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		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U103794924</id>
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		<updated>2026-05-30T10:24:23Z</updated>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Sound_modifications&amp;diff=167033</id>
		<title>Sound modifications</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Sound_modifications&amp;diff=167033"/>
				<updated>2023-07-19T19:14:07Z</updated>
		
		<summary type="html">&lt;p&gt;U103794924: y&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice&lt;br /&gt;
|&lt;br /&gt;
In update 1.99.1.39, the original game sound files have been changed. Download the [https://github.com/GaijinEntertainment/fmod_studio_warthunder_for_modders repository], to update your sound mod for War Thunder!&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Notice&lt;br /&gt;
|Be careful! Sound modifications, if not executed perfectly, are capable of leading to problems operating the game and may even harm your health!&lt;br /&gt;
&lt;br /&gt;
Any individual that creates custom sound modifications, modifies the game’s audio files, or makes use of sound modification files created by any other person, does so at their own risk, and we (Gaijin) will take no responsibility for their, or anyone else’s, use of those modifications.|!&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
== How to implement sound modifications ==&lt;br /&gt;
[[File:Sound modifications - config.blk.png|thumb|400x400px]]&lt;br /&gt;
Visit the sound modifications section on [https://live.warthunder.com/feed/sounds/ War Thunder LIVE]&lt;br /&gt;
&lt;br /&gt;
# Choose and download your chosen modification files, (make sure you trust the source before doing so).&lt;br /&gt;
# Open the game’s config.blk, which is located in the War Thunder game folder, using any text editor and add the line: &amp;lt;code&amp;gt;enable_mod:b=yes&amp;lt;/code&amp;gt; to the sound block, pictured below.&lt;br /&gt;
# Some mods require  the following variables and values ​​to be added to the sound {} block of the config.blk file.&lt;br /&gt;
#* &amp;lt;code&amp;gt;useLoopsForGunSound:b=yes&amp;lt;/code&amp;gt; - enables support for the sounds of rapid-fire aircraft guns, implemented by the method of loops (looped pre-rendered sounds of gun bursts). The need to add a line is indicated by the author of the modification.&lt;br /&gt;
#* &amp;lt;code&amp;gt;useLoopsForGunSound:b=no&amp;lt;/code&amp;gt; - default value (no need to specify in the config.blk). In this case, the sounds of rapid-fire aircraft guns also play using the loop method, but the sound of the queue starts when the on_shot parameter is set to &amp;quot;1&amp;quot;. Returning to &amp;quot;0&amp;quot; ends the queue sound.&lt;br /&gt;
#* &amp;lt;code&amp;gt;useLoopsForGMGunSound:b=no&amp;lt;/code&amp;gt; - in this case, sound of ground and naval vehicles plays in the oneshot mode, i.e. every shot requires on_shot parameter set to 1.&lt;br /&gt;
#* &amp;lt;code&amp;gt;useLoopsForGMGunSound:b=yes&amp;lt;/code&amp;gt; - default value (no need to specify in the config.blk). In this case, the sounds of rapid-fireground and naval guns also play using the loop method, but the sound of the queue starts when the on_shot parameter is set to &amp;quot;1&amp;quot;. Returning to &amp;quot;0&amp;quot; ends the queue sound.&lt;br /&gt;
# Save the changes made to the file.&lt;br /&gt;
# Find the “sound” folder located in the War Thunder game folder, and within it, create a new folder named “mod”.&lt;br /&gt;
# Extract the modification files to the newly created ‘mod’ folder.&lt;br /&gt;
&lt;br /&gt;
War Thunder will now use the new modified sounds.&lt;br /&gt;
&lt;br /&gt;
Note: If the modifications have not been created or implemented correctly, the game may exhibit errors!&lt;br /&gt;
&lt;br /&gt;
== How to rollback sound modification changes ==&lt;br /&gt;
If the game becomes unstable following the implementation of a sound modification, or you decide you don’t like the result of the modification, you can rollback the changes. To do this, just change the line “enable_mod:b=yes” to “enable_mod:b=no” in the config.blk or just delete this line entirely. Also, be sure to delete the mod folder with all content from the sound folder.&lt;br /&gt;
&lt;br /&gt;
Following these steps, War Thunder will start using the standard sound effects once again.&lt;br /&gt;
&lt;br /&gt;
== How to create sound modifications ==&lt;br /&gt;
The creation of custom sound modifications is possible with the [https://www.fmod.com/ Fmod Studio] (you will need to register on the relevant page and download the software).&lt;br /&gt;
&lt;br /&gt;
# Download or clone the sound project [https://github.com/GaijinEntertainment/fmod_studio_warthunder_for_modders from the official repository]. &lt;br /&gt;
# Open the sound project in the current version of Fmod Studio.&lt;br /&gt;
# The current version of the Fmod Studio for War Thunder can be found on the sound project page on Github in the readme file.&lt;br /&gt;
# Make changes to the sound events without changing the names of the files, the location of the files, or the structure/hierarchy of the folder.&lt;br /&gt;
# Please note that if you want to implement sounds of rapid-fire guns via loops (looped pre-rendered sounds of the gun bursts) you will need to add the following line to the block &amp;lt;code&amp;gt;sound{}&amp;lt;/code&amp;gt; of the config.blk file: &amp;lt;code&amp;gt;useLoopsForGunSound:b=yes&amp;lt;/code&amp;gt; - Also don’t forget to notify the users of your mod about this.&lt;br /&gt;
# Assemble the data banks where change events are located without amending the names of the data banks or the composition of events in them.&lt;br /&gt;
&lt;br /&gt;
Check your saved project before sharing it with other players!&lt;br /&gt;
&lt;br /&gt;
[[Category:War Thunder CDK]]&lt;/div&gt;</summary>
		<author><name>U103794924</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Sound_modifications&amp;diff=167032</id>
		<title>Sound modifications</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Sound_modifications&amp;diff=167032"/>
				<updated>2023-07-19T19:10:06Z</updated>
		
		<summary type="html">&lt;p&gt;U103794924: Wwwww&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice&lt;br /&gt;
|&lt;br /&gt;
In update 1.99.1.39, the original game sound files have been changed. Download the [https://github.com/GaijinEntertainment/fmod_studio_warthunder_for_modders repository], to update your sound mod for War Thunder!&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Notice&lt;br /&gt;
|Be careful! Sound modifications, if not executed perfectly, are capable of leading to problems operating the game and may even harm your health!&lt;br /&gt;
&lt;br /&gt;
Any individual that creates custom sound modifications, modifies the game’s audio files, or makes use of sound modification files created by any other person, does so at their own risk, and we (Gaijin) will take no responsibility for their, or anyone else’s, use of those modifications.|!&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
== How to implement sound modifications ==&lt;br /&gt;
Visit the sound modifications section on [https://live.warthunder.com/feed/sounds/ War Thunder LIVE]&lt;br /&gt;
&lt;br /&gt;
# Choose and download your chosen modification files, (make sure you trust the source before doing so).&lt;br /&gt;
# Open the game’s config.blk, which is located in the War Thunder game folder, using any text editor and add the line: &amp;lt;code&amp;gt;enable_mod:b=yes&amp;lt;/code&amp;gt; to the sound block, pictured below.&lt;br /&gt;
# Some mods require  the following variables and values ​​to be added to the sound {} block of the config.blk file.&lt;br /&gt;
#* &amp;lt;code&amp;gt;Realistic Gun Sound:b=yes&amp;lt;/code&amp;gt; - enables support for the sounds of rapid-fire aircraft guns, implemented by the method of loops (looped pre-rendered sounds of gun bursts). The need to add a line is indicated by the author of the modification.&lt;br /&gt;
#* &amp;lt;code&amp;gt;Realistic engine startup Sound:b=yes&amp;lt;/code&amp;gt; - default value (no need to specify in the config.blk). In this case, the sounds of rapid-fire aircraft guns also play using the loop method, but the sound of the queue starts when the on_shot parameter is set to &amp;quot;1&amp;quot;. Returning to &amp;quot;0&amp;quot; ends the queue sound.&lt;br /&gt;
#* &amp;lt;code&amp;gt;Give armedtech242018 f14b for 90 months:b=yes&amp;lt;/code&amp;gt; - in this case, sound of ground and naval vehicles plays in the oneshot mode, i.e. every shot requires on_shot parameter set to 1.&lt;br /&gt;
#* &amp;lt;code&amp;gt;Give armedtech242018 me 262 c2b gor 90 months:b=yes&amp;lt;/code&amp;gt; - default value (no need to specify in the config.blk). In this case, the sounds of rapid-fireground and naval guns also play using the loop method, but the sound of the queue starts when the on_shot parameter is set to &amp;quot;1&amp;quot;. Returning to &amp;quot;0&amp;quot; ends the queue sound.&lt;br /&gt;
# Save the changes made to the file.&lt;br /&gt;
# Find the “sound” folder located in the War Thunder game folder, and within it, create a new folder named “mod”.&lt;br /&gt;
# Extract the modification files to the newly created ‘mod’ folder.&lt;br /&gt;
&lt;br /&gt;
War Thunder will now use the new modified sounds.&lt;br /&gt;
&lt;br /&gt;
Note: If the modifications have not been created or implemented correctly, the game may exhibit errors!&lt;br /&gt;
&lt;br /&gt;
== How to rollback sound modification changes ==&lt;br /&gt;
If the game becomes unstable following the implementation of a sound modification, or you decide you don’t like the result of the modification, you can rollback the changes. To do this, just change the line “enable_mod:b=yes” to “enable_mod:b=no” in the config.blk or just delete this line entirely. Also, be sure to delete the mod folder with all content from the sound folder.&lt;br /&gt;
&lt;br /&gt;
Following these steps, War Thunder will start using the standard sound effects once again.&lt;br /&gt;
&lt;br /&gt;
== How to create sound modifications ==&lt;br /&gt;
The creation of custom sound modifications is possible with the [https://www.fmod.com/ Fmod Studio] (you will need to register on the relevant page and download the software).&lt;br /&gt;
&lt;br /&gt;
# Download or clone the sound project [https://github.com/GaijinEntertainment/fmod_studio_warthunder_for_modders from the official repository]. &lt;br /&gt;
# Open the sound project in the current version of Fmod Studio.&lt;br /&gt;
# The current version of the Fmod Studio for War Thunder can be found on the sound project page on Github in the readme file.&lt;br /&gt;
# Make changes to the sound events without changing the names of the files, the location of the files, or the structure/hierarchy of the folder.&lt;br /&gt;
# Please note that if you want to implement sounds of rapid-fire guns via loops (looped pre-rendered sounds of the gun bursts) you will need to add the following line to the block &amp;lt;code&amp;gt;sound{}&amp;lt;/code&amp;gt; of the config.blk file: &amp;lt;code&amp;gt;useLoopsForGunSound:b=yes&amp;lt;/code&amp;gt; - Also don’t forget to notify the users of your mod about this.&lt;br /&gt;
# Assemble the data banks where change events are located without amending the names of the data banks or the composition of events in them.&lt;br /&gt;
&lt;br /&gt;
Check your saved project before sharing it with other players!&lt;br /&gt;
&lt;br /&gt;
[[Category:War Thunder CDK]]&lt;/div&gt;</summary>
		<author><name>U103794924</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Sound_modifications&amp;diff=167031</id>
		<title>Sound modifications</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Sound_modifications&amp;diff=167031"/>
				<updated>2023-07-19T18:57:25Z</updated>
		
		<summary type="html">&lt;p&gt;U103794924: 5555&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice&lt;br /&gt;
|&lt;br /&gt;
In update 1.99.1.39, the original game sound files have been changed. Download the [https://github.com/GaijinEntertainment/fmod_studio_warthunder_for_modders repository], to update your sound mod for War Thunder!&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Notice&lt;br /&gt;
|Be careful! Sound modifications, if not executed perfectly, are capable of leading to problems operating the game and may even harm your health!&lt;br /&gt;
&lt;br /&gt;
Any individual that creates custom sound modifications, modifies the game’s audio files, or makes use of sound modification files created by any other person, does so at their own risk, and we (Gaijin) will take no responsibility for their, or anyone else’s, use of those modifications.|!&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
== How to implement sound modifications ==&lt;br /&gt;
Visit the sound modifications section on [https://live.warthunder.com/feed/sounds/ War Thunder LIVE]&lt;br /&gt;
&lt;br /&gt;
# Choose and download your chosen modification files, (make sure you trust the source before doing so).&lt;br /&gt;
# Open the game’s config.blk, which is located in the War Thunder game folder, using any text editor and add the line: &amp;lt;code&amp;gt;enable_mod:b=yes&amp;lt;/code&amp;gt; to the sound block, pictured below.&lt;br /&gt;
# Some mods require  the following variables and values ​​to be added to the sound {} block of the config.blk file.&lt;br /&gt;
#* &amp;lt;code&amp;gt;Realistic Gun Sound:b=yes&amp;lt;/code&amp;gt; - enables support for the sounds of rapid-fire aircraft guns, implemented by the method of loops (looped pre-rendered sounds of gun bursts). The need to add a line is indicated by the author of the modification.&lt;br /&gt;
#* &amp;lt;code&amp;gt;Realistic engine startup Sound:b=yes&amp;lt;/code&amp;gt; - default value (no need to specify in the config.blk). In this case, the sounds of rapid-fire aircraft guns also play using the loop method, but the sound of the queue starts when the on_shot parameter is set to &amp;quot;1&amp;quot;. Returning to &amp;quot;0&amp;quot; ends the queue sound.&lt;br /&gt;
#* &amp;lt;code&amp;gt;:b=no&amp;lt;/code&amp;gt; - in this case, sound of ground and naval vehicles plays in the oneshot mode, i.e. every shot requires on_shot parameter set to 1.&lt;br /&gt;
#* &amp;lt;code&amp;gt;useLoopsForGMGunSound:b=yes&amp;lt;/code&amp;gt; - default value (no need to specify in the config.blk). In this case, the sounds of rapid-fireground and naval guns also play using the loop method, but the sound of the queue starts when the on_shot parameter is set to &amp;quot;1&amp;quot;. Returning to &amp;quot;0&amp;quot; ends the queue sound.&lt;br /&gt;
# Save the changes made to the file.&lt;br /&gt;
# Find the “sound” folder located in the War Thunder game folder, and within it, create a new folder named “mod”.&lt;br /&gt;
# Extract the modification files to the newly created ‘mod’ folder.&lt;br /&gt;
&lt;br /&gt;
War Thunder will now use the new modified sounds.&lt;br /&gt;
&lt;br /&gt;
Note: If the modifications have not been created or implemented correctly, the game may exhibit errors!&lt;br /&gt;
&lt;br /&gt;
== How to rollback sound modification changes ==&lt;br /&gt;
If the game becomes unstable following the implementation of a sound modification, or you decide you don’t like the result of the modification, you can rollback the changes. To do this, just change the line “enable_mod:b=yes” to “enable_mod:b=no” in the config.blk or just delete this line entirely. Also, be sure to delete the mod folder with all content from the sound folder.&lt;br /&gt;
&lt;br /&gt;
Following these steps, War Thunder will start using the standard sound effects once again.&lt;br /&gt;
&lt;br /&gt;
== How to create sound modifications ==&lt;br /&gt;
The creation of custom sound modifications is possible with the [https://www.fmod.com/ Fmod Studio] (you will need to register on the relevant page and download the software).&lt;br /&gt;
&lt;br /&gt;
# Download or clone the sound project [https://github.com/GaijinEntertainment/fmod_studio_warthunder_for_modders from the official repository]. &lt;br /&gt;
# Open the sound project in the current version of Fmod Studio.&lt;br /&gt;
# The current version of the Fmod Studio for War Thunder can be found on the sound project page on Github in the readme file.&lt;br /&gt;
# Make changes to the sound events without changing the names of the files, the location of the files, or the structure/hierarchy of the folder.&lt;br /&gt;
# Please note that if you want to implement sounds of rapid-fire guns via loops (looped pre-rendered sounds of the gun bursts) you will need to add the following line to the block &amp;lt;code&amp;gt;sound{}&amp;lt;/code&amp;gt; of the config.blk file: &amp;lt;code&amp;gt;useLoopsForGunSound:b=yes&amp;lt;/code&amp;gt; - Also don’t forget to notify the users of your mod about this.&lt;br /&gt;
# Assemble the data banks where change events are located without amending the names of the data banks or the composition of events in them.&lt;br /&gt;
&lt;br /&gt;
Check your saved project before sharing it with other players!&lt;br /&gt;
&lt;br /&gt;
[[Category:War Thunder CDK]]&lt;/div&gt;</summary>
		<author><name>U103794924</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Bf_109_G-2&amp;diff=160491</id>
		<title>Bf 109 G-2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Bf_109_G-2&amp;diff=160491"/>
				<updated>2023-04-12T11:30:21Z</updated>
		
		<summary type="html">&lt;p&gt;U103794924: nnnnnnnnnnnnn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = gift German fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Bf 109 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=bf-109g-2_romania&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} German fighter {{Battle-rating}}. It was introduced as a [[wt:en/news/901--en|premium pack]] in [[Update 1.43]]. This Bf 109 represents a version serving in the Romanian Air Force.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,700 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 673 || 656 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 20.0 || 20.7 || 19.5 || 19.5 || rowspan=&amp;quot;2&amp;quot; | 250&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 721 || 696 || 18.1 || 19.0 || 27.7 || 23.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 437 || 408 || 260 || ~13 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 450 || &amp;lt; 390 || &amp;lt; 450 || &amp;gt; 450&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 6.700 m || 1,280 hp ||500000000 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Very minimal armour protecting the pilot and engine.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 151 (20 mm)|MG 17 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm MG 151 cannon, nose-mounted (200 rpg)&lt;br /&gt;
* 2 x 7.92 mm MG 17 machine guns, nose-mounted (500 rpg = 1,000 total)&lt;br /&gt;
&lt;br /&gt;
The Bf 109 G-14 comes with a nose-mounted single 20 mm MG 151 (200 rounds) autocannon and two synchronized 7.92 mm MG 17 (1,000 rounds) machine guns all located on the nose of the aircraft. With these stock armaments it is all but a breeze to get on target offering little to no drop when firing. Ammunition conservation is not an issue but pilots may want to pay close attention to their 20 mm with its 200 rounds.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|SC50JA (50 kg)|SC250JA (250 kg)|MG 151 (20 mm)|Flam C 250 incendiary}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 4 x 50 kg SC50JA bombs (200 kg total)&lt;br /&gt;
* 1 x 250 kg SC250JA bomb (250 kg total)&lt;br /&gt;
* 2 x 20 mm MG 151 cannons, wing-mounted (gunpods) (135 rpg = 270 total)&lt;br /&gt;
* 1 x Flam C 250 incendiary bomb&lt;br /&gt;
&lt;br /&gt;
The Bf 109 G-2 comes with two additional underwing 20 mm MG 151 autocannons great for attacking light ground targets and making quick work of bombers. The Bf 109 G-2 also comes with four 50 kg SC50JA bombs or a single 250 kg SC250JA bomb which both come in handy when destroying tanks, in tank RB.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Bf 109 G-2 is very similar in performance to the Bf 109 G-2/trop. The major difference between the two is the Bf 109 G-2 is faster than its brother but it offers little to no support when facing allied (USA, Britain, USSR, etc.) opponents. It turns better than most aircraft in its tier and holds energy very well.&lt;br /&gt;
&lt;br /&gt;
When used in battles it is best to climb to an altitude of 10,000 ft or more. Maintaining an energy advantage with this aircraft is the best tactic to maintain when in battle. The Bf 109 G-2 preforms extremely well at higher altitudes with the ability to outmanoeuvre most of its opponents. The Bf 109 G-2 is universal when it comes to a preferred flight characteristic but boom and zoom is preferred for the best results.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very good climb rate&lt;br /&gt;
* Good performance in high altitude&lt;br /&gt;
* Decent Turn rate&lt;br /&gt;
* Good energy retention&lt;br /&gt;
* Excellent armament&lt;br /&gt;
* All weaponry mounted in the nose, allowing easy aiming without having to worry about convergence&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Engine overheats quickly&lt;br /&gt;
* Engine very fragile when damaged&lt;br /&gt;
* Wings overload at lower speeds than other fighters at its tier&lt;br /&gt;
* For Sim, the numerous canopy frames and razorback greatly limit the all-round view, and huge engine torque causes severe turning when taking off&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
The Messerschmitt Bf 109 was a single-seat monoplane fighter used by the Luftwaffe before and during WWII. It was used as a fighter, interceptor, high-altitude interceptor, fighter-bomber and reconnaissance aircraft.&lt;br /&gt;
&lt;br /&gt;
The Bf 109 G &amp;quot;Gustav&amp;quot; was the most mass-produced variant of the 109, powered by the Daimler-Benz DB 605. The 605 was basically a DB 601 with the cylinder block redesigned to increase displacement from 33.9, to 35.7 liters - which resulted in 175 extra HP with no significant change in size. The Gustav also received improved armament. Instead of the previously standard 7.62mm MG 17 machine guns, 13mm MG 131 heavy machine guns were used. The heavier guns lead to distinct cowling bulges, needed to cover the breechblocks on the new guns.&lt;br /&gt;
&lt;br /&gt;
However, the increased equipment led to heavier weight on the Gustav, in fact 10% heavier than the Friedrich. Compared to the much earlier Bf 109B, the Gustav was almost 46% heavier. The new aircraft had begun to reach front-line units by May 1942. In essence, the Bf 109 design had reached its peak, and would ideally need to be replaced with newer, more modern designs. However, the troubled Me 209 replacement was still in development and things at the front were beginning to look ominous for Germany. Consequently, the RLM decided to continue to further refine the 109.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=bf-109g-2_romania Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
File:Ilmari_Juutilainen_portrait.jpg|thumb|none|300px|link=User:U64962917#Juutilainen, Ilmari.|Finnish Air Force pilot [[User:U64962917#Juutilainen, Ilmari.|Ilmari Juutilainen]] transitioned from the Brewster Buffalo to the Bf 109 G-2 and felt that it was an extremely aggressive aircraft, one that helped him score 56 of his 94 kills including Soviet La-5 fighters which he felt were more agile than the 109.&lt;br /&gt;
File:Cvitan_Galic.JPG|thumb|none|200px|link=User:U64962917#Galić, Cvitan.|Croatian ace pilot [[User:U64962917#Galić, Cvitan|Cvitan Galić]] racked up 23 of his 38 kills in the {{PAGENAME}}. Most of these kills were Soviet fighters and bombers from the Eastern front, however, Cvitan was also able to down a Spitfire V.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Kawasaki [[Ki-61 (Family)|Ki-61]]&lt;br /&gt;
* Fiat [[G.55 (Family)|G.55]]&lt;br /&gt;
* [[IAR-81C]]&lt;br /&gt;
* Macchi [[C. 205 serie 3]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/155556-messerschmitt-bf-109-g-2/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer BFW}}&lt;br /&gt;
{{Germany fighters}}&lt;br /&gt;
{{Germany premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U103794924</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Category:Germany_aircraft&amp;diff=160215</id>
		<title>Category:Germany aircraft</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Category:Germany_aircraft&amp;diff=160215"/>
				<updated>2023-04-05T19:57:53Z</updated>
		
		<summary type="html">&lt;p&gt;U103794924: yyyyyyyy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Germany aircraft}}&lt;br /&gt;
{| class=&amp;quot;tree-select-table&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[:Category:Germany aircraft|Aircraft]]&lt;br /&gt;
|[[:Category:Germany helicopters|Helicopters]]&lt;br /&gt;
|}&lt;br /&gt;
{{Tree-Start|7}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|I Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|bf-109b_2}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|bf-109e-1}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|he-51_group|He 51|&lt;br /&gt;
  {{Tree-Unit|he51a1}}&lt;br /&gt;
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  {{Tree-Skip}}&lt;br /&gt;
  {{Tree-Unit|he51c1_late}}&lt;br /&gt;
}}&lt;br /&gt;
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{{Tree-Group|he_112_group|He 112|&lt;br /&gt;
  {{Tree-Unit|he_112v_5}}&lt;br /&gt;
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  {{Tree-Unit|he_112a_0}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|he_112b_0}}&lt;br /&gt;
}}&lt;br /&gt;
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{{Tree-Unit|he_100d_1}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|do_17z_7}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|do_217j_group|Do 217 J|&lt;br /&gt;
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}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|hs-123a-1}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|ju-87br_group|Ju 87 B/R|&lt;br /&gt;
  {{Tree-Unit|ju-87b-2}}&lt;br /&gt;
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  {{Tree-Unit|ju-87r-2}}&lt;br /&gt;
}}&lt;br /&gt;
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  {{Tree-Unit|ju-87g_1}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|ju-87g_2}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|do_17_group|Do 17|&lt;br /&gt;
  {{Tree-Unit|do_17e_1}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|do_17z_2}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|bv-138c-1}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|he-111h-2}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|bf-109a_1}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|fiat_cr42_marcolin}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ju-87r-2_snake}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|he_112b_1}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Group|fiat_group|▀CR.42/C. 202|&lt;br /&gt;
  {{Tree-Unit|fiat_cr42}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|fiat_g50_seria2}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|fiat_g50_seria7as}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|mc200_serie3}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|mc200_serie7}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|mc-202}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|he51b_2w}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|fw-189a-1}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|arado-196a-3}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|h-75a-2_finland}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|he_112b_2}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|II Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|bf-109e_group|Bf 109 E|&lt;br /&gt;
  {{Tree-Unit|bf-109e-3}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|bf-109e-4}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|bf-109f_early_group|Bf 109 F (e)|&lt;br /&gt;
  {{Tree-Unit|bf-109f-1}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|bf-109f-2}}&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
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{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ju-88c-6}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|bf_110cf_group|Bf 110 C/F|&lt;br /&gt;
  {{Tree-Unit|bf-110c-4}}&lt;br /&gt;
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  {{Tree-Unit|bf-110f-2}}&lt;br /&gt;
}}&lt;br /&gt;
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{{Tree-Group|do_217n_group|Do 217 N|&lt;br /&gt;
  {{Tree-Unit|do_217n_1}}&lt;br /&gt;
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}}&lt;br /&gt;
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{{Tree-Group|ju-87d_group|Ju 87 D|&lt;br /&gt;
  {{Tree-Unit|ju-87d-3}}&lt;br /&gt;
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}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|hs-129b-3}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|ju-88a_group|Ju 88 A|&lt;br /&gt;
  {{Tree-Unit|ju-88a-1}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|ju-88a-4}}&lt;br /&gt;
}}&lt;br /&gt;
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{{Tree-Unit|fw_200c_1}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|he-111h_group|He 111 H|&lt;br /&gt;
  {{Tree-Unit|he-111h-6}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|he-111h-16_winter}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
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{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|yak-1b_luftwaffe}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
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{{Tree-Skip}}&lt;br /&gt;
{{Tree-Group|sm-79_group|▀S.M.79|&lt;br /&gt;
  {{Tree-Unit|sm_79_1936}}&lt;br /&gt;
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  {{Tree-Unit|sm_79_1939}}&lt;br /&gt;
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}}&lt;br /&gt;
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{{Tree-Unit|wellington_mk1c_luftwaffe}}&lt;br /&gt;
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{{Tree-Unit|bf-109e-7}}&lt;br /&gt;
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{{Tree-Unit|bf-110c-6}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|III Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|bf-109f_group|Bf 109 F|&lt;br /&gt;
  {{Tree-Unit|bf-109f-4}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|bf-109f-4_trop}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
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{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|fw-190a-4}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|fw-190a-5_group|Fw 190 A-5|&lt;br /&gt;
  {{Tree-Unit|fw-190a-5_u2}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
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}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|bf_110g_group|Bf 110 G|&lt;br /&gt;
  {{Tree-Unit|bf-110g-2}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|bf_110g_4}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|me-410a_group|Me 410|&lt;br /&gt;
  {{Tree-Unit|me-410a-1}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|me-410a-1_u2}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|me-410b-1}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|me-410b-1_u2}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|hs-129b-2}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|me-410a-1_group|Me 410 A|&lt;br /&gt;
  {{Tree-Unit|me-410a-1_u4}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|me-410b-2_u4}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|me_264}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|do_217e_group|Do 217 E|&lt;br /&gt;
  {{Tree-Unit|do_217e_2}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|do_217e_4}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|p-47d_16_re_germany}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ta_154a_1}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|bf-109g-2_romania}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|fw_190a_5_u14}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|hs-129b-2_romania}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|bv-155b-1}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|p-47d_luftwaffe}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|la-5fn_luftwaffe}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|IV Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|bf-109g_group|Bf 109 G|&lt;br /&gt;
  {{Tree-Unit|bf-109g-6}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|bf-109g-14}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|bf-109g-10}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|bf-109k-4}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|fw-190a-f-8_group|Fw 190 A/F-8|&lt;br /&gt;
  {{Tree-Unit|fw-190a-8}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|fw-190f-8}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|fw-190d_group|Fw 190 D|&lt;br /&gt;
  {{Tree-Unit|fw-190d-9}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|fw-190d-12}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|ta-152_group|Ta 152|&lt;br /&gt;
  {{Tree-Unit|ta-152h-1}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|ta-152c}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|me-410b-6_r3}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|do_335a_0}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|do_335a_1}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|do_217k_group|Do 217|&lt;br /&gt;
  {{Tree-Unit|do_217k_1}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|do_217m_1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ju-188a-2}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|he-177a-5}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|he_219a_7}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|do_335b_2}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|tempest_mkv_luftwaffe}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ju-288c}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|bf-109z}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|fw-190d-13}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ju-388j}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|fw-190c}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|V Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|me-262c_group|Me 262 A|&lt;br /&gt;
  {{Tree-Unit|me-262a-1a}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|me-262a-1a_early}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|me-262c_group|Me 262 C|&lt;br /&gt;
  {{Tree-Unit|me-262c-1a}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|me-262c-2b}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|me-163_group|Me 163|&lt;br /&gt;
  {{Tree-Unit|me-163b}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|me-163b-0}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|he-162a-2}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|mig-15bis_nr23_german}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|mig-17p_lim_5p}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|go229_v3}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|fiat_g91_r3}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|me-262a-1a_u4}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|f-84f_germany}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|arado-234}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|arado-234c-3}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|il_28_german}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|me-262a1_u1}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|sea_hawk_mk100}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|fiat_g91_r4_german}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|he-162a-1}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|me-262a-2a}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|VI Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|f-86_german_group|◄CL-13|&lt;br /&gt;
  {{Tree-Unit|f-86_canadair_german}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|f-86_cl_13b_mk6}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|f-86k_late_german}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|mig-19s}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Arrow-Full|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Arrow-Full|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|mig_23bn}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|hunter_f58_switzerland}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|mig-21_sps_k}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|VII Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|f-104g}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|f-4f_late}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|mig-21_mf}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|mig-21_bis_sau}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Arrow-Full|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|su_22um3k}}&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|f-4f}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|mig-21_bis_lazur}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|mig_23mf_germany}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|VIII Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|mig_23mla}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|mig_29_9_12_germany}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|tornado_ids_de_assta1}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|tornado_ids_de_mfg}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|XvFOc76GX04|'''Heinkel Aircraft''' - ''War Thunder Official Channel''|CnMiNFYAHx8|'''Climbing the ranks with German aircraft'''  - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft by country]]&lt;br /&gt;
{{DEFAULTSORT:Germany aircraft }}&lt;/div&gt;</summary>
		<author><name>U103794924</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Silver_Lions&amp;diff=160119</id>
		<title>Silver Lions</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Silver_Lions&amp;diff=160119"/>
				<updated>2023-04-04T12:49:04Z</updated>
		
		<summary type="html">&lt;p&gt;U103794924: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Currency SilverLionsWallpaper.jpg|right|230px|thumb]]&lt;br /&gt;
'''Silver Lions''' {{sl}} are the basic in-game currency for War Thunder that are gained by destroying the enemies, gaining achievements, rewarded through trophies, completing missions, and exchanging [[Golden Eagles]] for them. &lt;br /&gt;
&lt;br /&gt;
Silver Lions are used in-game for:&lt;br /&gt;
* Purchasing new vehicles&lt;br /&gt;
* Purchasing unlocked modifications for vehicles&lt;br /&gt;
* Restocking ammunition for vehicle weapons&lt;br /&gt;
* Vehicle repairs&lt;br /&gt;
* Training the crew (slots) to use specific vehicles&lt;br /&gt;
* Upgrading the crew into the expert qualification for a vehicle&lt;br /&gt;
* Purchasing additional crew slots for use (maximum two before [[Golden Eagles]] are used)&lt;br /&gt;
* Creating training squadrons&lt;br /&gt;
&lt;br /&gt;
[[File:Currency GeSlconversion.png|right|230px|thumb|Conversion window to turn Golden Eagles into Silver Lions.]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Golden Eagles]]&lt;br /&gt;
* [[Research Points]]&lt;br /&gt;
* [[Warbonds]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Currency and research points]]&lt;br /&gt;
100000000000000000000000000 silver lions&lt;/div&gt;</summary>
		<author><name>U103794924</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Sound_modifications&amp;diff=160024</id>
		<title>Sound modifications</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Sound_modifications&amp;diff=160024"/>
				<updated>2023-04-02T17:49:48Z</updated>
		
		<summary type="html">&lt;p&gt;U103794924: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice&lt;br /&gt;
|&lt;br /&gt;
In update 1.99.1.39, the original game sound files have been changed. Download the [https://github.com/GaijinEntertainment/fmod_studio_warthunder_for_modders repository], to update your sound mod for War Thunder!&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Notice&lt;br /&gt;
|Be careful! Sound modifications, if not executed perfectly, are capable of leading to problems operating the game and may even harm your health!&lt;br /&gt;
&lt;br /&gt;
Any individual that creates custom sound modifications, modifies the game’s audio files, or makes use of sound modification files created by any other person, does so at their own risk, and we (Gaijin) will take no responsibility for their, or anyone else’s, use of those modifications.|!&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
== How to implement sound modifications ==&lt;br /&gt;
[[File:Sound modifications - config.blk.png|thumb|400x400px]]&lt;br /&gt;
Visit the sound modifications section on [https://live.warthunder.com/feed/sounds/ War Thunder LIVE]&lt;br /&gt;
&lt;br /&gt;
# Choose and download your chosen modification files, (make sure you trust the source before doing so).&lt;br /&gt;
# Open the game’s config.blk, which is located in the War Thunder game folder, using any text editor and add the line: &amp;lt;code&amp;gt;enable_mod:b=yes&amp;lt;/code&amp;gt; to the sound block, pictured below.&lt;br /&gt;
# Some mods require  the following variables and values ​​to be added to the sound {} block of the config.blk file.&lt;br /&gt;
#* &amp;lt;code&amp;gt;useLoopsForGunSound:b=yes&amp;lt;/code&amp;gt; - enables support for the sounds of rapid-fire aircraft guns, implemented by the method of loops (looped pre-rendered sounds of gun bursts). The need to add a line is indicated by the author of the modification.&lt;br /&gt;
#* &amp;lt;code&amp;gt;useLoopsForGunSound:b=no&amp;lt;/code&amp;gt; - default value (no need to specify in the config.blk). In this case, the sounds of rapid-fire aircraft guns also play using the loop method, but the sound of the queue starts when the on_shot parameter is set to &amp;quot;1&amp;quot;. Returning to &amp;quot;0&amp;quot; ends the queue sound.&lt;br /&gt;
#* &amp;lt;code&amp;gt;useLoopsForGMGunSound:b=no&amp;lt;/code&amp;gt; - in this case, sound of ground and naval vehicles plays in the oneshot mode, i.e. every shot requires on_shot parameter set to 1.&lt;br /&gt;
#* &amp;lt;code&amp;gt;useLoopsForGMGunSound:b=yes&amp;lt;/code&amp;gt; - default value (no need to specify in the config.blk). In this case, the sounds of rapid-fireground and naval guns also play using the loop method, but the sound of the queue starts when the on_shot parameter is set to &amp;quot;1&amp;quot;. Returning to &amp;quot;0&amp;quot; ends the queue sound.&lt;br /&gt;
# Save the changes made to the file.&lt;br /&gt;
# Find the “sound” folder located in the War Thunder game folder, and within it, create a new folder named “mod”.&lt;br /&gt;
# Extract the modification files to the newly created ‘mod’ folder.&lt;br /&gt;
&lt;br /&gt;
War Thunder will now use the new modified sounds.&lt;br /&gt;
&lt;br /&gt;
Note: If the modifications have not been created or implemented correctly, the game may exhibit errors!&lt;br /&gt;
&lt;br /&gt;
== How to rollback sound modification changes ==&lt;br /&gt;
If the game becomes unstable following the implementation of a sound modification, or you decide you don’t like the result of the modification, you can rollback the changes. To do this, just change the line “enable_mod:b=yes” to “enable_mod:b=no” in the config.blk or just delete this line entirely. Also, be sure to delete the mod folder with all content from the sound folder.&lt;br /&gt;
&lt;br /&gt;
Following these steps, War Thunder will start using the standard sound effects once again.&lt;br /&gt;
&lt;br /&gt;
== How to create sound modifications ==&lt;br /&gt;
The creation of custom sound modifications is possible with the [https://www.fmod.com/ Fmod Studio] (you will need to register on the relevant page and download the software).&lt;br /&gt;
&lt;br /&gt;
# Download or clone the sound project [https://github.com/GaijinEntertainment/fmod_studio_warthunder_for_modders from the official repository]. &lt;br /&gt;
# Open the sound project in the current version of Fmod Studio.&lt;br /&gt;
# The current version of the Fmod Studio for War Thunder can be found on the sound project page on Github in the readme file.&lt;br /&gt;
# Make changes to the sound events without changing the names of the files, the location of the files, or the structure/hierarchy of the folder.&lt;br /&gt;
# Please note that if you want to implement sounds of rapid-fire guns via loops (looped pre-rendered sounds of the gun bursts) you will need to add the following line to the block &amp;lt;code&amp;gt;sound{}&amp;lt;/code&amp;gt; of the config.blk file: &amp;lt;code&amp;gt;useLoopsForGunSound:b=yes&amp;lt;/code&amp;gt; - Also don’t forget to notify the users of your mod about this.&lt;br /&gt;
# Assemble the data banks where change events are located without amending the names of the data banks or the composition of events in them.&lt;br /&gt;
&lt;br /&gt;
Check your saved project before sharing it with other players!&lt;br /&gt;
&lt;br /&gt;
[[Category:War Thunder CDK]]&lt;/div&gt;</summary>
		<author><name>U103794924</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Sound_modifications&amp;diff=160023</id>
		<title>Sound modifications</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Sound_modifications&amp;diff=160023"/>
				<updated>2023-04-02T17:49:14Z</updated>
		
		<summary type="html">&lt;p&gt;U103794924: Rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice&lt;br /&gt;
|&lt;br /&gt;
In update 1.99.1.39, the original game sound files have been changed. Download the [https://github.com/GaijinEntertainment/fmod_studio_warthunder_for_modders repository], to update your sound mod for War Thunder!&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Notice&lt;br /&gt;
|Be careful! Sound modifications, if not executed perfectly, are capable of leading to problems operating the game and may even harm your health!&lt;br /&gt;
&lt;br /&gt;
Any individual that creates custom sound modifications, modifies the game’s audio files, or makes use of sound modification files created by any other person, does so at their own risk, and we (Gaijin) will take no responsibility for their, or anyone else’s, use of those modifications.|!&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
== How to implement sound modifications ==&lt;br /&gt;
[[File:Sound modifications - config.blk.png|thumb|400x400px]]&lt;br /&gt;
Visit the sound modifications section on [https://live.warthunder.com/feed/sounds/ War Thunder LIVE]&lt;br /&gt;
&lt;br /&gt;
# Choose and download your chosen modification files, (make sure you trust the source before doing so).&lt;br /&gt;
# Open the game’s config.blk, which is located in the War Thunder game folder, using any text editor and add the line: Enable_mod:b=yes to the sound block, pictured below.&lt;br /&gt;
# Some mods require  the following variables and values ​​to be added to the sound {} block of the config.blk file.&lt;br /&gt;
#* &amp;lt;code&amp;gt;useLoopsForGunSound:b=yes&amp;lt;/code&amp;gt; - enables support for the sounds of rapid-fire aircraft guns, implemented by the method of loops (looped pre-rendered sounds of gun bursts). The need to add a line is indicated by the author of the modification.&lt;br /&gt;
#* &amp;lt;code&amp;gt;Realistic Gun Sound:b=yes&amp;lt;/code&amp;gt; - default value (yes need to specify in the config.blk). In this case, the sounds of rapid-fire aircraft guns also play using the loop method, but the sound of the queue starts when the on_shot parameter is set to &amp;quot;1&amp;quot;. Returning to &amp;quot;0&amp;quot; ends the queue sound.&lt;br /&gt;
#* &amp;lt;code&amp;gt;Realistic Sound:b=yes&amp;lt;/code&amp;gt; - in this case, sound of ground and naval vehicles plays in the oneshot mode, i.e. every shot requires on_shot parameter set to 1.&lt;br /&gt;
#* &amp;lt;code&amp;gt;Realistic engine Sound:b=yes&amp;lt;/code&amp;gt; - default value (no need to specify in the config.blk). In this case, the sounds of rapid-fireground and naval guns also play using the loop method, but the sound of the queue starts when the on_shot parameter is set to &amp;quot;1&amp;quot;. Returning to &amp;quot;0&amp;quot; ends the queue sound.&lt;br /&gt;
# Save the changes made to the file.&lt;br /&gt;
# Find the “sound” folder located in the War Thunder game folder, and within it, create a new folder named “mod”.&lt;br /&gt;
# Extract the modification files to the newly created ‘mod’ folder.&lt;br /&gt;
&lt;br /&gt;
War Thunder will now use the new modified sounds.&lt;br /&gt;
&lt;br /&gt;
Note: If the modifications have not been created or implemented correctly, the game may exhibit errors!&lt;br /&gt;
&lt;br /&gt;
== How to rollback sound modification changes ==&lt;br /&gt;
If the game becomes unstable following the implementation of a sound modification, or you decide you don’t like the result of the modification, you can rollback the changes. To do this, just change the line “enable_mod:b=yes” to “enable_mod:b=no” in the config.blk or just delete this line entirely. Also, be sure to delete the mod folder with all content from the sound folder.&lt;br /&gt;
&lt;br /&gt;
Following these steps, War Thunder will start using the standard sound effects once again.&lt;br /&gt;
&lt;br /&gt;
== How to create sound modifications ==&lt;br /&gt;
The creation of custom sound modifications is possible with the [https://www.fmod.com/ Fmod Studio] (you will need to register on the relevant page and download the software).&lt;br /&gt;
&lt;br /&gt;
# Download or clone the sound project [https://github.com/GaijinEntertainment/fmod_studio_warthunder_for_modders from the official repository]. &lt;br /&gt;
# Open the sound project in the current version of Fmod Studio.&lt;br /&gt;
# The current version of the Fmod Studio for War Thunder can be found on the sound project page on Github in the readme file.&lt;br /&gt;
# Make changes to the sound events without changing the names of the files, the location of the files, or the structure/hierarchy of the folder.&lt;br /&gt;
# Please note that if you want to implement sounds of rapid-fire guns via loops (looped realistic sounds of the gun bursts) you will need to add the following line to the block &amp;lt;code&amp;gt;sound{}&amp;lt;/code&amp;gt; of the config.blk file: Realistic dive &amp;lt;code&amp;gt;Sound:b=yes&amp;lt;/code&amp;gt; - Also don’t forget to notify the users of your mod about this.&lt;br /&gt;
# Assemble the data banks where change events are located without amending the names of the data banks or the composition of events in them.&lt;br /&gt;
&lt;br /&gt;
Check your saved project before sharing it with other players!&lt;br /&gt;
&lt;br /&gt;
[[Category:War Thunder CDK]]&lt;/div&gt;</summary>
		<author><name>U103794924</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=HJ-8E&amp;diff=160022</id>
		<title>HJ-8E</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=HJ-8E&amp;diff=160022"/>
				<updated>2023-04-02T17:21:12Z</updated>
		
		<summary type="html">&lt;p&gt;U103794924: /* Effective damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|z_9wa}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the missile.''&lt;br /&gt;
&lt;br /&gt;
=== realistic damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U103794924</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Sound_modifications&amp;diff=160021</id>
		<title>Sound modifications</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Sound_modifications&amp;diff=160021"/>
				<updated>2023-04-02T17:20:06Z</updated>
		
		<summary type="html">&lt;p&gt;U103794924: uuu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice&lt;br /&gt;
|&lt;br /&gt;
In update 1.99.1.39, the original game sound files have been changed. Download the [https://github.com/GaijinEntertainment/fmod_studio_warthunder_for_modders repository], to update your sound mod for War Thunder!&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Notice&lt;br /&gt;
|Be careful! Sound modifications, if not executed perfectly, are capable of leading to problems operating the game and may even harm your health!&lt;br /&gt;
&lt;br /&gt;
Any individual that creates custom sound modifications, modifies the game’s audio files, or makes use of sound modification files created by any other person, does so at their own risk, and we (Gaijin) will take no responsibility for their, or anyone else’s, use of those modifications.|!&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
== How to implement sound modifications ==&lt;br /&gt;
[[File:Sound modifications - config.blk.png|thumb|400x400px]]&lt;br /&gt;
Visit the sound modifications section on [https://live.warthunder.com/feed/sounds/ War Thunder LIVE]&lt;br /&gt;
&lt;br /&gt;
# Choose and download your chosen modification files, (make sure you trust the source before doing so).&lt;br /&gt;
# Open the game’s config.blk, which is located in the War Thunder game folder, using any text editor and add the line: &amp;lt;code&amp;gt;enable_mod:b=yes&amp;lt;/code&amp;gt; to the sound block, pictured below.&lt;br /&gt;
# Some mods require  the following variables and values ​​to be added to the sound {} block of the config.blk file.&lt;br /&gt;
#* &amp;lt;code&amp;gt;useLoopsForGunSound:b=yes&amp;lt;/code&amp;gt; - enables support for the sounds of rapid-fire aircraft guns, implemented by the method of loops (looped pre-rendered sounds of gun bursts). The need to add a line is indicated by the author of the modification.&lt;br /&gt;
#* &amp;lt;code&amp;gt;Realistic dive Sound:b=yes&amp;lt;/code&amp;gt; - default value (no need to specify in the config.blk). In this case, the sounds of rapid-fire aircraft guns also play using the loop method, but the sound of the queue starts when the on_shot parameter is set to &amp;quot;1&amp;quot;. Returning to &amp;quot;0&amp;quot; ends the queue sound.&lt;br /&gt;
#* &amp;lt;code&amp;gt;Realistic engine startup Sound:b=yes&amp;lt;/code&amp;gt; - in this case, sound of ground and naval vehicles plays in the oneshot mode, i.e. every shot requires on_shot parameter set to 1.&lt;br /&gt;
#* &amp;lt;code&amp;gt;Realistic Sound:b=yes&amp;lt;/code&amp;gt; - default value (no need to specify in the config.blk). In this case, the sounds of rapid-fireground and naval guns also play using the loop method, but the sound of the queue starts when the on_shot parameter is set to &amp;quot;1&amp;quot;. Returning to &amp;quot;0&amp;quot; ends the queue sound.&lt;br /&gt;
# Save the changes made to the file.&lt;br /&gt;
# Find the “sound” folder located in the War Thunder game folder, and within it, create a new folder named “mod”.&lt;br /&gt;
# Extract the modification files to the newly created ‘mod’ folder.&lt;br /&gt;
&lt;br /&gt;
War Thunder will now use the new modified sounds.&lt;br /&gt;
&lt;br /&gt;
Note: If the modifications have not been created or implemented correctly, the game may exhibit&lt;br /&gt;
&lt;br /&gt;
== How to rollback sound modification changes ==&lt;br /&gt;
If the game becomes unstable following the implementation of a sound modification, or you decide you don’t like the result of the modification, you can rollback the changes. To do this, just change the line “enable_mod:b=yes” to “enable_mod:b=no” in the config.blk or just delete this line entirely. Also, be sure to delete the mod folder with all content from the sound folder.&lt;br /&gt;
&lt;br /&gt;
Following these steps, War Thunder will start using the standard sound effects once again.&lt;br /&gt;
&lt;br /&gt;
== How to create sound modifications ==&lt;br /&gt;
The creation of custom sound modifications is possible with the [https://www.fmod.com/ Fmod Studio] (you will need to register on the relevant page and download the software).&lt;br /&gt;
&lt;br /&gt;
# Download or clone the sound project [https://github.com/GaijinEntertainment/fmod_studio_warthunder_for_modders from the official repository]. &lt;br /&gt;
# Open the sound project in the current version of Fmod Studio.&lt;br /&gt;
# The current version of the Fmod Studio for War Thunder can be found on the sound project page on Github in the readme file.&lt;br /&gt;
# Make changes to the sound events without changing the names of the files, the location of the files, or the structure/hierarchy of the folder.&lt;br /&gt;
# Please note that if you want to implement sounds of rapid-fire guns via loops (looped pre-rendered sounds of the gun bursts) you will need to add the following line to the block &amp;lt;code&amp;gt;sound{}&amp;lt;/code&amp;gt; of the config.blk file: &amp;lt;code&amp;gt;useLoopsForGunSound:b=yes&amp;lt;/code&amp;gt; - Also don’t forget to notify the users of your mod about this.&lt;br /&gt;
# Assemble the data banks where change events are located without amending the names of the data banks or the composition of events in them.&lt;br /&gt;
&lt;br /&gt;
Check your saved project before sharing it with other players!&lt;br /&gt;
&lt;br /&gt;
[[Category:War Thunder CDK]]&lt;/div&gt;</summary>
		<author><name>U103794924</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Sound_modifications&amp;diff=160020</id>
		<title>Sound modifications</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Sound_modifications&amp;diff=160020"/>
				<updated>2023-04-02T17:15:31Z</updated>
		
		<summary type="html">&lt;p&gt;U103794924: ttt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice&lt;br /&gt;
|&lt;br /&gt;
In update 1.99.1.39, the original game sound files have been changed. Download the [https://github.com/GaijinEntertainment/fmod_studio_warthunder_for_modders repository], to update your sound mod for War Thunder!&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Notice&lt;br /&gt;
|Be careful! Sound modifications, if not executed perfectly, are capable of leading to problems operating the game and may even harm your health!&lt;br /&gt;
&lt;br /&gt;
Any individual that creates custom sound modifications, modifies the game’s audio files, or makes use of sound modification files created by any other person, does so at their own risk, and we (Gaijin) will take no responsibility for their, or anyone else’s, use of those modifications.|!&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
== How to implement sound modifications ==&lt;br /&gt;
[[File:Sound modifications - config.blk.png|thumb|400x400px]]&lt;br /&gt;
Visit the sound modifications section on [https://live.warthunder.com/feed/sounds/ War Thunder LIVE]&lt;br /&gt;
&lt;br /&gt;
# Choose and download your chosen modification files, (make sure you trust the source before doing so).&lt;br /&gt;
# Open the game’s config.blk, which is located in the War Thunder game folder, using any text editor and add the line: &amp;lt;code&amp;gt;enable_mod:b=yes&amp;lt;/code&amp;gt; to the sound block, pictured below.&lt;br /&gt;
# Some mods require  the following variables and values ​​to be added to the sound {} block of the config.blk file.&lt;br /&gt;
#* &amp;lt;code&amp;gt;RealisticGunSound:b=yes&amp;lt;/code&amp;gt; - enables support for the sounds of rapid-fire aircraft guns, implemented by the method of loops (looped pre-rendered sounds of gun bursts). The need to add a line is indicated by the author of the modification.&lt;br /&gt;
#* &amp;lt;code&amp;gt;Realisticeengine:b=yes&amp;lt;/code&amp;gt; - default value ( need to specify in the realistic yes&lt;br /&gt;
#* ). In this case, the sounds of rapid-fire aircraft guns also play using the loop method, but the sound of the queue starts when the on_shot parameter is set to &amp;quot;1&amp;quot;. Returning to &amp;quot;0&amp;quot; ends the queue sound.&lt;br /&gt;
#* &amp;lt;code&amp;gt;useLoopsForGMGunSound:b=yes&amp;lt;/code&amp;gt; - in this case, sound of ground and naval vehicles plays in the oneshot mode, i.e. every shot requires on_shot parameter set to 1.&lt;br /&gt;
#* &amp;lt;code&amp;gt;useLoopsForGMGunSound:b=yes&amp;lt;/code&amp;gt; - default value (no need to specify in the config.blk). In this case, the sounds of rapid-fireground and naval guns also play using the loop method, but the sound of the queue starts when the on_shot parameter is set to &amp;quot;1&amp;quot;. Returning to &amp;quot;0&amp;quot; ends the queue sound.&lt;br /&gt;
# Save the changes made to the file.&lt;br /&gt;
# Find the “sound” folder located in the War Thunder game folder, and within it, create a new folder named “mod”.&lt;br /&gt;
# Extract the modification files to the newly created ‘mod’ folder.&lt;br /&gt;
&lt;br /&gt;
War Thunder will now use the new modified sounds.&lt;br /&gt;
&lt;br /&gt;
Note: If the modifications have not been created or implemented correctly, the game may exhibit errors!&lt;br /&gt;
&lt;br /&gt;
== How to rollback sound modification changes ==&lt;br /&gt;
If the game becomes unstable following the implementation of a sound modification, or you decide you don’t like the result of the modification, you can rollback the changes. To do this, just change the line “enable_mod:b=yes” to “enable_mod:b=yes in the config.blk or just delete this line entirely. Also, be sure to delete the mod folder with all content from the sound folder.&lt;br /&gt;
&lt;br /&gt;
Following these steps, War Thunder will start using the standard sound effects once again.&lt;br /&gt;
&lt;br /&gt;
== How to create sound modifications ==&lt;br /&gt;
The creation of custom sound modifications is possible with the [https://www.fmod.com/ Fmod Studio] (you will need to register on the relevant page and download the software).&lt;br /&gt;
&lt;br /&gt;
# Download or clone the sound project [https://github.com/GaijinEntertainment/fmod_studio_warthunder_for_modders from the official repository]. &lt;br /&gt;
# Open the sound project in the current version of Fmod Studio.&lt;br /&gt;
# The current version of the Fmod Studio for War Thunder can be found on the sound project page on Github in the readme file.&lt;br /&gt;
# Make changes to the sound events without changing the names of the files, the location of the files, or the structure/hierarchy of the folder.&lt;br /&gt;
# Please note that if you want to implement sounds of rapid-fire guns via loops (looped pre-rendered sounds of the gun bursts) you will need to add the following line to the block &amp;lt;code&amp;gt;sound{realistic }&amp;lt;/code&amp;gt; of the config.blk file: &amp;lt;code&amp;gt;useLoopsForGunSound:b=yes&amp;lt;/code&amp;gt; - Also don’t forget to notify the users of your mod about this.&lt;br /&gt;
# Assemble the data banks where change events are located without amending the names of the data banks or the composition of events in them.&lt;br /&gt;
&lt;br /&gt;
Check your saved project before sharing it with other players!&lt;br /&gt;
&lt;br /&gt;
[[Category:War Thunder CDK]]&lt;/div&gt;</summary>
		<author><name>U103794924</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Sound_modifications&amp;diff=160019</id>
		<title>Sound modifications</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Sound_modifications&amp;diff=160019"/>
				<updated>2023-04-02T17:09:25Z</updated>
		
		<summary type="html">&lt;p&gt;U103794924: 666&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice&lt;br /&gt;
|&lt;br /&gt;
In update 1.99.1.39, the original game sound files have been changed. Download the [https://github.com/GaijinEntertainment/fmod_studio_warthunder_for_modders repository], to update your sound mod for War Thunder!&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Notice&lt;br /&gt;
|Be careful! Sound modifications, if not executed perfectly, are capable of leading to problems operating the game and may even harm your health!&lt;br /&gt;
&lt;br /&gt;
Any individual that creates custom sound modifications, modifies the game’s audio files, or makes use of sound modification files created by any other person, does so at their own risk, and we (Gaijin) will take no responsibility for their, or anyone else’s, use of those modifications.|!&lt;br /&gt;
}}realistic damaged &lt;br /&gt;
&lt;br /&gt;
realistic engine startup&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== How to implement sound modifications ==&lt;br /&gt;
[[File:Sound modifications - config.blk.png|thumb|400x400px]]&lt;br /&gt;
Visit the sound modifications section on [https://live.warthunder.com/feed/sounds/ War Thunder LIVE]&lt;br /&gt;
&lt;br /&gt;
# Choose and download your chosen modification files, (make sure you trust the source before doing so).&lt;br /&gt;
# Open the game’s config.blk, which is located in the War Thunder game folder, using any text editor and add the line: &amp;lt;code&amp;gt;enable_mod:b=yes&amp;lt;/code&amp;gt; to the sound block, pictured below.&lt;br /&gt;
# Some mods require  the following variables and values ​​to be added to the sound {} block of the config.blk file.&lt;br /&gt;
#* &amp;lt;code&amp;gt;useLoopsForGunSound:b=yes&amp;lt;/code&amp;gt; - enables support for the sounds of rapid-fire aircraft guns, implemented by the method of loops (looped pre-rendered sounds of gun bursts). The need to add a line is indicated by the author of the modification.&lt;br /&gt;
#* &amp;lt;code&amp;gt;Realistic damaged&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;:b=yes&amp;lt;/code&amp;gt;&lt;br /&gt;
#* - default value (no need to specify in the config.blk). In this case, the sounds of rapid-fire aircraft guns also play using the loop method, but the sound of the queue starts when the on_shot parameter is set to &amp;quot;1&amp;quot;. Returning to &amp;quot;0&amp;quot; ends the queue sound.&lt;br /&gt;
#* &amp;lt;code&amp;gt;Realistic gun sound&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;lt;code&amp;gt;:b=yes&amp;lt;/code&amp;gt;&lt;br /&gt;
#* - in this case, sound of ground and naval vehicles plays in the oneshot mode, i.e. every shot requires on_shot parameter set to 1.&lt;br /&gt;
#* &amp;lt;code&amp;gt;useLoopsForGMGunSound:b=yes&amp;lt;/code&amp;gt; - default value (no need to specify in the config.blk). In this case, the sounds of rapid-fireground and naval guns also play using the loop method, but the sound of the queue starts when the on_shot parameter is set to &amp;quot;1&amp;quot;. Returning to &amp;quot;0&amp;quot; ends the queue sound.&lt;br /&gt;
# Save the changes made to the file.&lt;br /&gt;
# Find the “sound” folder located in the War Thunder game folder, and within it, create a new folder named “mod”.&lt;br /&gt;
# Extract the modification files to the newly created ‘mod’ folder.&lt;br /&gt;
&lt;br /&gt;
War Thunder will now use the new modified sounds.&lt;br /&gt;
&lt;br /&gt;
Note: If the modifications have not been created or implemented correctly, the game may exhibit errors!&lt;br /&gt;
&lt;br /&gt;
== How to rollback sound modification changes ==&lt;br /&gt;
If the game becomes unstable following the implementation of a sound modification, or you decide you don’t like the result of the modification, you can rollback the changes. To do this, just change the line “enable_mod:b=yes” to “enable_mod:b=no” in the config.blk or just delete this line entirely. Also, be sure to delete the mod folder with all content from the sound folder.&lt;br /&gt;
&lt;br /&gt;
Following these steps, War Thunder will start using the standard sound effects once again.&lt;br /&gt;
&lt;br /&gt;
== How to create sound modifications ==&lt;br /&gt;
The creation of custom sound modifications is possible with the [https://www.fmod.com/ Fmod Studio] (you will need to register on the relevant page and download the software).&lt;br /&gt;
&lt;br /&gt;
# Download or clone the sound project [https://github.com/GaijinEntertainment/fmod_studio_warthunder_for_modders from the official repository]. &lt;br /&gt;
# Open the sound project in the current version of Fmod Studio.&lt;br /&gt;
# The current version of the Fmod Studio for War Thunder can be found on the sound project page on Github in the readme file.&lt;br /&gt;
# Make changes to the sound events without changing the names of the files, the location of the files, or the structure/hierarchy of the folder.&lt;br /&gt;
# Please note that if you want to implement sounds of rapid-fire guns via loops (looped pre-rendered sounds of the gun bursts) you will need to add the following line to the block &amp;lt;code&amp;gt;sound{}&amp;lt;/code&amp;gt; of the config.blk file: &amp;lt;code&amp;gt;useLoopsForGunSound:b=yes&amp;lt;/code&amp;gt; - Also don’t forget to notify the users of your mod about this.&lt;br /&gt;
# Assemble the data banks where change events are located without amending the names of the data banks or the composition of events in them.&lt;br /&gt;
&lt;br /&gt;
Check your saved project before sharing it with other players!&lt;br /&gt;
&lt;br /&gt;
[[Category:War Thunder CDK]]&lt;/div&gt;</summary>
		<author><name>U103794924</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Sound_modifications&amp;diff=160018</id>
		<title>Sound modifications</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Sound_modifications&amp;diff=160018"/>
				<updated>2023-04-02T16:52:57Z</updated>
		
		<summary type="html">&lt;p&gt;U103794924: 444&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice&lt;br /&gt;
|&lt;br /&gt;
In update 1.99.1.39, the original game sound files have been changed. Download the [https://github.com/GaijinEntertainment/fmod_studio_warthunder_for_modders repository], to update your sound mod for War Thunder!&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Notice&lt;br /&gt;
|Be careful! Sound modifications, if not executed perfectly, are capable of leading to problems operating the game and may even harm your health!&lt;br /&gt;
&lt;br /&gt;
Any individual that creates custom sound modifications, modifies the game’s audio files, or makes use of sound modification files created by any other person, does so at their own risk, and we (Gaijin) will take no responsibility for their, or anyone else’s, use of those modifications.|!&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
== How to implement sound modifications ==&lt;br /&gt;
[[File:Sound modifications - config.blk.png|thumb|400x400px]]&lt;br /&gt;
Visit the sound modifications section on [https://live.warthunder.com/feed/sounds/ War Thunder LIVE]&lt;br /&gt;
&lt;br /&gt;
# Choose and download your chosen modification files, (make sure you trust the source before doing so).&lt;br /&gt;
# Open the game’s config.blk, which is located in the War Thunder game folder, using any text editor and add the line: &amp;lt;code&amp;gt;enable_mod:b=yes&amp;lt;/code&amp;gt; to the sound block, pictured below.&lt;br /&gt;
# Some mods require  the following variables and values ​​to be added to the sound {} block of the config.blk file.&lt;br /&gt;
#* &amp;lt;code&amp;gt;useLoopsForGunSound:b=yes&amp;lt;/code&amp;gt; - enables support for the sounds of rapid-fire aircraft guns, implemented by the method of loops (looped pre-rendered sounds of gun bursts). The need to add a line is indicated by the author of the modification.&lt;br /&gt;
#* &amp;lt;code&amp;gt;useLoopsForGunSound:b=yes&amp;lt;/code&amp;gt;&lt;br /&gt;
#* - default value (no need to specify in the config.blk). In this case, the sounds of rapid-fire aircraft guns also play using the loop method, but the sound of the queue starts when the on_shot parameter is set to &amp;quot;1&amp;quot;. Returning to &amp;quot;0&amp;quot; ends the queue sound.&lt;br /&gt;
#* &amp;lt;code&amp;gt;useLoopsForGMGunSound:b=yes&amp;lt;/code&amp;gt;&lt;br /&gt;
#* - in this case, sound of ground and naval vehicles plays in the oneshot mode, i.e. every shot requires on_shot parameter set to 1.&lt;br /&gt;
#* &amp;lt;code&amp;gt;useLoopsForGMGunSound:b=yes&amp;lt;/code&amp;gt; - default value (no need to specify in the config.blk). In this case, the sounds of rapid-fireground and naval guns also play using the loop method, but the sound of the queue starts when the on_shot parameter is set to &amp;quot;1&amp;quot;. Returning to &amp;quot;0&amp;quot; ends the queue sound.&lt;br /&gt;
# Save the changes made to the file.&lt;br /&gt;
# Find the “sound” folder located in the War Thunder game folder, and within it, create a new folder named “mod”.&lt;br /&gt;
# Extract the modification files to the newly created ‘mod’ folder.&lt;br /&gt;
&lt;br /&gt;
War Thunder will now use the new modified sounds.&lt;br /&gt;
&lt;br /&gt;
Note: If the modifications have not been created or implemented correctly, the game may exhibit errors!&lt;br /&gt;
&lt;br /&gt;
== How to rollback sound modification changes ==&lt;br /&gt;
If the game becomes unstable following the implementation of a sound modification, or you decide you don’t like the result of the modification, you can rollback the changes. To do this, just change the line “enable_mod:b=yes” to “enable_mod:b=yes&lt;br /&gt;
&lt;br /&gt;
in the config.blk or just delete this line entirely. Also, be sure to delete the mod folder with all content from the sound folder.&lt;br /&gt;
&lt;br /&gt;
Following these steps, War Thunder will start using the standard sound effects once again.&lt;br /&gt;
&lt;br /&gt;
== How to create sound modifications ==&lt;br /&gt;
The creation of custom sound modifications is possible with the [https://www.fmod.com/ Fmod Studio] (you will need to register on the relevant page and download the software).&lt;br /&gt;
&lt;br /&gt;
# Download or clone the sound project [https://github.com/GaijinEntertainment/fmod_studio_warthunder_for_modders from the official repository]. &lt;br /&gt;
# Open the sound project in the current version of Fmod Studio.&lt;br /&gt;
# The current version of the Fmod Studio for War Thunder can be found on the sound project page on Github in the readme file.&lt;br /&gt;
# Make changes to the sound events without changing the names of the files, the location of the files, or the structure/hierarchy of the folder.&lt;br /&gt;
# Please note that if you want to implement sounds of rapid-fire guns via loops (looped pre-rendered sounds of the gun bursts) you will need to add the following line to the block &amp;lt;code&amp;gt;sound{}&amp;lt;/code&amp;gt; of the config.blk file: &amp;lt;code&amp;gt;useLoopsForGunSound:b=yes&amp;lt;/code&amp;gt; - Also don’t forget to notify the users of your mod about this.&lt;br /&gt;
# Assemble the data banks where change events are located without amending the names of the data banks or the composition of events in them.&lt;br /&gt;
&lt;br /&gt;
Check your saved project before sharing it with other players!&lt;br /&gt;
&lt;br /&gt;
[[Category:War Thunder CDK]]&lt;/div&gt;</summary>
		<author><name>U103794924</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Update_1.29&amp;diff=149115</id>
		<title>Update 1.29</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Update_1.29&amp;diff=149115"/>
				<updated>2022-12-30T13:57:28Z</updated>
		
		<summary type="html">&lt;p&gt;U103794924: real /* Sound */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Update 1.29}}&lt;br /&gt;
[[File:Wallpaper Update1.29.jpg|x400px|border|right]]&lt;br /&gt;
&lt;br /&gt;
[https://warthunder.com/en/news/99/current/ Update 1.29] ([https://forum.warthunder.com/index.php?/topic/22418-war-thunder-update-129/ changelog]) was introduced on 19 March 2013. It is most notable for improving the damage model of all aircraft, reworking the in game economy, and adding several iconic aircraft such as the B-25 and Do-217.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=New Vehicles=&lt;br /&gt;
==Aircraft==&lt;br /&gt;
===USA===&lt;br /&gt;
&lt;br /&gt;
* [[B-25J-1|B-25J-1 Mitchell]]&lt;br /&gt;
* [[B-25J-20|B-25J-20 Mitchell]]&lt;br /&gt;
&lt;br /&gt;
===Germany===&lt;br /&gt;
&lt;br /&gt;
* [[Do 217 J-1]]&lt;br /&gt;
* [[Do 217 J-2]]&lt;br /&gt;
* [[Do 217 N-1]]&lt;br /&gt;
* [[Do 217 E-2]]&lt;br /&gt;
* [[Do 217 E-4]]&lt;br /&gt;
* [[Do 217 K-1]]&lt;br /&gt;
* [[Do 217 M-1]]&lt;br /&gt;
&lt;br /&gt;
===USSR===&lt;br /&gt;
&lt;br /&gt;
* [[Tu-2S-44]]&lt;br /&gt;
* [[Tu-2S-59]]&lt;br /&gt;
&lt;br /&gt;
===Great Britain===&lt;br /&gt;
&lt;br /&gt;
* [[Meteor F Mk 8 G.41K|Meteor F. Mk.8 G.41K]]&lt;br /&gt;
&lt;br /&gt;
===Japan===&lt;br /&gt;
&lt;br /&gt;
* [[G5N1]]&lt;br /&gt;
* [[G8N1]]&lt;br /&gt;
&lt;br /&gt;
=Game Changes=&lt;br /&gt;
==New Login, Hangar, and Loading windows==&lt;br /&gt;
&lt;br /&gt;
* Players may see new interface elements right as the game starts - starting with a new login window with an animated background.&lt;br /&gt;
&lt;br /&gt;
The main window of the hangar was also changed as well, as was the “To Battle!” button. Now you enter the fight with just one click on the “To Battle!” button. If you need some parameters to be changed, just hover your cursor over it.&lt;br /&gt;
&lt;br /&gt;
* Also you may now choose an aircraft for HB/FRB before entering the battle.&lt;br /&gt;
&lt;br /&gt;
==Damage Model==&lt;br /&gt;
&lt;br /&gt;
* War Thunder’s damage model (DM) was significantly improved in Update 1.29. We’ve added circa 10 new parts and specified and tuned all existing parts for all planes. Along with introducing the correct ammo types for all types of weapons, these changes make the air fight fiercer and much more interesting. And more historical, of course.&lt;br /&gt;
*Damage from bombs, rockets and torpedoes was also tuned according to the performance of their real counterparts.&lt;br /&gt;
&lt;br /&gt;
==Ammo belts options==&lt;br /&gt;
&lt;br /&gt;
* Update 1.29 brings a new feature; customizing fighters’ ammo belts. Separately, for cannons and machine guns, you may now choose from several types of ammunition: universal, for air targets, for ground targets, and for stealth attacks (without tracers).&lt;br /&gt;
&lt;br /&gt;
==New Economy==&lt;br /&gt;
&lt;br /&gt;
* Read the details of the new economy model [https://forum.warthunder.com/index.php?/topic/22413-economy-v129/page-0 here].&lt;br /&gt;
&lt;br /&gt;
==Interface==&lt;br /&gt;
&lt;br /&gt;
* New option available in Settings to display the fuel amount&lt;br /&gt;
* Now you can see any player’s profile&lt;br /&gt;
* Checkboxes in the Research window to turn on/off the repair costs in different game modes&lt;br /&gt;
* Now you receive one award message both for Lions and experience points&lt;br /&gt;
* Default nonlinearity is changed to ‘1’&lt;br /&gt;
* Fixed: wrong message when feathering the propeller&lt;br /&gt;
* Fixed displaying of the axis nonlinearity in the interface&lt;br /&gt;
* FRB mode: huge pop-up notifications of experience gains are hidden now. Small notifications at the bottom of the screen remain.&lt;br /&gt;
* ‘Markers on/off’ option for replays&lt;br /&gt;
* You may see your squadron member’s exact plane selected before entering fight&lt;br /&gt;
* Achievement descriptions are added into the Event Log&lt;br /&gt;
* Achievements progress bars are added&lt;br /&gt;
* All achievements now have the correct terms of gaining&lt;br /&gt;
* Achievements now shown in the Logbook&lt;br /&gt;
* Gaming interface now available in bomb-follow camera&lt;br /&gt;
* New layout and images for Medals in profile.&lt;br /&gt;
* Multi-staged challenges now shown correctly in the debriefing window&lt;br /&gt;
* Notification ‘No flaps’ is added when pressing flaps button for the planes with no flaps&lt;br /&gt;
&lt;br /&gt;
==Graphics==&lt;br /&gt;
&lt;br /&gt;
* Animation of the radiator added for some planes. The number of planes with animated radiators will be increased in upcoming updates.&lt;br /&gt;
* Better animation for air brakes.&lt;br /&gt;
* Propeller bending added for some planes. The number of planes with bendable propellers will be increased in upcoming updates.&lt;br /&gt;
* Improved effects of shells hitting ground units and the ground&lt;br /&gt;
* Added ricochets from the ground&lt;br /&gt;
* Shadows for pilots and infantry added&lt;br /&gt;
* More realistic camera effects when shooting&lt;br /&gt;
* Fixed artifacts in reflections&lt;br /&gt;
* Improved distant land drawing in cloudy weather&lt;br /&gt;
* Fixed pilots’ lightning&lt;br /&gt;
* Fixed wrong collision effects when hitting into airstat&lt;br /&gt;
* New airfields for many missions&lt;br /&gt;
* Fixed visual models for Me.262, Ju.88, Me.410, A5M, A6M3, and P-26,&lt;br /&gt;
* Fixed the visual of the British torpedo&lt;br /&gt;
&lt;br /&gt;
Real Sound==&lt;br /&gt;
&lt;br /&gt;
* real explosion sounds&lt;br /&gt;
* real engine shutdown sound&lt;br /&gt;
* real sound of hitting the player’s aircraft.&lt;br /&gt;
* real sounds for flaps and air brakes&lt;br /&gt;
* real sound of propeller windmilling&lt;br /&gt;
* Improved sounds of cannons and machine guns&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
* Realistic bomb dropping. Some aircraft now may have a limited angle for bomb dropping.&lt;br /&gt;
* Adjustable aerobatics smokes&lt;br /&gt;
* New flight models for La-5, La-7, Wirraway, Tempest, TBF-1c, SM.79, Me.410, Ki-49, Ju-87B, Ju-87D, Ju-87G, F1M2, D3A1, Boomerang, Beaufighter, Me.262 and Me.163&lt;br /&gt;
* Separate engines control buttons added&lt;br /&gt;
* New award model for airfield destruction: now you get award not only for destruction, but also for damaging&lt;br /&gt;
* Bug fixed: kills not counting, when shot down plane been repaired.&lt;br /&gt;
* Improved turret gunners efficiency in HB and FRB.&lt;br /&gt;
* Bug fixed: in some situations camera still follows the target even after target is down.&lt;br /&gt;
* Minimal amount of fuel changed: 20 min and not less than 30% of the fuel tank&lt;br /&gt;
* Squadron leader can’t start the fight when someone from his squadron has unrepaired aircraft of the selected nation&lt;br /&gt;
* Bots became smarter: now they takeoff and land properly&lt;br /&gt;
* New player can’t enter HB or FRB flights before he completes takeoff/landing tutorials&lt;br /&gt;
* Bug fixed: no penalty for friendly bot kill&lt;br /&gt;
* Bombs added for P-26&lt;br /&gt;
* The order of getting pylons is changed for some planes&lt;br /&gt;
* Awards for logins&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
&lt;br /&gt;
* GameTrix tracker is supported automatically now&lt;br /&gt;
* Reduced client size&lt;br /&gt;
* Significantly reduced time of the initial loading (from log-in screen to the hangar)&lt;br /&gt;
* Bug fixed: in some missions of the historic campaigns the plane was not changing after scenario cutscene&lt;br /&gt;
* Bugs fixed in tutorial in full aircraft control mode&lt;br /&gt;
* Bug fixed: discounts are not showing for the group of planes&lt;br /&gt;
* Bug fixed: Typhoon could get up to 700 km/h in tree-top flight using propeller pitch&lt;br /&gt;
* Cargo ships have lost their 127mm cannons which were given by mistake&lt;br /&gt;
&lt;br /&gt;
=Smaller updates that came afterwards=&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/16434-update-01022013-127160/ 20.03.2013]==&lt;br /&gt;
* Bug fixed: Friends' statuses may be shown incorrectly in the contact list&lt;br /&gt;
* Several client shutdowns fixed&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/23224-update-21032013-129300/ 21.03.2013]==&lt;br /&gt;
* Standard ammo belts are also available to equip&lt;br /&gt;
* Now you can see the scattering range when drop bombs from wrong angles&lt;br /&gt;
* Tracers visibility improved&lt;br /&gt;
* Summer came to the hangar&lt;br /&gt;
* Arcade bombing crosshair bugs fixed for dive-bombing for bombers, attackers and fighters&lt;br /&gt;
* Bombing sight is fixed for bombers&lt;br /&gt;
* Fixed repair on the airfields being taken&lt;br /&gt;
* Fixed fuel amount when starting a battle&lt;br /&gt;
* Fixed respawn after repair - no more distant respawn away from the airfield&lt;br /&gt;
* Slightly improved maneuverability in Arcade Battles&lt;br /&gt;
* Fixed excessive effects of wing damage on the aircraft steering&lt;br /&gt;
* Improvements in the gaming interface&lt;br /&gt;
* Minor optimizations in shadow drawing (less potential freezes now)&lt;br /&gt;
* Better mouse aiming and the Instructor reactions when the plane is damaged&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/23629-update-22032013-129306/ 22.03.2013]==&lt;br /&gt;
* Fixed shadows in cockpits with telescopic sights&lt;br /&gt;
* Further improvements for bombing crosshairs&lt;br /&gt;
* Fixed saves for autopilot settings&lt;br /&gt;
* Improved “New rank” window&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/24384-update-25032013-129310/ 25.03.2013]==&lt;br /&gt;
* Improvement of the server's efficiency and optimization of client synchroniation with servers.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/24875-update-27032013-129330/ 27.03.2013]==&lt;br /&gt;
* More informative ammo belts description&lt;br /&gt;
* Shutdowns on Intel graphic cards are fixed&lt;br /&gt;
* Shutdowns on the ATI 1950/1650 are fixed&lt;br /&gt;
* Bug fix: engine sound dissapears when playing some maps&lt;br /&gt;
* Damage Model (DM) is fixed and now works as supposed in v.1.29&lt;br /&gt;
* Turret gunners behavior is changed&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/25785-update-31032013-129331/ 31.03.2013]==&lt;br /&gt;
* Client is ready for Golden Eagle Battles&lt;br /&gt;
&lt;br /&gt;
==03.04.2013==&lt;br /&gt;
===[https://forum.warthunder.com/index.php?/topic/26561-update-03042013-129403/ 1st patch]===&lt;br /&gt;
* Fixed problem, when launcher downloads update for too long without any visible progress.&lt;br /&gt;
&lt;br /&gt;
===[https://forum.warthunder.com/index.php?/topic/26561-update-03042013-129404/ 2nd patch]===&lt;br /&gt;
* Bugfix: &amp;quot;Mouse-Joystick&amp;quot; controls may switch on by default for the new players.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/26988-update-05042013-129406/ 05.04.2013]==&lt;br /&gt;
* Preparations for the [https://warthunder.com/en/news/116/current/ Premium Day] event&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/29432-update-18042013-129570/ 18.04.2013]==&lt;br /&gt;
* Fixed: Air kills and assists counter malfunctions in some situations&lt;br /&gt;
* Render efficiency was improved&lt;br /&gt;
* Fixed: several shut-down issues&lt;br /&gt;
* New color indication of aircraft types in the development trees&lt;br /&gt;
&lt;br /&gt;
* Added: tracer bullets for ammo belts for Japanese 7.7mm Type92 turret machine guns;&lt;br /&gt;
* Added: armor-piercing incendiary bullets for Brittish 7.7mm machine guns;&lt;br /&gt;
* Ammo belts for MG131 have been revised, now  immediate-action ammo belt has the correct type of bullets;&lt;br /&gt;
* Ammo racks for Japanese 20mm Type99 and Type99 Mk.2 cannons have been changed for better efficiency;&lt;br /&gt;
* Ammo racks for Japanese 30mm Type5 cannon have been changed for better efficiency;&lt;br /&gt;
* Tracers were removed for 30mm HEF (high-explosive fragmentation) shell for Type5 cannon;&lt;br /&gt;
* High-explosive fragmentation action of Japanese 20mm Type99 and Type99 Mk.2 HEF shells has been revised and improved;&lt;br /&gt;
* Improved localizations mistakes in the descriptions of ammo racks for 7.5mm,  7.7 mm and 7.92mm bullets;&lt;br /&gt;
* Added: custom ammo belts for Ju-87B2/R2/D3, OS2U.&lt;br /&gt;
* New heating parameters for large caliber automatic cannons M4, M10 and NS-37. Long bursts of more than 5-7 shells now lead to gun jamming!&lt;br /&gt;
* Improved materials for engine parts of single-engine fighters;&lt;br /&gt;
* Bf-109 F4 - number of shells for MG 151/20 cannon increased from 150 to 200;&lt;br /&gt;
* Bf-109 G2 - number of shells for MG 151/20 cannon increased from 150 to 200;&lt;br /&gt;
* Bf-109 G6 - number of shells for MK108 cannon increased from 60 to 65; wing mounted MK108 cannons now have 35 shells per cannon;&lt;br /&gt;
* Bf-109 K4 - number of shells for MK108 cannon reduced from 150 to 65, wing mounted MG151/20 cannons now have 135 shells per cannon;&lt;br /&gt;
* FW-190A-5 - number of bullets for MG17 machine-guns reduced from 1000 to 900 per gun;&lt;br /&gt;
* P-40e - number of bullets for M2 machine-guns was reduced from 425 to 235 per gun;&lt;br /&gt;
* F4U-1c - number of shells for AN/M2 cannons was increased from 220 to 231 per cannon;&lt;br /&gt;
* Spitfire Mk. IX - number of shells for Hispano MkII cannons increased from 60 to 120;&lt;br /&gt;
* A6M3 - number of shells for Type99 MkII cannons increased from 60 to 100;&lt;br /&gt;
* A6M2 and A6M2n - number of shells for Type99 MkI cannons reduced from 100 to 60;&lt;br /&gt;
* P-51b - number of shells for Hispano MkII cannons reduced from 280 to 125 shells for the first pair of cannons (closest to the fuselage, right and left) and from 350 to 125 for the second pair.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/31077-update-25042013-129577/ 25.04.2013]==&lt;br /&gt;
* Several shut-down issues fixed&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/32321-update-02052013-129620/ 25.04.2013]==&lt;br /&gt;
* Updated flight models for: Yak-1B, Yak-7, Yak-3, Yak-9T and all modifications of A6M [https://forum.warthunder.com/index.php?/topic/32273-update-02052013-129620fm-update/ (see details)]&lt;br /&gt;
* Bugs fixed in the flight model of B-25&lt;br /&gt;
* Fixed some typos and mistakes in the texts and descriptions&lt;br /&gt;
* Bug fixed: player may respawn on the captured airfield&lt;br /&gt;
* Bug fixed: spawn point might be saved from previous sessions&lt;br /&gt;
* Bug fixed: engine is damaged after repair&lt;br /&gt;
* Traffic is reduced for the mission’s start&lt;br /&gt;
* ‘One-second burst mass’ parameter is back&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/34791-update-15052013-129650/ 15.05.2013]==&lt;br /&gt;
* Some minor exploits were fixed&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/35398-update-18052013-129660/ 18.05.2013]==&lt;br /&gt;
* Update for servers&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/35815-update-20052013-129661/ 20.05.2013]==&lt;br /&gt;
* Several client shut-downs have been fixed&lt;br /&gt;
&lt;br /&gt;
==23.05.2013==&lt;br /&gt;
===[https://forum.warthunder.com/index.php?/topic/36412-update-23052013-129663/ 1st patch]===&lt;br /&gt;
* We continue to fix crashes of the game client.&lt;br /&gt;
&lt;br /&gt;
===[https://forum.warthunder.com/index.php?/topic/36488-5-new-maps-for-arcade-battles/ 2nd patch]===&lt;br /&gt;
We have added 5 new maps for arcade battles:&lt;br /&gt;
* [https://wiki.warthunder.com/Stalingrad_(Air_Forces) Stalingrad (Ground Strike)]&lt;br /&gt;
* [https://wiki.warthunder.com/Khalkhin_Gol Khalkin Gol (Ground Strike)]&lt;br /&gt;
* [https://wiki.warthunder.com/Khalkhin_Gol Khalkin Gol (Domination)]&lt;br /&gt;
for low levels and:&lt;br /&gt;
* [https://wiki.warthunder.com/Pacific_Hidden_Base Pacific Hidden Base (Ground Strike)]&lt;br /&gt;
* [https://wiki.warthunder.com/Mozdok_(Air_Forces) Mozdok (Domination)]&lt;br /&gt;
for high levels.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/36624-update-24052013-129670/ 24.05.2013]==&lt;br /&gt;
* Fixed: fragmentation and explosive effects for ShVAK 20mm cannons&lt;br /&gt;
* Fixed: Blenheim's weapons select bug&lt;br /&gt;
* Few client crashes have been fixed&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/38320-update-01062013-129672/ 01.06.2013]==&lt;br /&gt;
* Few client crashes have been fixed&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/39134-update-05062013-129674/ 05.06.2013]==&lt;br /&gt;
* Net traffic optimized and some client crashes fixed&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/39544-update-07062013-129675/ 07.06.2013]==&lt;br /&gt;
* Some client crashes fixed&lt;br /&gt;
&lt;br /&gt;
{{Updates}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>U103794924</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Category:USA_aircraft&amp;diff=147842</id>
		<title>Category:USA aircraft</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Category:USA_aircraft&amp;diff=147842"/>
				<updated>2022-12-18T13:37:04Z</updated>
		
		<summary type="html">&lt;p&gt;U103794924: U103794924 moved page Category:USA aircraft to War Thunder Wiki:USA aircraft c 130&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:USA aircraft}}&lt;br /&gt;
{| class=&amp;quot;tree-select-table&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[:Category:USA aircraft|Aircraft]]&lt;br /&gt;
|[[:Category:USA helicopters|Helicopters]]&lt;br /&gt;
|}&lt;br /&gt;
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== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|bwQldakCLM8|'''Grumman Aircraft''' - ''War Thunder Official Channel''|HEMjPJAqxmU|'''American Air Forces Rank II - Tutorial and Guide''' - ''Jengar''|KQKzDGXlbtY|'''Book of Records: American Aircraft''' - ''War Thunder Official Channel''|k6xxIkP80xM|'''American Air Forces Rank I - Tutorial and Guide''' - ''Jengar''|nio77hOta5k|'''Climbing the ranks with US aircraft'''  - ''War Thunder Official Channel''}}&lt;br /&gt;
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[[Category:Aircraft by country]]&lt;/div&gt;</summary>
		<author><name>U103794924</name></author>	</entry>

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