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		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U114090093</id>
		<title>War Thunder Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U114090093"/>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/Special:Contributions/U114090093"/>
		<updated>2026-04-25T10:57:50Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U114090093&amp;diff=148161</id>
		<title>User:U114090093</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U114090093&amp;diff=148161"/>
				<updated>2022-12-21T16:43:56Z</updated>
		
		<summary type="html">&lt;p&gt;U114090093: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>U114090093</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User_talk:U114090093&amp;diff=148160</id>
		<title>User talk:U114090093</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User_talk:U114090093&amp;diff=148160"/>
				<updated>2022-12-21T16:43:47Z</updated>
		
		<summary type="html">&lt;p&gt;U114090093: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>U114090093</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-16A&amp;diff=148155</id>
		<title>F-16A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-16A&amp;diff=148155"/>
				<updated>2022-12-21T16:22:27Z</updated>
		
		<summary type="html">&lt;p&gt;U114090093: Added description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f_16a_block_10&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Apex Predators&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
This aircraft is famous for its ability to accelerate while going vertically. Its turn rate and power are the best in the game. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| _ || _ || _ || _ || _ || _     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _____ || _&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _,___ kg || colspan=&amp;quot;2&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! _m fuel || __m fuel || __m fuel&lt;br /&gt;
|-&lt;br /&gt;
| ___ kg || colspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
| _,___ kg || _,___ kg || _,___ kg || _,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (___%/WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || ___%/WEP&lt;br /&gt;
! _m fuel || __m fuel || __m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || ___ kgf || ___ kgf&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || ___ kgf&amp;lt;br&amp;gt;(_ km/h) || ___ kgf&amp;lt;br&amp;gt;(_ km/h)&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 20 mm M61A1 cannon, wing root-mounted (512 rpg)&lt;br /&gt;
** 1 x 20 mm M61A1 cannon + 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.' --&amp;gt;&lt;br /&gt;
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U114090093</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Mark_35_(533_mm)&amp;diff=148152</id>
		<title>Mark 35 (533 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Mark_35_(533_mm)&amp;diff=148152"/>
				<updated>2022-12-21T16:16:08Z</updated>
		
		<summary type="html">&lt;p&gt;U114090093: Removed an unnecessary sentence.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''The Mark 35 was introduced in 1949 and continued its service up to the 1960s. It was among the first to use an active guidance system and was equipped with a 122kg Torpex high explosive warhead.'' &lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|germ_frigate_koln}}&lt;br /&gt;
* {{Specs-Link|us_destroyer_mitscher}}&lt;br /&gt;
* {{Specs-Link|us_destroyer_mitscher_wilkinson}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the torpedo.''&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of torpedo (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of torpedoes that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this torpedo in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Torpedoes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Naval special armaments]]&lt;/div&gt;</summary>
		<author><name>U114090093</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Mark_35_(533_mm)&amp;diff=148151</id>
		<title>Mark 35 (533 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Mark_35_(533_mm)&amp;diff=148151"/>
				<updated>2022-12-21T16:15:27Z</updated>
		
		<summary type="html">&lt;p&gt;U114090093: Added intro&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''The Mark 35 was introduced in 1949 and continued its service up to the 1960s. It was among the first to use an active guidance system and was equipped with a 122kg Torpex high explosive warhead. (Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.)''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|germ_frigate_koln}}&lt;br /&gt;
* {{Specs-Link|us_destroyer_mitscher}}&lt;br /&gt;
* {{Specs-Link|us_destroyer_mitscher_wilkinson}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the torpedo.''&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of torpedo (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of torpedoes that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this torpedo in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Torpedoes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Naval special armaments]]&lt;/div&gt;</summary>
		<author><name>U114090093</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Orion&amp;diff=148149</id>
		<title>Orion</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Orion&amp;diff=148149"/>
				<updated>2022-12-21T16:06:18Z</updated>
		
		<summary type="html">&lt;p&gt;U114090093: Added description of flight performance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ucav_orion&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a Russian strike UCAV. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
At its introduction, the Orion UCAV is the only drone with multiple types of loadouts to choose from when spawning.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''The UCAV is known for its low top speed. As a propeller-driven aircraft, its climb rate and maneuverability are also sub-par. Despite this, it can carry a devastating loadout with 9M113M-2 or 9M113FM3 missiles.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 220 || 220 || {{Specs|ceiling}} || 22.0 || 22.0 || 2.5 || 2.5 || 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 390 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || &amp;gt; ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|9M133FM3|9M133M-2}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 2 x 9M133M-2 missiles&lt;br /&gt;
* 2 x 9M133FM3 missiles&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Orion fills a good niche as the &amp;quot;everyman's CAS&amp;quot;. It is available to everyone, which can be very beneficial to players who have not researched BR appropriate aircraft or helicopters. You start off by spawning at an altitude of 4000 meters above the battlefield. Your main priority is SPAA. They are usually found stationary at the enemy spawn. Destroying them will not only help your survival, but also enable your fellow helicopter/aircraft pilots to move in and provide better, uninterrupted CAS. If there are no SPAA around, your next target would be enemy tanks that are near/on the capture points. Once you fire both [[9M133M-2]] missiles, you have three options:&lt;br /&gt;
&lt;br /&gt;
# '''Loiter over the battlefield and provide reconnaissance:''' Just because you can no longer use your missiles doesn't mean you can't help your team! Fly around the battlefield and scan the area with your amazing optical camera. Once you spot any enemy vehicles that pose a threat to your team, quickly mark them on the map and tell your teammates using the in-game chat (alternatively if you have any squad mates, you can work with them and point out enemies nearby using the squad marker)&lt;br /&gt;
# '''Land and rearm:''' Once the two ATGM's are used, reduce your throttle and glide towards the airbase. Once you land, begin any repairs and necessary rearming so you can take off. It should be worth noting that the Orion UCAV suffers from a low speed and a horrid climb rate, making the return to base and return to the battlefield incredibly lengthy. Altitude is also the only saving grace of the Orion, as helicopters/attack aircraft will generally be at lower altitudes and SPAA's will have no trouble sending a very slow target back to the hangar screen. Consequently, fighting at low altitudes should be regarded as a suicide mission.&lt;br /&gt;
# '''Bail out of the vehicle and spawn in a more capable vehicle:''' While it feels counterintuitive to bail out of a vehicle that cost 750 spawn points, it is the fastest and best way to get you back into the battle. Using the spawn points you accumulated, you can get enough to spawn another tank, an attack aircraft, or a helicopter. The advantage of this is that you should have cleared the path for you or other pilots to make some damage, as the SPAA's and anti air threats are no longer there.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Spawns at altitude (4000 meters)&lt;br /&gt;
* Access to two devastating [[9M133M-2]] or [[9M133FM3]] missiles&lt;br /&gt;
* Exceptional optical camera&lt;br /&gt;
* Hard to counter by SPAA&lt;br /&gt;
* Available for everyone to use&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low maximum speed&lt;br /&gt;
* Terrible climb rate&lt;br /&gt;
* Access to only two ATGM's for a price higher than most helicopters and attack aircraft (which can carry more ATGM's)&lt;br /&gt;
* A large amount of time will be spent going from spawn to the airfield to rearm and back - better off bailing out and spawning another tank, aircraft, or helicopter&lt;br /&gt;
* Small launch window.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Drones]]&lt;br /&gt;
** [[MQ-1]]&lt;br /&gt;
** [[Wing Long I]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Kronstadt Group}}&lt;br /&gt;
{{Strike UCAVs}}&lt;/div&gt;</summary>
		<author><name>U114090093</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:F-16A.png&amp;diff=147957</id>
		<title>File:F-16A.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:F-16A.png&amp;diff=147957"/>
				<updated>2022-12-21T05:39:20Z</updated>
		
		<summary type="html">&lt;p&gt;U114090093: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Image of F-16A&lt;/div&gt;</summary>
		<author><name>U114090093</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Update_%22Apex_Predators%22&amp;diff=147953</id>
		<title>Update &quot;Apex Predators&quot;</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Update_%22Apex_Predators%22&amp;diff=147953"/>
				<updated>2022-12-21T05:24:56Z</updated>
		
		<summary type="html">&lt;p&gt;U114090093: /* USA */ Added F-16A page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wallpaper UpdateApexPredators.jpg|x300px|border|right]]&lt;br /&gt;
&lt;br /&gt;
Update &amp;quot;Apex Predators&amp;quot; ([[wt:en/game/changelog/current/1444|changelog]]) was introduced on 20 December 2022. This update is notable for the introduction of rank VIII aircraft.&lt;br /&gt;
&lt;br /&gt;
{{Notice|Though the update numbering has been dropped since [[Update &amp;quot;Starfighters&amp;quot;]], the game version is still present in-game to indicate the update as 2.23}}&lt;br /&gt;
&lt;br /&gt;
= New vehicles =&lt;br /&gt;
== Aircraft ==&lt;br /&gt;
&lt;br /&gt;
=== USA ===&lt;br /&gt;
&lt;br /&gt;
* A-6E TRAM (Store Pack)&lt;br /&gt;
* F-16A&lt;br /&gt;
* F-16A ADF&lt;br /&gt;
&lt;br /&gt;
=== Germany ===&lt;br /&gt;
&lt;br /&gt;
* MiG-21 &amp;quot;Lazur-M&amp;quot; (Store Pack)&lt;br /&gt;
* Tornado IDS ASSTA1&lt;br /&gt;
* Tornado IDS (Winter Quest event)&lt;br /&gt;
&lt;br /&gt;
=== USSR ===&lt;br /&gt;
&lt;br /&gt;
* MiG-23ML (Store Pack)&lt;br /&gt;
* MiG-29 (9-13)&lt;br /&gt;
&lt;br /&gt;
=== Great Britain ===&lt;br /&gt;
&lt;br /&gt;
* F-4J(UK) Phantom II (Store Pack)&lt;br /&gt;
* Tornado Gr.1&lt;br /&gt;
* Sea Harrier FRS.1 (Squadron vehicle)&lt;br /&gt;
&lt;br /&gt;
=== Japan ===&lt;br /&gt;
&lt;br /&gt;
* F-4EJ ADTW (Store Pack)&lt;br /&gt;
&lt;br /&gt;
=== China ===&lt;br /&gt;
&lt;br /&gt;
* J-7D (Store Pack)&lt;br /&gt;
* F-16A MLU&lt;br /&gt;
&lt;br /&gt;
=== Italy ===&lt;br /&gt;
&lt;br /&gt;
* F-104S TAF (Store Pack)&lt;br /&gt;
* F-16A ADF (Italy)&lt;br /&gt;
* Tornado IDS (1995)&lt;br /&gt;
&lt;br /&gt;
=== France ===&lt;br /&gt;
&lt;br /&gt;
* Mirage F1C-200 (Store Pack)&lt;br /&gt;
* Mirage 2000D-R1&lt;br /&gt;
* Late 298D (Winter Quest event)&lt;br /&gt;
&lt;br /&gt;
=== Sweden ===&lt;br /&gt;
&lt;br /&gt;
* J35XS (Store Pack)&lt;br /&gt;
* JA37D&lt;br /&gt;
&lt;br /&gt;
=== Israel ===&lt;br /&gt;
&lt;br /&gt;
* Kfir Canard (Store Pack)&lt;br /&gt;
* F-16A Netz&lt;br /&gt;
&lt;br /&gt;
== Ground vehicles ==&lt;br /&gt;
&lt;br /&gt;
=== USA ===&lt;br /&gt;
&lt;br /&gt;
* M728 (Store Pack)&lt;br /&gt;
* M1128 Wolfpack (Premium)&lt;br /&gt;
&lt;br /&gt;
=== Germany ===&lt;br /&gt;
&lt;br /&gt;
* Gepard 1A2&lt;br /&gt;
* Ferdinand - updated model&lt;br /&gt;
&lt;br /&gt;
=== USSR ===&lt;br /&gt;
&lt;br /&gt;
* Strela-10M2&lt;br /&gt;
* Т-80UM-2 (Winter Quest event)&lt;br /&gt;
* IS-2 (1944) - updated model&lt;br /&gt;
&lt;br /&gt;
=== Great Britain ===&lt;br /&gt;
&lt;br /&gt;
* Khalid&lt;br /&gt;
&lt;br /&gt;
=== Japan ===&lt;br /&gt;
&lt;br /&gt;
* SUB-I-II&lt;br /&gt;
&lt;br /&gt;
=== China ===&lt;br /&gt;
&lt;br /&gt;
* WZ1001&lt;br /&gt;
* IS-2 (1944) - updated model&lt;br /&gt;
&lt;br /&gt;
=== Italy ===&lt;br /&gt;
&lt;br /&gt;
* CM52&lt;br /&gt;
&lt;br /&gt;
=== France ===&lt;br /&gt;
&lt;br /&gt;
* AMX-32/105&lt;br /&gt;
* 2C bis&lt;br /&gt;
&lt;br /&gt;
=== Sweden ===&lt;br /&gt;
&lt;br /&gt;
* T-55M&lt;br /&gt;
&lt;br /&gt;
=== Israel ===&lt;br /&gt;
&lt;br /&gt;
* Magach 7C&lt;br /&gt;
&lt;br /&gt;
== Naval fleet ==&lt;br /&gt;
&lt;br /&gt;
=== USA ===&lt;br /&gt;
&lt;br /&gt;
* PT-812&lt;br /&gt;
* USS Newport News (Winter Quest event)&lt;br /&gt;
&lt;br /&gt;
=== Germany ===&lt;br /&gt;
&lt;br /&gt;
* V-990&lt;br /&gt;
* Z-47 (Premium)&lt;br /&gt;
&lt;br /&gt;
=== Great Britain ===&lt;br /&gt;
&lt;br /&gt;
* HMS Abdiel&lt;br /&gt;
&lt;br /&gt;
=== Japan ===&lt;br /&gt;
&lt;br /&gt;
* IJN Myoko (premium)&lt;br /&gt;
&lt;br /&gt;
=== USSR ===&lt;br /&gt;
&lt;br /&gt;
* Letuchiy&lt;br /&gt;
* Ryany (Premium)&lt;br /&gt;
&lt;br /&gt;
=== Italy ===&lt;br /&gt;
&lt;br /&gt;
* RN Duca degli Abruzzi&lt;br /&gt;
&lt;br /&gt;
== Helicopters ==&lt;br /&gt;
=== Germany ===&lt;br /&gt;
&lt;br /&gt;
* Bo 105 CB-2 - Detailed cockpit has been updated.&lt;br /&gt;
* Bo 105 PAH-1 - Detailed cockpit has been updated.&lt;br /&gt;
* Bo 105 PAH-1A1 - Detailed cockpit has been updated.&lt;br /&gt;
&lt;br /&gt;
= New locations and missions =&lt;br /&gt;
&lt;br /&gt;
* Location for combined battles &amp;quot;Gold quarry&amp;quot;&lt;br /&gt;
* Location for combined battles &amp;quot;Snowy Poland&amp;quot;&lt;br /&gt;
&lt;br /&gt;
= Location and mission updates =&lt;br /&gt;
&lt;br /&gt;
* Aircraft missions (AB, RB, Enduring Confrontation and Helicopter PvE):&lt;br /&gt;
** If the AI operated air defence misses an aircraft it is more likely to take a higher preemptive angle allowing the player to see that it is being shot at. Prior to this change missed shots were mostly behind the player's aircraft and were difficult to see.&lt;br /&gt;
* Night signal lighting has been added to the large dynamic airfields.&lt;br /&gt;
* Lighting on the location &amp;quot;Ground Zero&amp;quot; has been fixed (switched off).&lt;br /&gt;
* The physics of the landscape affecting movement on &amp;quot;poor&amp;quot; ground (dirt, snow, etc), have been changed.&lt;br /&gt;
* Aircraft carrier models for test flights of early carrier-based British aircraft (HMS Illustrious), USA (USS Lexington) and Japan (IJN Shokaku). The escort ships have also been replaced.&lt;br /&gt;
&lt;br /&gt;
= Enduring Confrontation and Helicopter PvE =&lt;br /&gt;
'''&amp;quot;Enduring Confrontation&amp;quot; and &amp;quot;Helicopter PvE&amp;quot; (common changes for both game modes)'''&lt;br /&gt;
&lt;br /&gt;
* Objects (vegetation like trees and buildings etc.) that are in the battle area of ground battles will now be removed at the start of the battle so that there are no problems with units being stuck in trees and houses.&lt;br /&gt;
* The distance between the conflict sides in ground battles has been reduced and standardised (there were missions with a distance between troop positions of 2-3 km).&lt;br /&gt;
* The length of anti-aircraft bursts now depends on their fire rate. Faster anti-aircraft guns now fire shorter bursts so that the number of rounds is about equal at all ranks.&lt;br /&gt;
* All AI controlled air defences now use tracer ammunition.&lt;br /&gt;
* A bug that might cause a ground battle to start at the edge of the map but not at the front line, resulting in troops deep at the rear of the enemy and the attack being drawn across the map has been fixed.&lt;br /&gt;
* The logic of generating a ground battle at the beginning of the mission has been fixed. Now the battle shouldn't start in squares where the initial points of the player spawns exist (helicopter pads/airfields).&lt;br /&gt;
* A bug where a convoy with some units stuck in one of the squares was able to cross the front line and go deeper into enemy territory with the rest of the units has been fixed.&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Enduring Confrontation&amp;quot; (changes do not affect &amp;quot;helicopter PvE&amp;quot;)'''&lt;br /&gt;
&lt;br /&gt;
* New mission in the &amp;quot;Grand Canyon&amp;quot; location.&lt;br /&gt;
* The vehicles used in the missions now take into account the regular change of BR ranges simply to avoid situations where aircraft with low BR end up against next-generation anti-aircraft guns.&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Helicopter PvE&amp;quot; (changes do not affect &amp;quot;EC&amp;quot;)'''&lt;br /&gt;
&lt;br /&gt;
* New mission in the &amp;quot;Grand Canyon&amp;quot; location.&lt;br /&gt;
* Falcon and AMX DCA 30 have been replaced with Gepard I.&lt;br /&gt;
&lt;br /&gt;
= Ground Vehicle model, damage model, characteristic and weaponry changes =&lt;br /&gt;
&lt;br /&gt;
* '''M1128''' - С76А1 shell has been replaced with the М774. Additional protection in form of grids and side shields is not available as an installed modification.&lt;br /&gt;
* '''M42, M42 (Japan)''' — Rank has been changed from IV to III.&lt;br /&gt;
* '''M42, M42 (Japan)''' — BR in the RB mode has been changed from 4.7 to 4.3.&lt;br /&gt;
&lt;br /&gt;
= Aircraft and helicopter model, damage model, characteristic and weaponry changes =&lt;br /&gt;
=== Weaponry ===&lt;br /&gt;
&lt;br /&gt;
* '''23mm Type 23-2K autocannon''' — Speed of rounds has been changed from 705 m/sec to 720 m/sec.&lt;br /&gt;
* '''1000 pounds AN-M65A1 bomb''' — Bomb mass has been changed from 1104 to 1205 pounds. Source: &amp;quot;OP 1280, Aircraft Bombs. OP 2216 Aircraft Bombs, fuzes and Associated components. T.M. 9-1325-200&amp;quot;.&lt;br /&gt;
* '''1000 pounds AN-M65A1 Fin M129 bomb''' — Bomb mass has been changed from 1205 to 1104 pounds. Source: &amp;quot;OP 1280, Aircraft Bombs. OP 2216 Aircraft Bombs, fuzes and Associated components. T.M. 9-1325-200&amp;quot;.&lt;br /&gt;
* '''A2D-1''' — The position of the 500 pounds AN-M64A1 bombs on the pylons has been corrected.&lt;br /&gt;
* '''Ba.65 (K.14) L''' — New preset with 4x100 kg SAP 100M bombs has been added to the suspended weaponry. ([https://forum.warthunder.ru/index.php?/topic/270885-1891185-oshibochnyi-variant-bombovoi-nagruzki-dlya-breda-ba65-k14-l/ report]).&lt;br /&gt;
* '''Buccaneer S.2''' - 540 pounder Mk.M2 bomb has been added to the suspended weaponry.&lt;br /&gt;
* '''B-25J-1''' — Guiding angles of the upper turret have been changed from 89 to 82 degrees.&lt;br /&gt;
* '''Do-17 Z-2''' — Preset with 10хSC50 + 1xSC250 has been added to the suspended weaponry.&lt;br /&gt;
* '''Fokker D.XXX-3''' - Amount of the ammunition for the 7.7 mm FN Browning M.30 No.3 machine guns has been changed from 500 to 300 rounds.&lt;br /&gt;
* '''F-86F-2, F-86F-25''' - 750 pounder М117 bomb has been added to the suspended weaponry.&lt;br /&gt;
* '''F9F-8''' - Mighty Mouse missile blocks have been added to the suspended weaponry.&lt;br /&gt;
* '''F-100D''' — Amount of the BLU-27 has been changed from 4 to 6 units. Source: &amp;quot;T.O. 1F-100D(l)-1 (31 July 1973) (Change 5-15 September 1978&amp;quot; ([https://forum.warthunder.com/index.php?/topic/568525-221176-f-100-blu-27b-finned-loadout-incorrect/ report]).&lt;br /&gt;
* '''Mirage F1C, Mirage F1CT''' - Amount of flares has been changed from 184 to 252 ([https://community.gaijin.net/issues/p/warthunder/i/YPiEIOFuXjeL report]).&lt;br /&gt;
* '''S.O.4050 Vautour IIN''' — A bug where the Т10 151 missiles were missed in the suspended weaponry has been fixed([https://community.gaijin.net/issues/p/warthunder/i/XTvoVJAIcWp0 report]).&lt;br /&gt;
* '''Z-19''' - Set of AKD-9 ATGM has been added as a free set.&lt;br /&gt;
* '''Q-5A''' - 250-3 bomb has been added to the suspended weaponry.&lt;br /&gt;
* '''MiG-3-34''' — Ammunition capacity of the 20 mm ShVAK cannon has been changed from 200 to 400 rounds.&lt;br /&gt;
* '''Su-22М3''' — A bug due to which the right 30mm НР-30 cannon wasn't working when &amp;quot;Flares/Chaff&amp;quot; modification wasn't installed has been fixed ([https://community.gaijin.net/issues/p/warthunder/i/USL2WcLZwhCp report]).&lt;br /&gt;
* '''Yak-38, Yak-38M''' - Additional R-60 missiles have been added to the suspended weaponry.&lt;br /&gt;
* '''F-4J''' — Helmet-mounted target designation system has been added.&lt;br /&gt;
* '''F-104S''' - Flares and chaff have been added&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
* '''A-4B''' - Displaying of icons for the MK77 Mod 4 incendiary tanks has been corrected.&lt;br /&gt;
* '''AD-2, AD-4, AM-1''' — Modification for research non-contact 1000 pounds MK 13 Mod 0 mine has been added.&lt;br /&gt;
* '''Bf 109 (all modifications)''' - MG151/20 cannon has been added in the X_Ray view.&lt;br /&gt;
* '''Bf 110C-7''' - Displaying of the bomb pylon has been fixed.&lt;br /&gt;
* '''F3H-2''' — Radar model has been changed from AN/APQ-50 to AN/APQ-51. Source: &amp;quot;Navweps 01-245FCB-501 Flight Handbook - F3H-2 , -2M Demon. F3H-2M Standard Aircraft Characteristics - 15 May 1955&amp;quot;.&lt;br /&gt;
* '''F7F-3''' - Displaying of the weapon icons has been fixed ([https://community.gaijin.net/issues/p/warthunder/i/R7l6MvMpMGRd report])&lt;br /&gt;
* '''F8U-2''' — Radar model has been changed from AN/APQ-50 to AN/APS-67. Source: &amp;quot;F8U-2 Crusader Standard Aircraft Characteristics - 30 January 1959&amp;quot;.&lt;br /&gt;
* '''Hunter F.1''' — Radar model has been changed from AN/APG-30 to ARI.5820. Source: &amp;quot;A.P. 4347A Pilot's Notes Hunter F.1&amp;quot;.&lt;br /&gt;
* '''MD-500-TOW''' — Ballistic calculator for unguided rockets has been removed.&lt;br /&gt;
* '''Rooivalk Mk1F CSH''' — A bug where in some cases could cause the pointing cross in the gunner view to extend beyond the pointing area has been fixed.&lt;br /&gt;
* '''Seafire FR.47''' - A bug that caused the miss of the part of the right flap in the damage model has been fixed.&lt;br /&gt;
* '''Swift F.1''' — Radar model has been changed from AN/APG-30 to ARI.5857. Spurce: &amp;quot;A.P. 4348A &amp;amp; B Pilot's Notes Swift F.1 &amp;amp; F.2&amp;quot;.&lt;br /&gt;
* '''Tiger UHT, A-129CBT''' — A bug due to which 12,7 mm FN M3P machine guns required two modifications has been fixed.&lt;br /&gt;
* '''Q-5L''' — A bug that caused parts of the aircraft to remain in the air when the wing was torn off has been fixed.&lt;br /&gt;
* '''UH-1B, UH-1C, UH-1CXM-30''' — Displaying of the 40mm М75 grenade launcher in the X-Ray view has been fixed.&lt;br /&gt;
* '''UH-1C, UH-1CXM30''' - Displaying of the ATGM weaponry icons has been fixed.&lt;br /&gt;
* '''Mi-24 (all modifications)''' — Displaying of the 23mm GSh-23L cannons in the X-Ray view has been added.&lt;br /&gt;
* '''Mi-28N''' — &amp;quot;MAW&amp;quot; modification has been replaced by &amp;quot;Flares/Chaff&amp;quot; modification.&lt;br /&gt;
* '''Su-8''' — A bug due to which the stabiliser wasn't divided into two parts has been fixed.&lt;br /&gt;
* '''MiG-23MLA''' - R-60 missiles have been changed to R-60MK.&lt;br /&gt;
* '''MiG-23MLD''' - R-60 missiles have been changed to R-60M.&lt;br /&gt;
* '''F-4EJ Kai''' - AIM-9L missiles have been added to the armament nomenclature.&lt;br /&gt;
* '''MiG-21bis (Sweden)''' - R-60 missiles have been changed to R-60MK.&lt;br /&gt;
* '''T129''' - Displaying of the IRCM elements when installing appropriate modifications has been fixed.&lt;br /&gt;
* '''AD-2, AD-4''' — Modification to research aircraft non-contact 1000 lbs Mk 13 Mod 0 mine has been added.&lt;br /&gt;
* '''AH-64 (all modifications), YAH-64''' — Magnification of the TADS scope has been changed from 4.1x-81.8x to 3.0х-126.0х.&lt;br /&gt;
* '''AH-1F, AH-1S, AH-1Q, UH-1C, UH-1CXM-30''' — Magnification of the M65 TSU sight has been changed from 24.0x to 2.0х-13.0х.&lt;br /&gt;
* '''A.109EOA-2''' — Magnification of the SFIM M334 scope has been changed from 4.1x-81.8x to 2.5х-10.0х.&lt;br /&gt;
* '''BO-105PAH-1, BO-105PAH-1A1''' — Magnification of the APX 397 scope has been changed from 20.0х to 3.2х-10.8х.&lt;br /&gt;
* '''BO-105CB2, Lynx Ah.Mk.1, G-lynx, A-129CBT, A-129A, HKP9A, HKP9A (FC)''' — Magnification of the HeliTOW scope has been changed from 20.0х to 3.2х-12.0х.&lt;br /&gt;
* '''F9F-2, F9F-5''' — Modification to research 500 pounds AN-M64A1 bomb has been added.&lt;br /&gt;
* '''MiG-23MLA, MiG-23BN, MiG-23MLD''' — Display of the GSh-23L cannons has been added to the X-Ray view.&lt;br /&gt;
* '''Mi-24 (all modifications)''' — Magnification of the 9С475 sight has been changed from 15.0x to 3.3х-10.0х.&lt;br /&gt;
* '''Mi-28NM''' — A bug where the covers of containers might remain in the air when firing &amp;quot;Vikhr&amp;quot; missiles has been fixed.&lt;br /&gt;
* '''Il-28 (all modifications), Tu-14T, Mi-4AV, Mi-24 (all modifications), Mi-35M, Yak-1 (all modifications), Yak-7B, Yak-3, Yak-9 (all modifications)''' — A system of inert gas inflation of fuel tanks has been added.&lt;br /&gt;
* R-24T missile seeker sensitivity to flares has been made more realistic, it has been increased so the missile can now be decoyed more easily.&lt;br /&gt;
* Radar pulse-doppler modes that use high pulse repetition frequency (HPRF) and have limited detection range on tail-on targets as a side-effect, now have the proper designation in radar mode names on the HUD and in the radar card in X-Ray view in Hangar. Affected aircraft: F-14A, F-4J, F-4K, F-4M FGR2, Mirage-2000, T-1, T-2.&lt;br /&gt;
* 3 ACM modes added for F-4EJ KAI radar: &amp;quot;boresight&amp;quot;, &amp;quot;vertical scan&amp;quot; and &amp;quot;wide scan&amp;quot; (&amp;quot;HUD&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== Secondary weapon customization added to aircraft: ===&lt;br /&gt;
&lt;br /&gt;
* '''AD-2'''&lt;br /&gt;
* '''AD-4'''&lt;br /&gt;
* '''AD-4NA'''&lt;br /&gt;
* '''AM-1'''&lt;br /&gt;
* '''AU-1'''&lt;br /&gt;
* '''DH-110 Sea Vixen'''&lt;br /&gt;
* '''F2H-2'''&lt;br /&gt;
* '''F9F-2'''&lt;br /&gt;
* '''F9F-5'''&lt;br /&gt;
* '''F9F-8'''&lt;br /&gt;
* '''F-84F (all nations)'''&lt;br /&gt;
* '''Mi-24A'''&lt;br /&gt;
* '''Mi-24D'''&lt;br /&gt;
* '''Mi-24P, Mi-24P (Germany), Mi-24P HFS 80'''&lt;br /&gt;
* '''Mi-24В'''&lt;br /&gt;
* '''Mi-35М'''&lt;br /&gt;
* '''Su-6'''&lt;br /&gt;
* '''Su-6 (M-71F)'''&lt;br /&gt;
* '''Su-6 (AM-42)'''&lt;br /&gt;
* '''Su-8'''&lt;br /&gt;
* '''Yak-38'''&lt;br /&gt;
* '''Yak-38M'''&lt;br /&gt;
&lt;br /&gt;
= Flight Model changes =&lt;br /&gt;
&lt;br /&gt;
* '''D-520''' – Flight model has been updated. Maximum refuelling capacity has been increased. Weight of empty aircraft has been reduced. Flight performance hasn't changed.&lt;br /&gt;
* '''N1K2 (all modifications), SAAB J/A-21 (all modifications), F-105D, F-89 (all modifications)''' — Engine fire suppression systems have been added.&lt;br /&gt;
* '''A6M (all modifications)''' — Flight model has been updated. Fuel consumption has been updated. Fuel distribution and fuel tank usage order has been clarified.&lt;br /&gt;
* '''FW-190A-5 (all modifications) / Ta-152C1''' — Flight model has been updated. It is now much easier to perform manoeuvres against propeller rotation direction. When approaching critical angle aircraft become more stable. 3 points landing is now easier to perform.&lt;br /&gt;
* '''F4U-4/4b''' - Engine power has been specified. Work on WEP and 3rd stage has been fixed.&lt;br /&gt;
* '''F4U-7''' - Engine power brought to the values of F4U-4b (boos has been increased).&lt;br /&gt;
* '''Il-28 (all modifications), MiG-17 (all modifications), MiG-15 (all modifications), Tu-14, Yak-28''' - Engine fire suppression systems have been added.&lt;br /&gt;
* '''La-15/174''' — Engine fire suppression systems have been added.&lt;br /&gt;
* '''P-63 (all modifications)''' — Engine start/stop times have been adjusted. Engine RPM dynamics has been improved. Operation of the propeller group as a whole has been improved and stabilised. Aileron efficiency at low airflow speeds has been reduced.&lt;br /&gt;
&lt;br /&gt;
= Naval fleet model, damage model, characteristic and weaponry changes: =&lt;br /&gt;
=== Naval weaponry: ===&lt;br /&gt;
&lt;br /&gt;
* '''RN Aquila''' - Fire rate of the 152 mm/40 Armstrong mod.1899/1916 main calibre guns has been increased to 6 rounds per minute.&lt;br /&gt;
* '''Pr.7 &amp;quot;Besposhchadny&amp;quot;''' - 45 mm anti-aircraft guns have been replaced with 37mm 70-К autocannons.&lt;br /&gt;
* '''LCM ZIppo''' - MG-3 machine guns have been replaced with М73&lt;br /&gt;
&lt;br /&gt;
=== Naval characteristics, physics and damage model: ===&lt;br /&gt;
&lt;br /&gt;
* '''IJN Fuso''' - The belt armour scheme in the area of aft main calibre turrets and aft tip armour have been corrected.&lt;br /&gt;
* '''USS Fargo (CL-106)''' - Bridge location and its armour have been fixed. Fire control centres have been moved deep inside the ship, below the waterline.&lt;br /&gt;
* '''HMS Hood''' - funnel cutouts have been removed from the armored deck. Incorrect armor thickness of some areas of the deck have been fixed. Armoring of the deck above the ammo stowages and under the main gun turrets has been corrected.&lt;br /&gt;
* '''Z12 Erich Giese, Z15 Erich Steinbrinck, Emden''' - the position of the radio room has been corrected. The size of the fuel tanks has been fixed. Position and size of the ammo stowages corrected.&lt;br /&gt;
* '''SMS Ostfriesland''' - a bug has been fixed that made the armour thickness of the coal bunkers equal to 3 mm.&lt;br /&gt;
* '''Emden''' - the models and number of the ammo elevators of the main guns have been fixed.&lt;br /&gt;
* '''HMS Diana''' - the position of the radio room, plot room, and the ammo stowages of the main calibre guns have been corrected. Fuel tanks added. Position and size of the engine and boiler rooms have been fixed. Added armour for the navigation bridge and some air defence installations.&lt;br /&gt;
* '''HMS Glorious''' - armouring of the main calibre turrets has been fixed, the armour layout of the fire director room on the bow has been fixed. The thickness of the torpedo bulkheads has been adjusted. Coal bunkers have been changed to fuel tanks.&lt;br /&gt;
* '''USS Alaska''' - The shape and size of the fuel tanks has been corrected.&lt;br /&gt;
* '''IJN Hyuga''' - Deck armour for bridges has been added.&lt;br /&gt;
* '''Admiral Graf Spee''' - The location of the crew compartments has been corrected.&lt;br /&gt;
&lt;br /&gt;
=== Naval Visual models and visual parts: ===&lt;br /&gt;
&lt;br /&gt;
* New sailor and officer models have been added to each game nation for modern ships. Visual crew models have been replaced on all modern ships.&lt;br /&gt;
* '''Parizhskaya kommunaа''' - 12.7mm DShK machine guns have been moved from the spotlight platform on the mast to the fighting top above.&lt;br /&gt;
* '''Folaga''' - The name of the ship has been corrected (the abbreviation RN has been removed), the flag has been changed to a republican one.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
* New AI-controlled WWII aircraft carriers have been added:&lt;br /&gt;
** USA:&lt;br /&gt;
*** USS Lexington (CV-2)&lt;br /&gt;
*** USS Saratoga (CV-3)&lt;br /&gt;
*** USS Enterprise (CV-6)&lt;br /&gt;
** Britain:&lt;br /&gt;
*** HMS Illustrious&lt;br /&gt;
** Japan:&lt;br /&gt;
*** IJN Shokaku&lt;br /&gt;
&lt;br /&gt;
= Economy and research =&lt;br /&gt;
&lt;br /&gt;
* '''F4U-1A (USMC)''' - Has been removed from the group with F4U-1A&lt;br /&gt;
* '''Kfir C.2''' - BR for RB has been lowered to 10.7.&lt;br /&gt;
&lt;br /&gt;
= Customization =&lt;br /&gt;
&lt;br /&gt;
* A set of pilot icons featuring modern female pilots has been added. Icons are available for purchase with GE.&lt;br /&gt;
* '''M46 &amp;quot;Tiger&amp;quot;''' - Decal of the tiger has been returned to standard camouflage. Free camouflage of the 73rd tank battalion has been removed.&lt;br /&gt;
* New collections of decals and decorations for winter events have been added.&lt;br /&gt;
* Added the ability to purchase camouflages with Golden Eagles or by completing tasks for WW2 era destroyers. Each playable nation has its own typical colour palette and typical designs.&lt;br /&gt;
&lt;br /&gt;
= Interface =&lt;br /&gt;
&lt;br /&gt;
* Hit indicators (red markers seen at the screen's sides) have been updated. Hits without armour penetration displayed in grey, new indicators added for the hits that disable a module, a crew member, or initiate a fire in the player's vehicle.&lt;br /&gt;
&lt;br /&gt;
= Game mechanics =&lt;br /&gt;
&lt;br /&gt;
* Suspended fuel tank mechanics have been added for aircraft: '''Tornado''' (all versions), '''МiG-29''', '''F-16''' (all versions), '''Mirage 2000D R1'''&lt;br /&gt;
* A mechanism for determining the explicit activity of a player has been added to naval battles. In cases where during battle and using any weaponry under control of the player, a single hit to the enemy player is not made and therefore the account will not receive awards and achievements for the battle.&lt;br /&gt;
* Scout drones are now able to put a marker on the map via the target camera. The marker is visible to all allies and shown on the minimap of the team, as well as on the ground.&lt;br /&gt;
&lt;br /&gt;
= Graphics =&lt;br /&gt;
&lt;br /&gt;
* The visual effect of pulse-width modulation has been added to missiles with attitude control engines.&lt;br /&gt;
* New effect has been added for tracer destruction at the tracer or AP round hit or ricochet.&lt;br /&gt;
* New hit decals on aircraft from the kinetic rounds have been added.&lt;br /&gt;
&lt;br /&gt;
= Sound =&lt;br /&gt;
&lt;br /&gt;
* The music for high ranked ground and air battles has been expanded with seven new tracks. Existing tracks have been completely redesigned.&lt;br /&gt;
* '''Voice events for all nations in Naval Battles have been completely updated.''' Each nation has received a new voiceover set in its own language.&lt;br /&gt;
&lt;br /&gt;
Now in a naval battle you can hear three different roles for your naval vessel: Commander, Officers and Sailors. The first one gives orders for running of it and its weapons. The Officers and Sailors will report on the situation in the surrounding waters and the vessel's condition. Enemy detection, their type, direction and distance, your firing results, and more will now be voiced by appropriate reports.&lt;br /&gt;
&lt;br /&gt;
Damage reports, fires or floods, dangerous heeling and broken mechanisms will allow you to not miss anything important and start repairs in time.&lt;br /&gt;
&lt;br /&gt;
Different intonations that depend on the situation and the intensity of the battle, will help to immerse yourself in the atmosphere of sea battles!&lt;br /&gt;
&lt;br /&gt;
When the enemy is distant and your vessel is in no danger, your crew reports and orders will be calm and focused. But when the enemy is near and shots and explosions are thundering all around, it would be difficult to keep a calm tone of voice!&lt;br /&gt;
&lt;br /&gt;
We remind you that the language of the crew's speech can be selected in the game menu: one for all nations or the unique national one.&lt;br /&gt;
&lt;br /&gt;
The U.S. and British navies still use a single voice option (British), but in the near future the US Navy will get its own unique voices.&lt;br /&gt;
&lt;br /&gt;
This is the beginning of a major sound update in naval battle which will be expanded and improved with future updates.&lt;br /&gt;
&lt;br /&gt;
* The sound of the overall battle picture for ground and naval battles has been adjusted. The attenuation of the sounds of guns and shots and explosions is more consistent with the distance to them allowing more emphasis to be placed on nearer, more important sounds.&lt;br /&gt;
&lt;br /&gt;
{{Updates}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Updates]]&lt;br /&gt;
[[Category:F-16A]]&lt;/div&gt;</summary>
		<author><name>U114090093</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-64_(Family)&amp;diff=147952</id>
		<title>T-64 (Family)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-64_(Family)&amp;diff=147952"/>
				<updated>2022-12-21T05:21:36Z</updated>
		
		<summary type="html">&lt;p&gt;U114090093: Inserted an image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GarageImage T-64A (1971).jpg|left|thumb|350x350px]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The '''T-64''' is a Soviet 2nd generation main battle tank put into service in 1963. It served throughout the Cold War and is one of the most produced modern era MBTs at a total of roughly 13,000 units. Its most modern variants still are in active duty in many armies around the world.&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
&lt;br /&gt;
===Rank VI===&lt;br /&gt;
&lt;br /&gt;
* [[T-64A (1971)]]&lt;br /&gt;
* [[T-64B]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle family in more detail than in the introduction. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the family's dev blog entries (if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|RkzTeKDqmnw|'''Long-serving tanks''' discusses the {{PAGENAME}} at 02:34 - ''War Thunder Official Channel''|yNt_CfnoyCw|'''The Shooting Range #161''' - ''Pages of History'' section at 04:25 discusses Soviet MBT transmissions and their unique construction.|Q6sYNcaVVO0|'''The Shooting Range #88''' - ''Pages of History'' section at 05:01 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[T-72 (Family)]]&lt;br /&gt;
* [[T-80 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:T-64|[Wikipedia] T-64]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/coldwar/USSR/soviet_T-64.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; T-64 MBT (1963)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Family pages]]&lt;/div&gt;</summary>
		<author><name>U114090093</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Category:USA_aircraft&amp;diff=147950</id>
		<title>Category:USA aircraft</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Category:USA_aircraft&amp;diff=147950"/>
				<updated>2022-12-21T04:56:04Z</updated>
		
		<summary type="html">&lt;p&gt;U114090093: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:USA aircraft}}&lt;br /&gt;
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{{Tree-Line|VIII Rank}}&lt;br /&gt;
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{{Tree-Unit|F16A ADF}}&lt;br /&gt;
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== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|bwQldakCLM8|'''Grumman Aircraft''' - ''War Thunder Official Channel''|HEMjPJAqxmU|'''American Air Forces Rank II - Tutorial and Guide''' - ''Jengar''|KQKzDGXlbtY|'''Book of Records: American Aircraft''' - ''War Thunder Official Channel''|k6xxIkP80xM|'''American Air Forces Rank I - Tutorial and Guide''' - ''Jengar''|nio77hOta5k|'''Climbing the ranks with US aircraft'''  - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft by country]]&lt;/div&gt;</summary>
		<author><name>U114090093</name></author>	</entry>

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