<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U106177021</id>
		<title>War Thunder Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U106177021"/>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/Special:Contributions/U106177021"/>
		<updated>2026-04-25T05:34:28Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Fox&amp;diff=183806</id>
		<title>Fox</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Fox&amp;diff=183806"/>
				<updated>2024-03-23T09:09:34Z</updated>
		
		<summary type="html">&lt;p&gt;U106177021: /* History */ Added details about history of the Fox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_fv721_fox&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British light tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Alpha Strike&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
When it comes to armour protection, the Fox is severely lacking. With protection from .50 calibre bullets from the front only, players will quickly find themselves killed if targeted by the enemy, so care should be taken to not be seen and to keep moving if seen so as to provide a hard target to hit.&lt;br /&gt;
&lt;br /&gt;
The internals of the Fox will not provide much chance to survive either, as the 3 crew members are very tightly packed with not much empty space, so any shots that penetrate are likely to kill at least 2, if not all 3 crew. Most of the space not taken up by crew is taken by either the engine, transmission or ammunition, so even if the crew does not die straight away, players will typically find themselves either exploding, or stuck in place while the enemy reloads.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 33.5 mm (53°) Front Glacis &lt;br /&gt;
33.5 mm (1-53°) Driver's Port &lt;br /&gt;
| 41 mm (0-6°)  ''Top'' &amp;lt;br&amp;gt;5 mm (0°) ''Bottom'' || 38 mm (1°) || 5 mm (89°)&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 41 mm (47-60°) ''Turret front'' &amp;lt;br&amp;gt;41 mm (52-55°) ''Gun mantlet'' || 41 mm (0°) || 38 mm (36°) || 20 mm (89°)&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 20 mm (60°) || 20 mm (60°)  || 20 mm (60°) || 20 mm (59-89°)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=302|rbMinHp=172|AoAweight=}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|L21A1 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
Sharing the main gun with the Warrior, players should be aware of the low rate of fire for this weapons calibre, with 0.9 seconds between each shell. The clip size of 3 may look like a downside, but the reload time of the clip is fast enough to not make a difference to fire rate.&lt;br /&gt;
&lt;br /&gt;
One redeeming factor of the gun is the APDS, giving it impressive penetration (for a 30mm). However, it is still a 30mm and players should always be looking for the side of targets unless they are very lightly armoured. The post penetration damage requires careful aiming to disable enemy vehicles as the Fox will not withstand return fire which the enemy will get a chance to do as the fire rate is slow enough to give them time to react.&lt;br /&gt;
&lt;br /&gt;
Starting with APHE and HEI belts, the penetration is severely lacking and can not be relied upon to kill targets, but once the APDS belt is unlocked, players can start being more comfortable when flanking.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[L21A1 (30 mm)|30 mm L21A1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 99 (3) || rowspan=&amp;quot;2&amp;quot; | 80 || rowspan=&amp;quot;2&amp;quot; | -14°/+40° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | - || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:L21A1 (30 mm)/Ammunition|30x170 APHE-I, 30x170 HE-I-T, 30x170 APDS-T}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''33''' || 11&amp;amp;nbsp;''(+22)'' || 7&amp;amp;nbsp;''(+26)'' || 4&amp;amp;nbsp;''(+29)'' || 1&amp;amp;nbsp;''(+32)'' || N/A || N/A || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|L37A2 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Fox's L37A2 coaxial machine gun can be used along with the 30mm autocannon, to take down aircraft that could pose a threat to your vehicle. The machine gun can also be used to counter many open vehicles of the battle rating such as the M53/59 and the M56 Scorpion.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L37A2 (7.62 mm)|7.62 mm L37A2]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial&lt;br /&gt;
| 2600 (100) || 650 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* Great mobility and acceleration with a reverse gearbox&lt;br /&gt;
* Effective cannon that can penetrate almost all vehicles from the sides and back&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Terrible fire rate&lt;br /&gt;
* Can be .50 cal'd from the sides and back&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Beginning development in 1965 by the Daimler company of Coventry, the FV721 Fox was a 4x4 armoured car as a replacement for the Ferret scout car and Saladin armoured car. The first of 15 prototypes was completed in November 1967 with user trials beginning the following year. Following successful trials, the first announcement about the Fox was made in October 1969, with a production order placed with Royal Ordnance Leeds the following year. Production began in 1972 and ran to May 1973, building a total of 325.&lt;br /&gt;
&lt;br /&gt;
200 vehicles saw service with the United Kingdom, with most being used by the Royal Yeomanry and the Queens Own Yeomanry, part of the British Army Of the Rhine. Small numbers were also attached to air mobile, armoured and mechanized infantry battalions to form a reconnaissance platoon. The Fox was retired from British service by 1994.&lt;br /&gt;
&lt;br /&gt;
The remaining vehicles were exported to Malawi and Nigeria, with some remaining in service to this day.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/8789-development-fv721-fox-an-opportunistic-predator-en|Devblog]] ===&lt;br /&gt;
In the 1960s, the British Army was looking to replace their outdated Ferret and Saladin armored cars with a more capable vehicle that featured the 30 mm L21A1 RARDEN cannon. Development of the FV721 Fox started in 1965 by Daimler with the first prototype ready and shown to the British Army in 1967. After successful trials, full-scale production of the Fox was given the go ahead and was completed by 1973. Over 300 were built, where most were operated by Britain which are now out of service, and some by Malawi and Nigeria that are still in service today in very limited numbers.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8789-development-fv721-fox-an-opportunistic-predator-en|[Devblog]  FV721 Fox: An Opportunistic Predator]]&lt;br /&gt;
&lt;br /&gt;
{{Britain light tanks}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U106177021</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Fox&amp;diff=183805</id>
		<title>Fox</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Fox&amp;diff=183805"/>
				<updated>2024-03-23T08:57:52Z</updated>
		
		<summary type="html">&lt;p&gt;U106177021: /* Survivability and armour */ Added details on the (lacking) survivability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_fv721_fox&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British light tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Alpha Strike&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
When it comes to armour protection, the Fox is severely lacking. With protection from .50 calibre bullets from the front only, players will quickly find themselves killed if targeted by the enemy, so care should be taken to not be seen and to keep moving if seen so as to provide a hard target to hit.&lt;br /&gt;
&lt;br /&gt;
The internals of the Fox will not provide much chance to survive either, as the 3 crew members are very tightly packed with not much empty space, so any shots that penetrate are likely to kill at least 2, if not all 3 crew. Most of the space not taken up by crew is taken by either the engine, transmission or ammunition, so even if the crew does not die straight away, players will typically find themselves either exploding, or stuck in place while the enemy reloads.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 33.5 mm (53°) Front Glacis &lt;br /&gt;
33.5 mm (1-53°) Driver's Port &lt;br /&gt;
| 41 mm (0-6°)  ''Top'' &amp;lt;br&amp;gt;5 mm (0°) ''Bottom'' || 38 mm (1°) || 5 mm (89°)&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 41 mm (47-60°) ''Turret front'' &amp;lt;br&amp;gt;41 mm (52-55°) ''Gun mantlet'' || 41 mm (0°) || 38 mm (36°) || 20 mm (89°)&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 20 mm (60°) || 20 mm (60°)  || 20 mm (60°) || 20 mm (59-89°)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=302|rbMinHp=172|AoAweight=}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|L21A1 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
Sharing the main gun with the Warrior, players should be aware of the low rate of fire for this weapons calibre, with 0.9 seconds between each shell. The clip size of 3 may look like a downside, but the reload time of the clip is fast enough to not make a difference to fire rate.&lt;br /&gt;
&lt;br /&gt;
One redeeming factor of the gun is the APDS, giving it impressive penetration (for a 30mm). However, it is still a 30mm and players should always be looking for the side of targets unless they are very lightly armoured. The post penetration damage requires careful aiming to disable enemy vehicles as the Fox will not withstand return fire which the enemy will get a chance to do as the fire rate is slow enough to give them time to react.&lt;br /&gt;
&lt;br /&gt;
Starting with APHE and HEI belts, the penetration is severely lacking and can not be relied upon to kill targets, but once the APDS belt is unlocked, players can start being more comfortable when flanking.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[L21A1 (30 mm)|30 mm L21A1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 99 (3) || rowspan=&amp;quot;2&amp;quot; | 80 || rowspan=&amp;quot;2&amp;quot; | -14°/+40° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | - || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:L21A1 (30 mm)/Ammunition|30x170 APHE-I, 30x170 HE-I-T, 30x170 APDS-T}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''33''' || 11&amp;amp;nbsp;''(+22)'' || 7&amp;amp;nbsp;''(+26)'' || 4&amp;amp;nbsp;''(+29)'' || 1&amp;amp;nbsp;''(+32)'' || N/A || N/A || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|L37A2 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Fox's L37A2 coaxial machine gun can be used along with the 30mm autocannon, to take down aircraft that could pose a threat to your vehicle. The machine gun can also be used to counter many open vehicles of the battle rating such as the M53/59 and the M56 Scorpion.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L37A2 (7.62 mm)|7.62 mm L37A2]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial&lt;br /&gt;
| 2600 (100) || 650 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* Great mobility and acceleration with a reverse gearbox&lt;br /&gt;
* Effective cannon that can penetrate almost all vehicles from the sides and back&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Terrible fire rate&lt;br /&gt;
* Can be .50 cal'd from the sides and back&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/8789-development-fv721-fox-an-opportunistic-predator-en|Devblog]] ===&lt;br /&gt;
In the 1960s, the British Army was looking to replace their outdated Ferret and Saladin armored cars with a more capable vehicle that featured the 30 mm L21A1 RARDEN cannon. Development of the FV721 Fox started in 1965 by Daimler with the first prototype ready and shown to the British Army in 1967. After successful trials, full-scale production of the Fox was given the go ahead and was completed by 1973. Over 300 were built, where most were operated by Britain which are now out of service, and some by Malawi and Nigeria that are still in service today in very limited numbers.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8789-development-fv721-fox-an-opportunistic-predator-en|[Devblog]  FV721 Fox: An Opportunistic Predator]]&lt;br /&gt;
&lt;br /&gt;
{{Britain light tanks}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U106177021</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Fox&amp;diff=183804</id>
		<title>Fox</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Fox&amp;diff=183804"/>
				<updated>2024-03-23T08:47:15Z</updated>
		
		<summary type="html">&lt;p&gt;U106177021: /* Main armament */ Removed extra link to weapon article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_fv721_fox&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British light tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Alpha Strike&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 33.5 mm (53°) Front Glacis &lt;br /&gt;
33.5 mm (1-53°) Driver's Port &lt;br /&gt;
| 41 mm (0-6°)  ''Top'' &amp;lt;br&amp;gt;5 mm (0°) ''Bottom'' || 38 mm (1°) || 5 mm (89°)&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 41 mm (47-60°) ''Turret front'' &amp;lt;br&amp;gt;41 mm (52-55°) ''Gun mantlet'' || 41 mm (0°) || 38 mm (36°) || 20 mm (89°)&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 20 mm (60°) || 20 mm (60°)  || 20 mm (60°) || 20 mm (59-89°)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=302|rbMinHp=172|AoAweight=}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|L21A1 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
Sharing the main gun with the Warrior, players should be aware of the low rate of fire for this weapons calibre, with 0.9 seconds between each shell. The clip size of 3 may look like a downside, but the reload time of the clip is fast enough to not make a difference to fire rate.&lt;br /&gt;
&lt;br /&gt;
One redeeming factor of the gun is the APDS, giving it impressive penetration (for a 30mm). However, it is still a 30mm and players should always be looking for the side of targets unless they are very lightly armoured. The post penetration damage requires careful aiming to disable enemy vehicles as the Fox will not withstand return fire which the enemy will get a chance to do as the fire rate is slow enough to give them time to react.&lt;br /&gt;
&lt;br /&gt;
Starting with APHE and HEI belts, the penetration is severely lacking and can not be relied upon to kill targets, but once the APDS belt is unlocked, players can start being more comfortable when flanking.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[L21A1 (30 mm)|30 mm L21A1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 99 (3) || rowspan=&amp;quot;2&amp;quot; | 80 || rowspan=&amp;quot;2&amp;quot; | -14°/+40° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | - || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:L21A1 (30 mm)/Ammunition|30x170 APHE-I, 30x170 HE-I-T, 30x170 APDS-T}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''33''' || 11&amp;amp;nbsp;''(+22)'' || 7&amp;amp;nbsp;''(+26)'' || 4&amp;amp;nbsp;''(+29)'' || 1&amp;amp;nbsp;''(+32)'' || N/A || N/A || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|L37A2 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Fox's L37A2 coaxial machine gun can be used along with the 30mm autocannon, to take down aircraft that could pose a threat to your vehicle. The machine gun can also be used to counter many open vehicles of the battle rating such as the M53/59 and the M56 Scorpion.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L37A2 (7.62 mm)|7.62 mm L37A2]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial&lt;br /&gt;
| 2600 (100) || 650 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* Great mobility and acceleration with a reverse gearbox&lt;br /&gt;
* Effective cannon that can penetrate almost all vehicles from the sides and back&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Terrible fire rate&lt;br /&gt;
* Can be .50 cal'd from the sides and back&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/8789-development-fv721-fox-an-opportunistic-predator-en|Devblog]] ===&lt;br /&gt;
In the 1960s, the British Army was looking to replace their outdated Ferret and Saladin armored cars with a more capable vehicle that featured the 30 mm L21A1 RARDEN cannon. Development of the FV721 Fox started in 1965 by Daimler with the first prototype ready and shown to the British Army in 1967. After successful trials, full-scale production of the Fox was given the go ahead and was completed by 1973. Over 300 were built, where most were operated by Britain which are now out of service, and some by Malawi and Nigeria that are still in service today in very limited numbers.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8789-development-fv721-fox-an-opportunistic-predator-en|[Devblog]  FV721 Fox: An Opportunistic Predator]]&lt;br /&gt;
&lt;br /&gt;
{{Britain light tanks}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U106177021</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Fox&amp;diff=183803</id>
		<title>Fox</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Fox&amp;diff=183803"/>
				<updated>2024-03-23T08:46:35Z</updated>
		
		<summary type="html">&lt;p&gt;U106177021: /* Main armament */ Added a description about the weapon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_fv721_fox&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British light tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Alpha Strike&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 33.5 mm (53°) Front Glacis &lt;br /&gt;
33.5 mm (1-53°) Driver's Port &lt;br /&gt;
| 41 mm (0-6°)  ''Top'' &amp;lt;br&amp;gt;5 mm (0°) ''Bottom'' || 38 mm (1°) || 5 mm (89°)&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 41 mm (47-60°) ''Turret front'' &amp;lt;br&amp;gt;41 mm (52-55°) ''Gun mantlet'' || 41 mm (0°) || 38 mm (36°) || 20 mm (89°)&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 20 mm (60°) || 20 mm (60°)  || 20 mm (60°) || 20 mm (59-89°)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=302|rbMinHp=172|AoAweight=}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|L21A1 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Main article: [[L21A1 (30 mm)]]''&lt;br /&gt;
&lt;br /&gt;
Sharing the main gun with the Warrior, players should be aware of the low rate of fire for this weapons calibre, with 0.9 seconds between each shell. The clip size of 3 may look like a downside, but the reload time of the clip is fast enough to not make a difference to fire rate. &lt;br /&gt;
&lt;br /&gt;
One redeeming factor of the gun is the APDS, giving it impressive penetration (for a 30mm). However, it is still a 30mm and players should always be looking for the side of targets unless they are very lightly armoured. The post penetration damage requires careful aiming to disable enemy vehicles as the Fox will not withstand return fire which the enemy will get a chance to do as the fire rate is slow enough to give them time to react.&lt;br /&gt;
&lt;br /&gt;
Starting with APHE and HEI belts, the penetration is severely lacking and can not be relied upon to kill targets, but once the APDS belt is unlocked, players can start being more comfortable when flanking.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[L21A1 (30 mm)|30 mm L21A1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 99 (3) || rowspan=&amp;quot;2&amp;quot; | 80 || rowspan=&amp;quot;2&amp;quot; | -14°/+40° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | - || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:L21A1 (30 mm)/Ammunition|30x170 APHE-I, 30x170 HE-I-T, 30x170 APDS-T}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''33''' || 11&amp;amp;nbsp;''(+22)'' || 7&amp;amp;nbsp;''(+26)'' || 4&amp;amp;nbsp;''(+29)'' || 1&amp;amp;nbsp;''(+32)'' || N/A || N/A || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|L37A2 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Fox's L37A2 coaxial machine gun can be used along with the 30mm autocannon, to take down aircraft that could pose a threat to your vehicle. The machine gun can also be used to counter many open vehicles of the battle rating such as the M53/59 and the M56 Scorpion.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L37A2 (7.62 mm)|7.62 mm L37A2]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial&lt;br /&gt;
| 2600 (100) || 650 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* Great mobility and acceleration with a reverse gearbox&lt;br /&gt;
* Effective cannon that can penetrate almost all vehicles from the sides and back&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Terrible fire rate&lt;br /&gt;
* Can be .50 cal'd from the sides and back&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/8789-development-fv721-fox-an-opportunistic-predator-en|Devblog]] ===&lt;br /&gt;
In the 1960s, the British Army was looking to replace their outdated Ferret and Saladin armored cars with a more capable vehicle that featured the 30 mm L21A1 RARDEN cannon. Development of the FV721 Fox started in 1965 by Daimler with the first prototype ready and shown to the British Army in 1967. After successful trials, full-scale production of the Fox was given the go ahead and was completed by 1973. Over 300 were built, where most were operated by Britain which are now out of service, and some by Malawi and Nigeria that are still in service today in very limited numbers.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8789-development-fv721-fox-an-opportunistic-predator-en|[Devblog]  FV721 Fox: An Opportunistic Predator]]&lt;br /&gt;
&lt;br /&gt;
{{Britain light tanks}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U106177021</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Fox&amp;diff=183802</id>
		<title>Fox</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Fox&amp;diff=183802"/>
				<updated>2024-03-23T08:32:08Z</updated>
		
		<summary type="html">&lt;p&gt;U106177021: /* Mobility */ Added stock HP values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_fv721_fox&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British light tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Alpha Strike&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 33.5 mm (53°) Front Glacis &lt;br /&gt;
33.5 mm (1-53°) Driver's Port &lt;br /&gt;
| 41 mm (0-6°)  ''Top'' &amp;lt;br&amp;gt;5 mm (0°) ''Bottom'' || 38 mm (1°) || 5 mm (89°)&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 41 mm (47-60°) ''Turret front'' &amp;lt;br&amp;gt;41 mm (52-55°) ''Gun mantlet'' || 41 mm (0°) || 38 mm (36°) || 20 mm (89°)&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 20 mm (60°) || 20 mm (60°)  || 20 mm (60°) || 20 mm (59-89°)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=302|rbMinHp=172|AoAweight=}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|L21A1 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[L21A1 (30 mm)|30 mm L21A1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 99 (3) || rowspan=&amp;quot;2&amp;quot; | 80 || rowspan=&amp;quot;2&amp;quot; | -14°/+40° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | - || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:L21A1 (30 mm)/Ammunition|30x170 APHE-I, 30x170 HE-I-T, 30x170 APDS-T}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''33''' || 11&amp;amp;nbsp;''(+22)'' || 7&amp;amp;nbsp;''(+26)'' || 4&amp;amp;nbsp;''(+29)'' || 1&amp;amp;nbsp;''(+32)'' || N/A || N/A || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|L37A2 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Fox's L37A2 coaxial machine gun can be used along with the 30mm autocannon, to take down aircraft that could pose a threat to your vehicle. The machine gun can also be used to counter many open vehicles of the battle rating such as the M53/59 and the M56 Scorpion.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L37A2 (7.62 mm)|7.62 mm L37A2]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial&lt;br /&gt;
| 2600 (100) || 650 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* Great mobility and acceleration with a reverse gearbox&lt;br /&gt;
* Effective cannon that can penetrate almost all vehicles from the sides and back&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Terrible fire rate&lt;br /&gt;
* Can be .50 cal'd from the sides and back&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/8789-development-fv721-fox-an-opportunistic-predator-en|Devblog]] ===&lt;br /&gt;
In the 1960s, the British Army was looking to replace their outdated Ferret and Saladin armored cars with a more capable vehicle that featured the 30 mm L21A1 RARDEN cannon. Development of the FV721 Fox started in 1965 by Daimler with the first prototype ready and shown to the British Army in 1967. After successful trials, full-scale production of the Fox was given the go ahead and was completed by 1973. Over 300 were built, where most were operated by Britain which are now out of service, and some by Malawi and Nigeria that are still in service today in very limited numbers.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8789-development-fv721-fox-an-opportunistic-predator-en|[Devblog]  FV721 Fox: An Opportunistic Predator]]&lt;br /&gt;
&lt;br /&gt;
{{Britain light tanks}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U106177021</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Chieftain_Mk_3&amp;diff=180483</id>
		<title>Chieftain Mk 3</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Chieftain_Mk_3&amp;diff=180483"/>
				<updated>2024-01-18T17:22:17Z</updated>
		
		<summary type="html">&lt;p&gt;U106177021: /* Mobility */ Changed the reverse speeds of Chieftain and Centurion to reflect current in game numbers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Chieftain (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=uk_chieftain_mk_3&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|GarageImage_{{PAGENAME}}_Dozer.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update 1.57 &amp;quot;Battle March&amp;quot;]] and established the series of end-game ground vehicle for the British tree. The Chieftain imposes a formidable force of reckoning on the battlefield with its heavily sloped armour and powerful [[Ordnance BL Tk. L11 (120 mm)|120 mm armament]].&lt;br /&gt;
&lt;br /&gt;
The Chieftain series maintains the traditional UK lower front plate weak spot and strong turret armour of the Centurion series of tanks while increasing the firepower. Top speed increases from the Centurion line, but overall mobility is comparably worse.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Cast homogeneous armour (hull front, turret front half, cupola)&lt;br /&gt;
* Rolled homogeneous armour (hull sides, hull rear, hull roof, turret rear half, turret roof, cupola roof)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 70-127 mm (43-79°) ''Front glacis'' &amp;lt;br&amp;gt; 76.2 mm (43-44°) ''Lower glacis'' || 88-220 (8-30°) + 13 mm ''Front Top'' &amp;lt;br&amp;gt; 50 mm (1-31°) ''Center Top'' &amp;lt;br&amp;gt; 37 mm (30°) + 13 mm ''Rear Top'' &amp;lt;br&amp;gt; 37 (10°) + 13 mm ''Bottom'' || 37 mm (1-7°) || 13-28 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 125-250 mm (2-81°) ''Turret front'' &amp;lt;br&amp;gt; 100-220 mm (1-53°) ''Gun mantlet'' || 45-196 mm (1-65°) || 45 mm (1°) || 50.8 mm ''Front'' &amp;lt;br&amp;gt; 25 mm ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 150 mm || 25 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick while bogies are 19 mm thick.&lt;br /&gt;
* Armour thickness throughout the vehicle is very complex and the tank relies more on sloping thickness to enhance its effective armour.&lt;br /&gt;
* The metal boxes on the sides of the turret and hull are 13 mm of structural steel.&lt;br /&gt;
* The belly of the {{PAGENAME}} is 15 mm thick (6°).&lt;br /&gt;
&lt;br /&gt;
A major improvement from previous British MBTs is the Chieftain's thick, sloped armour. Reaching a compound-angled 152 mm on the turret and a respectable 86 mm at 71° on the upper front hull, the Chieftain can actually resist point-blank shots from some cannons it will face at its battle rating. In an up-tier, however, most of these benefits have less impact. This tank should avoid exposing its hull as certain tanks at 8.3 and above can penetrate the hull with an APFSDS shot, knocking out the entire crew or detonating an ammo rack. The armour around the gun breech leaves something to be desired. Lower-rank APDS rounds (e.g. a T-54/55's APDS) can penetrate the right turret face at closer ranges, incapacitating the gunner and commander. The lower glacis is 76 mm at 45°, leading to a significant disadvantage in close-range engagements. Even 7.3 tanks (and many below 7.3) will always penetrate the lower glacis. The Chieftain also has thin side armour, meaning that the tank is vulnerable to flank attacks. The thin side armour also means angling the hull is not effective. A Chieftain should remain hull down (at the very least covering the lower frontal plate) to best take advantage of its armour profile.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 1,023|rbMinHp= 584}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} suffers from a poor power-to-weight ratio. It is slow to reach its top speed of 45 km/h on almost any surface and will turn very slowly even when all mobility modules are researched. The {{PAGENAME}} especially struggles uphill and when pivoting. It has reasonable reverse speed (-10.4 km/h, compared to the ~ -12 km/h reverse speed of tanks on the Centurion chassis).&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
The first upgrades to head for are ''Parts'' and ''FPE'' for increased survivability. Then prioritize mobility upgrades (the {{PAGENAME}} needs all the mobility it can get) and gun accuracy upgrades (to further enhance its accurate fire).&lt;br /&gt;
&lt;br /&gt;
;Modules to get in order, maximizing recovery and speed first:&lt;br /&gt;
&lt;br /&gt;
* Parts&lt;br /&gt;
* FPE&lt;br /&gt;
* Tracks (critical for hull rotation speed)&lt;br /&gt;
* Adjustment of Fire&lt;br /&gt;
* Elevation Mechanism&lt;br /&gt;
* Horizontal Drive&lt;br /&gt;
* Other mobility upgrades as needed&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Ordnance BL Tk. L11 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ordnance BL Tk. L11 (120 mm)|120 mm Ordnance BL Tk. L11]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 53 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 21.4 || 29.6 || 36.0 || 39.8 || 42.4 || rowspan=&amp;quot;2&amp;quot; | 9.75 || rowspan=&amp;quot;2&amp;quot; | 8.63 || rowspan=&amp;quot;2&amp;quot; | 7.95 || rowspan=&amp;quot;2&amp;quot; | 7.50&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 13.4 || 15.8 || 19.1 || 21.1 || 22.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The cannon's reload rate is much faster than average for its calibre at its BR (7.5 seconds with an ace crew).&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
The Chieftain's 120 mm gun has access to APDS and HESH when stock, with a smoke shell as only unlockable ammunition. The L15A3 APDS shell has a very good slope modifier compared to other APDS and will penetrate essentially any vehicle at its battle rating, but has relatively weak post-penetration effects. The L31A7 HESH shell is slow and behaves similarly to other HESH shells in the game. It is a more situational round.&lt;br /&gt;
&lt;br /&gt;
The available ammunition allows for engaging all types of targets:&lt;br /&gt;
&lt;br /&gt;
* '''L15A3''': APDS; an armour-piercing round with a discarding sabot that has a good penetration power and no explosive filler. As it lacks post-penetration damage, the tactic with an APDS shot is to either knock out the majority of the tank's crew or to provoke ammo or fuel detonation by targeting their respective locations. This requires good knowledge of the layouts of potential opposing vehicles. Use the Protection analysis feature in the hangar menu to analyse potential foes for their weak spots! Also, keep in mind that with increased armour thickness the number of shrapnel shrinks.&lt;br /&gt;
&lt;br /&gt;
* '''L31A7''': HESH; a high-explosive squash head projectile works very differently from other shell types. It ignores any angle, except for ricochet, and deals damage by metal-flakes which are blown off inside the armour by the exterior explosion. To create this deadly shrapnel inside the tank, make sure to only hit armour plates which are a direct part of the interior crew compartment of the tank. Hitting exterior parts of a tank like spaced armour, the suspension, tracks etc. will not harm crew members/modules at all. Currently, only true armour thickness (as opposed to the line of sight thickness) will provide sufficient means of protection, benefiting the USSR turret designs and in general German tanks. Like all high-explosive shells, the fuse is very sensitive and can be set-off by most objects e.g. fences, trees, posts. The slow muzzle velocity of this shell can make it quite hard to hit targets at longer distances, but at the same time it can be handy because its arc trajectory allows it to land hits on enemies hiding behind shallow hills.&lt;br /&gt;
&lt;br /&gt;
* '''L34''': Smoke; useful to blind enemy vehicles that are too remote for you to disable so that you can progress towards objectives.&lt;br /&gt;
&lt;br /&gt;
{{:Ordnance BL Tk. L11 (120 mm)/Ammunition|Shot L15A3, Shell L31A7, L34}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x350px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.19.0.76''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;type&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''53''' || ''Projectiles''&amp;lt;br&amp;gt;''Propellants'' || 52&amp;amp;nbsp;''(+1)'' &amp;lt;br&amp;gt;49&amp;amp;nbsp;''(+4)'' || 49&amp;amp;nbsp;''(+4)'' &amp;lt;br&amp;gt;37&amp;amp;nbsp;''(+16)''|| 43&amp;amp;nbsp;''(+10)'' &amp;lt;br&amp;gt;25&amp;amp;nbsp;''(+28)''|| 41&amp;amp;nbsp;''(+12)'' &amp;lt;br&amp;gt;21&amp;amp;nbsp;''(+32)''|| 39&amp;amp;nbsp;''(+14)'' &amp;lt;br&amp;gt;12&amp;amp;nbsp;''(+41)''|| 37&amp;amp;nbsp;''(+16)'' &amp;lt;br&amp;gt; 5&amp;amp;nbsp;''(+48)''&lt;br /&gt;
|-&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 11th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 12th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 13th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| 35&amp;amp;nbsp;''(+18)'' &amp;lt;br&amp;gt; 1&amp;amp;nbsp;''(+52)'' || 30&amp;amp;nbsp;''(+23)'' &amp;lt;br&amp;gt;&amp;amp;nbsp; || 25&amp;amp;nbsp;''(+28)'' &amp;lt;br&amp;gt;&amp;amp;nbsp; || 18&amp;amp;nbsp;''(+35)'' &amp;lt;br&amp;gt;&amp;amp;nbsp; || 11&amp;amp;nbsp;''(+42)'' &amp;lt;br&amp;gt;&amp;amp;nbsp; || 5&amp;amp;nbsp;''(+48)'' &amp;lt;br&amp;gt;&amp;amp;nbsp; || 1&amp;amp;nbsp;''(+52)'' &amp;lt;br&amp;gt;&amp;amp;nbsp; || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* The {{PAGENAME}} uses two-piece ammunition, composed of projectiles (yellow) and propellant bags (orange). Both have separate racks.&lt;br /&gt;
* Projectile racks 10 to 13 and propellant racks 4 to 7 are first stage ammo racks. They total 24 shots and get filled first when loading up the tank.&lt;br /&gt;
* To go into battle with the front hull empty of ammunition, pack 25&amp;amp;nbsp;''(+28)'' shells (projectile racks 1 to 9 emptied / propellant racks 1 to 3 emptied).&lt;br /&gt;
&lt;br /&gt;
==== Optics and night vision ====&lt;br /&gt;
The magnification of the gunner's optics on the {{PAGENAME}} is ok, but not anything special compared to other tanks it faces. There is only a minimal difference between the default magnification and the zoomed in magnification.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is equipped with a fairly basic night vision system, consisting of image intensifiers and an IR searchlight, there is no thermal imager. The image intensifiers are fairly standard compared to those fitted to vehicles of the same time period, they have a lower resolution and higher noise than those fitted to later vehicles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | {{PAGENAME}} [[Optics]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Type of optic&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Magnification&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |[[Night Vision Devices]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Image Intensifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |{{Annotation|Thermal Imager&amp;lt;br&amp;gt;Resolution|The higher the resolution the clearer and more detailed the image is}}&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Resolution|The higher the resolution the clearer and more detailed the image is}}&lt;br /&gt;
! {{Annotation|Light Mult|By how much the image intensifier amplifies the existing light, primarily useful for comparing image intensifiers}}&lt;br /&gt;
! {{Annotation|Noise Level|How much noise is present in the image (how grainy the image is)}}&lt;br /&gt;
|-&lt;br /&gt;
! Gunner's Sight&lt;br /&gt;
| X7.25 - X8 || 800 x 600 || 8.0 || High || Not Fitted || Image intensifier unlocked by &amp;quot;NVD&amp;quot; mod (tier 3)&lt;br /&gt;
|-&lt;br /&gt;
! Commander's View&lt;br /&gt;
| X6 || 800 x 600 || 8.0 || High || Not Fitted || Image intensifier unlocked by &amp;quot;NVD&amp;quot; mod (tier 3)&lt;br /&gt;
|-&lt;br /&gt;
! Driver's View&lt;br /&gt;
| X1 || 800 x 600 || 5.0 || High || Not Fitted || Image intensifier unlocked by &amp;quot;NVD&amp;quot; mod (tier 3)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The IR searchlight on the {{PAGENAME}} is mounted in a distinctive box on the left hand side of the turret, it has a wide beam compared to other searchlights; however due to its placement some of the turret blocks some of the light which would otherwise go to the right. In practice this slightly narrows the beam, compared to the theoretical angle listed below (it is still much wider than other searchlights though).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{PAGENAME}} [[Night_Vision_Devices#Infrared_Spotlights|IR Searchlight]]&lt;br /&gt;
|-&lt;br /&gt;
! Max Range&lt;br /&gt;
! Beam Width&lt;br /&gt;
! Location / Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1,500 m || 15.3° || Searchlight mounted in box on left hand side of turret, does not pitch up or down.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|L21A1 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L21A1 (12.7 mm)|12.7 mm L21A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 588 (3) || 300 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The 12.7 mm L21A1 machine gun is specifically used to determine ranging for the main gun. While the game indicates a very short clip of 3 rounds, it is in fact more accurate to say that the MG only fires small bursts of 3 rounds. It is not fired alongside the other machine guns but through the &amp;quot;Fire from secondary guns&amp;quot; option (Controls &amp;gt; Ground Vehicles &amp;gt; Weaponry).&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
{{Specs-Tank-Weapon|4}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|L37A1 (7.62 mm)|L8A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L37A1 (7.62 mm)|7.62 mm L37A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (100) || 650 || -10°/+50° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L8A1 (7.62 mm)|7.62 mm L8A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 6,000 (200) || 600 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The small calibre of the 7.62 mm machine gun makes them largely ineffective against all armoured vehicles but the ones with an open compartment.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fundamental advantages of Chieftain Mk 3 are its fast fire rate and high penetration. Few vehicles within its BR range can resist the Chieftain's firepower, with some exceptions possibly being a well-positioned [[T95]] or [[Maus]]. Because the 120 mm APDS shells have such high penetration, one should aim for critical internal modules rather than armour weak points. This requires good knowledge of the enemy tanks. You should know where shells, fuel tanks, and crew reside in the vehicles you'll face.&lt;br /&gt;
&lt;br /&gt;
'''Defensively:'''&amp;lt;br&amp;gt;&lt;br /&gt;
The Chieftain's gun is very accurate when equipped with all gun modules -- move to a location overlooking enemy movements from long range. Maintain a hull-down position whenever possible to hide your weaker hull. Consider placing camouflage bushes on your turret to force your enemy to spend more time aiming.&lt;br /&gt;
&lt;br /&gt;
'''Offensively:'''&amp;lt;br&amp;gt;&lt;br /&gt;
The Chieftain's common enemies are the German Leopard 1 tanks and Soviet T-54s. Aim for the hull to either knock out the enemy crew or detonate the hull ammunition stowage. Don't hesitate to try this on IS-3/4 or T-10M as your gun still has sufficient penetration.&lt;br /&gt;
Other tanks can be easily knocked out or disabled by aiming for crew members. Don't forget that reload time is your best friend.&lt;br /&gt;
While manoeuvring, beware to the width of Chieftain; it's very easy to make the mistake of exposing weak areas of the hull.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Turret armour strong enough to resist APDS, HEATFS and even some APFSDS shells&lt;br /&gt;
* Upper frontal plate is heavily sloped, providing adequate protection against enemies of the same rank&lt;br /&gt;
* Excellent reload time for a 120 mm (7.5-9.5 seconds)&lt;br /&gt;
* Access to 320 mm penetrating APDS shells and powerful HESH shells immediately&lt;br /&gt;
* 10 degrees of gun depression&lt;br /&gt;
* Has access to a dual plane stabiliser&lt;br /&gt;
* Includes an additional range finding .50 calibre machine gun that can be bound to a separate key&lt;br /&gt;
* Unlike other British tanks, it has a respectable reverse speed&lt;br /&gt;
* Only armour piercing round is unlocked from stock, so no need to grind for best shell&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak hull armour overall&lt;br /&gt;
* Lower frontal plate is very poorly armoured and has an ammo rack behind it&lt;br /&gt;
* Very weak side and rear armour&lt;br /&gt;
* Ammo rack everywhere&lt;br /&gt;
* Small ammo variety (APDS or HESH only) means that it struggles with modern composite armour&lt;br /&gt;
* APDS deals minimal, punctual damage&lt;br /&gt;
* Fairly significant drop in flat angle penetration compared to preceding Conqueror&lt;br /&gt;
* Slowest of all MBTs&lt;br /&gt;
* Poor mobility on rough terrain&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept===&lt;br /&gt;
The idea of a &amp;quot;universal tank&amp;quot; began in Britain in 1944 when Montgomery and other influential people began advocating for a more standardized tank to replace the cruiser and infantry tank classes used on the field. Efforts did not start until after World War II under the General Staff designation A45, with development starting just as the new cruiser tank [[Centurion Mk 3|Centurion]] started to enter military service. The A45 was cancelled in 1948 after development troubles and its inability to be used as a &amp;quot;universal&amp;quot; platform. Ironically, the Centurion proved to be a better &amp;quot;universal tank&amp;quot; platform than the A45.&amp;lt;ref name=&amp;quot;DunstanChieftain&amp;quot;&amp;gt;Dunstan Simon. ''Chieftain Main Battle Tank 1965-2003'' Great Britain: Osprey Publishing Ltd., 2003&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
The [[Centurion Mk 10|Centurion]] tank series was very successful in British and its allies' service, but the development of new Soviet armour such as the [[IS-3]] and [[T-54 (1951)|T-54/55]] caused the British tank arms race to take another leap forward. The development of the Centurion's successor began in 1951 under the name ''Medium Gun Tank No. 2''. The project's priority was gun and armour, but with mobility to be equal to the Centurion's and a weight of fewer than 45 tons. The weight limit caused a program known as the Concept Study Programme to commence in order to find ways to keep the tank under that weight limit yet meet all the armour and firepower specifications. One of the concepts that came out was the usage of bagged charges, which were already in use on naval ships but were a new concept for tank ammunition. Thus, a gun using the bagged charge propellant system began development in 1954, along with a new specification by General Staff that the Medium Gun Tank No.2, now known as ''FV4201'', uses a conventional four crew tank with a turret and a better gun and armour than the Centurion. Though the [[Conqueror|Conqueror heavy tank]] was one such response to the firepower requirement, limited production cut that to only 200 units built.&amp;lt;ref name=&amp;quot;DunstanChieftain&amp;quot;&amp;gt;Dunstan Simon. ''Chieftain Main Battle Tank 1965-2003'' Great Britain: Osprey Publishing Ltd., 2003&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The biggest bump to the firepower of the FV4201 was the recommendation of a 120 mm calibre tank cannon. Though the Conqueror used a 120 mm, the new one would incorporate more innovative features such as the bagged charges. Other design features added were the usage of a Rolls-Royce V8 engine, an auxiliary engine, an automatic gearbox, and a reclining seat for the driver. The reclining seat was a very new feature in tank design as it reduced the vehicle's hull height and thus gave it a lower profile. Leyland Motors was assigned to be the main designer for the tank despite their commitment to the Centurion production lines. The manufacturing process of the tank was decided to be cast rather than welded. In 1957, several specifications added to the FV4201 impeded its attempt to fit into the specifications. A bigger turret was designed and it mounted IR equipment for night fighting. Troops requested more frontal and turret side armour, which along with the turret change caused an increase in the tank's overall weight. A controversial decision was also made in 1957 by NATO that tanks should have multi-fuel engines. The FV4201 installed a new engine conforming to these standards in 1958, a German engine derived from a Junkers Jumo aviation engine. This extended development time since the engine compartment had to be redesigned to fit the engine, raising the total tank weight to 50 tons. The engine, designated the L60, was received with a mixed reception by the Royal Armoured Corps (RAC) and other users due to its novel features. Britain stayed as the only user of a multi-fuel engine in the Cold War as many other nations found the concept impractical and abandoned it.&amp;lt;ref name=&amp;quot;DunstanChieftain&amp;quot;&amp;gt;Dunstan Simon. ''Chieftain Main Battle Tank 1965-2003'' Great Britain: Osprey Publishing Ltd., 2003&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the FV4201 finalized its prototype stages, General Staff sent a revised specification for it. The tank was to have the firepower of the Conqueror with the mobility of the Centurion, an armour that maximizes the protection-weight ratio, a weight limit at 45 tons with a top speed of 26 mph and an operating range of 300 miles. The first wooden prototype was made in March 1959, with full prototypes ordered in June 1959 for troop trials. Vickers-Armstrong and Royal Ordnance Factory shared the manufacturing process and the first prototypes were built in January 1960. The first two prototypes FV4201 were trialled in Germany alongside their new [[Leopard I|Leopard 1]]. The greatest issue with the FV4201 was the engine, which caused many failures due to vibration, a result of the flawed multi-fuel concept. Trials were delayed due to a lack of parts to fix broken pieces and redesigns were requested to fix problems. After a lengthy trial period in 1962, the FV4201, now named the '''Chieftain''', was sent to the operational unit in Germany for service and combat trials. The Chieftain was finally accepted for service in 1st May 1963, despite the many faults in the design. The first deliveries of the improved and redesigned Chieftains began in mid-1965. These were the ''Chieftain Mk.1's'', which further revealed problems with the horsepower that the ''Mk.2'' was designed and sent in April 1966. The '''Chieftain Mk.3''' rolled out of the production lines in September 1969, it now weighed 53 tons and the L60 engine was producing 650 hp, still underpowered for the weight. Engine failures were still frequent and left the Chieftain with a sour note until the ''Mk.5'' variant fixed these pressing issues with a new engine and NBC protection. The Mk.5 would be the main variant of the Chieftain in British service. During its production life from 1965 to 1985, a total of 2,265 Chieftains would be built by Britain, with about 1,000 used by the British Army.&amp;lt;ref name=&amp;quot;DunstanChieftain&amp;quot;&amp;gt;Dunstan Simon. ''Chieftain Main Battle Tank 1965-2003'' Great Britain: Osprey Publishing Ltd., 2003&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Service===&lt;br /&gt;
The first British units to receive the Chieftains were the 1st and 5th Royal Tank Regiments back during the trials. The Chieftain, despite its initial engine flaws, proved to be combat-proof and could be upgraded to fit new requirements. Some of these upgrades were the addition of composite add-on armour to fight off new anti-tank technology such as the HEAT rounds. The Chieftain earned the title &amp;quot;most formidable tank in the world&amp;quot; during the 1960s Cold War period and also redefined the specifications of a &amp;quot;main battle tank&amp;quot;. Its success is due to its novel main gun and heavily sloped armour, as well as satisfactory mobility and speeds able to compete with the Leopard 1. The Chieftain stayed in use by the British Army On the Rhine on the German border with the Warsaw Pact, which caused the Soviets to in turn station their best tanks such as the T-64 against the Chieftains. The British retained the Chieftains all the way until 1995 when it was replaced by the Challenger I.&lt;br /&gt;
&lt;br /&gt;
The Chieftain was also successful in the export market, primarily in the Middle East to the hands of Iran, Jordan, Kuwait, and Oman. Another user of the Chieftain was Israel, with Britain initially agreeing to help set up production for locally produced Chieftains. Two Chieftains were sent for trials among the Israeli Defense Force in 1967. After two years of trials and deliberation for the acquirement of the Chieftains, Britain ultimately refused to offer the Israelis the Chieftain for political reasons. The Israeli trials benefit Britain with data on desert combat with the Chieftain, however, and the refusal did jump start Israel's tank program that would become the ''Merkava''.&lt;br /&gt;
&lt;br /&gt;
Despite that, sales to the Middle East soared, with Iran being the major buyer of the Chieftains with at least 887 of mostly the MK3 and MK5 variants sent to them before their revolution in 1979. The Chieftain saw prolonged combat in the Middle East in the Iran-Iraq War, including Operation Nasr which was the largest tank vs. tank battle of the war where the Iranian Chieftains and [[M60A1 (AOS)|M60A1 Pattons]] fought against the Iraqi [[T-62]]s. After that war, the Chieftain in Kuwait then saw combat fighting the Iraqis during their invasion in 1990. Kuwait eventually replaced their Chieftains with the Yugoslavian M-84 tanks, which are a variant of the Soviet T-72s.&lt;br /&gt;
&lt;br /&gt;
The Chieftain is still in service in Iran, Jordan, and Oman in varying numbers, about 100 in Iran, 350 in Jordan, and 27 in Oman. The Chieftains underwent local upgrades to keep them up to date against a modern threat, such as the Iran ''Mobarez'' Chieftain upgrade.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_chieftain_mk_3 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|YN_lGpnF_nk|'''Chieftain Mk 3 Tank Review''' - ''Napalmratte''|W4R1fPzk-tU|'''Review: Chieftain Mk 3''' - ''War Thunder Official Channel''|D3OF9IvtHLk|'''Tank Chats #34: Chieftain''' - ''The Tank Museum''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[Chieftain (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[T-62]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/devblog/current/885|[Devblog] The Chieftain tank: A very British warlord!]]&lt;br /&gt;
* [[wikipedia:Chieftain_(tank)|[Wikipedia] Chieftain (tank)]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/coldwar/UK/chieftain.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; FV4201 Chieftain]&lt;br /&gt;
* [https://www.militaryfactory.com/armor/detail.asp?armor_id=83 &amp;lt;nowiki&amp;gt;[Military Factory]&amp;lt;/nowiki&amp;gt; Chieftain MBT]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Leyland}}&lt;br /&gt;
{{Britain medium tanks}}&lt;/div&gt;</summary>
		<author><name>U106177021</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=D-25T_(122_mm)&amp;diff=180178</id>
		<title>D-25T (122 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=D-25T_(122_mm)&amp;diff=180178"/>
				<updated>2024-01-07T09:54:11Z</updated>
		
		<summary type="html">&lt;p&gt;U106177021: /* Available ammunition */ Updated which tanks are able to use BR-471D ammunition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Weapon D-25T (122 mm).png|thumb|right|x250px|The 122 mm D-25T on the IS-2 No.321 gun mantlet.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The '''122 mm D-25T''' is a Soviet tank cannon firing two-piece ammunition used mostly by tanks of the IS-2 series.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
USSR&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ussr_kv_122}}&lt;br /&gt;
* {{Specs-Link|ussr_is_2_1943}}&lt;br /&gt;
* {{Specs-Link|ussr_is_2_1944}}&lt;br /&gt;
* {{Specs-Link|ussr_is_2_1944_revenge}}&lt;br /&gt;
* {{Specs-Link|ussr_is_2_1944_321}}&lt;br /&gt;
* {{Specs-Link|ussr_is_3}}&lt;br /&gt;
* {{Specs-Link|ussr_is_4m}}&lt;br /&gt;
&lt;br /&gt;
China&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|cn_is_2_1943}}&lt;br /&gt;
* {{Specs-Link|cn_is_2_1943_no402}}&lt;br /&gt;
* {{Specs-Link|cn_is_2_1944}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the cannon or machine gun.'' --&amp;gt;&lt;br /&gt;
Being based on a field gun, the D-25T features a high muzzle velocity but a long reload time caused by the two-piece ammunition.&lt;br /&gt;
As is typical for a Soviet tank, the gun has a poor depression angle. The armour-piercing shells have a powerful penetration power with devastating post-penetration effects.&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!-- ''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''BR-471''' - The default APHE shell with decent penetration of 205 mm on distance of 10 m. Fairly slow muzzle velocity that's just shy of 800 m/s. Contains plenty of explosives (TNT equivalent of almost 250 g)&lt;br /&gt;
* '''BR-471B''' - APHEBC shell. Is identical in terms of explosives, muzzle velocity to the BR-471. Ballistic cap lowers the decrease of penetration over distance, and slightly changes penetration chance on different angles.&lt;br /&gt;
* '''OF-471''' - HE shell. Contains 3.6 kg of TNT inside, which translates to 37 mm of penetration that is not dependent on angle or distance. Barely faster than APHE shells.&lt;br /&gt;
&lt;br /&gt;
* '''BR-471D''' - APCBC shell. Contains just over 190 g of TNT inside. Its muzzle velocity is 800 m/s, and has penetration value of 230 mm on distance of 10 m. This shell is not available to the [[KV-122]], [[IS-2]], [[IS-2 (China)]], [[IS-2 No.402]] tanks.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;IS-2 &amp;amp; KV-122&lt;br /&gt;
&lt;br /&gt;
In comparison with tanks such as the Tiger II or the T26E1-1 Super Pershing, you may expect lower penetration power, but both of those tanks have around half of its explosive filler mass, which translates into lesser post-penetration damage. The D25T gun is able to easily take out most enemy tanks in a single blow when penetrating. The poor rate of fire is also a handicap against cannons having a reload time twice shorter.&lt;br /&gt;
&lt;br /&gt;
;IS-3, IS4-M &amp;amp; T-10A&lt;br /&gt;
&lt;br /&gt;
The difficulty at higher battle ratings is that you may lack in penetration, because of the introduction of composite armour on early Main Battle Tanks and the lack of HEATFS projectiles with higher penetration. However, penetrating shells through the thin side armour of MBTs is not hard, even angled. The long reload time remains an issue.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;IS-2 &amp;amp; KV-122&lt;br /&gt;
&lt;br /&gt;
The 122 mm cannon can penetrate almost every enemy tank frontally (exceptions exist: Tiger I vision port, Tiger II hull, as well as american heavy tanks turrets frontally), and reliably knock outs the tank in a single shot because of the high amount of explosive filler. The downside of such firepower is the long reload which forces you to engage from a distance.&lt;br /&gt;
&lt;br /&gt;
;IS-3, IS4-M &amp;amp; T-10A&lt;br /&gt;
&lt;br /&gt;
Tank's armour gets tougher to pierce at higher ranks and their guns are also improved. Chemical energy shells are more common, which means that getting rid of enemies in a single blow is really important. Well armoured enemies are going to withstand your shells easily, so heavy tanks will be difficult to deal with. MBTs on the other hand will most likely penetrate you easily, but that's a double edged sword for them: they can penetrate you but you can also penetrate them. They may have a mobility advantage, but in terms of post-penetration damage you definitely are ahead of them.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Amazing penetration (at IS-2's BR) and post-penetration damage effects often leads to taking out enemy vehicles with a single shot&lt;br /&gt;
* The later APCBC shell (BR-471D) has slightly better penetration, while still retaining its wonderful post-penetration damage&lt;br /&gt;
* Stock shell (BR-471) has similar performance to the later BR-471B on the IS-2&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow reload of around 20 seconds, mid-range sniping or providing heavy fire for your team is advised&lt;br /&gt;
* Has poor elevation angles on all models equipped with it.&lt;br /&gt;
* When attacking different targets, switching ammo types will take time&lt;br /&gt;
* At the IS-3 or IS-4M's BR, it can't reliably penetrate tanks frontally&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
The D-25 was the redesign in 1943 of the [[A-19 (122 mm)|122 mm A-19 field gun]] to increase its reliability and operating safety in order to equip the newly developed IS-2 tanks with a powerful gun. The D-25T was born of the 122 mm D-25 gun and the gun mount of the [[D-5T (85 mm)|85 mm D-5T gun]] in late 1943.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:122_mm_gun_M1931/37_(A-19)|[Wikipedia] 122 mm gun M1931/37 (A-19)]]&lt;br /&gt;
&lt;br /&gt;
{{USSR tank cannons}}&lt;br /&gt;
{{China tank cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tank cannons]]&lt;/div&gt;</summary>
		<author><name>U106177021</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T95&amp;diff=163297</id>
		<title>T95</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T95&amp;diff=163297"/>
				<updated>2023-05-25T18:56:38Z</updated>
		
		<summary type="html">&lt;p&gt;U106177021: /* Armaments */ Changed 40mm penetration loss to 2mm, to reflect actual penetration numbers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American tank destroyer '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the American medium tank&lt;br /&gt;
| link = T95E1&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=us_t95&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.49 &amp;quot;Weapons of Victory&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The T95 is good at providing support and dragging enemy fire. Since [[Update 1.59 &amp;quot;Flaming Arrows&amp;quot;]], the T95 shares the HE-filled APCBC T13 shells, researchable at tier 1 modifications, giving it an incredible punch that puts it on par with the [[Jagdtiger]]. Using the explosive-filled T13 shell (APCBC), the T95 can dispatch almost any tank it can penetrate in one go, given that the necessary conditions of detonation are present, i.e. the penetration of 20 mm of armour and the total of 1.2 m travelled — a lucky [[ASU-85]] could endure a hit from the side without the customary fate of disastrous explosion, but these rare moments shouldn't be expected by anyone versing the T95. Anyways, the 12.7 mm machine gun does a fine job at disposing of such lightly-armoured targets when the necessity arises.&lt;br /&gt;
&lt;br /&gt;
The T95 was given several nicknames by the War Thunder Community: &amp;quot;Doom Turtle&amp;quot; or &amp;quot;Tutel&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The T95 is very well known for its amazing frontal armour, hard to penetrate for the majority of guns at its rank. Even with its great frontal armour, a few enemies can still destroy the T95 frontally by using HEAT ammo (e.g. [[M103]]: 380 mm and [[SU-122-54]]: 400 mm pen), or for any other tank starting with [[:Category:Third_rank_ground_vehicles|rank III]] by hitting the two obvious weak spots. &lt;br /&gt;
&lt;br /&gt;
To hide the weak spots, one should try to find a spot where the cupolas are at well hidden from the enemy, either by finding a favourable slope or a high place, thus angling the vehicle to a point where only the front armour plates are in the sights of the enemy. Staying out of range (+600 m) to deny easy hits, alternatively, is a simple yet still quite effective tactic. Whenever an object such as a pillar presents itself in a combat area, the T95 driver should cleverly place the driver's cupola behind it — as with any other vehicle, proper use of the terrain is of utmost importance.&lt;br /&gt;
&lt;br /&gt;
This is further enhanced with good lower side armour and well angled top side armour. The sides are around 210 mm total with spaced armour in the tracks, any shot that hits it using HE-filled rounds will often explode before penetration inside occurs.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 305 mm (0-29°) ''Front'' &amp;lt;br&amp;gt; 133.35 mm (60°) ''Lower Glacis'' || 152 mm bottom &amp;lt;br&amp;gt; 63.5 mm top|| 50.8 mm || 38.1 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 76.2 mm || 76.2 mm || 76.2 mm || 76.2 mm&lt;br /&gt;
|-&lt;br /&gt;
| Additional armour || 292.1 mm ''Mantlet'' &amp;lt;br&amp;gt; 76.2 mm ''Cupolas'' &amp;lt;br&amp;gt; 76.2 mm ''track guard''|| 76.2 - 101.6 mm ''Lower track guard'' &amp;lt;br&amp;gt; 63.5 mm ''Upper outer track guard'' &amp;lt;br&amp;gt; 25.4 mm ''Upper inner track guard (drawer)''|| N/A || 38.1 mm ''Radiator cover''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Engine-crew-compartment wall is 25.4 mm.&lt;br /&gt;
* Plenty of attached ''rolled homogeneous'' accessory with 25.4 mm.&lt;br /&gt;
* 25.4 mm of belly armour at quite a big height off the ground. Therefore safe from 122 mm cannons using HE between the tracks.&lt;br /&gt;
* 20 mm of structural steel for suspension and rollers. The track section is riddled with them.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
[[File:T95 firing.jpg|thumbnail|right|In the ruins of the Berlin map this T95 wears the &amp;quot;Destruction&amp;quot; decal, unlockable for defeating 700 enemy tanks with US ground forces.]]&lt;br /&gt;
&lt;br /&gt;
The T95 is a very heavy and slow TD, the main purpose of which is to hold and defend a tactical position or to lead a forward push, thereby giving allied vehicles the chance to strike at the enemy, most likely distracted by the defying task of taking down the immensely armoured T95. Despite its bad top speed, the T95 has amazing traverse speed, making it quite hard for an enemy (even light tank) to flank. Though the T95 is a walking shield (aside from the two weak spots), the tank is very situational due to its slow speed. It has advantages in smaller maps with narrow corridors, such as city-based maps, while it struggles in larger maps with hilly terrain due to its poor climbing ability.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=710|rbMinHp=442}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
After Parts and FPE, priority research targets for this tank should be mobility upgrades and the T13 APCBC shell.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|T5E1 (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[T5E1 (105 mm)|105 mm T5E1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 62 || rowspan=&amp;quot;2&amp;quot; | -5°/+19° || rowspan=&amp;quot;2&amp;quot; | -10°/+11° || rowspan=&amp;quot;2&amp;quot; | N/A ||8.8||12.2||14.8||16.4||17.4|| rowspan=&amp;quot;2&amp;quot; |20.0|| rowspan=&amp;quot;2&amp;quot; | 17.7 || rowspan=&amp;quot;2&amp;quot; | 16.3 || rowspan=&amp;quot;2&amp;quot; | 15.4&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
|5.9||7.0|| 8.5 ||9.4|| 10.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
'''T32; APBC''' - The stock shell and previously the only one ever needed, unless engaging in combat over 1,000 m distance. It features decent normalization and good penetration even at ~60°, unlike the T29E3 APCR. Only downfall is the 50% ricochet chance against ~60° angled armour plates, like the frontal plate of the [[T-54 (1947)]], which the shell would otherwise easily penetrate up to 1,000 m range ([[T-54 (1949)|mod. 1949]] &amp;amp; [[T-54 (1951)|mod. 1951]]). Post-penetration effects are meagre. No HE filler, therefore only spalling and direct impact cause damage. For ammo racks, the detonation chance is roughly 5-10%. A bit better for starting fires, though. Therefore focus on crew members and vital modules.&lt;br /&gt;
&lt;br /&gt;
'''T29E3; APCR''' - The additional 50 mm penetration at all ranges looks good on paper, but a further check reveals a great disadvantage. With greater armour angles the penetration quickly drops, even past the stock APBC shot! And as angled plates become very common in era IV, this shell can just be ignored. Exemption is on ranges exceeding 1,000 m. Pack extra for expected long-range sniper duels. Additionally, the post-penetration effects are small and angle normalization does not happen upon impact. Direct hits on ammo racks have a small chance to cause an explosion like the APBC. Focus fire on crewmen and important modules!&lt;br /&gt;
&lt;br /&gt;
'''T30E1; HE''' - Despite the calibre the HE is worse than similar calibres found on the [[Tiger II (10.5 cm Kw.K)|King Tiger's]] [[KwK L/68 (105 mm)|105 mm KwK L/68]] and the [[SU-100]]'s [[D-10S (100 mm)|100 mm D-10]] cannons, even less than on the [[M3A1 (90 mm)|90 mm M3A1]] cannon on the [[M46]]. Damage against common [[:Category:Anti-aircraft_vehicles|SPAA]] is therefore unsatisfactory and the roof mounted [[M2HB (12.7 mm)|M2HB Browning]] heavy machine gun is the better weapon of choice.&lt;br /&gt;
&lt;br /&gt;
'''T13; APCBC''' - This should be the go-to ammunition with the T95, at any range. While it sacrifices some penetration (about 2 mm at many ranges when compared to the T32 APBC), it has a HE filler. This allows this shell to knock out almost anything with a single shot. It has massive post-penetration damage, and this is why the sacrifice of raw penetration is worth it. Despite the lower penetration, with proper aiming, the T13 shot can penetrate any tank it sees. When fighting King Tigers, simply aim for the turret faces (right side preferably) and lower glacis. When fighting T-44s and T-55s, aim for the turret faces, to the left and right of the gun, or the cupola if close enough to consistently hit. When fighting another heavy TD like the Jadgtiger, simply aim for the lower glacis, while it will rarely be a single-shot knock-out, it will immobilize him, and allow the leisure of finishing it off at an opportune time. Tanks like the IS-3 and T-10 are one of the greatest challenges for this shot, as their pike fronts are usually strong enough to bounce it if they are facing the T95. To defeat them aim for the area right at the top of the pike and below the gun, though this can be challenging. The cupola is again a valid target for pike front soviet heavies if close enough. To destroy an IS-6 frontally, aim for turret front, cupolas, or right under the gun where the shot can bounce down into the hull. While on paper, this shot lacks the penetration to penetrate the front of the Maus turret, it can actually penetrate it due to the armour penalty that the Maus has, which makes its armour weaker. Most other tanks can simply be shot centre of mass.&lt;br /&gt;
&lt;br /&gt;
{{:T5E1 (105 mm)/Ammunition|T32, T13, T29E3, T30E1}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_T28.png|right|thumb|x250px|[[Ammo racks]] of the T28 (identical)]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;part&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''62''' || style=&amp;quot;text-align:right&amp;quot; | ''Projectiles'' &amp;lt;br&amp;gt; ''Propellants'' || 51&amp;amp;nbsp;''(+11)''&amp;lt;br&amp;gt;41&amp;amp;nbsp;''(+21)'' || 33&amp;amp;nbsp;''(+29)''&amp;lt;br&amp;gt;35&amp;amp;nbsp;''(+27)'' || 17&amp;amp;nbsp;''(+45)''&amp;lt;br&amp;gt;23&amp;amp;nbsp;''(+39)'' || 1&amp;amp;nbsp;''(+61)''&amp;lt;br&amp;gt;1&amp;amp;nbsp;''(+61)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,000 (200) || 577 || -10°/+70° || ±140°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The .50 calibre machine gun is mounted on the commander's cupola and manned by the very same, this heavy machine gun allows for decent anti-air fire arcs. Fire arcs are ~300° with a small dead spot to the rear and ~80° upwards, or rather for how much the camera allows for. If used freely and without constraint, the ammo will drain quickly. Some moderation is advised, given the lack of a co-axial MG for clearing bushes and fences. Clearing obstacles is the secondary armaments primary usage. Mostly due to the cannons low mounting height. Even small fences can obstruct the sight.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
With this in mind let us talk about the need for speed:&lt;br /&gt;
&lt;br /&gt;
The Doom Turtle is very slow, the slowest vehicle in-game to be exact.&lt;br /&gt;
&lt;br /&gt;
For tactics, we must rather think of strategy: It may only reach one specific point through an entire match, so make sure the T95 is actually needed at that point or all that will be spent is digital gasoline.&lt;br /&gt;
&lt;br /&gt;
Study the map and look for choke points, places of fierce narrow fielded conflict. Points were fighting will always take place.&lt;br /&gt;
&lt;br /&gt;
There are two main playstyles: Support and Spearhead. Playstyle does not really change with the game modes, they can be universally used.&lt;br /&gt;
&lt;br /&gt;
'''Support'''&lt;br /&gt;
&lt;br /&gt;
The biggest problem of the Doom Turtle is the weak spots, undermining the trade-off speed for armour. However, if the T95 stays beyond decent accuracy (+500 m), or gain height advantage and use gun depression, then the weak spots are no longer accessible. Do not mistake this with a sniper role! The average range should be 400 to 800 m. Stay with the team, the T95 is their shield. Be a classic tank in RPG sense. If the situation is about to grind down and come to hold, change to the Spearhead strategy (see below).&lt;br /&gt;
&lt;br /&gt;
The main task is to provide fire assistance since the cannon is not made to take out tanks and features a long reload, disabling enemy tanks with engine hits is the priority. Further, draw the enemies attention to the T95. Force foes into sniper duels. Every shot at the T95 is one away from an ally. To enhance this sit in an exposed position and attack enemies with the machine gun. Make them shoot at the T95. Once using the T13 shell, the disabling shots the T32 made will turn into nasty shots with post-penetration damages.&lt;br /&gt;
&lt;br /&gt;
Good places to go for are where the heavy tanks would rush to fight with their armour. Or spots medium tanks use but do not hide in the cover, leave it open for the allied medium tanks. Their support is essential to enhance the T95's own slow rate of fire. Playing driving cover/pillbox is also something to consider under these circumstances.&lt;br /&gt;
&lt;br /&gt;
'''Spearhead'''&lt;br /&gt;
&lt;br /&gt;
[[File:T95 - putting up pressure.jpg|thumbnail|Although going this close is ill-advised, as for enemy tanks can have better reverse speeds than the T95 can drive forwards. Not to mention the cupola weak spots becomes an easy target. The T95 is putting pressure on and places the opponent under stress. Psychological effects should not be underestimated. In this case, the [[Tiger II (10.5 cm Kw.K)]] got stuck on the rubble pile and is further blocking his allied [[IS-4M]] the sight. Reversing now allows for a free shot into the Tigers transmission, locking him in place.]]&lt;br /&gt;
The following tactic goes against anything one would expect with the above and described the tank's issues. While it sounds easy, there must be put a lot of thought into it to succeed.&lt;br /&gt;
&lt;br /&gt;
Press and hold &amp;quot;W&amp;quot; and click &amp;quot;Mouse button 1&amp;quot; once in a while. It, in theory, will get the T95 heavily damaged or even destroyed, but in practice, a 86 tonnes vehicle is determined to steamroll everything in its path and everyone gets scared, panicked even. An example can be seen in the screenshot on the right&lt;br /&gt;
&lt;br /&gt;
But which place to charge through like the Light Brigade? The goal of this attack is to push the team out of camping positions and draw selected enemy fire onto the T95. Long narrow sections with decent cover left and right is good places. Other places would be on the edge of the map and come in from an angle, limiting the foes attack front to only &amp;lt;100°. Having on to worry about only one side armour section allows for good angling opportunities. On Poland, the northern town part in domination is a good example of this. The northern side is usually clear and south are only has got a few spots where fire can hit the side, make sure to turn south at those spots to further improve the south facing side armour via armour angling.&lt;br /&gt;
&lt;br /&gt;
Next step ones close enough is to capture the control point and/or keep advancing into the enemy to dig them out.Now, once the position is secured, the strategy can be changed to a Support role (see above), or go sneaky and hide around a corner.&lt;br /&gt;
&lt;br /&gt;
Main difference to support is the change of module targets: Gun breech and gunner are to priorities, as this close up the T95's weak spots are very easy to hit. Further keep spamming the machine gun, to cloud the foe's sight and make them focus on the T95, helping the allies (who hopefully followed) to take them out.&lt;br /&gt;
&lt;br /&gt;
[[File:T95 EasternEurope.jpg|thumbnail|left|Although a stationary tank destroyer, this does not mean to remain immobile! Keep changing position after some shots and be aware of the surroundings — otherwise, the T95 turns into one of those craters.]]&lt;br /&gt;
&lt;br /&gt;
Sitting at an uneasy spot with 7.0 in AB and 6.7 in RB/SB, facing off Rank 5 vehicles and a variety of WW2 vehicles. All vehicles can penetrate the upper side armour and the weak spots. Therefore all medium vehicles are dangerous and their engines should be disabled ASAP.&lt;br /&gt;
&lt;br /&gt;
Experienced enemy players are aware of the T95's downsides: one hit weak spots, poor top speed, long reload and they will subsequently use it against the &amp;quot;Doom Turtle&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Foes able to frontally penetrate the T95 are labelled red. As only solid shot ammo is available, specific modules must be a target. Generally: Medium tanks - Engine; Heavy tanks - Cannon breech, crew; TDs - Crew compartment, gunner;&lt;br /&gt;
&lt;br /&gt;
* Tank destroyers/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;amp;#9760;[[SU-122-54]]&amp;lt;/span&amp;gt;: Except for the Jagdtiger all TDs should be shot at their gunner position to disable at least two crewmen.&lt;br /&gt;
*[[IS-3]]: Pike is difficult to get through. Try to disable the cannon, or wait for him to angle the tank wrong to shoot through the pike. Otherwise, with only 4 crewmen keep disabling them one by one.&lt;br /&gt;
*[[IS-4M]]: The drives hatch is hard to get through with the tiny hole behind the additional armour. More favourable is the lower plate. The same as for the IS-3 applies.&lt;br /&gt;
*T-54s &amp;amp; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;amp;#9760;[[T-54 (1951)|mod.51]]&amp;lt;/span&amp;gt;: All can be penetrated through the turret front (left and right of gun mantlet) from closer than 500 m. Except for the [[T-54 (1947)|mod.47]], the glacis plate may also be targeted, if it is straight pointed at the T95. Target either the engine or the ammorack + fuel tank at the front (chance to set if off is slim though).&lt;br /&gt;
*[[T-44]]: Turret can be very trolly, but is the best way to avoid return fire. Engine and crew are again good targets.&lt;br /&gt;
*[[Tiger II (H)]]: Right turret cheek to disable the gunner, alternatively the lower glacis to get the transmission.&lt;br /&gt;
*[[Maus]]: Given its height, the T95's weak spot is very easy to hit. Disable the gunner via a shot in the right turret cheek. If closer than 1,000 m, retreat before he can man the cannon again.&lt;br /&gt;
*[[Jagdtiger]]: A tough nut, plus 250 mm of raw and sloped armour disables APBC and APCR shells. Thankfully the lower plate is a good place to shoot. Make sure to hit at a good flat angle, as the APBC likes to bounce.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;amp;#9760;[[Leopard I]]&amp;lt;/span&amp;gt;: Shoot anywhere at the front, but do so quickly, as a good player can shoot and very quickly destroy the T95. Yet, due to the low armour thickness, the shrapnel damage inflicted is great and may even one shot it.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;amp;#9760;[[M103]]&amp;lt;/span&amp;gt;: Try to shoot into the turret trap (lower gun mantlet) or the turrets cheeks. Try to disable the cannon, breech and crew men.&lt;br /&gt;
*[[Panther F]]/[[M26]]/[[M46]]: Entire front is penetrable. Shooting the upper glacis and into the engine through the fighting compartment will deal decent damage.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;amp;#9760;[[M47]]&amp;lt;/span&amp;gt;: Don't shoot the upper glacis, more preferably the turret. Engine and gun breech are good targets to start with&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;amp;#9760;[[M60]]&amp;lt;/span&amp;gt;: Lots of sloped armour. Frontally, the commander's hatch can be hit quite easily, but this fight should be avoided at all costs. Basically an up-armoured Leopard.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;amp;#9760;[[U-SH 405]]&amp;lt;/span&amp;gt;: Easy to destroy with one shot, but extremely fast and armed with 18 rockets with 330 mm of penetration. These rockets will cut right through your armour. Do not miss your shot when engaging one of these tanks.&lt;br /&gt;
&lt;br /&gt;
==== Fighting Against the T95 ====&lt;br /&gt;
When facing the T95, it is very important to know the weak spots. A major weak spot is the commander's cupola on the top left (right if facing it) of the T95. This spot can be penetrated by most guns at its BR, and if APHE or HESH is used is likely to result in the death of a few crew members. Another strategy is to disable the tracks, then flank to the side. This is probably the most viable strategy when the T95 is alone. However, if it is accompanied by team members, which it should be, then this strategy will be more difficult to pull off. It is important to disable all of the tracks, as the T95 is still able to turn with only 2 or 3 tracks intact. Once you are at its flank, however, it will be easy to take it out. Like most tanks with formidable frontal armour, it has much less armour at the sides. Also, most of the crew or ammo racks are able to be hit from the side without interference from other modules. Overall, the T95, like other turretless tank destroyers, is very formidable from the front, albeit for the weak spot on the cupola, but suffers when flanked. As stated above, however, due to the 4 tracks the T95 has a very good turning speed, which makes flanking much more risky.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
[[File:T95 vs KingTiger Comparison.jpg|thumbnail|right|T95 and [[Tiger II (H)]] height comparison. The T95 is as tall as the Tiger's chassis and with similar hull length. The Tiger II is one of the taller vehicles.]]&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely tough armour: 300 mm of frontal armour, and very strong sides thanks to the massive tracks&lt;br /&gt;
* The T95's resilience to bombs, artillery, and large calibre HE shells rivals that of the [[Maus]] and [[E-100]]&lt;br /&gt;
* Massive gun mantlet&lt;br /&gt;
* Four sets of very strong tracks that are difficult to destroy in a single shot&lt;br /&gt;
* The four sets of tracks gives this tank incredible hull traverse. The reactive mobility is so good that some light tanks simply aren't fast enough to circle the T95 with out getting shot&lt;br /&gt;
* Mounts the same impressive 105 mm found on the [[T28]] and [[T29]], firing an extremely powerful APCBC shell&lt;br /&gt;
* The raw frontal armour thickness coupled with the extremely powerful gun makes this tank one of the best snipers/ breakthrough tanks in the game&lt;br /&gt;
* Roof-mounted .50 cal machine gun; can actually defend its self against attacking aircraft&lt;br /&gt;
* Extremely intimidating tank. Many players will simply avoid fighting this tank&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The single slowest tank in the game, with very little potential of fleeing&lt;br /&gt;
* Due to the terrible top speed, some large maps force the player to become a sniper since some games will end before you even reach the objective.&lt;br /&gt;
* A prime target for many enemy attackers and bombers thanks to its terrible top speed&lt;br /&gt;
* The frontal armour still stands no chance against APDS and HEAT shells&lt;br /&gt;
* Gun mantlet isn't as tough as the [[Jagdtiger]]'s. Most HEAT shells and close-range APDS shots able to go through the mantlet and destroy the breech&lt;br /&gt;
* Despite having the same gun as the T29, it has much slower rate of fire&lt;br /&gt;
* The side armour above the tracks is weakly armoured and lined with ammo&lt;br /&gt;
* The driver can be knocked out if shots enter to the top left cupola, while the commander can die if shots enter the right cupola&lt;br /&gt;
* The high intimidation factor is a double edged sword. Since a portion of the enemy team will be actively trying to avoid the T95, it's not uncommon to go an entire match without firing the main gun once&lt;br /&gt;
* Barrel, and thus gun sight, is very low to the ground. Drivers will need to expose a large amount of the upper tank in order to bring the cannon to bear in a hull down position&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
=== Development ===&lt;br /&gt;
Years before the invasion of Normandy, there were men among the Allied planners worrying about the heavily-defended fortification lines such as the Siegfried Line blocking the path from France to Germany. One of the proposed methods was to develop extremely heavily armoured vehicles capable of destroying any fortification it comes across and any resistance the German had. Britain and America both worked on this project in order to develop these super-heavy tanks.&lt;br /&gt;
&lt;br /&gt;
The American solution was a vehicle that would be called the '''T28 Heavy Tank''' and work began on such vehicle in September 1943. The initial vehicle concept called for a casemate design with a [[T5E1_(105_mm)|105 mm T5 gun]], which was evaluated to be &amp;quot;extremely effective at reducing heavy fortifications&amp;quot;. The only other armament on the vehicle would be a .50 cal machine gun for use by the commander. The armour on the design was 203 mm at first, but in January 1945 the head of Ordnance worried about the effect of German APCR ammunition, and so the already significant armour was upped to an astounding 305 mm thick frontal armour, at the increase of weight to 95 tons. The vehicle's electric drive was a carryover from the [[M6A1]] and T23 tank, with the engine the same from the [[M26]] Pershing (which was the same as the [[M4A3 (76) W]]). The heavyweight with the underpowered engine allowed the T28 to reach a whopping 8 miles per hour speed. To carry this design, the vehicle had four sets of tracks, two on each side, 328 mm wide each in order to lower ground pressure. For transport, the extra set of tracks on the sides can be removed to make the vehicle thinner (4.55 m to 3.15 m) for easier transport, but raising ground pressure (0.82kg/cm&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; to 1.14kg/cm&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;) and reducing armour since the detached track sets comes with 102 mm skirt armour.&amp;lt;ref name=&amp;quot;EstesHeavyTanks&amp;quot;&amp;gt;Estes Kenneth W. ''Super-heavy Tanks of World War II'' Great Britain: Osprey Publishing Ltd., 2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The T28 heavy tank continued with the development and in March 1944, the U.S. Army gave it the name and also placed an order for five pilot models for testings. In March 1945, Ordnance then renamed the T28 into the '''105 mm Gun Motor Carriage T95''' due to the lack of turret for a &amp;quot;tank&amp;quot; and any regular secondary armaments. Then, in June 1946, the vehicle was renamed again to the '''Super Heavy Tank [[T28]]''' due to the United States construction of self-propelled guns being lightly armoured, in order to distinguish it as a radically different design than simply a &amp;quot;tank destroyer&amp;quot;. Today, the T95 and T28 naming are both used to title this vehicle.&amp;lt;ref name=&amp;quot;EstesHeavyTanks&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:T28 Front Quarter.jpg|thumbnail|right|Front three-quarter view of the T28 at the Patton Museum. T28 Super Heavy Tank - no longer on exhibit as it has been prepared to move to Fort Benning GA.]]&lt;br /&gt;
&lt;br /&gt;
=== Procurement and deployment ===&lt;br /&gt;
The five pilot models requested by the U.S. Army had Ordnance look for a manufacturer to produce these vehicles. The war effort had made many prominent manufacturers busy with pre-existing orders. The Pacific Car and Foundry Company were then contracted to produce the design, with production starting in March 1945. The complete tank design was finished by August 1945, by this time the war had already ended in Europe three months ago. Efforts continued on the tank until the surrender of Japan in September, ending World War II. The post-war cutbacks led to the request for five tanks lowered to just two. The first T28 prototypes appeared in Aberdeen Proving Grounds on 21 December 1945, with the second arriving on 10 January 1946. These two prototype tanks went through evaluations at Aberdeen and Yuma Proving Grounds, mostly for engineering tests to check the durability of the components used. The second prototype model caught an engine fire in Yuma and had to be scrapped. The T28 project finally ended in October 1947 when development for such heavy vehicles stopped. Records on the sole T28 prototype ended afterwards, many assumed the vehicle was destroyed or scrapped.&amp;lt;ref name=&amp;quot;EstesHeavyTanks&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1974, the sole remaining T28/T95 prototype was found in the fields behind Fort Belvoir, Virginia by a wanderer, rumoured to be a farmer out hunting or a lieutenant conducting inventory inspection. To this day, no one is certain how the T28 tank was left abandoned in the fields or what happened during the years in absence. It was moved to the Fort Knox, Kentucky to be displayed in the Patton Museum of Cavalry and Armor. Today, its resting place is in the National Armor and Cavalry Museum in Fort Benning, Georgia.&amp;lt;ref name=&amp;quot;EstesHeavyTanks&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Legacy ===&lt;br /&gt;
In the end, the super heavy tanks designs made by the Americans (T28) and the British ([[Tortoise]]) only proved that such needs for tanks were unnecessary. The Siegfried Line and other such fortifications were taken out by use of the standard issued medium tanks such as the [[M4]] Shermans, proving that affordable, mass-produced vehicles could dominate the modern battlefield. The super heavy tanks were also a strain on battle operations, as one of the most pressing questions during the development of the super-heavy tanks were on just how to get the tanks across the ocean to Europe and supply them with the fuel and ammo. The only positive note that these heavy tanks provided was that it showed the true extent of American and British industrial capabilities, being able to produce these massive monsters.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
A heavy assault tank developed on the basis of research conducted by the armament department. It was designed to break through well-fortified positions. Two models were built and underwent testing between 1945 and 1947. A new 105 mm gun was attached to the base, allowing the tank to fight against fortifications. However, the project was eventually determined to be unrealistic.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_t95 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|B2woWvJK4ew|'''Top 7 most armoured vehicles''' discusses the {{PAGENAME}} at 1:04 - ''War Thunder Official Channel''|PosWOnOGkSo|'''Best experimental vehicles''' discusses the {{PAGENAME}} at 6:55 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://forum.warthunder.com/index.php?/topic/243508-tales-of-the-doom-turtle-%E2%80%93-the-blog/ WT Forum T95 Blog: &amp;quot;''Astonishing and amazing 'Tales of the Doom turtle!' &amp;amp;ndash; The blog''&amp;quot;]&lt;br /&gt;
*[[wt:en/devblog/current/767/|[Devblog] T28 and T95]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{USA tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U106177021</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-4J(UK)_Phantom_II&amp;diff=149653</id>
		<title>F-4J(UK) Phantom II</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-4J(UK)_Phantom_II&amp;diff=149653"/>
				<updated>2023-01-05T18:42:34Z</updated>
		
		<summary type="html">&lt;p&gt;U106177021: /* History */ Added a history section detailing acquisition to retirement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium British jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| other&lt;br /&gt;
| usage-1 = the American version&lt;br /&gt;
| link-1 = F-4J Phantom II&lt;br /&gt;
| usage-2 = other versions&lt;br /&gt;
| link-2 = F-4 Phantom II (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-4jk&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|StoreImage_{{PAGENAME}}_002.jpg}}&lt;br /&gt;
|store=11808&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} British jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Apex Predators&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| _ || _ || _ || _ || _ || _     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _____ || _&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _,___ kg || colspan=&amp;quot;2&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! _m fuel || __m fuel || __m fuel&lt;br /&gt;
|-&lt;br /&gt;
| ___ kg || colspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
| _,___ kg || _,___ kg || _,___ kg || _,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (___%/WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || ___%/WEP&lt;br /&gt;
! _m fuel || __m fuel || __m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || ___ kgf || ___ kgf&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || ___ kgf&amp;lt;br&amp;gt;(_ km/h) || ___ kgf&amp;lt;br&amp;gt;(_ km/h)&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** Without offensive armament&lt;br /&gt;
** 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.' --&amp;gt;&lt;br /&gt;
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
'''''Main articles'': ''[[Mk.M2 (540 lb)]]'', ''[[H.E. M.C. Mk.13 (1,000 lb)]]'', ''[[SNEB type 23]]'', ''[[GAU-4 (20 mm)]]'', ''[[AIM-9G Sidewinder]]'', ''[[Skyflash]]''''',  '''''[[AIM-7E Sparrow]]'''''&lt;br /&gt;
&lt;br /&gt;
The F4J(UK) can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm GAU-4 cannon (1,200 rpg)&lt;br /&gt;
* 4 x AIM-9G Sidewinder missiles&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles&lt;br /&gt;
* 4 x Skyflash missiles&lt;br /&gt;
* 234 x SNEB type 23 rockets&lt;br /&gt;
* 11 x 1,000 lb H.E. M.C. Mk.13 bombs (11,000 lb total)&lt;br /&gt;
* 13 x 540 lb Mk.M2 bombs (7,020 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The F4J (UK) is a great aircraft but will feel out of place to new players. The main attraction to any Phantom is its missiles, however the Skyflash missiles do not complement the F4J(UK)'s gameplay. Being essentially an improved [[AIM-7E-2 Sparrow]], the Skyflash does not have the long range performance of the [[AIM-7F Sparrow]] or [[AIM-7M Sparrow]]. Not to mention you cannot roll out of the way of these high performance SARH missiles, forcing you to dump your lock and go 90° to attempt to force the missiles to overlead the other direction. In terms of raw G performance however, the Skyflash will absolutely pull all 25 Gs to hit a target (especially at short range) if you can maintain a radar lock. &lt;br /&gt;
&lt;br /&gt;
As with all F-4s, sharp turns will quickly deplete your energy and speed. The F4J(UK) is a heavy plane and will take an unacceptable (in terms of dodging missiles) amount of time to regain its speed in order to dodge another. Limit your time in open air and on the enemy's radar scopes if at all possible. Stay behind a teammate or behind the pack in general.&lt;br /&gt;
&lt;br /&gt;
The [[AN/APG-59]] radar on the F4J(UK) is a very average pulse-Doppler radar. Although you can theoretically get a radar lock on a target that is moving away from you at less that 540 km/h, the SARH missiles will have a difficult time getting a lock even if the radar is locked. Other than that the PD mode performs as you would expect, being especially potent in a head-on engagement. &lt;br /&gt;
&lt;br /&gt;
If you are using this plane to grind out the UK tech tree, always bring at least 8 x 1,000 lb bombs. You will lose turn performance, however, your playstyle shouldn't change too much. the F4J(UK) already is not competitive with other planes at this BR (in terms of turning performance) so when entering the merge, try and pick out a target you know has poor/no decent radar missiles. Other than that just take a few seconds to hit a base before turning back to reengage.&lt;br /&gt;
&lt;br /&gt;
This combination of radar and missile leaves much to be desired and locks you into a less than optimal playstyle. The usual strategy is to go for head-on attacks to negate your lacklustre manoeuvrability and make the most out of your decent radar and missiles. But keep in mind you are almost always bringing a pistol to a long range sniper range. A competent opponent can easily roll out of the way of your missile and even then still might maintain a radar lock long enough to win the joust. The F4J(UK) doesn't manoeuvre well enough to make a reliable last minute dodge so it is advisable to think ahead two steps when you anticipate a SARH joust. One thing you might want to get used to is pushing your nose down when dodging all aspect IR missiles. As your countermeasure pods fire directly upwards. The F4J(UK) suffers from wing rip problems when pulling negative Gs so you will need to work out a techniques that works for you. &lt;br /&gt;
&lt;br /&gt;
The best way to dodge long-mid range SARH shots and remain in position for the merge is to use hills and terrain features. The Phantom simply lacks the performance to pull multiple 90° turns and still be in a firing position for the merge. This is doubly important with any sort of bombload as you may find yourself struggling to notch within visual range distances (&amp;gt;20 km). If you miss the merge you will find yourself at the centre of a furball, attempting to outmanoeuvre significantly more agile and/or better-performing aircraft with much higher performance. Entering a fight at anything less than Mach 1 leaves you open to getting jumped by dedicated dogfighters without a clear way to escape. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Effective Skyflash missiles&lt;br /&gt;
* Heavy and effective bomb load&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Doesn't turn well &lt;br /&gt;
* Skyflash has short range and can be kinetically dodged &lt;br /&gt;
** Skyflash missiles have a tendency to not detonate or lose track at last second&lt;br /&gt;
* Gunpod hampers turning performance&lt;br /&gt;
* Wings rip easily in negative G manoeuvres&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In 1984, following the deployment of a squadron of Phantoms to the Falkland Islands, the UK government decided that the gap this left in the UK air defences needed to be filled. They therefore sought to purchase another squadron of Phantoms, but as the ones already in RAF service were a special production batch it would not be possible to have the new ones be identical. It was decided that 15 Phantoms would be obtained from ex-USN F-4Js that were in storage. The F-4J was chosen as it was the closest to the current RAF Phantoms.&lt;br /&gt;
&lt;br /&gt;
Following an extensive refurbishment at NAS North Island, where the Phantoms were brought to nearly F-4S standard (lacking leading-edge slats and a Helmet Gun Sight) the planes were delivered to the UK.&lt;br /&gt;
&lt;br /&gt;
The major difference between the F-4J(UK) and the other UK operated Phantoms was the different engines, with the F-4J(UK) retaining the General Electric J79-10B turbojet, instead of the Rolls-Royce Spey turbofan. Upon initial delivery, the Skyflash AAM and SUU-23A gun pod were not compatible, however this was quickly rectified. Despite modifications to allow them to integrate with the other Phantoms, the F-4J(UK)s retained the vast bulk of their American equipment, even requiring the crews to use American helmets.&lt;br /&gt;
&lt;br /&gt;
Although the new Phantoms were technically designated F.3, they were generally referred to as the F-4J(UK) to avoid confusion with the in service Tornado F.3.&lt;br /&gt;
&lt;br /&gt;
Assigned to 74 Squadron at RAF Wattisham, they stood up in October 1984, 2 months after their first flight. Remaining in service through the transition to Tornado and the F-4M Squadrons being replaced with Tornados, the F-4J(UK) was retired in January 1991. &lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain jet aircraft}}&lt;br /&gt;
{{Britain premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U106177021</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AH_Mk.1_Apache&amp;diff=147891</id>
		<title>AH Mk.1 Apache</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AH_Mk.1_Apache&amp;diff=147891"/>
				<updated>2022-12-19T19:14:41Z</updated>
		
		<summary type="html">&lt;p&gt;U106177021: /* History */ Added history about the vehicle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British attack helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AH-64 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ah_mk1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British attack helicopter {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The AH Mk. 1, provides great manoeuvrability, incredible acceleration and overall providing a great speed of up to 325 km/h in arcade and 300 km/h in realistic and simulator game modes. An AH Mk.1 is able to do manoeuvres other helicopters can only dream about, from barrel roles, flips to loops which allow it to evade enemy missiles with ease.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 275 || 257 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 325 || 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
The AH Mk.1, has only limited armour protection installed with bullet proof glass only being installed on the pilot windscreen. The helicopter uses Kevlar boron carbide, composite martial which is limited only to instrument, floor and side panels around the cockpit. It does not provide the same level of protection as seen on other helicopters such as the '''[[Mi-28N]]'''.&lt;br /&gt;
&lt;br /&gt;
* Bullet proof glass installed only for the pilot - 22 mm thick.&lt;br /&gt;
* Installation of Kevlar boron carbide, composite martial only on the: Seats, cockpit side panels, Gunner floor panels and pilot instrument panel - 20 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M230E-1 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 30 mm M230E-1 cannon (1,200 rpg)&lt;br /&gt;
** 1 x 30 mm M230E-1 cannon + 72 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AGM-114K Hellfire II|Starstreak|CRV7 M247}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 8 x Starstreak missiles&lt;br /&gt;
* 76 x CRV7 M247 rockets&lt;br /&gt;
* 4 x AGM-114K Hellfire II missiles&lt;br /&gt;
* 8 x AGM-114K Hellfire II missiles&lt;br /&gt;
* 16 x AGM-114K Hellfire II missiles&lt;br /&gt;
* 120 x countermeasures&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;7%&amp;quot; | 1 !! width=&amp;quot;7%&amp;quot; | 2 !! width=&amp;quot;7%&amp;quot; | 3 !! width=&amp;quot;7%&amp;quot; | 4 !! width=&amp;quot;7%&amp;quot; | 5 !! width=&amp;quot;7%&amp;quot; | 6&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_AH-64A_(Israel).png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! CRV7 M247 rockets&lt;br /&gt;
| || 19 || 19 || 19 || 19 ||&lt;br /&gt;
|-&lt;br /&gt;
! AGM-114K Hellfire II missiles&lt;br /&gt;
| || 2, 4 || 2, 4 || 2, 4 || 2, 4 ||&lt;br /&gt;
|-&lt;br /&gt;
! Starstreak missiles&lt;br /&gt;
| 4 || || || || || 4&lt;br /&gt;
|-&lt;br /&gt;
! Countermeasures&lt;br /&gt;
| 60* || || || || || 60*&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | * Both countermeasure pods must be equipped together&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Defensive systems ===&lt;br /&gt;
&amp;lt;!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''--&amp;gt;&lt;br /&gt;
The '''''{{PAGENAME}}''''' has the following defensive systems installed:&lt;br /&gt;
&lt;br /&gt;
*'''Countermeasures''' - Up to 192 countermeasures can be installed.&lt;br /&gt;
*'''MAW''' - Missile Approach Warning system.&lt;br /&gt;
*'''AMASE''' - Apache Modular Aircraft Survivability Equipment.&lt;br /&gt;
*'''ATASK''' - Air-To-Air Starstreak missiles and Infrared Counter Measures.&lt;br /&gt;
&lt;br /&gt;
When unlocked, countermeasures are not installed - this requires '''MAW''' (tier I) module to be researched and installed, providing up to 72 countermeasures. The next module called '''AMASE''' (tier II) provides up to 192 countermeasures, the additional 120 countermeasures are installed on the wingtips of the helicopter. Then the last module called '''ATASK''' (tier IV) allows for the installation of a maximum of four Starstreak missiles, with two mounted on each wing tip, 30 countermeasures &amp;amp; an IRCM module.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Overview:'''&lt;br /&gt;
&lt;br /&gt;
The AH Mk.1 is functionally identical to the American [[AH-64D]] Apache, besides its use of the Starstreak missile system which replaces the [[AIM-92 Stinger]]. The Apache is an excellent helicopter for attacking ground targets, and can also hold its own against many enemy aircraft. The AH Mk.1 in particular has superior air-to-air and air-to-ground capability due to the Starstreak. Through adequate use of cover, teamwork, and game sense, the Apache can easily dismantle enemy teams. An Apache pilot must understand all of the tools at their disposal.&lt;br /&gt;
&lt;br /&gt;
The Apache has an arsenal of weapons. The most effective anti-tank weapon in the Apache's arsenal is the AGM-114 Hellfire, which uses a top attack trajectory to destroy ground vehicles. There is functionally very little difference between the AGM-114B and K variants, used on early and late Apaches respectively.&lt;br /&gt;
&lt;br /&gt;
'''Staying Alive:'''&lt;br /&gt;
&lt;br /&gt;
Flying the Apache effectively can be more difficult than most players would imagine, processing information from optical sights, radar displays, and the radar warning receiver all at once can lead to information overload. If distracted by irrelevant information, a pilot can quickly lose situational awareness. Being successful in the Apache requires situational awareness above all else. Due to the fragility of the helicopter, any blindspot can lead to a quick and sudden death. Additionally, the mobility of the Apache is adequate but not impressive, so evasive manoeuvres are not always effective.&lt;br /&gt;
&lt;br /&gt;
Using cover is a very important part of staying alive in the Apache. Always stay behind a hill or building in ground battles. When exposing yourself in order to fire on the enemy, be mindful to not gain too much altitude. Most importantly, ''Always listen to your RWR and MAW.'' If you hear an alarm, take evasive action immediately.&lt;br /&gt;
&lt;br /&gt;
The biggest improvement of the later Apache variants is the ability to mount the Longbow radar system. This system, if used properly, will help maintain situational awareness.&lt;br /&gt;
&lt;br /&gt;
Additionally, it is important to know when to use flares. Flares are extremely effective against heat-seeking missiles, but useless against any other missiles. It is the responsibility of the Apache pilot to recognize the threat and decide whether to use flares or not. For Apaches with MAW (missile alert warning), there is an option for flares to be dispensed automatically.&lt;br /&gt;
&lt;br /&gt;
'''Using the Longbow Radar:'''&lt;br /&gt;
&lt;br /&gt;
The radar of the Apache should be used as a secondary tool when engaging ground targets. When using the air-to-ground mode with the radar, all you have to do is select the target you want to lock on and then lock the target, this will lock your target with the FLIR camera allowing you to designate your laser. With this, you can ripple fire Hellfires and change your targets quickly without even having to spot them visually. The radar is also useful in detecting enemy aircraft. By using the multi-function menu to switch radar mode, the radar will begin to search for air rather than ground targets. Keeping track of enemy aircraft is vital to survival in the Apache, as any plane can make quick work of the Apache if the helicopter is unprepared.&lt;br /&gt;
&lt;br /&gt;
'''Air-to-Air (Starstreak and Gun):'''&lt;br /&gt;
&lt;br /&gt;
The Apache is surprisingly potent in air-to-air combat. Engagements should be conducted primarily through the use of the Starstreak missile. The Starstreak is an incredibly fast missile (the fastest in the game by far) and has a range of around 7 km. The Starstreak's greatest weakness is the lack of a proximity fuse, requiring a direct hit to kill. To guide the Starstreak, simply acquire lock on the target and guide it similarly to a SACLOS ATGM. It can be difficult to hit planes, but it will easily dispatch helicopters.&lt;br /&gt;
&lt;br /&gt;
If the enemy gets close, the 30 mm autocannon can be extremely effective. The gun will automatically aim with optical lock, so Apache pilots can aim accurately while taking evasive manoeuvres.&lt;br /&gt;
&lt;br /&gt;
'''Close Range Air-to-Ground (Gun and Rockets):'''&lt;br /&gt;
&lt;br /&gt;
At close range, the Apache has excellent offensive capability. The 30 mm autocannon is incredibly accurate even at surprisingly far distances. This cannon uses a High Explosive Dual Purpose round that can engage lightly armoured targets. Rocket pods can also be used, with the CCIP computer helping maintain accuracy even at further distances. Be careful when trying to use the Hellfire missile at close range. It can do a direct attack at closer ranges (rather than its usual top attack) but if fired at an odd angle, it may not have time to manoeuvre onto the target if fired at closer ranges.&lt;br /&gt;
&lt;br /&gt;
The problem with trying to engage at close range is that doing so will put the Apache in huge amounts of danger. Enemy tanks will be able to quickly destroy the Apache with their main guns or anti-aircraft machine guns.&lt;br /&gt;
&lt;br /&gt;
[[File:HellfireTrajectory.png|thumb]]&lt;br /&gt;
'''Long Range Air-to-Ground (Hellfire and Starstreak): '''&lt;br /&gt;
&lt;br /&gt;
At longer ranges, the Hellfire missile can be used to full effect. The Hellfire will guide on its target as shown in the attached diagram. This is known as top attack. Being that it takes this path to the enemy target, the Hellfire can take upward of 30 seconds to reach its target at longer ranges. Do not fire at enemies that are about to move to cover, and make sure to fire multiple missiles at once in order to deal maximum damage. Because the Hellfire is laser guided, multiple missiles can be fired at once. They should be fired at intervals of 5-10 seconds, where between missiles the Apache can switch to a new ground target. This will allow for the quick destruction of multiple enemies. This tactic can be incredibly effective. Although the time to target for the most recently fired Hellfire is available on the HUD, pilots will have to keep track of all the missiles they have fired by memory and quick calculations.&lt;br /&gt;
[[File:HellfireSequenceDemonstration.mp4|left]]&lt;br /&gt;
&lt;br /&gt;
On the AH Mk.1, the Starstreak missile can also be used in the air-to-ground role. It is most effective when used against enemy anti-aircraft vehicles. The enemy anti-aircraft vehicles will generally be lightly armoured, so the Starstreak should be able to penetrate their armour. Most impressively, the Starstreak missile is faster than any other Surface-to-Air missile in the game, so it is very effective at surprising enemy anti-aircraft vehicles. The use of the radar warning receiver is important for finding enemy anti-air vehicles.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent ground attack armaments like the unique Hellfire missile and accurate 30 mm cannon, as well as the Starstreak missile against light targets&lt;br /&gt;
* Decent anti-helicopter ability with the Starstreak, can compete with [[Ka-50]] and [[Ka-52]]&lt;br /&gt;
* Adequate speed and manoeuvrability&lt;br /&gt;
* Advanced countermeasure system with Radar Warning Receiver and Missile Alert Warning&lt;br /&gt;
* Good overall durability with two pilots&lt;br /&gt;
* Longbow radar.&lt;br /&gt;
* Can carry up to 16 Hellfire missiles&lt;br /&gt;
* Better engines than the American AH-64D Apache - slight increase in speed&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Easily destroyed by [[Ka-50]] and [[Ka-52]], and enemy airplanes&lt;br /&gt;
* Hellfire missiles have a long time to target&lt;br /&gt;
* Unreliably performing Starstreak missiles - cannot easily take down approaching jets or helicopters&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
In the early 1990's, the British government identified a requirement for a new attack helicopter. In 1993, invitations for bidding were issued, with responses including the Eurocopter Tiger, Bell AH-1 SuperCobra, AH-64 Apache, RAH-66 Comanche and A129 Mangusta. The Apache was selected, with a contract for 67 signed in 1996.&lt;br /&gt;
&lt;br /&gt;
In 1998, Westland produced the first prototype WAH-64 Apache under licence from Boeing. The first delivery into service was made on 16th January 2001 with the final delivery in July 2004.&lt;br /&gt;
&lt;br /&gt;
When the requirement for the Apache had been formalised, the assumed threat was a large conventional assault from the Eastern Bloc. Following the collapse of the Soviet Union, the Apache was refocused on concepts of flexibility and rapid response, including amphibious attack missions.&lt;br /&gt;
&lt;br /&gt;
The Apache suffered delays entering service due to complications with the modifications made for British service. Issues such as lack of secure communication and damage from firing Hellfire missiles were identified but corrected prior to the Apache entering service.&lt;br /&gt;
&lt;br /&gt;
In 2005 the Apache was forecast to be out of service by 2030. However, in 2016 a contract was awarded for 50 AH-1s to be upgraded to AH-64E standard, with the remaining AH-1s to be retired in 2023-24.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ah_mk1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AH-64 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Westland}}&lt;br /&gt;
{{Britain helicopters}}&lt;/div&gt;</summary>
		<author><name>U106177021</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Rooivalk_Mk1F_CSH&amp;diff=147888</id>
		<title>Rooivalk Mk1F CSH</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Rooivalk_Mk1F_CSH&amp;diff=147888"/>
				<updated>2022-12-19T19:00:34Z</updated>
		
		<summary type="html">&lt;p&gt;U106177021: /* History */ Added history part from dev blog, ensured dev blog was linked&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ah_2_rooivalk&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|StoreImage_{{PAGENAME}}_003.jpg}}&lt;br /&gt;
|store=11446&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} British attack helicopter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GI2 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 20 mm GI2 cannon, nose turret (700 rpg)&lt;br /&gt;
** 1 x 20 mm GI2 cannon + 170 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Mistral|ZT-6 Mokopa|FZ49}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* 76 x FZ49 rockets&lt;br /&gt;
* 4 x Mistral missiles&lt;br /&gt;
* 4 x Mistral missiles + 76 x FZ49 rockets&lt;br /&gt;
* 16 x ZT-6 Mokopa missiles&lt;br /&gt;
* 16 x ZT-6 Mokopa missiles + 4 x Mistral missiles&lt;br /&gt;
* 8 x ZT-6 Mokopa missiles + 4 x Mistral missiles + 38 x FZ49 rockets&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;7%&amp;quot; | 1 !! width=&amp;quot;7%&amp;quot; | 2 !! width=&amp;quot;7%&amp;quot; | 3 !! width=&amp;quot;7%&amp;quot; | 4 !! width=&amp;quot;7%&amp;quot; | 5 !! width=&amp;quot;7%&amp;quot; | 6&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! FZ49 rockets&lt;br /&gt;
| || 19 || 19 || 19 || 19 ||&lt;br /&gt;
|-&lt;br /&gt;
! Mistral missiles&lt;br /&gt;
| 2 || || || || || 2&lt;br /&gt;
|-&lt;br /&gt;
! ZT-6 Mokopa missiles&lt;br /&gt;
| || 4 || 4 || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The combat experience gained by the SAAF during the conventional phase of the South African Border War revealed the need for a dedicated attack helicopter designed specifically to destroy enemy tanks. &lt;br /&gt;
&lt;br /&gt;
The NATO arms embargo forced South Africa to start its own research programs to create this type of helicopter, along with its own helicopter industry as a whole. Two parallel programs were initiated to develop helicopter production technologies - one based on the SA 326B Alouette III (airframe, engine, propeller), the second - based on the SA 330J Puma (avionics, weapons). &lt;br /&gt;
&lt;br /&gt;
In 1990, after four years of development and testing, the first experimental prototype of the attack helicopter Rooivalk (Africaans “red kestrel”) took to the skies - a completely domestic South African attack helicopter with avionics, electronics, sighting system and world-class weapons. An advanced prototype, modified to the requirements of the US Army with perspectives for possible export, was presented to the public at an air show in Dubai in 1993, and a year later, the helicopter was bidding for the British Ministry of Defence tender. &lt;br /&gt;
&lt;br /&gt;
As for the internal needs of South Africa, an ordered series of 12 aircraft began entering service in 1998. During this time, continuous research and technological improvements were applied. A large-scale upgrade was undertaken as the Rooivalk Mk1 program, which included 130 improvements during the construction stage of the first six helicopters. Of the 12 Rooivalk Mk1 CSH (Combat Support Helicopter) units produced, 11 are currently in service with the SAAF 16th Squadron in Bloemfontein.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ah_2_rooivalk Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Ah9gpdy7IPI|'''The Shooting Range #333''' - ''Metal Beasts'' section at 00:27 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7863-development-rooivalk-mk1f-csh-heavy-accent-en|[Devblog] Rooivalk Mk1F CSH: Heavy Accent]]&lt;br /&gt;
&lt;br /&gt;
{{Britain helicopters}}&lt;/div&gt;</summary>
		<author><name>U106177021</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=HMS_Diana&amp;diff=147841</id>
		<title>HMS Diana</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=HMS_Diana&amp;diff=147841"/>
				<updated>2022-12-18T12:17:24Z</updated>
		
		<summary type="html">&lt;p&gt;U106177021: /* History */ Added a history section of the ship in British service&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_destroyer_daring_class_diana&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British destroyer {{Battle-rating}}. It was introduced in [[Update &amp;quot;Fire and Ice&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|4.5 inch/45 QF Mark V (114 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 m !! 2,500 m !! 5,000 m !! 7,500 m !! 10,000 m !! 15,000 m&lt;br /&gt;
|-&lt;br /&gt;
| 4.5 inch HE || HE || 28 || 28 || 28 || 28 || 28 || 28&lt;br /&gt;
|-&lt;br /&gt;
| 4.5 inch SAP || SAP || 117 || 100 || 77 || 61 || 50 || 41&lt;br /&gt;
|-&lt;br /&gt;
| 4.5 inch HE-TF || HE-TF || 28 || 28 || 28 || 28 || 28 || 28&lt;br /&gt;
|-&lt;br /&gt;
| 4.5 inch HE-VT || HE-VT || 28 || 28 || 28 || 28 || 28 || 28&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 4.5 inch HE || HE || 746 || 24.95 || 0 || 0.1 || 2,320 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| 4.5 inch SAP || SAP || 746 || 23 || 0.015 || 5 || 910 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| 4.5 inch HE-TF || HE-TF || 746 || 24.95 || 0 || 0.1 || 2,320 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Proximity-fused shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Arming distance&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Trigger radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 4.5 inch HE-VT || HE-VT || 746 || 24.95 || 0 || 0.1 || 244 || 23 || 2,320 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|QF Mark V (40 mm)|QF STAAG Mark II (40 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| 40 mm HEF-I || HEF-I || 3 || 3 || 3 || 3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 40 mm AP-T || AP-T || 81 || 78 || 68 || 58 || 49 || 41&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 40 mm HEF-I || HEF-I || 0.9 || 874 || 0 || 0.1 || 67.13 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| 40 mm AP-T || AP-T || 0.89 || 874 || N/A || N/A || N/A || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Mk.IX** (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
HMS Diana was laid down at Clydebank, Glasgow on 3rd April 1947 and launched on 8th May 1952 and was commissioned on 29th March 1954. Originally planned to be named Druid, but this changed to Diana during construction.&lt;br /&gt;
&lt;br /&gt;
HMS Diana was considered a large destroyer, with the design coming from lessons of the Pacific War where long endurance was very important.&lt;br /&gt;
&lt;br /&gt;
With main armament of six 4.5 inch (110mm) dual purpose guns in 3 fully enclosed twin turrets and being fully radar controlled, the fire control system was considered the most advanced in the Royal Navy at the time. The guns were regarded as highly accurate with a high rate of fire. Completing the armament were 2 40mm Bofors, 5 torpedo tubes and a triple &amp;quot;Squid&amp;quot; anti-submarine mortar.&lt;br /&gt;
&lt;br /&gt;
Seeing combat in the Suez Crisis, HMS Diana was involved with the sinking of Egyptian frigate Domiat, which was engaged in a gun duel with the cruiser HMS Newfoundland. This engagement marks the last time in conflict a ship was sunk by another by gunfire only.&lt;br /&gt;
&lt;br /&gt;
In 1968, Diana was diverted from her route to assist in the search for British made, Israeli ordered, submarine Dakar. During this search, Diana diverted again to assist Spanish tanker MV Bahia Blanca which was on fire. &lt;br /&gt;
&lt;br /&gt;
In 1969, HMS Diana was sold to the Peruvian navy, renamed BAP Palacios, refitted at Cammel Laird with new radar and 8 Exocet missiles.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain destroyers}}&lt;/div&gt;</summary>
		<author><name>U106177021</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Challenger_2_TES&amp;diff=147840</id>
		<title>Challenger 2 TES</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Challenger_2_TES&amp;diff=147840"/>
				<updated>2022-12-18T11:41:13Z</updated>
		
		<summary type="html">&lt;p&gt;U106177021: /* History */ Added history section from dev blog, ensured dev blog is linked at bottom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Challenger 2 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=uk_challenger_2_tes&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Winged Lions&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The Challenger 2 TES has the armour that would be expected of the name (TES - Theatre Entry Standard). The tank has been updated to meet the modern theatres of war, including streetfighting and more effective chemical munitions and kinetic weapons. The ERA on the sides displays this exact line of thought. In-game, the combined ERA and composite screen add ~240 mm of effective protection against shaped charges and about 46 mm protection against KE rounds at 0 degrees.&lt;br /&gt;
&lt;br /&gt;
Equipped with the iconic jammer plate mounted to the roof, this tank will be easy to spot and identify, so one should take care to cover their weak points with extra care, as many will know where the weaknesses are, and feel pressured to shoot them due to the increased armour elsewhere. The tank retains the same weakspots: the gun mantlet, driver's port, and the lower frontal plate, though unlike the [[Challenger 2 (2F)]] you get the LFP composite block (and the rest of the add-on) stock, which does help with the chemical protection. The gun breech will most likely block spalling from any penetrating round, allowing TES players to retreat and repair their breech, should they be far enough away from danger.&lt;br /&gt;
&lt;br /&gt;
When opposing enemy tanks, commanders should attempt to angle their tank slightly, as the side add-on will be more effective against HEAT-FS and ATGMs (so long as they don't have tandem charge warheads), though this won't prevent any darts you meet from going through - M735 and DM23 can make it through 3 ERA blocks and still have enough energy to take out the engine. Angling has the added bonus of making the driver's port less effective as a means of knocking out the tank's crew.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 38-50 mm (56-83°) ''Upper plate'' &amp;lt;br&amp;gt; 70 mm (31-34°) ''Lower glacis'' &amp;lt;br&amp;gt; 60 mm (0-80°) ''Driver's port'' || 25 mm (70°) Top &amp;lt;br&amp;gt; 25 mm ''Middle'' &amp;lt;br&amp;gt; 38 mm ''Bottom'' || 25 mm (32°) || 10-20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 38 - 50 mm (56-82°) ''Turret front'' &amp;lt;br&amp;gt; 30 mm (3-82°) ''Gun mantlet'' || 20-25 mm (8-10°) || 20 mm (18°) || 10-38 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 8 mm (3-78°) || 8 mm (9-60°) || 8 mm (1-80°) || 44-60 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* ''Upper front plate'' has additional 6.35 mm external structural steel plate.&lt;br /&gt;
* ''Lower front plate'' has additional composite with NERA elements, which is very effective against chemical munitions.&lt;br /&gt;
* Tracks and suspension wheels are 20 mm thick.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Composite armour&lt;br /&gt;
! Frontal effective protection  !! Sides&lt;br /&gt;
|-&lt;br /&gt;
| Hull || '''Upper''' &amp;lt;br&amp;gt; Kinetic: 420-700 mm &amp;lt;br&amp;gt; Chemical: 800-1100 mm &amp;lt;br&amp;gt; '''Lower''' &amp;lt;br&amp;gt; Kinetic: 100-270 mm &amp;lt;br&amp;gt; Chemical: 130-800 mm || '''Ext. Composite Screen with ERA:'''&amp;lt;br&amp;gt; Kinetic: 90-120 mm &amp;lt;br&amp;gt; Chemical: 560-680 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || '''Turret Cheeks''' &amp;lt;br&amp;gt; Kinetic: 440-720 mm &amp;lt;br&amp;gt; Chemical: 780-1000 mm || '''Internal Composite''' &amp;lt;br&amp;gt; Kinetic: 190 mm &amp;lt;br&amp;gt; Chemical: 324 mm &amp;lt;br&amp;gt; '''External NERA''': &amp;lt;br&amp;gt; Kinetic: 15 mm &amp;lt;br&amp;gt; Chemical: 280 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The mobility of the TES is poor, even by Challenger 2 standards. The drastic increase in weight over the [[Challenger 2 (2F)]] makes the already below average power-to-weight ratio even worse, and getting the add-on stock ironically makes the situation worse: other Challenger 2s allow you to go for mobility upgrades before the add-on packages, making mobility through the stock grind more bearable as you decide when the extra weight is added, whereas with the TES you start out at 75t and 1076 hp. Even with all the mobility upgrades, the TES is slow to turn and slow to accelerate, and on some dirt roads it may struggle to reach 25 km/h. The neutral steering is unaffected by the increase in weight, completing a 360 traverse in the same amount of time as a 62.5t Challenger 2 (~14.5s).&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1886|rbMinHp=1076}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|L30A1 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L30A1 (120 mm)|120 mm L30A1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 50 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 29.5 || 40.8 || 49.6 || 54.8 || 58.4 || rowspan=&amp;quot;2&amp;quot; | 6.50 || rowspan=&amp;quot;2&amp;quot; | 5.75 || rowspan=&amp;quot;2&amp;quot; | 5.30 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 18.4 || 21.7 || 26.4 || 29.1 || 31.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Shot L23A1 || APFSDS || 396 || 394 || 387 || 376 || 367 || 357&lt;br /&gt;
|-&lt;br /&gt;
| Shell L31A7 || HESH || 152 || 152 || 152 || 152 || 152 || 152&lt;br /&gt;
|-&lt;br /&gt;
| L26 || APFSDS || 493 || 491 || 487 || 481 || 474 || 468&lt;br /&gt;
|-&lt;br /&gt;
| L27A1 || APFSDS || 564 || 562 || 557 || 551 || 545 || 538&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Shot L23A1 || APFSDS || 1,535 || 3.89 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| Shell L31A7 || HESH || 670 || 17.34 || 0.1 || 4 || 6,530 || 73° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| L26 || APFSDS || 1,650 || 4.3 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| L27A1 || APFSDS || 1,650 || 4.3 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| L34 || 670 || 17.1 || 20 || 5 || 25 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_Challenger_2.png|right|thumb|x350px|[[Ammo racks]] of the Challenger 2]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.19.0.76''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;part&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''50''' ||''Projectiles''&amp;lt;br&amp;gt;''Propellants'' || 48&amp;amp;nbsp;''(+2)''&amp;lt;br&amp;gt;45&amp;amp;nbsp;''(+5)'' || 45&amp;amp;nbsp;''(+5)''&amp;lt;br&amp;gt;39&amp;amp;nbsp;''(+11)'' || 43&amp;amp;nbsp;''(+7)''&amp;lt;br&amp;gt;31&amp;amp;nbsp;''(+19)'' || 41&amp;amp;nbsp;''(+9)''&amp;lt;br&amp;gt;22&amp;amp;nbsp;''(+28)''&lt;br /&gt;
|-&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| 34&amp;amp;nbsp;''(+16)''&amp;lt;br&amp;gt;14&amp;amp;nbsp;''(+36)'' || 29&amp;amp;nbsp;''(+21)''&amp;lt;br&amp;gt;5&amp;amp;nbsp;''(+45)'' || 5&amp;amp;nbsp;''(+45)''&amp;lt;br&amp;gt;1&amp;amp;nbsp;''(+49)'' || 4&amp;amp;nbsp;''(+46)''&amp;lt;br&amp;gt;N/A || 1&amp;amp;nbsp;''(+49)''&amp;lt;br&amp;gt;N/A || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Projectile racks 8 and 9, and propellant rack 7, are first-stage ammo racks.&lt;br /&gt;
* Hull front empty: 39 ''(+11)'' shells.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|L37A2 (7.62 mm)|L94A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L37A2 (7.62 mm)|7.62 mm L37A2]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,700 (100) || 650 || -10°/+50° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L94A1 (7.62 mm)|7.62 mm L94A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,000 (2,000) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
With the Challenger 2 TES, the addon armour protection comes as standard and leaves the vehicle more protected than the base Challenger 2. However, this add-on armour has the downside of making the TES rather sluggish at accelerating and turning.&lt;br /&gt;
&lt;br /&gt;
As with all the Challenger 2's, the ideal playstyle is to be at long range, utilising hull down positions to protect the hull and use the gunners thermal sight and laser range finder to return fire with good effectiveness. The TES retains the option of carrying smoke or HESH shells. Smoke can be used to fire at enemy positions to obscure their view while either the TES is repositioned or teammates are advancing. HESH can be used against light vehicles to overpressure them in situations where getting a killing blow with APFSDS would be difficult.&lt;br /&gt;
&lt;br /&gt;
Where close range combat is required, ensure that the hull remains protected as much as possible by using terrain features. Take the time to ensure that when pushing into a location that it is clear of threats, as pushing round corners of buildings will leave the hull exposed without the chance to return fire.&lt;br /&gt;
&lt;br /&gt;
Brawling is an option, however, the TES is rather sluggish and will not last long against fast or experienced opponents when the range is very short. Try to get the enemy to shoot the turret cheeks, as shots to the hull or gun breech will render the TES combat ineffective. Using the Challenger 2's impressive reload will give the TES an upper hand in brawls, as if both the Challenger and the opponent fire at the same time, the Challenger will typically reload first.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Impressive chemical protection on the front and sides&lt;br /&gt;
* Maintains the kinetic protection from previous variants, with improvements in places&lt;br /&gt;
* Very accurate L30A1 120 mm gun&lt;br /&gt;
* Fast reload&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No composite plates behind the ERA panels on the turret sides&lt;br /&gt;
* Heaviest MBT in the game with a very poor hp/ton ratio; very poor acceleration&lt;br /&gt;
* Same ammunition options as the previous Challengers&lt;br /&gt;
* Maintains the same weak spots from previous variants&lt;br /&gt;
* No CITV (Commander Independent Thermal Viewer)&lt;br /&gt;
* L27A1 has low penetration compared to other top rank NATO ammunition&lt;br /&gt;
* ERA is useless against tandem-charge warheads&lt;br /&gt;
* Cannot maintain the short reload time after the first-stage ammo rack (4 rounds) has been depleted&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
A modification of the British Challenger 2 main battle tank with Dorchester Level 2 armour set has been used by the British Army in the operation in Iraq since 2002. At the end of 2004, these tanks were additionally equipped with combined turret side shields, as well as grilles covering rear parts of the hull and turret for protection against shape-charged anti-tank weapons - this configuration received the designation Dorchester Level 2F (DL2F). The next modernization, also aimed at improving the protection, took place in 2008. The tanks received hull skirts made of combined armour, NERA blocks on the hull sides were replaced with ERA containers manufactured by the Israeli company Rafael Advanced Defense Systems Limited. This variant of the Challenger 2 was designated TES (Theatre Entry Standard).&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_challenger_2_tes Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|LufGqZTfvoI|'''MBTs with Best Armor''' discusses the {{PAGENAME}} at 03:52 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7438-development-challenger-2-tes-a-new-perspective-en|[Devblog] Challenger 2 TES: a new perspective]]&lt;br /&gt;
&lt;br /&gt;
{{Britain medium tanks}}&lt;/div&gt;</summary>
		<author><name>U106177021</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Challenger_2_TES&amp;diff=147839</id>
		<title>Challenger 2 TES</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Challenger_2_TES&amp;diff=147839"/>
				<updated>2022-12-18T11:38:39Z</updated>
		
		<summary type="html">&lt;p&gt;U106177021: /* Usage in battles */ Added some info about how the vehicle plays in battle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Challenger 2 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=uk_challenger_2_tes&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Winged Lions&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The Challenger 2 TES has the armour that would be expected of the name (TES - Theatre Entry Standard). The tank has been updated to meet the modern theatres of war, including streetfighting and more effective chemical munitions and kinetic weapons. The ERA on the sides displays this exact line of thought. In-game, the combined ERA and composite screen add ~240 mm of effective protection against shaped charges and about 46 mm protection against KE rounds at 0 degrees.&lt;br /&gt;
&lt;br /&gt;
Equipped with the iconic jammer plate mounted to the roof, this tank will be easy to spot and identify, so one should take care to cover their weak points with extra care, as many will know where the weaknesses are, and feel pressured to shoot them due to the increased armour elsewhere. The tank retains the same weakspots: the gun mantlet, driver's port, and the lower frontal plate, though unlike the [[Challenger 2 (2F)]] you get the LFP composite block (and the rest of the add-on) stock, which does help with the chemical protection. The gun breech will most likely block spalling from any penetrating round, allowing TES players to retreat and repair their breech, should they be far enough away from danger.&lt;br /&gt;
&lt;br /&gt;
When opposing enemy tanks, commanders should attempt to angle their tank slightly, as the side add-on will be more effective against HEAT-FS and ATGMs (so long as they don't have tandem charge warheads), though this won't prevent any darts you meet from going through - M735 and DM23 can make it through 3 ERA blocks and still have enough energy to take out the engine. Angling has the added bonus of making the driver's port less effective as a means of knocking out the tank's crew.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 38-50 mm (56-83°) ''Upper plate'' &amp;lt;br&amp;gt; 70 mm (31-34°) ''Lower glacis'' &amp;lt;br&amp;gt; 60 mm (0-80°) ''Driver's port'' || 25 mm (70°) Top &amp;lt;br&amp;gt; 25 mm ''Middle'' &amp;lt;br&amp;gt; 38 mm ''Bottom'' || 25 mm (32°) || 10-20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 38 - 50 mm (56-82°) ''Turret front'' &amp;lt;br&amp;gt; 30 mm (3-82°) ''Gun mantlet'' || 20-25 mm (8-10°) || 20 mm (18°) || 10-38 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 8 mm (3-78°) || 8 mm (9-60°) || 8 mm (1-80°) || 44-60 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* ''Upper front plate'' has additional 6.35 mm external structural steel plate.&lt;br /&gt;
* ''Lower front plate'' has additional composite with NERA elements, which is very effective against chemical munitions.&lt;br /&gt;
* Tracks and suspension wheels are 20 mm thick.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Composite armour&lt;br /&gt;
! Frontal effective protection  !! Sides&lt;br /&gt;
|-&lt;br /&gt;
| Hull || '''Upper''' &amp;lt;br&amp;gt; Kinetic: 420-700 mm &amp;lt;br&amp;gt; Chemical: 800-1100 mm &amp;lt;br&amp;gt; '''Lower''' &amp;lt;br&amp;gt; Kinetic: 100-270 mm &amp;lt;br&amp;gt; Chemical: 130-800 mm || '''Ext. Composite Screen with ERA:'''&amp;lt;br&amp;gt; Kinetic: 90-120 mm &amp;lt;br&amp;gt; Chemical: 560-680 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || '''Turret Cheeks''' &amp;lt;br&amp;gt; Kinetic: 440-720 mm &amp;lt;br&amp;gt; Chemical: 780-1000 mm || '''Internal Composite''' &amp;lt;br&amp;gt; Kinetic: 190 mm &amp;lt;br&amp;gt; Chemical: 324 mm &amp;lt;br&amp;gt; '''External NERA''': &amp;lt;br&amp;gt; Kinetic: 15 mm &amp;lt;br&amp;gt; Chemical: 280 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The mobility of the TES is poor, even by Challenger 2 standards. The drastic increase in weight over the [[Challenger 2 (2F)]] makes the already below average power-to-weight ratio even worse, and getting the add-on stock ironically makes the situation worse: other Challenger 2s allow you to go for mobility upgrades before the add-on packages, making mobility through the stock grind more bearable as you decide when the extra weight is added, whereas with the TES you start out at 75t and 1076 hp. Even with all the mobility upgrades, the TES is slow to turn and slow to accelerate, and on some dirt roads it may struggle to reach 25 km/h. The neutral steering is unaffected by the increase in weight, completing a 360 traverse in the same amount of time as a 62.5t Challenger 2 (~14.5s).&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1886|rbMinHp=1076}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|L30A1 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L30A1 (120 mm)|120 mm L30A1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 50 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 29.5 || 40.8 || 49.6 || 54.8 || 58.4 || rowspan=&amp;quot;2&amp;quot; | 6.50 || rowspan=&amp;quot;2&amp;quot; | 5.75 || rowspan=&amp;quot;2&amp;quot; | 5.30 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 18.4 || 21.7 || 26.4 || 29.1 || 31.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Shot L23A1 || APFSDS || 396 || 394 || 387 || 376 || 367 || 357&lt;br /&gt;
|-&lt;br /&gt;
| Shell L31A7 || HESH || 152 || 152 || 152 || 152 || 152 || 152&lt;br /&gt;
|-&lt;br /&gt;
| L26 || APFSDS || 493 || 491 || 487 || 481 || 474 || 468&lt;br /&gt;
|-&lt;br /&gt;
| L27A1 || APFSDS || 564 || 562 || 557 || 551 || 545 || 538&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Shot L23A1 || APFSDS || 1,535 || 3.89 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| Shell L31A7 || HESH || 670 || 17.34 || 0.1 || 4 || 6,530 || 73° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| L26 || APFSDS || 1,650 || 4.3 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| L27A1 || APFSDS || 1,650 || 4.3 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| L34 || 670 || 17.1 || 20 || 5 || 25 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_Challenger_2.png|right|thumb|x350px|[[Ammo racks]] of the Challenger 2]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.19.0.76''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;part&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''50''' ||''Projectiles''&amp;lt;br&amp;gt;''Propellants'' || 48&amp;amp;nbsp;''(+2)''&amp;lt;br&amp;gt;45&amp;amp;nbsp;''(+5)'' || 45&amp;amp;nbsp;''(+5)''&amp;lt;br&amp;gt;39&amp;amp;nbsp;''(+11)'' || 43&amp;amp;nbsp;''(+7)''&amp;lt;br&amp;gt;31&amp;amp;nbsp;''(+19)'' || 41&amp;amp;nbsp;''(+9)''&amp;lt;br&amp;gt;22&amp;amp;nbsp;''(+28)''&lt;br /&gt;
|-&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| 34&amp;amp;nbsp;''(+16)''&amp;lt;br&amp;gt;14&amp;amp;nbsp;''(+36)'' || 29&amp;amp;nbsp;''(+21)''&amp;lt;br&amp;gt;5&amp;amp;nbsp;''(+45)'' || 5&amp;amp;nbsp;''(+45)''&amp;lt;br&amp;gt;1&amp;amp;nbsp;''(+49)'' || 4&amp;amp;nbsp;''(+46)''&amp;lt;br&amp;gt;N/A || 1&amp;amp;nbsp;''(+49)''&amp;lt;br&amp;gt;N/A || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Projectile racks 8 and 9, and propellant rack 7, are first-stage ammo racks.&lt;br /&gt;
* Hull front empty: 39 ''(+11)'' shells.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|L37A2 (7.62 mm)|L94A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L37A2 (7.62 mm)|7.62 mm L37A2]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,700 (100) || 650 || -10°/+50° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L94A1 (7.62 mm)|7.62 mm L94A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,000 (2,000) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
With the Challenger 2 TES, the addon armour protection comes as standard and leaves the vehicle more protected than the base Challenger 2. However, this add-on armour has the downside of making the TES rather sluggish at accelerating and turning.&lt;br /&gt;
&lt;br /&gt;
As with all the Challenger 2's, the ideal playstyle is to be at long range, utilising hull down positions to protect the hull and use the gunners thermal sight and laser range finder to return fire with good effectiveness. The TES retains the option of carrying smoke or HESH shells. Smoke can be used to fire at enemy positions to obscure their view while either the TES is repositioned or teammates are advancing. HESH can be used against light vehicles to overpressure them in situations where getting a killing blow with APFSDS would be difficult.&lt;br /&gt;
&lt;br /&gt;
Where close range combat is required, ensure that the hull remains protected as much as possible by using terrain features. Take the time to ensure that when pushing into a location that it is clear of threats, as pushing round corners of buildings will leave the hull exposed without the chance to return fire.&lt;br /&gt;
&lt;br /&gt;
Brawling is an option, however, the TES is rather sluggish and will not last long against fast or experienced opponents when the range is very short. Try to get the enemy to shoot the turret cheeks, as shots to the hull or gun breech will render the TES combat ineffective. Using the Challenger 2's impressive reload will give the TES an upper hand in brawls, as if both the Challenger and the opponent fire at the same time, the Challenger will typically reload first.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Impressive chemical protection on the front and sides&lt;br /&gt;
* Maintains the kinetic protection from previous variants, with improvements in places&lt;br /&gt;
* Very accurate L30A1 120 mm gun&lt;br /&gt;
* Fast reload&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No composite plates behind the ERA panels on the turret sides&lt;br /&gt;
* Heaviest MBT in the game with a very poor hp/ton ratio; very poor acceleration&lt;br /&gt;
* Same ammunition options as the previous Challengers&lt;br /&gt;
* Maintains the same weak spots from previous variants&lt;br /&gt;
* No CITV (Commander Independent Thermal Viewer)&lt;br /&gt;
* L27A1 has low penetration compared to other top rank NATO ammunition&lt;br /&gt;
* ERA is useless against tandem-charge warheads&lt;br /&gt;
* Cannot maintain the short reload time after the first-stage ammo rack (4 rounds) has been depleted&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_challenger_2_tes Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|LufGqZTfvoI|'''MBTs with Best Armor''' discusses the {{PAGENAME}} at 03:52 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7438-development-challenger-2-tes-a-new-perspective-en|[Devblog] Challenger 2 TES: a new perspective]]&lt;br /&gt;
&lt;br /&gt;
{{Britain medium tanks}}&lt;/div&gt;</summary>
		<author><name>U106177021</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Black_Night&amp;diff=147838</id>
		<title>Black Night</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Black_Night&amp;diff=147838"/>
				<updated>2022-12-18T11:21:14Z</updated>
		
		<summary type="html">&lt;p&gt;U106177021: /* Usage in battles */ Added some info on how the vehicle plays in battle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_challenger_2_bn&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Wind of Change&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (turret inner wall, hatches)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 38 mm (79-82°) ''Upper glacis - Top'' &amp;lt;br&amp;gt; 50 mm (60°) ''Upper glacis - Bottom'' &amp;lt;br&amp;gt; 70 mm (28°) ''Lower glacis'' &amp;lt;br&amp;gt; 60 mm ''Driver hatch''|| 25+38 mm ''Top - Front'' &amp;lt;br&amp;gt; 25+50 mm ''Top - Rear'' &amp;lt;br&amp;gt; 38 mm (14°) + 4 mm ''Bottom'' || 50 mm (30°) || 38 mm (10°) ''Front glacis'' &amp;lt;br&amp;gt; 20 mm ''Fighting compartment'' &amp;lt;br&amp;gt; 25 mm (16-20°) ''Sides'' &amp;lt;br&amp;gt; 10 mm ''Engine vents''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 50+50+38 mm (50°) &amp;lt;br&amp;gt; 30 mm (0-52°) ''Gun mantlet'' || 10+38 mm (7°) ''Front'' &amp;lt;br&amp;gt; 20+38 mm (7°) ''Rear'' || 20 mm (17°) + 38 mm (7°) || 38 mm (8-15°) ''Front '' &amp;lt;br&amp;gt; 38+10 mm ''Centre'' &amp;lt;br&amp;gt; 25 mm (7°) ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 60 mm || 60 mm || 60 mm || 44 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels, tracks, and torsion bars are 20 mm thick.&lt;br /&gt;
* Belly armour is 16 mm thick.&lt;br /&gt;
* A 5 mm internal plate separates the crew from the engine.&lt;br /&gt;
* Ammunition is surrounded by 5 mm casings&lt;br /&gt;
* A 25 mm plate separates the driver from the crew compartment.&lt;br /&gt;
* Additional composite armour is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Composite armour !! Front (Slope angle) !! Sides&lt;br /&gt;
|-&lt;br /&gt;
| Hull || '''Upper''' &amp;lt;br&amp;gt; Kinetic: 420-1,000 mm &amp;lt;br&amp;gt; Chemical: 700-950 mm &amp;lt;br&amp;gt; '''Lower''' &amp;lt;br&amp;gt; Kinetic: 100-400 mm &amp;lt;br&amp;gt; Chemical: 350-570 mm&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| Turret || '''Cheeks''' &amp;lt;br&amp;gt; Kinetic: 440-720 mm &amp;lt;br&amp;gt; Chemical: 780-1,000 mm ||'''Internal Composite''' &amp;lt;br&amp;gt; Kinetic: 190-740 mm &amp;lt;br&amp;gt; Chemical: 300-1,000 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,886|rbMinHp=1,076}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|L30A1 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L30A1 (120 mm)|120 mm L30A1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 50 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 29.5 || 40.9 || 49.6 || 54.9 || 58.4 || rowspan=&amp;quot;2&amp;quot; | 6.50 || rowspan=&amp;quot;2&amp;quot; | 5.75 || rowspan=&amp;quot;2&amp;quot; | 5.30 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 18.4 || 21.7 || 26.4 || 29.1 || 31.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Shot L23A1 || APFSDS || 396 || 394 || 387 || 376 || 367 || 357&lt;br /&gt;
|-&lt;br /&gt;
| Shell L31A7 || HESH || 152 || 152 || 152 || 152 || 152 || 152&lt;br /&gt;
|-&lt;br /&gt;
| L26 || APFSDS || 493 || 491 || 487 || 481 || 474 || 468&lt;br /&gt;
|-&lt;br /&gt;
| L27A1 || APFSDS || 564 || 562 || 557 || 551 || 545 || 538&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Shot L23A1 || APFSDS || 1,535 || 3.89 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| Shell L31A7 || HESH || 670 || 17.34 || 0.1 || 4 || 6,530 || 73° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| L26 || APFSDS || 1,650 || 4.3 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| L27A1 || APFSDS || 1,650 || 4.3 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| L34 || 670 || 17.1 || 20 || 5 || 25 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_Challenger_2.png|right|thumb|x350px|[[Ammo racks]] of the Challenger 2]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.19.0.76''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;part&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''50''' ||''Projectiles''&amp;lt;br&amp;gt;''Propellants'' || 48&amp;amp;nbsp;''(+2)''&amp;lt;br&amp;gt;45&amp;amp;nbsp;''(+5)'' || 45&amp;amp;nbsp;''(+5)''&amp;lt;br&amp;gt;39&amp;amp;nbsp;''(+11)'' || 43&amp;amp;nbsp;''(+7)''&amp;lt;br&amp;gt;31&amp;amp;nbsp;''(+19)'' || 41&amp;amp;nbsp;''(+9)''&amp;lt;br&amp;gt;22&amp;amp;nbsp;''(+28)''&lt;br /&gt;
|-&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| 34&amp;amp;nbsp;''(+16)''&amp;lt;br&amp;gt;14&amp;amp;nbsp;''(+36)'' || 29&amp;amp;nbsp;''(+21)''&amp;lt;br&amp;gt;5&amp;amp;nbsp;''(+45)'' || 5&amp;amp;nbsp;''(+45)''&amp;lt;br&amp;gt;1&amp;amp;nbsp;''(+49)'' || 4&amp;amp;nbsp;''(+46)''&amp;lt;br&amp;gt;N/A || 1&amp;amp;nbsp;''(+49)''&amp;lt;br&amp;gt;N/A || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|L37A2 (7.62 mm)|L94A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L37A2 (7.62 mm)|7.62 mm L37A2]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,700 (100) || 650 || -10°/+25° || -90°/+50°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L94A1 (7.62 mm)|7.62 mm L94A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,000 (2,000) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
In summary, the Black Night plays in a similar way to the base Challenger 2. This is due to having the same armour configuration, without the option of add-on armour. Where the Black Night differs however is the active protection system. This APS will protect the vehicle well not only from ground launched missiles, but also from air launched missiles provided they are not above the systems maximum elevation. &lt;br /&gt;
&lt;br /&gt;
The Black Night will perform best as a sniper or support tank. With the modern thermal systems and laser rangefinder, locating and ranging at long distance is precise. As with the other Challengers, playing hull down is ideal.&lt;br /&gt;
&lt;br /&gt;
Where playing at range is not an option, such as urban maps, care should be taken to cover the hull as much as possible. Covering the hull can be achieved by using other vehicles or terrain. Where there is no cover available, the Black Night is best played slowly, taking time to ensure locations are clear before pushing into them. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has a highly effective APS (Active Protection System) which can defend ATGMs &lt;br /&gt;
* It has 20 smoke grenades with 4 salvos&lt;br /&gt;
* The Black Night has modern thermal systems equipped in the gunner view and commander view with a high resolution&lt;br /&gt;
* It comes equipped with a laser warning system which can give an idea of where an enemy might be attacking from&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Only 2 x rifle-clibre machine guns&lt;br /&gt;
* The engine is rather weak leading to poor acceleration and mobility&lt;br /&gt;
* Large weak spots in armour and poor placement of ammo and charges in the tank limit the survivability&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Black Night demonstrator was BAE System's bid for the Challenger 2 Life Extension Programme contract, prior to the forming of the Rheinmetall BAE Systems Land (RBSL) joint venture company in July 2019.&lt;br /&gt;
&lt;br /&gt;
The Black Night was fully unveiled in October 2018 and showed a focus on improving the technology of the vehicle, with a Safran PASEO panoramic Commander Primary Sight, a generation 3 Leonardo thermal imaging system (still mounted in the housing above the main gun), a laser warning system, the Iron Fist Hardkill Active Protection System, regenerative braking in the turret ring, and a new fire control system. The armour and firepower were retained from the base Challenger 2, as was the powerpack.&lt;br /&gt;
&lt;br /&gt;
Rheinmetall's proposal was revealed in January 2019, featuring the Rh 120 mm L/55 gun (L55A1 in British use) and a completely new turret. When RBSL was formed, an internal decision was made in favour of Rheinmetall's design, which was seen again at DSEI 2019, putting the Black Night proposal to rest. The MoD confirmed the signing of a £800M (~$1.1B at the time) contract with RBSL for Challenger 3 using Rheinmetall's design on 7th May 2021.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Challenger 2 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain medium tanks}}&lt;/div&gt;</summary>
		<author><name>U106177021</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Harrier_GR.7&amp;diff=147837</id>
		<title>Harrier GR.7</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Harrier_GR.7&amp;diff=147837"/>
				<updated>2022-12-18T11:04:15Z</updated>
		
		<summary type="html">&lt;p&gt;U106177021: /* Usage in battles */  Added alternative playstyle, based on my experiences with using Harrier GR.7. Also added a space in &amp;quot;turn fight&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium British strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Harrier (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=harrier_gr7&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,116 || 1,110 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 30.4 || 30.9 || 70.8 || 70.8 || rowspan=&amp;quot;2&amp;quot; | 550&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,133 || 1,125 || 29.6 || 30.0 || 111.1 || 89.7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,137 &amp;lt;!--{{Specs|destruction|body}}--&amp;gt; || {{Specs|destruction|gear}} || N/A || 829 || 556 || ~15 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 648 || &amp;lt; 950 || &amp;lt; 790 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce Pegasus Mk.105 || 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 6,057 kg || colspan=&amp;quot;3&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 14m fuel || 20m fuel || 30m fuel || 45m fuel || 49m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,710 kg || colspan=&amp;quot;2&amp;quot; | Vectored-thrust low-bypass turbofan&lt;br /&gt;
| 7,113 kg || 7,467 kg || 8,173 kg || 9,230 kg || 9,577 kg || 14,567 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 14m fuel || 20m fuel || 30m fuel || 45m fuel || 49m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 9,198 kgf || 9,945 kgf&lt;br /&gt;
| 1.40 || 1.33 || 1.22 || 1.08 || 1.04 || 0.68&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 9,198 kgf&amp;lt;br&amp;gt;(0 km/h) || 9,945 kgf&amp;lt;br&amp;gt;(0 km/h)&lt;br /&gt;
| 1.40 || 1.33 || 1.22 || 1.08 || 1.04 || 0.68&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Harrier GR.7 has no armour plates. Additionally, all critical components such as the engine, fuel tanks and pilot are located along the longitudinal axis of the fuselage. A hit in this location will be incredibly damaging, potentially starting multiple fires.&lt;br /&gt;
&lt;br /&gt;
The fuel tanks are self-sealing, and the Harrier has access to an Engine Fire System (EFS) which can be used in the event of a fire to increase survivability.&lt;br /&gt;
&lt;br /&gt;
Any substantial damage to the wings will cause the aircraft to potentially lose control, and the GR.7 is particularly susceptible to drag induced by structural damage.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
Generally, it is best to try and gain access to additional countermeasures and air-to-air missiles as soon as possible. This is particularly the case as 4 x AIM-9L missiles and an astonishing 700 potential countermeasures can allow for practically infinite survivability against missiles and a sufficiently lethal offensive armament to deal with most enemy aircraft with a reasonable degree of lethality.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** Without offensive armament&lt;br /&gt;
** 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Mk.M2 (540 lb)|H.E. M.C. Mk.13 (1,000 lb)|CRV7 M247|SNEB type 23|ADEN 25 (25 mm)}}&lt;br /&gt;
{{main|Mk.13 (546 kg)|GBU-12 Paveway II (277 kg)|GBU-24 Paveway III (2,000 lb)|AGM-65D|AIM-9L Sidewinder}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* 2 x 25 mm ADEN 25 cannons (100 rpg = 200 total)&lt;br /&gt;
* 2 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9L Sidewinder missiles + 640 x countermeasures&lt;br /&gt;
* 108 x SNEB type 23 rockets&lt;br /&gt;
* 114 x CRV7 M247 rockets&lt;br /&gt;
* 2 x 540 lb Mk.M2 bombs (1,080 lb total)&lt;br /&gt;
* 5 x 1,000 lb H.E. M.C. Mk.13 bombs (5,000 lb total)&lt;br /&gt;
* 6 x 295 kg GBU-12 Paveway II bombs (1,770 kg total)&lt;br /&gt;
* 4 x 546 kg Mk.13 bombs (2,184 kg total)&lt;br /&gt;
* 2 x 2,000 lb GBU-24 Paveway III bombs (4,000 lb total)&lt;br /&gt;
* 4 x AGM-65D missiles&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;4%&amp;quot; | 1 !! width=&amp;quot;4%&amp;quot; | 2 !! width=&amp;quot;4%&amp;quot; | 3 !! width=&amp;quot;4%&amp;quot; | 4 !! width=&amp;quot;4%&amp;quot; | 5 !! width=&amp;quot;4%&amp;quot; | 6 !! width=&amp;quot;4%&amp;quot; | 7 !! width=&amp;quot;4%&amp;quot; | 8 !! width=&amp;quot;4%&amp;quot; | 9 !! width=&amp;quot;4%&amp;quot; | 10 !! width=&amp;quot;4%&amp;quot; | 11&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 25 mm ADEN 25 cannons (100 rpg)&lt;br /&gt;
| || || || || 1 || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! 540 lb Mk.M2 bombs&lt;br /&gt;
| 1 || || || || || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 lb H.E. M.C. Mk.13 bombs&lt;br /&gt;
| || 1 || || 1 || || 1 || || 1 || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 277 kg GBU-12 Paveway II bombs&lt;br /&gt;
| 1* || 1* || || 1* || || || || 1* || || 1* || 1&lt;br /&gt;
|-&lt;br /&gt;
! 546 kg Mk.13 bombs&lt;br /&gt;
| || 1* || || 1* || || || || 1* || || 1* ||&lt;br /&gt;
|-&lt;br /&gt;
! 2,000 lb GBU-24 Paveway III bombs&lt;br /&gt;
| || || || 1* || || || || 1* || || ||&lt;br /&gt;
|-&lt;br /&gt;
! CRV7 M247 rockets&lt;br /&gt;
| 19 || 19 || || 19 || || || || 19 || || 19 || 19&lt;br /&gt;
|-&lt;br /&gt;
! SNEB type 23 rockets&lt;br /&gt;
| 18 || 18 || || 18 || || || || 18 || || 18 || 18&lt;br /&gt;
|-&lt;br /&gt;
! AGM-65D missiles&lt;br /&gt;
| || 1 || || 1 || || || || 1 || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9L Sidewinder missiles&lt;br /&gt;
| 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || || || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Countermeasures&lt;br /&gt;
| 160&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || 160&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || || || || 160&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || 160&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! TIALD&lt;br /&gt;
| || || || || || || 1* || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | Maximum permissible wing load: 1,900 kg&amp;lt;br&amp;gt;Maximum permissible weight imbalance: 1,400 kg&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | * The TIALD targeting pod must be carried when equipping guided bombs &amp;lt;br&amp;gt; &amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;AIM-9L Sidewinder missiles can be carried in conjunction with countermeasure pods on the same hardpoint&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
'''As a fighter:'''&lt;br /&gt;
&lt;br /&gt;
The Harrier is a subsonic fighter fighting against a mostly supersonic opposition. However, as a weapons platform, it has access to some features that make it able to compete:&lt;br /&gt;
&lt;br /&gt;
You can carry up to 4 AIM-9L missiles that are all-aspect, have a maximum overload of 30 G, and a maximum launch range of 18 km. In realistic terms, that means that if you have an altitude advantage of 1-2 km over someone running away from you you are still able to lock them and fire at a distance of up to 5-6 km and the missile still has a good chance of reaching them. The AIM-9Ls have decent flare resistance if the enemy still has his afterburner on. However, you should avoid firing them in a frontal aspect as just a few flares will be able to decoy them.&lt;br /&gt;
&lt;br /&gt;
You will receive access to 60 countermeasures with the first countermeasure modification and with the second you unlock the option to carry 160 countermeasures on each of the Sidewinder pylons, totalling 4 x 160 + 60 = 700 countermeasures. It is highly recommended to run them mixed (both flares and chaff). This allows you to use the periodic countermeasures dispense function when you are in situations where your situational awareness will be limited, to prevent a missile from hitting the plane.&lt;br /&gt;
&lt;br /&gt;
You also receive an RWR, which is a useful tool for roughly finding the location of enemies and warning you when you are locked on radar.&lt;br /&gt;
&lt;br /&gt;
At the beginning of the match, you can climb to the side along the same flight path as the rest of your team. Try keeping a speed of above 800 km/h while climbing to maybe 5,000 to 7,000 m altitude. However, this playstyle leaves you open to some BVR misses being fired by enemies like the F-14. If you pick up a warning on your RWR and see a semi-active or active radar-guided missile, you will want to fly perpendicularly to the source of the enemy radar whilst deploying chaff.&lt;br /&gt;
&lt;br /&gt;
Another playstyle is to fly close to the ground, either along hills or other terrain. This allows you to approach from the side and engage from the side aspect, where the AIM-9Ls are less susceptible to flares. Flying close to the ground also leaves you less vulnerable to BVR missiles, although not immune.&lt;br /&gt;
&lt;br /&gt;
The general playstyle would be to wait for the proper opportunity to target vulnerable opponents. You are not the plane that will carry the match, you are a support aircraft. Almost all matches inevitably turn into a furball fight where enemies and allies will be located in a tight area. You can dive down from above on them and fire your AIM-9Ls on unsuspecting targets. Be careful not to fire your missiles when allies are very close to the enemy, as you can easily hit a teammate by mistake.&lt;br /&gt;
&lt;br /&gt;
When surrounded by enemies, turn on the automatic countermeasure dispenser and focus on the enemies' positions and who you can target and to where you can disengage. Try to avoid turning with enemies as even with the VTOL controls you will probably be outmatched. A turn fight should be your last resort.&lt;br /&gt;
&lt;br /&gt;
'''When in combined battles (ground realistic battles):'''&lt;br /&gt;
&lt;br /&gt;
The Harrier GR.7 has an excellent selection of air-to-ground munitions available for use for ground attack which can be configured using the Weapon loadout customization menu.&lt;br /&gt;
&lt;br /&gt;
'''TIALD'''&lt;br /&gt;
[[File:Harrier GR.7 TIALD Display.png|thumb|As seen in picture, TIALD shares similarities with the helicopter gunner sights.]]&lt;br /&gt;
The TIALD (Thermal Imaging Airborne Laser Designator) has access to thermal vision making target acquisition an easy task. While in use, it acts very similarly to helicopter gunner sights for modern helicopters, utilizing almost the exact same functions. Range is not displayed in the HUD as seen in helicopters. However, this is not a crucial aspect of accurate bombing as the range is fully dependent on the aircraft's attitude (altitude, speed, angle of attack, etc.). If the user is familiar with helicopter HUD, you will be familiar with the indicators to the left of the reticle.&lt;br /&gt;
[[File:TIALD info.png|left|thumb|TIALD indicators]]&lt;br /&gt;
These indicators signal the following: THR (throttle), IAS (indicated air speed), SPD (speed at sea level), ALT (altitude). These indicators will stay fixed to the sight regardless of the loadout. The lower indicators will vary according to the loadout carried at the time, in this case: GBU ([[GBU-24 Paveway III (2,000 lb)]] guided bombs) FLR (amount of flares remaining) and CHFF (amount of chaff remaining). The TIALD has a double functionality, not only working as the laser designator for GBUs but can work as an additional scouting tool for better situational awareness, both for air-to-ground and air-to-air. Functionalities of the TIALD will be explained further below.&lt;br /&gt;
&lt;br /&gt;
Something to keep in mind is that while the TIALD pod can look backwards it cannot look directly downwards, this means that if you have the pod locked to a target and you fly directly over the target, the pod can lose its lock on the target when it hits the downwards limit. If you allow this to happen, it is likely the bomb will miss the target before you are able to get the targeting pod pointed at it again. In order to avoid this, you can fly slightly off to the side of your target (rather than passing straight over it) so that the pod can keep pointed at the target by swivelling sideways, rather than straight down like it would have to if you flew directly over it.&lt;br /&gt;
&lt;br /&gt;
'''AGM-65D'''&lt;br /&gt;
&lt;br /&gt;
The AGM-65D air-to-ground missile, when working in conjunction with the TIALD targeting pod, can be an effective combination for knocking out enemy tanks from far away. It is recommended to also bring a couple of AIM-9L missiles for self-defence against enemy fighters. As the AGM-65D utilises thermal imaging for guidance, you should have no problem spotting enemy vehicles in day or night battles.&lt;br /&gt;
&lt;br /&gt;
To successfully use this weapon in ground battles, you will first need to stay well away from the battlefield and begin climbing in order to bring yourself above the view of enemy SPAA radar. Once an altitude of 5,000 - 6,000 m is reached, begin heading towards the battlefield while maintaining a shallow climb. Once you have positioned yourself near or over the battlefield, you can use your TIALD targeting pod to search for enemy vehicles and watch for friendly scout markers. After acquiring a lock on an enemy position, point the nose of the aircraft roughly in the direction of the enemy vehicle and then press your &amp;quot;fire air-to-ground missile&amp;quot; key once to activate the missile seeker and once more to fire the missile. As the AGM-65D is a fire-and-forget weapon, you do not need to maintain lock for the duration of the missile's flight and can immediately begin searching for new targets. It is advised to try to target enemy SPAA first as even though they cannot see you on radar (provided you are still far above them), they can still manually look up and try to find you once they notice you eliminating their teammates in the battle log.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* It has a very large count of countermeasures (700 if all four BOL rails are equipped)&lt;br /&gt;
* Even if only two BOL rails are equipped the amount of countermeasures is still very impressive at 380&lt;br /&gt;
* Can carry up to four very effective [[AIM-9L Sidewinder]] missiles&lt;br /&gt;
* Dedicated missile pylons ensure you can always carry at least two AIM-9Ls without sacrificing any ground attack ordnance&lt;br /&gt;
* Has built-in target tracker and FLIR even without targeting pod&lt;br /&gt;
* Has pilot night vision&lt;br /&gt;
* ADEN 25 cannons have very high rate of fire and velocity&lt;br /&gt;
* Access to a very diverse range of ground attack ordnance including 610 lb, 1,200 lb and 2,000 lb laser-guided bombs and [[AGM-65D|AGM-65D Mavericks]]&lt;br /&gt;
* Can carry six laser-guided bombs at the same time&lt;br /&gt;
* TIALD pod (which has far better zoom and resolution than the missile seeker) can be used to lock [[AGM-65D|AGM-65Ds]] onto targets.&lt;br /&gt;
* It is very hard to rip the wings due to excessive speed or G overload, thanks to the very high G overload limit and the wing rip speed being above what the aircraft can typically achieve&lt;br /&gt;
* CR7V M247 rockets are very effective at destroying SPAAs from range due to very high speed and explosive mass being much better than SNEB rockets&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The exceptional rate of fire and low ammo count of the gun pods gives you very limited trigger time before running out of ammo&lt;br /&gt;
* 25 mm belts have no tracer rounds, making it hard to learn the unique ballistics of the ADEN cannon&lt;br /&gt;
* No radar&lt;br /&gt;
* Subsonic&lt;br /&gt;
* Engine overheats if used at 100% or WEP - about 90-95% throttle is the most you can use for extended periods of time (depending on map temperature)&lt;br /&gt;
* Limited WEP time&lt;br /&gt;
* Lower top speed than first-generation Harriers&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{main|Harrier_GR.1#History|l1=History of the Harrier GR.1}}&lt;br /&gt;
&lt;br /&gt;
The Hawker Siddeley Harrier was the first V/STOL fixed-wing jet aircraft to enter military service, and it was very successful not only domestically, but in the foreign market, with immense international interest in the project.&lt;br /&gt;
&lt;br /&gt;
One such nation was the United States of America, who bought the rights to domestically manufacture and cooperate on the design of the aircraft. The contract was granted to McDonnell Douglas and British Aerospace (the conglomerate successor to Hawker Siddeley), and eventually developed a successor aircraft, the AV-8B Harrier II. This design proved extremely capable in US tests, and so the British Ministry of Defence sought to adopt an iteration of this redesign.&lt;br /&gt;
&lt;br /&gt;
The contract defaulted on British Aerospace and McDonnell Douglas due to their extensive experience with the programme, and by 1990, it began to enter service with the Royal Air Force and the Fleet Air Arm.&lt;br /&gt;
&lt;br /&gt;
Originally designated &amp;quot;GR.5&amp;quot;, later upgrades led to designations &amp;quot;'''GR.7'''&amp;quot; and &amp;quot;GR.9&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
McDonnell Douglas was later merged into Boeing, and British Aerospace was merged with Marconi Electronic Systems to form BAE Systems, who continued to manufacture the Harrier II until it was retired from service in 2011 due to budget constraints. It saw service in the Gulf War, Operation Deliberate Force, Operation Allied Force, the Iraq War (2003-2011) and the War in Afghanistan (2001-2020).&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=harrier_gr7 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|viGPHQQScKo|'''The Shooting Range #322''' - ''Metal Beasts'' section at 00:27 discusses the {{PAGENAME}}.|-9BZqM1MqpM|'''Harrier GR.7 : A Basic Review''' - ''Tims Variety''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Harrier (Family)|Related development]]&lt;br /&gt;
&lt;br /&gt;
* [[Harrier GR.1]]&lt;br /&gt;
* [[Harrier GR.3]]&lt;br /&gt;
* [[AV-8A]]&lt;br /&gt;
* [[AV-8C]]&lt;br /&gt;
&lt;br /&gt;
;Similar aircraft&lt;br /&gt;
&lt;br /&gt;
* [[A-7D]]&lt;br /&gt;
* [[A-7E]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7865-development-harrier-gr-7-next-gen-jump-jet-en|[Devblog] Harrier GR.7: Next Gen Jump Jet]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer BAe}}&lt;br /&gt;
{{Britain jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U106177021</name></author>	</entry>

	</feed>