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		<updated>2026-04-22T02:45:43Z</updated>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-9_(China)&amp;diff=186578</id>
		<title>MiG-9 (China)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-9_(China)&amp;diff=186578"/>
				<updated>2024-05-22T01:40:44Z</updated>
		
		<summary type="html">&lt;p&gt;U106152794: Fixed a *singular* typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = MiG-9 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mig-9_china&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese jet fighter {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
When looking at this fighter, a pilot may complain at the lack of ordnance options available, being only limited to a single 37 mm and two 23 mm cannons with what seems to be only a handful of ammunition rounds between them. Without the addition of suspended ordnance, the flight model will not change due to added weight of bombs, missiles, rockets or gun pods, since none are available and the aircraft wasn't designed to use them.&lt;br /&gt;
&lt;br /&gt;
As such, this fighter was built almost like a rocket, needing to get to bomber altitude as fast as possible and intercept inbound bombers. The limited ammunition prevents the pilot from just 'spraying-and-praying', but instead requires trigger control to maximize rounds on target. This is especially important in realistic and simulator battles where after the ammunition is expended, the pilot must return to base to reload.&lt;br /&gt;
&lt;br /&gt;
The MiG-9 has enough speed to get to 5,000 m within about 4 minutes, however once there, it is best to either target bombers and go higher if needed (13,500 m is maximum altitude for the fighter) or to then turn the MiG-9 into a diving fighter and going for quick hits before zooming back up. Immelmanns and Split-S manoeuvres are recommended to change directions as this fighter is a very slow turner, taking about 30 seconds to make a complete circle. It is important to keep the speed up on this fighter due to when it becomes slow, it then becomes an easy target for enemy aircraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 868 || 841 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 30.3 || 31.1 || 17.7 || 16.6 || rowspan=&amp;quot;2&amp;quot; | 895&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 955 || 909 || 27.8 || 29.0 || 26.8 || 22.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 434 || 300 || ~12 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 550 || &amp;lt; 600 || &amp;lt; 720 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Klimov RD-20A-2 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3,640 kg || colspan=&amp;quot;3&amp;quot; | 271 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 12m fuel || 20m fuel || 30m fuel || 40m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 670 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 4,027 kg || 4,281 kg || 4,601 kg || 4,929 kg || 5,044 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 12m fuel || 20m fuel || 30m fuel || 40m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 800 kgf || N/A&lt;br /&gt;
| 0.40 || 0.37 || 0.35 || 0.32 || 0.32&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 800 kgf&amp;lt;br&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.40 || 0.37 || 0.35 || 0.32 || 0.32&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 12 mm steel - in front of the 37 mm &amp;amp; 23 mm magazines&lt;br /&gt;
* 12 mm steel - in front of the pilot, between the instrument panel and the 37 mm &amp;amp; 23 mm magazines&lt;br /&gt;
* 55 mm bulletproof glass - windscreen&lt;br /&gt;
&lt;br /&gt;
The MiG-9, unfortunately, is not built like a tank and as a bomber interceptor, it had to be constructed like one, sacrificing armour for speed. The aircraft does feature 55 mm of bulletproof glass on the canopy windscreen and two 12 mm steel plates on both sides of the 37 mm ammunition magazine, but that is it for aircraft protection. All the protection is in the front which is meant to offer defence from any defensive gunners on enemy bombers. From the front profile, the armour plates and glass do a good job of shielding the critical components, however, from just about any other angle, the pilot, engines and fuel tanks are clustered in the centre of the aircraft and are all vulnerable from machine gun, cannon, missile and rocket damage.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|N-37D (37 mm)|NS-23 (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 37 mm N-37D cannon, nose-mounted (40 rpg)&lt;br /&gt;
* 2 x 23 mm NS-23 cannons, chin-mounted (80 rpg = 160 total)&lt;br /&gt;
&lt;br /&gt;
To fulfil the role of a bomber hunter, the best weapons for mid to late 1940s aircraft was rockets and cannons. Bombers were typically large aircraft and machine guns would not do the job. Bomber interceptors needed to get to the target and spend the least amount of time on target not only for their own safety but to be able to intercept multiple targets before needing to return to base to refuel or rearm. The N-37D and NS-23 cannons centrally mounted on the MiG-9 virtually nullify the need for messing with convergence, allowing the pilot to sling both ammunition types at bombers at 690 m/s. In a high speed pass only so many rounds could be fired off before the MiG was zooming past and needed to set up for another run if they missed.&lt;br /&gt;
&lt;br /&gt;
Having the 37 mm and 23 mm cannons helped ensure if the critical areas are hit, only one pass is needed. Without rockets or missiles to provide backup or alternative weapon options, proficiency with the cannons is a must. The &amp;quot;Air targets&amp;quot; ammunition belt provides a large amount of HE ammunition, which will critically damage enemies, even without a precise hit.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The MiG-9 requires altitude to be most effective in either of its two main roles. While flying full throttle into the middle of the map may seem like the noblest thing to do, it may end your piloting career faster than you care for, not allowing you to reach your full potential during the match. Best bet for this fighter is to start side climbing on the map or working on gaining altitude away from where the main group of aircraft are flying as this provides you with a relatively safe area to climb and allows you to see any enemy aircraft which may be gunning for you and give you enough time to respond or dive away. It is important to begin your side climb at an angle of about 8-10° until the fighter reaches speeds of about 400-500 km/h when the climb angle can be increased to about 15°.&lt;br /&gt;
&lt;br /&gt;
When you reach an altitude of where the bombers are at, you can then begin to patrol and set up for any attack runs. Typically it is best to have some altitude over the bombers as this will allow you to gain more speed when driving and make it that much more difficult for the defensive gunners to hit you. Flying towards the rear of the bomber is the worst angle to come at, while it makes it easy for you to line up the target, you will actually be flying into bullets fired at you causing them a chance for deeper penetration into your jet than if you came from another angle. Due to the limited amount of ammunition, controlled bursts are best especially when aimed at engines, cockpits or fuel tanks. Carefully aim at these critical components and let the ammunition do the rest for you. It is best not to linger around a target, instead, add full power and zoom away until you are at least a kilometre or two away and outside of the range of any defensive turrets before manoeuvring for another run.&lt;br /&gt;
&lt;br /&gt;
If there are no bombers to attack, either because they have all been destroyed or waiting for more to spawn (in Arcade battles, some pilots tend to leave their attackers/bombers as late match reserves), then when at altitude, you can patrol and look for unsuspecting fighters or you can work to lure aircraft up into a stall fight. From your perch, you can start to dip down towards a fighter as if you are going to pounce on it, if they take the bait and climb to meet your MiG-9, then pull up as if you 'chickened-out' and are running, begin a moderate climb with your speed and watch as they follow up, especially watch for the condensation trails coming from their wings, this is a good indication that they are beginning to stall and are an easy target. The MiG-9 has a rather larger rudder and can make use of it for a wing-over manoeuvre which will put you in line with the stalled out target allowing for you to get a quick shot off before returning to your patrol altitude.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful armament allows it to hunt bombers effectively&lt;br /&gt;
* All armour is in the front of the aircraft to protect against defensive weapons&lt;br /&gt;
* Engines do not overheat at 100% throttle&lt;br /&gt;
* Is able to land quite well on engines like in the Me-262&lt;br /&gt;
* High rip speed for an early Soviet jet (a little over 1,000 km/h)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Two different trajectories for both guns&lt;br /&gt;
* Limited ammunition of 160 rpg (NS-23) and 40 rpg (N-37D)&lt;br /&gt;
* No access to bombs or other payload options&lt;br /&gt;
* Underwhelming acceleration&lt;br /&gt;
* Unimpressive climb rate&lt;br /&gt;
* Control lock starts at around 800 km/h&lt;br /&gt;
* Loses a lot of speed during turns&lt;br /&gt;
* Very bad turn rate even compared to some jet bombers&lt;br /&gt;
* Difficult jet for beginners (hard to use due to its weapons and flight characteristics)&lt;br /&gt;
* Mediocre brakes make it hard to land on short airfields&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
An all-metal, single-seat cantilever monoplane with two turbojet engines, mid-mounted wings, and retractable tricycle landing gear.&lt;br /&gt;
&lt;br /&gt;
It was clear by the end of World War II that the piston-engine-and-propeller combo had reached the limit of its potential. Soon it would be necessary to switch to new engine types.&lt;br /&gt;
&lt;br /&gt;
Jet aviation in the USSR changed for the better at the very end of the war when captured German turbojet engines, particularly the BMW-003, arrived in the Soviet Union. The engine was studied in the shortest time possible, and a Soviet copy, the RD-20, was launched into mass production.&lt;br /&gt;
&lt;br /&gt;
In the end of 1945, the Mikoyan Design Bureau began the development of a jet fighter with two BMW-003 engines (producing 800 kg of thrust). On 24 April 1946, test pilot A.N. Grinchik first flew the prototype I-300 (F-1), the first Soviet fighter with a turbojet engine. The plane reached a speed of 920 km/h and had powerful armament: a 57 mm N-57 cannon and two 23 mm NS-23 cannons.&lt;br /&gt;
&lt;br /&gt;
In 1946, the I-300 began full-scale production and was accepted for service with the Air Force under the designation of MiG-9 (Product FS). Before producing it on a full-scale basis, the designers of the Mikoyan Design Bureau reworked the fighter's construction (particularly its fuselage) from scratch to adapt it to production in large quantities.&lt;br /&gt;
&lt;br /&gt;
The power unit of production MiG-9s consisted of two RD-20 turbojet engines producing 800 kg of thrust apiece. At first, planes of this model had RD-20A-1 engines, with a service life of 10 hours. Actually, these engines were captured BMW-003s, reassembled in the USSR. Subsequently, MiG-9s featured only Soviet-produced turbojet engines: the RD-20A-2, with a service life of 25 and 50 hours, and later the RD-20B, with a service life of 75 hours.&lt;br /&gt;
&lt;br /&gt;
The armament of the production planes differed from that of the prototypes. The MiG-9 (Product FS) had one 37 mm Nudelman N-37 cannon with 40 rounds and two 23 mm Nudelman-Suranov NS-23K cannons with 80 rounds each.&lt;br /&gt;
&lt;br /&gt;
In 1947, it was decided to equip the MiG-9 with RD-21 uprated engines producing 1,000 kg of thrust. The engine was uprated due to increased gas temperature and turbine revolutions.&lt;br /&gt;
&lt;br /&gt;
A prototype I-307 (Product FF) aircraft was built and tested with these engines in 1947. The testing showed that the I-307 had higher flight characteristics than production MiG-9s. The I-307 remained a prototype, since in March 1948 a decision was made to start the full-scale production of the more advanced MiG-15.&lt;br /&gt;
&lt;br /&gt;
The last production aircraft were handed over to the Air Force in December 1948, and in factories they were supplanted by a new plane from the Mikoyan Design Bureau, the MiG-15. A total of 602 MiG-9 fighters were produced.&lt;br /&gt;
&lt;br /&gt;
The MiG-9 was the beginning of the jet MiG's history. The success of the MiG-15 fighter all over the world would have been impossible without the experience gained in the processes of design, building, testing, mass production, and operation of the first Soviet jet fighter, the MiG-9.&lt;br /&gt;
&lt;br /&gt;
As new fighters were received by the Air Force, some MiG-9s would be delivered to China. These planes became the first jet fighters of the People's Liberation Army Air Force of China.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=mig-9_china Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/264955-mikoyan-gurevich-mig-9/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{China jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U106152794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_59&amp;diff=186154</id>
		<title>Type 59</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_59&amp;diff=186154"/>
				<updated>2024-05-10T15:10:04Z</updated>
		
		<summary type="html">&lt;p&gt;U106152794: Corrected the timestamp on the video about the T-54/T-55 family.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=cn_type_59&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (Chinese: [ZTZ]59式中型坦克; industry code WZ120) is a rank {{Specs|rank}} Chinese medium tank {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]] alongside the initial Chinese tech-tree.&lt;br /&gt;
&lt;br /&gt;
Production of the Type 59, a licence-built Soviet T-54A (Ob'yekt 137G), started in 1958 and was the first domestically produced medium tank in the People's Republic of China and the cornerstone of the PLAGF for more than 4 decades. Although there were plans to build a [[T-34-85 Gai|domestic T-34-85]], with all necessary parts ready for production, the Project 156 and the subsequent transfer of the T-54A's schematics put an end to these plans. The newly built Factory 617 (now NORINCO Inner Mongolia First Machinery Works) assembled 32 T-54As from CKD parts while they were producing the required parts for what would be known as the Type 59 after the year of its certification. Due to the Sino-Soviet split, the People's Republic of China had to wait another few years to truly start mass production of the tank with completely domestic parts; these tanks subsequently received different upgrades including a new FCS and main cannon in the 1980s, a further modernization in the 1990s improved protection. The Type 59s were eventually replaced by new domestic tanks during the first 20 years of the 21st Century, and now serve as reserve tanks or shooting-range targets for new PLAGF weapons.&lt;br /&gt;
&lt;br /&gt;
It is a famous part of the PLA's Cold War tank inventory, saw service with many countries, and set the stage for many later developments. While basically a licence‑produced version of the Soviet T-54A, in part because of the simplified construction, the Type 59 looks very much like the [[T-54 (1951)]]. The most noticeable differences are the fume extractor at the tip of the gun barrel and the different road wheels, similar to the T-55A. Internally, the Type 59 differs from the T-54 by having a single-plane stabilizer and a different ammunition selection.&lt;br /&gt;
&lt;br /&gt;
It helps to get accustomed to this grandfather of Chinese tanks, as the later [[Type 69]], [[ZTZ59D1]], and [[T-69 II G]] are its descendants and handle similarly.&lt;br /&gt;
&lt;br /&gt;
Succeeding the Type 59 is the [[Type 69]], which improves on the Type 59 in many areas except its new, yet disappointing smoothbore cannon.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The armour layout of the Type 59 is identical to the T-54 (1951), having a rounded, egg-shaped turret with a highly sloped upper glacis. The armour is not bad per se, but most of its opponents use powerful APDS, APFSDS, or HEATFS rounds that can go right through it. While it is mostly immune to APHE rounds from the front, few vehicles use them at its rank. The full-calibre AP shots fired by the [[M103]]'s 120 mm gun can penetrate the Type 59's hull armour quite easily. However, the Type 59 is very resistant to autocannon fire. Most infantry fighting vehicles will not be able to penetrate its frontal armour, and the hull's 80 mm strong sides can block many APDS rounds if fired from a certain distance and angle.&lt;br /&gt;
&lt;br /&gt;
Post-penetration survivability is doubtful. The ammunition is scattered throughout the tank and none of the ammunition racks are well protected. The interior of the tank is cramped and penetrating hits are likely to take out multiple crew members. When the gun is pointed forward, the driver, gunner, and commander are all lined up for an easy one-shot kill.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Hull, Turret roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 100 mm (60°) ''Front glacis'' &amp;lt;br&amp;gt; 100 mm (54°) ''Lower glacis'' || 80 mm || 45 mm (16°) ''Upper'' &amp;lt;br&amp;gt; 30 mm (72°) ''Lower'' || 30 mm ''Front'' &amp;lt;br&amp;gt; 20 mm ''Back''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 160 mm (14-39°) ''Turret front'' &amp;lt;br&amp;gt;200 mm (4-78°) ''Gun mantlet'' || 115 mm (45-50°) ''Upper'' &amp;lt;br&amp;gt; 155 mm (10-30°) ''Lower'' || 65 mm (9-35°) || 30 mm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspensions wheels and tracks are 20 mm thick&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 806|rbMinHp= 460}}&lt;br /&gt;
&lt;br /&gt;
The mobility of the Type 59 is the same as the T-54, above average but not excellent. While top speed will only be reached on paved surfaces, the wide tracks make for fairly good off-road capability. The tank cannot neutral steer and the reverse speed of -7 km/h leaves much to be desired. Speedy MBTs like the [[Leopard I]] will easily outrun the Type 59, though it can keep up with the [[M60]] and is still faster than the [[Centurion Mk 10]].&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Type 59 (100 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Type 59 cannon is identical to the original Soviet D-10T used on the [[T-54 (1951)]] aside from its stabilizer and different choice of ammunition. The turret rotation speed is very slow, making it hard to respond to ambushes and fighting in close quarters. The vertical stabilizer allows the Type 59 to shoot accurately when driving under 40 km/h. The reload is quite slow, the average medium tank at the Type 59's battle rating will reload around 2 seconds quicker.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 59 (100 mm)|100 mm Type 59]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 34 || rowspan=&amp;quot;2&amp;quot; | -5°/+18° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Vertical|up to 40 km/h}} || 9.5 || 13.2 || 16.0 || 17.7 || 18.8 || rowspan=&amp;quot;2&amp;quot; | 9.75 || rowspan=&amp;quot;2&amp;quot; | 8.62 || rowspan=&amp;quot;2&amp;quot; | 7.95 || rowspan=&amp;quot;2&amp;quot; | 7.50&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 5.9 || 7.0 || 8.5 || 9.4 || 10.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Type 59 (100 mm)/Ammunition|BR-412, BR-412B, BR-412D, BR-412P, Type 1959 APDS, Type 1973 HEAT-FS, OF-412}}&lt;br /&gt;
&lt;br /&gt;
The Type 59 has many ammunition types to choose from. The stock round is the BR-412 APHE. An uncapped shell, its performance is rather substandard for its rank, and it might have difficulties against angled armour or at long distances. The BR-412B APHEBC round is slightly better at a distance, and the BR-412D APCBC round is the best of the AP shells overall. These shells are best used against lightly armoured tanks like the [[Leopard I]], which can be knocked out in a single shot. Light tanks and SPAAs are also good targets, but some may have extremely thin armour that will not trigger the fuse.&lt;br /&gt;
&lt;br /&gt;
The BR-412P APCR shell is currently modelled as having less penetration than the BR-412D round, so it is completely useless and should not be taken.&lt;br /&gt;
&lt;br /&gt;
The Type 1959 is a hard-alloy APDS with a compact nose pad, giving it superior flat penetration and inferior angled penetration in comparison to the 3BM8, which has a heavy tungsten alloy penetrator and a wide nose pad. 361 mm of flat penetration at point-blank is quite impressive, but with only slightly over 100 mm of 60° penetration, it will have difficulties penetrating the hull armour of heavy tanks, or even other members of the T-54 family if they are slightly angled. The APDS is a sound projectile with a high muzzle velocity and is well suited for medium to long-range engagements. Most tanks can be disabled by firing at their turrets or gun mantlets, and they can be destroyed with other projectiles if necessary.&lt;br /&gt;
&lt;br /&gt;
The Type 1973 HEAT-FS has the same penetration as the T-55A's 3BK-5M HEATFS round. The muzzle velocity and weight are between the 3BK-5M and 3BK-5, but it has about 260 fewer grams of TNT equivalent due to the different filler. In practice, there is not a significant difference, and the HEAT-FS boasts the highest penetration out of all the Type 59's rounds, going clean through almost any tank not equipped with composite armour or ERA. It is also capable of triggering overpressure on light tanks and SPAAs occasionally. Unfortunately, the fuse is very sensitive and will trigger on bushes and fences.&lt;br /&gt;
&lt;br /&gt;
The OF-412 HE shell only has 26 mm of penetration and is of limited use. It is not large enough to cause any notable damage to MBTs, and while it can cause overpressure damage, so can the HEATFS.&lt;br /&gt;
&lt;br /&gt;
Note that the Type 59 does not have access to the 3D3 smoke shell from the T-54 (1951).&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_T-54_(1951).png|right|thumb|x250px|[[Ammo racks]] of the T-54 (1951) (identical).]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.11.0.71''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''34''' || 33&amp;amp;nbsp;''(+1)'' || 28&amp;amp;nbsp;''(+6)'' || 24&amp;amp;nbsp;''(+10)'' || 23&amp;amp;nbsp;''(+11)'' || 21&amp;amp;nbsp;''(+13)'' || 1&amp;amp;nbsp;''(+33)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modelled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Rack 6 is a first stage ammo rack. It totals 20 shells and gets filled first when loading up the tank.&lt;br /&gt;
* This rack is also emptied early: the rack depletion order at full capacity is 6 - 1 - 2 - etc. until 5.&lt;br /&gt;
* Full reload speed will be realized as long as shells are available in the ready rack 6. If the ready rack is empty, a penalty to reload speed will occur.&lt;br /&gt;
* Simply not firing when the gun is loaded will move ammo from racks 1-5 into rack 6. Firing will interrupt the restocking of the ready rack.&lt;br /&gt;
* If you pack 28&amp;amp;nbsp;''(+6)'' shells, it will keep the turret empty of ammo.&lt;br /&gt;
* If you pack 21&amp;amp;nbsp;''(+13)'' shells, it will keep most of the hull empty of ammo.&lt;br /&gt;
&lt;br /&gt;
The ammunition storage of the Type 59 is not exactly fail-safe, but this is true for many contemporary tanks. Spare ammunition is scattered around the turret and fighting compartment, and there is a large rack next to the driver. It is most sensible to not be carrying the maximum possible amount of ammunition in order to at least keep the turret empty. If 21 rounds or fewer are carried along, the fighting compartment will be emptied except for the first stage ammo rack, which helps to ensure that shots into the side are not immediately fatal.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Type 54 (12.7 mm)|Type 59 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 54 (12.7 mm)|12.7 mm Type 54]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 500 (50) || 600 || -4°/+82° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 59 (7.62 mm)|7.62 mm Type 59]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,000 (250) || 600 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Type 59 is best used similarly to the original T-54. The vehicle's mobility is decent, but the turret's rotation speed and the gun's inclination's velocity are really bothering. For those not used to this vehicle, it is better not to rush straight into the combat zone. Instead, stay behind other teammates, keep an eye on the surroundings, and anticipate where enemies may appear. The vertical stabilizer, an oddity for a high-tier vehicle, is effective up to around 40 km/h, which is a major step up from the familiar vertical stabilizers used by the M4 Sherman family and practically equivalent to two-plane stabilizer under most circumstances since the Type 59 will typically only exceed 40 km/h when driving downhill or on roads. Still, the mediocre gun handling makes high-speed shooting risky, since the turret will struggle with the rapid aim adjustments required. The stabilizer is a significant advantage when fighting unstabilized tanks, since the gun does not need to settle before an accurate shot. The gun should be kept pointed towards possible enemy positions and when rapid adjustments in aim are needed, both the hull and the turret should be turned.&lt;br /&gt;
&lt;br /&gt;
Helicopters start to become common around the Type 59's battle rating and can be a major threat if equipped with rockets or ATGMs. The Type 59 has limited options for offence or defence against helicopters since it has poor gun handling and no smoke grenades. The APDS may possess the capability to eliminate helicopter pilots who exhibit inattention under the right circumstances. If they get closer, the heavy machine gun may be able to destroy or scare off unarmoured helicopters. If all else fails, shelter should be sought behind buildings or among trees.&lt;br /&gt;
&lt;br /&gt;
The slow reload speed, poor gun control, and the presence of more manoeuvrable adversaries on the battlefield necessitate coordination with the team. It helps to bind the cupola mounted heavy machine gun to a separate key, the Type 54 HMG rotates fairly quickly and will rip through the sides of light targets like the [[AUBL/74 HVG]] with ease. If a healthy distance is maintained, the Type 59 has an easier time coping with its poor gun handling.&lt;br /&gt;
&lt;br /&gt;
Attention should be paid to the battlefield to identify enemy tanks ahead of time, this facilitates the positioning of the main weapon and the selection of the appropriate ammunition. Thinly armoured enemies should typically be targeted with the APCBC round. It is worth remembering that although the [[OF-40]], [[STB-1]], and [[Leopard A1A1]] look very similar to the [[Leopard I]], they are significantly more resistant to conventional rounds from the front. If possible, the OF-40 should be shot in the lower, the STB-1 in the upper glacis (close to the turret ring or gun mantlet), and the A1A1 in the hull.&lt;br /&gt;
&lt;br /&gt;
Tanks with good protection as often seen in the US, British, and Soviet models should be dealt with using APDS or HEATFS if side shots are not possible. HEATFS is typically the better option since it has higher penetration (enough to comfortably deal with [[Chieftain Mk 3|Chieftain]] turrets where the APDS would struggle), but APDS is easier to aim at long distances (especially important since the Type 59 has no dedicated rangefinder) and cannot be stopped by ERA. It is advisable to take some of both into battle, perhaps more APDS on large maps. If possible, the gun should be aimed at crew members and ammo racks when using these ammunition types.&lt;br /&gt;
&lt;br /&gt;
This basic version of the Type 59 omitted the night vision systems from the T-54A, so it must rely on illumination flares for vision in night battles. The [[Type 69]] is much more self-sufficient in this regard, so consider using that tank first if it is present in the line-up.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful 100 mm gun with similarly wide selection of ammunition as the Soviet [[T-54 (1951)]], including strong HEATFS and high-velocity APDS&lt;br /&gt;
* Good frontal armour, strong against AP and APHE rounds&lt;br /&gt;
* Has a top-mounted heavy machine gun for use against soft targets and aircraft&lt;br /&gt;
* Decent vertical stabiliser, it only stops working at speeds over 40 km/h, speeds that are rarely reached&lt;br /&gt;
* Decent mobility&lt;br /&gt;
* APHE is reliably and devastatingly effective against lightly armoured vehicles like the Leopard I from the front and other tanks from the side&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Long reload&lt;br /&gt;
* Sluggish turret traverse&lt;br /&gt;
* Armour does not hold up very well at its rank; APDS, HEATFS and APFSDS cut through the Type 59s armour, even at a distance&lt;br /&gt;
* No possibility for battlefield obscuration&lt;br /&gt;
* No night vision&lt;br /&gt;
* No neutral steering&lt;br /&gt;
* No laser or optical rangefinder, making long-range sniping more difficult&lt;br /&gt;
* Poor gun depression of -4°&lt;br /&gt;
* Not too impressive reverse of -7 km/h&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:Type 59 production.jpg|thumb|300px|Assembly of the first Type 59 tanks at the Inner Mongolia 617 factory in 1958.]]&lt;br /&gt;
During the early 1950s, the People's Republic of China purchased numerous tanks from the Soviet Union, such as the [[T-34-85 (S-53) (China)|T-34-85]] and the [[IS-2 (China)|IS-2]]. Domestic industrial and engineering capabilities were quite limited at the time, and the USSR agreed to assist in setting up a factory manufacturing the T-54A in China. The Chinese versions were designated '''Type 59''' and featured several differences from the original T-54A, such as the deletion of the night vision and possibly stabilizer systems, at least initially.&lt;br /&gt;
&lt;br /&gt;
The Type 59 was produced for a long period of time in numerous versions, finally appearing in large numbers to completely replace the highly obsolete T-34-85 after a few decades. Though the Type 59 was initially a competitive design, it became apparent that it required some upgrades after a few years. An effort to create a replacement resulted in the [[Type 69]], but this model was not very popular with the PLA, only seeing limited domestic service. As a result, the Type 59 remained the premier tank of the PLA for most of the Cold War, seeing usage in the Sino-Vietnamese War in 1979 and the unrest of 1989 while receiving limited domestic upgrades to the fire-control, automotive, and fire suppression systems. The reason for the PLA's continued use of this first generation MBT was largely due to the political turmoil that was happening in China during the late 60s and early 70s. Efforts to produce indigenous second-generation main battle tanks to replace the Type 59, such as the WZ-122, were generally stymied. These projects, which were to be carried out by experienced Chinese engineers, did not come to fruition for domestic political reasons.&lt;br /&gt;
&lt;br /&gt;
When economic relations with the Western World began to tighten during the 1980s, foreign technologies became available for integration, resulting in numerous upgraded variants like the Type-59-II, [[ZTZ59D1|Type 59D1]], Type 59D, Jaguar, and VT-3. Soon afterwards, domestic tank development accelerated and the Type 59 was superseded by more modern tanks such as the Type 80/88 series. Currently, the Type 59 is still present in the PLA's inventory in sizable quantities but has been gradually relegated to reserve and training purposes, with more and more units being equipped with modern [[ZTZ96|Type 96]] and Type 99 main battle tanks.&lt;br /&gt;
&lt;br /&gt;
Like the original T-54/55 series, the Type 59 was a popular export item. It was used by the North Vietnamese Army during the Vietnam War alongside its Soviet counterpart. It remains in use in countries such as Bangladesh, Pakistan, and Iran, often in a heavily upgraded form. Chinese companies still offer comprehensive upgrades and conversions of the Type 59 for export customers. An estimated 10,000 tanks were produced between 1959 to the 1980s.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=cn_type_59 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|sVCOipttDmg|'''The Shooting Range #265''' - ''Metal Beasts'' section at 00:27 discusses the {{PAGENAME}}.|B6ZsuPjSuNo|'''T-54/T-55 family''' discusses the {{PAGENAME}} at 5:03 - ''War Thunder Official Channel''|-NsXtlGCC1g|'''Type 59 - Calm Aggression''' - ''Napalmratte''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[ZTZ59 (Family)]]&lt;br /&gt;
* [[T-54/55 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Type_59_tank|[Wikipedia] Type 59 tank]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/coldwar/China/type-59-medium-tank.php [Tank Encyclopedia&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Type 59 main battle tank]&lt;br /&gt;
* [https://man.fas.org/dod-101/sys/land/row/type-59.htm [Federation of American Scientists - Military Analysis Network&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Type 59]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Norinco}}&lt;br /&gt;
{{China medium tanks}}&lt;/div&gt;</summary>
		<author><name>U106152794</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ZTS63&amp;diff=186153</id>
		<title>ZTS63</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ZTS63&amp;diff=186153"/>
				<updated>2024-05-10T15:07:19Z</updated>
		
		<summary type="html">&lt;p&gt;U106152794: Grammar. No, seriously, I fixed a single grammar issue.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=cn_zts_63_1980&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''ZTS63''' (Chinese: ZTS63式水陆两栖坦克, industry code WZ211; known as Type 63 before 1987 nomenclature revision), originally certified in 1963 as the amphibious tank for PLANMC or PLAGF units with the need to cross the water bodies abundant in Asia, received some of the technologies used on ZTZ59A and ZTQ62 that had already been installed successfully since 1980; in the ZTS63's case, it received a laser rangefinder and better fire control system for long-range fire support. These tanks served during the Sino-Vietnamese War in the early 1980s as a supporter to troops against Vietnamese troops and militia with very few tanks in service; although having insufficient protection against cannons and RPGs, these vehicles were kept in service until the later ZTS63A and eventually ZLT05 or newer IFVs replaced its role as an amphibious tank, marking the end of the prefix ZTS in PLA service.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Sky Guardians&amp;quot;]], players of the [[Type 62]] or [[Type 63]] will soon find themselves at home thanks to its identical handling and overall design. Some welcome upgrades including better FCS and the installation of a Type 54 DShK machine gun also make it a more versatile alternative to its predecessors. With both APFSDS and a laser rangefinder with automatic ballistic solutions, not only does this greatly extend the combat distance of the tank, it also greatly increases its odds to survive as this feature is extremely rare at its tier. However, players will still have to beware of its below-average protection against even HMGs and rather slow turret traverse speed, these could be fatal if players run into heated fights without the situational awareness needed.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
One thing to note is that the name of ZTS63 is interchangeable with Type 63, other than the name change after 1980, HMG on turret and a LRF on the mantlet by the centerline, the overall design of these two tanks are totally identical. For the needs of amphibious operations, the protection is reduced to the bare minimum to stop rifle calibre bullets and shrapnel; other than the mantlet at 50 mm, the whole vehicle has only up to 20 mm of armour: autocannons and HMGs will tear down the vehicle with ease. So it's better to keep the vehicle from the heated battlefield and act as a supporter of the team to deliver possible final blow to enemy vehicles or disabling enemies as much as possible.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 10 mm (82°) UFP&lt;br /&gt;
15 mm (54°) LFP&lt;br /&gt;
| 10 mm ''Top'' &amp;lt;br&amp;gt; 8 mm ''Bottom'' || 8 mm || 8 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 20 mm ''Turret front'' (Volumetric) &amp;lt;br&amp;gt;50 mm ''Gun mantlet'' || colspan=&amp;quot;2&amp;quot; |20 mm (Volumetric)&lt;br /&gt;
| 8 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;4&amp;quot; | 8 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The ZTS63 didn't receive any upgrades in terms of powerplant and transmission, so it shares the same 12150L-2 diesel engine found previously on Type 63; the very slight or even no weight change on the tank also means it can retain a sufficiently high power-to-weight ratio at around 21 hp/t. If players ever have the need to flank enemies by taking detours on water, it could also travel on water at 11 km/h, one of the fastest speed among other amphibious vehicle in game.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=620|rbMinHp=354}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Type 63 (85 mm)}}&lt;br /&gt;
&lt;br /&gt;
Still sharing the same gun as the Type 62 and 63, the Type 63 85 mm rifled cannon still handles totally identically to the Type 63 with some changes on the ammunition available. Players will find the same exact advantages and flaws from previous vehicles - while the calibre is larger than most light tanks of its tier with a variety of ammunition and now APFSDS among them, players need extra situational awareness to use the gun as it has much slower reaction time than most light tanks at its tier as well; plan ahead and turn the turret before any close-quarter assaults.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 63 (85 mm)|85 mm Type 63]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 47 || rowspan=&amp;quot;2&amp;quot; | -5°/+22° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | - || 9.5 || 13.2 || 16.0 || 17.7 || 18.8 || rowspan=&amp;quot;2&amp;quot; | 9.62 || rowspan=&amp;quot;2&amp;quot; | 8.51 || rowspan=&amp;quot;2&amp;quot; | 7.84 || rowspan=&amp;quot;2&amp;quot; | 7.40&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 5.9 || 7.0 || 8.5 || 9.4 || 10.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Type 63 (85 mm)/Ammunition|Type 56 HEAT-FS, Type 56 HE, Type 56 APCBC, DJW85}}&lt;br /&gt;
&lt;br /&gt;
The ZTS63's rounds are somewhat different from the original Type 63. The Type 56 APBC (aka BR-365 APHEBC) shell, well known for its generous explosive content and slope modifiers, is not available anymore. The returning Type 56 HEAT-FS is now the stock shell, which gives the ZTS63 the ability to engage heavy tanks like the [[IS-3]] from the start. Compared to the [[ZBD86]]'s PG-9 rocket propelled grenade, the HEAT-FS has the same penetration and a better muzzle velocity, which is helpful at medium and long ranges.&lt;br /&gt;
&lt;br /&gt;
The stock &amp;quot;Type 56 HE&amp;quot; shell is a renamed O-365K and should be completely ignored, because the HEAT-FS has a greater explosive mass.&lt;br /&gt;
&lt;br /&gt;
The only APHE shell available is the unlockable &amp;quot;Type 56 APCBC&amp;quot;, a renamed BR-367 APCBC. Although it is not as efficient for knocking out light targets or scoring sideshots as BR-365, it still gets the job done with some careful aim and the enhanced flat penetration is nice to have. Enemy IFVs can be dispatched easily with a single AP shell, even from across the map, due to their thin armour and typically large profiles.&lt;br /&gt;
&lt;br /&gt;
The top round is the DJW85 APFSDS, something completely new to the 85 mm caliber. Although Chinese tankers may be apprehensive about early domestic APFSDS rounds, DJW85 actually has better performance than the [[Type 69]]'s Type 71 APFSDS despite being a significantly smaller round. Although it has a a lower muzzle velocity, it does not lose as much penetration over distances. The 2.1 kg projectile mass is not able to create much spalling, but it is a useful tool for disabling shots and targeting ammo racks in long range combat.&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.27.2.47''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''47''' || 42&amp;amp;nbsp;''(+5)'' || 33&amp;amp;nbsp;''(+14)'' || 24&amp;amp;nbsp;''(+23)'' || 18&amp;amp;nbsp;''(+29)'' || 10&amp;amp;nbsp;''(+37)'' || 1&amp;amp;nbsp;''(+46)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* It is recommended to take 42&amp;amp;nbsp;''(+5)'' shells to clear the turret of ammunition.&lt;br /&gt;
* Taking 18&amp;amp;nbsp;''(+29)'' shells clears the right hull of ammunition.&lt;br /&gt;
* Taking 10&amp;amp;nbsp;''(+37)'' shells clears both hull sides of ammunition.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Type 54 (12.7 mm)|Type 59 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The previous Type 63 has no HMG installed on top; in ZTS63's case, it has a pintle Type 54 DShK installed on the commander side of turret, giving it the chance to unleash 12.7 mm bullets against light targets or aircraft/helicopters that came too close.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 54 (12.7 mm)|12.7 mm Type 54]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 500 (50) || 600 || -4°/+82° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 59 (7.62 mm)|7.62 mm Type 59]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,000 (250) || 600 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
At first glance, ZTS63 looks exactly like its pre-1980 cousin Type 63; this is indeed true as they are the same vehicle plus new FCS and a HMG mounted on the former, players from Type 63 will get their hands on the tank rather quickly thanks to their totally identical handling in terms of mobility and tactical flexibility to flank enemies. Do remember that ZTS63 is still a light tank with minimal protection due to its amphibious capability (for buoyancy reasons at complicated waters), while the turret might look very similar to T-54/ Type 59's, but the thickness is at most rated for HMG fire at longer distance; anything with a caliber of over 20 mm with have no problem tearing through the turret with ease, let alone the hull with even less protection. The design of ZTS63 is relatively large to LTs at its tier, therefore it is extremely essential to conceal the vehicle from enemy sights, going frontline means a quick death sentence to the tank as well; thus, the lightweight of the vehicle could be put into use by flanking enemies by taking detours to enemies' flanks, alternatively utilize the river network on some maps to launch sudden attacks from the rear (its 11 km/h on-water speed thanks to the water jet propulsion system certainly helps a lot). Another uncommon feature of ZTS63 from most LTs of its tier is its LRF and automatic ballistic solution, the tank might have insufficient magnification for long-range engagements, but the two aforementioned equipment will certainly helps taking out enemies showing their sides from afar; its stock HEATFS shell also helps as most LTs would have to either have to rely on APCR with subpar damage or lacking a rangefinder for long-range engagements. If HEATFS is not your cup of tea, its researchable, conventional APHE and the only 85 mm APFSDS in game will certainly give players more option to take down various enemies. The APHE shell is good for hitting enemies from the sides and blowing them out with its explosive fillers, while APFSDS ensures a flat trajectory and penetration to take out heavy targets up-front or at long range. Although messing with aircraft or rotorcraft on a ZTS63 is a rather unrecommended move, if there's one flying straight at the player, they might have to reconsider as the Type 54 DShK will give ZTS63 a chance to earn a surprise kill on aircraft; 12.7x108 mm bullets can certainly do extensive damage to enemies.&lt;br /&gt;
&lt;br /&gt;
Overall, ZTS63 is a welcomed addition to PLAGF line-up thanks to its better FCS and various ammunition options; but do remember to plan your assaults ahead or turn the turret beforehand for incoming, unaware enemies, sudden strikes from unexpected places is the key to support the team to advance for victory.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Amphibious, allowing the use of surprise tactics involving rivers&lt;br /&gt;
* Fast and nimble enough to get into vantage points&lt;br /&gt;
* Laser rangefinder and automatic ballistic solution for long-range engagement&lt;br /&gt;
* Access to HMG for self-defense against planes&lt;br /&gt;
* APFSDS with ~220 mm penetration is effective against weakly armoured tanks like [[Leopard 1 (Family)|Leopard 1]], [[AMX-30]]&lt;br /&gt;
* Varieties of ammunition for different scenario&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low survivability: unprotected with its paper-thin armour, and large size&lt;br /&gt;
* Cannon struggles against late war heavy tanks like [[Maus]], [[IS-4M|IS-4]]&lt;br /&gt;
* Slow turret traverse speed&lt;br /&gt;
* Relatively slow reload speed&lt;br /&gt;
* Still lacks NVD for night battles&lt;br /&gt;
* No smoke grenades&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
As the previous Type 63 (ZTS63 after 1987) was commissioned by 1965, there were some flaws suggested by the PLA units that received the tank, thus the need for an upgrade on ZTS63 arose. There were a few major modifications for the tank including single transmission control stick, HMG gun mantlet, safety locks for hatches, revised seats, new suspension springs and etc. Among these modifications, some parts from late-production ZTQ62 including its fire control system and laser rangefinder were also introduced to the ZTS63 revision by the late 1970s. These tanks rolled off the production line by the same time and likely have join the Sino-Vietnamese War where its FCS and amphibious capabilities would shine due to the riverine terrain of Vietnam, where they were sometimes used as makeshift SPGs to strike fortifications or suppressing waves of infantry.&lt;br /&gt;
&lt;br /&gt;
Some of these tanks were then modified to ZTS63A in the late 1990s with upgraded firepower in view for the possible landing operations. Although the landing didn't happen, the ZTS63A also set the footsteps for the later ZLT05 assault gun which is also currently the fastest amphibious armoured vehicle in commission.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=cn_zts_63_1980 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Type 63]]: the base model&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8092-development-zts63-1980-nimble-sniper-en|[Devblog] ZTS63 (1980): Nimble Sniper]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Norinco}}&lt;br /&gt;
{{China light tanks}}&lt;/div&gt;</summary>
		<author><name>U106152794</name></author>	</entry>

	</feed>