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		<updated>2026-04-28T02:53:40Z</updated>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Bkan_1C&amp;diff=119871</id>
		<title>Bkan 1C</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Bkan_1C&amp;diff=119871"/>
				<updated>2022-01-02T20:12:58Z</updated>
		
		<summary type="html">&lt;p&gt;U109587978: Filled in everything&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=sw_bkan_1c&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish tank destroyer {{Battle-rating}}. It was introduced in [[Update &amp;quot;Winged Lions&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
  &lt;br /&gt;
The weakest area on the front is the Rolled homogeneous armour which has an effictive thickness of 17mm. It protects the transmission and engine. The gun breech is also very weak having only 5mm of steel. It is very easy to take out from the rear as you can take out the gun stopping it from firing. The strongest armour is the turret having 20mm of steel, but no slope. &lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 15 mm || 15 mm ''Top'' &amp;lt;br&amp;gt; 15 mm ''Bottom'' || 15 mm || 10- 15mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 15- 20mm ''Turret front'' &amp;lt;br&amp;gt; 0 mm ''Gun mantlet''  || 15- 20 mm || 5- 20 mm || 15- 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 20 mm || 20 mm || 20 mm || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Spare tracks on front add 20mm of armour thickness --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Wheels are 15mm thick, and the track is 20mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
The engine is very strong at 852hp and can reach up to 2800rpm. The maximum speed is 33km/h.  &lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
All tier one modifications require 6500Rp, Tier II requires 5500rp, Tier III requires 6100Rp, and tier IV requires  16000Rp.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
The Main Gun is a  155 mm kan m/60 cannon, and has no other armaments.&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
The Main Gun is a  155 mm Kan m/60 cannon. It requires 3.2 seconds to reload  and carries 14 rounds. The rounds for the gun are stored in the rear overhang, and the gun has an autoloader. The turret cannot turn and the gun can move 10 degrees horizontally, and can move -2 to 38 degrees vertically.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[kan m/60 (155 mm)|155 mm kan m/60]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 14 || rowspan=&amp;quot;2&amp;quot; | -2°/+38° || rowspan=&amp;quot;2&amp;quot; | ±10° || rowspan=&amp;quot;2&amp;quot; | N/A || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | 3.20 || rowspan=&amp;quot;2&amp;quot; | 3.20 || rowspan=&amp;quot;2&amp;quot; | 3.20 || rowspan=&amp;quot;2&amp;quot; | 3.20&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| sgr m/60 || HE || 58 || 58 || 58 || 58 || 58 || 58&lt;br /&gt;
|-&lt;br /&gt;
| zonar m/65 || HE-VT || 58 || 58 || 58 || 58 || 58 || 58 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| sgr m/60 || HE || 850 || 48 || 0 || 0.1 || 7,500 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| zonar m/65 || HE-VT || 850 || 48 || 0 || 0.1 || 7,500 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''14''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The Bkan 1c is primarily a sniper tank being not too heavily armoured. If the rear is exposed it can prove lethal for the tank. Almost all tanks are dangerous to you in the Bkan especially fast moving flanking vehicles as they can hit you from the rear too fast for your gun to turn to engage them.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 3,2 seconds autoloader on a 155 mm weapon. There is no other big weapon reloading faster than this currently in the game&lt;br /&gt;
* All of the ammunition is stored inside the autoloader, so there is no ammo starvation&lt;br /&gt;
* It is difficult to take this tank out with a single shot with kinetic shells from the front, unless the ammo rack is detonated&lt;br /&gt;
* HE shells have higher muzzle velocity than the ones of the competition, making them easier to aim&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Only 14 shots&lt;br /&gt;
* Poor elevation and depression of the gun, limiting its use as an artillery&lt;br /&gt;
* Poor gunsight zoom of X4&lt;br /&gt;
* Armour will not sustain autocannon fire, can be vulnerable to HMG at the close range as well&lt;br /&gt;
* No turret, which is usually a downside for a tank forced to fight at a close to medium range&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Bkan was in service in the Swedish army from 1967-2003. The Bkan 1c was one of the heaviest and most powerful vehicles in use during its service. The initial plans were to produce 70 vehicles, but due to cuts to the defense budget only 26 ended up being produced. Its chassis was based on the Stridsvagn 103 , but with an extra road wheel, and was a bit under powered due to the facts that the Bkan 1c weighed over 50tons. &lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
https://www.youtube.com/watch?v=h3UxHFLpIOQ&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[DF105]]&lt;br /&gt;
&lt;br /&gt;
[[SU-122-54]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* https://en-academic.com/dic.nsf/enwiki/3245487&lt;br /&gt;
* https://en.wikipedia.org/wiki/Bandkanon_1&lt;br /&gt;
* https://dbpedia.org/page/Bandkanon_1&lt;br /&gt;
&lt;br /&gt;
{{Sweden tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U109587978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=IMI_MG251_(120_mm)&amp;diff=119870</id>
		<title>IMI MG251 (120 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IMI_MG251_(120_mm)&amp;diff=119870"/>
				<updated>2022-01-02T19:39:43Z</updated>
		
		<summary type="html">&lt;p&gt;U109587978: Filled in all empty spaces on page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The '''120 mm IMI MG251''' is an Israeli-produced tank armament intended for their Merkava tanks.&lt;br /&gt;
&lt;br /&gt;
Although sharing the same calibre and able to fire the same ammunition, the weapon is not a license-production variant of the [[Rh120 L/44 (120 mm)|120 mm Rheinmetall L/44]] cannon and is independently designed and produced in Israel.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|us_merkava_mk_3d|▃Merkava Mk.3D}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The 120 mm IMI MG251 is an Israeli made L44 Smooth-bore tank gun made by IMI (Israeli Military Forces). It was developed in 1983-1989, for the Merkava Mk. III. It was revealed in 1989 to be the main armament for the Merkava Mk. III. In 1990 the Israel Defense Prize was awarded to IMI which gave Israel the abilit to produce it domestically.&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!-- ''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| M325 || HEATFS || 480 || 480 || 480 || 480 || 480 || 480&lt;br /&gt;
|-&lt;br /&gt;
| M339 || HE-TF || 65 || 65 || 60 || 58 || 53 || 50&lt;br /&gt;
|-&lt;br /&gt;
| M322 || APFSDS || 589 || 586 || 577 || 565 || 553 || 541&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M325 || HEATFS || 1,078 || 15.81 || 0.05 || 0.1 || 2,360 || 65° || 72° || 77°&lt;br /&gt;
|-&lt;br /&gt;
| M339 || HE-TF || 900 || 17 || 1.5 || 3 || 3,660 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| M322 || APFSDS || 1,705 || 5.6 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
The Rheinmetall Rh-120 is the most similar gun to it. It is also an L44 Smooth-bore Tank gun, and often the IMI MG251 120mm is often mistaken for a licensed version of it. &lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The IMI MG251 120mm is found on the Merkava Mk. III MBT meaning that it is going to be going up against tanks such as the T90A. Almost all ammunition types can pierce the T90As armour except for the M339. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High-penetration APFSDS round&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* M325 HEAT shell strength is mediocre at the fighting rank and is only useful against light-skinned ground and airborne targets&lt;br /&gt;
* Reload time is akin to that of L/55 cannon, being much slower than 120 mm L/44 and 125 mm cannons&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The 120 mm tank armament was developed by Israel Military Industries' (IMI) Slavin Land Systems Division.&amp;lt;ref name=&amp;quot;IMI&amp;quot;&amp;gt;IMI Systems &amp;quot;L44 (MG251/3)&amp;quot;&amp;lt;/ref&amp;gt; It made its public reveal in 1989 as the main armament of the [[Merkava_Mk.3D_(USA)|Merkava Mk.3]].&amp;lt;ref name=&amp;quot;Jane&amp;quot;&amp;gt;Janes &amp;quot;Israel Military Industries 120 mm&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are three known variants of the IMI's 120 mm cannon:&amp;lt;ref name=&amp;quot;Elbit&amp;quot;&amp;gt;Elbit Systems &amp;quot;Portfolio&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''MG251''' - The first version mounted in Merkava Mk. IIIs&lt;br /&gt;
* ''MG251-LR'' - An improved version that is mounted on Merkava Mk.4s&lt;br /&gt;
* ''MG253'' - A version with reduced recoil length, 40% less than the normal.&amp;lt;ref name=&amp;quot;IMI&amp;quot; /&amp;gt; Used in the M60T &amp;quot;Sabra&amp;quot; in Turkish service.&lt;br /&gt;
&lt;br /&gt;
The 120 mm guns are compliant with STANAG 4385, which means the cannons are compatible with other 120 mm NATO tank shells.&amp;lt;ref name=&amp;quot;Elbit&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
[[File:Flickr - Israel Defense Forces - 188th Brigade Training Day, March 2008.jpg|frameless]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[M256 (120 mm)]]&lt;br /&gt;
* [[Rh120 L/44 (120 mm)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
https://en.wikipedia.org/wiki/IMI_120_mm_gun&lt;br /&gt;
&lt;br /&gt;
https://web.archive.org/web/20161231050132/http://www.imi-israel.com/home/doc.aspx?mCatID=68579&lt;br /&gt;
&lt;br /&gt;
;References:&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography:&lt;br /&gt;
&lt;br /&gt;
* Elbit Systems. &amp;quot;Elbit Systems Land Tank Ammunition Portfolio.&amp;quot; ''Elbit Systems'', [https://elbitsystems.com/media/Catalog-Tanks_15_Web.pdf PDF document]. ([https://web.archive.org/web/20210820111341/https://elbitsystems.com/media/Catalog-Tanks_15_Web.pdf Archive])&lt;br /&gt;
* IMI Systems. &amp;quot;L44 (MG251/3)  - 120mm Smoothbore Tank Guns.&amp;quot; ''IMI Systems'', [https://web.archive.org/web/20161231050132/http://www.imi-israel.com/home/doc.aspx?mCatID=68579 Web Archive] (Retrieved from 31 Dec 2016).&lt;br /&gt;
* Janes. &amp;quot;Israel Military Industries 120 mm smoothbore tank gun MG251 (Israel), Weapons of 20 mm and upward.&amp;quot; ''Jane's Armour and Artillery Upgrades'', 17 May 2010, [https://web.archive.org/web/20101101114331/http://www.janes.com/articles/Janes-Armour-and-Artillery-Upgrades/Israel-Military-Industries-120-mm-smoothbore-tank-gun-MG251-Israel.html Web Archive] (Retrieved from 01 Nov 2010)&lt;br /&gt;
&lt;br /&gt;
{{USA tank cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tank cannons]]&lt;/div&gt;</summary>
		<author><name>U109587978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Flickr_-_Israel_Defense_Forces_-_188th_Brigade_Training_Day,_March_2008.jpg&amp;diff=119869</id>
		<title>File:Flickr - Israel Defense Forces - 188th Brigade Training Day, March 2008.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Flickr_-_Israel_Defense_Forces_-_188th_Brigade_Training_Day,_March_2008.jpg&amp;diff=119869"/>
				<updated>2022-01-02T19:37:12Z</updated>
		
		<summary type="html">&lt;p&gt;U109587978: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Muzzle Flash From 120 mm IMI MG251&lt;/div&gt;</summary>
		<author><name>U109587978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Marmon-Herrington_Armoured_Car_(Family)&amp;diff=119855</id>
		<title>Marmon-Herrington Armoured Car (Family)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Marmon-Herrington_Armoured_Car_(Family)&amp;diff=119855"/>
				<updated>2022-01-02T14:37:12Z</updated>
		
		<summary type="html">&lt;p&gt;U109587978: added tiny bit of stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
The '''Marmon-Herrington Armored Cars''' were a family of wheeled vehicles designed partially by the American Marmon-Herrington Company and constructed in South Africa originally for the South African Union Defense Force (UDF) but they also entered service with the British Military. In South African service they were designated as the '''South African Reconnaissance Car''' and as the '''Armored Car, Marmon-Herrington''' by the British Military. A total of 5,747 Marmon-Herringtons were built in total from 1940 to 1944; approximately 4,500 were used by South Africa and the rest by Britain, India, New Zealand, Greece, the Free French, Poland, the Dutch East Indies, and Belgium.&lt;br /&gt;
&lt;br /&gt;
== Vehicles ==&lt;br /&gt;
=== Rank II ===&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|uk_marmon_herrington_mk_6_2pdr}}&lt;br /&gt;
* {{Specs-Link|uk_marmon_herrington_mk_6_6pdr}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the vehicle family in more detail than in the introduction. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the family's dev blog entries (if applicable).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== Marmon-Herrington Mk I ===&lt;br /&gt;
&lt;br /&gt;
=== Marmon-Herrington Mk II ===&lt;br /&gt;
&lt;br /&gt;
=== Marmon-Herrington Mk III ===&lt;br /&gt;
&lt;br /&gt;
=== Marmon-Herrington Mk IV ===&lt;br /&gt;
&lt;br /&gt;
=== Marmon-Herrington Mk V ===&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Marmon-Herrington Mk VI ===&lt;br /&gt;
'''Development'''&lt;br /&gt;
&lt;br /&gt;
The Marmon-Herrington Mk VI (known also as South African Reconnaissance Car/SARC Mk VI) was a further development of the Marmon-Herrington Mk V, a prototype for an eight wheeled armored car. The goal of the Mk VI was to reduce the weight of the vehicle, as the Marmon-Herrington Mk V was much too heavy at 16 tonnes. During the development of the Mk VI there was a debate as to what the armament should be, so two prototypes were built with the 2 pounder and 6 pounder guns respectively. They were completed in 1943.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;http://aviarmor.net/tww2/armored_cars/uac/marmon_mk6.htm&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Design'''&lt;br /&gt;
&lt;br /&gt;
The Marmon-Herrington Mk VI used a completely new 8x8 chassis compared to the Mk V; the same hull was used for both prototypes. Independent suspension was provided for each wheel and the first and last axles were used for steering. The armored hull was taller than the Mk V, with a very distinctive angled and polygonal construction. The engine compartment was fitted at the rear of the hull with the crew compartment at the front; the turret was in the center of the vehicle and the driver’s station was in the front of the hull. The powerplant consisted of two 95 horsepower Ford V8 engines for a total of 190 horsepower, as well as a transmission with four forward and one reverse gear. It weighed 11,185 kilograms - nearly five tonnes less than the Mk V which resulted in a much higher performance in terms of mobility. The maximum attainable speed was 65 kilometers per hour and a range of 400 kilometers was attained. Despite having different turrets, both prototypes were fitted with a radio station in the turret bustle.&lt;br /&gt;
&lt;br /&gt;
The first prototype was fitted with the Ordnance QF 2-pounder (40 mm) gun in an open-topped, three man turret - with gunner, loader, and commander - which brought the crew count to a total of four with the driver in the hull. A 7.92 mm Besa machine gun was fitted coaxial to the main gun and two more .30 cal (7.62 mm) M1919 machine guns were provided on a mount on top of the turret. &lt;br /&gt;
&lt;br /&gt;
The second prototype was fitted with the Ordnance QF 6-pounder (57 mm) gun in a different open-topped two-man turret, giving a total crew count of three. This turret was also fitted with a coaxial 7.92 mm Besa machine gun but the two M1919 machine guns were replaced with a single .50 cal (12.7 mm) M2 machine gun on a pintle mount.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;http://www.warwheels.net/MarmonHerrington6INDEX.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Production and Service'''&lt;br /&gt;
&lt;br /&gt;
Both prototypes were completed in 1943. The first prototype with the 2pdr gun was sent to Britain for testing and the second was retained in South Africa. The British Army ordered 250 Marmon-Herrington Mk VI armored cars but that order was cancelled due to deliveries of armored cars from the United States making it unnecessary. The first prototype still exists in the Bovington Tank Museum in Britain and the second is located at the South African National Museum of Military History in Johannesburg, South Africa.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&amp;lt;!--&lt;br /&gt;
=== Marmon-Herrington Mk VII ===&lt;br /&gt;
&lt;br /&gt;
=== Marmon-Herrington Mk VIII ===&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
https://www.youtube.com/watch?v=UtpRT2FEySQ&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
[[Sd.Kfz.234/3]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* https://warthunder.com/en/news/7075-development-sarc-mk-vi-elephant-in-the-bushes-en&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Family pages]]&lt;/div&gt;</summary>
		<author><name>U109587978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ZIS-4M_(57_mm)&amp;diff=119840</id>
		<title>ZIS-4M (57 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ZIS-4M_(57_mm)&amp;diff=119840"/>
				<updated>2022-01-02T06:47:01Z</updated>
		
		<summary type="html">&lt;p&gt;U109587978: Filled in about 5/8 of the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
The Zis-4M was developed in the beginning of 1940 when the design office of V.G. Garbin received a task to create a powerful anti tank gun. It is an automated-action gun with a breech loader. When firing the block opens automatically and the loader has to put in a round.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ussr_t_34_57_1943}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The elevation on the gun can go from -5 degrees to 25 degrees. It has a traverse of 56 degrees, and the rate of fire is from 10-25 rpm.&lt;br /&gt;
&lt;br /&gt;
=== Available shells ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| BR-271 || APHEBC || 145 || 143 || 132 || 119 || 108 || 98&lt;br /&gt;
|-&lt;br /&gt;
| BR-271K || APHE || 145 || 143 || 132 || 119 || 108 || 98&lt;br /&gt;
|-&lt;br /&gt;
| O-271 || HE || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| BR-271P || APCR || 185 || 183 || 147 || 111 || 84 || 64 &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-271 || APHEBC || 990 || 3.14 || 1.2 || 15 || 21.56 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| BR-271K || APHE || 990 || 3.14 || 0.6 || 20 || 27.72 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| O-271 || HE || 700 || 3.72 || 0.4 || 0.01 || 220 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| BR-271P || APCR || 1270 || 1.79 || N/A || N/A || N/A || 66° || 70° || 72°&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
The most similar gun is the Ordnance QF 6-Pounder.  It was used as the main armament for a number of AFVs like the ZiS-4M.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[PaK40/3 L46 (75 mm)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* https://en.wikipedia.org/wiki/57_mm_anti-tank_gun_M1943_(ZiS-2)&lt;br /&gt;
&lt;br /&gt;
{{USSR tank cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tank cannons]]&lt;/div&gt;</summary>
		<author><name>U109587978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M13&amp;diff=119839</id>
		<title>M13</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M13&amp;diff=119839"/>
				<updated>2022-01-02T06:37:19Z</updated>
		
		<summary type="html">&lt;p&gt;U109587978: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage M13.png|thumb|left|420px|The M13 rocket (scale is approximate)]]&lt;br /&gt;
The M13 rocket is fired by the Katyusha and is able to take out a variety of targets.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ussr_bm_13n}}&lt;br /&gt;
* {{Specs-Link|ussr_1124_rct}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The Russian/Soviet  132mm M13 Katyusha is a HE-FRAG rocket with 4 spin stabilizers. A single warhead contains 4.8kgs of TNT. It is 1.45m long and weighs 43kgs.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
The rocket is High Explosive Fragmentation.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
The T34 Calliope fires 60x4.5 in rockets similar, but with less explosive power.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
This is best used against concentrated points such as a base, or capture point.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
Good at taking out large groups of enemies.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
Inaccurate.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
== Media ==&lt;br /&gt;
https://www.youtube.com/watch?v=F1NzoNhkY3A&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Calliope]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
https://en.wikipedia.org/wiki/Katyusha_rocket_launcher#Rocket_variants&lt;br /&gt;
&lt;br /&gt;
{{Rockets}}&lt;br /&gt;
{{Naval special armaments}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;br /&gt;
[[Category:Naval special armaments]]&lt;/div&gt;</summary>
		<author><name>U109587978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M13&amp;diff=119838</id>
		<title>M13</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M13&amp;diff=119838"/>
				<updated>2022-01-02T06:36:09Z</updated>
		
		<summary type="html">&lt;p&gt;U109587978: Added large amount of information to page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage M13.png|thumb|left|420px|The M13 rocket (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ussr_bm_13n}}&lt;br /&gt;
* {{Specs-Link|ussr_1124_rct}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The Russian/Soviet  132mm M13 Katyusha is a HE-FRAG rocket with 4 spin stabilizers. A single warhead contains 4.8kgs of TNT. It is 1.45m long and weighs 43kgs.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
The rocket is High Explosive Fragmentation.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
The T34 Calliope fires 60x4.5 in rockets similar, but with less explosive power.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
This is best used against concentrated points such as a base, or capture point.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
Good at taking out large groups of enemies.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
Inaccurate.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
== Media ==&lt;br /&gt;
https://www.youtube.com/watch?v=F1NzoNhkY3A&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Calliope]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
https://en.wikipedia.org/wiki/Katyusha_rocket_launcher#Rocket_variants&lt;br /&gt;
&lt;br /&gt;
{{Rockets}}&lt;br /&gt;
{{Naval special armaments}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;br /&gt;
[[Category:Naval special armaments]]&lt;/div&gt;</summary>
		<author><name>U109587978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=GShG-7.62_(7.62_mm)&amp;diff=119837</id>
		<title>GShG-7.62 (7.62 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=GShG-7.62_(7.62_mm)&amp;diff=119837"/>
				<updated>2022-01-02T06:23:53Z</updated>
		
		<summary type="html">&lt;p&gt;U109587978: Finished page with all availabe info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
The GShG-7.62 (7.62 mm) is a four barrel rotary gun found on Russian and or Soviet helicopters. Originally developed in 1968-1970 for the Mi-24 it is used on the Ka-29 .  It is a gas operated self powered weapon unlike most other rotary guns which are externally powered.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ka_29}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The GShg-7.62 (7.62 mm) is mostly used for taking out lightly armoured vehicles and infantry. It cannot penetrate much armour especially at its BR.&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
The GShg-7.62 (7.62 mm) fire the 7.62 caliber like the M134.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
The The GShg-7.62 (7.62 mm) is almost identical with the same muzzle velocity and caliber. However, it weighs much less at only 18.5kg while the M134 weighs in at 39kg. However, it weighs much less at only 18.5kg while the M134 weighs in at 39kg.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
Fast Firing&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
Bad penetration and damage.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The GShg-7.62 (7.62 mm) was created in 1968-1970 for the Mi-24. There is not much else known about the history of the gun.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
*[[M134 Minigun (7.62 mm)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
https://en.wikipedia.org/wiki/GShG-7.62_machine_gun&amp;lt;nowiki/&amp;gt;{{Aircraft machine guns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft machine guns]]&lt;/div&gt;</summary>
		<author><name>U109587978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:GShg-7.62_(7.62_mm).png&amp;diff=119836</id>
		<title>File:GShg-7.62 (7.62 mm).png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:GShg-7.62_(7.62_mm).png&amp;diff=119836"/>
				<updated>2022-01-02T06:09:29Z</updated>
		
		<summary type="html">&lt;p&gt;U109587978: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;GShg-7.62 (7.62 mm)&lt;/div&gt;</summary>
		<author><name>U109587978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=GShG-7.62_(7.62_mm)&amp;diff=119835</id>
		<title>GShG-7.62 (7.62 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=GShG-7.62_(7.62_mm)&amp;diff=119835"/>
				<updated>2022-01-02T06:06:54Z</updated>
		
		<summary type="html">&lt;p&gt;U109587978: added all info i could find on weapon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
The GShG-7.62 is a 4-barreled Rotary Machine gun designed in the Soviet Union.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ka_29}}&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The GShG-7.62 is a gas operated self powered weapon in contrast to other rotary guns which are usually powered externally. It was developed in 1968-1970 for the Mi-24 Helicopter.&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
The gun fires 7.62 mm rounds which are effective at taking out lightly armoured vehicles and infantry.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
The most famous rotary MG the M134 Minigun fires the same caliber rounds. They have very similar muzzle velocity and effective range. The The GShG-7.62 weighs significantly less than the M134 weighing 18.5 Kg, while the M134 weighs 39Kg.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
Fast fire rate&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
Little to no penetration&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
There is not much known about the history of the gun other than it was created for the Mi-24 Helicopter.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* https://www.youtube.com/watch?v=YkY01YZ5J_4&lt;br /&gt;
* https://en.wikipedia.org/wiki/GShG-7.62_machine_gun&lt;br /&gt;
&lt;br /&gt;
{{Aircraft machine guns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft machine guns]]&lt;/div&gt;</summary>
		<author><name>U109587978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=War_Thunder_Market&amp;diff=119833</id>
		<title>War Thunder Market</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=War_Thunder_Market&amp;diff=119833"/>
				<updated>2022-01-02T05:38:17Z</updated>
		
		<summary type="html">&lt;p&gt;U109587978: Actually added rare items section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Market is a place where players can buy and sell various in-game items. Items are bought and sold using a special currency called Gaijin Coins that can be earned by selling items at the Market or simply purchased. An important feature of the Market is that players buy and sell items without an intermediary, which means that market rules are in force here – buyers and sellers determine supply, demand, and pricing themselves, and items can even run out.&lt;br /&gt;
&lt;br /&gt;
{{Notice|Since players buy and sell amongst themselves at the Market, if an identity thief were to steal your account, they could perform transactions that would be impossible to cancel. Therefore, in order to buy and sell items at the Market you need to add extra protection to your account by linking it to two-factor authentication and confirming your email address.|!!}}&lt;br /&gt;
&lt;br /&gt;
===Getting to the Market===&lt;br /&gt;
You can open the Market page from the hangar interface by following the path “Store” → “Market” or by opening its page directly in your browser at https://trade.gaijin.net/&lt;br /&gt;
You can use the email address and password you use to log into War Thunder to log into the Market.&lt;br /&gt;
'''Always check the address on the login page carefully! It should looks exactly like this: https://login.gaijin.net/en/&amp;lt;nowiki/&amp;gt;.'''&lt;br /&gt;
&lt;br /&gt;
===Market Interface===&lt;br /&gt;
The Market screen is divided into three sections:&lt;br /&gt;
&lt;br /&gt;
*Inventory: this is all of the items you have purchased or obtained in the game that you can put up for sale. You can go to any item’s Market page by clicking on it.&lt;br /&gt;
*Offers: this is where the items you have put up for sale are displayed until someone buys them. Your offers to buy are also located in this section – you can create them on an item’s page if its current price doesn’t suit you. This way you can make sure you don’t miss a price drop on the item if there is one. The third menu in this section, “Offer history,” contains records of all the buying and selling transactions you have performed.&lt;br /&gt;
*Market: this is where all of the items players have put up for sale at the Market are located. To make it easier to navigate the large number of offers, you can select a sorting method on the right side of the screen and filter certain items out.&lt;br /&gt;
&lt;br /&gt;
If you click on an item you will be taken to a page containing a more comprehensive description of it, as well as important buying and selling information:&lt;br /&gt;
&lt;br /&gt;
*Offers to buy: requests by other players to purchase this item and the price in GJN they are willing to pay immediately.&lt;br /&gt;
*Offer to sell: offers from sellers to sell this item and the price in GJN they are requesting for an immediate sale.&lt;br /&gt;
&lt;br /&gt;
If the seller is offering an item for a price that does not exceed any offers to purchase, the sale will take place immediately.&lt;br /&gt;
&lt;br /&gt;
**Buy/Sell: this is the ratio of demand to supply. A green chart means that the item is available. If the chart is blue, this means there is a deficit of the item.&lt;br /&gt;
**Price history: information about the average price this item has sold for on various days and how many units have been sold (when hovering the cursor over the line on the chart).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot; perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:WTMarket InventorySection.png|&amp;quot;Inventory&amp;quot; section: your items&lt;br /&gt;
File:WTMarket MarketSectionList.png|&amp;quot;Market&amp;quot; section: list of items and filter&lt;br /&gt;
File:WTMarket MarketSectionItem.png|&amp;quot;Market&amp;quot; section: the item’s page&lt;br /&gt;
File:WTMarket MarketSectionOffers.png|&amp;quot;Offers&amp;quot; section: items put up for sale and offers to purchase them &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buying and Selling at the Market===&lt;br /&gt;
Not all in-game items can be bought and sold at the Market, but the ones that can be bought and sold are displayed in the “Inventory” section of the Market and marked with a special icon (G). Select the item you want and press the “Buy/Sell” button to go to the item’s page. Then press the “Sell” button, set the desired price, confirm your acceptance of the User Agreement, and press the “Sell” button again.&lt;br /&gt;
Your item will be sold instantly if there are offers to buy it for your price or higher. Otherwise it will be put up for sale. You can track and manage your item by going to “Offers” → “Offers to sell.” Once the item is sold, information about this will be stored in the “Offer history” section.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot; perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:WTMarket BuyingMenu.png|Buying menu: create an offer to buy and set a price&lt;br /&gt;
File:WTMarket SellingMenu.png|Selling menu: create an offer to sell, set a price, and find information about the fee&lt;br /&gt;
File:WTMarket ChartFunctions.png|Chart Functions&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chart Functions&lt;br /&gt;
&lt;br /&gt;
#Price gauge&lt;br /&gt;
#The item’s average selling price for one hour&lt;br /&gt;
#The number of times the item has been purchase in one hour&lt;br /&gt;
#The total number of times the item has been purchased&lt;br /&gt;
&lt;br /&gt;
===Using items from the Market===&lt;br /&gt;
All items that can be bought or sold at the Market are displayed in the game and can be used in your War Thunder account. These items can be found in your inventory along with your other items. You can find them by going to “Store” → “Inventory.” Select an item and click on “Use” to use it on your account.&lt;br /&gt;
Using an item is an irreversible process. Camouflage purchased at the Market is applied to the vehicle and linked to it forever. Coupons are exchanged for vehicles for the player, and not the other way around, and so forth.&lt;br /&gt;
You can preview the appearance of certain items by selecting “View.” This will allow you to evaluate them before using them.&lt;br /&gt;
You cannot use identical unique items such as premium vehicles, the same camouflage, etc. in your account (i.e. you can’t use the same item over again). If you try to do this, the game will notify you about it. These items can only be sold at the Market.&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot; perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:WTMarket ItemUsage 1.jpg|Select an item&lt;br /&gt;
File:WTMarket ItemUsage 2.jpg|Click on “Use”&lt;br /&gt;
File:WTMarket ItemUsage 3.jpg|Confirm&lt;br /&gt;
File:WTMarket ItemUsage 4.jpg|Done!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Rare Items'''&lt;br /&gt;
&lt;br /&gt;
Many event vehicles are highly sought after on the Gaijin Market. They are usually obtained as status symbols rather than for the usefulness. The other type of rare vehicles are discontinued vehicles such as the Maus which are either impossible to obtain or only available for a limited time a year.&lt;br /&gt;
&lt;br /&gt;
==Buying GJN==&lt;br /&gt;
The simplest and most convenient way to get an item you want at the Market is to buy Gaijin Coins.&lt;br /&gt;
1.Click on the wallet icon and select “Add funds.”&lt;br /&gt;
2.This will take you to a screen where you can select the exact number of GJN you want to buy and your method of payment.&lt;br /&gt;
3.Once payment is complete the GJN will be added to your Market wallet.&lt;br /&gt;
Features:&lt;br /&gt;
&lt;br /&gt;
*You cannot buy GJN from a Steam wallet.&lt;br /&gt;
*You cannot buy GJN for accounts that are connected to a DMM service.&lt;br /&gt;
*The Market is not available at all for PS4, Xbox One accounts.&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot; perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:WTMarket AddFunds.png|Adding funds to your GJN wallet&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Using GJN at the War Thunder store====&lt;br /&gt;
GJN earned at the Market or obtained in any other way can be spent on items not only at the Market, but also at the War Thunder Store. For example, you can buy Golden Eagles with GJN.&lt;br /&gt;
To do this, just select “Pay from GJN balance” as your payment method.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot; perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:WTMarket GJNPayment.png|GJN payment button&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|9VBAWLdfLcw|'''The Shooting Range #90''' - ''Special'' section at 08:37 discusses the Marketplace.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Game services]]&lt;/div&gt;</summary>
		<author><name>U109587978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=War_Thunder_Market&amp;diff=119832</id>
		<title>War Thunder Market</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=War_Thunder_Market&amp;diff=119832"/>
				<updated>2022-01-02T05:31:30Z</updated>
		
		<summary type="html">&lt;p&gt;U109587978: Added Section on event vehicles high prices&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Market is a place where players can buy and sell various in-game items. Items are bought and sold using a special currency called Gaijin Coins that can be earned by selling items at the Market or simply purchased. An important feature of the Market is that players buy and sell items without an intermediary, which means that market rules are in force here – buyers and sellers determine supply, demand, and pricing themselves, and items can even run out.&lt;br /&gt;
&lt;br /&gt;
{{Notice|Since players buy and sell amongst themselves at the Market, if an identity thief were to steal your account, they could perform transactions that would be impossible to cancel. Therefore, in order to buy and sell items at the Market you need to add extra protection to your account by linking it to two-factor authentication and confirming your email address.|!!}}&lt;br /&gt;
&lt;br /&gt;
===Getting to the Market===&lt;br /&gt;
You can open the Market page from the hangar interface by following the path “Store” → “Market” or by opening its page directly in your browser at https://trade.gaijin.net/&lt;br /&gt;
You can use the email address and password you use to log into War Thunder to log into the Market.&lt;br /&gt;
'''Always check the address on the login page carefully! It should looks exactly like this: https://login.gaijin.net/en/&amp;lt;nowiki/&amp;gt;.'''&lt;br /&gt;
&lt;br /&gt;
===Market Interface===&lt;br /&gt;
The Market screen is divided into three sections:&lt;br /&gt;
&lt;br /&gt;
*Inventory: this is all of the items you have purchased or obtained in the game that you can put up for sale. You can go to any item’s Market page by clicking on it.&lt;br /&gt;
*Offers: this is where the items you have put up for sale are displayed until someone buys them. Your offers to buy are also located in this section – you can create them on an item’s page if its current price doesn’t suit you. This way you can make sure you don’t miss a price drop on the item if there is one. The third menu in this section, “Offer history,” contains records of all the buying and selling transactions you have performed.&lt;br /&gt;
*Market: this is where all of the items players have put up for sale at the Market are located. To make it easier to navigate the large number of offers, you can select a sorting method on the right side of the screen and filter certain items out.&lt;br /&gt;
&lt;br /&gt;
If you click on an item you will be taken to a page containing a more comprehensive description of it, as well as important buying and selling information:&lt;br /&gt;
&lt;br /&gt;
*Offers to buy: requests by other players to purchase this item and the price in GJN they are willing to pay immediately.&lt;br /&gt;
*Offer to sell: offers from sellers to sell this item and the price in GJN they are requesting for an immediate sale.&lt;br /&gt;
&lt;br /&gt;
If the seller is offering an item for a price that does not exceed any offers to purchase, the sale will take place immediately.&lt;br /&gt;
&lt;br /&gt;
**Buy/Sell: this is the ratio of demand to supply. A green chart means that the item is available. If the chart is blue, this means there is a deficit of the item.&lt;br /&gt;
**Price history: information about the average price this item has sold for on various days and how many units have been sold (when hovering the cursor over the line on the chart).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot; perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:WTMarket InventorySection.png|&amp;quot;Inventory&amp;quot; section: your items&lt;br /&gt;
File:WTMarket MarketSectionList.png|&amp;quot;Market&amp;quot; section: list of items and filter&lt;br /&gt;
File:WTMarket MarketSectionItem.png|&amp;quot;Market&amp;quot; section: the item’s page&lt;br /&gt;
File:WTMarket MarketSectionOffers.png|&amp;quot;Offers&amp;quot; section: items put up for sale and offers to purchase them &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rare Items===&lt;br /&gt;
Since the supply of these items is limited their price will greatly go up. The most notable examples of this are the Sd. Kfz.234/4, the IS-7, and the LVT (A)(4) ZIS-2. They are all from past events, and are usually obtained as a status symbol rather than for their practicality. &lt;br /&gt;
&lt;br /&gt;
===Buying and Selling at the Market===&lt;br /&gt;
Not all in-game items can be bought and sold at the Market, but the ones that can be bought and sold are displayed in the “Inventory” section of the Market and marked with a special icon (G). Select the item you want and press the “Buy/Sell” button to go to the item’s page. Then press the “Sell” button, set the desired price, confirm your acceptance of the User Agreement, and press the “Sell” button again.&lt;br /&gt;
Your item will be sold instantly if there are offers to buy it for your price or higher. Otherwise it will be put up for sale. You can track and manage your item by going to “Offers” → “Offers to sell.” Once the item is sold, information about this will be stored in the “Offer history” section.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot; perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:WTMarket BuyingMenu.png|Buying menu: create an offer to buy and set a price&lt;br /&gt;
File:WTMarket SellingMenu.png|Selling menu: create an offer to sell, set a price, and find information about the fee&lt;br /&gt;
File:WTMarket ChartFunctions.png|Chart Functions&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chart Functions&lt;br /&gt;
&lt;br /&gt;
#Price gauge&lt;br /&gt;
#The item’s average selling price for one hour&lt;br /&gt;
#The number of times the item has been purchase in one hour&lt;br /&gt;
#The total number of times the item has been purchased&lt;br /&gt;
&lt;br /&gt;
===Using items from the Market===&lt;br /&gt;
All items that can be bought or sold at the Market are displayed in the game and can be used in your War Thunder account. These items can be found in your inventory along with your other items. You can find them by going to “Store” → “Inventory.” Select an item and click on “Use” to use it on your account.&lt;br /&gt;
Using an item is an irreversible process. Camouflage purchased at the Market is applied to the vehicle and linked to it forever. Coupons are exchanged for vehicles for the player, and not the other way around, and so forth.&lt;br /&gt;
You can preview the appearance of certain items by selecting “View.” This will allow you to evaluate them before using them.&lt;br /&gt;
You cannot use identical unique items such as premium vehicles, the same camouflage, etc. in your account (i.e. you can’t use the same item over again). If you try to do this, the game will notify you about it. These items can only be sold at the Market.&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot; perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:WTMarket ItemUsage 1.jpg|Select an item&lt;br /&gt;
File:WTMarket ItemUsage 2.jpg|Click on “Use”&lt;br /&gt;
File:WTMarket ItemUsage 3.jpg|Confirm&lt;br /&gt;
File:WTMarket ItemUsage 4.jpg|Done!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Buying GJN==&lt;br /&gt;
The simplest and most convenient way to get an item you want at the Market is to buy Gaijin Coins.&lt;br /&gt;
1.Click on the wallet icon and select “Add funds.”&lt;br /&gt;
2.This will take you to a screen where you can select the exact number of GJN you want to buy and your method of payment.&lt;br /&gt;
3.Once payment is complete the GJN will be added to your Market wallet.&lt;br /&gt;
Features:&lt;br /&gt;
&lt;br /&gt;
*You cannot buy GJN from a Steam wallet.&lt;br /&gt;
*You cannot buy GJN for accounts that are connected to a DMM service.&lt;br /&gt;
*The Market is not available at all for PS4, Xbox One accounts.&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot; perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:WTMarket AddFunds.png|Adding funds to your GJN wallet&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Using GJN at the War Thunder store====&lt;br /&gt;
GJN earned at the Market or obtained in any other way can be spent on items not only at the Market, but also at the War Thunder Store. For example, you can buy Golden Eagles with GJN.&lt;br /&gt;
To do this, just select “Pay from GJN balance” as your payment method.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot; perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:WTMarket GJNPayment.png|GJN payment button&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|9VBAWLdfLcw|'''The Shooting Range #90''' - ''Special'' section at 08:37 discusses the Marketplace.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Game services]]&lt;/div&gt;</summary>
		<author><name>U109587978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AB_41&amp;diff=119831</id>
		<title>AB 41</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AB_41&amp;diff=119831"/>
				<updated>2022-01-02T05:14:28Z</updated>
		
		<summary type="html">&lt;p&gt;U109587978: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=it_ab_41&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' or '''{{PAGENAME}}''' is a rank {{Specs|rank}} Italian light tank {{Battle-rating}}. It was introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret)&lt;br /&gt;
* Gun steel (main gun, machine gun)&lt;br /&gt;
* Wheel (tires)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 8 mm (22°) ''Upper Plate'' &amp;lt;br&amp;gt; 8 mm (44-68°) ''Upper Glacis'' &amp;lt;br&amp;gt; 8 mm (19-50°) ''Lower Glacis'' || 8 mm (29°) ''Top'' &amp;lt;br&amp;gt; 8 mm (12°) ''Bottom'' || 8 mm (16°) ''Crew Compartment'' &amp;lt;br&amp;gt; 18 mm (spherical) ''Rear MG Port'' &amp;lt;br&amp;gt; 5 mm (33°) ''Engine Compartment'' &amp;lt;br&amp;gt; 6 mm (27°) ''Lower plate'' || 6 mm ''Crew Compartment'' &amp;lt;br&amp;gt; 6 mm (18°) ''Engine Compartment - Centre'' &amp;lt;br&amp;gt; 8 mm (39°) ''Engine Compartment - Sides''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 18 mm (11°) ''Turret front''  &amp;lt;br&amp;gt; 8 mm (cylindrical) ''Gun mantlet'' || 8 mm (24-25°) || 8 mm (17-18°) || 6 mm&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* The wheels are 10 mm thick.&lt;br /&gt;
* The gun barrel is 10 mm thick while the coaxial machine gun is 5 mm thick.&lt;br /&gt;
* Viewports on the turret are 6 mm thick.&lt;br /&gt;
* Mudguards are 8 mm thick.&lt;br /&gt;
&lt;br /&gt;
The armour of the {{PAGENAME}} is very weak, and will not protect it from any weapons, including some light machine guns at close range. From the front an inexperienced enemy may shoot the turret, which is the most heavily armoured portion, but even that is easy to penetrate by all anti-tank weapons. From the side many shots will over penetrate, killing only two of the four crew members at most; from the side the crew is well spaced out. From the front the crew members are lined up, making it an easy one shot kill. The ammunition stowage is a large target from the side, but it will not always explode when hit.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 124|rbMinHp= 71}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Breda Mod.35 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Breda Mod.35 (20 mm)|20 mm Breda Mod.35]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 456 (8) || rowspan=&amp;quot;2&amp;quot; | 240 || rowspan=&amp;quot;2&amp;quot; | -12°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 22.9 || 31.6 || 38.4 || 42.5 || 45.2 || rowspan=&amp;quot;2&amp;quot; | 7.80 || rowspan=&amp;quot;2&amp;quot; | 6.90 || rowspan=&amp;quot;2&amp;quot; | 6.36 || rowspan=&amp;quot;2&amp;quot; | 6.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.3 || 16.8 || 20.4 || 22.6 || 24.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
* '''Default:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}} - Half the belt is composed of HEFI-T* shells, which will do negligible damage against armoured targets. However against aircraft and vehicles with exposed crew, they can prove deadly.&lt;br /&gt;
* '''Perforante mod.35:''' {{Annotation|API-T|Armour-piercing incendiary tracer}} - Intermediate usage until the better PzGr 40 can be used. Decent enough against light tanks and other vehicles from the rear.&lt;br /&gt;
* '''PzGr 40:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}} - Highest penetrating belt. However, the post-penetration effects are very poor. In close combat, aiming for modules and crew members is advised. Its effects against angled armour is limited due to the nature of the HVAP shells, however the base penetration compensates such drawback.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Default || 38 || 36 || 27 || 19 || 14 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Perforante mod.35 || 38 || 36 || 27 || 19 || 14 || 10&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 40 || 64 || 63 || 27 || 19 || 14 || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Belt details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Perforante mod.35 || API-T || 832 || 0.14 || 1.2 || 9 || 1.7 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 11th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 12th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 13th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 14th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 15th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''57''' || 53&amp;amp;nbsp;''(+4)'' || 49&amp;amp;nbsp;''(+8)'' || 45&amp;amp;nbsp;''(+12)'' || 41&amp;amp;nbsp;''(+16)'' || 37&amp;amp;nbsp;''(+20)'' || 33&amp;amp;nbsp;''(+24)'' || 29&amp;amp;nbsp;''(+28)'' || 25&amp;amp;nbsp;''(+32)'' || 21&amp;amp;nbsp;''(+36)'' || 17&amp;amp;nbsp;''(+40)'' || 13&amp;amp;nbsp;''(+44)'' || 9&amp;amp;nbsp;''(+48)'' || 6&amp;amp;nbsp;''(+51)'' || 3&amp;amp;nbsp;''(+54)'' || 1&amp;amp;nbsp;''(+56)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Breda Mod. 38 (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Breda Mod. 38 (8 mm)|8 mm Breda Mod. 38]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,992 (24) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Combat tactics&lt;br /&gt;
&lt;br /&gt;
Even though the armour of the {{PAGENAME}} is lacking, if played to its advantages it can become a vital part of achieving victory over the other team. This armoured car has 2 main things going for it: a very good mobility and a very effective, fast-firing autocannon that can decimate enemies at close to medium range. In addition to its main purpose the autocannon can be used against airplanes attempting to strafe you.&lt;br /&gt;
&lt;br /&gt;
With these advantages in mind, there are several playstyles for this vehicle:&lt;br /&gt;
* The first option is to play a harasser role. Using the excellent mobility, the {{PAGENAME}} can get to the best positions on the map early and ambush enemy vehicles. Once you have struck and taken an enemy out, use the mobility to relocate to a new position and repeat the process.&lt;br /&gt;
* A second option is to use this vehicle to flank the enemy tanks while your teammates face them. Using your speed and mobility, you go around to take the enemy in a pincer movement.&lt;br /&gt;
* As third option, you can play it so as to get to cap zones before the other teams do, and afterwards use your vehicle as a support tank along with your teammates tanks taking up a position behind them and overextending when needed.&lt;br /&gt;
&lt;br /&gt;
;Notable opponents:&lt;br /&gt;
&lt;br /&gt;
* [[S.35]] - Very well armoured but slow (flank if possible)&lt;br /&gt;
* [[B1 bis]] - Very well armoured for its BR and can be very dangerous with several cannons (avoid if possible)&lt;br /&gt;
* [[T-70]] / [[T-80]] - Strong frontal armour that will be hard to penetrate (but thinner side and rear armour), if you find yourself fighting one of these try to flank its position and catch it off guard.&lt;br /&gt;
* Most tanks of this tier can be penetrated easily by your autocannon, but be careful as some of these tanks will carry .50 cal machine guns which can penetrate your armour.&lt;br /&gt;
&lt;br /&gt;
;Defeating the {{PAGENAME}}:&lt;br /&gt;
&lt;br /&gt;
Being a very lightly armoured vehicle, it remains a vehicle easy to destroy: the 2 quickest ways to deal with the {{PAGENAME}} are autocannons and HEAT/HE projectiles. But any shell with explosive filler will do.&lt;br /&gt;
Avoid close quarters and engage from long distance to increase your armour advantage while decreasing the {{PAGENAME}}'s firepower.&lt;br /&gt;
You can also force your opponent to play on a terrain hindering its mobility (mud, snow, sand) to negate its main advantage. Aim for the driver or the engine to immobilize it, meaning almost certain death for an armoured car.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Unlocks potent PzGr 40 APCR belt that is identical to the German 20 mm autocannons, giving it impressive close range penetration&lt;br /&gt;
* Reasonably fast on flat paved terrain especially roads&lt;br /&gt;
* Good acceleration&lt;br /&gt;
* Much quicker than other tracked competitors because it can steer both sides at 45° angle&lt;br /&gt;
* Very sharp turns&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The armour protection is only barely adequate at stopping rifle-calibre bullets, everything else will shred it&lt;br /&gt;
* Only 8 rounds per magazine, which is quickly expended&lt;br /&gt;
* Long reload for a small magazine&lt;br /&gt;
* Individual shells don't do much internal damage upon penetration&lt;br /&gt;
* PzGr 40 belt requires unlocking a tier IV modification&lt;br /&gt;
* Default belt is 50/50 API-T and HEF-T Shells&lt;br /&gt;
* API-T rounds struggle at longer ranges or even at slightly angled armour&lt;br /&gt;
* Off-road mobility is lacklustre&lt;br /&gt;
* Sharp turns make it prone to tipping over&lt;br /&gt;
* Bad acceleration in snow and sand.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An advanced automotive design, with the similar AB 40 it gave the Italian Army a modern armoured car during the Second World War. The {{PAGENAME}} had a 4x4 layout, with four-wheel steering and fully independent suspension. The freely rotating spare wheels, positioned midway along the sides of the hull, prevented the vehicle from bellying out when crossing obstacles. It also had a rear driver position. The AB 40 had 2 coaxial machine guns in the turret and a third rear-facing machine gun. The AB 41 had the 20 mm gun in place of one of the turret machine guns, and also had an increase in engine horsepower over the other design. In total 24 AB 40 and 560 AB 41s were built. They served in the reconnaissance units of armoured, motorized and cavalry divisions, as well as in independent recon companies and platoons, with 4 vehicles per platoon. The AB 40s only were used in North Africa, but AB 41s were active on all fronts, including 30 sent to Russia.&lt;br /&gt;
&lt;br /&gt;
The Germans seized 37 AB 41 and another 20 in production when Italy fell in 1943. They used these, along with 102 AB 43s converted back to a 20 mm main gun, and known as AB 41/43s.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=it_ab_41 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|XKdfhUHK81Y|'''What is more important: Rate of fire or Penetration? Autoblinda 41''' - ''HowToPlay1337''|ejKAkRG1Dv0|'''{{PAGENAME}} Review, Fun as heck!''' - ''Joseph 2000''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
* [[AB 43]]&lt;br /&gt;
&lt;br /&gt;
;Tanks of comparable role, configuration and era&lt;br /&gt;
* [[Sd.Kfz.234/1]]&lt;br /&gt;
* [[AMD.35]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Autoblindo_Fiat-Ansaldo|[Wikipedia] Autoblindo Fiat-Ansaldo]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/italy/autoblinda_AB40_AB41_AB43.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; Autoblinda AB 40/41/43]&lt;br /&gt;
* [https://www.militaryfactory.com/armor/detail.asp?armor_id=379 &amp;lt;nowiki&amp;gt;[Military Factory]&amp;lt;/nowiki&amp;gt; Autoblinda 40/41 (AB 40/41)]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer FIAT-Ansaldo}}&lt;br /&gt;
{{Italy light tanks}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U109587978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AB_41&amp;diff=119830</id>
		<title>AB 41</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AB_41&amp;diff=119830"/>
				<updated>2022-01-02T05:12:02Z</updated>
		
		<summary type="html">&lt;p&gt;U109587978: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=it_ab_41&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' or '''{{PAGENAME}}''' is a rank {{Specs|rank}} Italian light tank {{Battle-rating}}. It was introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret)&lt;br /&gt;
* Gun steel (main gun, machine gun)&lt;br /&gt;
* Wheel (tires)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 8 mm (22°) ''Upper Plate'' &amp;lt;br&amp;gt; 8 mm (44-68°) ''Upper Glacis'' &amp;lt;br&amp;gt; 8 mm (19-50°) ''Lower Glacis'' || 8 mm (29°) ''Top'' &amp;lt;br&amp;gt; 8 mm (12°) ''Bottom'' || 8 mm (16°) ''Crew Compartment'' &amp;lt;br&amp;gt; 18 mm (spherical) ''Rear MG Port'' &amp;lt;br&amp;gt; 5 mm (33°) ''Engine Compartment'' &amp;lt;br&amp;gt; 6 mm (27°) ''Lower plate'' || 6 mm ''Crew Compartment'' &amp;lt;br&amp;gt; 6 mm (18°) ''Engine Compartment - Centre'' &amp;lt;br&amp;gt; 8 mm (39°) ''Engine Compartment - Sides''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 18 mm (11°) ''Turret front''  &amp;lt;br&amp;gt; 8 mm (cylindrical) ''Gun mantlet'' || 8 mm (24-25°) || 8 mm (17-18°) || 6 mm&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* The wheels are 10 mm thick.&lt;br /&gt;
* The gun barrel is 10 mm thick while the coaxial machine gun is 5 mm thick.&lt;br /&gt;
* Viewports on the turret are 6 mm thick.&lt;br /&gt;
* Mudguards are 8 mm thick.&lt;br /&gt;
&lt;br /&gt;
The armour of the {{PAGENAME}} is very weak, and will not protect it from any weapons, including some light machine guns at close range. From the front an inexperienced enemy may shoot the turret, which is the most heavily armoured portion, but even that is easy to penetrate by all anti-tank weapons. From the side many shots will over penetrate, killing only two of the four crew members at most; from the side the crew is well spaced out. From the front the crew members are lined up, making it an easy one shot kill. The ammunition stowage is a large target from the side, but it will not always explode when hit.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 124|rbMinHp= 71}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Breda Mod.35 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Breda Mod.35 (20 mm)|20 mm Breda Mod.35]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 456 (8) || rowspan=&amp;quot;2&amp;quot; | 240 || rowspan=&amp;quot;2&amp;quot; | -12°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 22.9 || 31.6 || 38.4 || 42.5 || 45.2 || rowspan=&amp;quot;2&amp;quot; | 7.80 || rowspan=&amp;quot;2&amp;quot; | 6.90 || rowspan=&amp;quot;2&amp;quot; | 6.36 || rowspan=&amp;quot;2&amp;quot; | 6.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.3 || 16.8 || 20.4 || 22.6 || 24.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
* '''Default:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}} - Half the belt is composed of HEFI-T* shells, which will do negligible damage against armoured targets. However against aircraft and vehicles with exposed crew, they can prove deadly.&lt;br /&gt;
* '''Perforante mod.35:''' {{Annotation|API-T|Armour-piercing incendiary tracer}} - Intermediate usage until the better PzGr 40 can be used. Decent enough against light tanks and other vehicles from the rear.&lt;br /&gt;
* '''PzGr 40:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}} - Highest penetrating belt. However, the post-penetration effects are very poor. In close combat, aiming for modules and crew members is advised. Its effects against angled armour is limited due to the nature of the HVAP shells, however the base penetration compensates such drawback.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Default || 38 || 36 || 27 || 19 || 14 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Perforante mod.35 || 38 || 36 || 27 || 19 || 14 || 10&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 40 || 64 || 63 || 27 || 19 || 14 || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Belt details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Perforante mod.35 || API-T || 832 || 0.14 || 1.2 || 9 || 1.7 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 11th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 12th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 13th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 14th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 15th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''57''' || 53&amp;amp;nbsp;''(+4)'' || 49&amp;amp;nbsp;''(+8)'' || 45&amp;amp;nbsp;''(+12)'' || 41&amp;amp;nbsp;''(+16)'' || 37&amp;amp;nbsp;''(+20)'' || 33&amp;amp;nbsp;''(+24)'' || 29&amp;amp;nbsp;''(+28)'' || 25&amp;amp;nbsp;''(+32)'' || 21&amp;amp;nbsp;''(+36)'' || 17&amp;amp;nbsp;''(+40)'' || 13&amp;amp;nbsp;''(+44)'' || 9&amp;amp;nbsp;''(+48)'' || 6&amp;amp;nbsp;''(+51)'' || 3&amp;amp;nbsp;''(+54)'' || 1&amp;amp;nbsp;''(+56)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Breda Mod. 38 (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Breda Mod. 38 (8 mm)|8 mm Breda Mod. 38]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,992 (24) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Combat tactics&lt;br /&gt;
&lt;br /&gt;
Even though the armour of the {{PAGENAME}} is lacking, if played to its advantages it can become a vital part of achieving victory over the other team. This armoured car has 2 main things going for it: a very good mobility and a very effective, fast-firing autocannon that can decimate enemies at close to medium range. In addition to its main purpose the autocannon can be used against airplanes attempting to strafe you.&lt;br /&gt;
&lt;br /&gt;
With these advantages in mind, there are several playstyles for this vehicle:&lt;br /&gt;
* The first option is to play a harasser role. Using the excellent mobility, the {{PAGENAME}} can get to the best positions on the map early and ambush enemy vehicles. Once you have struck and taken an enemy out, use the mobility to relocate to a new position and repeat the process.&lt;br /&gt;
* A second option is to use this vehicle to flank the enemy tanks while your teammates face them. Using your speed and mobility, you go around to take the enemy in a pincer movement.&lt;br /&gt;
* As third option, you can play it so as to get to cap zones before the other teams do, and afterwards use your vehicle as a support tank along with your teammates tanks taking up a position behind them and overextending when needed.&lt;br /&gt;
&lt;br /&gt;
;Notable opponents:&lt;br /&gt;
&lt;br /&gt;
* [[S.35]] - Very well armoured but slow (flank if possible)&lt;br /&gt;
* [[B1 bis]] - Very well armoured for its BR and can be very dangerous with several cannons (avoid if possible)&lt;br /&gt;
* [[T-70]] / [[T-80]] - Strong frontal armour that will be hard to penetrate (but thinner side and rear armour), if you find yourself fighting one of these try to flank its position and catch it off guard.&lt;br /&gt;
* Most tanks of this tier can be penetrated easily by your autocannon, but be careful as some of these tanks will carry .50 cal machine guns which can penetrate your armour.&lt;br /&gt;
&lt;br /&gt;
;Defeating the {{PAGENAME}}:&lt;br /&gt;
&lt;br /&gt;
Being a very lightly armoured vehicle, it remains a vehicle easy to destroy: the 2 quickest ways to deal with the {{PAGENAME}} are autocannons and HEAT/HE projectiles. But any shell with explosive filler will do.&lt;br /&gt;
Avoid close quarters and engage from long distance to increase your armour advantage while decreasing the {{PAGENAME}}'s firepower.&lt;br /&gt;
You can also force your opponent to play on a terrain hindering its mobility (mud, snow, sand) to negate its main advantage. Aim for the driver or the engine to immobilize it, meaning almost certain death for an armoured car.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Unlocks potent PzGr 40 APCR belt that is identical to the German 20 mm autocannons, giving it impressive close range penetration&lt;br /&gt;
* Reasonably fast on flat paved terrain especially roads&lt;br /&gt;
* Good acceleration&lt;br /&gt;
* Much quicker than other tracked competitors because it can steer both sides at 45° angle&lt;br /&gt;
* Very sharp turns&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The armour protection is only barely adequate at stopping rifle-calibre bullets, everything else will shred it&lt;br /&gt;
* Only 8 rounds per magazine, which is quickly expended&lt;br /&gt;
* Long reload for a small magazine&lt;br /&gt;
* Individual shells don't do much internal damage upon penetration&lt;br /&gt;
* PzGr 40 belt requires unlocking a tier IV modification&lt;br /&gt;
* Default belt is 50/50 API-T and HEF-T Shells&lt;br /&gt;
* API-T rounds struggle at longer ranges or even at slightly angled armour&lt;br /&gt;
* Off-road mobility is lacklustre&lt;br /&gt;
* Sharp turns make it prone to tipping over&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An advanced automotive design, with the similar AB 40 it gave the Italian Army a modern armoured car during the Second World War. The {{PAGENAME}} had a 4x4 layout, with four-wheel steering and fully independent suspension. The freely rotating spare wheels, positioned midway along the sides of the hull, prevented the vehicle from bellying out when crossing obstacles. It also had a rear driver position. The AB 40 had 2 coaxial machine guns in the turret and a third rear-facing machine gun. The AB 41 had the 20 mm gun in place of one of the turret machine guns, and also had an increase in engine horsepower over the other design. In total 24 AB 40 and 560 AB 41s were built. They served in the reconnaissance units of armoured, motorized and cavalry divisions, as well as in independent recon companies and platoons, with 4 vehicles per platoon. The AB 40s only were used in North Africa, but AB 41s were active on all fronts, including 30 sent to Russia.&lt;br /&gt;
&lt;br /&gt;
The Germans seized 37 AB 41 and another 20 in production when Italy fell in 1943. They used these, along with 102 AB 43s converted back to a 20 mm main gun, and known as AB 41/43s.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=it_ab_41 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|XKdfhUHK81Y|'''What is more important: Rate of fire or Penetration? Autoblinda 41''' - ''HowToPlay1337''|ejKAkRG1Dv0|'''{{PAGENAME}} Review, Fun as heck!''' - ''Joseph 2000''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
* [[AB 43]]&lt;br /&gt;
&lt;br /&gt;
;Tanks of comparable role, configuration and era&lt;br /&gt;
* [[Sd.Kfz.234/1]]&lt;br /&gt;
* [[AMD.35]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Autoblindo_Fiat-Ansaldo|[Wikipedia] Autoblindo Fiat-Ansaldo]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/italy/autoblinda_AB40_AB41_AB43.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; Autoblinda AB 40/41/43]&lt;br /&gt;
* [https://www.militaryfactory.com/armor/detail.asp?armor_id=379 &amp;lt;nowiki&amp;gt;[Military Factory]&amp;lt;/nowiki&amp;gt; Autoblinda 40/41 (AB 40/41)]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer FIAT-Ansaldo}}&lt;br /&gt;
{{Italy light tanks}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U109587978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-3-34&amp;diff=119828</id>
		<title>MiG-3-34</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-3-34&amp;diff=119828"/>
				<updated>2022-01-02T04:50:59Z</updated>
		
		<summary type="html">&lt;p&gt;U109587978: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = MiG-3 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mig_3_series_34&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet fighter {{Battle-rating}}. It was introduced in [[Update 1.41]].&lt;br /&gt;
&lt;br /&gt;
The MiG-3-34 was built with the intention of making a fighter capable of fighting at high altitudes. The MiG-3 series are one of the few Soviet planes that fly decently at high altitudes, although still not as well as German or American planes.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
The MiG 3-34 is not a turnfighter, it's a Boom &amp;amp; Zoom aircraft. It is a bit sluggish when turning, although the flaps can be used to turn better. This aircraft has a good climb rate for its BR. Once upgraded, the plane is enjoyable, though it may be a bit challenging to master.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,800 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 587 || 569 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 23.2 || 24.1 || 12.8 || 12.8 || rowspan=&amp;quot;2&amp;quot; | 450&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 641 || 612 || 20.8 || 22.0 || 20.2 || 16.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 457 || 428 || 280 || ~12 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 350 || &amp;lt; 280 || &amp;lt; 350 || &amp;gt; 370&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 6,000 m || 1,200 hp || 1,446 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
The plane's protection is average overall. The placement of critical components is good, with fuel tanks being self-sealing and close to the cockpit. The pilot has 8 mm armour in the back of the seat, and 8.5 mm armour under the seat which prevent stray bullets but do not protect against large calibre cannons. The lack of armoured glass and side protection for the cockpit makes it easy to take out the pilot.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShVAK (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm ShVAK cannons, nose-mounted (100 rpg = 200 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The MiG-3-34 is an interceptor which are mainly used to ''intercept'' bombers and strike aircraft, and take them out quickly with its 2 x 20 mm ShVAK cannons which can deal large amounts of damage in close range. Be mindful of bombers with large fuselages which are designed to take large amounts of damage; these can drain your ammo quickly. All interceptors get an air spawn behind the base, use this to your advantage and find a good climb ratio that lets you gain both altitude and speed, and keep in mind that MiG series interceptors work best at high altitudes.&lt;br /&gt;
&lt;br /&gt;
Use the high-powered 20 mm cannons wisely, because they have limited ammo try to aim for critical components such as engines and crew members. Use Anti Armour rounds as they can help you take out planes quicker, but lower your fire rate. Avoid getting in direct line of sight of a bomber, as you can easily get the pilot taken out by defensive turrets on a bomber. &lt;br /&gt;
&lt;br /&gt;
The plane can to a lesser extent be used as a ground attacker, but it is advised against this due to its lack of armour, low ammo count and the fact that it doesn't have any ordnance.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;1 gear || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm ShVAK cannons which are powerful at close range&lt;br /&gt;
* Durable construction which can handle high speeds&lt;br /&gt;
* A great climb rate of climb for its BR&lt;br /&gt;
* Strong flaps which can be used to decrease turn time&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Limited ammunition&lt;br /&gt;
* Not very manoeuvrable in turns&lt;br /&gt;
* Pilot and engine are vulnerable due to lack of armour &lt;br /&gt;
* No additional armament other than 20 mm cannons&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Though riddled with shortcomings, the I-200/MiG-1 fighter/interceptor aircraft proved to be both a popular and capable aircraft with pilots that had experience flying them. To address the oft-cited shortcomings, aircraft designers Mikoyan and Gurevich set out to rectify these issues, not only to make the aircraft more pilot-friendly but to make it a more effective fighter/interceptor.&lt;br /&gt;
&lt;br /&gt;
By utilizing a full-sized model of the aircraft in a wind tunnel, designers quickly set about documenting necessary changes in the aircraft's configuration. The increase of the outer wing dihedral improved the wing's overall stability and lengthening the fuselage by just four inches improved the horizontal stability of the aircraft. By happenstance, the minute change in length created enough space for an additional 66 gallon (250 litres) fuel tank installation behind the pilot seat. Inert exhaust gases were routed to the fuel tanks to help improve the survivability of the aircraft and pilot by reducing the likelihood of fuel fires if enemy gunfire punctured the fuel tanks. Other improvements included strengthening the landing gear, larger main wheels, extending the canopy glazing aft for better visibility, improved gunsight, updated configuration of the instrument panel and an overall increase to 750 rounds of ammunition per machine gun. &lt;br /&gt;
&lt;br /&gt;
After making the recommended updates and changes, the heavily modified I-200/MiG-1 (fourth revision) made its maiden flight on 29 October 1940. The Soviet state accepted this version of the aircraft during December 1940 State acceptance trials and due to the significant changes made to the plane was renamed to MiG-3. Though the Mikoyan-Gurevich design bureau rectified many of the MiG-1's deficiencies, unfortunately, the resulting aircraft ended up being 550 lbs (250 kg) heavier and reduced service ceiling by 1,500 ft (457 m). They also took approximately a minute longer to reach 16,000 ft (4,900 m) than the original MiG-1s. Two other positive outcomes for the MiG-3 was an overall increase in the aircraft's speed at altitude and sea-level along with an increase in its service range.&lt;br /&gt;
&lt;br /&gt;
Many of the initial MiG-3 airframes pushed out to the VVS regiments which were considered poor quality and unusable. After an inquiry completed, a panel found that the Soviet Air Force Research Institute was negligent in their duty to monitor the quality of the aircraft coming off the assembly line. After several demotions of senior managers and the execution of the institute head, new management set to address the problems with the MiG-3.  &lt;br /&gt;
&lt;br /&gt;
Though designed as a high-altitude bomber-interceptor, the MiG-3's pilot's oxygen supply was woefully inadequate, both fuel and oil pumps failed to keep necessary pressure at altitude and pilot inexperience with high altitude flying all played against the aircraft's abilities. Once again, the MiG Design Bureau set out to fix these deficiencies and when complete, the MiG-3 design teams optimized it for high altitude operations above 20,000 ft (6,000 m). Here the MiG-3 boasted almost a 20 mph (26 kph) speed advantage over the German Bf 109E, though at sea-level, this advantage disappeared and the MiG-3 had roughly the same top speed as the Bf 109. &lt;br /&gt;
&lt;br /&gt;
The weapons of the MiG-3 always seemed lacking compared to other aircraft such as the Bf 109 which typically sported a 20 mm canon along with machine guns. MiG-3s of all iterations only had machine guns in the 12.7 mm and 7.62 mm varieties. Though experiments with wing-mounted gun pods and rockets took place, reduction of airspeed due to them often resulted in the pilots having them removed, one of the few times where fighter pilots prefered streamlined aircraft over firepower. Ultimately the new gun sight was not fit for the task, so pilots often relied on getting as close to the enemy aircraft as possible before opening fire, sometimes within point-blank range to ensure a hit.&lt;br /&gt;
&lt;br /&gt;
Leading up to the German invasion titled Operation Barbarossa, MiG-3s found homes at front-line regiments. Here, they could ideally intercept any hostile bomber or reconnaissance aircraft that flew over such as the German Ju-86P. Unfortunately, at the beginning of the German invasion, the MiG-3, though one of the best fighters available to Soviet pilots, proved to be unsuited for the task at hand. Instead of intercepting bombers and reconnaissance aircraft, they instead fought more agile Bf 109s and such in a fashion which negated all of the MiG-3's advantages, and it struggled. With the Bf 109 being more agile and had better weapons, the MiG-3 fought for a foothold but often lost. It was around this time that other Russian fighters such as the Yak and LaGG series aircraft were debuting and showing their effectiveness at lower altitude combat with more agility and better weapon options. Forcing the aircraft to work as a bomber and ground attack aircraft proved to be an, even more, less effective than as a low-altitude fighter.&lt;br /&gt;
&lt;br /&gt;
Some Soviet pilots did find success while flying the MiG-3. Aleksander Pokryshkin was one such pilot, as his initial foray into air combat was at the controls of a MiG-3. It was while flying the MiG-3 that Pokryshkin scored several victories against the German Bf 109. However, it was also during this time he realized that Soviet air combat doctrine was outdated, and he took detailed notes of his and other's accounts at air combat to determine a better way to fight. Pokryshkin's experience in the MiG-3 helped shape future Soviet air combat tactics for pilots flying more capable aircraft such as the  Yak-1B, P-39K and Lavochkin fighters. Pokryskin was quoted as saying, &amp;quot;''The operational advantage of the MiG-3 seemed to be obscured by its certain defects. However, these advantages could undoubtedly be exploited by a pilot able to discover them''.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
* [[https://live.warthunder.com/feed/camouflages/?vehicle=mig_3_series_34 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
[[File:MiG-3-34 Sanya V. Litvyak.mp4|thumb|&amp;quot;Sanya V. Litvyak&amp;quot; collaboration camouflage|none]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
* Curtiss [[P-40 (Family)|P-40]]&lt;br /&gt;
* Dewoitine [[D.520]]&lt;br /&gt;
* Kawasaki [[Ki-61 (Family)|Ki-61]]&lt;br /&gt;
* Messerschmitt [[Bf 109 (Family)|Bf 109]]&lt;br /&gt;
* Yakovlev [[Yak-1 (Family)|Yak-1]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.ru/index.php?/topic/100791-mig-3-34-serii/ Official data sheet - more details about the performance (Russian Forum)]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{USSR fighters}}&lt;/div&gt;</summary>
		<author><name>U109587978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AS_42&amp;diff=119827</id>
		<title>AS 42</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AS_42&amp;diff=119827"/>
				<updated>2022-01-02T04:47:13Z</updated>
		
		<summary type="html">&lt;p&gt;U109587978: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=it_as_42_metropolitana&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (shortened as just '''{{Specs|pseudonym}}''') is a rank {{Specs|rank}} Italian self-propelled anti-aircraft gun {{Battle-rating}}. It was introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Structural steel (chassis, gun breech, gun mount)&lt;br /&gt;
* Wheel (tires &amp;amp; spares)&lt;br /&gt;
* Gun Steel (cannon barrel)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Chassis || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 3 mm&lt;br /&gt;
|-&lt;br /&gt;
| Gun mount || colspan=&amp;quot;3&amp;quot; | 150 mm ''Gun Breech'' &amp;lt;br&amp;gt; 20 mm ''Gunner's Seat'' &amp;lt;br&amp;gt; 20 mm ''Elevation and Traverse Mechanisms'' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Tires are 10 mm thick. * There is a spare tire on the front and on the rear of the vehicle.&lt;br /&gt;
* Storage boxes, fuel containers and fenders are 3 mm thick.&lt;br /&gt;
* Storage Boxes and fuel Containers cover much of the flanks in addition to the chassis armour.&lt;br /&gt;
* The belly of the car is 3 mm thick.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} lacks in armour and is very vulnerable to attacks from the air. While the sloped 3 mm of armour may be sufficient against standard machine guns, most heavy machine guns are able to shred this vehicle and as such it is not recommended to engage in slugging matches.&lt;br /&gt;
&lt;br /&gt;
Though the armour itself is not sufficient against heavy machine guns, it is possible to use the rear engine compartment as armour to protect the crew from the heavy machine guns projectiles. The ammunition compartments at the sides of the vehicle may stop machine guns from penetrating all the way through to harm the crew, but these have dubious protection values in the long run. However, due to these extreme thin armour thickness, standard armour-piercing rounds tend to penetrate straight through with minimal damage.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has 2 crew with ammo located in the flanks of the car. In rare cases, the gun's armour can protect the gunner.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=156|rbMinHp=97}}&lt;br /&gt;
&lt;br /&gt;
The tank has very high mobility with speeds exceeding 80 km/h on concrete and 35 km/h offroad.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Breda Mod.35 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Breda Mod.35 (20 mm)|20 mm Breda Mod.35]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1,200 (12) || rowspan=&amp;quot;2&amp;quot; | 240 || rowspan=&amp;quot;2&amp;quot; | -10°/+90° || rowspan=&amp;quot;2&amp;quot; | ±150° || rowspan=&amp;quot;2&amp;quot; | N/A || 30.8 || 42.7 || 51.8 || 57.3 || 60.9 || rowspan=&amp;quot;2&amp;quot; | 3.90 || rowspan=&amp;quot;2&amp;quot; | 3.45 || rowspan=&amp;quot;2&amp;quot; | 3.18 || rowspan=&amp;quot;2&amp;quot; | 3.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 20.8 || 24.5 || 29.8 || 32.9 || 35.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}} - The belt composition means that 75% of the shells (HEFI-T*) are useless against tanks. However, this belt is reliable against open-topped or lightly armoured targets like SPAA vehicles.&lt;br /&gt;
&lt;br /&gt;
* '''Granata mod.35:''' {{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}} - This belt does little damage against armoured targets and should be used especially against aircraft or open-topped vehicles. The high-explosive filler is deadly to crew members.&lt;br /&gt;
&lt;br /&gt;
* '''Perforante mod.35:''' {{Annotation|API-T|Armour-piercing incendiary tracer}} - This belt offers a good transition from the Default to the PzGr 40 belt. The round offers decent damage against lightly armoured tanks, especially at close range. Due to lack of high-explosive filler, however, it is better to focus on the PzGr 40 belt to maximize penetration power.&lt;br /&gt;
&lt;br /&gt;
* '''PzGr 40:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}} - Probably the belt with the best penetrating shell for the vehicle. While the damage effects post-penetration can be quite poor, the rapid fire from the autocannon can remedy this problem by following up quickly with another penetrating shot. In close combat, these shells should be used against modules and crew member to make the most of each shell. Against angled armour, however, the HVAP ammo may not be very effective.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Default || API-T/HEFI-T* || 38 || 36 || 27 || 19 || 14 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Granata mod.35 || HEFI-T || 2 || 2 || 2 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Perforante mod.35 || API-T || 38 || 36 || 27 || 19 || 14 || 10&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 40 || HVAP-T/API-T || 64 || 63 || 27 || 19 || 14 || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Belt details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Granata mod.35 || HEFI-T* || 830 || 0.14 || 0 || 0.1 || 3 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| Perforante mod.35 || API-T || 832 || 0.14 || 1.2 || 9 || 1.7 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack&amp;lt;br&amp;gt;empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack&amp;lt;br&amp;gt;empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack&amp;lt;br&amp;gt;empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack&amp;lt;br&amp;gt;empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack&amp;lt;br&amp;gt;empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack&amp;lt;br&amp;gt;empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack&amp;lt;br&amp;gt;empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack&amp;lt;br&amp;gt;empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack&amp;lt;br&amp;gt;empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack&amp;lt;br&amp;gt;empty&lt;br /&gt;
! 11th&amp;lt;br&amp;gt;rack&amp;lt;br&amp;gt;empty&lt;br /&gt;
! 12th&amp;lt;br&amp;gt;rack&amp;lt;br&amp;gt;empty&lt;br /&gt;
! 13th&amp;lt;br&amp;gt;rack&amp;lt;br&amp;gt;empty&lt;br /&gt;
! 14th&amp;lt;br&amp;gt;rack&amp;lt;br&amp;gt;empty&lt;br /&gt;
! 15th&amp;lt;br&amp;gt;rack&amp;lt;br&amp;gt;empty&lt;br /&gt;
! 16th&amp;lt;br&amp;gt;rack&amp;lt;br&amp;gt;empty&lt;br /&gt;
! 17th&amp;lt;br&amp;gt;rack&amp;lt;br&amp;gt;empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''100''' || 94&amp;amp;nbsp;''(+6)'' || 88&amp;amp;nbsp;''(+12)'' || 82&amp;amp;nbsp;''(+18)'' || 76&amp;amp;nbsp;''(+24)'' || 70&amp;amp;nbsp;''(+30)'' || 64&amp;amp;nbsp;''(+36)'' || 58&amp;amp;nbsp;''(+42)'' || 52&amp;amp;nbsp;''(+48)'' || 46&amp;amp;nbsp;''(+54)'' || 40&amp;amp;nbsp;''(+60)'' || 34&amp;amp;nbsp;''(+66)'' || 28_&amp;amp;nbsp;''(+72)'' || 22&amp;amp;nbsp;''(+78)'' || 16&amp;amp;nbsp;''(+84)'' || 10&amp;amp;nbsp;''(+90)'' || 4&amp;amp;nbsp;''(+96)'' || 0&amp;amp;nbsp;''(+100)'' || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* The visual discrepancy is the rack 17. It contains 4 clips whereas only one is modeled.&lt;br /&gt;
* Racks 1 to 16 contain 6 clips each.&lt;br /&gt;
* Clips are modeled by sets of 2 and disappear from the rack after you've fired/loaded both clips in the set.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Combat tactics&lt;br /&gt;
&lt;br /&gt;
The main role of the {{PAGENAME}} is as an anti-air asset. Position the vehicle in an open space to be able to detect aircraft from a distance, usually near your spawn point. You can move forward and stay close to your teammates to offer the best AA support but you'll then become target to enemy tanks (especially with artillery strikes and MG fire). Engage approaching aircraft only under 1,000 m to increase your chances of hitting (ideal distance is 500-700 m) and avoid being detected too early. Your fire rate is poor for an AA gun so you have to shoot precisely and make every shot count. Your vehicle's protection is non-existent: plan to have an obstacle nearby you can use as cover (building, rock formation, etc).&lt;br /&gt;
&lt;br /&gt;
You can also play as a scout car on some maps: use your speed to flank enemy forces and ambush them. Retreat and relocate after destroying an enemy. Avoid frontal engagements at all cost as your vehicle and your crew are fully unprotected. Keep in mind that you have good mobility on hard terrain (solid ground, roads, etc.) but not on soft terrain (mud, sand, snow) because of your tires. The big turn radius of the {{PAGENAME}} also prevents it from sneaking through narrow passages in urban maps. Drive precisely: any obstacle will immobilize you very quickly if you don't pay attention and your mobility is key to your survival in this role.&lt;br /&gt;
&lt;br /&gt;
;Notable enemies&lt;br /&gt;
&lt;br /&gt;
Pretty much any enemy can destroy the {{PAGENAME}} in seconds. The most lethal enemies are:&lt;br /&gt;
&lt;br /&gt;
* Strafing planes. The biggest threat is enemy aircraft, as even a 7.62 mm MG can kill your SPAA in one burst.&lt;br /&gt;
* Vehicles equipped with heavy machine guns. They will destroy you from 1 km distance in a heartbeat.&lt;br /&gt;
* Tanks firing HEAT or HE shells. The blast effect is deadly to your already limited and unprotected crew.&lt;br /&gt;
* a majority of tanks are immune to your gun taking a many hits to take out even if flanked.&lt;br /&gt;
&lt;br /&gt;
;How to defeat a {{PAGENAME}}&lt;br /&gt;
&lt;br /&gt;
Being a vehicle without any armour, it remains a vehicle easy to destroy: the 2 quickest ways to deal with the {{PAGENAME}} are MG/autocannons and HEAT/HE projectiles. But any shell with explosive filler will do.&lt;br /&gt;
Avoid close quarters and engage from long distance to increase your armour advantage while decreasing the {{PAGENAME}}'s firepower.&lt;br /&gt;
You can also force your opponent to play on a terrain hindering its mobility (mud, snow, sand) to negate its main advantage. Aim for the driver or the engine to immobilize it, meaning almost certain death for a barely protected vehicle.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High top speed&lt;br /&gt;
* Access to PzGr 40 rounds&lt;br /&gt;
* Sloped frontal armour, may deflect some rounds&lt;br /&gt;
* High penetration for the 20 mm cannon&lt;br /&gt;
* Small profile helps when flanking the enemy&lt;br /&gt;
* Can take down aircraft in few hits&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Small magazine for SPAA&lt;br /&gt;
* Virtually no protection at all, even rifle rounds will penetrate the armour&lt;br /&gt;
* Only has two crew members&lt;br /&gt;
* Crew is exposed &lt;br /&gt;
* difficult to hit targets with, due to slow fire rate.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AS (Autosahariana) 42 was derived from the AB 41 armoured car. It was, however, unarmoured and did not have the rear driver position. Designed for long-range reconnaissance in North Africa, it had a cross country range of almost 500 miles (800 km). It was also known as the Camionetta Desertica (Desert Weapons Carrier) mod. 42, or &amp;quot;la Sahariana&amp;quot; (the Saharan). The main armament varied: 20 mm anti-aircraft cannons, 20 mm anti-tank rifles, and machine guns were common alternatives. About 200 were built and saw service in North Africa, Sicily and Italy. After the armistice, some continued in use with Fascist Italian forces and Germany, including on the Eastern Front, and in the Ardennes in 1944-5. After WW2 7 vehicles were delivered to the Italian police and painted red. They were used after the removal of the gun, tools, and jerry cans. An unknown amount were produced after the war for the police.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=it_as_42_metropolitana Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|ND8CwYH8-io|'''{{PAGENAME}} Review: Great with the CR42 as backup! Not so much at taking hits...''' - ''Joseph 2000''|nR4lecy5CBA|'''Camionetta SPA-Viberti AS42 Light Italian Truck - The Italian Desert Raider'''  - ''Tanks Encyclopedia''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
* [[Type 94]]&lt;br /&gt;
* [[Flakpanzer I]]&lt;br /&gt;
* [[Pvlvv fm/42]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt; &lt;br /&gt;
* [[wikipedia:SPA-Viberti_AS.42|[Wikipedia] SPA-Viberti AS.42]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/italy/Camioneta_AS-42_Sahariana.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; Camionetta SPA-Viberti AS42]&lt;br /&gt;
&lt;br /&gt;
{{Italy anti-aircraft vehicles}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U109587978</name></author>	</entry>

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