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		<id>https://old-wiki.warthunder.com/index.php?title=FV4005&amp;diff=177291</id>
		<title>FV4005</title>
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				<updated>2023-11-22T12:20:57Z</updated>
		
		<summary type="html">&lt;p&gt;U109539701: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_fv4005&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
Following the debut of the [[IS-3]] in 1945 and amidst fears that the Soviet Union would continue developing increasingly heavy tanks, a requirement was drawn up in 1950 for a tank with a gun capable of defeating a 152 mm armour plate sloped at 60° from up to 2 km. However, it was quickly realised that even the most powerful Allied guns of the time, namely the 120 mm cannon of the [[Conqueror]] and the American 155 mm mounted to tanks such as the [[T30]], were not able to perform such a feat. Instead, a new 183 mm cannon was developed, firing HESH shells to allow both anti-armour and anti-fortification use. It was originally planned to mount the new gun on the same &amp;quot;Universal tank&amp;quot; hull as the Conqueror. However, this would take significant development, so it was decided to initially provide a stop-gap measure by utilising the hull of the [[Centurion (Family)|Centurion]], becoming the '''FV4005'''. The first prototype (&amp;quot;Stage I&amp;quot;) mounted the gun in an open turret, featuring a concentric gun recoil system, mechanised loading assistance, and a recoil spade mounted on the rear of the chassis to allow the vehicle to dig in when firing. Following from this, '''&amp;quot;Stage II&amp;quot;''' featured a light but fully enclosed turret, doing away with the loading assist by providing space for an extra loader, as well as replacing the concentric recoil system with a new hydropneumatic version. However, the IS-3 and its developments did not materialise in as great numbers as was feared, and the project was officially cancelled in 1957.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.67 &amp;quot;Assault&amp;quot;]], the FV4005 Stage II is truly the epitome of a &amp;quot;glass cannon&amp;quot;. With the largest-calibre conventional tank gun in the game at 183 mm, even glancing hits from its powerful HESH shells tend to result in significant damage to a target. Despite their size, the shells have decent muzzle velocity, making them relatively easy to range and aim. However, the size of the shell can also pose a challenge, being likely to glance off extraneous components such as the barrel, leading to minimal internal damage; coupled with the particularly long reload, extreme care is required when taking a shot. Traverse is also limited to ±45°, due to the strong recoil. While the gun is extremely effective, the same cannot be said for its mount. The Centurion chassis struggles under the weight of the gun, resulting in rather mediocre mobility, while the turret, only lightly armoured to compensate, can be defeated by even .50 cal rounds. The survivability is both helped and hindered by the tank's spacious nature: while it is a large, highly visible target, a single shot often is not enough to take out the dispersed crew (unless it detonates the large ammunition lining the turret's sides), allowing the vehicle to retreat and reposition.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The FV4005 Stage II has essentially negligible armour, due to the gigantic turret providing only 14 mm of protection from any given angle. Due to this and the vehicle's crew being largely based in the turret, the FV4005 is extremely vulnerable to even .50 calibre machine guns, and any large calibre explosives can and will inflict overpressure damage on them, which is always fatal.&lt;br /&gt;
&lt;br /&gt;
The only redeeming traits in regards to survivability are that the crew may survive some side-on attacks due to the sheer size of the gun breech, and that the sheer number of crew members in the turret means that the vehicle will remain alive. Regardless, an FV4005 player should not count on surviving anything bar the lightest of machine gun fire.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 76.2 mm (61°) ''Front glacis'' &amp;lt;br&amp;gt; 76.2 mm (44°) ''Lower glacis'' || 50.8 (12°) + 6 mm  || 38 mm (6°) ''Top'' &amp;lt;br&amp;gt; 38 mm (13°) ''Bottom'' || 38 mm &amp;lt;br&amp;gt; 29 mm ''Engine deck''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 14 mm (10°) ''Turret front'' &amp;lt;br&amp;gt; 14 mm (12-61°) ''Gun mantlet'' || 14 mm (0-8°) || 14 mm (1°) || 14 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Tracks and suspension wheels are both 20 mm thick.&lt;br /&gt;
* Spaced armour plates are placed on the side of the Centurion chassis, giving an additional 6 mm of side armour.&lt;br /&gt;
* The rear has a steel rack providing an additional 15 mm of protection.&lt;br /&gt;
&lt;br /&gt;
'''Crew:'''&lt;br /&gt;
&lt;br /&gt;
* Commander&lt;br /&gt;
* Gunner&lt;br /&gt;
* Loader x2&lt;br /&gt;
* Driver&lt;br /&gt;
&lt;br /&gt;
Total: 5 crew members&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=923|rbMinHp=575}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} doesn't represent anything special in terms of mobility; the vehicle utilises a Centurion hull and retains most of the same characteristics, including the somewhat sub-par reverse speed. Hull traverse times are reasonable, but not exceptional, and maximum forwards speed is a limited 28 km/h in RB/SB.&lt;br /&gt;
&lt;br /&gt;
Due to the vehicle's limited mobility, players should play conservatively, avoiding flanking routes and any areas where there is no immediate escape route available. The Tracks upgrade is particularly valuable on the {{PAGENAME}}, as due to its limited turret traverse distance the improved hull traverse will on occasion be a saving grace.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|QF L4A1 (183 mm)}}&lt;br /&gt;
&lt;br /&gt;
The FV4005 Stage II sports one of the largest cannons available in War Thunder Ground Forces, the 183 mm QF L4A1, with the second longest single-shell base reload time of any vehicle, at 38.9 seconds. The L4A1 is restricted to the use of HESH only, due to the weapon originally being envisaged as an anti-emplacement howitzer.&lt;br /&gt;
&lt;br /&gt;
HESH has slower fuse than HE and HEAT and won't detonate on most foliage, but it cannot penetrate more than one layer of armour, so it can be blocked by side skirts and, sometimes, even by chassis or machine guns. Despite problems with penetration of the countermeasures, HESH can be used to great effect against almost any possible target, provided shots are placed well - ideally on angled side armour, while ensuring the armour isn't angled enough to bounce and isn't protected by an additional layer.&lt;br /&gt;
&lt;br /&gt;
HESH could also be placed straight on top of the target crew compartment, as long as it is strong enough to break through the armour (generally, angled frontal armour is only built with kinetic shells and HE in mind) and isn't blocked by internal modules. In the case of the L1 shell, which the FV4005 uses, even the frontal hull armour of the [[Maus]] is not enough to sustain a direct hit.&lt;br /&gt;
&lt;br /&gt;
Despite the size and weight of the L1 round, it has reasonable ballistics at 716 m/s velocity. Due to a colossal explosive power, even if the shell misses it will sometimes destroy tanks with overpressure damage and create holes in the ground. Maximum penetration and effective range of the explosion effect are difficult to measure.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[QF L4A1 (183 mm)|183 mm QF L4A1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 12 || rowspan=&amp;quot;2&amp;quot; | -7°/+15° || rowspan=&amp;quot;2&amp;quot; | ±45° || rowspan=&amp;quot;2&amp;quot; | N/A || 15.85 || 21.94 || 26.64 || 29.46 || 31.34 || rowspan=&amp;quot;2&amp;quot; | 38.87 || rowspan=&amp;quot;2&amp;quot; | 34.38 || rowspan=&amp;quot;2&amp;quot; | 31.69 || rowspan=&amp;quot;2&amp;quot; | 29.90&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 10.71 || 12.60 || 15.30 || 16.92 || 18.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:QF L4A1 (183 mm)/Ammunition|Shell L1}}&lt;br /&gt;
&lt;br /&gt;
HESH round performance improves, within reason, when targets are angled. This is due to the squash head the rounds are tipped by - on larger angles the head will squash further and result in more internal damage. However, the improvements with angling are limited once the rounds reach their ricochet angles - past 73° of angling the rounds have a chance to bounce. As such it's best to limit rounds to less than 70° where possible.&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;type&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''12''' || ''Projectiles''&amp;lt;br&amp;gt;''Propellants'' || 7&amp;amp;nbsp;''(+5)''&amp;lt;br&amp;gt; 11&amp;amp;nbsp;''(+1)'' || 1&amp;amp;nbsp;''(+11)'' &amp;lt;br&amp;gt; 9&amp;amp;nbsp;''(+3)'' || N/A&amp;lt;br&amp;gt; 7&amp;amp;nbsp;''(+5)'' || N/A&amp;lt;br&amp;gt; 5&amp;amp;nbsp;''(+7)'' || N/A&amp;lt;br&amp;gt; 3&amp;amp;nbsp;''(+9)'' || N/A&amp;lt;br&amp;gt; 1&amp;amp;nbsp;''(+11)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* The FV4005 has extremely limited ammunition, with a maximum of 12 rounds. Despite this, it's no mean feat to run out of ammo due to the extended reload time.&lt;br /&gt;
* Projectiles and propellant bags are modeled individually and disappear as soon as they're loaded/fired.&lt;br /&gt;
* Projectiles racks empty from back to front.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|L3A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The FV4005's coaxial machine gun is of limited value; it should be used to clear small obstacles or if possible crew members in open-top vehicles. It can be used as a ranging machine gun while keeping in mind that the main weapon's ballistics do not follow the machine gun's trajectory exactly as the MG has a slightly higher round velocity.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L3A1 (7.62 mm)|7.62 mm L3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,750 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The main in-game use of this tank is the elimination of hull-down tanks (similar to [[T30]]), super-armoured heavy tanks in general (similar to [[IS-7]]), well-armoured SPG's (similar to [[Ho-Ri_Production|Ho-Ri]]) and the likes of them. Meanwhile, you still can help your team by hiding around and eliminating reckless rushers in 1 hit, when they aren't looking.&lt;br /&gt;
&lt;br /&gt;
Your main goal in between your hunts is to survive and stay hidden, as you only have enough armour to stop 7.62 mm machine guns, and your reloading time is exceptionally long, especially if you lose either of the loaders. Contrary to popular belief, if you aim poorly with FV4005 it does not knock anything out of existence with a single shot anyway. You should first get out of your cover (or wait for the enemy to get into your firing lines), then take aim at the enemy, and only then fire. HESH shell will do the rest for you if your aim and weak spot suggestion was correct.&lt;br /&gt;
&lt;br /&gt;
Weak spots depend on the mode you play in. As an example, for most Soviet tanks, the frontal weak spot is the left side of the hull (for you - right side). It's also possible to target the back of their turrets in Realistic battle. However, if you fire at back of the turret of IS-2 in arcade mode, it may still survive with just 1 crew member (driver with very high &amp;quot;vitality&amp;quot; level), go into &amp;quot;last stand&amp;quot; mode, turn its turret and fire back at you. As such, try to aim at places, from which spalling can definitely hit every last crew member.&lt;br /&gt;
&lt;br /&gt;
Likewise, in Arcade mode, it's not enough to just eliminate crew in your turret, and your driver is hidden in the decently armoured hull. However, if your FV4005 is attacked by explosives from 105+ mm gun, it will likely be overpressurized and destroyed. If the gun breech is hit and damaged, there is also a chance that the shell inside will also be destroyed, and you won't be able to avenge yourself even if you manage to repair before a follow up shot.&lt;br /&gt;
&lt;br /&gt;
When firing at an enemy tank from its front, the shell can hit its barrel and only destroy the barrel and other external components, potentially only doing minimal damage. This is a relatively common occurrence as the sheer size of the shell and the volumetric modelling in combination make the shrapnel and explosive force get absorbed by the external modules. To avoid this, aim for turret cheeks or a disabling shot on their upper plate which will kill the driver (and on German tanks, destroy the transmission) and stop them from advancing, especially in urban maps.&lt;br /&gt;
&lt;br /&gt;
The FV4005 will likely encounter a lot of German tanks. These include the [[Tiger II (P)]] and the [[Tiger II (H)]] most prominently. There are a few shots that are to be used. If you can see the rear or sides of the turret, shoot the tapered rear end to hit the primary ammunition storage, which will cook off. If the side of the turret is visible but the ammunition is not (i.e. if the Tiger is only partially peeking from cover), shoot the side of the turret, which will most likely kill the turret crew. From the front, the turret cheeks are the most viable shot, usually destroying the Tiger II in Ground Realistic Battles.&lt;br /&gt;
&lt;br /&gt;
Do not take shots at the side of the hull on most vehicles, unless it is a significantly unarmoured or small target, as the tracks and/or sideskirts will absorb the shell's damage. Cupola shots are a hit-and-miss, as on some tanks, volumetric will cause the shell to detonate on an external module as opposed to plain armour, negating most, if not all internal damage.&lt;br /&gt;
&lt;br /&gt;
HESH shells have a slow fuse, which does not react to literally every obstacle it hits, unlike with the HEAT or HE, sometimes allowing FV4005 to fire through some foliage, flimsy fences and the likes. While it does not look very useful at first, it can be especially beneficial in Arcade mode or in some specific sniper setup, as AB players are often extremely uncomfortable with firing without aim assist confirmation, which is easily prevented by obstacles such as a weak metal fence built around a capture point, while you can learn the gun ballistics and train yourself to fire by using distance indicators and tank profile (use &amp;quot;select&amp;quot; hotkey, which is by default set to mouse wheel, to see hostile tank overall size and position) instead, to surprise them and thus avoid return fire.&lt;br /&gt;
&lt;br /&gt;
Going into sniper duels without preparations, like rangefinding and adjusting the gun beforehand, with this tank is ill-advised, as any sniper tank needs significantly less time to aim at you, due to the fact that your turret cannot turn freely, your enormous profile, and faster flying ammunition types. They also can destroy you in 1 hit as well, by hitting your ammo, or even by causing the turret to explode without engaging it directly, particularly noticeable with ATGM tanks like [[Type 60 ATM]].&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Armed with the gigantic 183 mm cannon&lt;br /&gt;
* 183 mm HESH will cause the spalling of enemy armour that is 228 mm thick or less. Devastating to even the most heavily armoured tanks&lt;br /&gt;
* Large gun breech can potentially protect some of the turret crew from incoming fire and shrapnel.&lt;br /&gt;
* The co-axial machine gun has a very similar trajectory to the 183 mm gun, making it ideal for ranging.&lt;br /&gt;
* Has the hull of a Centurion, it will block or deflect shots and explosions which missed the turret with modest efficiency&lt;br /&gt;
* L1 shell can damage the ground, but the tank reloads so slowly, that there has to be multiple of FV4005, or the match has to be stalled for quite long for them to do any strategically significant damage&lt;br /&gt;
* Being on the hull of a Centurion, it has a usable reverse gear, something Cromwell-based tanks like the [[Charioteer Mk VII|Charioteer]] or [[Challenger]] do not have the luxury of.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Huge turret with only 14 mm of armour all around. Can be shredded by .50 cal machine guns and auto cannons, vulnerable even to HEAT overpressure damage if hit&lt;br /&gt;
* Lots of ammo lining the entire turret which can be detonated with little effort&lt;br /&gt;
* 4 of the 5 crew members are in turret. An APHE penetration or overpressure will likely knock out the tank&lt;br /&gt;
* HESH is inherently unreliable, a hit to a wrong spot on certain enemy tank chassis or armour may do no damage at all despite shell's potential, while a close miss might annihilate enemy tank regardless&lt;br /&gt;
* Carries only 12 shells&lt;br /&gt;
* Due to the thin turret armour and sheer size of the tank, is a prime target for AA guns and all aircraft at the BR&lt;br /&gt;
* Turret cannot traverse a full 360 degrees, you'll need to traverse the entire tank left or right to engage enemies on your flanks or rear&lt;br /&gt;
* Incredibly long reload time, a knocked out or injured loader can easily push the reload time over 1 minute&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Work started on a 180 mm self-propelled gun in 1950 by Nuffield Mechanizations &amp;amp; Aero. Designated the ''FV215B'', the plan was to mount the gun onto the Conqueror hull.&amp;lt;ref name=&amp;quot;Ware pg79&amp;quot;&amp;gt;Ware 2012a, p. 79&amp;lt;/ref&amp;gt; It was intended for the three trial vehicles to be built from the span of 1951-1955. The project was cancelled in early 1957 with no prototypes produced.&amp;lt;ref name=&amp;quot;Ware pg80&amp;quot;&amp;gt;Ware 2012a, p. 80&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the development phase of the FV215B, another project was done on the [[Centurion Mk 3|Centurion]].&amp;lt;ref name=&amp;quot;Ware pg80&amp;quot; /&amp;gt; Labeled the '''FV4005''', it was an attempt to mount the 180 mm on the Centurion hull. The design phase is distinctive in two parts, Stage I and II. Stage I had the gun mounted on an open-topped hull. The gun had a concentric recoil system and an auto-loader. '''Stage II''' had the gun encased in a lightly armoured, splinter-proof turret with a conventional recoil system and manual loading.&amp;lt;ref name=&amp;quot;Ware pg78&amp;quot;&amp;gt;Ware 2012a, p. 78&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Ware pg109&amp;quot;&amp;gt;Ware 2012b, p. 109&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In December 1952, the 180 mm gun was increased into a 183 mm gun mounting. Though a single prototype was made for testing, the project never passed basic feasibility. In August 1957, the project was abandoned as well.&amp;lt;ref name=&amp;quot;Ware pg78&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Ware pg109&amp;quot; /&amp;gt; The lone prototype is currently at the Bovington Tank Museum, under restoration.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_fv4005 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|PosWOnOGkSo|'''Best experimental vehicles''' discusses the {{PAGENAME}} at 6:37 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Conway]] - A vehicle built under a similar principle of a large gun on a Centurion chassis.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4540-development-fv4005-big-box-surprise-en|[Devblog] FV4005 - Big Box Surprise]]&lt;br /&gt;
* [[Wikipedia:Centurion_(tank)#Fighting_Vehicle_numbers|[Wikipedia] Centurion (tank) - Fighting Vehicle numbers]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Citations&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* Ware Pat. ''Images of War: British Tanks: 1945 to the Present Day'' Great Britain: Pen &amp;amp; Sword Military, 2012a&lt;br /&gt;
* Ware Pat. ''Images of War Special: The Centurion Tank'' Great Britain: Pen &amp;amp; Sword Military, 2012b&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Department of Tank Design}}&lt;br /&gt;
{{Britain tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U109539701</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Buccaneer_S.2&amp;diff=167855</id>
		<title>Buccaneer S.2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Buccaneer_S.2&amp;diff=167855"/>
				<updated>2023-07-31T09:33:12Z</updated>
		
		<summary type="html">&lt;p&gt;U109539701: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the gift version&lt;br /&gt;
| link = Buccaneer S.1&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=buccaneer_s2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|Buccaneer_Takeoff.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;Hot Tracks&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
Despite being the heaviest, longest and biggest jet attacker in the game, the Buccaneer has an impressive cruise speed, manoeuvrability and climb rate even when fully loaded. It should be noted that it is nowhere near on being the fastest plane at its battle rating but can become a forceful opponent when being hunted down, especially if the Buccaneer has a speed advantage. Despite having a max speed of 1,084 km/h, the aircraft is able to reach that speed even when fully loaded flying at level flight. It is able to surpass the max speed at level flight up to 1,112 km/h but any sudden turn will tear apart the wings. Overall agility of the Buccaneer is impressive for a plane of its size capable of doing hard turns with relative ease even with payload.&lt;br /&gt;
&lt;br /&gt;
'''When on take-off:'''&lt;br /&gt;
&lt;br /&gt;
The Buccaneer MUST use take-off flaps in order to achieve enough air lift to lift the plane at ~270 km/h and do a safe take-off fully loaded with 16,000 lb of bombs. Not doing so may be cause of running out of airstrip before taking off and crashing into buildings or environment. When taking off from carriers, there is no need to use take-off flaps but it is recommended as it is prompt to lose altitude when leaving the deck.&lt;br /&gt;
&lt;br /&gt;
'''When on landing:'''&lt;br /&gt;
[[File:Buccaneer Low Speed Flight.mp4|thumb|300px|right|Demonstrating the Buccaneer's ability to maintain flight at less than 170 km/h.]]&lt;br /&gt;
Landings should be done below 400 km/h but depending on the situation, map and place where the Buccaneer will land (aircraft carrier or airfield) this may vary. When landing on a carrier, maintain greater speeds than 360 km/h but less than 400 km/h, this is to ensure a safe pull up if the hook is missed. When landing on airfield, maintain greater speeds than 280 km/h but less than 360 km/h, this is to ensure the plane has enough strip to break and slowdown. Thanks to being a massive plane, the momentum is tremendous, meaning it will require longer distances in order to fully land. Use air-break in order to make a faster slowdown.&lt;br /&gt;
&lt;br /&gt;
The Buccaneer is one of only a few aircraft in the game to have a blown flaps system, meaning that under certain conditions air from the engine's compressor is blown over the flaps / control surfaces. This means that despite the Buccaneer's massive weight it has an extremely low stall speed, and impressive low-speed responsiveness (so long as the blowing system is active). As can be seen in the video on the right, with the blowing system active the buccaneer can maintain (and even gain) altitude at speeds as low as ~170 km/h. The blowing system is activated whenever takeoff or landing flaps are selected and throttle is at greater than 30%. This means that you may wish to consider keeping your throttle above 30% while landing in some situations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,156 || 1,151 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 32.9 || 34.4 || 71.1 || 64.7 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,177 || 1,166 || 31.5 || 32.0 || 102.9 || 86.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
[[File:Buccaneer S.2.2.jpg|thumb|Buccaneer flying near the ocean]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 518 || 463 || 370 || ~8 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Buccaneer S.2.1.jpg|thumb|Buccaneer Ready for taxi on a carrier.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 585 || &amp;lt; 600 || &amp;lt; 548 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce Spey 101 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 14,206 kg || colspan=&amp;quot;3&amp;quot; | 425 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 35m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 2,361 kg || colspan=&amp;quot;2&amp;quot; | Low-bypass turbofan&lt;br /&gt;
| 15,854 kg || 17,503 kg || 19,151 kg || 19,975 kg || 25,950 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 35m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 5,020 kgf || N/A&lt;br /&gt;
| 0.63 || 0.57 || 0.52 || 0.50 || 0.39&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,120 kgf&amp;lt;br&amp;gt;(1,000 km/h) || N/A&lt;br /&gt;
| 0.65 || 0.59 || 0.53 || 0.51 || 0.39&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Buccaneer is a large target with no armour. The fuel tanks are all mounted in the upper fuselage (above the bomb bay) and although a relatively small target the engines are exposed (mounted not far back from the air intakes). This means that enemy fire will often damage the fuel tanks, the engines, or both. The Buccaneer can fly ok with damage, but is prone to enter a flat spin if one engine is lost during low speed flight (i.e. when landing).&lt;br /&gt;
&lt;br /&gt;
The Buccaneer uses drooping ailerons (the ailerons deflect downwards with the flaps); this increases the lift produced when flaps are deployed. However it means that if you go too fast and rip your flaps off the ailerons are likely to be ripped off as well (as the ailerons also act as flaps), this makes the aircraft very hard to control. If the tail is destroyed, the plane will also lose its elevator as both are connected. The Buccaneer has access to Radar Warning Receiver, meaning the pilot will realize when there is a radar who has a detected the plane (there will be a beeping sound) and a ping will be displayed on display which will activate on the HUD when there is a radar signal and when there is a radar lock there will be a continuous alert sound. This is useful when there is an aircraft with radar guided missiles and ground based radar anti air.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Cross}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;9%&amp;quot; | 1 !! width=&amp;quot;9%&amp;quot; | 2 !! width=&amp;quot;9%&amp;quot; | 3 !! width=&amp;quot;9%&amp;quot; | 4 !! width=&amp;quot;9%&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[H.E. M.C. Mk.II (500 lb)|500 lb H.E. M.C. Mk.II]] bombs&lt;br /&gt;
| 6 || 6 || 4 || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk.M2 (540 lb)|540 lb Mk.M2]] bombs&lt;br /&gt;
| 6 || 6 || 4 || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
! [[H.E. M.C. Mk.13 (1,000 lb)|1,000 lb H.E. M.C. Mk.13]] bombs&lt;br /&gt;
| 2, 3 || 2, 3 || 4 || 2, 3 || 2, 3&lt;br /&gt;
|-&lt;br /&gt;
! [[H.E. M.C. Mk.13 No.117 (1,000 lb)|1,000 lb H.E. M.C. Mk.13 No.117]] bombs&lt;br /&gt;
| 3 || 3 || 4 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[L.D H.E. M.C. Mk.1 (1,000 lb)|1,000 lb L.D H.E. M.C. Mk.1]] bombs&lt;br /&gt;
| 2, 3 || 2, 3 || || 2, 3 || 2, 3&lt;br /&gt;
|-&lt;br /&gt;
! [[RP]] rockets&lt;br /&gt;
| 36 || 36 || || 36 || 36&lt;br /&gt;
|-&lt;br /&gt;
! [[RP-3]] rockets&lt;br /&gt;
| 4 || 4 || || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
! [[AGM-12B Bullpup]] missiles&lt;br /&gt;
| 1 || 1 || || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9B Sidewinder]] missiles&lt;br /&gt;
| 1 || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! Large calibre countermeasures&lt;br /&gt;
| 52 || || || || 52&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Maximum permissible weight imbalance: 1,500 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 24 x 500 lb H.E. M.C. Mk.II bombs (12,000 lb total)&lt;br /&gt;
* 28 x 500 lb H.E. M.C. Mk.II bombs (14,000 lb total)&lt;br /&gt;
* 28 x 540 lb Mk.M2 bombs (15,120 lb total)&lt;br /&gt;
* 12 x 1,000 lb H.E. M.C. Mk.13 bombs (12,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb H.E. M.C. Mk.13 bombs + 8 x 1,000 lb L.D H.E. M.C. Mk.1 bombs (12,000 lb total)&lt;br /&gt;
* 16 x 1,000 lb H.E. M.C. Mk.13 No.117 bombs (16,000 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 16 x RP-3 rockets&lt;br /&gt;
* 144 x RP rockets&lt;br /&gt;
* 4 x AGM-12B Bullpup missiles&lt;br /&gt;
* 104 x large calibre countermeasures&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Buccaneer is a fully air-to-ground plane with very limited defensive capabilities against aircraft. It should never be used to attack enemy aircraft despite having the AIM-9B. These missiles are meant to be used in defence if there is a chance to get behind the enemy who is engaging the aircraft or against helicopters in combined battles. Using the Buccaneer as a fighter will quickly lead to death.&lt;br /&gt;
[[File:Buccaneer Formation Attack.png|thumb|350px|Buccaneer Formation Dive Bombing]]&lt;br /&gt;
The role of the Buccaneer is pretty straight forward when it comes to air battles: base bombing or ground/naval units bombing. It is recommended to utilize the different bomb payloads combined with flares or with the AIM-9B if the pilot wants. It is not recommended to take Bullpup AGMs as bombs are more useful in the air battles environment, including in Enduring Confrontation Simulator battles. Rockets are not recommended to be taken as they are inaccurate and useless even with ballistics computer against lightly armoured vehicles. Bullpups can be an sort of effective guided weapon when engaging enemy vessels. They are not recommended to be used against destroyers, cruisers, or battleships in any sort of match. Instead, use them for pinpoint hits on enemy carriers. A well-placed Bullpup is enough to make a carrier sink, it won't be as fast as with bombs but it will use a considerably less amount of ordnance.&lt;br /&gt;
&lt;br /&gt;
The Buccaneer has a wide variety of bomb payloads for all types of players, for those who want to be fast and engage bases or ground targets as quickly as possible and for those who want to carry out as much destruction as possible. The absurd amount of bomb payloads will fit all types of players and their needs. The only drawback is that the plane is not able to carry AIM-9B and flares at the same time. Flares also take up the two outer-most pylons of the plane. The recommended payload for a fair trade in speed, firepower and defensive capabilities is the &amp;quot;104 x Flares + 10 x 1,000 lb G.P. Mk.I bombs&amp;quot; payload. More than enough bombs to take 2 bases in maps where there are only 3 bases and airfield or 1 of the 4 respawning bases like on Ruhr which take double the payload. Only 3 x 1,000 lb G.P. Mk.I bombs are needed per base when there are 3 bases. When in Ruhr or similar maps, bases take the whole 10 bombs (in reality it takes ~8.5 bombs but due to the drop sequence, it is recommended to drop all 10 as you are unable to drop 9 bombs). If the player wants to play a more aggressive full bomb payload, then the &amp;quot;16 x 1,000 lb G.P. Mk.I bombs&amp;quot; payload should be carried. More than enough bombs to destroy the 3 bases in a 3 base map and still have enough payload for the airfield or a base and a half in maps like Ruhr. In enduring confrontation maps, any payload is recommended as EC is more forgiving payload wise as multiple strikes can be done to a base or an airfield.&lt;br /&gt;
&lt;br /&gt;
=== The use of AIM-9B in the Buccaneer ===&lt;br /&gt;
The AIM-9B are far from being the best anti-air missiles in the game due to their speed and G-limit. They are not to be used against turning targets nor to chase supersonic targets, the use of AIM-9B is really limited but can be the main offensive line against an unaware enemy plane, specially since at that battle rating almost no aircraft has access to Missile Alert Warning. This makes the AIM-9B a reliable anti-air weapon and relatively long distances considering there is no other AA ordnance. This is specially reliable in Enduring Confrontation/Simulator battles as in other type of gamemodes, knowing the presence of the launcher and when the missile has been fired by eye contact is the main reason why AIM-9B are so easily evaded and countered. If the Buccaneer is to be used as a heavy missile fighter, this is the recommended attack flight path:&lt;br /&gt;
&lt;br /&gt;
* The method of engagement is a fairly standard low-risk hit-and-run pass. Approach the enemy, shoot, and break off. There's nothing too special about it, and it relies more on the speed to get into the target area, fire a single missile or a salvo if needed, and then get out of the danger zone as soon as possible lest you become the target of unwanted attention. It requires little in the way of skill and little in the way of performance upgrades, as the Buccaneer already has considerable engine power. However, it does not allow for sustained time on target and gives you only a small window of opportunity to make the shot.&lt;br /&gt;
&lt;br /&gt;
'''''Reliable targets for the AIM-9B:'''''&lt;br /&gt;
&lt;br /&gt;
* All sorts of enemy AI attackers and bombers can be easily killed with a missile as they do not dump flares or do evasive manoeuvres like players&lt;br /&gt;
* Helicopters (both AI and player controlled) as long as they are not the most modern attack choppers (Ka-50/52, AH-64, EC-665 HAD/HAP/UHT, etc)&lt;br /&gt;
&lt;br /&gt;
=== Flight paths and engagement paths ===&lt;br /&gt;
[[File:Buccaneer IRCM.png|left|thumb|350px|Buccaneer use of flares while doing a combat turn]]&lt;br /&gt;
There are multiple rules which should be followed when flying the Buccaneer in order to prevent and counter a wide variety of threats. The first and pretty straight forward rule is '''stay out of Line of Sight (LOS)'''. This is one of the most basic rules for any aircraft in the game, but specially due to the size of the Buccaneer, it is crucial as it is easier to spot a Buccaneer at distances than an F-84. The Buccaneer is far from being the easiest plane to conceal, but due to its camouflage, it can become invisible to eye sight if whoever is the threat falls in the trap. Do not rely on the camouflage to conceal you most of the time, it depends or the LOS azimuth, distance and enemy pilot's awareness. The blue colour is reliable on both sea and land environments although it is not recommended to rely on it in Realistic or Arcade battles as, once the aircraft is detected, a marker will appear on the Buccaneer revealing the position. Depending on the situation and gamemode, there are multiple environmental hiding places which can make the Buccaneer have a safe flight to target zone, this will be divided into Optical Hiding and Technological Hiding. Both of them are to be complimented by each other, the pilot must not focus on just one or the other. Both have to be done at the same time in order to achieve the best survivability in game.&lt;br /&gt;
&lt;br /&gt;
'''Optical Hiding:'''&lt;br /&gt;
&lt;br /&gt;
The name is pretty straight forward, hiding from eye sight. This is one of the easiest to hide from in most places and gamemodes, even better if it is a Simulator battle. This hiding spots could be doing a &amp;quot;grass-cutting&amp;quot; flight path (flying as close to the ground as possible), flying behind any sort of of environmental obstructions (mountains, inside canyons, inside river banks, etc) or a really high altitude flight. This can become a double edge sword but can make the Buccaneer have a high survivability against enemy planes, not only because the flight ceiling is the highest one in the game (15 km) but also because no aircraft is able to catch it up (at that altitude, the Buccaneer keeps a speed of ~700 km/h). This is to be used only if required in extreme cases, it is not recommended to be used in a normal basis.&lt;br /&gt;
&lt;br /&gt;
'''Technological Hiding:'''&lt;br /&gt;
[[File:Buccaneer bomber sight 100m.png|thumb|237x237px|Buccaneer bomb sight at 100 m]]&lt;br /&gt;
By this term, we are talking about hiding yourself against all sorts of airborne and ground based detection systems, being radar or Infrared Search and Track (IRST). Hiding against them can be tricky depending on the purpose of the aircraft. In this case, hiding from airborne radar is the easiest as cluttering is enough to cause detection issues (refer to [[Airborne radars]] for further explanation of airborne radars and the following explained terms). If the pilot is facing aircraft with airborne radars, the best way to counter is flying low or behind environmental obstructions. Flying high can be a double edge sword depending on the distance, altitude, radar scan pattern and azimuth. Flying extremely high can make the aircraft invisible to enemy radars, both ground based and airborne (ground based get a max range of 15 km detection range at most), depending on the other players, but doing a low flight path ensures key points which are vulnerabilities. Radar Warning Receiver (RWR) will be the main line of defence against all types of radars, any radio wave detected will be displayed on the HUD and the pilot will know if a change in the flight path must be made.&lt;br /&gt;
&lt;br /&gt;
The story changes when there are IRST systems on the battle (only ground based at the game in the [[Stormer HVM]]), they do not trigger RWR on search nor track, making this one of the most menacing threat to the Buccaneer as there are no ways to know if there is a missile lock at you.&lt;br /&gt;
[[File:Buccaneer bomb sight at 1000m.png|thumb|238x238px|Buccaneer bomb sight at 1,000 m]]&lt;br /&gt;
'''Use of bomb sights and ballistic computer:'''&lt;br /&gt;
&lt;br /&gt;
As the rest of the bombers, the bomb sights are the main aiming tool for delivering ordnance in Air Realistic battles and Simulator, and the [[Ballistic Computer]] in Ground Realistic battles. Depending on the speed of the aircraft, flight attitude and flight altitude, the bomb sight may look different (refer to pictures). Being a jet bomber makes the use of bomber sight at low altitudes trickier compared to prop bombers, mainly for the fact of speed (the greater the speed, the more horizontal parabola will the bombs get). Bomb sights are recommended to be used in altitudes greater than 500 m (see the difference of azimuth between the pictures) and ballistic computer reticle in altitudes less than 500 m. Both have their pros and cons, but the bomb sights are more Simulator-based and while the ballistic computer can be used for everything else, even bombing in Air Realistic battles. Due to being a bomber, the bomb reticle on the ground will never disappear (different from the rest of aircraft with bomb targeting ballistic computers in which the plane must be aiming to the ground at a certain angle to make the reticle display).&lt;br /&gt;
[[File:Buccaneer low altitude bombing run.png|left|thumb|330x330px|Low altitude bombing run]]&lt;br /&gt;
'''Attack runs with the Buccaneer:'''&lt;br /&gt;
&lt;br /&gt;
The Buccaneer is the fastest and heaviest long range bomber in game (at low flying it can reach speeds of Mach .95 with the 16,000 lb payload) and thus, it is perfect to be used as a &amp;quot;Lightning Strike&amp;quot; bomber thanks to the speed and ballistic computer. Lighting Strikes refer to doing a grass-cutting flight at the fastest speed as possible and dropping bombs on targets as close to the ground as possible in order to ensure accuracy but still maintain high speeds. This is primarily the best engagement path when engaging ground targets (GRB preferably as in Simulator is harder due to the restricted cabin/bomb sight views but not impossible) as you counter enemy's radar, situational awareness and reaction time. By the time the enemy SPAA will engage the Buccaneer will be long gone from the combat zone due to the high speeds. When using Bullpups, engagement paths should be different. The Buccaneer must have a clear LOS not only because trees will be able to detonate the air-to-ground missile but also because they are manually guided.&lt;br /&gt;
&lt;br /&gt;
=== Missile Evasion and Defensive Manoeuvres ===&lt;br /&gt;
This can be the most tricky and complicated part of the Buccaneer as the pilot must know their enemy, the way such plane is meant to be flown, the suspended armament it can carry and the flight performance of such plane. One of the most common threat faced in all environments are air-to-air missiles from any nation. From AIM-9Gs to R-60s, the Buccaneer is able to face them and counter them utilizing diverse methods but not all of them will apply to all missiles. The Buccaneer has no problems in doing evasive manoeuvres and &amp;quot;break, bank and jink&amp;quot; against enemy missiles. However, the best counter to this is not letting the enemy launch missiles at all. Keep your tail pointed '''away''' from enemy radars and the front of enemies. Do not stay still for prolonged periods of time without checking behind you for tell-tale white streaks or the missile markers.&lt;br /&gt;
[[File:Buccaneer combat turn.png|thumb|Buccaneer flare dump and break evasive manoeuvre]]&lt;br /&gt;
'''When facing AIM-9s:'''&lt;br /&gt;
&lt;br /&gt;
Early AIM-9 variants such as the AIM-9B can easily be evaded by making a turn, but later variants such the AIM-9G are extremely hard to evade without the use of flares. Draining the missile of its energy is also possible but only when the launch distance is &amp;gt;3-3.5 km depending on speed.&lt;br /&gt;
&lt;br /&gt;
'''When facing AIM-7s, R-3Ss and Matra 530:'''&lt;br /&gt;
&lt;br /&gt;
There is not much to say about radar-guided missiles besides their threatening speed and the uselessness of flares against them as they are radar locked. In order to counter this, the pilot can create radar cluttering by flying close to the ground in order to nullify the missile tracking and &amp;quot;break&amp;quot; (doing a hard turn only when the missile is closer than 2.5 km can also evade the missile). These sorts of missiles will be the easiest to spot as RWR will give a significant alert when there is a radar lock.&lt;br /&gt;
&lt;br /&gt;
'''When facing R-60s:'''&lt;br /&gt;
&lt;br /&gt;
R-60s are a different story as they are the opposite of AIM-7s and AIM-9s. They have an effective range of 2 km, making them useless for long range combat but are able to pull 30G, meaning R-60s have to be countered the other way around. Instead of attempting to out-turn R-60s try outrunning them instead with the use of flares.&lt;br /&gt;
&lt;br /&gt;
'''When facing SRAAMs:'''&lt;br /&gt;
&lt;br /&gt;
This event is highly unlike to happen due to the SRAAM being a British missile while the Buccaneer is a British aircraft, but in case this happens, the aircraft must do a similar procedure as with the R-60s but with much more carefulness and responsiveness. The SRAAM is a vectoring thrust missile, meaning the missile can start turning without the need of much speed as the vectoring thrust changes the direction of the thrust, making it much more agile. It can be easily countered with speed (effective range is less than 1.2 km) and with the use of flares.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
[[File:Buccaneer S.2.3.jpg|thumb|Buccaneer dropping a series of 500 lb bombs]]&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Massive bomb load of up to 16,000 lb with various payload options and combinations&lt;br /&gt;
* Reasonably good flight performance&lt;br /&gt;
* Very low stall/landing speed thanks to blown flaps&lt;br /&gt;
* Can land on aircraft carriers&lt;br /&gt;
* Has countermeasures and RWR&lt;br /&gt;
* Can carry two [[AIM-9B Sidewinder]] missiles for limited air defence roles&lt;br /&gt;
* Has a [[Ballistic Computer|ballistics computer]] with CCIP for bombs and rockets, as well as CCRP. The CCIP works in level flight, unlike on most other aircraft.&lt;br /&gt;
* Has a [[HUD#Buccaneer HUD|Head-Up Display]] in the cockpit which provides flight information and weapon aiming functionality.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No guns; the only effective way to fight enemy aircraft are the two [[AIM-9B]] missiles&lt;br /&gt;
* Big target; often will be targeted by enemy aircraft&lt;br /&gt;
* Flares are carried in pods suspended from the outboard pylons; must sacrifice ordnance to carry them&lt;br /&gt;
* If flaps rips off the ailerons will be ripped off as well, making the aircraft very hard to control&lt;br /&gt;
* Heavily loaded wings can rip in turns if not careful&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Blackburn Buccaneer was a response to the threatening expansion the Soviet Navy was having at the time. This expansion was the main menace to ships in the Atlantic, especially merchant ships. Thus, the British MoD opted to utilize their already existing naval weaponry and not make a new fleet to counter this expansion. In 1952, the preliminary requirements were set out: a carrier based two-seat jet with maximum speed of 550 knots and combat range of 400 nautical miles, able to carry 8,000 lb of both conventional weaponry and special weaponry such as the Red Beard free-fall nuclear bomb and the Green Cheese anti-ship missile. First responses were made in 1953 and the first prototyping of the Buccaneer was made. It was codenamed BNA (Blackburn Naval Aircraft) or BANA (Blackburn Advanced Naval Aircraft) which lead to the nickname &amp;quot;Banana jet&amp;quot;. The first flight of the prototype was made in 1958. This turned into a successful aircraft and was produced under the name of Buccaneer S.1 and served with the FAA in 1963. It was powered by a pair of de Havilland Gyron Junior turbojets. Despite the success of the aircraft, the thrust generated by these engines was lacklustre and failed to achieve the required lift in order to carry the aircraft with full armament and fuel load. This could be resolved by taking the required amount of fuel needed to rendezvous with an aerial refuelling aircraft. While being a solution, it was inefficient as the low thrust generated by both engines while depending on lift blow marked a serious danger.&lt;br /&gt;
&lt;br /&gt;
As a long-term solution, the engines were replaced to Rolls-Royce Spey turbofan engine which could generate 40% more thrust that the previous engines. This new version was named Buccaneer S.2. Blackburn, which was bought later by Hawker Siddeley, ordered production of the S.2 in 1962. The already built Buccaneer S.1s were retrofitted to S.2 standards by the end of 1966.&lt;br /&gt;
&lt;br /&gt;
The Royal Navy was not the only one which asked for Blackburn Buccaneer. The RAF was looking for a replacement for the Canberra bombers. After the cancellation of the acquisition of the General Dynamics F-111K, the RAF stood in crisis. It was therefore that the RAF decided in 1968 to adopt the Blackburn Buccaneer S.2 as a replacement for the Canberra bomber. 46 units were built and delivered to the RAF for service. These specific units were renamed to Buccaneer S.2B. These had the RAF type communitcations and avionics equipment as well as their weaponry including the Martel air-to-surface missile and a bulged bomb bay which could hold an extra fuel tank. Some of these units were capable of firing the anti-ship version of the Martel. These units were renamed to Buccaneer S.2D and the remaining were renamed to S.2C, a major upgrade for the Buccaneer which included enhanced Electronic Warfare systems and AIM-9 Sidewinder capabilities. In 1979, some Buccaneers were fitted with the AN/AVQ-23 Pave Spike laser designator pod for the Paveway II laser guided bombs.&lt;br /&gt;
&lt;br /&gt;
In October 1962, 16 aircraft were ordered for the South African Air force named as Buccaneer S.50, these were retrofitted Buccaneer S.2 with Bristol Siddeley BS.605 rocket engines to provide additional take-off thrust. South African Air Force was also the only export operator of the Buccaneer. They acquired the Buccaneers in the Simontown Agreement. South Africa purchased 20 more Buccaneers but the British Government blocked the proposition. The South African Buccaneers were used in a maritime strike role using the French AS-30 Anti Ship missiles. In March 1971, A few Buccaneers launched 12 AS-30s at the stricken tanker Wafra but luckily for the ship and unluckily for the South African pilots, the missiles failed to sink the Wafra. The AS-30s were also capable of  ground attack roles and were very effective. The Buccaneers were used extensively in the South African Border War often flying over Angola and Namibia bombing and attacking guerrilla forces and their camps. The Buccaneers would also provide Close Air Support for the ground troops . During the Battle for Cassinga, Buccaneers were used to destroy armoured vehicles of the SWAPO and covering the retreat of the South African troops. At the Buccaneer's retirement in 1991, only 5 Buccaneers remained in SAAF service after either crashing or being cannibalised for spare parts. 3 Buccaneers were maintained in flying condition in South Africa until 2016, when operations ceased. &lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/6975-development-blackburn-buccaneer-s-2-banana-jet-en|Devblog]]===&lt;br /&gt;
In the early days of the Cold War, the Soviet construction program of the new Sverdlov-class cruisers caused the British military a great deal of concern. Believing the Sverdlovs would pose a similar threat as the German 'pocket battleships' in the previous war, the Admiralty decided to counter this issue not by building new ships of their own, but developing a new strike aircraft instead.&lt;br /&gt;
&lt;br /&gt;
After issuing a set of requirements for a new jet-powered attack aircraft with nuclear strike capabilities, the Admiralty chose Blackburn's design as the winner of the competition in 1955. A few years later, in 1958, the first prototype of the Blackburn Buccaneer undertook its maiden flight.&lt;br /&gt;
&lt;br /&gt;
The first production version of the Buccaneer, the S.1, entered service with the FAA in the early 1960's. However, the Buccaneer's early service career was plagued with issues relating to its underpowered and unreliable turbojet engines. Therefore, Blackburn almost immediately began working on an improved variant by the time the problems became apparent. Outfitting the aircraft with much more powerful and economical turbofan engines, Blackburn introduced the Buccaneer S.2 in the mid '60's, with the first aircraft joining the ranks of the FAA in March 1965.&lt;br /&gt;
&lt;br /&gt;
However, after the British fleet carriers began being decommissioned in the late 1970's as part of a foreign policy agenda change, the Buccaneer S.2's were also being phased out of active service along with them. The roughly 80 produced Buccaneer S.2's largely participated in exercises and training missions under FAA service, but saw more extensive use with the RAF, after being retired by the Navy.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=buccaneer_s2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
{{Skin-gallery&lt;br /&gt;
|market|ugcitem_1001023|XW544 Fulda.png|Buccaneer S.2 XW544&lt;br /&gt;
|live|993918|XX894 Normandy.png|Blackburn Buccaneer S.2 XX894 - TBAG, Cotswold Airport&lt;br /&gt;
|live|986242|XX894 Sinai.png|Blackburn Buccaneer S.2 XX894 - RAF Operation Granby, 1991&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;Buccaneer S.2 Devblog Images&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Buccaneer S.2 WTWallpaper 001.jpg|&lt;br /&gt;
File:Buccaneer S.2 WTWallpaper 002.jpg|&lt;br /&gt;
File:Buccaneer S.2 WTWallpaper 003.jpg|&lt;br /&gt;
File:Buccaneer S.2 WTWallpaper 004.jpg|&lt;br /&gt;
File:Buccaneer S.2 WTWallpaper 005.jpg|&lt;br /&gt;
File:Buccaneer S.2 WTWallpaper 006.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|TY-M41AUM48|'''The Shooting Range #237''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[B-57A]]&lt;br /&gt;
* [[Canberra B Mk 2]]&lt;br /&gt;
* [[S.O.4050 Vautour IIB]]&lt;br /&gt;
* [[Vautour IIA IDF/AF]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6975-development-blackburn-buccaneer-s-2-banana-jet-en|[Devblog] Blackburn Buccaneer S.2: Banana Jet]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/510283-buccaneer-s2/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Blackburn}}&lt;br /&gt;
{{Britain jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U109539701</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Buccaneer_S.2&amp;diff=167854</id>
		<title>Buccaneer S.2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Buccaneer_S.2&amp;diff=167854"/>
				<updated>2023-07-31T09:31:44Z</updated>
		
		<summary type="html">&lt;p&gt;U109539701: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the gift version&lt;br /&gt;
| link = Buccaneer S.1&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=buccaneer_s2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|Buccaneer_Takeoff.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;Hot Tracks&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
Despite being the heaviest, longest and biggest jet attacker in the game, the Buccaneer has an impressive cruise speed, manoeuvrability and climb rate even when fully loaded. It should be noted that it is nowhere near on being the fastest plane at its battle rating but can become a forceful opponent when being hunted down, especially if the Buccaneer has a speed advantage. Despite having a max speed of 1,084 km/h, the aircraft is able to reach that speed even when fully loaded flying at level flight. It is able to surpass the max speed at level flight up to 1,112 km/h but any sudden turn will tear apart the wings. Overall agility of the Buccaneer is impressive for a plane of its size capable of doing hard turns with relative ease even with payload.&lt;br /&gt;
&lt;br /&gt;
'''When on take-off:'''&lt;br /&gt;
&lt;br /&gt;
The Buccaneer MUST use take-off flaps in order to achieve enough air lift to lift the plane at ~270 km/h and do a safe take-off fully loaded with 16,000 lb of bombs. Not doing so may be cause of running out of airstrip before taking off and crashing into buildings or environment. When taking off from carriers, there is no need to use take-off flaps but it is recommended as it is prompt to lose altitude when leaving the deck.&lt;br /&gt;
&lt;br /&gt;
'''When on landing:'''&lt;br /&gt;
[[File:Buccaneer Low Speed Flight.mp4|thumb|300px|right|Demonstrating the Buccaneer's ability to maintain flight at less than 170 km/h.]]&lt;br /&gt;
Landings should be done below 400 km/h but depending on the situation, map and place where the Buccaneer will land (aircraft carrier or airfield) this may vary. When landing on a carrier, maintain greater speeds than 360 km/h but less than 400 km/h, this is to ensure a safe pull up if the hook is missed. When landing on airfield, maintain greater speeds than 280 km/h but less than 360 km/h, this is to ensure the plane has enough strip to break and slowdown. Thanks to being a massive plane, the momentum is tremendous, meaning it will require longer distances in order to fully land. Use air-break in order to make a faster slowdown.&lt;br /&gt;
&lt;br /&gt;
The Buccaneer is one of only a few aircraft in the game to have a blown flaps system, meaning that under certain conditions air from the engine's compressor is blown over the flaps / control surfaces. This means that despite the Buccaneer's massive weight it has an extremely low stall speed, and impressive low-speed responsiveness (so long as the blowing system is active). As can be seen in the video on the right, with the blowing system active the buccaneer can maintain (and even gain) altitude at speeds as low as ~170 km/h. The blowing system is activated whenever takeoff or landing flaps are selected and throttle is at greater than 30%. This means that you may wish to consider keeping your throttle above 30% while landing in some situations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,156 || 1,151 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 32.9 || 34.4 || 71.1 || 64.7 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,177 || 1,166 || 31.5 || 32.0 || 102.9 || 86.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
[[File:Buccaneer S.2.2.jpg|thumb|Buccaneer flying near the ocean]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 518 || 463 || 370 || ~8 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Buccaneer S.2.1.jpg|thumb|Buccaneer Ready for taxi on a carrier.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 585 || &amp;lt; 600 || &amp;lt; 548 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce Spey 101 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 14,206 kg || colspan=&amp;quot;3&amp;quot; | 425 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 35m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 2,361 kg || colspan=&amp;quot;2&amp;quot; | Low-bypass turbofan&lt;br /&gt;
| 15,854 kg || 17,503 kg || 19,151 kg || 19,975 kg || 25,950 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 35m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 5,020 kgf || N/A&lt;br /&gt;
| 0.63 || 0.57 || 0.52 || 0.50 || 0.39&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,120 kgf&amp;lt;br&amp;gt;(1,000 km/h) || N/A&lt;br /&gt;
| 0.65 || 0.59 || 0.53 || 0.51 || 0.39&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Buccaneer is a large target with no armour. The fuel tanks are all mounted in the upper fuselage (above the bomb bay) and although a relatively small target the engines are exposed (mounted not far back from the air intakes). This means that enemy fire will often damage the fuel tanks, the engines, or both. The Buccaneer can fly ok with damage, but is prone to enter a flat spin if one engine is lost during low speed flight (i.e. when landing).&lt;br /&gt;
&lt;br /&gt;
The Buccaneer uses drooping ailerons (the ailerons deflect downwards with the flaps); this increases the lift produced when flaps are deployed. However it means that if you go too fast and rip your flaps off the ailerons are likely to be ripped off as well (as the ailerons also act as flaps), this makes the aircraft very hard to control. If the tail is destroyed, the plane will also lose its elevator as both are connected. The Buccaneer has access to Radar Warning Receiver, meaning the pilot will realize when there is a radar who has a detected the plane (there will be a beeping sound) and a ping will be displayed on display which will activate on the HUD when there is a radar signal and when there is a radar lock there will be a continuous alert sound. This is useful when there is an aircraft with radar guided missiles and ground based radar anti air.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Cross}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;9%&amp;quot; | 1 !! width=&amp;quot;9%&amp;quot; | 2 !! width=&amp;quot;9%&amp;quot; | 3 !! width=&amp;quot;9%&amp;quot; | 4 !! width=&amp;quot;9%&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[H.E. M.C. Mk.II (500 lb)|500 lb H.E. M.C. Mk.II]] bombs&lt;br /&gt;
| 6 || 6 || 4 || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk.M2 (540 lb)|540 lb Mk.M2]] bombs&lt;br /&gt;
| 6 || 6 || 4 || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
! [[H.E. M.C. Mk.13 (1,000 lb)|1,000 lb H.E. M.C. Mk.13]] bombs&lt;br /&gt;
| 2, 3 || 2, 3 || 4 || 2, 3 || 2, 3&lt;br /&gt;
|-&lt;br /&gt;
! [[H.E. M.C. Mk.13 No.117 (1,000 lb)|1,000 lb H.E. M.C. Mk.13 No.117]] bombs&lt;br /&gt;
| 3 || 3 || 4 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[L.D H.E. M.C. Mk.1 (1,000 lb)|1,000 lb L.D H.E. M.C. Mk.1]] bombs&lt;br /&gt;
| 2, 3 || 2, 3 || || 2, 3 || 2, 3&lt;br /&gt;
|-&lt;br /&gt;
! [[RP]] rockets&lt;br /&gt;
| 36 || 36 || || 36 || 36&lt;br /&gt;
|-&lt;br /&gt;
! [[RP-3]] rockets&lt;br /&gt;
| 4 || 4 || || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
! [[AGM-12B Bullpup]] missiles&lt;br /&gt;
| 1 || 1 || || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9B Sidewinder]] missiles&lt;br /&gt;
| 1 || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! Large calibre countermeasures&lt;br /&gt;
| 52 || || || || 52&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Maximum permissible weight imbalance: 1,500 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 24 x 500 lb H.E. M.C. Mk.II bombs (12,000 lb total)&lt;br /&gt;
* 28 x 500 lb H.E. M.C. Mk.II bombs (14,000 lb total)&lt;br /&gt;
* 28 x 540 lb Mk.M2 bombs (15,120 lb total)&lt;br /&gt;
* 12 x 1,000 lb H.E. M.C. Mk.13 bombs (12,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb H.E. M.C. Mk.13 bombs + 8 x 1,000 lb L.D H.E. M.C. Mk.1 bombs (12,000 lb total)&lt;br /&gt;
* 16 x 1,000 lb H.E. M.C. Mk.13 No.117 bombs (16,000 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 16 x RP-3 rockets&lt;br /&gt;
* 144 x RP rockets&lt;br /&gt;
* 4 x AGM-12B Bullpup missiles&lt;br /&gt;
* 104 x large calibre countermeasures&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Buccaneer is a fully air-to-ground plane with very limited defensive capabilities against aircraft. It should never be used to attack enemy aircraft despite having the AIM-9B. These missiles are meant to be used in defence if there is a chance to get behind the enemy who is engaging the aircraft or against helicopters in combined battles. Using the Buccaneer as a fighter will quickly lead to death.&lt;br /&gt;
[[File:Buccaneer Formation Attack.png|thumb|350px|Buccaneer Formation Dive Bombing]]&lt;br /&gt;
The role of the Buccaneer is pretty straight forward when it comes to air battles: base bombing or ground/naval units bombing. It is recommended to utilize the different bomb payloads combined with flares or with the AIM-9B if the pilot wants. It is not recommended to take Bullpup AGMs as bombs are more useful in the air battles environment, including in Enduring Confrontation Simulator battles. Rockets are not recommended to be taken as they are inaccurate and useless even with ballistics computer against lightly armoured vehicles. Bullpups can be an sort of effective guided weapon when engaging enemy vessels. They are not recommended to be used against destroyers, cruisers, or battleships in any sort of match. Instead, use them for pinpoint hits on enemy carriers. A well-placed Bullpup is enough to make a carrier sink, it won't be as fast as with bombs but it will use a considerably less amount of ordnance.&lt;br /&gt;
&lt;br /&gt;
The Buccaneer has a wide variety of bomb payloads for all types of players, for those who want to be fast and engage bases or ground targets as quickly as possible and for those who want to carry out as much destruction as possible. The absurd amount of bomb payloads will fit all types of players and their needs. The only drawback is that the plane is not able to carry AIM-9B and flares at the same time. Flares also take up the two outer-most pylons of the plane. The recommended payload for a fair trade in speed, firepower and defensive capabilities is the &amp;quot;104 x Flares + 10 x 1,000 lb G.P. Mk.I bombs&amp;quot; payload. More than enough bombs to take 2 bases in maps where there are only 3 bases and airfield or 1 of the 4 respawning bases like on Ruhr which take double the payload. Only 3 x 1,000 lb G.P. Mk.I bombs are needed per base when there are 3 bases. When in Ruhr or similar maps, bases take the whole 10 bombs (in reality it takes ~8.5 bombs but due to the drop sequence, it is recommended to drop all 10 as you are unable to drop 9 bombs). If the player wants to play a more aggressive full bomb payload, then the &amp;quot;16 x 1,000 lb G.P. Mk.I bombs&amp;quot; payload should be carried. More than enough bombs to destroy the 3 bases in a 3 base map and still have enough payload for the airfield or a base and a half in maps like Ruhr. In enduring confrontation maps, any payload is recommended as EC is more forgiving payload wise as multiple strikes can be done to a base or an airfield.&lt;br /&gt;
&lt;br /&gt;
=== The use of AIM-9B in the Buccaneer ===&lt;br /&gt;
The AIM-9B are far from being the best anti-air missiles in the game due to their speed and G-limit. They are not to be used against turning targets nor to chase supersonic targets, the use of AIM-9B is really limited but can be the main offensive line against an unaware enemy plane, specially since at that battle rating almost no aircraft has access to Missile Alert Warning. This makes the AIM-9B a reliable anti-air weapon and relatively long distances considering there is no other AA ordnance. This is specially reliable in Enduring Confrontation/Simulator battles as in other type of gamemodes, knowing the presence of the launcher and when the missile has been fired by eye contact is the main reason why AIM-9B are so easily evaded and countered. If the Buccaneer is to be used as a heavy missile fighter, this is the recommended attack flight path:&lt;br /&gt;
&lt;br /&gt;
* The method of engagement is a fairly standard low-risk hit-and-run pass. Approach the enemy, shoot, and break off. There's nothing too special about it, and it relies more on the speed to get into the target area, fire a single missile or a salvo if needed, and then get out of the danger zone as soon as possible lest you become the target of unwanted attention. It requires little in the way of skill and little in the way of performance upgrades, as the Buccaneer already has considerable engine power. However, it does not allow for sustained time on target and gives you only a small window of opportunity to make the shot.&lt;br /&gt;
&lt;br /&gt;
'''''Reliable targets for the AIM-9B:'''''&lt;br /&gt;
&lt;br /&gt;
* All sorts of enemy AI attackers and bombers can be easily killed with a missile as they do not dump flares or do evasive manoeuvres like players&lt;br /&gt;
* Helicopters (both AI and player controlled) as long as they are not the most modern attack choppers (Ka-50/52, AH-64, EC-665 HAD/HAP/UHT, etc)&lt;br /&gt;
&lt;br /&gt;
=== Flight paths and engagement paths ===&lt;br /&gt;
[[File:Buccaneer IRCM.png|left|thumb|350px|Buccaneer use of flares while doing a combat turn]]&lt;br /&gt;
There are multiple rules which should be followed when flying the Buccaneer in order to prevent and counter a wide variety of threats. The first and pretty straight forward rule is '''stay out of Line of Sight (LOS)'''. This is one of the most basic rules for any aircraft in the game, but specially due to the size of the Buccaneer, it is crucial as it is easier to spot a Buccaneer at distances than an F-84. The Buccaneer is far from being the easiest plane to conceal, but due to its camouflage, it can become invisible to eye sight if whoever is the threat falls in the trap. Do not rely on the camouflage to conceal you most of the time, it depends or the LOS azimuth, distance and enemy pilot's awareness. The blue colour is reliable on both sea and land environments although it is not recommended to rely on it in Realistic or Arcade battles as, once the aircraft is detected, a marker will appear on the Buccaneer revealing the position. Depending on the situation and gamemode, there are multiple environmental hiding places which can make the Buccaneer have a safe flight to target zone, this will be divided into Optical Hiding and Technological Hiding. Both of them are to be complimented by each other, the pilot must not focus on just one or the other. Both have to be done at the same time in order to achieve the best survivability in game.&lt;br /&gt;
&lt;br /&gt;
'''Optical Hiding:'''&lt;br /&gt;
&lt;br /&gt;
The name is pretty straight forward, hiding from eye sight. This is one of the easiest to hide from in most places and gamemodes, even better if it is a Simulator battle. This hiding spots could be doing a &amp;quot;grass-cutting&amp;quot; flight path (flying as close to the ground as possible), flying behind any sort of of environmental obstructions (mountains, inside canyons, inside river banks, etc) or a really high altitude flight. This can become a double edge sword but can make the Buccaneer have a high survivability against enemy planes, not only because the flight ceiling is the highest one in the game (15 km) but also because no aircraft is able to catch it up (at that altitude, the Buccaneer keeps a speed of ~700 km/h). This is to be used only if required in extreme cases, it is not recommended to be used in a normal basis.&lt;br /&gt;
&lt;br /&gt;
'''Technological Hiding:'''&lt;br /&gt;
[[File:Buccaneer bomber sight 100m.png|thumb|237x237px|Buccaneer bomb sight at 100 m]]&lt;br /&gt;
By this term, we are talking about hiding yourself against all sorts of airborne and ground based detection systems, being radar or Infrared Search and Track (IRST). Hiding against them can be tricky depending on the purpose of the aircraft. In this case, hiding from airborne radar is the easiest as cluttering is enough to cause detection issues (refer to [[Airborne radars]] for further explanation of airborne radars and the following explained terms). If the pilot is facing aircraft with airborne radars, the best way to counter is flying low or behind environmental obstructions. Flying high can be a double edge sword depending on the distance, altitude, radar scan pattern and azimuth. Flying extremely high can make the aircraft invisible to enemy radars, both ground based and airborne (ground based get a max range of 15 km detection range at most), depending on the other players, but doing a low flight path ensures key points which are vulnerabilities. Radar Warning Receiver (RWR) will be the main line of defence against all types of radars, any radio wave detected will be displayed on the HUD and the pilot will know if a change in the flight path must be made.&lt;br /&gt;
&lt;br /&gt;
The story changes when there are IRST systems on the battle (only ground based at the game in the [[Stormer HVM]]), they do not trigger RWR on search nor track, making this one of the most menacing threat to the Buccaneer as there are no ways to know if there is a missile lock at you.&lt;br /&gt;
[[File:Buccaneer bomb sight at 1000m.png|thumb|238x238px|Buccaneer bomb sight at 1,000 m]]&lt;br /&gt;
'''Use of bomb sights and ballistic computer:'''&lt;br /&gt;
&lt;br /&gt;
As the rest of the bombers, the bomb sights are the main aiming tool for delivering ordnance in Air Realistic battles and Simulator, and the [[Ballistic Computer]] in Ground Realistic battles. Depending on the speed of the aircraft, flight attitude and flight altitude, the bomb sight may look different (refer to pictures). Being a jet bomber makes the use of bomber sight at low altitudes trickier compared to prop bombers, mainly for the fact of speed (the greater the speed, the more horizontal parabola will the bombs get). Bomb sights are recommended to be used in altitudes greater than 500 m (see the difference of azimuth between the pictures) and ballistic computer reticle in altitudes less than 500 m. Both have their pros and cons, but the bomb sights are more Simulator-based and while the ballistic computer can be used for everything else, even bombing in Air Realistic battles. Due to being a bomber, the bomb reticle on the ground will never disappear (different from the rest of aircraft with bomb targeting ballistic computers in which the plane must be aiming to the ground at a certain angle to make the reticle display).&lt;br /&gt;
[[File:Buccaneer low altitude bombing run.png|left|thumb|330x330px|Low altitude bombing run]]&lt;br /&gt;
'''Attack runs with the Buccaneer:'''&lt;br /&gt;
&lt;br /&gt;
The Buccaneer is the fastest and heaviest long range bomber in game (at low flying it can reach speeds of Mach .95 with the 16,000 lb payload) and thus, it is perfect to be used as a &amp;quot;Lightning Strike&amp;quot; bomber thanks to the speed and ballistic computer. Lighting Strikes refer to doing a grass-cutting flight at the fastest speed as possible and dropping bombs on targets as close to the ground as possible in order to ensure accuracy but still maintain high speeds. This is primarily the best engagement path when engaging ground targets (GRB preferably as in Simulator is harder due to the restricted cabin/bomb sight views but not impossible) as you counter enemy's radar, situational awareness and reaction time. By the time the enemy SPAA will engage the Buccaneer will be long gone from the combat zone due to the high speeds. When using Bullpups, engagement paths should be different. The Buccaneer must have a clear LOS not only because trees will be able to detonate the air-to-ground missile but also because they are manually guided.&lt;br /&gt;
&lt;br /&gt;
=== Missile Evasion and Defensive Manoeuvres ===&lt;br /&gt;
This can be the most tricky and complicated part of the Buccaneer as the pilot must know their enemy, the way such plane is meant to be flown, the suspended armament it can carry and the flight performance of such plane. One of the most common threat faced in all environments are air-to-air missiles from any nation. From AIM-9Gs to R-60s, the Buccaneer is able to face them and counter them utilizing diverse methods but not all of them will apply to all missiles. The Buccaneer has no problems in doing evasive manoeuvres and &amp;quot;break, bank and jink&amp;quot; against enemy missiles. However, the best counter to this is not letting the enemy launch missiles at all. Keep your tail pointed '''away''' from enemy radars and the front of enemies. Do not stay still for prolonged periods of time without checking behind you for tell-tale white streaks or the missile markers.&lt;br /&gt;
[[File:Buccaneer combat turn.png|thumb|Buccaneer flare dump and break evasive manoeuvre]]&lt;br /&gt;
'''When facing AIM-9s:'''&lt;br /&gt;
&lt;br /&gt;
Early AIM-9 variants such as the AIM-9B can easily be evaded by making a turn, but later variants such the AIM-9G are extremely hard to evade without the use of flares. Draining the missile of its energy is also possible but only when the launch distance is &amp;gt;3-3.5 km depending on speed.&lt;br /&gt;
&lt;br /&gt;
'''When facing AIM-7s, R-3Ss and Matra 530:'''&lt;br /&gt;
&lt;br /&gt;
There is not much to say about radar-guided missiles besides their threatening speed and the uselessness of flares against them as they are radar locked. In order to counter this, the pilot can create radar cluttering by flying close to the ground in order to nullify the missile tracking and &amp;quot;break&amp;quot; (doing a hard turn only when the missile is closer than 2.5 km can also evade the missile). These sorts of missiles will be the easiest to spot as RWR will give a significant alert when there is a radar lock.&lt;br /&gt;
&lt;br /&gt;
'''When facing R-60s:'''&lt;br /&gt;
&lt;br /&gt;
R-60s are a different story as they are the opposite of AIM-7s and AIM-9s. They have an effective range of 2 km, making them useless for long range combat but are able to pull 30G, meaning R-60s have to be countered the other way around. Instead of attempting to out-turn R-60s try outrunning them instead with the use of flares.&lt;br /&gt;
&lt;br /&gt;
'''When facing SRAAMs:'''&lt;br /&gt;
&lt;br /&gt;
This event is highly unlike to happen due to the SRAAM being a British missile while the Buccaneer is a British aircraft, but in case this happens, the aircraft must do a similar procedure as with the R-60s but with much more carefulness and responsiveness. The SRAAM is a vectoring thrust missile, meaning the missile can start turning without the need of much speed as the vectoring thrust changes the direction of the thrust, making it much more agile. It can be easily countered with speed (effective range is less than 1.2 km) and with the use of flares.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
[[File:Buccaneer S.2.3.jpg|thumb|Buccaneer dropping a series of 500 lb bombs]]&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Massive bomb load of up to 16,000 lb with various payload options and combinations&lt;br /&gt;
* Reasonably good flight performance&lt;br /&gt;
* Very low stall/landing speed thanks to blown flaps&lt;br /&gt;
* Can land on aircraft carriers&lt;br /&gt;
* Has countermeasures and RWR&lt;br /&gt;
* Can carry two [[AIM-9B Sidewinder]] missiles for limited air defence roles&lt;br /&gt;
* Has a [[Ballistic Computer|ballistics computer]] with CCIP for bombs and rockets, as well as CCRP. The CCIP works in level flight, unlike on most other aircraft.&lt;br /&gt;
* Has a [[HUD#Buccaneer HUD|Head-Up Display]] in the cockpit which provides flight information and weapon aiming functionality.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No guns; the only effective way to fight enemy aircraft are the two [[AIM-9B]] missiles&lt;br /&gt;
* Big target; often will be targeted by enemy aircraft&lt;br /&gt;
* Flares are carried in pods suspended from the outboard pylons; must sacrifice ordnance to carry them&lt;br /&gt;
* If flaps rips off the ailerons will be ripped off as well, making the aircraft very hard to control&lt;br /&gt;
* Heavily loaded wings can rip in turns if not careful&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Blackburn Buccaneer was a response to the threatening expansion the Soviet Navy was having at the time. This expansion was the main menace to ships in the Atlantic, especially merchant ships. Thus, the British MoD opted to utilize their already existing naval weaponry and not make a new fleet to counter this expansion. In 1952, the preliminary requirements were set out: a carrier based two-seat jet with maximum speed of 550 knots and combat range of 400 nautical miles, able to carry 8,000 lb of both conventional weaponry and special weaponry such as the Red Beard free-fall nuclear bomb and the Green Cheese anti-ship missile. First responses were made in 1953 and the first prototyping of the Buccaneer was made. It was codenamed BNA (Blackburn Naval Aircraft) or BANA (Blackburn Advanced Naval Aircraft) which lead to the nickname &amp;quot;Banana jet&amp;quot;. The first flight of the prototype was made in 1958. This turned into a successful aircraft and was produced under the name of Buccaneer S.1 and served with the FAA in 1963. It was powered by a pair of de Havilland Gyron Junior turbojets. Despite the success of the aircraft, the thrust generated by these engines was lacklustre and failed to achieve the required lift in order to carry the aircraft with full armament and fuel load. This could be resolved by taking the required amount of fuel needed to rendezvous with an aerial refuelling aircraft. While being a solution, it was inefficient as the low thrust generated by both engines while depending on lift blow marked a serious danger.&lt;br /&gt;
&lt;br /&gt;
As a long-term solution, the engines were replaced to Rolls-Royce Spey turbofan engine which could generate 40% more thrust that the previous engines. This new version was named Buccaneer S.2. Blackburn, which was bought later by Hawker Siddeley, ordered production of the S.2 in 1962. The already built Buccaneer S.1s were retrofitted to S.2 standards by the end of 1966.&lt;br /&gt;
&lt;br /&gt;
The Royal Navy was not the only one which asked for Blackburn Buccaneer. The RAF was looking for a replacement for the B-57 Canberra bombers. After the cancellation of the acquisition of the General Dynamics F-111K, the RAF stood in crisis. It was therefore that the RAF decided in 1968 to adopt the Blackburn Buccaneer S.2 as a replacement for the B-57 Canberra bomber. 46 units were built and delivered to the RAF for service. These specific units were renamed to Buccaneer S.2B. These had the RAF type communitcations and avionics equipment as well as their weaponry including the Martel air-to-surface missile and a bulged bomb bay which could hold an extra fuel tank. Some of these units were capable of firing the anti-ship version of the Martel. These units were renamed to Buccaneer S.2D and the remaining were renamed to S.2C, a major upgrade for the Buccaneer which included enhanced Electronic Warfare systems and AIM-9 Sidewinder capabilities. In 1979, some Buccaneers were fitted with the AN/AVQ-23 Pave Spike laser designator pod for the Paveway II laser guided bombs.&lt;br /&gt;
&lt;br /&gt;
In October 1962, 16 aircraft were ordered for the South African Air force named as Buccaneer S.50, these were retrofitted Buccaneer S.2 with Bristol Siddeley BS.605 rocket engines to provide additional take-off thrust. South African Air Force was also the only export operator of the Buccaneer. They acquired the Buccaneers in the Simontown Agreement. South Africa purchased 20 more Buccaneers but the British Government blocked the proposition. The South African Buccaneers were used in a maritime strike role using the French AS-30 Anti Ship missiles. In March 1971, A few Buccaneers launched 12 AS-30s at the stricken tanker Wafra but luckily for the ship and unluckily for the South African pilots, the missiles failed to sink the Wafra. The AS-30s were also capable of  ground attack roles and were very effective. The Buccaneers were used extensively in the South African Border War often flying over Angola and Namibia bombing and attacking guerrilla forces and their camps. The Buccaneers would also provide Close Air Support for the ground troops . During the Battle for Cassinga, Buccaneers were used to destroy armoured vehicles of the SWAPO and covering the retreat of the South African troops. At the Buccaneer's retirement in 1991, only 5 Buccaneers remained in SAAF service after either crashing or being cannibalised for spare parts. 3 Buccaneers were maintained in flying condition in South Africa until 2016, when operations ceased. &lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/6975-development-blackburn-buccaneer-s-2-banana-jet-en|Devblog]]===&lt;br /&gt;
In the early days of the Cold War, the Soviet construction program of the new Sverdlov-class cruisers caused the British military a great deal of concern. Believing the Sverdlovs would pose a similar threat as the German 'pocket battleships' in the previous war, the Admiralty decided to counter this issue not by building new ships of their own, but developing a new strike aircraft instead.&lt;br /&gt;
&lt;br /&gt;
After issuing a set of requirements for a new jet-powered attack aircraft with nuclear strike capabilities, the Admiralty chose Blackburn's design as the winner of the competition in 1955. A few years later, in 1958, the first prototype of the Blackburn Buccaneer undertook its maiden flight.&lt;br /&gt;
&lt;br /&gt;
The first production version of the Buccaneer, the S.1, entered service with the FAA in the early 1960's. However, the Buccaneer's early service career was plagued with issues relating to its underpowered and unreliable turbojet engines. Therefore, Blackburn almost immediately began working on an improved variant by the time the problems became apparent. Outfitting the aircraft with much more powerful and economical turbofan engines, Blackburn introduced the Buccaneer S.2 in the mid '60's, with the first aircraft joining the ranks of the FAA in March 1965.&lt;br /&gt;
&lt;br /&gt;
However, after the British fleet carriers began being decommissioned in the late 1970's as part of a foreign policy agenda change, the Buccaneer S.2's were also being phased out of active service along with them. The roughly 80 produced Buccaneer S.2's largely participated in exercises and training missions under FAA service, but saw more extensive use with the RAF, after being retired by the Navy.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=buccaneer_s2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
{{Skin-gallery&lt;br /&gt;
|market|ugcitem_1001023|XW544 Fulda.png|Buccaneer S.2 XW544&lt;br /&gt;
|live|993918|XX894 Normandy.png|Blackburn Buccaneer S.2 XX894 - TBAG, Cotswold Airport&lt;br /&gt;
|live|986242|XX894 Sinai.png|Blackburn Buccaneer S.2 XX894 - RAF Operation Granby, 1991&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;Buccaneer S.2 Devblog Images&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Buccaneer S.2 WTWallpaper 001.jpg|&lt;br /&gt;
File:Buccaneer S.2 WTWallpaper 002.jpg|&lt;br /&gt;
File:Buccaneer S.2 WTWallpaper 003.jpg|&lt;br /&gt;
File:Buccaneer S.2 WTWallpaper 004.jpg|&lt;br /&gt;
File:Buccaneer S.2 WTWallpaper 005.jpg|&lt;br /&gt;
File:Buccaneer S.2 WTWallpaper 006.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|TY-M41AUM48|'''The Shooting Range #237''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[B-57A]]&lt;br /&gt;
* [[Canberra B Mk 2]]&lt;br /&gt;
* [[S.O.4050 Vautour IIB]]&lt;br /&gt;
* [[Vautour IIA IDF/AF]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6975-development-blackburn-buccaneer-s-2-banana-jet-en|[Devblog] Blackburn Buccaneer S.2: Banana Jet]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/510283-buccaneer-s2/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Blackburn}}&lt;br /&gt;
{{Britain jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U109539701</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=J21A-1&amp;diff=166575</id>
		<title>J21A-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=J21A-1&amp;diff=166575"/>
				<updated>2023-07-07T15:09:14Z</updated>
		
		<summary type="html">&lt;p&gt;U109539701: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Swedish fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = J21 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=saab_j21a_1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_saab_j21a_1.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish fighter {{Battle-rating}}. It was introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]] along with the rest of the Swedish air tree.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The J21 series is arguably the most iconic propeller-engined aircraft to ever come out of Sweden. For the time, they were underpowered, slow aircraft that were were outclassed by nearly all opponents it could have faced. Its distinctive twin-boom, rear-engined fascia is easy to recognize and its performance is nothing to scoff at either, though the climb rate is poor and the engine overheats quickly when using WEP. The [[Akan m/39A (13.2 mm)|Akan m/39A]]'s are some of the most effective non-cannon aircraft weaponry in the game, boasting superior aspects to even the famed [[M2 Browning (12.7 mm)|M2 Browning]], specifically in terms of raw stopping power and muzzle velocity. The [[Akan m/41A (20 mm)|Akan m/41A]]'s are quite powerful as well. The challenge for the pilot is to manoeuvre this aircraft into a solid shooting solution which can be difficult especially against more agile aircraft. Although suffering from a relatively low rip speed, skilled and new pilots can use this somewhat to their advantage, mainly by diving on opponents and climbing again, although this shouldn’t be attempted at extreme speeds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,300 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 616 || 599 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 21.0 || 21.9 || 12.6 || 12.6 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 666 || 640 || 19.0 || 20.0 || 19.0 || 15.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 445 || 425 || 325 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 450 || &amp;lt; 390 || &amp;lt; 420 || &amp;gt; 715&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
[[File:J21 Armour Plating.png|450px|thumb|right|Protective components found in the '''{{PAGENAME}}'''.]]&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 10 mm steel - Firewall armour plate&lt;br /&gt;
* 10 mm steel - Firewall cover armour plate&lt;br /&gt;
* 10 mm steel - Pilot's back armour plate&lt;br /&gt;
* 60 mm bulletproof glass&lt;br /&gt;
* Engine fire system (EFS)&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Akan m/41A (20 mm)|Akan m/39A (13.2 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm Akan m/41A cannon, nose-mounted (140 rpg)&lt;br /&gt;
* 2 x 13.2 mm Akan m/39A machine guns, nose-mounted (350 rpg = 700 total)&lt;br /&gt;
* 2 x 13.2 mm Akan m/39A machine guns, wing-mounted (325 rpg = 650 total)&lt;br /&gt;
&lt;br /&gt;
The automatkanon m/41A is essentially a slower firing [[Hispano 404 (20 mm)|Hispano 404]] with more ammunition, with all the advantages and disadvantages that come with it. While one might think that the slower firing speed is a disadvantage, it is just high enough to still be effective and is very beneficial for conserving ammunition. When stock, the cannon is very inaccurate and overheats quickly, but becomes quite accurate after modifications.&lt;br /&gt;
&lt;br /&gt;
The complimentary automatkanon m/39A heavy machine guns are, as mentioned previously, arguably the best non-cannon weapons in the game. Their high muzzle velocity, very high fire rate and reasonable accuracy allow them to saturate the sky with lead. The higher calibre of 13.2 mm allows for more stopping power than the typical 12.7 mm and converts them from just being a nuisance to a threat to be heeded. It is interesting to note that due to their HEF-T rounds, they technically fall under the category of &amp;quot;cannon&amp;quot;, as normally exploding rounds typically start at 20 mm.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For pilots just beginning to learn this aircraft's flight characteristics, it is best used as a support aircraft, it is too slow to take into dives reliably and suffers from Yak-like rip speeds, without any of the benefits that the Yaks have in agility. For pilots with more experience, you can successfully push this aircraft to its limits and beyond and eliminate lesser experienced pilots in more agile aircraft or even other more experienced pilots through strong counter-manoeuvres. &lt;br /&gt;
&lt;br /&gt;
Climb to about 1000 meters then use Boom and zoom tactics to pick on enemies. Due to the powerful nose mounted armaments, head-ons are quite easy. &lt;br /&gt;
&lt;br /&gt;
==== Specific Enemies Worth Noting: ====&lt;br /&gt;
&lt;br /&gt;
* [[P-47D-25]]/[[P-47D-28|28]] - The high-speed Thunderbolts are a menace in any game mode. They are some of the fastest things in the bracket and sport an octet of the late M2 Brownings that will set you ablaze in a few short bursts. While they are already quick at medium altitudes, they become even faster at high altitudes, easily blitzing past the poor J21. However, they have incredibly poor turn rates and climb just as badly. The go-to tactic versus a P-47 is to turn with it in order to get on its tail then shred it with your guns.&lt;br /&gt;
* [[M.B.157]] - The 157 is one of the worst enemies you can come across as it is basically a Thunderbolt that can turn and climb. Its ludicrous speed along with excellent climb rate and its above-average manoeuvrability make for an enemy that you cannot face in a 1-on-1. Your best bet is to try to head-on it if you can manage to do so. The one Achilles heel of the 157 is its low ammunition count, so try to get it to waste as much ammo as possible before it needs to disengage. At this point, you can either try to gun it down or attempt to regain altitude so you may catch it later.&lt;br /&gt;
* [[Bf 109 (Family)|Bf 109 F series]] - The F series of 109's are noteworthy adversaries whose strengths change with the model. The F-1 and F-2 will turn better than you and climb quite well but you are, the F-4 is almost a hard counter depending on if it runs gunpods. Without gunpods, the F-4 outspeeds, outclimbs, outturns and outaccelerates the J21, outclassing it in every way. But since most F-4's run gunpods, their decreased performance helps even the odds. Boom &amp;amp; Zoom the F-1 and F-2, head on the F-4 only as a last resort.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very stable, does not stall in level flight even with the throttle set to zero&lt;br /&gt;
* Engine protected from head-on attacks&lt;br /&gt;
* Highly effective and accurate armament layout that will tear through enemies like paper&lt;br /&gt;
* Can take quite a few hits and still fly reasonably well&lt;br /&gt;
* Very high energy retention&lt;br /&gt;
* Easy to land thanks to its tricycle landing gear&lt;br /&gt;
* Rear-mounted engine makes head-ons safer (can't be hit during head-on) &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Pusher aircraft, engine mounted facing rear, can be hit by tailing aircraft &lt;br /&gt;
* Fuel tanks can take damage if you pull up from a dive on an enemy plane &lt;br /&gt;
* Required to set convergence due to wing-mounted machine guns&lt;br /&gt;
* Agility is quite poor, it is subpar to most aircraft &lt;br /&gt;
* Engine overheats during takeoff and during flight at WEP even with full modifications&lt;br /&gt;
* Very low rip speed - cannot push past 640 km/h (400 mph) without threatening to rip off wings&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The SAAB 21 is a twin-boom pusher fighter and attacker designed by the famed Swedish engineer Frid Wänström, who also worked on the SAAB 29 ''Tunnan'', 32 ''Lansen'', 35 ''Draken'' and 37 ''Viggen''. In the anticipation and wake of World War 2, Sweden was concerned over its neutrality policy coming under threat by the other European countries, specifically hostile ones such as Nazi Germany. In order to deter belligerent forces and potential aggressors, the Swedish Air Force created a major plan to modernize their fleet, which included the import of foreign models such as the Italian [[J11|CR.42]] and [[J20|Re.2000]] as a stopgap measure.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Swedish corporation SAAB began studying designs for the possible development of a new, high-performance fighter aircraft. Most of the designs were based around the Bristol Taurus two-row 14 cylinder radial engine developing around 1,000~1,100 horsepower. The most promising design was a twin-boom pusher layout and made use of many new features unfamiliar to the SAAB technicians and engineers at the time, but was able to compete with the other fighter aircraft at the time while also maintaining several advantages such as a heavy amount of nose-mounted armament and superior pilot visibility, along with ease of maintenance. The design was kept dormant until 41, as Sweden was beginning to see that it would not be able to procure improved foreign models as a result of the war, they started another rearmament program to adopt advanced indigenous fighter aircraft.&lt;br /&gt;
&lt;br /&gt;
Accordingly, SAAB blew the dust off of their old twin-boom design and set to work. Earlier on, it was decided to replace the Bristol Taurus with an American Pratt-&amp;amp;-Whitney Twin Wasp, but this was changed when the engine manufacturer ''Svenska'' was requested to provide an alternative engine, which was difficult due to the time constraints. Thus, they decided that a licensed engine would be the best course of action. The legendary German Daimler-Benz DB 605 that powered many famous designs was chosen and modified to fit Swedish needs. Three prototypes were completed and its maiden flight was completed in 1942.&lt;br /&gt;
&lt;br /&gt;
The type was delivered in 1945, and a total of 300 models were produced.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6530-development-saab-j21a-1-nordic-exotic-en|Devblog]] ===&lt;br /&gt;
In 1941, Sweden started a domestic rearmament program in order to bolster the strength of its armed forces in an effort to ensure its neutrality during the ongoing war. Among the branches intended for reinforcement was the Swedish Air Force, which up until this point had mainly been operating foreign, partially outdated aircraft.&lt;br /&gt;
&lt;br /&gt;
The SAAB company had already been working on a design study for a modern fighter aircraft since the early 1940s. Their project had a rather unorthodox design - a single-engine, twin-boom aircraft in a pusher configuration. With the arrival of the 1941 rearmament program, sparking a great interest for domestic aircraft production, SAAB began working on refining their design for mass production.&lt;br /&gt;
&lt;br /&gt;
After further work, three full prototypes were constructed for testing, two of which were fully functional. In July 1943, the prototype of the SAAB 21 first took to the skies for its maiden flight. Production of the SAAB 21 began some time after its maiden flight, with the first aircraft reaching their units in December 1945.&lt;br /&gt;
&lt;br /&gt;
Overall, over 50 J21A-1s were produced before production of the first model stopped by December 1946. In total however, close to 300 piston-engined J21s of all variants were produced before the production run of the type ended in 1949. &lt;br /&gt;
&lt;br /&gt;
Due to the J21’s introduction to service coinciding with the dawn of the jet age, the type didn’t remain in active service for too long. In fact, the J21 was retired in 1954 - some ten years after its initial introduction - and its only operator remains the Swedish Air Force.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=saab_j21a_1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:J21A-1 WTWallpaper 001.jpg|&lt;br /&gt;
File:J21A-1 WTWallpaper 002.jpg|&lt;br /&gt;
File:J21A-1 WTWallpaper 003.jpg|&lt;br /&gt;
File:J21A-1 WTWallpaper 004.jpg|&lt;br /&gt;
File:J21A-1 WTWallpaper 005.jpg|&lt;br /&gt;
File:J21A-1 WTWallpaper 006.jpg|&lt;br /&gt;
File:J21A-1 WTWallpaper 007.jpg|&lt;br /&gt;
File:J21A-1 WTWallpaper 008.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|F2XyFpa4YEE|'''The King from Above! J21A-1 - Sweden - Review!!''' - ''Jengar''|f_fK6YbMH_Y|'''THE Must-Have Swedish Plane: J21A-1''' - ''Spit_flyer''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[J21 (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role and configuration&lt;br /&gt;
&lt;br /&gt;
* [[S.O.8000 Narval]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6530-development-saab-j21a-1-nordic-exotic-en|[Devblog] SAAB J21A-1: Nordic Exotic]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/474726-saab-j21a-1/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Saab}}&lt;br /&gt;
{{Sweden fighters}}&lt;/div&gt;</summary>
		<author><name>U109539701</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=B18A&amp;diff=166486</id>
		<title>B18A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=B18A&amp;diff=166486"/>
				<updated>2023-07-05T09:15:59Z</updated>
		
		<summary type="html">&lt;p&gt;U109539701: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Swedish bomber '''{{PAGENAME}}'''&lt;br /&gt;
| other&lt;br /&gt;
| usage-1 = other versions&lt;br /&gt;
| link-1 = B18 (Family)&lt;br /&gt;
| usage-2 = the American bomber of similar designation&lt;br /&gt;
| link-2 = B-18A&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=saab_b18a&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish bomber {{Battle-rating}}. It was introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
Sweden had been using the Ju 86K (export version of the German Ju 86) or the B3C bomber as their main bomber. In 1938 a requirement was put forth to Swedish aircraft manufactures for a fast reconnaissance aircraft with a crew of three. SAAB was awarded the contract for the project and began to build the SAAB 18 alongside the smaller SAAB B17 bomber. At this point the B17 had the facilities priorities in construction, however, the B18 was modified from being just a reconnaissance aircraft to also being a medium bomber. The mid-project changes caused a significant delay in the production of the aircraft which didn't roll out for duty until mid-1944.&lt;br /&gt;
&lt;br /&gt;
Initially, the B18A aircraft was deemed underpowered with the two Pratt &amp;amp; Whitney R-1830 Twin Wasp radial engines, but would later be replaced by license-built Daimler-Benz DB 605 liquid-cooled engines. Later the B18B variant was modified to operate as a dive bomber/ground attack variant which could be outfitted with three 120 kg bombs or 12 m/51 rockets which could utilize both the internal bomb bay and hardpoints on under the wings. A single defensive positions utilised two 13.2 mm Akan m/39 machine guns which had limited coverage the rear dorsal position of the aircraft. The pilot was in control of a single 13.2 mm m/39A machine gun.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} was a multi-role aircraft which filled a need for the Swedish air forces, which continued on until 1959.  This bomber can operate in two roles, either as a medium-altitude bomber working on destroying vehicles and anti-aircraft artillery targets or to bomb enemy bases. Flying at a higher altitude will help to avoid a majority of the fighter aircraft which tend to stay at the lower altitudes. The {{PAGENAME}} can also be pressed into service in the lower altitudes and even on the deck. When outfitted with rockets, the {{PAGENAME}} can dive-bomb ground targets to include tanks, bunkers, anti-aircraft artillery and naval ships.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 443 || 430 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 31.2 || 32.2 || 4.1 || 4.1 || rowspan=&amp;quot;2&amp;quot; | 530&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 487 || 465 || 28.9 || 30.0 || 10.7 || 7.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 467 || 438 || 290 || ~9 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 370 || &amp;lt; 350 || &amp;lt; 400 || &amp;gt; 320&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
[[File:B18-T18 Armor Plates.png|250px|thumb|right|Protective components found in the '''{{PAGENAME}}'''.]]&lt;br /&gt;
&lt;br /&gt;
* 10 mm steel - cockpit floor under pilot's seat&lt;br /&gt;
* 10 mm steel - pilot's seatback&lt;br /&gt;
* 10 mm steel - rear gunner protective plate&lt;br /&gt;
* 10 mm steel - cockpit floor under gunner's seat&lt;br /&gt;
* 10 mm steel - aft protective plate&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Akan m/39A (13.2 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 13.2 mm Akan m/39A machine gun, nose-mounted (300 rpg)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|sb m/42 (50 kg)|mb m/40 (250 kg)|mb m/41 (500 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 18 x 50 kg sb m/42 bombs (900 kg total)&lt;br /&gt;
* 3 x 250 kg mb m/40 bombs (750 kg total)&lt;br /&gt;
* 3 x 250 kg mb m/40 bombs + 8 x 50 kg sb m/42 bombs (1,150 kg total)&lt;br /&gt;
* 2 x 500 kg mb m/41 bombs (1,000 kg total)&lt;br /&gt;
* 2 x 500 kg mb m/41 bombs + 8 x 50 kg sb m/42 bombs (1,400 kg total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Akan m/39 (13.2 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 13.2 mm Akan m/39 machine gun, dorsal turret (300 rpg)&lt;br /&gt;
* 1 x 13.2 mm Akan m/39 machine gun, ventral turret (300 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The B18A is a really good aircraft in all game modes. Its frontal armament is really powerful, using HEF shells. It does have a low ammo count of 300 for all guns, including the turrets. The B18A is a good bomber hunter, as you'll be facing He 111s which have such poor defensive armaments. You can easily destroy axis bombers with this plane. The G4M1 and He 111 don't hold a candle to this bomber. You can use this plane in all roles, even fighter.&lt;br /&gt;
&lt;br /&gt;
'''Bomber:''' This plane can carry enough bombs to destroy 2 and a half bases on maps with three bases, and 1 base on maps with four respawning bases with its max bomb payload. Once you drop your payload, you can kill any remaining bombers or fighters still hanging around. Remember, if an aircraft is on your six, outspeed them and use your turrets to your advantage.&lt;br /&gt;
&lt;br /&gt;
'''Ground Attacker/CAS:''' With 2 x 500 kg + 8 x 50 kg bombs, this plane is a devastating ground attacker. The 500 kg bombs will one shot anything in a huge radius, while the 50 kg ones require more precise drops. It is a great aircraft for ground support. Watch out for SPAAs though, as they will find you a large and easy target.&lt;br /&gt;
&lt;br /&gt;
'''Fighter/Bomber Hunter:''' The 13 mm is absolutely devastating. When you prepare for an engagement with a bomber, go head-on, and try to bait them into getting behind you. Use your turrets from below where they have no coverage, and aim for the cockpit. For fighter engagements, you need to ask yourself three things. Am I faster than them? Am I higher than them? Can I dive at least 1.5 kilometers? If the answer to any of them is yes, go for the engagement. Otherwise, run away, and use your good turret coverage and acceleration to speed away and chip with your turrets.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely quick for a twin engine aircraft, especially at altitude - able to cruise at ~560 km/h @ 5 km and even outrun some single-engine fighters&lt;br /&gt;
* Blisteringly fast maximum top speed, able to reach over 700 km/h without ripping wings&lt;br /&gt;
* Above average climb rate for an aircraft of its size&lt;br /&gt;
* Defensive 13.2 mm machine guns have HEF bullets, which will melt any enemies that attack from behind&lt;br /&gt;
* Forward-facing 13.2 mm MG is also a very deadly offensive weapon&lt;br /&gt;
* Air spawn gives it a good opportunity for chasing down enemy bombers with its superior speed&lt;br /&gt;
* Versatile secondary weapons allow it to take on a variety of roles&lt;br /&gt;
* Very strong ground attacker, can carry 2 x 500 kg + 8 x 50 kg bombs&lt;br /&gt;
* Effective airbrakes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Gunners are vulnerable and die easily&lt;br /&gt;
* Higher than average chance of getting set on fire&lt;br /&gt;
* Single forward facing 13.2 mm MG is inadequate for taking down larger aircraft like the BV 238&lt;br /&gt;
* Very nose heavy when landing, must take great care not to tip forward and crash, leave the airbrake retracted when landing&lt;br /&gt;
* As with most DB engined aircraft, the cooling system is vulnerable and you will find yourself overheating after only a few hits&lt;br /&gt;
* Low ammo count of 300 rounds per gun for each gun, including the turrets - it is advisable to reload your turrets after an engagement&lt;br /&gt;
* There is a slight delay upon bomb release, you need to take it into account to accurately bomb your target&lt;br /&gt;
* Not the best for bombing in ARB due to a small bomb load, only enough for one full base on a large map.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The B18A is the initial production variant of the Saab 18 bomber used by the Swedish air force during and after the Second World War. Initially designed to replace the older Ju 86 bombers in Swedish service, the Saab 18 series were capable of fulfilling fast reconnaissance, bomber and attack roles. Upon its introduction in 1944, the B18A became the mainline Swedish medium bomber and was later complemented by the B18B and T18B variants. The last Saab 18s were retired at the end of the 1950s as advanced jet aircraft, such as the Saab 32 Lansen, became widely available.&lt;br /&gt;
&lt;br /&gt;
During the late interwar period, Sweden looked for a new medium bomber to replace their obsolete Ju 86 bombers. Saab was awarded the contract for this aircraft shortly before the outbreak of the Second World War, but was forced to slow down development in order to expedite production of the Saab 17 due to the start of WWII. The first Saab 18 flew in June of 1942, and tests soon proved that the aircraft was quite underpowered for its size. Despite this, the aircraft was ordered into production as the B18A.&lt;br /&gt;
&lt;br /&gt;
The B18A had a relatively conventional design with a mid-mounted wing and a pair of vertical stabilisers. The aircraft was manned by a crew of three: a pilot, navigator and bombardier. The aircraft had a fixed armament of three 13.2 mm machine guns for defensive purposes along with up to 1000 kilograms of bombs internally along with eight 50 kg bombs on the wings.&lt;br /&gt;
&lt;br /&gt;
The B18A entered service in 1944 with the Swedish air force, with a total of 62 aircraft built. The aircraft was later developed into the improved B18B variant, which was refined for dive-bombing. This variant was in turn developed into the T18B, which was originally designed to serve as a torpedo bomber but ended up as an attack aircraft, fitted with additional frontal-firing weapons including a 57 mm cannon. The B18A was finally phased out in the late 1950s, replaced by the Saab 32 Lansen. Not a single B18A survives today, though a single B18B is on display at the Swedish Air Force Museum.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=saab_b18a Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:B18A upper rear view.jpg|B18A from above rearside view &lt;br /&gt;
File:B18A frontal side view.jpg|B18A frontal side view&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Similar role&lt;br /&gt;
&lt;br /&gt;
* [[Ju 88 A-4]]&lt;br /&gt;
* [[Ki-21 (Family)|Ki-21]]&lt;br /&gt;
* [[Martin 167-A3]]&lt;br /&gt;
* [[Potez 633]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/474731-saab-b18a/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Saab}}&lt;br /&gt;
{{Sweden bombers}}&lt;/div&gt;</summary>
		<author><name>U109539701</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=B18A&amp;diff=166485</id>
		<title>B18A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=B18A&amp;diff=166485"/>
				<updated>2023-07-05T09:14:40Z</updated>
		
		<summary type="html">&lt;p&gt;U109539701: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Swedish bomber '''{{PAGENAME}}'''&lt;br /&gt;
| other&lt;br /&gt;
| usage-1 = other versions&lt;br /&gt;
| link-1 = B18 (Family)&lt;br /&gt;
| usage-2 = the American bomber of similar designation&lt;br /&gt;
| link-2 = B-18A&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=saab_b18a&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish bomber {{Battle-rating}}. It was introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
Sweden had been using the Ju 86K (export version of the German Ju 86) or the B3C bomber as their main bomber. In 1938 a requirement was put forth to Swedish aircraft manufactures for a fast reconnaissance aircraft with a crew of three. SAAB was awarded the contract for the project and began to build the SAAB 18 alongside the smaller SAAB B17 bomber. At this point the B17 had the facilities priorities in construction, however, the B18 was modified from being just a reconnaissance aircraft to also being a medium bomber. The mid-project changes caused a significant delay in the production of the aircraft which didn't roll out for duty until mid-1944.&lt;br /&gt;
&lt;br /&gt;
Initially, the B18A aircraft was deemed underpowered with the two Pratt &amp;amp; Whitney R-1830 Twin Wasp radial engines, but would later be replaced by license-built Daimler-Benz DB 605 liquid-cooled engines. Later the B18B variant was modified to operate as a dive bomber/ground attack variant which could be outfitted with three 120 kg bombs or 12 m/51 rockets which could utilize both the internal bomb bay and hardpoints on under the wings. A single defensive positions utilised two 13.2 mm Akan m/39 machine guns which had limited coverage the rear dorsal position of the aircraft. The pilot was in control of a single 13.2 mm m/39A machine gun.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} was a multi-role aircraft which filled a need for the Swedish air forces, which continued on until 1959.  This bomber can operate in two roles, either as a medium-altitude bomber working on destroying vehicles and anti-aircraft artillery targets or to bomb enemy bases. Flying at a higher altitude will help to avoid a majority of the fighter aircraft which tend to stay at the lower altitudes. The {{PAGENAME}} can also be pressed into service in the lower altitudes and even on the deck. When outfitted with rockets, the {{PAGENAME}} can dive-bomb ground targets to include tanks, bunkers, anti-aircraft artillery and naval ships.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 443 || 430 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 31.2 || 32.2 || 4.1 || 4.1 || rowspan=&amp;quot;2&amp;quot; | 530&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 487 || 465 || 28.9 || 30.0 || 10.7 || 7.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 467 || 438 || 290 || ~9 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 370 || &amp;lt; 350 || &amp;lt; 400 || &amp;gt; 320&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
[[File:B18-T18 Armor Plates.png|250px|thumb|right|Protective components found in the '''{{PAGENAME}}'''.]]&lt;br /&gt;
&lt;br /&gt;
* 10 mm steel - cockpit floor under pilot's seat&lt;br /&gt;
* 10 mm steel - pilot's seatback&lt;br /&gt;
* 10 mm steel - rear gunner protective plate&lt;br /&gt;
* 10 mm steel - cockpit floor under gunner's seat&lt;br /&gt;
* 10 mm steel - aft protective plate&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Akan m/39A (13.2 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 13.2 mm Akan m/39A machine gun, nose-mounted (300 rpg)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|sb m/42 (50 kg)|mb m/40 (250 kg)|mb m/41 (500 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 18 x 50 kg sb m/42 bombs (900 kg total)&lt;br /&gt;
* 3 x 250 kg mb m/40 bombs (750 kg total)&lt;br /&gt;
* 3 x 250 kg mb m/40 bombs + 8 x 50 kg sb m/42 bombs (1,150 kg total)&lt;br /&gt;
* 2 x 500 kg mb m/41 bombs (1,000 kg total)&lt;br /&gt;
* 2 x 500 kg mb m/41 bombs + 8 x 50 kg sb m/42 bombs (1,400 kg total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Akan m/39 (13.2 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 13.2 mm Akan m/39 machine gun, dorsal turret (300 rpg)&lt;br /&gt;
* 1 x 13.2 mm Akan m/39 machine gun, ventral turret (300 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The B18A is a really good aircraft in all game modes. Its frontal armament is really powerful, using HEF shells. It does have a low ammo count of 300 for all guns, including the turrets. The B18A is a good bomber hunter, as you'll be facing He 111s which have such poor defensive armaments. You can easily destroy axis bombers with this plane. The G4M1 and He 111 don't hold a candle to this bomber. You can use this plane in all roles, even fighter.&lt;br /&gt;
&lt;br /&gt;
'''Bomber:''' This plane can carry enough bombs to destroy 2 and a half bases on maps with three bases, and 1 base on maps with four respawning bases with its max bomb payload. Once you drop your payload, you can kill any remaining bombers or fighters still hanging around. Remember, if an aircraft is on your six, outspeed them and use your turrets to your advantage.&lt;br /&gt;
&lt;br /&gt;
'''Ground Attacker/CAS:''' With 2 x 500 kg + 8 x 50 kg bombs, this plane is a devastating ground attacker. The 500 kg bombs will one shot anything in a huge radius, while the 50 kg ones require more precise drops. It is a great aircraft for ground support. Watch out for SPAAs though, as they will find you a large and easy target.&lt;br /&gt;
&lt;br /&gt;
'''Fighter/Bomber Hunter:''' The 13 mm is absolutely devastating. When you prepare for an engagement with a bomber, go head-on, and try to bait them into getting behind you. Use your turrets from below where they have no coverage, and aim for the cockpit. For fighter engagements, you need to ask yourself three things. Am I faster than them? Am I higher than them? Can I dive at least 1.5 kilometers? If the answer to any of them is yes, go for the engagement. Otherwise, run away, and use your good turret coverage and acceleration to speed away and chip with your turrets.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely quick for a twin engine aircraft, especially at altitude - able to cruise at ~560 km/h @ 5 km and even outrun some single-engine fighters&lt;br /&gt;
* Blisteringly fast maximum top speed, able to reach over 700 km/h without ripping wings&lt;br /&gt;
* Above average climb rate for an aircraft of its size&lt;br /&gt;
* Defensive 13.2 mm machine guns have HEF bullets, which will melt any enemies that attack from behind&lt;br /&gt;
* Forward-facing 13.2 mm MG is also a very deadly offensive weapon&lt;br /&gt;
* Air spawn gives it a good opportunity for chasing down enemy bombers with its superior speed&lt;br /&gt;
* Versatile secondary weapons allow it to take on a variety of roles&lt;br /&gt;
* Very strong ground attacker, can carry 2 x 500 kg + 8 x 50 kg bombs&lt;br /&gt;
* Effective airbrakes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Gunners are vulnerable and die easily&lt;br /&gt;
* Higher than average chance of getting set on fire&lt;br /&gt;
* Single forward facing 13.2 mm MG is inadequate for taking down larger aircraft like the BV 238&lt;br /&gt;
* Very nose heavy when landing, must take great care not to tip forward and crash, leave the airbrake retracted when landing&lt;br /&gt;
* As with most DB engined aircraft, the cooling system is vulnerable and you will find yourself overheating after only a few hits&lt;br /&gt;
* Low ammo count of 300 rounds per gun for each gun, including the turrets - it is advisable to reload your turrets after an engagement&lt;br /&gt;
* There is a slight delay upon bomb release, you need to take it into account to accurately bomb your target&lt;br /&gt;
* Not the best for bombing in ARB due to a small bomb load, only enough for one full base.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The B18A is the initial production variant of the Saab 18 bomber used by the Swedish air force during and after the Second World War. Initially designed to replace the older Ju 86 bombers in Swedish service, the Saab 18 series were capable of fulfilling fast reconnaissance, bomber and attack roles. Upon its introduction in 1944, the B18A became the mainline Swedish medium bomber and was later complemented by the B18B and T18B variants. The last Saab 18s were retired at the end of the 1950s as advanced jet aircraft, such as the Saab 32 Lansen, became widely available.&lt;br /&gt;
&lt;br /&gt;
During the late interwar period, Sweden looked for a new medium bomber to replace their obsolete Ju 86 bombers. Saab was awarded the contract for this aircraft shortly before the outbreak of the Second World War, but was forced to slow down development in order to expedite production of the Saab 17 due to the start of WWII. The first Saab 18 flew in June of 1942, and tests soon proved that the aircraft was quite underpowered for its size. Despite this, the aircraft was ordered into production as the B18A.&lt;br /&gt;
&lt;br /&gt;
The B18A had a relatively conventional design with a mid-mounted wing and a pair of vertical stabilisers. The aircraft was manned by a crew of three: a pilot, navigator and bombardier. The aircraft had a fixed armament of three 13.2 mm machine guns for defensive purposes along with up to 1000 kilograms of bombs internally along with eight 50 kg bombs on the wings.&lt;br /&gt;
&lt;br /&gt;
The B18A entered service in 1944 with the Swedish air force, with a total of 62 aircraft built. The aircraft was later developed into the improved B18B variant, which was refined for dive-bombing. This variant was in turn developed into the T18B, which was originally designed to serve as a torpedo bomber but ended up as an attack aircraft, fitted with additional frontal-firing weapons including a 57 mm cannon. The B18A was finally phased out in the late 1950s, replaced by the Saab 32 Lansen. Not a single B18A survives today, though a single B18B is on display at the Swedish Air Force Museum.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=saab_b18a Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:B18A upper rear view.jpg|B18A from above rearside view &lt;br /&gt;
File:B18A frontal side view.jpg|B18A frontal side view&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Similar role&lt;br /&gt;
&lt;br /&gt;
* [[Ju 88 A-4]]&lt;br /&gt;
* [[Ki-21 (Family)|Ki-21]]&lt;br /&gt;
* [[Martin 167-A3]]&lt;br /&gt;
* [[Potez 633]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/474731-saab-b18a/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Saab}}&lt;br /&gt;
{{Sweden bombers}}&lt;/div&gt;</summary>
		<author><name>U109539701</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=J34&amp;diff=166312</id>
		<title>J34</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=J34&amp;diff=166312"/>
				<updated>2023-07-03T13:36:00Z</updated>
		
		<summary type="html">&lt;p&gt;U109539701: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=hunter_f50_sweden&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Fire and Ice&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,099 || 1,093 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 31.9 || 33.3 || 44.9 || 40.5 || rowspan=&amp;quot;2&amp;quot; | 820&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,118 || 1,109 || 30.4 || 31.0 || 68.6 || 56.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,193 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 603 || 581 || 465 || ~12 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 850 || &amp;lt; 600 || &amp;lt; 650 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce Avon Mk.115 || 1&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | 6,309 kg || colspan=&amp;quot;2&amp;quot; | 238 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 4m fuel || 15m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,050 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 6,666 kg || 7,499 kg || 7,799 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 4m fuel || 15m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,469 kgf || N/A&lt;br /&gt;
| 0.52 || 0.46 || 0.44&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,837 kgf&amp;lt;br&amp;gt;(1,193 km/h) || N/A&lt;br /&gt;
| 0.58 || 0.51 || 0.49&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ADEN (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 30 mm ADEN cannons, chin-mounted (150 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|RB24}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x RB24 missiles&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Radars ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | AN/APG-30 - Rangefinding radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 2,750 m || 300 m || ±9° || ±9°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor manoeuvrability, especially at low speeds&lt;br /&gt;
* Engine is prone to overheating fast&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
In the early 1950s, the Swedish Air Force saw the need for an interceptor that could reach enemy bombers at a higher altitude than the J 29 Tunnan that formed the backbone of the fighter force. A contract for 120 Hawker Hunter Mk 50s (equivalent to the Mk 4) was therefore signed on 29 June 1954 and the first aircraft was delivered on 26 August 1955. The model was designated J 34 and was assigned to the F 8 and F 18 wings that defended Stockholm. The J 34 was armed with four 30 mm (1.18 in) cannon and two Sidewinders. The Swedish Air Force's aerobatic team Acro Hunters used five J 34s during the late 1950s. The J 34s were gradually replaced by supersonic J 35 Draken and reassigned to less prominent air wings, F 9 in Gothenburg and F 10 in Ängelholm, during the 1960s.&lt;br /&gt;
&lt;br /&gt;
A project to improve the performance of the J 34 resulted in one Hunter being fitted with a Swedish-designed afterburner in 1958. While this significantly increased the engine's thrust, there was little improvement in overall performance, so the project was shelved. The last of the J 34s was retired from service in 1969.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=hunter_f50_sweden Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Hunter (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Hawker}}&lt;br /&gt;
{{Sweden jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U109539701</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ju_88_A-4_(Sweden)&amp;diff=166303</id>
		<title>Ju 88 A-4 (Sweden)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ju_88_A-4_(Sweden)&amp;diff=166303"/>
				<updated>2023-07-03T08:23:07Z</updated>
		
		<summary type="html">&lt;p&gt;U109539701: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Ju 88 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ju-88a-4_finland&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish bomber {{Battle-rating}}. It was introduced in [[Update &amp;quot;Fire and Ice&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 5,600 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 432 || 416 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 31.4 || 32.7 || 4.2 || 4.2 || rowspan=&amp;quot;2&amp;quot; | 530&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 479 || 455 || 28.7 || 30.0 || 10.2 || 6.8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 457 || 428 || 280 || ~8 || ~8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 350 || &amp;lt; 360 || &amp;lt; 370 || &amp;gt; 330&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 58 mm and 60 mm Bulletproof glass around the dorsal turret&lt;br /&gt;
* 12 mm Steel plate behind the pilot&lt;br /&gt;
* 12 mm Steel plates around the ventral turret&lt;br /&gt;
* 20 mm Steel plate behind the cockpit&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 81 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.92 mm MG 81 machine gun, nose-mounted (750 rpg)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|SC50JA (50 kg)|SC250JA (250 kg)|SC500K (500 kg)|SC1000L2 (1,000 kg)}}&lt;br /&gt;
{{main|Flam C 250 incendiary|Flam C 500 incendiary}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 10 x 50 kg SC50JA bombs (500 kg total)&lt;br /&gt;
* 28 x 50 kg SC50JA bombs (1,400 kg total)&lt;br /&gt;
* 4 x 250 kg SC250JA bombs (1,000 kg total)&lt;br /&gt;
* 4 x 250 kg SC250JA bombs + 10 x 50 kg SC50JA bombs (1,500 kg total)&lt;br /&gt;
* 4 x 250 kg SC250JA bombs + 28 x 50 kg SC50JA bombs (2,400 kg total)&lt;br /&gt;
* 2 x 500 kg SC500K bombs (1,000 kg total)&lt;br /&gt;
* 2 x 500 kg SC500K bombs + 10 x 50 kg SC50JA bombs (1,500 kg total)&lt;br /&gt;
* 2 x 500 kg SC500K bombs + 28 x 50 kg SC50JA bombs (2,400 kg total)&lt;br /&gt;
* 1 x 500 kg SC500K bomb + 1 x 1,000 kg SC1000L2 bomb (1,500 kg total)&lt;br /&gt;
* 4 x Flam C 250 incendiary bombs&lt;br /&gt;
* 2 x Flam C 500 incendiary bombs&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 81 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 2 x 7.92 mm MG 81 machine guns, dorsal turret (1,000 rpg = 2,000 total)&lt;br /&gt;
* 2 x 7.92 mm MG 81 machine guns, ventral turret (900 rpg = 1,800 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Finnish Ju 88 A-4 works just like its [[Ju 88 A-4|German counterpart]], being able to both dive bomb and do horizontal bombing. The bomber has decent defensive armament and has a single offensive 7.92 mm MG 81 machine gun, which unfortunately won't really come in handy. You are able to carry up to 2,400 kg of bombs with this plane, making it a formidable bomber.&lt;br /&gt;
&lt;br /&gt;
'''Air Battles:'''&lt;br /&gt;
&lt;br /&gt;
In Air battles you should either bring the SC50 x28, SC500 x2 payload or the SC50 x28, SC250 x4 payload as they fully use the Ju 88 A-4's potential and will do a great job at damaging enemy bases, airfields and even ground targets. As soon as you spawn in, start climbing to make sure you are safe from enemy fighters. The greatest threats to you will be the German [[Bf 109 (Family)|Bf 109s]] with their astonishing climb rate, so remember to always check your surroundings.&lt;br /&gt;
&lt;br /&gt;
'''Ground Battles:'''&lt;br /&gt;
&lt;br /&gt;
In Ground battles you should ignore the 50 kg bombs as they won't do much against tanks and will only add weight to your plane, instead, bring 250 kg bombs, 500 kg bombs or the 1,000 kg bomb, these payloads won't use the Ju 88 A-4's full bomb capacity but they will make it more manoeuvrable and faster. Additionally, it is easier to hit ground targets with dive bombing tactics, so when you approach your target, extend the airbrakes (&amp;quot;H&amp;quot; by default) and reduce throttle if necessary to avoid too much speed which could result in your wings being ripped off.&lt;br /&gt;
&lt;br /&gt;
'''Facing the Ju 88 A-4:'''&lt;br /&gt;
&lt;br /&gt;
If you come across a Junkers 88 A-4, you will either be facing its cockpit or its tail most of the time. Attacking the bomber from below is also an option as it does not have any ventral gunners aiming down. If you are facing its cockpit, aim for the pilot as this will cause the plane to instantly be destroyed. If you are facing its tail, however, be carefull with the gunners and aim for the engines, bombers won't go far without them. Since the Ju 88 A-4 gets a bomber spawn, it is recommended to use planes with good climb rates, such as the aforementioned Bf 109s.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent payload options&lt;br /&gt;
* Capable of dive bombing&lt;br /&gt;
* The 28 x 50 kg bombs are effective against light vehicle columns&lt;br /&gt;
* Fast-firing defensive armament&lt;br /&gt;
* Fast for a bomber aircraft&lt;br /&gt;
* Can destroy 3 bases in Air Realistic without rearming&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Limited offensive armament&lt;br /&gt;
* No ventral gunners aiming down, making it vulnerable to attacks from below&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ju-88a-4_finland Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Ju 88 (Family)|Related development]]&lt;br /&gt;
&lt;br /&gt;
* [[Ju 88 A-4]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Junkers}}&lt;br /&gt;
{{Sweden bombers}}&lt;/div&gt;</summary>
		<author><name>U109539701</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Pz.Kpfw._Churchill_(Germany)&amp;diff=166004</id>
		<title>Pz.Kpfw. Churchill (Germany)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Pz.Kpfw._Churchill_(Germany)&amp;diff=166004"/>
				<updated>2023-06-30T09:00:09Z</updated>
		
		<summary type="html">&lt;p&gt;U109539701: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Churchill (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=germ_infanterie_kampfpanzer_churchill&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} German heavy tank {{Battle-rating}}. It was introduced in [[Update 1.55 &amp;quot;Royal Armour&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Pz.Kpfw. Churchill is a German captured [[Churchill Mk III]] in the German tech tree. It has virtually no differences to its British tech-tree counterpart, other than being painted grey (with the same tone as the Panzer IV and Panzer III).&lt;br /&gt;
&lt;br /&gt;
The Pz.Kpfw. Churchill is one of the best heavy tanks in rank III, sporting heavy frontal armour, a 6-pounder gun that is suitable for its rank, and 30 smoke grenades that are fired separately from the roof, great for covering great areas with smoke. The Churchill also has great gun depression and turret traverse, meaning it can fire at different targets very efficiently.&lt;br /&gt;
&lt;br /&gt;
This vehicle has a few weaknesses which are important to be aware of before charging into battle. First is its low acceleration with a maximum speed of only 25 km/h, so it's merely jogging speed as opposed to charging. The tank is also very bulky, difficult to manoeuvre, and a large target. Combine those weaknesses with thin roof armour, and this tank becomes the perfect prey for fighter-bombers and rocket attacks. The side armour is not as strong as its frontal armour, meaning it is vulnerable to flanking.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are very few enemies which can successfully penetrate the Churchill, the [[M10 GMC|M10]] and the [[Achilles]] can quickly take care of this vehicle even at long ranges! Other tanks like the [[Jagdpanzer IV]], the [[Jagdpanzer 38(t)]], and the [[Dicker Max]] can also make quick work of the Churchill, but only in arcade battles, as in realistic battles, they all belong in the same tree.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 452|rbMinHp= 310}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|6pdr OQF Mk.V (57 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[6pdr OQF Mk.V (57 mm)|57 mm 6pdr OQF Mk.V]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 85 || rowspan=&amp;quot;2&amp;quot; | -12°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Vertical || 19.42 || 26.88 || 32.64 || 36.10 || 38.40 || rowspan=&amp;quot;2&amp;quot; | 5.20 || rowspan=&amp;quot;2&amp;quot; | 4.60 || rowspan=&amp;quot;2&amp;quot; | 4.24 || rowspan=&amp;quot;2&amp;quot; | 4.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.28 || 16.80 || 20.40 || 22.56 || 24.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:6pdr OQF Mk.V (57 mm)/Ammunition|Shot Mk.8, Shot Mk.5 HV, Shot Mk.9, Shell Mk.10}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_Churchill_III.png|right|thumb|x250px|[[Ammo racks]] of the Churchill III (identical)]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.1.16''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''85''' || 82&amp;amp;nbsp;''(+3)'' || 43&amp;amp;nbsp;''(+42)'' || 22&amp;amp;nbsp;''(+63)'' || 5&amp;amp;nbsp;''(+80)'' || 1&amp;amp;nbsp;''(+84)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Racks disappear after all shells in the rack have been shot or loaded.&lt;br /&gt;
* Turret empty: 82&amp;amp;nbsp;''(+3)'' shells.&lt;br /&gt;
&lt;br /&gt;
==== Optics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{PAGENAME}} [[Optics]]&lt;br /&gt;
|-&lt;br /&gt;
! Which ones&lt;br /&gt;
! Default magnification&lt;br /&gt;
! Maximum magnification&lt;br /&gt;
|-&lt;br /&gt;
! Main Gun optics&lt;br /&gt;
| x1.85 || x3.5&lt;br /&gt;
|-&lt;br /&gt;
! Comparable optics&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Pz.IV G]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|BESA (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[BESA (7.92 mm)|7.92 mm BESA]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 9,350 (225) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Like its British counterpart, the Churchill can be used as a very efficient brawler with its excellent turret traverse and gun depression, and heavy frontal armour. Though in urban environments, you should be careful in case someone tries to flank your weak side and rear armour.&lt;br /&gt;
&lt;br /&gt;
This tank can be effectively be played in a brawling style, going into the front lines. This tank, due to its excellent armour and gun, can even hold off an entire enemy flank with minimal backup. In city maps, be careful not to expose your side armour as it is quite weak and your engine might get damaged. With its good gun, it can be as a support tank as well, in the second line destroying tanks. Angle your armour to maximize its effectiveness. When frontally angled, even the sides will be tough to penetrate. Many tanks will struggle penetrating you. There are some tanks that you don't even need to worry at all penetrating you from the front, such as the Panzer III. Angling your armour will make you even tough against the high penetration Panzer IV F2. However, be aware of higher penetration tanks. The M10 is a worthy mention as most of the time it might be able to penetrate your armour. The far deadlier Achilles can penetrate your front with little effort. Thus, it is advised to take cover, angle, or destroy them first. Shermans are not much threat since they won't really penetrate your armour, but sometimes they do. They are easy to deal with as your 57 mm gun can punch straight through. Your 57 oddly does a lot of damage for a 57 mm gun. It can one shot Panzer III's, and sometimes Shermans if you aim correctly. Overall, the Churchill III is a very powerful Rank III vehicle that is capable of holding off an entire flank, while destroying tanks easily in quick succession.&lt;br /&gt;
&lt;br /&gt;
If you are not in an up-tiered situation, you can effectively enter a battle and absorb all the enemy rounds which could've been fired at your weaker teammates and either engage the enemy with your 57 mm cannon or let your teammates return fire. Companion vehicles such as the [[Pz.IV F2|Panzer IV F2]], [[8,8 cm Flak 37 Sfl.]] and other German vehicles possess superior firepower compared to the other country vehicles in rank III (Except for other special TDs, such as the American [[M10 GMC]] and British [[Achilles]]) and can in most cases hold their own.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Long, tough hull is easily angled&lt;br /&gt;
* 90 mm turret armour is effective at medium &amp;amp; long range&lt;br /&gt;
* Large tracks can absorb shells fired at the side&lt;br /&gt;
* Fast turret traverse, easy to engage people without turning&lt;br /&gt;
* 57 mm gun reloads quickly&lt;br /&gt;
* Good penetration&lt;br /&gt;
* Slow speed makes it easy to hit enemies after a shortstop&lt;br /&gt;
* 30 individually fired smoke grenades, great for covering points and areas with smoke&lt;br /&gt;
* Premium sl and rp bonuses&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No HE filler for any rounds, unless hitting an ammo rack, it will require multiple shots to take the target down&lt;br /&gt;
* Large target, easily spotted by bombers/fighter-bombers&lt;br /&gt;
* Very poor speed, both forward and backward&lt;br /&gt;
* Unangled armour fares poorly at close ranges&lt;br /&gt;
* Lack of camouflage, only urban grey and winter livery&lt;br /&gt;
* Machine gun port is only 50 mm&lt;br /&gt;
* Roof armour is very thin, can be penetrated by .50 cal rounds&lt;br /&gt;
* Engine mostly affected when hit from the side or turret&lt;br /&gt;
* Large tracks are vulnerable to damage&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The German military first encountered the [[Churchill (Family)|Churchill]] tank in August of 1942, following the disastrous Dieppe raid made by British and Canadian military elements. On August 8th, the Churchill Mk IV made its debut, as almost 60 of them had been allocated to assist the 6,000 British and Canadian troops raiding the beach. Of those, only the first 30 were deployed, and of those 30, one became trapped in its damaged landing craft, another two sank, and 11 were disabled by indirect fire and rough terrain. Despite the losses, this was the first successful use of heavy tanks in amphibious landings. In the chaotic evacuation that followed, the tanks that had deployed and survived the raid were unable to be recovered by the British and were abandoned. They, along with many other examples of British equipment, were captured by the Germans.&lt;br /&gt;
&lt;br /&gt;
These tanks were later evaluated by the Germans. Though none were damaged by direct anti-tank fire, the Germans had come to the conclusion that the tanks were virtually obsolete, too underpowered and lacking proper firepower. Two of the twenty-nine tanks captured at Dieppe were used as ''Beutepanzers'' and saw service with the German military, repainted into the German standard grey colouration and marked with prominent Iron Crosses on the sides of the turret. The rest of the captured Churchills were repurposed for secondary combat roles, destroyed, or taken apart, with their turrets being used as improvised beach defences at Dieppe after the raid.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_infanterie_kampfpanzer_churchill Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Vauxhall}}&lt;br /&gt;
{{Germany heavy tanks}}&lt;br /&gt;
{{Germany premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U109539701</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Buccaneer_S.2&amp;diff=163284</id>
		<title>Buccaneer S.2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Buccaneer_S.2&amp;diff=163284"/>
				<updated>2023-05-25T07:39:37Z</updated>
		
		<summary type="html">&lt;p&gt;U109539701: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the gift version&lt;br /&gt;
| link = Buccaneer S.1&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=buccaneer_s2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|Buccaneer_Takeoff.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;Hot Tracks&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
Despite being the heaviest, longest and biggest jet attacker in the game, the Buccaneer has an impressive cruise speed, manoeuvrability and climb rate even when fully loaded. It should be noted that it is nowhere near on being the fastest plane at its battle rating but can become a forceful opponent when being hunted down, especially if the Buccaneer has a speed advantage. Despite having a max speed of 1,084 km/h, the aircraft is able to reach that speed even when fully loaded flying at level flight. It is able to surpass the max speed at level flight up to 1,112 km/h but any sudden turn will tear apart the wings. Overall agility of the Buccaneer is impressive for a plane of its size capable of doing hard turns with relative ease even with payload.&lt;br /&gt;
&lt;br /&gt;
'''When on take-off:'''&lt;br /&gt;
&lt;br /&gt;
The Buccaneer MUST use take-off flaps in order to achieve enough air lift to lift the plane at ~270 km/h and do a safe take-off fully loaded with 16,000 lb of bombs. Not doing so may be cause of running out of airstrip before taking off and crashing into buildings or environment. When taking off from carriers, there is no need to use take-off flaps but it is recommended as it is prompt to lose altitude when leaving the deck.&lt;br /&gt;
&lt;br /&gt;
'''When on landing:'''&lt;br /&gt;
[[File:Buccaneer Low Speed Flight.mp4|thumb|300px|right|Demonstrating the Buccaneer's ability to maintain flight at less than 170 km/h.]]&lt;br /&gt;
Landings should be done below 400 km/h but depending on the situation, map and place where the Buccaneer will land (aircraft carrier or airfield) this may vary. When landing on a carrier, maintain greater speeds than 360 km/h but less than 400 km/h, this is to ensure a safe pull up if the hook is missed. When landing on airfield, maintain greater speeds than 280 km/h but less than 360 km/h, this is to ensure the plane has enough strip to break and slowdown. Thanks to being a massive plane, the momentum is tremendous, meaning it will require longer distances in order to fully land. Use air-break in order to make a faster slowdown.&lt;br /&gt;
&lt;br /&gt;
The Buccaneer is one of only a few aircraft in the game to have a blown flaps system, meaning that under certain conditions air from the engine's compressor is blown over the flaps / control surfaces. This means that despite the Buccaneer's massive weight it has an extremely low stall speed, and impressive low-speed responsiveness (so long as the blowing system is active). As can be seen in the video on the right, with the blowing system active the buccaneer can maintain (and even gain) altitude at speeds as low as ~170 km/h. The blowing system is activated whenever takeoff or landing flaps are selected and throttle is at greater than 30%. This means that you may wish to consider keeping your throttle above 30% while landing in some situations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,156 || 1,151 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 32.9 || 34.4 || 71.1 || 64.7 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,177 || 1,166 || 31.5 || 32.0 || 102.9 || 86.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
[[File:Buccaneer S.2.2.jpg|thumb|Buccaneer flying near the ocean]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 518 || 463 || 370 || ~8 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Buccaneer S.2.1.jpg|thumb|Buccaneer Ready for taxi on a carrier.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 585 || &amp;lt; 600 || &amp;lt; 548 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce Spey 101 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 14,206 kg || colspan=&amp;quot;3&amp;quot; | 425 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 35m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 2,361 kg || colspan=&amp;quot;2&amp;quot; | Low-bypass turbofan&lt;br /&gt;
| 15,854 kg || 17,503 kg || 19,151 kg || 19,975 kg || 25,950 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 35m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 5,020 kgf || N/A&lt;br /&gt;
| 0.63 || 0.57 || 0.52 || 0.50 || 0.39&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,120 kgf&amp;lt;br&amp;gt;(1,000 km/h) || N/A&lt;br /&gt;
| 0.65 || 0.59 || 0.53 || 0.51 || 0.39&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Buccaneer is a large target with no armour. The fuel tanks are all mounted in the upper fuselage (above the bomb bay) and although a relatively small target the engines are exposed (mounted not far back from the air intakes). This means that enemy fire will often damage the fuel tanks, the engines, or both. The Buccaneer can fly ok with damage, but is prone to enter a flat spin if one engine is lost during low speed flight (i.e. when landing).&lt;br /&gt;
&lt;br /&gt;
The Buccaneer uses drooping ailerons (the ailerons deflect downwards with the flaps); this increases the lift produced when flaps are deployed. However it means that if you go too fast and rip your flaps off the ailerons are likely to be ripped off as well (as the ailerons also act as flaps), this makes the aircraft very hard to control. If the tail is destroyed, the plane will also lose its elevator as both are connected. The Buccaneer has access to Radar Warning Receiver, meaning the pilot will realize when there is a radar who has a detected the plane (there will be a beeping sound) and a ping will be displayed on display which will activate on the HUD when there is a radar signal and when there is a radar lock there will be a continuous alert sound. This is useful when there is an aircraft with radar guided missiles and ground based radar anti air.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Cross}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Mk.M2 (540 lb)|H.E. M.C. Mk.II (500 lb)|L.D H.E. M.C. Mk.1 (1,000 lb)|H.E. M.C. Mk.13 (1,000 lb)}}&lt;br /&gt;
{{main|AGM-12B Bullpup|AIM-9B Sidewinder|RP|RP-3}}&lt;br /&gt;
[[File:Buccaneer S.2.3.jpg|thumb|Buccaneer dropping a series of 500 lb bombs]]&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* 24 x 500 lb H.E. M.C. Mk.II bombs (12,000 lb total)&lt;br /&gt;
* 28 x 500 lb H.E. M.C. Mk.II bombs (14,000 lb total)&lt;br /&gt;
* 28 x 540 lb Mk.M2 bombs (15,120 lb total)&lt;br /&gt;
* 12 x 1,000 lb H.E. M.C. Mk.13 bombs (12,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb H.E. M.C. Mk.13 bombs + 8 x 1,000 lb L.D H.E. M.C. Mk.1 bombs (12,000 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 16 x RP-3 rockets&lt;br /&gt;
* 144 x RP rockets&lt;br /&gt;
* 4 x AGM-12B Bullpup missiles&lt;br /&gt;
* 104 x large calibre countermeasures&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;9%&amp;quot; | 1 !! width=&amp;quot;9%&amp;quot; | 2 !! width=&amp;quot;9%&amp;quot; | 3 !! width=&amp;quot;9%&amp;quot; | 4 !! width=&amp;quot;9%&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 500 lb H.E. M.C. Mk.II bombs&lt;br /&gt;
| 6 || 6 || 4 || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
! 540 lb Mk.M2 bombs&lt;br /&gt;
| 6 || 6 || 4 || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 lb H.E. M.C. Mk.13 bombs&lt;br /&gt;
| 2, 3 || 2, 3 || 4 || 2, 3 || 2, 3&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 lb L.D H.E. M.C. Mk.1 bombs&lt;br /&gt;
| 2, 3 || 2, 3 || || 2, 3 || 2, 3&lt;br /&gt;
|-&lt;br /&gt;
! RP rockets&lt;br /&gt;
| 36 || 36 || || 36 || 36&lt;br /&gt;
|-&lt;br /&gt;
! RP-3 rockets&lt;br /&gt;
| 4 || 4 || || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
! AGM-12B Bullpup missiles&lt;br /&gt;
| 1 || 1 || || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9B Sidewinder missiles&lt;br /&gt;
| 1 || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! Large calibre countermeasures&lt;br /&gt;
| 52 || || || || 52&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Maximum permissible weight imbalance: 1,500 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Buccaneer is a fully air-to-ground plane with very limited defensive capabilities against aircraft. It should never be used to attack enemy aircraft despite having the AIM-9B. These missiles are meant to be used in defence if there is a chance to get behind the enemy who is engaging the aircraft or against helicopters in combined battles. Using the Buccaneer as a fighter will quickly lead to death.&lt;br /&gt;
[[File:Buccaneer Formation Attack.png|thumb|350px|Buccaneer Formation Dive Bombing]]&lt;br /&gt;
The role of the Buccaneer is pretty straight forward when it comes to air battles: base bombing or ground/naval units bombing. It is recommended to utilize the different bomb payloads combined with flares or with the AIM-9B if the pilot wants. It is not recommended to take Bullpup AGMs as bombs are more useful in the air battles environment, including in Enduring Confrontation Simulator battles. Rockets are not recommended to be taken as they are inaccurate and useless even with ballistics computer against lightly armoured vehicles. Bullpups can be an sort of effective guided weapon when engaging enemy vessels. They are not recommended to be used against destroyers, cruisers, or battleships in any sort of match. Instead, use them for pinpoint hits on enemy carriers. A well-placed Bullpup is enough to make a carrier sink, it won't be as fast as with bombs but it will use a considerably less amount of ordnance.&lt;br /&gt;
&lt;br /&gt;
The Buccaneer has a wide variety of bomb payloads for all types of players, for those who want to be fast and engage bases or ground targets as quickly as possible and for those who want to carry out as much destruction as possible. The absurd amount of bomb payloads will fit all types of players and their needs. The only drawback is that the plane is not able to carry AIM-9B and flares at the same time. Flares also take up the two outer-most pylons of the plane. The recommended payload for a fair trade in speed, firepower and defensive capabilities is the &amp;quot;104 x Flares + 10 x 1,000 lb G.P. Mk.I bombs&amp;quot; payload. More than enough bombs to take 2 bases in maps where there are only 3 bases and airfield or 1 of the 4 respawning bases like on Ruhr which take double the payload. Only 3 x 1,000 lb G.P. Mk.I bombs are needed per base when there are 3 bases. When in Ruhr or similar maps, bases take the whole 10 bombs (in reality it takes ~8.5 bombs but due to the drop sequence, it is recommended to drop all 10 as you are unable to drop 9 bombs). If the player wants to play a more aggressive full bomb payload, then the &amp;quot;16 x 1,000 lb G.P. Mk.I bombs&amp;quot; payload should be carried. More than enough bombs to destroy the 3 bases in a 3 base map and still have enough payload for the airfield or a base and a half in maps like Ruhr. In enduring confrontation maps, any payload is recommended as EC is more forgiving payload wise as multiple strikes can be done to a base or an airfield.&lt;br /&gt;
&lt;br /&gt;
=== The use of AIM-9B in the Buccaneer ===&lt;br /&gt;
The AIM-9B are far from being the best anti-air missiles in the game due to their speed and G-limit. They are not to be used against turning targets nor to chase supersonic targets, the use of AIM-9B is really limited but can be the main offensive line against an unaware enemy plane, specially since at that battle rating almost no aircraft has access to Missile Alert Warning. This makes the AIM-9B a reliable anti-air weapon and relatively long distances considering there is no other AA ordnance. This is specially reliable in Enduring Confrontation/Simulator battles as in other type of gamemodes, knowing the presence of the launcher and when the missile has been fired by eye contact is the main reason why AIM-9B are so easily evaded and countered. If the Buccaneer is to be used as a heavy missile fighter, this is the recommended attack flight path:&lt;br /&gt;
&lt;br /&gt;
* The method of engagement is a fairly standard low-risk hit-and-run pass. Approach the enemy, shoot, and break off. There's nothing too special about it, and it relies more on the speed to get into the target area, fire a single missile or a salvo if needed, and then get out of the danger zone as soon as possible lest you become the target of unwanted attention. It requires little in the way of skill and little in the way of performance upgrades, as the Buccaneer already has considerable engine power. However, it does not allow for sustained time on target and gives you only a small window of opportunity to make the shot.&lt;br /&gt;
&lt;br /&gt;
'''''Reliable targets for the AIM-9B:'''''&lt;br /&gt;
&lt;br /&gt;
* All sorts of enemy AI attackers and bombers can be easily killed with a missile as they do not dump flares or do evasive manoeuvres like players&lt;br /&gt;
* Helicopters (both AI and player controlled) as long as they are not the most modern attack choppers (Ka-50/52, AH-64, EC-665 HAD/HAP/UHT, etc)&lt;br /&gt;
&lt;br /&gt;
=== Flight paths and engagement paths ===&lt;br /&gt;
[[File:Buccaneer IRCM.png|left|thumb|350px|Buccaneer use of flares while doing a combat turn]]&lt;br /&gt;
There are multiple rules which should be followed when flying the Buccaneer in order to prevent and counter a wide variety of threats. The first and pretty straight forward rule is '''stay out of Line of Sight (LOS)'''. This is one of the most basic rules for any aircraft in the game, but specially due to the size of the Buccaneer, it is crucial as it is easier to spot a Buccaneer at distances than an F-84. The Buccaneer is far from being the easiest plane to conceal, but due to its camouflage, it can become invisible to eye sight if whoever is the threat falls in the trap. Do not rely on the camouflage to conceal you most of the time, it depends or the LOS azimuth, distance and enemy pilot's awareness. The blue colour is reliable on both sea and land environments although it is not recommended to rely on it in Realistic or Arcade battles as, once the aircraft is detected, a marker will appear on the Buccaneer revealing the position. Depending on the situation and gamemode, there are multiple environmental hiding places which can make the Buccaneer have a safe flight to target zone, this will be divided into Optical Hiding and Technological Hiding. Both of them are to be complimented by each other, the pilot must not focus on just one or the other. Both have to be done at the same time in order to achieve the best survivability in game.&lt;br /&gt;
&lt;br /&gt;
'''Optical Hiding:'''&lt;br /&gt;
&lt;br /&gt;
The name is pretty straight forward, hiding from eye sight. This is one of the easiest to hide from in most places and gamemodes, even better if it is a Simulator battle. This hiding spots could be doing a &amp;quot;grass-cutting&amp;quot; flight path (flying as close to the ground as possible), flying behind any sort of of environmental obstructions (mountains, inside canyons, inside river banks, etc) or a really high altitude flight. This can become a double edge sword but can make the Buccaneer have a high survivability against enemy planes, not only because the flight ceiling is the highest one in the game (15 km) but also because no aircraft is able to catch it up (at that altitude, the Buccaneer keeps a speed of ~700 km/h). This is to be used only if required in extreme cases, it is not recommended to be used in a normal basis.&lt;br /&gt;
&lt;br /&gt;
'''Technological Hiding:'''&lt;br /&gt;
[[File:Buccaneer bomber sight 100m.png|thumb|237x237px|Buccaneer bomb sight at 100 m]]&lt;br /&gt;
By this term, we are talking about hiding yourself against all sorts of airborne and ground based detection systems, being radar or Infrared Search and Track (IRST). Hiding against them can be tricky depending on the purpose of the aircraft. In this case, hiding from airborne radar is the easiest as cluttering is enough to cause detection issues (refer to [[Airborne radars]] for further explanation of airborne radars and the following explained terms). If the pilot is facing aircraft with airborne radars, the best way to counter is flying low or behind environmental obstructions. Flying high can be a double edge sword depending on the distance, altitude, radar scan pattern and azimuth. Flying extremely high can make the aircraft invisible to enemy radars, both ground based and airborne (ground based get a max range of 15 km detection range at most), depending on the other players, but doing a low flight path ensures key points which are vulnerabilities. Radar Warning Receiver (RWR) will be the main line of defence against all types of radars, any radio wave detected will be displayed on the HUD and the pilot will know if a change in the flight path must be made.&lt;br /&gt;
&lt;br /&gt;
The story changes when there are IRST systems on the battle (only ground based at the game in the [[Stormer HVM]]), they do not trigger RWR on search nor track, making this one of the most menacing threat to the Buccaneer as there are no ways to know if there is a missile lock at you.&lt;br /&gt;
[[File:Buccaneer bomb sight at 1000m.png|thumb|238x238px|Buccaneer bomb sight at 1,000 m]]&lt;br /&gt;
'''Use of bomb sights and ballistic computer:'''&lt;br /&gt;
&lt;br /&gt;
As the rest of the bombers, the bomb sights are the main aiming tool for delivering ordnance in Air Realistic battles and Simulator, and the [[Ballistic Computer]] in Ground Realistic battles. Depending on the speed of the aircraft, flight attitude and flight altitude, the bomb sight may look different (refer to pictures). Being a jet bomber makes the use of bomber sight at low altitudes trickier compared to prop bombers, mainly for the fact of speed (the greater the speed, the more horizontal parabola will the bombs get). Bomb sights are recommended to be used in altitudes greater than 500 m (see the difference of azimuth between the pictures) and ballistic computer reticle in altitudes less than 500 m. Both have their pros and cons, but the bomb sights are more Simulator-based and while the ballistic computer can be used for everything else, even bombing in Air Realistic battles. Due to being a bomber, the bomb reticle on the ground will never disappear (different from the rest of aircraft with bomb targeting ballistic computers in which the plane must be aiming to the ground at a certain angle to make the reticle display).&lt;br /&gt;
[[File:Buccaneer low altitude bombing run.png|left|thumb|330x330px|Low altitude bombing run]]&lt;br /&gt;
'''Attack runs with the Buccaneer:'''&lt;br /&gt;
&lt;br /&gt;
The Buccaneer is the fastest and heaviest long range bomber in game (at low flying it can reach speeds of Mach .95 with the 16,000 lb payload) and thus, it is perfect to be used as a &amp;quot;Lightning Strike&amp;quot; bomber thanks to the speed and ballistic computer. Lighting Strikes refer to doing a grass-cutting flight at the fastest speed as possible and dropping bombs on targets as close to the ground as possible in order to ensure accuracy but still maintain high speeds. This is primarily the best engagement path when engaging ground targets (GRB preferably as in Simulator is harder due to the restricted cabin/bomb sight views but not impossible) as you counter enemy's radar, situational awareness and reaction time. By the time the enemy SPAA will engage the Buccaneer will be long gone from the combat zone due to the high speeds. When using Bullpups, engagement paths should be different. The Buccaneer must have a clear LOS not only because trees will be able to detonate the air-to-ground missile but also because they are manually guided.&lt;br /&gt;
&lt;br /&gt;
=== Missile Evasion and Defensive Manoeuvres ===&lt;br /&gt;
This can be the most tricky and complicated part of the Buccaneer as the pilot must know their enemy, the way such plane is meant to be flown, the suspended armament it can carry and the flight performance of such plane. One of the most common threat faced in all environments are air-to-air missiles from any nation. From AIM-9Gs to R-60s, the Buccaneer is able to face them and counter them utilizing diverse methods but not all of them will apply to all missiles. The Buccaneer has no problems in doing evasive manoeuvres and &amp;quot;break, bank and jink&amp;quot; against enemy missiles. However, the best counter to this is not letting the enemy launch missiles at all. Keep your tail pointed '''away''' from enemy radars and the front of enemies. Do not stay still for prolonged periods of time without checking behind you for tell-tale white streaks or the missile markers.&lt;br /&gt;
[[File:Buccaneer combat turn.png|thumb|Buccaneer flare dump and break evasive manoeuvre]]&lt;br /&gt;
'''When facing AIM-9s:'''&lt;br /&gt;
&lt;br /&gt;
Early AIM-9 variants such as the AIM-9B can easily be evaded by making a turn, but later variants such the AIM-9G are extremely hard to evade without the use of flares. Draining the missile of its energy is also possible but only when the launch distance is &amp;gt;3-3.5 km depending on speed.&lt;br /&gt;
&lt;br /&gt;
'''When facing AIM-7s, R-3Ss and Matra 530:'''&lt;br /&gt;
&lt;br /&gt;
There is not much to say about radar-guided missiles besides their threatening speed and the uselessness of flares against them as they are radar locked. In order to counter this, the pilot can create radar cluttering by flying close to the ground in order to nullify the missile tracking and &amp;quot;break&amp;quot; (doing a hard turn only when the missile is closer than 2.5 km can also evade the missile). These sorts of missiles will be the easiest to spot as RWR will give a significant alert when there is a radar lock.&lt;br /&gt;
&lt;br /&gt;
'''When facing R-60s:'''&lt;br /&gt;
&lt;br /&gt;
R-60s are a different story as they are the opposite of AIM-7s and AIM-9s. They have an effective range of 2 km, making them useless for long range combat but are able to pull 30G, meaning R-60s have to be countered the other way around. Instead of attempting to out-turn R-60s try outrunning them instead with the use of flares.&lt;br /&gt;
&lt;br /&gt;
'''When facing SRAAMs:'''&lt;br /&gt;
&lt;br /&gt;
This event is highly unlike to happen due to the SRAAM being a British missile while the Buccaneer is a British aircraft, but in case this happens, the aircraft must do a similar procedure as with the R-60s but with much more carefulness and responsiveness. The SRAAM is a vectoring thrust missile, meaning the missile can start turning without the need of much speed as the vectoring thrust changes the direction of the thrust, making it much more agile. It can be easily countered with speed (effective range is less than 1.2 km) and with the use of flares.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Massive bomb load of up to 16,000 lb with various payload options and combinations&lt;br /&gt;
* Reasonably good flight performance&lt;br /&gt;
* Very low stall/landing speed thanks to blown flaps&lt;br /&gt;
* Can land on aircraft carriers&lt;br /&gt;
* Has countermeasures and RWR&lt;br /&gt;
* Can carry two [[AIM-9B Sidewinder]] missiles for limited air defence roles&lt;br /&gt;
* Has a [[Ballistic Computer|ballistics computer]] with CCIP for bombs and rockets, as well as CCRP. The CCIP works in level flight, unlike on most other aircraft.&lt;br /&gt;
* Has a [[HUD#Buccaneer HUD|Head-Up Display]] in the cockpit which provides flight information and weapon aiming functionality.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No guns; the only effective way to fight enemy aircraft are the two [[AIM-9B]] missiles&lt;br /&gt;
* Big target; often will be targeted by enemy aircraft&lt;br /&gt;
* Flares are carried in pods suspended from the outboard pylons; must sacrifice ordnance to carry them&lt;br /&gt;
* If flaps rips off the ailerons will be ripped off as well, making the aircraft very hard to control&lt;br /&gt;
* Heavily loaded wings can rip in turns if not careful&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Blackburn Buccaneer was a response to the threatening expansion the Soviet Navy was having at the time. This expansion was the main menace to ships in the Atlantic, especially merchant ships. Thus, the British MoD opted to utilize their already existing naval weaponry and not make a new fleet to counter this expansion. In 1952, the preliminary requirements were set out: a carrier based two-seat jet with maximum speed of 550 knots and combat range of 400 nautical miles, able to carry 8,000 lb of both conventional weaponry and special weaponry such as the Red Beard free-fall nuclear bomb and the Green Cheese anti-ship missile. First responses were made in 1953 and the first prototyping of the Buccaneer was made. It was codenamed BNA (Blackburn Naval Aircraft) or BANA (Blackburn Advanced Naval Aircraft) which lead to the nickname &amp;quot;Banana jet&amp;quot;. The first flight of the prototype was made in 1958. This turned into a successful aircraft and was produced under the name of Buccaneer S.1 and served with the FAA in 1963. It was powered by a pair of de Havilland Gyron Junior turbojets. Despite the success of the aircraft, the thrust generated by these engines was lacklustre and failed to achieve the required lift in order to carry the aircraft with full armament and fuel load. This could be resolved by taking the required amount of fuel needed to rendezvous with an aerial refuelling aircraft. While being a solution, it was inefficient as the low thrust generated by both engines while depending on lift blow marked a serious danger.&lt;br /&gt;
&lt;br /&gt;
As a long-term solution, the engines were replaced to Rolls-Royce Spey turbofan engine which could generate 40% more thrust that the previous engines. This new version was named Buccaneer S.2. Blackburn, which was bought later by Hawker Siddeley, ordered production of the S.2 in 1962. The already built Buccaneer S.1s were retrofitted to S.2 standards by the end of 1966.&lt;br /&gt;
&lt;br /&gt;
The Royal Navy was not the only one which asked for Blackburn Buccaneer. The RAF was looking for a replacement for the Canberra bombers. After the cancellation of the acquisition of the General Dynamics F-111K, the RAF stood in crisis. It was therefore that the RAF decided in 1968 to adopt the Blackburn Buccaneer S.2 as a replacement for the Canberra bomber. 46 units were built and delivered to the RAF for service. These specific units were renamed to Buccaneer S.2B. These had the RAF type communitcations and avionics equipment as well as their weaponry including the Martel air-to-surface missile and a bulged bomb bay which could hold an extra fuel tank. Some of these units were capable of firing the anti-ship version of the Martel. These units were renamed to Buccaneer S.2D and the remaining were renamed to S.2C, a major upgrade for the Buccaneer which included enhanced Electronic Warfare systems and AIM-9 Sidewinder capabilities. In 1979, some Buccaneers were fitted with the AN/AVQ-23 Pave Spike laser designator pod for the Paveway II laser guided bombs.&lt;br /&gt;
&lt;br /&gt;
In October 1962, 16 aircraft were ordered for the South African Air force named as Buccaneer S.50, these were retrofitted Buccaneer S.2 with Bristol Siddeley BS.605 rocket engines to provide additional take-off thrust. South African Air Force was also the only export operator of the Buccaneer. They acquired the Buccaneers in the Simontown Agreement. South Africa purchased 20 more Buccaneers but the British Government blocked the proposition. The South African Buccaneers were used in a maritime strike role using the French AS-30 Anti Ship missiles. In March 1971, A few Buccaneers launched 12 AS-30s at the stricken tanker Wafra but luckily for the ship and unluckily for the South African pilots, the missiles failed to sink the Wafra. The AS-30s were also capable of  ground attack roles and were very effective. The Buccaneers were used extensively in the South African Border War often flying over Angola and Namibia bombing and attacking guerrilla forces and their camps. The Buccaneers would also provide Close Air Support for the ground troops . During the Battle for Cassinga, Buccaneers were used to destroy armoured vehicles of the SWAPO and covering the retreat of the South African troops. At the Buccaneer's retirement in 1991, only 5 Buccaneers remained in SAAF service after either crashing or being cannibalised for spare parts&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/6975-development-blackburn-buccaneer-s-2-banana-jet-en|Devblog]]===&lt;br /&gt;
In the early days of the Cold War, the Soviet construction program of the new Sverdlov-class cruisers caused the British military a great deal of concern. Believing the Sverdlovs would pose a similar threat as the German 'pocket battleships' in the previous war, the Admiralty decided to counter this issue not by building new ships of their own, but developing a new strike aircraft instead.&lt;br /&gt;
&lt;br /&gt;
After issuing a set of requirements for a new jet-powered attack aircraft with nuclear strike capabilities, the Admiralty chose Blackburn's design as the winner of the competition in 1955. A few years later, in 1958, the first prototype of the Blackburn Buccaneer undertook its maiden flight.&lt;br /&gt;
&lt;br /&gt;
The first production version of the Buccaneer, the S.1, entered service with the FAA in the early 1960's. However, the Buccaneer's early service career was plagued with issues relating to its underpowered and unreliable turbojet engines. Therefore, Blackburn almost immediately began working on an improved variant by the time the problems became apparent. Outfitting the aircraft with much more powerful and economical turbofan engines, Blackburn introduced the Buccaneer S.2 in the mid '60's, with the first aircraft joining the ranks of the FAA in March 1965.&lt;br /&gt;
&lt;br /&gt;
However, after the British fleet carriers began being decommissioned in the late 1970's as part of a foreign policy agenda change, the Buccaneer S.2's were also being phased out of active service along with them. The roughly 80 produced Buccaneer S.2's largely participated in exercises and training missions under FAA service, but saw more extensive use with the RAF, after being retired by the Navy.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=buccaneer_s2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
{{Skin-gallery&lt;br /&gt;
|market|ugcitem_1001023|XW544 Fulda.png|Buccaneer S.2 XW544&lt;br /&gt;
|live|993918|XX894 Normandy.png|Blackburn Buccaneer S.2 XX894 - TBAG, Cotswold Airport&lt;br /&gt;
|live|986242|XX894 Sinai.png|Blackburn Buccaneer S.2 XX894 - RAF Operation Granby, 1991&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;Buccaneer S.2 Devblog Images&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Buccaneer S.2 WTWallpaper 001.jpg|&lt;br /&gt;
File:Buccaneer S.2 WTWallpaper 002.jpg|&lt;br /&gt;
File:Buccaneer S.2 WTWallpaper 003.jpg|&lt;br /&gt;
File:Buccaneer S.2 WTWallpaper 004.jpg|&lt;br /&gt;
File:Buccaneer S.2 WTWallpaper 005.jpg|&lt;br /&gt;
File:Buccaneer S.2 WTWallpaper 006.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|TY-M41AUM48|'''The Shooting Range #237''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[B-57A]]&lt;br /&gt;
* [[Canberra B Mk 2]]&lt;br /&gt;
* [[S.O.4050 Vautour IIB]]&lt;br /&gt;
* [[Vautour IIA IDF/AF]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6975-development-blackburn-buccaneer-s-2-banana-jet-en|[Devblog] Blackburn Buccaneer S.2: Banana Jet]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/510283-buccaneer-s2/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Blackburn}}&lt;br /&gt;
{{Britain jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U109539701</name></author>	</entry>

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