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		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U10132350</id>
		<title>War Thunder Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U10132350"/>
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		<updated>2026-06-08T18:18:55Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Z32&amp;diff=62033</id>
		<title>Z32</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Z32&amp;diff=62033"/>
				<updated>2020-06-25T15:32:49Z</updated>
		
		<summary type="html">&lt;p&gt;U10132350: Pic which highlights weapon locations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=germ_destroyer_class1936a_mob_z32}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot; if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German destroyer {{Battle-rating}}. It was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The Type 1936A offers very little additional protection except the basic hull with 16mm of steel armour and a superstructure with 8 mm of steel armour. The gunshields on the single 15 cm mounts are 12.7 mm thick and the gunshields on the 20 mm Flakvierlings measure 8 mm of armour, therefore only offering protection from small caliber machine gun fire.&lt;br /&gt;
&lt;br /&gt;
The only significantly armoured part of the ship is the twin 15 cm turret on the front, with around 30 mm of armour frontally and 20 mm on the sides, offering enough protection to resist some early destroyer rounds, thus making it last longer in bow-in engagements.&lt;br /&gt;
&lt;br /&gt;
Having no additional armour means most cannon, autocannon and even machine gun equipped ships can punch through its hull, meaning this destroyer isn't any more survivable than its predecessors in terms of armor.&lt;br /&gt;
&lt;br /&gt;
A small difference however, is the slightly larger crew complement with 343 men, even surpassing the complement of the [[Type 1936]] with 323 crew, and making this the 3rd highest destroyer crew count after the [[Sumner (DD-692)]] and the [[Leningrad (leader)]].&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
A larger gun caliber whilst retaining the same number of guns as on the regular Type 1936 results in a displacement of 3,597 tons and a speed of around 68 km/h, making the ship slightly slower than its predecessors, although hardly noticeable.&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|15 cm/48 KC/36 (150 mm)}}&lt;br /&gt;
&lt;br /&gt;
The main armament of the Type 1936A (Mob) comes in the form of 5 powerful 15 cm/48 KC/36 cannons, in 3 single mounts aft and one twin mount at the front. The large calibre of these cruiser guns result in a rather slow reload of 7.5 seconds and therefore a maximum of 8 rounds per minute. This however is compensated by the large amount of explosive filler and shrapnel the shells release on impact, as well as the noticeably better muzzle velocity retention, giving a much easier time aiming at longer ranges.&lt;br /&gt;
&lt;br /&gt;
The turret traverse of a mere 10°/sec for the single mounts, and 7°/sec for the twin mount encourages a more careful approach to targets at longer range, as a quick turn with the guns at close range is simply not possible.&lt;br /&gt;
&lt;br /&gt;
The HE shell has a TNT equivalent of around 3.91 kg and a muzzle velocity of around 835 m/s, making it a great choice for medium ranges against destroyers of any kind.&lt;br /&gt;
&lt;br /&gt;
The second shell type, a semi-armour piercing capped shell has good penetration, a TNT equivalent of 3.32 kg and a muzzle velocity of around 960 m/s, making this one of the fastest destroyer shells in the game. Furthermore, this is the only destroyer shell able to reliably threaten a large portion of cruisers at ranges of around 5,000 meters. An accurate player will be able to ammorack most early interwar cruisers, or at least cripple them severely.&lt;br /&gt;
[[File:Type 1936A Weapons.png|thumb|500x500px|Weapon placements: 15cm main guns (red), torpedo launchers (green),  3.7cm secondary weapons (yellow) and 2cm anti-air cannons (blue) ]]&lt;br /&gt;
The last shell, an HE with time fuse, can be used against aircraft if aimed carefully.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|3.7 cm SK C/30 (37 mm)}}&lt;br /&gt;
&lt;br /&gt;
The secondary armament is provided with 2 twin 3.7 cm SK C/30 mounts, both in the middle on the ship, one port and one starport. These have a fire rate of 30 round per minute and provide antishipping capabilities against smaller patrol vessels with HE and AP, as well as minor anti-air support with time fused HE shells.&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|2 cm/65 C/38 (20 mm)|2 cm/65 Flakvierling 38 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The main anti-air defence consists of six 20 mm emplacements in total. Four in single mounts distributed in the front, aft and in the middle of the ship, and two quadmounts located front of the bridge and between the second and third main gun. This gives the Type 1936A decent anti-air capabilities for close range encounters, although for longer ranges, this caliber is insufficient.&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
&amp;lt;!-- ''Torpedo launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|G7a (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Type 1936A features 2 quadruple torpedo mounts in the middle of the ship, attached in the center for a full traverse to both sides, enabling a full broadside of 8 torpedoes.&lt;br /&gt;
&lt;br /&gt;
The torpedoes are the standard 533 mm G7a torpedoes of the German navy, with a maximum speed of 81 km/h, a maximum travel distance of 14 km and an explosive warhead 358.4 kg of TNT. Not particularly ourstanding in any kind or form, but still useful for screening capture points or chokepoints and close range panic launching.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Type 1936A (Mob) is an excellent ship boasting massive firepower. Due to its non-existent armour, good muzzle velocity, slow firing and slow traversing guns, the Type 1936A is best used on medium or long ranges, where evasive manoeuvers can be made and enemies have a harder time hitting you. Following this, the Type 1936A should not be in the first line of attack, it should be played more like a support, staying further away, and making use of its longer range weaponry. When engaging at close range, the lack of firerate becomes apparent and multiple enemies from different directions can easily overwhelm the slow reacting destroyer, in these situations a precise shot in the ammorack can do the trick and is much more reliable than with smaller calibers. Furthermore, the large caliber is capable to overcome even the anti-fragmentation armour of American destroyers without losing much of your explosive power, and therefore countering those American vessels.&lt;br /&gt;
&lt;br /&gt;
Having the semi-armour piercing (SAP) shell equipped gives the Type 1936A another, more unique role, namely the role of a cruiser killer, being one of the few destroyers to be able to do so. Since your destroyer is the definition of a glass cannon, even more when facing cruisers, it is important to stay concealed behind islands or simply by not shooting whilst closing in to a range of around 4-6 km. A few salvoes into the sides of the cruiser where the ammo is located is usually enough for most early interwar cruiser designs like the [[USS Trenton (CL-11)]], the [[Krasny Kavkaz]], or the [[Köln]].&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Seakeeping&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unsinkability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Firepower&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
|Dry-Docking&lt;br /&gt;
|Tool Set&lt;br /&gt;
|&lt;br /&gt;
|15 cm Spgr. L/4.4 Bdz (m.Hb)&lt;br /&gt;
|Anti-Air Armament Targeting&lt;br /&gt;
|37mm Psgr L'spur Zerl&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|Rudder Replacement&lt;br /&gt;
|Fire Protection System&lt;br /&gt;
|Smokescreen&lt;br /&gt;
|15 cm Spgr. L/4.5 Zt.Z&lt;br /&gt;
|Auxiliary Armament Targeting&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
|Propeller Replacement&lt;br /&gt;
|Shrapnel Protection&lt;br /&gt;
|Ventilation&lt;br /&gt;
|Improved Rangefinder&lt;br /&gt;
|Primary Armament Targeting&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|Engine Maintenance&lt;br /&gt;
|New Pumps&lt;br /&gt;
|Ammo Wetting&lt;br /&gt;
|Torpedo Mode&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent long range firepower&lt;br /&gt;
* Powerful SAP round against cruisers&lt;br /&gt;
* High explosive mass&lt;br /&gt;
* Large crew compartment&lt;br /&gt;
* Effective close range anti-air&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No hull armour&lt;br /&gt;
* Slow turret traverse&lt;br /&gt;
* Lackcluster anti-air for longer ranges&lt;br /&gt;
* Slow firing cannons, every salvo counts!&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Even before the outbreak of WW2, the Naval High Command of the Kriegsmarine was concerned about the firepower of its most modern destroyer vessels. Fearing they may be outgunned by comparable vessels of other nations, a study was initiated in 1936 about the possible upgunning of the Type 1934 and 1936 class destroyers with 15cm main guns.&lt;br /&gt;
&lt;br /&gt;
The study quickly revealed that, although this upgrade was theoretically feasible, in practice it resulted in severe stability issues on the affected vessels and actually hampered their abilities more than increasing them.&lt;br /&gt;
&lt;br /&gt;
However, whilst the Type 1934 and 1936 class destroyers kept their original 12.8cm main guns as a result of the conducted study, the Naval High Command didn't wish to abandon the idea completely and ordered for modifications to be made to the existing Type 1936 design in order to accomodate for the desired firepower upgrade.&lt;br /&gt;
&lt;br /&gt;
This resulted in the creation of Type 1936A which was ordered into production in 1938 and consisted of a total of 8 ships. Although this class was designed to allow for the realization of the desired firepower upgrade, it still suffered from the same problems highlighted by the initial study and was known to have reliability issues with its steam turbines.&lt;br /&gt;
&lt;br /&gt;
In 1940, the first of a total of 7 Type 1936 (Mob) destroyers were laid down. These were designed in an effort to address some of the known issues of the upgunned Type 1936 destroyers as well as to simplify their design in order to allow for shorter construction times.&lt;br /&gt;
&lt;br /&gt;
Only a handful of the upgraded Type 1936A and 1936A (Mob) destroyers were lost in combat during WW2. In fact, more than half of the ships of these two classes survived the war and were used by several allied nations post-war, including the US, UK, USSR and France. The last remaining ships of this class were decommissioned from active service in the late 1950s.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/6095-development-type-1936a-mob-punching-above-its-weight-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6095-development-type-1936a-mob-punching-above-its-weight-en|[Devblog] Type 1936A (Mob): Punching Above Its Weight]]&lt;br /&gt;
&lt;br /&gt;
{{Germany destroyers}}&lt;/div&gt;</summary>
		<author><name>U10132350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Type_1936A_Weapons.png&amp;diff=62032</id>
		<title>File:Type 1936A Weapons.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Type_1936A_Weapons.png&amp;diff=62032"/>
				<updated>2020-06-25T15:27:48Z</updated>
		
		<summary type="html">&lt;p&gt;U10132350: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weapon placements&lt;/div&gt;</summary>
		<author><name>U10132350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MAS_555&amp;diff=61774</id>
		<title>MAS 555</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MAS_555&amp;diff=61774"/>
				<updated>2020-06-22T15:35:35Z</updated>
		
		<summary type="html">&lt;p&gt;U10132350: Detailed description of the MAS 555&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=it_mas_classe500_3}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian motor torpedo boat {{Battle-rating}}. It was introduced in [[Update &amp;quot;Starfighters&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The MAS 555 has a wooden hull and superstructure and no steel protection, thus making it damageable by virtually everything, including small calibre machine gun fire. With its crew count of 13, it has slightly more survivability than most other reserve boats, but nothing too special and bearable noticeable.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|20 mm/65 Breda (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The primary armament, in fact the only armament, is an Italian 20 mm cannon. It has a firerate of 240 shots/min and a 12 shot magazine before reloading for a minimum of 1,8 seconds. The cannon is unable to shot in front of the ship, it is necessary to locate broadside or turn your ship 180 degrees.&lt;br /&gt;
[[File:MAS 555 2.png|thumb|500x500px|The firing angles of the autocannon, unable to fire directly in front]]&lt;br /&gt;
Three different Belts containing two different shells are available: '''API-T''' (''Armor-piercing incendiary tracer shell'') and '''HEFI-T''' (''High-explosive fragmentation incendiary tracer shell''):&lt;br /&gt;
&lt;br /&gt;
* The default belt with '''API-T/HEFI-T/API-T/HEFI-T''' &lt;br /&gt;
* An unlockable belt with '''HEFI-T/HEFI-T/HEFI-T/API-T'''&lt;br /&gt;
* An unlockable belt with '''API-T/API-T/API-T/HEFI-T'''&lt;br /&gt;
&lt;br /&gt;
These belts are mostly the same, the '''HEFI-T''' belt is slightly more suitable against wooden boats, like [[Higgins 81 ft PT-6|PT-6]] and the [[MTB-1 1 series|MTB 1]], as well as low flying aircraft, where the '''API-T''' belt is slightly more suitable against component damage and steel boats, like the [[LS 3]] and the [[G-5]].&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
&amp;lt;!-- ''Torpedo launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Si 200 (450 mm)}}&lt;br /&gt;
&lt;br /&gt;
Two '''450mm steam turbined Si 200 Torpedoes''' on the left and on the right of the ship are a useful tool for larger sub chasers and gunboats when being able to sneak up. They have a maximum speed 81km/h and a range of about 3 km and an explosive filler of 200kg, enoguh to destroy any ship in that battle rating range.&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
&amp;lt;!-- ''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|B TG depth charge}}&lt;br /&gt;
&lt;br /&gt;
The MAS is one of the reserve boats able to carry six '''B TG depth charges''' with an explosive filler of 50kg. These however are extremely situational and most of the time defensive in nature, as you have to drive in front of the enemy ship, or the enemy past you to utilize these weapons. Furthermore 50kg off explosives is very weak for a depth charge, where most others have around 100-140 kilogramms of TNT, limiting effective use even further.&lt;br /&gt;
&lt;br /&gt;
But despite the drawbacks, making a kill with these is one if not '''the''' most satisfying way to destroy an enemy player and equally humiliating for those who are on the receiving end.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The MAS 555 is a rather strange boat, despite being the reserve boat epuipped with the largest caliber, its slow firerate and small magazine, as well as the inability to fire directly forwards drastically limits its potential. However, it can still be a significant threat to other ships.&lt;br /&gt;
&lt;br /&gt;
The best strategy  whilst using the cannon is not to drive forward into battle, but to turn your rear to the enemy, and driving in reverse. This way you can negate the limiting firing arcs at the front and still only reveal a small part of the hull, which extends you life expectancy by a few crucial seconds. The best way is to stay behind cover and move only rearwards when engaging and then back into cover. A one on one fight against almost any other PT boat will not go in your favour, therefore the element of surprise is most important.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Seakeeping&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unsinkability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
|Dry-Docking&lt;br /&gt;
|Tool Set&lt;br /&gt;
|&lt;br /&gt;
|Granata mod.35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|Rudder Replacement&lt;br /&gt;
|Fire Protection System&lt;br /&gt;
|Smokescreen&lt;br /&gt;
|Perforante mod.35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
|Propeller Replacement&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Depth Charges&lt;br /&gt;
|Primary Armament Targeting&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|Engine Maintenance&lt;br /&gt;
|New Pumps&lt;br /&gt;
|&lt;br /&gt;
|Artillery Support&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent speed forwards and in reverse&lt;br /&gt;
&lt;br /&gt;
* High crew count increases survivability&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No ability to fire directly forward&lt;br /&gt;
&lt;br /&gt;
* Small 12 shot magazines, therefore low fire rate&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Italy boats}}&lt;/div&gt;</summary>
		<author><name>U10132350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:MAS_555_2.png&amp;diff=61771</id>
		<title>File:MAS 555 2.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:MAS_555_2.png&amp;diff=61771"/>
				<updated>2020-06-22T14:51:23Z</updated>
		
		<summary type="html">&lt;p&gt;U10132350: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Firing angles&lt;/div&gt;</summary>
		<author><name>U10132350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=K%C3%B6ln&amp;diff=61631</id>
		<title>Köln</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=K%C3%B6ln&amp;diff=61631"/>
				<updated>2020-06-21T14:52:42Z</updated>
		
		<summary type="html">&lt;p&gt;U10132350: Detailed information about the Köln light cruiser.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=germ_cruiser_koln}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = German light cruiser '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the frigate&lt;br /&gt;
| link = Köln F220&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} German light cruiser {{Battle-rating|1}}. It was introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
The Köln features decent all around armor with a belt of 50mm steel covering the most of the ship except the very front and rear, as well as a 10mm turtleback armor behind it, giving it a slightly better internal protection in close to medium ranges, additionally the bulkheads measure 70mms of armor. The Turrets are a maximum of 30mm on the front, as well as the barbettes, so kockouts of turrets and ammo elevators are common.&lt;br /&gt;
&lt;br /&gt;
The bridge is covered in 100mm of cemeted armor, giving it enoough protection from large calibre HE rounds, but nothing more since even destroyer grade SAP rounds can easily punch right through it, making your ship uncontrollable.&lt;br /&gt;
&lt;br /&gt;
The ammo storage, although decently protected by the belt,turtleback and barbette armor, should never be exposed broadside, as all cruisers can penetrate it even from longer ranges. The crew count however, with 820 men is quite high for a ship this size and helps keeping it afloat. and combat ready.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
The Köln has a pretty average speed: for a light cruiser:&lt;br /&gt;
&lt;br /&gt;
* A top speed of 70 km/h in AB and 60km/h in RB.&lt;br /&gt;
&lt;br /&gt;
* A top reverse speed of 25 km/h in AB and 22km/h in RB.&lt;br /&gt;
&lt;br /&gt;
As for the maneuverability, since it is a cruiser it is quite sluggish, but this is to be expected, therefore narrow turns and fast dodging of torpedoes is not possible.&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
[[File:Köln 150mm88mm.jpg|thumb|500x500px|The placement of the 150mm (red) and 88mm (yellow) turrets.]]&lt;br /&gt;
The primary Weapons consist of nine 15cm/60 SK C/25 cannons mounted in three triple turrets, one central in the front, and two in the rear, slightly off center to the left and to the right. These cannons come with a maximum firerate of 8 shots per minute and can fire HE, SAP, AP and time fuzed HE shells. These shells are the same as on the Emden so most captains will be familiar with these:&lt;br /&gt;
&lt;br /&gt;
* HE mostly useful for destroyers&lt;br /&gt;
&lt;br /&gt;
* SAP can also be utilized for destroyers and for lightly armored cruisers like  [[USS Trenton (CL-11)|USS Trenton]] , [[IJN Agano]], [[USS Portland (CA-33)|USS Portland]].&lt;br /&gt;
&lt;br /&gt;
* AP for more heavily armored cruisers like [[Admiral Hipper|Hipper]], [[USS Brooklyn (CL-40)|USS Brooklyn]] and [[IJN Mogami]], it should be noted however, that the AP is only useful on medium ranges, everything over 8000 meters which isn’t broadside is very difficult to damage.&lt;br /&gt;
&lt;br /&gt;
Their muzzle velocity is uniform with a quick 960m/s, therefore slightly easier to aim than other contemporary cruisers&lt;br /&gt;
&lt;br /&gt;
Important to mention is that the rear turrets are a full 360° traversable, giving theKöln the ability to focus at least two turrets at a target at '''all''' times.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
Secondaries are composed of a total of 3 twin 8.8 cm anti-air cannons with a maximum fire rate of 20 shots per minute. Shells available are HE shells for destroyer and PT boat fights as well as time fuzed HE shells which are useful for long range anti-aircraft fire.&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
Anti air defences are composed out of four 3.7cm twin mountings with a firerate of 30 rounds per seconds, but only firing HE shells, therefore only providing protection from slow moving planes like bombers.&lt;br /&gt;
[[File:Köln 37mm20mm.jpg|thumb|500x500px|The location of the 37mm (green) and 20mm (blue) emplacements.]]&lt;br /&gt;
The Second armament are four 20mm atuocannons in single mountings, generally useful for close range anti-air defence, but considering the low number of emplacements for such a large ship, not sufficient in most cases.&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
The Köln has the ability to deploy up to twelve standard G7a torpedoes in 4 triple mounts, two of them mounted per side. Limited use for screening of chokepoints and narrow water straits, but mostly the range in which cruisers slug it out is too great to make use of them.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The Köln is a fun all round light cruiser with usable armor, a good amount of guns, decent fire rate and excellent firing angles.  The most important aspect with this ship is to always angle, never ever show your broadside, as this gives enemies an easy shot for your rear ammo racks. By angling this chance is minimized, albeit not fully avoidable.&lt;br /&gt;
&lt;br /&gt;
Even though the turrets move relatively slow, this disadvantage is negated by the fully traversable rear turrets, giving the Köln the ability to switch directions easily from one side to the other without losing most of its firepower. However it should be noted, that the firing angles when facing to starboard are better by a few degrees, than to port, due to the non central placement of the X and Y turret. Early light cruisers can be engaged by around 8000 – 10000 meters, where more heavily armed and armored ships like the Admiral Hippers and USS Brooklyns can effectively be dealt with when they face full broadside to you, or by closing the distance to around 5000 – 6000 meters. &lt;br /&gt;
&lt;br /&gt;
Lastly you should always be aware that you are '''&amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt;''' the top dog in most cases, so careful aiming and smart decision making is important or your ship will succumb to the firepower of more powerful ships.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Seakeeping&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Unsinkability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Firepower&lt;br /&gt;
|-&lt;br /&gt;
!I&lt;br /&gt;
|Dry-Docking&lt;br /&gt;
|Tool Set&lt;br /&gt;
|&lt;br /&gt;
|15 cm Spgr. L/4.4 Bdz (m.Hb)&lt;br /&gt;
|&lt;br /&gt;
|Anti-Air Armament Targeting&lt;br /&gt;
|-&lt;br /&gt;
!II&lt;br /&gt;
|Rudder Replacement&lt;br /&gt;
|Fire Protection System&lt;br /&gt;
|Smokescreen&lt;br /&gt;
|15 cm Spgr. L/4.5 Zt.Z&lt;br /&gt;
|8.8cm Spgr. L/4.5 Zt.Z&lt;br /&gt;
|Auxiliary Armament Targeting&lt;br /&gt;
|-&lt;br /&gt;
!III&lt;br /&gt;
|Propeller Replacement&lt;br /&gt;
|Shrapnel Protection&lt;br /&gt;
|Ventilation&lt;br /&gt;
|15 cm Pzgr. L/3.7 (m.Hb)&lt;br /&gt;
|Improved Rangefinder&lt;br /&gt;
|Primary Armament Targeting&lt;br /&gt;
|-&lt;br /&gt;
!IV&lt;br /&gt;
|Engine Maintenance&lt;br /&gt;
|New Pumps&lt;br /&gt;
|Ammo Wetting&lt;br /&gt;
|Torpedo Mode&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent firing angles&lt;br /&gt;
&lt;br /&gt;
* Sufficient protection against light cruisers when angled&lt;br /&gt;
&lt;br /&gt;
* High penetrating AP rounds suitable against most targets&lt;br /&gt;
&lt;br /&gt;
* 360° traversable rear turrets&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* With only 1 frontal turret, head-on engagements can be somewhat difficult.&lt;br /&gt;
* Vulnerable broadside&lt;br /&gt;
* Thinly armored turrets, easy to knock out&lt;br /&gt;
* Insufficient AA battery&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.--&amp;gt;&lt;br /&gt;
KMS Köln was laid down in August 1926 in Wilhelmshaven as the third and final ship of the Königsberg-class of German light cruisers. Köln was ordered as a replacement for the old SMS Arcona light cruiser and was launched in May 1928, before being commissioned into service in January 1930. Her first years of service, KMS Köln spent undergoing various sea trials and acted as a training ship. In late 1932 however, the warship departed Germany for her first world cruise, stopping in numerous ports across the globe in the Atlantic, Pacific and Indian Ocean, as well as the Mediterranean Sea. Prior to the outbreak of WW2, KMS Köln took part in non-intervention patrols around the Iberian Peninsula during the Spanish Civil War. Upon completing her patrol missions, KMS Köln returned to the waters of the North Sea in order to conduct fishery protection. During WW2, KMS Köln primarily operated in the waters of the North and Baltic Seas, whilst occasionally taking part in operations in the Atlantic. Most notably, KMS Köln took part in Operation Weserübung in 1940 - the German Invasion of Norway. During this operation, both of her two sister ships were lost in combat, whilst Köln remained undamaged. Throughout the remainder of WW2, KMS Köln primarily took part in operations in the North Sea, mostly in Norwegian waters, running convoy interdiction and minelaying. In December 1944, KMS Köln suffered damage to her propulsion system caused by several near misses inflicted by allied bombers, close to Oslofjord. The damage forced her to return for repairs to Germany, where she eventually ended up in Wilhelmshaven again. There, an allied air raid damaged Köln further and led her to sink on an even keel. Only partially sunk and with the guns still operational, she was used as an artillery platform to help defend the city before the war ended. Although partially dismantled after the war, Köln was raised in 1956 and scuttled soon afterwards.&lt;br /&gt;
&lt;br /&gt;
''- From [https://warthunder.com/en/news/5940-development-kms-k%C3%B6ln-the-teutonic-ironclad-en Devblog]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|_jgnUQl8x38|'''The Shooting Range #136''' - ''Metal Beasts'' section at 00:32 discusses the Köln cruiser.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on ship;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/5940-development-kms-k%C3%B6ln-the-teutonic-ironclad-en [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; KMS Köln - The Teutonic Ironclad]&lt;br /&gt;
&lt;br /&gt;
{{Germany light cruisers}}&lt;/div&gt;</summary>
		<author><name>U10132350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:K%C3%B6ln_37mm20mm.jpg&amp;diff=61625</id>
		<title>File:Köln 37mm20mm.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:K%C3%B6ln_37mm20mm.jpg&amp;diff=61625"/>
				<updated>2020-06-21T14:22:23Z</updated>
		
		<summary type="html">&lt;p&gt;U10132350: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The location of the 37mm (green) and 20mm (blue) emplacements.&lt;/div&gt;</summary>
		<author><name>U10132350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:K%C3%B6ln_150mm88mm.jpg&amp;diff=61623</id>
		<title>File:Köln 150mm88mm.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:K%C3%B6ln_150mm88mm.jpg&amp;diff=61623"/>
				<updated>2020-06-21T14:08:43Z</updated>
		
		<summary type="html">&lt;p&gt;U10132350: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The locations of the 150mm (red) and 88mm (yellow) turrets&lt;/div&gt;</summary>
		<author><name>U10132350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Z32&amp;diff=61182</id>
		<title>Z32</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Z32&amp;diff=61182"/>
				<updated>2020-06-17T07:29:12Z</updated>
		
		<summary type="html">&lt;p&gt;U10132350: Included modules into table. Spellling mistakes fixed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=germ_destroyer_class1936a_mob_z32}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot; if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German destroyer {{Battle-rating}}. It was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The Type 1936A offers very little additional protection except the basic hull with 16mm of steel armour and a superstructure with 8 mm of steel armour. The gunshields on the single 15 cm mounts are 12.7 mm thick and the gunshields on the 20 mm Flakvierlings measure 8 mm of armour, therefore only offering protection from small caliber machine gun fire.&lt;br /&gt;
&lt;br /&gt;
The only significantly armoured part of the ship is the twin 15 cm turret on the front, with around 30 mm of armour frontally and 20 mm on the sides, offering enough protection to resist some early destroyer rounds, thus making it last longer in bow-in engagements.&lt;br /&gt;
&lt;br /&gt;
Having no additional armour means most cannon, autocannon and even machine gun equipped ships can punch through its hull, meaning this destroyer isn't any more survivable than its predecessors in terms of armor.&lt;br /&gt;
&lt;br /&gt;
A small difference however, is the slightly larger crew complement with 343 men, even surpassing the complement of the [[Type 1936]] with 323 crew, and making this the 3rd highest destroyer crew count after the [[Sumner (DD-692)]] and the [[Leningrad (leader)]].&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
A larger gun caliber whilst retaining the same number of guns as on the regular Type 1936 results in a displacement of 3,597 tons and a speed of around 68 km/h, making the ship slightly slower than its predecessors, although hardly noticeable.&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|15 cm/48 KC/36 (150 mm)}}&lt;br /&gt;
&lt;br /&gt;
The main armament of the Type 1936A (Mob) comes in the form of 5 powerful 15 cm/48 KC/36 cannons, in 3 single mounts aft and one twin mount at the front. The large calibre of these cruiser guns result in a rather slow reload of 7.5 seconds and therefore a maximum of 8 rounds per minute. This however is compensated by the large amount of explosive filler and shrapnel the shells release on impact, as well as the noticeably better muzzle velocity retention, giving a much easier time aiming at longer ranges.&lt;br /&gt;
&lt;br /&gt;
The turret traverse of a mere 10°/sec for the single mounts, and 7°/sec for the twin mount encourages a more careful approach to targets at longer range, as a quick turn with the guns at close range is simply not possible.&lt;br /&gt;
&lt;br /&gt;
The HE shell has a TNT equivalent of around 3.91 kg and a muzzle velocity of around 835 m/s, making it a great choice for medium ranges against destroyers of any kind.&lt;br /&gt;
&lt;br /&gt;
The second shell type, a semi-armour piercing capped shell has good penetration, a TNT equivalent of 3.32 kg and a muzzle velocity of around 960 m/s, making this one of the fastest destroyer shells in the game. Furthermore, this is the only destroyer shell able to reliably threaten a large portion of cruisers at ranges of around 5,000 meters. An accurate player will be able to ammorack most early interwar cruisers, or at least cripple them severely.&lt;br /&gt;
&lt;br /&gt;
The last shell, an HE with time fuse, can be used against aircraft if aimed carefully.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|3.7 cm SK C/30 (37 mm)}}&lt;br /&gt;
&lt;br /&gt;
The secondary armament is provided with 2 twin 3.7 cm SK C/30 mounts, both in the middle on the ship, one port and one starport. These have a fire rate of 30 round per minute and provide antishipping capabilities against smaller patrol vessels with HE and AP, as well as minor anti-air support with time fused HE shells.&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|2 cm/65 C/38 (20 mm)|2 cm/65 Flakvierling 38 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The main anti-air defence consists of six 20 mm emplacements in total. Four in single mounts distributed in the front, aft and in the middle of the ship, and two quadmounts located front of the bridge and between the second and third main gun. This gives the Type 1936A decent anti-air capabilities for close range encounters, although for longer ranges, this caliber is insufficient.&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
&amp;lt;!-- ''Torpedo launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|G7a (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Type 1936A features 2 quadruple torpedo mounts in the middle of the ship, attached in the center for a full traverse to both sides, enabling a full broadside of 8 torpedoes.&lt;br /&gt;
&lt;br /&gt;
The torpedoes are the standard 533 mm G7a torpedoes of the German navy, with a maximum speed of 81 km/h, a maximum travel distance of 14 km and an explosive warhead 358.4 kg of TNT. Not particularly ourstanding in any kind or form, but still useful for screening capture points or chokepoints and close range panic launching.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Type 1936A (Mob) is an excellent ship boasting massive firepower. Due to its non-existent armour, good muzzle velocity, slow firing and slow traversing guns, the Type 1936A is best used on medium or long ranges, where evasive manoeuvers can be made and enemies have a harder time hitting you. Following this, the Type 1936A should not be in the first line of attack, it should be played more like a support, staying further away, and making use of its longer range weaponry. When engaging at close range, the lack of firerate becomes apparent and multiple enemies from different directions can easily overwhelm the slow reacting destroyer, in these situations a precise shot in the ammorack can do the trick and is much more reliable than with smaller calibers. Furthermore, the large caliber is capable to overcome even the anti-fragmentation armour of American destroyers without losing much of your explosive power, and therefore countering those American vessels.&lt;br /&gt;
&lt;br /&gt;
Having the semi-armour piercing (SAP) shell equipped gives the Type 1936A another, more unique role, namely the role of a cruiser killer, being one of the few destroyers to be able to do so. Since your destroyer is the definition of a glass cannon, even more when facing cruisers, it is important to stay concealed behind islands or simply by not shooting whilst closing in to a range of around 4-6 km. A few salvoes into the sides of the cruiser where the ammo is located is usually enough for most early interwar cruiser designs like the [[USS Trenton (CL-11)]], the [[Krasny Kavkaz]], or the [[Köln]].&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Seakeeping&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unsinkability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Firepower&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
|Dry-Docking&lt;br /&gt;
|Tool Set&lt;br /&gt;
|&lt;br /&gt;
|15 cm Spgr. L/4.4 Bdz (m.Hb)&lt;br /&gt;
|Anti-Air Armament Targeting&lt;br /&gt;
|37mm Psgr L'spur Zerl&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|Rudder Replacement&lt;br /&gt;
|Fire Protection System&lt;br /&gt;
|Smokescreen&lt;br /&gt;
|15 cm Spgr. L/4.5 Zt.Z&lt;br /&gt;
|Auxiliary Armament Targeting&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
|Propeller Replacement&lt;br /&gt;
|Shrapnel Protection&lt;br /&gt;
|Ventilation&lt;br /&gt;
|Improved Rangefinder&lt;br /&gt;
|Primary Armament Targeting&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|Engine Maintenance&lt;br /&gt;
|New Pumps&lt;br /&gt;
|Ammo Wetting&lt;br /&gt;
|Torpedo Mode&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent long range firepower&lt;br /&gt;
* Powerful SAP round against cruisers&lt;br /&gt;
* High explosive mass&lt;br /&gt;
* Large crew compartment&lt;br /&gt;
* Effective close range anti-air&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No hull armour&lt;br /&gt;
* Slow turret traverse&lt;br /&gt;
* Lackcluster anti-air for longer ranges&lt;br /&gt;
* Slow firing cannons, every salvo counts!&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Even before the outbreak of WW2, the Naval High Command of the Kriegsmarine was concerned about the firepower of its most modern destroyer vessels. Fearing they may be outgunned by comparable vessels of other nations, a study was initiated in 1936 about the possible upgunning of the Type 1934 and 1936 class destroyers with 15cm main guns.&lt;br /&gt;
&lt;br /&gt;
The study quickly revealed that, although this upgrade was theoretically feasible, in practice it resulted in severe stability issues on the affected vessels and actually hampered their abilities more than increasing them.&lt;br /&gt;
&lt;br /&gt;
However, whilst the Type 1934 and 1936 class destroyers kept their original 12.8cm main guns as a result of the conducted study, the Naval High Command didn't wish to abandon the idea completely and ordered for modifications to be made to the existing Type 1936 design in order to accomodate for the desired firepower upgrade.&lt;br /&gt;
&lt;br /&gt;
This resulted in the creation of Type 1936A which was ordered into production in 1938 and consisted of a total of 8 ships. Although this class was designed to allow for the realization of the desired firepower upgrade, it still suffered from the same problems highlighted by the initial study and was known to have reliability issues with its steam turbines.&lt;br /&gt;
&lt;br /&gt;
In 1940, the first of a total of 7 Type 1936 (Mob) destroyers were laid down. These were designed in an effort to address some of the known issues of the upgunned Type 1936 destroyers as well as to simplify their design in order to allow for shorter construction times.&lt;br /&gt;
&lt;br /&gt;
Only a handful of the upgraded Type 1936A and 1936A (Mob) destroyers were lost in combat during WW2. In fact, more than half of the ships of these two classes survived the war and were used by several allied nations post-war, including the US, UK, USSR and France. The last remaining ships of this class were decommissioned from active service in the late 1950s.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/6095-development-type-1936a-mob-punching-above-its-weight-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6095-development-type-1936a-mob-punching-above-its-weight-en|[Devblog] Type 1936A (Mob): Punching Above Its Weight]]&lt;br /&gt;
&lt;br /&gt;
{{Germany destroyers}}&lt;/div&gt;</summary>
		<author><name>U10132350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Z32&amp;diff=59202</id>
		<title>Z32</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Z32&amp;diff=59202"/>
				<updated>2020-06-03T12:25:34Z</updated>
		
		<summary type="html">&lt;p&gt;U10132350: more detailed information about the Type 1936A&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=germ_destroyer_class1936a_mob_z32}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German destroyer {{Battle-rating}}. It was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
The Type 1936A offers very little additional protection except the basic hull with 16mm of steel armor and the superstructure with 8mm of steel armor. The gunshields on the single 15cm mounts are 12.7mm thick and the gunshields on the 20mm Flakvierlings measure 8mm of armor., therefore only offering protection from small caliber machinegun fire. &lt;br /&gt;
&lt;br /&gt;
The only sigificantly armored part of the ship is the twin 15cm turret on the front, with around 30mm of armor frontally and 20mm on the sides, offering enough protection to resist some &lt;br /&gt;
&lt;br /&gt;
early destroyer rounds, thus making it last longer in bow-in engangments.&lt;br /&gt;
&lt;br /&gt;
Having no additional armor means most cannon, autocannon and even machinegun equipped ships can punch through its hull, making this destroyer not more survivable than its predecessors in terms of armor.&lt;br /&gt;
&lt;br /&gt;
A small difference however, is the slightly larger crew compertment with 343 men, even surpassing the compartment of the [[Type 1936]] with 323 crew, and making this the 3rd highest destroyer crew count after the [[Sumner (DD-692)]] and the [[Leningrad (leader)]].&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
A larger gun caliber whilst retaining the same number of guns as on the regular Type 1936 results in a displacement of 3597 tons and a speed of around 68 km/h, making the ship slightly slower than its predecessors, although hardly noticeable.&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{main|15cm/48 KC/36 (150 mm)}}The main armament of the Type 1936A (mob) comes in the form of 5 powerful 15cm/48 KC/36 cannons, in 3 single aft and one twin mount on the front. The large cailber of these cruiser guns result in a rather slow reload of 7.5 seconds and therefore 8 rounds per minute. This however is compensated by the large amount of filler and shrapnel the guns release on impact, as well as the noticeably better muzzle velocity retention, giving much an easier time to aim at longer ranges.&lt;br /&gt;
&lt;br /&gt;
The turrets traverse of a mere 10°/sec for the single mounts,and 7°/sec for the twin mount supports a more careful approach at targets at longer range, for a quick turn with the guns at close range is simply not given.&lt;br /&gt;
&lt;br /&gt;
The HE shell has a TNT equivalent of around 3,91 kg and a muzzle velocity of around 835 m/s, making it a great choice for medium ranges against destroyers of any kind.&lt;br /&gt;
&lt;br /&gt;
The second shell type, a semi-armor piering capped shell has good penetration, a TNT equivalent of 3.32 kg and a muzzle velocity of around 960m/s, making this one of the fastest destroyer shells in the game. Furthermore, this is the only destroyer shell able to reliably threaten a large portion of cruisers at ranges of around 5000 merters. An accurate player will be able to ammorack most early interwar cruisers of at least cripple them severly.&lt;br /&gt;
&lt;br /&gt;
The last shell, an HE with time fuse, can be used against aircraft if aimed carefully.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{main|S.K.C/30 (37 mm)}}The secondary armament is provided with 2 twin 3.7 cm SK C/30 mounts, each of them in the middle on the ship, one port and one starport. These have a fire rate of 30 round per minute and provide antishipping capabilities against smaller patrol vessels with HE and AP, as well as minor anti-air support with time fused HE shells.&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{main|FlaK C/38 (20 mm)|Vierlingsflak C/38 (20 mm)}}The main anti-air defense consists of six emplacements in total. Four in single mounts distributed in the front, aft and in the middle of the ship, and another two are 2cm quadmounts located front of the bridge and between the second and third main gun. This gives the Type 1936A decend anti-air capabilities for close range encounters, for longer ranges however, this caliber is insufficient.&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
{{main|G7a}}The Type 1936A features 2 quadtruple torpedoe mounts in the middle of the ship, attachted in the center for a full traverse to both sides, enabling a full broadside of 8 torpedoes.&lt;br /&gt;
&lt;br /&gt;
The torpedoes are the standard 533mm G7a torpedoes of the german navy, with a maximum speed of 81km/h, a maximum travel distance of 14km and an explosive warhead 358.4kg of TNT. Not particulaly ourstanding in any kind or form, but still useuful for the screening of capture points or chokepoints and close range panic launching.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The Type 1936A(Mob) is an excellent ship boasting massive firepower. Due to its non existent armor, good muzzle velocity, slow firing and slow traversing guns, the Type 1936A is best used on medium or long ranges, where evasive manouvers can be made and enemies have a harder time to hit you. Following this, the Type 1936A should not in the first line of attack, it should be played more like a support, standing further away, and making use of its longer range weaponry. When engaging on close range, the lack of firerate becomes apparent and multiple enemies from different direction can eaisily overwhelm the slow reacting destroyer, in these situations a precise shot in the ammorack can do the trick and is much ore reliable than with smaller calibres. Furthermore the large calibre is capable to overcome even the anti-fragmentation armor of american destroyers without losing most of your exploding power, and therefore countering those american vessels.&lt;br /&gt;
&lt;br /&gt;
Having the semi-armo piercing (SAP) shell equipped gives the Type 1936A another, more unique role, namely the role of a cruiser killer, being one of the few destroyers to be able to do so. Since your destroyer is the definition of a glass house, even more when facing cruisers, it is important to stay concealed by island of simply by not shooting to a range of around 4-6km. A few salvos into the sides of the cruiser where the ammo is located,is enough for most early interwar cruiser designs like the [[USS Trenton (CL-11)]], the [[Krasny Kavkaz]] or [[Köln|the]] [[Köln]].&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons''.'' ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent long range firepower&lt;br /&gt;
* Powerful SAP round against cruisers&lt;br /&gt;
* High explosive mass.&lt;br /&gt;
* Large crew compartment.&lt;br /&gt;
* Effective close range anti-air&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No hull armor.&lt;br /&gt;
* Slow turret traverse.&lt;br /&gt;
* Lackcluster anti-air for longer ranges&lt;br /&gt;
* Slow firing cannons, every salvo counts!&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''--&amp;gt;&lt;br /&gt;
Even before the outbreak of WW2, the Naval High Command of the Kriegsmarine was concerned about the firepower of its most modern destroyer vessels. Fearing they may be outgunned by comparable vessels of other nations, a study was initiated in 1936 about the possible upgunning of the Type 1934 and 1936 class destroyers with 15cm main guns.&lt;br /&gt;
&lt;br /&gt;
The study quickly revealed that, although this upgrade was theoretically feasible, in practice it resulted in severe stability issues on the affected vessels and actually hampered their abilities more than increasing them.&lt;br /&gt;
&lt;br /&gt;
However, whilst the Type 1934 and 1936 class destroyers kept their original 12.8cm main guns as a result of the conducted study, the Naval High Command didn’t wish to abandon the idea completely and ordered for modifications to be made to the existing Type 1936 design in order to accomodate for the desired firepower upgrade.&lt;br /&gt;
&lt;br /&gt;
This resulted in the creation of Type 1936A which was ordered into production in 1938 and consisted of a total of 8 ships. Although this class was designed to allow for the realization of the desired firepower upgrade, it still suffered from the same problems highlighted by the initial study and was known to have reliability issues with its steam turbines.&lt;br /&gt;
&lt;br /&gt;
In 1940, the first of a total of 7 Type 1936 (Mob) destroyers were laid down. These were designed in an effort to address some of the known issues of the upgunned Type 1936 destroyers as well as to simplify their design in order to allow for shorter construction times.&lt;br /&gt;
&lt;br /&gt;
Only a handful of the upgraded Type 1936A and 1936A (Mob) destroyers were lost in combat during WW2. In fact, more than half of the ships of these two classes survived the war and were used by several allied nations post-war, including the US, UK, USSR and France. The last remaining ships of this class were decommissioned from active service in the late 1950s.&lt;br /&gt;
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''- From [https://warthunder.com/en/news/6095-development-type-1936a-mob-punching-above-its-weight-en Devblog]''&lt;br /&gt;
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== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
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== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
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== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on ship;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
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* [https://warthunder.com/en/news/6095-development-type-1936a-mob-punching-above-its-weight-en [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Type 1936A (Mob): Punching Above Its Weight]&lt;br /&gt;
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{{Germany destroyers}}&lt;/div&gt;</summary>
		<author><name>U10132350</name></author>	</entry>

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