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		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U101304893</id>
		<title>War Thunder Wiki - User contributions [en]</title>
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		<updated>2026-04-13T09:37:03Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Antelope&amp;diff=194388</id>
		<title>Antelope</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Antelope&amp;diff=194388"/>
				<updated>2024-11-02T07:10:04Z</updated>
		
		<summary type="html">&lt;p&gt;U101304893: add ammo racks image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=cn_antelope_tc_1l_ads&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese SPAA {{Battle-rating}}. It was introduced in [[Update &amp;quot;Dance of Dragons&amp;quot;|Update &amp;quot;Dance of Dragons.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The Antelope uses the chassis of a modified Toyota Dyna truck. It has a relatively small profile compared to the MBTs, but its tall radar mast significantly increases its visibility and makes it harder to find a proper cover. With only 4 mm thickness of hull armour overall, the Antelope can be penetrated by a 7.62 mm AP bullet from 500 m. Any hit from HE shells, artillery strikes, autocannons, and air attacks can be lethal. Thankfully, the Antelope has a relatively long hull, and the crew is in an independent compartment at the front of the vehicle. It also has no reserve ammo rack, and the transmission module is resistant to overpressure damage. Therefore, many HE shells and ATGMs may hit the unmanned turret without damage to the crew and movement ability.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
* Structural steel (Hull, windows, radar)&lt;br /&gt;
* Rubber-fabric screens (Fenders)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 4 mm (0° - 28°) || 4 mm &amp;lt;br /&amp;gt; 1 mm (0° - 60°) ''Windows'' || 4 mm || 4 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 4 mm&lt;br /&gt;
|-&lt;br /&gt;
| Radar || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 15 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Wheels are 10 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The Antelope has brilliant mobility, climbing, and off-roading capability. It has good acceleration on plain terrain that can reach 90 km/h maximum speed within 30 seconds and ~70 km/h on average. Its turn radius is quite small, allowing it to steer agilely in city terrain. However, due to its low floor chassis and tiny wheels, the Antelope can easily get stuck by rocks. Never try to drive over trenches.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=206|rbMinHp=128}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|TC-1L}}&lt;br /&gt;
&lt;br /&gt;
The only armament of the Antelope is the TC-1L InfraRed guided missiles. The TC-1L was originally a 3rd generation WVRAAM that was modified and mounted on the Antelope as a surface-to-air missile. The TC-1L is like a mixture of [[AIM-9L]] and [[AIM-9M]], with IRCCM capability from 9M and a smoking rocket motor from 9L. Besides, the TC-1L has a better overload capability of 35 G and a larger explosive mass of 5.81 kg TNTe. These features make it very capable of hunting high-speed and manoeuvring jets. Furthermore, the seeker of the TC-1L can be slaved by the Antelope's radar, which is common in top-tier AAMs yet rare in SAMs in the current game. Such a feature, combined with the suspended animation type of IRCCM the TC-1L owns, helps the TC-1L correctly lock the aircraft that is spreading flares and chaffs.&lt;br /&gt;
&lt;br /&gt;
However, the TC-1L also has many flaws that make it work poorly in its BR. First of all, the TC-1L doesn't have the capability of contrast-seeking guidance. With its infrared seeker, the TC-1L can only lock helicopters from 1.5 km and scout drones from 0.5 km. It is utterly useless against UCAVs and helicopters with HIRSS and DIRCM. Even when fighting jets, the 3 km all-aspect lock range also makes the Antelope very vulnerable to rockets and bombs from CAS. Aside from that, the TC-1L also has a long reaction time of ~0.5 seconds from launch to start steering to the target. It significantly ruins its performance against crossing jets at close range. There are plenty of [[A-10 (Family)|A-10]] and [[Su-25 (Family)|Su-25]] CAS around its BR, which have low infrared signals and can only get locked from 1 ~ 2 km for TC-1L's seeker. It's vital to use Antelope's IRST to help TC-1L lock the correct target. Nevertheless, experienced players can still easily dodge the TC-1L with proper evading movement and flares.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[TC-1L]] missile || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 4 (4) || rowspan=&amp;quot;2&amp;quot; | -8°/+90° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | - || 52.8 || 73.1 || 88.8 || 98.2 || 104.5 || rowspan=&amp;quot;2&amp;quot; | 19.50 || rowspan=&amp;quot;2&amp;quot; | 17.25 || rowspan=&amp;quot;2&amp;quot; | 15.90 || rowspan=&amp;quot;2&amp;quot; | 15.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 35.7 || 42.0 || 51.0 || 56.4 || 60.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:TC-1L/Ammunition|TC-1L}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.39.0.119''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || 0&amp;amp;nbsp;''(+4)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar ===&lt;br /&gt;
Different from the foldable one in real life, the Antelope in War Thunder is equipped with a fixed tracking radar. Compared to other useless tracking radars on the IR-guided SAM launchers, the tracking radar on the Antelope has a unique capability to increase its combat performance. Because the seeker of the TC-1L can get slaved by the radar, the Antelope can use its decent tracking equipment to help the missile distinguish the right target and the flares. Its IRST is very brilliant for ignoring flares and stably locking flying objects except for missiles and rockets. On the other hand, its radar tracking is rather inferior and cannot lock scout drones and slow objects. It will only come in handy when the target is out of IRST's range or the player wants to check the distance of the target.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Antelope - Target Tracking Radar/IRST&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br&amp;gt;Detection&amp;lt;br&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br&amp;gt;Detection&amp;lt;br&amp;gt;Range|The range, below which, a target cannot be detected}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br&amp;gt;relative speed|The minimum speed a target must be moving, relative to the radar, in order to be detectable by the radar}}&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 m || __ m || __° || __° || __ m/s (__ km/h)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most people will notice its poor ammo amount and all-aspect lock range at first glance. In AB, it takes around 2 minutes to automatically receive the ammo reserves, but in a capture point, it only takes 20 ~ 30 seconds to do so. Therefore, the Antelope needs to stay near a capture point without revealing its location to the enemy. Thankfully, the Antelope has good mobility to swiftly translocate itself after launching the smoky TC-1L. It can also launch its missile at full speed, which gives it the capability to fool some low-tier helicopters with SACLOS ATGMs or bombs. Besides, the Antelope has a pretty high POV in binocular vision, which makes it a competent scout vehicle to help your allies.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the UCAVs are available around its BR, so avoid revealing yourself and call for help when you notice an enemy UCAV. Helicopters with good avionics and long-range ATGMs such as [[9M114 Shturm]] and [[AGM-114B Hellfire]] are also common around its BR.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Agile IR-guided missile that is very capable of hunting jets&lt;br /&gt;
* Brilliant mobility and steering&lt;br /&gt;
* Gen 1 thermal sights that help it find the target&lt;br /&gt;
* High POV in binocular vision and can launch missiles on the move &lt;br /&gt;
* The crew compartment is enclosed and remote from the center which helps it survive some HE and ATGM hits&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Can only lock helicopters from 1.5 km and scout drones from 0.5 km. Useless against UCAVs and helicopters with HIRSS and DIRCM&lt;br /&gt;
* No search radar&lt;br /&gt;
* Long reaction time of ~0.5 s and relatively short head-on lock range of 3 km significantly ruin its close-range performance&lt;br /&gt;
* Paper-thick armour, high profile, and no secondary armament lower its survivability&lt;br /&gt;
* Low-floor chassis that can bring trouble when crossing trenches and rocks&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
Antelope WT Wallpaper1.jpg&lt;br /&gt;
Antelope WT Wallpaper2.jpg&lt;br /&gt;
Antelope WT Wallpaper3.jpg&lt;br /&gt;
Antelope, back right angled view.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{China anti-aircraft vehicles}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U101304893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Ammoracks_Antelope.png&amp;diff=194387</id>
		<title>File:Ammoracks Antelope.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Ammoracks_Antelope.png&amp;diff=194387"/>
				<updated>2024-11-02T07:09:49Z</updated>
		
		<summary type="html">&lt;p&gt;U101304893: Ammo racks of the Antelope.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ammo racks of the Antelope.&lt;/div&gt;</summary>
		<author><name>U101304893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Strv_122B%2B&amp;diff=193648</id>
		<title>Strv 122B+</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Strv_122B%2B&amp;diff=193648"/>
				<updated>2024-10-19T05:31:57Z</updated>
		
		<summary type="html">&lt;p&gt;U101304893: Vandalism. Undo revision 193629 by U132924399 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Swedish medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Leopard 2 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=sw_strv_122b_plus&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a testing bench and technology demonstration unit for improved protection on existing [[Strv 122]] units. The proposed prototype was to be produced around 2010-2011 and form part of a modernization programme for the Strv 122. The {{PAGENAME}} was designed to improve protection against threats in urban combats and got additional protection against different type of explosive threats that can be lethal for an vehicle in urban situations and close combat. However, these additional protection kits were never put in the modernization of the Strv 122s.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} was introduced in [[Update &amp;quot;Air Superiority&amp;quot;]] as a new top tier MBT for Sweden, coming with improved protection against chemical rounds and shaped charged ATGMs bolstering the survivability of the vehicle. Still having the same 120 mm L/44 gun compared to the [[Leopard 2A6]] and [[Leopard 2A7V]] with their 120 mm L/55, it would seem the {{PAGENAME}} is inferior in terms of firepower and penetration, but this is not an issue for it due to it still being competitive at top tier. Even with additional armour, the {{PAGENAME}} is still highly manoeuvrable with its additional weight and doesn't affect the speed at all. The {{PAGENAME}} still has vulnerable areas on the hull against kinetic rounds and, like its predecessors, excels in a hull-down playstyle, exposing only the well armoured and protected turret to peek out and fire at enemy units. Angling the armour of the hull with the additional armour gives it better chance to survive close combat engagements than other Leopard 2s.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The outward of Strv 122B+ looks pretty like its predecessor [[Strv 122B PLSS]]. There are a few of upgrades on the armour protection. The turret sides are now covered with 80 mm thick of composite screen, which makes the ammo rack in the turret more resistant to most autocannon shells with lower penetration of 130 mm. The frontal part of hull sides is also covered with 260~270 mm thick of composite armour, which can now devour some most powerful tandem ATGMs when the Strv 122B+ is angling itself. Although the Strv 122B+ isn't equipped with the Saab commander CITV from the Strv 122B PLSS, it also has the mine protection modification which adds additional 30 mm thick of RHA on its belly. In sum, the Strv 122B+ remains most features of armour protection from the Strv 122B PLSS while enhencing the side protection against autocannon shells and ATGMs. &lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (sides, back and roof of hull, back and roof of turret, turret ring, underbody, commander optics, driver cupola)&lt;br /&gt;
* High hardness rolled armour (hull front, front and sides of turret, side skirts)&lt;br /&gt;
* Structural steel (applique armour on turret roof)&lt;br /&gt;
* Composite screen (turret cupolas, frontal part of side skirts, applique armour on hull front, external armour on front and sides of turret)&lt;br /&gt;
* External composite armour with NERA elements (gun mantlet)&lt;br /&gt;
* Cast homogeneous armour (upper front of turret)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 35 + 45** mm (81°) ''Upper glacis'' &amp;lt;br&amp;gt; 35 + 100** mm (53°) ''Upper junction of glacises'' &amp;lt;br&amp;gt; 45 + 100** mm (54°) ''Lower junction of glacises'' &amp;lt;br&amp;gt; 40 + 10 mm (51°) ''Lower glacis'' || 10 + 270** mm ''Top front'' &amp;lt;br&amp;gt; 20 + 10 mm (5°) ''Top rear'' &amp;lt;br&amp;gt; 35 + 260** mm ''Bottom front'' &amp;lt;br&amp;gt; 20 + 10 mm ''Bottom rear''|| 20 mm (11°) ''Top'' &amp;lt;br&amp;gt; 20 mm (16°) ''Bottom'' || 20 mm &amp;lt;br&amp;gt; 10 mm ''Engine vents''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 35 mm (40°) + 80** mm (60°) ''Cheeks'' &amp;lt;br&amp;gt; 650 mm (18°) + 80** mm (60°) ''Sides of gun mantlet'' &amp;lt;br&amp;gt; 400 mm (0°) + 80** mm (63°) ''Top of gun mantlet'' &amp;lt;br&amp;gt; 400 mm (0, 73°) ''Bottom of gun mantlet'' || 35 mm (0°) + 80** mm (22°) ''Front'' &amp;lt;br&amp;gt; 15 + 80** mm ''Rear'' || 25 + 10 + 10 mm || 40 + 20 mm ''Front'' &amp;lt;br&amp;gt; 40 mm (82°) + 10 mm (74°) ''Frontal glacis'' &amp;lt;br&amp;gt; 20 + 14 mm ''Around the cupolas'' &amp;lt;br&amp;gt; 20 mm ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 150 mm (0°) + 10 mm (74°) || 45 mm (0°) + 10 mm (56°) || 10 mm || 60** + 20 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; &amp;lt;small&amp;gt;Composite screens&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Composite armour !! Frontal effective protection !! Sides&lt;br /&gt;
|-&lt;br /&gt;
| Hull&lt;br /&gt;
| '''Upper glacis:''' &amp;lt;br&amp;gt; 600-750 mm ''Kinetic'' / 800-1,200 mm ''Chemical'' &amp;lt;br&amp;gt;'''Lower glacis:''' &amp;lt;br&amp;gt; 200-500 mm ''Kinetic'' / 200-800 mm ''Chemical''&lt;br /&gt;
| '''Frontal part of top:''' &amp;lt;br&amp;gt; 300 mm ''Kinetic'' / 1,100 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
| Turret&lt;br /&gt;
| '''Cheeks:''' &amp;lt;br&amp;gt; 800-1000 mm ''Kinetic'' / 1300-1400 mm ''Chemical'' &amp;lt;br&amp;gt; '''Sides of gun mantlet:'''&amp;lt;br&amp;gt; 600-800 mm ''Kinetic'' / 600-1000 mm ''Chemical'' &amp;lt;br&amp;gt; '''Top of gun mantlet:'''&amp;lt;br&amp;gt; 300-600 mm ''Kinetic'' / 500-900 mm ''Chemical'' &amp;lt;br&amp;gt; '''Bottom of gun mantlet:'''&amp;lt;br&amp;gt; 300-400 mm ''Kinetic'' / 300-600 mm ''Chemical'' || '''Front:''' &amp;lt;br&amp;gt; 300-400 mm ''Kinetic'' / 400 mm ''Chemical'' &amp;lt;br&amp;gt; '''Rear:''' &amp;lt;br&amp;gt; 130 mm ''Kinetic'' / 150-200 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick, and the underbody is 20 mm thick.&lt;br /&gt;
* There is an 8 mm thick internal RHA screen that separates the crew compartment from the engine. The two exterior fuel tanks at the frontal part of the hull sides are separated from the crew compartment by two 35 mm thick of internal RHA screens.&lt;br /&gt;
* The ammo rack in the turret is separated by a 35 mm thick of internal RHA screen.&lt;br /&gt;
* There are a few 10 mm thick attached tracks mounted on the rear of the turret.&lt;br /&gt;
* The external arrow-shaped armour and the applique armour on the turret are 80 mm thick and can be torn down.&lt;br /&gt;
* There is 140 mm thick roof composite armour around two turret cupolas, and several 10 and 20 mm thick structural steel plates cover the composite armour inside.&lt;br /&gt;
* The smoke dispensers are protected by a RHA shell.&lt;br /&gt;
* With the modification of Mine Protection, a 30 mm thick external RHA plate is attached to the underbody.&lt;br /&gt;
* There are several plates of spall liner at the frontal hull sides, top of turret, and around the hull ammo rack.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=2032|rbMinHp=1327|AoAweight=2.4|rbForwardSpeed=68|rbReverseSpeed=31|weight=65.3}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|kan Strv 122 (120 mm)}}The Strv 122B+ features the same main armament found on the 122A and 122B PLSS, offering similar performance to previous vehicles, the stock DM23 while serviceable is still far from ideal.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[kan Strv 122 (120 mm)|120 mm kan Strv 122]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 37 || rowspan=&amp;quot;2&amp;quot; | -9°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane ||38.1||52.7||64.0||70.8||75.3|| rowspan=&amp;quot;2&amp;quot; | 7.80 || rowspan=&amp;quot;2&amp;quot; | 6.90 || rowspan=&amp;quot;2&amp;quot; | 6.36 || rowspan=&amp;quot;2&amp;quot; | 6.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
|23.8||28.0||34.0||37.6||40.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:kan Strv 122 (120 mm)/Ammunition|DM23, DM33, slsgr m/95, slpprj m/95}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''37''' || 16&amp;amp;nbsp;''(+21)'' || ''1(+36)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Strv 122B plus ammo racks.png|thumb|Ammo racks on the Strv 122B+]]&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Rack 2 is a first stage ammo rack. It totals 15 shells and gets filled first when loading up the tank.&lt;br /&gt;
* This rack is also emptied early: the rack depletion order at full capacity is: 2 - 1.&lt;br /&gt;
* Simply not firing when the gun is loaded will move ammo from rack 1 into rack 2. Firing will interrupt the restocking of the ready rack.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|ksp 94 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Strv 122B+ possesses a coaxial and a pintle-mounted 7.62 mm machine gun. Whilst ineffective against armour, they are able to deal with bushes, and lucky shots against aircraft may set their engine ablaze or hit their pilot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ksp 94 (7.62 mm)|7.62 mm ksp 94]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial&lt;br /&gt;
| 4,600 (200) || 1,200 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle&lt;br /&gt;
| 2,000 (200) || 1,200 || -10° / +75° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* Very few weak spots&lt;br /&gt;
* Hard to penetrate its upper front plate&lt;br /&gt;
* Powerful and high damage APFSDS&lt;br /&gt;
* Decent speed and manoeuvrability&lt;br /&gt;
* New composite screen to hold from high-explosive ammunition on its side&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Turret ammo rack is easy to explode&lt;br /&gt;
* Gen 1 gunner thermal&lt;br /&gt;
* Lower front plate and turret ring still one of the weak spots&lt;br /&gt;
* High possibility to get destroyed by High Explosive from turret roof&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_strv_122b_plus Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Leopard 2 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Sweden medium tanks}}&lt;/div&gt;</summary>
		<author><name>U101304893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Antelope&amp;diff=192492</id>
		<title>Antelope</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Antelope&amp;diff=192492"/>
				<updated>2024-09-13T15:10:10Z</updated>
		
		<summary type="html">&lt;p&gt;U101304893: add info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=cn_antelope_tc_1l_ads&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese SPAA {{Battle-rating}}. It was introduced in [[Update &amp;quot;Dance of Dragons&amp;quot;|Update &amp;quot;Dance of Dragons.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The Antelope uses the chassis of a modified Toyota Dyna truck. It has a relatively small profile compared to the MBTs, but its tall radar mast significantly increases its visibility and makes it harder to find a proper cover. With only 4 mm thickness of hull armour overall, the Antelope can be penetrated by a 7.62 mm AP bullet from 500 m. Any hit from HE shells, artillery strikes, autocannons, and air attacks can be lethal. Thankfully, the Antelope has a relatively long hull, and the crew is in an independent compartment at the front of the vehicle. It also has no reserve ammo rack, and the transmission module is resistant to overpressure damage. Therefore, many HE shells and ATGMs may hit the unmanned turret without damage to the crew and movement ability.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
* Structural steel (Hull, windows, radar)&lt;br /&gt;
* Rubber-fabric screens (Fenders)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 4 mm (0° - 28°) || 4 mm &amp;lt;br /&amp;gt; 1 mm (0° - 60°) ''Windows'' || 4 mm || 4 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 4 mm&lt;br /&gt;
|-&lt;br /&gt;
| Radar || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 15 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Wheels are 10 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The Antelope has brilliant mobility, climbing, and off-roading capability. It has good acceleration on plain terrain that can reach 90 km/h maximum speed within 30 seconds and ~70 km/h on average. Its turn radius is quite small, allowing it to steer agilely in city terrain. However, due to its low floor chassis and tiny wheels, the Antelope can easily get stuck by rocks. Never try to drive over trenches.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=206|rbMinHp=128}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|TC-1L}}&lt;br /&gt;
&lt;br /&gt;
The only armament of the Antelope is the TC-1L InfraRed guided missiles. The TC-1L was originally a 3rd generation WVRAAM that was modified and mounted on the Antelope as a surface-to-air missile. The TC-1L is like a mixture of [[AIM-9L]] and [[AIM-9M]], with IRCCM capability from 9M and a smoking rocket motor from 9L. Besides, the TC-1L has a better overload capability of 35 G and a larger explosive mass of 5.81 kg TNTe. These features make it very capable of hunting high-speed and manoeuvring jets. Furthermore, the seeker of the TC-1L can be slaved by the Antelope's radar, which is common in top-tier AAMs yet rare in SAMs in the current game. Such a feature, combined with the suspended animation type of IRCCM the TC-1L owns, helps the TC-1L correctly lock the aircraft that is spreading flares and chaffs.&lt;br /&gt;
&lt;br /&gt;
However, the TC-1L also has many flaws that make it work poorly in its BR. First of all, the TC-1L doesn't have the capability of contrast-seeking guidance. With its infrared seeker, the TC-1L can only lock helicopters from 1.5 km and scout drones from 0.5 km. It is utterly useless against UCAVs and helicopters with HIRSS and DIRCM. Even when fighting jets, the 3 km all-aspect lock range also makes the Antelope very vulnerable to rockets and bombs from CAS. Aside from that, the TC-1L also has a long reaction time of ~0.5 seconds from launch to start steering to the target. It significantly ruins its performance against crossing jets at close range. There are plenty of [[A-10 (Family)|A-10]] and [[Su-25 (Family)|Su-25]] CAS around its BR, which have low infrared signals and can only get locked from 1 ~ 2 km for TC-1L's seeker. It's vital to use Antelope's IRST to help TC-1L lock the correct target. Nevertheless, experienced players can still easily dodge the TC-1L with proper evading movement and flares.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[TC-1L]] missile || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 4 (4) || rowspan=&amp;quot;2&amp;quot; | -8°/+90° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | - || 52.8 || 73.1 || 88.8 || 98.2 || 104.5 || rowspan=&amp;quot;2&amp;quot; | 19.50 || rowspan=&amp;quot;2&amp;quot; | 17.25 || rowspan=&amp;quot;2&amp;quot; | 15.90 || rowspan=&amp;quot;2&amp;quot; | 15.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 35.7 || 42.0 || 51.0 || 56.4 || 60.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:TC-1L/Ammunition|TC-1L}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.39.0.17''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || 0&amp;amp;nbsp;''(+4)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar ===&lt;br /&gt;
Different from the foldable one in real life, the Antelope in War Thunder is equipped with a fixed tracking radar. Compared to other useless tracking radars on the IR-guided SAM launchers, the tracking radar on the Antelope has a unique capability to increase its combat performance. Because the seeker of the TC-1L can get slaved by the radar, the Antelope can use its decent tracking equipment to help the missile distinguish the right target and the flares. Its IRST is very brilliant for ignoring flares and stably locking flying objects except for missiles and rockets. On the other hand, its radar tracking is rather inferior and cannot lock scout drones and slow objects. It will only come in handy when the target is out of IRST's range or the player wants to check the distance of the target.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Antelope - Target Tracking Radar/IRST&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br&amp;gt;Detection&amp;lt;br&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br&amp;gt;Detection&amp;lt;br&amp;gt;Range|The range, below which, a target cannot be detected}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br&amp;gt;relative speed|The minimum speed a target must be moving, relative to the radar, in order to be detectable by the radar}}&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 m || __ m || __° || __° || __ m/s (__ km/h)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most people will notice its poor ammo amount and all-aspect lock range at first glance. In AB, it takes around 2 minutes to automatically receive the ammo reserves, but in a capture point, it only takes 20 ~ 30 seconds to do so. Therefore, the Antelope needs to stay near a capture point without revealing its location to the enemy. Thankfully, the Antelope has good mobility to swiftly translocate itself after launching the smoky TC-1L. It can also launch its missile at full speed, which gives it the capability to fool some low-tier helicopters with SACLOS ATGMs or bombs. Besides, the Antelope has a pretty high POV in binocular vision, which makes it a competent scout vehicle to help your allies.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the UCAVs are available around its BR, so avoid revealing yourself and call for help when you notice an enemy UCAV. Helicopters with good avionics and long-range ATGMs such as [[9M114 Shturm]] and [[AGM-114B Hellfire]] are also common around its BR.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Agile IR-guided missile that is very capable of hunting jets&lt;br /&gt;
* Brilliant mobility and steering&lt;br /&gt;
* Gen 1 thermal sights that help it find the target&lt;br /&gt;
* High POV in binocular vision and can launch missiles on the move &lt;br /&gt;
* The crew compartment is enclosed and remote from the center which helps it survive some HE and ATGM hits&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Can only lock helicopters from 1.5 km and scout drones from 0.5 km. Useless against UCAVs and helicopters with HIRSS and DIRCM&lt;br /&gt;
* No search radar&lt;br /&gt;
* Long reaction time of ~0.5 s and relatively short head-on lock range of 3 km significantly ruin its close-range performance&lt;br /&gt;
* Paper-thick armour, high profile, and no secondary armament lower its survivability&lt;br /&gt;
* Low-floor chassis that can bring trouble when crossing trenches and rocks&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
Antelope WT Wallpaper1.jpg&lt;br /&gt;
Antelope WT Wallpaper2.jpg&lt;br /&gt;
Antelope WT Wallpaper3.jpg&lt;br /&gt;
Antelope, back right angled view.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{China anti-aircraft vehicles}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U101304893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Antelope&amp;diff=192460</id>
		<title>Antelope</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Antelope&amp;diff=192460"/>
				<updated>2024-09-13T11:02:16Z</updated>
		
		<summary type="html">&lt;p&gt;U101304893: add info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=cn_antelope_tc_1l_ads&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese SPAA {{Battle-rating}}. It was introduced in [[Update &amp;quot;Dance of Dragons&amp;quot;|Update &amp;quot;Dance of Dragons.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The Antelope uses the chassis of a modified Toyota Dyna truck. It has a relatively small profile compared to the MBTs, but its tall radar mast significantly increases its visibility and makes it harder to find a proper cover. With only 4 mm thickness of hull armour overall, the Antelope can be penetrated by a 7.62 mm AP bullet from 500 m. Any hit from HE shells, artillery strikes, autocannons, and air attacks can be lethal. Thankfully, the Antelope has a relatively long hull, and the crew is in an independent compartment at the front of the vehicle. It also has no reserve ammo rack, and the transmission module is resistant to overpressure damage. Therefore, many HE shells and ATGMs may hit the unmanned turret without damage to the crew and movement ability.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
* Structural steel (Hull, windows, radar)&lt;br /&gt;
* Rubber-fabric screens (Fenders)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 4 mm (0° - 28°) || 4 mm &amp;lt;br /&amp;gt; 1 mm (0° - 60°) ''Windows'' || 4 mm || 4 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 4 mm&lt;br /&gt;
|-&lt;br /&gt;
| Radar || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 15 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Wheels are 10 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The Antelope has brilliant mobility, climbing, and off-roading capability. It has good acceleration on plain terrain that can reach 90 km/h maximum speed within 30 seconds and ~70 km/h on average. Its turn radius is quite small, allowing it to steer agilely in city terrain. However, due to its low floor chassis and tiny wheels, the Antelope can easily get stuck by rocks. Never try to drive over trenches.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=206|rbMinHp=128}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|TC-1L}}&lt;br /&gt;
&lt;br /&gt;
The only armament of the Antelope is the TC-1L InfraRed guided missiles. The TC-1L was originally a 3rd generation WVRAAM that was modified and mounted on the Antelope as a surface-to-air missile. The TC-1L is like a mixture of [[AIM-9L]] and [[AIM-9M]], with IRCCM capability from 9M and a smoking rocket motor from 9L. Besides, the TC-1L has a better overload capability of 35 G and a larger explosive mass of 5.81 kg TNTe. These features make it very capable of hunting high-speed and manoeuvring jets. Furthermore, the seeker of the TC-1L can be slaved by the Antelope's radar, which is common in top-tier AAMs yet rare in SAMs in the current game. Such a feature, combined with the suspended animation type of IRCCM the TC-1L owns, helps the TC-1L correctly lock the aircraft that is spreading flares and chaffs.&lt;br /&gt;
&lt;br /&gt;
However, the TC-1L also has many flaws that make it work poorly in its BR. First of all, the TC-1L doesn't have the capability of contrast-seeking guidance. With its infrared seeker, the TC-1L can only lock helicopters from 1.5 km and scout drones from 0.5 km. It is utterly useless against UCAVs and helicopters with HIRSS and DIRCM. Even when fighting jets, the 3 km all-aspect lock range also makes the Antelope very vulnerable to rockets and bombs from CAS. Aside from that, the TC-1L also has a long reaction time of ~0.5 seconds from launch to start steering to the target. It significantly ruins its performance against crossing jets at close range. There are plenty of [[A-10 (Family)|A-10]] and [[Su-25 (Family)|Su-25]] CAS around its BR, which have low infrared signals and can only get locked from 1 ~ 2 km for TC-1L's seeker. It's vital to use Antelope's IRST to help TC-1L lock the correct target. Nevertheless, experienced players can still easily dodge the TC-1L with proper evading movement and flares.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[TC-1L]] missile || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 4 (4) || rowspan=&amp;quot;2&amp;quot; | -8°/+90° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | - || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | 19.50 || rowspan=&amp;quot;2&amp;quot; | 17.25 || rowspan=&amp;quot;2&amp;quot; | 15.90 || rowspan=&amp;quot;2&amp;quot; | 15.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:TC-1L/Ammunition|TC-1L}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.39.0.17''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || 0&amp;amp;nbsp;''(+4)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar ===&lt;br /&gt;
Different from the foldable one in real life, the Antelope in War Thunder is equipped with a fixed tracking radar. Compared to other useless tracking radars on the IR-guided SAM launchers, the tracking radar on the Antelope has a unique capability to increase its combat performance. Because the seeker of the TC-1L can get slaved by the radar, the Antelope can use its decent tracking equipment to help the missile distinguish the right target and the flares. Its IRST is very brilliant for ignoring flares and stably locking flying objects except for missiles and rockets. On the other hand, its radar tracking is rather inferior and cannot lock scout drones and slow objects. It will only come in handy when the target is out of IRST's range or the player wants to check the distance of the target.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Antelope - Target Tracking Radar/IRST&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br&amp;gt;Detection&amp;lt;br&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br&amp;gt;Detection&amp;lt;br&amp;gt;Range|The range, below which, a target cannot be detected}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br&amp;gt;relative speed|The minimum speed a target must be moving, relative to the radar, in order to be detectable by the radar}}&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 m || __ m || __° || __° || __ m/s (__ km/h)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most people will notice its poor ammo amount and all-aspect lock range at first glance. In AB, it takes around 2 minutes to automatically receive the ammo reserves, but in a capture point, it only takes 20 ~ 30 seconds to do so. Therefore, the Antelope needs to stay near a capture point without revealing its location to the enemy. Thankfully, the Antelope has good mobility to swiftly translocate itself after launching the smoky TC-1L. It can also launch its missile at full speed, which gives it the capability to fool some low-tier helicopters with SACLOS ATGMs or bombs. Besides, the Antelope has a pretty high POV in binocular vision, which makes it a competent scout vehicle to help your allies.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the UCAVs are available around its BR, so avoid revealing yourself and call for help when you notice an enemy UCAV. Helicopters with good avionics and long-range ATGMs such as [[9M114 Shturm]] and [[AGM-114B Hellfire]] are also common around its BR.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Agile IR-guided missile that is very capable of hunting jets&lt;br /&gt;
* Brilliant mobility and steering&lt;br /&gt;
* Gen 1 thermal sights that help it find the target&lt;br /&gt;
* High POV in binocular vision and can launch missiles on the move &lt;br /&gt;
* The crew compartment is enclosed and remote from the center which helps it survive some HE and ATGM hits&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Can only lock helicopters from 1.5 km and scout drones from 0.5 km. Useless against UCAVs and helicopters with HIRSS and DIRCM&lt;br /&gt;
* No search radar&lt;br /&gt;
* Long reaction time of ~0.5 s and relatively short head-on lock range of 3 km significantly ruin its close-range performance&lt;br /&gt;
* Paper-thick armour, high profile, and no secondary armament lower its survivability&lt;br /&gt;
* Low-floor chassis that can bring trouble when crossing trenches and rocks&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
Antelope WT Wallpaper1.jpg&lt;br /&gt;
Antelope WT Wallpaper2.jpg&lt;br /&gt;
Antelope WT Wallpaper3.jpg&lt;br /&gt;
Antelope, back right angled view.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{China anti-aircraft vehicles}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U101304893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Antelope&amp;diff=192394</id>
		<title>Antelope</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Antelope&amp;diff=192394"/>
				<updated>2024-09-13T08:13:32Z</updated>
		
		<summary type="html">&lt;p&gt;U101304893: adding info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=cn_antelope_tc_1l_ads&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese SPAA {{Battle-rating}}. It was introduced in [[Update &amp;quot;Dance of Dragons&amp;quot;|Update &amp;quot;Dance of Dragons.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The Antelope uses the chassis of a modified Toyota Dyna truck. It has a relatively small profile compared to the MBTs, but its tall radar mast significantly increases its visibility and makes it harder to find a proper cover. With only 4 mm thickness of hull armour overall, the Antelope can be penetrated by a 7.62 mm AP bullet from 500 m. Any hit from HE shells, artillery strikes, autocannons, and air attacks can be lethal. Thankfully, the Antelope has a relatively long hull, and the crew is in an independent compartment at the front of the vehicle. It also has no reserve ammo rack, and the transmission module is resistant to overpressure damage. Therefore, many HE shells and ATGMs may hit the unmanned turret without damage to the crew and movement ability.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
* Structural steel (Hull, windows, radar)&lt;br /&gt;
* Rubber-fabric screens (Fenders)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 4 mm (0° - 28°) || 4 mm &amp;lt;br /&amp;gt; 1 mm (0° - 60°) ''Windows'' || 4 mm || 4 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 4 mm&lt;br /&gt;
|-&lt;br /&gt;
| Radar || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 15 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Wheels are 10 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The Antelope has brilliant mobility, climbing, and off-roading capability. It has good acceleration on plain terrain that can reach 90 km/h maximum speed within 30 seconds and ~70 km/h on average. Its turn radius is quite small, allowing it to steer agilely in city terrain. However, due to its low floor chassis and tiny wheels, the Antelope can easily get stuck by rocks. Never try to drive over trenches.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=206|rbMinHp=128}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|TC-1L}}&lt;br /&gt;
&lt;br /&gt;
The only armament of the Antelope is the TC-1L InfraRed guided missiles. The TC-1L was originally a 3rd generation WVRAAM that was modified and mounted on the Antelope as a surface-to-air missile. The TC-1L is like a mixture of [[AIM-9L]] and [[AIM-9M]], with IRCCM capability from 9M and a smoking rocket motor from 9L. Besides, the TC-1L has a better overload capability of 35 G and a larger explosive mass of 5.81 kg TNTe. These features make it very capable of hunting high-speed and manoeuvring jets. Furthermore, the seeker of the TC-1L can be slaved by the Antelope's radar, which is common in top-tier AAMs yet rare in SAMs in the current game. Such a feature, combined with the suspended animation type of IRCCM the TC-1L owns, helps the TC-1L correctly lock the aircraft that is spreading flares and chaffs.&lt;br /&gt;
&lt;br /&gt;
However, the TC-1L also has many flaws that make it work poorly in its BR. First of all, the TC-1L doesn't have the capability of contrast-seeking guidance. With its infrared seeker, the TC-1L can only lock helicopters from 1.5 km and scout drones from 0.5 km. It is utterly useless against UCAVs and helicopters with HIRSS and DIRCM. Even when fighting jets, the 3 km all-aspect lock range also makes the Antelope very vulnerable to rockets and bombs from CAS. Aside from that, the TC-1L also has a long reaction time of ~0.5 seconds from launch to start steering to the target. It significantly ruins its performance against crossing jets at close range. There are plenty of [[A-10 (Family)|A-10]] and [[Su-25 (Family)|Su-25]] CAS around its BR, which have low infrared signals and can only get locked from 1 ~ 2 km for TC-1L's seeker. It's vital to use Antelope's IRST to help TC-1L lock the correct target. Nevertheless, experienced players can still easily dodge the TC-1L with proper evading movement and flares.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[TC-1L]] missile || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 4 (4) || rowspan=&amp;quot;2&amp;quot; | -8°/+90° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | - || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | 19.50 || rowspan=&amp;quot;2&amp;quot; | 17.25 || rowspan=&amp;quot;2&amp;quot; | 15.90 || rowspan=&amp;quot;2&amp;quot; | 15.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:TC-1L/Ammunition|TC-1L}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.39.0.17''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || 0&amp;amp;nbsp;''(+4)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar ===&lt;br /&gt;
Different from the foldable one in real life, the Antelope in War Thunder is equipped with a fixed tracking radar. Compared to other useless tracking radars on the IR-guided SAM launchers, the tracking radar on the Antelope has a unique capability to increase its combat performance. Because the seeker of the TC-1L can get slaved by the radar, the Antelope can use its decent tracking equipment to help the missile distinguish the right target and the flares. Its IRST is very brilliant for ignoring flares and stably locking flying objects except for missiles and rockets. On the other hand, its radar tracking is rather inferior and cannot lock scout drones and slow objects. It will only come in handy when the target is out of IRST's range or the player wants to check the distance of the target.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Antelope - Target Tracking Radar/IRST&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br&amp;gt;Detection&amp;lt;br&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br&amp;gt;Detection&amp;lt;br&amp;gt;Range|The range, below which, a target cannot be detected}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br&amp;gt;relative speed|The minimum speed a target must be moving, relative to the radar, in order to be detectable by the radar}}&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 m || __ m || __° || __° || __ m/s (__ km/h)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Agile IR-guided missile that is very capable of hunting jets&lt;br /&gt;
* Brilliant mobility and steering&lt;br /&gt;
* Gen 1 thermal sights that help it find the target&lt;br /&gt;
* The crew compartment is enclosed and remote from the center which helps it survive some HE and ATGM hits&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Can only lock helicopters from 1.5 km and scout drones from 0.5 km. Useless against UCAVs and helicopters with HIRSS and DIRCM&lt;br /&gt;
* No search radar&lt;br /&gt;
* Long reaction time of ~0.5 s and relatively short head-on lock range of 3 km significantly ruin its close-range performance&lt;br /&gt;
* Paper-thick armour, high profile, and no secondary armament lower its survivability&lt;br /&gt;
* Low-floor chassis that can bring trouble when crossing trenches and rocks&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
Antelope WT Wallpaper1.jpg&lt;br /&gt;
Antelope WT Wallpaper2.jpg&lt;br /&gt;
Antelope WT Wallpaper3.jpg&lt;br /&gt;
Antelope, back right angled view.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{China anti-aircraft vehicles}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U101304893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Object_292&amp;diff=182336</id>
		<title>Object 292</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Object_292&amp;diff=182336"/>
				<updated>2024-03-01T05:14:09Z</updated>
		
		<summary type="html">&lt;p&gt;U101304893: minor addition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_object_292&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=id50257_object_292_ussr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was the among one of the most ambitious attempts during the final days of the Soviet Union to create a next-generation tank cannon testbed. The Kirov Plant and Mobile Vehicle Engineering Institute planned to introduce a high-calibre smoothbore cannon to enable Soviet MBTs to be able to disable equivalent NATO MBTs at the longest possible distance. This meant choosing a calibre of 152 mm instead of the conventional 125 mm or slightly larger 130 mm, which were still common calibres in Warsaw-Pact countries, and mounting it onto a hybrid between the T-80BV and T-80U's turret. Due to a severe lack of funding as the Soviet Union was struggling with financial debt, although the cannon proved effective during field tests, the prototype was eventually shelved. However, experiences learned during the program would be further iterated on for future MBT prototypes.&lt;br /&gt;
&lt;br /&gt;
The Object 292 was introduced during [[Update &amp;quot;Air Superiority&amp;quot;]] as a reward for the [[wt:en/news/8709-event-call-of-the-dragon-earn-the-object-292-en|2024 Call of the Dragon event]]. While it may look like a T-80U without the ERA packages, the lack of an anti-aircraft machine gun and the significantly larger cannon gives it away quite easily. It's not the best protected tank at its tier, but the sheer penetration and damage from the monstrous 152 mm cannon more than makes up for any potential shortcomings by sending the source of the damage back to the hangar in a single shot; however, make sure to make every shot count, as a missed/ineffective shot will most likely be the death sentence of the Object 292.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If players do not recognize the design of Object 292, the engine sound will surely gives its heritage away; the chassis is a T-80BV without the signature Kontakt-1 ERA blocks, while the turret is from the T-80U without the Kontakt-5 ERA blocks. It could be said that the Object 292's hull is somewhat like a T-80U with the T-80BV's composite armor layout (T-80U has a revised composite armor layout based on the T-80BV's), but the lack of Kontakt-5 also means its upper plate only has the base armor thickness at around 550 mm KE. The common Soviet weakspots still apply, in the form of the lower front plate and driver's port.&lt;br /&gt;
&lt;br /&gt;
The turret is another story though, since it used a revised T-80U turret, it will have better protection than T-80B series thanks to the new composite armor layout with high protection; this also leads to redesign of mantle thus it has much smaller area than conventional designs, the area around the gun can go up to 500 mm KE protection, making it much harder for lower-tier tanks to penetrate the turret. Commander should be careful for lucky shots on the mantle around the barrel as it can also lead to disablement of the turret system or sometimes quick knock-out to the turret crews. The shields on the sides of the turret can block HEAT-FS completely.&lt;br /&gt;
&lt;br /&gt;
Turret has multiple of weaknesses ranging from understandable to weird. Anything above turret shields is vulnerable to direct APFSDS hits (causing the dart to hit at least one crew member and possibly the turret ammo rack) and HESH, with random parts of the roof causing the entire tank to implode when hit by any amount of overpressure damage. Bottom of gun mantlet sides right under the gun have 0 to 1 RHA protection, causing the tank to implode when hit by exposives. Whether it's a bug or a feature is not known, but it makes the tank very easy to parry.&lt;br /&gt;
&lt;br /&gt;
The overall internal layout is very similar to most Warsaw-Pact/Chinese MBTs with a carousel autoloader located at the center mass of the vehicle, but instead of having the projectile laying below the propellent like the 6eTS series autoloader on T-64/80 series, the autoloader only consists of the projectile itself and the propellent is located either behind the turret instead (separately from the crew), or behind the carousel if it cannot fit into the autoloader, this in turn slows the reload rate to 10 seconds per round, but allows the tank to survive some ammo rack hits.&lt;br /&gt;
&lt;br /&gt;
The fuel tanks unfortunately negate all the effort to move critical modules into less vulnerable positions, as fuel tanks explode hard enough to destroy the tank, all the same with any SU MBT, so letting enemies hit the hull, particularly LFP, is still a bad idea. The three-men crew is also retained on Object 292 with identical layout to T-80 series - thus any penetrated shots up front that didn't detonate the fuel will very likely disable the driver at the first place, then cause fatal damage to the turret crews by both the projectile and shrapnel; to make matters worse, if players decided to bring full-load at 30 rounds, there will be 14 spare propellent located exactly behind the autoloader carousel on the chassis. It is never a good idea to turn Object 292 into a gas-turbine-driven mobile firework launcher, so either the tank needs to dig some cover for its LFP with the dozer blade or try to find at least some kind of solid cover for its hull.&lt;br /&gt;
&lt;br /&gt;
As a last note, the tank doesn't have smoke grenades, only ESS. ESS allows to break automatic trackers of helicopters, but it will not prevent thermal gunner scopes from seeing the tank, and every tank and most aircraft at its rank have one, so it won't really help. It can make things worse, even, as Object 292 doesn't even have thermal scope itself. The tank itself isn't shining extremely bright in thermal sights, at least from the front, but if it will be blinded by its own smoke it will be an easy target for anything.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* High hardness rolled armour (hull front, sides, and rear)&lt;br /&gt;
* Cast homogeneous armour (turret, gun shield, cupola, driver hatch, gunner optics)&lt;br /&gt;
* Rolled homogeneous armour (hull top, turret top, engine vent, blowout racks)&lt;br /&gt;
* Structural steel (applique armour on hull sides and turret cheeks)&lt;br /&gt;
* Rubber-fabric screens (frontal and side skirts)&lt;br /&gt;
* Alloy BT-6 (engine compartment top)&lt;br /&gt;
* Aluminium (applique armour on hull sides)&lt;br /&gt;
* Tracks (applique armour on hull top)&lt;br /&gt;
* Armour radiation material (applique armour on cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull&lt;br /&gt;
| 50 mm (69°) ''Upper glacis'' &amp;lt;br&amp;gt; 80 mm (59°) + 8 mm (16, 18°) ''Lower glacis''&lt;br /&gt;
| 50-100** mm (0-32°) + 8-16** mm &amp;lt;br&amp;gt; 20 mm (32°) ''Bottom''&lt;br /&gt;
| 50 mm (0°, 30, 40°) &amp;lt;br&amp;gt; 10 mm ''Engine vent'' &amp;lt;br&amp;gt; 20 mm (53°) ''Bottom''&lt;br /&gt;
| 30 mm ''Front'' &amp;lt;br&amp;gt; 10 mm ''Radiator vents'' &amp;lt;br&amp;gt; 20 mm ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Turret&lt;br /&gt;
| 250-1400** mm (11-76°) + 70 mm (22-28°) ''Cheeks'' &amp;lt;br&amp;gt; 120-350** mm (0-45°) ''Gun mantlet''&lt;br /&gt;
| 100-750** mm (10-25°) + 70 mm (16-69°) &amp;lt;br&amp;gt; 45 mm ''Propellant racks''&lt;br /&gt;
| 45-200** mm (1, 78°)&lt;br /&gt;
| 45 mm (63-82°) + 125 mm (78°) &amp;lt;br&amp;gt; 30 mm ''Gunner optics'' &amp;lt;br&amp;gt; 30 mm ''Propellant racks'' &amp;lt;br&amp;gt; 45 mm ''Blowout panels''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 45 + 10 mm (cylindrical)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; &amp;lt;small&amp;gt;Variable thickness armour&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Composite armour !! Frontal effective protection !! Side effective protection&lt;br /&gt;
|-&lt;br /&gt;
| Hull&lt;br /&gt;
| '''Upper glacis:''' &amp;lt;br&amp;gt; 480-530 mm ''Kinetic'' / 450-600 mm ''Chemical''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Turret&lt;br /&gt;
| '''Cheeks:''' &amp;lt;br&amp;gt; 400-800 mm ''Kinetic'' / 500-800 mm ''Chemical'' &amp;lt;br&amp;gt; '''Gun mantlet:'''&amp;lt;br&amp;gt; 450-600 mm ''Kinetic'' / 700-900 mm ''Chemical''&lt;br /&gt;
| '''Front:''' &amp;lt;br&amp;gt; 120-800 mm ''Kinetic'' / 400-850 mm ''Chemical'' &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels, and tracks are 20 mm thick.&lt;br /&gt;
* The underbody is 20 mm thick, and the frontal and side skirts are 8 mm thick.&lt;br /&gt;
* A 30 mm thick internal RHA screen separate the crew compartment from the propellant racks at the turret rear.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
To boost the tank with its larger gun, the engine is upgraded from the original Klimov GTD-1000 to the GTD-1250 used on T-80U series; thus it will have enhanced mobility than a conventional T-80BV while players still have to be careful not to over-extend since the relative-slow reverse speed for Soviet tanks still haunts Object 292. The speed is not terrible, but some NATO medium tanks will be faster to positions due to the same or better acceleration.&lt;br /&gt;
{{tankMobility|abMinHp=1,705|rbMinHp=973}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|LP-83 (152 mm)}}To engage and destroy NATO MBTs from the longest possible distance with a single shot, Soviet engineers came up with their ultimate solution: instead for opting missiles or 125 mm gun with longer barrel, they decided to opt of enlarging the caliber to 152.4 mm which is still currently the '''largest smoothbore cannon''' ''(aside from 2A83 on Object 195 with identical caliber)'' both in-game and reality.&lt;br /&gt;
&lt;br /&gt;
Although the installation of such a huge cannon into T-80U's turret is not a major problem and it could retain identical, relatively slow turret traverse speed for Soviet-era MBTs, the tank also replaced the 6eTS series autoloader into an unique design specifically for this very cannon, thus the reload rate was drastically decreased to 10 seconds per shot (consecutive shots without changing type of ammunition) - the firepower itself is fearsome indeed, eclipsing even [[Ariete AMV]], with only very few MBT being able to survive a shot onto their UFP, but missed shots are also likely to be the end of Object 292 as many enemies could fire up to 2 shots during the 10 seconds reload.&lt;br /&gt;
&lt;br /&gt;
As already mentioned, the tank doesn't have thermal sights, so it is required to look for enemies very carefully. While the shells can turn most tanks into scrap with anything suggesting a direct hit, the commander has to own it by being vigilant and avoiding panic shots. Due to the shell velocity, aiming shots by hand is easy even at extreme distances, but the tank has laser rangefinder anyway, just in case.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[LP-83 (152 mm)|152 mm LP-83]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Autoloader&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 30 || rowspan=&amp;quot;2&amp;quot; | -5°/+15° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 22.8 || 31.6 || 38.4 || 42.5 || 45.2 || rowspan=&amp;quot;2&amp;quot; | 10.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.3 || 16.8 || 20.4 || 22.6 || 24.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:LP-83 (152 mm)/Ammunition|152 mm APFSDS, 152 mm HE}}&lt;br /&gt;
&lt;br /&gt;
The shells of the tank are extremely lethal and give the best in the world of kinetic and chemical shells, respectively.&lt;br /&gt;
&lt;br /&gt;
The APFSDS has shell velocity of 1980 m/s and penetration of 401 mm at 60 degrees. Since the shell weights 7 kg, even a glancing penetration is going to take a life or utterly obliterate some module, whether its by dart itself or the shrapnel it creates. Any hit aimed vaguely in the direction of enemy ammo rack will destroy the target with practically no chance of survival. It's even worse than being hit by heaviest tandem ATGM, as other tanks (including already dead ones) and modules can't stop the penetrator, leaving literally no chance of survival and sometimes resulting in collateral hits.&lt;br /&gt;
&lt;br /&gt;
The HE isn't as overwhelmingly powerful and doesn't have special features like the proximity fuse, but it nonetheless flies at 920 m/s and does same overpressure damage as heaviest artillery tanks. It could even penetrate and destroy Challenger 2 series through the driver port, something other tanks can't even dream of doing, so HE can be fired at the turret neck of virtually any tank and in 90% of the cases have the target destroyed, and in the other 10% cases have enemy gun barrel completely ruined.&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammo racks of the {{PAGENAME}}.png|right|thumb|x225px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.33.0.151''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo part&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''30''' || Projectiles &amp;lt;br&amp;gt; Propellants || 17&amp;amp;nbsp;''(+13)'' &amp;lt;br&amp;gt; 17&amp;amp;nbsp;''(+13)'' || 1&amp;amp;nbsp;''(+29)'' &amp;lt;br&amp;gt; 9&amp;amp;nbsp;''(+21)'' || N/A &amp;lt;br&amp;gt; 1&amp;amp;nbsp;''(+29)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* The {{PAGENAME}} uses the separated two-piece ammunition, composed of propellant bags (orange) and projectiles (yellow).&lt;br /&gt;
* Projectiles and propellant bags are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* The autoloader contains 16 shells. Once these have all been fired, the autoloader must be replenished before being able to fire again.&lt;br /&gt;
* Blowout rack only: 17 (+13) shells.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
==== The Six-inch Railgun ====&lt;br /&gt;
When players saw the Object 292 from afar, some might take it as a very odd modification of T-64A due to the turret design, while some might take it as a T-80U with all Kontakt-5 ERA packages destroyed; once their vehicle was hit by APFSDS flying at unpreceded 1980 m/s or bombarded by a huge &amp;quot;howitzer&amp;quot; shell, they will soon know what really hits them.&lt;br /&gt;
&lt;br /&gt;
The most iconic feature of the Object 292 is the 152 mm LP-83 smoothbore cannon onboard; as one of the largest caliber smoothbore cannon ever completed which has already hold the record for more than 3 decades, the spade on its hand is fearsome penetration for both its APFSDS and HE-FS shells. As mentioned in previous paragraph, its 1980 m/s velocity translates to it can hit targets from 2 km away at only around a second and having the highest penetration of all smoothbore cannon ''(also the second highest in ground battle for kinetic shell just below [[LOSAT]])'' at 695 mm @10m, 90% of MBTs in-game will not have the chance to stop its shell aside from post-2010 Russian MBTs, ZTZ99 series and Strv 122 series by their UFPs; even if the shell didn't detonate enemy targets, the sheer penetration can make sure critical damage to powerplant and crews, sometimes even completely disable the turret system of enemy targets. While using HE-FS is common for Warsaw-Pact/PLAGF MBTs, the Object 292 brings it to a new level - not only it has devastating explosive content for its shell, it also has very high penetration for HE-FS at a whopping 61 mm, which also turns it into a makeshift APHE since most NATO and PLAGF tanks doesn't have good side armor to stop side shots, making it more reliable than APFSDS at close distance and still devastating as a makeshift howitzer to engage covered targets. The 152 mm gun is more than enough to deter enemy from engaging Object 292 without careful consideration, which also makes it a good role to defend key breakthrough points as stationary support vehicle.&lt;br /&gt;
&lt;br /&gt;
But as a prototype tank based on Soviet-era technology, the T-80BV hull and T-80U-equivalent turret also brings some flaws to the 292. First of all, the iconic Kontakt-5 or Kontakt-1 ERA packages are not present on the vehicle albeit bolt mounts for them were shown on the UFP, the T-80BV series served as the basis of the future T-80U series with revised composite armor formula for better protection, but this only stops APFSDS up to 500 mm penetration; tanks at its tier might not have the chance to reliably disable Object 292, not the case for higher tiers as MBTs at those tiers has at least 532 mm penetration, so rushing into the battlefield is not the best idea in higher tiers. The turret traverse speed didn't hinder by the weight of the gun itself but it still retains identical speed as its Soviet-era cousins which is at least 30% slower than NATO/PLAGF counterparts; it is always a good idea to turn the turret beforehand for as much reaction time as possible. Coming next is the autoloader system - while the tank can ensure consistent 10 second reload, separated propellent from carousel and now has turret blowout panel for the propellents, the long reload time also means any missed or non-critical damage to enemy tank without disabling the gun system gives the death sentence to Object 292, since most tanks at this tier can reload faster than the autoloader even with injured/disabled crew (in case the enemy has ready shell in breech), let alone tanks with autoloader; do remember there's 14 spare propellents for the other 14 shells inside the autoloader in case players decide to bring full-load, once they are hit by enemy shots, players can expect for a huge firework from the detonation of propellents and thus, 16 shells are more than enough to bring down enemy team.&lt;br /&gt;
&lt;br /&gt;
Overall, while Object 292 brings unique experience to players with its devastating firepower and identical handling of Soviet MBTs to get used to easily, players also need situational awareness and not over-extent to deliver the fatal blow every time it fires - a surviving, gas-turbine-driven 152 mm cannon has both the physical and psychological power to deter enemy targets.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 152mm main gun enables this tank to engage targets from long distances and the damage is nearly impossible to survive in case of a critical hit&lt;br /&gt;
* Autoloader configuration and blow out panel help with survivability (beware that the blow out panel is only for the first-stage charge storage)&lt;br /&gt;
* Upgraded mobility from T-80BV series with GTD-1250 gas-turbine engine&lt;br /&gt;
* High explosive content HE-FS for long-range engagement against covered targets&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weakspots such as LFP and unreliable fuel tank still haunts the protection of hull&lt;br /&gt;
** Lacks any ERA for extra protection and having driver's visor exposed to incoming attacks&lt;br /&gt;
* No smoke grenades, so losing attention of aircraft is difficult&lt;br /&gt;
* No thermal sight while everyone at the rank has one, ESS is not very useful at this point as a consequence as well&lt;br /&gt;
* Only three crew members&lt;br /&gt;
* Longest reload time for autoloader MBTs at 10 seconds per consecutive shot&lt;br /&gt;
* Lacks both coaxial and HMG for gunning down light targets/aircrafts&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8707-development-call-of-the-dragon-object-292-en|[Devblog] Call of the Dragon: Object 292]]&lt;br /&gt;
&lt;br /&gt;
{{USSR medium tanks}}&lt;/div&gt;</summary>
		<author><name>U101304893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Object_292&amp;diff=182320</id>
		<title>Object 292</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Object_292&amp;diff=182320"/>
				<updated>2024-02-29T08:12:37Z</updated>
		
		<summary type="html">&lt;p&gt;U101304893: few details on armour info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_object_292&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=id50257_object_292_ussr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was the among one of the most ambitious attempts during the final days of the Soviet Union to create a next-generation tank cannon testbed. The Kirov Plant and Mobile Vehicle Engineering Institute planned to introduce a high-calibre smoothbore cannon to enable Soviet MBTs to be able to disable equivalent NATO MBTs at the longest possible distance. This meant choosing a calibre of 152 mm instead of the conventional 125 mm or slightly larger 130 mm, which were still common calibres in Warsaw-Pact countries, and mounting it onto a hybrid between the T-80BV and T-80U's turret. Due to a severe lack of funding as the Soviet Union was struggling with financial debt, although the cannon proved effective during field tests, the prototype was eventually shelved. However, experiences learned during the program would be further iterated on for future MBT prototypes.&lt;br /&gt;
&lt;br /&gt;
The Object 292 was introduced during [[Update &amp;quot;Air Superiority&amp;quot;]] as a reward for the [[wt:en/news/8709-event-call-of-the-dragon-earn-the-object-292-en|2024 Call of the Dragon event]]. While it may look like a T-80U without the ERA packages, the lack of an anti-aircraft machine gun and the significantly larger cannon gives it away quite easily. It's not the best protected tank at its tier, but the sheer penetration and damage from the monstrous 152 mm cannon more than makes up for any potential shortcomings by sending the source of the damage back to the hangar in a single shot; however, make sure to make every shot count, as a missed/ineffective shot will most likely be the death sentence of the Object 292.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If players do not recognize the design of Object 292, the engine sound will surely gives its heritage away; the chassis is a T-80BV without the signature Kontakt-1 ERA blocks, while the turret is from the T-80U without the Kontakt-5 ERA blocks. It could be said that the Object 292's hull is somewhat like a T-80U with the T-80BV's composite armor layout (T-80U has a revised composite armor layout based on the T-80BV's), but the lack of Kontakt-5 also means its upper plate only has the base armor thickness at around 550 mm KE. The common Soviet weakspots still apply, in the form of the lower front plate and driver's port.&lt;br /&gt;
&lt;br /&gt;
The turret is another story though, since it used a revised T-80U turret, it will have better protection than T-80B series thanks to the new composite armor layout with high protection; this also leads to redesign of mantle thus it has much smaller area than conventional designs, the area around the gun can go up to 500 mm KE protection, making it much harder for lower-tier tanks to penetrate the turret. Commander should be careful for lucky shots on the mantle around the barrel as it can also lead to disablement of the turret system or sometimes quick knock-out to the turret crews. The shields on the sides of the turret can block HEAT-FS completely.&lt;br /&gt;
&lt;br /&gt;
Turret has multiple of weaknesses ranging from understandable to weird. Anything above turret shields is vulnerable to direct APFSDS hits (causing the dart to hit at least one crew member and possibly the turret ammo rack) and HESH, with random parts of the roof causing the entire tank to implode when hit by any amount of overpressure damage. Bottom of gun mantlet sides right under the gun have 0 to 1 RHA protection, causing the tank to implode when hit by exposives. Whether it's a bug or a feature is not known, but it makes the tank very easy to parry.&lt;br /&gt;
&lt;br /&gt;
The overall internal layout is very similar to most Warsaw-Pact/Chinese MBTs with a carousel autoloader located at the center mass of the vehicle, but instead of having the projectile laying below the propellent like the 6eTS series autoloader on T-64/80 series, the autoloader only consists of the projectile itself and the propellent is located either behind the turret instead (separately from the crew), or behind the carousel if it cannot fit into the autoloader, this in turn slows the reload rate to 10 seconds per round, but allows the tank to survive some ammo rack hits.&lt;br /&gt;
&lt;br /&gt;
The fuel tanks unfortunately negate all the effort to move critical modules into less vulnerable positions, as fuel tanks explode hard enough to destroy the tank, all the same with any SU MBT, so letting enemies hit the hull, particularly LFP, is still a bad idea. The three-men crew is also retained on Object 292 with identical layout to T-80 series - thus any penetrated shots up front that didn't detonate the fuel will very likely disable the driver at the first place, then cause fatal damage to the turret crews by both the projectile and shrapnel; to make matters worse, if players decided to bring full-load at 30 rounds, there will be 14 spare propellent located exactly behind the autoloader carousel on the chassis. It is never a good idea to turn Object 292 into a gas-turbine-driven mobile firework launcher, so either the tank needs to dig some cover for its LFP with the dozer blade or try to find at least some kind of solid cover for its hull.&lt;br /&gt;
&lt;br /&gt;
As a last note, the tank doesn't have smoke grenades, only ESS. ESS allows to break automatic trackers of helicopters, but it will not prevent thermal gunner scopes from seeing the tank, and every tank and most aircraft at its rank have one, so it won't really help. It can make things worse, even, as Object 292 doesn't even have thermal scope itself. The tank itself isn't shining extremely bright in thermal sights, at least from the front, but if it will be blinded by its own smoke it will be an easy target for anything.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* High hardness rolled armour (hull front, sides, and rear)&lt;br /&gt;
* Cast homogeneous armour (turret, gun shield, cupola, driver hatch, gunner optics)&lt;br /&gt;
* Rolled homogeneous armour (hull top, turret top, engine vent, blowout racks)&lt;br /&gt;
* Structural steel (applique armour on hull sides and turret cheeks)&lt;br /&gt;
* Rubber-fabric screens (frontal and side skirts)&lt;br /&gt;
* Alloy BT-6 (engine compartment top)&lt;br /&gt;
* Aluminium (applique armour)&lt;br /&gt;
* Tracks (applique armour)&lt;br /&gt;
* Armour radiation material (applique armour on cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull&lt;br /&gt;
| 50 mm (69°) ''Upper glacis'' &amp;lt;br&amp;gt; 80 mm (59°) + 8 mm (16, 18°) ''Lower glacis''&lt;br /&gt;
| 80 mm &amp;lt;br&amp;gt; 20 mm (32°) ''Bottom''&lt;br /&gt;
| 50 mm (0°, 30, 40°) &amp;lt;br&amp;gt; 10 mm ''Engine vent'' &amp;lt;br&amp;gt; 20 mm (53°) ''Bottom''&lt;br /&gt;
| 30 mm ''Front'' &amp;lt;br&amp;gt; 10 mm ''Radiator vents'' &amp;lt;br&amp;gt; 20 mm ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Turret&lt;br /&gt;
| 250-1400** mm (11-76°) + 70 mm (22-28°) ''Cheeks'' &amp;lt;br&amp;gt; 120-350** mm (0-45°) ''Gun mantlet''&lt;br /&gt;
| 100-750** mm (10-25°) + 70 mm (16-69°) &amp;lt;br&amp;gt; 45 mm ''Blowout racks''&lt;br /&gt;
| 45-200** mm (1, 78°)&lt;br /&gt;
| 45 mm (63-82°) + 125 mm (78°) &amp;lt;br&amp;gt; 30 mm ''Gunner optics'' &amp;lt;br&amp;gt; 30 mm ''Blowout racks'' &amp;lt;br&amp;gt; 45 mm ''Blowout panels''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 45 + 10 mm (cylindrical)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; &amp;lt;small&amp;gt;Variable thickness armour&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Composite armour !! Frontal effective protection !! Side effective protection&lt;br /&gt;
|-&lt;br /&gt;
| Hull&lt;br /&gt;
| '''Upper glacis:''' &amp;lt;br&amp;gt; 480-530 mm ''Kinetic'' / 450-600 mm ''Chemical''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Turret&lt;br /&gt;
| '''Cheeks:''' &amp;lt;br&amp;gt; 400-800 mm ''Kinetic'' / 500-800 mm ''Chemical'' &amp;lt;br&amp;gt; '''Gun mantlet:'''&amp;lt;br&amp;gt; 450-600 mm ''Kinetic'' / 700-900 mm ''Chemical''&lt;br /&gt;
| '''Front:''' &amp;lt;br&amp;gt; 120-800 mm ''Kinetic'' / 400-850 mm ''Chemical'' &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels, and tracks are 20 mm thick.&lt;br /&gt;
* The underbody is 20 mm thick, and the frontal and side skirts are 8 mm thick.&lt;br /&gt;
* A 30 mm thick internal RHA screen separate the crew compartment from the propellant racks at the turret.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
To boost the tank with its larger gun, the engine is upgraded from the original Klimov GTD-1000 to the GTD-1250 used on T-80U series; thus it will have enhanced mobility than a conventional T-80BV while players still have to be careful not to over-extend since the relative-slow reverse speed for Soviet tanks still haunts Object 292. The speed is not terrible, but some NATO medium tanks will be faster to positions due to the same or better acceleration.&lt;br /&gt;
{{tankMobility|abMinHp=1,705|rbMinHp=973}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|LP-83 (152 mm)}}To engage and destroy NATO MBTs from the longest possible distance with a single shot, Soviet engineers came up with their ultimate solution: instead for opting missiles or 125 mm gun with longer barrel, they decided to opt of enlarging the caliber to 152.4 mm which is still currently the '''largest smoothbore cannon''' ''(aside from 2A83 on Object 195 with identical caliber)'' both in-game and reality.&lt;br /&gt;
&lt;br /&gt;
Although the installation of such a huge cannon into T-80U's turret is not a major problem and it could retain identical, relatively slow turret traverse speed for Soviet-era MBTs, the tank also replaced the 6eTS series autoloader into an unique design specifically for this very cannon, thus the reload rate was drastically decreased to 10 seconds per shot (consecutive shots without changing type of ammunition) - the firepower itself is fearsome indeed, eclipsing even [[Ariete AMV]], with only very few MBT being able to survive a shot onto their UFP, but missed shots are also likely to be the end of Object 292 as many enemies could fire up to 2 shots during the 10 seconds reload.&lt;br /&gt;
&lt;br /&gt;
As already mentioned, the tank doesn't have thermal sights, so it is required to look for enemies very carefully. While the shells can turn most tanks into scrap with anything suggesting a direct hit, the commander has to own it by being vigilant and avoiding panic shots. Due to the shell velocity, aiming shots by hand is easy even at extreme distances, but the tank has laser rangefinder anyway, just in case.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[LP-83 (152 mm)|152 mm LP-83]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Autoloader&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 30 || rowspan=&amp;quot;2&amp;quot; | -5°/+15° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 22.8 || 31.6 || 38.4 || 42.5 || 45.2 || rowspan=&amp;quot;2&amp;quot; | 10.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.3 || 16.8 || 20.4 || 22.6 || 24.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:LP-83 (152 mm)/Ammunition|152 mm APFSDS, 152 mm HE}}&lt;br /&gt;
&lt;br /&gt;
The shells of the tank are extremely lethal and give the best in the world of kinetic and chemical shells, respectively.&lt;br /&gt;
&lt;br /&gt;
The APFSDS has shell velocity of 1980 m/s and penetration of 401 mm at 60 degrees. Since the shell weights 7 kg, even a glancing penetration is going to take a life or utterly obliterate some module, whether its by dart itself or the shrapnel it creates. Any hit aimed vaguely in the direction of enemy ammo rack will destroy the target with practically no chance of survival. It's even worse than being hit by heaviest tandem ATGM, as other tanks (including already dead ones) and modules can't stop the penetrator, leaving literally no chance of survival and sometimes resulting in collateral hits.&lt;br /&gt;
&lt;br /&gt;
The HE isn't as overwhelmingly powerful and doesn't have special features like the proximity fuse, but it nonetheless flies at 920 m/s and does same overpressure damage as heaviest artillery tanks. It could even penetrate and destroy Challenger 2 series through the driver port, something other tanks can't even dream of doing, so HE can be fired at the turret neck of virtually any tank and in 90% of the cases have the target destroyed, and in the other 10% cases have enemy gun barrel completely ruined.&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammo racks of the Object 292.png|right|thumb|x225px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.33.0.151''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo part&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''30''' || Projectiles &amp;lt;br&amp;gt; Propellants || 17&amp;amp;nbsp;''(+13)'' &amp;lt;br&amp;gt; 17&amp;amp;nbsp;''(+13)'' || 1&amp;amp;nbsp;''(+29)'' &amp;lt;br&amp;gt; 9&amp;amp;nbsp;''(+21)'' || N/A &amp;lt;br&amp;gt; 1&amp;amp;nbsp;''(+29)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* The {{PAGENAME}} uses the separated two-piece ammunition, composed of propellant bags (orange) and projectiles (yellow).&lt;br /&gt;
* Projectiles and propellant bags are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Blowout rack only: 17 (+13) shells.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
==== The Six-inch Railgun ====&lt;br /&gt;
When players saw the Object 292 from afar, some might take it as a very odd modification of T-64A due to the turret design, while some might take it as a T-80U with all Kontakt-5 ERA packages destroyed; once their vehicle was hit by APFSDS flying at unpreceded 1980 m/s or bombarded by a huge &amp;quot;howitzer&amp;quot; shell, they will soon know what really hits them.&lt;br /&gt;
&lt;br /&gt;
The most iconic feature of the Object 292 is the 152 mm LP-83 smoothbore cannon onboard; as one of the largest caliber smoothbore cannon ever completed which has already hold the record for more than 3 decades, the spade on its hand is fearsome penetration for both its APFSDS and HE-FS shells. As mentioned in previous paragraph, its 1980 m/s velocity translates to it can hit targets from 2 km away at only around a second and having the highest penetration of all smoothbore cannon ''(also the second highest in ground battle for kinetic shell just below [[LOSAT]])'' at 695 mm @10m, 90% of MBTs in-game will not have the chance to stop its shell aside from post-2010 Russian MBTs, ZTZ99 series and Strv 122 series by their UFPs; even if the shell didn't detonate enemy targets, the sheer penetration can make sure critical damage to powerplant and crews, sometimes even completely disable the turret system of enemy targets. While using HE-FS is common for Warsaw-Pact/PLAGF MBTs, the Object 292 brings it to a new level - not only it has devastating explosive content for its shell, it also has very high penetration for HE-FS at a whopping 61 mm, which also turns it into a makeshift APHE since most NATO and PLAGF tanks doesn't have good side armor to stop side shots, making it more reliable than APFSDS at close distance and still devastating as a makeshift howitzer to engage covered targets. The 152 mm gun is more than enough to deter enemy from engaging Object 292 without careful consideration, which also makes it a good role to defend key breakthrough points as stationary support vehicle.&lt;br /&gt;
&lt;br /&gt;
But as a prototype tank based on Soviet-era technology, the T-80BV hull and T-80U-equivalent turret also brings some flaws to the 292. First of all, the iconic Kontakt-5 or Kontakt-1 ERA packages are not present on the vehicle albeit bolt mounts for them were shown on the UFP, the T-80BV series served as the basis of the future T-80U series with revised composite armor formula for better protection, but this only stops APFSDS up to 500 mm penetration; tanks at its tier might not have the chance to reliably disable Object 292, not the case for higher tiers as MBTs at those tiers has at least 532 mm penetration, so rushing into the battlefield is not the best idea in higher tiers. The turret traverse speed didn't hinder by the weight of the gun itself but it still retains identical speed as its Soviet-era cousins which is at least 30% slower than NATO/PLAGF counterparts; it is always a good idea to turn the turret beforehand for as much reaction time as possible. Coming next is the autoloader system - while the tank can ensure consistent 10 second reload, separated propellent from carousel and now has turret blowout panel for the propellents, the long reload time also means any missed or non-critical damage to enemy tank without disabling the gun system gives the death sentence to Object 292, since most tanks at this tier can reload faster than the autoloader even with injured/disabled crew (in case the enemy has ready shell in breech), let alone tanks with autoloader; do remember there's 14 spare propellents for the other 14 shells inside the autoloader in case players decide to bring full-load, once they are hit by enemy shots, players can expect for a huge firework from the detonation of propellents and thus, 16 shells are more than enough to bring down enemy team.&lt;br /&gt;
&lt;br /&gt;
Overall, while Object 292 brings unique experience to players with its devastating firepower and identical handling of Soviet MBTs to get used to easily, players also need situational awareness and not over-extent to deliver the fatal blow every time it fires - a surviving, gas-turbine-driven 152 mm cannon has both the physical and psychological power to deter enemy targets.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 152mm main gun enables this tank to engage targets from long distances and the damage is nearly impossible to survive in case of a critical hit&lt;br /&gt;
* Autoloader configuration and blow out panel help with survivability (beware that the blow out panel is only for the first-stage charge storage)&lt;br /&gt;
* Upgraded mobility from T-80BV series with GTD-1250 gas-turbine engine&lt;br /&gt;
* High explosive content HE-FS for long-range engagement against covered targets&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weakspots such as LFP and unreliable fuel tank still haunts the protection of hull&lt;br /&gt;
** Lacks any ERA for extra protection and having driver's visor exposed to incoming attacks&lt;br /&gt;
* No smoke grenades, so losing attention of aircraft is difficult&lt;br /&gt;
* No thermal sight while everyone at the rank has one, ESS is not very useful at this point as a consequence as well&lt;br /&gt;
* Only three crew members&lt;br /&gt;
* Longest reload time for autoloader MBTs at 10 seconds per consecutive shot&lt;br /&gt;
* Lacks both coaxial and HMG for gunning down light targets/aircrafts&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8707-development-call-of-the-dragon-object-292-en|[Devblog] Call of the Dragon: Object 292]]&lt;br /&gt;
&lt;br /&gt;
{{USSR medium tanks}}&lt;/div&gt;</summary>
		<author><name>U101304893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Object_292&amp;diff=182277</id>
		<title>Object 292</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Object_292&amp;diff=182277"/>
				<updated>2024-02-27T16:31:24Z</updated>
		
		<summary type="html">&lt;p&gt;U101304893: ammo racks update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_object_292&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=id50257_object_292_ussr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was the among one of the most ambitious attempts during the final days of the Soviet Union to create a next-generation tank cannon testbed. The Kirov Plant and Mobile Vehicle Engineering Institute planned to introduce a high-calibre smoothbore cannon to enable Soviet MBTs to be able to disable equivalent NATO MBTs at the longest possible distance. This meant choosing a calibre of 152 mm instead of the conventional 125 mm or slightly larger 130 mm, which were still common calibres in Warsaw-Pact countries, and mounting it onto a hybrid between the T-80BV and T-80U's turret. Due to a severe lack of funding as the Soviet Union was struggling with financial debt, although the cannon proved effective during field tests, the prototype was eventually shelved. However, experiences learned during the program would be further iterated on for future MBT prototypes.&lt;br /&gt;
&lt;br /&gt;
The Object 292 was introduced during [[Update &amp;quot;Air Superiority&amp;quot;]] as a reward for the [[wt:en/news/8709-event-call-of-the-dragon-earn-the-object-292-en|2024 Call of the Dragon event]]. While it may look like a T-80U without the ERA packages, the lack of an anti-aircraft machine gun and the significantly larger cannon gives it away quite easily. It's not the best protected tank at its tier, but the sheer penetration and damage from the monstrous 152 mm cannon more than makes up for any potential shortcomings by sending the source of the damage back to the hangar in a single shot; however, make sure to make every shot count, as a missed/ineffective shot will most likely be the death sentence of the Object 292.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If players do not recall the chassis and design of Object 292, the engine sound will certain gives it away; in this case, the chassis is T-80BV without its Kontakt-1 ERA blocks while the turret is from T-80U without the Kontakt-5 ERA blocks. It can be said that Object 292's hull is somewhat like a T-80U with T-80BV's composite armor layout (T-80U has a revised composite armor based on T-80BV's design), but the lack of Kontakt-5 also means its ufp only has the base armor at around 550 mm KE. The armour efficiency of UFP is quite inconsistent, reducing the closer the hit came to the driver viewport or the LFP. The LFP isn't going to stop anything, much like with the majority of SU medium tanks.&lt;br /&gt;
&lt;br /&gt;
The turret is another story though, since it used a revised T-80U turret, it will have better protection than T-80B series thanks to the new composite armor layout with high protection; this also leads to redesign of mantle thus it has much smaller area than conventional designs, the area around the gun can go up to 500 mm KE protection, making it much harder for lower-tier tanks to penetrate the turret. Commander should be careful for lucky shots on the mantle around the barrel as it can also lead to disablement of the turret system or sometimes quick knock-out to the turret crews. The shields on the sides of the turret can block HEAT-FS completely.&lt;br /&gt;
&lt;br /&gt;
Turret has multiple of weaknesses ranging from understandable to weird. Anything above turret shields is vulnerable to direct APFSDS hits (causing the dart to hit at least one crew member and possibly the turret ammo rack) and HESH, with random parts of the roof causing the entire tank to implode when hit by any amount of overpressure damage. Bottom of gun mantlet sides right under the gun have 0 to 1 RHA protection, causing the tank to implode when hit by exposives. Whether it's a bug or a feature is not known, but it makes the tank very easy to parry.&lt;br /&gt;
&lt;br /&gt;
The overall internal layout is very similar to most Warsaw-Pact/Chinese MBTs with a carousel autoloader located at the center mass of the vehicle, but instead of having the projectile laying below the propellent like the 6eTS series autoloader on T-64/80 series, the autoloader only consists of the projectile itself and the propellent is located either behind the turret instead (separately from the crew), or behind the carousel if it cannot fit into the autoloader, this in turn slows the reload rate to 10 seconds per round, but allows the tank to survive some ammo rack hits.&lt;br /&gt;
&lt;br /&gt;
The fuel tanks unfortunately negate all the effort to move critical modules into less vulnerable positions, as fuel tanks explode hard enough to destroy the tank, all the same with any SU MBT, so letting enemies hit the hull, particularly LFP, is still a bad idea. The three-men crew is also retained on Object 292 with identical layout to T-80 series - thus any penetrated shots up front that didn't detonate the fuel will very likely disable the driver at the first place, then cause fatal damage to the turret crews by both the projectile and shrapnel; to make matters worse, if players decided to bring full-load at 30 rounds, there will be 14 spare propellent located exactly behind the autoloader carousel on the chassis. It is never a good idea to turn Object 292 into a gas-turbine-driven mobile firework launcher, so either the tank needs to dig some cover for its LFP with the dozer blade or try to find at least some kind of solid cover for its hull.&lt;br /&gt;
&lt;br /&gt;
As a last note, the tank doesn't have smoke grenades, only ESS. ESS allows to break automatic trackers of helicopters, but it will not prevent thermal gunner scopes from seeing the tank, and every tank and most aircraft at its rank have one, so it won't really help. It can make things worse, even, as Object 292 doesn't even have thermal scope itself. The tank itself isn't shining extremely bright in thermal sights, at least from the front, but if it will be blinded by its own smoke it will be an easy target for anything.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 260 mm (69°) || 55 - 70 - 80 mm ''Top'' &amp;lt;br&amp;gt; 20 (32°) [+ 20 mm] ''Bottom'' || 10-20-50 mm || 30 - 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ~250 - ~550 - ~1000 mm (Variable thickness) + 495mm (Composite) ''Turret front'' &amp;lt;br&amp;gt;~130 - ~250 - ~1000mm (Variable thickness) mm ''Gun mantlet'' || ~650 - ~400 - ~160 mm (Variable thickness) + 495mm - 265 mm (Composite) ''Turret''&lt;br /&gt;
45 mm (0°) ''Ammo Rack''&lt;br /&gt;
| 45 (0°) - 45 (78°) mm || 45 mm - ~500 (Variable thickness + composite) mm ''Turret''&lt;br /&gt;
30 - 45 mm ''Ammo Rack''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 45 mm (35 - 43°) || 45 mm (35°) || 45 mm (30°) || 45 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
To boost the tank with its larger gun, the engine is upgraded from the original Klimov GTD-1000 to the GTD-1250 used on T-80U series; thus it will have enhanced mobility than a conventional T-80BV while players still have to be careful not to over-extend since the relative-slow reverse speed for Soviet tanks still haunts Object 292. The speed is not terrible, but some NATO medium tanks will be faster to positions due to the same or better acceleration.&lt;br /&gt;
{{tankMobility|abMinHp=1,705|rbMinHp=973}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|LP-83 (152 mm)}}To engage and destroy NATO MBTs from the longest possible distance with a single shot, Soviet engineers came up with their ultimate solution: instead for opting missiles or 125 mm gun with longer barrel, they decided to opt of enlarging the caliber to 152.4 mm which is still currently the '''largest smoothbore cannon''' ''(aside from 2A83 on Object 195 with identical caliber)'' both in-game and reality.&lt;br /&gt;
&lt;br /&gt;
Although the installation of such a huge cannon into T-80U's turret is not a major problem and it could retain identical, relatively slow turret traverse speed for Soviet-era MBTs, the tank also replaced the 6eTS series autoloader into an unique design specifically for this very cannon, thus the reload rate was drastically decreased to 10 seconds per shot (consecutive shots without changing type of ammunition) - the firepower itself is fearsome indeed, eclipsing even [[Ariete AMV]], with only very few MBT being able to survive a shot onto their UFP, but missed shots are also likely to be the end of Object 292 as many enemies could fire up to 2 shots during the 10 seconds reload.&lt;br /&gt;
&lt;br /&gt;
As already mentioned, the tank doesn't have thermal sights, so it is required to look for enemies very carefully. While the shells can turn most tanks into scrap with anything suggesting a direct hit, the commander has to own it by being vigilant and avoiding panic shots. Due to the shell velocity, aiming shots by hand is easy even at extreme distances, but the tank has laser rangefinder anyway, just in case.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[LP-83 (152 mm)|152 mm LP-83]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Autoloader&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 30 || rowspan=&amp;quot;2&amp;quot; | -5°/+15° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 22.8 || 31.6 || 38.4 || 42.5 || 45.2 || rowspan=&amp;quot;2&amp;quot; | 10.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.3 || 16.8 || 20.4 || 22.6 || 24.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:LP-83 (152 mm)/Ammunition|152 mm APFSDS, 152 mm HE}}&lt;br /&gt;
&lt;br /&gt;
The shells of the tank are extremely lethal and give the best in the world of kinetic and chemical shells, respectively.&lt;br /&gt;
&lt;br /&gt;
The APFSDS has shell velocity of 1980 m/s and penetration of 401 mm at 60 degrees. Since the shell weights 7 kg, even a glancing penetration is going to take a life or utterly obliterate some module, whether its by dart itself or the shrapnel it creates. Any hit aimed vaguely in the direction of enemy ammo rack will destroy the target with practically no chance of survival. It's even worse than being hit by heaviest tandem ATGM, as other tanks (including already dead ones) and modules can't stop the penetrator, leaving literally no chance of survival and sometimes resulting in collateral hits.&lt;br /&gt;
&lt;br /&gt;
The HE isn't as overwhelmingly powerful and doesn't have special features like the proximity fuse, but it nonetheless flies at 920 m/s and does same overpressure damage as heaviest artillery tanks. It could even penetrate and destroy Challenger 2 series through the driver port, something other tanks can't even dream of doing, so HE can be fired at the turret neck of virtually any tank and in 90% of the cases have the target destroyed, and in the other 10% cases have enemy gun barrel completely ruined.&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammo racks of the Object 292.png|right|thumb|x225px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.33.0.151''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo part&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''30''' || Projectiles &amp;lt;br&amp;gt; Propellants || 17&amp;amp;nbsp;''(+13)'' &amp;lt;br&amp;gt; 17&amp;amp;nbsp;''(+13)'' || 1&amp;amp;nbsp;''(+29)'' &amp;lt;br&amp;gt; 9&amp;amp;nbsp;''(+21)'' || N/A &amp;lt;br&amp;gt; 1&amp;amp;nbsp;''(+29)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* The {{PAGENAME}} uses the separated two-piece ammunition, composed of propellant bags (orange) and projectiles (yellow).&lt;br /&gt;
* Projectiles and propellant bags are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Blowout rack only: 17 (+13) shells.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
==== The Six-inch Railgun ====&lt;br /&gt;
When players saw the Object 292 from afar, some might take it as a very odd modification of T-64A due to the turret design, while some might take it as a T-80U with all Kontakt-5 ERA packages destroyed; once their vehicle was hit by APFSDS flying at unpreceded 1980 m/s or bombarded by a huge &amp;quot;howitzer&amp;quot; shell, they will soon know what really hits them.&lt;br /&gt;
&lt;br /&gt;
The most iconic feature of the Object 292 is the 152 mm LP-83 smoothbore cannon onboard; as one of the largest caliber smoothbore cannon ever completed which has already hold the record for more than 3 decades, the spade on its hand is fearsome penetration for both its APFSDS and HE-FS shells. As mentioned in previous paragraph, its 1980 m/s velocity translates to it can hit targets from 2 km away at only around a second and having the highest penetration of all smoothbore cannon ''(also the second highest in ground battle for kinetic shell just below [[LOSAT]])'' at 695 mm @10m, 90% of MBTs in-game will not have the chance to stop its shell aside from post-2010 Russian MBTs, ZTZ99 series and Strv 122 series by their UFPs; even if the shell didn't detonate enemy targets, the sheer penetration can make sure critical damage to powerplant and crews, sometimes even completely disable the turret system of enemy targets. While using HE-FS is common for Warsaw-Pact/PLAGF MBTs, the Object 292 brings it to a new level - not only it has devastating explosive content for its shell, it also has very high penetration for HE-FS at a whopping 61 mm, which also turns it into a makeshift APHE since most NATO and PLAGF tanks doesn't have good side armor to stop side shots, making it more reliable than APFSDS at close distance and still devastating as a makeshift howitzer to engage covered targets. The 152 mm gun is more than enough to deter enemy from engaging Object 292 without careful consideration, which also makes it a good role to defend key breakthrough points as stationary support vehicle.&lt;br /&gt;
&lt;br /&gt;
But as a prototype tank based on Soviet-era technology, the T-80BV hull and T-80U-equivalent turret also brings some flaws to the 292. First of all, the iconic Kontakt-5 or Kontakt-1 ERA packages are not present on the vehicle albeit bolt mounts for them were shown on the UFP, the T-80BV series served as the basis of the future T-80U series with revised composite armor formula for better protection, but this only stops APFSDS up to 500 mm penetration; tanks at its tier might not have the chance to reliably disable Object 292, not the case for higher tiers as MBTs at those tiers has at least 532 mm penetration, so rushing into the battlefield is not the best idea in higher tiers. The turret traverse speed didn't hinder by the weight of the gun itself but it still retains identical speed as its Soviet-era cousins which is at least 30% slower than NATO/PLAGF counterparts; it is always a good idea to turn the turret beforehand for as much reaction time as possible. Coming next is the autoloader system - while the tank can ensure consistent 10 second reload, separated propellent from carousel and now has turret blowout panel for the propellents, the long reload time also means any missed or non-critical damage to enemy tank without disabling the gun system gives the death sentence to Object 292, since most tanks at this tier can reload faster than the autoloader even with injured/disabled crew (in case the enemy has ready shell in breech), let alone tanks with autoloader; do remember there's 14 spare propellents for the other 14 shells inside the autoloader in case players decide to bring full-load, once they are hit by enemy shots, players can expect for a huge firework from the detonation of propellents and thus, 16 shells are more than enough to bring down enemy team.&lt;br /&gt;
&lt;br /&gt;
Overall, while Object 292 brings unique experience to players with its devastating firepower and identical handling of Soviet MBTs to get used to easily, players also need situational awareness and not over-extent to deliver the fatal blow every time it fires - a surviving, gas-turbine-driven 152 mm cannon has both the physical and psychological power to deter enemy targets.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 152mm main gun enables this tank to engage targets from long distances and the damage is nearly impossible to survive in case of a critical hit&lt;br /&gt;
* Autoloader configuration and blow out panel help with survivability (beware that the blow out panel is only for the first-stage charge storage)&lt;br /&gt;
* Upgraded mobility from T-80BV series with GTD-1250 gas-turbine engine&lt;br /&gt;
* High explosive content HE-FS for long-range engagement against covered targets&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weakspots such as LFP and unreliable fuel tank still haunts the protection of hull&lt;br /&gt;
** Lacks any ERA for extra protection and having driver's visor exposed to incoming attacks&lt;br /&gt;
* No smoke grenades, so losing attention of aircraft is difficult&lt;br /&gt;
* No thermal sight while everyone at the rank has one, ESS is not very useful at this point as a consequence as well&lt;br /&gt;
* Only three crew members&lt;br /&gt;
* Longest reload time for autoloader MBTs at 10 seconds per consecutive shot&lt;br /&gt;
* Lacks both coaxial and HMG for gunning down light targets/aircrafts&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8707-development-call-of-the-dragon-object-292-en|[Devblog] Call of the Dragon: Object 292]]&lt;br /&gt;
&lt;br /&gt;
{{USSR medium tanks}}&lt;/div&gt;</summary>
		<author><name>U101304893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Ammoracks_Object_292.png&amp;diff=182276</id>
		<title>File:Ammoracks Object 292.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Ammoracks_Object_292.png&amp;diff=182276"/>
				<updated>2024-02-27T16:28:56Z</updated>
		
		<summary type="html">&lt;p&gt;U101304893: Ammo racks of the Object 292.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ammo racks of the Object 292.&lt;/div&gt;</summary>
		<author><name>U101304893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Strv_122B_PLSS&amp;diff=179540</id>
		<title>Strv 122B PLSS</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Strv_122B_PLSS&amp;diff=179540"/>
				<updated>2023-12-28T07:46:34Z</updated>
		
		<summary type="html">&lt;p&gt;U101304893: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Swedish medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Leopard 2 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=sw_strv_122b_plss&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish medium tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;New Power&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The Strv 122B carries on all the good armour from the previous 122A model, but gains a 20 mm steel plate on the LFP and underbelly, as well as having a remodelled hull ammunition rack. The plate helps stop ricocheting shells, and can be a layer of defence against explosive and chemical penetration rounds. The new hull ammunition rack is wider but has an overall lower height - meaning that shells entering the LFP and passing through the bottom of the tank's interior may now pass under the shells without hitting the racks.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
* Rolled homogeneous armour (sides, back and roof of hull, back and roof of turret, turret ring, underbody, commander optics, driver cupola)&lt;br /&gt;
* High hardness rolled armour (hull front, front and sides of turret, side skirts)&lt;br /&gt;
* Structural steel (applique armour on turret roof)&lt;br /&gt;
* Composite screen (turret cupolas, frontal part of side skirts, applique armour on hull front, external armour on front and sides of turret)&lt;br /&gt;
* External composite armour with NERA elements (gun mantlet)&lt;br /&gt;
* Cast homogeneous armour (upper front of turret)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 35 mm (53°) Top &amp;lt;br&amp;gt; 40 mm (51°) Bottom || 10 mm (5°) ''Top'' &amp;lt;br&amp;gt; 35 mm ''Bottom Front'' &amp;lt;br&amp;gt; 20 mm ''Bottom Back'' || 20 mm (11°) ''Top'' &amp;lt;br&amp;gt; 20 mm (16°) ''Middle'' &amp;lt;br&amp;gt; 20 mm (49°) ''Lower'' || 35 mm (8°) ''Front'' &amp;lt;br&amp;gt; 20 mm (2°) ''Rear'' &amp;lt;br&amp;gt; 30 mm (8°) Hatch &amp;lt;br&amp;gt; 5 mm ''Vent''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 80 mm (57-59°) ''Right cheek add-on'' &amp;lt;br&amp;gt; 80 mm (55-58°) ''Left cheek add-on'' &amp;lt;br&amp;gt; 30 mm (63°) ''Upper mantlet add-on'' &amp;lt;br&amp;gt; 400 mm (1°) ''Mantlet armour'' &amp;lt;br&amp;gt; 250 mm (9°) ''Mantlet shroud''&lt;br /&gt;
| 80 mm (20-22°) ''Right add-on'' &amp;lt;br&amp;gt; 80 mm (22°) ''Left add-on'' &amp;lt;br&amp;gt; 35 mm ''Forward'' &amp;lt;br&amp;gt; 15 mm ''Rear''&lt;br /&gt;
| 20 mm (10°) ''Basket'' &amp;lt;br&amp;gt; 20 mm (70°) ''Turret underside''&lt;br /&gt;
| 35 - 40 mm (80-89°) ''Forehead Armour'' &amp;lt;br&amp;gt; 14 mm (68-82°) ''Forward sides'' &amp;lt;br&amp;gt; 20 mm (89°) ''Rear turret'' &amp;lt;br&amp;gt; 20 mm (83°) ''Basket''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Composite armour !! Frontal effective protection !! Sides&lt;br /&gt;
|-&lt;br /&gt;
| Hull&lt;br /&gt;
| '''Upper glacis:''' &amp;lt;br&amp;gt; 600-1000 mm ''Kinetic'' / 800-1200 mm ''Chemical'' &amp;lt;br&amp;gt;'''Lower glacis:''' &amp;lt;br&amp;gt; 150-500 mm ''Kinetic'' / 200-800 mm ''Chemical''&lt;br /&gt;
| '''Frontal part of top:''' &amp;lt;br&amp;gt; 220-260 mm ''Kinetic'' / 540-600 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
| Turret&lt;br /&gt;
| '''Cheeks:''' &amp;lt;br&amp;gt; 800-1000 mm ''Kinetic'' / 1300-1400 mm ''Chemical'' &amp;lt;br&amp;gt; '''Sides of gun mantlet:'''&amp;lt;br&amp;gt; 600-800 mm ''Kinetic'' / 600-1000 mm ''Chemical'' &amp;lt;br&amp;gt; '''Top of gun mantlet:'''&amp;lt;br&amp;gt; 300-600 mm ''Kinetic'' / 500-900 mm ''Chemical'' &amp;lt;br&amp;gt; '''Bottom of gun mantlet:'''&amp;lt;br&amp;gt; 300-400 mm ''Kinetic'' / 300-600 mm ''Chemical''&lt;br /&gt;
| '''Front:''' &amp;lt;br&amp;gt; 250-350 mm ''Kinetic'' / 250-350 mm ''Chemical'' &amp;lt;br&amp;gt; '''Rear:''' &amp;lt;br&amp;gt; 60-70 mm ''Kinetic'' / 80-100 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick, and the underbody is 20 mm thick.&lt;br /&gt;
* There is an 8 mm thick internal RHA screen that separates the crew compartment from the engine. The two exterior fuel tanks at the frontal part of the hull sides are separated from the crew compartment by two 35 mm thick of internal RHA screens.&lt;br /&gt;
* The ammo rack in the turret is separated by a 35 mm thick of internal RHA screen.&lt;br /&gt;
* There are a few 10 mm thick attached tracks mounted on the rear of the turret. The left side of the turret rear is attached with a 20 mm thick track.&lt;br /&gt;
* The external arrow-shaped armour at the turret cheeks is 80 mm thick and can be torn down.&lt;br /&gt;
* There is 140 mm thick roof composite armour around two turret cupolas, and several 10 and 20 mm thick structural steel plates cover the composite armour inside.&lt;br /&gt;
* The smoke dispensers are protected by a RHA shell.&lt;br /&gt;
* With the modification of Mine Protection, a 30 mm thick external RHA plate is attached to the underbody.&lt;br /&gt;
* There are several plates of spall liner at the frontal hull sides, top of turret, and around the hull ammo rack.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=2,032|rbMinHp=1,327|AoAweight=2.4}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|kan Strv 122 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[kan Strv 122 (120 mm)|120 mm kan Strv 122]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 37 || rowspan=&amp;quot;2&amp;quot; | -9°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 38.1 || 52.7 || 64.0 || 70.8 || 75.3 || rowspan=&amp;quot;2&amp;quot; | 7.80 || rowspan=&amp;quot;2&amp;quot; | 6.90 || rowspan=&amp;quot;2&amp;quot; | 6.36 || rowspan=&amp;quot;2&amp;quot; | 6.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 23.8 || 28.0 || 34.0 || 37.6 || 40.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:kan Strv 122 (120 mm)/Ammunition|DM23, DM33, slsgr m/95, slpprj m/95}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.15.1.70''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''37''' || 16&amp;amp;nbsp;''(+21)'' || 1&amp;amp;nbsp;''(+36)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|ksp 94 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ksp 94 (7.62 mm)|7.62 mm ksp 94]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 5,000 (200) || 1,200 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (200) || 1,200 || -10°/+75° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* The same great protection of the Strv 122A, with an addition of an LFP/belly armour plate!&lt;br /&gt;
* The Saab Panoramic, Low-Silhouette Sight (PLSS) commander CITV allows the user to spot enemies from fully turret-down positions, exposing only the sight while hiding the turret and hull&lt;br /&gt;
* The added armour doesn't affect mobility, meaning the 122B is just as agile as the previous 122A&lt;br /&gt;
* One of the best armoured Western tanks - the combination of roof armour, UFP armour, and good mobility means the 122B is a very potent breakthrough tank&lt;br /&gt;
* Fits the all-round playstyle very well, working both as a sniper and a brawler&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The PLSS CITV sticks out, and can be a potential death trap if enemies fire HE shells, such as the Russian 3OF26, at it&lt;br /&gt;
* While the hull ammunition storage is better laid out than on the 122A, carrying more than 15+1 shells is still a big risk to take&lt;br /&gt;
* The NERA on the upper glacis and turret cheeks can be shot off easily, meaning that protection decreases as you take damage, potentially leaving you very vulnerable when it has fallen off&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1994, the Swedish Army first purchased 150 [[Leopard 2A4]]s from Germany in stock (all the first five batches produced), which were delivered in 1994 and 1995, designated by the Swedish Army as [[Strv 121]], and later improved to the level of the [[Leopard 2A5]]. After that, the Swedish Army continued to evaluate the procurement of a second batch of more advanced main tanks, and in 1999 held tests with the modern NATO tanks of the 1990s: the American [[M1A2 Abrams]], the German Leopard 2A5, the French [[Leclerc]] and the British [[Challenger 2]].&lt;br /&gt;
&lt;br /&gt;
During the trials, the Leopard 2A5 defeated various strong opponents (in order of test results: Leopard 2A5, M1A2, Leclerc, Challenger-2) and won orders from the Swedish Army. The Swedish Army ordered 120 Leopard 2A5s, which they also modified to their own specifications, and were given the designation [[Strv_122A|Strv 122]] (the Germans refer to this Swedish variant as the ''Leopard 2S'') The contract also includes related training simulators, parts, training and logistics support, and industrial reciprocity, in addition to Sweden's priority option to purchase an additional 90 vehicles.&lt;br /&gt;
&lt;br /&gt;
The chassis of the Strv 122 was built by KraussMaffei and Hgglunds of Sweden, the turret was produced by Mak in cooperation with Bofors in Sweden, and the firing control system was integrated by STN Atlas Elektronik and Celsius Tech Systems AB of Sweden. In addition, Bofors still produces 50% of the main gun components. The Strv 122 combines advanced technology from Bofors, Ericsson and Celsius, and has been enhanced with enhanced protection. The Strv 122 is considered one of the most sophisticated and protected version of the Leopard 2 series.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_strv_122b_plss Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|LufGqZTfvoI|'''MBTs with Best Armor''' discusses the {{PAGENAME}} at 05:10 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer BAE Systems AB}}&lt;br /&gt;
{{Sweden medium tanks}}&lt;/div&gt;</summary>
		<author><name>U101304893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Strv_122A&amp;diff=179539</id>
		<title>Strv 122A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Strv_122A&amp;diff=179539"/>
				<updated>2023-12-28T07:44:01Z</updated>
		
		<summary type="html">&lt;p&gt;U101304893: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Swedish medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Leopard 2 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=sw_strv_122&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''Stridsvagn 122A''' is the Swedish first subvariant for the [[Leopard 2A5]], which is the sixth variant of the [[Leopard 2 (Family)|Leopard 2 main battle tank family]]. The Stridsvagn 122A is distinguished from the Leopard 2A5 largely by the French GALIX smoke dispensers, different storage bins, and thicker crew hatches. Everything else remains the same as on standard Leopard 2A5. The Leopard 2A5 (launched in mid-1998) differs from previous variants in appearance due to the addition of wedge-shaped spaced add-on armour over the entire front as well as the forward sides of the turret. This wedge-shaped space add-on armour is designed to deflect and erode kinetic-energy penetrators as well as neutralize a hollow charge before it reaches the base armour. The shot-trap effect was investigated and avoided as a result of the first layer, which does not deflect penetrators into the hull, as well as angle calculations and the material utilized for the outer layer. As a result, the gun mantlet had been altered to accommodate the new wedge-shaped spaced add-on armour. In addition, the complete composite armour composition has been altered and improved. Spall liners were fitted in the crew compartment to prevent fragmentation, and the frontal area of the side skirts was upgraded and fortified. The turret traverse and systems were completely electric to decrease weight and simplify maintenance and reliability. The tank commander's vision was placed beyond the hatch, and thermal imaging equipment was fitted separately. The gunner's sight was also moved to the turret roof (earlier versions had it incorporated into the front turret armour cavity). The driver's hatch has been modified as well. The entire gun brake system was updated because this type was scheduled to be upgraded to the new 120 mm Rheinmetall L/55 tank gun in the future [[Leopard 2A6|Leopard 2A6 variant]].&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]], the Stridsvagn 122A variant provides higher turret protection than the preceding [[Strv 121|Stridsvagn 121]] variant due to the addition of wedge-shaped spaced add-on armour covering the frontal area and forward flanks of the turret. Even though it is a spaced add-on armour, the characteristic wedge-shaped design effectively disrupts and reduces the energy of incoming enemy tank ammunition rounds, resulting in significant armour penetration reduction. The tank layouts are identical to the Stridsvagn 121, however, crew positions alter slightly. The tank commander's sight has been significantly enhanced, giving him an independent sight equipped with thermal imaging equipment, which offers hunter-killer capabilities.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''--&amp;gt;&lt;br /&gt;
The outward of Strv 122A looks pretty much like Germany's [[Leopard 2A5]]. The most significant difference is the external steel plates on the turret roof which cover the 140 mm thick of composite armour around the cupolas. This design enhances the protection of the turret roof from most HE shells and some top-attack missiles with low penetration. The materials that the Strv 122A uses on side skirts and applique armour on the hull front are also better than Leopard 2A5. The Strv 122A has a decent frontal turret and upper glacis protection that are immune to most APFSDS from the top-tier MBTs.&lt;br /&gt;
&lt;br /&gt;
However, the Strv 122A's lower glacis is quite weak and huge compared to most top-tier MBTs. The penetration from the left part of the lower glacis is likely to detonate the huge ammo rack, and the one from the right part of the lower glacis is likely to disable the driver, gunner and commander in one shot. Its bottom part of the gun mantlet is also a weak point for most kinetic shells with more than 450 mm penetration. The front of the turret roof is not covered by the composite armour, and it is too thin to neutralize overpressure impact when the raised frontal glacis on the turret catches the large-calibre HE shells. The wedge-shaped spaced add-on armour at the turret cheeks can be torn down by some artillery bombardments and non-lethal bomb strikes.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (sides, back and roof of hull, back and roof of turret, turret ring, underbody, commander optics, driver cupola)&lt;br /&gt;
* High hardness rolled armour (hull front, front and sides of turret, side skirts)&lt;br /&gt;
* Structural steel (applique armour on turret roof)&lt;br /&gt;
* Composite screen (turret cupolas, frontal part of side skirts, applique armour on hull front, external armour on front and sides of turret)&lt;br /&gt;
* External composite armour with NERA elements (gun mantlet)&lt;br /&gt;
* Cast homogeneous armour (upper front of turret)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 35 + 45** mm (81°) ''Upper glacis'' &amp;lt;br&amp;gt; 35 + 100** mm (53°) ''Upper junction of glacises'' &amp;lt;br&amp;gt; 45 + 100** mm (54°) ''Lower junction of glacises'' &amp;lt;br&amp;gt; 40 mm (51°) ''Lower glacis'' || 10 + 50** mm ''Top front'' &amp;lt;br&amp;gt; 10 mm (5°) ''Top rear'' &amp;lt;br&amp;gt; 35 + 100** mm ''Bottom front'' &amp;lt;br&amp;gt; 35 + 10 mm ''Bottom middle'' &amp;lt;br&amp;gt; 20 + 10 mm ''Bottom rear''|| 20 mm (11°) ''Top'' &amp;lt;br&amp;gt; 20 mm (16°) ''Bottom'' || 20 mm &amp;lt;br&amp;gt; 10 mm ''Engine vents''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 35 mm (40°) + 80** mm (60°) ''Cheeks'' &amp;lt;br&amp;gt; 650 mm (18°) + 80** mm (60°) ''Sides of gun mantlet'' &amp;lt;br&amp;gt; 400 mm (0°) + 80** mm (63°) ''Top of gun mantlet'' &amp;lt;br&amp;gt; 400 mm (0, 73°) ''Bottom of gun mantlet'' || 35 mm (0°) + 80** mm (22°) ''Front'' &amp;lt;br&amp;gt; 15 mm ''Rear'' || 25 + 10 mm || 40 + 20 mm ''Front'' &amp;lt;br&amp;gt; 40 mm (82°) + 10 mm (74°) ''Frontal glacis'' &amp;lt;br&amp;gt; 20 + 14 mm ''Around the cupolas'' &amp;lt;br&amp;gt; 20 mm ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 150 mm (0°) + 10 mm (74°) || 45 mm (0°) + 10 mm (56°) || 10 mm || 60** + 20 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; &amp;lt;small&amp;gt;Composite screens&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Composite armour !! Frontal effective protection !! Sides&lt;br /&gt;
|-&lt;br /&gt;
| Hull&lt;br /&gt;
| '''Upper glacis:''' &amp;lt;br&amp;gt; 600-1000 mm ''Kinetic'' / 800-1200 mm ''Chemical'' &amp;lt;br&amp;gt;'''Lower glacis:''' &amp;lt;br&amp;gt; 150-500 mm ''Kinetic'' / 200-800 mm ''Chemical''&lt;br /&gt;
| '''Frontal part of top:''' &amp;lt;br&amp;gt; 220-260 mm ''Kinetic'' / 540-600 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
| Turret&lt;br /&gt;
| '''Cheeks:''' &amp;lt;br&amp;gt; 800-1000 mm ''Kinetic'' / 1300-1400 mm ''Chemical'' &amp;lt;br&amp;gt; '''Sides of gun mantlet:'''&amp;lt;br&amp;gt; 600-800 mm ''Kinetic'' / 600-1000 mm ''Chemical'' &amp;lt;br&amp;gt; '''Top of gun mantlet:'''&amp;lt;br&amp;gt; 300-600 mm ''Kinetic'' / 500-900 mm ''Chemical'' &amp;lt;br&amp;gt; '''Bottom of gun mantlet:'''&amp;lt;br&amp;gt; 300-400 mm ''Kinetic'' / 300-600 mm ''Chemical''&lt;br /&gt;
| '''Front:''' &amp;lt;br&amp;gt; 250-350 mm ''Kinetic'' / 250-350 mm ''Chemical'' &amp;lt;br&amp;gt; '''Rear:''' &amp;lt;br&amp;gt; 60-70 mm ''Kinetic'' / 80-100 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick, and the underbody is 20 mm thick.&lt;br /&gt;
* There is a 8 mm thick of internal RHA screen that separates the crew compartment from the engine. The two exterior fuel tanks at frontal part of hull sides are separated from the crew compartment by two 35 mm thick of internal RHA screens.&lt;br /&gt;
* The ammo rack in the turret is separated by a 35 mm thick of internal RHA screen.&lt;br /&gt;
* There are few 10 mm thick of attached tracks mounted on the rear of turret. The left side of turret rear is attached with a 20 mm thick of track.&lt;br /&gt;
* The wedge-shaped spaced add-on armour at the turret cheeks is 80 mm thick and can be torn down.&lt;br /&gt;
* There is 140 mm thick of roof composite armour around two turret cupolas, and several 10 and 20 mm thick of structural steel plates cover the composite armour inside.&lt;br /&gt;
* The smoke dispensers are protected by a RHA shell.&lt;br /&gt;
* There are several plates of spall liner at the frontal hull sides, top of turret, and around the hull ammo rack.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
The Strv 122A is an agile and fast MBT. It has average speed of ~50 km/h on any terrain and can reach maximum speed of 69 km/h with a dozen seconds. Although it loses many speed when making a turn, it has brilliant reverse speed of 31 km/h that only needs 5 seconds to reach. Those features and its good turning speed make the Strv 122A adapt to every terrain.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=2,032|rbMinHp=1,327}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|kan Strv 122 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 120 mm kan Strv 122 is a Swedish license-produced version of the [[Rheinmetall L44 (120 mm)|Rheinmetall L/44]], and has access to slpprj m/95 APFSDS rounds. However, players who have not unlocked it yet, or who cannot afford the cost of said ammunition on an already exorbitantly expensive tank to repair, will be treated to the DM23 round, which, whilst adequate for most targets, is less reliable.&lt;br /&gt;
&lt;br /&gt;
The gun handling is excellent, featuring a fast turret traverse and fast gun elevation akin to most of its contemporaries, such as the [[M1A2 Abrams|M1A2]] and [[Leopard 2A5]]. The reload is also comparable to the M1A2 and 2A5, being able to go down to 6.0 s. This is slower than other MBTs such as the [[Type 90 (B)]] and [[Challenger 2 (2F)]], and as fast as the [[Leclerc]], which benefits from an autoloader. Its depression is -9°, which is good enough to most hilly maps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[kan Strv 122 (120 mm)|120 mm kan Strv 122]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 42 || rowspan=&amp;quot;2&amp;quot; | -9°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 38.1 || 52.7 || 64.0 || 70.8 || 75.3 || rowspan=&amp;quot;2&amp;quot; | 7.80 || rowspan=&amp;quot;2&amp;quot; | 6.90 || rowspan=&amp;quot;2&amp;quot; | 6.36 || rowspan=&amp;quot;2&amp;quot; | 6.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 23.8 || 28.0 || 34.0 || 37.6 || 40.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:kan Strv 122 (120 mm)/Ammunition|DM23, DM33, slsgr m/95, slpprj m/95}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_Leopard_2A6.png|right|thumb|x250px|[[Ammo racks]] of the [[Leopard 2A6]] (identical)]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.9.0.62''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''42''' || 16&amp;amp;nbsp;''(+26)'' || 1&amp;amp;nbsp;''(+41)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Optics and night vision ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | {{PAGENAME}} [[Optics]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Type of optic&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Magnification&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |[[Night Vision Devices]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Image Intensifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |{{Annotation|Thermal Imager&amp;lt;br&amp;gt;Resolution|The higher the resolution the clearer and more detailed the image is}}&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Resolution|The higher the resolution the clearer and more detailed the image is}}&lt;br /&gt;
! {{Annotation|Light Mult|By how much the image intensifier amplifies the existing light, primarily useful for comparing image intensifiers}}&lt;br /&gt;
! {{Annotation|Noise Level|How much noise is present in the image (how grainy the image is)}}&lt;br /&gt;
|-&lt;br /&gt;
! Gunner's Sight&lt;br /&gt;
| X4.0 - X12 || - || - || - || 500 x 300 || Thermal imager unlocked by &amp;quot;NVD&amp;quot; modification (tier 3)&lt;br /&gt;
|-&lt;br /&gt;
! Commander's View&lt;br /&gt;
| X6 || - || - || - || 800 x 600 || Thermal imager unlocked by &amp;quot;NVD&amp;quot; modification (tier 3)&lt;br /&gt;
|-&lt;br /&gt;
! Driver's View&lt;br /&gt;
| X1 || 800 x 600 || 5.0 || High || Not Fitted || Image intensifier unlocked by &amp;quot;NVD&amp;quot; modification (tier 3)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|ksp 94 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Strv 122 possesses a coaxial and a pintle-mounted 7.62 mm machine gun. Whilst ineffective against armour, they are able to deal with bushes, and lucky shots against aircraft may set their engine ablaze or hit their pilot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ksp 94 (7.62 mm)|7.62 mm ksp 94]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 5,000 (200) || 1,200 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (200) || 1,200 || -10°/+75° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Playing like the average Main Battle Tank should suffice. Compared to most tanks, the frontal armour and turret are better protected, meaning the tank can be played more aggressively. Hiding the lower mantlet is still required to avoid opponents exploiting a weak point.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* A very well armoured MBT with even fewer weak spots (UFP)&lt;br /&gt;
* There is a thick layer composite armour covering the middle of turret roof&lt;br /&gt;
* Good speed and manoeuvrability&lt;br /&gt;
* Equipped with high-penetrating APFSDS shells and powerful HE shells&lt;br /&gt;
* Gen 2 thermal sights for the commander, with a well elevated commander view&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Lower frontal plate is weak and relatively huge. Most penetrations from here are deadly&lt;br /&gt;
* Turret ring is the main target for enemy tanks&lt;br /&gt;
* The frontal turret roof out of the coverage of raised composite armour is too thin to neutralize overpressure impact when catching missiles or HE shells&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_strv_122 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|TZRl4RvDmbE|'''The Shooting Range #193''' - ''Metal Beasts'' section at 00:32 discusses the Strv 122A.|E3gn_zt3ies|'''War Thunder: Should You Grind The Strv 122?''' - ''SakoSniper''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer BAE Systems AB}}&lt;br /&gt;
{{Sweden medium tanks}}&lt;/div&gt;</summary>
		<author><name>U101304893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Strv_122B%2B&amp;diff=179538</id>
		<title>Strv 122B+</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Strv_122B%2B&amp;diff=179538"/>
				<updated>2023-12-28T07:42:48Z</updated>
		
		<summary type="html">&lt;p&gt;U101304893: /* Survivability and armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=sw_strv_122b_plus&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is an testing bench and technology demonstration unit for improved protection on existing [[Strv 122]] units. The proposed prototype was to be produced around 2010-2011 and form part of a modernization programme for the Strv 122. The {{PAGENAME}} was designed to improve protection against threats in urban combats and got additional protection against different type of explosive threats that can be lethal for an vehicle in urban situations and close combat. However, these additional protection kits were never put in the modernization of the Strv 122s.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} was introduced in [[Update &amp;quot;Air Superiority&amp;quot;]] as a new top tier MBT for Sweden, coming with improved protection against chemical rounds and shaped charged ATGMs bolstering the survivability of the vehicle. Still having the same 120 mm L/44 gun compared to the [[Leopard 2A6]] and [[Leopard 2A7V]] with their 120 mm L/55, it would seem the {{PAGENAME}} is inferior in terms of firepower and penetration, but this is not an issue for it due to it still being competitive at top tier. Even with additional armour, the {{PAGENAME}} is still highly manoeuvrable with its additional weight and doesn't affect the speed at all. The {{PAGENAME}} still has vulnerable areas on the hull against kinetic rounds and, like its predecessors, excels in a hull-down playstyle, exposing only the well armoured and protected turret to peek out and fire at enemy units. Angling the armour of the hull with the additional armour gives it better chance to survive close combat engagements than other Leopard 2s.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The outward of Strv 122B+ looks pretty like its predecessor [[Strv 122B PLSS]]. There are a few of upgrades on the armour protection. The turret sides are now covered with 80 mm thick of composite screen, which makes the ammo rack in the turret more resistant to most autocannon shells with lower penetration of 130 mm. The frontal part of hull sides is also covered with 260~270 mm thick of composite armour, which can now devour some most powerful tandem ATGMs when the Strv 122B+ is angling itself. Although the Strv 122B+ isn't equipped with the Saab commander CITV from the Strv 122B PLSS, it also has the mine protection modification which adds additional 30 mm thick of RHA on its belly. In sum, the Strv 122B+ remains most features of armour protection from the Strv 122B PLSS while enhencing the side protection against autocannon shells and ATGMs. &lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
* Rolled homogeneous armour (sides, back and roof of hull, back and roof of turret, turret ring, underbody, commander optics, driver cupola)&lt;br /&gt;
* High hardness rolled armour (hull front, front and sides of turret, side skirts)&lt;br /&gt;
* Structural steel (applique armour on turret roof)&lt;br /&gt;
* Composite screen (turret cupolas, frontal part of side skirts, applique armour on hull front, external armour on front and sides of turret)&lt;br /&gt;
* External composite armour with NERA elements (gun mantlet)&lt;br /&gt;
* Cast homogeneous armour (upper front of turret)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 35 + 45** mm (81°) ''Upper glacis'' &amp;lt;br&amp;gt; 35 + 100** mm (53°) ''Upper junction of glacises'' &amp;lt;br&amp;gt; 45 + 100** mm (54°) ''Lower junction of glacises'' &amp;lt;br&amp;gt; 40 + 10 mm (51°) ''Lower glacis'' || 10 + 270** mm ''Top front'' &amp;lt;br&amp;gt; 20 + 10 mm (5°) ''Top rear'' &amp;lt;br&amp;gt; 35 + 260** mm ''Bottom front'' &amp;lt;br&amp;gt; 20 + 10 mm ''Bottom rear''|| 20 mm (11°) ''Top'' &amp;lt;br&amp;gt; 20 mm (16°) ''Bottom'' || 20 mm &amp;lt;br&amp;gt; 10 mm ''Engine vents''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 35 mm (40°) + 80** mm (60°) ''Cheeks'' &amp;lt;br&amp;gt; 650 mm (18°) + 80** mm (60°) ''Sides of gun mantlet'' &amp;lt;br&amp;gt; 400 mm (0°) + 80** mm (63°) ''Top of gun mantlet'' &amp;lt;br&amp;gt; 400 mm (0, 73°) ''Bottom of gun mantlet'' || 35 mm (0°) + 80** mm (22°) ''Front'' &amp;lt;br&amp;gt; 15 + 80** mm ''Rear'' || 25 + 10 + 10 mm || 40 + 20 mm ''Front'' &amp;lt;br&amp;gt; 40 mm (82°) + 10 mm (74°) ''Frontal glacis'' &amp;lt;br&amp;gt; 20 + 14 mm ''Around the cupolas'' &amp;lt;br&amp;gt; 20 mm ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 150 mm (0°) + 10 mm (74°) || 45 mm (0°) + 10 mm (56°) || 10 mm || 60** + 20 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; &amp;lt;small&amp;gt;Composite screens&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Composite armour !! Frontal effective protection !! Sides&lt;br /&gt;
|-&lt;br /&gt;
| Hull&lt;br /&gt;
| '''Upper glacis:''' &amp;lt;br&amp;gt; 600-750 mm ''Kinetic'' / 800-1,200 mm ''Chemical'' &amp;lt;br&amp;gt;'''Lower glacis:''' &amp;lt;br&amp;gt; 200-500 mm ''Kinetic'' / 200-800 mm ''Chemical''&lt;br /&gt;
| '''Frontal part of top:''' &amp;lt;br&amp;gt; 300 mm ''Kinetic'' / 1,100 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
| Turret&lt;br /&gt;
| '''Cheeks:''' &amp;lt;br&amp;gt; 800-1000 mm ''Kinetic'' / 1300-1400 mm ''Chemical'' &amp;lt;br&amp;gt; '''Sides of gun mantlet:'''&amp;lt;br&amp;gt; 600-800 mm ''Kinetic'' / 600-1000 mm ''Chemical'' &amp;lt;br&amp;gt; '''Top of gun mantlet:'''&amp;lt;br&amp;gt; 300-600 mm ''Kinetic'' / 500-900 mm ''Chemical'' &amp;lt;br&amp;gt; '''Bottom of gun mantlet:'''&amp;lt;br&amp;gt; 300-400 mm ''Kinetic'' / 300-600 mm ''Chemical'' || '''Front:''' &amp;lt;br&amp;gt; 300-400 mm ''Kinetic'' / 400 mm ''Chemical'' &amp;lt;br&amp;gt; '''Rear:''' &amp;lt;br&amp;gt; 130 mm ''Kinetic'' / 150-200 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick, and the underbody is 20 mm thick.&lt;br /&gt;
* There is an 8 mm thick internal RHA screen that separates the crew compartment from the engine. The two exterior fuel tanks at the frontal part of the hull sides are separated from the crew compartment by two 35 mm thick of internal RHA screens.&lt;br /&gt;
* The ammo rack in the turret is separated by a 35 mm thick of internal RHA screen.&lt;br /&gt;
* There are a few 10 mm thick attached tracks mounted on the rear of the turret.&lt;br /&gt;
* The external arrow-shaped armour and the applique armour on the turret are 80 mm thick and can be torn down.&lt;br /&gt;
* There is 140 mm thick roof composite armour around two turret cupolas, and several 10 and 20 mm thick structural steel plates cover the composite armour inside.&lt;br /&gt;
* The smoke dispensers are protected by a RHA shell.&lt;br /&gt;
* With the modification of Mine Protection, a 30 mm thick external RHA plate is attached to the underbody.&lt;br /&gt;
* There are several plates of spall liner at the frontal hull sides, top of turret, and around the hull ammo rack.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|kan Strv 122 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[kan Strv 122 (120 mm)|120 mm kan Strv 122]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 37 || rowspan=&amp;quot;2&amp;quot; | -9°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:kan Strv 122 (120 mm)/Ammunition|DM23, DM33, slsgr m/95, slpprj m/95}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''37''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|ksp 94 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ksp 94 (7.62 mm)|7.62 mm ksp 94]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| || ___ (___) || ___ || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
| || ___ (___) || ___ || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
Very few weak spots&lt;br /&gt;
&lt;br /&gt;
Hard to penetrate at its UFP&lt;br /&gt;
&lt;br /&gt;
Powerful and high damage APFSDS&lt;br /&gt;
&lt;br /&gt;
Decent speed and manoeuvrability&lt;br /&gt;
&lt;br /&gt;
New composite screen to hold from High Explosive ammunition on its side&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
Just like other NATO's vehicle, the ammo rack in its back easy to explode&lt;br /&gt;
&lt;br /&gt;
Gen 1 gunner thermal&lt;br /&gt;
&lt;br /&gt;
LFP and turret ring still one of the weak spots&lt;br /&gt;
&lt;br /&gt;
High possibility to get killed by High Explosive from turret roof&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Sweden medium tanks}}&lt;/div&gt;</summary>
		<author><name>U101304893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Lvkv_9040C&amp;diff=179537</id>
		<title>Lvkv 9040C</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Lvkv_9040C&amp;diff=179537"/>
				<updated>2023-12-28T07:36:03Z</updated>
		
		<summary type="html">&lt;p&gt;U101304893: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Swedish SPAA '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = CV90 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=sw_lvkv_90c&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''Luftvärnskanonvagn (Lvkv) 9040C''' is one of the many variation of the CV90, designed mainly to combat enemy aircraft and attack helicopters. Delivered in 1997 to the army, giving them a vehicle that can keep up with other units during an advance where they can be deployed fast to provide to infantry and other combat units with cover from hostile air units. The Swedish army ordered 30 of the Lvkv 90 variant, only 3 of them were upgraded to the &amp;quot;Cesar&amp;quot; standard for international use.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]], the '''{{Specs|name}}''' has very similar performance to other Strf 90 IFVs. It's capable of engaging both air and ground targets effectively. Its 40 mm cannon has a slow rate of fire, and a small magazine with only 24 shots, so shots need to be precise in order to save ammo and guarantee a kill. However, it could be considered quite poor as an SPAA and a light tank, since it lacks the mobility and ATGMs found in other light tanks like the BMP-2M and Bradley IFV. And as an SPAA, it has no access to anti-air missiles, it does have access to HE-VT shells, but those are not available stock, and attacking aircraft with regular HE shells may prove challenging.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour of the {{PAGENAME}} is best considered to be non-existent. This turns out to work to its benefit however, as the lack of armour can often prevent the vehicle from being outright destroyed upon a first strike, leaving the player a few seconds to retaliate. The turret, hull, and front upper plate all boast a few mm of composite armour which does help against smaller caliber machine guns, however you are still very vulnerable to enemy CAS, IFVs, and MBTs.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: *Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet, Cupola roof)&lt;br /&gt;
* Composite screen (Hull front, Hull sides, Turret front)&lt;br /&gt;
* Fibre-glass (Radome)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || (75-85)*+20+10 mm (78°) ''Front glacis'' &amp;lt;br&amp;gt; 485*+20 mm (29-52°) ''Lower glacis'' || 160*+6+10 mm ''Top'' &amp;lt;br&amp;gt; 80*+10 mm ''Bottom'' || 20 mm (16-17°) &amp;lt;br&amp;gt; 10 mm ''Sponsons'' || 20 mm &amp;lt;br&amp;gt; 6 mm ''Sponsons''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 495*+20 mm (1-52°) ''Turret front'' &amp;lt;br&amp;gt; 35 mm (1-89°) ''Gun mantlet'' || (200-280)*+20 mm (7-21°) || 20 mm (9°) || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 20 mm || 20 mm || 20 mm || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &amp;lt;small&amp;gt;Composite screens&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 15 mm thick.&lt;br /&gt;
* There are several 10 mm thick internal RHA screens around the engine compartment and in front of the driver which can protect them from small fragments. There is also a 10 mm thick internal RHA screen at each upper section of the hull sides.&lt;br /&gt;
* The fibre-glass radome is 5 mm thick.&lt;br /&gt;
* There are several plates of spall liner in front of the driver and at the sides, rear and the top of the hull.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=781|rbMinHp=486}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|akan m/70B (40 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[akan m/70B (40 mm)|40 mm akan m/70B]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 234 || rowspan=&amp;quot;2&amp;quot; | 300 || rowspan=&amp;quot;2&amp;quot; | -8°/+50° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 30.7 || 42.5 || 51.7 || 57.1 || 60.8 || rowspan=&amp;quot;2&amp;quot; | 0.20 || rowspan=&amp;quot;2&amp;quot; | 0.20 || rowspan=&amp;quot;2&amp;quot; | 0.20 || rowspan=&amp;quot;2&amp;quot; | 0.20&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 20.8 || 24.4 || 29.7 || 32.8 || 34.9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:akan m/70B (40 mm)/Ammunition|slpprj m/90, slsgr m/90, kulsgr m/90}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_Strf_9040C.png|right|thumb|x250px|[[Ammo racks]] of the [[Strf 9040C]] (identical)]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.9.0.62''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''234''' || 186&amp;amp;nbsp;''(+48)'' || 138&amp;amp;nbsp;''(+96)'' || 90&amp;amp;nbsp;''(+144)'' || 72&amp;amp;nbsp;''(+162)'' || 24&amp;amp;nbsp;''(+210)'' || 0&amp;amp;nbsp;''(+234)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|ksp 58 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ksp 58 (7.62 mm)|7.62 mm ksp 58]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (250) || 600 || -8°/+20° || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar ===&lt;br /&gt;
The {{PAGENAME}} is equipped with a search radar and a tracking IRST. The search radar can switch its scope scale from 7 km to 15 km. It uses an electro-optical targeting system to help itself fight the locked hostile aircraft without triggering their LWS.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Target Detection Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br&amp;gt;Detection&amp;lt;br&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br&amp;gt;Detection&amp;lt;br&amp;gt;Range|The range, below which, a target cannot be detected}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br&amp;gt;relative speed|The minimum speed a target must be moving, relative to the radar, in order to be detectable by the radar}}&lt;br /&gt;
|-&lt;br /&gt;
| __ m || __ m || 360° || 18° || __ m/s (__ km/h)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | UTAAS - Target Tracking IRST&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br&amp;gt;Tracking&amp;lt;br&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br&amp;gt;Tracking&amp;lt;br&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br&amp;gt;target speed|The minimum speed a target must be moving, relative to the radar, in order to be tracked by the radar}}&lt;br /&gt;
|-&lt;br /&gt;
| 8,000 m || __ m || ±__ || -8°/+80° || __ m/s (__ km/h)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Capable at destroying jets with its fused HE and tanks with its APFSDS&lt;br /&gt;
* A [[Strf 9040C|Stridsfordon 90C]] with radar and lock-on ability to engage jets and helicopters at longer distances&lt;br /&gt;
* Very well protected SPAA&lt;br /&gt;
* Not limited to AA role and can flank and destroy tanks easily thanks to its 40 mm APFSDS&lt;br /&gt;
* Good mobility&lt;br /&gt;
* Low profile unlike other SPAAs&lt;br /&gt;
* Access to second generation thermals for the gunner&lt;br /&gt;
* Good gun elevation, higher than the [[Lvrbv 701]]&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Due to its limited magazine (only 24 shells) it can not engage multiple targets without emptying the magazine&lt;br /&gt;
* When the magazine is emptied, it takes time to reload - holding down the trigger is not recommended. Fire in short bursts to avoid spooking the pilot/tanker and conserve ammunition&lt;br /&gt;
* While reloading the magazine it will be an easy prey for enemy air units&lt;br /&gt;
* The HE-VT shell is a tier II modification&lt;br /&gt;
* The stock HE shell needs a direct hit on an aerial vehicle to destroy it - smart pilots know not to fly in a straight line, making it very difficult to take them down&lt;br /&gt;
* Doesn't have SAMs so can't engage helicopters at long ranges&lt;br /&gt;
* An easy target for enemy helicopters with long range Vikhr and Hellfire ATGMs&lt;br /&gt;
* Does not get access to the scouting abilities the Strf 9040C and [[Strf 9040 BILL]] have&lt;br /&gt;
* Rather slow turret traverse&lt;br /&gt;
* No CITV&lt;br /&gt;
* 40 mm HE-VT is rather weak - multiple hits are required to down an enemy aircraft&lt;br /&gt;
* 40 mm HE-VT needs to travel a certain distance to activate the fuse - helicopters at close range require a direct hit to take down&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lvkv 9040C''' is upgraded version of the '''Lvkv 9040''' which Sweden ordered 30 of, the first Lvkv's arrived in 1997 and would be based on the Strf9040A, 3 of these 30 Lvkv 90s that were delivered would get upgraded to the Ceasar-standard where they got designation Lvkv 9040C. These 3 '''Lvkv 9040C''''s were designed for international usage.&lt;br /&gt;
&lt;br /&gt;
The swedish army wanted an Strf90 which could support allies against enemy air support and attack helicopters, so they wanted to convert some of the Strf9040A's into an platform for a more mobile anti-air support. Compared to the Strf 90 the Lvkv 90 have a higher elevation of the gun for better combating enemy aerial units, moving the ammunition feeding part to below the gun, giving it a higher elevation movement compared to the normal Strf 90's.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_lvkv_90c Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|MDkMK5BdD_Y|'''Should You Grind the Swedish Light Tanks (Strf 9040c, Strf 9056, and Lvkv 9040c)''' discusses the {{PAGENAME}} at 11:09 - ''SAKO SNIPER''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[CV90 (Family)|Related Development]]&lt;br /&gt;
&lt;br /&gt;
* [[Strf 9040 BILL]]&lt;br /&gt;
* [[Strf 9040B]]&lt;br /&gt;
* [[Strf 9040C]]&lt;br /&gt;
&lt;br /&gt;
;Similar roles&lt;br /&gt;
&lt;br /&gt;
* [[VEAK 40]]&lt;br /&gt;
* [[M247]]&lt;br /&gt;
* [[ZSU-37-2]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer BAE Systems AB}}&lt;br /&gt;
{{Sweden anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U101304893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Strf_9040C&amp;diff=179536</id>
		<title>Strf 9040C</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Strf_9040C&amp;diff=179536"/>
				<updated>2023-12-28T07:34:41Z</updated>
		
		<summary type="html">&lt;p&gt;U101304893: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Swedish light tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = CV90 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=sw_strf_90c&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a modernized version of the Strf 9040, developed by BAE Systems Hägglunds in Sweden. Compared to the A and B versions, the {{PAGENAME}} comes with a new turret with improved protection, enhancing the survivability and situational awareness of the crew. It was also equipped with air conditioning that made it more comfortable for the crew to be deployed in warmer climates and for more international usage.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} was introduced along with the initial Swedish ground tree in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]]. Having high mobility in all terrains and a fast-firing autocannon, it is an excellent nimble and hard-hitting light tank for the Swedish line-up. Compared to most IFVs found in the game, the {{PAGENAME}} is quite different to its peers. The tank has no anti-tank missiles, and sits at the highest ranks, facing vehicles other IFVs never get to experience. This is due to the design of the vehicle, as the {{PAGENAME}} features a reliable 40 mm Bofors cannon which should be familiar to most players. However, this cannon fires APFSDS, capable of shredding any opponent from the side, even frontally in some cases. This compensates for the lack of missiles, and results in a highly versatile vehicle capable of disposing of several opponents at once, as it can fire up to 24 shells in the span of 12 seconds.&lt;br /&gt;
&lt;br /&gt;
If the anti-tank capabilities weren't enough, the cannon features proximity-fused HE shells, capable of tearing apart any unsuspecting aerial opponent. This feature is incredibly useful in higher tiers, as close-range helicopters and attacking planes are incredibly common. Despite the {{PAGENAME}} lacking any form of radar equipment compared to its SPAA counterpart, the [[Lvkv 9040C]], the tank can still effectively deal with aerial targets, especially at closer ranges.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The tank has a decent amount of armour for a light Tank. The tank is nearly completely covered with composite screens effective against chemical rounds.&lt;br /&gt;
&lt;br /&gt;
The upper front hull is a heavily sloped 20 mm thick plate covered with composite screens. The lower plate is 20 mm thick and only covered on the upper half with a composite screen. In the front of the vehicle is located the engine and transmission that can absorb any round that may go through the composite screen. Between the engine and the crew compartment stands a 10 mm thick inner plate that stops most shrapnel that could come from a penetrating shell. The upper side has an outer 6 mm plate and an inner 10 mm plate, both behind a 160 mm composite screen. The lower side has only a 10 mm thick plate that is partly behind the sprocket system that adds another 30 mm and also behind an 80 mm thick composite screen. The rear of the hull is only a 20 mm thick plate.&lt;br /&gt;
&lt;br /&gt;
The turret is completely covered in 20 mm RHA plates except for the gun mantlet which is 35 mm thick. The Turret is covered from the front to 2/3 of the sides with composite screens. The turret roof is only 20 mm thick.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: *Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Structural steel (storage boxes)&lt;br /&gt;
* Composite screen (external armour)&lt;br /&gt;
* Cast homogeneous armour (gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 20 + 85** mm (78°) ''Upper glacis'' &amp;lt;br&amp;gt; 20 mm (29°) + (100-500)$** mm (58-67°) ''Junction of glacises'' &amp;lt;br&amp;gt; 20 mm (46-71°) ''Lower glacis'' &amp;lt;br&amp;gt; 20 mm (39°) ''Driver hatch'' || 6 + 160** mm ''Top'' &amp;lt;br&amp;gt; 10 + 80** mm ''Bottom''|| 20 mm (16°) || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 20 mm (50°) + (100-380)$** mm (10-75°) ''Cheeks'' &amp;lt;br&amp;gt; 35 mm (0-5°) ''Gun mantlet'' &amp;lt;br&amp;gt; 20 mm (7°, 22°) + (500-800)$** mm (1°, 59°) ''Edge'' || 20 mm (8°) + (160-260)$** mm (10-26°) || 20 mm (10°) || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
|Cupola || colspan=&amp;quot;4&amp;quot; |30 mm ''(Cylindrical)''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; &amp;lt;small&amp;gt;Composite screens&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;nowiki&amp;gt;$&amp;lt;/nowiki&amp;gt; &amp;lt;small&amp;gt;Variable thickness armour&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 15 mm thick.&lt;br /&gt;
* There are several 10 mm thick internal RHA screens around the engine compartment and in front of the driver which can protect them from small fragments. There is also a 10 mm thick internal RHA screen at each upper section of the hull sides.&lt;br /&gt;
* There are several plates of spall liner around the driver compartment and at the sides, rear and the top of the hull.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=852|rbMinHp=486}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|akan m/70B (40 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[akan m/70B (40 mm)|40 mm akan m/70B]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 234 || rowspan=&amp;quot;2&amp;quot; | 300 || rowspan=&amp;quot;2&amp;quot; | -8°/+27° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 33.2 || 46.0 || 55.8 || 61.7 || 65.7 || rowspan=&amp;quot;2&amp;quot; | 0.20 || rowspan=&amp;quot;2&amp;quot; | 0.20 || rowspan=&amp;quot;2&amp;quot; | 0.20 || rowspan=&amp;quot;2&amp;quot; | 0.20&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 20.8 || 24.4 || 29.7 || 32.8 || 34.9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:akan m/70B (40 mm)/Ammunition|slpprj m/90, slsgr m/90, kulsgr m/90, slpprj m/01}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.9.0.62''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''234''' || 186&amp;amp;nbsp;''(+48)'' || 138&amp;amp;nbsp;''(+96)'' || 90&amp;amp;nbsp;''(+144)'' || 72&amp;amp;nbsp;''(+162)'' || 24&amp;amp;nbsp;''(+210)'' || 0&amp;amp;nbsp;''(+234)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Racks 6* (autoloader magazine) is a first stage ammo rack. It totals 24 shells.&lt;br /&gt;
** This racks get filled first when loading up the tank and is also emptied first.&lt;br /&gt;
** As the {{PAGENAME}} is equipped with an autoloader, manual reloading of the gun is not possible.&lt;br /&gt;
** Once the autoloader magazine has been depleted, you can't shoot until the loader has restocked the autoloader with at least 1 shell.&lt;br /&gt;
** Simply not firing when the gun is loaded will move ammo from racks 1 to 5 into rack 6*. Firing will interrupt the restocking of the ready racks.&lt;br /&gt;
** The first-stage ammo stowage needs 3 second to start reloading, then 3 seconds to reload one bullet, then more 3 seconds to start reloading the first-stage again, taking more than 1 minute between the last shot and being full again so trigger discipline is a must.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|ksp 58 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ksp 58 (7.62 mm)|7.62 mm ksp 58]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (250) || 600 || -8°/+20° || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Flanking or very carefully aimed shots are key as none of the 9040C's ammo types can penetrate the frontal armour of most MBTs found at the BR, but its high rate of fire means that penetrations are quickly lethal. Since the magazine carries 24 rounds, it is advisable to fire the weapon in burst of either four or eight rounds with an interval of 2 - 4 seconds in between, especially at range.&lt;br /&gt;
&lt;br /&gt;
However, the vehicle's low armour and relatively average speed mean that patience and caution will be what keep you alive long enough to actually ''get'' those kills.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Rapid-fire 40 mm gun with APFSDS&lt;br /&gt;
* Shreds enemy tanks from the sides&lt;br /&gt;
* HE-VT useful against helicopters&lt;br /&gt;
* Very mobile&lt;br /&gt;
* Low profile&lt;br /&gt;
* Deadly in flanking manoeuvres&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Susceptible to overpressure&lt;br /&gt;
* Speed is not too impressive when compared to other top-tier tanks&lt;br /&gt;
* Slpprj m/01 modification with a rather expensive ammo cost per round that will add up&lt;br /&gt;
* The restocking time of the autoloader magazine is very slow, taking about a minute to be at full capacity again&lt;br /&gt;
* Most MBTs' barrels still take 3-5 shots to break completely, leaving more than enough time for the enemy to react, so you need to plan your shoots carefully&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1983, the Combat Vehicle 90 group was created by representatives from many Swedish producers for high mobility vehicles with air defence and anti-tank capabilities in mind. In 1985, the chassis saw development and the first orders for the 40 mm Bofors cannons were done. A year later, in 1986 the prototypes for the Strf 9040 and Strf 9025 were ordered. The prototypes arrived in 1988. The vehicle entered full production in 1993 and is still produced to the present day.&amp;lt;ref name=&amp;quot;fmv&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 2002 Stridsfordon 9040 &amp;quot;Ceasar&amp;quot; were deployed to the army, &amp;quot;Ceasar&amp;quot; version came with improvements by adding a new machinegun the [[Ksp 58 (7.62 mm)|Ksp 58]] compared to the previous versions that used the [[Ksp 39 C (7.62 mm)|Ksp 39]] over the machine gun the Strf 9040C also got an air conditioner built in for more international use where it could be deployed to warmer climates than used to in Sweden.&lt;br /&gt;
&lt;br /&gt;
One of the Major differences between the &amp;quot;Bertil&amp;quot; version and the &amp;quot;Ceasar&amp;quot; version is the difference in overall protection for the vehicle, &amp;quot;Bertil&amp;quot; version on its 23,1 tonnage compared to the &amp;quot;Ceasar&amp;quot; version landed on 28 tonnage, this is due to the improvements of survivability by adding mine protection under the hull, splinter protection for the crew inside, Add-on armour on the outside with modules that heightens the protection of the chassis itself. all the periscopes also got upgraded with laser filtering. Due to the additional weight of the modifications of Strf 9040C, it decreased the troop carrying capabilities limiting it from 8 to 6 soldiers only.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_strf_90c Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|2h5kFyznXKU|'''Best IFVs''' discusses the {{PAGENAME}} at 5:19 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[CV90 (Family)|Related Development]]&lt;br /&gt;
&lt;br /&gt;
* [[Strf 9040 BILL]]&lt;br /&gt;
* [[Strf 9040B]]&lt;br /&gt;
* [[Lvkv 9040C]]&lt;br /&gt;
&lt;br /&gt;
;Similar role&lt;br /&gt;
&lt;br /&gt;
* [[M3 Bradley]]&lt;br /&gt;
* [[BMP-2]]&lt;br /&gt;
* [[Warrior]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Combat_Vehicle_90|[Wikipedia] Combat Vehicle 90]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Citations&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;fmv&amp;quot;&amp;gt;https://web.archive.org/web/20131016061332/http://www.fmv.se/sv/Projekt/Stridsfordon-90/Milstolpar/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer BAE Systems AB}}&lt;br /&gt;
{{Sweden light tanks}}&lt;/div&gt;</summary>
		<author><name>U101304893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Lvkv_9040C&amp;diff=179535</id>
		<title>Lvkv 9040C</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Lvkv_9040C&amp;diff=179535"/>
				<updated>2023-12-28T06:53:01Z</updated>
		
		<summary type="html">&lt;p&gt;U101304893: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Swedish SPAA '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = CV90 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=sw_lvkv_90c&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''Luftvärnskanonvagn (Lvkv) 9040C''' is one of the many variation of the CV90, designed mainly to combat enemy aircraft and attack helicopters. Delivered in 1997 to the army, giving them a vehicle that can keep up with other units during an advance where they can be deployed fast to provide to infantry and other combat units with cover from hostile air units. The Swedish army ordered 30 of the Lvkv 90 variant, only 3 of them were upgraded to the &amp;quot;Cesar&amp;quot; standard for international use.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]], the '''{{Specs|name}}''' has very similar performance to other Strf 90 IFVs. It's capable of engaging both air and ground targets effectively. Its 40 mm cannon has a slow rate of fire, and a small magazine with only 24 shots, so shots need to be precise in order to save ammo and guarantee a kill. However, it could be considered quite poor as an SPAA and a light tank, since it lacks the mobility and ATGMs found in other light tanks like the BMP-2M and Bradley IFV. And as an SPAA, it has no access to anti-air missiles, it does have access to HE-VT shells, but those are not available stock, and attacking aircraft with regular HE shells may prove challenging.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour of the {{PAGENAME}} is best considered to be non-existent. This turns out to work to its benefit however, as the lack of armour can often prevent the vehicle from being outright destroyed upon a first strike, leaving the player a few seconds to retaliate. The turret, hull, and front upper plate all boast a few mm of composite armour which does help against smaller caliber machine guns, however you are still very vulnerable to enemy CAS, IFVs, and MBTs.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: *Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet, Cupola roof)&lt;br /&gt;
* Composite screen (Hull front, Hull sides, Turret front)&lt;br /&gt;
* Fibre-glass (Radome)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || (75-85)*+20+10 mm (78°) ''Front glacis'' &amp;lt;br&amp;gt; 485*+20 mm (29-52°) ''Lower glacis'' || 160*+6+10 mm ''Top'' &amp;lt;br&amp;gt; 80*+10 mm ''Bottom'' || 20 mm (16-17°) &amp;lt;br&amp;gt; 10 mm ''Sponsons'' || 20 mm &amp;lt;br&amp;gt; 6 mm ''Sponsons''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 495*+20 mm (1-52°) ''Turret front'' &amp;lt;br&amp;gt; 35 mm (1-89°) ''Gun mantlet'' || (200-280)*+20 mm (7-21°) || 20 mm (9°) || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 20 mm || 20 mm || 20 mm || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &amp;lt;small&amp;gt;Composite screens&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 15 mm thick.&lt;br /&gt;
* There are several 10 mm thick internal RHA screens around the engine compartment and in front of the driver which can protect them from small fragments. There is also a 10 mm thick internal RHA screen at each upper section of the hull sides.&lt;br /&gt;
* The fibre-glass radome is 5 mm thick.&lt;br /&gt;
* There are five plates of spall liner in front of the driver and at the sides and the top of the hull.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=781|rbMinHp=486}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|akan m/70B (40 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[akan m/70B (40 mm)|40 mm akan m/70B]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 234 || rowspan=&amp;quot;2&amp;quot; | 300 || rowspan=&amp;quot;2&amp;quot; | -8°/+50° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 30.7 || 42.5 || 51.7 || 57.1 || 60.8 || rowspan=&amp;quot;2&amp;quot; | 0.20 || rowspan=&amp;quot;2&amp;quot; | 0.20 || rowspan=&amp;quot;2&amp;quot; | 0.20 || rowspan=&amp;quot;2&amp;quot; | 0.20&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 20.8 || 24.4 || 29.7 || 32.8 || 34.9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:akan m/70B (40 mm)/Ammunition|slpprj m/90, slsgr m/90, kulsgr m/90}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_Strf_9040C.png|right|thumb|x250px|[[Ammo racks]] of the [[Strf 9040C]] (identical)]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.9.0.62''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''234''' || 186&amp;amp;nbsp;''(+48)'' || 138&amp;amp;nbsp;''(+96)'' || 90&amp;amp;nbsp;''(+144)'' || 72&amp;amp;nbsp;''(+162)'' || 24&amp;amp;nbsp;''(+210)'' || 0&amp;amp;nbsp;''(+234)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|ksp 58 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ksp 58 (7.62 mm)|7.62 mm ksp 58]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (250) || 600 || -8°/+20° || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar ===&lt;br /&gt;
The {{PAGENAME}} is equipped with a search radar and a tracking IRST. The search radar can switch its scope scale from 7 km to 15 km. It uses an electro-optical targeting system to help itself fight the locked hostile aircraft without triggering their LWS.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Target Detection Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br&amp;gt;Detection&amp;lt;br&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br&amp;gt;Detection&amp;lt;br&amp;gt;Range|The range, below which, a target cannot be detected}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br&amp;gt;relative speed|The minimum speed a target must be moving, relative to the radar, in order to be detectable by the radar}}&lt;br /&gt;
|-&lt;br /&gt;
| __ m || __ m || 360° || 18° || __ m/s (__ km/h)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | UTAAS - Target Tracking IRST&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br&amp;gt;Tracking&amp;lt;br&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br&amp;gt;Tracking&amp;lt;br&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br&amp;gt;target speed|The minimum speed a target must be moving, relative to the radar, in order to be tracked by the radar}}&lt;br /&gt;
|-&lt;br /&gt;
| 8,000 m || __ m || ±__ || -8°/+80° || __ m/s (__ km/h)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Capable at destroying jets with its fused HE and tanks with its APFSDS&lt;br /&gt;
* A [[Strf 9040C|Stridsfordon 90C]] with radar and lock-on ability to engage jets and helicopters at longer distances&lt;br /&gt;
* Very well protected SPAA&lt;br /&gt;
* Not limited to AA role and can flank and destroy tanks easily thanks to its 40 mm APFSDS&lt;br /&gt;
* Good mobility&lt;br /&gt;
* Low profile unlike other SPAAs&lt;br /&gt;
* Access to second generation thermals for the gunner&lt;br /&gt;
* Good gun elevation, higher than the [[Lvrbv 701]]&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Due to its limited magazine (only 24 shells) it can not engage multiple targets without emptying the magazine&lt;br /&gt;
* When the magazine is emptied, it takes time to reload - holding down the trigger is not recommended. Fire in short bursts to avoid spooking the pilot/tanker and conserve ammunition&lt;br /&gt;
* While reloading the magazine it will be an easy prey for enemy air units&lt;br /&gt;
* The HE-VT shell is a tier II modification&lt;br /&gt;
* The stock HE shell needs a direct hit on an aerial vehicle to destroy it - smart pilots know not to fly in a straight line, making it very difficult to take them down&lt;br /&gt;
* Doesn't have SAMs so can't engage helicopters at long ranges&lt;br /&gt;
* An easy target for enemy helicopters with long range Vikhr and Hellfire ATGMs&lt;br /&gt;
* Does not get access to the scouting abilities the Strf 9040C and [[Strf 9040 BILL]] have&lt;br /&gt;
* Rather slow turret traverse&lt;br /&gt;
* No CITV&lt;br /&gt;
* 40 mm HE-VT is rather weak - multiple hits are required to down an enemy aircraft&lt;br /&gt;
* 40 mm HE-VT needs to travel a certain distance to activate the fuse - helicopters at close range require a direct hit to take down&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lvkv 9040C''' is upgraded version of the '''Lvkv 9040''' which Sweden ordered 30 of, the first Lvkv's arrived in 1997 and would be based on the Strf9040A, 3 of these 30 Lvkv 90s that were delivered would get upgraded to the Ceasar-standard where they got designation Lvkv 9040C. These 3 '''Lvkv 9040C''''s were designed for international usage.&lt;br /&gt;
&lt;br /&gt;
The swedish army wanted an Strf90 which could support allies against enemy air support and attack helicopters, so they wanted to convert some of the Strf9040A's into an platform for a more mobile anti-air support. Compared to the Strf 90 the Lvkv 90 have a higher elevation of the gun for better combating enemy aerial units, moving the ammunition feeding part to below the gun, giving it a higher elevation movement compared to the normal Strf 90's.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_lvkv_90c Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|MDkMK5BdD_Y|'''Should You Grind the Swedish Light Tanks (Strf 9040c, Strf 9056, and Lvkv 9040c)''' discusses the {{PAGENAME}} at 11:09 - ''SAKO SNIPER''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[CV90 (Family)|Related Development]]&lt;br /&gt;
&lt;br /&gt;
* [[Strf 9040 BILL]]&lt;br /&gt;
* [[Strf 9040B]]&lt;br /&gt;
* [[Strf 9040C]]&lt;br /&gt;
&lt;br /&gt;
;Similar roles&lt;br /&gt;
&lt;br /&gt;
* [[VEAK 40]]&lt;br /&gt;
* [[M247]]&lt;br /&gt;
* [[ZSU-37-2]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer BAE Systems AB}}&lt;br /&gt;
{{Sweden anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U101304893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Strv_122B%2B&amp;diff=179534</id>
		<title>Strv 122B+</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Strv_122B%2B&amp;diff=179534"/>
				<updated>2023-12-28T06:20:26Z</updated>
		
		<summary type="html">&lt;p&gt;U101304893: /* Survivability and armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=sw_strv_122b_plus&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is an testing bench and technology demonstration unit for improved protection on existing [[Strv 122]] units. The proposed prototype was to be produced around 2010-2011 and form part of a modernization programme for the Strv 122. The {{PAGENAME}} was designed to improve protection against threats in urban combats and got additional protection against different type of explosive threats that can be lethal for an vehicle in urban situations and close combat. However, these additional protection kits were never put in the modernization of the Strv 122s.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} was introduced in [[Update &amp;quot;Air Superiority&amp;quot;]] as a new top tier MBT for Sweden, coming with improved protection against chemical rounds and shaped charged ATGMs bolstering the survivability of the vehicle. Still having the same 120 mm L/44 gun compared to the [[Leopard 2A6]] and [[Leopard 2A7V]] with their 120 mm L/55, it would seem the {{PAGENAME}} is inferior in terms of firepower and penetration, but this is not an issue for it due to it still being competitive at top tier. Even with additional armour, the {{PAGENAME}} is still highly manoeuvrable with its additional weight and doesn't affect the speed at all. The {{PAGENAME}} still has vulnerable areas on the hull against kinetic rounds and, like its predecessors, excels in a hull-down playstyle, exposing only the well armoured and protected turret to peek out and fire at enemy units. Angling the armour of the hull with the additional armour gives it better chance to survive close combat engagements than other Leopard 2s.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The outward of Strv 122B+ looks pretty like its predecessor [[Strv 122B PLSS]]. There are a few of upgrades on the armour protection. The turret sides are now covered with 80 mm thick of composite screen, which makes the ammo rack in the turret more resistant to most autocannon shells with lower penetration of 130 mm. The frontal part of hull sides is also covered with 260~270 mm thick of composite armour, which can now devour some most powerful tandem ATGMs when the Strv 122B+ is angling itself. Although the Strv 122B+ isn't equipped with the Saab commander CITV from the Strv 122B PLSS, it also has the mine protection modification which adds additional 30 mm thick of RHA on its belly. In sum, the Strv 122B+ remains most features of armour protection from the Strv 122B PLSS while enhencing the side protection against autocannon shells and ATGMs. &lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
* Rolled homogeneous armour (sides, back and roof of hull, back and roof of turret, turret ring, underbody, commander optics, driver cupola)&lt;br /&gt;
* High hardness rolled armour (hull front, front and sides of turret, side skirts)&lt;br /&gt;
* Structural steel (applique armour on turret roof)&lt;br /&gt;
* Composite screen (turret cupolas, frontal part of side skirts, applique armour on hull front, external armour on front and sides of turret)&lt;br /&gt;
* External composite armour with NERA elements (gun mantlet)&lt;br /&gt;
* Cast homogeneous armour (upper front of turret)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 35 + 45** mm (81°) ''Upper glacis'' &amp;lt;br&amp;gt; 35 + 100** mm (53°) ''Upper junction of glacises'' &amp;lt;br&amp;gt; 45 + 100** mm (54°) ''Lower junction of glacises'' &amp;lt;br&amp;gt; 40 + 10 mm (51°) ''Lower glacis'' || 10 + 270** mm ''Top front'' &amp;lt;br&amp;gt; 20 + 10 mm (5°) ''Top rear'' &amp;lt;br&amp;gt; 35 + 260** mm ''Bottom front'' &amp;lt;br&amp;gt; 20 + 10 mm ''Bottom rear''|| 20 mm (11°) ''Top'' &amp;lt;br&amp;gt; 20 mm (16°) ''Bottom'' || 20 mm &amp;lt;br&amp;gt; 10 mm ''Engine vents''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 35 mm (40°) + 80** mm (60°) ''Cheeks'' &amp;lt;br&amp;gt; 650 mm (18°) + 80** mm (60°) ''Sides of gun mantlet'' &amp;lt;br&amp;gt; 400 mm (0°) + 80** mm (63°) ''Top of gun mantlet'' &amp;lt;br&amp;gt; 400 mm (0, 73°) ''Bottom of gun mantlet'' || 35 mm (0°) + 80** mm (22°) ''Front'' &amp;lt;br&amp;gt; 15 + 80** mm ''Rear'' || 25 + 10 + 10 mm || 40 + 20 mm ''Front'' &amp;lt;br&amp;gt; 40 mm (82°) + 10 mm (74°) ''Frontal glacis'' &amp;lt;br&amp;gt; 20 + 14 mm ''Around the cupolas'' &amp;lt;br&amp;gt; 20 mm ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 150 mm (0°) + 10 mm (74°) || 45 mm (0°) + 10 mm (56°) || 10 mm || 60** + 20 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; &amp;lt;small&amp;gt;Composite screens&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Composite armour !! Frontal effective protection !! Sides&lt;br /&gt;
|-&lt;br /&gt;
| Hull&lt;br /&gt;
| '''Upper glacis:''' &amp;lt;br&amp;gt; 600-750 mm ''Kinetic'' / 800-1,200 mm ''Chemical'' &amp;lt;br&amp;gt;'''Lower glacis:''' &amp;lt;br&amp;gt; 200-500 mm ''Kinetic'' / 200-800 mm ''Chemical''&lt;br /&gt;
| '''Frontal part of top:''' &amp;lt;br&amp;gt; 300 mm ''Kinetic'' / 1,100 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
| Turret&lt;br /&gt;
| '''Cheeks:''' &amp;lt;br&amp;gt; 800-1000 mm ''Kinetic'' / 1300-1400 mm ''Chemical'' &amp;lt;br&amp;gt; '''Sides of gun mantlet:'''&amp;lt;br&amp;gt; 600-800 mm ''Kinetic'' / 600-1000 mm ''Chemical'' &amp;lt;br&amp;gt; '''Top of gun mantlet:'''&amp;lt;br&amp;gt; 300-600 mm ''Kinetic'' / 500-900 mm ''Chemical'' &amp;lt;br&amp;gt; '''Bottom of gun mantlet:'''&amp;lt;br&amp;gt; 300-400 mm ''Kinetic'' / 300-600 mm ''Chemical'' || '''Front:''' &amp;lt;br&amp;gt; 300-400 mm ''Kinetic'' / 400 mm ''Chemical'' &amp;lt;br&amp;gt; '''Rear:''' &amp;lt;br&amp;gt; 130 mm ''Kinetic'' / 150-200 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick, and the underbody is 20 mm thick.&lt;br /&gt;
* There is an 8 mm thick internal RHA screen that separates the crew compartment from the engine. The two exterior fuel tanks at the frontal part of the hull sides are separated from the crew compartment by two 35 mm thick of internal RHA screens.&lt;br /&gt;
* The ammo rack in the turret is separated by a 35 mm thick of internal RHA screen.&lt;br /&gt;
* There are a few 10 mm thick attached tracks mounted on the rear of the turret.&lt;br /&gt;
* The external arrow-shaped armour and the applique armour on the turret are 80 mm thick and can be torn down.&lt;br /&gt;
* There is 140 mm thick roof composite armour around two turret cupolas, and several 10 and 20 mm thick structural steel plates cover the composite armour inside.&lt;br /&gt;
* The smoke dispensers are protected by a RHA shell.&lt;br /&gt;
* With the modification of Mine Protection, a 30 mm thick external RHA plate is attached to the underbody.&lt;br /&gt;
* There are four plates of spall liner at the frontal hull sides, top of turret, and the top of the ammo rack.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|kan Strv 122 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[kan Strv 122 (120 mm)|120 mm kan Strv 122]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 37 || rowspan=&amp;quot;2&amp;quot; | -9°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:kan Strv 122 (120 mm)/Ammunition|DM23, DM33, slsgr m/95, slpprj m/95}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''37''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|ksp 94 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ksp 94 (7.62 mm)|7.62 mm ksp 94]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| || ___ (___) || ___ || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
| || ___ (___) || ___ || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
Very few weak spots&lt;br /&gt;
&lt;br /&gt;
Hard to penetrate at its UFP&lt;br /&gt;
&lt;br /&gt;
Powerful and high damage APFSDS&lt;br /&gt;
&lt;br /&gt;
Decent speed and manoeuvrability&lt;br /&gt;
&lt;br /&gt;
New composite screen to hold from High Explosive ammunition on its side&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
Just like other NATO's vehicle, the ammo rack in its back easy to explode&lt;br /&gt;
&lt;br /&gt;
Gen 1 gunner thermal&lt;br /&gt;
&lt;br /&gt;
LFP and turret ring still one of the weak spots&lt;br /&gt;
&lt;br /&gt;
High possibility to get killed by High Explosive from turret roof&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Sweden medium tanks}}&lt;/div&gt;</summary>
		<author><name>U101304893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Strv_122B%2B&amp;diff=179484</id>
		<title>Strv 122B+</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Strv_122B%2B&amp;diff=179484"/>
				<updated>2023-12-27T05:19:46Z</updated>
		
		<summary type="html">&lt;p&gt;U101304893: /* Survivability and armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=sw_strv_122b_plus&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is an testing bench and technology demonstration unit for improved protection on existing [[Strv 122]] units. The proposed prototype was to be produced around 2010-2011 and form part of a modernization programme for the Strv 122. The {{PAGENAME}} was designed to improve protection against threats in urban combats and got additional protection against different type of explosive threats that can be lethal for an vehicle in urban situations and close combat. However, these additional protection kits were never put in the modernization of the Strv 122s.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} was introduced in [[Update &amp;quot;Air Superiority&amp;quot;]] as a new top tier MBT for Sweden, coming with improved protection against chemical rounds and shaped charged ATGMs bolstering the survivability of the vehicle. Still having the same 120 mm L/44 gun compared to the [[Leopard 2A6]] and [[Leopard 2A7V]] with their 120 mm L/55, it would seem the {{PAGENAME}} is inferior in terms of firepower and penetration, but this is not an issue for it due to it still being competitive at top tier. Even with additional armour, the {{PAGENAME}} is still highly manoeuvrable with its additional weight and doesn't affect the speed at all. The {{PAGENAME}} still has vulnerable areas on the hull against kinetic rounds and, like its predecessors, excels in a hull-down playstyle, exposing only the well armoured and protected turret to peek out and fire at enemy units. Angling the armour of the hull with the additional armour gives it better chance to survive close combat engagements than other Leopard 2s.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The outward of Strv 122B+ looks pretty like its predecessor [[Strv 122B PLSS]]. There are a few of upgrades on the armour protection. The turret sides are now covered with 80 mm thick of composite screen, which makes the ammo rack in the turret more resistant to most autocannon shells with lower penetration of 130 mm. The frontal part of hull sides is also covered with 260~270 mm thick of composite armour, which can now devour some most powerful tandem ATGMs when the Strv 122B+ is angling itself. Although the Strv 122B+ isn't equipped with the Saab commander CITV from the Strv 122B PLSS, it also has the mine protection modification which adds additional 30 mm thick of RHA on its belly. In sum, the Strv 122B+ remains most features of armour protection from the Strv 122B PLSS while enhencing the side protection against autocannon shells and ATGMs. &lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
* Rolled homogeneous armour (sides, back and roof of hull, back and roof of turret, turret ring, underbody, commander optics, driver cupola)&lt;br /&gt;
* High hardness rolled armour (hull front, front and sides of turret, side skirts)&lt;br /&gt;
* Structural steel (applique armour on turret roof)&lt;br /&gt;
* Composite screen (turret cupolas, frontal part of side skirts, applique armour on hull front, external armour on front and sides of turret)&lt;br /&gt;
* External composite armour with NERA elements (gun mantlet)&lt;br /&gt;
* Cast homogeneous armour (upper front of turret)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 35 + 45 mm (81°) ''Upper glacis'' &amp;lt;br&amp;gt; 35 + 100 mm (53°) ''Upper junction of glacises'' &amp;lt;br&amp;gt; 45 + 100 mm (54°) ''Lower junction of glacises'' &amp;lt;br&amp;gt; 40 + 10 mm (51°) ''Lower glacis'' || 10 + 270 mm ''Top front'' &amp;lt;br&amp;gt; 20 + 10 mm (5°) ''Top rear'' &amp;lt;br&amp;gt; 35 + 260 mm ''Bottom front'' &amp;lt;br&amp;gt; 20 + 10 mm ''Bottom rear''|| 20 mm (11°) ''Top'' &amp;lt;br&amp;gt; 20 mm (16°) ''Bottom'' || 20 mm &amp;lt;br&amp;gt; 10 mm ''Engine vents''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 35 mm (40°) + 80 mm (60°) ''Cheeks'' &amp;lt;br&amp;gt; 650 mm (18°) + 80 mm (60°) ''Sides of gun mantlet'' &amp;lt;br&amp;gt; 400 mm (0°) + 80 mm (63°) ''Top of gun mantlet'' &amp;lt;br&amp;gt; 400 mm (0, 73°) ''Bottom of gun mantlet'' || 35 mm (0°) + 80 mm (22°) ''Front'' &amp;lt;br&amp;gt; 15 + 80 mm ''Rear'' || 25 + 10 + 10 mm || 40 + 20 mm ''Front'' &amp;lt;br&amp;gt; 40 mm (82°) + 10 mm (74°) ''Frontal glacis'' &amp;lt;br&amp;gt; 20 + 14 mm ''Around the cupolas'' &amp;lt;br&amp;gt; 20 mm ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 150 mm (0°) + 10 mm (74°) || 45 mm (0°) + 10 mm (56°) || 10 mm || 60 + 20 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Composite armour !! Frontal effective protection !! Sides&lt;br /&gt;
|-&lt;br /&gt;
| Hull&lt;br /&gt;
| '''Upper glacis:''' &amp;lt;br&amp;gt; 600-750 mm ''Kinetic'' / 800-1,200 mm ''Chemical'' &amp;lt;br&amp;gt;'''Lower glacis:''' &amp;lt;br&amp;gt; 200-500 mm ''Kinetic'' / 200-800 mm ''Chemical''&lt;br /&gt;
| '''Frontal part of top:''' &amp;lt;br&amp;gt; 300 mm ''Kinetic'' / 1,100 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
| Turret&lt;br /&gt;
| '''Cheeks:''' &amp;lt;br&amp;gt; 800-1000 mm ''Kinetic'' / 1300-1400 mm ''Chemical'' &amp;lt;br&amp;gt; '''Sides of gun mantlet:'''&amp;lt;br&amp;gt; 600-800 mm ''Kinetic'' / 600-1000 mm ''Chemical'' &amp;lt;br&amp;gt; '''Top of gun mantlet:'''&amp;lt;br&amp;gt; 300-600 mm ''Kinetic'' / 500-900 mm ''Chemical'' &amp;lt;br&amp;gt; '''Bottom of gun mantlet:'''&amp;lt;br&amp;gt; 300-400 mm ''Kinetic'' / 300-600 mm ''Chemical'' || '''Front:''' &amp;lt;br&amp;gt; 300-400 mm ''Kinetic'' / 400 mm ''Chemical'' &amp;lt;br&amp;gt; '''Rear:''' &amp;lt;br&amp;gt; 130 mm ''Kinetic'' / 150-200 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick, and the underbody is 20 mm thick.&lt;br /&gt;
* There is an 8 mm thick internal RHA screen that separates the crew compartment from the engine. The two exterior fuel tanks at the frontal part of the hull sides are separated from the crew compartment by two 35 mm thick of internal RHA screens.&lt;br /&gt;
* The ammo rack in the turret is separated by a 35 mm thick of internal RHA screen.&lt;br /&gt;
* There are a few 10 mm thick attached tracks mounted on the rear of the turret.&lt;br /&gt;
* The external arrow-shaped armour and the applique armour on the turret are 80 mm thick and can be torn down.&lt;br /&gt;
* There is 140 mm thick roof composite armour around two turret cupolas, and several 10 and 20 mm thick structural steel plates cover the composite armour inside.&lt;br /&gt;
* The smoke dispensers are protected by a RHA shell.&lt;br /&gt;
* With the modification of Mine Protection, a 30 mm thick external RHA plate is attached to the underbody.&lt;br /&gt;
* There are four plates of spall liner at the frontal hull sides, top of turret, and the top of the ammo rack.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|kan Strv 122 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[kan Strv 122 (120 mm)|120 mm kan Strv 122]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 37 || rowspan=&amp;quot;2&amp;quot; | -9°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:kan Strv 122 (120 mm)/Ammunition|DM23, DM33, slsgr m/95, slpprj m/95}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''37''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|ksp 94 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ksp 94 (7.62 mm)|7.62 mm ksp 94]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| || ___ (___) || ___ || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
| || ___ (___) || ___ || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
Very few weak spots&lt;br /&gt;
&lt;br /&gt;
Hard to penetrate at its UFP&lt;br /&gt;
&lt;br /&gt;
Powerful and high damage APFSDS&lt;br /&gt;
&lt;br /&gt;
Decent speed and manoeuvrability&lt;br /&gt;
&lt;br /&gt;
New composite screen to hold from High Explosive ammunition on its side&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
Just like other NATO's vehicle, the ammo rack in its back easy to explode&lt;br /&gt;
&lt;br /&gt;
Gen 1 gunner thermal&lt;br /&gt;
&lt;br /&gt;
LFP and turret ring still one of the weak spots&lt;br /&gt;
&lt;br /&gt;
High possibility to get killed by High Explosive from turret roof&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Sweden medium tanks}}&lt;/div&gt;</summary>
		<author><name>U101304893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Strv_105&amp;diff=179454</id>
		<title>Strv 105</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Strv_105&amp;diff=179454"/>
				<updated>2023-12-26T12:17:46Z</updated>
		
		<summary type="html">&lt;p&gt;U101304893: add ERA info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=sw_strv_105&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was an upgraded version of the Strv 102R, with improved suspension for the tracks, thermal cameras, and new driver hatch. The Strv 105 was decided in the 1990s to complement FVM's procurement of acquiring new tanks for the Swedish armed forces. However, only one prototype was ever built, and the type never entered service due to Sweden acquiring [[Strv 121]] and the vehicle platform became obsolete.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Wind of Change&amp;quot;]], the Strv 105 is a clear upgrade over the [[Strv 104]] with a similar playstyle. The {{PAGENAME}} comes with thermals, better APFSDS rounds and slight better performance in mobility which is needed due to the {{PAGENAME}} facing more fearsome opponents compared to [[Strv 104]]. The {{PAGENAME}} is a vehicle that players should take great precaution in: being a Centurion, it's not the fastest or most manoeuvrable vehicle and can face some very dangerous opponents that can outperform it very heavily in terms of speed, manoeuvrability, and firepower. This makes the {{PAGENAME}} a better vehicle to support teammates or shoot from a distance where its ERA can protect it better against HEAT-FS and HESH rounds, though it is still very vulnerable to APFSDS rounds. However, it is not by any means a useless vehicle, facing similar opponents like the [[Sho't Kal Dalet]], and can still put up a fight against any opponent with its Slpprj m/90C round giving it a similar penetration performance to DM23.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour is very lacking to say the least. The only notable thing to say about its armour is that it can take hits from most autocannons and that from the front, the &amp;quot;Blazer&amp;quot; ERA enables this tank to survive against HEAT munitions. Also keep in mind that there is a large gap in the ERA on the right side of the turret face, as there are modules blocking the installation of ERA. But if hit in the turret from the front there is a high chance of survival unlike getting hit from the hull because of internal structural steel enabling rounds to create more fragments.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
* Rolled homogeneous armour (hull)&lt;br /&gt;
* Cast homogeneous armour (turret)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 76 mm (55°) || 50.8 mm || 32 mm ''Top'' &amp;lt;br&amp;gt; 19 mm ''Bottom'' || 29 - 10 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 89 mm ''Turret front'' &amp;lt;br&amp;gt; 152 mm ''Gun mantlet'' || 89 mm || 89 mm || 29 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 152 mm || 90 mm || 90 mm || 29 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Explosive reactive armour !! Front (Slope angle)&lt;br /&gt;
|-&lt;br /&gt;
| Hull ||'''Upper glacis:''' &amp;lt;br&amp;gt; '''Blazer (60-66°):''' &amp;lt;br&amp;gt; 5 mm ''Kinetic'' / 260 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
| Turret ||'''Front:'''&amp;lt;br&amp;gt; '''Blazer (51-73°):''' &amp;lt;br&amp;gt; 5 mm ''Kinetic'' / 260 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels, tracks, and torsion bars are 20 mm thick.&lt;br /&gt;
* Several 17 mm thick internal RHA screens separate the driver and the exterior fuel tank from the crew compartment.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,395|rbMinHp=796}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|kan Strv 101 (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[kan Strv 101 (105 mm)|105 mm kan Strv 101]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 48 || rowspan=&amp;quot;2&amp;quot; | -10°/+15° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 19.0 || 26.4 || 32.0 || 35.4 || 37.6 || rowspan=&amp;quot;2&amp;quot; | 8.71 || rowspan=&amp;quot;2&amp;quot; | 7.70 || rowspan=&amp;quot;2&amp;quot; | 7.10 || rowspan=&amp;quot;2&amp;quot; | 6.70&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 11.9 || 14.0 || 17.0 || 18.8 || 20.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:kan Strv 101 (105 mm)/Ammunition|slpprj m/80, slsgr m/61A, rökgr m/61, slspgr m/61, slpprj m/90c}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''48''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|ksp 39 C (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ksp 39 C (7.62 mm)|7.62 mm ksp 39 C]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (250) || 500 || -5°/+15° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,250 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Strv 105 is an upgraded variant of the [[Strv 104]], based off the [[Centurion Mk 10]]. With new upgrades such as thermal imaging and the m/90C APFSDS round (Swedish designation for the Israeli M426 105 mm APFSDS), it can handle most targets it faces including some later MBTs such as the [[Leopard 2A4]], [[M1 Abrams]], and the [[T-72 (Family)|T-72s]] and [[T-80 (Family)|T-80s]].&lt;br /&gt;
&lt;br /&gt;
It is best to snipe from a position where the enemy can't see you, as the m/90c round has enough penetration over range to penetrate enemies from a distance, and the armour isn't really strong against other opponents. While it has an upgraded engine, the Strv 105 still is a bit sluggish compared to NATO counterparts and vehicles such as the [[XM-803]] or [[Leopard 1A5]] can beat you in mobility terms. It's best to try to stay cover to cover when moving. Defeating late Cold War-era MBTs in uptiers can be done but thanks to their mobility and gun handling control being more advanced, they will often have a better reaction time than you.&lt;br /&gt;
&lt;br /&gt;
;'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
* [[T-72B]], [[T-72B (1989)]] - These Soviet MBTs have their armour increased on the frontal hull and with the 1989 variant featuring CONTACT-5 ERA, it will be impossible to kill them from the front except for a few weak spots. It's best to aim for the lower front plate and the driver port.&lt;br /&gt;
* [[Challenger Mk.2]]/[[Challenger Mk.3]] - The turret of these British tanks will be nearly impossible to penetrate at range, due to how the composite plates are angled. The lower hull can be penetrated though, especially around the driver port or the lower front plate.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Access to the m/90c APFSDS shell (aka 105 mm DM63/M426) with good penetration&lt;br /&gt;
* Improved engine&lt;br /&gt;
* ERA stops most HEATFS&lt;br /&gt;
* Stock APFSDS shell&lt;br /&gt;
* NVDs are a Tier II modification&lt;br /&gt;
* Good gun depression (-10°)&lt;br /&gt;
* Has no hull ammo storage next to the driver unlike the earlier [[Strv 101]]&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Mobility is subpar compared to other MBTs&lt;br /&gt;
* Weak armour against most APDS/APFSDS, even from Soviet APHE shells&lt;br /&gt;
* Late Cold War-era vehicles may be difficult to deal with in uptiers&lt;br /&gt;
* Lower front plate has no additional protection&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_strv_105 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
{{main|Centurion (Family)}}&lt;br /&gt;
&lt;br /&gt;
;Related Development&lt;br /&gt;
&lt;br /&gt;
* [[Strv 81]]&lt;br /&gt;
* [[Strv 101]]&lt;br /&gt;
* [[Strv 104]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Department of Tank Design}}&lt;br /&gt;
{{Sweden medium tanks}}&lt;/div&gt;</summary>
		<author><name>U101304893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ZTZ99A&amp;diff=179453</id>
		<title>ZTZ99A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ZTZ99A&amp;diff=179453"/>
				<updated>2023-12-26T12:01:00Z</updated>
		
		<summary type="html">&lt;p&gt;U101304893: update ERA protection to 2.33.0.42&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Chinese MBT '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = ZTZ99 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=cn_ztz_99a&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (Chinese: ZTZ99A式主战坦克; industry code WZ1001; erroneously known as ZTZ99A2 before official ratification in the late 2010s) currently serves as the spearhead of the PLAGF armored corps and has been their most advanced tank since the 2010s. The plans for a true 3rd generation MBT emerged during the development of the WZ123 program, as the PLAGF recognized the need for a new tank capable of effectively countering NATO and Russian tanks in the future. This led to the initiation of the WZ1001 program, which aimed to equip the new tank with advanced features such as a new smoothbore gun, FCS, and powerplant by the early 2000s. Through a series of prototype iterations, one particular design from the WZ1001 program emerged as the chosen configuration for the new MBT. It was officially named ZTZ99A and made its first appearance during the VJ Day parade in September 2015. The ZTZ99A has become an iconic piece of equipment for the PLAGF, representing a departure from the low-profile design of previous tanks.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Danger Zone&amp;quot;]], it is the most advanced MBT and the second newest tank (after the ZTQ15) in service with the PLAGF. The ZTZ99A deviates from the Warsaw Pact-style low-profile design, featuring a larger turret and a new powerpack while maintaining similar protection levels to its predecessor, the [[ZTZ99-III]]. With its array of new features, players can harness the latest Chinese tank technologies, benefiting from the tank's impressive mobility to effectively engage and eliminate enemy forces.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
Though it shares the number 99 in its name, the ZTZ99A in fact has very little technological relationship to previous ZTZ99s. The ZTZ99A has a completely new design with a higher overall profile to previous tanks comparable to NATO tanks. It features an arrow-shaped composite armour block and new FY-5 ERA with up to 250 mm KE protection covering the turret. In case of top-down missiles, the new FY-1D1 ERA covering the top of turret can mitigate some of the damage. But as for the hull, since the design requirement was for equivalent protection to previous ZTZ99s, aside from the UFP armour itself, there's only FY-4 covering the UFP as well as the sides of the turret.&lt;br /&gt;
&lt;br /&gt;
Another major difference is that the driver is moved to the right side of the hull (from the enemy's perspective), if opponents aren't able differentiate between the 99A and other 99s, it is very likely that shots hitting the UFP will prove fruitless. To say at least, aside from the headlights on the UFP, LFP and the mantlet, the ZTZ99A will have a better protection at its frontal arc than its predecessors.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret, engine vents, optics shield)&lt;br /&gt;
* Cast homogeneous armour (gun mantlet, driver hatch)&lt;br /&gt;
* Rubber-fabric screens (side skirts)&lt;br /&gt;
* Structural steel (slat armour)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 20 mm (70°) ''Upper glacis'' &amp;lt;br&amp;gt; 60 + 20 mm (54°) ''Lower glacis'' &amp;lt;br&amp;gt; 30 mm (12°) ''Driver hatch'' || 80 mm ''Top'' &amp;lt;br&amp;gt; 20 mm (28°) ''Bottom'' || 45 mm (0°-47°) &amp;lt;br&amp;gt; 10 mm (0°-65°) ''Engine vent'' || 30 mm (88°) &amp;lt;br&amp;gt; 20 mm ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 20 mm (23°-68°) ''Turret cheeks'' &amp;lt;br&amp;gt; 40-310 mm (26°-70°) ''Gun mantlet'' || 50-60 + 10 mm &amp;lt;br&amp;gt; 130 mm ''Turret ring'' || 35 mm || 30 mm &amp;lt;br&amp;gt; 50 mm ''Rear'' &amp;lt;br&amp;gt; 20 mm ''Optics shield''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 30 mm (89°)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Composite armour !! Frontal effective protection&lt;br /&gt;
|-&lt;br /&gt;
| Hull&lt;br /&gt;
| '''Upper glacis (ERA counted):''' &amp;lt;br&amp;gt; 600-900 mm ''Kinetic'' / 1,200-1,900 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
| Turret&lt;br /&gt;
| '''Turret cheeks (ERA counted):''' &amp;lt;br&amp;gt; 750-1,000 mm ''Kinetic'' / 1,200-1,700 mm ''Chemical'' &amp;lt;br&amp;gt; '''Upper gun mantlet (ERA counted):''' &amp;lt;br&amp;gt; 500-650 mm ''Kinetic'' / 600-1,200 mm ''Chemical'' &amp;lt;br&amp;gt; '''Lower Gun mantlet:''' &amp;lt;br&amp;gt; 200-550 mm ''Kinetic'' / 300-600 mm ''Chemical''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Explosive reactive armour !! Front (Slope angle) !! Sides !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || '''Upper glacis:''' &amp;lt;br&amp;gt; '''FY-4 (67°, 70°, 81°):''' &amp;lt;br&amp;gt; 180 mm ''Kinetic'' / 550 mm ''Chemical'' || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Turret || '''Upper turret cheeks, gun mantlet:''' &amp;lt;br&amp;gt; '''FY-5 (67°, 70°, 81°):''' &amp;lt;br&amp;gt; 250 mm ''Kinetic'' / 600 mm ''Chemical'' &amp;lt;br&amp;gt; '''Lower turret cheeks:''' &amp;lt;br&amp;gt; '''FY-5 (22-26°):''' &amp;lt;br&amp;gt; 250 mm ''Kinetic'' / 600 mm ''Chemical'' || '''Front:''' &amp;lt;br&amp;gt; '''FY-5 (3°):''' &amp;lt;br&amp;gt; 250 mm ''Kinetic'' / 600 mm ''Chemical'' &amp;lt;br&amp;gt; '''Slat armour:''' &amp;lt;br&amp;gt; '''FY-4:''' &amp;lt;br&amp;gt; 50 mm ''Kinetic'' / 350 mm ''Chemical'' || '''FY-1D1:''' &amp;lt;br&amp;gt; 30 mm ''Kinetic'' / 300 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels, tracks, and underbody are 20 mm thick.&lt;br /&gt;
* Side skirts are 8 mm thick, and slat armour on the turret sides and rear is 10 mm thick.&lt;br /&gt;
* There is a 5 mm thick internal RHA screen separating the crew compartment from the engine compartment.&lt;br /&gt;
* A log placed at the rear of the hull is 100 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The efforts of Chinese armoured vehicle designers in the first decade of 21st century have finally ripened - ZTZ99A sports a new powerpack consists of the NORINCO Shaanxi 12V150HB-1 diesel engine and CH1000 transmission. With 1,500 hp power output when spaded and having a DCT transmission, it is the fastest MBT in the game at 75 km/h and has a -34 km/h reverse; unprecedented for any Warsaw Pact or Chinese tank. The new transmission also makes ZTZ99A a huge but nimble tank in terms of its turning radius, and vastly improves its reaction time to enemies or in case of a quick retreat.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=2,325|rbMinHp=1,327}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Type 99A (125 mm)}}&lt;br /&gt;
&lt;br /&gt;
The new ZPT99A gun on ZTZ99A is similar to previous ZPT98 gun, both gun share very similar characteristics with high muzzle velocity, straight ballistics, and feature an autoloader. Although the turret traverse speed hinders some of its combat capabilities, it is certainly an improvement to previous tanks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 99A (125 mm)|125 mm Type 99A]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Autoloader&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 39 || rowspan=&amp;quot;2&amp;quot; | -5°/+13° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 36.2 || 50.1 || 60.8 || 67.2 || 71.5 || rowspan=&amp;quot;2&amp;quot; | 7.10&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 22.6 || 26.6 || 32.3 || 35.7 || 38.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Type 99A (125 mm)/Ammunition|DTP-125, DTB-125, 125-I, DTC10-125, GP125, DTB12-125}}&lt;br /&gt;
&lt;br /&gt;
'''DTP-125; HEATFS''' - The stock DTP-125 HEAT-FS round has the typical penetration of 480 mm shared by Western MBTs with 120 mm guns, but this is not enough to deal with tanks with composite armour, which are the norm at top tiers. The post-penetration damage is also disappointing. Only use it as an interim shell before APFSDS is unlocked. With 2.19 kg of explosive mass, it is sometimes capable of knocking out light targets like SPAAs and light tanks with overpressure damage, so keep an eye out for those.&lt;br /&gt;
&lt;br /&gt;
'''DTB-125; HE''' - The stock DTB-125 HE shell is one of the strongest of any top-rank MBT. It can actually cause more damage to MBTs than the HEAT-FS round if fired at turret rings, hull roofs, and turret cupolas, due to overpressure damage. Well placed impacts have a good chance of transmitting the shockwave into the crew compartment and knocking the target out instantly, even against the toughest MBTs like the [[Strv 122A]]. It helps to keep a few HE rounds around even after APFSDS is unlocked as they excel at causing pressure damage to light targets.&lt;br /&gt;
&lt;br /&gt;
'''125-I APFSDS''' - The 125-I APFSDS round is a tier 1 modification. Though it first appeared on the [[ZTZ96]], it is still used by the latest ZTZ99A and eases the stock grind considerably. It has very similar flat penetration and superior angled penetration to the 3BM42 &amp;quot;Mango&amp;quot; round used by Soviet tanks and can penetrate most contemporary opponents through at least the lower front plate and gun breech.&lt;br /&gt;
&lt;br /&gt;
'''DTC10-125 APFSDS''' - Waiting as a tier 4 modification is the DTC10-125 APFSDS round, a high mass and high velocity shell with only slightly worse performance compared to 3BM60 on the [[T-80BVM]]. This will be the go-to round for the ZTZ99A and most targets at the rank are unlikely to withstand a penetrating shot from this shell.&lt;br /&gt;
&lt;br /&gt;
'''GP125; ATGM (tandem)''' - The ZTZ99A also has access to the GP125 tandem ATGM, which performs identically to its Soviet counterpart. If players find their darts are not effective against well-armoured targets, the sufficient velocity and penetration can ruin the day of such vehicles, as well as helicopters if they don't evade the incoming missile.&lt;br /&gt;
&lt;br /&gt;
'''DTB12-125; HE-VT*''' - DTB12-125 is also available as a tier 4 modification; this is one of the few HE-VT shells available for a top-tier MBT. This shell turns ZTZ99A into a 125 mm anti-aircraft gun thanks to its generous explosive filler, any aircraft that are within its 7 m trigger radius will not have a good day. Although it has lesser explosive content, the VT fuse is not triggered by ground vehicles so it can serve as an alternative for the stock HE-FS as well.&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;type&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''39''' || ''Projectiles&amp;lt;br&amp;gt;Propellants'' || 37 ''(+2)''&amp;lt;br&amp;gt;39 ''(+0)'' || 34 ''(+5)''&amp;lt;br&amp;gt;38 ''(+1)'' || 31 ''(+8)''&amp;lt;br&amp;gt;37 ''(+2)'' || 27 ''(+12)''&amp;lt;br&amp;gt;28 ''(+11)'' || 23 ''(+16)''&amp;lt;br&amp;gt;26 ''(+13)'' || 1 ''(+38)''&amp;lt;br&amp;gt;23 ''(+16)'' || N/A&amp;lt;br&amp;gt;1 ''(+38)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Like its predecessors, to ensure the best survivability, only bring 23 shells at your disposal (22 in autoloader and 1 preloaded shell); any more shells will have to be moved into the autoloader before being able to fire and significantly increase the risk of ammunition cook-off in case of any penetrating shots.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|QJC88A (12.7 mm)|QJT (5.8 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[QJC88A (12.7 mm)|12.7 mm QJC88A]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 600 (150) || 600 || -6°/+85° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[QJT (5.8 mm)|5.8 mm QJT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,600 (200) || 801 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
As the spearhead of the current PLAGF armoured corps, thanks to the vastly improved mobility compared to its predecessors and new technologies intergrated onto ZTZ99A, it has better handling than its predecessors and is comparable to NATO vehicles in terms of its power-to-weight ratio and top speed. The newly designed tank also has very similar protection to its predecessors while parts of its turrets are replaced by brand new FY-5 ERA blocks and the top is covered by FY-1DA ERA blocks, improving its survivability against top-down attacks. However, the mantlet is still lightly protected compared to other MBTs at its rank, a penetrating shot is now even more likely to cause a breech knockout or even lethal damage to the gun crews. In terms of the hull, although it was remarked to have the protection of a ZTZ99 and the driver has been moved to the left side, the age-old problem of a huge LPF and less protected area over the driver can certainly ruin a player's day at top tier. So it is better to keep the ZTZ99A away from heated battlefields or make sure to cover the LFP and mantlet as much as possible. In case of complicated terrains, either avoid them or quickly dig for cover with the dozer blade modification.&lt;br /&gt;
&lt;br /&gt;
In the firepower department, ZTZ99A also comes with a wide variety of shells; the darts, although having somewhat below average penetration, are overall still sufficient enough to knock-out most western vehicles aside from Strv 122; when facing Russians though, in case players are not confident in the darts, the GP125 tandem ATGM is an alternative to melt through Russian MBTs. While both HE shells seemed similar, the stock DTB-125 is still among the most hard-hitting HE shell at top tier while the new DTB12-125 is a VT shell, meaning that any aircraft that comes close to its 7 m triggering range will have a very bad day thanks to its explosive content. So bringing a variety of shells is viable to make the ZTZ99A more versatile or sometimes have the capability to deliver a last-ditch strike back.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great manoeuvrability&lt;br /&gt;
** Very high top speed for an MBT&lt;br /&gt;
** -34 km/h reverse speed, vastly improving its odds to retreat&lt;br /&gt;
** Dual-flow transmission and shorter chassis enables a tighter turning radius&lt;br /&gt;
* Powerful guns with variety of shells ranging from darts up to ATGM&lt;br /&gt;
* Very similar sturdy protection to its predecessors&lt;br /&gt;
* Faster horizontal and vertical traverse speed for the gun&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Still suffers from a huge LFP and insufficient mantlet protection&lt;br /&gt;
* Has the infamous &amp;quot;NATO hump&amp;quot; that hinders firing arc at rear angles&lt;br /&gt;
* Thin side armour, can be penetrated by IFVs and aircraft&lt;br /&gt;
* Relatively large profile compared to previous PLAGF tanks&lt;br /&gt;
* DTC10-125 has somewhat low penetration for a top tier shell&lt;br /&gt;
* Low reload rate at top tier&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
As the previous WZ123/ZTZ99 program had been certified, the Central Military Commission only deemed ZTZ99s as the placeholder before their ultimate aim - a 3rd generation MBT - was achieved. Soon after the first batches of ZTZ99-III rolled off the production line, the new designer, Mao Ming (毛明) of Institute 201 took over from his mentor Zhu Yusheng (祝榆生) and started on his new design of MBT - WZ1001.&lt;br /&gt;
&lt;br /&gt;
The earliest known prototypes consisted of 3 WZ1001s which had different designs: the first was based on a ZTZ99, installing a brand new turret and reworking the rear side of the chassis to fit a new power pack; the second one looked similar to what the certified WZ1001 would be; while the third installed an experimental 125 mm L/54 gun based on the former. These prototypes were first spotted in 2006 and their efforts for a new tank were then certified in 2010, thus named ZTZ10 then ZTZ99A due to unknown reasons.&lt;br /&gt;
&lt;br /&gt;
The earliest batches of the pre-production run ZTZ99As were spotted in the early 2010s equipping an experimental millimeter-wave IFF radar, known simply as New MBT (新型主战坦克) or by the erroneous name ZTZ99A2 (or 99大改) to observers. The debate of the name settled down when it was first shown during the 70th V-J Day Parade in Beijing as the TJ1XX column during the parade; as later batches started to be manufactured in 2016, those in 90th PLA Day Parade at Zhurihe Base (朱日和基地; a Fort Owen-like exercise ground for PLA troops) and during the 70th National Day Parade had slightly different designs with the removal of the MMW radar.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/7722-development-ztz99a-roaring-tiger-en|Devblog]] ===&lt;br /&gt;
After the ZTZ99 entered service in the early 2000s, a number of technological advancements took place in tank design. As a result, Chinese engineers decided to substantially upgrade the ZTZ99 MBT. By 2011, a number of improvements were made to the ZTZ99 in order to bring its capabilities on par with modern MBTs of other nations. The upgrades included most notably a new arrow-shaped turret with substantially improved protection as well as a more powerful 1,500 hp diesel engine and a hydromechanical transmission to name a few.&lt;br /&gt;
&lt;br /&gt;
After entering service, it’s estimated that around 600 ZTZ99As have been manufactured. Being the most advanced MBT in service with the PLA to date, the ZTZ99A represents the armored spearhead of the Chinese mechanized units.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=cn_ztz_99a Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|hb-P5hQN6K0|'''The Shooting Range #308''' - ''Metal Beasts'' section at 00:24 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7722-development-ztz99a-roaring-tiger-en|[Devblog] ZTZ99A: Roaring Tiger]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Norinco}}&lt;br /&gt;
{{China medium tanks}}&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U101304893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ZTZ99-II&amp;diff=179450</id>
		<title>ZTZ99-II</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ZTZ99-II&amp;diff=179450"/>
				<updated>2023-12-26T11:51:01Z</updated>
		
		<summary type="html">&lt;p&gt;U101304893: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Chinese MBT '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = ZTZ99 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=cn_ztz_99&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (ZTZ99式主战坦克 二类定型状态, aka 99一期改; coded WZ123) is the accepted version of the ZTZ99 in PLAGF service since the early 2000s. The plan for a new MBT for the PLAGF arose after the Project 122, which was lacking in firepower against possible Soviet assaults on Mainland China. The project for a new tank was issued in April 1984, and developments during the 1980s included evaluations on Object 172M-1 E-4 (known as T-72 Ural or Type 64 六四型 by Chinese engineers) and later mock-up targets of the T-80U. The standards were revised during development, and the new 3rd generation MBT was tested extensively during the 1990s. The finalized prototypes/LRIP models (ZTZ99-I) were then first shown during the 50th National Day Parade. These LRIP tanks, which were yet to be built at the factory, later received new protection packages in 2004 with FY-4 ERA on both the UFP and turret, leading to the well-known design of the ZTZ99.&lt;br /&gt;
&lt;br /&gt;
The ZTZ99-II was introduced in [[Update &amp;quot;Hot Tracks&amp;quot;]]. The Chinese adopted a NATO approach for their tank design with arrow-shaped turret applique armour while retaining kinetic ERA protection from Soviet MBTs, into which the engineers integrated the mobility from the former and the firepower from the latter (in fact better than most Russian/Soviet tanks thanks to the ZTZ99's FCS). While design flaws including the driver's hatch, mantlet, LFP and its long hull haunt the tank, the overall better handling compared to Soviet tanks will make players enjoy the overall performance of ZTZ99-II, though they have to maintain extra precaution for the best efficiency.&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;small&amp;gt;Note: ZTZ99-II is also erroneously known as Type 99G before the family were clarified by mid-2010s&amp;lt;/small&amp;gt;''.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
Like the [[T-80U]], the ZTZ99 uses both composite armour and advanced ERA with kinetic protection. Composite armour is present on the turret cheeks and on the upper glacis; it is unremarkable by itself, but the areas with full coverage of both composite armour and FY-4 ERA are even capable of resisting the [[Leopard 2A6]]'s DM53 APFSDS. Unfortunately, these areas are limited to the turret cheeks and lower portion of the upper glacis. Interestingly, the ERA is resistant to tandem charge warheads, which allows it to withstand ATGMs that other ERA-equipped vehicles cannot.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, there are plenty of weak spots on the hull. First, the lower glacis has no composite armour or ERA whatsoever and can be penetrated by practically anything, and it also is proportionally larger than on Soviet MBTs. Penetrating shots there have a large chance of detonating the ammo in the autoloader and destroying the tank. The upper glacis composite armour is modeled with a large cutout for the driver's optics, as on the Soviet T-64/72 series, and even the FY-4 ERA there is not enough to save it from powerful APFSDS. Some small portions of the upper glacis are not covered by ERA either.&lt;br /&gt;
&lt;br /&gt;
The turret has its fair share of weak spots as well. The gun mantlet area has no composite armour and penetrating shots will usually take out the gun breech and possibly a crew member. There is a cutout in the ERA array on the left cheek to allow the driver to enter and exit the tank that reduces the protection there. Lastly, this vehicle is an early production ZTZ99 that features a round, cast steel &amp;quot;forehead&amp;quot; on top of the turret, merging into the gunner and commander cupolas. This forehead has inadequate protection against APFSDS rounds and penetrating shots might take out the gunner or commander. Since no ammunition is stored in the turret, frontal turret penetrations will likely only take out one crew member at a time.&lt;br /&gt;
&lt;br /&gt;
The ZTZ99 does not have any ERA on the hull sides and the base hull side armour of 50 mm is thinner than Soviet MBTs, so be careful of IFVs with autocannons. Successful hits to the side will usually total the tank, either detonating the ammo racks or knocking out the turret crew.&lt;br /&gt;
&lt;br /&gt;
The ZTZ99's armour protection has enough gaps that it can be considered &amp;quot;trolly&amp;quot; as opposed to &amp;quot;well-protected&amp;quot;, but the areas that are well-protected are very strong. It's best to stay at long range and utilize the ZTZ99's low profile in conjunction with cover to make it difficult for enemies to hit the weak spots. Putting some bushes near the driver's hatch or gun mantlet might help. Remember that ERA is destroyed upon absorbing fire and the composite armour alone does not have sufficient protection for a top-rank vehicle.&lt;br /&gt;
&lt;br /&gt;
As a last note, the GL-7 laser dazzler is physically modeled on the left side of the turret roof, but the active protection capabilities is currently not implemented in War Thunder (while its LWR and laser rangefinding functions are implemented).&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret cheeks, turret roof, cupolas)&lt;br /&gt;
* Cast homogeneous armour (turret, gun mantlet, driver hatch)&lt;br /&gt;
* Rubber-fabric screens (side skirts)&lt;br /&gt;
* Structural steel (slat armour)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 20 mm (70°) ''Upper front'' &amp;lt;br&amp;gt; 80 mm (60°) ''Lower front'' || 80 mm (50°) ''Top'' &amp;lt;br&amp;gt; 20 mm ''Bottom'' || 45 mm || 20-30  mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 220 mm ''Turret front'' &amp;lt;br&amp;gt; 310 mm ''Gun mantlet'' || 80 mm (volumetric) || 35 mm || 30-50 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; | 45 mm (cylindrical) || 35 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Composite armour !! Frontal effective protection&lt;br /&gt;
|-&lt;br /&gt;
| Hull ||'''Upper glacis (ERA counted):''' &amp;lt;br&amp;gt; 600-700 mm ''Kinetic'' / 1,050-1,300 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
| Turret ||'''Turret front (ERA counted):''' &amp;lt;br&amp;gt; 550-750 mm ''Kinetic'' / 1,000-1,300 mm ''Chemical'' &amp;lt;br&amp;gt; '''Gun mantlet:''' &amp;lt;br&amp;gt; 30-400 mm ''Kinetic'' / 60-400 mm ''Chemical''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! FY-4 Explosive reactive armour !! Front (Slope angle) !! Sides&lt;br /&gt;
|-&lt;br /&gt;
| Hull ||'''Upper glacis:''' &amp;lt;br&amp;gt; 180 mm ''Kinetic''/ 550 mm ''Chemical'' || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Turret ||'''Turret front:''' &amp;lt;br&amp;gt; 180 mm ''Kinetic''/ 550 mm ''Chemical'' || '''Rear side:''' &amp;lt;br&amp;gt; 50 mm ''Kinetic'' / 350 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels, tracks, and torsion bars are 20 mm thick.&lt;br /&gt;
* Side skirts are 8 mm thick, and slat armour on the turret sides is 10 mm thick.&lt;br /&gt;
* A log placed at the rear of the hull is 100 mm thick.&lt;br /&gt;
* A 5 mm thick internal RHA screen separates the engine compartment from the crew compartment.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1860|rbMinHp=1061}}&lt;br /&gt;
&lt;br /&gt;
The ZTZ99-II's mobility is average for a top-tier vehicle. It has a sizeable NORINCO Shanxi Diesel 12V150HB 1,200 hp diesel engine, which is comparable to the [[T-80U]]'s Klimov GTD-1250 1,250 hp gas turbine engine and among the most powerful Eastern Bloc diesel engines, despite its design limits from the chassis. However, the ZTZ99 also weighs at 51 tons, which approaches the weight of the [[Leopard 2A4]] and the [[M1 Abrams]]. Among contemporaries, its power-to-weight ratio is better than the [[Challenger 2]] and [[T-72B3|T-72B3 mod. 2011 (before the 2016 UBH upgrades)]], comparable to the [[Ariete PSO]] and [[M1A2 Abrams]]. Though it is quite fast in a straight line, reaching 65 km/h on road at most; this 51-ton tank does need a considerably long time to pick up speed especially when stock or traversing rough terrain. Also, due to the space limits of the chassis and lack of manufacturing experience with transmission boxes, it has no neutral steering and the reverse speed with a mere -5 km/h is truly abysmal. The ZTZ99 can get into battle reasonably quickly but does not excel at flanking and will struggle to retreat from sticky situations, so avoid over-extending into the battlefield to keep the tank in one piece.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Recommended research order:&lt;br /&gt;
&lt;br /&gt;
# Parts. The ZTZ99-II's gun mantlet is a major weak spot meaning the gun breech or barrel can get destroyed a lot. Being able to repair these critical components is crucial.&lt;br /&gt;
# 125-I APFSDS. Stock HEAT rounds are a pain to use against modern MBTs, while the HE requires longer time to target the enemy's weak spot, putting the ZTZ99-II in danger. A filler APFSDS allows more weak spots to be an option.&lt;br /&gt;
# Mobility modifications. They can improve the tank's speed and handling.&lt;br /&gt;
# LWS/LR. The more important module here is the laser rangefinder as it allows the player to quickly target distant enemies. The laser warning receiver is a nice bonus.&lt;br /&gt;
# DTC10-125 APFSDS. With 500+ mm penetration, this round renders even more areas as penetrable, greatly increasing the ZTZ99-II's capacities.&lt;br /&gt;
# Others&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|ZPT98 (125 mm)}}&lt;br /&gt;
&lt;br /&gt;
The ZPT98 cannon is a 125 mm smoothbore cannon with an autoloader, much like the 2A46 cannon used by the T-72 or the Type 88C cannon used by the ZTZ96, but it is 50 calibres long instead of 48. The reload speed of 7.1 seconds is the slowest of any top-rank vehicle, so destroying or crippling enemies in one shot is important; but thanks to the upgraded FCS, ZTZ99-II can be more versatile with 6x-11x gun optics, helping players to engage both close and long range targets with relative ease. The gun handling is the same as the ZTZ96 series, being slightly better than most Soviet MBTs barring the [[T-80U]] and comparable to certain Western bloc MBTs ([[Challenger 2]], [[Leclerc (Family)|Leclerc]], [[Type 10]] etc.).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ZPT98 (125 mm)|125 mm ZPT98]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Autoloader&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 39 || rowspan=&amp;quot;2&amp;quot; | -5°/+13° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan=&amp;quot;2&amp;quot; | 7.10&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:ZPT98 (125 mm)/Ammunition|DTP-125, DTB-125, 125-I, DTC10-125, GP125, DTB12-125}}&lt;br /&gt;
&lt;br /&gt;
Reload time aside, the ZTZ99's firepower is good, where its variety of ammunition can help players defeat all types of enemies.&lt;br /&gt;
&lt;br /&gt;
The stock DTP-125 HEATFS round has the typical penetration of 480 mm shared by Western MBTs with 120 mm guns, but this is not enough to deal with tanks with composite armour, which are the norm at the ZTZ99's battle rating. The post-penetration damage is also disappointing. Only use it as an interim shell before APFSDS is unlocked. With 2.19 kg of explosive mass, it is sometimes capable of knocking out light targets like SPAAs and light tanks with overpressure damage, so keep an eye out for those.&lt;br /&gt;
&lt;br /&gt;
The stock DTB-125 HE shell is one of the strongest of any top-rank MBT. It can actually cause more damage to MBTs than the HEATFS round if fired at turret rings, hull roofs, and turret cupolas, especially after the introduction of pressure damage. Well placed impacts have a good chance of transmitting the shockwave into the crew compartment and knocking the target out instantly, even against the toughest MBTs like the [[Leopard 2A6]]. It helps to keep a few HE rounds around even after APFSDS is unlocked as they excel at causing pressure damage to light targets.&lt;br /&gt;
&lt;br /&gt;
The ZTZ99-II also has access to the GP125 tandem ATGM, which performs identically to its Soviet counterpart. If players find their darts are not effective against well-armoured targets, the sufficient velocity and penetration can ruin the day of such vehicles, as well as helicopters if they don't evade the incoming missile.&lt;br /&gt;
&lt;br /&gt;
The 125-I APFSDS round is a tier 1 modification. Though it first appeared on the [[ZTZ96]], it is still a decent option for the ZTZ99 and eases the stock grind considerably. It has very similar flat penetration and superior angled penetration to the 3BM42 &amp;quot;Mango&amp;quot; round used by Soviet tanks and can penetrate most contemporary opponents through at least the lower front plate and gun breech.&lt;br /&gt;
&lt;br /&gt;
Waiting as a tier 4 modification is the DTC10-125 APFSDS round, a high mass and high velocity shell with only slightly worse performance compared to 3BM60 on the [[T-80BVM]]. This will be the go-to round for the ZTZ99-II and most targets at the rank are unlikely to withstand a penetrating shot from this shell.&lt;br /&gt;
&lt;br /&gt;
DTB12-125 is also available as a tier 4 modification; this is one of the few HE-VT shells available for a top-tier MBT. This shell turns ZTZ99-II into a 125 mm anti-aircraft gun thanks to its generous explosive filler, any aircraft that are within its 7 m trigger radius will not have a good day. Although it has lesser explosive content, the VT fuse is not triggered by ground vehicles so it can serve as an alternative to the stock HE-FS as well.&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.7.0.141''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;part&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''39''' || ''Projectiles''&amp;lt;br&amp;gt;''Propellants'' || 37&amp;amp;nbsp;''(+2)''&amp;lt;br&amp;gt;39&amp;amp;nbsp;''(+0)'' || 34&amp;amp;nbsp;''(+5)''&amp;lt;br&amp;gt;38&amp;amp;nbsp;''(+1)'' || 31&amp;amp;nbsp;''(+8)''&amp;lt;br&amp;gt;37&amp;amp;nbsp;''(+2)'' || 27&amp;amp;nbsp;''(+12)''&amp;lt;br&amp;gt;28&amp;amp;nbsp;''(+11)'' || 23&amp;amp;nbsp;''(+16)''&amp;lt;br&amp;gt;26&amp;amp;nbsp;''(+13)'' || N/A &amp;lt;br&amp;gt;23&amp;amp;nbsp;''(+16)'' || 1&amp;amp;nbsp;''(+38)''&amp;lt;br&amp;gt;1&amp;amp;nbsp;''(+38)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes'''&lt;br /&gt;
&lt;br /&gt;
* The 7th projectiles and propellants rack is the First-stage ammo stowage: it is a mechanized ammo rack with a fixed reload rate.&lt;br /&gt;
* The mechanized ammo rack depletes clock-wise: the arrow in the image shows where the ammo depletion starts.&lt;br /&gt;
* It is recommended to bring 23 rounds in the tank as to limit the chances of the tank being knocked out by ammo rack explosion.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|QJC88A (12.7 mm)|Type 86 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[QJC88A (12.7 mm)|12.7 mm QJC88A]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 600 (150) || 600 || -6°/+85° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 86 (7.62 mm)|7.62 mm Type 86]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,500 (250) || 700 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thanks to the technological advancements of the early 2000s, the ZTZ99-II shares a similar FCS to its (tech tree) predecessor ZTZ96A with variable 6x-11x magnification for the gunner's optics, and up to 10.7x magnification for the CITV, both equipped with TVD. This helps with engaging targets over ridge lines- commander override is a viable choice in case of long-range engagement. Thanks to its powerful 12V150HB engine, the ZTZ99 can accelerate fast enough to follow the team or alternatively, go to mid-field sniping positions. The laser warning system and high-quality thermal sights for the commander give the ZTZ99 a large degree of situational awareness, allowing enemies to be spotted and engaged quickly.&lt;br /&gt;
&lt;br /&gt;
A reminder to ZTZ99's protection: always point the hull exactly at the enemies to increase the odd of survival; the disappointing side protection and a huge fuel tank means any penetrated side-shots, at even the slightest angle, can send it straight back to the hanger.&lt;br /&gt;
&lt;br /&gt;
Try to attack enemies from a distance and while they are in the open; in this situation they will have difficulty targeting the weak points of the ZTZ99 while the ZTZ99 typically only needs to shoot their hull when using the top DTC10-125 APFSDS. The DTB12-125 HE-VT and GP125 tandem ATGM are also at your disposal in case of any incoming aircraft or more sturdy targets. Be aware of the slow reload, which is up to 50% slower than other top MBTs. If a target is still capable of returning fire after being hit (e.g. gunner, commander, gun breech, turret drive are functional), it might be better to move to cover and wait for teammates to distract or attack them. Move up when the coast is clear but do not overextend, it is difficult to back out from a bad position due to the bad reverse speed and in the meantime enemies can fire plenty of shots at the ZTZ99. Although it has the sufficient mobility to keep up with the team, it is not a good idea to use ZTZ99 as any kind of brawler, especially in urban maps - the subpar turn rate of both the turret and hull can be the reason of your demise despite its frontal arc protection.&lt;br /&gt;
&lt;br /&gt;
'''Assault Mode:'''&lt;br /&gt;
&lt;br /&gt;
For top rank main battle tanks, it is essential to grind out critical modules such as APFSDS and thermal optics prior to joining PvP battles, and the Assault mode is a great choice for this. If you have played assault to unlock the preceding [[ZTZ96A]]'s modules, a stock ZTZ99 will behave familiarly or even better in some aspects. It is noticeably faster and better protected, allowing you to get to positions quicker and take hits frontally without being destroyed too soon. Before spawning in, consider bringing full ammo load so you can fight longer, with half HEAT and half HE shells. Map knowledge specifically for assault can greatly increase your survivability and targets destroyed, so memorise some good spots where you can deal with threats from only one direction and has hard covers. As the countdown goes at the start of the match rush to one of such spot.&lt;br /&gt;
&lt;br /&gt;
In the early stages of an assault battle, there will be waves of light tanks/cold war tanks that can be easily knocked out with your HEAT shells. Note that regardless of the era of AI tanks, you want to hide your lower front plate as much as possible, since the AI can precisely target such weak spots across the map and detonate the ZTZ99's ammo. Needless to say, the ZTZ99 can confidently resist almost all AI gun fires from the front, but do not angle too much, the side armour is extremely thin. The gun mantlet is also a weak spot that can lead to your gun breech being destroyed.&lt;br /&gt;
&lt;br /&gt;
As the match progresses, waves of modern main battle tanks will show up, some of which can still get destroyed by your HEAT (e.g. [[M1A2 Abrams|M1A2]]), but well protected ones will require HE to do the job (e.g. [[Leopard 2A5]], [[Challenger 2 (2F)]]). Scan the target and fire HE at where the crosshair turns green, the HE can usually detonate random ammo inside the AI tanks. The ZTZ99's reload of 7.5 seconds may feel slow when facing huge amount of AI waves, so do not forget to fire your MG at their tracks, gun barrels, etc. This will not necessarily deal any damage however will give you assists when the AI is destroyed by other teammates, which means more scores thus more research points. Before the next wave shows up, you can go to any nearby repair spots to instantly repair and rearm. However if you are immobilised and disarmed and do not have &amp;quot;Parts&amp;quot; researched, or set on fire without any FPE, bail out and spawn in a new ZTZ99 to avoid wasting time.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful firepower:&lt;br /&gt;
** Variety of shells ranging from high-penetration darts, devastating HE(-VT) shells and gun-launched ATGM&lt;br /&gt;
** High resolution thermal sights for both commander and gunner give it some advantage in poor visibility conditions&lt;br /&gt;
** Autoloader reloads the cannon even when putting out fires or replacing crew members&lt;br /&gt;
** Roof-mounted heavy machine gun is useful against low-flying aircraft and light targets&lt;br /&gt;
* Good armour:&lt;br /&gt;
** Nice frontal protection: sturdy turret cheeks and upper front plate, can resist common shells&lt;br /&gt;
** ERA is immune to tandem-charged warheads&lt;br /&gt;
* Low profile&lt;br /&gt;
* Has a laser warning receiver&lt;br /&gt;
* Improved mobility over preceding ZTZ96A with faster acceleration and higher top speed&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Inconsistent protection:&lt;br /&gt;
** Has a huge driver's weak spot that can be penetrated by pretty much any gun&lt;br /&gt;
** Weak gun mantlet, very easy to disable gun breech&lt;br /&gt;
** The outer part of the mantlet are in fact armour sheets rather than ERA, lowering its thickness significantly&lt;br /&gt;
** Lower plate is very weak, with penetrating shells incapacitating the crew or exploding ammo&lt;br /&gt;
** The bulge part of the turret (cast armour) might sometimes be penetrated and causing gun damages&lt;br /&gt;
* Poor mobility:&lt;br /&gt;
** Ineffectual reverse speed of only -5 km/h, makes it difficult to reverse and repair or escape dangerous situations&lt;br /&gt;
** Due to the long hull, hull traverse speed is slow especially when stock or on loose surfaces&lt;br /&gt;
* Turret ERA offers low KE protection&lt;br /&gt;
* Only 3 crew members&lt;br /&gt;
* Poor gun depression of -5° limits its capacity in hilly environments&lt;br /&gt;
* Relatively slow reload of 7.1 seconds compared to other MBTs&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the late 1960s, Mainland China had found that the PLAGF was lagging behind the mainstream of MBTs of the era; the menacing Soviet armoured brigades in the Far East were also a great concern as well, especially after Damansky (Zhenbao) Island Incident where they [[T-62 545 (China)|captured a T-62]]. During the mid-1970s, the '''Commission for Science, Technology and Industry for National Defense''' (COSTIND 国防科学技术工业委员会) made a few attempts to design new MBTs under the code '''WZ122''' with multiple prototypes; technological issues put an end to those prototypes in the mid-1970s.&lt;br /&gt;
&lt;br /&gt;
Soon after the Cultural Revolution, in April 1978, COSTIND and 5th Ministry of Machine Building (第五机械工业部, now NORINCO and CSGC) received the requirements from PLA for a modern MBT, known as '''Project 784'''. It was to weigh around 43 tons and be armed with a 120 mm gun, as well as sporting a 1,000 hp MTU MB 331 TC-41 engine (which only 10 of them were imported from West Germany), in view of '''competing with the latest West German [[Leopard 2 (Family)|Leopard 2]] MBTs''' with excellent firepower and mobility. This prototype tank, coded WZ1224 underwent intensive tests. Later in 1984, Chinese exchanged a T-72 Ural from Romania, naming it Type 64 and using it for evaluation.&amp;lt;ref&amp;gt;https://www.163.com/dy/article/FUN6N9FU0535NL0F.html&amp;lt;/ref&amp;gt; Although it was a fantasy for Mainland China during the 1980s to build a top-notch MBT, WZ1224, along with its later prototypes, became the basis of a new MBT - what would become the WZ123.&lt;br /&gt;
&lt;br /&gt;
In the mid-1980s, after the Leopard 2-like design and Merkava-like design were ditched due to their overall inferior protection (Leopard 2 was too huge while a front-placed engine in fact decreased the overall protection against kinetic shells, as stated in research papers), COSTIND decided that WZ123 should have a low profile like a T-72 and '''Zhu Yusheng''' (祝榆生, Nov 1918 - 23 Oct 2014) of '''Institute 201''' (201所，北方车辆研究所) would be the chief designer of WZ123. During the decade between 1980s and 1990s, the new MBT went through extensive tests, including choosing a suitable engine for the tank at 1,200 hp, aimed to be comparable to the top-notch western MTU MB 873 Ka-501. However, the Chinese could only manage to get the license for MB 396 (a marine engine, Type 212 submarines used a pair of them; the licensed MTU 396 engine became the backbone of PLAN's new DDGs), and reverse-engineering efforts on the previous MB 331 TC-41 became 8V165 (8 valve, 165 mm cylinder diameter) with major flaws, so the options were only limited to domestic X150 or 150HB (designated by the cylinder diameter in millimetres) engine from '''Institute 70''' (NORINCO China North Engine Research Institute; Datong, Shanxi) and the lineage to German technology ended. A requirement from COSTIND was that the tank was to be compact, so large size engines like MB 873 Ka-501 weren't a viable option for the new MBT. With only 946 hp and some flaws found during the fitting of new engines into WZ123, the more potent and viable option in terms of Mainland China's overall engine technology: 150HB engine designed by Zhang Baozhong (张保中) was chosen as WZ123's engine.&amp;lt;ref&amp;gt;https://www.xcar.com.cn/bbs/viewthread.php?tid=33475284&amp;lt;/ref&amp;gt; Later in 1996, '''Factory 617''' (NORINCO Inner-Mongolia First Machinery Group Corporation) delivered the new 3rd generation MBT to PLAGF for tests. While all the tests showed that WZ123 had passed the requirements from PLAGF, it was very unlikely made the way into commission before the 50th Anniversary of the Establishment of PRC under the codename '''&amp;quot;Project 9910&amp;quot;'''; efforts were made so that Factory 617 could produce 18 of these tanks to be paraded in the anniversary as the C001 to C018 tanks of C-vehicle phalanx, it was then known as Type 98 by USDOD. The prototypes built for Project 9910, aka '''ZTZ99-I''' then served in 38th Army Corps and based on this design, in early 2000s, Factory 617 built 2 variants of them for theorizing the applique and ERA placement of WZ123; finally one of them passed state certification at around 2003 and became '''ZTZ99-II''' (or ZTZ99 Mod. 2003, 99一期改, ZTZ99 &amp;quot;二类定型状态&amp;quot; in-game; erroneously known as 99G).&lt;br /&gt;
&lt;br /&gt;
This design was then revised and finally in the 60th Anniversary of the Establishment of PRC, a new version named '''[[ZTZ99-III]]''' (or ZTZ99 Mod. 2004, 99二期改, ZTZ99 &amp;quot;三类定型状态&amp;quot; in-game; erroneously known as 99A1) was first publicly shown with a revised turret and placement of FY-4 ERA on the UFP. During the first decade of the 21st century, NORINCO was also refining their revised design on ZTZ99, dubbed ZTZ99AY (Y for {{Annotation|验证|yànzhèng}}, proof of concept). A decade later, in the 70th Anniversary of Victory over Japan Day, a brand-new designed ZTZ99A (erroneously known as 99A2), designed by '''Mao Ming''' (毛明, Sept 1962-) was first shown to the public, which only nominally shared the ZTZ99 name, and had enhanced capabilities against any modern and future MBTs it might face, serving as the new spearhead of elite armoured brigades in northern China.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/7005-development-ztz99-pouncing-tiger-en|Devblog]] ===&lt;br /&gt;
Development of the ZTZ99 began in the mid 1980s, with Chinese engineers starting work on a new advanced main battle tank to replace the existing vehicles in service at the time. After examining possible design proposals, the engineers decided to proceed with a design similar to that of the Soviet T-72 tank.&lt;br /&gt;
&lt;br /&gt;
By 1991, the first prototype of the vehicle was constructed and demonstrated to high-ranking officials, followed by the construction of additional prototypes in the following year. In the early to mid 1990s, the prototypes underwent testing and were continuously improved over time. In the late 1990's, further pre-production prototypes were built and transferred to the army for final testing.&lt;br /&gt;
&lt;br /&gt;
The ZTZ99 was first shown off to the public as part of the military parade commemorating the 50th anniversary of the People's Republic of China in October 1999. Soon after, the ZTZ99 was officially adopted for service with the PLA in late 2000.&lt;br /&gt;
&lt;br /&gt;
Several years after its first introduction to service, the ZTZ99 received an upgrade package, allowing the vehicle to be fitted with additional FY-4 ERA, thus bolstering its protection significantly. Although initially intended to become China's primary MBT, the high cost hindered large-scale production, resulting in only about 500 vehicles being manufactured. However, due to the tank's advanced design and relatively small numbers, ZTZ99s are exclusively employed by China's elite armoured units.&lt;br /&gt;
&lt;br /&gt;
The ZTZ99 remained in production until the early 2010s, before production capacities were allocated to the more advanced ZTZ99A - a highly modernized variant of the ZTZ99.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
[https://live.warthunder.com/feed/camouflages/?vehicle=cn_ztz_99 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;ZTZ99 Devblog Images&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:ZTZ-99 WTWallpaper 001.jpg|&lt;br /&gt;
File:ZTZ-99 WTWallpaper 002.jpg|&lt;br /&gt;
File:ZTZ-99 WTWallpaper 003.jpg|&lt;br /&gt;
File:ZTZ-99 WTWallpaper 004.jpg|&lt;br /&gt;
File:ZTZ-99 WTWallpaper 005.jpg|&lt;br /&gt;
File:ZTZ-99 WTWallpaper 006.jpg|&lt;br /&gt;
File:ZTZ-99 WTWallpaper 007.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Yssg5uKGS-A|'''The Shooting Range #236''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.|uCbzVR2aDs4|'''ZTZ99 - Tank Review''' - ''Napalmratte''|BtuRjIvTtTQ|'''The BEAST from the East - ZTZ99''' - ''JustinPlaysYT''|}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7005-development-ztz99-pouncing-tiger-en|[Devblog] ZTZ99: Pouncing Tiger]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Norinco}}&lt;br /&gt;
{{China medium tanks}}&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U101304893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ZTZ99-III&amp;diff=179448</id>
		<title>ZTZ99-III</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ZTZ99-III&amp;diff=179448"/>
				<updated>2023-12-26T11:50:11Z</updated>
		
		<summary type="html">&lt;p&gt;U101304893: update ERA protection to 2.33.0.42&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Chinese MBT '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = ZTZ99 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=cn_ztz_99_w&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (ZTZ99式主战坦克 III类定型状态; lit. Third Type Certified Design; industrial code WZ123B) is the finalized 2004 design of the WZ123 project, with slight alterations to both the turret and hull (extended rear turret basket and ERA coverage, and revised welded turret and ERA block placements). This design soon became the standardized revision of ZTZ99 and was first shown in military training images by 2006. First officially publicized during an exhibition at the Military Museum of the Chinese People's Revolution (中国人民革命军事博物馆) and being the leading vehicle phalanx of the 60th National Day Parade in 2009, the ZTZ99 is still in service with its LRIP version ([[ZTZ99-II]]) and its successor ([[ZTZ99A]]), mostly in northern China and Tibetan Plateau where there are extensive plains for tank assaults and defense.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Direct Hit&amp;quot;]], ZTZ99-III is an overhaul upgrade of the older ZTZ99-II. While retaining the same firepower, mobility, and frontal armor, the ZTZ99-III has eliminated some design flaws present in the previous version. Although it may not be the most advanced MBT available, the ZTZ99-III is a reliable addition to the top-tier lineup of the Chinese tech tree and an important upgrade for its predecessor.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
The major difference between the ZTZ99-II and III is the placement of ERA blocks up the front and side of the turret, where a wave board is presented on Stage III's UFP to deflect water waves in case for river crossing operations; the turret is also redesigned into a welded one, eliminating the bulged part of the turret and thus increasing the survivability of the turret crew. But unfortunately, some flaws still existed in Stage III.&lt;br /&gt;
&lt;br /&gt;
Like the [[T-80U]], the ZTZ99-III continues to use both composite armour and advanced ERA with kinetic protection. Composite armour is present on the turret cheeks and on the upper glacis; it is unremarkable by itself, but the areas with full coverage of both composite armour and FY-4 ERA are even capable of resisting the [[Leopard 2A6]]'s DM53 APFSDS. Unfortunately, these areas are limited to the turret cheeks and lower portion of the upper glacis. Interestingly, the ERA is resistant to tandem-charge warheads, which allows it to withstand ATGMs that other ERA equipped vehicles can't.&lt;br /&gt;
&lt;br /&gt;
There are plenty of weak spots on the hull. First, the lower glacis has no composite armour or ERA whatsoever and can be penetrated by practically anything, and it also is proportionally larger than on Soviet MBTs. Penetrating shots there have a large chance of detonating the ammo in the autoloader and destroying the tank. The upper glacis composite armour is modeled with a large cutout for the driver's optics, as on the Soviet T-64/72 series, and even the FY-4 ERA there is not enough to save it from powerful APFSDS. Some small portions of the upper glacis are not covered by ERA either.&lt;br /&gt;
&lt;br /&gt;
The turret has its fair share of weak spots as well. The gun mantlet area has no composite armour and penetrating shots will usually take out the gun breech and possibly a crew member. There is a cutout in the ERA array on the left cheek to allow the driver to enter and exit the tank that reduces the protection there. Thanks for the redesign of the new turret, the ZTZ99-III eliminated the bulged, cast part of the turret and thus increasing the survivability of the turret crew; it might still be penetrated by some shells but those are in rare cases.&lt;br /&gt;
&lt;br /&gt;
The ZTZ99-III does not have any ERA on the hull sides and the base hull side armour of 50 mm is thinner than Soviet MBTs, so be careful of IFVs with autocannons. Successful hits to the side will usually total the tank, either detonating the ammo racks or knocking out the turret crew.&lt;br /&gt;
&lt;br /&gt;
The ZTZ99-III's armour protection has enough gaps that it can be considered &amp;quot;trolly&amp;quot; as opposed to &amp;quot;well-protected&amp;quot;, but the areas that are well-protected are very strong. It's best to stay at long range and utilize the ZTZ99-III's low profile in conjunction with cover to make it difficult for enemies to hit the weak spots. Putting some bushes near the driver's hatch or gun mantlet might help. Remember that ERA is destroyed upon absorbing fire and the composite armour alone does not have sufficient protection for a top-tier vehicle.&lt;br /&gt;
&lt;br /&gt;
As a last note, the GL-7 laser dazzler is physically modeled on the left side of the turret roof as a laser rangefinder, but its countermeasuring capabilities are not implemented.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret cheeks, turret roof, cupolas)&lt;br /&gt;
* Cast homogeneous armour (turret, gun mantlet, driver hatch)&lt;br /&gt;
* Rubber-fabric screens (side skirts)&lt;br /&gt;
* Structural steel (slat armour)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 20 mm (70°) ''Upper front'' &amp;lt;br&amp;gt; 80 mm (60°) ''Lower front'' || 80 mm ''Top'' &amp;lt;br&amp;gt; 20 mm (21°) ''Bottom'' || 45 mm (10°) ''Upper plate'' &amp;lt;br&amp;gt; 45 mm (45°) ''Lower glacis'' &amp;lt;br&amp;gt; 20 mm ''Engine vent'' || 30 mm ''Driving compartment'' &amp;lt;br&amp;gt; 20 mm ''Engine compartment'' &amp;lt;br&amp;gt; 5 mm ''Engine vents''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 220 mm ''Turret front'' &amp;lt;br&amp;gt; 310 mm ''Gun mantlet'' || 80 mm (volumetric) || 35 mm || 30-50 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; | 45 mm (cylindrical) || 35 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Composite armour !! Frontal effective protection&lt;br /&gt;
|-&lt;br /&gt;
| Hull ||'''Upper glacis (ERA counted):''' &amp;lt;br&amp;gt; 600-700 mm ''Kinetic'' / 1,050-1,300 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
| Turret ||'''Turret front (ERA counted):''' &amp;lt;br&amp;gt; 550-750 mm ''Kinetic'' / 1,000-1,300 mm ''Chemical'' &amp;lt;br&amp;gt; '''Gun mantlet:''' &amp;lt;br&amp;gt; 30-400 mm ''Kinetic'' / 60-400 mm ''Chemical''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! FY-4 Explosive reactive armour !! Front (Slope angle) !! Sides&lt;br /&gt;
|-&lt;br /&gt;
| Hull ||'''Upper glacis:''' &amp;lt;br&amp;gt; 180 mm ''Kinetic''/ 550 mm ''Chemical'' || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Turret ||'''Turret front:''' &amp;lt;br&amp;gt; 180 mm ''Kinetic''/ 550 mm ''Chemical'' || '''Rear side:''' &amp;lt;br&amp;gt; 50 mm ''Kinetic'' / 350 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels, tracks, and torsion bars are 20 mm thick.&lt;br /&gt;
* Side skirts are 8 mm thick, and slat armour on the turret sides and rear is 10 mm thick.&lt;br /&gt;
* A log placed at the rear of the hull is 100 mm thick.&lt;br /&gt;
* A 5 mm thick internal RHA screen separates the engine compartment from the crew compartment.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
The ZTZ99-III's mobility is still below average for a top rank vehicle. Although it has a sizeable 1,200 horsepower NORINCO Shaanxi Diesel 12V150HB diesel engine, which is comparable to the [[T-80U]]'s 1,250 hp gas turbine engine and among the most powerful Eastern Blog diesel engines. The tank itself also weighs more than 50 tons, which approaches the weight of the [[Leopard 2A4]] and [[M1 Abrams]]. Among contemporaries, the power-to-weight ratio is better than the [[Challenger 2]] and comparable to the [[Ariete PSO]] or [[T-72B3]]. Though it is quite fast in a straight line, it does need a considerably long time to pick up speed especially when stock or across rough terrain. It also does not have neutral steering due to the design of transmission, and the reverse speed of -5 km/h is truly abysmal. The ZTZ99-III can get into battle reasonably quickly but does not excel at flanking and will struggle to retreat from sticky situations.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1860|rbMinHp=1061}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
{{main|ZPT98 (125 mm)}}&lt;br /&gt;
&lt;br /&gt;
The ZPT98 cannon is a 125 mm smoothbore cannon with an autoloader, much like the 2A46 cannon used by the T-72 or the Type 88C cannon used by the ZTZ96, but it is 50 calibres long instead of 48. The reload speed of 7.1 seconds is the slowest of any top-rank vehicle, so destroying or crippling enemies in one shot is important. The gun handling is the same as the ZTZ96 series, being slightly better than most Soviet MBTs barring the [[T-72B3]] but still lower than most Western MBTs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ZPT98 (125 mm)|125 mm ZPT98]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Autoloader&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 39 || rowspan=&amp;quot;2&amp;quot; | -5°/+13° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan=&amp;quot;2&amp;quot; | 7.10&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
Since the ZTZ99-III is an upgraded ZTZ99-II with some redesigned appearance but not in terms of firepower, both share the same ammunition.&lt;br /&gt;
&lt;br /&gt;
The stock DTP-125 HEATFS round has the typical penetration of 480 mm shared by Western MBTs with 120 mm guns, but this is not enough to deal with tanks with composite armour, which are the norm at the ZTZ99's battle rating. The post-penetration damage is also disappointing. Only use it as an interim shell before APFSDS is unlocked. With 2.19 kg of explosive mass, it is sometimes capable of knocking out light targets like SPAAs and light tanks with overpressure damage, so keep an eye out for those.&lt;br /&gt;
&lt;br /&gt;
The stock DTB-125 HE shell is one of the strongest of any top-rank MBT. It can actually cause more damage to MBTs than the HEATFS round if fired at turret rings, hull roofs, and turret cupolas, especially with overpressure damage. Well-placed impacts have a good chance of transmitting the shockwave into the crew compartment and knocking the target out instantly, even against the toughest MBTs like the [[Leopard 2A6]]. It helps to keep a few HE rounds around even after APFSDS is unlocked as they excel at causing pressure damage to light targets.&lt;br /&gt;
&lt;br /&gt;
The ZTZ99-III also has access to the GP125 tandem ATGM, which performs identically to its Soviet counterpart. If players find their darts are not effective against well-armoured targets, the sufficient velocity and penetration can ruin the day of such vehicles, as well as helicopters if they don't evade the incoming missile.&lt;br /&gt;
&lt;br /&gt;
The 125-I APFSDS round is a Tier 1 modification. Though it first appeared on the [[ZTZ96]], it is still a decent option for the ZTZ99 and eases the stock grind considerably. It has very similar flat penetration and superior angled penetration to the 3BM42 &amp;quot;Mango&amp;quot; round used by Soviet tanks and can penetrate most contemporary opponents through at least the lower front plate and gun breech.&lt;br /&gt;
&lt;br /&gt;
Waiting as a tier 4 modification is the DTC10-125 APFSDS round, a high mass and high velocity shell with only slightly worse performance compared to 3BM60 on the [[T-80BVM]]. This will be the go-to round for the ZTZ99-II and most targets at the rank are unlikely to withstand a penetrating shot from this shell.&lt;br /&gt;
&lt;br /&gt;
DTB12-125 is also available as a tier 4 modification; this is one of the few HE-VT shells available for a top-tier MBT. This shell turns ZTZ99-II into a 125 mm anti-aircraft gun thanks to its generous explosive filler, any aircraft that are within its 7 m trigger radius will not have a good day. Although it has lesser explosive content, the VT fuse is not triggered by ground vehicles so it can serve as an alternative to the stock HE-FS as well.&lt;br /&gt;
&lt;br /&gt;
{{:ZPT98 (125 mm)/Ammunition|DTP-125, DTB-125, 125-I, DTC10-125, GP125, DTB12-125}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;part&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''39''' || ''Projectiles&amp;lt;br&amp;gt;Propellants'' || 37 ''(+2)''&amp;lt;br&amp;gt;39 ''(+0)'' || 34 ''(+5)''&amp;lt;br&amp;gt;38 ''(+1)'' || 31 ''(+8)''&amp;lt;br&amp;gt;37 ''(+2)'' || 27 ''(+12)''&amp;lt;br&amp;gt;28 ''(+11)'' || 23 ''(+16)''&amp;lt;br&amp;gt;26 ''(+13)'' || N/A&amp;lt;br&amp;gt;23 ''(+16)'' || 1 ''(+38)''&amp;lt;br&amp;gt;1 ''(+38)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
{{main|QJC88A (12.7 mm)|Type 86 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
Same as the ZTZ99-II, Stage III has both a turret HMG and coaxial LMG; the HMG can be used in case of any potential low-flyers and helicopters which are too close to your proximity, it can do short work of them, this also applies to any poorly armoured light vehicles in higher ranks as these ceramic core shots can shatter them with relative ease.&lt;br /&gt;
&lt;br /&gt;
While the coaxial gun is only good for range-finding and disturbing enemies, it can also do short work of any exposed crew or sometimes even surprise kill on helicopters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[QJC88A (12.7 mm)|12.7 mm QJC88A]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 600 (150) || 600 || -6°/+85° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 86 (7.62 mm)|7.62 mm Type 86]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,500 (250) || 700 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
Since there weren't any firepower improvements between ZTZ99 Stage II and Stage III, the playstyle of ZTZ99-III is very similar to its predecessor.&lt;br /&gt;
&lt;br /&gt;
The ZTZ99's main weaknesses are poor mobility characteristics and inconsistent protection, so to mitigate these, it is best used as a sniper or midfielder. Carefully move up to positions that offer cover and a good view. Once in position, the ZTZ99's strengths can be put to good use. The laser warning system and high-quality thermal sights for the commander give the ZTZ99 a large degree of situational awareness, allowing enemies to be spotted and engaged quickly. Try to attack enemies from a distance and while they are in the open, the variable 6x-11x gun sight will help in searching for targets at longer ranges; in this situation they will have difficulty targeting the weak points of the ZTZ99 while the ZTZ99 typically only needs to shoot their hull when using the top DTC10-125 APFSDS. The DTB12-125 HE-VT and GP125 tandem ATGM are also at your disposal in case of any incoming aircraft or more sturdy targets. Be aware of the slow reload, which is up to 50% slower than other top MBTs. If a target is still capable of returning fire after being hit (e.g. gunner, gun breech, turret drive are intact), it might be better to move to cover and wait for teammates to distract or attack them. Although the ZTZ99 has a sufficient top speed, it is not among the top-notch at top rank; it might struggle especially in urban environments when changing position or flanking enemies. Move up when the coast is clear but do not overextend, it is difficult to back out from a bad position due to the bad reverse speed.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Sturdy frontal armour on turret cheeks and upper glacis, can withstand most APFSDS shells&lt;br /&gt;
* The new welded turret eliminated the previously bulged weak spot on the turret and further enhanced its protection over [[ZTZ99-II]]&lt;br /&gt;
* Gunner and commander thermals with sufficient resolution are very useful to spot targets&lt;br /&gt;
* Variety of shells ranging from high-penetration darts, devastating HE(-VT) shells and gun-launched ATGM&lt;br /&gt;
* Silhouette is quite low, allowing it to conceal itself behind cover or vegetations&lt;br /&gt;
* Has laser warning receiver which can inform the player that they are being targeted&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak spots in the armour: driver's port, lower glacis, and gun mantlet. Can be penetrated by lower-ranked tanks&lt;br /&gt;
* Extremely slow reverse speed of -5 km/h won't get it out of danger quickly&lt;br /&gt;
* Thin side armour, can be penetrated by IFVs (e.g. Type 89) and aircraft&lt;br /&gt;
* Frontal turret ERA are in large pieces, which will leave larger holes once destroyed&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
After the commission of [[ZTZ99-II]] (WZ123 or ZTZ99 Mod. 2003, 99一期改, ZTZ99 &amp;quot;二类定型状态&amp;quot; in game; erroneously known as 99G), Factory 617 kept on revising the design and eliminated some of its design flaws, such as replacing the bulged cast turret with a brand new welded turret, as well as re-positioning the existing applique armour of turret front and lengthening the side ones; the UFP was also redesigned to fit FY-4 in a more reasonable positioning. It was then finalized just a year later and in the 60th Anniversary of the Establishment of PRC in 2009, the new ZTZ99-III (WZ123B or ZTZ99 Mod. 2004, 99二期改, ZTZ99 &amp;quot;三类定型状态&amp;quot; in game; erroneously known as 99A1) showed up as the leading column of vehicle phalanx (numbered 01-01 to 01-18 from 334th Regiment, 112th Mechanized Infantry Brigade, 38th Army Corps), serving as the new spearhead of PLAGF elite armoured brigades.&lt;br /&gt;
&lt;br /&gt;
Eventually, just a year later; a titular successor of ZTZ99-III - the completely redesigned ZTZ99A (WZ1001; erroneously known as 99A2), passed state certification and in mid-2010s, it started to replace ZTZ99-III as the most advanced vehicle of PLAGF and served in elite armoured brigades in Northeastern China.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=cn_ztz_99_w Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|rjFVRzWnvh8|'''The Beast Becomes Balanced - ZT99-III''' - ''JustinPlaysYT''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[T-72B3]]&lt;br /&gt;
* [[T-80U]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7284-development-new-top-tier-ztz99-iii-and-pre-order-for-a-5c-en|[Devblog] New top-tier ZTZ99-III and pre-order for A-5C]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Norinco}}&lt;br /&gt;
{{China medium tanks}}&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U101304893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ZTZ99-II&amp;diff=179444</id>
		<title>ZTZ99-II</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ZTZ99-II&amp;diff=179444"/>
				<updated>2023-12-26T11:41:09Z</updated>
		
		<summary type="html">&lt;p&gt;U101304893: update ERA protection to 2.33.0.42&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Chinese MBT '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = ZTZ99 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=cn_ztz_99&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (ZTZ99式主战坦克 二类定型状态, aka 99一期改; coded WZ123) is the accepted version of the ZTZ99 in PLAGF service since the early 2000s. The plan for a new MBT for the PLAGF arose after the Project 122, which was lacking in firepower against possible Soviet assaults on Mainland China. The project for a new tank was issued in April 1984, and developments during the 1980s included evaluations on Object 172M-1 E-4 (known as T-72 Ural or Type 64 六四型 by Chinese engineers) and later mock-up targets of the T-80U. The standards were revised during development, and the new 3rd generation MBT was tested extensively during the 1990s. The finalized prototypes/LRIP models (ZTZ99-I) were then first shown during the 50th National Day Parade. These LRIP tanks, which were yet to be built at the factory, later received new protection packages in 2004 with FY-4 ERA on both the UFP and turret, leading to the well-known design of the ZTZ99.&lt;br /&gt;
&lt;br /&gt;
The ZTZ99-II was introduced in [[Update &amp;quot;Hot Tracks&amp;quot;]]. The Chinese adopted a NATO approach for their tank design with arrow-shaped turret applique armour while retaining kinetic ERA protection from Soviet MBTs, into which the engineers integrated the mobility from the former and the firepower from the latter (in fact better than most Russian/Soviet tanks thanks to the ZTZ99's FCS). While design flaws including the driver's hatch, mantlet, LFP and its long hull haunt the tank, the overall better handling compared to Soviet tanks will make players enjoy the overall performance of ZTZ99-II, though they have to maintain extra precaution for the best efficiency.&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;small&amp;gt;Note: ZTZ99-II is also erroneously known as Type 99G before the family were clarified by mid-2010s&amp;lt;/small&amp;gt;''.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
Like the [[T-80U]], the ZTZ99 uses both composite armour and advanced ERA with kinetic protection. Composite armour is present on the turret cheeks and on the upper glacis; it is unremarkable by itself, but the areas with full coverage of both composite armour and FY-4 ERA are even capable of resisting the [[Leopard 2A6]]'s DM53 APFSDS. Unfortunately, these areas are limited to the turret cheeks and lower portion of the upper glacis. Interestingly, the ERA is resistant to tandem charge warheads, which allows it to withstand ATGMs that other ERA-equipped vehicles cannot.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, there are plenty of weak spots on the hull. First, the lower glacis has no composite armour or ERA whatsoever and can be penetrated by practically anything, and it also is proportionally larger than on Soviet MBTs. Penetrating shots there have a large chance of detonating the ammo in the autoloader and destroying the tank. The upper glacis composite armour is modeled with a large cutout for the driver's optics, as on the Soviet T-64/72 series, and even the FY-4 ERA there is not enough to save it from powerful APFSDS. Some small portions of the upper glacis are not covered by ERA either.&lt;br /&gt;
&lt;br /&gt;
The turret has its fair share of weak spots as well. The gun mantlet area has no composite armour and penetrating shots will usually take out the gun breech and possibly a crew member. There is a cutout in the ERA array on the left cheek to allow the driver to enter and exit the tank that reduces the protection there. Lastly, this vehicle is an early production ZTZ99 that features a round, cast steel &amp;quot;forehead&amp;quot; on top of the turret, merging into the gunner and commander cupolas. This forehead has inadequate protection against APFSDS rounds and penetrating shots might take out the gunner or commander. Since no ammunition is stored in the turret, frontal turret penetrations will likely only take out one crew member at a time.&lt;br /&gt;
&lt;br /&gt;
The ZTZ99 does not have any ERA on the hull sides and the base hull side armour of 50 mm is thinner than Soviet MBTs, so be careful of IFVs with autocannons. Successful hits to the side will usually total the tank, either detonating the ammo racks or knocking out the turret crew.&lt;br /&gt;
&lt;br /&gt;
The ZTZ99's armour protection has enough gaps that it can be considered &amp;quot;trolly&amp;quot; as opposed to &amp;quot;well-protected&amp;quot;, but the areas that are well-protected are very strong. It's best to stay at long range and utilize the ZTZ99's low profile in conjunction with cover to make it difficult for enemies to hit the weak spots. Putting some bushes near the driver's hatch or gun mantlet might help. Remember that ERA is destroyed upon absorbing fire and the composite armour alone does not have sufficient protection for a top-rank vehicle.&lt;br /&gt;
&lt;br /&gt;
As a last note, the GL-7 laser dazzler is physically modeled on the left side of the turret roof, but the active protection capabilities is currently not implemented in War Thunder (while its LWR and laser rangefinding functions are implemented).&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret cheeks, turret roof, cupolas)&lt;br /&gt;
* Cast homogeneous armour (turret, gun mantlet, driver hatch)&lt;br /&gt;
* Rubber-fabric screens (side skirts)&lt;br /&gt;
* Structural steel (slat armour)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 20 mm (70°) ''Upper front'' &amp;lt;br&amp;gt; 80 mm (60°) ''Lower front'' || 80 mm (50°) ''Top'' &amp;lt;br&amp;gt; 20 mm ''Bottom'' || 45 mm || 20-30  mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 220 mm ''Turret front'' &amp;lt;br&amp;gt; 310 mm ''Gun mantlet'' || 80 mm (volumetric) || 35 mm || 30-50 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; | 45 mm (cylindrical) || 35 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Composite armour !! Frontal effective protection&lt;br /&gt;
|-&lt;br /&gt;
| Hull ||'''Upper glacis (ERA counted):''' &amp;lt;br&amp;gt; 600-700 mm ''Kinetic'' / 1,050-1300 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
| Turret ||'''Turret front (ERA counted):''' &amp;lt;br&amp;gt; 550-750 mm ''Kinetic'' / 1,000-1,300 mm ''Chemical'' &amp;lt;br&amp;gt; '''Gun mantlet:''' &amp;lt;br&amp;gt; 30-400 mm ''Kinetic'' / 60-400 mm ''Chemical''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! FY-4 Explosive reactive armour !! Front (Slope angle) !! Sides&lt;br /&gt;
|-&lt;br /&gt;
| Hull ||'''Upper glacis:''' &amp;lt;br&amp;gt; 180 mm ''Kinetic''/ 550 mm ''Chemical'' || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Turret ||'''Turret front:''' &amp;lt;br&amp;gt; 180 mm ''Kinetic''/ 550 mm ''Chemical'' || '''Rear side:''' &amp;lt;br&amp;gt; 50 mm ''Kinetic'' / 350 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels, tracks, and torsion bars are 20 mm thick.&lt;br /&gt;
* Side skirts are 8 mm thick, and slat armour on the turret sides is 10 mm thick.&lt;br /&gt;
* A log placed at the rear of the hull is 100 mm thick.&lt;br /&gt;
* A 5 mm thick internal RHA screen separates the engine compartment from the crew compartment.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1860|rbMinHp=1061}}&lt;br /&gt;
&lt;br /&gt;
The ZTZ99-II's mobility is average for a top-tier vehicle. It has a sizeable NORINCO Shanxi Diesel 12V150HB 1,200 hp diesel engine, which is comparable to the [[T-80U]]'s Klimov GTD-1250 1,250 hp gas turbine engine and among the most powerful Eastern Bloc diesel engines, despite its design limits from the chassis. However, the ZTZ99 also weighs at 51 tons, which approaches the weight of the [[Leopard 2A4]] and the [[M1 Abrams]]. Among contemporaries, its power-to-weight ratio is better than the [[Challenger 2]] and [[T-72B3|T-72B3 mod. 2011 (before the 2016 UBH upgrades)]], comparable to the [[Ariete PSO]] and [[M1A2 Abrams]]. Though it is quite fast in a straight line, reaching 65 km/h on road at most; this 51-ton tank does need a considerably long time to pick up speed especially when stock or traversing rough terrain. Also, due to the space limits of the chassis and lack of manufacturing experience with transmission boxes, it has no neutral steering and the reverse speed with a mere -5 km/h is truly abysmal. The ZTZ99 can get into battle reasonably quickly but does not excel at flanking and will struggle to retreat from sticky situations, so avoid over-extending into the battlefield to keep the tank in one piece.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Recommended research order:&lt;br /&gt;
&lt;br /&gt;
# Parts. The ZTZ99-II's gun mantlet is a major weak spot meaning the gun breech or barrel can get destroyed a lot. Being able to repair these critical components is crucial.&lt;br /&gt;
# 125-I APFSDS. Stock HEAT rounds are a pain to use against modern MBTs, while the HE requires longer time to target the enemy's weak spot, putting the ZTZ99-II in danger. A filler APFSDS allows more weak spots to be an option.&lt;br /&gt;
# Mobility modifications. They can improve the tank's speed and handling.&lt;br /&gt;
# LWS/LR. The more important module here is the laser rangefinder as it allows the player to quickly target distant enemies. The laser warning receiver is a nice bonus.&lt;br /&gt;
# DTC10-125 APFSDS. With 500+ mm penetration, this round renders even more areas as penetrable, greatly increasing the ZTZ99-II's capacities.&lt;br /&gt;
# Others&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|ZPT98 (125 mm)}}&lt;br /&gt;
&lt;br /&gt;
The ZPT98 cannon is a 125 mm smoothbore cannon with an autoloader, much like the 2A46 cannon used by the T-72 or the Type 88C cannon used by the ZTZ96, but it is 50 calibres long instead of 48. The reload speed of 7.1 seconds is the slowest of any top-rank vehicle, so destroying or crippling enemies in one shot is important; but thanks to the upgraded FCS, ZTZ99-II can be more versatile with 6x-11x gun optics, helping players to engage both close and long range targets with relative ease. The gun handling is the same as the ZTZ96 series, being slightly better than most Soviet MBTs barring the [[T-80U]] and comparable to certain Western bloc MBTs ([[Challenger 2]], [[Leclerc (Family)|Leclerc]], [[Type 10]] etc.).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ZPT98 (125 mm)|125 mm ZPT98]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Autoloader&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 39 || rowspan=&amp;quot;2&amp;quot; | -5°/+13° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan=&amp;quot;2&amp;quot; | 7.10&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:ZPT98 (125 mm)/Ammunition|DTP-125, DTB-125, 125-I, DTC10-125, GP125, DTB12-125}}&lt;br /&gt;
&lt;br /&gt;
Reload time aside, the ZTZ99's firepower is good, where its variety of ammunition can help players defeat all types of enemies.&lt;br /&gt;
&lt;br /&gt;
The stock DTP-125 HEATFS round has the typical penetration of 480 mm shared by Western MBTs with 120 mm guns, but this is not enough to deal with tanks with composite armour, which are the norm at the ZTZ99's battle rating. The post-penetration damage is also disappointing. Only use it as an interim shell before APFSDS is unlocked. With 2.19 kg of explosive mass, it is sometimes capable of knocking out light targets like SPAAs and light tanks with overpressure damage, so keep an eye out for those.&lt;br /&gt;
&lt;br /&gt;
The stock DTB-125 HE shell is one of the strongest of any top-rank MBT. It can actually cause more damage to MBTs than the HEATFS round if fired at turret rings, hull roofs, and turret cupolas, especially after the introduction of pressure damage. Well placed impacts have a good chance of transmitting the shockwave into the crew compartment and knocking the target out instantly, even against the toughest MBTs like the [[Leopard 2A6]]. It helps to keep a few HE rounds around even after APFSDS is unlocked as they excel at causing pressure damage to light targets.&lt;br /&gt;
&lt;br /&gt;
The ZTZ99-II also has access to the GP125 tandem ATGM, which performs identically to its Soviet counterpart. If players find their darts are not effective against well-armoured targets, the sufficient velocity and penetration can ruin the day of such vehicles, as well as helicopters if they don't evade the incoming missile.&lt;br /&gt;
&lt;br /&gt;
The 125-I APFSDS round is a tier 1 modification. Though it first appeared on the [[ZTZ96]], it is still a decent option for the ZTZ99 and eases the stock grind considerably. It has very similar flat penetration and superior angled penetration to the 3BM42 &amp;quot;Mango&amp;quot; round used by Soviet tanks and can penetrate most contemporary opponents through at least the lower front plate and gun breech.&lt;br /&gt;
&lt;br /&gt;
Waiting as a tier 4 modification is the DTC10-125 APFSDS round, a high mass and high velocity shell with only slightly worse performance compared to 3BM60 on the [[T-80BVM]]. This will be the go-to round for the ZTZ99-II and most targets at the rank are unlikely to withstand a penetrating shot from this shell.&lt;br /&gt;
&lt;br /&gt;
DTB12-125 is also available as a tier 4 modification; this is one of the few HE-VT shells available for a top-tier MBT. This shell turns ZTZ99-II into a 125 mm anti-aircraft gun thanks to its generous explosive filler, any aircraft that are within its 7 m trigger radius will not have a good day. Although it has lesser explosive content, the VT fuse is not triggered by ground vehicles so it can serve as an alternative to the stock HE-FS as well.&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.7.0.141''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;part&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''39''' || ''Projectiles''&amp;lt;br&amp;gt;''Propellants'' || 37&amp;amp;nbsp;''(+2)''&amp;lt;br&amp;gt;39&amp;amp;nbsp;''(+0)'' || 34&amp;amp;nbsp;''(+5)''&amp;lt;br&amp;gt;38&amp;amp;nbsp;''(+1)'' || 31&amp;amp;nbsp;''(+8)''&amp;lt;br&amp;gt;37&amp;amp;nbsp;''(+2)'' || 27&amp;amp;nbsp;''(+12)''&amp;lt;br&amp;gt;28&amp;amp;nbsp;''(+11)'' || 23&amp;amp;nbsp;''(+16)''&amp;lt;br&amp;gt;26&amp;amp;nbsp;''(+13)'' || N/A &amp;lt;br&amp;gt;23&amp;amp;nbsp;''(+16)'' || 1&amp;amp;nbsp;''(+38)''&amp;lt;br&amp;gt;1&amp;amp;nbsp;''(+38)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes'''&lt;br /&gt;
&lt;br /&gt;
* The 7th projectiles and propellants rack is the First-stage ammo stowage: it is a mechanized ammo rack with a fixed reload rate.&lt;br /&gt;
* The mechanized ammo rack depletes clock-wise: the arrow in the image shows where the ammo depletion starts.&lt;br /&gt;
* It is recommended to bring 23 rounds in the tank as to limit the chances of the tank being knocked out by ammo rack explosion.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|QJC88A (12.7 mm)|Type 86 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[QJC88A (12.7 mm)|12.7 mm QJC88A]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 600 (150) || 600 || -6°/+85° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 86 (7.62 mm)|7.62 mm Type 86]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,500 (250) || 700 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thanks to the technological advancements of the early 2000s, the ZTZ99-II shares a similar FCS to its (tech tree) predecessor ZTZ96A with variable 6x-11x magnification for the gunner's optics, and up to 10.7x magnification for the CITV, both equipped with TVD. This helps with engaging targets over ridge lines- commander override is a viable choice in case of long-range engagement. Thanks to its powerful 12V150HB engine, the ZTZ99 can accelerate fast enough to follow the team or alternatively, go to mid-field sniping positions. The laser warning system and high-quality thermal sights for the commander give the ZTZ99 a large degree of situational awareness, allowing enemies to be spotted and engaged quickly.&lt;br /&gt;
&lt;br /&gt;
A reminder to ZTZ99's protection: always point the hull exactly at the enemies to increase the odd of survival; the disappointing side protection and a huge fuel tank means any penetrated side-shots, at even the slightest angle, can send it straight back to the hanger.&lt;br /&gt;
&lt;br /&gt;
Try to attack enemies from a distance and while they are in the open; in this situation they will have difficulty targeting the weak points of the ZTZ99 while the ZTZ99 typically only needs to shoot their hull when using the top DTC10-125 APFSDS. The DTB12-125 HE-VT and GP125 tandem ATGM are also at your disposal in case of any incoming aircraft or more sturdy targets. Be aware of the slow reload, which is up to 50% slower than other top MBTs. If a target is still capable of returning fire after being hit (e.g. gunner, commander, gun breech, turret drive are functional), it might be better to move to cover and wait for teammates to distract or attack them. Move up when the coast is clear but do not overextend, it is difficult to back out from a bad position due to the bad reverse speed and in the meantime enemies can fire plenty of shots at the ZTZ99. Although it has the sufficient mobility to keep up with the team, it is not a good idea to use ZTZ99 as any kind of brawler, especially in urban maps - the subpar turn rate of both the turret and hull can be the reason of your demise despite its frontal arc protection.&lt;br /&gt;
&lt;br /&gt;
'''Assault Mode:'''&lt;br /&gt;
&lt;br /&gt;
For top rank main battle tanks, it is essential to grind out critical modules such as APFSDS and thermal optics prior to joining PvP battles, and the Assault mode is a great choice for this. If you have played assault to unlock the preceding [[ZTZ96A]]'s modules, a stock ZTZ99 will behave familiarly or even better in some aspects. It is noticeably faster and better protected, allowing you to get to positions quicker and take hits frontally without being destroyed too soon. Before spawning in, consider bringing full ammo load so you can fight longer, with half HEAT and half HE shells. Map knowledge specifically for assault can greatly increase your survivability and targets destroyed, so memorise some good spots where you can deal with threats from only one direction and has hard covers. As the countdown goes at the start of the match rush to one of such spot.&lt;br /&gt;
&lt;br /&gt;
In the early stages of an assault battle, there will be waves of light tanks/cold war tanks that can be easily knocked out with your HEAT shells. Note that regardless of the era of AI tanks, you want to hide your lower front plate as much as possible, since the AI can precisely target such weak spots across the map and detonate the ZTZ99's ammo. Needless to say, the ZTZ99 can confidently resist almost all AI gun fires from the front, but do not angle too much, the side armour is extremely thin. The gun mantlet is also a weak spot that can lead to your gun breech being destroyed.&lt;br /&gt;
&lt;br /&gt;
As the match progresses, waves of modern main battle tanks will show up, some of which can still get destroyed by your HEAT (e.g. [[M1A2 Abrams|M1A2]]), but well protected ones will require HE to do the job (e.g. [[Leopard 2A5]], [[Challenger 2 (2F)]]). Scan the target and fire HE at where the crosshair turns green, the HE can usually detonate random ammo inside the AI tanks. The ZTZ99's reload of 7.5 seconds may feel slow when facing huge amount of AI waves, so do not forget to fire your MG at their tracks, gun barrels, etc. This will not necessarily deal any damage however will give you assists when the AI is destroyed by other teammates, which means more scores thus more research points. Before the next wave shows up, you can go to any nearby repair spots to instantly repair and rearm. However if you are immobilised and disarmed and do not have &amp;quot;Parts&amp;quot; researched, or set on fire without any FPE, bail out and spawn in a new ZTZ99 to avoid wasting time.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful firepower:&lt;br /&gt;
** Variety of shells ranging from high-penetration darts, devastating HE(-VT) shells and gun-launched ATGM&lt;br /&gt;
** High resolution thermal sights for both commander and gunner give it some advantage in poor visibility conditions&lt;br /&gt;
** Autoloader reloads the cannon even when putting out fires or replacing crew members&lt;br /&gt;
** Roof-mounted heavy machine gun is useful against low-flying aircraft and light targets&lt;br /&gt;
* Good armour:&lt;br /&gt;
** Nice frontal protection: sturdy turret cheeks and upper front plate, can resist common shells&lt;br /&gt;
** ERA is immune to tandem-charged warheads&lt;br /&gt;
* Low profile&lt;br /&gt;
* Has a laser warning receiver&lt;br /&gt;
* Improved mobility over preceding ZTZ96A with faster acceleration and higher top speed&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Inconsistent protection:&lt;br /&gt;
** Has a huge driver's weak spot that can be penetrated by pretty much any gun&lt;br /&gt;
** Weak gun mantlet, very easy to disable gun breech&lt;br /&gt;
** The outer part of the mantlet are in fact armour sheets rather than ERA, lowering its thickness significantly&lt;br /&gt;
** Lower plate is very weak, with penetrating shells incapacitating the crew or exploding ammo&lt;br /&gt;
** The bulge part of the turret (cast armour) might sometimes be penetrated and causing gun damages&lt;br /&gt;
* Poor mobility:&lt;br /&gt;
** Ineffectual reverse speed of only -5 km/h, makes it difficult to reverse and repair or escape dangerous situations&lt;br /&gt;
** Due to the long hull, hull traverse speed is slow especially when stock or on loose surfaces&lt;br /&gt;
* Turret ERA offers low KE protection&lt;br /&gt;
* Only 3 crew members&lt;br /&gt;
* Poor gun depression of -5° limits its capacity in hilly environments&lt;br /&gt;
* Relatively slow reload of 7.1 seconds compared to other MBTs&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the late 1960s, Mainland China had found that the PLAGF was lagging behind the mainstream of MBTs of the era; the menacing Soviet armoured brigades in the Far East were also a great concern as well, especially after Damansky (Zhenbao) Island Incident where they [[T-62 545 (China)|captured a T-62]]. During the mid-1970s, the '''Commission for Science, Technology and Industry for National Defense''' (COSTIND 国防科学技术工业委员会) made a few attempts to design new MBTs under the code '''WZ122''' with multiple prototypes; technological issues put an end to those prototypes in the mid-1970s.&lt;br /&gt;
&lt;br /&gt;
Soon after the Cultural Revolution, in April 1978, COSTIND and 5th Ministry of Machine Building (第五机械工业部, now NORINCO and CSGC) received the requirements from PLA for a modern MBT, known as '''Project 784'''. It was to weigh around 43 tons and be armed with a 120 mm gun, as well as sporting a 1,000 hp MTU MB 331 TC-41 engine (which only 10 of them were imported from West Germany), in view of '''competing with the latest West German [[Leopard 2 (Family)|Leopard 2]] MBTs''' with excellent firepower and mobility. This prototype tank, coded WZ1224 underwent intensive tests. Later in 1984, Chinese exchanged a T-72 Ural from Romania, naming it Type 64 and using it for evaluation.&amp;lt;ref&amp;gt;https://www.163.com/dy/article/FUN6N9FU0535NL0F.html&amp;lt;/ref&amp;gt; Although it was a fantasy for Mainland China during the 1980s to build a top-notch MBT, WZ1224, along with its later prototypes, became the basis of a new MBT - what would become the WZ123.&lt;br /&gt;
&lt;br /&gt;
In the mid-1980s, after the Leopard 2-like design and Merkava-like design were ditched due to their overall inferior protection (Leopard 2 was too huge while a front-placed engine in fact decreased the overall protection against kinetic shells, as stated in research papers), COSTIND decided that WZ123 should have a low profile like a T-72 and '''Zhu Yusheng''' (祝榆生, Nov 1918 - 23 Oct 2014) of '''Institute 201''' (201所，北方车辆研究所) would be the chief designer of WZ123. During the decade between 1980s and 1990s, the new MBT went through extensive tests, including choosing a suitable engine for the tank at 1,200 hp, aimed to be comparable to the top-notch western MTU MB 873 Ka-501. However, the Chinese could only manage to get the license for MB 396 (a marine engine, Type 212 submarines used a pair of them; the licensed MTU 396 engine became the backbone of PLAN's new DDGs), and reverse-engineering efforts on the previous MB 331 TC-41 became 8V165 (8 valve, 165 mm cylinder diameter) with major flaws, so the options were only limited to domestic X150 or 150HB (designated by the cylinder diameter in millimetres) engine from '''Institute 70''' (NORINCO China North Engine Research Institute; Datong, Shanxi) and the lineage to German technology ended. A requirement from COSTIND was that the tank was to be compact, so large size engines like MB 873 Ka-501 weren't a viable option for the new MBT. With only 946 hp and some flaws found during the fitting of new engines into WZ123, the more potent and viable option in terms of Mainland China's overall engine technology: 150HB engine designed by Zhang Baozhong (张保中) was chosen as WZ123's engine.&amp;lt;ref&amp;gt;https://www.xcar.com.cn/bbs/viewthread.php?tid=33475284&amp;lt;/ref&amp;gt; Later in 1996, '''Factory 617''' (NORINCO Inner-Mongolia First Machinery Group Corporation) delivered the new 3rd generation MBT to PLAGF for tests. While all the tests showed that WZ123 had passed the requirements from PLAGF, it was very unlikely made the way into commission before the 50th Anniversary of the Establishment of PRC under the codename '''&amp;quot;Project 9910&amp;quot;'''; efforts were made so that Factory 617 could produce 18 of these tanks to be paraded in the anniversary as the C001 to C018 tanks of C-vehicle phalanx, it was then known as Type 98 by USDOD. The prototypes built for Project 9910, aka '''ZTZ99-I''' then served in 38th Army Corps and based on this design, in early 2000s, Factory 617 built 2 variants of them for theorizing the applique and ERA placement of WZ123; finally one of them passed state certification at around 2003 and became '''ZTZ99-II''' (or ZTZ99 Mod. 2003, 99一期改, ZTZ99 &amp;quot;二类定型状态&amp;quot; in-game; erroneously known as 99G).&lt;br /&gt;
&lt;br /&gt;
This design was then revised and finally in the 60th Anniversary of the Establishment of PRC, a new version named '''[[ZTZ99-III]]''' (or ZTZ99 Mod. 2004, 99二期改, ZTZ99 &amp;quot;三类定型状态&amp;quot; in-game; erroneously known as 99A1) was first publicly shown with a revised turret and placement of FY-4 ERA on the UFP. During the first decade of the 21st century, NORINCO was also refining their revised design on ZTZ99, dubbed ZTZ99AY (Y for {{Annotation|验证|yànzhèng}}, proof of concept). A decade later, in the 70th Anniversary of Victory over Japan Day, a brand-new designed ZTZ99A (erroneously known as 99A2), designed by '''Mao Ming''' (毛明, Sept 1962-) was first shown to the public, which only nominally shared the ZTZ99 name, and had enhanced capabilities against any modern and future MBTs it might face, serving as the new spearhead of elite armoured brigades in northern China.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/7005-development-ztz99-pouncing-tiger-en|Devblog]] ===&lt;br /&gt;
Development of the ZTZ99 began in the mid 1980s, with Chinese engineers starting work on a new advanced main battle tank to replace the existing vehicles in service at the time. After examining possible design proposals, the engineers decided to proceed with a design similar to that of the Soviet T-72 tank.&lt;br /&gt;
&lt;br /&gt;
By 1991, the first prototype of the vehicle was constructed and demonstrated to high-ranking officials, followed by the construction of additional prototypes in the following year. In the early to mid 1990s, the prototypes underwent testing and were continuously improved over time. In the late 1990's, further pre-production prototypes were built and transferred to the army for final testing.&lt;br /&gt;
&lt;br /&gt;
The ZTZ99 was first shown off to the public as part of the military parade commemorating the 50th anniversary of the People's Republic of China in October 1999. Soon after, the ZTZ99 was officially adopted for service with the PLA in late 2000.&lt;br /&gt;
&lt;br /&gt;
Several years after its first introduction to service, the ZTZ99 received an upgrade package, allowing the vehicle to be fitted with additional FY-4 ERA, thus bolstering its protection significantly. Although initially intended to become China's primary MBT, the high cost hindered large-scale production, resulting in only about 500 vehicles being manufactured. However, due to the tank's advanced design and relatively small numbers, ZTZ99s are exclusively employed by China's elite armoured units.&lt;br /&gt;
&lt;br /&gt;
The ZTZ99 remained in production until the early 2010s, before production capacities were allocated to the more advanced ZTZ99A - a highly modernized variant of the ZTZ99.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
[https://live.warthunder.com/feed/camouflages/?vehicle=cn_ztz_99 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;ZTZ99 Devblog Images&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:ZTZ-99 WTWallpaper 001.jpg|&lt;br /&gt;
File:ZTZ-99 WTWallpaper 002.jpg|&lt;br /&gt;
File:ZTZ-99 WTWallpaper 003.jpg|&lt;br /&gt;
File:ZTZ-99 WTWallpaper 004.jpg|&lt;br /&gt;
File:ZTZ-99 WTWallpaper 005.jpg|&lt;br /&gt;
File:ZTZ-99 WTWallpaper 006.jpg|&lt;br /&gt;
File:ZTZ-99 WTWallpaper 007.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Yssg5uKGS-A|'''The Shooting Range #236''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.|uCbzVR2aDs4|'''ZTZ99 - Tank Review''' - ''Napalmratte''|BtuRjIvTtTQ|'''The BEAST from the East - ZTZ99''' - ''JustinPlaysYT''|}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7005-development-ztz99-pouncing-tiger-en|[Devblog] ZTZ99: Pouncing Tiger]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Norinco}}&lt;br /&gt;
{{China medium tanks}}&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U101304893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ZTZ96A_(P)&amp;diff=179442</id>
		<title>ZTZ96A (P)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ZTZ96A_(P)&amp;diff=179442"/>
				<updated>2023-12-26T11:26:38Z</updated>
		
		<summary type="html">&lt;p&gt;U101304893: update ERA protection to 2.33.0.42&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Chinese medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = ZTZ96 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=cn_ztz_96a_prot&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|StoreImage_{{PAGENAME}}_001.jpg}}&lt;br /&gt;
|store=10894&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was the failed prototype of what would have been known as the WZ122R where certain tank designers opted for an irregular, needle-nosed turret applique armour for what would later become the ZTZ96A. Due to undisclosed reasons, this design was ditched by PLAGF and the known design of what is now known as ZTZ96A won the competition; this prototype was then lost in history and only very few images could prove its existence.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Wind of Change&amp;quot;]], the ZTZ96A (P) is a prototype of the [[ZTZ96A]]. It has a different turret armour arrangement from the serial production version: instead of the arrowhead-shaped ERA mount, it has high-hardness spaced armour in an interesting &amp;quot;needle-nose&amp;quot; shape reminiscent of the [[Chieftain Mk 3|Chieftain]]'s profile. But the main selling point is the soft-kill APS system consisting of two JD-3 jammers mounted on the turret sides, which function similarly to the [[T-90A]]'s &amp;quot;Shtora&amp;quot; and are a first for Chinese ground vehicles. This prototype trades some turret protection in exchange for the ability to disrupt the guidance of enemy ATGMs. In all other respects the ZTZ96A (P) is practically identical to the production version, with thermal sights and a powerful gun, and makes a good partner for a lineup.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
This tank, the failed bid for the ZTZ96A, shares the same chassis of its tech tree counterpart, having the same LFP with little to no protection while the UFP is among one of the strongest at its tier thanks to the FY-4 ERA blocks. The turret is another story - this prototype has an oddly shaped wedge mounted on the front of turret, so players can tell this tank apart from the main tree one right away. The pair of wedges does provide sufficient protection against kinetic or chemical shells at similar tier, though this only applies to the part in front of the turret but not the area in front of the mantlet - this part has only 340 mm RHA equivalent protection so it will be penetrated with ease. Another note is that the wedges don't provide full protection, and they should not be angled as this will decrease the protection severely.&lt;br /&gt;
&lt;br /&gt;
The internal design of this prototype is identical to the ZTZ96A so the crew of 3 and its ammo carousel sit at the very same place on both tanks, a penetrated shot up front will either knock down either of the crews or set off the carousel and sent the turret sky high.&lt;br /&gt;
&lt;br /&gt;
In fact, both ZTZ96A prototypes installed a JD-3 IR jammer during testing; while the production run canceled this design, this prototype still retained the pair of jammers, giving it some chance of jamming missiles that use laser guidance.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret)&lt;br /&gt;
* Cast homogeneous armour (gun mantlet, commander cupola)&lt;br /&gt;
* Rubber-fabric screens (side skirts)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 20 mm (69°) ''Outer UFP''&amp;lt;br&amp;gt;100 mm (67°) ''Inner UFP''&amp;lt;br&amp;gt; 60 mm (51°) ''Lower glacis ''|| 50 mm || 45 mm (52°) ''Top''&amp;lt;br&amp;gt; 52 mm (15°) ''Bottom'' || 20 mm (2-21°) &amp;lt;br&amp;gt; 30 mm ''Centre and rear'' &amp;lt;br&amp;gt; 10 mm ''Engine vents''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 15 mm ''Turret outer layer''&amp;lt;br&amp;gt;220 mm ''Turret front''&amp;lt;br&amp;gt;310 mm ''Gun mantlet'' || 50-80 mm || 20 mm || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
|Cupola || colspan=&amp;quot;3&amp;quot; |30 mm ''(Cylindrical)'' || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Composite armour !! Frontal effective protection&lt;br /&gt;
|-&lt;br /&gt;
| Hull || '''Upper glacis (ERA counted):'''&amp;lt;br&amp;gt;540 mm ''Kinetic'' / 1,050 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || '''Turret front:'''&amp;lt;br&amp;gt;400 mm ''Kinetic'' / 520 mm ''Chemical''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Explosive Reactive Armour !! Frontal effective protection !! Sides effective protection&lt;br /&gt;
|-&lt;br /&gt;
| Hull || '''FY-4:''' 180 mm ''Kinetic'' / 550 mm ''Chemical'' || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Turret || N/A || '''FY-4:''' 50 mm ''Kinetic'' / 350 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels, tracks, and torsion bars are 20 mm thick.&lt;br /&gt;
* Belly armour is 20 mm thick.&lt;br /&gt;
* Side skirts are 8 mm thick.&lt;br /&gt;
* Mudguards and storage boxes are 4 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
Since one of the major upgrades of the ZTZ96A is the engine, it was upgraded to a NORINCO 12150ZLD 800 hp engine; the ZTZ96A (P) is no exception. Although it might not have the overall mobility of NATO tanks, the power/weight ratio (at 18.6 hp/t) is higher than most Soviet tanks, giving a better handling.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1240|rbMinHp=708}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Type 88C (125 mm)}}&lt;br /&gt;
&lt;br /&gt;
The ZTZ96A (P) inherited the same 125 mm ZPT88C cannon from ZTZ96, which is one of the best tank cannons at its tier; both the prototype and production tanks share the same traits - high velocity shells, sufficient turret traverse speed and the same autoloader with fixed 7.1 second reload between shots.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 88C (125 mm)|125 mm Type 88C]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Autoloader&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 40 || rowspan=&amp;quot;2&amp;quot; | -5°/+12° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan=&amp;quot;2&amp;quot; | 7.10&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Type 88C (125 mm)/Ammunition|DTP-125, DTB-125, 125-I}}&lt;br /&gt;
&lt;br /&gt;
All three ZTZ96s in-game share the same shells so players from the main tech tree ones will soon find themselves home; since this is a premium tank, all the ammunition comes unlocked with the tank.&lt;br /&gt;
&lt;br /&gt;
The first ammunition is DTP-125 HEATFS, sharing the same penetration of NATO 120 mm HEATFS while having the mass of Warsaw Pact 125 mm HEATFS. Since ERA is commonplace at this tier, this round is best used against enemies showing their sides or light targets - its explosive mass is sufficient to knock them out right away.&lt;br /&gt;
&lt;br /&gt;
The second ammunition, DTB-125 HEFS, is infamous for its explosive mass at nearly 5.5 kg, which is still the highest among any explosive rounds of all MBTs; as a research paper from NORINCO suggested that DTB-125 is suited for knocking enemies down with its explosive mass, this also applies to any enemies you might face at similar tiers - a precise hit to weakspots that trigger overpressure damage can send even the toughest enemies straight back to the hangar with ease, let alone light vehicles. In case of sniping hiding enemies or needing a quick knock-out on light vehicles, bringing some HEFS is viable.&lt;br /&gt;
&lt;br /&gt;
The third ammunition is the 125-I dart. Thanks to its high velocity, it can penetrate 466 mm at point-blank range; the sheer penetration is more than enough to finish most NATO or Warsaw Pact tanks with very few exceptions. This would be the go to shell for the ZTZ96A (P).&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;part&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''40''' || ''Projectiles'' &amp;lt;br&amp;gt; ''Propellants'' || 40 ''(+0)'' &amp;lt;br&amp;gt; 39 ''(+1)'' || 38 ''(+2)'' &amp;lt;br&amp;gt; 38 ''(+2)'' || 37 ''(+3)'' &amp;lt;br&amp;gt; 37 ''(+3)'' || 35 ''(+5)'' &amp;lt;br&amp;gt; 31 ''(+9)'' || 32 ''(+8)'' &amp;lt;br&amp;gt; 27 ''(+13)'' || 29 ''(+11)'' &amp;lt;br&amp;gt; 23 ''(+17)'' || 24 ''(+16)'' &amp;lt;br&amp;gt; 39 ''(+1)'' || 23 ''(+17)'' &amp;lt;br&amp;gt; N/A || 39 ''(+1)'' &amp;lt;br&amp;gt; N/A || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|QJC88A (12.7 mm)|Type 86 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[QJC88A (12.7 mm)|12.7 mm QJC88A]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 600 (150) || 600 || -6°/+85° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 86 (7.62 mm)|7.62 mm Type 86]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,500 (250) || 700 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Since the ZTZ96A prototype shares the same chassis of the mass-production version, the protection all-round is identical to the ZTZ96A. The LFP will be the greatest concern players might have during gameplay; the relatively large LFP doesn't have enough protection against common shell types at its tier, and a penetration will certainly lead to a crew knock-out or detonation of ammunition, so keep it hidden as much as possible. Meanwhile, the UFP has blocks of FY-4 ERA that provide up to 500 mm protection at certain angles, making it one of the toughest MBTs at its tier in this regard; the blocks are one-off protection however so beware of subsequent shots on unprotected areas. As for the turret, the design of applique armour provides similar protection to the ZTZ96A against shells at this tier, but the overall design is flawed where the lower part of the wedge block and areas in front of the mantlet provide lesser protection. Aside from that, any angling of turret will result in easy penetration of the applique armour since the angling cancels out the frontal arc protection, so do keep your turret aiming at enemies.&lt;br /&gt;
&lt;br /&gt;
The overall playstyle is very similar to that of a ZTZ96A, it might not have the best mobility at this tier, but it can still keep up with the main forces with its 800 hp engine; your UFP and turret is your best friend, misplaced shots from the enemies are very likely do nothing on the ZTZ96A (P) while your gun can do lethal damage to enemies thanks to its penetration and autoloader. Rushing with the ZTZ96A (P) could be fatal due to its lesser flexibility to retreat back to cover with a slow reverse at barely 5 km/h, planning ahead before assaulting enemies is the key. Thanks to the JD-3 jammer on the sides of the turret, some missiles that are in the way of your turret frontal arc will find it impossible to do any harm to you; do keep in mind that this only applies to SACLOS missiles, wire-guided or beam-riding missiles can still do lethal damage since those are not affected by the jammer.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Infrared jammer is effective against SACLOS ATGMs&lt;br /&gt;
* Sturdy UFP and turret front against common foes such as the [[XM-1 (GM)|XM-1]]&lt;br /&gt;
* Adequate mobility allows it to follow the team's advance&lt;br /&gt;
* 2nd generation thermal sight for the gunner is useful for spotting targets, especially at night&lt;br /&gt;
* 125-I APFSDS has great penetration and damage against common tanks like the [[T-72 (Family)|T-72]], [[XM-1 (GM)|XM-1]], [[Leopard 1 (Family)|Leopard 1]], etc&lt;br /&gt;
* Roof-mounted 12.7 mm HMG is effective against light armour and helicopters&lt;br /&gt;
* 4 salvos of smoke grenades can cover the tank's retreat&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Frontal weak spots are obvious and fatal: large and weak LFP and gun mantlet can be easily penetrated&lt;br /&gt;
* Slow reverse speed of only -5 km/h cannot pull it out of danger in time, and heavily limits tactical agility&lt;br /&gt;
* IR jammer has narrow vertical range, cannot defend missiles from above&lt;br /&gt;
* Side protection is weak, can be easily penetrated by tanks like the [[BMP-2]] and aircraft like the [[A-10A|A-10]]&lt;br /&gt;
* Turret add-on armour gives much less protection than the ERA on the regular ZTZ96A&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The overall information on this failed design on upgrading the later ZTZ96s with new appliqué armour was minimal; both ZTZ96A (WZ122R) were designed in the early 2000s in view of an upgrade scheme for later ZTZ96s in production line. While both tanks retained the same firepower and mobility, as well as a pair of Shtora-1-like IR jammers known as JD-3 developed domestically on the side of the turret (some suggest that JD-3 was based on the Ukrainian's Shtora-1 equivalent model of IR jammer), they have a very different turret designs, where this design has a pair of wedge blocks of appliqué armour in the front of the turret.&lt;br /&gt;
&lt;br /&gt;
''(Note: the trio of ZTZ96/96A/96B couldn't be upgraded from one another due to design differences and costs)''&lt;br /&gt;
&lt;br /&gt;
Due to unknown reasons, this design failed the bid for PLAGF and the later ZTZ96A/WZ122R became what is today's standard, with an arrow-shaped turret like those on ZTZ99-II and the IR jammer removed, likely for cost reductions.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=cn_ztz_96a_prot Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7594-development-pre-order-ztz96a-prototype-china-en|[Devblog] Pre-order: ZTZ96A Prototype (China)]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Norinco}}&lt;br /&gt;
{{China medium tanks}}&lt;br /&gt;
{{China premium ground vehicles}}&lt;br /&gt;
[[Category:Ground vehicles with active protection system]]&lt;/div&gt;</summary>
		<author><name>U101304893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ZTZ96A&amp;diff=179438</id>
		<title>ZTZ96A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ZTZ96A&amp;diff=179438"/>
				<updated>2023-12-26T11:20:23Z</updated>
		
		<summary type="html">&lt;p&gt;U101304893: update ERA protection to 2.33.0.42&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Chinese medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = ZTZ96 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=cn_ztz_96a&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (ZTZ96A式主战坦克; industry code '''WZ122R''') is a major upgrade to the [[ZTZ96]] with new FCS, upgraded protection and powerplant, presenting a more economical MBT to support the superior but more expensive fleet of [[ZTZ99 (Family)|ZTZ99]]s and [[ZTZ99A]]s in PLAGF service. By the time the ZTZ96 joined the PLAGF in 1999, the overall performance of the tank lagged behind the mainstream of overseas countries. Thanks to the finalization of the ZTZ99 around the same time, plans for upgrading the ZTZ96 with new powerplant, FCS, and protection were proposed by 2001 for later production runs of the ZTZ96. An earlier prototype included a domestic (or imported) JD-3 IR jammer on the side of turret and an arrow-shaped applique armour on the front, while [[ZTZ96A (P)|another prototype]] was mostly identical to the former except the turret applique armour design was changed to a pike. The former design eventually won the competition and entered service in 2005 as the ZTZ96A; this design was also retained to the future ZTZ96B with overhaul upgrades to the design. Although being named as &amp;quot;ZTZ96&amp;quot;, the earlier ZTZ96 (WZ122H) cannot be upgraded to ZTZ96A or ZTZ96B standards.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]], the ZTZ96A is an upgraded variant of the [[ZTZ96]] that improves on several of its predecessor's deficiencies. FY-4 ERA blocks have been installed on the turret and hull, changing the appearance of the tank and offering drastically improved protection against both kinetic and chemical munitions. The engine has been slightly improved and the gunner now has access to thermal sights. While it still isn't the most mobile or well-protected tank around, the ZTZ96A has enough tricks up its sleeve to be a flexible and capable fighter on the battlefield.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The most noticeable change on the ZTZ96A is the new armour profile. The design of the ZTZ96A's turret is a further drastic departure from the traditional Chinese and Soviet dome turret design. The turret front is equipped with a wedge or arrowhead shaped block of applique armour, which is modeled as being made of FY-4 ERA tiles. It looks somewhat like the [[Leopard 2A5]]; however, the armour stops short at the coaxial gun port, providing a weak spot for the enemy to exploit. Shooting this area does not usually result in an instant knock-out as it will only disable the gun breech and take out the commander or gunner (depending on which side is shot). The protected areas of the turret cheeks are quite strong for the ZTZ96A's rank; total kinetic protection is around 600 mm of RHA equivalent, which is sufficient to resist any APFSDS fired by Rank VI tanks. Chemical protection is around 1,100 mm, enough to stop many ATGMs. ERA has also been added to the exterior of the storage racks on the turret sides, but there is not enough total protection to stop anything more than light autocannon fire or small HEAT rounds.&lt;br /&gt;
&lt;br /&gt;
As for the hull, the added FY-4 ERA on the upper glacis increases the survivability of the tank. Total kinetic protection is around 540 mm and chemical protection is upwards of 1,000 mm. Even a direct shot from most APFSDS can be resisted.&lt;br /&gt;
&lt;br /&gt;
It is worth remembering that ERA tiles are destroyed upon absorbing fire and can also be stripped off by autocannons. Without the FY-4 ERA, the base armour of the ZTZ96A is exactly the same as the ZTZ96 and can be easily penetrated by 105 mm DM33 rounds for example. The general weak spots of the ZTZ96 still exist; as mentioned before, the gun breech area does not enjoy the benefits of the new turret armour, and the lower glacis is still completely unprotected. Shots to the lower glacis will often detonate the ammunition in the autoloader and total the tank.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret)&lt;br /&gt;
* Cast homogeneous armour (gun mantlet, commander cupola)&lt;br /&gt;
* Rubber-fabric screens (side skirts)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 20 mm (69°) ''Outer UFP'' &amp;lt;br&amp;gt; 100 mm (67°) ''Inner UFP'' &amp;lt;br&amp;gt; 60 mm (51°) ''LFP'' || 50 mm || 45 mm (52°) ''Top'' &amp;lt;br&amp;gt; 45 mm (15°) ''Bottom'' || 20-30 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 220 mm ''Turret front'' &amp;lt;br&amp;gt; 310 mm ''Gun mantlet'' || 50-80 mm || 20 mm || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
|Cupola|| colspan=&amp;quot;3&amp;quot; | 30 mm (cylindrical) || 30 mm (spherical)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Composite armour !! Front (Slope angle) !! Sides&lt;br /&gt;
|-&lt;br /&gt;
| Hull ||'''Upper glacis:''' &amp;lt;br&amp;gt; 350 mm ''Kinetic'' &amp;lt;br&amp;gt; 480 mm ''Chemical'' &amp;lt;br&amp;gt; ''{{Annotation|FY-4|ERA}}'' &amp;lt;br&amp;gt; 180 mm ''Kinetic'' &amp;lt;br&amp;gt; 550 mm ''Chemical'' || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Turret || '''Turret front:''' &amp;lt;br&amp;gt; 400 mm ''Kinetic'' &amp;lt;br&amp;gt; 520 mm ''Chemical'' &amp;lt;br&amp;gt; ''{{Annotation|FY-4|ERA}}'' &amp;lt;br&amp;gt; 180 mm ''Kinetic'' &amp;lt;br&amp;gt; 550 mm ''Chemical'' || '''Rear:''' &amp;lt;br&amp;gt; ''{{Annotation|FY-4|ERA}}'' &amp;lt;br&amp;gt; 50 mm ''Kinetic'' &amp;lt;br&amp;gt; 350 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels, tracks, and torsion bars are 20 mm thick.&lt;br /&gt;
* Belly armour is 20 mm thick.&lt;br /&gt;
* Side skirts are 8 mm thick.&lt;br /&gt;
* Mudguards and storage boxes are 4 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,240|rbMinHp=708}}&lt;br /&gt;
&lt;br /&gt;
The ZTZ96A's 12V150ZLD engine outputs an additional 70 horsepower compared to the ZTZ96's, which is a small but welcome improvement. It still will not win any speed races against most Western MBTs like the [[Leopard 2K]] or [[MBT-70]], and even the [[Challenger Mk.2]] can match the ZTZ96A's mobility; but its power-weight ratio is still on par with his Soviet/Russian counterparts. Oddly enough, due to the increased weight from applique ERAs, the reverse speed of -6 km/h is actually worse than the original ZTZ96, so be careful not to overextend.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Type 88C (125 mm)}}&lt;br /&gt;
&lt;br /&gt;
The ZTZ96A makes up for its drawbacks in mobility with a superb gun. The 125 mm Type 88C smoothbore gun is capable of firing APFSDS, HE and HEAT-FS ammunition. For its battle rating, the 125-I shell performs very well, offering 466 mm of flat penetration at point-blank and dropping only to 434 mm at 2 km. Its angled performance is exceptionally good at 269 mm at 60 degrees, outperforming even the best Soviet APFSDS round, 3BM42 whose angled penetration is only 248 mm. For reference, the 125-I performs comparably to Western long-rod sabot rounds such as DM33. The HEAT-FS round is nothing special with a standard 480 mm of penetration that is only really effective at destroying lightly armoured vehicles such as SPAA. The HE round is of the Soviet-style, packing a whopping 5.4 kg of TNT equivalent that can deal devastating damage against Western tanks' weak spots of the hull and turret roof and turret ring. It's recommended to entirely ditch the HEAT-FS for HE as it arguably performs better in the anti-tank role, ironically.&lt;br /&gt;
&lt;br /&gt;
Both T-72s and ZTZ96A now shares the same reload rate at 7.1 second per shot.&lt;br /&gt;
&lt;br /&gt;
It should be noted that the ZTZ96A's gun depression and gun elevation have declined by 1 and 2 degrees, respectively, compared to the ZTZ96. The latter doesn't make much of a difference, but the former is concerning on hilly maps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 88C (125 mm)|125 mm Type 88C]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Autoloader&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 40 || rowspan=&amp;quot;2&amp;quot; | -5°/+12° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan=&amp;quot;2&amp;quot; | 7.10&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Type 88C (125 mm)/Ammunition|DTP-125, DTB-125, 125-I}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.5.1.99''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;part&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''40''' || ''Projectiles''&amp;lt;br&amp;gt;''Propellants'' || 40&amp;amp;nbsp;''(+0)'' &amp;lt;br&amp;gt; 39&amp;amp;nbsp;''(+1)'' || 38&amp;amp;nbsp;''(+2)'' &amp;lt;br&amp;gt; 38&amp;amp;nbsp;''(+2)'' || 37&amp;amp;nbsp;''(+3)'' &amp;lt;br&amp;gt; 37&amp;amp;nbsp;''(+3)'' || 35&amp;amp;nbsp;''(+5)'' &amp;lt;br&amp;gt; 31&amp;amp;nbsp;''(+9)'' || 32&amp;amp;nbsp;''(+8)'' &amp;lt;br&amp;gt; 27&amp;amp;nbsp;''(+13)'' || 29&amp;amp;nbsp;''(+11)'' &amp;lt;br&amp;gt; 23&amp;amp;nbsp;''(+17)'' || 24&amp;amp;nbsp;''(+16)'' &amp;lt;br&amp;gt; 39&amp;amp;nbsp;''(+1)'' || 23&amp;amp;nbsp;''(+17)'' &amp;lt;br&amp;gt; N/A || 39&amp;amp;nbsp;''(+1)'' &amp;lt;br&amp;gt; N/A || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* The 9th projectile rack and the 7th propellant rack are a mechanized first stage ammo rack. As such the tank has a fixed reload as it uses an autoloader to reload the main gun, and the main gun cannot be reloaded when these ammo racks are empty.&lt;br /&gt;
* It takes around 25s per shell to reload the first stage ammo rack. Additionally, there is a 10s interval between when the gun is fully loaded and the crew starts to reload the first stage ammo rack.&lt;br /&gt;
* It is advised to take at most 37 rounds in order to empty the turret's ammo racks.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|QJC88A (12.7 mm)|Type 86 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[QJC88A (12.7 mm)|12.7 mm QJC88A]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Commander's cupola || 600 (150) || 600 || -6°/+85° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 86 (7.62 mm)|7.62 mm Type 86]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,500 (250) || 700 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The ZTZ96A has a different playstyle than most MBTs do. Instead of being a king of mobility, this tank trades speed for improved armour protection. The tank's mobility is improved from that of the [[ZTZ96]], but it is still below average for this battle rating. It can keep up with some IFVs, but against MBTs, this tank can't match their speed and acceleration. It also has a poor reverse speed, which can make getting out of sticky situations difficult. This lack of mobility means that the ZTZ96A can't rush objectives or favourable locations at the beginning of battle like faster vehicles can. Additionally, it takes longer to relocate around the map to deal with enemies or to attack and defend capture zones. Flanking manoeuvres are also difficult. However, the ZTZ96A's below-average speed doesn't hinder its abilities to brawl in close quarters situations or to snipe from afar.&lt;br /&gt;
&lt;br /&gt;
Both of these playstyles benefit from the tank's strong armour protection, which features ERA on the front of the hull and turret. The turret cheeks and upper glacis are especially well-defended--even a direct APFSDS shell can't always penetrate. In general, the tank is hard to damage from the front. This does not mean that it has no weakpoints, though: the gun breech is exposed and unprotected, and a shot there can do great damage inside the turret compartment. In addition, the vehicle sports an ammunition carousel in the bottom of the hull; a side shot here will very often detonate the ammo storage, causing immediate destruction of the tank. And finally, the ZTZ96A only has three crew members, so long-term endurance is lacking. Even one crew member being knocked out makes taking any more damage much riskier. As a whole, the ZTZ96A's protection is potentially strong but inconsistent, so it's best to stick to cover and not trust the armour as a first line of defense. Even gentle ridgelines can help mask the vulnerable lower glacis.&lt;br /&gt;
&lt;br /&gt;
The ZTZ96A also makes up for its mobility drawbacks with its powerful cannon. Its APFSDS shell has high penetration against both flat and angled armour, and can perform even at long ranges. The gun also makes use of a very powerful HE shell which can deal devastating damage if fired at the roofs of enemy tanks. This gun is reloaded by an autoloading system, which can get a new shell in the breech every 7.1 seconds. The reload speed is worse than that of many MBTs, and skilled players will be able to take advantage of this to destroy the ZTZ96A. It is important to try to destroy the enemy in one shot, or else there may not be enough time to try again. And, the slow reload means that dealing with multiple enemies in quick succession is more difficult than normal. Be careful about the gun's poor turret elevation speed. It can take longer than expected to get sights on a target. The ZTZ96A is equipped with thermal sights which help visibility in night battles or for spotting targets during daytime. Make good use of the thermal sights as they are one of the ZTZ96A's selling points; most contemporary Soviet tanks lack them.&lt;br /&gt;
&lt;br /&gt;
This vehicle is armed with a roof machine gun for use against aircraft and lightly-armoured ground targets.&lt;br /&gt;
&lt;br /&gt;
This tank is a good sniper thanks to its strong frontal armour and powerful gun. When sniping, poor mobility is not an issue and the long reload rate doesn't overly hurt the ZTZ96A's performance. It is also more difficult for enemies to target the ZTZ96A's weak spots. If firing from behind ridgelines, remember that the gun depression is below average, at only -5 degrees.&lt;br /&gt;
&lt;br /&gt;
The ZTZ96A is also effective in close-quarters brawls, where its armour provides a great advantage against the enemy. An opponent like the [[Leopard 2K]] or [[M1 Abrams]] will have to aim for the ZTZ96A's weak spots while the 125-I APFSDS can penetrate these tanks anywhere. Although the gun handling isn't outstanding, it's enough to get the job done with some situational awareness.&lt;br /&gt;
&lt;br /&gt;
===Assault mode===&lt;br /&gt;
For players grinding the APFSDS in assault mode, it is recommended to bring full ammo, with around half HEAT and half HE. As the countdown goes at the start of the match, quickly find a spot where you will not get shot from every direction and stay there until you run out of ammo or get destroyed. The HEAT is great at knocking out weakly armoured Cold War tanks with a single shot, while the HE is capable of destroying those heavily protected top tier MBT. Given that you do not have APFSDS therefore lacking the ability to knock out some AI frontally, you will have to rely on assists to get scores. Firing HEAT/HE at tracks, roof mounted MG, turret ring, cannon barrel, etc can at least immobilise/disarm the AI, granting you an assist. The 7.1 second reload will be quite slow when facing a huge wave of AI so you must aim each shot carefully, but other times it is generally fast enough. The ZTZ96's armour can take quite some beating but is also prone to ammo rack explosion, or penetrating shots from the lower front plate and gun mantlet.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
* Leopard 2A5: this is the most protected Leopard you will see in assault, usually in Mozdok and Fulda. When facing it frontally or with slight angles, load HE and aim for its turret ring where the crosshair is green. It is very likely to destroy it instantly. When facing its side, load HEAT and aim for its central hull. Don't expect to block any of its shells as its APFSDS can easily go through the ZTZ96's frontal armour, or the AI can just target your weak spots.&lt;br /&gt;
* M1A2: you will see it mostly in Fulda and Ardennes. When facing it frontally or with slight angles, load HEAT and aim for its turret ring where the crosshair is green. It is very likely to destroy it instantly. HE might not work here since it cannot effectively hurt the turret crew. But HE works great when aiming at the M1's turret roof. Items like the MG and the optics will all detonate the HE, causing the downward shrapnel to knock out all the crew. When facing its side, load HEAT and aim for its central hull.&lt;br /&gt;
* Challenger 2F: you will see it mostly in Sands of Sinai. It is one of the toughest AI to destroy, especially when there are waves of them. When facing it frontally or with slight angles, load HE and aim for the hull side above the tracks where the crosshair is green. It is very likely to detonate random ammo inside. When facing its side, still load HE and aim for its central hull for an ammo detonation. The Challenger 2F's sides are covered with ERA blocks thus HEAT will get absorbed.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful gun with access to high-penetrating APFSDS (same as [[ZTZ96]])&lt;br /&gt;
* Autoloader reloads the cannon even when putting out fires or replacing crew members&lt;br /&gt;
* HE shell is extremely powerful (more than 5 kg TNT) for a MBT, can cripple or outright destroy enemies with overpressure&lt;br /&gt;
* Low profile comparing to Western counterparts&lt;br /&gt;
* FY-4 ERA cover turret cheeks and upper glacis, significantly improving protection against common foes (e.g. [[XM-1 (GM)|XM-1]], [[Leopard 2A4]])&lt;br /&gt;
* Roof-mounted heavy machine gun is useful against aircraft and light targets&lt;br /&gt;
* Relatively fast turret rotation speed, compared to contemporary Soviet tanks&lt;br /&gt;
* 2nd generation TVD for gunner allows it to fight better in all conditions&lt;br /&gt;
* Slightly improved mobility over the preceding ZTZ96&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Only 3 crew members, can get knocked out easily by a single round&lt;br /&gt;
* Large weak spots&lt;br /&gt;
** Large and weak mantlet&lt;br /&gt;
** Lower plate is very weak, with penetrating shells killing crew or exploding ammo&lt;br /&gt;
* Higher BR tanks can still penetrate even through the ERA (e.g. [[Ariete (Family)|Ariete]])&lt;br /&gt;
* Mobility is below average at its rank&lt;br /&gt;
** Poor reverse speed&lt;br /&gt;
** Heavier than the preceding ZTZ96 due to added FY-4 ERA - slightly lower reactive mobility&lt;br /&gt;
* Poor gun handling characteristics&lt;br /&gt;
** Below average gun depression (-5°)&lt;br /&gt;
** Slow vertical gun aiming&lt;br /&gt;
* Autoloader carousel is a giant ammo rack&lt;br /&gt;
* No ATGM capability, unlike the T-64B and T-72B&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[ZTZ96]] main battle tank entered service with the People's Liberation Army starting in the late 1990s. The Gulf War had shown that older tanks like the [[T-55A|T-55]] or [[Type 69]] were no match whatsoever for modern MBTs like the [[M1 Abrams]], and the ZTZ96 was derived from the export Type 85-IIAP as a stopgap. It was a significant improvement over the old stocks of [[Type 59]] variants that formed the bulk of the PLA's tank forces, featuring modular composite armour and a powerful 125 mm smoothbore gun. However, the basic ZTZ96 was still below par in terms of engine power, electronics, and overall protection compared to many Western main battle tanks. The next-generation [[ZTZ99]], which had been under separate development for years, was a significantly more competitive design with heavier armour, superior mobility, and a sophisticated suite of electronics. However, the ZTZ99 was heavier and more expensive than the ZTZ96, limiting how quickly it could be adopted and where in China it could be deployed. The ZTZ96 could still occupy a niche as a lighter and cheaper MBT for the rapid modernization of the PLA, but it needed upgrades to bring it closer to parity with its rivals.&lt;br /&gt;
&lt;br /&gt;
The ZTZ96A variant was developed through the early 2000s and first unveiled in 2006. The upgrades consisted of applique armour on the turret front in an &amp;quot;arrowhead&amp;quot; shape, a new gunner's sight with thermal imaging, an improved fire control system, and a slightly more powerful 800 horsepower engine. At least [[ZTZ96A (P)|one prototype vehicle]] was tested with an unusual &amp;quot;needle-nose&amp;quot; applique armour format while both prototypes installed JD-3 infrared dazzlers akin to the Soviet Shtora system. The aforementioned prototype failed the bid while the JD-3 dazzler didn't make into production runs of ZTZ96A, likely due to cost reduction.&lt;br /&gt;
&lt;br /&gt;
The ZTZ96A was used by the Chinese team from 2014-2016 at the Tank Biathlon competition hosted by Russia. The Chinese team placed third in 2014 and second in 2015 and 2016 in the final results. From 2017 onward, it was replaced for competition use by the upgraded ZTZ96B variant with a more powerful engine developing between 1,000 and 1,130 horsepower and general improvements to the systems and chassis.&lt;br /&gt;
&lt;br /&gt;
The ZTZ96A has been offered for export by Norinco under the name of &amp;quot;VT-2&amp;quot;, first demonstrated in 2012.&lt;br /&gt;
&lt;br /&gt;
At present, more than 1,100 examples of the ZTZ96A are currently in service with the PLA. It is more numerous than the elite [[ZTZ99]] and will continue to serve for the forseeable future.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6630-development-ztz96a-can-take-a-punch-en|Devblog]] ===&lt;br /&gt;
&lt;br /&gt;
Development of the ZTZ96A began in the early 2000s, once it became clear that the introduction of the ZTZ99 MBT would be delayed due to issues surrounding its development. As a result, Chinese engineers developed an improved version of the existing ZTZ96, in order to counter the threat of the most advanced fighting vehicles of other nations, such as the USA, Russia, Japan, Korea or India.&lt;br /&gt;
&lt;br /&gt;
Two different prototypes were built as part of the development work, of which one was chosen for further development and eventually entered production as the ZTZ96A. With the ZTZ96A, Chinese engineers addressed two of the biggest shortcomings of the original ZTZ96 - mobility and protection - by installing additional ERA packages to the turret and hull front as well as fitting a more powerful engine.&lt;br /&gt;
&lt;br /&gt;
The ZTZ96A was first revealed in 2006 and served as the basis for the development of more advanced versions of the vehicle. The ZTZ96A is still in service and makes for the most widely used main battle tank in service with the PLA today.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=cn_ztz_96a Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:ZTZ-96A WTWallpaper 01.jpg|&lt;br /&gt;
File:ZTZ-96A WTWallpaper 02.jpg|&lt;br /&gt;
File:ZTZ-96A WTWallpaper 03.jpg|&lt;br /&gt;
File:ZTZ-96A WTWallpaper 04.jpg|&lt;br /&gt;
File:ZTZ-96A WTWallpaper 05.jpg|&lt;br /&gt;
File:ZTZ-96A WTWallpaper 06.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|86-UrgRQQ5k|'''ZTZ96A Slightly Improved''' - ''JustinPlaysYT''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[ZTZ96]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6630-development-ztz96a-can-take-a-punch-en|[Devblog] ZTZ96A: Can take a punch!]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Norinco}}&lt;br /&gt;
{{China medium tanks}}&lt;/div&gt;</summary>
		<author><name>U101304893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Strv_122A&amp;diff=177236</id>
		<title>Strv 122A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Strv_122A&amp;diff=177236"/>
				<updated>2023-11-21T17:30:23Z</updated>
		
		<summary type="html">&lt;p&gt;U101304893: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Swedish medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Leopard 2 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=sw_strv_122&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''Stridsvagn 122A''' is the Swedish first subvariant for the [[Leopard 2A5]], which is the sixth variant of the [[Leopard 2 (Family)|Leopard 2 main battle tank family]]. The Stridsvagn 122A is distinguished from the Leopard 2A5 largely by the French GALIX smoke dispensers, different storage bins, and thicker crew hatches. Everything else remains the same as on standard Leopard 2A5. The Leopard 2A5 (launched in mid-1998) differs from previous variants in appearance due to the addition of wedge-shaped spaced add-on armour over the entire front as well as the forward sides of the turret. This wedge-shaped space add-on armour is designed to deflect and erode kinetic-energy penetrators as well as neutralize a hollow charge before it reaches the base armour. The shot-trap effect was investigated and avoided as a result of the first layer, which does not deflect penetrators into the hull, as well as angle calculations and the material utilized for the outer layer. As a result, the gun mantlet had been altered to accommodate the new wedge-shaped spaced add-on armour. In addition, the complete composite armour composition has been altered and improved. Spall liners were fitted in the crew compartment to prevent fragmentation, and the frontal area of the side skirts was upgraded and fortified. The turret traverse and systems were completely electric to decrease weight and simplify maintenance and reliability. The tank commander's vision was placed beyond the hatch, and thermal imaging equipment was fitted separately. The gunner's sight was also moved to the turret roof (earlier versions had it incorporated into the front turret armour cavity). The driver's hatch has been modified as well. The entire gun brake system was updated because this type was scheduled to be upgraded to the new 120 mm Rheinmetall L/55 tank gun in the future [[Leopard 2A6|Leopard 2A6 variant]].&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]], the Stridsvagn 122A variant provides higher turret protection than the preceding [[Strv 121|Stridsvagn 121]] variant due to the addition of wedge-shaped spaced add-on armour covering the frontal area and forward flanks of the turret. Despite the fact that it is a spaced add-on armour, the characteristic wedge-shaped design effectively disrupts and reduces the energy of incoming enemy tank ammunition rounds, resulting in significant armour penetration reduction. The tank layouts are identical to the Stridsvagn 121, however, crew positions alter slightly. The tank commander's sight has been significantly enhanced, giving him an independent sight equipped with thermal imaging equipment, which offers hunter-killer capabilities.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
The outward of Strv 122A looks pretty like Germany's [[Leopard 2A5]]. The most significant difference is the external steel plates on the turret roof which cover the 140 mm thick of composite armour around the cupolas. This design enhances the protection of turret roof from most HE shells and some top-attack missiles with low penetration. The materials that the Strv 122A uses on side skirts and applique armour on hull front are also better than Leopard 2A5. The Strv 122A has decent frontal turret and upper glacis protection that are immune to most APFSDS from the top-tier MBTs.&lt;br /&gt;
&lt;br /&gt;
However, the Strv 122A's lower glacis is quite weak and huge compared to most top-tier MBTs. The penetration from its left part of lower glacis is likely to detonate the huge ammo rack, and the one from the right part of lower glacis is likely to kill driver, gunner and commander in one shot. Its bottom part of gun mantlet is also a weak point for most kinetic shells with more than 450 mm penetration. The front of the turret roof is not covered by the composite armour, and it is too thin to neutralize overpressure impact when the raised frontal glacis on the turret catches the large-calibre HE shells. The wedge-shaped spaced add-on armour at the turret cheeks can be torn down by some artillery bombardments and non-lethal bomb strikes.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (sides, back and roof of hull, back and roof of turret, turret ring, underbody, commander optics, driver cupola)&lt;br /&gt;
* High hardness rolled armour (hull front, front and sides of turret, side skirts)&lt;br /&gt;
* Structural steel (applique armour on turret roof)&lt;br /&gt;
* Composite screen (turret cupolas, frontal part of side skirts, applique armour on hull front, external armour on front and sides of turret)&lt;br /&gt;
* External composite armour with NERA elements (gun mantlet)&lt;br /&gt;
* Cast homogeneous armour (upper front of turret)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 35 + 45 mm (81°) ''Upper glacis'' &amp;lt;br&amp;gt; 35 + 100 mm (53°) ''Upper junction of glacises'' &amp;lt;br&amp;gt; 45 + 100 mm (54°) ''Lower junction of glacises'' &amp;lt;br&amp;gt; 40 mm (51°) ''Lower glacis'' || 10 + 50 mm ''Top front'' &amp;lt;br&amp;gt; 10 mm (5°) ''Top rear'' &amp;lt;br&amp;gt; 35 + 100 mm ''Bottom front'' &amp;lt;br&amp;gt; 35 + 10 mm ''Bottom middle'' &amp;lt;br&amp;gt; 20 + 10 mm ''Bottom rear''|| 20 mm (11°) ''Top'' &amp;lt;br&amp;gt; 20 mm (16°) ''Bottom'' || 20 mm &amp;lt;br&amp;gt; 5 mm ''Engine vents''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 35 mm (40°) + 80 mm (60°) ''Cheeks'' &amp;lt;br&amp;gt; 650 mm (18°) + 80 mm (60°) ''Sides of gun mantlet'' &amp;lt;br&amp;gt; 400 mm (0°) + 80 mm (63°) ''Top of gun mantlet'' &amp;lt;br&amp;gt; 400 mm (0, 73°) ''Bottom of gun mantlet'' || 35 mm (0°) + 80 mm (22°) ''Front'' &amp;lt;br&amp;gt; 15 mm ''Rear'' || 25 + 10 mm || 40 + 20 mm ''Front'' &amp;lt;br&amp;gt; 40 mm (82°) + 10 mm (74°) ''Frontal glacis'' &amp;lt;br&amp;gt; 20 + 14 mm ''Around the cupolas'' &amp;lt;br&amp;gt; 20 mm ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 150 mm (0°) + 10 mm (74°) || 45 mm (0°) + 10 mm (56°) || 10 mm || 60 + 20 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Composite armour !! Frontal effective protection !! Sides&lt;br /&gt;
|-&lt;br /&gt;
| Hull&lt;br /&gt;
| '''Upper glacis:''' &amp;lt;br&amp;gt; 600-1000 mm ''Kinetic'' / 800-1200 mm ''Chemical'' &amp;lt;br&amp;gt;'''Lower glacis:''' &amp;lt;br&amp;gt; 150-500 mm ''Kinetic'' / 200-800 mm ''Chemical''&lt;br /&gt;
| '''Frontal part of top:''' &amp;lt;br&amp;gt; 220-260 mm ''Kinetic'' / 540-600 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
| Turret&lt;br /&gt;
| '''Cheeks:''' &amp;lt;br&amp;gt; 800-1000 mm ''Kinetic'' / 1300-1400 mm ''Chemical'' &amp;lt;br&amp;gt; '''Sides of gun mantlet:'''&amp;lt;br&amp;gt; 600-800 mm ''Kinetic'' / 600-1000 mm ''Chemical'' &amp;lt;br&amp;gt; '''Top of gun mantlet:'''&amp;lt;br&amp;gt; 300-600 mm ''Kinetic'' / 500-900 mm ''Chemical'' &amp;lt;br&amp;gt; '''Bottom of gun mantlet:'''&amp;lt;br&amp;gt; 300-400 mm ''Kinetic'' / 300-600 mm ''Chemical''&lt;br /&gt;
| '''Front:''' &amp;lt;br&amp;gt; 250-350 mm ''Kinetic'' / 250-350 mm ''Chemical'' &amp;lt;br&amp;gt; '''Rear:''' &amp;lt;br&amp;gt; 60-70 mm ''Kinetic'' / 80-100 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick, and the underbody is 20 mm thick.&lt;br /&gt;
* There is a 8 mm thick of internal RHA screen that separates the crew compartment from the engine. The two exterior fuel tanks at frontal part of hull sides are separated from the crew compartment by two 35 mm thick of internal RHA screens.&lt;br /&gt;
* The ammo rack in the turret is separated by a 35 mm thick of internal RHA screen.&lt;br /&gt;
* There are few 10 mm thick of attached tracks mounted on the rear of turret. The left side of turret rear is attached with a 20 mm thick of track.&lt;br /&gt;
* The wedge-shaped spaced add-on armour at the turret cheeks is 80 mm thick and can be torn down.&lt;br /&gt;
* There is 140 mm thick of roof composite armour around two turret cupolas, and several 10 and 20 mm thick of structural steel plates cover the composite armour inside.&lt;br /&gt;
* The smoke dispensers are protected by a RHA shell.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
The Strv 122A is an agile and fast MBT. It has average speed of ~50 km/h on any terrain and can reach maximum speed of 69 km/h with a dozen seconds. Although it loses many speed when making a turn, it has brilliant reverse speed of 31 km/h that only needs 5 seconds to reach. Those features and its good turning speed make the Strv 122A adapt to every terrain.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=2,032|rbMinHp=1,327}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|kan Strv 122 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 120 mm kan Strv 122 is a Swedish license-produced version of the [[Rheinmetall L44 (120 mm)|Rheinmetall L/44]], and has access to slpprj m/95 APFSDS rounds. However, players who have not unlocked it yet, or who cannot afford the cost of said ammunition on an already exorbitantly expensive tank to repair, will be treated to the DM23 round, which, whilst adequate for most targets, is less reliable.&lt;br /&gt;
&lt;br /&gt;
The gun handling is excellent, featuring a fast turret traverse and fast gun elevation akin to most of its contemporaries, such as the [[M1A2 Abrams|M1A2]] and [[Leopard 2A5]]. The reload is also comparable to the M1A2 and 2A5, being able to go down to 6.0 s. This is slower than other MBTs such as the [[Type 90 (B)]] and [[Challenger 2 (2F)]], and as fast as the [[Leclerc]], which benefits from an autoloader. Its depression is -9°, which is good enough to most hilly maps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[kan Strv 122 (120 mm)|120 mm kan Strv 122]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 42 || rowspan=&amp;quot;2&amp;quot; | -9°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 38.1 || 52.7 || 64.0 || 70.8 || 75.3 || rowspan=&amp;quot;2&amp;quot; | 7.80 || rowspan=&amp;quot;2&amp;quot; | 6.90 || rowspan=&amp;quot;2&amp;quot; | 6.36 || rowspan=&amp;quot;2&amp;quot; | 6.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 23.8 || 28.0 || 34.0 || 37.6 || 40.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:kan Strv 122 (120 mm)/Ammunition|DM23, DM33, slsgr m/95, slpprj m/95}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_Leopard_2A6.png|right|thumb|x250px|[[Ammo racks]] of the [[Leopard 2A6]] (identical)]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.9.0.62''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''42''' || 16&amp;amp;nbsp;''(+26)'' || 1&amp;amp;nbsp;''(+41)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Optics and night vision ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | {{PAGENAME}} [[Optics]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Type of optic&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Magnification&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |[[Night Vision Devices]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Image Intensifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |{{Annotation|Thermal Imager&amp;lt;br&amp;gt;Resolution|The higher the resolution the clearer and more detailed the image is}}&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Resolution|The higher the resolution the clearer and more detailed the image is}}&lt;br /&gt;
! {{Annotation|Light Mult|By how much the image intensifier amplifies the existing light, primarily useful for comparing image intensifiers}}&lt;br /&gt;
! {{Annotation|Noise Level|How much noise is present in the image (how grainy the image is)}}&lt;br /&gt;
|-&lt;br /&gt;
! Gunner's Sight&lt;br /&gt;
| X4.0 - X12 || - || - || - || 500 x 300 || Thermal imager unlocked by &amp;quot;NVD&amp;quot; modification (tier 3)&lt;br /&gt;
|-&lt;br /&gt;
! Commander's View&lt;br /&gt;
| X6 || - || - || - || 800 x 600 || Thermal imager unlocked by &amp;quot;NVD&amp;quot; modification (tier 3)&lt;br /&gt;
|-&lt;br /&gt;
! Driver's View&lt;br /&gt;
| X1 || 800 x 600 || 5.0 || High || Not Fitted || Image intensifier unlocked by &amp;quot;NVD&amp;quot; modification (tier 3)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|ksp 94 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Strv 122 possesses a coaxial and a pintle-mounted 7.62 mm machine gun. Whilst ineffective against armour, they are able to deal with bushes, and lucky shots against aircraft may set their engine ablaze or hit their pilot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ksp 94 (7.62 mm)|7.62 mm ksp 94]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 5,000 (200) || 1,200 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (200) || 1,200 || -10°/+75° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Playing like the average Main Battle Tank should suffice. Compared to most tanks, the frontal armour and turret are better protected, meaning the tank can be played more aggressively. Hiding the lower mantlet is still required to avoid opponents exploiting a weak point.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* A very well armoured MBT with even fewer weak spots (UFP)&lt;br /&gt;
* There is a thick layer composite armour covering the middle of turret roof&lt;br /&gt;
* Good speed and manoeuvrability&lt;br /&gt;
* Equipped with high-penetrating APFSDS shells and powerful HE shells&lt;br /&gt;
* Gen 2 thermal sights for the commander, with a well elevated commander view&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Lower frontal plate is weak and relatively huge. Most penetrations from here are deadly&lt;br /&gt;
* Turret ring is the main target for enemy tanks&lt;br /&gt;
* The frontal turret roof out of the coverage of raised composite armour is too thin to neutralize overpressure impact when catching missiles or HE shells&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_strv_122 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|TZRl4RvDmbE|'''The Shooting Range #193''' - ''Metal Beasts'' section at 00:32 discusses the Strv 122A.|E3gn_zt3ies|'''War Thunder: Should You Grind The Strv 122?''' - ''SakoSniper''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer BAE Systems AB}}&lt;br /&gt;
{{Sweden medium tanks}}&lt;/div&gt;</summary>
		<author><name>U101304893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Strv_122A&amp;diff=177202</id>
		<title>Strv 122A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Strv_122A&amp;diff=177202"/>
				<updated>2023-11-21T03:56:53Z</updated>
		
		<summary type="html">&lt;p&gt;U101304893: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Swedish medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Leopard 2 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=sw_strv_122&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''Stridsvagn 122A''' is the Swedish first subvariant for the [[Leopard 2A5]], which is the sixth variant of the [[Leopard 2 (Family)|Leopard 2 main battle tank family]]. The Stridsvagn 122A is distinguished from the Leopard 2A5 largely by the French GALIX smoke dispensers, different storage bins, and thicker crew hatches. Everything else remains the same as on standard Leopard 2A5. The Leopard 2A5 (launched in mid-1998) differs from previous variants in appearance due to the addition of wedge-shaped spaced add-on armour over the entire front as well as the forward sides of the turret. This wedge-shaped space add-on armour is designed to deflect and erode kinetic-energy penetrators as well as neutralize a hollow charge before it reaches the base armour. The shot-trap effect was investigated and avoided as a result of the first layer, which does not deflect penetrators into the hull, as well as angle calculations and the material utilized for the outer layer. As a result, the gun mantlet had been altered to accommodate the new wedge-shaped spaced add-on armour. In addition, the complete composite armour composition has been altered and improved. Spall liners were fitted in the crew compartment to prevent fragmentation, and the frontal area of the side skirts was upgraded and fortified. The turret traverse and systems were completely electric to decrease weight and simplify maintenance and reliability. The tank commander's vision was placed beyond the hatch, and thermal imaging equipment was fitted separately. The gunner's sight was also moved to the turret roof (earlier versions had it incorporated into the front turret armour cavity). The driver's hatch has been modified as well. The entire gun brake system was updated because this type was scheduled to be upgraded to the new 120 mm Rheinmetall L/55 tank gun in the future [[Leopard 2A6|Leopard 2A6 variant]].&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]], the Stridsvagn 122A variant provides higher turret protection than the preceding [[Strv 121|Stridsvagn 121]] variant due to the addition of wedge-shaped spaced add-on armour covering the frontal area and forward flanks of the turret. Despite the fact that it is a spaced add-on armour, the characteristic wedge-shaped design effectively disrupts and reduces the energy of incoming enemy tank ammunition rounds, resulting in significant armour penetration reduction. The tank layouts are identical to the Stridsvagn 121, however, crew positions alter slightly. The tank commander's sight has been significantly enhanced, giving him an independent sight equipped with thermal imaging equipment, which offers hunter-killer capabilities.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
The outward of Strv 122A looks pretty like Germany's [[Leopard 2A5]]. The most significant difference is the external steel plates on the turret roof which cover the 140 mm thick of composite armour around the cupolas. This design enhances the protection of turret roof from most HE shells and some top-attack missiles with low penetration. The materials that the Strv 122A uses on side skirts and applique armour on hull front are also better than Leopard 2A5. The Strv 122A has decent frontal turret and upper glacis protection that are immune to most APFSDS from the top-tier MBTs.&lt;br /&gt;
&lt;br /&gt;
However, the Strv 122A's lower glacis is quite weak and huge compared to most top-tier MBTs. The penetration from its left part of lower glacis is likely to detonate the huge ammo rack, and the one from the right part of lower glacis is likely to kill driver, gunner and commander in one shot. Its bottom part of gun mantlet is also a weak point for most kinetic shells with more than 450 mm penetration. The front of the turret roof is not covered by the composite armour, and it is too thin to absorb overpressure damage when the raised frontal glacis on the turret catches the large-calibre HE shells. The external arrow-shaped armour at the turret cheeks can be torn down by some artillery bombardments and non-lethal bomb strikes.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (sides, back and roof of hull, back and roof of turret, turret ring, underbody, commander optics, driver cupola)&lt;br /&gt;
* High hardness rolled armour (hull front, front and sides of turret, side skirts)&lt;br /&gt;
* Structural steel (applique armour on turret roof)&lt;br /&gt;
* Composite screen (turret cupolas, frontal part of side skirts, applique armour on hull front, external armour on front and sides of turret)&lt;br /&gt;
* External composite armour with NERA elements (gun mantlet)&lt;br /&gt;
* Cast homogeneous armour (upper front of turret)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 35 + 45 mm (81°) ''Upper glacis'' &amp;lt;br&amp;gt; 35 + 100 mm (53°) ''Upper junction of two glacises'' &amp;lt;br&amp;gt; 45 + 100 mm (54°) ''Lower junction of two glacises'' &amp;lt;br&amp;gt; 40 mm (51°) ''Lower glacis'' || 10 + 50 mm ''Frontal part of top'' &amp;lt;br&amp;gt; 10 mm (5°) ''Rear part of top'' &amp;lt;br&amp;gt; 35 + 100 mm ''Frontal part of bottom'' &amp;lt;br&amp;gt; 35 + 10 mm ''Middle part of bottom'' &amp;lt;br&amp;gt; 20 + 10 mm ''Rear part of bottom''|| 20 mm (11°) ''Top'' &amp;lt;br&amp;gt; 20 mm (16°) ''Bottom'' || 20 mm &amp;lt;br&amp;gt; 5 mm ''Engine vents''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 35 mm (40°) + 80 mm (60°) ''Cheeks'' &amp;lt;br&amp;gt; 650 mm (18°) + 80 mm (60°) ''Sides of gun mantlet'' &amp;lt;br&amp;gt; 400 mm (0°) + 80 mm (63°) ''Top of gun mantlet'' &amp;lt;br&amp;gt; 400 mm (0, 73°) ''Bottom of gun mantlet'' || 35 mm (0°) + 80 mm (22°) ''Front'' &amp;lt;br&amp;gt; 15 mm ''Rear'' || 25 + 10 mm || 40 + 20 mm ''Front'' &amp;lt;br&amp;gt; 40 mm (82°) + 10 mm (74°) ''Frontal glacis'' &amp;lt;br&amp;gt; 20 + 14 mm ''Around the cupolas'' &amp;lt;br&amp;gt; 20 mm ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 150 mm (0°) + 10 mm (74°) || 45 mm (0°) + 10 mm (56°) || 10 mm || 60 + 20 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Composite armour !! Frontal effective protection !! Sides&lt;br /&gt;
|-&lt;br /&gt;
| Hull&lt;br /&gt;
| '''Upper glacis:''' &amp;lt;br&amp;gt; 600-1000 mm ''Kinetic'' / 800-1200 mm ''Chemical'' &amp;lt;br&amp;gt;'''Lower glacis:''' &amp;lt;br&amp;gt; 150-500 mm ''Kinetic'' / 200-800 mm ''Chemical''&lt;br /&gt;
| '''Frontal part of top:''' &amp;lt;br&amp;gt; 220-260 mm ''Kinetic'' / 540-600 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
| Turret&lt;br /&gt;
| '''Cheeks:''' &amp;lt;br&amp;gt; 800-1000 mm ''Kinetic'' / 1300-1400 mm ''Chemical'' &amp;lt;br&amp;gt; '''Sides of gun mantlet:'''&amp;lt;br&amp;gt; 600-800 mm ''Kinetic'' / 600-1000 mm ''Chemical'' &amp;lt;br&amp;gt; '''Top of gun mantlet:'''&amp;lt;br&amp;gt; 300-600 mm ''Kinetic'' / 500-900 mm ''Chemical'' &amp;lt;br&amp;gt; '''Bottom of gun mantlet:'''&amp;lt;br&amp;gt; 300-400 mm ''Kinetic'' / 300-600 mm ''Chemical''&lt;br /&gt;
| '''Front:''' &amp;lt;br&amp;gt; 250-350 mm ''Kinetic'' / 250-350 mm ''Chemical'' &amp;lt;br&amp;gt; '''Rear:''' &amp;lt;br&amp;gt; 60-70 mm ''Kinetic'' / 80-100 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick, and the underbody is 20 mm thick.&lt;br /&gt;
* There is a 8 mm thick of internal RHA screen that separates the crew compartment from the engine. The two exterior fuel tanks at frontal part of hull sides are separated from the crew compartment by two 35 mm thick of internal RHA screens.&lt;br /&gt;
* The ammo rack in the turret is separated by a 35 mm thick of internal RHA screen.&lt;br /&gt;
* There are few 10 mm thick of attached tracks mounted on the rear of turret. The left side of turret rear is attached with a 20 mm thick of track.&lt;br /&gt;
* The external arrow-shaped armour at the turret cheeks is 80 mm thick and can be torn down.&lt;br /&gt;
* There is 140 mm thick of roof composite armour around two turret cupolas, and several 10 and 20 mm thick of structural steel plates cover the composite armour inside.&lt;br /&gt;
* The smoke dispensers are protected by a RHA shell.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
The Strv 122A is an agile and fast MBT. It has average speed of ~50 km/h on any terrain and can reach maximum speed of 69 km/h with a dozen seconds. Although it loses many speed when making a turn, it has brilliant reverse speed of 31 km/h that only needs 5 seconds to reach. Those features and its good turning speed make the Strv 122A adapt to every terrain.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=2,032|rbMinHp=1,327}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|kan Strv 122 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 120 mm kan Strv 122 is a Swedish license-produced version of the [[Rheinmetall L44 (120 mm)|Rheinmetall L/44]], and has access to slpprj m/95 APFSDS rounds. However, players who have not unlocked it yet, or who cannot afford the cost of said ammunition on an already exorbitantly expensive tank to repair, will be treated to the DM23 round, which, whilst adequate for most targets, is less reliable.&lt;br /&gt;
&lt;br /&gt;
The gun handling is excellent, featuring a fast turret traverse and fast gun elevation akin to most of its contemporaries, such as the [[M1A2 Abrams|M1A2]] and [[Leopard 2A5]]. The reload is also comparable to the M1A2 and 2A5, being able to go down to 6.0 s. This is slower than other MBTs such as the [[Type 90 (B)]] and [[Challenger 2 (2F)]], and as fast as the [[Leclerc]], which benefits from an autoloader. Its depression is -9°, which is good enough to most hilly maps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[kan Strv 122 (120 mm)|120 mm kan Strv 122]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 42 || rowspan=&amp;quot;2&amp;quot; | -9°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 38.1 || 52.7 || 64.0 || 70.8 || 75.3 || rowspan=&amp;quot;2&amp;quot; | 7.80 || rowspan=&amp;quot;2&amp;quot; | 6.90 || rowspan=&amp;quot;2&amp;quot; | 6.36 || rowspan=&amp;quot;2&amp;quot; | 6.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 23.8 || 28.0 || 34.0 || 37.6 || 40.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:kan Strv 122 (120 mm)/Ammunition|DM23, DM33, slsgr m/95, slpprj m/95}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_Leopard_2A6.png|right|thumb|x250px|[[Ammo racks]] of the [[Leopard 2A6]] (identical)]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.9.0.62''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''42''' || 16&amp;amp;nbsp;''(+26)'' || 1&amp;amp;nbsp;''(+41)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Optics and night vision ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | {{PAGENAME}} [[Optics]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Type of optic&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Magnification&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |[[Night Vision Devices]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Image Intensifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |{{Annotation|Thermal Imager&amp;lt;br&amp;gt;Resolution|The higher the resolution the clearer and more detailed the image is}}&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Resolution|The higher the resolution the clearer and more detailed the image is}}&lt;br /&gt;
! {{Annotation|Light Mult|By how much the image intensifier amplifies the existing light, primarily useful for comparing image intensifiers}}&lt;br /&gt;
! {{Annotation|Noise Level|How much noise is present in the image (how grainy the image is)}}&lt;br /&gt;
|-&lt;br /&gt;
! Gunner's Sight&lt;br /&gt;
| X4.0 - X12 || - || - || - || 500 x 300 || Thermal imager unlocked by &amp;quot;NVD&amp;quot; modification (tier 3)&lt;br /&gt;
|-&lt;br /&gt;
! Commander's View&lt;br /&gt;
| X6 || - || - || - || 800 x 600 || Thermal imager unlocked by &amp;quot;NVD&amp;quot; modification (tier 3)&lt;br /&gt;
|-&lt;br /&gt;
! Driver's View&lt;br /&gt;
| X1 || 800 x 600 || 5.0 || High || Not Fitted || Image intensifier unlocked by &amp;quot;NVD&amp;quot; modification (tier 3)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|ksp 94 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Strv 122 possesses a coaxial and a pintle-mounted 7.62 mm machine gun. Whilst ineffective against armour, they are able to deal with bushes, and lucky shots against aircraft may set their engine ablaze or hit their pilot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ksp 94 (7.62 mm)|7.62 mm ksp 94]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 5,000 (200) || 1,200 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (200) || 1,200 || -10°/+75° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Playing like the average Main Battle Tank should suffice. Compared to most tanks, the frontal armour and turret are better protected, meaning the tank can be played more aggressively. Hiding the lower mantlet is still required to avoid opponents exploiting a weak point.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* A very well armoured MBT with even fewer weak spots (UFP)&lt;br /&gt;
* There is a thick layer composite armour covering the middle of turret roof&lt;br /&gt;
* Good speed and manoeuvrability&lt;br /&gt;
* Equipped with high-penetrating APFSDS shells and powerful HE shells&lt;br /&gt;
* Gen 2 thermal sights for the commander, with a well elevated commander view&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Lower frontal plate is weak and relatively huge. Most penetrations from here are deadly&lt;br /&gt;
* Turret ring is the main target for enemy tanks&lt;br /&gt;
* The frontal turret roof out of the coverage of raised composite armour is too thin to neutralize overpressure impact when catching missiles or HE shells&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_strv_122 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|TZRl4RvDmbE|'''The Shooting Range #193''' - ''Metal Beasts'' section at 00:32 discusses the Strv 122A.|E3gn_zt3ies|'''War Thunder: Should You Grind The Strv 122?''' - ''SakoSniper''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer BAE Systems AB}}&lt;br /&gt;
{{Sweden medium tanks}}&lt;/div&gt;</summary>
		<author><name>U101304893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=CV_90120&amp;diff=177201</id>
		<title>CV 90120</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=CV_90120&amp;diff=177201"/>
				<updated>2023-11-21T02:36:25Z</updated>
		
		<summary type="html">&lt;p&gt;U101304893: few addition on armour&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Swedish light tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = CV90 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=sw_cv_90120&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish light tank {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The CV 90120 combines the Combat Vehicle 90's chassis with a new turret with a 120 mm CTG cannon. As a result, armour is barely present and can only withstand heavy machine gun from the front. Even autocannons can penetrate its turret and 12.7 mm machine guns can cut clean through its side armour. Also be aware, your main goal should be to not receive any enemy fire.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret, underbody)&lt;br /&gt;
* Composite armour (applique armour on hull)&lt;br /&gt;
* Rubber-fabric screens (side skirts)&lt;br /&gt;
* Structural steel (side skirts)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 20 mm (78°) ''Upper glacis'' &amp;lt;br&amp;gt; 20 + 20 mm (29°) ''Middle'' &amp;lt;br&amp;gt; 20 mm (41°, 46°, 52°) ''Lower glacis'' &amp;lt;br&amp;gt; 20 mm (38°) ''Driver hatch'' || 6 + 20 mm ''Top'' &amp;lt;br&amp;gt; 10 + 5 mm ''Bottom'' || 20 mm (16°) || 20 mm (88°)&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 20 mm (2-74°) ''Cheeks'' &amp;lt;br&amp;gt; 35 mm (28-29°) ''Gun mantlet'' &amp;lt;br&amp;gt; 10 mm (9°) ''Gunner optics'' || 20 mm (12°, 42°) || 20 mm (8-15°) || 20 mm (82-88°)&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 20 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 15 mm thick, and tracks are 15 mm thick.&lt;br /&gt;
* Side skirts are 5 mm thick, and the underbody is 9 mm thick.&lt;br /&gt;
* Additional composite armour plates on the hull are 20 mm thick.&lt;br /&gt;
* Engine, radiator and external fuel tank are separated from the crew compartment by several 10 mm thick of internal RHA screens.&lt;br /&gt;
* A 10 mm thick of internal RHA screen is set in front of the driver to protect it from small fragments.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,240|rbMinHp=708}}&lt;br /&gt;
&lt;br /&gt;
Despite beating other top-tier vehicles with incredible mobility, the {{PAGENAME}} achieves comparatively fast speeds on all types of terrain, even when stock. This makes it a lot easier to grind the vehicle, as most priority goes into getting the powerful m/95 round. The {{PAGENAME}} reaches speeds of just around 50 km/h quite often, and finds little to no trouble manoeuvring. Another upside is the gearbox, which allows the {{PAGENAME}} to move almost equally as fast in reverse. The vehicle is fast, and due to the lack of add-on-armour compared to the prior [[Strf 9040C]], the {{PAGENAME}} is actually lighter than the 40 mm variant before it. In addition, it gets an upgraded DI16 engine with 120 more horsepower, which results in improved power and torque. Although not comparable to tanks such as the [[Strv 121]] in terms of acceleration, the {{PAGENAME}} can definitively stand its own ground in poor conditions.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|CTG (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[CTG (120 mm)|120 mm CTG]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 45 || rowspan=&amp;quot;2&amp;quot; | -8°/+22° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan=&amp;quot;2&amp;quot; | 5.00 || rowspan=&amp;quot;2&amp;quot; | 5.00 || rowspan=&amp;quot;2&amp;quot; | 5.00 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:CTG (120 mm)/Ammunition|DM12A1, DM23, slsgr m/95, slpprj m/95}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.1.0.94''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''45''' || 26&amp;amp;nbsp;''(+19)'' || 13&amp;amp;nbsp;''(+32)'' || 7&amp;amp;nbsp;''(+38)'' || 1&amp;amp;nbsp;''(+44)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Note:'''&lt;br /&gt;
&lt;br /&gt;
* The autoloader magazine contains 12 rounds.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|ksp 88 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ksp 88 (12.7 mm)|12.7 mm ksp 88]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,200 (200) || 577 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The CV 90120 has minimal armour only meant to withstand small arms fire and indirect shrapnel. Despite this, it's rather versatile due to its mobility, reload, and the powerful slpprj m/95 round. Your playstyle can make use of the autoloader, the m/95 round, 3rd gen thermals, and LWS (laser warning system) to snipe at long ranges (along with the added benefit of the CV 90120's mobility to reposition or get to sniping spots quicker), or you can make aggressive flanks to utilize the 5-second reload and take out or disable enemies before they can even react. Try to stay away from the frontline as your armour is effectively useless no matter the range. Its incredible reverse speed and acceleration will always make it easy to dip in and out of cover, retreat when damaged, or to simply reposition yourself, and with its autoloader, you can afford to lose a crewmember (during a firefight) while retaining all combat efficiency. With the slpprj m/95 round, you can penetrate almost all vehicle in the game from the front at any range (excluding areas such as the turret cheeks on the Leopard 2A5 series and M1A2, and some areas of Russian MBTs). The stock shell is a HEAT-FS shell and the DM23 APFSDS round is a tier I modification. Although entirely usable, it is subpar compared to m/95 round, but holds its own against tanks at its BR until a better round is available. You will just have to play more passively and know how to hit weak spots at longer ranges. Use your mobility to flank on large maps such as Maginot Line and (if you have them researched) use your powerful thermal optics to acquire and destroy a target. If the enemy is looking at you and you are too close, reposition and try to make them lose focus on you. By playing more to your strengths and keeping your weaknesses in mind more than you would a normal MBT, you can make the most of this vehicle.&lt;br /&gt;
&lt;br /&gt;
With a reload of 5 seconds, it shares a quick reload with the aced [[Challenger 2]] and the aced [[IPM1|105 mm Abrams]], beating the [[Leclerc]] and any other tank's aced crew. Only the [[Type 90]] and [[Type 10]] beat its reload. This means that if you get the first shot off, and either their return shot misses or you disable their cannon, you can quickly take them out before they have a chance to fire again. Once spaded, it packs an insane amount of firepower for a light tank, dishing out 600 mm of penetration downrange every five seconds, and can cripple distracted players.&lt;br /&gt;
&lt;br /&gt;
The CV 90120 has the commander sight feature with a powerful zoom (24x). With the laser rangefinder and thermals, this enables players to swiftly acquire and fire at enemy players and thus enhances the CV 90120's potential in long-range engagements.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent gun and reload, with access to the slpprj m/95 round, the Swedish designation of the CL3143/M322&lt;br /&gt;
* Adequate mobility enabling you to get to an early game position and quickly change positions if spotted or injured&lt;br /&gt;
* The weak armour may reduce the amount of spalling caused by being hit by enemy shells&lt;br /&gt;
* Being a light tank, it has access to scouting and the &amp;quot;Airstrike&amp;quot; modification (reduced spawn cost for friendlies destroying enemy tanks you've scouted)&lt;br /&gt;
* Equipped with an autoloader: reload takes place even while extinguishing a fire or if a crew member gets knocked out&lt;br /&gt;
* Short reload time, at 5 seconds&lt;br /&gt;
* Insane firepower for a light tank - no other light tank has access to a 120 mm gun that can penetrate over 600 mm of armour&lt;br /&gt;
* Outstanding optics: 24x zoom for commander, great FOV, with third generation thermals for both gunner and commander&lt;br /&gt;
* If you only bring 13 shells, the hull space directly under the turret will be empty, which could render poorly placed shots meaningless (though it would be somewhat inadvisable due to the 5 second reload, potentially starving you of ammo).&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Nonexistent armour, can be penetrated by heavy machine guns on the side and autocannons in the front&lt;br /&gt;
* Vulnerable to overpressure damage&lt;br /&gt;
* No top machine gun for anti-helicopter and aircraft defence&lt;br /&gt;
* The slpprj m/95 round is a tier IV modification and will take some time to get access to it&lt;br /&gt;
* Difficult to hide due to  the doorknob-shaped commander's optic on the roof of the turret&lt;br /&gt;
* Taller and longer profile compared to all other tanks with the CV90 chassis&lt;br /&gt;
* Turret is mounted far back on the hull: it can be a little awkward peeking backwards, but exposing the entire hull can be dangerous&lt;br /&gt;
* Its speed, combined with its somewhat slow vertical turret-traverse rate, can make firing on the move over rough terrain difficult.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
'''Background'''&lt;br /&gt;
&lt;br /&gt;
After the [[CV 90105 TML]] project, Hägglunds began their own private venture to develop the light tank of the future. Working from their CV 90 chassis, they began tinkering with the Swiss Ordnance 120 mm Smoothbore cannon, to achieve MBT grade firepower. The design principle behind the project was that the vehicle wouldn't require armour if it had the capability to destroy targets before being fired upon. The tank was revealed in the summer of 1998 at the EUROSATORY defence exhibition in Paris. This version was a prototype however, as it took Hägglunds 3 more years to finalize the design. The vehicle would be known as the CV 90120, and is one of the most passionate projects launched by Hägglunds.&lt;br /&gt;
[[File:CV 90120-T.jpg|thumb|CV 90120-T in low visibility summer camouflage.]]&lt;br /&gt;
'''Design'''&lt;br /&gt;
&lt;br /&gt;
The CV 90120 is incredibly light for its weaponry, coming in at just below 20 tonnes excluding the weaponry. The challenge when designing the tank was transferring the recoil from a gun that size, into the chassis, without damaging the tank. The gun was specifically modified and picked for this problem. the CTG (Compact Tank Gun) 120/L50 Smoothbore managed to solve this issue thanks to the lightweight design and strong structure. The gun is semi auto-loaded from the rear of the turret, with reserve ammunition stored in the rear of the chassis, which was previously used as troop transport in the prior CV 90. Later variants, such as the CV 90120-T, the variant reflected in game, would see novel features such as generation 3 thermal imaging, along with smoke grenades, and commanders thermals provided by SAAB.&lt;br /&gt;
&lt;br /&gt;
'''Future development'''&lt;br /&gt;
&lt;br /&gt;
Hägglunds was bought by Alvis Ltd. in 1997, and later by BAE Systems in 2004. Despite this, the project has continued development. The latest version was revealed in 2011, known as the CV 90120 Ghost. This version is still being worked on, despite lacking any sort of customers. No matter the fate of the vehicle, Hägglunds seem convinced that the future of tank combat isn't survivability, but rather visibility. The CV 90120 Ghost has side-skirts capable of adapting its thermal imaging to look like something else, and the chassis is shaped to reflect radar signature. Hägglunds has made it perfectly clear what their vision on the future is, and along with the Polish PL-01 based on the same chassis, the vehicle remains a concept waiting to prove itself right.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_cv_90120 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|48cZtb2k40s|'''Should You Grind The CV 90 120?''' - ''Sako Sniper''|Xme5HO8098Q|'''Swedish Doom Cannon! - CV90120''' - ''JustinPlaysYT''|YVbmeJ4HGVY|'''CV 90120 - Deadliest Light Tank In WT ATM - Tank Review''' - ''Napalmratte''|YIPHzv54GQw|'''The Shooting Range #197''' - ''Metal Beasts'' section at 00:33 discusses the CV 90120.|x4MI7OsUYsQ|'''CV 90120 The True Glass Cannon!''' - ''JustinPlaysYT''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer BAE Systems AB}}&lt;br /&gt;
{{Sweden light tanks}}&lt;/div&gt;</summary>
		<author><name>U101304893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Strv_122B_PLSS&amp;diff=177193</id>
		<title>Strv 122B PLSS</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Strv_122B_PLSS&amp;diff=177193"/>
				<updated>2023-11-20T23:51:37Z</updated>
		
		<summary type="html">&lt;p&gt;U101304893: few addition on armour&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Swedish medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Leopard 2 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=sw_strv_122b_plss&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish medium tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;New Power&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The Strv 122B carries on all the good armour from the previous 122A model, but gains a 20 mm steel plate on the LFP and underbelly, as well as having a remodelled hull ammunition rack. The plate helps stop ricocheting shells, and can be a layer of defence against explosive and chemical penetration rounds. The new hull ammunition rack is wider but has an overall lower height - meaning that shells entering the LFP and passing through the bottom of the tank's interior may now pass under the shells without hitting the racks.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
* Rolled homogeneous armour (sides, back and roof of hull, back and roof of turret, turret ring, underbody, commander optics, driver cupola)&lt;br /&gt;
* High hardness rolled armour (hull front, front and sides of turret, side skirts)&lt;br /&gt;
* Structural steel (applique armour on turret roof)&lt;br /&gt;
* Composite screen (turret cupolas, frontal part of side skirts, applique armour on hull front, external armour on front and sides of turret)&lt;br /&gt;
* External composite armour with NERA elements (gun mantlet)&lt;br /&gt;
* Cast homogeneous armour (upper front of turret)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 35 mm (53°) Top &amp;lt;br&amp;gt; 40 mm (51°) Bottom || 10 mm (5°) ''Top'' &amp;lt;br&amp;gt; 35 mm ''Bottom Front'' &amp;lt;br&amp;gt; 20 mm ''Bottom Back'' || 20 mm (11°) ''Top'' &amp;lt;br&amp;gt; 20 mm (16°) ''Middle'' &amp;lt;br&amp;gt; 20 mm (49°) ''Lower'' || 35 mm (8°) ''Front'' &amp;lt;br&amp;gt; 20 mm (2°) ''Rear'' &amp;lt;br&amp;gt; 30 mm (8°) Hatch &amp;lt;br&amp;gt; 5 mm ''Vent''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 80 mm (57-59°) ''Right cheek add-on'' &amp;lt;br&amp;gt; 80 mm (55-58°) ''Left cheek add-on'' &amp;lt;br&amp;gt; 30 mm (63°) ''Upper mantlet add-on'' &amp;lt;br&amp;gt; 400 mm (1°) ''Mantlet armour'' &amp;lt;br&amp;gt; 250 mm (9°) ''Mantlet shroud''&lt;br /&gt;
| 80 mm (20-22°) ''Right add-on'' &amp;lt;br&amp;gt; 80 mm (22°) ''Left add-on'' &amp;lt;br&amp;gt; 35 mm ''Forward'' &amp;lt;br&amp;gt; 15 mm ''Rear''&lt;br /&gt;
| 20 mm (10°) ''Basket'' &amp;lt;br&amp;gt; 20 mm (70°) ''Turret underside''&lt;br /&gt;
| 35 - 40 mm (80-89°) ''Forehead Armour'' &amp;lt;br&amp;gt; 14 mm (68-82°) ''Forward sides'' &amp;lt;br&amp;gt; 20 mm (89°) ''Rear turret'' &amp;lt;br&amp;gt; 20 mm (83°) ''Basket''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Composite armour !! Frontal effective protection !! Sides&lt;br /&gt;
|-&lt;br /&gt;
| Hull&lt;br /&gt;
| '''Upper glacis:''' &amp;lt;br&amp;gt; 600-1000 mm ''Kinetic'' / 800-1200 mm ''Chemical'' &amp;lt;br&amp;gt;'''Lower glacis:''' &amp;lt;br&amp;gt; 150-500 mm ''Kinetic'' / 200-800 mm ''Chemical''&lt;br /&gt;
| '''Frontal part of top:''' &amp;lt;br&amp;gt; 220-260 mm ''Kinetic'' / 540-600 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
| Turret&lt;br /&gt;
| '''Cheeks:''' &amp;lt;br&amp;gt; 800-1000 mm ''Kinetic'' / 1300-1400 mm ''Chemical'' &amp;lt;br&amp;gt; '''Sides of gun mantlet:'''&amp;lt;br&amp;gt; 600-800 mm ''Kinetic'' / 600-1000 mm ''Chemical'' &amp;lt;br&amp;gt; '''Top of gun mantlet:'''&amp;lt;br&amp;gt; 300-600 mm ''Kinetic'' / 500-900 mm ''Chemical'' &amp;lt;br&amp;gt; '''Bottom of gun mantlet:'''&amp;lt;br&amp;gt; 300-400 mm ''Kinetic'' / 300-600 mm ''Chemical''&lt;br /&gt;
| '''Front:''' &amp;lt;br&amp;gt; 250-350 mm ''Kinetic'' / 250-350 mm ''Chemical'' &amp;lt;br&amp;gt; '''Rear:''' &amp;lt;br&amp;gt; 60-70 mm ''Kinetic'' / 80-100 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick, and the underbody is 20 mm thick.&lt;br /&gt;
* There is a 8 mm thick of internal RHA screen that separates the crew compartment from the engine. The two exterior fuel tanks at frontal part of hull sides are separated from the crew compartment by two 35 mm thick of internal RHA screens.&lt;br /&gt;
* The ammo rack in the turret is separated by a 35 mm thick of internal RHA screen.&lt;br /&gt;
* There are few 10 mm thick of attached tracks mounted on the rear of turret. The left side of turret rear is attached with a 20 mm thick of track.&lt;br /&gt;
* The external arrow-shaped armour at the turret cheeks is 80 mm thick and can be torn down.&lt;br /&gt;
* There is 140 mm thick of roof composite armour around two turret cupolas, and several 10 and 20 mm thick of structural steel plates cover the composite armour inside.&lt;br /&gt;
* The smoke dispensers are protected by a RHA shell.&lt;br /&gt;
* With the modification of Mine Protection, a 30 mm thick of external RHA plate is attached on the underbody.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=2,032|rbMinHp=1,327|AoAweight=2.4}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|kan Strv 122 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[kan Strv 122 (120 mm)|120 mm kan Strv 122]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 37 || rowspan=&amp;quot;2&amp;quot; | -9°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 38.1 || 52.7 || 64.0 || 70.8 || 75.3 || rowspan=&amp;quot;2&amp;quot; | 7.80 || rowspan=&amp;quot;2&amp;quot; | 6.90 || rowspan=&amp;quot;2&amp;quot; | 6.36 || rowspan=&amp;quot;2&amp;quot; | 6.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 23.8 || 28.0 || 34.0 || 37.6 || 40.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:kan Strv 122 (120 mm)/Ammunition|DM23, DM33, slsgr m/95, slpprj m/95}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.15.1.70''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''37''' || 16&amp;amp;nbsp;''(+21)'' || 1&amp;amp;nbsp;''(+36)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|ksp 94 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ksp 94 (7.62 mm)|7.62 mm ksp 94]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 5,000 (200) || 1,200 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (200) || 1,200 || -10°/+75° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* The same great protection of the Strv 122A, with an addition of an LFP/belly armour plate!&lt;br /&gt;
* The Saab Panoramic, Low-Silhouette Sight (PLSS) commander CITV allows the user to spot enemies from fully turret-down positions, exposing only the sight while hiding the turret and hull&lt;br /&gt;
* The added armour doesn't affect mobility, meaning the 122B is just as agile as the previous 122A&lt;br /&gt;
* One of the best armoured Western tanks - the combination of roof armour, UFP armour, and good mobility means the 122B is a very potent breakthrough tank&lt;br /&gt;
* Fits the all-round playstyle very well, working both as a sniper and a brawler&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The PLSS CITV sticks out, and can be a potential death trap if enemies fire HE shells, such as the Russian 3OF26, at it&lt;br /&gt;
* While the hull ammunition storage is better laid out than on the 122A, carrying more than 15+1 shells is still a big risk to take&lt;br /&gt;
* The NERA on the upper glacis and turret cheeks can be shot off easily, meaning that protection decreases as you take damage, potentially leaving you very vulnerable when it has fallen off&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1994, the Swedish Army first purchased 150 [[Leopard 2A4]]s from Germany in stock (all the first five batches produced), which were delivered in 1994 and 1995, designated by the Swedish Army as [[Strv 121]], and later improved to the level of the [[Leopard 2A5]]. After that, the Swedish Army continued to evaluate the procurement of a second batch of more advanced main tanks, and in 1999 held tests with the modern NATO tanks of the 1990s: the American [[M1A2 Abrams]], the German Leopard 2A5, the French [[Leclerc]] and the British [[Challenger 2]].&lt;br /&gt;
&lt;br /&gt;
During the trials, the Leopard 2A5 defeated various strong opponents (in order of test results: Leopard 2A5, M1A2, Leclerc, Challenger-2) and won orders from the Swedish Army. The Swedish Army ordered 120 Leopard 2A5s, which they also modified to their own specifications, and were given the designation [[Strv_122A|Strv 122]] (the Germans refer to this Swedish variant as the ''Leopard 2S'') The contract also includes related training simulators, parts, training and logistics support, and industrial reciprocity, in addition to Sweden's priority option to purchase an additional 90 vehicles.&lt;br /&gt;
&lt;br /&gt;
The chassis of the Strv 122 was built by KraussMaffei and Hgglunds of Sweden, the turret was produced by Mak in cooperation with Bofors in Sweden, and the firing control system was integrated by STN Atlas Elektronik and Celsius Tech Systems AB of Sweden. In addition, Bofors still produces 50% of the main gun components. The Strv 122 combines advanced technology from Bofors, Ericsson and Celsius, and has been enhanced with enhanced protection. The Strv 122 is considered one of the most sophisticated and protected version of the Leopard 2 series.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_strv_122b_plss Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|LufGqZTfvoI|'''MBTs with Best Armor''' discusses the {{PAGENAME}} at 05:10 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer BAE Systems AB}}&lt;br /&gt;
{{Sweden medium tanks}}&lt;/div&gt;</summary>
		<author><name>U101304893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Strv_122A&amp;diff=177192</id>
		<title>Strv 122A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Strv_122A&amp;diff=177192"/>
				<updated>2023-11-20T23:35:19Z</updated>
		
		<summary type="html">&lt;p&gt;U101304893: few addition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Swedish medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Leopard 2 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=sw_strv_122&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''Stridsvagn 122A''' is the Swedish first subvariant for the [[Leopard 2A5]], which is the sixth variant of the [[Leopard 2 (Family)|Leopard 2 main battle tank family]]. The Stridsvagn 122A is distinguished from the Leopard 2A5 largely by the French GALIX smoke dispensers, different storage bins, and thicker crew hatches. Everything else remains the same as on standard Leopard 2A5. The Leopard 2A5 (launched in mid-1998) differs from previous variants in appearance due to the addition of wedge-shaped spaced add-on armour over the entire front as well as the forward sides of the turret. This wedge-shaped space add-on armour is designed to deflect and erode kinetic-energy penetrators as well as neutralize a hollow charge before it reaches the base armour. The shot-trap effect was investigated and avoided as a result of the first layer, which does not deflect penetrators into the hull, as well as angle calculations and the material utilized for the outer layer. As a result, the gun mantlet had been altered to accommodate the new wedge-shaped spaced add-on armour. In addition, the complete composite armour composition has been altered and improved. Spall liners were fitted in the crew compartment to prevent fragmentation, and the frontal area of the side skirts was upgraded and fortified. The turret traverse and systems were completely electric to decrease weight and simplify maintenance and reliability. The tank commander's vision was placed beyond the hatch, and thermal imaging equipment was fitted separately. The gunner's sight was also moved to the turret roof (earlier versions had it incorporated into the front turret armour cavity). The driver's hatch has been modified as well. The entire gun brake system was updated because this type was scheduled to be upgraded to the new 120 mm Rheinmetall L/55 tank gun in the future [[Leopard 2A6|Leopard 2A6 variant]].&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]], the Stridsvagn 122A variant provides higher turret protection than the preceding [[Strv 121|Stridsvagn 121]] variant due to the addition of wedge-shaped spaced add-on armour covering the frontal area and forward flanks of the turret. Despite the fact that it is a spaced add-on armour, the characteristic wedge-shaped design effectively disrupts and reduces the energy of incoming enemy tank ammunition rounds, resulting in significant armour penetration reduction. The tank layouts are identical to the Stridsvagn 121, however, crew positions alter slightly. The tank commander's sight has been significantly enhanced, giving him an independent sight equipped with thermal imaging equipment, which offers hunter-killer capabilities.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
The outward of Strv 122A looks pretty like Germany's [[Leopard 2A5]]. The most significant difference is the external steel plates on the turret roof which cover the 140 mm thick of composite armour around the cupolas. This design enhances the protection of turret roof from most HE shells and some top-attack missiles with low penetration. The materials that the Strv 122A uses on side skirts and applique armour on hull front are also better than Leopard 2A5. The Strv 122A has decent frontal turret and upper glacis protection that are immune to most APFSDS from the top-tier MBTs.&lt;br /&gt;
&lt;br /&gt;
However, the Strv 122A's lower glacis is quite weak and huge compared to most top-tier MBTs. The penetration from its left part of lower glacis is likely to detonate the huge ammo rack, and the one from the right part of lower glacis is likely to kill driver, gunner and commander in one shot. Its bottom part of gun mantlet is also a weak point for most kinetic shells with more than 450 mm penetration. The front of the turret roof is not covered by the composite armour, and it is too thin to absorb overpressure damage when the raised frontal glacis on the turret catches the large-calibre HE shells. The external arrow-shaped armour at the turret cheeks can be torn down by some artillery bombardments and non-lethal bomb strikes.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (sides, back and roof of hull, back and roof of turret, turret ring, underbody, commander optics, driver cupola)&lt;br /&gt;
* High hardness rolled armour (hull front, front and sides of turret, side skirts)&lt;br /&gt;
* Structural steel (applique armour on turret roof)&lt;br /&gt;
* Composite screen (turret cupolas, frontal part of side skirts, applique armour on hull front, external armour on front and sides of turret)&lt;br /&gt;
* External composite armour with NERA elements (gun mantlet)&lt;br /&gt;
* Cast homogeneous armour (upper front of turret)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 35 + 45 mm (81°) ''Upper glacis'' &amp;lt;br&amp;gt; 35 + 100 mm (53°) ''Upper junction of two glacises'' &amp;lt;br&amp;gt; 45 + 100 mm (54°) ''Lower junction of two glacises'' &amp;lt;br&amp;gt; 40 mm (51°) ''Lower glacis'' || 10 + 50 mm ''Frontal part of top'' &amp;lt;br&amp;gt; 10 mm (5°) ''Rear part of top'' &amp;lt;br&amp;gt; 35 + 100 mm ''Frontal part of bottom'' &amp;lt;br&amp;gt; 35 + 10 mm ''Middle part of bottom'' &amp;lt;br&amp;gt; 20 + 10 mm ''Rear part of bottom''|| 20 mm (11°) ''Top'' &amp;lt;br&amp;gt; 20 mm (16°) ''Bottom'' || 20 mm &amp;lt;br&amp;gt; 5 mm ''Engine vents''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 35 mm (40°) + 80 mm (60°) ''Cheeks'' &amp;lt;br&amp;gt; 650 mm (18°) + 80 mm (60°) ''Sides of gun mantlet'' &amp;lt;br&amp;gt; 400 mm (0°) + 80 mm (63°) ''Top of gun mantlet'' &amp;lt;br&amp;gt; 400 mm (0, 73°) ''Bottom of gun mantlet'' || 35 mm (0°) + 80 mm (22°) ''Front'' &amp;lt;br&amp;gt; 15 mm ''Rear'' || 25 + 10 mm || 40 + 20 mm ''Front'' &amp;lt;br&amp;gt; 40 mm (82°) + 10 mm (74°) ''Frontal glacis'' &amp;lt;br&amp;gt; 20 + 14 mm ''Around the cupolas'' &amp;lt;br&amp;gt; 20 mm ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 150 mm (0°) + 10 mm (74°) || 45 mm (0°) + 10 mm (56°) || 10 mm || 60 + 20 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Composite armour !! Frontal effective protection !! Sides&lt;br /&gt;
|-&lt;br /&gt;
| Hull&lt;br /&gt;
| '''Upper glacis:''' &amp;lt;br&amp;gt; 600-1000 mm ''Kinetic'' / 800-1200 mm ''Chemical'' &amp;lt;br&amp;gt;'''Lower glacis:''' &amp;lt;br&amp;gt; 150-500 mm ''Kinetic'' / 200-800 mm ''Chemical''&lt;br /&gt;
| '''Frontal part of top:''' &amp;lt;br&amp;gt; 220-260 mm ''Kinetic'' / 540-600 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
| Turret&lt;br /&gt;
| '''Cheeks:''' &amp;lt;br&amp;gt; 800-1000 mm ''Kinetic'' / 1300-1400 mm ''Chemical'' &amp;lt;br&amp;gt; '''Sides of gun mantlet:'''&amp;lt;br&amp;gt; 600-800 mm ''Kinetic'' / 600-1000 mm ''Chemical'' &amp;lt;br&amp;gt; '''Top of gun mantlet:'''&amp;lt;br&amp;gt; 300-600 mm ''Kinetic'' / 500-900 mm ''Chemical'' &amp;lt;br&amp;gt; '''Bottom of gun mantlet:'''&amp;lt;br&amp;gt; 300-400 mm ''Kinetic'' / 300-600 mm ''Chemical''&lt;br /&gt;
| '''Front:''' &amp;lt;br&amp;gt; 250-350 mm ''Kinetic'' / 250-350 mm ''Chemical'' &amp;lt;br&amp;gt; '''Rear:''' &amp;lt;br&amp;gt; 60-70 mm ''Kinetic'' / 80-100 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick, and the underbody is 20 mm thick.&lt;br /&gt;
* There is a 8 mm thick of internal RHA screen that separates the crew compartment from the engine. The two exterior fuel tanks at frontal part of hull sides are separated from the crew compartment by two 35 mm thick of internal RHA screens.&lt;br /&gt;
* The ammo rack in the turret is separated by a 35 mm thick of internal RHA screen.&lt;br /&gt;
* There are few 10 mm thick of attached tracks mounted on the rear of turret. The left side of turret rear is attached with a 20 mm thick of track.&lt;br /&gt;
* The external arrow-shaped armour at the turret cheeks is 80 mm thick and can be torn down.&lt;br /&gt;
* There is 140 mm thick of roof composite armour around two turret cupolas, and several 10 and 20 mm thick of structural steel plates cover the composite armour inside.&lt;br /&gt;
* The smoke dispensers are protected by a RHA shell.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
The Strv 122A is an agile and fast MBT. It has average speed of ~50 km/h on any terrain and can reach maximum speed of 69 km/h with a dozen seconds. Although it loses many speed when making a turn, it has brilliant reverse speed of 31 km/h that only needs 5 seconds to reach. Those features and its good turning speed make the Strv 122A adapt to every terrain.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=2,032|rbMinHp=1,327}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|kan Strv 122 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 120 mm kan Strv 122 is a Swedish license-produced version of the [[Rheinmetall L44 (120 mm)|Rheinmetall L/44]], and has access to slpprj m/95 APFSDS rounds. However, players who have not unlocked it yet, or who cannot afford the cost of said ammunition on an already exorbitantly expensive tank to repair, will be treated to the DM23 round, which, whilst adequate for most targets, is less reliable.&lt;br /&gt;
&lt;br /&gt;
The gun handling is excellent, featuring a fast turret traverse and fast gun elevation akin to most of its contemporaries, such as the [[M1A2 Abrams|M1A2]] and [[Leopard 2A5]]. The reload is also comparable to the M1A2 and 2A5, being able to go down to 6.0 s. This is slower than other MBTs such as the [[Type 90 (B)]] and [[Challenger 2 (2F)]], and as fast as the [[Leclerc]], which benefits from an autoloader. Its depression is -9°, which is good enough to most hilly maps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[kan Strv 122 (120 mm)|120 mm kan Strv 122]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 42 || rowspan=&amp;quot;2&amp;quot; | -9°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 38.1 || 52.7 || 64.0 || 70.8 || 75.3 || rowspan=&amp;quot;2&amp;quot; | 7.80 || rowspan=&amp;quot;2&amp;quot; | 6.90 || rowspan=&amp;quot;2&amp;quot; | 6.36 || rowspan=&amp;quot;2&amp;quot; | 6.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 23.8 || 28.0 || 34.0 || 37.6 || 40.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:kan Strv 122 (120 mm)/Ammunition|DM23, DM33, slsgr m/95, slpprj m/95}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_Leopard_2A6.png|right|thumb|x250px|[[Ammo racks]] of the [[Leopard 2A6]] (identical)]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.9.0.62''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''42''' || 16&amp;amp;nbsp;''(+26)'' || 1&amp;amp;nbsp;''(+41)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Optics and night vision ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | {{PAGENAME}} [[Optics]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Type of optic&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Magnification&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |[[Night Vision Devices]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Image Intensifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |{{Annotation|Thermal Imager&amp;lt;br&amp;gt;Resolution|The higher the resolution the clearer and more detailed the image is}}&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Resolution|The higher the resolution the clearer and more detailed the image is}}&lt;br /&gt;
! {{Annotation|Light Mult|By how much the image intensifier amplifies the existing light, primarily useful for comparing image intensifiers}}&lt;br /&gt;
! {{Annotation|Noise Level|How much noise is present in the image (how grainy the image is)}}&lt;br /&gt;
|-&lt;br /&gt;
! Gunner's Sight&lt;br /&gt;
| X4.0 - X12 || - || - || - || 500 x 300 || Thermal imager unlocked by &amp;quot;NVD&amp;quot; modification (tier 3)&lt;br /&gt;
|-&lt;br /&gt;
! Commander's View&lt;br /&gt;
| X6 || - || - || - || 800 x 600 || Thermal imager unlocked by &amp;quot;NVD&amp;quot; modification (tier 3)&lt;br /&gt;
|-&lt;br /&gt;
! Driver's View&lt;br /&gt;
| X1 || 800 x 600 || 5.0 || High || Not Fitted || Image intensifier unlocked by &amp;quot;NVD&amp;quot; modification (tier 3)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|ksp 94 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Strv 122 possesses a coaxial and a pintle-mounted 7.62 mm machine gun. Whilst ineffective against armour, they are able to deal with bushes, and lucky shots against aircraft may set their engine ablaze or hit their pilot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ksp 94 (7.62 mm)|7.62 mm ksp 94]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 5,000 (200) || 1,200 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (200) || 1,200 || -10°/+75° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Playing like the average Main Battle Tank should suffice. Compared to most tanks, the frontal armour and turret are better protected, meaning the tank can be played more aggressively. Hiding the lower mantlet is still required to avoid opponents exploiting a weak point.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* A very well armoured MBT with even fewer weak spots (UFP)&lt;br /&gt;
* There is a thick layer composite armour covering the middle of turret roof&lt;br /&gt;
* Good speed and manoeuvrability&lt;br /&gt;
* Equipped with high-penetrating APFSDS shells and powerful HE shells&lt;br /&gt;
* Gen 2 thermal sights for the commander, with a well elevated commander view&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Lower frontal plate is weak and relatively huge. Most penetrations from here are deadly&lt;br /&gt;
* Turret ring is the main target for enemy tanks&lt;br /&gt;
* The raised turret roof is too thin to neutralize overpressure impact when catching missiles or HE shells&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_strv_122 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|TZRl4RvDmbE|'''The Shooting Range #193''' - ''Metal Beasts'' section at 00:32 discusses the Strv 122A.|E3gn_zt3ies|'''War Thunder: Should You Grind The Strv 122?''' - ''SakoSniper''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer BAE Systems AB}}&lt;br /&gt;
{{Sweden medium tanks}}&lt;/div&gt;</summary>
		<author><name>U101304893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Strv_122A&amp;diff=177182</id>
		<title>Strv 122A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Strv_122A&amp;diff=177182"/>
				<updated>2023-11-20T21:09:02Z</updated>
		
		<summary type="html">&lt;p&gt;U101304893: adding armour info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Swedish medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Leopard 2 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=sw_strv_122&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''Stridsvagn 122A''' is the Swedish first subvariant for the [[Leopard 2A5]], which is the sixth variant of the [[Leopard 2 (Family)|Leopard 2 main battle tank family]]. The Stridsvagn 122A is distinguished from the Leopard 2A5 largely by the French GALIX smoke dispensers, different storage bins, and thicker crew hatches. Everything else remains the same as on standard Leopard 2A5. The Leopard 2A5 (launched in mid-1998) differs from previous variants in appearance due to the addition of wedge-shaped spaced add-on armour over the entire front as well as the forward sides of the turret. This wedge-shaped space add-on armour is designed to deflect and erode kinetic-energy penetrators as well as neutralize a hollow charge before it reaches the base armour. The shot-trap effect was investigated and avoided as a result of the first layer, which does not deflect penetrators into the hull, as well as angle calculations and the material utilized for the outer layer. As a result, the gun mantlet had been altered to accommodate the new wedge-shaped spaced add-on armour. In addition, the complete composite armour composition has been altered and improved. Spall liners were fitted in the crew compartment to prevent fragmentation, and the frontal area of the side skirts was upgraded and fortified. The turret traverse and systems were completely electric to decrease weight and simplify maintenance and reliability. The tank commander's vision was placed beyond the hatch, and thermal imaging equipment was fitted separately. The gunner's sight was also moved to the turret roof (earlier versions had it incorporated into the front turret armour cavity). The driver's hatch has been modified as well. The entire gun brake system was updated because this type was scheduled to be upgraded to the new 120 mm Rheinmetall L/55 tank gun in the future [[Leopard 2A6|Leopard 2A6 variant]].&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]], the Stridsvagn 122A variant provides higher turret protection than the preceding [[Strv 121|Stridsvagn 121]] variant due to the addition of wedge-shaped spaced add-on armour covering the frontal area and forward flanks of the turret. Despite the fact that it is a spaced add-on armour, the characteristic wedge-shaped design effectively disrupts and reduces the energy of incoming enemy tank ammunition rounds, resulting in significant armour penetration reduction. The tank layouts are identical to the Stridsvagn 121, however, crew positions alter slightly. The tank commander's sight has been significantly enhanced, giving him an independent sight equipped with thermal imaging equipment, which offers hunter-killer capabilities.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
The outward of Strv 122A looks pretty like Germany's [[Leopard 2A5]]. The most significant difference is the external steel plates on the turret roof that sink and cover its two cupolas on the turret. The interval space is fill with 140 mm thick of composite armour which enhances the protection of turret roof from most HE shells and some top-attack missiles with low penetration. The materials that the Strv 122A uses on side skirts and applique armour on hull front are also better than Leopard 2A5. The Strv 122A has decent turret and upper glacis protection that are immune to most APFSDS from the top-tier MBTs. However, the weak lower glacis is quite large compared to most top-tier MBTs. Its bottom part of gun mantlet is also a weak point for most kinetic shells with more than 450 mm penetration. The frontal glacis on the turret roof can absorb the fragments from the penetrating kinetic shell, but it will detonate the large-calibre HE shells which are likely to blow up the entire crew. The external arrow-shaped armour at the turret cheeks can be torn down by some artillery bombardments and non-lethal bomb strikes.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (sides, back and roof of hull, back and roof of turret, turret ring, underbody, commander optics, driver cupola)&lt;br /&gt;
* High hardness rolled armour (hull front, front and sides of turret, side skirts)&lt;br /&gt;
* Structural steel (applique armour on turret roof)&lt;br /&gt;
* Composite screen (turret cupolas, frontal part of side skirts, applique armour on hull front, external armour on front and sides of turret)&lt;br /&gt;
* External composite armour with NERA elements (gun mantlet)&lt;br /&gt;
* Cast homogeneous armour (upper front of turret)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 35 + 45 mm (81°) ''Upper glacis'' &amp;lt;br&amp;gt; 35 + 100 mm (53°) ''Upper junction of two glacises'' &amp;lt;br&amp;gt; 45 + 100 mm (54°) ''Lower junction of two glacises'' &amp;lt;br&amp;gt; 40 mm (51°) ''Lower glacis'' || 10 + 50 mm ''Frontal part of top'' &amp;lt;br&amp;gt; 10 mm (5°) ''Rear part of top'' &amp;lt;br&amp;gt; 35 + 100 mm ''Frontal part of bottom'' &amp;lt;br&amp;gt; 35 + 10 mm ''Middle part of bottom'' &amp;lt;br&amp;gt; 20 + 10 mm ''Rear part of bottom''|| 20 mm (11°) ''Top'' &amp;lt;br&amp;gt; 20 mm (16°) ''Bottom'' || 20 mm &amp;lt;br&amp;gt; 5 mm ''Engine vents''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 35 mm (40°) + 80 mm (60°) ''Cheeks'' &amp;lt;br&amp;gt; 650 mm (18°) + 80 mm (60°) ''Sides of gun mantlet'' &amp;lt;br&amp;gt; 400 mm (0°) + 80 mm (63°) ''Top of gun mantlet'' &amp;lt;br&amp;gt; 400 mm (0, 73°) ''Bottom of gun mantlet'' || 35 mm (0°) + 80 mm (22°) ''Front'' &amp;lt;br&amp;gt; 15 mm ''Rear'' || 25 + 10 mm || 40 + 20 mm ''Front'' &amp;lt;br&amp;gt; 40 mm (82°) + 10 mm (74°) ''Frontal glacis'' &amp;lt;br&amp;gt; 20 + 14 mm ''Around the cupolas'' &amp;lt;br&amp;gt; 20 mm ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 150 mm (0°) + 10 mm (74°) || 45 mm (0°) + 10 mm (56°) || 10 mm || 60 + 20 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Composite armour !! Frontal effective protection !! Sides&lt;br /&gt;
|-&lt;br /&gt;
| Hull&lt;br /&gt;
| '''Upper glacis:''' &amp;lt;br&amp;gt; 600-1000 mm ''Kinetic'' / 800-1200 mm ''Chemical'' &amp;lt;br&amp;gt;'''Lower glacis:''' &amp;lt;br&amp;gt; 150-500 mm ''Kinetic'' / 200-800 mm ''Chemical''&lt;br /&gt;
| '''Frontal part of top:''' &amp;lt;br&amp;gt; 220-260 mm ''Kinetic'' / 540-600 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
| Turret&lt;br /&gt;
| '''Cheeks:''' &amp;lt;br&amp;gt; 800-1000 mm ''Kinetic'' / 1300-1400 mm ''Chemical'' &amp;lt;br&amp;gt; '''Sides of gun mantlet:'''&amp;lt;br&amp;gt; 600-800 mm ''Kinetic'' / 600-1000 mm ''Chemical'' &amp;lt;br&amp;gt; '''Top of gun mantlet:'''&amp;lt;br&amp;gt; 300-600 mm ''Kinetic'' / 500-900 mm ''Chemical'' &amp;lt;br&amp;gt; '''Bottom of gun mantlet:'''&amp;lt;br&amp;gt; 300-400 mm ''Kinetic'' / 300-600 mm ''Chemical''&lt;br /&gt;
| '''Front:''' &amp;lt;br&amp;gt; 250-350 mm ''Kinetic'' / 250-350 mm ''Chemical'' &amp;lt;br&amp;gt; '''Rear:''' &amp;lt;br&amp;gt; 60-70 mm ''Kinetic'' / 80-100 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick, and the underbody is 20 mm thick.&lt;br /&gt;
* There is a 8 mm thick of internal RHA screen that separates the crew compartment from the engine. The two exterior fuel tanks at frontal part of hull sides are separated from the crew compartment by two 35 mm thick of internal RHA screens.&lt;br /&gt;
* The ammo rack in the turret is separated by a 35 mm thick of internal RHA screen.&lt;br /&gt;
* There are few 10 mm thick of attached tracks mounted on the rear of turret. The left side of turret rear is attached with a 20 mm thick of track.&lt;br /&gt;
* The external arrow-shaped armour at the turret cheeks is 80 mm thick and can be torn down.&lt;br /&gt;
* The turret cupolas are protected by several 10 to 20 mm thick of strctural steel plates, and the interval space is fill with 140 mm thick of composite armour which can protect both the cupolas and turret roof.&lt;br /&gt;
* The smoke dispensers are protected by a RHA shell.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=2,032|rbMinHp=1,327}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|kan Strv 122 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 120 mm kan Strv 122 is a Swedish license-produced version of the [[Rheinmetall L44 (120 mm)|Rheinmetall L/44]], and has access to slpprj m/95 APFSDS rounds. However, players who have not unlocked it yet, or who cannot afford the cost of said ammunition on an already exorbitantly expensive tank to repair, will be treated to the DM23 round, which, whilst adequate for most targets, is less reliable.&lt;br /&gt;
&lt;br /&gt;
The gun handling is excellent, featuring a fast turret traverse and fast gun elevation akin to most of its contemporaries, such as the [[M1A2 Abrams|M1A2]] and [[Leopard 2A5]]. The reload is also comparable to the M1A2 and 2A5, being able to go down to 6.0 s. This is slower than other MBTs such as the [[Type 90 (B)]] and [[Challenger 2 (2F)]], and as fast as the [[Leclerc]], which benefits from an autoloader.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[kan Strv 122 (120 mm)|120 mm kan Strv 122]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 42 || rowspan=&amp;quot;2&amp;quot; | -9°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 38.1 || 52.7 || 64.0 || 70.8 || 75.3 || rowspan=&amp;quot;2&amp;quot; | 7.80 || rowspan=&amp;quot;2&amp;quot; | 6.90 || rowspan=&amp;quot;2&amp;quot; | 6.36 || rowspan=&amp;quot;2&amp;quot; | 6.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 23.8 || 28.0 || 34.0 || 37.6 || 40.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:kan Strv 122 (120 mm)/Ammunition|DM23, DM33, slsgr m/95, slpprj m/95}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_Leopard_2A6.png|right|thumb|x250px|[[Ammo racks]] of the [[Leopard 2A6]] (identical)]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.9.0.62''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''42''' || 16&amp;amp;nbsp;''(+26)'' || 1&amp;amp;nbsp;''(+41)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Optics and night vision ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | {{PAGENAME}} [[Optics]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Type of optic&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Magnification&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |[[Night Vision Devices]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Image Intensifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |{{Annotation|Thermal Imager&amp;lt;br&amp;gt;Resolution|The higher the resolution the clearer and more detailed the image is}}&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Resolution|The higher the resolution the clearer and more detailed the image is}}&lt;br /&gt;
! {{Annotation|Light Mult|By how much the image intensifier amplifies the existing light, primarily useful for comparing image intensifiers}}&lt;br /&gt;
! {{Annotation|Noise Level|How much noise is present in the image (how grainy the image is)}}&lt;br /&gt;
|-&lt;br /&gt;
! Gunner's Sight&lt;br /&gt;
| X4.0 - X12 || - || - || - || 500 x 300 || Thermal imager unlocked by &amp;quot;NVD&amp;quot; modification (tier 3)&lt;br /&gt;
|-&lt;br /&gt;
! Commander's View&lt;br /&gt;
| X6 || - || - || - || 800 x 600 || Thermal imager unlocked by &amp;quot;NVD&amp;quot; modification (tier 3)&lt;br /&gt;
|-&lt;br /&gt;
! Driver's View&lt;br /&gt;
| X1 || 800 x 600 || 5.0 || High || Not Fitted || Image intensifier unlocked by &amp;quot;NVD&amp;quot; modification (tier 3)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|ksp 94 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Strv 122 possesses a coaxial and a pintle-mounted 7.62 mm machine gun. Whilst ineffective against armour, they are able to deal with bushes, and lucky shots against aircraft may set their engine ablaze or hit their pilot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ksp 94 (7.62 mm)|7.62 mm ksp 94]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 5,000 (200) || 1,200 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (200) || 1,200 || -10°/+75° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Playing like the average Main Battle Tank should suffice. Compared to most tanks, the frontal armour and turret are better protected, meaning the tank can be played more aggressively. Hiding the lower mantlet is still required to avoid opponents exploiting a weak point.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* A very well armoured MBT with even fewer weak spots (UFP)&lt;br /&gt;
* There is a thick layer composite armour covering the roof&lt;br /&gt;
* Good speed and manoeuvrability&lt;br /&gt;
* Equipped with high-penetrating APFSDS shells and powerful HE shells&lt;br /&gt;
* Gen 2 thermal sights for the commander, with a well elevated commander view&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Lower frontal plate is still a weak spot&lt;br /&gt;
* Turret ring is the main target for enemy tanks&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_strv_122 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|TZRl4RvDmbE|'''The Shooting Range #193''' - ''Metal Beasts'' section at 00:32 discusses the Strv 122A.|E3gn_zt3ies|'''War Thunder: Should You Grind The Strv 122?''' - ''SakoSniper''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer BAE Systems AB}}&lt;br /&gt;
{{Sweden medium tanks}}&lt;/div&gt;</summary>
		<author><name>U101304893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Strela-10M2&amp;diff=176950</id>
		<title>Strela-10M2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Strela-10M2&amp;diff=176950"/>
				<updated>2023-11-19T01:43:27Z</updated>
		
		<summary type="html">&lt;p&gt;U101304893: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_9a35_m2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}'''(Lit. Arrow; NATO codename: '''SA-13 Gopher''') is one of the missile system that composed the extensive air-defense layers of Soviet and Warsaw Pact ground forces. As the direct upgrade upgrade of the previous 9K31 Strela-1 systems, the Strela-10M2 systems were developed as placeholder before the new [[ZPRK 2S6|9K22 Tungska]] (2S6) system could be developed by 1970s; however, the system was not very reliable against jets of its era during field tests and was delayed to mid-1970s for deployment. The systems, which could be said as the close-layer of air-defense network for army corps, are still being used by many ex-Soviet republics with upgrades introduced to the missile seeker for better counter-ECCM capabilities.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Apex Predators&amp;quot;]] as Soviet's first SAM battery in-game, although the 9A35M2 launcher vehicle doesn't have divisional search vehicles (especially MT-LBU with 9S80 search radar) nor commander vehicles to search aerial targets; but hiding the vehicle and seek for opportunities to take down enemy jets or helicopters that gets too close is achievable. Be sure not to rush to the front as the vehicle have nothing but only a PKM light machine gun to harass enemies or gunning down exposed crews in very rare occasions.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The survivability of the 10M2 is lacking, which is to be expected of a small SPAA vehicle. However, it is not without some quirks that can sometimes keep a player alive.&lt;br /&gt;
&lt;br /&gt;
The thickest armour on the vehicle is only 14 mm, the rest is 7 mm. This is barely enough to protect the crew from stray low-calibre MG fire and more distant shrapnel, and will not provide any protection against higher-calibre MGs, rocket and bomb explosions, or even the odd HE shell.&lt;br /&gt;
&lt;br /&gt;
The interesting part of the 10M2 is its relatively uncluttered interior that can make hasty enemy shots ineffective. Two of the three crew members sit in the very front of the hull (commander and driver), with the third (gunner) towards the rear underneath the launcher assembly. The engine sits in the middle of the vehicle, with the rear section holding a few spare missiles. Therefore, when enemy fire strikes the middle of the vehicle (which many players instinctively aim for), it will often knock out the gunner and/or the turret assembly but leave the front two crew members, and sometimes even the engine, unscathed, allowing the 10M2 to get away.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret, underbody)&lt;br /&gt;
* Armored Glass (gunner window)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 14 mm (54°) ''Top'' &amp;lt;br&amp;gt; 7 mm (80°) ''Upper glacis'' &amp;lt;br&amp;gt; 14 + 5 mm (37-67°) ''Lower glacis'' || 7 + 7 mm (23°) ''Top'' &amp;lt;br&amp;gt; 7 mm ''Bottom'' || 7 mm (5°) || 7 mm &amp;lt;br&amp;gt; 5 mm ''Engine vents'' &lt;br /&gt;
|-&lt;br /&gt;
| Turret || 7 mm ''Turret front'' &amp;lt;br&amp;gt; 30 mm (45°) ''Gunner window'' || 7 mm || 7 mm || 7 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 10 mm thick, and tracks are 15 mm thick.&lt;br /&gt;
* The underbody is 7 mm thick, and a tiny attached track of 15 mm thick is placed on the roof.&lt;br /&gt;
* There is a 7 mm internal RHA screen separating the engine from the other compartments.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The 10M2's mobility is solidly average. The engine can propel the little vehicle at a decent speed but takes a while to do so, and is not happy when climbing hills. A not often used but still valuable feature is the 10M2's amphibious capability, allowing it to reach a few places and take some shorter routes that other vehicles cannot. In all, while the 10M2 will not win many races against other vehicles, it is still fast enough to do its job well.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=341|rbMinHp=212}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|9M37M}}&lt;br /&gt;
&lt;br /&gt;
The 9M37M missile is a worthy analogue to the Stinger-type missiles found on Western IR SAM vehicles such as the [[Ozelot]], [[Type 93]], and [[LAV-AD]]. It has both Infrared homing and contrast seeking guidance methods, which make it very formidable in all-aspect engagements. Furthermore, it has a brilliant overload of 20G, almost double any contemporary ground-based IR SAM system. Against highly manoeuvrable targets, these missiles are far easier to score hits with.&lt;br /&gt;
&lt;br /&gt;
There are no missile upgrades available, the stock missile is the top missile. The proximity fuse and warhead weight are both sufficient for destroying or crippling any aerial target it connects with.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[9M37M]] missile || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 8 (4) || rowspan=&amp;quot;2&amp;quot; | -5°/+80° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 88.1 || 121.9 || 148.0 || 163.7 || 174.1 || rowspan=&amp;quot;2&amp;quot; | 19.50 || rowspan=&amp;quot;2&amp;quot; | 17.25 || rowspan=&amp;quot;2&amp;quot; | 15.90 || rowspan=&amp;quot;2&amp;quot; | 15.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 59.5 || 70.0 || 85.0 || 94.0 || 100.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:9M37M/Ammunition|9M37M}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|PKMB (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 7.62 mm MG on the 10M2 is pretty much an afterthought, given that open-top vehicles are exceedingly rare at this BR. However, it is very handy to have around for clearing small fences or obstacles in front of the vehicle, something other IR SAM vehicles like the [[Type 93]] and [[Ozelot]] cannot do. It is not recommended to use this as an offensive weapon against air targets given its limited firing arcs and the fact that the 10M2 already has very nice missiles for that exact purpose.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[PKMB (7.62 mm)|7.62 mm PKMB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,000 (250) || 700 || -5°/+20° || ±60°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar ===&lt;br /&gt;
The 10M2 uses a single tracking radar with the absence of a search radar. Because 9M37M is not a SACLOS or beam-riding missile, you won't have chance to use the tracking radar in most times. It will come in handy when you notice a enemy aircraft from far away yet it hasn't entered your effective firing range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 9S86 - Target Tracking Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br&amp;gt;Tracking&amp;lt;br&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br&amp;gt;Tracking&amp;lt;br&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br&amp;gt;target speed|The minimum speed a target must be moving, relative to the radar, in order to be tracked by the radar}}&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 m || __ m || ±__ || -__°/+__° || __ m/s (__ km/h)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
As a powerful SPAA, the 10M2 has a very irritating weakness. Due to the lack of the supporting vehicles of a common Soviet AA batteries especially a radar vehicle, players will have to rely on the voicelines from the crew, the sound of rotor/jet or visual acquisition of enemy aircrafts. At such, the best way to use the 10M2 is as a short-range surprise weapon against enemy aircraft and helicopters. The missiles cannot reach as far as many of the radar missile-equipped SPAA vehicles you will often be playing alongside, but they have very good overload and do not give the enemy a radar warning. Engaging aircraft that are busy with other targets or just starting to exit the battlefield is the best way to engage, as distracted enemies are less likely to see the missile and dump flares.&lt;br /&gt;
&lt;br /&gt;
The contrast seeking mode of 9M37M allows the 10M2 to successfully lock any helicopter from 4 to 5 km. Sometimes, even a scout UAV is no exception. This mode also has high resistance against flares and HIRSS. The 9M37M has good mobility and endurance, but the field of vision of its seeker is a bit limited. Some players will aim the further place of the target to save the energy of the missile. However, such method is more likely to cause the missing of target instead in this case. Although the 10M2 has ability to scout the enemy, it also has no capability to fight the ground threats. Avoid getting close to the frontline, and help the allies find the enemies if possible.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros'''&lt;br /&gt;
&lt;br /&gt;
* The missiles have a high overload factor, more than any other ground-launched IR missile&lt;br /&gt;
* Due to contrast-locking, range is on par with Stingers&lt;br /&gt;
* Except for the launcher assembly, the rest of the vehicle is very low to the ground which allows it to easily hide behind rocks, bushes, or buildings&lt;br /&gt;
* Amphibious, can reach a few places other vehicles cannot&lt;br /&gt;
* More survivable than it seems due to crew placement and empty space in the rear of the vehicle&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No search radar. Its capability of detecting target heavily relies on the allies, the conditions of battlefield, your own awareness and knowledge&lt;br /&gt;
* Engine suffers on inclines. Hills are not your friend&lt;br /&gt;
* Lack of autocannon. It cannot defend itself from close aircraft and ground threats&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The ZRK 9A35M2 'Strela-10M2' was built to be the successor of the 9K31 'Strela-1' built on the BRDM-2 wheeled chassis, and is able to use the older missile from that platform if needed. Development of the new vehicle began on July 24th, 1969, with the decision being made to continue developing a new IR SAM system in spite of the [[2S6|9K22 'Tunguska']] also being developed at the same time, economical reasons often being cited as the main deciding factor to continue with both. The faster reaction time of the Strela missile system, as well as its immunity to radar jamming, were also highly desired by the Soviet Army's anti-aircraft forces.&lt;br /&gt;
&lt;br /&gt;
Unlike the previous Strela system, being mounted on a lightly-armoured amphibious car, the new vehicle would be mounted on the newer and more mobile MT-LB, an infantry transport vehicle from the late 1950s. This would provide far more room for equipment and extra ammunition, among other things.&lt;br /&gt;
&lt;br /&gt;
The [[9M37M|9M37]] missile went through testing from 1973 to 1974, but disappointing results forced a delay while the kinks were ironed out. Designers of the Strela system used this time to introduce improved equipment onto the MT-LB base vehicle, such as more modern radios and provisioning for easier connection to the Soviet integrated air defense system in use at the time.&lt;br /&gt;
&lt;br /&gt;
The vehicle was first introduced in 1976 and has been in service ever since. Combat usage first occurred in 1988 during the Angolan Civil War, with the first large-scale use of the system being Operation Desert Storm, during which it is believed 27 coalition aircraft were hit by Iraqi missiles, with 14 of those being lost.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_9a35_m2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Western counterparts&lt;br /&gt;
&lt;br /&gt;
* [[LAV-AD]]&lt;br /&gt;
* [[Ozelot]]&lt;br /&gt;
* [[Type 93]]&lt;br /&gt;
* [[SIDAM 25 (Mistral)]]&lt;br /&gt;
* [[SANTAL]]&lt;br /&gt;
* [[Machbet]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7983-development-9a35m2-it-s-time-to-master-missiles-en|[Devblog] 9A35M2 - it's time to master missiles!]]&lt;br /&gt;
&lt;br /&gt;
{{USSR anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U101304893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Strela-10M2&amp;diff=176933</id>
		<title>Strela-10M2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Strela-10M2&amp;diff=176933"/>
				<updated>2023-11-18T07:42:26Z</updated>
		
		<summary type="html">&lt;p&gt;U101304893: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_9a35_m2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}'''(Lit. Arrow; NATO codename: '''SA-13 Gopher''') is one of the missile system that composed the extensive air-defense layers of Soviet and Warsaw Pact ground forces. As the direct upgrade upgrade of the previous 9K31 Strela-1 systems, the Strela-10M2 systems were developed as placeholder before the new [[ZPRK 2S6|9K22 Tungska]] (2S6) system could be developed by 1970s; however, the system was not very reliable against jets of its era during field tests and was delayed to mid-1970s for deployment. The systems, which could be said as the close-layer of air-defense network for army corps, are still being used by many ex-Soviet republics with upgrades introduced to the missile seeker for better counter-ECCM capabilities.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Apex Predators&amp;quot;]] as Soviet's first SAM battery in-game, although the 9A35M2 launcher vehicle doesn't have divisional search vehicles (especially MT-LBU with 9S80 search radar) nor commander vehicles to search aerial targets; but hiding the vehicle and seek for opportunities to take down enemy jets or helicopters that gets too close is achievable. Be sure not to rush to the front as the vehicle have nothing but only a PKM light machine gun to harass enemies or gunning down exposed crews in very rare occasions.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The survivability of the 10M2 is lacking, which is to be expected of a small SPAA vehicle. However, it is not without some quirks that can sometimes keep a player alive.&lt;br /&gt;
&lt;br /&gt;
The thickest armour on the vehicle is only 14 mm, the rest is 7 mm. This is barely enough to protect the crew from stray low-calibre MG fire and more distant shrapnel, and will not provide any protection against higher-calibre MGs, rocket and bomb explosions, or even the odd HE shell.&lt;br /&gt;
&lt;br /&gt;
The interesting part of the 10M2 is its relatively uncluttered interior that can make hasty enemy shots ineffective. Two of the three crew members sit in the very front of the hull (commander and driver), with the third (gunner) towards the rear underneath the launcher assembly. The engine sits in the middle of the vehicle, with the rear section holding a few spare missiles. Therefore, when enemy fire strikes the middle of the vehicle (which many players instinctively aim for), it will often knock out the gunner and/or the turret assembly but leave the front two crew members, and sometimes even the engine, unscathed, allowing the 10M2 to get away.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret, underbody)&lt;br /&gt;
* Armored Glass (gunner window)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 14 mm (54°) ''Top'' &amp;lt;br&amp;gt; 7 mm (80°) ''Upper glacis'' &amp;lt;br&amp;gt; 14 + 5 mm (37-67°) ''Lower glacis'' || 7 + 7 mm (23°) ''Top'' &amp;lt;br&amp;gt; 7 mm ''Bottom'' || 7 mm (5°) || 7 mm &amp;lt;br&amp;gt; 5 mm ''Engine vents'' &lt;br /&gt;
|-&lt;br /&gt;
| Turret || 7 mm ''Turret front'' &amp;lt;br&amp;gt; 30 mm (45°) ''Gunner window'' || 7 mm || 7 mm || 7 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 10 mm thick, and tracks are 15 mm thick.&lt;br /&gt;
* The underbody is 7 mm thick, and a tiny attached track of 15 mm thick is placed on the roof.&lt;br /&gt;
* There is a 7 mm internal RHA screen separating the engine from the other compartments.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The 10M2's mobility is solidly average. The engine can propel the little vehicle at a decent speed but takes a while to do so, and is not happy when climbing hills. A not often used but still valuable feature is the 10M2's amphibious capability, allowing it to reach a few places and take some shorter routes that other vehicles cannot. In all, while the 10M2 will not win many races against other vehicles, it is still fast enough to do its job well.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=341|rbMinHp=212}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|9M37M}}&lt;br /&gt;
&lt;br /&gt;
The 9M37M missile is a worthy analogue to the Stinger-type missiles found on Western IR SAM vehicles such as the [[Ozelot]], [[Type 93]], and [[LAV-AD]]. It has both Infrared homing and contrast seeking guidance methods, which make it very formidable in all-aspect engagements. Furthermore, it has a brilliant overload of 20G, almost double any contemporary ground-based IR SAM system. Against highly manoeuvrable targets, these missiles are far easier to score hits with.&lt;br /&gt;
&lt;br /&gt;
There are no missile upgrades available, the stock missile is the top missile. The proximity fuse and warhead weight are both sufficient for destroying or crippling any aerial target it connects with.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[9M37M]] missile || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 8 (4) || rowspan=&amp;quot;2&amp;quot; | -5°/+80° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 88.1 || 121.9 || 148.0 || 163.7 || 174.1 || rowspan=&amp;quot;2&amp;quot; | 19.50 || rowspan=&amp;quot;2&amp;quot; | 17.25 || rowspan=&amp;quot;2&amp;quot; | 15.90 || rowspan=&amp;quot;2&amp;quot; | 15.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 59.5 || 70.0 || 85.0 || 94.0 || 100.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:9M37M/Ammunition|9M37M}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|PKMB (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 7.62 mm MG on the 10M2 is pretty much an afterthought, given that open-top vehicles are exceedingly rare at this BR. However, it is very handy to have around for clearing small fences or obstacles in front of the vehicle, something other IR SAM vehicles like the [[Type 93]] and [[Ozelot]] cannot do. It is not recommended to use this as an offensive weapon against air targets given its limited firing arcs and the fact that the 10M2 already has very nice missiles for that exact purpose.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[PKMB (7.62 mm)|7.62 mm PKMB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,000 (250) || 700 || -5°/+20° || ±60°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar ===&lt;br /&gt;
The 10M2 uses a single tracking radar with the absence of a search radar. Because 9M37M is not a SACLOS or beam-riding missile, you won't have chance to use the tracking radar in most times. It will come in handy when you notice a enemy aircraft from far away yet it hasn't entered your effective firing range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 9S86 - Target Tracking Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br&amp;gt;Tracking&amp;lt;br&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br&amp;gt;Tracking&amp;lt;br&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br&amp;gt;target speed|The minimum speed a target must be moving, relative to the radar, in order to be tracked by the radar}}&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 m || __ m || ±__ || -__°/+__° || __ m/s (__ km/h)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
As a powerful SPAA, the 10M2 also has a very irritating weakness. Due to the lack of the supporting vehicles of a common Soviet AA batteries especially a radar vehicle, players will have to rely on the voicelines from the crew, the sound of rotor/jet or visual acquisition of enemy aircrafts. At such, the best way to use the 10M2 is as a short-range surprise weapon against enemy aircraft and helicopters. The missiles cannot reach as far as many of the radar missile-equipped SPAA vehicles you will often be playing alongside, but they have very good overload and do not give the enemy a radar warning. Engaging aircraft that are busy with other targets or just starting to exit the battlefield is the best way to engage, as distracted enemies are less likely to see the missile and dump flares.&lt;br /&gt;
&lt;br /&gt;
The contrast seeking mode of 9M37M allows the 10M2 to successfully lock any helicopter from 4 to 5 km. Sometimes, even a scout UAV is no exception. This mode also has high resistance against flares and HIRSS. The 9M37M has good mobility and endurance, but the field of vision of its seeker is a bit limited. Some players will aim the further place of the target to save the energy of the missile. However, such method is more likely to cause the missing of target instead in this case. Although the 10M2 has ability to scout the enemy, it also has no capability to fight the ground threats. Avoid getting close to the frontline, and help the allies find the enemies if possible.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros'''&lt;br /&gt;
&lt;br /&gt;
* The missiles have a high overload factor, more than any other ground-launched IR missile&lt;br /&gt;
* Small size, it can easily hide behind rocks, bushes, or buildings&lt;br /&gt;
* Except for the launcher assembly, the rest of the vehicle is very low to the ground&lt;br /&gt;
* Amphibious, can reach a few places other vehicles cannot&lt;br /&gt;
* More survivable than it seems due to crew placement and empty space in the rear of the vehicle&lt;br /&gt;
* Due to contrast-locking, range is on par with Stingers&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No search radar. Its capability of detecting target heavily relies on the allies, your own awareness and knowledge&lt;br /&gt;
* Engine suffers on inclines, hills are not your friend&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The ZRK 9A35M2 'Strela-10M2' was built to be the successor of the 9K31 'Strela-1' built on the BRDM-2 wheeled chassis, and is able to use the older missile from that platform if needed. Development of the new vehicle began on July 24th, 1969, with the decision being made to continue developing a new IR SAM system in spite of the [[2S6|9K22 'Tunguska']] also being developed at the same time, economical reasons often being cited as the main deciding factor to continue with both. The faster reaction time of the Strela missile system, as well as its immunity to radar jamming, were also highly desired by the Soviet Army's anti-aircraft forces.&lt;br /&gt;
&lt;br /&gt;
Unlike the previous Strela system, being mounted on a lightly-armoured amphibious car, the new vehicle would be mounted on the newer and more mobile MT-LB, an infantry transport vehicle from the late 1950s. This would provide far more room for equipment and extra ammunition, among other things.&lt;br /&gt;
&lt;br /&gt;
The [[9M37M|9M37]] missile went through testing from 1973 to 1974, but disappointing results forced a delay while the kinks were ironed out. Designers of the Strela system used this time to introduce improved equipment onto the MT-LB base vehicle, such as more modern radios and provisioning for easier connection to the Soviet integrated air defense system in use at the time.&lt;br /&gt;
&lt;br /&gt;
The vehicle was first introduced in 1976 and has been in service ever since. Combat usage first occurred in 1988 during the Angolan Civil War, with the first large-scale use of the system being Operation Desert Storm, during which it is believed 27 coalition aircraft were hit by Iraqi missiles, with 14 of those being lost.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_9a35_m2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Western counterparts&lt;br /&gt;
&lt;br /&gt;
* [[LAV-AD]]&lt;br /&gt;
* [[Ozelot]]&lt;br /&gt;
* [[Type 93]]&lt;br /&gt;
* [[SIDAM 25 (Mistral)]]&lt;br /&gt;
* [[SANTAL]]&lt;br /&gt;
* [[Machbet]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7983-development-9a35m2-it-s-time-to-master-missiles-en|[Devblog] 9A35M2 - it's time to master missiles!]]&lt;br /&gt;
&lt;br /&gt;
{{USSR anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U101304893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Strela-10M2&amp;diff=176932</id>
		<title>Strela-10M2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Strela-10M2&amp;diff=176932"/>
				<updated>2023-11-18T07:40:28Z</updated>
		
		<summary type="html">&lt;p&gt;U101304893: update to the latest version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_9a35_m2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}'''(Lit. Arrow; NATO codename: '''SA-13 Gopher''') is one of the missile system that composed the extensive air-defense layers of Soviet and Warsaw Pact ground forces. As the direct upgrade upgrade of the previous 9K31 Strela-1 systems, the Strela-10M2 systems were developed as placeholder before the new [[ZPRK 2S6|9K22 Tungska]] (2S6) system could be developed by 1970s; however, the system was not very reliable against jets of its era during field tests and was delayed to mid-1970s for deployment. The systems, which could be said as the close-layer of air-defense network for army corps, are still being used by many ex-Soviet republics with upgrades introduced to the missile seeker for better counter-ECCM capabilities.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Apex Predators&amp;quot;]] as Soviet's first SAM battery in-game, although the 9A35M2 launcher vehicle doesn't have divisional search vehicles (especially MT-LBU with 9S80 search radar) nor commander vehicles to search aerial targets; but hiding the vehicle and seek for opportunities to take down enemy jets or helicopters that gets too close is achievable. Be sure not to rush to the front as the vehicle have nothing but only a PKM light machine gun to harass enemies or gunning down exposed crews in very rare occasions.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The survivability of the 10M2 is lacking, which is to be expected of a small SPAA vehicle. However, it is not without some quirks that can sometimes keep a player alive.&lt;br /&gt;
&lt;br /&gt;
The thickest armour on the vehicle is only 14 mm, the rest is 7 mm. This is barely enough to protect the crew from stray low-calibre MG fire and more distant shrapnel, and will not provide any protection against higher-calibre MGs, rocket and bomb explosions, or even the odd HE shell.&lt;br /&gt;
&lt;br /&gt;
The interesting part of the 10M2 is its relatively uncluttered interior that can make hasty enemy shots ineffective. Two of the three crew members sit in the very front of the hull (commander and driver), with the third (gunner) towards the rear underneath the launcher assembly. The engine sits in the middle of the vehicle, with the rear section holding a few spare missiles. Therefore, when enemy fire strikes the middle of the vehicle (which many players instinctively aim for), it will often knock out the gunner and/or the turret assembly but leave the front two crew members, and sometimes even the engine, unscathed, allowing the 10M2 to get away.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret, underbody)&lt;br /&gt;
* Armored Glass (gunner window)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 14 mm (54°) ''Top'' &amp;lt;br&amp;gt; 7 mm (80°) ''Upper glacis'' &amp;lt;br&amp;gt; 14 + 5 mm (37-67°) ''Lower glacis'' || 7 + 7 mm (23°) ''Top'' &amp;lt;br&amp;gt; 7 mm ''Bottom'' || 7 mm (5°) || 7 mm &amp;lt;br&amp;gt; 5 mm ''Engine vents'' &lt;br /&gt;
|-&lt;br /&gt;
| Turret || 7 mm ''Turret front'' &amp;lt;br&amp;gt; 30 mm ''Gunner window'' || 7 mm || 7 mm || 7 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 10 mm thick, and tracks are 15 mm thick.&lt;br /&gt;
* The underbody is 7 mm thick, and a tiny attached track of 15 mm thick is placed on the roof.&lt;br /&gt;
* There is a 7 mm internal RHA screen separating the engine from the other compartments.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The 10M2's mobility is solidly average. The engine can propel the little vehicle at a decent speed but takes a while to do so, and is not happy when climbing hills. A not often used but still valuable feature is the 10M2's amphibious capability, allowing it to reach a few places and take some shorter routes that other vehicles cannot. In all, while the 10M2 will not win many races against other vehicles, it is still fast enough to do its job well.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=341|rbMinHp=212}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|9M37M}}&lt;br /&gt;
&lt;br /&gt;
The 9M37M missile is a worthy analogue to the Stinger-type missiles found on Western IR SAM vehicles such as the [[Ozelot]], [[Type 93]], and [[LAV-AD]]. It has both Infrared homing and contrast seeking guidance methods, which make it very formidable in all-aspect engagements. Furthermore, it has a brilliant overload of 20G, almost double any contemporary ground-based IR SAM system. Against highly manoeuvrable targets, these missiles are far easier to score hits with.&lt;br /&gt;
&lt;br /&gt;
There are no missile upgrades available, the stock missile is the top missile. The proximity fuse and warhead weight are both sufficient for destroying or crippling any aerial target it connects with.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[9M37M]] missile || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 8 (4) || rowspan=&amp;quot;2&amp;quot; | -5°/+80° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 88.1 || 121.9 || 148.0 || 163.7 || 174.1 || rowspan=&amp;quot;2&amp;quot; | 19.50 || rowspan=&amp;quot;2&amp;quot; | 17.25 || rowspan=&amp;quot;2&amp;quot; | 15.90 || rowspan=&amp;quot;2&amp;quot; | 15.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 59.5 || 70.0 || 85.0 || 94.0 || 100.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:9M37M/Ammunition|9M37M}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|PKMB (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 7.62 mm MG on the 10M2 is pretty much an afterthought, given that open-top vehicles are exceedingly rare at this BR. However, it is very handy to have around for clearing small fences or obstacles in front of the vehicle, something other IR SAM vehicles like the [[Type 93]] and [[Ozelot]] cannot do. It is not recommended to use this as an offensive weapon against air targets given its limited firing arcs and the fact that the 10M2 already has very nice missiles for that exact purpose.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[PKMB (7.62 mm)|7.62 mm PKMB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,000 (250) || 700 || -5°/+20° || ±60°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar ===&lt;br /&gt;
The 10M2 uses a single tracking radar with the absence of a search radar. Because 9M37M is not a SACLOS or beam-riding missile, you won't have chance to use the tracking radar in most times. It will come in handy when you notice a enemy aircraft from far away yet it hasn't entered your effective firing range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 9S86 - Target Tracking Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br&amp;gt;Tracking&amp;lt;br&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br&amp;gt;Tracking&amp;lt;br&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br&amp;gt;target speed|The minimum speed a target must be moving, relative to the radar, in order to be tracked by the radar}}&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 m || __ m || ±__ || -__°/+__° || __ m/s (__ km/h)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
As a powerful SPAA, the 10M2 also has a very irritating weakness. Due to the lack of the supporting vehicles of a common Soviet AA batteries especially a radar vehicle, players will have to rely on the voicelines from the crew, the sound of rotor/jet or visual acquisition of enemy aircrafts. At such, the best way to use the 10M2 is as a short-range surprise weapon against enemy aircraft and helicopters. The missiles cannot reach as far as many of the radar missile-equipped SPAA vehicles you will often be playing alongside, but they have very good overload and do not give the enemy a radar warning. Engaging aircraft that are busy with other targets or just starting to exit the battlefield is the best way to engage, as distracted enemies are less likely to see the missile and dump flares.&lt;br /&gt;
&lt;br /&gt;
The contrast seeking mode of 9M37M allows the 10M2 to successfully lock any helicopter from 4 to 5 km. Sometimes, even a scout UAV is no exception. This mode also has high resistance against flares and HIRSS. The 9M37M has good mobility and endurance, but the field of vision of its seeker is a bit limited. Some players will aim the further place of the target to save the energy of the missile. However, such method is more likely to cause the missing of target instead in this case. Although the 10M2 has ability to scout the enemy, it also has no capability to fight the ground threats. Avoid getting close to the frontline, and help the allies find the enemies if possible.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros'''&lt;br /&gt;
&lt;br /&gt;
* The missiles have a high overload factor, more than any other ground-launched IR missile&lt;br /&gt;
* Small size, it can easily hide behind rocks, bushes, or buildings&lt;br /&gt;
* Except for the launcher assembly, the rest of the vehicle is very low to the ground&lt;br /&gt;
* Amphibious, can reach a few places other vehicles cannot&lt;br /&gt;
* More survivable than it seems due to crew placement and empty space in the rear of the vehicle&lt;br /&gt;
* Due to contrast-locking, range is on par with Stingers&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No search radar. Its capability of detecting target heavily relies on the allies, your own awareness and knowledge.&lt;br /&gt;
* Engine suffers on inclines, hills are not your friend&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The ZRK 9A35M2 'Strela-10M2' was built to be the successor of the 9K31 'Strela-1' built on the BRDM-2 wheeled chassis, and is able to use the older missile from that platform if needed. Development of the new vehicle began on July 24th, 1969, with the decision being made to continue developing a new IR SAM system in spite of the [[2S6|9K22 'Tunguska']] also being developed at the same time, economical reasons often being cited as the main deciding factor to continue with both. The faster reaction time of the Strela missile system, as well as its immunity to radar jamming, were also highly desired by the Soviet Army's anti-aircraft forces.&lt;br /&gt;
&lt;br /&gt;
Unlike the previous Strela system, being mounted on a lightly-armoured amphibious car, the new vehicle would be mounted on the newer and more mobile MT-LB, an infantry transport vehicle from the late 1950s. This would provide far more room for equipment and extra ammunition, among other things.&lt;br /&gt;
&lt;br /&gt;
The [[9M37M|9M37]] missile went through testing from 1973 to 1974, but disappointing results forced a delay while the kinks were ironed out. Designers of the Strela system used this time to introduce improved equipment onto the MT-LB base vehicle, such as more modern radios and provisioning for easier connection to the Soviet integrated air defense system in use at the time.&lt;br /&gt;
&lt;br /&gt;
The vehicle was first introduced in 1976 and has been in service ever since. Combat usage first occurred in 1988 during the Angolan Civil War, with the first large-scale use of the system being Operation Desert Storm, during which it is believed 27 coalition aircraft were hit by Iraqi missiles, with 14 of those being lost.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_9a35_m2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Western counterparts&lt;br /&gt;
&lt;br /&gt;
* [[LAV-AD]]&lt;br /&gt;
* [[Ozelot]]&lt;br /&gt;
* [[Type 93]]&lt;br /&gt;
* [[SIDAM 25 (Mistral)]]&lt;br /&gt;
* [[SANTAL]]&lt;br /&gt;
* [[Machbet]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7983-development-9a35m2-it-s-time-to-master-missiles-en|[Devblog] 9A35M2 - it's time to master missiles!]]&lt;br /&gt;
&lt;br /&gt;
{{USSR anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U101304893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M1_KVT&amp;diff=165427</id>
		<title>M1 KVT</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M1_KVT&amp;diff=165427"/>
				<updated>2023-06-24T01:27:38Z</updated>
		
		<summary type="html">&lt;p&gt;U101304893: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about= gift American medium tank '''{{PAGENAME}}'''&lt;br /&gt;
|usage= other versions&lt;br /&gt;
|link= M1 Abrams (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=us_m1_abrams_kvt&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|StoreImage_{{PAGENAME}}_005.jpg}}&lt;br /&gt;
|store=12205&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;La Royale&amp;quot;]]. Different to the real one, the M1 KVT in War Thunder was modified from [[M1 Abrams]] instead of [[M1A1]]. There are several differences on their appearance. Compared to the prototype, the side skirts were removed, and a frontal rubber-fabric screen was added. The gun barrel was covered by a camo net. A fake IR searchlight was mounted on the gun mantlet, and many fake ERA blocks were installed on the turret and the upper glacis. Two external fuel barrels were welded to the rear to mimic Soviet MBTs. The M240 pintle-mounted light machine gun on the reloader's cupola was removed, and each side of the turret had a board with the inscription &amp;quot;ЛОДКА&amp;quot; (‘boat’ in Russian) fixed on the basket.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour of the M1 KVT is quite similar to the M1 Abrams with a few differences. The side skirts were removed, and a frontal rubber-fabric screen was equipped which gave its lower glacis more effective armour of chemical protection. The turret and the frontal hull were installed with several fake ERA blocks which weren't modelled and thus contributed zero additional protection. The M1 KVT has decent frontal armour overall which gives it a great advantage in battles. The left turret cheek offers better protection compared to the right one, yet they both worked well at blocking most projectiles around its BR. The lower glacis offers a similar level of protection to the turret cheeks. On the other hand, the upper glacis is extremely angled which may bounce most shells. Those bounced shells are likely to be absorbed by the composite armour modules of the turret cheeks at last. However, the lower part of the main gun mantlet along with the turret ring is very fragile: most large-calibre shells can easily penetrate it. Most reserve ammo is stored at the rear of the turret and such penetration is very likely to detonate them. Due to the thin roof armour, the gunner optics shield is actually another weak spot that has a risk of overpressuring your entire crew by catching large-calibre HE shells such as 3OF26, 9M119, and DTB-125.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret, turret ring)&lt;br /&gt;
* Rubber-fabric screens (frontal skirt)&lt;br /&gt;
* Structural steel (spaced armour, external fuel barrels)&lt;br /&gt;
* Composite screen (side skirts, mounted when the vismod modification is removed)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull&lt;br /&gt;
| 38.1 mm (83°) ''Upper glacis'' &amp;lt;br&amp;gt; 19 mm (83°) ''Middle glacis'' &amp;lt;br&amp;gt; 31.75 mm (40°) ''Lower glacis''&lt;br /&gt;
| 60 mm ''Upper part of frontal section'' &amp;lt;br&amp;gt; 30 mm ''Lower part of frontal section'' &amp;lt;br&amp;gt; 12.7 mm ''Upper part of rear section'' &amp;lt;br&amp;gt; 27.6 mm ''Lower part of rear section''&lt;br /&gt;
| 31.75 mm (0°, 37°) &amp;lt;br&amp;gt; 5 mm ''Engine vents'' &amp;lt;br&amp;gt; 12.7 mm (53°) ''Bottom''&lt;br /&gt;
| 31.75 mm ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Turret&lt;br /&gt;
| 38.1 mm (27°, 30°) ''Left cheek'' &amp;lt;br&amp;gt; 38.1 mm (25°, 31°) ''Right cheek'' &amp;lt;br&amp;gt; 70, 38.1, 25.4, 5 mm (34°, 30-36°, 83°, 86°) ''Gun mantlet'' &amp;lt;br&amp;gt; 25.4 mm (70-81°) ''Upper turret ring shield'' &amp;lt;br&amp;gt; 50.8 mm (6-40°) ''Lower turret ring shield''&lt;br /&gt;
| 19 mm (30°) ''Front'' &amp;lt;br&amp;gt; 6.35 mm (30°) ''Rear''&lt;br /&gt;
| 12.7 mm (1°, 43°, 48°)&lt;br /&gt;
| 38.1 mm (84°) ''Front'' &amp;lt;br&amp;gt; 25.4 mm (86°) ''Rear'' &amp;lt;br&amp;gt; 12.7 mm ''Gunner optics shield'' &amp;lt;br&amp;gt; 25 mm ''Reloader's cupola'' &amp;lt;br&amp;gt; 19 mm ''Blowout panels''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 25.4 mm (51-60°)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Composite armour !! Frontal effective protection !! Sides&lt;br /&gt;
|-&lt;br /&gt;
| Hull&lt;br /&gt;
| '''Lower glacis:''' &amp;lt;br&amp;gt; 400-500 mm ''Kinetic'' / 800-1000 mm ''Chemical''&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| Turret&lt;br /&gt;
| '''Cheeks:''' &amp;lt;br&amp;gt; 400-450 mm ''Kinetic'' / 600-850 mm ''Chemical'' &amp;lt;br&amp;gt; '''Gun mantlet:'''&amp;lt;br&amp;gt; 240 mm ''Kinetic'' / 450 mm ''Chemical''&lt;br /&gt;
| '''Front:''' &amp;lt;br&amp;gt; 200 mm ''Kinetic'' / 300-350 mm ''Chemical'' &amp;lt;br&amp;gt; '''Rear:''' &amp;lt;br&amp;gt; 60 mm ''Kinetic'' / 400 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick, and the frontal skirt is 4 mm thick.&lt;br /&gt;
* The frontal part of the underbody is 25.4 mm thick, and the rear one is 12.7 mm thick.&lt;br /&gt;
* There are a few spaced armour on the turret sides that are 4 mm thick.&lt;br /&gt;
* Two 38 mm thick internal RHA screens separate the crew compartment from most ammo racks and the engine compartment. Another two 19 mm thick internal RHA screens encircle two exterior fuel tanks.&lt;br /&gt;
* By removing the vismod modification, the frontal skirt is removed, and the side skirts which contain 65 mm of the composite screen at the frontal section will be mounted.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The M1 KVT has brilliant mobility around its BR. With the high power-to-weight ratio and decent off-road mobility, the M1 KVT can swiftly accelerate to the average speed of ~60 km/h on most terrains. It also has acceptable hull traverse speed and one of the best reverse speed in top-tier MBTs. Those features make the M1 KVT a very competent all-purpose tank whether to flank, brawl, or translocate yourself.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M68A1 (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
Sharing the same main gun as the M1 Abrams, the M1 KVT has mediocre firepower when fighting with the enemy in hull-down positions. Most Soviet/Russian MBTs around its BR have sufficient turret protection to absorb its shells. The M1 KVT's engine also makes a loud noise which is very lethal when the enemy is experienced and has high vigilance. The elevated engine decks and two additional fuel barrels welded on it significantly limit its gun depression and movement backwards. Despite those defects, its main gun is very accurate with the thermal sights, competent two-plane stabilizer, and laser rangefinder. It has amazing -10° of gun depression and relatively fast reloading speed. You can also remove the annoying external fuel barrels by disabling the vismod modification.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M68A1 (105 mm)|105 mm M68A1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 55 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 38.1 || 52.7 || 64.0 || 70.8 || 75.3 || rowspan=&amp;quot;2&amp;quot; | 6.50 || rowspan=&amp;quot;2&amp;quot; | 5.75 || rowspan=&amp;quot;2&amp;quot; | 5.30 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 23.8 || 28.0 || 34.0 || 37.6 || 40.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:M68A1 (105 mm)/Ammunition|M456A2, M393A2, M735, M416, M774}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.17.0.126''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''55''' || 48&amp;amp;nbsp;''(+7)'' || 45&amp;amp;nbsp;''(+10)'' || 23&amp;amp;nbsp;''(+32)'' || 1&amp;amp;nbsp;''(+54)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Blowout rack only: 45&amp;amp;nbsp;''(+10)'' shells.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|M240 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Commander's cupola || 1,000 (200) || 577 || -9°/+65° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The 12.7 mm M2HB machine gun pintle-mounted on the commander's cupola is good at clearing obstacles and fighting both light vehicles and aerial targets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M240 (7.62 mm)|7.62 mm M240]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 10,000 (200) || 941 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The machine gun fixed coaxially at the right side of the main gun can only cause effective damage on light vehicles with an open compartment. It still can be used to ping targets in realistic battles.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The frontal armour of M1 KVT is well-balanced and most APFSDSs with less penetration of 400 mm won't cause trouble on you without aiming carefully. However, every MBT above 10.3 of battle rating has proper APDSFS to penetrate the M1 KVT at any spot. On the other hand, your best shell the M774 is underperforming even in the battles with the same BR. Hence, it's recommended that you should make use of its brilliant mobility, quick reloading, and good gun handling like a light tank. Keep flanking the enemy and translocating yourself. Noted that its engine is quite noisy, so remember to turn off your engine when you are ambushing the enemy.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
* ~400 mm of frontal kinetic protection overall and blowout panels at the rear of the turret protecting preloaded and primary ammo racks&lt;br /&gt;
* Wonderful acceleration, top speed, reverse speed, and off-road mobility&lt;br /&gt;
* Very accurate gun, gunner thermal sight, competent two-plane stabilizer, and brilliant depression and elevation&lt;br /&gt;
* Relatively fast reloading speed, 5-second reload with full-upgraded aced crew&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* The firepower of the main gun is insufficient around its BR&lt;br /&gt;
* Downhill terrain significantly decreases the effectiveness of its frontal armour&lt;br /&gt;
* Elevated engine decks and two notorious fuel barrels welded on it extremely limit its gun depression and movement backwards&lt;br /&gt;
* Almost no frontal protection against an APFSDS that has more penetration than 450 mm&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_m1_abrams_kvt Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8204-development-pre-order-m1-kvt-en|[Devblog] Pre-order: M1 KVT]]&lt;br /&gt;
&lt;br /&gt;
{{USA medium tanks}}&lt;br /&gt;
{{USA premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U101304893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M1_KVT&amp;diff=165425</id>
		<title>M1 KVT</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M1_KVT&amp;diff=165425"/>
				<updated>2023-06-24T01:10:42Z</updated>
		
		<summary type="html">&lt;p&gt;U101304893: For some reasons the order of M1 KVT ammo racks doesn't work like M1 Abrams' ... I don't have M1 Abrams so no idea if they are just different or not.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about= gift American medium tank '''{{PAGENAME}}'''&lt;br /&gt;
|usage= other versions&lt;br /&gt;
|link= M1 Abrams (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=us_m1_abrams_kvt&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|StoreImage_{{PAGENAME}}_005.jpg}}&lt;br /&gt;
|store=12205&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;La Royale&amp;quot;]]. Different to the real one, the M1 KVT in War Thunder was modified from [[M1 Abrams]] instead of [[M1A1]]. There are several differences on their appearance. Compared to the prototype, the side skirts were removed, and a frontal rubber-fabric screen was added. The gun barrel was covered by a camo net. A fake IR searchlight was mounted on the gun mantlet, and many fake ERA blocks were installed on the turret and the upper glacis. Two external fuel barrels were welded to the rear to mimic Soviet MBTs. The M240 pintle-mounted light machine gun on the reloader's cupola was removed, and each side of the turret had a board with the inscription &amp;quot;ЛОДКА&amp;quot; (‘boat’ in Russian) fixed on the basket.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour of the M1 KVT is quite similar to the M1 Abrams with a few differences. The side skirts were removed, and a frontal rubber-fabric screen was equipped which gave its lower glacis more effective armour of chemical protection. The turret and the frontal hull were installed with several fake ERA blocks which weren't modelled and thus contributed zero additional protection. The M1 KVT has decent frontal armour overall which gives it a great advantage in battles. The left turret cheek offers better protection compared to the right one, yet they both worked well at blocking most projectiles around its BR. The lower glacis offers a similar level of protection to the turret cheeks. On the other hand, the upper glacis is extremely angled which may bounce most shells. Those bounced shells are likely to be absorbed by the composite armour modules of the turret cheeks at last. However, the lower part of the main gun mantlet along with the turret ring is very fragile: most large-calibre shells can easily penetrate it. Most reserve ammo is stored at the rear of the turret and such penetration is very likely to detonate them. Due to the thin roof armour, the gunner optics shield is actually another weak spot that has a risk of overpressuring your entire crew by catching large-calibre HE shells such as 3OF26, 9M119, and DTB-125.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret, turret ring)&lt;br /&gt;
* Rubber-fabric screens (frontal skirt)&lt;br /&gt;
* Structural steel (spaced armour, external fuel barrels)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull&lt;br /&gt;
| 38.1 mm (83°) ''Upper glacis'' &amp;lt;br&amp;gt; 19 mm (83°) ''Middle glacis'' &amp;lt;br&amp;gt; 31.75 mm (40°) ''Lower glacis''&lt;br /&gt;
| 60 mm ''Upper part of frontal section'' &amp;lt;br&amp;gt; 30 mm ''Lower part of frontal section'' &amp;lt;br&amp;gt; 12.7 mm ''Upper part of rear section'' &amp;lt;br&amp;gt; 27.6 mm ''Lower part of rear section''&lt;br /&gt;
| 31.75 mm (0°, 37°) &amp;lt;br&amp;gt; 5 mm ''Engine vents'' &amp;lt;br&amp;gt; 12.7 mm (53°) ''Bottom''&lt;br /&gt;
| 31.75 mm ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Turret&lt;br /&gt;
| 38.1 mm (27°, 30°) ''Left cheek'' &amp;lt;br&amp;gt; 38.1 mm (25°, 31°) ''Right cheek'' &amp;lt;br&amp;gt; 70, 38.1, 25.4, 5 mm (34°, 30-36°, 83°, 86°) ''Gun mantlet'' &amp;lt;br&amp;gt; 25.4 mm (70-81°) ''Upper turret ring shield'' &amp;lt;br&amp;gt; 50.8 mm (6-40°) ''Lower turret ring shield''&lt;br /&gt;
| 19 mm (30°) ''Front'' &amp;lt;br&amp;gt; 6.35 mm (30°) ''Rear''&lt;br /&gt;
| 12.7 mm (1°, 43°, 48°)&lt;br /&gt;
| 38.1 mm (84°) ''Front'' &amp;lt;br&amp;gt; 25.4 mm (86°) ''Rear'' &amp;lt;br&amp;gt; 12.7 mm ''Gunner optics shield'' &amp;lt;br&amp;gt; 25 mm ''Reloader's cupola'' &amp;lt;br&amp;gt; 19 mm ''Blowout panels''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 25.4 mm (51-60°)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Composite armour !! Frontal effective protection !! Sides&lt;br /&gt;
|-&lt;br /&gt;
| Hull&lt;br /&gt;
| '''Lower glacis:''' &amp;lt;br&amp;gt; 400-500 mm ''Kinetic'' / 800-1000 mm ''Chemical''&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| Turret&lt;br /&gt;
| '''Cheeks:''' &amp;lt;br&amp;gt; 400-450 mm ''Kinetic'' / 600-850 mm ''Chemical'' &amp;lt;br&amp;gt; '''Gun mantlet:'''&amp;lt;br&amp;gt; 240 mm ''Kinetic'' / 450 mm ''Chemical''&lt;br /&gt;
| '''Front:''' &amp;lt;br&amp;gt; 200 mm ''Kinetic'' / 300-350 mm ''Chemical'' &amp;lt;br&amp;gt; '''Rear:''' &amp;lt;br&amp;gt; 60 mm ''Kinetic'' / 400 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick, and the frontal skirt is 4 mm thick.&lt;br /&gt;
* The frontal part of the underbody is 25.4 mm thick, and the rear one is 12.7 mm thick.&lt;br /&gt;
* There are a few spaced armour on the turret sides that are 4 mm thick.&lt;br /&gt;
* Two 38 mm thick internal RHA screens separate the crew compartment from most ammo racks and the engine compartment. Another two 19 mm thick internal RHA screens encircle two exterior fuel tanks.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The M1 KVT has brilliant mobility around its BR. With the high power-to-weight ratio and decent off-road mobility, the M1 KVT can swiftly accelerate to the average speed of ~60 km/h on most terrains. It also has acceptable hull traverse speed and one of the best reverse speed in top-tier MBTs. Those features make the M1 KVT a very competent all-purpose tank whether to flank, brawl, or translocate yourself.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M68A1 (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
Sharing the same main gun as the M1 Abrams, the M1 KVT has mediocre firepower when fighting with the enemy in hull-down positions. Most Soviet/Russian MBTs around its BR have sufficient turret protection to absorb its shells. The M1 KVT's engine also makes a loud noise which is very lethal when the enemy is experienced and has high vigilance. The elevated engine decks and two additional fuel barrels welded on it significantly limit its gun depression and movement backwards. Despite those defects, its main gun is very accurate with the thermal sights, competent two-plane stabilizer, and laser rangefinder. It has amazing -10° of gun depression and relatively fast reloading speed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M68A1 (105 mm)|105 mm M68A1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 55 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 38.1 || 52.7 || 64.0 || 70.8 || 75.3 || rowspan=&amp;quot;2&amp;quot; | 6.50 || rowspan=&amp;quot;2&amp;quot; | 5.75 || rowspan=&amp;quot;2&amp;quot; | 5.30 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 23.8 || 28.0 || 34.0 || 37.6 || 40.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:M68A1 (105 mm)/Ammunition|M456A2, M393A2, M735, M416, M774}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.17.0.126''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''55''' || 48&amp;amp;nbsp;''(+7)'' || 45&amp;amp;nbsp;''(+10)'' || 23&amp;amp;nbsp;''(+32)'' || 1&amp;amp;nbsp;''(+54)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Blowout rack only: 45&amp;amp;nbsp;''(+10)'' shells.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|M240 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Commander's cupola || 1,000 (200) || 577 || -9°/+65° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The 12.7 mm M2HB machine gun pintle-mounted on the commander's cupola is good at clearing obstacles and fighting both light vehicles and aerial targets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M240 (7.62 mm)|7.62 mm M240]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 10,000 (200) || 941 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The machine gun fixed coaxially at the right side of the main gun can only cause effective damage on light vehicles with an open compartment. It still can be used to ping targets in realistic battles.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The frontal armour of M1 KVT is well-balanced and most APFSDSs with less penetration of 400 mm won't cause trouble on you without aiming carefully. However, every MBT above 10.3 of battle rating has proper APDSFS to penetrate the M1 KVT at any spot. On the other hand, your best shell the M774 is underperforming even in the battles with the same BR. Hence, it's recommended that you should make use of its brilliant mobility, quick reloading, and good gun handling like a light tank. Keep flanking the enemy and translocating yourself. Noted that its engine is quite noisy, so remember to turn off your engine when you are ambushing the enemy.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
* ~400 mm of frontal kinetic protection overall and blowout panels at the rear of the turret protecting preloaded and primary ammo racks&lt;br /&gt;
* Wonderful acceleration, top speed, reverse speed, and off-road mobility&lt;br /&gt;
* Very accurate gun, gunner thermal sight, competent two-plane stabilizer, and brilliant depression and elevation&lt;br /&gt;
* Relatively fast reloading speed, 5-second reload with full-upgraded aced crew&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* The firepower of the main gun is insufficient around its BR&lt;br /&gt;
* Downhill terrain significantly decreases the effectiveness of its frontal armour&lt;br /&gt;
* Elevated engine decks and two notorious fuel barrels welded on it extremely limit its gun depression and movement backwards&lt;br /&gt;
* Almost no frontal protection against an APFSDS that has more penetration than 450 mm&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_m1_abrams_kvt Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8204-development-pre-order-m1-kvt-en|[Devblog] Pre-order: M1 KVT]]&lt;br /&gt;
&lt;br /&gt;
{{USA medium tanks}}&lt;br /&gt;
{{USA premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U101304893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Ammoracks_M1_KVT.png&amp;diff=165424</id>
		<title>File:Ammoracks M1 KVT.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Ammoracks_M1_KVT.png&amp;diff=165424"/>
				<updated>2023-06-24T01:10:20Z</updated>
		
		<summary type="html">&lt;p&gt;U101304893: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>U101304893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ZTZ99A&amp;diff=165366</id>
		<title>ZTZ99A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ZTZ99A&amp;diff=165366"/>
				<updated>2023-06-22T14:46:46Z</updated>
		
		<summary type="html">&lt;p&gt;U101304893: addition of armour info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Chinese MBT '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = ZTZ99 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=cn_ztz_99a&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (Chinese: ZTZ99A式主战坦克; industry code WZ1001; erroneously known as ZTZ99A2 before official ratification in the late 2010s) currently serves as the spearhead of the PLAGF armored corps and has been their most advanced tank since the 2010s. The plans for a true 3rd generation MBT emerged during the development of the WZ123 program, as the PLAGF recognized the need for a new tank capable of effectively countering NATO and Russian tanks in the future. This led to the initiation of the WZ1001 program, which aimed to equip the new tank with advanced features such as a new smoothbore gun, FCS, and powerplant by the early 2000s. Through a series of prototype iterations, one particular design from the WZ1001 program emerged as the chosen configuration for the new MBT. It was officially named ZTZ99A and made its first appearance during the VJ Day parade in September 2015. The ZTZ99A has become an iconic piece of equipment for the PLAGF, representing a departure from the low-profile design of previous tanks.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Danger Zone&amp;quot;]], it is the most advanced MBT and the second newest tank (after the ZTQ15) in service with the PLAGF. The ZTZ99A deviates from the Warsaw Pact-style low-profile design, featuring a larger turret and a new powerpack while maintaining similar protection levels to its predecessor, the [[ZTZ99-III]]. With its array of new features, players can harness the latest Chinese tank technologies, benefiting from the tank's impressive mobility to effectively engage and eliminate enemy forces.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
Though it shares the number 99 in its name, the ZTZ99A in fact has very little technological relationship to previous ZTZ99s. The ZTZ99A has a completely new design with a higher overall profile to previous tanks comparable to NATO tanks. It features an arrow-shaped composite armour block and new FY-5 ERA with up to 250 mm KE protection covering the turret. In case of top-down missiles, the new FY-1D1 ERA covering the top of turret can mitigate some of the damage. But as for the hull, since the design requirement was for equivalent protection to previous ZTZ99s, aside from the UFP armour itself, there's only FY-4 covering the UFP as well as the sides of the turret.&lt;br /&gt;
&lt;br /&gt;
Another major difference is that the driver is moved to the right side of the hull (from the enemy's perspective), if opponents aren't able differentiate between the 99A and other 99s, it is very likely that shots hitting the UFP will prove fruitless. To say at least, aside from the headlights on the UFP, LFP and the mantlet, the ZTZ99A will have a better protection at its frontal arc than its predecessors.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret, engine vents, optics shield)&lt;br /&gt;
* Cast homogeneous armour (gun mantlet, driver hatch)&lt;br /&gt;
* Rubber-fabric screens (side skirts)&lt;br /&gt;
* Structural steel (slat armour)&lt;br /&gt;
* Wood (log at rear of the hull)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull&lt;br /&gt;
| 20 mm (70°) ''Upper glacis'' &amp;lt;br&amp;gt; 60 + 20 mm (54°) ''Lower glacis'' &amp;lt;br&amp;gt; 30 mm (12°) ''Driver hatch''&lt;br /&gt;
| 80 mm ''Top'' &amp;lt;br&amp;gt; 20 mm (28°) ''Bottom''&lt;br /&gt;
| 45 mm (0°, 47°) &amp;lt;br&amp;gt; 10 mm (0°, 65°) ''Engine vent''&lt;br /&gt;
| 30 mm (88°) &amp;lt;br&amp;gt; 20 mm ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Turret&lt;br /&gt;
| 20 mm (23°, 68°) ''Turret cheeks'' &amp;lt;br&amp;gt; 40-310 mm (26°, 70°) ''Gun mantlet''&lt;br /&gt;
| 50-60 + 10 mm &amp;lt;br&amp;gt; 130 mm ''Turret ring''&lt;br /&gt;
| 35 mm&lt;br /&gt;
| 30 mm &amp;lt;br&amp;gt; 50 mm ''Rear'' &amp;lt;br&amp;gt; 20 mm ''Optics shield''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 30 mm (89°)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Composite armour !! Frontal effective protection&lt;br /&gt;
|-&lt;br /&gt;
| Hull&lt;br /&gt;
| '''Upper glacis (ERA counted):''' &amp;lt;br&amp;gt; 550-900 mm ''Kinetic'' / 750-1600 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
| Turret&lt;br /&gt;
| '''Turret cheeks (ERA counted):''' &amp;lt;br&amp;gt; 750-1000 mm ''Kinetic'' / 1200-1700 mm ''Chemical'' &amp;lt;br&amp;gt; '''Upper gun mantlet (ERA counted):''' &amp;lt;br&amp;gt; 500-650 mm ''Kinetic'' / 600-1200 mm ''Chemical'' &amp;lt;br&amp;gt; '''Lower Gun mantlet:''' &amp;lt;br&amp;gt; 200-550 mm ''Kinetic'' / 300-600 mm ''Chemical''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Explosive reactive armour !! Front (Slope angle) !! Sides !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull&lt;br /&gt;
| '''Upper glacis:''' &amp;lt;br&amp;gt; '''FY-4 (67°, 70°, 81°):''' &amp;lt;br&amp;gt; 140 mm ''Kinetic''/ 450 mm ''Chemical''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| Turret&lt;br /&gt;
| '''Upper turret cheeks, gun mantlet:''' &amp;lt;br&amp;gt; '''FY-5 (67°, 70°, 81°):''' &amp;lt;br&amp;gt; 250 mm ''Kinetic'' / 600 mm ''Chemical'' &amp;lt;br&amp;gt; '''Lower turret cheeks:''' &amp;lt;br&amp;gt; '''FY-5 (22-26°):''' &amp;lt;br&amp;gt; 250 mm ''Kinetic'' / 600 mm ''Chemical''&lt;br /&gt;
| '''Front:''' &amp;lt;br&amp;gt; '''FY-5 (3°):''' &amp;lt;br&amp;gt; 250 mm ''Kinetic'' / 600 mm ''Chemical'' &amp;lt;br&amp;gt; '''Slat armour:''' &amp;lt;br&amp;gt; '''FY-4:''' &amp;lt;br&amp;gt; 50 mm ''Kinetic'' / 350 mm ''Chemical''&lt;br /&gt;
| '''FY-1D1 (89°):''' &amp;lt;br&amp;gt; 30 mm ''Kinetic'' / 300 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels, tracks, and underbody are 20 mm thick.&lt;br /&gt;
* Side skirts are 8 mm thick, and slat armour on the turret sides and rear is 10 mm thick.&lt;br /&gt;
* There is a 5 mm thick internal RHA screen separating the crew compartment from the engine compartment.&lt;br /&gt;
* A log placed at the rear of the hull is 100 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The efforts of Chinese armoured vehicle designers in the first decade of 21st century have finally ripened - ZTZ99A sports a new powerpack consists of the NORINCO Shaanxi 12V150HB-1 diesel engine and CH1000 transmission. With 1500 hp power output when spaded and having a DCT transmission, it is the fastest MBT in the game at 75 km/h and has a -34 km/h reverse; unprecedented for any Warsaw Pact or Chinese tank. The new transmission also makes ZTZ99A a huge but nimble tank in terms of its turning radius, and vastly improves its reaction time to enemies or in case of a quick retreat.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=2,325|rbMinHp=1,327}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Type 99A (125 mm)}}&lt;br /&gt;
&lt;br /&gt;
The new ZPT99A gun on ZTZ99A is similar to previous ZPT98 gun, both gun share very similar characteristics with high muzzle velocity, straight ballistics, and feature an autoloader. Although the turret traverse speed hinders some of its combat capabilities, it is certainly an improvement to previous tanks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 99A (125 mm)|125 mm Type 99A]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Autoloader&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 39 || rowspan=&amp;quot;2&amp;quot; | -5°/+13° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 36.2 || 50.1 || 60.8 || 67.2 || 71.5 || rowspan=&amp;quot;2&amp;quot; | 7.10&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 22.6 || 26.6 || 32.3 || 35.7 || 38.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Type 99A (125 mm)/Ammunition|DTP-125, DTB-125, 125-I, DTC10-125, GP125, DTB12-125}}&lt;br /&gt;
&lt;br /&gt;
'''DTP-125; HEATFS''' - The stock DTP-125 HEAT-FS round has the typical penetration of 480 mm shared by Western MBTs with 120 mm guns, but this is not enough to deal with tanks with composite armour, which are the norm at top tiers. The post-penetration damage is also disappointing. Only use it as an interim shell before APFSDS is unlocked. With 2.19 kg of explosive mass, it is sometimes capable of knocking out light targets like SPAAs and light tanks with overpressure damage, so keep an eye out for those.&lt;br /&gt;
&lt;br /&gt;
'''DTB-125; HE''' - The stock DTB-125 HE shell is one of the strongest of any top-rank MBT. It can actually cause more damage to MBTs than the HEAT-FS round if fired at turret rings, hull roofs, and turret cupolas, due to overpressure damage. Well placed impacts have a good chance of transmitting the shockwave into the crew compartment and knocking the target out instantly, even against the toughest MBTs like the [[Strv 122A]]. It helps to keep a few HE rounds around even after APFSDS is unlocked as they excel at causing pressure damage to light targets.&lt;br /&gt;
&lt;br /&gt;
'''125-I APFSDS''' - The 125-I APFSDS round is a tier 1 modification. Though it first appeared on the [[ZTZ96]], it is still used by the latest ZTZ99A and eases the stock grind considerably. It has very similar flat penetration and superior angled penetration to the 3BM42 &amp;quot;Mango&amp;quot; round used by Soviet tanks and can penetrate most contemporary opponents through at least the lower front plate and gun breech.&lt;br /&gt;
&lt;br /&gt;
'''DTC10-125 APFSDS''' - Waiting as a tier 4 modification is the DTC10-125 APFSDS round, a high mass and high velocity shell with only slightly worse performance compared to 3BM60 on the [[T-80BVM]]. This will be the go-to round for the ZTZ99A and most targets at the rank are unlikely to withstand a penetrating shot from this shell.&lt;br /&gt;
&lt;br /&gt;
'''GP125; ATGM (tandem)''' - The ZTZ99A also has access to the GP125 tandem ATGM, which performs identically to its Soviet counterpart. If players find their darts are not effective against well-armoured targets, the sufficient velocity and penetration can ruin the day of such vehicles, as well as helicopters if they don't evade the incoming missile.&lt;br /&gt;
&lt;br /&gt;
'''DTB12-125; HE-VT*''' - DTB12-125 is also available as a tier 4 modification; this is one of the few HE-VT shells available for a top-tier MBT. This shell turns ZTZ99A into a 125 mm anti-aircraft gun thanks to its generous explosive filler, any aircraft that are within its 7 m trigger radius will not have a good day. Although it has lesser explosive content, the VT fuse is not triggered by ground vehicles so it can serve as an alternative for the stock HE-FS as well.&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;type&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''39''' || ''Projectiles&amp;lt;br&amp;gt;Propellants'' || 37 ''(+2)''&amp;lt;br&amp;gt;39 ''(+0)'' || 34 ''(+5)''&amp;lt;br&amp;gt;38 ''(+1)'' || 31 ''(+8)''&amp;lt;br&amp;gt;37 ''(+2)'' || 27 ''(+12)''&amp;lt;br&amp;gt;28 ''(+11)'' || 23 ''(+16)''&amp;lt;br&amp;gt;26 ''(+13)'' || 1 ''(+38)''&amp;lt;br&amp;gt;23 ''(+16)'' || N/A&amp;lt;br&amp;gt;1 ''(+38)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Like its predecessors, to ensure the best survivability, only bring 23 shells at your disposal (22 in autoloader and 1 preloaded shell); any more shells will have to be moved into the autoloader before being able to fire and significantly increase the risk of ammunition cook-off in case of any penetrating shots.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|QJC88A (12.7 mm)|QJT (5.8 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[QJC88A (12.7 mm)|12.7 mm QJC88A]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 600 (150) || 600 || -6°/+85° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[QJT (5.8 mm)|5.8 mm QJT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,600 (200) || 801 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
As the spearhead of the current PLAGF armoured corps, thanks to the vastly improved mobility compared to its predecessors and new technologies intergrated onto ZTZ99A, it has better handling than its predecessors and is comparable to NATO vehicles in terms of its power-to-weight ratio and top speed. The newly designed tank also has very similar protection to its predecessors while parts of its turrets are replaced by brand new FY-5 ERA blocks and the top is covered by FY-1DA ERA blocks, improving its survivability against top-down attacks. However, the mantlet is still lightly protected compared to other MBTs at its rank, a penetrating shot is now even more likely to cause a breech knockout or even lethal damage to the gun crews. In terms of the hull, although it was remarked to have the protection of a ZTZ99 and the driver has been moved to the left side, the age-old problem of a huge LPF and less protected area over the driver can certainly ruin a player's day at top tier. So it is better to keep the ZTZ99A away from heated battlefields or make sure to cover the LFP and mantlet as much as possible. In case of complicated terrains, either avoid them or quickly dig for cover with the dozer blade modification.&lt;br /&gt;
&lt;br /&gt;
In the firepower department, ZTZ99A also comes with a wide variety of shells; the darts, although having somewhat below average penetration, are overall still sufficient enough to knock-out most western vehicles aside from Strv 122; when facing Russians though, in case players are not confident in the darts, the GP125 tandem ATGM is an alternative to melt through Russian MBTs. While both HE shells seemed similar, the stock DTB-125 is still among the most hard-hitting HE shell at top tier while the new DTB12-125 is a VT shell, meaning that any aircraft that comes close to its 7 m triggering range will have a very bad day thanks to its explosive content. So bringing a variety of shells is viable to make the ZTZ99A more versatile or sometimes have the capability to deliver a last-ditch strike back.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great manoeuvrability&lt;br /&gt;
** Very high top speed for an MBT&lt;br /&gt;
** -34 km/h reverse speed, vastly improving its odds to retreat&lt;br /&gt;
** Dual-flow transmission and shorter chassis enables a tighter turning radius&lt;br /&gt;
* Powerful guns with variety of shells ranging from darts up to ATGM&lt;br /&gt;
* Very similar sturdy protection to its predecessors&lt;br /&gt;
* Faster horizontal traverse speed for the gun&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Still suffers from a huge LFP and insufficient mantlet protection&lt;br /&gt;
* Has the infamous &amp;quot;NATO hump&amp;quot; that hinders firing arc at rear angles&lt;br /&gt;
* Insufficient vertical traverse speed in case of a sudden strike&lt;br /&gt;
* Thin side armour, can be penetrated by IFVs and aircraft&lt;br /&gt;
* Relatively large profile compared to previous PLAGF tanks&lt;br /&gt;
* DTC10-125 has somewhat low penetration for a top tier shell&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
As the previous WZ123/ZTZ99 program had been certified, the Central Military Commission only deemed ZTZ99s as the placeholder before their ultimate aim - a 3rd generation MBT - was achieved. Soon after the first batches of ZTZ99-III rolled off the production line, the new designer, Mao Ming (毛明) of Institute 201 took over from his mentor Zhu Yusheng (祝榆生) and started on his new design of MBT - WZ1001.&lt;br /&gt;
&lt;br /&gt;
The earliest known prototypes consisted of 3 WZ1001s which had different designs: the first was based on a ZTZ99, installing a brand new turret and reworking the rear side of the chassis to fit a new power pack; the second one looked similar to what the certified WZ1001 would be; while the third installed an experimental 125 mm L/54 gun based on the former. These prototypes were first spotted in 2006 and their efforts for a new tank were then certified in 2010, thus named ZTZ10 then ZTZ99A due to unknown reasons.&lt;br /&gt;
&lt;br /&gt;
The earliest batches of the pre-production run ZTZ99As were spotted in the early 2010s equipping an experimental millimeter-wave IFF radar, known simply as New MBT (新型主战坦克) or by the erroneous name ZTZ99A2 (or 99大改) to observers. The debate of the name settled down when it was first shown during the 70th V-J Day Parade in Beijing as the TJ1XX column during the parade; as later batches started to be manufactured in 2016, those in 90th PLA Day Parade at Zhurihe Base (朱日和基地; a Fort Owen-like exercise ground for PLA troops) and during the 70th National Day Parade had slightly different designs with the removal of the aforementioned MMW radar.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/7722-development-ztz99a-roaring-tiger-en|Devblog]] ===&lt;br /&gt;
The ZTZ99A is a further development of the ZTZ99 MBT, already familiar to seasoned War Thunder tankers and fans of Chinese ground vehicles in the game. However, despite sharing a common chassis, the ZTZ99A can be considered a completely new vehicle thanks to a near complete overhaul of its design, particularly concerning its turret. Unlike previous variants, the ZTZ99A features a new arrow-shaped turret, fitted with state-of-the-art ERA and composite armour, capable of defeating even tandem charge chemical rounds.&lt;br /&gt;
&lt;br /&gt;
While the protection upgrade did result in the vehicle gaining roughly 4 tons in weight over its immediate predecessor, this drawback is amply compensated by the ZTZ99A receiving a new 1,500 horsepower diesel engine. As a result, the vehicle's power-to-weight ratio increases to an impressive 27.7 hp/t despite the weight increase! As a result, the ZTZ99A actually outmatches its predecessors in terms of mobility, being able to attain a top speed of 75 km/h on paved roads. Furthermore, a new transmission eliminates the poor reverse speed of the older modifications with the ZTZ99A now being capable of reaching up to 34 km/h while going in reverse. Quite a handy upgrade for intense gun fights, eh?&lt;br /&gt;
&lt;br /&gt;
Unlike its protection and mobility, the ZTZ99A's firepower however remains virtually unchanged from previous versions. The vehicle still features the familiar ZPT-98 125 mm smoothbore cannon as well as a coaxial 7.62 mm machine gun and a top-mounted high-caliber commander's machine gun. Therefore, the ZTZ99A inherits its predecessors' excellent firepower and combines it with its own upgrades to result in a potent new fighting vehicle, worthy of the top spot in the Chinese ground forces tree.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=cn_ztz_99a Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|hb-P5hQN6K0|'''The Shooting Range #308''' - ''Metal Beasts'' section at 00:24 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7722-development-ztz99a-roaring-tiger-en|[Devblog] ZTZ99A: Roaring Tiger]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Norinco}}&lt;br /&gt;
{{China medium tanks}}&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U101304893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ZTZ99-III&amp;diff=165322</id>
		<title>ZTZ99-III</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ZTZ99-III&amp;diff=165322"/>
				<updated>2023-06-22T13:53:09Z</updated>
		
		<summary type="html">&lt;p&gt;U101304893: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Chinese MBT '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = ZTZ99 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=cn_ztz_99_w&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (ZTZ99式主战坦克 III类定型状态; lit. Third Type Certified Design; industrial code WZ123B) is the finalized 2004 design of the WZ123 project, with slight alterations to both the turret and hull (extended rear turret basket and ERA coverage, and revised welded turret and ERA block placements). This design soon became the standardized revision of ZTZ99 and was first shown in military training images by 2006. First officially publicized during an exhibition at the Military Museum of the Chinese People's Revolution (中国人民革命军事博物馆) and being the leading vehicle phalanx of the 60th National Day Parade in 2009, the ZTZ99 is still in service with its LRIP version ([[ZTZ99-II]]) and its successor ([[ZTZ99A]]), mostly in northern China and Tibetan Plateau where there are extensive plains for tank assaults and defense.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Direct Hit&amp;quot;]], ZTZ99-III is an overhaul upgrade of the older ZTZ99-II. While retaining the same firepower, mobility, and frontal armor, the ZTZ99-III has eliminated some design flaws present in the previous version. Although it may not be the most advanced MBT available, the ZTZ99-III is a reliable addition to the top-tier lineup of the Chinese tech tree and an important upgrade for its predecessor.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
The major difference between the ZTZ99-II and III is the placement of ERA blocks up the front and side of the turret, where a wave board is presented on Stage III's UFP to deflect water waves in case for river crossing operations; the turret is also redesigned into a welded one, eliminating the bulged part of the turret and thus increasing the survivability of the turret crew. But unfortunately, some flaws still existed in Stage III.&lt;br /&gt;
&lt;br /&gt;
Like the [[T-80U]], the ZTZ99-III continues to use both composite armour and advanced ERA with kinetic protection. Composite armour is present on the turret cheeks and on the upper glacis; it is unremarkable by itself, but the areas with full coverage of both composite armour and FY-4 ERA are even capable of resisting the [[Leopard 2A6]]'s DM53 APFSDS. Unfortunately, these areas are limited to the turret cheeks and lower portion of the upper glacis. Interestingly, the ERA is resistant to tandem-charge warheads, which allows it to withstand ATGMs that other ERA equipped vehicles can't.&lt;br /&gt;
&lt;br /&gt;
There are plenty of weak spots on the hull. First, the lower glacis has no composite armour or ERA whatsoever and can be penetrated by practically anything, and it also is proportionally larger than on Soviet MBTs. Penetrating shots there have a large chance of detonating the ammo in the autoloader and destroying the tank. The upper glacis composite armour is modeled with a large cutout for the driver's optics, as on the Soviet T-64/72 series, and even the FY-4 ERA there is not enough to save it from powerful APFSDS. Some small portions of the upper glacis are not covered by ERA either.&lt;br /&gt;
&lt;br /&gt;
The turret has its fair share of weak spots as well. The gun mantlet area has no composite armour and penetrating shots will usually take out the gun breech and possibly a crew member. There is a cutout in the ERA array on the left cheek to allow the driver to enter and exit the tank that reduces the protection there. Thanks for the redesign of the new turret, the ZTZ99-III eliminated the bulged, cast part of the turret and thus increasing the survivability of the turret crew; it might still be penetrated by some shells but those are in rare cases.&lt;br /&gt;
&lt;br /&gt;
The ZTZ99-III does not have any ERA on the hull sides and the base hull side armour of 50 mm is thinner than Soviet MBTs, so be careful of IFVs with autocannons. Successful hits to the side will usually total the tank, either detonating the ammo racks or knocking out the turret crew.&lt;br /&gt;
&lt;br /&gt;
The ZTZ99-III's armour protection has enough gaps that it can be considered &amp;quot;trolly&amp;quot; as opposed to &amp;quot;well-protected&amp;quot;, but the areas that are well-protected are very strong. It's best to stay at long range and utilize the ZTZ99-III's low profile in conjunction with cover to make it difficult for enemies to hit the weak spots. Putting some bushes near the driver's hatch or gun mantlet might help. Remember that ERA is destroyed upon absorbing fire and the composite armour alone does not have sufficient protection for a top-tier vehicle.&lt;br /&gt;
&lt;br /&gt;
As a last note, the GL-7 laser dazzler is physically modeled on the left side of the turret roof as a laser rangefinder, but its countermeasuring capabilities are not implemented.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret cheeks, turret roof, cupolas)&lt;br /&gt;
* Cast homogeneous armour (turret, gun mantlet, driver hatch)&lt;br /&gt;
* Rubber-fabric screens (side skirts)&lt;br /&gt;
* Structural steel (slat armour)&lt;br /&gt;
* Wood (log at the rear of the hull)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 20 mm (70°) ''Upper front'' &amp;lt;br&amp;gt; 80 mm (60°) ''Lower front'' || 80 mm ''Top'' &amp;lt;br&amp;gt; 20 mm (21°) ''Bottom'' || 45 mm (10°) ''Upper plate'' &amp;lt;br&amp;gt; 45 mm (45°) ''Lower glacis'' &amp;lt;br&amp;gt; 20 mm ''Engine vent'' || 20+80 (20°) ''Front glacis'' &amp;lt;br&amp;gt; 30 mm ''Driving compartment'' &amp;lt;br&amp;gt; 20 mm ''Engine compartment'' &amp;lt;br&amp;gt; 5 mm ''Engine vents''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 220 mm ''Turret front'' &amp;lt;br&amp;gt; 310 mm ''Gun mantlet'' || 80 mm (volumetric) || 35 mm || 30-50 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; | 45 mm (cylindrical) || 35 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Composite armour !! Frontal effective protection&lt;br /&gt;
|-&lt;br /&gt;
| Hull ||'''Upper glacis (ERA counted):''' &amp;lt;br&amp;gt; 500-850 mm ''Kinetic'' / 700-1300 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
| Turret ||'''Turret front (ERA counted):''' &amp;lt;br&amp;gt; 400-700 mm ''Kinetic'' / 400-1200 mm ''Chemical'' &amp;lt;br&amp;gt; '''Gun mantlet:''' &amp;lt;br&amp;gt; 30-400 mm ''Kinetic'' / 60-400 mm ''Chemical''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! FY-4 Explosive reactive armour !! Front (Slope angle) !! Sides&lt;br /&gt;
|-&lt;br /&gt;
| Hull ||'''Upper glacis:''' &amp;lt;br&amp;gt; 140 mm ''Kinetic''/ 450 mm ''Chemical''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| Turret ||'''Turret front:''' &amp;lt;br&amp;gt; 140 mm ''Kinetic''/ 450 mm ''Chemical'' || '''Rear side:''' &amp;lt;br&amp;gt; 50 mm ''Kinetic'' / 350 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels, tracks, and torsion bars are 20 mm thick.&lt;br /&gt;
* Side skirts are 8 mm thick, and slat armour on the turret sides and rear is 10 mm thick.&lt;br /&gt;
* A log placed at the rear of the hull is 100 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
The ZTZ99-III's mobility is still below average for a top rank vehicle. Although it has a sizeable 1,200 horsepower NORINCO Shaanxi Diesel 12V150HB diesel engine, which is comparable to the [[T-80U]]'s 1,250 hp gas turbine engine and among the most powerful Eastern Blog diesel engines. The tank itself also weighs more than 50 tons, which approaches the weight of the [[Leopard 2A4]] and [[M1 Abrams]]. Among contemporaries, the power-to-weight ratio is better than the [[Challenger 2]] and comparable to the [[Ariete PSO]] or [[T-72B3]]. Though it is quite fast in a straight line, it does need a considerably long time to pick up speed especially when stock or across rough terrain. It also does not have neutral steering due to the design of transmission, and the reverse speed of -5 km/h is truly abysmal. The ZTZ99-III can get into battle reasonably quickly but does not excel at flanking and will struggle to retreat from sticky situations.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1860|rbMinHp=1061}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
{{main|ZPT98 (125 mm)}}&lt;br /&gt;
&lt;br /&gt;
The ZPT98 cannon is a 125 mm smoothbore cannon with an autoloader, much like the 2A46 cannon used by the T-72 or the Type 88C cannon used by the ZTZ96, but it is 50 calibres long instead of 48. The reload speed of 7.1 seconds is the slowest of any top-rank vehicle, so destroying or crippling enemies in one shot is important. The gun handling is the same as the ZTZ96 series, being slightly better than most Soviet MBTs barring the [[T-72B3]] but still lower than most Western MBTs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ZPT98 (125 mm)|125 mm ZPT98]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Autoloader&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 39 || rowspan=&amp;quot;2&amp;quot; | -5°/+13° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan=&amp;quot;2&amp;quot; | 7.10&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
Since the ZTZ99-III is an upgraded ZTZ99-II with some redesigned appearance but not in terms of firepower, both share the same ammunition.&lt;br /&gt;
&lt;br /&gt;
The stock DTP-125 HEATFS round has the typical penetration of 480 mm shared by Western MBTs with 120 mm guns, but this is not enough to deal with tanks with composite armour, which are the norm at the ZTZ99's battle rating. The post-penetration damage is also disappointing. Only use it as an interim shell before APFSDS is unlocked. With 2.19 kg of explosive mass, it is sometimes capable of knocking out light targets like SPAAs and light tanks with overpressure damage, so keep an eye out for those.&lt;br /&gt;
&lt;br /&gt;
The stock DTB-125 HE shell is one of the strongest of any top-rank MBT. It can actually cause more damage to MBTs than the HEATFS round if fired at turret rings, hull roofs, and turret cupolas, especially with overpressure damage. Well-placed impacts have a good chance of transmitting the shockwave into the crew compartment and knocking the target out instantly, even against the toughest MBTs like the [[Leopard 2A6]]. It helps to keep a few HE rounds around even after APFSDS is unlocked as they excel at causing pressure damage to light targets.&lt;br /&gt;
&lt;br /&gt;
The ZTZ99-III also has access to the GP125 tandem ATGM, which performs identically to its Soviet counterpart. If players find their darts are not effective against well-armoured targets, the sufficient velocity and penetration can ruin the day of such vehicles, as well as helicopters if they don't evade the incoming missile.&lt;br /&gt;
&lt;br /&gt;
The 125-I APFSDS round is a Tier 1 modification. Though it first appeared on the [[ZTZ96]], it is still a decent option for the ZTZ99 and eases the stock grind considerably. It has very similar flat penetration and superior angled penetration to the 3BM42 &amp;quot;Mango&amp;quot; round used by Soviet tanks and can penetrate most contemporary opponents through at least the lower front plate and gun breech.&lt;br /&gt;
&lt;br /&gt;
Waiting as a tier 4 modification is the DTC10-125 APFSDS round, a high mass and high velocity shell with only slightly worse performance compared to 3BM60 on the [[T-80BVM]]. This will be the go-to round for the ZTZ99-II and most targets at the rank are unlikely to withstand a penetrating shot from this shell.&lt;br /&gt;
&lt;br /&gt;
DTB12-125 is also available as a tier 4 modification; this is one of the few HE-VT shells available for a top-tier MBT. This shell turns ZTZ99-II into a 125 mm anti-aircraft gun thanks to its generous explosive filler, any aircraft that are within its 7 m trigger radius will not have a good day. Although it has lesser explosive content, the VT fuse is not triggered by ground vehicles so it can serve as an alternative to the stock HE-FS as well.&lt;br /&gt;
&lt;br /&gt;
{{:ZPT98 (125 mm)/Ammunition|DTP-125, DTB-125, 125-I, DTC10-125, GP125, DTB12-125}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;part&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''39''' || ''Projectiles&amp;lt;br&amp;gt;Propellants'' || 37 ''(+2)''&amp;lt;br&amp;gt;39 ''(+0)'' || 34 ''(+5)''&amp;lt;br&amp;gt;38 ''(+1)'' || 31 ''(+8)''&amp;lt;br&amp;gt;37 ''(+2)'' || 27 ''(+12)''&amp;lt;br&amp;gt;28 ''(+11)'' || 23 ''(+16)''&amp;lt;br&amp;gt;26 ''(+13)'' || N/A&amp;lt;br&amp;gt;23 ''(+16)'' || 1 ''(+38)''&amp;lt;br&amp;gt;1 ''(+38)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
{{main|QJC88A (12.7 mm)|Type 86 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
Same as the ZTZ99-II, Stage III has both a turret HMG and coaxial LMG; the HMG can be used in case of any potential low-flyers and helicopters which are too close to your proximity, it can do short work of them, this also applies to any poorly armoured light vehicles in higher ranks as these ceramic core shots can shatter them with relative ease.&lt;br /&gt;
&lt;br /&gt;
While the coaxial gun is only good for range-finding and disturbing enemies, it can also do short work of any exposed crew or sometimes even surprise kill on helicopters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[QJC88A (12.7 mm)|12.7 mm QJC88A]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 600 (150) || 600 || -6°/+85° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 86 (7.62 mm)|7.62 mm Type 86]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,500 (250) || 700 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
Since there weren't any firepower improvements between ZTZ99 Stage II and Stage III, the playstyle of ZTZ99-III is very similar to its predecessor.&lt;br /&gt;
&lt;br /&gt;
The ZTZ99's main weaknesses are poor mobility characteristics and inconsistent protection, so to mitigate these, it is best used as a sniper or midfielder. Carefully move up to positions that offer cover and a good view. Once in position, the ZTZ99's strengths can be put to good use. The laser warning system and high-quality thermal sights for the commander give the ZTZ99 a large degree of situational awareness, allowing enemies to be spotted and engaged quickly. Try to attack enemies from a distance and while they are in the open, the variable 6x-11x gun sight will help in searching for targets at longer ranges; in this situation they will have difficulty targeting the weak points of the ZTZ99 while the ZTZ99 typically only needs to shoot their hull when using the top DTC10-125 APFSDS. The DTB12-125 HE-VT and GP125 tandem ATGM are also at your disposal in case of any incoming aircraft or more sturdy targets. Be aware of the slow reload, which is up to 50% slower than other top MBTs. If a target is still capable of returning fire after being hit (e.g. gunner, gun breech, turret drive are intact), it might be better to move to cover and wait for teammates to distract or attack them. Although the ZTZ99 has a sufficient top speed, it is not among the top-notch at top rank; it might struggle especially in urban environments when changing position or flanking enemies. Move up when the coast is clear but do not overextend, it is difficult to back out from a bad position due to the bad reverse speed.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Sturdy frontal armour on turret cheeks and upper glacis, can withstand most APFSDS shells&lt;br /&gt;
* The new welded turret eliminated the previously bulged weak spot on the turret and further enhanced its protection over [[ZTZ99-II]]&lt;br /&gt;
* Gunner and commander thermals with sufficient resolution are very useful to spot targets&lt;br /&gt;
* Variety of shells ranging from high-penetration darts, devastating HE(-VT) shells and gun-launched ATGM&lt;br /&gt;
* Silhouette is quite low, allowing it to conceal itself behind cover or vegetations&lt;br /&gt;
* Has laser warning receiver which can inform the player that they are being targeted&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak spots in the armour: driver's port, lower glacis, and gun mantlet. Can be penetrated by lower-ranked tanks&lt;br /&gt;
* Extremely slow reverse speed of -5 km/h won't get it out of danger quickly&lt;br /&gt;
* Thin side armour, can be penetrated by IFVs (e.g. Type 89) and aircraft&lt;br /&gt;
* Frontal turret ERA are in large pieces, which will leave larger holes once destroyed&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
After the commission of [[ZTZ99-II]] (WZ123 or ZTZ99 Mod. 2003, 99一期改, ZTZ99 &amp;quot;二类定型状态&amp;quot; in game; erroneously known as 99G), Factory 617 kept on revising the design and eliminated some of its design flaws, such as replacing the bulged cast turret with a brand new welded turret, as well as re-positioning the existing applique armour of turret front and lengthening the side ones; the UFP was also redesigned to fit FY-4 in a more reasonable positioning. It was then finalized just a year later and in the 60th Anniversary of the Establishment of PRC in 2009, the new ZTZ99-III (WZ123B or ZTZ99 Mod. 2004, 99二期改, ZTZ99 &amp;quot;三类定型状态&amp;quot; in game; erroneously known as 99A1) showed up as the leading column of vehicle phalanx (numbered 01-01 to 01-18 from 334th Regiment, 112th Mechanized Infantry Brigade, 38th Army Corps), serving as the new spearhead of PLAGF elite armoured brigades.&lt;br /&gt;
&lt;br /&gt;
Eventually, just a year later; a titular successor of ZTZ99-III - the completely redesigned ZTZ99A (WZ1001; erroneously known as 99A2), passed state certification and in mid-2010s, it started to replace ZTZ99-III as the most advanced vehicle of PLAGF and served in elite armoured brigades in Northeastern China.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=cn_ztz_99_w Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|rjFVRzWnvh8|'''The Beast Becomes Balanced - ZT99-III''' - ''JustinPlaysYT''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[T-72B3]]&lt;br /&gt;
* [[T-80U]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7284-development-new-top-tier-ztz99-iii-and-pre-order-for-a-5c-en|[Devblog] New top-tier ZTZ99-III and pre-order for A-5C]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Norinco}}&lt;br /&gt;
{{China medium tanks}}&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U101304893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=CM11&amp;diff=165321</id>
		<title>CM11</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=CM11&amp;diff=165321"/>
				<updated>2023-06-22T13:51:59Z</updated>
		
		<summary type="html">&lt;p&gt;U101304893: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=cn_cm11&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''', also known as the M48H (Hybrid) and commonly referred to as &amp;quot;勇虎&amp;quot; (Brave Tiger), has served as the MBT of the ROCA since the 1990s. The decision to acquire new tanks arose from the need to replace the ageing fleet of M48A1s. In the late 1980s, the ROCA purchased several hundred [[M60A3 TTS (China)|M60A3 TTS]], and plans were made to upgrade the existing fleet of Pattons by utilizing spare hulls obtained from the United States. The result was a hybrid tank, combining an M60A3 hull, M48A5 turret, and an M1 Abrams-equivalent FCS. Additionally, some spare M48A5 turrets were mounted on a few dozen M48A1s, resulting in the CM12 variant. The initial batches of these hybrid tanks became the spearhead of the ROCA's armored corps, particularly intended to counter potential PLA landing operations. The CM11 has faithfully served for over three decades, but may soon be replaced by the M1A2T from the United States. This particular representation of the CM11 is equipped with an experimental French GIAT ERA package, providing enhanced protection against chemical shells.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]], the CM11 is a Taiwanese upgrade to the [[M60A3 TTS (China)|M60A3]], the CM11, named &amp;quot;勇虎式&amp;quot; or &amp;quot;Brave Tiger&amp;quot;, is currently the most modern tank in active service with the Republic of China Army. It is a mating of the M60 chassis with the turret from the [[M48A1 (China)|M48 Patton]], with a unique pagoda-like ERA array on the turret sides. Though its mobility and kinetic protection are poor, it has the same 105 mm gun as the [[M1 Abrams]], so if used carefully, the CM11 can do some serious damage with its thermal sight and powerful DM63 APFSDS.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The CM11 combines the hull of an M60 Patton with the turret of an M48 Patton, and as such, the base turret and hull armour are mostly identical to these two tanks, respectively. The M48's bulbous cupola has been replaced with a low-profile version. The armour is quite resistant to APHE rounds and autocannons, but the vast majority of opponents at its rank use HEATFS and APFSDS rounds that can cut through steel like butter. To counter the former, the CM11 is slathered with ERA and can generally survive the first shot from most HEATFS rounds. However, the ERA offers close to no protection against APFSDS rounds, which are the round of choice in top rank battles.&lt;br /&gt;
&lt;br /&gt;
Post-penetration survivability is also questionable. It lacks blowout racks and ammunition is scattered around the tank, so successful penetrations can reduce the CM11 to a fiery grave.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Cast homogeneous armour&lt;br /&gt;
* Rolled homogeneous armour (Rear roof, Engine grille)&lt;br /&gt;
* Structural steel (Spaced armour)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 108 mm (66°) ''Front Glacis'' &amp;lt;br&amp;gt; 137 mm (55°) ''Lower Glacis''|| 36 - 70 mm || 25 mm (1°) ''Engine Grille'' &amp;lt;br&amp;gt; 40 mm (31°) ''Top'' &amp;lt;br&amp;gt; 28 mm (61°) ''Bottom'' || 36 mm ''Front'' &amp;lt;br&amp;gt; 20 mm ''Engine deck''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 140-240 mm (Variable thickness, 12-76°) ''Turret front'' &amp;lt;br&amp;gt; 152 mm (25-30°) ''Gun mantlet'' || 69-100 mm (12-36°) || 51-55 mm (2-71°) || 25-69 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 25.4 mm (18-67°)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Explosive reactive armour !! Front (Slope angle) !! Front (Slope angle)&lt;br /&gt;
|-&lt;br /&gt;
| Hull&lt;br /&gt;
| '''Upper glacis(66°):''' &amp;lt;br&amp;gt; 5 mm ''Kinetic'' / 370 mm ''Chemical'' &amp;lt;br&amp;gt; '''Lower glacis(60°):''' &amp;lt;br&amp;gt; 5 mm ''Kinetic'' / 370 mm ''Chemical'' &amp;lt;br&amp;gt; '''Fenders(61°, 71°):''' &amp;lt;br&amp;gt; 5 mm ''Kinetic'' / 370 mm ''Chemical''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| Turret&lt;br /&gt;
|'''Gun mantlet(64°, 68°, 74°):''' &amp;lt;br&amp;gt; 5 mm ''Kinetic'' / 370 mm ''Chemical'' &amp;lt;br&amp;gt; '''Cheeks(57°, 60°, 64°):''' &amp;lt;br&amp;gt; 5 mm ''Kinetic'' / 370 mm ''Chemical'' &lt;br /&gt;
|'''(61-62°, 66°):''' &amp;lt;br&amp;gt; 5 mm ''Kinetic'' / 370 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Tracks are 20 mm thick while suspension wheels are 20 mm thick.&lt;br /&gt;
* Belly armour is 19 mm in the front, 13 mm in the rear.&lt;br /&gt;
* There are several blocks of spaced armour on the fenders and turret that are 4 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,162|rbMinHp=663}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}}'s mobility is below average compared to its contemporaries. It weighs practically the same as the [[M1 Abrams]] while having less than half of the engine power. It is very slightly more mobile than the [[Chieftain Mk 10]], but that is a very low bar, and unlike the Chieftain it does not have strong armour to make up for it. Expect to be among the last to arrive on the battlefield.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M68A1 (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
The M68A1 is the same gun used by the [[M1 Abrams]]. It enjoys a quicker reload that tops out at 5 seconds. The gun handling is otherwise identical to the [[M60A3 TTS]], which is not great but still better than typical Soviet tanks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M68A1 (105 mm)|105 mm M68A1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 56 || rowspan=&amp;quot;2&amp;quot; | -9°/+19° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 22.8 || 31.6 || 38.4 || 42.5 || 45.2 || rowspan=&amp;quot;2&amp;quot; | 6.50 || rowspan=&amp;quot;2&amp;quot; | 5.75 || rowspan=&amp;quot;2&amp;quot; | 5.30 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.3 || 16.8 || 20.4 || 22.6 || 24.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
The stock M456 HEATFS is a standard 105 mm HEATFS round with 400 mm of penetration at any distance. At the CM11's battle rating, it is possible to face tanks with reactive or composite armour that can nullify the penetration. It will go clean through conventional armour and weaker implementations of spaced armour. While it becomes less useful for anti-tank duties after APFSDS is unlocked, it is worth keeping a few on hand for destroying light targets.&lt;br /&gt;
&lt;br /&gt;
The M735 APFSDS round is a fairly good and reliable option. The high muzzle velocity makes it much easier to use than the HEATFS. The angled penetration of ~160 mm at 60 degrees leaves something to be desired, but most of the opponents that the CM11 will face are not heavily protected. M735 is sufficient against any enemy tank that does not have composite armour. MBTs with weaker composite armour like the [[XM-1 (GM)]] or [[M48 Super]] are still vulnerable. The [[MBT-70]] and [[KPz-70]] can resist M735 on the outer portions of their turret cheeks despite only having spaced armour.&lt;br /&gt;
&lt;br /&gt;
The M393A2 HESH round is even more effective against light targets but has bad ballistics and low penetration. It can also be neutralized by spaced armour in addition to reactive and composite. The wide cone of damage may be helpful once in a while, so it does not hurt to take a handful, but it will generally not be useful.&lt;br /&gt;
&lt;br /&gt;
For tougher targets, the unlockable DM63 APFSDS round will rarely disappoint. It has the second-highest penetration of any 105 mm APFSDS round currently in the game, exceeding 430 mm of flat penetration. This is actually enough to penetrate some portions of the [[M1 Abrams]]'s turret. However, it is overkill against most tanks the CM11 will encounter. Tanks to watch out for include the [[Chieftain Mk 10]], [[Challenger Mk.2]] and [[Challenger Mk.3]]. These all feature strong composite armour on their turret cheeks that DM63 will not be able to penetrate consistently, if at all. The DM63 will comfortably penetrate their hull armour, so shoot there instead.&lt;br /&gt;
&lt;br /&gt;
{{:M68A1 (105 mm)/Ammunition|M456A2, M393A2, M735, M416, DM63}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.1.0.94''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty*&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty*&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty*&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''56''' || 45&amp;amp;nbsp;''(+11)'' || 34&amp;amp;nbsp;''(+22)'' || 16&amp;amp;nbsp;''(+40)'' || 10&amp;amp;nbsp;''(+46)'' || 1&amp;amp;nbsp;''(+55)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modelled individually and disappear after having been shot or loaded.&lt;br /&gt;
* The 3rd, 4th and 5th Racks serve as First-Stage ammo stowage (33 shells total).&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
{{Specs-Tank-Weapon|4}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|M240 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Commander's cupola || 1,000 (200) || 577 || -9°/+65° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M240 (7.62 mm)|7.62 mm M240]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Loader's cupola || 3,000 (200) || 941 || -9°/+65° || -77°/+135°&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,000 (200) || 941 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like most MBTs in the Chinese tech tree, the CM11 should be played in a laid back, cautious manner since its firepower is good but its speed is not nearly sufficient for flanking quickly and catching enemies by surprise. Unfortunately, its poor armour and large profile make hull-down sniping difficult, though it does enjoy better gun depression than most PRC/Soviet tanks. It is best to stay close to cover and observe the environment. When the enemies are spotted, pop out, shoot first, and try to at least cripple them. The DM63 APFSDS has very good penetration for a 105 mm round, easily penetrating almost all targets that the CM11 is likely to encounter. The fast reload time ensures rapid follow-up shots. If the teammates do a good job distracting the enemy team or the CM11 somehow manages to flank successfully, several targets can be knocked out in rapid succession. Make good use of the thermal optics, as not all tanks at its battle rating feature them and they are very advantageous for spotting enemies early.&lt;br /&gt;
&lt;br /&gt;
As a whole, the CM11 is somewhat like a tank destroyer, having a powerful gun but not much else. In a meta favouring high speed and high protection, it is rather out of place, but it can still work in the hands of a skilled player with good aim and reflexes. Trust the DM63 APFSDS, stay alert, shoot first, and avoid getting shot in return.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Access to powerful DM63 APFSDS&lt;br /&gt;
* Fast reload, topping out at 5 seconds like the [[M1 Abrams]]&lt;br /&gt;
* Heavy ERA coverage, decent resistance to chemical rounds&lt;br /&gt;
* Has a thermal sight for the gunner&lt;br /&gt;
* Low-profile cupola&lt;br /&gt;
* Better gun-handling than contemporary PLA tanks - better gun depression and the gun is quicker to elevate and depress&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Large target&lt;br /&gt;
* Poor mobility&lt;br /&gt;
* ERA has negligible kinetic protection&lt;br /&gt;
* Vulnerable to APFSDS rounds&lt;br /&gt;
* At 9.0 and up the M60 chassis is starting to show its age - unremarkable armour and low reactive mobility&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
=== Development ===&lt;br /&gt;
In 1980, the Republic of China (ROC), also known as Taiwan, created the Armoured Vehicle Development Center. It was created partially to develop the CM-11 tank. The Republic of China Army (ROCA) needed a 2nd generation main battle tank (MBT), and they wanted to acquire one without breaking any limitations placed on the ROC by the US-PRC Joint Communique. As such, they decided to create a hybrid design using the M48A3 turret and the M60A3 hull. In the ROC, it is known as the CM-11 Brave Tiger, whereas the United States designated it as the M48H for &amp;quot;M48 Hybrid&amp;quot;. To create the tank, the ROC imported M60A3 hulls from the United States along with M68A1 105 mm cannons and M48A3 turrets, and commander cupolas from Israel. Two prototypes were finished in 1988 and the ROCA ordered 450 CM-11 tanks.&lt;br /&gt;
&lt;br /&gt;
=== Design ===&lt;br /&gt;
The hull of the CM-11 is from the M60A3 tank built in the US. As such, the CM-11 uses a torsion bar suspension system and is powered by a Continental AVDS-1790-2C diesel engine producing 750 hp. The turret is from the M48A3 tank, but with the Israeli Urdan style commander's cupola with a low profile. The armament consists of an M68A1 105 mm cannon, the commander's 12.7 mm (.50 in) M2 Browning machine gun, a coaxial 7.62 mm M240 machine gun, and the loader's 7.62 mm M240 machine gun. The fire control system is the same system as used by the M1 Abrams, and the M68A1 has a two-plane stabilizer. The optics and thermal imaging are also as modern as those on the M1 Abrams, giving the CM-11 night fighting and fire-on-the-move ability. The design has a number of drawbacks though, as the Patton design of the 1960s has become outdated. The main battle tanks of the People's Liberation Army (PLA) are the 2nd generation ZTZ96 and 3rd generation ZTZ99, which mount a 125 mm gun that can reliably penetrate the armour of the CM-11. To counter this, it was attempted to put explosive reactive armour (ERA) from the French company GIAT on the CM-11, but that would tax the suspension too much, so the idea was dropped. In 2012, a CM-11 was seen at an exercise mounting ERA designed by CSIST, which featured extreme angles to increase the chance of enemy shells deflecting off of the armour.&lt;br /&gt;
&lt;br /&gt;
=== Production and Service ===&lt;br /&gt;
After the failed attempt by the ROC Army to purchase M48A5 and &amp;quot;Magach III&amp;quot; tanks from Spain, South Africa and Israel, the imitation and transformation project for a new tank was launched again in 1984. The ROC Army's tank research and development center and General Dynamics jointly designed a second-generation main battle tank &amp;quot;Brave Tiger&amp;quot;, designated as M48H (or CM11 later).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Brave Tiger&amp;quot; MBT is a hybrid of an enhanced M48 turret and an M60 chassis, equipped with a cutting-edge FCS that comes from the M1 Abrams. Therefore, &amp;quot;Brave Tiger&amp;quot; was designated as M48H (H for Hybrid). The Army Fighting Vehicle R&amp;amp;D Center purchased 450 M60 tank chassis for modification before the M60 production line shut down. The &amp;quot;Brave Tiger&amp;quot; tank began testing in 1988. It officially entered service in the ROC Army on April 14th, 1990.&lt;br /&gt;
&lt;br /&gt;
The Army Ordnance Industry Development Center transformed a total number of 550 turrets. After 450 M48H tanks were assembled on the CM11 &amp;quot;Brave Tiger&amp;quot;, the remaining 100 turrets were assigned to the old M48A3 tanks. These upgraded M48A3 tanks are known as CM12 MBTs. The Army Ordnance Industry Development Center continued to carry out the transformation of the M48A3 tank, and a total of 250 CM12 tanks were produced.&lt;br /&gt;
&lt;br /&gt;
After the Taiwan Strait Missile Crisis in 1996, in order to curb the CCP's attempt to invade Taiwan by force, the United States sold 450 M60A3 tanks to the Republic of China. At the present time, the armoured combat forces of the Republic of China Army are mainly equipped with CM11 &amp;quot;Brave Tiger&amp;quot; MBTs and M60A3 MBTs. Due to lack of reliability, most of the CM12 tanks are stored as reserve forces.&lt;br /&gt;
=== [[wt:en/news/6366-development-cm11-when-old-meets-new-en|Devblog]] ===&lt;br /&gt;
During the 1980s, armed forces in Taiwan were looking for more capable AFVs. However, as some existing agreements with the USA prevented the supply with more advanced US equipment, such as later versions of the M60 and the newer M1 Abrams tanks, military production was forced to develop an indigenous design.&lt;br /&gt;
&lt;br /&gt;
While still retaining access to supplies of older US equipment and components, the decision was made to create a hybrid tank from the available components and outfit it with the latest electronics. As such, Taiwanese engineers took the hull and chassis of the M60A3 and combined it with the turret of the M48, while installing the M68A1 105 mm cannon and the latest US fire control systems available.&lt;br /&gt;
&lt;br /&gt;
The result of this undertaking was the CM11. In the late 1980s, two prototypes were sent to the US for comparative tests against the M60A3, where the CM11 outperformed its counterpart in gunnery trials. Shortly after these successful tests, the CM11 officially entered service in 1990.&lt;br /&gt;
&lt;br /&gt;
However, as the protection was seen to be somewhat lacking, the decision was made to upgrade the CM11 with ERA packages obtained from GIAT in the early '90s. Due to substantial weight increases and associated upgrade costs however, this modernization effort was only applied to about a dozen vehicles. In total, 450 CM11s were built for the armed forces, still representing the spearhead of the country's armoured units today.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=cn_cm11 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Xwid3UCLr5U|'''The Patton Family''' discusses the {{PAGENAME}} at 7:59 - ''War Thunder Official Channel''|zoBPU0n65_A|'''The M60 family''' discusses the {{PAGENAME}} at 5:05 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[M48 Patton (Family)]]&lt;br /&gt;
* [[M60 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6366-development-cm11-when-old-meets-new-en|[Devblog] CM11: When Old Meets New]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Ordnance Research Development Center}}&lt;br /&gt;
{{China medium tanks}}&lt;/div&gt;</summary>
		<author><name>U101304893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ZTZ99-II&amp;diff=165320</id>
		<title>ZTZ99-II</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ZTZ99-II&amp;diff=165320"/>
				<updated>2023-06-22T13:51:17Z</updated>
		
		<summary type="html">&lt;p&gt;U101304893: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Chinese MBT '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = ZTZ99 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=cn_ztz_99&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (ZTZ99式主战坦克 二类定型状态, aka 99一期改; coded WZ123) is the accepted version of the ZTZ99 in PLAGF service since the early 2000s. The plan for a new MBT for the PLAGF arose after the Project 122, which was lacking in firepower against possible Soviet assaults on Mainland China. The project for a new tank was issued in April 1984, and developments during the 1980s included evaluations on Object 172M-1 E-4 (known as T-72 Ural or Type 64 六四型 by Chinese engineers) and later mock-up targets of the T-80U. The standards were revised during development, and the new 3rd generation MBT was tested extensively during the 1990s. The finalized prototypes/LRIP models (ZTZ99-I) were then first shown during the 50th National Day Parade. These LRIP tanks, which were yet to be built at the factory, later received new protection packages in 2004 with FY-4 ERA on both the UFP and turret, leading to the well-known design of the ZTZ99.&lt;br /&gt;
&lt;br /&gt;
The ZTZ99-II was introduced in [[Update &amp;quot;Hot Tracks&amp;quot;]]. The Chinese adopted a NATO approach for their tank design with arrow-shaped turret applique armour while retaining kinetic ERA protection from Soviet MBTs, into which the engineers integrated the mobility from the former and the firepower from the latter (in fact better than most Russian/Soviet tanks thanks to the ZTZ99's FCS). While design flaws including the driver's hatch, mantlet, LFP and its long hull haunt the tank, the overall better handling compared to Soviet tanks will make players enjoy the overall performance of ZTZ99-II, though they have to maintain extra precaution for the best efficiency.&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;small&amp;gt;Note: ZTZ99-II is also erroneously known as Type 99G before the family were clarified by mid-2010s&amp;lt;/small&amp;gt;''.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
Like the [[T-80U]], the ZTZ99 uses both composite armour and advanced ERA with kinetic protection. Composite armour is present on the turret cheeks and on the upper glacis; it is unremarkable by itself, but the areas with full coverage of both composite armour and FY-4 ERA are even capable of resisting the [[Leopard 2A6]]'s DM53 APFSDS. Unfortunately, these areas are limited to the turret cheeks and lower portion of the upper glacis. Interestingly, the ERA is resistant to tandem charge warheads, which allows it to withstand ATGMs that other ERA-equipped vehicles cannot.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, there are plenty of weak spots on the hull. First, the lower glacis has no composite armour or ERA whatsoever and can be penetrated by practically anything, and it also is proportionally larger than on Soviet MBTs. Penetrating shots there have a large chance of detonating the ammo in the autoloader and destroying the tank. The upper glacis composite armour is modeled with a large cutout for the driver's optics, as on the Soviet T-64/72 series, and even the FY-4 ERA there is not enough to save it from powerful APFSDS. Some small portions of the upper glacis are not covered by ERA either.&lt;br /&gt;
&lt;br /&gt;
The turret has its fair share of weak spots as well. The gun mantlet area has no composite armour and penetrating shots will usually take out the gun breech and possibly a crew member. There is a cutout in the ERA array on the left cheek to allow the driver to enter and exit the tank that reduces the protection there. Lastly, this vehicle is an early production ZTZ99 that features a round, cast steel &amp;quot;forehead&amp;quot; on top of the turret, merging into the gunner and commander cupolas. This forehead has inadequate protection against APFSDS rounds and penetrating shots might take out the gunner or commander. Since no ammunition is stored in the turret, frontal turret penetrations will likely only take out one crew member at a time.&lt;br /&gt;
&lt;br /&gt;
The ZTZ99 does not have any ERA on the hull sides and the base hull side armour of 50 mm is thinner than Soviet MBTs, so be careful of IFVs with autocannons. Successful hits to the side will usually total the tank, either detonating the ammo racks or knocking out the turret crew.&lt;br /&gt;
&lt;br /&gt;
The ZTZ99's armour protection has enough gaps that it can be considered &amp;quot;trolly&amp;quot; as opposed to &amp;quot;well-protected&amp;quot;, but the areas that are well-protected are very strong. It's best to stay at long range and utilize the ZTZ99's low profile in conjunction with cover to make it difficult for enemies to hit the weak spots. Putting some bushes near the driver's hatch or gun mantlet might help. Remember that ERA is destroyed upon absorbing fire and the composite armour alone does not have sufficient protection for a top-rank vehicle.&lt;br /&gt;
&lt;br /&gt;
As a last note, the GL-7 laser dazzler is physically modeled on the left side of the turret roof, but the active protection capabilities is currently not implemented in War Thunder (while its LWR and laser rangefinding functions are implemented).&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret cheeks, turret roof, cupolas)&lt;br /&gt;
* Cast homogeneous armour (turret, gun mantlet, driver hatch)&lt;br /&gt;
* Rubber-fabric screens (side skirts)&lt;br /&gt;
* Structural steel (slat armour)&lt;br /&gt;
* Wood (log at rear of the hull)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 20 mm (70°) ''Upper front'' &amp;lt;br&amp;gt; 80 mm (60°) ''Lower front'' || 80 mm (50°) ''Top'' &amp;lt;br&amp;gt; 20 mm ''Bottom'' || 45 mm || 20-30  mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 220 mm ''Turret front'' &amp;lt;br&amp;gt; 310 mm ''Gun mantlet'' || 80 mm (volumetric) || 35 mm || 30-50 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; | 45 mm (cylindrical) || 35 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Composite armour !! Frontal effective protection&lt;br /&gt;
|-&lt;br /&gt;
| Hull ||'''Upper glacis (ERA counted):''' &amp;lt;br&amp;gt; 500-850 mm ''Kinetic'' / 700-1300 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
| Turret ||'''Turret front (ERA counted):''' &amp;lt;br&amp;gt; 400-700 mm ''Kinetic'' / 400-1200 mm ''Chemical'' &amp;lt;br&amp;gt; '''Gun mantlet:''' &amp;lt;br&amp;gt; 30-400 mm ''Kinetic'' / 60-400 mm ''Chemical''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! FY-4 Explosive reactive armour !! Front (Slope angle) !! Sides&lt;br /&gt;
|-&lt;br /&gt;
| Hull ||'''Upper glacis:''' &amp;lt;br&amp;gt; 140 mm ''Kinetic''/ 450 mm ''Chemical''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| Turret ||'''Turret front:''' &amp;lt;br&amp;gt; 140 mm ''Kinetic''/ 450 mm ''Chemical'' || '''Rear side:''' &amp;lt;br&amp;gt; 50 mm ''Kinetic'' / 350 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels, tracks, and torsion bars are 20 mm thick.&lt;br /&gt;
* Side skirts are 8 mm thick, and slat armour on the turret sides is 10 mm thick.&lt;br /&gt;
* A log placed at the rear of the hull is 100 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1860|rbMinHp=1061}}&lt;br /&gt;
&lt;br /&gt;
The ZTZ99-II's mobility is average for a top-tier vehicle. It has a sizeable NORINCO Shanxi Diesel 12V150HB 1,200 hp diesel engine, which is comparable to the [[T-80U]]'s Klimov GTD-1250 1,250 hp gas turbine engine and among the most powerful Eastern Bloc diesel engines, despite its design limits from the chassis. However, the ZTZ99 also weighs at 51 tons, which approaches the weight of the [[Leopard 2A4]] and the [[M1 Abrams]]. Among contemporaries, its power-to-weight ratio is better than the [[Challenger 2]] and [[T-72B3|T-72B3 mod. 2011 (before the 2016 UBH upgrades)]], comparable to the [[Ariete PSO]] and [[M1A2 Abrams]]. Though it is quite fast in a straight line, reaching 65 km/h on road at most; this 51-ton tank does need a considerably long time to pick up speed especially when stock or traversing rough terrain. Also, due to the space limits of the chassis and lack of manufacturing experience with transmission boxes, it has no neutral steering and the reverse speed with a mere -5 km/h is truly abysmal. The ZTZ99 can get into battle reasonably quickly but does not excel at flanking and will struggle to retreat from sticky situations, so avoid over-extending into the battlefield to keep the tank in one piece.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Recommended research order:&lt;br /&gt;
&lt;br /&gt;
# Parts. The ZTZ99-II's gun mantlet is a major weak spot meaning the gun breech or barrel can get destroyed a lot. Being able to repair these critical components is crucial.&lt;br /&gt;
# 125-I APFSDS. Stock HEAT rounds are a pain to use against modern MBTs, while the HE requires longer time to target the enemy's weak spot, putting the ZTZ99-II in danger. A filler APFSDS allows more weak spots to be an option.&lt;br /&gt;
# Mobility modifications. They can improve the tank's speed and handling.&lt;br /&gt;
# LWS/LR. The more important module here is the laser rangefinder as it allows the player to quickly target distant enemies. The laser warning receiver is a nice bonus.&lt;br /&gt;
# DTC10-125 APFSDS. With 500+ mm penetration, this round renders even more areas as penetrable, greatly increasing the ZTZ99-II's capacities.&lt;br /&gt;
# Others&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|ZPT98 (125 mm)}}&lt;br /&gt;
&lt;br /&gt;
The ZPT98 cannon is a 125 mm smoothbore cannon with an autoloader, much like the 2A46 cannon used by the T-72 or the Type 88C cannon used by the ZTZ96, but it is 50 calibres long instead of 48. The reload speed of 7.1 seconds is the slowest of any top-rank vehicle, so destroying or crippling enemies in one shot is important; but thanks to the upgraded FCS, ZTZ99-II can be more versatile with 6x-11x gun optics, helping players to engage both close and long range targets with relative ease. The gun handling is the same as the ZTZ96 series, being slightly better than most Soviet MBTs barring the [[T-80U]] and comparable to certain Western bloc MBTs ([[Challenger 2]], [[Leclerc (Family)|Leclerc]], [[Type 10]] etc.).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ZPT98 (125 mm)|125 mm ZPT98]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Autoloader&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 39 || rowspan=&amp;quot;2&amp;quot; | -5°/+13° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan=&amp;quot;2&amp;quot; | 7.10&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:ZPT98 (125 mm)/Ammunition|DTP-125, DTB-125, 125-I, DTC10-125, GP125, DTB12-125}}&lt;br /&gt;
&lt;br /&gt;
Reload time aside, the ZTZ99's firepower is good, where its variety of ammunition can help players defeat all types of enemies.&lt;br /&gt;
&lt;br /&gt;
The stock DTP-125 HEATFS round has the typical penetration of 480 mm shared by Western MBTs with 120 mm guns, but this is not enough to deal with tanks with composite armour, which are the norm at the ZTZ99's battle rating. The post-penetration damage is also disappointing. Only use it as an interim shell before APFSDS is unlocked. With 2.19 kg of explosive mass, it is sometimes capable of knocking out light targets like SPAAs and light tanks with overpressure damage, so keep an eye out for those.&lt;br /&gt;
&lt;br /&gt;
The stock DTB-125 HE shell is one of the strongest of any top-rank MBT. It can actually cause more damage to MBTs than the HEATFS round if fired at turret rings, hull roofs, and turret cupolas, especially after the introduction of pressure damage. Well placed impacts have a good chance of transmitting the shockwave into the crew compartment and knocking the target out instantly, even against the toughest MBTs like the [[Leopard 2A6]]. It helps to keep a few HE rounds around even after APFSDS is unlocked as they excel at causing pressure damage to light targets.&lt;br /&gt;
&lt;br /&gt;
The ZTZ99-II also has access to the GP125 tandem ATGM, which performs identically to its Soviet counterpart. If players find their darts are not effective against well-armoured targets, the sufficient velocity and penetration can ruin the day of such vehicles, as well as helicopters if they don't evade the incoming missile.&lt;br /&gt;
&lt;br /&gt;
The 125-I APFSDS round is a tier 1 modification. Though it first appeared on the [[ZTZ96]], it is still a decent option for the ZTZ99 and eases the stock grind considerably. It has very similar flat penetration and superior angled penetration to the 3BM42 &amp;quot;Mango&amp;quot; round used by Soviet tanks and can penetrate most contemporary opponents through at least the lower front plate and gun breech.&lt;br /&gt;
&lt;br /&gt;
Waiting as a tier 4 modification is the DTC10-125 APFSDS round, a high mass and high velocity shell with only slightly worse performance compared to 3BM60 on the [[T-80BVM]]. This will be the go-to round for the ZTZ99-II and most targets at the rank are unlikely to withstand a penetrating shot from this shell.&lt;br /&gt;
&lt;br /&gt;
DTB12-125 is also available as a tier 4 modification; this is one of the few HE-VT shells available for a top-tier MBT. This shell turns ZTZ99-II into a 125 mm anti-aircraft gun thanks to its generous explosive filler, any aircraft that are within its 7 m trigger radius will not have a good day. Although it has lesser explosive content, the VT fuse is not triggered by ground vehicles so it can serve as an alternative to the stock HE-FS as well.&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.7.0.141''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;part&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''39''' || ''Projectiles''&amp;lt;br&amp;gt;''Propellants'' || 37&amp;amp;nbsp;''(+2)''&amp;lt;br&amp;gt;39&amp;amp;nbsp;''(+0)'' || 34&amp;amp;nbsp;''(+5)''&amp;lt;br&amp;gt;38&amp;amp;nbsp;''(+1)'' || 31&amp;amp;nbsp;''(+8)''&amp;lt;br&amp;gt;37&amp;amp;nbsp;''(+2)'' || 27&amp;amp;nbsp;''(+12)''&amp;lt;br&amp;gt;28&amp;amp;nbsp;''(+11)'' || 23&amp;amp;nbsp;''(+16)''&amp;lt;br&amp;gt;26&amp;amp;nbsp;''(+13)'' || N/A &amp;lt;br&amp;gt;23&amp;amp;nbsp;''(+16)'' || 1&amp;amp;nbsp;''(+38)''&amp;lt;br&amp;gt;1&amp;amp;nbsp;''(+38)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes'''&lt;br /&gt;
&lt;br /&gt;
* The 7th projectiles and propellants rack is the First-stage ammo stowage: it is a mechanized ammo rack with a fixed reload rate.&lt;br /&gt;
* The mechanized ammo rack depletes clock-wise: the arrow in the image shows where the ammo depletion starts.&lt;br /&gt;
* It is recommended to bring 23 rounds in the tank as to limit the chances of the tank being knocked out by ammo rack explosion.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|QJC88A (12.7 mm)|Type 86 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[QJC88A (12.7 mm)|12.7 mm QJC88A]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 600 (150) || 600 || -6°/+85° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 86 (7.62 mm)|7.62 mm Type 86]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,500 (250) || 700 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thanks to the technological advancements of the early 2000s, the ZTZ99-II shares a similar FCS to its (tech tree) predecessor ZTZ96A with variable 6x-11x magnification for the gunner's optics, and up to 10.7x magnification for the CITV, both equipped with TVD. This helps with engaging targets over ridge lines- commander override is a viable choice in case of long-range engagement. Thanks to its powerful 12V150HB engine, the ZTZ99 can accelerate fast enough to follow the team or alternatively, go to mid-field sniping positions. The laser warning system and high-quality thermal sights for the commander give the ZTZ99 a large degree of situational awareness, allowing enemies to be spotted and engaged quickly.&lt;br /&gt;
&lt;br /&gt;
A reminder to ZTZ99's protection: always point the hull exactly at the enemies to increase the odd of survival; the disappointing side protection and a huge fuel tank means any penetrated side-shots, at even the slightest angle, can send it straight back to the hanger.&lt;br /&gt;
&lt;br /&gt;
Try to attack enemies from a distance and while they are in the open; in this situation they will have difficulty targeting the weak points of the ZTZ99 while the ZTZ99 typically only needs to shoot their hull when using the top DTC10-125 APFSDS. The DTB12-125 HE-VT and GP125 tandem ATGM are also at your disposal in case of any incoming aircraft or more sturdy targets. Be aware of the slow reload, which is up to 50% slower than other top MBTs. If a target is still capable of returning fire after being hit (e.g. gunner, commander, gun breech, turret drive are functional), it might be better to move to cover and wait for teammates to distract or attack them. Move up when the coast is clear but do not overextend, it is difficult to back out from a bad position due to the bad reverse speed and in the meantime enemies can fire plenty of shots at the ZTZ99. Although it has the sufficient mobility to keep up with the team, it is not a good idea to use ZTZ99 as any kind of brawler, especially in urban maps - the subpar turn rate of both the turret and hull can be the reason of your demise despite its frontal arc protection.&lt;br /&gt;
&lt;br /&gt;
'''Assault Mode:'''&lt;br /&gt;
&lt;br /&gt;
For top rank main battle tanks, it is essential to grind out critical modules such as APFSDS and thermal optics prior to joining PvP battles, and the Assault mode is a great choice for this. If you have played assault to unlock the preceding [[ZTZ96A]]'s modules, a stock ZTZ99 will behave familiarly or even better in some aspects. It is noticeably faster and better protected, allowing you to get to positions quicker and take hits frontally without being destroyed too soon. Before spawning in, consider bringing full ammo load so you can fight longer, with half HEAT and half HE shells. Map knowledge specifically for assault can greatly increase your survivability and targets destroyed, so memorise some good spots where you can deal with threats from only one direction and has hard covers. As the countdown goes at the start of the match rush to one of such spot.&lt;br /&gt;
&lt;br /&gt;
In the early stages of an assault battle, there will be waves of light tanks/cold war tanks that can be easily knocked out with your HEAT shells. Note that regardless of the era of AI tanks, you want to hide your lower front plate as much as possible, since the AI can precisely target such weak spots across the map and detonate the ZTZ99's ammo. Needless to say, the ZTZ99 can confidently resist almost all AI gun fires from the front, but do not angle too much, the side armour is extremely thin. The gun mantlet is also a weak spot that can lead to your gun breech being destroyed.&lt;br /&gt;
&lt;br /&gt;
As the match progresses, waves of modern main battle tanks will show up, some of which can still get destroyed by your HEAT (e.g. [[M1A2 Abrams|M1A2]]), but well protected ones will require HE to do the job (e.g. [[Leopard 2A5]], [[Challenger 2 (2F)]]). Scan the target and fire HE at where the crosshair turns green, the HE can usually detonate random ammo inside the AI tanks. The ZTZ99's reload of 7.5 seconds may feel slow when facing huge amount of AI waves, so do not forget to fire your MG at their tracks, gun barrels, etc. This will not necessarily deal any damage however will give you assists when the AI is destroyed by other teammates, which means more scores thus more research points. Before the next wave shows up, you can go to any nearby repair spots to instantly repair and rearm. However if you are immobilised and disarmed and do not have &amp;quot;Parts&amp;quot; researched, or set on fire without any FPE, bail out and spawn in a new ZTZ99 to avoid wasting time.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful firepower:&lt;br /&gt;
** Variety of shells ranging from high-penetration darts, devastating HE(-VT) shells and gun-launched ATGM&lt;br /&gt;
** High resolution thermal sights for both commander and gunner give it some advantage in poor visibility conditions&lt;br /&gt;
** Autoloader reloads the cannon even when putting out fires or replacing crew members&lt;br /&gt;
** Roof-mounted heavy machine gun is useful against low-flying aircraft and light targets&lt;br /&gt;
* Good armour:&lt;br /&gt;
** Nice frontal protection: sturdy turret cheeks and upper front plate, can resist common shells&lt;br /&gt;
** ERA is immune to tandem-charged warheads&lt;br /&gt;
* Low profile&lt;br /&gt;
* Has a laser warning receiver&lt;br /&gt;
* Improved mobility over preceding ZTZ96A with faster acceleration and higher top speed&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Inconsistent protection:&lt;br /&gt;
** Has a huge driver's weak spot that can be penetrated by pretty much any gun&lt;br /&gt;
** Weak gun mantlet, very easy to disable gun breech&lt;br /&gt;
** The outer part of the mantlet are in fact armour sheets rather than ERA, lowering its thickness significantly&lt;br /&gt;
** Lower plate is very weak, with penetrating shells incapacitating the crew or exploding ammo&lt;br /&gt;
** The bulge part of the turret (cast armour) might sometimes be penetrated and causing gun damages&lt;br /&gt;
* Poor mobility:&lt;br /&gt;
** Ineffectual reverse speed of only -5 km/h, makes it difficult to reverse and repair or escape dangerous situations&lt;br /&gt;
** Due to the long hull, hull traverse speed is slow especially when stock or on loose surfaces&lt;br /&gt;
* Turret ERA offers low KE protection&lt;br /&gt;
* Only 3 crew members&lt;br /&gt;
* Poor gun depression of -5° limits its capacity in hilly environments&lt;br /&gt;
* Relatively slow reload of 7.1 seconds compared to other MBTs&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the late 1960s, Mainland China had found that the PLAGF was lagging behind the mainstream of MBTs of the era; the menacing Soviet armoured brigades in the Far East were also a great concern as well, especially after Damansky (Zhenbao) Island Incident where they [[T-62 545 (China)|captured a T-62]]. During the mid-1970s, the '''Commission for Science, Technology and Industry for National Defense''' (COSTIND 国防科学技术工业委员会) made a few attempts to design new MBTs under the code '''WZ122''' with multiple prototypes; technological issues put an end to those prototypes in the mid-1970s.&lt;br /&gt;
&lt;br /&gt;
Soon after the Cultural Revolution, in April 1978, COSTIND and 5th Ministry of Machine Building (第五机械工业部, now NORINCO and CSGC) received the requirements from PLA for a modern MBT, known as '''Project 784'''. It was to weigh around 43 tons and be armed with a 120 mm gun, as well as sporting a 1,000 hp MTU MB 331 TC-41 engine (which only 10 of them were imported from West Germany), in view of '''competing with the latest West German [[Leopard 2 (Family)|Leopard 2]] MBTs''' with excellent firepower and mobility. This prototype tank, coded WZ1224 underwent intensive tests. Later in 1984, Chinese exchanged a T-72 Ural from Romania, naming it Type 64 and using it for evaluation.&amp;lt;ref&amp;gt;https://www.163.com/dy/article/FUN6N9FU0535NL0F.html&amp;lt;/ref&amp;gt; Although it was a fantasy for Mainland China during the 1980s to build a top-notch MBT, WZ1224, along with its later prototypes, became the basis of a new MBT - what would become the WZ123.&lt;br /&gt;
&lt;br /&gt;
In the mid-1980s, after the Leopard 2-like design and Merkava-like design were ditched due to their overall inferior protection (Leopard 2 was too huge while a front-placed engine in fact decreased the overall protection against kinetic shells, as stated in research papers), COSTIND decided that WZ123 should have a low profile like a T-72 and '''Zhu Yusheng''' (祝榆生, Nov 1918 - 23 Oct 2014) of '''Institute 201''' (201所，北方车辆研究所) would be the chief designer of WZ123. During the decade between 1980s and 1990s, the new MBT went through extensive tests, including choosing a suitable engine for the tank at 1,200 hp, aimed to be comparable to the top-notch western MTU MB 873 Ka-501. However, the Chinese could only manage to get the license for MB 396 (a marine engine, Type 212 submarines used a pair of them; the licensed MTU 396 engine became the backbone of PLAN's new DDGs), and reverse-engineering efforts on the previous MB 331 TC-41 became 8V165 (8 valve, 165 mm cylinder diameter) with major flaws, so the options were only limited to domestic X150 or 150HB (designated by the cylinder diameter in millimetres) engine from '''Institute 70''' (NORINCO China North Engine Research Institute; Datong, Shanxi) and the lineage to German technology ended. A requirement from COSTIND was that the tank was to be compact, so large size engines like MB 873 Ka-501 weren't a viable option for the new MBT. With only 946 hp and some flaws found during the fitting of new engines into WZ123, the more potent and viable option in terms of Mainland China's overall engine technology: 150HB engine designed by Zhang Baozhong (张保中) was chosen as WZ123's engine.&amp;lt;ref&amp;gt;https://www.xcar.com.cn/bbs/viewthread.php?tid=33475284&amp;lt;/ref&amp;gt; Later in 1996, '''Factory 617''' (NORINCO Inner-Mongolia First Machinery Group Corporation) delivered the new 3rd generation MBT to PLAGF for tests. While all the tests showed that WZ123 had passed the requirements from PLAGF, it was very unlikely made the way into commission before the 50th Anniversary of the Establishment of PRC under the codename '''&amp;quot;Project 9910&amp;quot;'''; efforts were made so that Factory 617 could produce 18 of these tanks to be paraded in the anniversary as the C001 to C018 tanks of C-vehicle phalanx, it was then known as Type 98 by USDOD. The prototypes built for Project 9910, aka '''ZTZ99-I''' then served in 38th Army Corps and based on this design, in early 2000s, Factory 617 built 2 variants of them for theorizing the applique and ERA placement of WZ123; finally one of them passed state certification at around 2003 and became '''ZTZ99-II''' (or ZTZ99 Mod. 2003, 99一期改, ZTZ99 &amp;quot;二类定型状态&amp;quot; in-game; erroneously known as 99G).&lt;br /&gt;
&lt;br /&gt;
This design was then revised and finally in the 60th Anniversary of the Establishment of PRC, a new version named '''[[ZTZ99-III]]''' (or ZTZ99 Mod. 2004, 99二期改, ZTZ99 &amp;quot;三类定型状态&amp;quot; in-game; erroneously known as 99A1) was first publicly shown with a revised turret and placement of FY-4 ERA on the UFP. During the first decade of the 21st century, NORINCO was also refining their revised design on ZTZ99, dubbed ZTZ99AY (Y for {{Annotation|验证|yànzhèng}}, proof of concept). A decade later, in the 70th Anniversary of Victory over Japan Day, a brand-new designed ZTZ99A (erroneously known as 99A2), designed by '''Mao Ming''' (毛明, Sept 1962-) was first shown to the public, which only nominally shared the ZTZ99 name, and had enhanced capabilities against any modern and future MBTs it might face, serving as the new spearhead of elite armoured brigades in northern China.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/7005-development-ztz99-pouncing-tiger-en|Devblog]] ===&lt;br /&gt;
Development of the ZTZ99 began in the mid 1980s, with Chinese engineers starting work on a new advanced main battle tank to replace the existing vehicles in service at the time. After examining possible design proposals, the engineers decided to proceed with a design similar to that of the Soviet T-72 tank.&lt;br /&gt;
&lt;br /&gt;
By 1991, the first prototype of the vehicle was constructed and demonstrated to high-ranking officials, followed by the construction of additional prototypes in the following year. In the early to mid 1990s, the prototypes underwent testing and were continuously improved over time. In the late 1990's, further pre-production prototypes were built and transferred to the army for final testing.&lt;br /&gt;
&lt;br /&gt;
The ZTZ99 was first shown off to the public as part of the military parade commemorating the 50th anniversary of the People's Republic of China in October 1999. Soon after, the ZTZ99 was officially adopted for service with the PLA in late 2000.&lt;br /&gt;
&lt;br /&gt;
Several years after its first introduction to service, the ZTZ99 received an upgrade package, allowing the vehicle to be fitted with additional FY-4 ERA, thus bolstering its protection significantly. Although initially intended to become China's primary MBT, the high cost hindered large-scale production, resulting in only about 500 vehicles being manufactured. However, due to the tank's advanced design and relatively small numbers, ZTZ99s are exclusively employed by China's elite armoured units.&lt;br /&gt;
&lt;br /&gt;
The ZTZ99 remained in production until the early 2010s, before production capacities were allocated to the more advanced ZTZ99A - a highly modernized variant of the ZTZ99.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
[https://live.warthunder.com/feed/camouflages/?vehicle=cn_ztz_99 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;ZTZ99 Devblog Images&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:ZTZ-99 WTWallpaper 001.jpg|&lt;br /&gt;
File:ZTZ-99 WTWallpaper 002.jpg|&lt;br /&gt;
File:ZTZ-99 WTWallpaper 003.jpg|&lt;br /&gt;
File:ZTZ-99 WTWallpaper 004.jpg|&lt;br /&gt;
File:ZTZ-99 WTWallpaper 005.jpg|&lt;br /&gt;
File:ZTZ-99 WTWallpaper 006.jpg|&lt;br /&gt;
File:ZTZ-99 WTWallpaper 007.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Yssg5uKGS-A|'''The Shooting Range #236''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.|uCbzVR2aDs4|'''ZTZ99 - Tank Review''' - ''Napalmratte''|BtuRjIvTtTQ|'''The BEAST from the East - ZTZ99''' - ''JustinPlaysYT''|}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7005-development-ztz99-pouncing-tiger-en|[Devblog] ZTZ99: Pouncing Tiger]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Norinco}}&lt;br /&gt;
{{China medium tanks}}&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U101304893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M1_KVT&amp;diff=165319</id>
		<title>M1 KVT</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M1_KVT&amp;diff=165319"/>
				<updated>2023-06-22T13:50:37Z</updated>
		
		<summary type="html">&lt;p&gt;U101304893: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about= gift American medium tank '''{{PAGENAME}}'''&lt;br /&gt;
|usage= other versions&lt;br /&gt;
|link= M1 Abrams (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=us_m1_abrams_kvt&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|StoreImage_{{PAGENAME}}_005.jpg}}&lt;br /&gt;
|store=12205&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;La Royale&amp;quot;]]. Different to the real one, the M1 KVT in War Thunder was modified from [[M1 Abrams]] instead of [[M1A1]]. There are several differences on their appearance. Compared to the prototype, the side skirts were removed, and a frontal rubber-fabric screen was added. The gun barrel was covered by a camo net. A fake IR searchlight was mounted on the gun mantlet, and many fake ERA blocks were installed on the turret and the upper glacis. Two external fuel barrels were welded to the rear to mimic Soviet MBTs. The M240 pintle-mounted light machine gun on the reloader's cupola was removed, and a board with inscription &amp;quot;ЛОДКА&amp;quot; (‘boat’ in Russian) were placed on the sides of tower baskets.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour of the M1 KVT is quite similar to the M1 Abrams with a few differences. The side skirts were removed, and a frontal rubber-fabric screen was equipped which gave its lower glacis more effective armour of chemical protection. The turret and the frontal hull were installed with several fake ERA blocks which weren't modelled and thus contributed zero additional protection. The M1 KVT has decent frontal armour overall which gives it a great advantage in battles. The left turret cheek offers better protection compared to the right one, yet they both worked well at blocking most projectiles around its BR. The lower glacis offers a similar level of protection to the turret cheeks. On the other hand, the upper glacis is extremely angled which may bounce most shells. Those bounced shells are likely to be absorbed by the composite armour modules of the turret cheeks at last. However, the lower part of the main gun mantlet along with the turret ring is very fragile: most large-calibre shells can easily penetrate it. Most reserve ammo is stored at the rear of the turret and the its penetration is very likely to detonate them. Due to the thin roof armour, the gunner optics shield is actually another weak spot that has a risk to catch HE shells and overpressure the entire crew.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret, turret ring)&lt;br /&gt;
* Rubber-fabric screens (frontal skirts)&lt;br /&gt;
* Structural steel (spaced armour, external fuel barrels)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull&lt;br /&gt;
| 38.1 mm (83°) ''Upper glacis'' &amp;lt;br&amp;gt; 19 mm (83°) ''Middle glacis'' &amp;lt;br&amp;gt; 31.75 mm (40°) ''Lower glacis''&lt;br /&gt;
| 60 mm ''Upper part of frontal section'' &amp;lt;br&amp;gt; 30 mm ''Lower part of frontal section'' &amp;lt;br&amp;gt; 12.7 mm ''Upper part of rear section'' &amp;lt;br&amp;gt; 27.6 mm ''Lower part of rear section''&lt;br /&gt;
| 31.75 mm (0°, 37°) &amp;lt;br&amp;gt; 5 mm ''Engine vents'' &amp;lt;br&amp;gt; 12.7 mm (53°) ''Bottom''&lt;br /&gt;
| 31.75 mm ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Turret&lt;br /&gt;
| 38.1 mm (27°, 30°) ''Left cheek'' &amp;lt;br&amp;gt; 38.1 mm (25°, 31°) ''Right cheek'' &amp;lt;br&amp;gt; 70, 38.1, 25.4, 5 mm (34°, 30-36°, 83°, 86°) ''Gun mantlet'' &amp;lt;br&amp;gt; 25.4 mm (70-81°) ''Upper turret ring shield'' &amp;lt;br&amp;gt; 50.8 mm (6-40°) ''Lower turret ring shield''&lt;br /&gt;
| 19 mm (30°) ''Front'' &amp;lt;br&amp;gt; 6.35 mm (30°) ''Rear''&lt;br /&gt;
| 12.7 mm (1°, 43°, 48°)&lt;br /&gt;
| 38.1 mm (84°) ''Front'' &amp;lt;br&amp;gt; 25.4 mm (86°) ''Rear'' &amp;lt;br&amp;gt; 12.7 mm ''Gunner optics shield'' &amp;lt;br&amp;gt; 25 mm ''Reloader's cupola'' &amp;lt;br&amp;gt; 19 mm ''Blowout panels''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 25.4 mm (51-60°)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Composite armour !! Frontal effective protection !! Sides&lt;br /&gt;
|-&lt;br /&gt;
| Hull&lt;br /&gt;
| '''Lower glacis:''' &amp;lt;br&amp;gt; 400-500 mm ''Kinetic'' / 800-1000 mm ''Chemical''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| Turret&lt;br /&gt;
| '''Cheeks:''' &amp;lt;br&amp;gt; 400-450 mm ''Kinetic'' / 600-850 mm ''Chemical'' &amp;lt;br&amp;gt; '''Gun mantlet:'''&amp;lt;br&amp;gt; 240 mm ''Kinetic'' / 450 mm ''Chemical''&lt;br /&gt;
| '''Front:''' &amp;lt;br&amp;gt; 200 mm ''Kinetic'' / 300-350 mm ''Chemical'' &amp;lt;br&amp;gt; '''Rear:''' &amp;lt;br&amp;gt; 60 mm ''Kinetic'' / 400 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick, and the frontal skirt is 4 mm thick.&lt;br /&gt;
* The frontal part of the underbody is 25.4 mm thick, and the rear one is 12.7 mm thick.&lt;br /&gt;
* There are a few spaced armour on the turret sides that are 4 mm thick.&lt;br /&gt;
* Two 38 mm thick internal RHA screens separate the crew compartment from the engine and turret ammo racks. Another two 19 mm thick internal RHA screens encircle two exterior fuel tanks.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The M1 KVT has brilliant mobility around its BR. With the high power-to-weight ratio and decent off-road mobility, the M1 KVT can swiftly accelerate to the average speed of ~60 km/h on most terrains. It also has acceptable hull traverse speed and one of the best reverse speed in top-tier MBTs. Those features make the M1 KVT a very competent all-purpose tank whether to flank, brawl, or translocate yourself.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M68A1 (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
Sharing the same main gun as the M1 Abrams, the M1 KVT has mediocre firepower when fighting with enemy in hull-down positions. Most Soviet/Russian MBTs around its BR have sufficient turret protection to absorb its shells. The M1 KVT's engine also makes loud noise which is very lethal when the enemy is experienced and has high vigilance. The elevated engine decks and two additional fuel barrels welded on it significantly limit its gun depression and movement backward. Despite those defects, its main gun is very accurate with the thermal sights, competent two-plane stabilizer, and laser rangefinder. It has amazing -10° of gun depression and relatively fast reloading speed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M68A1 (105 mm)|105 mm M68A1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 55 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 38.1 || 52.7 || 64.0 || 70.8 || 75.3 || rowspan=&amp;quot;2&amp;quot; | 6.50 || rowspan=&amp;quot;2&amp;quot; | 5.75 || rowspan=&amp;quot;2&amp;quot; | 5.30 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 23.8 || 28.0 || 34.0 || 37.6 || 40.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:M68A1 (105 mm)/Ammunition|M456A2, M393A2, M735, M416, M774}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''55''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|M240 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Commander's cupola || 1,000 (200) || 577 || -9°/+65° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The 12.7 mm M2HB machine gun pintle-mounted on the commander's cupola is good at clearing obstacles and fighting both light vehicles and aerial targets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M240 (7.62 mm)|7.62 mm M240]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 10,000 (200) || 941 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The machine gun fixed coaxially at the right side of the main gun can only cause effective damage on light vehicles with an open compartment. It still can be used to ping targets in realistic battles.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
* Decent frontal protection, and blowout panels at the rear of the turret protecting preloaded and primary ammo racks&lt;br /&gt;
* Wonderful acceleration, top speed, reverse speed, and off-road mobility&lt;br /&gt;
* Very accurate gun, gunner thermal sight, competent two-plane stabilizer, and brilliant depression and elevation&lt;br /&gt;
* Relatively fast reloading speed, 5-second reload with full-upgraded aced crew&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* The firepower of the main gun is insufficient around its BR&lt;br /&gt;
* Downhill terrain significantly decreases the effectiveness of its frontal armour&lt;br /&gt;
* Elevated engine decks and two notorious fuel barrels welded on it extremely limit its gun depression and movement backward&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8204-development-pre-order-m1-kvt-en|[Devblog] Pre-order: M1 KVT]]&lt;br /&gt;
&lt;br /&gt;
{{USA medium tanks}}&lt;br /&gt;
{{USA premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U101304893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ZTZ99-III&amp;diff=165318</id>
		<title>ZTZ99-III</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ZTZ99-III&amp;diff=165318"/>
				<updated>2023-06-22T13:35:47Z</updated>
		
		<summary type="html">&lt;p&gt;U101304893: minor addition of armour info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Chinese MBT '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = ZTZ99 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=cn_ztz_99_w&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (ZTZ99式主战坦克 III类定型状态; lit. Third Type Certified Design; industrial code WZ123B) is the finalized 2004 design of the WZ123 project, with slight alterations to both the turret and hull (extended rear turret basket and ERA coverage, and revised welded turret and ERA block placements). This design soon became the standardized revision of ZTZ99 and was first shown in military training images by 2006. First officially publicized during an exhibition at the Military Museum of the Chinese People's Revolution (中国人民革命军事博物馆) and being the leading vehicle phalanx of the 60th National Day Parade in 2009, the ZTZ99 is still in service with its LRIP version ([[ZTZ99-II]]) and its successor ([[ZTZ99A]]), mostly in northern China and Tibetan Plateau where there are extensive plains for tank assaults and defense.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Direct Hit&amp;quot;]], ZTZ99-III is an overhaul upgrade of the older ZTZ99-II. While retaining the same firepower, mobility, and frontal armor, the ZTZ99-III has eliminated some design flaws present in the previous version. Although it may not be the most advanced MBT available, the ZTZ99-III is a reliable addition to the top-tier lineup of the Chinese tech tree and an important upgrade for its predecessor.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
The major difference between the ZTZ99-II and III is the placement of ERA blocks up the front and side of the turret, where a wave board is presented on Stage III's UFP to deflect water waves in case for river crossing operations; the turret is also redesigned into a welded one, eliminating the bulged part of the turret and thus increasing the survivability of the turret crew. But unfortunately, some flaws still existed in Stage III.&lt;br /&gt;
&lt;br /&gt;
Like the [[T-80U]], the ZTZ99-III continues to use both composite armour and advanced ERA with kinetic protection. Composite armour is present on the turret cheeks and on the upper glacis; it is unremarkable by itself, but the areas with full coverage of both composite armour and FY-4 ERA are even capable of resisting the [[Leopard 2A6]]'s DM53 APFSDS. Unfortunately, these areas are limited to the turret cheeks and lower portion of the upper glacis. Interestingly, the ERA is resistant to tandem-charge warheads, which allows it to withstand ATGMs that other ERA equipped vehicles can't.&lt;br /&gt;
&lt;br /&gt;
There are plenty of weak spots on the hull. First, the lower glacis has no composite armour or ERA whatsoever and can be penetrated by practically anything, and it also is proportionally larger than on Soviet MBTs. Penetrating shots there have a large chance of detonating the ammo in the autoloader and destroying the tank. The upper glacis composite armour is modeled with a large cutout for the driver's optics, as on the Soviet T-64/72 series, and even the FY-4 ERA there is not enough to save it from powerful APFSDS. Some small portions of the upper glacis are not covered by ERA either.&lt;br /&gt;
&lt;br /&gt;
The turret has its fair share of weak spots as well. The gun mantlet area has no composite armour and penetrating shots will usually take out the gun breech and possibly a crew member. There is a cutout in the ERA array on the left cheek to allow the driver to enter and exit the tank that reduces the protection there. Thanks for the redesign of the new turret, the ZTZ99-III eliminated the bulged, cast part of the turret and thus increasing the survivability of the turret crew; it might still be penetrated by some shells but those are in rare cases.&lt;br /&gt;
&lt;br /&gt;
The ZTZ99-III does not have any ERA on the hull sides and the base hull side armour of 50 mm is thinner than Soviet MBTs, so be careful of IFVs with autocannons. Successful hits to the side will usually total the tank, either detonating the ammo racks or knocking out the turret crew.&lt;br /&gt;
&lt;br /&gt;
The ZTZ99-III's armour protection has enough gaps that it can be considered &amp;quot;trolly&amp;quot; as opposed to &amp;quot;well-protected&amp;quot;, but the areas that are well-protected are very strong. It's best to stay at long range and utilize the ZTZ99-III's low profile in conjunction with cover to make it difficult for enemies to hit the weak spots. Putting some bushes near the driver's hatch or gun mantlet might help. Remember that ERA is destroyed upon absorbing fire and the composite armour alone does not have sufficient protection for a top-tier vehicle.&lt;br /&gt;
&lt;br /&gt;
As a last note, the GL-7 laser dazzler is physically modeled on the left side of the turret roof as a laser rangefinder, but its countermeasuring capabilities are not implemented.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret cheeks, turret roof, cupolas)&lt;br /&gt;
* Cast homogeneous armour (turret, gun mantlet, driver hatch)&lt;br /&gt;
* Rubber-fabric screens (side skirts)&lt;br /&gt;
* Structural steel (slat armour)&lt;br /&gt;
* Wood (log at the rear of the hull)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 20 mm (70°) ''Upper front'' &amp;lt;br&amp;gt; 80 mm (60°) ''Lower front'' || 80 mm ''Top'' &amp;lt;br&amp;gt; 20 mm (21°) ''Bottom'' || 45 mm (10°) ''Upper plate'' &amp;lt;br&amp;gt; 45 mm (45°) ''Lower glacis'' &amp;lt;br&amp;gt; 20 mm ''Engine vent'' || 20+80 (20°) ''Front glacis'' &amp;lt;br&amp;gt; 30 mm ''Driving compartment'' &amp;lt;br&amp;gt; 20 mm ''Engine compartment'' &amp;lt;br&amp;gt; 5 mm ''Engine vents''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 220 mm ''Turret front'' &amp;lt;br&amp;gt; 310 mm ''Gun mantlet'' || 80 mm (volumetric) || 35 mm || 30-50 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; | 45 mm (cylindrical) || 35 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Composite armour !! Frontal effective protection&lt;br /&gt;
|-&lt;br /&gt;
| Hull ||'''Upper glacis (ERA counted):''' &amp;lt;br&amp;gt; 500-850 mm ''Kinetic'' / 700-1300 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
| Turret ||'''Turret front (ERA counted):''' &amp;lt;br&amp;gt; 400-700 mm ''Kinetic'' / 400-1200 mm ''Chemical'' &amp;lt;br&amp;gt; '''Gun mantlet:''' &amp;lt;br&amp;gt; 30-400 mm ''Kinetic'' / 60-400 mm ''Chemical''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! FY-4 Explosive reactive armour !! Front (Slope angle) !! Sides&lt;br /&gt;
|-&lt;br /&gt;
| Hull ||'''Upper glacis:''' &amp;lt;br&amp;gt; 140 mm ''Kinetic''/ 450 mm ''Chemical''&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| Turret ||'''Turret front:''' &amp;lt;br&amp;gt; 140 mm ''Kinetic''/ 450 mm ''Chemical'' || '''Rear side:''' &amp;lt;br&amp;gt; 50 mm ''Kinetic'' / 350 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels, tracks, and torsion bars are 20 mm thick.&lt;br /&gt;
* Side skirts are 8 mm thick, and slat armour on the turret sides and rear is 10 mm thick.&lt;br /&gt;
* A log placed at the rear of the hull is 100 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
The ZTZ99-III's mobility is still below average for a top rank vehicle. Although it has a sizeable 1,200 horsepower NORINCO Shaanxi Diesel 12V150HB diesel engine, which is comparable to the [[T-80U]]'s 1,250 hp gas turbine engine and among the most powerful Eastern Blog diesel engines. The tank itself also weighs more than 50 tons, which approaches the weight of the [[Leopard 2A4]] and [[M1 Abrams]]. Among contemporaries, the power-to-weight ratio is better than the [[Challenger 2]] and comparable to the [[Ariete PSO]] or [[T-72B3]]. Though it is quite fast in a straight line, it does need a considerably long time to pick up speed especially when stock or across rough terrain. It also does not have neutral steering due to the design of transmission, and the reverse speed of -5 km/h is truly abysmal. The ZTZ99-III can get into battle reasonably quickly but does not excel at flanking and will struggle to retreat from sticky situations.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1860|rbMinHp=1061}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
{{main|ZPT98 (125 mm)}}&lt;br /&gt;
&lt;br /&gt;
The ZPT98 cannon is a 125 mm smoothbore cannon with an autoloader, much like the 2A46 cannon used by the T-72 or the Type 88C cannon used by the ZTZ96, but it is 50 calibres long instead of 48. The reload speed of 7.1 seconds is the slowest of any top-rank vehicle, so destroying or crippling enemies in one shot is important. The gun handling is the same as the ZTZ96 series, being slightly better than most Soviet MBTs barring the [[T-72B3]] but still lower than most Western MBTs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ZPT98 (125 mm)|125 mm ZPT98]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Autoloader&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 39 || rowspan=&amp;quot;2&amp;quot; | -5°/+13° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan=&amp;quot;2&amp;quot; | 7.10&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
Since the ZTZ99-III is an upgraded ZTZ99-II with some redesigned appearance but not in terms of firepower, both share the same ammunition.&lt;br /&gt;
&lt;br /&gt;
The stock DTP-125 HEATFS round has the typical penetration of 480 mm shared by Western MBTs with 120 mm guns, but this is not enough to deal with tanks with composite armour, which are the norm at the ZTZ99's battle rating. The post-penetration damage is also disappointing. Only use it as an interim shell before APFSDS is unlocked. With 2.19 kg of explosive mass, it is sometimes capable of knocking out light targets like SPAAs and light tanks with overpressure damage, so keep an eye out for those.&lt;br /&gt;
&lt;br /&gt;
The stock DTB-125 HE shell is one of the strongest of any top-rank MBT. It can actually cause more damage to MBTs than the HEATFS round if fired at turret rings, hull roofs, and turret cupolas, especially with overpressure damage. Well-placed impacts have a good chance of transmitting the shockwave into the crew compartment and knocking the target out instantly, even against the toughest MBTs like the [[Leopard 2A6]]. It helps to keep a few HE rounds around even after APFSDS is unlocked as they excel at causing pressure damage to light targets.&lt;br /&gt;
&lt;br /&gt;
The ZTZ99-III also has access to the GP125 tandem ATGM, which performs identically to its Soviet counterpart. If players find their darts are not effective against well-armoured targets, the sufficient velocity and penetration can ruin the day of such vehicles, as well as helicopters if they don't evade the incoming missile.&lt;br /&gt;
&lt;br /&gt;
The 125-I APFSDS round is a Tier 1 modification. Though it first appeared on the [[ZTZ96]], it is still a decent option for the ZTZ99 and eases the stock grind considerably. It has very similar flat penetration and superior angled penetration to the 3BM42 &amp;quot;Mango&amp;quot; round used by Soviet tanks and can penetrate most contemporary opponents through at least the lower front plate and gun breech.&lt;br /&gt;
&lt;br /&gt;
Waiting as a tier 4 modification is the DTC10-125 APFSDS round, a high mass and high velocity shell with only slightly worse performance compared to 3BM60 on the [[T-80BVM]]. This will be the go-to round for the ZTZ99-II and most targets at the rank are unlikely to withstand a penetrating shot from this shell.&lt;br /&gt;
&lt;br /&gt;
DTB12-125 is also available as a tier 4 modification; this is one of the few HE-VT shells available for a top-tier MBT. This shell turns ZTZ99-II into a 125 mm anti-aircraft gun thanks to its generous explosive filler, any aircraft that are within its 7 m trigger radius will not have a good day. Although it has lesser explosive content, the VT fuse is not triggered by ground vehicles so it can serve as an alternative to the stock HE-FS as well.&lt;br /&gt;
&lt;br /&gt;
{{:ZPT98 (125 mm)/Ammunition|DTP-125, DTB-125, 125-I, DTC10-125, GP125, DTB12-125}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;part&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''39''' || ''Projectiles&amp;lt;br&amp;gt;Propellants'' || 37 ''(+2)''&amp;lt;br&amp;gt;39 ''(+0)'' || 34 ''(+5)''&amp;lt;br&amp;gt;38 ''(+1)'' || 31 ''(+8)''&amp;lt;br&amp;gt;37 ''(+2)'' || 27 ''(+12)''&amp;lt;br&amp;gt;28 ''(+11)'' || 23 ''(+16)''&amp;lt;br&amp;gt;26 ''(+13)'' || N/A&amp;lt;br&amp;gt;23 ''(+16)'' || 1 ''(+38)''&amp;lt;br&amp;gt;1 ''(+38)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
{{main|QJC88A (12.7 mm)|Type 86 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
Same as the ZTZ99-II, Stage III has both a turret HMG and coaxial LMG; the HMG can be used in case of any potential low-flyers and helicopters which are too close to your proximity, it can do short work of them, this also applies to any poorly armoured light vehicles in higher ranks as these ceramic core shots can shatter them with relative ease.&lt;br /&gt;
&lt;br /&gt;
While the coaxial gun is only good for range-finding and disturbing enemies, it can also do short work of any exposed crew or sometimes even surprise kill on helicopters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[QJC88A (12.7 mm)|12.7 mm QJC88A]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 600 (150) || 600 || -6°/+85° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 86 (7.62 mm)|7.62 mm Type 86]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,500 (250) || 700 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
Since there weren't any firepower improvements between ZTZ99 Stage II and Stage III, the playstyle of ZTZ99-III is very similar to its predecessor.&lt;br /&gt;
&lt;br /&gt;
The ZTZ99's main weaknesses are poor mobility characteristics and inconsistent protection, so to mitigate these, it is best used as a sniper or midfielder. Carefully move up to positions that offer cover and a good view. Once in position, the ZTZ99's strengths can be put to good use. The laser warning system and high-quality thermal sights for the commander give the ZTZ99 a large degree of situational awareness, allowing enemies to be spotted and engaged quickly. Try to attack enemies from a distance and while they are in the open, the variable 6x-11x gun sight will help in searching for targets at longer ranges; in this situation they will have difficulty targeting the weak points of the ZTZ99 while the ZTZ99 typically only needs to shoot their hull when using the top DTC10-125 APFSDS. The DTB12-125 HE-VT and GP125 tandem ATGM are also at your disposal in case of any incoming aircraft or more sturdy targets. Be aware of the slow reload, which is up to 50% slower than other top MBTs. If a target is still capable of returning fire after being hit (e.g. gunner, gun breech, turret drive are intact), it might be better to move to cover and wait for teammates to distract or attack them. Although the ZTZ99 has a sufficient top speed, it is not among the top-notch at top rank; it might struggle especially in urban environments when changing position or flanking enemies. Move up when the coast is clear but do not overextend, it is difficult to back out from a bad position due to the bad reverse speed.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Sturdy frontal armour on turret cheeks and upper glacis, can withstand most APFSDS shells&lt;br /&gt;
* The new welded turret eliminated the previously bulged weak spot on the turret and further enhanced its protection over [[ZTZ99-II]]&lt;br /&gt;
* Gunner and commander thermals with sufficient resolution are very useful to spot targets&lt;br /&gt;
* Variety of shells ranging from high-penetration darts, devastating HE(-VT) shells and gun-launched ATGM&lt;br /&gt;
* Silhouette is quite low, allowing it to conceal itself behind cover or vegetations&lt;br /&gt;
* Has laser warning receiver which can inform the player that they are being targeted&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak spots in the armour: driver's port, lower glacis, and gun mantlet. Can be penetrated by lower-ranked tanks&lt;br /&gt;
* Extremely slow reverse speed of -5 km/h won't get it out of danger quickly&lt;br /&gt;
* Thin side armour, can be penetrated by IFVs (e.g. Type 89) and aircraft&lt;br /&gt;
* Frontal turret ERA are in large pieces, which will leave larger holes once destroyed&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
After the commission of [[ZTZ99-II]] (WZ123 or ZTZ99 Mod. 2003, 99一期改, ZTZ99 &amp;quot;二类定型状态&amp;quot; in game; erroneously known as 99G), Factory 617 kept on revising the design and eliminated some of its design flaws, such as replacing the bulged cast turret with a brand new welded turret, as well as re-positioning the existing applique armour of turret front and lengthening the side ones; the UFP was also redesigned to fit FY-4 in a more reasonable positioning. It was then finalized just a year later and in the 60th Anniversary of the Establishment of PRC in 2009, the new ZTZ99-III (WZ123B or ZTZ99 Mod. 2004, 99二期改, ZTZ99 &amp;quot;三类定型状态&amp;quot; in game; erroneously known as 99A1) showed up as the leading column of vehicle phalanx (numbered 01-01 to 01-18 from 334th Regiment, 112th Mechanized Infantry Brigade, 38th Army Corps), serving as the new spearhead of PLAGF elite armoured brigades.&lt;br /&gt;
&lt;br /&gt;
Eventually, just a year later; a titular successor of ZTZ99-III - the completely redesigned ZTZ99A (WZ1001; erroneously known as 99A2), passed state certification and in mid-2010s, it started to replace ZTZ99-III as the most advanced vehicle of PLAGF and served in elite armoured brigades in Northeastern China.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=cn_ztz_99_w Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|rjFVRzWnvh8|'''The Beast Becomes Balanced - ZT99-III''' - ''JustinPlaysYT''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[T-72B3]]&lt;br /&gt;
* [[T-80U]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7284-development-new-top-tier-ztz99-iii-and-pre-order-for-a-5c-en|[Devblog] New top-tier ZTZ99-III and pre-order for A-5C]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Norinco}}&lt;br /&gt;
{{China medium tanks}}&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U101304893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ZTZ99-II&amp;diff=165316</id>
		<title>ZTZ99-II</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ZTZ99-II&amp;diff=165316"/>
				<updated>2023-06-22T13:24:20Z</updated>
		
		<summary type="html">&lt;p&gt;U101304893: minor addition of armour info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Chinese MBT '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = ZTZ99 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=cn_ztz_99&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (ZTZ99式主战坦克 二类定型状态, aka 99一期改; coded WZ123) is the accepted version of the ZTZ99 in PLAGF service since the early 2000s. The plan for a new MBT for the PLAGF arose after the Project 122, which was lacking in firepower against possible Soviet assaults on Mainland China. The project for a new tank was issued in April 1984, and developments during the 1980s included evaluations on Object 172M-1 E-4 (known as T-72 Ural or Type 64 六四型 by Chinese engineers) and later mock-up targets of the T-80U. The standards were revised during development, and the new 3rd generation MBT was tested extensively during the 1990s. The finalized prototypes/LRIP models (ZTZ99-I) were then first shown during the 50th National Day Parade. These LRIP tanks, which were yet to be built at the factory, later received new protection packages in 2004 with FY-4 ERA on both the UFP and turret, leading to the well-known design of the ZTZ99.&lt;br /&gt;
&lt;br /&gt;
The ZTZ99-II was introduced in [[Update &amp;quot;Hot Tracks&amp;quot;]]. The Chinese adopted a NATO approach for their tank design with arrow-shaped turret applique armour while retaining kinetic ERA protection from Soviet MBTs, into which the engineers integrated the mobility from the former and the firepower from the latter (in fact better than most Russian/Soviet tanks thanks to the ZTZ99's FCS). While design flaws including the driver's hatch, mantlet, LFP and its long hull haunt the tank, the overall better handling compared to Soviet tanks will make players enjoy the overall performance of ZTZ99-II, though they have to maintain extra precaution for the best efficiency.&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;small&amp;gt;Note: ZTZ99-II is also erroneously known as Type 99G before the family were clarified by mid-2010s&amp;lt;/small&amp;gt;''.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
Like the [[T-80U]], the ZTZ99 uses both composite armour and advanced ERA with kinetic protection. Composite armour is present on the turret cheeks and on the upper glacis; it is unremarkable by itself, but the areas with full coverage of both composite armour and FY-4 ERA are even capable of resisting the [[Leopard 2A6]]'s DM53 APFSDS. Unfortunately, these areas are limited to the turret cheeks and lower portion of the upper glacis. Interestingly, the ERA is resistant to tandem charge warheads, which allows it to withstand ATGMs that other ERA-equipped vehicles cannot.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, there are plenty of weak spots on the hull. First, the lower glacis has no composite armour or ERA whatsoever and can be penetrated by practically anything, and it also is proportionally larger than on Soviet MBTs. Penetrating shots there have a large chance of detonating the ammo in the autoloader and destroying the tank. The upper glacis composite armour is modeled with a large cutout for the driver's optics, as on the Soviet T-64/72 series, and even the FY-4 ERA there is not enough to save it from powerful APFSDS. Some small portions of the upper glacis are not covered by ERA either.&lt;br /&gt;
&lt;br /&gt;
The turret has its fair share of weak spots as well. The gun mantlet area has no composite armour and penetrating shots will usually take out the gun breech and possibly a crew member. There is a cutout in the ERA array on the left cheek to allow the driver to enter and exit the tank that reduces the protection there. Lastly, this vehicle is an early production ZTZ99 that features a round, cast steel &amp;quot;forehead&amp;quot; on top of the turret, merging into the gunner and commander cupolas. This forehead has inadequate protection against APFSDS rounds and penetrating shots might take out the gunner or commander. Since no ammunition is stored in the turret, frontal turret penetrations will likely only take out one crew member at a time.&lt;br /&gt;
&lt;br /&gt;
The ZTZ99 does not have any ERA on the hull sides and the base hull side armour of 50 mm is thinner than Soviet MBTs, so be careful of IFVs with autocannons. Successful hits to the side will usually total the tank, either detonating the ammo racks or knocking out the turret crew.&lt;br /&gt;
&lt;br /&gt;
The ZTZ99's armour protection has enough gaps that it can be considered &amp;quot;trolly&amp;quot; as opposed to &amp;quot;well-protected&amp;quot;, but the areas that are well-protected are very strong. It's best to stay at long range and utilize the ZTZ99's low profile in conjunction with cover to make it difficult for enemies to hit the weak spots. Putting some bushes near the driver's hatch or gun mantlet might help. Remember that ERA is destroyed upon absorbing fire and the composite armour alone does not have sufficient protection for a top-rank vehicle.&lt;br /&gt;
&lt;br /&gt;
As a last note, the GL-7 laser dazzler is physically modeled on the left side of the turret roof, but the active protection capabilities is currently not implemented in War Thunder (while its LWR and laser rangefinding functions are implemented).&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret cheeks, turret roof, cupolas)&lt;br /&gt;
* Cast homogeneous armour (turret, gun mantlet, driver hatch)&lt;br /&gt;
* Rubber-fabric screens (side skirts)&lt;br /&gt;
* Structural steel (slat armour)&lt;br /&gt;
* Wood (log at rear of the hull)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 20 mm (70°) ''Upper front'' &amp;lt;br&amp;gt; 80 mm (60°) ''Lower front'' || 80 mm (50°) ''Top'' &amp;lt;br&amp;gt; 20 mm ''Bottom'' || 45 mm || 20-30  mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 220 mm ''Turret front'' &amp;lt;br&amp;gt; 310 mm ''Gun mantlet'' || 80 mm (volumetric) || 35 mm || 30-50 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; | 45 mm (cylindrical) || 35 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Composite armour !! Frontal effective protection&lt;br /&gt;
|-&lt;br /&gt;
| Hull ||'''Upper glacis (ERA counted):''' &amp;lt;br&amp;gt; 500-850 mm ''Kinetic'' / 700-1300 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
| Turret ||'''Turret front (ERA counted):''' &amp;lt;br&amp;gt; 400-700 mm ''Kinetic'' / 400-1200 mm ''Chemical'' &amp;lt;br&amp;gt; '''Gun mantlet:''' &amp;lt;br&amp;gt; 30-400 mm ''Kinetic'' / 60-400 mm ''Chemical''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! FY-4 Explosive reactive armour !! Front (Slope angle) !! Sides&lt;br /&gt;
|-&lt;br /&gt;
| Hull ||'''Upper glacis:''' &amp;lt;br&amp;gt; 140 mm ''Kinetic''/ 450 mm ''Chemical''&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| Turret ||'''Turret front:''' &amp;lt;br&amp;gt; 140 mm ''Kinetic''/ 450 mm ''Chemical'' || '''Rear side:''' &amp;lt;br&amp;gt; 50 mm ''Kinetic'' / 350 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels, tracks, and torsion bars are 20 mm thick.&lt;br /&gt;
* Side skirts are 8 mm thick, and slat armour on the turret sides is 10 mm thick.&lt;br /&gt;
* A log placed at the rear of the hull is 100 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1860|rbMinHp=1061}}&lt;br /&gt;
&lt;br /&gt;
The ZTZ99-II's mobility is average for a top-tier vehicle. It has a sizeable NORINCO Shanxi Diesel 12V150HB 1,200 hp diesel engine, which is comparable to the [[T-80U]]'s Klimov GTD-1250 1,250 hp gas turbine engine and among the most powerful Eastern Bloc diesel engines, despite its design limits from the chassis. However, the ZTZ99 also weighs at 51 tons, which approaches the weight of the [[Leopard 2A4]] and the [[M1 Abrams]]. Among contemporaries, its power-to-weight ratio is better than the [[Challenger 2]] and [[T-72B3|T-72B3 mod. 2011 (before the 2016 UBH upgrades)]], comparable to the [[Ariete PSO]] and [[M1A2 Abrams]]. Though it is quite fast in a straight line, reaching 65 km/h on road at most; this 51-ton tank does need a considerably long time to pick up speed especially when stock or traversing rough terrain. Also, due to the space limits of the chassis and lack of manufacturing experience with transmission boxes, it has no neutral steering and the reverse speed with a mere -5 km/h is truly abysmal. The ZTZ99 can get into battle reasonably quickly but does not excel at flanking and will struggle to retreat from sticky situations, so avoid over-extending into the battlefield to keep the tank in one piece.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Recommended research order:&lt;br /&gt;
&lt;br /&gt;
# Parts. The ZTZ99-II's gun mantlet is a major weak spot meaning the gun breech or barrel can get destroyed a lot. Being able to repair these critical components is crucial.&lt;br /&gt;
# 125-I APFSDS. Stock HEAT rounds are a pain to use against modern MBTs, while the HE requires longer time to target the enemy's weak spot, putting the ZTZ99-II in danger. A filler APFSDS allows more weak spots to be an option.&lt;br /&gt;
# Mobility modifications. They can improve the tank's speed and handling.&lt;br /&gt;
# LWS/LR. The more important module here is the laser rangefinder as it allows the player to quickly target distant enemies. The laser warning receiver is a nice bonus.&lt;br /&gt;
# DTC10-125 APFSDS. With 500+ mm penetration, this round renders even more areas as penetrable, greatly increasing the ZTZ99-II's capacities.&lt;br /&gt;
# Others&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|ZPT98 (125 mm)}}&lt;br /&gt;
&lt;br /&gt;
The ZPT98 cannon is a 125 mm smoothbore cannon with an autoloader, much like the 2A46 cannon used by the T-72 or the Type 88C cannon used by the ZTZ96, but it is 50 calibres long instead of 48. The reload speed of 7.1 seconds is the slowest of any top-rank vehicle, so destroying or crippling enemies in one shot is important; but thanks to the upgraded FCS, ZTZ99-II can be more versatile with 6x-11x gun optics, helping players to engage both close and long range targets with relative ease. The gun handling is the same as the ZTZ96 series, being slightly better than most Soviet MBTs barring the [[T-80U]] and comparable to certain Western bloc MBTs ([[Challenger 2]], [[Leclerc (Family)|Leclerc]], [[Type 10]] etc.).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ZPT98 (125 mm)|125 mm ZPT98]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Autoloader&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 39 || rowspan=&amp;quot;2&amp;quot; | -5°/+13° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan=&amp;quot;2&amp;quot; | 7.10&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:ZPT98 (125 mm)/Ammunition|DTP-125, DTB-125, 125-I, DTC10-125, GP125, DTB12-125}}&lt;br /&gt;
&lt;br /&gt;
Reload time aside, the ZTZ99's firepower is good, where its variety of ammunition can help players defeat all types of enemies.&lt;br /&gt;
&lt;br /&gt;
The stock DTP-125 HEATFS round has the typical penetration of 480 mm shared by Western MBTs with 120 mm guns, but this is not enough to deal with tanks with composite armour, which are the norm at the ZTZ99's battle rating. The post-penetration damage is also disappointing. Only use it as an interim shell before APFSDS is unlocked. With 2.19 kg of explosive mass, it is sometimes capable of knocking out light targets like SPAAs and light tanks with overpressure damage, so keep an eye out for those.&lt;br /&gt;
&lt;br /&gt;
The stock DTB-125 HE shell is one of the strongest of any top-rank MBT. It can actually cause more damage to MBTs than the HEATFS round if fired at turret rings, hull roofs, and turret cupolas, especially after the introduction of pressure damage. Well placed impacts have a good chance of transmitting the shockwave into the crew compartment and knocking the target out instantly, even against the toughest MBTs like the [[Leopard 2A6]]. It helps to keep a few HE rounds around even after APFSDS is unlocked as they excel at causing pressure damage to light targets.&lt;br /&gt;
&lt;br /&gt;
The ZTZ99-II also has access to the GP125 tandem ATGM, which performs identically to its Soviet counterpart. If players find their darts are not effective against well-armoured targets, the sufficient velocity and penetration can ruin the day of such vehicles, as well as helicopters if they don't evade the incoming missile.&lt;br /&gt;
&lt;br /&gt;
The 125-I APFSDS round is a tier 1 modification. Though it first appeared on the [[ZTZ96]], it is still a decent option for the ZTZ99 and eases the stock grind considerably. It has very similar flat penetration and superior angled penetration to the 3BM42 &amp;quot;Mango&amp;quot; round used by Soviet tanks and can penetrate most contemporary opponents through at least the lower front plate and gun breech.&lt;br /&gt;
&lt;br /&gt;
Waiting as a tier 4 modification is the DTC10-125 APFSDS round, a high mass and high velocity shell with only slightly worse performance compared to 3BM60 on the [[T-80BVM]]. This will be the go-to round for the ZTZ99-II and most targets at the rank are unlikely to withstand a penetrating shot from this shell.&lt;br /&gt;
&lt;br /&gt;
DTB12-125 is also available as a tier 4 modification; this is one of the few HE-VT shells available for a top-tier MBT. This shell turns ZTZ99-II into a 125 mm anti-aircraft gun thanks to its generous explosive filler, any aircraft that are within its 7 m trigger radius will not have a good day. Although it has lesser explosive content, the VT fuse is not triggered by ground vehicles so it can serve as an alternative to the stock HE-FS as well.&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.7.0.141''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;part&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''39''' || ''Projectiles''&amp;lt;br&amp;gt;''Propellants'' || 37&amp;amp;nbsp;''(+2)''&amp;lt;br&amp;gt;39&amp;amp;nbsp;''(+0)'' || 34&amp;amp;nbsp;''(+5)''&amp;lt;br&amp;gt;38&amp;amp;nbsp;''(+1)'' || 31&amp;amp;nbsp;''(+8)''&amp;lt;br&amp;gt;37&amp;amp;nbsp;''(+2)'' || 27&amp;amp;nbsp;''(+12)''&amp;lt;br&amp;gt;28&amp;amp;nbsp;''(+11)'' || 23&amp;amp;nbsp;''(+16)''&amp;lt;br&amp;gt;26&amp;amp;nbsp;''(+13)'' || N/A &amp;lt;br&amp;gt;23&amp;amp;nbsp;''(+16)'' || 1&amp;amp;nbsp;''(+38)''&amp;lt;br&amp;gt;1&amp;amp;nbsp;''(+38)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes'''&lt;br /&gt;
&lt;br /&gt;
* The 7th projectiles and propellants rack is the First-stage ammo stowage: it is a mechanized ammo rack with a fixed reload rate.&lt;br /&gt;
* The mechanized ammo rack depletes clock-wise: the arrow in the image shows where the ammo depletion starts.&lt;br /&gt;
* It is recommended to bring 23 rounds in the tank as to limit the chances of the tank being knocked out by ammo rack explosion.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|QJC88A (12.7 mm)|Type 86 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[QJC88A (12.7 mm)|12.7 mm QJC88A]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 600 (150) || 600 || -6°/+85° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 86 (7.62 mm)|7.62 mm Type 86]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,500 (250) || 700 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thanks to the technological advancements of the early 2000s, the ZTZ99-II shares a similar FCS to its (tech tree) predecessor ZTZ96A with variable 6x-11x magnification for the gunner's optics, and up to 10.7x magnification for the CITV, both equipped with TVD. This helps with engaging targets over ridge lines- commander override is a viable choice in case of long-range engagement. Thanks to its powerful 12V150HB engine, the ZTZ99 can accelerate fast enough to follow the team or alternatively, go to mid-field sniping positions. The laser warning system and high-quality thermal sights for the commander give the ZTZ99 a large degree of situational awareness, allowing enemies to be spotted and engaged quickly.&lt;br /&gt;
&lt;br /&gt;
A reminder to ZTZ99's protection: always point the hull exactly at the enemies to increase the odd of survival; the disappointing side protection and a huge fuel tank means any penetrated side-shots, at even the slightest angle, can send it straight back to the hanger.&lt;br /&gt;
&lt;br /&gt;
Try to attack enemies from a distance and while they are in the open; in this situation they will have difficulty targeting the weak points of the ZTZ99 while the ZTZ99 typically only needs to shoot their hull when using the top DTC10-125 APFSDS. The DTB12-125 HE-VT and GP125 tandem ATGM are also at your disposal in case of any incoming aircraft or more sturdy targets. Be aware of the slow reload, which is up to 50% slower than other top MBTs. If a target is still capable of returning fire after being hit (e.g. gunner, commander, gun breech, turret drive are functional), it might be better to move to cover and wait for teammates to distract or attack them. Move up when the coast is clear but do not overextend, it is difficult to back out from a bad position due to the bad reverse speed and in the meantime enemies can fire plenty of shots at the ZTZ99. Although it has the sufficient mobility to keep up with the team, it is not a good idea to use ZTZ99 as any kind of brawler, especially in urban maps - the subpar turn rate of both the turret and hull can be the reason of your demise despite its frontal arc protection.&lt;br /&gt;
&lt;br /&gt;
'''Assault Mode:'''&lt;br /&gt;
&lt;br /&gt;
For top rank main battle tanks, it is essential to grind out critical modules such as APFSDS and thermal optics prior to joining PvP battles, and the Assault mode is a great choice for this. If you have played assault to unlock the preceding [[ZTZ96A]]'s modules, a stock ZTZ99 will behave familiarly or even better in some aspects. It is noticeably faster and better protected, allowing you to get to positions quicker and take hits frontally without being destroyed too soon. Before spawning in, consider bringing full ammo load so you can fight longer, with half HEAT and half HE shells. Map knowledge specifically for assault can greatly increase your survivability and targets destroyed, so memorise some good spots where you can deal with threats from only one direction and has hard covers. As the countdown goes at the start of the match rush to one of such spot.&lt;br /&gt;
&lt;br /&gt;
In the early stages of an assault battle, there will be waves of light tanks/cold war tanks that can be easily knocked out with your HEAT shells. Note that regardless of the era of AI tanks, you want to hide your lower front plate as much as possible, since the AI can precisely target such weak spots across the map and detonate the ZTZ99's ammo. Needless to say, the ZTZ99 can confidently resist almost all AI gun fires from the front, but do not angle too much, the side armour is extremely thin. The gun mantlet is also a weak spot that can lead to your gun breech being destroyed.&lt;br /&gt;
&lt;br /&gt;
As the match progresses, waves of modern main battle tanks will show up, some of which can still get destroyed by your HEAT (e.g. [[M1A2 Abrams|M1A2]]), but well protected ones will require HE to do the job (e.g. [[Leopard 2A5]], [[Challenger 2 (2F)]]). Scan the target and fire HE at where the crosshair turns green, the HE can usually detonate random ammo inside the AI tanks. The ZTZ99's reload of 7.5 seconds may feel slow when facing huge amount of AI waves, so do not forget to fire your MG at their tracks, gun barrels, etc. This will not necessarily deal any damage however will give you assists when the AI is destroyed by other teammates, which means more scores thus more research points. Before the next wave shows up, you can go to any nearby repair spots to instantly repair and rearm. However if you are immobilised and disarmed and do not have &amp;quot;Parts&amp;quot; researched, or set on fire without any FPE, bail out and spawn in a new ZTZ99 to avoid wasting time.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful firepower:&lt;br /&gt;
** Variety of shells ranging from high-penetration darts, devastating HE(-VT) shells and gun-launched ATGM&lt;br /&gt;
** High resolution thermal sights for both commander and gunner give it some advantage in poor visibility conditions&lt;br /&gt;
** Autoloader reloads the cannon even when putting out fires or replacing crew members&lt;br /&gt;
** Roof-mounted heavy machine gun is useful against low-flying aircraft and light targets&lt;br /&gt;
* Good armour:&lt;br /&gt;
** Nice frontal protection: sturdy turret cheeks and upper front plate, can resist common shells&lt;br /&gt;
** ERA is immune to tandem-charged warheads&lt;br /&gt;
* Low profile&lt;br /&gt;
* Has a laser warning receiver&lt;br /&gt;
* Improved mobility over preceding ZTZ96A with faster acceleration and higher top speed&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Inconsistent protection:&lt;br /&gt;
** Has a huge driver's weak spot that can be penetrated by pretty much any gun&lt;br /&gt;
** Weak gun mantlet, very easy to disable gun breech&lt;br /&gt;
** The outer part of the mantlet are in fact armour sheets rather than ERA, lowering its thickness significantly&lt;br /&gt;
** Lower plate is very weak, with penetrating shells incapacitating the crew or exploding ammo&lt;br /&gt;
** The bulge part of the turret (cast armour) might sometimes be penetrated and causing gun damages&lt;br /&gt;
* Poor mobility:&lt;br /&gt;
** Ineffectual reverse speed of only -5 km/h, makes it difficult to reverse and repair or escape dangerous situations&lt;br /&gt;
** Due to the long hull, hull traverse speed is slow especially when stock or on loose surfaces&lt;br /&gt;
* Turret ERA offers low KE protection&lt;br /&gt;
* Only 3 crew members&lt;br /&gt;
* Poor gun depression of -5° limits its capacity in hilly environments&lt;br /&gt;
* Relatively slow reload of 7.1 seconds compared to other MBTs&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the late 1960s, Mainland China had found that the PLAGF was lagging behind the mainstream of MBTs of the era; the menacing Soviet armoured brigades in the Far East were also a great concern as well, especially after Damansky (Zhenbao) Island Incident where they [[T-62 545 (China)|captured a T-62]]. During the mid-1970s, the '''Commission for Science, Technology and Industry for National Defense''' (COSTIND 国防科学技术工业委员会) made a few attempts to design new MBTs under the code '''WZ122''' with multiple prototypes; technological issues put an end to those prototypes in the mid-1970s.&lt;br /&gt;
&lt;br /&gt;
Soon after the Cultural Revolution, in April 1978, COSTIND and 5th Ministry of Machine Building (第五机械工业部, now NORINCO and CSGC) received the requirements from PLA for a modern MBT, known as '''Project 784'''. It was to weigh around 43 tons and be armed with a 120 mm gun, as well as sporting a 1,000 hp MTU MB 331 TC-41 engine (which only 10 of them were imported from West Germany), in view of '''competing with the latest West German [[Leopard 2 (Family)|Leopard 2]] MBTs''' with excellent firepower and mobility. This prototype tank, coded WZ1224 underwent intensive tests. Later in 1984, Chinese exchanged a T-72 Ural from Romania, naming it Type 64 and using it for evaluation.&amp;lt;ref&amp;gt;https://www.163.com/dy/article/FUN6N9FU0535NL0F.html&amp;lt;/ref&amp;gt; Although it was a fantasy for Mainland China during the 1980s to build a top-notch MBT, WZ1224, along with its later prototypes, became the basis of a new MBT - what would become the WZ123.&lt;br /&gt;
&lt;br /&gt;
In the mid-1980s, after the Leopard 2-like design and Merkava-like design were ditched due to their overall inferior protection (Leopard 2 was too huge while a front-placed engine in fact decreased the overall protection against kinetic shells, as stated in research papers), COSTIND decided that WZ123 should have a low profile like a T-72 and '''Zhu Yusheng''' (祝榆生, Nov 1918 - 23 Oct 2014) of '''Institute 201''' (201所，北方车辆研究所) would be the chief designer of WZ123. During the decade between 1980s and 1990s, the new MBT went through extensive tests, including choosing a suitable engine for the tank at 1,200 hp, aimed to be comparable to the top-notch western MTU MB 873 Ka-501. However, the Chinese could only manage to get the license for MB 396 (a marine engine, Type 212 submarines used a pair of them; the licensed MTU 396 engine became the backbone of PLAN's new DDGs), and reverse-engineering efforts on the previous MB 331 TC-41 became 8V165 (8 valve, 165 mm cylinder diameter) with major flaws, so the options were only limited to domestic X150 or 150HB (designated by the cylinder diameter in millimetres) engine from '''Institute 70''' (NORINCO China North Engine Research Institute; Datong, Shanxi) and the lineage to German technology ended. A requirement from COSTIND was that the tank was to be compact, so large size engines like MB 873 Ka-501 weren't a viable option for the new MBT. With only 946 hp and some flaws found during the fitting of new engines into WZ123, the more potent and viable option in terms of Mainland China's overall engine technology: 150HB engine designed by Zhang Baozhong (张保中) was chosen as WZ123's engine.&amp;lt;ref&amp;gt;https://www.xcar.com.cn/bbs/viewthread.php?tid=33475284&amp;lt;/ref&amp;gt; Later in 1996, '''Factory 617''' (NORINCO Inner-Mongolia First Machinery Group Corporation) delivered the new 3rd generation MBT to PLAGF for tests. While all the tests showed that WZ123 had passed the requirements from PLAGF, it was very unlikely made the way into commission before the 50th Anniversary of the Establishment of PRC under the codename '''&amp;quot;Project 9910&amp;quot;'''; efforts were made so that Factory 617 could produce 18 of these tanks to be paraded in the anniversary as the C001 to C018 tanks of C-vehicle phalanx, it was then known as Type 98 by USDOD. The prototypes built for Project 9910, aka '''ZTZ99-I''' then served in 38th Army Corps and based on this design, in early 2000s, Factory 617 built 2 variants of them for theorizing the applique and ERA placement of WZ123; finally one of them passed state certification at around 2003 and became '''ZTZ99-II''' (or ZTZ99 Mod. 2003, 99一期改, ZTZ99 &amp;quot;二类定型状态&amp;quot; in-game; erroneously known as 99G).&lt;br /&gt;
&lt;br /&gt;
This design was then revised and finally in the 60th Anniversary of the Establishment of PRC, a new version named '''[[ZTZ99-III]]''' (or ZTZ99 Mod. 2004, 99二期改, ZTZ99 &amp;quot;三类定型状态&amp;quot; in-game; erroneously known as 99A1) was first publicly shown with a revised turret and placement of FY-4 ERA on the UFP. During the first decade of the 21st century, NORINCO was also refining their revised design on ZTZ99, dubbed ZTZ99AY (Y for {{Annotation|验证|yànzhèng}}, proof of concept). A decade later, in the 70th Anniversary of Victory over Japan Day, a brand-new designed ZTZ99A (erroneously known as 99A2), designed by '''Mao Ming''' (毛明, Sept 1962-) was first shown to the public, which only nominally shared the ZTZ99 name, and had enhanced capabilities against any modern and future MBTs it might face, serving as the new spearhead of elite armoured brigades in northern China.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/7005-development-ztz99-pouncing-tiger-en|Devblog]] ===&lt;br /&gt;
Development of the ZTZ99 began in the mid 1980s, with Chinese engineers starting work on a new advanced main battle tank to replace the existing vehicles in service at the time. After examining possible design proposals, the engineers decided to proceed with a design similar to that of the Soviet T-72 tank.&lt;br /&gt;
&lt;br /&gt;
By 1991, the first prototype of the vehicle was constructed and demonstrated to high-ranking officials, followed by the construction of additional prototypes in the following year. In the early to mid 1990s, the prototypes underwent testing and were continuously improved over time. In the late 1990's, further pre-production prototypes were built and transferred to the army for final testing.&lt;br /&gt;
&lt;br /&gt;
The ZTZ99 was first shown off to the public as part of the military parade commemorating the 50th anniversary of the People's Republic of China in October 1999. Soon after, the ZTZ99 was officially adopted for service with the PLA in late 2000.&lt;br /&gt;
&lt;br /&gt;
Several years after its first introduction to service, the ZTZ99 received an upgrade package, allowing the vehicle to be fitted with additional FY-4 ERA, thus bolstering its protection significantly. Although initially intended to become China's primary MBT, the high cost hindered large-scale production, resulting in only about 500 vehicles being manufactured. However, due to the tank's advanced design and relatively small numbers, ZTZ99s are exclusively employed by China's elite armoured units.&lt;br /&gt;
&lt;br /&gt;
The ZTZ99 remained in production until the early 2010s, before production capacities were allocated to the more advanced ZTZ99A - a highly modernized variant of the ZTZ99.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
[https://live.warthunder.com/feed/camouflages/?vehicle=cn_ztz_99 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;ZTZ99 Devblog Images&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:ZTZ-99 WTWallpaper 001.jpg|&lt;br /&gt;
File:ZTZ-99 WTWallpaper 002.jpg|&lt;br /&gt;
File:ZTZ-99 WTWallpaper 003.jpg|&lt;br /&gt;
File:ZTZ-99 WTWallpaper 004.jpg|&lt;br /&gt;
File:ZTZ-99 WTWallpaper 005.jpg|&lt;br /&gt;
File:ZTZ-99 WTWallpaper 006.jpg|&lt;br /&gt;
File:ZTZ-99 WTWallpaper 007.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Yssg5uKGS-A|'''The Shooting Range #236''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.|uCbzVR2aDs4|'''ZTZ99 - Tank Review''' - ''Napalmratte''|BtuRjIvTtTQ|'''The BEAST from the East - ZTZ99''' - ''JustinPlaysYT''|}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7005-development-ztz99-pouncing-tiger-en|[Devblog] ZTZ99: Pouncing Tiger]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Norinco}}&lt;br /&gt;
{{China medium tanks}}&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U101304893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=CM11&amp;diff=165314</id>
		<title>CM11</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=CM11&amp;diff=165314"/>
				<updated>2023-06-22T12:46:24Z</updated>
		
		<summary type="html">&lt;p&gt;U101304893: update armour info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=cn_cm11&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''', also known as the M48H (Hybrid) and commonly referred to as &amp;quot;勇虎&amp;quot; (Brave Tiger), has served as the MBT of the ROCA since the 1990s. The decision to acquire new tanks arose from the need to replace the ageing fleet of M48A1s. In the late 1980s, the ROCA purchased several hundred [[M60A3 TTS (China)|M60A3 TTS]], and plans were made to upgrade the existing fleet of Pattons by utilizing spare hulls obtained from the United States. The result was a hybrid tank, combining an M60A3 hull, M48A5 turret, and an M1 Abrams-equivalent FCS. Additionally, some spare M48A5 turrets were mounted on a few dozen M48A1s, resulting in the CM12 variant. The initial batches of these hybrid tanks became the spearhead of the ROCA's armored corps, particularly intended to counter potential PLA landing operations. The CM11 has faithfully served for over three decades, but may soon be replaced by the M1A2T from the United States. This particular representation of the CM11 is equipped with an experimental French GIAT ERA package, providing enhanced protection against chemical shells.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]], the CM11 is a Taiwanese upgrade to the [[M60A3 TTS (China)|M60A3]], the CM11, named &amp;quot;勇虎式&amp;quot; or &amp;quot;Brave Tiger&amp;quot;, is currently the most modern tank in active service with the Republic of China Army. It is a mating of the M60 chassis with the turret from the [[M48A1 (China)|M48 Patton]], with a unique pagoda-like ERA array on the turret sides. Though its mobility and kinetic protection are poor, it has the same 105 mm gun as the [[M1 Abrams]], so if used carefully, the CM11 can do some serious damage with its thermal sight and powerful DM63 APFSDS.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The CM11 combines the hull of an M60 Patton with the turret of an M48 Patton, and as such, the base turret and hull armour are mostly identical to these two tanks, respectively. The M48's bulbous cupola has been replaced with a low-profile version. The armour is quite resistant to APHE rounds and autocannons, but the vast majority of opponents at its rank use HEATFS and APFSDS rounds that can cut through steel like butter. To counter the former, the CM11 is slathered with ERA and can generally survive the first shot from most HEATFS rounds. However, the ERA offers close to no protection against APFSDS rounds, which are the round of choice in top rank battles.&lt;br /&gt;
&lt;br /&gt;
Post-penetration survivability is also questionable. It lacks blowout racks and ammunition is scattered around the tank, so successful penetrations can reduce the CM11 to a fiery grave.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Cast homogeneous armour&lt;br /&gt;
* Rolled homogeneous armour (Rear roof, Engine grille)&lt;br /&gt;
* Structural steel (Spaced armour)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 108 mm (66°) ''Front Glacis'' &amp;lt;br&amp;gt; 137 mm (55°) ''Lower Glacis''|| 36 - 70 mm || 25 mm (1°) ''Engine Grille'' &amp;lt;br&amp;gt; 40 mm (31°) ''Top'' &amp;lt;br&amp;gt; 28 mm (61°) ''Bottom'' || 36 mm ''Front'' &amp;lt;br&amp;gt; 20 mm ''Engine deck''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 140-240 mm (Variable thickness, 12-76°) ''Turret front'' &amp;lt;br&amp;gt; 152 mm (25-30°) ''Gun mantlet'' || 69-100 mm (12-36°) || 51-55 mm (2-71°) || 25-69 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 25.4 mm (18-67°)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Explosive reactive armour !! Front (Slope angle) !! Front (Slope angle)&lt;br /&gt;
|-&lt;br /&gt;
| Hull&lt;br /&gt;
| '''Upper glacis(66°):''' &amp;lt;br&amp;gt; 5 mm ''Kinetic'' / 370 mm ''Chemical'' &amp;lt;br&amp;gt; '''Lower glacis(60°):''' &amp;lt;br&amp;gt; 5 mm ''Kinetic'' / 370 mm ''Chemical'' &amp;lt;br&amp;gt; '''Fenders(61°, 71°):''' &amp;lt;br&amp;gt; 5 mm ''Kinetic'' / 370 mm ''Chemical''&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| Turret&lt;br /&gt;
|'''Gun mantlet(64°, 68°, 74°):''' &amp;lt;br&amp;gt; 5 mm ''Kinetic'' / 370 mm ''Chemical'' &amp;lt;br&amp;gt; '''Cheeks(57°, 60°, 64°):''' &amp;lt;br&amp;gt; 5 mm ''Kinetic'' / 370 mm ''Chemical'' &lt;br /&gt;
|'''(61-62°, 66°):''' &amp;lt;br&amp;gt; 5 mm ''Kinetic'' / 370 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Tracks are 20 mm thick while suspension wheels are 20 mm thick.&lt;br /&gt;
* Belly armour is 19 mm in the front, 13 mm in the rear.&lt;br /&gt;
* There are several blocks of spaced armour on the fenders and turret that are 4 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,162|rbMinHp=663}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}}'s mobility is below average compared to its contemporaries. It weighs practically the same as the [[M1 Abrams]] while having less than half of the engine power. It is very slightly more mobile than the [[Chieftain Mk 10]], but that is a very low bar, and unlike the Chieftain it does not have strong armour to make up for it. Expect to be among the last to arrive on the battlefield.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M68A1 (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
The M68A1 is the same gun used by the [[M1 Abrams]]. It enjoys a quicker reload that tops out at 5 seconds. The gun handling is otherwise identical to the [[M60A3 TTS]], which is not great but still better than typical Soviet tanks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M68A1 (105 mm)|105 mm M68A1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 56 || rowspan=&amp;quot;2&amp;quot; | -9°/+19° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 22.8 || 31.6 || 38.4 || 42.5 || 45.2 || rowspan=&amp;quot;2&amp;quot; | 6.50 || rowspan=&amp;quot;2&amp;quot; | 5.75 || rowspan=&amp;quot;2&amp;quot; | 5.30 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.3 || 16.8 || 20.4 || 22.6 || 24.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
The stock M456 HEATFS is a standard 105 mm HEATFS round with 400 mm of penetration at any distance. At the CM11's battle rating, it is possible to face tanks with reactive or composite armour that can nullify the penetration. It will go clean through conventional armour and weaker implementations of spaced armour. While it becomes less useful for anti-tank duties after APFSDS is unlocked, it is worth keeping a few on hand for destroying light targets.&lt;br /&gt;
&lt;br /&gt;
The M735 APFSDS round is a fairly good and reliable option. The high muzzle velocity makes it much easier to use than the HEATFS. The angled penetration of ~160 mm at 60 degrees leaves something to be desired, but most of the opponents that the CM11 will face are not heavily protected. M735 is sufficient against any enemy tank that does not have composite armour. MBTs with weaker composite armour like the [[XM-1 (GM)]] or [[M48 Super]] are still vulnerable. The [[MBT-70]] and [[KPz-70]] can resist M735 on the outer portions of their turret cheeks despite only having spaced armour.&lt;br /&gt;
&lt;br /&gt;
The M393A2 HESH round is even more effective against light targets but has bad ballistics and low penetration. It can also be neutralized by spaced armour in addition to reactive and composite. The wide cone of damage may be helpful once in a while, so it does not hurt to take a handful, but it will generally not be useful.&lt;br /&gt;
&lt;br /&gt;
For tougher targets, the unlockable DM63 APFSDS round will rarely disappoint. It has the second-highest penetration of any 105 mm APFSDS round currently in the game, exceeding 430 mm of flat penetration. This is actually enough to penetrate some portions of the [[M1 Abrams]]'s turret. However, it is overkill against most tanks the CM11 will encounter. Tanks to watch out for include the [[Chieftain Mk 10]], [[Challenger Mk.2]] and [[Challenger Mk.3]]. These all feature strong composite armour on their turret cheeks that DM63 will not be able to penetrate consistently, if at all. The DM63 will comfortably penetrate their hull armour, so shoot there instead.&lt;br /&gt;
&lt;br /&gt;
{{:M68A1 (105 mm)/Ammunition|M456A2, M393A2, M735, M416, DM63}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.1.0.94''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty*&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty*&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty*&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''56''' || 45&amp;amp;nbsp;''(+11)'' || 34&amp;amp;nbsp;''(+22)'' || 16&amp;amp;nbsp;''(+40)'' || 10&amp;amp;nbsp;''(+46)'' || 1&amp;amp;nbsp;''(+55)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modelled individually and disappear after having been shot or loaded.&lt;br /&gt;
* The 3rd, 4th and 5th Racks serve as First-Stage ammo stowage (33 shells total).&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
{{Specs-Tank-Weapon|4}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|M240 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Commander's cupola || 1,000 (200) || 577 || -9°/+65° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M240 (7.62 mm)|7.62 mm M240]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Loader's cupola || 3,000 (200) || 941 || -9°/+65° || -77°/+135°&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,000 (200) || 941 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like most MBTs in the Chinese tech tree, the CM11 should be played in a laid back, cautious manner since its firepower is good but its speed is not nearly sufficient for flanking quickly and catching enemies by surprise. Unfortunately, its poor armour and large profile make hull-down sniping difficult, though it does enjoy better gun depression than most PRC/Soviet tanks. It is best to stay close to cover and observe the environment. When the enemies are spotted, pop out, shoot first, and try to at least cripple them. The DM63 APFSDS has very good penetration for a 105 mm round, easily penetrating almost all targets that the CM11 is likely to encounter. The fast reload time ensures rapid follow-up shots. If the teammates do a good job distracting the enemy team or the CM11 somehow manages to flank successfully, several targets can be knocked out in rapid succession. Make good use of the thermal optics, as not all tanks at its battle rating feature them and they are very advantageous for spotting enemies early.&lt;br /&gt;
&lt;br /&gt;
As a whole, the CM11 is somewhat like a tank destroyer, having a powerful gun but not much else. In a meta favouring high speed and high protection, it is rather out of place, but it can still work in the hands of a skilled player with good aim and reflexes. Trust the DM63 APFSDS, stay alert, shoot first, and avoid getting shot in return.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Access to powerful DM63 APFSDS&lt;br /&gt;
* Fast reload, topping out at 5 seconds like the [[M1 Abrams]]&lt;br /&gt;
* Heavy ERA coverage, decent resistance to chemical rounds&lt;br /&gt;
* Has a thermal sight for the gunner&lt;br /&gt;
* Low-profile cupola&lt;br /&gt;
* Better gun-handling than contemporary PLA tanks - better gun depression and the gun is quicker to elevate and depress&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Large target&lt;br /&gt;
* Poor mobility&lt;br /&gt;
* ERA has negligible kinetic protection&lt;br /&gt;
* Vulnerable to APFSDS rounds&lt;br /&gt;
* At 9.0 and up the M60 chassis is starting to show its age - unremarkable armour and low reactive mobility&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
=== Development ===&lt;br /&gt;
In 1980, the Republic of China (ROC), also known as Taiwan, created the Armoured Vehicle Development Center. It was created partially to develop the CM-11 tank. The Republic of China Army (ROCA) needed a 2nd generation main battle tank (MBT), and they wanted to acquire one without breaking any limitations placed on the ROC by the US-PRC Joint Communique. As such, they decided to create a hybrid design using the M48A3 turret and the M60A3 hull. In the ROC, it is known as the CM-11 Brave Tiger, whereas the United States designated it as the M48H for &amp;quot;M48 Hybrid&amp;quot;. To create the tank, the ROC imported M60A3 hulls from the United States along with M68A1 105 mm cannons and M48A3 turrets, and commander cupolas from Israel. Two prototypes were finished in 1988 and the ROCA ordered 450 CM-11 tanks.&lt;br /&gt;
&lt;br /&gt;
=== Design ===&lt;br /&gt;
The hull of the CM-11 is from the M60A3 tank built in the US. As such, the CM-11 uses a torsion bar suspension system and is powered by a Continental AVDS-1790-2C diesel engine producing 750 hp. The turret is from the M48A3 tank, but with the Israeli Urdan style commander's cupola with a low profile. The armament consists of an M68A1 105 mm cannon, the commander's 12.7 mm (.50 in) M2 Browning machine gun, a coaxial 7.62 mm M240 machine gun, and the loader's 7.62 mm M240 machine gun. The fire control system is the same system as used by the M1 Abrams, and the M68A1 has a two-plane stabilizer. The optics and thermal imaging are also as modern as those on the M1 Abrams, giving the CM-11 night fighting and fire-on-the-move ability. The design has a number of drawbacks though, as the Patton design of the 1960s has become outdated. The main battle tanks of the People's Liberation Army (PLA) are the 2nd generation ZTZ96 and 3rd generation ZTZ99, which mount a 125 mm gun that can reliably penetrate the armour of the CM-11. To counter this, it was attempted to put explosive reactive armour (ERA) from the French company GIAT on the CM-11, but that would tax the suspension too much, so the idea was dropped. In 2012, a CM-11 was seen at an exercise mounting ERA designed by CSIST, which featured extreme angles to increase the chance of enemy shells deflecting off of the armour.&lt;br /&gt;
&lt;br /&gt;
=== Production and Service ===&lt;br /&gt;
After the failed attempt by the ROC Army to purchase M48A5 and &amp;quot;Magach III&amp;quot; tanks from Spain, South Africa and Israel, the imitation and transformation project for a new tank was launched again in 1984. The ROC Army's tank research and development center and General Dynamics jointly designed a second-generation main battle tank &amp;quot;Brave Tiger&amp;quot;, designated as M48H (or CM11 later).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Brave Tiger&amp;quot; MBT is a hybrid of an enhanced M48 turret and an M60 chassis, equipped with a cutting-edge FCS that comes from the M1 Abrams. Therefore, &amp;quot;Brave Tiger&amp;quot; was designated as M48H (H for Hybrid). The Army Fighting Vehicle R&amp;amp;D Center purchased 450 M60 tank chassis for modification before the M60 production line shut down. The &amp;quot;Brave Tiger&amp;quot; tank began testing in 1988. It officially entered service in the ROC Army on April 14th, 1990.&lt;br /&gt;
&lt;br /&gt;
The Army Ordnance Industry Development Center transformed a total number of 550 turrets. After 450 M48H tanks were assembled on the CM11 &amp;quot;Brave Tiger&amp;quot;, the remaining 100 turrets were assigned to the old M48A3 tanks. These upgraded M48A3 tanks are known as CM12 MBTs. The Army Ordnance Industry Development Center continued to carry out the transformation of the M48A3 tank, and a total of 250 CM12 tanks were produced.&lt;br /&gt;
&lt;br /&gt;
After the Taiwan Strait Missile Crisis in 1996, in order to curb the CCP's attempt to invade Taiwan by force, the United States sold 450 M60A3 tanks to the Republic of China. At the present time, the armoured combat forces of the Republic of China Army are mainly equipped with CM11 &amp;quot;Brave Tiger&amp;quot; MBTs and M60A3 MBTs. Due to lack of reliability, most of the CM12 tanks are stored as reserve forces.&lt;br /&gt;
=== [[wt:en/news/6366-development-cm11-when-old-meets-new-en|Devblog]] ===&lt;br /&gt;
During the 1980s, armed forces in Taiwan were looking for more capable AFVs. However, as some existing agreements with the USA prevented the supply with more advanced US equipment, such as later versions of the M60 and the newer M1 Abrams tanks, military production was forced to develop an indigenous design.&lt;br /&gt;
&lt;br /&gt;
While still retaining access to supplies of older US equipment and components, the decision was made to create a hybrid tank from the available components and outfit it with the latest electronics. As such, Taiwanese engineers took the hull and chassis of the M60A3 and combined it with the turret of the M48, while installing the M68A1 105 mm cannon and the latest US fire control systems available.&lt;br /&gt;
&lt;br /&gt;
The result of this undertaking was the CM11. In the late 1980s, two prototypes were sent to the US for comparative tests against the M60A3, where the CM11 outperformed its counterpart in gunnery trials. Shortly after these successful tests, the CM11 officially entered service in 1990.&lt;br /&gt;
&lt;br /&gt;
However, as the protection was seen to be somewhat lacking, the decision was made to upgrade the CM11 with ERA packages obtained from GIAT in the early '90s. Due to substantial weight increases and associated upgrade costs however, this modernization effort was only applied to about a dozen vehicles. In total, 450 CM11s were built for the armed forces, still representing the spearhead of the country's armoured units today.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=cn_cm11 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Xwid3UCLr5U|'''The Patton Family''' discusses the {{PAGENAME}} at 7:59 - ''War Thunder Official Channel''|zoBPU0n65_A|'''The M60 family''' discusses the {{PAGENAME}} at 5:05 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[M48 Patton (Family)]]&lt;br /&gt;
* [[M60 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6366-development-cm11-when-old-meets-new-en|[Devblog] CM11: When Old Meets New]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Ordnance Research Development Center}}&lt;br /&gt;
{{China medium tanks}}&lt;/div&gt;</summary>
		<author><name>U101304893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M1_KVT&amp;diff=165223</id>
		<title>M1 KVT</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M1_KVT&amp;diff=165223"/>
				<updated>2023-06-21T03:00:34Z</updated>
		
		<summary type="html">&lt;p&gt;U101304893: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about= gift American medium tank '''{{PAGENAME}}'''&lt;br /&gt;
|usage= other versions&lt;br /&gt;
|link= M1 Abrams (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=us_m1_abrams_kvt&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|StoreImage_{{PAGENAME}}_005.jpg}}&lt;br /&gt;
|store=12205&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;La Royale&amp;quot;]]. Different to the real one, the M1 KVT in War Thunder was modified from [[M1 Abrams]] instead of [[M1A1]]. There are several differences on their appearance. Compared to the prototype, the side skirts were removed, and a frontal rubber-fabric screen was added. The gun barrel was covered by a camo net. A fake IR searchlight was mounted on the gun mantlet, and many fake ERA blocks were installed on the turret and the upper glacis. Two external fuel barrels were welded to the rear to mimic Soviet MBTs. The M240 light mechine gun pintle-mounted on the reloader's cupola was removed, and a board with inscription &amp;quot;ЛОДКА&amp;quot; (‘boat’ in Russian) were placed on the sides of tower baskets.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
As a member of the M1 Abrams Family, the armour of the M1 KVT is quite similar to the M1 Abrams with a few differences. The side skirts were removed, and a frontal rubber-fabric screen was equipped which gave its lower glacis more effective armour of chemical protection. The turret and the frontal hull were installed with several fake ERA blocks which weren't modelled and thus contributed zero additional protection. The M1 KVT has decent frontal armour overall which gives it a great advantage in battles. The left turret cheek offers better protection compared to the right one, yet they both worked well at blocking most projectiles around its BR. The lower glacis offers a similar level of protection to the turret cheeks. On the other hand, the upper glacis is extremely angled which may bounce most shells. Those bounced shells are likely absorbed by the composite armour modules of the turret cheeks at last. However, the lower part of the main gun mantlet along with the turret ring is very fragile that most large-calibre shells can easily penetrate it. Most reserve ammo is stored at the rear of the turret and the aforementioned penetration is very likely to detonate them. Due to the thin roof armour, the gunner optics shield is actually another weak spot that has a risk to catch HE shells and overpressure the entire crew.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret, turret ring, underbody)&lt;br /&gt;
* Rubber-fabric screens (frontal skirts)&lt;br /&gt;
* Structural steel (spaced armour, external fuel barrels)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull&lt;br /&gt;
| 38.1 mm (83°) ''Upper glacis'' &amp;lt;br&amp;gt; 19 mm (83°) ''Middle glacis'' &amp;lt;br&amp;gt; 31.75 mm (40°) ''Lower glacis''&lt;br /&gt;
| 60 mm ''Upper part of frontal section'' &amp;lt;br&amp;gt; 30 mm ''Lower part of frontal section'' &amp;lt;br&amp;gt; 12.7 mm ''Upper part of rear section'' &amp;lt;br&amp;gt; 27.6 mm ''Lower part of rear section''&lt;br /&gt;
| 31.75 mm (0°, 37°) &amp;lt;br&amp;gt; 5 mm ''Engine vents'' &amp;lt;br&amp;gt; 12.7 mm (53°) ''Bottom''&lt;br /&gt;
| 31.75 mm ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Turret&lt;br /&gt;
| 38.1 mm (27°, 30°) ''Left cheek'' &amp;lt;br&amp;gt; 38.1 mm (25°, 31°) ''Right cheek'' &amp;lt;br&amp;gt; 70, 38.1, 25.4, 5 mm (34°, 30-36°, 83°, 86°) ''Gun mantlet'' &amp;lt;br&amp;gt; 25.4 mm (70-81°) ''Upper turret ring shield'' &amp;lt;br&amp;gt; 50.8 mm (6-40°) ''Lower turret ring shield''&lt;br /&gt;
| 19 mm (30°) ''Front'' &amp;lt;br&amp;gt; 6.35 mm (30°) ''Rear''&lt;br /&gt;
| 12.7 mm (1°, 43°, 48°)&lt;br /&gt;
| 38.1 mm (84°) ''Front'' &amp;lt;br&amp;gt; 25.4 mm (86°) ''Rear'' &amp;lt;br&amp;gt; 12.7 mm ''Gunner optics shield'' &amp;lt;br&amp;gt; 25 mm ''Reloader's cupola'' &amp;lt;br&amp;gt; 19 mm ''Blowout panels''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 25.4 mm (51-60°)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Composite armour !! Frontal effective protection !! Sides&lt;br /&gt;
|-&lt;br /&gt;
| Hull&lt;br /&gt;
| '''Lower glacis:''' &amp;lt;br&amp;gt; 400-500 mm ''Kinetic'' / 800-1000 mm ''Chemical''&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| Turret&lt;br /&gt;
| '''Cheeks:''' &amp;lt;br&amp;gt; 400-450 mm ''Kinetic'' / 600-850 mm ''Chemical'' &amp;lt;br&amp;gt; '''Gun mantlet:'''&amp;lt;br&amp;gt; 240 mm ''Kinetic'' / 450 mm ''Chemical''&lt;br /&gt;
| '''Front:''' &amp;lt;br&amp;gt; 200 mm ''Kinetic'' / 300-350 mm ''Chemical'' &amp;lt;br&amp;gt; '''Rear:''' &amp;lt;br&amp;gt; 60 mm ''Kinetic'' / 400 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick, and the frontal skirt is 4 mm thick.&lt;br /&gt;
* The frontal part of the underbody is 25.4 mm thick, and the rear one is 12.7 mm thick.&lt;br /&gt;
* There are a few spaced armour on the turret sides that are 4 mm thick.&lt;br /&gt;
* Two 38 mm thick internal RHA screens separate the crew compartment from the engine and turret ammo racks. Another two 19 mm thick internal RHA screens encircle two exterior fuel tanks.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The M1 KVT has brilliant mobility around its BR. With the high power-to-weight ratio and decent off-roading mobility, the M1 KVT can swiftly accelerate to the average speed of ~60 km/h in most terrains. It also has acceptable hull traverse speed and one of the best reverse speed in top-tier MBTs. Those features make the M1 KVT a very competent all-purpose tank whether to flank, brawl, or translocate yourself.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M68A1 (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
Sharing with the same main gun to the M1 Abrams, the M1 KVT has mediocre firepower when fighting with enemy in hull-down positions. Most Soviet/Russian MBTs around its BR have sufficient turret protection to absorb your shells. The M1 KVT's engine also makes loud noise which is very lethal when the enemy is experienced and has high vigilance. The elevated engine decks and two additional fuel barrels welded on it significantly limit its gun depression and movement backward. Despite those defects, its main gun is very accurate with the thermal sights, competent two-plane stabilizer, and laser rangefinder. It has amazing -10° of gun depression and relatively fast reloading speed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M68A1 (105 mm)|105 mm M68A1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 55 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 38.1 || 52.7 || 64.0 || 70.8 || 75.3 || rowspan=&amp;quot;2&amp;quot; | 6.50 || rowspan=&amp;quot;2&amp;quot; | 5.75 || rowspan=&amp;quot;2&amp;quot; | 5.30 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 23.8 || 28.0 || 34.0 || 37.6 || 40.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:M68A1 (105 mm)/Ammunition|M456A2, M393A2, M735, M416, M774}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''55''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|M240 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Commander's cupola || 1,000 (200) || 577 || -9°/+65° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The 12.7 mm M2HB machine gun pintle-mounted on the commander's cupola is good at clearing obstacles and fighting both light vehicles and aerial targets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M240 (7.62 mm)|7.62 mm M240]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 10,000 (200) || 941 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Different to the M1 Abrams, the M240 light mechine gun pintle-mounted on the reloader's cupola was removed. The remaining one fixed coaxially at the right side of the main gun can only cause effective damage on light vehicles with an open compartment. It still can be used to ping targets in realistic battles.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
* Decent frontal protection, and blowout panels at the rear of the turret protecting preloaded and primary ammo racks&lt;br /&gt;
* Wonderful acceleration, top speed, reverse speed, and off-roading mobility&lt;br /&gt;
* Very accurate gun, gunner thermal sight, competent two-plane stabilizer, and brilliant depression and elevation&lt;br /&gt;
* Relatively fast reloading speed, 5-second reload with full-upgraded aced crew&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* The firepower of the main gun is insufficient around its BR&lt;br /&gt;
* Downhill terrain significantly decreases the effectiveness of its frontal armour&lt;br /&gt;
* Elevated engine decks and two notorious fuel barrels welded on it extremely limit its gun depression and movement backward&lt;br /&gt;
* Lack of autoloader&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USA medium tanks}}&lt;br /&gt;
{{USA premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U101304893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M1_KVT&amp;diff=165222</id>
		<title>M1 KVT</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M1_KVT&amp;diff=165222"/>
				<updated>2023-06-21T02:56:30Z</updated>
		
		<summary type="html">&lt;p&gt;U101304893: few additions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about= gift American medium tank '''{{PAGENAME}}'''&lt;br /&gt;
|usage= other versions&lt;br /&gt;
|link= M1 Abrams (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=us_m1_abrams_kvt&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|StoreImage_{{PAGENAME}}_005.jpg}}&lt;br /&gt;
|store=12205&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;La Royale&amp;quot;]]. Different to the real one, the M1 KVT in War Thunder was modified from [[M1 Abrams]] instead of [[M1A1]]. There are several differences on their appearance. Compared to the prototype, the side skirts were removed, and a frontal rubber-fabric screen was added. A fake IR searchlight was mounted on the gun mantlet, and many fake ERA blocks were installed on the turret and the upper glacis. Two external fuel barrels were welded to the rear to mimic Soviet MBTs. The M240 light mechine gun pintle-mounted on the commander's cupola was removed, and a board with inscription &amp;quot;ЛОДКА&amp;quot; (‘boat’ in Russian) were placed on the sides of tower baskets.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
As a member of the M1 Abrams Family, the armour of the M1 KVT is quite similar to the M1 Abrams with a few differences. The side skirts were removed, and a frontal rubber-fabric screen was equipped which gave its lower glacis more effective armour of chemical protection. The turret and the frontal hull were installed with several fake ERA blocks which weren't modelled and thus contributed zero additional protection. The M1 KVT has decent frontal armour overall which gives it a great advantage in battles. The left turret cheek offers better protection compared to the right one, yet they both worked well at blocking most projectiles around its BR. The lower glacis offers a similar level of protection to the turret cheeks. On the other hand, the upper glacis is extremely angled which may bounce most shells. Those bounced shells are likely absorbed by the composite armour modules of the turret cheeks at last. However, the lower part of the main gun mantlet along with the turret ring is very fragile that most large-calibre shells can easily penetrate it. Most reserve ammo is stored at the rear of the turret and the aforementioned penetration is very likely to detonate them. Due to the thin roof armour, the gunner optics shield is actually another weak spot that has a risk to catch HE shells and overpressure the entire crew.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret, turret ring, underbody)&lt;br /&gt;
* Rubber-fabric screens (frontal skirts)&lt;br /&gt;
* Structural steel (spaced armour, external fuel barrels)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull&lt;br /&gt;
| 38.1 mm (83°) ''Upper glacis'' &amp;lt;br&amp;gt; 19 mm (83°) ''Middle glacis'' &amp;lt;br&amp;gt; 31.75 mm (40°) ''Lower glacis''&lt;br /&gt;
| 60 mm ''Upper part of frontal section'' &amp;lt;br&amp;gt; 30 mm ''Lower part of frontal section'' &amp;lt;br&amp;gt; 12.7 mm ''Upper part of rear section'' &amp;lt;br&amp;gt; 27.6 mm ''Lower part of rear section''&lt;br /&gt;
| 31.75 mm (0°, 37°) &amp;lt;br&amp;gt; 5 mm ''Engine vents'' &amp;lt;br&amp;gt; 12.7 mm (53°) ''Bottom''&lt;br /&gt;
| 31.75 mm ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Turret&lt;br /&gt;
| 38.1 mm (27°, 30°) ''Left cheek'' &amp;lt;br&amp;gt; 38.1 mm (25°, 31°) ''Right cheek'' &amp;lt;br&amp;gt; 70, 38.1, 25.4, 5 mm (34°, 30-36°, 83°, 86°) ''Gun mantlet'' &amp;lt;br&amp;gt; 25.4 mm (70-81°) ''Upper turret ring shield'' &amp;lt;br&amp;gt; 50.8 mm (6-40°) ''Lower turret ring shield''&lt;br /&gt;
| 19 mm (30°) ''Front'' &amp;lt;br&amp;gt; 6.35 mm (30°) ''Rear''&lt;br /&gt;
| 12.7 mm (1°, 43°, 48°)&lt;br /&gt;
| 38.1 mm (84°) ''Front'' &amp;lt;br&amp;gt; 25.4 mm (86°) ''Rear'' &amp;lt;br&amp;gt; 12.7 mm ''Gunner optics shield'' &amp;lt;br&amp;gt; 25 mm ''Reloader's cupola'' &amp;lt;br&amp;gt; 19 mm ''Blowout panels''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 25.4 mm (51-60°)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Composite armour !! Frontal effective protection !! Sides&lt;br /&gt;
|-&lt;br /&gt;
| Hull&lt;br /&gt;
| '''Lower glacis:''' &amp;lt;br&amp;gt; 400-500 mm ''Kinetic'' / 800-1000 mm ''Chemical''&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| Turret&lt;br /&gt;
| '''Cheeks:''' &amp;lt;br&amp;gt; 400-450 mm ''Kinetic'' / 600-850 mm ''Chemical'' &amp;lt;br&amp;gt; '''Gun mantlet:'''&amp;lt;br&amp;gt; 240 mm ''Kinetic'' / 450 mm ''Chemical''&lt;br /&gt;
| '''Front:''' &amp;lt;br&amp;gt; 200 mm ''Kinetic'' / 300-350 mm ''Chemical'' &amp;lt;br&amp;gt; '''Rear:''' &amp;lt;br&amp;gt; 60 mm ''Kinetic'' / 400 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick, and the frontal skirt is 4 mm thick.&lt;br /&gt;
* The frontal part of the underbody is 25.4 mm thick, and the rear one is 12.7 mm thick.&lt;br /&gt;
* There are a few spaced armour on the turret sides that are 4 mm thick.&lt;br /&gt;
* Two 38 mm thick internal RHA screens separate the crew compartment from the engine and turret ammo racks. Another two 19 mm thick internal RHA screens encircle two exterior fuel tanks.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The M1 KVT has brilliant mobility around its BR. With the high power-to-weight ratio and decent off-roading mobility, the M1 KVT can swiftly accelerate to the average speed of ~60 km/h in most terrains. It also has acceptable hull traverse speed and one of the best reverse speed in top-tier MBTs. Those features make the M1 KVT a very competent all-purpose tank whether to flank, brawl, or translocate yourself.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M68A1 (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
Sharing with the same main gun to the M1 Abrams, the M1 KVT has mediocre firepower when fighting with enemy in hull-down positions. Most Soviet/Russian MBTs around its BR have sufficient turret protection to absorb your shells. The M1 KVT's engine also makes loud noise which is very lethal when the enemy is experienced and has high vigilance. The elevated engine decks and two additional fuel barrels welded on it significantly limit its gun depression and movement backward. Despite those defects, its main gun is very accurate with the thermal sights, competent two-plane stabilizer, and laser rangefinder. It has amazing -10° of gun depression and relatively fast reloading speed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M68A1 (105 mm)|105 mm M68A1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 55 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 38.1 || 52.7 || 64.0 || 70.8 || 75.3 || rowspan=&amp;quot;2&amp;quot; | 6.50 || rowspan=&amp;quot;2&amp;quot; | 5.75 || rowspan=&amp;quot;2&amp;quot; | 5.30 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 23.8 || 28.0 || 34.0 || 37.6 || 40.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:M68A1 (105 mm)/Ammunition|M456A2, M393A2, M735, M416, M774}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''55''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|M240 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Commander's cupola || 1,000 (200) || 577 || -9°/+65° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The 12.7 mm M2HB machine gun pintle-mounted on the commander's cupola is good at clearing obstacles and fighting both light vehicles and aerial targets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M240 (7.62 mm)|7.62 mm M240]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 10,000 (200) || 941 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Different to the M1 Abrams, the M240 light mechine gun pintle-mounted on the commander's cupola was removed. The remaining one fixed coaxially at the right side of the main gun can only cause effective damage on light vehicles with an open compartment. It still can be used to ping targets in realistic battles.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
* Decent frontal protection, and blowout panels at the rear of the turret protecting preloaded and primary ammo racks&lt;br /&gt;
* Wonderful acceleration, top speed, reverse speed, and off-roading mobility&lt;br /&gt;
* Very accurate gun, gunner thermal sight, competent two-plane stabilizer, and brilliant depression and elevation&lt;br /&gt;
* Relatively fast reloading speed, 5-second reload with full-upgraded aced crew&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* The firepower of the main gun is insufficient around its BR&lt;br /&gt;
* Downhill terrain significantly decreases the effectiveness of its frontal armour&lt;br /&gt;
* Elevated engine decks and two notorious fuel barrels welded on it extremely limit its gun depression and movement backward&lt;br /&gt;
* Lack of autoloader&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USA medium tanks}}&lt;br /&gt;
{{USA premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U101304893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M1_KVT&amp;diff=165220</id>
		<title>M1 KVT</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M1_KVT&amp;diff=165220"/>
				<updated>2023-06-21T02:02:46Z</updated>
		
		<summary type="html">&lt;p&gt;U101304893: mobility and firepower additions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about= gift American medium tank '''{{PAGENAME}}'''&lt;br /&gt;
|usage= other versions&lt;br /&gt;
|link= M1 Abrams (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=us_m1_abrams_kvt&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|StoreImage_{{PAGENAME}}_005.jpg}}&lt;br /&gt;
|store=12205&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;La Royale&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
As a member of the M1 Abrams Family, the armour of the M1 KVT is quite similar to the M1 Abrams with a few differences. The side skirts were removed, and a frontal rubber-fabric screen was equipped which gave its lower glacis more effective armour of chemical protection. The turret and the frontal hull were installed with several fake ERA blocks which weren't modelled and thus contributed zero additional protection. The M1 KVT has decent frontal armour overall which gives it a great advantage in battles. The left turret cheek offers better protection compared to the right one, yet they both worked well at blocking most projectiles around its BR. The lower glacis offers a similar level of protection to the turret cheeks. On the other hand, the upper glacis is extremely angled which may bounce most shells. Those bounced shells are likely absorbed by the composite armour modules of the turret cheeks at last. However, the lower part of the main gun mantlet along with the turret ring is very fragile that most large-calibre shells can easily penetrate it. Most reserve ammo is stored at the rear of the turret and the aforementioned penetration is very likely to detonate them. Due to the thin roof armour, the gunner optics shield is actually another weak spot that has a risk to catch HE shells and overpressure the entire crew.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret, turret ring, underbody)&lt;br /&gt;
* Rubber-fabric screens (frontal skirts)&lt;br /&gt;
* Structural steel (spaced armour)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull&lt;br /&gt;
| 38.1 mm (83°) ''Upper glacis'' &amp;lt;br&amp;gt; 19 mm (83°) ''Middle glacis'' &amp;lt;br&amp;gt; 31.75 mm (40°) ''Lower glacis''&lt;br /&gt;
| 60 mm ''Upper part of frontal section'' &amp;lt;br&amp;gt; 30 mm ''Lower part of frontal section'' &amp;lt;br&amp;gt; 12.7 mm ''Upper part of rear section'' &amp;lt;br&amp;gt; 27.6 mm ''Lower part of rear section''&lt;br /&gt;
| 31.75 mm (0°, 37°) &amp;lt;br&amp;gt; 5 mm ''Engine vents'' &amp;lt;br&amp;gt; 12.7 mm (53°) ''Bottom''&lt;br /&gt;
| 31.75 mm ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Turret&lt;br /&gt;
| 38.1 mm (27°, 30°) ''Left cheek'' &amp;lt;br&amp;gt; 38.1 mm (25°, 31°) ''Right cheek'' &amp;lt;br&amp;gt; 70, 38.1, 25.4, 5 mm (34°, 30-36°, 83°, 86°) ''Gun mantlet'' &amp;lt;br&amp;gt; 25.4 mm (70-81°) ''Upper turret ring shield'' &amp;lt;br&amp;gt; 50.8 mm (6-40°) ''Lower turret ring shield''&lt;br /&gt;
| 19 mm (30°) ''Front'' &amp;lt;br&amp;gt; 6.35 mm (30°) ''Rear''&lt;br /&gt;
| 12.7 mm (1°, 43°, 48°)&lt;br /&gt;
| 38.1 mm (84°) ''Front'' &amp;lt;br&amp;gt; 25.4 mm (86°) ''Rear'' &amp;lt;br&amp;gt; 12.7 mm ''Gunner optics shield'' &amp;lt;br&amp;gt; 25 mm ''Reloader hatch'' &amp;lt;br&amp;gt; 19 mm ''Blowout panels''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 25.4 mm (51-60°)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Composite armour !! Frontal effective protection !! Sides&lt;br /&gt;
|-&lt;br /&gt;
| Hull&lt;br /&gt;
| '''Lower glacis:''' &amp;lt;br&amp;gt; 400-500 mm ''Kinetic'' / 800-1000 mm ''Chemical''&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| Turret&lt;br /&gt;
| '''Cheeks:''' &amp;lt;br&amp;gt; 400-450 mm ''Kinetic'' / 600-850 mm ''Chemical'' &amp;lt;br&amp;gt; '''Gun mantlet:'''&amp;lt;br&amp;gt; 240 mm ''Kinetic'' / 450 mm ''Chemical''&lt;br /&gt;
| '''Front:''' &amp;lt;br&amp;gt; 200 mm ''Kinetic'' / 300-350 mm ''Chemical'' &amp;lt;br&amp;gt; '''Rear:''' &amp;lt;br&amp;gt; 60 mm ''Kinetic'' / 400 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick, and the frontal skirt is 4 mm thick.&lt;br /&gt;
* The frontal part of the underbody is 25.4 mm thick, and the rear one is 12.7 mm thick.&lt;br /&gt;
* There are a few spaced armour on the turret sides that are 4 mm thick.&lt;br /&gt;
* Two 38 mm thick internal RHA screens separate the crew compartment from the engine and turret ammo racks. Another two 19 mm thick internal RHA screens encircle two exterior fuel tanks.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The M1 KVT has brilliant mobility around its BR. With the high power-to-weight ratio and decent off-roading mobility, the M1 KVT can swiftly accelerate to the average speed of ~60 km/h in most terrains. It also has acceptable hull traverse speed and one of the best reverse speed in top-tier MBTs. Those features make the M1 KVT a very competent all-purpose tank whether to flank, brawl, or translocate yourself.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M68A1 (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
Sharing with the same main gun to the M1 Abrams, the M1 KVT has mediocre firepower when fighting with enemy in hull-down positions. Most Soviet/Russian MBTs around its BR have sufficient turret protection to absorb your shells. The M1 KVT's engine also makes loud noise which is very lethal when the enemy is experienced and has high vigilance. The elevated engine decks and two additional fuel barrels welded on it significantly limit its gun depression and movement backward. Despite those defects, its main gun is very accurate with the thermal sights, competent two-plane stabilizer, and laser rangefinder. It has amazing -10° of gun depression and relatively fast reloading speed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M68A1 (105 mm)|105 mm M68A1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 55 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 38.1 || 52.7 || 64.0 || 70.8 || 75.3 || rowspan=&amp;quot;2&amp;quot; | 6.50 || rowspan=&amp;quot;2&amp;quot; | 5.75 || rowspan=&amp;quot;2&amp;quot; | 5.30 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 23.8 || 28.0 || 34.0 || 37.6 || 40.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:M68A1 (105 mm)/Ammunition|M456A2, M393A2, M735, M416, M774}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''55''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|M240 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| || ___ (___) || ___ || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M240 (7.62 mm)|7.62 mm M240]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| || ___ (___) || ___ || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
* Decent frontal protection, and blowout panels at the rear of the turret protecting preloaded and primary ammo racks&lt;br /&gt;
* Wonderful acceleration, top speed, reverse speed, and off-roading mobility&lt;br /&gt;
* Very accurate gun, gunner thermal sight, competent two-plane stabilizer, and brilliant depression and elevation&lt;br /&gt;
* Relatively fast reloading speed, 5-second reload with full-upgraded aced crew&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* The firepower of the main gun is insufficient around its BR&lt;br /&gt;
* Downhill terrain significantly decreases the effectiveness of its frontal armour&lt;br /&gt;
* Elevated engine decks and two notorious fuel barrels welded on it extremely limit its gun depression and movement backward&lt;br /&gt;
* Lack of autoloader&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USA medium tanks}}&lt;br /&gt;
{{USA premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U101304893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M1_KVT&amp;diff=165207</id>
		<title>M1 KVT</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M1_KVT&amp;diff=165207"/>
				<updated>2023-06-20T13:00:34Z</updated>
		
		<summary type="html">&lt;p&gt;U101304893: add armour protection info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about= gift American medium tank '''{{PAGENAME}}'''&lt;br /&gt;
|usage= other versions&lt;br /&gt;
|link= M1 Abrams (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=us_m1_abrams_kvt&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|StoreImage_{{PAGENAME}}_005.jpg}}&lt;br /&gt;
|store=12205&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;La Royale&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
As a member of the M1 Abrams Family, the armour of the M1 KVT is quite similar to the M1 Abrams with a few differences. The side skirts were removed, and a frontal rubber-fabric screen was equipped which gave its lower glacis more effective armour of chemical protection. The turret and the frontal hull were installed with several fake ERA blocks which weren't modelled and thus contributed zero additional protection. The M1 KVT has decent frontal armour overall which gives it a great advantage in battles. The left turret cheek offers better protection compared to the right one, yet they both worked well at blocking most projectiles around its BR. The upper glacis is extremely angled which may bounce most shells, while the lower one offers a similar level of protection to the turret cheeks. However, the lower part of the main gun mantlet along with the turret ring is very fragile that most large-calibre shells won't have trouble penetrating it. Most reserve ammo is stored at the rear of the turret and the aforementioned penetration is very likely to detonate them. Due to the thin roof armour, the gunner optics shield is actually another weak spot that has a risk to catch HE shells and overpressure the entire crew.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret, turret ring, underbody)&lt;br /&gt;
* Rubber-fabric screens (frontal skirts)&lt;br /&gt;
* Structural steel (spaced armour)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull&lt;br /&gt;
| 38.1 mm (83°) ''Upper glacis'' &amp;lt;br&amp;gt; 19 mm (83°) ''Middle glacis'' &amp;lt;br&amp;gt; 31.75 mm (40°) ''Lower glacis''&lt;br /&gt;
| 60 mm ''Upper part of frontal section'' &amp;lt;br&amp;gt; 30 mm ''Lower part of frontal section'' &amp;lt;br&amp;gt; 12.7 mm ''Upper part of rear section'' &amp;lt;br&amp;gt; 27.6 mm ''Lower part of rear section''&lt;br /&gt;
| 31.75 mm (0°, 37°) &amp;lt;br&amp;gt; 5 mm ''Engine vents'' &amp;lt;br&amp;gt; 12.7 mm (53°) ''Bottom''&lt;br /&gt;
| 31.75 mm ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Turret&lt;br /&gt;
| 38.1 mm (27°, 30°) ''Left cheek'' &amp;lt;br&amp;gt; 38.1 mm (25°, 31°) ''Right cheek'' &amp;lt;br&amp;gt; 70, 38.1, 25.4, 5 mm (34°, 30-36°, 83°, 86°) ''Gun mantlet'' &amp;lt;br&amp;gt; 25.4 mm (70-81°) ''Upper turret ring shield'' &amp;lt;br&amp;gt; 50.8 mm (6-40°) ''Lower turret ring shield''&lt;br /&gt;
| 19 mm (30°) ''Front'' &amp;lt;br&amp;gt; 6.35 mm (30°) ''Rear''&lt;br /&gt;
| 12.7 mm (1°, 43°, 48°)&lt;br /&gt;
| 38.1 mm (84°) ''Front'' &amp;lt;br&amp;gt; 25.4 mm (86°) ''Rear'' &amp;lt;br&amp;gt; 12.7 mm ''Gunner optics shield'' &amp;lt;br&amp;gt; 25 mm ''Reloader hatch'' &amp;lt;br&amp;gt; 19 mm ''Blowout panels''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 25.4 mm (51-60°)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Composite armour !! Frontal effective protection !! Sides&lt;br /&gt;
|-&lt;br /&gt;
| Hull&lt;br /&gt;
| '''Lower glacis:''' &amp;lt;br&amp;gt; 400-500 mm ''Kinetic'' / 800-1000 mm ''Chemical''&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| Turret&lt;br /&gt;
| '''Cheeks:''' &amp;lt;br&amp;gt; 400-450 mm ''Kinetic'' / 600-850 mm ''Chemical'' &amp;lt;br&amp;gt; '''Gun mantlet:'''&amp;lt;br&amp;gt; 240 mm ''Kinetic'' / 450 mm ''Chemical''&lt;br /&gt;
| '''Front:''' &amp;lt;br&amp;gt; 200 mm ''Kinetic'' / 300-350 mm ''Chemical'' &amp;lt;br&amp;gt; '''Rear:''' &amp;lt;br&amp;gt; 60 mm ''Kinetic'' / 400 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick, and the frontal skirt is 4 mm thick.&lt;br /&gt;
* The frontal part of the underbody is 25.4 mm thick, and the rear one is 12.7 mm thick.&lt;br /&gt;
* There are a few spaced armour on the turret sides that are 4 mm thick.&lt;br /&gt;
* Two 38 mm thick internal RHA screens separate the crew compartment from the engine and turret ammo racks. Another two 19 mm thick internal RHA screens encircle two exterior fuel tanks.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M68A1 (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M68A1 (105 mm)|105 mm M68A1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 55 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 38.1 || 52.7 || 64.0 || 70.8 || 75.3 || rowspan=&amp;quot;2&amp;quot; | 6.50 || rowspan=&amp;quot;2&amp;quot; | 5.75 || rowspan=&amp;quot;2&amp;quot; | 5.30 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 23.8 || 28.0 || 34.0 || 37.6 || 40.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:M68A1 (105 mm)/Ammunition|M456A2, M393A2, M735, M416, M774}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''55''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|M240 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| || ___ (___) || ___ || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M240 (7.62 mm)|7.62 mm M240]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| || ___ (___) || ___ || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USA medium tanks}}&lt;br /&gt;
{{USA premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U101304893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M1128_Wolfpack&amp;diff=165089</id>
		<title>M1128 Wolfpack</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M1128_Wolfpack&amp;diff=165089"/>
				<updated>2023-06-19T05:48:59Z</updated>
		
		<summary type="html">&lt;p&gt;U101304893: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_m1128_wolfpack&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} American light tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Apex Predators&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The M1128 Wolfpack's narrow profile turret provides a significant advantage in combat situations. The vehicle may face challenges in terms of survivability due to its thinner armour and the relatively close proximity of its crew members. The hull of M1128 Wolfpack is invincible to most rounds from machine guns, but autocannons and HE shells with larger caliber won't have trouble knocking it out with few shots. In certain circumstances, the tall vehicle profile can be a disadvantage because it restricts the vehicle's ability to take cover and remain hidden, leaving it more open to enemy fire. Thankfully, the commander and the guuner inside the turret basket are relatively located below, and all ammo racks are inside the hull. These features minimise the risk of getting one-shot from a successful turret penetration in most hull-down battles. Sometimes, the huge machine gun shield might help enemy ATGMs detonate over the hull roof and blow your whole crew up. &lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* High-hardness rolled armour (hull, turret, gun shield, underbody, spaced armour)&lt;br /&gt;
* MEXAS 2C (applique armour on hull and lower turret)&lt;br /&gt;
* MEXAS 2 (applique armour on hull sides and roof)&lt;br /&gt;
* Rolled homogeneous armour (turret roof, engine vent, gunner optics shield)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
|Hull&lt;br /&gt;
|12.7 + 25.4 mm (70°) ''Upper Glacis''&amp;lt;br&amp;gt;12.7 + 25.4 mm (1-3°) ''Middle Plate''&amp;lt;br&amp;gt;12.7 + 25.4 mm (54°) ''Lower Glacis'' &amp;lt;br&amp;gt;12.7 + 25.4 mm (9-82°) ''Driver hatch''&lt;br /&gt;
|12.7 + 25.4 mm (11°) ''Top'' &amp;lt;br&amp;gt; 12.7 + 12.7 mm (0°, 26-31°) ''Bottom''&lt;br /&gt;
|12.7 mm &amp;lt;br&amp;gt; 12.7 + 25.4 mm ''Door''&lt;br /&gt;
|12.7 + 25.4 mm &amp;lt;br&amp;gt; 5 mm ''Engine vent''&lt;br /&gt;
|-&lt;br /&gt;
|Turret&lt;br /&gt;
|12.7 mm ''Upper Part'' &amp;lt;br&amp;gt;12.7 + 25.4 mm ''Lower Part'' &amp;lt;br&amp;gt;12.7 + 12.7 mm ''Turret ring shield''&lt;br /&gt;
|12.7 mm ''Upper Part'' &amp;lt;br&amp;gt;12.7 + 25.4 mm ''Lower Part'' &amp;lt;br&amp;gt;12.7 + 12.7 mm ''Turret ring shield''&lt;br /&gt;
|12.7 mm ''Upper Part'' &amp;lt;br&amp;gt;12.7 + 25.4 mm ''Lower Part'' &amp;lt;br&amp;gt;12.7 + 12.7 mm ''Turret ring shield''&lt;br /&gt;
|15 mm &amp;lt;br&amp;gt;12.7 mm ''Hatches''&lt;br /&gt;
|-&lt;br /&gt;
|Cupola&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 12.7 mm (21°, 27°)&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* Wheels are 10 mm thick, and the underbody is 12.7 mm thick.&lt;br /&gt;
* There is a 5 mm internal RHA screen separating the engine and the radiator from the other compartments. It also gives additional protection to the driver against fragments and shockwaves from the front. &lt;br /&gt;
* .50 cal machine gun shield has 12.7 mm of armour protection.&lt;br /&gt;
* Both sides have 6.35 mm thick spaced armour on the rear part of the side armour.  &lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The M1128 Wolfpack, with its advanced suspension and powerful engine, has high forward mobility and can effortlessly manoeuvre through rough terrain. The decent reverse speed also gives M1128 Wolfpack wonderful flexibility in ambush and hull-down battles.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M68A1E8 (105 mm)}}&lt;br /&gt;
Target identification is effortless thanks to third-generation thermal imaging technology integrated into the gunner, commander, and driver optics. On some maps, such as those where you are engaging targets on uneven terrain, the limited gun depression and elevation is a significant disadvantage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M68A1E8 (105 mm)|105 mm M68A1E8]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 18 || rowspan=&amp;quot;2&amp;quot; | -5°/+15° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 38.1 || 52.7 || 64.0 || 70.7 || 75.3 || rowspan=&amp;quot;2&amp;quot; | 7.50 || rowspan=&amp;quot;2&amp;quot; | 7.50 || rowspan=&amp;quot;2&amp;quot; | 7.50 || rowspan=&amp;quot;2&amp;quot; | 7.50&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 23.8 || 28.0 || 34.0 || 37.6 || 40.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:M68A1E8 (105 mm)/Ammunition|M456A2, M774, M833}}&lt;br /&gt;
&lt;br /&gt;
While the M833 is still a capable shell, it performs significantly worse than the M900 featured in the tech tree counterpart.&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''18''' || 9&amp;amp;nbsp;''(+9)'' || 1&amp;amp;nbsp;''(+17)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)}}&lt;br /&gt;
A 12.7 mm M2HB heavy machine gun is settled in the right side of M1128 Wolfpack's turret. It is the most efficient weapon of the M1128 Wolfpack that may help you resist the strike from enemy aircraft. It has good penetration and elevation to fight against nearby hostile aircraft and light vehicles. However, its limited horizontal traverse of 45° might cause trouble when dealing with enemy from behide or left side.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-	&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 400 (200) || 577 || -5°/+40° || -5°/+70°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M240 (7.62 mm)}}&lt;br /&gt;
A 7.62 mm M240 light machine gun is fixed coaxially with the tank gun of M1128 Wolfpack. Due to your low amount of main gun ammo, it will help you a lot ping targets or destroy minor obstacles blocking your line of sight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M240 (7.62 mm)|7.62 mm M240]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,400 (200) || 941 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
M1128 Wolfpack is a very competent light vehicle. It works brilliant as a sniper with high resolution thermal sights, decent APFSDS shell and laser rangefinder. It also has good mobility and adaptability to meneuver across some worst terrains which are nightmare to the other wheeled vehicles. These allow you to ambush and flank the enemy from the unexpected spots. However, the unimpressive depression and turret rotation speed limit its performance in hilly maps. M1128 Wolfpack is also bad at long-term combat and position warfare due to the low amount of the main gun ammo. Its hull has poor protection while the turret can absorb many shots from kinetic shells without critical losses. Hence, it's advised to find a mild hull-down hill or a proper cover that can hide your hull and allow you to fight back.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* Narrow profile turret&lt;br /&gt;
* High resolution thermal sights&lt;br /&gt;
* High forward mobility&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low survivability &lt;br /&gt;
* Tall vehicle profile&lt;br /&gt;
* Bad gun depression and elevation&lt;br /&gt;
* No access to top tier ammunition&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_m1128_wolfpack Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USA light tanks}}&lt;br /&gt;
{{USA premium ground vehicles}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U101304893</name></author>	</entry>

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