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		<updated>2026-05-07T02:17:15Z</updated>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=GAZ-AAA_(4M)&amp;diff=154590</id>
		<title>GAZ-AAA (4M)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=GAZ-AAA_(4M)&amp;diff=154590"/>
				<updated>2023-02-08T22:01:08Z</updated>
		
		<summary type="html">&lt;p&gt;U110203118: I corrected the description of the M13 MGMC because I saw the incorrect wording of Quad .50 Cal mount when the M13 MGMC which I switched to Dual Because the M13 MGMC Has 2 .50 caliber machine guns not 4. M16 MGMC is the one with 4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet SPAA '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the version equipped with a 12.7 mm DShK&lt;br /&gt;
| link = GAZ-AAA (DShK)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_gaz_4m&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (4M gun mount on a GAZ-AAA truck), or the '''4M GAZ-AAA''', is a rank {{Specs|rank}} Soviet self-propelled anti-aircraft vehicle {{Battle-rating}}. It was introduced in [[Update 1.49 &amp;quot;Weapons of Victory&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The first of the Soviet SPAAs, it presented a crude set-up of bolting a 4M quadruple Maxim MG mount to a 6x4 GAZ-AAA truck chassis. This Soviet improvisation would lead to the Soviet SPAA trend of attaching anti-aircraft weaponry to trucks, [[ZiS-43|half-tracks]], and [[BTR-152A|cars]].&lt;br /&gt;
&lt;br /&gt;
Better suited for hauling potatoes on the Russian steppes than rolling into the battlefield, the GAZ chassis of this vehicle has non-existent armour and is armed with surplus WWI-era machine guns. Besides not being suited for the rigours of ground combat (due to lack of armour), it cannot penetrate even the lightest of armour, so charging into battle is very unadvised (unless the aim is for attracting attention). Its quad 7.62 Maxim machine guns are well suited for the vehicle's job as mobile AA, most aircraft at its rank is easily swatted out of the sky by its high fire-rate and the massive amount of rounds it puts out, even without any particularly skilful aiming. The 4,000 rounds of rifle calibre rounds mean there is little haste in aiming, so be quite generous in dishing out those rounds.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
This vehicle has extremely poor survivability.  The gunner is completely exposed, and the rest of the 3-man crew is protected only by 1 mm of steel.  Any machine gun can destroy the vehicle with ease, as can nearby artillery, rocket, or bomb strikes.&lt;br /&gt;
&lt;br /&gt;
However, the vehicle's extremely thin armour does mean that it is possible for APHE rounds to overpenetrate, and pass through the vehicle without detonating and causing catastrophic damage.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Structural steel&lt;br /&gt;
* Wood (Truck bed)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Driver's cabin || 1 mm (1°) || 1 mm (1-2°) || 1 mm || 1 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cargo bed || 15 mm (1°) || 15 mm (1°) || 15 mm || 15 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Road wheels are 2 mm thick while the chassis was 5 mm thick.&lt;br /&gt;
* The truck bed is 15 mm of wood, which will probably not offer as much protection as the truck cab&lt;br /&gt;
* The radiator housing is unarmoured.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=71|rbMinHp=44}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Maxim's (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The main armament of the GAZ-AAA (4M) is 4 x 7.62 mm machine guns. For anti-air duty, these little guns do the job pretty well against biplanes and early monoplanes. The fire density given by the quad 7.62 mm MGs is good enough to damage a plane's critical components such as engine, cooling system, and fuel tank. They also have a huge amount of ammunition each gun, so one does not have to worry about constant reloads. Lastly, the guns have a depression of -10 degrees, something pretty rare for Soviet vehicles. The low projectile mass, however, will result in it not being able to hurt planes at a distance, and any armour plates inside the plane is likely to stop the bullet.&lt;br /&gt;
&lt;br /&gt;
However, the biggest drawback of the armaments is the poor penetration of 10 mm at most, meaning that the GAZ-AAA (4M) simply cannot engage tanks when needed. It can only damage lightly armoured vehicles such as [[Flakpanzer I]], [[AS 42]], and [[P.7.T AA]]. The disadvantaged anti-tank capacity therefore greatly reduces this SPAA's effectiveness at anti tank missions, making itself very vulnerable when being hunted by tanks.&lt;br /&gt;
&lt;br /&gt;
The recommended belts are APIT or API. APIT is great for new players to learn the trajectory of a weapon as this belt composes entirely of tracer bullets. Familiarising with the trajectory is crucial especially for the GAZ-AAA (4M) since it needs lots of bullets to down an aircraft, so tracers will help one to get used to the lead. When one is used to the trajectory, API might be a good choice as it has a bit less tracer, which helps to conceal the SPAA's position a bit. It also has an extra 1 mm of penetration which might become handy against certain vehicles like M13 MGMC, whose armour is right around 10 mm.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Maxim's (7.62 mm)|7.62 mm Maxim's]] (x4) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 8,000 (500) || rowspan=&amp;quot;2&amp;quot; | 600 || rowspan=&amp;quot;2&amp;quot; | -10°/+50° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 52.8 || 73.1 || 88.8 || 98.2 || 104.5 || rowspan=&amp;quot;2&amp;quot; | 7.80 || rowspan=&amp;quot;2&amp;quot; | 6.90 || rowspan=&amp;quot;2&amp;quot; | 6.36 || rowspan=&amp;quot;2&amp;quot; | 6.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 35.7 || 42.0 || 51.0 || 56.4 || 60.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|AI|Adjustment incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|T|Tracer}}&lt;br /&gt;
* '''Universal:''' {{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|T|Tracer}}&lt;br /&gt;
* '''API:''' {{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}&lt;br /&gt;
* '''APIT:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:Maxim's (7.62 mm)/Ammunition|AP-I, T, AI, API-T}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.9.0.33''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''16''' || 8&amp;amp;nbsp;''(+8)'' || 4&amp;amp;nbsp;''(+12)'' || 0&amp;amp;nbsp;''(+16)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The 4M GAZ-AAA is highly vulnerable to any vehicle, from tanks to planes. An encounter will most likely end with the GAZ-AAA destroyed. Prioritize enemy aircraft, as you are significantly vulnerable to strafing and bombing due to the lack of armour.&lt;br /&gt;
&lt;br /&gt;
Stay back from the front lines yet don't be too far away from it, because most planes might go strafing the capture points, and if you are far away the low kinetic energy of your bullets will result in even weaker damage. So stay between a capture point and a friendly spawn point. You can find a hard cover and position yourself sideways, with the driver's cabin behind cover and the gunner exposed. This way the two crews at the front can be effectively protected.&lt;br /&gt;
&lt;br /&gt;
When enemy planes spawn, shoot short bursts into their general direction to get their attention. Most planes will go head on with an SPAA, knowing that early SPAAs all have weak firepower and protection. If a plane dives on you, fire off a burst (remember to aim higher, as the bullet drop at head-on distance is more than you think) towards the plane and before it returns fire, quickly withdraw back to cover, as you cannot sustain much damage. As the plane flies by and climbs for another run, start firing long bursts at it. The 4 x 7.62 mm MGs have plenty of ammo per magazine and they do not overheat, so prolonged bursts will be your main method of damaging planes. Generally, shoot when they fly right past you, and avoid head-ons, as your firepower is not potent enough to destroy a plane in a second.&lt;br /&gt;
&lt;br /&gt;
If a tank comes up to you, don't try to fight it as the tanks are built to be resistant to the rifle calibre rounds the Maxim fires. Withdraw to safety if encountering any thing more than a lightly armoured ground vehicle.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
* [[Ju 87 (Family)|Ju 87]]: the Stuka has a durable airframe against the 4 x 7.62 mm MGs, so you need to put enough bullets into it to effectively damage it. The main threat comes from its bombs, an early Stuka can carry either 4 x 50 kg + 1 x 250 kg, or a huge 500 kg bomb, both of which are more than enough to destroy the GAZ-AAA with shrapnel. If you see a Stuka diving at you, move sideways to avoid the bombs.&lt;br /&gt;
&lt;br /&gt;
* [[Pz.II]], [[M3 Stuart (Family)|M3 Stuart]], etc: these tanks, although designated as &amp;quot;light&amp;quot; tanks, are literally heavy tanks for the GAZ-AAA's weak guns, therefore impossible to get destroyed. They also have superior mobility and firepower, so if you see them it is best to leave them to your teammates. If it is safe enough you can shoot a few shots at their tracks, barrel, etc to show them on the minimap.&lt;br /&gt;
&lt;br /&gt;
* [[M13 MGMC]]: this is a commonly seen SPAA with armour enough to resist rifle-calibre bullets and firepower enough to vaporise poorly protected crews. Target its Dual .50 cal mount to disable its gunner first, then you can just shoot at the gun mount as its elevation drive, guns, ammo, etc are all exposed. The armoured cabin can only be penetrated if you two are face to face, a distance of more than 200 m will render your bullets useless.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent anti-aircraft capabilities afforded by the armament, can do satisfactory damage to aircraft of its rank&lt;br /&gt;
* Turns in a tight radius like a conventional truck&lt;br /&gt;
* Large amount of ammunition&lt;br /&gt;
* Able to reasonably damage lightly armoured vehicles of its kind such as [[M13 MGMC]] or [[M3 GMC]]&lt;br /&gt;
* More of a threat to small, nimble aircraft than the M13 or [[T17E2]]&lt;br /&gt;
* 6x4 truck design is sturdier and heavier than the 4 x 2 design of the [[GAZ-MM (72-K)]]&lt;br /&gt;
* Has a great rate of fire thanks to the four fast firing maxim guns&lt;br /&gt;
* Aircraft at early ranks are very common, meaning there will be plenty of aircraft for to be picked off&lt;br /&gt;
* Good at setting aircraft on fire&lt;br /&gt;
* Unique ability to fire tracer-less rounds. This allows you to pick off enemy planes without them even realizing that they are being shot at&lt;br /&gt;
* The fact that you cannot kill tanks will mean that you focus on enemy aircraft rather than stray and hunt tanks&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Non-existent armour/protection, anything will penetrate and damage the vehicle&lt;br /&gt;
* Very lightweight, prone to being destroyed by ramming or being overturned by other vehicles&lt;br /&gt;
* Crew is not afforded much protection, owing to the improvised design&lt;br /&gt;
* Low speed of 43 km/h (27 mph), even slower cross-country&lt;br /&gt;
* Gunner is exposed and can easily be knocked out from a stray bullet&lt;br /&gt;
* Cannot be used effectively against anything other than trucks or aircraft due to its machine gun armament&lt;br /&gt;
* Outclassed by other AA vehicles in the same rank&lt;br /&gt;
* Vulnerable to strafing by enemy aircraft, especially to kamikaze attacks&lt;br /&gt;
* Can easily be tipped over in tight turns&lt;br /&gt;
* Machine guns are useless against armoured targets except for other GAZ trucks&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:4MM GAZ AAA- truck hiding behind the hay, awaiting the enemy..jpg|thumb|right|{{PAGENAME}}&amp;lt;ref&amp;gt;http://www.wio.ru/galgrnd/flak/spflak.htm&amp;lt;/ref&amp;gt;]]&lt;br /&gt;
Around the late 1920s, the Soviet Union was undergoing a mechanization revolution and realized that no purpose-built motor vehicles were available for them to help move cargo and materiel back and forth from point one to point two. The result was the GAZ-AAA truck, which was a truck based on the Ford Model AAA 6 x 4 truck. These trucks entered production in 1932 and were used in multiple roles in the civilian world and in the military.&lt;br /&gt;
&lt;br /&gt;
In the military, the GAZ trucks were used as tractors for gun systems, fuel tankers, radio system, and even armoured cars. By 1931, an anti-aircraft version was created as well, in order to give the Soviet Union a mobile anti-aircraft system to work with. The design had four Maxim Model 1910/30 machine guns installed on a mount on the truck. This configuration was called the '''4M GAZ-AAA''' and served as a low-altitude air defence system after being adopted in 1931.&lt;br /&gt;
&lt;br /&gt;
The 4M GAZ-AAA was a crude weapon. It was simply a truck with a gun mount on the back that connected to four 7.62 mm machine guns. These machine guns could all be simultaneously fired by one operator. The operator had no protection whatsoever as he had to stand in order to fire the gun, there were also no gun shields to protect him from any incoming fire. Despite that, it served as a part of the Soviet defence against the German invasion in 1941, where it was also used in an infantry-support role by laying down a large volume of fire onto the enemy. Many were seen destroyed in German newsreels, covering the roads as German troops advanced deeper into the Soviet Union.&lt;br /&gt;
&lt;br /&gt;
The vehicle was unsatisfactory for the battlefield, and even ineffective against planes due to its low calibre. A new anti-aircraft system had to be devised for the role of mobile anti-aircraft system. This led to the development of the [[GAZ-MM (72-K)|GAZ-MM (72-K)]], which while still truck-mounted weaponry, had a noticeable increase in firepower with a 25 mm autocannon.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
This self-propelled anti-air mount based on the GAZ-AAA truck with four Maxim machine guns installed on its body was added to the arsenal in the mid-1930s and was the heaviest Soviet mount of the pre-war period. However, by the time WWII began it was no longer effective against airplanes.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_gaz_4m Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/devblog/current/776/|[Devblog] M2A2 / 4M GAZ-AAA / BF109B-1]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer GAZ}}&lt;br /&gt;
{{USSR anti-aircraft vehicles}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U110203118</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Pbv_301&amp;diff=142014</id>
		<title>Pbv 301</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Pbv_301&amp;diff=142014"/>
				<updated>2022-10-17T00:13:23Z</updated>
		
		<summary type="html">&lt;p&gt;U110203118: Just added a strategy that i tested for 50 battles and found it quite effective considering I am only a level 13-14 player&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=sw_pbv_301&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish SPAA {{Battle-rating}}. It was introduced in [[Update &amp;quot;Direct Hit&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
The {{PAGENAME}} is a small casemate with a sloped front. The driver and the gunner are located on its right front side, while the engine is located on the left. The back has spare magazines on the floor and otherwise is completely empty.&lt;br /&gt;
&lt;br /&gt;
Due to a slope and the 20 mm of RHA, the hull front will sustain 12.7 mm machine guns and might sustain 20 mm fire from the low ground (but not the high ground) or from about 500 m away. The lower frontal plate is 50 mm RHA and will sustain some explosions.&lt;br /&gt;
&lt;br /&gt;
The sides and the back are only 8 mm RHA and should not be exposed if at all possible, whether fighting against tanks or aircraft. If it is necessary to flank other tanks and expose the sides, only the left side should be visible, as the engine will often take a hit for the crew. Despite poor side armour, the {{PAGENAME}} takes only minor overpressure damage from close artillery strike misses and can survive standing in it.&lt;br /&gt;
&lt;br /&gt;
It's technically possible to penetrate the gunner cupola, since its edges are only 8 mm thick, but it is very difficult to do without knowing, and most opponents won't have a clue.&lt;br /&gt;
&lt;br /&gt;
Due to its low profile, the {{PAGENAME}} can hide behind other tanks, rocks or hills and only expose the autocannon. In such case, it becomes anywhere from difficult to near impossible to take the {{PAGENAME}} out, as many will aim at the gun itself, but not at the ammo belt, and gun hits won't be fatal, unless made with high-explosive shells, which are mostly carried by SPGs at the BR, not to mention that medium tanks of some nations don't have any explosive filler at all in their rounds.&lt;br /&gt;
&lt;br /&gt;
If everything else fails, this SPAA has smoke screens (which is already incredibly rare for SPAA as a class and won't be expected at all) and there is not just one, but two groups of them as well. These can blind enemy players and disable aim assist in AB after 5 seconds. Unfortunately, it is usually necessary to fire off both groups at once, as otherwise the smoke wall is often incomplete.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 50 mm (14°) ''Front plate'' &amp;lt;br&amp;gt; 8 mm (63°) ''Lower glacis'' ||  15 mm ''Bottom'' || 8 mm&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| Casemate || 20 mm (53°) ''Upper glacis'' &amp;lt;br&amp;gt; 10 mm ''Gun mantlet'' || 8 mm (20°) ''Top'' || 8 mm || 20 mm (37°) ''Front glacis'' &amp;lt;br&amp;gt; 10 mm ''Crew compartment''&lt;br /&gt;
|-&lt;br /&gt;
| Gun mount || colspan=&amp;quot;3&amp;quot; | 15 mm (spherical) || 10 mm ''Centre'' &amp;lt;br&amp;gt; 15 mm ''Outer ring''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick.&lt;br /&gt;
* Belly armour is 8 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=213|rbMinHp=133}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
{{main|Akan m/45B (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The gun is similar to 40B on the previous SPAA, but with a lot of quality of life upgrades.&lt;br /&gt;
&lt;br /&gt;
There are now 6 belts with 75 shells each, and the gun can fire twice as fast, allowing for smoother shell streams. The turret turns a bit faster and allows the gun to turn slightly more down or up. All of this ensures that SPAA can take down planes before they get into the dead zone.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} still can fight back against other tanks, whether by firing at their weak spots, or by breaking their tracks (to force them to turn) and then hitting their side or running away. It is ill-advised to attack medium tanks frontally, particularly of higher BR. Most heavy tanks will ignore the 20 mm fire with the present ammunition. Most British and Soviet tanks at a higher BR are immune to the 20 mm attacks (in the case of the British, even their SPAAs can in some situations be immune to 20 mm cannon fire).&lt;br /&gt;
[[File:Pbv 301 ambushes other tanks over a wall.jpg|200px|thumb|right|Pbv 301 can fire over obstacles that other tanks can't use. Pay attention to the map.]]&lt;br /&gt;
Since the autocannon is placed above the tank and, if proper cover is taken, only the gun and ammo belt are visible, the {{PAGENAME}} can obliterate entire light tank squads at its leisure and make charging medium and heavy tanks slip up and become a target for allied SPGs without any fear. It's also possible to ambush tanks from usually impossible angles, as the gun is technically as tall as a heavy tank. This can be done over some hills as well due to a decent gun depression.&lt;br /&gt;
&lt;br /&gt;
The downside of the new gun is that the reload now takes 10 seconds, which technically could be avoided on the predecessor by not overheating the weapon. It is better to unload the half-empty belt somewhere safe before trying to attack.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Akan m/45B (20 mm)|20 mm Akan m/45B]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 450 (75) || rowspan=&amp;quot;2&amp;quot; | 725 || rowspan=&amp;quot;2&amp;quot; | -15°/+48° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 26.4 || 36.6 || 44.4 || 49.1 || 52.2 || rowspan=&amp;quot;2&amp;quot; | 10.40 || rowspan=&amp;quot;2&amp;quot; | 9.20 || rowspan=&amp;quot;2&amp;quot; | 8.48 || rowspan=&amp;quot;2&amp;quot; | 8.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}&lt;br /&gt;
* '''slsgr m/42:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}&lt;br /&gt;
* '''slpgr m/42:''' {{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Default || 42 || 40 || 30 || 22 || 16 || 11&lt;br /&gt;
|-&lt;br /&gt;
| slsgr m/42 || 2 || 2 || 2 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| slpgr m/42 || 42 || 40 || 30 || 21 || 15 || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Belt details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| slsgr m/42 || HEFI-T || 845 || 0.14 || 0 || 0.1 || 10.2 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| slpgr m/42 || AP-T || 845 || 0.14 || N/A || N/A || N/A || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''6'''&amp;lt;br&amp;gt;'''450''' || 5&amp;amp;nbsp;''(+1)''&amp;lt;br&amp;gt;375 ''(+75)'' || 4&amp;amp;nbsp;''(+2)''&amp;lt;br&amp;gt;300 ''(+150)'' || 3&amp;amp;nbsp;''(+3)''&amp;lt;br&amp;gt;225 ''(+225)'' || 2&amp;amp;nbsp;''(+4)''&amp;lt;br&amp;gt;150 ''(+300)'' || 1&amp;amp;nbsp;''(+5)''&amp;lt;br&amp;gt;75 ''(+375)'' || 0&amp;amp;nbsp;''(+6)''&amp;lt;br&amp;gt;0 ''(+450)'' || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
[[File:Pbv 301 supports from behind an ally.jpg|200px|thumb|right|It's usually safe to help your teammates when they are in trouble, just do not overextend.]]&lt;br /&gt;
The Pbv 301 shall be used mainly as an SPAA. Its cannon with its pinpoint accuracy and a high rate of fire for its BR along the slsgr m/42 HEFI-T belt prove devastating to deal with low-flying planes and bombers. During a game, it is recommended to either stay within the confines of your spawn or to stay somewhere safe nearby to the main allies group and scout the skies for any aircraft. The high muzzle velocity and rate of fire make this vehicle effective against aircraft at medium ranges.&lt;br /&gt;
[[File:Pbv 301 holds a capture point.jpg|300px|thumb|right|In proper cover and with decent support, the Pbv 301 is effectively invincible.]]&lt;br /&gt;
In an anti-tank role, the Pbv 301 is only effective against light tanks, light SPGs and SPAAGs, as the frontal armour of most medium tanks at its BR or higher is thick enough to resist 20 mm cannons shells. It is therefore not recommended to play this tank offensively in an uptier, since attacks have to be done from the sides, which is not always possible. Avoid playing super agressive against Soviet or British, which have a lot of tanks being completely immune to the 20 mm.&lt;br /&gt;
&lt;br /&gt;
Situation changes drastically if proper medium-sized cover is present, as the {{PAGENAME}} then can work as a portable indestructible turret, particularly if that cover is also a capture point, as they provide spare ammunition. While it's still necessary to pay attention to the skies (to avoid being strafed through poor side armour or bombed), most tanks would need explosives or a lot of artillery to be able to deal any real damage or to force it to move. The engine also has a tendency to catch lucky overhill shots, if the left side is in the front. Depending on the distance between enemy cover and SPAA, it can cause various levels of nuisance even to the tanks which are immune to the 20 mm, starting with annoying sprays into their viewports (which can tilt them and force them to make a mistake) and ending with actually deadly track breaks, as charging behemoths will be forced to turn about 90 degrees upon losing a track if they do not hit the brakes immediately, which is more than enough for any medium tanks nearby to instantly destroy them.&lt;br /&gt;
&lt;br /&gt;
The Pbv 301 is basically an infantry fighting vehicle at 2.3-2.7 br range where if you're fighting the Russians or British in a down tier you should have a good time fighting squishy targets such as the Stuart, BT-5 and 7 and the fact that you can pierce most vehicles from the side at close range, you can also kill open top and back vehicles with the high explosive rounds&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fully-enclosed design, granting the crew a higher chance of survival&lt;br /&gt;
* Can employ full hulldown tactics due to its cannon being mounted above the tank, effectively making it to be only vulnerable to explosives&lt;br /&gt;
* Front can sustain direct assault of a 12.7 mm and might sustain 20 mm from long range, will sustain some bombs from moderate range&lt;br /&gt;
* Equipped with hull-mounted smoke grenades, which is incredibly rare for an SPAA (and its BR in general)&lt;br /&gt;
* Low profile allows it to hide behind many other tanks&lt;br /&gt;
* Adequate mobility&lt;br /&gt;
* Good rate of fire, can sometimes win a fight with poor aim&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Side, back and roof armour is still lacking and vulnerable to rifle-calibre machine gun fire at close range and to airstrikes in general&lt;br /&gt;
* Only 2 crew members, very low chance of surviving a penetrating shot, unless it was from the left&lt;br /&gt;
* Limited gun elevation angle, it's necessary to pay attention to the skies before it is too late&lt;br /&gt;
* Long reload time and rather limited belt capacity&lt;br /&gt;
* Confined to a strict AA role in an uptier when no good cover is present, inadequate on its own against ground forces consisting of medium or heavy tanks&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_pbv_301 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
{{main|LT-38 (Family)}}&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[Strv m/41 S-I]]&lt;br /&gt;
* [[Strv m/41 S-II]]&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Spj fm/43-44]]&lt;br /&gt;
* [[Sav m/43 (1944)]]&lt;br /&gt;
* [[Sav m/43 (1946)]]&lt;br /&gt;
* [[Pvkv II]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7283-development-pbv-301-trading-in-those-bicycles-en|[Devblog] Pbv 301: Trading In Those Bicycles]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Hagglund}}&lt;br /&gt;
{{Sweden anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U110203118</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=L-62_ANTI_II&amp;diff=142012</id>
		<title>L-62 ANTI II</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=L-62_ANTI_II&amp;diff=142012"/>
				<updated>2022-10-17T00:02:40Z</updated>
		
		<summary type="html">&lt;p&gt;U110203118: I added the fact that it's a Finnish-Swedish design&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=sw_l_62_anti_II&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Finnish-Swedish SPAA {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]]. One can treat it as a sidegrade of the [[Lvtdgb m/40]], as such most of the text onward will compare them, rather than just describe this one.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
When one looks at the L-62 ANTI II, it's expected to have decent protection, when in reality it's armoured like the reserve tank [[Strv m/38]]. As such, its hull and the turret will only sustain rifle-calibre MG. &lt;br /&gt;
&lt;br /&gt;
The gun shield is expected to protect the crew in case of a brawl with a light tank, but it's only 8 mm thick and can be penetrated by anything at point blank range. It's also way too small to protect the SPAA from any aircraft.&lt;br /&gt;
&lt;br /&gt;
Depending on the BR of opposing tanks, the turret crew armour may protect from enemy tanks, many rank I and II tanks can be too short to fire over it, but most of rank III tanks (which will be the norm in AB, as the {{PAGENAME}} belongs to the rank III lineup by default) will not only be too tall for it to matter, but will have HMG that can penetrate it anyway. Regardless, the turret has a lot of openings which allow any tank to decimate the entire turret crew if they try harder. The turret is also way too short and inconsistent to protect from any decent pilot and might as well not exist in case of an air strike.&lt;br /&gt;
&lt;br /&gt;
Compared to the Lvtdgb m/40, technically the protection is supposed to be better, but in reality it just provokes tanks to fire APHE or HE at it, immediately destroying the tank. There is also no longer a possibility to just face them with the front and to lay suppressive fire, expecting the driver cab to stop incoming attacks - the whole interior is now interconnected. But it may protect from MG in RB/SB due to the SPAA's lower BR there.&lt;br /&gt;
&lt;br /&gt;
Technically, it's difficult to notice the {{PAGENAME}} as it's not a truck and looks like a tank from afar, so in RB/SB it can pass as something less dangerous to aircraft and faraway tanks until it starts to fire. In AB, its class will immediately alert everyone of what it actually does and every aircraft will immediately go after it.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is effectively slower than the [[Lvtdgb m/40]], but can turn around in place even without neutral steering, which makes it better when fighting inside of a town.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 205|rbMinHp= 127}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|lvakan m/36 (40 mm)}}&lt;br /&gt;
&lt;br /&gt;
The gun and the ammunition are the same as the [[Lvtdgb m/40]]. The only noticeable differences are the slightly reduced recoil, the fact that the gun is able to fire straight in any direction and the slower traverse speed, requiring the hull to be turned at the same time to catch up to an enemy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[lvakan m/36 (40 mm)|40 mm lvakan m/36]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 144 (8) || rowspan=&amp;quot;2&amp;quot; | 120 || rowspan=&amp;quot;2&amp;quot; | -5°/+85° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 18.5 || 25.6 || 31.1 || 34.4 || 36.6 || rowspan=&amp;quot;2&amp;quot; | 0.65 || rowspan=&amp;quot;2&amp;quot; | 0.58 || rowspan=&amp;quot;2&amp;quot; | 0.53 || rowspan=&amp;quot;2&amp;quot; | 0.50&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 12.5 || 14.7 || 17.9 || 19.7 || 21.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|APC|Armour-piercing capped}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}&lt;br /&gt;
* '''slsgr m/36C:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|APC|Armour-piercing capped}}&lt;br /&gt;
* '''slhpgr m/43:''' {{Annotation|SAPHEI|Semi armour-piercing high-explosive incendiary}}{{-}}{{Annotation|SAPHEI|Semi armour-piercing high-explosive incendiary}}{{-}}{{Annotation|SAPHEI|Semi armour-piercing high-explosive incendiary}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Default || 79 || 75 || 60 || 46 || 35 || 26&lt;br /&gt;
|-&lt;br /&gt;
| slsgr m/36C || 79 || 75 || 60 || 46 || 35 || 26&lt;br /&gt;
|-&lt;br /&gt;
| slhpgr m/43 || 66 || 62 || 48 || 34 || 25 || 18&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''18''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Against aircraft, 40 mm HE is lethal when it hits&lt;br /&gt;
* Works as a tank destroyer in RB against rank I-II tanks since it has 60-79 mm penetration&lt;br /&gt;
* Stock belt is a very effective all-purpose belt, while SAPHEI belt can destroy tanks and severely damage bombers in one hit&lt;br /&gt;
* Almost has no noticeable reload time, allowing it to continuously fire when needed&lt;br /&gt;
* Relatively mobile&lt;br /&gt;
* Is less prone to alert every aircraft due to not looking like a truck (not relevant in AB)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Bad reverse speed&lt;br /&gt;
* Can be destroyed by any explosive ammunition via overpressure due to it being open-topped&lt;br /&gt;
* Very ineffective armour that can even be circumvented by anything head-on&lt;br /&gt;
* Turret armour does not protect well against strafing aircraft and might as well not exist after a certain height&lt;br /&gt;
* Bad turret traverse speeds (both horizontal &amp;amp; vertical)&lt;br /&gt;
* Slow rate of fire (120 rpm) and average shell velocity, hitting fast planes is quite hard&lt;br /&gt;
* Low fire density, requires more-than-average aiming skills in a head-on&lt;br /&gt;
* -5° gun depression is only usable in flat battlefields&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Landsverk L-62, also known as the Anti II, was a self propelled anti-aircraft gun designed for Finland in 1941 by Landsverk of Sweden. It was based on the Anti I, but with an improved hull and turret. It was based on the chassis of the Landsverk L-60, a light tank design made in the interwar period. The L-62 had an extra road wheel, compared to the L-60. The turret was open topped, and circular. This allowed for better visibility of planes. It was armed with the 40 mm Bofors L/60 anti-aircraft gun. Finland ordered 6 of these vehicles in 1942, and designated them as the ItPsv 41, or Ilmatorjuntapanssarivaunu 41'''.''' This translates to anti-aircraft tank 41 in English. In the Summer of 1944, the ItPsv 41 shot down 11 Soviet planes. This protected the tank brigade from air attack. All 6 vehicles were used in Finnish service until 1966.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6624-development-l-62-anti-ii-finnish-choice-en|Devblog]] ===&lt;br /&gt;
Development of the L-62 began in 1931, with the Landsverk company choosing to convert their L-10 light tank into an SPAA unit as part of a plan to create a range of vehicles intended for the export market. During development however, Landsverk created the more advanced L-60 tank, leading to the decision of continuing development of the L-62 on that chassis instead of the previously used L-10.&lt;br /&gt;
&lt;br /&gt;
The first prototype of the L-62, named ANTI I, was built by the end of the 1930s in parallel with the L-60 then tested. While the Swedish military didn't express interest in procuring the L-62, the Hungarian military purchased the production licence for both the L-60 and L-62, resulting in the creation of the domestically produced 38M Toldi and 40M Nimród tanks, respectively.&lt;br /&gt;
&lt;br /&gt;
Landsverk continued developing the L-62 into the early 1940s, creating a more advanced version of the L-62 in 1941, called the ANTI II. The improved version featured a new hull and turret, as well as having its German transmission swapped out for a Swedish one.&lt;br /&gt;
&lt;br /&gt;
A total of six L-62 ANTI IIs were built, all of which were purchased by Finland and subsequently used in action throughout the remainder of WWII. Surviving the war, the L-62s were used as training vehicles in the postwar period and right up until their retirement in 1966.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_l_62_anti_II Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:L-62 Anti II WTWallpaper 01.jpg|&lt;br /&gt;
File:L-62 Anti II WTWallpaper 02.jpg|&lt;br /&gt;
File:L-62 Anti II WTWallpaper 03.jpg|&lt;br /&gt;
File:L-62 Anti II WTWallpaper 04.jpg|&lt;br /&gt;
File:L-62 Anti II WTWallpaper 05.jpg|&lt;br /&gt;
File:L-62 Anti II WTWallpaper 06.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6624-development-l-62-anti-ii-finnish-choice-en|[Devblog] L-62 ANTI II: Finnish Choice]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* Landsverk L-62 Anti-II. (2019, October 20). In ''Wikipedia.'' https://en.wikipedia.org/w/index.php?title=Landsverk_L-62_Anti_II&amp;amp;oldid=922225342&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer AB Landsverk}}&lt;br /&gt;
{{Sweden anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U110203118</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ZiS-30&amp;diff=136533</id>
		<title>ZiS-30</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ZiS-30&amp;diff=136533"/>
				<updated>2022-09-08T05:38:15Z</updated>
		
		<summary type="html">&lt;p&gt;U110203118: I just gave some Information From experiences in the game with the ZiS-30 and what i think might work best&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_zis_30&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. It is a lightly armoured tank destroyer mounting a gun that is very powerful for its rank.&lt;br /&gt;
&lt;br /&gt;
The highlight of this tank destroyer is its ridiculously powerful gun for its rank, which is capable of destroying most tanks of a similar rank in one shot. The ZiS-30 serves mainly in a support role, firing from the rear of the line at spotted targets. Despite this, the ZiS-30 can feasibly serve as a lone sniper or a hit-and-run vehicle, due to its powerful gun and impressive speed. Although the ZiS-30 is a powerhouse in terms of speed and firepower, it is quite fragile and can easily be taken out by enemy tanks. Due to the near nonexistent armour of the ZiS-30, the crew is extremely prone to damage and it takes very few shots to knock them out. A proven tactic is to fire at preoccupied enemies so that they cannot react fast enough to fire back. Often it helps to set up an ambush position on a ridge and wait for the enemy to enter your line of fire. After taking several shots (2-4), it is advised that a new position be found, as other enemies may have noticed you by that time.&lt;br /&gt;
&lt;br /&gt;
The ZiS-30 possesses three main advantages – small dimensions, great speed and manoeuvrability, and a fantastic gun for its rank. With its good top speed and acceleration, it can move very quickly across the map. It is also comparatively a very small vehicle, so it can be a very hard target to hit especially at long range. Its gun has virtually no problems when penetrating anything on the given BR spread and features a (relatively) fast rate of fire and flat trajectory, making the vehicle a suitable long-range sniper. As the gun is mounted onto the roof, the vehicle has a reasonably tall profile. This is both an advantage and disadvantage – it compromises your cover which allows you to be spotted easier, but at the same time, you can shoot over lower obstacles while exposing only the gun shield.&lt;br /&gt;
&lt;br /&gt;
Obviously, there are disadvantages as well. The gun's recoil is rather strong for the small chassis and the sway is large enough to cause you to lose track of your target, hence requiring realignment every time you take the shot. The vehicle also carries a very small ammunition supply. Most importantly, however, the vehicle's armour is practically nonexistent and even armour piercing rounds from rifle calibre machine guns can pierce your frontal armour at close range. The crew of the gun are protected only by the gun shield. Otherwise, it's exposed and thus very vulnerable. However, many armour piercing rounds will just pass through the gun shield without detonating, significantly reducing the damage. That being said, it is advised to use HE rounds when facing the ZiS-30.&lt;br /&gt;
&lt;br /&gt;
Given its advantages and disadvantages, the ZiS-30's performs best when used as a highly mobile, long-range sniper. Race to a position using your speed and then conceal your fragile hull and then wait for the enemy to stumble in your sights. Use your high rate of fire to take several well-aimed shots, then quickly relocate.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 10 mm (24°) ''Front plate'' &amp;lt;br&amp;gt; 10 mm (67°) ''Front glacis'' &amp;lt;br&amp;gt; 10 mm (50°) ''Lower glacis'' || 7 mm (19°) ''Top'' &amp;lt;br&amp;gt; 17 mm (1°) ''Bottom'' || 7 mm (1-42°)|| 5-7 mm&lt;br /&gt;
|-&lt;br /&gt;
| Gun shield || 5 mm (31°) || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 10 mm thick while tracks are 15 mm thick.&lt;br /&gt;
* Aside from the front gun shield, there is no armoured encasement for the gunner and loader crew members.&lt;br /&gt;
* The vehicle is so lightly armoured that it is extremely vulnerable to artillery strikes, plane strafings and ramming attacks.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=71|rbMinHp=44}}&lt;br /&gt;
&lt;br /&gt;
The chassis is awful when stock: when the tank stops, it tilts forward, pulling the gun down into the ground. To counteract this, instead of braking use the &amp;quot;cruise control&amp;quot; feature set to CC1, that way you slow it down to 10 km/h without affecting the gun, achieving some stability. When the tank is spaded, the tilt is threefold reduced. Once spaded, doing a full stop when encountering other tanks is still ill-advised, but it will be far more bearable. &lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Start as usual: &amp;quot;Parts&amp;quot; and &amp;quot;FPE&amp;quot;. The BR-271 is a good shell and the BR-271K upgrade can be ignored. Focus on all accuracy upgrades to give yourself a fighting chance at longer ranges. Additionally, it helps hit the weak spots on enemy vehicles. After this, research hp/ton upgrades like &amp;quot;Engine&amp;quot; to help with the wobbly gun issue, as paradoxically the better hp/ton rate makes the gun far more stable and allows it to return to the initial position faster on stop. The rest of the mobility upgrades will improve ZiS-30 behaviour over rough terrain.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|ZIS-2 (57 mm)}}&lt;br /&gt;
[[File:ZiS-30 horizontal gun and MG displacement.png|right|thumbnail|Gun and MG horizontal displacement on the ZiS-30|200px]]&lt;br /&gt;
The 57 mm ZiS-2 gun offers among the highest penetration power at its BR. Its high muzzle velocity allows for a flat firing trajectory and thus makes it easier to aim from a distance and anticipate the path of moving targets. Its accuracy drop is noticeable only over 1,500 m distance.The ZiS-2 gun can sometimes penetrate the Tiger H1 side armour from long range.&lt;br /&gt;
&lt;br /&gt;
The rotation speed of the gun is slow compared to other tanks at the same rank or battle rating. This however does not end up being a huge handicap because the playstyle for this vehicle is to snipe from a distance.&lt;br /&gt;
The elevation angle is average for such a long gun.&lt;br /&gt;
The depression angle is not big enough for you to fire from cover but it is better than no depression as it is a rare feature on Soviet vehicles.&lt;br /&gt;
&lt;br /&gt;
Additionally to having a limited gun rotation on the horizontal axis, that displacement is asymmetrical due to the loader position limiting movement to the left side. This can make the tracking of a target difficult if the gun reaches a stop. You should take that constraint into account when positioning your hull at a firing spot.&lt;br /&gt;
&lt;br /&gt;
Your recoil also is a handicapping feature: your hull being very light, it can not absorb much of the recoil power (even with the huge damping cylinders on the gun). Using the &amp;quot;sight distance control&amp;quot; feature can help mitigate that aspect but any movement of the mouse during the recoil phase will nullify the sight setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ZIS-2 (57 mm)|57 mm ZiS-2]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 20 || rowspan=&amp;quot;2&amp;quot; | -4°/+22° || rowspan=&amp;quot;2&amp;quot; | ±30° || rowspan=&amp;quot;2&amp;quot; | N/A || 6.16 || 8.53 || 10.36 || 11.46 || 12.19 || rowspan=&amp;quot;2&amp;quot; | 6.50 || rowspan=&amp;quot;2&amp;quot; | 5.75 || rowspan=&amp;quot;2&amp;quot; | 5.30 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.17 || 4.90 || 5.95 || 6.58 || 7.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| BR-271 || APHEBC || 145 || 143 || 132 || 119 || 108 || 98&lt;br /&gt;
|-&lt;br /&gt;
| BR-271K || APHE || 145 || 143 || 132 || 119 || 108 || 98&lt;br /&gt;
|-&lt;br /&gt;
| O-271 || HE || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-271 || APHEBC || 990 || 3.14 || 1.2 || 9 || 21.56 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| BR-271K || APHE || 990 || 3.14 || 1.2 || 9 || 27.72 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| O-271 || HE || 700 || 3.72 || 0 || 0.1 || 220 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''20''' || 11&amp;amp;nbsp;''(+9)'' || 1&amp;amp;nbsp;''(+19)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* The ammo racks on the ZiS-30 are 2 racks of 10 (left side) and 10 (right side) totaling 20 shells.&lt;br /&gt;
* The first rack to be depleted is the left-hand rack, then the right-hand rack.&lt;br /&gt;
* To go into battle at full capacity, pack 20 shells (left rack: 9 + right rack: 10, with 1 shell in the breech taken from the left rack).&lt;br /&gt;
* To go into battle with the first rack depleted, pack 11 shells (right rack: 10 + 1 shell in the breech).&lt;br /&gt;
* To go into battle with the first and second racks depleted, pack 1 shells (1 shell in the breech).&lt;br /&gt;
* Recommended ammo load is 20 as your ammo capacity is very low.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 756 (63) || 600 || ±10° || ±10°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
As mentioned above, the ZiS-30 is ideal for ambush and sniping attacks, especially due to the fairly flat trajectory of the rounds. Carry a full load of ammo (it's only 20 rounds), especially the standard-issue APHE shell, which is capable of penetrating the armour of just about every reasonable enemy for your battle rating. Shoot'n'scoot tactics are advised and use the surprising agility of the vehicle to get into unexpected locations. Another Thing, This Tank Destroyer is Really fun to play especially in RB where you must go to the point with the most cover examples are bushes, trees, etc. normally this will be around the A or C point. turn off your engine if you want to cause less noise then a idling engine. place a wall to your back and sides so your gun crew have less chance of getting machinegun'd and wait for enemies. It is Suggested that you go to the enemies side and face backwards from their spawn on either the A or C points. watch all the enemies drive past you. wait till your satisfied with the amount of targets then start firing. most enemies will be facing away from you until they figure out where they are getting hit from so go for the turret crew first if you know you can't kill the enemy in one well aimed shot. Aim for Ammo Racks on enemies that you find difficult to one-shot or go for the hull crew.&lt;br /&gt;
&lt;br /&gt;
While this tank can be used in AB to some effect (due to its excellent gun and good handling), you lose your main advantage, surprise! The ZiS-30 is easy to conceal due to its small size, especially if you have camouflage vegetation to add to the vehicle. This means that it is particularly effective in RB and SB. At the start of the match, rush to a good location overlooking enemy movement routes or a capture point and snipe away, making sure that you change your position every few shots to prevent enemies from tracking you down. In RB, planes become a big threat as the game goes on. Even light machine guns are a threat, and at BR 2.3 planes start getting heavier cannons and various payloads, which will tear you apart, while the ZiS-30 rarely has any anti-aircraft armaments. Therefore, it is best to remain hidden in dense vegetation or among rocks or buildings to keep you safe. However at the initial part of a game the player is usually safe, as the enemy is unlikely to have enough SP to spawn with an aircraft.&lt;br /&gt;
&lt;br /&gt;
In SB the ZiS-30 is very good at protecting capture points from enemy vehicles. Simply find a good hiding spot and wait for your enemy to go to capture the point, then take them out one by one.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
[[M4A3 (105)]]: this low-rank Sherman is one tough tank to destroy, but luckily your ZiS-30 is one of the few that can destroy it with ease (most of the time). Within 500 m, your default shell can easily penetrate its frontal/side armour with an appropriate angle. You can also penetrate its frontal turret between the edge of the gun mantlet and the gun barrel. A penetrating shell is very likely to knock out most of its crew. However, when it's angling, hull down, or &amp;gt;500 m away, either aim really carefully at the turret or wait until it reveals other weak spots (sides). Note that you will be knocked out easily by its HEAT round so avoid getting hit by it. if it his the ground anywhere near you pray to the lord that they do not have HE Loaded. HEAT can still kill you if it lands very close range.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent gun with good penetration, Same to the Rank 3 tank [[T-34-57]]&lt;br /&gt;
* Gun has good post-penetration damage&lt;br /&gt;
* The shells have very high velocity, making the gun easier to aim than normal&lt;br /&gt;
* Sufficient agility and top speed&lt;br /&gt;
* Has a small profile, easy to conceal in vegetation (realistic &amp;amp; simulator battles)&lt;br /&gt;
* Has a defensive machine gun for use against light SPAA or to remove visual clutter&lt;br /&gt;
* Good horizontal traverse for the main gun&lt;br /&gt;
* Very good gun elevation&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Paper armour, even rifle-calibre MG fire is dangerous, crew is extremely prone to being injured, can also be annihilated by overpressure with a single HE shell detonation anywhere close to it&lt;br /&gt;
* Low HP ratio makes hill climbing difficult&lt;br /&gt;
* Wobbly handling, prone to accidental tipping during sharp turns&lt;br /&gt;
* Rocks violently upon vehicle stopping, use of cruise control and firing on move without stabiliser is a necessary skill&lt;br /&gt;
* Low ammo capacity - only carries a total of 20 shells&lt;br /&gt;
* Low gunsight zoom of 3.5x makes ranged combat challenging. &lt;br /&gt;
* Poor gun depression, 4 degrees makes hilly combat difficult&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the first weeks of Operation Barbarossa in 1941, the Soviet armoured forces suffered crushing losses at the hands of the well organised German army. As the number of Soviet armoured vehicles rapidly decreased, Soviet representatives searched for ways to compensate for the losses with easily produced vehicles. As a result, an order for the quick development of improvised self-propelled anti-tank guns was issued in July 1941 as a means of providing the Red Army cheap and easy-to-produce anti-tank weapons. The schedule was extremely tight, allowing only two weeks for development.&lt;br /&gt;
&lt;br /&gt;
In response to this, the design bureau in No.92 Factory, led by P. F. Muravyev, developed a light anti-tank destroyer using the chassis of the Komsomolets tracked artillery tractor, propelled by a 4-cylinder GAZ-M automobile engine which produced 50 horsepower and top speeds of up to 47.5 km/h (29.5 mph). The process of refitting the vehicle was simple: the chassis and the hull remained unchanged, while the armament, the 57 mm ZiS-2 anti-tank gun, was simply mounted atop the vehicle. The crew consisted of four men, the commander/gunner, loader, driver and machine gunner manning the hull-mounted machine gun. The situation was so dire, that mass production was launched on September 21, 1941, and by October 15, 100 vehicles designated as the '''ZiS-30''' were produced, a mere three months after the order to develop the vehicle was given, making it perhaps one of the fastest designed vehicles in the world.&lt;br /&gt;
&lt;br /&gt;
The vehicle featured a gun that was capable of destroying any German tank of the period at combat range. This was a very welcome trait and proved invaluable to the Soviet defences against the German Panzers. However, there were significant disadvantages to its makeshift design. The weight of the gun reduced the mobility of the vehicle and the size of the vehicle allowed only a very small ammunition supply of 20 rounds to be carried. Protection of the crew was nonexistent, as the vehicle had only a very thin amount of armour and the gun crew was protected only frontally by the gun shield. The vehicle was unstable due to its high profile, had a low operational range and the communication between the driver and the gun crew was very problematic. Only 101 ZiS-30's were manufactured due to problems with the availability of both the gun and the chassis, both being urgently needed elsewhere. The ZiS-30 served until Summer 1942, being replaced by more specialised vehicles such as the [[SU-76M]] once the urgency for such vehicles disappeared.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
During the first battles of the Great Patriotic War, it became clear that a new tank destroyer had to be developed, capable of quickly relocating and fighting German tank units, whose mobility significantly exceeded that of the Red Army's tank units.&lt;br /&gt;
&lt;br /&gt;
The vehicle was designed by factory No. 92's design bureau, and consisted of a turret-mounted 57 mm ZiS-2 anti-tank cannon with a 73 calibre barrel length placed on a T-20 Komsomolets armoured artillery tractor.&lt;br /&gt;
&lt;br /&gt;
The SPG's production began on 21 September 1941. By the 15th of October, the factory had produced 101 ZiS-30 vehicles in total, which took part in conflicts at the culmination of the Battle of Moscow. In September-October 1941, all these vehicles went towards reinforcing anti-tank gun batteries (6 vehicles per battery) in tank brigade motorised infantry battalions.&lt;br /&gt;
&lt;br /&gt;
The artillery system allowed it to fire at a rate of up to 25 shots per minute, while its targeted rate of fire amounted to 15 shots per minute. It was fired only from a stationary position. The tank destroyer was stabilised when firing using folding bipods located in the rear of the vehicle's hull. A 7.62 mm DT machine gun was mounted on the tank for self-defence, installed in a rotating joint on the right in the hull's frontal plate. The SPG's crew consisted of 4 people.&lt;br /&gt;
&lt;br /&gt;
Artillerymen liked these self-propelled guns because of their mobility, improved defences in comparison with the towed version, and the increased effectiveness of the ZiS-2 cannon, which at times ripped straight through German tanks of that period. The ZiS-30's disadvantages included its low movement range and onboard ammunition capacity, the gun mount's large dimensions, the lack of communication between the driver and crew, the vehicle's instability, its overloaded chassis and its weak armour.&lt;br /&gt;
&lt;br /&gt;
Practically all these SPGs were lost by the summer of 1942, either in battle or due to mechanical failures.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_zis_30 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|2ZbYgBHTNIY|'''{{PAGENAME}} Tank Review''' - ''NUSensei''|sEiAPXMwIOk|'''{{PAGENAME}} Big Gun Tiny Tractor'''  - ''ShareTheLight''|Wkm8QGFOcYE|'''How to deal with hull wobbling?'''  - ''HowToPlay1337''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Soviet vehicles equipped with a 57 mm&lt;br /&gt;
&lt;br /&gt;
* [[ASU-57]]&lt;br /&gt;
* [[SU-57B]]&lt;br /&gt;
&lt;br /&gt;
;Vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Marder III]]&lt;br /&gt;
* [[Marder III H]]&lt;br /&gt;
* [[SU-76M]]&lt;br /&gt;
* [[Archer]]&lt;br /&gt;
* [[Na-To]]&lt;br /&gt;
* [[90/53 M41M]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/3356--en|[Vehicle Profile] ZiS-30]]&lt;br /&gt;
* [[wikipedia:ZiS-30|[Wikipedia] ZiS-30]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/soviet/soviet_ZIS-30.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; ZiS-30 tank hunter]&lt;br /&gt;
* [https://www.militaryfactory.com/armor/detail.asp?armor_id=371 &amp;lt;nowiki&amp;gt;[Military Factory]&amp;lt;/nowiki&amp;gt; ZiS-30 tank destroyer]&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U110203118</name></author>	</entry>

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