also mention japan and Italy in appropriate sections, especially in HEAT and APHE department (or just rename Germany to Axis, where it can be generalized, because for the most part they receive those at same periods.) Dunno about china, because it's literally just using the abovementioned factions tanks.&lt;br /&gt;
&lt;br /&gt;
2) I also kind of have issue with the basic ammo explanations, because unique features of every ammo were and are still omitted in favour of flavor/historical text. &lt;br /&gt;
&lt;br /&gt;
I feel like APHE vs AP comparison is necessary, because the difference is just in that: AP can penetrate modules and APHE generally cannot, because after fuse activation it explodes to add AoE damage. The 1.91 practically killed the whole &amp;quot;you cannot use APHE against light tank&amp;quot; thing, since the fuses even on 105 mm are now 14mm, which is 1 less than armour on most vehicles in the game, so there is just no way it wont detonate. But there still is a high possibility of APHE hitting a big enough radiator/transmission and doing nothing.&lt;br /&gt;
&lt;br /&gt;
Same gripe with APDS: It's different from APCR only because it does not have negative normalization (nor much of positive) and it's not as bad against light tank as against spaced and heavy tanks, because when you hit heavy tank with it, the shell loses all it's &amp;quot;penetration&amp;quot; = &amp;quot;health&amp;quot; by penetrating armour and &amp;quot;shatters&amp;quot; inside of it or does miserable damage, IE you have to fish for unarmored tank parts and it is more for sniping, not just for bashing heavy tanks in(unless you have to), like APCR, in my opinion.&lt;br /&gt;
&lt;br /&gt;
APDSFS ability to penetrate multiple tanks should be mentioned, I believe. Also being ineffective against light tanks is pretty much void, because every time it hits a light tank, it either causes colossal spall (due to it working as both AP and APDS) and it hits ammo rack, resulting in explosion, or just hull breaks it. Specifically with 1.93 hull break updates 7.0-8.0 light tanks hullbreak easier than 4.0 artillery trucks ever did. (maybe it's just related to tanks, but, uh.)&lt;br /&gt;
&lt;br /&gt;
Perhaps it is possible to extend the paragraphs a bit for in-game strengths/weaknesses or comparisons? Could try to reshape, update and censor the [[User:U42773747#What_certain_shell_types_are_like_in-game_.28for_real.29|collected information]] on the matter, so it could be used here in some form. The main issue here is that both of last patches (1.91 and 1.93) severely changed the shell mechanics, so the info might get obsolete again in 1.95 or whenever (just like with radar pages).&lt;br /&gt;
&lt;br /&gt;
3) Not that important to the topic, but I heard people talking about something called &amp;quot;HE FS&amp;quot; being on soviet tanks, but I cannot find it anywhere. Is it some form of a practical re-name joke or it was removed from the game? The screenshots had a different icon for it too, I think?&lt;br /&gt;
&lt;br /&gt;
Either way, if you people agree on either of points i could try to look in some direction. --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 11:09, 10 December 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Few points on this; first and foremost this was just an interim update to 'clean up' the page a little - if you look at the history the old layouts weren't very clean and the old info was pretty uninformative. Despite that, there's always room for more information and I'm definitely not gonna take offense to any changes.&lt;br /&gt;
&lt;br /&gt;
:In regards to APHE - you're correct, and that's probably a valuable point to add.&lt;br /&gt;
:Your note on APDS is also correct but I do think you need to aim for vital points within a vehicle regardless of how heavily armoured it is - APDS has pretty negligible post-penetration, regardless of what it hits.&lt;br /&gt;
:APFSDS does shrapnel a fair bit but remember that a lot of late light tanks are laid out in a way that counteracts that (such as the Type 89 which is more than capable of taking 3 or more shots from certain directions) - additionally, APFSDS doesn't often hull break and it's much more reliable with HEAT-FS (in 1.93 they updated it so 105mm HEAT-FS could hull break a lot of light vehicles that previously required a 120mm round, however I don't remember seeing any updates on APFSDS hullbreak)&lt;br /&gt;
:The 'HE-FS' is what I believe the Russians referred to as 'HE-FRAG'; and it is essentially the same concept as a HE round, and has, at least as long as I've had high-tier Russians, had the same icon as HE in-game, despite the fact that the actual round looks different.&lt;br /&gt;
:--[[User:U11670196|U11670196]] ([[User talk:U11670196|talk]]) 19:22, 10 December 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I do realize that you were just updating the page, which is why I mentioned both old and new pages. Sorry if It felt a bit too direct. As for hull breaks, in 1.89 they added track hullbreak, and basically if you hit 7.0+ light tank track/suspension wheel with any 75+ mm chemical it instantly explodes, even if it didn't penetrate track or did any damage (ex: you can kill Warrior and many others with literally any tank, even with composite shields on [[Media:75_mm_HE_hullbreaks_warrior_by_hitting_the_track.jpg|if you somehow hit the track itself directly]]). The 105 mm HEAT hullbreak is basically a cover-up, as it already hullbroke most tanks before, they just raised the amount of surfaces that do this, due to it becoming more like APDS in 1.91. I'm sure any big AP, including APDSFS that isn't 105- mm can hullbreak type 89 and most of other light tanks, if it hits it straight to the hull, but kinetic hullbreak is custom-made for each tank, so it may be different in your experience (in my experience people just hit it directly to the hull and the shell just inevitably flies through middle of ammo rack even if it didn't work, and they never fire at turret). --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 07:39, 11 December 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Where are SAPs ammo ? ==&lt;br /&gt;
&lt;br /&gt;
There is no word &amp;quot;SAP&amp;quot; on the page, even though this ammunition exists in the game. Why ?&lt;/div&gt;</summary>
		<author><name>U115682487</name></author>	</entry>

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