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		<title>War Thunder Wiki - User contributions [en]</title>
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		<updated>2026-04-14T11:27:11Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Talk:AMX-13_(FL11)&amp;diff=106858</id>
		<title>Talk:AMX-13 (FL11)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Talk:AMX-13_(FL11)&amp;diff=106858"/>
				<updated>2021-07-14T14:13:07Z</updated>
		
		<summary type="html">&lt;p&gt;U1045976: Some stat card info is wrong, BR is now 3.7 in AB/RB/SB. Wiki still shows 3.3.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some infos from the stat card (database?) are wrong:&lt;br /&gt;
BR is now 3.7 for AB/RB/SB&lt;br /&gt;
&lt;br /&gt;
Wiki still shows 3.3.&lt;br /&gt;
&lt;br /&gt;
No idea when this has changed, but somebody should update the statcard DB I guess.&lt;/div&gt;</summary>
		<author><name>U1045976</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Hellcat_Mk_II_(Great_Britain)&amp;diff=104106</id>
		<title>Hellcat Mk II (Great Britain)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Hellcat_Mk_II_(Great_Britain)&amp;diff=104106"/>
				<updated>2021-06-01T19:56:13Z</updated>
		
		<summary type="html">&lt;p&gt;U1045976: Removed mention of the American Hellcat being rank II instead of III, since the American Hellcat also IS a rank III vehicle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium British fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F6F (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=hellcat_fmk1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} British fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27 as the ''Hellcat Mk I'', but was renamed to the Hellcat Mk II in [[Update 1.65 &amp;quot;Way of the Samurai&amp;quot;]]. It costs 1,300 Golden Eagles.&lt;br /&gt;
&lt;br /&gt;
The Hellcat Mk II is nearly identical to the American non-premium [[F6F-5|F6F-5 Hellcat]], both can carry a wide array of weaponry for ground attack, but the British one has a good premium boost for Silver Lions {{sl}} and Golden Eagles {{ge}}, making it an effective researcher for many British Rank 4 aircraft. Just like the American Hellcat, it is easy to get to grips with and can be very fun to play.&lt;br /&gt;
&lt;br /&gt;
The stock [[F6F-5|F6F-5 Hellcat]] is equipped with six 12.7 mm Browning machine guns. The Hellcat can also be upgraded to carry either 6 x 127 mm rockets, 2 x 298 mm rockets, 2 x 1,000 lb bombs, or 6 x 127 mm rockets and two 1,000 lb bombs. The Hellcat can also be upgraded to use the &amp;quot;New 12 mm MGs&amp;quot; which are more accurate and and less likely to jam.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,100 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 583 || 562 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 22.9 || 23.7 || 9.8 || 9.8 || rowspan=&amp;quot;2&amp;quot; | 399&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 643 || 610 || 20.7 || 21.8 || 18.6 || 13.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 487 || 458 || 310 || ~12 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 450 || &amp;lt; 420 || &amp;lt; 420 || &amp;gt; 420&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 518 m || 2,000 hp || 2,398 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,724 m || 1,800 hp || 2,158 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 6,400 m || 1,650 hp || 1,978 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass - Armoured windscreen&lt;br /&gt;
* 6.35 mm Steel plate behind the pilot&lt;br /&gt;
* 3 mm Steel plate on both sides of the oil cooling system&lt;br /&gt;
* 3 mm Steel plate in front of cockpit on top of the fuselage&lt;br /&gt;
* 3 mm Steel plates under the engine and fuselage&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 6 x 12.7 mm M2 Browning machine guns, wing-mounted (400 rpg = 2,400 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M65A1 (1,000 lb)|HVAR|Tiny Tim|Mk.13-1 Case (1,927 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 6 x HVAR rockets&lt;br /&gt;
* 2 x Tiny Tim rockets&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs + 6 x HVAR rockets (2,000 lb total)&lt;br /&gt;
* 1 x 1,927 lb Mk.13-1 Case torpedo&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Hellcat Mk I is an all-around excellent aircraft, being at home in many roles such as Bomber Hunter, Fighter, and Ground attacker. This plane is especially good in the role of Boom &amp;amp; Zoom, and for its Battle Rating, it can be one of the first aircraft at high altitude, ready to stalk its prey. You can turn-fight with the Hellcat's excellent elevator authority, but it is ill-advised, as aircraft of this battle rating you will encounter such as the [[La-5]], [[A6M2]], [[Spitfire Mk IIb|Spitfire]], and the occasional [[Yak-3]] will out turn you and turn you into Swiss cheese. This aircraft is legendary for its ruggedness and reliability in real life and is accurately represented in War Thunder. This aircraft is easy to land with its strong landing gear. The large radial engine and sturdy wings can take some hits and still make it home, and, as in the Pacific theatre, this plane was very hard to set alight due to its self-sealing fuel tanks. Don't jump out of your burning Hellcat just yet! You can take bombs and rockets to become a formidable ground attacker, and even take Tiny Tim rockets for extreme anti-ship and anti-tank capabilities. You will earn Silver Lions {{sl}} very quickly thanks to the Premium vehicle bonus. The M2 Browning machine guns can load Ground targets belts to destroy light vehicles easily, as well as medium tanks and light pillboxes (though with some difficulty). In the bomber hunter role, use Universal belts (as with the fighter role) as they contain the most Incendiary rounds to set nearly anything alight, double time. Just remember to not get carried away with staying behind bombers - they can shoot into your engine and set you alight; sometimes with no hope of getting rid of the fire. Though this aircraft is a Jack of All Trades, one may say this is a disadvantage itself - being master of none. Aircraft that excel in certain categories such as climb rate, manoeuvrability, and firepower can beat you if they play smart - but remember, if you play smart too, you may come out on top, even against very deadly aircraft such as the earlier mentioned Yak-3.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;3 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent diving ability&lt;br /&gt;
* Great bomb &amp;amp; rocket payload options&lt;br /&gt;
* Great top speed&lt;br /&gt;
* Good instantaneous turn&lt;br /&gt;
* Well armed for its rank with a lot of ammunition&lt;br /&gt;
* Decent climber&lt;br /&gt;
* Very stable gun platform&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Below average turner against Japanese &amp;amp; British aircraft&lt;br /&gt;
* Higher stall speeds than its Japanese counterparts&lt;br /&gt;
* Control Stiffening above moderate speeds&lt;br /&gt;
* Poor roll rate&lt;br /&gt;
* Poor performance when equipping bombs and rockets&lt;br /&gt;
* Large fuselage cross-section makes it an easy target&lt;br /&gt;
* Spins are cumbersome to recover from due to poor rudder effectiveness&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:Hellcats in flight, 1944.jpg|thumb|400x400px|A flight of British Fleet Air Arm Hellcats from 1840 NAS in flight.]]&lt;br /&gt;
The American-designed Grumman F6F &amp;quot;Hellcat&amp;quot; fighter served with the British Fleet Air Arm (FAA) between 1944 and 1946. The aircraft was initially known as the &amp;quot;Gannet&amp;quot;, but soon had its name reverted to its original, American name. The Hellcat was delivered in two variants; the Mk I, equivalent to the F6F-3, and the Mk II, equivalent to the F6F-5. Over 1,300 Hellcat Mk Is and Mk IIs were used by the FAA between 1944 and 1946.&lt;br /&gt;
&lt;br /&gt;
=== Origins ===&lt;br /&gt;
During the Second World War, the British FAA found that the fighters it had were either obsolete (the Sea Hurricane) or unsuitable for naval service (the Seafire). As a result, the UK acquired a large amount of F4F Wildcats, renamed the [[Martlet Mk IV|Martlet]].&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;Msw. (2019, June 11). Hellcats in the Royal Navy. Retrieved November 12, 2020, from https://weaponsandwarfare.com/2019/06/29/hellcats-in-the-royal-navy/&amp;lt;/ref&amp;gt; The F6F, a successor to the F4F, was first flown in 1943, and immediately caught the interest of the FAA. As a result, the UK ended up receiving almost 1,300 F6Fs under the lend-lease program: 252 F6F-3s (Hellcat Mk I) and 930 F6F-5s (Hellcat Mk II).&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; These aircraft were initially named the Grumman Gannet (Mk I and II), but were later renamed the Hellcat in 1943 when the UK reverted to using American names for all of its American aircraft.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;Skaarup, H. A. (2020, June 24). Grumman Martlets, Hellcats and Avengers flown by the Royal Navy. Retrieved November 12, 2020, from http://silverhawkauthor.com/canadian-warplanes-3-the-second-world-war-grumman-martlets-hellcats-and-avengers-flown-by-rcn-and-rcnvr-pilots-in-service-with-the-royal-navy-fleet-air-arm_1068.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Service life ===&lt;br /&gt;
The first two batches of 188 Hellcat Mk II aircraft began deliveries in May of 1944, mainly to 1840 Squadron NAS (Naval Air Service).&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Eventually, a total of twelve NAS squadrons would be flying FAA Hellcats by the time of the German armistice. These aircraft saw service in the Mediterranean, off Norway, and in the Far East.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; In one notable mission, FAA Hellcats escorted several squadrons of Blackburn Barracudas to an attack against the Tirpitz; the resulting damage put the battleship out of service for six months.&lt;br /&gt;
&lt;br /&gt;
In July of 1945, the four British aircraft carriers joined the Americans in the Pacific, serving as Task Force 37.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Though their air arm consisted mainly of Seafires and Fireflies, the HMS Formidable also carried the 1844 squadron, a highly-decorated NAS Squadron flying the Hellcat. 1844 would go on to become the most successful Hellcat squadron, notching a total of 32.5 kills while serving in the Pacific Theatre.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; In total, British squadrons would achieve 52 kills while flying the Hellcat.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Though successful, the Hellcat's relatively late entry to service with the FAA meant that it would never achieve the success of its American counterpart. Following V-J Day, the FAA Hellcats were quickly retired and replaced with indigenously-built aircraft such as the Hawker [[Sea Fury FB 11|Sea Fury]]. By the end of the year, 10 of the 12 Hellcat squadrons had re-equipped or disbanded; the last two Hellcat squadrons would be disbanded by mid-1946.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
Described as 'the most important Allied shipboard fighter of World War II' by record breaking test pilot Captain Eric Brown RN, the Grumman Hellcat was a single-seat, single-engine, all-metal fighter which entered service in 1943. Designed the Grumman Aircraft Engineering Corporation under the direction of Leroy Grumman and William Schwendler, a prototype of the XF6F-1 fighter made its first flight on 26th June 1942. In October 1942, the first production version, F6F-3, was launched and the US Navy began equipping squadrons in January 1943.&lt;br /&gt;
&lt;br /&gt;
The aircraft was powered by a 2,000 hp Pratt &amp;amp; Whitney R-2800-10 Double Wasp radial air-cooled engine and a Hamilton Standard three-bladed propeller. Its armament consisted of six 0.50 calibre Colt-Browning M2.5 machine guns, with 400 rounds each, located in the wings. Weapon racks under the fuselage and under the wings could carry up to three bombs weighing up to 1,000 lb (454 kg) or six 127 mm High Velocity Aircraft Rockets. An external fuel tank could be mounted on the central rack.&lt;br /&gt;
&lt;br /&gt;
Hellcats began equipping squadrons of the Royal Navy's Fleet Air Arm in July 1943, starting with 800 Naval Air Squadron who used the American fighters to replace their Hawker Sea Hurricanes. In the British service the aircraft was initially named the Grumman Gannet Mk.I, but it was later changed to the Hellcat F Mk.I.&lt;br /&gt;
&lt;br /&gt;
The Fleet Air Arm's Hellcats first saw action in December 1943, when 800 NAS launched a series of anti-shipping strikes off the Norwegian coast from the light escort carrier HMS Emperor. In April 1944, Hellcats formed part of the escort for a series of Fleet Air Arm strikes against the German battleship Tirpitz in Kaafiord; during the strikes Lt Cdr AR Richardson, CO of 1840 NAS, used his Hellcat's arrestor hook to tear off an enemy radio mast once he had run out of ammunition. It was during operations over Norway that Lt Cdr SG Orr and Lt B Richie both became aces whilst flying Hellcats. From June 1944, British Hellcats fought in the Mediterranean theatre and near the beaches of Normandy in support of the D-Day landings. However, it was with the British Pacific Fleet in the Far East that Hellcats were used in the greatest numbers by the Fleet Air Arm, including acting as escort for the mass raids on the Palembang oil refineries in January 1945. It was with the British Pacific Fleet that the Royal Navy's top Hellcat ace, Sub Lt ET Wilson, scored 3 kills and four shared. Royal Navy pilots flying Hellcats scored a combined total of 52 air-to-air victories.&lt;br /&gt;
&lt;br /&gt;
A rugged, well armed machine with a good blend of agility, performance and firepower, the Hellcat was one of the most successful naval aircraft of the war. Some 1300 Hellcats were delivered to Great Britain as part of the Lend-Lease agreement, and were withdrawn from service in August 1946.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
[[File:FighterImage_Hellcat secondary skin unlock.jpg|thumbnail|none|Hellcat sporting 6 x HVAR rockets and 2 x 1000 lb bombs. Unlockable in-game skin: 1844th Squadron RAF, Fleet Air Arm.]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[F6F-5]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of a similar role, configuration or era&lt;br /&gt;
&lt;br /&gt;
* [[A6M2|A6M2 'Zero']]&lt;br /&gt;
* [[F4F (Family)|F4F 'Wildcat']]&lt;br /&gt;
* [[Martlet Mk IV|Grumman Martlet]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Grumman}}&lt;br /&gt;
{{Britain fighters}}&lt;br /&gt;
{{Britain premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U1045976</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Scouting&amp;diff=51050</id>
		<title>Scouting</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Scouting&amp;diff=51050"/>
				<updated>2020-05-06T09:42:26Z</updated>
		
		<summary type="html">&lt;p&gt;U1045976: /* List of scout vehicles */ Now reflecting update 1.97.1.75&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{DISPLAYTITLE:Scouting}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;object-info clearfix&amp;quot; align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Scouting''' refers to special traits of certain lightly armoured vehicles, which allows them access to extra abilities. This perk is available only to light tanks of ranks II and above, as well as a select few tank destroyers.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Scout traits ==&lt;br /&gt;
&lt;br /&gt;
=== Active Scouting=== &lt;br /&gt;
&lt;br /&gt;
The first benefit afforded to these vehicles is called '''Active Scouting.''' This is an activatable ability that allows the tank to scout enemy positions and relay that information to allied vehicles. This rewards the scout with Research Points and Silver Lions. The key to use Active scouting is, by default, '''V''', and can be changed in controls under the Tank tab, then under Miscellaneous. The mechanic works differently based on gamemode;&lt;br /&gt;
&lt;br /&gt;
[[File:Active Scouting Ability.png|thumb|The icon for Active scouting as seen in-game]]&lt;br /&gt;
&lt;br /&gt;
* '''ARCADE -''' To scout a hostile ground vehicle, target the enemy using the 'Lock Target' keybind—found under Common—and press your Active scouting key. You and your teammates will now be able to see and select the enemies' marker in the world and on the minimap at all times for the next 30 seconds.&lt;br /&gt;
* '''REALISTIC''' - To scout a hostile ground vehicle, enter your Binoculars, or use your sight (Sniper Mode), and place your crosshair directly atop your target before pressing the Active scouting key. You and your teammates will see a small red arrow above the target that updates periodically, with their location updating on the minimap in tandem, for the next 30 seconds.&lt;br /&gt;
&lt;br /&gt;
Only one player can scout a target at a time, with another scout attempt on an already scouted target only successful once 30 seconds have passed since the previous successful scout. In realistic battle mode, if you use Active scouting while your crosshair is '''not''' placed over a hostile ground vehicle, your ability will go on a lengthy cooldown before it can be used again. &lt;br /&gt;
&lt;br /&gt;
Whenever a target you have an active scout on is killed by an ally during the 30 second window, you receive an additional reward of Research Points and Silver Lions, on top of the smaller reward you received for successfully scouting the target. You also receive an additional, in-match bonus for your efforts, based on gamemode;&lt;br /&gt;
&lt;br /&gt;
* '''ARCADE -''' You are rewarded with an additional artillery strike and an air strike point. Reward is granted only if the destroyed enemy was not clearly visible to your ally before the scouting or their destruction, or if the attacker is your squadmate.&lt;br /&gt;
* '''REALISTIC -''' The Spawn Point (SP) cost of all aircraft in your line-up is reduced by 7%. If you have the 'Airstrike' modification, the reduction is 14% instead.&lt;br /&gt;
&lt;br /&gt;
=== Team Repairs ===&lt;br /&gt;
Any vehicle with the capability of Active scouting, that has the 'Parts' modification installed, also has the ability to aid in the repair of any allied vehicles including those that are not in the player's squad. Whenever an allied vehicle is repairing themselves, the player will see a wrench icon above their tank. Moving their own tank close to their ally and then holding their own Tank repair key increases the speed at which that allied vehicle is repaired by a large amount.&lt;br /&gt;
&lt;br /&gt;
=== Modifications ===&lt;br /&gt;
Vehicles with the capability of Active scouting also have access to two unique modifications— the first of which is '''Airstrike—'''which grants a different benefit based on the gamemode; &lt;br /&gt;
&lt;br /&gt;
* '''ARCADE''' '''-''' At all times, players with this modifications can join an existing air battle as an Attacker or Bomber, as well as the standard option of spawning a Fighter. Spawning an additional Attacker or Bomber allows the enemy team to spawn one additional Fighter in exchange.&lt;br /&gt;
* '''REALISTIC -''' Doubles the reward for an ally killing a scouted target from an SP reduction of 7% of all aircraft in your line-up, to a 14% reduction.&lt;br /&gt;
&lt;br /&gt;
There is also a second modification— '''Improved Optics—''' which increases the spotting range of the crew. As with Airstrike, this has different effects based on the gamemode;&lt;br /&gt;
&lt;br /&gt;
* '''ARCADE''' - Increases the range at which markers will appear for enemy vehicles.&lt;br /&gt;
* '''REALISTIC'''- Sometimes, your crew will point you in the general direction of an enemy vehicle with a small red arrow on the border of your screen. Increases the range at which this triggers.&lt;br /&gt;
&lt;br /&gt;
== List of scout vehicles ==&lt;br /&gt;
''As of v.1.97.1.75''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''[[File:USA flag.png|60px|border|link=Category:USA ground vehicles]]&amp;lt;br&amp;gt;[[:Category:USA ground vehicles|USA]]'''&lt;br /&gt;
! '''[[File:Germany flag.png|60px|border|link=Category:Germany ground vehicles]]&amp;lt;br&amp;gt;[[:Category:Germany ground vehicles|Germany]]'''&lt;br /&gt;
! '''[[File:USSR flag.png|60px|border|link=Category:USSR ground vehicles]]&amp;lt;br&amp;gt;[[:Category:USSR ground vehicles|USSR]]'''&lt;br /&gt;
! '''[[File:Britain flag.png|60px|border|link=Category:Britain ground vehicles]]&amp;lt;br&amp;gt;[[:Category:Britain ground vehicles|Britain]]'''&lt;br /&gt;
! '''[[File:Japan flag.png|60px|border|link=Category:Japan ground vehicles]]&amp;lt;br&amp;gt;[[:Category:Japan ground vehicles|Japan]]'''&lt;br /&gt;
! '''[[File:China flag.png|60px|border|link=Category:China ground vehicles]]&amp;lt;br&amp;gt;[[:Category:China ground vehicles|China]]'''&lt;br /&gt;
! '''[[File:Italy flag.png|60px|border|link=Category:Italy ground vehicles]]&amp;lt;br&amp;gt;[[:Category:Italy ground vehicles|Italy]]'''&lt;br /&gt;
! '''[[File:France flag.png|60px|border|link=Category:France ground vehicles]]&amp;lt;br&amp;gt;[[:Category:France ground vehicles|France]]'''&lt;br /&gt;
! '''[[File:Sweden flag.png|60px|border|link=Category:Sweden ground vehicles]]&amp;lt;br&amp;gt;[[:Category:Sweden ground vehicles|Sweden]]'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|us_m3_bradley}}&amp;lt;br&amp;gt;{{Specs-Link|us_m5a1_stuart}}&amp;lt;br&amp;gt;{{Specs-Link|us_m5a1_stuart_canadian_5st_arm}}&amp;lt;br&amp;gt;{{Specs-Link|us_m24_chaffee}}&amp;lt;br&amp;gt;{{Specs-Link|us_m24_chaffee_tl}}&amp;lt;br&amp;gt;{{Specs-Link|us_m41_walker_bulldog}}&amp;lt;br&amp;gt;{{Specs-Link|us_m50_ontos}}&amp;lt;br&amp;gt;{{Specs-Link|us_m56_scorpion}}&amp;lt;br&amp;gt;{{Specs-Link|us_m551}}&amp;lt;br&amp;gt;{{Specs-Link|us_t18_e2}}&amp;lt;br&amp;gt;{{Specs-Link|us_t92}}&amp;lt;br&amp;gt;{{Specs-Link|us_t114}}&lt;br /&gt;
| {{Specs-Link|germ_begleitpanzer_57}}&amp;lt;br&amp;gt;{{Specs-Link|germ_pzkpfw_II_ausf_H}}&amp;lt;br&amp;gt;{{Specs-Link|germ_radpanzer_90}}&amp;lt;br&amp;gt;{{Specs-Link|germ_ru251}}&amp;lt;br&amp;gt;{{Specs-Link|germ_bmp_1_ddr}}&amp;lt;br&amp;gt;{{Specs-Link|germ_sdkfz_234_2}}&amp;lt;br&amp;gt;{{Specs-Link|germ_sdkfz_234_4}}&amp;lt;br&amp;gt;{{Specs-Link|germ_thyssen_henschel_tam}}&amp;lt;br&amp;gt;{{Specs-Link|germ_le_kpz_m41}}&lt;br /&gt;
| {{Specs-Link|ussr_asu_57}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_asu_85}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_bmp_1}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_bmp_2}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_bmp_3}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_bt_7a_f32}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_object_685}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_object_906}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_pt_76b}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_t_50}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_t_80}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_t_126sp}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_type_62}}&lt;br /&gt;
| {{Specs-Link|uk_armored_car_aec_mk_2}}&amp;lt;br&amp;gt;{{Specs-Link|uk_crusader_mk_2}}&amp;lt;br&amp;gt;{{Specs-Link|uk_crusader_mk_3}}&amp;lt;br&amp;gt;{{Specs-Link|uk_rooikat_105_td}}&amp;lt;br&amp;gt;{{Specs-Link|uk_rooikat_76}}&amp;lt;br&amp;gt;{{Specs-Link|uk_fv510_isv}}&lt;br /&gt;
| {{Specs-Link|jp_m24_chaffee}}&amp;lt;br&amp;gt;{{Specs-Link|jp_m41_walker_bulldog}}&amp;lt;br&amp;gt;{{Specs-Link|jp_type_16}}&amp;lt;br&amp;gt;{{Specs-Link|jp_type_60_atm}}&amp;lt;br&amp;gt;{{Specs-Link|jp_type_60_sprg}}&amp;lt;br&amp;gt;{{Specs-Link|jp_type_89}}&lt;br /&gt;
| {{Specs-Link|cn_m5a1_stuart}}&amp;lt;br&amp;gt;{{Specs-Link|cn_m24_chaffee}}&amp;lt;br&amp;gt;{{Specs-Link|cn_pt_76}}&amp;lt;br&amp;gt;{{Specs-Link|cn_type_62}}&amp;lt;br&amp;gt;{{Specs-Link|cn_type_63_I}}&amp;lt;br&amp;gt;{{Specs-Link|cn_type_86}}&lt;br /&gt;
| {{Specs-Link|it_ab_43}}&amp;lt;br&amp;gt;{{Specs-Link|it_fiat_6616_cockerill}}&amp;lt;br&amp;gt;{{Specs-Link|it_aubl_74_60_70m}}&amp;lt;br&amp;gt;{{Specs-Link|it_b1_centauro}}&amp;lt;br&amp;gt;{{Specs-Link|it_centauro_mgs_120}}&amp;lt;br&amp;gt;{{Specs-Link|it_b1_centauro_romor}}&amp;lt;br&amp;gt;{{Specs-Link|it_fiat_6614_106sr}}&amp;lt;br&amp;gt;{{Specs-Link|it_oto_r3_106sr}}&lt;br /&gt;
| {{Specs-Link|fr_aml_90}}&amp;lt;br&amp;gt;{{Specs-Link|fr_amx_10rc}}&amp;lt;br&amp;gt;{{Specs-Link|fr_amx_13_75}}&amp;lt;br&amp;gt;{{Specs-Link|fr_amx_13_fl_11}}&amp;lt;br&amp;gt;{{Specs-Link|fr_amx_13_hot}}&amp;lt;br&amp;gt;{{Specs-Link|fr_amx_13_75_ss11}}&amp;lt;br&amp;gt;{{Specs-Link|fr_amx_13_90}}&amp;lt;br&amp;gt;{{Specs-Link|fr_bat_chat_25t}}&amp;lt;br&amp;gt;{{Specs-Link|fr_crusader_mk_2}}&amp;lt;br&amp;gt;{{Specs-Link|fr_m3a3_stuart}}&lt;br /&gt;
| {{Specs-Link|sw_strv_m41_s2}}&amp;lt;br&amp;gt;{{Specs-Link|sw_cv_90105_tml}}&amp;lt;br&amp;gt;{{Specs-Link|sw_cv_90120}}&amp;lt;br&amp;gt;{{Specs-Link|sw_ikv_91}}&amp;lt;br&amp;gt;{{Specs-Link|sw_strf_90c}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|-KhcG7ajFSw|'''The Shooting Range #80''' - ''Special'' section at 04:11 discusses the scouting mechanic.}}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/5193-development-new-opportunities-for-light-vehicles-en [Development&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; New opportunities for light vehicles!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--===References===&lt;br /&gt;
&amp;lt;references /&amp;gt;--&amp;gt;&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>U1045976</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Scouting&amp;diff=51047</id>
		<title>Scouting</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Scouting&amp;diff=51047"/>
				<updated>2020-05-06T09:40:09Z</updated>
		
		<summary type="html">&lt;p&gt;U1045976: /* List of scout vehicles */ Added new Russian scouting vehicles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{DISPLAYTITLE:Scouting}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;object-info clearfix&amp;quot; align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Scouting''' refers to special traits of certain lightly armoured vehicles, which allows them access to extra abilities. This perk is available only to light tanks of ranks II and above, as well as a select few tank destroyers.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Scout traits ==&lt;br /&gt;
&lt;br /&gt;
=== Active Scouting=== &lt;br /&gt;
&lt;br /&gt;
The first benefit afforded to these vehicles is called '''Active Scouting.''' This is an activatable ability that allows the tank to scout enemy positions and relay that information to allied vehicles. This rewards the scout with Research Points and Silver Lions. The key to use Active scouting is, by default, '''V''', and can be changed in controls under the Tank tab, then under Miscellaneous. The mechanic works differently based on gamemode;&lt;br /&gt;
&lt;br /&gt;
[[File:Active Scouting Ability.png|thumb|The icon for Active scouting as seen in-game]]&lt;br /&gt;
&lt;br /&gt;
* '''ARCADE -''' To scout a hostile ground vehicle, target the enemy using the 'Lock Target' keybind—found under Common—and press your Active scouting key. You and your teammates will now be able to see and select the enemies' marker in the world and on the minimap at all times for the next 30 seconds.&lt;br /&gt;
* '''REALISTIC''' - To scout a hostile ground vehicle, enter your Binoculars, or use your sight (Sniper Mode), and place your crosshair directly atop your target before pressing the Active scouting key. You and your teammates will see a small red arrow above the target that updates periodically, with their location updating on the minimap in tandem, for the next 30 seconds.&lt;br /&gt;
&lt;br /&gt;
Only one player can scout a target at a time, with another scout attempt on an already scouted target only successful once 30 seconds have passed since the previous successful scout. In realistic battle mode, if you use Active scouting while your crosshair is '''not''' placed over a hostile ground vehicle, your ability will go on a lengthy cooldown before it can be used again. &lt;br /&gt;
&lt;br /&gt;
Whenever a target you have an active scout on is killed by an ally during the 30 second window, you receive an additional reward of Research Points and Silver Lions, on top of the smaller reward you received for successfully scouting the target. You also receive an additional, in-match bonus for your efforts, based on gamemode;&lt;br /&gt;
&lt;br /&gt;
* '''ARCADE -''' You are rewarded with an additional artillery strike and an air strike point. Reward is granted only if the destroyed enemy was not clearly visible to your ally before the scouting or their destruction, or if the attacker is your squadmate.&lt;br /&gt;
* '''REALISTIC -''' The Spawn Point (SP) cost of all aircraft in your line-up is reduced by 7%. If you have the 'Airstrike' modification, the reduction is 14% instead.&lt;br /&gt;
&lt;br /&gt;
=== Team Repairs ===&lt;br /&gt;
Any vehicle with the capability of Active scouting, that has the 'Parts' modification installed, also has the ability to aid in the repair of any allied vehicles including those that are not in the player's squad. Whenever an allied vehicle is repairing themselves, the player will see a wrench icon above their tank. Moving their own tank close to their ally and then holding their own Tank repair key increases the speed at which that allied vehicle is repaired by a large amount.&lt;br /&gt;
&lt;br /&gt;
=== Modifications ===&lt;br /&gt;
Vehicles with the capability of Active scouting also have access to two unique modifications— the first of which is '''Airstrike—'''which grants a different benefit based on the gamemode; &lt;br /&gt;
&lt;br /&gt;
* '''ARCADE''' '''-''' At all times, players with this modifications can join an existing air battle as an Attacker or Bomber, as well as the standard option of spawning a Fighter. Spawning an additional Attacker or Bomber allows the enemy team to spawn one additional Fighter in exchange.&lt;br /&gt;
* '''REALISTIC -''' Doubles the reward for an ally killing a scouted target from an SP reduction of 7% of all aircraft in your line-up, to a 14% reduction.&lt;br /&gt;
&lt;br /&gt;
There is also a second modification— '''Improved Optics—''' which increases the spotting range of the crew. As with Airstrike, this has different effects based on the gamemode;&lt;br /&gt;
&lt;br /&gt;
* '''ARCADE''' - Increases the range at which markers will appear for enemy vehicles.&lt;br /&gt;
* '''REALISTIC'''- Sometimes, your crew will point you in the general direction of an enemy vehicle with a small red arrow on the border of your screen. Increases the range at which this triggers.&lt;br /&gt;
&lt;br /&gt;
== List of scout vehicles ==&lt;br /&gt;
''As of v.1.97.1.22''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''[[File:USA flag.png|60px|border|link=Category:USA ground vehicles]]&amp;lt;br&amp;gt;[[:Category:USA ground vehicles|USA]]'''&lt;br /&gt;
! '''[[File:Germany flag.png|60px|border|link=Category:Germany ground vehicles]]&amp;lt;br&amp;gt;[[:Category:Germany ground vehicles|Germany]]'''&lt;br /&gt;
! '''[[File:USSR flag.png|60px|border|link=Category:USSR ground vehicles]]&amp;lt;br&amp;gt;[[:Category:USSR ground vehicles|USSR]]'''&lt;br /&gt;
! '''[[File:Britain flag.png|60px|border|link=Category:Britain ground vehicles]]&amp;lt;br&amp;gt;[[:Category:Britain ground vehicles|Britain]]'''&lt;br /&gt;
! '''[[File:Japan flag.png|60px|border|link=Category:Japan ground vehicles]]&amp;lt;br&amp;gt;[[:Category:Japan ground vehicles|Japan]]'''&lt;br /&gt;
! '''[[File:China flag.png|60px|border|link=Category:China ground vehicles]]&amp;lt;br&amp;gt;[[:Category:China ground vehicles|China]]'''&lt;br /&gt;
! '''[[File:Italy flag.png|60px|border|link=Category:Italy ground vehicles]]&amp;lt;br&amp;gt;[[:Category:Italy ground vehicles|Italy]]'''&lt;br /&gt;
! '''[[File:France flag.png|60px|border|link=Category:France ground vehicles]]&amp;lt;br&amp;gt;[[:Category:France ground vehicles|France]]'''&lt;br /&gt;
! '''[[File:Sweden flag.png|60px|border|link=Category:Sweden ground vehicles]]&amp;lt;br&amp;gt;[[:Category:Sweden ground vehicles|Sweden]]'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|us_m3_bradley}}&amp;lt;br&amp;gt;{{Specs-Link|us_m5a1_stuart}}&amp;lt;br&amp;gt;{{Specs-Link|us_m5a1_stuart_canadian_5st_arm}}&amp;lt;br&amp;gt;{{Specs-Link|us_m24_chaffee}}&amp;lt;br&amp;gt;{{Specs-Link|us_m24_chaffee_tl}}&amp;lt;br&amp;gt;{{Specs-Link|us_m41_walker_bulldog}}&amp;lt;br&amp;gt;{{Specs-Link|us_m50_ontos}}&amp;lt;br&amp;gt;{{Specs-Link|us_m56_scorpion}}&amp;lt;br&amp;gt;{{Specs-Link|us_m551}}&amp;lt;br&amp;gt;{{Specs-Link|us_t18_e2}}&amp;lt;br&amp;gt;{{Specs-Link|us_t92}}&amp;lt;br&amp;gt;{{Specs-Link|us_t114}}&lt;br /&gt;
| {{Specs-Link|germ_begleitpanzer_57}}&amp;lt;br&amp;gt;{{Specs-Link|germ_pzkpfw_II_ausf_H}}&amp;lt;br&amp;gt;{{Specs-Link|germ_radpanzer_90}}&amp;lt;br&amp;gt;{{Specs-Link|germ_ru251}}&amp;lt;br&amp;gt;{{Specs-Link|germ_bmp_1_ddr}}&amp;lt;br&amp;gt;{{Specs-Link|germ_sdkfz_234_2}}&amp;lt;br&amp;gt;{{Specs-Link|germ_sdkfz_234_4}}&amp;lt;br&amp;gt;{{Specs-Link|germ_thyssen_henschel_tam}}&amp;lt;br&amp;gt;{{Specs-Link|germ_le_kpz_m41}}&lt;br /&gt;
| {{Specs-Link|ussr_asu_57}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_asu_85}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_bmp_1}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_bmp_2}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_bmp_3}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_bt_7a_f32}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_object_685}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_object_906}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_pt_76b}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_t_50}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_t_80}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_t_126sp}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_type_62}}&lt;br /&gt;
| {{Specs-Link|uk_armored_car_aec_mk_2}}&amp;lt;br&amp;gt;{{Specs-Link|uk_crusader_mk_2}}&amp;lt;br&amp;gt;{{Specs-Link|uk_crusader_mk_3}}&amp;lt;br&amp;gt;{{Specs-Link|uk_rooikat_105_td}}&amp;lt;br&amp;gt;{{Specs-Link|uk_rooikat_76}}&amp;lt;br&amp;gt;{{Specs-Link|uk_fv510_isv}}&lt;br /&gt;
| {{Specs-Link|jp_m24_chaffee}}&amp;lt;br&amp;gt;{{Specs-Link|jp_m41_walker_bulldog}}&amp;lt;br&amp;gt;{{Specs-Link|jp_type_16}}&amp;lt;br&amp;gt;{{Specs-Link|jp_type_60_atm}}&amp;lt;br&amp;gt;{{Specs-Link|jp_type_60_sprg}}&amp;lt;br&amp;gt;{{Specs-Link|jp_type_89}}&lt;br /&gt;
| {{Specs-Link|cn_m5a1_stuart}}&amp;lt;br&amp;gt;{{Specs-Link|cn_m24_chaffee}}&amp;lt;br&amp;gt;{{Specs-Link|cn_pt_76}}&amp;lt;br&amp;gt;{{Specs-Link|cn_type_62}}&amp;lt;br&amp;gt;{{Specs-Link|cn_type_63_I}}&amp;lt;br&amp;gt;{{Specs-Link|cn_type_86}}&lt;br /&gt;
| {{Specs-Link|it_ab_43}}&amp;lt;br&amp;gt;{{Specs-Link|it_fiat_6616_cockerill}}&amp;lt;br&amp;gt;{{Specs-Link|it_aubl_74_60_70m}}&amp;lt;br&amp;gt;{{Specs-Link|it_b1_centauro}}&amp;lt;br&amp;gt;{{Specs-Link|it_centauro_mgs_120}}&amp;lt;br&amp;gt;{{Specs-Link|it_b1_centauro_romor}}&amp;lt;br&amp;gt;{{Specs-Link|it_fiat_6614_106sr}}&amp;lt;br&amp;gt;{{Specs-Link|it_oto_r3_106sr}}&lt;br /&gt;
| {{Specs-Link|fr_aml_90}}&amp;lt;br&amp;gt;{{Specs-Link|fr_amx_10rc}}&amp;lt;br&amp;gt;{{Specs-Link|fr_amx_13_75}}&amp;lt;br&amp;gt;{{Specs-Link|fr_amx_13_fl_11}}&amp;lt;br&amp;gt;{{Specs-Link|fr_amx_13_hot}}&amp;lt;br&amp;gt;{{Specs-Link|fr_amx_13_75_ss11}}&amp;lt;br&amp;gt;{{Specs-Link|fr_amx_13_90}}&amp;lt;br&amp;gt;{{Specs-Link|fr_bat_chat_25t}}&amp;lt;br&amp;gt;{{Specs-Link|fr_crusader_mk_2}}&amp;lt;br&amp;gt;{{Specs-Link|fr_m3a3_stuart}}&lt;br /&gt;
| {{Specs-Link|sw_strv_m41_s2}}&amp;lt;br&amp;gt;{{Specs-Link|sw_cv_90105_tml}}&amp;lt;br&amp;gt;{{Specs-Link|sw_cv_90120}}&amp;lt;br&amp;gt;{{Specs-Link|sw_ikv_91}}&amp;lt;br&amp;gt;{{Specs-Link|sw_strf_90c}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|-KhcG7ajFSw|'''The Shooting Range #80''' - ''Special'' section at 04:11 discusses the scouting mechanic.}}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/5193-development-new-opportunities-for-light-vehicles-en [Development&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; New opportunities for light vehicles!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--===References===&lt;br /&gt;
&amp;lt;references /&amp;gt;--&amp;gt;&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>U1045976</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Scouting&amp;diff=51043</id>
		<title>Scouting</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Scouting&amp;diff=51043"/>
				<updated>2020-05-06T09:30:31Z</updated>
		
		<summary type="html">&lt;p&gt;U1045976: /* List of scout vehicles */ Added new British scouting vehicles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{DISPLAYTITLE:Scouting}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;object-info clearfix&amp;quot; align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Scouting''' refers to special traits of certain lightly armoured vehicles, which allows them access to extra abilities. This perk is available only to light tanks of ranks II and above, as well as a select few tank destroyers.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Scout traits ==&lt;br /&gt;
&lt;br /&gt;
=== Active Scouting=== &lt;br /&gt;
&lt;br /&gt;
The first benefit afforded to these vehicles is called '''Active Scouting.''' This is an activatable ability that allows the tank to scout enemy positions and relay that information to allied vehicles. This rewards the scout with Research Points and Silver Lions. The key to use Active scouting is, by default, '''V''', and can be changed in controls under the Tank tab, then under Miscellaneous. The mechanic works differently based on gamemode;&lt;br /&gt;
&lt;br /&gt;
[[File:Active Scouting Ability.png|thumb|The icon for Active scouting as seen in-game]]&lt;br /&gt;
&lt;br /&gt;
* '''ARCADE -''' To scout a hostile ground vehicle, target the enemy using the 'Lock Target' keybind—found under Common—and press your Active scouting key. You and your teammates will now be able to see and select the enemies' marker in the world and on the minimap at all times for the next 30 seconds.&lt;br /&gt;
* '''REALISTIC''' - To scout a hostile ground vehicle, enter your Binoculars, or use your sight (Sniper Mode), and place your crosshair directly atop your target before pressing the Active scouting key. You and your teammates will see a small red arrow above the target that updates periodically, with their location updating on the minimap in tandem, for the next 30 seconds.&lt;br /&gt;
&lt;br /&gt;
Only one player can scout a target at a time, with another scout attempt on an already scouted target only successful once 30 seconds have passed since the previous successful scout. In realistic battle mode, if you use Active scouting while your crosshair is '''not''' placed over a hostile ground vehicle, your ability will go on a lengthy cooldown before it can be used again. &lt;br /&gt;
&lt;br /&gt;
Whenever a target you have an active scout on is killed by an ally during the 30 second window, you receive an additional reward of Research Points and Silver Lions, on top of the smaller reward you received for successfully scouting the target. You also receive an additional, in-match bonus for your efforts, based on gamemode;&lt;br /&gt;
&lt;br /&gt;
* '''ARCADE -''' You are rewarded with an additional artillery strike and an air strike point. Reward is granted only if the destroyed enemy was not clearly visible to your ally before the scouting or their destruction, or if the attacker is your squadmate.&lt;br /&gt;
* '''REALISTIC -''' The Spawn Point (SP) cost of all aircraft in your line-up is reduced by 7%. If you have the 'Airstrike' modification, the reduction is 14% instead.&lt;br /&gt;
&lt;br /&gt;
=== Team Repairs ===&lt;br /&gt;
Any vehicle with the capability of Active scouting, that has the 'Parts' modification installed, also has the ability to aid in the repair of any allied vehicles including those that are not in the player's squad. Whenever an allied vehicle is repairing themselves, the player will see a wrench icon above their tank. Moving their own tank close to their ally and then holding their own Tank repair key increases the speed at which that allied vehicle is repaired by a large amount.&lt;br /&gt;
&lt;br /&gt;
=== Modifications ===&lt;br /&gt;
Vehicles with the capability of Active scouting also have access to two unique modifications— the first of which is '''Airstrike—'''which grants a different benefit based on the gamemode; &lt;br /&gt;
&lt;br /&gt;
* '''ARCADE''' '''-''' At all times, players with this modifications can join an existing air battle as an Attacker or Bomber, as well as the standard option of spawning a Fighter. Spawning an additional Attacker or Bomber allows the enemy team to spawn one additional Fighter in exchange.&lt;br /&gt;
* '''REALISTIC -''' Doubles the reward for an ally killing a scouted target from an SP reduction of 7% of all aircraft in your line-up, to a 14% reduction.&lt;br /&gt;
&lt;br /&gt;
There is also a second modification— '''Improved Optics—''' which increases the spotting range of the crew. As with Airstrike, this has different effects based on the gamemode;&lt;br /&gt;
&lt;br /&gt;
* '''ARCADE''' - Increases the range at which markers will appear for enemy vehicles.&lt;br /&gt;
* '''REALISTIC'''- Sometimes, your crew will point you in the general direction of an enemy vehicle with a small red arrow on the border of your screen. Increases the range at which this triggers.&lt;br /&gt;
&lt;br /&gt;
== List of scout vehicles ==&lt;br /&gt;
''As of v.1.97.1.22''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''[[File:USA flag.png|60px|border|link=Category:USA ground vehicles]]&amp;lt;br&amp;gt;[[:Category:USA ground vehicles|USA]]'''&lt;br /&gt;
! '''[[File:Germany flag.png|60px|border|link=Category:Germany ground vehicles]]&amp;lt;br&amp;gt;[[:Category:Germany ground vehicles|Germany]]'''&lt;br /&gt;
! '''[[File:USSR flag.png|60px|border|link=Category:USSR ground vehicles]]&amp;lt;br&amp;gt;[[:Category:USSR ground vehicles|USSR]]'''&lt;br /&gt;
! '''[[File:Britain flag.png|60px|border|link=Category:Britain ground vehicles]]&amp;lt;br&amp;gt;[[:Category:Britain ground vehicles|Britain]]'''&lt;br /&gt;
! '''[[File:Japan flag.png|60px|border|link=Category:Japan ground vehicles]]&amp;lt;br&amp;gt;[[:Category:Japan ground vehicles|Japan]]'''&lt;br /&gt;
! '''[[File:China flag.png|60px|border|link=Category:China ground vehicles]]&amp;lt;br&amp;gt;[[:Category:China ground vehicles|China]]'''&lt;br /&gt;
! '''[[File:Italy flag.png|60px|border|link=Category:Italy ground vehicles]]&amp;lt;br&amp;gt;[[:Category:Italy ground vehicles|Italy]]'''&lt;br /&gt;
! '''[[File:France flag.png|60px|border|link=Category:France ground vehicles]]&amp;lt;br&amp;gt;[[:Category:France ground vehicles|France]]'''&lt;br /&gt;
! '''[[File:Sweden flag.png|60px|border|link=Category:Sweden ground vehicles]]&amp;lt;br&amp;gt;[[:Category:Sweden ground vehicles|Sweden]]'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|us_m3_bradley}}&amp;lt;br&amp;gt;{{Specs-Link|us_m5a1_stuart}}&amp;lt;br&amp;gt;{{Specs-Link|us_m5a1_stuart_canadian_5st_arm}}&amp;lt;br&amp;gt;{{Specs-Link|us_m24_chaffee}}&amp;lt;br&amp;gt;{{Specs-Link|us_m24_chaffee_tl}}&amp;lt;br&amp;gt;{{Specs-Link|us_m41_walker_bulldog}}&amp;lt;br&amp;gt;{{Specs-Link|us_m50_ontos}}&amp;lt;br&amp;gt;{{Specs-Link|us_m56_scorpion}}&amp;lt;br&amp;gt;{{Specs-Link|us_m551}}&amp;lt;br&amp;gt;{{Specs-Link|us_t18_e2}}&amp;lt;br&amp;gt;{{Specs-Link|us_t92}}&amp;lt;br&amp;gt;{{Specs-Link|us_t114}}&lt;br /&gt;
| {{Specs-Link|germ_begleitpanzer_57}}&amp;lt;br&amp;gt;{{Specs-Link|germ_pzkpfw_II_ausf_H}}&amp;lt;br&amp;gt;{{Specs-Link|germ_radpanzer_90}}&amp;lt;br&amp;gt;{{Specs-Link|germ_ru251}}&amp;lt;br&amp;gt;{{Specs-Link|germ_bmp_1_ddr}}&amp;lt;br&amp;gt;{{Specs-Link|germ_sdkfz_234_2}}&amp;lt;br&amp;gt;{{Specs-Link|germ_sdkfz_234_4}}&amp;lt;br&amp;gt;{{Specs-Link|germ_thyssen_henschel_tam}}&amp;lt;br&amp;gt;{{Specs-Link|germ_le_kpz_m41}}&lt;br /&gt;
| {{Specs-Link|ussr_asu_57}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_asu_85}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_bmp_1}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_bmp_2}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_bmp_3}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_bt_7a_f32}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_object_685}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_object_906}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_pt_76b}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_t_80}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_type_62}}&lt;br /&gt;
| {{Specs-Link|uk_armored_car_aec_mk_2}}&amp;lt;br&amp;gt;{{Specs-Link|uk_crusader_mk_2}}&amp;lt;br&amp;gt;{{Specs-Link|uk_crusader_mk_3}}&amp;lt;br&amp;gt;{{Specs-Link|uk_rooikat_105_td}}&amp;lt;br&amp;gt;{{Specs-Link|uk_rooikat_76}}&amp;lt;br&amp;gt;{{Specs-Link|uk_fv510_isv}}&lt;br /&gt;
| {{Specs-Link|jp_m24_chaffee}}&amp;lt;br&amp;gt;{{Specs-Link|jp_m41_walker_bulldog}}&amp;lt;br&amp;gt;{{Specs-Link|jp_type_16}}&amp;lt;br&amp;gt;{{Specs-Link|jp_type_60_atm}}&amp;lt;br&amp;gt;{{Specs-Link|jp_type_60_sprg}}&amp;lt;br&amp;gt;{{Specs-Link|jp_type_89}}&lt;br /&gt;
| {{Specs-Link|cn_m5a1_stuart}}&amp;lt;br&amp;gt;{{Specs-Link|cn_m24_chaffee}}&amp;lt;br&amp;gt;{{Specs-Link|cn_pt_76}}&amp;lt;br&amp;gt;{{Specs-Link|cn_type_62}}&amp;lt;br&amp;gt;{{Specs-Link|cn_type_63_I}}&amp;lt;br&amp;gt;{{Specs-Link|cn_type_86}}&lt;br /&gt;
| {{Specs-Link|it_ab_43}}&amp;lt;br&amp;gt;{{Specs-Link|it_fiat_6616_cockerill}}&amp;lt;br&amp;gt;{{Specs-Link|it_aubl_74_60_70m}}&amp;lt;br&amp;gt;{{Specs-Link|it_b1_centauro}}&amp;lt;br&amp;gt;{{Specs-Link|it_centauro_mgs_120}}&amp;lt;br&amp;gt;{{Specs-Link|it_b1_centauro_romor}}&amp;lt;br&amp;gt;{{Specs-Link|it_fiat_6614_106sr}}&amp;lt;br&amp;gt;{{Specs-Link|it_oto_r3_106sr}}&lt;br /&gt;
| {{Specs-Link|fr_aml_90}}&amp;lt;br&amp;gt;{{Specs-Link|fr_amx_10rc}}&amp;lt;br&amp;gt;{{Specs-Link|fr_amx_13_75}}&amp;lt;br&amp;gt;{{Specs-Link|fr_amx_13_fl_11}}&amp;lt;br&amp;gt;{{Specs-Link|fr_amx_13_hot}}&amp;lt;br&amp;gt;{{Specs-Link|fr_amx_13_75_ss11}}&amp;lt;br&amp;gt;{{Specs-Link|fr_amx_13_90}}&amp;lt;br&amp;gt;{{Specs-Link|fr_bat_chat_25t}}&amp;lt;br&amp;gt;{{Specs-Link|fr_crusader_mk_2}}&amp;lt;br&amp;gt;{{Specs-Link|fr_m3a3_stuart}}&lt;br /&gt;
| {{Specs-Link|sw_strv_m41_s2}}&amp;lt;br&amp;gt;{{Specs-Link|sw_cv_90105_tml}}&amp;lt;br&amp;gt;{{Specs-Link|sw_cv_90120}}&amp;lt;br&amp;gt;{{Specs-Link|sw_ikv_91}}&amp;lt;br&amp;gt;{{Specs-Link|sw_strf_90c}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|-KhcG7ajFSw|'''The Shooting Range #80''' - ''Special'' section at 04:11 discusses the scouting mechanic.}}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/5193-development-new-opportunities-for-light-vehicles-en [Development&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; New opportunities for light vehicles!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--===References===&lt;br /&gt;
&amp;lt;references /&amp;gt;--&amp;gt;&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>U1045976</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Scouting&amp;diff=51040</id>
		<title>Scouting</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Scouting&amp;diff=51040"/>
				<updated>2020-05-06T09:24:02Z</updated>
		
		<summary type="html">&lt;p&gt;U1045976: /* List of scout vehicles */ Added new French scouting vehicles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{DISPLAYTITLE:Scouting}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;object-info clearfix&amp;quot; align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Scouting''' refers to special traits of certain lightly armoured vehicles, which allows them access to extra abilities. This perk is available only to light tanks of ranks II and above, as well as a select few tank destroyers.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Scout traits ==&lt;br /&gt;
&lt;br /&gt;
=== Active Scouting=== &lt;br /&gt;
&lt;br /&gt;
The first benefit afforded to these vehicles is called '''Active Scouting.''' This is an activatable ability that allows the tank to scout enemy positions and relay that information to allied vehicles. This rewards the scout with Research Points and Silver Lions. The key to use Active scouting is, by default, '''V''', and can be changed in controls under the Tank tab, then under Miscellaneous. The mechanic works differently based on gamemode;&lt;br /&gt;
&lt;br /&gt;
[[File:Active Scouting Ability.png|thumb|The icon for Active scouting as seen in-game]]&lt;br /&gt;
&lt;br /&gt;
* '''ARCADE -''' To scout a hostile ground vehicle, target the enemy using the 'Lock Target' keybind—found under Common—and press your Active scouting key. You and your teammates will now be able to see and select the enemies' marker in the world and on the minimap at all times for the next 30 seconds.&lt;br /&gt;
* '''REALISTIC''' - To scout a hostile ground vehicle, enter your Binoculars, or use your sight (Sniper Mode), and place your crosshair directly atop your target before pressing the Active scouting key. You and your teammates will see a small red arrow above the target that updates periodically, with their location updating on the minimap in tandem, for the next 30 seconds.&lt;br /&gt;
&lt;br /&gt;
Only one player can scout a target at a time, with another scout attempt on an already scouted target only successful once 30 seconds have passed since the previous successful scout. In realistic battle mode, if you use Active scouting while your crosshair is '''not''' placed over a hostile ground vehicle, your ability will go on a lengthy cooldown before it can be used again. &lt;br /&gt;
&lt;br /&gt;
Whenever a target you have an active scout on is killed by an ally during the 30 second window, you receive an additional reward of Research Points and Silver Lions, on top of the smaller reward you received for successfully scouting the target. You also receive an additional, in-match bonus for your efforts, based on gamemode;&lt;br /&gt;
&lt;br /&gt;
* '''ARCADE -''' You are rewarded with an additional artillery strike and an air strike point. Reward is granted only if the destroyed enemy was not clearly visible to your ally before the scouting or their destruction, or if the attacker is your squadmate.&lt;br /&gt;
* '''REALISTIC -''' The Spawn Point (SP) cost of all aircraft in your line-up is reduced by 7%. If you have the 'Airstrike' modification, the reduction is 14% instead.&lt;br /&gt;
&lt;br /&gt;
=== Team Repairs ===&lt;br /&gt;
Any vehicle with the capability of Active scouting, that has the 'Parts' modification installed, also has the ability to aid in the repair of any allied vehicles including those that are not in the player's squad. Whenever an allied vehicle is repairing themselves, the player will see a wrench icon above their tank. Moving their own tank close to their ally and then holding their own Tank repair key increases the speed at which that allied vehicle is repaired by a large amount.&lt;br /&gt;
&lt;br /&gt;
=== Modifications ===&lt;br /&gt;
Vehicles with the capability of Active scouting also have access to two unique modifications— the first of which is '''Airstrike—'''which grants a different benefit based on the gamemode; &lt;br /&gt;
&lt;br /&gt;
* '''ARCADE''' '''-''' At all times, players with this modifications can join an existing air battle as an Attacker or Bomber, as well as the standard option of spawning a Fighter. Spawning an additional Attacker or Bomber allows the enemy team to spawn one additional Fighter in exchange.&lt;br /&gt;
* '''REALISTIC -''' Doubles the reward for an ally killing a scouted target from an SP reduction of 7% of all aircraft in your line-up, to a 14% reduction.&lt;br /&gt;
&lt;br /&gt;
There is also a second modification— '''Improved Optics—''' which increases the spotting range of the crew. As with Airstrike, this has different effects based on the gamemode;&lt;br /&gt;
&lt;br /&gt;
* '''ARCADE''' - Increases the range at which markers will appear for enemy vehicles.&lt;br /&gt;
* '''REALISTIC'''- Sometimes, your crew will point you in the general direction of an enemy vehicle with a small red arrow on the border of your screen. Increases the range at which this triggers.&lt;br /&gt;
&lt;br /&gt;
== List of scout vehicles ==&lt;br /&gt;
''As of v.1.97.1.22''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''[[File:USA flag.png|60px|border|link=Category:USA ground vehicles]]&amp;lt;br&amp;gt;[[:Category:USA ground vehicles|USA]]'''&lt;br /&gt;
! '''[[File:Germany flag.png|60px|border|link=Category:Germany ground vehicles]]&amp;lt;br&amp;gt;[[:Category:Germany ground vehicles|Germany]]'''&lt;br /&gt;
! '''[[File:USSR flag.png|60px|border|link=Category:USSR ground vehicles]]&amp;lt;br&amp;gt;[[:Category:USSR ground vehicles|USSR]]'''&lt;br /&gt;
! '''[[File:Britain flag.png|60px|border|link=Category:Britain ground vehicles]]&amp;lt;br&amp;gt;[[:Category:Britain ground vehicles|Britain]]'''&lt;br /&gt;
! '''[[File:Japan flag.png|60px|border|link=Category:Japan ground vehicles]]&amp;lt;br&amp;gt;[[:Category:Japan ground vehicles|Japan]]'''&lt;br /&gt;
! '''[[File:China flag.png|60px|border|link=Category:China ground vehicles]]&amp;lt;br&amp;gt;[[:Category:China ground vehicles|China]]'''&lt;br /&gt;
! '''[[File:Italy flag.png|60px|border|link=Category:Italy ground vehicles]]&amp;lt;br&amp;gt;[[:Category:Italy ground vehicles|Italy]]'''&lt;br /&gt;
! '''[[File:France flag.png|60px|border|link=Category:France ground vehicles]]&amp;lt;br&amp;gt;[[:Category:France ground vehicles|France]]'''&lt;br /&gt;
! '''[[File:Sweden flag.png|60px|border|link=Category:Sweden ground vehicles]]&amp;lt;br&amp;gt;[[:Category:Sweden ground vehicles|Sweden]]'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|us_m3_bradley}}&amp;lt;br&amp;gt;{{Specs-Link|us_m5a1_stuart}}&amp;lt;br&amp;gt;{{Specs-Link|us_m5a1_stuart_canadian_5st_arm}}&amp;lt;br&amp;gt;{{Specs-Link|us_m24_chaffee}}&amp;lt;br&amp;gt;{{Specs-Link|us_m24_chaffee_tl}}&amp;lt;br&amp;gt;{{Specs-Link|us_m41_walker_bulldog}}&amp;lt;br&amp;gt;{{Specs-Link|us_m50_ontos}}&amp;lt;br&amp;gt;{{Specs-Link|us_m56_scorpion}}&amp;lt;br&amp;gt;{{Specs-Link|us_m551}}&amp;lt;br&amp;gt;{{Specs-Link|us_t18_e2}}&amp;lt;br&amp;gt;{{Specs-Link|us_t92}}&amp;lt;br&amp;gt;{{Specs-Link|us_t114}}&lt;br /&gt;
| {{Specs-Link|germ_begleitpanzer_57}}&amp;lt;br&amp;gt;{{Specs-Link|germ_pzkpfw_II_ausf_H}}&amp;lt;br&amp;gt;{{Specs-Link|germ_radpanzer_90}}&amp;lt;br&amp;gt;{{Specs-Link|germ_ru251}}&amp;lt;br&amp;gt;{{Specs-Link|germ_bmp_1_ddr}}&amp;lt;br&amp;gt;{{Specs-Link|germ_sdkfz_234_2}}&amp;lt;br&amp;gt;{{Specs-Link|germ_sdkfz_234_4}}&amp;lt;br&amp;gt;{{Specs-Link|germ_thyssen_henschel_tam}}&amp;lt;br&amp;gt;{{Specs-Link|germ_le_kpz_m41}}&lt;br /&gt;
| {{Specs-Link|ussr_asu_57}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_asu_85}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_bmp_1}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_bmp_2}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_bmp_3}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_bt_7a_f32}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_object_685}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_object_906}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_pt_76b}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_t_80}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_type_62}}&lt;br /&gt;
| {{Specs-Link|uk_armored_car_aec_mk_2}}&amp;lt;br&amp;gt;{{Specs-Link|uk_rooikat_105_td}}&amp;lt;br&amp;gt;{{Specs-Link|uk_rooikat_76}}&amp;lt;br&amp;gt;{{Specs-Link|uk_fv510_isv}}&lt;br /&gt;
| {{Specs-Link|jp_m24_chaffee}}&amp;lt;br&amp;gt;{{Specs-Link|jp_m41_walker_bulldog}}&amp;lt;br&amp;gt;{{Specs-Link|jp_type_16}}&amp;lt;br&amp;gt;{{Specs-Link|jp_type_60_atm}}&amp;lt;br&amp;gt;{{Specs-Link|jp_type_60_sprg}}&amp;lt;br&amp;gt;{{Specs-Link|jp_type_89}}&lt;br /&gt;
| {{Specs-Link|cn_m5a1_stuart}}&amp;lt;br&amp;gt;{{Specs-Link|cn_m24_chaffee}}&amp;lt;br&amp;gt;{{Specs-Link|cn_pt_76}}&amp;lt;br&amp;gt;{{Specs-Link|cn_type_62}}&amp;lt;br&amp;gt;{{Specs-Link|cn_type_63_I}}&amp;lt;br&amp;gt;{{Specs-Link|cn_type_86}}&lt;br /&gt;
| {{Specs-Link|it_ab_43}}&amp;lt;br&amp;gt;{{Specs-Link|it_fiat_6616_cockerill}}&amp;lt;br&amp;gt;{{Specs-Link|it_aubl_74_60_70m}}&amp;lt;br&amp;gt;{{Specs-Link|it_b1_centauro}}&amp;lt;br&amp;gt;{{Specs-Link|it_centauro_mgs_120}}&amp;lt;br&amp;gt;{{Specs-Link|it_b1_centauro_romor}}&amp;lt;br&amp;gt;{{Specs-Link|it_fiat_6614_106sr}}&amp;lt;br&amp;gt;{{Specs-Link|it_oto_r3_106sr}}&lt;br /&gt;
| {{Specs-Link|fr_aml_90}}&amp;lt;br&amp;gt;{{Specs-Link|fr_amx_10rc}}&amp;lt;br&amp;gt;{{Specs-Link|fr_amx_13_75}}&amp;lt;br&amp;gt;{{Specs-Link|fr_amx_13_fl_11}}&amp;lt;br&amp;gt;{{Specs-Link|fr_amx_13_hot}}&amp;lt;br&amp;gt;{{Specs-Link|fr_amx_13_75_ss11}}&amp;lt;br&amp;gt;{{Specs-Link|fr_amx_13_90}}&amp;lt;br&amp;gt;{{Specs-Link|fr_bat_chat_25t}}&amp;lt;br&amp;gt;{{Specs-Link|fr_crusader_mk_2}}&amp;lt;br&amp;gt;{{Specs-Link|fr_m3a3_stuart}}&lt;br /&gt;
| {{Specs-Link|sw_strv_m41_s2}}&amp;lt;br&amp;gt;{{Specs-Link|sw_cv_90105_tml}}&amp;lt;br&amp;gt;{{Specs-Link|sw_cv_90120}}&amp;lt;br&amp;gt;{{Specs-Link|sw_ikv_91}}&amp;lt;br&amp;gt;{{Specs-Link|sw_strf_90c}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|-KhcG7ajFSw|'''The Shooting Range #80''' - ''Special'' section at 04:11 discusses the scouting mechanic.}}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/5193-development-new-opportunities-for-light-vehicles-en [Development&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; New opportunities for light vehicles!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--===References===&lt;br /&gt;
&amp;lt;references /&amp;gt;--&amp;gt;&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>U1045976</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Scouting&amp;diff=22457</id>
		<title>Scouting</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Scouting&amp;diff=22457"/>
				<updated>2019-04-26T18:36:56Z</updated>
		
		<summary type="html">&lt;p&gt;U1045976: Removed M22 from US scout vehicles, as it is no longer able to scout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Scouting}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;object-info clearfix&amp;quot; align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Scouting''' refers to the special ability of certain light vehicles to perform extra tasks. This tactic is exclusive to the designated scout vehicles.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Scout traits==&lt;br /&gt;
From the [https://warthunder.com/en/news/5193-development-new-opportunities-for-light-vehicles-en News Announcement]&lt;br /&gt;
&lt;br /&gt;
===Scouting===&lt;br /&gt;
The first feature for the above types of vehicles is &amp;quot;active scouting&amp;quot;. From now on your low calibre gun is no excuse for retreating - scout the enemy positions and pass the info to your allies - you will receive a decent reward. The scouting feature will work differently depending on the game mode used:&lt;br /&gt;
&lt;br /&gt;
* In order to scout the environment in Arcade mode just select a target and push the &amp;quot;Scout&amp;quot; button (may be bound in the settings). After that, an enemy marker will become visible for all your teammates for 30 seconds.&lt;br /&gt;
* In Realistic mode you will have to use binoculars or sight (sniper) view.  Once in this view put your crosshairs on an enemy vehicle and press the &amp;quot;Scout&amp;quot; button. After that, a marker will appear over the enemy vehicle and will be updated for 30 seconds.&lt;br /&gt;
&lt;br /&gt;
All allies will receive the recon data which means that you can not apply your skill to vehicles that have already been scouted. Passing enemy coordinates takes time so you may only use the “scouting” feature after a specific &amp;quot;cooldown&amp;quot; period, this applies even if you were have not been successful in your reconnaissance (Realistic mode only).&lt;br /&gt;
&lt;br /&gt;
Every time a scouted enemy is destroyed by an ally in AB, the original scout who lit it up will receive an additional artillery strike as well as an air strike point whilst in RB it will reduce the SP requirements for any aircraft for that scout. Every scout will receive a reward for every enemy vehicle spotted with his scouting and he will also receive an additional reward for any enemy vehicle that was spotted by him and destroyed or critically damaged by the friendly team. However, in Arcade the spotting scout will only receive a bonus for enemy vehicle destruction if the enemy has not already been revealed by another ally who eventually destroyed this enemy.&lt;br /&gt;
&lt;br /&gt;
===Repairs===&lt;br /&gt;
There is one extremely important feature for these light vehicles - they can provide repairs for every member of the team even if they are not in their squad. So if you are playing a heavy tank for example - select the &amp;quot;Repairing!&amp;quot; short message - any allies who are driving light vehicles may assist you even if they are not members of your squad.&lt;br /&gt;
&lt;br /&gt;
===Additional modifications===&lt;br /&gt;
Also, these light vehicles will have additional modifications for research:&lt;br /&gt;
&lt;br /&gt;
* Airstrike - in Arcade this will permit the scout to join any air battle started by your teammates. This will not be limited to a fighter - you will be able to use an attacker or a bomber even though your team has already begun the battle. Your opponent will have an opportunity to add an additional fighter though.&lt;br /&gt;
** In Realistic mode this modification will additionally reduce SP requirements to use aircraft in combined battles &lt;br /&gt;
* Improved optical sights will increase the spotting distance by 30% in all modes.&lt;br /&gt;
&lt;br /&gt;
==List of scout vehicles==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''[[File:USA flag.png|60px|border|link=Category:USA ground vehicles|]]&amp;lt;br&amp;gt;[[:Category:USA ground vehicles|USA]]'''!!'''[[File:Germany flag.png|60px|border|link=Category:Germany ground vehicles|]]&amp;lt;br&amp;gt;[[:Category:Germany ground vehicles|Germany]]'''!!'''[[File:USSR flag.png|60px|border|link=Category:USSR ground vehicles|]]&amp;lt;br&amp;gt;[[:Category:USSR ground vehicles|USSR]]'''!!'''[[File:Britain flag.png|60px|border|link=Category:Britain ground vehicles]]&amp;lt;br&amp;gt;[[:Category:Britain ground vehicles|Britain]]'''!!'''[[File:Japan flag.png|60px|border|link=Category:Japan ground vehicles]]&amp;lt;br&amp;gt;[[:Category:Japan ground vehicles|Japan]]'''!!'''[[File:Italy flag.png|60px|border|link=Category:Italy ground vehicles]]&amp;lt;br&amp;gt;[[:Category:Italy ground vehicles|Italy]]'''!!'''[[File:France flag.png|60px|border|link=Category:France ground vehicles]]&amp;lt;br&amp;gt;[[:Category:France ground vehicles|France]]'''&lt;br /&gt;
|-&lt;br /&gt;
|| [[M5A1|M5A1 ''Stuart'']]&amp;lt;br&amp;gt;[[T18E2|T18E2 ''Boarhound'']]&amp;lt;br&amp;gt;[[M24|M24 ''Chaffee'']]&amp;lt;br&amp;gt;[[M41A1]]&amp;lt;br&amp;gt;[[T92]]&amp;lt;br&amp;gt;[[M551|M551 ''Sheridan'']]&amp;lt;br&amp;gt;[[M56|M56 ''Scorpion'']]&amp;lt;br&amp;gt;[[M50_Ontos|M50 ''Ontos'']]&amp;lt;br&amp;gt;[[T114]]&amp;lt;br&amp;gt;[[M5A1_(5th_arm.div.)|M5A1 (5th Arm.Div.)]]&amp;lt;br&amp;gt;[[M24_(TL)|M24 TL]]&lt;br /&gt;
|| [[Sd.Kfz.234/2|Sd.Kfz. 234/2 ''Puma'']]&amp;lt;br&amp;gt;[[Begleitpanzer 57]]&amp;lt;br&amp;gt;[[Ru 251|Ru 251]]&amp;lt;br&amp;gt;[[Pz.II H|Panzer II H]]&lt;br /&gt;
|| [[T-80]]&amp;lt;br&amp;gt;[[PT-76B]]&amp;lt;br&amp;gt;[[Object 906]]&amp;lt;br&amp;gt;[[BMP-1]]&amp;lt;br&amp;gt;[[ASU-57]]&amp;lt;br&amp;gt;[[ASU-85]]&amp;lt;br&amp;gt;[[Type-62]]&lt;br /&gt;
|| [[AEC Mk.II|AEC AC Mk .II]]&amp;lt;br&amp;gt;[[Warrior]] (FV510)&lt;br /&gt;
|| [[M24_(Japan)|M24 SDF]]&amp;lt;br&amp;gt;[[M41A1_(Japan)|M41 SDF]]&amp;lt;br&amp;gt;[[Type_60_SPRG_(C)|Type 60 SPRG (C)]]&amp;lt;br&amp;gt;[[Type_60_ATM|Type 60 ATM]]&amp;lt;br&amp;gt;&lt;br /&gt;
||&lt;br /&gt;
|| [[AMC.35 (ACG.1)]]&amp;lt;br&amp;gt;[[AMX-13 (FL11)]]&amp;lt;br&amp;gt;[[AMX-13]]&amp;lt;br&amp;gt;[[AMX-13-90]]&amp;lt;br&amp;gt;[[AMX-13 (HOT)]]&amp;lt;br&amp;gt;[[AMX-13 (SS.11)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
''To be Filled''&lt;br /&gt;
&lt;br /&gt;
== Screenshots and fan art ==&lt;br /&gt;
&lt;br /&gt;
== Additional information (links) ==&lt;br /&gt;
&amp;lt;!-- ''Specify the links to the sources used to create articles and video guides for this vehicle, the link to the discussion on the official forum War Thunder'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>U1045976</name></author>	</entry>

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