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		<updated>2026-04-26T07:50:55Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Strv_122B%2B&amp;diff=191733</id>
		<title>Strv 122B+</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Strv_122B%2B&amp;diff=191733"/>
				<updated>2024-08-31T22:35:04Z</updated>
		
		<summary type="html">&lt;p&gt;U105196349: Added ammo rack image, and ammo rack information; turret rotation speed, reload and machine gun info copied from the 122B PLSS article.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Swedish medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Leopard 2 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=sw_strv_122b_plus&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a testing bench and technology demonstration unit for improved protection on existing [[Strv 122]] units. The proposed prototype was to be produced around 2010-2011 and form part of a modernization programme for the Strv 122. The {{PAGENAME}} was designed to improve protection against threats in urban combats and got additional protection against different type of explosive threats that can be lethal for an vehicle in urban situations and close combat. However, these additional protection kits were never put in the modernization of the Strv 122s.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} was introduced in [[Update &amp;quot;Air Superiority&amp;quot;]] as a new top tier MBT for Sweden, coming with improved protection against chemical rounds and shaped charged ATGMs bolstering the survivability of the vehicle. Still having the same 120 mm L/44 gun compared to the [[Leopard 2A6]] and [[Leopard 2A7V]] with their 120 mm L/55, it would seem the {{PAGENAME}} is inferior in terms of firepower and penetration, but this is not an issue for it due to it still being competitive at top tier. Even with additional armour, the {{PAGENAME}} is still highly manoeuvrable with its additional weight and doesn't affect the speed at all. The {{PAGENAME}} still has vulnerable areas on the hull against kinetic rounds and, like its predecessors, excels in a hull-down playstyle, exposing only the well armoured and protected turret to peek out and fire at enemy units. Angling the armour of the hull with the additional armour gives it better chance to survive close combat engagements than other Leopard 2s.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The outward of Strv 122B+ looks pretty like its predecessor [[Strv 122B PLSS]]. There are a few of upgrades on the armour protection. The turret sides are now covered with 80 mm thick of composite screen, which makes the ammo rack in the turret more resistant to most autocannon shells with lower penetration of 130 mm. The frontal part of hull sides is also covered with 260~270 mm thick of composite armour, which can now devour some most powerful tandem ATGMs when the Strv 122B+ is angling itself. Although the Strv 122B+ isn't equipped with the Saab commander CITV from the Strv 122B PLSS, it also has the mine protection modification which adds additional 30 mm thick of RHA on its belly. In sum, the Strv 122B+ remains most features of armour protection from the Strv 122B PLSS while enhencing the side protection against autocannon shells and ATGMs. &lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (sides, back and roof of hull, back and roof of turret, turret ring, underbody, commander optics, driver cupola)&lt;br /&gt;
* High hardness rolled armour (hull front, front and sides of turret, side skirts)&lt;br /&gt;
* Structural steel (applique armour on turret roof)&lt;br /&gt;
* Composite screen (turret cupolas, frontal part of side skirts, applique armour on hull front, external armour on front and sides of turret)&lt;br /&gt;
* External composite armour with NERA elements (gun mantlet)&lt;br /&gt;
* Cast homogeneous armour (upper front of turret)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 35 + 45** mm (81°) ''Upper glacis'' &amp;lt;br&amp;gt; 35 + 100** mm (53°) ''Upper junction of glacises'' &amp;lt;br&amp;gt; 45 + 100** mm (54°) ''Lower junction of glacises'' &amp;lt;br&amp;gt; 40 + 10 mm (51°) ''Lower glacis'' || 10 + 270** mm ''Top front'' &amp;lt;br&amp;gt; 20 + 10 mm (5°) ''Top rear'' &amp;lt;br&amp;gt; 35 + 260** mm ''Bottom front'' &amp;lt;br&amp;gt; 20 + 10 mm ''Bottom rear''|| 20 mm (11°) ''Top'' &amp;lt;br&amp;gt; 20 mm (16°) ''Bottom'' || 20 mm &amp;lt;br&amp;gt; 10 mm ''Engine vents''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 35 mm (40°) + 80** mm (60°) ''Cheeks'' &amp;lt;br&amp;gt; 650 mm (18°) + 80** mm (60°) ''Sides of gun mantlet'' &amp;lt;br&amp;gt; 400 mm (0°) + 80** mm (63°) ''Top of gun mantlet'' &amp;lt;br&amp;gt; 400 mm (0, 73°) ''Bottom of gun mantlet'' || 35 mm (0°) + 80** mm (22°) ''Front'' &amp;lt;br&amp;gt; 15 + 80** mm ''Rear'' || 25 + 10 + 10 mm || 40 + 20 mm ''Front'' &amp;lt;br&amp;gt; 40 mm (82°) + 10 mm (74°) ''Frontal glacis'' &amp;lt;br&amp;gt; 20 + 14 mm ''Around the cupolas'' &amp;lt;br&amp;gt; 20 mm ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 150 mm (0°) + 10 mm (74°) || 45 mm (0°) + 10 mm (56°) || 10 mm || 60** + 20 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; &amp;lt;small&amp;gt;Composite screens&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Composite armour !! Frontal effective protection !! Sides&lt;br /&gt;
|-&lt;br /&gt;
| Hull&lt;br /&gt;
| '''Upper glacis:''' &amp;lt;br&amp;gt; 600-750 mm ''Kinetic'' / 800-1,200 mm ''Chemical'' &amp;lt;br&amp;gt;'''Lower glacis:''' &amp;lt;br&amp;gt; 200-500 mm ''Kinetic'' / 200-800 mm ''Chemical''&lt;br /&gt;
| '''Frontal part of top:''' &amp;lt;br&amp;gt; 300 mm ''Kinetic'' / 1,100 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
| Turret&lt;br /&gt;
| '''Cheeks:''' &amp;lt;br&amp;gt; 800-1000 mm ''Kinetic'' / 1300-1400 mm ''Chemical'' &amp;lt;br&amp;gt; '''Sides of gun mantlet:'''&amp;lt;br&amp;gt; 600-800 mm ''Kinetic'' / 600-1000 mm ''Chemical'' &amp;lt;br&amp;gt; '''Top of gun mantlet:'''&amp;lt;br&amp;gt; 300-600 mm ''Kinetic'' / 500-900 mm ''Chemical'' &amp;lt;br&amp;gt; '''Bottom of gun mantlet:'''&amp;lt;br&amp;gt; 300-400 mm ''Kinetic'' / 300-600 mm ''Chemical'' || '''Front:''' &amp;lt;br&amp;gt; 300-400 mm ''Kinetic'' / 400 mm ''Chemical'' &amp;lt;br&amp;gt; '''Rear:''' &amp;lt;br&amp;gt; 130 mm ''Kinetic'' / 150-200 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick, and the underbody is 20 mm thick.&lt;br /&gt;
* There is an 8 mm thick internal RHA screen that separates the crew compartment from the engine. The two exterior fuel tanks at the frontal part of the hull sides are separated from the crew compartment by two 35 mm thick of internal RHA screens.&lt;br /&gt;
* The ammo rack in the turret is separated by a 35 mm thick of internal RHA screen.&lt;br /&gt;
* There are a few 10 mm thick attached tracks mounted on the rear of the turret.&lt;br /&gt;
* The external arrow-shaped armour and the applique armour on the turret are 80 mm thick and can be torn down.&lt;br /&gt;
* There is 140 mm thick roof composite armour around two turret cupolas, and several 10 and 20 mm thick structural steel plates cover the composite armour inside.&lt;br /&gt;
* The smoke dispensers are protected by a RHA shell.&lt;br /&gt;
* With the modification of Mine Protection, a 30 mm thick external RHA plate is attached to the underbody.&lt;br /&gt;
* There are several plates of spall liner at the frontal hull sides, top of turret, and around the hull ammo rack.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=2032|rbMinHp=1327|AoAweight=2.4|rbForwardSpeed=68|rbReverseSpeed=31|weight=65.3}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|kan Strv 122 (120 mm)}}The Strv 122B+ features the same main armament found on the 122A and 122B PLSS, offering similar performance to previous vehicles, the stock DM23 while serviceable is still far from ideal.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[kan Strv 122 (120 mm)|120 mm kan Strv 122]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 37 || rowspan=&amp;quot;2&amp;quot; | -9°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane ||38.1||52.7||64.0||70.8||75.3|| rowspan=&amp;quot;2&amp;quot; | 7.80 || rowspan=&amp;quot;2&amp;quot; | 6.90 || rowspan=&amp;quot;2&amp;quot; | 6.36 || rowspan=&amp;quot;2&amp;quot; | 6.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
|23.8||28.0||34.0||37.6||40.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:kan Strv 122 (120 mm)/Ammunition|DM23, DM33, slsgr m/95, slpprj m/95}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''37''' || 16&amp;amp;nbsp;''(+21)'' || ''1(+36)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Strv 122B plus ammo racks.png|thumb|Ammo racks on the Strv 122B+]]&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Rack 2 is a first stage ammo rack. It totals 15 shells and gets filled first when loading up the tank.&lt;br /&gt;
* This rack is also emptied early: the rack depletion order at full capacity is: 2 - 1.&lt;br /&gt;
* Simply not firing when the gun is loaded will move ammo from rack 1 into rack 2. Firing will interrupt the restocking of the ready rack.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|ksp 94 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Strv 122B+ possesses a coaxial and a pintle-mounted 7.62 mm machine gun. Whilst ineffective against armour, they are able to deal with bushes, and lucky shots against aircraft may set their engine ablaze or hit their pilot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ksp 94 (7.62 mm)|7.62 mm ksp 94]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial&lt;br /&gt;
| 4,600 (200) || 1,200 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle&lt;br /&gt;
| 2,000 (200) || 1,200 || -10° / +75° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* Very few weak spots&lt;br /&gt;
* Hard to penetrate its upper front plate&lt;br /&gt;
* Powerful and high damage APFSDS&lt;br /&gt;
* Decent speed and manoeuvrability&lt;br /&gt;
* New composite screen to hold from high-explosive ammunition on its side&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Turret ammo rack is easy to explode&lt;br /&gt;
* Gen 1 gunner thermal&lt;br /&gt;
* Lower front plate and turret ring still one of the weak spots&lt;br /&gt;
* High possibility to get destroyed by High Explosive from turret roof&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_strv_122b_plus Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Leopard 2 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Sweden medium tanks}}&lt;/div&gt;</summary>
		<author><name>U105196349</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Ammoracks_Strv_122B%2B.png&amp;diff=191731</id>
		<title>File:Ammoracks Strv 122B+.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Ammoracks_Strv_122B%2B.png&amp;diff=191731"/>
				<updated>2024-08-31T22:12:13Z</updated>
		
		<summary type="html">&lt;p&gt;U105196349: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ammo racks on the Strv 122B+&lt;/div&gt;</summary>
		<author><name>U105196349</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Leopard_2A6_(Sweden)&amp;diff=191728</id>
		<title>Leopard 2A6 (Sweden)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Leopard_2A6_(Sweden)&amp;diff=191728"/>
				<updated>2024-08-31T21:57:56Z</updated>
		
		<summary type="html">&lt;p&gt;U105196349: Filled in the armour table including the armor types.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Leopard 2 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=sw_leopard_2a6nl&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish medium tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Fire and Ice&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The Leopard 2A6 has excellent armour, the hull is well protected and the turret cheeks are just as impenetrable. Add-on hull armour boosts the ability to protect against HEATFS and early APFSDS rounds. The wedges on the front of the turret are able to be blown off if a round with enough energy hits it. This isn't an issue since the armour underneath has ~710 mm of KE protection. The gunner's optic is also moved into the roof to eliminate the weak spot which was easily penetrated by any tank.&lt;br /&gt;
&lt;br /&gt;
Be aware of high-explosive rounds and ATGMs though. If these land on your commander's cupola, the fragments can knock out 3/4 crew members inside the turret. A hit to the lower part of the V-shaped turret cheeks with an ATGM will most likely send fragments into your hull, penetrate and either detonate your ammo or incapacitate several crew members. Don't get hit by an ATGM.&lt;br /&gt;
&lt;br /&gt;
The frontal hull can be penetrated by all APFSDS rounds and ATGM warheads at its BR: if possible, hiding it by hulldowning properly is recommended. &lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogenous armour (hull roof, underbody, turret roof, turret rear, commander copola, driver hatch, gunner and commander optics, turret basket, turret underside, radiator covering mesh)&lt;br /&gt;
* High hardness rolled armour (hull front, turret front, turret side, side skirts)&lt;br /&gt;
* Cast homogenous armour (inner mantlet shroud)&lt;br /&gt;
* Structural steel (mudguards, mesh turret basket) &lt;br /&gt;
* External composite armor with NERA elements (gun mantlet, mantlet shroud)&lt;br /&gt;
* Composite screens (forward part of hull sides, forward part of turret sides, turret front, add-on armor on hull sides and turret) &lt;br /&gt;
* Tracks (upper glacis) &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 35 mm (53-82°) ''Upper glacis'' &lt;br /&gt;
40 mm (50-51°) ''Lower glacis''&lt;br /&gt;
| 10 mm (5°) ''Upper hull'' &lt;br /&gt;
35 mm (0°) ''Lower forward hull'' &lt;br /&gt;
&lt;br /&gt;
20 mm (0°) ''Lower rear hull''&lt;br /&gt;
&lt;br /&gt;
110** mm (0°) ''Lower forward hull add-on''&lt;br /&gt;
&lt;br /&gt;
50** mm (0°) Upper forward hull add-on&lt;br /&gt;
&lt;br /&gt;
12mm (0°) Side skirts&lt;br /&gt;
| 20 mm (12-50°) ''All rear'' || 20 mm (0-8°) ''Hull roof incl. engine deck''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 80** mm (57-59°) ''Right cheek add-on'' &lt;br /&gt;
80** mm (55-58°) ''Left cheek add-on'' &lt;br /&gt;
&lt;br /&gt;
80** mm (63°) ''Upper mantlet add-on'' &lt;br /&gt;
&lt;br /&gt;
250 mm (0°) Inner ma''ntlet shroud'' &lt;br /&gt;
&lt;br /&gt;
400** mm (1°) ''Mantlet armour external composite''&lt;br /&gt;
&lt;br /&gt;
650** mm (9°) ''Mantlet shroud external composite''&lt;br /&gt;
&lt;br /&gt;
35 mm (0°)  ''Cheeks''&lt;br /&gt;
| 80** mm (20-22°) ''Right add-on'' &lt;br /&gt;
80** mm (22°) ''Left add-on''&lt;br /&gt;
&lt;br /&gt;
35 mm (0°) ''Forward''&lt;br /&gt;
&lt;br /&gt;
15 mm (0°) ''Rear''&lt;br /&gt;
| 25 mm (0°) ''Rear'' &lt;br /&gt;
20 mm (10°) ''Basket'' &lt;br /&gt;
&lt;br /&gt;
20 mm (70°) ''Turret underside''&lt;br /&gt;
&lt;br /&gt;
5mm (8°) ''External mesh basket''&lt;br /&gt;
| 35 - 40 mm (80-89°) ''Forehead Armour''&lt;br /&gt;
14 mm (68-82°) ''Forward sides'' &lt;br /&gt;
&lt;br /&gt;
20 mm (89°) ''Rear turret''&lt;br /&gt;
&lt;br /&gt;
20 mm (83°) ''Basket''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Composite screens&lt;br /&gt;
&lt;br /&gt;
= '''Notes:''' =&lt;br /&gt;
&lt;br /&gt;
* Upper hull and Lower rear hull overlap (10 + 20 mm thick).&lt;br /&gt;
* Upper mantlet add-on and mantlet armour overlap (30 + 400 mm thick).&lt;br /&gt;
* Holes in the engine deck are covered by 10 mm of mesh.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=2,032|rbMinHp=1,327}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Rh120 L/55 (120 mm)}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Rh120 L/55 (120 mm)|120 mm Rh120 L/55]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 42 || rowspan=&amp;quot;2&amp;quot; | -9°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 38.1 || 52.7 || 64.0 || 70.8 || 75.3 || rowspan=&amp;quot;2&amp;quot; | 7.80 || rowspan=&amp;quot;2&amp;quot; | 6.90 || rowspan=&amp;quot;2&amp;quot; | 6.36 || rowspan=&amp;quot;2&amp;quot; | 6.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 23.8 || 28.0 || 34.0 || 37.6 || 40.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Rh120 L/55 (120 mm)/Ammunition|DM12A1, DM33, DM53}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_Leopard 2A6.png|right|thumb|x250px|[[Ammo racks]] of the Leopard 2A6]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.1.0.46''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''42''' || 16&amp;amp;nbsp;''(+26)'' || 1&amp;amp;nbsp;''(+41)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Rack 2 is a first stage ammo rack. It totals 15 shells and gets filled first when loading up the tank.&lt;br /&gt;
* This rack is also emptied early: the rack depletion order at full capacity is: 2 - 1.&lt;br /&gt;
* Simply not firing when the gun is loaded will move ammo from rack 1 into rack 2. Firing will interrupt the restocking of the ready rack.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|FN MAG 60-40 (7.62 mm)|MG3A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[FN MAG 60-40 (7.62 mm)|7.62 mm FN MAG 60-40]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (200) || 600 || -10°/+75° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG3A1 (7.62 mm)|7.62 mm MG3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,400 (200) || 1,200 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Leopard 2A6 retains almost the same mobility and exactly the same armour as Leopard 2A5. It does have a better gun with a better round. Yet, its playstyle remains the same.&lt;br /&gt;
&lt;br /&gt;
=== Hull-Down Long Distance Combat ===&lt;br /&gt;
&lt;br /&gt;
The Leopard 2A6's turret is one of the hardest in the game to penetrate. But, it shares the same weak spot as any other vehicle at its BR - the mantlet area. It can also be destroyed by a well-aimed shot with an ATGM. To eliminate the risk of getting penetrated in the gun mantlet, the use of commander's thermals which are at the roof are recommended for scouting the area without exposing the turret itself at all. Make sure to always enable Commander's fire control, so the turret itself rotates with the sight. When you spot a target, you can use the laser rangefinder whilst still being in commander's view, then switch to gunner's sight, quickly peek, eliminate the target and quickly reverse back behind cover. Your turret will be exposed for only around 2 seconds, giving your target very slim chances to retaliate. Stay still only when taking a shot at the target, never any longer, since the longer you stay exposed, the higher the risk that your gun, along with some crew members is going to get taken out. This strategy makes you more or less immortal. You can fight and win against multiple opponents at a distance. CAS and flankers can still defeat you though. Watch your flanks.&lt;br /&gt;
&lt;br /&gt;
=== Close-Quarters Combat ===&lt;br /&gt;
&lt;br /&gt;
Use 3rd person view in close quarters, always. This gives you a much better situational awareness than 10 degrees of FoV in gunner's sight. Night battles are an exception, you can use commander's thermals at medium ranges, which have a better FoV than the gunner's sight. Rotate your camera around all the time. Have your headphones on and watch out for engine sounds. They can give you a heads up against an enemy coming close that you don't see yet. In close quarters, any vehicle at your BR can penetrate you and so can you. Don't rush around mindlessly and pay attention to your surroundings. Sticking around your teammates can improve your lifespan. Since you can get penetrated easily from the front, you always have to shoot first to win. You need to be especially careful against Swedish Leopards and all Russian T-series tanks at your BR, since you have to aim for their weak spots more precisely than they need to aim at yours. If they manage to shoot you anywhere in the hull or the mantlet area, you have a problem. Meanwhile, you have to aim at the driver's hatch of T-series or the mantlet from the front and in the case of Strv 122s, only the mantlet is a reliable way of disabling them from the front. Never, ever peek around a corner if the enemy behind it is aiming at the corner. Your chances of shooting first are slim to none and you will most likely die. If uneven terrain such as a hill separates you and there is an enemy vehicle that is aware of you and aiming at you, you can peek first, provided you do it properly - don't use gunner's sight. Use 3rd person view and aim with the center of the outer crosshair circle directly at their mantlet area. Then, peek as fast as you can and as soon as you see the inner crosshair circle connect with what you are aiming at, take the shot immediately. When you learn to do this quickly enough, you will always win in this situation against any vehicle you face. If an enemy vehicle is rushing at you and going to peek around a corner, let them. You can easily shoot faster than they do.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Incredibly powerful gun with the DM53 high penetrating kinetic round (650 mm of penetration at 100 m)&lt;br /&gt;
* Impenetrable turret cheeks, the add-on wedge armour makes the turret cheeks immune from every shell in the game (average of 850 mm against APFSDS and 1,450 mm against HEAT), combined with a small mantlet weak spot, this tank has one of the toughest turrets in the game&lt;br /&gt;
* Commander's camera with 2nd generation thermal imager - binoculars on steroids&lt;br /&gt;
* Good armour on the UFP (430 mm against APFSDS), immune to older shells; though all vehicles at its BR except some SPAAs can reliably penetrate it without an issue&lt;br /&gt;
* Extremely good gun handling for an MBT: 40°/s both turret rotation speed and gun elevation speed (with Ace crew) and -9°/+20° of vertical guidance&lt;br /&gt;
* Side turret covered by add-on armour can bounce early APFSDS shells and newer ones too if you get lucky&lt;br /&gt;
* Gunner optics are now mounted on top of the turret, removing the annoying weak spot present on the Leopard 2A4&lt;br /&gt;
* Cannon barrel and cannon breech can absorb impact rounds which may otherwise penetrate the turret and injure crew members&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Lower glacis can still be penetrated by most shells, ~250 mm of KE protection against APFSDS, similar to most MBTs. Late Abrams variants are an exception with ~400 mm&lt;br /&gt;
* 16 shells in the ready-rack may be insufficient when playing in Arcade Battles, you have to aim for weak points and be prepared to fall back and wait for a minute for the rack to replenish&lt;br /&gt;
* Huge hull ammo-rack if more than 16 shells are carried consequently making the tank vulnerable to HE shells and presenting an annoying weak spot in the hull. You can carry 21 or 27 rounds, they will be stored only in the lower plate. More than that is not recommended for close-quarters. It is both dangerous and unnecessary (no way you can spend 27 rounds in a city engagement)&lt;br /&gt;
* A penetrating shot on the left side of the hull will most likely knock out the driver, gunner and commander, thus destroying the tank&lt;br /&gt;
* A penetrating shell on the right side of the hull will most likely hit the ammo-rack, destroying the tank (if you carry more than 16 rounds) &lt;br /&gt;
* The wedges can be shot off with several hits, though the turret cheeks alone provide 710 mm against KE&lt;br /&gt;
* Despite all the added armour, the turret ring and the mantlet are both easily penetrated, and the enemy will most likely aim at these two spots to disable or destroy the tank&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_leopard_2a6nl Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Leopard 2 (Family)]]&lt;br /&gt;
** [[Leopard 2A5]]&lt;br /&gt;
** [[Leopard 2A6]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Sweden medium tanks}}&lt;/div&gt;</summary>
		<author><name>U105196349</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Talk:Main_Page&amp;diff=106990</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Talk:Main_Page&amp;diff=106990"/>
				<updated>2021-07-15T21:52:29Z</updated>
		
		<summary type="html">&lt;p&gt;U105196349: /* Suggestion: More detailed reload times.  */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Important information:''' ==&lt;br /&gt;
{{Notice|'''Please do not add anything: to any tech tree tables, when updates happen.''' Not because we don't want you to, because every time a change happens. It indirectly changes some important information which you can't see - Thus causes the table updates to be delayed, which isn't what anyone wants. - So please do not change, add images or pages which relate to any update. Have a great day! War Thunder: Wiki Team }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please do not remove this, or change what is above this text written here --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== == &lt;br /&gt;
Stay tuned we have some big news coming soon! - we are sure you are going like it! [[User:U1619975|U1619975]] ([[User talk:U1619975|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== date ==&lt;br /&gt;
''Wiki news 30.Jan.2018'' &amp;lt;br&amp;gt;&lt;br /&gt;
The year is 2019.--[[User:U30585107|U30585107]] ([[User talk:U30585107|talk]]) 06:49, 31 January 2019 (MSK)&lt;br /&gt;
:Dont'cha know? We time-traveling 2-OP's now. (Fixed) -[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 07:26, 31 January 2019 (MSK)&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
I have a question: Is there a set way/schedule that we are obtaining pictures for vehicles, is it actively being done? I have a bunch of the previous ones from the older version of the wiki, used them for myself. Being that Im a PS4 player, I would gladly do it if I had the resources (if I can get it working on my laptop.) Or should I disregard that and wait? --[[User:U30853183|U30853183]] ([[User talk:U30853183|talk]]) 16:21, 20 February 2019 (UTC) '''Remove this when finished'''&lt;br /&gt;
:There is no schedule or active project at the moment regarding the pictures of vehicles. --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 16:25, 20 February 2019 (UTC)&lt;br /&gt;
::Then I shall see what I can do in regards to the pictures--[[User:U30853183|U30853183]] ([[User talk:U30853183|talk]]) 16:43, 20 February 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I can´t buy GE with my Steam acc! ==&lt;br /&gt;
&lt;br /&gt;
I tried today to buy some GE with my Steam acc but for some reason it didnt work.Can anyone help me?&lt;br /&gt;
: Hello, please consult [https://support.gaijin.net/hc/en-us/articles/200069881-How-To-Purchase-Eagles- this page] to see if you are doing it correctly. If so and it is still not working, please contact [https://support.gaijin.net/hc/en-us Gaijin support]. --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 06:51, 27 May 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Specs-Card==&lt;br /&gt;
I noticed in-game that the Specs-Card for the Sherman IC &amp;quot;Scorpion&amp;quot; now has the Polish flag rather than the British one. I would change it on here myself but I dont know how. Just giving you a heads up if someone could do it, or show me how (my main problem is trying to access the specs cards themselves)--[[User:U30853183|U30853183]] ([[User talk:U30853183|talk]]) 05:21, 11 July 2019 (UTC)&lt;br /&gt;
:(oops, somehow this got deleted): I will try to bring this up and see if it is possible to adapt the spec-cards to the new flag images. --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 06:21, 11 July 2019 (UTC)&lt;br /&gt;
:*I don't believe there is a way for you to change the data on the Specs-Card (to include which flag icon is displayed). The Specs-Card is a set of parsers and switches which all tie back to the vehicle code (&amp;lt;nowiki&amp;gt;uk_sherman_ic_firefly&amp;lt;/nowiki&amp;gt;). All of the linked data exists on a database outside of the reach of us wiki editors/moderators. Sometimes data in-game changes and the wiki lags behind in updating some of those changes. That which we can change we do (thanks to you guys!), unfortunately, other data we have to wait for the Gaijin magic to make changes on the back end. - [[User:U64962917|U64962917]] ([[User talk:U64962917|talk]]) 10:50, 11 July 2019 (UTC)&lt;br /&gt;
::It shouldn't be possible for the polish flag to show up. There has to be a picture on with wiki with the formate File:countryname_flag.png. The only flags available are [https://wiki.warthunder.com/index.php?search=flag.png&amp;amp;title=Special%3ASearch&amp;amp;profile=advanced&amp;amp;fulltext=1&amp;amp;ns6=1 these]--[[User:U30585107|U30585107]] ([[User talk:U30585107|talk]]) 14:15, 11 July 2019 (UTC)&lt;br /&gt;
::*I believe there are separate teams working on the in-game stat cards and the wiki stat cards, things will get rolled out in-game before the in the wiki. Many things like the flag icons will be rolled out on the .ru wiki and then copied to ours. The .ru moderators will need to add the image and update the stat card template to reflect the option for the Polish flag on the .ru wiki and then it will be updated on ours soon after (hopefully soon after, depends on what fires they are having to put out). - [[User:U64962917|U64962917]] ([[User talk:U64962917|talk]]) 14:37, 11 July 2019 (UTC)&lt;br /&gt;
:::Oh wait I misread the question. I dunno why but I though he said the wiki card somehow had the polish flag not the ingame one. &lt;br /&gt;
:To answer the original question, the flags in Specs-Card is currently tied to the vehicle tree country. So all vehicles in a tech tree have the same flag. For example  the entire Japanese tech tree has the postwar Japan flag. The Russian Wiki guys would need to add a new 'flag' parameter to the Specs database and adjust Specs-Card to use that parameter.--[[User:U30585107|U30585107]] ([[User talk:U30585107|talk]]) 16:10, 11 July 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== can we do something about the search function? ==&lt;br /&gt;
&lt;br /&gt;
It's so bad that it's practically useless. I write panzer 2 in the search field, and the first result is the sd. Kfz. 234/2. No sign of the panzer 2 on the first page. It seems to take into account the CSS code of the page, which is.. perplexing to say the least.&lt;br /&gt;
&lt;br /&gt;
Hello The search function is working, i have just tested it. Please clear your cookies and cache, If that still does not work for you. Please [https://forum.warthunder.com/index.php?/forum/909-war-thunder-wikipedia/&amp;amp;ct=1567683350 Click here] Make a post, list your browser + version you are using, and explain the full process you do on how you perform the search. So we can further investigate this. Kindest Regards --[[User:U1619975|U1619975]] ([[User talk:U1619975|talk]]) 11:41, 5 September 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The issue with your search is that it is searching for the most occurrences of &amp;quot;panzer&amp;quot; and &amp;quot;2&amp;quot;. Most pages referring to the panzer 2 on the wiki refer to it by its shortened name Pz. so none of those pages will be found. Since we use &amp;quot;Pz.&amp;quot; instead of &amp;quot;panzer&amp;quot;, there are basically no pages with &amp;quot;panzer&amp;quot; so you are basically looking for the page with the most occurrences of &amp;quot;2&amp;quot;. If you want to improve your search results you can either use &amp;quot;Pz.&amp;quot; or search &amp;quot;panzer 2&amp;quot; in quotes. You can find more details on how searching on the wiki works [[mw:Help:searching|here]]. --[[User:U30585107|U30585107]] ([[User talk:U30585107|talk]]) 12:36, 5 September 2019 (UTC)&lt;br /&gt;
:: The usage of roman numerals in the Panzer names (Pz. II, Pz. III, etc.) probably doesn't help at all with &amp;quot;Panzer 2&amp;quot; being able to find &amp;quot;Panzer II&amp;quot;. However, as BlastedRyan said, you would have to use the shortened &amp;quot;Pz.&amp;quot; in place of &amp;quot;Panzer&amp;quot; to find the desired tanks.--[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 15:23, 5 September 2019 (UTC)&lt;br /&gt;
::: Is it maybe worth creating a few redirect pages for the Panzer series?&lt;br /&gt;
:::: I'd say it's definitely worth it. It's a chore to have to remember the nomenclature for each vehicle, which kinda defeats the purpose of a search bar, which is to help you get to the page you want in as few inputs as possible. --[[User:U19353526|U19353526]] ([[User talk:U19353526|talk]]) 20:18, 9 September 2019 (UTC)&lt;br /&gt;
::::: We are currently working on some ideas, to improve this, based on this feedback! it's really great you are leaving feedback. We hope you have a great day!  --[[User:U1619975|U1619975]] ([[User talk:U1619975|talk]]) 21:35, 9 September 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Add tutorials ==&lt;br /&gt;
&lt;br /&gt;
Shouldn't we have pages about tutorials for certain situations, like flying with one wing, and dealing with multiple enemies at once ETC? [[User:U56907291|U56907291]] ([[User talk:U56907291|talk]]) 16:23, 10 January 2020 (UTC)&lt;br /&gt;
: Each plane has their own unique handling characteristics so it makes it kind of hard to make one general page that can encompass every flight characteristics and models present. As such, if they exist, these details have been constrained to within the vehicle page in question. However, I would not begrudge the drafting of such specific pages for the situations, as we do have pages regarding aerobatic maneuvres like Boom-n-Zoom so these specific instructional pages are not forbidden (just needs approval). --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 16:43, 10 January 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Decals==&lt;br /&gt;
Question for the moderators or anyone whom this applies: Do you think we should add a page that has all the decals that can be found in the game. There are many so it would take a while, but seeing as this wiki has separate pages for armaments at this point (well, in the works at least, I know there is still much to be done), I don't see why a decal compilation area could be created. Further beyond from that, perhaps there could be small excerpts or pages for each decal explaining its significance if it applies (historical or fictional)--[[User:U30853183|U30853183]] ([[User talk:U30853183|talk]]) 23:20, 22 May 2020 (UTC)&lt;br /&gt;
: A Decals page is permissible. There are just other priorities at the moment that decals haven't been looked into yet. --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 07:33, 23 May 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rank 4 US tank repair cost ==&lt;br /&gt;
&lt;br /&gt;
I just want to know why U.S rank 4 heavy  tanks have such a high repair cost (9,400-10,000 sl) while German heavy tanks cost about 3-4,000 sl to repair. This is bad because everyone playing U.S is light tank only so its hard to win when everyone is one shot. It's not even like U.S heavies of this rank are good, they get ammo racked no matter how little ammo u carry plus the long reload. --[[User:U75486897|U75486897]] ([[User talk:U75486897|talk]]) 21:42, 14 October 2020‎ (UTC)&lt;br /&gt;
&lt;br /&gt;
== Broken squad system  ==&lt;br /&gt;
&lt;br /&gt;
With the newest update 30th of 10th 2020, the squad system was changed but there is a single problem when trying to invite a friend it says that &amp;quot;you are not squad leader&amp;quot; now normally I wouldn't reprimand the gaijin team for this kind of stuff as it was not a functional mistake but this time around my whole friends list and squadron was unable to invite anyone and I do not know the prerequisite to be a squad leader or how to even find it. Gaijin what the hell did you do? I and every single of the 46 people I play with hate this new system I can only imagine how many people are complaining about this as you read this &lt;br /&gt;
I have tried to look for help but you guys do not update your help section or you information in the posts its simply disgraceful and a shame to all the people who cannot play with their friends now thank you very much! --[[User:U50694601|U50694601]] ([[User talk:U50694601|talk]]) 05:17, 31 October 2020‎ (UTC)&lt;br /&gt;
: Hello, according to the this ''[[wt:en/news/6921-squads-are-temporarily-unavailable-en|announcement]]'', the squads functionality had been temporarily disabled due to technical issues and is planned to be restored tomorrow (October 31st). --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 06:40, 31 October 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== WSP info ==&lt;br /&gt;
&lt;br /&gt;
So, does anyone know when the team for the Wiki Share program usually replies? I did my app. a few days ago. Any info? -WentTo_Bruv 12/25/20&lt;br /&gt;
&lt;br /&gt;
== Suggestion: More detailed reload times.  ==&lt;br /&gt;
&lt;br /&gt;
I'd like to suggest that the information about reload times be expanded to include reloading under non-ideal circumstances, for instance for many tanks, if the loader is knocked out, it takes longer to reload the gun, it would also be useful to detail reload times when the ammo in the first stage ammo racks have been spent or if loader is knocked out and the ammo on the first stage is also spent, and it would also be good to write the time it takes for the loader to replenish a round onto the ready rack, i personally believe that this kind of information would be quite useful for people who wish to have more of an idea of how their vehicle performs as it faces combat.&lt;/div&gt;</summary>
		<author><name>U105196349</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ItO_90M&amp;diff=105164</id>
		<title>ItO 90M</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ItO_90M&amp;diff=105164"/>
				<updated>2021-06-04T01:03:04Z</updated>
		
		<summary type="html">&lt;p&gt;U105196349: Filled out Armor and Missile characteristics infoboxes, added basic pros and cons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=sw_crotale_ng&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish SPAA {{Battle-rating}}. It was introduced in [[Update &amp;quot;Red Skies&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour composition''':&lt;br /&gt;
&lt;br /&gt;
* Rolled Homogeneous Armor - Main, Vents&lt;br /&gt;
* Bulletproof Glass - Windows&lt;br /&gt;
* Structural Steel - Tracking Radar, Lifting Legs&amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 8mm (40° - 60°) ''Upper Glacis'' &lt;br /&gt;
8mm (0° - 60°) ''Lower Glacis'' 60mm (40°) ''Windows''     &lt;br /&gt;
&lt;br /&gt;
5mm (58°) ''Lifting Legs'' &lt;br /&gt;
| 8mm (0° - 17°) ''Top'' &amp;lt;br&amp;gt;8mm (20° - 23°) ''Bottom'' &lt;br /&gt;
5mm ''Vents'' &lt;br /&gt;
| 8mm (0°) mm &lt;br /&gt;
5mm ''Lifting Legs'' &lt;br /&gt;
| 8mm ''Main''&lt;br /&gt;
5mm ''Vents''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 8mm ''Turret'' &lt;br /&gt;
15mm ''Tracking Radar'' &lt;br /&gt;
| 8mm || 8mm || 8mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
* Wheels are 10mm thick&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|VT1}}&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[VT1]] missile || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 8 (8) || rowspan=&amp;quot;2&amp;quot; | -8°/+80° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| VT1 || SAM || 59 || 59 || 59 || 59 ||59|| 59&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Range&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| VT1 || SAM ||1500||12,000 ||76|| 0.05 ||0.1||6,000|| 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* One of the longest ranges in the game at a maximum range of 12km &lt;br /&gt;
* One of the fastest missiles in the game at a speed of 1,500m/s&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* 8mm of all-around armor is insufficient to stop even .50 cal machine guns&lt;br /&gt;
* Search Radar when un-folded sticks out quite far giving it a very tall profile&lt;br /&gt;
* Lacks any sort of self-defence against ground targets&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Sweden anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U105196349</name></author>	</entry>

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