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		<updated>2026-04-20T23:25:15Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Spitfire_F_Mk_22&amp;diff=187840</id>
		<title>Spitfire F Mk 22</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Spitfire_F_Mk_22&amp;diff=187840"/>
				<updated>2024-06-21T06:07:03Z</updated>
		
		<summary type="html">&lt;p&gt;U106332439: /* Suspended armament */ Triplex Rockets were added to the Mk22 in &amp;quot;Seek and Destroy&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Spitfire (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=spitfire_f22&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was one of the last models of the famous Supermarine Spitfire. The Mk 22 was derived from the previous Mk 21, differing in lowered rear part of the fuselage and bubble canopy. However, this change led to stability problems, which in turn led to not having a fuselage fuel tank installed. The problem was solved in December 1945 when the entire rear fuselage and tail section of the then-developed Supermarine Spiteful was installed. The RAF initially ordered 627, however the end of war decreased the number to 260. Twenty Spitfires were sold to Egypt, eleven to Rhodesia, and ten to Syria.&lt;br /&gt;
&lt;br /&gt;
The Spitfire F Mk 22 was introduced in [[Update 1.39]]. The Spitfire F Mk 22 is the pinnacle of piston-powered aircraft, one of the first superprops. The playstyle of Mk 22 is very similar to the previous Griffon-powered Spitfires, with the exception of different armament as the Mk 22 is armed with four 20 mm Hispano cannons. Early jet aircraft that pilots may come across are at a severe disadvantage when encountering the Spitfire, as it can out-turn and also catch the majority of these in a dive.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 8,232 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 706 || 685 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 19.4 || 20.2 || 18.5 || 18.5 || rowspan=&amp;quot;2&amp;quot; | 420&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 788 || 740 || 17.3 || 18.2 || 31.5 || 23.7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 260 || ~11 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 482 || &amp;lt; 400 || &amp;lt; 400 || &amp;gt; 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 42.8 mm Bulletproof glass - Armoured windscreen&lt;br /&gt;
* 4 mm Steel - Armoured pilot seat&lt;br /&gt;
* 4 mm Steel - Armour plate behind the pilot seat&lt;br /&gt;
* 7 mm Steel - Armour plate behind the pilot seat&lt;br /&gt;
* 3 mm Steel - Armoured boxes around the wing ammunition (each wing)&lt;br /&gt;
* 12.7 mm Steel - Armoured plate between fuel tanks.&lt;br /&gt;
* 6 mm Steel - Armoured plate in front of the liquid cooling system.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Suggested research order:&lt;br /&gt;
&lt;br /&gt;
# Fuselage Repair&lt;br /&gt;
# Radiator&lt;br /&gt;
# Compressor&lt;br /&gt;
# Airframe&lt;br /&gt;
# Offensive 20 mm&lt;br /&gt;
# Engine&lt;br /&gt;
# Wings Repair&lt;br /&gt;
# Fuel Injection&lt;br /&gt;
# Cover (many of the upgrades are crucial to boosting the aircraft's speed and climb rate)&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano Mk.II (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm Hispano Mk.II cannons, wing-mounted (150 rpg outer + 175 rpg inner = 650 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G.P. Mk.IV (250 lb)|G.P. Mk.IV (500 lb)|RP-3}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 250 lb G.P. Mk.IV bombs (500 lb total)&lt;br /&gt;
* 3 x 250 lb G.P. Mk.IV bombs (750 lb total)&lt;br /&gt;
* 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)&lt;br /&gt;
* 1 x 500 lb G.P. Mk.IV bomb + 2 x 250 lb G.P. Mk.IV bombs (1,000 lb total)&lt;br /&gt;
* 3 x 500 lb G.P. Mk.IV bombs (1,500 lb total)&lt;br /&gt;
* 6 x RP-3 rockets&lt;br /&gt;
* 2 x Triplex R.P. rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
[[File:FighterImage_Spitfire_F_Mk_24.jpg|thumbnail|right|The new wing shape and larger control surfaces of the 22/24 series are a distinctive feature of the aircraft.]]&lt;br /&gt;
The Spitfire F Mk 22 an excellent plane in realistic battles with relatively few weaknesses, so the enemy will have a really hard time shaking the Spitfire off of its tail and only few will succeed.&lt;br /&gt;
&lt;br /&gt;
The Spitfire F Mk 22 can keep up with most enemies in turnfights, excluding most Japanese fighters, other British fighters and several Bf 109s, all of which are more agile. Try to maintain a speed of between 400-500 km/h IAS; this is where the plane maintains great agility, turnfighting below this velocity against planes such as the [[Bf 109 G-14]] is really not recommended. It is very important to avoid hard turning above 500 km/h IAS, because the plane may lose its wing.&lt;br /&gt;
&lt;br /&gt;
The main task for a pilot is to utilize the great climb rate to gain an altitude advantage on enemy fighters (altitude allows you to control engagements). Target altitude should usually be around 5-6 km on smaller maps and 6-7 km on larger maps such as Norway and Spain. The main form of attack (especially when there are more fighters around the target) is Boom &amp;amp; Zoom. Energy fighting is an option too, if in a 1-vs-1 situation. The Griffon Spitfire is an excellent energy fighter, the Griffon engine provides a tremendous amount of horsepower which can be used to gain speed quickly and climb back at a safe altitude. Remember to maintain speed, altitude advantage, and judge the energy state before engaging an aircraft.&lt;br /&gt;
&lt;br /&gt;
When fighting propeller aircraft, you should use your superior engine power and flight characteristics to your advantage. Fighters should be engaged based on their individual strengths and weaknesses. When facing Soviet fighters it is not recommended to duel them below 4,000 m. Maintain altitude and energy and get your guns on target. Do not commit to head-on attacks and do not burn all your energy in a turnfight with a Bf 109 or a Japanese fighter, this Spitfire handles differently to the previous ones in the series.&lt;br /&gt;
&lt;br /&gt;
=== Specific enemies worth noting ===&lt;br /&gt;
&lt;br /&gt;
* Heavy bombers: they are best left to heavy fighters like the [[F-82E]] twin-mustang or the de Havilland Hornet due to their more potent, nose-mounted armament. If you must engage a bomber, you should engage from directly below or above, or in a head-on. Closing in from behind or the sides, you are exposing yourself to a barrage of heavy machineguns and autocannons which will shred your flimsy airframe. Most bombers only have a single defensive armament in the nose and above and below are typically gunner dead-zones or entirely unarmed. A two-engine bomber requires both to remain aloft, take one out and it will surely die. 4-engine bombers only need 2 or 3, so aiming for the engines is ill-advised. For these, you should take out the pilot or destroy the wing-tips to cause the bomber to fall into a flat spin. Alternatively, you can take out the tail controls to disable a bomber (this however requires a rearward engagement which is most dangerous).&lt;br /&gt;
&lt;br /&gt;
* Jet fighters: they are strong, though not infallible. German and Japanese jets tend to have horrific performance at altitudes exceeding 4,500 m. You can bait them up and energy trap them. Once they have lost their speed they are incredibly vulnerable due to their atrocious acceleration, which you can exploit and quickly gain on them. Soviet jets also suffer above about 5,000 m. They also have very little ammunition and low speeds. American jets are the biggest issue: your best bet is to bait them into turnfighting or losing their energy, where they are most vulnerable.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Combined || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 4 cannons with a high rate of fire&lt;br /&gt;
* Excellent climb rate&lt;br /&gt;
* Quite agile at medium and higher speeds&lt;br /&gt;
* Very responsive elevator (starts to lock at speeds above 600 km/h IAS)&lt;br /&gt;
* Greatly improved high-speed handling relative to previous spitfires&lt;br /&gt;
* Wing rip speed is noticeably higher than previous spitfires&lt;br /&gt;
* Brutal acceleration when using WEP&lt;br /&gt;
* Good performance at higher altitudes&lt;br /&gt;
* Excellent roll rate&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* From time to time, pitted against jets which can be tricky to outmanoeuvre&lt;br /&gt;
* Poor agility at lower speeds and significant drag/mass ratio at high speeds limits optimal combat speed range&lt;br /&gt;
* Easily set on fire due to the location of the fuel tanks&lt;br /&gt;
* Landing gear rips very easily during take-off and landing travelling in excess of 260 km/h&lt;br /&gt;
* Landing flaps also break off at roughly the same speed as the gear&lt;br /&gt;
* Somewhat sluggish without utilizing WEP&lt;br /&gt;
* Very sluggish when stock&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
The Supermarine Spitfire Mk.22 was a single engine, single seat fighter which served with the Royal Air Force during the early post war period. When the first Rolls Royce Griffon equipped Spitfires were tested it was obvious that a stronger airframe would be needed to harness the full power of the new engine. Added to this was the requirement for a much stiffer wing; the result of these findings was the Spitfire Mk.21. The Mk.21 was also fitted with larger ailerons and the same 2050 hp Griffon 65 engine which was fitted to the Mk.XIV and Mk.XVIII. By this point in the aircraft's life, the Spitfire was so different from RJ Mitchell's original concept that the notion of renaming the new aircraft the 'Victor' was considered.&lt;br /&gt;
&lt;br /&gt;
The Air Fighting Development Unit at RAF Boscombe Down began to test the Mk.21 in late 1944, but were deeply unhappy with the new Spitfire and recommended that no further attempts were made to progress the basic Spitfire design. Chief amongst the AFDU's complaints was directional instability: Supermarine attempted to solve this problem by modifying the control surfaces. It was only with the introduction of a new, enlarged tailfin and tail plane which finally solved the instability problems.&lt;br /&gt;
&lt;br /&gt;
The Mk.22 differed from the Mk.21 only in having a teardrop bubble canopy – a change which had not required a new mark number in previous Spitfires – and a different electrical system. The Mk.22, as with the Mk.21, was armed with four 20mm Hispano cannons. The Mk.22 was more prolific and more successful than the Mk.21, with some 280 aircraft being manufactured. It was used to equip No.73 Squadron and twelve squadrons of the Royal Auxiliary Air Force. In 1955 the Spitfire Mk.22 was declared obsolete by the RAF and many were exported to South Rhodesia, Syria and Egypt.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=spitfire_f22 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|MNacjyimuCQ|'''The Shooting Range #95''' - ''Metal Beasts'' section at 05:10 discusses the Spitfire F Mk 22.|YrotBJk-VYk|'''The Shooting Range #124''' - ''War Machines'' section at 00:28 discusses the Griffons.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/341991-supermarine-spitfire-f-mk-22/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Supermarine}}&lt;br /&gt;
{{Britain fighters}}&lt;/div&gt;</summary>
		<author><name>U106332439</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Spitfire_F_Mk_24&amp;diff=187839</id>
		<title>Spitfire F Mk 24</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Spitfire_F_Mk_24&amp;diff=187839"/>
				<updated>2024-06-21T06:06:09Z</updated>
		
		<summary type="html">&lt;p&gt;U106332439: Triplex rockets were added to Mk24 in &amp;quot;Seek and Destroy&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Spitfire (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=spitfire_f24&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was the last production model of the famous Supermarine Spitfire. A total of 54 Mk 24 were manufactured, with 27 rebuilt from [[Spitfire F Mk 22|Mk 22]] models. The Mk 24 was largely similar to the previous Mk 22, with the exception of having two rear fuselage fuel tanks installed as well as different rocket mountings allowing for installation of up to eight RP-3 rockets as opposed to six on the Mk 22. The main armament also differed, as some later production Mk 24s were armed with four 20 mm Hispano Mk.V cannons as opposed to Mk.II on the Spitfire Mk 22 or early and reserve variants of the Mk 24. The in-game model is a recreation of VN318, which was armed with Mk.II cannons.&lt;br /&gt;
&lt;br /&gt;
The Spitfire F Mk 24 was introduced in [[Update 1.39]]. It is the pinnacle of piston-powered aircraft, one of the first superprops. The playstyle of Mk 24 is very similar to the previous Griffon-powered Spitfires, with the exception of different armament as the Mk 24 is armed with four 20 mm Hispano cannons. Early jet aircraft that pilots may come across are at a severe disadvantage when encountering the Spitfire, as it can out-turn and also catch the majority of these in a dive. The Mk 24 also possesses higher engine power due to the usage of 150 octane fuel, which is unavailable for the previous Mk 22.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 8,232 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 721 || 699 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 19.4 || 20.2 || 19.8 || 19.8 || rowspan=&amp;quot;2&amp;quot; | 420&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 837 || 778 || 17.2 || 17.6 || 39.4 || 28.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 260 || ~11 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 482 || &amp;lt; 400 || &amp;lt; 400 || &amp;gt; 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,600 m || 1,510 hp || 2,190 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 8,600 m || 1,360 hp || 1,993 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 3 mm Steel - Armour plating ammo cover (both wings)&lt;br /&gt;
* 6 mm Steel - Upper prop hub plate&lt;br /&gt;
* 12.7 mm Steel - Fore cockpit armour plate&lt;br /&gt;
* 4 mm Steel - Pilot's seat&lt;br /&gt;
* 7 mm Steel - Behind pilot's seat&lt;br /&gt;
* 4 mm Steel - Pilot's headrest&lt;br /&gt;
* 42.8 mm Bulletproof glass - Armoured windscreen&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
The Spitfire F Mk 24's performance relies on its engine and that should thus be the focus of research. It is recommended you progress through your research in the following order:&lt;br /&gt;
&lt;br /&gt;
# Radiator&lt;br /&gt;
# Compressor&lt;br /&gt;
# Airframe&lt;br /&gt;
# Offensive 20 mm&lt;br /&gt;
# Engine&lt;br /&gt;
# Engine injection&lt;br /&gt;
# 150 octane fuel&lt;br /&gt;
# Wings repair&lt;br /&gt;
# Cover&lt;br /&gt;
# Fuselage Repair&lt;br /&gt;
&lt;br /&gt;
After you have researched all of the above, complete the remaining research in any order. The Offensive 20 mm upgrade is incredibly useful due to the power of the &amp;quot;Air targets&amp;quot; belt on Hispano Mk.II cannons, which is why it is prioritized over the Engine upgrades even with the focus on engine-related upgrades.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano Mk.II (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm Hispano Mk.II cannons, wing-mounted (175 rpg inner + 150 rpg outer = 650 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G.P. Mk.IV (250 lb)|G.P. Mk.IV (500 lb)|RP-3}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 250 lb G.P. Mk.IV bombs (500 lb total)&lt;br /&gt;
* 3 x 250 lb G.P. Mk.IV bombs (750 lb total)&lt;br /&gt;
* 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)&lt;br /&gt;
* 1 x 500 lb G.P. Mk.IV bomb + 2 x 250 lb G.P. Mk.IV bombs (1,000 lb total)&lt;br /&gt;
* 3 x 500 lb G.P. Mk.IV bombs (1,500 lb total)&lt;br /&gt;
* 8 x RP-3 rockets&lt;br /&gt;
* 2 x 250 lb G.P. Mk.IV bombs + 4 x RP-3 rockets (500 lb total)&lt;br /&gt;
* 2 x Triplex R.P. rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
[[File:FighterImage_Spitfire_F_Mk_24.jpg|thumbnail|right|The new wing shape and larger control surfaces of the 22/24 series are a distinctive feature of the aircraft.]]&lt;br /&gt;
The Spitfire F Mk 24 is an outstanding plane in realistic battles with few weaknesses, meaning the enemy will have a really hard time either catching the Mk 24 or shaking it off of their tail, and only the most skilled of opponents will stand a chance.&lt;br /&gt;
&lt;br /&gt;
It is very important to monitor your energy state, as the Spitfire F Mk 24 is a relatively large fighter aircraft and will be a big target at low speeds.&lt;br /&gt;
&lt;br /&gt;
The main task for a Mk 24 pilot is to utilize the immense power of the Rolls-Royce Griffon engine, which allows the Spitfire to climb at an insanely high rate. The pilot should always use his climb rate to his advantage in combat, using his altitude to dictate the terms of an engagement. Target altitude should usually be around 5-6 km on smaller maps and 6-7 km on larger maps such as Norway or Spain where the Griffon engine will perform optimally.&lt;br /&gt;
&lt;br /&gt;
The Spitfire F Mk 24's main combat tactic is Boom &amp;amp; Zooming due to its outstanding speed, armament, and engine output. Because of the last point, Energy fighting is an option open to the Mk 24 as well, when engaging an enemy separated from his team. The Rolls-Royce Griffon engine is what opens the Spitfire F Mk 24 to both of these tactics. Not only does the Griffon engine bestow the Mk 24 with incredible top speed, but it also causes the fighter to accelerate incredibly fast allowing it to keep its speed for longer even in a sharp climb.&lt;br /&gt;
&lt;br /&gt;
Although boom-and-zooming and energy fighting are the main tactics of the Spitfire F Mk 24, the fighter is also able to keep up with most enemies in-turn fights with few exceptions (namely Japanese fighters). Try to maintain a speed of between 400-500 km/h; this is where the plane maintains a high turn rate. Turning below this velocity against planes such as the [[P-51H-5-NA]] is not recommended. The Mk 24 should avoid combat at low altitude especially versus Soviet fighters who excel below 4 km. The Mk 24's strength is at high altitude combat, where it can fully utilize the power of its Griffon engine to excel in combat.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Combined || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful engine which provides incredible climb rate, good acceleration and top speed&lt;br /&gt;
* Equipped with 4 x 20 mm Hispano Mk.II cannons, which are highly powerful and have a high rate of fire&lt;br /&gt;
* Incredible at energy fighting&lt;br /&gt;
* Performs extremely well at medium to high altitudes&lt;br /&gt;
* Excellent acceleration in a dive&lt;br /&gt;
* High turn rate at medium speeds&lt;br /&gt;
* Is an excellent vehicle to go against jets with&lt;br /&gt;
* Very good roll rate&lt;br /&gt;
* Very high wing rip speed&lt;br /&gt;
* Works well with manual engine control&lt;br /&gt;
* High climb rate&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Armament is mounted on the wings&lt;br /&gt;
* Wings are susceptible to shearing at higher speeds&lt;br /&gt;
* WEP causes the plane to consume fuel at a fast rate&lt;br /&gt;
* Suffers at lower altitudes where the engine isn't operating at full potential&lt;br /&gt;
* Relatively poor low-speed performance&lt;br /&gt;
* Mostly faces jets&lt;br /&gt;
* Underwing radiators create a large amount of drag, especially when open&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
The Supermarine Spitfire Mk.24 was a single engine, single seat fighter which served with the Royal Air Force during the early post war period. The Mk.24 was the very last land based Spitfire of the long and illustrious line of fighters. It differed only from late production Spitfire Mk.22s in having two extra fuel tanks fitted in the rear fuselage and provisions for under wing rockets. Late versions of the Spitfire Mk.24 were also fitted with the short barrel 20 mm Hispano Mk.V cannon. Only 54 Spitfire Mk.24s were built with a further 27 being converted from Mk.22 airframes.&lt;br /&gt;
&lt;br /&gt;
Contra-rotating propellers were tested on the Mk.21, 22 and 24 Spitfires but were still not perfected in time to see service on this last Spitfire variant. The contra-rotating propeller would, however see front line service with the Fleet Air Arm's Seafire Mk.46 and Mk.47. The Spitfire Mk.24 entered service in 1946 with No.80 Squadron in Gutersloh, Germany; the squadron later moved to Hong Kong. In January 1952 the RAF's last front line Spitfire squadron handed its aircraft over to the Hong Kong Auxiliary Air Force, ending a legacy of over 25 years of perhaps the most famous and iconic fighter aircraft in aviation history.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=spitfire_f24 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|MNacjyimuCQ|'''The Shooting Range #95''' - ''Metal Beasts'' section at 06:03 discusses the {{PAGENAME}}.|YrotBJk-VYk|'''The Shooting Range #124''' - ''War Machines'' section at 00:28 discusses the Griffon Spitfires.|Fjh-tTr6TPs|'''Best Combo #2''' discusses the {{PAGENAME}} at 2:00 - ''War Thunder Official Channel''|4v3fxupuZPA|'''Last piston fighters''' discusses the {{PAGENAME}} at 3:29 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Spitfire (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/341992-supermarine-spitfire-fmk24/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Supermarine}}&lt;br /&gt;
{{Britain fighters}}&lt;/div&gt;</summary>
		<author><name>U106332439</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Triplex_R.P.&amp;diff=187838</id>
		<title>Triplex R.P.</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Triplex_R.P.&amp;diff=187838"/>
				<updated>2024-06-21T06:03:49Z</updated>
		
		<summary type="html">&lt;p&gt;U106332439: /* Vehicles equipped with this weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage Triplex R.P.png|thumb|left|420px|The Triplex R.P. rocket (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The Triplex R.P. is an unguided, high-explosive rocket developed by the British in the mid to late 1940s. It is a development of the ubiquitous [[RP-3]] rocket. It was first added in the [[Update &amp;quot;Starfighters&amp;quot;|Update 1.99 &amp;quot;Starfighters&amp;quot;]] and was only available for use on a single vehicle, the Hawker Sea Fury, until [[Update &amp;quot;Seek &amp;amp; Destroy&amp;quot;]], in which it was added to the Spitfire F Mk 24 and Mk 22.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|sea_fury_fb11}}&lt;br /&gt;
* {{Specs-Link|spitfire_f22}}&lt;br /&gt;
* {{Specs-Link|spitfire_f24}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the rocket.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rocket characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 139 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 245 m/s&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 12.7 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive type''' || Amatol&lt;br /&gt;
|-&lt;br /&gt;
| '''TNT equivalent''' || 12.7 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Triplex R.P. || Rocket || 63 || 63 || 63 || 63 || 63 || 63&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Triplex R.P. is an assembly of three RP-3 engines clamped together behind an explosive warhead, with three larger fins replacing the four typically found on each RP-3. The whole rocket weighs 139 kg. Its engines propel the rocket and its 12.7 kg TNT payload at a maximum speed of 245 m/s. The Sea Fury can carry four of these rockets at a time. They are fired individually, with the order being outer left, outer right, inner left, inner right. This is important to remember for rockets, since the position on the wing will affect the trajectory. The Triplex rockets are powerful tank-busters and can easily destroy ground targets in Air Battle as well.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of rocket (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Triplex carries a Semi-Armour Piercing (SAP) warhead (similar to the RP-3) with 12.7 kg of explosive filler. The high explosive power on its own can penetrate an astounding 63 mm of armor at any range and angle. This makes it an extremely potent anti-tank weapon, and the sheer size of the warhead will help ensure tank knock-outs that an ordinary RP-3 might not be able to achieve.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of rockets that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[S-21]] - The Triplex outperforms the S-21 in explosive mass, and has 63 mm of penetration versus the S-21's 62 mm. However, the S-21 has a significantly higher velocity of 385 m/s versus the 245 m/s of the Triplex.&lt;br /&gt;
* [[Uncle Tom]] - The Uncle Tom rocket is similar to the Triplex. It flies at the same 245 m/s velocity. However, the Uncle Tom has around 50 kg of explosive mass compared to the 12.7 kg of the Triplex. The other significant differences include its weight and what vehicles it can be used on.&lt;br /&gt;
* [[Red Angel]] - The Red Angel is similar to the Uncle Tom rocket, however, it has less explosive mass and is exclusive to the [[Wyvern S4]].&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this rocket in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Triplex is a devastating rocket capable of destroying hard targets up to pillboxes in Air Battle. In Ground Battles, a well-aimed Triplex rocket will shred through the roof of any tank the Sea Fury can encounter at its BR. The explosive power of the Triplex can penetrate 63 mm of armor at any angle, allowing for more lenience in the angle of attack than other rockets like the RP-3. And, with almost 2.5x the explosive mass of the RP-3, you can safely expect the Triplex to inflict significant damage. While the explosive yield is strong, a direct hit on the weak points of an enemy tank is still required to ensure destruction.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* More lenient than the RP-3 rocket at angles, with a higher overall penetrating power than even the best conditions for the RP-3.&lt;br /&gt;
* Sizable explosive mass will inflict significant damage to targets regardless of whether the SAP warhead penetrated the armor.&lt;br /&gt;
* If the warhead does get through the armor, it is nigh-on guaranteed to destroy whatever it hits.&lt;br /&gt;
* More aerodynamic and lighter overall than the RP-3 loadout for the Sea Fury.&lt;br /&gt;
* Good aim will ensure consistent one-shot knock-outs against just about any opponent in the Sea Fury's BR bracket.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Carrying capacity of four can be low for players with less experience.&lt;br /&gt;
* Has even less velocity than the already sluggish RP-3.&lt;br /&gt;
* Like the RP-3, the warhead fuse is very sensitive.&lt;br /&gt;
* Restricted to be used on only one vehicle.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Triplex R.P.'s developmental history is largely obscure. What is known is that the rocket was developed, produced, and mounted on the Hawker Sea Fury sometime before the start of the Korean War. The Hawker promotional brochure for the Sea Fury mentions the rockets by name as the &amp;quot;Triplex R.P., 180 lb. (82 kg) head&amp;quot;&amp;lt;ref&amp;gt;''Sea Fury''. Hawker Aircraft ltd., 1947, p. 4.&amp;lt;/ref&amp;gt;. During the Korean War, due to complications with carrier operation, the Sea Fury typically employed rockets in its ground strike missions&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;Mackay, Ron. ''Hawker Sea Fury in Action''. Squadron/Signal Publications, 1992, pp. 14-15.&amp;lt;/ref&amp;gt;. However, in late 1950 - early 1951, the British Admiralty issued an order that the Sea Fury's maximum rocket load while carrying drop tanks, which was most of the time during the conflict, would be reduced to only four rockets due to the harsh conditions of the Yellow Sea&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;. Presumably, the Triplex would be too heavy to be carried under these restrictions. If the Triplex saw use, it would have been limited at best.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Triplex R.P. WTWallpaper 01.jpg|Triplex R.P.&lt;br /&gt;
File:Triplex R.P., Uncle Tom, and Red Angel WTWallpaper 01.jpg|Triplex R.P. alongside Uncle Tom and Red Angel&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Uncle Tom]]&lt;br /&gt;
* [[Red Angel]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6717-development-unguided-brits-en|[Devblog] Unguided Brits!]]&lt;br /&gt;
* [https://www.secretprojects.co.uk/threads/experimental-6-rocket.5300/ [Secret Projects&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Forum thread about the Triplex R.P.]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rockets}}&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U106332439</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Triplex_R.P.&amp;diff=187837</id>
		<title>Triplex R.P.</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Triplex_R.P.&amp;diff=187837"/>
				<updated>2024-06-21T06:03:07Z</updated>
		
		<summary type="html">&lt;p&gt;U106332439: /* Description */ Rockets were added to two existing planes,updated to reflect. https://warthunder.com/en/game/changelog/current/1626&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage Triplex R.P.png|thumb|left|420px|The Triplex R.P. rocket (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The Triplex R.P. is an unguided, high-explosive rocket developed by the British in the mid to late 1940s. It is a development of the ubiquitous [[RP-3]] rocket. It was first added in the [[Update &amp;quot;Starfighters&amp;quot;|Update 1.99 &amp;quot;Starfighters&amp;quot;]] and was only available for use on a single vehicle, the Hawker Sea Fury, until [[Update &amp;quot;Seek &amp;amp; Destroy&amp;quot;]], in which it was added to the Spitfire F Mk 24 and Mk 22.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|sea_fury_fb11}}{{Specs-Link|spitfire_f22}}{{Specs-Link|spitfire_f24}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the rocket.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rocket characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 139 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 245 m/s&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 12.7 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive type''' || Amatol&lt;br /&gt;
|-&lt;br /&gt;
| '''TNT equivalent''' || 12.7 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Triplex R.P. || Rocket || 63 || 63 || 63 || 63 || 63 || 63&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Triplex R.P. is an assembly of three RP-3 engines clamped together behind an explosive warhead, with three larger fins replacing the four typically found on each RP-3. The whole rocket weighs 139 kg. Its engines propel the rocket and its 12.7 kg TNT payload at a maximum speed of 245 m/s. The Sea Fury can carry four of these rockets at a time. They are fired individually, with the order being outer left, outer right, inner left, inner right. This is important to remember for rockets, since the position on the wing will affect the trajectory. The Triplex rockets are powerful tank-busters and can easily destroy ground targets in Air Battle as well.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of rocket (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Triplex carries a Semi-Armour Piercing (SAP) warhead (similar to the RP-3) with 12.7 kg of explosive filler. The high explosive power on its own can penetrate an astounding 63 mm of armor at any range and angle. This makes it an extremely potent anti-tank weapon, and the sheer size of the warhead will help ensure tank knock-outs that an ordinary RP-3 might not be able to achieve.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of rockets that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[S-21]] - The Triplex outperforms the S-21 in explosive mass, and has 63 mm of penetration versus the S-21's 62 mm. However, the S-21 has a significantly higher velocity of 385 m/s versus the 245 m/s of the Triplex.&lt;br /&gt;
* [[Uncle Tom]] - The Uncle Tom rocket is similar to the Triplex. It flies at the same 245 m/s velocity. However, the Uncle Tom has around 50 kg of explosive mass compared to the 12.7 kg of the Triplex. The other significant differences include its weight and what vehicles it can be used on.&lt;br /&gt;
* [[Red Angel]] - The Red Angel is similar to the Uncle Tom rocket, however, it has less explosive mass and is exclusive to the [[Wyvern S4]].&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this rocket in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Triplex is a devastating rocket capable of destroying hard targets up to pillboxes in Air Battle. In Ground Battles, a well-aimed Triplex rocket will shred through the roof of any tank the Sea Fury can encounter at its BR. The explosive power of the Triplex can penetrate 63 mm of armor at any angle, allowing for more lenience in the angle of attack than other rockets like the RP-3. And, with almost 2.5x the explosive mass of the RP-3, you can safely expect the Triplex to inflict significant damage. While the explosive yield is strong, a direct hit on the weak points of an enemy tank is still required to ensure destruction.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* More lenient than the RP-3 rocket at angles, with a higher overall penetrating power than even the best conditions for the RP-3.&lt;br /&gt;
* Sizable explosive mass will inflict significant damage to targets regardless of whether the SAP warhead penetrated the armor.&lt;br /&gt;
* If the warhead does get through the armor, it is nigh-on guaranteed to destroy whatever it hits.&lt;br /&gt;
* More aerodynamic and lighter overall than the RP-3 loadout for the Sea Fury.&lt;br /&gt;
* Good aim will ensure consistent one-shot knock-outs against just about any opponent in the Sea Fury's BR bracket.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Carrying capacity of four can be low for players with less experience.&lt;br /&gt;
* Has even less velocity than the already sluggish RP-3.&lt;br /&gt;
* Like the RP-3, the warhead fuse is very sensitive.&lt;br /&gt;
* Restricted to be used on only one vehicle.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Triplex R.P.'s developmental history is largely obscure. What is known is that the rocket was developed, produced, and mounted on the Hawker Sea Fury sometime before the start of the Korean War. The Hawker promotional brochure for the Sea Fury mentions the rockets by name as the &amp;quot;Triplex R.P., 180 lb. (82 kg) head&amp;quot;&amp;lt;ref&amp;gt;''Sea Fury''. Hawker Aircraft ltd., 1947, p. 4.&amp;lt;/ref&amp;gt;. During the Korean War, due to complications with carrier operation, the Sea Fury typically employed rockets in its ground strike missions&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;Mackay, Ron. ''Hawker Sea Fury in Action''. Squadron/Signal Publications, 1992, pp. 14-15.&amp;lt;/ref&amp;gt;. However, in late 1950 - early 1951, the British Admiralty issued an order that the Sea Fury's maximum rocket load while carrying drop tanks, which was most of the time during the conflict, would be reduced to only four rockets due to the harsh conditions of the Yellow Sea&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;. Presumably, the Triplex would be too heavy to be carried under these restrictions. If the Triplex saw use, it would have been limited at best.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Triplex R.P. WTWallpaper 01.jpg|Triplex R.P.&lt;br /&gt;
File:Triplex R.P., Uncle Tom, and Red Angel WTWallpaper 01.jpg|Triplex R.P. alongside Uncle Tom and Red Angel&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Uncle Tom]]&lt;br /&gt;
* [[Red Angel]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6717-development-unguided-brits-en|[Devblog] Unguided Brits!]]&lt;br /&gt;
* [https://www.secretprojects.co.uk/threads/experimental-6-rocket.5300/ [Secret Projects&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Forum thread about the Triplex R.P.]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rockets}}&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U106332439</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Vickers_Mk.3&amp;diff=184372</id>
		<title>Vickers Mk.3</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Vickers_Mk.3&amp;diff=184372"/>
				<updated>2024-03-30T16:28:34Z</updated>
		
		<summary type="html">&lt;p&gt;U106332439: /* Description */ Breach to Breech&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Vickers MBT (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=uk_vickers_mbt_mk_3&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Direct Hit&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
The hull armour is weak and cannot be relied upon at this battle rating, while the turret can bounce some poorly shot shells due to its sharp angles towards its side. Getting to a hull down position and utilizing the tank's ability to retreat when a shot is fired or received is necessary to prevent getting shot and damaged. The turret houses 3 of the 4 crew members, meaning that a good shot (unless protected by the gun breech) will knock out all 3 crew members and send this vehicle back to the hangar.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,116|rbMinHp=637}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
{{main|Royal Ordnance L7A1 (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Royal Ordnance L7A1 (105 mm)|105 mm Royal Ordnance L7A1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 50 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 26.4 || 36.5 || 44.3 || 49.0 || 52.1 || rowspan=&amp;quot;2&amp;quot; | 8.71 || rowspan=&amp;quot;2&amp;quot; | 7.70 || rowspan=&amp;quot;2&amp;quot; | 7.10 || rowspan=&amp;quot;2&amp;quot; | 6.70&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 16.5 || 19.4 || 23.5 || 26.0 || 27.7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Royal Ordnance L7A1 (105 mm)/Ammunition|M728, Shell L35, M456}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.9.0.33''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''50''' || 39&amp;amp;nbsp;''(+11)'' || 35&amp;amp;nbsp;''(+15)'' || 10&amp;amp;nbsp;''(+40)'' || 1&amp;amp;nbsp;''(+49)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Racks 1 and 2 deplete from left to right.&lt;br /&gt;
* Rack 4 is a first stage ammo rack. It totals 9 shells and gets filled first when loading up the tank.&lt;br /&gt;
* This rack is also emptied early: the rack depletion order at full capacity is: 4 - 1 - 2 - 3.&lt;br /&gt;
* Simply not firing when the gun is loaded will move ammo from racks 1-3 into rack 4. Firing will interrupt the restocking of the ready racks.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|L21A1 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L21A1 (12.7 mm)|12.7 mm L21A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,000 (3) || 300 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
{{Specs-Tank-Weapon|4}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
{{main|FN MAG 60-40 (7.62 mm)|L3A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[FN MAG 60-40 (7.62 mm)|7.62 mm FN MAG 60-40]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (200) || 600 || -10°/+50° || ±120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L3A1 (7.62 mm)|7.62 mm L3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,000 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are multiple ways to play this tank. The most common way is utilising your good acceleration and speed to get into key sniping points on the map. Here the use of your laser rangefinder can help you snipe up to 2 km effectively. For this role, APDS is recommended due to its higher velocity than the HEATFS shell and yet still have decent penetration. Use your first shot to make the enemy tank immobile and then finish them off as it is highly unlikely they shall be able to locate you at a distance, find the proper range (unless they they happen to also have laser rangefinders which is more likely in a uptier battle) and then shoot you. To snipe, it is also advised to go hull-down and use the 10* of gun depression to reduce the amount of area exposed to enemy fire. Although not comparable to other tanks at its BR, the reverse speed of 11 km/h is still decent to get out of sticky situations.&lt;br /&gt;
&lt;br /&gt;
The Vickers Mk.3 can also be used in CQC and urban fighting maps as it has good mobility and turret traverse to be able to react to an enemy in different directions. The commander's machine gun on top of the turret can be used to mark targets for friendly players as well as be able to deter incoming planes or damage them.&lt;br /&gt;
&lt;br /&gt;
A mixture of APDS and HEATFS shells are good as the APDS can reliably damage an enemy tank upon penetration due to its better post-penetration damage than the HEATFS shell. The HEATFS shell can be used in scenarios such as an uptier where the APDS shell may be too lacking for penetrating much better armoured tanks and MBTs&lt;br /&gt;
&lt;br /&gt;
;Notable enemies and how to engage them:&lt;br /&gt;
&lt;br /&gt;
* T-55: The UFP can be penetrated by the APDS shell. It is best to shoot the right side of this tanks when head-on as it will incapacitate the driver, gunner and commander, leading to the tank's destruction. Although the left side where the ammo and fuel is stored is still a viable option, it is inconsistent and may not cause the tank to get destroyed.&lt;br /&gt;
* M48/M60: The UFP can bounce the APDS shell when at shot at irregular angles, it is recommended to use the HEATFS shell or attempt to hit its ammo by shooting the LFP with APDS&lt;br /&gt;
* Leopard A1A1: Similar to all NATO tanks, the left side of the weak front hull can be shot and knock out 3 crew members, resulting in a death or aim for the lower hull side on the left to hit the ammo storage area.&lt;br /&gt;
&lt;br /&gt;
;How to counter the Vickers Mk.3&lt;br /&gt;
&lt;br /&gt;
* Aim for the left side of the hull in a head on to defeat the driver, gunner and commander.&lt;br /&gt;
* Aim for the lower left side to detonate the frontal ammo storage.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good mobility, including good reverse speed&lt;br /&gt;
* Equipped with a laser rangefinder&lt;br /&gt;
* Gun depression angle of -10°&lt;br /&gt;
* Gunsight with 10x zoom&lt;br /&gt;
* Access to a HEATFS shell&lt;br /&gt;
* Stock APDS shell retains good penetration at an angle&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor and unreliable armour&lt;br /&gt;
* 10x zoom can be impractical while aiming at close targets&lt;br /&gt;
* The large ammo rack in the front is still present&lt;br /&gt;
* Small-calibre machine guns don't offer much penetration and the [[L21A1 (12.7 mm)|rangefinding 12.7 mm MG]] fires only tracer bullets that have low penetration power&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_vickers_mbt_mk_3 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7293-development-vickers-mk-3-handy-upgrades-en|[Devblog] Vickers Mk.3: handy upgrades]]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer Vickers-Armstrongs}}&lt;br /&gt;
{{Britain medium tanks}}&lt;/div&gt;</summary>
		<author><name>U106332439</name></author>	</entry>

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