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		<title>War Thunder Wiki - User contributions [en]</title>
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		<updated>2026-04-21T11:22:31Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Desert_Warrior&amp;diff=188885</id>
		<title>Desert Warrior</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Desert_Warrior&amp;diff=188885"/>
				<updated>2024-06-25T23:30:03Z</updated>
		
		<summary type="html">&lt;p&gt;U101768975: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_desert_warrior&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (or simply {{Specs|pseudonym}}) was developed in the 1990s by GKN Defence for export markets, particularly those in arid regions. Based on the proven FV510 Warrior chassis, it features a new Delco two-man turret armed with a 25mm M242 Bushmaster chain gun and two BGM-71 TOW missiles mounted on the turret sides. Primarily designed for infantry transport and support, the vehicle has the capacity to carry seven fully equipped troops in addition to its crew. Kuwait became the primary operator of the Desert Warrior, integrating 254 of the type into their armored forces. The Desert Warrior has been in service with the Kuwaiti Army since its introduction in 1995, continuously receiving upgrades such as new fire control and thermal sight systems.&lt;br /&gt;
&lt;br /&gt;
The {{Specs|pseudonym}} was introduced in [[Update &amp;quot;Seek &amp;amp; Destroy&amp;quot;]]. It is a pleasant upgrade to the older [[Warrior|FV510 Warrior]], finding much needed upgrades in terms of its firepower. The newly equipped M242 Bushmaster 25mm chain gun proves highly effective against light-armored targets and is capable of engaging non russian vehicles from the side. To engage tougher opponents, the Desert Warrior is equipped with two deadly TOW missile launchers. The vehicle offers three types of missiles: the basic TOW-2 for standard anti-armor use, the TOW-2A with a tandem warhead effective against reactive armor and heavily armored targets, and the TOW-2B with a top-attack profile for hitting enemies in defilade or behind cover. Overall, the upgrades bring it close to the performance of its American counterpart, the [[M3A3 Bradley]].&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=852|rbMinHp=486|AoAweight=}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M242 (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[M242 (25 mm)|25 mm M242]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 480 (120) || rowspan=&amp;quot;2&amp;quot; | 200 || rowspan=&amp;quot;2&amp;quot; | -8°/+60° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 38.1 || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | 10.4 || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 23.8 || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''M791:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''PMB 090:''' {{Annotation|APFSDS|Armour-piercing fin-stabilized discarding sabot}}&lt;br /&gt;
&lt;br /&gt;
{{:M242 (25 mm)/Ammunition|HEI-T*, APDS, APFSDS}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|BGM-71 TOW}}&lt;br /&gt;
&lt;br /&gt;
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[BGM-71 TOW]] missile || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
| 10 (2) || -3°/+20° || - || - || 13.0 || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:BGM-71 TOW/Ammunition|TOW-2, TOW-2B, TOW-2A}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''5''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M240 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M240 (7.62 mm)|7.62 mm M240]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial&lt;br /&gt;
| 1400 (___) || ___ || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/8929-development-desert-warrior-horseman-of-the-apocalypse-en|Devblog]] ===&lt;br /&gt;
Following the Warrior’s introduction into the British Army, GKN Defence, the designers of the Warrior, were looking to export their vehicle to other countries. To attract potential customers, they opted to modify the Warrior to increase its outreach and interest, naming it the Desert Warrior. This new vehicle featured better internal cooling for the hotter desert climates, optimized areas for the desert sand, as well as a Delco turret featuring a stabilized 25 mm Bushmaster and TOW ATGMs on each side of the turret. In 1992 Kuwait gained interest in this new vehicle and put it up for trials against other similar vehicles. Following trials, Kuwait purchased around 250 Desert Warriors in 1993, where they have been serving in the Kuwait Army since 1995 until present day.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8929-development-desert-warrior-horseman-of-the-apocalypse-en|Desert Warrior: Horseman of the Apocalypse [Devblog]]]&lt;br /&gt;
&lt;br /&gt;
{{Britain light tanks}}&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U101768975</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Pradesh&amp;diff=182279</id>
		<title>Pradesh</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Pradesh&amp;diff=182279"/>
				<updated>2024-02-27T23:10:48Z</updated>
		
		<summary type="html">&lt;p&gt;U101768975: thing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Pradesh}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;ttx&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;ttx-table&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;ttx-table-line ttx-table-head&amp;quot;&amp;gt;Possible Layouts&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;ttx-table-line&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;ttx-value&amp;quot;&amp;gt;[[File:Icon GreenCheckmark.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;ttx-name&amp;quot;&amp;gt;Domination&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;ttx-table-line&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;ttx-value&amp;quot;&amp;gt;[[File:Icon GreenCheckmark.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;ttx-name&amp;quot;&amp;gt;Conquest&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;ttx-table-line&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;ttx-value&amp;quot;&amp;gt;[[File:Icon GreenCheckmark.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;ttx-name&amp;quot;&amp;gt;Battle&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;ttx-table-line&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;ttx-value&amp;quot;&amp;gt;[[File:Icon RedXCross.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;ttx-name&amp;quot;&amp;gt;Break&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;ttx-table-line&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;ttx-value&amp;quot;&amp;gt;[[File:Icon RedXCross.png|link=]]&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;ttx-name&amp;quot;&amp;gt;Skirmish&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;ttx-table-line ttx-table-head&amp;quot;&amp;gt;Other Information&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;ttx-table-line&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;ttx-value&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;ttx-name&amp;quot;&amp;gt;Full tank area size&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;ttx-table-line&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;ttx-value&amp;quot;&amp;gt;Pradesh Region, India &amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;ttx-name&amp;quot;&amp;gt;Real World Location&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;ttx-table-line ttx-table-head&amp;quot;&amp;gt;Full Map&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
''This article requires more information!'' &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Battle area Size&lt;br /&gt;
! Game Mode&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! SB&lt;br /&gt;
|-&lt;br /&gt;
| Domination&lt;br /&gt;
|1000000x10000000&lt;br /&gt;
|-&lt;br /&gt;
| Conquest #1&lt;br /&gt;
| ? km x ? km&lt;br /&gt;
|-&lt;br /&gt;
| Conquest #2&lt;br /&gt;
| ? km x ? km&lt;br /&gt;
|-&lt;br /&gt;
| Conquest #3&lt;br /&gt;
| ? km x ? km&lt;br /&gt;
|-&lt;br /&gt;
| Battle&lt;br /&gt;
| ? km x ? km&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Historical Background===&lt;br /&gt;
The map was added in update Drone Age.&lt;br /&gt;
&lt;br /&gt;
==Map configuration==&lt;br /&gt;
'''Domination'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Conquest'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Battle'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== War Thunder CDK ==&lt;br /&gt;
In the [[War Thunder CDK]], the map is called &amp;quot;avg_northern_india&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to related locations;''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps and missions|Pradesh]] &lt;br /&gt;
[[Category:Ground forces maps|Pradesh]]&lt;/div&gt;</summary>
		<author><name>U101768975</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Harrier_GR.7&amp;diff=146112</id>
		<title>Harrier GR.7</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Harrier_GR.7&amp;diff=146112"/>
				<updated>2022-11-19T20:37:15Z</updated>
		
		<summary type="html">&lt;p&gt;U101768975: /* Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium British strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Harrier (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=harrier_gr7&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,116 || 1,110 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 30.4 || 30.9 || 70.8 || 70.8 || rowspan=&amp;quot;2&amp;quot; | 550&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,133 || 1,125 || 29.6 || 30.0 || 111.1 || 89.7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,137 &amp;lt;!--{{Specs|destruction|body}}--&amp;gt; || {{Specs|destruction|gear}} || N/A || 829 || 556 || ~15 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 648 || &amp;lt; 950 || &amp;lt; 790 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce Pegasus Mk.105 || 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 6,057 kg || colspan=&amp;quot;3&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 14m fuel || 20m fuel || 30m fuel || 45m fuel || 49m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,710 kg || colspan=&amp;quot;2&amp;quot; | Vectored-thrust low-bypass turbofan&lt;br /&gt;
| 7,113 kg || 7,467 kg || 8,173 kg || 9,230 kg || 9,577 kg || 14,567 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 14m fuel || 20m fuel || 30m fuel || 45m fuel || 49m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 8,490 kgf || 9,230 kgf&lt;br /&gt;
| 1.30 || 1.24 || 1.13 || 1.00 || 0.96 || 0.63&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 9,198 kgf&amp;lt;br&amp;gt;(0 km/h) || 9,945 kgf&amp;lt;br&amp;gt;(0 km/h)&lt;br /&gt;
| 1.40 || 1.33 || 1.22 || 1.08 || 1.04 || 0.68&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** Without offensive armament&lt;br /&gt;
** 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Mk.M2 (540 lb)|H.E. M.C. Mk.13 (1,000 lb)|CRV7 M247|SNEB type 23|ADEN 25 (25 mm)}}&lt;br /&gt;
{{main|Mk.13 (546 kg)|GBU-12 Paveway II (277 kg)|GBU-24 Paveway III (2,000 lb)|AGM-65D|AIM-9L Sidewinder}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* 2 x 25 mm ADEN 25 cannons (100 rpg = 200 total)&lt;br /&gt;
* 2 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9L Sidewinder missiles + 640 x countermeasures&lt;br /&gt;
* 108 x SNEB type 23 rockets&lt;br /&gt;
* 114 x CRV7 M247 rockets&lt;br /&gt;
* 2 x 540 lb Mk.M2 bombs (1,080 lb total)&lt;br /&gt;
* 5 x 1,000 lb H.E. M.C. Mk.13 bombs (5,000 lb total)&lt;br /&gt;
* 6 x 295 kg GBU-12 Paveway II bombs (1,770 kg total)&lt;br /&gt;
* 4 x 546 kg Mk.13 bombs (2,184 kg total)&lt;br /&gt;
* 2 x 2,000 lb GBU-24 Paveway III bombs (4,000 lb total)&lt;br /&gt;
* 4 x AGM-65D missiles&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;4%&amp;quot; | 1 !! width=&amp;quot;4%&amp;quot; | 2 !! width=&amp;quot;4%&amp;quot; | 3 !! width=&amp;quot;4%&amp;quot; | 4 !! width=&amp;quot;4%&amp;quot; | 5 !! width=&amp;quot;4%&amp;quot; | 6 !! width=&amp;quot;4%&amp;quot; | 7 !! width=&amp;quot;4%&amp;quot; | 8 !! width=&amp;quot;4%&amp;quot; | 9 !! width=&amp;quot;4%&amp;quot; | 10 !! width=&amp;quot;4%&amp;quot; | 11&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 25 mm ADEN 25 cannons (100 rpg)&lt;br /&gt;
| || || || || 1 || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! 540 lb Mk.M2 bombs&lt;br /&gt;
| 1 || || || || || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 lb H.E. M.C. Mk.13 bombs&lt;br /&gt;
| || 1 || || 1 || || 1 || || 1 || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 277 kg GBU-12 Paveway II bombs&lt;br /&gt;
| 1* || 1* || || 1* || || || || 1* || || 1* || 1&lt;br /&gt;
|-&lt;br /&gt;
! 546 kg Mk.13 bombs&lt;br /&gt;
| || 1* || || 1* || || || || 1* || || 1* ||&lt;br /&gt;
|-&lt;br /&gt;
! 2,000 lb GBU-24 Paveway III bombs&lt;br /&gt;
| || || || 1* || || || || 1* || || ||&lt;br /&gt;
|-&lt;br /&gt;
! CRV7 M247 rockets&lt;br /&gt;
| 19 || 19 || || 19 || || || || 19 || || 19 || 19&lt;br /&gt;
|-&lt;br /&gt;
! SNEB type 23 rockets&lt;br /&gt;
| 18 || 18 || || 18 || || || || 18 || || 18 || 18&lt;br /&gt;
|-&lt;br /&gt;
! AGM-65D missiles&lt;br /&gt;
| || 1 || || 1 || || || || 1 || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9L Sidewinder missiles&lt;br /&gt;
| 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || || || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Countermeasures&lt;br /&gt;
| 160&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || 160&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || || || || 160&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || 160&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! TIALD&lt;br /&gt;
| || || || || || || 1* || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | Maximum permissible wing load: 1,900 kg&amp;lt;br&amp;gt;Maximum permissible weight imbalance: 1,400 kg&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | * The TIALD targeting pod must be carried when equipping guided bombs &amp;lt;br&amp;gt; &amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;AIM-9L Sidewinder missiles can be carried in conjunction with countermeasure pods on the same hardpoint&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Harrier is a subsonic fighter fighting against a mostly supersonic opposition. However, as a weapons platform, it has access to some features that make it able to compete:&lt;br /&gt;
&lt;br /&gt;
You can carry up to 4 AIM-9L missiles that are all-aspect, have an maximum overload of 30 G, and a maximum launch range of 18 km. In realistic terms, that means that if you have an altitude advantage of 1-2 km to someone running away from you you are still able to lock them and fire at a distance of up to 5-6 km and the missile still has a good chance of reaching them. The AIM-9Ls have a decent flare resistance if the enemy still has his afterburner on. However, you should avoid firing them in a frontal aspect as just a few flares will be able to decoy them.&lt;br /&gt;
&lt;br /&gt;
You will receive access to 60 countermeasures with the first countermeasure modification and with the second you unlock the option to carry 160 countermeasures on each of the Sidewinder pylons, totalling to 4 X 160 + 60 = 700 countermeasures. It is highly recommend to run them mixed (both flares and chaff). This allows you to use the periodic countermeasures dispense function when you are in situations where your situational awareness will be limited, to prevent a missile kill.&lt;br /&gt;
&lt;br /&gt;
You also receive a RWR, which is a useful tool for roughly finding the location of enemies and warning you when you are locked on radar.&lt;br /&gt;
&lt;br /&gt;
At the beginning of the match you can climb to the side along the same flight path as the rest of your team. Try keeping a speed of above 800 km/h while climbing to maybe 5,000 to 7,000 m altitude. That playstyle would leave you however open to some BVR misses being fired by enemies like the F-14. If you pick up a warning on your RWR and see a semi-active or active radar-guided missile you will want to fly perpendicularly to the source of the enemy radar whilst deploying chaff.&lt;br /&gt;
&lt;br /&gt;
The general playstyle would be to wait for the proper opportunity. You are not the plane that will carry the match, you are a support aircraft. Almost all matches inevitably turn into a furball fight where enemies and allies will be located in a tight area. You can dive down from above on them and fire your AIM-9Ls on unsuspecting targets. Be careful not to fire your missiles when allies are very close to the enemy, as you can easily kill a teammate by mistake.&lt;br /&gt;
&lt;br /&gt;
When surrounded by enemies, turn on automatic countermeasure dispenser and focus on the enemies position and who you can target and to where you can disengage. Try to avoid turning with enemies as even with the VTOL controls you will probably be outmatched. A turnfight should be your last resort.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* It has a very large count of countermeasures (700 if all four BOL rails are equipped)&lt;br /&gt;
* Even if only two BOL rails are equipped the amount of countermeasures is still very impressive at 380&lt;br /&gt;
* Can carry up to four very effective [[AIM-9L Sidewinder]] missiles&lt;br /&gt;
* Dedicated missile pylons ensure you can always carry at least two AIM-9Ls without sacrificing any ground attack ordnance&lt;br /&gt;
* Has built in target tracker and FLIR even without targeting pod&lt;br /&gt;
* Has pilot night vision&lt;br /&gt;
* ADEN 25 cannons have very high rate of fire and velocity&lt;br /&gt;
* Access to a very diverse range of ground attack ordnance including 610 lb, 1,200 lb and 2,000 lb laser guided bombs and [[AGM-65D|AGM-65D Mavericks]]&lt;br /&gt;
* Can carry six laser guided bombs at the same time&lt;br /&gt;
* TIALD pod (which has far better zoom and resolution than the missile seeker) can be used to lock [[AGM-65D|AGM-65Ds]] onto targets.&lt;br /&gt;
* It is very hard to rip the wings due to excessive speed or G overload, thanks to the very high G overload limit and the wing rip speed being above what the aircraft can typically achieve&lt;br /&gt;
* CR7V M247 rockets are very effective at killing spaa's from range due to very high speed and explosive mass being much better than SNEB rockets&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The exceptional rate of fire and low ammo count of the gun pods gives you very limited trigger time before running out of ammo&lt;br /&gt;
* 25 mm belts have no tracer rounds, making it hard to learn the unique ballistics of the ADEN cannon&lt;br /&gt;
* No radar&lt;br /&gt;
* Subsonic&lt;br /&gt;
* Engine overheats if used at 100% or WEP - about 90-95% throttle is the most you can use for extended periods of time (depending on map temperature)&lt;br /&gt;
* Limited WEP time&lt;br /&gt;
* Lower top speed than first generation Harriers&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=harrier_gr7 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|viGPHQQScKo|'''The Shooting Range #322''' - ''Metal Beasts'' section at 00:27 discusses the {{PAGENAME}}.|-9BZqM1MqpM|'''Harrier GR.7 : A Basic Review''' - ''Tims Variety''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Harrier GR.3]]&lt;br /&gt;
* [[A-7D]]&lt;br /&gt;
* [[A-7E]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7865-development-harrier-gr-7-next-gen-jump-jet-en|[Devblog] Harrier GR.7: Next Gen Jump Jet]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer BAe}}&lt;br /&gt;
{{Britain jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U101768975</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Harrier_GR.7&amp;diff=146111</id>
		<title>Harrier GR.7</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Harrier_GR.7&amp;diff=146111"/>
				<updated>2022-11-19T20:31:53Z</updated>
		
		<summary type="html">&lt;p&gt;U101768975: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium British strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Harrier (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=harrier_gr7&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,116 || 1,110 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 30.4 || 30.9 || 70.8 || 70.8 || rowspan=&amp;quot;2&amp;quot; | 550&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,133 || 1,125 || 29.6 || 30.0 || 111.1 || 89.7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,137 &amp;lt;!--{{Specs|destruction|body}}--&amp;gt; || {{Specs|destruction|gear}} || N/A || 829 || 556 || ~12 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 648 || &amp;lt; 950 || &amp;lt; 790 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce Pegasus Mk.105 || 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 6,057 kg || colspan=&amp;quot;3&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 14m fuel || 20m fuel || 30m fuel || 45m fuel || 49m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,710 kg || colspan=&amp;quot;2&amp;quot; | Vectored-thrust low-bypass turbofan&lt;br /&gt;
| 7,113 kg || 7,467 kg || 8,173 kg || 9,230 kg || 9,577 kg || 14,567 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 14m fuel || 20m fuel || 30m fuel || 45m fuel || 49m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 8,490 kgf || 9,230 kgf&lt;br /&gt;
| 1.30 || 1.24 || 1.13 || 1.00 || 0.96 || 0.63&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 9,198 kgf&amp;lt;br&amp;gt;(0 km/h) || 9,945 kgf&amp;lt;br&amp;gt;(0 km/h)&lt;br /&gt;
| 1.40 || 1.33 || 1.22 || 1.08 || 1.04 || 0.68&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** Without offensive armament&lt;br /&gt;
** 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Mk.M2 (540 lb)|H.E. M.C. Mk.13 (1,000 lb)|CRV7 M247|SNEB type 23|ADEN 25 (25 mm)}}&lt;br /&gt;
{{main|Mk.13 (546 kg)|GBU-12 Paveway II (277 kg)|GBU-24 Paveway III (2,000 lb)|AGM-65D|AIM-9L Sidewinder}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* 2 x 25 mm ADEN 25 cannons (100 rpg = 200 total)&lt;br /&gt;
* 2 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9L Sidewinder missiles + 640 x countermeasures&lt;br /&gt;
* 108 x SNEB type 23 rockets&lt;br /&gt;
* 114 x CRV7 M247 rockets&lt;br /&gt;
* 2 x 540 lb Mk.M2 bombs (1,080 lb total)&lt;br /&gt;
* 5 x 1,000 lb H.E. M.C. Mk.13 bombs (5,000 lb total)&lt;br /&gt;
* 6 x 295 kg GBU-12 Paveway II bombs (1,770 kg total)&lt;br /&gt;
* 4 x 546 kg Mk.13 bombs (2,184 kg total)&lt;br /&gt;
* 2 x 2,000 lb GBU-24 Paveway III bombs (4,000 lb total)&lt;br /&gt;
* 4 x AGM-65D missiles&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;4%&amp;quot; | 1 !! width=&amp;quot;4%&amp;quot; | 2 !! width=&amp;quot;4%&amp;quot; | 3 !! width=&amp;quot;4%&amp;quot; | 4 !! width=&amp;quot;4%&amp;quot; | 5 !! width=&amp;quot;4%&amp;quot; | 6 !! width=&amp;quot;4%&amp;quot; | 7 !! width=&amp;quot;4%&amp;quot; | 8 !! width=&amp;quot;4%&amp;quot; | 9 !! width=&amp;quot;4%&amp;quot; | 10 !! width=&amp;quot;4%&amp;quot; | 11&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 25 mm ADEN 25 cannons (100 rpg)&lt;br /&gt;
| || || || || 1 || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! 540 lb Mk.M2 bombs&lt;br /&gt;
| 1 || || || || || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 lb H.E. M.C. Mk.13 bombs&lt;br /&gt;
| || 1 || || 1 || || 1 || || 1 || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 277 kg GBU-12 Paveway II bombs&lt;br /&gt;
| 1* || 1* || || 1* || || || || 1* || || 1* || 1&lt;br /&gt;
|-&lt;br /&gt;
! 546 kg Mk.13 bombs&lt;br /&gt;
| || 1* || || 1* || || || || 1* || || 1* ||&lt;br /&gt;
|-&lt;br /&gt;
! 2,000 lb GBU-24 Paveway III bombs&lt;br /&gt;
| || || || 1* || || || || 1* || || ||&lt;br /&gt;
|-&lt;br /&gt;
! CRV7 M247 rockets&lt;br /&gt;
| 19 || 19 || || 19 || || || || 19 || || 19 || 19&lt;br /&gt;
|-&lt;br /&gt;
! SNEB type 23 rockets&lt;br /&gt;
| 18 || 18 || || 18 || || || || 18 || || 18 || 18&lt;br /&gt;
|-&lt;br /&gt;
! AGM-65D missiles&lt;br /&gt;
| || 1 || || 1 || || || || 1 || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9L Sidewinder missiles&lt;br /&gt;
| 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || || || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Countermeasures&lt;br /&gt;
| 160&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || 160&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || || || || 160&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || 160&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! TIALD&lt;br /&gt;
| || || || || || || 1* || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | Maximum permissible wing load: 1,900 kg&amp;lt;br&amp;gt;Maximum permissible weight imbalance: 1,400 kg&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | * The TIALD targeting pod must be carried when equipping guided bombs &amp;lt;br&amp;gt; &amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;AIM-9L Sidewinder missiles can be carried in conjunction with countermeasure pods on the same hardpoint&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Harrier is a subsonic fighter fighting against a mostly supersonic opposition. However, as a weapons platform, it has access to some features that make it able to compete:&lt;br /&gt;
&lt;br /&gt;
You can carry up to 4 AIM-9L missiles that are all-aspect, have an maximum overload of 30 G, and a maximum launch range of 18 km. In realistic terms, that means that if you have an altitude advantage of 1-2 km to someone running away from you you are still able to lock them and fire at a distance of up to 5-6 km and the missile still has a good chance of reaching them. The AIM-9Ls have a decent flare resistance if the enemy still has his afterburner on. However, you should avoid firing them in a frontal aspect as just a few flares will be able to decoy them.&lt;br /&gt;
&lt;br /&gt;
You will receive access to 60 countermeasures with the first countermeasure modification and with the second you unlock the option to carry 160 countermeasures on each of the Sidewinder pylons, totalling to 4 X 160 + 60 = 700 countermeasures. It is highly recommend to run them mixed (both flares and chaff). This allows you to use the periodic countermeasures dispense function when you are in situations where your situational awareness will be limited, to prevent a missile kill.&lt;br /&gt;
&lt;br /&gt;
You also receive a RWR, which is a useful tool for roughly finding the location of enemies and warning you when you are locked on radar.&lt;br /&gt;
&lt;br /&gt;
At the beginning of the match you can climb to the side along the same flight path as the rest of your team. Try keeping a speed of above 800 km/h while climbing to maybe 5,000 to 7,000 m altitude. That playstyle would leave you however open to some BVR misses being fired by enemies like the F-14. If you pick up a warning on your RWR and see a semi-active or active radar-guided missile you will want to fly perpendicularly to the source of the enemy radar whilst deploying chaff.&lt;br /&gt;
&lt;br /&gt;
The general playstyle would be to wait for the proper opportunity. You are not the plane that will carry the match, you are a support aircraft. Almost all matches inevitably turn into a furball fight where enemies and allies will be located in a tight area. You can dive down from above on them and fire your AIM-9Ls on unsuspecting targets. Be careful not to fire your missiles when allies are very close to the enemy, as you can easily kill a teammate by mistake.&lt;br /&gt;
&lt;br /&gt;
When surrounded by enemies, turn on automatic countermeasure dispenser and focus on the enemies position and who you can target and to where you can disengage. Try to avoid turning with enemies as even with the VTOL controls you will probably be outmatched. A turnfight should be your last resort.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* It has a very large count of countermeasures (700 if all four BOL rails are equipped)&lt;br /&gt;
* Even if only two BOL rails are equipped the amount of countermeasures is still very impressive at 380&lt;br /&gt;
* Can carry up to four very effective [[AIM-9L Sidewinder]] missiles&lt;br /&gt;
* Dedicated missile pylons ensure you can always carry at least two AIM-9Ls without sacrificing any ground attack ordnance&lt;br /&gt;
* Has built in target tracker and FLIR even without targeting pod&lt;br /&gt;
* Has pilot night vision&lt;br /&gt;
* ADEN 25 cannons have very high rate of fire and velocity&lt;br /&gt;
* Access to a very diverse range of ground attack ordnance including 610 lb, 1,200 lb and 2,000 lb laser guided bombs and [[AGM-65D|AGM-65D Mavericks]]&lt;br /&gt;
* Can carry six laser guided bombs at the same time&lt;br /&gt;
* TIALD pod (which has far better zoom and resolution than the missile seeker) can be used to lock [[AGM-65D|AGM-65Ds]] onto targets.&lt;br /&gt;
* It is very hard to rip the wings due to excessive speed or G overload, thanks to the very high G overload limit and the wing rip speed being above what the aircraft can typically achieve&lt;br /&gt;
* CR7V M247 rockets are very effective at killing spaa's from range due to very high speed and explosive mass being much better than SNEB rockets&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The exceptional rate of fire and low ammo count of the gun pods gives you very limited trigger time before running out of ammo&lt;br /&gt;
* 25 mm belts have no tracer rounds, making it hard to learn the unique ballistics of the ADEN cannon&lt;br /&gt;
* No radar&lt;br /&gt;
* Subsonic&lt;br /&gt;
* Engine overheats if used at 100% or WEP - about 90-95% throttle is the most you can use for extended periods of time (depending on map temperature)&lt;br /&gt;
* Limited WEP time&lt;br /&gt;
* Lower top speed than first generation Harriers&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=harrier_gr7 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|viGPHQQScKo|'''The Shooting Range #322''' - ''Metal Beasts'' section at 00:27 discusses the {{PAGENAME}}.|-9BZqM1MqpM|'''Harrier GR.7 : A Basic Review''' - ''Tims Variety''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Harrier GR.3]]&lt;br /&gt;
* [[A-7D]]&lt;br /&gt;
* [[A-7E]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7865-development-harrier-gr-7-next-gen-jump-jet-en|[Devblog] Harrier GR.7: Next Gen Jump Jet]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer BAe}}&lt;br /&gt;
{{Britain jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U101768975</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Harrier_GR.7&amp;diff=146110</id>
		<title>Harrier GR.7</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Harrier_GR.7&amp;diff=146110"/>
				<updated>2022-11-19T20:29:31Z</updated>
		
		<summary type="html">&lt;p&gt;U101768975: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium British strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Harrier (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=harrier_gr7&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,116 || 1,110 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 30.4 || 30.9 || 70.8 || 70.8 || rowspan=&amp;quot;2&amp;quot; | 550&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,133 || 1,125 || 29.6 || 30.0 || 111.1 || 89.7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,137 &amp;lt;!--{{Specs|destruction|body}}--&amp;gt; || {{Specs|destruction|gear}} || N/A || 829 || 556 || ~12 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 648 || &amp;lt; 950 || &amp;lt; 790 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce Pegasus Mk.105 || 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 6,057 kg || colspan=&amp;quot;3&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 14m fuel || 20m fuel || 30m fuel || 45m fuel || 49m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,710 kg || colspan=&amp;quot;2&amp;quot; | Vectored-thrust low-bypass turbofan&lt;br /&gt;
| 7,113 kg || 7,467 kg || 8,173 kg || 9,230 kg || 9,577 kg || 14,567 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 14m fuel || 20m fuel || 30m fuel || 45m fuel || 49m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 8,490 kgf || 9,230 kgf&lt;br /&gt;
| 1.30 || 1.24 || 1.13 || 1.00 || 0.96 || 0.63&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 9,198 kgf&amp;lt;br&amp;gt;(0 km/h) || 9,945 kgf&amp;lt;br&amp;gt;(0 km/h)&lt;br /&gt;
| 1.40 || 1.33 || 1.22 || 1.08 || 1.04 || 0.68&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** Without offensive armament&lt;br /&gt;
** 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Mk.M2 (540 lb)|H.E. M.C. Mk.13 (1,000 lb)|CRV7 M247|SNEB type 23|ADEN 25 (25 mm)}}&lt;br /&gt;
{{main|Mk.13 (546 kg)|GBU-12 Paveway II (277 kg)|GBU-24 Paveway III (2,000 lb)|AGM-65D|AIM-9L Sidewinder}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* 2 x 25 mm ADEN 25 cannons (100 rpg = 200 total)&lt;br /&gt;
* 2 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9L Sidewinder missiles + 640 x countermeasures&lt;br /&gt;
* 108 x SNEB type 23 rockets&lt;br /&gt;
* 114 x CRV7 M247 rockets&lt;br /&gt;
* 2 x 540 lb Mk.M2 bombs (1,080 lb total)&lt;br /&gt;
* 5 x 1,000 lb H.E. M.C. Mk.13 bombs (5,000 lb total)&lt;br /&gt;
* 6 x 295 kg GBU-12 Paveway II bombs (1,770 kg total)&lt;br /&gt;
* 4 x 546 kg Mk.13 bombs (2,184 kg total)&lt;br /&gt;
* 2 x 2,000 lb GBU-24 Paveway III bombs (4,000 lb total)&lt;br /&gt;
* 4 x AGM-65D missiles&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;4%&amp;quot; | 1 !! width=&amp;quot;4%&amp;quot; | 2 !! width=&amp;quot;4%&amp;quot; | 3 !! width=&amp;quot;4%&amp;quot; | 4 !! width=&amp;quot;4%&amp;quot; | 5 !! width=&amp;quot;4%&amp;quot; | 6 !! width=&amp;quot;4%&amp;quot; | 7 !! width=&amp;quot;4%&amp;quot; | 8 !! width=&amp;quot;4%&amp;quot; | 9 !! width=&amp;quot;4%&amp;quot; | 10 !! width=&amp;quot;4%&amp;quot; | 11&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 25 mm ADEN 25 cannons (100 rpg)&lt;br /&gt;
| || || || || 1 || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! 540 lb Mk.M2 bombs&lt;br /&gt;
| 1 || || || || || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 lb H.E. M.C. Mk.13 bombs&lt;br /&gt;
| || 1 || || 1 || || 1 || || 1 || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 277 kg GBU-12 Paveway II bombs&lt;br /&gt;
| 1* || 1* || || 1* || || || || 1* || || 1* || 1&lt;br /&gt;
|-&lt;br /&gt;
! 546 kg Mk.13 bombs&lt;br /&gt;
| || 1* || || 1* || || || || 1* || || 1* ||&lt;br /&gt;
|-&lt;br /&gt;
! 2,000 lb GBU-24 Paveway III bombs&lt;br /&gt;
| || || || 1* || || || || 1* || || ||&lt;br /&gt;
|-&lt;br /&gt;
! CRV7 M247 rockets&lt;br /&gt;
| 19 || 19 || || 19 || || || || 19 || || 19 || 19&lt;br /&gt;
|-&lt;br /&gt;
! SNEB type 23 rockets&lt;br /&gt;
| 18 || 18 || || 18 || || || || 18 || || 18 || 18&lt;br /&gt;
|-&lt;br /&gt;
! AGM-65D missiles&lt;br /&gt;
| || 1 || || 1 || || || || 1 || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9L Sidewinder missiles&lt;br /&gt;
| 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || || || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Countermeasures&lt;br /&gt;
| 160&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || 160&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || || || || 160&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || 160&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! TIALD&lt;br /&gt;
| || || || || || || 1* || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | Maximum permissible wing load: 1,900 kg&amp;lt;br&amp;gt;Maximum permissible weight imbalance: 1,400 kg&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | * The TIALD targeting pod must be carried when equipping guided bombs &amp;lt;br&amp;gt; &amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;AIM-9L Sidewinder missiles can be carried in conjunction with countermeasure pods on the same hardpoint&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Harrier is a subsonic fighter fighting against a mostly supersonic opposition. However, as a weapons platform, it has access to some features that make it able to compete:&lt;br /&gt;
&lt;br /&gt;
You can carry up to 4 AIM-9L missiles that are all-aspect, have an maximum overload of 30 G, and a maximum launch range of 18 km. In realistic terms, that means that if you have an altitude advantage of 1-2 km to someone running away from you you are still able to lock them and fire at a distance of up to 5-6 km and the missile still has a good chance of reaching them. The AIM-9Ls have a decent flare resistance if the enemy still has his afterburner on. However, you should avoid firing them in a frontal aspect as just a few flares will be able to decoy them.&lt;br /&gt;
&lt;br /&gt;
You will receive access to 60 countermeasures with the first countermeasure modification and with the second you unlock the option to carry 160 countermeasures on each of the Sidewinder pylons, totalling to 4 X 160 + 60 = 700 countermeasures. It is highly recommend to run them mixed (both flares and chaff). This allows you to use the periodic countermeasures dispense function when you are in situations where your situational awareness will be limited, to prevent a missile kill.&lt;br /&gt;
&lt;br /&gt;
You also receive a RWR, which is a useful tool for roughly finding the location of enemies and warning you when you are locked on radar.&lt;br /&gt;
&lt;br /&gt;
At the beginning of the match you can climb to the side along the same flight path as the rest of your team. Try keeping a speed of above 800 km/h while climbing to maybe 5,000 to 7,000 m altitude. That playstyle would leave you however open to some BVR misses being fired by enemies like the F-14. If you pick up a warning on your RWR and see a semi-active or active radar-guided missile you will want to fly perpendicularly to the source of the enemy radar whilst deploying chaff.&lt;br /&gt;
&lt;br /&gt;
The general playstyle would be to wait for the proper opportunity. You are not the plane that will carry the match, you are a support aircraft. Almost all matches inevitably turn into a furball fight where enemies and allies will be located in a tight area. You can dive down from above on them and fire your AIM-9Ls on unsuspecting targets. Be careful not to fire your missiles when allies are very close to the enemy, as you can easily kill a teammate by mistake.&lt;br /&gt;
&lt;br /&gt;
When surrounded by enemies, turn on automatic countermeasure dispenser and focus on the enemies position and who you can target and to where you can disengage. Try to avoid turning with enemies as even with the VTOL controls you will probably be outmatched. A turnfight should be your last resort.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* It has a very large count of countermeasures (700 if all four BOL rails are equipped)&lt;br /&gt;
* Even if only two BOL rails are equipped the amount of countermeasures is still very impressive at 380&lt;br /&gt;
* Can carry up to four very effective [[AIM-9L Sidewinder]] missiles&lt;br /&gt;
* Dedicated missile pylons ensure you can always carry at least two AIM-9Ls without sacrificing any ground attack ordnance&lt;br /&gt;
* Has built in target tracker and FLIR even without targeting pod&lt;br /&gt;
* Has pilot night vision&lt;br /&gt;
* ADEN 25 cannons have very high rate of fire and velocity&lt;br /&gt;
* Access to a very diverse range of ground attack ordnance including 610 lb, 1,200 lb and 2,000 lb laser guided bombs and [[AGM-65D|AGM-65D Mavericks]]&lt;br /&gt;
* Can carry six laser guided bombs at the same time&lt;br /&gt;
* TIALD pod (which has far better zoom and resolution than the missile seeker) can be used to lock [[AGM-65D|AGM-65Ds]] onto targets.&lt;br /&gt;
* It is very hard to rip the wings due to excessive speed or G overload, thanks to the very high G overload limit and the wing rip speed being above what the aircraft can typically achieve&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The exceptional rate of fire and low ammo count of the gun pods gives you very limited trigger time before running out of ammo&lt;br /&gt;
* 25 mm belts have no tracer rounds, making it hard to learn the unique ballistics of the ADEN cannon&lt;br /&gt;
* No radar&lt;br /&gt;
* Subsonic&lt;br /&gt;
* Engine overheats if used at 100% or WEP - about 90-95% throttle is the most you can use for extended periods of time (depending on map temperature)&lt;br /&gt;
* Limited WEP time&lt;br /&gt;
* Lower top speed than first generation Harriers&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=harrier_gr7 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|viGPHQQScKo|'''The Shooting Range #322''' - ''Metal Beasts'' section at 00:27 discusses the {{PAGENAME}}.|-9BZqM1MqpM|'''Harrier GR.7 : A Basic Review''' - ''Tims Variety''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Harrier GR.3]]&lt;br /&gt;
* [[A-7D]]&lt;br /&gt;
* [[A-7E]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7865-development-harrier-gr-7-next-gen-jump-jet-en|[Devblog] Harrier GR.7: Next Gen Jump Jet]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer BAe}}&lt;br /&gt;
{{Britain jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U101768975</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Wellington_Mk_III&amp;diff=113183</id>
		<title>Wellington Mk III</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Wellington_Mk_III&amp;diff=113183"/>
				<updated>2021-10-06T21:42:02Z</updated>
		
		<summary type="html">&lt;p&gt;U101768975: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Wellington (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=wellington_mk3&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British bomber {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,572 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 398 || 384 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 31.3 || 32.5 || 3.1 || 3.1 || rowspan=&amp;quot;2&amp;quot; | 650&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 441 || 418 || 28.4 || 30.0 || 10.2 || 5.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 315 || 264 || 223 || ~5 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 275 || &amp;lt; 275 || &amp;lt; 310 || &amp;gt; 320&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 9 mm Steel plate in the pilot's seat.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G.P. Mk.IV (250 lb)|G.P. Mk.IV (500 lb)|G.P. Mk.I (1,000 lb)|H.C. 4,000 lb Mk.II (4,000 lb)|18 inch Mark XII (450 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 10 x 250 lb G.P. Mk.IV bombs (2,500 lb total)&lt;br /&gt;
* 18 x 250 lb G.P. Mk.IV bombs (4,500 lb total)&lt;br /&gt;
* 9 x 500 lb G.P. Mk.IV bombs (4,500 lb total)&lt;br /&gt;
* 2 x 1,000 lb G.P. Mk.I bombs + 6 x 250 lb G.P. Mk.IV bombs (3,500 lb total)&lt;br /&gt;
* 2 x 18 inch Mark XII torpedoes&lt;br /&gt;
* 1 x H.C. 4,000 lb Mk.II bomb (4,000 lb total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 2 x 7.7 mm Browning machine guns, nose turret (1,200 rpg = 2,400 total)&lt;br /&gt;
* 4 x 7.7 mm Browning machine guns, rear turret (2,000 rpg = 8,000 total)&lt;br /&gt;
* 1 x 7.7 mm Browning machine gun, 2 x side turrets (600 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
====Air battles====&lt;br /&gt;
In Air Battles, the winning tactic is to climb high and bomb your targets. If you don't want to climb the {{PAGENAME}}, is a great low flying bomber, offering great speed and manoeuvrability. However, it lacks any armour and only offers limited protection with turrets in the front, side and rear. It lacks armour plates, unlike other bombers of the other nations. A few well placed shots will see {{PAGENAME}}, getting torn apart to any aircraft which drop down to engage it from the top or belly.  However, it's rear gun turret offers four 7.7 mm machine guns which are able to shoot down the enemy aircraft with a few well placed shots.&lt;br /&gt;
&lt;br /&gt;
====Ground battles====&lt;br /&gt;
Using the {{PAGENAME}} should be used as a strategic bomber, that is what it excels at in this game mode. It is to be big to be used in the ground attack role, making it an easy target for enemy tankers. However, used as a strategic bomber it can win the match. To use the {{PAGENAME}}, load up on 500 Ibs or the single 4000 Ibs cookie bomb. The 500 Ibs, offer 65.5 Kg of HE filler and the cookie offers 1339 Kg of HE filler.&lt;br /&gt;
&lt;br /&gt;
Fly around the map, waiting for the enemy to cap the cap zones, when they start capping the zone - head towards it, gain height do not come in low or a single shot fired from a tank can knock you out of the game. Once at a good Hight, line up on the cap zone and drop the bombs. Any tank in the zone will be destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Wellington Torp Launching technic.jpg|thumb|right|364x364px|'''&amp;quot;Torpedo attack!&amp;quot;''' The best way to launch a torpedo at close range without sacrificing the aircraft, is to find the middle ground between the suggested drop direction and the target. That way making the evasive action  of the torpedoes, harder.  Whether the target slows down or turns, The torpedoes will be on collision course.]]&lt;br /&gt;
==== Naval battles ====&lt;br /&gt;
All of the Wellington bombers are well suited for the naval warfare, The {{PAGENAME}} being one of the best of them  provides improved Browning turrets, highest top speed of them all and two supreme payloads that will allow you to change the tides of a naval war in both Arcade and Realistic battles.&lt;br /&gt;
&lt;br /&gt;
Those are:&lt;br /&gt;
&lt;br /&gt;
* 2 х 18 inch Mark XII torpedoes&lt;br /&gt;
* 1 x 4,000 lb H.C. 4,000 lb Mk.II bomb&lt;br /&gt;
&lt;br /&gt;
With the torpedoes, the strategy goes in finding a good approach angle to successfully deliver both torpedoes to preferably '''gunboats''' and '''destroyers''' as they will have a tougher time evading them. Beware of anti-aircraft fire and swiftly turn back to safety while preparing the next drop.&lt;br /&gt;
&lt;br /&gt;
The technique at the moment of launching the torpedoes is shown in the image: '''&amp;quot;Torpedo attack!&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Using the 4,000 lb bomb, the scenario takes place a bit higher. Way above the enemies' short and medium anti-aircraft guns that reach around 3,000 - 4,500 meter altitude. Here you will be able to spot the biggest of the fishes. Those will be your targets and with some developed practice in predicting the drops you will decimate the entire enemy destroyers population in a a short time, tanks to this extremely lethal bomb.&lt;br /&gt;
&lt;br /&gt;
Just be alert of enemy planes that will be eager to take you down, using the '''Armored target''' belt provides some of the boost in defence you need as it cripples engines and pierces through metal.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* there are no pros as it is at 3.0 when it and all other wellingtons should be at 2.0&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weaponry consists purely of 7.7 mm machine guns, making fighting against fighters a serious challenge at best&lt;br /&gt;
* Low speed makes the lack of defensive guns painfully obvious&lt;br /&gt;
* Anything with a cannon will be able to destroy the bomber without much effort&lt;br /&gt;
* Gun turrets have no protective armour, leaving turret gunners vulnerable&lt;br /&gt;
* Although you can carry torpedoes, they are some of the worst ones in the game due to the terrible drop requirements&lt;br /&gt;
* Tail controls are easily knocked out from fighters or flak&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The Vickers Wellington was a twin-engine medium bomber used by RAF Bomber Command and Coastal Command. In May 1939, a prototype Wellington was fitted with Bristol Hercules engines; after successful trials with a converted Mk.IC, this model was launched for full-scale production at the beginning of 1941 under the designation of Wellington Mk.III (Type 417).&lt;br /&gt;
&lt;br /&gt;
Production Mk.III aircraft were equipped with two 1,590 hp Bristol Hercules Mk.XI radial, air-cooled engines.&lt;br /&gt;
&lt;br /&gt;
Building on the experience amassed by Wellington crews, the defensive armament was upgraded on later models; the Frazer-Nash FN-5A rear turret with two 0.303 inch machine guns was replaced with a Frazer-Nash FN-20 turret holding four 0.303 inch machine guns with 2,000 rounds each. The take-off weight of the Mk.III was increased to 15,650 kg while bomb capacity was reduced to 4,000 lbs (1,814 kg). Originally, the bomber was to be equipped with a ventral turret, the low-drag Frazer-Nash FN-21A, but the further decrease in bomb capacity was deemed to be unacceptable.&lt;br /&gt;
&lt;br /&gt;
The Mk.III had its armor reinforced, all fuel tanks were self-sealing and barrage balloon cable cutters were positioned in the leading edge of the wings.&lt;br /&gt;
&lt;br /&gt;
By 1941 the Wellington was used almost exclusively at night and therefore, attention was given to decreasing the area of the glazing that visibly reflected moonlight or searchlight beams during night flights. To that end, the Mk.III differed from the late Mk.IC aircraft by removing side glazing and the side blisters of the bombardier/navigator's cockpit. The only side glazing that remained was from the trapezoidal gun blisters.&lt;br /&gt;
&lt;br /&gt;
The Wellington Mk.III was manufactured until the end of 1943, and a combined total of 1,519 bombers were produced.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|RuBjkyZT6Yw|'''The Shooting Range #6''' - ''Pages of History'' section at 00:40 discusses the Vickers Wellington.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Vickers}}&lt;br /&gt;
{{Britain bombers}}&lt;/div&gt;</summary>
		<author><name>U101768975</name></author>	</entry>

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