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		<title>War Thunder Wiki - User contributions [en]</title>
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		<updated>2026-05-15T05:09:20Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-9D_Sidewinder&amp;diff=147517</id>
		<title>AIM-9D Sidewinder</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-9D_Sidewinder&amp;diff=147517"/>
				<updated>2022-12-12T04:11:02Z</updated>
		
		<summary type="html">&lt;p&gt;U111324130: /* Compared to other Sidewinders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American air-to-air missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AIM-9 Sidewinder (Family)&lt;br /&gt;
}}&lt;br /&gt;
[[File:Missile AIM-9D Fired.jpg|thumbnail|right|x250px|An AIM-9D being fired.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage AIM-9D Sidewinder.png|thumb|left|420px|The AIM-9D Sidewinder missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is an American [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|Infrared homing air-to-air missile]]. It was introduced in [[Update 1.93 &amp;quot;Shark Attack&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with this weapon}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Jet fighters'''}}&lt;br /&gt;
{{Navigation-Line|F-4}}{{Specs-Link|f-4e_iaf}}{{-}}{{Specs-Link|f-4j}}{{-}}{{Specs-Link|f-4k}}{{-}}{{Specs-Link|f-4m_fgr2}}&lt;br /&gt;
{{Navigation-Line|F-8}}{{Specs-Link|f8u-2}}{{-}}{{Specs-Link|f-8e}}&lt;br /&gt;
{{Navigation-Line|F-14}}{{Specs-Link|f_14a_early}}&lt;br /&gt;
{{Navigation-Line|Kfir}}{{Specs-Link|kfir_c2}}{{-}}{{Specs-Link|kfir_c7}}&lt;br /&gt;
{{Navigation-Line|Mirage}}{{Specs-Link|mirage_3cj}}{{-}}{{Specs-Link|nesher}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Strike aircraft'''}}{{Specs-Link|a_4n}}{{-}}{{Specs-Link|a_7e}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
The AIM-9D is a member of the Sidewinder family of missiles. It incorporates a number of improvements over the [[AIM-9B]], from which it was developed. It should be noted that the [[AIM-9E]] was also a development of the AIM-9B rather than the AIM-9D; while the AIM-9D was developed for the US Navy, the AIM-9E was a separate development for the US Air Force. In game the AIM-9D is distinctly different from the [[AIM-9E]]. Due to its excellent characteristics, AIM-9D is decent in short-range combat, but where it really excels is at range; the long-burning engine gives AIM-9D good range and it can easily take opponents by surprise. Once activated, the missile search will last for a period of 20 seconds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 88 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Aspect''' || Rear-aspect&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (rear-aspect)''' || 5.5 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 18 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 2.5 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 18 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 60 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 4.69 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
Like the AIM-9B &amp;amp; AIM-9E Sidewinders the AIM-9D is fitted with a 4.5 kg TNT warhead and 5 m proximity fuse. This amount of explosive mass is in the vast majority of cases enough to either outright destroy an enemy aircraft or cause non-survivable critical damage. There are some occasions where an enemy aircraft can survive a hit and make it back to base. If this is the case, however, they will be crippled, out of the fight, and an easy kill.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
==== Compared to other Sidewinders ====&lt;br /&gt;
The AIM-9D is a substantial improvement over the [[AIM-9B]]. The key improvements are:&lt;br /&gt;
&lt;br /&gt;
* More effective fins&lt;br /&gt;
* Overload of 18 G instead of 10 G&lt;br /&gt;
* Rocket motor burns for 3.5 instead of 2.1 seconds&lt;br /&gt;
* Max speed of 1,000 m/s instead of 800 m/s&lt;br /&gt;
* Better IR seeker range&lt;br /&gt;
* Better tracking rate&lt;br /&gt;
* Smaller seeker circle &lt;br /&gt;
&lt;br /&gt;
These changes make the AIM-9D a far superior all round missile. Once the missile is launched it tracks targets much better than the AIM-9B and has far superior speed and range. The only downside is that the AIM-9D’s seeker circle is actually smaller than that of the AIM-9B, which means you must be pointing slightly closer to an aircraft to get a lock.&lt;br /&gt;
&lt;br /&gt;
The AIM-9D is very similar to the [[AIM-9E]], with the following key differences:&lt;br /&gt;
&lt;br /&gt;
* More effective fins&lt;br /&gt;
* Overload of 18 G instead of 10 G&lt;br /&gt;
* Rocket motor burns for 3.5 instead of 2.1 seconds&lt;br /&gt;
* Max speed of 1,000 m/s instead of 800 m/s&lt;br /&gt;
* No uncaged seeker &lt;br /&gt;
&lt;br /&gt;
The increased overload and improved fins mean the AIM-9D can track targets better than the AIM-9E. The other changes mean that the AIM-9D has a far superior effective range than the AIM-9E. While both missiles can theoretically fly 18,000 m from their point of launch; the AIM-9D's much longer burning motor and higher maximum speed means that it holds its speed much better at longer ranges and can remain effective at ranges where the AIM-9E would have lost too much speed to do so. It is not uncommon for AIM-9Ds to be able to hit targets in excess of 3- 5km from their point of launch (an even in excess of 7 km some times, depending on the conditions). However, unlike the AIM-9E, the AIM-9D does not have an uncaged seeker and therefore players cannot “lead” the missile. &lt;br /&gt;
&lt;br /&gt;
==== Compared to other missiles ====&lt;br /&gt;
Compared to the Russian [[R-60]], the AIM-9D is a very different missile with a different playstyle. The R-60 has more effective fins than the AIM-9D, a higher maximum overload, and a much higher tracking rate (more than double that of the AIM-9D). All this makes the R-60 a far superior weapon for short range engagements against manoeuvring targets. However, the AIM-9D excels at longer range engagements, being able to engage targets at ranges far beyond what the R-60 could ever hope to, even in ideal conditions. Under ideal conditions the R-60 has a maximum engagement range of around 3.5 km, however in combat the effective range is usually less than 2.5 km; by comparison under combat conditions the AIM-9D routinely take out targets at ranges in excess of 5 km, with even kills on targets as far away as 9 km having been observed in combat. The rocket motor on the R-60 burns for 0.5 seconds less than the AIM-9D, while also producing less than half the thrust, which coupled with its lower top speed and much lower flight time and flight distance limits severely restrict its range.&lt;br /&gt;
&lt;br /&gt;
The incredible range of the AIM-9D is what distinguishes it from other air-to-air missiles in the game. It is also among the more manoeuvrable missiles currently available to jet aircraft.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;What the AIM-9D truly excels is in longer range engagements. Ideally you should fire the AIM-9D at a target 2 km or more away from you. The AIM-9D has a stated maximum locking distance of 5 km; in practice this means that from the rear you can lock on to most non-afterburning jets at about 4.5 km; however as afterburners produce a lot of heat you can lock on to an afterburning jet as far away as 10 km (with a small possibility of even hitting them). The missile has decent manoeuvrability and may be launched at a closer range, but this increases the chance of the enemy seeing and dodging the missile; doing so isn’t fully exploiting the AIM-9D’s capabilities. &lt;br /&gt;
&lt;br /&gt;
When engaging a target with the AIM-9D, further really is better (to an extent). The more distance the missile has, the better it is able to follow a flight path leading it to the target, and the more likely it is that the enemy will be unaware of your presence. Keep in mind that at higher altitudes, missiles gain more range due to lessened drag, so the higher you go, the longer the range of the missile gets. At lower levels, you can routinely engage targets located 3km away from you, and at altitude (&amp;gt;5000m), missile launches at 5km have a good chance of hitting (assuming the enemy doesn’t take evasive action). Although kills at 9 km have been observed, you are definitely &amp;quot;trying your luck&amp;quot; at those ranges, so it’s recommended not to try it.  &lt;br /&gt;
&lt;br /&gt;
At very short ranges (typically a bit less than 1,000 m) the AIM-9D can lock on to an afterburning jet from the front, while this is usually of little use (it cannot really manoeuvre at that sort of range and angle of attack), it can be useful in head-on attacks. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good range, can hit targets up to 4 km away from you&lt;br /&gt;
* Slightly more powerful and much longer burning (2.1 vs 3.5 seconds) rocket motor than the [[AIM-9E]]&lt;br /&gt;
* Has a very good 18 G overload&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Tiny seeker circle, even smaller than that of the AIM-9B &lt;br /&gt;
* Has a much lower tracking rate than the [[R-60]], making it less effective at tracking targets in comparison&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The missile's history starts at the Naval Ordnance Test Station (NOTS) at China Lake in 1947.&amp;lt;ref name=&amp;quot;Goebel2019&amp;quot;&amp;gt;Goebel 2019&amp;lt;/ref&amp;gt; Under William B. McLean, the missile conception sprang from mating lead-sulfide proximity fuzes that were sensitive to infrared radiation with a guidance system to home onto the infrared source.&amp;lt;ref name=&amp;quot;HollwayFOX2&amp;quot;&amp;gt;Hollway &amp;quot;The AIM-9 Sidewinder: Fox Two!&amp;quot;&amp;lt;/ref&amp;gt; Initially his own private project, McLean eventually received approval by Admiral William S. Parsons for development.&amp;lt;ref name=&amp;quot;Goebel2019&amp;quot; /&amp;gt;These missiles were first test fired in 1951, with the first air-to-air hit was made on 11 September 1953 on a drone.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot;&amp;gt;Parsch 2008&amp;lt;/ref&amp;gt; This experimental missile would be designated as the ''XAAM-N-7''. The missile would also earn the name &amp;quot;Sidewinder&amp;quot; by the development team, named after the desert rattlesnake that senses its prey's heat and moves in a winding motion.&amp;lt;ref name=&amp;quot;Goebel2019&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;HollwayFOX2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Initially a US Navy project, the US Air Force was urged into participating by Howard Wilcox, the next project lead after McLean was promoted to upper management at NOTS in 1954.&amp;lt;ref name=&amp;quot;Goebel2019&amp;quot; /&amp;gt; This culminated in a shoot-off in June 1955 between the Navy's Sidewinder against the Air Force's GAR-2 Falcon missile. The Sidewinder's performance in this event resulted in the US Air Force putting their support in the Sidewinder.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt; By May 1956, the missile was officially adopted as the ''AAM-N-7'' for the US Navy and the ''GAR-8'' for the US Air Force.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GervasiArsenal&amp;quot;&amp;gt;Gervasi 1984, p.256&amp;lt;/ref&amp;gt; These designation would remain until 27 June 1963, when the Sidewinder's designations were standardised across all armed services as the '''AIM-9'''.&amp;lt;ref name=&amp;quot;ParschDesignation&amp;quot;&amp;gt;Parsch 2020&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===AIM-9D===&lt;br /&gt;
[[File:AIM-9B-9D-9C NAN3-71.jpg|x250px|right|thumb|none|A rack of Sidewinder missiles used by the US Navy. From top to bottom: [[AIM-9B Sidewinder|AIM-9B]], [[AIM-9D Sidewinder|AIM-9D]], and [[AIM-9C Sidewinder|AIM-9C]].]]&lt;br /&gt;
&lt;br /&gt;
Recognizing the limitations the initial production [[AIM-9B Sidewinder|Sidewinder]] had, the US Navy set to work to improve the missile. The construction of the missile nose was changed into a streamlined ogival nose. The optical seeker was improved with a wider field of view, and the infrared seeker with a reduced field of view to downplay background noise.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;KoppAUSAIM9&amp;quot;&amp;gt;Kopp 2014&amp;lt;/ref&amp;gt; A new nitrogen cooling system was installed for the fuse, which enhanced head sensitivity for the missile.&amp;lt;ref name=&amp;quot;HollwayFOX2&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;KoppAUSAIM9&amp;quot; /&amp;gt; Manoeuvrability was improved with a faster seeker tracking rate, as well as a new actuator system.&amp;lt;ref name=&amp;quot;KoppAUSAIM9&amp;quot; /&amp;gt; The Sidewinder's missile range was improved with new Hercules MK 36 solid-fuel rocket motor that allowed the missile to have a 18 km range.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt; Finally, a new Mk 48 continuous-rod warhead was fitted to the missile for increased lethality, which also allowed for an infrared or a radio proximity fuse.&amp;lt;ref name=&amp;quot;Goebel2019&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;KoppAUSAIM9&amp;quot; /&amp;gt; These improvements were settled into the '''AIM-9D''' variant for the US Navy. About 1,000 AIM-9D units were produced between 1965 and 1969.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1963, the US Army's Missile Command (MICOM) were interested in the US Navy's development of the AIM-9D and looked into a possible conversion of the missile into a surface-to-air role. The feasibility was seen as possible by 1965 and so the US Army looked into making the AIM-9D the main armament of their ''Chaparral'' program.&amp;lt;ref name=&amp;quot;ParschMIM-72&amp;quot;&amp;gt;Parsch 2002&amp;lt;/ref&amp;gt; These modified AIM-9D Sidewinders were delivered in 1967 and designated ''XMIM-72A'', which were later approved as the ''MIM-72A''.&amp;lt;ref name=&amp;quot;ParschMIM-72&amp;quot; /&amp;gt; The only major difference to the missile is that only two of the four fins have rollerons (stabilising gyros), while the other two were made non-moving.&amp;lt;ref name=&amp;quot;Goebel2019&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ParschMIM-72&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Continual improvements over the AIM-9D version eventually developed into the [[AIM-9G Sidewinder|AIM-9G]] in the 1970s.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AIM-9 Sidewinder (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Similar-performing missiles&lt;br /&gt;
&lt;br /&gt;
* [[R-60]]&lt;br /&gt;
* [[R-60M]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Citations&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* Gervasi, Tom. ''America's War Machine: the Pursuit of Global Dominance: Arsenal of Democracy III''. Grove Press, Inc., 1984.&lt;br /&gt;
* Goebel, Greg. &amp;quot;The Falcon &amp;amp; Sidewinder Air-To-Air Missiles.&amp;quot; ''Air Vectors'', 01 Apr. 2019, [http://www.airvectors.net/avsdaam.html#m5 Website].&lt;br /&gt;
* Hollway, Don. &amp;quot;The AIM-9 Sidewinder: Fox Two!&amp;quot; ''HistoryNet'', [https://www.historynet.com/fox-two.htm Website].&lt;br /&gt;
* Kopp, Carlo. &amp;quot;The Sidewinder Story: The Evolution of the AIM-9 Missile.&amp;quot; ''Air Power Australia'', 27 Jan 2014, [http://www.ausairpower.net/TE-Sidewinder-94.html Website].&lt;br /&gt;
* Parsch, Andreas. &amp;quot;AIM-9.&amp;quot; ''Directory of U.S. Military Rockets and Missiles'', Designation-Systems.Net, 09 July 2008, [http://www.designation-systems.info/dusrm/m-9.html Website].&lt;br /&gt;
* Parsch, Andreas. &amp;quot;Current Designations of U.S. Unmanned Military Aerospace Vehicles.&amp;quot; ''U.S. Military Aviation Designation Systems'', Designation-Systems.Net, 30 March 2020, [http://www.designation-systems.net/usmilav/missiles.html Website].&lt;br /&gt;
* Parsch, Andreas. &amp;quot;MIM-72.&amp;quot; ''Directory of U.S. Military Rockets and Missiles'', Designation-Systems.Net, 20 Feb. 2002, [http://www.designation-systems.info/dusrm/m-72.html Website].&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U111324130</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ta_152_C-3&amp;diff=146220</id>
		<title>Ta 152 C-3</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ta_152_C-3&amp;diff=146220"/>
				<updated>2022-11-20T12:05:29Z</updated>
		
		<summary type="html">&lt;p&gt;U111324130: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = Ta 152 H-1&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ta-152c&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. It was introduced in [[Update 1.57 &amp;quot;Battle March&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Ta 152 C-3 should be considered the pinnacle of the Fw 190 Dora, evolving their concept to an extreme. This plane was designed for mid altitude combat, with a redesigned short wing similar to that of the late 190 series, such as the [[Fw 190 D-13]]. With its Daimler-Benz DB 603 engine, gaining speed and altitude is the first priority in this aircraft. Second is heavy usage of Boom and Zoom tactics, especially on heavily armed strategic bombers like the [[B-17 (Family)|B-17 Flying Fortress]]. With its armament of four MG-151 20 mm cannons (two in the wing roots, two in the cowling), and a MK-103 cannon firing through the propeller hub, trigger discipline is a must to take down as many aircraft as you can with the ammunition on board. However, it can be pushed to turn tight in a pinch with a rather small amount of energy lost by using the flaps. The flaps are extremely strong and they deploy quickly, even at higher speeds (though it is not advisable to do this unless the situation is just right).&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,400 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 703 || 681 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 28.2 || 29.2 || 9.7 || 9.7 || rowspan=&amp;quot;2&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 759 || 730 || 25.8 || 27.0 || 17.1 || 13.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 667 || 591 || 398 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 420 || &amp;lt; 240 || &amp;lt; 500 || &amp;gt; 290&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
[[File:Ta152C armor schematic.png|thumb|400px|Armour diagram of the Ta 152 C-3, corresponds to the list on the left]]&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# 15 mm Steel - Engine cowling and radiator shield&lt;br /&gt;
# 8 mm Steel - Oil cooling system shield&lt;br /&gt;
# 10 mm Steel - Angled ammunition and pilot armour&lt;br /&gt;
# 6 mm Steel - Instrument panel and pilot armour&lt;br /&gt;
# 15 mm Steel - Pilot Armour&lt;br /&gt;
# 70 mm Angled bulletproof glass - Armoured windscreen&lt;br /&gt;
# 20 mm Steel - Pilot's headrest&lt;br /&gt;
# 8 mm Steel + 5 mm Steel - Rear pilot shield&lt;br /&gt;
# 5 mm Steel - Fuel tank shield&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MK 103 (30 mm)|MG 151 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 30 mm MK 103 cannon, nose-mounted (90 rpg)&lt;br /&gt;
* 2 x 20 mm MG 151 cannons, nose-mounted (150 rpg = 300 total)&lt;br /&gt;
* 2 x 20 mm MG 151 cannons, wing-mounted (175 rpg = 350 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Currently the Ta 152 C-3 does not carry any under-wing ordnance, but it can perform rather lethal ground-pounding with its [[MK 103 (30 mm)]] cannon, if it is loaded with armoured target rounds (HVAP). Although, one must aim carefully and have good trigger discipline to knock out tanks, lest too many shells be wasted on a single vehicle. But for its intended role of air superiority, the combination of [[MG 151/20 (20 mm)|MG 151]] 20 mm cannons plus the aforementioned MK 103 is lethal against any aircraft in the game. However, the stock belts can be a bit of a pain to use, as half of the load are not the infamous German Minengeschoß (HEI).&lt;br /&gt;
&lt;br /&gt;
The Ta 152 C-3 is somewhat of a combination of the Fw 190 D series and the Ta 152 H-1, it is easy to play, but difficult to master and is easily countered by the enemy, but that will not stop you from doing well with this aircraft as long as you fight engagements on your terms.&lt;br /&gt;
&lt;br /&gt;
* Prioritize enemies with the most agile enemies first, like Spitfires and Mustangs&lt;br /&gt;
* Only engage enemy fighters when they are distracted at something else or if you have the advantage or when there are no other targets in your vicinity&lt;br /&gt;
* Despite being heavily armoured, you are not invincible, head on engagements eventually will take the toll on your plane, so fight smart by firing first when you are around 1.8 km away and immediately roll or bank to dodge their bullets&lt;br /&gt;
* Although it is tempting, engaging ground units should be the least of your priorities unless there are no other targets nearby&lt;br /&gt;
* HVAP shells can destroy AI light tanks and medium tanks in one hit from any direction, heavy tanks can only be killed from the side or behind. &lt;br /&gt;
* 30 mm Minengeschoß rounds deal a lot of damage, use it sparingly with the 20 mm&lt;br /&gt;
* The 20 mm and the 30 mm have different ballistics, binding different controls for each calibre is recommended&lt;br /&gt;
* When you have a determined enemy on your tail, there is little you can do except to wait for allies to come and help, do not let it happen&lt;br /&gt;
* Use your incredible roll rate to escape from sticky situations&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful armament of five cannons.&lt;br /&gt;
* Nose-mounted armament allows very tight spread of shells when firing.&lt;br /&gt;
* Small recoil allows the plane to not slow down much when firing all its guns.&lt;br /&gt;
* Durable and well armoured, both pilot and engine are protected.&lt;br /&gt;
* Very effective bomber hunter.&lt;br /&gt;
* Armour is enough to deflect machine gun rounds from bombers' gunners though try not to get hit in the first place.&lt;br /&gt;
* Incredibly strong at head-on engagements and will often survive unharmed or with minor damage.&lt;br /&gt;
* Effective flaps offset the poor turn rate, landing flaps allow this plane to keep up with some nimbler fighters.&lt;br /&gt;
* Decent energy retention, although not as good as the H-1 model.&lt;br /&gt;
* Great roll rate, better than the H-1 model.&lt;br /&gt;
* Gets an airspawn which offsets the low rate of climb.&lt;br /&gt;
* Incredible dive performance, better than the H-1 model due to stronger, shorter wings which only rip at 915 km/h (570 mph).&lt;br /&gt;
* High velocity MK103 cannon is easy to aim and a huge improvement to the MK108 found on the H-1 model.&lt;br /&gt;
* Powerful Minengeschoß rounds usually one shot an enemy.&lt;br /&gt;
* Can perform a tank-buster role despite not having bombs or rockets due to the high velocity 30 mm AP belt.&lt;br /&gt;
* Can immediately research the 20 mm and 30 mm belts.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Below average rate of climb, slightly worse than the H-1 model.&lt;br /&gt;
* Slow, coupled with average climb rate makes it an easy target after conducting a boom-and-zoom attack.&lt;br /&gt;
* Poor turn rate, even worse than the Fw 190 series.&lt;br /&gt;
* Poor high altitude performance.&lt;br /&gt;
* Easy to counter and has few options of escape when chased.&lt;br /&gt;
* Stock performance is awful.&lt;br /&gt;
* Feels heavier and more sluggish to fly than the H-1 model.&lt;br /&gt;
* Engine often overheats above 3,500 m.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Throughout much of World War II in Europe, the German Luftwaffe was only concerned with their aircraft flying in the mid to low altitudes (20,000 ft/6,100 m and below), therefore a majority of their fighter fleet only utilized a single-stage supercharger which was sufficient for their role. However, with the introduction of the [[B-29A-BN|B-29]], the threat of this type of bomber would have been out of reach for most of the German air fleet.&amp;lt;ref name=&amp;quot;Militaryfactory&amp;quot; /&amp;gt; To counter high-altitude allied fighters and bombers, the Fw 190D-9 was modified with a two-stage supercharged Junkers Jumo 213E engine which allowed it to achieve the higher altitudes, however, the shorter stubby wings well know for low altitude manoeuvrability actually hindered performance at altitude, though usable, not really a suitable fix.&amp;lt;ref name=&amp;quot;Historyofwar&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Answering the call of the German Air Ministry (RLM – Reichsluftfahrtministerium), Focke-Wulf modified their Fw 190 design and branched out in three directions. The three prototypes, in turn, had one to become the new existing Fw 190D (Ta 152A) series (after the D-9), the second prototype would become a dedicated high-altitude bomber (Ta 152B) while the third would become a ground-attack aircraft (Ta 152H).&amp;lt;ref name=&amp;quot;Historyofwar&amp;quot; /&amp;gt;  Though adjustments and modifications were made including usage of a different engine, the ultimate results determined these aircraft did not provide enough improvement to continue moving forward and both the Ta 152A and B projects were cancelled. One bright spot from this was that the airframe built for the Ta 152B (the V21 airframe) showed promise and efforts were focused here to create the Ta 152C prototype.&amp;lt;ref name=&amp;quot;Historyofwar&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1944 the RLM made a ruling that new fighter aircraft were to include the chief designer's name in the aircraft's designation. What was earlier knows as a Focke-Wulf aircraft was now listed with the prefix Ta which was short for ''Kurt Tank'', though Tank was still working for Focke-Wulf at the time.&lt;br /&gt;
&lt;br /&gt;
Adjustments to the Fw 190D-9 fuselage resulted in its extension and addition of hydraulics to control the flaps and landing gear. These adjustments threw off the normal centre of gravity and made the aircraft off balance, resulting in the lengthening of the nose of the aircraft to normalize the CoG. The length of the wings was slightly lengthened and due to shortages in aluminium, steel spars were utilised aiding to the strength of the wings, but also at a price of extra weight.&amp;lt;ref name=&amp;quot;Historyofwar&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ta 152C variant&lt;br /&gt;
&lt;br /&gt;
The Ta 152C-3 ended up with wings .5 m (1.25 ft) longer than the standard Fw 190D-9 to aid in supporting the new steel spars and hydraulic hardware in the landing gear and flaps. The 'C' variant did not incorporate a pressurized cockpit. While designed to work at lower altitudes (though above 25,000 ft or 6,100 m), the fighter was outfitted with a single 30 mm MK 108 Motorkanone which was mounted  through the center propeller hub with four MG 151/20 mm cannons, two of which were mounted in the upper fuselage and two more with one in each wing.&amp;lt;ref name=&amp;quot;Militaryfactory&amp;quot; /&amp;gt; This cannon setup is enough to devastate any aircraft which is on the receiving end of the 20 and 30 mm rounds. The Ta 152C-3 entered the war too late and in too little numbers to make an effective difference. Shortages in replacement parts became extremely difficult if not impossible to find reducing the ability of the Ta 152C-3 to be used to the fullest of its abilities.&amp;lt;ref name=&amp;quot;Historyofwar&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ta-152c Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|d5k2T9FP0bQ|'''Avoid them in frontal attack!''' discusses the {{PAGENAME}} at 1:39 - ''War Thunder Official Channel''|4v3fxupuZPA|'''Last piston fighters''' discusses the {{PAGENAME}} at 2:39 - ''War Thunder Official Channel''|hN38Hj_F9sU|'''War Thunder Realistic: Ta 152 C-3 [Battlestar Galactica!]''' - ''Jengar''|iKTe9p-Awhw|'''Ta 152 C-3 - I Can't Let It Go Like That!''' - ''Napalmratte''|nxQfEs1DfAQ|'''Ta 152 C3 - 1 Vs 1 - Tactics and strategies''' - ''Green Fury''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* Focke-Wulf [[Fw 190 (Family)|Fw 190]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Lavochkin [[La-9]]&lt;br /&gt;
* Nakajima [[Ki-87]]&lt;br /&gt;
* Martin-Baker [[MB.5]]&lt;br /&gt;
* North American [[P-51 (Family)|P-51]]&lt;br /&gt;
* Macchi [[C.205N2|C.205]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/303488-focke-wulf-ta-152-c-3/ Official data sheet - more details about the performance]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Focke-Wulf_Ta_152 [Wikipedia&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Focke-Wulf Ta 152]&lt;br /&gt;
* [https://airandspace.si.edu/collection-objects/focke-wulf-ta-152-h-0r11 [Smithsonian&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Focke-Wulf Ta 152 H-0/R11]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Historyofwar&amp;quot;&amp;gt;Focke-Wulf Ta 152C. (n.d.). Retrieved from http://www.historyofwar.org/articles/weapons_focke-wulf_Ta_152C.html.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Militaryfactory&amp;quot;&amp;gt;Jack, C. (2019, January 21). Focke-Wulf Ta 152 Single-Seat, Single-Engine High-Altitude Fighter-Interceptor Aircraft - Nazi Germany. Retrieved from https://www.militaryfactory.com/aircraft/detail.asp?aircraft_id=455.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Focke-Wulf}}&lt;br /&gt;
{{Germany fighters}}&lt;/div&gt;</summary>
		<author><name>U111324130</name></author>	</entry>

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