<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U106400350</id>
		<title>War Thunder Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U106400350"/>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/Special:Contributions/U106400350"/>
		<updated>2026-04-04T17:25:43Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=He_111_H-6&amp;diff=75200</id>
		<title>He 111 H-6</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=He_111_H-6&amp;diff=75200"/>
				<updated>2020-11-09T05:50:14Z</updated>
		
		<summary type="html">&lt;p&gt;U106400350: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=he-111h-6}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = German bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other variants&lt;br /&gt;
| link = He 111 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_He111H6.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German bomber {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
A medium bomber which is surprisingly versatile as it can carry over 30 small bombs or up to 2 x 1,000 kg and a 250 kg, which are capable of destroying a base. It can also carry a Fritz X guided bomb. This plane rips easily and should not be used to dive bomb as previous German bombers have. Its gunners are underpowered and should not be trusted to defend against fighters. It is best to avoid contact with fighters, while fast firing, the guns are very inaccurate.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The plane was the most used by the germans in lots of battles but the ME 264 was the most used link to that aircraft:[https://wiki.warthunder.com/Me_264] this one is the second best because it was: Frontline, Small, fast and caried torpedoes. &lt;br /&gt;
&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
Being a bomber, it has a poor turn time. It has 2 good engines making it possible to reach your target. The aircraft doesn't like dives or speeds greater than 500 km/h. In conclusion: don't turn, dive, climb too much, just go in a straight line.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,700 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 411 || 397 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 33.0 || 33.7 || 2.0 || 2.0 || rowspan=&amp;quot;2&amp;quot; | 510&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 454 || 430 || 31.1 || 32.0 || 8.0 || 4.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 420 || 420 || 260 || ~3 || ~2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 310 || &amp;lt; 300 || &amp;lt; 270 || &amp;gt; 331&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 5,600 m || 2,120 hp || 2,497 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 5 mm Steel plate under nose gunner&lt;br /&gt;
* 10 mm Steel plate behind the pilot&lt;br /&gt;
* 8 mm Steel plate in front of the dorsal gunner&lt;br /&gt;
* 6 mm Steel plate under ventral gunner&lt;br /&gt;
* 8-8.5 mm Steel plates around beam gunner&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|SC50JA (50 kg)|SC250JA (250 kg)|SC1000L2 (1,000 kg)|PC 1400 X (1,400 kg)|F5W}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 32 x 50 kg SC50JA bombs (1,600 kg total)&lt;br /&gt;
* 8 x 250 kg SC250JA bombs (2,000 kg total)&lt;br /&gt;
* 2 x 1,000 kg SC1000L2 bombs (2,000 kg total)&lt;br /&gt;
* 2 x 1,000 kg SC1000L2 bombs + 1 x 250 kg SC250JA bomb (2,250 kg total)&lt;br /&gt;
* 2 x F5W torpedoes&lt;br /&gt;
* 1 x 1,400 kg PC 1400 X bomb (1,400 kg total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 15 (7.92 mm)|MG 17 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.92 mm MG 15 machine gun, nose turret (1,000 rpg)&lt;br /&gt;
* 1 x 7.92 mm MG 15 machine gun, dorsal turret (1,000 rpg)&lt;br /&gt;
* 1 x 7.92 mm MG 15 machine gun, 2 x beam turrets (1,000 rpg)&lt;br /&gt;
* 1 x 7.92 mm MG 15 machine gun, forward ventral turret (375 rpg)&lt;br /&gt;
* 1 x 7.92 mm MG 15 machine gun, rearward ventral turret (1,000 rpg)&lt;br /&gt;
* 1 x 7.92 mm MG 17 machine gun, tail turret (1,000 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The second of the He 111 series in the German aviation tree, the He 111 H-6 compares to its predecessor, the He 111 H-3, with new Jumo 211F engines which gives a substantial improvement in horsepower. Another improvement is in defensive armament in ammo load and positions. The overall aircraft now holds a total 6,375 rounds of available rounds for all seven machine guns, with the majority of the machine guns holding more rounds per load. Defensive gun arcs are improved with the addition of a tail turret to ward off trailing enemies.&lt;br /&gt;
&lt;br /&gt;
Using the 1,400 kg Fritz X bomb could allow for the deliverance of a single heavy payload onto a target with precision, with the cost of only allowing the He 111 H-6 to carry only one bomb for this purpose.&lt;br /&gt;
&lt;br /&gt;
One thing that will be noticed upon equipping the Fritz X is the change in the bombing sights. Instead of a simple cross-hair for the bombing, two additional markings will be present in both cross-hairs of third-person view and the bombsight. Through the third-person view, the typically dotted cross-hair have a smaller vertical-dashed circle inside the cross-hair. Through the bomb-sight, it has transformed into a simple white cross-hair interrupting lines on all axis. These two additions indicate the borders that the Fritz X bomb can be guided into, indicating that the target only needs to be inside these inner boundaries to be able to attack the target.&lt;br /&gt;
&lt;br /&gt;
Delivering the Fritz X is just like any other bomb release, fly over the target, align the cross-hair, and then drop the payload. However, unlike regular bombing, the player does not need to strictly have the target kept in the centre of the cross-hair to have the chance of hitting the target. Once the target is led to be inside the inner boundaries of the cross-hair increments, the bomb can be released and further guided into the target.&lt;br /&gt;
&lt;br /&gt;
To guide the Fritz X after release, the default keys to control the guidance are [ALT] + W,S,A,D. To indicate this function is working, a white text on the bottom left of the corner should pop up reading &amp;quot;Vertical/Horizontal Guidance&amp;quot; following the percentage that the sight is deviating from the centre. With these controls, keep the cross-hair right onto the target as the bomb drops, which will eventually fall right into the target which is marked.&lt;br /&gt;
&lt;br /&gt;
Contrary to some beliefs, the release of the Fritz X does not leave the plane completely vulnerable as the player has to focus on guiding the bomb. One could leave the bombsight, manoeuvre the plane however they like, then return to the bombsight that is still locked onto the original release location and continue guiding the bomb onto the target. Guidance can even be done while in third-person view, pilot view, and even gunner view, with varying degrees of success in being able to track the bomb towards the target. As such, there is a level of freedom the player still has when flying the He 111 H-6 after dropping the Fritz X to before its detonation onto the target, use these moments to quickly create some breather room for fine adjustments of the bomb on its way down.&lt;br /&gt;
&lt;br /&gt;
====Counter-tactics====&lt;br /&gt;
&amp;lt;!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)--&amp;gt;&lt;br /&gt;
The He 111 H-6 is a particularly large plane with weak defensive armaments consisting of only 7.92 mm machine guns. However, the machine guns cover decent arcs on the front and rear, plus have huge ammo reserves to be able to walk tracers into fighters that are not flying evasively. The best way to take one of these bombers down is to aim for the large elliptical wings that make up most of the surface area. Breaking one of these wings off with cannon fire will do quick work. Another way is to target the engines as the He 111 only has two and the loss of one will ensure it can't get very far for a fighter to line up an attack to finish it off.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Turret 7 mm&lt;br /&gt;
| PVC 1006B&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| ETC PVC I&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 7 mm MGs (turret)&lt;br /&gt;
| ETC PVC II&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| FX 1400&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has the most versatile payload of all He 111 models, with a nice total payload of 2,250 kg with 2 x SC1000L2s and 1 x SC250JA bombs&lt;br /&gt;
* Quite easy to fly&lt;br /&gt;
* Very good turn rate for a bomber&lt;br /&gt;
* Resilient to small calibre machine gun fire&lt;br /&gt;
* Decent defensive armament, and with trained gunners can prevent enemy fighters from ripping it apart&lt;br /&gt;
* Can equip the &amp;quot;Fritz X&amp;quot; manually guided bomb&lt;br /&gt;
* Team effort with a group of He 111 H-6s can destroy a lot of moving naval targets such as destroyers and carriers&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Defensive armament is practically useless against tougher foes&lt;br /&gt;
* Tail control is easily damaged&lt;br /&gt;
* Incredibly low climb rate when stock (RB)&lt;br /&gt;
* Cockpit is a weak spot&lt;br /&gt;
* Enemy 20 mm cannon rounds will rip it to shreds&lt;br /&gt;
* Some payload options will be mounted externally, which slows the bomber down&lt;br /&gt;
* Torpedo plane camouflage requires you to destroy 200 enemy ships&lt;br /&gt;
* Easy target for SPAA players when flying low&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The Heinkel He 111 was a German monoplane medium bomber (also torpedo bomber and attack bomber). The Hе 111 H-6 quickly became one of the most widely used variants of the Heinkel bomber. It saw action on all European fronts. Popular with aircrews, easy to fly and with excellent maneuverability, the bomber was widely used in a large number of roles.&lt;br /&gt;
&lt;br /&gt;
In early 1942, the Luftwaffe planned to replace the He 111 with the new He 177 A heavy bomber and the Ju 288 medium bomber, but a large number of problems with the new designs meant that the He 111 remained in production despite becoming increasingly obsolete. The aircraft was easy to mass-produce, required comparatively little expense and was easy to maintain. It remained quite adequate on the Eastern Front, where anti-bomber opposition was relatively weak, even though the Heinkel's short range did not allow it to reach strategic targets deep in the Soviet rear.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:He 111 H-6 Dropping SC250 Bombs.png|thumb|none|250px|He 111 H-6 dropping bombs]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:He 111 H-6 In Flight.png|thumb|none|250px|He 111 H-6 in level flight]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Tupolev [[SB 2M (Family)|SB]]&lt;br /&gt;
* Martin [[Martin 167-A3|167]] Maryland&lt;br /&gt;
* Mitsubishi [[Ki-21-Ia|Ki-21]]&lt;br /&gt;
* Martin [[B-10B|B-10]]&lt;br /&gt;
* Martin [[Martin 139WC|139WC]]&lt;br /&gt;
* Fiat [[BR.20 DR|BR.20]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Heinkel}}&lt;br /&gt;
{{Germany bombers}}&lt;/div&gt;</summary>
		<author><name>U106400350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Lancaster_B_Mk_III&amp;diff=75199</id>
		<title>Lancaster B Mk III</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Lancaster_B_Mk_III&amp;diff=75199"/>
				<updated>2020-11-09T05:44:15Z</updated>
		
		<summary type="html">&lt;p&gt;U106400350: /* General info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=lancaster_mk3}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = British heavy bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other version&lt;br /&gt;
| link = Lancaster B Mk I&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British heavy bomber {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
== Lancaster World War Information ==&lt;br /&gt;
The plane was used in one of Britons most famous bombing missions yet and this plane was used in what some people call '''THE DAM BUSTERS!''' The dam busters were Lancasters that had a drum-shaped bomb used to bounce on the water, hit the dam, and detonate once hit a target but one of the things they needed was lots and lots of modifications and HEY maybe Gaijin will add that bomb who knows?   &lt;br /&gt;
&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,048 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 447 || 434 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 49.2 || 50.4 || 6.9 || 6.8 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 476 || 462 || 47.0 || 48.0 || 10.4 || 8.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 440 || 338 || 282 || ~4 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 400 || &amp;lt; 350 || &amp;lt; 350 || &amp;gt; 350&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 2,000 m || 5,535 hp || 6,876 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 8 mm Steel plates behind the pilot headrests.&lt;br /&gt;
* 6.35 mm Steel plate behind the engines.&lt;br /&gt;
* No armour glazing&lt;br /&gt;
* Critical components located at the front of aircraft (fuel, pilot, engine, controls)&lt;br /&gt;
* More fuel tanks located in wings&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G.P. Mk.IV (250 lb)|G.P. Mk.IV (500 lb)|M.C. 1,000 lb Mk.I (1,000 lb)|G.P. Mk.I (1,000 lb)|H.C. 4,000 lb Mk.II (4,000 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 14 x 250 lb G.P. Mk.IV bombs (3,500 lb total)&lt;br /&gt;
* 6 x 500 lb G.P. Mk.IV bombs + 8 x 250 lb G.P. Mk.IV bombs (5,000 lb total)&lt;br /&gt;
* 14 x 500 lb G.P. Mk.IV bombs (7,000 lb total)&lt;br /&gt;
* 1 x 1,000 lb G.P. Mk.I bomb + 6 x 500 lb G.P. Mk.IV bombs + 2 x 250 lb G.P. Mk.IV bombs (4,500 lb total)&lt;br /&gt;
* 6 x 1,000 lb G.P. Mk.I bombs + 3 x 250 lb G.P. Mk.IV bombs (6,750 lb total)&lt;br /&gt;
* 14 x M.C. 1,000 lb Mk.I bombs (14,000 lb total)&lt;br /&gt;
* 1 x H.C. 4,000 lb Mk.II bomb + 6 x M.C. 1,000 lb Mk.I bombs + 2 x 250 lb G.P. Mk.IV bombs (10,500 lb total)&lt;br /&gt;
* 2 x H.C. 4,000 lb Mk.II bombs (8,000 lb total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M2 Browning (12.7 mm)|Browning (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm M2 Browning machine guns, tail turret (2,500 rpg = 5,000 total)&lt;br /&gt;
* 2 x 7.7 mm Browning machine guns, nose turret (1,000 rpg = 2,000 total)&lt;br /&gt;
* 2 x 7.7 mm Browning machine guns, dorsal turret (1,000 rpg = 2,000 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
It is best to fly the Lancaster at a high altitude, at least 4,000 m, to be able to be unhindered by fighter aircraft. Beware, the aircraft has no defensive armament on the underside of the plane allowing an easy kill for experienced pilots. Due to this, and the large bomb load of the plane, it is best to target mini-bases and airfields, as moving tank columns are extremely difficult to hit, and even static targets like pillboxes can be tricky. Its defensive armament is lacking, so it is best to avoid enemy fighters altogether rather than attempting to fend them off. If you do find yourself under attack, weaving the plane left/right and up/down can help you dodge most of the fire, while allowing your turrets to still shoot back.&lt;br /&gt;
&lt;br /&gt;
In real life, the Lancaster was mainly used as a strategic night bomber, used in very large numbers to carpet bomb large industrial areas and cities in Germany, a role which is performed in admirably. Fighters struggled to intercept them in the dark and anti-aircraft guns would find it difficult to target them effectively, especially if they were used in large numbers. However, this role does not really fit War Thunder. You rarely come across night missions, you will probably be playing individually as opposed to in a bomber formation and the map will be swarming with enemy fighters, who will all be licking their lips at the concept of an easy bomber kill. Tie this in with poor defensive armament and not particularly impressive performance and you have a recipe for disaster. Therefore, the Lancaster suffers in War Thunder on Arcade and Realistic air battles and will be an exceptionally easy target in ground Realistic battles. If it has any advantages, it is that it the Lancaster can carry a powerful payload. With the 2 x 4,000 lb bomb load, the plane can be put into a shallow dive to quickly reach and destroy 2 mini-bases (1 bomb for each), before most enemy fighters have climbed to altitude.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
| Protective vest&lt;br /&gt;
| Turret 7 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 7 mm MGs (turret)&lt;br /&gt;
| AUBC No.1 Mark II&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Turret 12 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 12 mm MGs (turret)&lt;br /&gt;
| AUBC No.1 Mark I&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great bomb-load&lt;br /&gt;
* Multiple engines&lt;br /&gt;
* Tail .50 cal guns are more effective than 7.7mm guns of previous bombers&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Big target&lt;br /&gt;
* Fairly slow&lt;br /&gt;
* Engine failures are common&lt;br /&gt;
* Wings are big and thus commonly torn off by gunfire&lt;br /&gt;
* 7.7 mm machine gun fire won't do much against German fighters&lt;br /&gt;
* When using gunner view, the different calibre turrets make it difficult to hit a target with both bullet streams&lt;br /&gt;
* Even when the turrets hit, it doesn't do any damage, most fighters will knock out your engines before you can kill their engines or pilots or at all&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
With RAF Bomber Command's focus being centred on the strategic bombing campaign against German industry, the RAF desperately required a force of heavy bombers to increase the capability provided by their medium bomber fleet. A twin engine Avro Manchester bomber was converted to be powered by four engines and first flown in January 1941. This and subsequent prototypes were deemed to be so successful that the first production variant of the new bomber, now named the Lancaster, was flown in October 1941.&lt;br /&gt;
&lt;br /&gt;
The immediate success of the Lancaster Mk I (redesignated the BI in 1942) caused it to be pushed ahead in terms of production priorities. In turn, this threatened the supply of Rolls Royce Merlin engines which powered it, so alternative engines needed to be sourced. The BII was powered by Bristol Hercules engines, but this caused a drop in performance and payload. The BIII was powered by Packard Merlin engines, a license built version manufactured in the United States. Internal differences between the BI and BIII were very few; the two models had near identical technical characteristics and armament and externally the BIII had only a larger bomb aimer's bubble window, but the change in designation was necessary since the different engines had different servicing requirements.&lt;br /&gt;
&lt;br /&gt;
The Lancaster was first used operationally in March 1942 by No. 44 Squadron. It soon became the backbone of RAF Bomber Command's offensive against the heart of Germany, but was also used against targets all across occupied Europe. The majority of Lancaster operations took place at night, due to RAF Bomber Command's policy of night bombing whilst the bombers of the United States Army Air Force tackled targets by day.&lt;br /&gt;
&lt;br /&gt;
For defence, the Lancaster had eight 0.303 inch Colt-Browning Mk.II machine guns located in three turrets: two guns were located in the nose, two in the dorsal turret, and four in the tail turret. The maximum ordinance capacity of the Lancaster was the highest of any heavy bomber in World War II: 14,000 lb (6,356 kg). Besides standard bombs, the aircraft could carry an 8,000 lb (3,632 kg) &amp;quot;blockbuster&amp;quot; or two 4,000 lb (1,816 kg) high-explosive &amp;quot;cookie&amp;quot; bombs. Special modifications of the bomber could carry even larger bombs, such as the 22,000 lb 'Grand Slam' bomb. The Lancaster became legendary on the night of May 17th 1943 when bombers of No 617 Squadron breached the Mohne and Eder dams in Germany with Barnes Wallis' genius 'bouncing bomb'. Lancasters of Nos 9 and 617 Squadrons also sank the German battleship 'Tirpitz' with 12,000 lb 'Tallboy' bombs, also designed by Wallis.&lt;br /&gt;
&lt;br /&gt;
A total of 3,039 BIII bombers were produced. The bomber was finally decommissioned in Great Britain in 1950, and is a serious contender to the claim of being the most capable bomber of the entire war.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Avro}}&lt;br /&gt;
{{Britain bombers}}&lt;/div&gt;</summary>
		<author><name>U106400350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Lancaster_B_Mk_III&amp;diff=75198</id>
		<title>Lancaster B Mk III</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Lancaster_B_Mk_III&amp;diff=75198"/>
				<updated>2020-11-09T05:43:25Z</updated>
		
		<summary type="html">&lt;p&gt;U106400350: /* The Lancaster WW info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=lancaster_mk3}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = British heavy bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other version&lt;br /&gt;
| link = Lancaster B Mk I&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British heavy bomber {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The plane was used in one of Britons most famous bombing missions yet and this plane was used in what some people call '''THE DAM BUSTERS!''' The dam busters were Lankasters that had a drum shaped bomb used to bounce on the water, hit the dam, and detonate once hit a target but one of the things they needed was lots and lots of modifications and HEY maybe Gaijin will add that bomb who knows?   &lt;br /&gt;
&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,048 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 447 || 434 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 49.2 || 50.4 || 6.9 || 6.8 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 476 || 462 || 47.0 || 48.0 || 10.4 || 8.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 440 || 338 || 282 || ~4 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 400 || &amp;lt; 350 || &amp;lt; 350 || &amp;gt; 350&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 2,000 m || 5,535 hp || 6,876 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 8 mm Steel plates behind the pilot headrests.&lt;br /&gt;
* 6.35 mm Steel plate behind the engines.&lt;br /&gt;
* No armour glazing&lt;br /&gt;
* Critical components located at the front of aircraft (fuel, pilot, engine, controls)&lt;br /&gt;
* More fuel tanks located in wings&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G.P. Mk.IV (250 lb)|G.P. Mk.IV (500 lb)|M.C. 1,000 lb Mk.I (1,000 lb)|G.P. Mk.I (1,000 lb)|H.C. 4,000 lb Mk.II (4,000 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 14 x 250 lb G.P. Mk.IV bombs (3,500 lb total)&lt;br /&gt;
* 6 x 500 lb G.P. Mk.IV bombs + 8 x 250 lb G.P. Mk.IV bombs (5,000 lb total)&lt;br /&gt;
* 14 x 500 lb G.P. Mk.IV bombs (7,000 lb total)&lt;br /&gt;
* 1 x 1,000 lb G.P. Mk.I bomb + 6 x 500 lb G.P. Mk.IV bombs + 2 x 250 lb G.P. Mk.IV bombs (4,500 lb total)&lt;br /&gt;
* 6 x 1,000 lb G.P. Mk.I bombs + 3 x 250 lb G.P. Mk.IV bombs (6,750 lb total)&lt;br /&gt;
* 14 x M.C. 1,000 lb Mk.I bombs (14,000 lb total)&lt;br /&gt;
* 1 x H.C. 4,000 lb Mk.II bomb + 6 x M.C. 1,000 lb Mk.I bombs + 2 x 250 lb G.P. Mk.IV bombs (10,500 lb total)&lt;br /&gt;
* 2 x H.C. 4,000 lb Mk.II bombs (8,000 lb total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M2 Browning (12.7 mm)|Browning (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm M2 Browning machine guns, tail turret (2,500 rpg = 5,000 total)&lt;br /&gt;
* 2 x 7.7 mm Browning machine guns, nose turret (1,000 rpg = 2,000 total)&lt;br /&gt;
* 2 x 7.7 mm Browning machine guns, dorsal turret (1,000 rpg = 2,000 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
It is best to fly the Lancaster at a high altitude, at least 4,000 m, to be able to be unhindered by fighter aircraft. Beware, the aircraft has no defensive armament on the underside of the plane allowing an easy kill for experienced pilots. Due to this, and the large bomb load of the plane, it is best to target mini-bases and airfields, as moving tank columns are extremely difficult to hit, and even static targets like pillboxes can be tricky. Its defensive armament is lacking, so it is best to avoid enemy fighters altogether rather than attempting to fend them off. If you do find yourself under attack, weaving the plane left/right and up/down can help you dodge most of the fire, while allowing your turrets to still shoot back.&lt;br /&gt;
&lt;br /&gt;
In real life, the Lancaster was mainly used as a strategic night bomber, used in very large numbers to carpet bomb large industrial areas and cities in Germany, a role which is performed in admirably. Fighters struggled to intercept them in the dark and anti-aircraft guns would find it difficult to target them effectively, especially if they were used in large numbers. However, this role does not really fit War Thunder. You rarely come across night missions, you will probably be playing individually as opposed to in a bomber formation and the map will be swarming with enemy fighters, who will all be licking their lips at the concept of an easy bomber kill. Tie this in with poor defensive armament and not particularly impressive performance and you have a recipe for disaster. Therefore, the Lancaster suffers in War Thunder on Arcade and Realistic air battles and will be an exceptionally easy target in ground Realistic battles. If it has any advantages, it is that it the Lancaster can carry a powerful payload. With the 2 x 4,000 lb bomb load, the plane can be put into a shallow dive to quickly reach and destroy 2 mini-bases (1 bomb for each), before most enemy fighters have climbed to altitude.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
| Protective vest&lt;br /&gt;
| Turret 7 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 7 mm MGs (turret)&lt;br /&gt;
| AUBC No.1 Mark II&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Turret 12 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 12 mm MGs (turret)&lt;br /&gt;
| AUBC No.1 Mark I&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great bomb-load&lt;br /&gt;
* Multiple engines&lt;br /&gt;
* Tail .50 cal guns are more effective than 7.7mm guns of previous bombers&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Big target&lt;br /&gt;
* Fairly slow&lt;br /&gt;
* Engine failures are common&lt;br /&gt;
* Wings are big and thus commonly torn off by gunfire&lt;br /&gt;
* 7.7 mm machine gun fire won't do much against German fighters&lt;br /&gt;
* When using gunner view, the different calibre turrets make it difficult to hit a target with both bullet streams&lt;br /&gt;
* Even when the turrets hit, it doesn't do any damage, most fighters will knock out your engines before you can kill their engines or pilots or at all&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
With RAF Bomber Command's focus being centred on the strategic bombing campaign against German industry, the RAF desperately required a force of heavy bombers to increase the capability provided by their medium bomber fleet. A twin engine Avro Manchester bomber was converted to be powered by four engines and first flown in January 1941. This and subsequent prototypes were deemed to be so successful that the first production variant of the new bomber, now named the Lancaster, was flown in October 1941.&lt;br /&gt;
&lt;br /&gt;
The immediate success of the Lancaster Mk I (redesignated the BI in 1942) caused it to be pushed ahead in terms of production priorities. In turn, this threatened the supply of Rolls Royce Merlin engines which powered it, so alternative engines needed to be sourced. The BII was powered by Bristol Hercules engines, but this caused a drop in performance and payload. The BIII was powered by Packard Merlin engines, a license built version manufactured in the United States. Internal differences between the BI and BIII were very few; the two models had near identical technical characteristics and armament and externally the BIII had only a larger bomb aimer's bubble window, but the change in designation was necessary since the different engines had different servicing requirements.&lt;br /&gt;
&lt;br /&gt;
The Lancaster was first used operationally in March 1942 by No. 44 Squadron. It soon became the backbone of RAF Bomber Command's offensive against the heart of Germany, but was also used against targets all across occupied Europe. The majority of Lancaster operations took place at night, due to RAF Bomber Command's policy of night bombing whilst the bombers of the United States Army Air Force tackled targets by day.&lt;br /&gt;
&lt;br /&gt;
For defence, the Lancaster had eight 0.303 inch Colt-Browning Mk.II machine guns located in three turrets: two guns were located in the nose, two in the dorsal turret, and four in the tail turret. The maximum ordinance capacity of the Lancaster was the highest of any heavy bomber in World War II: 14,000 lb (6,356 kg). Besides standard bombs, the aircraft could carry an 8,000 lb (3,632 kg) &amp;quot;blockbuster&amp;quot; or two 4,000 lb (1,816 kg) high-explosive &amp;quot;cookie&amp;quot; bombs. Special modifications of the bomber could carry even larger bombs, such as the 22,000 lb 'Grand Slam' bomb. The Lancaster became legendary on the night of May 17th 1943 when bombers of No 617 Squadron breached the Mohne and Eder dams in Germany with Barnes Wallis' genius 'bouncing bomb'. Lancasters of Nos 9 and 617 Squadrons also sank the German battleship 'Tirpitz' with 12,000 lb 'Tallboy' bombs, also designed by Wallis.&lt;br /&gt;
&lt;br /&gt;
A total of 3,039 BIII bombers were produced. The bomber was finally decommissioned in Great Britain in 1950, and is a serious contender to the claim of being the most capable bomber of the entire war.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Avro}}&lt;br /&gt;
{{Britain bombers}}&lt;/div&gt;</summary>
		<author><name>U106400350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=B-24D-25-CO&amp;diff=75197</id>
		<title>B-24D-25-CO</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=B-24D-25-CO&amp;diff=75197"/>
				<updated>2020-11-09T05:34:06Z</updated>
		
		<summary type="html">&lt;p&gt;U106400350: /* General info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=b_24d}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = American heavy bomber '''{{Specs|name}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = B-24/PB4Y (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American bomber {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
The Consolidated B-24D Liberator was built to be a long-range four-engine heavy bomber. It is most efficiently used for bombing stationary targets like bases, airfields, and pillboxes from high altitude.&lt;br /&gt;
&lt;br /&gt;
The Liberator can cruise somewhat faster than the Boeing B-17E Flying Fortress and can also carry a heavier payload. Unfortunately, its manoeuvrability and handling are significantly worse thanks to the Davis wing design, which is optimized for efficient level flight only. Evasive manoeuvres are not easy to pull off and typically result in loss of altitude or going into a spin.&lt;br /&gt;
&lt;br /&gt;
In line with the USAAF's philosophy during World War II, the Liberator is equipped with a relatively heavy defensive armament of eleven .50 cal AN/M2 heavy machine guns staffed by gunners. The theory behind this was intended that an American bomber would be able to defend itself from enemy fighters in daylight missions. These guns have excellent coverage and there is no angle from which attackers may come from on which no guns can be brought to bear.&lt;br /&gt;
&lt;br /&gt;
Compared to the B-17E, the Liberator can carry an additional 2 x 1,000 lb (454 kg) bombs. However, this maximum payload of 8,000 lb (3,632 kg) compares very unfavourably against other heavy bombers like the [[Yer-2_ACh-30B/L|Yermolayev Yer-2 with ACh-30B engines]] (5,000 kg), [[Do_217_M-1|Dornier Do 217]] series (4,000 kg), and [[Lancaster_B_Mk_I|Lancaster]] series (14,000 lb or 6,363 kg), all of which have much lower battle ratings. On the flip side, while its payload may not have been as great as other nation's bombers, over 18,500 B-24 bombers were built over the duration of the war (the most produced bomber) and were deployed in sheer numbers unmatched by any other bomber.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The B-24 was used as a secondary vehicle for the war of WW2 and used in battles including Europe. But as this is a game this can be a '''PRIMARY''' vehicle... Yes I said primary you don't need to spend hours in your B-29, B-17 or B-25's because yes I said it its a '''Primary!!! More info from the olden times [https://www.youtube.com/watch?v=p2zukteYbGQ]'''&lt;br /&gt;
&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,620 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 477 || 465 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 39.1 || 40.2 || 3.0 || 2.9 || rowspan=&amp;quot;2&amp;quot; | 820&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 390 || 263 || ~3 || ~1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 200 || &amp;lt; 180 || &amp;lt; 180 || &amp;gt; 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 6,620 m || 4,400 hp || 4,752 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 9.5 mm Steel - Armour plates behind the pilots&lt;br /&gt;
* 9.5 mm Steel - Armour plates in front of the dorsal gunner&lt;br /&gt;
* 9.5 mm Steel - Armour plate in front of the ventral gunner&lt;br /&gt;
* 9.5 mm Steel - Armour plate behind beam gunners&lt;br /&gt;
* 9.5 mm Steel - Armour plates around the tail gunner&lt;br /&gt;
* 38 mm Bulletproof glass - Tail gunner's rear facing window&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M30A1 (100 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 8 x 500 lb AN-M64A1 bombs (4,000 lb total)&lt;br /&gt;
* 20 x 100 lb AN-M30A1 bombs (2,000 lb total)&lt;br /&gt;
* 12 x 500 lb AN-M64A1 bombs (6,000 lb total)&lt;br /&gt;
* 8 x 1,000 lb AN-M65A1 bombs (8,000 lb total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 3 x 12.7 mm M2 Browning machine gun, nose turret (300 rpg = 900 total)&lt;br /&gt;
* 2 x 12.7 mm M2 Browning machine guns, dorsal turret (200 rpg = 400 total)&lt;br /&gt;
* 2 x 12.7 mm M2 Browning machine guns, ventral turret (275 rpg = 550 total)&lt;br /&gt;
* 1 x 12.7 mm M2 Browning machine gun, 2 x beam turret (250 rpg)&lt;br /&gt;
* 2 x 12.7 mm M2 Browning machine guns, tail turret (400 rpg = 800 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Due to its high battle rating, the Liberator will face many high-altitude dedicated bomber interceptors with 20–30 mm cannons, making for an extremely dangerous environment. The defensive guns should be treated as a last resort; combat with fighters should be avoided at all costs by the use of careful route planning and cloud cover, if available.&lt;br /&gt;
&lt;br /&gt;
If pursued, attempt to manoeuvre the Liberator so that the enemy is forced into a tail-chase, where the Liberator's defensive guns are most effective.&lt;br /&gt;
&lt;br /&gt;
Low-level bombing is not recommended due to the limited manoeuvrability of the aircraft, the Liberator simply doesn't have the performance to get away with it and you will be an easy target for enemy fighters.&lt;br /&gt;
&lt;br /&gt;
====Counter-tactics====&lt;br /&gt;
&amp;lt;!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)--&amp;gt;&lt;br /&gt;
When going up against the B-24D, it is very important that the attacker must never underestimate the sheer defensive power this bomber holds. If not careful, your plane will either become critically damaged or a ball of fire from only a few hits from the 12.7 mm M2 Browning MGs.&lt;br /&gt;
&lt;br /&gt;
The number one rule when fighting a bomber is to '''''never''''' engage it in front or the back; this applies heavily when engaging the B-24D since you will have 6 machine guns facing you. The best way to attack this bomber is from above or the sides. Attacking from below is highly discouraged since you will be forced to pull up in order to engage and end up above the bomber where 4 machine guns will be facing you automatically. Boom &amp;amp; Zoom tactics are highly recommended since it allows you to evade machine gun fire and be on the constant move at high speeds making it difficult for the gunners to get a bead on you.&lt;br /&gt;
&lt;br /&gt;
When engaging the B-24D, you must always keep your momentum and never stall or bleed your speed. Losing speed means you are an easier target to hit, which means you are an easier target to shoot down. Aiming at the engines will also stress your opponent as it will cause the bomber to lose speed rapidly or even better, catch fire. If you wish for an easy kill without wasting precious time, it is recommended to aim for the bomber's wings. Damaging the wings of the plane will cause it to tilt to one side or snap.&lt;br /&gt;
&lt;br /&gt;
The last thing a player should take note is the plane they plane they are flying. As bad as it sounds, a Japanese plane is more likely to be brought down than a German plane due to the difference in armour, it is better to bring an aircraft with some form of protection rather than a plane with no protection, this will determine your chances of survival by a great amount.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Controllable&amp;lt;br&amp;gt;1 gear || Auto controlled&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
| Protective vest&lt;br /&gt;
| SBC-24&lt;br /&gt;
| Turret 12 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| New 12 mm MGs (turret)&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| MBC-24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
| LBC-24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Heavy defensive armament, protected from every angle (deadly from frontal and rear attacks)&lt;br /&gt;
* Heavier payload than the [[B-17E/L|B-17E]], however comparable to [[B-17G-60-VE|B-17G]]&lt;br /&gt;
* Overall better flight performance than the [[B-17E/L|B-17E]] in level flight&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor handling, built for top speed a level flight, not manoeuvring&lt;br /&gt;
* Significantly lower payload compared to heavy bombers of other nations&lt;br /&gt;
* Twin tail configuration reduces manoeuvrability, rectified in [[PB4Y-2|PB4Y-2 ''Privateer'']] with a single tail&lt;br /&gt;
* At a bad BR for AB/RB and will likely be shot down before a successful bombing run&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The B-24 was produced in several variants to fulfil operational and training needs. More Liberators were eventually built than any other US Warplane during World War II. The first B-24 prototype flew in December of 1943 named &amp;quot;XB-24&amp;quot;. The aircraft was designed around the &amp;quot;Davis&amp;quot; wing, a long, thin, large area structure mounted high on the fuselage. The long wingspan gave the B-24 excellent high altitude performance and allowed it to extend its range. The twin bomb-bays were called &amp;quot;roller shutter&amp;quot; doors. The doors rolled up into the aircraft. The purpose of this design was to reduce the drag while the bomb bay doors are open. The bomb-load was stored vertically with a catwalk down the middle, this gave crews easy access to the rear of the fuselage. The Liberator was powered by four 1,200 HP Pratt &amp;amp; Whitney R-1830 engines. The aircraft also included a twin tail design and tricycle landing gear.&lt;br /&gt;
&lt;br /&gt;
The B-24 made its operational debut in June of 1942. It was tasked with long-range raids on Germany's Romanian oilfields. The B-24 is commonly remembered for its service with the Eighth Air Force but it filled a desperate roll for the navy as a long-range patrol aircraft. After huge losses of allied shipping, the Navy was granted access to Liberators. These aircraft were operated under the designation PB4Y. They were equipped with air to surface radar and depth charges. The B-24 also quickly replaced the B-17 in the Pacific theatre due to its long-range capabilities. The B-24 was used to bring havoc to Japanese land installations and naval vessels. Liberators stayed in service until 1951, they were replaced by the Privateer.&lt;br /&gt;
&lt;br /&gt;
The B-24 is often unfairly compared to the B-17. The B-24 was newer, more efficient, and much more versatile then Boeing's design. The B-24 saw action on all fronts, its most valuable work may have been against U-boats. The aircraft also saw work as a cargo plane, tanker, patrol, and reconnaissance. Even some were armed with additional guns as escorts. The B-24 was not as popular with its crews as the B-17. The B-24 was known to catch fire in battle easier and at times was known to suffer from hydraulic problems.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The Consolidated B-24D &amp;quot;Liberator&amp;quot; heavy bomber was created as a part of &amp;quot;Project A&amp;quot; a program launched to enhance the USA's industrial capacity to meet the needs of the Air Force. The contract for the aircraft, which was to be an improved B-17, was received by Consolidated in March of 1939, with a prototype required by the end of the year. The prototype was finished and made its first flight just two days before the deadline on December 29.&lt;br /&gt;
&lt;br /&gt;
The new aircraft, although more difficult to control, was superior to the B-17 in range, operational ceiling, and maximum speed. In addition, it could carry a significantly larger bomb load (up to 3629 kg), which largely determined its application: the first models delivered to England were mainly used for coastal protection from German submarines.&lt;br /&gt;
&lt;br /&gt;
The first successful modification of the aircraft was the B-24D, which was mass-produced from 1940 to 1942. This model had four 1200 hp engines, and its armament was modified over time, based on pilot feedback. Eventually, it was equipped with eleven 12.7mm machine guns (three in the nose, two remote-controlled guns in the dorsal turret, two in the ventral ball turret, one machine gun in each side window, and two machine guns in the tail turret).&lt;br /&gt;
&lt;br /&gt;
The B-24 was the most mass-produced Allied bomber in World War II - all in all, 18,482 B-24s were produced, 2,696 of which were B-24Ds. These bombers were made in several factories. The factory which produced the most was the Henry Ford plant in Willow Run, which in 1944 released a B-24 every hour, 650 planes per month.&lt;br /&gt;
&lt;br /&gt;
The B-24 was actively used in the Pacific and European theaters of war.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Consolidated}}&lt;br /&gt;
{{USA bombers}}&lt;/div&gt;</summary>
		<author><name>U106400350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Tiger_II_(H)_Sla.16&amp;diff=75190</id>
		<title>Tiger II (H) Sla.16</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Tiger_II_(H)_Sla.16&amp;diff=75190"/>
				<updated>2020-11-09T04:58:02Z</updated>
		
		<summary type="html">&lt;p&gt;U106400350: /* General info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code = germ_pzkpfw_VI_ausf_b_tiger_IIh_sla&lt;br /&gt;
|store = 5185&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} German heavy tank {{Battle-rating}}. It was introduced in [[Update 1.57 &amp;quot;Battle March&amp;quot;]]. As a purchasable bundle vehicle, this variant comes with premium bonuses and the experimental installation of a diesel power engine, increasing its mobility vastly. But the vehicle functions near identically to the in-tree regular variant. It fits into the 6.7 line-up very well and can be utilised greatly in battle because of its enhanced combat capabilities.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The tank was used in WW1 and at the time used when a US ace put Bazookas on his plane the tank raid on the US office was almost successful but as I told you the tanks were tooken down by the bazookas of the Grasshopper plane.&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?&lt;br /&gt;
&lt;br /&gt;
If necessary use a visual template to indicate the most secure and weak zones of the armour.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The frontal armour of the Tiger II is very strong and can only be penetrated by a select few tanks at its battle rating and even less when fighting in a down-tier. The side and back armour, however, are pitiful with only 100 mm at its thickest, some SPAA at the rank can penetrate the sides so it is advised to never show your back or sides to an enemy lest you want to go back to the hangar/garage. It is slightly more armored then its non-premium counterpart with added tracks on the sides on the turret, adding an extra 30mm of armor to the very weak sides.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 968|rbMinHp= 663|&amp;lt;!--AoAweight=(optional) --&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
The top speed on-road forwards is around 42-44 km/h, and the reverse speed is surprisingly good at -11 km/h (RB). These speeds combined with neutral steering mean the {{PAGENAME}} is quite agile despite its heavy tank status. The engine has a lot of horsepower and climbing hills is surprisingly easy with this variant of the famed King Tiger.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The main gun this Panzer beholds is the KwK/43 88mm long-barreled gun. This gun performs astoundingly well for this BR, offering high muzzle velocity with more than enough post-penetration damage. The muzzle velocity of this gun sits at around 1000m/s for APCBC and 1400m/s for the APCR round, and also has HEAT shells, making it an exceptional sniper and brawler alike. The APCBC stock shell gets a fair amount of explosive filler with a wide one-shot capability upon penetration. This shell exceeds in ammo-racking enemy tanks, so aim for ammo stowage on the enemy vehicle. The APCR should only really be used for engagements on enemies you cannot punch through with APCBC alone, since it offers significantly higher penetration at the expense of post-pen damage, making it a very situational round. The same can be applied to the HEAT shell for long-range, as penetration dropoff does not matter on angled armour layouts, but instead offers poorer penetration values.&lt;br /&gt;
&lt;br /&gt;
{{main|KwK 43 (88 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[KwK 43 (88 mm)|88 mm KwK 43]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |70|| -8°/+15° || ±180° || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' ||17.0||23.6||25.8||28.6||30.4&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' ||12.5||14.7||16.1||17.9||19.0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
|9.7||8.6||7.9||7.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 90°'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/43 || APCBC ||237||234||222||207||194||181&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr.43 || HE || 14 || 14 || 14 ||14||14||14&lt;br /&gt;
|-&lt;br /&gt;
| Hl.Gr 39 || HEAT || 110 || 110 || 110 || 110 || 110 || 110&lt;br /&gt;
|- &lt;br /&gt;
| PzGr 40/43 || APCR || 279 || 273 || 252 || 227 || 205 || 185&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/43 || APCBC || 1,000 || 10.16 || 1.2 || 14 || 108.8 || +4° || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr.43 || HE || 820 || 9.4 || 0.1 || 0.5 || 1000 || +0° || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| Hl.Gr 39 || HEAT || 600 || 7.64 || 0.0 || 0.3 || 1100 || +0° || 62° || 69° || 73°&lt;br /&gt;
|- &lt;br /&gt;
| PzGr 40/43 || APCR ||1,130 || 7.3 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
===== [[Ammo racks|Ammo racks]] =====&lt;br /&gt;
[[File:Ammoracks_Tiger II (H).png|thumb|[[Ammo racks|Ammo racks]] of the Tiger II (H). Note that racks 7 and 8 are ready racks.]]&lt;br /&gt;
Thanks to the ready rack feature found on this tank, the first and second ammo racks found in the back of the turret will always be full of ammo, making it the prime target for enemy tankers who are looking to detonate your ammo rack. Even solid shots like APCR and APDS that commonly pierce your front turret can make their way to the rear of the turret, potentially hitting the ready racks and can cause a critical hit to become a deadly one.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt;ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |3rd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |4th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |5th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |6th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |7th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |8th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''70''' || 65&amp;amp;nbsp;''(+17)'' || 59&amp;amp;nbsp;''(+28)'' || 48&amp;amp;nbsp;''(+39)'' || 37&amp;amp;nbsp;''(+50)'' || 30&amp;amp;nbsp;''(+57)'' || 23&amp;amp;nbsp;''(+64)'' || 12&amp;amp;nbsp;''(+70)'' || 1&amp;amp;nbsp;''(+76)'' || style=&amp;quot;text-align:left&amp;quot; | Yes &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 Both side empty: 23&amp;amp;nbsp;''(+47)''&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Recommended ammo load is 23 to keep the hull empty and both ready racks full.&lt;br /&gt;
* 7th and 8th ammo racks are ready racks, and takes priority in being filled at the beginning of the battle, then fills 1 through 6 in that order.&lt;br /&gt;
* Full reload speed will be realized as long as ammo exists in either ready rack. If both ready racks are empty, a penalty to reload speed will occur.&lt;br /&gt;
* Simply not firing the main gun when it is loaded will load ammo from racks 1-6 into 8 then 7, as long as there is ammo in racks 1-6. Firing the main gun will interrupt the loading of the ready racks.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--&amp;gt;&lt;br /&gt;
{{main|MG 34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[MG 34 (7.92 mm)|7.92 mm MG 34]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Coaxial mount''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 3,000 (150) || 900 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This tank, unlike the standard version, receives an additional top mount MG34 7.62mm machine gun located atop the commander's cupola with a wide arc of fire, designed for anti-aircraft purposes. However, this extra gun proves inadequate at efficiently dealing damage to aircraft and so should be used more prominently as a spotting tool or a light armour remedy.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Considering most of the players who use this vehicle will be using it in RB/SB, this section will cater to them. This vehicle can be used as a brawler and a sniper equally. With its potent gun and reliable armour layout, this tank can take a fair few shots before expiring. Try not to let your flanks become exposed if playing in urban maps. On open maps, you should stick to towns or hills and remain hull down to utilize your thick turret cheeks well. Aim for noticeable weak spots on enemies, ie. lower glacis shots or ammo rack shots will more often than not result in a reliable way to destroy them. The gun has a solid rate of fire, not too slow, so you can follow up with a return shot fairly quickly. &lt;br /&gt;
&lt;br /&gt;
You will adapt over time and learn where the weak spots of most opposing vehicles. At times, this tank will act more as a support tank when considering the typical opponents will more than likely have stabilizers and sufficient suspension dampening, putting you at a disadvantage if you can't train your gun onto the target first. American heavy tanks such as the [[T29]], [[T34]], [[T32]] and [[M103]] will sometimes give you trouble. The trick to dealing with these tough, heavily armoured foes is to aim for the lower glacis. When engaging these vehicles, if you are not confident in being able to penetrate on your first shot, try and shoot the gun barrel to prevent your foes from firing back at you.&lt;br /&gt;
&lt;br /&gt;
It is best used at mid to long ranges, where its' small weak spots are hardest to hit. It can, however, be put to work on the front lines, protecting medium tanks and tank destroyers - just be aware of your limited mobility, and ensure you have options should you get advanced upon by multiple enemies.&lt;br /&gt;
&lt;br /&gt;
When used as a sniper, it is best that you find a position with a good overview of the battlefield. Keep your tank positioned directly towards the enemy and keep an eye out for any medium tanks trying to flank you (Tiger II has great frontal armour, do not be afraid to use it. However, keep in mind that the lower plate offers less protection and penetrations can easily cause fires due to the positioning of mechanical parts). It is best that you find cover behind a solid object and slightly rotate your vehicle e.g.: rotate your tank about 10-15 degrees from the enemy (your turret too). Positioning, combined with distance, can easily give you effective armour greater than 300 mm. When &amp;quot;sniping&amp;quot; it is best to wait for the enemy to expose their weak points, fire a steady, accurate shot and retreat to a safe position. Wait for your reload to be completed and slowly show your frontal plate (most of the players will engage even though the chances of penetration are low); once the enemy has fired, you can take your time and engage the tank while they reload.&lt;br /&gt;
&lt;br /&gt;
Using the Tiger II to advance and to support the front line can be rather tricky. While this tank offers great firepower and superior frontal armour, you'll notice that it is hard to fight in urban areas. In situations like this, you will quickly realize that the high weight and sheer size of the tank can cause major problems. Almost any tank that is faster will easily outmanoeuvre the Tiger II and destroy it. To avoid this, it is best to stay in the back (not too far from your team), keeping your tank positioned at an angle and using &amp;quot;peek-a-boo&amp;quot; techniques. You should always look for a position that can protect you during the assault of small tanks, such as &amp;quot;U&amp;quot; shaped buildings where you can easily retreat and protect your weak points. &lt;br /&gt;
&lt;br /&gt;
====Counter-tactics====&lt;br /&gt;
&amp;lt;!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. Just flank)--&amp;gt;&lt;br /&gt;
[[File:Tiger II Shooting Guide.jpg|500px|left|thumb|Colour-frames showing the viability of targets on the Königstiger.]]&lt;br /&gt;
&lt;br /&gt;
A Tiger II is a formidable enemy when it's used correctly by its operator, but it's by no means indestructible under any conditions.&lt;br /&gt;
 &lt;br /&gt;
The first thing you want to do is deny the Tiger II of the advantage of its gun by getting as close as possible while keeping clear of its cannon (the closer you get, the better the penetration values for you and the Tiger II) most Tiger II operators will avoid getting flanked at all costs so you might find yourself forced to face one from the front. The biggest weak spot is the lower frontal hull plate, its slopped but only 100mm thick and behind it lies the transmission that likes to catch fires and create nasty shrapnel when destroyed, the shrapnel will fly inwards and if your shell is large enough they will take out the entire crew. However, this shot will most likely only leave the Tiger II unable to move for a minute and make his operator quite angry (at you) while his gun remains perfectly operational and before you have a chance reload you will most likely receive a very accurate shot from an irritated Tiger II operator.&lt;br /&gt;
 &lt;br /&gt;
The lower frontal plate is a good place to hit but it should be a second option, with this tank, you need to disable that gun as soon as possible, the turret is a very reliable target at close range, even with HEAT ammo you should be able to deliver a shot that will disable its firing capability for long enough for you to reload and shoot again. Using your best AP round for this is recommended since the frontal turret has a fairly thick (but flat) plate if nothing else works try APCR.&lt;br /&gt;
 &lt;br /&gt;
Using high calibre HE rounds is also effective. The cupola is probably the best place to hit with a HE shell since the explosion will deflect into the thin upper plate and destroy everything inside. It is not easy to hit, but if you manage to hit the cupola it's very unlikely it survives.&lt;br /&gt;
 &lt;br /&gt;
The Tiger II is very vulnerable to &amp;quot;Circling attacks&amp;quot;, that means, running around it in circles and harass it with side shots. Its turret can turn quite fast (especially in arcade mode) but most medium tanks are fast enough to outrun it.&lt;br /&gt;
 &lt;br /&gt;
If you somehow manage to see an enemy Tiger II from the side, try to land a shot in the middle of the hull, near of the turret (not on the turret, the upper part of the hull), there's a good chance there will be ammo there, and if there isn't, you will either knock out the tank by taking out many crew members or cripple it heavily&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks&lt;br /&gt;
|&lt;br /&gt;
| Parts&lt;br /&gt;
| Horizontal Drive&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension&lt;br /&gt;
| Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
| Hl.Gr 39&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| PzGr 40/43&lt;br /&gt;
| Smoke grenade&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |This is a premium vehicle: all modifications are unlocked on purchase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Armed with the 88 mm KwK 43, arguably the best pound-for-pound gun in the game.&lt;br /&gt;
* The default APCBC round has very high shell velocity, penetration, and damage potential at all ranges.&lt;br /&gt;
* Optics have magnification levels of 2.5x-5.0x. Really good for close range target acquisition and long range sniping.&lt;br /&gt;
* 22 shells in the first stage ammo rack, giving this tank an impressive 7.5 seconds reload rate when equipped with an ace crew.&lt;br /&gt;
* Astounding frontal armour. The upper front plate is virtually impervious to anything but APDS and HEAT rounds.&lt;br /&gt;
* Enemy shells that penetrate the lower plate will likely have all of its damage absorbed by the transmission.&lt;br /&gt;
* Same small turret as the Tiger II H, but has 20 mm of track armour covering the entire exterior of the turret sides.&lt;br /&gt;
* Turret front is a small target, and the gun mantlet is both large and utterly impenetrable.&lt;br /&gt;
* Due to the placement of the turret and how thick the side armour is, side scraping is an extremely effective tactic in this tank.&lt;br /&gt;
* Armed with 12-rounds, semi-automatic smoke grenade launcher.&lt;br /&gt;
* Thanks to its diesel engine, this tank has better acceleration and hill-climbing speed than the standard Tiger II H.&lt;br /&gt;
* Though a heavy tank, it is a very fast and highly manoeuvrable when running at full power.&lt;br /&gt;
* Decent reverse speed. Shoot and scoot tactics are easy to perform.&lt;br /&gt;
* Unlike the other Tiger II's, there's a roof mounted MG-34.&lt;br /&gt;
* Jack of all trades tank against its competitors. Can effectively snipe, ambush, flank, and brawl.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* While being a small target, the turret front is weakly armoured when facing tanks at BR 6.7 and above.&lt;br /&gt;
* All 22 rounds in the first stage ammo rack are located in the back of the turret. Shells entering the back of the turret will likely lead to an ammo explosion.&lt;br /&gt;
* Both of the upper hull sides are lined with ammo. Any shells penetrating these areas almost always mean certain death.&lt;br /&gt;
* The APCR shells are lacklustre and inferior to most of the contemporary US APCR rounds.&lt;br /&gt;
* Terrible HEAT and HE shells. Don't bother even loading anything but the default APCBC round.&lt;br /&gt;
* Though the transmission will routinely eat enemy shells, that doesn't change the fact that the tank can still be immobilized from both front and rear shots.&lt;br /&gt;
* Still a heavy tank, most mediums will have no problems catching up/flanking the tank if the player is not paying attention.&lt;br /&gt;
* The roof mounted MG34 has a high rate of fire, but still only fires 8 mm bullets. Critically damaging enemy planes is unlikely.&lt;br /&gt;
* When up-tiered, the {{PAGENAME}} will routinely fight vehicles that were literally designed to kill tanks like the Tiger II.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
The Sla.16 diesel engine developed by Simmering-Graz-Pauker from Vienna. With a power output of around 750 hp, it was considerably more powerful than Maybach engine used by the [[Tiger E|Tiger I]], [[Tiger II (H)|Tiger II]], and [[Panther A|Panther]] tanks that had 690 hp. The Sla.16 was also proposed as the power unit for the infamous super-heavy [[Maus|Maus]] tank. According to various of sources such as ''Military Engineer'' and ''Amazing Porsche and Volkswagen Story'', the engines were tested with positive results. The recommendation was that these diesel engines were to be attached to the heavy tanks and tank destroyers currently in production for increased efficiency of the vehicles. A diesel engine was mounted onto a Tiger II as a prototype built by Nibelungen Werke and went through testings, though results have not been found from this test. Further proposals also wanted the engine to be mounted in the Panther and Jagdtiger vehicles for increased power, but the war's constraint on supplies and Nazi Germany's capitulation resulted in the cancellation of these programs.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&amp;amp;vehicleType=tank&amp;amp;vehicleClass=heavy_tank&amp;amp;vehicle=germ_pzkpfw_VI_ausf_b_tiger_IIh_sla Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Sights&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|H5no8rcdihw|'''Should You Buy The {{PAGENAME}}?''' - ''Sako Sniper''|kntDJpF3Yao|'''{{PAGENAME}} Tank Review''' - ''NUSensei''|N5YJmEcfLxQ|'''The Shooting Range #5''' - ''Metal Beasts'' section at 03:12 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Tiger II (H)]]&lt;br /&gt;
* [[Tiger II (P)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/devblog/current/875/ [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Tiger II Sla.16: the diesel-engined “King Tiger”]&lt;br /&gt;
&lt;br /&gt;
{{Germany heavy tanks}}&lt;br /&gt;
{{Germany premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U106400350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Admiral_Graf_Spee&amp;diff=75189</id>
		<title>Admiral Graf Spee</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Admiral_Graf_Spee&amp;diff=75189"/>
				<updated>2020-11-09T04:34:16Z</updated>
		
		<summary type="html">&lt;p&gt;U106400350: /* General info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=germ_cruiser_admiral_graf_spee}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German cruiser {{Battle-rating}}. It was introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
This ship is known as a mix of a cruiser and destroyer because of the torpedoes at the back. The ship has 3 turret on each side that can fire 3 shells every fire which makes it deadly on both sides, front and back.&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
''Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Seakeeping&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unsinkability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Dry-Docking&lt;br /&gt;
| Tool Set&lt;br /&gt;
|&lt;br /&gt;
| 283 cm Psgr L/4.4 APBC&lt;br /&gt;
| 15 cm Spgr. L/4.4 Bdz (m.Hb)&lt;br /&gt;
| Anti-Air Armament Targeting&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Rudder Replacement&lt;br /&gt;
| Fire Protection System&lt;br /&gt;
| Smokescreen&lt;br /&gt;
| 283 cm Spgr L/4.4 Bdz SAP&lt;br /&gt;
|&lt;br /&gt;
| Auxiliary Armament Targeting&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Propeller Replacement&lt;br /&gt;
| Shrapnel Protection&lt;br /&gt;
| Ventilation&lt;br /&gt;
| Improved Rangefinder&lt;br /&gt;
| 15 cm Pzgr. L/3.7 (m.Hb)&lt;br /&gt;
| Primary Armament Targeting&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Engine Maintenance&lt;br /&gt;
| New Pumps&lt;br /&gt;
| Ammo Wetting&lt;br /&gt;
| Torpedo Mode&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fully armed with cannons for all purposes&lt;br /&gt;
* Biggest main gun caliber in game with a turret at each end of the ship with 3 x 280 mm cannons each&lt;br /&gt;
* Devastating HE shells with 30 kg of explosives&lt;br /&gt;
* High penetrating AP shells &lt;br /&gt;
* Thick armor that can resist HE shells&lt;br /&gt;
* Decent number of 88 mm AA cannons with fused HE for air units and 105 mm cannons for smaller ships&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Big targets for enemy bombs and torpedoes&lt;br /&gt;
* 280 mm cannons have a long reload time&lt;br /&gt;
* Armor can be easily defeated with AP shells&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|Wq9qHd_TCgk|'''The Shooting Range #184''' - ''Metal Beasts'' section at 00:32 discusses the Admiral Graf Spee.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6504-development-admiral-graf-spee-outgunning-the-opposition-en|[Devblog] Admiral Graf Spee: Outgunning the Opposition]]&lt;br /&gt;
&lt;br /&gt;
{{Germany heavy cruisers}}&lt;/div&gt;</summary>
		<author><name>U106400350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Admiral_Graf_Spee&amp;diff=75188</id>
		<title>Admiral Graf Spee</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Admiral_Graf_Spee&amp;diff=75188"/>
				<updated>2020-11-09T04:33:37Z</updated>
		
		<summary type="html">&lt;p&gt;U106400350: /* General info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=germ_cruiser_admiral_graf_spee}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German cruiser {{Battle-rating}}. It was introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
This ship is known as a mix of a cruiser and destroyer because of the torpedoes at the back. The ship has 1 turret on each side that can fire 3 shells every fire which makes it deadly on both sides, front and back.&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
''Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Seakeeping&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unsinkability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Dry-Docking&lt;br /&gt;
| Tool Set&lt;br /&gt;
|&lt;br /&gt;
| 283 cm Psgr L/4.4 APBC&lt;br /&gt;
| 15 cm Spgr. L/4.4 Bdz (m.Hb)&lt;br /&gt;
| Anti-Air Armament Targeting&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Rudder Replacement&lt;br /&gt;
| Fire Protection System&lt;br /&gt;
| Smokescreen&lt;br /&gt;
| 283 cm Spgr L/4.4 Bdz SAP&lt;br /&gt;
|&lt;br /&gt;
| Auxiliary Armament Targeting&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Propeller Replacement&lt;br /&gt;
| Shrapnel Protection&lt;br /&gt;
| Ventilation&lt;br /&gt;
| Improved Rangefinder&lt;br /&gt;
| 15 cm Pzgr. L/3.7 (m.Hb)&lt;br /&gt;
| Primary Armament Targeting&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Engine Maintenance&lt;br /&gt;
| New Pumps&lt;br /&gt;
| Ammo Wetting&lt;br /&gt;
| Torpedo Mode&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fully armed with cannons for all purposes&lt;br /&gt;
* Biggest main gun caliber in game with a turret at each end of the ship with 3 x 280 mm cannons each&lt;br /&gt;
* Devastating HE shells with 30 kg of explosives&lt;br /&gt;
* High penetrating AP shells &lt;br /&gt;
* Thick armor that can resist HE shells&lt;br /&gt;
* Decent number of 88 mm AA cannons with fused HE for air units and 105 mm cannons for smaller ships&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Big targets for enemy bombs and torpedoes&lt;br /&gt;
* 280 mm cannons have a long reload time&lt;br /&gt;
* Armor can be easily defeated with AP shells&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|Wq9qHd_TCgk|'''The Shooting Range #184''' - ''Metal Beasts'' section at 00:32 discusses the Admiral Graf Spee.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6504-development-admiral-graf-spee-outgunning-the-opposition-en|[Devblog] Admiral Graf Spee: Outgunning the Opposition]]&lt;br /&gt;
&lt;br /&gt;
{{Germany heavy cruisers}}&lt;/div&gt;</summary>
		<author><name>U106400350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Prinz_Eugen&amp;diff=75187</id>
		<title>Prinz Eugen</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Prinz_Eugen&amp;diff=75187"/>
				<updated>2020-11-09T04:27:57Z</updated>
		
		<summary type="html">&lt;p&gt;U106400350: /* General info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_cruiser_prinz_eugen&lt;br /&gt;
|store=8103&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} German heavy cruiser {{Battle-rating}}. It was introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The ship is a heigh tier and very heavy ship that was used as the escort of bismarck to atlantic. The ship had very offensive armament to protect her from sinking and torpedoes.&lt;br /&gt;
&lt;br /&gt;
she helped sink the HMS Hood so I suggest using her to sink other British ships    &lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{main|20.3 cm/60 SK C/34 (203 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|10.5 cm SK C/33 AA (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
These cannons are great for taking out destroyers, as they have a good rate of fire and damage output. They also makes decent anti-air guns for high altitude bombers, though not particularly reliable they will definitely make bomb drops harder to pull off. Depending on which target you want to focus on you may load different shells: HE shells for destroyers and other smaller vessels, time-fused HE for anti-air duties if there are a lot of bombers in the sky, and APHE for well-armoured destroyers. You can take manual control of the secondary guns (alt+2 by default), making them more effective and giving you the ability to change the shells depending on the situation you are in. However, this will leave you vulnerable to other cruisers because you will be focusing most of your attention on other vehicles, so it may be better to level up your AI gunners and leave the job to them, while you focus on other cruisers or destroyers with your powerful main guns.&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|4 cm Bofors Flak 28 (40 mm)|2 cm/65 C/30 (20 mm)|2 cm/65 Flakvierling 38 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
Prinz Eugen is covered with 40 mm and 20 mm AA guns, boasting an overall much more effective defence than her sister ship the [[Admiral Hipper]]. These guns easily protect the ship from close-range air assaults, while the 105 mm secondary guns will make sure high altitude bombers think twice before presenting themselves as an easy target, though they lack the proximity-fused shells sported by American and British heavy AA guns. It is best to aim the guns yourself if they are coming in from high altitude because most strategic bomber can't manoeuvre very well, making them easy to lead and aim at. The 40 mm and 20 mm autocannons are also great at wiping out torpedo boats and other small vessels. Since they often carry torpedoes that can one-shot or critically damage you, the wall of autocannon fire will make those torpedo boats think twice before rushing you, allowng you to focus more on the main target like other cruisers or destroyers.&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
{{main|G7a (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Torpedo launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Seakeeping&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unsinkability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Dry-Docking&lt;br /&gt;
| Tool Set&lt;br /&gt;
|&lt;br /&gt;
| 20.3 cm L/4.4 (m.Hb) APBC&lt;br /&gt;
| 10.5 cm Sprgr. L/4.4 Zt.Z&lt;br /&gt;
| Anti-Air Armament Targeting&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Rudder Replacement&lt;br /&gt;
| Fire Protection System&lt;br /&gt;
| Smokescreen&lt;br /&gt;
| 20.3 cm L/4.7 Bdz (m.Hb) SAP&lt;br /&gt;
| 10.5 cm L/4.2 AP&lt;br /&gt;
| Auxiliary Armament Targeting&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Propeller Replacement&lt;br /&gt;
| Shrapnel Protection&lt;br /&gt;
| Ventilation&lt;br /&gt;
|&lt;br /&gt;
| Improved Rangefinder&lt;br /&gt;
| Primary Armament Targeting&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Engine Maintenance&lt;br /&gt;
| New Pumps&lt;br /&gt;
| Ammo Wetting&lt;br /&gt;
| Torpedo Mode&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |This is a premium vehicle: all modifications are unlocked on purchase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6498-development-prinz-eugen-steaming-into-the-atomic-age-en|[Devblog] Prinz Eugen: Steaming Into the Atomic Age]]&lt;br /&gt;
&lt;br /&gt;
{{Germany heavy cruisers}}&lt;br /&gt;
{{Germany premium ships}}&lt;/div&gt;</summary>
		<author><name>U106400350</name></author>	</entry>

	</feed>