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		<updated>2026-05-29T21:33:46Z</updated>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=R-73&amp;diff=188405</id>
		<title>R-73</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=R-73&amp;diff=188405"/>
				<updated>2024-06-23T15:49:37Z</updated>
		
		<summary type="html">&lt;p&gt;U113963314: Added Su-27SM&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The '''R-73''' (NATO reporting name: AA-11 ''Archer'') is a Soviet [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]] introduced in the [[Update &amp;quot;La Royale&amp;quot;]]. It serves as an advanced infrared-guided Air-to-Air Missile (AAM) in the game and has been the preferred missile for Soviet/Russian jets since the mid-1980s. Additionally, it has been adopted by countries that received its export version, the '''R-73E''', including Mainland China and East Germany.&lt;br /&gt;
&lt;br /&gt;
Boasting one of the highest overload capacities among infrared AAMs and equipped with Electronic Counter-Countermeasures (ECCM) capabilities, the R-73 instils fear and prompts second thoughts in enemy jet pilots before engaging with aircraft armed with this missile.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;R-73&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|su_25_558arz}}&lt;br /&gt;
* {{Specs-Link|su_25t}}&lt;br /&gt;
* {{Specs-Link|su_25tm}}&lt;br /&gt;
* {{Specs-Link|su_25sm3}}&lt;br /&gt;
* {{Specs-Link|su_27}}&lt;br /&gt;
* {{Specs-Link|su_27sm}}&lt;br /&gt;
* {{Specs-Link|mig_29smt_9_19}}&lt;br /&gt;
&lt;br /&gt;
;R-73E &amp;lt;small&amp;gt;(Export)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mig-21_bison}}&lt;br /&gt;
* {{Specs-Link|mig_29_9_12g}}&lt;br /&gt;
* {{Specs-Link|j_11}}&lt;br /&gt;
* {{Specs-Link|j_11a}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The R-73, a Soviet infrared Air-to-Air Missile (IR AAM), became operational in 1982 and entered service by 1984, designed as a successor to the outdated R-60 (NATO reporting name: AA-8 ''Aphid''). Notably, it marked a significant advancement in Soviet missile technology, being the first in its class to incorporate thrust vectoring, High Off Boresight (HOB) capabilities, and the ability to withstand forces up to 40 G.&lt;br /&gt;
&lt;br /&gt;
This missile was engineered to address the limitations of its predecessor and enhance the combat effectiveness of Soviet/Russian fighter jets. The incorporation of thrust vectoring allowed for improved manoeuvrability, enabling the missile to change direction rapidly during flight. The High Off Boresight capabilities enable the R-73 to engage targets even when not directly in its line of sight, offering increased flexibility in combat scenarios.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
|'''Mass'''||105&lt;br /&gt;
|-&lt;br /&gt;
|'''Guidance'''||IR&lt;br /&gt;
|-&lt;br /&gt;
|'''Aspect'''||All-aspects&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range (rear-aspect)'''||11 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range (all-aspect)'''||3.4 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Launch range'''||30km&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum speed'''||2.5 M&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum overload'''||40 G&lt;br /&gt;
|-&lt;br /&gt;
|'''Missile guidance time'''||25 sec&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive mass'''||5.96 kg TNTeq&lt;br /&gt;
|}&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
The R-73 is equipped with a payload of 5.96 kg TNTeq. It can destroy almost every plane in one hit.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Python 3]]/[[PL-8]] - Israeli/Chinese (licensed) IR AAM at higher speed, long guidance time and explosive content; while having shorter head-on range and being heavy.&lt;br /&gt;
* [[R-60M]][[R-60MK|(K)]] - USSR/Eastern Block IR AAM is the predecessor to the R-73 with limited range and speed but is very light.&lt;br /&gt;
* [[AIM-9L Sidewinder|AIM-9L]] - US/NATO standard IR AAM with very long guidance time; while having lesser overload, head-on range and explosive content.&lt;br /&gt;
* [[AIM-9M Sidewinder|AIM-9M]] - AIM-9L-based Missile equipped with an advanced heat seeker which has IRCCM capabilities and a Low/reduced smoke motor.&lt;br /&gt;
* [[AAM-3]] - Japanese advanced IR AAM with with an advanced heat seeker which has IRCCM capabilities and a low/reduced smoke motor; while having the same overload factor and roughly the same range.&lt;br /&gt;
* [[Matra R550 Magic 2|Magic 2]] - French standard IR AAM with higher explosive content, slightly more guidance time and flies faster; while having a slightly less overload and head-on range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!'''Missile Characteristics'''&lt;br /&gt;
! AIM-9M !! R-73 !! R-60M !! Magic 2 !! AIM-9L&lt;br /&gt;
|-&lt;br /&gt;
|'''Mass'''&lt;br /&gt;
| 84 kg || 105 kg || 44 kg || 89 kg || 84 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Guidance'''&lt;br /&gt;
| IR || IR || IR || IR || IR&lt;br /&gt;
|-&lt;br /&gt;
|'''Aspect'''&lt;br /&gt;
| All-Aspect || All-Aspect || All-Aspect || All-Aspect || All-Aspect&lt;br /&gt;
|-&lt;br /&gt;
|'''Seeker Head'''&lt;br /&gt;
| Uncaged (radar slavable) || Uncaged (radar slavable) || Uncaged (radar slavable) || Uncaged (radar slavable) || Uncaged (radar slavable)&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range (rear-aspect)'''&lt;br /&gt;
|11 km || 11 km || 7.4km || 6 km || 11 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range (all-aspect)'''&lt;br /&gt;
|3 km || 3.4 km || 2 km || 3 km || 3 km&lt;br /&gt;
|-&lt;br /&gt;
|'''ECCM'''&lt;br /&gt;
| Yes || Yes || No || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
|'''ECCM Type'''&lt;br /&gt;
|Suspended Animation || FOV Gating || - || FOV Gating || -&lt;br /&gt;
|-&lt;br /&gt;
|'''Thrust Vectoring'''&lt;br /&gt;
| No || Yes || No || No || No&lt;br /&gt;
|-&lt;br /&gt;
|'''Launch range'''&lt;br /&gt;
| 18 km || 30 km || 10 km || 10 km || 18 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum speed'''&lt;br /&gt;
| 2.5 M || 2.5 M || 2.5 M || 3 M || 2.5 M&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum overload'''&lt;br /&gt;
| 30 G || 40 G || 30 G || 35 G || 30 G&lt;br /&gt;
|-&lt;br /&gt;
|'''Missile guidance time'''&lt;br /&gt;
|60 sec || 25 sec || 25 sec || 25 sec || 60 sec&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive Mass'''&lt;br /&gt;
| 4.06 kg TNTeq || 5.96 kg TNTeq || 1.35 kg TNTeq || 9.6kg TNTeq|| 4.06 kg TNTeq&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The R-73 is famous for its thrust vectoring, advanced heat seeker with ECCM capabilities, and its very high overload factor and slightly longer head-on range than its NATO counterparts.  With such features, if players can make sure their missiles lock onto the target instead of its flares and lead enough for the seeker, the R-73 has a very high chance of taking down the target in one take without another round, which could be fatal in a heated battlefield.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High G overload factor (40G)&lt;br /&gt;
* Equipped with ECCM&lt;br /&gt;
* Thrust Vectoring for sharper turns&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Flies slower than NATO counterparts&lt;br /&gt;
* Heavier to NATO counterparts albeit lighter than Python-3/PL-8&lt;br /&gt;
* Relatively less explosive content than some counterparts&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
After observing the advancements in Western short-range infrared (IR) missile development during the early 1970s, exemplified by the  [[AIM-9L Sidewinder|AIM-9L]]  (later followed by the AIM-9M), and their success in combat, particularly the Sidewinder's role in Middle Eastern conflicts arming Israeli aircraft, the Soviet Union recognized the limitations of their own &amp;quot;Dogfight missiles&amp;quot; like the [[R-60]] and [[R-60M]]. These Soviet missiles faced challenges, primarily in terms of range and flare resistance. Motivated to bridge the gap, the Soviet Union embarked on developing a new class of missiles that would amalgamate the strengths of both Dogfight missiles (such as the [[SRAAM]] and R-60) and contemporary short-range missiles like the AIM-9 Sidewinder and [[R-13M]].&lt;br /&gt;
&lt;br /&gt;
In response to a directive from the Soviet government, Vympel OKB initiated development in 1973 to create a new generation, all-aspect &amp;quot;Kill on sight&amp;quot; missile, designated  '''''Izdeliye'' 730''' (Project 730). This missile aimed to combine the high manoeuvrability and instantaneous tracking of older dogfight missiles with the reliable range and tracking capabilities of short-range missile designs. The R-73 emerged as the first air-to-air missile to incorporate a hybrid control system, utilizing thrust vectoring for high angles of attack and instantaneous manoeuvring, along with conventional aerodynamic controls through fins and destabilizers. This innovative design not only improved manoeuvrability over older models like the R-60M but also allowed for a larger size, accommodating more fuel and a stronger motor to achieve ranges comparable to contemporary missiles like the AIM-9L.&lt;br /&gt;
&lt;br /&gt;
The second aspect of the &amp;quot;Kill on sight&amp;quot; missile doctrine was the development of a helmet-mounted targeting system, which allowed the missile's seeker to target &amp;quot;High off-boresight&amp;quot; without requiring the aircraft to manoeuvre and position the target within the missile's seeker, providing a significant advantage in dogfights. Project 730, culminating in the R-73 missile, was completed in 1982 after almost a decade of development and immediately entered trials.&amp;lt;ref&amp;gt;Gordon, Yefim. ''Soviet/Russian Aircraft Weapons Since World War Two,'' Midland Publishing, 2004.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Inert R-73.jpg|alt=Close-up image of an R-73 missile mounted on the outer pylon (Station 4) of an upgraded MiG-21 prototype demonstrator, on static ground display during the 1999 MAKS airshow. There is a R-77 visible on the inner pylon (Station 3)|thumb|R-73 Missile on display at MAKS 1999]]&lt;br /&gt;
Following successful trials, the R-73 officially entered service in 1984, receiving the NATO reporting name AA-11 ''Archer''. Shortly thereafter, an export variant (R-73E) was produced and sold to most allies of the USSR operating the new [[MiG-29]] fighters. The R-73 became a staple in Soviet (and later Russian) missile design, evolving into numerous variants to modify and improve its performance, including the R-73L and the most recent R-74M1.&lt;br /&gt;
&lt;br /&gt;
In 1990, after Germany's reunification, the Luftwaffe inherited a surplus of ex-[[MiG-29 (Germany)|East German MiG-29]] aircraft, along with stockpiles of R-73 missiles. A dissimilar air combat training in 1994 between USAF [[F-16A]]s aircraft and Luftwaffe MiG-29s showcased the overwhelming superiority of the German MiG-29s, equipped with the R-73 and helmet-cued targeting. This revelation prompted the realization that the R-73 possessed better manoeuvrability, tracking, and seeker acquisition than contemporary NATO missiles (AIM-9L and AIM-9M).&amp;lt;ref&amp;gt;Menon, KB., ''Evolution of the Air-To-Air Missiles: Options for the IAF&amp;quot;, IDR Publishing, 2012''&amp;lt;/ref&amp;gt; The US and NATO countries, recognizing the need for advanced counterparts, subsequently developed missiles such as the AIM-9X, AIM-132 ASRAAM, IRIS-T, and the MICA Infrarouge.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related Development&lt;br /&gt;
&lt;br /&gt;
* [[R-13M]] / [[R-13M1]]&lt;br /&gt;
* [[R-60]] / [[R-60M]] / [[R-60MK]]&lt;br /&gt;
&lt;br /&gt;
;Analogues&lt;br /&gt;
&lt;br /&gt;
* [[AIM-9L]] / [[AIM-9M Sidewinder]]&lt;br /&gt;
* [[Matra R550 Magic 2]]&lt;br /&gt;
* [[Python 3]] / [[PL-8]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U113963314</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=R-60MK&amp;diff=186913</id>
		<title>R-60MK</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=R-60MK&amp;diff=186913"/>
				<updated>2024-06-02T14:40:25Z</updated>
		
		<summary type="html">&lt;p&gt;U113963314: Removed Su-22M4 on the top row as I forgot to when adding su-22 variants&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet air-to-air missile '''{{PAGENAME}}'''&lt;br /&gt;
| and&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link-1 = R-60&lt;br /&gt;
| link-2 = R-60M&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The '''{{PAGENAME}}''' is a Soviet [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]]. It was introduced in [[Update &amp;quot;Winged Lions&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with this weapon}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Jet fighters'''}}{{Specs-Link|mig_23mf_germany}}{{-}}{{Specs-Link|mig_29_9_12_germany}}&lt;br /&gt;
{{Navigation-Line|MiG-21}}{{Specs-Link|mig-21_bis_lazur}}{{-}}{{Specs-Link|mig-21_bis_sau}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Strike aircraft'''}}&lt;br /&gt;
{{Navigation-Line|Su-25}}{{Specs-Link|su_25k}}{{-}}{{Specs-Link|su_25_558arz}}&lt;br /&gt;
{{Navigation-Line|Su-22}}{{Specs-Link|su_22m3}}{{-}}{{Specs-Link|su_22m3_hungary}}{{-}}{{Specs-Link|su_22m4}}{{-}}{{Specs-Link|su_22um3k}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Attack helicopters'''}}{{Specs-Link|mi_24p_german}}{{-}}{{Specs-Link|mi_24p_german_hfs80}}{{-}}{{Specs-Link|mi_24v_hungary}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 44 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Aspect''' || All-aspects&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (rear-aspect)''' || 7.4 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (all-aspect)''' || 2 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 10 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 2.5 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 30 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 25 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 1.79 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The R-60MK is a dedicated air-to-air missile used to lock onto and fire at targets where others may not be able to, thus giving it the advantage. The optimal location to use the missile is within 1.5 to 2 km behind the target. Stay above the target and only dip down when firing the missile. This allows you to have the optimal firing range with the minimum detection possibility, as most targets will only check directly around them in a 360 degree circle at their height. However, this missile is easily distracted by flares, so it is best used against jets that have little to no flares.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* Higher G-Tolerance compared to the earlier [[R-13M1]] and [[R-3S]] (30G)&lt;br /&gt;
* Activates and accelerates quickly from the time of launch&lt;br /&gt;
* Uncaged seeker makes it easier for the missile to detect a target&lt;br /&gt;
* All-aspect ability allows the missile to get a lock at any angle with the target&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Easily distracted by flares&lt;br /&gt;
* Relatively shorter range compared to other missiles such as the [[R-13M1]], [[R-3R]], [[R-23T]], and the AIM family with the exception of the [[AIM-9B Sidewinder|AIM-9B]]&lt;br /&gt;
* Extremely low explosive mass&lt;br /&gt;
* Low range for all-aspect ability minimizes the window of time to lock and launch the missile in a head-on engagement&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[R-60]]&lt;br /&gt;
* [[R-60M]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U113963314</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=R-60MK&amp;diff=186912</id>
		<title>R-60MK</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=R-60MK&amp;diff=186912"/>
				<updated>2024-06-02T14:38:58Z</updated>
		
		<summary type="html">&lt;p&gt;U113963314: Added Su-22 Variants&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet air-to-air missile '''{{PAGENAME}}'''&lt;br /&gt;
| and&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link-1 = R-60&lt;br /&gt;
| link-2 = R-60M&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The '''{{PAGENAME}}''' is a Soviet [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]]. It was introduced in [[Update &amp;quot;Winged Lions&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with this weapon}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Jet fighters'''}}{{Specs-Link|mig_23mf_germany}}{{-}}{{Specs-Link|mig_29_9_12_germany}}&lt;br /&gt;
{{Navigation-Line|MiG-21}}{{Specs-Link|mig-21_bis_lazur}}{{-}}{{Specs-Link|mig-21_bis_sau}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Strike aircraft'''}}{{Specs-Link|su_22m4}}&lt;br /&gt;
{{Navigation-Line|Su-25}}{{Specs-Link|su_25k}}{{-}}{{Specs-Link|su_25_558arz}}&lt;br /&gt;
{{Navigation-Line|Su-22}}{{Specs-Link|su_22m3}}{{-}}{{Specs-Link|su_22m3_hungary}}{{-}}{{Specs-Link|su_22m4}}{{-}}{{Specs-Link|su_22um3k}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Attack helicopters'''}}{{Specs-Link|mi_24p_german}}{{-}}{{Specs-Link|mi_24p_german_hfs80}}{{-}}{{Specs-Link|mi_24v_hungary}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 44 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Aspect''' || All-aspects&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (rear-aspect)''' || 7.4 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (all-aspect)''' || 2 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 10 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 2.5 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 30 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 25 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 1.79 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The R-60MK is a dedicated air-to-air missile used to lock onto and fire at targets where others may not be able to, thus giving it the advantage. The optimal location to use the missile is within 1.5 to 2 km behind the target. Stay above the target and only dip down when firing the missile. This allows you to have the optimal firing range with the minimum detection possibility, as most targets will only check directly around them in a 360 degree circle at their height. However, this missile is easily distracted by flares, so it is best used against jets that have little to no flares.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* Higher G-Tolerance compared to the earlier [[R-13M1]] and [[R-3S]] (30G)&lt;br /&gt;
* Activates and accelerates quickly from the time of launch&lt;br /&gt;
* Uncaged seeker makes it easier for the missile to detect a target&lt;br /&gt;
* All-aspect ability allows the missile to get a lock at any angle with the target&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Easily distracted by flares&lt;br /&gt;
* Relatively shorter range compared to other missiles such as the [[R-13M1]], [[R-3R]], [[R-23T]], and the AIM family with the exception of the [[AIM-9B Sidewinder|AIM-9B]]&lt;br /&gt;
* Extremely low explosive mass&lt;br /&gt;
* Low range for all-aspect ability minimizes the window of time to lock and launch the missile in a head-on engagement&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[R-60]]&lt;br /&gt;
* [[R-60M]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U113963314</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=R-60MK&amp;diff=186911</id>
		<title>R-60MK</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=R-60MK&amp;diff=186911"/>
				<updated>2024-06-02T14:38:28Z</updated>
		
		<summary type="html">&lt;p&gt;U113963314: /* Vehicles equipped with this weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet air-to-air missile '''{{PAGENAME}}'''&lt;br /&gt;
| and&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link-1 = R-60&lt;br /&gt;
| link-2 = R-60M&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The '''{{PAGENAME}}''' is a Soviet [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]]. It was introduced in [[Update &amp;quot;Winged Lions&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with this weapon}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Jet fighters'''}}{{Specs-Link|mig_23mf_germany}}{{-}}{{Specs-Link|mig_29_9_12_germany}}&lt;br /&gt;
{{Navigation-Line|MiG-21}}{{Specs-Link|mig-21_bis_lazur}}{{-}}{{Specs-Link|mig-21_bis_sau}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Strike aircraft'''}}{{Specs-Link|su_22m4}}&lt;br /&gt;
{{Navigation-Line|Su-25}}{{Specs-Link|su_25k}}{{-}}{{Specs-Link|su_25_558arz}}&lt;br /&gt;
{{Navigation-Line|Su-22}}{{Specs-Link|su_22m3}}{{Specs-Link|su_22m3_hungary}}{{Specs-Link|su_22m4}}{{Specs-Link|su_22um3k}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Attack helicopters'''}}{{Specs-Link|mi_24p_german}}{{-}}{{Specs-Link|mi_24p_german_hfs80}}{{-}}{{Specs-Link|mi_24v_hungary}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 44 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Aspect''' || All-aspects&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (rear-aspect)''' || 7.4 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (all-aspect)''' || 2 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 10 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 2.5 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 30 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 25 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 1.79 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The R-60MK is a dedicated air-to-air missile used to lock onto and fire at targets where others may not be able to, thus giving it the advantage. The optimal location to use the missile is within 1.5 to 2 km behind the target. Stay above the target and only dip down when firing the missile. This allows you to have the optimal firing range with the minimum detection possibility, as most targets will only check directly around them in a 360 degree circle at their height. However, this missile is easily distracted by flares, so it is best used against jets that have little to no flares.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* Higher G-Tolerance compared to the earlier [[R-13M1]] and [[R-3S]] (30G)&lt;br /&gt;
* Activates and accelerates quickly from the time of launch&lt;br /&gt;
* Uncaged seeker makes it easier for the missile to detect a target&lt;br /&gt;
* All-aspect ability allows the missile to get a lock at any angle with the target&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Easily distracted by flares&lt;br /&gt;
* Relatively shorter range compared to other missiles such as the [[R-13M1]], [[R-3R]], [[R-23T]], and the AIM family with the exception of the [[AIM-9B Sidewinder|AIM-9B]]&lt;br /&gt;
* Extremely low explosive mass&lt;br /&gt;
* Low range for all-aspect ability minimizes the window of time to lock and launch the missile in a head-on engagement&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[R-60]]&lt;br /&gt;
* [[R-60M]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U113963314</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User_talk:U44629479&amp;diff=186894</id>
		<title>User talk:U44629479</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User_talk:U44629479&amp;diff=186894"/>
				<updated>2024-06-01T23:23:11Z</updated>
		
		<summary type="html">&lt;p&gt;U113963314: /* Su-25SM3, Su-25T and Su-39 S-25OF */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Archive: [[User talk Colok76286/Archive]]&lt;br /&gt;
&lt;br /&gt;
== 100 mm/47 O.T.O. Mod. 1928 (100 mm) ==&lt;br /&gt;
&lt;br /&gt;
Hey,&lt;br /&gt;
As always - thank you for all the edits you do improving the quality of the articles, really appreciate them. I just have a 2 questions regarding the recent edits on [[100 mm/47 O.T.O. Mod. 1928 (100 mm)]]:&lt;br /&gt;
Why change the order of ships in &amp;quot;Vehicles equipped with this weapon&amp;quot;? I sorted it more-or-less by what appears in the research tree (light cruisers first, heavy cruisers second), while the old order you restored seems to be random - e.g. Zara-class isn't even next to each-other, the new, top light cruiser, Duca degli Abruzzi, is second on the list. Can you tell me what's the key for the sorting order here?&lt;br /&gt;
: They're listed in alphabetical order. When searching for a vehicle in that particular section of a weapon page, the order in the tree has little relevance.&lt;br /&gt;
I was wondering what was the reason of removal of the &amp;quot;Sample Ship&amp;quot; from the &amp;quot;Comparison with analogues&amp;quot; tables? I added it specifically because guns on a different mounts can have a different Rate of Fire and Targeting speed, so it'd be good to see which specific example was taken into account for this comparison.&lt;br /&gt;
Kind Regards [[User:U12017485|U12017485]] ([[User talk:U12017485|talk]]) 11:25, 9 January 2023 (UTC)&lt;br /&gt;
: To make the table less crowded, this info can added back using the annotation template for example so as not to overload the table.&lt;br /&gt;
--[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 12:03, 9 January 2023 (UTC)&lt;br /&gt;
::Cheers, thank you for the answers :) That explains it :) [[User:U12017485|U12017485]] ([[User talk:U12017485|talk]]) 12:10, 9 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ground attack/strike vs Close Air support ==&lt;br /&gt;
&lt;br /&gt;
Hey, sorry if my edits break standards on the wiki. I figured I'd ask here since it seems I must be confusing them. The military term is close air support for aerial attack on enemy vehicles in a battle, which is what air realistic mostly simulates. Does this wiki use a different definition of that term that functinally means CAS? I'd love your input so I don't mess up as much in the future!--[[User:U128413528|U128413528]] ([[User talk:U128413528|talk]]) 00:43, 14 January 2023 (UTC)&lt;br /&gt;
:We define attacking ground targets in air battles as ground attack. We reserve the term [[Close Air Support]] for the role of planes in ground battles. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 09:09, 14 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Revision approval ==&lt;br /&gt;
Hi, sorry, I know it's not a standard practice, but could you approve [[User:U12017485/DPSGraph]] and [[User:U12017485/DPS]]? While new templates do not need revision approval, any changes made must have them approved, or else the base version is taken. This will help with getting a correct numbers for the DPS calculation in ships that have a flanked turrets. [[User:U12017485|U12017485]] ([[User talk:U12017485|talk]]) 21:42, 21 February 2023 (UTC)&lt;br /&gt;
: Hello, I have unapproved both pages, so any changes you make should now be reflected immediately. As long as you continue to only use the templates on your user page, this will be an adequate solution. [[User:U38088265|U38088265]] ([[User talk:U38088265|talk]]) 21:58, 21 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reverting constructive edits? ==&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
I'm more or less new to the wiki in itself, and I have noticed that you have reverted a few of my edits on the [[V-990]] and [[H.C Mk.I (12,000 lb)]], even though in my opinion I thought they were constructive. I do not want to blow myself up over a few mere reverts, but I realised [[User_talk_Colok76286/Archive#Reverting_changes_to_a_page_and_then_making_changes_with_the_majority_of_those_changes_yourself.3F|that this was not an isolated case.]] Yes, you are a mod and I respect your position as such, but why do you have to revert some constructive edits made by some mere editor of the wiki like myself? Other than &amp;quot;Undo revision ___ by _&amp;quot; you provide no reason at all for reverting these edits, and I would like some answers onto them, at least on the forum's private messages. (yes, I do have a forum user page)&lt;br /&gt;
&lt;br /&gt;
Thanks, &lt;br /&gt;
&lt;br /&gt;
[[User:U85531623|U85531623]] ([[User talk:U85531623|talk]]) 06:47, 15 May 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M728 ==&lt;br /&gt;
+1 to this. You removed [https://wiki.warthunder.com/index.php?title=M728_CEV&amp;amp;type=revision&amp;amp;diff=153109&amp;amp;oldid=153101&amp;amp;diffmode=source my revision where I linked the M728 CEV to the M60 family of vehicles], but didn’t indicate why. Like [[User:U85531623|U85531623]] ([[User talk:U85531623|talk]]), I’m not upset by this or anything, but I ''do'' want to continue making contributions and do so in a way that follows the guidelines for this Wiki. Something as simple as a short description on the edit would have been enough; without that, I’m left scratching my head and wondering why. The tank is just a modified M60A1. --[[User:U28244977|U28244977]] ([[User talk:U28244977|talk]]) 18:11, 10 June 2023 (UTC)&lt;br /&gt;
: The About template is used for disambiguation purposes, when vehicles carry a name close to one another like for example M60A1, M60A2, and M60A3. When the vehicle has a unique name (M728), this template should not be used to link a vehicle to a family page, that is the role of the See also section. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 18:29, 10 June 2023 (UTC)&lt;br /&gt;
:: Thanks for responding so quickly, I was in the process of sending you a forum message!&lt;br /&gt;
:: That makes sense. Is there a listing of the role of each section - or better yet, a listing of all pages describing the guidelines for contributing? My goal is to make valuable and meaningful contributions, but that’s difficult without knowing the culture of our active users and moderators.&lt;br /&gt;
:::No, there isn't really.&lt;br /&gt;
:::: Hmm. Well, maybe that’s something we should add.&lt;br /&gt;
:::: I discovered the rewards program through your user page; maybe I’ll end up spearheading a formalization of wiki rules and guidelines in their own section at some point. —-[[User:U28244977|U28244977]] ([[User talk:U28244977|talk]]) 19:05, 10 June 2023 (UTC)&lt;br /&gt;
:: I’m not sure I 100% agree with the assertion that this belongs in the “See Also” section, but I can’t really argue my position until I get a firmer grasp on the process here. Don’t be offended if I came back at some point and challenge this :)&lt;br /&gt;
:::Don't be offended either if I revert it since the rule won't have changed. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 18:52, 10 June 2023 (UTC)&lt;br /&gt;
:::: Don’t worry, I won’t be :). FWIW, I’ve been reading other pages and think I’m coming to the conclusion that the best solution here might be to add a short mention in the Description that it’s based on the M60A1, then spend the time to write a full explanation in the History section.—[[User:U28244977|U28244977]] ([[User talk:U28244977|talk]]) 19:05, 10 June 2023 (UTC)&lt;br /&gt;
:: Thanks again, and I hope we end up building a productive relationship here. —-[[User:U28244977|U28244977]] ([[User talk:U28244977|talk]]) 18:46, 10 June 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== T-80UM2 ==&lt;br /&gt;
&lt;br /&gt;
Hey, I was just wondering why you reverted the newer info on the only T-80UM2 being destroyed last year, and I was curious if talking about more recent wars is taboo on the wiki, as I was unsure of that. --[[User:U21817146|U21817146]] ([[User talk:U21817146|talk]]) 17:49, 1 July 2023 (UTC)&lt;br /&gt;
:We do not add historical material for ongoing conflicts. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 17:50, 1 July 2023 (UTC)&lt;br /&gt;
::Thank you for the clarification, I will keep it in mind --[[User:U21817146|U21817146]] ([[User talk:U21817146|talk]]) 17:51, 1 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ho-Ro ==&lt;br /&gt;
&lt;br /&gt;
Hey Colok76286,&lt;br /&gt;
&lt;br /&gt;
foremost, let me thank you for helping me get used to the literally unwritten rules of this wiki through your edits.&lt;br /&gt;
&lt;br /&gt;
Speaking of edits, I just became aware of your [https://wiki.warthunder.com/index.php?title=Ho-Ro&amp;amp;type=revision&amp;amp;diff=166343&amp;amp;oldid=166335&amp;amp;diffmode=source &amp;quot;conditional approval&amp;quot; of the edit of the Ho-Ro article.] Let's start from the bottom: [https://docdro.id/EyHAz3t I got the spelling version from] [https://www.oxfordreference.com/view/10.1093/acref/9780199891580.001.0001/acref-9780199891580 The Oxford Essential Dictionary of the US Military.] Wiktionary.com also has &amp;quot;breech-loader&amp;quot; as a secondary spelling. According to Collins, &amp;quot;breech-loader&amp;quot; is British English, and &amp;quot;breechloader&amp;quot; American.&lt;br /&gt;
In the end, however, it is about the presence of a hyphen, I think regardless of the spelling, this does not cause misunderstandings among wiki users.&lt;br /&gt;
&lt;br /&gt;
You also changed &amp;quot;The howitzer's high trajectory&amp;quot; to &amp;quot;The howitzer's curved trajectory&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For users unfamiliar with ballistics, however, this expression may seem confusing, since the [https://en.wikipedia.org/wiki/Trajectory trajectory] of any projectile subject to the influence of gravity is by definition curved. Artillery projectiles differ in their [https://en.wikipedia.org/wiki/Trajectory#/media/File:Ideal_projectile_motion_for_different_angles.svg parabolic trajectory], depending on whether the apex is [https://en.wikipedia.org/wiki/Howitzer rather high] or [https://en.wikipedia.org/wiki/Field_gun rather low]&lt;br /&gt;
--[[User:U12423867|U12423867]] ([[User talk:U12423867|talk]]) 00:51, 11 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Sure, go ahead for both topics. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 16:10, 11 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: I see you merged it, which expedited the process further, I guess. I will stop thanking you for acting quickly in the future, I suppose this just part of your commendable work ethic.&lt;br /&gt;
::I'm still working on a list of questions regarding the &amp;quot;unspoken rules&amp;quot; of this wiki, which I will, after some extra work to make it less of a hassle for you guys to provide me with answers, send to one of your co-mods.&lt;br /&gt;
:::We don't have a list of rules to provide unfortunately.&lt;br /&gt;
::But since you are so prolific, I would like to go ahead and ask two questions ahead of time to maybe save you some time:&lt;br /&gt;
:: You guys seem to really dislike Em-dashes a lot. ;) I'll substitute them with (semi-) colons whenever possible—I remember hyphens being used instead, but didn't find a single one now. If I that wasn't a hallucination on my part, I would like to follow up on that.&lt;br /&gt;
:::I keep it simple by using a single type of dash. Using semi-colons, colons, or commas should be fine.&lt;br /&gt;
:: I use the visual editor. With every word processor I ever worked with, Shift+Enter would do a line break, just not here. Do you know the shortcut? --[[User:U12423867|U12423867]] ([[User talk:U12423867|talk]]) 13:08, 13 July 2023 (UTC)&lt;br /&gt;
:::I can't help on that since I don't use the Visual Editor. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 07:51, 15 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== KV-1 (L-11) ==&lt;br /&gt;
&lt;br /&gt;
Hey Colok,&lt;br /&gt;
&lt;br /&gt;
I just wanted to write to you about the old &amp;quot;General info&amp;quot; formatting issue, but got ninja'd apparently, great job!&lt;br /&gt;
&lt;br /&gt;
My second question would've been if I corrected the ammo rack template the right way, but that question is obsolete now, I guess.&amp;lt;br&amp;gt;&lt;br /&gt;
But since you reverted my text edit, but just edited the values in the template back to the old ones: Did I make a mistake or does the KV-1 (L-11) just doesn't come with a shell in the breech? --[[User:U12423867|U12423867]] ([[User talk:U12423867|talk]]) 07:35, 15 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Some vehicles have unusual depletion routines (where the first shell is not considered, or with discrepancies in the depletion scheme). That's why you must not fill ammo racks table based on a supposition but on real observed behaviour (by using the test drive). --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 07:45, 15 July 2023 (UTC)&lt;br /&gt;
::Thank you so much for explaining that! To make the more important things regarding ammunition easier for the player, the concept of ammo rack depletion was designed very counterintuitively. ''Especially'' in the case of the KV-1, since there is a KV-1E, too, which I used to countercheck the data. This tank can load the same amount of ammunition, uses the same layout for the ammo racks, starts with a shell in the breech at the start of the game like any other tank and &amp;quot;The ammo stowage is empty&amp;quot; not when the ammo stowage is actually empty, but when the last shot is fired.&amp;lt;br&amp;gt;But I take on your recommendation and put on a lead apron whenever I change anything ammo racks. ;) --[[User:U12423867|U12423867]] ([[User talk:U12423867|talk]]) 14:22, 15 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Abbreviations&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Hi Colok76286,&lt;br /&gt;
&lt;br /&gt;
Firstly, thank you for your [https://en.wikipedia.org/wiki/Wikipedia:Be_bold bolder] edit of the abbreviation article. Back home, I'm going to stick Post-Its on my desk with &amp;quot;No typographical quotation marks!&amp;quot;. Just to make it clearer for me: Did you use &amp;quot;aircraft&amp;quot; instead of &amp;quot;aeroplane&amp;quot;, as the term is more commonly used in a military context? According to my cursory review of several corpora, even the term &amp;quot;military aircraft&amp;quot; includes rotorcraft and lighter-than-air vehicles.&lt;br /&gt;
:Aircraft is the correct word to translate Flugzeug.&lt;br /&gt;
:: Well, a &amp;quot;Flugzeug&amp;quot; is an aircraft. But so is a &amp;quot;Ballon&amp;quot;, &amp;quot;Hubschrauber&amp;quot;, or &amp;quot;Lastensegler&amp;quot;. I guess you could translate it that way, but don't you think that's a bit sloppy of a diction for someone who reverts &amp;quot;hunting tank&amp;quot; as a possible literal translation for &amp;quot;Jagdpanzer&amp;quot;? --[[User:U12423867|U12423867]] ([[User talk:U12423867|talk]]) 19:20, 29 July 2023 (UTC)&lt;br /&gt;
:::Is there a real question here? Or is it just you using an ad hominem obnoxiously because things didn't get your way?&lt;br /&gt;
Moreover, do you think my suggestion in &amp;quot;Discussion&amp;quot; makes sense? --[[User:U12423867|U12423867]] ([[User talk:U12423867|talk]]) 22:10, 27 July 2023 (UTC)&lt;br /&gt;
:I have no way of controlling a user's proficiency in a given language. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 03:14, 28 July 2023 (UTC)&lt;br /&gt;
::Yes, that's true in more than one way, and not what I suggested, but I'm starting to see how &amp;quot;editor&amp;quot; could be misinterpreted this way. --[[User:U12423867|U12423867]] ([[User talk:U12423867|talk]]) 19:20, 29 July 2023 (UTC)&lt;br /&gt;
::: How did you mean it then? --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 20:16, 29 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The T-34-57 and editing this wiki in general ==&lt;br /&gt;
&lt;br /&gt;
Hi Colok,&lt;br /&gt;
&lt;br /&gt;
You reviewed my changes to the T-34-57 article, and I'd like to start by thanking you for the second pair of eyes.&lt;br /&gt;
I think it was you who said this, in any case, it's obvious: there are no detailed written rules on how articles should be drafted and edited.&lt;br /&gt;
I hope it's okay if I treat you (and all the other moderators) like a member of the Académie Française in this respect.&lt;br /&gt;
:What is it supposed to mean?&lt;br /&gt;
::There is no written set of rules here like on Wikipedia. At that time, I thought this was informal knowledge long-time users and moderators had, and I could just copy what they did because they surely would adhere to some ruleset, right?&lt;br /&gt;
:::What is the relation to the Académie Française?&lt;br /&gt;
That being said, a few questions have arisen in going through your review.&lt;br /&gt;
&lt;br /&gt;
You changed &amp;quot;lower rank battles&amp;quot; to &amp;quot;lower tier battles&amp;quot;. Did I use the wrong term, or can both terms be used synonymously? &lt;br /&gt;
:The terms low-tier and top-tier are regularly used throughout the wiki. I don't want you to go around correcting every occurrence of the term out of pedantry.&lt;br /&gt;
:: Did you, Colok, just accuse me of pedantry?&lt;br /&gt;
:::Is there a vehicle page where you added content other than rewording what was already on the page, or correcting the punctuation and grammar?&lt;br /&gt;
:::: I try to add or correct information on articles. On Wikipedia, that's called &amp;quot;editing&amp;quot;. It sounds like you think that's a bad thing, at least when other people do it. &lt;br /&gt;
Knowing your aversion to dashes, I used colons where possible. You have reverted (?) them to hyphens. They are not used like that in any language I know, including English, of course. Could you explain this briefly? &lt;br /&gt;
:You can't use a capital letter after a colon. Therefore the use of the dash as a separator since a new sentence starts after the colon.&lt;br /&gt;
:: I'm unsure if the second sentence could make any sense to me, but it doesn't. Also: you didn't use dashes, you used hyphens. I used Em-Dashes at the beginning of my time here, and they were always reverted. [[https://wiki.warthunder.com/index.php?title=User_talk:U44629479&amp;amp;action=edit#Ho-Ro|Instead I was told by a mod that using colons [...] would be fine]] Also, yes, according to at least two style guides, you would capitalize after the colon in these cases. I could go on and ask you why you would revert &amp;quot;defence&amp;quot; back to &amp;quot;defense&amp;quot;, but I have already wasted enough time here, and this talk page and your general behaviour tells me I would just waste more. I'm tired.--[[User:U12423867|U12423867]] ([[User talk:U12423867|talk]]) 20:55, 29 July 2023 (UTC)&lt;br /&gt;
:::An hyphen is a type of dash... But here comes the real point: why do you become belligerent when your edits are corrected? It happens to other users, I don't see all of them lashing out like you do.&lt;br /&gt;
:::: Belligerence is what I would call calling people names, for example. I'm actually I bit sad, rather, that this Wiki (and its contributors) are treated like this.&lt;br /&gt;
::::Humans err, and people handle it differently when other people make them aware of an error they made. Some people are a bit angry at themselves and try to do better in the future (and say, e.g., &amp;quot;thank you for the effort of reviewing&amp;quot;). Some are more angry at the people who notice them of what could be a mistake, because firstly, they feel like they don't make any errors, and if they do, the other people were at fault for not correcting them. There are personality profiles that are more susceptible to this behaviour.&lt;br /&gt;
::::Furthermore, no, a hyphen is as much a dash as a colon is a semicolon (maybe Cockney has different rules, I don't know). &amp;quot;Mother-in-law&amp;quot; is an example of a hyphen correctly used. &amp;quot;It's not that hard—is it?&amp;quot; That's a dash. &amp;quot;...&amp;quot; are not ellipses, either. If we both agree that these typographical details are not super important, why do you revert them all the time? I once again agree with you, pedants are exhausting, but even more exhausting are pedants who get their pedantry wrong all the time.&lt;br /&gt;
You changed a link from https://wiki.warthunder.com/Pz.IV_(Family) to https://wiki.warthunder.com/Panzer_IV_(Family). This page is currently empty. Why this change?&lt;br /&gt;
:Nobody's perfect. But it's a wiki: you can correct any wrong link you see.&lt;br /&gt;
:: Colok, with this action &amp;quot;you&amp;quot; have already corrected &amp;quot;me&amp;quot;, the pedant. At this point, I consider this a character flaw of mine: If someone ''corrects'' something I did, I always assume there was some thinking going on.&lt;br /&gt;
:::What was the need to point this out the way you did when you could correct it directly instead, except for being pedantic? --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 21:17, 29 July 2023 (UTC)&lt;br /&gt;
::::What gave you the idea to change a perfectly fine link in the first place? I thought, maybe the dead page was already a work in progress nearly done, so I thought I'd ask first. Wouldn't you have just reverted my correction anyway?&lt;br /&gt;
You changed &amp;quot;Panzer IV variants armed with the KwK 40 gun:&amp;quot; to &amp;quot;Panzer IV variants armed with the 75 mm KwK40 L43 or L48 guns -&amp;quot;. If I recall correctly, the wrong spelling &amp;quot;KwK40&amp;quot; is used in the wiki as this is also the in-game designation. Further, the &amp;quot;75 mm KwK40 L43 or L48 guns&amp;quot; are the only KwK 40s used in Panzer IVs (and at all), at least to my knowledge. This would be tautological; the reader would read a longer text without getting additional information, something that is generally avoided. I would be genuinely interested in the rationale behind this change, as it is quite incomprehensible to me, from a third-party perspective.&lt;br /&gt;
:Terms used in the game are our starting point. If you think the game references a name incorrectly, please submit a bug report. Historically, the term KwK40 referred to both guns on the wiki, before they were split in 2 separate pages. Nowadays, when searched on the wiki, it only [[KwK40 (75 mm)|redirects]] to the L43 version.&lt;br /&gt;
&lt;br /&gt;
In retrospect, my change in &amp;quot;pros and cons&amp;quot; was not outstandingly well-thought-out, to say the least. There wasn't really any added value in terms of information (I ran out of time a bit after working on &amp;quot;History&amp;quot;, a Tower of Babel). The de facto revert did not improve this, of course. Do you think we can highlight the qualities of the armament even better? I think the current version is not ideal, at least in terms of &amp;quot;good […] rate of fire&amp;quot; and &amp;quot;fast reload rate&amp;quot; (please don't lecture me about first-stage ammo racks and autoloaders now 😉).&lt;br /&gt;
:IMHO, the qualities for a good follow-up shot are the rate of fire and the accuracy/recoil of the gun. You dumbed it down to just the rate of fire, hence the revert.&lt;br /&gt;
::&amp;quot;Dumb down&amp;quot; sounds rather unfriendly, doesn't it? You seem to disagree, but I think accuracy is important for the first shot, too, so I moved it to the other general qualities of the gun. &lt;br /&gt;
::By the way, are you a volunteer or do you get paid in some way? Because being unfriendly to people who volunteer for a for-profit company is a good way to drive them off. So I guess this wiki has an over-abundance of contributors. --[[User:U12423867|U12423867]] ([[User talk:U12423867|talk]]) 11:45, 31 July 2023 (UTC)&lt;br /&gt;
Last question: Why did you remove the addition &amp;quot;Jumbo&amp;quot; from the hyperlink?&lt;br /&gt;
:Keeping the links simple.--[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 03:14, 28 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
Once again, thank you for the effort of reviewing, maybe you will find time to answer these question as well (not just for me).&lt;br /&gt;
&lt;br /&gt;
Cheers &lt;br /&gt;
&lt;br /&gt;
--[[User:U12423867|U12423867]] ([[User talk:U12423867|talk]]) 00:01, 28 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pr.122A and Pr.122bis ==&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
&lt;br /&gt;
First of all, I appreciate that you have reviewed my edit and accepted the edit on the manufacturer template, but I wonder why did you reject the edit on the About template? &lt;br /&gt;
&lt;br /&gt;
I would like to argue that the Pr.122A and Pr.122bis belongs to different class/subclass and also has striking visual difference, while on the other hand the MPK-163 and the premium MPK Pr.122bis are of the same class/subclass and is visually similar. On top of that, the MPK-163 also has Pr.122bis in its name so I'd say it would confuse some people.--[[User:U22067555|U22067555]] ([[User talk:U22067555|talk]]) 10:15, 23 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The template is for disambiguation of different vehicles carrying a very similar name. It is not there to list vehicles of a same family or anyhow related. If a user searches for the Pr.122A but clicks on the Pr.122bis instead, they have a quick way to go to the other page, either with a direct link or through a family page or a disambiguation page. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 10:20, 23 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Alright, thank you for your explanation.--[[User:U22067555|U22067555]] ([[User talk:U22067555|talk]]) 10:36, 23 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== T26E1-1 History  ==&lt;br /&gt;
&lt;br /&gt;
What exactly are you looking for to omit the King Tiger story from the history section? The 3ad link cited as a source has no sources of its own to verify the claim, and the story is extremely far-fetched. It feels like bad practice to include such a highly debatable event.&lt;br /&gt;
&lt;br /&gt;
Later Edit: I have found the book that this claim originates from, as the 3ad website cites John P. Irwin's memoir ''Another River, Another Town''. Having found the section about this duel, it states in full:&lt;br /&gt;
&lt;br /&gt;
[[File:Quote.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Hopefully inserting that image works as intended. Anyways, it very clearly says ''Tiger'' and not anything about a King Tiger. This account is also only eye-witness testimony, so I don't even think ''that'' works as something to have in the wiki article. WW2 Tank crews are notorious for not knowing what the hell they are looking at, and it very easily could've just been a Panzer IV or something. I'm going to edit that section of the article again, and if you want to change it I would just ask you give me a reason why we should be offering such an unsubstantiated story in the history section...&lt;br /&gt;
&lt;br /&gt;
== Template:TorpedoTravelTime‎  ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
I was wondering if you could review TorpedoTravelTime‎ template? I was trying to make it as readable as possible. It should give a nice option to reflect how long it takes for torpedoes to travel within the articles and how it compares with the competitors. [[User:U12017485|U12017485]] ([[User talk:U12017485|talk]]) 10:48, 30 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thanks for merging my F-15A edit! ==&lt;br /&gt;
&lt;br /&gt;
This is pretty lame, but thanks for merging, let alone keeping my edit of the F-15A wiki page I made a while ago!&lt;br /&gt;
&lt;br /&gt;
== Title source problem ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
Thank you very much for your contribution to the War Thunder Wiki community. I have a question about the source of titles. When I was in Datamine, I found that some titles were purely in the game but not found in wt.wiki. Can you help me add and search for the source information of these titles?&lt;br /&gt;
&lt;br /&gt;
* Re-Enactor&lt;br /&gt;
* Panfilov's Guardsman&lt;br /&gt;
* Achiever of War Thunder 2021&lt;br /&gt;
* Copa Hispana&lt;br /&gt;
* Footballer&lt;br /&gt;
* Sampoer&lt;br /&gt;
* I am here to stay&lt;br /&gt;
&lt;br /&gt;
Thx！ --[[User:U75968176|U75968176]] ([[User talk:U75968176|talk]]) 04:55, 21 March 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hello, some titles may be created but never released. It is best to base your inputs on official news rather than datamining. The official Warthunder website is the best source for this content. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 20:23, 21 March 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hello, there are titles here except for [Footballer], all of which I have seen in the game, but I don't know how they got them. For example [Re-Enactor] and [Panfilov's Guardsman] should be former event titles; [Sampoer] and [Achiever of War Thunder 2021] should be the titles for DMM events; [Copa Hispana] should be a tournament title; On the contrary, [I am here to stay] is a title I did not find in datamine either. Please help solve these problems again, thank you!&lt;br /&gt;
&lt;br /&gt;
== Anti-blowup flaps on planes ==&lt;br /&gt;
&lt;br /&gt;
Hello.&lt;br /&gt;
&lt;br /&gt;
Some updates ago, there was introduced an anti-break mechanic for flaps on some planes (i don't remember technical term, sorry). It allows the plane to automatically adjust the flap angle if plane flies too fast for the flaps to handle the pressure. This increases plane agility astronomically and does not require much of a pilot attention span.&lt;br /&gt;
&lt;br /&gt;
To quote:&lt;br /&gt;
&lt;br /&gt;
''Flight Model changes:&lt;br /&gt;
&lt;br /&gt;
Automatic adjustment of the flap extension limit or automatic retraction of the flap depending on the current speed has been added to the aircraft with automatic flaps, “floating” type flaps and flaps with protective blow-up mechanisms. The list of these aircraft is: F8F-1, F8F-1B, P-51H-5, F-14A, F-14B, F-5E, F-16 (all variants), F-4 Phantom (all variants), AV-8A, AV-8C, AV-8B+, Harrier GR.1, Harrier GR.3, Harrier GR.7, Sea Harrier FRS.1, F-105D, A-4 (all variants), A-10A Early, A-10A Late, Mirage F1C, Mirage F1C-200, Lightning F.6, Lightning F.53, F-84F, F2H-2, MiG-21 (all variants), MiG-23 (all variants), MiG-27 (all variants), MiG-29 (all variants), J-7 (all variants), Typhoon Mk.1, F4F-3/4/Martlet, F6F (all variants), F4U (all variants), F2G-1, N1K1/2, J7W1, A7M (all variants), J6K1, Douglas AD-2/4, A-1H''&lt;br /&gt;
&lt;br /&gt;
The most notable example is with Harriers being able to &amp;quot;pre deploy&amp;quot; landing flaps to use VTOL later (before the update you had to stop the plane first, turn engines vertical, and only then use flaps which made VTOL cringeworthy difficult to use) and to leave scene by simply changing thrust angle.&lt;br /&gt;
&lt;br /&gt;
Is there any chance that this new mechanic on aircraft flaps will be added as a mark on every plane (maybe as a &amp;quot;automatic flaps&amp;quot; mark)  that has it, or should i dig out patch notes and write it extensively on every plane? I don't own 80% of them though, so i can't know the real impact of the mechanic on those. I guess as a middle road i could try to make a special page for it and then it could be updated by someone? It's just cathartic to see it ignored.&lt;br /&gt;
&lt;br /&gt;
--[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 12:00, 28 April 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hello, there are no such plans currently. You can create a page as you proposed. Sorry for the late answer. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 18:56, 23 May 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Su-25SM3, Su-25T and Su-39 S-25OF ==&lt;br /&gt;
&lt;br /&gt;
Hey, I need some help with the S-25OF on the Su-25SM3, Su-25T and Su-39. On their pages on the wiki, it says they have the S-25OF, but when I check it in War Thunder, I cannot find anything about the S-25OF on their secondary weapon pages. If it is because I can't see them, sorry about that. I was just asking this as I had recently updated the S-25OF page on it.&lt;/div&gt;</summary>
		<author><name>U113963314</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=R-73&amp;diff=186893</id>
		<title>R-73</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=R-73&amp;diff=186893"/>
				<updated>2024-06-01T23:05:36Z</updated>
		
		<summary type="html">&lt;p&gt;U113963314: Added Su-25SM3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The '''R-73''' (NATO reporting name: AA-11 ''Archer'') is a Soviet [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]] introduced in the [[Update &amp;quot;La Royale&amp;quot;]]. It serves as an advanced infrared-guided Air-to-Air Missile (AAM) in the game and has been the preferred missile for Soviet/Russian jets since the mid-1980s. Additionally, it has been adopted by countries that received its export version, the '''R-73E''', including Mainland China and East Germany.&lt;br /&gt;
&lt;br /&gt;
Boasting one of the highest overload capacities among infrared AAMs and equipped with Electronic Counter-Countermeasures (ECCM) capabilities, the R-73 instils fear and prompts second thoughts in enemy jet pilots before engaging with aircraft armed with this missile.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;R-73&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|su_25_558arz}} &lt;br /&gt;
* {{Specs-Link|su_25t}}&lt;br /&gt;
* {{Specs-Link|su_25tm}}&lt;br /&gt;
* {{Specs-Link|su_25sm3}}&lt;br /&gt;
* {{Specs-Link|su_27}}&lt;br /&gt;
* {{Specs-Link|mig_29smt_9_19}}&lt;br /&gt;
&lt;br /&gt;
;R-73E &amp;lt;small&amp;gt;(Export)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|j_11}}&lt;br /&gt;
* {{Specs-Link|mig_29_9_12g}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The R-73, a Soviet infrared Air-to-Air Missile (IR AAM), became operational in 1982 and entered service by 1984, designed as a successor to the outdated R-60 (NATO reporting name: AA-8 ''Aphid''). Notably, it marked a significant advancement in Soviet missile technology, being the first in its class to incorporate thrust vectoring, High Off Boresight (HOB) capabilities, and the ability to withstand forces up to 40 G.&lt;br /&gt;
&lt;br /&gt;
This missile was engineered to address the limitations of its predecessor and enhance the combat effectiveness of Soviet/Russian fighter jets. The incorporation of thrust vectoring allowed for improved manoeuvrability, enabling the missile to change direction rapidly during flight. The High Off Boresight capabilities enable the R-73 to engage targets even when not directly in its line of sight, offering increased flexibility in combat scenarios.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
|'''Mass'''||105&lt;br /&gt;
|-&lt;br /&gt;
|'''Guidance'''||IR&lt;br /&gt;
|-&lt;br /&gt;
|'''Aspect'''||All-aspects&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range (rear-aspect)'''||11 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range (all-aspect)'''||3.4 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Launch range'''||30km&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum speed'''||2.5 M&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum overload'''||40 G&lt;br /&gt;
|-&lt;br /&gt;
|'''Missile guidance time'''||25 sec&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive mass'''||5.96 kg TNTeq&lt;br /&gt;
|}&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
The R-73 is equipped with a payload of 5.96 kg TNTeq. It can destroy almost every plane in one hit.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Python 3]]/[[PL-8]] - Israeli/Chinese (licensed) IR AAM at higher speed, long guidance time and explosive content; while having shorter head-on range and being heavy.&lt;br /&gt;
* [[R-60M]][[R-60MK|(K)]] - USSR/Eastern Block IR AAM is the predecessor to the R-73 with limited range and speed but is very light.&lt;br /&gt;
* [[AIM-9L Sidewinder|AIM-9L]] - US/NATO standard IR AAM with very long guidance time; while having lesser overload, head-on range and explosive content.&lt;br /&gt;
* [[AIM-9M Sidewinder|AIM-9M]] - AIM-9L-based Missile equipped with an advanced heat seeker which has IRCCM capabilities and a Low/reduced smoke motor. &lt;br /&gt;
* [[AAM-3]] - Japanese advanced IR AAM with with an advanced heat seeker which has IRCCM capabilities and a low/reduced smoke motor; while having the same overload factor and roughly the same range.&lt;br /&gt;
* [[Matra R550 Magic 2|Magic 2]] - French standard IR AAM with higher explosive content, slightly more guidance time and flies faster; while having a slightly less overload and head-on range.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!'''Missile Characteristics'''&lt;br /&gt;
! AIM-9M !! R-73 !! R-60M !! Magic 2 !! AIM-9L&lt;br /&gt;
|-&lt;br /&gt;
|'''Mass'''&lt;br /&gt;
| 84 kg || 105 kg || 44 kg || 89 kg || 84 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Guidance'''&lt;br /&gt;
| IR || IR || IR || IR || IR&lt;br /&gt;
|-&lt;br /&gt;
|'''Aspect'''&lt;br /&gt;
| All-Aspect || All-Aspect || All-Aspect || All-Aspect || All-Aspect&lt;br /&gt;
|-&lt;br /&gt;
|'''Seeker Head'''&lt;br /&gt;
| Uncaged (radar slavable) || Uncaged (radar slavable) || Uncaged (radar slavable) || Uncaged (radar slavable) || Uncaged (radar slavable)&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range (rear-aspect)'''&lt;br /&gt;
|11 km || 11 km || 7.4km || 6 km || 11 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range (all-aspect)'''&lt;br /&gt;
|3 km || 3.4 km || 2 km || 3 km || 3 km&lt;br /&gt;
|-&lt;br /&gt;
|'''ECCM'''&lt;br /&gt;
| Yes || Yes || No || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
|'''ECCM Type'''&lt;br /&gt;
|Suspended Animation || FOV Gating || - || FOV Gating || -&lt;br /&gt;
|-&lt;br /&gt;
|'''Thrust Vectoring'''&lt;br /&gt;
| No || Yes || No || No || No&lt;br /&gt;
|-&lt;br /&gt;
|'''Launch range'''&lt;br /&gt;
| 18 km || 30 km || 10 km || 10 km || 18 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum speed'''&lt;br /&gt;
| 2.5 M || 2.5 M || 2.5 M || 3 M || 2.5 M&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum overload'''&lt;br /&gt;
| 30 G || 40 G || 30 G || 35 G || 30 G&lt;br /&gt;
|-&lt;br /&gt;
|'''Missile guidance time'''&lt;br /&gt;
|60 sec || 25 sec || 25 sec || 25 sec || 60 sec&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive Mass'''&lt;br /&gt;
| 4.06 kg TNTeq || 5.96 kg TNTeq || 1.35 kg TNTeq || 9.6kg TNTeq|| 4.06 kg TNTeq&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The R-73 is famous for its thrust vectoring, advanced heat seeker with ECCM capabilities, and its very high overload factor and slightly longer head-on range than its NATO counterparts.  With such features, if players can make sure their missiles lock onto the target instead of its flares and lead enough for the seeker, the R-73 has a very high chance of taking down the target in one take without another round, which could be fatal in a heated battlefield. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High G overload factor (40G)&lt;br /&gt;
* Equipped with ECCM&lt;br /&gt;
* Thrust Vectoring for sharper turns&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Flies slower than NATO counterparts&lt;br /&gt;
* Heavier to NATO counterparts albeit lighter than Python-3/PL-8 &lt;br /&gt;
* Relatively less explosive content than some counterparts&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
After observing the advancements in Western short-range infrared (IR) missile development during the early 1970s, exemplified by the  [[AIM-9L Sidewinder|AIM-9L]]  (later followed by the AIM-9M), and their success in combat, particularly the Sidewinder's role in Middle Eastern conflicts arming Israeli aircraft, the Soviet Union recognized the limitations of their own &amp;quot;Dogfight missiles&amp;quot; like the [[R-60]] and [[R-60M]]. These Soviet missiles faced challenges, primarily in terms of range and flare resistance. Motivated to bridge the gap, the Soviet Union embarked on developing a new class of missiles that would amalgamate the strengths of both Dogfight missiles (such as the [[SRAAM]] and R-60) and contemporary short-range missiles like the AIM-9 Sidewinder and [[R-13M]].&lt;br /&gt;
&lt;br /&gt;
In response to a directive from the Soviet government, Vympel OKB initiated development in 1973 to create a new generation, all-aspect &amp;quot;Kill on sight&amp;quot; missile, designated  '''''Izdeliye'' 730''' (Project 730). This missile aimed to combine the high manoeuvrability and instantaneous tracking of older dogfight missiles with the reliable range and tracking capabilities of short-range missile designs. The R-73 emerged as the first air-to-air missile to incorporate a hybrid control system, utilizing thrust vectoring for high angles of attack and instantaneous manoeuvring, along with conventional aerodynamic controls through fins and destabilizers. This innovative design not only improved manoeuvrability over older models like the R-60M but also allowed for a larger size, accommodating more fuel and a stronger motor to achieve ranges comparable to contemporary missiles like the AIM-9L.&lt;br /&gt;
&lt;br /&gt;
The second aspect of the &amp;quot;Kill on sight&amp;quot; missile doctrine was the development of a helmet-mounted targeting system, which allowed the missile's seeker to target &amp;quot;High off-boresight&amp;quot; without requiring the aircraft to manoeuvre and position the target within the missile's seeker, providing a significant advantage in dogfights. Project 730, culminating in the R-73 missile, was completed in 1982 after almost a decade of development and immediately entered trials.&amp;lt;ref&amp;gt;Gordon, Yefim. ''Soviet/Russian Aircraft Weapons Since World War Two,'' Midland Publishing, 2004.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Inert R-73.jpg|alt=Close-up image of an R-73 missile mounted on the outer pylon (Station 4) of an upgraded MiG-21 prototype demonstrator, on static ground display during the 1999 MAKS airshow. There is a R-77 visible on the inner pylon (Station 3)|thumb|R-73 Missile on display at MAKS 1999]]&lt;br /&gt;
Following successful trials, the R-73 officially entered service in 1984, receiving the NATO reporting name AA-11 ''Archer''. Shortly thereafter, an export variant (R-73E) was produced and sold to most allies of the USSR operating the new [[MiG-29]] fighters. The R-73 became a staple in Soviet (and later Russian) missile design, evolving into numerous variants to modify and improve its performance, including the R-73L and the most recent R-74M1.&lt;br /&gt;
&lt;br /&gt;
In 1990, after Germany's reunification, the Luftwaffe inherited a surplus of ex-[[MiG-29 (Germany)|East German MiG-29]] aircraft, along with stockpiles of R-73 missiles. A dissimilar air combat training in 1994 between USAF [[F-16A]]s aircraft and Luftwaffe MiG-29s showcased the overwhelming superiority of the German MiG-29s, equipped with the R-73 and helmet-cued targeting. This revelation prompted the realization that the R-73 possessed better manoeuvrability, tracking, and seeker acquisition than contemporary NATO missiles (AIM-9L and AIM-9M).&amp;lt;ref&amp;gt;Menon, KB., ''Evolution of the Air-To-Air Missiles: Options for the IAF&amp;quot;, IDR Publishing, 2012''&amp;lt;/ref&amp;gt; The US and NATO countries, recognizing the need for advanced counterparts, subsequently developed missiles such as the AIM-9X, AIM-132 ASRAAM, IRIS-T, and the MICA Infrarouge.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related Development&lt;br /&gt;
&lt;br /&gt;
* [[R-13M]] / [[R-13M1]]&lt;br /&gt;
* [[R-60]] / [[R-60M]] / [[R-60MK]]&lt;br /&gt;
&lt;br /&gt;
;Analogues&lt;br /&gt;
&lt;br /&gt;
* [[AIM-9L]] / [[AIM-9M Sidewinder]]&lt;br /&gt;
* [[Matra R550 Magic 2]]&lt;br /&gt;
* [[Python 3]] / [[PL-8]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U113963314</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=S-25OF&amp;diff=186887</id>
		<title>S-25OF</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=S-25OF&amp;diff=186887"/>
				<updated>2024-06-01T17:05:44Z</updated>
		
		<summary type="html">&lt;p&gt;U113963314: Added Su-25SM, Su-25T and Su-25TM(Su-39)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|su_25}}&lt;br /&gt;
* {{Specs-Link|su_25k}}&lt;br /&gt;
* {{Specs-Link|su_25_558arz}}&lt;br /&gt;
* {{Specs-Link|su_25sm3}}&lt;br /&gt;
* {{Specs-Link|su_25t}}&lt;br /&gt;
* {{Specs-Link|su_25tm}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the rocket.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rocket characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 367 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 555 m/s&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 27 kg TNT&lt;br /&gt;
|-&lt;br /&gt;
| '''Warhead type''' || HE&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of rocket (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of rockets that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this rocket in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Rockets}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U113963314</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=FAB-250M-54_(250_kg)&amp;diff=184631</id>
		<title>FAB-250M-54 (250 kg)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=FAB-250M-54_(250_kg)&amp;diff=184631"/>
				<updated>2024-04-01T21:21:29Z</updated>
		
		<summary type="html">&lt;p&gt;U113963314: Added MiG-29 (Italy)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mig_29_9_13}}&lt;br /&gt;
* {{Specs-Link|mig_29_9_12b_hungary}}&lt;br /&gt;
* {{Specs-Link|mig_29_9_12_germany}}&lt;br /&gt;
* {{Specs-Link|mig_29_9_12g}}&lt;br /&gt;
* {{Specs-Link|mig_29smt_9_19}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the bomb.''&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of bomb (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of bombs that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this bomb in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Bombs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U113963314</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=R-27ER&amp;diff=184629</id>
		<title>R-27ER</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=R-27ER&amp;diff=184629"/>
				<updated>2024-04-01T21:13:48Z</updated>
		
		<summary type="html">&lt;p&gt;U113963314: Added MiG-29 (Italy)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = semi-active radar homing missile '''{{PAGENAME}}'''&lt;br /&gt;
| and&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link-1 = R-27R&lt;br /&gt;
| link-2 = R-27T&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;[[File:WeaponImage R-27ER.png|none|thumb|400x400px|&amp;lt;small&amp;gt;The R-27ER missile&amp;lt;/small&amp;gt;]]&lt;br /&gt;
The '''{{PAGENAME}}''' (and its export '''R-27ER1''') is a Soviet [[Air-to-air missiles#Semi-Active Radar Homing .28SARH.29 missiles|Semi-Active Radar Homing (SARH) missile]] first introduced in [[Update &amp;quot;Apex Predators&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;R-27ER&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mig_29_9_13}}&lt;br /&gt;
* {{Specs-Link|mig_29smt_9_19}}&lt;br /&gt;
* {{Specs-Link|yak_141}}&lt;br /&gt;
* {{Specs-Link|su_27}}&lt;br /&gt;
&lt;br /&gt;
;R-27ER1&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mig_29_9_12_germany}}&lt;br /&gt;
* {{Specs-Link|mig_29_9_12g}}&lt;br /&gt;
* {{Specs-Link|mig_29_9_12b_hungary}}&lt;br /&gt;
* {{Specs-Link|j_11}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 350 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || SARH+IOG+DL&lt;br /&gt;
|-&lt;br /&gt;
| '''Signal''' || CW&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range''' || 25 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 100 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 5.8 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 35 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 60 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 24 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
The high-explosive mass usually destroys any aircraft if hit directly. It is hard to dodge as well, since it is very fast, thus the target has very little time to react.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
The R-27ER is considered to be the single best SARH missile in the game. It is incredibly fast especially at higher altitudes and maneuvers really well. The closest SARH equivalent to this missile are AIM-7F/M Sparrows, and this missile outclasses them in pretty much every way. Its practical range is almost comparable to the AIM-54 Phoenix while being much harder to evade.&lt;br /&gt;
&lt;br /&gt;
Thanks to it being much faster than its counterparts, it is possible to win a missile joust against an enemy AIM-7/Super-530 type of missiles even when fired later than them.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
Since the missile is a long-range BVR weapon, it is best used in a range of 20-50 km. Before firing the missile off, the player should also climb to a higher altitude than the target and exceed Mach 1, as this will provide the missile more speed when being fired.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Incredibly fast &lt;br /&gt;
* Ability to relock a target after firing and losing lock while maneuvering accordingly when the lock is lost&lt;br /&gt;
* Very manoeuvrable &lt;br /&gt;
* Large explosive mass&lt;br /&gt;
* Very long range especially when fired up at high altitudes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Requires carrier aircraft to guide it in all the way to impact, giving stable lock tone to the target&lt;br /&gt;
* The radars its attached to aren't exactly the best in terms of pure power&lt;br /&gt;
* May have a hard time tracking at close ranges since its too fast&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|vmtHVaxxXEY|'''R-27ER is here!!! The best BVR missile in the game?''' - ''MatAWG''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[R-27R]]&lt;br /&gt;
* [[R-27T]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:R-27_(air-to-air_missile)|[Wikipedia] R-27 (air-to-air missile)]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/572009-vympel-r-27-history-design-performance-dissection/ Vympel R-27 - History, Design, Performance &amp;amp; Dissection]&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U113963314</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=R-27R&amp;diff=184628</id>
		<title>R-27R</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=R-27R&amp;diff=184628"/>
				<updated>2024-04-01T21:09:09Z</updated>
		
		<summary type="html">&lt;p&gt;U113963314: Added MiG-29 (Italy)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = semi-active radar homing missile '''{{PAGENAME}}'''&lt;br /&gt;
| and&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link-1 = R-27ER&lt;br /&gt;
| link-2 = R-27T&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
The '''{{PAGENAME}}''' (and its export '''R-27R1''') is a Soviet [[Air-to-air missiles#Semi-Active Radar Homing .28SARH.29 missiles|Semi-Active Radar Homing (SARH) missile]] first introduced in [[Update &amp;quot;Apex Predators&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;R-27R&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mig_29_9_13}}&lt;br /&gt;
* {{Specs-Link|mig_29smt_9_19}}&lt;br /&gt;
* {{Specs-Link|yak_141}}&lt;br /&gt;
* {{Specs-Link|su_27}}&lt;br /&gt;
&lt;br /&gt;
;R-27R1&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mig_29_9_12_germany}}&lt;br /&gt;
* {{Specs-Link|mig_29_9_12g}}&lt;br /&gt;
* {{Specs-Link|mig_29_9_12b_hungary}}&lt;br /&gt;
* {{Specs-Link|j_11}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 253 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || SARH+IOG+DL&lt;br /&gt;
|-&lt;br /&gt;
| '''Signal''' || CW&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range''' || 25 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 55 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 3.5 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 35 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 60 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 24 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
The R-27R is equipped with a very powerful 24 kg TNT warhead, which will almost always destroy any aircraft if hit directly.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
The R-27R is a very powerful and reliable SARH missile. It is very fast and has great manoeuvrability - comparable to the [[AIM-7F Sparrow|AIM-7F]] - which makes the missile very hard to dodge. But still, it is less powerful and slower then the [[R-27ER]], and the American counterparts AIM-7F and [[AIM-7M Sparrow|AIM-7M]].&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The R-27R is best suited for high-altitude, long-range engagements and can be launched from over 20 km. Before firing the missile off, the player should climb to a higher altitude than the target and exceed Mach 1, as this will provide the missile more speed when being fired. But since the missile is slower than most of its counterparts, it is not advisable to use it in a head-on when engaging a [[MiG-29]], [[F-16 (Family)|F-16]], or [[F-14 (Family)|F-14]].&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very fast&lt;br /&gt;
* Large warhead&lt;br /&gt;
* Very manoeuvrable&lt;br /&gt;
* Long range&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slower than most counterparts&lt;br /&gt;
* You need to keep a radar lock on the target until the missile hits, since it's not fire-and-forget&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[R-27ER]]&lt;br /&gt;
* [[R-27T]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U113963314</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=R-27T&amp;diff=184264</id>
		<title>R-27T</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=R-27T&amp;diff=184264"/>
				<updated>2024-03-27T20:50:55Z</updated>
		
		<summary type="html">&lt;p&gt;U113963314: /* Vehicles equipped with this weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = infrared homing missile '''{{PAGENAME}}'''&lt;br /&gt;
| and&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link-1 = R-27ER&lt;br /&gt;
| link-2 = R-27R&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The '''R-27T''' (and its export '''R-27T1''') is a Soviet [[Air-to-air missiles#Infrared homing .28heat-seeking.29 missiles|infrared homing air-to-air missile]]. It was introduced in [[Update &amp;quot;Apex Predators&amp;quot;]]. It is an aircraft-mounted all-aspect IR-guided anti-air missile.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;R-27T&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mig_29_9_13}}&lt;br /&gt;
* {{Specs-Link|mig_29smt_9_19}}&lt;br /&gt;
* {{Specs-Link|yak_141}}&lt;br /&gt;
* {{Specs-Link|su_27}}&lt;br /&gt;
&lt;br /&gt;
;R-27T1&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mig_29_9_12_germany}}&lt;br /&gt;
* {{Specs-Link|mig_29_9_12g}}&lt;br /&gt;
* {{Specs-Link|mig_29_9_12b_hungary}}&lt;br /&gt;
* {{Specs-Link|j_11}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 245.5 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Aspect''' || All-aspects&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (rear-aspect)''' || 18 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (all-aspect)''' || 4.8 km&lt;br /&gt;
|-&lt;br /&gt;
| '''ECCM''' || Yes&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 50 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 3.5 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 30 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 60 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 24 kg TNTe&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
The R-27T has the same damage as its SARH contemporary, the R-27R. One missile will often be enough to destroy an aircraft entirely, and rarely does the R-27T only critically damage an aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
Its most common contemporaries are the AIM-9L, PL-8, and Python-3, though all of these missiles are better at shorter ranges due to the R-27T's long acceleration, which makes it sluggish during the burner's duration; so it's best used when in engagements beyond 1.5 km. The PL-8 and Python-3 will outmanoeuvre the R-27T by a long shot, but their shorter burn time makes them poorer at longer range IR scenarios. The R-27T is also unique in its ability to counteract the Su-25T/Su-39s Infrared Countermeasure system, making it useful for rear aspect engagements against those aircraft.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The R-27T is useful while engaging unaware opponents who are either preoccupied with other engagements or are not good at their surroundings. The R-27T offers some of the best IR tracking in the game, able to lock all-aspect from 6 km away and from a rear-aspect shot, it can be almost impossible to flare off.&lt;br /&gt;
&lt;br /&gt;
The proper use of the R-27T depends on the skill of the player using it. As an IR tracking missile, it will engage a friendly's engine or flares just as easily as it engages an enemy's so proper positioning as to decrease the chance of the missile engaging a friendly is paramount to its success. With a motor that burns as long as its radar contemporary ([[R-27R]]), it is the longest burning IR missile in the game, and has the engagement range to show for it. Best used with the IRST function, it can silently lock onto any heat signature without an RWR notification. While possible to do front or side aspect shots, it is more liable to being flared off, but is still certainly able to get kills if the pilot knows what they are doing.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* All-aspect targeting ability&lt;br /&gt;
* The aircraft fired upon has no RWR indicator of the incoming missile&lt;br /&gt;
* Very high overload&lt;br /&gt;
* Large explosive mass&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Bleeds energy fairly quickly&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[R-27ER]]&lt;br /&gt;
* [[R-27R]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U113963314</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Kh-23M&amp;diff=184142</id>
		<title>Kh-23M</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Kh-23M&amp;diff=184142"/>
				<updated>2024-03-26T22:59:13Z</updated>
		
		<summary type="html">&lt;p&gt;U113963314: /* Vehicles equipped with this weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage Kh-23M.png|thumb|left|420px|The Kh-23M missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is a Soviet manually-guided air-to-ground missile. It was introduced in [[Update &amp;quot;New Power&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with this weapon}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Jet fighters'''}}{{Specs-Link|mig_23m}}{{-}}{{Specs-Link|mig_23mf_germany}}{{-}}{{Specs-Link|mig_23ml}}{{-}}{{Specs-Link|mig_23mla}}{{-}}{{Specs-Link|mig_23mld}}{{-}}{{Specs-Link|mig_23mf_hungary}}&lt;br /&gt;
{{Navigation-Line| }}{{Specs-Link|mig_27k}}{{-}}{{Specs-Link|mig_27m}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Strike aircraft'''}}{{Specs-Link|mig_23bn}}&lt;br /&gt;
{{Navigation-Line|Su-17/22}}{{Specs-Link|su_17m2}}{{-}}{{Specs-Link|su_22m3}}{{-}}{{Specs-Link|su_22um3k}}&lt;br /&gt;
{{Navigation-Line|Yak-38}}{{Specs-Link|yak-38}}{{-}}{{Specs-Link|yak-38m}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!--''Tell us about the tactical and technical characteristics of the missile.''--&amp;gt;&lt;br /&gt;
The Kh-23M is a modernized variant of the Kh-23 air-to-surface missile, designed to be used against small ground and naval targets. Controlled by command radio guidance, a tracer element is used to determine the position of the missile as it is guided to the target. The missile weighs 289 kg, but the warhead consists of a 75 kg shaped charge/fragmentation warhead (with TNT equivalence of 96 kg), capable of penetrating 78 mm RHA.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 289 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || Manual (MCLOS)&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 2 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 25 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Firing range''' || 10 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 96 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
| '''Armour penetration''' || 78 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Kh-23M is a versatile missile. It is comparable to the AGM-12 Bullpup and AGM-62 Walleye. While it does not pack a punch bigger than the AGM-12C Bullpup, it is the counterpart of the AGM-12B with a similar explosive mass and penetration.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!--''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Kh-23M is most effective at destroying stationary targets or slow moving ones. The explosive mass is something that lacks and should be compensated by precise hits. It has a maximum range of 10 kilometres (5.4 {{annotation|nmi|nautical miles}}). It can be manually controlled like the AGM-12 Bullpups and AS-30 Nords. There are no significant differences in flight performance aside from the missile speed.&lt;br /&gt;
&lt;br /&gt;
While the Kh-23M has very low penetration capabilities (78 mm at any range and angle), any direct hit will ensure target destruction. The warhead is fairly small and mediocre compared to other missiles, even rockets. However, it is enough to take a heavily armoured target if a direct hit is achieved.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!--''Give a comparative description of missiles that have firepower equal to this weapon.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[AGM-12B Bullpup|AGM-12B]] - It has little to no differences but missile speed (445 m/s vs 686 m/s) and guidance time (30 seconds vs 25 seconds)&lt;br /&gt;
* [[AGM-12C Bullpup|AGM-12C]] - The same differences as AGM-12B but with a significantly increased explosive warhead (96 kg vs 136 kg)&lt;br /&gt;
&lt;br /&gt;
Compared to its NATO contemporary, the AGM-12B, it has slightly higher TNT equivalent in the warhead (96 kg vs 58.05 kg), and it has a faster speed (686 m/s vs 455 m/s) along with a slightly longer guidance range (10 km vs 8 km) and very slightly more penetration (78 mm vs 73 mm). The mass is slightly higher than the AGM-12B at 289 kg vs 259 kg.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* An option of guided ground attack missiles for aircraft, especially if the aircraft does not have access or the required modification for more advanced AGMs like the Kh-25/29&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Requires a pylon to be taken up by the Delta-NG targeting pod unlike most equivalent MCLOS AGMs such as the Bullpup and Nords&lt;br /&gt;
* Requires a direct hit to take out any relatively heavily armoured targets&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
The story of the Kh-23M starts with the K-66 missile. The K-66 used a K-8 missile airframe with the beam riding guidance systems of the K-5 AAM. The K-66 was a stop gap measure as it required the pilot to maintain a dive to guide the missile. It entered service in 1968. Meanwhile, development on the Kh-23 continued. Improvements to the motor were made, but the largest difference was the switch from the beam guidance system to radio guidance, similar to that of the American Bullpup system. The new guidance system allowed the missile to be fired from level flight. The Kh-23 entered service in 1973, a further advanced missile, the laser-guided Kh-25, was developed from the Kh-23 with improvements being back-ported to create the Kh-23M which entered service in 1974. A continuous problem with the Kh-23M was the pilot's need to pay continual attention to guide the missile, meaning the pilot had to avoid using the missile in a hostile airspace and rather focus on defensive manoeuvres.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Kh-23_Grom|[Wikipedia] Kh-23 Grom]]&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U113963314</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=R-60&amp;diff=183284</id>
		<title>R-60</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=R-60&amp;diff=183284"/>
				<updated>2024-03-14T22:32:34Z</updated>
		
		<summary type="html">&lt;p&gt;U113963314: Undo revision 183283 by U113963314 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet air-to-air missile '''{{PAGENAME}}'''&lt;br /&gt;
| and&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link-1 = R-60M&lt;br /&gt;
| link-2 = R-60MK&lt;br /&gt;
}}&lt;br /&gt;
[[File:R-60.png|thumb|x250px|R-60s mounted on the [[MiG-21SMT]]]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage R-60.png|thumb|left|420px|The R-60 missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is a Soviet [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]]. It was introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with this weapon}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Jet fighters'''}}&lt;br /&gt;
{{Navigation-Line|MiG-21}}{{Specs-Link|mig-21_sps_k}}{{-}}{{Specs-Link|mig-21_mf}}{{-}}{{Specs-Link|mig-21_smt}}{{-}}{{Specs-Link|mig-21_bis}}{{-}}{{Specs-Link|mig_21_bis_finland}}&lt;br /&gt;
{{Navigation-Line|MiG-23}}{{Specs-Link|mig_23mld}}{{-}}{{Specs-Link|mig_23mla}}&lt;br /&gt;
{{Navigation-Line|MiG-29}}{{Specs-Link|mig_29_9_13}}{{-}}{{Specs-Link|mig_29_9_12_germany}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Strike aircraft'''}}{{Specs-Link|su_17m2}}{{-}}{{Specs-Link|su_25}}&lt;br /&gt;
{{Navigation-Line|Su-22}}{{Specs-Link|su_22m3}}{{-}}{{Specs-Link|su_22um3k}}&lt;br /&gt;
{{Navigation-Line|Yak-38}}{{Specs-Link|yak-38}}{{-}}{{Specs-Link|yak-38m}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Attack helicopters'''}}&lt;br /&gt;
{{Navigation-Line|Mi-24}}{{Specs-Link|mi_24p}}{{-}}{{Specs-Link|mi_24p_hungary}}{{-}}{{Specs-Link|mi_24p_german}}{{-}}{{Specs-Link|mi_24p_german_hfs80}}{{-}}{{Specs-Link|mi_24v}}{{-}}{{Specs-Link|mi_24v_hungary}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 43.50 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Aspect''' || Rear-aspect&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (rear-aspect)''' || 5 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 10 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 2.5 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 30 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 25 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 1.15 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The R-60, a short range infrared homing missile, is usually most effective at ranges between 600 and 2,200 m (at sea level). The burn time of the R-60's propellant is 3 seconds. Compared to other missiles, the R-60 accelerates slower but for longer when comparing to other missiles (the AIM-9Js fuel last for 2.2 seconds with more force, R-60s having 3 seconds but with less force). The R-60s have better total-force-to-weight ratio when compared to the AIM-9Js. Comparing the AIM-9Js to the R-60s, R-60s have almost half the weight of the AIM-9Js, meaning the R-60s pulls better at lower speeds and  higher altitudes.&lt;br /&gt;
&lt;br /&gt;
It is also important to note that this missile can uncage its seeker which allow the user to lead the target before launching. Although there is only a brief window of opportunity to fire as uncaging the seeker only maintains lock for a short period of time before it resets to acquire another target unless slaved to radar.&lt;br /&gt;
&lt;br /&gt;
When compared to the AIM-9Js, the R-60s have double the inner FOV of the seeker head, meaning it is easier to acquire a lock when doing turning engagements, though this comes at the cost of being able to be fooled easier by flares and other countermeasures, since these may come into the view of the missiles (This is also the reason why AIM-9Js are less likely to be fooled by flares when compared to R-60s).&lt;br /&gt;
&lt;br /&gt;
Unlike the heavier missiles (such as AIM-9Js), R-60s will be able to hit targets at extremely close ranges of up to roughly 550 m. This is all due to the very lightweight design on the missile itself.&lt;br /&gt;
&lt;br /&gt;
One major problem of the R-60 is its tendency to almost always be fooled by flares. If the target has flares, even while stalling, the missile will be fooled and follow the flares anyway. It is recommended to only target unaware enemies or those without flares.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
Due to the low explosive mass of 1.15 kg of TNT, R-60 requires closer detonation or a direct hit on a target, in order to deal sufficient damage, especially when compared to missiles such as AIM-9J which have almost 5 x the explosive mass.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
Compared to the most common air-to-air missiles such as AIM-9J or R550 Magic, the R-60 tends to have the upper hand in most chasing/dogfighting scenarios due to its extended turning capability possible through the long engine burn time and high G tolerance although this is offset by its distinctly larger seeker FOV and smaller gimbal compared to the AIM-9J and R550 Magic. However, the R-60 has a much more limited range then the AIM-9J and the Magic and the smaller gimbal means leading the missile is more difficult compared to its contemporaries.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
'''Important details:'''&lt;br /&gt;
&lt;br /&gt;
Every missile performs much better when at higher altitudes; this should be used to your advantage as missiles becomes unavoidable when launched at a reasonable range and altitude if the target doesn't deploy countermeasures. Missiles accelerate faster, pull harder and reach higher velocities at higher altitudes due to the reduced drag. This comes as a double edge sword, however, as your missiles perform better, the enemy's missiles do as well which means that you shouldn't put yourself in a position where enemies can engage you while you're engaging a target. Coming in at unexpected angles while being undetected is the best way to utilize R-60s and every other missile.&lt;br /&gt;
&lt;br /&gt;
The higher the speed at which the missile is launched, the faster the missile will reach its optimum manoeuvrability, therefore keeping your speed high and obtaining optimal launch conditions are instrumental to a successful missile kill.&lt;br /&gt;
&lt;br /&gt;
Use of radar slaving may prove to be incredibly useful when leading a target, especially when the dogfight continually changes angles and pointing the nose towards the target may not be possible.&lt;br /&gt;
&lt;br /&gt;
'''Launching at a target flying away from you''':&lt;br /&gt;
&lt;br /&gt;
This is the optimum launch angle against a target. When at sea level, the maximum range in relation of yourself to the target is around 2,200 m, given that the target is flying at the same speed, same direction and not manoeuvring. This changes depending on whether the target is moving slower or faster than you. The slower the target in comparison to you, the further you can launch your missile at the target. The faster the target in comparison to you, the shorter the range of your missile. Range is also heavily influenced by the your altitude and that of the target. The higher the altitude, the less drag and therefore, the longer the range.&lt;br /&gt;
&lt;br /&gt;
'''Launching at a target, perpendicular to you:'''&lt;br /&gt;
&lt;br /&gt;
When the target is flying perpendicular to you, the important factors are giving your missile the optimum launch conditions to be able to pull enough Gs to hit your target. These optimum conditions include; launching your missile at a high speed (preferably above Mach 1), keeping enough distance between you and the target, as well as leading target as much as you can to reduce the amount of energy the missile has to use to reach the target. If the target is slower, these conditions are easier to fulfill when engaging a target. However, if the target is moving at very high speeds, such an attempt at hitting the target will likely result in missing the target and better launch conditions are required to hit the target.&lt;br /&gt;
&lt;br /&gt;
Once again, higher altitudes greatly improve the performance of the missile, meaning that such angles for a missile towards the target may be impossible at lower altitudes, while being easy for the missile at higher altitudes.&lt;br /&gt;
&lt;br /&gt;
'''Remember:'''&lt;br /&gt;
&lt;br /&gt;
Your goal when using missiles, is to obtain the optimum launching parameters for your missile to successfully hit the target. Positioning and teamwork are instrumental to be able to obtain these launch conditions for your missiles. Using missiles to force your target into an optimum position may be necessary to launch a second missile at the target.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Large seeker FOV (making it easier to obtain a lock without pointing the nose directly towards the target).&lt;br /&gt;
* Light missile (in comparison to other similar missiles, better performance at lower speeds and higher altitudes).&lt;br /&gt;
* Longer burn time (useful for longer range engagements).&lt;br /&gt;
* One of the best missiles for extremely short ranges &lt;br /&gt;
* Radar slaving (easier to lead targets)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Large seeker FOV (more prone to countermeasures such as flares, due to the increased likelihood of the countermeasures coming into view of the seeker).&lt;br /&gt;
* Lacking TNT load can fail to sufficiently damage targets even on close proximity&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''--&amp;gt;&lt;br /&gt;
Development at the GMKB Vympel bureau (formerly OKB-4 prior to 1967) on what would be known as the '''R-60''' (also known by the bureau designation ''K-60'' or ''izdeliye 62'') began in the early 1970s. The missile specifications were designed under the requirements for a short-launch range missile capable of high-G turns, high angle speed tracking, in a package of low weight and size for mounting on an aircraft.&amp;lt;ref name=&amp;quot;GordonAAM_cite1&amp;quot;&amp;gt;Gordon 2004, p.29&amp;lt;/ref&amp;gt; In the United States and NATO, the R-60 was designated the ''AA-8'' and ''Aphid'' respectively.&amp;lt;ref name=&amp;quot;GordonAAM_cite2&amp;quot;&amp;gt;Gordon 2004, p.30&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The missile design's basis was from the [[R-13M|R-13]]. One major design distinction on the R-60 was the addition of small fixed canard surfaces (termed &amp;quot;destabilisers&amp;quot;) in front of the rudder to improve their efficiency at high angles of attack.&amp;lt;ref name=&amp;quot;GordonAAM_cite1&amp;quot; /&amp;gt; The missile is guided via the Komar (''Mosquito'') IR seeker with an uncooled optical element. The rudder actuators are powered by gases bled from the rocket motor, assisted with a pressure accumulator. Two turbine-driven generators are also present, powered by bleeding the rocket motor gases in order to provide the electrical power for the missile's systems.&amp;lt;ref name=&amp;quot;GordonAAM_cite1&amp;quot; /&amp;gt; The missile's solid-fuel rocket motor has a burn time of 3-5 seconds, and a self-destruct timer of 25 seconds should the missile miss.&amp;lt;ref name=&amp;quot;GordonAAM_cite2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Measures to improve the R-60's resistance against electric counter-measures included the development of two different proximity fuses. The Strizh (''Swift'') optical fuse is the active fuse that detonates the missile within 1-5 metres of the target. The second is the Kolibri (''Colibri'') radar proximity fuse with antennas receiving pulsed radio signals. Missiles with the Kolibri installed are designated ''R-60K''.&amp;lt;ref name=&amp;quot;GordonAAM_cite2&amp;quot; /&amp;gt; A variant of the R-60 was also produced, designated ''R-60U'' and lacks fins or rudders, with a data recorder installed in the warhead space and a ballast in the rocket motor space. This was intended for training with the missile retained on the pylon while the data recorder captured the pilot's actions to ensure proper preparations and requirements are met before a mock launch was attempted.&amp;lt;ref name=&amp;quot;GordonAAM_cite3&amp;quot;&amp;gt;Gordon 2004, p.32&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;GordonAAM_cite4&amp;quot;&amp;gt;Gordon 2004, p.25&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The R-60 missiles production would start in 1973, with deployment in 1975. The missiles are installed onto aircraft via the APU-60-1 single missile rail or the APU-60-2 double missile rail, with the APU-60-1 usually mounted onto the BD3-60-23F1 or BD3-60-23F1 pylons.&amp;lt;ref name=&amp;quot;GS_Stinger&amp;quot;&amp;gt;GlobalSecurity.org &amp;quot;AA-8 APHID&amp;quot;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;GordonAAM_cite3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The R-60 would be refined further into the ''[[R-60M]]'' variant.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[R-60M]]&lt;br /&gt;
* [[R-60MK]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Citations&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* GlobalSecurity.org &amp;quot;AA-8 APHID&amp;quot; ''Global Security'', [https://www.globalsecurity.org/military/world/russia/aa-8.htm Website]. Accessed 03 Jul. 2021 ([https://web.archive.org/web/20210703202542/https://www.globalsecurity.org/military/world/russia/aa-8.htm Web Archive]).&lt;br /&gt;
* Gordon, Yefim. ''Soviet/Russian Aircraft Weapons Since World War II.'' Midland Publishing, 2004.&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U113963314</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=R-60&amp;diff=183283</id>
		<title>R-60</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=R-60&amp;diff=183283"/>
				<updated>2024-03-14T22:31:52Z</updated>
		
		<summary type="html">&lt;p&gt;U113963314: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet air-to-air missile '''{{PAGENAME}}'''&lt;br /&gt;
| and&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link-1 = R-60M&lt;br /&gt;
| link-2 = R-60MK&lt;br /&gt;
}}&lt;br /&gt;
[[File:R-60.png|thumb|x250px|R-60s mounted on the [[MiG-21SMT]]]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage R-60.png|thumb|left|420px|The R-60 missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is a Soviet [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]]. It was introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with this weapon}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Jet fighters'''}}&lt;br /&gt;
{{Navigation-Line|MiG-21}}{{Specs-Link|mig-21_sps_k}}{{-}}{{Specs-Link|mig-21_mf}}{{-}}{{Specs-Link|mig-21_smt}}{{-}}{{Specs-Link|mig-21_bis}}{{-}}{{Specs-Link|mig_21_bis_finland}}&lt;br /&gt;
{{Navigation-Line|MiG-23}}{{Specs-Link|mig_23mld}}{{-}}{{Specs-Link|mig_23mla}}&lt;br /&gt;
{{Navigation-Line|MiG-29}}{{Specs-Link|mig_29_9_13}}{{-}}{{Specs-Link|mig_29_9_12_germany}}{{-}}{{Specs-Link|mig_29_9_12b_hungary}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Strike aircraft'''}}{{Specs-Link|su_17m2}}{{-}}{{Specs-Link|su_25}}&lt;br /&gt;
{{Navigation-Line|Su-22}}{{Specs-Link|su_22m3}}{{-}}{{Specs-Link|su_22um3k}}&lt;br /&gt;
{{Navigation-Line|Yak-38}}{{Specs-Link|yak-38}}{{-}}{{Specs-Link|yak-38m}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Attack helicopters'''}}&lt;br /&gt;
{{Navigation-Line|Mi-24}}{{Specs-Link|mi_24p}}{{-}}{{Specs-Link|mi_24p_hungary}}{{-}}{{Specs-Link|mi_24p_german}}{{-}}{{Specs-Link|mi_24p_german_hfs80}}{{-}}{{Specs-Link|mi_24v}}{{-}}{{Specs-Link|mi_24v_hungary}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 43.50 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Aspect''' || Rear-aspect&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (rear-aspect)''' || 5 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 10 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 2.5 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 30 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 25 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 1.15 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The R-60, a short range infrared homing missile, is usually most effective at ranges between 600 and 2,200 m (at sea level). The burn time of the R-60's propellant is 3 seconds. Compared to other missiles, the R-60 accelerates slower but for longer when comparing to other missiles (the AIM-9Js fuel last for 2.2 seconds with more force, R-60s having 3 seconds but with less force). The R-60s have better total-force-to-weight ratio when compared to the AIM-9Js. Comparing the AIM-9Js to the R-60s, R-60s have almost half the weight of the AIM-9Js, meaning the R-60s pulls better at lower speeds and  higher altitudes.&lt;br /&gt;
&lt;br /&gt;
It is also important to note that this missile can uncage its seeker which allow the user to lead the target before launching. Although there is only a brief window of opportunity to fire as uncaging the seeker only maintains lock for a short period of time before it resets to acquire another target unless slaved to radar.&lt;br /&gt;
&lt;br /&gt;
When compared to the AIM-9Js, the R-60s have double the inner FOV of the seeker head, meaning it is easier to acquire a lock when doing turning engagements, though this comes at the cost of being able to be fooled easier by flares and other countermeasures, since these may come into the view of the missiles (This is also the reason why AIM-9Js are less likely to be fooled by flares when compared to R-60s).&lt;br /&gt;
&lt;br /&gt;
Unlike the heavier missiles (such as AIM-9Js), R-60s will be able to hit targets at extremely close ranges of up to roughly 550 m. This is all due to the very lightweight design on the missile itself.&lt;br /&gt;
&lt;br /&gt;
One major problem of the R-60 is its tendency to almost always be fooled by flares. If the target has flares, even while stalling, the missile will be fooled and follow the flares anyway. It is recommended to only target unaware enemies or those without flares.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
Due to the low explosive mass of 1.15 kg of TNT, R-60 requires closer detonation or a direct hit on a target, in order to deal sufficient damage, especially when compared to missiles such as AIM-9J which have almost 5 x the explosive mass.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
Compared to the most common air-to-air missiles such as AIM-9J or R550 Magic, the R-60 tends to have the upper hand in most chasing/dogfighting scenarios due to its extended turning capability possible through the long engine burn time and high G tolerance although this is offset by its distinctly larger seeker FOV and smaller gimbal compared to the AIM-9J and R550 Magic. However, the R-60 has a much more limited range then the AIM-9J and the Magic and the smaller gimbal means leading the missile is more difficult compared to its contemporaries.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
'''Important details:'''&lt;br /&gt;
&lt;br /&gt;
Every missile performs much better when at higher altitudes; this should be used to your advantage as missiles becomes unavoidable when launched at a reasonable range and altitude if the target doesn't deploy countermeasures. Missiles accelerate faster, pull harder and reach higher velocities at higher altitudes due to the reduced drag. This comes as a double edge sword, however, as your missiles perform better, the enemy's missiles do as well which means that you shouldn't put yourself in a position where enemies can engage you while you're engaging a target. Coming in at unexpected angles while being undetected is the best way to utilize R-60s and every other missile.&lt;br /&gt;
&lt;br /&gt;
The higher the speed at which the missile is launched, the faster the missile will reach its optimum manoeuvrability, therefore keeping your speed high and obtaining optimal launch conditions are instrumental to a successful missile kill.&lt;br /&gt;
&lt;br /&gt;
Use of radar slaving may prove to be incredibly useful when leading a target, especially when the dogfight continually changes angles and pointing the nose towards the target may not be possible.&lt;br /&gt;
&lt;br /&gt;
'''Launching at a target flying away from you''':&lt;br /&gt;
&lt;br /&gt;
This is the optimum launch angle against a target. When at sea level, the maximum range in relation of yourself to the target is around 2,200 m, given that the target is flying at the same speed, same direction and not manoeuvring. This changes depending on whether the target is moving slower or faster than you. The slower the target in comparison to you, the further you can launch your missile at the target. The faster the target in comparison to you, the shorter the range of your missile. Range is also heavily influenced by the your altitude and that of the target. The higher the altitude, the less drag and therefore, the longer the range.&lt;br /&gt;
&lt;br /&gt;
'''Launching at a target, perpendicular to you:'''&lt;br /&gt;
&lt;br /&gt;
When the target is flying perpendicular to you, the important factors are giving your missile the optimum launch conditions to be able to pull enough Gs to hit your target. These optimum conditions include; launching your missile at a high speed (preferably above Mach 1), keeping enough distance between you and the target, as well as leading target as much as you can to reduce the amount of energy the missile has to use to reach the target. If the target is slower, these conditions are easier to fulfill when engaging a target. However, if the target is moving at very high speeds, such an attempt at hitting the target will likely result in missing the target and better launch conditions are required to hit the target.&lt;br /&gt;
&lt;br /&gt;
Once again, higher altitudes greatly improve the performance of the missile, meaning that such angles for a missile towards the target may be impossible at lower altitudes, while being easy for the missile at higher altitudes.&lt;br /&gt;
&lt;br /&gt;
'''Remember:'''&lt;br /&gt;
&lt;br /&gt;
Your goal when using missiles, is to obtain the optimum launching parameters for your missile to successfully hit the target. Positioning and teamwork are instrumental to be able to obtain these launch conditions for your missiles. Using missiles to force your target into an optimum position may be necessary to launch a second missile at the target.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Large seeker FOV (making it easier to obtain a lock without pointing the nose directly towards the target).&lt;br /&gt;
* Light missile (in comparison to other similar missiles, better performance at lower speeds and higher altitudes).&lt;br /&gt;
* Longer burn time (useful for longer range engagements).&lt;br /&gt;
* One of the best missiles for extremely short ranges &lt;br /&gt;
* Radar slaving (easier to lead targets)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Large seeker FOV (more prone to countermeasures such as flares, due to the increased likelihood of the countermeasures coming into view of the seeker).&lt;br /&gt;
* Lacking TNT load can fail to sufficiently damage targets even on close proximity&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''--&amp;gt;&lt;br /&gt;
Development at the GMKB Vympel bureau (formerly OKB-4 prior to 1967) on what would be known as the '''R-60''' (also known by the bureau designation ''K-60'' or ''izdeliye 62'') began in the early 1970s. The missile specifications were designed under the requirements for a short-launch range missile capable of high-G turns, high angle speed tracking, in a package of low weight and size for mounting on an aircraft.&amp;lt;ref name=&amp;quot;GordonAAM_cite1&amp;quot;&amp;gt;Gordon 2004, p.29&amp;lt;/ref&amp;gt; In the United States and NATO, the R-60 was designated the ''AA-8'' and ''Aphid'' respectively.&amp;lt;ref name=&amp;quot;GordonAAM_cite2&amp;quot;&amp;gt;Gordon 2004, p.30&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The missile design's basis was from the [[R-13M|R-13]]. One major design distinction on the R-60 was the addition of small fixed canard surfaces (termed &amp;quot;destabilisers&amp;quot;) in front of the rudder to improve their efficiency at high angles of attack.&amp;lt;ref name=&amp;quot;GordonAAM_cite1&amp;quot; /&amp;gt; The missile is guided via the Komar (''Mosquito'') IR seeker with an uncooled optical element. The rudder actuators are powered by gases bled from the rocket motor, assisted with a pressure accumulator. Two turbine-driven generators are also present, powered by bleeding the rocket motor gases in order to provide the electrical power for the missile's systems.&amp;lt;ref name=&amp;quot;GordonAAM_cite1&amp;quot; /&amp;gt; The missile's solid-fuel rocket motor has a burn time of 3-5 seconds, and a self-destruct timer of 25 seconds should the missile miss.&amp;lt;ref name=&amp;quot;GordonAAM_cite2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Measures to improve the R-60's resistance against electric counter-measures included the development of two different proximity fuses. The Strizh (''Swift'') optical fuse is the active fuse that detonates the missile within 1-5 metres of the target. The second is the Kolibri (''Colibri'') radar proximity fuse with antennas receiving pulsed radio signals. Missiles with the Kolibri installed are designated ''R-60K''.&amp;lt;ref name=&amp;quot;GordonAAM_cite2&amp;quot; /&amp;gt; A variant of the R-60 was also produced, designated ''R-60U'' and lacks fins or rudders, with a data recorder installed in the warhead space and a ballast in the rocket motor space. This was intended for training with the missile retained on the pylon while the data recorder captured the pilot's actions to ensure proper preparations and requirements are met before a mock launch was attempted.&amp;lt;ref name=&amp;quot;GordonAAM_cite3&amp;quot;&amp;gt;Gordon 2004, p.32&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;GordonAAM_cite4&amp;quot;&amp;gt;Gordon 2004, p.25&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The R-60 missiles production would start in 1973, with deployment in 1975. The missiles are installed onto aircraft via the APU-60-1 single missile rail or the APU-60-2 double missile rail, with the APU-60-1 usually mounted onto the BD3-60-23F1 or BD3-60-23F1 pylons.&amp;lt;ref name=&amp;quot;GS_Stinger&amp;quot;&amp;gt;GlobalSecurity.org &amp;quot;AA-8 APHID&amp;quot;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;GordonAAM_cite3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The R-60 would be refined further into the ''[[R-60M]]'' variant.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[R-60M]]&lt;br /&gt;
* [[R-60MK]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Citations&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* GlobalSecurity.org &amp;quot;AA-8 APHID&amp;quot; ''Global Security'', [https://www.globalsecurity.org/military/world/russia/aa-8.htm Website]. Accessed 03 Jul. 2021 ([https://web.archive.org/web/20210703202542/https://www.globalsecurity.org/military/world/russia/aa-8.htm Web Archive]).&lt;br /&gt;
* Gordon, Yefim. ''Soviet/Russian Aircraft Weapons Since World War II.'' Midland Publishing, 2004.&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U113963314</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=R-60&amp;diff=183281</id>
		<title>R-60</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=R-60&amp;diff=183281"/>
				<updated>2024-03-14T22:28:43Z</updated>
		
		<summary type="html">&lt;p&gt;U113963314: Undo revision 183280 by U113963314 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet air-to-air missile '''{{PAGENAME}}'''&lt;br /&gt;
| and&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link-1 = R-60M&lt;br /&gt;
| link-2 = R-60MK&lt;br /&gt;
}}&lt;br /&gt;
[[File:R-60.png|thumb|x250px|R-60s mounted on the [[MiG-21SMT]]]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage R-60.png|thumb|left|420px|The R-60 missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is a Soviet [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]]. It was introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with this weapon}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Jet fighters'''}}&lt;br /&gt;
{{Navigation-Line|MiG-21}}{{Specs-Link|mig-21_sps_k}}{{-}}{{Specs-Link|mig-21_mf}}{{-}}{{Specs-Link|mig-21_smt}}{{-}}{{Specs-Link|mig-21_bis}}{{-}}{{Specs-Link|mig_21_bis_finland}}&lt;br /&gt;
{{Navigation-Line|MiG-23}}{{Specs-Link|mig_23mld}}{{-}}{{Specs-Link|mig_23mla}}&lt;br /&gt;
{{Navigation-Line|MiG-29}}{{Specs-Link|mig_29_9_13}}{{-}}{{Specs-Link|mig_29_9_12_germany}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Strike aircraft'''}}{{Specs-Link|su_17m2}}{{-}}{{Specs-Link|su_25}}&lt;br /&gt;
{{Navigation-Line|Su-22}}{{Specs-Link|su_22m3}}{{-}}{{Specs-Link|su_22um3k}}&lt;br /&gt;
{{Navigation-Line|Yak-38}}{{Specs-Link|yak-38}}{{-}}{{Specs-Link|yak-38m}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Attack helicopters'''}}&lt;br /&gt;
{{Navigation-Line|Mi-24}}{{Specs-Link|mi_24p}}{{-}}{{Specs-Link|mi_24p_hungary}}{{-}}{{Specs-Link|mi_24p_german}}{{-}}{{Specs-Link|mi_24p_german_hfs80}}{{-}}{{Specs-Link|mi_24v}}{{-}}{{Specs-Link|mi_24v_hungary}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 43.50 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Aspect''' || Rear-aspect&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (rear-aspect)''' || 5 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 10 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 2.5 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 30 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 25 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 1.15 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The R-60, a short range infrared homing missile, is usually most effective at ranges between 600 and 2,200 m (at sea level). The burn time of the R-60's propellant is 3 seconds. Compared to other missiles, the R-60 accelerates slower but for longer when comparing to other missiles (the AIM-9Js fuel last for 2.2 seconds with more force, R-60s having 3 seconds but with less force). The R-60s have better total-force-to-weight ratio when compared to the AIM-9Js. Comparing the AIM-9Js to the R-60s, R-60s have almost half the weight of the AIM-9Js, meaning the R-60s pulls better at lower speeds and  higher altitudes.&lt;br /&gt;
&lt;br /&gt;
It is also important to note that this missile can uncage its seeker which allow the user to lead the target before launching. Although there is only a brief window of opportunity to fire as uncaging the seeker only maintains lock for a short period of time before it resets to acquire another target unless slaved to radar.&lt;br /&gt;
&lt;br /&gt;
When compared to the AIM-9Js, the R-60s have double the inner FOV of the seeker head, meaning it is easier to acquire a lock when doing turning engagements, though this comes at the cost of being able to be fooled easier by flares and other countermeasures, since these may come into the view of the missiles (This is also the reason why AIM-9Js are less likely to be fooled by flares when compared to R-60s).&lt;br /&gt;
&lt;br /&gt;
Unlike the heavier missiles (such as AIM-9Js), R-60s will be able to hit targets at extremely close ranges of up to roughly 550 m. This is all due to the very lightweight design on the missile itself.&lt;br /&gt;
&lt;br /&gt;
One major problem of the R-60 is its tendency to almost always be fooled by flares. If the target has flares, even while stalling, the missile will be fooled and follow the flares anyway. It is recommended to only target unaware enemies or those without flares.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
Due to the low explosive mass of 1.15 kg of TNT, R-60 requires closer detonation or a direct hit on a target, in order to deal sufficient damage, especially when compared to missiles such as AIM-9J which have almost 5 x the explosive mass.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
Compared to the most common air-to-air missiles such as AIM-9J or R550 Magic, the R-60 tends to have the upper hand in most chasing/dogfighting scenarios due to its extended turning capability possible through the long engine burn time and high G tolerance although this is offset by its distinctly larger seeker FOV and smaller gimbal compared to the AIM-9J and R550 Magic. However, the R-60 has a much more limited range then the AIM-9J and the Magic and the smaller gimbal means leading the missile is more difficult compared to its contemporaries.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
'''Important details:'''&lt;br /&gt;
&lt;br /&gt;
Every missile performs much better when at higher altitudes; this should be used to your advantage as missiles becomes unavoidable when launched at a reasonable range and altitude if the target doesn't deploy countermeasures. Missiles accelerate faster, pull harder and reach higher velocities at higher altitudes due to the reduced drag. This comes as a double edge sword, however, as your missiles perform better, the enemy's missiles do as well which means that you shouldn't put yourself in a position where enemies can engage you while you're engaging a target. Coming in at unexpected angles while being undetected is the best way to utilize R-60s and every other missile.&lt;br /&gt;
&lt;br /&gt;
The higher the speed at which the missile is launched, the faster the missile will reach its optimum manoeuvrability, therefore keeping your speed high and obtaining optimal launch conditions are instrumental to a successful missile kill.&lt;br /&gt;
&lt;br /&gt;
Use of radar slaving may prove to be incredibly useful when leading a target, especially when the dogfight continually changes angles and pointing the nose towards the target may not be possible.&lt;br /&gt;
&lt;br /&gt;
'''Launching at a target flying away from you''':&lt;br /&gt;
&lt;br /&gt;
This is the optimum launch angle against a target. When at sea level, the maximum range in relation of yourself to the target is around 2,200 m, given that the target is flying at the same speed, same direction and not manoeuvring. This changes depending on whether the target is moving slower or faster than you. The slower the target in comparison to you, the further you can launch your missile at the target. The faster the target in comparison to you, the shorter the range of your missile. Range is also heavily influenced by the your altitude and that of the target. The higher the altitude, the less drag and therefore, the longer the range.&lt;br /&gt;
&lt;br /&gt;
'''Launching at a target, perpendicular to you:'''&lt;br /&gt;
&lt;br /&gt;
When the target is flying perpendicular to you, the important factors are giving your missile the optimum launch conditions to be able to pull enough Gs to hit your target. These optimum conditions include; launching your missile at a high speed (preferably above Mach 1), keeping enough distance between you and the target, as well as leading target as much as you can to reduce the amount of energy the missile has to use to reach the target. If the target is slower, these conditions are easier to fulfill when engaging a target. However, if the target is moving at very high speeds, such an attempt at hitting the target will likely result in missing the target and better launch conditions are required to hit the target.&lt;br /&gt;
&lt;br /&gt;
Once again, higher altitudes greatly improve the performance of the missile, meaning that such angles for a missile towards the target may be impossible at lower altitudes, while being easy for the missile at higher altitudes.&lt;br /&gt;
&lt;br /&gt;
'''Remember:'''&lt;br /&gt;
&lt;br /&gt;
Your goal when using missiles, is to obtain the optimum launching parameters for your missile to successfully hit the target. Positioning and teamwork are instrumental to be able to obtain these launch conditions for your missiles. Using missiles to force your target into an optimum position may be necessary to launch a second missile at the target.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Large seeker FOV (making it easier to obtain a lock without pointing the nose directly towards the target).&lt;br /&gt;
* Light missile (in comparison to other similar missiles, better performance at lower speeds and higher altitudes).&lt;br /&gt;
* Longer burn time (useful for longer range engagements).&lt;br /&gt;
* One of the best missiles for extremely short ranges &lt;br /&gt;
* Radar slaving (easier to lead targets)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Large seeker FOV (more prone to countermeasures such as flares, due to the increased likelihood of the countermeasures coming into view of the seeker).&lt;br /&gt;
* Lacking TNT load can fail to sufficiently damage targets even on close proximity&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''--&amp;gt;&lt;br /&gt;
Development at the GMKB Vympel bureau (formerly OKB-4 prior to 1967) on what would be known as the '''R-60''' (also known by the bureau designation ''K-60'' or ''izdeliye 62'') began in the early 1970s. The missile specifications were designed under the requirements for a short-launch range missile capable of high-G turns, high angle speed tracking, in a package of low weight and size for mounting on an aircraft.&amp;lt;ref name=&amp;quot;GordonAAM_cite1&amp;quot;&amp;gt;Gordon 2004, p.29&amp;lt;/ref&amp;gt; In the United States and NATO, the R-60 was designated the ''AA-8'' and ''Aphid'' respectively.&amp;lt;ref name=&amp;quot;GordonAAM_cite2&amp;quot;&amp;gt;Gordon 2004, p.30&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The missile design's basis was from the [[R-13M|R-13]]. One major design distinction on the R-60 was the addition of small fixed canard surfaces (termed &amp;quot;destabilisers&amp;quot;) in front of the rudder to improve their efficiency at high angles of attack.&amp;lt;ref name=&amp;quot;GordonAAM_cite1&amp;quot; /&amp;gt; The missile is guided via the Komar (''Mosquito'') IR seeker with an uncooled optical element. The rudder actuators are powered by gases bled from the rocket motor, assisted with a pressure accumulator. Two turbine-driven generators are also present, powered by bleeding the rocket motor gases in order to provide the electrical power for the missile's systems.&amp;lt;ref name=&amp;quot;GordonAAM_cite1&amp;quot; /&amp;gt; The missile's solid-fuel rocket motor has a burn time of 3-5 seconds, and a self-destruct timer of 25 seconds should the missile miss.&amp;lt;ref name=&amp;quot;GordonAAM_cite2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Measures to improve the R-60's resistance against electric counter-measures included the development of two different proximity fuses. The Strizh (''Swift'') optical fuse is the active fuse that detonates the missile within 1-5 metres of the target. The second is the Kolibri (''Colibri'') radar proximity fuse with antennas receiving pulsed radio signals. Missiles with the Kolibri installed are designated ''R-60K''.&amp;lt;ref name=&amp;quot;GordonAAM_cite2&amp;quot; /&amp;gt; A variant of the R-60 was also produced, designated ''R-60U'' and lacks fins or rudders, with a data recorder installed in the warhead space and a ballast in the rocket motor space. This was intended for training with the missile retained on the pylon while the data recorder captured the pilot's actions to ensure proper preparations and requirements are met before a mock launch was attempted.&amp;lt;ref name=&amp;quot;GordonAAM_cite3&amp;quot;&amp;gt;Gordon 2004, p.32&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;GordonAAM_cite4&amp;quot;&amp;gt;Gordon 2004, p.25&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The R-60 missiles production would start in 1973, with deployment in 1975. The missiles are installed onto aircraft via the APU-60-1 single missile rail or the APU-60-2 double missile rail, with the APU-60-1 usually mounted onto the BD3-60-23F1 or BD3-60-23F1 pylons.&amp;lt;ref name=&amp;quot;GS_Stinger&amp;quot;&amp;gt;GlobalSecurity.org &amp;quot;AA-8 APHID&amp;quot;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;GordonAAM_cite3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The R-60 would be refined further into the ''[[R-60M]]'' variant.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[R-60M]]&lt;br /&gt;
* [[R-60MK]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Citations&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* GlobalSecurity.org &amp;quot;AA-8 APHID&amp;quot; ''Global Security'', [https://www.globalsecurity.org/military/world/russia/aa-8.htm Website]. Accessed 03 Jul. 2021 ([https://web.archive.org/web/20210703202542/https://www.globalsecurity.org/military/world/russia/aa-8.htm Web Archive]).&lt;br /&gt;
* Gordon, Yefim. ''Soviet/Russian Aircraft Weapons Since World War II.'' Midland Publishing, 2004.&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U113963314</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=R-60&amp;diff=183280</id>
		<title>R-60</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=R-60&amp;diff=183280"/>
				<updated>2024-03-14T22:28:27Z</updated>
		
		<summary type="html">&lt;p&gt;U113963314: /* Vehicles equipped with this weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet air-to-air missile '''{{PAGENAME}}'''&lt;br /&gt;
| and&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link-1 = R-60M&lt;br /&gt;
| link-2 = R-60MK&lt;br /&gt;
}}&lt;br /&gt;
[[File:R-60.png|thumb|x250px|R-60s mounted on the [[MiG-21SMT]]]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage R-60.png|thumb|left|420px|The R-60 missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is a Soviet [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]]. It was introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with this weapon}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Jet fighters'''}}&lt;br /&gt;
{{Navigation-Line|MiG-21}}{{Specs-Link|mig-21_sps_k}}{{-}}{{Specs-Link|mig-21_mf}}{{-}}{{Specs-Link|mig-21_smt}}{{-}}{{Specs-Link|mig-21_bis}}{{-}}{{Specs-Link|mig_21_bis_finland}}&lt;br /&gt;
{{Navigation-Line|MiG-23}}{{Specs-Link|mig_23mld}}{{-}}{{Specs-Link|mig_23mla}}&lt;br /&gt;
{{Navigation-Line|MiG-29}}{{Specs-Link|mig_29_9_13}}{{-}}{{Specs-Link|mig_29_9_12_germany}}{{Specs-Link|mig_29_9_12b_hungary}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Strike aircraft'''}}{{Specs-Link|su_17m2}}{{-}}{{Specs-Link|su_25}}&lt;br /&gt;
{{Navigation-Line|Su-22}}{{Specs-Link|su_22m3}}{{-}}{{Specs-Link|su_22um3k}}&lt;br /&gt;
{{Navigation-Line|Yak-38}}{{Specs-Link|yak-38}}{{-}}{{Specs-Link|yak-38m}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Attack helicopters'''}}&lt;br /&gt;
{{Navigation-Line|Mi-24}}{{Specs-Link|mi_24p}}{{-}}{{Specs-Link|mi_24p_hungary}}{{-}}{{Specs-Link|mi_24p_german}}{{-}}{{Specs-Link|mi_24p_german_hfs80}}{{-}}{{Specs-Link|mi_24v}}{{-}}{{Specs-Link|mi_24v_hungary}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 43.50 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Aspect''' || Rear-aspect&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (rear-aspect)''' || 5 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 10 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 2.5 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 30 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 25 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 1.15 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The R-60, a short range infrared homing missile, is usually most effective at ranges between 600 and 2,200 m (at sea level). The burn time of the R-60's propellant is 3 seconds. Compared to other missiles, the R-60 accelerates slower but for longer when comparing to other missiles (the AIM-9Js fuel last for 2.2 seconds with more force, R-60s having 3 seconds but with less force). The R-60s have better total-force-to-weight ratio when compared to the AIM-9Js. Comparing the AIM-9Js to the R-60s, R-60s have almost half the weight of the AIM-9Js, meaning the R-60s pulls better at lower speeds and  higher altitudes.&lt;br /&gt;
&lt;br /&gt;
It is also important to note that this missile can uncage its seeker which allow the user to lead the target before launching. Although there is only a brief window of opportunity to fire as uncaging the seeker only maintains lock for a short period of time before it resets to acquire another target unless slaved to radar.&lt;br /&gt;
&lt;br /&gt;
When compared to the AIM-9Js, the R-60s have double the inner FOV of the seeker head, meaning it is easier to acquire a lock when doing turning engagements, though this comes at the cost of being able to be fooled easier by flares and other countermeasures, since these may come into the view of the missiles (This is also the reason why AIM-9Js are less likely to be fooled by flares when compared to R-60s).&lt;br /&gt;
&lt;br /&gt;
Unlike the heavier missiles (such as AIM-9Js), R-60s will be able to hit targets at extremely close ranges of up to roughly 550 m. This is all due to the very lightweight design on the missile itself.&lt;br /&gt;
&lt;br /&gt;
One major problem of the R-60 is its tendency to almost always be fooled by flares. If the target has flares, even while stalling, the missile will be fooled and follow the flares anyway. It is recommended to only target unaware enemies or those without flares.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
Due to the low explosive mass of 1.15 kg of TNT, R-60 requires closer detonation or a direct hit on a target, in order to deal sufficient damage, especially when compared to missiles such as AIM-9J which have almost 5 x the explosive mass.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
Compared to the most common air-to-air missiles such as AIM-9J or R550 Magic, the R-60 tends to have the upper hand in most chasing/dogfighting scenarios due to its extended turning capability possible through the long engine burn time and high G tolerance although this is offset by its distinctly larger seeker FOV and smaller gimbal compared to the AIM-9J and R550 Magic. However, the R-60 has a much more limited range then the AIM-9J and the Magic and the smaller gimbal means leading the missile is more difficult compared to its contemporaries.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
'''Important details:'''&lt;br /&gt;
&lt;br /&gt;
Every missile performs much better when at higher altitudes; this should be used to your advantage as missiles becomes unavoidable when launched at a reasonable range and altitude if the target doesn't deploy countermeasures. Missiles accelerate faster, pull harder and reach higher velocities at higher altitudes due to the reduced drag. This comes as a double edge sword, however, as your missiles perform better, the enemy's missiles do as well which means that you shouldn't put yourself in a position where enemies can engage you while you're engaging a target. Coming in at unexpected angles while being undetected is the best way to utilize R-60s and every other missile.&lt;br /&gt;
&lt;br /&gt;
The higher the speed at which the missile is launched, the faster the missile will reach its optimum manoeuvrability, therefore keeping your speed high and obtaining optimal launch conditions are instrumental to a successful missile kill.&lt;br /&gt;
&lt;br /&gt;
Use of radar slaving may prove to be incredibly useful when leading a target, especially when the dogfight continually changes angles and pointing the nose towards the target may not be possible.&lt;br /&gt;
&lt;br /&gt;
'''Launching at a target flying away from you''':&lt;br /&gt;
&lt;br /&gt;
This is the optimum launch angle against a target. When at sea level, the maximum range in relation of yourself to the target is around 2,200 m, given that the target is flying at the same speed, same direction and not manoeuvring. This changes depending on whether the target is moving slower or faster than you. The slower the target in comparison to you, the further you can launch your missile at the target. The faster the target in comparison to you, the shorter the range of your missile. Range is also heavily influenced by the your altitude and that of the target. The higher the altitude, the less drag and therefore, the longer the range.&lt;br /&gt;
&lt;br /&gt;
'''Launching at a target, perpendicular to you:'''&lt;br /&gt;
&lt;br /&gt;
When the target is flying perpendicular to you, the important factors are giving your missile the optimum launch conditions to be able to pull enough Gs to hit your target. These optimum conditions include; launching your missile at a high speed (preferably above Mach 1), keeping enough distance between you and the target, as well as leading target as much as you can to reduce the amount of energy the missile has to use to reach the target. If the target is slower, these conditions are easier to fulfill when engaging a target. However, if the target is moving at very high speeds, such an attempt at hitting the target will likely result in missing the target and better launch conditions are required to hit the target.&lt;br /&gt;
&lt;br /&gt;
Once again, higher altitudes greatly improve the performance of the missile, meaning that such angles for a missile towards the target may be impossible at lower altitudes, while being easy for the missile at higher altitudes.&lt;br /&gt;
&lt;br /&gt;
'''Remember:'''&lt;br /&gt;
&lt;br /&gt;
Your goal when using missiles, is to obtain the optimum launching parameters for your missile to successfully hit the target. Positioning and teamwork are instrumental to be able to obtain these launch conditions for your missiles. Using missiles to force your target into an optimum position may be necessary to launch a second missile at the target.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Large seeker FOV (making it easier to obtain a lock without pointing the nose directly towards the target).&lt;br /&gt;
* Light missile (in comparison to other similar missiles, better performance at lower speeds and higher altitudes).&lt;br /&gt;
* Longer burn time (useful for longer range engagements).&lt;br /&gt;
* One of the best missiles for extremely short ranges &lt;br /&gt;
* Radar slaving (easier to lead targets)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Large seeker FOV (more prone to countermeasures such as flares, due to the increased likelihood of the countermeasures coming into view of the seeker).&lt;br /&gt;
* Lacking TNT load can fail to sufficiently damage targets even on close proximity&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''--&amp;gt;&lt;br /&gt;
Development at the GMKB Vympel bureau (formerly OKB-4 prior to 1967) on what would be known as the '''R-60''' (also known by the bureau designation ''K-60'' or ''izdeliye 62'') began in the early 1970s. The missile specifications were designed under the requirements for a short-launch range missile capable of high-G turns, high angle speed tracking, in a package of low weight and size for mounting on an aircraft.&amp;lt;ref name=&amp;quot;GordonAAM_cite1&amp;quot;&amp;gt;Gordon 2004, p.29&amp;lt;/ref&amp;gt; In the United States and NATO, the R-60 was designated the ''AA-8'' and ''Aphid'' respectively.&amp;lt;ref name=&amp;quot;GordonAAM_cite2&amp;quot;&amp;gt;Gordon 2004, p.30&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The missile design's basis was from the [[R-13M|R-13]]. One major design distinction on the R-60 was the addition of small fixed canard surfaces (termed &amp;quot;destabilisers&amp;quot;) in front of the rudder to improve their efficiency at high angles of attack.&amp;lt;ref name=&amp;quot;GordonAAM_cite1&amp;quot; /&amp;gt; The missile is guided via the Komar (''Mosquito'') IR seeker with an uncooled optical element. The rudder actuators are powered by gases bled from the rocket motor, assisted with a pressure accumulator. Two turbine-driven generators are also present, powered by bleeding the rocket motor gases in order to provide the electrical power for the missile's systems.&amp;lt;ref name=&amp;quot;GordonAAM_cite1&amp;quot; /&amp;gt; The missile's solid-fuel rocket motor has a burn time of 3-5 seconds, and a self-destruct timer of 25 seconds should the missile miss.&amp;lt;ref name=&amp;quot;GordonAAM_cite2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Measures to improve the R-60's resistance against electric counter-measures included the development of two different proximity fuses. The Strizh (''Swift'') optical fuse is the active fuse that detonates the missile within 1-5 metres of the target. The second is the Kolibri (''Colibri'') radar proximity fuse with antennas receiving pulsed radio signals. Missiles with the Kolibri installed are designated ''R-60K''.&amp;lt;ref name=&amp;quot;GordonAAM_cite2&amp;quot; /&amp;gt; A variant of the R-60 was also produced, designated ''R-60U'' and lacks fins or rudders, with a data recorder installed in the warhead space and a ballast in the rocket motor space. This was intended for training with the missile retained on the pylon while the data recorder captured the pilot's actions to ensure proper preparations and requirements are met before a mock launch was attempted.&amp;lt;ref name=&amp;quot;GordonAAM_cite3&amp;quot;&amp;gt;Gordon 2004, p.32&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;GordonAAM_cite4&amp;quot;&amp;gt;Gordon 2004, p.25&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The R-60 missiles production would start in 1973, with deployment in 1975. The missiles are installed onto aircraft via the APU-60-1 single missile rail or the APU-60-2 double missile rail, with the APU-60-1 usually mounted onto the BD3-60-23F1 or BD3-60-23F1 pylons.&amp;lt;ref name=&amp;quot;GS_Stinger&amp;quot;&amp;gt;GlobalSecurity.org &amp;quot;AA-8 APHID&amp;quot;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;GordonAAM_cite3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The R-60 would be refined further into the ''[[R-60M]]'' variant.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[R-60M]]&lt;br /&gt;
* [[R-60MK]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Citations&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* GlobalSecurity.org &amp;quot;AA-8 APHID&amp;quot; ''Global Security'', [https://www.globalsecurity.org/military/world/russia/aa-8.htm Website]. Accessed 03 Jul. 2021 ([https://web.archive.org/web/20210703202542/https://www.globalsecurity.org/military/world/russia/aa-8.htm Web Archive]).&lt;br /&gt;
* Gordon, Yefim. ''Soviet/Russian Aircraft Weapons Since World War II.'' Midland Publishing, 2004.&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U113963314</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-9M_Sidewinder&amp;diff=183066</id>
		<title>AIM-9M Sidewinder</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-9M_Sidewinder&amp;diff=183066"/>
				<updated>2024-03-13T20:30:28Z</updated>
		
		<summary type="html">&lt;p&gt;U113963314: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
The AIM-9 Sidewinder is a renowned family of short-range air-to-air missiles used by global air forces. Among its varations, the AIM-9M, introduced in the 1980s, stands out. This version was tailored to offer enhanced resistance to IR countermeasures, making it harder for enemy aircraft to evade or deceive. The AIM-9M also features a reduced-smoke rocket motor, minimizing the risk of the launching aircraft being spotted. Its deployment in various conflicts has cemented its reputation as a formidable air-to-air weapon.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ah_1z}}&lt;br /&gt;
* {{Specs-Link|av_8b_plus_italy}}&lt;br /&gt;
* {{Specs-Link|harrier_gr7}}&lt;br /&gt;
* {{Specs-Link|f_15a}}&lt;br /&gt;
* {{Specs-Link|f_15j}}&lt;br /&gt;
* {{Specs-Link|f_16c_block_50}}&lt;br /&gt;
* {{Specs-Link|f_15a_iaf}}&lt;br /&gt;
* {{Specs-Link|f_16d_block_40_barak_2}}&lt;br /&gt;
* {{Specs-Link|saab_jas39c_south_africa}}&lt;br /&gt;
* {{Specs-Link|saab_jas39c_hungary}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The most Notable characteristics are:&lt;br /&gt;
&lt;br /&gt;
# '''IRCCM''': The AIM-9M's guidance system was uses a form of IRCCM called Suspended Animation to provide increased resistance to infrared countermeasures. This form of IRCCM shuts off the seeker and relies of INS (Inertial Navigation System). This feature makes it harder for adversary aircraft to deploy flares or other means to deceive or divert the missile.&lt;br /&gt;
# '''Reduced-smoke Rocket Motor''': The AIM-9M comes with a motor that produces less visible smoke. This characteristic is vital tactically, as it reduces the chances of the missile giving away the position of the launching aircraft.&lt;br /&gt;
# '''Reliability''': Over the years and through various upgrades, the Sidewinder family has developed a reputation for reliability, and the AIM-9M embodies this trait.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
It has a 4.06kg warhead, making at average but still reliable at crippling or downing enemy planes with its warhead.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
In terms of flight characteristics, the missile is identical to the [[AIM-9L Sidewinder]]&lt;br /&gt;
&lt;br /&gt;
The IRCCM this missile uses (Suspended Animation) which currently can only be found on helicopter AAMs. The AIM-9M is unique in this fact in game as it's the only missile that can be carried on Jets that use this form of IRCCM.&lt;br /&gt;
&lt;br /&gt;
The other comparable missiles of this generation are the [[Matra R550 Magic 2]] and [[r-73]]. Both of these also have IRCCM, however they use a type of IRCCM called FOV Gating, where once it is fired, the inner FOV of the seeker is much lowered to reduce the chance of getting defeated.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!'''Missile Characteristics'''&lt;br /&gt;
!'''AIM-9M'''&lt;br /&gt;
!'''R-73'''&lt;br /&gt;
!'''Magic 2'''!!'''AIM-9L'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Mass'''&lt;br /&gt;
|84 kg&lt;br /&gt;
|105 kg&lt;br /&gt;
|89 kg||84 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Guidance'''&lt;br /&gt;
|IR&lt;br /&gt;
|IR&lt;br /&gt;
|IR||IR&lt;br /&gt;
|-&lt;br /&gt;
|'''Aspect'''&lt;br /&gt;
|All-Aspect&lt;br /&gt;
|All-Aspect&lt;br /&gt;
|All-aspects||All-Aspect&lt;br /&gt;
|-&lt;br /&gt;
|'''Seeker Head'''&lt;br /&gt;
|Uncaged (radar slavable)&lt;br /&gt;
|Uncaged (radar slavable)&lt;br /&gt;
|Uncaged (radar slavable)||Uncaged (radar slavable)&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range (rear-aspect)'''&lt;br /&gt;
|11 km&lt;br /&gt;
|11 km&lt;br /&gt;
|6 km||11 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range (all-aspect)'''&lt;br /&gt;
|3 km&lt;br /&gt;
|3.4 km&lt;br /&gt;
|3 km||3 km&lt;br /&gt;
|-&lt;br /&gt;
|'''ECCM'''&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|'''ECCM Type'''&lt;br /&gt;
|Suspended Animation&lt;br /&gt;
|FOV Gating&lt;br /&gt;
|FOV Gating&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Thrust Vectoring'''&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|'''Launch range'''&lt;br /&gt;
|18 km&lt;br /&gt;
|30km&lt;br /&gt;
|10 km||18 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum speed'''&lt;br /&gt;
|2.5 M&lt;br /&gt;
|2.5 M&lt;br /&gt;
|3 M||2.5 M&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum overload'''&lt;br /&gt;
|30 G&lt;br /&gt;
|40 G&lt;br /&gt;
|35 G||30 G&lt;br /&gt;
|-&lt;br /&gt;
|'''Missile guidance time'''&lt;br /&gt;
|60 s&lt;br /&gt;
|25 s&lt;br /&gt;
|25 s||60 s&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive Mass'''&lt;br /&gt;
|4.06 kg TNTeq&lt;br /&gt;
|5.96 kg TNTeq&lt;br /&gt;
|9.6kg TNTeq||4.06 kg TNTeq&lt;br /&gt;
|}&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The AIM-9M should be used to target enemy fighters. It's potential of destroying a target becomes exponentially higher when firing at a clueless or unsuspecting enemy, such as AFK players or those who don't know you are coming.&lt;br /&gt;
&lt;br /&gt;
When an enemy is flaring, or ready to flare the missile, shooting it from side aspect is generally most reliable, with rear aspect being fairly reliable and front aspect not being reliable at all.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Suspended Animation: Knowledge about how this type of IRCCM works is required to have a chance at evading this missile; meaning:  Very easy to score kills&lt;br /&gt;
* Long range for its class of missile. Can reliably be fired from 2.5km when chasing a supersonic target at low altitude. Up to 4.5km when at altitude, and even 6-7km if conditions allow for it.&lt;br /&gt;
* Very manoeuvrable, it is extremely hard to dodge this missile kinetically.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* It becomes &amp;quot;dumb&amp;quot; if the target keeps flaring, trying to hit the enemy based on right before seeker shut off due to flares.&lt;br /&gt;
* Not very useful in a dogfight as it doesn't pull hard enough against a close range maneuraling target&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Despite the successful development and service of the [[AIM-9L Sidewinder|AIM-9L]], the team at China Lake still believed that there were still more capabilities that could be implemented into the missile that didn't fit within the AIM-9L development scope. When the US government came back and asked what else in the missile could be improved, the team set to work on the AIM-9L Product Improvement Package (PIP) that focused on adding these no capabilities.&amp;lt;ref name=&amp;quot;Westrum_Sidewinder9M&amp;quot;&amp;gt;Westrum 2013, 197&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The primary improvement was better resistance to countermeasures, and as such a counter-countermeasure was implemented into the missile. One method was through the use of optical filters, which combined with the missile's own processing power in the installed computer chip meant it could not only filter out countermeasures, but also terrain and clouds, letting the missile focus on the optical signature of its target.&amp;lt;ref name=&amp;quot;Westrum_Sidewinder9M&amp;quot; /&amp;gt; A low-smoke motor was also installed to reduce its visibility when fired.&amp;lt;ref name=&amp;quot;AirVector_Sidewinder&amp;quot;&amp;gt;Goebel 2023&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The new and improved missile was designated '''AIM-9M''' and would be put into production in 1981.&amp;lt;ref name=&amp;quot;Westrum_Sidewinder9M&amp;quot; /&amp;gt; More than 7,000 AIM-9M missiles would be produced, with different subtypes developed, labeled sequentially from &amp;quot;AIM-9M-1&amp;quot; to &amp;quot;AIM-9M-10&amp;quot;, for improvements such as better ability to distinguish countermeasures from an aircraft and new component improvements.&amp;lt;ref name=&amp;quot;Designation_Sidewinder&amp;quot;&amp;gt;Parsch 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Future Sidewinder variants===&lt;br /&gt;
The next significant AIM-9 variant to be developed was the ''AIM-9R'', which attempted to evolve the AIM-9 design with the use of a charge-coupled device (CCD) detector, allowing the missile to use an imaging system to track the target. However, cost overruns, staff mismanagement, use of expensive and complicated components, and the fact the imaging system could not work in the night caused the backers of the program to lose faith and the missile was cancelled by the US Navy in December 1991.&amp;lt;ref name=&amp;quot;Westrum_9R&amp;quot;&amp;gt;Westrum 2013, 198-203&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:AIM-9X_F-15C_2002.jpg|x150px|left|thumb|none|An AIM-9X Sidewinder on an F-15C.]]&lt;br /&gt;
The most recent Sidewinder variant to see use is the ''AIM-9X'', which uses the Mk 36 motor and WDU-17/B warhead from the AIM-9M, but the airframe had been redesigned with smaller fins and canards for lower drag and better flight performance. Rollerons have been removed from the Sidewinder's design as the flight control system was sophisticated enough to no longer need them. The WPU-17/B propulsion section uses a jet-vane steering system to steer the Sidewinder with thrust-vectoring. The result was a more compact missile that could fit within a fighter's internal bay, such as the F-22 and F-35.&amp;lt;ref name=&amp;quot;Designation_Sidewinder&amp;quot; /&amp;gt; The biggest improvement of the AIM-9X over the predecessors was the guidance, using a seeker that was developed for the AIM-132 {{Annotation|ASRAAM|Advanced Short-Range Anti-Air Missile}} with an imaging infrared array, cooled by a Stirling-cycle cryocooler.&amp;lt;ref name=&amp;quot;AirVector_Sidewinder&amp;quot; /&amp;gt; The AIM-9X also introduced an &amp;quot;Off-Boresight&amp;quot; capability, allowing the missile to be used with the Joint Helmet-Mounted Cueing System (JHMCS) to acquire target with the pilot's helmet.&amp;lt;ref name=&amp;quot;AirVector_Sidewinder&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Designation_Sidewinder&amp;quot; /&amp;gt; Continually seeing development as late as 2019,&amp;lt;ref name=&amp;quot;Drive_AIM9X&amp;quot;&amp;gt;Rogoway et al. 2019&amp;lt;/ref&amp;gt; the AIM-9X looks to be the main Sidewinder model for the 21st century aerospace.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Citations&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* Goebel, Greg. 2023. &amp;quot;The Falcon &amp;amp; Sidewinder Air-To-Air Missiles.&amp;quot; Air Vectors. Last modified June 01, 2023. [https://www.airvectors.net/avusaam_1.html#m6 Website] ([https://web.archive.org/web/20220107173258/https://www.airvectors.net/avusaam_1.html Archive]).&lt;br /&gt;
* Parsch, Andreas. 2008. &amp;quot;AIM-9.&amp;quot; Directory of U.S. Military Rockets and Missiles. Last modified July 09, 2008. [http://www.designation-systems.info/dusrm/m-9.html Website] &lt;br /&gt;
* Rogoway, Tyler and Josephy Trevithick. 2019. &amp;quot;The AIM-9X Sidewinder May Finally Evolve Into A Completely New And Longer-Range Missile&amp;quot;. The Drive. Last modified September 03, 2019. [https://www.thedrive.com/the-war-zone/29158/the-aim-9x-sidewinder-may-finally-evolve-into-a-completely-new-and-longer-range-missile Website] ([https://web.archive.org/web/20211123183940/https://www.thedrive.com/the-war-zone/29158/the-aim-9x-sidewinder-may-finally-evolve-into-a-completely-new-and-longer-range-missile Archive]).&lt;br /&gt;
* Westrum, Ron. 2013. ''Sidewinder; Creative Missile Development at China Lake''. Annapolis, MD: Naval Institute Press.&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U113963314</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=S-25OFM&amp;diff=182509</id>
		<title>S-25OFM</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=S-25OFM&amp;diff=182509"/>
				<updated>2024-03-07T00:05:23Z</updated>
		
		<summary type="html">&lt;p&gt;U113963314: /* Vehicles equipped with this weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|su_25}}&lt;br /&gt;
* {{Specs-Link|su_25k}}&lt;br /&gt;
* {{Specs-Link|su_25_558arz}}&lt;br /&gt;
* {{Specs-Link|su_25t}}&lt;br /&gt;
* {{Specs-Link|su_25tm}}&lt;br /&gt;
* {{Specs-Link|su_27}}&lt;br /&gt;
* {{Specs-Link|j_11}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the rocket.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rocket characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 367 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 410 m/s&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 20 kg TNT&lt;br /&gt;
|-&lt;br /&gt;
| '''Warhead type''' || HE&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of rocket (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of rockets that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this rocket in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Rockets}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U113963314</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=S-25OFM&amp;diff=182508</id>
		<title>S-25OFM</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=S-25OFM&amp;diff=182508"/>
				<updated>2024-03-07T00:04:39Z</updated>
		
		<summary type="html">&lt;p&gt;U113963314: /* Vehicles equipped with this weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|su_25}}&lt;br /&gt;
* {{Specs-Link|su_25k}}&lt;br /&gt;
* {{Specs-Link|su_25_558arz}}&lt;br /&gt;
* {{Specs-Link|su_25t}}&lt;br /&gt;
* {{Specs-Link|su_25tm}}&lt;br /&gt;
* {{Specs-Link|su_27}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the rocket.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rocket characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 367 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 410 m/s&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 20 kg TNT&lt;br /&gt;
|-&lt;br /&gt;
| '''Warhead type''' || HE&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of rocket (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of rockets that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this rocket in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Rockets}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U113963314</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=GBU-16_Paveway_II_(1,092_lb)&amp;diff=182507</id>
		<title>GBU-16 Paveway II (1,092 lb)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=GBU-16_Paveway_II_(1,092_lb)&amp;diff=182507"/>
				<updated>2024-03-07T00:00:36Z</updated>
		
		<summary type="html">&lt;p&gt;U113963314: Undo revision 182506 by U113963314 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The '''GBU-16 Paveway II''' is an American laser-guided bomb. It was introduced in [[Update &amp;quot;Apex Predators&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with this weapon}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Jet fighters'''}}&lt;br /&gt;
{{Navigation-Line|F-14}}{{Specs-Link|f_14b}}&lt;br /&gt;
{{Navigation-Line|F-16}}{{Specs-Link|f_16d_block_40_barak_2}}&lt;br /&gt;
{{Navigation-Line|Mirage 2000}}{{Specs-Link|mirage_2000_5f}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Strike aircraft'''}}&lt;br /&gt;
{{Navigation-Line|A-6}}{{Specs-Link|a_6e_tram}}&lt;br /&gt;
{{Navigation-Line|AV-8}}{{Specs-Link|av_8b_plus_italy}}&lt;br /&gt;
{{Navigation-Line|Mirage 2000}}{{Specs-Link|mirage_2000d_r1}}&lt;br /&gt;
{{Navigation-Line|Tornado}}{{Specs-Link|tornado_ids_de_assta1}}{{-}}{{Specs-Link|tornado_ids_it_mod95}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the bomb.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bomb characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 495.3 kg (1,092 lbs)&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || Laser&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance time''' || 60 s&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 201.8 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive type''' || Comp. H6&lt;br /&gt;
|-&lt;br /&gt;
| '''TNT equivalent''' || 272.43 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of bomb (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of bombs that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this bomb in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
* The GBU-16 can be dropped from high altitude and will glide to its target, keeping the carrying aircraft at a safe distance from the target&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* The GBU-16 impacts the flight performance: a carrying aircraft will be hampered if it gets into an air combat&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Guided bombs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U113963314</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=GBU-16_Paveway_II_(1,092_lb)&amp;diff=182506</id>
		<title>GBU-16 Paveway II (1,092 lb)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=GBU-16_Paveway_II_(1,092_lb)&amp;diff=182506"/>
				<updated>2024-03-07T00:00:18Z</updated>
		
		<summary type="html">&lt;p&gt;U113963314: /* Vehicles equipped with this weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The '''GBU-16 Paveway II''' is an American laser-guided bomb. It was introduced in [[Update &amp;quot;Apex Predators&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with this weapon}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Jet fighters'''}}&lt;br /&gt;
{{Navigation-Line|F-14}}{{Specs-Link|f_14b}}&lt;br /&gt;
{{Navigation-Line|F-16}}{{Specs-Link|f_16d_block_40_barak_2}}&lt;br /&gt;
{{Navigation-Line|Mirage 2000}}{{Specs-Link|mirage_2000_5f}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|JAS39}}{{Navigation-First-Line|'''Strike aircraft'''}}&lt;br /&gt;
{{Navigation-Line|A-6}}{{Specs-Link|a_6e_tram}}&lt;br /&gt;
{{Navigation-Line|AV-8}}{{Specs-Link|av_8b_plus_italy}}&lt;br /&gt;
{{Navigation-Line|Mirage 2000}}{{Specs-Link|mirage_2000d_r1}}&lt;br /&gt;
{{Navigation-Line|Tornado}}{{Specs-Link|tornado_ids_de_assta1}}{{-}}{{Specs-Link|tornado_ids_it_mod95}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the bomb.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bomb characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 495.3 kg (1,092 lbs)&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || Laser&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance time''' || 60 s&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 201.8 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive type''' || Comp. H6&lt;br /&gt;
|-&lt;br /&gt;
| '''TNT equivalent''' || 272.43 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of bomb (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of bombs that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this bomb in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* The GBU-16 can be dropped from high altitude and will glide to its target, keeping the carrying aircraft at a safe distance from the target&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The GBU-16 impacts the flight performance: a carrying aircraft will be hampered if it gets into an air combat&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Guided bombs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U113963314</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M/71_(120_kg)&amp;diff=182478</id>
		<title>M/71 (120 kg)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M/71_(120_kg)&amp;diff=182478"/>
				<updated>2024-03-06T14:07:14Z</updated>
		
		<summary type="html">&lt;p&gt;U113963314: /* Vehicles equipped with this weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:M71 (120 kg) Blueprint.png|none|thumb|500x500px|The Swedish M/71 120 kg bomb]]&amp;lt;!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''120 kg M/71''' is a Swedish aerial-dropped bomb. It was introduced alongside the [[AJ37]] in [[Update &amp;quot;Ground Breaking&amp;quot;]]. &lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|saab_aj37}}&lt;br /&gt;
*{{Specs-Link|saab_ajs37}}&lt;br /&gt;
*{{Specs-Link|saab_jas39a}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!--''Tell us about the tactical and technical characteristics of the bomb.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The M/71 is essentially an updated version of the [[M/61 (120 kg)|M/61]] bomb with a new spiked nose fuze. It is a relatively low-yield high-explosive fragmentation bomb and has low-drag style body with four stabilizer fins on the tail section. The &amp;quot;M&amp;quot; in the name refers to it being a weapon and the &amp;quot;71&amp;quot; describes the year of its introduction.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |'''Bomb Characteristics'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Mass'''&lt;br /&gt;
|120 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive type'''&lt;br /&gt;
|Composition B&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive mass'''&lt;br /&gt;
|30 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''TNT equivalent'''&lt;br /&gt;
|39.3 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''HE max penetration'''&lt;br /&gt;
|70 mm&lt;br /&gt;
|-&lt;br /&gt;
|'''Armour destruction radius'''&lt;br /&gt;
|4 m&lt;br /&gt;
|-&lt;br /&gt;
|'''Fragment dispersion Radius'''&lt;br /&gt;
|96 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!--''Describe the type of damage produced by this type of bomb (high explosive, splash damage, etc)''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The M/71 has no special armour-piercing properties and does all of its damage through sheer explosive force. With an explosive mass of 39.3 kg TNTeq and an armour destruction radius of only 4 m, the bomb is most suited for precision strikes against soft targets, though a direct hit will still destroy an armoured target like an MBT. &lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!--''Give a comparative description of bombs that have firepower equal to this weapon.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!'''Bomb Characteristics'''&lt;br /&gt;
!M/71 (120 kg)&lt;br /&gt;
![[LDGP Mk 81 (250 lb)]]&lt;br /&gt;
![[OFAB-100 (100 kg)]]&lt;br /&gt;
![[SAMP Mk 81 (250 lb)|SAMP Mk 81 (250 lb]])&lt;br /&gt;
|-&lt;br /&gt;
|'''Mass'''&lt;br /&gt;
|120 kg&lt;br /&gt;
|260 lbs (~180 kg)&lt;br /&gt;
|114 kg&lt;br /&gt;
|260 lbs (~180 kg)&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive type'''&lt;br /&gt;
|Composition B&lt;br /&gt;
|Comp. H6&lt;br /&gt;
|TNT&lt;br /&gt;
|Tritonal&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive mass'''&lt;br /&gt;
|30 kg&lt;br /&gt;
|45.4 kg&lt;br /&gt;
|38 kg&lt;br /&gt;
|45 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''TNT equivalent'''&lt;br /&gt;
|39.3 kg&lt;br /&gt;
|61.29 kg&lt;br /&gt;
|38 kg&lt;br /&gt;
|53.1 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''HE max penetration'''&lt;br /&gt;
|70 mm&lt;br /&gt;
|73 mm&lt;br /&gt;
|69 mm&lt;br /&gt;
|72 mm&lt;br /&gt;
|-&lt;br /&gt;
|'''Armour destruction radius'''&lt;br /&gt;
|4 m&lt;br /&gt;
|5 m&lt;br /&gt;
|3 m&lt;br /&gt;
|4 m&lt;br /&gt;
|-&lt;br /&gt;
|'''Fragment dispersion radius'''&lt;br /&gt;
|96 m&lt;br /&gt;
|105 m&lt;br /&gt;
|96 m&lt;br /&gt;
|103 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this bomb in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Bombs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U113963314</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=RB_74&amp;diff=182477</id>
		<title>RB 74</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=RB_74&amp;diff=182477"/>
				<updated>2024-03-06T14:06:35Z</updated>
		
		<summary type="html">&lt;p&gt;U113963314: /* Vehicles equipped with this weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''--&amp;gt;&lt;br /&gt;
The '''{{PAGENAME}}''' is a Swedish [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]]. It was introduced in [[Update &amp;quot;Wind of Change&amp;quot;]]. It is the Swedish version of the [[AIM-9L Sidewinder]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ahs}}&lt;br /&gt;
* {{Specs-Link|saab_ja37d}}&lt;br /&gt;
* {{Specs-Link|saab_ajs37}}&lt;br /&gt;
* {{Specs-Link|saab_jas39a}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 84.46 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Aspect''' || All-aspects&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (rear-aspect)''' || 11 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (all-aspect)''' || 3 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 18 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 2.5 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 30 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 60 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 4.58 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc.)'' --&amp;gt;&lt;br /&gt;
The RB 74 is best used in  rear-aspect from 2-3 km distance. The RB 74s are excellent for enemies that are unaware or low on energy. If a player finds themselves above a group of enemies, the RB 74 is perfect for firing down onto the group in quick succession. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Strong flare resistance from rear-aspect&lt;br /&gt;
* High manoeuvrability&lt;br /&gt;
* Long range due to long burn time&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Unreliable in head-on launches&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AIM-9L Sidewinder]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U113963314</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Psrak_m/70&amp;diff=182476</id>
		<title>Psrak m/70</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Psrak_m/70&amp;diff=182476"/>
				<updated>2024-03-06T14:05:23Z</updated>
		
		<summary type="html">&lt;p&gt;U113963314: /* Vehicles equipped with this weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|saab_aj37}}&lt;br /&gt;
* {{Specs-Link|saab_ajs37}}&lt;br /&gt;
* {{Specs-Link|saab_ja37}}&lt;br /&gt;
* {{Specs-Link|saab_ja37d}}&lt;br /&gt;
* {{Specs-Link|saab_jas39a}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the rocket.''&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of rocket (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of rockets that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this rocket in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Rockets}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U113963314</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=GBU-10_Paveway_II_(957_kg)&amp;diff=182316</id>
		<title>GBU-10 Paveway II (957 kg)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=GBU-10_Paveway_II_(957_kg)&amp;diff=182316"/>
				<updated>2024-02-29T00:25:39Z</updated>
		
		<summary type="html">&lt;p&gt;U113963314: /* Vehicles equipped with this weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|a_6e_tram}}&lt;br /&gt;
* {{Specs-Link|f-4e_kurnass_2000}}&lt;br /&gt;
* {{Specs-Link|f_14b}}&lt;br /&gt;
* {{Specs-Link|f_16d_block_40_barak_2}}&lt;br /&gt;
* {{Specs-Link|saab_jas39c_south_africa}}&lt;br /&gt;
* {{Specs-Link|saab_jas39a}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the bomb.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bomb characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 957 kg (2109.8 lbs)&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || Laser&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance time''' || 60 s&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 428.7 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive type''' || Comp. H6&lt;br /&gt;
|-&lt;br /&gt;
| '''TNT equivalent''' || 578.75 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of bomb (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of bombs that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this bomb in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Guided bombs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U113963314</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=GBU-24_Paveway_III_(2,000_lb)&amp;diff=182315</id>
		<title>GBU-24 Paveway III (2,000 lb)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=GBU-24_Paveway_III_(2,000_lb)&amp;diff=182315"/>
				<updated>2024-02-29T00:25:06Z</updated>
		
		<summary type="html">&lt;p&gt;U113963314: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|harrier_gr7}}&lt;br /&gt;
* {{Specs-Link|mirage_2000d_r1}}&lt;br /&gt;
* {{Specs-Link|mirage_2000_5f}}&lt;br /&gt;
* {{Specs-Link|f_14b}}&lt;br /&gt;
* {{Specs-Link|f_16c_block_50}}&lt;br /&gt;
* {{Specs-Link|tornado_gr1}}&lt;br /&gt;
* {{Specs-Link|tornado_ids_de_assta1}}&lt;br /&gt;
* {{Specs-Link|tornado_ids_it_mod95}}&lt;br /&gt;
* {{Specs-Link|saab_jas39c_south_africa}}&lt;br /&gt;
* {{Specs-Link|saab_jas39a}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the bomb.''&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of bomb (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of bombs that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this bomb in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros: '''&lt;br /&gt;
&lt;br /&gt;
* One of few guided bombs to have Inertial On-board Guidance (IOG)&lt;br /&gt;
&lt;br /&gt;
'''Cons:''' &lt;br /&gt;
&lt;br /&gt;
* Bomb seeker can't pick up laser point until around 3,500 meters&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Guided bombs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U113963314</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=RB_75&amp;diff=182314</id>
		<title>RB 75</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=RB_75&amp;diff=182314"/>
				<updated>2024-02-29T00:24:01Z</updated>
		
		<summary type="html">&lt;p&gt;U113963314: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage {{PAGENAME}}.png|thumb|left|420px|The RB 75 missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is a Swedish TV-guided air-to-ground missile. It was introduced in [[Update &amp;quot;Ground Breaking&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|saab_aj37}}&lt;br /&gt;
* {{Specs-Link|saab_ajs37}}&lt;br /&gt;
* {{Specs-Link|saab_jas39a}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 210.47 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || TV&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 0.9 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 105 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 23 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 51.19 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
| '''Armour penetration''' || 830 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U113963314</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U113963314&amp;diff=182055</id>
		<title>User:U113963314</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U113963314&amp;diff=182055"/>
				<updated>2024-02-24T00:31:43Z</updated>
		
		<summary type="html">&lt;p&gt;U113963314: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey I am SirMrDiamond1999. My Favorite Tank is [[T-90A]] and my favorite aircraft is [[Su-25]]&lt;/div&gt;</summary>
		<author><name>U113963314</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=GBU-10_Paveway_II_(957_kg)&amp;diff=182053</id>
		<title>GBU-10 Paveway II (957 kg)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=GBU-10_Paveway_II_(957_kg)&amp;diff=182053"/>
				<updated>2024-02-23T22:53:13Z</updated>
		
		<summary type="html">&lt;p&gt;U113963314: /* Vehicles equipped with this weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|a_6e_tram}}&lt;br /&gt;
* {{Specs-Link|f-4e_kurnass_2000}}&lt;br /&gt;
* {{Specs-Link|f_14b}}&lt;br /&gt;
* {{Specs-Link|f_16d_block_40_barak_2}}&lt;br /&gt;
* {{Specs-Link|saab_jas39c_south_africa}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the bomb.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bomb characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 957 kg (2109.8 lbs)&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || Laser&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance time''' || 60 s&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 428.7 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive type''' || Comp. H6&lt;br /&gt;
|-&lt;br /&gt;
| '''TNT equivalent''' || 578.75 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of bomb (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of bombs that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this bomb in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Guided bombs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U113963314</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U113963314&amp;diff=182052</id>
		<title>User:U113963314</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U113963314&amp;diff=182052"/>
				<updated>2024-02-23T22:25:42Z</updated>
		
		<summary type="html">&lt;p&gt;U113963314: Created page with &amp;quot;Hey I am SirMrDiamond1999 My Favorite Tank is T-90A and my favorite aircraft is Su-25&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey I am SirMrDiamond1999&lt;br /&gt;
My Favorite Tank is [[T-90A]] and my favorite aircraft is [[Su-25]]&lt;/div&gt;</summary>
		<author><name>U113963314</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=GBU-24_Paveway_III_(2,000_lb)&amp;diff=182051</id>
		<title>GBU-24 Paveway III (2,000 lb)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=GBU-24_Paveway_III_(2,000_lb)&amp;diff=182051"/>
				<updated>2024-02-23T22:19:46Z</updated>
		
		<summary type="html">&lt;p&gt;U113963314: /* Vehicles equipped with this weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|harrier_gr7}}&lt;br /&gt;
* {{Specs-Link|mirage_2000d_r1}}&lt;br /&gt;
* {{Specs-Link|mirage_2000_5f}}&lt;br /&gt;
* {{Specs-Link|f_14b}}&lt;br /&gt;
* {{Specs-Link|f_16c_block_50}}&lt;br /&gt;
* {{Specs-Link|tornado_gr1}}&lt;br /&gt;
* {{Specs-Link|tornado_ids_de_assta1}}&lt;br /&gt;
* {{Specs-Link|tornado_ids_it_mod95}}&lt;br /&gt;
* {{Specs-Link|saab_jas39c_south_africa}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the bomb.''&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of bomb (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of bombs that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this bomb in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros: '''&lt;br /&gt;
&lt;br /&gt;
* One of few guided bombs to have Inertial On-board Guidance (IOG)&lt;br /&gt;
&lt;br /&gt;
'''Cons:''' &lt;br /&gt;
&lt;br /&gt;
* Bomb seeker can't pick up laser point until around 3,500 meters&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Guided bombs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U113963314</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Skyflash&amp;diff=182046</id>
		<title>Skyflash</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Skyflash&amp;diff=182046"/>
				<updated>2024-02-23T21:42:16Z</updated>
		
		<summary type="html">&lt;p&gt;U113963314: /* Vehicles equipped with this weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage {{PAGENAME}}.png|thumb|left|420px|The Skyflash missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is an British [[Air-to-air_missiles#Semi-Active_Radar_Homing_.28SARH.29_missiles|semi-active radar-homing air-to-air missile]]. It was introduced in [[Update &amp;quot;Direct Hit&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
Developed from the [[AIM-7E-2 Sparrow]], the Skyflash is a remarkably similar missile featuring upgrades primarily to its tracking capabilities. The Skyflash is a versatile semi-active radar-homing missile able to engage and track targets at all altitudes, even out to longer ranges and against ground clutter, while bringing excellent manoeuvrability and kill capability.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|f-4jk}}&lt;br /&gt;
* {{Specs-Link|f-4k}}&lt;br /&gt;
* {{Specs-Link|f-4m_fgr2}}&lt;br /&gt;
* {{Specs-Link|tornado_f3}}&lt;br /&gt;
* {{Specs-Link|tornado_adv}}&lt;br /&gt;
* {{Specs-Link|saab_jas39c_south_africa}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 193 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || SARH&lt;br /&gt;
|-&lt;br /&gt;
| '''Signal''' || CW&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range''' || 37 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 50 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 4 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 25 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 40 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 11.52 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The Skyflash is a British development on the [[AIM-7E-2 Sparrow]], featuring much of the same characteristics — the main difference between the two being the Skyflash's monopulse seeker head, which toted much better immunity against interference and improved tracking as compared to the AIM-7E-2's conical scan seeker head.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
The Skyflash features a potent explosive warhead, formed of 9 kg of PBXN-4 with a TNT equivalent of 11.52 kg that allows the missile to destroy almost all aircraft in a single strike, with little chance of the target surviving with critical damage.&lt;br /&gt;
&lt;br /&gt;
An advanced active radar fuse improves the missile's kill capability further by reducing the chance of near-misses or poorly timed detonations.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
The Skyflash is a British development on the [[AIM-7E-2 Sparrow]], and thus has noticeably similar statistics. Featuring an improved inverse monopulse seeker, the Skyflash is slightly more capable of defeating ground clutter and leading its target compared to the AIM-7E-2, and can lock onto targets 12 kilometres further out — up to a range of 37 kilometres.&lt;br /&gt;
&lt;br /&gt;
Similar to the AIM-7E-2 Sparrow, the Skyflash begins manoeuvring to lead its target almost immediately off the rail, allowing it to engage enemies at far closer ranges than the [[AIM-7E Sparrow]], which only begins to manoeuvre a couple of seconds after launch.&lt;br /&gt;
&lt;br /&gt;
Like other AIM-7E Sparrow variants, the Skyflash can engage targets at moderately large ranges but cannot quite match the considerable range of the [[AIM-7F Sparrow]], whose increased lock range and sustainer allow it to potentially reach targets dozens of kilometres away, though both missiles reach comparable speeds when fired at close aircraft.&lt;br /&gt;
&lt;br /&gt;
As with most other Western semi-active radar-homing missiles of its era, the Skyflash is highly competitive against its Eastern competitors. Though not quite toting the range of higher performance missiles such as the [[R-24R]] and [[R-27ER]], the Skyflash's excellent avionics and the superior radar system of the British Phantoms keep its relative lethality high at close to medium ranges.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The Skyflash offers the Phantom FG.1 and FGR.2 a more versatile missile than the AIM-7E Sparrow. With the same 25G overload, but with the ability to begin manoeuvring immediately on launch, the Skyflash is excellent at engaging targets flying defensively even at closer ranges and lower altitudes.&lt;br /&gt;
&lt;br /&gt;
The Skyflash's upgraded seeker head also improves the missile's ability to engage targets obfuscated by ground clutter or flying at higher speeds and at oblique angles, targets the standard AIM-7E and AIM-7E-2 struggle to track. Coupled with the advanced AN/APG-59 pulse-doppler radar used on British Phantoms, the Skyflash is among the first semi-active radar-homing missiles able to be used in low-altitude dogfights without sacrificing any of the ranged effectiveness of earlier AIM-7 Sparrows.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* All-weather and all-aspect capability&lt;br /&gt;
* Begins manoeuvring to track targets immediately after launch&lt;br /&gt;
* Good manoeuvrability allows engagement of agile targets at ranges as close as 2 to 4 km&lt;br /&gt;
* High top speed of mach 4&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Seeker can sometimes fail to acquire and/or track a target, even when chaff is not employed&lt;br /&gt;
* Relies on a radar lock from its parent aircraft for the entire duration of the missile's flight&lt;br /&gt;
* Missiles like the [[AIM-7F Sparrow|AIM-7F]], [[AIM-7M Sparrow|AIM-7M]], [[R-27R]], and [[R-27ER]] have twice its range and can be encountered at the same BR&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The development of the Skyflash began in January 1972, when a call was put out for a medium range radar-guided anti-air missile in the form of AST.1219. The request called for a missile with all-weather, all-aspect capability able to engage targets at low altitudes. The missile was intended for use on the aircraft in development for AST.395, which would later become the Panavia Tornado ADV.&lt;br /&gt;
&lt;br /&gt;
Due to the large timeframe between the development of the Skyflash and the completion of AST.395, it was accepted that the missile would be employed on the Phantom FG.1 and FGR.2 where they were used for air defence. With the demand that the missile be mountable on existing Phantom hardpoints, engineers quickly turned to the existing [[AIM-7E-2 Sparrow]].&lt;br /&gt;
&lt;br /&gt;
The majority of the missile's development was undertaken by Hawker Siddeley Dynamics alongside Marconi GEC who, taking on experience earned in the development of the [[Lightning F.6|English Electric Lightning]]'s AIRPASS radar, developed an inverse monopulse radar seeker for the Skyflash.&lt;br /&gt;
&lt;br /&gt;
By 1977, the Skyflash was nearing completion with a whole host of improvements over the AIM-7E-2 from which it was developed, including:&lt;br /&gt;
&lt;br /&gt;
* An anglicised Aerojet Mk.52 motor (the Bristol Aerojet Hoopoe), allowing launches at higher G-forces and improving performance against high altitude targets&lt;br /&gt;
* A new active radar fuse, the Thorn MEI, improving the missile's kill potential&lt;br /&gt;
* Marconi's inverse monopulse radar seeker head, increasing the missile's resistance against ECM, its ability to defeat ground clutter, and its capability of tracking targets with high closure rates, as well as general tracking improvements&lt;br /&gt;
&lt;br /&gt;
The Skyflash was first fit to a British Phantom in 1978 and tested by a Phantom FGR.2 against a Gloster Meteor test target, earning the missile's first official 'kill'. Though it never saw active combat, the Skyflash was nonetheless considered a success and was exported for Swedish use on SAAB's [[SAAB 37 Viggen (Family)|JA 37 Viggen]] as the [[RB71]].&lt;br /&gt;
&lt;br /&gt;
The Skyflash (as intended) would later be adapted for use on the Tornado ADV by BAe Dynamics, a merger of which the original Hawker Siddeley Dynamics joined, as the Improved Skyflash (more often known as SuperTEMP) which upgraded the missile's aerodynamics and control system and introduced a bestoke sustainer motor to increase its range. Considerations were made to integrate the [[AIM-7F Sparrow]]'s sustainer motor instead, however the increased size of the missile would have made it unsuitable for the Tornado's existing mounts and the plan was dropped.&lt;br /&gt;
&lt;br /&gt;
At the turn of the century, the Skyflash would see harsh competition from the AIM-120 AMRAAM which would soon come to replace the missile in use on the Tornado ADV by the mid-2000s, retiring the Skyflash from British service despite a proposed &amp;quot;Active Skyflash&amp;quot; upgrade to the missile.&amp;lt;ref name=&amp;quot;Gibson&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[AIM-7E Sparrow]]&lt;br /&gt;
** [[AIM-7E-2 Sparrow]]&lt;br /&gt;
** [[RB71]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Gibson&amp;quot;&amp;gt;Gibson, Chris; Buttler, Tony (2007). British Secret Projects: Hypersonics, Ramjets and Missiles. Midland Publishing. pp. 47–53. ISBN 978-1-85780-258-0.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U113963314</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-9M_Sidewinder&amp;diff=181997</id>
		<title>AIM-9M Sidewinder</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-9M_Sidewinder&amp;diff=181997"/>
				<updated>2024-02-23T12:23:01Z</updated>
		
		<summary type="html">&lt;p&gt;U113963314: /* Vehicles equipped with this weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
The AIM-9 Sidewinder is a renowned family of short-range air-to-air missiles used by global air forces. Among its varations, the AIM-9M, introduced in the 1980s, stands out. This version was tailored to offer enhanced resistance to IR countermeasures, making it harder for enemy aircraft to evade or deceive. The AIM-9M also features a reduced-smoke rocket motor, minimizing the risk of the launching aircraft being spotted. Its deployment in various conflicts has cemented its reputation as a formidable air-to-air weapon.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ah_1z}}&lt;br /&gt;
* {{Specs-Link|av_8b_plus_italy}}&lt;br /&gt;
* {{Specs-Link|harrier_gr7}}&lt;br /&gt;
* {{Specs-Link|f_15a}}&lt;br /&gt;
* {{Specs-Link|f_15j}}&lt;br /&gt;
* {{Specs-Link|f_16c_block_50}}&lt;br /&gt;
* {{Specs-Link|f_15a_iaf}}&lt;br /&gt;
* {{Specs-Link|f_16d_block_40_barak_2}}&lt;br /&gt;
* {{Specs-Link|saab_jas39c_south_africa}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The most Notable characteristics are:&lt;br /&gt;
&lt;br /&gt;
# '''IRCCM''': The AIM-9M's guidance system was uses a form of IRCCM called Suspended Animation to provide increased resistance to infrared countermeasures. This form of IRCCM shuts off the seeker and relies of INS (Inertial Navigation System). This feature makes it harder for adversary aircraft to deploy flares or other means to deceive or divert the missile.&lt;br /&gt;
# '''Reduced-smoke Rocket Motor''': The AIM-9M comes with a motor that produces less visible smoke. This characteristic is vital tactically, as it reduces the chances of the missile giving away the position of the launching aircraft.&lt;br /&gt;
# '''Reliability''': Over the years and through various upgrades, the Sidewinder family has developed a reputation for reliability, and the AIM-9M embodies this trait.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
It has a 4.06kg warhead, making at average but still reliable at crippling or downing enemy planes with its warhead.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
In terms of flight characteristics, the missile is identical to the [[AIM-9L Sidewinder]]&lt;br /&gt;
&lt;br /&gt;
The IRCCM this missile uses (Suspended Animation) which currently can only be found on helicopter AAMs. The AIM-9M is unique in this fact in game as it's the only missile that can be carried on Jets that use this form of IRCCM.&lt;br /&gt;
&lt;br /&gt;
The other comparable missiles of this generation are the [[Matra R550 Magic 2]] and [[r-73]]. Both of these also have IRCCM, however they use a type of IRCCM called FOV Gating, where once it is fired, the inner FOV of the seeker is much lowered to reduce the chance of getting defeated.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!'''Missile Characteristics'''&lt;br /&gt;
!'''AIM-9M'''&lt;br /&gt;
!'''R-73'''&lt;br /&gt;
!'''Magic 2'''!!'''AIM-9L'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Mass'''&lt;br /&gt;
|84 kg&lt;br /&gt;
|105 kg&lt;br /&gt;
|89 kg||84 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Guidance'''&lt;br /&gt;
|IR&lt;br /&gt;
|IR&lt;br /&gt;
|IR||IR&lt;br /&gt;
|-&lt;br /&gt;
|'''Aspect'''&lt;br /&gt;
|All-Aspect&lt;br /&gt;
|All-Aspect&lt;br /&gt;
|All-aspects||All-Aspect&lt;br /&gt;
|-&lt;br /&gt;
|'''Seeker Head'''&lt;br /&gt;
|Uncaged (radar slavable)&lt;br /&gt;
|Uncaged (radar slavable)&lt;br /&gt;
|Uncaged (radar slavable)||Uncaged (radar slavable)&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range (rear-aspect)'''&lt;br /&gt;
|11 km&lt;br /&gt;
|11 km&lt;br /&gt;
|6 km||11 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range (all-aspect)'''&lt;br /&gt;
|3 km&lt;br /&gt;
|3.4 km&lt;br /&gt;
|3 km||3 km&lt;br /&gt;
|-&lt;br /&gt;
|'''ECCM'''&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|'''ECCM Type'''&lt;br /&gt;
|Suspended Animation&lt;br /&gt;
|FOV Gating&lt;br /&gt;
|FOV Gating&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Thrust Vectoring'''&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|'''Launch range'''&lt;br /&gt;
|18 km&lt;br /&gt;
|30km&lt;br /&gt;
|10 km||18 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum speed'''&lt;br /&gt;
|2.5 M&lt;br /&gt;
|2.5 M&lt;br /&gt;
|3 M||2.5 M&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum overload'''&lt;br /&gt;
|30 G&lt;br /&gt;
|40 G&lt;br /&gt;
|35 G||30 G&lt;br /&gt;
|-&lt;br /&gt;
|'''Missile guidance time'''&lt;br /&gt;
|60 s&lt;br /&gt;
|25 s&lt;br /&gt;
|25 s||60 s&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive Mass'''&lt;br /&gt;
|4.06 kg TNTeq&lt;br /&gt;
|5.96 kg TNTeq&lt;br /&gt;
|9.6kg TNTeq||4.06 kg TNTeq&lt;br /&gt;
|}&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The AIM-9M should be used to target enemy fighters. It's potential of destroying a target becomes exponentially higher when firing at a clueless or unsuspecting enemy, such as AFK players or those who don't know you are coming.&lt;br /&gt;
&lt;br /&gt;
When an enemy is flaring, or ready to flare the missile, shooting it from side aspect is generally most reliable, with rear aspect being fairly reliable and front aspect not being reliable at all.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Suspended Animation: Knowledge about how this type of IRCCM works is required to have a chance at evading this missile; meaning:  Very easy to score kills&lt;br /&gt;
* Long range for its class of missile. Can reliably be fired from 2.5km when chasing a supersonic target at low altitude. Up to 4.5km when at altitude, and even 6-7km if conditions allow for it.&lt;br /&gt;
* Very maneuverable, it is extremely hard to dodge this missile kinetically.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* It becomes &amp;quot;dumb&amp;quot; if the target keeps flaring, trying to hit the enemy based on right before seeker shut off due to flares.&lt;br /&gt;
* Not very useful in a dogfight as it doesn't pull hard enough against a close range maneuraling target&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Despite the successful development and service of the [[AIM-9L Sidewinder|AIM-9L]], the team at China Lake still believed that there were still more capabilities that could be implemented into the missile that didn't fit within the AIM-9L development scope. When the US government came back and asked what else in the missile could be improved, the team set to work on the AIM-9L Product Improvement Package (PIP) that focused on adding these no capabilities.&amp;lt;ref name=&amp;quot;Westrum_Sidewinder9M&amp;quot;&amp;gt;Westrum 2013, 197&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The primary improvement was better resistance to countermeasures, and as such a counter-countermeasure was implemented into the missile. One method was through the use of optical filters, which combined with the missile's own processing power in the installed computer chip meant it could not only filter out countermeasures, but also terrain and clouds, letting the missile focus on the optical signature of its target.&amp;lt;ref name=&amp;quot;Westrum_Sidewinder9M&amp;quot; /&amp;gt; A low-smoke motor was also installed to reduce its visibility when fired.&amp;lt;ref name=&amp;quot;AirVector_Sidewinder&amp;quot;&amp;gt;Goebel 2023&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The new and improved missile was designated '''AIM-9M''' and would be put into production in 1981.&amp;lt;ref name=&amp;quot;Westrum_Sidewinder9M&amp;quot; /&amp;gt; More than 7,000 AIM-9M missiles would be produced, with different subtypes developed, labeled sequentially from &amp;quot;AIM-9M-1&amp;quot; to &amp;quot;AIM-9M-10&amp;quot;, for improvements such as better ability to distinguish countermeasures from an aircraft and new component improvements.&amp;lt;ref name=&amp;quot;Designation_Sidewinder&amp;quot;&amp;gt;Parsch 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Future Sidewinder variants===&lt;br /&gt;
The next significant AIM-9 variant to be developed was the ''AIM-9R'', which attempted to evolve the AIM-9 design with the use of a charge-coupled device (CCD) detector, allowing the missile to use an imaging system to track the target. However, cost overruns, staff mismanagement, use of expensive and complicated components, and the fact the imaging system could not work in the night caused the backers of the program to lose faith and the missile was cancelled by the US Navy in December 1991.&amp;lt;ref name=&amp;quot;Westrum_9R&amp;quot;&amp;gt;Westrum 2013, 198-203&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:AIM-9X_F-15C_2002.jpg|x150px|left|thumb|none|An AIM-9X Sidewinder on an F-15C.]]&lt;br /&gt;
The most recent Sidewinder variant to see use is the ''AIM-9X'', which uses the Mk 36 motor and WDU-17/B warhead from the AIM-9M, but the airframe had been redesigned with smaller fins and canards for lower drag and better flight performance. Rollerons have been removed from the Sidewinder's design as the flight control system was sophisticated enough to no longer need them. The WPU-17/B propulsion section uses a jet-vane steering system to steer the Sidewinder with thrust-vectoring. The result was a more compact missile that could fit within a fighter's internal bay, such as the F-22 and F-35.&amp;lt;ref name=&amp;quot;Designation_Sidewinder&amp;quot; /&amp;gt; The biggest improvement of the AIM-9X over the predecessors was the guidance, using a seeker that was developed for the AIM-132 {{Annotation|ASRAAM|Advanced Short-Range Anti-Air Missile}} with an imaging infrared array, cooled by a Stirling-cycle cryocooler.&amp;lt;ref name=&amp;quot;AirVector_Sidewinder&amp;quot; /&amp;gt; The AIM-9X also introduced an &amp;quot;Off-Boresight&amp;quot; capability, allowing the missile to be used with the Joint Helmet-Mounted Cueing System (JHMCS) to acquire target with the pilot's helmet.&amp;lt;ref name=&amp;quot;AirVector_Sidewinder&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Designation_Sidewinder&amp;quot; /&amp;gt; Continually seeing development as late as 2019,&amp;lt;ref name=&amp;quot;Drive_AIM9X&amp;quot;&amp;gt;Rogoway et al. 2019&amp;lt;/ref&amp;gt; the AIM-9X looks to be the main Sidewinder model for the 21st century aerospace.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Citations&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* Goebel, Greg. 2023. &amp;quot;The Falcon &amp;amp; Sidewinder Air-To-Air Missiles.&amp;quot; Air Vectors. Last modified June 01, 2023. [https://www.airvectors.net/avusaam_1.html#m6 Website] ([https://web.archive.org/web/20220107173258/https://www.airvectors.net/avusaam_1.html Archive]).&lt;br /&gt;
* Parsch, Andreas. 2008. &amp;quot;AIM-9.&amp;quot; Directory of U.S. Military Rockets and Missiles. Last modified July 09, 2008. [http://www.designation-systems.info/dusrm/m-9.html Website] &lt;br /&gt;
* Rogoway, Tyler and Josephy Trevithick. 2019. &amp;quot;The AIM-9X Sidewinder May Finally Evolve Into A Completely New And Longer-Range Missile&amp;quot;. The Drive. Last modified September 03, 2019. [https://www.thedrive.com/the-war-zone/29158/the-aim-9x-sidewinder-may-finally-evolve-into-a-completely-new-and-longer-range-missile Website] ([https://web.archive.org/web/20211123183940/https://www.thedrive.com/the-war-zone/29158/the-aim-9x-sidewinder-may-finally-evolve-into-a-completely-new-and-longer-range-missile Archive]).&lt;br /&gt;
* Westrum, Ron. 2013. ''Sidewinder; Creative Missile Development at China Lake''. Annapolis, MD: Naval Institute Press.&lt;br /&gt;
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{{Missiles}}&lt;br /&gt;
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[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U113963314</name></author>	</entry>

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