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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Kfir_C.2&amp;diff=164576</id>
		<title>Kfir C.2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Kfir_C.2&amp;diff=164576"/>
				<updated>2023-06-16T10:11:20Z</updated>
		
		<summary type="html">&lt;p&gt;U110538094: Undo revision 164575 by U110538094 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = gift Israeli jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Mirage 5 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=kfir_c2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.png}}&lt;br /&gt;
|market=id50175_kfir_c_2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
Based on the [[Nesher]], the Kfir (translates to &amp;quot;Lion Cub&amp;quot;) was an Israeli program to improve their existing Mirage fleet with new avionics and the General Electric J79 engine from the [[F-4E_Phantom_II_(Israel)|F-4 Phantom II]]. Compared to the original French SNECMA Atar 9C engine in the Nesher, the J79 engine was shorter and had higher requirements for air flow and operating temperatures, so the modified aircrafts holding the J79 had their rear ends redesigned for the shorter engine, with air intakes added or enlarged to accommodate the engine temperatures. The first prototype, under the name Ra'am (for &amp;quot;Thunder&amp;quot;) flew on June 4, 1973, and the prototype would be accepted into Israeli Air Force service on April 14, 1975, in the 101 &amp;quot;First Fighter&amp;quot; Squadron as the Kfir C.1. The Kfir C.2 variant was the second production model after complaints that the C.1 had inferior maneuverability compared to the [[Mirage IIICJ]], which saw the addition of canard (larger than that found on the [[Kfir Canard]]), leading edges on the wing, and small strakes on the nose.&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''', introduced into the game in [[Update &amp;quot;Wind of Change&amp;quot;]] as a reward for the [[wt:en/news/7640-event-the-battle-for-arachis-en|&amp;quot;Battle for Arachis&amp;quot;]] event, shares its characteristics with the Mirage 5 lineage as a fighter-bomber, capable of performing in an air-to-air or air-to-ground role with its avionics and flight performance. Air-to-air performance is benefitted by the {{Specs|name}}'s maneuverability, especially its turn rates, to get nose onto target for guns or missiles, though missile availability is hindered to just two IR seeking missiles. For air-to-ground, the {{Specs|name}}'s ability to carry a total of eight 1000 lb bombs allows it to be able to destroy a base in air realistic mode or several armoured ground targets in ground battles. A full suite of [[Ballistic_Computer|ballistic computers allow for CCIP and CCRP]] usage that allows Kfir pilots to get their payload onto target as accurately as possible. The versatility in the Kfir's roles ensures that players are able to use it in response to different combat situations over the course of a match.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,668 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,304 || 2,254 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 28.6 || 29.1 || 167.0 || 155.6 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,442 || 2,374 || 25.8 || 27.0 || 245.5 || 204.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,460 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || - || - || - || ~11 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 920 || &amp;lt; 750 || &amp;lt; 1,460 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | General Electric J79-GE-17 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 7,370 kg || colspan=&amp;quot;2&amp;quot; | 287 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 28m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,750 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 8,125 kg || 9,152 kg || 9,888 kg || 14,163 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 28m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 5,200 kgf || 8,154 kgf&lt;br /&gt;
| 1.00 || 0.89 || 0.82 || 0.58&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,366 kgf&amp;lt;br&amp;gt;(1,460 km/h) || 10,978 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 1.35 || 1.19 || 1.11 || 0.78&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|DEFA 552A (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 2 x 30 mm DEFA 552A cannons, belly-mounted (140 rpg = 280 total)&lt;br /&gt;
** 2 x 30 mm DEFA 552A cannons + 36 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|LDGP Mk 82 (500 lb)|M117 cone 45 (750 lb)|LDGP Mk 83 (1,000 lb)|LDGP Mk 84 (2,000 lb)}}&lt;br /&gt;
{{main|AIM-9D Sidewinder|AIM-9G Sidewinder|Shafrir 2}}&lt;br /&gt;
{{main|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP|GAU-4 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9D Sidewinder missiles&lt;br /&gt;
* 2 x AIM-9G Sidewinder missiles&lt;br /&gt;
* 2 x Shafrir 2 missiles&lt;br /&gt;
* 2x Python 3 missiles&lt;br /&gt;
* 13 x 500 lb LDGP Mk 82 bombs (6,500 lb total)&lt;br /&gt;
* 8 x 1,000 lb LDGP Mk 83 bombs (8,000 lb total)&lt;br /&gt;
* 8 x 1,000 lb LDGP Mk 83 bombs + 2 x AIM-9G Sidewinder missiles (8,000 lb total)&lt;br /&gt;
* 8 x 750 lb M117 cone 45 bombs (6,000 lb total)&lt;br /&gt;
* 8 x 750 lb M117 cone 45 bombs + 2 x AIM-9G Sidewinder missiles (6,000 lb total)&lt;br /&gt;
* 2 x 2,000 lb LDGP Mk 84 bombs (4,000 lb total)&lt;br /&gt;
* 2 x 2,000 lb LDGP Mk 84 bombs + 2 x AIM-9G Sidewinder missiles (4,000 lb total)&lt;br /&gt;
* 2 x 20 mm GAU-4 cannons (1,200 rpg = 2,400 total)&lt;br /&gt;
* 16 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 9 x 500 lb LDGP Mk 82 bombs + 2 x AIM-9G Sidewinder missiles + 16 x Zuni Mk32 Mod 0 ATAP rockets (4,500 lb total)&lt;br /&gt;
* 9 x 500 lb LDGP Mk 82 bombs + 2 x AIM-9G Sidewinder missiles + 76 x FFAR Mighty Mouse rockets (4,500 lb total)&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;6%&amp;quot; | 1 !! width=&amp;quot;6%&amp;quot; | 2 !! width=&amp;quot;6%&amp;quot; | 3 !! width=&amp;quot;6%&amp;quot; | 4 !! width=&amp;quot;6%&amp;quot; | 5 !! width=&amp;quot;6%&amp;quot; | 6 !! width=&amp;quot;6%&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;13&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 20 mm GAU-4 cannons (1,200 rpg)&lt;br /&gt;
| || 1 || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 500 lb LDGP Mk 82 bombs&lt;br /&gt;
| || 2, 3 || 2 || 5 || 2 || 2, 3 ||&lt;br /&gt;
|-&lt;br /&gt;
! 750 lb M117 cone 45 bombs&lt;br /&gt;
| || 2 || 2 || || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 lb LDGP Mk 83 bombs&lt;br /&gt;
| || 2 || 2 || || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
! 2,000 lb LDGP Mk 84 bombs&lt;br /&gt;
| || 1 || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! FFAR Mighty Mouse rockets&lt;br /&gt;
| || 38 || || || || 38 ||&lt;br /&gt;
|-&lt;br /&gt;
! Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
| || 8 || || || || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9D Sidewinder missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9G Sidewinder missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! Shafrir 2 missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
!Python 3 missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | Maximum permissible weight imbalance: 1,100 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very fast acceleration&lt;br /&gt;
* Good manoeuvrability&lt;br /&gt;
* Turns hard&lt;br /&gt;
* Hard-hitting 30 mm autocannons&lt;br /&gt;
* Python 3 missiles have a high G limit, very good range and acceleration&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Only 2 IR air-to-air missiles and no access to SARH missiles&lt;br /&gt;
* No flaps&lt;br /&gt;
* Below average roll rate&lt;br /&gt;
* 30 mm cannons have slow muzzle velocity&lt;br /&gt;
* It can rip its wings at low altitude&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===[[wt:en/news/7637-development-battle-for-arachis-kfir-c-2-en|Devblog]]===&lt;br /&gt;
Operationally, the Kfir fighters from the first production series revealed a number of flaws in their design, in particular, an increased mass compared to the Mirage, as well as a forward shift in balance due to the greater weight of the suspended weaponry that affected the controllability and turn rate. To eliminate these concerns, the engineers proposed equipping the fighter with canards in the air intake areas, as well as installing aerodynamic ridges to redirect the airstream from the nose and provide a vortex around the canards. A dogtooth appeared on the leading edge of the wing that was intended to increase the lateral stability of the aircraft at high angles of attack. As a result, maneuverability at low speeds increased, and takeoff and landing runs became shorter. In addition, the new Kfir modification also received two additional weapon suspension hardpoints. The modification of the fighter with canards entered service with the Israeli Air Force in 1977 under the designation Kfir C.2, in addition to new machines, most Kfirs from the first production series were upgraded to the C.2 level. Aside from Israel, Kfir C.2 was in service with the armies of Colombia, Ecuador and Sri Lanka.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=kfir_c2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
Kfir_C.2_WTWallpaper001.jpg&lt;br /&gt;
Kfir_C.2_WTWallpaper002.jpg&lt;br /&gt;
Kfir_C.2_WTWallpaper003.jpg&lt;br /&gt;
Kfir_C.2_WTWallpaper004.jpg&lt;br /&gt;
Kfir_C.2_WTWallpaper005.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Mirage 5 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7637-development-battle-for-arachis-kfir-c-2-en|[Devblog] &amp;quot;Battle for Arachis&amp;quot;: Kfir C.2]]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer IAI}}&lt;br /&gt;
{{Israel jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U110538094</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Kfir_C.2&amp;diff=164575</id>
		<title>Kfir C.2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Kfir_C.2&amp;diff=164575"/>
				<updated>2023-06-16T10:08:47Z</updated>
		
		<summary type="html">&lt;p&gt;U110538094: /* Suspended armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = gift Israeli jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Mirage 5 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=kfir_c2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.png}}&lt;br /&gt;
|market=id50175_kfir_c_2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
Based on the [[Nesher]], the Kfir (translates to &amp;quot;Lion Cub&amp;quot;) was an Israeli program to improve their existing Mirage fleet with new avionics and the General Electric J79 engine from the [[F-4E_Phantom_II_(Israel)|F-4 Phantom II]]. Compared to the original French SNECMA Atar 9C engine in the Nesher, the J79 engine was shorter and had higher requirements for air flow and operating temperatures, so the modified aircrafts holding the J79 had their rear ends redesigned for the shorter engine, with air intakes added or enlarged to accommodate the engine temperatures. The first prototype, under the name Ra'am (for &amp;quot;Thunder&amp;quot;) flew on June 4, 1973, and the prototype would be accepted into Israeli Air Force service on April 14, 1975, in the 101 &amp;quot;First Fighter&amp;quot; Squadron as the Kfir C.1. The Kfir C.2 variant was the second production model after complaints that the C.1 had inferior maneuverability compared to the [[Mirage IIICJ]], which saw the addition of canard (larger than that found on the [[Kfir Canard]]), leading edges on the wing, and small strakes on the nose.&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''', introduced into the game in [[Update &amp;quot;Wind of Change&amp;quot;]] as a reward for the [[wt:en/news/7640-event-the-battle-for-arachis-en|&amp;quot;Battle for Arachis&amp;quot;]] event, shares its characteristics with the Mirage 5 lineage as a fighter-bomber, capable of performing in an air-to-air or air-to-ground role with its avionics and flight performance. Air-to-air performance is benefitted by the {{Specs|name}}'s maneuverability, especially its turn rates, to get nose onto target for guns or missiles, though missile availability is hindered to just two IR seeking missiles. For air-to-ground, the {{Specs|name}}'s ability to carry a total of eight 1000 lb bombs allows it to be able to destroy a base in air realistic mode or several armoured ground targets in ground battles. A full suite of [[Ballistic_Computer|ballistic computers allow for CCIP and CCRP]] usage that allows Kfir pilots to get their payload onto target as accurately as possible. The versatility in the Kfir's roles ensures that players are able to use it in response to different combat situations over the course of a match.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,668 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,304 || 2,254 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 28.6 || 29.1 || 167.0 || 155.6 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,442 || 2,374 || 25.8 || 27.0 || 245.5 || 204.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,460 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || - || - || - || ~11 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 920 || &amp;lt; 750 || &amp;lt; 1,460 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | General Electric J79-GE-17 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 7,370 kg || colspan=&amp;quot;2&amp;quot; | 287 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 28m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,750 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 8,125 kg || 9,152 kg || 9,888 kg || 14,163 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 28m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 5,200 kgf || 8,154 kgf&lt;br /&gt;
| 1.00 || 0.89 || 0.82 || 0.58&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,366 kgf&amp;lt;br&amp;gt;(1,460 km/h) || 10,978 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 1.35 || 1.19 || 1.11 || 0.78&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|DEFA 552A (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 2 x 30 mm DEFA 552A cannons, belly-mounted (140 rpg = 280 total)&lt;br /&gt;
** 2 x 30 mm DEFA 552A cannons + 36 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|LDGP Mk 82 (500 lb)|M117 cone 45 (750 lb)|LDGP Mk 83 (1,000 lb)|LDGP Mk 84 (2,000 lb)}}&lt;br /&gt;
{{main|AIM-9D Sidewinder|AIM-9G Sidewinder|Shafrir 2}}&lt;br /&gt;
{{main|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP|GAU-4 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9D Sidewinder missiles&lt;br /&gt;
* 2 x AIM-9G Sidewinder missiles&lt;br /&gt;
* 2 x Shafrir 2 missiles&lt;br /&gt;
* 2x Python 3 missiles&lt;br /&gt;
* 13 x 500 lb LDGP Mk 82 bombs (6,500 lb total)&lt;br /&gt;
* 8 x 1,000 lb LDGP Mk 83 bombs (8,000 lb total)&lt;br /&gt;
* 8 x 1,000 lb LDGP Mk 83 bombs + 2 x AIM-9G Sidewinder missiles (8,000 lb total)&lt;br /&gt;
* 8 x 750 lb M117 cone 45 bombs (6,000 lb total)&lt;br /&gt;
* 8 x 750 lb M117 cone 45 bombs + 2 x AIM-9G Sidewinder missiles (6,000 lb total)&lt;br /&gt;
* 2 x 2,000 lb LDGP Mk 84 bombs (4,000 lb total)&lt;br /&gt;
* 2 x 2,000 lb LDGP Mk 84 bombs + 2 x AIM-9G Sidewinder missiles (4,000 lb total)&lt;br /&gt;
* 2 x 20 mm GAU-4 cannons (1,200 rpg = 2,400 total)&lt;br /&gt;
* 16 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 9 x 500 lb LDGP Mk 82 bombs + 2 x AIM-9G Sidewinder missiles + 16 x Zuni Mk32 Mod 0 ATAP rockets (4,500 lb total)&lt;br /&gt;
* 9 x 500 lb LDGP Mk 82 bombs + 2 x AIM-9G Sidewinder missiles + 76 x FFAR Mighty Mouse rockets (4,500 lb total)&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;6%&amp;quot; | 1 !! width=&amp;quot;6%&amp;quot; | 2 !! width=&amp;quot;6%&amp;quot; | 3 !! width=&amp;quot;6%&amp;quot; | 4 !! width=&amp;quot;6%&amp;quot; | 5 !! width=&amp;quot;6%&amp;quot; | 6 !! width=&amp;quot;6%&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;13&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 20 mm GAU-4 cannons (1,200 rpg)&lt;br /&gt;
| || 1 || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 500 lb LDGP Mk 82 bombs&lt;br /&gt;
| || 2, 3 || 2 || 5 || 2 || 2, 3 ||&lt;br /&gt;
|-&lt;br /&gt;
! 750 lb M117 cone 45 bombs&lt;br /&gt;
| || 2 || 2 || || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 lb LDGP Mk 83 bombs&lt;br /&gt;
| || 2 || 2 || || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
! 2,000 lb LDGP Mk 84 bombs&lt;br /&gt;
| || 1 || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! FFAR Mighty Mouse rockets&lt;br /&gt;
| || 38 || || || || 38 ||&lt;br /&gt;
|-&lt;br /&gt;
! Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
| || 8 || || || || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9D Sidewinder missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9G Sidewinder missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! Shafrir 2 missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
!Python 3 missiles&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | Maximum permissible weight imbalance: 1,100 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very fast acceleration&lt;br /&gt;
* Good manoeuvrability&lt;br /&gt;
* Turns hard&lt;br /&gt;
* Hard-hitting 30 mm autocannons&lt;br /&gt;
* Python 3 missiles have a high G limit, very good range and acceleration&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Only 2 IR air-to-air missiles and no access to SARH missiles&lt;br /&gt;
* No flaps&lt;br /&gt;
* Below average roll rate&lt;br /&gt;
* 30 mm cannons have slow muzzle velocity&lt;br /&gt;
* It can rip its wings at low altitude&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===[[wt:en/news/7637-development-battle-for-arachis-kfir-c-2-en|Devblog]]===&lt;br /&gt;
Operationally, the Kfir fighters from the first production series revealed a number of flaws in their design, in particular, an increased mass compared to the Mirage, as well as a forward shift in balance due to the greater weight of the suspended weaponry that affected the controllability and turn rate. To eliminate these concerns, the engineers proposed equipping the fighter with canards in the air intake areas, as well as installing aerodynamic ridges to redirect the airstream from the nose and provide a vortex around the canards. A dogtooth appeared on the leading edge of the wing that was intended to increase the lateral stability of the aircraft at high angles of attack. As a result, maneuverability at low speeds increased, and takeoff and landing runs became shorter. In addition, the new Kfir modification also received two additional weapon suspension hardpoints. The modification of the fighter with canards entered service with the Israeli Air Force in 1977 under the designation Kfir C.2, in addition to new machines, most Kfirs from the first production series were upgraded to the C.2 level. Aside from Israel, Kfir C.2 was in service with the armies of Colombia, Ecuador and Sri Lanka.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=kfir_c2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
Kfir_C.2_WTWallpaper001.jpg&lt;br /&gt;
Kfir_C.2_WTWallpaper002.jpg&lt;br /&gt;
Kfir_C.2_WTWallpaper003.jpg&lt;br /&gt;
Kfir_C.2_WTWallpaper004.jpg&lt;br /&gt;
Kfir_C.2_WTWallpaper005.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Mirage 5 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7637-development-battle-for-arachis-kfir-c-2-en|[Devblog] &amp;quot;Battle for Arachis&amp;quot;: Kfir C.2]]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer IAI}}&lt;br /&gt;
{{Israel jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U110538094</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Kfir_C.2&amp;diff=164574</id>
		<title>Kfir C.2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Kfir_C.2&amp;diff=164574"/>
				<updated>2023-06-16T10:08:16Z</updated>
		
		<summary type="html">&lt;p&gt;U110538094: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = gift Israeli jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Mirage 5 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=kfir_c2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.png}}&lt;br /&gt;
|market=id50175_kfir_c_2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
Based on the [[Nesher]], the Kfir (translates to &amp;quot;Lion Cub&amp;quot;) was an Israeli program to improve their existing Mirage fleet with new avionics and the General Electric J79 engine from the [[F-4E_Phantom_II_(Israel)|F-4 Phantom II]]. Compared to the original French SNECMA Atar 9C engine in the Nesher, the J79 engine was shorter and had higher requirements for air flow and operating temperatures, so the modified aircrafts holding the J79 had their rear ends redesigned for the shorter engine, with air intakes added or enlarged to accommodate the engine temperatures. The first prototype, under the name Ra'am (for &amp;quot;Thunder&amp;quot;) flew on June 4, 1973, and the prototype would be accepted into Israeli Air Force service on April 14, 1975, in the 101 &amp;quot;First Fighter&amp;quot; Squadron as the Kfir C.1. The Kfir C.2 variant was the second production model after complaints that the C.1 had inferior maneuverability compared to the [[Mirage IIICJ]], which saw the addition of canard (larger than that found on the [[Kfir Canard]]), leading edges on the wing, and small strakes on the nose.&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''', introduced into the game in [[Update &amp;quot;Wind of Change&amp;quot;]] as a reward for the [[wt:en/news/7640-event-the-battle-for-arachis-en|&amp;quot;Battle for Arachis&amp;quot;]] event, shares its characteristics with the Mirage 5 lineage as a fighter-bomber, capable of performing in an air-to-air or air-to-ground role with its avionics and flight performance. Air-to-air performance is benefitted by the {{Specs|name}}'s maneuverability, especially its turn rates, to get nose onto target for guns or missiles, though missile availability is hindered to just two IR seeking missiles. For air-to-ground, the {{Specs|name}}'s ability to carry a total of eight 1000 lb bombs allows it to be able to destroy a base in air realistic mode or several armoured ground targets in ground battles. A full suite of [[Ballistic_Computer|ballistic computers allow for CCIP and CCRP]] usage that allows Kfir pilots to get their payload onto target as accurately as possible. The versatility in the Kfir's roles ensures that players are able to use it in response to different combat situations over the course of a match.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,668 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,304 || 2,254 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 28.6 || 29.1 || 167.0 || 155.6 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,442 || 2,374 || 25.8 || 27.0 || 245.5 || 204.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,460 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || - || - || - || ~11 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 920 || &amp;lt; 750 || &amp;lt; 1,460 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | General Electric J79-GE-17 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 7,370 kg || colspan=&amp;quot;2&amp;quot; | 287 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 28m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,750 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 8,125 kg || 9,152 kg || 9,888 kg || 14,163 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 28m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 5,200 kgf || 8,154 kgf&lt;br /&gt;
| 1.00 || 0.89 || 0.82 || 0.58&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,366 kgf&amp;lt;br&amp;gt;(1,460 km/h) || 10,978 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 1.35 || 1.19 || 1.11 || 0.78&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|DEFA 552A (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 2 x 30 mm DEFA 552A cannons, belly-mounted (140 rpg = 280 total)&lt;br /&gt;
** 2 x 30 mm DEFA 552A cannons + 36 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|LDGP Mk 82 (500 lb)|M117 cone 45 (750 lb)|LDGP Mk 83 (1,000 lb)|LDGP Mk 84 (2,000 lb)}}&lt;br /&gt;
{{main|AIM-9D Sidewinder|AIM-9G Sidewinder|Shafrir 2}}&lt;br /&gt;
{{main|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP|GAU-4 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9D Sidewinder missiles&lt;br /&gt;
* 2 x AIM-9G Sidewinder missiles&lt;br /&gt;
* 2 x Shafrir 2 missiles&lt;br /&gt;
* 13 x 500 lb LDGP Mk 82 bombs (6,500 lb total)&lt;br /&gt;
* 8 x 1,000 lb LDGP Mk 83 bombs (8,000 lb total)&lt;br /&gt;
* 8 x 1,000 lb LDGP Mk 83 bombs + 2 x AIM-9G Sidewinder missiles (8,000 lb total)&lt;br /&gt;
* 8 x 750 lb M117 cone 45 bombs (6,000 lb total)&lt;br /&gt;
* 8 x 750 lb M117 cone 45 bombs + 2 x AIM-9G Sidewinder missiles (6,000 lb total)&lt;br /&gt;
* 2 x 2,000 lb LDGP Mk 84 bombs (4,000 lb total)&lt;br /&gt;
* 2 x 2,000 lb LDGP Mk 84 bombs + 2 x AIM-9G Sidewinder missiles (4,000 lb total)&lt;br /&gt;
* 2 x 20 mm GAU-4 cannons (1,200 rpg = 2,400 total)&lt;br /&gt;
* 16 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 9 x 500 lb LDGP Mk 82 bombs + 2 x AIM-9G Sidewinder missiles + 16 x Zuni Mk32 Mod 0 ATAP rockets (4,500 lb total)&lt;br /&gt;
* 9 x 500 lb LDGP Mk 82 bombs + 2 x AIM-9G Sidewinder missiles + 76 x FFAR Mighty Mouse rockets (4,500 lb total)&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;6%&amp;quot; | 1 !! width=&amp;quot;6%&amp;quot; | 2 !! width=&amp;quot;6%&amp;quot; | 3 !! width=&amp;quot;6%&amp;quot; | 4 !! width=&amp;quot;6%&amp;quot; | 5 !! width=&amp;quot;6%&amp;quot; | 6 !! width=&amp;quot;6%&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;13&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 20 mm GAU-4 cannons (1,200 rpg)&lt;br /&gt;
| || 1 || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 500 lb LDGP Mk 82 bombs&lt;br /&gt;
| || 2, 3 || 2 || 5 || 2 || 2, 3 ||&lt;br /&gt;
|-&lt;br /&gt;
! 750 lb M117 cone 45 bombs&lt;br /&gt;
| || 2 || 2 || || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 lb LDGP Mk 83 bombs&lt;br /&gt;
| || 2 || 2 || || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
! 2,000 lb LDGP Mk 84 bombs&lt;br /&gt;
| || 1 || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! FFAR Mighty Mouse rockets&lt;br /&gt;
| || 38 || || || || 38 ||&lt;br /&gt;
|-&lt;br /&gt;
! Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
| || 8 || || || || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9D Sidewinder missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9G Sidewinder missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! Shafrir 2 missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
!Python 3 missiles&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | Maximum permissible weight imbalance: 1,100 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very fast acceleration&lt;br /&gt;
* Good manoeuvrability&lt;br /&gt;
* Turns hard&lt;br /&gt;
* Hard-hitting 30 mm autocannons&lt;br /&gt;
* Python 3 missiles have a high G limit, very good range and acceleration&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Only 2 IR air-to-air missiles and no access to SARH missiles&lt;br /&gt;
* No flaps&lt;br /&gt;
* Below average roll rate&lt;br /&gt;
* 30 mm cannons have slow muzzle velocity&lt;br /&gt;
* It can rip its wings at low altitude&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===[[wt:en/news/7637-development-battle-for-arachis-kfir-c-2-en|Devblog]]===&lt;br /&gt;
Operationally, the Kfir fighters from the first production series revealed a number of flaws in their design, in particular, an increased mass compared to the Mirage, as well as a forward shift in balance due to the greater weight of the suspended weaponry that affected the controllability and turn rate. To eliminate these concerns, the engineers proposed equipping the fighter with canards in the air intake areas, as well as installing aerodynamic ridges to redirect the airstream from the nose and provide a vortex around the canards. A dogtooth appeared on the leading edge of the wing that was intended to increase the lateral stability of the aircraft at high angles of attack. As a result, maneuverability at low speeds increased, and takeoff and landing runs became shorter. In addition, the new Kfir modification also received two additional weapon suspension hardpoints. The modification of the fighter with canards entered service with the Israeli Air Force in 1977 under the designation Kfir C.2, in addition to new machines, most Kfirs from the first production series were upgraded to the C.2 level. Aside from Israel, Kfir C.2 was in service with the armies of Colombia, Ecuador and Sri Lanka.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=kfir_c2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
Kfir_C.2_WTWallpaper001.jpg&lt;br /&gt;
Kfir_C.2_WTWallpaper002.jpg&lt;br /&gt;
Kfir_C.2_WTWallpaper003.jpg&lt;br /&gt;
Kfir_C.2_WTWallpaper004.jpg&lt;br /&gt;
Kfir_C.2_WTWallpaper005.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Mirage 5 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7637-development-battle-for-arachis-kfir-c-2-en|[Devblog] &amp;quot;Battle for Arachis&amp;quot;: Kfir C.2]]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer IAI}}&lt;br /&gt;
{{Israel jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U110538094</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Kfir_C.2&amp;diff=164573</id>
		<title>Kfir C.2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Kfir_C.2&amp;diff=164573"/>
				<updated>2023-06-16T10:07:39Z</updated>
		
		<summary type="html">&lt;p&gt;U110538094: /* Custom loadout options */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = gift Israeli jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Mirage 5 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=kfir_c2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.png}}&lt;br /&gt;
|market=id50175_kfir_c_2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
Based on the [[Nesher]], the Kfir (translates to &amp;quot;Lion Cub&amp;quot;) was an Israeli program to improve their existing Mirage fleet with new avionics and the General Electric J79 engine from the [[F-4E_Phantom_II_(Israel)|F-4 Phantom II]]. Compared to the original French SNECMA Atar 9C engine in the Nesher, the J79 engine was shorter and had higher requirements for air flow and operating temperatures, so the modified aircrafts holding the J79 had their rear ends redesigned for the shorter engine, with air intakes added or enlarged to accommodate the engine temperatures. The first prototype, under the name Ra'am (for &amp;quot;Thunder&amp;quot;) flew on June 4, 1973, and the prototype would be accepted into Israeli Air Force service on April 14, 1975, in the 101 &amp;quot;First Fighter&amp;quot; Squadron as the Kfir C.1. The Kfir C.2 variant was the second production model after complaints that the C.1 had inferior maneuverability compared to the [[Mirage IIICJ]], which saw the addition of canard (larger than that found on the [[Kfir Canard]]), leading edges on the wing, and small strakes on the nose.&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''', introduced into the game in [[Update &amp;quot;Wind of Change&amp;quot;]] as a reward for the [[wt:en/news/7640-event-the-battle-for-arachis-en|&amp;quot;Battle for Arachis&amp;quot;]] event, shares its characteristics with the Mirage 5 lineage as a fighter-bomber, capable of performing in an air-to-air or air-to-ground role with its avionics and flight performance. Air-to-air performance is benefitted by the {{Specs|name}}'s maneuverability, especially its turn rates, to get nose onto target for guns or missiles, though missile availability is hindered to just two IR seeking missiles. For air-to-ground, the {{Specs|name}}'s ability to carry a total of eight 1000 lb bombs allows it to be able to destroy a base in air realistic mode or several armoured ground targets in ground battles. A full suite of [[Ballistic_Computer|ballistic computers allow for CCIP and CCRP]] usage that allows Kfir pilots to get their payload onto target as accurately as possible. The versatility in the Kfir's roles ensures that players are able to use it in response to different combat situations over the course of a match.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,668 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,304 || 2,254 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 28.6 || 29.1 || 167.0 || 155.6 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,442 || 2,374 || 25.8 || 27.0 || 245.5 || 204.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,460 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || - || - || - || ~11 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 920 || &amp;lt; 750 || &amp;lt; 1,460 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | General Electric J79-GE-17 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 7,370 kg || colspan=&amp;quot;2&amp;quot; | 287 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 28m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,750 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 8,125 kg || 9,152 kg || 9,888 kg || 14,163 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 28m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 5,200 kgf || 8,154 kgf&lt;br /&gt;
| 1.00 || 0.89 || 0.82 || 0.58&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,366 kgf&amp;lt;br&amp;gt;(1,460 km/h) || 10,978 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 1.35 || 1.19 || 1.11 || 0.78&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|DEFA 552A (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 2 x 30 mm DEFA 552A cannons, belly-mounted (140 rpg = 280 total)&lt;br /&gt;
** 2 x 30 mm DEFA 552A cannons + 36 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|LDGP Mk 82 (500 lb)|M117 cone 45 (750 lb)|LDGP Mk 83 (1,000 lb)|LDGP Mk 84 (2,000 lb)}}&lt;br /&gt;
{{main|AIM-9D Sidewinder|AIM-9G Sidewinder|Shafrir 2}}&lt;br /&gt;
{{main|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP|GAU-4 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9D Sidewinder missiles&lt;br /&gt;
* 2 x AIM-9G Sidewinder missiles&lt;br /&gt;
* 2 x Shafrir 2 missiles&lt;br /&gt;
* 13 x 500 lb LDGP Mk 82 bombs (6,500 lb total)&lt;br /&gt;
* 8 x 1,000 lb LDGP Mk 83 bombs (8,000 lb total)&lt;br /&gt;
* 8 x 1,000 lb LDGP Mk 83 bombs + 2 x AIM-9G Sidewinder missiles (8,000 lb total)&lt;br /&gt;
* 8 x 750 lb M117 cone 45 bombs (6,000 lb total)&lt;br /&gt;
* 8 x 750 lb M117 cone 45 bombs + 2 x AIM-9G Sidewinder missiles (6,000 lb total)&lt;br /&gt;
* 2 x 2,000 lb LDGP Mk 84 bombs (4,000 lb total)&lt;br /&gt;
* 2 x 2,000 lb LDGP Mk 84 bombs + 2 x AIM-9G Sidewinder missiles (4,000 lb total)&lt;br /&gt;
* 2 x 20 mm GAU-4 cannons (1,200 rpg = 2,400 total)&lt;br /&gt;
* 16 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 9 x 500 lb LDGP Mk 82 bombs + 2 x AIM-9G Sidewinder missiles + 16 x Zuni Mk32 Mod 0 ATAP rockets (4,500 lb total)&lt;br /&gt;
* 9 x 500 lb LDGP Mk 82 bombs + 2 x AIM-9G Sidewinder missiles + 76 x FFAR Mighty Mouse rockets (4,500 lb total)&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;6%&amp;quot; | 1 !! width=&amp;quot;6%&amp;quot; | 2 !! width=&amp;quot;6%&amp;quot; | 3 !! width=&amp;quot;6%&amp;quot; | 4 !! width=&amp;quot;6%&amp;quot; | 5 !! width=&amp;quot;6%&amp;quot; | 6 !! width=&amp;quot;6%&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;13&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 20 mm GAU-4 cannons (1,200 rpg)&lt;br /&gt;
| || 1 || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 500 lb LDGP Mk 82 bombs&lt;br /&gt;
| || 2, 3 || 2 || 5 || 2 || 2, 3 ||&lt;br /&gt;
|-&lt;br /&gt;
! 750 lb M117 cone 45 bombs&lt;br /&gt;
| || 2 || 2 || || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 lb LDGP Mk 83 bombs&lt;br /&gt;
| || 2 || 2 || || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
! 2,000 lb LDGP Mk 84 bombs&lt;br /&gt;
| || 1 || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! FFAR Mighty Mouse rockets&lt;br /&gt;
| || 38 || || || || 38 ||&lt;br /&gt;
|-&lt;br /&gt;
! Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
| || 8 || || || || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9D Sidewinder missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9G Sidewinder missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! Shafrir 2 missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
!Python 3 missiles&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | Maximum permissible weight imbalance: 1,100 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very fast acceleration&lt;br /&gt;
* Good manoeuvrability&lt;br /&gt;
* Turns hard&lt;br /&gt;
* Hard-hitting 30 mm autocannons&lt;br /&gt;
* Python III missiles have a high G limit, very good range and acceleration&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Only 2 IR air-to-air missiles and no access to SARH missiles&lt;br /&gt;
* No flaps&lt;br /&gt;
* Below average roll rate&lt;br /&gt;
* 30 mm cannons have slow muzzle velocity&lt;br /&gt;
* It can rip its wings at low altitude&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===[[wt:en/news/7637-development-battle-for-arachis-kfir-c-2-en|Devblog]]===&lt;br /&gt;
Operationally, the Kfir fighters from the first production series revealed a number of flaws in their design, in particular, an increased mass compared to the Mirage, as well as a forward shift in balance due to the greater weight of the suspended weaponry that affected the controllability and turn rate. To eliminate these concerns, the engineers proposed equipping the fighter with canards in the air intake areas, as well as installing aerodynamic ridges to redirect the airstream from the nose and provide a vortex around the canards. A dogtooth appeared on the leading edge of the wing that was intended to increase the lateral stability of the aircraft at high angles of attack. As a result, maneuverability at low speeds increased, and takeoff and landing runs became shorter. In addition, the new Kfir modification also received two additional weapon suspension hardpoints. The modification of the fighter with canards entered service with the Israeli Air Force in 1977 under the designation Kfir C.2, in addition to new machines, most Kfirs from the first production series were upgraded to the C.2 level. Aside from Israel, Kfir C.2 was in service with the armies of Colombia, Ecuador and Sri Lanka.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=kfir_c2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
Kfir_C.2_WTWallpaper001.jpg&lt;br /&gt;
Kfir_C.2_WTWallpaper002.jpg&lt;br /&gt;
Kfir_C.2_WTWallpaper003.jpg&lt;br /&gt;
Kfir_C.2_WTWallpaper004.jpg&lt;br /&gt;
Kfir_C.2_WTWallpaper005.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Mirage 5 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7637-development-battle-for-arachis-kfir-c-2-en|[Devblog] &amp;quot;Battle for Arachis&amp;quot;: Kfir C.2]]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer IAI}}&lt;br /&gt;
{{Israel jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U110538094</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Harrier_GR.7&amp;diff=142195</id>
		<title>Harrier GR.7</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Harrier_GR.7&amp;diff=142195"/>
				<updated>2022-10-19T13:43:25Z</updated>
		
		<summary type="html">&lt;p&gt;U110538094: just chnaged one cons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium British strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Harrier (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=harrier_gr7&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,116 || 1,110 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 30.4 || 30.9 || 70.8 || 70.8 || rowspan=&amp;quot;2&amp;quot; | 550&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,133 || 1,125 || 29.6 || 30.0 || 111.1 || 89.7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,137 &amp;lt;!--{{Specs|destruction|body}}--&amp;gt; || {{Specs|destruction|gear}} || N/A || 829 || 556 || ~12 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 648 || &amp;lt; 950 || &amp;lt; 790 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce Pegasus Mk.105 || 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 6,057 kg || colspan=&amp;quot;3&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 14m fuel || 20m fuel || 30m fuel || 45m fuel || 49m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,710 kg || colspan=&amp;quot;2&amp;quot; | Vectored-thrust low-bypass turbofan&lt;br /&gt;
| 7,113 kg || 7,467 kg || 8,173 kg || 9,230 kg || 9,577 kg || 14,567 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 14m fuel || 20m fuel || 30m fuel || 45m fuel || 49m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 8,490 kgf || 9,230 kgf&lt;br /&gt;
| 1.30 || 1.24 || 1.13 || 1.00 || 0.96 || 0.63&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 9,198 kgf&amp;lt;br&amp;gt;(0 km/h) || 9,945 kgf&amp;lt;br&amp;gt;(0 km/h)&lt;br /&gt;
| 1.40 || 1.33 || 1.22 || 1.08 || 1.04 || 0.68&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** Without offensive armament&lt;br /&gt;
** 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|H.E. M.C. Mk.II (500 lb)|H.E. M.C. Mk.13 (1,000 lb)|CRV7 M247|SNEB type 23|ADEN 25 (25 mm)}}&lt;br /&gt;
{{main|Mk.13 (546 kg)|GBU-12 Paveway II (295 kg)|GBU-24 Paveway III (2,000 lb)|AGM-65D|AIM-9L Sidewinder}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* 2 x 25 mm ADEN 25 cannons (100 rpg = 200 total)&lt;br /&gt;
* 2 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9L Sidewinder missiles + 640 x countermeasures&lt;br /&gt;
* 108 x SNEB type 23 rockets&lt;br /&gt;
* 114 x CRV7 M247 rockets&lt;br /&gt;
* 2 x 500 lb H.E. M.C. Mk.II bombs (1,000 lb total)&lt;br /&gt;
* 5 x 1,000 lb H.E. M.C. Mk.13 bombs (5,000 lb total)&lt;br /&gt;
* 6 x 295 kg GBU-12 Paveway II bombs (1,770 kg total)&lt;br /&gt;
* 4 x 546 kg Mk.13 bombs (2,184 kg total)&lt;br /&gt;
* 2 x 2,000 lb GBU-24 Paveway III bombs (4,000 lb total)&lt;br /&gt;
* 4 x AGM-65D missiles&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;4%&amp;quot; | 1 !! width=&amp;quot;4%&amp;quot; | 2 !! width=&amp;quot;4%&amp;quot; | 3 !! width=&amp;quot;4%&amp;quot; | 4 !! width=&amp;quot;4%&amp;quot; | 5 !! width=&amp;quot;4%&amp;quot; | 6 !! width=&amp;quot;4%&amp;quot; | 7 !! width=&amp;quot;4%&amp;quot; | 8 !! width=&amp;quot;4%&amp;quot; | 9 !! width=&amp;quot;4%&amp;quot; | 10 !! width=&amp;quot;4%&amp;quot; | 11&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 25 mm ADEN 25 cannons (100 rpg)&lt;br /&gt;
| || || || || 1 || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! 500 lb H.E. M.C. Mk.II bombs&lt;br /&gt;
| 1 || || || || || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 lb H.E. M.C. Mk.13 bombs&lt;br /&gt;
| || 1 || || 1 || || 1 || || 1 || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 295 kg GBU-12 Paveway II bombs&lt;br /&gt;
| 1* || 1* || || 1* || || || || 1* || || 1* || 1&lt;br /&gt;
|-&lt;br /&gt;
! 546 kg Mk.13 bombs&lt;br /&gt;
| || 1* || || 1* || || || || 1* || || 1* ||&lt;br /&gt;
|-&lt;br /&gt;
! 2,000 lb GBU-24 Paveway III bombs&lt;br /&gt;
| || || || 1* || || || || 1* || || ||&lt;br /&gt;
|-&lt;br /&gt;
! CRV7 M247 rockets&lt;br /&gt;
| 19 || 19 || || 19 || || || || 19 || || 19 || 19&lt;br /&gt;
|-&lt;br /&gt;
! SNEB type 23 rockets&lt;br /&gt;
| 18 || 18 || || 18 || || || || 18 || || 18 || 18&lt;br /&gt;
|-&lt;br /&gt;
! AGM-65D missiles&lt;br /&gt;
| || 1 || || 1 || || || || 1 || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9L Sidewinder missiles&lt;br /&gt;
| 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || || || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Countermeasures&lt;br /&gt;
| 160&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || 160&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || || || || 160&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || 160&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! TIALD&lt;br /&gt;
| || || || || || || 1* || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | Maximum permissible weight imbalance: 1,400 kg&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | * The TIALD targeting pod must be carried when equipping guided bombs &amp;lt;br&amp;gt; &amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;AIM-9L Sidewinder missiles can be carried in conjunction with countermeasure pods on the same hardpoint&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Harrier is a subsonic fighter fighting against a mostly supersonic opposition. However, as a weapons platform, it has access to some features that make it able to compete:&lt;br /&gt;
&lt;br /&gt;
You can carry up to 4 AIM-9L missiles that are all-aspect and have an maximum overload of 30 G and a maximum launch range of 18 km. In realistic terms, that means that if you have an altitude advantage of 1-2 km to someone running away from you you are still able to lock them and fire at a distance of up to 5-6 km and the missile still has a good chance of reaching them. The AIM-9Ls have a decent flare resistance if the enemy still has his afterburner on. However, you should avoid firing them in a frontal aspect as just a few flares will be able to decoy them. &lt;br /&gt;
&lt;br /&gt;
You will receive access to 60 countermeasures with the first countermeasure modification and with the second you unlock the option to carry 160 countermeasures on each of the Sidewinder pylons, totaling to 4 X 160 + 60 = 700 countermeasures I would highly recommend running them mixed (both flares and chaff). This allows you to use the period countermeasures dispense function when you are in situations where your situation awareness will be limited to prevent a missile kill. &lt;br /&gt;
&lt;br /&gt;
You also receive a RWR, which is a useful tool for roughly finding the location of enemies and warning you when you are locked on radar.&lt;br /&gt;
&lt;br /&gt;
At the beginning of the match you can climb to the side along the same flight path as the rest of your team. Try keeping a speed of above 800 km/h while climbing to maybe 5,000 to 7,000 m altitude. That playstyle would leave you however open to some BVR misses being fired by enemies like the F-14. If you pick up a warning on your RWR and see a semi-active or active radar-guided missile you will want to fly perpendicularly to the source of the enemy radar whilst deploying chaff. &lt;br /&gt;
&lt;br /&gt;
The general playstyle would be to wait for the proper opportunity. You are not the plane that will carry the match, you are a support aircraft. Almost all matches inevitably turn into a furball fight where enemies and allies will be located in a tight area. You can dive down from above on them and fire your AIM-9Ls on unsuspecting targets. Be careful not to fire your missiles when allies are very close to the enemy, as you can easily kill a teammate by mistake.&lt;br /&gt;
&lt;br /&gt;
When surrounded by enemies, turn on automatic countermeasure dispenser and focus on the enemies position and who you can target and to where you can disengage. Try to avoid turning with enemies as even with the VTOL controls you will probably be outmatched. A turnfight should be your last resort. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* It has a very large count of countermeasures (700 if all four BOL rails are equipped)&lt;br /&gt;
** Even if only two BOL rails are equipped the amount of countermeasures is still very impressive at 380&lt;br /&gt;
* Can carry up to four very effective [[AIM-9L Sidewinder]] missiles&lt;br /&gt;
* Dedicated missile pylons ensure you can always carry at least two AIM-9Ls without sacrificing any ground attack ordnance&lt;br /&gt;
* Has built in target tracker and FLIR even without targeting pod&lt;br /&gt;
* Has pilot night vision&lt;br /&gt;
* ADEN 25 cannons have very high rate of fire and velocity&lt;br /&gt;
* Access to a very diverse range of ground attack ordnance including 500 lb, 1,000 lb and 2,000 lb laser guided bombs and [[AGM-65D|AGM-65D Mavericks]]&lt;br /&gt;
* Can carry six laser guided bombs at the same time&lt;br /&gt;
* TIALD pod (which has far better zoom and resolution than the missile seeker) can be used to lock [[AGM-65D|AGM-65Ds]] onto targets.&lt;br /&gt;
* It is very hard to rip the wings due to excessive speed or G overload, thanks to the very high G overload limit and the wing rip speed being above what the aircraft can typically achieve&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The exceptional rate of fire and low ammo count of the gun pods gives you very limited trigger time before running out of ammo&lt;br /&gt;
* No tracers rounds&lt;br /&gt;
* No radar&lt;br /&gt;
* TIALD targeting pod cannot be carried alongside gun pods&lt;br /&gt;
* Subsonic&lt;br /&gt;
* Engine overheats if used at 100% or WEP - about 90-95% throttle is the most you can use for extended periods of time (depending on map temperature)&lt;br /&gt;
* Limited WEP time&lt;br /&gt;
* Lower top speed than first generation Harriers&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=harrier_gr7 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|viGPHQQScKo|'''The Shooting Range #322''' - ''Metal Beasts'' section at 00:27 discusses the {{PAGENAME}}.|-9BZqM1MqpM|'''Harrier GR.7 : A Basic Review''' - ''Tims Variety''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Harrier GR.3]]&lt;br /&gt;
* [[A-7D]]&lt;br /&gt;
* [[A-7E]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7865-development-harrier-gr-7-next-gen-jump-jet-en|[Devblog] Harrier GR.7: Next Gen Jump Jet]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer BAe}}&lt;br /&gt;
{{Britain jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U110538094</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Vautour_IIA_(Israel)&amp;diff=128029</id>
		<title>Vautour IIA (Israel)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Vautour_IIA_(Israel)&amp;diff=128029"/>
				<updated>2022-04-30T15:13:14Z</updated>
		
		<summary type="html">&lt;p&gt;U110538094: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = jet bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Vautour (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=so_4050_vautour_2a_israel_iaf&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Israeli jet bomber {{Battle-rating}}. It was introduced in [[Update &amp;quot;Winged Lions&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,093 || 1,091 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 32.6 || 33.2 || 43.0 || 41.1 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,106 || 1,100 || 31.4 || 32.0 || 62.7 || 52.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 584 || 564 || 463 || ~7 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 480 || &amp;lt; 620 || &amp;lt; 590 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | SNECMA Atar 101E3 ||  2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 11,000 kg || colspan=&amp;quot;2&amp;quot; | 316 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 27m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 950 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 11,974 kg || 13,388 kg || 14,213 kg || 21,000 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 27m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,293 kgf || N/A&lt;br /&gt;
| 0.55 || 0.49 || 0.46 || 0.31&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,595 kgf&amp;lt;br&amp;gt;(1,100 km/h) || N/A&lt;br /&gt;
| 0.60 || 0.54 || 0.51 || 0.34&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|DEFA 551 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 30 mm DEFA 551 cannons, nose-mounted (100 rpg = 400 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|100/50 kg G.P. (100 kg)|250/50 kg G.P. (250 kg)|360/50 kg G.P. (360 kg)|500/50 kg G.P. (500 kg)|AN-M65A1 Fin M129 (1,000 lb)}}&lt;br /&gt;
{{main|Shafrir|SNEB type 23|T10 140|T10 151}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 10 x 100/50 kg G.P. bombs (1,000 kg total)&lt;br /&gt;
* 6 x 100/50 kg G.P. bombs + 24 x T10 140 rockets (600 kg total)&lt;br /&gt;
* 6 x 100/50 kg G.P. bombs + 24 x T10 151 rockets (600 kg total)&lt;br /&gt;
* 6 x 100/50 kg G.P. bombs + 76 x SNEB type 23 rockets (600 kg total)&lt;br /&gt;
* 10 x 250/50 kg G.P. bombs (2,500 kg total)&lt;br /&gt;
* 6 x 250/50 kg G.P. bombs + 24 x T10 140 rockets (1,500 kg total)&lt;br /&gt;
* 6 x 250/50 kg G.P. bombs + 24 x T10 151 rockets (1,500 kg total)&lt;br /&gt;
* 6 x 250/50 kg G.P. bombs + 76 x SNEB type 23 rockets (1,500 kg total)&lt;br /&gt;
* 10 x 360/50 kg G.P. bombs (3,600 kg total)&lt;br /&gt;
* 6 x 360/50 kg G.P. bombs + 24 x T10 140 rockets (2,160 kg total)&lt;br /&gt;
* 6 x 360/50 kg G.P. bombs + 24 x T10 151 rockets (2,160 kg total)&lt;br /&gt;
* 6 x 360/50 kg G.P. bombs + 76 x SNEB type 23 rockets (2,160 kg total)&lt;br /&gt;
* 4 x 500/50 kg G.P. bombs + 2 x 1,000 lb AN-M65A1 Fin M129 bombs (3,000 kg total)&lt;br /&gt;
* 2 x 500/50 kg G.P. bombs + 24 x T10 140 rockets (1,000 kg total)&lt;br /&gt;
* 2 x 500/50 kg G.P. bombs + 24 x T10 151 rockets (1,000 kg total)&lt;br /&gt;
* 2 x 500/50 kg G.P. bombs + 76 x SNEB type 23 rockets (1,000 kg total)&lt;br /&gt;
* 24 x T10 140 rockets&lt;br /&gt;
* 24 x T10 151 rockets&lt;br /&gt;
* 76 x SNEB type 23 rockets&lt;br /&gt;
* 4 x Shafrir missiles&lt;br /&gt;
* 4 x Shafrir missiles + 6 x 250/50 kg G.P. bombs (1,500 kg total)&lt;br /&gt;
* 4 x Shafrir missiles + 2 x 500/50 kg G.P. bombs (1,000 kg total)&lt;br /&gt;
* 4 x Shafrir missiles + 6 x 360/50 kg G.P. bombs (2,160 kg total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good DEFA cannons for fighting air targets&lt;br /&gt;
* Wide variety of bomb and rocket payloads for ground targets&lt;br /&gt;
* Has Shafrir missiles for possible self-defense against air targets&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Bomb load is pretty inadequate, may have issues destroying multiple bases&lt;br /&gt;
* Shafrir missiles are not very maneuverable against fighter targets&lt;br /&gt;
* Has no bomber sight&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''In 1951, Sud-Ouest flew its S.O. 4000 experimental bomber and the pains have been so promising that the kind changed into hastily advanced because the S.O. 4050 multi-position fight plane.''&lt;br /&gt;
&lt;br /&gt;
'' Vautour IIN - This  seat all weather/night time assault fighter prepared with an interception radar withinside the nostril took off on its maiden flight on October sixteenth 1952. a hundred and forty examples have been ordered through the French however most effective 70 have been produced and seven served with the IAF. ''&lt;br /&gt;
&lt;br /&gt;
'' Following take a look at flights in early 1957 the IAF decided on the Vautour to update the de Havilland Mosquito withinside the long-variety assault position and to counter the Arabs` Ilyushin Il-28 mild jet bombers. The first Vautour, no. 13, arrived in Israel on August 1, 1957, in whole secrecy. The planes, delievered at a price of one or 2 according to month, carried French air forces markings and have been ferried via a French air base in Tunisia to keep away from detection through both the Americans or the British. Even after their arrival in Israel the planes have been saved in Hazor AFB, and most effective on April seventh 1958 did the primary takeoff in Israel take place. The planes have been most effective found out to the general public in an air show all through August 1958. Two IAF squadrons equipped with Vautour. TelNof's &amp;quot;Bat&amp;quot; squadron manipulated the IIN variant, and &amp;quot;KnightsoftheHeart&amp;quot; manipulated Ramat David's IIA and IIB. The seven IINs were initially used as night interceptors (along with the IAF Meteor NF13 until retirement in 1960), but when the Mirage IIIC arrived in 1963, they were moved to the Knights of the Heart Squadron. It was operated there. Attack aircraft. Nonetheless, they continued to intercept at night in incidents such  as those in early 1964 when they attempted to attack the Egyptian MiG19. Shortly before the Six-Day War, the nose radar and other nocturnal avionics equipment were removed, making the IIN a normal attack aircraft,  except for a reconnaissance aircraft with a camera in the bomb bay. increase. When Israel began using electronic warfare (EW) measures against  Arabs,  Vautour IIN was first  equipped with pods designed for this purpose. Among the aircraft used for the EW was the Vautour, which was specially equipped with the Mirage IIIC nose at the IAF Museum. The IIN was destroyed in 1962 during testing of Israel's first air-to-air missile,  Shafrir. The ''&lt;br /&gt;
&lt;br /&gt;
'' Israeli Vautour IIB photo reconnaissance aircraft was equipped with a variety of cameras for  day and night photography. Like its predecessor, the Mosquito,  Vautour's long range allowed him to fly far  in the role of reconnaissance. On January 23, 1962, Vautour flew Egypt  to the Libyan border, despite numerous attempts to intercept Egypt. The IIB was also  the first aircraft to collect information enabling Operation Moquet, the opening of the Sixth Middle East War, and to provide evidence of Soviet SAM in Egypt in the mid-1960s. ''&lt;br /&gt;
&lt;br /&gt;
'' Immediately after the delivery of the Vautour was completed in 1958, like all Israeli aircraft of the time, the Vautour squadron settled on a training schedule and was often interrupted in combat. The first encounter between the IAF and the MiG19 occurred on August 16, 1959, when two vultures attacked four Egyptian MiGs at the Israeli-Egyptian border. Despite the shots from both sides, the plane did not hit. In the 1960s, Israel was involved in Syria in  the so-called &amp;quot;war over water.&amp;quot; This was a series of efforts aimed at stopping Syria's attempts to divert Israeli water sources, which ultimately led to the Six-Day War. As the main attack aircraft of the IAF, Vautours attacked the Syrian position several times. In the largest IAF operation since Operation Kadesh in 1956, five vultures participated in an attack on the entire Syrian army on the Golan Heights on November 13, 1964. One was hit by anti-aircraft fire, but managed to complete the mission and returned safely to the base. Further attacks were carried out on May 13, 1966, July 13, July 14, and August 15, 1966.'' On the morning of June 5, 1967, two Vautour IINs for electronic warfare  from Ramat David AFB arrived at two stations near the Israeli-Egyptian border and  off the Egyptian coast. Once both planes were deployed, they turned on the sabotage pods, disabled Egyptian air defense, and set out on the road to dozens of Israeli planes that set out to attack Egypt's air force bases with full death over the Amazon. opened. Only Ramato David's &amp;quot;Knight of the Heart&amp;quot; squadron  operated  Vautour during the outbreak of the Six-Day War, moving 19 aircraft to Ternov to bring them closer to the battlefield shortly before the outbreak of hostilities. During Operation Moquet, Votur played a key role in attacking air force bases in Egypt, Jordan, Syria and Iraq, hosting the farthest and most defensive one, the Egyptian heavy bomber Tupolev Tu16. I attacked what I have. The bases attacked included RasBanas, AbuSweir, BneiSwif, Luxor, Cairo West, bases where  heavy bombers were stationed, or bases trying to escape. Four Vautours met four MiG21s on Abu Sweir. One aircraft was shot down, but another pair managed to complete its mission invincibly, and a third Vautour was busy with MiG until the  IAF Mirage arrived to provide assistance. The mirage shot down three MiGs, allowing a third Vautour to complete its mission. By noon on June 5, Egypt's heavy bombers were destroyed (in Luxor, only eight Tu16s and eight Antonov An12s), and  Vautours could be reassigned to other efforts. Attacks on Jordan, Syria, and Iraq and attacks on the Arabs in the later stages of Operation Moked also included ground forces. &lt;br /&gt;
&lt;br /&gt;
 On the afternoon of June 5, three IAF Vautours attacked Iraqi Air Force Base H3, the closest Iraqi Air Force base to Israel and a safe haven for Jordanian aircraft fleeing the former air force devastation. .. Six MiG21s, three Hawker Hunters, and a transport plane were destroyed while evading two Iraqi MiG21s. On June 6, four more Vautours returned to H3 after another MiG21 was reported to arrive, accompanied by two Mirages. One MiG and two fighters were shot down, one was shot down by  Vautour, and the other five Iraqi aircraft were destroyed on the ground. A third attack was launched on June 7, after Iraq's increased activity against Israel. Four Vautours and four Mirages returned to a distant air force base, and two Vautours and one Mirage were shot down in the IAF's most tragic war operation. The Iraqi MiG21 and two Hawker Hunters were also shot down. Eight vultures were lost during the Six-Day War, but the end of the war did not  end  the hostilities between Israel and its neighbors. Losses incurred during the war hampered this type of operation, but vultures repeatedly engaged in attacks on terrorist positions in Jordan and southern Lebanon, as well as  regular Arab troops. On November 7, 1967, eight vultures attacked a Jordanian cannon, and another attack was carried out in January 1968. In April 1969, one aircraft was lost in such an attack. In late July 1969, vultures participated in an attack on Egyptian troops on the Suez Canal, and in August a Syrian cannon was attacked. Vautours  continued to play its role in reconnaissance and electronic warfare  on December 1, 1967. During a reconnaissance flight over the Suez Canal, 30 people were lost in an Egyptian ground fire. &lt;br /&gt;
&lt;br /&gt;
 A new fighter handed over from the United States to Israel in the late 1960s made Vautour obsolete. The A4 Skyhawks and F4 Phantoms replaced Votur in all roles, including photo reconnaissance and electronic warfare, and by early 1972 this type had retired and the Knights of the Heart Squadron were refitted with Skyhawks. I did.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer SNCA SO}}&lt;br /&gt;
{{Israel jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U110538094</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Vautour_IIA_(Israel)&amp;diff=128024</id>
		<title>Vautour IIA (Israel)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Vautour_IIA_(Israel)&amp;diff=128024"/>
				<updated>2022-04-30T15:06:04Z</updated>
		
		<summary type="html">&lt;p&gt;U110538094: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = jet bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Vautour (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=so_4050_vautour_2a_israel_iaf&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Israeli jet bomber {{Battle-rating}}. It was introduced in [[Update &amp;quot;Winged Lions&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,093 || 1,091 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 32.6 || 33.2 || 43.0 || 41.1 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,106 || 1,100 || 31.4 || 32.0 || 62.7 || 52.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 584 || 564 || 463 || ~7 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 480 || &amp;lt; 620 || &amp;lt; 590 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | SNECMA Atar 101E3 ||  2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 11,000 kg || colspan=&amp;quot;2&amp;quot; | 316 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 27m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 950 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 11,974 kg || 13,388 kg || 14,213 kg || 21,000 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 27m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,293 kgf || N/A&lt;br /&gt;
| 0.55 || 0.49 || 0.46 || 0.31&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,595 kgf&amp;lt;br&amp;gt;(1,100 km/h) || N/A&lt;br /&gt;
| 0.60 || 0.54 || 0.51 || 0.34&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|DEFA 551 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 30 mm DEFA 551 cannons, nose-mounted (100 rpg = 400 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|100/50 kg G.P. (100 kg)|250/50 kg G.P. (250 kg)|360/50 kg G.P. (360 kg)|500/50 kg G.P. (500 kg)|AN-M65A1 Fin M129 (1,000 lb)}}&lt;br /&gt;
{{main|Shafrir|SNEB type 23|T10 140|T10 151}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 10 x 100/50 kg G.P. bombs (1,000 kg total)&lt;br /&gt;
* 6 x 100/50 kg G.P. bombs + 24 x T10 140 rockets (600 kg total)&lt;br /&gt;
* 6 x 100/50 kg G.P. bombs + 24 x T10 151 rockets (600 kg total)&lt;br /&gt;
* 6 x 100/50 kg G.P. bombs + 76 x SNEB type 23 rockets (600 kg total)&lt;br /&gt;
* 10 x 250/50 kg G.P. bombs (2,500 kg total)&lt;br /&gt;
* 6 x 250/50 kg G.P. bombs + 24 x T10 140 rockets (1,500 kg total)&lt;br /&gt;
* 6 x 250/50 kg G.P. bombs + 24 x T10 151 rockets (1,500 kg total)&lt;br /&gt;
* 6 x 250/50 kg G.P. bombs + 76 x SNEB type 23 rockets (1,500 kg total)&lt;br /&gt;
* 10 x 360/50 kg G.P. bombs (3,600 kg total)&lt;br /&gt;
* 6 x 360/50 kg G.P. bombs + 24 x T10 140 rockets (2,160 kg total)&lt;br /&gt;
* 6 x 360/50 kg G.P. bombs + 24 x T10 151 rockets (2,160 kg total)&lt;br /&gt;
* 6 x 360/50 kg G.P. bombs + 76 x SNEB type 23 rockets (2,160 kg total)&lt;br /&gt;
* 4 x 500/50 kg G.P. bombs + 2 x 1,000 lb AN-M65A1 Fin M129 bombs (3,000 kg total)&lt;br /&gt;
* 2 x 500/50 kg G.P. bombs + 24 x T10 140 rockets (1,000 kg total)&lt;br /&gt;
* 2 x 500/50 kg G.P. bombs + 24 x T10 151 rockets (1,000 kg total)&lt;br /&gt;
* 2 x 500/50 kg G.P. bombs + 76 x SNEB type 23 rockets (1,000 kg total)&lt;br /&gt;
* 24 x T10 140 rockets&lt;br /&gt;
* 24 x T10 151 rockets&lt;br /&gt;
* 76 x SNEB type 23 rockets&lt;br /&gt;
* 4 x Shafrir missiles&lt;br /&gt;
* 4 x Shafrir missiles + 6 x 250/50 kg G.P. bombs (1,500 kg total)&lt;br /&gt;
* 4 x Shafrir missiles + 2 x 500/50 kg G.P. bombs (1,000 kg total)&lt;br /&gt;
* 4 x Shafrir missiles + 6 x 360/50 kg G.P. bombs (2,160 kg total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good DEFA cannons for fighting air targets.&lt;br /&gt;
* Wide variety of bomb and rocket payloads for ground targets.&lt;br /&gt;
* Has Shafrir missiles for possible self-defense against air targets.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Bomb load is pretty inadequate, may have issues destroying multiple bases.&lt;br /&gt;
* Shafrir missiles are not very maneuverable against fighter targets.&lt;br /&gt;
* Has no bomber sight.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In 1951, Sud-Ouest flew its S.O. 4000 experimental bomber and the trials were so promising that the type was rapidly developed as the S.O. 4050 multi-role combat aircraft. Three variants of the Vautour were developed : &lt;br /&gt;
&lt;br /&gt;
* Vautour IIA - The cannon/bomb armed single seat attack aircraft first flew on December 4th 1953. The French air force had ordered 300 examples of the variant but only 30 were built, 25 of which were sold to Israel.&lt;br /&gt;
* Vautour IIB - The two seat bomber with a provision for a load of 4500kg carried externally and internally was equipped with a glazed nose for the navigator/ bombadier. It first flew on December 5th 1954 and 40 examples were ordered by the French, 4 were converted in Israel into reconnaissance platforms.&lt;br /&gt;
* Vautour IIN - This two seat all weather/night attack fighter equipped with an interception radar in the nose took off on its maiden flight on October 16th 1952. 140 examples were ordered by the French but only 70 were produced and 7 served with the IAF.&lt;br /&gt;
&lt;br /&gt;
Following test flights in early 1957 the IAF selected the Vautour to replace the de Havilland Mosquito in the long-range attack role and to counter the Arabs' Ilyushin Il-28 light jet bombers. The first Vautour, no. 13, arrived in Israel on August 1, 1957, in complete secrecy. The planes, delievered at a rate of 1 or 2 per month, carried French air forces markings and were ferried through a French air base in Tunisia to avoid detection by either the Americans or the British. Even after their arrival in Israel the planes were stored in Hazor AFB, and only on April 7th 1958 did the first takeoff in Israel take place. The planes were only revealed to the public in an air display during August 1958.&lt;br /&gt;
&lt;br /&gt;
Two IAF squadron were equipped with the Vautour: the &amp;quot;Bat&amp;quot; squadron at Tel-Nof operated the IIN variant, while the &amp;quot;Knights of the Heart&amp;quot; operated the IIA and IIB out of Ramat-David. The 7 IINs were initially operated as night interceptors (alongside the IAF's Meteor NF-13s until 1960 when these were retired) but with the arrival of the Mirage IIIC in 1963 they were handed over to the &amp;quot;Knights of the Heart&amp;quot; squadron where they employed as attack aircraft. Nonetheless, they continued to fly night interceptions on such occurances as in early 1964 when they attempted to engage Egyptian MiG-19s. Some time before the Six-Day War the nose radar and other night avionics were removed and the IINs became regular attack aircraft, all except one which had been converted to a reconnaissance aircraft with cameras in the bomb bay. When Israel begun using electronic warfare (EW) measures against the Arabs, the Vautour IINs were the first to be equipped with pods designed for this purpose. Among the aircraft used for EW was a Vautour especially fitted with a Mirage IIIC nose which can be found in the IAF Museum. One IIN was destroyed in 1962 during testing of Israel's first air-to-air missile, the Shafrir.&lt;br /&gt;
&lt;br /&gt;
Israel's photo-reconnaissance Vautour IIBs were equipped with an array of cameras for both day and night photography. Much like its predecessor the Mosquito, the Vautour's long range enabled it to fly far and wide in its reconnaissance role. On January 23rd 1962 a Vautour overflew Egypt all the way to the Libyan border despite repeated attempts to intercept it. The IIBs also gathered the intelligence which made operation &amp;quot;Moked&amp;quot;, the opening strike of the Six-Day War, possible, and in the mid 1960s were the first aircraft to provide evidence of Soviet SAMs in Egypt.&lt;br /&gt;
&lt;br /&gt;
Shortly after the delieveries of the Vautour had been completed in 1958 the Vautour squadrons settled into their training regime, as with all Israeli aircraft of the time, often interrupted by live combat action. The first encounter between the IAF and the MiG-19 was on August 16, 1959, when two Vautours engaged 4 Egyptian MiGs on the Israeli-Egyptian border. Despite shots fired on both sides, no aircraft were hit. Throughout the 1960s Israel was engaged with Syria in what had become known as the &amp;quot;War for the Water&amp;quot;, a series of engagements aimed to foil Syrian attempts to divert Israel's water sources which ultimately led to the Six-Day War. As the IAF's primary attack aircraft, Vautours attacked Syrian positions on a number of occasions. On March 16th 1962 three Vautours attacked artillery positions on the Golan Heights and on March 20th a single Vautour chased an Ilyushin Il-28 all the way to Damascus before being ordered to turn back. In the biggest IAF operation since the 1956 operation &amp;quot;Kadesh&amp;quot;, November 13th 1964 saw five Vautours taking part in attacks against the entire Syrian array on the Golan. One was hit by anti aircraft fire but managed to complete its mission and return safely to base. More attacks took place on May 13th, July 13th, July 14th and August 15th 1966.&lt;br /&gt;
&lt;br /&gt;
On the morning of June 5th 1967 two electronic warfare Vautour IINs from Ramat David AFB arrived at their stations, one near the Israeli-Egyptian border and the other off the Egyptian coast. Once both aircraft were in position they switched on their jamming pods, disabling Egyptian air defenses and opening the way for the dozens of Israeli aircraft that were making their way in complete radio silence to strike at Egypt's air bases. Only the &amp;quot;Knights of the Heart&amp;quot; squadron at Ramat David operated the Vautour at the outbreak of the Six Days War, and it relocatted its 19 aircraft to Tel-Nof shortly before the outbreak of hostilities in order to be closer to the battlefield. During operation &amp;quot;Moked&amp;quot; the Vautours played an important part in the strikes against Egypt's, Jordan's, Syria's and Iraq's air bases, attacking the farthest and most heavily defended, those which were home to Egypt's heavy bombers, the Tupolev Tu-16. Bases attacked included Ras-Banas, Abu-Sweir, Bnei-Swif, Luxor and Cairo West, bases where the heavy bombers were based or had attempted to escape to. Over Abu-Sweir 4 Vautours encountered 4 MiG-21s. One aircraft was shot down but another pair managed to complete their mission unhampered, the third Vautour keeping the MiGs busy until IAF Mirages arrived to give assistance. The Mirages downed three of the MiGs allowing the third Vautour to complete its mission as well. By noon of June 5th,the Egyptian heavy bombers force had been destoryed (8 Tu-16s and 8 Antonov An-12s at Luxor alone) and the Vautours could be allocated to other efforts - The attacks against Jordan, Syria and Iraq during operation Moked's later phases and against Arab ground forces as well.&lt;br /&gt;
&lt;br /&gt;
On the afternoon of June 5th a trio of IAF Vautours attacked Iraq's H3 air base, the Iraqi air force's closest base to Israel as well as a refuge for Jordanian aircraft which had escaped the earlier devastation of their air force. 6 MiG-21s, 3 Hawker Hunters and a transport aircraft were destroyed while evading a pair of Iraqi MiG-21s. On June 6th 4 more Vautours, accompanied by a Mirage pair, returned to H3 after more MiG-21s were reported to have arrived there. a MiG and 2 Hunters were shot down, one Hunter by a Vautour, while 5 more Iraqi aircraft were destroyed on the ground. A third attack was staged on June 7th after Iraqi activity against Israel was stepped up. 4 Vautours and 4 Mirages once more headed for the distant air base and in the IAF's most disastrous operation of the war, 2 Vautours and a Mirage were shot down. An Iraqi MiG-21 and 2 Hawker Hunters were downed as well.&lt;br /&gt;
&lt;br /&gt;
Much like the rest of the IAF, the majority of Vautour sorties following operation &amp;quot;Moked&amp;quot; were flown in assistance of Israel's ground forces on the various fronts. On the evening of June 5th, besides continued strikes against whatever remained of the Arab air forces, Vautours attacked Jordanian armour on its way to Jerusalem and Jordanian artillery shelling central Israel. On June 6th the Vautours were tasked with the destruction of Egyptian SA-2s, once again employing the electronic warfare Vautour IINs. Other strikes were also flown against Egyptian armour in the Sinai. During the last three days of the fighting the Vautours were turned against the Syrians on the Golan Heights in anticipation of the Israeli airborne assault against the heights.&lt;br /&gt;
&lt;br /&gt;
Eight Vautours were lost during the Six-Day War, yet the end of the war did not bring an end to the hostilities between Israel and its neighbours. Although the losses sustained during the war impeded the type's operation, Vautours repeatedly participated in attacks against terrorist positions in Jordan and southern Lebanon as well as against regular Arab forces. On November 7th 1967 8 Vautours attacked Jordanian artillery, while more attacks took place during January 1968. In April 1969, one aircraft was lost during such an attack. In late July 1969 Vautours participated in attacks on Egyptian forces on the Suez Canal while Syrian artillery was attacked during August. The Vautours also continued to play their reconnaissance and electronic warfare roles, on December 1st 1967 Vautour no. 30 was lost to Egyptian ground fire while on a reconnaissance flight over the Suez Canal.&lt;br /&gt;
&lt;br /&gt;
The new fighters supplied to Israel in the late 1960s by the U.S.A. had rendered the Vautours obsolete. A-4 Skyhawks and F-4 Phantoms replaced the Vautours in all their roles including photo-reconnaissance and electronic warfare and in early 1972 the type was retired, the &amp;quot;Knights of the Heart&amp;quot; squadron re-equipping with Skyhawks.)&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer SNCA SO}}&lt;br /&gt;
{{Israel jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U110538094</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Vautour_IIA_(Israel)&amp;diff=128023</id>
		<title>Vautour IIA (Israel)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Vautour_IIA_(Israel)&amp;diff=128023"/>
				<updated>2022-04-30T15:05:33Z</updated>
		
		<summary type="html">&lt;p&gt;U110538094: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = jet bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Vautour (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=so_4050_vautour_2a_israel_iaf&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Israeli jet bomber {{Battle-rating}}. It was introduced in [[Update &amp;quot;Winged Lions&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,093 || 1,091 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 32.6 || 33.2 || 43.0 || 41.1 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,106 || 1,100 || 31.4 || 32.0 || 62.7 || 52.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 584 || 564 || 463 || ~7 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 480 || &amp;lt; 620 || &amp;lt; 590 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | SNECMA Atar 101E3 ||  2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 11,000 kg || colspan=&amp;quot;2&amp;quot; | 316 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 27m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 950 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 11,974 kg || 13,388 kg || 14,213 kg || 21,000 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 27m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,293 kgf || N/A&lt;br /&gt;
| 0.55 || 0.49 || 0.46 || 0.31&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,595 kgf&amp;lt;br&amp;gt;(1,100 km/h) || N/A&lt;br /&gt;
| 0.60 || 0.54 || 0.51 || 0.34&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|DEFA 551 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 30 mm DEFA 551 cannons, nose-mounted (100 rpg = 400 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|100/50 kg G.P. (100 kg)|250/50 kg G.P. (250 kg)|360/50 kg G.P. (360 kg)|500/50 kg G.P. (500 kg)|AN-M65A1 Fin M129 (1,000 lb)}}&lt;br /&gt;
{{main|Shafrir|SNEB type 23|T10 140|T10 151}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 10 x 100/50 kg G.P. bombs (1,000 kg total)&lt;br /&gt;
* 6 x 100/50 kg G.P. bombs + 24 x T10 140 rockets (600 kg total)&lt;br /&gt;
* 6 x 100/50 kg G.P. bombs + 24 x T10 151 rockets (600 kg total)&lt;br /&gt;
* 6 x 100/50 kg G.P. bombs + 76 x SNEB type 23 rockets (600 kg total)&lt;br /&gt;
* 10 x 250/50 kg G.P. bombs (2,500 kg total)&lt;br /&gt;
* 6 x 250/50 kg G.P. bombs + 24 x T10 140 rockets (1,500 kg total)&lt;br /&gt;
* 6 x 250/50 kg G.P. bombs + 24 x T10 151 rockets (1,500 kg total)&lt;br /&gt;
* 6 x 250/50 kg G.P. bombs + 76 x SNEB type 23 rockets (1,500 kg total)&lt;br /&gt;
* 10 x 360/50 kg G.P. bombs (3,600 kg total)&lt;br /&gt;
* 6 x 360/50 kg G.P. bombs + 24 x T10 140 rockets (2,160 kg total)&lt;br /&gt;
* 6 x 360/50 kg G.P. bombs + 24 x T10 151 rockets (2,160 kg total)&lt;br /&gt;
* 6 x 360/50 kg G.P. bombs + 76 x SNEB type 23 rockets (2,160 kg total)&lt;br /&gt;
* 4 x 500/50 kg G.P. bombs + 2 x 1,000 lb AN-M65A1 Fin M129 bombs (3,000 kg total)&lt;br /&gt;
* 2 x 500/50 kg G.P. bombs + 24 x T10 140 rockets (1,000 kg total)&lt;br /&gt;
* 2 x 500/50 kg G.P. bombs + 24 x T10 151 rockets (1,000 kg total)&lt;br /&gt;
* 2 x 500/50 kg G.P. bombs + 76 x SNEB type 23 rockets (1,000 kg total)&lt;br /&gt;
* 24 x T10 140 rockets&lt;br /&gt;
* 24 x T10 151 rockets&lt;br /&gt;
* 76 x SNEB type 23 rockets&lt;br /&gt;
* 4 x Shafrir missiles&lt;br /&gt;
* 4 x Shafrir missiles + 6 x 250/50 kg G.P. bombs (1,500 kg total)&lt;br /&gt;
* 4 x Shafrir missiles + 2 x 500/50 kg G.P. bombs (1,000 kg total)&lt;br /&gt;
* 4 x Shafrir missiles + 6 x 360/50 kg G.P. bombs (2,160 kg total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good DEFA cannons for fighting air targets.&lt;br /&gt;
* Wide variety of bomb and rocket payloads for ground targets.&lt;br /&gt;
* Has Shafrir missiles for possible self-defense against air targets.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Bomb load is pretty inadequate, may have issues destroying multiple bases.&lt;br /&gt;
* Shafrir missiles are not very maneuverable against fighter targets.&lt;br /&gt;
* Has no bomber sight.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''In 1951, Sud-Ouest flew its S.O. 4000 experimental bomber and the trials were so promising that the type was rapidly developed as the S.O. 4050 multi-role combat aircraft. Three variants of the Vautour were developed : ''&lt;br /&gt;
&lt;br /&gt;
* ''Vautour IIA - The cannon/bomb armed single seat attack aircraft first flew on December 4th 1953. The French air force had ordered 300 examples of the variant but only 30 were built, 25 of which were sold to Israel.''&lt;br /&gt;
* ''Vautour IIB - The two seat bomber with a provision for a load of 4500kg carried externally and internally was equipped with a glazed nose for the navigator/ bombadier. It first flew on December 5th 1954 and 40 examples were ordered by the French, 4 were converted in Israel into reconnaissance platforms.''&lt;br /&gt;
* ''Vautour IIN - This two seat all weather/night attack fighter equipped with an interception radar in the nose took off on its maiden flight on October 16th 1952. 140 examples were ordered by the French but only 70 were produced and 7 served with the IAF.''&lt;br /&gt;
&lt;br /&gt;
''Following test flights in early 1957 the IAF selected the Vautour to replace the de Havilland Mosquito in the long-range attack role and to counter the Arabs' Ilyushin Il-28 light jet bombers. The first Vautour, no. 13, arrived in Israel on August 1, 1957, in complete secrecy. The planes, delievered at a rate of 1 or 2 per month, carried French air forces markings and were ferried through a French air base in Tunisia to avoid detection by either the Americans or the British. Even after their arrival in Israel the planes were stored in Hazor AFB, and only on April 7th 1958 did the first takeoff in Israel take place. The planes were only revealed to the public in an air display during August 1958.''&lt;br /&gt;
&lt;br /&gt;
''Two IAF squadron were equipped with the Vautour: the &amp;quot;Bat&amp;quot; squadron at Tel-Nof operated the IIN variant, while the &amp;quot;Knights of the Heart&amp;quot; operated the IIA and IIB out of Ramat-David. The 7 IINs were initially operated as night interceptors (alongside the IAF's Meteor NF-13s until 1960 when these were retired) but with the arrival of the Mirage IIIC in 1963 they were handed over to the &amp;quot;Knights of the Heart&amp;quot; squadron where they employed as attack aircraft. Nonetheless, they continued to fly night interceptions on such occurances as in early 1964 when they attempted to engage Egyptian MiG-19s. Some time before the Six-Day War the nose radar and other night avionics were removed and the IINs became regular attack aircraft, all except one which had been converted to a reconnaissance aircraft with cameras in the bomb bay. When Israel begun using electronic warfare (EW) measures against the Arabs, the Vautour IINs were the first to be equipped with pods designed for this purpose. Among the aircraft used for EW was a Vautour especially fitted with a Mirage IIIC nose which can be found in the IAF Museum. One IIN was destroyed in 1962 during testing of Israel's first air-to-air missile, the Shafrir.''&lt;br /&gt;
&lt;br /&gt;
''Israel's photo-reconnaissance Vautour IIBs were equipped with an array of cameras for both day and night photography. Much like its predecessor the Mosquito, the Vautour's long range enabled it to fly far and wide in its reconnaissance role. On January 23rd 1962 a Vautour overflew Egypt all the way to the Libyan border despite repeated attempts to intercept it. The IIBs also gathered the intelligence which made operation &amp;quot;Moked&amp;quot;, the opening strike of the Six-Day War, possible, and in the mid 1960s were the first aircraft to provide evidence of Soviet SAMs in Egypt.''&lt;br /&gt;
&lt;br /&gt;
''Shortly after the delieveries of the Vautour had been completed in 1958 the Vautour squadrons settled into their training regime, as with all Israeli aircraft of the time, often interrupted by live combat action. The first encounter between the IAF and the MiG-19 was on August 16, 1959, when two Vautours engaged 4 Egyptian MiGs on the Israeli-Egyptian border. Despite shots fired on both sides, no aircraft were hit. Throughout the 1960s Israel was engaged with Syria in what had become known as the &amp;quot;War for the Water&amp;quot;, a series of engagements aimed to foil Syrian attempts to divert Israel's water sources which ultimately led to the Six-Day War. As the IAF's primary attack aircraft, Vautours attacked Syrian positions on a number of occasions. On March 16th 1962 three Vautours attacked artillery positions on the Golan Heights and on March 20th a single Vautour chased an Ilyushin Il-28 all the way to Damascus before being ordered to turn back. In the biggest IAF operation since the 1956 operation &amp;quot;Kadesh&amp;quot;, November 13th 1964 saw five Vautours taking part in attacks against the entire Syrian array on the Golan. One was hit by anti aircraft fire but managed to complete its mission and return safely to base. More attacks took place on May 13th, July 13th, July 14th and August 15th 1966.''&lt;br /&gt;
&lt;br /&gt;
''On the morning of June 5th 1967 two electronic warfare Vautour IINs from Ramat David AFB arrived at their stations, one near the Israeli-Egyptian border and the other off the Egyptian coast. Once both aircraft were in position they switched on their jamming pods, disabling Egyptian air defenses and opening the way for the dozens of Israeli aircraft that were making their way in complete radio silence to strike at Egypt's air bases. Only the &amp;quot;Knights of the Heart&amp;quot; squadron at Ramat David operated the Vautour at the outbreak of the Six Days War, and it relocatted its 19 aircraft to Tel-Nof shortly before the outbreak of hostilities in order to be closer to the battlefield. During operation &amp;quot;Moked&amp;quot; the Vautours played an important part in the strikes against Egypt's, Jordan's, Syria's and Iraq's air bases, attacking the farthest and most heavily defended, those which were home to Egypt's heavy bombers, the Tupolev Tu-16. Bases attacked included Ras-Banas, Abu-Sweir, Bnei-Swif, Luxor and Cairo West, bases where the heavy bombers were based or had attempted to escape to. Over Abu-Sweir 4 Vautours encountered 4 MiG-21s. One aircraft was shot down but another pair managed to complete their mission unhampered, the third Vautour keeping the MiGs busy until IAF Mirages arrived to give assistance. The Mirages downed three of the MiGs allowing the third Vautour to complete its mission as well. By noon of June 5th,the Egyptian heavy bombers force had been destoryed (8 Tu-16s and 8 Antonov An-12s at Luxor alone) and the Vautours could be allocated to other efforts - The attacks against Jordan, Syria and Iraq during operation Moked's later phases and against Arab ground forces as well.''&lt;br /&gt;
&lt;br /&gt;
''On the afternoon of June 5th a trio of IAF Vautours attacked Iraq's H3 air base, the Iraqi air force's closest base to Israel as well as a refuge for Jordanian aircraft which had escaped the earlier devastation of their air force. 6 MiG-21s, 3 Hawker Hunters and a transport aircraft were destroyed while evading a pair of Iraqi MiG-21s. On June 6th 4 more Vautours, accompanied by a Mirage pair, returned to H3 after more MiG-21s were reported to have arrived there. a MiG and 2 Hunters were shot down, one Hunter by a Vautour, while 5 more Iraqi aircraft were destroyed on the ground. A third attack was staged on June 7th after Iraqi activity against Israel was stepped up. 4 Vautours and 4 Mirages once more headed for the distant air base and in the IAF's most disastrous operation of the war, 2 Vautours and a Mirage were shot down. An Iraqi MiG-21 and 2 Hawker Hunters were downed as well.''&lt;br /&gt;
&lt;br /&gt;
''Much like the rest of the IAF, the majority of Vautour sorties following operation &amp;quot;Moked&amp;quot; were flown in assistance of Israel's ground forces on the various fronts. On the evening of June 5th, besides continued strikes against whatever remained of the Arab air forces, Vautours attacked Jordanian armour on its way to Jerusalem and Jordanian artillery shelling central Israel. On June 6th the Vautours were tasked with the destruction of Egyptian SA-2s, once again employing the electronic warfare Vautour IINs. Other strikes were also flown against Egyptian armour in the Sinai. During the last three days of the fighting the Vautours were turned against the Syrians on the Golan Heights in anticipation of the Israeli airborne assault against the heights.''&lt;br /&gt;
&lt;br /&gt;
''Eight Vautours were lost during the Six-Day War, yet the end of the war did not bring an end to the hostilities between Israel and its neighbours. Although the losses sustained during the war impeded the type's operation, Vautours repeatedly participated in attacks against terrorist positions in Jordan and southern Lebanon as well as against regular Arab forces. On November 7th 1967 8 Vautours attacked Jordanian artillery, while more attacks took place during January 1968. In April 1969, one aircraft was lost during such an attack. In late July 1969 Vautours participated in attacks on Egyptian forces on the Suez Canal while Syrian artillery was attacked during August. The Vautours also continued to play their reconnaissance and electronic warfare roles, on December 1st 1967 Vautour no. 30 was lost to Egyptian ground fire while on a reconnaissance flight over the Suez Canal.''&lt;br /&gt;
&lt;br /&gt;
''The new fighters supplied to Israel in the late 1960s by the U.S.A. had rendered the Vautours obsolete. A-4 Skyhawks and F-4 Phantoms replaced the Vautours in all their roles including photo-reconnaissance and electronic warfare and in early 1972 the type was retired, the &amp;quot;Knights of the Heart&amp;quot; squadron re-equipping with Skyhawks.)''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer SNCA SO}}&lt;br /&gt;
{{Israel jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U110538094</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Vautour_IIA_(Israel)&amp;diff=128021</id>
		<title>Vautour IIA (Israel)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Vautour_IIA_(Israel)&amp;diff=128021"/>
				<updated>2022-04-30T15:03:58Z</updated>
		
		<summary type="html">&lt;p&gt;U110538094: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = jet bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Vautour (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=so_4050_vautour_2a_israel_iaf&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Israeli jet bomber {{Battle-rating}}. It was introduced in [[Update &amp;quot;Winged Lions&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,093 || 1,091 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 32.6 || 33.2 || 43.0 || 41.1 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,106 || 1,100 || 31.4 || 32.0 || 62.7 || 52.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 584 || 564 || 463 || ~7 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 480 || &amp;lt; 620 || &amp;lt; 590 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | SNECMA Atar 101E3 ||  2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 11,000 kg || colspan=&amp;quot;2&amp;quot; | 316 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 27m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 950 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 11,974 kg || 13,388 kg || 14,213 kg || 21,000 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 27m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,293 kgf || N/A&lt;br /&gt;
| 0.55 || 0.49 || 0.46 || 0.31&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,595 kgf&amp;lt;br&amp;gt;(1,100 km/h) || N/A&lt;br /&gt;
| 0.60 || 0.54 || 0.51 || 0.34&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|DEFA 551 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 30 mm DEFA 551 cannons, nose-mounted (100 rpg = 400 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|100/50 kg G.P. (100 kg)|250/50 kg G.P. (250 kg)|360/50 kg G.P. (360 kg)|500/50 kg G.P. (500 kg)|AN-M65A1 Fin M129 (1,000 lb)}}&lt;br /&gt;
{{main|Shafrir|SNEB type 23|T10 140|T10 151}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 10 x 100/50 kg G.P. bombs (1,000 kg total)&lt;br /&gt;
* 6 x 100/50 kg G.P. bombs + 24 x T10 140 rockets (600 kg total)&lt;br /&gt;
* 6 x 100/50 kg G.P. bombs + 24 x T10 151 rockets (600 kg total)&lt;br /&gt;
* 6 x 100/50 kg G.P. bombs + 76 x SNEB type 23 rockets (600 kg total)&lt;br /&gt;
* 10 x 250/50 kg G.P. bombs (2,500 kg total)&lt;br /&gt;
* 6 x 250/50 kg G.P. bombs + 24 x T10 140 rockets (1,500 kg total)&lt;br /&gt;
* 6 x 250/50 kg G.P. bombs + 24 x T10 151 rockets (1,500 kg total)&lt;br /&gt;
* 6 x 250/50 kg G.P. bombs + 76 x SNEB type 23 rockets (1,500 kg total)&lt;br /&gt;
* 10 x 360/50 kg G.P. bombs (3,600 kg total)&lt;br /&gt;
* 6 x 360/50 kg G.P. bombs + 24 x T10 140 rockets (2,160 kg total)&lt;br /&gt;
* 6 x 360/50 kg G.P. bombs + 24 x T10 151 rockets (2,160 kg total)&lt;br /&gt;
* 6 x 360/50 kg G.P. bombs + 76 x SNEB type 23 rockets (2,160 kg total)&lt;br /&gt;
* 4 x 500/50 kg G.P. bombs + 2 x 1,000 lb AN-M65A1 Fin M129 bombs (3,000 kg total)&lt;br /&gt;
* 2 x 500/50 kg G.P. bombs + 24 x T10 140 rockets (1,000 kg total)&lt;br /&gt;
* 2 x 500/50 kg G.P. bombs + 24 x T10 151 rockets (1,000 kg total)&lt;br /&gt;
* 2 x 500/50 kg G.P. bombs + 76 x SNEB type 23 rockets (1,000 kg total)&lt;br /&gt;
* 24 x T10 140 rockets&lt;br /&gt;
* 24 x T10 151 rockets&lt;br /&gt;
* 76 x SNEB type 23 rockets&lt;br /&gt;
* 4 x Shafrir missiles&lt;br /&gt;
* 4 x Shafrir missiles + 6 x 250/50 kg G.P. bombs (1,500 kg total)&lt;br /&gt;
* 4 x Shafrir missiles + 2 x 500/50 kg G.P. bombs (1,000 kg total)&lt;br /&gt;
* 4 x Shafrir missiles + 6 x 360/50 kg G.P. bombs (2,160 kg total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good DEFA cannons for fighting air targets.&lt;br /&gt;
* Wide variety of bomb and rocket payloads for ground targets.&lt;br /&gt;
* Has Shafrir missiles for possible self-defense against air targets.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Bomb load is pretty inadequate, may have issues destroying multiple bases.&lt;br /&gt;
* Shafrir missiles are not very maneuverable against fighter targets.&lt;br /&gt;
* Has no bomber sight.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer SNCA SO}}&lt;br /&gt;
{{Israel jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U110538094</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SK60B&amp;diff=108201</id>
		<title>SK60B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SK60B&amp;diff=108201"/>
				<updated>2021-08-03T09:33:44Z</updated>
		
		<summary type="html">&lt;p&gt;U110538094: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Swedish strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = SAAB-105 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=saab_sk60b&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;New Power&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}}, better known as the Saab 105, is a light training vehicle designed for the Swedish army. The vehicle is incredibly light and nimble, and served as ground attacker, thanks to its versatile arsenal of suspended armaments.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The {{PAGENAME}} is one of the more unique planes the Swedish tech-tree offers, especially at the higher ranks. The plane is fairly modern in comparison to jets of the same BR, sporting the same paint-scheme and armament as the much faster [[J35D]]. The {{PAGENAME}} is incredibly small, but with a wide fuselage to accommodate the twin-seat configuration the trainer offers. The wings are mounted in a high-up position, similar to planes like the [[La-15]]. The plane is propelled by two engines that are mounted just outside the fuselage, giving the plane a top speed of just around 800 km/h. The tail is of a T-shape design and works effectively at all speeds, contributing to good manoeuvrability and low stall-speed. Overall the {{PAGENAME}} is a fitting plane for pilots not yet used to jet combat. The plane flies like most piston-engine fighters, lacking in speed but featuring supreme mobility, but also firepower. The {{PAGENAME}} doesn't feature any internal weaponry, but carries two Akan m/55 gunpods, with the same fire rate, burst mass, and positioning as the Draken. This firepower is one of the best at its rank, especially considering the {{PAGENAME}} carries almost twice the ammunition compared to the J35D. Although it's easy to feel godlike with firepower this immense, staying away from fully commit head-on engagements will definitely keep you alive a lot longer, as the {{PAGENAME}} isn't particularly survivable.&lt;br /&gt;
&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Being a trainer aircraft by nature, the {{PAGENAME}} is very forgiving in aerodynamics. The plane performs ideally at most speeds, and has a stall speed below 200 km/h, allowing for advanced manoeuvring without risking the pilot's life. The rudder and elevators respond quickly, and deflect even at speeds the airframe itself can't sustain. The ailerons are also powerful, allowing the {{PAGENAME}} to smoothly roll in engagements, which along with the other control surfaces, makes it superior in dogfights.&lt;br /&gt;
[[File:SK60B Attack Run by D33F.png|left|thumb|420x420px|A pair of {{PAGENAME}}s diving on a target with air-brakes deployed.]]&lt;br /&gt;
The flight performance isn't perfect, as the {{PAGENAME}} has obvious downsides from its trainer background. The {{PAGENAME}} is incredibly slow. The plane struggles to break above 700 km/h at most, and will slowly decrease in speed as the fight goes on, as manoeuvres bleeds speed. The {{PAGENAME}} has no real way to gain this speed back either, as the acceleration is sluggish. Although nothing out of the ordinary for early jets, the {{PAGENAME}} doesn't have the top speed to back this up compared to its peers, meaning that most low-altitude dogfights will result in the Saab being the &amp;quot;sitting duck&amp;quot; most of the time. Taking suspended armaments (which is a must) doesn't aid the overall engine performance. Even taking the Akan m/55 gunpods, which are considered aerodynamic, lowers the rate-of-climb significantly, putting it below 20 m/s. Thankfully, the {{PAGENAME}} is classed as an attacker, giving it an altitude spawn of around 1,000 metres. A smart pilot goes for the altitude advantage, as it compensates for any lack of power the {{PAGENAME}} suffers from.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 760 || 741 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 25.0 || 25.4 || 17.7 || 16.7 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 824 || 792 || 23.6 || 24.0 || 26.8 || 22.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 387 || 350 || ~12 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 650 || &amp;lt; 580 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Turbomeca RM9B || 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2,262 kg || colspan=&amp;quot;3&amp;quot; | 204 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 29m fuel || 30m fuel || 45m fuel || 60m fuel || 98m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 298 kg || colspan=&amp;quot;2&amp;quot; | Low-bypass turbofan&lt;br /&gt;
| 2,577 kg || 2,588 kg || 2,751 kg || 2,914 kg || 3,327 kg || 5,606 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (102%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || 102%&lt;br /&gt;
! 29m fuel || 30m fuel || 45m fuel || 60m fuel || 98m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 720 kgf || 763 kgf&lt;br /&gt;
| 0.59 || 0.59 || 0.55 || 0.52 || 0.46 || 0.27&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 720 kgf&amp;lt;br&amp;gt;(0 km/h) || 763 kgf&amp;lt;br&amp;gt;(0 km/h)&lt;br /&gt;
| 0.59 || 0.59 || 0.55 || 0.52 || 0.46 || 0.27&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is lightweight, and thus forgoes any sort of armour protection to save weight. This decision is logical, as the {{PAGENAME}} was originally designed with only training purposes in mind. This can be experienced in-game, especially in the lack of cockpit protection, as the pilot and navigator will take turns getting killed in frontal attacks. It is thus never recommended to fully commit in a head-on engagement, as even if a pilot survives, the {{PAGENAME}} will become critically damaged, most likely causing it to crash. Even if the {{PAGENAME}} survives, the flight performance is heavily crippled, making the plane even slower than it already was.&lt;br /&gt;
&lt;br /&gt;
Although weak, the {{PAGENAME}} has a few design tricks making its survivability advantageous, one of which is the engine layout. Since the {{PAGENAME}} is a twin-engine design, getting hit in one of these engines isn't considered fatal. The {{PAGENAME}} flies considerably well even using a single engine, making it back to base without any issue. Thanks to engines being slightly external, engine fires don't wound the overall fuselage as much as a single engine mount would. This makes putting out fires a bit easier, as the {{PAGENAME}} can just dive down to the deck with the engines shut off to extinguish it most of the time. The wings are also a strength of the {{PAGENAME}}. Although prone to breaking as the structure isn't particularly strong, the good aerodynamics allow the {{PAGENAME}} to fly despite missing a wing. The plane can also be easily landed after this, as the low stall speed, and robust fuselage, allow for effective emergency landings.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Rb05A|m/56D|psrak m/49A|Akan m/55 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm Akan m/55 cannons (150 rpg = 300 total)&lt;br /&gt;
&lt;br /&gt;
The standard armament found on the {{PAGENAME}} are two powerful Akan m/55 gunpods. These cannons are identical to platforms like the [[J35D]], giving the {{PAGENAME}} a formidable burst-mass of 12.15 kg/s! These guns are incredibly reliable and fast in velocity, as they're replicas of the [[ADEN (30 mm)|ADEN]] platform. This is one of the main advantages of the {{PAGENAME}} outside of manoeuvrability. Since the {{PAGENAME}} isn't particularly swift, having armament capable of reaching most opponents is a welcome addition. This can catch many people off-guard, and thus it's recommended to practice aiming these guns, along with finding a comfortable convergence setting for maximum efficiency.&lt;br /&gt;
&lt;br /&gt;
These gunpods are also good against ground-based targets, especially in Air Realistic battles, where light pillboxes are common. The Akan m/55 is capable of destroying these in a short burst, allowing for some effective ticket bleed when there are no enemy fighters around. They can also be used in Ground Realistic to a certain extent, as they disintegrate any open-top vehicle. They also aid in air-support, as most fighters at this BR are propeller powered, unable to defend themselves against high-velocity 30 mm revolver cannons.&lt;br /&gt;
&lt;br /&gt;
* 2 x Rb05A missiles&lt;br /&gt;
&lt;br /&gt;
[[File:SK60B using Rb05A's by D33F.png|thumb|345x345px|The {{PAGENAME}} carrying the Rb05A AGM during a roll.]]&lt;br /&gt;
The {{PAGENAME}} features a lot of unique armament compared to most other Swedish vehicles. One of the most unique of which are two Rb05A Air-to-Ground missiles. Similar to the American [[AGM-12B Bullpup]] in design and explosive mass, the {{PAGENAME}} goes one step further by featuring a proximity-fuse inside the missile. This makes the Rb05 incredibly unique for its class, as it is the only missile, outside of helicopters, capable of effectively dealing with both aerial and grounded opponents. Since the missile is intended for distanced ground-attacks, the Rb05 features a range of over 8 km, making it useful against long-range bombers such as the [[B-29/Tu-4 (Family)|B-29]]. In Ground battles the missile is even more useful, as the explosive mass of 48 kg allows for reliable kills against ground units without putting the {{PAGENAME}} in front of radar SPAA. And since the Rb05 can be used against aerial opponents, the {{PAGENAME}} can easily deal with helicopters without going back to base.&lt;br /&gt;
&lt;br /&gt;
* 6 x psrak m/49A rockets&lt;br /&gt;
* 12 x m/56D rockets&lt;br /&gt;
&lt;br /&gt;
For players more interested in unguided air-support, the {{PAGENAME}} doesn't disappoint! The {{PAGENAME}} features 12 m/56D rockets also found on the J35D. Thanks to the superior aerodynamics of the {{PAGENAME}}, along with a lower battle-rating, the m/56 rockets get a lot more use than on the Draken. The velocity is immense, reaching 650m/s, allowing for accurate and distanced engagements. The m/56D carriers less explosives than the earlier m/49A, but compensates for this by still featuring the same penetration values. This makes the m/56 overall better than the earlier m/49A, as the higher velocity makes engagements a lot easier.&lt;br /&gt;
&lt;br /&gt;
It is important to remember that the {{PAGENAME}} is incredibly vulnerable to SPAA when using the m/56D, as they require the {{PAGENAME}} to position itself close to the battlefield. And since the {{PAGENAME}} is one of the slowest jet-powered aircraft in the game, even machine-gun fire can prove lethal if the plane is flown carelessly. Sticking low to the ground and carefully observing opponents is a must if a pilot wants to make every rocket count.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
'''Air Realistic Battles'''&lt;br /&gt;
&lt;br /&gt;
* Climb to 3,500-5,000 m (11,500-16,500 ft)&lt;br /&gt;
* Boom &amp;amp; Zoom opponents&lt;br /&gt;
* Conserve ammunition at longer ranges&lt;br /&gt;
* Force faster opponents to turnfight&lt;br /&gt;
* Prioritize bombers if possible&lt;br /&gt;
* Ground strike after dealing with enemy players&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} gets the luxury of spawning at around 1,000 metres from the start, as the plane is classified as an attacker. Just like the [[A-4B|A-4B Skyhawk]], the {{PAGENAME}} can use this advantage to gain the upper hand during the first few minutes of the game. Although many players are purely playing the {{PAGENAME}} for ground battles, diving to the deck will overall limit the {{PAGENAME}}'s success, as the plane has no opportunity to gain speed back at low altitudes. At altitude however, the {{PAGENAME}} can be played more like a piston-engine fighter, using Boom &amp;amp; Zoom tactics to eliminate opponents. This is useful considering the {{PAGENAME}} performs incredibly well at altitude, having a maximum altitude of over 10,000 metres. The {{PAGENAME}} should still try to remain fairly fast, however, as many opponents, such as the [[F-89B]] or [[F-84 (Family)|F-84G]], can easily reach the Saab's altitude by zooming towards it. Keeping the {{PAGENAME}} at a 10° will result in airspeeds around 400 km/h, giving it some room to manoeuvre in case an opponent wants to take care of it. This speed can be maintained for a long time, but keeping the {{PAGENAME}} at an altitude below 5,000m will result in the most efficiency, as most opponents will stay below that threshold. After diving on opponents several times over, the {{PAGENAME}} can afford to be aggressive if the opportunity arises. The {{PAGENAME}} can force most opponents into dogfights, where they have no chance of defeating its superior turn-rate.&lt;br /&gt;
&lt;br /&gt;
If the {{PAGENAME}} gets to face off against the US in a down-tier, it can be recommended to use the Rb05A AGM missile. This weapon system is originally meant for tanks and is indeed highly lethal in ground battles. But a hidden quirk of the missile is a proximity fuse, similar to the [[AA-20 Nord]] found on French aircraft. This is guaranteed to be lethal against planes like the [[B-29A-BN|B-29 Superfortress]], which is commonly found at this BR. The missile works incredibly well against fighters as well, as nobody expects the {{PAGENAME}} to fire a 48 kg warhead in a head-on engagement. The only downside is that the {{PAGENAME}} can only carry two of these, and is completely defenceless afterward. It's more of a fun gimmick at the beginning of a game, but can be quite useful when dealing with the last opponent camping in space.&lt;br /&gt;
&lt;br /&gt;
'''Ground Realistic Battles'''&lt;br /&gt;
&lt;br /&gt;
* Stay close to the ground - This counters SPAA&lt;br /&gt;
&lt;br /&gt;
* Engage ground-units by shooting their compact areas at low altitude (m/56D, m/49/5)&lt;br /&gt;
* Attack heavier opponents by gaining altitude before the attack and then swiftly returning to low altitude after the engagement (Rb05A)&lt;br /&gt;
* Prioritize helicopters and enemy fighters (Rb05A, Akan m/55)&lt;br /&gt;
* Avoid enemy fighters (m/56D, m/49/56)&lt;br /&gt;
* Return to base immediately if needed&lt;br /&gt;
&lt;br /&gt;
The most popular use of the {{PAGENAME}} is its intended purpose, known as Close Air Support. The {{PAGENAME}} performs somewhat favourably in this role, being incredibly lethal against tanks since the ordnance options are quite modern for its BR. The {{PAGENAME}} is the earliest example of AGM missiles of any plane in the game, being more than a whole BR below planes like the Fiat [[G.91 R/3 (Germany)|G.91 R/3]], and [[FJ-4B VMF-232]]. Although the Rb05A might look like the obvious option when selecting ground ordnance, the {{PAGENAME}} can easily rack up more kills using the m/56D rockets instead, as they can take out opponents in a single hit, without wasting more than one rocket at a time. This makes the m/56D six times as effective as the Rb05A if practised by an experienced pilot. They are also less dangerous to use, as the unguided rockets don't require any altitude to safely deploy.&lt;br /&gt;
&lt;br /&gt;
When using the {{PAGENAME}} at higher battle ratings, the Rb05A is the most obvious option. Many tanks, especially modern ones, feature advanced protection against chemical explosions, something Swedish m/56 rockets make full use of. The Rb05 AGM missile is a lot more useful here, as no tank can survive a warhead its size, no matter where it impacts. This guarantees the {{PAGENAME}} at least two ground kills, something that can change the tide of the battle at higher ranks, where every opponent is of key importance. Staying low is even more important now, however, as radar SPAA is incredibly deadly at this BR, featuring heavy-calibre cannons and surface-to-air missiles. Only gaining altitude when engaging enemy tanks is important here, as only a few seconds of visibility results in total annihilation by SPAA, as the {{PAGENAME}} is too slow to avoid anything coming towards it.&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
|When using the {{PAGENAME}} at higher ranks, make sure to prioritize heavy attack helicopters. These can rack up several kills without anyone being equipped to engage them. The Rb05A was designed for this in mind, and can safely engage helicopters over 8km away, thanks to the deadly proximity fuse!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Incredible manoeuvrability - Responds quickly to inputs and turns better than most opponents&lt;br /&gt;
* Devastating firepower - Access to ADEN gunpods and AGM missiles at a low battle-rating&lt;br /&gt;
* Access to attacker spawn&lt;br /&gt;
* Long endurance - High fuel and ammo count makes returning to base less frequent&lt;br /&gt;
* Decent survivability - It has 2 pilots, can fly without a wing, or without one of the engines&lt;br /&gt;
* Easy to land - Low stall speed and strong landing gear aids in critical touchdowns&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow top-speed - Unable to catch most opponents it faces&lt;br /&gt;
* Weak engines - Loses speed in vertical manoeuvres&lt;br /&gt;
* Lack of cockpit protection - Pilot knockout incredibly common in head-on engagements&lt;br /&gt;
* Slow acceleration&lt;br /&gt;
* No integral offensive armament, requiring gun pods&lt;br /&gt;
* Ridiculously high repair costs&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
'''Background'''&lt;br /&gt;
&lt;br /&gt;
Unlike most aircraft orders from the Swedish Air-Force, the Sk60 has an unusual background compared to its peers. The aircraft initially started as a commercial project under the name 220, led by none other than Eric Bratt, one of the main engineers behind the J35D. The aircraft was supposed to serve as a private airliner, sporting two engines, and a delta-wing design. But in the autumn of 1958, the Swedish Air-Force was looking for a successor to replace the ageing Sk28C Vampire. This led Bratt and his team to rework the design of project 220, switching the delta-wing design for a conventional straight-wing one. When the Air-Force later specified that this trainer had to carry external ordnance in the form of gun pods, rockets, and bombs, the wing was moved to an upper position. A result of this radical change forced a complete reconstruction of the elevator, mounting it higher than before. Along with some tweaking of the cockpit design, the project received the official name Saab 105.&lt;br /&gt;
[[File:Saab 105 prototype.png|alt=A black &amp;amp; white image showing the Second Saab 105 prototype mid-flight. The aircraft is mostly unpainted, while carrying civilian markings.|thumb|Second Saab 105 prototype mid-flight]]&lt;br /&gt;
The first test flight was conducted in July of 1963, piloted by Karl-Erik Fernberg. The second prototype flew a year later, in June 1964. After some extensive modifying of the air-intakes and wing-structure, the plane was deemed worthy of production. However, during this period the design was going through extensive changes in terms of propulsion, as the French Turbomèca-Aubisque engines (RM9) lacked the required strength. This problem would delay the program another year, but would increase the overall engine thrust.&lt;br /&gt;
The third prototype was deemed worthy of service by December of 1965. And by April 1966, the Sk60A would enter service with F5 Air-Division stationed at Ljungbyhed. Disappointingly, the French engines showed a lack of reliability and required a lot of modifying. This issue was however solved by SAAB during the second batch. The deliveries were finalized by 1968.&lt;br /&gt;
&lt;br /&gt;
'''Sk60B'''&lt;br /&gt;
&lt;br /&gt;
The Sk60B was the second modification of the Saab 105. This version, just like the Sk60C, was directly modified from already existing Sk60A's. The Sk60B featured a gunsight, along with the capability of carrying external ordnance in the form of bombs and rockets. The Sk60C went through identical modifications but featured an elongated nose-cone housing a panoramic camera for additional reconnaissance capabilities. Although the early Sk60 only sported a carrying capacity of around 700 kg, the external ordnance allowed for diverse options depending on the mission, capable of dealing with lightly, and heavily armoured targets.&lt;br /&gt;
&lt;br /&gt;
'''Light attack purposes'''&lt;br /&gt;
&lt;br /&gt;
The Sk60B and Sk60C would see extensive use outside the primary training purpose, as on the 29th of May, 1972, the Swedish government decided a reorganization of the Air-Force's attacker divisions. This forced four attack divisions to be converted into four light-attack divisions, making use of the lightweight Sk60B and Sk60C. These would be stationed accordingly at F21, F5, F3, and F16 fighter wing. The Sk60 was light and slow compared to the Viggen platform. The plane operated inland, as the strike capacity wasn't enough for naval operations, aside from small patrol boats and landing crafts. One major advantage of the Sk60 however, was the small profile and good aerodynamic properties, allowing for precise strike operations. This was already realized long before 1972, as F21 Luleå, an air division located alongside infantry and armoured divisions, saw potential in the Sk60 for close air support as early as 1969. This attacker mentality was put into action on all divisions between 1974 and 1976 and would see extensive use throughout the decade. Although the Sk60B was more of a last-ditch vehicle for air support, the plane proved lethal when put against armoured targets and helicopters, as it could remain fairly hidden by flying low against the ground. This strategy was necessary to avoid incoming fire, as the Sk60 featured no countermeasures or modern avionics. But as a result of the twin-seat design, low altitude flying became a lot safer. The pilot could focus entirely on flying as the second seat was occupied by a navigator giving directions. Though a lack of avionics was a major as the Sk60B required full eye-contact with the target to engage it. This limited the plane to only operate during clear weather, and along with a limited range, made the plane less ideal for wartime conditions.&lt;br /&gt;
&lt;br /&gt;
'''Present day'''&lt;br /&gt;
&lt;br /&gt;
The light attack divisions were already getting disbanded by the early 80s, and the light-attack educational program, along with the remaining light-attack divisions, were entirely disbanded by 1998. Although it's easy to determine this as the end for the Sk60, the plane was still a fantastic trainer. The Sk60 went through a major engine overhaul in 1992, doubling its carrying capacity thanks to a much stronger engine. This fixed a lot of reliability issues, and thanks to modern avionics, the Sk60 featured ballistic computers and navigational systems. The Sk60 was projected to be withdrawn from service several times, but thanks to its reliability and flight performance, the Sk60 remains in active use with both the Swedish and Austrian air force, more than 55 years after its introduction. By some estimates, the Sk60 will remain in the Swedish Air-Force until 2030, making the Sk60 older than its numerical designation.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6912-development-saab-sk-60b-instructed-to-destroy-en|Devblog]] ===&lt;br /&gt;
In 1959, Saab began development of a new twin-engine jet aircraft, intended to serve a wide variety of different roles both in civilian and military use. This led to questions being raised regarding the powerplant choice for the new aircraft, causing delays in development. However, once the decision was made to develop the new aircraft solely for military purposes, the project substantially picked up in momentum.&lt;br /&gt;
&lt;br /&gt;
By 1961, Saab's efforts were endorsed by the Swedish Air Force, which sponsored the development of the aircraft, by then known as the Saab 105, and ordered the production of a prototype in trainer configuration for testing. The prototype took to the skies for its maiden flight in June 1963 and quickly demonstrated excellent handling characteristics. In 1964, the Swedish Air Force placed an initial order for 130 Saab 105's, with that order being raised to 150 machines soon after. The machine received the designation Sk 60 in Swedish service.&lt;br /&gt;
&lt;br /&gt;
During production, the Swedish Air Force drew conclusions from the experiences made by the U.S. forces during the Vietnam War and decided to convert the Saab 105 trainer into a light attack and reconnaissance aircraft. This undertaking proved to be successful, with 60 machines of the trainer version being converted for ground attack missions.&lt;br /&gt;
&lt;br /&gt;
Apart from the Swedish Air Force, Austria also ordered a modified multirole version of the Saab 105 for its air force. Both air forces still employ the Saab 105 to the present day and around 190 units of the type were built in total.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=sweden&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=assault&amp;amp;vehicle=saab_sk60b Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;SK60B Devblog Images&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:SK60B WTWallpaper 001.jpg|&lt;br /&gt;
File:SK60B WTWallpaper 002.jpg|&lt;br /&gt;
File:SK60B WTWallpaper 003.jpg|&lt;br /&gt;
File:SK60B WTWallpaper 004.jpg|&lt;br /&gt;
File:SK60B WTWallpaper 005.jpg|&lt;br /&gt;
File:SK60B WTWallpaper 006.jpg|&lt;br /&gt;
File:SK60B WTWallpaper 007.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|0aM7hS-ciYY|'''The Shooting Range #233''' - ''Metal Beasts'' section at 01:00 discusses the {{PAGENAME}}.|a6OMuCFCTvo|'''JUST AWESOME! SK60B! - Sweden''' - ''Jengar''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Similar aircraft in terms of performance and BR&lt;br /&gt;
&lt;br /&gt;
* [[A2D-1]]&lt;br /&gt;
* [[F-84G-21-RE|F-84G]]&lt;br /&gt;
* [[Sea Hawk FGA.6]]&lt;br /&gt;
* [[G.91 R/3 (Germany)|G.91 R/3]]&lt;br /&gt;
&lt;br /&gt;
;Similar Swedish Aircraft&lt;br /&gt;
&lt;br /&gt;
* [[J35D]]&lt;br /&gt;
* [[A21RB]]&lt;br /&gt;
* [[T18B-1]]&lt;br /&gt;
* [[J21RA]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6912-development-saab-sk-60b-instructed-to-destroy-en|[Devblog] Saab Sk 60B: Instructed to Destroy]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Saab}}&lt;br /&gt;
{{Sweden jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U110538094</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SK60B&amp;diff=108198</id>
		<title>SK60B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SK60B&amp;diff=108198"/>
				<updated>2021-08-03T08:04:01Z</updated>
		
		<summary type="html">&lt;p&gt;U110538094: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Swedish strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = SAAB-105 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=saab_sk60b&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;New Power&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}}, better known as the Saab 105, is a light training vehicle designed for the Swedish army. The vehicle is incredibly light and nimble, and served as ground attacker, thanks to its versatile arsenal of suspended armaments.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The {{PAGENAME}} is one of the more unique planes the Swedish tech-tree offers, especially at the higher ranks. The plane is fairly modern in comparison to jets of the same BR, sporting the same paint-scheme and armament as the much faster [[J35D]]. The {{PAGENAME}} is incredibly small, but with a wide fuselage to accommodate the twin-seat configuration the trainer offers. The wings are mounted in a high-up position, similar to planes like the [[La-15]]. The plane is propelled by two engines that are mounted just outside the fuselage, giving the plane a top speed of just around 800 km/h. The tail is of a T-shape design and works effectively at all speeds, contributing to good manoeuvrability and low stall-speed. Overall the {{PAGENAME}} is a fitting plane for pilots not yet used to jet combat. The plane flies like most piston-engine fighters, lacking in speed but featuring supreme mobility, but also firepower. The {{PAGENAME}} doesn't feature any internal weaponry, but carries two Akan m/55 gunpods, with the same fire rate, burst mass, and positioning as the Draken. This firepower is one of the best at its rank, especially considering the {{PAGENAME}} carries almost twice the ammunition compared to the J35D. Although it's easy to feel godlike with firepower this immense, staying away from fully commit head-on engagements will definitely keep you alive a lot longer, as the {{PAGENAME}} isn't particularly survivable.&lt;br /&gt;
&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Being a trainer aircraft by nature, the {{PAGENAME}} is very forgiving in aerodynamics. The plane performs ideally at most speeds, and has a stall speed below 200 km/h, allowing for advanced manoeuvring without risking the pilot's life. The rudder and elevators respond quickly, and deflect even at speeds the airframe itself can't sustain. The ailerons are also powerful, allowing the {{PAGENAME}} to smoothly roll in engagements, which along with the other control surfaces, makes it superior in dogfights.&lt;br /&gt;
[[File:SK60B Attack Run by D33F.png|left|thumb|420x420px|A pair of {{PAGENAME}}s diving on a target with air-brakes deployed.]]&lt;br /&gt;
The flight performance isn't perfect, as the {{PAGENAME}} has obvious downsides from its trainer background. The {{PAGENAME}} is incredibly slow. The plane struggles to break above 700 km/h at most, and will slowly decrease in speed as the fight goes on, as manoeuvres bleeds speed. The {{PAGENAME}} has no real way to gain this speed back either, as the acceleration is sluggish. Although nothing out of the ordinary for early jets, the {{PAGENAME}} doesn't have the top speed to back this up compared to its peers, meaning that most low-altitude dogfights will result in the Saab being the &amp;quot;sitting duck&amp;quot; most of the time. Taking suspended armaments (which is a must) doesn't aid the overall engine performance. Even taking the Akan m/55 gunpods, which are considered aerodynamic, lowers the rate-of-climb significantly, putting it below 20 m/s. Thankfully, the {{PAGENAME}} is classed as an attacker, giving it an altitude spawn of around 1,000 metres. A smart pilot goes for the altitude advantage, as it compensates for any lack of power the {{PAGENAME}} suffers from.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 760 || 741 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 25.0 || 25.4 || 17.7 || 16.7 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 824 || 792 || 23.6 || 24.0 || 26.8 || 22.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 387 || 350 || ~12 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 650 || &amp;lt; 580 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Turbomeca RM9B || 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2,262 kg || colspan=&amp;quot;3&amp;quot; | 204 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 29m fuel || 30m fuel || 45m fuel || 60m fuel || 98m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 298 kg || colspan=&amp;quot;2&amp;quot; | Low-bypass turbofan&lt;br /&gt;
| 2,577 kg || 2,588 kg || 2,751 kg || 2,914 kg || 3,327 kg || 5,606 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (102%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || 102%&lt;br /&gt;
! 29m fuel || 30m fuel || 45m fuel || 60m fuel || 98m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 720 kgf || 763 kgf&lt;br /&gt;
| 0.59 || 0.59 || 0.55 || 0.52 || 0.46 || 0.27&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 720 kgf&amp;lt;br&amp;gt;(0 km/h) || 763 kgf&amp;lt;br&amp;gt;(0 km/h)&lt;br /&gt;
| 0.59 || 0.59 || 0.55 || 0.52 || 0.46 || 0.27&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is lightweight, and thus forgoes any sort of armour protection to save weight. This decision is logical, as the {{PAGENAME}} was originally designed with only training purposes in mind. This can be experienced in-game, especially in the lack of cockpit protection, as the pilot and navigator will take turns getting killed in frontal attacks. It is thus never recommended to fully commit in a head-on engagement, as even if a pilot survives, the {{PAGENAME}} will become critically damaged, most likely causing it to crash. Even if the {{PAGENAME}} survives, the flight performance is heavily crippled, making the plane even slower than it already was.&lt;br /&gt;
&lt;br /&gt;
Although weak, the {{PAGENAME}} has a few design tricks making its survivability advantageous, one of which is the engine layout. Since the {{PAGENAME}} is a twin-engine design, getting hit in one of these engines isn't considered fatal. The {{PAGENAME}} flies considerably well even using a single engine, making it back to base without any issue. Thanks to engines being slightly external, engine fires don't wound the overall fuselage as much as a single engine mount would. This makes putting out fires a bit easier, as the {{PAGENAME}} can just dive down to the deck with the engines shut off to extinguish it most of the time. The wings are also a strength of the {{PAGENAME}}. Although prone to breaking as the structure isn't particularly strong, the good aerodynamics allow the {{PAGENAME}} to fly despite missing a wing. The plane can also be easily landed after this, as the low stall speed, and robust fuselage, allow for effective emergency landings.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Rb05A|m/56D|psrak m/49A|Akan m/55 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm Akan m/55 cannons (150 rpg = 300 total)&lt;br /&gt;
&lt;br /&gt;
The standard armament found on the {{PAGENAME}} are two powerful Akan m/55 gunpods. These cannons are identical to platforms like the [[J35D]], giving the {{PAGENAME}} a formidable burst-mass of 12.15 kg/s! These guns are incredibly reliable and fast in velocity, as they're replicas of the [[ADEN (30 mm)|ADEN]] platform. This is one of the main advantages of the {{PAGENAME}} outside of manoeuvrability. Since the {{PAGENAME}} isn't particularly swift, having armament capable of reaching most opponents is a welcome addition. This can catch many people off-guard, and thus it's recommended to practice aiming these guns, along with finding a comfortable convergence setting for maximum efficiency.&lt;br /&gt;
&lt;br /&gt;
These gunpods are also good against ground-based targets, especially in Air Realistic battles, where light pillboxes are common. The Akan m/55 is capable of destroying these in a short burst, allowing for some effective ticket bleed when there are no enemy fighters around. They can also be used in Ground Realistic to a certain extent, as they disintegrate any open-top vehicle. They also aid in air-support, as most fighters at this BR are propeller powered, unable to defend themselves against high-velocity 30 mm revolver cannons.&lt;br /&gt;
&lt;br /&gt;
* 2 x Rb05A missiles&lt;br /&gt;
&lt;br /&gt;
[[File:SK60B using Rb05A's by D33F.png|thumb|345x345px|The {{PAGENAME}} carrying the Rb05A AGM during a roll.]]&lt;br /&gt;
The {{PAGENAME}} features a lot of unique armament compared to most other Swedish vehicles. One of the most unique of which are two Rb05A Air-to-Ground missiles. Similar to the American [[AGM-12B Bullpup]] in design and explosive mass, the {{PAGENAME}} goes one step further by featuring a proximity-fuse inside the missile. This makes the Rb05 incredibly unique for its class, as it is the only missile, outside of helicopters, capable of effectively dealing with both aerial and grounded opponents. Since the missile is intended for distanced ground-attacks, the Rb05 features a range of over 8 km, making it useful against long-range bombers such as the [[B-29/Tu-4 (Family)|B-29]]. In Ground battles the missile is even more useful, as the explosive mass of 48 kg allows for reliable kills against ground units without putting the {{PAGENAME}} in front of radar SPAA. And since the Rb05 can be used against aerial opponents, the {{PAGENAME}} can easily deal with helicopters without going back to base.&lt;br /&gt;
&lt;br /&gt;
* 6 x psrak m/49A rockets&lt;br /&gt;
* 12 x m/56D rockets&lt;br /&gt;
&lt;br /&gt;
For players more interested in unguided air-support, the {{PAGENAME}} doesn't disappoint! The {{PAGENAME}} features 12 m/56D rockets also found on the J35D. Thanks to the superior aerodynamics of the {{PAGENAME}}, along with a lower battle-rating, the m/56 rockets get a lot more use than on the Draken. The velocity is immense, reaching 650m/s, allowing for accurate and distanced engagements. The m/56D carriers less explosives than the earlier m/49A, but compensates for this by still featuring the same penetration values. This makes the m/56 overall better than the earlier m/49A, as the higher velocity makes engagements a lot easier.&lt;br /&gt;
&lt;br /&gt;
It is important to remember that the {{PAGENAME}} is incredibly vulnerable to SPAA when using the m/56D, as they require the {{PAGENAME}} to position itself close to the battlefield. And since the {{PAGENAME}} is one of the slowest jet-powered aircraft in the game, even machine-gun fire can prove lethal if the plane is flown carelessly. Sticking low to the ground and carefully observing opponents is a must if a pilot wants to make every rocket count.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
'''Air Realistic Battles'''&lt;br /&gt;
&lt;br /&gt;
* Climb to 3,500-5,000 m (11,500-16,500 ft)&lt;br /&gt;
* Boom &amp;amp; Zoom opponents&lt;br /&gt;
* Conserve ammunition at longer ranges&lt;br /&gt;
* Force faster opponents to turnfight&lt;br /&gt;
* Prioritize bombers if possible&lt;br /&gt;
* Ground strike after dealing with enemy players&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} gets the luxury of spawning at around 1,000 metres from the start, as the plane is classified as an attacker. Just like the [[A-4B|A-4B Skyhawk]], the {{PAGENAME}} can use this advantage to gain the upper hand during the first few minutes of the game. Although many players are purely playing the {{PAGENAME}} for ground battles, diving to the deck will overall limit the {{PAGENAME}}'s success, as the plane has no opportunity to gain speed back at low altitudes. At altitude however, the {{PAGENAME}} can be played more like a piston-engine fighter, using Boom &amp;amp; Zoom tactics to eliminate opponents. This is useful considering the {{PAGENAME}} performs incredibly well at altitude, having a maximum altitude of over 10,000 metres. The {{PAGENAME}} should still try to remain fairly fast, however, as many opponents, such as the [[F-89B]] or [[F-84 (Family)|F-84G]], can easily reach the Saab's altitude by zooming towards it. Keeping the {{PAGENAME}} at a 10° will result in airspeeds around 400 km/h, giving it some room to manoeuvre in case an opponent wants to take care of it. This speed can be maintained for a long time, but keeping the {{PAGENAME}} at an altitude below 5,000m will result in the most efficiency, as most opponents will stay below that threshold. After diving on opponents several times over, the {{PAGENAME}} can afford to be aggressive if the opportunity arises. The {{PAGENAME}} can force most opponents into dogfights, where they have no chance of defeating its superior turn-rate.&lt;br /&gt;
&lt;br /&gt;
If the {{PAGENAME}} gets to face off against the US in a down-tier, it can be recommended to use the Rb05A AGM missile. This weapon system is originally meant for tanks and is indeed highly lethal in ground battles. But a hidden quirk of the missile is a proximity fuse, similar to the [[AA-20 Nord]] found on French aircraft. This is guaranteed to be lethal against planes like the [[B-29A-BN|B-29 Superfortress]], which is commonly found at this BR. The missile works incredibly well against fighters as well, as nobody expects the {{PAGENAME}} to fire a 48 kg warhead in a head-on engagement. The only downside is that the {{PAGENAME}} can only carry two of these, and is completely defenceless afterward. It's more of a fun gimmick at the beginning of a game, but can be quite useful when dealing with the last opponent camping in space.&lt;br /&gt;
&lt;br /&gt;
'''Ground Realistic Battles'''&lt;br /&gt;
&lt;br /&gt;
* Stay close to the ground - This counters SPAA&lt;br /&gt;
&lt;br /&gt;
* Engage ground-units by shooting their compact areas at low altitude (m/56D, m/49/5)&lt;br /&gt;
* Attack heavier opponents by gaining altitude before the attack and then swiftly returning to low altitude after the engagement (Rb05A)&lt;br /&gt;
* Prioritize helicopters and enemy fighters (Rb05A, Akan m/55)&lt;br /&gt;
* Avoid enemy fighters (m/56D, m/49/56)&lt;br /&gt;
* Return to base immediately if needed&lt;br /&gt;
&lt;br /&gt;
The most popular use of the {{PAGENAME}} is its intended purpose, known as Close Air Support. The {{PAGENAME}} performs somewhat favourably in this role, being incredibly lethal against tanks since the ordnance options are quite modern for its BR. The {{PAGENAME}} is the earliest example of AGM missiles of any plane in the game, being more than a whole BR below planes like the Fiat [[G.91 R/3 (Germany)|G.91 R/3]], and [[FJ-4B VMF-232]]. Although the Rb05A might look like the obvious option when selecting ground ordnance, the {{PAGENAME}} can easily rack up more kills using the m/56D rockets instead, as they can take out opponents in a single hit, without wasting more than one rocket at a time. This makes the m/56D six times as effective as the Rb05A if practised by an experienced pilot. They are also less dangerous to use, as the unguided rockets don't require any altitude to safely deploy.&lt;br /&gt;
&lt;br /&gt;
When using the {{PAGENAME}} at higher battle ratings, the Rb05A is the most obvious option. Many tanks, especially modern ones, feature advanced protection against chemical explosions, something Swedish m/56 rockets make full use of. The Rb05 AGM missile is a lot more useful here, as no tank can survive a warhead its size, no matter where it impacts. This guarantees the {{PAGENAME}} at least two ground kills, something that can change the tide of the battle at higher ranks, where every opponent is of key importance. Staying low is even more important now, however, as radar SPAA is incredibly deadly at this BR, featuring heavy-calibre cannons and surface-to-air missiles. Only gaining altitude when engaging enemy tanks is important here, as only a few seconds of visibility results in total annihilation by SPAA, as the {{PAGENAME}} is too slow to avoid anything coming towards it.&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
|When using the {{PAGENAME}} at higher ranks, make sure to prioritize heavy attack helicopters. These can rack up several kills without anyone being equipped to engage them. The Rb05A was designed for this in mind, and can safely engage helicopters over 8km away, thanks to the deadly proximity fuse!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Incredible manoeuvrability - Responds quickly to inputs and turns better than most opponents&lt;br /&gt;
* Devastating firepower - Access to ADEN gunpods and AGM missiles at a low battle-rating&lt;br /&gt;
* Access to attacker spawn&lt;br /&gt;
* Long endurance - High fuel and ammo count makes returning to base less frequent&lt;br /&gt;
* Decent survivability - It has 2 pilots, can fly without a wing, or without one of the engines&lt;br /&gt;
* Easy to land - Low stall speed and strong landing gear aids in critical touchdowns&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow top-speed - Unable to catch most opponents it faces&lt;br /&gt;
* Weak engines - Loses speed in vertical manoeuvres&lt;br /&gt;
* Lack of cockpit protection - Pilot knockout incredibly common in head-on engagements&lt;br /&gt;
* Slow acceleration&lt;br /&gt;
* No integral offensive armament, requiring gun pods&lt;br /&gt;
* Ridiculously high repair costs&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
'''Background'''&lt;br /&gt;
&lt;br /&gt;
Unlike most aircraft orders from the Swedish Air-Force, the Sk60 has an unusual background compared to its peers. The aircraft initially started as a commercial project under the name 220, led by none other than Eric Bratt, one of the main engineers behind the J35D. The aircraft was supposed to serve as a private airliner, sporting two engines, and a delta-wing design. But in the autumn of 1958, the Swedish Air-Force was looking for a successor to replace the ageing Sk28C Vampire. This led Bratt and his team to rework the design of project 220, switching the delta-wing design for a conventional straight-wing one. When the Air-Force later specified that this trainer had to carry external ordnance in the form of gun pods, rockets, and bombs, the wing was moved to an upper position. A result of this radical change forced a complete reconstruction of the elevator, mounting it higher than before. Along with some tweaking of the cockpit design, the project received the official name Saab 105.&lt;br /&gt;
[[File:Saab 105 prototype.png|alt=A black &amp;amp; white image showing the Second Saab 105 prototype mid-flight. The aircraft is mostly unpainted, while carrying civilian markings.|thumb|Second Saab 105 prototype mid-flight]]&lt;br /&gt;
The first test flight was conducted in July of 1963, piloted by Karl-Erik Fernberg. The second prototype flew a year later, in June 1964. After some extensive modifying of the air-intakes and wing-structure, the plane was deemed worthy of production. However, during this period the design was going through extensive changes in terms of propulsion, as the French Turbomèca-Aubisque engines (RM9) lacked the required strength. This problem would delay the program another year, but would increase the overall engine thrust.&lt;br /&gt;
The third prototype was deemed worthy of service by December of 1965. And by April 1966, the Sk60A would enter service with F5 Air-Division stationed at Ljungbyhed. Disappointingly, the French engines showed a lack of reliability and required a lot of modifying. This issue was however solved by SAAB during the second batch. The deliveries were finalized by 1968.&lt;br /&gt;
&lt;br /&gt;
'''Sk60B'''&lt;br /&gt;
&lt;br /&gt;
The Sk60B was the second modification of the Saab 105. This version, just like the Sk60C, was directly modified from already existing Sk60A's. The Sk60B featured a gunsight, along with the capability of carrying external ordnance in the form of bombs and rockets. The Sk60C went through identical modifications but featured an elongated nose-cone housing a panoramic camera for additional reconnaissance capabilities. Although the early Sk60 only sported a carrying capacity of around 700 kg, the external ordnance allowed for diverse options depending on the mission, capable of dealing with lightly, and heavily armoured targets.&lt;br /&gt;
&lt;br /&gt;
'''Light attack purposes'''&lt;br /&gt;
&lt;br /&gt;
The Sk60B and Sk60C would see extensive use outside the primary training purpose, as on the 29th of May, 1972, the Swedish government decided a reorganization of the Air-Force's attacker divisions. This forced four attack divisions to be converted into four light-attack divisions, making use of the lightweight Sk60B and Sk60C. These would be stationed accordingly at F21, F5, F3, and F16 fighter wing. The Sk60 was light and slow compared to the Viggen platform. The plane operated inland, as the strike capacity wasn't enough for naval operations, aside from small patrol boats and landing crafts. One major advantage of the Sk60 however, was the small profile and good aerodynamic properties, allowing for precise strike operations. This was already realized long before 1972, as F21 Luleå, an air division located alongside infantry and armoured divisions, saw potential in the Sk60 for close air support as early as 1969. This attacker mentality was put into action on all divisions between 1974 and 1976 and would see extensive use throughout the decade. Although the Sk60B was more of a last-ditch vehicle for air support, the plane proved lethal when put against armoured targets and helicopters, as it could remain fairly hidden by flying low against the ground. This strategy was necessary to avoid incoming fire, as the Sk60 featured no countermeasures or modern avionics. But as a result of the twin-seat design, low altitude flying became a lot safer. The pilot could focus entirely on flying as the second seat was occupied by a navigator giving directions. Though a lack of avionics was a major as the Sk60B required full eye-contact with the target to engage it. This limited the plane to only operate during clear weather, and along with a limited range, made the plane less ideal for wartime conditions.&lt;br /&gt;
&lt;br /&gt;
'''Present day'''&lt;br /&gt;
&lt;br /&gt;
The light attack divisions were already getting disbanded by the early 80s, and the light-attack educational program, along with the remaining light-attack divisions, were entirely disbanded by 1998. Although it's easy to determine this as the end for the Sk60, the plane was still a fantastic trainer. The Sk60 went through a major engine overhaul in 1992, doubling its carrying capacity thanks to a much stronger engine. This fixed a lot of reliability issues, and thanks to modern avionics, the Sk60 featured ballistic computers and navigational systems. The Sk60 was projected to be withdrawn from service several times, but thanks to its reliability and flight performance, the Sk60 remains in active use with both the Swedish and Austrian air force, more than 55 years after its introduction. By some estimates, the Sk60 will remain in the Swedish Air-Force until 2030, making the Sk60 older than its numerical designation.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6912-development-saab-sk-60b-instructed-to-destroy-en|Devblog]] ===&lt;br /&gt;
In 1959, Saab began development of a new twin-engine jet aircraft, intended to serve a wide variety of different roles both in civilian and military use. This led to questions being raised regarding the powerplant choice for the new aircraft, causing delays in development. However, once the decision was made to develop the new aircraft solely for military purposes, the project substantially picked up in momentum.&lt;br /&gt;
&lt;br /&gt;
By 1961, Saab's efforts were endorsed by the Swedish Air Force, which sponsored the development of the aircraft, by then known as the Saab 105, and ordered the production of a prototype in trainer configuration for testing. The prototype took to the skies for its maiden flight in June 1963 and quickly demonstrated excellent handling characteristics. In 1964, the Swedish Air Force placed an initial order for 130 Saab 105's, with that order being raised to 150 machines soon after. The machine received the designation Sk 60 in Swedish service.&lt;br /&gt;
&lt;br /&gt;
During production, the Swedish Air Force drew conclusions from the experiences made by the U.S. forces during the Vietnam War and decided to convert the Saab 105 trainer into a light attack and reconnaissance aircraft. This undertaking proved to be successful, with 60 machines of the trainer version being converted for ground attack missions.&lt;br /&gt;
&lt;br /&gt;
Apart from the Swedish Air Force, Austria also ordered a modified multirole version of the Saab 105 for its air force. Both air forces still employ the Saab 105 to the present day and around 190 units of the type were built in total.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=sweden&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=assault&amp;amp;vehicle=saab_sk60b Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;SK60B Devblog Images&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:SK60B WTWallpaper 001.jpg|&lt;br /&gt;
File:SK60B WTWallpaper 002.jpg|&lt;br /&gt;
File:SK60B WTWallpaper 003.jpg|&lt;br /&gt;
File:SK60B WTWallpaper 004.jpg|&lt;br /&gt;
File:SK60B WTWallpaper 005.jpg|&lt;br /&gt;
File:SK60B WTWallpaper 006.jpg|&lt;br /&gt;
File:SK60B WTWallpaper 007.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|0aM7hS-ciYY|'''The Shooting Range #233''' - ''Metal Beasts'' section at 01:00 discusses the {{PAGENAME}}.|a6OMuCFCTvo|'''JUST AWESOME! SK60B! - Sweden''' - ''Jengar''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Similar aircraft in terms of performance and BR&lt;br /&gt;
&lt;br /&gt;
* [[A2D-1]]&lt;br /&gt;
* [[F-84G-21-RE|F-84G]]&lt;br /&gt;
* [[Sea Hawk FGA.6]]&lt;br /&gt;
* [[G.91 R/3 (Germany)|G.91 R/3]]&lt;br /&gt;
&lt;br /&gt;
;Similar Swedish Aircraft&lt;br /&gt;
&lt;br /&gt;
* [[J35D]]&lt;br /&gt;
* [[A21RB]]&lt;br /&gt;
* [[T18B-1]]&lt;br /&gt;
* [[J21RA]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6912-development-saab-sk-60b-instructed-to-destroy-en|[Devblog] Saab Sk 60B: Instructed to Destroy]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Saab}}&lt;br /&gt;
{{Sweden jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U110538094</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U110538094&amp;diff=105896</id>
		<title>User:U110538094</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U110538094&amp;diff=105896"/>
				<updated>2021-06-17T12:01:18Z</updated>
		
		<summary type="html">&lt;p&gt;U110538094: Created page with &amp;quot;Hi :3&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi :3&lt;/div&gt;</summary>
		<author><name>U110538094</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Buccaneer_S.2&amp;diff=105412</id>
		<title>Buccaneer S.2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Buccaneer_S.2&amp;diff=105412"/>
				<updated>2021-06-06T11:01:25Z</updated>
		
		<summary type="html">&lt;p&gt;U110538094: i changed left to right&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=buccaneer_s2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_Buccaneer_S.2.jpg|Buccaneer_Takeoff.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;Hot Tracks&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
Despite being the heaviest, longest and biggest jet attacker in the game, the Buccaneer has an impressive cruise speed, manoeuvrability and climb rate even when fully loaded. It should be noted that it is nowhere near on being the fastest plane at its battle rating but can become a forceful opponent when being hunted down, especially if the Buccaneer has a speed advantage. Despite having a max speed of 1,084 km/h, the aircraft is able to reach that speed even when fully loaded flying at level flight. It is able to surpass the max speed at level flight up to 1,112 km/h but any sudden turn will tear apart the wings. Overall agility of the Buccaneer is impressive for a plane of its size capable of doing hard turns with relative ease even with payload.&lt;br /&gt;
&lt;br /&gt;
'''When on take-off:'''&lt;br /&gt;
&lt;br /&gt;
The Buccaneer MUST use take-off flaps in order to achieve enough air lift to lift the plane at ~270 km/h and do a safe take-off fully loaded with 16k lb of bombs. Not doing so may be cause of running out of airstrip before taking off and crashing into buildings or environment. When taking off from carriers, there is no need to use take-off flaps but it is recommended as it is prompt to lose altitude when leaving the deck.&lt;br /&gt;
&lt;br /&gt;
'''When on landing:'''&lt;br /&gt;
[[File:Buccaneer Low Speed Flight.mp4|thumb|300px|right|Demonstrating the Buccaneer's ability to maintain flight at less than 170 km/h.]]&lt;br /&gt;
Landings should be done below 400 km/h but depending on the situation, map and place where the Buccaneer will land (aircraft carrier or airfield) this may vary. When landing on a carrier, maintain greater speeds than 360 km/h but less than 400 km/h, this is to ensure a safe pull up if the hook is missed. When landing on airfield, maintain greater speeds than 280 km/h but less than 360 km/h, this is to ensure the plane has enough strip to break and slowdown. Thanks to being a massive plane, the momentum is tremendous, meaning it will require longer distances in order to fully land. Use air-break in order to make a faster slowdown.&lt;br /&gt;
&lt;br /&gt;
The Buccaneer is one of only a few aircraft in the game to have a blown flaps system, meaning that under certain conditions air from the engine's compressor is blown over the flaps / control surfaces. This means that despite the Buccaneer's massive weight it has an extremely low stall speed, and impressive low-speed responsiveness (so long as the blowing system is active). As can be seen in the video on the right, with the blowing system active the buccaneer can maintain (and even gain) altitude at speeds as low as ~170 km/h. The blowing system is activated whenever takeoff or landing flaps are selected and throttle is at greater than 30%. This means that you may wish to consider keeping your throttle above 30% while landing in some situations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,090 || 1,084 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 32.7 || 34.3 || 37.1 || 30.7 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,111 || 1,100 || 31.6 || 32.0 || 68.9 || 52.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 518 || 463 || 370 || ~8 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 585 || &amp;lt; 600 || &amp;lt; 548 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic Mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce Spey 101 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 14,206 kg || colspan=&amp;quot;3&amp;quot; | 425 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 35m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 2,361 kg || colspan=&amp;quot;2&amp;quot; | Low-bypass turbofan&lt;br /&gt;
| 15,854 kg || 17,503 kg || 19,151 kg || 19,975 kg || 25,950 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 35m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 5,020 kgf || N/A&lt;br /&gt;
| 0.63 || 0.57 || 0.52 || 0.50 || 0.39&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,120 kgf&amp;lt;br /&amp;gt;(1,000 km/h) || N/A&lt;br /&gt;
| 0.65 || 0.59 || 0.53 || 0.51 || 0.39&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Buccaneer is a large target with no armour. The fuel tanks are all mounted in the upper fuselage (above the bomb bay) and although a relatively small target the engines are exposed (mounted not far back from the air intakes). This means that enemy fire will often damage the fuel tanks, the engines, or both. The Buccaneer can fly ok with damage, but is prone to enter a flat spin if one engine is lost during low speed flight (i.e. when landing).&lt;br /&gt;
&lt;br /&gt;
The Buccaneer uses drooping ailerons (the ailerons deflect downwards with the flaps); this increases the lift produced when flaps are deployed. However it means that if you go too fast and rip your flaps off the ailerons are likely to be ripped off as well (as the ailerons also act as flaps), this makes the aircraft very hard to control. If the tail is destroyed, the plane will also lose its elevator as both are connected. The Buccaneer has access to Radar Warning Receiver, meaning the pilot will realize when there is a radar who has a detected the plane (there will be a beeping sound) and a ping will be displayed on display which will activate on the HUD when there is a radar signal and when there is a radar lock there will be a continuous alert sound. This is useful when there is an aircraft with radar guided missiles and ground based radar anti air.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|H.E. M.C. Mk.II (500 lb)|G.P. Mk.I (1,000 lb)}}&lt;br /&gt;
{{main|AGM-12B Bullpup|AIM-9B Sidewinder|RN|RP-3}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 24 x 500 lb H.E. M.C. Mk.II bombs (12,000 lb total)&lt;br /&gt;
* 12 x 1,000 lb G.P. Mk.I bombs (12,000 lb total)&lt;br /&gt;
* 16 x RP-3 rockets&lt;br /&gt;
* 4 x AGM-12B Bullpup missiles&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 144 x RN rockets&lt;br /&gt;
* 144 x RN rockets + 4 x 1,000 lb G.P. Mk.I bombs (4,000 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 72 x RN rockets&lt;br /&gt;
* 104 x Flares + 72 x RN rockets&lt;br /&gt;
* 4 x 1,000 lb G.P. Mk.I bombs + 2 x AIM-9B Sidewinder missiles + 72 x RN rockets (4,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb G.P. Mk.I bombs + 24 x 500 lb H.E. M.C. Mk.II bombs (16,000 lb total)&lt;br /&gt;
* 16 x 1,000 lb G.P. Mk.I bombs (16,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb G.P. Mk.I bombs + 16 x RP-3 rockets (4,000 lb total)&lt;br /&gt;
* 4 x AGM-12B Bullpup missiles + 4 x 1,000 lb G.P. Mk.I bombs (4,000 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 4 x 1,000 lb G.P. Mk.I bombs (4,000 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 12 x 500 lb H.E. M.C. Mk.II bombs (6,000 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 6 x 1,000 lb G.P. Mk.I bombs (6,000 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 8 x RP-3 rockets&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 2 x AGM-12B Bullpup missiles&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 4 x 1,000 lb G.P. Mk.I bombs + 12 x 500 lb H.E. M.C. Mk.II bombs (10,000 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 4 x 1,000 lb G.P. Mk.I bombs + 8 x RP-3 rockets (4,000 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 4 x 1,000 lb G.P. Mk.I bombs + 2 x AGM-12B Bullpup missiles (4,000 lb total)&lt;br /&gt;
* 104 x Flares + 12 x 500 lb H.E. M.C. Mk.II bombs (6,000 lb total)&lt;br /&gt;
* 104 x Flares + 6 x 1,000 lb G.P. Mk.I bombs (6,000 lb total)&lt;br /&gt;
* 104 x Flares + 8 x RP-3 rockets&lt;br /&gt;
* 104 x Flares + 2 x AGM-12B Bullpup missiles&lt;br /&gt;
* 104 x Flares + 4 x 1,000 lb G.P. Mk.I bombs + 12 x 500 lb H.E. M.C. Mk.II bombs (10,000 lb total)&lt;br /&gt;
* 104 x Flares + 10 x 1,000 lb G.P. Mk.I bombs (10,000 lb total)&lt;br /&gt;
* 104 x Flares + 8 x RP-3 rockets + 4 x 1,000 lb G.P. Mk.I bombs (4,000 lb total)&lt;br /&gt;
* 104 x Flares + 2 x AGM-12B Bullpup missiles + 4 x 1,000 lb G.P. Mk.I bombs (4,000 lb total)&lt;br /&gt;
* 104 x Flares + 4 x 1,000 lb G.P. Mk.I bombs (4,000 lb total)&lt;br /&gt;
* 104 x Flares + 8 x RP-3 rockets + 4 x 500 lb H.E. M.C. Mk.II bombs (2,000 lb total)&lt;br /&gt;
* 4 x 500 lb H.E. M.C. Mk.II bombs + 2 x AIM-9B Sidewinder missiles + 8 x RP-3 rockets (2,000 lb total)&lt;br /&gt;
* 4 x 500 lb H.E. M.C. Mk.II bombs + 16 x RP-3 rockets (2,000 lb total)&lt;br /&gt;
* 4 x 500 lb H.E. M.C. Mk.II bombs + 144 x RN rockets (2,000 lb total)&lt;br /&gt;
* 4 x 500 lb H.E. M.C. Mk.II bombs + 2 x AIM-9B Sidewinder missiles + 72 x RN rockets (2,000 lb total)&lt;br /&gt;
* 4 x 500 lb H.E. M.C. Mk.II bombs + 104 x Flares (2,000 lb total)&lt;br /&gt;
* 4 x 500 lb H.E. M.C. Mk.II bombs + 2 x AIM-9B Sidewinder missiles (2,000 lb total)&lt;br /&gt;
* 4 x 500 lb H.E. M.C. Mk.II bombs + 104 x Flares + 2 x AGM-12B Bullpup missiles (2,000 lb total)&lt;br /&gt;
* 4 x 500 lb H.E. M.C. Mk.II bombs + 2 x AGM-12B Bullpup missiles + 2 x AIM-9B Sidewinder missiles (2,000 lb total)&lt;br /&gt;
* 4 x 500 lb H.E. M.C. Mk.II bombs + 4 x AGM-12B Bullpup missiles (2,000 lb total)&lt;br /&gt;
* 16 x 500 lb H.E. M.C. Mk.II bombs + 104 x Flares (8,000 lb total)&lt;br /&gt;
* 16 x 500 lb H.E. M.C. Mk.II bombs + 2 x AIM-9B Sidewinder missiles (8,000 lb total)&lt;br /&gt;
* 28 x 500 lb H.E. M.C. Mk.II bombs (14,000 lb total)&lt;br /&gt;
* 4 x 500 lb H.E. M.C. Mk.II bombs + 6 x 1,000 lb G.P. Mk.I bombs + 104 x Flares (8,000 lb total)&lt;br /&gt;
* 4 x 500 lb H.E. M.C. Mk.II bombs + 12 x 1,000 lb G.P. Mk.I bombs (14,000 lb total)&lt;br /&gt;
* 2 x AGM-12B Bullpup missiles + 72 x RN rockets&lt;br /&gt;
&lt;br /&gt;
{{Notice|The Buccaneer is the only plane in-game which features the capability of carrying bombs or rockets, air-to-air missiles, and air-to-ground missiles in a single payload}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Buccaneer is a fully air-to-ground plane with very limited defensive capabilities against aircraft. It should never be used to attack enemy aircraft despite having the AIM-9B. These missiles are meant to be used in defence if there is a chance to get behind the enemy who is engaging the aircraft or against helicopters in combined battles. Using the Buccaneer as a fighter will quickly lead to death.&lt;br /&gt;
[[File:Buccaneer Formation Attack.png|thumb|399x399px|Buccaneer Formation Dive Bombing]]&lt;br /&gt;
The role of the Buccaneer is pretty straight forward when it comes to air battles: base bombing or ground/naval units bombing. It is recommended to utilize the different bomb payloads combined with flares or with the AIM-9B if the pilot wants. It is not recommended to take Bullpups AGM as bombs are more useful in the air battles environment, including in Enduring Confrontation Simulator battles. Rockets are not recommended to be taken as they are inaccurate and useless even with ballistics computer against lightly armoured vehicles. Bullpups can be an sort of effective guided weapon when engaging enemy vessels. They are not recommended to be used against destroyers, cruisers, or battleships in any sort of match. Instead, use them for pinpoint hits on enemy carriers. A well-placed Bullpup is enough to make a carrier sink, it won't be as fast as with bombs but it will use a considerably less amount of ordnance.&lt;br /&gt;
&lt;br /&gt;
The Buccaneer has a wide variety of bomb payloads for all types of players, for those who want to be fast and engage bases or ground targets as quickly as possible and for those who want to carry out as much destruction as possible. The absurd amount of bomb payloads will fit all types of players and their needs. The only drawback is that the plane is not able to carry AIM-9B and flares at the same time. Flares also take up the two outer-most pylons of the plane. The recommended payload for a fair trade in speed, firepower and defensive capabilities is the &amp;quot;104 x Flares + 10 x 1,000 lb G.P. Mk.I bombs&amp;quot; payload. More than enough bombs to take 2 bases in maps where there are only 3 bases and airfield or 1 of the 4 respawning bases like on Ruhr which take double the payload. Only 3 x 1,000 lb G.P. Mk.I bombs are needed per base when there are 3 bases. When in Ruhr or similar maps, bases take the whole 10 bombs (in reality it takes ~8.5 bombs but due to the drop sequence, it is recommended to drop all 10 as you are unable to drop 9 bombs). If the player wants to play a more aggressive full bomb payload, then the &amp;quot;16 x 1,000 lb G.P. Mk.I bombs&amp;quot; payload should be carried. More than enough bombs to destroy the 3 bases in a 3 base map and still have enough payload for the airfield or a base and a half in maps like Ruhr. In enduring confrontation maps, any payload is recommended as EC is more forgiving payload wise as multiple strikes can be done to a base or an airfield.&lt;br /&gt;
&lt;br /&gt;
=== The use of AIM-9B in the Buccaneer ===&lt;br /&gt;
The AIM-9B are far from being the best anti-air missiles in the game due to their speed and G-limit. They are not to be used against turning targets nor to chase supersonic targets, the use of AIM-9B is really limited but can be the main offensive line against an unaware enemy plane, specially since at that battle rating almost no aircraft has access to Missile Alert Warning. This makes the AIM-9B a reliable anti-air weapon and relatively long distances considering there is no other AA ordnance. This is specially reliable in Enduring Confrontation/Simulator battles as in other type of gamemodes, knowing the presence of the launcher and when the missile has been fired by eye contact is the main reason why AIM-9B are so easily evaded and countered. If the Buccaneer is to be used as a heavy missile fighter, this is the recommended attack flight path:&lt;br /&gt;
&lt;br /&gt;
* The method of engagement is a fairly standard low-risk hit-and-run pass. Approach the enemy, shoot, and break off. There's nothing too special about it, and it relies more on the speed to get into the target area, fire a single missile or a salvo if needed, and then get out of the danger zone as soon as possible lest you become the target of unwanted attention. It requires little in the way of skill and little in the way of performance upgrades, as the Buccaneer already has considerable engine power. However, it does not allow for sustained time on target and gives you only a small window of opportunity to make the shot.&lt;br /&gt;
&lt;br /&gt;
'''''Reliable targets for the AIM-9B:'''''&lt;br /&gt;
&lt;br /&gt;
* All sorts of enemy AI attackers and bombers can be easily killed with a missile as they do not dump flares or do evasive manoeuvres like players&lt;br /&gt;
* Helicopters (both AI and player controlled) as long as they are not the most modern attack choppers (Ka-50/52, AH-64, EC-665 HAD/HAP/UHT, etc)&lt;br /&gt;
&lt;br /&gt;
=== Flight paths and engagement paths ===&lt;br /&gt;
[[File:Buccaneer IRCM.png|left|thumb|413x413px|Buccaneer use of flares while doing a combat turn]]&lt;br /&gt;
There are multiple rules which should be followed when flying the Buccaneer in order to prevent and counter a wide variety of threats. The first and pretty straight forward rule is '''stay out of Line of Sight (LOS)'''. This is one of the most basic rules for any aircraft in the game, but specially due to the size of the Buccaneer, it is crucial as it is easier to spot a Buccaneer at distances than an F-84. The Buccaneer is far from being the easiest plane to conceal, but due to its camouflage, it can become invisible to eye sight if whoever is the threat falls in the trap. Do not rely on the camouflage to conceal you most of the time, it depends or the LOS azimuth, distance and enemy pilot's awareness. The blue colour is reliable on both sea and land environments although it is not recommended to rely on it in Realistic or Arcade battles as, once the aircraft is detected, a marker will appear on the Buccaneer revealing the position. Depending on the situation and gamemode, there are multiple environmental hiding places which can make the Buccaneer have a safe flight to target zone, this will be divided into Optical Hiding and Technological Hiding. Both of them are to be complimented by each other, the pilot must not focus on just one or the other. Both have to be done at the same time in order to achieve the best survivability in game.&lt;br /&gt;
&lt;br /&gt;
'''''Optical Hiding:'''''&lt;br /&gt;
&lt;br /&gt;
The name is pretty straight forward, hiding from eye sight. This is one of the easiest to hide from in most places and gamemodes, even better if it is a Simulator battle. This hiding spots could be doing a &amp;quot;grass-cutting&amp;quot; flight path (flying as close to the ground as possible), flying behind any sort of of environmental obstructions (mountains, inside canyons, inside river banks, etc) or a really high altitude flight. This can become a double edge sword but can make the Buccaneer have a high survivability against enemy planes, not only because the flight ceiling is the highest one in the game (15 km) but also because no aircraft is able to catch it up (at that altitude, the Buccaneer keeps a speed of ~700 km/h). This is to be used only if required in extreme cases, it is not recommended to be used in a normal basis.&lt;br /&gt;
&lt;br /&gt;
'''''Technological Hiding:'''''&lt;br /&gt;
[[File:Buccaneer bomber sight 100m.png|thumb|237x237px|Buccaneer bomb sight at 100m]]&lt;br /&gt;
By this term, we are talking about hiding yourself against all sorts of airborne and ground based detection systems, being radar or Infrared Search and Track (IRST). Hiding against them can be tricky depending on the purpose of the aircraft. In this case, hiding from airborne radar is the easiest as cluttering is enough to cause detection issues (refer to [[Airborne radars]] for further explanation of airborne radars and the following explained terms). If the pilot is facing aircraft with airborne radars, the best way to counter is flying low or behind environmental obstructions. Flying high can be a double edge sword depending on the distance, altitude, radar scan pattern and azimuth. Flying extremely high can make the aircraft invisible to enemy radars, both ground based and airborne (ground based get a max range of 15 km detection range at most), depending on the other players, but doing a low flight path ensures key points which are vulnerabilities. Radar Warning Receiver (RWR) will be the main line of defence against all types of radars, any radio wave detected will be displayed on the HUD and the pilot will know if a change in the flight path must be made.&lt;br /&gt;
&lt;br /&gt;
The story changes when there are IRST systems on the battle (only ground based at the game in the [[Stormer HVM]]), they do not trigger RWR on search nor track, making this one of the most menacing threat to the Buccaneer as there are no ways to know if there is a missile lock at you.&lt;br /&gt;
[[File:Buccaneer bomb sight at 1000m.png|thumb|238x238px|Buccaneer bomb sight at 1,000 m]]&lt;br /&gt;
'''Use of bomb sights and ballistic computer:'''&lt;br /&gt;
&lt;br /&gt;
As the rest of the bombers, the bomb sights are the main aiming tool for delivering ordnance in Air Realistic battles and Simulator, and the [[Ballistic Computer]] in Ground Realistic battles. Depending on the speed of the aircraft, flight attitude and flight altitude, the bomb sight may look different (refer to pictures). Being a jet bomber makes the use of bomber sight at low altitudes trickier compared to prop bombers, mainly for the fact of speed (the greater the speed, the more horizontal parabola will the bombs get). Bomb sights are recommended to be used in altitudes greater than 500 m (see the difference of azimuth between the pictures) and ballistic computer reticle in altitudes less than 500 m. Both have their pros and cons, but the bomb sights are more Simulator-based and while the ballistic computer can be used for everything else, even bombing in Air Realistic battles. Due to being a bomber, the bomb reticle on the ground will never disappear (different from the rest of aircraft with bomb targetting ballistic computers in which the plane must be aiming to the ground at a certain angle to make the reticle display).&lt;br /&gt;
[[File:Buccaneer low altitude bombing run.png|left|thumb|330x330px|Low altitude bombing run]]&lt;br /&gt;
'''Attack runs with the Buccaneer:'''&lt;br /&gt;
&lt;br /&gt;
The Buccaneer is the fastest and heaviest long range bomber in game (at low flying it can reach speeds of Mach .95 with the 16,000 lb payload) and thus, it is perfect to be used as a &amp;quot;Lightning Strike&amp;quot; bomber thanks to the speed and ballistic computer. Lighting Strikes refer to doing a grass-cutting flight at the fastest speed as possible and dropping bombs on targets as close to the ground as possible in order to ensure accuracy but still maintain high speeds. This is primarily the best engagement path when engaging ground targets (GRB preferably as in Simulator is harder due to the restricted cabin/bomb sight views but not impossible) as you counter enemy's radar, situational awareness and reaction time. By the time the enemy SPAA will engage the Buccaneer will be long gone from the combat zone due to the high speeds. When using Bullpups, engagement paths should be different. The Buccaneer must have a clear LOS not only because trees will be able to detonate the air-to-ground missile but also because they are manually guided.&lt;br /&gt;
&lt;br /&gt;
=== Missile Evasion and Defensive Manoeuvres ===&lt;br /&gt;
This can be the most tricky and complicated part of the Buccaneer as the pilot must know their enemy, the way such plane is meant to be flown, the suspended armament it can carry and the flight performance of such plane. One of the most common threat faced in all environments are air-to-air missiles from any nation. From AIM-9Gs to R-60s, the Buccaneer is able to face them and counter them utilizing diverse methods but not all of them will apply to all missiles. The Buccaneer has no problems in doing evasive manoeuvres and &amp;quot;break, bank and jink&amp;quot; against enemy missiles. However, the best counter to this is not letting the enemy launch missiles at all. Keep your tail pointed '''away''' from enemy radars and the front of enemies. Do not stay still for prolonged periods of time without checking behind you for tell-tale white streaks or the missile markers.&lt;br /&gt;
[[File:Buccaneer combat turn.png|thumb|Buccaneer flare dump and break evasive manoeuvre]]&lt;br /&gt;
'''When facing AIM-9s:'''&lt;br /&gt;
&lt;br /&gt;
Due to the way AIM-9s are meant to be used, do not try to outrun these missiles, they are meant to be used at long ranges as manoeuvres when seen from a distance mean smaller course corrections. They are often the easiest missiles to counter without the need of flares (with exception of AIM-9Ds as they have a G-limit of 20G). These missiles overall have an effective range of ~3.5 km, meaning they are easily countered when at distances closer than 2.5 km as they will not have enough agility to make flight corrections if a hard turn is made. This can be done effectively by not only doing a turn with the Buccaneer surface controls (being elevator or aileron) but also the use of the airbrake (as part of the thrust generated is partially redirected to the surface controls giving lift to them). This makes the Buccaneer able to outturn even fighters with bomb payload.&lt;br /&gt;
&lt;br /&gt;
'''When facing AIM-7s, R-3Ss and Matra 530:'''&lt;br /&gt;
&lt;br /&gt;
There is not much to say about radar-guided missiles besides their threatening speed and the uselessness of flares against them as they are radar locked. In order to counter this, the pilot can create radar cluttering by flying close to the ground in order to nullify the missile tracking and &amp;quot;break&amp;quot; (doing a hard turn only when the missile is closer than 2.5 km can also evade the missile). These sorts of missiles will be the easiest to spot as RWR will give a significant alert when there is a radar lock.&lt;br /&gt;
&lt;br /&gt;
'''When facing R-60s:'''&lt;br /&gt;
&lt;br /&gt;
R-60s are a different story as they are the opposite of AIM-7s and AIM-9s. They have an effective range of ~2.25 km, making them useless for long range combat but are able to pull 30G, meaning R-60s have to be countered the other way around. R-60s should not be tried to out-turn but to outrun with the use of flares. Due to the spread the flares have on the Buccaneer (flare pods are on the most outer pylons), doing a straight flight path and let flares to the job does not work. In order to counter R-60s flares must be dumped and the Buccaneer must turn, a hard turn is not required but it is recommended as the incoming plane can do course correction to gun strafe the Buccaneer.&lt;br /&gt;
&lt;br /&gt;
'''When facing SRAAMs:'''&lt;br /&gt;
&lt;br /&gt;
This event is highly unlike to happen due to the SRAAM being a British missile while the Buccaneer is a British aircraft, but in case this happens, the aircraft must do a similar procedure as with the R-60s but with much more carefulness and responsiveness. The SRAAM is a vectoring thrust missile, meaning the missile can start turning without the need of much speed as the vectoring thrust changes the direction of the thrust, making it much more agile. It can be easily countered with speed (effective range is less than 1.2 km) and with the use of flares.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Massive bomb load of up to 16,000 lb&lt;br /&gt;
* Reasonably fast&lt;br /&gt;
* Very low stall/landing speed thanks to blown flaps&lt;br /&gt;
* Can land on aircraft carriers&lt;br /&gt;
* Has flares&lt;br /&gt;
* Can carry two [[AIM-9B Sidewinder]] missiles&lt;br /&gt;
* Has a [[Ballistic Computer|ballistics computer]] with CCIP for bombs and rockets, as well as CCRP. The CCIP works in level flight, unlike on most other aircraft.&lt;br /&gt;
* Has a [[HUD#Buccaneer HUD|Head-Up Display]] in the cockpit which provides flight information and weapon aiming functionality.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No guns&lt;br /&gt;
* Big target&lt;br /&gt;
* Flares are carried in pods suspended from the outboard pylons. This means you must forgo ordinance to carry them, and cannot carry AIM-9Bs while carrying flares&lt;br /&gt;
* The flare position and deployment pattern (out to the sides) severely limits their effectiveness&lt;br /&gt;
* If you rip your flaps off your ailerons will be ripped off as well, making the aircraft very hard to control&lt;br /&gt;
* When heavily loaded wings can rip in turns if you are not careful&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Blackburn Buccaneer was a response to the threatening expansion the Soviet Navy was having at the time. This expansion was the main menace to ships in the Atlantic, especially merchant ships. Thus, the British MoD opted to utilize their already existing naval weaponry and not make a new fleet to counter this expansion. In 1952, the preliminary requirements were set out: a carrier based two-seat jet with maximum speed of 550 knots and combat range of 400 nautical miles, able to carry 8,000 lb of both conventional weaponry and special weaponry such as the Red Beard free-fall nuclear bomb and the Green Cheese anti-ship missile. First responses were made in 1953 and the first prototyping of the Buccaneer was made. It was codenamed BNA (Blackburn Naval Aircraft) or BANA (Blackburn Advanced Naval Aircraft) which lead to the nickname &amp;quot;Banana jet&amp;quot;. The first flight of the prototype was made in 1958. This turned into a successful aircraft and was produced under the name of Buccaneer S.1 and served with the FAA in 1963. It was powered by a pair of de Havilland Gyron Junior turbojets. Despite the success of the aircraft, the thrust generated by these engines was lacklustre and failed to achieve the required lift in order to carry the aircraft with full armament and fuel load. This could be resolved by taking the required amount of fuel needed to rendezvous with an aerial refuelling aircraft. While being a solution, it was inefficient as the low thrust generated by both engines while depending on lift blow marked a serious danger.&lt;br /&gt;
&lt;br /&gt;
As a long-term solution, the engines were replaced to Rolls-Royce Spey turbofan engine which could generate 40% more thrust that the previous engines. This new version was named Buccaneer S.2. Blackburn, which was bought later by Hawker Siddeley, ordered production of the S.2 in 1962. The already built Buccaneer S.1s were retrofitted to S.2 standards by the end of 1966.&lt;br /&gt;
&lt;br /&gt;
The Royal Navy was not the only one which asked for Blackburn Buccaneer. The RAF was looking for a replacement for the B-57 Canberra bombers. After the cancellation of the acquisition of the General Dynamics F-111K, the RAF stood in crisis. It was therefore that the RAF decided in 1968 to adopt the Blackburn Buccaneer S.2 as a replacement for the B-57 Canberra bomber. 46 units were built and delivered to the RAF for service. These specific units were renamed to Buccaneer S.2B. These had the RAF type communitcations and avionics equipment as well as their weaponry including the Martel air-to-surface missile and a bulged bomb bay which could hold an extra fuel tank. Some of these units were capable of firing the anti-ship version of the Martel. These units were renamed to Buccaneer S.2D and the remaining were renamed to S.2C, a major upgrade for the Buccaneer which included enhanced Electronic Warfare systems and AIM-9 Sidewinder capabilities. In 1979, some Buccaneers were fitted with the AN/AVQ-23 Pave Spike laser designator pod for the Paveway II laser guided bombs.&lt;br /&gt;
&lt;br /&gt;
In October 1962, 16 aircraft were ordered for the South African Airforce named as Buccaneer S.50, these were retrofitted Buccaneer S.2 with Bristol Siddeley BS.605 rocket engines to provide additional take-off thrust.&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/6975-development-blackburn-buccaneer-s-2-banana-jet-en|Devblog]]===&lt;br /&gt;
In the early days of the Cold War, the Soviet construction program of the new Sverdlov-class cruisers caused the British military a great deal of concern. Believing the Sverdlovs would pose a similar threat as the German 'pocket battleships' in the previous war, the Admiralty decided to counter this issue not by building new ships of their own, but developing a new strike aircraft instead.&lt;br /&gt;
&lt;br /&gt;
After issuing a set of requirements for a new jet-powered attack aircraft with nuclear strike capabilities, the Admiralty chose Blackburn's design as the winner of the competition in 1955. A few years later, in 1958, the first prototype of the Blackburn Buccaneer undertook its maiden flight.&lt;br /&gt;
&lt;br /&gt;
The first production version of the Buccaneer, the S.1, entered service with the FAA in the early 1960's. However, the Buccaneer's early service career was plagued with issues relating to its underpowered and unreliable turbojet engines. Therefore, Blackburn almost immediately began working on an improved variant by the time the problems became apparent. Outfitting the aircraft with much more powerful and economical turbofan engines, Blackburn introduced the Buccaneer S.2 in the mid '60's, with the first aircraft joining the ranks of the FAA in March 1965.&lt;br /&gt;
&lt;br /&gt;
However, after the British fleet carriers began being decommissioned in the late 1970's as part of a foreign policy agenda change, the Buccaneer S.2's were also being phased out of active service along with them. The roughly 80 produced Buccaneer S.2's largely participated in exercises and training missions under FAA service, but saw more extensive use with the RAF, after being retired by the Navy.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=britain&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=assault&amp;amp;vehicle=buccaneer_s2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;Buccaneer S.2 Devblog Images&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Buccaneer S.2 WTWallpaper 001.jpg|&lt;br /&gt;
File:Buccaneer S.2 WTWallpaper 002.jpg|&lt;br /&gt;
File:Buccaneer S.2 WTWallpaper 003.jpg|&lt;br /&gt;
File:Buccaneer S.2 WTWallpaper 004.jpg|&lt;br /&gt;
File:Buccaneer S.2 WTWallpaper 005.jpg|&lt;br /&gt;
File:Buccaneer S.2 WTWallpaper 006.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|TY-M41AUM48|'''The Shooting Range #237''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Canberra B Mk 2]]&lt;br /&gt;
* [[B-57A]]&lt;br /&gt;
* [[S.O.4050 Vautour IIB]]&lt;br /&gt;
* [[Vautour IIA IDF/AF (France)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6975-development-blackburn-buccaneer-s-2-banana-jet-en|[Devblog] Blackburn Buccaneer S.2: Banana Jet]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/510283-buccaneer-s2/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Blackburn}}&lt;br /&gt;
{{Britain jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U110538094</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Harrier_GR.1&amp;diff=105028</id>
		<title>Harrier GR.1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Harrier_GR.1&amp;diff=105028"/>
				<updated>2021-06-03T13:26:52Z</updated>
		
		<summary type="html">&lt;p&gt;U110538094: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Harrier (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=harrier_gr1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} British strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;New Power&amp;quot;]]. Like all members of the [[Harrier (Family)|Harrier family]], the Harrier GR.1 is a [[VTOL]] aircraft with thrust vectoring nozzles, which allow it to take off and land vertically.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The Harrier GR.1 has an impressive climb rate, though it is put down by Soviet jets that it may face, like the [[MiG-19PT]], [[Su-7B]], and [[Su-7BKL]]. The Harrier's climb rate also suffers the more armament it carries; even just 4 [[SRAAM]]s drops the climb rate from 80 m/s to 68.2 m/s. Equipping 4 x 1,000 lb [[G.P. Mk.I (1,000 lb)|G.P. Mk.I]] bombs cuts the climb rate by more than half. Because the Pegasus engine loses thrust at higher altitudes, the climb rate decreases with it.&lt;br /&gt;
&lt;br /&gt;
The Pegasus engine has amazing low-altitude acceleration, but continues to suffer more at higher altitudes. In the early game, the [[Harrier (Family)]] planes will usually be seen pulling ahead of planes with afterburner (From the airfield, air spawns start the planes with a higher top speed at a higher start speed), but the subsonic status makes the planes with a higher speed catch up after a bit.&lt;br /&gt;
&lt;br /&gt;
The turn rate of the GR.1 is mediocre compared to other planes it may face, especially planes from the [[F-86 (Family)]] and the previously mentioned Soviet planes. The rate of turn suffers the higher it climbs, as with the climb rate. Takeoff flaps, with their very high limit, can be utilized to turn sharper, as well as using the [[VTOL]] function correctly.&lt;br /&gt;
&lt;br /&gt;
'''''Controls tend to lock up at altitudes over 7,000 m (23,000 feet), because of the massive lost of thrust in the Pegasus engine.'''''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,124 || 1,118 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 32.5 || 33.9 || 63.0 || 61.5 || rowspan=&amp;quot;2&amp;quot; | 550&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,143 || 1,133 || 31.5 || 32.0 || 98.5 || 80.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 829 || 556 || ~14 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 648 || &amp;lt; 950 || &amp;lt; 790 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic Mass|Mass of the aircraft with pilot, engine oil, and full water tank; but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce Pegasus Mk.101 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5,868 kg || colspan=&amp;quot;3&amp;quot; | 439 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 34m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,640 kg || colspan=&amp;quot;2&amp;quot; | Vectored-thrust low-bypass turbofan&lt;br /&gt;
| 6,542 kg || 7,216 kg || 7,890 kg || 8,160 kg || 12,679 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 34m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 8,708 kgf || 9,240 kgf&lt;br /&gt;
| 1.41 || 1.28 || 1.17 || 1.13 || 0.73&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 8,708 kgf&amp;lt;br /&amp;gt;(0 km/h) || 9,240 kgf&amp;lt;br /&amp;gt;(0 km/h)&lt;br /&gt;
| 1.41 || 1.28 || 1.17 || 1.13 || 0.73&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Notice|The Pegasus engine loses a significant amount of thrust as your speed increases}}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Harrier GR.1 has no armour. The engine and all fuel tanks are packed in a tight cluster in the centre of the fuselage. However, a Harrier with critical damage, even losing both wings, can often still make it back to the airfield. This has to be done at VTOL speeds, meaning under 300 km/h, making you a big target.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ADEN Mk.4 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm ADEN Mk.4 cannons, belly-mounted (200 rpg = 400 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|H.E. M.C. Mk.II (500 lb)|G.P. Mk.I (1,000 lb)|SRAAM|SNEB type 23}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 5 x 500 lb H.E. M.C. Mk.II bombs (2,500 lb total)&lt;br /&gt;
* 4 x 500 lb H.E. M.C. Mk.II bombs (2,000 lb total)&lt;br /&gt;
* 3 x 1,000 lb G.P. Mk.I bombs (3,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb G.P. Mk.I bombs (4,000 lb total)&lt;br /&gt;
* 108 x SNEB type 23 rockets&lt;br /&gt;
* 4 x SRAAM missiles&lt;br /&gt;
* 4 x SRAAM missiles + 3 x 500 lb H.E. M.C. Mk.II bombs (1,500 lb total)&lt;br /&gt;
* 4 x SRAAM missiles + 3 x 1,000 lb G.P. Mk.I bombs (3,000 lb total)&lt;br /&gt;
* 4 x SRAAM missiles + 72 x SNEB type 23 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite having a weaker engine than other members of the [[Harrier (Family)|Harrier family]], the Harrier GR.1 still possesses exceptional acceleration and rate of climb. Coupled with a decent selection of load-outs (including the extremely powerful [[SRAAM]] missiles), and VTOL capability; this makes the Harrier GR.1 a very potent aircraft for both air-to-air combat and ground attack.&lt;br /&gt;
&lt;br /&gt;
Generally a good way to start the game in the Harrier GR.1, when you are are facing aircraft around your BR or lower, is to takeoff and use your incredible accelerate and climb rate to get up and above the enemy aircraft. Climb slightly to the side of the battle and once you have sufficient altitude begin to swoop down on enemy aircraft below you, dispensing of them with your SRAAMs, or ADEN cannons. When climbing it is best to keep the throttle at only 90-95%, and to not use WEP; even at 90% throttle the mighty Pegasus engine is still capable of giving the Harrier a very impressive climb rate. This is advisable as the Harrier only has about 90 seconds of total WEP time, and there are better uses for it than climbing; in addition the Pegasus engine is not designed to be run a full power for extended periods of time and will overheat if left on 100% throttle for too long. As the battle goes on you can drop down to lower altitude to engage your enemies; you should generally avoid turn fighting, instead opting to make high speed attacks from the side of enemies. How much fuel you take is up to you: the minimum load of 10 minutes gives you an incredible thrust to weight ratio and can be enough for short battles, however it is not enough to last longer battles without refuelling.&lt;br /&gt;
&lt;br /&gt;
When facing enemy aircraft which are mostly above your BR (i.e. top tier jets) you need to be much more cautious when taking the climbing approach. Against top tier jets the Harrier's climb rate is less impressive, and being at high altitude leaves you vulnerable to attack from long range [[Air-to-air_missiles#Semi-Active_Radar_Homing_.28SARH.29_missiles|semi-active radar homing air-to-air missile]], an issue exacerbated by the Harrier GR.1's lack of a radar warning receiver. In such battles it is better to stay low and fast, picking off top tier jets with fast approaches from the side, or by forcing an overshoot (thrust vectoring helps with this).&lt;br /&gt;
[[File:Harrier SRAAM Kill.mp4|thumb|400px|right|Getting a side-attack kill with an SRAAM. When launched in this way the SRAAMs are extremely hard to dodge.]]&lt;br /&gt;
The primary air-to-air weapon of the Harrier GR.1 are its four incredibly powerful [[SRAAM]] missiles. The SRAAMs are missiles of extremes, outside of 1.0 - 1.2 km they are near useless, however once you get to within 1.2 km of your target they transform into one of the hardest missiles in the game to dodge. The thrust vectoring nature of SRAAMs make them extremely manoeuvrable and hard to dodge, but mean the missiles cannot manoeuvre at all after the motor burns out, significantly limiting their range. To get the most out of SRAAMs you need to play to their advantages, the SRAAMs' poor range means that firing them from directly behind a target while chasing them is not the best idea unless you are very close, have a speed advantage, or the target is manoeuvring. Instead, the optimal way to use SRAAMs is to approach perpendicular to the target and attempt to obtain a lock from as far out as possible. With a lock obtained you should close on the target from the side; as you approach the 1.2 km mark you should turn into the target and &amp;quot;lead&amp;quot; the missile like you would your guns. Fire the missile within 1 km of the target and there is little they will be able to do about it; the SRAAM's extreme manoeuvrability allows them to follow the target through most evasive manoeuvres. A video of this method can be seen to the right. A key weakness of the SRAAMs (other than their limited range) is that they are highly susceptible to flares. You should either pick targets not equipped with flares, or if a target is equipped with flares try to attack when they are distracted or approach from an angle where you will hopefully not be noticed until it is too late.&lt;br /&gt;
&lt;br /&gt;
While the addition of SRAAMs makes the Harrier GR.1 a potent fighter, it was designed as a ground attack aircraft, and it is very capable at filling this role in-game. The Harrier GR.1 has a good selection of bombs or rockets, coupled with a [[Ballistic Computer|ballistic computer]] providing CCIP this makes the Harrier a powerful ground attacker in both air and ground battles. In air battles the two ADEN cannons are very effective at killing ground targets up to medium tanks and light pillboxes (a task made easier with the ballistic computer), and have a plentiful ammo supply. The ability to reliably kill ground targets is useful for both opportunistic attacks for extra RP and for winning matches (if it comes to it).&lt;br /&gt;
&lt;br /&gt;
The defining feature of the Harrier GR.1 is of course its [[VTOL]] (Vertical Take Off and Landing) capability; while this might at first seem like a &amp;quot;party trick&amp;quot; with limited utility there are situations where it can be surprisingly useful. Obviously VTOL allows for short/vertical takeoffs, and while conventional takeoffs are usually the better option (you typically get up to speed quicker) there are occasions where such capability is desirable (e.g. getting out of the way of players strafing the airfield). A more useful feature of VTOL on takeoff is that it allows the Harrier to take-off from aircraft carriers. Taking off from carriers allows you approach the battle from a different angle, sometimes this an be tactically useful depending on how you want to play the match. Where carriers particularly come in useful is if you need to rearm, but suspect the enemy is waiting for you at your main airfield. Some maps allow you to chose from multiple aircraft carriers to spawn on. These will be one of the [[wt:en/news/6925-development-new-ai-aircraft-carriers-en|three modern carriers]]; there is little to choose from between USS Forrestal and HMS Ark Royal (the Forrestal is a bit larger), however Baku is a little more interesting. If you go with USS Forrestal and HMS Ark Royal you get a speed boost on conventional takeoff (simulating a catapult launch); on Baku you get no such boost, requiring you to use your VTOL capability, but the Baku does have significantly better anti-air protection than the other carriers. Regardless of which aircraft carrier you land on the Harrier has no tail hook or drogue chute, so you will need to make use of your VTOL capability when landing.&lt;br /&gt;
&lt;br /&gt;
Where the Harrier's VTOL capability makes the aircraft unique is in the ability to vector the exhaust nozzles to any angle you want during forward flight, at any speed. Vectoring the nozzles will typically lead to very rapid speed loss and therefore should only be done in certain situations. The most basic use of thrust vectoring is for forcing an overshoot, with the air brake deployed and nozzles fully vectored (so pointing slightly in reverse) the Harrier will slow down quite a bit faster than other aircraft; you can use this to make the aircraft on your tail overshoot then hit them with an SRAAM as they fly past. This technique should only be used as a last resort in one-on-one battles though, as you will lose all of your energy and leave you vulnerable to any other enemy aircraft in the area. A more advanced use is to vector the nozzles during turns to enhance turning performance; while deflecting the nozzles will make you lose speed quicker and thus hurt sustained turning performance it can sometimes give you the little bit extra instantaneous turning performance you need to get guns on target, or dodge an enemy attack. You will need to practice and find for yourself the correct balance between turning performance and speed loss in different situations. A more obscure situation in which thrust vectoring can help is when pulling out of a dive, if you have left it too late then pointing the nozzles downwards can sometimes give you enough lift to avoid hitting the ground.&lt;br /&gt;
&lt;br /&gt;
In Ground RB, usually planes have to fly back to their airfield to rearm/repair. In the Harrier, the VTOL capability can be used to land on helicopter pads which are closer to the battlefield, saving precious time, but exposing the aircraft to hostile CAS and helicopters.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Exceptional thrust to weight ratio&lt;br /&gt;
* Extremely good acceleration&lt;br /&gt;
* Is a thrust vectoring VTOL aircraft&lt;br /&gt;
** Can take off/land vertically&lt;br /&gt;
** Nozzles can be deflected in flight to help with manoeuvring&lt;br /&gt;
** In Ground RB, it can land on helicopter pads to get back into the battle faster&lt;br /&gt;
* Extremely powerful [[SRAAM]] missiles&lt;br /&gt;
* Has a [[Ballistic Computer]]&lt;br /&gt;
* Has a [[HUD#410SUM1|Head-Up Display]] in the cockpit which provides flight information and weapon aiming functionality.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Limited WEP duration of ~90 seconds&lt;br /&gt;
* Engine overheats if left at high throttle setting for too long&lt;br /&gt;
* Although deflecting nozzles in flight can help with manoeuvrability doing so bleeds a lot of speed&lt;br /&gt;
* Weaker engine than other [[Harrier (Family)|Harriers]]&lt;br /&gt;
* Many opponents have flares which can effectively counter [[SRAAM]] missiles&lt;br /&gt;
* Engine performance declines as the altitude increases&lt;br /&gt;
* Has no radar, so you won't see incoming planes that easy&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Harrier GR.1 was the first operational version of the Harrier Jump Jet, an iconic family of vertical / short takeoff &amp;amp; landing (V/STOL) fighters developed by the UK in the 1960s. Developed from the P.1127, a prototype aircraft demonstrating vertical takeoff &amp;amp; landing capabilities, the Harrier was the first V/STOL aircraft to enter service in the world. The GR.1 was the initial production version of the Harrier, totalling sixty aircraft: the aircraft was highly successful, and heavily-modified variants of the Harrier remain in service today.&lt;br /&gt;
&lt;br /&gt;
=== Initial development - the P.1127 and Hawker Kestrel ===&lt;br /&gt;
Following the end of the Korean War, several nations began investigating the possibility of jets capable of vertical takeoff &amp;amp; landing. Jet aircraft required long concrete runways to take off, which was considered a major weakness; at the time, most airfields and runways would've been destroyed early during a conflict, rendering most combat jets useless as they would not be able to take off. The VTOL jet fighter was thought of as the solution to these problems, as the aircraft could take off vertically from fields, roads, or even from the rooftops of buildings; because the aircraft could take off vertically, they would be combat-ready even if the country's airfields were destroyed by initial strikes.&lt;br /&gt;
&lt;br /&gt;
In 1957, the Bristol Engine Company began developing a new directed-fan engine based on their existing Olympus and Orpheus engines. The new engine, soon to be named Pegasus, featured two &amp;quot;cold&amp;quot; jets that expelled non-combusted air from the jet engine compressor, and two &amp;quot;hot&amp;quot; jets that expelled combusted air from the combustion chamber. At the same time, the Hawker design firm was developing the P.1121, a advanced jet fighter to replace the Hawker Hunter; following the cancellation of the P.1121, Hawker began development of a new jet using the Pegasus engine, designated P.1127.&lt;br /&gt;
&lt;br /&gt;
The aircraft was designed to use a single Pegasus engine with four nozzles, each nozzle being capable of swivelling between vertical and forward positions. As well, the Hawker firm began developing a new reaction control system for the aircraft, as traditional control surfaces would have no airflow (and thus, no control) during hover. Much of this development was done with the assistance of the United States, due to the low military spending of the UK during the time. Finally, in 1959, the Hawker firm authorized full funding for the P.1127 program; soon after, the British government ordered the production of two flight-ready prototypes.&lt;br /&gt;
[[File:Hawker Siddeley XV-6A Kestrel USAF.jpg|thumb|One of the nine Hawker Kestral FGA.1s with USAF markings.]]&lt;br /&gt;
In July of 1931, the first P.1127 prototype, designated XP831, was rolled out for engine testing; after various ground tests, the aircraft first hovered on November 19th, 1960. The first three P.1127 aircraft all crashed, including XP831 which crashed at the 1963 Farnborough Airshow; the pilot survived. At this point, the aircraft had proven itself to the point where Britain, the United States and Germany agreed to a collaboration on the P.1127 project. The three countries collectively funded the first nine pre-production P.1127s, now designated Kestrel FGA. 1.&lt;br /&gt;
&lt;br /&gt;
=== Development of the P.1154 and production of the Harrier ===&lt;br /&gt;
In 1961, while the P.1127 performed flight testing, NATO issued a new requirement for a supersonic VTOL fighter. As the P.1127 was subsonic, Hawker pursued the design of two new aircraft, the P.1150 and P.1154. The P.1150 was essentially a supersonic version of the P.1127 while the P.1154 was a heavily-modified design capable of Mach 2.0 at altitude. The P.1154 was declared the winner of the NATO competition, causing France (with its Mirage IIIV) to back out of the procurement project. As a result, in 1965, the P.1154 was cancelled.&lt;br /&gt;
&lt;br /&gt;
At that point, the RAF began to study a simple derivative of the P.1127 as a production strike aircraft, and in late 1965, orders were placed for six pre-production P.1127 airframes. The first P.1127 (RAF) would fly on August 31st, 1966; orders were placed for 60 aircraft, soon to be designated Harrier GR.1. The aircraft were named after a small bird of prey: the Harrier name had initially been planned for the cancelled P.1154. The Harrier GR.1 first flew in December of 1967 and soon entered service with the RAF.&lt;br /&gt;
&lt;br /&gt;
=== Operational history ===&lt;br /&gt;
Three Harrier squadrons would be operational by 1970: the No. 1 squadron at RAF Wittering and two squadrons at RAF Wildenrath, in West Germany. The Harrier was used primarily as a close air support aircraft and remained stationed in West Germany for long periods of time, as a deterrent to a potential Soviet invasion. The Harrier GR.1 would also be used to test the SRAAM, an innovative air-to-air missile utilizing thrust-vector control for manoeuvring. The missile failed to reach production but became the basis for the later ASRAAM, which is used on British fighter aircraft today. While the GR.1 would not see combat service abroad, [[Harrier GR.3|GR.3 Harriers]] were used during the Falklands war, along with the Sea Harrier.&lt;br /&gt;
&lt;br /&gt;
The Harrier was also marketed extensively for export. The Spanish Navy and Thai navy both operated first-generation Harriers while Argentina, Australia, China and Switzerland had considered the purchase of Harriers for their respective air forces. Additionally, the Indian navy would procure the Sea Harrier, a derivative of the Harrier, for their aircraft carriers. In total, 61 Harrier GR.1s were produced along with 17 GR.1As, which were GR.1 airframes with uprated engines. 62 of these Harrier GR.1s and GR.1As would be converted to the GR.3 standard later in their operational life.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6918-development-jump-jets-arrive-in-war-thunder-meet-the-harrier-en|Devblog]] ===&lt;br /&gt;
In the late 1950's, the Bristol company was conducting work on developing an engine featuring innovative thrust vectoring technology. Hawker, impressed with the new engine, began closely working with Bristol to develop an aircraft which could successfully harness the full potential of the Pegasus thrust vectoring engine. The basic idea was to design an aircraft with V/STOL capabilities. From that point, the project became known as the P.1127.&lt;br /&gt;
&lt;br /&gt;
In the early 1960's, a growing interest for V/STOL strike aircraft could be observed among most NATO member states. This resulted in an agreement between the US, Great Britain and West Germany in 1961 to order nine modified versions of the P.1127 - the first versions of which were test flown in the previous year - as evaluators. At the same time, the British evaluation aircraft received the designation Kestrel FGA.1.&lt;br /&gt;
&lt;br /&gt;
Despite suffering setbacks with the P.1154 - a supersonic version of the aircraft developed by Hawker in parallel - evaluations of the Kestrel continued as planned during the early 1960's and concluded in November of 1965. After the P.1154 was ultimately cancelled, the RAF, pleased with the evaluation results of the Kestrel, put up a requirement to modify the Kestrel and placed an order for six pre-production aircraft, designated P.1127 (RAF). Following its maiden flight in August of 1966, the RAF extended the purchase order to 60 production aircraft, now receiving the official designation Harrier GR.1.&lt;br /&gt;
&lt;br /&gt;
The Harrier GR.1 undertook its maiden flight in December 1967 and officially entered service with the RAF in April of 1969. Being involved early on with the aircraft's development, the US also expressed interest in procuring the Harrier. This ultimately resulted in a partnership agreement between Hawker Siddeley and McDonnell Douglas in the late 1960's for a large delivery of Harriers to the USMC in the early 1970's. In US service, the aircraft would receive the designation 'AV-8 Harrier'.&lt;br /&gt;
&lt;br /&gt;
The Harrier was initially deployed with British forces in West Germany in the early 1970's. However, the Harrier saw the peak of its service career during the Falkland War in 1982, flying both ground attack as well as combat air patrol missions (modification Sea Harrier FRS.1) with great success, thus earning itself a high reputation.&lt;br /&gt;
&lt;br /&gt;
Apart from British and American service, variants of the Harrier were also operated by Spain, Thailand and India. In total, around 270 Harriers were produced across all variants with the last being decommissioned from active service in the early 2000's. The original Harrier was subsequently succeeded by a further developed variant - the Harrier II - but more importantly, it had successfully proven the viability of V/STOL aircraft, thus generating a sustained interest in such designs which can still be seen today.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=britain&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=assault&amp;amp;vehicle=harrier_gr1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Harrier GR.1 WTWallpaper 001.jpg|&lt;br /&gt;
File:Harrier GR.1 WTWallpaper 002.jpg|&lt;br /&gt;
File:Harrier GR.1 WTWallpaper 003.jpg|&lt;br /&gt;
File:Harrier GR.1 WTWallpaper 004.jpg|&lt;br /&gt;
File:Harrier GR.1 WTWallpaper 005.jpg|&lt;br /&gt;
File:Harrier GR.1 WTWallpaper 006.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Harrier GR.1A XV755.png|A Harrier GR.1A (XV755) pulling away from the burning wreck of an enemy after firing an SRAAM at close range.Note the port side missile cover missing, indicating a fired missile&lt;br /&gt;
File:Harriers XV755 &amp;amp; XZ145.png|2 Harrier GR.1s of No.1 Sqn RAF (marketplace camo) &amp;amp; 899 Naval Air Squadron (user skin) are seen flying in formation during a battle&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|-Z0ihOEb1tw|'''The Shooting Range #230''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Harrier GR.3]]&lt;br /&gt;
*[[AV-8A]]&lt;br /&gt;
*[[AV-8C]]&lt;br /&gt;
*[[Yak-38]]&lt;br /&gt;
*[[Yak-38M]]&lt;br /&gt;
*[[Jaguar GR.1]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6918-development-jump-jets-arrive-in-war-thunder-meet-the-harrier-en|[Devblog] Jump Jets arrive in War Thunder: Meet the Harrier]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/504155-harrier-gr1/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Hawker}}&lt;br /&gt;
{{Britain jet aircraft}}&lt;br /&gt;
{{Britain premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U110538094</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-2&amp;diff=103888</id>
		<title>T-2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-2&amp;diff=103888"/>
				<updated>2021-05-29T13:40:42Z</updated>
		
		<summary type="html">&lt;p&gt;U110538094: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=t2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_t2.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese jet fighter {{Battle-rating}}. It was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
After World War II, Japan was left without any modern jet fighters for defensive purposes and around 1955 the Japanese Air Self-Defense Force (JASDF) put into motion development of a supersonic jet aircraft due to the Fuji T-1 trainer's lack of proper training in supersonic flight. Japan had purchased front-line Mach 2 fighters such as the F-104 Starfighter and the [[F-4C_Phantom_II|F-4EJ]] Phantom, however, their pilots had difficulty in handling these fighters and a new trainer aircraft was needed.&lt;br /&gt;
&lt;br /&gt;
Built as a trainer aircraft, the trainee pilot and instructor sat in tandem with the instructor in the rear-raised seat. With an instructor pilot in the aircraft, Japan was now ready to properly train their pilots in high-speed fighter usage. The {{PAGENAME}} paved the way to Japan's development and production of their first supersonic military fighter, the Mitsubishi F-1.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} features dual Ishikawajima-Harima Heavy Industries TF40-IHI-801A engines which are license-built Rolls-Royce Turbomeca Adour turbofans, the same utilised in the Jaguar fighters. The {{PAGENAME}} for the most part was manufactured with aircraft aluminium alloys, however, it did selectively use titanium for extra strength in certain areas. Shaped more like a dart than the stout Jaguar, the {{PAGENAME}} was built for speed, though to help with manoeuvrability the wings do not house fuel tanks and feature leading-edge root extensions (LERX) and full-span leading-edge slats on the wings to aid in creating a higher angle of attack or higher lift capacity, especially helpful during slow flight. The {{PAGENAME}} opted to eliminate ailerons and instead utilise twin spoilers for roll control. The tail portion of the aircraft like many modern fighters featured an all-moving tailplane and airbrakes were outfitted to allow for slowing the aircraft down either in manoeuvres or when preparing for landing.&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 sgko 002.png|250px|thumb|left|'''{{PAGENAME}}''' fighter on the hunt in air-to-air attack configuration.]]&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is an aggressive fighter aircraft and features a single 20 mm Vulcan cannon which requires a brief spin-up before ammunition begins to fire, thus does not have an instantaneous fire with trigger depress which will take a pilot time to get used to and preplan shots to allow for the gun to spool-up in time to get shots off at a high-speed target. AIM-9E Sidewinder air-to-air missiles round out the air attack arsenal and are highly effective missiles, however, a clever (and lucky) pilot can outmanoeuvre the Sidewinders, though, typically the enemy fighter is then left in a compromising situation and can be easily dispatched with the cannon.&lt;br /&gt;
&lt;br /&gt;
Rockets mounted on the {{PAGENAME}} bridge the gap between air-attack and ground-attack, allowing the fighter to either hammer bombers with the rockets or ground targets such as trucks, anti-aircraft batteries and ships. For dedicated ground attack, the {{PAGENAME}} can be outfitted with two different bombs, namely the 500 and 750 lb bombs of which are the aerodynamic LDGP form type bombs. Though not built to be a fighter-bomber like the [[F-4C_Phantom_II|F-4C]], the Japanese fighter loses some of its hard-earned manoeuvrability while carrying bombs (hence the fuel tanks not being in the wings), however once released, the {{PAGENAME}} can be back in the aerial mix as long as it has the speed to do so.&lt;br /&gt;
&lt;br /&gt;
Though developed as a training aircraft, the {{PAGENAME}} is a formidable foe which is fast, sleek and can carry a one-two punch which can easily knock-out enemy aircraft unfortunate enough to race through the Japanese fighters crosshairs.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 duckmcmallardson 001.png|250px|thumb|right|'''{{PAGENAME}}''' on coastal patrol.]]&lt;br /&gt;
The {{PAGENAME}} was designed and built for one main purpose and that was to train pilots in flight at around Mach 1.4 in preparation for flying faster Mach +2 fighters such as the F-4EJ, F-104 and the Mitsubishi F-1. With a long narrow body, short main wings without fuel tanks and an all-moving tailplane, this aircraft was built streamlined like the F-104, to get you from point A to point B in the shortest amount of time possible and not spend too much time manoeuvring. While excelling as an interceptor, this fighter will still hold its own in a manoeuvring fight, granted as long as under-wing armaments are limited to the Sidewinder missiles and not the heavy bombs.&lt;br /&gt;
&lt;br /&gt;
The sleekness of the aircraft lends itself to flying fast and speed should be maintained when flying especially during air-to-air combat as a slow-flying {{PAGENAME}} is a relatively easy target due to poor manoeuvrability at slow speeds. To help in instances where the aircraft must fly at slower speeds (landing, bombing and ground rocket attack) slats and spoilers help to create a higher lift capacity and roll rate which prevent the aircraft from stalling and plummeting.&lt;br /&gt;
&lt;br /&gt;
Air-to-air combat should be avoided when carrying bomb loads as this will significantly decrease manoeuvrability. During ground attack, all efforts should be made to get to the target as soon as possible and release the heavy ordnance and then proceed to any aerial combat in the near vicinity.&lt;br /&gt;
&lt;br /&gt;
Damage to the aircraft, especially to the wings will typically result in the destruction of the aircraft. Due to their relatively small size, any loss in surface area will cause the fighter to over-lift on the good side sending the aircraft into a roll and then potentially into a flat-spin.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,975 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,678 || 1,663 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 33.6 || 35.0 || 119.9 || 110.0 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,752 || 1,710 || 32.4 || 33.0 || 161.9 || 140.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 sgko 001.png|250px|thumb|right|'''{{PAGENAME}}''' in a power-climb on an intercept path.]]&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 735 || 525 || 450 || ~10 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 580 || &amp;lt; 650 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ishikawa-Harima TF40-801A || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6,764 kg || colspan=&amp;quot;3&amp;quot; | 460 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 12m fuel || 20m fuel || 30m fuel || 41m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 810 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 7,659 kg || 8,210 kg || 8,932 kg || 9,746 kg || 13,500 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 12m fuel || 20m fuel || 30m fuel || 41m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,950 kgf || 3,105 kgf&lt;br /&gt;
| 0.81 || 0.76 || 0.70 || 0.64 || 0.46&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,010 kgf&amp;lt;br&amp;gt;(200 - 400 km/h) || 3,437 kgf&amp;lt;br&amp;gt;(1,000 km/h)&lt;br /&gt;
| 0.90 || 0.84 || 0.77 || 0.71 || 0.51&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm bulletproof glass - situated between the fore and aft cockpits&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} fighter like many of the newer aircraft have shed most of its armour in lieu more speed and agility.  The only armour outfitted on this aircraft is the 38 mm bulletproof glass situated between the fore and aft cockpit, giving the rear pilot a pretty good chance of surviving an impact or bullet strike which might take out the front pilot. Beyond that, the survivability of the aircraft is a mix of engineering and skill of the pilot. Damage sustained to the wings will not affect fuel loss as no tanks are mounted here; they are only mounted within the fuselage of the aircraft. While many aircraft can absorb a huge amount of ammunition rounds in the fuselage before losing something important, when it comes to the {{PAGENAME}} fuselage hits typically result in a hit to the engines, oil coolers, fuel, pilots or the radar. This is where pilot skill and manoeuvring come into play to make it very difficult for an enemy pilot to get a firing solution. High-G manoeuvres within this aircraft may hurt the speed and manoeuvrability; however, it may save the pilot's lives by causing many of the missiles such as the AIM Sidewinders to miss due to their lower g-turn threshold.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|JM61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm JM61A1 cannon, chin-mounted (500 rpg)&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 der thunderer 001.jpg|250px|thumb|right|'''{{PAGENAME}}''' sporting a user-created skin.]]&lt;br /&gt;
The JM61A1 20 mm Vulcan cannon is a monster and at the same time a headache for new pilots not used to it. Unlike a majority of the other machine guns and cannons in the game (or in real-life for that matter), trigger depression here does not immediately produce flying bullets. Due to the characteristics of the JM61A1 cannon, it requires an initial spool-up time or spin of the cannon barrels before ammunition can be fired. The high rate of fire can easily melt the barrel, however with the rotating barrels, each barrel can cool off enough before it is its turn again to prevent damage. To initiate this, trigger depression will result in a .25 second delay before the ammunition begins to fire to allow for the barrels to get to proper rotating speed. Once it gets going, 750 rounds of ammunition do not last very long.&lt;br /&gt;
&lt;br /&gt;
When targeting an aircraft, for example, the pilot must remember this formula to be successful, while leading an aircraft or before an aircraft passes through the crosshairs, start squeezing the trigger about .5 to .25 seconds before that event and the cannon rounds should land on target. Waiting until a target passes through the crosshairs (unless tailing them) will result in a miss as they will be out of the sights before the cannon starts firing.&lt;br /&gt;
&lt;br /&gt;
Trigger discipline is necessary when using this cannon as due to its rate of fire (about 6,000 RPM, ~100 RPS or 7.5 seconds of ammunition) will easily blow through the 750 rounds carried by the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 takemoto 001.png|250px|thumb|right|'''{{PAGENAME}}''' outfitted with FFAR Mighty Mouse rockets, Sidewinders and the obligatory 20 mm Vulcan cannon.]]&lt;br /&gt;
{{main|LDGP Mk 82 (500 lb)|JM117 cone 45 (750 lb)}}&lt;br /&gt;
{{main|AIM-9B Sidewinder|AIM-9E Sidewinder|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 5 x 750 lb JM117 cone 45 bombs (3,750 lb total)&lt;br /&gt;
* 16 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 5 x 750 lb JM117 cone 45 bombs (3,750 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 16 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles + 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles + 5 x 750 lb JM117 cone 45 bombs (3,750 lb total)&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles + 16 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles + 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
===Radars===&lt;br /&gt;
{{main|AN/APS-21|AN/APG-26}}&lt;br /&gt;
The Mitsubishi T-2 is equipped with an [[AN/APS-21]] search radar, as well as an [[AN/APG-26]] target tracking radar. Both radars are located in the nose of the aircraft.&lt;br /&gt;
[[File:T-2 YMSK 001.jpg|250px|thumb|right|'''{{PAGENAME}}''' taxiing for take-off.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[AN/APS-21]] - Target Detection Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Guaranteed&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The range, below which, detection of a target is practically guaranteed}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br/&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br/&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
|-&lt;br /&gt;
| 45,000 m || 28,000 m || ±85° || ±16°&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[AN/APG-26]] - Target Tracking Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 4,000 m || 150 m || ±60° || ±60°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 jonigustavo 001.png|250px|thumb|right|The dart-shaped '''{{PAGENAME}}''' hugging the terrain in attempt to catch enemy fighters unaware.]]&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has a radar and radar gun sight, allowing you to better plan your &amp;quot;boom&amp;quot;s and get your rounds on target more reliably&lt;br /&gt;
* Extremely fast&lt;br /&gt;
* Devastating armament&lt;br /&gt;
* High climb rate&lt;br /&gt;
* 2 pilots (Not vulnerable to pilot snipes)&lt;br /&gt;
* High acceleration&lt;br /&gt;
* Manoeuvrable enough to get onto the target with relative ease.&lt;br /&gt;
* Has a tail hook for landing on carriers&lt;br /&gt;
* Has a braking chute, making landings on short airstrips or carriers possible&lt;br /&gt;
* Strong ordnance options&lt;br /&gt;
* Can equip 2 AIM-9B/AIM-9E missiles&lt;br /&gt;
* Highly manoeurable at high speeds&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Burns through fuel at an astronomical rate in arcade battles&lt;br /&gt;
* JM61A1 electric-powered cannon takes getting used to because of 0.25 second spool time to get the barrel spinning before firing commences&lt;br /&gt;
* Poor energy retention&lt;br /&gt;
* Extremely poor low-speed manoeuvrability and the low speed of the plane mean lower than 500 kph&lt;br /&gt;
* Requires good trigger discipline and aim as the gun burns through ammunition&lt;br /&gt;
* Cannon tends to &amp;quot;spark&amp;quot;&lt;br /&gt;
* Medium repair cost&lt;br /&gt;
* Larger turning radius compared to most other jet fighters it can face&lt;br /&gt;
* Cannon belts have no tracer shells, making it harder to aim&lt;br /&gt;
* Targeting radar is often unreliable&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Soon after WW2, Japan was mostly offered jet fighter aircraft from the USAAF / USAF, such as the later versions of the [[F-86F-40_(Japan)|F-86 Sabre]], in order to protect itself from threats such as North Korea, who was at the time in conflict with the United States (in the 1950s). In the late 50's and 60's, Japan had already developed its first modern jet-aircraft, the Fuji T-1, which was mainly used as a trainer aircraft. But by the 70's, it was obsolete; Japan needed a new trainer aircraft, which could be used to train pilots for near Mach 2 speeds.&lt;br /&gt;
&lt;br /&gt;
During the time between 1964-1965, engineers at Mitsubishi began working on a project called &amp;quot;T-X&amp;quot;, which would be either a 1 or 2 seater aircraft, that would later be developed into another project for a ground-attack aircraft called the &amp;quot;SF-X&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
At the time, the United States offered Japan the T-38 and Britain/France offered the SEPECAT Jaguar for investigation. Japan thought of a project of license-building these aircraft, which has later failed due to issues between SEPECAT and the Japanese Imperial Family.&lt;br /&gt;
&lt;br /&gt;
In 1967, Japanese aircraft manufacturers Fuji, Kawasaki and Mitsubishi proposed their designs for the XT-2, of which Mitsubishi's design was accepted. The prototype (pre-production model) would be built in 1971, seeing its maiden flight on July 20 1971, flown by Dr. Kenji Ikeda.&lt;br /&gt;
&lt;br /&gt;
The XT-2 became the first Japanese-built aircraft to break the sound barrier in level-flight. It was put into final production later that year.&lt;br /&gt;
&lt;br /&gt;
The variants of the final model, the T-2 were: T-2Z (early model that later ended up being modified for the SF-X program), T-2A and T-2B (trainer models) and the T-2K, the armed model, carrying an M-61 Vulcan 20mm fast-firing autocannon. The aircraft was produced until 1988, and was retired in 2006 along with its fighter variant the F-1, when it was replaced by its successor, the Kawasaki T-4 (the F-1 was replaced by the Mitsubishi F-2 Viper Zero).&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=japan&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=jet_fighter&amp;amp;vehicle=t2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|2RX3Y1-HJHE|'''The Shooting Range #142''' - ''Metal Beasts'' section at 00:29 discusses the Mitsubishi T-2.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[F-1]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration, and era&lt;br /&gt;
&lt;br /&gt;
* [[Jaguar A]]&lt;br /&gt;
* [[Jaguar GR.1]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6063-development-mitsubishi-t-2-the-supersonic-stork-en|[Devblog] Mitsubishi T-2: The Supersonic Stork]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/445750-mitsubishi-t-2/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer MHI}}&lt;br /&gt;
{{Japan jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U110538094</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-2&amp;diff=103884</id>
		<title>T-2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-2&amp;diff=103884"/>
				<updated>2021-05-29T13:25:11Z</updated>
		
		<summary type="html">&lt;p&gt;U110538094: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=t2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_t2.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese jet fighter {{Battle-rating}}. It was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
After World War II, Japan was left without any modern jet fighters for defensive purposes and around 1955 the Japanese Air Self-Defense Force (JASDF) put into motion development of a supersonic jet aircraft due to the Fuji T-1 trainer's lack of proper training in supersonic flight. Japan had purchased front-line Mach 2 fighters such as the F-104 Starfighter and the [[F-4C_Phantom_II|F-4EJ]] Phantom, however, their pilots had difficulty in handling these fighters and a new trainer aircraft was needed.&lt;br /&gt;
&lt;br /&gt;
Built as a trainer aircraft, the trainee pilot and instructor sat in tandem with the instructor in the rear-raised seat. With an instructor pilot in the aircraft, Japan was now ready to properly train their pilots in high-speed fighter usage. The {{PAGENAME}} paved the way to Japan's development and production of their first supersonic military fighter, the Mitsubishi F-1.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} features dual Ishikawajima-Harima Heavy Industries TF40-IHI-801A engines which are license-built Rolls-Royce Turbomeca Adour turbofans, the same utilised in the Jaguar fighters. The {{PAGENAME}} for the most part was manufactured with aircraft aluminium alloys, however, it did selectively use titanium for extra strength in certain areas. Shaped more like a dart than the stout Jaguar, the {{PAGENAME}} was built for speed, though to help with manoeuvrability the wings do not house fuel tanks and feature leading-edge root extensions (LERX) and full-span leading-edge slats on the wings to aid in creating a higher angle of attack or higher lift capacity, especially helpful during slow flight. The {{PAGENAME}} opted to eliminate ailerons and instead utilise twin spoilers for roll control. The tail portion of the aircraft like many modern fighters featured an all-moving tailplane and airbrakes were outfitted to allow for slowing the aircraft down either in manoeuvres or when preparing for landing.&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 sgko 002.png|250px|thumb|left|'''{{PAGENAME}}''' fighter on the hunt in air-to-air attack configuration.]]&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is an aggressive fighter aircraft and features a single 20 mm Vulcan cannon which requires a brief spin-up before ammunition begins to fire, thus does not have an instantaneous fire with trigger depress which will take a pilot time to get used to and preplan shots to allow for the gun to spool-up in time to get shots off at a high-speed target. AIM-9E Sidewinder air-to-air missiles round out the air attack arsenal and are highly effective missiles, however, a clever (and lucky) pilot can outmanoeuvre the Sidewinders, though, typically the enemy fighter is then left in a compromising situation and can be easily dispatched with the cannon.&lt;br /&gt;
&lt;br /&gt;
Rockets mounted on the {{PAGENAME}} bridge the gap between air-attack and ground-attack, allowing the fighter to either hammer bombers with the rockets or ground targets such as trucks, anti-aircraft batteries and ships. For dedicated ground attack, the {{PAGENAME}} can be outfitted with two different bombs, namely the 500 and 750 lb bombs of which are the aerodynamic LDGP form type bombs. Though not built to be a fighter-bomber like the [[F-4C_Phantom_II|F-4C]], the Japanese fighter loses some of its hard-earned manoeuvrability while carrying bombs (hence the fuel tanks not being in the wings), however once released, the {{PAGENAME}} can be back in the aerial mix as long as it has the speed to do so.&lt;br /&gt;
&lt;br /&gt;
Though developed as a training aircraft, the {{PAGENAME}} is a formidable foe which is fast, sleek and can carry a one-two punch which can easily knock-out enemy aircraft unfortunate enough to race through the Japanese fighters crosshairs.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 duckmcmallardson 001.png|250px|thumb|right|'''{{PAGENAME}}''' on coastal patrol.]]&lt;br /&gt;
The {{PAGENAME}} was designed and built for one main purpose and that was to train pilots in flight at around Mach 1.4 in preparation for flying faster Mach +2 fighters such as the F-4EJ, F-104 and the Mitsubishi F-1. With a long narrow body, short main wings without fuel tanks and an all-moving tailplane, this aircraft was built streamlined like the F-104, to get you from point A to point B in the shortest amount of time possible and not spend too much time manoeuvring. While excelling as an interceptor, this fighter will still hold its own in a manoeuvring fight, granted as long as under-wing armaments are limited to the Sidewinder missiles and not the heavy bombs.&lt;br /&gt;
&lt;br /&gt;
The sleekness of the aircraft lends itself to flying fast and speed should be maintained when flying especially during air-to-air combat as a slow-flying {{PAGENAME}} is a relatively easy target due to poor manoeuvrability at slow speeds. To help in instances where the aircraft must fly at slower speeds (landing, bombing and ground rocket attack) slats and spoilers help to create a higher lift capacity and roll rate which prevent the aircraft from stalling and plummeting.&lt;br /&gt;
&lt;br /&gt;
Air-to-air combat should be avoided when carrying bomb loads as this will significantly decrease manoeuvrability. During ground attack, all efforts should be made to get to the target as soon as possible and release the heavy ordnance and then proceed to any aerial combat in the near vicinity.&lt;br /&gt;
&lt;br /&gt;
Damage to the aircraft, especially to the wings will typically result in the destruction of the aircraft. Due to their relatively small size, any loss in surface area will cause the fighter to over-lift on the good side sending the aircraft into a roll and then potentially into a flat-spin.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,975 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,678 || 1,663 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 33.6 || 35.0 || 119.9 || 110.0 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,752 || 1,710 || 32.4 || 33.0 || 161.9 || 140.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 sgko 001.png|250px|thumb|right|'''{{PAGENAME}}''' in a power-climb on an intercept path.]]&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 735 || 525 || 450 || ~10 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 580 || &amp;lt; 650 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ishikawa-Harima TF40-801A || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6,764 kg || colspan=&amp;quot;3&amp;quot; | 460 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 12m fuel || 20m fuel || 30m fuel || 41m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 810 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 7,659 kg || 8,210 kg || 8,932 kg || 9,746 kg || 13,500 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 12m fuel || 20m fuel || 30m fuel || 41m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,950 kgf || 3,105 kgf&lt;br /&gt;
| 0.81 || 0.76 || 0.70 || 0.64 || 0.46&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,010 kgf&amp;lt;br&amp;gt;(200 - 400 km/h) || 3,437 kgf&amp;lt;br&amp;gt;(1,000 km/h)&lt;br /&gt;
| 0.90 || 0.84 || 0.77 || 0.71 || 0.51&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm bulletproof glass - situated between the fore and aft cockpits&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} fighter like many of the newer aircraft have shed most of its armour in lieu more speed and agility.  The only armour outfitted on this aircraft is the 38 mm bulletproof glass situated between the fore and aft cockpit, giving the rear pilot a pretty good chance of surviving an impact or bullet strike which might take out the front pilot. Beyond that, the survivability of the aircraft is a mix of engineering and skill of the pilot. Damage sustained to the wings will not affect fuel loss as no tanks are mounted here; they are only mounted within the fuselage of the aircraft. While many aircraft can absorb a huge amount of ammunition rounds in the fuselage before losing something important, when it comes to the {{PAGENAME}} fuselage hits typically result in a hit to the engines, oil coolers, fuel, pilots or the radar. This is where pilot skill and manoeuvring come into play to make it very difficult for an enemy pilot to get a firing solution. High-G manoeuvres within this aircraft may hurt the speed and manoeuvrability; however, it may save the pilot's lives by causing many of the missiles such as the AIM Sidewinders to miss due to their lower g-turn threshold.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|JM61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm JM61A1 cannon, chin-mounted (500 rpg)&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 der thunderer 001.jpg|250px|thumb|right|'''{{PAGENAME}}''' sporting a user-created skin.]]&lt;br /&gt;
The JM61A1 20 mm Vulcan cannon is a monster and at the same time a headache for new pilots not used to it. Unlike a majority of the other machine guns and cannons in the game (or in real-life for that matter), trigger depression here does not immediately produce flying bullets. Due to the characteristics of the JM61A1 cannon, it requires an initial spool-up time or spin of the cannon barrels before ammunition can be fired. The high rate of fire can easily melt the barrel, however with the rotating barrels, each barrel can cool off enough before it is its turn again to prevent damage. To initiate this, trigger depression will result in a .25 second delay before the ammunition begins to fire to allow for the barrels to get to proper rotating speed. Once it gets going, 750 rounds of ammunition do not last very long.&lt;br /&gt;
&lt;br /&gt;
When targeting an aircraft, for example, the pilot must remember this formula to be successful, while leading an aircraft or before an aircraft passes through the crosshairs, start squeezing the trigger about .5 to .25 seconds before that event and the cannon rounds should land on target. Waiting until a target passes through the crosshairs (unless tailing them) will result in a miss as they will be out of the sights before the cannon starts firing.&lt;br /&gt;
&lt;br /&gt;
Trigger discipline is necessary when using this cannon as due to its rate of fire (about 6,000 RPM, ~100 RPS or 7.5 seconds of ammunition) will easily blow through the 750 rounds carried by the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 takemoto 001.png|250px|thumb|right|'''{{PAGENAME}}''' outfitted with FFAR Mighty Mouse rockets, Sidewinders and the obligatory 20 mm Vulcan cannon.]]&lt;br /&gt;
{{main|LDGP Mk 82 (500 lb)|JM117 cone 45 (750 lb)}}&lt;br /&gt;
{{main|AIM-9B Sidewinder|AIM-9E Sidewinder|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 5 x 750 lb JM117 cone 45 bombs (3,750 lb total)&lt;br /&gt;
* 16 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 5 x 750 lb JM117 cone 45 bombs (3,750 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 16 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles + 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles + 5 x 750 lb JM117 cone 45 bombs (3,750 lb total)&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles + 16 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles + 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
===Radars===&lt;br /&gt;
{{main|AN/APS-21|AN/APG-26}}&lt;br /&gt;
The Mitsubishi T-2 is equipped with an [[AN/APS-21]] search radar, as well as an [[AN/APG-26]] target tracking radar. Both radars are located in the nose of the aircraft.&lt;br /&gt;
[[File:T-2 YMSK 001.jpg|250px|thumb|right|'''{{PAGENAME}}''' taxiing for take-off.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[AN/APS-21]] - Target Detection Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Guaranteed&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The range, below which, detection of a target is practically guaranteed}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br/&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br/&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
|-&lt;br /&gt;
| 45,000 m || 28,000 m || ±85° || ±16°&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[AN/APG-26]] - Target Tracking Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 4,000 m || 150 m || ±60° || ±60°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 jonigustavo 001.png|250px|thumb|right|The dart-shaped '''{{PAGENAME}}''' hugging the terrain in attempt to catch enemy fighters unaware.]]&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has a radar and radar gun sight, allowing you to better plan your &amp;quot;boom&amp;quot;s and get your rounds on target more reliably&lt;br /&gt;
* Extremely fast&lt;br /&gt;
* Devastating armament&lt;br /&gt;
* High climb rate&lt;br /&gt;
* 2 pilots (Not vulnerable to pilot snipes)&lt;br /&gt;
* High acceleration&lt;br /&gt;
* Manoeuvrable enough to get onto the target with relative ease.&lt;br /&gt;
* Has a tail hook for landing on carriers&lt;br /&gt;
* Has a braking chute, making landings on short airstrips or carriers possible&lt;br /&gt;
* Strong ordnance options&lt;br /&gt;
* Can equip 2 AIM-9B/AIM-9E missiles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Burns through fuel at an astronomical rate in arcade battles&lt;br /&gt;
* JM61A1 electric-powered cannon takes getting used to because of 0.25 second spool time to get the barrel spinning before firing commences&lt;br /&gt;
* Poor energy retention&lt;br /&gt;
* Extremely poor low-speed manoeuvrability and the low speed of the plane mean lower than 500 kph&lt;br /&gt;
* Requires good trigger discipline and aim as the gun burns through ammunition&lt;br /&gt;
* Cannon tends to &amp;quot;spark&amp;quot;&lt;br /&gt;
* Medium repair cost&lt;br /&gt;
* Larger turning radius compared to most other jet fighters it can face&lt;br /&gt;
* Cannon belts have no tracer shells, making it harder to aim&lt;br /&gt;
* Targeting radar is often unreliable&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Soon after WW2, Japan was mostly offered jet fighter aircraft from the USAAF / USAF, such as the later versions of the [[F-86F-40_(Japan)|F-86 Sabre]], in order to protect itself from threats such as North Korea, who was at the time in conflict with the United States (in the 1950s). In the late 50's and 60's, Japan had already developed its first modern jet-aircraft, the Fuji T-1, which was mainly used as a trainer aircraft. But by the 70's, it was obsolete; Japan needed a new trainer aircraft, which could be used to train pilots for near Mach 2 speeds.&lt;br /&gt;
&lt;br /&gt;
During the time between 1964-1965, engineers at Mitsubishi began working on a project called &amp;quot;T-X&amp;quot;, which would be either a 1 or 2 seater aircraft, that would later be developed into another project for a ground-attack aircraft called the &amp;quot;SF-X&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
At the time, the United States offered Japan the T-38 and Britain/France offered the SEPECAT Jaguar for investigation. Japan thought of a project of license-building these aircraft, which has later failed due to issues between SEPECAT and the Japanese Imperial Family.&lt;br /&gt;
&lt;br /&gt;
In 1967, Japanese aircraft manufacturers Fuji, Kawasaki and Mitsubishi proposed their designs for the XT-2, of which Mitsubishi's design was accepted. The prototype (pre-production model) would be built in 1971, seeing its maiden flight on July 20 1971, flown by Dr. Kenji Ikeda.&lt;br /&gt;
&lt;br /&gt;
The XT-2 became the first Japanese-built aircraft to break the sound barrier in level-flight. It was put into final production later that year.&lt;br /&gt;
&lt;br /&gt;
The variants of the final model, the T-2 were: T-2Z (early model that later ended up being modified for the SF-X program), T-2A and T-2B (trainer models) and the T-2K, the armed model, carrying an M-61 Vulcan 20mm fast-firing autocannon. The aircraft was produced until 1988, and was retired in 2006 along with its fighter variant the F-1, when it was replaced by its successor, the Kawasaki T-4 (the F-1 was replaced by the Mitsubishi F-2 Viper Zero).&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=japan&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=jet_fighter&amp;amp;vehicle=t2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|2RX3Y1-HJHE|'''The Shooting Range #142''' - ''Metal Beasts'' section at 00:29 discusses the Mitsubishi T-2.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[F-1]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration, and era&lt;br /&gt;
&lt;br /&gt;
* [[Jaguar A]]&lt;br /&gt;
* [[Jaguar GR.1]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6063-development-mitsubishi-t-2-the-supersonic-stork-en|[Devblog] Mitsubishi T-2: The Supersonic Stork]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/445750-mitsubishi-t-2/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer MHI}}&lt;br /&gt;
{{Japan jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U110538094</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-2&amp;diff=103883</id>
		<title>T-2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-2&amp;diff=103883"/>
				<updated>2021-05-29T13:24:50Z</updated>
		
		<summary type="html">&lt;p&gt;U110538094: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=t2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_t2.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese jet fighter {{Battle-rating}}. It was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
After World War II, Japan was left without any modern jet fighters for defensive purposes and around 1955 the Japanese Air Self-Defense Force (JASDF) put into motion development of a supersonic jet aircraft due to the Fuji T-1 trainer's lack of proper training in supersonic flight. Japan had purchased front-line Mach 2 fighters such as the F-104 Starfighter and the [[F-4C_Phantom_II|F-4EJ]] Phantom, however, their pilots had difficulty in handling these fighters and a new trainer aircraft was needed.&lt;br /&gt;
&lt;br /&gt;
Built as a trainer aircraft, the trainee pilot and instructor sat in tandem with the instructor in the rear-raised seat. With an instructor pilot in the aircraft, Japan was now ready to properly train their pilots in high-speed fighter usage. The {{PAGENAME}} paved the way to Japan's development and production of their first supersonic military fighter, the Mitsubishi F-1.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} features dual Ishikawajima-Harima Heavy Industries TF40-IHI-801A engines which are license-built Rolls-Royce Turbomeca Adour turbofans, the same utilised in the Jaguar fighters. The {{PAGENAME}} for the most part was manufactured with aircraft aluminium alloys, however, it did selectively use titanium for extra strength in certain areas. Shaped more like a dart than the stout Jaguar, the {{PAGENAME}} was built for speed, though to help with manoeuvrability the wings do not house fuel tanks and feature leading-edge root extensions (LERX) and full-span leading-edge slats on the wings to aid in creating a higher angle of attack or higher lift capacity, especially helpful during slow flight. The {{PAGENAME}} opted to eliminate ailerons and instead utilise twin spoilers for roll control. The tail portion of the aircraft like many modern fighters featured an all-moving tailplane and airbrakes were outfitted to allow for slowing the aircraft down either in manoeuvres or when preparing for landing.&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 sgko 002.png|250px|thumb|left|'''{{PAGENAME}}''' fighter on the hunt in air-to-air attack configuration.]]&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is an aggressive fighter aircraft and features a single 20 mm Vulcan cannon which requires a brief spin-up before ammunition begins to fire, thus does not have an instantaneous fire with trigger depress which will take a pilot time to get used to and preplan shots to allow for the gun to spool-up in time to get shots off at a high-speed target. AIM-9E Sidewinder air-to-air missiles round out the air attack arsenal and are highly effective missiles, however, a clever (and lucky) pilot can outmanoeuvre the Sidewinders, though, typically the enemy fighter is then left in a compromising situation and can be easily dispatched with the cannon.&lt;br /&gt;
&lt;br /&gt;
Rockets mounted on the {{PAGENAME}} bridge the gap between air-attack and ground-attack, allowing the fighter to either hammer bombers with the rockets or ground targets such as trucks, anti-aircraft batteries and ships. For dedicated ground attack, the {{PAGENAME}} can be outfitted with two different bombs, namely the 500 and 750 lb bombs of which are the aerodynamic LDGP form type bombs. Though not built to be a fighter-bomber like the [[F-4C_Phantom_II|F-4C]], the Japanese fighter loses some of its hard-earned manoeuvrability while carrying bombs (hence the fuel tanks not being in the wings), however once released, the {{PAGENAME}} can be back in the aerial mix as long as it has the speed to do so.&lt;br /&gt;
&lt;br /&gt;
Though developed as a training aircraft, the {{PAGENAME}} is a formidable foe which is fast, sleek and can carry a one-two punch which can easily knock-out enemy aircraft unfortunate enough to race through the Japanese fighters crosshairs.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 duckmcmallardson 001.png|250px|thumb|right|'''{{PAGENAME}}''' on coastal patrol.]]&lt;br /&gt;
The {{PAGENAME}} was designed and built for one main purpose and that was to train pilots in flight at around Mach 1.4 in preparation for flying faster Mach +2 fighters such as the F-4EJ, F-104 and the Mitsubishi F-1. With a long narrow body, short main wings without fuel tanks and an all-moving tailplane, this aircraft was built streamlined like the F-104, to get you from point A to point B in the shortest amount of time possible and not spend too much time manoeuvring. While excelling as an interceptor, this fighter will still hold its own in a manoeuvring fight, granted as long as under-wing armaments are limited to the Sidewinder missiles and not the heavy bombs.&lt;br /&gt;
&lt;br /&gt;
The sleekness of the aircraft lends itself to flying fast and speed should be maintained when flying especially during air-to-air combat as a slow-flying {{PAGENAME}} is a relatively easy target due to poor manoeuvrability at slow speeds. To help in instances where the aircraft must fly at slower speeds (landing, bombing and ground rocket attack) slats and spoilers help to create a higher lift capacity and roll rate which prevent the aircraft from stalling and plummeting.&lt;br /&gt;
&lt;br /&gt;
Air-to-air combat should be avoided when carrying bomb loads as this will significantly decrease manoeuvrability. During ground attack, all efforts should be made to get to the target as soon as possible and release the heavy ordnance and then proceed to any aerial combat in the near vicinity.&lt;br /&gt;
&lt;br /&gt;
Damage to the aircraft, especially to the wings will typically result in the destruction of the aircraft. Due to their relatively small size, any loss in surface area will cause the fighter to over-lift on the good side sending the aircraft into a roll and then potentially into a flat-spin.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,975 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,678 || 1,663 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 33.6 || 35.0 || 119.9 || 110.0 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,752 || 1,710 || 32.4 || 33.0 || 161.9 || 140.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 sgko 001.png|250px|thumb|right|'''{{PAGENAME}}''' in a power-climb on an intercept path.]]&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 735 || 525 || 450 || ~10 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 580 || &amp;lt; 650 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ishikawa-Harima TF40-801A || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6,764 kg || colspan=&amp;quot;3&amp;quot; | 460 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 12m fuel || 20m fuel || 30m fuel || 41m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 810 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 7,659 kg || 8,210 kg || 8,932 kg || 9,746 kg || 13,500 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 12m fuel || 20m fuel || 30m fuel || 41m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,950 kgf || 3,105 kgf&lt;br /&gt;
| 0.81 || 0.76 || 0.70 || 0.64 || 0.46&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,010 kgf&amp;lt;br&amp;gt;(200 - 400 km/h) || 3,437 kgf&amp;lt;br&amp;gt;(1,000 km/h)&lt;br /&gt;
| 0.90 || 0.84 || 0.77 || 0.71 || 0.51&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm bulletproof glass - situated between the fore and aft cockpits&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} fighter like many of the newer aircraft have shed most of its armour in lieu more speed and agility.  The only armour outfitted on this aircraft is the 38 mm bulletproof glass situated between the fore and aft cockpit, giving the rear pilot a pretty good chance of surviving an impact or bullet strike which might take out the front pilot. Beyond that, the survivability of the aircraft is a mix of engineering and skill of the pilot. Damage sustained to the wings will not affect fuel loss as no tanks are mounted here; they are only mounted within the fuselage of the aircraft. While many aircraft can absorb a huge amount of ammunition rounds in the fuselage before losing something important, when it comes to the {{PAGENAME}} fuselage hits typically result in a hit to the engines, oil coolers, fuel, pilots or the radar. This is where pilot skill and manoeuvring come into play to make it very difficult for an enemy pilot to get a firing solution. High-G manoeuvres within this aircraft may hurt the speed and manoeuvrability; however, it may save the pilot's lives by causing many of the missiles such as the AIM Sidewinders to miss due to their lower g-turn threshold.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|JM61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm JM61A1 cannon, chin-mounted (500 rpg)&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 der thunderer 001.jpg|250px|thumb|right|'''{{PAGENAME}}''' sporting a user-created skin.]]&lt;br /&gt;
The JM61A1 20 mm Vulcan cannon is a monster and at the same time a headache for new pilots not used to it. Unlike a majority of the other machine guns and cannons in the game (or in real-life for that matter), trigger depression here does not immediately produce flying bullets. Due to the characteristics of the JM61A1 cannon, it requires an initial spool-up time or spin of the cannon barrels before ammunition can be fired. The high rate of fire can easily melt the barrel, however with the rotating barrels, each barrel can cool off enough before it is its turn again to prevent damage. To initiate this, trigger depression will result in a .25 second delay before the ammunition begins to fire to allow for the barrels to get to proper rotating speed. Once it gets going, 750 rounds of ammunition do not last very long.&lt;br /&gt;
&lt;br /&gt;
When targeting an aircraft, for example, the pilot must remember this formula to be successful, while leading an aircraft or before an aircraft passes through the crosshairs, start squeezing the trigger about .5 to .25 seconds before that event and the cannon rounds should land on target. Waiting until a target passes through the crosshairs (unless tailing them) will result in a miss as they will be out of the sights before the cannon starts firing.&lt;br /&gt;
&lt;br /&gt;
Trigger discipline is necessary when using this cannon as due to its rate of fire (about 6,000 RPM, ~100 RPS or 7.5 seconds of ammunition) will easily blow through the 750 rounds carried by the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 takemoto 001.png|250px|thumb|right|'''{{PAGENAME}}''' outfitted with FFAR Mighty Mouse rockets, Sidewinders and the obligatory 20 mm Vulcan cannon.]]&lt;br /&gt;
{{main|LDGP Mk 82 (500 lb)|JM117 cone 45 (750 lb)}}&lt;br /&gt;
{{main|AIM-9B Sidewinder|AIM-9E Sidewinder|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 5 x 750 lb JM117 cone 45 bombs (3,750 lb total)&lt;br /&gt;
* 16 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 5 x 750 lb JM117 cone 45 bombs (3,750 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 16 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles + 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles + 5 x 750 lb JM117 cone 45 bombs (3,750 lb total)&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles + 16 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles + 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
===Radars===&lt;br /&gt;
{{main|AN/APS-21|AN/APG-26}}&lt;br /&gt;
The Mitsubishi T-2 is equipped with an [[AN/APS-21]] search radar, as well as an [[AN/APG-26]] target tracking radar. Both radars are located in the nose of the aircraft.&lt;br /&gt;
[[File:T-2 YMSK 001.jpg|250px|thumb|right|'''{{PAGENAME}}''' taxiing for take-off.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[AN/APS-21]] - Target Detection Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Guaranteed&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The range, below which, detection of a target is practically guaranteed}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br/&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br/&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
|-&lt;br /&gt;
| 45,000 m || 28,000 m || ±85° || ±16°&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[AN/APG-26]] - Target Tracking Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 4,000 m || 150 m || ±60° || ±60°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 jonigustavo 001.png|250px|thumb|right|The dart-shaped '''{{PAGENAME}}''' hugging the terrain in attempt to catch enemy fighters unaware.]]&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has a radar and radar gun sight, allowing you to better plan your &amp;quot;boom&amp;quot;s and get your rounds on target more reliably&lt;br /&gt;
* Extremely fast&lt;br /&gt;
* Devastating armament&lt;br /&gt;
* High climb rate&lt;br /&gt;
* 2 pilots (Not vulnerable to pilot snipes)&lt;br /&gt;
* High acceleration&lt;br /&gt;
* Manoeuvrable enough to get onto the target with relative ease.&lt;br /&gt;
* Has a tail hook for landing on carriers&lt;br /&gt;
* Has a braking chute, making landings on short airstrips or carriers possible&lt;br /&gt;
* Strong ordnance options&lt;br /&gt;
* Can equip 2 AIM-9B/AIM-9E missiles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Burns through fuel at an astronomical rate in arcade battles&lt;br /&gt;
* JM61A1 electric-powered cannon takes getting used to because of 0.25 second spool time to get the barrel spinning before firing commences&lt;br /&gt;
* Poor energy retention&lt;br /&gt;
* Extremely poor low-speed manoeuvrability and the low speed of the plane mean lower than 500 kph&lt;br /&gt;
* Requires good trigger discipline and aim as the gun burns through ammunition&lt;br /&gt;
* Cannon tends to &amp;quot;spark&amp;quot;&lt;br /&gt;
* Medium cost&lt;br /&gt;
* Larger turning radius compared to most other jet fighters it can face&lt;br /&gt;
* Cannon belts have no tracer shells, making it harder to aim&lt;br /&gt;
* Targeting radar is often unreliable&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Soon after WW2, Japan was mostly offered jet fighter aircraft from the USAAF / USAF, such as the later versions of the [[F-86F-40_(Japan)|F-86 Sabre]], in order to protect itself from threats such as North Korea, who was at the time in conflict with the United States (in the 1950s). In the late 50's and 60's, Japan had already developed its first modern jet-aircraft, the Fuji T-1, which was mainly used as a trainer aircraft. But by the 70's, it was obsolete; Japan needed a new trainer aircraft, which could be used to train pilots for near Mach 2 speeds.&lt;br /&gt;
&lt;br /&gt;
During the time between 1964-1965, engineers at Mitsubishi began working on a project called &amp;quot;T-X&amp;quot;, which would be either a 1 or 2 seater aircraft, that would later be developed into another project for a ground-attack aircraft called the &amp;quot;SF-X&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
At the time, the United States offered Japan the T-38 and Britain/France offered the SEPECAT Jaguar for investigation. Japan thought of a project of license-building these aircraft, which has later failed due to issues between SEPECAT and the Japanese Imperial Family.&lt;br /&gt;
&lt;br /&gt;
In 1967, Japanese aircraft manufacturers Fuji, Kawasaki and Mitsubishi proposed their designs for the XT-2, of which Mitsubishi's design was accepted. The prototype (pre-production model) would be built in 1971, seeing its maiden flight on July 20 1971, flown by Dr. Kenji Ikeda.&lt;br /&gt;
&lt;br /&gt;
The XT-2 became the first Japanese-built aircraft to break the sound barrier in level-flight. It was put into final production later that year.&lt;br /&gt;
&lt;br /&gt;
The variants of the final model, the T-2 were: T-2Z (early model that later ended up being modified for the SF-X program), T-2A and T-2B (trainer models) and the T-2K, the armed model, carrying an M-61 Vulcan 20mm fast-firing autocannon. The aircraft was produced until 1988, and was retired in 2006 along with its fighter variant the F-1, when it was replaced by its successor, the Kawasaki T-4 (the F-1 was replaced by the Mitsubishi F-2 Viper Zero).&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=japan&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=jet_fighter&amp;amp;vehicle=t2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|2RX3Y1-HJHE|'''The Shooting Range #142''' - ''Metal Beasts'' section at 00:29 discusses the Mitsubishi T-2.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[F-1]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration, and era&lt;br /&gt;
&lt;br /&gt;
* [[Jaguar A]]&lt;br /&gt;
* [[Jaguar GR.1]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6063-development-mitsubishi-t-2-the-supersonic-stork-en|[Devblog] Mitsubishi T-2: The Supersonic Stork]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/445750-mitsubishi-t-2/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer MHI}}&lt;br /&gt;
{{Japan jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U110538094</name></author>	</entry>

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